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@@ -965,71 +965,154 @@ WL_AREABATTLE_VIDEOSHOW_QUERY = {
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--------------------- 巅峰战场跨服协议开始 -----------------------------------
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-- 普通服请求跨服排名数据(普通->中心)
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-LW_PEAK_BATTLEFIELD_QUERY_RANK_O2C = {
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- {"nSrcServerID", "int"}, -- 服务器ID
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- {"nRankType", "int"}, -- 排名类型(1=个人排名,2=服务器排名)
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-}
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+-- LW_PEAK_BATTLEFIELD_QUERY_RANK_O2C = {
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+-- {"nSrcServerID", "int"}, -- 服务器ID
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+-- {"nRankType", "int"}, -- 排名类型(1=个人排名,2=服务器排名)
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+-- }
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--- 请求跨服排名数据(中心->数据服)
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-WL_PEAK_BATTLEFIELD_QUERY_RANK_C2D = {
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- {"nSrcServerID", "int"}, -- 服务器ID
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- {"nRankType", "int"}, -- 排名类型
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-}
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+-- -- 请求跨服排名数据(中心->数据服)
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+-- WL_PEAK_BATTLEFIELD_QUERY_RANK_C2D = {
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+-- {"nSrcServerID", "int"}, -- 服务器ID
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+-- {"nRankType", "int"}, -- 排名类型
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+-- }
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--- 请求跨服排名数据(数据服->中心)
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-LW_PEAK_BATTLEFIELD_QUERY_RANK_D2C = {
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- {"nSrcServerID", "int"}, -- 服务器ID
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- {"nRankType", "int"}, -- 排名类型
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- {"nIsEnd", "int"}, -- 是否发送完成 0 未 1 发送完
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- {"tRankInfo", "table"}, -- 排行榜数据
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- {"nFirst", "int"}, -- 首次发送 1 是 0 否
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-}
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+-- -- 请求跨服排名数据(数据服->中心)
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+-- LW_PEAK_BATTLEFIELD_QUERY_RANK_D2C = {
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+-- {"nSrcServerID", "int"}, -- 服务器ID
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+-- {"nRankType", "int"}, -- 排名类型
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+-- {"nIsEnd", "int"}, -- 是否发送完成 0 未 1 发送完
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+-- {"tRankInfo", "table"}, -- 排行榜数据
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+-- {"nFirst", "int"}, -- 首次发送 1 是 0 否
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+-- }
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--- 获取到跨服排名数据(中心->普通)
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-WL_PEAK_BATTLEFIELD_QUERY_RANK_C2O = {
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- {"nFirst", "int"}, -- 首次发送 1 是 0 否
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- {"nIsEnd", "int"}, -- 是否发送完成 0 未 1 发送完
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- {"tRankInfo", "table"}, -- 排行榜数据
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-}
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+-- -- 获取到跨服排名数据(中心->普通)
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+-- WL_PEAK_BATTLEFIELD_QUERY_RANK_C2O = {
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+-- {"nFirst", "int"}, -- 首次发送 1 是 0 否
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+-- {"nIsEnd", "int"}, -- 是否发送完成 0 未 1 发送完
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+-- {"tRankInfo", "table"}, -- 排行榜数据
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+-- }
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--- 普通服通知排名变化(普通->中心)
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-LW_PEAK_BATTLEFIELD_RANK_CHANGE_O2C = {
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- {"uuid", "string"}, -- 玩家uuid
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- {"name", "string"}, -- 玩家名字
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- {"head", "int"}, -- 玩家头像ID
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- {"headFrame", "int"}, -- 玩家头像框
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- {"nSrcServerID", "int"}, -- 服务器ID
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- {"nRank", "int"}, -- 当前排名
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- {"nValue", "int"}, -- 排名值(如积分等)
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- {"servername", "string"}, -- 服务器名称
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-}
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+-- -- 普通服通知排名变化(普通->中心)
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+-- LW_PEAK_BATTLEFIELD_RANK_CHANGE_O2C = {
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+-- {"uuid", "string"}, -- 玩家uuid
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+-- {"name", "string"}, -- 玩家名字
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+-- {"head", "int"}, -- 玩家头像ID
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+-- {"headFrame", "int"}, -- 玩家头像框
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+-- {"nSrcServerID", "int"}, -- 服务器ID
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+-- {"nRank", "int"}, -- 当前排名
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+-- {"nValue", "int"}, -- 排名值(如积分等)
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+-- {"servername", "string"}, -- 服务器名称
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+-- }
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--- 排名变化通知(中心->数据服)
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-WL_PEAK_BATTLEFIELD_RANK_CHANGE_C2D = {
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- {"uuid", "string"}, -- 玩家uuid
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- {"name", "string"}, -- 玩家名字
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- {"head", "int"}, -- 玩家头像ID
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- {"headFrame", "int"}, -- 玩家头像框
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- {"nSrcServerID", "int"}, -- 服务器ID
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- {"nRank", "int"}, -- 当前排名
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- {"nValue", "int"}, -- 排名值
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- {"servername", "string"}, -- 服务器名称
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-}
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+-- -- 排名变化通知(中心->数据服)
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+-- WL_PEAK_BATTLEFIELD_RANK_CHANGE_C2D = {
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+-- {"uuid", "string"}, -- 玩家uuid
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+-- {"name", "string"}, -- 玩家名字
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+-- {"head", "int"}, -- 玩家头像ID
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+-- {"headFrame", "int"}, -- 玩家头像框
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+-- {"nSrcServerID", "int"}, -- 服务器ID
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+-- {"nRank", "int"}, -- 当前排名
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+-- {"nValue", "int"}, -- 排名值
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+-- {"servername", "string"}, -- 服务器名称
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+-- }
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+
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+-- -- 发送排名奖励(数据服->中心)
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+-- LW_PEAK_BATTLEFIELD_SEND_RANK_REWARD_D2C = {
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+-- {"uuid", "string"}, -- 玩家uid
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+-- {"nServerID", "int"}, -- 服务器ID
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+-- {"nRank", "int"}, -- 排名
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+-- {"tReward", "table"}, -- 奖励列表
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+-- }
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+
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+-- -- 发送排名奖励(中心->普通)
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+-- WL_PEAK_BATTLEFIELD_SEND_RANK_REWARD_C2O = {
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+-- {"uuid", "string"}, -- 玩家uid
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+-- {"nRank", "int"}, -- 排名
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+-- {"tReward", "table"}, -- 奖励列表
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+-- }
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+
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+-- 查询玩家排名
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+-- LW_BATTLEGROUND_PLAYER_RANK_QUERY = {
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+-- {"sourceServerId", "int"}, -- 请求服服务器Id
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+-- {"playerUuid", "string"}, -- 玩家uuid
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+-- }
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+-- WL_BATTLEGROUND_PLAYER_RANK_QUERY = {
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+-- {"playerUuid", "string"}, -- 玩家uuid
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+-- {"playerRank", "int"}, -- 玩家排名
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+-- }
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+
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+-- -- 查询对手列表信息
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+-- LW_BATTLEGROUND_MATCHLIST_QUERY = {
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+-- {"sourceServerId", "int"}, -- 请求服服务器Id
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+-- {"playerUuid", "string"}, -- 玩家uuid
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+-- {"matchList", "table"}, -- 对手列表
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+-- }
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+-- WL_BATTLEGROUND_MATCHLIST_QUERY = {
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+-- {"playerUuid", "string"}, -- 玩家uuid
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+-- {"playerInfoList", "table"}, -- 对手列表信息
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+-- }
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+
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+
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+-- -- 查询玩家信息
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+-- LW_BATTLEGROUND_PLAYER_DATA_QUERY = {
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+-- {"sourceServerId", "int"}, -- 请求服服务器Id
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+-- {"playerUuid", "string"}, -- 玩家uuid
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+-- {"playerRank", "int"}, -- 玩家排名
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+-- }
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+-- WL_BATTLEGROUND_PLAYER_DATA_QUERY = {
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+-- {"playerUuid", "string"}, -- 玩家uuid
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+-- {"playerInfo", "table"}, -- 玩家信息
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+-- }
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+
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+
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+-- -- 查询排行榜数据
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+-- LW_BATTLEGROUND_RANKLIST_QUERY = {
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+-- {"sourceServerId", "int"}, -- 请求服服务器Id
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+-- {"playerUuid", "string"}, -- 玩家uuid
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+-- }
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+-- WL_BATTLEGROUND_RANKLIST_QUERY = {
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+-- {"playerUuid", "string"}, -- 玩家uuid
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+-- {"rankList", "table"}, -- 排行榜信息
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+-- }
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+
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+
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+-- -- 请求挑战玩家
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+-- LW_BATTLEGROUND_CHALLENGE_QUERY = {
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+-- {"sourceServerId", "int"}, -- 请求服服务器Id
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+-- {"playerUuid", "string"}, -- 玩家uuid
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+-- {"rank", "int"}, -- 排名数组
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+-- }
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+-- WL_BATTLEGROUND_CHALLENGE_QUERY = {
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+-- {"playerUuid", "string"}, -- 玩家uuid
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+-- {"playerInfo", "table"}, -- 排名数组
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+-- }
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+
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+-- -- 挑战结束
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+-- LW_BATTLEGROUND_CHALLENGE_END = {
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+-- {"sourceServerId", "int"}, -- 请求服服务器Id
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+-- {"playerUuid", "string"}, -- 玩家uuid
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+-- {"challengeRes", "int"}, -- 挑战结果
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+-- {"playerShowData", "table"}, -- 玩家展示信息
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+-- }
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+
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+-- -- 通知玩家被打落排名了
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+-- WL_BATTLEGROUND_NOTIFY_PLAYER = {
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+-- {"playerUuid", "string"}, -- 玩家uuid
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+-- }
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+
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+-- -- 玩家更新阵容
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+-- LW_BATTLEGROUND_LINEUP_UPDATE = {
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+-- {"sourceServerId", "int"}, -- 请求服服务器Id
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+-- {"playerUuid", "string"}, -- 玩家uuid
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+-- {"heroArr", "table"}, -- 阵容英雄列表
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+-- }
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+
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+-- -- 通知发奖
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+-- WL_BATTLEGROUND_NOTIFY_PRIZEAWARD = {
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+-- {"playerArr", "table"}, -- 要发奖的玩家信息列表
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+-- }
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--- 发送排名奖励(数据服->中心)
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-LW_PEAK_BATTLEFIELD_SEND_RANK_REWARD_D2C = {
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- {"uuid", "string"}, -- 玩家uid
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- {"nServerID", "int"}, -- 服务器ID
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- {"nRank", "int"}, -- 排名
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- {"tReward", "table"}, -- 奖励列表
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-}
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--- 发送排名奖励(中心->普通)
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-WL_PEAK_BATTLEFIELD_SEND_RANK_REWARD_C2O = {
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- {"uuid", "string"}, -- 玩家uid
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- {"nRank", "int"}, -- 排名
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- {"tReward", "table"}, -- 奖励列表
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-}
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--------------------- 巅峰战场跨服协议结束 -----------------------------------
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---------------------------------异界之战----------------------------
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@@ -1044,12 +1127,14 @@ WL_ANOTHERWORLDBATTLE_TIPS = {
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LW_ANOTHERWORLDBATTLE_GET_STATE = {
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{"sourceServerId", "int"}, -- 请求服服务器Id
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{"playerUuid", "string"}, -- 玩家uuid
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- {"myUnionId", "string"}, -- 公会信息
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+ {"myUnionId", "string"}, -- 公会信息
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+ {"isTips", "int"}, -- 是否用于提示
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}
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WL_ANOTHERWORLDBATTLE_GET_STATE = {
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{"playerUuid", "string"}, -- 玩家uuid
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{"systemState", "int"}, -- 活动状态
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{"joinState", "int"}, -- 报名状态
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+ {"isTips", "int"}, -- 是否用于提示
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}
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