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屏蔽未测试功能

gitxsm 5 miesięcy temu
rodzic
commit
f315b44aba

+ 24 - 2
script/common/ProtoID.lua

@@ -1689,5 +1689,27 @@ _ENV[1720]="CG_COMBAT_ELFPOS_QUERY"
 _ENV[1721]="GC_COMBAT_ELFPOS_QUERY"
 _ENV[1722]="CG_COMBAT_ELFPOS_DO"
 
-_ENV[1723]="CG_DRILL_ONE_CLICK_SAODANG"
-_ENV[1724]="GC_DRILL_ONE_CLICK_SAODANG"
+-- _ENV[1723]="CG_AB_JOIN"
+-- _ENV[1724]="GC_AB_JOIN"
+-- _ENV[1725]="CG_AB_ALLCITY_QUERY"
+-- _ENV[1726]="GC_AB_ALLCITY_QUERY"
+-- _ENV[1727]="CG_AB_CITY_DETAILED_QUERY"
+-- _ENV[1728]="GC_AB_CITY_DETAILED_QUERY"
+-- _ENV[1729]="CG_AB_POINT_DETAILEDINFO_QUERY"
+-- _ENV[1730]="GC_AB_POINT_DETAILEDINFO_QUERY"
+-- _ENV[1731]="CG_AB_BASECITY_QUERY"
+-- _ENV[1732]="GC_AB_BASECITY_QUERY"
+-- _ENV[1733]="CG_AB_MY_OCCUPY_POINT_QUERY"
+-- _ENV[1734]="GC_AB_MY_OCCUPY_POINT_QUERY"
+-- _ENV[1735]="GC_AB_DEF_HERO_QUERY"
+-- _ENV[1736]="CG_AB_UNION_RANK_QUERY"
+-- _ENV[1737]="GC_AB_UNION_RANK_QUERY"
+-- _ENV[1738]="CG_AB_PLAYER_RANK_QUERY"
+-- _ENV[1739]="GC_AB_PLAYER_RANK_QUERY"
+-- _ENV[1740]="CG_AB_GARHER"
+-- _ENV[1741]="CG_AB_POINT_CHAllENGE"
+-- _ENV[1742]="CG_AB_GetState"
+-- _ENV[1743]="GC_AB_GetState"
+
+-- _ENV[1747]="CG_DRILL_ONE_CLICK_SAODANG"
+-- _ENV[1748]="GC_DRILL_ONE_CLICK_SAODANG"

+ 3 - 3
script/module/drill/Handler.lua

@@ -59,6 +59,6 @@ function CG_DRILL_FIGHT_BY_DIAMON(human, msg)
 	DrillLogic.ChallengeLevelByDiamond(human, msg.levelID)
 end
 
-function CG_DRILL_ONE_CLICK_SAODANG(human)
-	DrillLogic.oneClickSaodang(human)
-end
+-- function CG_DRILL_ONE_CLICK_SAODANG(human)
+-- 	DrillLogic.oneClickSaodang(human)
+-- end

+ 6 - 6
script/module/drill/Proto.lua

@@ -146,10 +146,10 @@ CG_DRILL_FIGHT_BY_DIAMON = {
 }
 
 -- 一键扫荡
-CG_DRILL_ONE_CLICK_SAODANG = {}
+-- CG_DRILL_ONE_CLICK_SAODANG = {}
 
-GC_DRILL_ONE_CLICK_SAODANG = {
-    {"drillId",           1,    "int"},     -- 扫荡到的关卡ID
-    {"itemList",          5,    ItemData},  -- 奖励列表
-    {"double",            1,    "byte"},    -- 是否双倍
-}
+-- GC_DRILL_ONE_CLICK_SAODANG = {
+--     {"drillId",           1,    "int"},     -- 扫荡到的关卡ID
+--     {"itemList",          5,    ItemData},  -- 奖励列表
+--     {"double",            1,    "byte"},    -- 是否双倍
+-- }

+ 8 - 8
script/module/present/OverflowFundLogic.lua

@@ -93,14 +93,14 @@ function overflowQuery(human,type)
     
     -- 检查是否可以一键扫荡:购买项207(奢华基金)购买后开启一键扫荡权限
     -- 购买项207对应的是奢华基金(OVERFLOW_TYPE_2)
-    local canOneClickSaodang = 0
-    if type == OVERFLOW_TYPE_2 then
-        -- 检查是否购买了奢华基金
-        if human.db.overflow and human.db.overflow.state and human.db.overflow.state[OVERFLOW_TYPE_2] then
-            canOneClickSaodang = 1
-        end
-    end
-    msgRet.canOneClickSaodang = canOneClickSaodang
+    -- local canOneClickSaodang = 0
+    -- if type == OVERFLOW_TYPE_2 then
+    --     -- 检查是否购买了奢华基金
+    --     if human.db.overflow and human.db.overflow.state and human.db.overflow.state[OVERFLOW_TYPE_2] then
+    --         canOneClickSaodang = 1
+    --     end
+    -- end
+    -- msgRet.canOneClickSaodang = canOneClickSaodang
     
     Msg.send(msgRet,human.fd)
 end

+ 1 - 1
script/module/present/Proto.lua

@@ -777,7 +777,7 @@ GC_OVERFLOW_FUND_QUERY = {
     {"worth",           2,          "int"},     -- 总价值
     {"state",           1,          "byte"},    -- 0 未购买  1 领取 2 已领取
     {"type",            1,          "byte"},    -- 1 超值基金  2 奢华基金
-    {"canOneClickSaodang", 1,       "byte"},    -- 是否可以一键扫荡(勇者试炼) 0 不可以 1 可以
+    -- {"canOneClickSaodang", 1,       "byte"},    -- 是否可以一键扫荡(勇者试炼) 0 不可以 1 可以
 }
 
 CG_OVERFLOW_FUND_GET = {