@@ -314,7 +314,7 @@ function onFightEnd(human, result, combatType, cbParam, combatInfo, param)
--通关判断
if LostTempleLogic.IsPass(human) then
YunYingLogic.onCallBack(human, "lostTempleCombat", 1)
- isDot(human)
+ RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1208)
end
else
@@ -724,7 +724,7 @@ end
--通关
function IsPass(human)
-- initDB(human)
- if not human.lostTemple then return end
+ if not human.lostTemple then return false end
if human.lostTemple.oneClickSweep then
return true
@@ -1407,5 +1407,5 @@ function LostTemple_OneClickSweep_Do(human)
LostTemple_OneClickSweep_Query(human)
- LostTempleCombatLogic.isDot(human)