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@@ -84,7 +84,7 @@ local function realUse(obj, skillID, fanjiTargets,otherArgs)
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attack(obj, targets, skillConfig)
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--战斗对象有分摊buff后导致会分摊debuff的修改, 如果需要更新到线上就把注释打开
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- --targets = TargetMode.getTargets(obj, skillConfig.targetMode, fanjiTargets, nil, true, skillConfig.type == CombatDefine.SKILL_TYPE1, skillID)
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+ targets = TargetMode.getTargets(obj, skillConfig.targetMode, fanjiTargets, nil, true, skillConfig.type == CombatDefine.SKILL_TYPE1, skillID)
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if not fanjiTargets and skillConfig.otherArgs.addBuffBeforeCmd then
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CombatBuff.onHit(obj,targets,skillConfig)
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