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优化踢人

zhanwencai 1 年之前
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94a8b664a7
共有 3 個文件被更改,包括 1182 次插入1145 次删除
  1. 1100 1086
      webServer/src/controller/ApiController.ts
  2. 80 59
      webServer/src/model/ServerModel.ts
  3. 2 0
      webServer/src/router/index.ts

文件差異過大導致無法顯示
+ 1100 - 1086
webServer/src/controller/ApiController.ts


+ 80 - 59
webServer/src/model/ServerModel.ts

@@ -1,69 +1,90 @@
-import { query } from '../sql/query'; // 确保路径是正确的
+import { query } from "../sql/query"; // 确保路径是正确的
 
 class ServerModel {
-    //获取
-    async getServerList(tag: any, status: number) {
-        if (status) {
-            return await query(`SELECT id,status,name,ip,port,tips,white_list FROM game_server WHERE tag = ? and status =  ?`, [tag, status])
-        } else {
-            return await query(`SELECT id,status,name,ip,port,tips,white_list FROM game_server WHERE tag = ?`, [tag])
-        }
-    }
-    async getServerListById(tag: any, id: any) {
-        return await query(`SELECT *  FROM game_enter_server WHERE  id = ? `, [id])
+  //获取
+  async getServerList(tag: any, status: number) {
+    if (status) {
+      return await query(
+        `SELECT id,status,name,ip,port,tips,white_list FROM game_server WHERE tag = ? and status =  ?`,
+        [tag, status]
+      );
+    } else {
+      return await query(
+        `SELECT id,status,name,ip,port,tips,white_list FROM game_server WHERE tag = ?`,
+        [tag]
+      );
     }
-    async getAllServerList(tag: any, ip: string) {
-        const rows = await query(`SELECT id,status,name,ip,port,tips,white_list FROM game_server WHERE tag = ?`, [tag])
-        const resultArray = (rows as any[]).map(row => {
-            let status = row.status
-            if ((status == 0 || status == 3) && row.white_list) {
-                const list = row.white_list.split(",");
-                if (list.length > 0) {
-                    if (list.includes(ip)) {
-                        status = 1
-                    }
-                }
-            }
+  }
+  async getServerListById(tag: any, id: any) {
+    return await query(`SELECT *  FROM game_enter_server WHERE  id = ? `, [id]);
+  }
+  async getAllServerList(tag: any, ip: string) {
+    const rows = await query(
+      `SELECT id,status,name,ip,port,tips,white_list FROM game_server WHERE tag = ?`,
+      [tag]
+    );
+    const resultArray = (rows as any[]).map((row) => {
+      let status = row.status;
+      if ((status == 0 || status == 3) && row.white_list) {
+        const list = row.white_list.split(",");
+        if (list.length > 0) {
+          if (list.includes(ip)) {
+            status = 1;
+          }
+        }
+      }
 
-            return {
-                sid: row.id,
-                id: row.id,
-                name: row.name,
-                server: `ws://${row.ip}:${row.port}`,
-                status: status,
-                tips: row.tips,
-                ip: row.ip,
-                port: row.port
-            };
-        });
-        return resultArray
-    }
+      return {
+        sid: row.id,
+        id: row.id,
+        name: row.name,
+        server: `ws://${row.ip}:${row.port}`,
+        status: status,
+        tips: row.tips,
+        ip: row.ip,
+        port: row.port,
+      };
+    });
+    return resultArray;
+  }
 
-    async checkEnterServerByUid(uid: any, server_id: any) {
-        return await query(`SELECT * FROM game_enter_server where uid  = ? and server_id  = ?`, [uid, server_id])
-    }
+  async checkEnterServerByUid(uid: any, server_id: any) {
+    return await query(
+      `SELECT * FROM game_enter_server where uid  = ? and server_id  = ?`,
+      [uid, server_id]
+    );
+  }
 
-    async getEnterServerListByUid(uid: any) {
-        return await query(`SELECT ges.id, ges.uid, ges.server_id, ges.create_time as last_login_time , gs.ip, gs.port,gs.status,gs.name,gs.tips FROM game_enter_server as ges left join game_server as gs on ges.server_id = gs.id WHERE ges.uid = ? order by ges.create_time desc `, [uid])
-    }
+  async getEnterServerListByUid(uid: any) {
+    return await query(
+      `SELECT ges.id, ges.uid, ges.server_id, ges.create_time as last_login_time , gs.ip, gs.port,gs.status,gs.name,gs.tips FROM game_enter_server as ges left join game_server as gs on ges.server_id = gs.id WHERE ges.uid = ? order by ges.create_time desc `,
+      [uid]
+    );
+  }
 
-    //记录进区
-    async enterServer(
-        uid: any,
-        server_id: any,
-        create_time: string
-    ) {
-        return await query(`INSERT INTO game_enter_server(uid,server_id,create_time) VALUES('${uid}','${server_id}', '${create_time}')`, [])
-    }
+  //记录进区
+  async enterServer(uid: any, server_id: any, create_time: string) {
+    return await query(
+      `INSERT INTO game_enter_server(uid,server_id,create_time) VALUES('${uid}','${server_id}', '${create_time}')`,
+      []
+    );
+  }
 
-    //更新进区
-    async updateEnterServer(
-        id: any,
-        create_time: string
-    ) {
-        const sql = 'UPDATE game_enter_server SET create_time = ? WHERE id = ?';
-        return await query(sql, [create_time, id])
-    }
+  //更新进区
+  async updateEnterServer(id: any, create_time: string) {
+    const sql = "UPDATE game_enter_server SET create_time = ? WHERE id = ?";
+    return await query(sql, [create_time, id]);
+  }
+
+  //更新状态
+  async updateServerStatus(id: any, status: any) {
+    const sql =
+      "UPDATE game_server SET status = ? WHERE id in (?)";
+    return await query(sql, [
+      status,
+      id,
+    ]);
+  }
 }
 
-module.exports = new ServerModel()
+module.exports = new ServerModel();

+ 2 - 0
webServer/src/router/index.ts

@@ -51,4 +51,6 @@ router.get('/maintenanceAll',ApiController.maintenanceAll)
 
 router.post('/sendMail',ApiController.sendMail)
 
+router.post('/sendAllMail',ApiController.sendAllMail)
+
 module.exports = router

部分文件因文件數量過多而無法顯示