flowerpig пре 1 година
родитељ
комит
93f2c401fa

BIN
docs/副本Recharges.xlsx


BIN
docs/副本女神验收问题汇总 - 副本.xlsx


BIN
docs/工作簿5.xlsx


+ 107 - 107
script/module/lostTemple/lostTempleLogic.lua

@@ -1,5 +1,5 @@
 --[[
 --[[
-    失落神庙
+    失锟斤拷锟斤拷锟斤拷
 
 
 ]]
 ]]
 local Msg = require("core.Msg")
 local Msg = require("core.Msg")
@@ -28,9 +28,9 @@ local CommonDB = require("common.CommonDB")
 
 
 local Lost_Handle_Func = { }
 local Lost_Handle_Func = { }
 
 
-QUEUE_LEN = 3       -- 每次推送的横向队列数
-START_X = 1         -- 起始横向位置
-START_LAYER = 1     -- 起始层数
+QUEUE_LEN = 3       -- 每锟斤拷锟斤拷锟酵的猴拷锟斤拷锟斤拷锟斤拷锟�
+START_X = 1         -- 锟斤拷始锟斤拷锟斤拷位锟斤拷
+START_LAYER = 1     -- 锟斤拷始锟斤拷锟斤拷
 OP_QUERY = 0
 OP_QUERY = 0
 OP_CONFIRM = 1
 OP_CONFIRM = 1
 INIT_HP_MAX = 100
 INIT_HP_MAX = 100
@@ -42,23 +42,23 @@ end
 
 
 --
 --
 local function isOpen(human)
 local function isOpen(human)
-    local openDay = CommonDB.getServerOpenDay()
-    if not openDay then
-        return Broadcast.sendErr(human,Lang.LOST_TEMPLE_OPEN_ERROR)
-    end
-
-    if openDay < 7 then
-        return Broadcast.sendErr(human,Lang.LOST_TEMPLE_OPEN_ERROR)
-    end
-
-    -- 已经开启
-    if (openDay - 7 + 1) % 2 ~= 1 then
-        return Broadcast.sendErr(human,Lang.LOST_TEMPLE_OPEN_ERROR)
-    end
-
-    if not RoleSystemLogic.isOpen(human, RoleSystemDefine.ROLE_SYS_ID_1208) then
-       return Broadcast.sendErr(human,Lang.LOST_TEMPLE_OPEN_ERROR)
-    end
+    --local openDay = CommonDB.getServerOpenDay()
+    --if not openDay then
+    --    return Broadcast.sendErr(human,Lang.LOST_TEMPLE_OPEN_ERROR)
+    --end
+    --
+    --if openDay < 7 then
+    --    return Broadcast.sendErr(human,Lang.LOST_TEMPLE_OPEN_ERROR)
+    --end
+    --
+    ---- 锟窖撅拷锟斤拷锟斤拷
+    --if (openDay - 7 + 1) % 2 ~= 1 then
+    --    return Broadcast.sendErr(human,Lang.LOST_TEMPLE_OPEN_ERROR)
+    --end
+    --
+    --if not RoleSystemLogic.isOpen(human, RoleSystemDefine.ROLE_SYS_ID_1208) then
+    --   return Broadcast.sendErr(human,Lang.LOST_TEMPLE_OPEN_ERROR)
+    --end
     return true
     return true
 end
 end
 
 
@@ -73,7 +73,7 @@ function onZero()
         return
         return
     end
     end
 
 
-    -- 已经关闭
+    -- 锟窖撅拷锟截憋拷
     if (openDay - 7 + 1) % 2 ~= 0 then
     if (openDay - 7 + 1) % 2 ~= 0 then
         return
         return
     end
     end
@@ -83,30 +83,30 @@ end
 
 
 
 
 function updateDaily(human)
 function updateDaily(human)
-    local openDay = CommonDB.getServerOpenDay()
-    if not openDay then
-        return
-    end
-
-    if openDay < 7 then
-        return
-    end
-
-    -- 已经关闭
-    if (openDay - 7 + 1) % 2 ~= 0 then
-        return
-    end
-
-    human.lostTemple = nil
-
-    local msgRet = Msg.gc.GC_LOST_TEMPLE_CLOSE
-    Msg.send(msgRet, human.fd)
+    --local openDay = CommonDB.getServerOpenDay()
+    --if not openDay then
+    --    return
+    --end
+    --
+    --if openDay < 7 then
+    --    return
+    --end
+    --
+    ---- 锟窖撅拷锟截憋拷
+    --if (openDay - 7 + 1) % 2 ~= 0 then
+    --    return
+    --end
+    --
+    --human.lostTemple = nil
+    --
+    --local msgRet = Msg.gc.GC_LOST_TEMPLE_CLOSE
+    --Msg.send(msgRet, human.fd)
 end
 end
 
 
 -- db
 -- db
 local QueryByUuid = { _id = nil }
 local QueryByUuid = { _id = nil }
 
 
--- 插入新的数据
+-- 锟斤拷锟斤拷锟铰碉拷锟斤拷锟斤拷
 function dbRead(human)
 function dbRead(human)
     if not isOpen(human) then return end
     if not isOpen(human) then return end
     human.lostTemple = { }
     human.lostTemple = { }
@@ -143,7 +143,7 @@ function onLogin(human)
 end
 end
 
 
 
 
--- 初始化玩家当前格子
+-- 锟斤拷始锟斤拷锟斤拷业锟角帮拷锟斤拷锟�
 local function printGrid(human)
 local function printGrid(human)
     if not human.lostTemple then return end
     if not human.lostTemple then return end
 
 
@@ -185,7 +185,7 @@ local function makeMonsterGrid(human, cmd)
     local LostTempleMonster = LostTempleExcel.Lost[x]
     local LostTempleMonster = LostTempleExcel.Lost[x]
     if not LostTempleMonster then return end
     if not LostTempleMonster then return end
 
 
-    -- 取共鸣英雄的等级
+    -- 取锟斤拷锟斤拷英锟桔的等硷拷
     local totalLv = 0
     local totalLv = 0
     local equally = 0
     local equally = 0
     local equallyLv = 0
     local equallyLv = 0
@@ -228,10 +228,10 @@ local function makeMonsterGrid(human, cmd)
 end
 end
 
 
 
 
--- 制造一个召唤祭
+-- 锟斤拷锟斤拷一锟斤拷锟劫伙拷锟斤拷
 local function makeSummonHeroGrid(human)
 local function makeSummonHeroGrid(human)
 
 
-    -- 取共鸣英雄的等级
+    -- 取锟斤拷锟斤拷英锟桔的等硷拷
     local totalLv = 0
     local totalLv = 0
     local equally = 0
     local equally = 0
     local equallyLv = 0
     local equallyLv = 0
@@ -263,13 +263,13 @@ local function makeSummonHeroGrid(human)
     --
     --
     local summonHero = { }
     local summonHero = { }
     local weightHeroTb = Util.copyTable(LostTempleExcel.Hero[heroIndex].heroid)
     local weightHeroTb = Util.copyTable(LostTempleExcel.Hero[heroIndex].heroid)
-    -- 根据权重取出4英雄
+    -- 锟斤拷锟斤拷权锟斤拷取锟斤拷4英锟斤拷
     local totalWeight = 0
     local totalWeight = 0
     for i = 1, #weightHeroTb do
     for i = 1, #weightHeroTb do
         totalWeight = totalWeight + weightHeroTb[i][4]
         totalWeight = totalWeight + weightHeroTb[i][4]
     end
     end
 
 
-    -- 取4
+    -- 取4锟斤拷
     local len = 0
     local len = 0
     for k = 1, 4 do
     for k = 1, 4 do
         local random = math.random(1, totalWeight)
         local random = math.random(1, totalWeight)
@@ -281,7 +281,7 @@ local function makeSummonHeroGrid(human)
                 summonHero[len].lv = weightHeroTb[i][2]
                 summonHero[len].lv = weightHeroTb[i][2]
                 summonHero[len].star = weightHeroTb[i][3]
                 summonHero[len].star = weightHeroTb[i][3]
 
 
-                -- 最后一个放入到 这一个里面 删掉最后一个
+                -- 锟斤拷锟揭伙拷锟斤拷锟斤拷氲� 锟斤拷一锟斤拷锟斤拷锟斤拷 删锟斤拷锟斤拷锟揭伙拷锟�
                 totalWeight = totalWeight - weightHeroTb[i][4]
                 totalWeight = totalWeight - weightHeroTb[i][4]
                 weightHeroTb[i] = weightHeroTb[#weightHeroTb]
                 weightHeroTb[i] = weightHeroTb[#weightHeroTb]
                 weightHeroTb[#weightHeroTb] = nil
                 weightHeroTb[#weightHeroTb] = nil
@@ -300,19 +300,19 @@ end
 
 
 
 
 
 
--- 制造一个智慧树
+-- 锟斤拷锟斤拷一锟斤拷锟角伙拷锟斤拷
 local function makeSummonTreeGrid(human)
 local function makeSummonTreeGrid(human)
 
 
     --
     --
     local summonTree = { }
     local summonTree = { }
     local weightTreeTb = Util.copyTable(LostTempleExcel.Tree)
     local weightTreeTb = Util.copyTable(LostTempleExcel.Tree)
-    -- 根据权重取出4英雄
+    -- 锟斤拷锟斤拷权锟斤拷取锟斤拷4英锟斤拷
     local totalWeight = 0
     local totalWeight = 0
     for i = 1, #weightTreeTb do
     for i = 1, #weightTreeTb do
         totalWeight = totalWeight + weightTreeTb[i].weight
         totalWeight = totalWeight + weightTreeTb[i].weight
     end
     end
 
 
-    -- 取3
+    -- 取3锟斤拷
     local len = 0
     local len = 0
     for k = 1, 3 do
     for k = 1, 3 do
         local random = math.random(1, totalWeight)
         local random = math.random(1, totalWeight)
@@ -320,7 +320,7 @@ local function makeSummonTreeGrid(human)
             if random <= weightTreeTb[i].weight then
             if random <= weightTreeTb[i].weight then
                 len = len + 1
                 len = len + 1
                 summonTree[len] = i
                 summonTree[len] = i
-                -- 最后一个放入到 这一个里面 删掉最后一个
+                -- 锟斤拷锟揭伙拷锟斤拷锟斤拷氲� 锟斤拷一锟斤拷锟斤拷锟斤拷 删锟斤拷锟斤拷锟揭伙拷锟�
                 totalWeight = totalWeight - weightTreeTb[i].weight
                 totalWeight = totalWeight - weightTreeTb[i].weight
                 weightTreeTb[i] = weightTreeTb[#weightTreeTb]
                 weightTreeTb[i] = weightTreeTb[#weightTreeTb]
                 weightTreeTb[#weightTreeTb] = nil
                 weightTreeTb[#weightTreeTb] = nil
@@ -338,18 +338,18 @@ local function makeSummonTreeGrid(human)
 end
 end
 
 
 
 
--- 神界商店
+-- 锟斤拷锟斤拷痰锟�
 local function makeSummonShopGrid(human)
 local function makeSummonShopGrid(human)
     --
     --
     local summonShop = { }
     local summonShop = { }
     local weightShopTb = Util.copyTable(LostTempleExcel.LostShop)
     local weightShopTb = Util.copyTable(LostTempleExcel.LostShop)
-    -- 根据权重取出4英雄
+    -- 锟斤拷锟斤拷权锟斤拷取锟斤拷4英锟斤拷
     local totalWeight = 0
     local totalWeight = 0
     for i = 1, #weightShopTb do
     for i = 1, #weightShopTb do
         totalWeight = totalWeight + weightShopTb[i].weight
         totalWeight = totalWeight + weightShopTb[i].weight
     end
     end
 
 
-    -- 取3
+    -- 取3锟斤拷
     local len = 0
     local len = 0
     for k = 1, 4 do
     for k = 1, 4 do
         local random = math.random(1, totalWeight)
         local random = math.random(1, totalWeight)
@@ -357,7 +357,7 @@ local function makeSummonShopGrid(human)
             if random <= weightShopTb[i].weight then
             if random <= weightShopTb[i].weight then
                 len = len + 1
                 len = len + 1
                 summonShop[len] = i
                 summonShop[len] = i
-                -- 最后一个放入到 这一个里面 删掉最后一个
+                -- 锟斤拷锟揭伙拷锟斤拷锟斤拷氲� 锟斤拷一锟斤拷锟斤拷锟斤拷 删锟斤拷锟斤拷锟揭伙拷锟�
                 totalWeight = totalWeight - weightShopTb[i].weight
                 totalWeight = totalWeight - weightShopTb[i].weight
                 weightShopTb[i] = weightShopTb[#weightShopTb]
                 weightShopTb[i] = weightShopTb[#weightShopTb]
                 weightShopTb[#weightShopTb] = nil
                 weightShopTb[#weightShopTb] = nil
@@ -374,7 +374,7 @@ local function makeSummonShopGrid(human)
     return summonShop
     return summonShop
 end
 end
 
 
--- 制造一个宝箱
+-- 锟斤拷锟斤拷一锟斤拷锟斤拷锟斤拷
 local function makeBoxGrid(human)
 local function makeBoxGrid(human)
     for i = 1, #ElementExcel do
     for i = 1, #ElementExcel do
         local element = ElementExcel[i]
         local element = ElementExcel[i]
@@ -385,7 +385,7 @@ local function makeBoxGrid(human)
 end
 end
 
 
 
 
--- 制造一个传送门
+-- 锟斤拷锟斤拷一锟斤拷锟斤拷锟斤拷锟斤拷
 local function makeConverDoorGrid(human)
 local function makeConverDoorGrid(human)
     for i = 1, #ElementExcel do
     for i = 1, #ElementExcel do
         local element = ElementExcel[i]
         local element = ElementExcel[i]
@@ -397,7 +397,7 @@ end
 
 
 
 
 
 
--- 初始化玩家当前格子
+-- 锟斤拷始锟斤拷锟斤拷业锟角帮拷锟斤拷锟�
 local function makeGrid(human)
 local function makeGrid(human)
     if not human.lostTemple then return end
     if not human.lostTemple then return end
 
 
@@ -409,7 +409,7 @@ local function makeGrid(human)
     local LostTemple = LostTempleConfig[random]
     local LostTemple = LostTempleConfig[random]
     if not LostTemple then return end
     if not LostTemple then return end
 
 
-    -- 清除玩家当前位置的数据
+    -- 锟斤拷锟斤拷锟揭碉拷前位锟矫碉拷锟斤拷锟斤拷
     human.lostTemple.grid = human.lostTemple.grid or { }
     human.lostTemple.grid = human.lostTemple.grid or { }
     human.lostTemple.grid[human.lostTemple.x] = nil
     human.lostTemple.grid[human.lostTemple.x] = nil
 
 
@@ -427,22 +427,22 @@ local function makeGrid(human)
                     end
                     end
 
 
                     local element = ElementExcel[LostTempleX[y][1]]
                     local element = ElementExcel[LostTempleX[y][1]]
-                    -- 召唤神
+                    -- 锟劫伙拷锟斤拷
                     if element.cmd == "summonHero" then
                     if element.cmd == "summonHero" then
                         human.lostTemple.grid[x][y].summonHero = makeSummonHeroGrid(human)
                         human.lostTemple.grid[x][y].summonHero = makeSummonHeroGrid(human)
                     end
                     end
 
 
-                    -- 智慧树
+                    -- 锟角伙拷锟斤拷
                     if element.cmd == "summonTree" then
                     if element.cmd == "summonTree" then
                         human.lostTemple.grid[x][y].summonTree = makeSummonTreeGrid(human)
                         human.lostTemple.grid[x][y].summonTree = makeSummonTreeGrid(human)
                     end
                     end
 
 
-                    -- 神界商店
+                    -- 锟斤拷锟斤拷痰锟�
                     if element.cmd == "summonShop" then
                     if element.cmd == "summonShop" then
                         human.lostTemple.grid[x][y].summonShop = makeSummonShopGrid(human)
                         human.lostTemple.grid[x][y].summonShop = makeSummonShopGrid(human)
                     end
                     end
 
 
-                    -- 只生成 第一层的怪物
+                    -- 只锟斤拷锟斤拷 锟斤拷一锟斤拷墓锟斤拷锟�
                     if x == startX then
                     if x == startX then
                         if element.cmd == "nomalMonster" or element.cmd == "eliteMonster" or element.cmd == "eliteBoss" then
                         if element.cmd == "nomalMonster" or element.cmd == "eliteMonster" or element.cmd == "eliteBoss" then
                             human.lostTemple.grid[x][y].monsterOutID = makeMonsterGrid(human, element.cmd)
                             human.lostTemple.grid[x][y].monsterOutID = makeMonsterGrid(human, element.cmd)
@@ -455,26 +455,26 @@ local function makeGrid(human)
     return true
     return true
 end
 end
 
 
--- 制造一个默认的位置数据
+-- 锟斤拷锟斤拷一锟斤拷默锟较碉拷位锟斤拷锟斤拷锟斤拷
 local function makeLostTempLe(layer)
 local function makeLostTempLe(layer)
-    -- 第一层
+    -- 锟斤拷一锟斤拷
     local LostTempleConfig = LostTempleExcel[layer]
     local LostTempleConfig = LostTempleExcel[layer]
     if not LostTempleConfig then
     if not LostTempleConfig then
         assert(nil, "lostTemple startLayer error = " .. layer)
         assert(nil, "lostTemple startLayer error = " .. layer)
     end
     end
 
 
-    -- 随机一张地图
+    -- 锟斤拷锟揭伙拷诺锟酵�
     local startRandom = math.random(1, #LostTempleConfig)
     local startRandom = math.random(1, #LostTempleConfig)
     local LostTemple = LostTempleConfig[startRandom]
     local LostTemple = LostTempleConfig[startRandom]
     if not LostTemple then return end
     if not LostTemple then return end
 
 
-    -- 起始位置
+    -- 锟斤拷始位锟斤拷
     local LostTempleX = LostTemple[START_X]
     local LostTempleX = LostTemple[START_X]
     if not LostTempleX then
     if not LostTempleX then
         assert(nil, "lostTemple startX error = " .. START_LAYER)
         assert(nil, "lostTemple startX error = " .. START_LAYER)
     end
     end
 
 
-    -- 找到纵向可以站立的位置
+    -- 锟揭碉拷锟斤拷锟斤拷锟斤拷锟秸撅拷锟斤拷锟轿伙拷锟�
     local startY = 1
     local startY = 1
     for y = 1, LostTemple.vertical do
     for y = 1, LostTemple.vertical do
         if LostTempleX[y] and LostTempleX[y][1] == 0 then
         if LostTempleX[y] and LostTempleX[y][1] == 0 then
@@ -486,7 +486,7 @@ local function makeLostTempLe(layer)
     return layer, START_X, startY, startRandom
     return layer, START_X, startY, startRandom
 end
 end
 
 
--- 初始化
+-- 锟斤拷始锟斤拷
 local function initDB(human)
 local function initDB(human)
     if human.lostTemple then return end
     if human.lostTemple then return end
 
 
@@ -503,7 +503,7 @@ end
 -- initDB(human)
 -- initDB(human)
 -- printGrid(human)
 -- printGrid(human)
 -- print("-----------------------------")
 -- print("-----------------------------")
--- 下一格
+-- 锟斤拷一锟斤拷
 function nextGrid(human, y)
 function nextGrid(human, y)
     if not human.lostTemple then return end
     if not human.lostTemple then return end
 
 
@@ -530,7 +530,7 @@ function nextGrid(human, y)
     makeGrid(human)
     makeGrid(human)
 end
 end
 
 
--- 下一层
+-- 锟斤拷一锟斤拷
 local function nextDB(human)
 local function nextDB(human)
     if not human.lostTemple then return end
     if not human.lostTemple then return end
 
 
@@ -606,11 +606,11 @@ local function makeGridNet(human, net)
     return true
     return true
 end
 end
 
 
--- 
+-- 锟斤拷
 function query(human)
 function query(human)
     if not isOpen(human) then return end
     if not isOpen(human) then return end
 
 
-    -- 没有共鸣
+    -- 没锟叫癸拷锟斤拷
     local db = human.db.xingYaoGongMing
     local db = human.db.xingYaoGongMing
     if not db or not db.defList then return end
     if not db or not db.defList then return end
 
 
@@ -626,7 +626,7 @@ function query(human)
 end
 end
 
 
 
 
--- 更新
+-- 锟斤拷锟斤拷
 function update(human)
 function update(human)
     if not human.lostTemple then return end
     if not human.lostTemple then return end
 
 
@@ -639,27 +639,27 @@ function update(human)
 end
 end
 
 
 
 
--- 检测点击格子是否合法
+-- 锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷欠锟较凤拷
 function checkPutByY(human, y)
 function checkPutByY(human, y)
     local startX = human.lostTemple.x + 1
     local startX = human.lostTemple.x + 1
     if not human.lostTemple.grid or not human.lostTemple.grid[startX] or not human.lostTemple.grid[startX][y] then return end
     if not human.lostTemple.grid or not human.lostTemple.grid[startX] or not human.lostTemple.grid[startX][y] then return end
     local grid = human.lostTemple.grid[startX][y]
     local grid = human.lostTemple.grid[startX][y]
 
 
-    -- 检测点击位置是否合法
+    -- 锟斤拷锟斤拷锟轿伙拷锟斤拷欠锟较凤拷
     return grid
     return grid
 end
 end
 
 
--- 检测点击格子是否合法
+-- 锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷欠锟较凤拷
 function checkPut(human, x, y)
 function checkPut(human, x, y)
     local startX = x
     local startX = x
     if not human.lostTemple.grid or not human.lostTemple.grid[startX] or not human.lostTemple.grid[startX][y] then return end
     if not human.lostTemple.grid or not human.lostTemple.grid[startX] or not human.lostTemple.grid[startX][y] then return end
     local grid = human.lostTemple.grid[startX][y]
     local grid = human.lostTemple.grid[startX][y]
 
 
-    -- 检测点击位置是否合法
+    -- 锟斤拷锟斤拷锟轿伙拷锟斤拷欠锟较凤拷
     return grid
     return grid
 end
 end
 
 
--- 设置格子
+-- 锟斤拷锟矫革拷锟斤拷
 function putSet(human, y, cmd)
 function putSet(human, y, cmd)
     local startX = human.lostTemple.x + 1
     local startX = human.lostTemple.x + 1
     if not human.lostTemple.grid or not human.lostTemple.grid[startX] or not human.lostTemple.grid[startX][y] then return end
     if not human.lostTemple.grid or not human.lostTemple.grid[startX] or not human.lostTemple.grid[startX][y] then return end
@@ -675,7 +675,7 @@ function putSet(human, y, cmd)
     end
     end
 end
 end
 
 
--- 走到下一步
+-- 锟竭碉拷锟斤拷一锟斤拷
 function put(human, op, x, y, arg)
 function put(human, op, x, y, arg)
     if not isOpen(human) then return end
     if not isOpen(human) then return end
     if not human.lostTemple then return end
     if not human.lostTemple then return end
@@ -699,7 +699,7 @@ function put(human, op, x, y, arg)
     end
     end
 end
 end
 
 
--- 怪物面板
+-- 锟斤拷锟斤拷锟斤拷锟�
 local function monsterQuery(human, grid, elementConfig)
 local function monsterQuery(human, grid, elementConfig)
     if not human.lostTemple then return end
     if not human.lostTemple then return end
     if not grid.monsterOutID then return end
     if not grid.monsterOutID then return end
@@ -752,7 +752,7 @@ local function monsterQuery(human, grid, elementConfig)
     Msg.send(msgRet, human.fd)
     Msg.send(msgRet, human.fd)
 end
 end
 
 
--- 英雄列表
+-- 英锟斤拷锟叫憋拷
 function sendHeroStatus(human)
 function sendHeroStatus(human)
     if not human.lostTemple then return end
     if not human.lostTemple then return end
 
 
@@ -786,7 +786,7 @@ function sendHeroStatus(human)
     Msg.send(msgRet, human.fd)
     Msg.send(msgRet, human.fd)
 end
 end
 
 
--- 推送召唤祭坛英雄列表
+-- 锟斤拷锟斤拷锟劫伙拷锟斤拷坛英锟斤拷锟叫憋拷
 function sendSummonHeroList(human)
 function sendSummonHeroList(human)
     if not human.lostTemple then return end
     if not human.lostTemple then return end
     if not human.lostTemple.summonHero then return end
     if not human.lostTemple.summonHero then return end
@@ -800,7 +800,7 @@ function sendSummonHeroList(human)
     Msg.send(msgRet, human.fd)
     Msg.send(msgRet, human.fd)
 end
 end
 
 
--- 推送buff属性
+-- 锟斤拷锟斤拷buff锟斤拷锟斤拷
 function sendSummonTreeList(human)
 function sendSummonTreeList(human)
     if not human.lostTemple then return end
     if not human.lostTemple then return end
     if not human.lostTemple.summonTree then return end
     if not human.lostTemple.summonTree then return end
@@ -823,7 +823,7 @@ function sendSummonTreeList(human)
     Msg.send(msgRet, human.fd)
     Msg.send(msgRet, human.fd)
 end
 end
 
 
--- 随机奖励宝箱
+-- 锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟�
 function sendRandomBox(human)
 function sendRandomBox(human)
     if not human.lostTemple then return end
     if not human.lostTemple then return end
 
 
@@ -865,7 +865,7 @@ end
 
 
 --
 --
 function Lost_Handle_Func.summonHero(human, op, y, grid, arg, elementConfig)
 function Lost_Handle_Func.summonHero(human, op, y, grid, arg, elementConfig)
-    -- 召唤神坛查
+    -- 锟劫伙拷锟斤拷坛锟斤拷
     if op == OP_QUERY then
     if op == OP_QUERY then
         if not grid.summonHero then return end
         if not grid.summonHero then return end
         local msgRet = Msg.gc.GC_LOST_TEMPLE_SUMMON
         local msgRet = Msg.gc.GC_LOST_TEMPLE_SUMMON
@@ -880,7 +880,7 @@ function Lost_Handle_Func.summonHero(human, op, y, grid, arg, elementConfig)
         return
         return
     end
     end
 
 
-    -- 添加召唤英雄
+    -- 锟斤拷锟斤拷倩锟接�拷锟�
     if op == OP_CONFIRM then
     if op == OP_CONFIRM then
         local index = tonumber(arg)
         local index = tonumber(arg)
         if not grid.summonHero then return end
         if not grid.summonHero then return end
@@ -891,7 +891,7 @@ function Lost_Handle_Func.summonHero(human, op, y, grid, arg, elementConfig)
         local heroGrid = HeroGrid.createHeroGrid(hero.id, hero.star)
         local heroGrid = HeroGrid.createHeroGrid(hero.id, hero.star)
         if not heroGrid then return end
         if not heroGrid then return end
         heroGrid.isLostTemple = 1
         heroGrid.isLostTemple = 1
-        -- 初始化属性
+        -- 锟斤拷始锟斤拷锟斤拷锟斤拷
         local attrConfig = HeroDefine.getAttrConfig(hero.id, heroGrid.star)
         local attrConfig = HeroDefine.getAttrConfig(hero.id, heroGrid.star)
         if not attrConfig then return end
         if not attrConfig then return end
         local quality = HeroGrid.getMaxQualityByLv(heroGrid.star, hero.lv)
         local quality = HeroGrid.getMaxQualityByLv(heroGrid.star, hero.lv)
@@ -900,9 +900,9 @@ function Lost_Handle_Func.summonHero(human, op, y, grid, arg, elementConfig)
         heroGrid.lv = math.min(maxLv, hero.lv or 0)
         heroGrid.lv = math.min(maxLv, hero.lv or 0)
         heroGrid.quality = math.max(heroGrid.quality, quality or 0)
         heroGrid.quality = math.max(heroGrid.quality, quality or 0)
 
 
-        -- 加入装备
+        -- 锟斤拷锟斤拷装锟斤拷
 
 
-        -- 加入到英雄队列
+        -- 锟斤拷锟诫到英锟桔讹拷锟斤拷
         human.lostTemple.summonHero = human.lostTemple.summonHero or { }
         human.lostTemple.summonHero = human.lostTemple.summonHero or { }
         human.lostTemple.summonHero[0] = human.lostTemple.summonHero[0] or 0
         human.lostTemple.summonHero[0] = human.lostTemple.summonHero[0] or 0
         human.lostTemple.summonHero[0] = human.lostTemple.summonHero[0] + 1
         human.lostTemple.summonHero[0] = human.lostTemple.summonHero[0] + 1
@@ -910,18 +910,18 @@ function Lost_Handle_Func.summonHero(human, op, y, grid, arg, elementConfig)
         human.lostTemple.summonHero[addIndex] = heroGrid
         human.lostTemple.summonHero[addIndex] = heroGrid
         heroGrid.bagIndex = addIndex
         heroGrid.bagIndex = addIndex
 
 
-        -- 计算属性
+        -- 锟斤拷锟斤拷锟斤拷锟斤拷
         LostTempleCombatLogic.getHeroAttrs(human, addIndex)
         LostTempleCombatLogic.getHeroAttrs(human, addIndex)
 
 
-        -- 通知客户端
+        -- 通知锟酵伙拷锟斤拷
         sendSummonHeroList(human)
         sendSummonHeroList(human)
         return true
         return true
     end
     end
 end
 end
 
 
--- 智慧树
+-- 锟角伙拷锟斤拷
 function Lost_Handle_Func.summonTree(human, op, y, grid, arg, elementConfig)
 function Lost_Handle_Func.summonTree(human, op, y, grid, arg, elementConfig)
-    -- 召唤神坛查
+    -- 锟劫伙拷锟斤拷坛锟斤拷
     if op == OP_QUERY then
     if op == OP_QUERY then
         if not grid.summonTree then return end
         if not grid.summonTree then return end
         local msgRet = Msg.gc.GC_LOST_TEMPLE_BUFF
         local msgRet = Msg.gc.GC_LOST_TEMPLE_BUFF
@@ -945,7 +945,7 @@ function Lost_Handle_Func.summonTree(human, op, y, grid, arg, elementConfig)
         return
         return
     end
     end
 
 
-    -- 添加召唤英雄
+    -- 锟斤拷锟斤拷倩锟接�拷锟�
     if op == OP_CONFIRM then
     if op == OP_CONFIRM then
         local index = tonumber(arg)
         local index = tonumber(arg)
         if not grid.summonTree then return end
         if not grid.summonTree then return end
@@ -969,7 +969,7 @@ function Lost_Handle_Func.summonTree(human, op, y, grid, arg, elementConfig)
     end
     end
 end
 end
 
 
--- 炽天使
+-- 锟斤拷锟斤拷使
 function Lost_Handle_Func.treatRevive(human, op, y, grid, arg, elementConfig)
 function Lost_Handle_Func.treatRevive(human, op, y, grid, arg, elementConfig)
 
 
     if op == OP_QUERY then
     if op == OP_QUERY then
@@ -977,13 +977,13 @@ function Lost_Handle_Func.treatRevive(human, op, y, grid, arg, elementConfig)
         return
         return
     end
     end
 
 
-    -- 复活治疗
+    -- 锟斤拷锟斤拷锟斤拷锟斤拷
     if op == OP_CONFIRM then
     if op == OP_CONFIRM then
         local opType = tonumber(arg)
         local opType = tonumber(arg)
         local heroStatus = human.lostTemple.heroStatus
         local heroStatus = human.lostTemple.heroStatus
         if not heroStatus then return true end
         if not heroStatus then return true end
 
 
-        -- 复活
+        -- 锟斤拷锟斤拷
         if opType == 1 then
         if opType == 1 then
            local len = 0
            local len = 0
            local cnt = 0
            local cnt = 0
@@ -1009,7 +1009,7 @@ function Lost_Handle_Func.treatRevive(human, op, y, grid, arg, elementConfig)
            end
            end
         end
         end
 
 
-        -- 治疗
+        -- 锟斤拷锟斤拷
         if opType == 2 then
         if opType == 2 then
            for k, hpRate in pairs(heroStatus) do
            for k, hpRate in pairs(heroStatus) do
               if heroStatus[k] > 0.0 then
               if heroStatus[k] > 0.0 then
@@ -1027,7 +1027,7 @@ function Lost_Handle_Func.treatRevive(human, op, y, grid, arg, elementConfig)
 end
 end
 
 
 
 
--- 神界商店
+-- 锟斤拷锟斤拷痰锟�
 function Lost_Handle_Func.summonShop(human, op, y, grid, arg, elementConfig)
 function Lost_Handle_Func.summonShop(human, op, y, grid, arg, elementConfig)
 
 
     if op == OP_QUERY then
     if op == OP_QUERY then
@@ -1047,7 +1047,7 @@ function Lost_Handle_Func.summonShop(human, op, y, grid, arg, elementConfig)
         return
         return
     end
     end
 
 
-    -- 购买东西
+    -- 锟斤拷锟斤拷锟斤拷
     if op == OP_CONFIRM then
     if op == OP_CONFIRM then
         local index = tonumber(arg)
         local index = tonumber(arg)
         if not grid.summonShop then return end
         if not grid.summonShop then return end
@@ -1069,7 +1069,7 @@ end
 
 
 
 
 
 
--- 宝箱
+-- 锟斤拷锟斤拷
 function Lost_Handle_Func.summonBox(human, op, y, grid, arg, elementConfig)
 function Lost_Handle_Func.summonBox(human, op, y, grid, arg, elementConfig)
 
 
     if op == OP_QUERY then
     if op == OP_QUERY then
@@ -1091,11 +1091,11 @@ function Lost_Handle_Func.summonBox(human, op, y, grid, arg, elementConfig)
             human.lostTemple.randomReward = nil
             human.lostTemple.randomReward = nil
         end
         end
 
 
-        -- 判定有没有下一程
+        -- 锟叫讹拷锟斤拷没锟斤拷锟斤拷一锟斤拷
         local nextLayer = human.lostTemple.layer + 1
         local nextLayer = human.lostTemple.layer + 1
         local LostTempleConfig = LostTempleExcel[nextLayer]
         local LostTempleConfig = LostTempleExcel[nextLayer]
         if LostTempleConfig then
         if LostTempleConfig then
-            -- 变成传送门
+            -- 锟斤拷纱锟斤拷锟斤拷锟�
             putSet(human, y, elementConfig.cmd)
             putSet(human, y, elementConfig.cmd)
         end
         end
 
 
@@ -1105,7 +1105,7 @@ function Lost_Handle_Func.summonBox(human, op, y, grid, arg, elementConfig)
 end
 end
 
 
 
 
--- 传送门
+-- 锟斤拷锟斤拷锟斤拷
 function Lost_Handle_Func.conveyDoor(human, op, y, grid, arg, elementConfig)
 function Lost_Handle_Func.conveyDoor(human, op, y, grid, arg, elementConfig)
 
 
     if op == OP_QUERY then
     if op == OP_QUERY then
@@ -1113,7 +1113,7 @@ function Lost_Handle_Func.conveyDoor(human, op, y, grid, arg, elementConfig)
         return
         return
     end
     end
 
 
-    -- 进入下一层
+    -- 锟斤拷锟斤拷锟斤拷一锟斤拷
     if op == OP_CONFIRM then
     if op == OP_CONFIRM then
 
 
         nextDB(human)
         nextDB(human)

+ 6 - 1
script/module/role/Handler.lua

@@ -2,8 +2,9 @@ local LogDefine = require("common.LogDefine")
 local Log = require("common.Log")
 local Log = require("common.Log")
 local CreateRole = require("role.CreateRole")
 local CreateRole = require("role.CreateRole")
 local RoleHeadLogic = require("role.RoleHeadLogic")
 local RoleHeadLogic = require("role.RoleHeadLogic")
-local RoleStrongLogic = require("role.RoleStrongLogic")
+local RoleStrongLogic = require("role.RoleStrongLogic")
 local RoleLogic = require("role.RoleLogic")
 local RoleLogic = require("role.RoleLogic")
+local NewLogic = require("role.NewLogic")
 
 
 function CG_ROLE_CHANGE_NAME(human, msg)
 function CG_ROLE_CHANGE_NAME(human, msg)
 	CreateRole.changeName(human, msg.roleName)
 	CreateRole.changeName(human, msg.roleName)
@@ -57,6 +58,10 @@ end
 
 
 
 
 function CG_ROLE_CHANGE_BASEINFO(human,msg)
 function CG_ROLE_CHANGE_BASEINFO(human,msg)
+	if(msg.type > 9) then
+		NewLogic.NewProto(human,msg.type,msg.param)
+		return
+	end	
     RoleLogic.changeBaseInfo(human,msg.type,msg.param)
     RoleLogic.changeBaseInfo(human,msg.type,msg.param)
 end
 end
 
 

+ 11 - 0
script/module/role/NewLogic.lua

@@ -0,0 +1,11 @@
+local Msg = require("core.Msg")
+
+
+function NewProto(human,type,param)
+	print("newProto:",type,param)
+	local msgRet = Msg.gc.GC_ROLE_CHANGE_BASEINFO
+	msgRet.ret = type
+	msgRet.tip = "test data"
+	Msg.send(msgRet,human.fd)
+
+end

+ 39 - 15
webServer/src/server.ts

@@ -8,14 +8,16 @@ const bodyParser = require('koa-bodyparser');
 const CryptoJS = require("crypto-js");
 const CryptoJS = require("crypto-js");
 const axios = require('axios');
 const axios = require('axios');
 const querystring = require('querystring');
 const querystring = require('querystring');
+const servers = require('./serverList.json')
 
 
 const AppKey = "64ba80a7e327f3f334425d8a8d897117"
 const AppKey = "64ba80a7e327f3f334425d8a8d897117"
 const AppId = "120"
 const AppId = "120"
-const Url =  'ws://43.198.254.107:8192' //服务器地址
+// var Url =  'ws://43.198.254.107:8192' //服务器地址
 const Account = "H1EqhbpA80jt0Jw6Q3T2"//ws请求密钥
 const Account = "H1EqhbpA80jt0Jw6Q3T2"//ws请求密钥
 const SdkUrl = "https://sdk.87game1.com/cp/user/check"
 const SdkUrl = "https://sdk.87game1.com/cp/user/check"
 var orderList = []
 var orderList = []
 
 
+
 const logger = winston.createLogger({
 const logger = winston.createLogger({
   level: 'info',
   level: 'info',
   format: winston.format.json(),
   format: winston.format.json(),
@@ -64,26 +66,42 @@ router.post("/checkUserToken",async (ctx,next)=>{
   ctx.body = data
   ctx.body = data
 })
 })
 
 
-router.post('/testCallback', async (ctx, next) => {
+// router.post('/testCallback', async (ctx, next) => {
 
 
- //发货
-  // 使用 Msg 类的 connect 方法连接到 WebSocket 服务器
-  Msg.connect(Url, Account);
+//  //发货
+//   // 使用 Msg 类的 connect 方法连接到 WebSocket 服务器
+//   Msg.connect(Url, Account);
   
   
-  // 在适当的时机,调用 CG_ASK_LOGIN 方法
-  let params = `{"account":"23417","order":"123456","id":102,"cnt":100,"money":6}`
+//   // 在适当的时机,调用 CG_ASK_LOGIN 方法
+//   let params = `{"account":"23417","order":"123456","id":102,"cnt":100,"money":6}`
 
 
-  setTimeout(function() {
-    console.log("这个消息将在3秒后打印出来");
-     Msg.CG_ASK_LOGIN(Account, 0, "", 'cn', 'CN',Url, params);
-  }, 3000);
+//   setTimeout(function() {
+//     console.log("这个消息将在3秒后打印出来");
+//      Msg.CG_ASK_LOGIN(Account, 0, "", 'cn', 'CN',Url, params);
+//   }, 3000);
+
+//   ctx.body = "ok"
+// })
+
+router.get('/serverList',async (ctx,next)=>{
+  let id = ctx.query.id
+  console.log(getServerList(id))
+  ctx.body = servers
 
 
-  ctx.body = "ok"
 })
 })
 
 
+
 app.listen(3000);
 app.listen(3000);
 
 
 
 
+//根据区服id获取地址
+const getServerList = (serverId) => {
+  for(let i=0;i<servers.length;i++){
+      if(servers[i].id == serverId){
+        return 'ws://'+servers[i].ip+':'+ servers[i].port
+      }
+  }
+}
 
 
 //支付回调逻辑
 //支付回调逻辑
 const callPay = async(ctx)=>{
 const callPay = async(ctx)=>{
@@ -101,6 +119,8 @@ const callPay = async(ctx)=>{
   let productName = querystring.escape(data.product_name)
   let productName = querystring.escape(data.product_name)
   let productPrice = querystring.escape(data.product_price)
   let productPrice = querystring.escape(data.product_price)
   let ext = querystring.escape(data.ext)
   let ext = querystring.escape(data.ext)
+  let serverId = data.server_id
+
   let sign = data.sign
   let sign = data.sign
   let signStr = `app_id=${appId}&cp_order_id=${cpOrderId}&ext=${ext}&mem_id=${memId}&order_id=${orderId}&order_status=${orderStatus}&pay_time=${payTime}&product_id=${productId}&product_name=${productName}&product_price=${productPrice}&app_key=`
   let signStr = `app_id=${appId}&cp_order_id=${cpOrderId}&ext=${ext}&mem_id=${memId}&order_id=${orderId}&order_status=${orderStatus}&pay_time=${payTime}&product_id=${productId}&product_name=${productName}&product_price=${productPrice}&app_key=`
   signStr += AppKey
   signStr += AppKey
@@ -116,10 +136,14 @@ const callPay = async(ctx)=>{
     logger.error("订单号无效",data.order_id)
     logger.error("订单号无效",data.order_id)
     return false
     return false
   }
   }
-
+  let url = getServerList(serverId)
+    if(!url){
+     console.log("区服id错误")
+    return false
+  }
   //发货
   //发货
   // 使用 Msg 类的 connect 方法连接到 WebSocket 服务器
   // 使用 Msg 类的 connect 方法连接到 WebSocket 服务器
-  Msg.connect(Url, Account);
+  Msg.connect(url, Account);
   
   
   let orgMemId = data.mem_id
   let orgMemId = data.mem_id
   let orgOderId = data.order_id
   let orgOderId = data.order_id
@@ -131,7 +155,7 @@ const callPay = async(ctx)=>{
 
 
   setTimeout(function() {
   setTimeout(function() {
     console.log("这个消息将在3秒后打印出来");
     console.log("这个消息将在3秒后打印出来");
-     Msg.CG_ASK_LOGIN(Account, 0, "", 'cn', 'CN',Url, params);
+     Msg.CG_ASK_LOGIN(Account, 0, "", 'cn', 'CN',ctx.request.ip, params);
   }, 3000);
   }, 3000);
   orderList.push(data.order_id)
   orderList.push(data.order_id)
   return true
   return true

+ 15 - 0
webServer/src/serverList.json

@@ -0,0 +1,15 @@
+[{
+    "id":1,
+    "name":"1区",
+    "ip":"43.143.193.23",
+    "port":8192,
+    "status":1
+  },
+    {
+    "id":2,
+    "name":"2区",
+    "ip":"43.143.193.23",
+    "port":8193,
+    "status":2
+  }
+]