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@@ -466,7 +466,7 @@ local function handler32(attacker, targetMode, skillTargets)
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local isSkillTarget = targetMode[6] or 1
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local exclude = targetMode[7] or 1
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local targetList = getTargetList(targetSide,isSkillTarget,exclude,skillTargets)
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- local exist,buffLayer = CombatBuff.isStatus(attacker,buffID)
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+ local exist,buffLayer = CombatBuff.isStatus(attacker,{buffID})
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if not exist then
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return
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end
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