Quellcode durchsuchen

Merge branch '360test' of https://gitee.com/wangwenfan/congkong into 360test

# Conflicts:
#	webServer/src/server.ts
#	webServer/src/serverList.json
flowerpig vor 1 Jahr
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8214910cf9
85 geänderte Dateien mit 7863 neuen und 5153 gelöschten Zeilen
  1. 1 1
      script/Config.lua
  2. 5 5
      script/Main.lua
  3. 173 0
      script/common/CDK.lua
  4. 22 3
      script/common/CommonDB.lua
  5. 9 0
      script/common/InnerHandler.lua
  6. 12 0
      script/common/InnerProto.lua
  7. 3 1
      script/common/InnerProtoID.lua
  8. 10 1
      script/common/Lang.lua
  9. 2 0
      script/common/LogDefine.lua
  10. 3 0
      script/common/ProtoID.lua
  11. 59 1
      script/common/Util.lua
  12. 24 2
      script/core/ObjHuman.lua
  13. 7 2
      script/core/Timer.lua
  14. 493 492
      script/excel/ssecy/absAct.lua
  15. 74 2
      script/excel/ssecy/cdkFix.lua
  16. 45 7
      script/excel/ssecy/drawCard.lua
  17. 185 215
      script/excel/ssecy/fuwen.lua
  18. 163 163
      script/excel/ssecy/guide.lua
  19. 182 261
      script/excel/ssecy/hero.lua
  20. 347 429
      script/excel/ssecy/item.lua
  21. 170 0
      script/excel/ssecy/mergeConfig.lua
  22. 25 377
      script/excel/ssecy/notice.lua
  23. 1281 1289
      script/excel/ssecy/skill.lua
  24. BIN
      script/file3.tar.gz
  25. 69 30
      script/module/absAct/AbsActLogic.lua
  26. 8 2
      script/module/absAct/AbsJifenDrawLogic.lua
  27. 53 28
      script/module/absAct/HeroGrowUp.lua
  28. 4 4
      script/module/absAct/MangHeLogic.lua
  29. 8 0
      script/module/absAct/PerpleHeroLogic.lua
  30. 1 0
      script/module/absAct/PremiumGiftLogic.lua
  31. 25 17
      script/module/absAct/TotalReachLogic.lua
  32. 4 0
      script/module/bag/Grid.lua
  33. 26 0
      script/module/bag/ItemLogic.lua
  34. 1 1
      script/module/chat/Gm.lua
  35. 12 0
      script/module/combat/CombatDefine.lua
  36. 9 0
      script/module/combat/CombatImpl.lua
  37. 24 4
      script/module/combat/CombatLogic.lua
  38. 14 14
      script/module/combat/CombatObj.lua
  39. 2 0
      script/module/combat/CombatPosLogic.lua
  40. 14 1
      script/module/combat/JibanLogic.lua
  41. 11 12
      script/module/combat/Skill.lua
  42. 607 283
      script/module/combat/TargetMode.lua
  43. 344 101
      script/module/drawCard/DrawCardLogic.lua
  44. 34 27
      script/module/drawCard/Proto.lua
  45. 11 7
      script/module/drill/DrillLogic.lua
  46. 6 0
      script/module/friend/FriendLogic.lua
  47. 9 7
      script/module/fuwen/FuwenLogic.lua
  48. 1 0
      script/module/guide/GuideLogic.lua
  49. 1 0
      script/module/hecheng/FenjieLogic.lua
  50. 163 108
      script/module/hero/HeroDefine.lua
  51. 9 7
      script/module/hero/HeroEquip.lua
  52. 9 1
      script/module/hero/HeroGrid.lua
  53. 557 518
      script/module/hero/HeroLogic.lua
  54. 1 0
      script/module/hero/Proto.lua
  55. 24 34
      script/module/lostTemple/lostTempleLogic.lua
  56. 1 1
      script/module/mozhu/MoZhuDB.lua
  57. 20 10
      script/module/mozhu/MoZhuLogic.lua
  58. 14 12
      script/module/mozhu/MoZhuMiddleLogic.lua
  59. 16 9
      script/module/platform/ApiLogic.lua
  60. 65 4
      script/module/present/CDK.lua
  61. 6 6
      script/module/present/LimitPerpleHeroLogic.lua
  62. 1 0
      script/module/present/Proto.lua
  63. 829 8
      script/module/role/NewLogic.lua
  64. 20 8
      script/module/role/RoleAttr.lua
  65. 16 1
      script/module/role/RoleDBLogic.lua
  66. 1 1
      script/module/scene/AuthCheck.lua
  67. 47 8
      script/module/scene/Handler.lua
  68. 19 1
      script/module/scene/Proto.lua
  69. 3 2
      script/module/skin/SkinLogic.lua
  70. 7 2
      script/module/topup/BuyLogic.lua
  71. 57 52
      script/module/warReport/WarReportLogic.lua
  72. 35 30
      script/module/warReport/WarReportMiddle.lua
  73. 9 5
      script/module/yunying/YunYingLogic.lua
  74. 381 108
      webServer/package-lock.json
  75. 11 1
      webServer/package.json
  76. 739 0
      webServer/src/controller/ApiController.ts
  77. 36 0
      webServer/src/model/OrderModel.ts
  78. 26 0
      webServer/src/model/ServerModel.ts
  79. 10 0
      webServer/src/model/VersionModel.ts
  80. 0 213
      webServer/src/msg.ts
  81. 42 0
      webServer/src/router/index.ts
  82. 27 213
      webServer/src/server.ts
  83. 27 0
      webServer/src/sql/query.ts
  84. 41 0
      webServer/src/sql/sdk.sql
  85. 1 1
      webServer/webpack.config.js

+ 1 - 1
script/Config.lua

@@ -18,7 +18,7 @@ end
 
 
 DISCONNECT_PROTO_ID = 1
 DISCONNECT_PROTO_ID = 1
 
 
-IP_HTTP = "43.143.193.23"  --HTTP请求IP
+IP_HTTP = "120.53.240.56"  --HTTP请求IP
 PORT_HTTP = 80              --HTTP请求端口
 PORT_HTTP = 80              --HTTP请求端口
 
 
 PORT_CLIENT = 8192			-- 客户端连接端口
 PORT_CLIENT = 8192			-- 客户端连接端口

+ 5 - 5
script/Main.lua

@@ -1,12 +1,9 @@
-
  if jit then
  if jit then
   jit.off()
   jit.off()
   jit.flush()
   jit.flush()
   print("jit close")
   print("jit close")
 end
 end
-
-
-
+ 
 real_os_time = real_os_time or os.time 
 real_os_time = real_os_time or os.time 
 local Timer   
 local Timer   
 function os.time(tb) 
 function os.time(tb) 
@@ -313,7 +310,8 @@ function handlerMsg(fd, protoId)
     else        
     else        
         if protoId ~= Msg.proto_id.CG_AA_DISCONNECT and 
         if protoId ~= Msg.proto_id.CG_AA_DISCONNECT and 
             protoId ~= Msg.proto_id.CG_ASK_LOGIN and
             protoId ~= Msg.proto_id.CG_ASK_LOGIN and
-            protoId ~= Msg.proto_id.CG_MIDDLE_LOGIN then
+            protoId ~= Msg.proto_id.CG_MIDDLE_LOGIN and 
+            protoId ~= Msg.proto_id.CG_TEST_PROTO then
             --如果登录了两个相同的帐号,第二个帐号把第一个帐号踢掉后,第一个帐号在收到断开的消息之前,可能继续发包,就会跑到这里来 
             --如果登录了两个相同的帐号,第二个帐号把第一个帐号踢掉后,第一个帐号在收到断开的消息之前,可能继续发包,就会跑到这里来 
             return
             return
         end
         end
@@ -406,6 +404,8 @@ local function initAfterHot()
     require("absAct.PremiumGiftLogic").initAfterHot()
     require("absAct.PremiumGiftLogic").initAfterHot()
     require("absAct.HeroGrowUp").initAfterHot()
     require("absAct.HeroGrowUp").initAfterHot()
     require("absAct.WishGiftLogic").initAfterHot()
     require("absAct.WishGiftLogic").initAfterHot()
+    require("present.CDK").initAfterHot()
+    require("topup.BuyLogic").initAfterHot()
     Log.write(Log.LOGID_TEST, "hot success")
     Log.write(Log.LOGID_TEST, "hot success")
 end  
 end  
 initAfterStart()
 initAfterStart()

+ 173 - 0
script/common/CDK.lua

@@ -0,0 +1,173 @@
+
+local DB = require("common.DB")
+local CommonDB = require("common.CommonDB")
+local CdkFixExcel = require("excel.cdkFix")
+local LuaMongo = _G.lua_mongo
+local Lang = require("common.Lang")
+
+local Code = {  "0","c","e","u","m",
+                "k","d","7","x","f",
+                "9","j","w","6","8",
+                "t","1","h","4","p",
+                "y","3","2","b","5","n"}
+local batchList = {6,7,8} -- 批次位置 
+local idxList = {3,4,5} -- 序号位置
+
+local CodeMap = {
+    ["0"] = 1,["c"] = 2,["e"] = 3,["u"] = 4,["m"] = 5,
+    ["k"] = 6,["d"] = 7,["7"] = 8,["x"] = 9,["f"] = 10,
+    ["9"] = 11,["j"] = 12,["w"] = 13,["6"] = 14,["8"] = 15,
+    ["t"] = 16,["1"] = 17,["h"] = 18,["4"] = 19,["p"] = 20,
+    ["y"] = 21,["3"] = 22,["2"] = 23,["b"] = 24,["5"] = 25,["n"] = 26
+}
+
+local unit = 20
+local bit = unit
+local bit2 = unit * unit
+
+local function checkCDKParam(finishTime,cdkID)
+    local now = os.time()
+    if now > finishTime then 
+        return
+    end
+    return true
+end
+
+local function genCDKBatch(cnt,useCnt,cdkID)
+    local bat = assert(CommonDB.getCDKBatch(),"assert : cdk batch not found")
+    local db = {
+        batch = bat + 1,
+        cnt = cnt,
+        useCnt = useCnt,
+        info = cdkID,
+        useCDKList = {},
+    }
+    LuaMongo.insert(DB.db_cdk, db)
+    CommonDB.setCDKBatch(bat + 1) -- 将最新的cdkBatch保存
+    return bat + 1
+end
+
+local function transNumber(num)
+    local first,second = 0,0
+    if num >= bit2 then
+        first = math.floor(num / bit2)
+    end
+    if num >= bit then
+        local t = num - (first * bit2)
+        second = math.floor(t / bit)
+    end
+    local third = num - (first * bit2) - (second * bit)
+    --return Code[first + 1] .. Code[second + 1] .. Code[thrid + 1]
+    return first,second,third
+end
+
+local function calcNumber(first,second,third)
+    if first > unit or second > unit  or third > unit  then 
+        return -1
+    end
+    return first * bit2 + second * bit + third
+end
+
+local function transNum2Code(num)
+    local f,s,t = transNumber(num)
+    return Code[f + 1]..Code[s + 1]..Code[t + 1]
+end
+
+local function genCDKCode(batch,index)
+    return Code[math.random(2,#Code)] .. Code[math.random(#Code)] ..transNum2Code(index) .. transNum2Code(batch) .. Code[math.random(#Code)] .. Code[math.random(#Code)]
+end
+
+
+
+local function deCDKCode(cdk)
+    local num_f_code,num_s_code,num_t_code = CodeMap[string.sub(cdk,3,3) ],CodeMap[string.sub(cdk,4,4) ],CodeMap[string.sub(cdk,5,5) ]
+    if not num_f_code or not num_s_code or not num_t_code then
+        return false
+    end
+    num_f_code = num_f_code - 1
+    num_s_code = num_s_code - 1
+    num_t_code = num_t_code - 1
+    local bat_f_code,bat_s_code,bat_t_code = CodeMap[string.sub(cdk,6,6) ],CodeMap[string.sub(cdk,7,7) ],CodeMap[string.sub(cdk,8,8) ]
+    if not bat_f_code or not bat_s_code or not bat_t_code then
+        return false
+    end
+    bat_f_code = bat_f_code - 1
+    bat_s_code = bat_s_code - 1
+    bat_t_code = bat_t_code - 1
+    local num = calcNumber(num_f_code,num_s_code,num_t_code)
+    if num < 0 then 
+        return false
+    end
+    local batch = calcNumber(bat_f_code,bat_s_code,bat_t_code)
+    if batch < 0 then 
+        return false
+    end
+    --local num =  (CodeMap[string.sub(cdk,3,3) ] - 1) * 100 +  (CodeMap[string.sub(cdk,4,4)] - 1) * 10 + (CodeMap[string.sub(cdk,5,5) ] - 1)
+    --local batch = (CodeMap[string.sub(cdk,6,6) ] - 1) * 100 +  (CodeMap[string.sub(cdk,7,7) ] - 1) * 10 + (CodeMap[string.sub(cdk,8,8) ] - 1)
+    return true , num,batch
+end
+
+-- 生成一个批次的激活码
+-- 批次最大999 ,每次最多生成999个激活码
+--[[
+    param1 = cnt 生成CDK数量
+    param2 = useCnt 当前批次能够使用最大数量
+    param3 = cdkId 道具信息
+]]
+function genCDK(cnt,useCnt,cdkId)
+    useCnt = useCnt or 1
+    cnt = cnt < 1000 and cnt or 999
+    local bat = genCDKBatch(cnt,useCnt,cdkId)
+    local fileName = "cdk"..bat
+    local f,err = io.open(fileName,"w")
+    if not f then
+        print("open file failed ",err)
+        return
+    end
+    local idx = 0
+    local data = "cdk : \n"
+    while true do 
+        if idx > cnt then 
+            break
+        end
+        local cdk = genCDKCode(bat,idx)
+        data = data .. cdk .. "\n"
+        idx = idx + 1
+    end
+    f:write(data)
+end
+
+-- 使用cdk
+function useCDK(cdkBatchData,cdk)
+    local ok,_,batch = deCDKCode(cdk)
+    QueryCDK = { batch = { ["$eq"] = batch}}
+    LuaMongo.update(DB.db_cdk,QueryCDK,{
+        ["$set"] = {
+            ["useCDKList"] = cdkBatchData.useCDKList
+        },
+        ["$unset"] = nil
+    })
+end
+
+-- 检查CDK
+function checkCDK(cdk)
+    local ok,num,batch = deCDKCode(cdk)
+    if not ok then 
+        return Lang.CDK_INVALID_ERR
+    end
+    local curBatch = assert(CommonDB.getCDKBatch(),"assert : cdk batch not found")
+    if curBatch < batch then
+        return Lang.CDK_BATCH_ERR
+    end
+    QueryCDK = { batch = { ["$eq"] = batch} }
+    LuaMongo.find(DB.db_cdk,QueryCDK)
+    local cdkBatchData = {}
+    LuaMongo.next(cdkBatchData)
+    if cdkBatchData.cnt < num then 
+        return Lang.CDK_INVALID_ERR
+    end
+    if cdkBatchData.useCDKList[num] then 
+        return Lang.CDK_ERR4
+    end
+    return nil, cdkBatchData
+end

+ 22 - 3
script/common/CommonDB.lua

@@ -33,6 +33,7 @@ KEY_WORK_MAN = "workMan"                                -- 打工人活动
 KEY_OPEN_SERVER_TOPUP_TOP = "openServerTopupTop"		-- 开服充值排名活动
 KEY_OPEN_SERVER_TOPUP_TOP = "openServerTopupTop"		-- 开服充值排名活动
 KEY_CIYUAN_MOZHU = "ciyuanMoZhu"                        -- 次元魔蛛
 KEY_CIYUAN_MOZHU = "ciyuanMoZhu"                        -- 次元魔蛛
 KEY_YJ_TIME = "yjTreasureTime"                          -- 遗迹探险时间
 KEY_YJ_TIME = "yjTreasureTime"                          -- 遗迹探险时间
+KEY_CDK_BATCH = "cdkBatchIdx"                           -- CDK批次序号
 
 
 db = db or {
 db = db or {
 	serverStartTime = nil,								-- 开服时间
 	serverStartTime = nil,								-- 开服时间
@@ -52,7 +53,8 @@ db = db or {
 	dragonNestCiTiao = {},                              -- 冰龙巢穴词条
 	dragonNestCiTiao = {},                              -- 冰龙巢穴词条
 	workMan = {},                                       -- 打工人活动
 	workMan = {},                                       -- 打工人活动
 	ciyuanMoZhu = nil,                                  -- 次元魔蛛 
 	ciyuanMoZhu = nil,                                  -- 次元魔蛛 
-    yjTreasureTime = nil,                               -- 遗迹探险时间 
+    yjTreasureTime = nil,                               -- 遗迹探险时间
+	cdkBatchIdx = nil,
 }
 }
 
 
 function init()
 function init()
@@ -78,6 +80,18 @@ function updateValue(key, value)
 	LuaMongo.update(DB.db_common, DBUpdate, DBUpdateField)
 	LuaMongo.update(DB.db_common, DBUpdate, DBUpdateField)
 end
 end
 
 
+function getCDKBatch()
+	if not db  then 
+		return
+	end
+	return db[KEY_CDK_BATCH] or 0
+end
+
+function setCDKBatch(idx)
+	idx = idx + 1
+	updateValue(KEY_CDK_BATCH,idx)
+end
+
 function getValueByKey(key)
 function getValueByKey(key)
 	if not db then return end
 	if not db then return end
 	return db[key]
 	return db[key]
@@ -95,14 +109,19 @@ end
 
 
 -- 设置开服时间
 -- 设置开服时间
 function setServerOpenTime(time)
 function setServerOpenTime(time)
+	db.serverStartTime = time
 	updateValue(KEY_SERVER_START_TIME, time)
 	updateValue(KEY_SERVER_START_TIME, time)
-
+	
     YunYingLogic.onServerOpenTime()
     YunYingLogic.onServerOpenTime()
 	OpenAct.onServerOpenTime()
 	OpenAct.onServerOpenTime()
 end
 end
 
 
 function getServerOpenTime()
 function getServerOpenTime()
-	return db.serverStartTime or 1680851535
+	if not db.serverStartTime then 
+		local t = Util.getDayStartTime()
+		setServerOpenTime(t)
+	end
+	return  db.serverStartTime
 end
 end
 
 
 -- 获得当前是开服第几天(如果是开服第一天返回1)
 -- 获得当前是开服第几天(如果是开服第一天返回1)

+ 9 - 0
script/common/InnerHandler.lua

@@ -32,3 +32,12 @@ function LW_HEARTBEAT(fd, msg)
     MiddleHeartBeat.LW_HEARTBEAT(fd, msg)
     MiddleHeartBeat.LW_HEARTBEAT(fd, msg)
 end
 end
 
 
+function LW_MOZHU_QUERY(fd,msg)
+    if _G.IS_MIDDLE ~= true then return end
+    MoZhuMiddleLogic.LW_MOZHU_QUERY(fd,msg)
+end
+
+function WL_MOZHU_QUERY(fd,msg)
+    if _G.IS_MIDDLE ~= true then return end
+    MoZhuMiddleLogic.LW_MOZHU_QUERY(fd,msg)
+end

+ 12 - 0
script/common/InnerProto.lua

@@ -9,3 +9,15 @@ LW_HEARTBEAT = {
 	{"svrIndexData",  "table"},
 	{"svrIndexData",  "table"},
 }
 }
 
 
+LW_MOZHU_QUERY = {
+  {"uuid",            "string"},
+  {"unionUuid",       "string"},
+}
+
+WL_MOZHU_QUERY = {
+  {"uuid",             "string"},
+  {"myRank",             "int"},
+  {"roleRank",         "table"},
+  {"unionRank",        "table"},
+  {"info",             "table"},
+}

+ 3 - 1
script/common/InnerProtoID.lua

@@ -1,3 +1,5 @@
 _ENV[1]='LW_HELLO'
 _ENV[1]='LW_HELLO'
 _ENV[2]='LW_DISCONNECT'
 _ENV[2]='LW_DISCONNECT'
-_ENV[3]='LW_HEARTBEAT'
+_ENV[3]='LW_HEARTBEAT'
+_ENV[4] = 'LW_MOZHU_QUERY'
+_ENV[5] = 'WL_MOZHU_QUERY'

+ 10 - 1
script/common/Lang.lua

@@ -715,4 +715,13 @@ XINGYAOMEN_RESET_ERR = [[无需重置]]
 SET_SPEED_ERR = [[通关战役第5关开启2倍速!]]
 SET_SPEED_ERR = [[通关战役第5关开启2倍速!]]
 BATTLE_FIGHT_GUAN = [[关]]
 BATTLE_FIGHT_GUAN = [[关]]
 
 
-LOST_TEMPLE_OPEN_ERROR = [[主角等级达到50级开启]]
+LOST_TEMPLE_OPEN_ERROR = [[主角等级达到50级开启]]
+
+AD_DRAW_REWARD_LIMIT_ERROR = [[超过领取上限次数!!]]
+AD_DRAW_REWARD_SUCCESS = [[观看广告领取奖励成功!!]]
+
+AD_HATCH_REWARD_LIMIT_ERROR = [[超过观看广告上限次数!!]]
+QUICK_HATCH_SUCCESS = [[加速孵化成功!!]]
+QUICK_HATCH_TIME_OUT = [[加速时间大于孵化时间!!]]
+MERGE_SUCCESS = [[融合成功!!]]
+MERGE_LV_NOT_ENOUGHT_FAIL = [[融合失败!!父母双方英雄等级必须大于100!!]]

+ 2 - 0
script/common/LogDefine.lua

@@ -245,6 +245,8 @@ DEFINE = {
     abs_sign_gift = 249,                     -- 浪漫邂逅购买礼包
     abs_sign_gift = 249,                     -- 浪漫邂逅购买礼包
 	abs_totalReach          = 500,           -- 周期性活动累计
 	abs_totalReach          = 500,           -- 周期性活动累计
     abs_singleReach         = 501,           -- 周期性活动单次
     abs_singleReach         = 501,           -- 周期性活动单次
+    draw_ad_reward         = 601,           -- 观看广告送召唤券
+    hero_merge         = 701,           -- 英雄融合
 }
 }
 
 
 
 

+ 3 - 0
script/common/ProtoID.lua

@@ -1254,3 +1254,6 @@ _ENV[1253]='GC_RELIC_TUPO_RETURN'
 _ENV[1254]='GC_RELIC_UNLOCK_QUERY_RETURN'
 _ENV[1254]='GC_RELIC_UNLOCK_QUERY_RETURN'
 _ENV[1255]='GC_RELIC_UNLOCK_RETURN'
 _ENV[1255]='GC_RELIC_UNLOCK_RETURN'
 _ENV[1256]='GC_LOST_TEMPLE_CLOSE'
 _ENV[1256]='GC_LOST_TEMPLE_CLOSE'
+_ENV[1257]='GC_ABS_NEWHERO'
+_ENV[1258]="CG_ABS_NEWHERO_BUYGIFT"
+_ENV[1259]="CG_TEST_PROTO"

+ 59 - 1
script/common/Util.lua

@@ -538,4 +538,62 @@ function format(...)
 		end
 		end
 	end
 	end
 	return str
 	return str
-end
+end
+
+--------------------------------------------------------
+--- 新增table.find函数
+---@param1 array 数组
+---@param2 elem 目标元素
+--------------------------------------------------------
+
+table.find = function(array,elem) 
+	for idx,e in ipairs(array) do 
+		if e == elem then 
+			return idx
+		end
+	end
+	return #array + 1
+end
+
+--------------------------------------------------------
+--- 新增table.shuffle函数
+--- @param1 array 数组
+--------------------------------------------------------
+
+table.shuffle = function(array)
+	for i = 1,#array do 
+		local r = math.random(1,#array)
+		array[i],array[r] = array[r],array[i]
+	end
+	return array
+end
+
+local function print_lua_table(lua_table, indent)
+	indent = indent or 0
+	for k, v in pairs(lua_table) do
+		if type(k) == "string" then
+			k = string.format("%q", k)
+		end
+		local szSuffix = ""
+		if type(v) == "table" then
+			szSuffix = "{"
+		end
+		local szPrefix = string.rep("    ", indent)
+		formatting = szPrefix.."["..k.."]".." = "..szSuffix
+		if type(v) == "table" then
+			print(formatting)
+			print_lua_table(v, indent + 1)
+			print(szPrefix.."},")
+		else
+			local szValue = ""
+			if type(v) == "string" then
+				szValue = string.format("%q", v)
+			else
+				szValue = tostring(v)
+			end
+			print(formatting..szValue..",")
+		end
+	end
+end
+
+table.print_lua_table = print_lua_table

+ 24 - 2
script/core/ObjHuman.lua

@@ -82,6 +82,8 @@ local PfLogic = require("platform.PfLogic")
 local MoshouLogic = require("moshou.MoshouLogic")
 local MoshouLogic = require("moshou.MoshouLogic")
 local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
 local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
 local LostTempleLogic = require("lostTemple.lostTempleLogic")
 local LostTempleLogic = require("lostTemple.lostTempleLogic")
+local DrawCardV2Excel = require("excel.drawCard").drawCardV2
+local Json = require("common.Json")
 
 
 fds				= fds or {}				-- fd->obj_id,包括创角中+游戏中
 fds				= fds or {}				-- fd->obj_id,包括创角中+游戏中
 onlineAccount 	= onlineAccount or {} 	-- account->human,包括创角中+游戏中
 onlineAccount 	= onlineAccount or {} 	-- account->human,包括创角中+游戏中
@@ -584,7 +586,7 @@ function updateFriendHeart(human, d, logType,item_id, num)
 	return true	
 	return true	
 end
 end
 
 
-function sendHumanInfo(human)
+function sendHumanInfo(human,isNew)
     -- 处理称号被销毁的
     -- 处理称号被销毁的
     if human.db.chenghao then
     if human.db.chenghao then
        if not human.db.chenghaoList[human.db.chenghao] then
        if not human.db.chenghaoList[human.db.chenghao] then
@@ -609,6 +611,23 @@ function sendHumanInfo(human)
     mm.worldLv = GlobalWorld.getWorldLv()
     mm.worldLv = GlobalWorld.getWorldLv()
     mm.openDay = subDay or 0
     mm.openDay = subDay or 0
 	mm.guideState= GuideLogic.checkAllFinish(human)
 	mm.guideState= GuideLogic.checkAllFinish(human)
+	mm.isFrist = isNew and 1 or 0
+
+    local drawCardRateList = {}
+    local drawCardV2Confs = DrawCardV2Excel
+    local num = drawCardV2Confs and (#drawCardV2Confs) or 0
+
+    for i = 0 , num do 
+        local drawCardV2Conf = drawCardV2Confs[i]
+        drawCardRateList[i] = drawCardRateList[i] or {}
+        for  weightIndex = 1 , #drawCardV2Conf.weight do 
+            drawCardRateList[i][weightIndex] = drawCardRateList[i][weightIndex] or {}
+            drawCardRateList[i][weightIndex] = drawCardV2Conf.weight[weightIndex][2]
+        end
+	end
+
+    mm.drawCardRateList = Json.Encode(drawCardRateList)
+
 	Msg.send(mm, human.fd)
 	Msg.send(mm, human.fd)
 end
 end
 
 
@@ -633,7 +652,7 @@ function onLogin(human, isNew)
 	TequanLogic.jihuopt(human)
 	TequanLogic.jihuopt(human)
     TequanLogic.setHumanTequan(human,human.pf_info)
     TequanLogic.setHumanTequan(human,human.pf_info)
     doCalc(human)
     doCalc(human)
-	sendHumanInfo(human)
+	sendHumanInfo(human,isNew)
 
 
 		
 		
 	BagLogic.sendBagList(human)
 	BagLogic.sendBagList(human)
@@ -735,6 +754,9 @@ function updateDaily(human, isGm)
 	human.db.ectypHurt = nil
 	human.db.ectypHurt = nil
 	human.db.ectypeCnt = nil
 	human.db.ectypeCnt = nil
 	human.db.ectypLikeUuid = nil
 	human.db.ectypLikeUuid = nil
+	human.db.adRewardCnt = nil
+	human.db.adHatchRewardCnt = nil
+	human.db.isTip = nil
 	
 	
 	ShopLogic.updateDaily(human)
 	ShopLogic.updateDaily(human)
 	LianyuLogic.updateDaily(human)
 	LianyuLogic.updateDaily(human)

+ 7 - 2
script/core/Timer.lua

@@ -144,7 +144,12 @@ function onZhengDian()
         
         
     local hour = os.date("%H", math.floor(now / 1000)) + 0
     local hour = os.date("%H", math.floor(now / 1000)) + 0
     print("onZhengDian", hour)
     print("onZhengDian", hour)
-        
+	
+	
+    Log.write(Log.LOGID_MONITOR, _G.collectgarbage("count"),  'gc befor')
+    _G.collectgarbage("collect")
+    Log.write(Log.LOGID_MONITOR, _G.collectgarbage("count"),  'gc after')
+ 
     doZhengDian(hour)
     doZhengDian(hour)
 end
 end
 
 
@@ -263,4 +268,4 @@ function addLater(laterSec, func, param1, param2, param3, param4)
     tempData.param4 = param4
     tempData.param4 = param4
     table.insert(LATER_DAYA, tempData)
     table.insert(LATER_DAYA, tempData)
     table.sort(LATER_DAYA, cmpLater)
     table.sort(LATER_DAYA, cmpLater)
-end
+end

Datei-Diff unterdrückt, da er zu groß ist
+ 493 - 492
script/excel/ssecy/absAct.lua


+ 74 - 2
script/excel/ssecy/cdkFix.lua

@@ -1,3 +1,75 @@
 (function()cdkFix={
 (function()cdkFix={
-[1]={code=[[6666]],item={{118,10},{101,99},{122,99}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
-[2]={code=[[VIP6688]],item={{118,10},{101,99},{102,99}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}}}end)();
+[1]={code="6666",item={{118,1},{101,100000},{122,1}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[2]={code="8888",item={{118,1},{111,50000},{115,1}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[3]={code="LP666",item={{102,100},{118,1},{101,50000}},endDate={year=2030,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[4]={code="LP888",item={{112,100},{117,5},{111,20000}},endDate={year=2030,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[5]={code="NB666",item={{102,100},{801004,15},{101,100000}},endDate={year=2030,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[6]={code="NB888",item={{112,100},{118,1},{101,50000}},endDate={year=2030,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[7]={code="CK9377",item={{102,100},{122,3},{101,100000}},endDate={year=2030,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[8]={code="WX9377",item={{102,50},{117,4},{111,20000}},endDate={year=2030,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[9]={code="QQ666",item={{117,5},{101,100000},{102,118}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[10]={code="VIP88888",item={{118,5},{111,100000},{101,100000}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[11]={code="ck666",item={{118,1},{101,100000},{112,100}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[12]={code="FY999",item={{118,1},{101,250000},{102,120}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[13]={code="SVIP666",item={{118,1},{101,150000},{111,100000}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[14]={code="SVIP888",item={{117,5},{102,200}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[15]={code="SVIP999",item={{112,200},{111,50000}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[16]={code="GANEN111",item={{102,120},{101,100000},{111,100000}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[17]={code="GANEN222",item={{112,200},{101,150000},{111,150000}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[18]={code="GANEN333",item={{125,200},{101,200000},{111,200000}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[19]={code="GANEN444",item={{118,2},{112,100},{101,250000},{111,250000}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[20]={code="GANEN555",item={{801005,30},{101,300000},{111,300000}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[21]={code="FY1122",item={{102,120},{101,250000},{118,1}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[22]={code="X7666",item={{118,10},{112,100},{111,500000}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[23]={code="QY666",item={{117,100}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[24]={code="QY777",item={{118,1},{111,20000},{801004,30}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[25]={code="QY888",item={{118,1},{134,500},{101,100000}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[26]={code="999999",item={{118,1},{305004,50},{122,1}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[27]={code="QY789",item={{118,1},{112,100},{115,1}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[28]={code="SLHL666",item={{118,10},{124,1},{102,888}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[29]={code="ZMLB666",item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[30]={code="ZBLB666",item={{510,4},{102,200}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[31]={code="JYLB666",item={{112,200},{122,20},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[32]={code="JYFL888",item={{111,500000},{80002,1},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[33]={code="QFRY777",item={{118,5},{102,200}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[34]={code="VIP666",item={{118,5},{112,200},{115,5}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[35]={code="VIP888",item={{118,5},{111,30000},{105008,50}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[36]={code="ZB666",item={{118,10},{124,1},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[37]={code="X6888",item={{118,10},{801005,10},{102,200}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[38]={code="YYYJ666",item={{102,888},{101,300000},{111,300000}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[39]={code="YYYJ888",item={{102,1888},{112,200},{111,500000}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[40]={code="X7QFRY1",item={{118,5},{102,200}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[41]={code="X7QFRY2",item={{118,5},{102,200}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[42]={code="X7QFRY3",item={{118,5},{102,200}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[43]={code="X7QFRY4",item={{118,5},{102,200}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[44]={code="X7QFRY5",item={{118,5},{102,200}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[45]={code="X7QFRY6",item={{118,5},{102,200}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[46]={code="X7QFRY7",item={{118,5},{102,200}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[47]={code="X7QFRY8",item={{118,5},{102,200}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[48]={code="X7QFRY9",item={{118,5},{102,200}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[49]={code="X7QFRY0",item={{118,5},{102,200}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[50]={code="X7ZP666",item={{118,5},{102,300}},endDate={year=2022,month=1,day=7},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[51]={code="ZCHD666",item={{118,10},{102,500},{101,500000}},endDate={year=2022,month=1,day=31},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[52]={code="VIP777",item={{118,5},{101,50000},{102,200}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[53]={code="VIP6688",item={{118,10},{101,300000},{102,666}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[54]={code=11111,item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[55]={code=11111,item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[56]={code=11111,item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[57]={code=11111,item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[58]={code=11111,item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[59]={code=11111,item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[60]={code=11111,item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[61]={code=11111,item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[62]={code=11111,item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[63]={code=11111,item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[64]={code="xbzl555",item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[65]={code="xbzl666",item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[66]={code="xbzl777",item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[67]={code=11111,item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[68]={code=11111,item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[69]={code=11111,item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[70]={code=11111,item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[71]={code=11111,item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[72]={code="xbzl1000",item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[73]={code="xbzl2000",item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}},
+[74]={code="xbzl3000",item={{118,5},{102,300}},endDate={year=2032,month=12,day=8},serverIndexs={{1,999999}},projectName={"ssecy"}}}end)();

+ 45 - 7
script/excel/ssecy/drawCard.lua

@@ -1,8 +1,46 @@
 (function()drawCard={
 (function()drawCard={
-[1]={name=[[普通召唤]],weight={{1,5000},{2,3800},{3,1000},{4,100},{5,50},{6,29},{7,15},{8,5},{9,0},{10,1},{11,0}},item1={117,1},item2={117,10},zuanshi1=0,zuanshi2=0,jifen=1},
-[2]={name=[[高级召唤]],weight={{1,0},{2,0},{3,8400},{4,1000},{5,500},{6,44},{7,23},{8,23},{9,0},{10,10},{11,0}},item1={118,1},item2={118,10},zuanshi1=200,zuanshi2=2000,jifen=20},
-[3]={name=[[友情召唤]],weight={{1,0},{2,3500},{3,5000},{4,950},{5,450},{6,60},{7,30},{8,8},{9,0},{10,2},{11,0}},item1={119,100},item2={119,1000},zuanshi1=0,zuanshi2=0,jifen=2},
-[4]={name=[[积分召唤]],weight={{1,0},{2,0},{3,0},{4,0},{5,0},{6,0},{7,0},{8,3000},{9,0},{10,300},{11,0}},item1={},item2={},zuanshi1=0,zuanshi2=0,jifen=0},
-[5]={name=[[十连抽必出]],weight={{1,0},{2,0},{3,0},{4,0},{5,0},{6,6000},{7,1000},{8,2900},{9,0},{10,100},{11,0}},item1={},item2={},zuanshi1=0,zuanshi2=0,jifen=20},
-[6]={name=[[高级召唤-单抽]],weight={{1,0},{2,0},{3,8100},{4,950},{5,450},{6,215},{7,110},{8,140},{9,0},{10,35},{11,0}},item1={118,1},item2={118,10},zuanshi1=200,zuanshi2=2000,jifen=20},
-[7]={name=[[40高抽必出SSR]],weight={{1,0},{2,0},{3,0},{4,0},{5,0},{6,0},{7,0},{8,9},{9,0},{10,1},{11,0}},item1={},item2={},zuanshi1=0,zuanshi2=0,jifen=0}}end)();
+[1]={name=[[普通召唤]],weight={{1,5000},{2,3800},{3,1000},{4,100},{5,50},{6,29},{7,15},{8,5},{9,0},{10,1},{11,0}},item1={117,1},item2={117,10},zuanshi1=0,zuanshi2=0,jifen=1,pool={}},
+[2]={name=[[高级召唤]],weight={{1,0},{2,0},{3,8400},{4,1000},{5,500},{6,44},{7,23},{8,23},{9,0},{10,10},{11,0}},item1={118,1},item2={118,10},zuanshi1=200,zuanshi2=2000,jifen=20,pool={1,104001,104002,104003,105004,105005,105006,105007,105008,105010,105011,204001,204002,204003,205004,205005,205006,205007,205009,205011,205012,304001,304002,304003,305004,305005,305006,305007,305008,305009,305010,404001,404002,405003,405004,405005,405006,405007,504001,504002,505003,505004,505005,505006,505007}},
+[3]={name=[[友情召唤]],weight={{1,0},{2,3500},{3,5000},{4,950},{5,450},{6,60},{7,30},{8,8},{9,0},{10,2},{11,0}},item1={119,100},item2={119,1000},zuanshi1=0,zuanshi2=0,jifen=2,pool={}},
+[4]={name=[[积分召唤]],weight={{1,0},{2,0},{3,0},{4,0},{5,0},{6,0},{7,0},{8,3000},{9,0},{10,300},{11,0}},item1={},item2={},zuanshi1=0,zuanshi2=0,jifen=0,pool={}},
+[5]={name=[[十连抽必出]],weight={{1,0},{2,0},{3,0},{4,0},{5,0},{6,6000},{7,1000},{8,2900},{9,0},{10,100},{11,0}},item1={},item2={},zuanshi1=0,zuanshi2=0,jifen=20,pool={}},
+[6]={name=[[高级召唤-单抽]],weight={{1,0},{2,0},{3,8100},{4,950},{5,450},{6,215},{7,110},{8,140},{9,0},{10,35},{11,0}},item1={118,1},item2={118,10},zuanshi1=200,zuanshi2=2000,jifen=20,pool={}},
+[7]={name=[[40高抽必出SSR]],weight={{1,0},{2,0},{3,0},{4,0},{5,0},{6,0},{7,0},{8,9},{9,0},{10,1},{11,0}},item1={},item2={},zuanshi1=0,zuanshi2=0,jifen=0,pool={}}}end)();
+
+(function()drawCardV2={
+[0]={weight={{1,9500},{2,500},{3,0},{4,0},{5,0},{6,0},{7,0}}},
+[1]={weight={{1,9000},{2,1000},{3,0},{4,0},{5,0},{6,0},{7,0}}},
+[2]={weight={{1,8500},{2,1200},{3,300},{4,0},{5,0},{6,0},{7,0}}},
+[3]={weight={{1,8000},{2,1500},{3,300},{4,200},{5,0},{6,0},{7,0}}},
+[4]={weight={{1,7500},{2,1800},{3,450},{4,250},{5,0},{6,0},{7,0}}},
+[5]={weight={{1,7000},{2,2000},{3,650},{4,250},{5,100},{6,0},{7,0}}},
+[6]={weight={{1,6500},{2,2200},{3,800},{4,350},{5,150},{6,0},{7,0}}},
+[7]={weight={{1,6000},{2,2400},{3,1000},{4,400},{5,175},{6,25},{7,0}}},
+[8]={weight={{1,5500},{2,2600},{3,1200},{4,450},{5,200},{6,50},{7,0}}},
+[9]={weight={{1,5000},{2,2800},{3,1400},{4,503},{5,220},{6,75},{7,2}}},
+[10]={weight={{1,4500},{2,3000},{3,1600},{4,556},{5,240},{6,100},{7,4}}},
+[11]={weight={{1,4000},{2,3000},{3,1880},{4,709},{5,280},{6,125},{7,6}}},
+[12]={weight={{1,3500},{2,3000},{3,2000},{4,942},{5,400},{6,150},{7,8}}},
+[13]={weight={{1,3000},{2,2500},{3,2400},{4,1215},{5,700},{6,175},{7,10}}},
+[14]={weight={{1,2800},{2,2500},{3,2400},{4,1218},{5,870},{6,200},{7,12}}},
+[15]={weight={{1,2800},{2,2500},{3,2200},{4,1221},{5,1040},{6,225},{7,14}}}}end)();
+
+(function()drawLevel={
+[1]={need=10},
+[2]={need=40},
+[3]={need=120},
+[4]={need=270},
+[5]={need=570},
+[6]={need=1070},
+[7]={need=1870},
+[8]={need=3070},
+[9]={need=4770},
+[10]={need=7070},
+[11]={need=10070},
+[12]={need=14070},
+[13]={need=19570},
+[14]={need=27070},
+[15]={need=37070}}end)();
+
+(function()campWeight={
+[2]={weight={{1,2500},{2,2500},{3,2500},{4,1250},{5,1250}}}}end)();

+ 185 - 215
script/excel/ssecy/fuwen.lua

@@ -1,221 +1,191 @@
 (function()fuwen={
 (function()fuwen={
-[80001]={name=[[闪烁符文]],mainType=3,icon=80001,order=1,desc1=[[可能出现的属性
-[攻击]、[生命]、[防御]、[速度]
-从以上基础属性中随机获得1种]],desc2=[[此类符文无法携带被动技能]],rare=2,getway={1002,2001},luckRefresh=0,skillCnt=0,absAttrPool={{101,148},{102,22},{103,1491},{104,11}},percentAttrPool={},skillRate={},expend={{101,10000},{134,29}},fenjieJinghua=61,refine=0},
-[80002]={name=[[星辰符文]],mainType=3,icon=80002,order=2,desc1=[[可能出现的属性
-[攻击]、[生命]、[防御]、[速度]
-从以上基础属性中随机获得1种]],desc2=[[可能出现的技能组合
-1.【低级技能】
-
-随机获得1种低级被动技能]],rare=3,getway={2001,1502},luckRefresh=0,skillCnt=1,absAttrPool={{101,296},{102,44},{103,2983},{104,21}},percentAttrPool={},skillRate={{1,0,0,0,10000}},expend={{101,90000},{134,147}},fenjieJinghua=303,refine=0},
-[80003]={name=[[完美符文]],mainType=3,icon=80003,order=3,desc1=[[可能出现的属性
-[攻击]、[生命]、[防御]、[速度]
-从以上基础属性中随机获得1种]],desc2=[[可能出现的技能组合
-1.【低级技能】+【低级技能】
-2.【低级技能】+【中级技能】
-3.【中级技能】
-
-随机获得以上被动技能组合中的1种]],rare=4,getway={2001,1502},luckRefresh=0,skillCnt=2,absAttrPool={{101,593},{102,88},{103,5967},{104,31}},percentAttrPool={},skillRate={{2,0,0,0,3000},{1,1,0,0,3000},{0,1,0,0,3000}},expend={{101,240000},{134,490}},fenjieJinghua=1515,refine=0},
-[80004]={name=[[史诗符文]],mainType=3,icon=80004,order=4,desc1=[[可能出现的属性
-[攻击]、[生命]、[防御]、[速度]
-从以上基础属性中随机获得1种]],desc2=[[可能出现的技能组合
-1.【高级技能】+【中级技能】
-2.【高级技能】+【低级技能】
-3.【中级技能】+【中级技能】
-4.【高级技能】
-
-随机获得以上被动技能组合中的1种]],rare=5,getway={1502},luckRefresh=25,skillCnt=2,absAttrPool={{101,1186},{102,177},{103,11934},{104,41}},percentAttrPool={},skillRate={{1,0,1,0,2500},{0,1,1,0,2500},{0,2,0,0,2500},{0,0,1,0,2500}},expend={{101,730000},{134,1470}},fenjieJinghua=7575,refine=0},
-[80005]={name=[[传说符文]],mainType=3,icon=80005,order=5,desc1=[[可能出现的属性
-[攻击]、[生命]、[防御]、[速度]
-从以随机1种属性+随机1种百分比属性]],desc2=[[可能出现的技能组合
-1.【高级技能】+【高级技能】
-2.【高级技能】+【中级技能】
-
-随机获得以上被动技能组合中的1种]],rare=6,getway={1502},luckRefresh=15,skillCnt=2,absAttrPool={{101,2373},{102,355},{103,23868},{104,51}},percentAttrPool={{201,300},{202,500},{203,500},{108,500},{109,1000},{112,500},{239,500},{219,500}},skillRate={{0,1,1,0,8000},{0,0,2,0,2000}},expend={{101,1470000},{134,3675}},fenjieJinghua=37875,refine=1},
-[80006]={name=[[神话符文]],mainType=3,icon=80006,order=6,desc1=[[固定属性+100%
-新增一条百分比属性
-当前符文全部技能等级+1]],desc2=[[]],rare=6,getway={1502},luckRefresh=15,skillCnt=2,absAttrPool={{101,4746},{102,710},{103,47736},{104,102}},percentAttrPool={{201,300},{202,500},{203,500},{108,500},{109,1000},{112,500},{239,500},{219,500}},skillRate={{0,0,1,1,8000},{0,0,0,2,2000}},expend={{101,2940000},{134,7350}},fenjieJinghua=75750,refine=0}}end)();
+[80001]={name="闪烁符文",mainType=3,icon=80001,order=1,desc1="可能出现的属性\n[攻击]、[生命]、[防御]、[速度]\n从以上基础属性中随机获得1种",desc2="此类符文无法携带被动技能",rare=2,getway={1002,2001},luckRefresh=0,skillCnt=0,absAttrPool={{101,148},{102,22},{103,1491},{104,11}},percentAttrPool={},skillRate={},expend={{101,10000},{134,29}},fenjieJinghua=61,refine=0},
+[80002]={name="星辰符文",mainType=3,icon=80002,order=2,desc1="可能出现的属性\n[攻击]、[生命]、[防御]、[速度]\n从以上基础属性中随机获得1种",desc2="可能出现的技能组合\n1.【低级技能】\n\n随机获得1种低级被动技能",rare=3,getway={2001,1502},luckRefresh=0,skillCnt=1,absAttrPool={{101,296},{102,44},{103,2983},{104,21}},percentAttrPool={},skillRate={{1,0,0,0,10000}},expend={{101,90000},{134,147}},fenjieJinghua=303,refine=0},
+[80003]={name="完美符文",mainType=3,icon=80003,order=3,desc1="可能出现的属性\n[攻击]、[生命]、[防御]、[速度]\n从以上基础属性中随机获得1种",desc2="可能出现的技能组合\n1.【低级技能】+【低级技能】\n2.【低级技能】+【中级技能】\n3.【中级技能】\n\n随机获得以上被动技能组合中的1种",rare=4,getway={2001,1502},luckRefresh=0,skillCnt=2,absAttrPool={{101,593},{102,88},{103,5967},{104,31}},percentAttrPool={},skillRate={{2,0,0,0,3000},{1,1,0,0,3000},{0,1,0,0,3000}},expend={{101,240000},{134,490}},fenjieJinghua=1515,refine=0},
+[80004]={name="史诗符文",mainType=3,icon=80004,order=4,desc1="可能出现的属性\n[攻击]、[生命]、[防御]、[速度]\n从以上基础属性中随机获得1种",desc2="可能出现的技能组合\n1.【高级技能】+【中级技能】\n2.【高级技能】+【低级技能】\n3.【中级技能】+【中级技能】\n4.【高级技能】\n\n随机获得以上被动技能组合中的1种",rare=5,getway={1502},luckRefresh=25,skillCnt=2,absAttrPool={{101,1186},{102,177},{103,11934},{104,41}},percentAttrPool={},skillRate={{1,0,1,0,2500},{0,1,1,0,2500},{0,2,0,0,2500},{0,0,1,0,2500}},expend={{101,730000},{134,1470}},fenjieJinghua=7575,refine=0},
+[80005]={name="传说符文",mainType=3,icon=80005,order=5,desc1="可能出现的属性\n[攻击]、[生命]、[防御]、[速度]\n从以随机1种属性+随机1种百分比属性",desc2="可能出现的技能组合\n1.【高级技能】+【高级技能】\n2.【高级技能】+【中级技能】\n\n随机获得以上被动技能组合中的1种",rare=6,getway={1502},luckRefresh=15,skillCnt=2,absAttrPool={{101,2373},{102,355},{103,23868},{104,51}},percentAttrPool={{201,300},{202,500},{203,500},{108,500},{109,1000},{112,500},{239,500},{219,500}},skillRate={{0,1,1,0,8000},{0,0,2,0,2000}},expend={{101,1470000},{134,3675}},fenjieJinghua=37875,refine=1},
+[80006]={name="神话符文",mainType=3,icon=80006,order=6,desc1="固定属性+100%\n新增一条百分比属性\n当前符文全部技能等级+1",desc2="",rare=6,getway={1502},luckRefresh=15,skillCnt=2,absAttrPool={{101,4746},{102,710},{103,47736},{104,102}},percentAttrPool={{201,300},{202,500},{203,500},{108,500},{109,1000},{112,500},{239,500},{219,500}},skillRate={{0,0,1,1,8000},{0,0,0,2,2000}},expend={{101,2940000},{134,7350}},fenjieJinghua=75750,refine=0}}end)();
 (function()skill={
 (function()skill={
-[1001]={groupID=1001,name=[[初级狂暴]],icon=1001,sortID=9,desc=[[暴击率提高5%]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{301,1}},bingshuForgetReturn={{177,1000}},attrs={{108,500}},fuwenBeSkill=5001},
-[2001]={groupID=1001,name=[[中级狂暴]],icon=2001,sortID=9,desc=[[暴击率提高11%]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{301,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{108,1100}},fuwenBeSkill=5101},
-[3001]={groupID=1001,name=[[高级狂暴]],icon=3001,sortID=9,desc=[[暴击率提高17%]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{301,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{108,1700}},fuwenBeSkill=5201},
-[4001]={groupID=1001,name=[[超级狂暴]],icon=4001,sortID=9,desc=[[暴击率提高23%]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{301,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{108,2300}},fuwenBeSkill=5301},
-[1002]={groupID=1002,name=[[初级战意]],icon=1002,sortID=10,desc=[[生命值每降低1%,伤害提高0.1%]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{302,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5002},
-[2002]={groupID=1002,name=[[中级战意]],icon=2002,sortID=10,desc=[[生命值每降低1%,伤害提高0.2%]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{302,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5102},
-[3002]={groupID=1002,name=[[高级战意]],icon=3002,sortID=10,desc=[[生命值每降低1%,伤害提高0.3%]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{302,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5202},
-[4002]={groupID=1002,name=[[超级战意]],icon=4002,sortID=10,desc=[[生命值每降低1%,伤害提高0.4%]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{302,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5302},
-[1003]={groupID=1003,name=[[初级回音]],icon=1003,sortID=11,desc=[[复活后闪避率提高5%,持续2回合]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{303,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5003},
-[2003]={groupID=1003,name=[[中级回音]],icon=2003,sortID=11,desc=[[复活后闪避率提高15%,持续2回合]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{303,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5103},
-[3003]={groupID=1003,name=[[高级回音]],icon=3003,sortID=11,desc=[[复活后闪避率提高25%,持续2回合]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{303,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5203},
-[4003]={groupID=1003,name=[[超级回音]],icon=4003,sortID=11,desc=[[复活后闪避率提高35%,持续2回合]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{303,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5303},
-[1004]={groupID=1004,name=[[初级降临]],icon=1004,sortID=12,desc=[[复活后攻击提高10%,持续2回合]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{304,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5004},
-[2004]={groupID=1004,name=[[中级降临]],icon=2004,sortID=12,desc=[[复活后攻击提高20%,持续2回合]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{304,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5104},
-[3004]={groupID=1004,name=[[高级降临]],icon=3004,sortID=12,desc=[[复活后攻击提高30%,持续2回合]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{304,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5204},
-[4004]={groupID=1004,name=[[超级降临]],icon=4004,sortID=12,desc=[[复活后攻击提高40%,持续2回合]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{304,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5304},
-[1005]={groupID=1005,name=[[初级魔免]],icon=1005,sortID=29,desc=[[受到的魔法伤害降低5%]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{305,1}},bingshuForgetReturn={{177,1000}},attrs={{241,500}},fuwenBeSkill=0},
-[2005]={groupID=1005,name=[[中级魔免]],icon=2005,sortID=29,desc=[[受到的魔法伤害降低10%]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{305,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{241,1000}},fuwenBeSkill=0},
-[3005]={groupID=1005,name=[[高级魔免]],icon=3005,sortID=29,desc=[[受到的魔法伤害降低15%]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{305,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{241,1500}},fuwenBeSkill=0},
-[4005]={groupID=1005,name=[[超级魔免]],icon=4005,sortID=29,desc=[[受到的魔法伤害降低20%]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{305,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{241,2000}},fuwenBeSkill=0},
-[1006]={groupID=1006,name=[[初级铁甲]],icon=1006,sortID=30,desc=[[受到的物理伤害降低5%]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{306,1}},bingshuForgetReturn={{177,1000}},attrs={{240,500}},fuwenBeSkill=0},
-[2006]={groupID=1006,name=[[中级铁甲]],icon=2006,sortID=30,desc=[[受到的物理伤害降低10%]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{306,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{240,1000}},fuwenBeSkill=0},
-[3006]={groupID=1006,name=[[高级铁甲]],icon=3006,sortID=30,desc=[[受到的物理伤害降低15%]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{306,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{240,1500}},fuwenBeSkill=0},
-[4006]={groupID=1006,name=[[超级铁甲]],icon=4006,sortID=30,desc=[[受到的物理伤害降低20%]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{306,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{240,2000}},fuwenBeSkill=0},
-[1007]={groupID=1007,name=[[初级生机]],icon=1007,sortID=31,desc=[[英雄治疗和被治疗效果提升5%]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{307,1}},bingshuForgetReturn={{177,1000}},attrs={{234,500},{236,500}},fuwenBeSkill=5007},
-[2007]={groupID=1007,name=[[中级生机]],icon=2007,sortID=31,desc=[[英雄治疗和被治疗效果提升10%]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{307,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{234,1000},{236,1000}},fuwenBeSkill=5107},
-[3007]={groupID=1007,name=[[高级生机]],icon=3007,sortID=31,desc=[[英雄治疗和被治疗效果提升15%]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{307,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{234,1500},{236,1500}},fuwenBeSkill=5207},
-[4007]={groupID=1007,name=[[超级生机]],icon=4007,sortID=31,desc=[[英雄治疗和被治疗效果提升20%]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{307,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{234,2000},{236,2000}},fuwenBeSkill=5307},
-[1008]={groupID=1008,name=[[初级迟缓]],icon=1008,sortID=32,desc=[[速度降低10%,生命值提高3%]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{308,1}},bingshuForgetReturn={{177,1000}},attrs={{204,-1000},{203,300}},fuwenBeSkill=0},
-[2008]={groupID=1008,name=[[中级迟缓]],icon=2008,sortID=32,desc=[[速度降低10%,生命值提高9%]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{308,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{204,-1000},{203,900}},fuwenBeSkill=0},
-[3008]={groupID=1008,name=[[高级迟缓]],icon=3008,sortID=32,desc=[[速度降低10%,生命值提高15%]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{308,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{204,-1000},{203,1500}},fuwenBeSkill=0},
-[4008]={groupID=1008,name=[[超级迟缓]],icon=4008,sortID=32,desc=[[速度降低10%,生命值提高21%]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{308,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{204,-1000},{203,2100}},fuwenBeSkill=0},
-[1009]={groupID=1009,name=[[初级英勇]],icon=1009,sortID=41,desc=[[战斗开始时,物理伤害提升10%,持续2回合]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{309,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5009},
-[2009]={groupID=1009,name=[[中级英勇]],icon=2009,sortID=41,desc=[[战斗开始时,物理伤害提升15%,持续2回合]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{309,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5109},
-[3009]={groupID=1009,name=[[高级英勇]],icon=3009,sortID=41,desc=[[战斗开始时,物理伤害提升20%,持续2回合]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{309,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5209},
-[4009]={groupID=1009,name=[[超级英勇]],icon=4009,sortID=41,desc=[[战斗开始时,物理伤害提升25%,持续2回合]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{309,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5309},
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-[2010]={groupID=1010,name=[[中级专注]],icon=2010,sortID=42,desc=[[战斗开始时,魔法伤害提升15%,持续2回合]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{310,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5110},
-[3010]={groupID=1010,name=[[高级专注]],icon=3010,sortID=42,desc=[[战斗开始时,魔法伤害提升20%,持续2回合]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{310,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5210},
-[4010]={groupID=1010,name=[[超级专注]],icon=4010,sortID=42,desc=[[战斗开始时,魔法伤害提升25%,持续2回合]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{310,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5310},
-[1015]={groupID=1015,name=[[初级迅捷]],icon=1015,sortID=1,desc=[[速度额外提升3%+10点]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{311,1}},bingshuForgetReturn={{177,1000}},attrs={{204,300},{104,10}},fuwenBeSkill=5015},
-[2015]={groupID=1015,name=[[中级迅捷]],icon=2015,sortID=1,desc=[[速度额外提升9%+20点]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{311,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{204,900},{104,20}},fuwenBeSkill=5115},
-[3015]={groupID=1015,name=[[高级迅捷]],icon=3015,sortID=1,desc=[[速度额外提升15%+30点]],rare=1,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{311,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{204,1500},{104,30}},fuwenBeSkill=5215},
-[4015]={groupID=1015,name=[[超级迅捷]],icon=4015,sortID=1,desc=[[速度额外提升21%+40点]],rare=1,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{311,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{204,2100},{104,40}},fuwenBeSkill=5315},
-[1016]={groupID=1016,name=[[初级物连]],icon=1016,sortID=2,desc=[[物攻有20%概率触发连击,再次释放技能,伤害、控制率为原来50%]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{312,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5016},
-[2016]={groupID=1016,name=[[中级物连]],icon=2016,sortID=2,desc=[[物攻有30%概率触发连击,再次释放技能,伤害、控制率为原来50%]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{312,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5116},
-[3016]={groupID=1016,name=[[高级物连]],icon=3016,sortID=2,desc=[[物攻有40%概率触发连击,再次释放技能,伤害、控制率为原来50%]],rare=1,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{312,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5216},
-[4016]={groupID=1016,name=[[超级物连]],icon=4016,sortID=2,desc=[[物攻有50%概率触发连击,再次释放技能,伤害、控制率为原来50%]],rare=1,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{312,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5316},
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-[2017]={groupID=1017,name=[[中级法连]],icon=2017,sortID=3,desc=[[法攻有30%概率触发连击,再次释放技能,伤害、控制率为原来50%]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{313,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5117},
-[3017]={groupID=1017,name=[[高级法连]],icon=3017,sortID=3,desc=[[法攻有40%概率触发连击,再次释放技能,伤害、控制率为原来50%]],rare=1,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{313,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5217},
-[4017]={groupID=1017,name=[[超级法连]],icon=4017,sortID=3,desc=[[法攻有50%概率触发连击,再次释放技能,伤害、控制率为原来50%]],rare=1,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{313,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5317},
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-[3019]={groupID=1019,name=[[高级神力]],icon=3019,sortID=5,desc=[[物理伤害提升15%;攻击额外提高300点]],rare=2,lv=3,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{315,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{237,1500},{101,300}},fuwenBeSkill=5219},
-[4019]={groupID=1019,name=[[超级神力]],icon=4019,sortID=5,desc=[[物理伤害提升20%;攻击额外提高420点]],rare=2,lv=4,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{315,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{237,2000},{101,420}},fuwenBeSkill=5319},
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-[3023]={groupID=1023,name=[[高级镇压]],icon=3023,sortID=21,desc=[[对携带【生机】/【再生】的目标伤害提高25%]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{319,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5223},
-[4023]={groupID=1023,name=[[超级镇压]],icon=4023,sortID=21,desc=[[对携带【生机】/【再生】的目标伤害提高30%]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{319,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5323},
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-[2024]={groupID=1024,name=[[中级精准]],icon=2024,sortID=22,desc=[[命中提高10%;对携带【闪避】/【迅捷】的目标伤害提高10%]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{320,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{106,1000}},fuwenBeSkill=5124},
-[3024]={groupID=1024,name=[[高级精准]],icon=3024,sortID=22,desc=[[命中提高14%;对携带【闪避】/【迅捷】的目标伤害提高15%]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{320,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{106,1400}},fuwenBeSkill=5224},
-[4024]={groupID=1024,name=[[超级精准]],icon=4024,sortID=22,desc=[[命中提高18%;对携带【闪避】/【迅捷】的目标伤害提高20%]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{320,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{106,1800}},fuwenBeSkill=5324},
-[1025]={groupID=1025,name=[[初级净化]],icon=1025,sortID=23,desc=[[回合开始时,有30%概率清除自身所有负面状态]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{321,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5025},
-[2025]={groupID=1025,name=[[中级净化]],icon=2025,sortID=23,desc=[[回合开始时,有45%概率清除自身所有负面状态]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{321,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5125},
-[3025]={groupID=1025,name=[[高级净化]],icon=3025,sortID=23,desc=[[回合开始时,有60%概率清除自身所有负面状态]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{321,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5225},
-[4025]={groupID=1025,name=[[超级净化]],icon=4025,sortID=23,desc=[[回合开始时,有75%概率清除自身所有负面状态]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{321,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5325},
-[1026]={groupID=1026,name=[[初级抗控]],icon=1026,sortID=24,desc=[[抗控率提高4%,抗控越高,抵抗控制成功率越高]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{322,1}},bingshuForgetReturn={{177,1000}},attrs={{111,400}},fuwenBeSkill=5026},
-[2026]={groupID=1026,name=[[中级抗控]],icon=2026,sortID=24,desc=[[抗控率提高12%,抗控越高,抵抗控制成功率越高]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{322,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{111,1200}},fuwenBeSkill=5126},
-[3026]={groupID=1026,name=[[高级抗控]],icon=3026,sortID=24,desc=[[抗控率提高20%,抗控越高,抵抗控制成功率越高]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{322,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{111,2000}},fuwenBeSkill=5226},
-[4026]={groupID=1026,name=[[超级抗控]],icon=4026,sortID=24,desc=[[抗控率提高28%,抗控越高,抵抗控制成功率越高]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{322,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{111,2800}},fuwenBeSkill=5326},
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-[2027]={groupID=1027,name=[[中级穿透]],icon=2027,sortID=33,desc=[[破甲提高20%]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{323,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{110,2000}},fuwenBeSkill=5127},
-[3027]={groupID=1027,name=[[高级穿透]],icon=3027,sortID=33,desc=[[破甲提高30%]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{323,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{110,3000}},fuwenBeSkill=5227},
-[4027]={groupID=1027,name=[[超级穿透]],icon=4027,sortID=33,desc=[[破甲提高40%]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{323,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{110,4000}},fuwenBeSkill=5327},
-[1029]={groupID=1029,name=[[初级免伤]],icon=1029,sortID=35,desc=[[战斗开始时,前2回合免伤提高10%]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{324,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5029},
-[2029]={groupID=1029,name=[[中级免伤]],icon=2029,sortID=35,desc=[[战斗开始时,前2回合免伤提高20%]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{324,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5129},
-[3029]={groupID=1029,name=[[高级免伤]],icon=3029,sortID=35,desc=[[战斗开始时,前2回合免伤提高30%]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{324,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5229},
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-[1030]={groupID=1030,name=[[初级嗜血]],icon=1030,sortID=36,desc=[[使用物理伤害技能时,以伤害量的20%恢复攻击者自身生命值]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{325,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5030},
-[2030]={groupID=1030,name=[[中级嗜血]],icon=2030,sortID=36,desc=[[使用物理伤害技能时,以伤害量的25%恢复攻击者自身生命值]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{325,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5130},
-[3030]={groupID=1030,name=[[高级嗜血]],icon=3030,sortID=36,desc=[[使用物理伤害技能时,以伤害量的30%恢复攻击者自身生命值]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{325,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5230},
-[4030]={groupID=1030,name=[[超级嗜血]],icon=4030,sortID=36,desc=[[使用物理伤害技能时,以伤害量的35%恢复攻击者自身生命值]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{325,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5330},
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-[2031]={groupID=1031,name=[[中级降疗]],icon=2031,sortID=13,desc=[[攻击时有20%概率使目标治疗、被治疗效果降低12%,持续2回合]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{326,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5131},
-[3031]={groupID=1031,name=[[高级降疗]],icon=3031,sortID=13,desc=[[攻击时有30%概率使目标治疗、被治疗效果降低20%,持续2回合]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{326,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5231},
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-[1032]={groupID=1032,name=[[初级灭魂]],icon=1032,sortID=14,desc=[[攻击时有10%概率2回合无法复活;对有【神佑】/【保命】的伤害+3%]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{327,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5032},
-[2032]={groupID=1032,name=[[中级灭魂]],icon=2032,sortID=14,desc=[[攻击时有20%概率2回合无法复活;对有【神佑】/【保命】的伤害+9%]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{327,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5132},
-[3032]={groupID=1032,name=[[高级灭魂]],icon=3032,sortID=14,desc=[[攻击时有30%概率2回合无法复活;对有【神佑】/【保命】的伤害+15%]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{327,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5232},
-[4032]={groupID=1032,name=[[超级灭魂]],icon=4032,sortID=14,desc=[[攻击时有40%概率2回合无法复活;对有【神佑】/【保命】的伤害+21%]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{327,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5332},
-[1033]={groupID=1033,name=[[初级驱散]],icon=1033,sortID=15,desc=[[攻击时,10%概率驱散目标身上所有的增益buff]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{328,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5033},
-[2033]={groupID=1033,name=[[中级驱散]],icon=2033,sortID=15,desc=[[攻击时,20%概率驱散目标身上所有的增益buff]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{328,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5133},
-[3033]={groupID=1033,name=[[高级驱散]],icon=3033,sortID=15,desc=[[攻击时,30%概率驱散目标身上所有的增益buff]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{328,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5233},
-[4033]={groupID=1033,name=[[超级驱散]],icon=4033,sortID=15,desc=[[攻击时,40%概率驱散目标身上所有的增益buff]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{328,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5333},
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-[4034]={groupID=1034,name=[[超级冲击]],icon=4034,sortID=16,desc=[[伤害超过目标生命值上限24%时,50%概率使其晕眩2回合]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{329,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5334},
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-[4036]={groupID=1036,name=[[超级减速]],icon=4036,sortID=18,desc=[[攻击时,有50%概率降低目标10%速度,持续2回合]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{331,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5336},
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-[3037]={groupID=1037,name=[[高级荣光]],icon=3037,sortID=19,desc=[[死亡时,有50%概率提升全体友方25%攻击,持续2回合]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{332,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5237},
-[4037]={groupID=1037,name=[[超级荣光]],icon=4037,sortID=19,desc=[[死亡时,有60%概率提升全体友方35%攻击,持续2回合]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{332,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5337},
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-[2038]={groupID=1038,name=[[中级闪避]],icon=2038,sortID=20,desc=[[闪避提高10%;受带【神力】/【魔力】的单位攻击时,伤害降低10%]],rare=2,lv=2,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{333,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{114,1000}},fuwenBeSkill=5138},
-[3038]={groupID=1038,name=[[高级闪避]],icon=3038,sortID=20,desc=[[闪避提高14%;受带【神力】/【魔力】的单位攻击时,伤害降低15%]],rare=2,lv=3,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{333,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{114,1400}},fuwenBeSkill=5238},
-[4038]={groupID=1038,name=[[超级闪避]],icon=4038,sortID=20,desc=[[闪避提高18%;受带【神力】/【魔力】的单位攻击时,伤害降低20%]],rare=2,lv=4,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{333,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{114,1800}},fuwenBeSkill=5338},
-[1039]={groupID=1039,name=[[初级再生]],icon=1039,sortID=25,desc=[[回合开始时恢复自身生命值上限2%的生命值]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{334,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5039},
-[2039]={groupID=1039,name=[[中级再生]],icon=2039,sortID=25,desc=[[回合开始时恢复自身生命值上限4%的生命值]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{334,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5139},
-[3039]={groupID=1039,name=[[高级再生]],icon=3039,sortID=25,desc=[[回合开始时恢复自身生命值上限6%的生命值]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{334,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5239},
-[4039]={groupID=1039,name=[[超级再生]],icon=4039,sortID=25,desc=[[回合开始时恢复自身生命值上限8%的生命值]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{334,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5339},
-[1040]={groupID=1040,name=[[初级保命]],icon=1040,sortID=26,desc=[[死亡时有12%概率复活,复活时恢复少量生命值(每场最多触发3次)]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{335,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5040},
-[2040]={groupID=1040,name=[[中级保命]],icon=2040,sortID=26,desc=[[死亡时有36%概率复活,复活时恢复少量生命值(每场最多触发3次)]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{335,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5140},
-[3040]={groupID=1040,name=[[高级保命]],icon=3040,sortID=26,desc=[[死亡时有60%概率复活,复活时恢复少量生命值(每场最多触发3次)]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{335,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5240},
-[4040]={groupID=1040,name=[[超级保命]],icon=4040,sortID=26,desc=[[死亡时有84%概率复活,复活时恢复少量生命值(每场最多触发4次)]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{335,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5340},
-[1041]={groupID=1041,name=[[初级神佑]],icon=1041,sortID=27,desc=[[死亡时有8%概率复活,复活后恢复30%生命值(每场最多触发3次)]],rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{336,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5041},
-[2041]={groupID=1041,name=[[中级神佑]],icon=2041,sortID=27,desc=[[死亡时有12%概率复活,复活后恢复40%生命值(每场最多触发3次)]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{336,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5141},
-[3041]={groupID=1041,name=[[高级神佑]],icon=3041,sortID=27,desc=[[死亡时有16%概率复活,复活后恢复50%生命值(每场最多触发3次)]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{336,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5241},
-[4041]={groupID=1041,name=[[超级神佑]],icon=4041,sortID=27,desc=[[死亡时有20%概率复活,复活后恢复60%生命值(每场最多触发4次)]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{336,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5341},
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-[3042]={groupID=1042,name=[[高级抗暴]],icon=3042,sortID=28,desc=[[被暴击概率降低18%]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{337,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{239,1800}},fuwenBeSkill=5242},
-[4042]={groupID=1042,name=[[超级抗暴]],icon=4042,sortID=28,desc=[[被暴击概率降低24%]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{337,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{239,2400}},fuwenBeSkill=5342},
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-[2043]={groupID=1043,name=[[中级神体]],icon=2043,sortID=37,desc=[[受携带【狂暴】/【物连】/【法连】单位攻击时,受到的伤害降低9%]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{338,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5143},
-[3043]={groupID=1043,name=[[高级神体]],icon=3043,sortID=37,desc=[[受携带【狂暴】/【物连】/【法连】单位攻击时,受到的伤害降低15%]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{338,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5243},
-[4043]={groupID=1043,name=[[超级神体]],icon=4043,sortID=37,desc=[[受携带【狂暴】/【物连】/【法连】单位攻击时,受到的伤害降低21%]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{338,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5343},
-[1044]={groupID=1044,name=[[初级护盾]],icon=1044,sortID=38,desc=[[战斗开始,以自身血量的4%为全队附加【伤害吸收盾】,持续2回合,该效果不可叠加]],rare=2,lv=1,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{339,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5044},
-[2044]={groupID=1044,name=[[中级护盾]],icon=2044,sortID=38,desc=[[战斗开始,以自身血量的8%为全队附加【伤害吸收盾】,持续2回合,该效果不可叠加]],rare=2,lv=2,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{339,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5144},
-[3044]={groupID=1044,name=[[高级护盾]],icon=3044,sortID=38,desc=[[战斗开始,以自身血量的12%为全队附加【伤害吸收盾】,持续2回合,该效果不可叠加]],rare=2,lv=3,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{339,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5244},
-[4044]={groupID=1044,name=[[超级护盾]],icon=4044,sortID=38,desc=[[战斗开始,以自身血量的16%为全队附加【伤害吸收盾】,持续2回合,该效果不可叠加]],rare=2,lv=4,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{339,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5344},
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-[2045]={groupID=1045,name=[[中级清心]],icon=2045,sortID=39,desc=[[使用治疗/复活的主动技能时有30%概率解除随机一名队友的所有负面状态]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{340,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5145},
-[3045]={groupID=1045,name=[[高级清心]],icon=3045,sortID=39,desc=[[使用治疗/复活的主动技能时有40%概率解除随机一名队友的所有负面状态]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{340,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5245},
-[4045]={groupID=1045,name=[[超级清心]],icon=4045,sortID=39,desc=[[使用治疗/复活的主动技能时有50%概率解除随机一名队友的所有负面状态]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{340,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5345},
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-[2046]={groupID=1046,name=[[中级反伤]],icon=2046,sortID=40,desc=[[受到伤害时,有30%概率反弹35%伤害]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{341,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5146},
-[3046]={groupID=1046,name=[[高级反伤]],icon=3046,sortID=40,desc=[[受到伤害时,有40%概率反弹40%伤害]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{341,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5246},
-[4046]={groupID=1046,name=[[超级反伤]],icon=4046,sortID=40,desc=[[受到伤害时,有50%概率反弹50%伤害]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{341,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5346},
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-[2047]={groupID=1047,name=[[中级控制]],icon=2047,sortID=34,desc=[[控制率提高9%,控制越高,控制成功率越高]],rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{342,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{115,900}},fuwenBeSkill=5147},
-[3047]={groupID=1047,name=[[高级控制]],icon=3047,sortID=34,desc=[[控制率提高15%,控制越高,控制成功率越高]],rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{342,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{115,1500}},fuwenBeSkill=5247},
-[4047]={groupID=1047,name=[[超级控制]],icon=4047,sortID=34,desc=[[控制率提高21%,控制越高,控制成功率越高]],rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{342,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{115,2100}},fuwenBeSkill=5347},
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-[2048]={groupID=1048,name=[[中级吸取]],icon=2048,sortID=43,desc=[[使用法术伤害技能时,以伤害量的15%恢复攻击者自身生命值(恢复生命不超过自身生命20%)]],rare=2,lv=2,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{343,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5148},
-[3048]={groupID=1048,name=[[高级吸取]],icon=3048,sortID=43,desc=[[使用法术伤害技能时,以伤害量的20%恢复攻击者自身生命值(恢复生命不超过自身生命30%)]],rare=2,lv=3,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{343,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5248},
-[4048]={groupID=1048,name=[[超级吸取]],icon=4048,sortID=43,desc=[[使用法术伤害技能时,以伤害量的25%恢复攻击者自身生命值(恢复生命不超过自身生命40%)]],rare=2,lv=4,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{343,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5348}}end)();
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+[1002]={groupID=1002,name="初级战意",icon=1002,sortID=10,desc="生命值每降低1%,伤害提高0.1%",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{302,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5002},
+[1003]={groupID=1003,name="初级回音",icon=1003,sortID=11,desc="复活后闪避率提高5%,持续2回合",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{303,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5003},
+[1004]={groupID=1004,name="初级降临",icon=1004,sortID=12,desc="复活后攻击提高10%,持续2回合",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{304,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5004},
+[1005]={groupID=1005,name="初级魔免",icon=1005,sortID=29,desc="受到的魔法伤害降低5%",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{305,1}},bingshuForgetReturn={{177,1000}},attrs={{241,500}},fuwenBeSkill=5005},
+[1006]={groupID=1006,name="初级铁甲",icon=1006,sortID=30,desc="受到的物理伤害降低5%",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{306,1}},bingshuForgetReturn={{177,1000}},attrs={{240,500}},fuwenBeSkill=5006},
+[1007]={groupID=1007,name="初级生机",icon=1007,sortID=31,desc="英雄治疗和被治疗效果提升5%",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{307,1}},bingshuForgetReturn={{177,1000}},attrs={{234,500},{236,500}},fuwenBeSkill=5007},
+[1008]={groupID=1008,name="初级迟缓",icon=1008,sortID=32,desc="速度降低10%,生命值提高3%",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{308,1}},bingshuForgetReturn={{177,1000}},attrs={{204,-1000},{203,300}},fuwenBeSkill=5008},
+[1009]={groupID=1009,name="初级英勇",icon=1009,sortID=41,desc="战斗开始时,物理伤害提升10%,持续2回合",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{309,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5009},
+[1010]={groupID=1010,name="初级专注",icon=1010,sortID=42,desc="战斗开始时,魔法伤害提升10%,持续2回合",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{310,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5010},
+[1015]={groupID=1015,name="初级迅捷",icon=1015,sortID=1,desc="速度额外提升3%+10点",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{311,1}},bingshuForgetReturn={{177,1000}},attrs={{204,300},{104,10}},fuwenBeSkill=5015},
+[1016]={groupID=1016,name="初级物连",icon=1016,sortID=2,desc="物攻有20%概率触发连击,再次释放技能,伤害、控制率为原来50%",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{312,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5016},
+[1017]={groupID=1017,name="初级法连",icon=1017,sortID=3,desc="法攻有20%概率触发连击,再次释放技能,伤害、控制率为原来50%",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{313,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5017},
+[1018]={groupID=1018,name="初级魔力",icon=1018,sortID=4,desc="魔法伤害提升5%;攻击额外提高60点",rare=2,lv=1,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{314,1}},bingshuForgetReturn={{177,1000}},attrs={{238,500},{101,60}},fuwenBeSkill=5018},
+[1019]={groupID=1019,name="初级神力",icon=1019,sortID=5,desc="物理伤害提升5%;攻击额外提高60点",rare=2,lv=1,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{315,1}},bingshuForgetReturn={{177,1000}},attrs={{237,500},{101,60}},fuwenBeSkill=5019},
+[1020]={groupID=1020,name="初级追击",icon=1020,sortID=6,desc="使用物理技能击杀目标时,60%概率再次进行1次普攻",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{316,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5020},
+[1021]={groupID=1021,name="初级暴追",icon=1021,sortID=7,desc="使用物理技能造成暴击时,40%概率再次进行1次普攻(反击类技能爆追触发概率降低一半)",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{317,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5021},
+[1022]={groupID=1022,name="初级暴怒",icon=1022,sortID=8,desc="暴伤提高10%",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{318,1}},bingshuForgetReturn={{177,1000}},attrs={{109,1000}},fuwenBeSkill=5022},
+[1023]={groupID=1023,name="初级镇压",icon=1023,sortID=21,desc="对携带【生机】/【再生】的目标伤害提高15%",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{319,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5023},
+[1024]={groupID=1024,name="初级精准",icon=1024,sortID=22,desc="命中提高6%;对携带【闪避】/【迅捷】的目标伤害提高5%",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{320,1}},bingshuForgetReturn={{177,1000}},attrs={{106,600}},fuwenBeSkill=5024},
+[1025]={groupID=1025,name="初级净化",icon=1025,sortID=23,desc="回合开始时,有30%概率清除自身所有负面状态",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{321,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5025},
+[1026]={groupID=1026,name="初级抗控",icon=1026,sortID=24,desc="抗控率提高4%,抗控越高,抵抗控制成功率越高",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{322,1}},bingshuForgetReturn={{177,1000}},attrs={{111,400}},fuwenBeSkill=5026},
+[1027]={groupID=1027,name="初级穿透",icon=1027,sortID=33,desc="破甲提高10%",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{323,1}},bingshuForgetReturn={{177,1000}},attrs={{110,1000}},fuwenBeSkill=5027},
+[1029]={groupID=1029,name="初级免伤",icon=1029,sortID=35,desc="战斗开始时,前2回合免伤提高10%",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{324,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5029},
+[1030]={groupID=1030,name="初级嗜血",icon=1030,sortID=36,desc="使用物理伤害技能时,以伤害量的20%恢复攻击者自身生命值",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{325,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5030},
+[1031]={groupID=1031,name="初级降疗",icon=1031,sortID=13,desc="攻击时有10%概率使目标治疗、被治疗效果降低4%,持续2回合",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{326,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5031},
+[1032]={groupID=1032,name="初级灭魂",icon=1032,sortID=14,desc="攻击时有10%概率2回合无法复活;对有【神佑】/【保命】的伤害+3%",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{327,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5032},
+[1033]={groupID=1033,name="初级驱散",icon=1033,sortID=15,desc="攻击时,10%概率驱散目标身上所有的增益buff",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{328,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5033},
+[1034]={groupID=1034,name="初级冲击",icon=1034,sortID=16,desc="伤害超过目标生命值上限30%时,20%概率使其晕眩2回合",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{329,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5034},
+[1035]={groupID=1035,name="初级挑衅",icon=1035,sortID=17,desc="攻击时,有4%概率强制令目标对自己进行普攻,持续1回合",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{330,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5035},
+[1036]={groupID=1036,name="初级减速",icon=1036,sortID=18,desc="攻击时,有20%概率降低目标10%速度,持续2回合",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{331,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5036},
+[1037]={groupID=1037,name="初级荣光",icon=1037,sortID=19,desc="死亡时,有30%概率提升全体友方5%攻击,持续2回合",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{332,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5037},
+[1038]={groupID=1038,name="初级闪避",icon=1038,sortID=20,desc="闪避提高6%;受带【神力】/【魔力】的单位攻击时,伤害降低5%",rare=2,lv=1,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{333,1}},bingshuForgetReturn={{177,1000}},attrs={{114,600}},fuwenBeSkill=5038},
+[1039]={groupID=1039,name="初级再生",icon=1039,sortID=25,desc="回合开始时恢复自身生命值上限2%的生命值",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{334,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5039},
+[1040]={groupID=1040,name="初级保命",icon=1040,sortID=26,desc="死亡时有12%概率复活,复活时恢复少量生命值(每场最多触发3次)",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{335,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5040},
+[1041]={groupID=1041,name="初级神佑",icon=1041,sortID=27,desc="死亡时有8%概率复活,复活后恢复30%生命值(每场最多触发3次)",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{336,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5041},
+[1042]={groupID=1042,name="初级抗暴",icon=1042,sortID=28,desc="被暴击概率降低6%",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{337,1}},bingshuForgetReturn={{177,1000}},attrs={{239,600}},fuwenBeSkill=5042},
+[1043]={groupID=1043,name="初级神体",icon=1043,sortID=37,desc="受携带【狂暴】/【物连】/【法连】单位攻击时,受到的伤害降低3%",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{338,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5043},
+[1044]={groupID=1044,name="初级护盾",icon=1044,sortID=38,desc="战斗开始,以自身血量的4%为全队附加【伤害吸收盾】,持续2回合,该效果不可叠加",rare=2,lv=1,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{339,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5044},
+[1045]={groupID=1045,name="初级清心",icon=1045,sortID=39,desc="使用治疗/复活的主动技能时有20%概率解除随机一名队友的所有负面状态",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{340,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5045},
+[1046]={groupID=1046,name="初级反伤",icon=1046,sortID=40,desc="受到伤害时,有20%概率反弹30%伤害",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{341,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5046},
+[1047]={groupID=1047,name="初级控制",icon=1047,sortID=34,desc="控制率提高3%,控制越高,控制成功率越高",rare=0,lv=1,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{342,1}},bingshuForgetReturn={{177,1000}},attrs={{115,300}},fuwenBeSkill=5047},
+[1048]={groupID=1048,name="初级吸取",icon=1048,sortID=43,desc="使用法术伤害技能时,以伤害量的10%恢复攻击者自身生命值(恢复生命不超过自身生命10%)",rare=2,lv=1,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{343,1}},bingshuForgetReturn={{177,1000}},attrs={},fuwenBeSkill=5048},
+[2001]={groupID=1001,name="中级狂暴",icon=2001,sortID=9,desc="暴击率提高11%",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{301,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{108,1100}},fuwenBeSkill=5101},
+[2002]={groupID=1002,name="中级战意",icon=2002,sortID=10,desc="生命值每降低1%,伤害提高0.2%",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{302,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5102},
+[2003]={groupID=1003,name="中级回音",icon=2003,sortID=11,desc="复活后闪避率提高15%,持续2回合",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{303,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5103},
+[2004]={groupID=1004,name="中级降临",icon=2004,sortID=12,desc="复活后攻击提高20%,持续2回合",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{304,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5104},
+[2005]={groupID=1005,name="中级魔免",icon=2005,sortID=29,desc="受到的魔法伤害降低10%",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{305,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{241,1000}},fuwenBeSkill=5105},
+[2006]={groupID=1006,name="中级铁甲",icon=2006,sortID=30,desc="受到的物理伤害降低10%",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{306,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{240,1000}},fuwenBeSkill=5106},
+[2007]={groupID=1007,name="中级生机",icon=2007,sortID=31,desc="英雄治疗和被治疗效果提升10%",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{307,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{234,1000},{236,1000}},fuwenBeSkill=5107},
+[2008]={groupID=1008,name="中级迟缓",icon=2008,sortID=32,desc="速度降低10%,生命值提高9%",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{308,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{204,-1000},{203,900}},fuwenBeSkill=5108},
+[2009]={groupID=1009,name="中级英勇",icon=2009,sortID=41,desc="战斗开始时,物理伤害提升15%,持续2回合",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{309,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5109},
+[2010]={groupID=1010,name="中级专注",icon=2010,sortID=42,desc="战斗开始时,魔法伤害提升15%,持续2回合",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{310,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5110},
+[2015]={groupID=1015,name="中级迅捷",icon=2015,sortID=1,desc="速度额外提升9%+20点",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{311,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{204,900},{104,20}},fuwenBeSkill=5115},
+[2016]={groupID=1016,name="中级物连",icon=2016,sortID=2,desc="物攻有30%概率触发连击,再次释放技能,伤害、控制率为原来50%",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{312,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5116},
+[2017]={groupID=1017,name="中级法连",icon=2017,sortID=3,desc="法攻有30%概率触发连击,再次释放技能,伤害、控制率为原来50%",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{313,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5117},
+[2018]={groupID=1018,name="中级魔力",icon=2018,sortID=4,desc="魔法伤害提升10%;攻击额外提高180点",rare=2,lv=2,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{314,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{238,1000},{101,180}},fuwenBeSkill=5118},
+[2019]={groupID=1019,name="中级神力",icon=2019,sortID=5,desc="物理伤害提升10%;攻击额外提高180点",rare=2,lv=2,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{315,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{237,1000},{101,180}},fuwenBeSkill=5119},
+[2020]={groupID=1020,name="中级追击",icon=2020,sortID=6,desc="使用物理技能击杀目标时,80%概率再次进行1次普攻",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{316,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5120},
+[2021]={groupID=1021,name="中级暴追",icon=2021,sortID=7,desc="使用物理技能造成暴击时,60%概率再次进行1次普攻(反击类技能爆追触发概率降低一半)",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{317,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5121},
+[2022]={groupID=1022,name="中级暴怒",icon=2022,sortID=8,desc="暴伤提高20%",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{318,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{109,2000}},fuwenBeSkill=5122},
+[2023]={groupID=1023,name="中级镇压",icon=2023,sortID=21,desc="对携带【生机】/【再生】的目标伤害提高20%",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{319,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5123},
+[2024]={groupID=1024,name="中级精准",icon=2024,sortID=22,desc="命中提高10%;对携带【闪避】/【迅捷】的目标伤害提高10%",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{320,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{106,1000}},fuwenBeSkill=5124},
+[2025]={groupID=1025,name="中级净化",icon=2025,sortID=23,desc="回合开始时,有45%概率清除自身所有负面状态",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{321,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5125},
+[2026]={groupID=1026,name="中级抗控",icon=2026,sortID=24,desc="抗控率提高12%,抗控越高,抵抗控制成功率越高",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{322,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{111,1200}},fuwenBeSkill=5126},
+[2027]={groupID=1027,name="中级穿透",icon=2027,sortID=33,desc="破甲提高20%",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{323,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{110,2000}},fuwenBeSkill=5127},
+[2029]={groupID=1029,name="中级免伤",icon=2029,sortID=35,desc="战斗开始时,前2回合免伤提高20%",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{324,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5129},
+[2030]={groupID=1030,name="中级嗜血",icon=2030,sortID=36,desc="使用物理伤害技能时,以伤害量的25%恢复攻击者自身生命值",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{325,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5130},
+[2031]={groupID=1031,name="中级降疗",icon=2031,sortID=13,desc="攻击时有20%概率使目标治疗、被治疗效果降低12%,持续2回合",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{326,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5131},
+[2032]={groupID=1032,name="中级灭魂",icon=2032,sortID=14,desc="攻击时有20%概率2回合无法复活;对有【神佑】/【保命】的伤害+9%",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{327,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5132},
+[2033]={groupID=1033,name="中级驱散",icon=2033,sortID=15,desc="攻击时,20%概率驱散目标身上所有的增益buff",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{328,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5133},
+[2034]={groupID=1034,name="中级冲击",icon=2034,sortID=16,desc="伤害超过目标生命值上限28%时,30%概率使其晕眩2回合",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{329,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5134},
+[2035]={groupID=1035,name="中级挑衅",icon=2035,sortID=17,desc="攻击时,有8%概率强制令目标对自己进行普攻,持续1回合",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{330,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5135},
+[2036]={groupID=1036,name="中级减速",icon=2036,sortID=18,desc="攻击时,有30%概率降低目标10%速度,持续2回合",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{331,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5136},
+[2037]={groupID=1037,name="中级荣光",icon=2037,sortID=19,desc="死亡时,有40%概率提升全体友方15%攻击,持续2回合",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{332,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5137},
+[2038]={groupID=1038,name="中级闪避",icon=2038,sortID=20,desc="闪避提高10%;受带【神力】/【魔力】的单位攻击时,伤害降低10%",rare=2,lv=2,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{333,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{114,1000}},fuwenBeSkill=5138},
+[2039]={groupID=1039,name="中级再生",icon=2039,sortID=25,desc="回合开始时恢复自身生命值上限4%的生命值",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{334,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5139},
+[2040]={groupID=1040,name="中级保命",icon=2040,sortID=26,desc="死亡时有36%概率复活,复活时恢复少量生命值(每场最多触发3次)",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{335,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5140},
+[2041]={groupID=1041,name="中级神佑",icon=2041,sortID=27,desc="死亡时有12%概率复活,复活后恢复40%生命值(每场最多触发3次)",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{336,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5141},
+[2042]={groupID=1042,name="中级抗暴",icon=2042,sortID=28,desc="被暴击概率降低12%",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{337,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{239,1200}},fuwenBeSkill=5142},
+[2043]={groupID=1043,name="中级神体",icon=2043,sortID=37,desc="受携带【狂暴】/【物连】/【法连】单位攻击时,受到的伤害降低9%",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{338,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5143},
+[2044]={groupID=1044,name="中级护盾",icon=2044,sortID=38,desc="战斗开始,以自身血量的8%为全队附加【伤害吸收盾】,持续2回合,该效果不可叠加",rare=2,lv=2,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{339,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5144},
+[2045]={groupID=1045,name="中级清心",icon=2045,sortID=39,desc="使用治疗/复活的主动技能时有30%概率解除随机一名队友的所有负面状态",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{340,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5145},
+[2046]={groupID=1046,name="中级反伤",icon=2046,sortID=40,desc="受到伤害时,有30%概率反弹35%伤害",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{341,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5146},
+[2047]={groupID=1047,name="中级控制",icon=2047,sortID=34,desc="控制率提高9%,控制越高,控制成功率越高",rare=0,lv=2,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{342,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={{115,900}},fuwenBeSkill=5147},
+[2048]={groupID=1048,name="中级吸取",icon=2048,sortID=43,desc="使用法术伤害技能时,以伤害量的15%恢复攻击者自身生命值(恢复生命不超过自身生命20%)",rare=2,lv=2,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{343,3},{177,10000}},bingshuForgetReturn={{177,11000}},attrs={},fuwenBeSkill=5148},
+[3001]={groupID=1001,name="高级狂暴",icon=3001,sortID=9,desc="暴击率提高17%",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{301,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{108,1700}},fuwenBeSkill=5201},
+[3002]={groupID=1002,name="高级战意",icon=3002,sortID=10,desc="生命值每降低1%,伤害提高0.3%",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{302,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5202},
+[3003]={groupID=1003,name="高级回音",icon=3003,sortID=11,desc="复活后闪避率提高25%,持续2回合",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{303,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5203},
+[3004]={groupID=1004,name="高级降临",icon=3004,sortID=12,desc="复活后攻击提高30%,持续2回合",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{304,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5204},
+[3005]={groupID=1005,name="高级魔免",icon=3005,sortID=29,desc="受到的魔法伤害降低15%",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{305,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{241,1500}},fuwenBeSkill=5205},
+[3006]={groupID=1006,name="高级铁甲",icon=3006,sortID=30,desc="受到的物理伤害降低15%",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{306,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{240,1500}},fuwenBeSkill=5206},
+[3007]={groupID=1007,name="高级生机",icon=3007,sortID=31,desc="英雄治疗和被治疗效果提升15%",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{307,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{234,1500},{236,1500}},fuwenBeSkill=5207},
+[3008]={groupID=1008,name="高级迟缓",icon=3008,sortID=32,desc="速度降低10%,生命值提高15%",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{308,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{204,-1000},{203,1500}},fuwenBeSkill=5208},
+[3009]={groupID=1009,name="高级英勇",icon=3009,sortID=41,desc="战斗开始时,物理伤害提升20%,持续2回合",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{309,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5209},
+[3010]={groupID=1010,name="高级专注",icon=3010,sortID=42,desc="战斗开始时,魔法伤害提升20%,持续2回合",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{310,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5210},
+[3015]={groupID=1015,name="高级迅捷",icon=3015,sortID=1,desc="速度额外提升15%+30点",rare=1,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{311,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{204,1500},{104,30}},fuwenBeSkill=5215},
+[3016]={groupID=1016,name="高级物连",icon=3016,sortID=2,desc="物攻有40%概率触发连击,再次释放技能,伤害、控制率为原来50%",rare=1,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{312,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5216},
+[3017]={groupID=1017,name="高级法连",icon=3017,sortID=3,desc="法攻有40%概率触发连击,再次释放技能,伤害、控制率为原来50%",rare=1,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{313,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5217},
+[3018]={groupID=1018,name="高级魔力",icon=3018,sortID=4,desc="魔法伤害提升15%;攻击额外提高300点",rare=2,lv=3,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{314,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{238,1500},{101,300}},fuwenBeSkill=5218},
+[3019]={groupID=1019,name="高级神力",icon=3019,sortID=5,desc="物理伤害提升15%;攻击额外提高300点",rare=2,lv=3,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{315,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{237,1500},{101,300}},fuwenBeSkill=5219},
+[3020]={groupID=1020,name="高级追击",icon=3020,sortID=6,desc="使用物理技能击杀目标时,100%概率再次进行1次普攻",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{316,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5220},
+[3021]={groupID=1021,name="高级暴追",icon=3021,sortID=7,desc="使用物理技能造成暴击时,80%概率再次进行1次普攻(反击类技能爆追触发概率降低一半)",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{317,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5221},
+[3022]={groupID=1022,name="高级暴怒",icon=3022,sortID=8,desc="暴伤提高30%",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{318,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{109,3000}},fuwenBeSkill=5222},
+[3023]={groupID=1023,name="高级镇压",icon=3023,sortID=21,desc="对携带【生机】/【再生】的目标伤害提高25%",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{319,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5223},
+[3024]={groupID=1024,name="高级精准",icon=3024,sortID=22,desc="命中提高14%;对携带【闪避】/【迅捷】的目标伤害提高15%",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{320,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{106,1400}},fuwenBeSkill=5224},
+[3025]={groupID=1025,name="高级净化",icon=3025,sortID=23,desc="回合开始时,有60%概率清除自身所有负面状态",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{321,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5225},
+[3026]={groupID=1026,name="高级抗控",icon=3026,sortID=24,desc="抗控率提高20%,抗控越高,抵抗控制成功率越高",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{322,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{111,2000}},fuwenBeSkill=5226},
+[3027]={groupID=1027,name="高级穿透",icon=3027,sortID=33,desc="破甲提高30%",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{323,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{110,3000}},fuwenBeSkill=5227},
+[3029]={groupID=1029,name="高级免伤",icon=3029,sortID=35,desc="战斗开始时,前2回合免伤提高30%",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{324,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5229},
+[3030]={groupID=1030,name="高级嗜血",icon=3030,sortID=36,desc="使用物理伤害技能时,以伤害量的30%恢复攻击者自身生命值",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{325,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5230},
+[3031]={groupID=1031,name="高级降疗",icon=3031,sortID=13,desc="攻击时有30%概率使目标治疗、被治疗效果降低20%,持续2回合",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{326,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5231},
+[3032]={groupID=1032,name="高级灭魂",icon=3032,sortID=14,desc="攻击时有30%概率2回合无法复活;对有【神佑】/【保命】的伤害+15%",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{327,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5232},
+[3033]={groupID=1033,name="高级驱散",icon=3033,sortID=15,desc="攻击时,30%概率驱散目标身上所有的增益buff",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{328,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5233},
+[3034]={groupID=1034,name="高级冲击",icon=3034,sortID=16,desc="伤害超过目标生命值上限26%时,40%概率使其晕眩2回合",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{329,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5234},
+[3035]={groupID=1035,name="高级挑衅",icon=3035,sortID=17,desc="攻击时,有12%概率强制令目标对自己进行普攻,持续1回合",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{330,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5235},
+[3036]={groupID=1036,name="高级减速",icon=3036,sortID=18,desc="攻击时,有40%概率降低目标10%速度,持续2回合",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{331,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5236},
+[3037]={groupID=1037,name="高级荣光",icon=3037,sortID=19,desc="死亡时,有50%概率提升全体友方25%攻击,持续2回合",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{332,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5237},
+[3038]={groupID=1038,name="高级闪避",icon=3038,sortID=20,desc="闪避提高14%;受带【神力】/【魔力】的单位攻击时,伤害降低15%",rare=2,lv=3,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{333,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{114,1400}},fuwenBeSkill=5238},
+[3039]={groupID=1039,name="高级再生",icon=3039,sortID=25,desc="回合开始时恢复自身生命值上限6%的生命值",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{334,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5239},
+[3040]={groupID=1040,name="高级保命",icon=3040,sortID=26,desc="死亡时有60%概率复活,复活时恢复少量生命值(每场最多触发3次)",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{335,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5240},
+[3041]={groupID=1041,name="高级神佑",icon=3041,sortID=27,desc="死亡时有16%概率复活,复活后恢复50%生命值(每场最多触发3次)",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{336,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5241},
+[3042]={groupID=1042,name="高级抗暴",icon=3042,sortID=28,desc="被暴击概率降低18%",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{337,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{239,1800}},fuwenBeSkill=5242},
+[3043]={groupID=1043,name="高级神体",icon=3043,sortID=37,desc="受携带【狂暴】/【物连】/【法连】单位攻击时,受到的伤害降低15%",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{338,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5243},
+[3044]={groupID=1044,name="高级护盾",icon=3044,sortID=38,desc="战斗开始,以自身血量的12%为全队附加【伤害吸收盾】,持续2回合,该效果不可叠加",rare=2,lv=3,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{339,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5244},
+[3045]={groupID=1045,name="高级清心",icon=3045,sortID=39,desc="使用治疗/复活的主动技能时有40%概率解除随机一名队友的所有负面状态",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{340,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5245},
+[3046]={groupID=1046,name="高级反伤",icon=3046,sortID=40,desc="受到伤害时,有40%概率反弹40%伤害",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{341,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5246},
+[3047]={groupID=1047,name="高级控制",icon=3047,sortID=34,desc="控制率提高15%,控制越高,控制成功率越高",rare=0,lv=3,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{342,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={{115,1500}},fuwenBeSkill=5247},
+[3048]={groupID=1048,name="高级吸取",icon=3048,sortID=43,desc="使用法术伤害技能时,以伤害量的20%恢复攻击者自身生命值(恢复生命不超过自身生命30%)",rare=2,lv=3,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{343,5},{177,30000}},bingshuForgetReturn={{177,20000}},attrs={},fuwenBeSkill=5248},
+[4001]={groupID=1001,name="超级狂暴",icon=4001,sortID=9,desc="暴击率提高23%",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{301,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{108,2300}},fuwenBeSkill=5301},
+[4002]={groupID=1002,name="超级战意",icon=4002,sortID=10,desc="生命值每降低1%,伤害提高0.4%",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{302,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5302},
+[4003]={groupID=1003,name="超级回音",icon=4003,sortID=11,desc="复活后闪避率提高35%,持续2回合",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{303,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5303},
+[4004]={groupID=1004,name="超级降临",icon=4004,sortID=12,desc="复活后攻击提高40%,持续2回合",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{304,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5304},
+[4005]={groupID=1005,name="超级魔免",icon=4005,sortID=29,desc="受到的魔法伤害降低20%",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{305,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{241,2000}},fuwenBeSkill=5305},
+[4006]={groupID=1006,name="超级铁甲",icon=4006,sortID=30,desc="受到的物理伤害降低20%",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{306,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{240,2000}},fuwenBeSkill=5306},
+[4007]={groupID=1007,name="超级生机",icon=4007,sortID=31,desc="英雄治疗和被治疗效果提升20%",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{307,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{234,2000},{236,2000}},fuwenBeSkill=5307},
+[4008]={groupID=1008,name="超级迟缓",icon=4008,sortID=32,desc="速度降低10%,生命值提高21%",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{308,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{204,-1000},{203,2100}},fuwenBeSkill=5308},
+[4009]={groupID=1009,name="超级英勇",icon=4009,sortID=41,desc="战斗开始时,物理伤害提升25%,持续2回合",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{309,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5309},
+[4010]={groupID=1010,name="超级专注",icon=4010,sortID=42,desc="战斗开始时,魔法伤害提升25%,持续2回合",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{310,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5310},
+[4015]={groupID=1015,name="超级迅捷",icon=4015,sortID=1,desc="速度额外提升21%+40点",rare=1,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{311,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{204,2100},{104,40}},fuwenBeSkill=5315},
+[4016]={groupID=1016,name="超级物连",icon=4016,sortID=2,desc="物攻有50%概率触发连击,再次释放技能,伤害、控制率为原来50%",rare=1,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{312,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5316},
+[4017]={groupID=1017,name="超级法连",icon=4017,sortID=3,desc="法攻有50%概率触发连击,再次释放技能,伤害、控制率为原来50%",rare=1,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{313,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5317},
+[4018]={groupID=1018,name="超级魔力",icon=4018,sortID=4,desc="魔法伤害提升20%;攻击额外提高420点",rare=2,lv=4,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{314,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{238,2000},{101,420}},fuwenBeSkill=5318},
+[4019]={groupID=1019,name="超级神力",icon=4019,sortID=5,desc="物理伤害提升20%;攻击额外提高420点",rare=2,lv=4,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{315,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{237,2000},{101,420}},fuwenBeSkill=5319},
+[4020]={groupID=1020,name="超级追击",icon=4020,sortID=6,desc="使用物理技能击杀目标时,100%概率再次进行1次120%伤害普攻",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{316,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5320},
+[4021]={groupID=1021,name="超级暴追",icon=4021,sortID=7,desc="使用物理技能造成暴击时,100%概率再次进行1次普攻(反击类技能爆追触发概率降低一半)",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{317,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5321},
+[4022]={groupID=1022,name="超级暴怒",icon=4022,sortID=8,desc="暴伤提高40%",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{318,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{109,4000}},fuwenBeSkill=5322},
+[4023]={groupID=1023,name="超级镇压",icon=4023,sortID=21,desc="对携带【生机】/【再生】的目标伤害提高30%",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{319,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5323},
+[4024]={groupID=1024,name="超级精准",icon=4024,sortID=22,desc="命中提高18%;对携带【闪避】/【迅捷】的目标伤害提高20%",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{320,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{106,1800}},fuwenBeSkill=5324},
+[4025]={groupID=1025,name="超级净化",icon=4025,sortID=23,desc="回合开始时,有75%概率清除自身所有负面状态",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{321,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5325},
+[4026]={groupID=1026,name="超级抗控",icon=4026,sortID=24,desc="抗控率提高28%,抗控越高,抵抗控制成功率越高",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{322,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{111,2800}},fuwenBeSkill=5326},
+[4027]={groupID=1027,name="超级穿透",icon=4027,sortID=33,desc="破甲提高40%",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{323,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{110,4000}},fuwenBeSkill=5327},
+[4029]={groupID=1029,name="超级免伤",icon=4029,sortID=35,desc="战斗开始时,前2回合免伤提高40%",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{324,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5329},
+[4030]={groupID=1030,name="超级嗜血",icon=4030,sortID=36,desc="使用物理伤害技能时,以伤害量的35%恢复攻击者自身生命值",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{325,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5330},
+[4031]={groupID=1031,name="超级降疗",icon=4031,sortID=13,desc="攻击时有40%概率使目标治疗、被治疗效果降低28%,持续2回合",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{326,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5331},
+[4032]={groupID=1032,name="超级灭魂",icon=4032,sortID=14,desc="攻击时有40%概率2回合无法复活;对有【神佑】/【保命】的伤害+21%",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{327,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5332},
+[4033]={groupID=1033,name="超级驱散",icon=4033,sortID=15,desc="攻击时,40%概率驱散目标身上所有的增益buff",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{328,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5333},
+[4034]={groupID=1034,name="超级冲击",icon=4034,sortID=16,desc="伤害超过目标生命值上限24%时,50%概率使其晕眩2回合",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{329,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5334},
+[4035]={groupID=1035,name="超级挑衅",icon=4035,sortID=17,desc="攻击时,有16%概率强制令目标对自己进行普攻,持续1回合",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{330,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5335},
+[4036]={groupID=1036,name="超级减速",icon=4036,sortID=18,desc="攻击时,有50%概率降低目标10%速度,持续2回合",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{331,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5336},
+[4037]={groupID=1037,name="超级荣光",icon=4037,sortID=19,desc="死亡时,有60%概率提升全体友方35%攻击,持续2回合",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{332,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5337},
+[4038]={groupID=1038,name="超级闪避",icon=4038,sortID=20,desc="闪避提高18%;受带【神力】/【魔力】的单位攻击时,伤害降低20%",rare=2,lv=4,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{333,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{114,1800}},fuwenBeSkill=5338},
+[4039]={groupID=1039,name="超级再生",icon=4039,sortID=25,desc="回合开始时恢复自身生命值上限8%的生命值",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{334,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5339},
+[4040]={groupID=1040,name="超级保命",icon=4040,sortID=26,desc="死亡时有84%概率复活,复活时恢复少量生命值(每场最多触发4次)",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{335,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5340},
+[4041]={groupID=1041,name="超级神佑",icon=4041,sortID=27,desc="死亡时有20%概率复活,复活后恢复60%生命值(每场最多触发4次)",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{336,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5341},
+[4042]={groupID=1042,name="超级抗暴",icon=4042,sortID=28,desc="被暴击概率降低24%",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{337,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{239,2400}},fuwenBeSkill=5342},
+[4043]={groupID=1043,name="超级神体",icon=4043,sortID=37,desc="受携带【狂暴】/【物连】/【法连】单位攻击时,受到的伤害降低21%",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{338,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5343},
+[4044]={groupID=1044,name="超级护盾",icon=4044,sortID=38,desc="战斗开始,以自身血量的16%为全队附加【伤害吸收盾】,持续2回合,该效果不可叠加",rare=2,lv=4,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{339,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5344},
+[4045]={groupID=1045,name="超级清心",icon=4045,sortID=39,desc="使用治疗/复活的主动技能时有50%概率解除随机一名队友的所有负面状态",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{340,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5345},
+[4046]={groupID=1046,name="超级反伤",icon=4046,sortID=40,desc="受到伤害时,有50%概率反弹50%伤害",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{341,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5346},
+[4047]={groupID=1047,name="超级控制",icon=4047,sortID=34,desc="控制率提高21%,控制越高,控制成功率越高",rare=0,lv=4,isFuwenSkill=1,isBingshuSkill=1,bingshuUpNeed={{342,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={{115,2100}},fuwenBeSkill=5347},
+[4048]={groupID=1048,name="超级吸取",icon=4048,sortID=43,desc="使用法术伤害技能时,以伤害量的25%恢复攻击者自身生命值(恢复生命不超过自身生命40%)",rare=2,lv=4,isFuwenSkill=0,isBingshuSkill=1,bingshuUpNeed={{343,10},{135,100},{177,50000}},bingshuForgetReturn={{177,40000}},attrs={},fuwenBeSkill=5348}}end)();
 (function()hechengRule={
 (function()hechengRule={
-[80001]={limit=30,hechengCost={10000,30000,50000,70000},hechengRate={20,40,70,100},newFuwenID=80002,failRonglian=5,desc1=[[[攻击]、[生命]、[防御]、[速度]<br/>从以上基础属性中随机获得1种]],desc2=[[1.[低级技能]<br/><br/>随机获得1种低级被动技能]]},
-[80002]={limit=40,hechengCost={90000,190000,290000,390000},hechengRate={20,40,70,100},newFuwenID=80003,failRonglian=21,desc1=[[[攻击]、[生命]、[防御]、[速度]<br/>从以上基础属性中随机获得1种]],desc2=[[1.[低级技能]+[低级技能]<br/>2.[低级技能]+[中级技能]<br/>3.[中级技能]<br/><br/>随机获得以上被动技能组合中的1种]]},
-[80003]={limit=50,hechengCost={290000,580000,880000,1170000},hechengRate={20,40,70,100},newFuwenID=80004,failRonglian=101,desc1=[[[攻击]、[生命]、[防御]、[速度]<br/>从以上基础属性中随机获得1种]],desc2=[[1.[高级技能]+[中级技能]<br/>2.[高级技能]+[低级技能]<br/>3.[中级技能]+[中级技能]<br/>4.[高级技能]<br/><br/>随机获得以上被动技能组合中的1种]]},
-[80004]={limit=60,hechengCost={490000,980000,1470000,1960000},hechengRate={20,40,70,100},newFuwenID=80005,failRonglian=505,desc1=[[[攻击]、[生命]、[防御]、[速度]<br/>从以上基础属性+随机1种百分比属性]],desc2=[[1.[高级技能]+[高级技能]<br/>2.[高级技能]+[中级技能]<br/><br/>随机获得以上被动技能组合中的1种]]}}end)();
+[80001]={limit=30,hechengCost={10000,30000,50000,70000},hechengRate={20,40,70,100},newFuwenID=80002,failRonglian=5,desc1="[攻击]、[生命]、[防御]、[速度]<br/>从以上基础属性中随机获得1种",desc2="1.[低级技能]<br/><br/>随机获得1种低级被动技能"},
+[80002]={limit=40,hechengCost={90000,190000,290000,390000},hechengRate={20,40,70,100},newFuwenID=80003,failRonglian=21,desc1="[攻击]、[生命]、[防御]、[速度]<br/>从以上基础属性中随机获得1种",desc2="1.[低级技能]+[低级技能]<br/>2.[低级技能]+[中级技能]<br/>3.[中级技能]<br/><br/>随机获得以上被动技能组合中的1种"},
+[80003]={limit=50,hechengCost={290000,580000,880000,1170000},hechengRate={20,40,70,100},newFuwenID=80004,failRonglian=101,desc1="[攻击]、[生命]、[防御]、[速度]<br/>从以上基础属性中随机获得1种",desc2="1.[高级技能]+[中级技能]<br/>2.[高级技能]+[低级技能]<br/>3.[中级技能]+[中级技能]<br/>4.[高级技能]<br/><br/>随机获得以上被动技能组合中的1种"},
+[80004]={limit=60,hechengCost={490000,980000,1470000,1960000},hechengRate={20,40,70,100},newFuwenID=80005,failRonglian=505,desc1="[攻击]、[生命]、[防御]、[速度]<br/>从以上基础属性+随机1种百分比属性",desc2="1.[高级技能]+[高级技能]<br/>2.[高级技能]+[中级技能]<br/><br/>随机获得以上被动技能组合中的1种"}}end)();
 (function()define={
 (function()define={
 [1]={bingshuForgetCosts={100,200,300,600}}}end)();
 [1]={bingshuForgetCosts={100,200,300,600}}}end)();
 (function()jinglian={
 (function()jinglian={
-[1]={desc=[[固定属性+100%]],expend={{135,30}}},
-[2]={desc=[[新增一条百分比属性]],expend={{135,60}}},
-[3]={desc=[[当前符文技能全部等级+1]],expend={{135,90}}}}end)();
+[1]={desc="固定属性+100%",expend={{135,30}}},
+[2]={desc="新增一条百分比属性",expend={{135,60}}},
+[3]={desc="当前符文技能全部等级+1",expend={{135,90}}}}end)();

+ 163 - 163
script/excel/ssecy/guide.lua

@@ -1,166 +1,166 @@
 (function()main_guide={
 (function()main_guide={
-[10]={cmd=[[battle]],args={0},guideList={11},items={},loginList={},skipType=1,skipArgs={},dialog=0,dialogName=[[]],content=[[]]},
-[100]={cmd=[[battle]],args={0},guideList={101,103,104},items={},loginList={},skipType=2,skipArgs={},dialog=0,dialogName=[[]],content=[[]]},
-[200]={cmd=[[battle]],args={0},guideList={202,204,205,206,207},items={},loginList={208},skipType=4,skipArgs={},dialog=0,dialogName=[[]],content=[[]]},
-[300]={cmd=[[battle]],args={0},guideList={302,315,305,304,314,307,308,312,313},items={},loginList={316},skipType=12,skipArgs={},dialog=0,dialogName=[[]],content=[[]]},
-[400]={cmd=[[battle]],args={0},guideList={402,405,406,410,409},items={},loginList={411},skipType=7,skipArgs={1},dialog=0,dialogName=[[]],content=[[]]},
-[500]={cmd=[[battle]],args={0},guideList={502,503,504,505,506},items={},loginList={508},skipType=4,skipArgs={},dialog=0,dialogName=[[]],content=[[]]},
-[600]={cmd=[[battle]],args={0},guideList={602,601,603,615},items={},loginList={616},skipType=5,skipArgs={2,603},dialog=0,dialogName=[[]],content=[[]]},
-[700]={cmd=[[battle]],args={0},guideList={703,704,715,706,707,708},items={},loginList={713},skipType=12,skipArgs={},dialog=0,dialogName=[[]],content=[[]]},
-[800]={cmd=[[battle]],args={0},guideList={801,802,806},items={},loginList={807},skipType=7,skipArgs={2},dialog=0,dialogName=[[]],content=[[]]},
-[900]={cmd=[[battle]],args={0},guideList={901,902,904,905,906,912},items={},loginList={},skipType=3,skipArgs={},dialog=0,dialogName=[[]],content=[[]]},
-[1000]={cmd=[[battle]],args={0},guideList={1002,1001,1003,1004,1009,1011,1005,1008,1006,1007,1010},items={},loginList={1012},skipType=11,skipArgs={},dialog=0,dialogName=[[]],content=[[]]},
-[1100]={cmd=[[battle]],args={0},guideList={1101,1102,1104,1105,1106},items={},loginList={1107},skipType=1,skipArgs={},dialog=0,dialogName=[[]],content=[[]]},
-[1200]={cmd=[[battle]],args={0},guideList={1201,1202,1203,1204,1205},items={},loginList={1209},skipType=12,skipArgs={},dialog=0,dialogName=[[]],content=[[]]}}end)();
+[10]={cmd="battle",args={0},guideList={11},items={},loginList={},skipType=1,skipArgs={},dialog=0,dialogName="",content=""},
+[100]={cmd="battle",args={0},guideList={101,103,104},items={},loginList={},skipType=2,skipArgs={},dialog=0,dialogName="",content=""},
+[200]={cmd="battle",args={0},guideList={202,204,205,206,207},items={},loginList={208},skipType=4,skipArgs={},dialog=0,dialogName="",content=""},
+[300]={cmd="battle",args={0},guideList={302,315,305,304,314,307,308,312,313},items={},loginList={316},skipType=12,skipArgs={},dialog=0,dialogName="",content=""},
+[400]={cmd="battle",args={0},guideList={402,405,406,410,409},items={},loginList={411},skipType=7,skipArgs={1},dialog=0,dialogName="",content=""},
+[500]={cmd="battle",args={0},guideList={502,503,504,505,506},items={},loginList={508},skipType=4,skipArgs={},dialog=0,dialogName="",content=""},
+[600]={cmd="battle",args={0},guideList={602,601,603,615},items={},loginList={616},skipType=5,skipArgs={2,603},dialog=0,dialogName="",content=""},
+[700]={cmd="battle",args={0},guideList={703,704,715,706,707,708},items={},loginList={713},skipType=12,skipArgs={},dialog=0,dialogName="",content=""},
+[800]={cmd="battle",args={0},guideList={801,802,806},items={},loginList={807},skipType=7,skipArgs={2},dialog=0,dialogName="",content=""},
+[900]={cmd="battle",args={0},guideList={901,902,904,905,906,912},items={},loginList={},skipType=3,skipArgs={},dialog=0,dialogName="",content=""},
+[1000]={cmd="battle",args={0},guideList={1002,1001,1003,1004,1009,1011,1005,1008,1006,1007,1010},items={},loginList={1012},skipType=11,skipArgs={},dialog=0,dialogName="",content=""},
+[1100]={cmd="battle",args={0},guideList={1101,1102,1104,1105,1106},items={},loginList={1107},skipType=1,skipArgs={},dialog=0,dialogName="",content=""},
+[1200]={cmd="battle",args={0},guideList={1201,1202,1203,1204,1205},items={},loginList={1209},skipType=12,skipArgs={},dialog=0,dialogName="",content=""}}end)();
 (function()lv_guide={
 (function()lv_guide={
-[1]={args={6},guideList={3101,3102,3103,3104,3105,3106},dialog=0,dialogName=[[恶魔之塔]],content=[[]]},
-[2]={args={8},guideList={3201,3202,3203,3204,3205,3206},dialog=0,dialogName=[[竞技场]],content=[[]]},
-[3]={args={10},guideList={3301,3302,3303,3304,3305},dialog=0,dialogName=[[悬赏]],content=[[]]},
-[4]={args={11},guideList={3401,3402,3403,3404,3405,3406},dialog=0,dialogName=[[副本]],content=[[]]},
-[5]={args={12},guideList={3501,3502,3503,3504},dialog=0,dialogName=[[宝具]],content=[[]]},
-[6]={args={13},guideList={3601,3602,3603},dialog=0,dialogName=[[勇者试炼]],content=[[]]},
-[7]={args={14},guideList={3701,3702,3703},dialog=0,dialogName=[[占卜]],content=[[]]},
-[8]={args={15},guideList={3801,3802,3803,3804},dialog=0,dialogName=[[冰龙]],content=[[]]},
-[9]={args={16},guideList={3901,3902,3903,3904},dialog=0,dialogName=[[羁绊]],content=[[]]},
-[10]={args={18},guideList={4001,4002,4003},dialog=0,dialogName=[[公会]],content=[[]]},
-[11]={args={20},guideList={4101,4102,4103,4104,4105},dialog=0,dialogName=[[遗迹探险]],content=[[]]},
-[12]={args={25},guideList={4201,4202,4203,4204,4205},dialog=0,dialogName=[[绝望深渊]],content=[[]]},
-[13]={args={30},guideList={4301,4302,4303,4304,4305},dialog=0,dialogName=[[战神殿]],content=[[]]}}end)();
+[1]={args={6},guideList={3101,3102,3103,3104,3105,3106},dialog=0,dialogName="恶魔之塔",content=""},
+[2]={args={8},guideList={3201,3202,3203,3204,3205,3206},dialog=0,dialogName="竞技场",content=""},
+[3]={args={10},guideList={3301,3302,3303,3304,3305},dialog=0,dialogName="悬赏",content=""},
+[4]={args={11},guideList={3401,3402,3403,3404,3405,3406},dialog=0,dialogName="副本",content=""},
+[5]={args={12},guideList={3501,3502,3503,3504},dialog=0,dialogName="宝具",content=""},
+[6]={args={13},guideList={3601,3602,3603},dialog=0,dialogName="勇者试炼",content=""},
+[7]={args={14},guideList={3701,3702,3703},dialog=0,dialogName="占卜",content=""},
+[8]={args={15},guideList={3801,3802,3803,3804},dialog=0,dialogName="冰龙",content=""},
+[9]={args={16},guideList={3901,3902,3903,3904},dialog=0,dialogName="羁绊",content=""},
+[10]={args={18},guideList={4001,4002,4003},dialog=0,dialogName="公会",content=""},
+[11]={args={20},guideList={4101,4102,4103,4104,4105},dialog=0,dialogName="遗迹探险",content=""},
+[12]={args={25},guideList={4201,4202,4203,4204,4205},dialog=0,dialogName="绝望深渊",content=""},
+[13]={args={30},guideList={4301,4302,4303,4304,4305},dialog=0,dialogName="战神殿",content=""}}end)();
 (function()sub_guide={
 (function()sub_guide={
-[11]={conditions={{"inCity"}},behavior={"showAnima"},behavior2={},dialog=0,zhiyin=0,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[101]={conditions={{"inStage",{1001}}},behavior={"showTalk"},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[贾迪丝,304002,4,10|主人,你终于醒了!;贾迪丝,304002,4,11|我是你的专属女仆贾迪丝。;贾迪丝,304002,4,12|请告诉我您的称呼。]],sound=6101,handid=0,herolhId=[[]]},
-[103]={conditions={{"inCity"}},behavior={"changeName",{"1007"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[104]={conditions={{"inStage",{1001}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=0,content=[[贾迪丝,304002,4,13|真是个好听的名字!;贾迪丝,304002,4,14|在开始冒险前,您需要先寻找一些优秀的伙伴!]],sound=6102,handid=0,herolhId=[[]]},
-[208]={conditions={{"inStage",{1001}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=0,content=[[贾迪丝,304002,4,13|真是个好听的名字!;贾迪丝,304002,4,14|在开始冒险前,您需要先寻找一些优秀的伙伴!]],sound=6201,handid=0,herolhId=[[]]},
-[202]={conditions={{"inCity"}},behavior={"clickHandleEvent",{"1001,zhaohuan"}},behavior2={},dialog=2,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[204]={conditions={{"inStage",{1301}}},behavior={"clickHandleEvent",{"1301,tabBtn_1"}},behavior2={},dialog=2,zhiyin=1,skip=0,content=[[]],sound=6203,handid=0,herolhId=[[]]},
-[205]={conditions={{"inStage",{1301}}},behavior={"clickHandleEvent",{"1301,btnCall1"}},behavior2={},dialog=4,zhiyin=1,skip=0,content=[[]],sound=6204,handid=0,herolhId=[[]]},
-[206]={conditions={{"inStage",{1308}}},behavior={"clickany"},behavior2={},dialog=4,zhiyin=2,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[207]={conditions={{"inStage",{1301}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content=[[萝丝,104003,4,15|你…你们好,我是萝丝。;贾迪丝,304002,6,16|别害羞嘛,欢迎你加入!;贾迪丝,304002,6,17|这下可以开始探险了!]],sound=0,handid=0,herolhId=[[]]},
-[316]={conditions={{"inStage",{1001}}},behavior={"showTalk"},behavior2={},dialog=0,zhiyin=1,skip=1,content=[[贾迪丝,304002,6,17|这下可以开始探险了!]],sound=0,handid=0,herolhId=[[]]},
-[302]={conditions={{"inCity"}},behavior={"clickHandleEvent",{"1001,dhBtn4"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[315]={conditions={{"inStage",{1002}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=0,content=[[贾迪丝,304002,4,18|前面有一片森林,大家小心!]],sound=6302,handid=0,herolhId=[[]]},
-[305]={conditions={{"inStage",{1002}}},behavior={"clickHandleEvent",{"1002,tgBox"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=6303,handid=0,herolhId=[[]]},
-[304]={conditions={{"inStage",{1002}}},behavior={"clickHandleEvent",{"1002,zhandoubtn"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[314]={conditions={{"inStage",{1004}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content=[[贾迪丝,304002,4,19|萝丝,你还好吗?感觉你有些紧张。;萝丝,104003,6,20|我…我可以的…;贾迪丝,304002,4,21|那就好,LET'S GO!]],sound=0,handid=0,herolhId=[[]]},
-[307]={conditions={{"inStage",{1004}}},behavior={"selectGrid",{"1004,HeroGrid1,onTouchIcon"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=6307,handid=0,herolhId=[[]]},
-[308]={conditions={{"inStage",{1004}}},behavior={"clickHandleEvent",{"1004,btnBattle"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=6308,handid=0,herolhId=[[]]},
-[312]={conditions={{"inStage",{1014}}},behavior={"battleOver"},behavior2={},dialog=4,zhiyin=2,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[313]={conditions={{"inStage",{1002}}},behavior={"openLvup"},behavior2={},dialog=4,zhiyin=2,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[411]={conditions={{"inCity"}},behavior={"clickHandleEvent",{"1001,dhBtn4"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[402]={conditions={{"inStage",{1002}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content=[[贾迪丝,304002,4,22|真是一场大胜,还获得了不少东西!;萝丝,104003,6,23|是…是的。]],sound=0,handid=0,herolhId=[[]]},
-[405]={conditions={{"inStage",{1002}}},behavior={"clickHandleEvent",{"1002,tgBox"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[406]={conditions={{"inStage",{1016}}},behavior={"clickany"},behavior2={},dialog=4,zhiyin=2,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[410]={conditions={{"inStage",{1002}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=0,content=[[贾迪丝,304002,4,24|哇!我们又有新伙伴可以招募啦!]],sound=0,handid=0,herolhId=[[]]},
-[409]={conditions={{"inCity"}},behavior={"clickHandleEvent",{"1001,dhBtn3"}},behavior2={},dialog=1,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[508]={conditions={{"inCity"}},behavior={"clickHandleEvent",{"1001,dhBtn3"}},behavior2={},dialog=1,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[502]={conditions={{"inStage",{1010}}},behavior={"clickHandleEvent",{"1010,button3"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[503]={conditions={{"inStage",{1010}}},behavior={"selectGrid",{"1010,Grid0,popupTip"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[504]={conditions={{"inCity"}},behavior={"suipianhecheng"},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[505]={conditions={{"inStage",{1016}}},behavior={"clickany"},behavior2={},dialog=4,zhiyin=2,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[506]={conditions={{"inStage",{1010}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content=[[罗塞特,204002,6,25|罗塞特,前来报到!;贾迪丝,304002,4,26|你的枪真不错,能不能借我看看?;罗塞特,204002,6,27|那怎么行!枪可是很危险的!;贾迪丝,304002,4,28|(悄悄地)主人,这个妹子虽然有点呆,不过看起来很靠谱的样子。;贾迪丝,304002,4,29|我感觉再给他提升下,能成为不错的战力。]],sound=0,handid=0,herolhId=[[]]},
-[616]={conditions={{"inStage",{1001}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content=[[罗塞特,204002,6,25|罗塞特,前来报到!;贾迪丝,304002,4,26|你的枪真不错,能不能借我看看?;罗塞特,204002,6,27|那怎么行!枪可是很危险的!;贾迪丝,304002,4,28|(悄悄地)主人,这个妹子虽然有点呆,不过看起来很靠谱的样子。;贾迪丝,304002,4,29|我感觉再给他提升下,能成为不错的战力。]],sound=6501,handid=0,herolhId=[[]]},
-[602]={conditions={{"inCity"}},behavior={"clickHandleEvent",{"1001,dhBtn2"}},behavior2={},dialog=4,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[601]={conditions={{"inStage",{1101}}},behavior={"runhandle",{"1101,HeroGrid2,openHeroDetail1"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=6502,handid=0,herolhId=[[]]},
-[603]={conditions={{"inStage",{1103}}},behavior={"clickHandleEvent",{"1103,btn_btnUpLv"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[615]={conditions={{"inStage",{1103}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content=[[罗塞特,204002,4,30|哇塞!我感觉自己更厉害了!;贾迪丝,304002,6,31|不要让主人失望呦。;罗塞特,204002,4,32|那是一定,看我的吧!]],sound=6701,handid=0,herolhId=[[]]},
-[713]={conditions={{"inStage",{1001}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content=[[罗塞特,204002,4,30|哇塞!我感觉自己更厉害了!;贾迪丝,304002,6,31|不要让主人失望呦。;罗塞特,204002,4,32|那是一定,看我的吧!]],sound=0,handid=0,herolhId=[[]]},
-[703]={conditions={{"inCity"}},behavior={"clickHandleEvent",{"1001,dhBtn4"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=6703,handid=0,herolhId=[[]]},
-[704]={conditions={{"inStage",{1002}}},behavior={"clickHandleEvent",{"1002,zhandoubtn"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[715]={conditions={{"inStage",{1004}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content=[[罗塞特,204002,4,33|诶?诶?等下,我还没装完子弹!;贾迪丝,304002,6,34|enmmm…]],sound=0,handid=0,herolhId=[[]]},
-[706]={conditions={{"inStage",{1004}}},behavior={"selectGrid",{"1004,HeroGrid2,onTouchIcon"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[707]={conditions={{"inStage",{1004}}},behavior={"clickHandleEvent",{"1004,btnBattle"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[708]={conditions={{"inStage",{1014}}},behavior={"battleOver"},behavior2={},dialog=4,zhiyin=2,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[807]={conditions={{"inCity"}},behavior={"clickHandleEvent",{"1001,dhBtn4"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[801]={conditions={{"inStage",{1002}}},behavior={"clickHandleEvent",{"1002,tgBox"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[802]={conditions={{"inStage",{1016}}},behavior={"clickany"},behavior2={},dialog=4,zhiyin=2,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[806]={conditions={{"inCity"}},behavior={"clickHandleEvent",{"1001,dhBtn1"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=61001,handid=0,herolhId=[[]]},
-[901]={conditions={{"inStage",{1001}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content=[[贾迪丝,304002,4,40|既然我们有了召唤卷轴,要不要去试试手气?;萝丝,104003,6,41|我…那个…;贾迪丝,304002,4,42|你说什么?请大点声?;萝丝,104003,6,43|我…我有不错的预感…;贾迪丝,304002,4,44|那就更要试试了!]],sound=0,handid=0,herolhId=[[]]},
-[902]={conditions={{"inCity"}},behavior={"clickHandleEvent",{"1001,zhaohuan"}},behavior2={},dialog=2,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[904]={conditions={{"inStage",{1301}}},behavior={"clickHandleEvent",{"1301,tabBtn_2"}},behavior2={},dialog=2,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[905]={conditions={{"inStage",{1301}}},behavior={"clickHandleEvent",{"1301,btnCall1"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[906]={conditions={{"inStage",{1308}}},behavior={"clickany"},behavior2={},dialog=4,zhiyin=2,skip=0,content=[[]],sound=61101,handid=0,herolhId=[[]]},
-[912]={conditions={{"inStage",{1303}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content=[[零,205006,6,45|人造人,零,启动。;零,205006,6,46|录入主人信息…唤醒武器系统…;贾迪丝,304002,4,47|好像…很厉害的样子…;萝丝,104003,6,48|你怎么也开始结巴了。;贾迪丝,304002,4,49|你…;罗塞特,204002,6,50|哈哈,这下队伍又壮大了,让我们继续冒险吧!]],sound=61102,handid=0,herolhId=[[]]},
-[1012]={conditions={{"inStage",{1001}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content=[[零,205006,6,45|人造人,零,启动。;零,205006,6,46|录入主人信息…唤醒武器系统…;贾迪丝,304002,4,47|好像…很厉害的样子…;萝丝,104003,6,48|你怎么也开始结巴了。;贾迪丝,304002,4,49|你…;罗塞特,204002,6,50|哈哈,这下队伍又壮大了,让我们继续冒险吧!]],sound=0,handid=0,herolhId=[[]]},
-[1002]={conditions={{"inCity"}},behavior={"clickHandleEvent",{"1001,dhBtn4"}},behavior2={},dialog=2,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[1001]={conditions={{"inStage",{1002}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content=[[贾迪丝,304002,4,51|哎呀,忘记了一个重要的事情!;贾迪丝,304002,4,52|主人,这个扫荡可是个好东西!;贾迪丝,304002,4,53|可以直接获得几小时的冒险奖励!]],sound=0,handid=0,herolhId=[[]]},
-[1003]={conditions={{"inStage",{1002}}},behavior={"clickHandleEvent",{"1002,saodang"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[1004]={conditions={{"inStage",{1011}}},behavior={"clickHandleEvent",{"1011,btn2"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[1009]={conditions={{"inStage",{1017}}},behavior={"selectGrid",{"1017,Grid0,popupTip"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[1011]={conditions={{"inStage",{1021}}},behavior={"clickany"},behavior2={},dialog=4,zhiyin=2,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[1005]={conditions={{"inStage",{1017}}},behavior={"clickany"},behavior2={},dialog=4,zhiyin=2,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[1008]={conditions={{"inStage",{1011}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content=[[贾迪丝,304002,4,54|哦!扫荡出了好东西!;罗塞特,204002,6,55|这件装备真棒!]],sound=0,handid=0,herolhId=[[]]},
-[1006]={conditions={{"inStage",{1011}}},behavior={"clickHandleEvent",{"1011,btnClose"}},behavior2={},dialog=4,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[1007]={conditions={{"inStage",{1002}}},behavior={"openLvup"},behavior2={},dialog=4,zhiyin=2,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[1010]={conditions={{"inStage",{1002}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content=[[零,205006,6,56|刚才,装备。;零,205006,6,57|务必,交给,在下。;贾迪丝,304002,4|(面无表情的伸出大拇指)]],sound=0,handid=0,herolhId=[[]]},
-[1107]={conditions={{"inStage",{1001}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content=[[零,205006,6,56|刚才,装备。;零,205006,6,57|务必,交给,在下。;贾迪丝,304002,4|(面无表情的伸出大拇指)]],sound=0,handid=0,herolhId=[[]]},
-[1101]={conditions={{"inCity"}},behavior={"clickHandleEvent",{"1001,dhBtn2"}},behavior2={},dialog=2,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[1102]={conditions={{"inStage",{1101}}},behavior={"runhandle",{"1101,HeroGrid3,openHeroDetail1"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=6901,handid=0,herolhId=[[]]},
-[1104]={conditions={{"inStage",{1103}}},behavior={"runhandle",{"1103,tab2,tab2Click"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[1105]={conditions={{"inStage",{1103}}},behavior={"clickHandleEvent",{"1103,btnChuanDai"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[1106]={conditions={{"inStage",{1103}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content=[[零,205006,6,59|装备,完毕;零,205006,6,60|战力,大幅,提升。;零,205006,6,61|主人,警告,危险,接近。]],sound=0,handid=0,herolhId=[[]]},
-[1209]={conditions={{"inStage",{1001}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content=[[零,205006,6,59|装备,完毕;零,205006,6,60|战力,大幅,提升。;零,205006,6,61|主人,警告,危险,接近。]],sound=0,handid=0,herolhId=[[]]},
-[1201]={conditions={{"inCity"}},behavior={"clickHandleEvent",{"1001,dhBtn4"}},behavior2={},dialog=2,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[1202]={conditions={{"inStage",{1002}}},behavior={"clickHandleEvent",{"1002,zhandoubtn"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=6902,handid=0,herolhId=[[]]},
-[1203]={conditions={{"inStage",{1004}}},behavior={"selectGrid",{"1004,HeroGrid3,onTouchIcon"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[1204]={conditions={{"inStage",{1004}}},behavior={"clickHandleEvent",{"1004,btnBattle"}},behavior2={},dialog=0,zhiyin=1,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[1205]={conditions={{"inStage",{1014}}},behavior={"battleOver"},behavior2={},dialog=4,zhiyin=2,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[3101]={conditions={{"inStage",{1015}}},behavior={"clickany"},behavior2={},dialog=4,zhiyin=2,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[3102]={conditions={{"inCity"}},behavior={"clickHandleEvent",{"1001,dhBtn5"}},behavior2={},dialog=0,zhiyin=2,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[3103]={conditions={{"inStage",{1701}}},behavior={"runhandle",{"1701,benDemonTower,onDemonTowerClick"}},behavior2={},dialog=0,zhiyin=2,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
-[3104]={conditions={{"inStage",{1703}}},behavior={"showTalk"},behavior2={},dialog=0,zhiyin=2,skip=0,content=[[贾迪丝,304002,4|主人,恶魔之塔开启了!在这里可以获得大量进阶石奖励哦~!]],sound=0,handid=0,herolhId=[[]]},
-[3105]={conditions={{"inStage",{1703}}},behavior={"runhandle",{"1703,diyiceng,onbtnSaoDang"}},behavior2={},dialog=0,zhiyin=2,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
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-[3303]={conditions={{"inStage",{1003}}},behavior={"showTalk"},behavior2={},dialog=0,zhiyin=2,skip=0,content=[[贾迪丝,304002,4|主人,现在可以派遣英雄完成悬赏任务了,完成任务可获得英雄碎片、高级抽奖卷、钻石等稀有道具哦!]],sound=0,handid=0,herolhId=[[]]},
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-[4101]={conditions={{"inStage",{1015}}},behavior={"clickany"},behavior2={},dialog=4,zhiyin=2,skip=0,content=[[]],sound=0,handid=0,herolhId=[[]]},
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+[104]={conditions={{"inStage",{1001}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=0,content="兔熙熙,304002,4,13|真是个好听的名字!;兔熙熙,304002,4,14|在开始冒险前,您需要先寻找一些优秀的伙伴!",sound=6102,handid=0,herolhId=""},
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+[207]={conditions={{"inStage",{1301}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content="虞姬,104003,4,15|你…你们好,我是虞姬。;兔熙熙,304002,6,16|别害羞嘛,欢迎你加入!;兔熙熙,304002,6,17|这下可以开始探险了!",sound=0,handid=0,herolhId=""},
+[208]={conditions={{"inStage",{1001}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=0,content="兔熙熙,304002,4,13|真是个好听的名字!;兔熙熙,304002,4,14|在开始冒险前,您需要先寻找一些优秀的伙伴!",sound=6201,handid=0,herolhId=""},
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+[314]={conditions={{"inStage",{1004}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content="兔熙熙,304002,4,19|虞姬,你还好吗?感觉你有些紧张。;虞姬,104003,6,20|我…我可以的…;兔熙熙,304002,4,21|那就好,开战吧!",sound=0,handid=0,herolhId=""},
+[315]={conditions={{"inStage",{1002}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=0,content="兔熙熙,304002,4,18|前面有一片森林,大家小心!",sound=6302,handid=0,herolhId=""},
+[316]={conditions={{"inStage",{1001}}},behavior={"showTalk"},behavior2={},dialog=0,zhiyin=1,skip=1,content="兔熙熙,304002,6,17|这下可以开始探险了!",sound=0,handid=0,herolhId=""},
+[402]={conditions={{"inStage",{1002}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content="兔熙熙,304002,4,22|真是一场大胜,还获得了不少东西!;虞姬,104003,6,23|是…是的。",sound=0,handid=0,herolhId=""},
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+[410]={conditions={{"inStage",{1002}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=0,content="兔熙熙,304002,4,24|哇!我们又有新伙伴可以招募啦!",sound=0,handid=0,herolhId=""},
+[411]={conditions={{"inCity"}},behavior={"clickHandleEvent",{"1001,dhBtn4"}},behavior2={},dialog=0,zhiyin=1,skip=0,content="",sound=0,handid=0,herolhId=""},
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+[506]={conditions={{"inStage",{1010}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content="孙尚香,204002,6,25|孙尚香,前来报到!;兔熙熙,304002,4,26|你的枪真不错,能不能借我看看?;孙尚香,204002,6,27|那怎么行!枪可是很危险的!;兔熙熙,304002,4,28|(悄悄地)主公,这个妹子虽然有点呆,不过看起来很靠谱的样子。;兔熙熙,304002,4,29|我感觉再给他提升下,能成为不错的战力。",sound=0,handid=0,herolhId=""},
+[508]={conditions={{"inCity"}},behavior={"clickHandleEvent",{"1001,dhBtn3"}},behavior2={},dialog=1,zhiyin=1,skip=0,content="",sound=0,handid=0,herolhId=""},
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+[603]={conditions={{"inStage",{1103}}},behavior={"clickHandleEvent",{"1103,btn_btnUpLv"}},behavior2={},dialog=0,zhiyin=1,skip=0,content="",sound=0,handid=0,herolhId=""},
+[615]={conditions={{"inStage",{1103}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content="孙尚香,204002,4,30|哇塞!我感觉自己更厉害了!;兔熙熙,304002,6,31|不要让主公失望呦。;孙尚香,204002,4,32|那是一定,看我的吧!",sound=6701,handid=0,herolhId=""},
+[616]={conditions={{"inStage",{1001}}},behavior={"showTalk"},behavior2={},dialog=4,zhiyin=1,skip=1,content="孙尚香,204002,6,25|孙尚香,前来报到!;兔熙熙,304002,4,26|你的枪真不错,能不能借我看看?;孙尚香,204002,6,27|那怎么行!枪可是很危险的!;兔熙熙,304002,4,28|(悄悄地)主公,这个妹子虽然有点呆,不过看起来很靠谱的样子。;兔熙熙,304002,4,29|我感觉再给他提升下,能成为不错的战力。",sound=6501,handid=0,herolhId=""},
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+[4204]={conditions={{"inStage",{1709}}},behavior={"showTalk"},behavior2={},dialog=0,zhiyin=2,skip=0,content="兔熙熙,304002,4|主公,绝望深渊开启了!搭配好阵容通过尽可能多的关卡,可以获得超多的资源!",sound=0,handid=0,herolhId=""},
+[4205]={conditions={{"inStage",{1709}}},behavior={"clickHandleEvent",{"1709,btnBegin"}},behavior2={},dialog=0,zhiyin=2,skip=0,content="",sound=0,handid=0,herolhId=""},
+[4301]={conditions={{"inStage",{1015}}},behavior={"clickany"},behavior2={},dialog=4,zhiyin=2,skip=0,content="",sound=0,handid=0,herolhId=""},
+[4302]={conditions={{"inStage",{1002}}},behavior={"clickHandleEvent",{"1001,dhBtn1"}},behavior2={},dialog=0,zhiyin=2,skip=0,content="",sound=0,handid=0,herolhId=""},
+[4303]={conditions={{"inCity"}},behavior={"clickHandleEvent",{"1001,jingji"}},behavior2={},dialog=0,zhiyin=2,skip=0,content="",sound=0,handid=0,herolhId=""},
+[4304]={conditions={{"inStage",{1801}}},behavior={"clickHandleEvent",{"1801,zhanshenNode"}},behavior2={},dialog=0,zhiyin=2,skip=0,content="",sound=0,handid=0,herolhId=""},
+[4305]={conditions={{"inStage",{1804}}},behavior={"showTalk"},behavior2={},dialog=0,zhiyin=2,skip=0,content="兔熙熙,304002,4|主公,战神殿开启了,挑战战神位成功即可获得专属称号!",sound=0,handid=0,herolhId=""}}end)();

+ 182 - 261
script/excel/ssecy/hero.lua

@@ -1,79 +1,79 @@
 (function()hero={
 (function()hero={
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-[9]={name=[[打工人]],label=[[]],camp=4,hurtType=1,job=3,sex=0,star=5,grade=4,isElite=0,isFuNeng=0,showDrawEffect=0,height=170,width=160,head=405005,body=405005,quality=0,weightLv=0,seerLv=0,zhihuanLv=0,combatOffset={},skin={},gl=0,gm=0},
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-[8888]={name=[[测试英雄]],label=[[]],camp=2,hurtType=0,job=1,sex=0,star=5,grade=3,isElite=0,isFuNeng=0,showDrawEffect=0,height=170,width=160,head=1,body=105007,quality=0,weightLv=0,seerLv=0,zhihuanLv=0,combatOffset={},skin={},gl=0,gm=0},
-[88]={name=[[测试英雄]],label=[[]],camp=3,hurtType=1,job=3,sex=0,star=5,grade=4,isElite=0,isFuNeng=0,showDrawEffect=0,height=170,width=160,head=1,body=105008,quality=0,weightLv=0,seerLv=0,zhihuanLv=0,combatOffset={},skin={},gl=0,gm=0},
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-[102001]={name=[[尼斯]],label=[[]],camp=1,hurtType=0,job=3,sex=0,star=2,grade=1,isElite=0,isFuNeng=0,showDrawEffect=0,height=170,width=160,head=102001,body=102001,quality=0,weightLv=2,seerLv=2,zhihuanLv=2,combatOffset={},skin={},gl=0,gm=0},
-[103001]={name=[[塞巴斯特]],label=[[]],camp=1,hurtType=0,job=2,sex=0,star=3,grade=1,isElite=0,isFuNeng=0,showDrawEffect=0,height=170,width=160,head=103001,body=103001,quality=0,weightLv=3,seerLv=3,zhihuanLv=3,combatOffset={},skin={},gl=0,gm=0},
-[104001]={name=[[格兰特]],label=[[致命短剑]],camp=1,hurtType=0,job=1,sex=1,star=4,grade=2,isElite=0,isFuNeng=0,showDrawEffect=0,height=170,width=160,head=104001,body=104001,quality=0,weightLv=4,seerLv=4,zhihuanLv=4,combatOffset={},skin={},gl=0,gm=0},
-[104002]={name=[[莉莉]],label=[[要命的糕点师]],camp=1,hurtType=1,job=3,sex=2,star=4,grade=2,isElite=0,isFuNeng=0,showDrawEffect=0,height=190,width=160,head=104002,body=104002,quality=0,weightLv=4,seerLv=4,zhihuanLv=4,combatOffset={},skin={},gl=0,gm=0},
-[104003]={name=[[萝丝]],label=[[沉默射手]],camp=1,hurtType=0,job=2,sex=2,star=4,grade=2,isElite=0,isFuNeng=0,showDrawEffect=0,height=160,width=160,head=104003,body=104003,quality=0,weightLv=4,seerLv=4,zhihuanLv=4,combatOffset={},skin={},gl=0,gm=0},
-[105004]={name=[[拉瑞欧]],label=[[镰刀少女]],camp=1,hurtType=0,job=2,sex=2,star=5,grade=3,isElite=0,isFuNeng=0,showDrawEffect=0,height=170,width=160,head=105004,body=105004,quality=0,weightLv=6,seerLv=6,zhihuanLv=6,combatOffset={},skin={},gl=0,gm=0},
-[105005]={name=[[黄泉]],label=[[赤红之瞳]],camp=1,hurtType=0,job=2,sex=2,star=5,grade=3,isElite=0,isFuNeng=0,showDrawEffect=0,height=170,width=160,head=105005,body=105005,quality=0,weightLv=6,seerLv=6,zhihuanLv=6,combatOffset={},skin={},gl=0,gm=5},
-[105006]={name=[[布兰德]],label=[[吸血鬼女王]],camp=1,hurtType=0,job=2,sex=2,star=5,grade=4,isElite=0,isFuNeng=0,showDrawEffect=0,height=160,width=160,head=105006,body=105006,quality=0,weightLv=8,seerLv=8,zhihuanLv=8,combatOffset={},skin={},gl=0,gm=5},
-[105007]={name=[[德古拉]],label=[[传奇法师]],camp=1,hurtType=1,job=3,sex=1,star=5,grade=4,isElite=0,isFuNeng=0,showDrawEffect=0,height=180,width=160,head=105007,body=105007,quality=0,weightLv=8,seerLv=8,zhihuanLv=8,combatOffset={},skin={},gl=0,gm=5},
-[105008]={name=[[夏提雅]],label=[[冰蓝玫瑰]],camp=1,hurtType=0,job=1,sex=2,star=5,grade=4,isElite=0,isFuNeng=0,showDrawEffect=0,height=180,width=160,head=105008,body=105008,quality=0,weightLv=8,seerLv=8,zhihuanLv=8,combatOffset={},skin={},gl=0,gm=5},
-[105009]={name=[[麦克斯]],label=[[占卜师]],camp=1,hurtType=1,job=3,sex=2,star=5,grade=4,isElite=0,isFuNeng=0,showDrawEffect=0,height=180,width=160,head=105009,body=105009,quality=0,weightLv=8,seerLv=8,zhihuanLv=8,combatOffset={},skin={},gl=0,gm=5},
-[105010]={name=[[玛格丽特]],label=[[腹黑公主]],camp=1,hurtType=1,job=4,sex=2,star=5,grade=4,isElite=0,isFuNeng=0,showDrawEffect=0,height=160,width=160,head=105010,body=105010,quality=0,weightLv=8,seerLv=8,zhihuanLv=8,combatOffset={},skin={},gl=0,gm=6},
-[105011]={name=[[阿卡莎]],label=[[血裔处刑者]],camp=1,hurtType=0,job=2,sex=2,star=5,grade=4,isElite=0,isFuNeng=0,showDrawEffect=0,height=160,width=160,head=105011,body=105011,quality=0,weightLv=0,seerLv=0,zhihuanLv=0,combatOffset={},skin={},gl=0,gm=1001},
-[201001]={name=[[威尔曼]],label=[[]],camp=2,hurtType=0,job=3,sex=0,star=1,grade=1,isElite=0,isFuNeng=0,showDrawEffect=0,height=160,width=160,head=201001,body=201001,quality=0,weightLv=1,seerLv=1,zhihuanLv=1,combatOffset={},skin={},gl=0,gm=0},
-[202001]={name=[[萨沙]],label=[[]],camp=2,hurtType=0,job=2,sex=0,star=2,grade=1,isElite=0,isFuNeng=0,showDrawEffect=0,height=160,width=160,head=202001,body=202001,quality=0,weightLv=2,seerLv=2,zhihuanLv=2,combatOffset={},skin={},gl=0,gm=0},
-[203001]={name=[[拉尔夫]],label=[[]],camp=2,hurtType=0,job=1,sex=0,star=3,grade=1,isElite=0,isFuNeng=0,showDrawEffect=0,height=165,width=160,head=203001,body=203001,quality=0,weightLv=3,seerLv=3,zhihuanLv=3,combatOffset={},skin={},gl=0,gm=0},
-[204001]={name=[[昆塔]],label=[[格斗机甲]],camp=2,hurtType=0,job=1,sex=2,star=4,grade=2,isElite=0,isFuNeng=0,showDrawEffect=0,height=160,width=160,head=204001,body=204001,quality=0,weightLv=4,seerLv=4,zhihuanLv=4,combatOffset={},skin={},gl=0,gm=0},
-[204002]={name=[[罗塞特]],label=[[呆萌水兵]],camp=2,hurtType=1,job=3,sex=2,star=4,grade=2,isElite=0,isFuNeng=0,showDrawEffect=0,height=165,width=160,head=204002,body=204002,quality=0,weightLv=4,seerLv=4,zhihuanLv=4,combatOffset={},skin={},gl=0,gm=0},
-[204003]={name=[[利奥]],label=[[发明家]],camp=2,hurtType=1,job=4,sex=1,star=4,grade=2,isElite=0,isFuNeng=0,showDrawEffect=0,height=170,width=160,head=204003,body=204003,quality=0,weightLv=4,seerLv=4,zhihuanLv=4,combatOffset={},skin={},gl=0,gm=0},
-[205004]={name=[[希拉]],label=[[暴躁铁拳]],camp=2,hurtType=0,job=2,sex=2,star=5,grade=3,isElite=0,isFuNeng=0,showDrawEffect=0,height=160,width=160,head=205004,body=205004,quality=0,weightLv=6,seerLv=6,zhihuanLv=6,combatOffset={},skin={},gl=0,gm=0},
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-[404001]={name=[[玲玲]],label=[[守护之狼]],camp=4,hurtType=0,job=2,sex=2,star=4,grade=2,isElite=0,isFuNeng=0,showDrawEffect=0,height=180,width=160,head=404001,body=404001,quality=0,weightLv=5,seerLv=5,zhihuanLv=5,combatOffset={},skin={},gl=0,gm=0},
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-[405005]={name=[[阿瓦隆]],label=[[神族之王]],camp=4,hurtType=1,job=3,sex=1,star=5,grade=4,isElite=0,isFuNeng=0,showDrawEffect=0,height=170,width=160,head=405005,body=405005,quality=0,weightLv=10,seerLv=10,zhihuanLv=10,combatOffset={},skin={},gl=0,gm=1},
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@@ -513,152 +513,73 @@
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 (function()camp={
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-[5]={name=[[魔(混沌)(魔族)]],icon=5,bg=5}}end)();
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-       他最喜欢在刀划开猎物脖子的一瞬间,在对方耳边低声道,“小心”。
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-[104002]={camp=1,star={4},pos=2,lieZhuanReward={{102,100}},cm=148,kg=33,cup=[[A]],age=10,character=[[心机鬼]],interest=[[坑人]],desc=[[       莉莉常年在夜晚提着个精美的蛋糕篮子穿梭在乡间,向遇到的人推销她亲手做的蛋糕。
-       但是吃过她蛋糕的人都再也没有出现过。]]},
-[104003]={camp=1,star={4},pos=3,lieZhuanReward={{102,100}},cm=163,kg=48,cup=[[B]],age=13,character=[[面瘫]],interest=[[射靶]],desc=[[       萝丝是吸血鬼中少见不喜欢用刀却喜欢用弓的,无论是否射中要害,萝丝从来都是一副面无表情的样子。
-       但如果对同一个目标射出3箭以上,那大概就是生气了。]]},
-[105004]={camp=1,star={5,6},pos=4,lieZhuanReward={{102,100},{102,100}},cm=145,kg=32,cup=[[A]],age=9,character=[[天然呆]],interest=[[巨大的武器]],desc=[[       拉瑞欧天生神力,手持一把巨大的镰刀。成天一脸无辜的模样,杀起人来十分专业。
-       但是在生活上就一窍不通了,路痴、手残、爱忘事。]]},
-[105005]={camp=1,star={5,6},pos=5,lieZhuanReward={{102,100},{102,100}},cm=168,kg=50,cup=[[B]],age=22,character=[[冷酷]],interest=[[染血的刀刃]],desc=[[       半人半吸血鬼的杀手,冷酷无情,话不多。
-       在完成任务时非常认真和投入,不达目的誓不罢休。
-       讨厌血渍沾到衣服上,常常反复擦拭刀刃。对鲜血有异常的渴望。]]},
-[105006]={camp=1,star={5,6,10},pos=6,lieZhuanReward={{102,100},{102,100},{102,100}},cm=175,kg=55,cup=[[D]],age=23,character=[[残忍、冷静]],interest=[[权利]],desc=[[       布兰德是吸血鬼的女王,她城府很深,甚少表露真实的情绪。
-       她在孩童时期就表现出了过人的智谋与对权利的渴望,族内反对她的声音慢慢都消失了.
-       布兰德继位后,吸血鬼一族达到了鼎盛。]]},
-[105007]={camp=1,star={5,6,10},pos=7,lieZhuanReward={{102,100},{102,100},{102,100}},cm=185,kg=70,cup=[[]],age=26,character=[[傲慢]],interest=[[血之秘法]],desc=[[       血族的传奇法师,使用极其稀有的鲜血秘法进行战斗。
-       德古拉是一个渴望凡人鲜血的魔鬼,早在梵姆佩尔王国建立之初时他就是第一任国王。
-       他的血魔法不仅能超越自然规律延长他的寿命,而且还能让他随心所欲地控制其他人的身体和思想。]]},
-[105008]={camp=1,star={5,6,10},pos=8,lieZhuanReward={{102,100},{102,100},{102,100}},cm=172,kg=60,cup=[[B]],age=17,character=[[开朗]],interest=[[园艺]],desc=[[       身穿重型盔甲的白发少女,手拿一把泛着寒光的冰剑,攻击时会冰冻住对手。
-       喜欢美丽的东西,平时喜欢养花,号称有独家配方的肥料,对蓝玫瑰情有独钟。]]},
-[105009]={camp=1,star={5,6,10},pos=9,lieZhuanReward={{102,100},{102,100},{102,100}},cm=175,kg=62,cup=[[C]],age=27,character=[[热情]],interest=[[占卜]],desc=[[       麦克斯是梵姆佩尔王国的星座专家和预言专家。
-       传说她对爱情的预测十分灵验,只是不知道为何自己到现在还是单身。]]},
-[105010]={camp=1,star={5,6,10},pos=10,lieZhuanReward={{102,100},{102,100},{102,100}},cm=146,kg=35,cup=[[B]],age=14,character=[[腹黑]],interest=[[撒娇]],desc=[[       玛格丽特身形娇小,看起来就是个小姑娘,然而她已经活了几百年了。
-       她真实的身份是血族的二公主。不知道是修炼了什么秘法,导致身体和年龄都不再增长。
-       私下里最喜欢做的事就是扮成小姑娘,然后找年轻的小伙子撒娇。]]},
-[105011]={camp=1,star={5,6,10},pos=11,lieZhuanReward={{102,100},{102,100},{102,100}},cm=164,kg=50,cup=[[D]],age=19,character=[[冷血]],interest=[[潜藏]],desc=[[        血族传说中的暗杀者,擅长使用影子法术,往往敌人群中一道黑影飘过,人头便伴随着落地。
-        非常喜欢戏弄猎物,往往会从一侧的脖子后面轻轻吹口气,在对方回头的一瞬间,再从另一侧挥下镰刀。]]},
-[204001]={camp=2,star={4},pos=12,lieZhuanReward={{102,100}},cm=165,kg=46,cup=[[C]],age=16,character=[[严肃]],interest=[[不详]],desc=[[       昆塔来自学院的一个古老的世家,她的家族坚信决定一切的是人而不是机械,所以昆塔打小就受到了严格的训练。
-       在昆塔16岁那年,她通过了继承家族最终的考验,继承族长的同时也获得了家族传承的外挂机甲,实力更上一层楼。]]},
-[204002]={camp=2,star={4},pos=13,lieZhuanReward={{102,100}},cm=164,kg=45,cup=[[C]],age=14,character=[[天然呆]],interest=[[枪]],desc=[[       罗塞特最开始是用一把枪的,但是她发现枪的后坐力太大,开完一枪后,整个手都甩了起来,半天才能进行第二次攻击。
-       于是,她管上级又要了一把枪,她认为这样就能连续射击了~
-       结果,这次变成整个人都飞了出去。]]},
-[204003]={camp=2,star={4},pos=14,lieZhuanReward={{102,100}},cm=168,kg=60,cup=[[]],age=15,character=[[中二]],interest=[[发明创造]],desc=[[       利奥喜欢制造各种会飞的装置,他最得意是发明了一只机械鹰并起名为零度。
-       零度可以将利奥的魔法力量转化为柔和的能量传给队友。
-       每次零度治疗队友时,他都会喊一些中二的魔法名,他觉得这样十分帅气。]]},
-[205004]={camp=2,star={5,6},pos=15,lieZhuanReward={{102,100},{102,100}},cm=169,kg=48,cup=[[C]],age=17,character=[[暴脾气]],interest=[[暴力]],desc=[[       希拉虽然是出身贵族名门,但是淑女的外表下,藏着一颗暴力的心。
-       由于从小到大王国中一半的男孩子都被她追打过,暗地里被人们赋予了“全国最野的狗”的外号,最爱的武器是两个定制的巨大机械拳套。]]},
-[205005]={camp=2,star={5,6},pos=16,lieZhuanReward={{102,100},{102,100}},cm=171,kg=50,cup=[[]],age=16,character=[[直男]],interest=[[钻研战术]],desc=[[       米斯打小在孤儿院长大,他打小自尊心就很强、而且一直希望将来能为国效力。
-       由于特别努力再加上过人的天赋,米斯从帝国军事学院,以第一名的成绩毕业。并直接加入了帝国最强空降兵团,且在半年后升任作战队长。]]},
-[205006]={camp=2,star={5,6,10},pos=17,lieZhuanReward={{102,100},{102,100},{102,100}},cm=166,kg=47,cup=[[C]],age=17,character=[[未知]],interest=[[毁灭]],desc=[[       帝国的秘密武器,看着是普通人,其实是由偶然获得的外星能量装置和本国最顶尖的人造人技术融合而成。
-       有着非常恐怖的战斗能力,并且在与外星科技融合后,人造人开始觉醒了一些自我意识,并不完全受帝国的控制。
-       一次由于零的暴走,直接将所在的军事要塞夷为了平地。]]},
-[205007]={camp=2,star={5,6,10},pos=18,lieZhuanReward={{102,100},{102,100},{102,100}},cm=169,kg=45,cup=[[C]],age=18,character=[[热情、开朗]],interest=[[驾驶]],desc=[[       驾驶着泰坦机器人的琪琪,是机械帝国最好的驾驶员。
-       另一方面,在私下里她也是“车速”最快的......她说的段子经常让男生都脸红不已。]]},
-[205008]={camp=2,star={5,6,10},pos=19,lieZhuanReward={{102,100},{102,100},{102,100}},cm=167,kg=50,cup=[[D]],age=16,character=[[暴力、唠叨]],interest=[[传教]],desc=[[       米莉亚家里往上数三代基本都是牧师,所以她觉得自己也应该继承家族传统。
-       没想到随着慢慢长大,米莉亚的火爆脾气有增无减,虽然她还挂名在教会,但是反而是经常出现在战场上。
-       没过多久,在敌人中“暴力传教士”的名号广为流传,她不但出手非常重,还十分爱唠叨。]]},
-[205009]={camp=2,star={5,6,10},pos=20,lieZhuanReward={{102,100},{102,100},{102,100}},cm=186,kg=90,cup=[[]],age=23,character=[[冷漠寡言]],interest=[[复仇、改造身体]],desc=[[       诺萨15岁时整个家族被仇家灭门,只有他侥幸活了下来,但也受了重伤。
-       为了救他,帝国对他的身体进行了大规模的改造,改造后他70%的身体都成为了机械。
-       随着年龄增加,诺萨无时无刻不想着复仇,他平时寡言少语,全部精力都投入在了改造自己的身体获得更高的战力上。]]},
-[205010]={camp=2,star={5,6,10},pos=21,lieZhuanReward={{102,100},{102,100},{102,100}},cm=158,kg=40,cup=[[C]],age=14,character=[[闷骚]],interest=[[长枪]],desc=[[        杰西卡从小喜欢枪械大炮,特别是喜欢开火后的声音,爆破声越大,她越疯狂,就像是吃了兴奋剂一样。
-        长大后她高价找机械大师制造了一台手提大炮,就像是他的男朋友,在战场上时刻享受炮火声带来的喜悦。]]},
-[205011]={camp=2,star={5,6,10},pos=22,lieZhuanReward={{102,100},{102,100},{102,100}},cm=162,kg=55,cup=[[D]],age=25,character=[[胆小]],interest=[[制造]],desc=[[        旅行商人莎德拉在大陆上游历,她标志性的是随身背着的庞大“设备”。
-        只要有空,她就会捣鼓他的“设备”,做一些奇怪的小零件和药水卖给各地的用户来赚取费用,但是经常搞出事故,眼镜都被弄坏了好几幅,把自己搞得焦头烂额。]]},
-[205012]={camp=2,star={5,6,10},pos=23,lieZhuanReward={{102,100},{102,100},{102,100}},cm=173,kg=63,cup=[[]],age=15,character=[[争强好胜]],interest=[[击垮对手]],desc=[[       阿修罗出生于帝国豪门,不到20岁就成为了帝国元帅。被誉为天才的军事家,精通战略战术,聪明过人,反应机敏。
-       同时,战场上的阿修罗,穿戴着帝国最强的武器装甲,无人可挡,是公认的帝国最强战力。]]},
-[304001]={camp=3,star={4},pos=24,lieZhuanReward={{102,100}},cm=160,kg=40,cup=[[C]],age=14,character=[[妹控]],interest=[[保护妹妹]],desc=[[       狼女双胞胎中的姐姐,是个严重妹控,战斗中总是站在妹妹前面,保护妹妹不受伤害。
-       对于让妹妹陷入危险的目标,会毫不犹豫的给与毁灭打击。]]},
-[304002]={camp=3,star={4},pos=25,lieZhuanReward={{102,100}},cm=153,kg=40,cup=[[B]],age=16,character=[[热心肠]],interest=[[帮助别人]],desc=[[       精灵族的牧师,非常热心肠,得知有人受伤后,她总是一脸兴奋的跑过去,然后边跑边喊“放着我来!”。
-       但是由于能力有限,有时候治疗法术效果不佳,就会一直哼唧着“阿嘞?”,“阿嘞?阿嘞?”]]},
-[304003]={camp=3,star={4},pos=26,lieZhuanReward={{102,100}},cm=178,kg=65,cup=[[D]],age=35,character=[[恶趣味]],interest=[[暗算敌人]],desc=[[       努尔克虽然是半人马,但是从很久以前就为精灵族效力。她虽然是骑兵,但也是出色的射手。
-       唯一的问题是,她的恶趣味。她在追赶猎物时喜欢先挥舞着弯刀装做普通骑兵,当追到和敌人平行的位置时,她会在敌人的注视下,慢条斯理的收起弯刀,挽起背上的长弓,然后把敌人射成刺猬。]]},
-[305004]={camp=3,star={5,6},pos=27,lieZhuanReward={{102,100},{102,100}},cm=188,kg=73,cup=[[E]],age=29,character=[[排外]],interest=[[精灵、森林]],desc=[[       赛思是圣泉中流出去的一滴水,在一场意外后产生了智慧,学会了语言,从此在丛林中游荡。
-       赛思遇到精灵族的人和蔼友善,但是遇到精灵族以外的人确是直接开启战斗状态,异常凶猛。]]},
-[305005]={camp=3,star={5,6},pos=28,lieZhuanReward={{102,100},{102,100}},cm=210,kg=100,cup=[[]],age=0,character=[[沉稳]],interest=[[发呆]],desc=[[       奥斯曼是森林中的一颗古树,不知已经在森林中存在了多久,在精灵出现之前他就已经在森林中存活了几百年。
-       他常年守护着进化森林,任何进入森林的异族都是他的攻击目标。]]},
-[305006]={camp=3,star={5,6,10},pos=29,lieZhuanReward={{102,100},{102,100},{102,100}},cm=167,kg=47,cup=[[B]],age=16,character=[[内向、害羞]],interest=[[唱歌]],desc=[[        伊利亚从故乡的森林出来后已经冒险很久了,但还是不擅长与人打交道。他能与动物们心意相通,这让他的身边总是围绕着很多动物。当有其他冒险者接近伊利亚时,伊利亚内心会禁不住的紧张,而这种紧张会传达给动物们,导致动物对来访者进行威慑甚至攻击,这也进一步加重了他与其他人沟通的困难程度。]]},
-[305007]={camp=3,star={5,6,10},pos=30,lieZhuanReward={{102,100},{102,100},{102,100}},cm=169,kg=51,cup=[[C]],age=18,character=[[睚眦必报]],interest=[[跳舞]],desc=[[       萤小时候是个孤儿,他被一个神秘的东方组织抚养长大。所以她有着与精灵完全不同的服饰。
-       和萤不熟的人会以为她只是个开朗的舞者,总是面带微笑在跳舞。和对她有些了解的人,看到她的微笑都会不寒而栗,总觉得她的心思难测。
-       曾经有一伙盗贼想要劫持萤,她没说什么就乖乖跟着走了,等到了早上,整个营地的盗贼无一人生还。]]},
-[305008]={camp=3,star={5,6,10},pos=31,lieZhuanReward={{102,100},{102,100},{102,100}},cm=170,kg=52,cup=[[C]],age=21,character=[[高冷]],interest=[[箭术]],desc=[[       精灵族的游侠队长,百步穿杨,箭术无双。平时话很少,给人一种高冷的感觉。
-       最讨厌迟到的人,她升任队长后,规定训练迟到的人,要负责头上顶苹果当靶子。从此,再没有人敢迟到过。]]},
-[305009]={camp=3,star={5,6,10},pos=32,lieZhuanReward={{102,100},{102,100},{102,100}},cm=168,kg=54,cup=[[D]],age=17,character=[[天真]],interest=[[巨大的胡萝卜]],desc=[[       身为兔子女王,与兔子传统的娇小可爱的形象不同的是,豆豆喜欢各种巨大的东西,巨大的武器、巨大的盾牌、巨大的胡萝卜、还有巨大的胡萝卜。]]},
-[305010]={camp=3,star={5,6,10},pos=33,lieZhuanReward={{102,100},{102,100},{102,100}},cm=178,kg=55,cup=[[D]],age=26,character=[[洁癖]],interest=[[年轻的男性精灵]],desc=[[        凯瑟琳成为精灵族的英雄已经是上世纪的事了。她曾击退老龙王捍卫了森林部落,也被推举为精灵王国第一任女王。
-        地位尊崇的凯瑟琳至今未婚,可相传她居住的寝殿常常有年轻帅气的男子出入。]]},
-[305011]={camp=3,star={5,6,10},pos=34,lieZhuanReward={{102,100},{102,100},{102,100}},cm=168,kg=50,cup=[[E]],age=19,character=[[优雅]],interest=[[弹琴]],desc=[[       爱丽丝,外号“月之子”,打出生开始就获得了月亮的祝福,在月光下可以发挥无与伦比的力量。
-       她琴弹的非常好,在半夜时分,常喜欢在月光下,弹着动听的歌谣。]]},
-[404001]={camp=4,star={4},pos=35,lieZhuanReward={{102,100}},cm=190,kg=400,cup=[[]],age=5,character=[[机警]],interest=[[保护苏拉]],desc=[[       玲玲是光辉女神苏拉身边寸步不离的守护兽,一只雌性灵狼。
-       玲玲的嗅觉很是灵敏,遇到温柔善良的人她会非常热情地扑上去求抱抱,遇到敌人时她会非常警惕地低吼并做好战斗准备。
-       苏拉与魔女依耶塔的宿命对决中,玲玲挺身而出保护苏拉,自己坠入贝加尔湖身亡。
-       由依将其复活后,玲玲失去了记忆,但仍然是那个热情、忠心护主的灵狼。]]},
-[404002]={camp=4,star={4},pos=36,lieZhuanReward={{102,100}},cm=165,kg=40,cup=[[E]],age=28,character=[[有爱心]],interest=[[惩强扶弱]],desc=[[       可可雅尔是月神一族的后裔,月神一族因阻挠了“寂”的暗杀行动而遭到了疯狂报复,年幼的可可雅尔失去了所有的亲人。
-       可她从未忘记过心底的仇恨,她忘不了那天魔女依耶塔望着她的眼神,以及那份绝望。
-       在修道院,可可雅尔是温柔的大姐姐;面对魔族人,她会化身最勇猛的战士,狂暴地挥舞着法杖,扫清一切敌人。]]},
-[405003]={camp=4,star={5,6},pos=37,lieZhuanReward={{102,100},{102,100}},cm=178,kg=58,cup=[[C]],age=28,character=[[冷淡]],interest=[[保护族人]],desc=[[       神族银翼骑士团成员,时刻穿着战斗铠甲,长期和魔族战斗让她已经习惯了保持战斗状态,因为她不敢放松,她害怕自己的族人再次死在自己的眼前。
-       她不断地锤炼自己迫使自己变强,她一次次的在死亡的边缘徘徊并且活力下来。]]},
-[405004]={camp=4,star={5,6,10},pos=38,lieZhuanReward={{102,100},{102,100},{102,100}},cm=175,kg=68,cup=[[]],age=23,character=[[坚韧]],interest=[[苏拉]],desc=[[       银翼骑士团团长拉斐尔从未品尝过失败的滋味。他是神族的战神、最锋利的矛,没人能够与他正面交锋时全身而退。
-       是苏拉的“小迷弟”,对他来说最幸福的事情就是和苏拉在战场上并肩作战。
-       有苏拉在身边时,拉斐尔会拼命的展示自己,实力增加了一倍不止。]]},
-[405005]={camp=4,star={5,6,10},pos=39,lieZhuanReward={{102,100},{102,100},{102,100}},cm=177,kg=80,cup=[[]],age=60,character=[[偏执]],interest=[[净化世界]],desc=[[       从阿瓦隆当上众神殿之主的那天起,他就积极投身于建立一个理想的世界。
-       为此他推出了净化世界的计划——清除世界上一切代表罪恶的种族,只保留所谓良善的种族。
-       在魔族受到重创之时,“枭”带领弑神军团开始拼死反抗,阿瓦隆的计划受到严重的阻碍。]]},
-[405006]={camp=4,star={5,6,10},pos=40,lieZhuanReward={{102,100},{102,100},{102,100}},cm=173,kg=58,cup=[[C]],age=22,character=[[孤僻]],interest=[[不详]],desc=[[       欧洛斯出生时就觉醒了风、雷两种元素的力量,一时狂风大作、雷鸣电闪。
-       家族对她非常忌惮,将她囚禁在远方的一座小岛上,让她自生自灭。
-       她成年时,已经能全面掌控了自己的力量,轻而易举的摧毁了囚禁她的小岛。
-       多年的幽禁让她变得孤僻,冒犯她的人随时会有灰飞烟灭的危险。]]},
-[405007]={camp=4,star={5,6,10},pos=41,lieZhuanReward={{102,100},{102,100},{102,100}},cm=172,kg=55,cup=[[D]],age=27,character=[[刚正不阿]],interest=[[捍卫神族]],desc=[[       苏拉总挂在嘴边的一句话:光明伴随着黑暗前行,在族人心中苏拉是光辉的象征,在敌人眼里苏拉则是可怕的战争之神。
-       与高高在上的阿瓦隆不同,苏拉经常在战场上与族人出生入死,是名副其实的“灵魂领袖”。
-       随着两派之间的裂隙渐深,逐渐形成了神族之内的对立两派,双方逐渐越走越远。]]},
-[405008]={camp=4,star={5,6,10},pos=42,lieZhuanReward={{102,100},{102,100},{102,100}},cm=167,kg=60,cup=[[E]],age=16,character=[[害羞]],interest=[[拯救生命]],desc=[[       由依见到逝去的生命总会情不自禁地落泪。
-       战火纷飞的年间,由依往返于各处的庇护所、救助会,拯救了无数的生命。
-       当人们对她表示感激时,她总是害羞到满脸通红地跑开。]]},
-[405009]={camp=4,star={5,6,10},pos=43,lieZhuanReward={{102,100},{102,100},{102,100}},cm=158,kg=45,cup=[[C]],age=19,character=[[做事认真、怜悯]],interest=[[帮助他人]],desc=[[       薇薇安有些偏执,认准的事,就一定要做到底。
-       她最喜欢帮助别人,也救过很多人,就算对方苦苦哀求不想被救,薇薇安也会毫不犹豫的拯救对方。]]},
-[504001]={camp=5,star={4},pos=44,lieZhuanReward={{102,100}},cm=182,kg=75,cup=[[]],age=32,character=[[冷血]],interest=[[效忠依耶塔]],desc=[[       与所有依耶塔忠实的仆人一样,“行刑者”布切尔心甘情愿为依耶塔效忠。
-       他爱她,明知道这不可能,但依然死心塌地的追随。
-       “行刑者”的悬赏令在各大城市挂得满街都是,他在大陆上徘徊着,诠释着残忍与死亡。]]},
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-       主人抛弃乌泽尔后,偌大的世界竟然没有属于乌泽尔的地方,在度过无数孤独无助的夜晚后,乌泽尔遇见了枭。
-       枭对乌泽尔说:你需要效忠的是你自己。此后,乌泽尔作为“弑神军团”的一员,为了找寻自身意义而战斗。]]},
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-       她的笛声可以抚平队友心灵的创伤也可以给敌人带来梦魇。
-       具体效果怎么样,完全要看奥路菲的心情。]]},
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-       无论面对强大的敌人或是手无寸铁的平民,卡莉芙都不曾手软,甚至在杀戮和折磨中获得乐趣。
-       每次面对哥哥的说教,卡莉芙都是一副委屈的样子,最后枭也无可奈何。]]},
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-       他以一己之力对抗十大神王,一战封神。]]},
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-       魔族在枭的带领下,取到了无数的胜利,其中很多还是以少胜多的战斗。
-       虽然统领魔族,但枭其实是个单纯的人,他总是用尽全力朝目标奔去,然后排除一切遇到的阻碍。]]},
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-       绝美的身材,裸露的肌肤让人浮想联翩,没人会记得她杀人不眨眼的本性。
-       作为“寂“组织的首领,依耶塔只做两种事情:令自己开心的事和抹除令自己不开心的事。]]},
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-       战场上的奥拉哈姆经常射出的是一支箭,但是敌人往往成群结队的倒下。是让敌人十分头疼的存在。]]},
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-       她与枭一起长大,算是枭的青梅竹马。
-       尤多拉看穿了枭想要先振兴魔族后再考虑他们俩的事情,她深深的理解他,所以虽然彼此喜欢,但是谁都没有捅破最后的一层纸。]]},
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-       在禁卫军里强者为王,菲斯娜10岁时击败了禁卫军的上任领袖,成为了禁卫军历史上最年轻的军团长!]]},
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+[305010]={camp=3,star={5,6,10},pos=32,lieZhuanReward={{102,100},{102,100},{102,100}},cm=178,kg=110,cup="兽",age=36,character="增攻降暴",interest="统领兽族",desc="       赵云总是以统帅自居,双枪是真的厉害,但每次他布置完战术,大家还是各打个的,搞得他非常郁闷。"},
+[305011]={camp=3,star={5,6,10},pos=33,lieZhuanReward={{102,100},{102,100},{102,100}},cm=168,kg=50,cup="兽",age=19,character="群聊驱散",interest="诱惑",desc="      长得确实诱人,但总喜欢挑逗大家,有人不吃她这一套,但每次都把猪八戒搞得快疯了,但每次扑上去,才发现是幻觉。"},
+[404001]={camp=4,star={4},pos=34,lieZhuanReward={{102,100}},cm=190,kg=400,cup="神",age=168,character="前排连击",interest="守护",desc="       作为上古神兽,每次出击它都冲在前面,一般的小角色都没问题,但真遇到大神,还是打不过。"},
+[404002]={camp=4,star={4},pos=35,lieZhuanReward={{102,100}},cm=165,kg=66,cup="神",age=109,character="石化群攻",interest="讲道理",desc="       金蝉子老拿着禅杖,不管是战斗的时候还是休息的时候,遇到危险总是下意识的喊悟空,搞得大家以为他们是两口子,禅杖是定情信物。"},
+[405003]={camp=4,star={5,6},pos=36,lieZhuanReward={{102,100},{102,100}},cm=178,kg=160,cup="神",age=560,character="石化护盾",interest="保护族人",desc="      杨戬他是团队里最铁面无私的,经常因为犯错处罚大家,虽然知道是为了大家好,但每个人见到他还是很害怕。"},
+[405004]={camp=4,star={5,6,10},pos=37,lieZhuanReward={{102,100},{102,100},{102,100}},cm=175,kg=180,cup="神",age=840,character="爆发增益",interest="守护神族",desc="      李靖自己很能打,也能带领大家取得胜利,每次有他在,大家都很安心。"},
+[405005]={camp=4,star={5,6,10},pos=38,lieZhuanReward={{102,100},{102,100},{102,100}},cm=220,kg=888,cup="神",age=89001,character="群伤降暴",interest="净化世界",desc="       如来是整个团队的核心,但他的理想太宏大,大家都不怎么理解他到底要干什么,只是在他身后绝对不会受伤。"},
+[405006]={camp=4,star={5,6,10},pos=39,lieZhuanReward={{102,100},{102,100},{102,100}},cm=173,kg=210,cup="神",age=86888,character="高伤锁定",interest="不详",desc="       元始天尊厉害是真厉害,但他很喜欢收徒弟,每次见到人都要劝一下加入阐教,搞得跟进小组织一样,但大家都很尊敬他。"},
+[405007]={camp=4,star={5,6,10},pos=40,lieZhuanReward={{102,100},{102,100},{102,100}},cm=172,kg=55,cup="神",age=27,character="高伤反击",interest="捍卫神族",desc="       邓婵玉总是把捍卫神族当成自己的使命,能力没得说,只是跟大家聊天的时候永远像是再喊口号,搞得大家都聊不下去。"},
+[405008]={camp=4,star={5,6,10},pos=41,lieZhuanReward={{102,100},{102,100},{102,100}},cm=167,kg=60,cup="神",age=96894,character="破甲群增",interest="拯救生命",desc="     女娲很受大家的尊敬,因为无论是谁她都能保护下来,但她没事总喜欢捏小人,还给他们起名字,搞得大家容易摸不着头脑。"},
+[405009]={camp=4,star={5,6,10},pos=42,lieZhuanReward={{102,100},{102,100},{102,100}},cm=155,kg=45,cup="神",age=54573,character="群疗复活",interest="炼丹",desc="      大家没事就喜欢到他这坐坐,一开始他以为大家尊敬他,后来才知道,都是奔着他的仙丹来的,都怕自己受伤了没人治疗。但他知道这些后,还是尽心尽力给大家疗伤。"},
+[504001]={camp=5,star={4},pos=45,lieZhuanReward={{102,100}},cm=200,kg=280,cup="魔",age=56,character="群疗复活",interest="权力统治",desc="      黑无常总是黑着脸,大家都以为他在生气,尤其是他总拿着一个铁链子甩,因此他一过来大家就跑开了。"},
+[504002]={camp=5,star={4},pos=46,lieZhuanReward={{102,100}},cm=182,kg=null,cup="魔",age=null,character="破甲增防",interest="玩铁链",desc="       白无常的脸色总是惨白,搞得大家以为他贫血,总是拿补品给他,他收到后总是冲人笑,也不说话,大家以为他是个哑巴,但他笑的太吓人,所以大家放下东西就赶紧跑了。"},
+[505003]={camp=5,star={5,6},pos=47,lieZhuanReward={{102,100},{102,100}},cm=173,kg=null,cup="魔",age=null,character="群攻禁活",interest="冲人笑",desc="  西施经历了很多伤心事,也不相信别人,但每次战斗她都能帮助大家,她也总喜欢用笛声扰乱对手,因此没事儿的时候就练习,但她不知道的是,每次她练笛子大家都很煎熬。"},
+[505004]={camp=5,star={5,6,10},pos=48,lieZhuanReward={{102,100},{102,100},{102,100}},cm=171,kg=45,cup="魔",age=20,character="群攻混乱",interest="吹笛子",desc="     蜘蛛精在战斗的时候总是在慢慢织网,只要网完工了,谁也逃不了,但织网的速度太慢,因为没事的时候就自己练。"},
+[505005]={camp=5,star={5,6,10},pos=49,lieZhuanReward={{102,100},{102,100},{102,100}},cm=168,kg=230,cup="魔",age=346,character="爆发禁活",interest="织网",desc="     他就是团队的保护伞,大家都十分信任他,没事的时候他老健身,还总喜欢跟大家炫耀他的身材,搞得大家一见他就得赶紧跑,不然就会被他拉着一块做运动"},
+[505006]={camp=5,star={5,6,10},pos=50,lieZhuanReward={{102,100},{102,100},{102,100}},cm=210,kg=1352,cup="魔",age=360,character="群控减伤",interest="健身",desc="       蚩尤是一个很纯粹的人,只是想带领大家振兴魔族,在他的带领下取得了很多胜利,因此大家都很尊敬他。"},
+[505007]={camp=5,star={5,6,10},pos=51,lieZhuanReward={{102,100},{102,100},{102,100}},cm=175,kg=680,cup="魔",age=45634,character="追击爆发",interest="振兴魔族",desc="      石矶的本体是一块石头,经过千年修炼,终于修成正果,化作人形。石矶娘娘的法力高强,她擅长使用各种法宝,如八卦云光帕、太阿剑等。她的法术威力惊人,能够轻易地击败敌人。在与哪吒的战斗中,她施展出自己的绝技,与哪吒打得难解难分。"},
+[505008]={camp=5,star={5,6,10},pos=52,lieZhuanReward={{102,100},{102,100},{102,100}},cm=173,kg=45,cup="魔",age=2075,character="诅咒爆发",interest="法宝",desc="      后羿是魔族有名的神射手。他喜欢与众不同的感觉,他认为如果弓箭手只会射箭就太无聊了。所以业余时间最喜欢做的事是钻研魔法书籍。这也让他在弓箭上填加了一些魔法效果。\n      战场上的后羿经常射出的是一支箭,但是敌人往往成群结队的倒下。是让敌人十分头疼的存在。"},
+[505009]={camp=5,star={5,6,10},pos=53,lieZhuanReward={{102,100},{102,100},{102,100}},cm=173,kg=65,cup="魔",age=466,character="干扰单攻",interest="魔箭",desc="      白骨精的移魂大法总是让敌人头疼,很多人都着了她的道,没事的时候她总喜欢化妆,老因为自己很美,但大家看到她惨白的脸总是害怕。"},
+[505010]={camp=5,star={5,6,10},pos=54,lieZhuanReward={{102,100},{102,100},{102,100}},cm=167,kg=49,cup="魔",age=1678,character="诅咒吸收",interest="化妆",desc="     吕布是魔族的最强战力之一,战斗的时候总是一马当先,身先士卒。但赢得战斗胜利后,总是一个人很落寞,直到遇到了一个过不去的角色,大家才明白原因。"},
+[605001]={camp=0,star={},pos=56,lieZhuanReward={},cm=0,kg=0,cup="",age=0,character="未知",interest="未知",desc="       星空中的傀儡,可代替对应星级英雄升星"}}end)();
 (function()job={
 (function()job={
-[1]={desc=[[高防御 物理伤害]]},
-[2]={desc=[[高输出 物理伤害]]},
-[3]={desc=[[高输出 法术伤害]]},
-[4]={desc=[[强辅助 法术伤害]]}}end)();
+[1]={desc="高防御 物理伤害"},
+[2]={desc="高输出 物理伤害"},
+[3]={desc="高输出 法术伤害"},
+[4]={desc="强辅助 法术伤害"}}end)();
 (function()baseValue={
 (function()baseValue={
 [1]={star=1,soul=100,jinjieshi=2,suipian=0,items={}},
 [1]={star=1,soul=100,jinjieshi=2,suipian=0,items={}},
 [2]={star=2,soul=200,jinjieshi=5,suipian=0,items={}},
 [2]={star=2,soul=200,jinjieshi=5,suipian=0,items={}},
@@ -684,46 +605,46 @@
 [505006]={halfbody=1505006},
 [505006]={halfbody=1505006},
 [505009]={halfbody=1505009}}end)();
 [505009]={halfbody=1505009}}end)();
 (function()strategy={
 (function()strategy={
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-[105002]={heroID=113002,stats={67,1,51,73,88},dingwei=[[输出]],strategy=[[作为输出型战士职业,有着不错的生命值。普攻和大招对单体造成高额伤害,并有一定恢复能力和生存能力。前期在地牢有着出色的表现。;推荐装备:战士职业套;推荐水晶:双攻;推荐神器:潘多拉魔盒]],equips={10241,10242,10243,10244,20066,36016},shuijing=26601,last=105001,next=105003},
-[105003]={heroID=113003,stats={75,15,49,46,70},dingwei=[[爆发]],strategy=[[后排输出刺客,对流血目标和游侠类目标可造成高额伤害,且有较强的回复能力。弱点是生存能力不足,容易被秒。定位为前期武将。;推荐装备:刺客职业套;推荐水晶:双暴;推荐神器:断流]],equips={10251,10252,10253,10254,20066,36146},shuijing=26604,last=105002,next=105004},
-[105004]={heroID=113004,stats={21,78,76,95,28},dingwei=[[坦克]],strategy=[[1号位坦克,受到攻击有几率冰冻敌人,并有高额的回复能力。高星级的死侍在竞技场防守时表现出色。;推荐装备:战士职业套;推荐水晶:双血;推荐神器:荆棘之甲]],equips={10241,10242,10243,10244,20066,36026},shuijing=26607,last=105003,next=105007},
-[105007]={heroID=113007,stats={72,81,25,70,66},dingwei=[[均衡]],strategy=[[能控能输出,有一定生存能力,多个维拉同时出战实力更加出众。缺点是打boss能力不足,维拉依靠石化输出,多数boss免疫控制。;推荐装备:游侠职业套;推荐水晶:双血;推荐神器:大地守护]],equips={10211,10212,10213,10214,20066,36126},shuijing=26607,last=105004,next=105008},
-[105008]={heroID=113008,stats={40,68,25,46,63},dingwei=[[控制]],strategy=[[有一定控制和输出能力,前期过渡可培养至6星或9星。;推荐装备:治疗职业套;推荐水晶:速血;推荐神器:秘法之源]],equips={10221,10222,10223,10224,20066,36046},shuijing=26610,last=105007,next=105010},
-[105010]={heroID=113010,stats={78,82,25,52,72},dingwei=[[爆发]],strategy=[[对后排具有强力威胁的刺客。兼具输出和控制,普攻能100%几率眩晕随机后排敌人,大招也有高几率眩晕,是脆皮输出的噩梦。;推荐装备:刺客职业套;推荐水晶:双暴;推荐神器:断流]],equips={10251,10252,10253,10254,20066,36146},shuijing=26603,last=105008,next=205004},
-[205004]={heroID=213004,stats={50,20,25,51,70},dingwei=[[爆发]],strategy=[[前期刺客,有不俗的伤害,攻击血量最少的目标并造成流血。;推荐装备:刺客职业套;推荐水晶:双暴;推荐神器:灵魂拷问]],equips={10251,10252,10253,10254,20066,36386},shuijing=26603,last=105010,next=205005},
-[205005]={heroID=213005,stats={55,16,55,51,53},dingwei=[[均衡]],strategy=[[攻守兼备的游侠,触发格挡可以回血,大招有较高的技能伤害,后期强势。;推荐装备:游侠职业套;推荐水晶:双血;推荐神器:大地守护]],equips={10211,10212,10213,10214,20066,36126},shuijing=26601,last=205004,next=205006},
-[205006]={heroID=213006,stats={73,66,25,53,56},dingwei=[[输出]],strategy=[[有控制能力的输出型法师,普攻默认攻击随机3名敌人,治疗克星。;推荐装备:法师职业套;推荐水晶:双攻;推荐神器:霜凝]],equips={10231,10232,10233,10234,20066,36406},shuijing=26601,last=205005,next=205007},
-[205007]={heroID=213007,stats={39,1,83,47,48},dingwei=[[辅助]],strategy=[[圣堂阵营的主力奶妈,3个回血技能非常优秀,缺点是生存能力弱,四技能有可能没触发就被秒,很是尴尬。同时作为辅助也缺乏控制能力。;推荐装备:治疗职业套;推荐水晶:双血;推荐神器:女王香瓶]],equips={10221,10222,10223,10224,20066,36456},shuijing=26607,last=205006,next=205008},
-[205008]={heroID=213008,stats={46,76,25,49,37},dingwei=[[辅助]],strategy=[[圣堂阵营的主力辅助,拥有众多限制技能,大招能够提高速度,是爆发型阵容的优质辅助。;推荐装备:治疗职业套;推荐水晶:双血;推荐神器:幽魂灯]],equips={10221,10222,10223,10224,20066,36156},shuijing=26610,last=205007,next=205009},
-[205009]={heroID=213009,stats={95,1,25,62,89},dingwei=[[输出]],strategy=[[强大的火魔法导师,拥有高额的输出和爆发力。配合带有燃烧效果的武将非常优秀。缺点是生存能力不足,需要配备坦克+辅助才能有良好的输出环境。;推荐装备:法师职业套;推荐水晶:双攻;推荐神器:断流]],equips={10231,10232,10233,10234,20066,36146},shuijing=26601,last=205008,next=205010},
-[205010]={heroID=213010,stats={63,33,25,62,50},dingwei=[[均衡]],strategy=[[圣堂优质战士,防御高,站1号位可反击敌人,普攻和技能附带破甲和燃烧效果,攻防一体。;推荐装备:战士职业套;推荐水晶:双血;推荐神器:大地守护]],equips={10241,10242,10243,10244,20066,36126},shuijing=26607,last=205009,next=205011},
-[205011]={heroID=213011,stats={74,85,25,67,66},dingwei=[[控制]],strategy=[[强力控制型法师,有非常高的眩晕几率,配合队友大招联动也有不错的输出能力,生存能力也不错,被动技附加速度提升,行动优先权高,是非常优秀的控制型武将。;推荐装备:法师职业套;推荐水晶:速血;推荐神器:秘法之源]],equips={10231,10232,10233,10234,20066,36046},shuijing=26610,last=205010,next=205012},
-[205012]={heroID=213012,stats={71,1,79,58,95},dingwei=[[爆发]],strategy=[[高爆发刺客,通过普攻和格挡累积“剑意”层数,造成极高的单体伤害。将目标击杀后溢出的伤害会攻击其他目标,不会浪费伤害。10星时只要击杀目标,立刻回满血,生存能力也很强。;推荐装备:刺客职业套;推荐水晶:双暴;推荐神器:幸运之力]],equips={10251,10252,10253,10254,20066,36176},shuijing=26604,last=205011,next=305001},
-[305001]={heroID=313001,stats={71,51,46,35,55},dingwei=[[输出]],strategy=[[前期输出型法师,非常克制带有持续伤害的武将。;推荐装备:法师职业套;推荐水晶:双攻;推荐神器:吞噬者]],equips={10231,10232,10233,10234,20066,36166},shuijing=26601,last=205012,next=305003},
-[305003]={heroID=313003,stats={19,33,53,72,31},dingwei=[[坦克]],strategy=[[前期坦克,高血量高护甲高回血。;推荐装备:战士职业套;推荐水晶:双血;推荐神器:荆棘之甲]],equips={10241,10242,10243,10244,20066,36026},shuijing=26607,last=305001,next=305006},
-[305006]={heroID=313006,stats={69,28,61,44,82},dingwei=[[爆发]],strategy=[[强力刺客,单体输出非常高,回血可观。;推荐装备:刺客职业套;推荐水晶:双暴;推荐神器:断流]],equips={10251,10252,10253,10254,20066,36146},shuijing=26604,last=305003,next=305007},
-[305007]={heroID=313007,stats={60,1,55,80,51},dingwei=[[均衡]],strategy=[[能扛能输出的均衡型战士,战士克星。在地牢有不错的表现。;推荐装备:战士职业套;推荐水晶:双血;推荐神器:大地守护]],equips={10241,10242,10243,10244,20066,36126},shuijing=26607,last=305006,next=305008},
-[305008]={heroID=313008,stats={72,16,25,73,70},dingwei=[[均衡]],strategy=[[大后期战士,随着回合数的增长,累计高额攻击力和暴击,越战越勇。;推荐装备:战士职业套;推荐水晶:双血;推荐神器:大地守护]],equips={10241,10242,10243,10244,20066,36126},shuijing=26607,last=305007,next=305009},
-[305009]={heroID=313009,stats={92,38,25,46,85},dingwei=[[输出]],strategy=[[恶魔阵营的高爆发法师,暴风印记可无限叠加,组2~3个黑月爆发超高。缺点是生存能力不足,依赖辅助武将,成型较晚。;推荐装备:法师职业套;推荐水晶:双攻;推荐神器:吞噬者]],equips={10231,10232,10233,10234,20066,36166},shuijing=26601,last=305008,next=305010},
-[305010]={heroID=313010,stats={56,92,82,57,54},dingwei=[[辅助]],strategy=[[超强辅助,集控制、回血、回蓝、辅助伤害于一体,万金油治疗。配合大招爆发型阵容效果更佳。;推荐装备:治疗职业套;推荐水晶:双血;推荐神器:幽魂灯]],equips={10221,10222,10223,10224,20066,36156},shuijing=26607,last=305009,next=305011},
-[305011]={heroID=313011,stats={88,64,25,90,53},dingwei=[[全能]],strategy=[[1号位坦克,群体反击有着高额的输出,普攻带有眩晕控制,大招附带加攻和减伤效果,综合能力超强。;推荐装备:战士职业套;推荐水晶:双血;推荐神器:大地守护]],equips={10241,10242,10243,10244,20066,36126},shuijing=26607,last=305010,next=405001},
-[405001]={heroID=413001,stats={80,73,25,45,78},dingwei=[[输出]],strategy=[[强力游侠,有较高的群体输出和禁魔控制,缺点是生存能力不足。;推荐装备:游侠职业套;推荐水晶:双攻;推荐神器:吞噬者]],equips={10211,10212,10213,10214,20066,36166},shuijing=26601,last=305011,next=405002},
-[405002]={heroID=413002,stats={35,22,42,89,28},dingwei=[[坦克]],strategy=[[优质坦克,血量和护甲极高,受击可以触发燃烧效果。;推荐装备:战士职业套;推荐水晶:双血;推荐神器:荆棘之甲]],equips={10241,10242,10243,10244,20066,36026},shuijing=26607,last=405001,next=405003},
-[405003]={heroID=413003,stats={73,15,25,40,86},dingwei=[[爆发]],strategy=[[前期刺客,有很强的单体爆发力,生存能力堪忧。;推荐装备:刺客职业套;推荐水晶:双暴;推荐神器:断流]],equips={10251,10252,10253,10254,20066,36146},shuijing=26604,last=405002,next=405004},
-[405004]={heroID=413004,stats={46,63,68,49,60},dingwei=[[控制]],strategy=[[控制型法师,针对法师和游侠职业有较强的限制能力,并有一定的团队恢复能力。;推荐装备:法师职业套;推荐水晶:速血;推荐神器:秘法之源]],equips={10231,10232,10233,10234,20066,36046},shuijing=26610,last=405003,next=405007},
-[405007]={heroID=413007,stats={44,79,25,58,35},dingwei=[[辅助]],strategy=[[精灵阵营主力治疗之一,辅助能力非常强。可提高全队攻防能力,并降低全体敌人攻防能力。;推荐装备:治疗职业套;推荐水晶:双血;推荐神器:幽魂灯]],equips={10221,10222,10223,10224,20066,36156},shuijing=26607,last=405004,next=405009},
-[405009]={heroID=413009,stats={66,71,88,52,71},dingwei=[[辅助]],strategy=[[精灵阵营主力治疗,拥有超高的团队回复能力,同时也有着不俗的输出能力和控制力。;推荐装备:治疗职业套;推荐水晶:双血;推荐神器:幽魂灯]],equips={10221,10222,10223,10224,20066,36156},shuijing=26607,last=405007,next=405010},
-[405010]={heroID=413010,stats={48,69,36,49,63},dingwei=[[控制]],strategy=[[辅助型刺客,印记可提高全队伤害,前期地牢有不错的表现,后期亦可作为辅助补充队友伤害。;推荐装备:刺客职业套;推荐水晶:速血;推荐神器:秘法之源]],equips={10251,10252,10253,10254,20066,36046},shuijing=26610,last=405009,next=505002},
-[505002]={heroID=513002,stats={71,35,52,62,95},dingwei=[[输出]],strategy=[[后排输出,大招对2个敌人造成极大伤害。队友大招可以恢复自身能量,连续2回合施放大招,威力惊人。缺点是生存能力不足。PVE在打好友boss、花园boss、破碎虚空时有非常高的收益。PVP能力也非常强。;推荐装备:刺客职业套;推荐水晶:双攻;推荐神器:吞噬者]],equips={10251,10252,10253,10254,20066,36166},shuijing=26601,last=405010,next=505003},
-[505003]={heroID=513003,stats={54,30,58,74,57},dingwei=[[坦克]],strategy=[[均衡型战士,攻防兼备。;推荐装备:战士职业套;推荐水晶:双血;推荐神器:荆棘之甲]],equips={10241,10242,10243,10244,20066,36026},shuijing=26607,last=505002,next=505004},
-[505004]={heroID=513004,stats={86,1,25,51,75},dingwei=[[辅助]],strategy=[[团队型群体输出武将,多个微恩联动效果非常强。;推荐装备:游侠职业套;推荐水晶:双血;推荐神器:幽魂灯]],equips={10211,10212,10213,10214,20066,36156},shuijing=26607,last=505003,next=505005},
-[505005]={heroID=513005,stats={84,70,25,77,75},dingwei=[[全能]],strategy=[[综合素质非常高的全能武将。经典自爆流的核心。利用四技能的特性,配合多名自带复活技能的武将,可打出高额输出。;推荐装备:法师职业套;推荐水晶:双血;推荐神器:大地守护]],equips={10231,10232,10233,10234,20066,36126},shuijing=26607,last=505004,next=605001},
-[605001]={heroID=613001,stats={64,1,74,77,72},dingwei=[[均衡]],strategy=[[神谕阵营的防守反击型武将。站1号位承受伤害,通过累积神圣伤害打出高额爆发。;推荐装备:治疗职业套;推荐水晶:双血;推荐神器:大地守护]],equips={10221,10222,10223,10224,20066,36126},shuijing=26607,last=505005,next=605003},
-[605003]={heroID=613003,stats={78,82,73,83,53},dingwei=[[均衡]],strategy=[[星凯拥有强大的控制能力、优秀的输出、生存、恢复能力,攻防俱佳。竞技场PVP非常强。;推荐装备:游侠职业套;推荐水晶:双血;推荐神器:大地守护]],equips={10211,10212,10213,10214,20066,36126},shuijing=26607,last=605001,next=605004},
-[605004]={heroID=613004,stats={87,78,25,65,92},dingwei=[[全能]],strategy=[[兼备高额的单体输出能力和前排控制能力。击杀敌人后立即回满能量,可连续多次施放大招。对反击型武将有明显的克制效果。最强刺客之一。;推荐装备:刺客职业套;推荐水晶:双血;推荐神器:大地守护]],equips={10251,10252,10253,10254,20066,36126},shuijing=26607,last=605003,next=605005},
-[605005]={heroID=613005,stats={45,1,98,57,58},dingwei=[[辅助]],strategy=[[最强奶妈,没有之一。适用性广,死亡后给队友回血弥补了生存能力的不足,对核心武将有显而易见的辅助效果。;推荐装备:治疗职业套;推荐水晶:双血;推荐神器:幽魂灯]],equips={10221,10222,10223,10224,20066,36156},shuijing=26607,last=605004,next=105032},
-[105032]={heroID=113032,stats={92,1,65,91,82},dingwei=[[全能]],strategy=[[不死阵营最强大佬,高输出、生存强、有回复,站1号位吸收伤害,触发格挡造成敌人生命上限百分比的伤害。技能灵魂收割的增益效果持续整场无限叠加,越战越强。;推荐装备:战士职业套;推荐水晶:双血;推荐神器:大地守护]],equips={10241,10242,10243,10244,20066,36126},shuijing=26607,last=605005,next=405033},
-[405033]={heroID=413033,stats={91,1,25,89,88},dingwei=[[全能]],strategy=[[精灵阵营最强1号位,能扛能输出。受到攻击给全体敌人添加【龙龟印记】。我方任意单位暴击都可以触发【龙龟印记】,所以克斯曼既可以作为主力输出也可以作为辅助。龙龟印记的伤害属于额外伤害,不会暴击也不可被格挡,受破甲、神圣伤害的加成。;推荐装备:游侠职业套;推荐水晶:神血;推荐神器:大地守护]],equips={10211,10212,10213,10214,20066,36126},shuijing=26606,last=105032,next=505010},
-[505010]={heroID=513010,stats={84,81,79,91,77},dingwei=[[全能]],strategy=[[混沌阵营的全能型武将。胆怯效果可以使目标禁止使用普攻,意味着目标不能通过普攻获得能量,拖延对手放大招,具有优秀的控制能力;护盾提供免控减伤保证生存;输出极高,先通过大招压血线,再通过被动技伤害加成斩杀收割,同时回血保证续航。;推荐装备:法师职业套;推荐水晶:双血;推荐神器:奇怪的南瓜]],equips={10231,10232,10233,10234,20066,36186},shuijing=26607,last=405033,next=205033},
-[205033]={heroID=213033,stats={86,1,25,87,91},dingwei=[[输出]],strategy=[[缇娅的导弹装置和反射装置能够很好地提供生存能力。普攻、大招和暴击都能够获得两种装置。被动技增加精准103%非常克制李和哈迪斯。是一名集输出、生存和克制核心武将于一体的强大武将。;推荐装备:游侠职业套;推荐水晶:双攻;推荐神器:断流]],equips={10211,10212,10213,10214,20066,36146},shuijing=26601,last=505010,next=0}}end)();
+[105001]={heroID=113001,stats={54,50,25,47,59},dingwei="控制",strategy="前期武将,有一定的输出和控制能力,回合数越高奥利弗会变得越强。缺点是生存能力不足。;推荐装备:法师职业套;推荐水晶:速血;推荐神器:末法秘球",equips={10231,10232,10233,10234,20066,36326},shuijing=26610,last=0,next=105002},
+[105002]={heroID=113002,stats={67,1,51,73,88},dingwei="输出",strategy="作为输出型战士职业,有着不错的生命值。普攻和大招对单体造成高额伤害,并有一定恢复能力和生存能力。前期在地牢有着出色的表现。;推荐装备:战士职业套;推荐水晶:双攻;推荐神器:潘多拉魔盒",equips={10241,10242,10243,10244,20066,36016},shuijing=26601,last=105001,next=105003},
+[105003]={heroID=113003,stats={75,15,49,46,70},dingwei="爆发",strategy="后排输出刺客,对流血目标和游侠类目标可造成高额伤害,且有较强的回复能力。弱点是生存能力不足,容易被秒。定位为前期武将。;推荐装备:刺客职业套;推荐水晶:双暴;推荐神器:断流",equips={10251,10252,10253,10254,20066,36146},shuijing=26604,last=105002,next=105004},
+[105004]={heroID=113004,stats={21,78,76,95,28},dingwei="坦克",strategy="1号位坦克,受到攻击有几率冰冻敌人,并有高额的回复能力。高星级的死侍在竞技场防守时表现出色。;推荐装备:战士职业套;推荐水晶:双血;推荐神器:荆棘之甲",equips={10241,10242,10243,10244,20066,36026},shuijing=26607,last=105003,next=105007},
+[105007]={heroID=113007,stats={72,81,25,70,66},dingwei="均衡",strategy="能控能输出,有一定生存能力,多个维拉同时出战实力更加出众。缺点是打boss能力不足,维拉依靠石化输出,多数boss免疫控制。;推荐装备:游侠职业套;推荐水晶:双血;推荐神器:大地守护",equips={10211,10212,10213,10214,20066,36126},shuijing=26607,last=105004,next=105008},
+[105008]={heroID=113008,stats={40,68,25,46,63},dingwei="控制",strategy="有一定控制和输出能力,前期过渡可培养至6星或9星。;推荐装备:治疗职业套;推荐水晶:速血;推荐神器:秘法之源",equips={10221,10222,10223,10224,20066,36046},shuijing=26610,last=105007,next=105010},
+[105010]={heroID=113010,stats={78,82,25,52,72},dingwei="爆发",strategy="对后排具有强力威胁的刺客。兼具输出和控制,普攻能100%几率眩晕随机后排敌人,大招也有高几率眩晕,是脆皮输出的噩梦。;推荐装备:刺客职业套;推荐水晶:双暴;推荐神器:断流",equips={10251,10252,10253,10254,20066,36146},shuijing=26603,last=105008,next=205004},
+[105032]={heroID=113032,stats={92,1,65,91,82},dingwei="全能",strategy="不死阵营最强大佬,高输出、生存强、有回复,站1号位吸收伤害,触发格挡造成敌人生命上限百分比的伤害。技能灵魂收割的增益效果持续整场无限叠加,越战越强。;推荐装备:战士职业套;推荐水晶:双血;推荐神器:大地守护",equips={10241,10242,10243,10244,20066,36126},shuijing=26607,last=605005,next=405033},
+[205004]={heroID=213004,stats={50,20,25,51,70},dingwei="爆发",strategy="前期刺客,有不俗的伤害,攻击血量最少的目标并造成流血。;推荐装备:刺客职业套;推荐水晶:双暴;推荐神器:灵魂拷问",equips={10251,10252,10253,10254,20066,36386},shuijing=26603,last=105010,next=205005},
+[205005]={heroID=213005,stats={55,16,55,51,53},dingwei="均衡",strategy="攻守兼备的游侠,触发格挡可以回血,大招有较高的技能伤害,后期强势。;推荐装备:游侠职业套;推荐水晶:双血;推荐神器:大地守护",equips={10211,10212,10213,10214,20066,36126},shuijing=26601,last=205004,next=205006},
+[205006]={heroID=213006,stats={73,66,25,53,56},dingwei="输出",strategy="有控制能力的输出型法师,普攻默认攻击随机3名敌人,治疗克星。;推荐装备:法师职业套;推荐水晶:双攻;推荐神器:霜凝",equips={10231,10232,10233,10234,20066,36406},shuijing=26601,last=205005,next=205007},
+[205007]={heroID=213007,stats={39,1,83,47,48},dingwei="辅助",strategy="圣堂阵营的主力奶妈,3个回血技能非常优秀,缺点是生存能力弱,四技能有可能没触发就被秒,很是尴尬。同时作为辅助也缺乏控制能力。;推荐装备:治疗职业套;推荐水晶:双血;推荐神器:女王香瓶",equips={10221,10222,10223,10224,20066,36456},shuijing=26607,last=205006,next=205008},
+[205008]={heroID=213008,stats={46,76,25,49,37},dingwei="辅助",strategy="圣堂阵营的主力辅助,拥有众多限制技能,大招能够提高速度,是爆发型阵容的优质辅助。;推荐装备:治疗职业套;推荐水晶:双血;推荐神器:幽魂灯",equips={10221,10222,10223,10224,20066,36156},shuijing=26610,last=205007,next=205009},
+[205009]={heroID=213009,stats={95,1,25,62,89},dingwei="输出",strategy="强大的火魔法导师,拥有高额的输出和爆发力。配合带有燃烧效果的武将非常优秀。缺点是生存能力不足,需要配备坦克+辅助才能有良好的输出环境。;推荐装备:法师职业套;推荐水晶:双攻;推荐神器:断流",equips={10231,10232,10233,10234,20066,36146},shuijing=26601,last=205008,next=205010},
+[205010]={heroID=213010,stats={63,33,25,62,50},dingwei="均衡",strategy="圣堂优质战士,防御高,站1号位可反击敌人,普攻和技能附带破甲和燃烧效果,攻防一体。;推荐装备:战士职业套;推荐水晶:双血;推荐神器:大地守护",equips={10241,10242,10243,10244,20066,36126},shuijing=26607,last=205009,next=205011},
+[205011]={heroID=213011,stats={74,85,25,67,66},dingwei="控制",strategy="强力控制型法师,有非常高的眩晕几率,配合队友大招联动也有不错的输出能力,生存能力也不错,被动技附加速度提升,行动优先权高,是非常优秀的控制型武将。;推荐装备:法师职业套;推荐水晶:速血;推荐神器:秘法之源",equips={10231,10232,10233,10234,20066,36046},shuijing=26610,last=205010,next=205012},
+[205012]={heroID=213012,stats={71,1,79,58,95},dingwei="爆发",strategy="高爆发刺客,通过普攻和格挡累积“剑意”层数,造成极高的单体伤害。将目标击杀后溢出的伤害会攻击其他目标,不会浪费伤害。10星时只要击杀目标,立刻回满血,生存能力也很强。;推荐装备:刺客职业套;推荐水晶:双暴;推荐神器:幸运之力",equips={10251,10252,10253,10254,20066,36176},shuijing=26604,last=205011,next=305001},
+[205033]={heroID=213033,stats={86,1,25,87,91},dingwei="输出",strategy="缇娅的导弹装置和反射装置能够很好地提供生存能力。普攻、大招和暴击都能够获得两种装置。被动技增加精准103%非常克制李和哈迪斯。是一名集输出、生存和克制核心武将于一体的强大武将。;推荐装备:游侠职业套;推荐水晶:双攻;推荐神器:断流",equips={10211,10212,10213,10214,20066,36146},shuijing=26601,last=505010,next=0},
+[305001]={heroID=313001,stats={71,51,46,35,55},dingwei="输出",strategy="前期输出型法师,非常克制带有持续伤害的武将。;推荐装备:法师职业套;推荐水晶:双攻;推荐神器:吞噬者",equips={10231,10232,10233,10234,20066,36166},shuijing=26601,last=205012,next=305003},
+[305003]={heroID=313003,stats={19,33,53,72,31},dingwei="坦克",strategy="前期坦克,高血量高护甲高回血。;推荐装备:战士职业套;推荐水晶:双血;推荐神器:荆棘之甲",equips={10241,10242,10243,10244,20066,36026},shuijing=26607,last=305001,next=305006},
+[305006]={heroID=313006,stats={69,28,61,44,82},dingwei="爆发",strategy="强力刺客,单体输出非常高,回血可观。;推荐装备:刺客职业套;推荐水晶:双暴;推荐神器:断流",equips={10251,10252,10253,10254,20066,36146},shuijing=26604,last=305003,next=305007},
+[305007]={heroID=313007,stats={60,1,55,80,51},dingwei="均衡",strategy="能扛能输出的均衡型战士,战士克星。在地牢有不错的表现。;推荐装备:战士职业套;推荐水晶:双血;推荐神器:大地守护",equips={10241,10242,10243,10244,20066,36126},shuijing=26607,last=305006,next=305008},
+[305008]={heroID=313008,stats={72,16,25,73,70},dingwei="均衡",strategy="大后期战士,随着回合数的增长,累计高额攻击力和暴击,越战越勇。;推荐装备:战士职业套;推荐水晶:双血;推荐神器:大地守护",equips={10241,10242,10243,10244,20066,36126},shuijing=26607,last=305007,next=305009},
+[305009]={heroID=313009,stats={92,38,25,46,85},dingwei="输出",strategy="恶魔阵营的高爆发法师,暴风印记可无限叠加,组2~3个黑月爆发超高。缺点是生存能力不足,依赖辅助武将,成型较晚。;推荐装备:法师职业套;推荐水晶:双攻;推荐神器:吞噬者",equips={10231,10232,10233,10234,20066,36166},shuijing=26601,last=305008,next=305010},
+[305010]={heroID=313010,stats={56,92,82,57,54},dingwei="辅助",strategy="超强辅助,集控制、回血、回蓝、辅助伤害于一体,万金油治疗。配合大招爆发型阵容效果更佳。;推荐装备:治疗职业套;推荐水晶:双血;推荐神器:幽魂灯",equips={10221,10222,10223,10224,20066,36156},shuijing=26607,last=305009,next=305011},
+[305011]={heroID=313011,stats={88,64,25,90,53},dingwei="全能",strategy="1号位坦克,群体反击有着高额的输出,普攻带有眩晕控制,大招附带加攻和减伤效果,综合能力超强。;推荐装备:战士职业套;推荐水晶:双血;推荐神器:大地守护",equips={10241,10242,10243,10244,20066,36126},shuijing=26607,last=305010,next=405001},
+[405001]={heroID=413001,stats={80,73,25,45,78},dingwei="输出",strategy="强力游侠,有较高的群体输出和禁魔控制,缺点是生存能力不足。;推荐装备:游侠职业套;推荐水晶:双攻;推荐神器:吞噬者",equips={10211,10212,10213,10214,20066,36166},shuijing=26601,last=305011,next=405002},
+[405002]={heroID=413002,stats={35,22,42,89,28},dingwei="坦克",strategy="优质坦克,血量和护甲极高,受击可以触发燃烧效果。;推荐装备:战士职业套;推荐水晶:双血;推荐神器:荆棘之甲",equips={10241,10242,10243,10244,20066,36026},shuijing=26607,last=405001,next=405003},
+[405003]={heroID=413003,stats={73,15,25,40,86},dingwei="爆发",strategy="前期刺客,有很强的单体爆发力,生存能力堪忧。;推荐装备:刺客职业套;推荐水晶:双暴;推荐神器:断流",equips={10251,10252,10253,10254,20066,36146},shuijing=26604,last=405002,next=405004},
+[405004]={heroID=413004,stats={46,63,68,49,60},dingwei="控制",strategy="控制型法师,针对法师和游侠职业有较强的限制能力,并有一定的团队恢复能力。;推荐装备:法师职业套;推荐水晶:速血;推荐神器:秘法之源",equips={10231,10232,10233,10234,20066,36046},shuijing=26610,last=405003,next=405007},
+[405007]={heroID=413007,stats={44,79,25,58,35},dingwei="辅助",strategy="精灵阵营主力治疗之一,辅助能力非常强。可提高全队攻防能力,并降低全体敌人攻防能力。;推荐装备:治疗职业套;推荐水晶:双血;推荐神器:幽魂灯",equips={10221,10222,10223,10224,20066,36156},shuijing=26607,last=405004,next=405009},
+[405009]={heroID=413009,stats={66,71,88,52,71},dingwei="辅助",strategy="精灵阵营主力治疗,拥有超高的团队回复能力,同时也有着不俗的输出能力和控制力。;推荐装备:治疗职业套;推荐水晶:双血;推荐神器:幽魂灯",equips={10221,10222,10223,10224,20066,36156},shuijing=26607,last=405007,next=405010},
+[405010]={heroID=413010,stats={48,69,36,49,63},dingwei="控制",strategy="辅助型刺客,印记可提高全队伤害,前期地牢有不错的表现,后期亦可作为辅助补充队友伤害。;推荐装备:刺客职业套;推荐水晶:速血;推荐神器:秘法之源",equips={10251,10252,10253,10254,20066,36046},shuijing=26610,last=405009,next=505002},
+[405033]={heroID=413033,stats={91,1,25,89,88},dingwei="全能",strategy="精灵阵营最强1号位,能扛能输出。受到攻击给全体敌人添加【龙龟印记】。我方任意单位暴击都可以触发【龙龟印记】,所以克斯曼既可以作为主力输出也可以作为辅助。龙龟印记的伤害属于额外伤害,不会暴击也不可被格挡,受破甲、神圣伤害的加成。;推荐装备:游侠职业套;推荐水晶:神血;推荐神器:大地守护",equips={10211,10212,10213,10214,20066,36126},shuijing=26606,last=105032,next=505010},
+[505002]={heroID=513002,stats={71,35,52,62,95},dingwei="输出",strategy="后排输出,大招对2个敌人造成极大伤害。队友大招可以恢复自身能量,连续2回合施放大招,威力惊人。缺点是生存能力不足。PVE在打好友boss、花园boss、破碎虚空时有非常高的收益。PVP能力也非常强。;推荐装备:刺客职业套;推荐水晶:双攻;推荐神器:吞噬者",equips={10251,10252,10253,10254,20066,36166},shuijing=26601,last=405010,next=505003},
+[505003]={heroID=513003,stats={54,30,58,74,57},dingwei="坦克",strategy="均衡型战士,攻防兼备。;推荐装备:战士职业套;推荐水晶:双血;推荐神器:荆棘之甲",equips={10241,10242,10243,10244,20066,36026},shuijing=26607,last=505002,next=505004},
+[505004]={heroID=513004,stats={86,1,25,51,75},dingwei="辅助",strategy="团队型群体输出武将,多个微恩联动效果非常强。;推荐装备:游侠职业套;推荐水晶:双血;推荐神器:幽魂灯",equips={10211,10212,10213,10214,20066,36156},shuijing=26607,last=505003,next=505005},
+[505005]={heroID=513005,stats={84,70,25,77,75},dingwei="全能",strategy="综合素质非常高的全能武将。经典自爆流的核心。利用四技能的特性,配合多名自带复活技能的武将,可打出高额输出。;推荐装备:法师职业套;推荐水晶:双血;推荐神器:大地守护",equips={10231,10232,10233,10234,20066,36126},shuijing=26607,last=505004,next=605001},
+[505010]={heroID=513010,stats={84,81,79,91,77},dingwei="全能",strategy="混沌阵营的全能型武将。胆怯效果可以使目标禁止使用普攻,意味着目标不能通过普攻获得能量,拖延对手放大招,具有优秀的控制能力;护盾提供免控减伤保证生存;输出极高,先通过大招压血线,再通过被动技伤害加成斩杀收割,同时回血保证续航。;推荐装备:法师职业套;推荐水晶:双血;推荐神器:奇怪的南瓜",equips={10231,10232,10233,10234,20066,36186},shuijing=26607,last=405033,next=205033},
+[605001]={heroID=613001,stats={64,1,74,77,72},dingwei="均衡",strategy="神谕阵营的防守反击型武将。站1号位承受伤害,通过累积神圣伤害打出高额爆发。;推荐装备:治疗职业套;推荐水晶:双血;推荐神器:大地守护",equips={10221,10222,10223,10224,20066,36126},shuijing=26607,last=505005,next=605003},
+[605003]={heroID=613003,stats={78,82,73,83,53},dingwei="均衡",strategy="星凯拥有强大的控制能力、优秀的输出、生存、恢复能力,攻防俱佳。竞技场PVP非常强。;推荐装备:游侠职业套;推荐水晶:双血;推荐神器:大地守护",equips={10211,10212,10213,10214,20066,36126},shuijing=26607,last=605001,next=605004},
+[605004]={heroID=613004,stats={87,78,25,65,92},dingwei="全能",strategy="兼备高额的单体输出能力和前排控制能力。击杀敌人后立即回满能量,可连续多次施放大招。对反击型武将有明显的克制效果。最强刺客之一。;推荐装备:刺客职业套;推荐水晶:双血;推荐神器:大地守护",equips={10251,10252,10253,10254,20066,36126},shuijing=26607,last=605003,next=605005},
+[605005]={heroID=613005,stats={45,1,98,57,58},dingwei="辅助",strategy="最强奶妈,没有之一。适用性广,死亡后给队友回血弥补了生存能力的不足,对核心武将有显而易见的辅助效果。;推荐装备:治疗职业套;推荐水晶:双血;推荐神器:幽魂灯",equips={10221,10222,10223,10224,20066,36156},shuijing=26607,last=605004,next=105032}}end)();

+ 347 - 429
script/excel/ssecy/item.lua

@@ -1,436 +1,354 @@
 (function()item={
 (function()item={
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-[341]={mainType=1,subType=1,isShow=0,name=[[反伤战意]],icon=341,effects=0,order=1,rare=5,desc1=[[道具]],desc2=[[用于激活或升级(反伤)战意技能。反伤:受到伤害时,有20%概率反弹30%伤害;英雄将在6星时开启战意领悟]],price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
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-[501]={mainType=1,subType=0,isShow=0,name=[[扫荡特权]],icon=503,effects=1,order=0,rare=5,desc1=[[特权]],desc2=[[可激活扫荡特权,每日3次免费扫荡,8次额外扫荡购买次数]],price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"tequanmopup",30},material={},dot={},effect=0},
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-[504]={mainType=1,subType=0,isShow=0,name=[[128月基金]],icon=504,effects=0,order=0,rare=5,desc1=[[基金]],desc2=[[128月基金]],price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"superfund",1},material={},dot={},effect=0},
-[505]={mainType=1,subType=0,isShow=0,name=[[328月基金]],icon=505,effects=0,order=0,rare=5,desc1=[[基金]],desc2=[[328月基金]],price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"superfund",2},material={},dot={},effect=0},
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-[513]={mainType=1,subType=1,isShow=0,name=[[三系英雄自选箱]],icon=515,effects=1,order=1,rare=6,desc1=[[道具]],desc2=[[打开后从下列道具中自选其中一种
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-[514]={mainType=1,subType=1,isShow=0,name=[[三系辅助自选英雄]],icon=515,effects=1,order=1,rare=6,desc1=[[自选箱]],desc2=[[打开后从下列英雄中任选其中一个
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-[516]={mainType=1,subType=1,isShow=0,name=[[神魔输出自选英雄]],icon=515,effects=1,order=1,rare=6,desc1=[[自选箱]],desc2=[[打开后从下列道具中自选其中一种
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-[517]={mainType=1,subType=1,isShow=0,name=[[神魔辅助自选英雄]],icon=515,effects=1,order=1,rare=6,desc1=[[自选箱]],desc2=[[打开后从下列道具中自选其中一种
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-[518]={mainType=1,subType=1,isShow=0,name=[[核心神魔自选英雄]],icon=515,effects=1,order=1,rare=6,desc1=[[礼包]],desc2=[[打开后从下列道具中自选其中一种
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-[519]={mainType=1,subType=1,isShow=0,name=[[稀有材料自选礼包]],icon=513,effects=0,order=1,rare=5,desc1=[[礼包]],desc2=[[打开后从下列道具中自选其中一种]],price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{129,25}}},material={},dot={},effect=0},
-[520]={mainType=1,subType=1,isShow=0,name=[[珍稀材料自选礼包]],icon=513,effects=0,order=1,rare=6,desc1=[[礼包]],desc2=[[打开后从下列道具中自选其中一种]],price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{130,10}}},material={},dot={},effect=0},
-[530]={mainType=1,subType=1,isShow=0,name=[[超值自选英雄宝箱]],icon=515,effects=0,order=1,rare=6,desc1=[[自选箱]],desc2=[[打开后从下列道具中自选其中一种]],price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{205011,50},{105010,50},{405008,50},{305010,50},{505009,50}}},material={},dot={},effect=0},
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-[533]={mainType=1,subType=1,isShow=0,name=[[8级史诗装备套装箱]],icon=510,effects=0,order=1,rare=5,desc1=[[礼包]],desc2=[[打开宝箱可获得4件橙色8级装备]],price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxAll",{{10081,1,4},{10082,1,4},{10083,1,4},{10084,1,4}}},material={},dot={},effect=0},
-[534]={mainType=1,subType=1,isShow=0,name=[[超强SSR自选英雄]],icon=515,effects=1,order=1,rare=6,desc1=[[自选箱]],desc2=[[打开后从下列道具中自选其中一种
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-[535]={mainType=1,subType=1,isShow=0,name=[[盲盒钥匙]],icon=535,effects=1,order=0,rare=5,desc1=[[道具]],desc2=[[开启盲盒的必须道具]],price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
-[536]={mainType=1,subType=1,isShow=0,name=[[传说装备宝箱]],icon=510,effects=1,order=0,rare=5,desc1=[[道具]],desc2=[[开启后随机获得1件7-14级传说装备]],price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10071,1,12450,4},{10072,1,12450,4},{10073,1,12450,4},{10074,1,12450,4},{10081,1,7500,4},{10082,1,7500,4},{10083,1,7500,4},{10084,1,7500,4},{10091,1,4500,4},{10092,1,4500,4},{10093,1,4500,4},{10094,1,4500,4},{10101,1,3000,4},{10102,1,3000,4},{10103,1,3000,4},{10104,1,3000,4},{10111,1,1500,4},{10112,1,1500,4},{10113,1,1500,4},{10114,1,1500,4},{10121,1,600,5},{10122,1,600,5},{10123,1,600,5},{10124,1,600,5},{10131,1,300,5},{10132,1,300,5},{10133,1,300,5},{10134,1,300,5},{10141,1,150,5},{10142,1,150,5},{10143,1,150,5},{10144,1,150,5}}},material={},dot={},effect=0},
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-[538]={mainType=1,subType=1,isShow=0,name=[[精英召唤卷轴]],icon=536,effects=1,order=18,rare=5,desc1=[[道具]],desc2=[[传说中英灵召唤仪式的卷轴,可在精英召唤中召唤英雄,活动结束后将自动回收,请尽快使用哦!]],price={},getway={3606},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
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-[562]={mainType=1,subType=1,isShow=0,name=[[神魔SSR英雄自选箱]],icon=515,effects=1,order=1,rare=6,desc1=[[自选箱]],desc2=[[打开后从下列英雄中自选其中一种
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-精灵:伊利亚、萤、希微尔、豆豆、凯瑟琳、爱丽丝]],price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{105006,50},{105007,50},{105008,50},{105009,50},{105010,50},{205006,50},{205007,50},{205008,50},{205009,50},{205010,50},{205011,50},{205012,50},{305006,50},{305007,50},{305008,50},{305009,50},{305010,50},{305011,50}}},material={},dot={},effect=0},
-[564]={mainType=1,subType=1,isShow=0,name=[[三系SSR英雄自选箱]],icon=515,effects=1,order=1,rare=6,desc1=[[道具]],desc2=[[打开后从下列道具中自选其中一种
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-[565]={mainType=1,subType=1,isShow=0,name=[[战意宝箱]],icon=560,effects=1,order=0,rare=5,desc1=[[道具]],desc2=[[开启后随机获得1种战意]],price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{301,1,100},{302,1,100},{303,1,100},{304,1,100},{305,1,100},{306,1,100},{307,1,100},{308,1,100},{309,1,100},{310,1,100},{311,1,100},{312,1,100},{313,1,100},{314,1,100},{315,1,100},{316,1,100},{317,1,100},{318,1,100},{319,1,100},{320,1,100},{321,1,100},{322,1,100},{323,1,100},{324,1,100},{325,1,100},{326,1,100},{327,1,100},{328,1,100},{329,1,100},{330,1,100},{331,1,100},{332,1,100},{333,1,100},{334,1,100},{335,1,100},{336,1,100},{337,1,100},{338,1,100},{339,1,100},{340,1,100},{341,1,100},{342,1,100},{343,1,100}}},material={},dot={},effect=0},
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-苏拉、拉斐尔、由依、枭、卡莉芙、依耶塔]],price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{505004,50},{505007,50},{405007,50},{405004,50},{505006,50},{405008,50}}},material={},dot={},effect=0},
-[567]={mainType=1,subType=1,isShow=0,name=[[神魔SSR英雄自选箱]],icon=515,effects=1,order=1,rare=6,desc1=[[自选箱]],desc2=[[打开后从下列英雄中自选其中一种
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-高级召唤卷轴:1、3、5
-英雄经验:50万、100万
-金币:100万、200万
-悬赏券:10、20
-进阶石:300、500
-天命结晶:30
-竞技场挑战券:10、20
-天命召唤卷轴:1]],price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{101,1000000,1000},{101,2000000,350},{111,500000,1000},{111,1000000,350},{112,300,300},{112,500,100},{125,30,800},{115,10,400},{115,20,200},{122,10,300},{122,20,100},{118,5,200},{118,3,1500},{118,1,3350},{124,1,50}}},material={},dot={},effect=0},
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-精英召唤卷轴:3、5、10
-英雄经验:50万、100万
-金币:200万、500万
-悬赏券:20、30
-进阶石:300、500
-天命结晶:30
-竞技场挑战券:20、30
-天命召唤卷轴:1]],price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{101,2000000,300},{101,5000000,100},{111,500000,300},{111,1000000,100},{112,300,1000},{112,500,350},{125,30,800},{115,20,400},{115,30,200},{122,20,1000},{122,30,350},{538,10,200},{538,5,1500},{538,3,3350},{124,1,50}}},material={},dot={},effect=0},
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-7~11级装备宝箱:1、3、5
-金币:100万、200万
-公会贡献:1000、3000
-悬赏券:10、20
-天命结晶:150、300
-装备精粹:1000、3000]],price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{101,1000000,300},{101,2000000,100},{109,1000,1000},{109,3000,400},{125,150,300},{125,300,100},{125,30,900},{166,1000,1100},{166,3000,500},{122,10,900},{122,20,400},{511,1,3400},{511,3,1300},{511,5,150}}},material={},dot={},effect=0},
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-星辰符文:1、3、5
-公会贡献:1000、3000
-进阶石:1000、2000
-天命结晶:100、300
-符文精华:1000、2000、3000
-悬赏券:10、20]],price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{109,1000,1000},{109,3000,400},{112,1000,1000},{112,2000,400},{125,100,900},{125,300,300},{134,1000,1100},{134,2000,500},{134,3000,100},{122,10,900},{122,20,400},{80002,1,1000},{80002,5,500},{80002,3,2450}}},material={},dot={},effect=0},
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-[7022]={mainType=1,subType=0,isShow=0,name=[[富甲一方]],icon=7022,effects=1,order=1,rare=5,desc1=[[称号]],desc2=[[开服累计充值排行榜第二名获得
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-[7023]={mainType=1,subType=0,isShow=0,name=[[丰衣足食]],icon=7023,effects=1,order=1,rare=4,desc1=[[称号]],desc2=[[开服累计充值排行榜第三名获得
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-[7024]={mainType=1,subType=0,isShow=0,name=[[百万雄师]],icon=7024,effects=1,order=1,rare=6,desc1=[[称号]],desc2=[[开服累计召唤排行榜第一名获得
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-[7025]={mainType=1,subType=0,isShow=0,name=[[千军万马]],icon=7025,effects=1,order=1,rare=5,desc1=[[称号]],desc2=[[开服累计召唤排行榜第二名获得
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-[7026]={mainType=1,subType=0,isShow=0,name=[[成百上千]],icon=7026,effects=1,order=1,rare=4,desc1=[[称号]],desc2=[[开服累计召唤排行榜第三名获得
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-[7027]={mainType=1,subType=0,isShow=0,name=[[挥金如土]],icon=7027,effects=1,order=1,rare=5,desc1=[[称号]],desc2=[[开服累计消费活动获得
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-[7028]={mainType=1,subType=0,isShow=0,name=[[天选之子]],icon=7028,effects=1,order=1,rare=5,desc1=[[称号]],desc2=[[限时活动获得,激活后持续7天
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-[7029]={mainType=1,subType=0,isShow=0,name=[[宾客如云]],icon=7029,effects=1,order=1,rare=5,desc1=[[称号]],desc2=[[限时活动获得,激活后持续7天
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-[7030]={mainType=1,subType=0,isShow=0,name=[[一掷千金]],icon=7030,effects=1,order=1,rare=5,desc1=[[称号]],desc2=[[限时活动获得,激活后持续7天
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-[7031]={mainType=1,subType=0,isShow=0,name=[[富甲天下]],icon=7031,effects=1,order=1,rare=6,desc1=[[称号]],desc2=[[跨服累计充值排行活动获得,激活后持续15天
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-[7032]={mainType=1,subType=0,isShow=0,name=[[富可敌国]],icon=7032,effects=1,order=1,rare=5,desc1=[[称号]],desc2=[[跨服累计充值排行活动获得,激活后持续15天
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-[7033]={mainType=1,subType=0,isShow=0,name=[[堆金积玉]],icon=7033,effects=1,order=1,rare=4,desc1=[[称号]],desc2=[[跨服累计充值排行活动获得,激活后持续15天
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-[7034]={mainType=1,subType=0,isShow=0,name=[[招募王者]],icon=7034,effects=1,order=1,rare=6,desc1=[[称号]],desc2=[[跨服累计召唤排行活动获得,激活后持续15天
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-[7035]={mainType=1,subType=0,isShow=0,name=[[招募钻石]],icon=7035,effects=1,order=1,rare=5,desc1=[[称号]],desc2=[[跨服累计召唤排行活动获得,激活后持续15天
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-[7036]={mainType=1,subType=0,isShow=0,name=[[招募铂金]],icon=7036,effects=1,order=1,rare=4,desc1=[[称号]],desc2=[[跨服累计召唤排行活动获得,激活后持续15天
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-[7037]={mainType=1,subType=0,isShow=0,name=[[闯塔王者]],icon=7037,effects=1,order=1,rare=6,desc1=[[称号]],desc2=[[开服恶魔之塔排行榜第一名获得
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-[7038]={mainType=1,subType=0,isShow=0,name=[[闯塔勇士]],icon=7038,effects=1,order=1,rare=5,desc1=[[称号]],desc2=[[开服恶魔之塔排行榜第二名获得
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-[7039]={mainType=1,subType=0,isShow=0,name=[[闯塔先锋]],icon=7039,effects=1,order=1,rare=4,desc1=[[称号]],desc2=[[开服恶魔之塔排行榜第三名获得
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+[111]={mainType=1,subType=1,isShow=1,name="英雄经验",icon=111,effects=0,order=11,rare=4,desc1="材料",desc2="用于提升英雄等级",price={},getway={1002,1703,1705,2001},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={301},effect=0},
+[112]={mainType=1,subType=1,isShow=0,name="进阶石",icon=112,effects=0,order=12,rare=5,desc1="突破道具",desc2="可用于英雄进阶,突破等级上限",price={},getway={1703,1202,1002,2001},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={301},effect=0},
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+[114]={mainType=1,subType=1,isShow=0,name="圣星纹书",icon=114,effects=1,order=0,rare=6,desc1="道具",desc2="英雄12、13星升星必备道具",price={},getway={1713},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[115]={mainType=1,subType=1,isShow=0,name="竞技场挑战券",icon=115,effects=0,order=29,rare=4,desc1="道具",desc2="竞技场冠军联赛挑战时使用",price={},getway={1003,2001,2002},panelID=1802,cond={},get={},fullCnt=0,cmd={},material={},dot={1301},effect=0},
+[116]={mainType=1,subType=0,isShow=0,name="活跃度",icon=116,effects=0,order=0,rare=4,desc1="资产",desc2="达到一定值可领取活跃奖励",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"huoyue",1},material={},dot={801},effect=0},
+[117]={mainType=1,subType=1,isShow=0,name="普通召唤卷轴",icon=117,effects=0,order=17,rare=4,desc1="道具",desc2="记载神秘仪式的卷轴,可在普通召唤中召唤1~5星英雄",price={},getway={2001,1003},panelID=1301,cond={},get={},fullCnt=0,cmd={},material={},dot={401},effect=0},
+[118]={mainType=1,subType=1,isShow=0,name="英雄召唤卷轴",icon=118,effects=1,order=18,rare=5,desc1="道具",desc2="记载召唤仪式的卷轴,可在英雄召唤中召唤英雄",price={},getway={1003,2001,2002},panelID=1303,cond={},get={},fullCnt=0,cmd={},material={},dot={401},effect=0},
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+[122]={mainType=1,subType=1,isShow=0,name="悬赏券",icon=122,effects=0,order=22,rare=4,desc1="道具",desc2="可用于悬赏任务刷新",price={},getway={},panelID=1003,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[123]={mainType=1,subType=0,isShow=0,name="公会经验",icon=123,effects=0,order=0,rare=4,desc1="资产",desc2="公会成员贡献的获得,用于提升公会等级,解锁更多公会福利",price={},getway={1603,1604},panelID=0,cond={},get={},fullCnt=0,cmd={"guildexp",1},material={},dot={},effect=0},
+[124]={mainType=1,subType=1,isShow=0,name="天命召唤卷轴",icon=124,effects=1,order=24,rare=5,desc1="道具",desc2="可在天命召唤处召唤4星以上的对应阵营的英雄或碎片",price={},getway={2008,2002,1711},panelID=1304,cond={},get={},fullCnt=0,cmd={},material={},dot={402},effect=0},
+[125]={mainType=1,subType=1,isShow=0,name="天命结晶",icon=125,effects=0,order=25,rare=4,desc1="道具",desc2="可用于将妖族、人族、兽族的英雄随机置换为同阵营的其他英雄",price={},getway={1304,1003,2008},panelID=1305,cond={},get={},fullCnt=0,cmd={},material={},dot={1},effect=0},
+[126]={mainType=1,subType=1,isShow=1,name="天命精华",icon=126,effects=0,order=0,rare=4,desc1="货币",desc2="用于在天命兑换中兑换英雄",price={},getway={1304},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={402},effect=0},
+[127]={mainType=1,subType=1,isShow=0,name="龙魂石",icon=127,effects=0,order=15,rare=4,desc1="材料",desc2="精炼所得的神秘石头,可用来提升守护之龙等级",price={},getway={1711,1707},panelID=2111,cond={},get={},fullCnt=0,cmd={},material={},dot={2002},effect=0},
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+[129]={mainType=1,subType=1,isShow=0,name="魔神精炼石",icon=129,effects=0,order=0,rare=5,desc1="材料",desc2="魔神精炼所需的必需品",price={},getway={},panelID=2104,cond={},get={},fullCnt=0,cmd={},material={},dot={2002},effect=0},
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+[133]={mainType=1,subType=1,isShow=0,name="时空沙漏",icon=133,effects=1,order=26,rare=5,desc1="道具",desc2="可用于10星以上英雄转换,或者10星以上英雄回退至9星",price={},getway={},panelID=1205,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
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+[136]={mainType=1,subType=1,isShow=0,name="符文精炼石",icon=135,effects=0,order=0,rare=5,desc1="材料",desc2="用于符文精炼,具有神奇的力量",price={},getway={},panelID=1502,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
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+[139]={mainType=1,subType=1,isShow=0,name="金币红包(大)",icon=137,effects=0,order=0,rare=6,desc1="金币红包",desc2="包含100万金币,可由10位公会成员瓜分,发放后可获得100壕气积分",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[140]={mainType=1,subType=1,isShow=0,name="金币红包(预留)",icon=137,effects=0,order=0,rare=6,desc1="金币红包",desc2="",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
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+[142]={mainType=1,subType=1,isShow=0,name="公会贡献红包(中)",icon=141,effects=0,order=0,rare=5,desc1="贡献红包",desc2="包含3000公会贡献,可由10位公会成员瓜分,发放后可获得50壕气积分",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[143]={mainType=1,subType=1,isShow=0,name="公会贡献红包(大)",icon=141,effects=0,order=0,rare=6,desc1="贡献红包",desc2="包含5000公会贡献,可由10位公会成员瓜分,发放后可获得100壕气积分",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[144]={mainType=1,subType=1,isShow=0,name="公会贡献红包(预留)",icon=141,effects=0,order=0,rare=6,desc1="贡献红包",desc2="",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
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+[146]={mainType=1,subType=1,isShow=0,name="古玉红包(中)",icon=145,effects=0,order=0,rare=5,desc1="古玉红包",desc2="使用后获得300古玉",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxAll",{{102,300,1}}},material={},dot={},effect=0},
+[147]={mainType=1,subType=1,isShow=0,name="古玉红包(大)",icon=145,effects=0,order=0,rare=6,desc1="古玉红包",desc2="使用后获得800古玉",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxAll",{{102,800,1}}},material={},dot={},effect=0},
+[148]={mainType=1,subType=1,isShow=0,name="古玉红包(预留)",icon=145,effects=0,order=0,rare=6,desc1="古玉红包",desc2="",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[149]={mainType=1,subType=1,isShow=1,name="天梯勋章",icon=149,effects=0,order=0,rare=4,desc1="货币",desc2="用于在天梯商城中兑换道具",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
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+[153]={mainType=1,subType=0,isShow=1,name="生命药剂",icon=153,effects=0,order=27,rare=4,desc1="道具",desc2="遗迹寻宝中获得,可为指定英雄回复50%生命值",price={},getway={1711},panelID=0,cond={},get={},fullCnt=0,cmd={"yjtreasureYJ",1},material={},dot={},effect=0},
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+[164]={mainType=1,subType=1,isShow=0,name="治疗友方全体",icon=164,effects=0,order=41,rare=2,desc1="炼狱BUFF",desc2="恢复最大生命值上限的10%",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"lianyuHpMp",{1000}},material={},dot={},effect=0},
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+[170]={mainType=1,subType=1,isShow=0,name="龙族秘宝",icon=170,effects=0,order=0,rare=5,desc1="道具",desc2="洗练守护之龙属性的道具,在魔王安达利尔活动中获得",price={},getway={2012},panelID=2113,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[171]={mainType=1,subType=1,isShow=1,name="英雄徽章",icon=171,effects=0,order=0,rare=4,desc1="货币",desc2="讨伐魔王梼杌的战利品,用于魔王商店中兑换物品",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[172]={mainType=1,subType=1,isShow=0,name="圣魂草",icon=172,effects=0,order=0,rare=4,desc1="道具",desc2="升级圣纹的道具,在失落神庙获得",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[173]={mainType=1,subType=1,isShow=0,name="圣阶石",icon=173,effects=0,order=0,rare=4,desc1="道具",desc2="进阶圣纹的道具,在活动中获得",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[174]={mainType=1,subType=1,isShow=0,name="圣星徽",icon=174,effects=0,order=0,rare=5,desc1="道具",desc2="突破圣纹的道具,在活动中获得",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[175]={mainType=1,subType=1,isShow=1,name="神庙符文",icon=175,effects=0,order=0,rare=4,desc1="货币",desc2="击败神庙护卫获的战利品,用于神庙商店中兑换物品",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[176]={mainType=1,subType=1,isShow=0,name="复活药水",icon=557,effects=0,order=0,rare=5,desc1="道具",desc2="恢复生命复活英雄的神秘药剂,只能在失落神庙使用",price={},getway={2002},panelID=2901,cond={},get={},fullCnt=0,cmd={"lostRevice"},material={},dot={},effect=0},
+[177]={mainType=1,subType=1,isShow=0,name="战意碎片",icon=542,effects=0,order=9,rare=5,desc1="材料",desc2="蕴含着微弱的战意之力,可用于升级战意技能等级",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[178]={mainType=1,subType=1,isShow=0,name="生命雨露",icon=178,effects=0,order=0,rare=5,desc1="材料",desc2="蕴含生命起源的力量,英雄融合必需的道具",price={},getway={},panelID=1022,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[179]={mainType=1,subType=1,isShow=0,name="加速卡",icon=179,effects=0,order=0,rare=5,desc1="道具",desc2="在各种加速设置中可抵消5分钟的时间消耗",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[301]={mainType=1,subType=1,isShow=0,name="狂暴战意",icon=301,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(狂暴)战意技能。狂暴:暴击率提高5%;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[302]={mainType=1,subType=1,isShow=0,name="战意战意",icon=302,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(战意)战意技能。战意:生命值每降低1%,伤害提高0.1%;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[303]={mainType=1,subType=1,isShow=0,name="回音战意",icon=303,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(遁走)战意技能。遁走:复活后闪避率提高5%,持续2回合;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[304]={mainType=1,subType=1,isShow=0,name="降临战意",icon=304,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(降临)战意技能。降临:复活后攻击提高10%,持续2回合;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[305]={mainType=1,subType=1,isShow=0,name="魔免战意",icon=305,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(魔免)战意技能。魔免:受到的魔法伤害降低5%;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[306]={mainType=1,subType=1,isShow=0,name="铁甲战意",icon=306,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(铁甲)战意技能。铁甲:受到的物理伤害降低5%;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[307]={mainType=1,subType=1,isShow=0,name="生机战意",icon=307,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(生机)战意技能。生机:武将治疗和被治疗效果提升5%;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[308]={mainType=1,subType=1,isShow=0,name="迟缓战意",icon=308,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(迟缓)战意技能。迟缓:速度降低10%,生命值提高3%;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[309]={mainType=1,subType=1,isShow=0,name="英勇战意",icon=309,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(英勇)战意技能。英勇:战斗开始时,物理伤害提升10%,持续2回合;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[310]={mainType=1,subType=1,isShow=0,name="专注战意",icon=310,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(专注)战意技能。专注:战斗开始时,魔法伤害提升10%,持续2回合;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[311]={mainType=1,subType=1,isShow=0,name="迅捷战意",icon=311,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(迅捷)战意技能。迅捷:速度额外提升3%+10点;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[312]={mainType=1,subType=1,isShow=0,name="物连战意",icon=312,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(物连)战意技能。物连:物攻有20%概率触发连击,再次释放技能,伤害、控制率为原来50%;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[313]={mainType=1,subType=1,isShow=0,name="法连战意",icon=313,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(法连)战意技能。法连:法攻有20%概率触发连击,再次释放技能,伤害、控制率为原来50%;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[314]={mainType=1,subType=1,isShow=0,name="魔力战意",icon=314,effects=0,order=1,rare=5,desc1="战意专属",desc2="用于激活或升级(魔力)战意技能。魔力:魔法伤害提升5%;攻击额外提高60点;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[315]={mainType=1,subType=1,isShow=0,name="神力战意",icon=315,effects=0,order=1,rare=5,desc1="战意专属",desc2="用于激活或升级(神力)战意技能。神力:物理伤害提升5%;攻击额外提高60点;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[316]={mainType=1,subType=1,isShow=0,name="追击战意",icon=316,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(追击)战意技能。追击:使用物理技能击杀目标时,60%概率再次进行1次普攻;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[317]={mainType=1,subType=1,isShow=0,name="暴追战意",icon=317,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(暴追)战意技能。暴追:使用物理技能造成暴击时,40%概率再次进行1次普攻(反击类技能爆追触发概率降低一半);英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[318]={mainType=1,subType=1,isShow=0,name="暴怒战意",icon=318,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(暴怒)战意技能。暴怒:暴伤提高10%;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[319]={mainType=1,subType=1,isShow=0,name="镇压战意",icon=319,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(镇压)战意技能。镇压:对携带【医术】/【回春】的目标伤害提高15%;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[320]={mainType=1,subType=1,isShow=0,name="精准战意",icon=320,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(精准)战意技能。精准:精准提高6%;对携带【躲闪】/【迅捷】的目标伤害提高5%;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[321]={mainType=1,subType=1,isShow=0,name="净化战意",icon=321,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(净化)战意技能。净化:回合开始时,有30%概率清除自身所有负面状态;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[322]={mainType=1,subType=1,isShow=0,name="抗控战意",icon=322,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(抗控)战意技能。抗控:抗控率提高4%,抗控越高,抵抗控制成功率越高;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[323]={mainType=1,subType=1,isShow=0,name="穿透战意",icon=323,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(穿透)战意技能。穿透:伤害结果忽视目标10%防御;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[324]={mainType=1,subType=1,isShow=0,name="免伤战意",icon=324,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(免伤)战意技能。免伤:战斗开始时,前2回合免伤提高10%;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[325]={mainType=1,subType=1,isShow=0,name="嗜血战意",icon=325,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(嗜血)战意技能。嗜血:使用物理伤害技能时,以伤害量的20%恢复攻击者自身生命值;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[326]={mainType=1,subType=1,isShow=0,name="降疗战意",icon=326,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(禁疗)战意技能。禁疗:攻击时有10%概率使目标治疗、被治疗效果降低4%,持续2回合;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[327]={mainType=1,subType=1,isShow=0,name="灭魂战意",icon=327,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(灭魂)战意技能。灭魂:攻击时有10%概率2回合无法复活;对有【神佑】/【保命】的伤害+3%;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[328]={mainType=1,subType=1,isShow=0,name="驱散战意",icon=328,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(驱散)战意技能。驱散:攻击时,10%概率驱散目标身上所有的增益buff;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[329]={mainType=1,subType=1,isShow=0,name="冲击战意",icon=329,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(冲击)战意技能。冲击:伤害超过目标生命值上限30%时,20%概率使其晕眩2回合;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[330]={mainType=1,subType=1,isShow=0,name="挑衅战意",icon=330,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(挑衅)战意技能。挑衅:攻击时,有4%概率强制令目标对自己进行普攻,持续1回合;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[331]={mainType=1,subType=1,isShow=0,name="减速战意",icon=331,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(减速)战意技能。减速:攻击时,有20%概率降低目标10%速度,持续2回合;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[332]={mainType=1,subType=1,isShow=0,name="荣光战意",icon=332,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(荣光)战意技能。荣光:死亡时,有30%概率提升全体友方5%攻击,持续2回合;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[333]={mainType=1,subType=1,isShow=0,name="闪避战意",icon=333,effects=0,order=1,rare=5,desc1="战意专属",desc2="用于激活或升级(躲闪)战意技能。躲闪:闪避提高6%;受带【神力】/【魔力】的单位攻击时,伤害降低5%;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[334]={mainType=1,subType=1,isShow=0,name="再生战意",icon=334,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(再生)战意技能。再生:回合开始时恢复自身生命值上限2%的生命值;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[335]={mainType=1,subType=1,isShow=0,name="保命战意",icon=335,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(保命)战意技能。保命:死亡时有12%概率复活,复活时恢复少量生命值(每场最多触发3次);英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[336]={mainType=1,subType=1,isShow=0,name="神佑战意",icon=336,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(神佑)战意技能。神佑:死亡时有8%概率复活,复活后恢复30%生命值(每场最多触发3次);英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[337]={mainType=1,subType=1,isShow=0,name="抗暴战意",icon=337,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(抗暴)战意技能。抗暴:被暴击概率降低6%;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[338]={mainType=1,subType=1,isShow=0,name="神体战意",icon=338,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(神体)战意技能。神体:受携带【狂暴】/【物连】/【法连】单位攻击时,受到的伤害降低3%;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[339]={mainType=1,subType=1,isShow=0,name="护盾战意",icon=339,effects=0,order=1,rare=5,desc1="战意专属",desc2="用于激活或升级(护盾)战意技能。护盾:战斗开始,以自身血量的4%为全队附加【伤害吸收盾】,持续2回合,该效果不可叠加;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[340]={mainType=1,subType=1,isShow=0,name="清心战意",icon=340,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(清心)战意技能。清心:使用治疗/复活的主动技能时有20%概率解除随机一名队友的所有负面状态;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[341]={mainType=1,subType=1,isShow=0,name="反伤战意",icon=341,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(反伤)战意技能。反伤:受到伤害时,有20%概率反弹30%伤害;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[342]={mainType=1,subType=1,isShow=0,name="控制战意",icon=342,effects=0,order=1,rare=5,desc1="道具",desc2="用于激活或升级(掌控)战意技能。掌控:控制率提高3%,控制越高,控制成功率越高;英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[343]={mainType=1,subType=1,isShow=0,name="吸取战意",icon=343,effects=0,order=1,rare=5,desc1="战意专属",desc2="用于激活或升级(吸取)战意技能。吸取:使用法术伤害技能时,以伤害量的10%恢复攻击者自身生命值(恢复生命不超过自身生命10%);英雄将在6星时开启战意领悟",price={177,1000},getway={},panelID=1101,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[501]={mainType=1,subType=0,isShow=0,name="扫荡特权",icon=503,effects=1,order=0,rare=5,desc1="特权",desc2="可激活扫荡特权,每日3次免费扫荡,8次额外扫荡购买次数",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"tequanmopup",30},material={},dot={},effect=0},
+[502]={mainType=1,subType=0,isShow=0,name="悬赏高级特权",icon=501,effects=1,order=0,rare=5,desc1="特权",desc2="获得后激活悬赏高级特权:每日首次古玉或刷新令刷新必出4星任务",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"tequanbar1"},material={},dot={},effect=0},
+[503]={mainType=1,subType=0,isShow=0,name="悬赏豪华特权",icon=502,effects=1,order=0,rare=5,desc1="特权",desc2="获得后激活悬赏豪华特权:每日第3次古玉或刷新令刷新必出5星任务",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"tequanbar2"},material={},dot={},effect=0},
+[504]={mainType=1,subType=0,isShow=0,name="128月基金",icon=504,effects=0,order=0,rare=5,desc1="基金",desc2="128月基金",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"superfund",1},material={},dot={},effect=0},
+[505]={mainType=1,subType=0,isShow=0,name="328月基金",icon=505,effects=0,order=0,rare=5,desc1="基金",desc2="328月基金",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"superfund",2},material={},dot={},effect=0},
+[506]={mainType=1,subType=1,isShow=0,name="幸运寻宝宝箱",icon=506,effects=0,order=0,rare=4,desc1="礼包",desc2="可开出以下物品其中之一:金币80万、金币100万、英雄经验50万、英雄经验100万",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{101,800000,2500},{101,1000000,2500},{111,500000,2500},{111,1000000,2500}}},material={},dot={},effect=0},
+[507]={mainType=1,subType=1,isShow=0,name="高级寻宝宝箱",icon=506,effects=0,order=0,rare=5,desc1="礼包",desc2="可开出以下物品其中之一:5星赛思碎片*50、5星塔卢墨克斯碎片*50、5星赛思碎片*25、5星塔卢墨克斯碎片*25",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{305004,50,2500},{505008,50,2500},{305004,25,2500},{505008,25,2500}}},material={},dot={},effect=0},
+[508]={mainType=1,subType=1,isShow=0,name="3阵营自选碎片箱",icon=511,effects=0,order=1,rare=5,desc1="自选箱",desc2="打开后从下列碎片中自选其中一个",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{305010,1},{305009,1},{305004,1},{205009,1},{205010,1},{105007,1}}},material={},dot={},effect=0},
+[509]={mainType=1,subType=1,isShow=0,name="3阵营升星自选箱",icon=511,effects=1,order=1,rare=5,desc1="自选箱",desc2="打开后从下列碎片中自选其中一个",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{104001,240},{104002,240},{104003,240},{204001,240},{204002,240},{204003,240},{304001,240},{304002,240},{304003,240}}},material={},dot={},effect=0},
+[510]={mainType=1,subType=1,isShow=0,name="稀有7级装备自选箱",icon=510,effects=0,order=1,rare=4,desc1="道具",desc2="开启后可任意选择1件7级稀有装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{10071,1,3},{10072,1,3},{10073,1,3},{10074,1,3}}},material={},dot={},effect=0},
+[511]={mainType=1,subType=1,isShow=0,name="装备宝箱",icon=511,effects=1,order=0,rare=5,desc1="道具",desc2="开启后随机获得1件7-11级稀有或史诗装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10071,1,12450,4},{10072,1,12450,4},{10073,1,12450,4},{10074,1,12450,4},{10081,1,7500,4},{10082,1,7500,4},{10083,1,7500,4},{10084,1,7500,4},{10091,1,4500,4},{10092,1,4500,4},{10093,1,4500,4},{10094,1,4500,4},{10101,1,3000,4},{10102,1,3000,4},{10103,1,3000,4},{10104,1,3000,4},{10111,1,1500,4},{10112,1,1500,4},{10113,1,1500,4},{10114,1,1500,4},{10071,1,22450,3},{10072,1,22450,3},{10073,1,22450,3},{10074,1,22450,3},{10081,1,14500,3},{10082,1,14500,3},{10083,1,14500,3},{10084,1,14500,3},{10091,1,8500,3},{10092,1,8500,3},{10093,1,8500,3},{10094,1,8500,3},{10101,1,6000,3},{10102,1,6000,3},{10103,1,6000,3},{10104,1,6000,3},{10111,1,3500,3},{10112,1,3500,3},{10113,1,3500,3},{10114,1,3500,3}}},material={},dot={},effect=0},
+[512]={mainType=1,subType=1,isShow=0,name="魔神礼包",icon=512,effects=0,order=1,rare=6,desc1="道具",desc2="随机获得魔神升级石*1,魔神技能石*1",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{127,1,50},{128,1,50}}},material={},dot={},effect=0},
+[513]={mainType=1,subType=1,isShow=0,name="三系英雄自选箱",icon=513,effects=1,order=1,rare=6,desc1="道具",desc2="打开后从下列道具中自选其中一种\n云霄娘娘、黄月英、大鹏",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{105009,50},{205010,50},{305008,50}}},material={},dot={},effect=0},
+[514]={mainType=1,subType=1,isShow=0,name="三系辅助自选英雄",icon=514,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列英雄中任选其中一个\n不败东方、蔡文姬、龙吉公主",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{105010,50},{205011,50},{305006,50}}},material={},dot={},effect=0},
+[515]={mainType=1,subType=1,isShow=0,name="五系输出自选英雄",icon=515,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列道具中自选其中一种\n申公豹、芷若、黄月英、项羽、赵云、仙鹤、李靖、后羿",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{105006,50},{105007,50},{205010,50},{205012,50},{305007,50},{305010,50},{405004,50},{505008,50}}},material={},dot={},effect=0},
+[516]={mainType=1,subType=1,isShow=0,name="神魔输出自选英雄",icon=515,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列道具中自选其中一种\n如来、蚩尤",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{405005,50},{505006,50}}},material={},dot={},effect=0},
+[517]={mainType=1,subType=1,isShow=0,name="神魔辅助自选英雄",icon=515,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列道具中自选其中一种\n女娲、白骨精",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{405008,50},{505009,50}}},material={},dot={},effect=0},
+[518]={mainType=1,subType=1,isShow=0,name="核心神魔自选英雄",icon=515,effects=1,order=1,rare=6,desc1="礼包",desc2="打开后从下列道具中自选其中一种\n元始天尊、蚩尤",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{405006,50},{505006,50}}},material={},dot={},effect=0},
+[519]={mainType=1,subType=1,isShow=0,name="稀有材料自选礼包",icon=513,effects=0,order=1,rare=5,desc1="礼包",desc2="打开后从下列道具中自选其中一种",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{129,25}}},material={},dot={},effect=0},
+[520]={mainType=1,subType=1,isShow=0,name="珍稀材料自选礼包",icon=513,effects=0,order=1,rare=6,desc1="礼包",desc2="打开后从下列道具中自选其中一种",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{130,10}}},material={},dot={},effect=0},
+[530]={mainType=1,subType=1,isShow=0,name="超值自选英雄宝箱",icon=515,effects=0,order=1,rare=6,desc1="自选箱",desc2="打开后从下列道具中自选其中一种",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{205011,50},{105010,50},{405008,50},{305010,50},{505009,50}}},material={},dot={},effect=0},
+[531]={mainType=1,subType=1,isShow=0,name="圣石礼包",icon=506,effects=1,order=1,rare=5,desc1="礼包",desc2="打开可能获得以下其中一种:圣石*1、圣石*2、圣石*3、5星英雄碎片*5\n圣石可以用于圣石商城兑换英雄",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{110,1,2200},{110,2,1800},{110,3,1400},{801005,5,4600}}},material={},dot={},effect=0},
+[532]={mainType=1,subType=1,isShow=0,name="8级史诗装备宝箱",icon=510,effects=0,order=1,rare=5,desc1="宝箱",desc2="开启随机获得一件橙色8级装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10081,1,1500,4},{10082,1,1500,4},{10083,1,1500,4},{10084,1,1500,4}}},material={},dot={},effect=0},
+[533]={mainType=1,subType=1,isShow=0,name="8级史诗装备套装箱",icon=510,effects=0,order=1,rare=5,desc1="礼包",desc2="打开宝箱可获得4件橙色8级装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxAll",{{10081,1,4},{10082,1,4},{10083,1,4},{10084,1,4}}},material={},dot={},effect=0},
+[534]={mainType=1,subType=1,isShow=0,name="超强SSR自选英雄",icon=515,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列道具中自选其中一种\n赵云、不败东方、项羽",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{305010,50},{105010,50},{205012,50}}},material={},dot={},effect=0},
+[535]={mainType=1,subType=1,isShow=0,name="盲盒钥匙",icon=535,effects=1,order=0,rare=5,desc1="道具",desc2="开启盲盒的必须道具",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[536]={mainType=1,subType=1,isShow=0,name="传说装备宝箱",icon=510,effects=1,order=0,rare=5,desc1="道具",desc2="开启后随机获得1件7-14级传说装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10071,1,12450,4},{10072,1,12450,4},{10073,1,12450,4},{10074,1,12450,4},{10081,1,7500,4},{10082,1,7500,4},{10083,1,7500,4},{10084,1,7500,4},{10091,1,4500,4},{10092,1,4500,4},{10093,1,4500,4},{10094,1,4500,4},{10101,1,3000,4},{10102,1,3000,4},{10103,1,3000,4},{10104,1,3000,4},{10111,1,1500,4},{10112,1,1500,4},{10113,1,1500,4},{10114,1,1500,4},{10121,1,600,5},{10122,1,600,5},{10123,1,600,5},{10124,1,600,5},{10131,1,300,5},{10132,1,300,5},{10133,1,300,5},{10134,1,300,5},{10141,1,150,5},{10142,1,150,5},{10143,1,150,5},{10144,1,150,5}}},material={},dot={},effect=0},
+[537]={mainType=1,subType=0,isShow=1,name="全神遗物",icon=537,effects=0,order=0,rare=4,desc1="道具",desc2="全神的遗物,可在活动中兑换奖励",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"absDrop",1},material={},dot={},effect=0},
+[538]={mainType=1,subType=1,isShow=0,name="精英召唤卷轴",icon=536,effects=1,order=18,rare=5,desc1="道具",desc2="传说中英灵召唤仪式的卷轴,可在精英召唤中召唤英雄,活动结束后将自动回收,请尽快使用哦!",price={},getway={3606},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[539]={mainType=1,subType=0,isShow=1,name="打工积分",icon=539,effects=0,order=0,rare=4,desc1="道具",desc2="打工活动产出,用于提升打工进度",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"heroGrowUp"},material={},dot={},effect=0},
+[540]={mainType=1,subType=1,isShow=0,name="史诗11级装备宝箱",icon=510,effects=1,order=0,rare=5,desc1="道具",desc2="开启后随机获得1件11级史诗装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10111,1,1500,4},{10112,1,1500,4},{10113,1,1500,4},{10114,1,1500,4}}},material={},dot={},effect=0},
+[541]={mainType=1,subType=1,isShow=0,name="传说12级装备宝箱",icon=510,effects=1,order=0,rare=6,desc1="道具",desc2="开启后随机获得1件12级传说装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10121,1,600,5},{10122,1,600,5},{10123,1,600,5},{10124,1,600,5}}},material={},dot={},effect=0},
+[542]={mainType=1,subType=1,isShow=0,name="传说13级装备宝箱",icon=510,effects=1,order=0,rare=6,desc1="道具",desc2="开启后随机获得1件13级传说装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10131,1,300,5},{10132,1,300,5},{10133,1,300,5},{10134,1,300,5}}},material={},dot={},effect=0},
+[543]={mainType=1,subType=1,isShow=0,name="传说14级装备宝箱",icon=510,effects=1,order=0,rare=6,desc1="道具",desc2="开启后随机获得1件14级传说装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10141,1,150,5},{10142,1,150,5},{10143,1,150,5},{10144,1,150,5}}},material={},dot={},effect=0},
+[544]={mainType=1,subType=1,isShow=0,name="史诗9级装备宝箱",icon=510,effects=1,order=0,rare=5,desc1="道具",desc2="开启后随机获得1件9级史诗装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10091,1,150,4},{10092,1,150,4},{10093,1,150,4},{10094,1,150,4}}},material={},dot={},effect=0},
+[545]={mainType=1,subType=1,isShow=0,name="史诗10级装备宝箱",icon=510,effects=1,order=0,rare=5,desc1="道具",desc2="开启后随机获得1件10级史诗装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10101,1,150,4},{10102,1,150,4},{10103,1,150,4},{10104,1,150,4}}},material={},dot={},effect=0},
+[546]={mainType=1,subType=1,isShow=0,name="史诗8级装备宝箱",icon=510,effects=1,order=0,rare=5,desc1="道具",desc2="开启后随机获得1件8级史诗装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10081,1,150,4},{10082,1,150,4},{10083,1,150,4},{10084,1,150,4}}},material={},dot={},effect=0},
+[547]={mainType=1,subType=1,isShow=0,name="英雄召唤卷轴",icon=541,effects=1,order=18,rare=5,desc1="道具",desc2="传说中用于英雄降临的卷轴,可在新英雄来袭中召唤英雄,活动结束后将自动回收,请尽快使用哦!",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={},material={},dot={},effect=0},
+[548]={mainType=1,subType=1,isShow=0,name="传说13级装备自选箱",icon=510,effects=1,order=0,rare=6,desc1="道具",desc2="开启后可任意选择1件13级传说装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{10131,1,5},{10132,1,5},{10133,1,5},{10134,1,5}}},material={},dot={},effect=0},
+[549]={mainType=1,subType=1,isShow=0,name="传说14级装备自选箱",icon=510,effects=1,order=0,rare=6,desc1="道具",desc2="开启后可任意选择1件14级传说装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{10141,1,5},{10142,1,5},{10143,1,5},{10144,1,5}}},material={},dot={},effect=0},
+[550]={mainType=1,subType=1,isShow=0,name="五系SSR英雄自选箱",icon=550,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列英雄中自选其中一种\n芷若、张飞、龙吉公主、李靖、石矶娘娘",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{105006,50},{205007,50},{305006,50},{405004,50},{505007,50}}},material={},dot={},effect=0},
+[551]={mainType=1,subType=1,isShow=0,name="五系SSR英雄自选箱",icon=551,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列英雄中自选其中一种\n不败东方、项羽、赵云、如来、牛魔王",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{105010,50},{205012,50},{305010,50},{405005,50},{505005,50}}},material={},dot={},effect=0},
+[552]={mainType=1,subType=1,isShow=0,name="五系SSR英雄自选箱",icon=552,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列英雄中自选其中一种\n孙悟空、纣王、大鹏、元始天尊、蜘蛛精",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{105008,50},{205008,50},{305008,50},{405006,50},{505004,50}}},material={},dot={},effect=0},
+[553]={mainType=1,subType=1,isShow=0,name="五系SSR英雄自选箱",icon=553,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列英雄中自选其中一种\n云霄娘娘、黄月英、妲己、邓婵玉、白骨精",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{105009,50},{205010,50},{305011,50},{405007,50},{505009,50}}},material={},dot={},effect=0},
+[554]={mainType=1,subType=1,isShow=0,name="五系SSR英雄自选箱",icon=554,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列英雄中自选其中一种\n申公豹、蔡文姬、精卫、女娲、后羿",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{105007,50},{205011,50},{305009,50},{405008,50},{505008,50}}},material={},dot={},effect=0},
+[555]={mainType=1,subType=1,isShow=0,name="五系SSR英雄自选箱",icon=555,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列英雄中自选其中一种\n孙悟空、无忌、仙鹤、如来、蚩尤",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{105008,50},{205009,50},{305007,50},{405005,50},{505006,50}}},material={},dot={},effect=0},
+[556]={mainType=1,subType=1,isShow=0,name="精英SSR英雄自选箱",icon=556,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列英雄中自选其中一种\n蚩尤、如来、项羽",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{205012,50},{405005,50},{505006,50}}},material={},dot={},effect=0},
+[557]={mainType=1,subType=1,isShow=0,name="精英SSR英雄自选箱",icon=557,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列英雄中自选其中一种\n太上老君、后羿、孙悟空",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{105008,50},{405009,50},{505008,50}}},material={},dot={},effect=0},
+[558]={mainType=1,subType=1,isShow=0,name="精英SSR英雄自选箱",icon=558,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列英雄中自选其中一种\n石矶娘娘、李靖、仙鹤",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{305007,50},{405004,50},{505007,50}}},material={},dot={},effect=0},
+[559]={mainType=1,subType=1,isShow=0,name="神魔SSR英雄自选箱",icon=559,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列英雄中自选其中一种\n蜘蛛精、石矶娘娘、邓婵玉、李靖",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{505004,50},{505007,50},{405007,50},{405004,50}}},material={},dot={},effect=0},
+[560]={mainType=1,subType=1,isShow=0,name="神魔SSR英雄自选箱",icon=560,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列英雄中自选其中一种\n蜘蛛精、石矶娘娘、邓婵玉、李靖、后羿、蚩尤、女娲、元始天尊",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{505004,50},{505007,50},{405007,50},{405004,50},{505008,50},{505006,50},{405008,50},{405006,50}}},material={},dot={},effect=0},
+[561]={mainType=1,subType=1,isShow=0,name="神魔SSR英雄自选箱",icon=561,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列英雄中自选其中一种\n蜘蛛精、石矶娘娘、邓婵玉、李靖、太上老君、如来、白骨精、牛魔王",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{505004,50},{505007,50},{405007,50},{405004,50},{405009,50},{405005,50},{505009,50},{505005,50}}},material={},dot={},effect=0},
+[562]={mainType=1,subType=1,isShow=0,name="神魔SSR英雄自选箱",icon=515,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列英雄中自选其中一种\n蜘蛛精、石矶娘娘、邓婵玉、李靖、太上老君、如来、白骨精、牛魔王、后羿、蚩尤、女娲、元始天尊",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{505004,50},{505007,50},{405007,50},{405004,50},{405009,50},{405005,50},{505009,50},{505005,50},{505008,50},{505006,50},{405008,50},{405006,50}}},material={},dot={},effect=0},
+[563]={mainType=1,subType=1,isShow=0,name="三系SSR英雄自选箱",icon=515,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列英雄中自选其中一种\n妖族:芷若、申公豹、孙悟空、云霄娘娘、不败东方\n人族:零、张飞、纣王、无忌、黄月英、蔡文姬、项羽\n兽族:龙吉公主、仙鹤、大鹏、精卫、赵云、妲己",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{105006,50},{105007,50},{105008,50},{105009,50},{105010,50},{205006,50},{205007,50},{205008,50},{205009,50},{205010,50},{205011,50},{205012,50},{305006,50},{305007,50},{305008,50},{305009,50},{305010,50},{305011,50}}},material={},dot={},effect=0},
+[564]={mainType=1,subType=1,isShow=0,name="三系SSR英雄自选箱",icon=515,effects=1,order=1,rare=6,desc1="道具",desc2="打开后从下列道具中自选其中一种\n孙悟空、不败东方、项羽、蔡文姬、赵云、龙吉公主",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{105008,50},{105010,50},{205011,50},{205012,50},{305006,50},{305010,50}}},material={},dot={},effect=0},
+[565]={mainType=1,subType=1,isShow=0,name="战意宝箱",icon=560,effects=1,order=0,rare=5,desc1="道具",desc2="开启后随机获得1种战意",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{301,1,100},{302,1,100},{303,1,100},{304,1,100},{305,1,100},{306,1,100},{307,1,100},{308,1,100},{309,1,100},{310,1,100},{311,1,100},{312,1,100},{313,1,100},{314,1,100},{315,1,100},{316,1,100},{317,1,100},{318,1,100},{319,1,100},{320,1,100},{321,1,100},{322,1,100},{323,1,100},{324,1,100},{325,1,100},{326,1,100},{327,1,100},{328,1,100},{329,1,100},{330,1,100},{331,1,100},{332,1,100},{333,1,100},{334,1,100},{335,1,100},{336,1,100},{337,1,100},{338,1,100},{339,1,100},{340,1,100},{341,1,100},{342,1,100},{343,1,100}}},material={},dot={},effect=0},
+[566]={mainType=1,subType=1,isShow=0,name="神魔SSR英雄自选箱",icon=515,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列英雄中自选其中一种\n邓婵玉、李靖、女娲、蚩尤、蜘蛛精、石矶娘娘",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{505004,50},{505007,50},{405007,50},{405004,50},{505006,50},{405008,50}}},material={},dot={},effect=0},
+[567]={mainType=1,subType=1,isShow=0,name="神魔SSR英雄自选箱",icon=515,effects=1,order=1,rare=6,desc1="自选箱",desc2="打开后从下列英雄中自选其中一种\n太上老君、如来、元始天尊、白骨精、牛魔王、后羿",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"box",{{405009,50},{405005,50},{505009,50},{505005,50},{505008,50},{405006,50}}},material={},dot={},effect=0},
+[601]={mainType=1,subType=1,isShow=0,name="高抽盲盒",icon=551,effects=1,order=1,rare=5,desc1="礼包",desc2="开启后从下列物品中随机获得一种:\n高级召唤卷轴:1、3、5\n英雄经验:50万、100万\n金币:100万、200万\n悬赏券:10、20\n进阶石:300、500\n天命结晶:30\n竞技场挑战券:10、20\n天命召唤卷轴:1",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{101,1000000,1000},{101,2000000,350},{111,500000,1000},{111,1000000,350},{112,300,300},{112,500,100},{125,30,800},{115,10,400},{115,20,200},{122,10,300},{122,20,100},{118,5,200},{118,3,1500},{118,1,3350},{124,1,50}}},material={},dot={},effect=0},
+[602]={mainType=1,subType=1,isShow=0,name="英雄盲盒",icon=550,effects=1,order=1,rare=5,desc1="礼包",desc2="开启后从下列物品中随机获得一种:\n精英召唤卷轴:3、5、10\n英雄经验:50万、100万\n金币:200万、500万\n悬赏券:20、30\n进阶石:300、500\n天命结晶:30\n竞技场挑战券:20、30\n天命召唤卷轴:1",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{101,2000000,300},{101,5000000,100},{111,500000,300},{111,1000000,100},{112,300,1000},{112,500,350},{125,30,800},{115,20,400},{115,30,200},{122,20,1000},{122,30,350},{538,10,200},{538,5,1500},{538,3,3350},{124,1,50}}},material={},dot={},effect=0},
+[603]={mainType=1,subType=1,isShow=0,name="装备盲盒",icon=555,effects=1,order=1,rare=5,desc1="礼包",desc2="开启后从下列物品中随机获得一种:\n7~11级装备宝箱:1、3、5\n金币:100万、200万\n公会贡献:1000、3000\n悬赏券:10、20\n天命结晶:150、300\n装备精粹:1000、3000",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{101,1000000,300},{101,2000000,100},{109,1000,1000},{109,3000,400},{125,150,300},{125,300,100},{125,30,900},{166,1000,1100},{166,3000,500},{122,10,900},{122,20,400},{511,1,3400},{511,3,1300},{511,5,150}}},material={},dot={},effect=0},
+[604]={mainType=1,subType=1,isShow=0,name="符文盲盒",icon=552,effects=1,order=1,rare=5,desc1="礼包",desc2="开启后从下列物品中随机获得一种:\n星辰符文:1、3、5\n公会贡献:1000、3000\n进阶石:1000、2000\n天命结晶:100、300\n符文精华:1000、2000、3000\n悬赏券:10、20",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{109,1000,1000},{109,3000,400},{112,1000,1000},{112,2000,400},{125,100,900},{125,300,300},{134,1000,1100},{134,2000,500},{134,3000,100},{122,10,900},{122,20,400},{80002,1,1000},{80002,5,500},{80002,3,2450}}},material={},dot={},effect=0},
+[703]={mainType=1,subType=1,isShow=0,name="3级稀有装备宝箱",icon=510,effects=0,order=1,rare=4,desc1="宝箱",desc2="开启随机获得一件紫色3级装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10031,1,1500,3},{10032,1,1500,3},{10033,1,1500,3},{10034,1,1500,3}}},material={},dot={},effect=0},
+[704]={mainType=1,subType=1,isShow=0,name="4级稀有装备宝箱",icon=510,effects=0,order=1,rare=4,desc1="宝箱",desc2="开启随机获得一件紫色4级装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10041,1,1500,3},{10042,1,1500,3},{10043,1,1500,3},{10044,1,1500,3}}},material={},dot={},effect=0},
+[705]={mainType=1,subType=1,isShow=0,name="5级稀有装备宝箱",icon=510,effects=0,order=1,rare=4,desc1="宝箱",desc2="开启随机获得一件紫色5级装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10051,1,1500,3},{10052,1,1500,3},{10053,1,1500,3},{10054,1,1500,3}}},material={},dot={},effect=0},
+[706]={mainType=1,subType=1,isShow=0,name="6级稀有装备宝箱",icon=510,effects=0,order=1,rare=4,desc1="宝箱",desc2="开启随机获得一件紫色6级装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10061,1,1500,3},{10062,1,1500,3},{10063,1,1500,3},{10064,1,1500,3}}},material={},dot={},effect=0},
+[707]={mainType=1,subType=1,isShow=0,name="7级稀有装备宝箱",icon=510,effects=0,order=1,rare=4,desc1="宝箱",desc2="开启随机获得一件紫色7级装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10071,1,1500,3},{10072,1,1500,3},{10073,1,1500,3},{10074,1,1500,3}}},material={},dot={},effect=0},
+[708]={mainType=1,subType=1,isShow=0,name="8级稀有装备宝箱",icon=510,effects=0,order=1,rare=4,desc1="宝箱",desc2="开启随机获得一件紫色8级装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10081,1,1500,3},{10082,1,1500,3},{10083,1,1500,3},{10084,1,1500,3}}},material={},dot={},effect=0},
+[709]={mainType=1,subType=1,isShow=0,name="9级稀有装备宝箱",icon=510,effects=0,order=1,rare=4,desc1="宝箱",desc2="开启随机获得一件紫色9级装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10091,1,1500,3},{10092,1,1500,3},{10093,1,1500,3},{10094,1,1500,3}}},material={},dot={},effect=0},
+[710]={mainType=1,subType=1,isShow=0,name="10级稀有装备宝箱",icon=510,effects=0,order=1,rare=4,desc1="宝箱",desc2="开启随机获得一件紫色10级装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10101,1,1500,3},{10102,1,1500,3},{10103,1,1500,3},{10104,1,1500,3}}},material={},dot={},effect=0},
+[711]={mainType=1,subType=1,isShow=0,name="11级稀有装备宝箱",icon=510,effects=0,order=1,rare=4,desc1="宝箱",desc2="开启随机获得一件紫色11级装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10111,1,1500,3},{10112,1,1500,3},{10113,1,1500,3},{10114,1,1500,3}}},material={},dot={},effect=0},
+[712]={mainType=1,subType=1,isShow=0,name="12级稀有装备宝箱",icon=510,effects=0,order=1,rare=4,desc1="宝箱",desc2="开启随机获得一件紫色12级装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10121,1,1500,3},{10122,1,1500,3},{10123,1,1500,3},{10124,1,1500,3}}},material={},dot={},effect=0},
+[713]={mainType=1,subType=1,isShow=0,name="13级稀有装备宝箱",icon=510,effects=0,order=1,rare=4,desc1="宝箱",desc2="开启随机获得一件紫色13级装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10131,1,1500,3},{10132,1,1500,3},{10133,1,1500,3},{10134,1,1500,3}}},material={},dot={},effect=0},
+[714]={mainType=1,subType=1,isShow=0,name="14级稀有装备宝箱",icon=510,effects=0,order=1,rare=4,desc1="宝箱",desc2="开启随机获得一件紫色14级装备",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"boxRand",{{10141,1,1500,3},{10142,1,1500,3},{10143,1,1500,3},{10144,1,1500,3}}},material={},dot={},effect=0},
+[5001]={mainType=1,subType=0,isShow=0,name="VI4专属头像",icon=5001,effects=1,order=1,rare=5,desc1="特殊头像",desc2="购买后获得特殊头像:小冰龙",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"head"},material={},dot={},effect=0},
+[5002]={mainType=1,subType=0,isShow=0,name="VI7专属头像",icon=5002,effects=1,order=1,rare=5,desc1="特殊头像",desc2="购买后获得特殊头像:小冰龙",price={},getway={},panelID=0,cond={},get={},fullCnt=0,cmd={"head"},material={},dot={},effect=0},
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+[607001]={mainType=1,subType=2,isShow=0,name="7星傀儡碎片",icon=607001,effects=0,order=97,rare=6,desc1="碎片",desc2="傀儡可以代替7星非指定阵营升星英雄",price={},getway={},panelID=0,cond={},get={1,1,607001},fullCnt=50,cmd={},material={},dot={},effect=0},
+[608001]={mainType=1,subType=2,isShow=0,name="8星傀儡碎片",icon=608001,effects=0,order=96,rare=6,desc1="碎片",desc2="傀儡可以代替8星非指定阵营升星英雄",price={},getway={},panelID=0,cond={},get={1,1,608001},fullCnt=50,cmd={},material={},dot={},effect=0},
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+[801002]={mainType=1,subType=2,isShow=0,name="英雄碎片",icon=0,effects=0,order=0,rare=2,desc1="碎片",desc2="凑齐10个碎片即可召唤2星英雄",price={},getway={},panelID=0,cond={0,2},get={2,1,801002},fullCnt=10,cmd={},material={},dot={},effect=0},
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+[801004]={mainType=1,subType=2,isShow=0,name="四星英雄碎片",icon=801004,effects=0,order=112,rare=4,desc1="碎片",desc2="凑齐30个碎片即可召唤4星英雄",price={},getway={1303,1304,2001,1003},panelID=0,cond={0,4},get={2,1,801004},fullCnt=30,cmd={},material={{111,70},{105,1}},dot={},effect=0},
+[801005]={mainType=1,subType=2,isShow=0,name="五星英雄碎片",icon=801005,effects=0,order=100,rare=5,desc1="碎片",desc2="凑齐50个碎片即可召唤5星英雄,有较高几率出现SSR。",price={},getway={1303,1304,1003,2004,2008},panelID=0,cond={0,5},get={2,1,801005},fullCnt=50,cmd={},material={{112,5},{111,100},{105,5}},dot={},effect=0},
+[801041]={mainType=1,subType=2,isShow=0,name="妖族4星碎片",icon=801004,effects=0,order=113,rare=4,desc1="碎片",desc2="凑齐30个碎片即可召唤4星妖族英雄",price={},getway={1303,1304,1003},panelID=0,cond={1,4},get={2,1,801041},fullCnt=30,cmd={},material={{111,70},{105,1}},dot={},effect=0},
+[801042]={mainType=1,subType=2,isShow=0,name="人族4星碎片",icon=801004,effects=0,order=114,rare=4,desc1="碎片",desc2="凑齐30个碎片即可召唤4星人族英雄",price={},getway={1303,1304,1003},panelID=0,cond={2,4},get={2,1,801042},fullCnt=30,cmd={},material={{111,70},{105,1}},dot={},effect=0},
+[801043]={mainType=1,subType=2,isShow=0,name="兽族4星碎片",icon=801004,effects=0,order=115,rare=4,desc1="碎片",desc2="凑齐30个碎片即可召唤4星兽族英雄",price={},getway={1303,1304,1003},panelID=0,cond={3,4},get={2,1,801043},fullCnt=30,cmd={},material={{111,70},{105,1}},dot={},effect=0},
+[801044]={mainType=1,subType=2,isShow=0,name="仙族4星碎片",icon=801004,effects=0,order=116,rare=4,desc1="碎片",desc2="凑齐30个碎片即可召唤4星仙族英雄",price={},getway={1303,1304,1003,2008},panelID=0,cond={4,4},get={2,1,801044},fullCnt=30,cmd={},material={{111,70},{105,1}},dot={},effect=0},
+[801045]={mainType=1,subType=2,isShow=0,name="魔族4星碎片",icon=801004,effects=0,order=117,rare=4,desc1="碎片",desc2="凑齐30个碎片即可召唤4星魔族英雄",price={},getway={1303,1304,1003,2008},panelID=0,cond={5,4},get={2,1,801045},fullCnt=30,cmd={},material={{111,70},{105,1}},dot={},effect=0},
+[801051]={mainType=1,subType=2,isShow=0,name="妖族5星碎片",icon=801005,effects=0,order=101,rare=5,desc1="碎片",desc2="凑齐50个碎片即可召唤5星妖族英雄,有较高几率出现SSR。",price={},getway={1303,1304,1003,2008},panelID=0,cond={1,5},get={2,1,801051},fullCnt=50,cmd={},material={{112,5},{111,100},{105,5}},dot={},effect=0},
+[801052]={mainType=1,subType=2,isShow=0,name="人族5星碎片",icon=801005,effects=0,order=102,rare=5,desc1="碎片",desc2="凑齐50个碎片即可召唤5星人族英雄,有较高几率出现SSR。",price={},getway={1303,1304,1003,2008},panelID=0,cond={2,5},get={2,1,801052},fullCnt=50,cmd={},material={{112,5},{111,100},{105,5}},dot={},effect=0},
+[801053]={mainType=1,subType=2,isShow=0,name="兽族5星碎片",icon=801005,effects=0,order=103,rare=5,desc1="碎片",desc2="凑齐50个碎片即可召唤5星兽族英雄,有较高几率出现SSR。",price={},getway={1303,1304,1003,2008},panelID=0,cond={3,5},get={2,1,801053},fullCnt=50,cmd={},material={{112,5},{111,100},{105,5}},dot={},effect=0},
+[801054]={mainType=1,subType=2,isShow=0,name="仙族5星碎片",icon=801005,effects=0,order=104,rare=5,desc1="碎片",desc2="凑齐50个碎片即可召唤5星仙族英雄,有一定几率出现SSR。",price={},getway={1303,1304,1003},panelID=0,cond={4,5},get={2,1,801054},fullCnt=50,cmd={},material={{112,5},{111,100},{105,5}},dot={},effect=0},
+[801055]={mainType=1,subType=2,isShow=0,name="魔族5星碎片",icon=801005,effects=0,order=105,rare=5,desc1="碎片",desc2="凑齐50个碎片即可召唤5星魔族英雄,有一定几率出现SSR。",price={},getway={1303,1304,1003},panelID=0,cond={5,5},get={2,1,801055},fullCnt=50,cmd={},material={{112,5},{111,100},{105,5}},dot={},effect=0},
+[801056]={mainType=1,subType=2,isShow=0,name="神魔5星碎片",icon=801006,effects=1,order=106,rare=5,desc1="碎片",desc2="凑齐50个碎片即可召唤5星仙族或魔族英雄",price={},getway={1303,1304,1003},panelID=0,cond={0,5},get={2,1,801056},fullCnt=50,cmd={},material={{112,5},{111,100},{105,5}},dot={},effect=0},
+[802000]={mainType=1,subType=2,isShow=0,name="回退英雄碎片",icon=802000,effects=0,order=107,rare=5,desc1="碎片",desc2="凑齐50个碎片即可召唤5星英雄",price={},getway={1204,1205},panelID=0,cond={0,5},get={2,1,802000},fullCnt=50,cmd={},material={{112,5},{111,100},{105,5}},dot={},effect=0},
+[802001]={mainType=1,subType=2,isShow=0,name="妖族回退碎片",icon=802000,effects=0,order=108,rare=5,desc1="碎片",desc2="凑齐50个碎片即可召唤5星妖族英雄",price={},getway={1204,1205},panelID=0,cond={1,5},get={2,1,802001},fullCnt=50,cmd={},material={{112,5},{111,100},{105,5}},dot={},effect=0},
+[802002]={mainType=1,subType=2,isShow=0,name="人族回退碎片",icon=802000,effects=0,order=109,rare=5,desc1="碎片",desc2="凑齐50个碎片即可召唤5星人族英雄",price={},getway={1204,1205},panelID=0,cond={2,5},get={2,1,802002},fullCnt=50,cmd={},material={{112,5},{111,100},{105,5}},dot={},effect=0},
+[802003]={mainType=1,subType=2,isShow=0,name="兽族回退碎片",icon=802000,effects=0,order=110,rare=5,desc1="碎片",desc2="凑齐50个碎片即可召唤5星兽族英雄",price={},getway={1204,1205},panelID=0,cond={3,5},get={2,1,802003},fullCnt=50,cmd={},material={{112,5},{111,100},{105,5}},dot={},effect=0},
+[802004]={mainType=1,subType=2,isShow=0,name="仙族回退碎片",icon=802000,effects=0,order=111,rare=5,desc1="碎片",desc2="凑齐50个碎片即可召唤5星仙族英雄",price={},getway={1204,1205},panelID=0,cond={4,5},get={2,1,802004},fullCnt=50,cmd={},material={{112,5},{111,100},{105,5}},dot={},effect=0},
+[802005]={mainType=1,subType=2,isShow=0,name="魔族回退碎片",icon=802000,effects=0,order=112,rare=5,desc1="碎片",desc2="凑齐50个碎片即可召唤5星魔族英雄",price={},getway={1204,1205},panelID=0,cond={5,5},get={2,1,802005},fullCnt=50,cmd={},material={{112,5},{111,100},{105,5}},dot={},effect=0}}end)();
 (function()buy={
 (function()buy={
+[118]={cnt1=1,need1={{102,250}},cnt2=10,need2={{102,2200}}},
 [186]={cnt1=1,need1={{102,250}},cnt2=10,need2={{102,2200}}},
 [186]={cnt1=1,need1={{102,250}},cnt2=10,need2={{102,2200}}},
-[199]={cnt1=1,need1={{102,250}},cnt2=10,need2={{102,2200}}},
-[118]={cnt1=1,need1={{102,250}},cnt2=10,need2={{102,2200}}}}end)();
+[199]={cnt1=1,need1={{102,250}},cnt2=10,need2={{102,2200}}}}end)();
 (function()commonBuy={
 (function()commonBuy={
 [115]={cnt=1,price={102,20}},
 [115]={cnt=1,price={102,20}},
-[154]={cnt=1,price={102,30}},
 [120]={cnt=1,price={102,50}},
 [120]={cnt=1,price={102,50}},
+[154]={cnt=1,price={102,30}},
 [539]={cnt=1000,price={102,300}}}end)();
 [539]={cnt=1000,price={102,300}}}end)();
-(function()Sheet1={}end)();
+(function()Sheet1={
+}end)();

+ 170 - 0
script/excel/ssecy/mergeConfig.lua

@@ -0,0 +1,170 @@
+(function()rule={
+[1]={items={
+{1,1,204001}, -- 1 墨子	=	人族	+	人族
+{1,4,204003}, -- 1 鲁班	=	人族	+	仙族
+{1,5,205004}, -- 1 刘备	=	人族	+	魔族
+{1,2,204001}, -- 1 墨子	=	人族	+	妖族
+{1,3,204002}, -- 1 孙尚香	=	人族	+	兽族
+{4,4,405003}, -- 1 杨戬	=	仙族	+	仙族
+{4,1,404001}, -- 1 仙狮	=	仙族	+	人族
+{4,5,405004}, -- 1 李靖	=	仙族	+	魔族
+{4,2,404001}, -- 1	仙狮	=	仙族	+	妖族
+{4,3,404002}, -- 1	金蝉子	=	仙族	+	兽族
+{5,5,505003}, -- 1	西施	=	魔族	+	魔族
+{5,1,504001}, -- 1	黑无常	=	魔族	+	人族
+{5,4,505004}, -- 1	蜘蛛精	=	魔族	+	仙族
+{5,2,504002}, -- 1	白无常	=	魔族	+	妖族
+{5,3,504001}, -- 1	黑无常	=	魔族	+	兽族
+{2,2,104001}, -- 1	李逍妖	=	妖族	+	妖族
+{2,1,104002}, -- 1	铁扇公主	=	妖族	+	人族
+{2,4,104003}, -- 1	虞姬	=	妖族	+	仙族
+{2,5,105004}, -- 1	小乔	=	妖族	+	魔族
+{2,3,104002}, -- 1	铁扇公主	=	妖族	+	兽族
+{3,3,304001}, -- 1	猪八戒	=	兽族	+	兽族
+{3,1,304002}, -- 1	兔熙熙	=	兽族	+	人族
+{3,4,304003}, -- 1	黄忠	=	兽族	+	仙族
+{3,5,305004}, -- 1	洛神	=	兽族	+	魔族
+{3,2,304001}, -- 1	猪八戒	=	兽族	+	妖族
+}},
+[2]={items={
+{1,405004,205005}, -- 2	奥利法师	=	人族	+	李靖
+{1,505004,205005}, -- 2	奥利法师	=	人族	+	蜘蛛精
+{1,105004,205005}, -- 2	奥利法师	=	人族	+	小乔
+{1,305004,205005}, -- 2	奥利法师	=	人族	+	洛神
+{1,405005,205006}, -- 2	花木兰	=	人族	+	如来
+{1,505005,205006}, -- 2	花木兰	=	人族	+	牛魔王
+{1,105005,205006}, -- 2	花木兰	=	人族	+	紫霞仙子
+{1,305005,205006}, -- 2	花木兰	=	人族	+	古藤老人
+{1,405006,205007}, -- 2	张飞	=	人族	+	元始天尊
+{1,505006,205007}, -- 2	张飞	=	人族	+	蚩尤
+{1,105006,205007}, -- 2	张飞	=	人族	+	芷若
+{1,305006,205007}, -- 2	张飞	=	人族	+	龙吉公主
+{1,405007,205012}, -- 2	项羽	=	人族	+	邓婵玉
+{1,505007,205012}, -- 2	项羽	=	人族	+	石矶娘娘
+{1,105007,205012}, -- 2	项羽	=	人族	+	申公豹
+{1,305007,205012}, -- 2	项羽	=	人族	+	仙鹤
+{4,205004,405005}, -- 2	如来	=	仙族	+	刘备
+{4,505004,405005}, -- 2	如来	=	仙族	+	蜘蛛精
+{4,105004,405005}, -- 2	如来	=	仙族	+	小乔
+{4,305004,405005}, -- 2	如来	=	仙族	+	洛神
+{4,205005,405006}, -- 2	元始天尊	=	仙族	+	奥利法师
+{4,505005,405006}, -- 2	元始天尊	=	仙族	+	牛魔王
+{4,105005,405006}, -- 2	元始天尊	=	仙族	+	紫霞仙子
+{4,305005,405006}, -- 2	元始天尊	=	仙族	+	古藤老人
+{4,205006,405007}, -- 2	邓婵玉	=	仙族	+	花木兰
+{4,505006,405007}, -- 2	邓婵玉	=	仙族	+	蚩尤
+{4,105006,405007}, -- 2	邓婵玉	=	仙族	+	芷若
+{4,305006,405007}, -- 2	邓婵玉	=	仙族	+	龙吉公主
+{4,205007,405008}, -- 2	女娲	=	仙族	+	张飞
+{4,505007,405008}, -- 2	女娲	=	仙族	+	石矶娘娘
+{4,105007,405008}, -- 2	女娲	=	仙族	+	申公豹
+{4,305007,405008}, -- 2	女娲	=	仙族	+	仙鹤
+{5,205004,505005}, -- 2	牛魔王	=	魔族	+	刘备
+{5,405004,505005}, -- 2	牛魔王	=	魔族	+	李靖
+{5,105004,505005}, -- 2	牛魔王	=	魔族	+	小乔
+{5,305004,505005}, -- 2	牛魔王	=	魔族	+	洛神
+{5,205005,505006}, -- 2	蚩尤	=	魔族	+	奥利法师
+{5,405005,505006}, -- 2	蚩尤	=	魔族	+	如来
+{5,105005,505006}, -- 2	蚩尤	=	魔族	+	紫霞仙子
+{5,305005,505006}, -- 2	蚩尤	=	魔族	+	古藤老人
+{5,205006,505007}, -- 2	石矶娘娘	=	魔族	+	花木兰
+{5,405006,505007}, -- 2	石矶娘娘	=	魔族	+	元始天尊
+{5,105006,505007}, -- 2	石矶娘娘	=	魔族	+	芷若
+{5,305006,505007}, -- 2	石矶娘娘	=	魔族	+	龙吉公主
+{5,205007,505008}, -- 2	后羿	=	魔族	+	张飞
+{5,405007,505008}, -- 2	后羿	=	魔族	+	邓婵玉
+{5,105007,505008}, -- 2	后羿	=	魔族	+	申公豹
+{5,305007,505008}, -- 2	后羿	=	魔族	+	仙鹤
+{2,205004,105005}, -- 2	紫霞仙子	=	妖族	+	刘备
+{2,405004,105005}, -- 2	紫霞仙子	=	妖族	+	李靖
+{2,505004,105005}, -- 2	紫霞仙子	=	妖族	+	蜘蛛精
+{2,305004,105005}, -- 2	紫霞仙子	=	妖族	+	洛神
+{2,205005,105006}, -- 2	芷若	=	妖族	+	奥利法师
+{2,405005,105006}, -- 2	芷若	=	妖族	+	如来
+{2,505005,105006}, -- 2	芷若	=	妖族	+	牛魔王
+{2,305005,105006}, -- 2	芷若	=	妖族	+	古藤老人
+{2,205006,105007}, -- 2	申公豹	=	妖族	+	花木兰
+{2,405006,105007}, -- 2	申公豹	=	妖族	+	元始天尊
+{2,505006,105007}, -- 2	申公豹	=	妖族	+	蚩尤
+{2,305006,105007}, -- 2	申公豹	=	妖族	+	龙吉公主
+{2,205007,105008}, -- 2	孙悟空	=	妖族	+	张飞
+{2,405007,105008}, -- 2	孙悟空	=	妖族	+	邓婵玉
+{2,505007,105008}, -- 2	孙悟空	=	妖族	+	石矶娘娘
+{2,305007,105008}, -- 2	孙悟空	=	妖族	+	仙鹤
+{3,205004,305005}, -- 2	古藤老人	=	兽族	+	刘备
+{3,405004,305005}, -- 2	古藤老人	=	兽族	+	李靖
+{3,505004,305005}, -- 2	古藤老人	=	兽族	+	蜘蛛精
+{3,105004,305005}, -- 2	古藤老人	=	兽族	+	小乔
+{3,205005,305006}, -- 2	龙吉公主	=	兽族	+	奥利法师
+{3,405005,305006}, -- 2	龙吉公主	=	兽族	+	如来
+{3,505005,305006}, -- 2	龙吉公主	=	兽族	+	牛魔王
+{3,105005,305006}, -- 2	龙吉公主	=	兽族	+	紫霞仙子
+{3,205006,305007}, -- 2	仙鹤	=	兽族	+	花木兰
+{3,405006,305007}, -- 2	仙鹤	=	兽族	+	元始天尊
+{3,505006,305007}, -- 2	仙鹤	=	兽族	+	蚩尤
+{3,105006,305007}, -- 2	仙鹤	=	兽族	+	芷若
+{3,205007,305008}, -- 2	大鹏	=	兽族	+	张飞
+{3,405007,305008}, -- 2	大鹏	=	兽族	+	邓婵玉
+{3,505007,305008}, -- 2	大鹏	=	兽族	+	石矶娘娘
+{3,105007,305008}, -- 2	大鹏	=	兽族	+	申公豹
+}},
+[3]={
+items={
+{205012,205007,205009}, -- 3	无忌	=	项羽	+	张飞
+{205012,405008,205009}, -- 3	无忌	=	项羽	+	后羿
+{205012,105008,205009}, -- 3	无忌	=	项羽	+	孙悟空
+{205012,305008,205009}, -- 3	无忌	=	项羽	+	大鹏
+{205009,205007,205010}, -- 3	黄月英	=	无忌	+	张飞
+{205009,405008,205010}, -- 3	黄月英	=	无忌	+	女娲
+{205009,505008,205010}, -- 3	黄月英	=	无忌	+	后羿
+{205009,105008,205010}, -- 3	黄月英	=	无忌	+	孙悟空
+{205009,305008,205010}, -- 3	黄月英	=	无忌	+	大鹏
+{205010,105010,205011}, -- 3	蔡文姬	=	黄月英	+	不败东方
+{405008,405007,405009}, -- 3	太上老君	=	女娲	+	邓婵玉
+{405008,205012,405009}, -- 3	太上老君	=	女娲	+	项羽
+{405008,505008,405009}, -- 3	太上老君	=	女娲	+	后羿
+{405008,105008,405009}, -- 3	太上老君	=	女娲	+	孙悟空
+{405008,305008,405009}, -- 3	太上老君	=	女娲	+	大鹏
+{405009,405007,405010}, -- 3	姜子牙	=	太上老君	+	邓婵玉
+{405009,205012,405010}, -- 3	姜子牙	=	太上老君	+	项羽
+{405009,505008,405010}, -- 3	姜子牙	=	太上老君	+	后羿
+{405009,105008,405010}, -- 3	姜子牙	=	太上老君	+	孙悟空
+{405009,305008,405010}, -- 3	姜子牙	=	太上老君	+	大鹏
+{405010,505010,405011}, -- 3	通天教主	=	姜子牙	+	吕布
+{505008,505007,505009}, -- 3	白骨精	=	后羿	+	石矶娘娘
+{505008,205012,505009}, -- 3	白骨精	=	后羿	+	项羽
+{505008,405008,505009}, -- 3	白骨精	=	后羿	+	女娲
+{505008,105008,505009}, -- 3	白骨精	=	后羿	+	孙悟空
+{505008,305008,505009}, -- 3	白骨精	=	后羿	+	大鹏
+{505009,505007,505010}, -- 3	吕布	=	白骨精	+	石矶娘娘
+{505009,205012,505010}, -- 3	吕布	=	白骨精	+	项羽
+{505009,405008,505010}, -- 3	吕布	=	白骨精	+	女娲
+{505009,105008,505010}, -- 3	吕布	=	白骨精	+	孙悟空
+{505009,305008,505010}, -- 3	吕布	=	白骨精	+	大鹏
+{505010,405010,205008}, -- 3	纣王	=	吕布	+	姜子牙
+{105008,105007,105009}, -- 3	云霄娘娘	=	孙悟空	+	申公豹
+{105008,205012,105009}, -- 3	云霄娘娘	=	孙悟空	+	项羽
+{105008,405008,105009}, -- 3	云霄娘娘	=	孙悟空	+	女娲
+{105008,505008,105009}, -- 3	云霄娘娘	=	孙悟空	+	后羿
+{105008,305008,105009}, -- 3	云霄娘娘	=	孙悟空	+	大鹏
+{105009,105007,105010}, -- 3	不败东方	=	云霄娘娘	+	申公豹
+{105009,205012,105010}, -- 3	不败东方	=	云霄娘娘	+	项羽
+{105009,405008,105010}, -- 3	不败东方	=	云霄娘娘	+	女娲
+{105009,505008,105010}, -- 3	不败东方	=	云霄娘娘	+	后羿
+{105009,305008,105010}, -- 3	不败东方	=	云霄娘娘	+	大鹏
+{105010,305010,105011}, -- 3	哪吒	=	不败东方	+	赵云
+{305008,305007,305009}, -- 3	精卫	=	大鹏	+	仙鹤
+{305008,205012,305009}, -- 3	精卫	=	大鹏	+	项羽
+{305008,405008,305009}, -- 3	精卫	=	大鹏	+	女娲
+{305008,505008,305009}, -- 3	精卫	=	大鹏	+	后羿
+{305008,105008,305009}, -- 3	精卫	=	大鹏	+	孙悟空
+{305009,305007,305010}, -- 3	赵云	=	精卫	+	仙鹤
+{305009,205012,305010}, -- 3	赵云	=	精卫	+	项羽
+{305009,405008,305010}, -- 3	赵云	=	精卫	+	女娲
+{305009,505008,305010}, -- 3	赵云	=	精卫	+	后羿
+{305009,105008,305010}, -- 3	赵云	=	精卫	+	孙悟空
+{305010,205010,305011}, -- 3	妲己	=	赵云	+	黄月英
+}}
+}end)();
+
+

Datei-Diff unterdrückt, da er zu groß ist
+ 25 - 377
script/excel/ssecy/notice.lua


+ 1281 - 1289
script/excel/ssecy/skill.lua

@@ -1,1291 +1,1283 @@
 (function()skill={
 (function()skill={
-[2101]={id=2101,name=[[白板技能]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl1]],desc=[[技能增伤率测试]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={20000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2102]={id=2102,name=[[精准测试]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl1]],desc=[[精准测试]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={noBaoji=1,extraHurtRate={{500,20000},{250,40000}}},buffers={{2102,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2103]={id=2103,name=[[格挡测试]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl1]],desc=[[格挡测试]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{2103,{10},10000},{1009,{11},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2104]={id=2104,name=[[暴击暴伤]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl1]],desc=[[暴击暴伤]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{2104,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2105]={id=2105,name=[[破甲测试]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl1]],desc=[[破甲测试]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{2105,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2106]={id=2106,name=[[控制效果]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl1]],desc=[[控制效果]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{1007,{11},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2107]={id=2107,name=[[免控率测试]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl1]],desc=[[免控率测试]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{2106,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2108]={id=2108,name=[[减伤测试]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl1]],desc=[[减伤测试]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{2107,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2109]={id=2109,name=[[神圣伤害]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl1]],desc=[[神圣伤害]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{2108,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2110]={id=2110,name=[[对战士伤害加成]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl1]],desc=[[对战士伤害加成]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{2109,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2111]={id=2111,name=[[对眩晕伤害加成]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl1]],desc=[[对眩晕伤害加成]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{2110,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2112]={id=2112,name=[[对燃烧目标伤害加成]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl1]],desc=[[对燃烧目标伤害加成]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{2111,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2113]={id=2113,name=[[控制效果5回合]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl1]],desc=[[控制效果5回合]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{2212,{11},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2114]={id=2114,name=[[面板属性测试]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl2]],desc=[[面板属性测试1]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{101,1500},{103,10000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2115]={id=2115,name=[[面板属性测试]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl2]],desc=[[面板属性测试2]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,10000},{203,10000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2116]={id=2116,name=[[面板属性测试]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl2]],desc=[[面板属性测试3]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{105,10000},{106,10000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2117]={id=2117,name=[[面板属性测试]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl2]],desc=[[面板属性测试4]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{107,10000},{108,10000},{109,10000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2118]={id=2118,name=[[面板属性测试]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl2]],desc=[[面板属性测试5]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{110,10000},{111,10000},{112,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2119]={id=2119,name=[[面板属性测试]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl2]],desc=[[面板属性测试6]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{113,10000},{206,10000},{211,10000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[2120]={id=2120,name=[[面板属性测试]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[skl2]],desc=[[面板属性测试7]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{215,10000},{216,10000},{217,10000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-["羁绊属性"]={id=0,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3001]={id=3001,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{101,10},{103,30},{104,5}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3002]={id=3002,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3003]={id=3003,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{103,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3004]={id=3004,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{101,100}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3005]={id=3005,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{238,800},{234,800}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3006]={id=3006,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{240,300}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3007]={id=3007,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{110,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3008]={id=3008,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3009]={id=3009,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{101,180},{104,20}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3010]={id=3010,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,750}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3011]={id=3011,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1200},{203,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3012]={id=3012,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{101,30},{103,100}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3013]={id=3013,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{108,800}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3014]={id=3014,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{109,3000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3015]={id=3015,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{101,75},{102,80},{103,350}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3016]={id=3016,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{110,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3017]={id=3017,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{219,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3018]={id=3018,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{108,500},{109,2500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3019]={id=3019,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,300},{203,300},{202,300}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3020]={id=3020,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{202,300},{114,300}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3021]={id=3021,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{112,800}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3022]={id=3022,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,500},{203,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3023]={id=3023,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{110,1200}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3024]={id=3024,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{112,300},{108,300}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-["14.15星英雄技能"]={id=0,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3101]={id=3101,name=[[赋能 强力]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[]],icon=[[3101]],desc=[[10%增伤PVP]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{219,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3102]={id=3102,name=[[赋能 强力]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[]],icon=[[3102]],desc=[[25%增伤PVP]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{219,2500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3103]={id=3103,name=[[赋能 生机]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[]],icon=[[3103]],desc=[[10%减伤PVP]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{112,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[3104]={id=3104,name=[[赋能 生机]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[]],icon=[[3104]],desc=[[25%减伤PVP]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{112,2500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-["援军属性"]={id=0,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4000]={id=4000,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{4000,{2,2},10000,1}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-["冰龙巢穴"]={id=0,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4100]={id=4100,name=[[冰龙普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[hpHurt]],args={6,200,1000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[BingLong/BOSS_BingLong_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=10000013,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[4110]={id=4110,name=[[巨龙震击]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[]],icon=[[4110]],desc=[[攻击敌方前排单个英雄,造成攻击150%的伤害]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={15000},hurtRateGrow=0,cmd=[[hpHurt]],args={6,400,1000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[BingLong/BOSS_BingLong_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[BingLong/BOSS_BingLong_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=10000011,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[4120]={id=4120,name=[[冰川护甲]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[]],icon=[[4120]],desc=[[被暴击概率降低50%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{239,5000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4130]={id=4130,name=[[巨力挥舞]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[]],icon=[[4130]],desc=[[对目标全体造成攻击300%的伤害,并降低目标20%攻击,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={30000},hurtRateGrow=0,cmd=[[hpHurt]],args={6,800,1000},argsGrow={},otherArgs={},buffers={{4130,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[BingLong/BOSS_BingLong_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[BingLong/BOSS_BingLong_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=1,fireEffect=0,largeEffect=[[BingLong/BOSS_BingLong_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=10000012,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,70,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[4140]={id=4140,name=[[逆鳞]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[]],icon=[[4140]],desc=[[每回合使敌方全体深受寒流(无法驱散),寒流在第10回合爆发,所有英雄尽死]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={4143,4144},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4143]={id=4143,name=[[寒流爆发]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[10回合秒杀]],cd={10,5},type=0,beSkillType=20,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{4143,{2,1,5},10000,9}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=10000015,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4144]={id=4144,name=[[寒流将至]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[表现]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{4144,{2,1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-["冰龙词条技能"]={id=0,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4150]={id=4150,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{259,10000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4160]={id=4160,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{4161,{10},10000},{4162,{10},10000},{4163,{10},10000},{4164,{10},10000},{4165,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4170]={id=4170,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=48,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={deathHurt=20000},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4180]={id=4180,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{111,20000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4190]={id=4190,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{238,5000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4200]={id=4200,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{237,5000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4210]={id=4210,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{4211,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4220]={id=4220,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=49,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4230]={id=4230,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=50,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={outAtkRate=5000},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4240]={id=4240,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={4241,4242},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4241]={id=4241,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{4241,{2,1,5},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4242]={id=4242,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[noRevive]],args={},argsGrow={},otherArgs={},buffers={{4242,{2,1,5},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4250]={id=4250,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{4251,{2,1,5},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4260]={id=4260,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{4261,{2,1},3500}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4270]={id=4270,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{4271,{2,1},3500}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4280]={id=4280,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{109,5000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4290]={id=4290,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{4291,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4300]={id=4300,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{4301,{3,1,3,{1},1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4310]={id=4310,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{4311,{3,1,3,{2},1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4320]={id=4320,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={2,{2,2},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4330]={id=4330,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[sexHurt]],args={1,5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4340]={id=4340,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[sexHurt]],args={2,5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4350]={id=4350,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[campHurt]],args={1,5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4360]={id=4360,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[campHurt]],args={2,5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4370]={id=4370,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[campHurt]],args={3,5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4380]={id=4380,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[campHurt]],args={4,5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4390]={id=4390,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[campHurt]],args={5,5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4400]={id=4400,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[reJobHurt]],args={2,5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4410]={id=4410,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[reJobHurt]],args={3,5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4420]={id=4420,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[reJobHurt]],args={4,5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4430]={id=4430,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[reJobHurt]],args={1,5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-["次元魔蛛"]={id=0,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4500]={id=4500,name=[[原始冲动]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[]],icon=[[4500]],desc=[[随机攻击敌方3个英雄,造成生命上限2%的伤害]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10000},hurtRateGrow=0,cmd=[[hpHurt]],args={6,500,1000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[CiYuanMoZhu/BossMoZhu_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[CiYuanMoZhu/BossMoZhu_attack_hit,bottom]],readyEffect=[[]],quake=[[10,10,500]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=10002011,flySound=0,hitSound=[[10002011_hit]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[4510]={id=4510,name=[[魔王·万花镜]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[]],icon=[[4510]],desc=[[对敌方全体英雄造成其生命上限4%的伤害,50%概率对其附加【诅咒】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10000},hurtRateGrow=0,cmd=[[hpHurt]],args={6,1000,1000},argsGrow={},otherArgs={},buffers={{45101,{11},5000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[CiYuanMoZhu/BossMoZhu_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[CiYuanMoZhu/BossMoZhu_skill1_hit]],readyEffect=[[]],quake=[[10,10,500]],hitBack=1,fireEffect=0,largeEffect=[[CiYuanMoZhu/BossMoZhu_skill1_screen;CiYuanMoZhu/BossMoZhu_skill1_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=10002012,flySound=0,hitSound=[[10002012_hit]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[4520]={id=4520,name=[[降维磁场]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[]],icon=[[4520]],desc=[[每4回合释放一次,50%概率降低攻击目标30%攻击力,持续1回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10000},hurtRateGrow=0,cmd=[[hpHurt]],args={6,2000,1000},argsGrow={},otherArgs={},buffers={{45201,{11},5000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[CiYuanMoZhu/BossMoZhu_skill4]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill4_hit]],readyEffect=[[]],quake=[[15,15,500]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=10002013,flySound=0,hitSound=[[10002013_hit]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[4530]={id=4530,name=[[梦魇领域]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[]],icon=[[4530]],desc=[[魔王安达利尔被激怒,解除所有异常状态,释放剧毒领域,所有英雄尽死]],cd={10,10},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={},hurtRateGrow=0,cmd=[[hpHurt]],args={6,10000,1000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[CiYuanMoZhu/BossMoZhu_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[CiYuanMoZhu/BossMoZhu_skill1_hit]],readyEffect=[[]],quake=[[10,10,500]],hitBack=1,fireEffect=0,largeEffect=[[CiYuanMoZhu/BossMoZhu_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=10002014,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=1,cuoZhen=0,skillDelay=0,areaPara=2},
-["次元魔蛛词条"]={id=0,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4540]={id=4540,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{45301,{2,1,5},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4550]={id=4550,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={45501,45502},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[45501]={id=45501,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{42401,{2,1,5},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[45502]={id=45502,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[noRevive]],args={},argsGrow={},otherArgs={},buffers={{4242,{2,1,5},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4560]={id=4560,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{42501,{2,1},3500}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[4570]={id=4570,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{42601,{2,1},3500}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-["英雄技能"]={id=0,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10100]={id=10100,name=[[格兰特普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[10100]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[GeLanTe/GeLanTe_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=400,fireSound=1040013,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10111]={id=10111,name=[[斩切]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[技能已满级]],icon=[[10111]],desc=[[对前方一列英雄造成87%物理伤害,20%概率对其附加【嘲讽】,持续1回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1},hurtRate={8700},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{101111,{11},2000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[GeLanTe/GeLanTe_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[GeLanTe/GeLanTe_skill2_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1040012,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,85,0]],screenCam=[[6,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10121]={id=10121,name=[[亡灵支配者]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[技能已满级]],icon=[[10121]],desc=[[生命提高10%,免伤提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,1000},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10131]={id=10131,name=[[强化·防御]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[技能已满级]],icon=[[10131]],desc=[[提高己方全体英雄10%防御,持续2回合;冷却4回合,第2回合释放]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{101311,{2,2},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[GeLanTe/GeLanTe_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[GeLanTe/GeLanTe_skill1_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1040011,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10200]={id=10200,name=[[莉莉普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[10200]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[LiLi/LiLi_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=100,fireSound=1040023,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10211]={id=10211,name=[[苦痛打击]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[技能已满级]],icon=[[10211]],desc=[[对前方单个英雄造成180%法术伤害,40%概率附加【流血】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={18000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{102111,{11},4000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[LiLi/LiLi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LiLi/LiLi_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1040021,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10221]={id=10221,name=[[苦痛之力]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[技能已满级]],icon=[[10221]],desc=[[攻击提高5%,生命提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,500},{203,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10231]={id=10231,name=[[狂热之鞭]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[技能已满级]],icon=[[10231]],desc=[[对全体敌方英雄造成98%法术伤害,25%概率附加【流血】,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={9800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{102311,{11},2500}},bufferGrow={},fireType=2,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[LiLi/LiLi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LiLi/LiLi_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=20040,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=300,fireSound=1040022,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[5,1,1300,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
-[10300]={id=10300,name=[[萝丝普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[10300]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[LuoSi/LuoSi_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LuoSi/LuoSi_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1040033,flySound=0,hitSound=[[1040033_hit]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10311]={id=10311,name=[[精准一击]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[技能已满级]],icon=[[10311]],desc=[[对前方单个英雄造成180%物理伤害,临时暴击提高20%,暴击伤害提高40%]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={18000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={addBaoji=2000,baojiHurtRate=4000},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[LuoSi/LuoSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LuoSi/LuoSi_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1040031,flySound=0,hitSound=[[1040031_hit]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10321]={id=10321,name=[[灵魂猎手]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[技能已满级]],icon=[[10321]],desc=[[攻击提高10%,生命提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1000},{203,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10331]={id=10331,name=[[疯狂屠戮]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[技能已满级]],icon=[[10331]],desc=[[对敌方全体英雄造成98%物理伤害,30%概率附加【流血】,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={9800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{103311,{11},3000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[LuoSi/LuoSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LuoSi/LuoSi_skill2i_aoe,aoe]],readyEffect=[[]],quake=[[10,10,200]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1400,fireSound=1040032,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[1,0.9,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10400]={id=10400,name=[[拉瑞欧普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[10400]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[LaRuiOu/LaRuiOu_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LaRuiOu/LaRuiOu_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050043,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10411]={id=10411,name=[[幽冥一击]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10411]],desc=[[对全体英雄造成90%物理伤害,30%概率附加【破甲】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={9000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{104111,{11},3000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[LaRuiOu/LaRuiOu_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LaRuiOu/LaRuiOu_attack_hit]],readyEffect=[[]],quake=[[8,8,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050041,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10412]={id=10412,name=[[幽冥一击]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[10411]],desc=[[对全体英雄造成108%物理伤害,40%概率附加【破甲】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{104111,{11},4000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[LaRuiOu/LaRuiOu_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LaRuiOu/LaRuiOu_attack_hit]],readyEffect=[[]],quake=[[8,8,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050041,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10413]={id=10413,name=[[幽冥一击]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[10411]],desc=[[对全体英雄造成130%物理伤害,50%概率附加【破甲】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={13000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{104111,{11},5000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[LaRuiOu/LaRuiOu_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LaRuiOu/LaRuiOu_attack_hit]],readyEffect=[[]],quake=[[8,8,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050041,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10421]={id=10421,name=[[死灵之力]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10421]],desc=[[攻击提高10%,暴击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10422]={id=10422,name=[[死灵之力]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[10421]],desc=[[攻击提高20%,暴击提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10423]={id=10423,name=[[死灵之力]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[10421]],desc=[[攻击提高30%,暴击提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10431]={id=10431,name=[[死灵冲刺]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10431]],desc=[[对前方单个英雄进行三连击,共造成350%物理伤害,若其处于【破甲】状态,则本次暴击提高15%;使用后停止行动1回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={35000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={addStatusBaoji={{"defRate"},1500}},buffers={{104311,{10},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[LaRuiOu/LaRuiOu_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LaRuiOu/LaRuiOu_attack_hit]],readyEffect=[[]],quake=[[10,20,300]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050042,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[7,1,2000,200,50]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10432]={id=10432,name=[[死灵冲刺]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[10431]],desc=[[对前方单个英雄进行三连击,共造成420%物理伤害,若其处于【破甲】状态,则本次暴击提高20%;使用后停止行动1回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={42000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={addStatusBaoji={{"defRate"},2000}},buffers={{104311,{10},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[LaRuiOu/LaRuiOu_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LaRuiOu/LaRuiOu_attack_hit]],readyEffect=[[]],quake=[[10,20,300]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050042,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[7,1,2000,200,50]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10433]={id=10433,name=[[死灵冲刺]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[10431]],desc=[[对前方单个英雄进行三连击,共造成504%物理伤害,若其处于【破甲】状态,则本次暴击提高25%;使用后停止行动1回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={50400},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={addStatusBaoji={{"defRate"},2500}},buffers={{104311,{10},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[LaRuiOu/LaRuiOu_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LaRuiOu/LaRuiOu_attack_hit]],readyEffect=[[]],quake=[[10,20,300]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050042,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[7,1,2000,200,50]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10500]={id=10500,name=[[黄泉普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[10500]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[HuangQuan/HuangQuan_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050053,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10511]={id=10511,name=[[夺魂刺杀]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10511]],desc=[[对前方单个英雄造成154%物理伤害,60%概率附加【流血】,若其速度低于自己,则吸取伤害量的30%恢复生命]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={15400},hurtRateGrow=0,cmd=[[speedHp]],args={7,3000,{10},10000},argsGrow={},otherArgs={},buffers={{103311,{11},6000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[HuangQuan/HuangQuan_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[HuangQuan/HuangQuan_skill1_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050051,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10512]={id=10512,name=[[夺魂刺杀]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[10511]],desc=[[对前方单个英雄造成185%物理伤害,80%概率附加【流血】,若其速度低于自己,则吸取伤害量的30%恢复生命]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={18500},hurtRateGrow=0,cmd=[[speedHp]],args={7,3000,{10},10000},argsGrow={},otherArgs={},buffers={{103311,{11},8000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[HuangQuan/HuangQuan_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[HuangQuan/HuangQuan_skill1_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050051,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10513]={id=10513,name=[[夺魂刺杀]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[10511]],desc=[[对前方单个英雄造成221%物理伤害,100%概率附加【流血】,若其速度低于自己,则吸取伤害量的30%恢复生命]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={22100},hurtRateGrow=0,cmd=[[speedHp]],args={7,3000,{10},10000},argsGrow={},otherArgs={},buffers={{103311,{11},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[HuangQuan/HuangQuan_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[HuangQuan/HuangQuan_skill1_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050051,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10521]={id=10521,name=[[嗜血渴望]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10521]],desc=[[攻击提高10%,生命提高5%,暴伤提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1000},{203,500},{109,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10522]={id=10522,name=[[嗜血渴望]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[10521]],desc=[[攻击提高20%,生命提高10%,暴伤提高20%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{203,1000},{109,2000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10523]={id=10523,name=[[嗜血渴望]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[10521]],desc=[[攻击提高30%,生命提高15%,暴伤提高30%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{203,1500},{109,3000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10531]={id=10531,name=[[暗影割裂]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10531]],desc=[[对前方单个英雄造成230%物理伤害,并提高自身闪避10%,持续2回合;对其处于【流血】状态的目标暴击提高30%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={23000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={addStatusBaoji={{"ranshao"},3000}},buffers={{105311,{10},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[HuangQuan/HuangQuan_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[HuangQuan/HuangQuan_skill2_hit]],readyEffect=[[]],quake=[[10,25,300]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050052,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[7,1,2000,200,50]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10532]={id=10532,name=[[暗影割裂]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[10531]],desc=[[对前方单个英雄造成276%物理伤害,并提高自身闪避10%,持续2回合;对其处于【流血】状态的目标暴击提高30%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={27600},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={addStatusBaoji={{"ranshao"},3000}},buffers={{105311,{10},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[HuangQuan/HuangQuan_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[HuangQuan/HuangQuan_skill2_hit]],readyEffect=[[]],quake=[[10,25,300]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050052,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[7,1,2000,200,50]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10533]={id=10533,name=[[暗影割裂]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[10531]],desc=[[对前方单个英雄造成331%物理伤害,并提高自身闪避10%,持续2回合;对其处于【流血】状态的目标暴击提高30%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={33100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={addStatusBaoji={{"ranshao"},3000}},buffers={{105311,{10},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[HuangQuan/HuangQuan_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[HuangQuan/HuangQuan_skill2_hit]],readyEffect=[[]],quake=[[10,25,300]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050052,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[7,1,2000,200,50]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10600]={id=10600,name=[[布兰德普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[10600]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[BuLanDe/BuLanDe_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[BuLanDe/BuLanDe_attack_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050063,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10611]={id=10611,name=[[裂血杀]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10611]],desc=[[对攻击最高的英雄造成168%物理伤害,30%概率附加【石化】,持续1回合,优先攻击牧师]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={24,1,1,4},hurtRate={16800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{106111,{11},3000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[BuLanDe/BuLanDe_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[BuLanDe/BuLanDe_skill1_hit]],readyEffect=[[]],quake=[[10,10,500]],hitBack=0,fireEffect=0,largeEffect=[[BuLanDe/BuLanDe_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1100,fireSound=1050061,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10612]={id=10612,name=[[裂血杀]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[10611]],desc=[[对攻击最高的英雄造成201%物理伤害,40%概率附加【石化】,持续1回合,优先攻击牧师]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={24,1,1,4},hurtRate={20100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{106111,{11},4000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[BuLanDe/BuLanDe_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[BuLanDe/BuLanDe_skill1_hit]],readyEffect=[[]],quake=[[10,10,500]],hitBack=0,fireEffect=0,largeEffect=[[BuLanDe/BuLanDe_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1100,fireSound=1050061,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10613]={id=10613,name=[[裂血杀]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[10611]],desc=[[对攻击最高的英雄造成252%物理伤害,60%概率附加【石化】,持续1回合,优先攻击牧师]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={24,1,1,4},hurtRate={25200},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{106111,{11},6000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[BuLanDe/BuLanDe_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[BuLanDe/BuLanDe_skill1_hit]],readyEffect=[[]],quake=[[10,10,500]],hitBack=0,fireEffect=0,largeEffect=[[BuLanDe/BuLanDe_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1100,fireSound=1050061,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10621]={id=10621,name=[[血族之躯]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10621]],desc=[[攻击提高15%,暴击提高5%,免伤提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1500},{108,500},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10622]={id=10622,name=[[血族之躯]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[10621]],desc=[[攻击提高25%,暴击提高10%,免伤提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2500},{108,1000},{112,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10623]={id=10623,name=[[血族之躯]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[10621]],desc=[[攻击提高35%,暴击提高15%,免伤提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3500},{108,1500},{112,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10631]={id=10631,name=[[噬魂斩击]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10631]],desc=[[对随机单个英雄造成248%物理伤害,若为牧师,则伤害提高15%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,1},hurtRate={24800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={jobHurt={{4},1500}},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[BuLanDe/BuLanDe_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[BuLanDe/BuLanDe_skill2_hit_aoe]],readyEffect=[[]],quake=[[10,10,500]],hitBack=1,fireEffect=0,largeEffect=[[BuLanDe/BuLanDe_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,95,0]],screenCam=[[7,1.05,3300,200,50;7,1.2,1000,50,50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10632]={id=10632,name=[[噬魂斩击]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[10631]],desc=[[对随机单个英雄造成297%物理伤害,若为牧师,则伤害提高20%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,1},hurtRate={29700},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={jobHurt={{4},2000}},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[BuLanDe/BuLanDe_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[BuLanDe/BuLanDe_skill2_hit_aoe]],readyEffect=[[]],quake=[[10,10,500]],hitBack=1,fireEffect=0,largeEffect=[[BuLanDe/BuLanDe_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,95,0]],screenCam=[[7,1.05,3300,200,50;7,1.2,1000,50,50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10633]={id=10633,name=[[噬魂斩击]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[10631]],desc=[[对随机单个英雄造成357%物理伤害,若为牧师,则伤害提高25%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,1},hurtRate={35700},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={jobHurt={{4},2500}},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[BuLanDe/BuLanDe_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[BuLanDe/BuLanDe_skill2_hit_aoe]],readyEffect=[[]],quake=[[10,10,500]],hitBack=1,fireEffect=0,largeEffect=[[BuLanDe/BuLanDe_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,95,0]],screenCam=[[7,1.05,3300,200,50;7,1.2,1000,50,50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10641]={id=10641,name=[[血色荣耀]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10641]],desc=[[若自己击杀目标,则吸血等同本次伤害30%]],cd={},type=0,beSkillType=35,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={7,3000,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10642]={id=10642,name=[[血色荣耀]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[10641]],desc=[[若自己击杀目标,则吸血等同本次伤害40%]],cd={},type=0,beSkillType=35,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={7,4000,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10643]={id=10643,name=[[血色荣耀]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[10641]],desc=[[若自己击杀目标,则吸血等同本次伤害60%]],cd={},type=0,beSkillType=35,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={7,6000,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10700]={id=10700,name=[[德古拉普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[10700]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DeGuLa/DeGuLa_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=100,fireSound=1050073,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10711]={id=10711,name=[[血之潮汐]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10711]],desc=[[对全体敌方英雄造成80%法术伤害,55%概率附加【流血】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={8000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{107111,{11},5500}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[DeGuLa/DeGuLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DeGuLa/DeGuLa_skill1_hit]],readyEffect=[[]],quake=[[10,10,150]],hitBack=0,fireEffect=0,largeEffect=[[DeGuLa/DeGuLa_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050071,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10712]={id=10712,name=[[血之潮汐]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[10711]],desc=[[对全体敌方英雄造成102%法术伤害,65%概率附加【流血】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10200},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{107111,{11},6500}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[DeGuLa/DeGuLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DeGuLa/DeGuLa_skill1_hit]],readyEffect=[[]],quake=[[10,10,150]],hitBack=0,fireEffect=0,largeEffect=[[DeGuLa/DeGuLa_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050071,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10713]={id=10713,name=[[血之潮汐]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[10711]],desc=[[对全体敌方英雄造成127%法术伤害,75%概率附加【流血】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={12700},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{107111,{11},7500}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[DeGuLa/DeGuLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DeGuLa/DeGuLa_skill1_hit]],readyEffect=[[]],quake=[[10,10,150]],hitBack=0,fireEffect=0,largeEffect=[[DeGuLa/DeGuLa_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050071,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10721]={id=10721,name=[[血色契约]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10721]],desc=[[攻击提高15%,暴击提高5%,生命提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1500},{108,500},{203,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10722]={id=10722,name=[[血色契约]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[10721]],desc=[[攻击提高25%,暴击提高10%,生命提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2500},{108,1000},{203,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10723]={id=10723,name=[[血色契约]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[10721]],desc=[[攻击提高30%,暴击提高15%,生命提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{108,1500},{203,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10731]={id=10731,name=[[血红之池]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10731]],desc=[[对随机3名敌方英雄造成100%法术伤害,若其处于【流血】或【鲜血狂潮】状态,10%附加【混乱】,持续1回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{107311,{11},1000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[DeGuLa/DeGuLa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DeGuLa/DeGuLa_skill2_aoe,aoe]],readyEffect=[[]],quake=[[5,10,300]],hitBack=1,fireEffect=0,largeEffect=[[DeGuLa/DeGuLa_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050072,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,85,500]],screenCam=[[6,1,2000,200]],lie=[[1,200,0.8]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10732]={id=10732,name=[[血红之池]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[10731]],desc=[[对随机3名敌方英雄造成120%法术伤害,若其处于【流血】或【鲜血狂潮】状态,15%附加【混乱】,持续1回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={12000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{107311,{11},1500}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[DeGuLa/DeGuLa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DeGuLa/DeGuLa_skill2_aoe,aoe]],readyEffect=[[]],quake=[[5,10,300]],hitBack=1,fireEffect=0,largeEffect=[[DeGuLa/DeGuLa_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050072,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,85,500]],screenCam=[[6,1,2000,200]],lie=[[1,200,0.8]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10733]={id=10733,name=[[血红之池]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[10731]],desc=[[对随机3名敌方英雄造成144%法术伤害,若其处于【流血】或【鲜血狂潮】状态,25%附加【混乱】,持续1回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={14400},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{107311,{11},2500}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[DeGuLa/DeGuLa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DeGuLa/DeGuLa_skill2_aoe,aoe]],readyEffect=[[]],quake=[[5,10,300]],hitBack=1,fireEffect=0,largeEffect=[[DeGuLa/DeGuLa_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050072,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,85,500]],screenCam=[[6,1,2000,200]],lie=[[1,200,0.8]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10741]={id=10741,name=[[血之瘟疫]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10741]],desc=[[对处于【流血】或【鲜血狂潮】状态的英雄,自身临时提高暴击10%,暴伤30%]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{224,1000},{247,3000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10742]={id=10742,name=[[血之瘟疫]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[10741]],desc=[[对处于【流血】或【鲜血狂潮】状态的英雄,自身临时提高暴击15%,暴伤40%]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{224,1500},{247,4000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10743]={id=10743,name=[[血之瘟疫]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[10741]],desc=[[对处于【流血】或【鲜血狂潮】状态的英雄,自身临时提高暴击25%,暴伤50%]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{224,2500},{247,5000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10800]={id=10800,name=[[夏提雅普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[10800]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[XiaTiYa/XiaTiYa_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XiaTiYa/XiaTiYa_attack_hit]],readyEffect=[[]],quake=[[10,10,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050083,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10811]={id=10811,name=[[碎魂击]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10811]],desc=[[对前面一列英雄造成182%物理伤害,并恢复等同攻击24%的生命,并有40%几率附加【流血】,持续2回合]],cd={1,1},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1},hurtRate={18200},hurtRateGrow=0,cmd=[[hp]],args={1,2400,{10},10000},argsGrow={},otherArgs={},buffers={{108111,{11},4000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[XiaTiYa/XiaTiYa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XiaTiYa/XiaTiYa_attack_hit]],readyEffect=[[]],quake=[[10,15,200]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050081,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[108111]={id=108111,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[10811]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050081,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[108112]={id=108112,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[10811]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050081,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10812]={id=10812,name=[[碎魂击]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[10811]],desc=[[对前面一列英雄造成217%物理伤害,并恢复等同攻击32%的生命,并有60%几率附加【流血】,持续2回合]],cd={1,1},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1},hurtRate={21700},hurtRateGrow=0,cmd=[[hp]],args={1,3200,{10},10000},argsGrow={},otherArgs={},buffers={{108111,{11},6000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[XiaTiYa/XiaTiYa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XiaTiYa/XiaTiYa_attack_hit]],readyEffect=[[]],quake=[[10,15,200]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050081,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[108121]={id=108121,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[10811]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050081,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[108122]={id=108122,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[10811]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050081,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10813]={id=10813,name=[[碎魂击]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[10811]],desc=[[对前面一列英雄造成260%物理伤害,并恢复等同攻击40%的生命,并有90%几率附加【流血】,持续2回合]],cd={1,1},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1},hurtRate={26000},hurtRateGrow=0,cmd=[[hp]],args={1,4000,{10},10000},argsGrow={},otherArgs={},buffers={{108111,{11},9000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[XiaTiYa/XiaTiYa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XiaTiYa/XiaTiYa_attack_hit]],readyEffect=[[]],quake=[[10,15,200]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050081,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[108131]={id=108131,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[10811]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050081,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[108132]={id=108132,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[10811]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050081,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10821]={id=10821,name=[[亡灵守护]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10821]],desc=[[生命提高15%,攻击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,1500},{201,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10822]={id=10822,name=[[亡灵守护]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[10821]],desc=[[生命提高25%,攻击提高10%,抗控提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,2500},{201,1000},{111,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10823]={id=10823,name=[[亡灵守护]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[10821]],desc=[[生命提高35%,攻击提高15%,抗控提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,3500},{201,1500},{111,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10831]={id=10831,name=[[黄泉归来]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10831]],desc=[[死亡后立即复活,并恢复等同生命上限25%的生命值,并提高20%免伤,持续2回合]],cd={1,15},type=0,beSkillType=15,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={108312,{10},10000},argsGrow={},otherArgs={},buffers={{108311,{10},10000}},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[XiaTiYa/XiaTiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[10,10,100]],hitBack=0,fireEffect=0,largeEffect=[[XiaTiYa/XiaTiYa_skill2_screen;XiaTiYa/XiaTiYa_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050082,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[3,1,2000,200]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10832]={id=10832,name=[[黄泉归来]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[10831]],desc=[[死亡后立即复活,并恢复等同生命上限35%的生命值,并提高25%免伤,持续2回合]],cd={1,15},type=0,beSkillType=15,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={108322,{10},10000},argsGrow={},otherArgs={},buffers={{108321,{10},10000}},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[XiaTiYa/XiaTiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[10,10,100]],hitBack=0,fireEffect=0,largeEffect=[[XiaTiYa/XiaTiYa_skill2_screen;XiaTiYa/XiaTiYa_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050082,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[3,1,2000,200]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10833]={id=10833,name=[[黄泉归来]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[10831]],desc=[[死亡后立即复活,并恢复等同生命上限55%的生命值,并提高30%免伤,持续2回合]],cd={1,15},type=0,beSkillType=15,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={108332,{10},10000},argsGrow={},otherArgs={},buffers={{108331,{10},10000}},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[XiaTiYa/XiaTiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[10,10,100]],hitBack=0,fireEffect=0,largeEffect=[[XiaTiYa/XiaTiYa_skill2_screen;XiaTiYa/XiaTiYa_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050082,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[3,1,2000,200]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10841]={id=10841,name=[[血色诅咒]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10841]],desc=[[受到攻击时,50%概率对攻击者附加【鲜血狂潮】状态,附加等同生命上限6%的物理伤害,持续1回合]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{108411,{13},5000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10842]={id=10842,name=[[血色诅咒]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[10841]],desc=[[受到攻击时,70%概率对攻击者附加【鲜血狂潮】状态,附加等同生命上限6%的物理伤害,持续1回合]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{108421,{13},7000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10843]={id=10843,name=[[血色诅咒]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[10841]],desc=[[受到攻击时,100%概率对攻击者附加【鲜血狂潮】状态,附加等同生命上限6%的物理伤害,持续1回合]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{108431,{13},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10900]={id=10900,name=[[麦克斯普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[10900]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart=[[]],attackAction=[[attack]],attackEffect=[[MaiKeSi/MaiKeSi_attack]],flyEffect=[[MaiKeSi/MaiKeSi_attack_zidan]],flyCoords=[[]],hitEffect=[[MaiKeSi/MaiKeSi_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050093,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10911]={id=10911,name=[[诡诈暗杀]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10911]],desc=[[对随机4个敌方英雄造成80%法术伤害,45%概率附加【流血】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={8000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{109111,{11},4500}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[MaiKeSi/MaiKeSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaiKeSi/MaiKeSi_attack_hit]],readyEffect=[[]],quake=[[10,10,210]],hitBack=0,fireEffect=0,largeEffect=[[MaiKeSi/MaiKeSi_skill1_aoe]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050091,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10912]={id=10912,name=[[诡诈暗杀]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[10911]],desc=[[对随机4个敌方英雄造成104%法术伤害,55%概率附加【流血】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={10400},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{109111,{11},5500}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[MaiKeSi/MaiKeSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaiKeSi/MaiKeSi_attack_hit]],readyEffect=[[]],quake=[[10,10,210]],hitBack=0,fireEffect=0,largeEffect=[[MaiKeSi/MaiKeSi_skill1_aoe]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050091,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10913]={id=10913,name=[[诡诈暗杀]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[10911]],desc=[[对随机4个敌方英雄造成120%法术伤害,75%概率附加【流血】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={12000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{109111,{11},7500}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[MaiKeSi/MaiKeSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaiKeSi/MaiKeSi_attack_hit]],readyEffect=[[]],quake=[[10,10,210]],hitBack=0,fireEffect=0,largeEffect=[[MaiKeSi/MaiKeSi_skill1_aoe]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050091,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[10921]={id=10921,name=[[血族天赋]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10921]],desc=[[攻击提高15%,生命提高5%,暴击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1500},{203,500},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10922]={id=10922,name=[[血族天赋]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[10921]],desc=[[攻击提高25%,生命提高10%,暴击提高8%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2500},{203,1000},{108,800}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10923]={id=10923,name=[[血族天赋]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[10921]],desc=[[攻击提高35%,生命提高15%,暴击提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3500},{203,1500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10931]={id=10931,name=[[恶意魔印]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10931]],desc=[[对随机2个敌方英雄造成160%法术伤害,对攻击处于【流血】或【鲜血狂潮】状态下的英雄,20%附加【石化】,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,2},hurtRate={16000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{109311,{11},2000}},bufferGrow={},fireType=2,attackPart=[[800,1000,1500,1900,3500]],attackAction=[[skill2]],attackEffect=[[MaiKeSi/MaiKeSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaiKeSi/MaiKeSi_attack_hit;;;;MaiKeSi/MaiKeSi_skill2_hit,bottom]],readyEffect=[[]],quake=[[10,10,400]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=2900,fireSound=1050092,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[6,0.95,3000,200]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10932]={id=10932,name=[[恶意魔印]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[10931]],desc=[[对随机2个敌方英雄造成192%法术伤害,对攻击处于【流血】或【鲜血狂潮】状态下的英雄,30%附加【石化】,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,2},hurtRate={19200},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{109311,{11},3000}},bufferGrow={},fireType=2,attackPart=[[800,1000,1500,1900,3500]],attackAction=[[skill2]],attackEffect=[[MaiKeSi/MaiKeSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaiKeSi/MaiKeSi_attack_hit;;;;MaiKeSi/MaiKeSi_skill2_hit,bottom]],readyEffect=[[]],quake=[[10,10,400]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=2900,fireSound=1050092,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[6,0.95,3000,200]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10933]={id=10933,name=[[恶意魔印]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[10931]],desc=[[对随机2个敌方英雄造成230%法术伤害,对攻击处于【流血】或【鲜血狂潮】状态下的英雄,50%附加【石化】,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,2},hurtRate={23000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{109311,{11},5000}},bufferGrow={},fireType=2,attackPart=[[800,1000,1500,1900,3500]],attackAction=[[skill2]],attackEffect=[[MaiKeSi/MaiKeSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaiKeSi/MaiKeSi_attack_hit;;;;MaiKeSi/MaiKeSi_skill2_hit,bottom]],readyEffect=[[]],quake=[[10,10,400]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=2900,fireSound=1050092,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[6,0.95,3000,200]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[10941]={id=10941,name=[[不忠邪念]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[10941]],desc=[[对攻击处于【流血】或【鲜血狂潮】状态下的英雄伤害提升4%,临时自身暴击5%]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{224,500},{215,400}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10942]={id=10942,name=[[不忠邪念]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[10941]],desc=[[对攻击处于【流血】或【鲜血狂潮】状态下的英雄伤害提升8%,临时自身暴击10%]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{224,1000},{215,800}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[10943]={id=10943,name=[[不忠邪念]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[10941]],desc=[[对攻击处于【流血】或【鲜血狂潮】状态下的英雄伤害提升15%,临时自身暴击15%]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{224,1500},{215,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[11000]={id=11000,name=[[玛格丽特普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[11000]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaGeLiTe/MaGeLiTe_attack_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050103,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[11011]={id=11011,name=[[暗影冲击]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[11011]],desc=[[对前两排英雄造成87%法术伤害,50%概率使其所受伤害提高20%,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={8700},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{110111,{11},5000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[MaGeLiTe/MaGeLiTe_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaGeLiTe/MaGeLiTe_attack_hit,bottom;;;]],readyEffect=[[]],quake=[[10,10,150]],hitBack=0,fireEffect=0,largeEffect=[[MaGeLiTe/MaGeLiTe_skill1_screen,1]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=600,fireSound=1050101,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[11012]={id=11012,name=[[暗影冲击]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[11011]],desc=[[对前两排英雄造成104%法术伤害,65%概率使其所受伤害提高30%,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={10400},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{110121,{11},6500}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[MaGeLiTe/MaGeLiTe_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaGeLiTe/MaGeLiTe_attack_hit,bottom;;;]],readyEffect=[[]],quake=[[10,10,150]],hitBack=0,fireEffect=0,largeEffect=[[MaGeLiTe/MaGeLiTe_skill1_screen,1]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=600,fireSound=1050101,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[11013]={id=11013,name=[[暗影冲击]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[11011]],desc=[[对前两排英雄造成124%法术伤害,80%概率使其所受伤害提高30%,持续2回合,75%概率驱散其1个增益状态]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={12400},hurtRateGrow=0,cmd=[[qusan]],args={2,{11},7500,1},argsGrow={},otherArgs={},buffers={{110121,{11},8000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[MaGeLiTe/MaGeLiTe_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaGeLiTe/MaGeLiTe_attack_hit,bottom;;;]],readyEffect=[[]],quake=[[10,10,150]],hitBack=0,fireEffect=0,largeEffect=[[MaGeLiTe/MaGeLiTe_skill1_screen,1]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=600,fireSound=1050101,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[11021]={id=11021,name=[[血族]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[11021]],desc=[[生命提高20%,攻击提高10%,速度提高10]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,2000},{201,1000},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[11022]={id=11022,name=[[血族]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[11021]],desc=[[生命提高30%,攻击提高15%,速度提高15]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,3000},{201,1500},{104,15}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[11023]={id=11023,name=[[血族]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[11021]],desc=[[生命提高40%,攻击提高20%,速度提高20]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,4000},{201,2000},{104,20}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[11031]={id=11031,name=[[异能萃取]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[11031]],desc=[[为随机3个英雄附加1个【深渊之拥】,持续2回合,【深渊之拥】反弹攻击者10%的伤害]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,2,3},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{110311,{6,2,3},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MaGeLiTe/MaGeLiTe_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaGeLiTe/MaGeLiTe_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[MaGeLiTe/MaGeLiTe_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=850,fireSound=1050102,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[3,1.15,4000,150;4,0.9,1000,50]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[11032]={id=11032,name=[[异能萃取]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[11031]],desc=[[为随机3个英雄附加1个【深渊之拥】,持续2回合,【深渊之拥】反弹攻击者15%的伤害]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,2,3},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{110321,{6,2,3},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MaGeLiTe/MaGeLiTe_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaGeLiTe/MaGeLiTe_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[MaGeLiTe/MaGeLiTe_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=850,fireSound=1050102,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[3,1.15,4000,150;4,0.9,1000,50]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[11033]={id=11033,name=[[异能萃取]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[11031]],desc=[[为己方全体英雄附加1个【深渊之拥】,持续3回合,【深渊之拥】反弹攻击者25%的伤害,并提高5%暴击概率]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{110331,{2,2},10000},{110332,{2,2},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MaGeLiTe/MaGeLiTe_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaGeLiTe/MaGeLiTe_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[MaGeLiTe/MaGeLiTe_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=850,fireSound=1050102,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[3,1.15,4000,150;4,0.9,1000,50]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[11041]={id=11041,name=[[血灵加护]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[11041]],desc=[[己方任意英雄造成暴击时,根据暴击产生伤害量的10%为己方全体英雄回复]],cd={},type=0,beSkillType=14,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={7,1000,{2,2},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[11042]={id=11042,name=[[血灵加护]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[11041]],desc=[[己方任意英雄造成暴击时,根据暴击产生伤害量的15%为己方全体英雄回复]],cd={},type=0,beSkillType=14,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={7,1500,{2,2},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[11043]={id=11043,name=[[血灵加护]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[11041]],desc=[[己方任意英雄造成暴击时,根据暴击产生伤害量的20%为己方全体英雄回复]],cd={},type=0,beSkillType=14,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={7,2000,{2,2},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[11100]={id=11100,name=[[阿卡莎普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[11100]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[AKaSha/AKaSa_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AKaSha/AKaSa_attack_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=1050113,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[11111]={id=11111,name=[[瞬影击]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[11111]],desc=[[对前中排英雄造成89%物理伤害,50%概率附加【流血】,持续3回合;若目标携带【流血】,则额外造成其生命上限7%的伤害(不超过攻击的3倍)]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={8900},hurtRateGrow=0,cmd=[[statusHurt]],args={6,700,10000,{"ranshao"},30000},argsGrow={},otherArgs={},buffers={{110411,{11},5000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[AKaSha/AKaSa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AKaSha/AKaSa_skill1_hit]],readyEffect=[[]],quake=[[7,7,300]],hitBack=0,fireEffect=0,largeEffect=[[AKaSha/AKaSa_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1000,fireSound=1050111,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[11112]={id=11112,name=[[瞬影击]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[11111]],desc=[[对前中排英雄造成106%物理伤害,75%概率附加【流血】,持续3回合;若目标携带【流血】,则额外造成其生命上限8%的伤害(不超过攻击的3倍)]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={10600},hurtRateGrow=0,cmd=[[statusHurt]],args={6,800,10000,{"ranshao"},30000},argsGrow={},otherArgs={},buffers={{110411,{11},7500}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[AKaSha/AKaSa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AKaSha/AKaSa_skill1_hit]],readyEffect=[[]],quake=[[7,7,300]],hitBack=0,fireEffect=0,largeEffect=[[AKaSha/AKaSa_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1000,fireSound=1050111,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[11113]={id=11113,name=[[瞬影击]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[11111]],desc=[[对前中排英雄造成129%物理伤害,90%概率附加【流血】,持续3回合;若目标携带【流血】,则额外造成其生命上限10%的伤害(不超过攻击的3倍)]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={12900},hurtRateGrow=0,cmd=[[statusHurt]],args={6,1000,10000,{"ranshao"},30000},argsGrow={},otherArgs={},buffers={{110411,{11},9000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[AKaSha/AKaSa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AKaSha/AKaSa_skill1_hit]],readyEffect=[[]],quake=[[7,7,300]],hitBack=0,fireEffect=0,largeEffect=[[AKaSha/AKaSa_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1000,fireSound=1050111,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[11121]={id=11121,name=[[刺杀艺术]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[11121]],desc=[[生命提高20%,攻击提高5%,速度提高5]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,2000},{201,500},{104,5}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[11122]={id=11122,name=[[刺杀艺术]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[11121]],desc=[[生命提高30%,攻击提高10%,速度提高10]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,3000},{201,1000},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[11123]={id=11123,name=[[刺杀艺术]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[11121]],desc=[[生命提高40%,攻击提高20%,速度提高10]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,4000},{201,2000},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[11131]={id=11131,name=[[血影千幻]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[11131]],desc=[[对生命最低的敌方单个英雄发起攻击,造成248%的物理伤害,若其处于【流血】或【鲜血狂潮】状态,则必定暴击]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1},hurtRate={24800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={addStatusBaoji={{"ranshao","ranshao1"},100000,0}},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[AKaSha/AKaSa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AKaSha/AKaSa_skill2_hit]],readyEffect=[[]],quake=[[15,15,800]],hitBack=1,fireEffect=0,largeEffect=[[AKaSha/AKaSa_skill2_screen;AKaSha/AKaSa_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=3600,fireSound=1050112,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,100,4200]],screenCam=[[2,1.1,3500,200,50;2,1.3,300,50,50;2,1.2,300,50,50;2,1.3,300,50,50;2,1.2,300,50,50;2,1.3,300,50,50]],lie=[[1,550,0.6]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[11132]={id=11132,name=[[血影千幻]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[11131]],desc=[[对生命最低的敌方单个英雄发起攻击,造成297%的物理伤害,若其处于【流血】或【鲜血狂潮】状态,则必定暴击,同时提高自身20%暴击伤害]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1},hurtRate={29700},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={addStatusBaoji={{"ranshao","ranshao1"},100000,2000}},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[AKaSha/AKaSa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AKaSha/AKaSa_skill2_hit]],readyEffect=[[]],quake=[[15,15,800]],hitBack=1,fireEffect=0,largeEffect=[[AKaSha/AKaSa_skill2_screen;AKaSha/AKaSa_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=3600,fireSound=1050112,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,100,4200]],screenCam=[[2,1.1,3500,200,50;2,1.3,300,50,50;2,1.2,300,50,50;2,1.3,300,50,50;2,1.2,300,50,50;2,1.3,300,50,50]],lie=[[1,550,0.6]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[11133]={id=11133,name=[[血影千幻]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[11131]],desc=[[对生命最低的敌方单个英雄发起攻击,造成375%的物理伤害,若其处于【流血】或【鲜血狂潮】状态,则必定暴击,同时提高自身20%暴击伤害,并恢复自身同本次伤害50%的生命值]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1},hurtRate={37500},hurtRateGrow=0,cmd=[[statusHp]],args={7,5000,{10},{"ranshao","ranshao1"}},argsGrow={},otherArgs={addStatusBaoji={{"ranshao","ranshao1"},100000,2000}},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[AKaSha/AKaSa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AKaSha/AKaSa_skill2_hit]],readyEffect=[[]],quake=[[15,15,800]],hitBack=1,fireEffect=0,largeEffect=[[AKaSha/AKaSa_skill2_screen;AKaSha/AKaSa_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=3600,fireSound=1050112,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,100,4200]],screenCam=[[2,1.1,3500,200,50;2,1.3,300,50,50;2,1.2,300,50,50;2,1.3,300,50,50;2,1.2,300,50,50;2,1.3,300,50,50]],lie=[[1,550,0.6]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[11141]={id=11141,name=[[锋芒毕露]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[11141]],desc=[[每有一个【流血】状态的目标,己方血裔英雄伤害+1%]],cd={},type=0,beSkillType=68,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={calcCamp={1,{"ranshao"},100}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[11142]={id=11142,name=[[锋芒毕露]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[11141]],desc=[[每有一个【流血】状态的目标,己方血裔英雄伤害+2%]],cd={},type=0,beSkillType=68,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={calcCamp={1,{"ranshao"},200}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[11143]={id=11143,name=[[锋芒毕露]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[11141]],desc=[[每有一个【流血】状态的目标,己方血裔英雄伤害+3%,普通攻击优先攻击处于【流血】或【鲜血狂潮】状态英雄]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={111431,111432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[111431]={id=111431,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[111431]],desc=[[]],cd={},type=0,beSkillType=68,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={calcCamp={1,{"ranshao"},300}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[111432]={id=111432,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[111432]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[normalTarget]],args={status={"ranshao","ranshao1"}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[11200]={id=11200,name=[[玛埃尔普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[11200]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[MaAiEr/MaAiEr_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaAiEr/MaAiEr_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=1050123,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[11211]={id=11211,name=[[裂血剑气]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[11211]],desc=[[对敌方攻击最高的英雄造成181%的物理伤害,额外附加【血之渴望】]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={24,1,1,4},hurtRate={18100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{112111,{30,1},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[MaAiEr/MaAiEr_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaAiEr/MaAiEr_skill1_hit]],readyEffect=[[]],quake=[[10,10,350]],hitBack=0,fireEffect=0,largeEffect=[[MaAiEr/MaAiEr_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=1050121,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[11212]={id=11212,name=[[裂血剑气]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[11211]],desc=[[对敌方攻击最高的英雄造成217%的物理伤害,额外附加【血之渴望】]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={24,1,1,4},hurtRate={21700},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{112121,{30,1},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[MaAiEr/MaAiEr_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaAiEr/MaAiEr_skill1_hit]],readyEffect=[[]],quake=[[10,10,350]],hitBack=0,fireEffect=0,largeEffect=[[MaAiEr/MaAiEr_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=1050121,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[11213]={id=11213,name=[[裂血剑气]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[11211]],desc=[[对敌方攻击最高的英雄造成260%的物理伤害,额外附加【血之渴望】]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={24,1,1,4},hurtRate={26000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{112131,{30,1},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[MaAiEr/MaAiEr_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaAiEr/MaAiEr_skill1_hit]],readyEffect=[[]],quake=[[10,10,350]],hitBack=0,fireEffect=0,largeEffect=[[MaAiEr/MaAiEr_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=1050121,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[11221]={id=11221,name=[[恶意]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[11221]],desc=[[攻击提高20%,暴击提高5%,速度提高5]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{108,500},{104,5}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[11222]={id=11222,name=[[恶意]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[11221]],desc=[[攻击提高30%,暴击提高10%,速度提高10]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{108,1000},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[11223]={id=11223,name=[[恶意]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[11221]],desc=[[攻击提高40%,暴击提高15%,速度提高15]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,4000},{108,1500},{104,15}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[11231]={id=11231,name=[[血影星芒]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[11231]],desc=[[攻击英雄数最多的一列,对每个英雄造成144%的物理伤害,60%的概率对其附加【流血】,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={31,1},hurtRate={14400},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{112311,{11},6000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MaAiEr/MaAiEr_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaAiEr/MaAiEr_skill2_hit]],readyEffect=[[]],quake=[[11,11,500]],hitBack=1,fireEffect=0,largeEffect=[[MaAiEr/MaAiEr_skill2_screen;MaAiEr/MaAiEr_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050122,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,95,4000]],screenCam=[[5,1.05,2000,200,-50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[11232]={id=11232,name=[[血影星芒]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[11231]],desc=[[攻击英雄数最多的一列,对每个英雄造成173%的物理伤害,75%的概率对其附加【流血】,20%概率对其附加【混乱】,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={31,1},hurtRate={17300},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{112311,{11},7500},{112312,{11},2000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MaAiEr/MaAiEr_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MaAiEr/MaAiEr_skill2_hit]],readyEffect=[[]],quake=[[11,11,500]],hitBack=1,fireEffect=0,largeEffect=[[MaAiEr/MaAiEr_skill2_screen;MaAiEr/MaAiEr_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=1050122,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,95,4000]],screenCam=[[5,1.05,2000,200,-50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
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-[11241]={id=11241,name=[[炼血化灵]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[11241]],desc=[[对处于【流血】或【鲜血狂潮】状态下的英雄暴击提高10%,并且强化血影星芒,对牧师伤害提高10%,且有30%概率对牧师附加2回合【沉默】]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={112411,112412},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[112411]={id=112411,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[对处于【流血】或【鲜血狂潮】状态下的英雄暴击提高10%]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{224,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[112412]={id=112412,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[强化八百破阵,对牧师伤害提高10%,且有30%概率对牧师附加2回合【沉默】]],cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"skillID",{11231,11232,11233}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{112411,{10},10000},{112414,{11},3000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[11242]={id=11242,name=[[炼血化灵]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[11241]],desc=[[对处于【流血】或【鲜血狂潮】状态下的英雄暴击提高15%,并且强化血影星芒,对牧师伤害提高15%,且有40%概率对牧师附加2回合【沉默】]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={112421,112422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[112421]={id=112421,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[对处于【流血】或【鲜血狂潮】状态下的英雄暴击提高15%]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{224,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[112422]={id=112422,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[强化八百破阵,对牧师伤害提高15%,且有40%概率对牧师附加2回合【沉默】]],cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"skillID",{11231,11232,11233}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{112412,{10},10000},{112414,{11},4000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[11243]={id=11243,name=[[炼血化灵]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[11241]],desc=[[对处于【流血】或【鲜血狂潮】状态下的英雄暴击提高20%,并且强化血影星芒,对牧师伤害提高20%,且有50%概率对牧师附加2回合【沉默】]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={112431,112432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[112431]={id=112431,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[对处于【流血】或【鲜血狂潮】状态下的英雄暴击提高20%]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{224,2000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[112432]={id=112432,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[强化八百破阵,对牧师伤害提高20%,且有50%概率对牧师附加2回合【沉默】]],cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"skillID",{11231,11232,11233}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{112413,{10},10000},{112414,{11},5000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20100]={id=20100,name=[[昆塔普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20100]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[KunTa/KunTa_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KunTa/KunTa_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2040013,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20111]={id=20111,name=[[能量铁拳]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[技能已满级]],icon=[[20111]],desc=[[对前方单个英雄造成120%物理伤害,60%概率附加【嘲讽】,持续1回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={12000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{201111,{11},6000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[KunTa/KunTa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KunTa/KunTa_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2040011,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20121]={id=20121,name=[[过载运转]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[技能已满级]],icon=[[20121]],desc=[[生命提高10%,免伤提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,1000},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20131]={id=20131,name=[[静电力场]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[技能已满级]],icon=[[20131]],desc=[[为自身和随机2个英雄提升防御20%效果,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,2,1,0,2},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{201311,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[KunTa/KunTa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KunTa/KunTa_skill2_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2040012,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[20200]={id=20200,name=[[罗塞特普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20200]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart=[[]],attackAction=[[attack]],attackEffect=[[LuoSaiTe/LuoSaiTe_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LuoSaiTe/LuoSaiTe_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2040023,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[20211]={id=20211,name=[[火力全开]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[技能已满级]],icon=[[20211]],desc=[[对全体敌方英雄造成111%法术伤害]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={11100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[LuoSaiTe/LuoSaiTe_skill1]],flyEffect=[[LuoSaiTe/LuoSaiTe_skill1_zidan]],flyCoords=[[]],hitEffect=[[LuoSaiTe/LuoSaiTe_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2040021,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
-[20221]={id=20221,name=[[瞄准]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[技能已满级]],icon=[[20221]],desc=[[攻击提高10%,生命提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1000},{203,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20231]={id=20231,name=[[完美谢幕]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[技能已满级]],icon=[[20231]],desc=[[对全体敌方英雄造成111%法术伤害,30%概率附加【减速】,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={11100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{202311,{11},3000}},bufferGrow={},fireType=4,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[LuoSaiTe/LuoSaiTe_skill2]],flyEffect=[[LuoSaiTe/LuoSaiTe_skill2_zidan]],flyCoords=[[]],hitEffect=[[LuoSaiTe/LuoSaiTe_skill2_hit]],readyEffect=[[]],quake=[[0,30,200]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2040022,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[20300]={id=20300,name=[[利奥普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20300]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LiAo/LiAo_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2040033,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[20311]={id=20311,name=[[风之乐章]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[技能已满级]],icon=[[20311]],desc=[[为全体己方英雄回复等同攻击50%的生命值]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,5000,{11},10000},argsGrow={},otherArgs={},buffers={{10,{10},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[LiAo/LiAo_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LiAo/LiAo_skill1_hit,aoe]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[LiAo/LiAo_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2040031,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=400,areaPara=2},
-[20321]={id=20321,name=[[和风守护]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[技能已满级]],icon=[[20321]],desc=[[生命提高5%,攻击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,500},{201,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20331]={id=20331,name=[[风之祝福]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[技能已满级]],icon=[[20331]],desc=[[为生命最低的英雄恢复等同攻击270%的生命,攻击提升10%,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,1},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,27000,{7,2,1},10000},argsGrow={},otherArgs={},buffers={{203311,{11},10000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[LiAo/LiAo_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LiAo/LiAo_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[LiAo/LiAo_skill2_screen;LiAo/LiAo_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2040032,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[20400]={id=20400,name=[[希拉普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20400]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[XiLa/XiLa_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XiLa/XiLa_attack_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=300,fireSound=2050043,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20411]={id=20411,name=[[透体之劲]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20411]],desc=[[对生命的最低的敌方单个英雄造成150%物理伤害,20%概率附加【破甲】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1},hurtRate={15000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{204111,{11},2000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[XiLa/XiLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XiLa/XiLa_attack_hit]],readyEffect=[[]],quake=[[10,10,400]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=350,fireSound=2050041,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20412]={id=20412,name=[[透体之劲]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[20411]],desc=[[对生命的最低的敌方单个英雄造成170%物理伤害,30%概率附加【破甲】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1},hurtRate={17000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{204111,{11},3000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[XiLa/XiLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XiLa/XiLa_attack_hit]],readyEffect=[[]],quake=[[10,10,400]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=350,fireSound=2050041,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20413]={id=20413,name=[[透体之劲]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[20411]],desc=[[对生命的最低的敌方单个英雄造成190%物理伤害,40%概率附加【破甲】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1},hurtRate={19000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{204111,{11},4000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[XiLa/XiLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XiLa/XiLa_attack_hit]],readyEffect=[[]],quake=[[10,10,400]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=350,fireSound=2050041,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20421]={id=20421,name=[[铁拳]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20421]],desc=[[攻击提高10%,暴击提高5%,暴伤提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1000},{108,500},{109,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20422]={id=20422,name=[[铁拳]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[20421]],desc=[[攻击提高15%,暴击提高10%,暴伤提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1500},{108,1000},{109,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20423]={id=20423,name=[[铁拳]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[20421]],desc=[[攻击提高20%,暴击提高15%,暴伤提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{108,1500},{109,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20431]={id=20431,name=[[强能冲拳]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20431]],desc=[[对生命最低的敌方单个英雄造成200%物理伤害,同时吸取等同30%伤害的生命,本次攻击临时自身暴击提高10%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1},hurtRate={20000},hurtRateGrow=0,cmd=[[hp]],args={7,3000,{10},10000},argsGrow={},otherArgs={addBaoji=1000},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[XiLa/XiLa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XiLa/XiLa_attack_hit]],readyEffect=[[]],quake=[[10,20,400]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050042,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[7,1,2200,200,50]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20432]={id=20432,name=[[强能冲拳]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[20431]],desc=[[对生命最低的敌方单个英雄造成220%物理伤害,同时吸取等同30%伤害的生命,本次攻击临时自身暴击提高10%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1},hurtRate={22000},hurtRateGrow=0,cmd=[[hp]],args={7,3000,{10},10000},argsGrow={},otherArgs={addBaoji=1000},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[XiLa/XiLa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XiLa/XiLa_attack_hit]],readyEffect=[[]],quake=[[10,20,400]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050042,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[7,1,2200,200,50]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20433]={id=20433,name=[[强能冲拳]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[20431]],desc=[[对生命最低的敌方单个英雄造成240%物理伤害,同时吸取等同30%伤害的生命,本次攻击临时自身暴击提高10%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1},hurtRate={24000},hurtRateGrow=0,cmd=[[hp]],args={7,3000,{10},10000},argsGrow={},otherArgs={addBaoji=1000},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[XiLa/XiLa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XiLa/XiLa_attack_hit]],readyEffect=[[]],quake=[[10,20,400]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050042,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[7,1,2200,200,50]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20500]={id=20500,name=[[米斯普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20500]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart=[[]],attackAction=[[attack]],attackEffect=[[MiSi/MiSi_attack]],flyEffect=[[1]],flyCoords=[[]],hitEffect=[[MiSi/MiSi_attack_hit]],readyEffect=[[]],quake=[[10,10,400]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050053,flySound=0,hitSound=[[2050053_hit]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[20511]={id=20511,name=[[光耀]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20511]],desc=[[对全体敌方英雄造成100%法术伤害,15%概率附加【石化】,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{205111,{11},1500}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[MiSi/MiSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiSi/MiSi_skill1_hit]],readyEffect=[[]],quake=[[8,8,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050051,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
-[20512]={id=20512,name=[[光耀]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[20511]],desc=[[对全体敌方英雄造成120%法术伤害,20%概率附加【石化】,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={12000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{205111,{11},2000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[MiSi/MiSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiSi/MiSi_skill1_hit]],readyEffect=[[]],quake=[[8,8,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050051,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
-[20513]={id=20513,name=[[光耀]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[20511]],desc=[[对全体敌方英雄造成144%法术伤害,25%概率附加【石化】,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={14400},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{205111,{11},2500}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[MiSi/MiSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiSi/MiSi_skill1_hit]],readyEffect=[[]],quake=[[8,8,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050051,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
-[20521]={id=20521,name=[[先行者]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20521]],desc=[[攻击提高10%,防御提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1000},{202,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20522]={id=20522,name=[[先行者]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[20521]],desc=[[攻击提高20%,防御提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{202,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20523]={id=20523,name=[[先行者]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[20521]],desc=[[攻击提高30%,防御提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{202,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20531]={id=20531,name=[[电子风暴]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20531]],desc=[[对全体英雄造成115%法术伤害,若其处于【石化】状态,则本次攻击伤害提高10%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={11500},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={statusHurt={{"shihua"},1000}},buffers={},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MiSi/MiSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[10,20,200]],hitBack=1,fireEffect=0,largeEffect=[[MiSi/MiSi_skill2_aoe,1]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050052,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[6,1,1200,200;6,0.9,1000,100]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
-[20532]={id=20532,name=[[电子风暴]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[20531]],desc=[[对全体英雄造成138%法术伤害,若其处于【石化】状态,则本次攻击伤害提高20%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={13800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={statusHurt={{"shihua"},2000}},buffers={},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MiSi/MiSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[10,20,200]],hitBack=1,fireEffect=0,largeEffect=[[MiSi/MiSi_skill2_aoe,1]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050052,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[6,1,1200,200;6,0.9,1000,100]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
-[20533]={id=20533,name=[[电子风暴]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[20531]],desc=[[对全体英雄造成166%法术伤害,若其处于【石化】状态,则本次攻击伤害提高30%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={16600},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={statusHurt={{"shihua"},3000}},buffers={},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MiSi/MiSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[10,20,200]],hitBack=1,fireEffect=0,largeEffect=[[MiSi/MiSi_skill2_aoe,1]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050052,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[6,1,1200,200;6,0.9,1000,100]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
-[20600]={id=20600,name=[[零普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20600]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[Ling/Ling_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Ling/Ling_attack_hit]],readyEffect=[[]],quake=[[10,10,400]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=450,fireSound=2050063,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20611]={id=20611,name=[[影舞]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20631]],desc=[[对前两排英雄造成131%物理伤害,30%概率附加【点燃】,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={13100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{206111,{11},3000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[Ling/Ling_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[10,15,300]],hitBack=1,fireEffect=0,largeEffect=[[Ling/Ling_skill2_hit_aoe;Ling/Ling_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,100,0]],screenCam=[[1,1.2,4000,200,-80;6,1,1000,100,-80]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20612]={id=20612,name=[[影舞]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[20631]],desc=[[对前两排英雄造成168%物理伤害,50%概率附加【点燃】,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={16800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{206111,{11},5000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[Ling/Ling_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[10,15,300]],hitBack=1,fireEffect=0,largeEffect=[[Ling/Ling_skill2_hit_aoe;Ling/Ling_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,100,0]],screenCam=[[1,1.2,4000,200,-80;6,1,1000,100,-80]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20613]={id=20613,name=[[影舞]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[20631]],desc=[[对前两排英雄造成210%物理伤害,75%概率附加【点燃】,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={21000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{206111,{11},7500}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[Ling/Ling_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[10,15,300]],hitBack=1,fireEffect=0,largeEffect=[[Ling/Ling_skill2_hit_aoe;Ling/Ling_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,100,0]],screenCam=[[1,1.2,4000,200,-80;6,1,1000,100,-80]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20621]={id=20621,name=[[无心之躯]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20621]],desc=[[攻击提高15%,生命提高5%,速度提高5]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1500},{203,500},{104,5}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20622]={id=20622,name=[[无心之躯]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[20621]],desc=[[攻击提高25%,生命提高10%,速度提高10]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2500},{203,1000},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20623]={id=20623,name=[[无心之躯]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[20621]],desc=[[攻击提高35%,生命提高15%,速度提高15]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3500},{203,1500},{104,15}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20631]={id=20631,name=[[疾风之刃]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20611]],desc=[[对前排单个英雄造成168%物理伤害,30%概率附加【点燃】,持续2回合;自身速度提高10点,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={3,1,1,{1,2,3},1},hurtRate={16800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{206111,{11},3000},{206112,{10},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[Ling/Ling_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Ling/Ling_skill1_hit,bottom]],readyEffect=[[]],quake=[[10,20,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1100,fireSound=2050061,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20632]={id=20632,name=[[疾风之刃]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[20611]],desc=[[对前排单个英雄造成222%物理伤害,60%概率附加【点燃】,持续2回合;自身速度提高20点,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={3,1,1,{1,2,3},1},hurtRate={22200},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{206111,{11},6000},{206122,{10},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[Ling/Ling_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Ling/Ling_skill1_hit,bottom]],readyEffect=[[]],quake=[[10,20,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1100,fireSound=2050061,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20633]={id=20633,name=[[疾风之刃]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[20611]],desc=[[对前排单个英雄造成282%物理伤害,100%概率附加【点燃】,持续2回合;自身速度提高40点,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={3,1,1,{1,2,3},1},hurtRate={28200},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{206111,{11},10000},{206132,{10},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[Ling/Ling_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Ling/Ling_skill1_hit,bottom]],readyEffect=[[]],quake=[[10,20,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1100,fireSound=2050061,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20641]={id=20641,name=[[敏锐]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20641]],desc=[[若敌方英雄速度不高于自身,则对其伤害提高10%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[extraSpeedHurt]],args={1000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20642]={id=20642,name=[[敏锐]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[20641]],desc=[[若敌方英雄速度不高于自身,则对其伤害提高15%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[extraSpeedHurt]],args={1500},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20643]={id=20643,name=[[敏锐]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[20641]],desc=[[若敌方英雄速度不高于自身,则对其伤害提高20%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[extraSpeedHurt]],args={2000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20700]={id=20700,name=[[琪琪·泰坦普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20700]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QiQi/QiQi_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050073,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20711]={id=20711,name=[[远古守护]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20711]],desc=[[保护己方攻击最高的2名英雄,分摊其受到伤害的40%,并提高自身和目标5%免伤和5%免控,持续2回合]],cd={1,4},type=6,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={207112,207113}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207112]={id=207112,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20711]],desc=[[加属性]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{207112,{10},10000},{207113,{10},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill3]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QiQi/QiQi_skill3_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[QiQi/QiQi_skill3_screen;QiQi/QiQi_skill3_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050071,flySound=0,hitSound=[[2050071_hit]],cvSound=7,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[207113]={id=207113,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20711]],desc=[[保护]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={9,2,2},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{207111,{11},10000},{207112,{11},10000},{207113,{11},10000},{18,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207111]={id=207111,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20711]],desc=[[保护分摊]],cd={},type=0,beSkillType=42,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[baohu]],args={4000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20712]={id=20712,name=[[远古守护]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[20711]],desc=[[保护己方攻击最高的2名英雄,分摊其受到伤害的40%,并提高自身和目标10%免伤和10%免控,持续2回合]],cd={1,4},type=6,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={207122,207123}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207122]={id=207122,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20711]],desc=[[保护]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{207122,{10},10000},{207123,{10},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill3]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QiQi/QiQi_skill3_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[QiQi/QiQi_skill3_screen;QiQi/QiQi_skill3_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050071,flySound=0,hitSound=[[2050071_hit]],cvSound=7,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[207123]={id=207123,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20711]],desc=[[]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={9,2,2},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{207121,{11},10000},{207122,{11},10000},{207123,{11},10000},{18,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207121]={id=207121,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20711]],desc=[[保护分摊]],cd={},type=0,beSkillType=42,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[baohu]],args={4000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20713]={id=20713,name=[[远古守护]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[20711]],desc=[[保护己方攻击最高的2名英雄,分摊其受到伤害的50%,并提高自身和目标15%免伤和15%免控,持续2回合]],cd={1,4},type=6,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={207132,207133}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207132]={id=207132,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20711]],desc=[[加属性]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{207132,{10},10000},{207133,{10},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill3]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QiQi/QiQi_skill3_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[QiQi/QiQi_skill3_screen;QiQi/QiQi_skill3_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050071,flySound=0,hitSound=[[2050071_hit]],cvSound=7,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[207133]={id=207133,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20711]],desc=[[保护]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={9,2,2},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{207131,{11},10000},{207132,{11},10000},{207133,{11},10000},{18,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207131]={id=207131,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20711]],desc=[[保护分摊]],cd={},type=0,beSkillType=42,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[baohu]],args={5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20721]={id=20721,name=[[泰坦]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20721]],desc=[[生命提高20%,防御提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,2000},{202,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20722]={id=20722,name=[[泰坦]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[20721]],desc=[[生命提高30%,防御提高15%,免伤提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,3000},{202,1500},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20723]={id=20723,name=[[泰坦]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[20721]],desc=[[生命提高40%,防御提高20%,免伤提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,4000},{202,2000},{112,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20731]={id=20731,name=[[巨神之躯]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20731]],desc=[[优先驱散自身所有负面状态,且恢复等同自身生命上限15%的生命]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd=[[groupcmd]],args={{"qusan",{1,{10},10000}},{"hp",{2,1500,{10},100000}}},argsGrow={},otherArgs={},buffers={{2,{10},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[QiQi/QiQi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QiQi/QiQi_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050072,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[20732]={id=20732,name=[[巨神之躯]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[20731]],desc=[[优先驱散自身所有负面状态,且恢复等同自身生命上限20%的生命]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd=[[groupcmd]],args={{"qusan",{1,{10},10000}},{"hp",{2,2000,{10},100000}}},argsGrow={},otherArgs={},buffers={{2,{10},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[QiQi/QiQi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QiQi/QiQi_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050072,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[20733]={id=20733,name=[[巨神之躯]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[20731]],desc=[[优先驱散自身所有负面状态,且恢复等同自身生命上限25%的生命]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd=[[groupcmd]],args={{"qusan",{1,{10},10000}},{"hp",{2,2500,{10},100000}}},argsGrow={},otherArgs={},buffers={{2,{10},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[QiQi/QiQi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QiQi/QiQi_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050072,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[20741]={id=20741,name=[[巨神反击]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20741]],desc=[[永久提高自身免伤5%,攻击时15%概率降低对方英雄10%防御,持续2回合;【普通攻击】强化为120%伤害的【三连击】,受到攻击必定反击]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={207411,207412,207414},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207411]={id=207411,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20741]],desc=[[免伤]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207412]={id=207412,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20741]],desc=[[普攻引导]],cd={},type=0,beSkillType=25,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={207413},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207413]={id=207413,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20741]],desc=[[替换普攻]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={12000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{207411,{11},1500}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[QiQi/QiQi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QiQi/QiQi_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050074,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[6,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207414]={id=207414,name=[[]],contentType=2,content=[[巨神反击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20741]],desc=[[反击]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={"noBuffCmd",{"xuanyun","shihua","bingdong"}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fanji]],args={207415,10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[QiQi/QiQi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QiQi/QiQi_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050074,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[6,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207415]={id=207415,name=[[]],contentType=2,content=[[巨神反击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20741]],desc=[[反击结果]],cd={},type=3,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={11},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[QiQi/QiQi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QiQi/QiQi_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050074,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[6,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20742]={id=20742,name=[[巨神反击]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[20741]],desc=[[永久提高自身免伤10%,攻击时20%概率降低对方英雄20%防御,持续2回合;【普通攻击】强化为150%伤害的【三连击】,受到攻击必定反击]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={207421,207422,207424},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207421]={id=207421,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20741]],desc=[[免伤]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{112,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207422]={id=207422,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20741]],desc=[[普攻引导]],cd={},type=0,beSkillType=25,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={207423},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207423]={id=207423,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20741]],desc=[[替换普攻]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={15000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{207421,{11},2000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[QiQi/QiQi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QiQi/QiQi_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050074,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[6,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207424]={id=207424,name=[[]],contentType=2,content=[[巨神反击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20741]],desc=[[反击]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={"noBuffCmd",{"xuanyun","shihua","bingdong"}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fanji]],args={207425,10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[QiQi/QiQi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QiQi/QiQi_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050074,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[6,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207425]={id=207425,name=[[]],contentType=2,content=[[巨神反击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20741]],desc=[[反击结果]],cd={},type=3,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={11},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[QiQi/QiQi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QiQi/QiQi_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050074,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[6,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20743]={id=20743,name=[[巨神反击]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[20741]],desc=[[永久提高自身免伤15%,攻击时25%概率降低对方英雄30%防御,持续2回合;【普通攻击】强化为180%伤害的【三连击】,受到攻击必定反击]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={207431,207432,207434},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207431]={id=207431,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20741]],desc=[[免伤]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{112,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207432]={id=207432,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20741]],desc=[[普攻引导]],cd={},type=0,beSkillType=25,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={207433},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207433]={id=207433,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20741]],desc=[[替换普攻]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={18000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{207431,{11},2500}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[QiQi/QiQi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QiQi/QiQi_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050074,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[6,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207434]={id=207434,name=[[]],contentType=2,content=[[巨神反击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20741]],desc=[[反击]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={"noBuffCmd",{"xuanyun","shihua","bingdong"}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fanji]],args={207435,10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[QiQi/QiQi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QiQi/QiQi_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050074,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[6,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[207435]={id=207435,name=[[]],contentType=2,content=[[巨神反击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20741]],desc=[[反击结果]],cd={},type=3,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={11},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[QiQi/QiQi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QiQi/QiQi_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050074,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[6,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20800]={id=20800,name=[[米莉亚普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20800]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart=[[]],attackAction=[[attack]],attackEffect=[[]],flyEffect=[[MiLiYa/MiLiYa_attack_zidan]],flyCoords=[[]],hitEffect=[[MiLiYa/MiLiYa_attack_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050083,flySound=0,hitSound=[[2050083_hit]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[20811]={id=20811,name=[[灵魂颂歌]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20811]],desc=[[全体英雄恢复等同攻击58%生命值,同时提升其攻击10%,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,5800,{2,2},10000},argsGrow={},otherArgs={},buffers={{208112,{11},10000},{3,{2,2},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[MiLiYa/MiLiYa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiLiYa/MiLiYa_skill1_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050081,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[20812]={id=20812,name=[[灵魂颂歌]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[20811]],desc=[[全体英雄恢复等同攻击66%生命值,同时提升其攻击20%,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,6600,{2,2},10000},argsGrow={},otherArgs={},buffers={{208122,{11},10000},{3,{2,2},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[MiLiYa/MiLiYa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiLiYa/MiLiYa_skill1_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050081,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[20813]={id=20813,name=[[灵魂颂歌]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[20811]],desc=[[全体英雄恢复等同攻击81%生命值,同时提升其攻击30%,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,8100,{2,2},10000},argsGrow={},otherArgs={},buffers={{208132,{11},10000},{3,{2,2},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[MiLiYa/MiLiYa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiLiYa/MiLiYa_skill1_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050081,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[20821]={id=20821,name=[[神灵护佑]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20821]],desc=[[生命提高15%,攻击提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,1500},{201,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20822]={id=20822,name=[[神灵护佑]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[20821]],desc=[[生命提高20%,攻击提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,2000},{201,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20823]={id=20823,name=[[神灵护佑]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[20821]],desc=[[生命提高25%,攻击提高20%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,2500},{201,2000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20831]={id=20831,name=[[神圣复活]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20831]],desc=[[复活己方单个英雄,并恢复等同攻击110%的生命,若己方无死亡英雄,则为生命最低的己方英雄恢复等同攻击185%的生命]],cd={2,4},type=5,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={208311,208312}},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MiLiYa/MiLiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiLiYa/MiLiYa_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050082,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,3300]],screenCam=[[1,0.9,4000,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[208311]={id=208311,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20831]],desc=[[复活]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={21,2,1},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={},argsGrow={},otherArgs={},buffers={{208311,{21,2,1},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MiLiYa/MiLiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiLiYa/MiLiYa_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050082,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,3300]],screenCam=[[1,0.9,4000,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[208312]={id=208312,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20831]],desc=[[无死亡回血]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,1},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,18500,{11},10000},argsGrow={},otherArgs={},buffers={{4,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MiLiYa/MiLiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiLiYa/MiLiYa_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050082,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,3300]],screenCam=[[1,0.9,4000,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[20832]={id=20832,name=[[神圣复活]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[20831]],desc=[[复活己方单个英雄,并恢复等同攻击129%的生命,若己方无死亡英雄,则为生命最低的己方英雄恢复等同攻击207%的生命]],cd={2,4},type=5,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={208321,208322}},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MiLiYa/MiLiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiLiYa/MiLiYa_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050082,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,3300]],screenCam=[[1,0.9,4000,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[208321]={id=208321,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20831]],desc=[[复活]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={21,2,1},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={},argsGrow={},otherArgs={},buffers={{208321,{21,2,1},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MiLiYa/MiLiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiLiYa/MiLiYa_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050082,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,3300]],screenCam=[[1,0.9,4000,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[208322]={id=208322,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20831]],desc=[[无死亡回血]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,1},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,20700,{11},10000},argsGrow={},otherArgs={},buffers={{4,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MiLiYa/MiLiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiLiYa/MiLiYa_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050082,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,3300]],screenCam=[[1,0.9,4000,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[20833]={id=20833,name=[[神圣复活]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[20831]],desc=[[复活己方单个英雄,并恢复等同攻击158%的生命,若己方无死亡英雄,则为生命最低的己方英雄恢复等同攻击230%的生命]],cd={2,4},type=5,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={208331,208332}},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MiLiYa/MiLiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiLiYa/MiLiYa_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050082,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,3300]],screenCam=[[1,0.9,4000,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[208331]={id=208331,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20831]],desc=[[复活]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={21,2,1},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={},argsGrow={},otherArgs={},buffers={{208331,{21,2,1},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MiLiYa/MiLiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiLiYa/MiLiYa_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050082,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,3300]],screenCam=[[1,0.9,4000,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[208332]={id=208332,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20831]],desc=[[无死亡回血]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,1},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,23000,{11},10000},argsGrow={},otherArgs={},buffers={{4,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MiLiYa/MiLiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiLiYa/MiLiYa_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050082,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,3300]],screenCam=[[1,0.9,4000,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[20841]={id=20841,name=[[天使之心]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20841]],desc=[[治疗效果提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{236,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20842]={id=20842,name=[[天使之心]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[20841]],desc=[[治疗效果提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{236,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20843]={id=20843,name=[[天使之心]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[20841]],desc=[[治疗效果提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{236,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20900]={id=20900,name=[[诺萨普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20900]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[NuoSa/NuoSa_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[NuoSa/NuoSa_attack_hit]],readyEffect=[[]],quake=[[10,10,500]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=200,fireSound=2050093,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20911]={id=20911,name=[[爆炸连击]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20911]],desc=[[攻击前两排随机单个英雄,造成181%物理伤害,此次攻击忽视20%防御]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={5,1,1,{1,2,3},2},hurtRate={18100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={hushiHujia=2000},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[NuoSa/NuoSa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[NuoSa/NuoSa_skill1_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=650,fireSound=2050091,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20912]={id=20912,name=[[爆炸连击]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[20911]],desc=[[攻击前两排随机单个英雄,造成227%物理伤害,此次攻击忽视25%防御]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={5,1,1,{1,2,3},2},hurtRate={22700},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={hushiHujia=2500},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[NuoSa/NuoSa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[NuoSa/NuoSa_skill1_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=650,fireSound=2050091,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20913]={id=20913,name=[[爆炸连击]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[20911]],desc=[[攻击前两排随机单个英雄,造成261%物理伤害,此次攻击忽视30%防御]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={5,1,1,{1,2,3},2},hurtRate={26100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={hushiHujia=3000},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[NuoSa/NuoSa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[NuoSa/NuoSa_skill1_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=650,fireSound=2050091,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20921]={id=20921,name=[[机械核心]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20921]],desc=[[攻击提高15%,暴击提高5%,暴伤提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1500},{108,500},{109,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20922]={id=20922,name=[[机械核心]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[20921]],desc=[[攻击提高25%,暴击提高10%,暴伤提高20%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2500},{108,1000},{109,2000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20923]={id=20923,name=[[机械核心]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[20921]],desc=[[攻击提高35%,暴击提高15%,暴伤提高30%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3500},{108,1500},{109,3000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20931]={id=20931,name=[[雷霆灭杀]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20931]],desc=[[对敌方生命最少的英雄造成240%物理伤害,并降低其被治疗效果50%,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1},hurtRate={24000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{209311,{11},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[NuoSa/NuoSa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[NuoSa/NuoSa_skill2_hit]],readyEffect=[[]],quake=[[10,10,500;10,10,500;10,10,500;10,10,500;50,50,500]],hitBack=1,fireEffect=0,largeEffect=[[NuoSa/NuoSa_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050092,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,90,2800]],screenCam=[[7,1.1,6000,300,50;7,0.7,1000,100,100;7,1.2,200,100,50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20932]={id=20932,name=[[雷霆灭杀]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[20931]],desc=[[对敌方生命最少的英雄造成328%物理伤害,并降低其被治疗效果60%,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1},hurtRate={32800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{209312,{11},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[NuoSa/NuoSa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[NuoSa/NuoSa_skill2_hit]],readyEffect=[[]],quake=[[10,10,500;10,10,500;10,10,500;10,10,500;50,50,500]],hitBack=1,fireEffect=0,largeEffect=[[NuoSa/NuoSa_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050092,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,90,2800]],screenCam=[[7,1.1,6000,300,50;7,0.7,1000,100,100;7,1.2,200,100,50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20933]={id=20933,name=[[雷霆灭杀]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[20931]],desc=[[对敌方生命最少的英雄造成400%物理伤害,并降低其被治疗效果75%,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1},hurtRate={40000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{209313,{11},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[NuoSa/NuoSa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[NuoSa/NuoSa_skill2_hit]],readyEffect=[[]],quake=[[10,10,500;10,10,500;10,10,500;10,10,500;50,50,500]],hitBack=1,fireEffect=0,largeEffect=[[NuoSa/NuoSa_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050092,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,90,2800]],screenCam=[[7,1.1,6000,300,50;7,0.7,1000,100,100;7,1.2,200,100,50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[20941]={id=20941,name=[[能量掌控]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[20941]],desc=[[如若使用雷霆灭杀击杀目标,则60%几率使目标无法复活;如若雷霆灭杀未击杀目标,则自身伤害提高5%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={209411,209412},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[209411]={id=209411,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20941]],desc=[[未击杀目标,增伤]],cd={},type=0,beSkillType=61,beSkillLimit=0,beSkillArgs={"skillID",{20931,20932,20933}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{209412,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[209412]={id=209412,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20941]],desc=[[无法复活]],cd={},type=0,beSkillType=43,beSkillLimit=0,beSkillArgs={20931,20932,20933},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[noRevive]],args={},argsGrow={},otherArgs={},buffers={{209411,{11,1,5,1},6000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20942]={id=20942,name=[[能量掌控]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[20941]],desc=[[如若使用雷霆灭杀击杀目标,则70%几率使目标无法复活;如若雷霆灭杀未击杀目标,则自身伤害提高10%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={209421,209422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[209421]={id=209421,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20941]],desc=[[未击杀目标,增伤]],cd={},type=0,beSkillType=61,beSkillLimit=0,beSkillArgs={"skillID",{20931,20932,20933}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{209413,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[209422]={id=209422,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20941]],desc=[[无法复活]],cd={},type=0,beSkillType=43,beSkillLimit=0,beSkillArgs={20931,20932,20933},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[noRevive]],args={},argsGrow={},otherArgs={},buffers={{209411,{11,1,5,1},7000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[20943]={id=20943,name=[[能量掌控]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[20941]],desc=[[如若使用雷霆灭杀击杀目标,则100%几率使目标无法复活;如若雷霆灭杀未击杀目标,则自身伤害提高20%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={209431,209432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[209431]={id=209431,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20941]],desc=[[未击杀目标,增伤]],cd={},type=0,beSkillType=61,beSkillLimit=0,beSkillArgs={"skillID",{20931,20932,20933}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{209414,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[209432]={id=209432,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[20941]],desc=[[无法复活]],cd={},type=0,beSkillType=43,beSkillLimit=0,beSkillArgs={20931,20932,20933},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[noRevive]],args={},argsGrow={},otherArgs={},buffers={{209411,{11,1,5,1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21000]={id=21000,name=[[杰西卡普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[21000]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[JieXiKa/JieXiKa_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[JieXiKa/JieXiKa_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050103,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[21011]={id=21011,name=[[致命烟火]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[21011]],desc=[[对前方单个英雄造成172%法术伤害,60%概率附加【禁疗】,持续1回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={17200},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{210111,{11},6000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[JieXiKa/JieXiKa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[JieXiKa/JieXiKa_attack_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050101,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[21012]={id=21012,name=[[致命烟火]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[21011]],desc=[[对前方单个英雄造成206%法术伤害,80%概率附加【禁疗】,持续1回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={20600},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{210111,{11},8000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[JieXiKa/JieXiKa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[JieXiKa/JieXiKa_attack_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050101,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[21013]={id=21013,name=[[致命烟火]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[21011]],desc=[[先提高10%暴击和30%暴击伤害后,对前方单个英雄造成247%法术伤害,100%概率附加【禁疗】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={24700},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={baojiHurtRate=3000},buffers={{210131,{11},10000},{210132,{10},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[JieXiKa/JieXiKa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[JieXiKa/JieXiKa_attack_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050101,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[21021]={id=21021,name=[[捣蛋基因]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[21021]],desc=[[攻击提高15%,生命提高5%,速度提高10]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1500},{203,500},{103,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21022]={id=21022,name=[[捣蛋基因]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[21021]],desc=[[攻击提高25%,生命提高10%,速度提高15]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2500},{203,1000},{103,15}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21023]={id=21023,name=[[捣蛋基因]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[21021]],desc=[[攻击提高35%,生命提高15%,速度提高20]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3500},{203,1500},{103,20}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21031]={id=21031,name=[[枪炮交响]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[21031]],desc=[[对随机3个敌方英雄造成131%法术伤害,对比自己速度低的英雄造成伤害提高15%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={13100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={extraSpeedHurt=1500},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[JieXiKa/JieXiKa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[JieXiKa/JieXiKa_skill2_hit_aoe,aoe]],readyEffect=[[]],quake=[[10,10,400]],hitBack=1,fireEffect=0,largeEffect=[[JieXiKa/JieXiKa_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=2500,fireSound=2050102,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,3000]],screenCam=[[1,1,5000,100]],lie=[[1,10,0.95]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=800,areaPara=2},
-[21032]={id=21032,name=[[枪炮交响]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[21031]],desc=[[对随机4个敌方英雄造成137%法术伤害,对比自己速度低的英雄造成伤害提高20%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={13700},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={extraSpeedHurt=2000},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[JieXiKa/JieXiKa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[JieXiKa/JieXiKa_skill2_hit_aoe,aoe]],readyEffect=[[]],quake=[[10,10,400]],hitBack=1,fireEffect=0,largeEffect=[[JieXiKa/JieXiKa_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=2500,fireSound=2050102,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,3000]],screenCam=[[1,1,5000,100]],lie=[[1,10,0.95]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=800,areaPara=2},
-[21033]={id=21033,name=[[枪炮交响]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[21031]],desc=[[对随机4个敌方英雄造成164%法术伤害,对比自己速度低的英雄造成伤害提高35%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={16400},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={extraSpeedHurt=3500},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[JieXiKa/JieXiKa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[JieXiKa/JieXiKa_skill2_hit_aoe,aoe]],readyEffect=[[]],quake=[[10,10,400]],hitBack=1,fireEffect=0,largeEffect=[[JieXiKa/JieXiKa_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=2500,fireSound=2050102,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,3000]],screenCam=[[1,1,5000,100]],lie=[[1,10,0.95]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=800,areaPara=2},
-[21041]={id=21041,name=[[古灵精怪]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[21041]],desc=[[对生命大于75%的英雄伤害提高25%]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={"targetHp",1,7500,2500},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hpExtraHurt]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21042]={id=21042,name=[[古灵精怪]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[21041]],desc=[[对生命大于75%的英雄伤害提高35%,对生命值小于75%的英雄70%概率附加【破甲】,持续2回合]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={210421,210422},argsGrow={},otherArgs={},buffers={{210412,{11},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[210421]={id=210421,name=[[伤害提升]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[21041]],desc=[[对生命大于75%的英雄伤害提高35%]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={"targetHp",1,7500,3500},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hpExtraHurt]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[210422]={id=210422,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[21041]],desc=[[附加【破甲】]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={"targetHp",2,7500},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{210411,{11},7000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21043]={id=21043,name=[[古灵精怪]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[21041]],desc=[[对生命大于75%的英雄伤害提高50%,对生命值小于75%的英雄100%概率附加【破甲】,持续2回合]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={210431,210432},argsGrow={},otherArgs={},buffers={{210412,{11},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[210431]={id=210431,name=[[伤害提升]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[21041]],desc=[[对生命大于75%的英雄伤害提高50%]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={"targetHp",1,7500,5000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hpExtraHurt]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[210432]={id=210432,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[21041]],desc=[[附加【破甲】]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={"targetHp",2,7500},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{210411,{11},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21100]={id=21100,name=[[莎德拉普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[21100]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart=[[]],attackAction=[[attack]],attackEffect=[[]],flyEffect=[[ShaDeLa/ShaDeLa_attack_zidan]],flyCoords=[[]],hitEffect=[[ShaDeLa/ShaDeLa_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050113,flySound=0,hitSound=[[2050113_hit]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[21111]={id=21111,name=[[虹吸射击]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[21111]],desc=[[对随机3个敌方英雄造成82%法术伤害,且为生命最低的己方单个英雄恢复等同攻击170%的生命]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={8200},hurtRateGrow=0,cmd=[[hp]],args={1,17000,{7,2,1},10000},argsGrow={},otherArgs={},buffers={{1,{7,2,1},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[ShaDeLa/ShaDeLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[ShaDeLa/ShaDeLa_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050111,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[21112]={id=21112,name=[[虹吸射击]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[21111]],desc=[[对随机3个敌方英雄造成98%法术伤害,且为生命最低的己方单个英雄恢复等同攻击204%的生命,同时提高随机2个除自身外的己方英雄30点速度,持续2回合,该效果不叠加]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={9800},hurtRateGrow=0,cmd=[[hp]],args={1,20400,{7,2,1},10000},argsGrow={},otherArgs={},buffers={{211122,{6,2,2,0,1},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[ShaDeLa/ShaDeLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[ShaDeLa/ShaDeLa_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050111,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[21113]={id=21113,name=[[虹吸射击]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[21111]],desc=[[对随机3个敌方英雄造成118%法术伤害,且为生命最低的己方单个英雄恢复等同攻击245%的生命,同时提高随机2个除自身外的己方英雄70点速度2回合和提高其25%攻击1回合,该效果不叠加]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={11800},hurtRateGrow=0,cmd=[[hp]],args={1,24500,{7,2,1},10000},argsGrow={},otherArgs={},buffers={{211132,{6,2,2,0,1},10000},{211133,{6,2,2,0,1},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[ShaDeLa/ShaDeLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[ShaDeLa/ShaDeLa_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050111,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[21121]={id=21121,name=[[旅行者]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[21121]],desc=[[生命提高20%,攻击提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,2000},{201,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21122]={id=21122,name=[[旅行者]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[21121]],desc=[[生命提高30%,攻击提高15%,闪避提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,3000},{201,1500},{114,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21123]={id=21123,name=[[旅行者]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[21121]],desc=[[生命提高40%,攻击提高20%,闪避提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,4000},{201,2000},{114,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21131]={id=21131,name=[[能量倾泻]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[21131]],desc=[[为己方全体恢复等同攻击99%的生命,且有60%概率提高除自身外的己方全体英雄20%攻击,持续1回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,9900,{11},10000},argsGrow={},otherArgs={},buffers={{211311,{6,2,4,0,1},6000},{11,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[ShaDeLa/ShaDeLa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[ShaDeLa/ShaDeLa_skill2_hit]],readyEffect=[[]],quake=[[]],hitBack=1,fireEffect=0,largeEffect=[[ShaDeLa/ShaDeLa_skill2_screen;ShaDeLa/ShaDeLa_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050112,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,10000]],screenCam=[[1,1,2000,200]],lie=[[1,50,0.95]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[21132]={id=21132,name=[[能量倾泻]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[21131]],desc=[[为己方全体恢复等同攻击119%的生命,且有80%概率提高除自身外的己方全体英雄30点速度2回合和20%攻击1回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,11900,{11},10000},argsGrow={},otherArgs={},buffers={{211311,{6,2,4,0,1},8000},{211321,{6,2,4,0,1},8000},{11,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[ShaDeLa/ShaDeLa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[ShaDeLa/ShaDeLa_skill2_hit]],readyEffect=[[]],quake=[[]],hitBack=1,fireEffect=0,largeEffect=[[ShaDeLa/ShaDeLa_skill2_screen;ShaDeLa/ShaDeLa_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050112,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,10000]],screenCam=[[1,1,2000,200]],lie=[[1,50,0.95]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[21133]={id=21133,name=[[能量倾泻]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[21131]],desc=[[为己方全体恢复等同攻击143%的生命,且有80%概率提高除自身外的己方全体英雄70点速度2回合和25%攻击1回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,14300,{11},10000},argsGrow={},otherArgs={},buffers={{211331,{6,2,4,0,1},8000},{211332,{6,2,4,0,1},8000},{11,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[ShaDeLa/ShaDeLa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[ShaDeLa/ShaDeLa_skill2_hit]],readyEffect=[[]],quake=[[]],hitBack=1,fireEffect=0,largeEffect=[[ShaDeLa/ShaDeLa_skill2_screen;ShaDeLa/ShaDeLa_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050112,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,10000]],screenCam=[[1,1,2000,200]],lie=[[1,50,0.95]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[21141]={id=21141,name=[[科技真谛]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[21141]],desc=[[每次攻击有60%概率为敌方英雄附加1个【科技真谛】,敌方每携带1个【科技真谛】提高自身2%攻击,最多可叠加10层]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{211411,{11},6000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21142]={id=21142,name=[[科技真谛]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[21141]],desc=[[每次攻击有80%概率为敌方英雄附加1个【科技真谛】,敌方每携带1个【科技真谛】提高自身3%攻击,最多可叠加10层]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{211421,{11},8000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21143]={id=21143,name=[[科技真谛]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[21141]],desc=[[每次攻击为敌方英雄附加1个【科技真谛】,敌方每携带1个【科技真谛】提高自身3%攻击,最多可叠加10层,携带3个以上【科技真谛】的敌方英雄将受到的伤害提高30%]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={biaoshiHuerRate={4,30}},buffers={{211421,{11},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21200]={id=21200,name=[[阿修罗普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[AXiuLuo/AXiuLuo_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AXiuLuo/AXiuLuo_attack_hit]],readyEffect=[[]],quake=[[10,10,400]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050123,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[21211]={id=21211,name=[[审判之剑]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[21211]],desc=[[对中后排随机2个敌方英雄造成146%物理伤害,35%概率附加【沉默】。持续1回合;若其为法师,则伤害提高30%]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={5,1,2,{3,2,1},2},hurtRate={14600},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={jobHurt={{3},3000}},buffers={{212111,{11},3500}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[AXiuLuo/AXiuLuo_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[10,10,600;30,30,800]],hitBack=0,fireEffect=0,largeEffect=[[AXiuLuo/AXiuLuo_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050121,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[6,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[21212]={id=21212,name=[[审判之剑]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[21211]],desc=[[对中后排随机2个敌方英雄造成175%物理伤害,47%概率附加【沉默】。持续1回合;若其为法师,则伤害提高30%]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={5,1,2,{3,2,1},2},hurtRate={17500},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={jobHurt={{3},3000}},buffers={{212111,{11},4700}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[AXiuLuo/AXiuLuo_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[10,10,600;30,30,800]],hitBack=0,fireEffect=0,largeEffect=[[AXiuLuo/AXiuLuo_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050121,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[6,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[21213]={id=21213,name=[[审判之剑]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[21211]],desc=[[对中后排随机2个敌方英雄造成210%物理伤害,59%概率附加【沉默】。持续1回合;若其为法师,则伤害提高30%]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={5,1,2,{3,2,1},2},hurtRate={21000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={jobHurt={{3},3000}},buffers={{212111,{11},5900}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[AXiuLuo/AXiuLuo_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[10,10,600;30,30,800]],hitBack=0,fireEffect=0,largeEffect=[[AXiuLuo/AXiuLuo_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=2050121,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[6,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[21221]={id=21221,name=[[炽之烈阳]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[21221]],desc=[[攻击提高20%,暴击提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21222]={id=21222,name=[[炽之烈阳]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[21221]],desc=[[攻击提高30%,暴击提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21223]={id=21223,name=[[炽之烈阳]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[21221]],desc=[[攻击提高40%,暴击提高20%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,4000},{108,2000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21231]={id=21231,name=[[正义之怒]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[21231]],desc=[[对生命最低的敌方单个英雄造成261%物理伤害;若其生命值低于30%,则伤害提高15%;若击杀,则吸取等同自身生命上限15%的生命]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1},hurtRate={26100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={targetHp={0,3000,1500}},buffers={},bufferGrow={},fireType=7,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[AXiuLuo/AXiuLuo_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AXiuLuo/AXiuLuo_skill2_aoe]],readyEffect=[[]],quake=[[10,10,600]],hitBack=1,fireEffect=0,largeEffect=[[AXiuLuo/AXiuLuo_skill2_screen;AXiuLuo/AXiuLuo_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1500,fireSound=2050122,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,100,0]],screenCam=[[1,1,2000,200]],lie=[[1,50,0.95]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[212311]={id=212311,name=[[]],contentType=0,content=[[]],skillLv=0,need=3,lvUpDesc=[[]],icon=[[21231]],desc=[[击杀吸血]],cd={},type=0,beSkillType=43,beSkillLimit=0,beSkillArgs={21231,21232,21233},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={2,1500,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21232]={id=21232,name=[[正义之怒]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[21231]],desc=[[对生命最低的敌方单个英雄造成313%物理伤害;若其生命值低于40%,则伤害提高20%;若击杀,则吸取等同自身生命上限20%的生命]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1},hurtRate={31300},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={targetHp={0,4000,2000}},buffers={},bufferGrow={},fireType=7,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[AXiuLuo/AXiuLuo_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AXiuLuo/AXiuLuo_skill2_aoe]],readyEffect=[[]],quake=[[10,10,600]],hitBack=1,fireEffect=0,largeEffect=[[AXiuLuo/AXiuLuo_skill2_screen;AXiuLuo/AXiuLuo_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1500,fireSound=2050122,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,100,0]],screenCam=[[1,1,2000,200]],lie=[[1,50,0.95]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[212321]={id=212321,name=[[]],contentType=0,content=[[]],skillLv=0,need=3,lvUpDesc=[[]],icon=[[21231]],desc=[[击杀吸血]],cd={},type=0,beSkillType=43,beSkillLimit=0,beSkillArgs={21231,21232,21233},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={2,2000,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21233]={id=21233,name=[[正义之怒]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[21231]],desc=[[对生命最低的敌方单个英雄造成375%物理伤害;若其生命值低于40%,则伤害提高25%;若击杀,则吸取等同自身生命上限25%的生命]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1},hurtRate={37500},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={targetHp={0,4000,2500}},buffers={},bufferGrow={},fireType=7,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[AXiuLuo/AXiuLuo_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AXiuLuo/AXiuLuo_skill2_aoe]],readyEffect=[[]],quake=[[10,10,600]],hitBack=1,fireEffect=0,largeEffect=[[AXiuLuo/AXiuLuo_skill2_screen;AXiuLuo/AXiuLuo_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1500,fireSound=2050122,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,100,0]],screenCam=[[1,1,2000,200]],lie=[[1,50,0.95]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[212331]={id=212331,name=[[]],contentType=0,content=[[]],skillLv=0,need=3,lvUpDesc=[[]],icon=[[21231]],desc=[[击杀吸血]],cd={},type=0,beSkillType=43,beSkillLimit=0,beSkillArgs={21231,21232,21233},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={2,2500,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21241]={id=21241,name=[[炽刃]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[21241]],desc=[[为己方最先出手英雄时,则附加15%伤害;反之有40%概率额外增加1个攻击目标,造成原有技能80%的伤害]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={212411,212412},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[212411]={id=212411,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[21241]],desc=[[先出手]],cd={},type=0,beSkillType=45,beSkillLimit=0,beSkillArgs={"firstAttackOrder",1},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[firstAttackHurt]],args={1500},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[212412]={id=212412,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[21241]],desc=[[后出手]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={"firstAttackOrder",2},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hurt]],args={1,8000,{22,1,1},4000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21242]={id=21242,name=[[炽刃]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[21241]],desc=[[为己方最先出手英雄时,则附加20%伤害;反之有60%概率额外增加1个攻击目标,造成原有技能80%的伤害]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={212421,212422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[212421]={id=212421,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[21241]],desc=[[先出手]],cd={},type=0,beSkillType=45,beSkillLimit=0,beSkillArgs={"firstAttackOrder",1},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[firstAttackHurt]],args={2000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[212422]={id=212422,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[21241]],desc=[[后出手]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={"firstAttackOrder",2},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hurt]],args={1,8000,{22,1,1},6000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21243]={id=21243,name=[[炽刃]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[21241]],desc=[[为己方最先出手英雄时,则附加25%伤害和15%暴击;反之有100%概率额外增加1个攻击目标,造成原有技能80%的伤害]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={212431,212432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[212431]={id=212431,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[21241]],desc=[[先出手]],cd={},type=0,beSkillType=45,beSkillLimit=0,beSkillArgs={"firstAttackOrder",1},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[firstAttackHurt]],args={2500,1500},argsGrow={},otherArgs={},buffers={{212431,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[212432]={id=212432,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[21241]],desc=[[后出手]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={"firstAttackOrder",2},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hurt]],args={1,8000,{22,1,1},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21300]={id=21300,name=[[伊布普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[21300]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[YiBu/YiBu_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiBu/YiBu_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=2050133,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[21311]={id=21311,name=[[防御姿态]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[21311]],desc=[[释放此技能时无视控制,驱散自身所有负面效果,并提高自身暴击20%、免伤15%、免疫所有控制,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{10},10000},argsGrow={},otherArgs={},buffers={{213111,{10},10000},{213112,{10},10000},{213113,{10},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YiBu/YiBu_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=2050131,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[3,1,2000,100]],lie=[[]],continuous=0,isFraming=0,isBati=1,cuoZhen=0,skillDelay=0,areaPara=1},
-[21312]={id=21312,name=[[防御姿态]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[21311]],desc=[[释放此技能时无视控制,驱散自身所有负面效果,并提高自身暴击25%、免伤20%、免疫所有控制,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{10},10000},argsGrow={},otherArgs={},buffers={{213121,{10},10000},{213122,{10},10000},{213123,{10},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YiBu/YiBu_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=2050131,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[3,1,2000,100]],lie=[[]],continuous=0,isFraming=0,isBati=1,cuoZhen=0,skillDelay=0,areaPara=1},
-[21313]={id=21313,name=[[防御姿态]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[21311]],desc=[[释放此技能时无视控制,驱散自身所有负面效果,并提高自身暴击30%、免伤25%、免疫所有控制,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{10},10000},argsGrow={},otherArgs={},buffers={{213131,{10},10000},{213132,{10},10000},{213133,{10},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YiBu/YiBu_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=2050131,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[3,1,2000,100]],lie=[[]],continuous=0,isFraming=0,isBati=1,cuoZhen=0,skillDelay=0,areaPara=1},
-[21321]={id=21321,name=[[守护骑士]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[21321]],desc=[[攻击提高20%,生命提高10%,暴击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{203,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21322]={id=21322,name=[[守护骑士]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[21321]],desc=[[攻击提高30%,生命提高15%,暴击提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{203,1500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21323]={id=21323,name=[[守护骑士]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[21321]],desc=[[攻击提高40%,生命提高20%,暴击提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,4000},{203,2000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21331]={id=21331,name=[[英勇冲锋]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[21331]],desc=[[先提高30%命中后,对前方单个英雄造成318%物理伤害的连斩;每3层【怒气】则额外造成1次伤害,会对目标以外的随机单位造成106%的一次分裂伤害,怒气在攻击后消失(最多分裂2次)]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={31800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={buffCmdHurtRate={"attr1"}},buffers={{213311,{10},10000},{213312,{32,1,3,2},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill4]],attackEffect=[[YiBu/YiBu_skill]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiBu/YiBu_skill_hit]],readyEffect=[[]],quake=[[10,10,450]],hitBack=1,fireEffect=0,largeEffect=[[YiBu/YiBu_skill4_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=3200,fireSound=2050132,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[6,1.05,2800,200;6,1,1800,100;6,1.2,1000,100]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[21332]={id=21332,name=[[英勇冲锋]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[21331]],desc=[[先提高30%命中后,对前方单个英雄造成378%物理伤害的连斩;每3层【怒气】则额外造成1次伤害,会对目标以外的随机单位造成126%的一次分裂伤害,怒气在攻击后消失(最多分裂2次)]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={37800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={buffCmdHurtRate={"attr1"}},buffers={{213311,{10},10000},{213321,{32,1,3,2},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill4]],attackEffect=[[YiBu/YiBu_skill]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiBu/YiBu_skill_hit]],readyEffect=[[]],quake=[[10,10,450]],hitBack=1,fireEffect=0,largeEffect=[[YiBu/YiBu_skill4_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=3200,fireSound=2050132,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[6,1.05,2800,200;6,1,1800,100;6,1.2,1000,100]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[21333]={id=21333,name=[[英勇冲锋]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[21331]],desc=[[先提高30%命中后,对前方单个英雄造成453%物理伤害的连斩;每3层【怒气】则额外造成1次伤害,会对目标以外的随机单位造成151%的一次分裂伤害,怒气在攻击后消失(最多分裂2次)]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={45300},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={buffCmdHurtRate={"attr1"}},buffers={{213311,{10},10000},{213331,{32,1,3,2},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill4]],attackEffect=[[YiBu/YiBu_skill]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiBu/YiBu_skill_hit]],readyEffect=[[]],quake=[[10,10,450]],hitBack=1,fireEffect=0,largeEffect=[[YiBu/YiBu_skill4_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=3200,fireSound=2050132,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[6,1.05,2800,200;6,1,1800,100;6,1.2,1000,100]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[21341]={id=21341,name=[[捍卫]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[21341]],desc=[[每次受到攻击时,自身能获得1层【怒气】,效果可叠加,最多10层]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{213411,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21342]={id=21342,name=[[捍卫]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[21341]],desc=[[每次受到攻击时,自身能获得1层【怒气】,效果可叠加,最多10层]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{213421,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[21343]={id=21343,name=[[捍卫]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[21341]],desc=[[每次受到攻击时,自身能获得1层【怒气】,效果可叠加,最多10层]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{213431,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30100]={id=30100,name=[[满月普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[30100]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[ManYue/ManYue_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[ManYue/ManYue_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3040013,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[30111]={id=30111,name=[[战争怒吼]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[技能已满级]],icon=[[30111]],desc=[[对前方单个英雄发动攻击,造成140%物理伤害,并吸血100%的伤害]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={14000},hurtRateGrow=0,cmd=[[hp]],args={7,10000,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[ManYue/ManYue_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[ManYue/ManYue_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3040011,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[30121]={id=30121,name=[[兽躯]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[技能已满级]],icon=[[30121]],desc=[[生命提高10%,免伤提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,1000},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30131]={id=30131,name=[[守护]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[技能已满级]],icon=[[30131]],desc=[[保护己方攻击最高英雄,分摊其40%伤害,并提高自身防御30%,持续2回合]],cd={2,4},type=6,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={301312,301313}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[301312]={id=301312,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[30131]],desc=[[加属性]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{301311,{10},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[ManYue/ManYue_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[ManYue/ManYue_skill2_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3040012,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[301313]={id=301313,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[30131]],desc=[[保护]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={9,2,1},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{301312,{11},10000},{19,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[301311]={id=301311,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[30131]],desc=[[保护分摊]],cd={},type=0,beSkillType=42,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[baohu]],args={4000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30200]={id=30200,name=[[贾迪丝普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[30200]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart=[[]],attackAction=[[attack]],attackEffect=[[JiaDiSi/JiaDiSi_attack]],flyEffect=[[JiaDiSi/JiaDiSi_attack_zidan]],flyCoords=[[]],hitEffect=[[JiaDiSi/JiaDiSi_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3040023,flySound=0,hitSound=[[3040023_hit]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30211]={id=30211,name=[[冰晶冲击]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[技能已满级]],icon=[[30211]],desc=[[对全体敌方英雄造成108%法术伤害,20%附加【减速】,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{302111,{11},2000}},bufferGrow={},fireType=5,attackPart=[[350,700,1050,1500,1800,2100,2500,3000]],attackAction=[[skill1]],attackEffect=[[JiaDiSi/JiaDiSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[JiaDiSi/JiaDiSi_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[JiaDiSi/JiaDiSi_skill1_aoe,3]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=3000,fireSound=3040021,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,85,10000]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30221]={id=30221,name=[[寒冰之体]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[技能已满级]],icon=[[30221]],desc=[[攻击提高10%,防御提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1000},{202,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30231]={id=30231,name=[[寒冰掌控]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[技能已满级]],icon=[[30231]],desc=[[对处于【减速】状态的英雄暴击提高25%]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{251,2500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30300]={id=30300,name=[[努尔克普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[30300]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart=[[]],attackAction=[[attack]],attackEffect=[[NuErKe/NuErKe_attack]],flyEffect=[[NuErKe/NuErKe_attack_zidan]],flyCoords=[[]],hitEffect=[[NuErKe/NuErKe_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3040033,flySound=0,hitSound=[[3040033_hit]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30311]={id=30311,name=[[精灵连矢]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[技能已满级]],icon=[[30311]],desc=[[对前方敌方英雄造成170%法术伤害,30%附加【减速】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={17000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{303111,{11},3000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[NuErKe/NuErKe_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[NuErKe/NuErKe_skill1_hit,bottom]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=600,fireSound=3040031,flySound=0,hitSound=[[3040031_hit3]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30321]={id=30321,name=[[天生射手]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[技能已满级]],icon=[[30321]],desc=[[攻击提高10%,防御提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1000},{202,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30331]={id=30331,name=[[宁静之抚]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[技能已满级]],icon=[[30331]],desc=[[对生命的最低的己方2个英雄恢复等同攻击247%的生命]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,2},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,24700,{11},10000},argsGrow={},otherArgs={},buffers={{5,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[NuErKe/NuErKe_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[NuErKe/NuErKe_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3040032,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30400]={id=30400,name=[[赛思普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[30400]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[SaiSi/SaiSi_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[SaiSi/SaiSi_attack_hit]],readyEffect=[[]],quake=[[15,15,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050043,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30411]={id=30411,name=[[浪击]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[30411]],desc=[[对全体英雄造成79%法术伤害,25%概率降低目标英雄10%攻击和10%速度,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={7900},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{304111,{11},2500},{304112,{11},2500}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[SaiSi/SaiSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[SaiSi/SaiSi_attack_hit]],readyEffect=[[]],quake=[[15,15,400]],hitBack=0,fireEffect=0,largeEffect=[[SaiSi/SaiSi_skill1_screen_di,5;SaiSi/SaiSi_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=400,fireSound=3050041,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
-[30412]={id=30412,name=[[浪击]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[30411]],desc=[[对全体英雄造成95%法术伤害,35%概率降低目标英雄10%攻击和10%速度,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={9500},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{304111,{11},3500},{304112,{11},3500}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[SaiSi/SaiSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[SaiSi/SaiSi_attack_hit]],readyEffect=[[]],quake=[[15,15,400]],hitBack=0,fireEffect=0,largeEffect=[[SaiSi/SaiSi_skill1_screen_di,5;SaiSi/SaiSi_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=400,fireSound=3050041,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
-[30413]={id=30413,name=[[浪击]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[30411]],desc=[[对全体英雄造成114%法术伤害,45%概率降低目标英雄10%攻击和10%速度,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={11400},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{304111,{11},4500},{304112,{11},4500}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[SaiSi/SaiSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[SaiSi/SaiSi_attack_hit]],readyEffect=[[]],quake=[[15,15,400]],hitBack=0,fireEffect=0,largeEffect=[[SaiSi/SaiSi_skill1_screen_di,5;SaiSi/SaiSi_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=400,fireSound=3050041,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
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-[30523]={id=30523,name=[[自然之力]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[30521]],desc=[[生命提高30%,免伤提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,3000},{112,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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-[30600]={id=30600,name=[[伊利亚普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[30600]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[YiLiYa/YiLiYa_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiLiYa/YiLiYa_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050063,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30611]={id=30611,name=[[精灵之语]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[30611]],desc=[[为攻击最高的2个己方英雄驱散1个负面状态,并提高其15%攻击,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={9,2,2,1},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{9,2,2,1},10000,1},argsGrow={},otherArgs={},buffers={{306111,{11},10000},{6,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YiLiYa/YiLiYa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiLiYa/YiLiYa_skill1_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050061,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30612]={id=30612,name=[[精灵之语]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[30611]],desc=[[为攻击最高的2个己方英雄驱散2个负面状态,并提高其20%攻击,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={9,2,2,1},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{9,2,2,1},10000,2},argsGrow={},otherArgs={},buffers={{306121,{11},10000},{6,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YiLiYa/YiLiYa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiLiYa/YiLiYa_skill1_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050061,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30613]={id=30613,name=[[精灵之语]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[30611]],desc=[[为攻击最高的3个己方英雄驱散所有负面状态,并提高其25%攻击,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={9,2,3,1},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{9,2,3,1},10000},argsGrow={},otherArgs={},buffers={{306131,{11},10000},{6,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YiLiYa/YiLiYa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiLiYa/YiLiYa_skill1_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050061,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30621]={id=30621,name=[[弦音]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[30621]],desc=[[生命提高15%,攻击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,1500},{201,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30622]={id=30622,name=[[弦音]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[30621]],desc=[[生命提高25%,攻击提高10%,治疗效果提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,2500},{201,1000},{236,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30623]={id=30623,name=[[弦音]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[30621]],desc=[[生命提高35%,攻击提高15%,治疗效果提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,3500},{201,1500},{236,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30631]={id=30631,name=[[振奋乐曲]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[30631]],desc=[[复活己方单个英雄,并恢复其等同攻击172%的生命;若己方无死亡英雄,则为生命最低的己方英雄恢复等同攻击247%的生命]],cd={2,4},type=5,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={306311,306312}},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[YiLiYa/YiLiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiLiYa/YiLiYa_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[YiLiYa/YiLiYa_skill2_screen_di,5;YiLiYa/YiLiYa_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,4000]],screenCam=[[3,1,2000,200,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[306311]={id=306311,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[306311]],desc=[[复活]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={21,2,1},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={},argsGrow={},otherArgs={},buffers={{306311,{21,2,1},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[YiLiYa/YiLiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiLiYa/YiLiYa_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[YiLiYa/YiLiYa_skill2_screen_di,5;YiLiYa/YiLiYa_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,4000]],screenCam=[[3,1,2000,200,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[306312]={id=306312,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[306312]],desc=[[无死亡回血]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,1},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,24700,{11},10000},argsGrow={},otherArgs={},buffers={{7,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[YiLiYa/YiLiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiLiYa/YiLiYa_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[YiLiYa/YiLiYa_skill2_screen_di,5;YiLiYa/YiLiYa_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,4000]],screenCam=[[3,1,2000,200,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30632]={id=30632,name=[[振奋乐曲]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[30631]],desc=[[复活己方单个英雄,并恢复其等同攻击206%的生命;若己方无死亡英雄,则为生命最低的己方英雄恢复等同攻击296%的生命]],cd={2,4},type=5,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={306321,306322}},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[YiLiYa/YiLiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiLiYa/YiLiYa_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[YiLiYa/YiLiYa_skill2_screen_di,5;YiLiYa/YiLiYa_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,4000]],screenCam=[[3,1,2000,200,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[306321]={id=306321,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[306321]],desc=[[复活]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={21,2,1},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={},argsGrow={},otherArgs={},buffers={{306321,{21,2,1},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[YiLiYa/YiLiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiLiYa/YiLiYa_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[YiLiYa/YiLiYa_skill2_screen_di,5;YiLiYa/YiLiYa_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,4000]],screenCam=[[3,1,2000,200,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[306322]={id=306322,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[306322]],desc=[[无死亡回血]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,1},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,29600,{11},10000},argsGrow={},otherArgs={},buffers={{7,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[YiLiYa/YiLiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiLiYa/YiLiYa_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[YiLiYa/YiLiYa_skill2_screen_di,5;YiLiYa/YiLiYa_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,4000]],screenCam=[[3,1,2000,200,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30633]={id=30633,name=[[振奋乐曲]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[30631]],desc=[[复活己方单个英雄,并恢复其等同攻击247%的生命;若己方无死亡英雄,则为生命最低的己方英雄恢复等同攻击356%的生命]],cd={2,4},type=5,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={306331,306332}},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[YiLiYa/YiLiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiLiYa/YiLiYa_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[YiLiYa/YiLiYa_skill2_screen_di,5;YiLiYa/YiLiYa_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,4000]],screenCam=[[3,1,2000,200,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[306331]={id=306331,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[306331]],desc=[[复活]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={21,2,1},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={},argsGrow={},otherArgs={},buffers={{306331,{21,2,1},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[YiLiYa/YiLiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiLiYa/YiLiYa_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[YiLiYa/YiLiYa_skill2_screen_di,5;YiLiYa/YiLiYa_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,4000]],screenCam=[[3,1,2000,200,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[306332]={id=306332,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[306332]],desc=[[无死亡回血]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,1},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,35600,{11},10000},argsGrow={},otherArgs={},buffers={{7,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[YiLiYa/YiLiYa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiLiYa/YiLiYa_skill2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[YiLiYa/YiLiYa_skill2_screen_di,5;YiLiYa/YiLiYa_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,4000]],screenCam=[[3,1,2000,200,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30641]={id=30641,name=[[自然乐章]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[30641]],desc=[[强化【精灵之语】效果,同时提高10%暴击,持续2回合]],cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"skillID",{30611,30612,30613}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{306411,{11},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30642]={id=30642,name=[[自然乐章]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[30641]],desc=[[强化【精灵之语】效果,同时提高15%暴击,持续2回合]],cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"skillID",{30611,30612,30613}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{306421,{11},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30643]={id=30643,name=[[自然乐章]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[30641]],desc=[[强化【精灵之语】效果,同时提高20%暴击,持续2回合]],cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"skillID",{30611,30612,30613}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{306431,{11},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30700]={id=30700,name=[[萤普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[30700]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[Ying/Ying_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Ying/Ying_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=3050073,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[30711]={id=30711,name=[[绽放之舞]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[30711]],desc=[[对前两排英雄造成91%法术伤害,40%概率附加【减速】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={9100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{307111,{11},4000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[Ying/Ying_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Ying/Ying_skill1_hit]],readyEffect=[[]],quake=[[10,10,400]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050071,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30712]={id=30712,name=[[绽放之舞]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[30711]],desc=[[对前两排英雄造成109%法术伤害,50%概率附加【减速】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={10900},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{307121,{11},5000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[Ying/Ying_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Ying/Ying_skill1_hit]],readyEffect=[[]],quake=[[10,10,400]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050071,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30713]={id=30713,name=[[绽放之舞]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[30711]],desc=[[对前两排英雄造成131%法术伤害,60%概率附加【减速】且降低其15%攻击,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={13100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{307121,{11},6000},{307132,{11},6000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[Ying/Ying_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Ying/Ying_skill1_hit]],readyEffect=[[]],quake=[[10,10,400]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050071,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30721]={id=30721,name=[[狂风之灵]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[30721]],desc=[[攻击提高20%,生命提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{203,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30722]={id=30722,name=[[狂风之灵]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[30721]],desc=[[攻击提高30%,生命提高15%,控制提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{203,1500},{115,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30723]={id=30723,name=[[狂风之灵]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[30721]],desc=[[攻击提高40%,生命提高20%,控制提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,4000},{203,2000},{115,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30731]={id=30731,name=[[星华缭乱]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[30731]],desc=[[对随机4个英雄造成91%法术伤害,28%概率附加【冰冻】,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={9100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{307311,{11},2800}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[Ying/Ying_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Ying/Ying_skill2_hit]],readyEffect=[[]],quake=[[15,10,400]],hitBack=1,fireEffect=0,largeEffect=[[Ying/Ying_skill2_screen;Ying/Ying_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050072,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,85,1000]],screenCam=[[1,1,2000,200]],lie=[[1,50,0.95]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30732]={id=30732,name=[[星华缭乱]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[30731]],desc=[[对随机4个英雄造成110%法术伤害,33%概率附加【冰冻】,持续2回合,若其处于【减速】状态,则冰冻概率额外提高20%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={11000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={statusBuffRate={"bingdong",{"jiansu"},2000}},buffers={{307311,{11},3300}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[Ying/Ying_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Ying/Ying_skill2_hit]],readyEffect=[[]],quake=[[15,10,400]],hitBack=1,fireEffect=0,largeEffect=[[Ying/Ying_skill2_screen;Ying/Ying_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050072,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,85,1000]],screenCam=[[1,1,2000,200]],lie=[[1,50,0.95]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30733]={id=30733,name=[[星华缭乱]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[30731]],desc=[[对随机4个英雄造成121%法术伤害,40%概率附加【冰冻】,持续2回合,若其处于【减速】状态,则冰冻概率额外提高20%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={12100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={statusBuffRate={"bingdong",{"jiansu"},2000}},buffers={{307311,{11},4000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[Ying/Ying_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Ying/Ying_skill2_hit]],readyEffect=[[]],quake=[[15,10,400]],hitBack=1,fireEffect=0,largeEffect=[[Ying/Ying_skill2_screen;Ying/Ying_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050072,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,85,1000]],screenCam=[[1,1,2000,200]],lie=[[1,50,0.95]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[30741]={id=30741,name=[[甜蜜恋风]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[30741]],desc=[[降低敌方全体英雄8%速度(该效果不可驱散),持续2回合,且对处于【冰冻】状态的英雄伤害提高20%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={307411,307412},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[307411]={id=307411,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[307411]],desc=[[降速]],cd={},type=0,beSkillType=32,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{307411,{2,1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[307412]={id=307412,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[307412]],desc=[[伤害提高]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{213,2000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30742]={id=30742,name=[[甜蜜恋风]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[30741]],desc=[[降低敌方全体英雄8%速度(该效果不可驱散),持续2回合,且对处于【冰冻】状态的英雄伤害提高30%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={307421,307422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[307421]={id=307421,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[307421]],desc=[[降速]],cd={},type=0,beSkillType=32,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{307411,{2,1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[307422]={id=307422,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[307422]],desc=[[伤害提高]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{213,3000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30743]={id=30743,name=[[甜蜜恋风]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[30741]],desc=[[降低敌方全体英雄8%速度(该效果不可驱散),持续2回合,且对处于【冰冻】状态的英雄伤害提高40%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={307431,307432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[307431]={id=307431,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[307431]],desc=[[降速]],cd={},type=0,beSkillType=32,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{307411,{2,1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[307432]={id=307432,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[307432]],desc=[[伤害提高]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{213,4000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30800]={id=30800,name=[[希微尔普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[30800]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[XiWeiEr/XiWeiEr_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XiWeiEr/XiWeiEr_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050083,flySound=0,hitSound=[[3050083_hit]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[30811]={id=30811,name=[[辉月之矢]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[30811]],desc=[[对前方一排英雄造成120%法术伤害,50%概率附加【降疗35%效果】,持续2回合;如若目标为牧师,30%概率附加【冰冻】效果,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={3,1,3,{1,2,3},1},hurtRate={12000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{308111,{11},5000},{308112,{11},3000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[XiWeiEr/XiWeiEr_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XiWeiEr/XiWeiEr_attack_hit]],readyEffect=[[]],quake=[[10,20,250]],hitBack=0,fireEffect=0,largeEffect=[[XiWeiEr/XiWeiEr_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050081,flySound=0,hitSound=[[3050081_hit]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[30812]={id=30812,name=[[辉月之矢]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[30811]],desc=[[对前方一排英雄造成144%法术伤害,75%概率附加【降疗35%效果】,持续2回合;如若目标为牧师,35%概率附加【冰冻】效果,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={3,1,3,{1,2,3},1},hurtRate={14400},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{308111,{11},7500},{308112,{11},3500}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[XiWeiEr/XiWeiEr_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XiWeiEr/XiWeiEr_attack_hit]],readyEffect=[[]],quake=[[10,20,250]],hitBack=0,fireEffect=0,largeEffect=[[XiWeiEr/XiWeiEr_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050081,flySound=0,hitSound=[[3050081_hit]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[30813]={id=30813,name=[[辉月之矢]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[30811]],desc=[[对前方一排英雄造成172%法术伤害,100%概率附加【降疗35%效果】,持续2回合;如若目标为牧师,40%概率附加【冰冻】效果,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={3,1,3,{1,2,3},1},hurtRate={17200},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{308111,{11},10000},{308112,{11},4000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[XiWeiEr/XiWeiEr_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XiWeiEr/XiWeiEr_attack_hit]],readyEffect=[[]],quake=[[10,20,250]],hitBack=0,fireEffect=0,largeEffect=[[XiWeiEr/XiWeiEr_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050081,flySound=0,hitSound=[[3050081_hit]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[30821]={id=30821,name=[[狩猎女神]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[30821]],desc=[[生命提高10%,攻击提高10%,免伤5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,1000},{201,1000},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30822]={id=30822,name=[[狩猎女神]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[30821]],desc=[[生命提高20%,攻击提高15%,免伤10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,2000},{201,1500},{112,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30823]={id=30823,name=[[狩猎女神]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[30821]],desc=[[生命提高30%,攻击提高20%,免伤15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,3000},{201,2000},{112,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30831]={id=30831,name=[[疾风狩猎]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[30831]],desc=[[对随机3个敌方英雄造成108%法术伤害,28%概率附加【禁止复活】状态,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10800},hurtRateGrow=0,cmd=[[noRevive]],args={},argsGrow={},otherArgs={},buffers={{308311,{11,0,0,1},2800}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[XiWeiEr/XiWeiEr_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XiWeiEr/XiWeiEr_attack_hit;;XiWeiEr/XiWeiEr_skill2_hit,bottom]],readyEffect=[[]],quake=[[15,15,500;15,15,500;15,15,500;20,50,400]],hitBack=1,fireEffect=0,largeEffect=[[XiWeiEr/XiWeiEr_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050082,flySound=0,hitSound=[[3050082_hit3]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[1,0.9,2000,200]],lie=[[1,100,0.99]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[30832]={id=30832,name=[[疾风狩猎]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[30831]],desc=[[对随机3个敌方英雄造成130%法术伤害,53%概率附加【禁止复活】状态,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={13000},hurtRateGrow=0,cmd=[[noRevive]],args={},argsGrow={},otherArgs={},buffers={{308311,{11,0,0,1},5300}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[XiWeiEr/XiWeiEr_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XiWeiEr/XiWeiEr_attack_hit;;XiWeiEr/XiWeiEr_skill2_hit,bottom]],readyEffect=[[]],quake=[[15,15,500;15,15,500;15,15,500;20,50,400]],hitBack=1,fireEffect=0,largeEffect=[[XiWeiEr/XiWeiEr_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050082,flySound=0,hitSound=[[3050082_hit3]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[1,0.9,2000,200]],lie=[[1,100,0.99]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[30833]={id=30833,name=[[疾风狩猎]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[30831]],desc=[[对随机3个敌方英雄造成156%法术伤害,75%概率附加【禁止复活】状态,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={15600},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{308311,{11,0,0,1},7500}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[XiWeiEr/XiWeiEr_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XiWeiEr/XiWeiEr_attack_hit;;XiWeiEr/XiWeiEr_skill2_hit,bottom]],readyEffect=[[]],quake=[[15,15,500;15,15,500;15,15,500;20,50,400]],hitBack=1,fireEffect=0,largeEffect=[[XiWeiEr/XiWeiEr_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050082,flySound=0,hitSound=[[3050082_hit3]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[1,0.9,2000,200]],lie=[[1,100,0.99]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[30841]={id=30841,name=[[先发制人]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[30841]],desc=[[战斗开始时,降低敌方所有英雄治疗效果20%,持续3回合]],cd={},type=0,beSkillType=32,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{308411,{2,1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30842]={id=30842,name=[[先发制人]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[30841]],desc=[[战斗开始时,降低敌方所有英雄治疗效果30%,持续3回合]],cd={},type=0,beSkillType=32,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{308421,{2,1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30843]={id=30843,name=[[先发制人]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[30841]],desc=[[战斗开始时,降低敌方所有英雄治疗效果50%,持续3回合]],cd={},type=0,beSkillType=32,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{308431,{2,1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30900]={id=30900,name=[[豆豆普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[30900]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[DouDou/DouDou_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DouDou/DouDou_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=350,fireSound=3050093,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[30911]={id=30911,name=[[密林护法]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[30911]],desc=[[保护己方攻击最高的2个英雄,分摊其所受伤害的35%;同时驱散自身所有负面状态,并提高目标和自己5%防御和5%免伤,持续2回合]],cd={1,4},type=6,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={309112,309113}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[309112]={id=309112,name=[[加属性]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[30911]],desc=[[]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{10},10000},argsGrow={},otherArgs={},buffers={{309111,{10},10000},{309112,{10},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[DouDou/DouDou_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050091,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[309113]={id=309113,name=[[保护]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[30911]],desc=[[]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={9,2,2},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{309111,{11},10000},{309112,{11},10000},{309113,{11},10000},{13,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[309111]={id=309111,name=[[保护分摊]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[30911]],desc=[[]],cd={},type=0,beSkillType=42,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[baohu]],args={3500},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30912]={id=30912,name=[[密林护法]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[30911]],desc=[[保护己方攻击最高的2个英雄,分摊其所受伤害的35%;同时驱散自身所有负面状态,并提高目标和自己10%防御和10%免伤,持续2回合]],cd={1,4},type=6,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={309122,309123}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[309122]={id=309122,name=[[加属性]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[30911]],desc=[[]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{10},10000},argsGrow={},otherArgs={},buffers={{309121,{10},10000},{309122,{10},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[DouDou/DouDou_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050091,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[309123]={id=309123,name=[[保护]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[30911]],desc=[[]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={9,2,2},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{309121,{11},10000},{309122,{11},10000},{309113,{11},10000},{13,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30913]={id=30913,name=[[密林护法]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[30911]],desc=[[保护己方攻击最高的2个英雄,分摊其所受伤害的35%;同时驱散自身所有负面状态,并提高目标和自己15%防御和15%免伤,持续2回合]],cd={1,4},type=6,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={309132,309133}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[309132]={id=309132,name=[[加属性]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[30911]],desc=[[]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{10},10000},argsGrow={},otherArgs={},buffers={{309131,{10},10000},{309132,{10},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[DouDou/DouDou_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050091,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[309133]={id=309133,name=[[保护]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[30911]],desc=[[]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={9,2,2},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{309131,{11},10000},{309132,{11},10000},{309113,{11},10000},{13,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30921]={id=30921,name=[[强健体魄]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[30921]],desc=[[生命提高20%,免伤提高5%,抗控提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,2000},{112,500},{111,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30922]={id=30922,name=[[强健体魄]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[30921]],desc=[[生命提高30%,免伤提高10%,抗控提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,3000},{112,1000},{111,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30923]={id=30923,name=[[强健体魄]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[30921]],desc=[[生命提高40%,免伤提高15%,抗控提高20%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,4000},{112,1500},{111,2000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[30931]={id=30931,name=[[盾牌猛击]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[30931]],desc=[[对敌方单个英雄造成150%物理伤害,40%概率附加【嘲讽】,持续1回合;优先攻击战士,对处于减速状态的目标【嘲讽】概率提高35%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={25,1,1,2},hurtRate={15000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={statusBuffRate={"chaofeng",{"jiansu"},3500}},buffers={{309311,{11},4000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[DouDou/DouDou_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DouDou/DouDou_skill2_hit]],readyEffect=[[]],quake=[[15,15,500]],hitBack=1,fireEffect=0,largeEffect=[[DouDou/DouDou_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050092,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,90,1000]],screenCam=[[6,1,4500,200,-80;6,1.1,2000,100,-80]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[30932]={id=30932,name=[[盾牌猛击]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[30931]],desc=[[对敌方单个英雄造成180%物理伤害,45%概率附加【嘲讽】,持续1回合;优先攻击战士,对处于减速状态的目标【嘲讽】概率提高35%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={25,1,1,2},hurtRate={18000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={statusBuffRate={"chaofeng",{"jiansu"},3500}},buffers={{309311,{11},4500}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[DouDou/DouDou_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DouDou/DouDou_skill2_hit]],readyEffect=[[]],quake=[[15,15,500]],hitBack=1,fireEffect=0,largeEffect=[[DouDou/DouDou_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050092,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,90,1000]],screenCam=[[6,1,4500,200,-80;6,1.1,2000,100,-80]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[30933]={id=30933,name=[[盾牌猛击]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[30931]],desc=[[对敌方单个英雄造成216%物理伤害,65%概率附加【嘲讽】,持续1回合;优先攻击战士,对处于减速状态的目标【嘲讽】概率提高35%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={25,1,1,2},hurtRate={21600},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={statusBuffRate={"chaofeng",{"jiansu"},3500}},buffers={{309311,{11},6500}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[DouDou/DouDou_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DouDou/DouDou_skill2_hit]],readyEffect=[[]],quake=[[15,15,500]],hitBack=1,fireEffect=0,largeEffect=[[DouDou/DouDou_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050092,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,90,1000]],screenCam=[[6,1,4500,200,-80;6,1.1,2000,100,-80]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[30941]={id=30941,name=[[英勇反击]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[30941]],desc=[[受到攻击时,65%概率对攻击者进行等同110%攻击的反击,如若反击目标为战士或护卫,则反击伤害提高20%,且无视其20%防御]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={309411},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[309411]={id=309411,name=[[]],contentType=0,content=[[]],skillLv=0,need=5,lvUpDesc=[[]],icon=[[309411]],desc=[[反击]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fanji]],args={309413,10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[DouDou/DouDou_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DouDou/DouDou_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[309413]={id=309413,name=[[]],contentType=2,content=[[英勇反击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[309413]],desc=[[反击结果]],cd={},type=3,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={11},hurtRate={11000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={jobhushiHujia={{1,2},2000},jobHurt={{1,2},2000}},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[DouDou/DouDou_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DouDou/DouDou_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=350,fireSound=3050093,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[309414]={id=309414,name=[[]],contentType=2,content=[[英勇反击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[309414]],desc=[[未用到了]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{206,2000},{207,2000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[DouDou/DouDou_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DouDou/DouDou_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[30942]={id=30942,name=[[英勇反击]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[30941]],desc=[[受到攻击时,85%概率对攻击者进行等同130%攻击的反击,如若反击目标为战士或护卫,则反击伤害提高30%,且无视其30%防御]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={309421},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[309421]={id=309421,name=[[]],contentType=0,content=[[]],skillLv=0,need=5,lvUpDesc=[[]],icon=[[309421]],desc=[[反击]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fanji]],args={309423,8500},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[DouDou/DouDou_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DouDou/DouDou_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[309423]={id=309423,name=[[]],contentType=2,content=[[英勇反击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[309423]],desc=[[反击结果]],cd={},type=3,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={11},hurtRate={13000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={jobhushiHujia={{1,2},3000},jobHurt={{1,2},3000}},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[DouDou/DouDou_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DouDou/DouDou_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=350,fireSound=3050093,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[309424]={id=309424,name=[[]],contentType=2,content=[[英勇反击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[309424]],desc=[[未用到了]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{206,3000},{207,3000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[DouDou/DouDou_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DouDou/DouDou_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[30943]={id=30943,name=[[英勇反击]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[30941]],desc=[[受到攻击时,100%概率对攻击者进行等同150%攻击的反击,如若反击目标为战士或护卫,则反击伤害提高50%,且无视其50%防御]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={309431},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[309431]={id=309431,name=[[]],contentType=0,content=[[]],skillLv=0,need=5,lvUpDesc=[[]],icon=[[309431]],desc=[[反击]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fanji]],args={309433,10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[DouDou/DouDou_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DouDou/DouDou_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[309433]={id=309433,name=[[]],contentType=2,content=[[英勇反击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[309433]],desc=[[反击结果]],cd={},type=3,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={11},hurtRate={15000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={jobhushiHujia={{1,2},5000},jobHurt={{1,2},5000}},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[DouDou/DouDou_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DouDou/DouDou_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=350,fireSound=3050093,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[309434]={id=309434,name=[[]],contentType=2,content=[[英勇反击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[309434]],desc=[[未用到了]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{206,5000},{207,5000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[DouDou/DouDou_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DouDou/DouDou_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[31000]={id=31000,name=[[凯瑟琳普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[31000]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[KaiSeLin/KaiSeLin_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KaiSeLin/KaiSeLin_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=750,fireSound=3050103,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[31011]={id=31011,name=[[裁决之枪]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31011]],desc=[[对前方单个英雄造成181%物理伤害,该攻击无视其10%防御,并提高自身15%攻击,持续3回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={18100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={hushiHujia=1000},buffers={{310111,{10},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[KaiSeLin/KaiSeLin_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KaiSeLin/KaiSeLin_skill1_hit]],readyEffect=[[]],quake=[[10,10,180]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1700,fireSound=3050101,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[31012]={id=31012,name=[[裁决之枪]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[31011]],desc=[[对前方单个英雄造成217%物理伤害,该攻击无视其20%防御,并提高自身20%攻击,持续3回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={21700},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={hushiHujia=2000},buffers={{310121,{10},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[KaiSeLin/KaiSeLin_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KaiSeLin/KaiSeLin_skill1_hit]],readyEffect=[[]],quake=[[10,10,180]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1700,fireSound=3050101,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[31013]={id=31013,name=[[裁决之枪]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[31011]],desc=[[对前方单个英雄造成260%物理伤害,该攻击无视其30%防御,并提高自身25%攻击和30%的暴击伤害,持续3回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={26000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={hushiHujia=3000},buffers={{310131,{10},10000},{310132,{10},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[KaiSeLin/KaiSeLin_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KaiSeLin/KaiSeLin_skill1_hit]],readyEffect=[[]],quake=[[10,10,180]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1700,fireSound=3050101,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[31021]={id=31021,name=[[霸王]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31021]],desc=[[攻击提高20%,生命提高10%,暴击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{203,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31022]={id=31022,name=[[霸王]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[31021]],desc=[[攻击提高30%,生命提高15%,暴击提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{203,1500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31023]={id=31023,name=[[霸王]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[31021]],desc=[[攻击提高40%,生命提高20%,暴击提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,4000},{203,2000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31031]={id=31031,name=[[正义风暴]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31031]],desc=[[对前两排英雄造成131%物理伤害,50%概率降低其15%暴击,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={13100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{310311,{11},5000}},bufferGrow={},fireType=2,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[KaiSeLin/KaiSeLin_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KaiSeLin/KaiSeLin_skill2_hit]],readyEffect=[[]],quake=[[15,10,600]],hitBack=1,fireEffect=0,largeEffect=[[KaiSeLin/KaiSeLin_skill2_screen;KaiSeLin/KaiSeLin_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=3900,fireSound=3050102,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,90,0]],screenCam=[[6,1.1,6000,200,-80;6,1.15,1000,50,-80]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[31032]={id=31032,name=[[正义风暴]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[31031]],desc=[[对前两排英雄造成157%物理伤害,60%概率降低其20%暴击,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={15700},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{310321,{11},6000}},bufferGrow={},fireType=2,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[KaiSeLin/KaiSeLin_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KaiSeLin/KaiSeLin_skill2_hit]],readyEffect=[[]],quake=[[15,10,600]],hitBack=1,fireEffect=0,largeEffect=[[KaiSeLin/KaiSeLin_skill2_screen;KaiSeLin/KaiSeLin_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=3900,fireSound=3050102,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,90,0]],screenCam=[[6,1.1,6000,200,-80;6,1.15,1000,50,-80]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[31033]={id=31033,name=[[正义风暴]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[31031]],desc=[[对前两排英雄造成188%物理伤害,70%概率降低其25%暴击,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={18800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{310331,{11},7000}},bufferGrow={},fireType=2,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[KaiSeLin/KaiSeLin_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KaiSeLin/KaiSeLin_skill2_hit]],readyEffect=[[]],quake=[[15,10,600]],hitBack=1,fireEffect=0,largeEffect=[[KaiSeLin/KaiSeLin_skill2_screen;KaiSeLin/KaiSeLin_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=3900,fireSound=3050102,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,90,0]],screenCam=[[6,1.1,6000,200,-80;6,1.15,1000,50,-80]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[31041]={id=31041,name=[[强袭]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31041]],desc=[[每次攻击后都会提高攻击5%,可叠加,持续2回合]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{310411,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31042]={id=31042,name=[[强袭]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[31041]],desc=[[每次攻击后都会提高攻击8%,可叠加,持续2回合]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{310421,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31043]={id=31043,name=[[强袭]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[31041]],desc=[[每次攻击后都会提高攻击12%,可叠加,持续2回合]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{310431,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31100]={id=31100,name=[[爱丽丝普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[31100]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[AiLiSi/AiLiSi_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AiLiSi/AiLiSi_attack_hit]],readyEffect=[[]],quake=[[10,10,250]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050113,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[31111]={id=31111,name=[[风之乐章]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31111]],desc=[[为生命最低的2名己方英雄恢复攻击90%的生命,并提高其攻击5%,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,2},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,9000,{11},10000},argsGrow={},otherArgs={},buffers={{311111,{11},10000},{14,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[AiLiSi/AiLiSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AiLiSi/AiLiSi_skill1_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=100,fireSound=3050111,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31112]={id=31112,name=[[风之乐章]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[31111]],desc=[[为生命最低的2名己方英雄恢复攻击120%的生命,并提高其攻击10%,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,2},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,12000,{11},10000},argsGrow={},otherArgs={},buffers={{311121,{11},10000},{14,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[AiLiSi/AiLiSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AiLiSi/AiLiSi_skill1_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=100,fireSound=3050111,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31113]={id=31113,name=[[风之乐章]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[31111]],desc=[[为生命最低的2名己方英雄恢复攻击150%的生命,并提高其攻击20%,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,2},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,15000,{11},10000},argsGrow={},otherArgs={},buffers={{311131,{11},10000},{14,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[AiLiSi/AiLiSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AiLiSi/AiLiSi_skill1_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=100,fireSound=3050111,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31121]={id=31121,name=[[自然祝福]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31121]],desc=[[生命提高15%,攻击提高5%,免伤提高3%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,1500},{201,500},{112,300}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31122]={id=31122,name=[[自然祝福]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[31121]],desc=[[生命提高25%,攻击提高10%,免伤提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,2500},{201,1000},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31123]={id=31123,name=[[自然祝福]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[31121]],desc=[[生命提高35%,攻击提高15%,免伤提高8%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,3500},{201,1500},{112,800}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31131]={id=31131,name=[[自然赞歌]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31131]],desc=[[恢复己方血量最少的3个英雄等同攻击110%的生命,40%驱散其3个负面状态]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,3},hurtRate={},hurtRateGrow=0,cmd=[[groupcmd]],args={{"qusan",{1,{11},4000,3}},{"hp",{1,11000,{11},10000}}},argsGrow={},otherArgs={},buffers={{15,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[AiLiSi/AiLiSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AiLiSi/AiLiSi_skill1_hit2]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[AiLiSi/AiLiSi_skill2_screen;AiLiSi/AiLiSi_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=150,fireSound=3050112,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,100,3500]],screenCam=[[1,1,2000,200]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31132]={id=31132,name=[[自然赞歌]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[31131]],desc=[[恢复己方血量最少的3个英雄等同攻击132%的生命,60%驱散其3个负面状态]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,3},hurtRate={},hurtRateGrow=0,cmd=[[groupcmd]],args={{"qusan",{1,{11},6000,3}},{"hp",{1,13200,{11},10000}}},argsGrow={},otherArgs={},buffers={{15,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[AiLiSi/AiLiSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AiLiSi/AiLiSi_skill1_hit2]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[AiLiSi/AiLiSi_skill2_screen;AiLiSi/AiLiSi_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=150,fireSound=3050112,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,100,3500]],screenCam=[[1,1,2000,200]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31133]={id=31133,name=[[自然赞歌]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[31131]],desc=[[恢复己方血量最少的3个英雄等同攻击168%的生命,80%驱散其3个负面状态]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,3},hurtRate={},hurtRateGrow=0,cmd=[[groupcmd]],args={{"qusan",{1,{11},8000,3}},{"hp",{1,16800,{11},10000}}},argsGrow={},otherArgs={},buffers={{15,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[AiLiSi/AiLiSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AiLiSi/AiLiSi_skill1_hit2]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[AiLiSi/AiLiSi_skill2_screen;AiLiSi/AiLiSi_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=150,fireSound=3050112,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,100,3500]],screenCam=[[1,1,2000,200]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31141]={id=31141,name=[[森林印记]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31141]],desc=[[治疗效果提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{236,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31142]={id=31142,name=[[森林印记]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[31141]],desc=[[治疗效果提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{236,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31143]={id=31143,name=[[森林印记]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[31141]],desc=[[治疗效果提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{236,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31200]={id=31200,name=[[米塔比普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[31200]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiTaBi/MiTaBi_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050123,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31211]={id=31211,name=[[旋冰冻气]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31211]],desc=[[对敌方随机4个英雄造成80%法术伤害,40%概率附加【减速】效果,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={8000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{312111,{11},4000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[MiTaBi/MiTaBi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiTaBi/MiTaBi_hit]],readyEffect=[[]],quake=[[15,15,200]],hitBack=0,fireEffect=0,largeEffect=[[MiTaBi/MiTaBi_skill1_screen;MiTaBi/MiTaBi_skill1_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=3050121,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31212]={id=31212,name=[[旋冰冻气]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[31211]],desc=[[对敌方随机4个英雄造成100%法术伤害,50%概率附加【减速】效果,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{312111,{11},5000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[MiTaBi/MiTaBi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiTaBi/MiTaBi_hit]],readyEffect=[[]],quake=[[15,15,200]],hitBack=0,fireEffect=0,largeEffect=[[MiTaBi/MiTaBi_skill1_screen;MiTaBi/MiTaBi_skill1_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=3050121,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31213]={id=31213,name=[[旋冰冻气]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[31211]],desc=[[对敌方随机4个英雄造成120%法术伤害,60%概率附加【减速】效果,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={12000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{312111,{11},6000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[MiTaBi/MiTaBi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiTaBi/MiTaBi_hit]],readyEffect=[[]],quake=[[15,15,200]],hitBack=0,fireEffect=0,largeEffect=[[MiTaBi/MiTaBi_skill1_screen;MiTaBi/MiTaBi_skill1_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=3050121,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31221]={id=31221,name=[[雪之契约]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31221]],desc=[[攻击提高20%,暴伤提高10%,速度提高5]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{109,1000},{104,5}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31222]={id=31222,name=[[雪之契约]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[31221]],desc=[[攻击提高30%,暴伤提高20%,速度提高10]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{109,2000},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31223]={id=31223,name=[[雪之契约]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[31221]],desc=[[攻击提高40%,暴伤提高30%,速度提高15]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,4000},{109,3000},{104,15}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31231]={id=31231,name=[[疾冰风暴]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31231]],desc=[[对敌方全体英雄造成91%法术伤害,15%概率附加【冰冻】效果,持续2回合;若其处于【减速】状态,则本次攻击暴击提高10%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={9100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={addStatusBaoji={{"jiansu"},1000}},buffers={{312311,{11},1500}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MiTaBi/MiTaBi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiTaBi/MiTaBi_hit]],readyEffect=[[]],quake=[[10,10,400]],hitBack=1,fireEffect=0,largeEffect=[[MiTaBi/MiTaBi_skill2_screen;MiTaBi/MiTaBi_skill2_screen_di]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1400,fireSound=3050122,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,90,0]],screenCam=[[1,1.3,3200,200,-50;6,0.85,1000,100]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31232]={id=31232,name=[[疾冰风暴]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[31231]],desc=[[对敌方全体英雄造成109%法术伤害,25%概率附加【冰冻】效果,持续2回合;若其处于【减速】状态,则本次攻击暴击提高20%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10900},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={addStatusBaoji={{"jiansu"},2000}},buffers={{312311,{11},2500}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MiTaBi/MiTaBi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiTaBi/MiTaBi_hit]],readyEffect=[[]],quake=[[10,10,400]],hitBack=1,fireEffect=0,largeEffect=[[MiTaBi/MiTaBi_skill2_screen;MiTaBi/MiTaBi_skill2_screen_di]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1400,fireSound=3050122,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,90,0]],screenCam=[[1,1.3,3200,200,-50;6,0.85,1000,100]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31233]={id=31233,name=[[疾冰风暴]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[31231]],desc=[[对敌方全体英雄造成130%法术伤害,30%概率附加【冰冻】效果,持续2回合;若其处于【减速】状态,则本次攻击暴击提高30%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={13000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={addStatusBaoji={{"jiansu"},3000}},buffers={{312311,{11},3000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[MiTaBi/MiTaBi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiTaBi/MiTaBi_hit]],readyEffect=[[]],quake=[[10,10,400]],hitBack=1,fireEffect=0,largeEffect=[[MiTaBi/MiTaBi_skill2_screen;MiTaBi/MiTaBi_skill2_screen_di]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1400,fireSound=3050122,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,90,0]],screenCam=[[1,1.3,3200,200,-50;6,0.85,1000,100]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31241]={id=31241,name=[[冰冻之触]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31241]],desc=[[对敌方血量低于50%的【减速】【冰冻】目标,受到技能伤害提高10%]],cd={},type=0,beSkillType=70,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={calcCamp={{"jiansu","bingdong"},1000,5000}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[312411]={id=312411,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=46,beSkillLimit=0,beSkillArgs={"targetHp",1,5000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{312411,{11},1000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[312412]={id=312412,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=46,beSkillLimit=0,beSkillArgs={"targetHp",2,5000,1000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hpExtraHurt]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31242]={id=31242,name=[[冰冻之触]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[31241]],desc=[[对敌方血量低于50%的【减速】【冰冻】目标,受到技能伤害提高15%]],cd={},type=0,beSkillType=70,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={calcCamp={{"jiansu","bingdong"},1500,5000}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[312421]={id=312421,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=46,beSkillLimit=0,beSkillArgs={"targetHp",1,5000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{312411,{11},1500}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[312422]={id=312422,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=46,beSkillLimit=0,beSkillArgs={"targetHp",2,5000,1500},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hpExtraHurt]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31243]={id=31243,name=[[冰冻之触]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[31241]],desc=[[对敌方血量低于50%的【减速】【冰冻】目标,受到技能伤害提高20%]],cd={},type=0,beSkillType=70,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={calcCamp={{"jiansu","bingdong"},2000,5000}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[312431]={id=312431,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=46,beSkillLimit=0,beSkillArgs={"targetHp",1,5000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{312411,{11},2000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[312432]={id=312432,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=46,beSkillLimit=0,beSkillArgs={"targetHp",2,5000,2000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hpExtraHurt]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31300]={id=31300,name=[[茜卓普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[31100]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=17,attackPart=[[]],attackAction=[[attack]],attackEffect=[[]],flyEffect=[[QianZhuo/XiZhuo_zidan]],flyCoords=[[]],hitEffect=[[QianZhuo/XiZhuo_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050133,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31311]={id=31311,name=[[烈火之迳]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31311]],desc=[[对敌方全体英雄造成70%法术伤害,30%概率使其受到法术伤害提高10%,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={7000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{313111,{11},3000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QianZhuo/XiZhuo_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[QianZhuo/XiZhuo_skill1_screen;QianZhuo/XiZhuo_skill1_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050131,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31312]={id=31312,name=[[烈火之迳]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[31311]],desc=[[对敌方全体英雄造成84%法术伤害,40%概率使其受到法术伤害提高15%,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={8400},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{313112,{11},4000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QianZhuo/XiZhuo_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[QianZhuo/XiZhuo_skill1_screen;QianZhuo/XiZhuo_skill1_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050131,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31313]={id=31313,name=[[烈火之迳]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[31311]],desc=[[对敌方全体英雄造成100%法术伤害,50%概率使其受到法术伤害提高20%,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{313113,{11},5000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QianZhuo/XiZhuo_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[QianZhuo/XiZhuo_skill1_screen;QianZhuo/XiZhuo_skill1_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050131,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31321]={id=31321,name=[[火焰秘典]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31321]],desc=[[攻击提高20%,生命提高10%,暴击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{203,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31322]={id=31322,name=[[火焰秘典]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[31321]],desc=[[攻击提高30%,生命提高15%,暴击提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{203,1500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31323]={id=31323,name=[[火焰秘典]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[31321]],desc=[[攻击提高40%,生命提高20%,暴击提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,4000},{203,2000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31331]={id=31331,name=[[蓄能焰袭]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31331]],desc=[[释放最多5个,每个造成110%法术伤害,每次都可以随机一个目标(同一个目标至多3次),且使其附加减速,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={29,1,5,3},hurtRate={11000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{313311,{11},10000}},bufferGrow={},fireType=21,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[QianZhuo/XiZhuo_skill2]],flyEffect=[[QianZhuo/XiZhuo_zidan]],flyCoords=[[]],hitEffect=[[QianZhuo/XiZhuo_hit]],readyEffect=[[]],quake=[[12,12,280]],hitBack=1,fireEffect=0,largeEffect=[[QianZhuo/XiZhuo_skill2_screen;QianZhuo/XiZhuo_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=2200,fireSound=3050132,flySound=0,hitSound=[[3050132_1,3050132_2,3050132_3,3050132_4,3050132_5]],cvSound=8,screenMask=[[0,100,3000]],screenCam=[[1,1,2000,200]],lie=[[1]],continuous=0,isFraming=1,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
-[31332]={id=31332,name=[[蓄能焰袭]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[31331]],desc=[[释放最多5个,每个造成132%法术伤害,每次都可以随机一个目标(同一个目标至多3次),且使其附加减速,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={29,1,5,3},hurtRate={13200},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{313311,{11},10000}},bufferGrow={},fireType=21,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[QianZhuo/XiZhuo_skill2]],flyEffect=[[QianZhuo/XiZhuo_zidan]],flyCoords=[[]],hitEffect=[[QianZhuo/XiZhuo_hit]],readyEffect=[[]],quake=[[12,12,280]],hitBack=1,fireEffect=0,largeEffect=[[QianZhuo/XiZhuo_skill2_screen;QianZhuo/XiZhuo_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=2200,fireSound=3050132,flySound=0,hitSound=[[3050132_1,3050132_2,3050132_3,3050132_4,3050132_5]],cvSound=8,screenMask=[[0,100,3000]],screenCam=[[1,1,2000,200]],lie=[[1]],continuous=0,isFraming=1,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
-[31333]={id=31333,name=[[蓄能焰袭]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[31331]],desc=[[释放最多5个,每个造成158%法术伤害,每次都可以随机一个目标(同一个目标至多3次),且使其附加减速,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={29,1,5,3},hurtRate={15800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{313311,{11},10000}},bufferGrow={},fireType=21,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[QianZhuo/XiZhuo_skill2]],flyEffect=[[QianZhuo/XiZhuo_zidan]],flyCoords=[[]],hitEffect=[[QianZhuo/XiZhuo_hit]],readyEffect=[[]],quake=[[12,12,280]],hitBack=1,fireEffect=0,largeEffect=[[QianZhuo/XiZhuo_skill2_screen;QianZhuo/XiZhuo_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=2200,fireSound=3050132,flySound=0,hitSound=[[3050132_1,3050132_2,3050132_3,3050132_4,3050132_5]],cvSound=8,screenMask=[[0,100,3000]],screenCam=[[1,1,2000,200]],lie=[[1]],continuous=0,isFraming=1,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
-[31341]={id=31341,name=[[火系大学士]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31341]],desc=[[每回合开始时,若自身生命高于50%则自身暴击提高10%,反之自身法术伤害提高10%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={313411,313412},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[313411]={id=313411,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[高于50%则自身暴击提高10%]],cd={},type=0,beSkillType=62,beSkillLimit=0,beSkillArgs={1,5000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{313411,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[313412]={id=313412,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[低于50%则法术伤害提高10%]],cd={},type=0,beSkillType=62,beSkillLimit=0,beSkillArgs={2,5000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{313412,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31342]={id=31342,name=[[火系大学士]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[31341]],desc=[[每回合开始时,若自身生命高于50%则自身暴击提高15%,反之自身法术伤害提高15%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={313421,313422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[313421]={id=313421,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[高于50%则自身暴击提高15%]],cd={},type=0,beSkillType=62,beSkillLimit=0,beSkillArgs={1,5000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{313421,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[313422]={id=313422,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[低于50%则法术伤害提高15%]],cd={},type=0,beSkillType=62,beSkillLimit=0,beSkillArgs={2,5000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{313422,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31343]={id=31343,name=[[火系大学士]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[31341]],desc=[[每回合开始时,若自身生命高于50%则自身暴击提高20%,反之自身法术伤害提高20%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={313431,313432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[313431]={id=313431,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[高于50%则自身暴击提高20%]],cd={},type=0,beSkillType=62,beSkillLimit=0,beSkillArgs={1,5000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{313431,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[313432]={id=313432,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[低于50%则法术伤害提高20%]],cd={},type=0,beSkillType=62,beSkillLimit=0,beSkillArgs={2,5000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{313432,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31400]={id=31400,name=[[库拉拉普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[31400]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[MiTaBi/MiTaBi_attack]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050143,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31411]={id=31411,name=[[星核聚变]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31411]],desc=[[随机在攻击、防御、速度抽取一种制衡属性,然后选中一名制衡属性最高的敌方英雄制衡其10%相应属性,持续2回合,并对其造成182%的法术伤害]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={33,1},hurtRate={18200},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{314111,{11},10000},{314111,{2,2},10000},{314112,{2,2},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[KuLaLa/KuLaLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KuLaLa/KuLaLa_skill1_debuff]],readyEffect=[[]],quake=[[10,10,300]],hitBack=0,fireEffect=0,largeEffect=[[KuLaLa/KuLaLa_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050141,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31412]={id=31412,name=[[星核聚变]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[31411]],desc=[[随机在攻击、防御、速度抽取一种制衡属性,然后选中一名制衡属性最高的敌方英雄制衡其15%相应属性,持续2回合,并对其造成219%的法术伤害]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={33,1},hurtRate={21900},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{314121,{11},10000},{314121,{2,2},10000},{314112,{2,2},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[KuLaLa/KuLaLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KuLaLa/KuLaLa_skill1_debuff]],readyEffect=[[]],quake=[[10,10,300]],hitBack=0,fireEffect=0,largeEffect=[[KuLaLa/KuLaLa_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050141,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31413]={id=31413,name=[[星核聚变]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[31411]],desc=[[随机在攻击、防御、速度抽取一种制衡属性,然后选中一名制衡属性最高的敌方英雄制衡其20%相应属性,持续2回合,并对其造成261%的法术伤害]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={33,1},hurtRate={26100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{314131,{11},10000},{314131,{2,2},10000},{314112,{2,2},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[KuLaLa/KuLaLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KuLaLa/KuLaLa_skill1_debuff]],readyEffect=[[]],quake=[[10,10,300]],hitBack=0,fireEffect=0,largeEffect=[[KuLaLa/KuLaLa_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050141,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31421]={id=31421,name=[[众星护佑]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31421]],desc=[[攻击提高20%,生命提高10%,暴击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{203,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31422]={id=31422,name=[[众星护佑]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[31421]],desc=[[攻击提高30%,生命提高15%,暴击提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{203,1500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31423]={id=31423,name=[[众星护佑]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[31421]],desc=[[攻击提高40%,生命提高20%,暴击提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,4000},{203,2000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31431]={id=31431,name=[[群星结界]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31431]],desc=[[对前中排英雄造成144%的法术伤害,60%概率对其附加【群星结界】,持续2回合,若其为战士则伤害提高10%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={14400},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={jobHurt={{2},1000}},buffers={{314312,{11},6000,{314311,5000,2}},{314313,{27,1,1},10000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[KuLaLa/KuLaLa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[10,10,500]],hitBack=1,fireEffect=0,largeEffect=[[KuLaLa/KuLaLa_skill2_screen;KuLaLa/KuLaLa_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050142,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,100,3000]],screenCam=[[1,1.15,3300,200,-50;1,1,1000,50,-50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31432]={id=31432,name=[[群星结界]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[31431]],desc=[[对前中排英雄造成173%的法术伤害,75%概率对其附加【群星结界】,持续2回合,若其为战士则伤害提高15%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={17300},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={jobHurt={{2},1500}},buffers={{314312,{11},7500,{314311,5000,2}},{314313,{27,1,1},10000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[KuLaLa/KuLaLa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[10,10,500]],hitBack=1,fireEffect=0,largeEffect=[[KuLaLa/KuLaLa_skill2_screen;KuLaLa/KuLaLa_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050142,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,100,3000]],screenCam=[[1,1.15,3300,200,-50;1,1,1000,50,-50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31433]={id=31433,name=[[群星结界]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[31431]],desc=[[对前中排英雄造成207%的法术伤害,90%概率对其附加【群星结界】,持续2回合,若其为战士则伤害提高20%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={20700},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={jobHurt={{2},2000}},buffers={{314312,{11},9000,{314311,5000,2}},{314313,{27,1,1},10000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[KuLaLa/KuLaLa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[10,10,500]],hitBack=1,fireEffect=0,largeEffect=[[KuLaLa/KuLaLa_skill2_screen;KuLaLa/KuLaLa_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=3050142,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,100,3000]],screenCam=[[1,1.15,3300,200,-50;1,1,1000,50,-50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[31441]={id=31441,name=[[星辰跃动]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[31441]],desc=[[提高敌方被冰冻概率10%(该效果不可被驱散),敌方英雄每被冰冻或减速一次提高自身攻击和暴击3%,可叠加持续2回合(上限10层),如果打碎敌方的冰冻效果会对敌方全体英雄造成库拉拉攻击20%的伤害]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={314411,314412,314413},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[314411]={id=314411,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{314411,{2,1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[314412]={id=314412,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=63,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{314412,{10},10000},{314413,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[314413]={id=314413,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=64,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hurt]],args={1,2000,{2,1},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31442]={id=31442,name=[[星辰跃动]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[31441]],desc=[[提高敌方被冰冻概率10%(该效果不可被驱散),敌方英雄每被冰冻或减速一次提高自身攻击和暴击6%,可叠加持续2回合(上限10层),如果打碎敌方的冰冻效果会对敌方全体英雄造成库拉拉攻击20%的伤害]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={314421,314422,314423},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[314421]={id=314421,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{314411,{2,1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[314422]={id=314422,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=63,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{314421,{10},10000},{314422,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[314423]={id=314423,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=64,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hurt]],args={1,2000,{2,1},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[31443]={id=31443,name=[[星辰跃动]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[31441]],desc=[[提高敌方被冰冻概率20%(该效果不可被驱散),敌方英雄每被冰冻或减速一次提高自身攻击和暴击9%,可叠加持续2回合(上限10层),如果打碎敌方的冰冻效果会对敌方全体英雄造成库拉拉攻击20%的伤害]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={314431,314432,314433},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[314431]={id=314431,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{314411,{2,1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[314432]={id=314432,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=63,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{314431,{10},10000},{314432,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[314433]={id=314433,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=64,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hurt]],args={1,2000,{2,1},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40100]={id=40100,name=[[玲玲普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40100]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LingLing/LingLing_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4040013,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[40111]={id=40111,name=[[狼魂觉醒]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[技能已满级]],icon=[[40111]],desc=[[对前排英雄造成134%物理伤害]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={3,1,3,{1,2,3},1},hurtRate={13400},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LingLing/LingLing_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4040011,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[40121]={id=40121,name=[[狼神天赋]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[技能已满级]],icon=[[40121]],desc=[[攻击提高10%,暴击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40131]={id=40131,name=[[狼神之怒]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[技能已满级]],icon=[[40131]],desc=[[对前方单个英雄进行3连击,总计造成210%物理伤害]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={21000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[LingLing/LingLing_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LingLing/LingLing_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4040012,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[40200]={id=40200,name=[[可可雅尔普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40200]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart=[[]],attackAction=[[attack]],attackEffect=[[]],flyEffect=[[KeKeYaEr/KeKeYaEr_attack_zidan]],flyCoords=[[]],hitEffect=[[KeKeYaEr/KeKeYaEr_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4040023,flySound=0,hitSound=[[4040023_hit]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40211]={id=40211,name=[[光印打击]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[技能已满级]],icon=[[40211]],desc=[[连续攻击前方单个英雄3次,共造成168%的法术伤害,每次攻击20%概率附加【石化】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={16800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{402111,{11},2000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[KeKeYaEr/KeKeYaEr_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KeKeYaEr/KeKeYaEr_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=600,fireSound=4040021,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[40221]={id=40221,name=[[圣光之道]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[技能已满级]],icon=[[40221]],desc=[[攻击提高10%,生命提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1000},{203,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40231]={id=40231,name=[[神圣乐章]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[技能已满级]],icon=[[40231]],desc=[[对全体敌方英雄造成129%法术伤害,20%概率附加【石化】,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={12900},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{402111,{11},2000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[KeKeYaEr/KeKeYaEr_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KeKeYaEr/KeKeYaEr_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=300,fireSound=4040022,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40300]={id=40300,name=[[伊卡洛斯普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40300]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[YiKaLuoSi/YiKaLuoSi_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiKaLuoSi/YiKaLuoSi_attack_hit]],readyEffect=[[]],quake=[[10,10,350]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050033,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[40311]={id=40311,name=[[大地神击]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40311]],desc=[[对全体敌方英雄造成69%物理伤害,10%概率附加【石化】,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={6900},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{403111,{11},1000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[YiKaLuoSi/YiKaLuoSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KaLiFu/KaLiFu_attack_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=1,fireEffect=0,largeEffect=[[YiKaLuoSi/YiKaLuoSi_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050031,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,85,3000]],screenCam=[[6,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[40312]={id=40312,name=[[大地神击]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[40311]],desc=[[对全体敌方英雄造成83%物理伤害,20%概率附加【石化】,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={8300},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{403111,{11},2000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[YiKaLuoSi/YiKaLuoSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KaLiFu/KaLiFu_attack_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=1,fireEffect=0,largeEffect=[[YiKaLuoSi/YiKaLuoSi_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050031,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,85,3000]],screenCam=[[6,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[40313]={id=40313,name=[[大地神击]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[40311]],desc=[[对全体敌方英雄造成99%物理伤害,30%概率附加【石化】,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={9900},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{403111,{11},3000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[YiKaLuoSi/YiKaLuoSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KaLiFu/KaLiFu_attack_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=1,fireEffect=0,largeEffect=[[YiKaLuoSi/YiKaLuoSi_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050031,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,85,3000]],screenCam=[[6,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[40321]={id=40321,name=[[地神之力]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40321]],desc=[[生命提高10%,免伤提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,1000},{112,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40322]={id=40322,name=[[地神之力]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[40321]],desc=[[生命提高20%,免伤提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,2000},{112,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40323]={id=40323,name=[[地神之力]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[40321]],desc=[[生命提高30%,免伤提高20%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,3000},{112,2000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40331]={id=40331,name=[[秩序守护]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40331]],desc=[[为己方全体英雄增加【护盾】,护盾值等同于自己生命上限的10%,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{403311,{11},10000},{17,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YiKaLuoSi/YiKaLuoSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiKaLuoSi/YiKaLuoSi_skill1_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050032,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40332]={id=40332,name=[[秩序守护]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[40331]],desc=[[为己方全体英雄增加【护盾】,护盾值等同于自己生命上限的15%,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{403321,{11},10000},{17,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YiKaLuoSi/YiKaLuoSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiKaLuoSi/YiKaLuoSi_skill1_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050032,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40333]={id=40333,name=[[秩序守护]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[40331]],desc=[[为己方全体英雄增加【护盾】,护盾值等同于自己生命上限的20%,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{403331,{11},10000},{17,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YiKaLuoSi/YiKaLuoSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiKaLuoSi/YiKaLuoSi_skill1_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050032,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40400]={id=40400,name=[[拉斐尔普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40400]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[LaFeiEr/LaFeiEr_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LaFeiEr/LaFeiEr_attack_hit]],readyEffect=[[]],quake=[[10,10,400]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050043,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[40411]={id=40411,name=[[落羽枪舞]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40411]],desc=[[对全体敌方英雄进行5连击,共造成100%物理伤害,30%概率附加【神火】,持续3回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{404111,{11},3000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[LaFeiEr/LaFeiEr_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LaFeiEr/LaFeiEr_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[LaFeiEr/LaFeiEr_skill1_aoe]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050041,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[40412]={id=40412,name=[[落羽枪舞]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[40411]],desc=[[对全体敌方英雄进行5连击,共造成120%物理伤害,40%概率附加【神火】,持续3回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={12000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{404111,{11},4000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[LaFeiEr/LaFeiEr_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LaFeiEr/LaFeiEr_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[LaFeiEr/LaFeiEr_skill1_aoe]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050041,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[40413]={id=40413,name=[[落羽枪舞]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[40411]],desc=[[对全体敌方英雄进行5连击,共造成144%物理伤害,50%概率附加【神火】,持续3回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={14400},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{404111,{11},5000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[LaFeiEr/LaFeiEr_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LaFeiEr/LaFeiEr_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[LaFeiEr/LaFeiEr_skill1_aoe]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050041,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[40421]={id=40421,name=[[羽翼之盾]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40421]],desc=[[攻击提高10%,生命提高5%,免伤提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1000},{203,500},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40422]={id=40422,name=[[羽翼之盾]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[40421]],desc=[[攻击提高20%,生命提高10%,免伤提高7%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{203,1000},{112,700}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40423]={id=40423,name=[[羽翼之盾]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[40421]],desc=[[攻击提高30%,生命提高15%,免伤提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{203,1500},{112,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40431]={id=40431,name=[[圣洁长枪]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40431]],desc=[[对前方单个英雄5连击,共造成364%物理伤害,使用后若未暴击,则下次释放圣洁长枪时,暴击提高100%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={36400},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={addNotBaoji=100000},buffers={},bufferGrow={},fireType=7,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[LaFeiEr/LaFeiEr_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LaFeiEr/LaFeiEr_skill2_hit]],readyEffect=[[]],quake=[[15,15,450]],hitBack=1,fireEffect=0,largeEffect=[[LaFeiEr/LaFeiEr_skill2_aoe]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050042,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[2000,100,800]],screenCam=[[4,1.2,3500,200,-80;1,1,1000,100]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[40432]={id=40432,name=[[圣洁长枪]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[40431]],desc=[[对前方单个英雄5连击,共造成438%物理伤害,使用后若未暴击,则下次释放圣洁长枪时,暴击提高100%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={43800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={addNotBaoji=100000},buffers={},bufferGrow={},fireType=7,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[LaFeiEr/LaFeiEr_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LaFeiEr/LaFeiEr_skill2_hit]],readyEffect=[[]],quake=[[15,15,450]],hitBack=1,fireEffect=0,largeEffect=[[LaFeiEr/LaFeiEr_skill2_aoe]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050042,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[2000,100,800]],screenCam=[[4,1.2,3500,200,-80;1,1,1000,100]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[40433]={id=40433,name=[[圣洁长枪]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[40431]],desc=[[对前方单个英雄5连击,共造成526%物理伤害,使用后若未暴击,则下次释放圣洁长枪时,暴击提高100%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={52600},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={addNotBaoji=100000},buffers={},bufferGrow={},fireType=7,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[LaFeiEr/LaFeiEr_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LaFeiEr/LaFeiEr_skill2_hit]],readyEffect=[[]],quake=[[15,15,450]],hitBack=1,fireEffect=0,largeEffect=[[LaFeiEr/LaFeiEr_skill2_aoe]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050042,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[2000,100,800]],screenCam=[[4,1.2,3500,200,-80;1,1,1000,100]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[404331]={id=404331,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[未暴击,则停止行动1回合]],cd={},type=0,beSkillType=69,beSkillLimit=0,beSkillArgs={"skillID",{40431,40432,40433}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40441]={id=40441,name=[[天使铠装]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40441]],desc=[[对携带【神火】状态的目标,暴击提高10%,破甲提高10%]],cd={},type=0,beSkillType=60,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={addStatusBaoji={{"shenhuo"},1000},addStatusPoJia={{"shenhuo"},1000}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40442]={id=40442,name=[[天使铠装]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[40441]],desc=[[对携带【神火】状态的目标,暴击提高15%,破甲提高15%]],cd={},type=0,beSkillType=60,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={addStatusBaoji={{"shenhuo"},1500},addStatusPoJia={{"shenhuo"},1500}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40443]={id=40443,name=[[天使铠装]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[40441]],desc=[[对携带【神火】状态的目标,暴击提高20%,破甲提高20%]],cd={},type=0,beSkillType=60,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={addStatusBaoji={{"shenhuo"},2000},addStatusPoJia={{"shenhuo"},2000}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40500]={id=40500,name=[[阿瓦隆普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40500]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[AWaLong/AWaLong_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AWaLong/AWaLong_attack_hit]],readyEffect=[[]],quake=[[10,15,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050053,flySound=0,hitSound=[[4050053_hit]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40511]={id=40511,name=[[火焰连珠]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40511]],desc=[[对敌方全体英雄造成89%法术伤害,30%概率附加【神火】,持续3回合;【神火】状态下受到攻击时额外附加10%攻击伤害]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={8900},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{405111,{11},3000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[AWaLong/AWaLong_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AWaLong/AWaLong_skill1_hit]],readyEffect=[[]],quake=[[10,20,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050051,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40512]={id=40512,name=[[火焰连珠]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[40511]],desc=[[对敌方全体英雄造成107%法术伤害,40%概率附加【神火】,持续3回合;【神火】状态下受到攻击时额外附加10%攻击伤害]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10700},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{405111,{11},4000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[AWaLong/AWaLong_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AWaLong/AWaLong_skill1_hit]],readyEffect=[[]],quake=[[10,20,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050051,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40513]={id=40513,name=[[火焰连珠]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[40511]],desc=[[对敌方全体英雄造成128%法术伤害,50%概率附加【神火】,持续3回合;【神火】状态下受到攻击时额外附加10%攻击伤害]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={12800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{405111,{11},5000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[AWaLong/AWaLong_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AWaLong/AWaLong_skill1_hit]],readyEffect=[[]],quake=[[10,20,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050051,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40521]={id=40521,name=[[主神意志]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40521]],desc=[[攻击提高20%,生命提高10%,速度提高10点]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{203,1000},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40522]={id=40522,name=[[主神意志]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[40521]],desc=[[攻击提高30%,生命提高15%,速度提高20点]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{203,1500},{104,20}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40523]={id=40523,name=[[主神意志]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[40521]],desc=[[攻击提高40%,生命提高20%,速度提高30点]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,4000},{203,2000},{104,30}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40531]={id=40531,name=[[举火焚天]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40531]],desc=[[对敌方全体英雄造成105%法术伤害,对处于【神火】状态下的目标有30%概率附加【眩晕】,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10500},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={statusBuffRate={"xuanyun",{"shenhuo"},3000}},buffers={{405311,{11},0}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[AWaLong/AWaLong_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[15,15,400]],hitBack=1,fireEffect=0,largeEffect=[[AWaLong/AWaLong_skill2_screen;AWaLong/skill2_screen_di]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=600,fireSound=4050052,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,90,0]],screenCam=[[3,1.2,3000,100,100;1,1,2000,100]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40532]={id=40532,name=[[举火焚天]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[40531]],desc=[[对敌方全体英雄造成126%法术伤害,对处于【神火】状态下的目标有35%概率附加【眩晕】,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={12600},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={statusBuffRate={"xuanyun",{"shenhuo"},3500}},buffers={{405311,{11},0}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[AWaLong/AWaLong_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[15,15,400]],hitBack=1,fireEffect=0,largeEffect=[[AWaLong/AWaLong_skill2_screen;AWaLong/skill2_screen_di]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=600,fireSound=4050052,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,90,0]],screenCam=[[3,1.2,3000,100,100;1,1,2000,100]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40533]={id=40533,name=[[举火焚天]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[40531]],desc=[[对敌方全体英雄造成151%法术伤害,对处于【神火】状态下的目标有45%概率附加【眩晕】,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={15100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={statusBuffRate={"xuanyun",{"shenhuo"},4500}},buffers={{405331,{11},0}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[AWaLong/AWaLong_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[15,15,400]],hitBack=1,fireEffect=0,largeEffect=[[AWaLong/AWaLong_skill2_screen;AWaLong/skill2_screen_di]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=600,fireSound=4050052,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,90,0]],screenCam=[[3,1.2,3000,100,100;1,1,2000,100]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40541]={id=40541,name=[[神罚之焰]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40541]],desc=[[【举火焚天】20%概率对敌将附加【神罚】状态;普通攻击有30%概率附加【神罚】]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={405411,405412},argsGrow={},otherArgs={},buffers={{405413,{11},3000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[405411]={id=405411,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[【举火焚天】20%概率对敌将附加【神罚】状态]],cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"skillID",{40531,40532,40533}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{405411,{11},2000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[405412]={id=405412,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[普通攻击有30%概率附加【神罚】]],cd={},type=0,beSkillType=1,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{405412,{11},3000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40542]={id=40542,name=[[神罚之焰]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[40541]],desc=[[【举火焚天】25%概率对敌将附加【神罚】状态;普通攻击有40%概率附加【神罚】]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={405421,405422},argsGrow={},otherArgs={},buffers={{405413,{11},3000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[405421]={id=405421,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[【举火焚天】25%概率对敌将附加【神罚】状态]],cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"skillID",{40531,40532,40533}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{405411,{11},2500}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[405422]={id=405422,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[普通攻击有30%概率附加【神罚】]],cd={},type=0,beSkillType=1,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{405412,{11},4000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40543]={id=40543,name=[[神罚之焰]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[40541]],desc=[[【举火焚天】30%概率对敌将附加【神罚】状态;普通攻击有50%概率附加【神罚】]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={405431,405432},argsGrow={},otherArgs={},buffers={{405413,{11},3000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[405431]={id=405431,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[【举火焚天】30%概率对敌将附加【神罚】状态]],cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"skillID",{40531,40532,40533}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{405411,{11},3000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[405432]={id=405432,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[普通攻击有50%概率附加【神罚】]],cd={},type=0,beSkillType=1,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{405412,{11},5000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40600]={id=40600,name=[[欧洛斯普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40600]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[OuRuoSi/OuRuoSi_attack_hit]],readyEffect=[[]],quake=[[10,10,400]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050063,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40611]={id=40611,name=[[严惩之风]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40611]],desc=[[对敌方攻击最高的单个英雄造成181%法术伤害,60%概率降低其20%攻击,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={9,1,1},hurtRate={18100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{406111,{11},6000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[OuRuoSi/OuRuoSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[OuRuoSi/OuRuoSi_skill1_hit,bottom]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[OuRuoSi/OuRuoSi_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050061,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40612]={id=40612,name=[[严惩之风]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[40611]],desc=[[对敌方攻击最高的单个英雄造成217%法术伤害,80%概率降低其25%攻击,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={9,1,1},hurtRate={21700},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{406121,{11},8000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[OuRuoSi/OuRuoSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[OuRuoSi/OuRuoSi_skill1_hit,bottom]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[OuRuoSi/OuRuoSi_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050061,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40613]={id=40613,name=[[严惩之风]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[40611]],desc=[[对敌方攻击最高的单个英雄造成260%法术伤害,100%概率降低其30%攻击,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={9,1,1},hurtRate={26000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{406131,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[OuRuoSi/OuRuoSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[OuRuoSi/OuRuoSi_skill1_hit,bottom]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[OuRuoSi/OuRuoSi_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050061,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40621]={id=40621,name=[[风神之力]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40621]],desc=[[攻击提高15%,生命提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1500},{203,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40622]={id=40622,name=[[风神之力]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[40621]],desc=[[攻击提高25%,生命提高15%,闪避提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2500},{203,1500},{114,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40623]={id=40623,name=[[风神之力]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[40621]],desc=[[攻击提高35%,生命提高20%,闪避提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3500},{203,2000},{114,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40631]={id=40631,name=[[末日风暴]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40631]],desc=[[对敌方全体英雄造成105%法术伤害,70%概率驱散其全部增益状态,每驱散1个增益状态,额外造成等同目标其生命上限8%的伤害(最高不超过攻击的5倍)]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10500},hurtRateGrow=0,cmd=[[qusan]],args={2,{11},7000,99,{22,800},50000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[OuRuoSi/OuRuoSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[OuRuoSi/OuRuoSi_skill2_aoe]],readyEffect=[[]],quake=[[10,10,500]],hitBack=1,fireEffect=0,largeEffect=[[OuRuoSi/OuRuoSi_skill2_screen;OuRuoSi/OuRuoSi_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1600,fireSound=4050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[1,50,0.6]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40632]={id=40632,name=[[末日风暴]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[40631]],desc=[[对敌方全体英雄造成126%法术伤害,80%概率驱散其全部增益状态,每驱散1个增益状态,额外造成等同目标其生命上限8%的伤害(最高不超过攻击的5倍)]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={12600},hurtRateGrow=0,cmd=[[qusan]],args={2,{11},8000,99,{22,800},50000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[OuRuoSi/OuRuoSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[OuRuoSi/OuRuoSi_skill2_aoe]],readyEffect=[[]],quake=[[10,10,500]],hitBack=1,fireEffect=0,largeEffect=[[OuRuoSi/OuRuoSi_skill2_screen;OuRuoSi/OuRuoSi_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1600,fireSound=4050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[1,50,0.6]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40633]={id=40633,name=[[末日风暴]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[40631]],desc=[[对敌方全体英雄造成151%法术伤害,90%概率驱散其全部增益状态,每驱散1个增益状态,额外造成等同目标其生命上限8%的伤害(最高不超过攻击的5倍)]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={15100},hurtRateGrow=0,cmd=[[qusan]],args={2,{11},9000,99,{22,800},50000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[OuRuoSi/OuRuoSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[OuRuoSi/OuRuoSi_skill2_aoe]],readyEffect=[[]],quake=[[10,10,500]],hitBack=1,fireEffect=0,largeEffect=[[OuRuoSi/OuRuoSi_skill2_screen;OuRuoSi/OuRuoSi_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1600,fireSound=4050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[1,50,0.6]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40641]={id=40641,name=[[风暴聚集]],contentType=1,content=[[风暴聚集]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40641]],desc=[[施放【严惩之风】暴击时,80%概率驱散其全部增益状态,每驱散1个状态,额外造成等同目标生命上限8%伤害(最高不超过攻击5倍)]],cd={},type=0,beSkillType=58,beSkillLimit=0,beSkillArgs={"skillID",{40611,40612,40613}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={2,{11},8000,99,{22,800},50000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=9,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[OuRuoSi/OuRuoSi_skill1_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40642]={id=40642,name=[[风暴聚集]],contentType=1,content=[[风暴聚集]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[40641]],desc=[[施放【严惩之风】暴击时,90%概率驱散其全部增益状态,每驱散1个状态,额外造成等同目标生命上限8%伤害(最高不超过攻击5倍)]],cd={},type=0,beSkillType=58,beSkillLimit=0,beSkillArgs={"skillID",{40611,40612,40613}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={2,{11},9000,99,{22,800},50000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=9,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[OuRuoSi/OuRuoSi_skill1_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40643]={id=40643,name=[[风暴聚集]],contentType=1,content=[[风暴聚集]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[40641]],desc=[[施放【严惩之风】暴击时,100%概率驱散其全部增益状态,每驱散1个状态,额外造成等同目标生命上限8%伤害(最高不超过攻击5倍)]],cd={},type=0,beSkillType=58,beSkillLimit=0,beSkillArgs={"skillID",{40611,40612,40613}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={2,{11},10000,99,{22,800},50000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=9,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[OuRuoSi/OuRuoSi_skill1_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40700]={id=40700,name=[[苏拉普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40700]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[SuLa/SuLa_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[SuLa/SuLa_attack_hit]],readyEffect=[[]],quake=[[10,10,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050073,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40711]={id=40711,name=[[回旋之刃]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40711]],desc=[[对前方单个英雄造成161%物理伤害,本次伤害无视30%防御,并恢复自身等同伤害量30%的生命值,若其携带【神火】状态,受到伤害提高15%]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={16100},hurtRateGrow=0,cmd=[[hp]],args={7,3000,{10},10000},argsGrow={},otherArgs={hushiHujia=3000,statusHurt={{"shenhuo"},1500}},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[SuLa/SuLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[SuLa/SuLa_skill1_hit]],readyEffect=[[]],quake=[[10,13,300]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050071,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[3000,85,1000]],screenCam=[[1,1,2000,200]],lie=[[1,50,0.95]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40712]={id=40712,name=[[回旋之刃]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[40711]],desc=[[对前方单个英雄造成193%物理伤害,本次伤害无视40%防御,并恢复自身等同伤害量30%的生命值,若其携带【神火】状态,受到伤害提高20%]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={19300},hurtRateGrow=0,cmd=[[hp]],args={7,3000,{10},10000},argsGrow={},otherArgs={hushiHujia=4000,statusHurt={{"shenhuo"},2000}},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[SuLa/SuLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[SuLa/SuLa_skill1_hit]],readyEffect=[[]],quake=[[10,13,300]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050071,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[3000,85,1000]],screenCam=[[1,1,2000,200]],lie=[[1,50,0.95]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40713]={id=40713,name=[[回旋之刃]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[40711]],desc=[[对前方单个英雄造成231%物理伤害,本次伤害无视40%防御,并恢复自身等同伤害量30%的生命值,若其携带【神火】状态,受到伤害提高30%]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={23100},hurtRateGrow=0,cmd=[[hp]],args={7,3000,{10},10000},argsGrow={},otherArgs={hushiHujia=4000,statusHurt={{"shenhuo"},3000}},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[SuLa/SuLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[SuLa/SuLa_skill1_hit]],readyEffect=[[]],quake=[[10,13,300]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050071,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[3000,85,1000]],screenCam=[[1,1,2000,200]],lie=[[1,50,0.95]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40721]={id=40721,name=[[圣光加持]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40721]],desc=[[攻击提高15%,暴击伤害提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1500},{109,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40722]={id=40722,name=[[圣光加持]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[40721]],desc=[[攻击提高25%,暴击伤害提高15%,暴击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2500},{109,1500},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40723]={id=40723,name=[[圣光加持]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[40721]],desc=[[攻击提高35%,暴击伤害提高20%,暴击提高10%,受到的单次伤害不会超过自身生命值上限的25%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3500},{109,2000},{108,1000},{313,2500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40731]={id=40731,name=[[秩序清算]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40731]],desc=[[每次攻击时,40%概率追加额外攻击,造成80%攻击伤害]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={407311,407313},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[407311]={id=407311,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40731]],desc=[[普攻触发]],cd={},type=0,beSkillType=1,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[combo]],args={4000,8000,407312},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[407312]={id=407312,name=[[]],contentType=2,content=[[秩序清算]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40731]],desc=[[普攻结果]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={8000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[SuLa/SuLa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[SuLa/SuLa_skill2_hit]],readyEffect=[[]],quake=[[10,10,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050072,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[407313]={id=407313,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40731]],desc=[[技能触发]],cd={},type=0,beSkillType=34,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[combo]],args={4000,8000,407314},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[407314]={id=407314,name=[[]],contentType=2,content=[[秩序清算]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40731]],desc=[[技能结果]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={8000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill3]],attackEffect=[[SuLa/SuLa_skill3]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[SuLa/SuLa_skill3_hit]],readyEffect=[[]],quake=[[6,6,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050074,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40732]={id=40732,name=[[秩序清算]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[40731]],desc=[[每次攻击时,50%概率追加额外攻击,造成100%攻击伤害]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={407321,407323},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[407321]={id=407321,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40731]],desc=[[普攻触发]],cd={},type=0,beSkillType=1,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[combo]],args={5000,10000,407322},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[407322]={id=407322,name=[[]],contentType=2,content=[[秩序清算]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40731]],desc=[[普攻结果]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={8000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[SuLa/SuLa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[SuLa/SuLa_skill2_hit]],readyEffect=[[]],quake=[[10,10,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050072,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[407323]={id=407323,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40731]],desc=[[技能触发]],cd={},type=0,beSkillType=34,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[combo]],args={5000,10000,407324},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[407324]={id=407324,name=[[]],contentType=2,content=[[秩序清算]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40731]],desc=[[技能结果]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={8000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill3]],attackEffect=[[SuLa/SuLa_skill3]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[SuLa/SuLa_skill3_hit]],readyEffect=[[]],quake=[[6,6,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050074,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
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-[407331]={id=407331,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40731]],desc=[[普攻触发]],cd={},type=0,beSkillType=1,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[combo]],args={6000,12000,407332},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[407332]={id=407332,name=[[]],contentType=2,content=[[秩序清算]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40731]],desc=[[普攻结果]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={8000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[SuLa/SuLa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[SuLa/SuLa_skill2_hit]],readyEffect=[[]],quake=[[10,10,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050072,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
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-[407334]={id=407334,name=[[]],contentType=2,content=[[秩序清算]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40731]],desc=[[技能结果]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={8000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill3]],attackEffect=[[SuLa/SuLa_skill3]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[SuLa/SuLa_skill3_hit]],readyEffect=[[]],quake=[[6,6,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050074,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
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-[407412]={id=407412,name=[[]],contentType=2,content=[[最终裁决]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[407412]],desc=[[反击结果]],cd={},type=3,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={11},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[SuLa/SuLa_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[SuLa/SuLa_attack_hit]],readyEffect=[[]],quake=[[10,10,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050073,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40742]={id=40742,name=[[最终裁决]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[40741]],desc=[[受到攻击时,80%概率使用【普攻】进行反击]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fanji]],args={407422,8000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050073,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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-[407432]={id=407432,name=[[]],contentType=2,content=[[最终裁决]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[407432]],desc=[[反击结果]],cd={},type=3,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={11},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[SuLa/SuLa_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[SuLa/SuLa_attack_hit]],readyEffect=[[]],quake=[[10,10,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050073,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
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-[40812]={id=40812,name=[[神谕洗礼]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[40811]],desc=[[对前两排英雄造成98%法术伤害,73%概率附加【破甲】,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={9800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{408121,{11},7300}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YouYi/YouYi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YouYi/YouYi_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[YouYi/YouYi_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050081,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40813]={id=40813,name=[[神谕洗礼]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[40811]],desc=[[对前两排英雄造成118%法术伤害,76%概率附加【破甲】,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={11800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{408131,{11},7600}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YouYi/YouYi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YouYi/YouYi_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[YouYi/YouYi_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=4050081,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
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-[40822]={id=40822,name=[[圣洁之心]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[40821]],desc=[[生命提高25%,攻击提高10%,速度提高20]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,2500},{201,1000},{104,20}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40823]={id=40823,name=[[圣洁之心]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[40821]],desc=[[生命提高35%,攻击提高15%,速度提高30]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,3500},{201,1500},{104,30}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40831]={id=40831,name=[[圣光结界]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40831]],desc=[[提高己方全体15%攻击、8%暴击、30%爆伤,并恢复己方全体等同攻击99%的生命,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,9900,{2,2},10000},argsGrow={},otherArgs={},buffers={{408311,{2,2},10000},{408312,{2,2},10000},{408313,{2,2},10000},{8,{2,2},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[YouYi/YouYi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YouYi/YouYi_skll2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[YouYi/YouYi_skill2_screen,4]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=100,fireSound=4050082,flySound=0,hitSound=[[4050082_hit]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[4,1,200,100]],lie=[[1,50,0.95]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40832]={id=40832,name=[[圣光结界]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[40831]],desc=[[提高己方全体20%攻击、8%暴击、30%爆伤,并恢复己方全体等同攻击119%的生命,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,11900,{2,2},10000},argsGrow={},otherArgs={},buffers={{408321,{2,2},10000},{408312,{2,2},10000},{408313,{2,2},10000},{8,{2,2},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[YouYi/YouYi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YouYi/YouYi_skll2_hit,bottom]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[YouYi/YouYi_skill2_screen,4]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=100,fireSound=4050082,flySound=0,hitSound=[[4050082_hit]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[4,1,200,100]],lie=[[1,50,0.95]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
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-[40841]={id=40841,name=[[荣耀之赐]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40841]],desc=[[友方普攻暴击时,有40%概率附加【破甲】,持续2回合(最多可叠加3层)]],cd={},type=0,beSkillType=65,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{408411,{11},4000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40842]={id=40842,name=[[荣耀之赐]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[40841]],desc=[[友方普攻暴击时,有50%概率附加【破甲】,持续2回合(最多可叠加3层)]],cd={},type=0,beSkillType=65,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{408421,{11},5000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40843]={id=40843,name=[[荣耀之赐]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[40841]],desc=[[友方普攻暴击时,有60%概率附加【破甲】,持续2回合(最多可叠加3层)]],cd={},type=0,beSkillType=65,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{408431,{11},6000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40900]={id=40900,name=[[微微安普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40900]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[WeiWeiAn/WeiWeiAn_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YouYi/YouYi_attack_hit]],readyEffect=[[]],quake=[[5,5,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=4050093,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40911]={id=40911,name=[[治愈之光]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40911]],desc=[[为己方全体恢复等同攻击69%的生命值,并附加【祈福】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,6900,{2,2},10000},argsGrow={},otherArgs={},buffers={{409111,{11},10000},{409112,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[WeiWeiAn/WeiWeiAn_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[WeiWeiAn/WeiWeiAn_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=4050091,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40912]={id=40912,name=[[治愈之光]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[40911]],desc=[[为己方全体恢复等同攻击83%的生命值,并附加【祈福】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,8300,{2,2},10000},argsGrow={},otherArgs={},buffers={{409121,{11},10000},{409122,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[WeiWeiAn/WeiWeiAn_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[WeiWeiAn/WeiWeiAn_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=4050091,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40913]={id=40913,name=[[治愈之光]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[40911]],desc=[[为己方全体恢复等同攻击99%的生命值,并附加【祈福】,持续2回合,若己方任意英雄死亡,则提高15%治疗效果,直至战斗结束(最多可叠加5层)]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,9900,{2,2},10000},argsGrow={},otherArgs={},buffers={{409131,{11},10000},{409133,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[WeiWeiAn/WeiWeiAn_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[WeiWeiAn/WeiWeiAn_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=4050091,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[409131]={id=409131,name=[[治愈之光]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40911]],desc=[[若己方任意英雄死亡,则提高15%治疗效果,直至战斗结束(最多可叠加5层)]],cd={},type=0,beSkillType=16,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{409132,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40921]={id=40921,name=[[仁心]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40921]],desc=[[生命提高20%,攻击提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,2000},{201,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40922]={id=40922,name=[[仁心]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[40921]],desc=[[生命提高30%,攻击提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,3000},{201,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40923]={id=40923,name=[[仁心]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[40921]],desc=[[生命提高40%,攻击提高20%,治疗效果提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,4000},{201,2000},{236,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40931]={id=40931,name=[[圣光祈祷]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40931]],desc=[[复活己方单个英雄,并恢复等同攻击110%的生命值;若己方无死亡英雄,则为生命最低的己方单个英雄恢复等同攻击185%的生命值]],cd={2,4},type=5,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={409311,409312}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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-[409312]={id=409312,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40931]],desc=[[恢复]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,1},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,18500,{11},10000},argsGrow={},otherArgs={},buffers={{409332,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[WeiWeiAn/WeiWeiAn_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[WeiWeiAn/WeiWeiAn_skill2_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[WeiWeiAn/WeiWeiAn_skill2_screen;WeiWeiAn/WeiWeiAn_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=4050092,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[1000,85,1500]],screenCam=[[3,1,2000,200,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40932]={id=40932,name=[[圣光祈祷]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[40931]],desc=[[复活己方单个英雄,并恢复等同攻击129%的生命值;若己方无死亡英雄,则为生命最低的己方单个英雄恢复等同攻击207%的生命值]],cd={2,4},type=5,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={409321,409322}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[409321]={id=409321,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40931]],desc=[[复活]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={21,2,1},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={},argsGrow={},otherArgs={},buffers={{409321,{21,2,1},10000},{409332,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[WeiWeiAn/WeiWeiAn_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[WeiWeiAn/WeiWeiAn_skill2_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[WeiWeiAn/WeiWeiAn_skill2_screen;WeiWeiAn/WeiWeiAn_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=4050092,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[1000,85,1500]],screenCam=[[3,1,2000,200,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[409322]={id=409322,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40931]],desc=[[恢复]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,1},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,20700,{11},10000},argsGrow={},otherArgs={},buffers={{409332,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[WeiWeiAn/WeiWeiAn_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[WeiWeiAn/WeiWeiAn_skill2_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[WeiWeiAn/WeiWeiAn_skill2_screen;WeiWeiAn/WeiWeiAn_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=4050092,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[1000,85,1500]],screenCam=[[3,1,2000,200,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40933]={id=40933,name=[[圣光祈祷]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[40931]],desc=[[复活己方单个英雄,并恢复等同攻击158%的生命值;若己方无死亡英雄,则为生命最低的己方单个英雄恢复等同攻击230%的生命值]],cd={2,4},type=5,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={409331,409332}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[409331]={id=409331,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40931]],desc=[[复活]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={21,2,1},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={},argsGrow={},otherArgs={},buffers={{409311,{21,2,1},10000},{409332,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[WeiWeiAn/WeiWeiAn_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[WeiWeiAn/WeiWeiAn_skill2_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[WeiWeiAn/WeiWeiAn_skill2_screen;WeiWeiAn/WeiWeiAn_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=4050092,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[1000,85,1500]],screenCam=[[3,1,2000,200,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[409332]={id=409332,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[40931]],desc=[[恢复]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,1},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,23000,{11},10000},argsGrow={},otherArgs={},buffers={{409332,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[WeiWeiAn/WeiWeiAn_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[WeiWeiAn/WeiWeiAn_skill2_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[WeiWeiAn/WeiWeiAn_skill2_screen;WeiWeiAn/WeiWeiAn_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=4050092,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[1000,85,1500]],screenCam=[[3,1,2000,200,100]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[40941]={id=40941,name=[[圣恩]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[40941]],desc=[[普通攻击时,对生命最低的己方单个英雄恢复等同攻击30%的生命值]],cd={},type=0,beSkillType=1,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,3000,{7,2,1},10000},argsGrow={},otherArgs={},buffers={{409333,{7,2,1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40942]={id=40942,name=[[圣恩]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[40941]],desc=[[普通攻击时,对生命最低的己方单个英雄恢复等同攻击40%的生命值]],cd={},type=0,beSkillType=1,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,4000,{7,2,1},10000},argsGrow={},otherArgs={},buffers={{409333,{7,2,1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[40943]={id=40943,name=[[圣恩]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[40941]],desc=[[普通攻击时,对生命最低的己方单个英雄恢复等同攻击50%的生命值]],cd={},type=0,beSkillType=1,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,5000,{7,2,1},10000},argsGrow={},otherArgs={},buffers={{409333,{7,2,1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[41000]={id=41000,name=[[安娜安妮普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[41000]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AnLaAnNi/AnLaAnNi_hit]],readyEffect=[[]],quake=[[5,5,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=4050103,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[41011]={id=41011,name=[[净化]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[41011]],desc=[[为己方3个攻击最高的英雄驱散1个负面状态,并提高其15%攻击,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={9,2,3,1},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{11},10000,1},argsGrow={},otherArgs={},buffers={{410111,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[AnLaAnNi/AnLaAnNi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AnLaAnNi/AnLaAnNi_skill1_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[AnLaAnNi/AnLaAnNi_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=4050101,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[41012]={id=41012,name=[[净化]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[41011]],desc=[[为己方3个攻击最高的英雄驱散2个负面状态,并提高其20%攻击,持续2回合,若其为战士,则额外提高其10%暴击,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={9,2,3,1},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{11},10000,2},argsGrow={},otherArgs={},buffers={{410121,{11},10000},{410122,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[AnLaAnNi/AnLaAnNi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AnLaAnNi/AnLaAnNi_skill1_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[AnLaAnNi/AnLaAnNi_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=4050101,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[41013]={id=41013,name=[[净化]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[41011]],desc=[[为己方4个攻击最高的英雄驱散全部负面状态,并提高其25%攻击,持续2回合,若其为战士,则额外提高其20%暴击,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={9,2,4,1},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{11},10000,50},argsGrow={},otherArgs={},buffers={{410131,{11},10000},{410132,{11},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[AnLaAnNi/AnLaAnNi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AnLaAnNi/AnLaAnNi_skill1_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[AnLaAnNi/AnLaAnNi_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=4050101,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[41021]={id=41021,name=[[信念]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[41021]],desc=[[攻击提高20%,生命提高10%,速度提高10]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{203,1000},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[41022]={id=41022,name=[[信念]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[41021]],desc=[[攻击提高30%,生命提高15%,速度提高20]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{203,1500},{104,20}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[41023]={id=41023,name=[[信念]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[41021]],desc=[[攻击提高40%,生命提高20%,速度提高30]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,4000},{203,2000},{104,30}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[41031]={id=41031,name=[[连携]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[41031]],desc=[[使己方全体法术免伤提高10%,且释放【连携】,均摊己方所有英雄受到的攻击伤害,持续2回合,效果均不可被驱散]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{410311,{2,2},10000},{410312,{2,2},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AnLaAnNi/AnLaAnNi_skill2_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[AnLaAnNi/AnLaAnNi_skill2_screen;AnLaAnNi/AnLaAnNi_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=200,fireSound=4050102,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,90,3000]],screenCam=[[4,1.1,2000,100,-50]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[41032]={id=41032,name=[[连携]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[41031]],desc=[[使己方全体法术免伤提高10%,且释放【连携】,均摊己方所有英雄受到的攻击伤害,持续2回合,效果均不可被驱散;【连携】自然消失后,全体恢复攻击82%的生命]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{410311,{2,2},10000},{410321,{2,2},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AnLaAnNi/AnLaAnNi_skill2_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[AnLaAnNi/AnLaAnNi_skill2_screen;AnLaAnNi/AnLaAnNi_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=200,fireSound=4050102,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,90,3000]],screenCam=[[4,1.1,2000,100,-50]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[41033]={id=41033,name=[[连携]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[41031]],desc=[[使己方全体法术免伤提高15%,且释放【连携】,均摊己方所有英雄受到的攻击伤害,持续2回合,效果均不可被驱散;【连携】自然消失后,全体恢复攻击98%的生命]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{410331,{2,2},10000},{410332,{2,2},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AnLaAnNi/AnLaAnNi_skill2_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[AnLaAnNi/AnLaAnNi_skill2_screen;AnLaAnNi/AnLaAnNi_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=200,fireSound=4050102,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,90,3000]],screenCam=[[4,1.1,2000,100,-50]],lie=[[1]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[41041]={id=41041,name=[[希望]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[41041]],desc=[[安娜安妮死亡时,为己方全体英雄祈祷,恢复己方全体英雄161%攻击的生命,每场战斗最多触发1次]],cd={},type=0,beSkillType=15,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,16100,{2,2},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[41042]={id=41042,name=[[希望]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[41041]],desc=[[安娜安妮死亡时,为己方全体英雄祈祷,恢复己方全体英雄201%攻击的生命,每场战斗最多触发1次]],cd={},type=0,beSkillType=15,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,20100,{2,2},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[41043]={id=41043,name=[[希望]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[41041]],desc=[[安娜安妮死亡时,为己方全体英雄祈祷,恢复己方全体英雄241%攻击的生命,每场战斗最多触发1次]],cd={},type=0,beSkillType=15,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={1,24100,{2,2},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50100]={id=50100,name=[[行刑者普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50100]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[XingXingZhe/XingXingZhe_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XingXingZhe/XingXingZhe_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=200,fireSound=5040013,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
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-[50121]={id=50121,name=[[邪恶]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[技能已满级]],icon=[[50121]],desc=[[生命提高10%,免伤提高5%;]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,1000},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50131]={id=50131,name=[[远祖嗥叫]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[技能已满级]],icon=[[50131]],desc=[[为自身附加防御提高30%,持续2回合]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{501311,{10},10000},{9,{10},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[XingXingZhe/XingXingZhe_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[XingXingZhe/XingXingZhe_skill2_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5040012,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[50200]={id=50200,name=[[乌泽尔普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50200]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart=[[]],attackAction=[[attack]],attackEffect=[[]],flyEffect=[[WuZeEr/WuZeEr_attack_zidan]],flyCoords=[[]],hitEffect=[[WuZeEr/WuZeEr_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5040023,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[50211]={id=50211,name=[[枯萎之精]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[技能已满级]],icon=[[50211]],desc=[[对生命最低的敌方英雄造成120%法术伤害,30%概率【禁止复活】,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1},hurtRate={12000},hurtRateGrow=0,cmd=[[noRevive]],args={},argsGrow={},otherArgs={},buffers={{502111,{11,0,0,1},3000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[WuZeEr/WuZeEr_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[WuZeEr/WuZeEr_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5040021,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[50221]={id=50221,name=[[暗之精灵]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[技能已满级]],icon=[[50221]],desc=[[攻击提高10%,暴击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50231]={id=50231,name=[[暗言术]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[技能已满级]],icon=[[50231]],desc=[[对全体敌方英雄造成130%法术伤害]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={13000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[WuZeEr/WuZeEr_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[WuZeEr/WuZeEr_skill2_hit,aoe]],readyEffect=[[]],quake=[[10,10,200]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=600,fireSound=5040022,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[50300]={id=50300,name=[[奥路菲普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50300]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart=[[]],attackAction=[[attack]],attackEffect=[[AoLuFei/AoLuFei_attack]],flyEffect=[[AoLuFei/AoLuFei_attack_zidan]],flyCoords=[[]],hitEffect=[[AoLuFei/AoLuFei_attack_hit]],readyEffect=[[]],quake=[[10,10,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050033,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[50311]={id=50311,name=[[魔力音符]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50311]],desc=[[对全体敌方英雄造成75%法术伤害,40%概率附加【诅咒】状态,2回合后伤害爆发]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={7500},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{503111,{11},4000}},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[AoLuFei/AoLuFei_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AoLuFei/AoLuFei_skill1_hit]],readyEffect=[[]],quake=[[20,10,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050031,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[50312]={id=50312,name=[[魔力音符]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[50311]],desc=[[对全体敌方英雄造成90%法术伤害,50%概率附加【诅咒】状态,2回合后伤害爆发]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={9000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{503111,{11},5000}},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[AoLuFei/AoLuFei_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AoLuFei/AoLuFei_skill1_hit]],readyEffect=[[]],quake=[[20,10,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050031,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[50313]={id=50313,name=[[魔力音符]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[50311]],desc=[[对全体敌方英雄造成108%法术伤害,60%概率附加【诅咒】状态,2回合后伤害爆发]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{503111,{11},6000}},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[AoLuFei/AoLuFei_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AoLuFei/AoLuFei_skill1_hit]],readyEffect=[[]],quake=[[20,10,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050031,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[50321]={id=50321,name=[[暗之和旋]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50321]],desc=[[攻击提高10%,暴击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50322]={id=50322,name=[[暗之和旋]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[50321]],desc=[[攻击提高20%,暴击提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50323]={id=50323,name=[[暗之和旋]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[50321]],desc=[[攻击提高30%,暴击提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50331]={id=50331,name=[[绚蝶天籁]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50331]],desc=[[对全体敌方英雄造成100%法术伤害,15%概率对目标附加【混乱】状态,持续1回合;若其处于【诅咒】状态,则【混乱】概率翻倍]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={statusBuffRate={"hunluan",{"zuzhou"},1500}},buffers={{503311,{11},1500}},bufferGrow={},fireType=4,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[AoLuFei/AoLuFei_skill2]],flyEffect=[[AoLuFei/ziAoLuFei_skill2_zidan]],flyCoords=[[]],hitEffect=[[AoLuFei/AoLuFei_skill2_hit]],readyEffect=[[]],quake=[[0,50,200]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050032,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
-[50332]={id=50332,name=[[绚蝶天籁]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[50331]],desc=[[对全体敌方英雄造成120%法术伤害,20%概率对目标附加【混乱】状态,持续1回合;若其处于【诅咒】状态,则【混乱】概率翻倍]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={12000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={statusBuffRate={"hunluan",{"zuzhou"},2000}},buffers={{503311,{11},2000}},bufferGrow={},fireType=4,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[AoLuFei/AoLuFei_skill2]],flyEffect=[[AoLuFei/ziAoLuFei_skill2_zidan]],flyCoords=[[]],hitEffect=[[AoLuFei/AoLuFei_skill2_hit]],readyEffect=[[]],quake=[[0,50,200]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050032,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
-[50333]={id=50333,name=[[绚蝶天籁]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[50331]],desc=[[对全体敌方英雄造成144%法术伤害,25%概率对目标附加【混乱】状态,持续1回合;若其处于【诅咒】状态,则【混乱】概率翻倍]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={14400},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={statusBuffRate={"hunluan",{"zuzhou"},2500}},buffers={{503311,{11},2500}},bufferGrow={},fireType=4,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[AoLuFei/AoLuFei_skill2]],flyEffect=[[AoLuFei/ziAoLuFei_skill2_zidan]],flyCoords=[[]],hitEffect=[[AoLuFei/AoLuFei_skill2_hit]],readyEffect=[[]],quake=[[0,50,200]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050032,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,85,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
-[50400]={id=50400,name=[[卡莉芙普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50400]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[KaLiFu/KaLiFu_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KaLiFu/KaLiFu_attack_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=250,fireSound=5050043,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50411]={id=50411,name=[[湮影爆斩]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50411]],desc=[[对随机3名敌方英雄造成121%物理伤害,60%概率附加【诅咒】状态,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={12100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{504111,{11},3000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[KaLiFu/KaLiFu_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KaLiFu/KaLiFu_attack_hit]],readyEffect=[[]],quake=[[5,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050041,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50412]={id=50412,name=[[湮影爆斩]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[50411]],desc=[[对随机3名敌方英雄造成144%物理伤害,75%概率附加【诅咒】状态,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={14400},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{504111,{11},7500}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[KaLiFu/KaLiFu_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KaLiFu/KaLiFu_attack_hit]],readyEffect=[[]],quake=[[5,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050041,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50413]={id=50413,name=[[湮影爆斩]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[50411]],desc=[[对随机3名敌方英雄造成171%物理伤害,90%概率附加【诅咒】状态,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={17100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{504111,{11},9000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[KaLiFu/KaLiFu_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KaLiFu/KaLiFu_attack_hit]],readyEffect=[[]],quake=[[5,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050041,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50421]={id=50421,name=[[深渊诅咒]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50421]],desc=[[生命提高20%,攻击提高10%,暴击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,2000},{201,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50422]={id=50422,name=[[深渊诅咒]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[50421]],desc=[[生命提高30%,攻击提高15%,暴击提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,3000},{201,1500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50423]={id=50423,name=[[深渊诅咒]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[50421]],desc=[[生命提高40%,攻击提高20%,暴击提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,4000},{201,2000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50431]={id=50431,name=[[邪能刃舞]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50431]],desc=[[攻击前方单个英雄2次,共造成261%物理伤害,若其处于【诅咒】状态,受到伤害提高20%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={26100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={statusHurt={{"zuzhou"},2000}},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[KaLiFu/KaLiFu_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KaLiFu/KaLiFu_skill2_hit]],readyEffect=[[]],quake=[[10,10,500]],hitBack=1,fireEffect=0,largeEffect=[[KaLiFu/KaLiFu_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050042,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,100,1000]],screenCam=[[7,1.2,4500,100,50;7,1.1,1000,50,50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50432]={id=50432,name=[[邪能刃舞]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[50431]],desc=[[攻击前方单个英雄2次,共造成313%物理伤害,若其处于【诅咒】状态,受到伤害提高20%]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={31300},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={statusHurt={{"zuzhou"},2000}},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[KaLiFu/KaLiFu_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KaLiFu/KaLiFu_skill2_hit]],readyEffect=[[]],quake=[[10,10,500]],hitBack=1,fireEffect=0,largeEffect=[[KaLiFu/KaLiFu_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050042,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,100,1000]],screenCam=[[7,1.2,4500,100,50;7,1.1,1000,50,50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50433]={id=50433,name=[[邪能刃舞]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[50431]],desc=[[攻击前方单个英雄2次,共造成375%物理伤害,若其处于【诅咒】状态,受到伤害提高20%;被此技能击杀的英雄无法以任何方式复活]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={37500},hurtRateGrow=0,cmd=[[noRevive]],args={},argsGrow={},otherArgs={statusHurt={{"zuzhou"},2000},noRevive=1},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[KaLiFu/KaLiFu_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[KaLiFu/KaLiFu_skill2_hit]],readyEffect=[[]],quake=[[10,10,500]],hitBack=1,fireEffect=0,largeEffect=[[KaLiFu/KaLiFu_skill2_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050042,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,100,1000]],screenCam=[[7,1.2,4500,100,50;7,1.1,1000,50,50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[504331]={id=504331,name=[[无法复活]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50431]],desc=[[如若使用致命狙杀目标,则80%几率使目标无法复活]],cd={},type=0,beSkillType=43,beSkillLimit=0,beSkillArgs={50433},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[noRevive]],args={},argsGrow={},otherArgs={},buffers={{504331,{11,1,5,1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50441]={id=50441,name=[[杀戮之心]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50441]],desc=[[敌方英雄每携带1层诅咒,自身获得1层【魔界之力】,每层提高自身6%伤害加成,持续至战斗结束(最多获得5层);当卡莉芙在场时,敌方英雄驱散【诅咒】,有55%概率失败]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={504411,504412},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[504411]={id=504411,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50441]],desc=[[每层【诅咒】增伤]],cd={},type=0,beSkillType=51,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{504411,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[504412]={id=504412,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50441]],desc=[[【诅咒】有55%概率免疫驱散]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{504432,{2,1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50442]={id=50442,name=[[杀戮之心]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[50441]],desc=[[敌方英雄每携带1层诅咒,自身获得1层【魔界之力】,每层提高自身6%伤害加成,持续至战斗结束(最多获得7层);当卡莉芙在场时,敌方英雄驱散【诅咒】,有65%概率失败]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={504421,504422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[504421]={id=504421,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50441]],desc=[[每层【诅咒】增伤]],cd={},type=0,beSkillType=51,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{504421,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[504422]={id=504422,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50441]],desc=[[【诅咒】有65%概率免疫驱散]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{504433,{2,1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50443]={id=50443,name=[[杀戮之心]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[50441]],desc=[[敌方英雄每携带1层诅咒,自身获得1层【魔界之力】,每层提高自身6%伤害加成,持续至战斗结束(最多获得10层);当卡莉芙在场时,敌方英雄驱散【诅咒】,有75%概率失败]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={504431,504432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[504431]={id=504431,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50441]],desc=[[每层【诅咒】增伤]],cd={},type=0,beSkillType=51,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{504431,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[504432]={id=504432,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50441]],desc=[[【诅咒】有75%概率免疫驱散]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{504434,{2,1},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50500]={id=50500,name=[[塔卢墨克斯普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50500]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[TaLuMoKeSi/TaLuMoKeSi_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[TaLuMoKeSi/TaLuMoKeSi_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050053,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50511]={id=50511,name=[[破灭之刃]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50511]],desc=[[攻击敌方前排单个英雄,造成123%的物理伤害,并对目标附加【诅咒】状态]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={3,1,1,{1,2,3},1},hurtRate={12300},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{505111,{11},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[TaLuMoKeSi/TaLuMoKeSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[TaLuMoKeSi/TaLuMoKeSi_skill1_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050051,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50512]={id=50512,name=[[破灭之刃]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[50511]],desc=[[攻击敌方前排单个英雄,造成148%的物理伤害,并对目标附加【诅咒】状态]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={3,1,1,{1,2,3},1},hurtRate={14800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{505111,{11},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[TaLuMoKeSi/TaLuMoKeSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[TaLuMoKeSi/TaLuMoKeSi_skill1_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050051,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50513]={id=50513,name=[[破灭之刃]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[50511]],desc=[[攻击敌方前排单个英雄,造成177%的物理伤害,并对目标附加【诅咒】状态;同时提高自身20%免伤,持续2回合]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={3,1,1,{1,2,3},1},hurtRate={17700},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{505111,{11},10000},{505131,{10},10000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[TaLuMoKeSi/TaLuMoKeSi_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[TaLuMoKeSi/TaLuMoKeSi_skill1_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050051,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50521]={id=50521,name=[[幽冥起兮]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50521]],desc=[[生命提高20%,防御提高10%,免伤提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,2000},{202,1000},{112,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50522]={id=50522,name=[[幽冥起兮]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[50521]],desc=[[生命提高30%,防御提高15%,免伤提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,3000},{202,1500},{112,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50523]={id=50523,name=[[幽冥起兮]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[50521]],desc=[[生命提高40%,防御提高20%,免伤提高20%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,4000},{202,2000},{112,2000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50531]={id=50531,name=[[断魂一厄]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50531]],desc=[[冲击敌方前两排英雄,造成92%物理伤害,40%概率对目标附加【诅咒】状态]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={9200},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{505111,{11},4000}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[TaLuMoKeSi/TaLuMoKeSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[TaLuMoKeSi/TaLuMoKeSi_skill2_hit2,bottom;TaLuMoKeSi/TaLuMoKeSi_skill2_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=20120,fireEffect=0,largeEffect=[[TaLuMoKeSi/TaLuMoKeSi_skill2_screen;TaLuMoKeSi/TaLuMoKeSi_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050052,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[2000,100,1000]],screenCam=[[200,1.1,2000,200]],lie=[[1,100,0.6]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50532]={id=50532,name=[[断魂一厄]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[50531]],desc=[[冲击敌方前两排英雄,造成116%物理伤害,48%概率对目标附加【诅咒】状态]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={11600},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{505111,{11},4800}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[TaLuMoKeSi/TaLuMoKeSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[TaLuMoKeSi/TaLuMoKeSi_skill2_hit2,bottom;TaLuMoKeSi/TaLuMoKeSi_skill2_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=20120,fireEffect=0,largeEffect=[[TaLuMoKeSi/TaLuMoKeSi_skill2_screen;TaLuMoKeSi/TaLuMoKeSi_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050052,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[2000,100,1000]],screenCam=[[200,1.1,2000,200]],lie=[[1,100,0.6]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50533]={id=50533,name=[[断魂一厄]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[50531]],desc=[[冲击敌方全体英雄,造成143%物理伤害,58%概率对目标附加【诅咒】状态]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={14300},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{505111,{11},5800}},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[TaLuMoKeSi/TaLuMoKeSi_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[TaLuMoKeSi/TaLuMoKeSi_skill2_hit2,bottom;TaLuMoKeSi/TaLuMoKeSi_skill2_hit]],readyEffect=[[]],quake=[[10,10,300]],hitBack=20120,fireEffect=0,largeEffect=[[TaLuMoKeSi/TaLuMoKeSi_skill2_screen;TaLuMoKeSi/TaLuMoKeSi_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050052,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[2000,100,1000]],screenCam=[[200,1.1,2000,200]],lie=[[1,100,0.6]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50541]={id=50541,name=[[轮回绝境]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50541]],desc=[[自身受到攻击时,80%概率对攻击者附加【诅咒】状态;友军受到攻击时,10%概率对攻击者附加【诅咒】状态]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={505411,505412},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[505411]={id=505411,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50541]],desc=[[自身受击诅咒]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{505111,{11},8000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[505412]={id=505412,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50541]],desc=[[友军受击诅咒]],cd={},type=0,beSkillType=52,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{505142,{11},1000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50542]={id=50542,name=[[轮回绝境]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[50541]],desc=[[自身受到攻击时,100%概率对攻击者附加【诅咒】状态;友军受到攻击时,15%概率对攻击者附加【诅咒】状态]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={505421,505422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[505421]={id=505421,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50541]],desc=[[自身受击诅咒]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{505111,{11},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[505422]={id=505422,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50541]],desc=[[友军受击诅咒]],cd={},type=0,beSkillType=52,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{505142,{11},1500}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50543]={id=50543,name=[[轮回绝境]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[50541]],desc=[[自身受到攻击时,100%概率对攻击者附加【诅咒】状态;友军受到攻击时,20%概率对攻击者附加【诅咒】状态]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={505431,505432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[505431]={id=505431,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50541]],desc=[[自身受击诅咒]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{505111,{11},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[505432]={id=505432,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50541]],desc=[[友军受击诅咒]],cd={},type=0,beSkillType=52,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{505142,{11},2000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50600]={id=50600,name=[[枭普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50600]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[Xiao/Xiao_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Xiao/Xiao_attack_hit]],readyEffect=[[]],quake=[[10,10,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=500,fireSound=5050063,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50611]={id=50611,name=[[魔神焚天斩]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50611]],desc=[[对敌方前两排英雄造成171%物理伤害]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={17100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[Xiao/xiao_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Xiao/Xiao_attack_hit]],readyEffect=[[]],quake=[[8,8,200;8,8,200;8,8,300]],hitBack=0,fireEffect=0,largeEffect=[[Xiao/xiao_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050061,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50612]={id=50612,name=[[魔神焚天斩]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[50611]],desc=[[对敌方前两排英雄造成205%物理伤害]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={20500},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[Xiao/xiao_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Xiao/Xiao_attack_hit]],readyEffect=[[]],quake=[[8,8,200;8,8,200;8,8,300]],hitBack=0,fireEffect=0,largeEffect=[[Xiao/xiao_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050061,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50613]={id=50613,name=[[魔神焚天斩]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[50611]],desc=[[对敌方前两排英雄造成246%物理伤害,并附加【诅咒】状态,持续2回合]],cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={24600},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{506131,{11},10000}},bufferGrow={},fireType=6,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[Xiao/xiao_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Xiao/Xiao_attack_hit]],readyEffect=[[]],quake=[[8,8,200;8,8,200;8,8,300]],hitBack=0,fireEffect=0,largeEffect=[[Xiao/xiao_skill1_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050061,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50621]={id=50621,name=[[魔神邪躯]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50621]],desc=[[攻击提高20%,生命提高10%,暴击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{203,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50622]={id=50622,name=[[魔神邪躯]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[50621]],desc=[[攻击提高30%,生命提高15%,暴击提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{203,1500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50623]={id=50623,name=[[魔神邪躯]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[50621]],desc=[[攻击提高40%,生命提高20%,暴击提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,4000},{203,2000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50631]={id=50631,name=[[神鬼乱舞]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50631]],desc=[[对前方单个英雄连续攻击3次,共造成361%物理伤害,使用后下回合进入【虚弱】,无法行动;若击杀目标,则以50%攻击触发追击,最多追击1次]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={36100},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{506311,{10},10000}},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[Xiao/xiao_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Xiao/xiao_skill2_aoe]],readyEffect=[[]],quake=[[10,10,220]],hitBack=1,fireEffect=0,largeEffect=[[Xiao/Xiao_skill2_screen;Xiao/YiLiYa_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,100,1000]],screenCam=[[1,1,2000,200]],lie=[[1,50,0.95]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50632]={id=50632,name=[[神鬼乱舞]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[50631]],desc=[[对前方单个英雄连续攻击3次,共造成433%物理伤害,使用后下回合进入【虚弱】,无法行动;若击杀目标,则以50%攻击触发追击,最多追击1次]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={43300},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{506311,{10},10000}},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[Xiao/xiao_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Xiao/xiao_skill2_aoe]],readyEffect=[[]],quake=[[10,10,220]],hitBack=1,fireEffect=0,largeEffect=[[Xiao/Xiao_skill2_screen;Xiao/YiLiYa_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,100,1000]],screenCam=[[1,1,2000,200]],lie=[[1,50,0.95]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50633]={id=50633,name=[[神鬼乱舞]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[50631]],desc=[[对前方单个英雄连续攻击3次,共造成520%物理伤害,使用后下回合50%概率进入【虚弱】,无法行动;若击杀目标,则以50%攻击触发追击,最多追击1次]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={52000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{506311,{10},5000}},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[Xiao/xiao_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Xiao/xiao_skill2_aoe]],readyEffect=[[]],quake=[[10,10,220]],hitBack=1,fireEffect=0,largeEffect=[[Xiao/Xiao_skill2_screen;Xiao/YiLiYa_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050062,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,100,1000]],screenCam=[[1,1,2000,200]],lie=[[1,50,0.95]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[50641]={id=50641,name=[[暗黑奥义]],contentType=1,content=[[暗黑奥义]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50641]],desc=[[对生命值低于40%的英雄伤害提高20%;枭攻击时会引爆目标身上的所有【诅咒】,造成其原本30%的伤害效果(该技能不会消耗【诅咒】层数)]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={506411,506412},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[506411]={id=506411,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[506411]],desc=[[伤害提高]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={"targetHp",2,3000,2000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hpExtraHurt]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[506412]={id=506412,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[506412]],desc=[[引爆诅咒]],cd={},type=0,beSkillType=55,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={buffCmdHurtRate={"zuzhou",3000}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50642]={id=50642,name=[[暗黑奥义]],contentType=1,content=[[暗黑奥义]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[50641]],desc=[[对生命值低于40%的英雄伤害提高25%;枭攻击时会引爆目标身上的所有【诅咒】,造成其原本40%的伤害效果(该技能不会消耗【诅咒】层数)]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={506421,506422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[506421]={id=506421,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[506421]],desc=[[伤害提高]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={"targetHp",2,3500,2500},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hpExtraHurt]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[506422]={id=506422,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[506422]],desc=[[引爆诅咒]],cd={},type=0,beSkillType=55,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={buffCmdHurtRate={"zuzhou",4000}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50643]={id=50643,name=[[暗黑奥义]],contentType=1,content=[[暗黑奥义]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[50641]],desc=[[对生命值低于40%的英雄伤害提高30%;枭攻击时会引爆目标身上的所有【诅咒】,造成其原本50%的伤害效果(该技能不会消耗【诅咒】层数)]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={506431,506432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[506431]={id=506431,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[506431]],desc=[[伤害提高]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={"targetHp",2,4000,3000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hpExtraHurt]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[506432]={id=506432,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[506432]],desc=[[引爆诅咒]],cd={},type=0,beSkillType=55,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={buffCmdHurtRate={"zuzhou",5000}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50651]={id=50651,name=[[]],contentType=0,content=[[]],skillLv=0,need=3,lvUpDesc=[[]],icon=[[50651]],desc=[[击杀目标,则以50%攻击出发追击,最多追击1次]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={506511},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[506511]={id=506511,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[506511]],desc=[[连击]],cd={},type=0,beSkillType=43,beSkillLimit=1,beSkillArgs={50631,50632,50633},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[combo]],args={10000,5000,0,0,1},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50700]={id=50700,name=[[依耶塔普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50700]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiYeTa/YiYeTa_attack_hit]],readyEffect=[[]],quake=[[10,10,100]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050073,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[50711]={id=50711,name=[[魅惑妖术]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50711]],desc=[[对全体敌方英雄造成75%法术伤害,45%概率附加等同攻击30%的【诅咒】状态,2回合后伤害爆发]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={7500},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{507111,{11},4500}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YiYeTa/YiYeTa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiYeTa/YiYeTa_attack_hit]],readyEffect=[[]],quake=[[5,10,100]],hitBack=0,fireEffect=0,largeEffect=[[YiYeTa/YiYeTa_skill1_screen,3]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050071,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[50712]={id=50712,name=[[魅惑妖术]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[50711]],desc=[[对全体敌方英雄造成90%法术伤害,50%概率附加等同攻击30%的【诅咒】状态,2回合后伤害爆发]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={9000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{507111,{11},5000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YiYeTa/YiYeTa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiYeTa/YiYeTa_attack_hit]],readyEffect=[[]],quake=[[5,10,100]],hitBack=0,fireEffect=0,largeEffect=[[YiYeTa/YiYeTa_skill1_screen,3]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050071,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[50713]={id=50713,name=[[魅惑妖术]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[50711]],desc=[[对全体敌方英雄造成108%法术伤害,55%概率附加等同攻击30%的【诅咒】状态,2回合后伤害爆发]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10800},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{507111,{11},5500}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YiYeTa/YiYeTa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YiYeTa/YiYeTa_attack_hit]],readyEffect=[[]],quake=[[5,10,100]],hitBack=0,fireEffect=0,largeEffect=[[YiYeTa/YiYeTa_skill1_screen,3]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050071,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[50721]={id=50721,name=[[女王崇拜]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50721]],desc=[[攻击提高15%,暴击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1500},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50722]={id=50722,name=[[女王崇拜]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[50721]],desc=[[攻击提高25%,暴击提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50723]={id=50723,name=[[女王崇拜]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[50721]],desc=[[攻击提高35%,暴击提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3500},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50731]={id=50731,name=[[灵魂冲击]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50731]],desc=[[对全体敌方英雄造成105%法术伤害,并引爆【诅咒】状态,使诅咒伤害立即爆发]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10500},hurtRateGrow=0,cmd=[[yinbaoZuzhou]],args={},argsGrow={},otherArgs={addBuffBeforeCmd=1},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[YiYeTa/YiYeTa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[20,20,500]],hitBack=1,fireEffect=0,largeEffect=[[YiYeTa/YiYeTa_skill2_screen;YiYeTa/YiYeTa_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050072,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[2000,85,1100]],screenCam=[[1,1,2000,100]],lie=[[1,50,0.9]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[50732]={id=50732,name=[[灵魂冲击]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[50731]],desc=[[对全体敌方英雄造成126%法术伤害,并引爆【诅咒】状态,使诅咒伤害立即爆发]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={12600},hurtRateGrow=0,cmd=[[yinbaoZuzhou]],args={},argsGrow={},otherArgs={addBuffBeforeCmd=1},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[YiYeTa/YiYeTa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[20,20,500]],hitBack=1,fireEffect=0,largeEffect=[[YiYeTa/YiYeTa_skill2_screen;YiYeTa/YiYeTa_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050072,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[2000,85,1100]],screenCam=[[1,1,2000,100]],lie=[[1,50,0.9]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[50733]={id=50733,name=[[灵魂冲击]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[50731]],desc=[[对全体敌方英雄造成151%法术伤害,并引爆【诅咒】状态,使诅咒伤害立即爆发]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={15100},hurtRateGrow=0,cmd=[[yinbaoZuzhou]],args={},argsGrow={},otherArgs={addBuffBeforeCmd=1},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[YiYeTa/YiYeTa_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[20,20,500]],hitBack=1,fireEffect=0,largeEffect=[[YiYeTa/YiYeTa_skill2_screen;YiYeTa/YiYeTa_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050072,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[2000,85,1100]],screenCam=[[1,1,2000,100]],lie=[[1,50,0.9]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[50741]={id=50741,name=[[失心]],contentType=1,content=[[失心]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50741]],desc=[[依耶塔在场时,我方所有【诅咒】的伤害效果提高15%;且我方英雄每次普攻都有10%概率附加【诅咒】]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={507411,507412},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[507411]={id=507411,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[507411]],desc=[[诅咒伤害提升]],cd={},type=0,beSkillType=54,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={zuzhou=1500},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[507412]={id=507412,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[507412]],desc=[[普攻带诅咒]],cd={},type=0,beSkillType=53,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{507111,{11},1000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50742]={id=50742,name=[[失心]],contentType=1,content=[[失心]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[50741]],desc=[[依耶塔在场时,我方所有【诅咒】的伤害效果提高20%;且我方英雄每次普攻都有15%概率附加【诅咒】]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={507421,507422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[507421]={id=507421,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[507421]],desc=[[诅咒伤害提升]],cd={},type=0,beSkillType=54,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={zuzhou=2000},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[507422]={id=507422,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[507422]],desc=[[普攻带诅咒]],cd={},type=0,beSkillType=53,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{507111,{11},1500}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50743]={id=50743,name=[[失心]],contentType=1,content=[[失心]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[50741]],desc=[[依耶塔在场时,我方所有【诅咒】的伤害效果提高25%;且我方英雄每次普攻都有20%概率附加【诅咒】]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={507431,507432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[507431]={id=507431,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[507431]],desc=[[诅咒伤害提升]],cd={},type=0,beSkillType=54,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={zuzhou=2500},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[507432]={id=507432,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[507432]],desc=[[普攻带诅咒]],cd={},type=0,beSkillType=53,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{507111,{11},2000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50800]={id=50800,name=[[奥拉哈姆普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50800]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[attack]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[AoLaHaMu/AoLaHaMu_attack_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050083,flySound=0,hitSound=[[5050083_hit]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
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-[50821]={id=50821,name=[[冥王意志]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50821]],desc=[[生命提高5%,攻击提高10%,暴击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,1000},{108,500},{203,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50822]={id=50822,name=[[冥王意志]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[50821]],desc=[[生命提高10%,攻击提高20%,暴击提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{108,1000},{203,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50823]={id=50823,name=[[冥王意志]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[50821]],desc=[[生命提高15%,攻击提高30%,暴击提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{108,1500},{203,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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-[50921]={id=50921,name=[[恶魔魅影]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50921]],desc=[[生命提高20%,攻击提高10%,速度提高5]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,2000},{201,1000},{104,5}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50922]={id=50922,name=[[恶魔魅影]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[50921]],desc=[[生命提高30%,攻击提高15%,速度提高10]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,3000},{201,1500},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50923]={id=50923,name=[[恶魔魅影]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[50921]],desc=[[生命提高40%,攻击提高20%,速度提高15]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{203,4000},{201,2000},{104,15}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50931]={id=50931,name=[[最终抚慰]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50931]],desc=[[未知技能,若释放瘟疫,对全体敌方造成30%伤害并从【降疗30%】【减命中20%】【减攻30%】【诅咒】中随机附加2种负面状态,持续2回合;若释放祝福,则恢复己方全体10%最大生命并提高10%攻击2回合]],cd={2,4},type=7,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={{5000,509311},{5000,509312}}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[509311]={id=509311,name=[[瘟疫]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50931]],desc=[[未知技能,若释放瘟疫,对全体敌方造成30%伤害并从【降疗30%】【减命中20%】【减攻30%】【中毒】中随机附加2种负面状态,持续2回合]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={3000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={randBuffCnt=2},buffers={{509311,{2,1},10000},{509312,{2,1},10000},{509313,{2,1},10000},{509314,{2,1},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YouDuoLa/YouDuoLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YouDuoLa/YouDuoLa_skii1_debuff_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[YouDuoLa/YouDuoLa_skii1_debuff_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=400,fireSound=5050095,flySound=0,hitSound=[[5050095_hit]],cvSound=8,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
-[509312]={id=509312,name=[[祝福]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50931]],desc=[[若释放祝福,则恢复己方全体10%最大生命并提高10%攻击2回合]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={6,1000,{2,2},10000},argsGrow={},otherArgs={},buffers={{509315,{2,2},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YouDuoLa/YouDuoLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LiAo/LiAo_skill2_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[YouDuoLa/YouDuoLa_skii1_buff_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=400,fireSound=5050094,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[50932]={id=50932,name=[[最终抚慰]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[50931]],desc=[[未知技能,若释放瘟疫,对全体敌方造成30%伤害并从【降疗30%】【减命中20%】【减攻30%】【诅咒】中随机附加2种负面状态,持续2回合;若释放祝福,则恢复己方全体10%最大生命并提高15%攻击2回合]],cd={2,4},type=7,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={{5000,509321},{5000,509322}}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[509321]={id=509321,name=[[瘟疫]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50931]],desc=[[未知技能,若释放瘟疫,对全体敌方造成30%伤害并从【降疗30%】【减命中20%】【减攻30%】【中毒】中随机附加2种负面状态,持续2回合]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={3000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={randBuffCnt=2},buffers={{509311,{2,1},10000},{509312,{2,1},10000},{509313,{2,1},10000},{509314,{2,1},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YouDuoLa/YouDuoLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YouDuoLa/YouDuoLa_skii1_debuff_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[YouDuoLa/YouDuoLa_skii1_debuff_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=400,fireSound=5050095,flySound=0,hitSound=[[5050095_hit]],cvSound=8,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
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-[50933]={id=50933,name=[[最终抚慰]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[50931]],desc=[[未知技能,若释放瘟疫,对全体敌方造成30%伤害并从【降疗30%】【减命中20%】【减攻30%】【诅咒】中随机附加2种负面状态,持续2回合;若释放祝福,则恢复己方全体15%最大生命并提高20%攻击2回合]],cd={2,4},type=7,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={skillList={{5000,509331},{5000,509332}}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[509331]={id=509331,name=[[瘟疫]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50931]],desc=[[未知技能,若释放瘟疫,对全体敌方造成30%伤害并从【降疗30%】【减命中20%】【减攻30%】【中毒】中随机附加2种负面状态,持续2回合]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={3000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={randBuffCnt=2},buffers={{509311,{2,1},10000},{509312,{2,1},10000},{509313,{2,1},10000},{509314,{2,1},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YouDuoLa/YouDuoLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[YouDuoLa/YouDuoLa_skii1_debuff_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=0,fireEffect=0,largeEffect=[[YouDuoLa/YouDuoLa_skii1_debuff_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=400,fireSound=5050095,flySound=0,hitSound=[[5050095_hit]],cvSound=8,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
-[509332]={id=509332,name=[[祝福]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[50931]],desc=[[若释放祝福,则恢复己方全体15%最大生命并提高20%攻击2回合]],cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={6,1500,{2,2},10000},argsGrow={},otherArgs={},buffers={{509331,{2,2},10000}},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[YouDuoLa/YouDuoLa_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[LiAo/LiAo_skill2_hit]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[YouDuoLa/YouDuoLa_skii1_buff_screen]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=400,fireSound=5050094,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[50941]={id=50941,name=[[鞭笞]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[50941]],desc=[[敌方英雄每携带1层诅咒,使其攻击力降低3%(最多计算3层)、治疗降低5%(最多计算10层),持续2回合]],cd={},type=0,beSkillType=51,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{509411,{11},10000},{509412,{11},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50942]={id=50942,name=[[鞭笞]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[50941]],desc=[[敌方英雄每携带1层诅咒,使其攻击力降低4%(最多计算3层)、治疗降低8%(最多计算10层),持续2回合]],cd={},type=0,beSkillType=51,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{509421,{11},10000},{509422,{11},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[50943]={id=50943,name=[[鞭笞]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[50941]],desc=[[敌方英雄每携带1层诅咒,使其攻击力降低5%(最多计算3层)、治疗降低10%(最多计算10层),持续2回合]],cd={},type=0,beSkillType=51,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{509431,{11},10000},{509432,{11},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[51000]={id=51000,name=[[菲斯娜普攻]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[51000]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[DanNiEr/DanNiEr_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DanNiEr/DanNiEr_attack_hit]],readyEffect=[[]],quake=[[12,12,300]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=300,fireSound=5050103,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[51011]={id=51011,name=[[毁灭冲锋]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[51011]],desc=[[对敌方全体英雄造成73%的物理伤害,且有60%概率对目标附加持续2回合的【践踏】效果]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={7300},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{510111,{11},6000}},bufferGrow={},fireType=7,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[DanNiEr/DanNiEr_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DanNiEr/DanNiEr_attack_hit]],readyEffect=[[]],quake=[[11,11,500]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050101,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[51012]={id=51012,name=[[毁灭冲锋]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[51011]],desc=[[对敌方全体英雄造成87%的物理伤害,且有80%概率对目标附加持续2回合的【践踏】效果;且目标每携带1个负面效果,技能伤害提升3%(该技能判定为1次伤害)]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={8700},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={statusHurt3={1,300}},buffers={{510111,{11},8000}},bufferGrow={},fireType=7,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[DanNiEr/DanNiEr_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DanNiEr/DanNiEr_attack_hit]],readyEffect=[[]],quake=[[11,11,500]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050101,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[51013]={id=51013,name=[[毁灭冲锋]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[51011]],desc=[[对敌方全体英雄造成105%的物理伤害,且有100%概率对目标附加持续2回合的【践踏】效果;且目标每携带1个负面效果,技能伤害提升5%(该技能判定为1次伤害)]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10500},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={statusHurt3={1,500}},buffers={{510111,{11},10000}},bufferGrow={},fireType=7,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[DanNiEr/DanNiEr_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DanNiEr/DanNiEr_attack_hit]],readyEffect=[[]],quake=[[11,11,500]],hitBack=1,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050101,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[51021]={id=51021,name=[[噬魂深渊]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[51021]],desc=[[攻击提高20%,生命提高10%,暴击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{203,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[51022]={id=51022,name=[[噬魂深渊]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[51021]],desc=[[攻击提高30%,生命提高15%,暴击提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{203,1500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[51023]={id=51023,name=[[噬魂深渊]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[51021]],desc=[[攻击提高40%,生命提高20%,暴击提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,4000},{203,2000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[51031]={id=51031,name=[[暗影狩猎]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[51031]],desc=[[对敌方后排单体造成2段共【223%+目标已损失血量百分比*100%】的物理伤害(第二段伤害无视护盾,防御,伤害分摊,最高不超过攻击4倍)]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={3,1,1,{3,2,1},1},hurtRate={22300},hurtRateGrow=0,cmd=[[dnexhurt]],args={23,10000,{11},10000,4},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[DanNiEr/DanNiEr_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DanNiEr/DanNiEr_attack_hit]],readyEffect=[[]],quake=[[15,15,500]],hitBack=20040,fireEffect=0,largeEffect=[[DanNiEr/DanNiEr_skill2_screen;DanNiEr/DanNiEr_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=2700,fireSound=5050102,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,90,0]],screenCam=[[7,1.15,5000,200,50;7,0.95,2000,50,50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[51032]={id=51032,name=[[暗影狩猎]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[51031]],desc=[[对敌方后排单体造成2段共【269%+目标已损失血量百分比*120%】的物理伤害(第二段伤害无视护盾,防御,伤害分摊,最高不超过攻击4倍)]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={3,1,1,{3,2,1},1},hurtRate={26900},hurtRateGrow=0,cmd=[[dnexhurt]],args={23,12000,{11},10000,4},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[DanNiEr/DanNiEr_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DanNiEr/DanNiEr_attack_hit]],readyEffect=[[]],quake=[[15,15,500]],hitBack=20040,fireEffect=0,largeEffect=[[DanNiEr/DanNiEr_skill2_screen;DanNiEr/DanNiEr_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=2700,fireSound=5050102,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,90,0]],screenCam=[[7,1.15,5000,200,50;7,0.95,2000,50,50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[51033]={id=51033,name=[[暗影狩猎]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[51031]],desc=[[对敌方后排单体造成2段共【321%+目标已损失血量百分比*146%】的物理伤害(第二段伤害无视护盾,防御,伤害分摊,最高不超过攻击4倍)]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={3,1,1,{3,2,1},1},hurtRate={32100},hurtRateGrow=0,cmd=[[dnexhurt]],args={23,14600,{11},10000,4},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[DanNiEr/DanNiEr_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[DanNiEr/DanNiEr_attack_hit]],readyEffect=[[]],quake=[[15,15,500]],hitBack=20040,fireEffect=0,largeEffect=[[DanNiEr/DanNiEr_skill2_screen;DanNiEr/DanNiEr_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=2700,fireSound=5050102,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,90,0]],screenCam=[[7,1.15,5000,200,50;7,0.95,2000,50,50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[51041]={id=51041,name=[[灵魂震颤]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[51041]],desc=[[若敌方英雄在携带【践踏】时死亡,则己方全体英雄恢复菲斯娜攻击80%的生命值]],cd={},type=0,beSkillType=66,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={tdBuffCmd="attrdne"},buffers={{510411,{2,2},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[51042]={id=51042,name=[[灵魂震颤]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[51041]],desc=[[若敌方英雄在携带【践踏】时死亡,则己方全体英雄恢复菲斯娜攻击100%的生命值,且菲斯娜每次攻击将有40%概率给目标附加【践踏】,持续2回合]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={510421,510422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[510421]={id=510421,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=66,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={tdBuffCmd="attrdne"},buffers={{510411,{2,2},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[510422]={id=510422,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{510111,{11},4000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[51043]={id=51043,name=[[灵魂震颤]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[51041]],desc=[[若敌方英雄在携带【践踏】时死亡,则己方全体英雄恢复菲斯娜攻击120%的生命值,且菲斯娜每次攻击将有60%概率给目标附加【践踏】,持续2回合]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={510431,510432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[510431]={id=510431,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=66,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={tdBuffCmd="attrdne"},buffers={{510411,{2,2},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[510432]={id=510432,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{510111,{11},6000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[51100]={id=51100,name=[[魍普通]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[51100]],desc=[[]],cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={27,1,1},hurtRate={10000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart=[[]],attackAction=[[attack]],attackEffect=[[Wang/Wang_attack]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Wang/Wang_attack_hit]],readyEffect=[[]],quake=[[10,10,500]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050113,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[51111]={id=51111,name=[[优劣判定]],contentType=0,content=[[]],skillLv=1,need=0,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[51111]],desc=[[对敌方前两排英雄造成80%物理伤害,30%概率把对方一个增益状态变成【点燃】,每在场一个魔英雄给自己增加3%破甲]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={8000},hurtRateGrow=0,cmd=[[qusan]],args={2,{11},3000,1,[8]={511111,{11}}},argsGrow={},otherArgs={jobCamphushiHujia={5,300}},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[Wang/Wang_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Wang/Wang_skill1_hit]],readyEffect=[[]],quake=[[10,10,400]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050111,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[51112]={id=51112,name=[[优劣判定]],contentType=0,content=[[]],skillLv=2,need=0,lvUpDesc=[[升级条件:英雄7星自动升级]],icon=[[51111]],desc=[[对敌方前两排英雄造成96%物理伤害,30%概率把对方一个增益状态变成【点燃】,每在场一个魔英雄给自己增加3%破甲]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={9600},hurtRateGrow=0,cmd=[[qusan]],args={2,{11},3000,1,[8]={511111,{11}}},argsGrow={},otherArgs={jobCamphushiHujia={5,300}},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[Wang/Wang_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Wang/Wang_skill1_hit]],readyEffect=[[]],quake=[[10,10,400]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050111,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[51113]={id=51113,name=[[优劣判定]],contentType=0,content=[[]],skillLv=3,need=0,lvUpDesc=[[技能已满级]],icon=[[51111]],desc=[[对敌方前两排英雄造成115%物理伤害,30%概率把对方一个增益状态变成【点燃】,每在场一个魔英雄给自己增加3%破甲]],cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2,3},2},hurtRate={11500},hurtRateGrow=0,cmd=[[qusan]],args={2,{11},3000,1,[8]={511111,{11}}},argsGrow={},otherArgs={jobCamphushiHujia={5,300}},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[Wang/Wang_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[Wang/Wang_skill1_hit]],readyEffect=[[]],quake=[[10,10,400]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=5050111,flySound=0,hitSound=[[]],cvSound=7,screenMask=[[0,0,0]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[51121]={id=51121,name=[[龙血魔身]],contentType=0,content=[[]],skillLv=1,need=1,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[51121]],desc=[[攻击提高20%,生命提高10%,暴击提高5%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,2000},{203,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[51122]={id=51122,name=[[龙血魔身]],contentType=0,content=[[]],skillLv=2,need=1,lvUpDesc=[[升级条件:英雄8星自动升级]],icon=[[51121]],desc=[[攻击提高30%,生命提高15%,暴击提高10%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,3000},{203,1500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[51123]={id=51123,name=[[龙血魔身]],contentType=0,content=[[]],skillLv=3,need=1,lvUpDesc=[[技能已满级]],icon=[[51121]],desc=[[攻击提高40%,生命提高20%,暴击提高15%]],cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[attr]],args={{201,4000},{203,2000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[51131]={id=51131,name=[[魔战八方]],contentType=0,content=[[]],skillLv=1,need=3,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[51131]],desc=[[【锁敌】开场锁定敌方5个单位,对敌方锁定的单位共造成500%的攻击伤害,伤害在场的锁定英雄平摊(单体伤害不超过攻击4倍);当自己血量低于50%或首次被控制时,自动解除并免疫控制且伤害提高15%,持续4回合(每场只能触发1次),英雄在场的情况下己方所有魔族英雄添加【训诫】效果]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={50000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={hurtFenTan={1,4}},buffers={},bufferGrow={},fireType=7,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[Wang/Wang_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QianZhuo/XiZhuo_hit]],readyEffect=[[]],quake=[[10,10,800]],hitBack=20010,fireEffect=0,largeEffect=[[Wang/Wang_skill2_screen;Wang/Wang_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1800,fireSound=5050112,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,90,0]],screenCam=[[1,1.1,4000,200,-50;1,0.9,2000,200,-50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[51132]={id=51132,name=[[魔战八方]],contentType=0,content=[[]],skillLv=2,need=3,lvUpDesc=[[升级条件:英雄9星自动升级]],icon=[[51131]],desc=[[【锁敌】开场锁定敌方5个单位,对敌方锁定的单位共造成600%的攻击伤害,伤害在场的锁定英雄平摊(单体伤害不超过攻击4倍);当自己血量低于50%或首次被控制时,自动解除并免疫控制且伤害提高15%,持续4回合(每场只能触发1次),英雄在场的情况下己方所有魔族英雄添加【训诫】效果]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={60000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={hurtFenTan={1,4}},buffers={},bufferGrow={},fireType=7,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[Wang/Wang_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QianZhuo/XiZhuo_hit]],readyEffect=[[]],quake=[[10,10,800]],hitBack=20010,fireEffect=0,largeEffect=[[Wang/Wang_skill2_screen;Wang/Wang_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1800,fireSound=5050112,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,90,0]],screenCam=[[1,1.1,4000,200,-50;1,0.9,2000,200,-50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[51133]={id=51133,name=[[魔战八方]],contentType=0,content=[[]],skillLv=3,need=3,lvUpDesc=[[技能已满级]],icon=[[51131]],desc=[[【锁敌】开场锁定敌方5个单位,对敌方锁定的单位共造成720%的攻击伤害,伤害在场的锁定英雄平摊(单体伤害不超过攻击4倍);当自己血量低于50%或首次被控制时,自动解除并免疫控制且伤害提高15%,持续4回合(每场只能触发1次),英雄在场的情况下己方所有魔族英雄添加【训诫】效果]],cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={72000},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={hurtFenTan={1,4}},buffers={},bufferGrow={},fireType=7,attackPart=[[]],attackAction=[[skill2]],attackEffect=[[Wang/Wang_skill2]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[QianZhuo/XiZhuo_hit]],readyEffect=[[]],quake=[[10,10,800]],hitBack=20010,fireEffect=0,largeEffect=[[Wang/Wang_skill2_screen;Wang/Wang_skill2_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=1800,fireSound=5050112,flySound=0,hitSound=[[]],cvSound=8,screenMask=[[3000,90,0]],screenCam=[[1,1.1,4000,200,-50;1,0.9,2000,200,-50]],lie=[[1]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
-[51134]={id=51134,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={511331,511332},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[511331]={id=511331,name=[[魔战八方]],contentType=0,content=[[]],skillLv=0,need=3,lvUpDesc=[[]],icon=[[51131]],desc=[[当自己血量低于50%或首次被控制时,自动解除并免疫控制且伤害提高15%,持续4回合(每场只能触发1次)]],cd={},type=0,beSkillType=67,beSkillLimit=1,beSkillArgs={"hpOrControl",5000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{10},10000},argsGrow={},otherArgs={},buffers={{511331,{10},10000},{511332,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[511332]={id=511332,name=[[魔战八方]],contentType=0,content=[[]],skillLv=0,need=3,lvUpDesc=[[]],icon=[[51131]],desc=[[英雄在场的情况下己方所有魔族英雄添加【训诫】效果]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{511331,{2,2},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[51141]={id=51141,name=[[战场统御]],contentType=0,content=[[]],skillLv=1,need=5,lvUpDesc=[[升级条件:英雄6星自动升级]],icon=[[51141]],desc=[[每次攻击有10%概率清除己方随机英雄一个负面状态,转化为魔种,每转化一个魔种自身攻击提高5%,最多叠加5层(转化次数无限制,叠加攻击不可被驱散)]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{6,2,1},1000,1,[8]={511411,{10}}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[51142]={id=51142,name=[[战场统御]],contentType=0,content=[[]],skillLv=2,need=5,lvUpDesc=[[升级条件:英雄10星自动升级]],icon=[[51141]],desc=[[每次攻击有20%概率清除己方随机英雄一个负面状态,转化为魔种,每转化一个魔种自身攻击提高5%,最多叠加5层(转化次数无限制,叠加攻击不可被驱散)]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{6,2,1},2000,1,[8]={511411,{10}}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[51143]={id=51143,name=[[战场统御]],contentType=0,content=[[]],skillLv=3,need=5,lvUpDesc=[[技能已满级]],icon=[[51141]],desc=[[每次攻击有30%概率清除己方随机英雄一个负面状态,转化为魔种,每转化一个魔种自身攻击提高5%,最多叠加5层(转化次数无限制,叠加攻击不可被驱散)]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{6,2,1},3000,1,[8]={511411,{10}}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-["守护之龙"]={id=0,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[1101]={id=1101,name=[[烈炎]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[1101]],desc=[[对随机2名敌将造成绝对伤害1656点,30%概率附加【点燃】状态2回合,每回合损失58点生命]],cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,2},hurtRate={1656},hurtRateGrow=0,cmd=[[]],args={},argsGrow={{0,1}},otherArgs={},buffers={{11011,{11},3000}},bufferGrow={},fireType=12,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=1,fireEffect=0,largeEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill1_screen;ShouHuZhiLong/ShouHuZhiLong_skill1_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=10001011,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,100,0]],screenCam=[[1,0.7,2000,200,130]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[1102]={id=1102,name=[[烈炎]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[1101]],desc=[[对随机2名敌将造成绝对伤害2232点,32%概率附加【点燃】状态2回合,每回合损失153点生命]],cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,2},hurtRate={2232},hurtRateGrow=0,cmd=[[]],args={},argsGrow={{0,1}},otherArgs={},buffers={{11021,{11},3200}},bufferGrow={},fireType=12,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=1,fireEffect=0,largeEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill1_screen;ShouHuZhiLong/ShouHuZhiLong_skill1_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=10001011,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,100,0]],screenCam=[[1,0.7,2000,200,130]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[1103]={id=1103,name=[[烈炎]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[1101]],desc=[[对随机2名敌将造成绝对伤害3444点,34%概率附加【点燃】状态2回合,每回合损失353点生命]],cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,2},hurtRate={3444},hurtRateGrow=0,cmd=[[]],args={},argsGrow={{0,1}},otherArgs={},buffers={{11031,{11},3400}},bufferGrow={},fireType=12,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=1,fireEffect=0,largeEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill1_screen;ShouHuZhiLong/ShouHuZhiLong_skill1_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=10001011,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,100,0]],screenCam=[[1,0.7,2000,200,130]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[1104]={id=1104,name=[[烈炎]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[1101]],desc=[[对随机2名敌将造成绝对伤害4992点,36%概率附加【点燃】状态2回合,每回合损失608点生命]],cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,2},hurtRate={4992},hurtRateGrow=0,cmd=[[]],args={},argsGrow={{0,1}},otherArgs={},buffers={{11041,{11},3600}},bufferGrow={},fireType=12,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=1,fireEffect=0,largeEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill1_screen;ShouHuZhiLong/ShouHuZhiLong_skill1_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=10001011,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,100,0]],screenCam=[[1,0.7,2000,200,130]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[1105]={id=1105,name=[[烈炎]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[1101]],desc=[[对随机3名敌将造成绝对伤害7080点,38%概率附加【点燃】状态2回合,每回合损失950点生命]],cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={7080},hurtRateGrow=0,cmd=[[]],args={},argsGrow={{0,1}},otherArgs={},buffers={{11051,{11},3800}},bufferGrow={},fireType=12,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill1]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill1_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=1,fireEffect=0,largeEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill1_screen;ShouHuZhiLong/ShouHuZhiLong_skill1_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=10001011,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,100,0]],screenCam=[[1,0.7,2000,200,130]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
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-[1515]={id=1515,name=[[雷迎]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[1401]],desc=[[对随机4名敌将造成绝对伤害181418点,32%概率使目标【昏迷】2回合(昏迷效果无视抗控),并随机增加己方2个英雄20%攻击,持续2回合。]],cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={181418},hurtRateGrow=0,cmd=[[]],args={},argsGrow={{0,1}},otherArgs={},buffers={{15011,{11},3200},{15121,{6,2,2},30000}},bufferGrow={},fireType=12,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill4]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill4_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=1,fireEffect=0,largeEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill4_screen;ShouHuZhiLong/ShouHuZhiLong_skill4_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=10001014,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,100,0]],screenCam=[[1,0.7,2000,200,130]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
-[1516]={id=1516,name=[[雷迎]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[1401]],desc=[[对随机4名敌将造成绝对伤害234029点,32%概率使目标【昏迷】2回合(昏迷效果无视抗控),并随机增加己方2个英雄20%攻击,持续2回合。]],cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={234029},hurtRateGrow=0,cmd=[[]],args={},argsGrow={{0,1}},otherArgs={},buffers={{15011,{11},3200},{15121,{6,2,2},30000}},bufferGrow={},fireType=12,attackPart=[[]],attackAction=[[skill1]],attackEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill4]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill4_hit]],readyEffect=[[]],quake=[[10,10,200]],hitBack=1,fireEffect=0,largeEffect=[[ShouHuZhiLong/ShouHuZhiLong_skill4_screen;ShouHuZhiLong/ShouHuZhiLong_skill4_screen_di,5]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=800,fireSound=10001014,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[0,100,0]],screenCam=[[1,0.7,2000,200,130]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
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-[5201]={id=5201,name=[[高级狂暴]],contentType=2,content=[[高级狂暴]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[暴击率提高17%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5001]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5301]={id=5301,name=[[超级狂暴]],contentType=2,content=[[超级狂暴]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[暴击率提高23%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5001]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5002]={id=5002,name=[[初级战意]],contentType=2,content=[[初级战意]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[生命值每降低1%,伤害提高0.1%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[zhanyi]],args={1,10},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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-[5202]={id=5202,name=[[高级战意]],contentType=2,content=[[高级战意]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[生命值每降低1%,伤害提高0.3%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[zhanyi]],args={1,30},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5302]={id=5302,name=[[超级战意]],contentType=2,content=[[超级战意]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[生命值每降低1%,伤害提高0.4%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[zhanyi]],args={1,40},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5003]={id=5003,name=[[初级回音]],contentType=0,content=[[初级回音]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[复活后闪避率提高5%,持续2回合]],cd={},type=0,beSkillType=33,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{50031,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5103]={id=5103,name=[[中级回音]],contentType=0,content=[[中级回音]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[复活后闪避率提高15%,持续2回合]],cd={},type=0,beSkillType=33,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{51031,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5203]={id=5203,name=[[高级回音]],contentType=0,content=[[高级回音]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[复活后闪避率提高25%,持续2回合]],cd={},type=0,beSkillType=33,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{52031,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5303]={id=5303,name=[[超级回音]],contentType=0,content=[[超级回音]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[复活后闪避率提高35%,持续2回合]],cd={},type=0,beSkillType=33,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{53031,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5004]={id=5004,name=[[初级降临]],contentType=0,content=[[初级降临]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[复活后攻击提高10%,持续2回合]],cd={},type=0,beSkillType=33,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{50041,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5104]={id=5104,name=[[中级降临]],contentType=0,content=[[中级降临]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[复活后攻击提高20%,持续2回合]],cd={},type=0,beSkillType=33,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{51041,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5204]={id=5204,name=[[高级降临]],contentType=0,content=[[高级降临]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[复活后攻击提高30%,持续2回合]],cd={},type=0,beSkillType=33,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{52041,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5304]={id=5304,name=[[超级降临]],contentType=0,content=[[超级降临]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[复活后攻击提高40%,持续2回合]],cd={},type=0,beSkillType=33,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{53041,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5005]={id=5005,name=[[初级魔免]],contentType=2,content=[[初级魔免]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[受到的魔法伤害降低5%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5105]={id=5105,name=[[中级魔免]],contentType=2,content=[[中级魔免]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[受到的魔法伤害降低10%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5205]={id=5205,name=[[高级魔免]],contentType=2,content=[[高级魔免]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[受到的魔法伤害降低15%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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-[5206]={id=5206,name=[[高级铁甲]],contentType=2,content=[[高级铁甲]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[受到的物理伤害降低15%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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-[5007]={id=5007,name=[[初级生机]],contentType=2,content=[[初级生机]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[英雄治疗和被治疗效果提升5%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5007]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5107]={id=5107,name=[[中级生机]],contentType=2,content=[[中级生机]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[英雄治疗和被治疗效果提升10%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5007]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5207]={id=5207,name=[[高级生机]],contentType=2,content=[[高级生机]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[英雄治疗和被治疗效果提升15%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5007]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5307]={id=5307,name=[[超级生机]],contentType=2,content=[[超级生机]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[英雄治疗和被治疗效果提升20%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5007]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5008]={id=5008,name=[[初级迟缓]],contentType=2,content=[[初级迟缓]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[速度降低10%,生命值提高3%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5108]={id=5108,name=[[中级迟缓]],contentType=2,content=[[中级迟缓]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[速度降低10%,生命值提高9%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5208]={id=5208,name=[[高级迟缓]],contentType=2,content=[[高级迟缓]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[速度降低10%,生命值提高15%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5308]={id=5308,name=[[超级迟缓]],contentType=2,content=[[超级迟缓]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[速度降低10%,生命值提高21%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5009]={id=5009,name=[[初级英勇]],contentType=0,content=[[初级英勇]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[战斗开始时,物理伤害提升10%,持续2回合,该效果不可被驱散]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{50091,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5109]={id=5109,name=[[中级英勇]],contentType=0,content=[[中级英勇]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[战斗开始时,物理伤害提升15%,持续2回合,该效果不可被驱散]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{51091,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5209]={id=5209,name=[[高级英勇]],contentType=0,content=[[高级英勇]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[战斗开始时,物理伤害提升20%,持续2回合,该效果不可被驱散]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{52091,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5309]={id=5309,name=[[超级英勇]],contentType=0,content=[[超级英勇]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[战斗开始时,物理伤害提升25%,持续2回合,该效果不可被驱散]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{53091,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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-[5110]={id=5110,name=[[中级专注]],contentType=0,content=[[中级专注]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[战斗开始时,魔法伤害提升15%,持续2回合,该效果不可被驱散]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{51101,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5210]={id=5210,name=[[高级专注]],contentType=0,content=[[高级专注]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[战斗开始时,魔法伤害提升20%,持续2回合,该效果不可被驱散]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{52101,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5310]={id=5310,name=[[超级专注]],contentType=0,content=[[超级专注]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[战斗开始时,魔法伤害提升25%,持续2回合,该效果不可被驱散]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{53101,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5011]={id=5011,name=[[初级波动]],contentType=0,content=[[初级波动]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[造成魔法伤害时,最终伤害结果会在90-110%之间随机波动]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={"myjob",{3,4}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hurtBodong]],args={9000,11000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5111]={id=5111,name=[[中级波动]],contentType=0,content=[[中级波动]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[造成魔法伤害时,最终伤害结果会在95-115%之间随机波动]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={"myjob",{3,4}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hurtBodong]],args={9500,11500},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5211]={id=5211,name=[[高级波动]],contentType=0,content=[[高级波动]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[造成魔法伤害时,最终伤害结果会在100-120%之间随机波动]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={"myjob",{3,4}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hurtBodong]],args={10000,12000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5012]={id=5012,name=[[初级神赦]],contentType=0,content=[[初级神赦]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击提高2%;受到单次伤害超过生命上限40%时,20%概率使其减免30%]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={"hurthpper",4000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[behurtRet]],args={-3000,2000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5112]={id=5112,name=[[中级神赦]],contentType=0,content=[[中级神赦]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击提高4%;受到单次伤害超过生命上限40%时,25%概率使其减免40%]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={"hurthpper",4000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[behurtRet]],args={-4000,2500},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5212]={id=5212,name=[[高级神赦]],contentType=0,content=[[高级神赦]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击提高6%;受到单次伤害超过生命上限40%时,30%概率使其减免50%]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={"hurthpper",4000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[behurtRet]],args={-5000,3000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5013]={id=5013,name=[[初级圣灵]],contentType=0,content=[[初级圣灵]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[死亡后,下回合有5%概率以15%生命值复活,每过1回合复活概率递增5%,5回合后必定复活,每场战斗只生效1次]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6013,7013},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6013]={id=6013,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=15,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[shengling]],args={},argsGrow={},otherArgs={},buffers={{50131,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7013]={id=7013,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5013]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5113]={id=5113,name=[[中级圣灵]],contentType=0,content=[[中级圣灵]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[死亡后,下回合有10%概率以20%生命值复活,每过1回合复活概率递增5%,5回合后必定复活,每场战斗只生效1次]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6113,7113},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6113]={id=6113,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=15,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[shengling]],args={},argsGrow={},otherArgs={},buffers={{51131,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7113]={id=7113,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5013]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5213]={id=5213,name=[[高级圣灵]],contentType=0,content=[[高级圣灵]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[死亡后,下回合有15%概率以25%生命值复活,每过1回合复活概率递增5%,5回合后必定复活,每场战斗只生效1次]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6213,7213},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6213]={id=6213,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=15,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[shengling]],args={},argsGrow={},otherArgs={},buffers={{52131,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7213]={id=7213,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5013]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5014]={id=5014,name=[[初级驱灵]],contentType=0,content=[[初级驱灵]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[对携带【圣灵】的单位伤害提升10%,若击杀单位则其无法触发【圣灵】的效果]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6014,7014},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6014]={id=6014,name=[[子技能]],contentType=0,content=[[子技能]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5013",1000}},buffers={{50141,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7014]={id=7014,name=[[子技能]],contentType=0,content=[[子技能]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=35,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[noShengling]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5114]={id=5114,name=[[中级驱灵]],contentType=0,content=[[中级驱灵]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[对携带【圣灵】的单位伤害提升20%,若击杀单位则其无法触发【圣灵】的效果]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6114,7114},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6114]={id=6114,name=[[子技能]],contentType=0,content=[[子技能]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5013",2000}},buffers={{51141,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7114]={id=7114,name=[[子技能]],contentType=0,content=[[子技能]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=35,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[noShengling]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5214]={id=5214,name=[[高级驱灵]],contentType=0,content=[[高级驱灵]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[对携带【圣灵】的单位伤害提升30%,若击杀单位则其无法触发【圣灵】的效果]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6214,7214},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6214]={id=6214,name=[[子技能]],contentType=0,content=[[子技能]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5013",3000}},buffers={{52141,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7214]={id=7214,name=[[子技能]],contentType=0,content=[[子技能]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=35,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[noShengling]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5015]={id=5015,name=[[初级迅捷]],contentType=2,content=[[初级迅捷]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5015]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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-[5016]={id=5016,name=[[初级物连]],contentType=2,content=[[初级物连]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[物攻有20%概率触发连击,再次释放技能,伤害、控制率为原来50%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6016,7016},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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-[5116]={id=5116,name=[[中级物连]],contentType=2,content=[[中级物连]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[物攻有30%概率触发连击,再次释放技能,伤害、控制率为原来50%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6116,7116},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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-[5216]={id=5216,name=[[高级物连]],contentType=2,content=[[高级物连]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[物攻有40%概率触发连击,再次释放技能,伤害、控制率为原来50%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6216,7216},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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-[5316]={id=5316,name=[[超级物连]],contentType=2,content=[[超级物连]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[物攻有50%概率触发连击,再次释放技能,伤害、控制率为原来50%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6316,7316},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6316]={id=6316,name=[[]],contentType=2,content=[[超级物连]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[combo]],args={5000,5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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-[5017]={id=5017,name=[[初级法连]],contentType=2,content=[[初级法连]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[法攻有20%概率触发连击,再次释放技能,伤害、控制率为原来50%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6017,7017},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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-[5117]={id=5117,name=[[中级法连]],contentType=2,content=[[中级法连]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[法攻有30%概率触发连击,再次释放技能,伤害、控制率为原来50%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6117,7117},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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-[5217]={id=5217,name=[[高级法连]],contentType=2,content=[[高级法连]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[法攻有40%概率触发连击,再次释放技能,伤害、控制率为原来50%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6217,7217},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6217]={id=6217,name=[[]],contentType=2,content=[[高级法连]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={"myjob",{3,4}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[combo]],args={4000,5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7217]={id=7217,name=[[]],contentType=2,content=[[高级法连]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5017]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5317]={id=5317,name=[[超级法连]],contentType=2,content=[[超级法连]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[法攻有50%概率触发连击,再次释放技能,伤害、控制率为原来50%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6317,7317},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6317]={id=6317,name=[[]],contentType=2,content=[[超级法连]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={"myjob",{3,4}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[combo]],args={5000,5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7317]={id=7317,name=[[]],contentType=2,content=[[超级法连]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5017]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5018]={id=5018,name=[[初级魔力]],contentType=2,content=[[初级魔力]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[魔法伤害提升5%;攻击额外提高60点]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5018]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5118]={id=5118,name=[[中级魔力]],contentType=2,content=[[中级魔力]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[魔法伤害提升10%;攻击额外提高180点]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5018]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5218]={id=5218,name=[[高级魔力]],contentType=2,content=[[高级魔力]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[魔法伤害提升15%;攻击额外提高300点]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5018]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5318]={id=5318,name=[[超级魔力]],contentType=2,content=[[超级魔力]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[魔法伤害提升20%;攻击额外提高420点]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5018]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5019]={id=5019,name=[[初级神力]],contentType=2,content=[[初级神力]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[物理伤害提升5%;攻击额外提高60点]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5019]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5119]={id=5119,name=[[中级神力]],contentType=2,content=[[中级神力]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[物理伤害提升10%;攻击额外提高180点]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5019]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5219]={id=5219,name=[[高级神力]],contentType=2,content=[[高级神力]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[物理伤害提升15%;攻击额外提高300点]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5019]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5319]={id=5319,name=[[超级神力]],contentType=2,content=[[超级神力]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[物理伤害提升20%;攻击额外提高420点]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5019]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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-[5120]={id=5120,name=[[中级追击]],contentType=2,content=[[中级追击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用物理技能击杀目标时,80%概率再次进行1次普攻]],cd={},type=0,beSkillType=35,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[comboNormal]],args={8000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5220]={id=5220,name=[[高级追击]],contentType=2,content=[[高级追击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用物理技能击杀目标时,100%概率再次进行1次普攻]],cd={},type=0,beSkillType=35,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[comboNormal]],args={10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5320]={id=5320,name=[[超级追击]],contentType=2,content=[[超级追击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用物理技能击杀目标时,100%概率再次进行1次120%伤害普攻]],cd={},type=0,beSkillType=35,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[comboNormal]],args={10000,12000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5021]={id=5021,name=[[初级暴追]],contentType=2,content=[[初级暴追]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用物理技能造成暴击时,40%概率再次进行1次普攻(反击类技能爆追触发概率降低一半)]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={5901,5902},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5901]={id=5901,name=[[暴击]],contentType=0,content=[[暴击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用物理技能造成暴击时,40%概率再次进行1次普攻]],cd={},type=0,beSkillType=4,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[comboNormal]],args={4000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5902]={id=5902,name=[[暴击+反击]],contentType=0,content=[[暴击+反击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[(反击类技能爆追触发概率降低一半)]],cd={},type=0,beSkillType=44,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[comboNormal]],args={2000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5121]={id=5121,name=[[中级暴追]],contentType=2,content=[[中级暴追]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用物理技能造成暴击时,60%概率再次进行1次普攻(反击类技能爆追触发概率降低一半)]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={5903,5904},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5903]={id=5903,name=[[暴击]],contentType=0,content=[[暴击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用物理技能造成暴击时,60%概率再次进行1次普攻]],cd={},type=0,beSkillType=4,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[comboNormal]],args={6000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5904]={id=5904,name=[[暴击+反击]],contentType=0,content=[[暴击+反击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[(反击类技能爆追触发概率降低一半)]],cd={},type=0,beSkillType=44,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[comboNormal]],args={3000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5221]={id=5221,name=[[高级暴追]],contentType=2,content=[[高级暴追]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用物理技能造成暴击时,80%概率再次进行1次普攻(反击类技能爆追触发概率降低一半)]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={5905,5906},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5905]={id=5905,name=[[暴击]],contentType=0,content=[[暴击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用物理技能造成暴击时,80%概率再次进行1次普攻]],cd={},type=0,beSkillType=4,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[comboNormal]],args={8000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5906]={id=5906,name=[[暴击+反击]],contentType=0,content=[[暴击+反击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[(反击类技能爆追触发概率降低一半)]],cd={},type=0,beSkillType=44,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[comboNormal]],args={4000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5321]={id=5321,name=[[超级暴追]],contentType=2,content=[[超级暴追]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用物理技能造成暴击时,100%概率再次进行1次普攻(反击类技能爆追触发概率降低一半)]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={5907,5908},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5907]={id=5907,name=[[暴击]],contentType=0,content=[[暴击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用物理技能造成暴击时,100%概率再次进行1次普攻]],cd={},type=0,beSkillType=4,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[comboNormal]],args={10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5908]={id=5908,name=[[暴击+反击]],contentType=0,content=[[暴击+反击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[(反击类技能爆追触发概率降低一半)]],cd={},type=0,beSkillType=44,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[comboNormal]],args={5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5022]={id=5022,name=[[初级暴怒]],contentType=2,content=[[初级暴怒]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[暴伤提高10%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5122]={id=5122,name=[[中级暴怒]],contentType=2,content=[[中级暴怒]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[暴伤提高20%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5222]={id=5222,name=[[高级暴怒]],contentType=2,content=[[高级暴怒]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[暴伤提高30%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5322]={id=5322,name=[[超级暴怒]],contentType=2,content=[[超级暴怒]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[暴伤提高40%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5023]={id=5023,name=[[初级镇压]],contentType=2,content=[[初级镇压]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[对携带生机/再生的目标伤害提高15%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5007",1500},{"fuwen5039",1500}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5123]={id=5123,name=[[中级镇压]],contentType=2,content=[[中级镇压]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[对携带生机/再生的目标伤害提高20%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5007",2000},{"fuwen5039",2000}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5223]={id=5223,name=[[高级镇压]],contentType=2,content=[[高级镇压]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[对携带生机/再生的目标伤害提高25%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5007",2500},{"fuwen5039",2500}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5323]={id=5323,name=[[超级镇压]],contentType=2,content=[[超级镇压]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[对携带生机/再生的目标伤害提高30%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5007",3000},{"fuwen5039",3000}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5024]={id=5024,name=[[初级精准]],contentType=2,content=[[初级精准]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[精准提高6%;对携带【躲闪】/【迅捷】的目标伤害提高5%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5015",500},{"fuwen5038",500}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5124]={id=5124,name=[[中级精准]],contentType=2,content=[[中级精准]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[精准提高10%;对携带【躲闪】/【迅捷】的目标伤害提高10%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5015",1000},{"fuwen5038",1000}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5224]={id=5224,name=[[高级精准]],contentType=2,content=[[高级精准]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[精准提高14%;对携带【躲闪】/【迅捷】的目标伤害提高15%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5015",1500},{"fuwen5038",1500}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5324]={id=5324,name=[[超级精准]],contentType=2,content=[[超级精准]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[精准提高18%;对携带【躲闪】/【迅捷】的目标伤害提高20%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5015",2000},{"fuwen5038",2000}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5025]={id=5025,name=[[初级净化]],contentType=2,content=[[初级净化]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[回合开始时,有30%概率清除自身所有负面状态]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{10},3000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5125]={id=5125,name=[[中级净化]],contentType=2,content=[[中级净化]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[回合开始时,有45%概率清除自身所有负面状态]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{10},4500},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5225]={id=5225,name=[[高级净化]],contentType=2,content=[[高级净化]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[回合开始时,有60%概率清除自身所有负面状态]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{10},6000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5325]={id=5325,name=[[超级净化]],contentType=2,content=[[超级净化]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[回合开始时,有75%概率清除自身所有负面状态]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{10},7500},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5026]={id=5026,name=[[初级抗控]],contentType=2,content=[[初级抗控]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[抗控率提高4%,抗控越高,抵抗控制成功率越高]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5126]={id=5126,name=[[中级抗控]],contentType=2,content=[[中级抗控]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[抗控率提高12%,抗控越高,抵抗控制成功率越高]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5226]={id=5226,name=[[高级抗控]],contentType=2,content=[[高级抗控]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[抗控率提高20%,抗控越高,抵抗控制成功率越高]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5326]={id=5326,name=[[超级抗控]],contentType=2,content=[[超级抗控]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[抗控率提高28%,抗控越高,抵抗控制成功率越高]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5027]={id=5027,name=[[初级穿透]],contentType=2,content=[[初级穿透]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[破甲提高10%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5127]={id=5127,name=[[中级穿透]],contentType=2,content=[[中级穿透]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[破甲提高20%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5227]={id=5227,name=[[高级穿透]],contentType=2,content=[[高级穿透]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[破甲提高30%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5327]={id=5327,name=[[超级穿透]],contentType=2,content=[[超级穿透]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[破甲提高40%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5029]={id=5029,name=[[初级免伤]],contentType=0,content=[[初级免伤]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[战斗开始时,前2回合免伤提高10%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{50291,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5129]={id=5129,name=[[中级免伤]],contentType=0,content=[[中级免伤]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[战斗开始时,前2回合免伤提高20%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{51291,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5229]={id=5229,name=[[高级免伤]],contentType=0,content=[[高级免伤]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[战斗开始时,前2回合免伤提高30%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{52291,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5329]={id=5329,name=[[超级免伤]],contentType=0,content=[[超级免伤]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[战斗开始时,前2回合免伤提高40%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{53291,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5030]={id=5030,name=[[初级嗜血]],contentType=2,content=[[初级嗜血]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用物理伤害技能时,以伤害量的20%恢复攻击者自身生命值]],cd={},type=0,beSkillType=37,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={7,2000,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5130]={id=5130,name=[[中级嗜血]],contentType=2,content=[[中级嗜血]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用物理伤害技能时,以伤害量的25%恢复攻击者自身生命值]],cd={},type=0,beSkillType=37,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={7,2500,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5230]={id=5230,name=[[高级嗜血]],contentType=2,content=[[高级嗜血]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用物理伤害技能时,以伤害量的30%恢复攻击者自身生命值]],cd={},type=0,beSkillType=37,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={7,3000,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5330]={id=5330,name=[[超级嗜血]],contentType=2,content=[[超级嗜血]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用物理伤害技能时,以伤害量的35%恢复攻击者自身生命值]],cd={},type=0,beSkillType=37,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={7,3500,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5031]={id=5031,name=[[初级降疗]],contentType=0,content=[[初级降疗]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时有10%概率使目标治疗、被治疗效果降低4%,持续2回合]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{50311,{11},1000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5131]={id=5131,name=[[中级降疗]],contentType=0,content=[[中级降疗]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时有20%概率使目标治疗、被治疗效果降低12%,持续2回合]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{51311,{11},2000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5231]={id=5231,name=[[高级降疗]],contentType=0,content=[[高级降疗]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时有30%概率使目标治疗、被治疗效果降低20%,持续2回合]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{52311,{11},3000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5331]={id=5331,name=[[超级降疗]],contentType=0,content=[[超级降疗]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时有40%概率使目标治疗、被治疗效果降低28%,持续2回合]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{53311,{11},4000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5032]={id=5032,name=[[初级灭魂]],contentType=0,content=[[初级灭魂]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时有10%概率2回合无法复活;对有【神佑】/【保命】的伤害+3%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6032,7032},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6032]={id=6032,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[noRevive]],args={1000},argsGrow={},otherArgs={},buffers={{50321,{11},1000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7032]={id=7032,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5040",300},{"fuwen5041",300}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5132]={id=5132,name=[[中级灭魂]],contentType=0,content=[[中级灭魂]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时有20%概率2回合无法复活;对有【神佑】/【保命】的伤害+9%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6132,7132},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6132]={id=6132,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[noRevive]],args={2000},argsGrow={},otherArgs={},buffers={{51321,{11},2000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7132]={id=7132,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5040",900},{"fuwen5041",900}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5232]={id=5232,name=[[高级灭魂]],contentType=0,content=[[高级灭魂]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时有30%概率2回合无法复活;对有【神佑】/【保命】的伤害+15%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6232,7232},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6232]={id=6232,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[noRevive]],args={3000},argsGrow={},otherArgs={},buffers={{52321,{11},3000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7232]={id=7232,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5040",1500},{"fuwen5041",1500}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5332]={id=5332,name=[[超级灭魂]],contentType=0,content=[[超级灭魂]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时有40%概率2回合无法复活;对有【神佑】/【保命】的伤害+21%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6332,7332},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6332]={id=6332,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[noRevive]],args={4000},argsGrow={},otherArgs={},buffers={{53321,{11},4000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7332]={id=7332,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5040",2100},{"fuwen5041",2100}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5033]={id=5033,name=[[初级驱散]],contentType=0,content=[[初级驱散]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时,10%概率驱散目标身上所有的增益buff]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={2,{11},1000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5133]={id=5133,name=[[中级驱散]],contentType=0,content=[[中级驱散]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时,20%概率驱散目标身上所有的增益buff]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={2,{11},2000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5233]={id=5233,name=[[高级驱散]],contentType=0,content=[[高级驱散]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时,30%概率驱散目标身上所有的增益buff]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={2,{11},3000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5333]={id=5333,name=[[超级驱散]],contentType=0,content=[[超级驱散]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时,40%概率驱散目标身上所有的增益buff]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={2,{11},4000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5034]={id=5034,name=[[初级冲击]],contentType=0,content=[[初级冲击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[伤害超过目标生命值上限30%时,20%概率使其晕眩2回合]],cd={},type=0,beSkillType=30,beSkillLimit=0,beSkillArgs={"hurthpper",3000},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{50341,{11},2000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5134]={id=5134,name=[[中级冲击]],contentType=0,content=[[中级冲击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[伤害超过目标生命值上限28%时,30%概率使其晕眩2回合]],cd={},type=0,beSkillType=30,beSkillLimit=0,beSkillArgs={"hurthpper",2800},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{51341,{11},3000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5234]={id=5234,name=[[高级冲击]],contentType=0,content=[[高级冲击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[伤害超过目标生命值上限26%时,40%概率使其晕眩2回合]],cd={},type=0,beSkillType=30,beSkillLimit=0,beSkillArgs={"hurthpper",2600},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{52341,{11},4000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5334]={id=5334,name=[[超级冲击]],contentType=0,content=[[超级冲击]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[伤害超过目标生命值上限24%时,50%概率使其晕眩2回合]],cd={},type=0,beSkillType=30,beSkillLimit=0,beSkillArgs={"hurthpper",2400},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{53341,{11},5000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5035]={id=5035,name=[[初级嘲讽]],contentType=0,content=[[初级嘲讽]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时,有4%概率强制令目标对自己进行普攻,持续1回合]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{50351,{11},400}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5135]={id=5135,name=[[中级嘲讽]],contentType=0,content=[[中级嘲讽]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时,有8%概率强制令目标对自己进行普攻,持续1回合]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{51351,{11},800}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5235]={id=5235,name=[[高级嘲讽]],contentType=0,content=[[高级嘲讽]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时,有12%概率强制令目标对自己进行普攻,持续1回合]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{52351,{11},1200}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5335]={id=5335,name=[[超级嘲讽]],contentType=0,content=[[超级嘲讽]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时,有16%概率强制令目标对自己进行普攻,持续1回合]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{53351,{11},1600}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5036]={id=5036,name=[[初级减速]],contentType=0,content=[[初级减速]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时,有20%概率降低目标10%速度,持续2回合]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{50361,{11},2000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5136]={id=5136,name=[[中级减速]],contentType=0,content=[[中级减速]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时,有30%概率降低目标10%速度,持续2回合]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{51361,{11},3000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5236]={id=5236,name=[[高级减速]],contentType=0,content=[[高级减速]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时,有40%概率降低目标10%速度,持续2回合]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{52361,{11},4000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5336]={id=5336,name=[[超级减速]],contentType=0,content=[[超级减速]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[攻击时,有50%概率降低目标10%速度,持续2回合]],cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{53361,{11},5000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5037]={id=5037,name=[[初级荣光]],contentType=0,content=[[初级荣光]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[死亡时,有30%概率提升全体友方5%攻击,持续2回合]],cd={},type=0,beSkillType=15,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{50371,{2,2},3000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5137]={id=5137,name=[[中级荣光]],contentType=0,content=[[中级荣光]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[死亡时,有40%概率提升全体友方15%攻击,持续2回合]],cd={},type=0,beSkillType=15,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{51371,{2,2},4000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5237]={id=5237,name=[[高级荣光]],contentType=0,content=[[高级荣光]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[死亡时,有50%概率提升全体友方25%攻击,持续2回合]],cd={},type=0,beSkillType=15,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{52371,{2,2},5000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5337]={id=5337,name=[[超级荣光]],contentType=0,content=[[超级荣光]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[死亡时,有60%概率提升全体友方35%攻击,持续2回合]],cd={},type=0,beSkillType=15,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{53371,{2,2},6000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5038]={id=5038,name=[[初级闪避]],contentType=2,content=[[初级闪避]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[闪避提高6%;受带【神力】/【魔力】的单位攻击时,伤害降低5%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6038,7038},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6038]={id=6038,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[befuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5018",-500},{"fuwen5019",-500}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7038]={id=7038,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5038]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5138]={id=5138,name=[[中级闪避]],contentType=2,content=[[中级闪避]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[闪避提高10%;受带【神力】/【魔力】的单位攻击时,伤害降低10%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6138,7138},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6138]={id=6138,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[befuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5018",-1000},{"fuwen5019",-1000}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7138]={id=7138,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5038]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5238]={id=5238,name=[[高级闪避]],contentType=2,content=[[高级闪避]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[闪避提高14%;受带【神力】/【魔力】的单位攻击时,伤害降低15%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6238,7238},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6238]={id=6238,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[befuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5018",-1500},{"fuwen5019",-1500}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7238]={id=7238,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5038]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5338]={id=5338,name=[[超级闪避]],contentType=2,content=[[超级闪避]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[闪避提高18%;受带【神力】/【魔力】的单位攻击时,伤害降低20%]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6338,7338},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6338]={id=6338,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[befuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5018",-2000},{"fuwen5019",-2000}},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7338]={id=7338,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5038]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5039]={id=5039,name=[[初级再生]],contentType=0,content=[[初级再生]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[回合开始时恢复自身生命值上限2%的生命值]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6039,7039},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6039]={id=6039,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={2,200,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7039]={id=7039,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5039]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5139]={id=5139,name=[[中级再生]],contentType=0,content=[[中级再生]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[回合开始时恢复自身生命值上限4%的生命值]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6139,7139},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6139]={id=6139,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={2,400,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7139]={id=7139,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5039]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5239]={id=5239,name=[[高级再生]],contentType=0,content=[[高级再生]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[回合开始时恢复自身生命值上限6%的生命值]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6239,7239},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6239]={id=6239,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={2,600,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7239]={id=7239,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5039]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5339]={id=5339,name=[[超级再生]],contentType=0,content=[[超级再生]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[回合开始时恢复自身生命值上限8%的生命值]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6339,7339},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6339]={id=6339,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={2,800,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7339]={id=7339,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5039]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart=[[]],attackAction=[[idle]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[1,1,2000,200]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5040]={id=5040,name=[[初级保命]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[死亡时有12%概率复活,复活时恢复少量生命值]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6040,7040},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6040]={id=6040,name=[[]],contentType=2,content=[[初级保命]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=15,beSkillLimit=3,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={},argsGrow={},otherArgs={},buffers={{50401,{10},1200}},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7040]={id=7040,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5040]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5140]={id=5140,name=[[中级保命]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[死亡时有36%概率复活,复活时恢复少量生命值]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6140,7140},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6140]={id=6140,name=[[]],contentType=2,content=[[中级保命]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=15,beSkillLimit=3,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={},argsGrow={},otherArgs={},buffers={{51401,{10},3600}},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7140]={id=7140,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5040]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5240]={id=5240,name=[[高级保命]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[死亡时有60%概率复活,复活时恢复少量生命值]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6240,7240},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6240]={id=6240,name=[[]],contentType=2,content=[[高级保命]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=15,beSkillLimit=3,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={},argsGrow={},otherArgs={},buffers={{52401,{10},6000}},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7240]={id=7240,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5040]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5340]={id=5340,name=[[超级保命]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[死亡时有84%概率复活,复活时恢复少量生命值]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6340,7340},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6340]={id=6340,name=[[]],contentType=2,content=[[超级保命]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=15,beSkillLimit=4,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={},argsGrow={},otherArgs={},buffers={{53401,{10},8400}},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7340]={id=7340,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5040]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5041]={id=5041,name=[[初级神佑]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[死亡时有8%概率复活,复活后恢复30%生命值(每场最多触发3次)]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6041,7041},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6041]={id=6041,name=[[]],contentType=2,content=[[初级神佑]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=15,beSkillLimit=3,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={},argsGrow={},otherArgs={},buffers={{50411,{10},800}},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7041]={id=7041,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5041]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5141]={id=5141,name=[[中级神佑]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[死亡时有12%概率复活,复活后恢复40%生命值(每场最多触发3次)]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6141,7141},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6141]={id=6141,name=[[]],contentType=2,content=[[中级神佑]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=15,beSkillLimit=3,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={},argsGrow={},otherArgs={},buffers={{51411,{10},1200}},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7141]={id=7141,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5041]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5241]={id=5241,name=[[高级神佑]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[死亡时有16%概率复活,复活后恢复50%生命值(每场最多触发3次)]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6241,7241},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6241]={id=6241,name=[[]],contentType=2,content=[[高级神佑]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=15,beSkillLimit=3,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={},argsGrow={},otherArgs={},buffers={{52411,{10},1600}},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[7241]={id=7241,name=[[]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[fuwen5041]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5341]={id=5341,name=[[超级神佑]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[死亡时有20%概率复活,复活后恢复60%生命值(每场最多触发4次)]],cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={6341,7341},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[6341]={id=6341,name=[[]],contentType=2,content=[[超级神佑]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=15,beSkillLimit=4,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[revive]],args={},argsGrow={},otherArgs={},buffers={{53411,{10},2000}},bufferGrow={},fireType=5,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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-[5042]={id=5042,name=[[初级抗暴]],contentType=2,content=[[初级抗暴]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5142]={id=5142,name=[[中级抗暴]],contentType=2,content=[[中级抗暴]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5242]={id=5242,name=[[高级抗暴]],contentType=2,content=[[高级抗暴]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5342]={id=5342,name=[[超级抗暴]],contentType=2,content=[[超级抗暴]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[]],cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5043]={id=5043,name=[[初级神体]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[受携带【狂暴】/【物连】/【法连】单位攻击时,受到的伤害降低3%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[befuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5001",-300},{"fuwen5016",-300},{"fuwen5017",-300}},buffers={{50431,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5143]={id=5143,name=[[中级神体]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[受携带【狂暴】/【物连】/【法连】单位攻击时,受到的伤害降低9%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[befuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5001",-900},{"fuwen5016",-900},{"fuwen5017",-900}},buffers={{51431,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5243]={id=5243,name=[[高级神体]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[受携带【狂暴】/【物连】/【法连】单位攻击时,受到的伤害降低15%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[befuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5001",-1500},{"fuwen5016",-1500},{"fuwen5017",-1500}},buffers={{52431,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5343]={id=5343,name=[[超级神体]],contentType=0,content=[[]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[受携带【狂暴】/【物连】/【法连】单位攻击时,受到的伤害降低21%]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[befuwenAKH]],args={},argsGrow={},otherArgs={{"fuwen5001",-2100},{"fuwen5016",-2100},{"fuwen5017",-2100}},buffers={{53431,{10},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5044]={id=5044,name=[[初级护盾]],contentType=2,content=[[初级护盾]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[战斗开始,以自身血量的4%为全队附加【伤害吸收盾】,持续2回合,该效果不可叠加]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{50441,{2,2},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5144]={id=5144,name=[[中级护盾]],contentType=2,content=[[中级护盾]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[战斗开始,以自身血量的8%为全队附加【伤害吸收盾】,持续2回合,该效果不可叠加]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{51441,{2,2},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5244]={id=5244,name=[[高级护盾]],contentType=2,content=[[高级护盾]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[战斗开始,以自身血量的12%为全队附加【伤害吸收盾】,持续2回合,该效果不可叠加]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{52441,{2,2},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5344]={id=5344,name=[[超级护盾]],contentType=2,content=[[超级护盾]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[战斗开始,以自身血量的16%为全队附加【伤害吸收盾】,持续2回合,该效果不可叠加]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={{53441,{2,2},10000}},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5045]={id=5045,name=[[初级清心]],contentType=0,content=[[初级清心]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用治疗/复活的主动技能时有20%概率解除随机一名队友的所有负面状态]],cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"jiekongNeedCmd",{"hp","revive"}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{6,2,1,1},2000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5145]={id=5145,name=[[中级清心]],contentType=0,content=[[中级清心]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用治疗/复活的主动技能时有30%概率解除随机一名队友的所有负面状态]],cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"jiekongNeedCmd",{"hp","revive"}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{6,2,1,1},3000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5245]={id=5245,name=[[高级清心]],contentType=0,content=[[高级清心]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用治疗/复活的主动技能时有40%概率解除随机一名队友的所有负面状态]],cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"jiekongNeedCmd",{"hp","revive"}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{6,2,1,1},4000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5345]={id=5345,name=[[超级清心]],contentType=0,content=[[超级清心]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用治疗/复活的主动技能时有50%概率解除随机一名队友的所有负面状态]],cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"jiekongNeedCmd",{"hp","revive"}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[qusan]],args={1,{6,2,1,1},5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5046]={id=5046,name=[[初级反伤]],contentType=0,content=[[初级反伤]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[受到伤害时,有25%概率反弹30%伤害]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[behurt]],args={17,3000,{13},3000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5146]={id=5146,name=[[中级反伤]],contentType=0,content=[[中级反伤]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[受到伤害时,有35%概率反弹35%伤害]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[behurt]],args={17,3500,{13},3500},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5246]={id=5246,name=[[高级反伤]],contentType=0,content=[[高级反伤]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[受到伤害时,有45%概率反弹40%伤害]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[behurt]],args={17,4000,{13},4000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5346]={id=5346,name=[[超级反伤]],contentType=0,content=[[超级反伤]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[受到伤害时,有50%概率反弹50%伤害]],cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[behurt]],args={17,5000,{13},5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5047]={id=5047,name=[[初级掌控]],contentType=2,content=[[初级掌控]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[控制率提高3%,控制越高,控制成功率越高]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5147]={id=5147,name=[[中级掌控]],contentType=2,content=[[中级掌控]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[控制率提高9%,控制越高,控制成功率越高]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5247]={id=5247,name=[[高级掌控]],contentType=2,content=[[高级掌控]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[控制率提高15%,控制越高,控制成功率越高]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5347]={id=5347,name=[[超级掌控]],contentType=2,content=[[超级掌控]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[控制率提高21%,控制越高,控制成功率越高]],cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[]],args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5048]={id=5048,name=[[初级吸取]],contentType=0,content=[[初级吸取]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用法术伤害技能时,以伤害量的10%恢复攻击者自身生命值(恢复生命不超过自身生命10%)]],cd={},type=0,beSkillType=38,beSkillLimit=0,beSkillArgs={"myjob",{3,4}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={7,1000,{10},10000,0,1000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5148]={id=5148,name=[[中级吸取]],contentType=0,content=[[中级吸取]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用法术伤害技能时,以伤害量的15%恢复攻击者自身生命值(恢复生命不超过自身生命20%)]],cd={},type=0,beSkillType=38,beSkillLimit=0,beSkillArgs={"myjob",{3,4}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={7,1500,{10},10000,0,2000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5248]={id=5248,name=[[高级吸取]],contentType=0,content=[[高级吸取]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用法术伤害技能时,以伤害量的20%恢复攻击者自身生命值(恢复生命不超过自身生命30%)]],cd={},type=0,beSkillType=38,beSkillLimit=0,beSkillArgs={"myjob",{3,4}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={7,2000,{10},10000,0,3000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
-[5348]={id=5348,name=[[超级吸取]],contentType=0,content=[[超级吸取]],skillLv=0,need=0,lvUpDesc=[[]],icon=[[]],desc=[[使用法术伤害技能时,以伤害量的25%恢复攻击者自身生命值(恢复生命不超过自身生命40%)]],cd={},type=0,beSkillType=38,beSkillLimit=0,beSkillArgs={"myjob",{3,4}},targetMode={},hurtRate={},hurtRateGrow=0,cmd=[[hp]],args={7,2500,{10},10000,0,4000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart=[[]],attackAction=[[]],attackEffect=[[]],flyEffect=[[]],flyCoords=[[]],hitEffect=[[]],readyEffect=[[]],quake=[[]],hitBack=0,fireEffect=0,largeEffect=[[]],movieEffect=0,readyAction=[[]],readyPos=0,flash=[[]],effectTime=0,fireSound=0,flySound=0,hitSound=[[]],cvSound=0,screenMask=[[]],screenCam=[[]],lie=[[]],continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0}}end)();
+[1101]={id=1101,name="烈炎",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="1101",desc="对随机2名敌将造成绝对伤害1656点,30%概率附加【点燃】状态2回合,每回合损失58点生命",cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,2},hurtRate={1656},hurtRateGrow=0,cmd="",args={},argsGrow={{0,1}},otherArgs={},buffers={{11011,{0},3000}},bufferGrow={},fireType=12,attackPart="",attackAction="skill1",attackEffect="ShouHuZhiLong/ShouHuZhiLong_skill1",flyEffect="",flyCoords="",hitEffect="ShouHuZhiLong/ShouHuZhiLong_skill1_hit",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="ShouHuZhiLong/ShouHuZhiLong_skill1_screen;ShouHuZhiLong/ShouHuZhiLong_skill1_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=10001011,flySound=0,hitSound="",cvSound=0,screenMask="0,100,0",screenCam="1,0.7,2000,200,130",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[1102]={id=1102,name="烈炎",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="1101",desc="对随机2名敌将造成绝对伤害2232点,32%概率附加【点燃】状态2回合,每回合损失153点生命",cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,2},hurtRate={2232},hurtRateGrow=0,cmd="",args={},argsGrow={{0,1}},otherArgs={},buffers={{11021,{0},3200}},bufferGrow={},fireType=12,attackPart="",attackAction="skill1",attackEffect="ShouHuZhiLong/ShouHuZhiLong_skill1",flyEffect="",flyCoords="",hitEffect="ShouHuZhiLong/ShouHuZhiLong_skill1_hit",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="ShouHuZhiLong/ShouHuZhiLong_skill1_screen;ShouHuZhiLong/ShouHuZhiLong_skill1_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=10001011,flySound=0,hitSound="",cvSound=0,screenMask="0,100,0",screenCam="1,0.7,2000,200,130",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[1103]={id=1103,name="烈炎",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="1101",desc="对随机2名敌将造成绝对伤害3444点,34%概率附加【点燃】状态2回合,每回合损失353点生命",cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,2},hurtRate={3444},hurtRateGrow=0,cmd="",args={},argsGrow={{0,1}},otherArgs={},buffers={{11031,{0},3400}},bufferGrow={},fireType=12,attackPart="",attackAction="skill1",attackEffect="ShouHuZhiLong/ShouHuZhiLong_skill1",flyEffect="",flyCoords="",hitEffect="ShouHuZhiLong/ShouHuZhiLong_skill1_hit",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="ShouHuZhiLong/ShouHuZhiLong_skill1_screen;ShouHuZhiLong/ShouHuZhiLong_skill1_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=10001011,flySound=0,hitSound="",cvSound=0,screenMask="0,100,0",screenCam="1,0.7,2000,200,130",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[1104]={id=1104,name="烈炎",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="1101",desc="对随机2名敌将造成绝对伤害4992点,36%概率附加【点燃】状态2回合,每回合损失608点生命",cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,2},hurtRate={4992},hurtRateGrow=0,cmd="",args={},argsGrow={{0,1}},otherArgs={},buffers={{11041,{0},3600}},bufferGrow={},fireType=12,attackPart="",attackAction="skill1",attackEffect="ShouHuZhiLong/ShouHuZhiLong_skill1",flyEffect="",flyCoords="",hitEffect="ShouHuZhiLong/ShouHuZhiLong_skill1_hit",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="ShouHuZhiLong/ShouHuZhiLong_skill1_screen;ShouHuZhiLong/ShouHuZhiLong_skill1_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=10001011,flySound=0,hitSound="",cvSound=0,screenMask="0,100,0",screenCam="1,0.7,2000,200,130",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[1105]={id=1105,name="烈炎",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="1101",desc="对随机3名敌将造成绝对伤害7080点,38%概率附加【点燃】状态2回合,每回合损失950点生命",cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={7080},hurtRateGrow=0,cmd="",args={},argsGrow={{0,1}},otherArgs={},buffers={{11051,{0},3800}},bufferGrow={},fireType=12,attackPart="",attackAction="skill1",attackEffect="ShouHuZhiLong/ShouHuZhiLong_skill1",flyEffect="",flyCoords="",hitEffect="ShouHuZhiLong/ShouHuZhiLong_skill1_hit",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="ShouHuZhiLong/ShouHuZhiLong_skill1_screen;ShouHuZhiLong/ShouHuZhiLong_skill1_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=10001011,flySound=0,hitSound="",cvSound=0,screenMask="0,100,0",screenCam="1,0.7,2000,200,130",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[1106]={id=1106,name="烈炎",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="1101",desc="对随机3名敌将造成绝对伤害10908点,40%概率附加【点燃】状态2回合,每回合损失1581点生命",cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10908},hurtRateGrow=0,cmd="",args={},argsGrow={{0,1}},otherArgs={},buffers={{11061,{0},4000}},bufferGrow={},fireType=12,attackPart="",attackAction="skill1",attackEffect="ShouHuZhiLong/ShouHuZhiLong_skill1",flyEffect="",flyCoords="",hitEffect="ShouHuZhiLong/ShouHuZhiLong_skill1_hit",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="ShouHuZhiLong/ShouHuZhiLong_skill1_screen;ShouHuZhiLong/ShouHuZhiLong_skill1_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=10001011,flySound=0,hitSound="",cvSound=0,screenMask="0,100,0",screenCam="1,0.7,2000,200,130",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[1107]={id=1107,name="烈炎",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="1101",desc="对随机3名敌将造成绝对伤害16716点,42%概率附加【点燃】状态2回合,每回合损失2537点生命",cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={16716},hurtRateGrow=0,cmd="",args={},argsGrow={{0,1}},otherArgs={},buffers={{11071,{0},4200}},bufferGrow={},fireType=12,attackPart="",attackAction="skill1",attackEffect="ShouHuZhiLong/ShouHuZhiLong_skill1",flyEffect="",flyCoords="",hitEffect="ShouHuZhiLong/ShouHuZhiLong_skill1_hit",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="ShouHuZhiLong/ShouHuZhiLong_skill1_screen;ShouHuZhiLong/ShouHuZhiLong_skill1_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=10001011,flySound=0,hitSound="",cvSound=0,screenMask="0,100,0",screenCam="1,0.7,2000,200,130",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[1108]={id=1108,name="烈炎",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="1101",desc="对随机3名敌将造成绝对伤害24573点,44%概率附加【点燃】状态2回合,每回合损失3802点生命",cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={24573},hurtRateGrow=0,cmd="",args={},argsGrow={{0,1}},otherArgs={},buffers={{11081,{0},4400}},bufferGrow={},fireType=12,attackPart="",attackAction="skill1",attackEffect="ShouHuZhiLong/ShouHuZhiLong_skill1",flyEffect="",flyCoords="",hitEffect="ShouHuZhiLong/ShouHuZhiLong_skill1_hit",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="ShouHuZhiLong/ShouHuZhiLong_skill1_screen;ShouHuZhiLong/ShouHuZhiLong_skill1_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=10001011,flySound=0,hitSound="",cvSound=0,screenMask="0,100,0",screenCam="1,0.7,2000,200,130",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[1109]={id=1109,name="烈炎",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="1101",desc="对随机3名敌将造成绝对伤害34908点,46%概率附加【点燃】状态2回合,每回合损失5530点生命",cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={34908},hurtRateGrow=0,cmd="",args={},argsGrow={{0,1}},otherArgs={},buffers={{11091,{0},4600}},bufferGrow={},fireType=12,attackPart="",attackAction="skill1",attackEffect="ShouHuZhiLong/ShouHuZhiLong_skill1",flyEffect="",flyCoords="",hitEffect="ShouHuZhiLong/ShouHuZhiLong_skill1_hit",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="ShouHuZhiLong/ShouHuZhiLong_skill1_screen;ShouHuZhiLong/ShouHuZhiLong_skill1_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=10001011,flySound=0,hitSound="",cvSound=0,screenMask="0,100,0",screenCam="1,0.7,2000,200,130",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
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+[1416]={id=1416,name="地裂",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="1501",desc="对随机4名敌将造成绝对伤害234029点,52%概率降低目标16%命中2回合,并随机使2名目标受到伤害加深20%,持续2回合。",cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={234029},hurtRateGrow=0,cmd="",args={},argsGrow={{0,1}},otherArgs={},buffers={{14121,{0},5200},{14122,{6,1,2},10000}},bufferGrow={},fireType=12,attackPart="",attackAction="skill1",attackEffect="ShouHuZhiLong/ShouHuZhiLong_skill5",flyEffect="",flyCoords="",hitEffect="ShouHuZhiLong/ShouHuZhiLong_skill5_hit",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="ShouHuZhiLong/ShouHuZhiLong_skill5_screen;ShouHuZhiLong/ShouHuZhiLong_skill5_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=10001015,flySound=0,hitSound="",cvSound=0,screenMask="0,100,0",screenCam="1,0.7,2000,200,130",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
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+[1502]={id=1502,name="雷迎",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="1401",desc="对随机2名敌将造成绝对伤害2232点,12%概率使目标【昏迷】2回合(昏迷效果无视抗控)",cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,2},hurtRate={2232},hurtRateGrow=0,cmd="",args={},argsGrow={{0,1}},otherArgs={},buffers={{15011,{0},1200}},bufferGrow={},fireType=12,attackPart="",attackAction="skill1",attackEffect="ShouHuZhiLong/ShouHuZhiLong_skill4",flyEffect="",flyCoords="",hitEffect="ShouHuZhiLong/ShouHuZhiLong_skill4_hit",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="ShouHuZhiLong/ShouHuZhiLong_skill4_screen;ShouHuZhiLong/ShouHuZhiLong_skill4_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=10001014,flySound=0,hitSound="",cvSound=0,screenMask="0,100,0",screenCam="1,0.7,2000,200,130",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
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+[1510]={id=1510,name="雷迎",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="1401",desc="对随机4名敌将造成绝对伤害47328点,28%概率使目标【昏迷】2回合(昏迷效果无视抗控),并随机增加己方2个英雄10%攻击,持续2回合。",cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={47328},hurtRateGrow=0,cmd="",args={},argsGrow={{0,1}},otherArgs={},buffers={{15011,{0},2800},{15101,{6,2,2},30000}},bufferGrow={},fireType=12,attackPart="",attackAction="skill1",attackEffect="ShouHuZhiLong/ShouHuZhiLong_skill4",flyEffect="",flyCoords="",hitEffect="ShouHuZhiLong/ShouHuZhiLong_skill4_hit",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="ShouHuZhiLong/ShouHuZhiLong_skill4_screen;ShouHuZhiLong/ShouHuZhiLong_skill4_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=10001014,flySound=0,hitSound="",cvSound=0,screenMask="0,100,0",screenCam="1,0.7,2000,200,130",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
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+[1512]={id=1512,name="雷迎",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="1401",desc="对随机4名敌将造成绝对伤害82894点,32%概率使目标【昏迷】2回合(昏迷效果无视抗控),并随机增加己方2个英雄20%攻击,持续2回合。",cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={82894},hurtRateGrow=0,cmd="",args={},argsGrow={{0,1}},otherArgs={},buffers={{15011,{0},3200},{15121,{6,2,2},30000}},bufferGrow={},fireType=12,attackPart="",attackAction="skill1",attackEffect="ShouHuZhiLong/ShouHuZhiLong_skill4",flyEffect="",flyCoords="",hitEffect="ShouHuZhiLong/ShouHuZhiLong_skill4_hit",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="ShouHuZhiLong/ShouHuZhiLong_skill4_screen;ShouHuZhiLong/ShouHuZhiLong_skill4_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=10001014,flySound=0,hitSound="",cvSound=0,screenMask="0,100,0",screenCam="1,0.7,2000,200,130",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
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+[1514]={id=1514,name="雷迎",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="1401",desc="对随机4名敌将造成绝对伤害140091点,32%概率使目标【昏迷】2回合(昏迷效果无视抗控),并随机增加己方2个英雄20%攻击,持续2回合。",cd={3,3},type=4,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={140091},hurtRateGrow=0,cmd="",args={},argsGrow={{0,1}},otherArgs={},buffers={{15011,{0},3200},{15121,{6,2,2},30000}},bufferGrow={},fireType=12,attackPart="",attackAction="skill1",attackEffect="ShouHuZhiLong/ShouHuZhiLong_skill4",flyEffect="",flyCoords="",hitEffect="ShouHuZhiLong/ShouHuZhiLong_skill4_hit",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="ShouHuZhiLong/ShouHuZhiLong_skill4_screen;ShouHuZhiLong/ShouHuZhiLong_skill4_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=10001014,flySound=0,hitSound="",cvSound=0,screenMask="0,100,0",screenCam="1,0.7,2000,200,130",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
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+[5001]={id=5001,name="初级狂暴",contentType=2,content="初级狂暴",skillLv=0,need=0,lvUpDesc="",icon="",desc="暴击率提高5%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5001",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5002]={id=5002,name="初级战意",contentType=2,content="初级战意",skillLv=0,need=0,lvUpDesc="",icon="",desc="生命值每降低1%,伤害提高0.1%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="zhanyi",args={1,10},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5003]={id=5003,name="初级回音",contentType=0,content="初级回音",skillLv=0,need=0,lvUpDesc="",icon="",desc="复活后闪避率提高5%,持续2回合",cd={},type=0,beSkillType=33,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{50031,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5004]={id=5004,name="初级降临",contentType=0,content="初级降临",skillLv=0,need=0,lvUpDesc="",icon="",desc="复活后攻击提高10%,持续2回合",cd={},type=0,beSkillType=33,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{50041,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5005]={id=5005,name="初级魔免",contentType=2,content="初级魔免",skillLv=0,need=0,lvUpDesc="",icon="",desc="受到的魔法伤害降低5%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5006]={id=5006,name="初级铁甲",contentType=2,content="初级铁甲",skillLv=0,need=0,lvUpDesc="",icon="",desc="受到的物理伤害降低5%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5007]={id=5007,name="初级生机",contentType=2,content="初级生机",skillLv=0,need=0,lvUpDesc="",icon="",desc="英雄治疗和被治疗效果提升5%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5007",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5008]={id=5008,name="初级迟缓",contentType=2,content="初级迟缓",skillLv=0,need=0,lvUpDesc="",icon="",desc="速度降低10%,生命值提高3%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5009]={id=5009,name="初级英勇",contentType=0,content="初级英勇",skillLv=0,need=0,lvUpDesc="",icon="",desc="战斗开始时,物理伤害提升10%,持续2回合,该效果不可被驱散",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{50091,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5010]={id=5010,name="初级专注",contentType=0,content="初级专注",skillLv=0,need=0,lvUpDesc="",icon="",desc="战斗开始时,魔法伤害提升10%,持续2回合,该效果不可被驱散",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{50101,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5011]={id=5011,name="初级波动",contentType=0,content="初级波动",skillLv=0,need=0,lvUpDesc="",icon="",desc="造成魔法伤害时,最终伤害结果会在90-110%之间随机波动",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={"myjob",{3,4}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hurtBodong",args={9000,11000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5012]={id=5012,name="初级神赦",contentType=0,content="初级神赦",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击提高2%;受到单次伤害超过生命上限40%时,20%概率使其减免30%",cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={"hurthpper",4000},targetMode={},hurtRate={},hurtRateGrow=0,cmd="behurtRet",args={-3000,2000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5013]={id=5013,name="初级圣灵",contentType=0,content="初级圣灵",skillLv=0,need=0,lvUpDesc="",icon="",desc="死亡后,下回合有5%概率以15%生命值复活,每过1回合复活概率递增5%,5回合后必定复活,每场战斗只生效1次",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6013,7013},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5014]={id=5014,name="初级驱灵",contentType=0,content="初级驱灵",skillLv=0,need=0,lvUpDesc="",icon="",desc="对携带【圣灵】的单位伤害提升10%,若击杀单位则其无法触发【圣灵】的效果",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6014,7014},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5015]={id=5015,name="初级迅捷",contentType=2,content="初级迅捷",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5015",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5016]={id=5016,name="初级物连",contentType=2,content="初级物连",skillLv=0,need=0,lvUpDesc="",icon="",desc="物攻有20%概率触发连击,再次释放技能,伤害、控制率为原来50%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6016,7016},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5017]={id=5017,name="初级法连",contentType=2,content="初级法连",skillLv=0,need=0,lvUpDesc="",icon="",desc="法攻有20%概率触发连击,再次释放技能,伤害、控制率为原来50%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6017,7017},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5018]={id=5018,name="初级魔力",contentType=2,content="初级魔力",skillLv=0,need=0,lvUpDesc="",icon="",desc="魔法伤害提升5%;攻击额外提高60点",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5018",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5019]={id=5019,name="初级神力",contentType=2,content="初级神力",skillLv=0,need=0,lvUpDesc="",icon="",desc="物理伤害提升5%;攻击额外提高60点",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5019",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5020]={id=5020,name="初级追击",contentType=2,content="初级追击",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用物理技能击杀目标时,60%概率再次进行1次普攻",cd={},type=0,beSkillType=35,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="comboNormal",args={6000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5021]={id=5021,name="初级暴追",contentType=2,content="初级暴追",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用物理技能造成暴击时,40%概率再次进行1次普攻(反击类技能爆追触发概率降低一半)",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={5901,5902},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5022]={id=5022,name="初级暴怒",contentType=2,content="初级暴怒",skillLv=0,need=0,lvUpDesc="",icon="",desc="暴伤提高10%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5023]={id=5023,name="初级镇压",contentType=2,content="初级镇压",skillLv=0,need=0,lvUpDesc="",icon="",desc="对携带生机/再生的目标伤害提高15%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwenAKH",args={},argsGrow={},otherArgs={{"fuwen5007",1500},{"fuwen5039",1500}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5024]={id=5024,name="初级精准",contentType=2,content="初级精准",skillLv=0,need=0,lvUpDesc="",icon="",desc="精准提高6%;对携带【躲闪】/【迅捷】的目标伤害提高5%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwenAKH",args={},argsGrow={},otherArgs={{"fuwen5015",500},{"fuwen5038",500}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5025]={id=5025,name="初级净化",contentType=2,content="初级净化",skillLv=0,need=0,lvUpDesc="",icon="",desc="回合开始时,有30%概率清除自身所有负面状态",cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{10},3000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5026]={id=5026,name="初级抗控",contentType=2,content="初级抗控",skillLv=0,need=0,lvUpDesc="",icon="",desc="抗控率提高4%,抗控越高,抵抗控制成功率越高",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5027]={id=5027,name="初级穿透",contentType=2,content="初级穿透",skillLv=0,need=0,lvUpDesc="",icon="",desc="破甲提高10%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5029]={id=5029,name="初级免伤",contentType=0,content="初级免伤",skillLv=0,need=0,lvUpDesc="",icon="",desc="战斗开始时,前2回合免伤提高10%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{50291,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5030]={id=5030,name="初级嗜血",contentType=2,content="初级嗜血",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用物理伤害技能时,以伤害量的20%恢复攻击者自身生命值",cd={},type=0,beSkillType=37,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={7,2000,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5031]={id=5031,name="初级降疗",contentType=0,content="初级降疗",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时有10%概率使目标治疗、被治疗效果降低4%,持续2回合",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{50311,{0},1000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5032]={id=5032,name="初级灭魂",contentType=0,content="初级灭魂",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时有10%概率2回合无法复活;对有【神佑】/【保命】的伤害+3%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6032,7032},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5033]={id=5033,name="初级驱散",contentType=0,content="初级驱散",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时,10%概率驱散目标身上所有的增益buff",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={2,{0},1000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5034]={id=5034,name="初级冲击",contentType=0,content="初级冲击",skillLv=0,need=0,lvUpDesc="",icon="",desc="伤害超过目标生命值上限30%时,20%概率使其晕眩2回合",cd={},type=0,beSkillType=30,beSkillLimit=0,beSkillArgs={"hurthpper",3000},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{50341,{0},2000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5035]={id=5035,name="初级嘲讽",contentType=0,content="初级嘲讽",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时,有4%概率强制令目标对自己进行普攻,持续1回合",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{50351,{0},400}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5036]={id=5036,name="初级减速",contentType=0,content="初级减速",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时,有20%概率降低目标10%速度,持续2回合",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{50361,{0},2000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5037]={id=5037,name="初级荣光",contentType=0,content="初级荣光",skillLv=0,need=0,lvUpDesc="",icon="",desc="死亡时,有30%概率提升全体友方5%攻击,持续2回合",cd={},type=0,beSkillType=15,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{50371,{2,2},3000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5038]={id=5038,name="初级闪避",contentType=2,content="初级闪避",skillLv=0,need=0,lvUpDesc="",icon="",desc="闪避提高6%;受带【神力】/【魔力】的单位攻击时,伤害降低5%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6038,7038},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5039]={id=5039,name="初级再生",contentType=0,content="初级再生",skillLv=0,need=0,lvUpDesc="",icon="",desc="回合开始时恢复自身生命值上限2%的生命值",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6039,7039},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="idle",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5040]={id=5040,name="初级保命",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="死亡时有12%概率复活,复活时恢复少量生命值",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6040,7040},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5041]={id=5041,name="初级神佑",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="死亡时有8%概率复活,复活后恢复30%生命值(每场最多触发3次)",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6041,7041},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5042]={id=5042,name="初级抗暴",contentType=2,content="初级抗暴",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5043]={id=5043,name="初级神体",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="受携带【狂暴】/【物连】/【法连】单位攻击时,受到的伤害降低3%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="befuwenAKH",args={},argsGrow={},otherArgs={{"fuwen5001",-300},{"fuwen5016",-300},{"fuwen5017",-300}},buffers={{50431,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5044]={id=5044,name="初级护盾",contentType=2,content="初级护盾",skillLv=0,need=0,lvUpDesc="",icon="",desc="战斗开始,以自身血量的4%为全队附加【伤害吸收盾】,持续2回合,该效果不可叠加",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{50441,{2,2},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5045]={id=5045,name="初级清心",contentType=0,content="初级清心",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用治疗/复活的主动技能时有20%概率解除随机一名队友的所有负面状态",cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"jiekongNeedCmd",{"hp","revive"}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{6,2,1,1},2000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5046]={id=5046,name="初级反伤",contentType=0,content="初级反伤",skillLv=0,need=0,lvUpDesc="",icon="",desc="受到伤害时,有25%概率反弹30%伤害",cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="behurt",args={17,3000,{13},3000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5047]={id=5047,name="初级掌控",contentType=2,content="初级掌控",skillLv=0,need=0,lvUpDesc="",icon="",desc="控制率提高3%,控制越高,控制成功率越高",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5048]={id=5048,name="初级吸取",contentType=0,content="初级吸取",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用法术伤害技能时,以伤害量的10%恢复攻击者自身生命值(恢复生命不超过自身生命10%)",cd={},type=0,beSkillType=38,beSkillLimit=0,beSkillArgs={"myjob",{3,4}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={7,1000,{10},10000,0,1000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5101]={id=5101,name="中级狂暴",contentType=2,content="中级狂暴",skillLv=0,need=0,lvUpDesc="",icon="",desc="暴击率提高11%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5001",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5102]={id=5102,name="中级战意",contentType=2,content="中级战意",skillLv=0,need=0,lvUpDesc="",icon="",desc="生命值每降低1%,伤害提高0.2%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="zhanyi",args={1,20},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5103]={id=5103,name="中级回音",contentType=0,content="中级回音",skillLv=0,need=0,lvUpDesc="",icon="",desc="复活后闪避率提高15%,持续2回合",cd={},type=0,beSkillType=33,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{51031,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5104]={id=5104,name="中级降临",contentType=0,content="中级降临",skillLv=0,need=0,lvUpDesc="",icon="",desc="复活后攻击提高20%,持续2回合",cd={},type=0,beSkillType=33,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{51041,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5105]={id=5105,name="中级魔免",contentType=2,content="中级魔免",skillLv=0,need=0,lvUpDesc="",icon="",desc="受到的魔法伤害降低10%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5106]={id=5106,name="中级铁甲",contentType=2,content="中级铁甲",skillLv=0,need=0,lvUpDesc="",icon="",desc="受到的物理伤害降低10%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5107]={id=5107,name="中级生机",contentType=2,content="中级生机",skillLv=0,need=0,lvUpDesc="",icon="",desc="英雄治疗和被治疗效果提升10%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5007",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5108]={id=5108,name="中级迟缓",contentType=2,content="中级迟缓",skillLv=0,need=0,lvUpDesc="",icon="",desc="速度降低10%,生命值提高9%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5109]={id=5109,name="中级英勇",contentType=0,content="中级英勇",skillLv=0,need=0,lvUpDesc="",icon="",desc="战斗开始时,物理伤害提升15%,持续2回合,该效果不可被驱散",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{51091,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5110]={id=5110,name="中级专注",contentType=0,content="中级专注",skillLv=0,need=0,lvUpDesc="",icon="",desc="战斗开始时,魔法伤害提升15%,持续2回合,该效果不可被驱散",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{51101,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5111]={id=5111,name="中级波动",contentType=0,content="中级波动",skillLv=0,need=0,lvUpDesc="",icon="",desc="造成魔法伤害时,最终伤害结果会在95-115%之间随机波动",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={"myjob",{3,4}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hurtBodong",args={9500,11500},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5112]={id=5112,name="中级神赦",contentType=0,content="中级神赦",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击提高4%;受到单次伤害超过生命上限40%时,25%概率使其减免40%",cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={"hurthpper",4000},targetMode={},hurtRate={},hurtRateGrow=0,cmd="behurtRet",args={-4000,2500},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5113]={id=5113,name="中级圣灵",contentType=0,content="中级圣灵",skillLv=0,need=0,lvUpDesc="",icon="",desc="死亡后,下回合有10%概率以20%生命值复活,每过1回合复活概率递增5%,5回合后必定复活,每场战斗只生效1次",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6113,7113},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5114]={id=5114,name="中级驱灵",contentType=0,content="中级驱灵",skillLv=0,need=0,lvUpDesc="",icon="",desc="对携带【圣灵】的单位伤害提升20%,若击杀单位则其无法触发【圣灵】的效果",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6114,7114},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5115]={id=5115,name="中级迅捷",contentType=2,content="中级迅捷",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5015",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5116]={id=5116,name="中级物连",contentType=2,content="中级物连",skillLv=0,need=0,lvUpDesc="",icon="",desc="物攻有30%概率触发连击,再次释放技能,伤害、控制率为原来50%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6116,7116},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5117]={id=5117,name="中级法连",contentType=2,content="中级法连",skillLv=0,need=0,lvUpDesc="",icon="",desc="法攻有30%概率触发连击,再次释放技能,伤害、控制率为原来50%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6117,7117},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5118]={id=5118,name="中级魔力",contentType=2,content="中级魔力",skillLv=0,need=0,lvUpDesc="",icon="",desc="魔法伤害提升10%;攻击额外提高180点",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5018",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5119]={id=5119,name="中级神力",contentType=2,content="中级神力",skillLv=0,need=0,lvUpDesc="",icon="",desc="物理伤害提升10%;攻击额外提高180点",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5019",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5120]={id=5120,name="中级追击",contentType=2,content="中级追击",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用物理技能击杀目标时,80%概率再次进行1次普攻",cd={},type=0,beSkillType=35,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="comboNormal",args={8000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5121]={id=5121,name="中级暴追",contentType=2,content="中级暴追",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用物理技能造成暴击时,60%概率再次进行1次普攻(反击类技能爆追触发概率降低一半)",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={5903,5904},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5122]={id=5122,name="中级暴怒",contentType=2,content="中级暴怒",skillLv=0,need=0,lvUpDesc="",icon="",desc="暴伤提高20%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5123]={id=5123,name="中级镇压",contentType=2,content="中级镇压",skillLv=0,need=0,lvUpDesc="",icon="",desc="对携带生机/再生的目标伤害提高20%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwenAKH",args={},argsGrow={},otherArgs={{"fuwen5007",2000},{"fuwen5039",2000}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5124]={id=5124,name="中级精准",contentType=2,content="中级精准",skillLv=0,need=0,lvUpDesc="",icon="",desc="精准提高10%;对携带【躲闪】/【迅捷】的目标伤害提高10%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwenAKH",args={},argsGrow={},otherArgs={{"fuwen5015",1000},{"fuwen5038",1000}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5125]={id=5125,name="中级净化",contentType=2,content="中级净化",skillLv=0,need=0,lvUpDesc="",icon="",desc="回合开始时,有45%概率清除自身所有负面状态",cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{10},4500},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5126]={id=5126,name="中级抗控",contentType=2,content="中级抗控",skillLv=0,need=0,lvUpDesc="",icon="",desc="抗控率提高12%,抗控越高,抵抗控制成功率越高",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5127]={id=5127,name="中级穿透",contentType=2,content="中级穿透",skillLv=0,need=0,lvUpDesc="",icon="",desc="破甲提高20%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5129]={id=5129,name="中级免伤",contentType=0,content="中级免伤",skillLv=0,need=0,lvUpDesc="",icon="",desc="战斗开始时,前2回合免伤提高20%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{51291,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5130]={id=5130,name="中级嗜血",contentType=2,content="中级嗜血",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用物理伤害技能时,以伤害量的25%恢复攻击者自身生命值",cd={},type=0,beSkillType=37,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={7,2500,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5131]={id=5131,name="中级降疗",contentType=0,content="中级降疗",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时有20%概率使目标治疗、被治疗效果降低12%,持续2回合",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{51311,{0},2000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5132]={id=5132,name="中级灭魂",contentType=0,content="中级灭魂",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时有20%概率2回合无法复活;对有【神佑】/【保命】的伤害+9%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6132,7132},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5133]={id=5133,name="中级驱散",contentType=0,content="中级驱散",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时,20%概率驱散目标身上所有的增益buff",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={2,{0},2000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5134]={id=5134,name="中级冲击",contentType=0,content="中级冲击",skillLv=0,need=0,lvUpDesc="",icon="",desc="伤害超过目标生命值上限28%时,30%概率使其晕眩2回合",cd={},type=0,beSkillType=30,beSkillLimit=0,beSkillArgs={"hurthpper",2800},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{51341,{0},3000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5135]={id=5135,name="中级嘲讽",contentType=0,content="中级嘲讽",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时,有8%概率强制令目标对自己进行普攻,持续1回合",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{51351,{0},800}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5136]={id=5136,name="中级减速",contentType=0,content="中级减速",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时,有30%概率降低目标10%速度,持续2回合",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{51361,{0},3000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5137]={id=5137,name="中级荣光",contentType=0,content="中级荣光",skillLv=0,need=0,lvUpDesc="",icon="",desc="死亡时,有40%概率提升全体友方15%攻击,持续2回合",cd={},type=0,beSkillType=15,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{51371,{2,2},4000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5138]={id=5138,name="中级闪避",contentType=2,content="中级闪避",skillLv=0,need=0,lvUpDesc="",icon="",desc="闪避提高10%;受带【神力】/【魔力】的单位攻击时,伤害降低10%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6138,7138},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5139]={id=5139,name="中级再生",contentType=0,content="中级再生",skillLv=0,need=0,lvUpDesc="",icon="",desc="回合开始时恢复自身生命值上限4%的生命值",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6139,7139},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="idle",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5140]={id=5140,name="中级保命",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="死亡时有36%概率复活,复活时恢复少量生命值",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6140,7140},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5141]={id=5141,name="中级神佑",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="死亡时有12%概率复活,复活后恢复40%生命值(每场最多触发3次)",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6141,7141},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5142]={id=5142,name="中级抗暴",contentType=2,content="中级抗暴",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5143]={id=5143,name="中级神体",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="受携带【狂暴】/【物连】/【法连】单位攻击时,受到的伤害降低9%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="befuwenAKH",args={},argsGrow={},otherArgs={{"fuwen5001",-900},{"fuwen5016",-900},{"fuwen5017",-900}},buffers={{51431,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5144]={id=5144,name="中级护盾",contentType=2,content="中级护盾",skillLv=0,need=0,lvUpDesc="",icon="",desc="战斗开始,以自身血量的8%为全队附加【伤害吸收盾】,持续2回合,该效果不可叠加",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{51441,{2,2},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5145]={id=5145,name="中级清心",contentType=0,content="中级清心",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用治疗/复活的主动技能时有30%概率解除随机一名队友的所有负面状态",cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"jiekongNeedCmd",{"hp","revive"}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{6,2,1,1},3000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5146]={id=5146,name="中级反伤",contentType=0,content="中级反伤",skillLv=0,need=0,lvUpDesc="",icon="",desc="受到伤害时,有35%概率反弹35%伤害",cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="behurt",args={17,3500,{13},3500},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5147]={id=5147,name="中级掌控",contentType=2,content="中级掌控",skillLv=0,need=0,lvUpDesc="",icon="",desc="控制率提高9%,控制越高,控制成功率越高",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5148]={id=5148,name="中级吸取",contentType=0,content="中级吸取",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用法术伤害技能时,以伤害量的15%恢复攻击者自身生命值(恢复生命不超过自身生命20%)",cd={},type=0,beSkillType=38,beSkillLimit=0,beSkillArgs={"myjob",{3,4}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={7,1500,{10},10000,0,2000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5201]={id=5201,name="高级狂暴",contentType=2,content="高级狂暴",skillLv=0,need=0,lvUpDesc="",icon="",desc="暴击率提高17%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5001",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5202]={id=5202,name="高级战意",contentType=2,content="高级战意",skillLv=0,need=0,lvUpDesc="",icon="",desc="生命值每降低1%,伤害提高0.3%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="zhanyi",args={1,30},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5203]={id=5203,name="高级回音",contentType=0,content="高级回音",skillLv=0,need=0,lvUpDesc="",icon="",desc="复活后闪避率提高25%,持续2回合",cd={},type=0,beSkillType=33,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{52031,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5204]={id=5204,name="高级降临",contentType=0,content="高级降临",skillLv=0,need=0,lvUpDesc="",icon="",desc="复活后攻击提高30%,持续2回合",cd={},type=0,beSkillType=33,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{52041,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5205]={id=5205,name="高级魔免",contentType=2,content="高级魔免",skillLv=0,need=0,lvUpDesc="",icon="",desc="受到的魔法伤害降低15%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5206]={id=5206,name="高级铁甲",contentType=2,content="高级铁甲",skillLv=0,need=0,lvUpDesc="",icon="",desc="受到的物理伤害降低15%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5207]={id=5207,name="高级生机",contentType=2,content="高级生机",skillLv=0,need=0,lvUpDesc="",icon="",desc="英雄治疗和被治疗效果提升15%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5007",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5208]={id=5208,name="高级迟缓",contentType=2,content="高级迟缓",skillLv=0,need=0,lvUpDesc="",icon="",desc="速度降低10%,生命值提高15%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5209]={id=5209,name="高级英勇",contentType=0,content="高级英勇",skillLv=0,need=0,lvUpDesc="",icon="",desc="战斗开始时,物理伤害提升20%,持续2回合,该效果不可被驱散",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{52091,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5210]={id=5210,name="高级专注",contentType=0,content="高级专注",skillLv=0,need=0,lvUpDesc="",icon="",desc="战斗开始时,魔法伤害提升20%,持续2回合,该效果不可被驱散",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{52101,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5211]={id=5211,name="高级波动",contentType=0,content="高级波动",skillLv=0,need=0,lvUpDesc="",icon="",desc="造成魔法伤害时,最终伤害结果会在100-120%之间随机波动",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={"myjob",{3,4}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hurtBodong",args={10000,12000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5212]={id=5212,name="高级神赦",contentType=0,content="高级神赦",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击提高6%;受到单次伤害超过生命上限40%时,30%概率使其减免50%",cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={"hurthpper",4000},targetMode={},hurtRate={},hurtRateGrow=0,cmd="behurtRet",args={-5000,3000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5213]={id=5213,name="高级圣灵",contentType=0,content="高级圣灵",skillLv=0,need=0,lvUpDesc="",icon="",desc="死亡后,下回合有15%概率以25%生命值复活,每过1回合复活概率递增5%,5回合后必定复活,每场战斗只生效1次",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6213,7213},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5214]={id=5214,name="高级驱灵",contentType=0,content="高级驱灵",skillLv=0,need=0,lvUpDesc="",icon="",desc="对携带【圣灵】的单位伤害提升30%,若击杀单位则其无法触发【圣灵】的效果",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6214,7214},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5215]={id=5215,name="高级迅捷",contentType=2,content="高级迅捷",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5015",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5216]={id=5216,name="高级物连",contentType=2,content="高级物连",skillLv=0,need=0,lvUpDesc="",icon="",desc="物攻有40%概率触发连击,再次释放技能,伤害、控制率为原来50%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6216,7216},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5217]={id=5217,name="高级法连",contentType=2,content="高级法连",skillLv=0,need=0,lvUpDesc="",icon="",desc="法攻有40%概率触发连击,再次释放技能,伤害、控制率为原来50%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6217,7217},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5218]={id=5218,name="高级魔力",contentType=2,content="高级魔力",skillLv=0,need=0,lvUpDesc="",icon="",desc="魔法伤害提升15%;攻击额外提高300点",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5018",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5219]={id=5219,name="高级神力",contentType=2,content="高级神力",skillLv=0,need=0,lvUpDesc="",icon="",desc="物理伤害提升15%;攻击额外提高300点",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5019",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5220]={id=5220,name="高级追击",contentType=2,content="高级追击",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用物理技能击杀目标时,100%概率再次进行1次普攻",cd={},type=0,beSkillType=35,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="comboNormal",args={10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5221]={id=5221,name="高级暴追",contentType=2,content="高级暴追",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用物理技能造成暴击时,80%概率再次进行1次普攻(反击类技能爆追触发概率降低一半)",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={5905,5906},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5222]={id=5222,name="高级暴怒",contentType=2,content="高级暴怒",skillLv=0,need=0,lvUpDesc="",icon="",desc="暴伤提高30%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5223]={id=5223,name="高级镇压",contentType=2,content="高级镇压",skillLv=0,need=0,lvUpDesc="",icon="",desc="对携带生机/再生的目标伤害提高25%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwenAKH",args={},argsGrow={},otherArgs={{"fuwen5007",2500},{"fuwen5039",2500}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5224]={id=5224,name="高级精准",contentType=2,content="高级精准",skillLv=0,need=0,lvUpDesc="",icon="",desc="精准提高14%;对携带【躲闪】/【迅捷】的目标伤害提高15%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwenAKH",args={},argsGrow={},otherArgs={{"fuwen5015",1500},{"fuwen5038",1500}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5225]={id=5225,name="高级净化",contentType=2,content="高级净化",skillLv=0,need=0,lvUpDesc="",icon="",desc="回合开始时,有60%概率清除自身所有负面状态",cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{10},6000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5226]={id=5226,name="高级抗控",contentType=2,content="高级抗控",skillLv=0,need=0,lvUpDesc="",icon="",desc="抗控率提高20%,抗控越高,抵抗控制成功率越高",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5227]={id=5227,name="高级穿透",contentType=2,content="高级穿透",skillLv=0,need=0,lvUpDesc="",icon="",desc="破甲提高30%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5229]={id=5229,name="高级免伤",contentType=0,content="高级免伤",skillLv=0,need=0,lvUpDesc="",icon="",desc="战斗开始时,前2回合免伤提高30%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{52291,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5230]={id=5230,name="高级嗜血",contentType=2,content="高级嗜血",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用物理伤害技能时,以伤害量的30%恢复攻击者自身生命值",cd={},type=0,beSkillType=37,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={7,3000,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5231]={id=5231,name="高级降疗",contentType=0,content="高级降疗",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时有30%概率使目标治疗、被治疗效果降低20%,持续2回合",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{52311,{0},3000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5232]={id=5232,name="高级灭魂",contentType=0,content="高级灭魂",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时有30%概率2回合无法复活;对有【神佑】/【保命】的伤害+15%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6232,7232},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5233]={id=5233,name="高级驱散",contentType=0,content="高级驱散",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时,30%概率驱散目标身上所有的增益buff",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={2,{0},3000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5234]={id=5234,name="高级冲击",contentType=0,content="高级冲击",skillLv=0,need=0,lvUpDesc="",icon="",desc="伤害超过目标生命值上限26%时,40%概率使其晕眩2回合",cd={},type=0,beSkillType=30,beSkillLimit=0,beSkillArgs={"hurthpper",2600},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{52341,{0},4000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5235]={id=5235,name="高级嘲讽",contentType=0,content="高级嘲讽",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时,有12%概率强制令目标对自己进行普攻,持续1回合",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{52351,{0},1200}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5236]={id=5236,name="高级减速",contentType=0,content="高级减速",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时,有40%概率降低目标10%速度,持续2回合",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{52361,{0},4000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5237]={id=5237,name="高级荣光",contentType=0,content="高级荣光",skillLv=0,need=0,lvUpDesc="",icon="",desc="死亡时,有50%概率提升全体友方25%攻击,持续2回合",cd={},type=0,beSkillType=15,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{52371,{2,2},5000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5238]={id=5238,name="高级闪避",contentType=2,content="高级闪避",skillLv=0,need=0,lvUpDesc="",icon="",desc="闪避提高14%;受带【神力】/【魔力】的单位攻击时,伤害降低15%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6238,7238},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5239]={id=5239,name="高级再生",contentType=0,content="高级再生",skillLv=0,need=0,lvUpDesc="",icon="",desc="回合开始时恢复自身生命值上限6%的生命值",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6239,7239},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="idle",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5240]={id=5240,name="高级保命",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="死亡时有60%概率复活,复活时恢复少量生命值",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6240,7240},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5241]={id=5241,name="高级神佑",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="死亡时有16%概率复活,复活后恢复50%生命值(每场最多触发3次)",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6241,7241},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5242]={id=5242,name="高级抗暴",contentType=2,content="高级抗暴",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5243]={id=5243,name="高级神体",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="受携带【狂暴】/【物连】/【法连】单位攻击时,受到的伤害降低15%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="befuwenAKH",args={},argsGrow={},otherArgs={{"fuwen5001",-1500},{"fuwen5016",-1500},{"fuwen5017",-1500}},buffers={{52431,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5244]={id=5244,name="高级护盾",contentType=2,content="高级护盾",skillLv=0,need=0,lvUpDesc="",icon="",desc="战斗开始,以自身血量的12%为全队附加【伤害吸收盾】,持续2回合,该效果不可叠加",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{52441,{2,2},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5245]={id=5245,name="高级清心",contentType=0,content="高级清心",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用治疗/复活的主动技能时有40%概率解除随机一名队友的所有负面状态",cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"jiekongNeedCmd",{"hp","revive"}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{6,2,1,1},4000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5246]={id=5246,name="高级反伤",contentType=0,content="高级反伤",skillLv=0,need=0,lvUpDesc="",icon="",desc="受到伤害时,有45%概率反弹40%伤害",cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="behurt",args={17,4000,{13},4000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5247]={id=5247,name="高级掌控",contentType=2,content="高级掌控",skillLv=0,need=0,lvUpDesc="",icon="",desc="控制率提高15%,控制越高,控制成功率越高",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5248]={id=5248,name="高级吸取",contentType=0,content="高级吸取",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用法术伤害技能时,以伤害量的20%恢复攻击者自身生命值(恢复生命不超过自身生命30%)",cd={},type=0,beSkillType=38,beSkillLimit=0,beSkillArgs={"myjob",{3,4}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={7,2000,{10},10000,0,3000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5301]={id=5301,name="超级狂暴",contentType=2,content="超级狂暴",skillLv=0,need=0,lvUpDesc="",icon="",desc="暴击率提高23%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5001",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5302]={id=5302,name="超级战意",contentType=2,content="超级战意",skillLv=0,need=0,lvUpDesc="",icon="",desc="生命值每降低1%,伤害提高0.4%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="zhanyi",args={1,40},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5303]={id=5303,name="超级回音",contentType=0,content="超级回音",skillLv=0,need=0,lvUpDesc="",icon="",desc="复活后闪避率提高35%,持续2回合",cd={},type=0,beSkillType=33,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{53031,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5304]={id=5304,name="超级降临",contentType=0,content="超级降临",skillLv=0,need=0,lvUpDesc="",icon="",desc="复活后攻击提高40%,持续2回合",cd={},type=0,beSkillType=33,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{53041,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5305]={id=5305,name="超级魔免",contentType=2,content="超级魔免",skillLv=0,need=0,lvUpDesc="",icon="",desc="受到的魔法伤害降低20%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5306]={id=5306,name="超级铁甲",contentType=2,content="超级铁甲",skillLv=0,need=0,lvUpDesc="",icon="",desc="受到的物理伤害降低20%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5307]={id=5307,name="超级生机",contentType=2,content="超级生机",skillLv=0,need=0,lvUpDesc="",icon="",desc="英雄治疗和被治疗效果提升20%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5007",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5308]={id=5308,name="超级迟缓",contentType=2,content="超级迟缓",skillLv=0,need=0,lvUpDesc="",icon="",desc="速度降低10%,生命值提高21%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5309]={id=5309,name="超级英勇",contentType=0,content="超级英勇",skillLv=0,need=0,lvUpDesc="",icon="",desc="战斗开始时,物理伤害提升25%,持续2回合,该效果不可被驱散",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{53091,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5310]={id=5310,name="超级专注",contentType=0,content="超级专注",skillLv=0,need=0,lvUpDesc="",icon="",desc="战斗开始时,魔法伤害提升25%,持续2回合,该效果不可被驱散",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{53101,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5315]={id=5315,name="超级迅捷",contentType=2,content="超级迅捷",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5015",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5316]={id=5316,name="超级物连",contentType=2,content="超级物连",skillLv=0,need=0,lvUpDesc="",icon="",desc="物攻有50%概率触发连击,再次释放技能,伤害、控制率为原来50%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6316,7316},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5317]={id=5317,name="超级法连",contentType=2,content="超级法连",skillLv=0,need=0,lvUpDesc="",icon="",desc="法攻有50%概率触发连击,再次释放技能,伤害、控制率为原来50%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6317,7317},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5318]={id=5318,name="超级魔力",contentType=2,content="超级魔力",skillLv=0,need=0,lvUpDesc="",icon="",desc="魔法伤害提升20%;攻击额外提高420点",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5018",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5319]={id=5319,name="超级神力",contentType=2,content="超级神力",skillLv=0,need=0,lvUpDesc="",icon="",desc="物理伤害提升20%;攻击额外提高420点",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5019",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5320]={id=5320,name="超级追击",contentType=2,content="超级追击",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用物理技能击杀目标时,100%概率再次进行1次120%伤害普攻",cd={},type=0,beSkillType=35,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="comboNormal",args={10000,12000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5321]={id=5321,name="超级暴追",contentType=2,content="超级暴追",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用物理技能造成暴击时,100%概率再次进行1次普攻(反击类技能爆追触发概率降低一半)",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={5907,5908},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5322]={id=5322,name="超级暴怒",contentType=2,content="超级暴怒",skillLv=0,need=0,lvUpDesc="",icon="",desc="暴伤提高40%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5323]={id=5323,name="超级镇压",contentType=2,content="超级镇压",skillLv=0,need=0,lvUpDesc="",icon="",desc="对携带生机/再生的目标伤害提高30%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwenAKH",args={},argsGrow={},otherArgs={{"fuwen5007",3000},{"fuwen5039",3000}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5324]={id=5324,name="超级精准",contentType=2,content="超级精准",skillLv=0,need=0,lvUpDesc="",icon="",desc="精准提高18%;对携带【躲闪】/【迅捷】的目标伤害提高20%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwenAKH",args={},argsGrow={},otherArgs={{"fuwen5015",2000},{"fuwen5038",2000}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5325]={id=5325,name="超级净化",contentType=2,content="超级净化",skillLv=0,need=0,lvUpDesc="",icon="",desc="回合开始时,有75%概率清除自身所有负面状态",cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{10},7500},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5326]={id=5326,name="超级抗控",contentType=2,content="超级抗控",skillLv=0,need=0,lvUpDesc="",icon="",desc="抗控率提高28%,抗控越高,抵抗控制成功率越高",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5327]={id=5327,name="超级穿透",contentType=2,content="超级穿透",skillLv=0,need=0,lvUpDesc="",icon="",desc="破甲提高40%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5329]={id=5329,name="超级免伤",contentType=0,content="超级免伤",skillLv=0,need=0,lvUpDesc="",icon="",desc="战斗开始时,前2回合免伤提高40%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{53291,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5330]={id=5330,name="超级嗜血",contentType=2,content="超级嗜血",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用物理伤害技能时,以伤害量的35%恢复攻击者自身生命值",cd={},type=0,beSkillType=37,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={7,3500,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5331]={id=5331,name="超级降疗",contentType=0,content="超级降疗",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时有40%概率使目标治疗、被治疗效果降低28%,持续2回合",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{53311,{0},4000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5332]={id=5332,name="超级灭魂",contentType=0,content="超级灭魂",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时有40%概率2回合无法复活;对有【神佑】/【保命】的伤害+21%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6332,7332},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5333]={id=5333,name="超级驱散",contentType=0,content="超级驱散",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时,40%概率驱散目标身上所有的增益buff",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={2,{0},4000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5334]={id=5334,name="超级冲击",contentType=0,content="超级冲击",skillLv=0,need=0,lvUpDesc="",icon="",desc="伤害超过目标生命值上限24%时,50%概率使其晕眩2回合",cd={},type=0,beSkillType=30,beSkillLimit=0,beSkillArgs={"hurthpper",2400},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{53341,{0},5000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5335]={id=5335,name="超级嘲讽",contentType=0,content="超级嘲讽",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时,有16%概率强制令目标对自己进行普攻,持续1回合",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{53351,{0},1600}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5336]={id=5336,name="超级减速",contentType=0,content="超级减速",skillLv=0,need=0,lvUpDesc="",icon="",desc="攻击时,有50%概率降低目标10%速度,持续2回合",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{53361,{0},5000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5337]={id=5337,name="超级荣光",contentType=0,content="超级荣光",skillLv=0,need=0,lvUpDesc="",icon="",desc="死亡时,有60%概率提升全体友方35%攻击,持续2回合",cd={},type=0,beSkillType=15,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{53371,{2,2},6000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5338]={id=5338,name="超级闪避",contentType=2,content="超级闪避",skillLv=0,need=0,lvUpDesc="",icon="",desc="闪避提高18%;受带【神力】/【魔力】的单位攻击时,伤害降低20%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6338,7338},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5339]={id=5339,name="超级再生",contentType=0,content="超级再生",skillLv=0,need=0,lvUpDesc="",icon="",desc="回合开始时恢复自身生命值上限8%的生命值",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6339,7339},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="idle",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5340]={id=5340,name="超级保命",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="死亡时有84%概率复活,复活时恢复少量生命值",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6340,7340},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5341]={id=5341,name="超级神佑",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="死亡时有20%概率复活,复活后恢复60%生命值(每场最多触发4次)",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={6341,7341},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5342]={id=5342,name="超级抗暴",contentType=2,content="超级抗暴",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5343]={id=5343,name="超级神体",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="受携带【狂暴】/【物连】/【法连】单位攻击时,受到的伤害降低21%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="befuwenAKH",args={},argsGrow={},otherArgs={{"fuwen5001",-2100},{"fuwen5016",-2100},{"fuwen5017",-2100}},buffers={{53431,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5344]={id=5344,name="超级护盾",contentType=2,content="超级护盾",skillLv=0,need=0,lvUpDesc="",icon="",desc="战斗开始,以自身血量的16%为全队附加【伤害吸收盾】,持续2回合,该效果不可叠加",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{53441,{2,2},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5345]={id=5345,name="超级清心",contentType=0,content="超级清心",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用治疗/复活的主动技能时有50%概率解除随机一名队友的所有负面状态",cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"jiekongNeedCmd",{"hp","revive"}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{6,2,1,1},5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5346]={id=5346,name="超级反伤",contentType=0,content="超级反伤",skillLv=0,need=0,lvUpDesc="",icon="",desc="受到伤害时,有50%概率反弹50%伤害",cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="behurt",args={17,5000,{13},5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5347]={id=5347,name="超级掌控",contentType=2,content="超级掌控",skillLv=0,need=0,lvUpDesc="",icon="",desc="控制率提高21%,控制越高,控制成功率越高",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5348]={id=5348,name="超级吸取",contentType=0,content="超级吸取",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用法术伤害技能时,以伤害量的25%恢复攻击者自身生命值(恢复生命不超过自身生命40%)",cd={},type=0,beSkillType=38,beSkillLimit=0,beSkillArgs={"myjob",{3,4}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={7,2500,{10},10000,0,4000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5901]={id=5901,name="暴击",contentType=0,content="暴击",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用物理技能造成暴击时,40%概率再次进行1次普攻",cd={},type=0,beSkillType=4,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="comboNormal",args={4000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5902]={id=5902,name="暴击+反击",contentType=0,content="暴击+反击",skillLv=0,need=0,lvUpDesc="",icon="",desc="(反击类技能爆追触发概率降低一半)",cd={},type=0,beSkillType=44,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="comboNormal",args={2000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5903]={id=5903,name="暴击",contentType=0,content="暴击",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用物理技能造成暴击时,60%概率再次进行1次普攻",cd={},type=0,beSkillType=4,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="comboNormal",args={6000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5904]={id=5904,name="暴击+反击",contentType=0,content="暴击+反击",skillLv=0,need=0,lvUpDesc="",icon="",desc="(反击类技能爆追触发概率降低一半)",cd={},type=0,beSkillType=44,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="comboNormal",args={3000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5905]={id=5905,name="暴击",contentType=0,content="暴击",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用物理技能造成暴击时,80%概率再次进行1次普攻",cd={},type=0,beSkillType=4,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="comboNormal",args={8000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5906]={id=5906,name="暴击+反击",contentType=0,content="暴击+反击",skillLv=0,need=0,lvUpDesc="",icon="",desc="(反击类技能爆追触发概率降低一半)",cd={},type=0,beSkillType=44,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="comboNormal",args={4000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5907]={id=5907,name="暴击",contentType=0,content="暴击",skillLv=0,need=0,lvUpDesc="",icon="",desc="使用物理技能造成暴击时,100%概率再次进行1次普攻",cd={},type=0,beSkillType=4,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="comboNormal",args={10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[5908]={id=5908,name="暴击+反击",contentType=0,content="暴击+反击",skillLv=0,need=0,lvUpDesc="",icon="",desc="(反击类技能爆追触发概率降低一半)",cd={},type=0,beSkillType=44,beSkillLimit=0,beSkillArgs={"myjob",{1,2}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="comboNormal",args={5000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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+[7317]={id=7317,name="",contentType=2,content="超级法连",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5017",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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+[7339]={id=7339,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5039",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="idle",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[7340]={id=7340,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fuwen5040",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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+[10100]={id=10100,name="格兰特普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="10100",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="GeLanTe/GeLanTe_attack",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=400,fireSound=1040013,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10111]={id=10111,name="裂空斩",contentType=0,content="",skillLv=1,need=0,lvUpDesc="技能已满级",icon="10111",desc="对前方一列英雄造成87%物理伤害,20%概率对其附加【嘲讽】,持续1回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,3},hurtRate={8700},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{101111,{0},2000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="GeLanTe/GeLanTe_skill2",flyEffect="",flyCoords="",hitEffect="GeLanTe/GeLanTe_skill2_hit",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1040012,flySound=0,hitSound="",cvSound=7,screenMask="0,85,0",screenCam="6,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10121]={id=10121,name="真元护体",contentType=0,content="",skillLv=1,need=1,lvUpDesc="技能已满级",icon="10121",desc="生命提高10%,免伤提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,1000},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10131]={id=10131,name="天罡战气",contentType=0,content="",skillLv=1,need=3,lvUpDesc="技能已满级",icon="10131",desc="提高己方全体英雄10%防御,持续2回合;冷却4回合,第2回合释放",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{101311,{2,2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="GeLanTe/GeLanTe_skill1",flyEffect="",flyCoords="",hitEffect="GeLanTe/GeLanTe_skill1_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1040011,flySound=0,hitSound="",cvSound=8,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10200]={id=10200,name="莉莉普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="10200",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="LiLi/LiLi_attack",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=100,fireSound=1040023,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10211]={id=10211,name="狂热之风",contentType=0,content="",skillLv=1,need=0,lvUpDesc="技能已满级",icon="10211",desc="对前方单个英雄造成180%法术伤害,40%概率附加【流血】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={18000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{102111,{0},4000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="LiLi/LiLi_skill1",flyEffect="",flyCoords="",hitEffect="LiLi/LiLi_skill1_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1040021,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10221]={id=10221,name="风之守护",contentType=0,content="",skillLv=1,need=1,lvUpDesc="技能已满级",icon="10221",desc="攻击提高5%,生命提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,500},{203,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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+[10311]={id=10311,name="精准一击",contentType=0,content="",skillLv=1,need=0,lvUpDesc="技能已满级",icon="10311",desc="对前方敌方单个英雄造成180%物理伤害,临时暴击提高20%,暴击伤害提高40%",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={18000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={addBaoji=2000,baojiHurtRate=4000},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="LuoSi/LuoSi_skill1",flyEffect="",flyCoords="",hitEffect="LuoSi/LuoSi_skill1_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1040031,flySound=0,hitSound="1040031_hit",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10321]={id=10321,name="楚歌起",contentType=0,content="",skillLv=1,need=1,lvUpDesc="技能已满级",icon="10321",desc="攻击提高10%,生命提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1000},{203,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10331]={id=10331,name="疾影箭风",contentType=0,content="",skillLv=1,need=3,lvUpDesc="技能已满级",icon="10331",desc="对敌方全体英雄造成98%物理伤害,30%概率附加【流血】,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={9800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{103311,{0},3000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="LuoSi/LuoSi_skill2",flyEffect="",flyCoords="",hitEffect="LuoSi/LuoSi_skill2i_aoe,aoe",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1400,fireSound=1040032,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="1,0.9,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10400]={id=10400,name="拉瑞欧普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="10400",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="LaRuiOu/LaRuiOu_attack",flyEffect="",flyCoords="",hitEffect="LaRuiOu/LaRuiOu_attack_hit",readyEffect="",quake="10,10,250",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050043,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10411]={id=10411,name="幽冥一击",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="10411",desc="对敌方全体英雄造成90%物理伤害,30%概率附加【破甲】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={9000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{104111,{0},3000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="LaRuiOu/LaRuiOu_skill1",flyEffect="",flyCoords="",hitEffect="LaRuiOu/LaRuiOu_attack_hit",readyEffect="",quake="8,8,250",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050041,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10412]={id=10412,name="幽冥一击",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="10411",desc="对敌方全体英雄造成108%物理伤害,40%概率附加【破甲】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{104111,{0},4000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="LaRuiOu/LaRuiOu_skill1",flyEffect="",flyCoords="",hitEffect="LaRuiOu/LaRuiOu_attack_hit",readyEffect="",quake="8,8,250",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050041,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10413]={id=10413,name="幽冥一击",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="10411",desc="对敌方全体英雄造成130%物理伤害,50%概率附加【破甲】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={13000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{104111,{0},5000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="LaRuiOu/LaRuiOu_skill1",flyEffect="",flyCoords="",hitEffect="LaRuiOu/LaRuiOu_attack_hit",readyEffect="",quake="8,8,250",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050041,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10421]={id=10421,name="死灵之力",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="10421",desc="攻击提高10%,暴击提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10422]={id=10422,name="死灵之力",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="10421",desc="攻击提高20%,暴击提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10423]={id=10423,name="死灵之力",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="10421",desc="攻击提高30%,暴击提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10431]={id=10431,name="死灵冲刺",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="10431",desc="对前方单个英雄进行三连击,共造成350%物理伤害,若其处于【破甲】状态,则本次暴击提高15%;使用后停止行动1回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={35000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={addStatusBaoji={{"defRate"},1500}},buffers={{104311,{10},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="LaRuiOu/LaRuiOu_skill2",flyEffect="",flyCoords="",hitEffect="LaRuiOu/LaRuiOu_attack_hit",readyEffect="",quake="10,20,300",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050042,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="7,1,2000,200,50",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10432]={id=10432,name="死灵冲刺",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="10431",desc="对前方单个英雄进行三连击,共造成420%物理伤害,若其处于【破甲】状态,则本次暴击提高20%;使用后停止行动1回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={42000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={addStatusBaoji={{"defRate"},2000}},buffers={{104311,{10},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="LaRuiOu/LaRuiOu_skill2",flyEffect="",flyCoords="",hitEffect="LaRuiOu/LaRuiOu_attack_hit",readyEffect="",quake="10,20,300",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050042,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="7,1,2000,200,50",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10433]={id=10433,name="死灵冲刺",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="10431",desc="对前方单个英雄进行三连击,共造成504%物理伤害,若其处于【破甲】状态,则本次暴击提高25%;使用后停止行动1回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={50400},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={addStatusBaoji={{"defRate"},2500}},buffers={{104311,{10},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="LaRuiOu/LaRuiOu_skill2",flyEffect="",flyCoords="",hitEffect="LaRuiOu/LaRuiOu_attack_hit",readyEffect="",quake="10,20,300",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050042,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="7,1,2000,200,50",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10500]={id=10500,name="黄泉普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="10500",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="",flyEffect="",flyCoords="",hitEffect="HuangQuan/HuangQuan_attack_hit",readyEffect="",quake="10,10,250",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050053,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10511]={id=10511,name="夺魂刺杀",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="10511",desc="对前方单个英雄造成154%物理伤害,60%概率附加【流血】,若其速度低于自己,则吸取伤害量的30%恢复生命",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={15400},hurtRateGrow=0,cmd="speedHp",args={7,3000,{10},10000},argsGrow={},otherArgs={},buffers={{103311,{0},6000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="HuangQuan/HuangQuan_skill1",flyEffect="",flyCoords="",hitEffect="HuangQuan/HuangQuan_skill1_hit",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050051,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10512]={id=10512,name="夺魂刺杀",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="10511",desc="对前方单个英雄造成185%物理伤害,80%概率附加【流血】,若其速度低于自己,则吸取伤害量的30%恢复生命",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={18500},hurtRateGrow=0,cmd="speedHp",args={7,3000,{10},10000},argsGrow={},otherArgs={},buffers={{103311,{0},8000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="HuangQuan/HuangQuan_skill1",flyEffect="",flyCoords="",hitEffect="HuangQuan/HuangQuan_skill1_hit",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050051,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10513]={id=10513,name="夺魂刺杀",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="10511",desc="对前方单个英雄造成221%物理伤害,100%概率附加【流血】,若其速度低于自己,则吸取伤害量的30%恢复生命",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={22100},hurtRateGrow=0,cmd="speedHp",args={7,3000,{10},10000},argsGrow={},otherArgs={},buffers={{103311,{0},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="HuangQuan/HuangQuan_skill1",flyEffect="",flyCoords="",hitEffect="HuangQuan/HuangQuan_skill1_hit",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050051,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10521]={id=10521,name="嗜血渴望",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="10521",desc="攻击提高10%,生命提高5%,暴伤提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1000},{203,500},{109,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10522]={id=10522,name="嗜血渴望",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="10521",desc="攻击提高20%,生命提高10%,暴伤提高20%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{203,1000},{109,2000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10523]={id=10523,name="嗜血渴望",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="10521",desc="攻击提高30%,生命提高15%,暴伤提高30%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{203,1500},{109,3000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10531]={id=10531,name="暗影割裂",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="10531",desc="对前方单个英雄造成230%物理伤害,并提高自身闪避10%,持续2回合;对其处于【流血】状态的目标暴击提高30%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={23000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={addStatusBaoji={{"ranshao"},3000}},buffers={{105311,{10},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="HuangQuan/HuangQuan_skill2",flyEffect="",flyCoords="",hitEffect="HuangQuan/HuangQuan_skill2_hit",readyEffect="",quake="10,25,300",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050052,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="7,1,2000,200,50",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10532]={id=10532,name="暗影割裂",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="10531",desc="对前方单个英雄造成276%物理伤害,并提高自身闪避10%,持续2回合;对其处于【流血】状态的目标暴击提高30%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={27600},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={addStatusBaoji={{"ranshao"},3000}},buffers={{105311,{10},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="HuangQuan/HuangQuan_skill2",flyEffect="",flyCoords="",hitEffect="HuangQuan/HuangQuan_skill2_hit",readyEffect="",quake="10,25,300",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050052,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="7,1,2000,200,50",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10533]={id=10533,name="暗影割裂",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="10531",desc="对前方单个英雄造成331%物理伤害,并提高自身闪避10%,持续2回合;对其处于【流血】状态的目标暴击提高30%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={33100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={addStatusBaoji={{"ranshao"},3000}},buffers={{105311,{10},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="HuangQuan/HuangQuan_skill2",flyEffect="",flyCoords="",hitEffect="HuangQuan/HuangQuan_skill2_hit",readyEffect="",quake="10,25,300",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050052,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="7,1,2000,200,50",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10600]={id=10600,name="布兰德普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="10600",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="BuLanDe/BuLanDe_attack",flyEffect="",flyCoords="",hitEffect="BuLanDe/BuLanDe_attack_hit",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050063,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10611]={id=10611,name="裂血杀",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="10611",desc="对敌方攻击最高的英雄造成168%物理伤害,30%概率附加【石化】,持续1回合,优先攻击牧师",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={24,1,1,{4}},hurtRate={16800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{106111,{0},3000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="BuLanDe/BuLanDe_skill1",flyEffect="",flyCoords="",hitEffect="BuLanDe/BuLanDe_skill1_hit",readyEffect="",quake="10,10,500",hitBack=0,fireEffect=0,largeEffect="BuLanDe/BuLanDe_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1100,fireSound=1050061,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10612]={id=10612,name="裂血杀",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="10611",desc="对敌方攻击最高的英雄造成201%物理伤害,40%概率附加【石化】,持续1回合,优先攻击牧师",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={24,1,1,{4}},hurtRate={20100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{106111,{0},4000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="BuLanDe/BuLanDe_skill1",flyEffect="",flyCoords="",hitEffect="BuLanDe/BuLanDe_skill1_hit",readyEffect="",quake="10,10,500",hitBack=0,fireEffect=0,largeEffect="BuLanDe/BuLanDe_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1100,fireSound=1050061,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10613]={id=10613,name="裂血杀",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="10611",desc="对敌方攻击最高的英雄造成252%物理伤害,60%概率附加【石化】,持续1回合,优先攻击牧师",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={24,1,1,{4}},hurtRate={25200},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{106111,{0},6000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="BuLanDe/BuLanDe_skill1",flyEffect="",flyCoords="",hitEffect="BuLanDe/BuLanDe_skill1_hit",readyEffect="",quake="10,10,500",hitBack=0,fireEffect=0,largeEffect="BuLanDe/BuLanDe_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1100,fireSound=1050061,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10621]={id=10621,name="血族之躯",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="10621",desc="攻击提高15%,暴击提高5%,免伤提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1500},{108,500},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10622]={id=10622,name="血族之躯",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="10621",desc="攻击提高25%,暴击提高10%,免伤提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2500},{108,1000},{112,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10623]={id=10623,name="血族之躯",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="10621",desc="攻击提高35%,暴击提高15%,免伤提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3500},{108,1500},{112,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10631]={id=10631,name="噬魂斩击",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="10631",desc="对敌方随机单个英雄造成248%物理伤害,若为牧师,则伤害提高15%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,1},hurtRate={24800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={jobHurt={{4},1500}},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="BuLanDe/BuLanDe_skill2",flyEffect="",flyCoords="",hitEffect="BuLanDe/BuLanDe_skill2_hit_aoe",readyEffect="",quake="10,10,500",hitBack=1,fireEffect=0,largeEffect="BuLanDe/BuLanDe_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050062,flySound=0,hitSound="",cvSound=8,screenMask="0,95,0",screenCam="7,1.05,3300,200,50;7,1.2,1000,50,50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10632]={id=10632,name="噬魂斩击",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="10631",desc="对敌方随机单个英雄造成297%物理伤害,若为牧师,则伤害提高20%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,1},hurtRate={29700},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={jobHurt={{4},2000}},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="BuLanDe/BuLanDe_skill2",flyEffect="",flyCoords="",hitEffect="BuLanDe/BuLanDe_skill2_hit_aoe",readyEffect="",quake="10,10,500",hitBack=1,fireEffect=0,largeEffect="BuLanDe/BuLanDe_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050062,flySound=0,hitSound="",cvSound=8,screenMask="0,95,0",screenCam="7,1.05,3300,200,50;7,1.2,1000,50,50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10633]={id=10633,name="噬魂斩击",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="10631",desc="对敌方随机单个英雄造成357%物理伤害,若为牧师,则伤害提高25%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,1},hurtRate={35700},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={jobHurt={{4},2500}},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="BuLanDe/BuLanDe_skill2",flyEffect="",flyCoords="",hitEffect="BuLanDe/BuLanDe_skill2_hit_aoe",readyEffect="",quake="10,10,500",hitBack=1,fireEffect=0,largeEffect="BuLanDe/BuLanDe_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050062,flySound=0,hitSound="",cvSound=8,screenMask="0,95,0",screenCam="7,1.05,3300,200,50;7,1.2,1000,50,50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10641]={id=10641,name="血色荣耀",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="10641",desc="若自己击杀目标,则吸血等同本次伤害30%",cd={},type=0,beSkillType=35,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={7,3000,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10642]={id=10642,name="血色荣耀",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="10641",desc="若自己击杀目标,则吸血等同本次伤害40%",cd={},type=0,beSkillType=35,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={7,4000,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10643]={id=10643,name="血色荣耀",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="10641",desc="若自己击杀目标,则吸血等同本次伤害60%",cd={},type=0,beSkillType=35,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={7,6000,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10700]={id=10700,name="德古拉普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="10700",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="attack",attackEffect="",flyEffect="",flyCoords="",hitEffect="DeGuLa/DeGuLa_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=100,fireSound=1050073,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10711]={id=10711,name="血之潮汐",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="10711",desc="对敌方全体英雄造成80%法术伤害,55%概率附加【流血】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={8000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{107111,{0},5500}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="DeGuLa/DeGuLa_skill1",flyEffect="",flyCoords="",hitEffect="DeGuLa/DeGuLa_skill1_hit",readyEffect="",quake="10,10,150",hitBack=0,fireEffect=0,largeEffect="DeGuLa/DeGuLa_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050071,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10712]={id=10712,name="血之潮汐",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="10711",desc="对敌方全体英雄造成102%法术伤害,65%概率附加【流血】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10200},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{107111,{0},6500}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="DeGuLa/DeGuLa_skill1",flyEffect="",flyCoords="",hitEffect="DeGuLa/DeGuLa_skill1_hit",readyEffect="",quake="10,10,150",hitBack=0,fireEffect=0,largeEffect="DeGuLa/DeGuLa_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050071,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10713]={id=10713,name="血之潮汐",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="10711",desc="对敌方全体英雄造成127%法术伤害,75%概率附加【流血】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={12700},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{107111,{0},7500}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="DeGuLa/DeGuLa_skill1",flyEffect="",flyCoords="",hitEffect="DeGuLa/DeGuLa_skill1_hit",readyEffect="",quake="10,10,150",hitBack=0,fireEffect=0,largeEffect="DeGuLa/DeGuLa_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050071,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10721]={id=10721,name="血色契约",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="10721",desc="攻击提高15%,暴击提高5%,生命提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1500},{108,500},{203,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10722]={id=10722,name="血色契约",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="10721",desc="攻击提高25%,暴击提高10%,生命提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2500},{108,1000},{203,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10723]={id=10723,name="血色契约",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="10721",desc="攻击提高30%,暴击提高15%,生命提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{108,1500},{203,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10731]={id=10731,name="血红之池",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="10731",desc="对敌方随机3名英雄造成100%法术伤害,若其处于【流血】或【鲜血狂潮】状态,10%附加【混乱】,持续1回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{107311,{0},1000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="DeGuLa/DeGuLa_skill2",flyEffect="",flyCoords="",hitEffect="DeGuLa/DeGuLa_skill2_aoe,aoe",readyEffect="",quake="5,10,300",hitBack=1,fireEffect=0,largeEffect="DeGuLa/DeGuLa_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050072,flySound=0,hitSound="",cvSound=8,screenMask="3000,85,500",screenCam="6,1,2000,200",lie="1,200,0.8",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10732]={id=10732,name="血红之池",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="10731",desc="对敌方随机3名英雄造成120%法术伤害,若其处于【流血】或【鲜血狂潮】状态,15%附加【混乱】,持续1回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={12000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{107311,{0},1500}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="DeGuLa/DeGuLa_skill2",flyEffect="",flyCoords="",hitEffect="DeGuLa/DeGuLa_skill2_aoe,aoe",readyEffect="",quake="5,10,300",hitBack=1,fireEffect=0,largeEffect="DeGuLa/DeGuLa_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050072,flySound=0,hitSound="",cvSound=8,screenMask="3000,85,500",screenCam="6,1,2000,200",lie="1,200,0.8",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10733]={id=10733,name="血红之池",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="10731",desc="对敌方随机3名英雄造成144%法术伤害,若其处于【流血】或【鲜血狂潮】状态,25%附加【混乱】,持续1回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={14400},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{107311,{0},2500}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="DeGuLa/DeGuLa_skill2",flyEffect="",flyCoords="",hitEffect="DeGuLa/DeGuLa_skill2_aoe,aoe",readyEffect="",quake="5,10,300",hitBack=1,fireEffect=0,largeEffect="DeGuLa/DeGuLa_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050072,flySound=0,hitSound="",cvSound=8,screenMask="3000,85,500",screenCam="6,1,2000,200",lie="1,200,0.8",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10741]={id=10741,name="血之瘟疫",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="10741",desc="对处于【流血】或【鲜血狂潮】状态的英雄,自身临时提高暴击10%,暴伤30%",cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{224,1000},{247,3000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10742]={id=10742,name="血之瘟疫",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="10741",desc="对处于【流血】或【鲜血狂潮】状态的英雄,自身临时提高暴击15%,暴伤40%",cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{224,1500},{247,4000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10743]={id=10743,name="血之瘟疫",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="10741",desc="对处于【流血】或【鲜血狂潮】状态的英雄,自身临时提高暴击25%,暴伤50%",cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{224,2500},{247,5000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10800]={id=10800,name="夏提雅普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="10800",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="XiaTiYa/XiaTiYa_attack",flyEffect="",flyCoords="",hitEffect="XiaTiYa/XiaTiYa_attack_hit",readyEffect="",quake="10,10,100",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050083,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10811]={id=10811,name="碎魂击",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="10811",desc="对正前方敌方一列英雄造成182%物理伤害,并恢复等同攻击24%的生命,并有40%几率附加【流血】,持续2回合",cd={1,1},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,3},hurtRate={18200},hurtRateGrow=0,cmd="hp",args={1,2400,{10},10000},argsGrow={},otherArgs={},buffers={{108111,{0},4000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="XiaTiYa/XiaTiYa_skill1",flyEffect="",flyCoords="",hitEffect="XiaTiYa/XiaTiYa_attack_hit",readyEffect="",quake="10,15,200",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050081,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10812]={id=10812,name="碎魂击",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="10811",desc="对正前方敌方面一列英雄造成217%物理伤害,并恢复等同攻击32%的生命,并有60%几率附加【流血】,持续2回合",cd={1,1},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,3},hurtRate={21700},hurtRateGrow=0,cmd="hp",args={1,3200,{10},10000},argsGrow={},otherArgs={},buffers={{108111,{0},6000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="XiaTiYa/XiaTiYa_skill1",flyEffect="",flyCoords="",hitEffect="XiaTiYa/XiaTiYa_attack_hit",readyEffect="",quake="10,15,200",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050081,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10813]={id=10813,name="碎魂击",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="10811",desc="对正前方敌方一列英雄造成260%物理伤害,并恢复等同攻击40%的生命,并有90%几率附加【流血】,持续2回合",cd={1,1},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,3},hurtRate={26000},hurtRateGrow=0,cmd="hp",args={1,4000,{10},10000},argsGrow={},otherArgs={},buffers={{108111,{0},9000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="XiaTiYa/XiaTiYa_skill1",flyEffect="",flyCoords="",hitEffect="XiaTiYa/XiaTiYa_attack_hit",readyEffect="",quake="10,15,200",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050081,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10821]={id=10821,name="亡灵守护",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="10821",desc="生命提高15%,攻击提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,1500},{201,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10822]={id=10822,name="亡灵守护",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="10821",desc="生命提高25%,攻击提高10%,抗控提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,2500},{201,1000},{111,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10823]={id=10823,name="亡灵守护",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="10821",desc="生命提高35%,攻击提高15%,抗控提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,3500},{201,1500},{111,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10831]={id=10831,name="黄泉归来",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="10831",desc="死亡后立即复活,并恢复等同生命上限25%的生命值,并提高20%免伤,持续2回合",cd={1,15},type=0,beSkillType=15,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="revive",args={108312,{10},10000},argsGrow={},otherArgs={},buffers={{108311,{10},10000}},bufferGrow={},fireType=5,attackPart="",attackAction="skill2",attackEffect="XiaTiYa/XiaTiYa_skill2",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="10,10,100",hitBack=0,fireEffect=0,largeEffect="XiaTiYa/XiaTiYa_skill2_screen;XiaTiYa/XiaTiYa_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050082,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="3,1,2000,200",lie="1",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10832]={id=10832,name="黄泉归来",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="10831",desc="死亡后立即复活,并恢复等同生命上限35%的生命值,并提高25%免伤,持续2回合",cd={1,15},type=0,beSkillType=15,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="revive",args={108322,{10},10000},argsGrow={},otherArgs={},buffers={{108321,{10},10000}},bufferGrow={},fireType=5,attackPart="",attackAction="skill2",attackEffect="XiaTiYa/XiaTiYa_skill2",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="10,10,100",hitBack=0,fireEffect=0,largeEffect="XiaTiYa/XiaTiYa_skill2_screen;XiaTiYa/XiaTiYa_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050082,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="3,1,2000,200",lie="1",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10833]={id=10833,name="黄泉归来",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="10831",desc="死亡后立即复活,并恢复等同生命上限55%的生命值,并提高30%免伤,持续2回合",cd={1,15},type=0,beSkillType=15,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="revive",args={108332,{10},10000},argsGrow={},otherArgs={},buffers={{108331,{10},10000}},bufferGrow={},fireType=5,attackPart="",attackAction="skill2",attackEffect="XiaTiYa/XiaTiYa_skill2",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="10,10,100",hitBack=0,fireEffect=0,largeEffect="XiaTiYa/XiaTiYa_skill2_screen;XiaTiYa/XiaTiYa_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050082,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="3,1,2000,200",lie="1",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10841]={id=10841,name="血色诅咒",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="10841",desc="受到攻击时,50%概率对攻击者附加【鲜血狂潮】状态,附加等同生命上限6%的物理伤害,持续1回合",cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{108411,{11},5000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10842]={id=10842,name="血色诅咒",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="10841",desc="受到攻击时,70%概率对攻击者附加【鲜血狂潮】状态,附加等同生命上限6%的物理伤害,持续1回合",cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{108421,{11},7000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10843]={id=10843,name="血色诅咒",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="10841",desc="受到攻击时,100%概率对攻击者附加【鲜血狂潮】状态,附加等同生命上限6%的物理伤害,持续1回合",cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{108431,{11},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10900]={id=10900,name="麦克斯普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="10900",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart="",attackAction="attack",attackEffect="MaiKeSi/MaiKeSi_attack",flyEffect="MaiKeSi/MaiKeSi_attack_zidan",flyCoords="",hitEffect="MaiKeSi/MaiKeSi_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050093,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10911]={id=10911,name="诡诈暗杀",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="10911",desc="对敌方随机4个英雄造成80%法术伤害,45%概率附加【流血】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={8000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{109111,{0},4500}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="MaiKeSi/MaiKeSi_skill1",flyEffect="",flyCoords="",hitEffect="MaiKeSi/MaiKeSi_attack_hit",readyEffect="",quake="10,10,210",hitBack=0,fireEffect=0,largeEffect="MaiKeSi/MaiKeSi_skill1_aoe",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050091,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10912]={id=10912,name="诡诈暗杀",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="10911",desc="对敌方随机4个英雄造成104%法术伤害,55%概率附加【流血】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={10400},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{109111,{0},5500}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="MaiKeSi/MaiKeSi_skill1",flyEffect="",flyCoords="",hitEffect="MaiKeSi/MaiKeSi_attack_hit",readyEffect="",quake="10,10,210",hitBack=0,fireEffect=0,largeEffect="MaiKeSi/MaiKeSi_skill1_aoe",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050091,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10913]={id=10913,name="诡诈暗杀",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="10911",desc="对敌方随机4个英雄造成120%法术伤害,75%概率附加【流血】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={12000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{109111,{0},7500}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="MaiKeSi/MaiKeSi_skill1",flyEffect="",flyCoords="",hitEffect="MaiKeSi/MaiKeSi_attack_hit",readyEffect="",quake="10,10,210",hitBack=0,fireEffect=0,largeEffect="MaiKeSi/MaiKeSi_skill1_aoe",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050091,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[10921]={id=10921,name="血族天赋",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="10921",desc="攻击提高15%,生命提高5%,暴击提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1500},{203,500},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10922]={id=10922,name="血族天赋",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="10921",desc="攻击提高25%,生命提高10%,暴击提高8%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2500},{203,1000},{108,800}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10923]={id=10923,name="血族天赋",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="10921",desc="攻击提高35%,生命提高15%,暴击提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3500},{203,1500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10931]={id=10931,name="恶意魔印",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="10931",desc="对敌方随机2个英雄造成160%法术伤害,对攻击处于【流血】或【鲜血狂潮】状态下的英雄,20%附加【石化】,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,2},hurtRate={16000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{109311,{0},2000}},bufferGrow={},fireType=2,attackPart="800,1000,1500,1900,3500",attackAction="skill2",attackEffect="MaiKeSi/MaiKeSi_skill2",flyEffect="",flyCoords="",hitEffect="MaiKeSi/MaiKeSi_attack_hit;;;;MaiKeSi/MaiKeSi_skill2_hit,bottom",readyEffect="",quake="10,10,400",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=2900,fireSound=1050092,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="6,0.95,3000,200",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10932]={id=10932,name="恶意魔印",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="10931",desc="对敌方随机2个英雄造成192%法术伤害,对攻击处于【流血】或【鲜血狂潮】状态下的英雄,30%附加【石化】,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,2},hurtRate={19200},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{109311,{0},3000}},bufferGrow={},fireType=2,attackPart="800,1000,1500,1900,3500",attackAction="skill2",attackEffect="MaiKeSi/MaiKeSi_skill2",flyEffect="",flyCoords="",hitEffect="MaiKeSi/MaiKeSi_attack_hit;;;;MaiKeSi/MaiKeSi_skill2_hit,bottom",readyEffect="",quake="10,10,400",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=2900,fireSound=1050092,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="6,0.95,3000,200",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10933]={id=10933,name="恶意魔印",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="10931",desc="对敌方随机2个英雄造成230%法术伤害,对攻击处于【流血】或【鲜血狂潮】状态下的英雄,50%附加【石化】,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,2},hurtRate={23000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{109311,{0},5000}},bufferGrow={},fireType=2,attackPart="800,1000,1500,1900,3500",attackAction="skill2",attackEffect="MaiKeSi/MaiKeSi_skill2",flyEffect="",flyCoords="",hitEffect="MaiKeSi/MaiKeSi_attack_hit;;;;MaiKeSi/MaiKeSi_skill2_hit,bottom",readyEffect="",quake="10,10,400",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=2900,fireSound=1050092,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="6,0.95,3000,200",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[10941]={id=10941,name="不忠邪念",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="10941",desc="对攻击处于【流血】或【鲜血狂潮】状态下的英雄伤害提升4%,临时自身暴击5%",cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{224,500},{215,400}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10942]={id=10942,name="不忠邪念",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="10941",desc="对攻击处于【流血】或【鲜血狂潮】状态下的英雄伤害提升8%,临时自身暴击10%",cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{224,1000},{215,800}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[10943]={id=10943,name="不忠邪念",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="10941",desc="对攻击处于【流血】或【鲜血狂潮】状态下的英雄伤害提升15%,临时自身暴击15%",cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{224,1500},{215,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[11000]={id=11000,name="玛格丽特普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="11000",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="attack",attackEffect="",flyEffect="",flyCoords="",hitEffect="MaGeLiTe/MaGeLiTe_attack_hit",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050103,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[11011]={id=11011,name="暗影冲击",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="11011",desc="对敌方前两排英雄造成87%法术伤害,50%概率使其所受伤害提高20%,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={8700},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{110111,{0},5000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="MaGeLiTe/MaGeLiTe_skill1",flyEffect="",flyCoords="",hitEffect="MaGeLiTe/MaGeLiTe_attack_hit,bottom;;;",readyEffect="",quake="10,10,150",hitBack=0,fireEffect=0,largeEffect="MaGeLiTe/MaGeLiTe_skill1_screen,1",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=600,fireSound=1050101,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[11012]={id=11012,name="暗影冲击",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="11011",desc="对敌方前两排英雄造成104%法术伤害,65%概率使其所受伤害提高30%,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={10400},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{110121,{0},6500}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="MaGeLiTe/MaGeLiTe_skill1",flyEffect="",flyCoords="",hitEffect="MaGeLiTe/MaGeLiTe_attack_hit,bottom;;;",readyEffect="",quake="10,10,150",hitBack=0,fireEffect=0,largeEffect="MaGeLiTe/MaGeLiTe_skill1_screen,1",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=600,fireSound=1050101,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[11013]={id=11013,name="暗影冲击",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="11011",desc="对敌方前两排英雄造成124%法术伤害,80%概率使其所受伤害提高30%,持续2回合,75%概率驱散其1个增益状态",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={12400},hurtRateGrow=0,cmd="qusan",args={2,{11},7500,1},argsGrow={},otherArgs={},buffers={{110121,{0},8000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="MaGeLiTe/MaGeLiTe_skill1",flyEffect="",flyCoords="",hitEffect="MaGeLiTe/MaGeLiTe_attack_hit,bottom;;;",readyEffect="",quake="10,10,150",hitBack=0,fireEffect=0,largeEffect="MaGeLiTe/MaGeLiTe_skill1_screen,1",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=600,fireSound=1050101,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[11021]={id=11021,name="血族",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="11021",desc="生命提高20%,攻击提高10%,速度提高10",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,2000},{201,1000},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[11022]={id=11022,name="血族",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="11021",desc="生命提高30%,攻击提高15%,速度提高15",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,3000},{201,1500},{104,15}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[11023]={id=11023,name="血族",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="11021",desc="生命提高40%,攻击提高20%,速度提高20",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,4000},{201,2000},{104,20}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[11031]={id=11031,name="异能萃取",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="11031",desc="为己方随机3个英雄附加1个【深渊之拥】,持续2回合,【深渊之拥】反弹攻击者10%的伤害",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,2,3},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{110311,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="MaGeLiTe/MaGeLiTe_skill2",flyEffect="",flyCoords="",hitEffect="MaGeLiTe/MaGeLiTe_skill2_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="MaGeLiTe/MaGeLiTe_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=850,fireSound=1050102,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="3,1.15,4000,150;4,0.9,1000,50",lie="1",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[11032]={id=11032,name="异能萃取",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="11031",desc="为己方随机3个英雄附加1个【深渊之拥】,持续2回合,【深渊之拥】反弹攻击者15%的伤害",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,2,3},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{110321,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="MaGeLiTe/MaGeLiTe_skill2",flyEffect="",flyCoords="",hitEffect="MaGeLiTe/MaGeLiTe_skill2_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="MaGeLiTe/MaGeLiTe_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=850,fireSound=1050102,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="3,1.15,4000,150;4,0.9,1000,50",lie="1",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[11033]={id=11033,name="异能萃取",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="11031",desc="为己方全体英雄附加1个【深渊之拥】,持续3回合,【深渊之拥】反弹攻击者25%的伤害,并提高5%暴击概率",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{110331,{0},10000},{110332,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="MaGeLiTe/MaGeLiTe_skill2",flyEffect="",flyCoords="",hitEffect="MaGeLiTe/MaGeLiTe_skill2_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="MaGeLiTe/MaGeLiTe_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=850,fireSound=1050102,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="3,1.15,4000,150;4,0.9,1000,50",lie="1",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[11041]={id=11041,name="血灵加护",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="11041",desc="己方任意英雄造成暴击时,根据暴击产生伤害量的10%为己方全体英雄回复",cd={},type=0,beSkillType=14,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={7,1000,{2,2},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[11042]={id=11042,name="血灵加护",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="11041",desc="己方任意英雄造成暴击时,根据暴击产生伤害量的15%为己方全体英雄回复",cd={},type=0,beSkillType=14,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={7,1500,{2,2},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[11043]={id=11043,name="血灵加护",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="11041",desc="己方任意英雄造成暴击时,根据暴击产生伤害量的20%为己方全体英雄回复",cd={},type=0,beSkillType=14,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={7,2000,{2,2},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[11100]={id=11100,name="阿卡莎普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="11100",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="AKaSha/AKaSa_attack",flyEffect="",flyCoords="",hitEffect="AKaSha/AKaSa_attack_hit",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050113,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[11111]={id=11111,name="瞬影击",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="11111",desc="对敌方前两排英雄造成89%物理伤害,50%概率附加【流血】,持续3回合;若目标携带【流血】,则额外造成其生命上限7%的伤害(不超过攻击的3倍)",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={8900},hurtRateGrow=0,cmd="statusHurt",args={6,700,10000,{"ranshao"},30000},argsGrow={},otherArgs={},buffers={{110411,{0},5000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="AKaSha/AKaSa_skill1",flyEffect="",flyCoords="",hitEffect="AKaSha/AKaSa_skill1_hit",readyEffect="",quake="7,7,300",hitBack=0,fireEffect=0,largeEffect="AKaSha/AKaSa_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1000,fireSound=1050111,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[11112]={id=11112,name="瞬影击",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="11111",desc="对敌方前两排英雄造成106%物理伤害,75%概率附加【流血】,持续3回合;若目标携带【流血】,则额外造成其生命上限8%的伤害(不超过攻击的3倍)",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={10600},hurtRateGrow=0,cmd="statusHurt",args={6,800,10000,{"ranshao"},30000},argsGrow={},otherArgs={},buffers={{110411,{0},7500}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="AKaSha/AKaSa_skill1",flyEffect="",flyCoords="",hitEffect="AKaSha/AKaSa_skill1_hit",readyEffect="",quake="7,7,300",hitBack=0,fireEffect=0,largeEffect="AKaSha/AKaSa_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1000,fireSound=1050111,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[11113]={id=11113,name="瞬影击",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="11111",desc="对敌方前两排英雄造成129%物理伤害,90%概率附加【流血】,持续3回合;若目标携带【流血】,则额外造成其生命上限10%的伤害(不超过攻击的3倍)",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={12900},hurtRateGrow=0,cmd="statusHurt",args={6,1000,10000,{"ranshao"},30000},argsGrow={},otherArgs={},buffers={{110411,{0},9000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="AKaSha/AKaSa_skill1",flyEffect="",flyCoords="",hitEffect="AKaSha/AKaSa_skill1_hit",readyEffect="",quake="7,7,300",hitBack=0,fireEffect=0,largeEffect="AKaSha/AKaSa_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1000,fireSound=1050111,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[11121]={id=11121,name="刺杀艺术",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="11121",desc="生命提高20%,攻击提高5%,速度提高5",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,2000},{201,500},{104,5}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[11122]={id=11122,name="刺杀艺术",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="11121",desc="生命提高30%,攻击提高10%,速度提高10",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,3000},{201,1000},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[11123]={id=11123,name="刺杀艺术",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="11121",desc="生命提高40%,攻击提高20%,速度提高10",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,4000},{201,2000},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[11131]={id=11131,name="血影千幻",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="11131",desc="对生命最低的敌方单个英雄发起攻击,造成248%的物理伤害,若其处于【流血】或【鲜血狂潮】状态,则必定暴击",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={24800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={addStatusBaoji={{"ranshao","ranshao1"},100000,0}},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="AKaSha/AKaSa_skill2",flyEffect="",flyCoords="",hitEffect="AKaSha/AKaSa_skill2_hit",readyEffect="",quake="15,15,800",hitBack=1,fireEffect=0,largeEffect="AKaSha/AKaSa_skill2_screen;AKaSha/AKaSa_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=3600,fireSound=1050112,flySound=0,hitSound="",cvSound=8,screenMask="0,100,4200",screenCam="2,1.1,3500,200,50;2,1.3,300,50,50;2,1.2,300,50,50;2,1.3,300,50,50;2,1.2,300,50,50;2,1.3,300,50,50",lie="1,550,0.6",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[11132]={id=11132,name="血影千幻",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="11131",desc="对生命最低的敌方单个英雄发起攻击,造成297%的物理伤害,若其处于【流血】或【鲜血狂潮】状态,则必定暴击,同时提高自身20%暴击伤害",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={29700},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={addStatusBaoji={{"ranshao","ranshao1"},100000,2000}},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="AKaSha/AKaSa_skill2",flyEffect="",flyCoords="",hitEffect="AKaSha/AKaSa_skill2_hit",readyEffect="",quake="15,15,800",hitBack=1,fireEffect=0,largeEffect="AKaSha/AKaSa_skill2_screen;AKaSha/AKaSa_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=3600,fireSound=1050112,flySound=0,hitSound="",cvSound=8,screenMask="0,100,4200",screenCam="2,1.1,3500,200,50;2,1.3,300,50,50;2,1.2,300,50,50;2,1.3,300,50,50;2,1.2,300,50,50;2,1.3,300,50,50",lie="1,550,0.6",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[11133]={id=11133,name="血影千幻",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="11131",desc="对生命最低的敌方单个英雄发起攻击,造成375%的物理伤害,若其处于【流血】或【鲜血狂潮】状态,则必定暴击,同时提高自身20%暴击伤害,并恢复自身同本次伤害50%的生命值",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={37500},hurtRateGrow=0,cmd="statusHp",args={7,5000,{10},{"ranshao","ranshao1"}},argsGrow={},otherArgs={addStatusBaoji={{"ranshao","ranshao1"},100000,2000}},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="AKaSha/AKaSa_skill2",flyEffect="",flyCoords="",hitEffect="AKaSha/AKaSa_skill2_hit",readyEffect="",quake="15,15,800",hitBack=1,fireEffect=0,largeEffect="AKaSha/AKaSa_skill2_screen;AKaSha/AKaSa_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=3600,fireSound=1050112,flySound=0,hitSound="",cvSound=8,screenMask="0,100,4200",screenCam="2,1.1,3500,200,50;2,1.3,300,50,50;2,1.2,300,50,50;2,1.3,300,50,50;2,1.2,300,50,50;2,1.3,300,50,50",lie="1,550,0.6",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[11141]={id=11141,name="锋芒毕露",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="11141",desc="每有一个【流血】状态的目标,己方血裔英雄伤害+1%",cd={},type=0,beSkillType=68,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={calcCamp={1,{"ranshao"},100}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[11142]={id=11142,name="锋芒毕露",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="11141",desc="每有一个【流血】状态的目标,己方血裔英雄伤害+2%",cd={},type=0,beSkillType=68,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={calcCamp={1,{"ranshao"},200}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[11143]={id=11143,name="锋芒毕露",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="11141",desc="每有一个【流血】状态的目标,己方血裔英雄伤害+3%,普通攻击优先攻击处于【流血】或【鲜血狂潮】状态英雄",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={111431,111432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[11200]={id=11200,name="玛埃尔普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="11200",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="MaAiEr/MaAiEr_attack",flyEffect="",flyCoords="",hitEffect="MaAiEr/MaAiEr_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=1050123,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[11211]={id=11211,name="裂血剑气",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="11211",desc="对敌方攻击最高的英雄造成181%的物理伤害,额外附加【血之渴望】",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1,101,1},hurtRate={18100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{112111,{0},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="MaAiEr/MaAiEr_skill1",flyEffect="",flyCoords="",hitEffect="MaAiEr/MaAiEr_skill1_hit",readyEffect="",quake="10,10,350",hitBack=0,fireEffect=0,largeEffect="MaAiEr/MaAiEr_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=1050121,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[11212]={id=11212,name="裂血剑气",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="11211",desc="对敌方攻击最高的英雄造成217%的物理伤害,额外附加【血之渴望】",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1,101,1},hurtRate={21700},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{112121,{0},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="MaAiEr/MaAiEr_skill1",flyEffect="",flyCoords="",hitEffect="MaAiEr/MaAiEr_skill1_hit",readyEffect="",quake="10,10,350",hitBack=0,fireEffect=0,largeEffect="MaAiEr/MaAiEr_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=1050121,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[11213]={id=11213,name="裂血剑气",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="11211",desc="对敌方攻击最高的英雄造成260%的物理伤害,额外附加【血之渴望】",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1,101,1},hurtRate={26000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{112131,{0},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="MaAiEr/MaAiEr_skill1",flyEffect="",flyCoords="",hitEffect="MaAiEr/MaAiEr_skill1_hit",readyEffect="",quake="10,10,350",hitBack=0,fireEffect=0,largeEffect="MaAiEr/MaAiEr_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=1050121,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[11221]={id=11221,name="恶意",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="11221",desc="攻击提高20%,暴击提高5%,速度提高5",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{108,500},{104,5}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[11222]={id=11222,name="恶意",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="11221",desc="攻击提高30%,暴击提高10%,速度提高10",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{108,1000},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[11223]={id=11223,name="恶意",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="11221",desc="攻击提高40%,暴击提高15%,速度提高15",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,4000},{108,1500},{104,15}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[11231]={id=11231,name="血影星芒",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="11231",desc="攻击敌方英雄数最多的一列,对每个英雄造成144%的物理伤害,60%的概率对其附加【流血】,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={31,1,3,1},hurtRate={14400},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{112311,{0},6000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="MaAiEr/MaAiEr_skill2",flyEffect="",flyCoords="",hitEffect="MaAiEr/MaAiEr_skill2_hit",readyEffect="",quake="11,11,500",hitBack=1,fireEffect=0,largeEffect="MaAiEr/MaAiEr_skill2_screen;MaAiEr/MaAiEr_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050122,flySound=0,hitSound="",cvSound=8,screenMask="0,95,4000",screenCam="5,1.05,2000,200,-50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[11232]={id=11232,name="血影星芒",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="11231",desc="攻击敌方英雄数最多的一列,对每个英雄造成173%的物理伤害,75%的概率对其附加【流血】,20%概率对其附加【混乱】,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={31,1,3,1},hurtRate={17300},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{112311,{0},7500},{112312,{0},2000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="MaAiEr/MaAiEr_skill2",flyEffect="",flyCoords="",hitEffect="MaAiEr/MaAiEr_skill2_hit",readyEffect="",quake="11,11,500",hitBack=1,fireEffect=0,largeEffect="MaAiEr/MaAiEr_skill2_screen;MaAiEr/MaAiEr_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050122,flySound=0,hitSound="",cvSound=8,screenMask="0,95,4000",screenCam="5,1.05,2000,200,-50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[11233]={id=11233,name="血影星芒",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="11231",desc="攻击敌方英雄数最多的一列,对每个英雄造成207%的物理伤害,90%的概率对其附加【流血】,25%概率对其附加【混乱】,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={31,1,3,1},hurtRate={20700},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{112311,{0},9000},{112312,{0},2500}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="MaAiEr/MaAiEr_skill2",flyEffect="",flyCoords="",hitEffect="MaAiEr/MaAiEr_skill2_hit",readyEffect="",quake="11,11,500",hitBack=1,fireEffect=0,largeEffect="MaAiEr/MaAiEr_skill2_screen;MaAiEr/MaAiEr_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=1050122,flySound=0,hitSound="",cvSound=8,screenMask="0,95,4000",screenCam="5,1.05,2000,200,-50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[11241]={id=11241,name="炼血化灵",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="11241",desc="对处于【流血】或【鲜血狂潮】状态下的英雄暴击提高10%,并且强化血影星芒,对牧师伤害提高10%,且有30%概率对牧师附加2回合【沉默】",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={112411,112412},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[11242]={id=11242,name="炼血化灵",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="11241",desc="对处于【流血】或【鲜血狂潮】状态下的英雄暴击提高15%,并且强化血影星芒,对牧师伤害提高15%,且有40%概率对牧师附加2回合【沉默】",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={112421,112422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[11243]={id=11243,name="炼血化灵",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="11241",desc="对处于【流血】或【鲜血狂潮】状态下的英雄暴击提高20%,并且强化血影星芒,对牧师伤害提高20%,且有50%概率对牧师附加2回合【沉默】",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={112431,112432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20100]={id=20100,name="昆塔普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="20100",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="KunTa/KunTa_attack",flyEffect="",flyCoords="",hitEffect="KunTa/KunTa_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2040013,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20111]={id=20111,name="能量铁拳",contentType=0,content="",skillLv=1,need=0,lvUpDesc="技能已满级",icon="20111",desc="对前方单个英雄造成120%物理伤害,60%概率附加【嘲讽】,持续1回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={12000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{201111,{0},6000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="KunTa/KunTa_skill1",flyEffect="",flyCoords="",hitEffect="KunTa/KunTa_skill1_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2040011,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20121]={id=20121,name="过载运转",contentType=0,content="",skillLv=1,need=1,lvUpDesc="技能已满级",icon="20121",desc="生命提高10%,免伤提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,1000},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20131]={id=20131,name="静电力场",contentType=0,content="",skillLv=1,need=3,lvUpDesc="技能已满级",icon="20131",desc="为自身和随机2个英雄提升防御20%效果,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,2,3,2},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{201311,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="KunTa/KunTa_skill2",flyEffect="",flyCoords="",hitEffect="KunTa/KunTa_skill2_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2040012,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[20200]={id=20200,name="罗塞特普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="20200",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart="",attackAction="attack",attackEffect="LuoSaiTe/LuoSaiTe_attack",flyEffect="",flyCoords="",hitEffect="LuoSaiTe/LuoSaiTe_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2040023,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[20211]={id=20211,name="火力全开",contentType=0,content="",skillLv=1,need=0,lvUpDesc="技能已满级",icon="20211",desc="对敌方全体英雄造成111%法术伤害",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={11100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart="",attackAction="skill1",attackEffect="LuoSaiTe/LuoSaiTe_skill1",flyEffect="LuoSaiTe/LuoSaiTe_skill1_zidan",flyCoords="",hitEffect="LuoSaiTe/LuoSaiTe_skill1_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2040021,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[20221]={id=20221,name="瞄准",contentType=0,content="",skillLv=1,need=1,lvUpDesc="技能已满级",icon="20221",desc="攻击提高10%,生命提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1000},{203,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20231]={id=20231,name="完美谢幕",contentType=0,content="",skillLv=1,need=3,lvUpDesc="技能已满级",icon="20231",desc="对敌方全体英雄造成111%法术伤害,30%概率附加【减速】,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={11100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{202311,{0},3000}},bufferGrow={},fireType=4,attackPart="",attackAction="skill2",attackEffect="LuoSaiTe/LuoSaiTe_skill2",flyEffect="LuoSaiTe/LuoSaiTe_skill2_zidan",flyCoords="",hitEffect="LuoSaiTe/LuoSaiTe_skill2_hit",readyEffect="",quake="0,30,200",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2040022,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[20300]={id=20300,name="利奥普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="20300",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="attack",attackEffect="",flyEffect="",flyCoords="",hitEffect="LiAo/LiAo_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2040033,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[20311]={id=20311,name="风之乐章",contentType=0,content="",skillLv=1,need=0,lvUpDesc="技能已满级",icon="20311",desc="为己方全体英雄回复等同攻击50%的生命值",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,5000,{0},10000},argsGrow={},otherArgs={},buffers={{10,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="LiAo/LiAo_skill1",flyEffect="",flyCoords="",hitEffect="LiAo/LiAo_skill1_hit,aoe",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="LiAo/LiAo_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2040031,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=400,areaPara=2},
+[20321]={id=20321,name="和风守护",contentType=0,content="",skillLv=1,need=1,lvUpDesc="技能已满级",icon="20321",desc="生命提高5%,攻击提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,500},{201,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20331]={id=20331,name="风之祝福",contentType=0,content="",skillLv=1,need=3,lvUpDesc="技能已满级",icon="20331",desc="为生命最低的英雄恢复等同攻击270%的生命,攻击提升10%,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,2,1,103,0},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,27000,{7,2,1},10000},argsGrow={},otherArgs={},buffers={{203311,{0},10000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="LiAo/LiAo_skill2",flyEffect="",flyCoords="",hitEffect="LiAo/LiAo_skill2_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="LiAo/LiAo_skill2_screen;LiAo/LiAo_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2040032,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[20400]={id=20400,name="希拉普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="20400",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="XiLa/XiLa_attack",flyEffect="",flyCoords="",hitEffect="XiLa/XiLa_attack_hit",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=300,fireSound=2050043,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20411]={id=20411,name="透体之劲",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="20411",desc="对生命最低的敌方单个英雄造成150%物理伤害,20%概率附加【破甲】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={15000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{204111,{0},2000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="XiLa/XiLa_skill1",flyEffect="",flyCoords="",hitEffect="XiLa/XiLa_attack_hit",readyEffect="",quake="10,10,400",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=350,fireSound=2050041,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20412]={id=20412,name="透体之劲",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="20411",desc="对生命最低的敌方单个英雄造成170%物理伤害,30%概率附加【破甲】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={17000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{204111,{0},3000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="XiLa/XiLa_skill1",flyEffect="",flyCoords="",hitEffect="XiLa/XiLa_attack_hit",readyEffect="",quake="10,10,400",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=350,fireSound=2050041,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20413]={id=20413,name="透体之劲",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="20411",desc="对生命最低的敌方单个英雄造成190%物理伤害,40%概率附加【破甲】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={19000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{204111,{0},4000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="XiLa/XiLa_skill1",flyEffect="",flyCoords="",hitEffect="XiLa/XiLa_attack_hit",readyEffect="",quake="10,10,400",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=350,fireSound=2050041,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20421]={id=20421,name="铁拳",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="20421",desc="攻击提高10%,暴击提高5%,暴伤提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1000},{108,500},{109,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20422]={id=20422,name="铁拳",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="20421",desc="攻击提高15%,暴击提高10%,暴伤提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1500},{108,1000},{109,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20423]={id=20423,name="铁拳",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="20421",desc="攻击提高20%,暴击提高15%,暴伤提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{108,1500},{109,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20431]={id=20431,name="强能冲拳",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="20431",desc="对生命最低的敌方单个英雄造成200%物理伤害,同时吸取等同30%伤害的生命,本次攻击临时自身暴击提高10%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={20000},hurtRateGrow=0,cmd="hp",args={7,3000,{10},10000},argsGrow={},otherArgs={addBaoji=1000},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="XiLa/XiLa_skill2",flyEffect="",flyCoords="",hitEffect="XiLa/XiLa_attack_hit",readyEffect="",quake="10,20,400",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050042,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="7,1,2200,200,50",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20432]={id=20432,name="强能冲拳",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="20431",desc="对生命最低的敌方单个英雄造成220%物理伤害,同时吸取等同30%伤害的生命,本次攻击临时自身暴击提高10%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={22000},hurtRateGrow=0,cmd="hp",args={7,3000,{10},10000},argsGrow={},otherArgs={addBaoji=1000},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="XiLa/XiLa_skill2",flyEffect="",flyCoords="",hitEffect="XiLa/XiLa_attack_hit",readyEffect="",quake="10,20,400",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050042,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="7,1,2200,200,50",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20433]={id=20433,name="强能冲拳",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="20431",desc="对生命最低的敌方单个英雄造成240%物理伤害,同时吸取等同30%伤害的生命,本次攻击临时自身暴击提高10%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={24000},hurtRateGrow=0,cmd="hp",args={7,3000,{10},10000},argsGrow={},otherArgs={addBaoji=1000},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="XiLa/XiLa_skill2",flyEffect="",flyCoords="",hitEffect="XiLa/XiLa_attack_hit",readyEffect="",quake="10,20,400",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050042,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="7,1,2200,200,50",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20500]={id=20500,name="米斯普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="20500",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart="",attackAction="attack",attackEffect="MiSi/MiSi_attack",flyEffect="1",flyCoords="",hitEffect="MiSi/MiSi_attack_hit",readyEffect="",quake="10,10,400",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050053,flySound=0,hitSound="2050053_hit",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[20511]={id=20511,name="光耀",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="20511",desc="对敌方全体英雄造成100%法术伤害,15%概率附加【石化】,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{205111,{0},1500}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="MiSi/MiSi_skill1",flyEffect="",flyCoords="",hitEffect="MiSi/MiSi_skill1_hit",readyEffect="",quake="8,8,100",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050051,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[20512]={id=20512,name="光耀",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="20511",desc="对敌方全体英雄造成120%法术伤害,20%概率附加【石化】,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={12000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{205111,{0},2000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="MiSi/MiSi_skill1",flyEffect="",flyCoords="",hitEffect="MiSi/MiSi_skill1_hit",readyEffect="",quake="8,8,100",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050051,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[20513]={id=20513,name="光耀",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="20511",desc="对敌方全体英雄造成144%法术伤害,25%概率附加【石化】,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={14400},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{205111,{0},2500}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="MiSi/MiSi_skill1",flyEffect="",flyCoords="",hitEffect="MiSi/MiSi_skill1_hit",readyEffect="",quake="8,8,100",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050051,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[20521]={id=20521,name="先行者",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="20521",desc="攻击提高10%,防御提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1000},{202,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20522]={id=20522,name="先行者",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="20521",desc="攻击提高20%,防御提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{202,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20523]={id=20523,name="先行者",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="20521",desc="攻击提高30%,防御提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{202,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20531]={id=20531,name="电子风暴",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="20531",desc="对敌方全体英雄造成115%法术伤害,若其处于【石化】状态,则本次攻击伤害提高10%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={11500},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={statusHurt={{"shihua"},1000}},buffers={},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="MiSi/MiSi_skill2",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="10,20,200",hitBack=1,fireEffect=0,largeEffect="MiSi/MiSi_skill2_aoe,1",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050052,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="6,1,1200,200;6,0.9,1000,100",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[20532]={id=20532,name="电子风暴",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="20531",desc="对敌方全体英雄造成138%法术伤害,若其处于【石化】状态,则本次攻击伤害提高20%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={13800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={statusHurt={{"shihua"},2000}},buffers={},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="MiSi/MiSi_skill2",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="10,20,200",hitBack=1,fireEffect=0,largeEffect="MiSi/MiSi_skill2_aoe,1",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050052,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="6,1,1200,200;6,0.9,1000,100",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[20533]={id=20533,name="电子风暴",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="20531",desc="对敌方全体英雄造成166%法术伤害,若其处于【石化】状态,则本次攻击伤害提高30%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={16600},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={statusHurt={{"shihua"},3000}},buffers={},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="MiSi/MiSi_skill2",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="10,20,200",hitBack=1,fireEffect=0,largeEffect="MiSi/MiSi_skill2_aoe,1",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050052,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="6,1,1200,200;6,0.9,1000,100",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[20600]={id=20600,name="零普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="20600",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="Ling/Ling_attack",flyEffect="",flyCoords="",hitEffect="Ling/Ling_attack_hit",readyEffect="",quake="10,10,400",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=450,fireSound=2050063,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20611]={id=20611,name="影舞",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="20631",desc="对敌方前两排英雄造成131%物理伤害,30%概率附加【点燃】,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={13100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{206111,{0},3000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="Ling/Ling_skill2",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="10,15,300",hitBack=1,fireEffect=0,largeEffect="Ling/Ling_skill2_hit_aoe;Ling/Ling_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050062,flySound=0,hitSound="",cvSound=8,screenMask="0,100,0",screenCam="1,1.2,4000,200,-80;6,1,1000,100,-80",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20612]={id=20612,name="影舞",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="20631",desc="对敌方前两排英雄造成168%物理伤害,50%概率附加【点燃】,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={16800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{206111,{0},5000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="Ling/Ling_skill2",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="10,15,300",hitBack=1,fireEffect=0,largeEffect="Ling/Ling_skill2_hit_aoe;Ling/Ling_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050062,flySound=0,hitSound="",cvSound=8,screenMask="0,100,0",screenCam="1,1.2,4000,200,-80;6,1,1000,100,-80",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20613]={id=20613,name="影舞",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="20631",desc="对敌方前两排英雄造成210%物理伤害,75%概率附加【点燃】,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={21000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{206111,{0},7500}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="Ling/Ling_skill2",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="10,15,300",hitBack=1,fireEffect=0,largeEffect="Ling/Ling_skill2_hit_aoe;Ling/Ling_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050062,flySound=0,hitSound="",cvSound=8,screenMask="0,100,0",screenCam="1,1.2,4000,200,-80;6,1,1000,100,-80",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20621]={id=20621,name="无心之躯",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="20621",desc="攻击提高15%,生命提高5%,速度提高5",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1500},{203,500},{104,5}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20622]={id=20622,name="无心之躯",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="20621",desc="攻击提高25%,生命提高10%,速度提高10",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2500},{203,1000},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20623]={id=20623,name="无心之躯",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="20621",desc="攻击提高35%,生命提高15%,速度提高15",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3500},{203,1500},{104,15}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20631]={id=20631,name="疾风之刃",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="20611",desc="对前排单个英雄造成168%物理伤害,30%概率附加【点燃】,持续2回合;自身速度提高10点,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,1,{1}},hurtRate={16800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{206111,{0},3000},{206112,{10},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="Ling/Ling_skill1",flyEffect="",flyCoords="",hitEffect="Ling/Ling_skill1_hit,bottom",readyEffect="",quake="10,20,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1100,fireSound=2050061,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20632]={id=20632,name="疾风之刃",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="20611",desc="对前排单个英雄造成222%物理伤害,60%概率附加【点燃】,持续2回合;自身速度提高20点,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,1,{1}},hurtRate={22200},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{206111,{0},6000},{206122,{10},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="Ling/Ling_skill1",flyEffect="",flyCoords="",hitEffect="Ling/Ling_skill1_hit,bottom",readyEffect="",quake="10,20,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1100,fireSound=2050061,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20633]={id=20633,name="疾风之刃",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="20611",desc="对前排单个英雄造成282%物理伤害,100%概率附加【点燃】,持续2回合;自身速度提高40点,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,1,{1}},hurtRate={28200},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{206111,{0},10000},{206132,{10},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="Ling/Ling_skill1",flyEffect="",flyCoords="",hitEffect="Ling/Ling_skill1_hit,bottom",readyEffect="",quake="10,20,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1100,fireSound=2050061,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20641]={id=20641,name="敏锐",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="20641",desc="若敌方英雄速度不高于自身,则对其伤害提高10%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="extraSpeedHurt",args={1000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20642]={id=20642,name="敏锐",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="20641",desc="若敌方英雄速度不高于自身,则对其伤害提高15%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="extraSpeedHurt",args={1500},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20643]={id=20643,name="敏锐",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="20641",desc="若敌方英雄速度不高于自身,则对其伤害提高20%",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="extraSpeedHurt",args={2000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20700]={id=20700,name="琪琪·泰坦普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="20700",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="",flyEffect="",flyCoords="",hitEffect="QiQi/QiQi_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050073,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20711]={id=20711,name="远古守护",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="20711",desc="保护己方攻击最高的2名英雄,分摊其受到伤害的40%,并提高自身和目标5%免伤和5%免控,持续2回合",cd={1,4},type=6,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={skillList={207112,207113}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20712]={id=20712,name="远古守护",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="20711",desc="保护己方攻击最高的2名英雄,分摊其受到伤害的40%,并提高自身和目标10%免伤和10%免控,持续2回合",cd={1,4},type=6,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={skillList={207122,207123}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20713]={id=20713,name="远古守护",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="20711",desc="保护己方攻击最高的2名英雄,分摊其受到伤害的50%,并提高自身和目标15%免伤和15%免控,持续2回合",cd={1,4},type=6,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={skillList={207132,207133}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20721]={id=20721,name="泰坦",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="20721",desc="生命提高20%,防御提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,2000},{202,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20722]={id=20722,name="泰坦",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="20721",desc="生命提高30%,防御提高15%,免伤提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,3000},{202,1500},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20723]={id=20723,name="泰坦",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="20721",desc="生命提高40%,防御提高20%,免伤提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,4000},{202,2000},{112,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20731]={id=20731,name="巨神之躯",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="20731",desc="驱散自身所有负面状态,且恢复等同自身生命上限15%的生命",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd="groupcmd",args={{"qusan",{1,{10},10000}},{"hp",{2,1500,{10},100000}}},argsGrow={},otherArgs={},buffers={{2,{10},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="QiQi/QiQi_skill2",flyEffect="",flyCoords="",hitEffect="QiQi/QiQi_skill2_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050072,flySound=0,hitSound="",cvSound=8,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[20732]={id=20732,name="巨神之躯",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="20731",desc="驱散自身所有负面状态,且恢复等同自身生命上限20%的生命",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd="groupcmd",args={{"qusan",{1,{10},10000}},{"hp",{2,2000,{10},100000}}},argsGrow={},otherArgs={},buffers={{2,{10},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="QiQi/QiQi_skill2",flyEffect="",flyCoords="",hitEffect="QiQi/QiQi_skill2_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050072,flySound=0,hitSound="",cvSound=8,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[20733]={id=20733,name="巨神之躯",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="20731",desc="驱散自身所有负面状态,且恢复等同自身生命上限25%的生命",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd="groupcmd",args={{"qusan",{1,{10},10000}},{"hp",{2,2500,{10},100000}}},argsGrow={},otherArgs={},buffers={{2,{10},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="QiQi/QiQi_skill2",flyEffect="",flyCoords="",hitEffect="QiQi/QiQi_skill2_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050072,flySound=0,hitSound="",cvSound=8,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[20741]={id=20741,name="巨神反击",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="20741",desc="永久提高自身免伤5%,攻击时15%概率降低对方英雄10%防御,持续2回合;【普通攻击】强化为120%伤害的【三连击】,受到攻击必定反击",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={207411,207412,207414},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20742]={id=20742,name="巨神反击",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="20741",desc="永久提高自身免伤10%,攻击时20%概率降低对方英雄20%防御,持续2回合;【普通攻击】强化为150%伤害的【三连击】,受到攻击必定反击",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={207421,207422,207424},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20743]={id=20743,name="巨神反击",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="20741",desc="永久提高自身免伤15%,攻击时25%概率降低对方英雄30%防御,持续2回合;【普通攻击】强化为180%伤害的【三连击】,受到攻击必定反击",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={207431,207432,207434},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20800]={id=20800,name="米莉亚普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="20800",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart="",attackAction="attack",attackEffect="",flyEffect="MiLiYa/MiLiYa_attack_zidan",flyCoords="",hitEffect="MiLiYa/MiLiYa_attack_hit",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050083,flySound=0,hitSound="2050083_hit",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[20811]={id=20811,name="灵魂颂歌",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="20811",desc="己方全体英雄恢复等同攻击58%生命值,同时提升其攻击10%,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,5800,{2,2},10000},argsGrow={},otherArgs={},buffers={{208112,{2},10000},{3,{2,2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="MiLiYa/MiLiYa_skill1",flyEffect="",flyCoords="",hitEffect="MiLiYa/MiLiYa_skill1_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050081,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[20812]={id=20812,name="灵魂颂歌",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="20811",desc="己方全体英雄恢复等同攻击66%生命值,同时提升其攻击20%,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,6600,{2,2},10000},argsGrow={},otherArgs={},buffers={{208122,{2},10000},{3,{2,2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="MiLiYa/MiLiYa_skill1",flyEffect="",flyCoords="",hitEffect="MiLiYa/MiLiYa_skill1_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050081,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[20813]={id=20813,name="灵魂颂歌",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="20811",desc="己方全体英雄恢复等同攻击81%生命值,同时提升其攻击30%,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,8100,{2,2},10000},argsGrow={},otherArgs={},buffers={{208132,{2},10000},{3,{2,2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="MiLiYa/MiLiYa_skill1",flyEffect="",flyCoords="",hitEffect="MiLiYa/MiLiYa_skill1_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050081,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[20821]={id=20821,name="神灵护佑",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="20821",desc="生命提高15%,攻击提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,1500},{201,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20822]={id=20822,name="神灵护佑",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="20821",desc="生命提高20%,攻击提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,2000},{201,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20823]={id=20823,name="神灵护佑",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="20821",desc="生命提高25%,攻击提高20%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,2500},{201,2000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20831]={id=20831,name="神圣复活",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="20831",desc="复活己方单个英雄,并恢复等同施法者攻击110%的生命,若己方无死亡英雄,则为生命最低的己方英雄恢复等同施法者攻击185%的生命",cd={2,4},type=5,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={skillList={208311,208312}},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="MiLiYa/MiLiYa_skill2",flyEffect="",flyCoords="",hitEffect="MiLiYa/MiLiYa_skill2_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050082,flySound=0,hitSound="",cvSound=8,screenMask="0,85,3300",screenCam="1,0.9,4000,100",lie="1",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[20832]={id=20832,name="神圣复活",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="20831",desc="复活己方单个英雄,并恢复等同施法者攻击129%的生命,若己方无死亡英雄,则为生命最低的己方英雄恢复等同施法者攻击207%的生命",cd={2,4},type=5,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={skillList={208321,208322}},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="MiLiYa/MiLiYa_skill2",flyEffect="",flyCoords="",hitEffect="MiLiYa/MiLiYa_skill2_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050082,flySound=0,hitSound="",cvSound=8,screenMask="0,85,3300",screenCam="1,0.9,4000,100",lie="1",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[20833]={id=20833,name="神圣复活",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="20831",desc="复活己方单个英雄,并恢复等同施法者攻击158%的生命,若己方无死亡英雄,则为生命最低的己方英雄恢复等同施法者攻击230%的生命",cd={2,4},type=5,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={skillList={208331,208332}},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="MiLiYa/MiLiYa_skill2",flyEffect="",flyCoords="",hitEffect="MiLiYa/MiLiYa_skill2_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050082,flySound=0,hitSound="",cvSound=8,screenMask="0,85,3300",screenCam="1,0.9,4000,100",lie="1",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[20841]={id=20841,name="天使之心",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="20841",desc="治疗效果提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{236,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20842]={id=20842,name="天使之心",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="20841",desc="治疗效果提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{236,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20843]={id=20843,name="天使之心",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="20841",desc="治疗效果提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{236,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20900]={id=20900,name="诺萨普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="20900",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="NuoSa/NuoSa_attack",flyEffect="",flyCoords="",hitEffect="NuoSa/NuoSa_attack_hit",readyEffect="",quake="10,10,500",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=200,fireSound=2050093,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20911]={id=20911,name="爆炸连击",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="20911",desc="攻击前两排随机单个英雄,造成181%物理伤害,此次攻击忽视20%防御",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,1,{1,2}},hurtRate={18100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={hushiHujia=2000},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="NuoSa/NuoSa_skill1",flyEffect="",flyCoords="",hitEffect="NuoSa/NuoSa_skill1_hit",readyEffect="",quake="10,10,250",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=650,fireSound=2050091,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20912]={id=20912,name="爆炸连击",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="20911",desc="攻击前两排随机单个英雄,造成227%物理伤害,此次攻击忽视25%防御",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,1,{1,2}},hurtRate={22700},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={hushiHujia=2500},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="NuoSa/NuoSa_skill1",flyEffect="",flyCoords="",hitEffect="NuoSa/NuoSa_skill1_hit",readyEffect="",quake="10,10,250",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=650,fireSound=2050091,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20913]={id=20913,name="爆炸连击",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="20911",desc="攻击前两排随机单个英雄,造成261%物理伤害,此次攻击忽视30%防御",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,1,{1,2}},hurtRate={26100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={hushiHujia=3000},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="NuoSa/NuoSa_skill1",flyEffect="",flyCoords="",hitEffect="NuoSa/NuoSa_skill1_hit",readyEffect="",quake="10,10,250",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=650,fireSound=2050091,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20921]={id=20921,name="机械核心",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="20921",desc="攻击提高15%,暴击提高5%,暴伤提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1500},{108,500},{109,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20922]={id=20922,name="机械核心",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="20921",desc="攻击提高25%,暴击提高10%,暴伤提高20%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2500},{108,1000},{109,2000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20923]={id=20923,name="机械核心",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="20921",desc="攻击提高35%,暴击提高15%,暴伤提高30%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3500},{108,1500},{109,3000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20931]={id=20931,name="雷霆灭杀",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="20931",desc="对敌方生命最少的英雄造成240%物理伤害,并降低其被治疗效果50%,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={24000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{209311,{0},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="NuoSa/NuoSa_skill2",flyEffect="",flyCoords="",hitEffect="NuoSa/NuoSa_skill2_hit",readyEffect="",quake="10,10,500;10,10,500;10,10,500;10,10,500;50,50,500",hitBack=1,fireEffect=0,largeEffect="NuoSa/NuoSa_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050092,flySound=0,hitSound="",cvSound=8,screenMask="3000,90,2800",screenCam="7,1.1,6000,300,50;7,0.7,1000,100,100;7,1.2,200,100,50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20932]={id=20932,name="雷霆灭杀",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="20931",desc="对敌方生命最少的英雄造成328%物理伤害,并降低其被治疗效果60%,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={32800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{209312,{0},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="NuoSa/NuoSa_skill2",flyEffect="",flyCoords="",hitEffect="NuoSa/NuoSa_skill2_hit",readyEffect="",quake="10,10,500;10,10,500;10,10,500;10,10,500;50,50,500",hitBack=1,fireEffect=0,largeEffect="NuoSa/NuoSa_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050092,flySound=0,hitSound="",cvSound=8,screenMask="3000,90,2800",screenCam="7,1.1,6000,300,50;7,0.7,1000,100,100;7,1.2,200,100,50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20933]={id=20933,name="雷霆灭杀",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="20931",desc="对敌方生命最少的英雄造成400%物理伤害,并降低其被治疗效果75%,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={40000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{209313,{0},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="NuoSa/NuoSa_skill2",flyEffect="",flyCoords="",hitEffect="NuoSa/NuoSa_skill2_hit",readyEffect="",quake="10,10,500;10,10,500;10,10,500;10,10,500;50,50,500",hitBack=1,fireEffect=0,largeEffect="NuoSa/NuoSa_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050092,flySound=0,hitSound="",cvSound=8,screenMask="3000,90,2800",screenCam="7,1.1,6000,300,50;7,0.7,1000,100,100;7,1.2,200,100,50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[20941]={id=20941,name="能量掌控",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="20941",desc="如若使用雷霆灭杀击杀目标,则60%几率使目标无法复活;如若雷霆灭杀未击杀目标,则自身伤害提高5%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={209411,209412},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20942]={id=20942,name="能量掌控",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="20941",desc="如若使用雷霆灭杀击杀目标,则70%几率使目标无法复活;如若雷霆灭杀未击杀目标,则自身伤害提高10%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={209421,209422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[20943]={id=20943,name="能量掌控",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="20941",desc="如若使用雷霆灭杀击杀目标,则100%几率使目标无法复活;如若雷霆灭杀未击杀目标,则自身伤害提高20%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={209431,209432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21000]={id=21000,name="杰西卡普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="21000",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="attack",attackEffect="JieXiKa/JieXiKa_attack",flyEffect="",flyCoords="",hitEffect="JieXiKa/JieXiKa_attack_hit",readyEffect="",quake="10,10,250",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050103,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[21011]={id=21011,name="致命烟火",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="21011",desc="对前方单个英雄造成172%法术伤害,60%概率附加【禁疗】,持续1回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={17200},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{210111,{0},6000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="JieXiKa/JieXiKa_skill1",flyEffect="",flyCoords="",hitEffect="JieXiKa/JieXiKa_attack_hit",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050101,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[21012]={id=21012,name="致命烟火",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="21011",desc="对前方单个英雄造成206%法术伤害,80%概率附加【禁疗】,持续1回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={20600},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{210111,{0},8000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="JieXiKa/JieXiKa_skill1",flyEffect="",flyCoords="",hitEffect="JieXiKa/JieXiKa_attack_hit",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050101,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[21013]={id=21013,name="致命烟火",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="21011",desc="先提高10%暴击和30%暴击伤害后,对前方单个英雄造成247%法术伤害,100%概率附加【禁疗】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={24700},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={baojiHurtRate=3000},buffers={{210131,{0},10000},{210132,{10},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="JieXiKa/JieXiKa_skill1",flyEffect="",flyCoords="",hitEffect="JieXiKa/JieXiKa_attack_hit",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050101,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[21021]={id=21021,name="捣蛋基因",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="21021",desc="攻击提高15%,生命提高5%,速度提高10",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1500},{203,500},{103,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21022]={id=21022,name="捣蛋基因",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="21021",desc="攻击提高25%,生命提高10%,速度提高15",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2500},{203,1000},{103,15}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21023]={id=21023,name="捣蛋基因",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="21021",desc="攻击提高35%,生命提高15%,速度提高20",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3500},{203,1500},{103,20}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21031]={id=21031,name="枪炮交响",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="21031",desc="对敌方随机3个英雄造成131%法术伤害,对比自己速度低的英雄造成伤害提高15%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={13100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={extraSpeedHurt=1500},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="JieXiKa/JieXiKa_skill2",flyEffect="",flyCoords="",hitEffect="JieXiKa/JieXiKa_skill2_hit_aoe,aoe",readyEffect="",quake="10,10,400",hitBack=1,fireEffect=0,largeEffect="JieXiKa/JieXiKa_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=2500,fireSound=2050102,flySound=0,hitSound="",cvSound=8,screenMask="0,85,3000",screenCam="1,1,5000,100",lie="1,10,0.95",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=800,areaPara=2},
+[21032]={id=21032,name="枪炮交响",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="21031",desc="对敌方随机4个英雄造成137%法术伤害,对比自己速度低的英雄造成伤害提高20%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={13700},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={extraSpeedHurt=2000},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="JieXiKa/JieXiKa_skill2",flyEffect="",flyCoords="",hitEffect="JieXiKa/JieXiKa_skill2_hit_aoe,aoe",readyEffect="",quake="10,10,400",hitBack=1,fireEffect=0,largeEffect="JieXiKa/JieXiKa_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=2500,fireSound=2050102,flySound=0,hitSound="",cvSound=8,screenMask="0,85,3000",screenCam="1,1,5000,100",lie="1,10,0.95",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=800,areaPara=2},
+[21033]={id=21033,name="枪炮交响",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="21031",desc="对敌方随机4个英雄造成164%法术伤害,对比自己速度低的英雄造成伤害提高35%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={16400},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={extraSpeedHurt=3500},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="JieXiKa/JieXiKa_skill2",flyEffect="",flyCoords="",hitEffect="JieXiKa/JieXiKa_skill2_hit_aoe,aoe",readyEffect="",quake="10,10,400",hitBack=1,fireEffect=0,largeEffect="JieXiKa/JieXiKa_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=2500,fireSound=2050102,flySound=0,hitSound="",cvSound=8,screenMask="0,85,3000",screenCam="1,1,5000,100",lie="1,10,0.95",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=800,areaPara=2},
+[21041]={id=21041,name="古灵精怪",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="21041",desc="对生命大于75%的英雄伤害提高25%",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={"targetHp",1,7500,2500},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hpExtraHurt",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21042]={id=21042,name="古灵精怪",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="21041",desc="对生命大于75%的英雄伤害提高35%,对生命值小于75%的英雄70%概率附加【破甲】,持续2回合",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={210421,210422},argsGrow={},otherArgs={},buffers={{210412,{14,1,5,75},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21043]={id=21043,name="古灵精怪",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="21041",desc="对生命大于75%的英雄伤害提高50%,对生命值小于75%的英雄100%概率附加【破甲】,持续2回合",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={210431,210432},argsGrow={},otherArgs={},buffers={{210412,{14,1,5,75},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21100]={id=21100,name="莎德拉普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="21100",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart="",attackAction="attack",attackEffect="",flyEffect="ShaDeLa/ShaDeLa_attack_zidan",flyCoords="",hitEffect="ShaDeLa/ShaDeLa_attack_hit",readyEffect="",quake="10,10,250",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050113,flySound=0,hitSound="2050113_hit",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[21111]={id=21111,name="虹吸射击",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="21111",desc="对敌方随机3个英雄造成82%法术伤害,且为生命最低的己方单个英雄恢复等同施法者攻击170%的生命",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={8200},hurtRateGrow=0,cmd="hp",args={1,17000,{7,2,1},10000},argsGrow={},otherArgs={},buffers={{1,{8,2,1,103,0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="ShaDeLa/ShaDeLa_skill1",flyEffect="",flyCoords="",hitEffect="ShaDeLa/ShaDeLa_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050111,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[21112]={id=21112,name="虹吸射击",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="21111",desc="对敌方随机3个英雄造成98%法术伤害,且为生命最低的己方单个英雄恢复等同施法者攻击204%的生命,同时提高随机2个除自身外的己方英雄30点速度,持续2回合,该效果不叠加",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={9800},hurtRateGrow=0,cmd="hp",args={1,20400,{7,2,1},10000},argsGrow={},otherArgs={},buffers={{211122,{6,2,2,1},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="ShaDeLa/ShaDeLa_skill1",flyEffect="",flyCoords="",hitEffect="ShaDeLa/ShaDeLa_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050111,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[21113]={id=21113,name="虹吸射击",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="21111",desc="对敌方随机3个英雄造成118%法术伤害,且为生命最低的己方单个英雄恢复等同施法者攻击245%的生命,同时提高随机2个除自身外的己方英雄70点速度2回合和提高其25%攻击1回合,该效果不叠加",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={11800},hurtRateGrow=0,cmd="hp",args={1,24500,{7,2,1},10000},argsGrow={},otherArgs={},buffers={{211132,{6,2,2,1},10000},{211133,{6,2,2,1},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="ShaDeLa/ShaDeLa_skill1",flyEffect="",flyCoords="",hitEffect="ShaDeLa/ShaDeLa_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050111,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[21121]={id=21121,name="旅行者",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="21121",desc="生命提高20%,攻击提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,2000},{201,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21122]={id=21122,name="旅行者",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="21121",desc="生命提高30%,攻击提高15%,闪避提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,3000},{201,1500},{114,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21123]={id=21123,name="旅行者",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="21121",desc="生命提高40%,攻击提高20%,闪避提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,4000},{201,2000},{114,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21131]={id=21131,name="能量倾泻",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="21131",desc="为己方全体英雄恢复等同施法者攻击99%的生命,且有60%概率提高除自身外的己方全体英雄20%攻击,持续1回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,9900,{11},10000},argsGrow={},otherArgs={},buffers={{211311,{6,2,4,1},6000},{11,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="ShaDeLa/ShaDeLa_skill2",flyEffect="",flyCoords="",hitEffect="ShaDeLa/ShaDeLa_skill2_hit",readyEffect="",quake="",hitBack=1,fireEffect=0,largeEffect="ShaDeLa/ShaDeLa_skill2_screen;ShaDeLa/ShaDeLa_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050112,flySound=0,hitSound="",cvSound=8,screenMask="0,85,10000",screenCam="1,1,2000,200",lie="1,50,0.95",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[21132]={id=21132,name="能量倾泻",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="21131",desc="为己方全体英雄恢复等同施法者攻击119%的生命,且有80%概率提高除自身外的己方全体英雄30点速度2回合和20%攻击1回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,11900,{11},10000},argsGrow={},otherArgs={},buffers={{211311,{6,2,4,1},8000},{211321,{6,2,4,1},8000},{11,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="ShaDeLa/ShaDeLa_skill2",flyEffect="",flyCoords="",hitEffect="ShaDeLa/ShaDeLa_skill2_hit",readyEffect="",quake="",hitBack=1,fireEffect=0,largeEffect="ShaDeLa/ShaDeLa_skill2_screen;ShaDeLa/ShaDeLa_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050112,flySound=0,hitSound="",cvSound=8,screenMask="0,85,10000",screenCam="1,1,2000,200",lie="1,50,0.95",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[21133]={id=21133,name="能量倾泻",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="21131",desc="为己方全体英雄恢复等同施法者攻击143%的生命,且有80%概率提高除自身外的己方全体英雄70点速度2回合和25%攻击1回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,14300,{11},10000},argsGrow={},otherArgs={},buffers={{211331,{6,2,4,1},8000},{211332,{6,2,4,1},8000},{11,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="ShaDeLa/ShaDeLa_skill2",flyEffect="",flyCoords="",hitEffect="ShaDeLa/ShaDeLa_skill2_hit",readyEffect="",quake="",hitBack=1,fireEffect=0,largeEffect="ShaDeLa/ShaDeLa_skill2_screen;ShaDeLa/ShaDeLa_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050112,flySound=0,hitSound="",cvSound=8,screenMask="0,85,10000",screenCam="1,1,2000,200",lie="1,50,0.95",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[21141]={id=21141,name="科技真谛",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="21141",desc="每次攻击有60%概率为敌方英雄附加1个【科技真谛】,敌方每携带1个【科技真谛】提高自身2%攻击,最多可叠加10层",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{211411,{0},6000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21142]={id=21142,name="科技真谛",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="21141",desc="每次攻击有80%概率为敌方英雄附加1个【科技真谛】,敌方每携带1个【科技真谛】提高自身3%攻击,最多可叠加10层",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{211421,{0},8000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21143]={id=21143,name="科技真谛",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="21141",desc="每次攻击为敌方英雄附加1个【科技真谛】,敌方每携带1个【科技真谛】提高自身3%攻击,最多可叠加10层,携带3个以上【科技真谛】的敌方英雄将受到的伤害提高30%",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={biaoshiHuerRate={4,30}},buffers={{211421,{0},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21200]={id=21200,name="阿修罗普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="AXiuLuo/AXiuLuo_attack",flyEffect="",flyCoords="",hitEffect="AXiuLuo/AXiuLuo_attack_hit",readyEffect="",quake="10,10,400",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050123,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[21211]={id=21211,name="审判之剑",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="21211",desc="对中后排随机2个敌方英雄造成146%物理伤害,35%概率附加【沉默】。持续1回合;若其为法师,则伤害提高30%",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,2,{2,3}},hurtRate={14600},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={jobHurt={{3},3000}},buffers={{212111,{0},3500}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="AXiuLuo/AXiuLuo_skill1",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="10,10,600;30,30,800",hitBack=0,fireEffect=0,largeEffect="AXiuLuo/AXiuLuo_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050121,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="6,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[21212]={id=21212,name="审判之剑",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="21211",desc="对中后排随机2个敌方英雄造成175%物理伤害,47%概率附加【沉默】。持续1回合;若其为法师,则伤害提高30%",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,2,{2,3}},hurtRate={17500},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={jobHurt={{3},3000}},buffers={{212111,{0},4700}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="AXiuLuo/AXiuLuo_skill1",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="10,10,600;30,30,800",hitBack=0,fireEffect=0,largeEffect="AXiuLuo/AXiuLuo_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050121,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="6,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[21213]={id=21213,name="审判之剑",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="21211",desc="对中后排随机2个敌方英雄造成210%物理伤害,59%概率附加【沉默】。持续1回合;若其为法师,则伤害提高30%",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,2,{2,3}},hurtRate={21000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={jobHurt={{3},3000}},buffers={{212111,{0},5900}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="AXiuLuo/AXiuLuo_skill1",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="10,10,600;30,30,800",hitBack=0,fireEffect=0,largeEffect="AXiuLuo/AXiuLuo_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=2050121,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="6,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[21221]={id=21221,name="炽之烈阳",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="21221",desc="攻击提高20%,暴击提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21222]={id=21222,name="炽之烈阳",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="21221",desc="攻击提高30%,暴击提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21223]={id=21223,name="炽之烈阳",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="21221",desc="攻击提高40%,暴击提高20%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,4000},{108,2000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21231]={id=21231,name="正义之怒",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="21231",desc="对生命最低的敌方单个英雄造成261%物理伤害;若其生命值低于30%,则伤害提高15%;若击杀,则吸取等同自身生命上限15%的生命",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={26100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={targetHp={0,3000,1500}},buffers={},bufferGrow={},fireType=7,attackPart="",attackAction="skill2",attackEffect="AXiuLuo/AXiuLuo_skill2",flyEffect="",flyCoords="",hitEffect="AXiuLuo/AXiuLuo_skill2_aoe",readyEffect="",quake="10,10,600",hitBack=1,fireEffect=0,largeEffect="AXiuLuo/AXiuLuo_skill2_screen;AXiuLuo/AXiuLuo_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1500,fireSound=2050122,flySound=0,hitSound="",cvSound=8,screenMask="3000,100,0",screenCam="1,1,2000,200",lie="1,50,0.95",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[21232]={id=21232,name="正义之怒",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="21231",desc="对生命最低的敌方单个英雄造成313%物理伤害;若其生命值低于40%,则伤害提高20%;若击杀,则吸取等同自身生命上限20%的生命",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={31300},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={targetHp={0,4000,2000}},buffers={},bufferGrow={},fireType=7,attackPart="",attackAction="skill2",attackEffect="AXiuLuo/AXiuLuo_skill2",flyEffect="",flyCoords="",hitEffect="AXiuLuo/AXiuLuo_skill2_aoe",readyEffect="",quake="10,10,600",hitBack=1,fireEffect=0,largeEffect="AXiuLuo/AXiuLuo_skill2_screen;AXiuLuo/AXiuLuo_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1500,fireSound=2050122,flySound=0,hitSound="",cvSound=8,screenMask="3000,100,0",screenCam="1,1,2000,200",lie="1,50,0.95",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[21233]={id=21233,name="正义之怒",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="21231",desc="对生命最低的敌方单个英雄造成375%物理伤害;若其生命值低于40%,则伤害提高25%;若击杀,则吸取等同自身生命上限25%的生命",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={37500},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={targetHp={0,4000,2500}},buffers={},bufferGrow={},fireType=7,attackPart="",attackAction="skill2",attackEffect="AXiuLuo/AXiuLuo_skill2",flyEffect="",flyCoords="",hitEffect="AXiuLuo/AXiuLuo_skill2_aoe",readyEffect="",quake="10,10,600",hitBack=1,fireEffect=0,largeEffect="AXiuLuo/AXiuLuo_skill2_screen;AXiuLuo/AXiuLuo_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1500,fireSound=2050122,flySound=0,hitSound="",cvSound=8,screenMask="3000,100,0",screenCam="1,1,2000,200",lie="1,50,0.95",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[21241]={id=21241,name="炽刃",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="21241",desc="为己方最先出手英雄时,则附加15%伤害;反之有40%概率额外增加1个攻击目标,造成原有技能80%的伤害",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={212411,212412},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21242]={id=21242,name="炽刃",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="21241",desc="为己方最先出手英雄时,则附加20%伤害;反之有60%概率额外增加1个攻击目标,造成原有技能80%的伤害",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={212421,212422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21243]={id=21243,name="炽刃",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="21241",desc="为己方最先出手英雄时,则附加25%伤害和15%暴击;反之有100%概率额外增加1个攻击目标,造成原有技能80%的伤害",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={212431,212432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21300]={id=21300,name="伊布普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="21300",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="YiBu/YiBu_attack",flyEffect="",flyCoords="",hitEffect="YiBu/YiBu_attack_hit",readyEffect="",quake="10,10,250",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=2050133,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[21311]={id=21311,name="防御姿态",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="21311",desc="释放此技能时无视控制,驱散自身所有负面效果,并提高自身暴击20%、免伤15%、免疫所有控制,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{10},10000},argsGrow={},otherArgs={},buffers={{213111,{10},10000},{213112,{10},10000},{213113,{10},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="YiBu/YiBu_skill1",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=2050131,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="3,1,2000,100",lie="",continuous=0,isFraming=0,isBati=1,cuoZhen=0,skillDelay=0,areaPara=1},
+[21312]={id=21312,name="防御姿态",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="21311",desc="释放此技能时无视控制,驱散自身所有负面效果,并提高自身暴击25%、免伤20%、免疫所有控制,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{10},10000},argsGrow={},otherArgs={},buffers={{213121,{10},10000},{213122,{10},10000},{213123,{10},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="YiBu/YiBu_skill1",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=2050131,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="3,1,2000,100",lie="",continuous=0,isFraming=0,isBati=1,cuoZhen=0,skillDelay=0,areaPara=1},
+[21313]={id=21313,name="防御姿态",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="21311",desc="释放此技能时无视控制,驱散自身所有负面效果,并提高自身暴击30%、免伤25%、免疫所有控制,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{10},10000},argsGrow={},otherArgs={},buffers={{213131,{10},10000},{213132,{10},10000},{213133,{10},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="YiBu/YiBu_skill1",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=2050131,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="3,1,2000,100",lie="",continuous=0,isFraming=0,isBati=1,cuoZhen=0,skillDelay=0,areaPara=1},
+[21321]={id=21321,name="守护骑士",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="21321",desc="攻击提高20%,生命提高10%,暴击提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{203,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21322]={id=21322,name="守护骑士",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="21321",desc="攻击提高30%,生命提高15%,暴击提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{203,1500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21323]={id=21323,name="守护骑士",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="21321",desc="攻击提高40%,生命提高20%,暴击提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,4000},{203,2000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21331]={id=21331,name="英勇冲锋",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="21331",desc="先提高30%命中后,对前方单个英雄造成318%物理伤害的连斩;每3层【怒气】则额外造成1次伤害,会对目标以外的随机单位造成106%的一次分裂伤害,怒气在攻击后消失(最多分裂2次)",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={31800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={buffCmdHurtRate={"attr1"}},buffers={{213311,{10},10000},{213312,{32,1,3,2},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill4",attackEffect="YiBu/YiBu_skill",flyEffect="",flyCoords="",hitEffect="YiBu/YiBu_skill_hit",readyEffect="",quake="10,10,450",hitBack=1,fireEffect=0,largeEffect="YiBu/YiBu_skill4_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=3200,fireSound=2050132,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="6,1.05,2800,200;6,1,1800,100;6,1.2,1000,100",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[21332]={id=21332,name="英勇冲锋",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="21331",desc="先提高30%命中后,对前方单个英雄造成378%物理伤害的连斩;每3层【怒气】则额外造成1次伤害,会对目标以外的随机单位造成126%的一次分裂伤害,怒气在攻击后消失(最多分裂2次)",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={37800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={buffCmdHurtRate={"attr1"}},buffers={{213311,{10},10000},{213321,{32,1,3,2},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill4",attackEffect="YiBu/YiBu_skill",flyEffect="",flyCoords="",hitEffect="YiBu/YiBu_skill_hit",readyEffect="",quake="10,10,450",hitBack=1,fireEffect=0,largeEffect="YiBu/YiBu_skill4_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=3200,fireSound=2050132,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="6,1.05,2800,200;6,1,1800,100;6,1.2,1000,100",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[21333]={id=21333,name="英勇冲锋",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="21331",desc="先提高30%命中后,对前方单个英雄造成453%物理伤害的连斩;每3层【怒气】则额外造成1次伤害,会对目标以外的随机单位造成151%的一次分裂伤害,怒气在攻击后消失(最多分裂2次)",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={45300},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={buffCmdHurtRate={"attr1"}},buffers={{213311,{10},10000},{213331,{32,1,3,2},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill4",attackEffect="YiBu/YiBu_skill",flyEffect="",flyCoords="",hitEffect="YiBu/YiBu_skill_hit",readyEffect="",quake="10,10,450",hitBack=1,fireEffect=0,largeEffect="YiBu/YiBu_skill4_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=3200,fireSound=2050132,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="6,1.05,2800,200;6,1,1800,100;6,1.2,1000,100",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[21341]={id=21341,name="捍卫",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="21341",desc="每次受到攻击时,自身能获得1层【怒气】,效果可叠加,最多10层",cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{213411,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21342]={id=21342,name="捍卫",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="21341",desc="每次受到攻击时,自身能获得1层【怒气】,效果可叠加,最多10层",cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{213421,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[21343]={id=21343,name="捍卫",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="21341",desc="每次受到攻击时,自身能获得1层【怒气】,效果可叠加,最多10层",cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{213431,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30100]={id=30100,name="满月普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="30100",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="ManYue/ManYue_attack",flyEffect="",flyCoords="",hitEffect="ManYue/ManYue_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3040013,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30111]={id=30111,name="战争怒吼",contentType=0,content="",skillLv=1,need=0,lvUpDesc="技能已满级",icon="30111",desc="对前方单个英雄发动攻击,造成140%物理伤害,并吸血100%的伤害",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={14000},hurtRateGrow=0,cmd="hp",args={7,10000,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="ManYue/ManYue_skill1",flyEffect="",flyCoords="",hitEffect="ManYue/ManYue_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3040011,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30121]={id=30121,name="兽躯",contentType=0,content="",skillLv=1,need=1,lvUpDesc="技能已满级",icon="30121",desc="生命提高10%,免伤提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,1000},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30131]={id=30131,name="守护",contentType=0,content="",skillLv=1,need=3,lvUpDesc="技能已满级",icon="30131",desc="保护己方攻击最高英雄,分摊其40%伤害,并提高自身防御30%,持续2回合",cd={2,4},type=6,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={skillList={301312,301313}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30200]={id=30200,name="贾迪丝普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="30200",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart="",attackAction="attack",attackEffect="JiaDiSi/JiaDiSi_attack",flyEffect="JiaDiSi/JiaDiSi_attack_zidan",flyCoords="",hitEffect="JiaDiSi/JiaDiSi_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3040023,flySound=0,hitSound="3040023_hit",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[30211]={id=30211,name="冰晶冲击",contentType=0,content="",skillLv=1,need=0,lvUpDesc="技能已满级",icon="30211",desc="对敌方全体英雄造成108%法术伤害,20%附加【减速】,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{302111,{0},2000}},bufferGrow={},fireType=5,attackPart="350,700,1050,1500,1800,2100,2500,3000",attackAction="skill1",attackEffect="JiaDiSi/JiaDiSi_skill1",flyEffect="",flyCoords="",hitEffect="JiaDiSi/JiaDiSi_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="JiaDiSi/JiaDiSi_skill1_aoe,3",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=3000,fireSound=3040021,flySound=0,hitSound="",cvSound=7,screenMask="0,85,10000",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[30221]={id=30221,name="寒冰之体",contentType=0,content="",skillLv=1,need=1,lvUpDesc="技能已满级",icon="30221",desc="攻击提高10%,防御提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1000},{202,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30231]={id=30231,name="寒冰掌控",contentType=0,content="",skillLv=1,need=3,lvUpDesc="技能已满级",icon="30231",desc="对处于【减速】状态的英雄暴击提高25%",cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{251,2500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30300]={id=30300,name="努尔克普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="30300",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart="",attackAction="attack",attackEffect="NuErKe/NuErKe_attack",flyEffect="NuErKe/NuErKe_attack_zidan",flyCoords="",hitEffect="NuErKe/NuErKe_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3040033,flySound=0,hitSound="3040033_hit",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[30311]={id=30311,name="精灵连矢",contentType=0,content="",skillLv=1,need=0,lvUpDesc="技能已满级",icon="30311",desc="对前方敌方英雄造成170%法术伤害,30%附加【减速】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={17000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{303111,{0},3000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="NuErKe/NuErKe_skill1",flyEffect="",flyCoords="",hitEffect="NuErKe/NuErKe_skill1_hit,bottom",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=600,fireSound=3040031,flySound=0,hitSound="3040031_hit3",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[30321]={id=30321,name="天生射手",contentType=0,content="",skillLv=1,need=1,lvUpDesc="技能已满级",icon="30321",desc="攻击提高10%,防御提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1000},{202,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30331]={id=30331,name="宁静之抚",contentType=0,content="",skillLv=1,need=3,lvUpDesc="技能已满级",icon="30331",desc="对生命的最低的己方2个英雄恢复等同攻击247%的生命",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,2,103,0},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,24700,{11},10000},argsGrow={},otherArgs={},buffers={{5,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="NuErKe/NuErKe_skill2",flyEffect="",flyCoords="",hitEffect="NuErKe/NuErKe_skill2_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3040032,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[30400]={id=30400,name="赛思普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="30400",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="attack",attackEffect="SaiSi/SaiSi_attack",flyEffect="",flyCoords="",hitEffect="SaiSi/SaiSi_attack_hit",readyEffect="",quake="15,15,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050043,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[30411]={id=30411,name="浪击",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="30411",desc="对敌方全体英雄造成79%法术伤害,25%概率降低目标英雄10%攻击和10%速度,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={7900},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{304111,{0},2500},{304112,{0},2500}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="SaiSi/SaiSi_skill1",flyEffect="",flyCoords="",hitEffect="SaiSi/SaiSi_attack_hit",readyEffect="",quake="15,15,400",hitBack=0,fireEffect=0,largeEffect="SaiSi/SaiSi_skill1_screen_di,5;SaiSi/SaiSi_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=400,fireSound=3050041,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[30412]={id=30412,name="浪击",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="30411",desc="对敌方全体英雄造成95%法术伤害,35%概率降低目标英雄10%攻击和10%速度,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={9500},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{304111,{0},3500},{304112,{0},3500}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="SaiSi/SaiSi_skill1",flyEffect="",flyCoords="",hitEffect="SaiSi/SaiSi_attack_hit",readyEffect="",quake="15,15,400",hitBack=0,fireEffect=0,largeEffect="SaiSi/SaiSi_skill1_screen_di,5;SaiSi/SaiSi_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=400,fireSound=3050041,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[30413]={id=30413,name="浪击",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="30411",desc="对敌方全体英雄造成114%法术伤害,45%概率降低目标英雄10%攻击和10%速度,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={11400},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{304111,{0},4500},{304112,{0},4500}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="SaiSi/SaiSi_skill1",flyEffect="",flyCoords="",hitEffect="SaiSi/SaiSi_attack_hit",readyEffect="",quake="15,15,400",hitBack=0,fireEffect=0,largeEffect="SaiSi/SaiSi_skill1_screen_di,5;SaiSi/SaiSi_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=400,fireSound=3050041,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[30421]={id=30421,name="水灵元神",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="30421",desc="生命提高10%,攻击提高5%,暴击5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,1000},{201,500},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30422]={id=30422,name="水灵元神",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="30421",desc="生命提高20%,攻击提高10%,暴击5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,2000},{201,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30423]={id=30423,name="水灵元神",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="30421",desc="生命提高30%,攻击提高15%,暴击5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,3000},{201,1500},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30431]={id=30431,name="潜力冰封",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="30431",desc="对敌方随机4个英雄造成95%法术伤害,若目标处于【减速】状态,30%概率【冰冻】",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={9500},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{304311,{0},3000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="SaiSi/SaiSi_skill2",flyEffect="",flyCoords="",hitEffect="SaiSi/SaiSi_attack_hit",readyEffect="",quake="10,10,300;10,10,300;10,10,400",hitBack=0,fireEffect=0,largeEffect="SaiSi/SaiSi_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=3400,fireSound=3050042,flySound=0,hitSound="",cvSound=8,screenMask="0,85,10000",screenCam="1,1,3000,200;1,0.85,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[30432]={id=30432,name="潜力冰封",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="30431",desc="对敌方随机4个英雄造成113%法术伤害,若目标处于【减速】状态,40%概率【冰冻】",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={11300},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{304311,{0},4000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="SaiSi/SaiSi_skill2",flyEffect="",flyCoords="",hitEffect="SaiSi/SaiSi_attack_hit",readyEffect="",quake="10,10,300;10,10,300;10,10,400",hitBack=0,fireEffect=0,largeEffect="SaiSi/SaiSi_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=3400,fireSound=3050042,flySound=0,hitSound="",cvSound=8,screenMask="0,85,10000",screenCam="1,1,3000,200;1,0.85,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[30433]={id=30433,name="潜力冰封",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="30431",desc="对敌方随机4个英雄造成136%法术伤害,若目标处于【减速】状态,50%概率【冰冻】",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={13600},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{304311,{0},5000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="SaiSi/SaiSi_skill2",flyEffect="",flyCoords="",hitEffect="SaiSi/SaiSi_attack_hit",readyEffect="",quake="10,10,300;10,10,300;10,10,400",hitBack=0,fireEffect=0,largeEffect="SaiSi/SaiSi_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=3400,fireSound=3050042,flySound=0,hitSound="",cvSound=8,screenMask="0,85,10000",screenCam="1,1,3000,200;1,0.85,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[30500]={id=30500,name="奥斯曼普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="30500",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="AoSiMan/AoSiMan_attack",flyEffect="",flyCoords="",hitEffect="DouDou/DouDou_attack_hit",readyEffect="",quake="10,10,400",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050053,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30511]={id=30511,name="硬化铁拳",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="30511",desc="对前排英雄造成145%物理伤害,并将伤害的10%转为生命",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,3,{1}},hurtRate={14500},hurtRateGrow=0,cmd="hp",args={7,1000,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=2,attackPart="",attackAction="skill1",attackEffect="AoSiMan/AoSiMan_skill1",flyEffect="",flyCoords="",hitEffect="DouDou/DouDou_attack_hit",readyEffect="",quake="10,10,450",hitBack=0,fireEffect=0,largeEffect="AoSiMan/AoSiMan_skill1_screen;AoSiMan/AoSiMan_skill1_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=600,fireSound=3050051,flySound=0,hitSound="3050051_hit",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30512]={id=30512,name="硬化铁拳",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="30511",desc="对前排英雄造成171%物理伤害,并将伤害的20%转为生命",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,3,{1}},hurtRate={17100},hurtRateGrow=0,cmd="hp",args={7,2000,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=2,attackPart="",attackAction="skill1",attackEffect="AoSiMan/AoSiMan_skill1",flyEffect="",flyCoords="",hitEffect="DouDou/DouDou_attack_hit",readyEffect="",quake="10,10,450",hitBack=0,fireEffect=0,largeEffect="AoSiMan/AoSiMan_skill1_screen;AoSiMan/AoSiMan_skill1_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=600,fireSound=3050051,flySound=0,hitSound="3050051_hit",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30513]={id=30513,name="硬化铁拳",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="30511",desc="对前排英雄造成206%物理伤害,并将伤害的30%转为生命",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,3,{1}},hurtRate={20600},hurtRateGrow=0,cmd="hp",args={7,3000,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=2,attackPart="",attackAction="skill1",attackEffect="AoSiMan/AoSiMan_skill1",flyEffect="",flyCoords="",hitEffect="DouDou/DouDou_attack_hit",readyEffect="",quake="10,10,450",hitBack=0,fireEffect=0,largeEffect="AoSiMan/AoSiMan_skill1_screen;AoSiMan/AoSiMan_skill1_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=600,fireSound=3050051,flySound=0,hitSound="3050051_hit",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30521]={id=30521,name="自然之力",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="30521",desc="生命提高10%,免伤提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,1000},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30522]={id=30522,name="自然之力",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="30521",desc="生命提高20%,免伤提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,2000},{112,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30523]={id=30523,name="自然之力",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="30521",desc="生命提高30%,免伤提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,3000},{112,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30531]={id=30531,name="生生不息",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="30531",desc="提高自身防御和免伤15%,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{305311,{10},10000},{305312,{10},10000},{16,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="",flyEffect="",flyCoords="",hitEffect="DouDou/DouDou_skill1_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="AoSiMan/AoSiMan_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050052,flySound=0,hitSound="",cvSound=8,screenMask="0,85,2600",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30532]={id=30532,name="生生不息",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="30531",desc="提高自身防御和免伤20%,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{305321,{10},10000},{305322,{10},10000},{16,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="",flyEffect="",flyCoords="",hitEffect="DouDou/DouDou_skill1_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="AoSiMan/AoSiMan_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050052,flySound=0,hitSound="",cvSound=8,screenMask="0,85,2600",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30533]={id=30533,name="生生不息",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="30531",desc="提高自身防御和免伤25%,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{305331,{10},10000},{305332,{10},10000},{16,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="",flyEffect="",flyCoords="",hitEffect="DouDou/DouDou_skill1_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="AoSiMan/AoSiMan_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050052,flySound=0,hitSound="",cvSound=8,screenMask="0,85,2600",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
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+[30613]={id=30613,name="精灵之语",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="30611",desc="为攻击最高的3个己方英雄驱散所有负面状态,并提高其25%攻击,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,3,101,1},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{9,2,3,1},10000},argsGrow={},otherArgs={},buffers={{306131,{0},10000},{6,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="YiLiYa/YiLiYa_skill1",flyEffect="",flyCoords="",hitEffect="YiLiYa/YiLiYa_skill1_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050061,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
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+[30623]={id=30623,name="弦音",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="30621",desc="生命提高35%,攻击提高15%,治疗效果提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,3500},{201,1500},{236,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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+[30633]={id=30633,name="振奋乐曲",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="30631",desc="复活己方单个英雄,并恢复其等同施法者攻击247%的生命;若己方无死亡英雄,则为生命最低的己方英雄恢复等同施法者攻击356%的生命",cd={2,4},type=5,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={skillList={306331,306332}},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="YiLiYa/YiLiYa_skill2",flyEffect="",flyCoords="",hitEffect="YiLiYa/YiLiYa_skill2_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="YiLiYa/YiLiYa_skill2_screen_di,5;YiLiYa/YiLiYa_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050062,flySound=0,hitSound="",cvSound=8,screenMask="0,85,4000",screenCam="3,1,2000,200,100",lie="1",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
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+[30643]={id=30643,name="自然乐章",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="30641",desc="强化【精灵之语】效果,同时提高20%暴击,持续2回合",cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"skillID",{30611,30612,30613}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{306431,{34},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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+[30713]={id=30713,name="绽放之舞",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="30711",desc="对前两排英雄造成131%法术伤害,60%概率附加【减速】且降低其15%攻击,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={13100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{307121,{0},6000},{307132,{0},6000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="Ying/Ying_skill1",flyEffect="",flyCoords="",hitEffect="Ying/Ying_skill1_hit",readyEffect="",quake="10,10,400",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050071,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[30721]={id=30721,name="狂风之灵",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="30721",desc="攻击提高20%,生命提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{203,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30722]={id=30722,name="狂风之灵",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="30721",desc="攻击提高30%,生命提高15%,控制提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{203,1500},{115,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30723]={id=30723,name="狂风之灵",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="30721",desc="攻击提高40%,生命提高20%,控制提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,4000},{203,2000},{115,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30731]={id=30731,name="星华缭乱",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="30731",desc="对敌方随机4个英雄造成91%法术伤害,28%概率附加【冰冻】,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={9100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{307311,{0},2800}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="Ying/Ying_skill2",flyEffect="",flyCoords="",hitEffect="Ying/Ying_skill2_hit",readyEffect="",quake="15,10,400",hitBack=1,fireEffect=0,largeEffect="Ying/Ying_skill2_screen;Ying/Ying_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050072,flySound=0,hitSound="",cvSound=8,screenMask="3000,85,1000",screenCam="1,1,2000,200",lie="1,50,0.95",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[30732]={id=30732,name="星华缭乱",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="30731",desc="对敌方随机4个英雄造成110%法术伤害,33%概率附加【冰冻】,持续2回合,若其处于【减速】状态,则冰冻概率额外提高20%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={11000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={statusBuffRate={"bingdong",{"jiansu"},2000}},buffers={{307311,{0},3300}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="Ying/Ying_skill2",flyEffect="",flyCoords="",hitEffect="Ying/Ying_skill2_hit",readyEffect="",quake="15,10,400",hitBack=1,fireEffect=0,largeEffect="Ying/Ying_skill2_screen;Ying/Ying_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050072,flySound=0,hitSound="",cvSound=8,screenMask="3000,85,1000",screenCam="1,1,2000,200",lie="1,50,0.95",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[30733]={id=30733,name="星华缭乱",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="30731",desc="对敌方随机4个英雄造成121%法术伤害,40%概率附加【冰冻】,持续2回合,若其处于【减速】状态,则冰冻概率额外提高20%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={12100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={statusBuffRate={"bingdong",{"jiansu"},2000}},buffers={{307311,{0},4000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="Ying/Ying_skill2",flyEffect="",flyCoords="",hitEffect="Ying/Ying_skill2_hit",readyEffect="",quake="15,10,400",hitBack=1,fireEffect=0,largeEffect="Ying/Ying_skill2_screen;Ying/Ying_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050072,flySound=0,hitSound="",cvSound=8,screenMask="3000,85,1000",screenCam="1,1,2000,200",lie="1,50,0.95",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[30741]={id=30741,name="甜蜜恋风",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="30741",desc="降低敌方全体英雄8%速度(该效果不可驱散),持续2回合,且对处于【冰冻】状态的英雄伤害提高20%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={307411,307412},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30742]={id=30742,name="甜蜜恋风",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="30741",desc="降低敌方全体英雄8%速度(该效果不可驱散),持续2回合,且对处于【冰冻】状态的英雄伤害提高30%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={307421,307422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30743]={id=30743,name="甜蜜恋风",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="30741",desc="降低敌方全体英雄8%速度(该效果不可驱散),持续2回合,且对处于【冰冻】状态的英雄伤害提高40%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={307431,307432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30800]={id=30800,name="希微尔普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="30800",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="attack",attackEffect="XiWeiEr/XiWeiEr_attack",flyEffect="",flyCoords="",hitEffect="XiWeiEr/XiWeiEr_attack_hit",readyEffect="",quake="10,10,250",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050083,flySound=0,hitSound="3050083_hit",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30811]={id=30811,name="辉月之矢",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="30811",desc="对前方一排英雄造成120%法术伤害,50%概率附加【降疗35%效果】,持续2回合;如若目标为牧师,30%概率附加【冰冻】效果,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,3,{1}},hurtRate={12000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{308111,{0},5000},{308112,{13},3000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="XiWeiEr/XiWeiEr_skill1",flyEffect="",flyCoords="",hitEffect="XiWeiEr/XiWeiEr_attack_hit",readyEffect="",quake="10,20,250",hitBack=0,fireEffect=0,largeEffect="XiWeiEr/XiWeiEr_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050081,flySound=0,hitSound="3050081_hit",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30812]={id=30812,name="辉月之矢",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="30811",desc="对前方一排英雄造成144%法术伤害,75%概率附加【降疗35%效果】,持续2回合;如若目标为牧师,35%概率附加【冰冻】效果,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,3,{1}},hurtRate={14400},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{308111,{0},7500},{308112,{13},3500}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="XiWeiEr/XiWeiEr_skill1",flyEffect="",flyCoords="",hitEffect="XiWeiEr/XiWeiEr_attack_hit",readyEffect="",quake="10,20,250",hitBack=0,fireEffect=0,largeEffect="XiWeiEr/XiWeiEr_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050081,flySound=0,hitSound="3050081_hit",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30813]={id=30813,name="辉月之矢",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="30811",desc="对前方一排英雄造成172%法术伤害,100%概率附加【降疗35%效果】,持续2回合;如若目标为牧师,40%概率附加【冰冻】效果,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,3,{1}},hurtRate={17200},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{308111,{0},10000},{308112,{13},4000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="XiWeiEr/XiWeiEr_skill1",flyEffect="",flyCoords="",hitEffect="XiWeiEr/XiWeiEr_attack_hit",readyEffect="",quake="10,20,250",hitBack=0,fireEffect=0,largeEffect="XiWeiEr/XiWeiEr_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050081,flySound=0,hitSound="3050081_hit",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30821]={id=30821,name="狩猎女神",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="30821",desc="生命提高10%,攻击提高10%,免伤5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,1000},{201,1000},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30822]={id=30822,name="狩猎女神",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="30821",desc="生命提高20%,攻击提高15%,免伤10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,2000},{201,1500},{112,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30823]={id=30823,name="狩猎女神",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="30821",desc="生命提高30%,攻击提高20%,免伤15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,3000},{201,2000},{112,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30831]={id=30831,name="疾风狩猎",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="30831",desc="对敌方随机3个英雄造成108%法术伤害,28%概率附加【禁止复活】状态,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={10800},hurtRateGrow=0,cmd="noRevive",args={},argsGrow={},otherArgs={},buffers={{308311,{0},2800}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="XiWeiEr/XiWeiEr_skill2",flyEffect="",flyCoords="",hitEffect="XiWeiEr/XiWeiEr_attack_hit;;XiWeiEr/XiWeiEr_skill2_hit,bottom",readyEffect="",quake="15,15,500;15,15,500;15,15,500;20,50,400",hitBack=1,fireEffect=0,largeEffect="XiWeiEr/XiWeiEr_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050082,flySound=0,hitSound="3050082_hit3",cvSound=8,screenMask="0,85,0",screenCam="1,0.9,2000,200",lie="1,100,0.99",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30832]={id=30832,name="疾风狩猎",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="30831",desc="对敌方随机3个英雄造成130%法术伤害,53%概率附加【禁止复活】状态,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={13000},hurtRateGrow=0,cmd="noRevive",args={},argsGrow={},otherArgs={},buffers={{308311,{0},5300}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="XiWeiEr/XiWeiEr_skill2",flyEffect="",flyCoords="",hitEffect="XiWeiEr/XiWeiEr_attack_hit;;XiWeiEr/XiWeiEr_skill2_hit,bottom",readyEffect="",quake="15,15,500;15,15,500;15,15,500;20,50,400",hitBack=1,fireEffect=0,largeEffect="XiWeiEr/XiWeiEr_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050082,flySound=0,hitSound="3050082_hit3",cvSound=8,screenMask="0,85,0",screenCam="1,0.9,2000,200",lie="1,100,0.99",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30833]={id=30833,name="疾风狩猎",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="30831",desc="对敌方随机3个英雄造成156%法术伤害,75%概率附加【禁止复活】状态,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={15600},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{308311,{0},7500}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="XiWeiEr/XiWeiEr_skill2",flyEffect="",flyCoords="",hitEffect="XiWeiEr/XiWeiEr_attack_hit;;XiWeiEr/XiWeiEr_skill2_hit,bottom",readyEffect="",quake="15,15,500;15,15,500;15,15,500;20,50,400",hitBack=1,fireEffect=0,largeEffect="XiWeiEr/XiWeiEr_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050082,flySound=0,hitSound="3050082_hit3",cvSound=8,screenMask="0,85,0",screenCam="1,0.9,2000,200",lie="1,100,0.99",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30841]={id=30841,name="先发制人",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="30841",desc="战斗开始时,降低敌方所有英雄治疗效果20%,持续3回合",cd={},type=0,beSkillType=32,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{308411,{2,1},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30842]={id=30842,name="先发制人",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="30841",desc="战斗开始时,降低敌方所有英雄治疗效果30%,持续3回合",cd={},type=0,beSkillType=32,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{308421,{2,1},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30843]={id=30843,name="先发制人",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="30841",desc="战斗开始时,降低敌方所有英雄治疗效果50%,持续3回合",cd={},type=0,beSkillType=32,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{308431,{2,1},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30900]={id=30900,name="豆豆普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="30900",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="DouDou/DouDou_attack",flyEffect="",flyCoords="",hitEffect="DouDou/DouDou_attack_hit",readyEffect="",quake="10,10,250",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=350,fireSound=3050093,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30911]={id=30911,name="密林护法",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="30911",desc="保护己方攻击最高的2个英雄,分摊其所受伤害的35%;同时驱散自身所有负面状态,并提高目标和自己5%防御和5%免伤,持续2回合",cd={1,4},type=6,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={skillList={309112,309113}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30912]={id=30912,name="密林护法",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="30911",desc="保护己方攻击最高的2个英雄,分摊其所受伤害的35%;同时驱散自身所有负面状态,并提高目标和自己10%防御和10%免伤,持续2回合",cd={1,4},type=6,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={skillList={309122,309123}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30913]={id=30913,name="密林护法",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="30911",desc="保护己方攻击最高的2个英雄,分摊其所受伤害的35%;同时驱散自身所有负面状态,并提高目标和自己15%防御和15%免伤,持续2回合",cd={1,4},type=6,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={skillList={309132,309133}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30921]={id=30921,name="强健体魄",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="30921",desc="生命提高20%,免伤提高5%,抗控提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,2000},{112,500},{111,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30922]={id=30922,name="强健体魄",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="30921",desc="生命提高30%,免伤提高10%,抗控提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,3000},{112,1000},{111,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30923]={id=30923,name="强健体魄",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="30921",desc="生命提高40%,免伤提高15%,抗控提高20%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,4000},{112,1500},{111,2000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30931]={id=30931,name="盾牌猛击",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="30931",desc="对敌方单个英雄造成150%物理伤害,40%概率附加【嘲讽】,持续1回合;优先攻击战士,对处于减速状态的目标【嘲讽】概率提高35%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={25,1,1,{2}},hurtRate={15000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={statusBuffRate={"chaofeng",{"jiansu"},3500}},buffers={{309311,{10},4000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="DouDou/DouDou_skill2",flyEffect="",flyCoords="",hitEffect="DouDou/DouDou_skill2_hit",readyEffect="",quake="15,15,500",hitBack=1,fireEffect=0,largeEffect="DouDou/DouDou_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050092,flySound=0,hitSound="",cvSound=8,screenMask="3000,90,1000",screenCam="6,1,4500,200,-80;6,1.1,2000,100,-80",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30932]={id=30932,name="盾牌猛击",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="30931",desc="对敌方单个英雄造成180%物理伤害,45%概率附加【嘲讽】,持续1回合;优先攻击战士,对处于减速状态的目标【嘲讽】概率提高35%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={25,1,1,{2}},hurtRate={18000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={statusBuffRate={"chaofeng",{"jiansu"},3500}},buffers={{309311,{10},4500}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="DouDou/DouDou_skill2",flyEffect="",flyCoords="",hitEffect="DouDou/DouDou_skill2_hit",readyEffect="",quake="15,15,500",hitBack=1,fireEffect=0,largeEffect="DouDou/DouDou_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050092,flySound=0,hitSound="",cvSound=8,screenMask="3000,90,1000",screenCam="6,1,4500,200,-80;6,1.1,2000,100,-80",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30933]={id=30933,name="盾牌猛击",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="30931",desc="对敌方单个英雄造成216%物理伤害,65%概率附加【嘲讽】,持续1回合;优先攻击战士,对处于减速状态的目标【嘲讽】概率提高35%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={25,1,1,{2}},hurtRate={21600},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={statusBuffRate={"chaofeng",{"jiansu"},3500}},buffers={{309311,{10},6500}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="DouDou/DouDou_skill2",flyEffect="",flyCoords="",hitEffect="DouDou/DouDou_skill2_hit",readyEffect="",quake="15,15,500",hitBack=1,fireEffect=0,largeEffect="DouDou/DouDou_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050092,flySound=0,hitSound="",cvSound=8,screenMask="3000,90,1000",screenCam="6,1,4500,200,-80;6,1.1,2000,100,-80",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[30941]={id=30941,name="英勇反击",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="30941",desc="受到攻击时,65%概率对攻击者进行等同110%攻击的反击,如若反击目标为战士或护卫,则反击伤害提高20%,且无视其20%防御",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={309411},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30942]={id=30942,name="英勇反击",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="30941",desc="受到攻击时,85%概率对攻击者进行等同130%攻击的反击,如若反击目标为战士或护卫,则反击伤害提高30%,且无视其30%防御",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={309421},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[30943]={id=30943,name="英勇反击",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="30941",desc="受到攻击时,100%概率对攻击者进行等同150%攻击的反击,如若反击目标为战士或护卫,则反击伤害提高50%,且无视其50%防御",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={309431},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31000]={id=31000,name="凯瑟琳普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="31000",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="KaiSeLin/KaiSeLin_attack",flyEffect="",flyCoords="",hitEffect="KaiSeLin/KaiSeLin_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=750,fireSound=3050103,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[31011]={id=31011,name="裁决之枪",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="31011",desc="对前方单个英雄造成181%物理伤害,该攻击无视其10%防御,并提高自身15%攻击,持续3回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={18100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={hushiHujia=1000},buffers={{310111,{10},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="KaiSeLin/KaiSeLin_skill1",flyEffect="",flyCoords="",hitEffect="KaiSeLin/KaiSeLin_skill1_hit",readyEffect="",quake="10,10,180",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1700,fireSound=3050101,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[31012]={id=31012,name="裁决之枪",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="31011",desc="对前方单个英雄造成217%物理伤害,该攻击无视其20%防御,并提高自身20%攻击,持续3回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={21700},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={hushiHujia=2000},buffers={{310121,{10},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="KaiSeLin/KaiSeLin_skill1",flyEffect="",flyCoords="",hitEffect="KaiSeLin/KaiSeLin_skill1_hit",readyEffect="",quake="10,10,180",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1700,fireSound=3050101,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[31013]={id=31013,name="裁决之枪",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="31011",desc="对前方单个英雄造成260%物理伤害,该攻击无视其30%防御,并提高自身25%攻击和30%的暴击伤害,持续3回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={26000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={hushiHujia=3000},buffers={{310131,{10},10000},{310132,{10},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="KaiSeLin/KaiSeLin_skill1",flyEffect="",flyCoords="",hitEffect="KaiSeLin/KaiSeLin_skill1_hit",readyEffect="",quake="10,10,180",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1700,fireSound=3050101,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[31021]={id=31021,name="霸王",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="31021",desc="攻击提高20%,生命提高10%,暴击提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{203,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31022]={id=31022,name="霸王",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="31021",desc="攻击提高30%,生命提高15%,暴击提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{203,1500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31023]={id=31023,name="霸王",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="31021",desc="攻击提高40%,生命提高20%,暴击提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,4000},{203,2000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31031]={id=31031,name="正义风暴",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="31031",desc="对敌方前两排英雄造成131%物理伤害,50%概率降低其15%暴击,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={13100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{310311,{0},5000}},bufferGrow={},fireType=2,attackPart="",attackAction="skill2",attackEffect="KaiSeLin/KaiSeLin_skill2",flyEffect="",flyCoords="",hitEffect="KaiSeLin/KaiSeLin_skill2_hit",readyEffect="",quake="15,10,600",hitBack=1,fireEffect=0,largeEffect="KaiSeLin/KaiSeLin_skill2_screen;KaiSeLin/KaiSeLin_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=3900,fireSound=3050102,flySound=0,hitSound="",cvSound=8,screenMask="0,90,0",screenCam="6,1.1,6000,200,-80;6,1.15,1000,50,-80",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[31032]={id=31032,name="正义风暴",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="31031",desc="对敌方前两排英雄造成157%物理伤害,60%概率降低其20%暴击,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={15700},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{310321,{0},6000}},bufferGrow={},fireType=2,attackPart="",attackAction="skill2",attackEffect="KaiSeLin/KaiSeLin_skill2",flyEffect="",flyCoords="",hitEffect="KaiSeLin/KaiSeLin_skill2_hit",readyEffect="",quake="15,10,600",hitBack=1,fireEffect=0,largeEffect="KaiSeLin/KaiSeLin_skill2_screen;KaiSeLin/KaiSeLin_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=3900,fireSound=3050102,flySound=0,hitSound="",cvSound=8,screenMask="0,90,0",screenCam="6,1.1,6000,200,-80;6,1.15,1000,50,-80",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[31033]={id=31033,name="正义风暴",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="31031",desc="对敌方前两排英雄造成188%物理伤害,70%概率降低其25%暴击,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={18800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{310331,{0},7000}},bufferGrow={},fireType=2,attackPart="",attackAction="skill2",attackEffect="KaiSeLin/KaiSeLin_skill2",flyEffect="",flyCoords="",hitEffect="KaiSeLin/KaiSeLin_skill2_hit",readyEffect="",quake="15,10,600",hitBack=1,fireEffect=0,largeEffect="KaiSeLin/KaiSeLin_skill2_screen;KaiSeLin/KaiSeLin_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=3900,fireSound=3050102,flySound=0,hitSound="",cvSound=8,screenMask="0,90,0",screenCam="6,1.1,6000,200,-80;6,1.15,1000,50,-80",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[31041]={id=31041,name="强袭",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="31041",desc="每次攻击后都会提高攻击5%,可叠加,持续2回合",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{310411,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31042]={id=31042,name="强袭",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="31041",desc="每次攻击后都会提高攻击8%,可叠加,持续2回合",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{310421,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31043]={id=31043,name="强袭",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="31041",desc="每次攻击后都会提高攻击12%,可叠加,持续2回合",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{310431,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31100]={id=31100,name="爱丽丝普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="31100",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="attack",attackEffect="AiLiSi/AiLiSi_attack",flyEffect="",flyCoords="",hitEffect="AiLiSi/AiLiSi_attack_hit",readyEffect="",quake="10,10,250",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050113,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
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+[31112]={id=31112,name="风之乐章",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="31111",desc="为己方生命最低的2名英雄恢复等同施法者攻击120%的生命,并提高其攻击10%,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,2,103,0},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,12000,{11},10000},argsGrow={},otherArgs={},buffers={{311121,{0},10000},{14,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="AiLiSi/AiLiSi_skill1",flyEffect="",flyCoords="",hitEffect="AiLiSi/AiLiSi_skill1_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=100,fireSound=3050111,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31113]={id=31113,name="风之乐章",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="31111",desc="为己方生命最低的2名英雄恢复等同施法者攻击150%的生命,并提高其攻击20%,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,2,103,0},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,15000,{11},10000},argsGrow={},otherArgs={},buffers={{311131,{0},10000},{14,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="AiLiSi/AiLiSi_skill1",flyEffect="",flyCoords="",hitEffect="AiLiSi/AiLiSi_skill1_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=100,fireSound=3050111,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31121]={id=31121,name="自然祝福",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="31121",desc="生命提高15%,攻击提高5%,免伤提高3%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,1500},{201,500},{112,300}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31122]={id=31122,name="自然祝福",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="31121",desc="生命提高25%,攻击提高10%,免伤提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,2500},{201,1000},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31123]={id=31123,name="自然祝福",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="31121",desc="生命提高35%,攻击提高15%,免伤提高8%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,3500},{201,1500},{112,800}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31131]={id=31131,name="自然赞歌",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="31131",desc="恢复己方血量最少的3个英雄等同施法者攻击110%的生命,40%驱散其3个负面状态",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,3,103,0},hurtRate={},hurtRateGrow=0,cmd="groupcmd",args={{"qusan",{1,{11},4000,3}},{"hp",{1,11000,{11},10000}}},argsGrow={},otherArgs={},buffers={{15,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="AiLiSi/AiLiSi_skill2",flyEffect="",flyCoords="",hitEffect="AiLiSi/AiLiSi_skill1_hit2",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="AiLiSi/AiLiSi_skill2_screen;AiLiSi/AiLiSi_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=150,fireSound=3050112,flySound=0,hitSound="",cvSound=8,screenMask="0,100,3500",screenCam="1,1,2000,200",lie="1",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31132]={id=31132,name="自然赞歌",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="31131",desc="恢复己方血量最少的3个英雄等同施法者攻击132%的生命,60%驱散其3个负面状态",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,3,103,0},hurtRate={},hurtRateGrow=0,cmd="groupcmd",args={{"qusan",{1,{11},6000,3}},{"hp",{1,13200,{11},10000}}},argsGrow={},otherArgs={},buffers={{15,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="AiLiSi/AiLiSi_skill2",flyEffect="",flyCoords="",hitEffect="AiLiSi/AiLiSi_skill1_hit2",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="AiLiSi/AiLiSi_skill2_screen;AiLiSi/AiLiSi_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=150,fireSound=3050112,flySound=0,hitSound="",cvSound=8,screenMask="0,100,3500",screenCam="1,1,2000,200",lie="1",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31133]={id=31133,name="自然赞歌",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="31131",desc="恢复己方血量最少的3个英雄等同施法者攻击168%的生命,80%驱散其3个负面状态",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,3,103,0},hurtRate={},hurtRateGrow=0,cmd="groupcmd",args={{"qusan",{1,{11},8000,3}},{"hp",{1,16800,{11},10000}}},argsGrow={},otherArgs={},buffers={{15,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="AiLiSi/AiLiSi_skill2",flyEffect="",flyCoords="",hitEffect="AiLiSi/AiLiSi_skill1_hit2",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="AiLiSi/AiLiSi_skill2_screen;AiLiSi/AiLiSi_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=150,fireSound=3050112,flySound=0,hitSound="",cvSound=8,screenMask="0,100,3500",screenCam="1,1,2000,200",lie="1",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31141]={id=31141,name="森林印记",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="31141",desc="治疗效果提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{236,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31142]={id=31142,name="森林印记",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="31141",desc="治疗效果提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{236,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31143]={id=31143,name="森林印记",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="31141",desc="治疗效果提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{236,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31200]={id=31200,name="米塔比普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="31200",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="attack",attackEffect="",flyEffect="",flyCoords="",hitEffect="MiTaBi/MiTaBi_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050123,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31211]={id=31211,name="旋冰冻气",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="31211",desc="对敌方随机4个英雄造成80%法术伤害,40%概率附加【减速】效果,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={8000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{312111,{0},4000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="MiTaBi/MiTaBi_skill1",flyEffect="",flyCoords="",hitEffect="MiTaBi/MiTaBi_hit",readyEffect="",quake="15,15,200",hitBack=0,fireEffect=0,largeEffect="MiTaBi/MiTaBi_skill1_screen;MiTaBi/MiTaBi_skill1_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=3050121,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31212]={id=31212,name="旋冰冻气",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="31211",desc="对敌方随机4个英雄造成100%法术伤害,50%概率附加【减速】效果,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{312111,{0},5000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="MiTaBi/MiTaBi_skill1",flyEffect="",flyCoords="",hitEffect="MiTaBi/MiTaBi_hit",readyEffect="",quake="15,15,200",hitBack=0,fireEffect=0,largeEffect="MiTaBi/MiTaBi_skill1_screen;MiTaBi/MiTaBi_skill1_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=3050121,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31213]={id=31213,name="旋冰冻气",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="31211",desc="对敌方随机4个英雄造成120%法术伤害,60%概率附加【减速】效果,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,4},hurtRate={12000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{312111,{0},6000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="MiTaBi/MiTaBi_skill1",flyEffect="",flyCoords="",hitEffect="MiTaBi/MiTaBi_hit",readyEffect="",quake="15,15,200",hitBack=0,fireEffect=0,largeEffect="MiTaBi/MiTaBi_skill1_screen;MiTaBi/MiTaBi_skill1_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=3050121,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31221]={id=31221,name="雪之契约",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="31221",desc="攻击提高20%,暴伤提高10%,速度提高5",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{109,1000},{104,5}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31222]={id=31222,name="雪之契约",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="31221",desc="攻击提高30%,暴伤提高20%,速度提高10",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{109,2000},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31223]={id=31223,name="雪之契约",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="31221",desc="攻击提高40%,暴伤提高30%,速度提高15",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,4000},{109,3000},{104,15}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31231]={id=31231,name="疾冰风暴",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="31231",desc="对敌方全体英雄造成91%法术伤害,15%概率附加【冰冻】效果,持续2回合;若其处于【减速】状态,则本次攻击暴击提高10%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={9100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={addStatusBaoji={{"jiansu"},1000}},buffers={{312311,{0},1500}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="MiTaBi/MiTaBi_skill2",flyEffect="",flyCoords="",hitEffect="MiTaBi/MiTaBi_hit",readyEffect="",quake="10,10,400",hitBack=1,fireEffect=0,largeEffect="MiTaBi/MiTaBi_skill2_screen;MiTaBi/MiTaBi_skill2_screen_di",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1400,fireSound=3050122,flySound=0,hitSound="",cvSound=8,screenMask="0,90,0",screenCam="1,1.3,3200,200,-50;6,0.85,1000,100",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31232]={id=31232,name="疾冰风暴",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="31231",desc="对敌方全体英雄造成109%法术伤害,25%概率附加【冰冻】效果,持续2回合;若其处于【减速】状态,则本次攻击暴击提高20%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10900},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={addStatusBaoji={{"jiansu"},2000}},buffers={{312311,{0},2500}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="MiTaBi/MiTaBi_skill2",flyEffect="",flyCoords="",hitEffect="MiTaBi/MiTaBi_hit",readyEffect="",quake="10,10,400",hitBack=1,fireEffect=0,largeEffect="MiTaBi/MiTaBi_skill2_screen;MiTaBi/MiTaBi_skill2_screen_di",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1400,fireSound=3050122,flySound=0,hitSound="",cvSound=8,screenMask="0,90,0",screenCam="1,1.3,3200,200,-50;6,0.85,1000,100",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31233]={id=31233,name="疾冰风暴",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="31231",desc="对敌方全体英雄造成130%法术伤害,30%概率附加【冰冻】效果,持续2回合;若其处于【减速】状态,则本次攻击暴击提高30%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={13000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={addStatusBaoji={{"jiansu"},3000}},buffers={{312311,{0},3000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="MiTaBi/MiTaBi_skill2",flyEffect="",flyCoords="",hitEffect="MiTaBi/MiTaBi_hit",readyEffect="",quake="10,10,400",hitBack=1,fireEffect=0,largeEffect="MiTaBi/MiTaBi_skill2_screen;MiTaBi/MiTaBi_skill2_screen_di",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1400,fireSound=3050122,flySound=0,hitSound="",cvSound=8,screenMask="0,90,0",screenCam="1,1.3,3200,200,-50;6,0.85,1000,100",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31241]={id=31241,name="冰冻之触",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="31241",desc="对敌方血量低于50%的【减速】【冰冻】目标,受到技能伤害提高10%",cd={},type=0,beSkillType=70,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={calcCamp={{"jiansu","bingdong"},1000,5000}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31242]={id=31242,name="冰冻之触",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="31241",desc="对敌方血量低于50%的【减速】【冰冻】目标,受到技能伤害提高15%",cd={},type=0,beSkillType=70,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={calcCamp={{"jiansu","bingdong"},1500,5000}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31243]={id=31243,name="冰冻之触",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="31241",desc="对敌方血量低于50%的【减速】【冰冻】目标,受到技能伤害提高20%",cd={},type=0,beSkillType=70,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={calcCamp={{"jiansu","bingdong"},2000,5000}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31300]={id=31300,name="茜卓普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="31100",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=17,attackPart="",attackAction="attack",attackEffect="",flyEffect="QianZhuo/XiZhuo_zidan",flyCoords="",hitEffect="QianZhuo/XiZhuo_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050133,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31311]={id=31311,name="烈火之迳",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="31311",desc="对敌方全体英雄造成70%法术伤害,30%概率使其受到法术伤害提高10%,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={7000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{313111,{0},3000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="",flyEffect="",flyCoords="",hitEffect="QianZhuo/XiZhuo_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="QianZhuo/XiZhuo_skill1_screen;QianZhuo/XiZhuo_skill1_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050131,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31312]={id=31312,name="烈火之迳",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="31311",desc="对敌方全体英雄造成84%法术伤害,40%概率使其受到法术伤害提高15%,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={8400},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{313112,{0},4000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="",flyEffect="",flyCoords="",hitEffect="QianZhuo/XiZhuo_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="QianZhuo/XiZhuo_skill1_screen;QianZhuo/XiZhuo_skill1_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050131,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31313]={id=31313,name="烈火之迳",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="31311",desc="对敌方全体英雄造成100%法术伤害,50%概率使其受到法术伤害提高20%,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{313113,{0},5000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="",flyEffect="",flyCoords="",hitEffect="QianZhuo/XiZhuo_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="QianZhuo/XiZhuo_skill1_screen;QianZhuo/XiZhuo_skill1_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050131,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31321]={id=31321,name="火焰秘典",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="31321",desc="攻击提高20%,生命提高10%,暴击提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{203,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31322]={id=31322,name="火焰秘典",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="31321",desc="攻击提高30%,生命提高15%,暴击提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{203,1500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31323]={id=31323,name="火焰秘典",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="31321",desc="攻击提高40%,生命提高20%,暴击提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,4000},{203,2000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31331]={id=31331,name="蓄能焰袭",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="31331",desc="释放最多5个,每个造成110%法术伤害,每次都可以随机敌方一个目标(同一个目标至多3次),且使其附加减速,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={29,1,5,3},hurtRate={11000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{313311,{0},10000}},bufferGrow={},fireType=21,attackPart="",attackAction="skill2",attackEffect="QianZhuo/XiZhuo_skill2",flyEffect="QianZhuo/XiZhuo_zidan",flyCoords="",hitEffect="QianZhuo/XiZhuo_hit",readyEffect="",quake="12,12,280",hitBack=1,fireEffect=0,largeEffect="QianZhuo/XiZhuo_skill2_screen;QianZhuo/XiZhuo_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=2200,fireSound=3050132,flySound=0,hitSound="3050132_1,3050132_2,3050132_3,3050132_4,3050132_5",cvSound=8,screenMask="0,100,3000",screenCam="1,1,2000,200",lie="1",continuous=0,isFraming=1,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[31332]={id=31332,name="蓄能焰袭",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="31331",desc="释放最多5个,每个造成132%法术伤害,每次都可以随机敌方一个目标(同一个目标至多3次),且使其附加减速,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={29,1,5,3},hurtRate={13200},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{313311,{0},10000}},bufferGrow={},fireType=21,attackPart="",attackAction="skill2",attackEffect="QianZhuo/XiZhuo_skill2",flyEffect="QianZhuo/XiZhuo_zidan",flyCoords="",hitEffect="QianZhuo/XiZhuo_hit",readyEffect="",quake="12,12,280",hitBack=1,fireEffect=0,largeEffect="QianZhuo/XiZhuo_skill2_screen;QianZhuo/XiZhuo_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=2200,fireSound=3050132,flySound=0,hitSound="3050132_1,3050132_2,3050132_3,3050132_4,3050132_5",cvSound=8,screenMask="0,100,3000",screenCam="1,1,2000,200",lie="1",continuous=0,isFraming=1,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[31333]={id=31333,name="蓄能焰袭",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="31331",desc="释放最多5个,每个造成158%法术伤害,每次都可以随机敌方一个目标(同一个目标至多3次),且使其附加减速,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={29,1,5,3},hurtRate={15800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{313311,{0},10000}},bufferGrow={},fireType=21,attackPart="",attackAction="skill2",attackEffect="QianZhuo/XiZhuo_skill2",flyEffect="QianZhuo/XiZhuo_zidan",flyCoords="",hitEffect="QianZhuo/XiZhuo_hit",readyEffect="",quake="12,12,280",hitBack=1,fireEffect=0,largeEffect="QianZhuo/XiZhuo_skill2_screen;QianZhuo/XiZhuo_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=2200,fireSound=3050132,flySound=0,hitSound="3050132_1,3050132_2,3050132_3,3050132_4,3050132_5",cvSound=8,screenMask="0,100,3000",screenCam="1,1,2000,200",lie="1",continuous=0,isFraming=1,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[31341]={id=31341,name="火系大学士",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="31341",desc="每回合开始时,若自身生命高于50%则自身暴击提高10%,反之自身法术伤害提高10%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={313411,313412},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31342]={id=31342,name="火系大学士",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="31341",desc="每回合开始时,若自身生命高于50%则自身暴击提高15%,反之自身法术伤害提高15%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={313421,313422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31343]={id=31343,name="火系大学士",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="31341",desc="每回合开始时,若自身生命高于50%则自身暴击提高20%,反之自身法术伤害提高20%",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={313431,313432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31400]={id=31400,name="库拉拉普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="31400",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="attack",attackEffect="",flyEffect="",flyCoords="",hitEffect="MiTaBi/MiTaBi_attack",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050143,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31411]={id=31411,name="星核聚变",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="31411",desc="随机在攻击、防御、速度抽取一种制衡属性,然后选中一名制衡属性最高的敌方英雄削弱其10%相应属性,持续2回合,并对其造成182%的法术伤害",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={33,1,1,{101,102,104},1},hurtRate={18200},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{314111,{0},10000},{314111,{0},10000},{314112,{2,2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="KuLaLa/KuLaLa_skill1",flyEffect="",flyCoords="",hitEffect="KuLaLa/KuLaLa_skill1_debuff",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="KuLaLa/KuLaLa_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050141,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31412]={id=31412,name="星核聚变",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="31411",desc="随机在攻击、防御、速度抽取一种制衡属性,然后选中一名制衡属性最高的敌方英雄削弱其15%相应属性,持续2回合,并对其造成219%的法术伤害",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={33,1,1,{101,102,104},1},hurtRate={21900},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{314121,{0},10000},{314121,{0},10000},{314112,{2,2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="KuLaLa/KuLaLa_skill1",flyEffect="",flyCoords="",hitEffect="KuLaLa/KuLaLa_skill1_debuff",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="KuLaLa/KuLaLa_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050141,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31413]={id=31413,name="星核聚变",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="31411",desc="随机在攻击、防御、速度抽取一种制衡属性,然后选中一名制衡属性最高的敌方英雄削弱其20%相应属性,持续2回合,并对其造成261%的法术伤害",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={33,1,1,{101,102,104},1},hurtRate={26100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{314131,{0},10000},{314131,{0},10000},{314112,{2,2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="KuLaLa/KuLaLa_skill1",flyEffect="",flyCoords="",hitEffect="KuLaLa/KuLaLa_skill1_debuff",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="KuLaLa/KuLaLa_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050141,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31421]={id=31421,name="众星护佑",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="31421",desc="攻击提高20%,生命提高10%,暴击提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{203,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31422]={id=31422,name="众星护佑",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="31421",desc="攻击提高30%,生命提高15%,暴击提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{203,1500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31423]={id=31423,name="众星护佑",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="31421",desc="攻击提高40%,生命提高20%,暴击提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,4000},{203,2000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31431]={id=31431,name="群星结界",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="31431",desc="对敌方前两排英雄造成144%的法术伤害,60%概率对其附加【群星结界】,持续2回合,若其为战士则伤害提高10%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={14400},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={jobHurt={{2},1000}},buffers={{314312,{0},6000},{314313,{0},10000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="KuLaLa/KuLaLa_skill2",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="10,10,500",hitBack=1,fireEffect=0,largeEffect="KuLaLa/KuLaLa_skill2_screen;KuLaLa/KuLaLa_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050142,flySound=0,hitSound="",cvSound=8,screenMask="0,100,3000",screenCam="1,1.15,3300,200,-50;1,1,1000,50,-50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31432]={id=31432,name="群星结界",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="31431",desc="对敌方前两排英雄造成173%的法术伤害,75%概率对其附加【群星结界】,持续2回合,若其为战士则伤害提高15%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={17300},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={jobHurt={{2},1500}},buffers={{314312,{0},7500},{314313,{0},10000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="KuLaLa/KuLaLa_skill2",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="10,10,500",hitBack=1,fireEffect=0,largeEffect="KuLaLa/KuLaLa_skill2_screen;KuLaLa/KuLaLa_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050142,flySound=0,hitSound="",cvSound=8,screenMask="0,100,3000",screenCam="1,1.15,3300,200,-50;1,1,1000,50,-50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31433]={id=31433,name="群星结界",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="31431",desc="对敌方前两排英雄造成207%的法术伤害,90%概率对其附加【群星结界】,持续2回合,若其为战士则伤害提高20%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={20700},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={jobHurt={{2},2000}},buffers={{314312,{0},9000},{314313,{0},10000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="KuLaLa/KuLaLa_skill2",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="10,10,500",hitBack=1,fireEffect=0,largeEffect="KuLaLa/KuLaLa_skill2_screen;KuLaLa/KuLaLa_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=3050142,flySound=0,hitSound="",cvSound=8,screenMask="0,100,3000",screenCam="1,1.15,3300,200,-50;1,1,1000,50,-50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[31441]={id=31441,name="星辰跃动",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="31441",desc="提高敌方被冰冻概率10%(该效果不可被驱散),敌方英雄每被冰冻或减速一次提高自身攻击和暴击3%,可叠加持续2回合(上限10层),如果打碎敌方的冰冻效果会对敌方全体英雄造成库拉拉攻击20%的伤害",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={314411,314412,314413},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31442]={id=31442,name="星辰跃动",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="31441",desc="提高敌方被冰冻概率10%(该效果不可被驱散),敌方英雄每被冰冻或减速一次提高自身攻击和暴击6%,可叠加持续2回合(上限10层),如果打碎敌方的冰冻效果会对敌方全体英雄造成库拉拉攻击20%的伤害",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={314421,314422,314423},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[31443]={id=31443,name="星辰跃动",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="31441",desc="提高敌方被冰冻概率20%(该效果不可被驱散),敌方英雄每被冰冻或减速一次提高自身攻击和暴击9%,可叠加持续2回合(上限10层),如果打碎敌方的冰冻效果会对敌方全体英雄造成库拉拉攻击20%的伤害",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={314431,314432,314433},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40100]={id=40100,name="玲玲普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="40100",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="",flyEffect="",flyCoords="",hitEffect="LingLing/LingLing_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4040013,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[40111]={id=40111,name="狼魂觉醒",contentType=0,content="",skillLv=1,need=0,lvUpDesc="技能已满级",icon="40111",desc="对前排英雄造成134%物理伤害",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,3,{1}},hurtRate={13400},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="",flyEffect="",flyCoords="",hitEffect="LingLing/LingLing_skill1_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4040011,flySound=0,hitSound="",cvSound=7,screenMask="0,85,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[40121]={id=40121,name="狼神天赋",contentType=0,content="",skillLv=1,need=1,lvUpDesc="技能已满级",icon="40121",desc="攻击提高10%,暴击提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40131]={id=40131,name="狼神之怒",contentType=0,content="",skillLv=1,need=3,lvUpDesc="技能已满级",icon="40131",desc="对前方单个英雄进行3连击,总计造成210%物理伤害",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={21000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="LingLing/LingLing_skill2",flyEffect="",flyCoords="",hitEffect="LingLing/LingLing_attack_hit",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4040012,flySound=0,hitSound="",cvSound=8,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[40200]={id=40200,name="可可雅尔普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="40200",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart="",attackAction="attack",attackEffect="",flyEffect="KeKeYaEr/KeKeYaEr_attack_zidan",flyCoords="",hitEffect="KeKeYaEr/KeKeYaEr_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4040023,flySound=0,hitSound="4040023_hit",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40211]={id=40211,name="光印打击",contentType=0,content="",skillLv=1,need=0,lvUpDesc="技能已满级",icon="40211",desc="连续攻击前方单个英雄3次,共造成168%的法术伤害,每次攻击20%概率附加【石化】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={16800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{402111,{0},2000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="KeKeYaEr/KeKeYaEr_skill1",flyEffect="",flyCoords="",hitEffect="KeKeYaEr/KeKeYaEr_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=600,fireSound=4040021,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[40221]={id=40221,name="圣光之道",contentType=0,content="",skillLv=1,need=1,lvUpDesc="技能已满级",icon="40221",desc="攻击提高10%,生命提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1000},{203,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40231]={id=40231,name="神圣乐章",contentType=0,content="",skillLv=1,need=3,lvUpDesc="技能已满级",icon="40231",desc="对敌方全体英雄造成129%法术伤害,20%概率附加【石化】,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={12900},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{402111,{0},2000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="KeKeYaEr/KeKeYaEr_skill2",flyEffect="",flyCoords="",hitEffect="KeKeYaEr/KeKeYaEr_attack_hit",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=300,fireSound=4040022,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40300]={id=40300,name="伊卡洛斯普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="40300",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="YiKaLuoSi/YiKaLuoSi_attack",flyEffect="",flyCoords="",hitEffect="YiKaLuoSi/YiKaLuoSi_attack_hit",readyEffect="",quake="10,10,350",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050033,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[40311]={id=40311,name="大地神击",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="40311",desc="对敌方全体英雄造成69%物理伤害,10%概率附加【石化】,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={6900},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{403111,{0},1000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="YiKaLuoSi/YiKaLuoSi_skill2",flyEffect="",flyCoords="",hitEffect="KaLiFu/KaLiFu_attack_hit",readyEffect="",quake="10,10,300",hitBack=1,fireEffect=0,largeEffect="YiKaLuoSi/YiKaLuoSi_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050031,flySound=0,hitSound="",cvSound=7,screenMask="0,85,3000",screenCam="6,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[40312]={id=40312,name="大地神击",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="40311",desc="对敌方全体英雄造成83%物理伤害,20%概率附加【石化】,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={8300},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{403111,{0},2000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="YiKaLuoSi/YiKaLuoSi_skill2",flyEffect="",flyCoords="",hitEffect="KaLiFu/KaLiFu_attack_hit",readyEffect="",quake="10,10,300",hitBack=1,fireEffect=0,largeEffect="YiKaLuoSi/YiKaLuoSi_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050031,flySound=0,hitSound="",cvSound=7,screenMask="0,85,3000",screenCam="6,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[40313]={id=40313,name="大地神击",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="40311",desc="对敌方全体英雄造成99%物理伤害,30%概率附加【石化】,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={9900},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{403111,{0},3000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="YiKaLuoSi/YiKaLuoSi_skill2",flyEffect="",flyCoords="",hitEffect="KaLiFu/KaLiFu_attack_hit",readyEffect="",quake="10,10,300",hitBack=1,fireEffect=0,largeEffect="YiKaLuoSi/YiKaLuoSi_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050031,flySound=0,hitSound="",cvSound=7,screenMask="0,85,3000",screenCam="6,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[40321]={id=40321,name="地神之力",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="40321",desc="生命提高10%,免伤提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,1000},{112,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40322]={id=40322,name="地神之力",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="40321",desc="生命提高20%,免伤提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,2000},{112,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40323]={id=40323,name="地神之力",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="40321",desc="生命提高30%,免伤提高20%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,3000},{112,2000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40331]={id=40331,name="秩序守护",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="40331",desc="为己方全体英雄增加【护盾】,护盾值等同于自己生命上限的10%,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{403311,{0},10000},{17,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="YiKaLuoSi/YiKaLuoSi_skill1",flyEffect="",flyCoords="",hitEffect="YiKaLuoSi/YiKaLuoSi_skill1_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050032,flySound=0,hitSound="",cvSound=8,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40332]={id=40332,name="秩序守护",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="40331",desc="为己方全体英雄增加【护盾】,护盾值等同于自己生命上限的15%,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{403321,{0},10000},{17,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="YiKaLuoSi/YiKaLuoSi_skill1",flyEffect="",flyCoords="",hitEffect="YiKaLuoSi/YiKaLuoSi_skill1_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050032,flySound=0,hitSound="",cvSound=8,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40333]={id=40333,name="秩序守护",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="40331",desc="为己方全体英雄增加【护盾】,护盾值等同于自己生命上限的20%,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{403331,{0},10000},{17,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="YiKaLuoSi/YiKaLuoSi_skill1",flyEffect="",flyCoords="",hitEffect="YiKaLuoSi/YiKaLuoSi_skill1_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050032,flySound=0,hitSound="",cvSound=8,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40400]={id=40400,name="拉斐尔普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="40400",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="LaFeiEr/LaFeiEr_attack",flyEffect="",flyCoords="",hitEffect="LaFeiEr/LaFeiEr_attack_hit",readyEffect="",quake="10,10,400",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050043,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[40411]={id=40411,name="落羽枪舞",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="40411",desc="对敌方全体英雄进行5连击,共造成100%物理伤害,30%概率附加【神火】,持续3回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{404111,{0},3000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="LaFeiEr/LaFeiEr_skill1",flyEffect="",flyCoords="",hitEffect="LaFeiEr/LaFeiEr_skill1_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="LaFeiEr/LaFeiEr_skill1_aoe",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050041,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[40412]={id=40412,name="落羽枪舞",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="40411",desc="对敌方全体英雄进行5连击,共造成120%物理伤害,40%概率附加【神火】,持续3回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={12000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{404111,{0},4000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="LaFeiEr/LaFeiEr_skill1",flyEffect="",flyCoords="",hitEffect="LaFeiEr/LaFeiEr_skill1_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="LaFeiEr/LaFeiEr_skill1_aoe",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050041,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[40413]={id=40413,name="落羽枪舞",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="40411",desc="对敌方全体英雄进行5连击,共造成144%物理伤害,50%概率附加【神火】,持续3回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={14400},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{404111,{0},5000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="LaFeiEr/LaFeiEr_skill1",flyEffect="",flyCoords="",hitEffect="LaFeiEr/LaFeiEr_skill1_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="LaFeiEr/LaFeiEr_skill1_aoe",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050041,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[40421]={id=40421,name="羽翼之盾",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="40421",desc="攻击提高10%,生命提高5%,免伤提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1000},{203,500},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40422]={id=40422,name="羽翼之盾",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="40421",desc="攻击提高20%,生命提高10%,免伤提高7%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{203,1000},{112,700}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40423]={id=40423,name="羽翼之盾",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="40421",desc="攻击提高30%,生命提高15%,免伤提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{203,1500},{112,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40431]={id=40431,name="圣洁长枪",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="40431",desc="对前方单个英雄5连击,共造成364%物理伤害,使用后若未暴击,则下次释放圣洁长枪时,暴击提高100%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={36400},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={addNotBaoji=100000},buffers={},bufferGrow={},fireType=7,attackPart="",attackAction="skill2",attackEffect="LaFeiEr/LaFeiEr_skill2",flyEffect="",flyCoords="",hitEffect="LaFeiEr/LaFeiEr_skill2_hit",readyEffect="",quake="15,15,450",hitBack=1,fireEffect=0,largeEffect="LaFeiEr/LaFeiEr_skill2_aoe",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050042,flySound=0,hitSound="",cvSound=8,screenMask="2000,100,800",screenCam="4,1.2,3500,200,-80;1,1,1000,100",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[40432]={id=40432,name="圣洁长枪",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="40431",desc="对前方单个英雄5连击,共造成438%物理伤害,使用后若未暴击,则下次释放圣洁长枪时,暴击提高100%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={43800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={addNotBaoji=100000},buffers={},bufferGrow={},fireType=7,attackPart="",attackAction="skill2",attackEffect="LaFeiEr/LaFeiEr_skill2",flyEffect="",flyCoords="",hitEffect="LaFeiEr/LaFeiEr_skill2_hit",readyEffect="",quake="15,15,450",hitBack=1,fireEffect=0,largeEffect="LaFeiEr/LaFeiEr_skill2_aoe",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050042,flySound=0,hitSound="",cvSound=8,screenMask="2000,100,800",screenCam="4,1.2,3500,200,-80;1,1,1000,100",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[40433]={id=40433,name="圣洁长枪",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="40431",desc="对前方单个英雄5连击,共造成526%物理伤害,使用后若未暴击,则下次释放圣洁长枪时,暴击提高100%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={52600},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={addNotBaoji=100000},buffers={},bufferGrow={},fireType=7,attackPart="",attackAction="skill2",attackEffect="LaFeiEr/LaFeiEr_skill2",flyEffect="",flyCoords="",hitEffect="LaFeiEr/LaFeiEr_skill2_hit",readyEffect="",quake="15,15,450",hitBack=1,fireEffect=0,largeEffect="LaFeiEr/LaFeiEr_skill2_aoe",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050042,flySound=0,hitSound="",cvSound=8,screenMask="2000,100,800",screenCam="4,1.2,3500,200,-80;1,1,1000,100",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[40441]={id=40441,name="天使铠装",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="40441",desc="对携带【神火】状态的目标,暴击提高10%,破甲提高10%",cd={},type=0,beSkillType=60,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={addStatusBaoji={{"shenhuo"},1000},addStatusPoJia={{"shenhuo"},1000}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40442]={id=40442,name="天使铠装",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="40441",desc="对携带【神火】状态的目标,暴击提高15%,破甲提高15%",cd={},type=0,beSkillType=60,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={addStatusBaoji={{"shenhuo"},1500},addStatusPoJia={{"shenhuo"},1500}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40443]={id=40443,name="天使铠装",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="40441",desc="对携带【神火】状态的目标,暴击提高20%,破甲提高20%",cd={},type=0,beSkillType=60,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={addStatusBaoji={{"shenhuo"},2000},addStatusPoJia={{"shenhuo"},2000}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40500]={id=40500,name="阿瓦隆普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="40500",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="attack",attackEffect="AWaLong/AWaLong_attack",flyEffect="",flyCoords="",hitEffect="AWaLong/AWaLong_attack_hit",readyEffect="",quake="10,15,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050053,flySound=0,hitSound="4050053_hit",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40511]={id=40511,name="火焰连珠",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="40511",desc="对敌方全体英雄造成89%法术伤害,30%概率附加【神火】,持续3回合;【神火】状态下受到攻击时额外附加10%攻击伤害",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={8900},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{405111,{0},3000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="AWaLong/AWaLong_skill1",flyEffect="",flyCoords="",hitEffect="AWaLong/AWaLong_skill1_hit",readyEffect="",quake="10,20,100",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050051,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40512]={id=40512,name="火焰连珠",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="40511",desc="对敌方全体英雄造成107%法术伤害,40%概率附加【神火】,持续3回合;【神火】状态下受到攻击时额外附加10%攻击伤害",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10700},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{405111,{0},4000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="AWaLong/AWaLong_skill1",flyEffect="",flyCoords="",hitEffect="AWaLong/AWaLong_skill1_hit",readyEffect="",quake="10,20,100",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050051,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40513]={id=40513,name="火焰连珠",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="40511",desc="对敌方全体英雄造成128%法术伤害,50%概率附加【神火】,持续3回合;【神火】状态下受到攻击时额外附加10%攻击伤害",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={12800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{405111,{0},5000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="AWaLong/AWaLong_skill1",flyEffect="",flyCoords="",hitEffect="AWaLong/AWaLong_skill1_hit",readyEffect="",quake="10,20,100",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050051,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40521]={id=40521,name="主神意志",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="40521",desc="攻击提高20%,生命提高10%,速度提高10点",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{203,1000},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40522]={id=40522,name="主神意志",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="40521",desc="攻击提高30%,生命提高15%,速度提高20点",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{203,1500},{104,20}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40523]={id=40523,name="主神意志",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="40521",desc="攻击提高40%,生命提高20%,速度提高30点",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,4000},{203,2000},{104,30}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40531]={id=40531,name="举火焚天",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="40531",desc="对敌方全体英雄造成105%法术伤害,对处于【神火】状态下的目标有30%概率附加【眩晕】,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10500},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={statusBuffRate={"xuanyun",{"shenhuo"},3000}},buffers={{405311,{35},3000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="AWaLong/AWaLong_skill2",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="15,15,400",hitBack=1,fireEffect=0,largeEffect="AWaLong/AWaLong_skill2_screen;AWaLong/skill2_screen_di",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=600,fireSound=4050052,flySound=0,hitSound="",cvSound=8,screenMask="0,90,0",screenCam="3,1.2,3000,100,100;1,1,2000,100",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40532]={id=40532,name="举火焚天",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="40531",desc="对敌方全体英雄造成126%法术伤害,对处于【神火】状态下的目标有35%概率附加【眩晕】,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={12600},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={statusBuffRate={"xuanyun",{"shenhuo"},3500}},buffers={{405311,{35},3500}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="AWaLong/AWaLong_skill2",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="15,15,400",hitBack=1,fireEffect=0,largeEffect="AWaLong/AWaLong_skill2_screen;AWaLong/skill2_screen_di",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=600,fireSound=4050052,flySound=0,hitSound="",cvSound=8,screenMask="0,90,0",screenCam="3,1.2,3000,100,100;1,1,2000,100",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40533]={id=40533,name="举火焚天",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="40531",desc="对敌方全体英雄造成151%法术伤害,对处于【神火】状态下的目标有45%概率附加【眩晕】,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={15100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={statusBuffRate={"xuanyun",{"shenhuo"},4500}},buffers={{405331,{35},4500}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="AWaLong/AWaLong_skill2",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="15,15,400",hitBack=1,fireEffect=0,largeEffect="AWaLong/AWaLong_skill2_screen;AWaLong/skill2_screen_di",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=600,fireSound=4050052,flySound=0,hitSound="",cvSound=8,screenMask="0,90,0",screenCam="3,1.2,3000,100,100;1,1,2000,100",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40541]={id=40541,name="神罚之焰",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="40541",desc="【举火焚天】20%概率对敌将附加【神罚】状态;普通攻击有30%概率附加【神罚】",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={405411,405412},argsGrow={},otherArgs={},buffers={{405413,{0},3000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40542]={id=40542,name="神罚之焰",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="40541",desc="【举火焚天】25%概率对敌将附加【神罚】状态;普通攻击有40%概率附加【神罚】",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={405421,405422},argsGrow={},otherArgs={},buffers={{405413,{0},3000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40543]={id=40543,name="神罚之焰",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="40541",desc="【举火焚天】30%概率对敌将附加【神罚】状态;普通攻击有50%概率附加【神罚】",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={405431,405432},argsGrow={},otherArgs={},buffers={{405413,{0},3000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40600]={id=40600,name="欧洛斯普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="40600",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="attack",attackEffect="",flyEffect="",flyCoords="",hitEffect="OuRuoSi/OuRuoSi_attack_hit",readyEffect="",quake="10,10,400",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050063,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40611]={id=40611,name="严惩之风",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="40611",desc="对敌方攻击最高的单个英雄造成181%法术伤害,60%概率降低其20%攻击,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1,101,1},hurtRate={18100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{406111,{0},6000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="OuRuoSi/OuRuoSi_skill1",flyEffect="",flyCoords="",hitEffect="OuRuoSi/OuRuoSi_skill1_hit,bottom",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="OuRuoSi/OuRuoSi_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050061,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40612]={id=40612,name="严惩之风",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="40611",desc="对敌方攻击最高的单个英雄造成217%法术伤害,80%概率降低其25%攻击,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1,101,1},hurtRate={21700},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{406121,{0},8000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="OuRuoSi/OuRuoSi_skill1",flyEffect="",flyCoords="",hitEffect="OuRuoSi/OuRuoSi_skill1_hit,bottom",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="OuRuoSi/OuRuoSi_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050061,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40613]={id=40613,name="严惩之风",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="40611",desc="对敌方攻击最高的单个英雄造成260%法术伤害,100%概率降低其30%攻击,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,1,1,101,1},hurtRate={26000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{406131,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="OuRuoSi/OuRuoSi_skill1",flyEffect="",flyCoords="",hitEffect="OuRuoSi/OuRuoSi_skill1_hit,bottom",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="OuRuoSi/OuRuoSi_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050061,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40621]={id=40621,name="风神之力",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="40621",desc="攻击提高15%,生命提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1500},{203,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40622]={id=40622,name="风神之力",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="40621",desc="攻击提高25%,生命提高15%,闪避提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2500},{203,1500},{114,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40623]={id=40623,name="风神之力",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="40621",desc="攻击提高35%,生命提高20%,闪避提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3500},{203,2000},{114,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40631]={id=40631,name="末日风暴",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="40631",desc="对敌方全体英雄造成105%法术伤害,70%概率驱散其全部增益状态,每驱散1个增益状态,额外造成等同目标其生命上限8%的伤害(最高不超过攻击的5倍)",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10500},hurtRateGrow=0,cmd="qusan",args={2,{11},7000,99,{22,800},50000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart="",attackAction="skill2",attackEffect="OuRuoSi/OuRuoSi_skill2",flyEffect="",flyCoords="",hitEffect="OuRuoSi/OuRuoSi_skill2_aoe",readyEffect="",quake="10,10,500",hitBack=1,fireEffect=0,largeEffect="OuRuoSi/OuRuoSi_skill2_screen;OuRuoSi/OuRuoSi_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1600,fireSound=4050062,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="1,1,2000,200",lie="1,50,0.6",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40632]={id=40632,name="末日风暴",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="40631",desc="对敌方全体英雄造成126%法术伤害,80%概率驱散其全部增益状态,每驱散1个增益状态,额外造成等同目标其生命上限8%的伤害(最高不超过攻击的5倍)",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={12600},hurtRateGrow=0,cmd="qusan",args={2,{11},8000,99,{22,800},50000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart="",attackAction="skill2",attackEffect="OuRuoSi/OuRuoSi_skill2",flyEffect="",flyCoords="",hitEffect="OuRuoSi/OuRuoSi_skill2_aoe",readyEffect="",quake="10,10,500",hitBack=1,fireEffect=0,largeEffect="OuRuoSi/OuRuoSi_skill2_screen;OuRuoSi/OuRuoSi_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1600,fireSound=4050062,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="1,1,2000,200",lie="1,50,0.6",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40633]={id=40633,name="末日风暴",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="40631",desc="对敌方全体英雄造成151%法术伤害,90%概率驱散其全部增益状态,每驱散1个增益状态,额外造成等同目标其生命上限8%的伤害(最高不超过攻击的5倍)",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={15100},hurtRateGrow=0,cmd="qusan",args={2,{11},9000,99,{22,800},50000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=5,attackPart="",attackAction="skill2",attackEffect="OuRuoSi/OuRuoSi_skill2",flyEffect="",flyCoords="",hitEffect="OuRuoSi/OuRuoSi_skill2_aoe",readyEffect="",quake="10,10,500",hitBack=1,fireEffect=0,largeEffect="OuRuoSi/OuRuoSi_skill2_screen;OuRuoSi/OuRuoSi_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1600,fireSound=4050062,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="1,1,2000,200",lie="1,50,0.6",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40641]={id=40641,name="风暴聚集",contentType=1,content="风暴聚集",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="40641",desc="施放【严惩之风】暴击时,80%概率驱散其全部增益状态,每驱散1个状态,额外造成等同目标生命上限8%伤害(最高不超过攻击5倍)",cd={},type=0,beSkillType=58,beSkillLimit=0,beSkillArgs={"skillID",{40611,40612,40613}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={2,{11},8000,99,{22,800},50000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=9,attackPart="",attackAction="idle",attackEffect="",flyEffect="",flyCoords="",hitEffect="OuRuoSi/OuRuoSi_skill1_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40642]={id=40642,name="风暴聚集",contentType=1,content="风暴聚集",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="40641",desc="施放【严惩之风】暴击时,90%概率驱散其全部增益状态,每驱散1个状态,额外造成等同目标生命上限8%伤害(最高不超过攻击5倍)",cd={},type=0,beSkillType=58,beSkillLimit=0,beSkillArgs={"skillID",{40611,40612,40613}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={2,{11},9000,99,{22,800},50000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=9,attackPart="",attackAction="idle",attackEffect="",flyEffect="",flyCoords="",hitEffect="OuRuoSi/OuRuoSi_skill1_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40643]={id=40643,name="风暴聚集",contentType=1,content="风暴聚集",skillLv=3,need=5,lvUpDesc="技能已满级",icon="40641",desc="施放【严惩之风】暴击时,100%概率驱散其全部增益状态,每驱散1个状态,额外造成等同目标生命上限8%伤害(最高不超过攻击5倍)",cd={},type=0,beSkillType=58,beSkillLimit=0,beSkillArgs={"skillID",{40611,40612,40613}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={2,{11},10000,99,{22,800},50000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=9,attackPart="",attackAction="idle",attackEffect="",flyEffect="",flyCoords="",hitEffect="OuRuoSi/OuRuoSi_skill1_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40700]={id=40700,name="苏拉普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="40700",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="attack",attackEffect="SuLa/SuLa_attack",flyEffect="",flyCoords="",hitEffect="SuLa/SuLa_attack_hit",readyEffect="",quake="10,10,100",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050073,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40711]={id=40711,name="回旋之刃",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="40711",desc="对前方单个英雄造成161%物理伤害,本次伤害无视30%防御,并恢复自身等同伤害量30%的生命值,若其携带【神火】状态,受到伤害提高15%",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={16100},hurtRateGrow=0,cmd="hp",args={7,3000,{10},10000},argsGrow={},otherArgs={hushiHujia=3000,statusHurt={{"shenhuo"},1500}},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="SuLa/SuLa_skill1",flyEffect="",flyCoords="",hitEffect="SuLa/SuLa_skill1_hit",readyEffect="",quake="10,13,300",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050071,flySound=0,hitSound="",cvSound=7,screenMask="3000,85,1000",screenCam="1,1,2000,200",lie="1,50,0.95",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40712]={id=40712,name="回旋之刃",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="40711",desc="对前方单个英雄造成193%物理伤害,本次伤害无视40%防御,并恢复自身等同伤害量30%的生命值,若其携带【神火】状态,受到伤害提高20%",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={19300},hurtRateGrow=0,cmd="hp",args={7,3000,{10},10000},argsGrow={},otherArgs={hushiHujia=4000,statusHurt={{"shenhuo"},2000}},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="SuLa/SuLa_skill1",flyEffect="",flyCoords="",hitEffect="SuLa/SuLa_skill1_hit",readyEffect="",quake="10,13,300",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050071,flySound=0,hitSound="",cvSound=7,screenMask="3000,85,1000",screenCam="1,1,2000,200",lie="1,50,0.95",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40713]={id=40713,name="回旋之刃",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="40711",desc="对前方单个英雄造成231%物理伤害,本次伤害无视40%防御,并恢复自身等同伤害量30%的生命值,若其携带【神火】状态,受到伤害提高30%",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={23100},hurtRateGrow=0,cmd="hp",args={7,3000,{10},10000},argsGrow={},otherArgs={hushiHujia=4000,statusHurt={{"shenhuo"},3000}},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="SuLa/SuLa_skill1",flyEffect="",flyCoords="",hitEffect="SuLa/SuLa_skill1_hit",readyEffect="",quake="10,13,300",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050071,flySound=0,hitSound="",cvSound=7,screenMask="3000,85,1000",screenCam="1,1,2000,200",lie="1,50,0.95",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40721]={id=40721,name="圣光加持",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="40721",desc="攻击提高15%,暴击伤害提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1500},{109,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40722]={id=40722,name="圣光加持",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="40721",desc="攻击提高25%,暴击伤害提高15%,暴击提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2500},{109,1500},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40723]={id=40723,name="圣光加持",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="40721",desc="攻击提高35%,暴击伤害提高20%,暴击提高10%,受到的单次伤害不会超过自身生命值上限的25%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3500},{109,2000},{108,1000},{313,2500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40731]={id=40731,name="秩序清算",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="40731",desc="每次攻击时,40%概率追加额外攻击,造成80%攻击伤害",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={407311,407313},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40732]={id=40732,name="秩序清算",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="40731",desc="每次攻击时,50%概率追加额外攻击,造成100%攻击伤害",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={407321,407323},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40733]={id=40733,name="秩序清算",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="40731",desc="每次攻击时,60%概率追加额外攻击,造成120%攻击伤害",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={407331,407333},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40741]={id=40741,name="最终裁决",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="40741",desc="受到攻击时,60%概率使用【普攻】进行反击",cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fanji",args={407412,6000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050073,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40742]={id=40742,name="最终裁决",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="40741",desc="受到攻击时,80%概率使用【普攻】进行反击",cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fanji",args={407422,8000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050073,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40743]={id=40743,name="最终裁决",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="40741",desc="受到攻击时,必定使用【普攻】进行反击",cd={},type=0,beSkillType=2,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="fanji",args={407432,10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050073,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40800]={id=40800,name="由依普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="40800",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="attack",attackEffect="",flyEffect="",flyCoords="",hitEffect="YouYi/YouYi_attack_hit",readyEffect="",quake="5,5,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050083,flySound=0,hitSound="4050083_hit",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40811]={id=40811,name="神谕洗礼",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="40811",desc="对敌方前两排英雄造成82%法术伤害,70%概率附加【破甲】,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={8200},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{408111,{0},7000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="YouYi/YouYi_skill1",flyEffect="",flyCoords="",hitEffect="YouYi/YouYi_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="YouYi/YouYi_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050081,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40812]={id=40812,name="神谕洗礼",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="40811",desc="对敌方前两排英雄造成98%法术伤害,73%概率附加【破甲】,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={9800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{408121,{0},7300}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="YouYi/YouYi_skill1",flyEffect="",flyCoords="",hitEffect="YouYi/YouYi_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="YouYi/YouYi_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050081,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40813]={id=40813,name="神谕洗礼",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="40811",desc="对敌方前两排英雄造成118%法术伤害,76%概率附加【破甲】,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={11800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{408131,{0},7600}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="YouYi/YouYi_skill1",flyEffect="",flyCoords="",hitEffect="YouYi/YouYi_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="YouYi/YouYi_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=4050081,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40821]={id=40821,name="圣洁之心",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="40821",desc="生命提高15%,攻击提高5%,速度提高10",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,1500},{201,500},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40822]={id=40822,name="圣洁之心",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="40821",desc="生命提高25%,攻击提高10%,速度提高20",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,2500},{201,1000},{104,20}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40823]={id=40823,name="圣洁之心",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="40821",desc="生命提高35%,攻击提高15%,速度提高30",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,3500},{201,1500},{104,30}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40831]={id=40831,name="圣光结界",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="40831",desc="提高己方全体15%攻击、8%暴击、30%爆伤,并恢复己方全体等同攻击99%的生命,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,9900,{2,2},10000},argsGrow={},otherArgs={},buffers={{408311,{2,2},10000},{408312,{2,2},10000},{408313,{2,2},10000},{8,{2,2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="YouYi/YouYi_skill2",flyEffect="",flyCoords="",hitEffect="YouYi/YouYi_skll2_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="YouYi/YouYi_skill2_screen,4",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=100,fireSound=4050082,flySound=0,hitSound="4050082_hit",cvSound=8,screenMask="0,85,0",screenCam="4,1,200,100",lie="1,50,0.95",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40832]={id=40832,name="圣光结界",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="40831",desc="提高己方全体20%攻击、8%暴击、30%爆伤,并恢复己方全体等同攻击119%的生命,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,11900,{2,2},10000},argsGrow={},otherArgs={},buffers={{408321,{2,2},10000},{408312,{2,2},10000},{408313,{2,2},10000},{8,{2,2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="YouYi/YouYi_skill2",flyEffect="",flyCoords="",hitEffect="YouYi/YouYi_skll2_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="YouYi/YouYi_skill2_screen,4",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=100,fireSound=4050082,flySound=0,hitSound="4050082_hit",cvSound=8,screenMask="0,85,0",screenCam="4,1,200,100",lie="1,50,0.95",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40833]={id=40833,name="圣光结界",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="40831",desc="提高己方全体25%攻击、8%暴击、30%爆伤,并恢复己方全体等同攻击143%的生命,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,14300,{2,2},10000},argsGrow={},otherArgs={},buffers={{408331,{2,2},10000},{408312,{2,2},10000},{408313,{2,2},10000},{8,{2,2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="YouYi/YouYi_skill2",flyEffect="",flyCoords="",hitEffect="YouYi/YouYi_skll2_hit,bottom",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="YouYi/YouYi_skill2_screen,4",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=100,fireSound=4050082,flySound=0,hitSound="4050082_hit",cvSound=8,screenMask="0,85,0",screenCam="4,1,200,100",lie="1,50,0.95",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40841]={id=40841,name="荣耀之赐",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="40841",desc="友方普攻暴击时,有40%概率附加【破甲】,持续2回合(最多可叠加3层)",cd={},type=0,beSkillType=65,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{408411,{0},4000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40842]={id=40842,name="荣耀之赐",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="40841",desc="友方普攻暴击时,有50%概率附加【破甲】,持续2回合(最多可叠加3层)",cd={},type=0,beSkillType=65,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{408421,{0},5000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40843]={id=40843,name="荣耀之赐",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="40841",desc="友方普攻暴击时,有60%概率附加【破甲】,持续2回合(最多可叠加3层)",cd={},type=0,beSkillType=65,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{408431,{0},6000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40900]={id=40900,name="微微安普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="40900",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="attack",attackEffect="WeiWeiAn/WeiWeiAn_attack",flyEffect="",flyCoords="",hitEffect="YouYi/YouYi_attack_hit",readyEffect="",quake="5,5,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=4050093,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40911]={id=40911,name="治愈之光",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="40911",desc="为己方全体恢复等同施法者攻击69%的生命值,并附加【祈福】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,6900,{2,2},10000},argsGrow={},otherArgs={},buffers={{409111,{2},10000},{409112,{2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="WeiWeiAn/WeiWeiAn_skill1",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="WeiWeiAn/WeiWeiAn_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=4050091,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40912]={id=40912,name="治愈之光",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="40911",desc="为己方全体恢复等同施法者攻击83%的生命值,并附加【祈福】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,8300,{2,2},10000},argsGrow={},otherArgs={},buffers={{409121,{2},10000},{409122,{2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="WeiWeiAn/WeiWeiAn_skill1",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="WeiWeiAn/WeiWeiAn_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=4050091,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40913]={id=40913,name="治愈之光",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="40911",desc="为己方全体恢复等同施法者攻击99%的生命值,并附加【祈福】,持续2回合,若己方任意英雄死亡,则提高15%治疗效果,直至战斗结束(最多可叠加5层)",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,9900,{2,2},10000},argsGrow={},otherArgs={},buffers={{409131,{2},10000},{409133,{2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="WeiWeiAn/WeiWeiAn_skill1",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="WeiWeiAn/WeiWeiAn_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=4050091,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[40921]={id=40921,name="仁心",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="40921",desc="生命提高20%,攻击提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,2000},{201,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40922]={id=40922,name="仁心",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="40921",desc="生命提高30%,攻击提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,3000},{201,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40923]={id=40923,name="仁心",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="40921",desc="生命提高40%,攻击提高20%,治疗效果提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,4000},{201,2000},{236,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40931]={id=40931,name="圣光祈祷",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="40931",desc="复活己方单个英雄,并恢复等同施法者攻击110%的生命值;若己方无死亡英雄,则为生命最低的己方单个英雄恢复等同施法者攻击185%的生命值",cd={2,4},type=5,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={skillList={409311,409312}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40932]={id=40932,name="圣光祈祷",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="40931",desc="复活己方单个英雄,并恢复等同施法者攻击129%的生命值;若己方无死亡英雄,则为生命最低的己方单个英雄恢复等同施法者攻击207%的生命值",cd={2,4},type=5,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={skillList={409321,409322}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40933]={id=40933,name="圣光祈祷",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="40931",desc="复活己方单个英雄,并恢复等同施法者攻击158%的生命值;若己方无死亡英雄,则为生命最低的己方单个英雄恢复等同施法者攻击230%的生命值",cd={2,4},type=5,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={skillList={409331,409332}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40941]={id=40941,name="圣恩",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="40941",desc="普通攻击时,对生命最低的己方单个英雄恢复等同攻击30%的生命值",cd={},type=0,beSkillType=1,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,3000,{7,2,1},10000},argsGrow={},otherArgs={},buffers={{409333,{8,2,1,103,0},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40942]={id=40942,name="圣恩",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="40941",desc="普通攻击时,对生命最低的己方单个英雄恢复等同攻击40%的生命值",cd={},type=0,beSkillType=1,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,4000,{7,2,1},10000},argsGrow={},otherArgs={},buffers={{409333,{8,2,1,103,0},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[40943]={id=40943,name="圣恩",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="40941",desc="普通攻击时,对生命最低的己方单个英雄恢复等同攻击50%的生命值",cd={},type=0,beSkillType=1,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,5000,{7,2,1},10000},argsGrow={},otherArgs={},buffers={{409333,{8,2,1,103,0},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[41000]={id=41000,name="安娜安妮普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="41000",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="attack",attackEffect="",flyEffect="",flyCoords="",hitEffect="AnLaAnNi/AnLaAnNi_hit",readyEffect="",quake="5,5,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=4050103,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[41011]={id=41011,name="净化",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="41011",desc="为己方3个攻击最高的英雄驱散1个负面状态,并提高其15%攻击,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,3,101,1},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{11},10000,1},argsGrow={},otherArgs={},buffers={{410111,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="AnLaAnNi/AnLaAnNi_skill1",flyEffect="",flyCoords="",hitEffect="AnLaAnNi/AnLaAnNi_skill1_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="AnLaAnNi/AnLaAnNi_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=4050101,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[41012]={id=41012,name="净化",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="41011",desc="为己方3个攻击最高的英雄驱散2个负面状态,并提高其20%攻击,持续2回合,若其为战士,则额外提高其10%暴击,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,3,101,1},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{11},10000,2},argsGrow={},otherArgs={},buffers={{410121,{0},10000},{410122,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="AnLaAnNi/AnLaAnNi_skill1",flyEffect="",flyCoords="",hitEffect="AnLaAnNi/AnLaAnNi_skill1_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="AnLaAnNi/AnLaAnNi_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=4050101,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[41013]={id=41013,name="净化",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="41011",desc="为己方4个攻击最高的英雄驱散全部负面状态,并提高其25%攻击,持续2回合,若其为战士,则额外提高其20%暴击,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={7,2,4,101,1},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{11},10000,50},argsGrow={},otherArgs={},buffers={{410131,{0},10000},{410132,{0},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="AnLaAnNi/AnLaAnNi_skill1",flyEffect="",flyCoords="",hitEffect="AnLaAnNi/AnLaAnNi_skill1_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="AnLaAnNi/AnLaAnNi_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=800,fireSound=4050101,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[41021]={id=41021,name="信念",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="41021",desc="攻击提高20%,生命提高10%,速度提高10",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{203,1000},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[41022]={id=41022,name="信念",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="41021",desc="攻击提高30%,生命提高15%,速度提高20",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{203,1500},{104,20}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[41023]={id=41023,name="信念",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="41021",desc="攻击提高40%,生命提高20%,速度提高30",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,4000},{203,2000},{104,30}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[41031]={id=41031,name="连携",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="41031",desc="使己方全体英雄法术免伤提高10%,且释放【连携】,均摊己方所有英雄受到的攻击伤害,持续2回合,效果均不可被驱散",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{410311,{2,2},10000},{410312,{2,2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="",flyEffect="",flyCoords="",hitEffect="AnLaAnNi/AnLaAnNi_skill2_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="AnLaAnNi/AnLaAnNi_skill2_screen;AnLaAnNi/AnLaAnNi_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=200,fireSound=4050102,flySound=0,hitSound="",cvSound=8,screenMask="0,90,3000",screenCam="4,1.1,2000,100,-50",lie="1",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[41032]={id=41032,name="连携",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="41031",desc="使己方全体英雄法术免伤提高10%,且释放【连携】,均摊己方所有英雄受到的攻击伤害,持续2回合,效果均不可被驱散;【连携】自然消失后,全体恢复攻击82%的生命",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{410311,{2,2},10000},{410321,{2,2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="",flyEffect="",flyCoords="",hitEffect="AnLaAnNi/AnLaAnNi_skill2_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="AnLaAnNi/AnLaAnNi_skill2_screen;AnLaAnNi/AnLaAnNi_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=200,fireSound=4050102,flySound=0,hitSound="",cvSound=8,screenMask="0,90,3000",screenCam="4,1.1,2000,100,-50",lie="1",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[41033]={id=41033,name="连携",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="41031",desc="使己方全体英雄法术免伤提高15%,且释放【连携】,均摊己方所有英雄受到的攻击伤害,持续2回合,效果均不可被驱散;【连携】自然消失后,全体恢复攻击98%的生命",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{410331,{2,2},10000},{410332,{2,2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="",flyEffect="",flyCoords="",hitEffect="AnLaAnNi/AnLaAnNi_skill2_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="AnLaAnNi/AnLaAnNi_skill2_screen;AnLaAnNi/AnLaAnNi_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=200,fireSound=4050102,flySound=0,hitSound="",cvSound=8,screenMask="0,90,3000",screenCam="4,1.1,2000,100,-50",lie="1",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[41041]={id=41041,name="希望",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="41041",desc="自身死亡时,为己方全体英雄祈祷,恢复己方全体英雄161%攻击的生命,每场战斗最多触发1次",cd={},type=0,beSkillType=15,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,16100,{2,2},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[41042]={id=41042,name="希望",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="41041",desc="自身死亡时,为己方全体英雄祈祷,恢复己方全体英雄201%攻击的生命,每场战斗最多触发1次",cd={},type=0,beSkillType=15,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,20100,{2,2},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[41043]={id=41043,name="希望",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="41041",desc="自身死亡时,为己方全体英雄祈祷,恢复己方全体英雄241%攻击的生命,每场战斗最多触发1次",cd={},type=0,beSkillType=15,beSkillLimit=1,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="hp",args={1,24100,{2,2},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[45501]={id=45501,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{42401,{2,1,5},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[45502]={id=45502,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=32,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="noRevive",args={},argsGrow={},otherArgs={},buffers={{4242,{2,1,5},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50100]={id=50100,name="行刑者普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="50100",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="XingXingZhe/XingXingZhe_attack",flyEffect="",flyCoords="",hitEffect="XingXingZhe/XingXingZhe_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=200,fireSound=5040013,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50111]={id=50111,name="鬼斩",contentType=0,content="",skillLv=1,need=0,lvUpDesc="技能已满级",icon="50111",desc="对前方单个英雄造成146%物理伤害,50%概率附加【破甲】状态,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={14600},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{501111,{0},5000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="XingXingZhe/XingXingZhe_skill1",flyEffect="",flyCoords="",hitEffect="XingXingZhe/XingXingZhe_skill1_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5040011,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50121]={id=50121,name="邪恶",contentType=0,content="",skillLv=1,need=1,lvUpDesc="技能已满级",icon="50121",desc="生命提高10%,免伤提高5%;",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,1000},{112,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50131]={id=50131,name="远祖嗥叫",contentType=0,content="",skillLv=1,need=3,lvUpDesc="技能已满级",icon="50131",desc="为自身附加防御提高30%,持续2回合",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={10},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{501311,{10},10000},{9,{10},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="XingXingZhe/XingXingZhe_skill2",flyEffect="",flyCoords="",hitEffect="XingXingZhe/XingXingZhe_skill2_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5040012,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50200]={id=50200,name="乌泽尔普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="50200",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart="",attackAction="attack",attackEffect="",flyEffect="WuZeEr/WuZeEr_attack_zidan",flyCoords="",hitEffect="WuZeEr/WuZeEr_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5040023,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50211]={id=50211,name="枯萎之精",contentType=0,content="",skillLv=1,need=0,lvUpDesc="技能已满级",icon="50211",desc="对敌方生命最低的英雄造成120%法术伤害,30%概率【禁止复活】,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={12000},hurtRateGrow=0,cmd="noRevive",args={},argsGrow={},otherArgs={},buffers={{502111,{0},3000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="WuZeEr/WuZeEr_skill1",flyEffect="",flyCoords="",hitEffect="WuZeEr/WuZeEr_skill1_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5040021,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50221]={id=50221,name="暗之精灵",contentType=0,content="",skillLv=1,need=1,lvUpDesc="技能已满级",icon="50221",desc="攻击提高10%,暴击提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50231]={id=50231,name="暗言术",contentType=0,content="",skillLv=1,need=3,lvUpDesc="技能已满级",icon="50231",desc="对敌方全体英雄造成130%法术伤害",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={13000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="WuZeEr/WuZeEr_skill2",flyEffect="",flyCoords="",hitEffect="WuZeEr/WuZeEr_skill2_hit,aoe",readyEffect="",quake="10,10,200",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=600,fireSound=5040022,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50300]={id=50300,name="奥路菲普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="50300",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=4,attackPart="",attackAction="attack",attackEffect="AoLuFei/AoLuFei_attack",flyEffect="AoLuFei/AoLuFei_attack_zidan",flyCoords="",hitEffect="AoLuFei/AoLuFei_attack_hit",readyEffect="",quake="10,10,100",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050033,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50311]={id=50311,name="魔力音符",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="50311",desc="对敌方全体英雄造成75%法术伤害,40%概率附加【诅咒】状态,2回合后伤害爆发",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={7500},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{503111,{0},4000}},bufferGrow={},fireType=5,attackPart="",attackAction="skill1",attackEffect="AoLuFei/AoLuFei_skill1",flyEffect="",flyCoords="",hitEffect="AoLuFei/AoLuFei_skill1_hit",readyEffect="",quake="20,10,100",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050031,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50312]={id=50312,name="魔力音符",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="50311",desc="对敌方全体英雄造成90%法术伤害,50%概率附加【诅咒】状态,2回合后伤害爆发",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={9000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{503111,{0},5000}},bufferGrow={},fireType=5,attackPart="",attackAction="skill1",attackEffect="AoLuFei/AoLuFei_skill1",flyEffect="",flyCoords="",hitEffect="AoLuFei/AoLuFei_skill1_hit",readyEffect="",quake="20,10,100",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050031,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50313]={id=50313,name="魔力音符",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="50311",desc="对敌方全体英雄造成108%法术伤害,60%概率附加【诅咒】状态,2回合后伤害爆发",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{503111,{0},6000}},bufferGrow={},fireType=5,attackPart="",attackAction="skill1",attackEffect="AoLuFei/AoLuFei_skill1",flyEffect="",flyCoords="",hitEffect="AoLuFei/AoLuFei_skill1_hit",readyEffect="",quake="20,10,100",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050031,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50321]={id=50321,name="暗之和旋",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="50321",desc="攻击提高10%,暴击提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50322]={id=50322,name="暗之和旋",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="50321",desc="攻击提高20%,暴击提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50323]={id=50323,name="暗之和旋",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="50321",desc="攻击提高30%,暴击提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50331]={id=50331,name="绚蝶天籁",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="50331",desc="对敌方全体英雄造成100%法术伤害,15%概率对目标附加【混乱】状态,持续1回合;若其处于【诅咒】状态,则【混乱】概率翻倍",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={statusBuffRate={"hunluan",{"zuzhou"},1500}},buffers={{503311,{0},1500}},bufferGrow={},fireType=4,attackPart="",attackAction="skill2",attackEffect="AoLuFei/AoLuFei_skill2",flyEffect="AoLuFei/ziAoLuFei_skill2_zidan",flyCoords="",hitEffect="AoLuFei/AoLuFei_skill2_hit",readyEffect="",quake="0,50,200",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050032,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[50332]={id=50332,name="绚蝶天籁",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="50331",desc="对敌方全体英雄造成120%法术伤害,20%概率对目标附加【混乱】状态,持续1回合;若其处于【诅咒】状态,则【混乱】概率翻倍",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={12000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={statusBuffRate={"hunluan",{"zuzhou"},2000}},buffers={{503311,{0},2000}},bufferGrow={},fireType=4,attackPart="",attackAction="skill2",attackEffect="AoLuFei/AoLuFei_skill2",flyEffect="AoLuFei/ziAoLuFei_skill2_zidan",flyCoords="",hitEffect="AoLuFei/AoLuFei_skill2_hit",readyEffect="",quake="0,50,200",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050032,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[50333]={id=50333,name="绚蝶天籁",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="50331",desc="对敌方全体英雄造成144%法术伤害,25%概率对目标附加【混乱】状态,持续1回合;若其处于【诅咒】状态,则【混乱】概率翻倍",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={14400},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={statusBuffRate={"hunluan",{"zuzhou"},2500}},buffers={{503311,{0},2500}},bufferGrow={},fireType=4,attackPart="",attackAction="skill2",attackEffect="AoLuFei/AoLuFei_skill2",flyEffect="AoLuFei/ziAoLuFei_skill2_zidan",flyCoords="",hitEffect="AoLuFei/AoLuFei_skill2_hit",readyEffect="",quake="0,50,200",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050032,flySound=0,hitSound="",cvSound=8,screenMask="0,85,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[50400]={id=50400,name="卡莉芙普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="50400",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="KaLiFu/KaLiFu_attack",flyEffect="",flyCoords="",hitEffect="KaLiFu/KaLiFu_attack_hit",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=250,fireSound=5050043,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50411]={id=50411,name="湮影爆斩",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="50411",desc="对敌方随机3个英雄造成121%物理伤害,60%概率附加【诅咒】状态,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={12100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{504111,{0},3000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="KaLiFu/KaLiFu_skill1",flyEffect="",flyCoords="",hitEffect="KaLiFu/KaLiFu_attack_hit",readyEffect="",quake="5,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050041,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50412]={id=50412,name="湮影爆斩",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="50411",desc="对敌方随机3个英雄造成144%物理伤害,75%概率附加【诅咒】状态,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={14400},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{504111,{0},7500}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="KaLiFu/KaLiFu_skill1",flyEffect="",flyCoords="",hitEffect="KaLiFu/KaLiFu_attack_hit",readyEffect="",quake="5,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050041,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50413]={id=50413,name="湮影爆斩",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="50411",desc="对敌方随机3个英雄造成171%物理伤害,90%概率附加【诅咒】状态,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={6,1,3},hurtRate={17100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{504111,{0},9000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="KaLiFu/KaLiFu_skill1",flyEffect="",flyCoords="",hitEffect="KaLiFu/KaLiFu_attack_hit",readyEffect="",quake="5,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050041,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50421]={id=50421,name="深渊诅咒",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="50421",desc="生命提高20%,攻击提高10%,暴击提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,2000},{201,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50422]={id=50422,name="深渊诅咒",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="50421",desc="生命提高30%,攻击提高15%,暴击提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,3000},{201,1500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50423]={id=50423,name="深渊诅咒",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="50421",desc="生命提高40%,攻击提高20%,暴击提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,4000},{201,2000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50431]={id=50431,name="邪能刃舞",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="50431",desc="攻击前方单个英雄2次,共造成261%物理伤害,若其处于【诅咒】状态,受到伤害提高20%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={26100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={statusHurt={{"zuzhou"},2000}},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="KaLiFu/KaLiFu_skill2",flyEffect="",flyCoords="",hitEffect="KaLiFu/KaLiFu_skill2_hit",readyEffect="",quake="10,10,500",hitBack=1,fireEffect=0,largeEffect="KaLiFu/KaLiFu_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050042,flySound=0,hitSound="",cvSound=8,screenMask="3000,100,1000",screenCam="7,1.2,4500,100,50;7,1.1,1000,50,50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50432]={id=50432,name="邪能刃舞",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="50431",desc="攻击前方单个英雄2次,共造成313%物理伤害,若其处于【诅咒】状态,受到伤害提高20%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={31300},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={statusHurt={{"zuzhou"},2000}},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="KaLiFu/KaLiFu_skill2",flyEffect="",flyCoords="",hitEffect="KaLiFu/KaLiFu_skill2_hit",readyEffect="",quake="10,10,500",hitBack=1,fireEffect=0,largeEffect="KaLiFu/KaLiFu_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050042,flySound=0,hitSound="",cvSound=8,screenMask="3000,100,1000",screenCam="7,1.2,4500,100,50;7,1.1,1000,50,50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50433]={id=50433,name="邪能刃舞",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="50431",desc="攻击前方单个英雄2次,共造成375%物理伤害,若其处于【诅咒】状态,受到伤害提高20%;被此技能击杀的英雄无法以任何方式复活",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={37500},hurtRateGrow=0,cmd="noRevive",args={},argsGrow={},otherArgs={statusHurt={{"zuzhou"},2000},noRevive=1},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="KaLiFu/KaLiFu_skill2",flyEffect="",flyCoords="",hitEffect="KaLiFu/KaLiFu_skill2_hit",readyEffect="",quake="10,10,500",hitBack=1,fireEffect=0,largeEffect="KaLiFu/KaLiFu_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050042,flySound=0,hitSound="",cvSound=8,screenMask="3000,100,1000",screenCam="7,1.2,4500,100,50;7,1.1,1000,50,50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50441]={id=50441,name="杀戮之心",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="50441",desc="敌方英雄每携带1层诅咒,自身获得1层【魔界之力】,每层提高自身6%伤害加成,持续至战斗结束(最多获得5层);当卡莉芙在场时,敌方英雄驱散【诅咒】,有55%概率失败",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={504411,504412},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50442]={id=50442,name="杀戮之心",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="50441",desc="敌方英雄每携带1层诅咒,自身获得1层【魔界之力】,每层提高自身6%伤害加成,持续至战斗结束(最多获得7层);当卡莉芙在场时,敌方英雄驱散【诅咒】,有65%概率失败",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={504421,504422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50443]={id=50443,name="杀戮之心",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="50441",desc="敌方英雄每携带1层诅咒,自身获得1层【魔界之力】,每层提高自身6%伤害加成,持续至战斗结束(最多获得10层);当卡莉芙在场时,敌方英雄驱散【诅咒】,有75%概率失败",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={504431,504432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50500]={id=50500,name="塔卢墨克斯普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="50500",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="TaLuMoKeSi/TaLuMoKeSi_attack",flyEffect="",flyCoords="",hitEffect="TaLuMoKeSi/TaLuMoKeSi_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050053,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50511]={id=50511,name="破灭之刃",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="50511",desc="攻击敌方前排单个英雄,造成123%的物理伤害,并对目标附加【诅咒】状态",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,1,{1}},hurtRate={12300},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{505111,{0},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="TaLuMoKeSi/TaLuMoKeSi_skill1",flyEffect="",flyCoords="",hitEffect="TaLuMoKeSi/TaLuMoKeSi_skill1_hit",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050051,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50512]={id=50512,name="破灭之刃",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="50511",desc="攻击敌方前排单个英雄,造成148%的物理伤害,并对目标附加【诅咒】状态",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,1,{1}},hurtRate={14800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{505111,{0},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="TaLuMoKeSi/TaLuMoKeSi_skill1",flyEffect="",flyCoords="",hitEffect="TaLuMoKeSi/TaLuMoKeSi_skill1_hit",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050051,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50513]={id=50513,name="破灭之刃",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="50511",desc="攻击敌方前排单个英雄,造成177%的物理伤害,并对目标附加【诅咒】状态;同时提高自身20%免伤,持续2回合",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,1,{1}},hurtRate={17700},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{505111,{0},10000},{505131,{10},10000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill1",attackEffect="TaLuMoKeSi/TaLuMoKeSi_skill1",flyEffect="",flyCoords="",hitEffect="TaLuMoKeSi/TaLuMoKeSi_skill1_hit",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050051,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50521]={id=50521,name="幽冥起兮",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="50521",desc="生命提高20%,防御提高10%,免伤提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,2000},{202,1000},{112,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50522]={id=50522,name="幽冥起兮",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="50521",desc="生命提高30%,防御提高15%,免伤提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,3000},{202,1500},{112,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50523]={id=50523,name="幽冥起兮",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="50521",desc="生命提高40%,防御提高20%,免伤提高20%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,4000},{202,2000},{112,2000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50531]={id=50531,name="断魂一厄",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="50531",desc="冲击敌方前两排英雄,造成92%物理伤害,40%概率对目标附加【诅咒】状态",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={9200},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{505111,{0},4000}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="TaLuMoKeSi/TaLuMoKeSi_skill2",flyEffect="",flyCoords="",hitEffect="TaLuMoKeSi/TaLuMoKeSi_skill2_hit2,bottom;TaLuMoKeSi/TaLuMoKeSi_skill2_hit",readyEffect="",quake="10,10,300",hitBack=20120,fireEffect=0,largeEffect="TaLuMoKeSi/TaLuMoKeSi_skill2_screen;TaLuMoKeSi/TaLuMoKeSi_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050052,flySound=0,hitSound="",cvSound=8,screenMask="2000,100,1000",screenCam="200,1.1,2000,200",lie="1,100,0.6",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50532]={id=50532,name="断魂一厄",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="50531",desc="冲击敌方前两排英雄,造成116%物理伤害,48%概率对目标附加【诅咒】状态",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={11600},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{505111,{0},4800}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="TaLuMoKeSi/TaLuMoKeSi_skill2",flyEffect="",flyCoords="",hitEffect="TaLuMoKeSi/TaLuMoKeSi_skill2_hit2,bottom;TaLuMoKeSi/TaLuMoKeSi_skill2_hit",readyEffect="",quake="10,10,300",hitBack=20120,fireEffect=0,largeEffect="TaLuMoKeSi/TaLuMoKeSi_skill2_screen;TaLuMoKeSi/TaLuMoKeSi_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050052,flySound=0,hitSound="",cvSound=8,screenMask="2000,100,1000",screenCam="200,1.1,2000,200",lie="1,100,0.6",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50533]={id=50533,name="断魂一厄",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="50531",desc="冲击敌方全体英雄,造成143%物理伤害,58%概率对目标附加【诅咒】状态",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={14300},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{505111,{0},5800}},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="TaLuMoKeSi/TaLuMoKeSi_skill2",flyEffect="",flyCoords="",hitEffect="TaLuMoKeSi/TaLuMoKeSi_skill2_hit2,bottom;TaLuMoKeSi/TaLuMoKeSi_skill2_hit",readyEffect="",quake="10,10,300",hitBack=20120,fireEffect=0,largeEffect="TaLuMoKeSi/TaLuMoKeSi_skill2_screen;TaLuMoKeSi/TaLuMoKeSi_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050052,flySound=0,hitSound="",cvSound=8,screenMask="2000,100,1000",screenCam="200,1.1,2000,200",lie="1,100,0.6",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50541]={id=50541,name="轮回绝境",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="50541",desc="自身受到攻击时,80%概率对攻击者附加【诅咒】状态;友军受到攻击时,10%概率对攻击者附加【诅咒】状态",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={505411,505412},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50542]={id=50542,name="轮回绝境",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="50541",desc="自身受到攻击时,100%概率对攻击者附加【诅咒】状态;友军受到攻击时,15%概率对攻击者附加【诅咒】状态",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={505421,505422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50543]={id=50543,name="轮回绝境",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="50541",desc="自身受到攻击时,100%概率对攻击者附加【诅咒】状态;友军受到攻击时,20%概率对攻击者附加【诅咒】状态",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={505431,505432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50600]={id=50600,name="枭普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="50600",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="Xiao/Xiao_attack",flyEffect="",flyCoords="",hitEffect="Xiao/Xiao_attack_hit",readyEffect="",quake="10,10,100",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=5050063,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50611]={id=50611,name="魔神焚天斩",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="50611",desc="对敌方前两排英雄造成171%物理伤害",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={17100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="Xiao/xiao_skill1",flyEffect="",flyCoords="",hitEffect="Xiao/Xiao_attack_hit",readyEffect="",quake="8,8,200;8,8,200;8,8,300",hitBack=0,fireEffect=0,largeEffect="Xiao/xiao_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050061,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50612]={id=50612,name="魔神焚天斩",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="50611",desc="对敌方前两排英雄造成205%物理伤害",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={20500},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="Xiao/xiao_skill1",flyEffect="",flyCoords="",hitEffect="Xiao/Xiao_attack_hit",readyEffect="",quake="8,8,200;8,8,200;8,8,300",hitBack=0,fireEffect=0,largeEffect="Xiao/xiao_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050061,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50613]={id=50613,name="魔神焚天斩",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="50611",desc="对敌方前两排英雄造成246%物理伤害,并附加【诅咒】状态,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={24600},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{506131,{0},10000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill1",attackEffect="Xiao/xiao_skill1",flyEffect="",flyCoords="",hitEffect="Xiao/Xiao_attack_hit",readyEffect="",quake="8,8,200;8,8,200;8,8,300",hitBack=0,fireEffect=0,largeEffect="Xiao/xiao_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050061,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50621]={id=50621,name="魔神邪躯",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="50621",desc="攻击提高20%,生命提高10%,暴击提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{203,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50622]={id=50622,name="魔神邪躯",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="50621",desc="攻击提高30%,生命提高15%,暴击提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{203,1500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50623]={id=50623,name="魔神邪躯",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="50621",desc="攻击提高40%,生命提高20%,暴击提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,4000},{203,2000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50631]={id=50631,name="神鬼乱舞",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="50631",desc="对前方单个英雄连续攻击3次,共造成361%物理伤害,使用后下回合进入【虚弱】,无法行动;若击杀目标,则以50%攻击触发追击,最多追击1次",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={36100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{506311,{10},10000}},bufferGrow={},fireType=5,attackPart="",attackAction="skill2",attackEffect="Xiao/xiao_skill2",flyEffect="",flyCoords="",hitEffect="Xiao/xiao_skill2_aoe",readyEffect="",quake="10,10,220",hitBack=1,fireEffect=0,largeEffect="Xiao/Xiao_skill2_screen;Xiao/YiLiYa_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050062,flySound=0,hitSound="",cvSound=8,screenMask="3000,100,1000",screenCam="1,1,2000,200",lie="1,50,0.95",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50632]={id=50632,name="神鬼乱舞",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="50631",desc="对前方单个英雄连续攻击3次,共造成433%物理伤害,使用后下回合进入【虚弱】,无法行动;若击杀目标,则以50%攻击触发追击,最多追击1次",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={43300},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{506311,{10},10000}},bufferGrow={},fireType=5,attackPart="",attackAction="skill2",attackEffect="Xiao/xiao_skill2",flyEffect="",flyCoords="",hitEffect="Xiao/xiao_skill2_aoe",readyEffect="",quake="10,10,220",hitBack=1,fireEffect=0,largeEffect="Xiao/Xiao_skill2_screen;Xiao/YiLiYa_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050062,flySound=0,hitSound="",cvSound=8,screenMask="3000,100,1000",screenCam="1,1,2000,200",lie="1,50,0.95",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50633]={id=50633,name="神鬼乱舞",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="50631",desc="对前方单个英雄连续攻击3次,共造成520%物理伤害,使用后下回合50%概率进入【虚弱】,无法行动;若击杀目标,则以50%攻击触发追击,最多追击1次",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={52000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{506311,{10},5000}},bufferGrow={},fireType=5,attackPart="",attackAction="skill2",attackEffect="Xiao/xiao_skill2",flyEffect="",flyCoords="",hitEffect="Xiao/xiao_skill2_aoe",readyEffect="",quake="10,10,220",hitBack=1,fireEffect=0,largeEffect="Xiao/Xiao_skill2_screen;Xiao/YiLiYa_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050062,flySound=0,hitSound="",cvSound=8,screenMask="3000,100,1000",screenCam="1,1,2000,200",lie="1,50,0.95",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[50641]={id=50641,name="暗黑奥义",contentType=1,content="暗黑奥义",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="50641",desc="对生命值低于40%的英雄伤害提高20%;枭攻击时会引爆目标身上的所有【诅咒】,造成其原本30%的伤害效果(该技能不会消耗【诅咒】层数)",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={506411,506412},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50642]={id=50642,name="暗黑奥义",contentType=1,content="暗黑奥义",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="50641",desc="对生命值低于40%的英雄伤害提高25%;枭攻击时会引爆目标身上的所有【诅咒】,造成其原本40%的伤害效果(该技能不会消耗【诅咒】层数)",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={506421,506422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50643]={id=50643,name="暗黑奥义",contentType=1,content="暗黑奥义",skillLv=3,need=5,lvUpDesc="技能已满级",icon="50641",desc="对生命值低于40%的英雄伤害提高30%;枭攻击时会引爆目标身上的所有【诅咒】,造成其原本50%的伤害效果(该技能不会消耗【诅咒】层数)",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={506431,506432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50651]={id=50651,name="",contentType=0,content="",skillLv=0,need=3,lvUpDesc="",icon="50651",desc="击杀目标,则以50%攻击出发追击,最多追击1次",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={506511},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50700]={id=50700,name="依耶塔普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="50700",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="attack",attackEffect="",flyEffect="",flyCoords="",hitEffect="YiYeTa/YiYeTa_attack_hit",readyEffect="",quake="10,10,100",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050073,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50711]={id=50711,name="魅惑妖术",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="50711",desc="对敌方全体英雄造成75%法术伤害,45%概率附加等同攻击30%的【诅咒】状态,2回合后伤害爆发",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={7500},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{507111,{0},4500}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="YiYeTa/YiYeTa_skill1",flyEffect="",flyCoords="",hitEffect="YiYeTa/YiYeTa_attack_hit",readyEffect="",quake="5,10,100",hitBack=0,fireEffect=0,largeEffect="YiYeTa/YiYeTa_skill1_screen,3",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050071,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50712]={id=50712,name="魅惑妖术",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="50711",desc="对敌方全体英雄造成90%法术伤害,50%概率附加等同攻击30%的【诅咒】状态,2回合后伤害爆发",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={9000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{507111,{0},5000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="YiYeTa/YiYeTa_skill1",flyEffect="",flyCoords="",hitEffect="YiYeTa/YiYeTa_attack_hit",readyEffect="",quake="5,10,100",hitBack=0,fireEffect=0,largeEffect="YiYeTa/YiYeTa_skill1_screen,3",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050071,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50713]={id=50713,name="魅惑妖术",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="50711",desc="对敌方全体英雄造成108%法术伤害,55%概率附加等同攻击30%的【诅咒】状态,2回合后伤害爆发",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10800},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{507111,{0},5500}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="YiYeTa/YiYeTa_skill1",flyEffect="",flyCoords="",hitEffect="YiYeTa/YiYeTa_attack_hit",readyEffect="",quake="5,10,100",hitBack=0,fireEffect=0,largeEffect="YiYeTa/YiYeTa_skill1_screen,3",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050071,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50721]={id=50721,name="女王崇拜",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="50721",desc="攻击提高15%,暴击提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1500},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50722]={id=50722,name="女王崇拜",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="50721",desc="攻击提高25%,暴击提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50723]={id=50723,name="女王崇拜",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="50721",desc="攻击提高35%,暴击提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3500},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50731]={id=50731,name="灵魂冲击",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="50731",desc="对敌方全体方英雄造成105%法术伤害,并引爆【诅咒】状态,使诅咒伤害立即爆发",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10500},hurtRateGrow=0,cmd="yinbaoZuzhou",args={},argsGrow={},otherArgs={addBuffBeforeCmd=1},buffers={},bufferGrow={},fireType=5,attackPart="",attackAction="skill2",attackEffect="YiYeTa/YiYeTa_skill2",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="20,20,500",hitBack=1,fireEffect=0,largeEffect="YiYeTa/YiYeTa_skill2_screen;YiYeTa/YiYeTa_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050072,flySound=0,hitSound="",cvSound=8,screenMask="2000,85,1100",screenCam="1,1,2000,100",lie="1,50,0.9",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50732]={id=50732,name="灵魂冲击",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="50731",desc="对敌方全体英雄造成126%法术伤害,并引爆【诅咒】状态,使诅咒伤害立即爆发",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={12600},hurtRateGrow=0,cmd="yinbaoZuzhou",args={},argsGrow={},otherArgs={addBuffBeforeCmd=1},buffers={},bufferGrow={},fireType=5,attackPart="",attackAction="skill2",attackEffect="YiYeTa/YiYeTa_skill2",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="20,20,500",hitBack=1,fireEffect=0,largeEffect="YiYeTa/YiYeTa_skill2_screen;YiYeTa/YiYeTa_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050072,flySound=0,hitSound="",cvSound=8,screenMask="2000,85,1100",screenCam="1,1,2000,100",lie="1,50,0.9",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50733]={id=50733,name="灵魂冲击",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="50731",desc="对敌方全体英雄造成151%法术伤害,并引爆【诅咒】状态,使诅咒伤害立即爆发",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={15100},hurtRateGrow=0,cmd="yinbaoZuzhou",args={},argsGrow={},otherArgs={addBuffBeforeCmd=1},buffers={},bufferGrow={},fireType=5,attackPart="",attackAction="skill2",attackEffect="YiYeTa/YiYeTa_skill2",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="20,20,500",hitBack=1,fireEffect=0,largeEffect="YiYeTa/YiYeTa_skill2_screen;YiYeTa/YiYeTa_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050072,flySound=0,hitSound="",cvSound=8,screenMask="2000,85,1100",screenCam="1,1,2000,100",lie="1,50,0.9",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50741]={id=50741,name="失心",contentType=1,content="失心",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="50741",desc="自身在场时,我方所有【诅咒】的伤害效果提高15%;且我方英雄每次普攻都有10%概率附加【诅咒】",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={507411,507412},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50742]={id=50742,name="失心",contentType=1,content="失心",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="50741",desc="自身在场时,我方所有【诅咒】的伤害效果提高20%;且我方英雄每次普攻都有15%概率附加【诅咒】",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={507421,507422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50743]={id=50743,name="失心",contentType=1,content="失心",skillLv=3,need=5,lvUpDesc="技能已满级",icon="50741",desc="自身在场时,我方所有【诅咒】的伤害效果提高25%;且我方英雄每次普攻都有20%概率附加【诅咒】",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={507431,507432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50800]={id=50800,name="奥拉哈姆普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="50800",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="attack",attackEffect="",flyEffect="",flyCoords="",hitEffect="AoLaHaMu/AoLaHaMu_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050083,flySound=0,hitSound="5050083_hit",cvSound=0,screenMask="",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50811]={id=50811,name="冥界制裁",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="50811",desc="对敌方前两排英雄造成83%物理伤害,30%概率附加【诅咒】状态",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={8300},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{508111,{0},3000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="AoLaHaMu/AoLaHaMu_skill1",flyEffect="",flyCoords="",hitEffect="AoLaHaMu/AoLaHaMu_attack_hit",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="AoLaHaMu/AoLaHaMu_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050081,flySound=0,hitSound="5050081_hit1,5050081_hit2,5050081_hit3",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50812]={id=50812,name="冥界制裁",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="50811",desc="对敌方前两排英雄造成100%物理伤害,50%概率附加【诅咒】状态",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{508111,{0},5000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="AoLaHaMu/AoLaHaMu_skill1",flyEffect="",flyCoords="",hitEffect="AoLaHaMu/AoLaHaMu_attack_hit",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="AoLaHaMu/AoLaHaMu_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050081,flySound=0,hitSound="5050081_hit1,5050081_hit2,5050081_hit3",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50813]={id=50813,name="冥界制裁",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="50811",desc="对敌方前中排英雄造成120%物理伤害,75%概率附加【诅咒】状态",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={12000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{508111,{0},7500}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="AoLaHaMu/AoLaHaMu_skill1",flyEffect="",flyCoords="",hitEffect="AoLaHaMu/AoLaHaMu_attack_hit",readyEffect="",quake="10,10,300",hitBack=0,fireEffect=0,largeEffect="AoLaHaMu/AoLaHaMu_skill1_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050081,flySound=0,hitSound="5050081_hit1,5050081_hit2,5050081_hit3",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50821]={id=50821,name="冥王意志",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="50821",desc="生命提高5%,攻击提高10%,暴击提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,1000},{108,500},{203,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50822]={id=50822,name="冥王意志",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="50821",desc="生命提高10%,攻击提高20%,暴击提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{108,1000},{203,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50823]={id=50823,name="冥王意志",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="50821",desc="生命提高15%,攻击提高30%,暴击提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{108,1500},{203,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50831]={id=50831,name="灵魂挽歌",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="50831",desc="对敌方生命最低的单个英雄造成238%物理伤害,吸血伤害量的10%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={23800},hurtRateGrow=0,cmd="hp",args={7,1000,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="AoLaHaMu/AoLaHaMu_skill2",flyEffect="",flyCoords="",hitEffect="AoLaHaMu/AoLaHaMu_skill2_hit,bottom",readyEffect="",quake="8,8,600",hitBack=1,fireEffect=0,largeEffect="AoLaHaMu/AoLaHaMu_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=3800,fireSound=5050082,flySound=0,hitSound="5050082_hit",cvSound=8,screenMask="3000,85,1000",screenCam="1,1,2000,200",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50832]={id=50832,name="灵魂挽歌",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="50831",desc="对敌方生命最低的单个英雄造成286%物理伤害,吸血伤害量的15%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={28600},hurtRateGrow=0,cmd="hp",args={7,1500,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="AoLaHaMu/AoLaHaMu_skill2",flyEffect="",flyCoords="",hitEffect="AoLaHaMu/AoLaHaMu_skill2_hit,bottom",readyEffect="",quake="8,8,600",hitBack=1,fireEffect=0,largeEffect="AoLaHaMu/AoLaHaMu_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=3800,fireSound=5050082,flySound=0,hitSound="5050082_hit",cvSound=8,screenMask="3000,85,1000",screenCam="1,1,2000,200",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50833]={id=50833,name="灵魂挽歌",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="50831",desc="对敌方生命最低的单个英雄造成343%物理伤害,吸血伤害量的20%",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={8,1,1,103,0},hurtRate={34300},hurtRateGrow=0,cmd="hp",args={7,2000,{10},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="skill2",attackEffect="AoLaHaMu/AoLaHaMu_skill2",flyEffect="",flyCoords="",hitEffect="AoLaHaMu/AoLaHaMu_skill2_hit,bottom",readyEffect="",quake="8,8,600",hitBack=1,fireEffect=0,largeEffect="AoLaHaMu/AoLaHaMu_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=3800,fireSound=5050082,flySound=0,hitSound="5050082_hit",cvSound=8,screenMask="3000,85,1000",screenCam="1,1,2000,200",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50841]={id=50841,name="幽冥主宰",contentType=1,content="幽冥主宰",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="50841",desc="敌方英雄所携带的【诅咒】结算伤害时,会对其他所有敌方英雄产生同等70%的伤害",cd={},type=0,beSkillType=57,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="zuzhouHurt",args={{22,1,5},7000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50842]={id=50842,name="幽冥主宰",contentType=1,content="幽冥主宰",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="50841",desc="敌方英雄所携带的【诅咒】结算伤害时,会对其他所有敌方英雄产生同等85%的伤害",cd={},type=0,beSkillType=57,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="zuzhouHurt",args={{22,1,5},8500},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50843]={id=50843,name="幽冥主宰",contentType=1,content="幽冥主宰",skillLv=3,need=5,lvUpDesc="技能已满级",icon="50841",desc="敌方英雄所携带的【诅咒】结算伤害时,会对其他所有敌方英雄产生同等100%的伤害",cd={},type=0,beSkillType=57,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="zuzhouHurt",args={{22,1,5},10000},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50900]={id=50900,name="尤多拉普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="50900",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="attack",attackEffect="YouDuoLa/YouDuoLa_attack",flyEffect="",flyCoords="",hitEffect="YouDuoLa/YouDuoLa_attack_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050093,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50911]={id=50911,name="欲望红尘",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="50911",desc="对敌方后排全体造成126%法术伤害,并根据伤害总量的50%为己方生命值最低的3个英雄附加【伤害吸收盾】,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,3,{3}},hurtRate={12600},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{509111,{7,2,3,103,0},10000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="YouDuoLa/YouDuoLa_skill2",flyEffect="",flyCoords="",hitEffect="YouDuoLa/YouDuoLa_skill2_aoe,hit",readyEffect="",quake="8,8,200",hitBack=1,fireEffect=0,largeEffect="YouDuoLa/YouDuoLa_skii2_screen_di,5;YouDuoLa/YouDuoLa_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=2200,fireSound=5050092,flySound=0,hitSound="",cvSound=7,screenMask="3000,85,1000",screenCam="1,1,2000,200",lie="1,50,0.99",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50912]={id=50912,name="欲望红尘",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="50911",desc="对敌方后排全体造成151%法术伤害,并根据伤害总量的100%为己方生命值最低的3个英雄附加【伤害吸收盾】,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,3,{3}},hurtRate={15100},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{509121,{7,2,3,103,0},10000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="YouDuoLa/YouDuoLa_skill2",flyEffect="",flyCoords="",hitEffect="YouDuoLa/YouDuoLa_skill2_aoe,hit",readyEffect="",quake="8,8,200",hitBack=1,fireEffect=0,largeEffect="YouDuoLa/YouDuoLa_skii2_screen_di,5;YouDuoLa/YouDuoLa_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=2200,fireSound=5050092,flySound=0,hitSound="",cvSound=7,screenMask="3000,85,1000",screenCam="1,1,2000,200",lie="1,50,0.99",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50913]={id=50913,name="欲望红尘",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="50911",desc="对敌方后排全体造成180%法术伤害,并根据伤害总量的150%为己方生命值最低的3个英雄附加【伤害吸收盾】,持续2回合",cd={1,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,3,{3}},hurtRate={18000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{509131,{7,2,3,103,0},10000}},bufferGrow={},fireType=6,attackPart="",attackAction="skill2",attackEffect="YouDuoLa/YouDuoLa_skill2",flyEffect="",flyCoords="",hitEffect="YouDuoLa/YouDuoLa_skill2_aoe,hit",readyEffect="",quake="8,8,200",hitBack=1,fireEffect=0,largeEffect="YouDuoLa/YouDuoLa_skii2_screen_di,5;YouDuoLa/YouDuoLa_skill2_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=2200,fireSound=5050092,flySound=0,hitSound="",cvSound=7,screenMask="3000,85,1000",screenCam="1,1,2000,200",lie="1,50,0.99",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[50921]={id=50921,name="恶魔魅影",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="50921",desc="生命提高20%,攻击提高10%,速度提高5",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,2000},{201,1000},{104,5}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50922]={id=50922,name="恶魔魅影",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="50921",desc="生命提高30%,攻击提高15%,速度提高10",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,3000},{201,1500},{104,10}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50923]={id=50923,name="恶魔魅影",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="50921",desc="生命提高40%,攻击提高20%,速度提高15",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{203,4000},{201,2000},{104,15}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50931]={id=50931,name="最终抚慰",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="50931",desc="未知技能,若释放瘟疫,对敌方全体造成30%伤害并从【降疗30%】【减命中20%】【减攻30%】【诅咒】中随机附加2种负面状态,持续2回合;若释放祝福,则恢复己方全体10%最大生命并提高10%攻击2回合",cd={2,4},type=7,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={skillList={{5000,509311},{5000,509312}}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50932]={id=50932,name="最终抚慰",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="50931",desc="未知技能,若释放瘟疫,对敌方全体造成30%伤害并从【降疗30%】【减命中20%】【减攻30%】【诅咒】中随机附加2种负面状态,持续2回合;若释放祝福,则恢复己方全体10%最大生命并提高15%攻击2回合",cd={2,4},type=7,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={skillList={{5000,509321},{5000,509322}}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50933]={id=50933,name="最终抚慰",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="50931",desc="未知技能,若释放瘟疫,对敌方全体造成30%伤害并从【降疗30%】【减命中20%】【减攻30%】【诅咒】中随机附加2种负面状态,持续2回合;若释放祝福,则恢复己方全体15%最大生命并提高20%攻击2回合",cd={2,4},type=7,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={skillList={{5000,509331},{5000,509332}}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50941]={id=50941,name="鞭笞",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="50941",desc="敌方英雄每携带1层诅咒,使其攻击力降低3%(最多计算3层)、治疗降低5%(最多计算10层),持续2回合",cd={},type=0,beSkillType=51,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{509411,{36},10000},{509412,{36},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50942]={id=50942,name="鞭笞",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="50941",desc="敌方英雄每携带1层诅咒,使其攻击力降低4%(最多计算3层)、治疗降低8%(最多计算10层),持续2回合",cd={},type=0,beSkillType=51,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{509421,{36},10000},{509422,{36},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[50943]={id=50943,name="鞭笞",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="50941",desc="敌方英雄每携带1层诅咒,使其攻击力降低5%(最多计算3层)、治疗降低10%(最多计算10层),持续2回合",cd={},type=0,beSkillType=51,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{509431,{36},10000},{509432,{36},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[51000]={id=51000,name="菲斯娜普攻",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="51000",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="DanNiEr/DanNiEr_attack",flyEffect="",flyCoords="",hitEffect="DanNiEr/DanNiEr_attack_hit",readyEffect="",quake="12,12,300",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=300,fireSound=5050103,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[51011]={id=51011,name="毁灭冲锋",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="51011",desc="对敌方全体英雄造成73%的物理伤害,且有60%概率对目标附加持续2回合的【践踏】效果",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={7300},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{510111,{0},6000}},bufferGrow={},fireType=7,attackPart="",attackAction="skill1",attackEffect="DanNiEr/DanNiEr_skill1",flyEffect="",flyCoords="",hitEffect="DanNiEr/DanNiEr_attack_hit",readyEffect="",quake="11,11,500",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050101,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[51012]={id=51012,name="毁灭冲锋",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="51011",desc="对敌方全体英雄造成87%的物理伤害,且有80%概率对目标附加持续2回合的【践踏】效果;且目标每携带1个负面效果,技能伤害提升3%(该技能判定为1次伤害)",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={8700},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={statusHurt3={1,300}},buffers={{510111,{0},8000}},bufferGrow={},fireType=7,attackPart="",attackAction="skill1",attackEffect="DanNiEr/DanNiEr_skill1",flyEffect="",flyCoords="",hitEffect="DanNiEr/DanNiEr_attack_hit",readyEffect="",quake="11,11,500",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050101,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[51013]={id=51013,name="毁灭冲锋",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="51011",desc="对敌方全体英雄造成105%的物理伤害,且有100%概率对目标附加持续2回合的【践踏】效果;且目标每携带1个负面效果,技能伤害提升5%(该技能判定为1次伤害)",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={10500},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={statusHurt3={1,500}},buffers={{510111,{0},10000}},bufferGrow={},fireType=7,attackPart="",attackAction="skill1",attackEffect="DanNiEr/DanNiEr_skill1",flyEffect="",flyCoords="",hitEffect="DanNiEr/DanNiEr_attack_hit",readyEffect="",quake="11,11,500",hitBack=1,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050101,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[51021]={id=51021,name="噬魂深渊",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="51021",desc="攻击提高20%,生命提高10%,暴击提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{203,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[51022]={id=51022,name="噬魂深渊",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="51021",desc="攻击提高30%,生命提高15%,暴击提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{203,1500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[51023]={id=51023,name="噬魂深渊",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="51021",desc="攻击提高40%,生命提高20%,暴击提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,4000},{203,2000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[51031]={id=51031,name="暗影狩猎",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="51031",desc="对敌方后排单体造成2段共【223%+目标已损失血量百分比*100%】的物理伤害(第二段伤害无视护盾,防御,伤害分摊,最高不超过攻击4倍)",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,1,{3}},hurtRate={22300},hurtRateGrow=0,cmd="dnexhurt",args={23,10000,{11},10000,4},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="DanNiEr/DanNiEr_skill2",flyEffect="",flyCoords="",hitEffect="DanNiEr/DanNiEr_attack_hit",readyEffect="",quake="15,15,500",hitBack=20040,fireEffect=0,largeEffect="DanNiEr/DanNiEr_skill2_screen;DanNiEr/DanNiEr_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=2700,fireSound=5050102,flySound=0,hitSound="",cvSound=8,screenMask="3000,90,0",screenCam="7,1.15,5000,200,50;7,0.95,2000,50,50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[51032]={id=51032,name="暗影狩猎",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="51031",desc="对敌方后排单体造成2段共【269%+目标已损失血量百分比*120%】的物理伤害(第二段伤害无视护盾,防御,伤害分摊,最高不超过攻击4倍)",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,1,{3}},hurtRate={26900},hurtRateGrow=0,cmd="dnexhurt",args={23,12000,{11},10000,4},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="DanNiEr/DanNiEr_skill2",flyEffect="",flyCoords="",hitEffect="DanNiEr/DanNiEr_attack_hit",readyEffect="",quake="15,15,500",hitBack=20040,fireEffect=0,largeEffect="DanNiEr/DanNiEr_skill2_screen;DanNiEr/DanNiEr_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=2700,fireSound=5050102,flySound=0,hitSound="",cvSound=8,screenMask="3000,90,0",screenCam="7,1.15,5000,200,50;7,0.95,2000,50,50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[51033]={id=51033,name="暗影狩猎",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="51031",desc="对敌方后排单体造成2段共【321%+目标已损失血量百分比*146%】的物理伤害(第二段伤害无视护盾,防御,伤害分摊,最高不超过攻击4倍)",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,1,{3}},hurtRate={32100},hurtRateGrow=0,cmd="dnexhurt",args={23,14600,{0},10000,4},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="skill2",attackEffect="DanNiEr/DanNiEr_skill2",flyEffect="",flyCoords="",hitEffect="DanNiEr/DanNiEr_attack_hit",readyEffect="",quake="15,15,500",hitBack=20040,fireEffect=0,largeEffect="DanNiEr/DanNiEr_skill2_screen;DanNiEr/DanNiEr_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=2700,fireSound=5050102,flySound=0,hitSound="",cvSound=8,screenMask="3000,90,0",screenCam="7,1.15,5000,200,50;7,0.95,2000,50,50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[51041]={id=51041,name="灵魂震颤",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="51041",desc="若敌方英雄在携带【践踏】时死亡,则己方全体英雄恢复菲斯娜攻击80%的生命值",cd={},type=0,beSkillType=66,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={tdBuffCmd="attrdne"},buffers={{510411,{2,2},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[51042]={id=51042,name="灵魂震颤",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="51041",desc="若敌方英雄在携带【践踏】时死亡,则己方全体英雄恢复菲斯娜攻击100%的生命值,且菲斯娜每次攻击将有40%概率给目标附加【践踏】,持续2回合",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={510421,510422},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[51043]={id=51043,name="灵魂震颤",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="51041",desc="若敌方英雄在携带【践踏】时死亡,则己方全体英雄恢复菲斯娜攻击120%的生命值,且菲斯娜每次攻击将有60%概率给目标附加【践踏】,持续2回合",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={510431,510432},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[51100]={id=51100,name="魍普通",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="51100",desc="",cd={},type=1,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={26,1,1},hurtRate={10000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=1,attackPart="",attackAction="attack",attackEffect="Wang/Wang_attack",flyEffect="",flyCoords="",hitEffect="Wang/Wang_attack_hit",readyEffect="",quake="10,10,500",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050113,flySound=0,hitSound="",cvSound=0,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[51111]={id=51111,name="优劣判定",contentType=0,content="",skillLv=1,need=0,lvUpDesc="升级条件:英雄6星自动升级",icon="51111",desc="对敌方前两排英雄造成80%物理伤害,30%概率把对方一个增益状态变成【点燃】,每在场一个魔英雄给自己增加3%破甲",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={8000},hurtRateGrow=0,cmd="qusan",args={2,{11},3000,1,[8]={511111,{11}}},argsGrow={},otherArgs={jobCamphushiHujia={5,300}},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="Wang/Wang_skill1",flyEffect="",flyCoords="",hitEffect="Wang/Wang_skill1_hit",readyEffect="",quake="10,10,400",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050111,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[51112]={id=51112,name="优劣判定",contentType=0,content="",skillLv=2,need=0,lvUpDesc="升级条件:英雄7星自动升级",icon="51111",desc="对敌方前两排英雄造成96%物理伤害,30%概率把对方一个增益状态变成【点燃】,每在场一个魔英雄给自己增加3%破甲",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={9600},hurtRateGrow=0,cmd="qusan",args={2,{11},3000,1,[8]={511111,{11}}},argsGrow={},otherArgs={jobCamphushiHujia={5,300}},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="Wang/Wang_skill1",flyEffect="",flyCoords="",hitEffect="Wang/Wang_skill1_hit",readyEffect="",quake="10,10,400",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050111,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[51113]={id=51113,name="优劣判定",contentType=0,content="",skillLv=3,need=0,lvUpDesc="技能已满级",icon="51111",desc="对敌方前两排英雄造成115%物理伤害,30%概率把对方一个增益状态变成【点燃】,每在场一个魔英雄给自己增加3%破甲",cd={1,2},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={28,1,6,{1,2}},hurtRate={11500},hurtRateGrow=0,cmd="qusan",args={2,{11},3000,1,[8]={511111,{11}}},argsGrow={},otherArgs={jobCamphushiHujia={5,300}},buffers={},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="Wang/Wang_skill1",flyEffect="",flyCoords="",hitEffect="Wang/Wang_skill1_hit",readyEffect="",quake="10,10,400",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=5050111,flySound=0,hitSound="",cvSound=7,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[51121]={id=51121,name="龙血魔身",contentType=0,content="",skillLv=1,need=1,lvUpDesc="升级条件:英雄6星自动升级",icon="51121",desc="攻击提高20%,生命提高10%,暴击提高5%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,2000},{203,1000},{108,500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[51122]={id=51122,name="龙血魔身",contentType=0,content="",skillLv=2,need=1,lvUpDesc="升级条件:英雄8星自动升级",icon="51121",desc="攻击提高30%,生命提高15%,暴击提高10%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,3000},{203,1500},{108,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[51123]={id=51123,name="龙血魔身",contentType=0,content="",skillLv=3,need=1,lvUpDesc="技能已满级",icon="51121",desc="攻击提高40%,生命提高20%,暴击提高15%",cd={},type=0,beSkillType=23,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{201,4000},{203,2000},{108,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[51131]={id=51131,name="魔战八方",contentType=0,content="",skillLv=1,need=3,lvUpDesc="升级条件:英雄6星自动升级",icon="51131",desc="【锁敌】开场锁定敌方5个单位,对敌方锁定的单位共造成500%的攻击伤害,伤害在场的锁定英雄平摊(单体伤害不超过攻击4倍);当自己血量低于50%或首次被控制时,自动解除并免疫控制且伤害提高15%,持续4回合(每场只能触发1次),英雄在场的情况下己方所有魔族英雄添加【训诫】效果",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={50000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={hurtFenTan={1,4}},buffers={},bufferGrow={},fireType=7,attackPart="",attackAction="skill2",attackEffect="Wang/Wang_skill2",flyEffect="",flyCoords="",hitEffect="QianZhuo/XiZhuo_hit",readyEffect="",quake="10,10,800",hitBack=20010,fireEffect=0,largeEffect="Wang/Wang_skill2_screen;Wang/Wang_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1800,fireSound=5050112,flySound=0,hitSound="",cvSound=8,screenMask="3000,90,0",screenCam="1,1.1,4000,200,-50;1,0.9,2000,200,-50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[51132]={id=51132,name="魔战八方",contentType=0,content="",skillLv=2,need=3,lvUpDesc="升级条件:英雄9星自动升级",icon="51131",desc="【锁敌】开场锁定敌方5个单位,对敌方锁定的单位共造成600%的攻击伤害,伤害在场的锁定英雄平摊(单体伤害不超过攻击4倍);当自己血量低于50%或首次被控制时,自动解除并免疫控制且伤害提高15%,持续4回合(每场只能触发1次),英雄在场的情况下己方所有魔族英雄添加【训诫】效果",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={60000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={hurtFenTan={1,4}},buffers={},bufferGrow={},fireType=7,attackPart="",attackAction="skill2",attackEffect="Wang/Wang_skill2",flyEffect="",flyCoords="",hitEffect="QianZhuo/XiZhuo_hit",readyEffect="",quake="10,10,800",hitBack=20010,fireEffect=0,largeEffect="Wang/Wang_skill2_screen;Wang/Wang_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1800,fireSound=5050112,flySound=0,hitSound="",cvSound=8,screenMask="3000,90,0",screenCam="1,1.1,4000,200,-50;1,0.9,2000,200,-50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[51133]={id=51133,name="魔战八方",contentType=0,content="",skillLv=3,need=3,lvUpDesc="技能已满级",icon="51131",desc="【锁敌】开场锁定敌方5个单位,对敌方锁定的单位共造成720%的攻击伤害,伤害在场的锁定英雄平摊(单体伤害不超过攻击4倍);当自己血量低于50%或首次被控制时,自动解除并免疫控制且伤害提高15%,持续4回合(每场只能触发1次),英雄在场的情况下己方所有魔族英雄添加【训诫】效果",cd={2,4},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={72000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={hurtFenTan={1,4}},buffers={},bufferGrow={},fireType=7,attackPart="",attackAction="skill2",attackEffect="Wang/Wang_skill2",flyEffect="",flyCoords="",hitEffect="QianZhuo/XiZhuo_hit",readyEffect="",quake="10,10,800",hitBack=20010,fireEffect=0,largeEffect="Wang/Wang_skill2_screen;Wang/Wang_skill2_screen_di,5",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=1800,fireSound=5050112,flySound=0,hitSound="",cvSound=8,screenMask="3000,90,0",screenCam="1,1.1,4000,200,-50;1,0.9,2000,200,-50",lie="1",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=1},
+[51134]={id=51134,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=24,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={511331,511332},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[51141]={id=51141,name="战场统御",contentType=0,content="",skillLv=1,need=5,lvUpDesc="升级条件:英雄6星自动升级",icon="51141",desc="每次攻击有10%概率清除己方随机英雄一个负面状态,转化为魔种,每转化一个魔种自身攻击提高5%,最多叠加5层(转化次数无限制,叠加攻击不可被驱散)",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{6,2,1},1000,1,[8]={511411,{10}}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[51142]={id=51142,name="战场统御",contentType=0,content="",skillLv=2,need=5,lvUpDesc="升级条件:英雄10星自动升级",icon="51141",desc="每次攻击有20%概率清除己方随机英雄一个负面状态,转化为魔种,每转化一个魔种自身攻击提高5%,最多叠加5层(转化次数无限制,叠加攻击不可被驱散)",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{6,2,1},2000,1,[8]={511411,{10}}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[51143]={id=51143,name="战场统御",contentType=0,content="",skillLv=3,need=5,lvUpDesc="技能已满级",icon="51141",desc="每次攻击有30%概率清除己方随机英雄一个负面状态,转化为魔种,每转化一个魔种自身攻击提高5%,最多叠加5层(转化次数无限制,叠加攻击不可被驱散)",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{6,2,1},3000,1,[8]={511411,{10}}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[108111]={id=108111,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="10811",desc="",cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050081,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[108112]={id=108112,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="10811",desc="",cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050081,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[108121]={id=108121,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="10811",desc="",cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050081,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[108122]={id=108122,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="10811",desc="",cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050081,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[108131]={id=108131,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="10811",desc="",cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050081,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[108132]={id=108132,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="10811",desc="",cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=500,fireSound=1050081,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[111431]={id=111431,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="111431",desc="",cd={},type=0,beSkillType=68,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={calcCamp={1,{"ranshao"},300}},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[111432]={id=111432,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="111432",desc="",cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="normalTarget",args={status={"ranshao","ranshao1"}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[112411]={id=112411,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="对处于【流血】或【鲜血狂潮】状态下的英雄暴击提高10%",cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{224,1000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[112412]={id=112412,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="强化八百破阵,对牧师伤害提高10%,且有30%概率对牧师附加2回合【沉默】",cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"skillID",{11231,11232,11233}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{112411,{10},10000},{112414,{13},3000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[112421]={id=112421,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="对处于【流血】或【鲜血狂潮】状态下的英雄暴击提高15%",cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{224,1500}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[112422]={id=112422,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="强化八百破阵,对牧师伤害提高15%,且有40%概率对牧师附加2回合【沉默】",cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"skillID",{11231,11232,11233}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{112412,{10},10000},{112414,{13},4000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[112431]={id=112431,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="对处于【流血】或【鲜血狂潮】状态下的英雄暴击提高20%",cd={},type=0,beSkillType=26,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="attr",args={{224,2000}},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[112432]={id=112432,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="强化八百破阵,对牧师伤害提高20%,且有50%概率对牧师附加2回合【沉默】",cd={},type=0,beSkillType=34,beSkillLimit=0,beSkillArgs={"skillID",{11231,11232,11233}},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{112413,{10},10000},{112414,{13},5000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
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+[506511]={id=506511,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="506511",desc="连击",cd={},type=0,beSkillType=43,beSkillLimit=1,beSkillArgs={50631,50632,50633},targetMode={},hurtRate={},hurtRateGrow=0,cmd="combo",args={10000,5000,0,0,1},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[507411]={id=507411,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="507411",desc="诅咒伤害提升",cd={},type=0,beSkillType=54,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={zuzhou=1500},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[507412]={id=507412,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="507412",desc="普攻带诅咒",cd={},type=0,beSkillType=53,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{507111,{0},1000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[507421]={id=507421,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="507421",desc="诅咒伤害提升",cd={},type=0,beSkillType=54,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={zuzhou=2000},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[507422]={id=507422,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="507422",desc="普攻带诅咒",cd={},type=0,beSkillType=53,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{507111,{0},1500}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[507431]={id=507431,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="507431",desc="诅咒伤害提升",cd={},type=0,beSkillType=54,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={zuzhou=2500},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[507432]={id=507432,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="507432",desc="普攻带诅咒",cd={},type=0,beSkillType=53,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{507111,{0},2000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[509311]={id=509311,name="瘟疫",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="50931",desc="未知技能,若释放瘟疫,对敌方全体造成30%伤害并从【降疗30%】【减命中20%】【减攻30%】【中毒】中随机附加2种负面状态,持续2回合",cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={3000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={randBuffCnt=2},buffers={{509311,{2,1},10000},{509312,{2,1},10000},{509313,{2,1},10000},{509314,{2,1},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="YouDuoLa/YouDuoLa_skill1",flyEffect="",flyCoords="",hitEffect="YouDuoLa/YouDuoLa_skii1_debuff_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="YouDuoLa/YouDuoLa_skii1_debuff_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=400,fireSound=5050095,flySound=0,hitSound="5050095_hit",cvSound=8,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[509312]={id=509312,name="祝福",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="50931",desc="若释放祝福,则恢复己方全体10%最大生命并提高10%攻击2回合",cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="hp",args={6,1000,{2,2},10000},argsGrow={},otherArgs={},buffers={{509315,{2,2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="YouDuoLa/YouDuoLa_skill1",flyEffect="",flyCoords="",hitEffect="LiAo/LiAo_skill2_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="YouDuoLa/YouDuoLa_skii1_buff_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=400,fireSound=5050094,flySound=0,hitSound="",cvSound=8,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[509321]={id=509321,name="瘟疫",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="50931",desc="未知技能,若释放瘟疫,对敌方全体造成30%伤害并从【降疗30%】【减命中20%】【减攻30%】【中毒】中随机附加2种负面状态,持续2回合",cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={3000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={randBuffCnt=2},buffers={{509311,{2,1},10000},{509312,{2,1},10000},{509313,{2,1},10000},{509314,{2,1},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="YouDuoLa/YouDuoLa_skill1",flyEffect="",flyCoords="",hitEffect="YouDuoLa/YouDuoLa_skii1_debuff_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="YouDuoLa/YouDuoLa_skii1_debuff_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=400,fireSound=5050095,flySound=0,hitSound="5050095_hit",cvSound=8,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[509322]={id=509322,name="祝福",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="50931",desc="若释放祝福,则恢复己方全体10%最大生命并提高15%攻击2回合",cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="hp",args={6,1000,{2,2},10000},argsGrow={},otherArgs={},buffers={{509321,{2,2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="YouDuoLa/YouDuoLa_skill1",flyEffect="",flyCoords="",hitEffect="LiAo/LiAo_skill2_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="YouDuoLa/YouDuoLa_skii1_buff_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=400,fireSound=5050094,flySound=0,hitSound="",cvSound=8,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[509331]={id=509331,name="瘟疫",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="50931",desc="未知技能,若释放瘟疫,对敌方全体造成30%伤害并从【降疗30%】【减命中20%】【减攻30%】【中毒】中随机附加2种负面状态,持续2回合",cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,1},hurtRate={3000},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={randBuffCnt=2},buffers={{509311,{2,1},10000},{509312,{2,1},10000},{509313,{2,1},10000},{509314,{2,1},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="YouDuoLa/YouDuoLa_skill1",flyEffect="",flyCoords="",hitEffect="YouDuoLa/YouDuoLa_skii1_debuff_hit",readyEffect="",quake="10,10,200",hitBack=0,fireEffect=0,largeEffect="YouDuoLa/YouDuoLa_skii1_debuff_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=400,fireSound=5050095,flySound=0,hitSound="5050095_hit",cvSound=8,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=1,skillDelay=0,areaPara=2},
+[509332]={id=509332,name="祝福",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="50931",desc="若释放祝福,则恢复己方全体15%最大生命并提高20%攻击2回合",cd={},type=2,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={2,2},hurtRate={},hurtRateGrow=0,cmd="hp",args={6,1500,{2,2},10000},argsGrow={},otherArgs={},buffers={{509331,{2,2},10000}},bufferGrow={},fireType=3,attackPart="",attackAction="skill1",attackEffect="YouDuoLa/YouDuoLa_skill1",flyEffect="",flyCoords="",hitEffect="LiAo/LiAo_skill2_hit",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="YouDuoLa/YouDuoLa_skii1_buff_screen",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=400,fireSound=5050094,flySound=0,hitSound="",cvSound=8,screenMask="0,0,0",screenCam="1,1,2000,200",lie="",continuous=1,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=2},
+[510421]={id=510421,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=66,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={tdBuffCmd="attrdne"},buffers={{510411,{2,2},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[510422]={id=510422,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{510111,{0},4000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[510431]={id=510431,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=66,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={tdBuffCmd="attrdne"},buffers={{510411,{2,2},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[510432]={id=510432,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=39,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{510111,{0},6000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[511331]={id=511331,name="魔战八方",contentType=0,content="",skillLv=0,need=3,lvUpDesc="",icon="51131",desc="当自己血量低于50%或首次被控制时,自动解除并免疫控制且伤害提高15%,持续4回合(每场只能触发1次)",cd={},type=0,beSkillType=67,beSkillLimit=1,beSkillArgs={"hpOrControl",5000},targetMode={},hurtRate={},hurtRateGrow=0,cmd="qusan",args={1,{10},10000},argsGrow={},otherArgs={},buffers={{511331,{10},10000},{511332,{10},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+[511332]={id=511332,name="魔战八方",contentType=0,content="",skillLv=0,need=3,lvUpDesc="",icon="51131",desc="英雄在场的情况下己方所有魔族英雄添加【训诫】效果",cd={},type=0,beSkillType=19,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={{511331,{2,2},10000}},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0},
+null={id=0,name="",contentType=0,content="",skillLv=0,need=0,lvUpDesc="",icon="",desc="",cd={},type=0,beSkillType=0,beSkillLimit=0,beSkillArgs={},targetMode={},hurtRate={},hurtRateGrow=0,cmd="",args={},argsGrow={},otherArgs={},buffers={},bufferGrow={},fireType=0,attackPart="",attackAction="",attackEffect="",flyEffect="",flyCoords="",hitEffect="",readyEffect="",quake="",hitBack=0,fireEffect=0,largeEffect="",movieEffect=0,readyAction="",readyPos=0,flash="",effectTime=0,fireSound=0,flySound=0,hitSound="",cvSound=0,screenMask="",screenCam="",lie="",continuous=0,isFraming=0,isBati=0,cuoZhen=0,skillDelay=0,areaPara=0}}end)();
 (function()cmd={
 (function()cmd={
-[1]={cmd=[[hp]],hitEffect=[[MiLiYa/MiLiYa_skill1_hit,bottom]],hitSound=0},
-[2]={cmd=[[hurt]],hitEffect=[[]],hitSound=0},
-[3]={cmd=[[mp]],hitEffect=[[]],hitSound=0},
-[4]={cmd=[[jobHurt]],hitEffect=[[]],hitSound=0},
-[5]={cmd=[[hpHurt]],hitEffect=[[]],hitSound=0},
-[6]={cmd=[[stealMp]],hitEffect=[[]],hitSound=0},
-[7]={cmd=[[qingsuan]],hitEffect=[[]],hitSound=0},
-[8]={cmd=[[baojiHurt]],hitEffect=[[]],hitSound=0},
-[9]={cmd=[[hurtwalun]],hitEffect=[[]],hitSound=0},
-[10]={cmd=[[hurtxia]],hitEffect=[[]],hitSound=21200},
-[11]={cmd=[[jiekong]],hitEffect=[[]],hitSound=0},
-[12]={cmd=[[qusan]],hitEffect=[[]],hitSound=0},
-[13]={cmd=[[hurtwalun2]],hitEffect=[[]],hitSound=0},
-[14]={cmd=[[hurtxia2]],hitEffect=[[]],hitSound=0},
-[15]={cmd=[[hurtxia3]],hitEffect=[[]],hitSound=21200},
-[16]={cmd=[[hurtmingli]],hitEffect=[[]],hitSound=21200},
-[17]={cmd=[[hurtguangci]],hitEffect=[[]],hitSound=0},
-[18]={cmd=[[baohu]],hitEffect=[[QiQi/QiQi_skill3_hit,bottom]],hitSound=0},
-[19]={cmd=[[revive]],hitEffect=[[MiLiYa/MiLiYa_skill2_hit,bottom]],hitSound=0},
-[20]={cmd=[[backup]],hitEffect=[[]],hitSound=0}}end)();
+[1]={cmd="hp",hitEffect="MiLiYa/MiLiYa_skill1_hit,bottom",hitSound=0},
+[2]={cmd="hurt",hitEffect="",hitSound=0},
+[3]={cmd="mp",hitEffect="",hitSound=0},
+[4]={cmd="jobHurt",hitEffect="",hitSound=0},
+[5]={cmd="hpHurt",hitEffect="",hitSound=0},
+[6]={cmd="stealMp",hitEffect="",hitSound=0},
+[7]={cmd="qingsuan",hitEffect="",hitSound=0},
+[8]={cmd="baojiHurt",hitEffect="",hitSound=0},
+[9]={cmd="hurtwalun",hitEffect="",hitSound=0},
+[10]={cmd="hurtxia",hitEffect="",hitSound=21200},
+[11]={cmd="jiekong",hitEffect="",hitSound=0},
+[12]={cmd="qusan",hitEffect="",hitSound=0},
+[13]={cmd="hurtwalun2",hitEffect="",hitSound=0},
+[14]={cmd="hurtxia2",hitEffect="",hitSound=0},
+[15]={cmd="hurtxia3",hitEffect="",hitSound=21200},
+[16]={cmd="hurtmingli",hitEffect="",hitSound=21200},
+[17]={cmd="hurtguangci",hitEffect="",hitSound=0},
+[18]={cmd="baohu",hitEffect="QiQi/QiQi_skill3_hit,bottom",hitSound=0},
+[19]={cmd="revive",hitEffect="MiLiYa/MiLiYa_skill2_hit,bottom",hitSound=0},
+[20]={cmd="backup",hitEffect="",hitSound=0}}end)();

BIN
script/file3.tar.gz


+ 69 - 30
script/module/absAct/AbsActLogic.lua

@@ -44,6 +44,7 @@ local AbsReachRankDB = require("absAct.AbsReachRankDB")
 local FestivalSevenDayCardLogic = require("absAct.FestivalSevenDayCardLogic")
 local FestivalSevenDayCardLogic = require("absAct.FestivalSevenDayCardLogic")
 local DailyFixedTaskLogic = require("absAct.DailyFixedTaskLogic")
 local DailyFixedTaskLogic = require("absAct.DailyFixedTaskLogic")
 local AbsSignGiftLogic = require("absAct.AbsSignGiftLogic")
 local AbsSignGiftLogic = require("absAct.AbsSignGiftLogic")
+--local NewHeroLogic = require("absAct.NewHeroLogic")
 
 
 ABS_ACT_TYPE_LIST = nil
 ABS_ACT_TYPE_LIST = nil
 function initAfterHot()
 function initAfterHot()
@@ -54,7 +55,16 @@ function initAfterHot()
     for k, config in pairs(AbsActExcel.absActivity) do
     for k, config in pairs(AbsActExcel.absActivity) do
         config.realStartTime = config.realStartTime or 0
         config.realStartTime = config.realStartTime or 0
         config.realEndTime = config.realEndTime or 0
         config.realEndTime = config.realEndTime or 0
-
+        if next(config.startDate) and next(config.endDate) then 
+            config.startDate.hour = 0
+            config.startDate.min = 0
+            config.startDate.sec = 0
+            config.endDate.hour = 0
+            config.endDate.min = 0
+            config.endDate.sec = 0
+            config.realStartTime = os.time(config.startDate)
+            config.realEndTime = os.time(config.endDate)
+        end
         ABS_ACT_TYPE_LIST[config.type] = ABS_ACT_TYPE_LIST[config.type] or {}
         ABS_ACT_TYPE_LIST[config.type] = ABS_ACT_TYPE_LIST[config.type] or {}
         ABS_ACT_TYPE_LIST[config.type][#ABS_ACT_TYPE_LIST[config.type] + 1] = k
         ABS_ACT_TYPE_LIST[config.type][#ABS_ACT_TYPE_LIST[config.type] + 1] = k
     end
     end
@@ -62,14 +72,31 @@ end
 
 
 function onLogin(human)
 function onLogin(human)
     local sendLisg = {}
     local sendLisg = {}
+    local absActConfig = AbsActExcel.absActivity
+    -- 清除过期活动
+    for id in pairs(human.db.absAct) do
+        checkAbsActClean(human,id)
+    end
+    -- 是否有新增活动
+    for k,v in pairs(absActConfig) do 
+        local ok = isStarted(human,k)
+        if ok and not human.db.absAct[k] then 
+            human.db.absAct[k] = {}
+            local f = load("return require(\"" .. v.moduleFn .. "\")")()
+            if f and f.genAbsActData then 
+                human.db.absAct[k] = f.genAbsActData()
+            end
+        end
+    end
+    -- 登录奖励重置
     for k, config in pairs(AbsActExcel.absLogin) do
     for k, config in pairs(AbsActExcel.absLogin) do
         local state,id = isStartedByType(human,  config.absType)
         local state,id = isStartedByType(human,  config.absType)
-        if state then 
-            checkAbsActClean(human, id)
-            if config.type == AbsActDefine.ABS_LOGIN_REWARD_TYPE_1 and not human.db.absAct[id].openGet then
-                human.db.absAct[id].openGet = 1
-                sendLisg[#sendLisg + 1] = k
-            elseif config.type == AbsActDefine.ABS_LOGIN_REWARD_TYPE_2 then
+        if state and id  then 
+            if not human.db.absAct[id] then 
+                human.db.absAct[id] = {}
+            end
+            -- 每日登录领取
+            if config.type == AbsActDefine.ABS_LOGIN_REWARD_TYPE_2 then
                 local lastTime = human.db.absAct[id].loginDayGetTime or 0
                 local lastTime = human.db.absAct[id].loginDayGetTime or 0
                 if not Util.isSameDay(lastTime) then
                 if not Util.isSameDay(lastTime) then
                     human.db.absAct[id].loginDayGetTime = os.time()
                     human.db.absAct[id].loginDayGetTime = os.time()
@@ -93,16 +120,34 @@ function onLogin(human)
     end
     end
 end
 end
 
 
+local function transTime(cfg)
+    local realEndTime = 0
+    local realStartTime = 0
+    local state = false
+    if next(cfg.startDate) and next(cfg.endDate) then 
+        cfg.startDate.hour = 0
+        cfg.startDate.min = 0
+        cfg.startDate.sec = 0
+        cfg.endDate.hour = 0
+        cfg.endDate.min = 0
+        cfg.endDate.sec = 0
+        realStartTime = os.time(cfg.startDate)
+        realEndTime = os.time(cfg.endDate)
+        state = true
+    end
+    return state, realEndTime, realStartTime
+end
+
 -- 判断活动是否开启
 -- 判断活动是否开启
 function isStarted(human, id)
 function isStarted(human, id)
 	local config = AbsActExcel.absActivity[id]
 	local config = AbsActExcel.absActivity[id]
 	if not config then return end
 	if not config then return end
-   
+    local _,realEndTime,realStartTime = transTime(config)
 	local now = os.time()
 	local now = os.time()
-    if now < config.realStartTime or now >= config.realEndTime then
+    if now < realStartTime or now >= realEndTime then
 		return
 		return
     end
     end
-    return true, config.realEndTime, config.realStartTime
+    return true, realEndTime, realStartTime
 end
 end
 
 
 -- 判断活动是否开启
 -- 判断活动是否开启
@@ -111,8 +156,9 @@ function isStartedByType(human, type)
 
 
     for k, v in ipairs(ABS_ACT_TYPE_LIST[type]) do
     for k, v in ipairs(ABS_ACT_TYPE_LIST[type]) do
         local config = AbsActExcel.absActivity[v]
         local config = AbsActExcel.absActivity[v]
-        if config and isStarted(human, v) == true then
-            return true, v, config.realEndTime, config.realStartTime
+        local ok , realEndTime,realStartTime = isStarted(human,v)
+        if config and ok then
+            return true, v, realEndTime, realStartTime
         end
         end
     end
     end
 end
 end
@@ -128,22 +174,14 @@ end
 
 
 function checkAbsActClean(human, id)
 function checkAbsActClean(human, id)
     local config = AbsActExcel.absActivity[id]	
     local config = AbsActExcel.absActivity[id]	
-    if human.db.absAct[id] and human.db.absAct[id].endTime == config.realEndTime then
-    else
-       -- 两个卡不清 领完才能清
-       if config.type == AbsActDefine.ABS_ACT_TYPE_12 then     -- 铂金周卡
-          if not human.db.absAct[id] then
-              human.db.absAct[id] = { endTime = config.realEndTime }
-          end
-
-       elseif config.type == AbsActDefine.ABS_ACT_TYPE_13 then -- 365王卡
-           if not human.db.absAct[id] then
-              human.db.absAct[id] = { endTime = config.realEndTime }
-           end
-
-       else
-	       human.db.absAct[id] = { endTime = config.realEndTime }
-       end
+    local _,realEndTime = transTime(config)
+    local now = os.time()
+    if human.db.absAct[id] and now >= realEndTime then
+        -- 累计达标中的 累计充值到期 需要发送邮件
+        if config.type ==  AbsActDefine.ABS_ACT_TYPE_71 then 
+            TotalReachLogic.clean(human,id)
+        end
+        human.db.absAct[id] = nil
     end
     end
 end
 end
 
 
@@ -158,11 +196,10 @@ function actDetailQuery(human, id)
     -- 判断活动是否开启
     -- 判断活动是否开启
     local startFlag = isStarted(human, id)
     local startFlag = isStarted(human, id)
     if startFlag == nil then
     if startFlag == nil then
+        checkAbsActClean(human, id)
         return Broadcast.sendErr(human, Lang.ACT_NOT_START)
         return Broadcast.sendErr(human, Lang.ACT_NOT_START)
     end
     end
 
 
-    checkAbsActClean(human, id)
-
     if config.type == AbsActDefine.ABS_ACT_TYPE_1 then-- 超值礼包
     if config.type == AbsActDefine.ABS_ACT_TYPE_1 then-- 超值礼包
         PremiumGiftLogic.getAndSendMsg(human, id, config.actId)
         PremiumGiftLogic.getAndSendMsg(human, id, config.actId)
     elseif config.type == AbsActDefine.ABS_ACT_TYPE_2 then-- 盲盒
     elseif config.type == AbsActDefine.ABS_ACT_TYPE_2 then-- 盲盒
@@ -227,6 +264,8 @@ function actDetailQuery(human, id)
         DailyFixedTaskLogic.getAndSendMsg(human, id)
         DailyFixedTaskLogic.getAndSendMsg(human, id)
     elseif config.type == AbsActDefine.ABS_ACT_TYPE_33 then
     elseif config.type == AbsActDefine.ABS_ACT_TYPE_33 then
         FestivalSevenDayCardLogic.getAndSendMsg(human, id)
         FestivalSevenDayCardLogic.getAndSendMsg(human, id)
+    --elseif config.type == AbsActDefine.ABS_ACT_TYPE_35 then
+        --NewHeroLogic.getAndSendMsg(human, id)
     end
     end
 end
 end
 
 

+ 8 - 2
script/module/absAct/AbsJifenDrawLogic.lua

@@ -35,12 +35,18 @@ end
 
 
 function getAndSendMsg(human, id, config)
 function getAndSendMsg(human, id, config)
     local absAct = human.db.absAct[id]
     local absAct = human.db.absAct[id]
-    if not absAct then return end
+    if not absAct then 
+        print("not found human.db.absAct")
+        return 
+    end
 
 
     local actId = config.actId
     local actId = config.actId
     local msgRet = Msg.gc.GC_ABS_ACT_JIFEN_DRAW_QUERY
     local msgRet = Msg.gc.GC_ABS_ACT_JIFEN_DRAW_QUERY
     local jifenDrawConfig = AbsActExcel.absJifenDraw[actId]
     local jifenDrawConfig = AbsActExcel.absJifenDraw[actId]
-    if not jifenDrawConfig then return end
+    if not jifenDrawConfig then 
+        print("not found jifenDrawConfig",actId)
+        return 
+    end
 
 
     local len = 0
     local len = 0
     for k, config in ipairs(jifenDrawConfig.heroList) do
     for k, config in ipairs(jifenDrawConfig.heroList) do

+ 53 - 28
script/module/absAct/HeroGrowUp.lua

@@ -42,6 +42,7 @@ DAY_TIME_SEC = 1 * 86400
 WEEK_TIME_SEC = 7 * 86400
 WEEK_TIME_SEC = 7 * 86400
 ACT_TIME_SEC1 = 28 * 86400
 ACT_TIME_SEC1 = 28 * 86400
 ACT_TIME_SEC2 = 14 * 86400
 ACT_TIME_SEC2 = 14 * 86400
+local SERVER_TIME_ZONE = 8  -- 服务器所在区服时区 北京东八区
 
 
 -- 任务分类
 -- 任务分类
 MAINTYPE_DAY = 1 		-- 每日
 MAINTYPE_DAY = 1 		-- 每日
@@ -140,23 +141,36 @@ function initAfterHot()
 	end
 	end
 end
 end
 
 
--- 本期活动开始时间
+-- 本期活动开始时间 --@warning actID不存在
 function getActStartTime()
 function getActStartTime()
     --local id = AbsActLogic.getIDByActID(human, DG_ABS_ACT_ID)
     --local id = AbsActLogic.getIDByActID(human, DG_ABS_ACT_ID)
+	 --[[if absActConfig.actId and absActConfig.actId ~= 0 then
+        return absActConfig.startDate,absActConfig.endDate,absActConfig.actId
+    end]]
 
 
     local absActConfig = AbsActExcel.absActivity[DG_ABS_ACT_ID]
     local absActConfig = AbsActExcel.absActivity[DG_ABS_ACT_ID]
-    if absActConfig.actId and absActConfig.actId ~= 0 then
-        return absActConfig.realStartTime,absActConfig.realEndTime,absActConfig.actId
-    end
+	assert(#absActConfig.turns ~= 0,"invalid config error")
+	local actStartDate = absActConfig.startDate
+	actStartDate.hour = actStartDate.hour or  0
+	actStartDate.min = actStartDate.min or 0
+	actStartDate.sec = actStartDate.sec or 0
+	local actEndDate = absActConfig.endDate
+	actEndDate.hour = actEndDate.hour or  0
+	actEndDate.min = actEndDate.min or 0
+	actEndDate.sec = actEndDate.sec or 0
+	return os.time(actStartDate),os.time(actEndDate),absActConfig.turns[1] -- @error 目前默认第一期
+	
+end
+
+local function transBeiJingTime(d)
+	return os.time(d) - SERVER_TIME_ZONE * 3600
 end
 end
 
 
 -- 活动剩余时间
 -- 活动剩余时间
-function getActLeftTime()
-    local absActConfig = AbsActExcel.absActivity[DG_ABS_ACT_ID]
-    if absActConfig.actId then
-        return absActConfig.realEndTime - os.time()
-    end
-    return 0
+local function getActLeftTime(dateCfg)
+	--local finishTime = transBeiJingTime(dateCfg)
+	local now = os.time()
+    return now > dateCfg and dateCfg - now or 0
 end
 end
 
 
 -- 任务周期
 -- 任务周期
@@ -181,11 +195,17 @@ function getTaskStartTime(actStartTime, mainType)
 end
 end
 
 
 -- 获取任务剩余时间
 -- 获取任务剩余时间
-function getTaskLeftTime(actStartTime, mainType)
+function getTaskLeftTime(actStartDate, mainType)
 	local time = getTaskTime(mainType)
 	local time = getTaskTime(mainType)
 	if not time then return end
 	if not time then return end
-	local actLeftTime = getActLeftTime(actStartTime)
-	return actLeftTime % time
+
+	--local actLeftTime = getActLeftTime(actStartTime)
+	--return actLeftTime % time
+	local now = os.time()
+	if now < actStartDate then 
+		return 0
+	end
+	return (now - actStartDate) % time
 end
 end
 
 
 -- 是否开放
 -- 是否开放
@@ -262,7 +282,7 @@ end
 
 
 -- 根据类型获取任务id
 -- 根据类型获取任务id
 function getTaskIDList(mainType)
 function getTaskIDList(mainType)
-	return TASKTYPE_2_MAINTYPES and MAINTYPE_2_IDLIST[mainType]
+	return MAINTYPE_2_IDLIST and MAINTYPE_2_IDLIST[mainType]
 end
 end
 
 
 -- 根据任务类型获取影响的分类
 -- 根据任务类型获取影响的分类
@@ -589,8 +609,8 @@ end
 
 
 -------------------------------------------- msg -------------------------------------------------------
 -------------------------------------------- msg -------------------------------------------------------
 -- 封装基础信息
 -- 封装基础信息
-function fontBaseNet(net, human, actStartTime, lvdefine)
-	net.leftTime = getActLeftTime(actStartTime)
+function fontBaseNet(net, human, actEndTime, lvdefine)
+	net.leftTime = getActLeftTime(actEndTime)
 	net.lv = getLv(human)
 	net.lv = getLv(human)
 	net.jifen = getJifen(human)
 	net.jifen = getJifen(human)
 	net.maxJifen = lvdefine.needJifen
 	net.maxJifen = lvdefine.needJifen
@@ -600,16 +620,19 @@ function fontBaseNet(net, human, actStartTime, lvdefine)
 end
 end
 
 
 -- 封装任务信息
 -- 封装任务信息
-function fontTaskNet(net, id, human)
+local function fontTaskNet(id, human)
 	local cf = AbsActExcel.heroGrowUpTask[id]
 	local cf = AbsActExcel.heroGrowUpTask[id]
-	net.id = id 
-	net.taskName = getTaskName(cf)
-	net.taskDesc = getTaskDesc(cf)
-	net.maxValue = getMaxValue(cf)
-	net.nowValue = math.min(getValue(human, cf), net.maxValue)	
-	Grid.makeItem(net.item, cf.items[1][1], cf.items[1][2])
-	net.panelID = cf.panelID
-	net.state = getTaskState(human, id, cf)
+	local ret = {}
+	ret.id = id 
+	ret.taskName = getTaskName(cf)
+	ret.taskDesc = getTaskDesc(cf)
+	ret.maxValue = getMaxValue(cf)
+	ret.nowValue = math.min(getValue(human, cf), ret.maxValue)	
+	ret.item = ret.item or {}
+	Grid.makeItem(ret.item, cf.items[1][1], cf.items[1][2])
+	ret.panelID = cf.panelID
+	ret.state = getTaskState(human, id, cf)
+	return ret
 end
 end
 
 
 -- 积分任务界面
 -- 积分任务界面
@@ -632,21 +655,23 @@ function sendTaskQuery(human, mainType)
 	local msgRet = Msg.gc.GC_HERO_GROWUP_TASK_QUERY
 	local msgRet = Msg.gc.GC_HERO_GROWUP_TASK_QUERY
     msgRet.endTime = actEndTime
     msgRet.endTime = actEndTime
     msgRet.startTime = actStartTime
     msgRet.startTime = actStartTime
-    msgRet.leftTime = actEndTime - os.time()
-	fontBaseNet(msgRet.data, human, actStartTime, lvdefine)
+    msgRet.leftTime =  actEndTime - os.time()
+	fontBaseNet(msgRet.data, human, actEndTime, lvdefine)
     msgRet.data.hasTaskRed = isTaskRed(human) and 1 or 0
     msgRet.data.hasTaskRed = isTaskRed(human) and 1 or 0
 	msgRet.mainType = mainType
 	msgRet.mainType = mainType
 	msgRet.taskLeftTime = leftTime
 	msgRet.taskLeftTime = leftTime
+	msgRet.taskList = msgRet.taskList or {}
 	msgRet.taskList[0] = list and #list or 0
 	msgRet.taskList[0] = list and #list or 0
 	for i = 1, msgRet.taskList[0] do
 	for i = 1, msgRet.taskList[0] do
 		local id = list[i]
 		local id = list[i]
-		fontTaskNet(msgRet.taskList[i], id, human)
+		msgRet.taskList[i] = fontTaskNet(id, human)
 	end
 	end
 	msgRet.taskReds[0] = MAINTYPE_CNT
 	msgRet.taskReds[0] = MAINTYPE_CNT
 	for i = 1, msgRet.taskReds[0] do
 	for i = 1, msgRet.taskReds[0] do
 		msgRet.taskReds[i] = isTaskRedByType(human, i) and 1 or 0
 		msgRet.taskReds[i] = isTaskRedByType(human, i) and 1 or 0
 	end
 	end
 	--Msg.trace(msgRet)
 	--Msg.trace(msgRet)
+	table.print_lua_table(msgRet)
 	Msg.send(msgRet, human.fd)
 	Msg.send(msgRet, human.fd)
 end
 end
 
 

+ 4 - 4
script/module/absAct/MangHeLogic.lua

@@ -112,7 +112,7 @@ end
 function query(human, id)
 function query(human, id)
     local state, endTime, starTime = AbsActLogic.isStarted(human, id)
     local state, endTime, starTime = AbsActLogic.isStarted(human, id)
     if not state then return end
     if not state then return end
-
+    
 	local absActConfig = AbsActExcel.absActivity[id]
 	local absActConfig = AbsActExcel.absActivity[id]
     local absAct = human.db.absAct[id]
     local absAct = human.db.absAct[id]
     local bdCnt = absAct.bdCnt or 0
     local bdCnt = absAct.bdCnt or 0
@@ -126,9 +126,9 @@ function query(human, id)
     Grid.makeItem(msgRet.oneNeed, absActConfig.param[1],  absActConfig.param[2])
     Grid.makeItem(msgRet.oneNeed, absActConfig.param[1],  absActConfig.param[2])
     Grid.makeItem(msgRet.tenNeed, absActConfig.param[1],  absActConfig.param[2] * MANGHE_TEN_NEED)
     Grid.makeItem(msgRet.tenNeed, absActConfig.param[1],  absActConfig.param[2] * MANGHE_TEN_NEED)
     
     
-    fontMr(human, id, MANGHE_MR_1, msgRet.mrReward[MANGHE_MR_1], absActConfig.actId)
-    fontMr(human, id, MANGHE_MR_2, msgRet.mrReward[MANGHE_MR_2], absActConfig.actId)
-    fontMr(human, id, MANGHE_MR_3, msgRet.mrReward[MANGHE_MR_3], absActConfig.actId)
+    fontMr(human, id, MANGHE_MR_1, msgRet.mrReward[MANGHE_MR_1], id)
+    fontMr(human, id, MANGHE_MR_2, msgRet.mrReward[MANGHE_MR_2], id)
+    fontMr(human, id, MANGHE_MR_3, msgRet.mrReward[MANGHE_MR_3], id)
     msgRet.mrReward[0] = MANGHE_MR_3
     msgRet.mrReward[0] = MANGHE_MR_3
     msgRet.qiPao = absAct.qiPao or 1
     msgRet.qiPao = absAct.qiPao or 1
     absAct.qiPao = 2
     absAct.qiPao = 2

+ 8 - 0
script/module/absAct/PerpleHeroLogic.lua

@@ -58,6 +58,14 @@ function onLogin(human, id)
     end
     end
 end
 end
 
 
+function getLeftTime(human,YYInfo,funcConfig)
+    local ok,start,finish = isOpen(human,YYInfo,funcConfig)
+    if not ok then 
+        return 0
+    end
+    return finish - os.time()
+end
+
 -- ·µ»Ø»î¶¯Êý¾Ý
 -- ·µ»Ø»î¶¯Êý¾Ý
 function getAndSendMsg(human,id)
 function getAndSendMsg(human,id)
     local state,endTime, starTime = AbsActLogic.isStarted(human, id)
     local state,endTime, starTime = AbsActLogic.isStarted(human, id)

+ 1 - 0
script/module/absAct/PremiumGiftLogic.lua

@@ -43,6 +43,7 @@ function isRed(human, YYInfo, funcConfig)
         local id = funcConfig.funcID
         local id = funcConfig.funcID
         local absActConfig = AbsActExcel.absActivity[id]
         local absActConfig = AbsActExcel.absActivity[id]
         if not absActConfig then return end
         if not absActConfig then return end
+        print("config  is ",table.print_lua_table(absActConfig))
         AbsActLogic.checkAbsActClean(human, id)
         AbsActLogic.checkAbsActClean(human, id)
         local absAct = human.db.absAct[id]
         local absAct = human.db.absAct[id]
         for k, giftId in pairs(ABS_PREMIUM_GIFT_LIST_ACTID[absActConfig.actId]) do
         for k, giftId in pairs(ABS_PREMIUM_GIFT_LIST_ACTID[absActConfig.actId]) do

+ 25 - 17
script/module/absAct/TotalReachLogic.lua

@@ -17,15 +17,15 @@ local Msg = require("core.Msg")
 local Grid = require("bag.Grid")
 local Grid = require("bag.Grid")
 local BagLogic = require("bag.BagLogic")
 local BagLogic = require("bag.BagLogic")
 local BuyLogic = require("topup.BuyLogic")
 local BuyLogic = require("topup.BuyLogic")
-local ObjHuman = require("core.ObjHuman")
-local Lang  = require("common.Lang")
+local ObjHuman = require("core.ObjHuman")
+local Lang  = require("common.Lang")
 local Broadcast = require("broadcast.Broadcast")
 local Broadcast = require("broadcast.Broadcast")
 local YunYingLogic = require("yunying.YunYingLogic")
 local YunYingLogic = require("yunying.YunYingLogic")
 
 
-TOTAL_REACH_TYPE_1 = 1          -- 高抽
-TOTAL_REACH_TYPE_2 = 2          -- 
-TOTAL_REACH_TYPE_3 = 3          -- 天命召唤
-TOTAL_REACH_TYPE_4 = 4          -- 钻石消耗
+TOTAL_REACH_TYPE_1 = 1          -- 锟竭筹拷
+TOTAL_REACH_TYPE_2 = 2          -- 锟斤拷
+TOTAL_REACH_TYPE_3 = 3          -- 锟斤拷锟斤拷锟劫伙拷
+TOTAL_REACH_TYPE_4 = 4          -- 锟斤拷石锟斤拷锟斤拷
 
 
 
 
 function isOpen(human, YYInfo, funcConfig)
 function isOpen(human, YYInfo, funcConfig)
@@ -38,6 +38,14 @@ function isOpen(human, YYInfo, funcConfig)
     return true, endTime, startTime
     return true, endTime, startTime
 end
 end
 
 
+function getLeftTime(human,YYInfo,funcConfig)
+    local ok,start,finish = isOpen(human,YYInfo,funcConfig)
+    if not ok then 
+        return 0
+    end
+    return finish - os.time()
+end
+
 function isActive(human, YYInfo, funcConfig)
 function isActive(human, YYInfo, funcConfig)
     return not isOpen(human, YYInfo, funcConfig)
     return not isOpen(human, YYInfo, funcConfig)
 end
 end
@@ -55,7 +63,7 @@ local function fontDabiaoNet(db,net,config,id)
 end
 end
 
 
 function getAndSendMsg(human,id)
 function getAndSendMsg(human,id)
-    -- 判断活动是否开起
+    -- 锟叫断活动锟角凤拷锟斤拷
     local state, endTime, starTime = AbsActLogic.isStarted(human, id)
     local state, endTime, starTime = AbsActLogic.isStarted(human, id)
     if not state then return end
     if not state then return end
 
 
@@ -84,22 +92,22 @@ function getAndSendMsg(human,id)
     Msg.send(msgRet,human.fd)
     Msg.send(msgRet,human.fd)
 end
 end
 
 
--- 高抽
+-- 锟竭筹拷
 function onDrawCard(human,funcID, parameter)
 function onDrawCard(human,funcID, parameter)
     changeReach(human,funcID,TOTAL_REACH_TYPE_1,parameter)
     changeReach(human,funcID,TOTAL_REACH_TYPE_1,parameter)
 end
 end
 
 
--- 天命
+-- 锟斤拷锟斤拷
 function onTMDrawCard(human,funcID, parameter)
 function onTMDrawCard(human,funcID, parameter)
     changeReach(human,funcID,TOTAL_REACH_TYPE_3,parameter)
     changeReach(human,funcID,TOTAL_REACH_TYPE_3,parameter)
 end
 end
 
 
--- 
+-- 锟斤拷
 function onCharge(human, parameter,funcID)
 function onCharge(human, parameter,funcID)
     changeReach(human,funcID,TOTAL_REACH_TYPE_2,parameter)
     changeReach(human,funcID,TOTAL_REACH_TYPE_2,parameter)
 end
 end
 
 
--- 消耗钻
+-- 锟斤拷锟斤拷锟斤拷
 function onDecZuanshi(human,funcID,parameter)
 function onDecZuanshi(human,funcID,parameter)
     changeReach(human,funcID,TOTAL_REACH_TYPE_4,parameter)
     changeReach(human,funcID,TOTAL_REACH_TYPE_4,parameter)
 end
 end
@@ -119,7 +127,7 @@ function changeReach(human,id,type,param)
         return
         return
     end
     end
 
 
-    --增加数量 
+    --锟斤拷锟斤拷锟斤拷锟斤拷 
     absAct.count = absAct.count or 0
     absAct.count = absAct.count or 0
     absAct.count = absAct.count + param
     absAct.count = absAct.count + param
     absAct.reward = absAct.reward or {}
     absAct.reward = absAct.reward or {}
@@ -128,7 +136,7 @@ function changeReach(human,id,type,param)
     local len = #config
     local len = #config
     for i = 1,len do
     for i = 1,len do
         if config[i].actId == absConfig.actId and config[i].mainId == id then
         if config[i].actId == absConfig.actId and config[i].mainId == id then
-            -- 判断数量是否达标了
+            -- 锟叫讹拷锟斤拷锟斤拷锟角凤拷锟斤拷锟斤拷
             if not absAct.reward[i] and absAct.count >= config[i].needCnt then
             if not absAct.reward[i] and absAct.count >= config[i].needCnt then
                 absAct.reward[i] = 1
                 absAct.reward[i] = 1
             end
             end
@@ -141,7 +149,7 @@ end
 
 
 
 
 function getTotalReachReward(human,id,giftId)
 function getTotalReachReward(human,id,giftId)
-     -- 判断活动是否开启
+     -- 锟叫断活动锟角凤拷锟斤拷
     local state, endTime, starTime = AbsActLogic.isStarted(human, id)
     local state, endTime, starTime = AbsActLogic.isStarted(human, id)
     if not state then return end
     if not state then return end
 
 
@@ -154,7 +162,7 @@ function getTotalReachReward(human,id,giftId)
         return
         return
     end
     end
 
 
-    -- 状态不为可领,返回
+    -- 状态锟斤拷为锟斤拷锟届,锟斤拷锟斤拷
     absAct.reward = absAct.reward or {}
     absAct.reward = absAct.reward or {}
     if absAct.reward[giftId] ~= 1 then
     if absAct.reward[giftId] ~= 1 then
         return
         return
@@ -166,10 +174,10 @@ function getTotalReachReward(human,id,giftId)
         return
         return
     end
     end
 
 
-    -- 设置状态为已领
+    -- 锟斤拷锟斤拷状态为锟斤拷锟斤拷
     absAct.reward[giftId] = 2
     absAct.reward[giftId] = 2
 
 
-    -- 发奖励
+    -- 锟斤拷锟斤拷锟斤拷
     BagLogic.addItemList(human, config.item, "abs_totalReach")   
     BagLogic.addItemList(human, config.item, "abs_totalReach")   
     getAndSendMsg(human,id)
     getAndSendMsg(human,id)
 
 

+ 4 - 0
script/module/bag/Grid.lua

@@ -30,6 +30,7 @@ function makeItem(net, itemID, itemCnt, shuijingAttrID, itemGrid, itemIndex, opF
 	net.price = itemConfig and itemConfig.price and itemConfig.price[2] or 0
 	net.price = itemConfig and itemConfig.price and itemConfig.price[2] or 0
 	net.rare  = itemConfig and itemConfig.rare or 0
 	net.rare  = itemConfig and itemConfig.rare or 0
 	net.score  = itemConfig and itemConfig.score or 0
 	net.score  = itemConfig and itemConfig.score or 0
+	net.getway = net.getway or {}
 	net.getway[0] = (itemConfig and itemConfig.getway) and #itemConfig.getway or 0	
 	net.getway[0] = (itemConfig and itemConfig.getway) and #itemConfig.getway or 0	
 	for i=1, net.getway[0] do
 	for i=1, net.getway[0] do
 		net.getway[i] = itemConfig.getway[i]
 		net.getway[i] = itemConfig.getway[i]
@@ -38,8 +39,11 @@ function makeItem(net, itemID, itemCnt, shuijingAttrID, itemGrid, itemIndex, opF
 	net.isShow = itemConfig and itemConfig.isShow or 0
 	net.isShow = itemConfig and itemConfig.isShow or 0
     net.effects = itemConfig and itemConfig.effects or 0
     net.effects = itemConfig and itemConfig.effects or 0
 	net.opflag = opFlag or getOpflag(itemConfig) or 0
 	net.opflag = opFlag or getOpflag(itemConfig) or 0
+	net.suipian = net.suipian or {}
 	net.suipian[0] = 0
 	net.suipian[0] = 0
+	net.equip = net.equip or {}
     net.equip[0] = 0
     net.equip[0] = 0
+	net.fuwen = net.fuwen or {}
     net.fuwen[0] = 0    
     net.fuwen[0] = 0    
     if not itemConfig then return end
     if not itemConfig then return end
 
 

+ 26 - 0
script/module/bag/ItemLogic.lua

@@ -334,6 +334,32 @@ function cmd.lostRevice(data, human, value)
 
 
    return true
    return true
 end
 end
+
+function cmd.mergeHero(data, human, value)
+    if data.left < 1 then return end
+    return true
+ end
+
+ function cmd.hatchMerge(data, human, value)
+    if data.left < 1 then return end
+    return true
+    -- human.db.mergeInfo = human.db.mergeInfo or {}
+    -- human.db.mergeInfo.endTime =  human.db.mergeInfo.endTime or 0
+
+    -- if  human.db.mergeInfo.endTime > 0 then
+    --     local itemSpeedTime = (60 * 5 * data.cnt)
+    --     local hatchTime = human.db.mergeInfo.endTime - itemSpeedTime - os.time()
+    --     if hatchTime <= 0 then
+    --         human.db.mergeInfo.endTime = 0
+    --         return true 
+    --     else
+    --         human.db.mergeInfo.endTime = human.db.mergeInfo.endTime - itemSpeedTime
+    --         return true 
+    --     end
+    -- end
+
+    -- return false
+ end
 -----------------------------------------------------------------------------
 -----------------------------------------------------------------------------
 
 
 -- 仅使用道具,不扣道具
 -- 仅使用道具,不扣道具

+ 1 - 1
script/module/chat/Gm.lua

@@ -1770,7 +1770,7 @@ function d3.buyItem(human, value)
    require("shop.ShopLogic").buy(human, 9, 405007, 1, 1)
    require("shop.ShopLogic").buy(human, 9, 405007, 1, 1)
 end
 end
 
 
-function d3.test(human)
+function d3.test1(human)
 	require("absAct.MangHeLogic").draw(human, 1)
 	require("absAct.MangHeLogic").draw(human, 1)
 end
 end
 
 

+ 12 - 0
script/module/combat/CombatDefine.lua

@@ -2,6 +2,11 @@ COMBAT_FRAME_MAXCNT = 40
 
 
 COMBAT_ATK_TIME = 5         -- 每次攻击消耗时间
 COMBAT_ATK_TIME = 5         -- 每次攻击消耗时间
 
 
+-- 选方(敌方还是己方) 对应targetmode2
+ALL = 0
+FRIENDS = 1
+ENEMY = 2
+
 -- 对战左右双方
 -- 对战左右双方
 ATTACK_SIDE			= 1 	-- 左方
 ATTACK_SIDE			= 1 	-- 左方
 DEFEND_SIDE 		= 2 	-- 右方
 DEFEND_SIDE 		= 2 	-- 右方
@@ -59,6 +64,13 @@ DEFAULT_TARGET_POS = {
     [7] = {11,14,17,12,13,15,16,18,19},
     [7] = {11,14,17,12,13,15,16,18,19},
 }
 }
 
 
+-- 选择目标范围test
+DEFAULT_TARGET_POS3 = {
+    [ATTACK_SIDE] = {3,6,9,2,1,5,4,8,7},
+    [DEFEND_SIDE] = {13,16,19,12,11,15,14,18,17},
+    [0] = {3,6,9,2,1,5,4,8,7,9,13,16,19,12,11,15,14,18,17,19}
+}
+
 DEFAULT_TARGET_POS2 = {
 DEFAULT_TARGET_POS2 = {
     [13] = {3,2,1,6,5,4,9,8,7},
     [13] = {3,2,1,6,5,4,9,8,7},
     [16] = {3,2,1,6,5,4,9,8,7},
     [16] = {3,2,1,6,5,4,9,8,7},

+ 9 - 0
script/module/combat/CombatImpl.lua

@@ -36,6 +36,12 @@ isFanji			= false
 comboType       = 0
 comboType       = 0
 isPVP           = 0
 isPVP           = 0
 comboHurtRate   = 0
 comboHurtRate   = 0
+--[[
+	commonArgs = {
+		type -- 战斗类型
+		hpLimit -- 血量上限,默认为角色HP,对应特定关卡
+	}
+]]
 commonArgs		= commonArgs or {}
 commonArgs		= commonArgs or {}
 comboList       = comboList or {}
 comboList       = comboList or {}
 beSkillPosUseList = beSkillPosUseList or {}	--友军技能使用列表
 beSkillPosUseList = beSkillPosUseList or {}	--友军技能使用列表
@@ -386,6 +392,7 @@ function onRoundBegin()
 	beforeCombat()
 	beforeCombat()
 	BeSkill.onRoundBegin(round)
 	BeSkill.onRoundBegin(round)
 	initAttackOrder()
 	initAttackOrder()
+	--每回合开始处理buff
 	if #frameBufferList > 0 or #frameSayList > 0 then
 	if #frameBufferList > 0 or #frameSayList > 0 then
 		addFrame()
 		addFrame()
 		mergeFrameBuffer()
 		mergeFrameBuffer()
@@ -674,6 +681,7 @@ local function afterCombo()
 end
 end
 
 
 function calcFrame()
 function calcFrame()
+	-- 没有能出手的人,开始下一个回合
 	if not attackOrder[1] then
 	if not attackOrder[1] then
 		onRoundBegin()
 		onRoundBegin()
 	end
 	end
@@ -692,6 +700,7 @@ function calcFrame()
 	beforeCombat()
 	beforeCombat()
 	local attacker = attackOrder[1]
 	local attacker = attackOrder[1]
 	if attacker then
 	if attacker then
+		-- 目前mpAtkRate 永远为nil
 		local skillID,mpAtkRate = getSkillID(attacker)
 		local skillID,mpAtkRate = getSkillID(attacker)
     	-- buff作用效果
     	-- buff作用效果
         --skillID = 10131
         --skillID = 10131

+ 24 - 4
script/module/combat/CombatLogic.lua

@@ -160,9 +160,10 @@ function getCombatObjList(human, side, combatType, args)
 			end
 			end
 		end
 		end
 	end
 	end
+	-- 获取战斗模块组件
 	local moduleFn = getModule(combatType)
 	local moduleFn = getModule(combatType)
 	if not moduleFn then return end
 	if not moduleFn then return end
-
+	-- 模块有对应获取战斗对象的方法 ,有则调用
 	if moduleFn.getCombatObjList then
 	if moduleFn.getCombatObjList then
 		local objList, helpList, rolebase, formation,jiban = moduleFn.getCombatObjList(human, side, args, combatType)
 		local objList, helpList, rolebase, formation,jiban = moduleFn.getCombatObjList(human, side, args, combatType)
 		if objList then 
 		if objList then 
@@ -170,6 +171,7 @@ function getCombatObjList(human, side, combatType, args)
 		end
 		end
 	end
 	end
 
 
+
 	local monsterOutID, zhandouli = getCombatMonsterOutID(human, side, combatType, args)
 	local monsterOutID, zhandouli = getCombatMonsterOutID(human, side, combatType, args)
 	if monsterOutID then
 	if monsterOutID then
 		local objList, helpList, rolebase, formation, jiban = getMonsterObjList(monsterOutID, nil, args)
 		local objList, helpList, rolebase, formation, jiban = getMonsterObjList(monsterOutID, nil, args)
@@ -430,6 +432,7 @@ function createHeroObjByHeroGrid(human, heroGrid)
     obj.sex = heroConfig.sex
     obj.sex = heroConfig.sex
     local attrConfig =  HeroDefine.getAttrConfig(obj.id, obj.star)
     local attrConfig =  HeroDefine.getAttrConfig(obj.id, obj.star)
     BeSkill.initBeSkill(obj)
     BeSkill.initBeSkill(obj)
+	-- 初始化技能和普攻数据
     if not SkinLogic.setSkill(human,obj.bagIndex,attrConfig,obj) then
     if not SkinLogic.setSkill(human,obj.bagIndex,attrConfig,obj) then
 		Skill.setSkill(obj, attrConfig)	
 		Skill.setSkill(obj, attrConfig)	
 		BeSkill.setBeSkill(obj, attrConfig)
 		BeSkill.setBeSkill(obj, attrConfig)
@@ -1112,7 +1115,7 @@ local function setCombatInfo(formation,objList, side)
 				-- 出战英雄站位
 				-- 出战英雄站位
 			if CombatPosLogic.checkPos(formation,index, side) then
 			if CombatPosLogic.checkPos(formation,index, side) then
 				local pos = CombatDefine.SIDE2POS[side][index]
 				local pos = CombatDefine.SIDE2POS[side][index]
-				CombatImpl.setData(pos, obj)
+				CombatImpl.setData(pos, obj) --初始化对象数据
 			end
 			end
 		end
 		end
 	end
 	end
@@ -1182,6 +1185,12 @@ function setSkillAndBeskill(human,combatInfo)
 	end	
 	end	
 end
 end
 
 
+--[[
+	@param1 : agent
+	@param2 : mapID 目前看来已经被遗弃了
+	@oaram3 : 对应参数
+	@param4 : 战斗类型
+]]
 function combatBegin(human, mapID, param, combatType, cbParam, isSaodang)
 function combatBegin(human, mapID, param, combatType, cbParam, isSaodang)
 	if COMBAT_CACHE[human.db._id] and COMBAT_CACHE[human.db._id][combatType] then
 	if COMBAT_CACHE[human.db._id] and COMBAT_CACHE[human.db._id][combatType] then
 		--assert(nil, "has combat cache "..combatType .. " " .. human.db.account) -- reyes test
 		--assert(nil, "has combat cache "..combatType .. " " .. human.db.account) -- reyes test
@@ -1190,9 +1199,12 @@ function combatBegin(human, mapID, param, combatType, cbParam, isSaodang)
 		return
 		return
 	end
 	end
 
 
-    -- 获得地图ID
+    -- 初始化战斗实现类
     CombatImpl.init(combatType)
     CombatImpl.init(combatType)
+	-- 获得地图ID
     mapID = getMapID(human, combatType, param)
     mapID = getMapID(human, combatType, param)
+
+	-- 获取上阵列表
 	local defender, defHelp, defRBase,defFormation,defJiban = getCombatObjList(human, CombatDefine.DEFEND_SIDE, combatType, param)
 	local defender, defHelp, defRBase,defFormation,defJiban = getCombatObjList(human, CombatDefine.DEFEND_SIDE, combatType, param)
 	local attacker, atkHelp, atkRBase, atkFormation,atkJiban
 	local attacker, atkHelp, atkRBase, atkFormation,atkJiban
 	if defender then
 	if defender then
@@ -1218,8 +1230,10 @@ function combatBegin(human, mapID, param, combatType, cbParam, isSaodang)
  	combatInfo.defHelp = defHelp or {}
  	combatInfo.defHelp = defHelp or {}
  	combatInfo.defFormation = defFormation
  	combatInfo.defFormation = defFormation
 	combatInfo.defJiban = defJiban
 	combatInfo.defJiban = defJiban
+	-- 代码看来,种族属性功能还未实现 @mafei
 	combatInfo.posAttr[CombatDefine.ATTACK_SIDE] = CombatPosLogic.getPosAttr(attacker)
 	combatInfo.posAttr[CombatDefine.ATTACK_SIDE] = CombatPosLogic.getPosAttr(attacker)
 	combatInfo.posAttr[CombatDefine.DEFEND_SIDE] = CombatPosLogic.getPosAttr(defender) 
 	combatInfo.posAttr[CombatDefine.DEFEND_SIDE] = CombatPosLogic.getPosAttr(defender) 
+	-- 获取英雄列表的羁绊
 	combatInfo.jiban[CombatDefine.ATTACK_SIDE] = JibanLogic.getJiban(attacker,atkJiban)
 	combatInfo.jiban[CombatDefine.ATTACK_SIDE] = JibanLogic.getJiban(attacker,atkJiban)
 	combatInfo.jiban[CombatDefine.DEFEND_SIDE] = JibanLogic.getJiban(defender,defJiban) 
 	combatInfo.jiban[CombatDefine.DEFEND_SIDE] = JibanLogic.getJiban(defender,defJiban) 
 	combatInfo.maxRound = getMaxRound(human,combatType)
 	combatInfo.maxRound = getMaxRound(human,combatType)
@@ -1231,7 +1245,7 @@ function combatBegin(human, mapID, param, combatType, cbParam, isSaodang)
 	JibanLogic.setBeSkill(attacker,combatInfo.jiban[CombatDefine.ATTACK_SIDE])
 	JibanLogic.setBeSkill(attacker,combatInfo.jiban[CombatDefine.ATTACK_SIDE])
 	JibanLogic.setBeSkill(defender,combatInfo.jiban[CombatDefine.DEFEND_SIDE])
 	JibanLogic.setBeSkill(defender,combatInfo.jiban[CombatDefine.DEFEND_SIDE])
 
 
-	
+	-- 遗迹五号位?
     local changePos = nil
     local changePos = nil
     if combatType == CombatDefine.COMBAT_TYPE10 then
     if combatType == CombatDefine.COMBAT_TYPE10 then
         for k,v in pairs(attacker) do
         for k,v in pairs(attacker) do
@@ -1241,11 +1255,15 @@ function combatBegin(human, mapID, param, combatType, cbParam, isSaodang)
             break
             break
         end
         end
     end
     end
+	-- 将符合阵法的战斗对象封装到objList里面? 其他对象如何处理?
 	setCombatInfo(atkFormation, attacker, CombatDefine.ATTACK_SIDE)
 	setCombatInfo(atkFormation, attacker, CombatDefine.ATTACK_SIDE)
 	setCombatInfo(defFormation, defender, CombatDefine.DEFEND_SIDE)
 	setCombatInfo(defFormation, defender, CombatDefine.DEFEND_SIDE)
+	-- 设置援军
 	setHelp(atkHelp, CombatDefine.ATTACK_SIDE)
 	setHelp(atkHelp, CombatDefine.ATTACK_SIDE)
 	setHelp(defHelp, CombatDefine.DEFEND_SIDE)
 	setHelp(defHelp, CombatDefine.DEFEND_SIDE)
+	-- 设置最大回合数
 	CombatImpl.setMaxRound(combatInfo.maxRound)
 	CombatImpl.setMaxRound(combatInfo.maxRound)
+	-- 设置战斗模式
 	CombatImpl.setFightMode(combatInfo.fightMode)
 	CombatImpl.setFightMode(combatInfo.fightMode)
 	--需要对技能特殊处理的(比如不重置cd)
 	--需要对技能特殊处理的(比如不重置cd)
 	setSkillAndBeskill(human,combatInfo)
 	setSkillAndBeskill(human,combatInfo)
@@ -1256,9 +1274,11 @@ function combatBegin(human, mapID, param, combatType, cbParam, isSaodang)
         tempParam.cbParam = cbParam
         tempParam.cbParam = cbParam
         tempParam.changePos = changePos
         tempParam.changePos = changePos
     end
     end
+	-- 战前准备(种族 阵法等开战触发),同步属性
 	onFightBegin(human, combatType, tempParam, param)
 	onFightBegin(human, combatType, tempParam, param)
 	makeAttrLogStr(human)
 	makeAttrLogStr(human)
 
 
+	-- 战斗开始
 	while CombatImpl.calcFrame() do end    
 	while CombatImpl.calcFrame() do end    
     copyToCombatInfo(combatInfo)
     copyToCombatInfo(combatInfo)
 
 

+ 14 - 14
script/module/combat/CombatObj.lua

@@ -28,21 +28,21 @@ function initAfterStart()
 		local bufferAttr2 = {}		
 		local bufferAttr2 = {}		
 		local obj 			= {}
 		local obj 			= {}
 		objs[pos] 			= obj
 		objs[pos] 			= obj
-		obj.pos				= pos
-		obj.helpType		= CombatDefine.HELP_TYPE0
-		obj.side			= pos > CombatDefine.COMBAT_HERO_CNT and CombatDefine.DEFEND_SIDE or CombatDefine.ATTACK_SIDE
-		obj.backupPos		= nil
-		obj.beBackup		= nil
-		obj.id				= nil
-		obj.type			= nil
-		obj.quality			= nil
-		obj.hp				= nil
-		obj.mp				= nil
+		obj.pos				= pos           			-- 站位位置
+		obj.helpType		= CombatDefine.HELP_TYPE0   -- 辅助对象类型 武将/魔兽
+		obj.side			= pos > CombatDefine.COMBAT_HERO_CNT and CombatDefine.DEFEND_SIDE or CombatDefine.ATTACK_SIDE  -- 进攻方/防守方
+		obj.backupPos		= nil 						-- 
+		obj.beBackup		= nil						-- 
+		obj.id				= nil						-- 对象ID
+		obj.type			= nil						-- 对象类型
+		obj.quality			= nil						-- 品质
+		obj.hp				= nil						-- 当前HP
+		obj.mp				= nil						-- 当前MP
 		obj.initHp			= nil
 		obj.initHp			= nil
 		obj.initMp			= nil
 		obj.initMp			= nil
-		obj.job				= nil
-		obj.body 			= nil
-		obj.dietime			= nil
+		obj.job				= nil						-- 职业类型
+		obj.body 			= nil						-- 模型
+		obj.dietime			= nil						-- 死亡时间
 		obj.dieSkill		= nil
 		obj.dieSkill		= nil
 		obj.dieAtkCnt		= nil
 		obj.dieAtkCnt		= nil
 		obj.camp 			= nil
 		obj.camp 			= nil
@@ -52,7 +52,7 @@ function initAfterStart()
 		obj.sysAttr			= sysAttr
 		obj.sysAttr			= sysAttr
 		obj.bufferAttr		= bufferAttr
 		obj.bufferAttr		= bufferAttr
 		obj.bufferAttr2		= bufferAttr2
 		obj.bufferAttr2		= bufferAttr2
-		obj.buffer = {[0] = 0}
+		obj.buffer = {[0] = 0}  -- obj身上的buff集合,buff[0]表示buff数量
 		obj.bufferCmd = {}		--控制类buffer
 		obj.bufferCmd = {}		--控制类buffer
 		obj.skillList		= nil
 		obj.skillList		= nil
 		obj.beSkillList = nil
 		obj.beSkillList = nil

+ 2 - 0
script/module/combat/CombatPosLogic.lua

@@ -391,6 +391,7 @@ function getPosAttr(objList)
 end
 end
 
 
 function onFightBegin(human)
 function onFightBegin(human)
+	-- 获取进攻方种族属性
 	local attrs1 = human.combat.posAttr[1]
 	local attrs1 = human.combat.posAttr[1]
 	if attrs1 then
 	if attrs1 then
 		for k,v in pairs(attrs1) do
 		for k,v in pairs(attrs1) do
@@ -404,6 +405,7 @@ function onFightBegin(human)
 		end
 		end
 	end
 	end
 	
 	
+	-- 获取防御方种族属性
 	local attrs2 = human.combat.posAttr[2]
 	local attrs2 = human.combat.posAttr[2]
 	if attrs2 then
 	if attrs2 then
 		for k, v in pairs(attrs2) do
 		for k, v in pairs(attrs2) do

+ 14 - 1
script/module/combat/JibanLogic.lua

@@ -42,8 +42,21 @@ local function fontJibanInfo(net,id)
 end
 end
 
 
 function initAfterHot()
 function initAfterHot()
-	FATHER2ID = {}
+	-- 同一father下的羁绊互斥
+	--[[
+		FATHER2ID = {
+			[jibanCfg.father] = {
+				jibanCfg.id,
+			} -- array
+		}
+	]]
+	FATHER2ID = {} 
 	HERO2ID = {}
 	HERO2ID = {}
+	--[[
+		temp = {
+			{jibanCfg.quality,jibanCfg.id},
+		} -- array
+	]]
 	local temp = {}
 	local temp = {}
 
 
 
 

+ 11 - 12
script/module/combat/Skill.lua

@@ -13,35 +13,33 @@ local ProjectLogic = require("platform.ProjectLogic")
 local BufferExcel = require("excel.buffer")
 local BufferExcel = require("excel.buffer")
 
 
 function setSkill(obj,config,skinConfig)
 function setSkill(obj,config,skinConfig)
-	config = skinConfig or config
-	obj.skillList = {}
-	local skillList = obj.skillList
-	local len = 0
+	config = skinConfig or config	
+	local skillList = {}
 	local skillConfig
 	local skillConfig
 	local normalAtkID = config.normalAtkID
 	local normalAtkID = config.normalAtkID
+	local temp = {}
 	--普通技能
 	--普通技能
 	if normalAtkID then
 	if normalAtkID then
-		len = len + 1
 		skillConfig = SkillExcel[normalAtkID]
 		skillConfig = SkillExcel[normalAtkID]
-		obj.skillList[len] = {normalAtkID,skillConfig.cd[1] or 0,skillConfig.cd[2] or 0}--skillID,开始使用回合,冷切回合
+		skillList[#skillList + 1] = {normalAtkID,skillConfig.cd[1] or 0,skillConfig.cd[2] or 0}--skillID,开始使用回合,冷切回合
+		temp[normalAtkID] = true
 	end
 	end
 
 
 	--主动技能
 	--主动技能
-    local temp = {}
 	for _,skillID in ipairs(config.skillList) do
 	for _,skillID in ipairs(config.skillList) do
-		len = len + 1
 		skillConfig = SkillExcel[skillID]
 		skillConfig = SkillExcel[skillID]
         if not temp[skillID] and skillConfig and skillConfig.need <= obj.quality then
         if not temp[skillID] and skillConfig and skillConfig.need <= obj.quality then
-		   obj.skillList[len] = {skillID,skillConfig.cd[1] or 0,skillConfig.cd[2] or 0}--skillID,开始使用回合,冷切回合
-           temp[skillID] = 1
+		   skillList[#skillList + 1] = {skillID,skillConfig.cd[1] or 0,skillConfig.cd[2] or 0}--skillID,开始使用回合,冷切回合
+           temp[skillID] = true
         end
         end
 	end
 	end
 
 
-	if len > 1 then
-		table.sort(obj.skillList,function(a,b)
+	if #skillList > 1 then
+		table.sort(skillList,function(a,b)
 			return a[3] > b[3]
 			return a[3] > b[3]
 		end)
 		end)
 	end
 	end
+	obj.skillList = skillList
 end
 end
 
 
 
 
@@ -155,6 +153,7 @@ function attack(obj, targets, skillConfig)
     local totalHurt = 0 
     local totalHurt = 0 
     local limitHurt = 0
     local limitHurt = 0
     local fenTanHurt = 0
     local fenTanHurt = 0
+	-- 分摊技能操作
     if  skillConfig.otherArgs and skillConfig.otherArgs.hurtFenTan and skillConfig.otherArgs.hurtFenTan[1] == 1  then
     if  skillConfig.otherArgs and skillConfig.otherArgs.hurtFenTan and skillConfig.otherArgs.hurtFenTan[1] == 1  then
         for index = 1, #targets do
         for index = 1, #targets do
 		   local target = targets[index]
 		   local target = targets[index]

Datei-Diff unterdrückt, da er zu groß ist
+ 607 - 283
script/module/combat/TargetMode.lua


+ 344 - 101
script/module/drawCard/DrawCardLogic.lua

@@ -20,6 +20,9 @@ local HeroLogic = require("hero.HeroLogic")
 local BagLogic = require("bag.BagLogic")
 local BagLogic = require("bag.BagLogic")
 local HeroGrid = require("hero.HeroGrid")
 local HeroGrid = require("hero.HeroGrid")
 local DrawCardExcel = require("excel.drawCard").drawCard
 local DrawCardExcel = require("excel.drawCard").drawCard
+local DrawCardV2Excel = require("excel.drawCard").drawCardV2
+local DrawLevelExcel = require("excel.drawCard").drawLevel
+local CampWeightExcel = require("excel.drawCard").campWeight
 local DrawCardActivityExcel = require("excel.drawCard").activity
 local DrawCardActivityExcel = require("excel.drawCard").activity
 local DailyTaskLogic = require("dailyTask.DailyTaskLogic")
 local DailyTaskLogic = require("dailyTask.DailyTaskLogic")
 local ChengjiuLogic = require("chengjiu.ChengjiuLogic")
 local ChengjiuLogic = require("chengjiu.ChengjiuLogic")
@@ -28,7 +31,7 @@ local HeroExcel = require("excel.hero").hero
 local MailExcel = require("excel.mail")
 local MailExcel = require("excel.mail")
 local MailManager = require("mail.MailManager")
 local MailManager = require("mail.MailManager")
 local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
 local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
-local MonthSummon = require("monthAct.MonthSummon")  
+local MonthSummon = require("monthAct.MonthSummon")
 local HeroBook = require("hero.HeroBook")
 local HeroBook = require("hero.HeroBook")
 local RoleDefine = require("role.RoleDefine")
 local RoleDefine = require("role.RoleDefine")
 local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
 local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
@@ -50,35 +53,38 @@ local VipLogic = require("vip.VipLogic")
 local MengxinLogic = require("present.MengxinLogic")
 local MengxinLogic = require("present.MengxinLogic")
 local LimitPerpleHeroLogic = require("present.LimitPerpleHeroLogic")
 local LimitPerpleHeroLogic = require("present.LimitPerpleHeroLogic")
 local HeroComeLogic = require("absAct.HeroComeLogic")
 local HeroComeLogic = require("absAct.HeroComeLogic")
+local Log = require("common.Log")
 Json = Json or require("common.Json")
 Json = Json or require("common.Json")
 
 
-DRAWCARD_ID0 = 0	-- 积分召唤
-DRAWCARD_ID1 = 1	-- 基础召唤
-DRAWCARD_ID2 = 2	-- 高级召唤
-DRAWCARD_ID3 = 3	-- 友情召唤
-DRAWCARD_ID4 = 4	-- 积分召唤权重
-DRAWCARD_ID5 = 5	-- 高级召唤十连抽必出
-DRAWCARD_ID6 = 6	-- 高级召唤单抽
-DRAWCARD_ID7 = 7    -- 40高抽必出SSR
+DRAWCARD_ID0 = 0  -- 积分召唤
+DRAWCARD_ID1 = 1  -- 基础召唤
+DRAWCARD_ID2 = 2  -- 高级召唤
+DRAWCARD_ID3 = 3  -- 友情召唤
+DRAWCARD_ID4 = 4  -- 积分召唤权重
+DRAWCARD_ID5 = 5  -- 高级召唤十连抽必出
+DRAWCARD_ID6 = 6  -- 高级召唤单抽
+DRAWCARD_ID7 = 7  -- 40高抽必出SSR
 
 
-DRAWCARD_OP_1 = 1	-- 召唤1次
-DRAWCARD_OP_2 = 2	-- 召唤10次
+DRAWCARD_OP_1 = 1 -- 召唤1次
+DRAWCARD_OP_2 = 2 -- 召唤10次
 
 
 DRAWCARD_JIFEN_NEED_VIPLV = 3
 DRAWCARD_JIFEN_NEED_VIPLV = 3
 DRAWCARD_JIFEN_SHOW_ITEM = 801005
 DRAWCARD_JIFEN_SHOW_ITEM = 801005
 
 
 MAX_JIFEN = 3000
 MAX_JIFEN = 3000
 
 
-DRAWCARD_40 = 40    -- 40连抽,必得SSR
+DRAWCARD_40 = 40 -- 40连抽,必得SSR
+
+AD_RESET_FREECNT = 4
 
 
 -- 积分
 -- 积分
 function getJifen(human)
 function getJifen(human)
-    return human.db.drawCard.jifen 
+    return human.db.drawCard.jifen
 end
 end
 
 
 function updateJifen(human, d)
 function updateJifen(human, d)
-   human.db.drawCard.jifen = human.db.drawCard.jifen or 0
-   human.db.drawCard.jifen = human.db.drawCard.jifen + d
+    human.db.drawCard.jifen = human.db.drawCard.jifen or 0
+    human.db.drawCard.jifen = human.db.drawCard.jifen + d
 end
 end
 
 
 -- 根据抽奖id获取相关信息
 -- 根据抽奖id获取相关信息
@@ -89,19 +95,19 @@ end
 -- 免费CD
 -- 免费CD
 function getFreeInfo(human, id)
 function getFreeInfo(human, id)
     if id ~= DRAWCARD_ID1 and id ~= DRAWCARD_ID2 then
     if id ~= DRAWCARD_ID1 and id ~= DRAWCARD_ID2 then
-        return 0, 0 --只有普通和高抽可以免费 
+        return 0, 0 --只有普通和高抽可以免费
     end
     end
 
 
     local info = getDrawInfo(human, id)
     local info = getDrawInfo(human, id)
     local config = DrawCardExcel[id]
     local config = DrawCardExcel[id]
     local leftCnt = 1
     local leftCnt = 1
     local leftTime = 0
     local leftTime = 0
-    if not info.time then 
+    if not info.time then
         return leftCnt, leftTime
         return leftCnt, leftTime
     end
     end
     leftTime = math.max(info.time - os.time(), 0)
     leftTime = math.max(info.time - os.time(), 0)
     if leftTime > 1 then
     if leftTime > 1 then
-       leftCnt = 0
+        leftCnt = 0
     end
     end
     return leftCnt, leftTime
     return leftCnt, leftTime
 end
 end
@@ -109,7 +115,7 @@ end
 -- 设置免费冷却CD
 -- 设置免费冷却CD
 function setUseFree(human, id)
 function setUseFree(human, id)
     local info = getDrawInfo(human, id)
     local info = getDrawInfo(human, id)
-    if not info then return end  
+    if not info then return end
     local config = DrawCardExcel[id]
     local config = DrawCardExcel[id]
     info.time = Util.getDayStartTime(os.time()) + 86400
     info.time = Util.getDayStartTime(os.time()) + 86400
 end
 end
@@ -132,7 +138,7 @@ end
 
 
 function addDraw2Cnt(human, id, cnt)
 function addDraw2Cnt(human, id, cnt)
     local info = getDrawInfo(human, id)
     local info = getDrawInfo(human, id)
-    if not info then return end   
+    if not info then return end
     info.cntHero2 = (info.cntHero2 or 0) + cnt
     info.cntHero2 = (info.cntHero2 or 0) + cnt
 end
 end
 
 
@@ -145,10 +151,65 @@ end
 
 
 function addDrawCnt(human, id, cnt)
 function addDrawCnt(human, id, cnt)
     local info = getDrawInfo(human, id)
     local info = getDrawInfo(human, id)
-    if not info then return end   
+    if not info then return end
     info.cntHero = (info.cntHero or 0) + cnt
     info.cntHero = (info.cntHero or 0) + cnt
 end
 end
 
 
+function getDrawLv(human, id)
+    local info = getDrawInfo(human, id)
+    if not info then return 0 end
+    return info.drawLV or 0
+end
+
+function getDrawCurCnt(human, id)
+    local info = getDrawInfo(human, id)
+    if not info then return 0 end
+
+    info.drawLV = info.drawLV or 0
+    info.cntHero3 = info.cntHero3 or 0
+
+    if info.cntHero3 == 0 then return 0 end
+
+    local drawCurCnt = 0
+    local drawNextLvCnt = DrawLevelExcel[info.drawLV]
+    if not drawNextLvCnt then
+        drawCurCnt = (info.cntHero3 - 0)
+    else
+        drawCurCnt = (info.cntHero3 - drawNextLvCnt.need)
+    end
+    return drawCurCnt
+end
+
+function addDrawLv(human, id, cnt)
+    local info = getDrawInfo(human, id)
+
+    if not info then return end
+
+    info.drawLV = info.drawLV or 0
+    info.cntHero3 = (info.cntHero3 or 0) + cnt
+
+    if info.drawLV >= 15 then return end
+
+    for lv, val in ipairs(DrawLevelExcel) do
+        if info.cntHero3 >= val.need then
+            info.drawLV = lv
+        end
+    end
+end
+
+function getDrawNextLvCnt(human, id)
+    local info = getDrawInfo(human, id)
+
+    if not info then return end
+
+    info.drawLV = info.drawLV or 0
+
+    local drawLevelNeed = DrawLevelExcel[info.drawLV + 1]
+    if not drawLevelNeed then return end
+
+    return drawLevelNeed.need or 0
+end
+
 function setSkip(human, id, skip)
 function setSkip(human, id, skip)
     human.db.drawCard.skip = skip or 0
     human.db.drawCard.skip = skip or 0
 end
 end
@@ -162,7 +223,7 @@ end
 
 
 function addDrawNoGoodCnt(human, id, cnt)
 function addDrawNoGoodCnt(human, id, cnt)
     local info = getDrawInfo(human, id)
     local info = getDrawInfo(human, id)
-    if not info then return end 
+    if not info then return end
 
 
     info.chengjiuCnt = (info.chengjiuCnt or 0) + cnt
     info.chengjiuCnt = (info.chengjiuCnt or 0) + cnt
 end
 end
@@ -190,7 +251,7 @@ end
 
 
 function clearDrawNoGoodCnt(human, id)
 function clearDrawNoGoodCnt(human, id)
     local info = getDrawInfo(human, id)
     local info = getDrawInfo(human, id)
-    if not info then return end 
+    if not info then return end
 
 
     info.chengjiuCnt = nil
     info.chengjiuCnt = nil
 end
 end
@@ -211,15 +272,15 @@ function fontDrawCardNet(net, id, human)
         net.items[0] = net.items[0] + 1
         net.items[0] = net.items[0] + 1
         Grid.makeItem(net.items[net.items[0]], config.item1[1], config.item1[2])
         Grid.makeItem(net.items[net.items[0]], config.item1[1], config.item1[2])
     end
     end
-    
+
     local vipArg = 100
     local vipArg = 100
     if id == DRAWCARD_ID2 then
     if id == DRAWCARD_ID2 then
         vipArg = VipLogic.getPowerArgs(human, VipLogic.VIP_POWER21)
         vipArg = VipLogic.getPowerArgs(human, VipLogic.VIP_POWER21)
     end
     end
 
 
     if config.item2[1] and config.item2[2] then
     if config.item2[1] and config.item2[2] then
-       net.items[0] = net.items[0] + 1
-       Grid.makeItem(net.items[net.items[0]], config.item2[1], math.floor(config.item2[2] * vipArg / 100 ) )
+        net.items[0] = net.items[0] + 1
+        Grid.makeItem(net.items[net.items[0]], config.item2[1], math.floor(config.item2[2] * vipArg / 100))
     end
     end
 
 
     vipArg = 0
     vipArg = 0
@@ -241,7 +302,7 @@ function query(human)
     msgRet.left = getDrawNoSSRCnt(human, DRAWCARD_ID2)
     msgRet.left = getDrawNoSSRCnt(human, DRAWCARD_ID2)
     msgRet.leftNoSRRCnt = DRAWCARD_40 - getDrawNoSSRCnt(human, DRAWCARD_ID2)
     msgRet.leftNoSRRCnt = DRAWCARD_40 - getDrawNoSSRCnt(human, DRAWCARD_ID2)
     msgRet.list[0] = 0
     msgRet.list[0] = 0
-    for id = DRAWCARD_ID1, DRAWCARD_ID3 do        
+    for id = DRAWCARD_ID1, DRAWCARD_ID3 do
         msgRet.list[0] = msgRet.list[0] + 1
         msgRet.list[0] = msgRet.list[0] + 1
         local net = msgRet.list[msgRet.list[0]]
         local net = msgRet.list[msgRet.list[0]]
         fontDrawCardNet(net, id, human)
         fontDrawCardNet(net, id, human)
@@ -250,11 +311,25 @@ function query(human)
     local needItemID = ItemDefine.ITEM_XIANZHI_BAOZHU_ID
     local needItemID = ItemDefine.ITEM_XIANZHI_BAOZHU_ID
     Grid.makeItem(msgRet.qiyuan, needItemID, 1)
     Grid.makeItem(msgRet.qiyuan, needItemID, 1)
     msgRet.skip = human.db.drawCard.skip or 0
     msgRet.skip = human.db.drawCard.skip or 0
+    -- 高级召唤v2需要返回
+    msgRet.drawCurCnt = getDrawCurCnt(human, DRAWCARD_ID2)
+    msgRet.drawLv = getDrawLv(human, DRAWCARD_ID2)
+    msgRet.drawNextLvCnt = getDrawNextLvCnt(human, DRAWCARD_ID2)
+    msgRet.drawAdCnt = getResetAdCnt(human)
     Msg.send(msgRet, human.fd)
     Msg.send(msgRet, human.fd)
 end
 end
 
 
+-- 获取剩余广告观看次数
+function getResetAdCnt(human)
+    local adRewardCnt = human.db.adRewardCnt or 0
+    -- if adRewardCnt > 3 then
+    --     human.db.adRewardCnt = 0
+    -- end
+    return math.max(AD_RESET_FREECNT - adRewardCnt, 0)
+end
+
 -- 抽奖结果
 -- 抽奖结果
-function sendDrawOp(human, id, op, heroList, items, heroNewList, heroIndexList,isAct)
+function sendDrawOp(human, id, op, heroList, items, heroNewList, heroIndexList, isAct)
     local msgRet = Msg.gc.GC_DRAWCARD_OP
     local msgRet = Msg.gc.GC_DRAWCARD_OP
     msgRet.isAct = isAct or 0
     msgRet.isAct = isAct or 0
     msgRet.leftNoSRRCnt = DRAWCARD_40 - getDrawNoSSRCnt(human, DRAWCARD_ID2)
     msgRet.leftNoSRRCnt = DRAWCARD_40 - getDrawNoSSRCnt(human, DRAWCARD_ID2)
@@ -267,7 +342,7 @@ function sendDrawOp(human, id, op, heroList, items, heroNewList, heroIndexList,i
         local heroID = heroList[i]
         local heroID = heroList[i]
         local isNew = heroNewList and heroNewList[i]
         local isNew = heroNewList and heroNewList[i]
         local index = heroIndexList and heroIndexList[i]
         local index = heroIndexList and heroIndexList[i]
-        HeroGrid.makeHeroNice(dataNet.heros[i], heroID, nil, isNew, index)      
+        HeroGrid.makeHeroNice(dataNet.heros[i], heroID, nil, isNew, index)
     end
     end
     dataNet.items[0] = 0
     dataNet.items[0] = 0
     if items and type(items) == "table" then
     if items and type(items) == "table" then
@@ -277,6 +352,12 @@ function sendDrawOp(human, id, op, heroList, items, heroNewList, heroIndexList,i
         end
         end
     end
     end
     fontDrawCardNet(msgRet.drawData, id, human)
     fontDrawCardNet(msgRet.drawData, id, human)
+
+    -- 高级召唤v2需要返回
+    msgRet.drawCurCnt = getDrawCurCnt(human, DRAWCARD_ID2)
+    msgRet.drawLv = getDrawLv(human, DRAWCARD_ID2)
+    msgRet.drawNextLvCnt = getDrawNextLvCnt(human, DRAWCARD_ID2)
+    msgRet.drawAdCnt = getResetAdCnt(human)
     Msg.send(msgRet, human.fd)
     Msg.send(msgRet, human.fd)
 end
 end
 
 
@@ -294,21 +375,22 @@ local function jifenDraw(human, isAct)
     if HeroLogic.getEmptyCnt(human) < 1 then
     if HeroLogic.getEmptyCnt(human) < 1 then
         return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
         return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
     end
     end
-    
+
     local heroID = randHeroID(human, DRAWCARD_ID4, DRAWCARD_OP_1, config)
     local heroID = randHeroID(human, DRAWCARD_ID4, DRAWCARD_OP_1, config)
 
 
-    updateJifen(human, -MAX_JIFEN)    
-    
+    updateJifen(human, -MAX_JIFEN)
+
     local heroConfig = HeroExcel[heroID]
     local heroConfig = HeroExcel[heroID]
-	ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE4, heroConfig.grade, heroID)
+    ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE4, heroConfig.grade, heroID)
     local isNew = not HeroBook.isGet(human, heroConfig.id, heroConfig.star)
     local isNew = not HeroBook.isGet(human, heroConfig.id, heroConfig.star)
-    local heroIndex, fenjielist = HeroLogic.addHero(human, heroID,nil, 1, "draw_card")
-    Log.write(Log.LOGID_OSS_DRAWCARD, human.db._id, human.db.account, human.db.name, human.db.lv, DRAWCARD_ID4, heroID, 0, 0, 0, db.jifen)
-    sendDrawOp(human, DRAWCARD_ID4, 0, {heroID}, fenjielist, {isNew}, {heroIndex}, isAct)
+    local heroIndex, fenjielist = HeroLogic.addHero(human, heroID, nil, 1, "draw_card")
+    Log.write(Log.LOGID_OSS_DRAWCARD, human.db._id, human.db.account, human.db.name, human.db.lv, DRAWCARD_ID4, heroID, 0,
+        0, 0, db.jifen)
+    sendDrawOp(human, DRAWCARD_ID4, 0, { heroID }, fenjielist, { isNew }, { heroIndex }, isAct)
 end
 end
 
 
 -- 检查道具+扣道具
 -- 检查道具+扣道具
-function checkUseItem(human, id, op, config,isAct)
+function checkUseItem(human, id, op, config, isAct)
     local item = config["item" .. op]
     local item = config["item" .. op]
     local zuanshi = config["zuanshi" .. op]
     local zuanshi = config["zuanshi" .. op]
     if not item or not zuanshi then return end
     if not item or not zuanshi then return end
@@ -319,16 +401,17 @@ function checkUseItem(human, id, op, config,isAct)
     if id == DRAWCARD_ID2 and op == DRAWCARD_OP_2 then
     if id == DRAWCARD_ID2 and op == DRAWCARD_OP_2 then
         local vipArg = 100
         local vipArg = 100
         vipArg = VipLogic.getPowerArgs(human, VipLogic.VIP_POWER21)
         vipArg = VipLogic.getPowerArgs(human, VipLogic.VIP_POWER21)
-        print(" checkUseItem  vipArg   ", vipArg, "  ,   old  :  " ,itemCnt , "  ,  new : ", math.floor(itemCnt * vipArg / 100 ) )
-        itemCnt = math.floor(itemCnt * vipArg / 100 )
-    end 
+        print(" checkUseItem  vipArg   ", vipArg, "  ,   old  :  ", itemCnt, "  ,  new : ",
+            math.floor(itemCnt * vipArg / 100))
+        itemCnt = math.floor(itemCnt * vipArg / 100)
+    end
     print("  checkUseItem   itemID  itemCnt ", itemID, itemCnt)
     print("  checkUseItem   itemID  itemCnt ", itemID, itemCnt)
     -- 活动只扣道具
     -- 活动只扣道具
     if isAct == AbsActDefine.ABS_ACT_TYPE_4 then
     if isAct == AbsActDefine.ABS_ACT_TYPE_4 then
-        local state,id = AbsActLogic.isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_4)
+        local state, id = AbsActLogic.isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_4)
         if not state then
         if not state then
             return
             return
-        end 
+        end
         local config = PerpleHeroLogic.getConfigByActID(id)
         local config = PerpleHeroLogic.getConfigByActID(id)
         itemID = config["item" .. op][1]
         itemID = config["item" .. op][1]
         itemCnt = config["item" .. op][2]
         itemCnt = config["item" .. op][2]
@@ -339,10 +422,10 @@ function checkUseItem(human, id, op, config,isAct)
             return
             return
         end
         end
     elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
     elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
-        local state,id = AbsActLogic.isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_19)
+        local state, id = AbsActLogic.isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_19)
         if not state then
         if not state then
             return
             return
-        end 
+        end
         local config = HeroComeLogic.getConfigByActID(id)
         local config = HeroComeLogic.getConfigByActID(id)
         itemID = config["item" .. op][1]
         itemID = config["item" .. op][1]
         itemCnt = config["item" .. op][2]
         itemCnt = config["item" .. op][2]
@@ -355,7 +438,7 @@ function checkUseItem(human, id, op, config,isAct)
     elseif isAct == AbsActDefine.OA_ACT_TYPE_501 then
     elseif isAct == AbsActDefine.OA_ACT_TYPE_501 then
         local limitState = LimitPerpleHeroLogic.checkOpen()
         local limitState = LimitPerpleHeroLogic.checkOpen()
         if not limitState then
         if not limitState then
-            return 
+            return
         end
         end
         local config = LimitPerpleHeroLogic.getConfigByActID()
         local config = LimitPerpleHeroLogic.getConfigByActID()
         itemID = config["item" .. op][1]
         itemID = config["item" .. op][1]
@@ -372,7 +455,7 @@ function checkUseItem(human, id, op, config,isAct)
         setUseFree(human, id)
         setUseFree(human, id)
         return true
         return true
     elseif BagLogic.getItemCnt(human, itemID) >= itemCnt then -- 扣道具
     elseif BagLogic.getItemCnt(human, itemID) >= itemCnt then -- 扣道具
-        BagLogic.delItem(human, itemID,  itemCnt, "draw_card")
+        BagLogic.delItem(human, itemID, itemCnt, "draw_card")
         return true
         return true
     elseif zuanshi > 0 then -- 扣钻石
     elseif zuanshi > 0 then -- 扣钻石
         -- 抵扣道具
         -- 抵扣道具
@@ -383,28 +466,28 @@ function checkUseItem(human, id, op, config,isAct)
             vipArg = VipLogic.getPowerArgs(human, VipLogic.VIP_POWER22)
             vipArg = VipLogic.getPowerArgs(human, VipLogic.VIP_POWER22)
         end
         end
         zuanshi = zuanshi + vipArg
         zuanshi = zuanshi + vipArg
-        if haveCnt > 0 then          
-            zuanshi = zuanshi - math.floor(zuanshi * haveCnt / itemCnt) 
+        if haveCnt > 0 then
+            zuanshi = zuanshi - math.floor(zuanshi * haveCnt / itemCnt)
             zuanshi = zuanshi > 0 and zuanshi or 0
             zuanshi = zuanshi > 0 and zuanshi or 0
-        end       
+        end
 
 
         if not ObjHuman.checkRMB(human, zuanshi) then
         if not ObjHuman.checkRMB(human, zuanshi) then
-           return 
+            return
         end
         end
 
 
         if haveCnt > 0 then
         if haveCnt > 0 then
-           BagLogic.delItem(human, itemID, haveCnt, "draw_card")
+            BagLogic.delItem(human, itemID, haveCnt, "draw_card")
         end
         end
         ObjHuman.decZuanshi(human, -zuanshi, "draw_card")
         ObjHuman.decZuanshi(human, -zuanshi, "draw_card")
         return true
         return true
     end
     end
 
 
     if zuanshi <= 0 then
     if zuanshi <= 0 then
-        Broadcast.sendErr(human, Util.format(Lang.DRAWCARD_ERR_NOITEM, ItemDefine.getValue(itemID, "name")))   
+        Broadcast.sendErr(human, Util.format(Lang.DRAWCARD_ERR_NOITEM, ItemDefine.getValue(itemID, "name")))
     end
     end
 end
 end
 
 
--- 
+--
 function randHeroID(human, id, op, config, actConfig, randomIndex, isAct)
 function randHeroID(human, id, op, config, actConfig, randomIndex, isAct)
     if isAct == 0 then
     if isAct == 0 then
         if id == DRAWCARD_ID1 and op == DRAWCARD_OP_1 and getDrawCnt(human, id) == 0 then
         if id == DRAWCARD_ID1 and op == DRAWCARD_OP_1 and getDrawCnt(human, id) == 0 then
@@ -414,34 +497,34 @@ function randHeroID(human, id, op, config, actConfig, randomIndex, isAct)
             return SysParameter.getSysParameter(SysParameter.PARAMETER_7)
             return SysParameter.getSysParameter(SysParameter.PARAMETER_7)
         end
         end
     end
     end
-    
+
     if randomIndex and isAct == 0 then
     if randomIndex and isAct == 0 then
         if id == DRAWCARD_ID2 and op == DRAWCARD_OP_2 then
         if id == DRAWCARD_ID2 and op == DRAWCARD_OP_2 then
-           local sysHeroList = nil
-           local draw2Cnt = getDraw2Cnt(human, id)
-           draw2Cnt = math.floor(draw2Cnt/10)
-           if draw2Cnt == 0 then
-              sysHeroList = SysParameter.getSysParameterTb(SysParameter.PARAMETER_11)
-           elseif draw2Cnt == 1 then
-              sysHeroList = SysParameter.getSysParameterTb(SysParameter.PARAMETER_12)
-           elseif draw2Cnt == 2 then
-              sysHeroList = SysParameter.getSysParameterTb(SysParameter.PARAMETER_13)
-           end
-
-           if sysHeroList then
-              local totoalWeight = 0
-              for i=1, #sysHeroList do
-                 totoalWeight = totoalWeight + sysHeroList[i][2]
-              end
-             
-              local r = math.random(1, totoalWeight)
-              for i=1, #sysHeroList do 
-                 if r <= sysHeroList[i][2] then
-                    return sysHeroList[i][1]
-                 end
-                 r = r - sysHeroList[i][2]
-              end
-           end
+            local sysHeroList = nil
+            local draw2Cnt = getDraw2Cnt(human, id)
+            draw2Cnt = math.floor(draw2Cnt / 10)
+            if draw2Cnt == 0 then
+                sysHeroList = SysParameter.getSysParameterTb(SysParameter.PARAMETER_11)
+            elseif draw2Cnt == 1 then
+                sysHeroList = SysParameter.getSysParameterTb(SysParameter.PARAMETER_12)
+            elseif draw2Cnt == 2 then
+                sysHeroList = SysParameter.getSysParameterTb(SysParameter.PARAMETER_13)
+            end
+
+            if sysHeroList then
+                local totoalWeight = 0
+                for i = 1, #sysHeroList do
+                    totoalWeight = totoalWeight + sysHeroList[i][2]
+                end
+
+                local r = math.random(1, totoalWeight)
+                for i = 1, #sysHeroList do
+                    if r <= sysHeroList[i][2] then
+                        return sysHeroList[i][1]
+                    end
+                    r = r - sysHeroList[i][2]
+                end
+            end
         end
         end
     end
     end
 
 
@@ -458,23 +541,54 @@ function randHeroID(human, id, op, config, actConfig, randomIndex, isAct)
     end
     end
 
 
     heroID = heroID or HeroDefine.getRandHeroByWeightLv(weightLv)
     heroID = heroID or HeroDefine.getRandHeroByWeightLv(weightLv)
-    local actHeroID = AbsActLogic.getLuckDraw(human,luckDraw,randomIndex,isAct,op)
+    local actHeroID = AbsActLogic.getLuckDraw(human, luckDraw, randomIndex, isAct, op)
     if actHeroID then
     if actHeroID then
         heroID = actHeroID
         heroID = actHeroID
     end
     end
     return heroID
     return heroID
 end
 end
 
 
+function randHeroIDV2(human, id, op, config, isAct)
+    if isAct == 0 then
+        if id == DRAWCARD_ID2 and op == DRAWCARD_OP_1 and getDrawCnt(human, id) == 0 then
+            -- 首次普通单抽
+            return SysParameter.getSysParameter(SysParameter.PARAMETER_6)
+        elseif id == DRAWCARD_ID2 and op == DRAWCARD_OP_1 and getDrawCnt(human, id) == 1 then
+            return SysParameter.getSysParameter(SysParameter.PARAMETER_7)
+        end
+    end
+
+    local heroID = nil
+    local rindex = RandomLogic.getRandom1(config.weight, nil, 2)
+
+    local rconf = config.weight[rindex]
+    local grade = rconf[1]
+
+    local campWeightConfig = CampWeightExcel[id]
+    if not campWeightConfig then return end
+
+    local rindex2 = RandomLogic.getRandom1(campWeightConfig.weight, nil, 2)
+    local rconf2 = campWeightConfig.weight[rindex2]
+    local camp = rconf2[1]
+
+    if grade < 0 or camp < 0 then
+        return heroID
+    end
+
+    heroID = heroID or HeroDefine.getRandHeroByGradeAndCamp(grade, camp)
+    return heroID
+end
+
 -- 基础,高级,友情召唤,活动召唤
 -- 基础,高级,友情召唤,活动召唤
-local function draw(human, id, op, actConfig, skip,isAct)
+local function draw(human, id, op, actConfig, skip, isAct)
     if isAct == AbsActDefine.ABS_ACT_TYPE_4 then
     if isAct == AbsActDefine.ABS_ACT_TYPE_4 then
-        PerpleHeroLogic.onDrawCardActive(human, id, op, actConfig, skip,isAct)
+        PerpleHeroLogic.onDrawCardActive(human, id, op, actConfig, skip, isAct)
         return
         return
     elseif isAct == AbsActDefine.OA_ACT_TYPE_501 then
     elseif isAct == AbsActDefine.OA_ACT_TYPE_501 then
-        LimitPerpleHeroLogic.onDrawCardActive(human, id, op, actConfig, skip,isAct)
+        LimitPerpleHeroLogic.onDrawCardActive(human, id, op, actConfig, skip, isAct)
         return
         return
     elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
     elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
-        HeroComeLogic.onDrawCardActive(human, id, op, actConfig, skip,isAct)
+        HeroComeLogic.onDrawCardActive(human, id, op, actConfig, skip, isAct)
         return
         return
     end
     end
 
 
@@ -494,7 +608,7 @@ local function draw(human, id, op, actConfig, skip,isAct)
         return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
         return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
     end
     end
 
 
-    if not checkUseItem(human, id, op, config,isAct) then
+    if not checkUseItem(human, id, op, config, isAct) then
         return
         return
     end
     end
 
 
@@ -524,10 +638,10 @@ local function draw(human, id, op, actConfig, skip,isAct)
         local heroID = randHeroID(human, id, op, config, actConfig, i == randomMin, isAct)
         local heroID = randHeroID(human, id, op, config, actConfig, i == randomMin, isAct)
         local heroConfig = HeroExcel[heroID]
         local heroConfig = HeroExcel[heroID]
         local star = heroConfig.star
         local star = heroConfig.star
-		local name = heroConfig.name
+        local name = heroConfig.name
         local grade = heroConfig.grade
         local grade = heroConfig.grade
         local isNew = not HeroBook.isGet(human, heroConfig.id, heroConfig.star)
         local isNew = not HeroBook.isGet(human, heroConfig.id, heroConfig.star)
-        local heroIndex, fjlist = HeroLogic.addHero(human, heroID,nil, 1, "draw_card")
+        local heroIndex, fjlist = HeroLogic.addHero(human, heroID, nil, 1, "draw_card")
         heroLen = heroLen + 1
         heroLen = heroLen + 1
         heroList[heroLen] = heroID
         heroList[heroLen] = heroID
         heroNewList[heroLen] = isNew
         heroNewList[heroLen] = isNew
@@ -575,36 +689,165 @@ local function draw(human, id, op, actConfig, skip,isAct)
         end
         end
 
 
         if id == DRAWCARD_ID1 then
         if id == DRAWCARD_ID1 then
-            LiLianLogic.onCallback(human,LiLianLogic.LILIAN_OUTID26,1,star)
+            LiLianLogic.onCallback(human, LiLianLogic.LILIAN_OUTID26, 1, star)
         elseif id == DRAWCARD_ID2 then
         elseif id == DRAWCARD_ID2 then
-            LiLianLogic.onCallback(human,LiLianLogic.LILIAN_OUTID27,1,star)
+            LiLianLogic.onCallback(human, LiLianLogic.LILIAN_OUTID27, 1, star)
         end
         end
     end
     end
 
 
     updateJifen(human, config.jifen * heroCnt)
     updateJifen(human, config.jifen * heroCnt)
     if id == DRAWCARD_ID2 then
     if id == DRAWCARD_ID2 then
-        ChengjiuLogic.onCallback(human,ChengjiuDefine.CJ_TASK_TYPE_2,heroCnt)
-        MengxinLogic.onCallBack(human,MengxinLogic.MX_TASK_TYPE_12,heroCnt)
+        ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_2, heroCnt)
+        MengxinLogic.onCallBack(human, MengxinLogic.MX_TASK_TYPE_12, heroCnt)
+        YunYingLogic.onCallBack(human, "onDrawCard", heroCnt,nil, id)
+    end
+
+    sendDrawOp(human, id, op, heroList, fenjielist, heroNewList, heroIndexList, isAct)
+    RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_401)
+    Log.write(Log.LOGID_OSS_DRAWCARD, human.db._id, human.db.account, human.db.name, human.db.lv, id, heroIDs,
+        itemID or 0, cnt or 0, zuanshi or 0, getJifen(human))
+
+    DailyTaskLogic.recordDailyTaskFinishCnt(human, DailyTaskLogic.DAILY_TASK_ID_3, heroCnt)
+
+    GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_DRAW)
+end
+
+-- 高级召唤 新版本
+local function drawV2(human, id, op, actConfig, skip, isAct)
+    if isAct == AbsActDefine.ABS_ACT_TYPE_4 then
+        PerpleHeroLogic.onDrawCardActive(human, id, op, actConfig, skip, isAct)
+        return
+    elseif isAct == AbsActDefine.OA_ACT_TYPE_501 then
+        LimitPerpleHeroLogic.onDrawCardActive(human, id, op, actConfig, skip, isAct)
+        return
+    elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
+        HeroComeLogic.onDrawCardActive(human, id, op, actConfig, skip, isAct)
+        return
+    end
+
+    local config = DrawCardExcel[id]
+
+    if not config then return end
+
+    local weightConf = DrawCardV2Excel[getDrawLv(human, id)]
+
+    if not weightConf then return end
+
+    local heroCnt = nil
+    if op == DRAWCARD_OP_1 then
+        heroCnt = 1
+    elseif op == DRAWCARD_OP_2 then
+        heroCnt = 10
+    else
+        return
+    end
+
+    if HeroLogic.getEmptyCnt(human) < heroCnt then
+        return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
+    end
+
+    if not checkUseItem(human, id, op, config, isAct) then
+        return
+    end
+
+    setSkip(human, id, skip)
+
+    local heroLen = 0
+    local heroList = {}
+    local heroNewList = {}
+    local heroIndexList = {}
+    local fenjielist = {}
+    local heroIDs = nil
+
+    local randomMin = math.random(1, heroCnt)
+    for i = 1, heroCnt do
+        config = DrawCardExcel[id]
+        weightConf = DrawCardV2Excel[getDrawLv(human, id)]
+
+        local heroID = randHeroIDV2(human, id, op, weightConf, isAct)
+        local heroConfig = HeroExcel[heroID]
+        local star = heroConfig.star
+        local name = heroConfig.name
+        local grade = heroConfig.grade
+        local isNew = not HeroBook.isGet(human, heroConfig.id, heroConfig.star)
+        local heroIndex, fjlist = HeroLogic.addHero(human, heroID, nil, 1, "draw_card")
+
+        heroLen = heroLen + 1
+        heroList[heroLen] = heroID
+        heroNewList[heroLen] = isNew
+        heroIndexList[heroLen] = heroIndex
+        if fjlist and type(fjlist) == "table" then
+            for fjItemID, fjItemCnt in pairs(fjlist) do
+                fenjielist[fjItemID] = (fenjielist[fjItemID] or 0) + fjItemCnt
+            end
+        end
+
+        if not heroIDs then
+            heroIDs = heroID
+        else
+            heroIDs = heroIDs .. "|" .. heroID
+        end
+
+        -- 判断召唤出来的英雄是否为ssr
+        if grade < 4 then
+            addDrawNoSSRCnt(human, id, 1)
+        else
+            clearDrawNoSSRCnt(human, id)
+        end
+
+        if star < 5 then
+            addDrawNoGoodCnt(human, id, 1)
+        else
+            clearDrawNoGoodCnt(human, id)
+        end
+
+        if getDrawCnt(human, id) > 0 or getDraw2Cnt(human, id) > 0 then
+            ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE1, grade, heroID)
+        end
+
+        if op == DRAWCARD_OP_1 then
+            addDrawCnt(human, id, 1)
+        elseif op == DRAWCARD_OP_2 then
+            addDraw2Cnt(human, id, 1)
+        end
+
+        --更新抽卡等级
+        addDrawLv(human, id, 1)
+
+        LiLianLogic.onCallback(human, LiLianLogic.LILIAN_OUTID27, 1, star)
+    end
+
+    updateJifen(human, config.jifen * heroCnt)
+    if id == DRAWCARD_ID2 then
+        ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_2, heroCnt)
+        MengxinLogic.onCallBack(human, MengxinLogic.MX_TASK_TYPE_12, heroCnt)
         YunYingLogic.onCallBack(human, "onDrawCard", heroCnt, id)
         YunYingLogic.onCallBack(human, "onDrawCard", heroCnt, id)
     end
     end
 
 
-    sendDrawOp(human, id, op, heroList, fenjielist, heroNewList,heroIndexList,isAct)
+    sendDrawOp(human, id, op, heroList, fenjielist, heroNewList, heroIndexList, isAct)
     RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_401)
     RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_401)
-    Log.write(Log.LOGID_OSS_DRAWCARD, human.db._id, human.db.account, human.db.name, human.db.lv, id, heroIDs, itemID or 0, cnt or 0, zuanshi or 0, getJifen(human))
+    Log.write(Log.LOGID_OSS_DRAWCARD, human.db._id, human.db.account, human.db.name, human.db.lv, id, heroIDs,
+        itemID or 0, cnt or 0, zuanshi or 0, getJifen(human))
 
 
     DailyTaskLogic.recordDailyTaskFinishCnt(human, DailyTaskLogic.DAILY_TASK_ID_3, heroCnt)
     DailyTaskLogic.recordDailyTaskFinishCnt(human, DailyTaskLogic.DAILY_TASK_ID_3, heroCnt)
 
 
     GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_DRAW)
     GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_DRAW)
 end
 end
 
 
-function op(human, id, op, skip,isAct)
+function op(human, id, op, skip, isAct)
     if id == DRAWCARD_ID0 then
     if id == DRAWCARD_ID0 then
         jifenDraw(human, isAct)
         jifenDraw(human, isAct)
         return
         return
-    end  
+    end
+
+    -- 高级召唤走新逻辑
+    if id == DRAWCARD_ID2 then
+        --drawV2(human, id, op, nil, skip, isAct)
+        --return
+    end
 
 
     if id == DRAWCARD_ID1 or id == DRAWCARD_ID2 or id == DRAWCARD_ID3 or id == DRAWCARD_ID6 then
     if id == DRAWCARD_ID1 or id == DRAWCARD_ID2 or id == DRAWCARD_ID3 or id == DRAWCARD_ID6 then
-        draw(human, id, op, nil, skip,isAct)
+        draw(human, id, op, nil, skip, isAct)
         return
         return
     end
     end
 end
 end
@@ -621,15 +864,15 @@ end
 
 
 function isDot(human)
 function isDot(human)
     if human.db.lv < 9 then
     if human.db.lv < 9 then
-       return false
+        return false
     end
     end
 
 
     if isFree(human, DRAWCARD_ID1, DRAWCARD_OP_1) then
     if isFree(human, DRAWCARD_ID1, DRAWCARD_OP_1) then
-		return true
-	end	
+        return true
+    end
     if isFree(human, DRAWCARD_ID2, DRAWCARD_OP_1) then
     if isFree(human, DRAWCARD_ID2, DRAWCARD_OP_1) then
-		return true
-	end	
+        return true
+    end
     if BagLogic.getItemCnt(human, ItemDefine.ITEM_DRAWCARD_GAOCHOU_ID) >= 10 then
     if BagLogic.getItemCnt(human, ItemDefine.ITEM_DRAWCARD_GAOCHOU_ID) >= 10 then
         return true
         return true
     end
     end

+ 34 - 27
script/module/drawCard/Proto.lua

@@ -3,45 +3,52 @@ local HeroNiceNet = require("hero.Proto").HeroNiceNet
 
 
 CG_DRAWCARD_QUERY = {}
 CG_DRAWCARD_QUERY = {}
 DrawCardNet = {
 DrawCardNet = {
-	{"id",			1,		"byte"},
-	{"leftFreeTime",1,		"int"},	   -- 免费倒计时
-	{"leftFreeCnt",	1,		"int"},	   -- 剩余免费次数
-	{"items",		3,		ItemData}, -- {1次消耗道具,10次消耗道具}
-	{"zuanshi",		3,		"short"},  -- {1次消耗钻石,10次消耗钻石}0为不能用钻石
-	{"isFirst",		1,		"byte"},   -- 是否首次十连
-	{"canBuy",		1,		"byte"},   -- 可否购买
+    { "id",           1, "byte" },
+    { "leftFreeTime", 1, "int" },    -- 免费倒计时
+    { "leftFreeCnt",  1, "int" },    -- 剩余免费次数
+    { "items",        3, ItemData }, -- {1次消耗道具,10次消耗道具}
+    { "zuanshi",      3, "short" },  -- {1次消耗钻石,10次消耗钻石}0为不能用钻石
+    { "isFirst",      1, "byte" },   -- 是否首次十连
+    { "canBuy",       1, "byte" },   -- 可否购买
 }
 }
 
 
 GC_DRAWCARD_QUERY = {
 GC_DRAWCARD_QUERY = {
-	{"list",			3,		DrawCardNet},
-	{"jifen",			1,		"int"},     -- 当前积分 
-    {"qiyuan",			1,		ItemData},
-    {"skip",		    1,		"byte"},   -- 是否跳过
-    {"leftNoSRRCnt",    1,      "int"},    -- 还需高抽多少次,必出SSR
+    { "list",             3,  DrawCardNet },
+    { "jifen",            1,  "int" },             -- 当前积分
+    { "qiyuan",           1,  ItemData },
+    { "skip",             1,  "byte" },            -- 是否跳过
+    { "leftNoSRRCnt",     1,  "int" },             -- 还需高抽多少次,必出SSR
+    { "drawLv",           1,  "int" },             -- 抽卡等级
+    { "drawCurCnt",       1,  "int" },             -- 抽卡当前次数
+    { "drawNextLvCnt",    1,  "int" },             -- 抽卡等级下一级需要经验
+    { "drawAdCnt",        1,  "int" },             -- 每日广告剩余观看次数
 }
 }
 
 
 CG_DRAWCARD_OP = {
 CG_DRAWCARD_OP = {
-	{"id",				1,		"byte"}, --1 基础召唤 2 高级召唤 3 友情召唤 0 积分召唤
-	{"op",				1,		"byte"}, --1 1次 2 10次
-    {"skip",		    1,		"byte"}, --是否跳过
-    {"isAct",           1,      "int"}, --是否选取up活动
+    { "id",    1, "byte" }, --1 基础召唤 2 高级召唤 3 友情召唤 0 积分召唤
+    { "op",    1, "byte" }, --1 1次 2 10次
+    { "skip",  1, "byte" }, --是否跳过
+    { "isAct", 1, "int" },  --是否选取up活动
 }
 }
 
 
 DrawCardOpNet = {
 DrawCardOpNet = {
-	{"id",				1,		"byte"},
-	{"op",				1,		"byte"},
-	{"heros",			10,		HeroNiceNet},	-- 召唤获得英雄
-    {"items",			10,		ItemData}, 		-- 自动分解获得道具
-	{"jifen",			1,		"int"},			-- 当前积分
+    { "id",    1,  "byte" },
+    { "op",    1,  "byte" },
+    { "heros", 10, HeroNiceNet }, -- 召唤获得英雄
+    { "items", 10, ItemData },    -- 自动分解获得道具
+    { "jifen", 1,  "int" },       -- 当前积分
 }
 }
 
 
 GC_DRAWCARD_OP = {
 GC_DRAWCARD_OP = {
-	{"data",			1,		DrawCardOpNet},
-	{"drawData",		1,		DrawCardNet},
-    {"leftNoSRRCnt",    1,      "int"},    -- 还需高抽多少次,必出SSR
-    {"isAct",           1,      "int"}, --是否选取up活动
+    { "data",          1, DrawCardOpNet },
+    { "drawData",      1, DrawCardNet },
+    { "leftNoSRRCnt",  1, "int" }, -- 还需高抽多少次,必出SSR
+    { "isAct",         1, "int" }, --是否选取up活动
+    { "drawLv",        1, "int" }, -- 抽卡等级
+    { "drawCurCnt",    1, "int" }, -- 抽卡当前次数
+    { "drawNextLvCnt", 1, "int" }, -- 抽卡等级下一级需要经验
 }
 }
 
 
 CG_DRAWCARD_SKIP_SET = {
 CG_DRAWCARD_SKIP_SET = {
-	{"skip",		    1,		"byte"},   -- 是否跳过
-}
+    { "skip", 1, "byte" }, -- 是否跳过
+}

+ 11 - 7
script/module/drill/DrillLogic.lua

@@ -875,7 +875,6 @@ function quest(human, drillId)
 			end
 			end
 		end
 		end
 	end
 	end
-
 	local zhandouli = CombatPosLogic.getCombatHeroZDL(human, CombatDefine.COMBAT_TYPE1)
 	local zhandouli = CombatPosLogic.getCombatHeroZDL(human, CombatDefine.COMBAT_TYPE1)
 	if zhandouli <= 0 then return Broadcast.sendErr(human, Lang.COMBAT_ERR_NO_SET_FIGHT)  end
 	if zhandouli <= 0 then return Broadcast.sendErr(human, Lang.COMBAT_ERR_NO_SET_FIGHT)  end
 	if human.maxZDL and human.maxZDL.zhandouli and human.maxZDL.zhandouli > zhandouli then 
 	if human.maxZDL and human.maxZDL.zhandouli and human.maxZDL.zhandouli > zhandouli then 
@@ -1419,9 +1418,16 @@ function onFightEnd(human, result, combatType, cbParam, combatInfo)
 			tongGuan(human, diff)  
 			tongGuan(human, diff)  
 			ChengjiuLogic.onCallback(human,ChengjiuDefine.CJ_TASK_TYPE_17,1)
 			ChengjiuLogic.onCallback(human,ChengjiuDefine.CJ_TASK_TYPE_17,1)
 			HeroLogLogic.finishTaskCB(human,HeroLogLogic.HERO_LOG_TYPE_5,1)
 			HeroLogLogic.finishTaskCB(human,HeroLogLogic.HERO_LOG_TYPE_5,1)
-		end		
-
-		if drillDB.drillId == cbParam.drillId and drillDB.diff == diff then
+		else
+			drillData.drillId = drillData.drillId + 1
+			drillDB.drillId = drillData.drillId
+			
+		end
+		
+		addHelpWin(human, drillData)
+		DrillDB.updateDrillData(drillData)
+		quest(human, cbParam.drillId + 1)
+		--[[if drillDB.drillId == cbParam.drillId and drillDB.diff == diff then
 			if cbParam.drillId <= dirllDefConfig.maxDrillID  then 
 			if cbParam.drillId <= dirllDefConfig.maxDrillID  then 
 				drillDB.drillId = drillDB.drillId + 1
 				drillDB.drillId = drillDB.drillId + 1
 				drillData.drillId = drillData.drillId + 1
 				drillData.drillId = drillData.drillId + 1
@@ -1430,9 +1436,7 @@ function onFightEnd(human, result, combatType, cbParam, combatInfo)
 			addHelpWin(human, drillData)
 			addHelpWin(human, drillData)
 			DrillDB.updateDrillData(drillData)
 			DrillDB.updateDrillData(drillData)
 			quest(human, cbParam.drillId + 1)
 			quest(human, cbParam.drillId + 1)
-		end
-	
-		
+		end]]
 	else
 	else
 		if not isKill then
 		if not isKill then
 			updateDaily(human)
 			updateDaily(human)

+ 6 - 0
script/module/friend/FriendLogic.lua

@@ -440,6 +440,12 @@ function getCombatObjList(human, side, args)
 end
 end
 
 
 -- 好友切磋
 -- 好友切磋
+--[[
+	@param2 = {
+		uuid -- 目标角色uuid 
+		......
+	}
+]]
 function fight(human, args)
 function fight(human, args)
 	if not checkCombatPos(human, args) then
 	if not checkCombatPos(human, args) then
 		return
 		return

+ 9 - 7
script/module/fuwen/FuwenLogic.lua

@@ -240,7 +240,7 @@ function putOn(human, heroID, heroIndex, fuwenIndex,pos,noCalc)
 end
 end
 
 
 -- 脱下符文
 -- 脱下符文
-function putOff(human, heroID, heroIndex, pos, noCalc)
+function putOff(human, heroID, heroIndex, pos, noCalc, noSend)
     local heroGrid = HeroLogic.getHeroGrid(human, heroID, heroIndex)
     local heroGrid = HeroLogic.getHeroGrid(human, heroID, heroIndex)
 	if heroGrid == nil then
 	if heroGrid == nil then
 		return 
 		return 
@@ -265,12 +265,14 @@ function putOff(human, heroID, heroIndex, pos, noCalc)
         HeroEquip.query(human, heroID, heroIndex)	
         HeroEquip.query(human, heroID, heroIndex)	
 	end
 	end
 
 
-    -- 通知客户端
-	local msgRet = Msg.gc.GC_FUWEN_PUTOFF
-	msgRet.heroID = heroID
-	msgRet.heroIndex = heroIndex
-    msgRet.pos = pos
-	Msg.send(msgRet, human.fd)
+    if not noSend  then
+        -- 通知客户端
+        local msgRet = Msg.gc.GC_FUWEN_PUTOFF
+        msgRet.heroID = heroID
+        msgRet.heroIndex = heroIndex
+        msgRet.pos = pos
+        Msg.send(msgRet, human.fd)
+    end
 end
 end
 
 
 function putOffQuick(human, heroID, heroIndex, noSys)
 function putOffQuick(human, heroID, heroIndex, noSys)

+ 1 - 0
script/module/guide/GuideLogic.lua

@@ -111,6 +111,7 @@ function initAfterHot()
     if GUIDE_COMBAT_INFO.combat ~= nil then
     if GUIDE_COMBAT_INFO.combat ~= nil then
        return
        return
     end
     end
+    GuideExcel = require("excel.guide")
     -- 初始化剧情动画
     -- 初始化剧情动画
     initGuideHeroList()
     initGuideHeroList()
     if not GUIDE_COMBAT_INFO.init then return end
     if not GUIDE_COMBAT_INFO.init then return end

+ 1 - 0
script/module/hecheng/FenjieLogic.lua

@@ -31,6 +31,7 @@ FENJIE_DO_HECHENG = 3	--合成导致的分解
 FENJIE_DO_JUEXING = 4	--觉醒导致的分解
 FENJIE_DO_JUEXING = 4	--觉醒导致的分解
 FENJIE_DO_SHELTER = 5   --庇护所导致的分解
 FENJIE_DO_SHELTER = 5   --庇护所导致的分解
 FENJIE_DO_TENSTAR  = 7  --十星置换导致分解
 FENJIE_DO_TENSTAR  = 7  --十星置换导致分解
+FENJIE_DO_MERGE  = 7  --融合导致分解
 
 
 -------------------------------------------------------------------------------------
 -------------------------------------------------------------------------------------
 
 

+ 163 - 108
script/module/hero/HeroDefine.lua

@@ -4,145 +4,200 @@ local HeroAttrExcel = require("excel.hero").attr
 local HeroSpecialExcel = require("excel.hero").specialHero
 local HeroSpecialExcel = require("excel.hero").specialHero
 local PfLogic = require("platform.PfLogic")
 local PfLogic = require("platform.PfLogic")
 local HeroGrid = require("hero.HeroGrid")
 local HeroGrid = require("hero.HeroGrid")
-
-HERO_BAG_CNT = 150				 -- 背包默认的数值:60
-HERO_BAG_BUY_ADD_CNT = 10		 -- 英雄背包每次购买增加5格
-PAGE_HERO_COUNT = 30			 --英雄背包每次发送的数量
-BUY_CAP_CNT = 40                 --玩家购买英雄容量的次数
-JIHUO_SHUIJING_NEEDLV = 40	     --激活水晶所需等级
-DEFAULT_SHUIJING_GET = 20011	 --激活后默认获得的装备ID
+local DrawCardExcel = require("excel.drawCard").drawCard
+local Log = require("common.Log")
+Json = Json or require("common.Json")
+
+HERO_BAG_CNT = 150             -- 背包默认的数值:60
+HERO_BAG_BUY_ADD_CNT = 10      -- 英雄背包每次购买增加5格
+PAGE_HERO_COUNT = 30           --英雄背包每次发送的数量
+BUY_CAP_CNT = 40               --玩家购买英雄容量的次数
+JIHUO_SHUIJING_NEEDLV = 40     --激活水晶所需等级
+DEFAULT_SHUIJING_GET = 20011   --激活后默认获得的装备ID
 DEFAULT_SHENQI_UPLV_BACK = 165 --神器升级后的返还物ID
 DEFAULT_SHENQI_UPLV_BACK = 165 --神器升级后的返还物ID
 HERO_SKIN_CNT = 999
 HERO_SKIN_CNT = 999
 
 
 SHUIJING_UP_LV_LOCK = 2 -- 升级为原有水晶
 SHUIJING_UP_LV_LOCK = 2 -- 升级为原有水晶
 
 
 WEIGHTLV2HEROS = {}
 WEIGHTLV2HEROS = {}
-HEROELITE = {} --精英英雄列表
-WEIGHTLV2CAMPHEROS = {}   --英雄道具碎片抽奖[权重][阵营]
-ATTRHEROS = {}  -- 属性列表
+GRADEHEROS = {}         --品质英雄列表
+HEROELITE = {}          --精英英雄列表
+WEIGHTLV2CAMPHEROS = {} --英雄道具碎片抽奖[权重][阵营]
+ATTRHEROS = {}          -- 属性列表
 
 
 -- 判断是否为英雄
 -- 判断是否为英雄
 function isHero(id)
 function isHero(id)
-	local heroConfig = HeroExcel[id]
-	if not heroConfig then return end
-	return id and HeroExcel[id]
+    local heroConfig = HeroExcel[id]
+    if not heroConfig then return end
+    return id and HeroExcel[id]
 end
 end
 
 
 -- 获得配置
 -- 获得配置
 function getConfig(id)
 function getConfig(id)
-	if not id then return end
-	return HeroExcel[id]
+    if not id then return end
+    return HeroExcel[id]
 end
 end
 
 
 -- 获取英雄星级区间
 -- 获取英雄星级区间
 function getAttrConfig(id, star)
 function getAttrConfig(id, star)
-   local config = getConfig(id)
-   if not config then return end
-
-   if not ATTRHEROS[id] then
-      return HeroAttrExcel[0]
-   end
-   
-   local attrID = ATTRHEROS[id][star]
-   if not attrID then 
-      --assert(nil, "getAttrConfig attrID is nil")
-      return
-   end
-
-   local attrConfig = HeroAttrExcel[attrID]
-   if not attrConfig then
-      --assert(nil, "attrConfig is nil")
-      return
-   end
-
-   return attrConfig
+    local config = getConfig(id)
+    if not config then return end
+
+    if not ATTRHEROS[id] then
+        return HeroAttrExcel[0]
+    end
+
+    local attrID = ATTRHEROS[id][star]
+    if not attrID then
+        --assert(nil, "getAttrConfig attrID is nil")
+        return
+    end
+
+    local attrConfig = HeroAttrExcel[attrID]
+    if not attrConfig then
+        --assert(nil, "attrConfig is nil")
+        return
+    end
+
+    return attrConfig
 end
 end
 
 
 -- 获取下一星级 属性配置
 -- 获取下一星级 属性配置
 function getNextAttrConfig(id, star)
 function getNextAttrConfig(id, star)
-   local config = getConfig(id)
-   if not config then return end
-
-   if not ATTRHEROS[id] then
-      return HeroAttrExcel[0]
-   end
-
-   local attrID = ATTRHEROS[id][star]
-   if not attrID then 
-      return
-   end
-   --没有下一星级升星配置
-   local attrConfig = HeroAttrExcel[attrID]
-   local cond = #attrConfig.cond
-   if cond <= 0 then return end
-
-   star = star + 1
-   attrID = ATTRHEROS[id][star]
-   if not attrID then 
-      return
-   end
-   attrConfig = HeroAttrExcel[attrID]
-
-   return attrConfig
+    local config = getConfig(id)
+    if not config then return end
+
+    if not ATTRHEROS[id] then
+        return HeroAttrExcel[0]
+    end
+
+    local attrID = ATTRHEROS[id][star]
+    if not attrID then
+        return
+    end
+    --没有下一星级升星配置
+    local attrConfig = HeroAttrExcel[attrID]
+    local cond = #attrConfig.cond
+    if cond <= 0 then return end
+
+    star = star + 1
+    attrID = ATTRHEROS[id][star]
+    if not attrID then
+        return
+    end
+    attrConfig = HeroAttrExcel[attrID]
+
+    return attrConfig
 end
 end
 
 
+function isInTable(value, tb)
+    for k, v in pairs(tb) do
+        if v == value then
+            return true
+        end
+    end
+    return false --重点:全部跑完以后,如果非true,则返回false
+end
 
 
 function initAfterHot()
 function initAfterHot()
-	-- 初始化英雄属性列表
+    -- 初始化英雄属性列表
     ATTRHEROS = {}
     ATTRHEROS = {}
-	for k,v in pairs(HeroAttrExcel) do
+    for k, v in pairs(HeroAttrExcel) do
         ATTRHEROS[v.heroID] = ATTRHEROS[v.heroID] or {}
         ATTRHEROS[v.heroID] = ATTRHEROS[v.heroID] or {}
         ATTRHEROS[v.heroID][v.star] = k
         ATTRHEROS[v.heroID][v.star] = k
-	end
-    
-    for i = 1,20 do
-		WEIGHTLV2HEROS[i] = nil
-	end
+    end
+
+    for i = 1, 20 do
+        WEIGHTLV2HEROS[i] = nil
+    end
+
+    for i = 1, 5 do
+        GRADEHEROS[i] = nil
+    end
 
 
+    HEROELITE = {}
 
 
-	HEROELITE = {}
+    local drawCardConfig = DrawCardExcel[2]
+    local pool = drawCardConfig.pool
 
 
     local len = 0
     local len = 0
-	for k, v in pairs(HeroExcel) do
-		if v.weightLv > 0 then
-			WEIGHTLV2HEROS[v.weightLv] = WEIGHTLV2HEROS[v.weightLv] or {}
-			WEIGHTLV2HEROS[v.weightLv][#WEIGHTLV2HEROS[v.weightLv] + 1] = k
+    for k, v in pairs(HeroExcel) do
+        if v.weightLv > 0 then
+            WEIGHTLV2HEROS[v.weightLv] = WEIGHTLV2HEROS[v.weightLv] or {}
+            WEIGHTLV2HEROS[v.weightLv][#WEIGHTLV2HEROS[v.weightLv] + 1] = k
 
 
-			WEIGHTLV2CAMPHEROS[v.weightLv] = WEIGHTLV2CAMPHEROS[v.weightLv] or {}
+            WEIGHTLV2CAMPHEROS[v.weightLv] = WEIGHTLV2CAMPHEROS[v.weightLv] or {}
             WEIGHTLV2CAMPHEROS[v.weightLv][v.camp] = WEIGHTLV2CAMPHEROS[v.weightLv][v.camp] or {}
             WEIGHTLV2CAMPHEROS[v.weightLv][v.camp] = WEIGHTLV2CAMPHEROS[v.weightLv][v.camp] or {}
 
 
-			WEIGHTLV2CAMPHEROS[v.weightLv][v.camp][#WEIGHTLV2CAMPHEROS[v.weightLv][v.camp] + 1] = k
-		end
-		
-		if v.isElite == 1 and v.weightLv > 0 then
+            WEIGHTLV2CAMPHEROS[v.weightLv][v.camp][#WEIGHTLV2CAMPHEROS[v.weightLv][v.camp] + 1] = k
+        end
+
+        if v.weightLv > 0 then
+            if isInTable(k, pool) then
+                --定义阵营以及品质
+                GRADEHEROS[v.camp] = GRADEHEROS[v.camp] or {}
+                GRADEHEROS[v.camp][v.grade] = GRADEHEROS[v.camp][v.grade] or {}
+                GRADEHEROS[v.camp][v.grade][#GRADEHEROS[v.camp][v.grade] + 1] = k
+            end
+        end
+
+        if v.isElite == 1 and v.weightLv > 0 then
             len = len + 1
             len = len + 1
-		    HEROELITE[len] = k
-		end
-	end
+            HEROELITE[len] = k
+        end
+    end
 end
 end
 
 
 function getRandHeroByWeightLv(weightLv)
 function getRandHeroByWeightLv(weightLv)
-	if WEIGHTLV2HEROS[weightLv] then
-		local r = math.random(1,#WEIGHTLV2HEROS[weightLv])
-		return WEIGHTLV2HEROS[weightLv][r]
-	end
+    if WEIGHTLV2HEROS[weightLv] then
+        local r = math.random(1, #WEIGHTLV2HEROS[weightLv])
+        return WEIGHTLV2HEROS[weightLv][r]
+    end
+end
+
+function getRandHeroByGradeAndCamp(grade, camp)
+    local heroId = nil
+    if GRADEHEROS[camp] then
+        if GRADEHEROS[camp][grade] then
+            local gradeIndex = math.random(1, #GRADEHEROS[camp][grade])
+            heroId =  GRADEHEROS[camp][grade][gradeIndex]
+        end
+    end
+
+    -- local heroId = nil --测试
+    if heroId ~= nil then
+        return heroId
+    end
+
+    local isHasHeroList = {}
+    for k, v in pairs(GRADEHEROS) do
+        local isHasHero = GRADEHEROS[k][grade] or nil
+        if isHasHero ~= nil then
+            isHasHeroList[#isHasHeroList + 1] = k
+        end
+    end
+
+    local r = math.random(1,#isHasHeroList)
+    local newCamp = isHasHeroList[r]
+    local gradeIndex = math.random(1, #GRADEHEROS[newCamp][grade])
+    return GRADEHEROS[newCamp][grade][gradeIndex]
 end
 end
 
 
 function getRandHeroByWeightLvAndCamp(weightLv, camp)
 function getRandHeroByWeightLvAndCamp(weightLv, camp)
-    if camp == 0 then 
+    if camp == 0 then
         return getRandHeroByWeightLv(weightLv)
         return getRandHeroByWeightLv(weightLv)
     end
     end
 
 
-	if WEIGHTLV2CAMPHEROS[weightLv] then
+    if WEIGHTLV2CAMPHEROS[weightLv] then
         if WEIGHTLV2CAMPHEROS[weightLv][camp] then
         if WEIGHTLV2CAMPHEROS[weightLv][camp] then
-            local r = math.random(1,#WEIGHTLV2CAMPHEROS[weightLv][camp])
-		    return WEIGHTLV2CAMPHEROS[weightLv][camp][r]
+            local r = math.random(1, #WEIGHTLV2CAMPHEROS[weightLv][camp])
+            return WEIGHTLV2CAMPHEROS[weightLv][camp][r]
         end
         end
-	end
+    end
 end
 end
 
 
 function getHeroByWeightLvAndCamp(weightLv, camp)
 function getHeroByWeightLvAndCamp(weightLv, camp)
-    if camp == 0 then 
+    if camp == 0 then
         return WEIGHTLV2HEROS[weightLv]
         return WEIGHTLV2HEROS[weightLv]
     end
     end
 
 
@@ -150,27 +205,27 @@ function getHeroByWeightLvAndCamp(weightLv, camp)
 end
 end
 
 
 function getRandHeroByIsElite()
 function getRandHeroByIsElite()
-	if HEROELITE then
-		local r = math.random(1,#HEROELITE)
-		return HEROELITE[r]
-	end
+    if HEROELITE then
+        local r = math.random(1, #HEROELITE)
+        return HEROELITE[r]
+    end
 end
 end
 
 
 -- 获取图鉴属性最大值
 -- 获取图鉴属性最大值
 local TUJIAN_KEY_2_MAXVALUE = nil
 local TUJIAN_KEY_2_MAXVALUE = nil
 function getTujianMaxValue(key)
 function getTujianMaxValue(key)
-	if not TUJIAN_KEY_2_MAXVALUE then
-		TUJIAN_KEY_2_MAXVALUE = {}
-		for heroID in pairs(HeroSpecialExcel) do
-			local heroGrid = HeroGrid.getCacheHeroGridTujian(heroID)
-			if heroGrid and heroGrid.attrs then
-				for k, v in pairs(heroGrid.attrs) do
-					if v > (TUJIAN_KEY_2_MAXVALUE[k] or 0) then
-						TUJIAN_KEY_2_MAXVALUE[k] = v
-					end
-				end
-			end
-		end
-	end
-	return TUJIAN_KEY_2_MAXVALUE[key] or 0
-end
+    if not TUJIAN_KEY_2_MAXVALUE then
+        TUJIAN_KEY_2_MAXVALUE = {}
+        for heroID in pairs(HeroSpecialExcel) do
+            local heroGrid = HeroGrid.getCacheHeroGridTujian(heroID)
+            if heroGrid and heroGrid.attrs then
+                for k, v in pairs(heroGrid.attrs) do
+                    if v > (TUJIAN_KEY_2_MAXVALUE[k] or 0) then
+                        TUJIAN_KEY_2_MAXVALUE[k] = v
+                    end
+                end
+            end
+        end
+    end
+    return TUJIAN_KEY_2_MAXVALUE[key] or 0
+end

+ 9 - 7
script/module/hero/HeroEquip.lua

@@ -202,7 +202,7 @@ function putOnHero(human, heroID, heroIndex, putHeroID, putHeroIndex, putHeroPos
     Msg.send(msgRet, human.fd)
     Msg.send(msgRet, human.fd)
 end
 end
 
 
-function putOff(human, heroID, heroIndex, pos, noCalc)
+function putOff(human, heroID, heroIndex, pos, noCalc, noSend)
 	local heroGrid = HeroLogic.getHeroGrid(human, heroID, heroIndex)
 	local heroGrid = HeroLogic.getHeroGrid(human, heroID, heroIndex)
 	if heroGrid == nil then
 	if heroGrid == nil then
 		return
 		return
@@ -231,12 +231,14 @@ function putOff(human, heroID, heroIndex, pos, noCalc)
 		HeroLogic.refreshDot(human, heroGrid.uuid)
 		HeroLogic.refreshDot(human, heroGrid.uuid)
 	end
 	end
 	
 	
-	-- 通知客户端
-	local msgRet = Msg.gc.GC_HERO_EQUIP_PUTOFF
-	msgRet.heroID = heroID
-	msgRet.heroIndex = heroIndex
-	msgRet.pos = pos
-	Msg.send(msgRet, human.fd)
+    if not noSend  then
+        -- 通知客户端
+        local msgRet = Msg.gc.GC_HERO_EQUIP_PUTOFF
+        msgRet.heroID = heroID
+        msgRet.heroIndex = heroIndex
+        msgRet.pos = pos
+        Msg.send(msgRet, human.fd)
+    end
 end
 end
 
 
 -- 一键穿装
 -- 一键穿装

+ 9 - 1
script/module/hero/HeroGrid.lua

@@ -39,6 +39,8 @@ local UnionTecLogic = require("union.UnionTecLogic")
 local HeroBook = require("hero.HeroBook")
 local HeroBook = require("hero.HeroBook")
 local XingYaoGongMing = require("xingYaoMen.XingYaoGongMing")
 local XingYaoGongMing = require("xingYaoMen.XingYaoGongMing")
 local FuwenExcel = require("excel.fuwen").fuwen
 local FuwenExcel = require("excel.fuwen").fuwen
+local Log = require("common.Log")
+local Json = require("common.Json")
 
 
 HERO_GRID_CACHE = HERO_GRID_CACHE or {} -- 为静态英雄数据使用
 HERO_GRID_CACHE = HERO_GRID_CACHE or {} -- 为静态英雄数据使用
 HERO_GRID_CACHE_TUJIAN = HERO_GRID_CACHE_TUJIAN or {}
 HERO_GRID_CACHE_TUJIAN = HERO_GRID_CACHE_TUJIAN or {}
@@ -47,7 +49,7 @@ HERO_LEVELUP_MAXCNT = 5 		-- 最多连升x次
 HERO_LEVELUP_MAXLEVEL = 60 		-- 从x级开始不能连续升多级
 HERO_LEVELUP_MAXLEVEL = 60 		-- 从x级开始不能连续升多级
 
 
 -- 创建一个英雄grid
 -- 创建一个英雄grid
-function createHeroGrid(id,star)
+function createHeroGrid(id,star, xlv, mergeHeroAttrs)
 	local cf = HeroExcel.hero[id]
 	local cf = HeroExcel.hero[id]
 	if not cf then 
 	if not cf then 
 	   assert(nil, "not hero id "..id)
 	   assert(nil, "not hero id "..id)
@@ -68,6 +70,8 @@ function createHeroGrid(id,star)
     grid.bingshu = nil 				--兵书 [index] = bingshuGrid
     grid.bingshu = nil 				--兵书 [index] = bingshuGrid
     grid.oldLV = nil 				--星耀共鸣记录旧等级
     grid.oldLV = nil 				--星耀共鸣记录旧等级
     grid.oldQuality = nil 			--星耀共鸣记录旧品质	
     grid.oldQuality = nil 			--星耀共鸣记录旧品质	
+    grid.xLv = xlv or 0 			--x等级	默认0
+    grid.mergeHeroAttrs = mergeHeroAttrs or {} --融合英雄的初始属性
 	return grid	
 	return grid	
 end
 end
 
 
@@ -84,6 +88,7 @@ function getCacheHeroGrid(id, star, others)
 		local grid = createHeroGrid(id, star)
 		local grid = createHeroGrid(id, star)
         if others then
         if others then
 		   grid.lv = others.lv and others.lv or grid.lv
 		   grid.lv = others.lv and others.lv or grid.lv
+		   grid.xLv = others.xLv and others.xLv or (grid.xLv or 0)
 		   grid.quality = others.quality and others.quality or grid.quality
 		   grid.quality = others.quality and others.quality or grid.quality
            grid.star = others.star and others.star or grid.star
            grid.star = others.star and others.star or grid.star
         end
         end
@@ -224,6 +229,7 @@ function makeHeroSimple(net, grid, index, human, others, tuJian)
 	net.up =  upStarConfig == nil and 0 or 1 --是否能够升星
 	net.up =  upStarConfig == nil and 0 or 1 --是否能够升星
 
 
 	net.lv = others and others.lv or (grid and grid.lv or 1)
 	net.lv = others and others.lv or (grid and grid.lv or 1)
+	net.xLv = others and others.xLv or (grid and grid.xLv or 0)
 	net.zhandouli = grid and grid.zhandouli or 0
 	net.zhandouli = grid and grid.zhandouli or 0
 	net.quality = grid and grid.quality or 0
 	net.quality = grid and grid.quality or 0
 	net.isLock = (grid and grid.isLock) and 1 or 0
 	net.isLock = (grid and grid.isLock) and 1 or 0
@@ -447,6 +453,7 @@ function makeHeroDynamic(net, grid, index, human)
 	local id = grid and grid.id 
 	local id = grid and grid.id 
 	local cf = id and HeroExcel.hero[id]
 	local cf = id and HeroExcel.hero[id]
 	local lv = grid and grid.lv or 1
 	local lv = grid and grid.lv or 1
+	local xLv = grid and grid.xLv or 0
 	local star = grid and grid.star or 1 -- 星级调整成动态值 dxzeng --cf and cf.star or 0
 	local star = grid and grid.star or 1 -- 星级调整成动态值 dxzeng --cf and cf.star or 0
 	local quality = grid and grid.quality or 0 
 	local quality = grid and grid.quality or 0 
 	local maxLv = getMaxLv(star, quality)
 	local maxLv = getMaxLv(star, quality)
@@ -455,6 +462,7 @@ function makeHeroDynamic(net, grid, index, human)
     net.maxQuality = getMaxQuality(star)
     net.maxQuality = getMaxQuality(star)
 	net.id = id or 0
 	net.id = id or 0
 	net.lv = lv
 	net.lv = lv
+	net.xLv = xLv
     net.uuid = grid and grid.uuid or ""
     net.uuid = grid and grid.uuid or ""
 	net.head = cf and cf.head or 0
 	net.head = cf and cf.head or 0
 	net.quality = quality
 	net.quality = quality

Datei-Diff unterdrückt, da er zu groß ist
+ 557 - 518
script/module/hero/HeroLogic.lua


+ 1 - 0
script/module/hero/Proto.lua

@@ -81,6 +81,7 @@ HeroSimple = {
     {"order",       1,       "byte"},   -- 排序用
     {"order",       1,       "byte"},   -- 排序用
     {"isGongMing",  1,       "byte"},   -- 是否共鸣 
     {"isGongMing",  1,       "byte"},   -- 是否共鸣 
     {"general",     2,      HeroGeneral},   -- 通用信息 
     {"general",     2,      HeroGeneral},   -- 通用信息 
+    {"xLv",        1,      "int"},   	 --xLv 初始值0
 }
 }
 
 
 
 

+ 24 - 34
script/module/lostTemple/lostTempleLogic.lua

@@ -42,23 +42,23 @@ end
 
 
 --
 --
 local function isOpen(human)
 local function isOpen(human)
-    --local openDay = CommonDB.getServerOpenDay()
-    --if not openDay then
-    --    return Broadcast.sendErr(human,Lang.LOST_TEMPLE_OPEN_ERROR)
-    --end
-    --
-    --if openDay < 7 then
-    --    return Broadcast.sendErr(human,Lang.LOST_TEMPLE_OPEN_ERROR)
-    --end
-    --
+    local openDay = CommonDB.getServerOpenDay()
+    if not openDay then
+        return 
+    end
+    
+    if openDay < 7 then
+        return 
+    end
+    
     ---- �Ѿ�����
     ---- �Ѿ�����
-    --if (openDay - 7 + 1) % 2 ~= 1 then
-    --    return Broadcast.sendErr(human,Lang.LOST_TEMPLE_OPEN_ERROR)
-    --end
-    --
-    --if not RoleSystemLogic.isOpen(human, RoleSystemDefine.ROLE_SYS_ID_1208) then
-    --   return Broadcast.sendErr(human,Lang.LOST_TEMPLE_OPEN_ERROR)
-    --end
+    if (openDay - 7 + 1) % 2 ~= 1 then
+        return 
+    end
+    
+    if not RoleSystemLogic.isOpen(human, RoleSystemDefine.ROLE_SYS_ID_1208) then
+       return 
+    end
     return true
     return true
 end
 end
 
 
@@ -83,24 +83,14 @@ end
 
 
 
 
 function updateDaily(human)
 function updateDaily(human)
-    --local openDay = CommonDB.getServerOpenDay()
-    --if not openDay then
-    --    return
-    --end
-    --
-    --if openDay < 7 then
-    --    return
-    --end
-    --
-    ---- �Ѿ��ر�
-    --if (openDay - 7 + 1) % 2 ~= 0 then
-    --    return
-    --end
-    --
-    --human.lostTemple = nil
-    --
-    --local msgRet = Msg.gc.GC_LOST_TEMPLE_CLOSE
-    --Msg.send(msgRet, human.fd)
+    if not isOpen(human) then 
+        return
+    end
+    
+    human.lostTemple = nil
+    
+    local msgRet = Msg.gc.GC_LOST_TEMPLE_CLOSE
+    Msg.send(msgRet, human.fd)
 end
 end
 
 
 -- db
 -- db

+ 1 - 1
script/module/mozhu/MoZhuDB.lua

@@ -16,7 +16,7 @@ local Util = require("common.Util")
 MOZHU_DB = MOZHU_DB or {}
 MOZHU_DB = MOZHU_DB or {}
 
 
 function initAfterStart()
 function initAfterStart()
-	if _G.is_middle ~= true then return end
+	--if _G.is_middle ~= true then return end
 	print("  initAfterStart   initAfterStart")
 	print("  initAfterStart   initAfterStart")
 	MOZHU_DB = CommonDB.getValueByKey(CommonDB.KEY_CIYUAN_MOZHU) or {}
 	MOZHU_DB = CommonDB.getValueByKey(CommonDB.KEY_CIYUAN_MOZHU) or {}
 
 

+ 20 - 10
script/module/mozhu/MoZhuLogic.lua

@@ -40,9 +40,10 @@ local ChatUnion = require("chat.ChatUnion")
 local JjcActLogic = require("jjc.JjcActLogic")
 local JjcActLogic = require("jjc.JjcActLogic")
 local DragonNestLogic = require("copy.DragonNestLogic")
 local DragonNestLogic = require("copy.DragonNestLogic")
 local HeroLogic = require("hero.HeroLogic")
 local HeroLogic = require("hero.HeroLogic")
+local MozhuMiddleLogic = require("mozhu.MoZhuMiddleLogic")
 
 
-MOZHU_OPEN_DAY = {[4]= 1, [7] = 1}
-MOZHU_OPEN_DAY_2 = {4, 7}
+MOZHU_OPEN_DAY = {[1]= 1,[2] = 1,[3] = 1,[4] = 1,[5] = 1,[6] = 1, [7] = 1}
+MOZHU_OPEN_DAY_2 = {1, 7}
 MOZHU_DAY_TIME = 24 * 60 * 60
 MOZHU_DAY_TIME = 24 * 60 * 60
 MOZHU_END_TIME = 22 * 60 * 60
 MOZHU_END_TIME = 22 * 60 * 60
 MOZHU_TIAOZHAN_CNT = 3   -- 魔蛛挑战次数
 MOZHU_TIAOZHAN_CNT = 3   -- 魔蛛挑战次数
@@ -341,10 +342,14 @@ function query(human)
         end       
         end       
     end
     end
     initHuman(human)
     initHuman(human)
-    local msgInner =  InnerMsg.lw.LW_MOZHU_QUERY
+    local msgInner = {}
     msgInner.uuid = human.db._id
     msgInner.uuid = human.db._id
     msgInner.unionUuid = human.db.unionUuid
     msgInner.unionUuid = human.db.unionUuid
-    InnerMsg.sendMsg(0, msgInner)
+    --[[local msgInner =  InnerMsg.lw.LW_MOZHU_QUERY
+    msgInner.uuid = human.db._id
+    msgInner.unionUuid = human.db.unionUuid
+    InnerMsg.sendMsg(0, msgInner)]]
+    MozhuMiddleLogic.LW_MOZHU_QUERY(human,msgInner)
 end
 end
 
 
 function WLQuery(human, msg)
 function WLQuery(human, msg)
@@ -379,10 +384,12 @@ end
 
 
 
 
 function queryRank(human, type)
 function queryRank(human, type)
-    local msgInner = InnerMsg.lw.LW_MOZHU_RANK_QUERY
+    --local msgInner = InnerMsg.lw.LW_MOZHU_RANK_QUERY
+    local msgInner = {}
     msgInner.uuid = human.db._id
     msgInner.uuid = human.db._id
     msgInner.type = type 
     msgInner.type = type 
-    InnerMsg.sendMsg(0, msgInner)
+    --InnerMsg.sendMsg(0, msgInner)
+    MozhuMiddleLogic.LW_MOZHU_RANK_QUERY(0,msgInner)
 end
 end
 
 
 function rankQueryWL(human, msg)
 function rankQueryWL(human, msg)
@@ -433,11 +440,12 @@ function unionHurtGet(human, id)
     local oldId = human.db.mozhu.unionGet or 0
     local oldId = human.db.mozhu.unionGet or 0
     if id ~= oldId + 1 then return end
     if id ~= oldId + 1 then return end
 
 
-    local msgInner = InnerMsg.lw.LW_MOZHU_UNION_GET
+    local msgInner = {} -- InnerMsg.lw.LW_MOZHU_UNION_GET
     msgInner.uuid = human.db._id
     msgInner.uuid = human.db._id
     msgInner.unionUuid = human.db.unionUuid
     msgInner.unionUuid = human.db.unionUuid
     msgInner.id = id 
     msgInner.id = id 
-    InnerMsg.sendMsg(0, msgInner)
+    --InnerMsg.sendMsg(0, msgInner)
+    MozhuMiddleLogic.LW_MOZHU_UNION_GET(0,msgInner)
 end
 end
 
 
 function unionGetWL(human, msg)
 function unionGetWL(human, msg)
@@ -837,7 +845,8 @@ function onFightEnd(human,result, combatType, cbParam , combatInfo)
     end
     end
     human.db.mozhu.hurt = human.db.mozhu.hurt or 0
     human.db.mozhu.hurt = human.db.mozhu.hurt or 0
     human.db.mozhu.hurt = human.db.mozhu.hurt + atkHurt
     human.db.mozhu.hurt = human.db.mozhu.hurt + atkHurt
-    local msgInner =  InnerMsg.lw.LW_MOZHU_FIGHT_END
+    --local msgInner =  InnerMsg.lw.LW_MOZHU_FIGHT_END
+    local msgInner = {}
     msgInner.uuid = human.db._id
     msgInner.uuid = human.db._id
     msgInner.unionUuid = human.db.unionUuid or ""
     msgInner.unionUuid = human.db.unionUuid or ""
     msgInner.maxHurt =  human.db.mozhu.hurt
     msgInner.maxHurt =  human.db.mozhu.hurt
@@ -846,7 +855,8 @@ function onFightEnd(human,result, combatType, cbParam , combatInfo)
     msgInner.unionBase = {}    
     msgInner.unionBase = {}    
     msgInner.combatInfo = combatInfo
     msgInner.combatInfo = combatInfo
     makeBaseInfo(human, msgInner.roleBase, msgInner.unionBase)
     makeBaseInfo(human, msgInner.roleBase, msgInner.unionBase)
-    InnerMsg.sendMsg(0, msgInner)
+    --InnerMsg.sendMsg(0, msgInner)
+    MozhuMiddleLogic.LW_MOZHU_FIGHT_END(0,msgInner)
 
 
 end
 end
 
 

+ 14 - 12
script/module/mozhu/MoZhuMiddleLogic.lua

@@ -128,7 +128,7 @@ function  LW_MOZHU_QUERY(fd, msg)
     end
     end
     
     
    -- Util.printTable(mozhuDB)
    -- Util.printTable(mozhuDB)
-    local msgInner = InnerMsg.wl.WL_MOZHU_QUERY
+    local msgInner = {} --InnerMsg.wl.WL_MOZHU_QUERY
     msgInner.uuid = msg.uuid
     msgInner.uuid = msg.uuid
     msgInner.myRank = 0
     msgInner.myRank = 0
     msgInner.roleRank = {}
     msgInner.roleRank = {}
@@ -143,8 +143,8 @@ function  LW_MOZHU_QUERY(fd, msg)
     fontRoleRank(mozhuDB, msgInner, 10)
     fontRoleRank(mozhuDB, msgInner, 10)
     fontMyRank(mozhuDB, msg.uuid, msgInner)
     fontMyRank(mozhuDB, msg.uuid, msgInner)
     fontMyUnion(mozhuDB, msg.unionUuid, msgInner)
     fontMyUnion(mozhuDB, msg.unionUuid, msgInner)
-    InnerMsg.sendMsg(fd, msgInner)
-
+    --InnerMsg.sendMsg(fd, msgInner)
+    WL_MOZHU_QUERY(fd,msgInner)
 end
 end
 
 
 
 
@@ -182,7 +182,7 @@ function LW_MOZHU_FIGHT_END(fd, msg)
 
 
     local startTime, endTime  = MoZhuLogic.getActTime()
     local startTime, endTime  = MoZhuLogic.getActTime()
     local now = os.time()
     local now = os.time()
-    local msgInner =  InnerMsg.wl.WL_MOZHU_FIGHT_END
+    local msgInner = {} --InnerMsg.wl.WL_MOZHU_FIGHT_END
     if now < startTime or now > endTime then
     if now < startTime or now > endTime then
         local rank, maxHurt = MoZhuDB.getRoleRank(msg.uuid)
         local rank, maxHurt = MoZhuDB.getRoleRank(msg.uuid)
         local unRank = MoZhuDB.getUnionRank(msg.unionUuid)
         local unRank = MoZhuDB.getUnionRank(msg.unionUuid)
@@ -196,7 +196,8 @@ function LW_MOZHU_FIGHT_END(fd, msg)
         msgInner.maxHurt = maxHurt
         msgInner.maxHurt = maxHurt
         msgInner.combatInfo = msg.combatInfo
         msgInner.combatInfo = msg.combatInfo
     --  Msg.trace(msgInner)
     --  Msg.trace(msgInner)
-        InnerMsg.sendMsg(fd, msgInner)
+        --InnerMsg.sendMsg(fd, msgInner)
+        WL_MOZHU_FIGHT_END(fd,msgInner)
         return 
         return 
     end   
     end   
 
 
@@ -220,8 +221,8 @@ function LW_MOZHU_FIGHT_END(fd, msg)
     msgInner.maxHurt = maxHurt
     msgInner.maxHurt = maxHurt
     msgInner.combatInfo = msg.combatInfo
     msgInner.combatInfo = msg.combatInfo
   --  Msg.trace(msgInner)
   --  Msg.trace(msgInner)
-    InnerMsg.sendMsg(fd, msgInner)
-
+    --InnerMsg.sendMsg(fd, msgInner)
+    WL_MOZHU_FIGHT_END(fd,msgInner)
     MoZhuDB.saveMoZhu()
     MoZhuDB.saveMoZhu()
 end
 end
 
 
@@ -236,7 +237,7 @@ end
 
 
 function LW_MOZHU_RANK_QUERY(fd, msg)
 function LW_MOZHU_RANK_QUERY(fd, msg)
     local mozhuDB = MoZhuDB.getMoZhu()
     local mozhuDB = MoZhuDB.getMoZhu()
-    local msgInner = InnerMsg.wl.WL_MOZHU_RANK_QUERY
+    local msgInner = {}--InnerMsg.wl.WL_MOZHU_RANK_QUERY
     msgInner.uuid = msg.uuid
     msgInner.uuid = msg.uuid
     msgInner.type = msg.type
     msgInner.type = msg.type
     msgInner.roleRank = {}
     msgInner.roleRank = {}
@@ -246,8 +247,8 @@ function LW_MOZHU_RANK_QUERY(fd, msg)
     else
     else
         fontUnionRank(mozhuDB, msgInner)       
         fontUnionRank(mozhuDB, msgInner)       
     end
     end
-  --  Util.printTable(msgInner)
-    InnerMsg.sendMsg(fd, msgInner)
+    --InnerMsg.sendMsg(fd, msgInner)
+    WL_MOZHU_RANK_QUERY(fd,msgInner)
 end
 end
 
 
 
 
@@ -274,11 +275,12 @@ function LW_MOZHU_UNION_GET(fd, msg)
         end
         end
     end
     end
 
 
-    local msgInner = InnerMsg.wl.WL_MOZHU_UNION_GET
+    local msgInner = {} --InnerMsg.wl.WL_MOZHU_UNION_GET
     msgInner.uuid = msg.uuid
     msgInner.uuid = msg.uuid
     msgInner.ret  = ret
     msgInner.ret  = ret
     msgInner.id   = msg.id
     msgInner.id   = msg.id
-    InnerMsg.sendMsg(fd, msgInner)
+    --InnerMsg.sendMsg(fd, msgInner)
+    WL_MOZHU_UNION_GET(fd,msgInner)
 end
 end
 
 
 function WL_MOZHU_UNION_GET(fd, msg)
 function WL_MOZHU_UNION_GET(fd, msg)

+ 16 - 9
script/module/platform/ApiLogic.lua

@@ -31,28 +31,32 @@ MONTH_PAY_NONAGE_2 = 400
 
 
 DELIVER_CODE_HIS = DELIVER_CODE_HIS or {}
 DELIVER_CODE_HIS = DELIVER_CODE_HIS or {}
 function deliver(oJsonInput,ret)
 function deliver(oJsonInput,ret)
-	oJsonInput.type = tonumber(oJsonInput.type)
+	--oJsonInput.type = tonumber(oJsonInput.type)
 	oJsonInput.id = tonumber(oJsonInput.id)
 	oJsonInput.id = tonumber(oJsonInput.id)
+	oJsonInput.buyID = oJsonInput.buyID or oJsonInput.id
 	oJsonInput.cnt = tonumber(oJsonInput.cnt)
 	oJsonInput.cnt = tonumber(oJsonInput.cnt)
 	oJsonInput.money = tonumber(oJsonInput.money)
 	oJsonInput.money = tonumber(oJsonInput.money)
+	oJsonInput.price = oJsonInput.money
 	ret.account = oJsonInput.account
 	ret.account = oJsonInput.account
 	ret.order = oJsonInput.order
 	ret.order = oJsonInput.order
-	ret.type = oJsonInput.type
+	--ret.type = oJsonInput.type
 	ret.id = oJsonInput.id
 	ret.id = oJsonInput.id
+	ret.buyID = ret.buyID or ret.id
 	ret.cnt = oJsonInput.cnt
 	ret.cnt = oJsonInput.cnt
 	ret.money = oJsonInput.money
 	ret.money = oJsonInput.money
-	ret.region = oJsonInput.region
+	ret.price = oJsonInput.price
+	--ret.region = oJsonInput.region
 	ret.err = ""
 	ret.err = ""
 	if not (ret.account and ret.order and ret.type and ret.id and ret.cnt and ret.region) then
 	if not (ret.account and ret.order and ret.type and ret.id and ret.cnt and ret.region) then
 		ret.result = 6
 		ret.result = 6
 		ret.err = "param empty"
 		ret.err = "param empty"
-		return
+		return ret
 	end
 	end
 	
 	
 	if DELIVER_CODE_HIS[oJsonInput.order] then
 	if DELIVER_CODE_HIS[oJsonInput.order] then
 		ret.result = 4
 		ret.result = 4
 		ret.err = "order double"
 		ret.err = "order double"
-		return
+		return ret
 	end
 	end
 	DELIVER_CODE_HIS[oJsonInput.order] = os.time()
 	DELIVER_CODE_HIS[oJsonInput.order] = os.time()
 
 
@@ -66,20 +70,22 @@ function deliver(oJsonInput,ret)
 		if not humanDb then
 		if not humanDb then
 			ret.result = 2
 			ret.result = 2
 			ret.err = "account not exist"
 			ret.err = "account not exist"
-			return
+            return ret
 		end
 		end
 	end
 	end
 	
 	
 	if not BuyLogic.checkBuy(human,ret) then
 	if not BuyLogic.checkBuy(human,ret) then
-		return
+        ret.result = 8
+        ret.err = "check buy fail"
+        return ret
 	end
 	end
 	
 	
 	oJsonInput.cmd = "deliver"
 	oJsonInput.cmd = "deliver"
 	if online and human.db.middleFlag == nil then
 	if online and human.db.middleFlag == nil then
 		if Config.IS_DEBUG then
 		if Config.IS_DEBUG then
-			BuyLogic.buy(human,ret.id)
+			BuyLogic.buy(human,ret)
 		else
 		else
-			local pcallRet, pcallErr = pcall(BuyLogic.buy, human,ret.id)
+			local pcallRet, pcallErr = pcall(BuyLogic.buy, human,ret)
 			if not pcallRet then
 			if not pcallRet then
 				Log.write(Log.LOGID_ERR_PCALL, "BuyLogic.buy err=" .. human.db.account, pcallErr)
 				Log.write(Log.LOGID_ERR_PCALL, "BuyLogic.buy err=" .. human.db.account, pcallErr)
 				ret.result = -1
 				ret.result = -1
@@ -95,6 +101,7 @@ function deliver(oJsonInput,ret)
 	RoleDBLogic.saveRole(human.db)
 	RoleDBLogic.saveRole(human.db)
 	ret.result = 1
 	ret.result = 1
 	Log.write(Log.LOGID_OSS_DELIVER, human.db._id, human.db.account, human.db.name, human.db.lv,oJsonInput.order,oJsonInput.money,oJsonInput.type,oJsonInput.id,oJsonInput.cnt,online and 1 or 0,oJsonInput.region)	
 	Log.write(Log.LOGID_OSS_DELIVER, human.db._id, human.db.account, human.db.name, human.db.lv,oJsonInput.order,oJsonInput.money,oJsonInput.type,oJsonInput.id,oJsonInput.cnt,online and 1 or 0,oJsonInput.region)	
+    return ret
 end
 end
 
 
 
 

+ 65 - 4
script/module/present/CDK.lua

@@ -9,6 +9,7 @@ local MailManager = require("mail.MailManager")
 local CdkFixExcel = require("excel.cdkFix")
 local CdkFixExcel = require("excel.cdkFix")
 local ProjectLogic = require("platform.ProjectLogic")
 local ProjectLogic = require("platform.ProjectLogic")
 local BagLogic = require("bag.BagLogic")
 local BagLogic = require("bag.BagLogic")
+local CDKLogic = require("common.CDK")
 
 
 --1 getCDKInfo/getCDKInfoRet 参数 code ts account
 --1 getCDKInfo/getCDKInfoRet 参数 code ts account
 --返回 ret(1成功)  code ts account id item endDate type limitCnt serverIndexs projectName
 --返回 ret(1成功)  code ts account id item endDate type limitCnt serverIndexs projectName
@@ -29,6 +30,11 @@ local BagLogic = require("bag.BagLogic")
 local s2aParam = {}
 local s2aParam = {}
 local CODE_PHP = "/api/cdk.php?a="
 local CODE_PHP = "/api/cdk.php?a="
 
 
+function initAfterHot()
+	Lang = require("common.Lang")
+	CdkFixExcel = require("excel.cdkFix")
+end
+
 function isOpen(human)
 function isOpen(human)
 	return true
 	return true
 end
 end
@@ -39,8 +45,8 @@ function CG_CDK(human,msg)
 	if cdkFixDo(human,code) then
 	if cdkFixDo(human,code) then
 		return
 		return
 	end
 	end
-	
-	getCDKInfo(human, code)
+	cdkDo(human,code)
+	--getCDKInfo(human, code)
 end
 end
 
 
 function getCDKInfo(human, code)
 function getCDKInfo(human, code)
@@ -189,9 +195,64 @@ local function getCdkFixID(code)
 	end
 	end
 end
 end
 
 
+local function transTime(date) 
+	date.hour = 0
+	date.min = 0
+	date.sec = 0
+	return os.time(date)
+end
+
+function cdkDo(human,msg)
+	--[[local err,cdkBatchData = CDKLogic.checkCDK(code)
+	if err then
+		Broadcast.sendErr(human,err)
+		return
+	end
+	
+    local cdkCfg = CdkFixExcel.cdkFix[cdkBatchData.info]
+    if not cdkCfg then 
+        Broadcast.sendErr(human,Lang.CDK_INVALID_ERR)
+        return
+    end
+    local nowTime = os.time()
+    if nowTime > transTime(cdkCfg.endDate) then 
+        --print("cdk over time")
+		Broadcast.sendErr(human,Lang.CDK_ERR2)
+        return
+    end
+	if next(cdkCfg.serverIndexs) then
+		local canUse = false
+		for k,v in ipairs(cdkCfg.serverIndexs) do
+			if Config.SVR_INDEX >= v[1] and Config.SVR_INDEX <= v[2] then
+				canUse = true
+				break
+			end
+		end
+		if not canUse then
+			return
+		end
+	end
+	cdkInfo = cdkInfo + 1
+	]]
+	if msg.err == "invalid code" then 
+		Broadcast.sendErr(human,Lang.CDK_INVALID_ERR)
+		return 
+	end
+	local cdkInfo = human.db.cdk[msg.batch] or 0
+    if cdkInfo >= msg.useCnt then 
+        Broadcast.sendErr(human,Lang.CDK_ERR3)
+        return
+    end
+	human.db.cdk[msg.batch] = cdkInfo + 1
+	-- 存储
+	BagLogic.addItemList(human, msg.itemList , "cdk")
+	Msg.send(Msg.gc.GC_CDK, human.fd)
+end
+
 function cdkFixDo(human,code)
 function cdkFixDo(human,code)
 	local id,conf = getCdkFixID(code)
 	local id,conf = getCdkFixID(code)
-	if not id then 
+	if not id or #conf.code <= 0 then
+		Broadcast.sendErr(human, Lang.CDK_INVALID_ERR)
         return
         return
     end
     end
 
 
@@ -238,4 +299,4 @@ function cdkFixDo(human,code)
 	Msg.send(Msg.gc.GC_CDK, human.fd)
 	Msg.send(Msg.gc.GC_CDK, human.fd)
 
 
 	return true
 	return true
-end
+end

+ 6 - 6
script/module/present/LimitPerpleHeroLogic.lua

@@ -35,7 +35,7 @@ function initAfterHot()
         local time2 =  config.openEnd * oneDay + oepenTime
         local time2 =  config.openEnd * oneDay + oepenTime
         local startTime = Util.getDayStartTime(time)
         local startTime = Util.getDayStartTime(time)
         local endTime = Util.getDayStartTime(time2) - 1
         local endTime = Util.getDayStartTime(time2) - 1
-        -- 如果是当天就结束的活动
+        -- 锟斤拷锟斤拷堑锟斤拷锟酵斤拷锟斤拷锟侥活动
         if config.openStart == config.openEnd then
         if config.openStart == config.openEnd then
             endTime = startTime + oneDay - 1
             endTime = startTime + oneDay - 1
         end
         end
@@ -54,7 +54,7 @@ function initDB(human)
     local config = getConfigByActID()
     local config = getConfigByActID()
     if human.db.limitPerpleHero then
     if human.db.limitPerpleHero then
         if human.db.limitPerpleHero.endTime ~= config.endTime then
         if human.db.limitPerpleHero.endTime ~= config.endTime then
-            -- 结算
+            -- 锟斤拷锟斤拷
 
 
             human.db.limitPerpleHero = {}
             human.db.limitPerpleHero = {}
             human.db.limitPerpleHero.endTime = config.endTime
             human.db.limitPerpleHero.endTime = config.endTime
@@ -95,7 +95,7 @@ function getLeftTime(human, YYInfo, funcConfig)
     return 0
     return 0
 end
 end
 
 
--- 返回活动数据
+-- 锟斤拷锟截活动锟斤拷锟斤拷
 function getAndSendMsg(human, param)
 function getAndSendMsg(human, param)
     local config = OpenActExcel.limitPerpleHero[param]
     local config = OpenActExcel.limitPerpleHero[param]
     if not config then return end
     if not config then return end
@@ -103,7 +103,7 @@ function getAndSendMsg(human, param)
     if now < config.startTime and now > config.endTime then
     if now < config.startTime and now > config.endTime then
         return 
         return 
     end 
     end 
-    -- 发送数据
+    -- 锟斤拷锟斤拷锟斤拷锟斤拷
     local msgRet = Msg.gc.GC_OA_LIMIT_PERPLEHERO_QUERY
     local msgRet = Msg.gc.GC_OA_LIMIT_PERPLEHERO_QUERY
     msgRet.startTime = config.startTime
     msgRet.startTime = config.startTime
     msgRet.endTime   = config.endTime
     msgRet.endTime   = config.endTime
@@ -128,7 +128,7 @@ function getAndSendMsg(human, param)
 
 
 end
 end
 
 
--- 设置心仪英雄
+-- 锟斤拷锟斤拷锟斤拷锟斤拷英锟斤拷
 function setPerpleHero(human, heroID, param)
 function setPerpleHero(human, heroID, param)
     local config = OpenActExcel.limitPerpleHero[param]
     local config = OpenActExcel.limitPerpleHero[param]
     if not config then return end
     if not config then return end
@@ -168,7 +168,7 @@ function onDrawCardActive(human, id, op, actConfig, skip,isAct)
     
     
     end
     end
 
 
-    -- 没有活动数据
+    -- 没锟叫活动锟斤拷锟斤拷
     if not state then
     if not state then
         return
         return
     end
     end

+ 1 - 0
script/module/present/Proto.lua

@@ -918,3 +918,4 @@ CG_RICHANG_LIBAO_BUY = {
     {"libaoType",   1,      "byte"},        -- 礼包类型 1-每周 2-每月
     {"libaoType",   1,      "byte"},        -- 礼包类型 1-每周 2-每月
     {"id",          1,      "byte"}, 
     {"id",          1,      "byte"}, 
 }
 }
+

+ 829 - 8
script/module/role/NewLogic.lua

@@ -1,11 +1,832 @@
-local Msg = require("core.Msg")
+local Msg                    = require("core.Msg")
+local Broadcast              = require("broadcast.Broadcast")
+local Lang                   = require("common.Lang")
+local Grid                   = require("bag.Grid")
+local MergeRule              = require("excel.mergeConfig").rule
+local BagLogic               = require("bag.BagLogic")
+local Log                    = require("common.Log")
+local Util                   = require("common.Util")
+local ItemLogic              = require("bag.ItemLogic")
+local HeroLogic              = require("hero.HeroLogic")
+local HeroExcel              = require("excel.hero")
+local RoleDefine             = require("role.RoleDefine")
+local ObjHuman               = require("core.ObjHuman")
+local HeroGrid               = require("hero.HeroGrid")
+local Json                   = require("common.Json")
+local FenjieLogic            = require("hecheng.FenjieLogic")
+local HeroBook               = require("hero.HeroBook")
+local FuwenLogic             = require("fuwen.FuwenLogic")
+local HeroEquip              = require("hero.HeroEquip")
+local PaomaExcel             = require("excel.paoma")
+local HeroDefine             = require("hero.HeroDefine")
+local SkinLogic              = require("skin.SkinLogic")
+local XingYaoGongMing        = require("xingYaoMen.XingYaoGongMing")
+local SkillExcel             = require("excel.skill")
+local BufferExcel            = require("excel.buffer")
+local ItemDefine             = require("bag.ItemDefine")
 
 
+AD_DRAW_REWARD_TYPE          = 10 --观看广告领取召唤券
+QUERY_MERGE_INFO_TYPE        = 11 --获取融合信息
+HATCH_SCCUESS_TYPE           = 12 -- 孵化成功
+MERGE_HERO_TYPE              = 13 --融合
+QUICK_HATCH_TYPE             = 14 --加速
+QUERY_MERGE_BEFORE_INFO_TYPE = 15 --获取融合前信息
+GET_MERGE_HERO_TYPE          = 16 --获取融合英雄
+QUERY_QUICK_HATCH_ZUANSHI    = 17 --查询加速孵化需要的钻石
 
 
-function NewProto(human,type,param)
-	print("newProto:",type,param)
-	local msgRet = Msg.gc.GC_ROLE_CHANGE_BASEINFO
-	msgRet.ret = type
-	msgRet.tip = "test data"
-	Msg.send(msgRet,human.fd)
+AD_HATCH_RESET_FREECNT       = 4  --看广告加速孵化次数
 
 
-end
+function NewProto(human, type, param)
+    -- print("newProto:",type,param)
+    -- local msgRet = Msg.gc.GC_ROLE_CHANGE_BASEINFO
+    -- msgRet.ret = type
+    -- msgRet.tip = "test data"
+    -- Msg.send(msgRet,human.fd)
+
+    local msgRet = Msg.gc.GC_ROLE_CHANGE_BASEINFO
+
+    -- 观看广告获取召唤券
+    if type == AD_DRAW_REWARD_TYPE then
+        human.db.adRewardCnt = human.db.adRewardCnt or 0
+
+        if human.db.adRewardCnt > 4 then
+            Broadcast.sendErr(human, Lang.AD_DRAW_REWARD_LIMIT_ERROR)
+            return
+        end
+
+        --增加今日观看次数
+        human.db.adRewardCnt = (human.db.adRewardCnt or 0) + 1
+
+        Log.write(Log.LOGID_TEST, "adRewardCnt: " .. human.db.adRewardCnt)
+
+        -- 添加高级召唤卷
+        BagLogic.addItem(human, 118, 1, "draw_ad_reward")
+
+        msgRet.ret = AD_DRAW_REWARD_TYPE
+        msgRet.tip = Lang.AD_DRAW_REWARD_SUCCESS
+        Msg.send(msgRet, human.fd)
+
+        return
+    end
+
+    -- 查询加速孵化需要的钻石
+    if type == QUERY_QUICK_HATCH_ZUANSHI then
+        -- 初始化
+        initMergeInfo(human)
+        local info      = {}
+        local nowTime   = os.time
+        local hatchTime = human.db.mergeInfo.endTime - nowTime
+
+        info.zuanshi    = doCalcNeedZuanshi(hatchTime)
+        info.isTip      = getTodayIsTip(human)
+
+        msgRet.ret      = QUERY_QUICK_HATCH_ZUANSHI
+        msgRet.tip      = Json.Encode(info)
+        Msg.send(msgRet, human.fd)
+        return
+    end
+
+    -- 获取融合前的信息
+    if type == QUERY_MERGE_BEFORE_INFO_TYPE then
+        local tb = Util.split(param, "|")
+        if tb[1] and tb[2] then
+            -- 初始化
+            initMergeInfo(human)
+
+            human.db.heroBag         = human.db.heroBag or {}
+
+            local fatherHeroBagIndex = tonumber(tb[1]) or 0
+            local motherHeroBagIndex = tonumber(tb[2]) or 0
+
+            Log.write(Log.LOGID_TEST, "查询融合前的 fatherHeroBagIndex: " .. fatherHeroBagIndex)
+            Log.write(Log.LOGID_TEST, "查询融合前的 motherHeroBagIndex: " .. motherHeroBagIndex)
+
+            local fatherHeroGrid = human.db.heroBag[fatherHeroBagIndex]
+            if not fatherHeroGrid then
+                Log.write(Log.LOGID_TEST, "查询融合前的 fatherHeroGrid: 不存在下标:" .. fatherHeroBagIndex)
+                return
+            end
+
+            Log.write(Log.LOGID_TEST, "查询融合前的 fatherHeroGrid: " .. Json.Encode(fatherHeroGrid))
+
+            local motherHeroGrid = human.db.heroBag[motherHeroBagIndex]
+            if not motherHeroGrid then
+                Log.write(Log.LOGID_TEST, "查询融合前的 motherHeroGrid: 不存在下标:" .. motherHeroBagIndex)
+                return
+            end
+
+            Log.write(Log.LOGID_TEST, "查询融合前的 motherHeroGrid: " .. Json.Encode(motherHeroGrid))
+
+            local mergeInfo  = {}
+            local heroSimple = {}
+            local xLv        = getxLv(fatherHeroGrid, motherHeroGrid)
+            local cnt        = math.floor(xLv / 2) + 1
+            local isHatch    = 2
+            local mergeItem  = {}
+            local itemId     = 178
+
+            for k = 1, 1 do
+                mergeItem[k] = mergeItem[k] or {}
+                mergeItem[k].getway = mergeItem[k].getway or {}
+                mergeItem[k].suipian = mergeItem[k].suipian or {}
+                mergeItem[k].equip = mergeItem[k].equip or {}
+                mergeItem[k].fuwen = mergeItem[k].fuwen or {}
+                Grid.makeItem(mergeItem[k], itemId, cnt)
+            end
+
+            local sonHeroID = mergeHero(fatherHeroGrid.id, motherHeroGrid.id)
+            local cf        = sonHeroID and HeroExcel.hero[sonHeroID]
+            heroSimple.name = cf and cf.name or ""
+            if cf.grade >= 6 then
+                heroSimple.name = "?????"
+            end
+
+            mergeInfo.mergeTime        = 0
+            mergeInfo.xLv              = xLv
+            mergeInfo.mergeItem        = mergeItem
+            mergeInfo.heroData         = heroSimple
+            mergeInfo.isHatch          = isHatch
+            mergeInfo.adHatchRewardCnt = getResetAdHatchCnt(human)
+            mergeInfo.isTip            = getTodayIsTip(human)
+
+            Log.write(Log.LOGID_TEST, "查询融合前的 mergeInfo: " .. Json.Encode(mergeInfo))
+
+            msgRet.ret = QUERY_MERGE_BEFORE_INFO_TYPE
+            msgRet.tip = Json.Encode(mergeInfo)
+            Msg.send(msgRet, human.fd)
+        end
+        return
+    end
+
+    -- 开始融合
+    if type == MERGE_HERO_TYPE then
+        local tb = Util.split(param, "|")
+        if tb[1] and tb[2] then
+            -- 初始化
+            initMergeInfo(human)
+
+            human.db.heroBag = human.db.heroBag or {}
+
+            Log.write(Log.LOGID_TEST, "融合 human.db.heroBag: " .. Json.Encode(human.db.heroBag))
+
+
+            local itemId = 178 --生命雨露
+            local fatherHeroBagIndex = tonumber(tb[1]) or 0
+            local motherHeroBagIndex = tonumber(tb[2]) or 0
+
+            Log.write(Log.LOGID_TEST, "融合 fatherHeroBagIndex: " .. fatherHeroBagIndex)
+            Log.write(Log.LOGID_TEST, "融合  motherHeroBagIndex: " .. motherHeroBagIndex)
+
+            local fatherHeroGrid = human.db.heroBag[fatherHeroBagIndex]
+            if not fatherHeroGrid then
+                return
+            end
+
+            Log.write(Log.LOGID_TEST, "融合 fatherHeroGrid: " .. Json.Encode(fatherHeroGrid))
+
+            local motherHeroGrid = human.db.heroBag[motherHeroBagIndex]
+            if not motherHeroGrid then
+                return
+            end
+
+            Log.write(Log.LOGID_TEST, "融合 motherHeroGrid: " .. Json.Encode(motherHeroGrid))
+
+            local fatherHeroAttr = ObjHuman.getHeroAttrs(human, fatherHeroBagIndex)
+            local motherHeroAttr = ObjHuman.getHeroAttrs(human, motherHeroBagIndex)
+
+            local mergeInfo = {}
+            local attrs = RoleDefine.PANEL_ATTR_KEY
+
+            if fatherHeroGrid.lv < 100 or motherHeroGrid.lv < 100 then
+                Broadcast.sendErr(human, Lang.MERGE_LV_NOT_ENOUGHT_FAIL)
+                return
+            end
+
+            local sonHeroID = mergeHero(fatherHeroGrid.id, motherHeroGrid.id)
+            if sonHeroID <= 0 then
+                return
+            end
+
+            for key, value in pairs(attrs) do
+                local param1 = fatherHeroAttr[key] or 0
+                local param2 = motherHeroAttr[key] or 0
+                attrs[key] = math.floor(((param1 + param2) / 4))
+            end
+
+            Log.write(Log.LOGID_TEST, "融合后的属性: " .. Json.Encode(attrs))
+
+            local xLv = getxLv(fatherHeroGrid, motherHeroGrid)
+            local cnt = math.floor(xLv / 2) + 1
+            local heroSimple = {}
+            local isHatch = 1
+
+            Log.write(Log.LOGID_TEST, "xLv: " .. xLv)
+            Log.write(Log.LOGID_TEST, "cnt: " .. cnt)
+
+            local bagCnt = BagLogic.getItemCnt(human, itemId, true)
+            if bagCnt < cnt then
+                Broadcast.sendErr(human, Lang.ITEM_USE_ERR_NO)
+                return
+            end
+
+            --使用道具
+            ItemLogic.use(human, itemId, cnt)
+
+            local delHeroList = { [1] = fatherHeroBagIndex, [2] = motherHeroBagIndex }
+            for key, heroIndex in pairs(delHeroList) do
+                local heroID = HeroLogic.getHeroIdByIndex(human, heroIndex)
+                --脱装备
+                HeroEquip.putOff(human, heroID, heroIndex, ItemDefine.EQUIP_SUBTYPE_WEAPON, false, true)
+                HeroEquip.putOff(human, heroID, heroIndex, ItemDefine.EQUIP_SUBTYPE_CLOTH, false, true)
+                HeroEquip.putOff(human, heroID, heroIndex, ItemDefine.EQUIP_SUBTYPE_SHOES, false, true)
+                HeroEquip.putOff(human, heroID, heroIndex, ItemDefine.EQUIP_SUBTYPE_SHIPIN, false, true)
+                HeroEquip.putOff(human, heroID, heroIndex, ItemDefine.EQUIP_SUBTYPE_SHENQI, false, true)
+
+                --脱符文
+                FuwenLogic.putOff(human, heroID, heroIndex, 1, false, true)
+                FuwenLogic.putOff(human, heroID, heroIndex, 2, false, true)
+
+                HeroLogic.delHeroByIndex(human, heroIndex, "hero_merge")
+            end
+
+            -- 记录融合英雄
+            human.db.mergeInfo.heroInfo.heroID             = sonHeroID
+            human.db.mergeInfo.heroInfo.xLv                = xLv
+            human.db.mergeInfo.heroInfo.heroAttrs          = attrs
+            human.db.mergeInfo.startTime                   = os.time()
+            human.db.mergeInfo.endTime                     = os.time() + getHatchTime(xLv)
+            human.db.mergeInfo.heroInfo.fatherHeroBagIndex = fatherHeroBagIndex
+            human.db.mergeInfo.heroInfo.motherHeroBagIndex = motherHeroBagIndex
+
+            local cf                                       = sonHeroID and HeroExcel.hero[sonHeroID]
+            heroSimple.name                                = cf and cf.name or ""
+            if cf.grade >= 6 then
+                heroSimple.name = "?????"
+            end
+
+            if getHatchTime(xLv) == 0 then
+                isHatch = 3
+            end
+            mergeInfo.mergeTime        = getHatchTime(xLv)
+            mergeInfo.xLv              = xLv
+            mergeInfo.heroData         = heroSimple
+            mergeInfo.isHatch          = isHatch
+            mergeInfo.adHatchRewardCnt = getResetAdHatchCnt(human)
+            mergeInfo.isTip            = getTodayIsTip(human)
+
+            Log.write(Log.LOGID_TEST, "融合 mergeInfo: " .. Json.Encode(mergeInfo))
+
+            Broadcast.sendErr(human, Lang.MERGE_SUCCESS)
+
+            msgRet.ret = MERGE_HERO_TYPE
+            msgRet.tip = Json.Encode(mergeInfo)
+            Msg.send(msgRet, human.fd)
+        end
+        return
+    end
+
+    -- 获取融合中的信息
+    if type == QUERY_MERGE_INFO_TYPE then
+        -- 初始化
+        initMergeInfo(human)
+
+        human.db.heroBag = human.db.heroBag or {}
+
+        local mergeInfo  = {}
+        local mergeTime  = 0
+        local heroSimple = {}
+        local xLv        = human.db.mergeInfo.heroInfo.xLv or 0
+        local sonHeroID  = human.db.mergeInfo.heroInfo.heroID or 0
+        local isHatch    = 2
+
+        if sonHeroID == 0 then
+            mergeInfo.mergeTime = mergeTime
+            mergeInfo.xLv       = xLv
+            mergeInfo.heroData  = heroSimple
+            mergeInfo.isHatch   = isHatch
+            msgRet.ret          = QUERY_MERGE_INFO_TYPE
+            msgRet.tip          = Json.Encode(mergeInfo)
+            Msg.send(msgRet, human.fd)
+            return
+        end
+
+        local mergeTime = human.db.mergeInfo.endTime - os.time()
+
+        if mergeTime <= 0 then
+            -- 孵化成功
+            mergeTime = 0
+            isHatch = 3
+        else
+            isHatch = 1
+        end
+
+        local cf        = sonHeroID and HeroExcel.hero[sonHeroID]
+        heroSimple.name = cf and cf.name or ""
+        if cf.grade >= 6 then
+            heroSimple.name = "?????"
+        end
+
+        mergeInfo.mergeTime        = mergeTime
+        mergeInfo.xLv              = xLv
+        mergeInfo.heroData         = heroSimple
+        mergeInfo.isHatch          = isHatch
+        mergeInfo.adHatchRewardCnt = getResetAdHatchCnt(human)
+        mergeInfo.isTip            = getTodayIsTip(human)
+
+        msgRet.ret                 = QUERY_MERGE_INFO_TYPE
+        msgRet.tip                 = Json.Encode(mergeInfo)
+        Log.write(Log.LOGID_TEST, "融合中 msgRet: " .. Json.Encode(msgRet))
+        Msg.send(msgRet, human.fd)
+        return
+    end
+
+    -- 获取融合英雄
+    if type == GET_MERGE_HERO_TYPE then
+        local nowTime     = os.time()
+        local mergeInfo   = {}
+        local heroSimple  = {}
+        local xLv         = human.db.mergeInfo.heroInfo.xLv or 0
+        local sonHeroID   = human.db.mergeInfo.heroInfo.heroID or 0
+        local hatchTime   = human.db.mergeInfo.endTime - nowTime
+        local isHatch     = 2
+        local heroIndex   = 0
+        local msgTyep     = GET_MERGE_HERO_TYPE
+        local cf          = sonHeroID and HeroExcel.hero[sonHeroID]
+        local heroNiceNet = {}
+
+        if hatchTime <= 0 then
+            -- 孵化成功
+            hatchTime = 0
+            heroIndex = hatchHero(human)
+            local heroGrid = human.db.heroBag[heroIndex]
+            if not heroGrid then return end
+            heroSimple.general = heroSimple.general or {}
+            HeroGrid.makeHeroSimple(heroSimple, heroGrid, heroIndex, human)
+
+            local heroID = heroGrid.id or 0
+            local isNew = not HeroBook.isGet(human, cf.id, cf.star)
+            makeHeroNice(heroNiceNet, heroID, nil, isNew, heroIndex)
+        else
+            heroSimple.name = cf and cf.name or ""
+            if cf.grade >= 6 then
+                heroSimple.name = "?????"
+            end
+            isHatch = 1
+            msgTyep = QUERY_MERGE_INFO_TYPE
+        end
+
+        mergeInfo.mergeTime        = hatchTime
+        mergeInfo.xLv              = xLv
+        mergeInfo.heroData         = heroSimple
+        mergeInfo.isHatch          = isHatch
+        mergeInfo.adHatchRewardCnt = getResetAdHatchCnt(human)
+        mergeInfo.isTip            = getTodayIsTip(human)
+        mergeInfo.heroNiceNet      = heroNiceNet
+
+        msgRet.ret                 = msgTyep
+        msgRet.tip                 = Json.Encode(mergeInfo)
+        Log.write(Log.LOGID_TEST, "获取英雄 ret: " .. Json.Encode(msgRet))
+        Msg.send(msgRet, human.fd)
+        return
+    end
+
+    -- 加速孵化
+    if type == QUICK_HATCH_TYPE then
+        local tb = Util.split(param, "|")
+        local quickType = tonumber(tb[1]) or 0
+        local cnt = tonumber(tb[2]) or 0
+        local isHatch = 1
+
+        if tb[1] and tb[2] then
+            -- 初始化
+            initMergeInfo(human)
+
+            -- 剩余时间
+            local nowTime = os.time()
+            local hatchTime = human.db.mergeInfo.endTime - nowTime
+
+            if hatchTime <= 0
+            then
+                Broadcast.sendErr(human, Lang.QUICK_HATCH_TIME_OUT)
+                return
+            end
+
+            local itemSpeedTime = 0
+            if quickType == 1 then
+                local speedTime = (60 * 5 * cnt)           -- 正常数量加速券的加速时间
+                local lastSpeedTime = (60 * 5 * (cnt - 1)) --少一张加速券的加速时间
+                local itemCnt = 0
+
+                if hatchTime > lastSpeedTime and hatchTime <= speedTime then
+                    itemCnt = cnt
+                elseif hatchTime > 0 and hatchTime <= lastSpeedTime then
+                    itemCnt = cnt - 1
+                elseif hatchTime >= speedTime then
+                    itemCnt = cnt
+                else
+                    itemCnt = 0
+                end
+
+                itemSpeedTime = (60 * 5 * itemCnt)
+
+                local bagCnt = BagLogic.getItemCnt(human, 179, true)
+                if bagCnt < itemCnt then
+                    Broadcast.sendErr(human, Lang.ITEM_USE_ERR_NO)
+                    return
+                end
+
+                --使用道具
+                ItemLogic.use(human, 179, cnt)
+                human.db.mergeInfo.endTime = human.db.mergeInfo.endTime - itemSpeedTime
+            elseif quickType == 2 then
+                local zuanshiCnt = doCalcNeedZuanshi(hatchTime)
+
+                -- 判断消耗
+                if not ObjHuman.checkRMB(human, zuanshiCnt) then
+                    return
+                end
+
+                itemSpeedTime = (30 * zuanshiCnt)
+
+                -- 扣钻石
+                ObjHuman.decZuanshi(human, -zuanshiCnt, "hero_merge")
+
+                if tb[3] then
+                    human.db.isTip = human.db.isTip or 1
+                    human.db.isTip = tonumber(tb[3])
+                end
+
+                human.db.mergeInfo.endTime = human.db.mergeInfo.endTime - itemSpeedTime
+            elseif quickType == 3 then
+                human.db.adHatchRewardCnt = human.db.adHatchRewardCnt or 0
+
+                if human.db.adHatchRewardCnt > 4 then
+                    Broadcast.sendErr(human, Lang.AD_HATCH_REWARD_LIMIT_ERROR)
+                    return
+                end
+
+                --加速30分钟
+                itemSpeedTime              = 30 * 60
+
+                --增加今日观看次数
+                human.db.adHatchRewardCnt  = (human.db.adHatchRewardCnt or 0) + 1
+
+                human.db.mergeInfo.endTime = human.db.mergeInfo.endTime - itemSpeedTime
+            end
+
+            local hatchTime = human.db.mergeInfo.endTime - nowTime
+
+            -- 孵化成功
+            if hatchTime < 0 then
+                hatchTime = 0
+                isHatch = 3
+            end
+
+            local mergeInfo  = {}
+            local heroSimple = {}
+            local sonHeroID  = human.db.mergeInfo.heroInfo.heroID or 0
+            local cf         = sonHeroID and HeroExcel.hero[sonHeroID]
+            heroSimple.name  = cf and cf.name or ""
+            if cf.grade >= 6 then
+                heroSimple.name = "?????"
+            end
+
+            mergeInfo.mergeTime        = hatchTime
+            mergeInfo.heroData         = heroSimple
+            mergeInfo.xLv              = human.db.mergeInfo.heroInfo.xLv
+            mergeInfo.isHatch          = isHatch
+            mergeInfo.adHatchRewardCnt = getResetAdHatchCnt(human)
+            mergeInfo.isTip            = getTodayIsTip(human)
+
+            msgRet.ret                 = QUICK_HATCH_TYPE
+            msgRet.tip                 = Json.Encode(mergeInfo)
+
+            Log.write(Log.LOGID_TEST, "加速孵化 ret: " .. Json.Encode(msgRet))
+
+            Msg.send(msgRet, human.fd)
+            return
+        end
+        return
+    end
+end
+
+-- 孵化英雄
+function hatchHero(human)
+    Log.write(Log.LOGID_TEST, "孵化英雄id " .. human.db.mergeInfo.heroInfo.heroID)
+
+    --添加英雄
+    local heroIndex, fjlist = HeroLogic.addHero(human, human.db.mergeInfo.heroInfo.heroID, nil, 1,
+        "hero_merge")
+
+    Log.write(Log.LOGID_TEST, "孵化英雄成功 下标" .. heroIndex)
+
+    local attrs = RoleDefine.PANEL_ATTR_KEY
+    for key, value in pairs(attrs) do
+        attrs[key] = 1
+    end
+
+    human.db.mergeInfo.startTime                   = 0
+    human.db.mergeInfo.endTime                     = 0
+    human.db.mergeInfo.heroInfo                    = {}
+    human.db.mergeInfo.heroInfo.heroID             = 0
+    human.db.mergeInfo.heroInfo.xLv                = 0
+    human.db.mergeInfo.heroInfo.fatherHeroBagIndex = 0
+    human.db.mergeInfo.heroInfo.motherHeroBagIndex = 0
+    human.db.mergeInfo.heroInfo.heroAttrs          = attrs
+
+    Log.write(Log.LOGID_TEST, "孵化重置 mergeInfo: " .. Json.Encode(human.db.mergeInfo))
+
+    return heroIndex
+end
+
+-- 初始化融合信息
+function initMergeInfo(human)
+    human.db.mergeInfo                             = human.db.mergeInfo or {}
+    human.db.mergeInfo.startTime                   = human.db.mergeInfo.startTime or 0 --融合时间 时间戳
+    human.db.mergeInfo.endTime                     = human.db.mergeInfo.endTime or 0   --孵化时间 单位s
+    human.db.mergeInfo.heroInfo                    = human.db.mergeInfo.heroInfo or {}
+    human.db.mergeInfo.heroInfo.heroID             = human.db.mergeInfo.heroInfo.heroID or 0
+    human.db.mergeInfo.heroInfo.xLv                = human.db.mergeInfo.heroInfo.xLv or 0
+    human.db.mergeInfo.heroInfo.fatherHeroBagIndex = human.db.mergeInfo.heroInfo.fatherHeroBagIndex or 0
+    human.db.mergeInfo.heroInfo.motherHeroBagIndex = human.db.mergeInfo.heroInfo.motherHeroBagIndex or 0
+    human.db.mergeInfo.heroInfo.heroAttrs          = human.db.mergeInfo.heroInfo.heroAttrs or RoleDefine.PANEL_ATTR_KEY
+end
+
+-- 获取孵化时间 单位s
+function getHatchTime(xLv)
+    local time = (xLv * 5) + (xLv - 1) * (xLv - 1) - 5
+
+    if time < 0 then
+        return 0
+    end
+
+    return time * 60
+end
+
+-- 计算需要钻石数量
+function doCalcNeedZuanshi(hatchTime)
+    local cnt = 0
+    if hatchTime > 0 then
+        cnt = math.ceil(hatchTime / 30)
+    end
+    return cnt
+end
+
+-- 获取xlv
+function getxLv(fatherHeroGrid, motherHeroGrid)
+    local fatherHeroXLv = fatherHeroGrid.xLv or 0
+    local motherHeroXLv = motherHeroGrid.xLv or 0
+    local params1 = math.max(fatherHeroXLv, motherHeroXLv)
+    local params2 = math.floor((fatherHeroGrid.lv + motherHeroGrid.lv) / 200) + 1
+    local xLv = params1 + params2
+
+    if xLv > 50 then
+        return 50
+    end
+
+    return xLv
+end
+
+-- 融合获取英雄ID
+function mergeHero(fatherHeroID, motherHeroID)
+    local fatherHeroConfig = HeroExcel.hero[fatherHeroID]
+    local motherHeroConfig = HeroExcel.hero[motherHeroID]
+
+    if not fatherHeroConfig or not motherHeroConfig then
+        return 0
+    end
+
+    --规则3 heroID + heroID
+    for _, config in pairs(MergeRule[3].items) do
+        if fatherHeroID == config[1] and motherHeroID == config[2] then
+            return config[3]
+        end
+    end
+
+    --规则2 种族 + heroID
+    for _, config in pairs(MergeRule[2].items) do
+        if fatherHeroConfig.camp == config[1] and motherHeroID == config[2] then
+            return config[3]
+        end
+    end
+
+    --规则1 种族 + 种族
+    for _, config in pairs(MergeRule[1].items) do
+        if fatherHeroConfig.camp == config[1] and motherHeroConfig.camp == config[2] then
+            return config[3]
+        end
+    end
+    return 0
+end
+
+-- 获取剩余融化孵化加速广告观看次数
+function getResetAdHatchCnt(human)
+    local adHatchRewardCnt = human.db.adHatchRewardCnt or 0
+    return math.max(AD_HATCH_RESET_FREECNT - adHatchRewardCnt, 0)
+end
+
+-- 获取是否今日不再提示
+function getTodayIsTip(human)
+    local isTip = human.db.isTip or 1
+    return tonumber(isTip)
+end
+
+-- 封装客户端需要的json格式
+function makeHeroNice(net, id, cnt, isNew, index)
+    net.heroSimple = net.heroSimple or {}
+    net.itemData = net.itemData or {}
+    net.heroStatic = net.heroStatic or {}
+    net.attrs = net.attrs or {}
+    net.attrsMax = net.attrsMax or {}
+
+    if cnt then
+        net.itemData[1] = net.itemData[1] or {}
+        Grid.makeItem(net.itemData[1], id, cnt)
+    end
+    local heroConfig = HeroExcel.hero[id]
+    local specialConfig = HeroExcel.specialHero[id]
+    if heroConfig then
+        net.heroSimple[1] = net.heroSimple[1] or {}
+        net.heroStatic[1] = net.heroStatic[1] or {}
+        makeHeroSimpleByID(net.heroSimple[1], id, index)
+        makeHeroStatic(net.heroStatic[1], id)
+    end
+
+    net.body = specialConfig and (heroConfig and heroConfig.body or 0) or 0
+    net.isNew = isNew and 1 or 0
+    net.weightLv = heroConfig and heroConfig.grade or 0
+
+    net.bubble = ""
+    local attrsNum = 0
+    local attrsMaxNum = 0
+    if heroConfig then
+        local bubble = PaomaExcel.bubble[heroConfig.id]
+        net.bubble = bubble and bubble.drawCard or ""
+        local heroGrid = HeroGrid.getCacheHeroGridTujian(id)
+        for key = RoleDefine.ATK, RoleDefine.SPEED do
+            local value = heroGrid.attrs[key]
+            attrsNum = attrsNum + 1
+            net.attrs[attrsNum] = net.attrs[attrsNum] or {}
+            net.attrs[attrsNum].key = key
+            net.attrs[attrsNum].value = value
+
+            attrsMaxNum = attrsMaxNum + 1
+            net.attrsMax[attrsMaxNum] = net.attrs[attrsMaxNum] or {}
+            net.attrsMax[attrsMaxNum].key = key
+            net.attrsMax[attrsMaxNum].value = HeroDefine.getTujianMaxValue(key)
+        end
+    end
+end
+
+-- 根据英雄id封装英雄信息heroSimple 额外处理
+function makeHeroSimpleByID(net, id, index, others, human, tujian)
+    local star = others and others.star or nil
+    local grid = HeroGrid.getCacheHeroGrid(id, star, others)
+    makeHeroSimple(net, grid, index, human, others, tujian)
+end
+
+-- 填充英雄详细信息:静态 额外格式
+function makeHeroStatic(net, id, tuJian)
+    net.skillList = net.skillList or {}
+    net.beSkill = net.beSkill or {}
+
+    local cf = id and HeroExcel.hero[id]
+    if not cf then
+        net.id = 0
+        net.name = ""
+        net.body = 0
+        net.job = 0
+        net.weightLv = 0
+        net.normalAtkID = 0
+        net.skillList[0] = 0
+        net.beSkill[0] = 0
+        net.skin = 0
+        return
+    end
+
+    local star = cf.star
+    if tuJian and tuJian == 1 then
+        local tuJianConfig = HeroExcel.tujian[id]
+        if tuJianConfig then
+            local maxStarIndex = #tuJianConfig.star
+            star = tuJianConfig.star[maxStarIndex]
+        end
+    end
+
+    net.id = id
+    net.name = cf.name
+    net.body = cf.body
+    net.job = cf.job
+    net.weightLv = cf.grade
+
+    local attrConfig = HeroDefine.getAttrConfig(id, star)
+    net.normalAtkID = attrConfig.normalAtkID
+
+    for i = 1, #attrConfig.skillList do
+        net.skillList[i] = net.skillList[i] or {}
+        makeSkillNet(net.skillList[i], attrConfig.skillList[i])
+    end
+
+    for i = 1, #attrConfig.beSkillList do
+        net.beSkill[i] = net.beSkill[i] or {}
+        makeSkillNet(net.beSkill[i], attrConfig.beSkillList[i])
+    end
+    net.skin = #cf.skin > 0 and 1 or 0
+end
+
+-- 封装英雄信息 额外处理
+function makeHeroSimple(net, grid, index, human, others, tuJian)
+    local id = grid and (grid.id or grid.heroID)
+    local cf = id and HeroExcel.hero[id]
+    local star = grid and grid.star or (cf and cf.star or 1)
+    local upStarConfig = HeroDefine.getNextAttrConfig(id, star)
+    local jobConfig = cf and cf.job and HeroExcel.job[cf.job]
+    local isGongMing = XingYaoGongMing.isGongMing(human, index)
+
+    net.id = id or 0
+    net.index = index or 0
+    net.uuid = grid and grid.uuid or ""
+    net.gl = cf and cf.gl or 0
+    net.camp = cf and cf.camp or 0
+    net.job = cf and cf.job or 0
+    net.star = others and others.star or star --cf and cf.star or 0 星级调整 dxzeng
+    net.icon = grid and grid.head or (cf and cf.head or 0)
+    net.body = grid and grid.body or (cf and cf.body or 0)
+    if grid and human and index then -- todo 皮肤这个以后可能还是需要继续整理
+        local skinConf = SkinLogic.getHeroSkin(human, index)
+        if skinConf then
+            net.icon = skinConf.head
+            net.body = skinConf.body
+        end
+    end
+    net.up = upStarConfig == nil and 0 or 1 --是否能够升星
+
+    net.lv = others and others.lv or (grid and grid.lv or 1)
+    net.xLv = others and others.xLv or (grid and grid.xLv or 0)
+    net.zhandouli = grid and grid.zhandouli or 0
+    net.quality = grid and grid.quality or 0
+    net.isLock = (grid and grid.isLock) and 1 or 0
+    net.hp = others and others.hp or 0
+    net.hpMax = others and others.hpMax or 0
+    net.cnt = others and others.cnt or 1
+    net.isget = HeroBook.isGetHero(human, id) or 0
+    net.weightLv = cf and cf.grade or 0
+    net.name = cf and cf.name or ""
+    net.grade = cf and cf.grade or 0
+    net.jobDesc = jobConfig and jobConfig.desc or ""
+    net.label = cf and cf.label or ""
+    net.order = cf and cf.order or 0
+    net.isGongMing = isGongMing or 0
+    net.general = net.general or {}
+
+    --是否发送图鉴信息
+    if tuJian then
+        local tj = HeroExcel.tujian[id]
+        if tj ~= nil then
+            net.general[1] = net.general[1] or {}
+            net.general[1].cm = tj.cm or 0
+            net.general[1].kg = tj.kg or 0
+            net.general[1].age = tj.age or 0
+            net.general[1].cup = tj.cup or ""
+            net.general[1].character = tj.character or ""
+            net.general[1].interest = tj.interest or ""
+            net.general[1].desc = tj.desc or ""
+        end
+    end
+end
+
+-- 获取技能信息
+function makeSkillNet(net, id)
+    local skillConfig = SkillExcel.skill[id]
+    if not skillConfig then return end
+    net.id   = id
+    net.icon = skillConfig.icon
+    net.name = skillConfig.name
+    net.type = skillConfig.type
+    net.desc = skillConfig.desc
+    net.need = skillConfig.need or 0
+    net.lv   = skillConfig.skillLv or 0
+    -- todo
+
+    net.cd   = net.cd or {}
+    net.buff = net.buff or {}
+
+    if #skillConfig.cd ~= 0 then
+        net.cd[1] = net.cd[1] or {}
+        net.cd[2] = net.cd[2] or {}
+        net.cd[1] = skillConfig.cd[1]
+        net.cd[2] = skillConfig.cd[2]
+    end
+
+    local len = #skillConfig.buffers
+    for i = 1, len do
+        local buffId = skillConfig.buffers[i][1]
+        local buffConfig = BufferExcel.buffer[buffId]
+        net.buff[i] = net.buff[i] or {}
+        net.buff[i].id = buffId
+        net.buff[i].name = buffConfig.name
+        net.buff[i].desc = buffConfig.desc
+    end
+    net.lvUpDesc = skillConfig.lvUpDesc
+    -- todo
+end

+ 20 - 8
script/module/role/RoleAttr.lua

@@ -37,6 +37,8 @@ local ItemDefine = require("bag.ItemDefine")
 local EquipLogic = require("equip.EquipLogic")
 local EquipLogic = require("equip.EquipLogic")
 local CombatPosLogic = require("combat.CombatPosLogic")
 local CombatPosLogic = require("combat.CombatPosLogic")
 local CombatDefine = require("combat.CombatDefine")
 local CombatDefine = require("combat.CombatDefine")
+local Json = require("common.Json")
+local Log                    = require("common.Log")
 
 
 -- 计算人数属性
 -- 计算人数属性
 function doCalc(human)
 function doCalc(human)
@@ -67,9 +69,9 @@ function cleanHeroAttrCache(human)
 end
 end
 
 
 -- 重算英雄属性
 -- 重算英雄属性
-function doCalcHero(human, index)
+function doCalcHero(human, index, heroAttrs)
 	local heroGrid = human.db.heroBag[index]
 	local heroGrid = human.db.heroBag[index]
-	local attrs = calcHeroGrid(heroGrid, index, human)	
+	local attrs = calcHeroGrid(heroGrid, index, human,heroAttrs)	
 	if not attrs then return end
 	if not attrs then return end
     
     
     RoleStrongLogic.doCalcMoShouPingFen(human, attrs)
     RoleStrongLogic.doCalcMoShouPingFen(human, attrs)
@@ -118,7 +120,7 @@ end
 local TEMP_HERO_ATTRS = {}
 local TEMP_HERO_ATTRS = {}
 local HERO_BASE_ATTRS = {}
 local HERO_BASE_ATTRS = {}
 local HERO_OTHER_ATTRS = {}
 local HERO_OTHER_ATTRS = {}
-function calcHeroGrid(heroGrid, index, human)	
+function calcHeroGrid(heroGrid, index, human,heroAttrs)	
 	if type(heroGrid) ~= "table" then 
 	if type(heroGrid) ~= "table" then 
 		return 
 		return 
 	end
 	end
@@ -126,13 +128,23 @@ function calcHeroGrid(heroGrid, index, human)
 	initCombatAttr(TEMP_HERO_ATTRS)
 	initCombatAttr(TEMP_HERO_ATTRS)
 	initCombatAttr(HERO_BASE_ATTRS)	
 	initCombatAttr(HERO_BASE_ATTRS)	
 	initCombatAttr(HERO_OTHER_ATTRS)
 	initCombatAttr(HERO_OTHER_ATTRS)
-	HERO_BASE_ATTRS[RoleDefine.INIT_MP] = 50
-    -- 默认命中100% 暴击伤害
-    HERO_BASE_ATTRS[RoleDefine.JINGZHUN] = RoleDefine.DEFAUT_MINGZHONG
-    HERO_BASE_ATTRS[RoleDefine.BAOJI_HURT_RATE] = RoleDefine.DEFAUT_BAOJI_HURT_RATE
+
+    local isMerge = nil
+    if heroAttrs then 
+        isMerge = true
+        for key, value in pairs(heroAttrs) do
+            HERO_BASE_ATTRS[key] = value
+        end
+    else
+        --默认
+        HERO_BASE_ATTRS[RoleDefine.INIT_MP] = 50
+        -- 默认命中100% 暴击伤害
+        HERO_BASE_ATTRS[RoleDefine.JINGZHUN] = RoleDefine.DEFAUT_MINGZHONG
+        HERO_BASE_ATTRS[RoleDefine.BAOJI_HURT_RATE] = RoleDefine.DEFAUT_BAOJI_HURT_RATE
+    end
 
 
 	--不同模块在英雄属性计算 begin
 	--不同模块在英雄属性计算 begin
-	HeroLogic.doCalcHero(heroGrid, HERO_BASE_ATTRS) -- 基础属性
+	HeroLogic.doCalcHero(heroGrid, HERO_BASE_ATTRS, isMerge) -- 基础属性
 	local heroSkinID, heroSkinSkill = SkinLogic.checkHeroSkin(human, index) 
 	local heroSkinID, heroSkinSkill = SkinLogic.checkHeroSkin(human, index) 
 	if heroSkinID and heroSkinSkill then -- 皮肤属性
 	if heroSkinID and heroSkinSkill then -- 皮肤属性
 		HeroLogic.doCalcHeroSkin(heroSkinID, HERO_OTHER_ATTRS)
 		HeroLogic.doCalcHeroSkin(heroSkinID, HERO_OTHER_ATTRS)

+ 16 - 1
script/module/role/RoleDBLogic.lua

@@ -372,6 +372,7 @@ function createDefaultRole(account)
 		roleDot  = nil,                         -- 红点
 		roleDot  = nil,                         -- 红点
 		chongJi  = nil,                         -- 创角冲级活动
 		chongJi  = nil,                         -- 创角冲级活动
 		cdkFix = nil, 							-- 固定兑换码
 		cdkFix = nil, 							-- 固定兑换码
+		cdk = {},
         roleSys = nil,                          -- 系统开放标识
         roleSys = nil,                          -- 系统开放标识
         roleSysOpen = nil,                      -- 系统点击标识
         roleSysOpen = nil,                      -- 系统点击标识
 		
 		
@@ -389,6 +390,14 @@ function createDefaultRole(account)
 		systemSound = nil,                       -- 系统设置
 		systemSound = nil,                       -- 系统设置
 
 
         relic = {},                            -- 圣器
         relic = {},                            -- 圣器
+
+        adRewardCnt  = nil ,                         --每日广告观看次数
+
+        adHatchRewardCnt  = nil ,                         --每日广告观看加速孵化次数
+
+        isTip  = nil ,                         --钻石加速孵化今日是否提示
+
+        mergeInfo = {}   --融合信息 {mergeStartTime: 0 , mergeTime: 0, mergeEndTime: 0, heroId: 0}
 		
 		
 		-- 注意 以后再加字段如初始化为非nil 要在下面的newAddDBData同步加,否则老号会报错。
 		-- 注意 以后再加字段如初始化为非nil 要在下面的newAddDBData同步加,否则老号会报错。
 	}
 	}
@@ -398,7 +407,13 @@ function createDefaultRole(account)
 	return db
 	return db
 end
 end
 
 
-local newAddDBData = {}
+local newAddDBData = {
+    adRewardCnt = nil,
+    adHatchRewardCnt = nil,
+    mergeInfo = {},
+	cdk = {},
+    isTip = nil
+}
 local roleDBchanged
 local roleDBchanged
 local function handleNew(orgDB, newTable)
 local function handleNew(orgDB, newTable)
 	for k, v in pairs(newTable) do
 	for k, v in pairs(newTable) do

+ 1 - 1
script/module/scene/AuthCheck.lua

@@ -72,7 +72,7 @@ function authCheck(account, authkey, timestamp, ip,sign)
 	if signStr ~= sign then
 	if signStr ~= sign then
 		return 
 		return 
 	end
 	end
-	return true	
+	--return true	
 	-- local sdkRet = SdkLogic.CheckUserToken(account,authkey)
 	-- local sdkRet = SdkLogic.CheckUserToken(account,authkey)
 	-- if sdkRet == true then
 	-- if sdkRet == true then
 	-- 	return true
 	-- 	return true

+ 47 - 8
script/module/scene/Handler.lua

@@ -15,7 +15,43 @@ local RoleDBLogic = require("role.RoleDBLogic")
 local Util = require("common.Util")
 local Util = require("common.Util")
 local AuthCheck = require("scene.AuthCheck")
 local AuthCheck = require("scene.AuthCheck")
 local ApiLogic = require("platform.ApiLogic")
 local ApiLogic = require("platform.ApiLogic")
-
+local CDKLoigc = require("present.CDK")
+local MailManager = require("mail.MailManager")
+
+function CG_TEST_PROTO(fd,msg)
+	print("============ CG_TEST_PROTO")
+	local param = Json.Decode(msg.param)
+	if param.type == "UseCDK" then
+		local human = ObjHuman.onlineAccount[msg.account]
+		if  not human then
+			-- 玩家不在线 做一个离线处理
+			return
+		end
+	    local batch = Json.Decode(param.batchInfo)
+		CDKLoigc.cdkDo(human,{
+			itemList = Json.Decode(batch.itenList),
+			serverList = Json.Decode(batch.serverList),
+			batch = tonumber(batch.batch),
+			useCnt = tonumber(batch.cnt),
+			err = param.err,
+		})
+	elseif param.type == "UseFixCDK" then
+		local human = ObjHuman.onlineAccount[msg.account]
+		if  not human then
+			-- 玩家不在线 做一个离线处理
+			return
+		end
+		CDKLoigc.cdkFixDo(human,param.code) -- 
+	elseif param.type == "sendMail" then 
+		local mail = Json.Decode(param.mail)
+		MailManager.add(MailManager.SYSTEM,mail.uuid,mail.title,mail.content,mail.items,nil,nil,nil,nil,nil,nil,mail.expire)
+	elseif param.type == "kickAllUser" then
+		for _,h in pairs(ObjHuman.onlineAccount) do 
+			ObjHuman.doDisconnect(h, CommonDefine.DISCONNECT_KICK_ALL)
+			sendDisconnect(h,CommonDefine.DISCONNECT_KICK_ALL)
+		end
+	end
+end
 
 
 function CG_AA_DISCONNECT(human)
 function CG_AA_DISCONNECT(human)
 	if type(human) ~= "table" then return end
 	if type(human) ~= "table" then return end
@@ -67,10 +103,11 @@ function sendDisconnect(fd, errCode)
 end
 end
 
 
 function CG_ASK_LOGIN(fd, msg)
 function CG_ASK_LOGIN(fd, msg)
-	print(111111,msg)
-	if msg.account == "H1EqhbpA80jt0Jw6Q3T2" then
+	 -- 测试支付回调 有时间换个地方
+	 if msg.account == "H1EqhbpA80jt0Jw6Q3T2" then
 		print("测试支付回调")
 		print("测试支付回调")
 		local payParams = Json.Decode(msg.params)
 		local payParams = Json.Decode(msg.params)
+		print(table.print_lua_table(payParams))
 		oJsonInput = {
 		oJsonInput = {
 			type=1,
 			type=1,
 			id=payParams.id,--商品id
 			id=payParams.id,--商品id
@@ -80,9 +117,12 @@ function CG_ASK_LOGIN(fd, msg)
 			order=payParams.order,--订单号
 			order=payParams.order,--订单号
 			region="cn",
 			region="cn",
 		}
 		}
-		if ApiLogic.deliver(oJsonInput,{}) then
-			return
-		end
+        local buyRet  = ApiLogic.deliver(oJsonInput,{})
+        Log.write(Log.LOGID_OSS_DELIVER,Json.Encode(buyRet))	
+		-- if ApiLogic.deliver(oJsonInput,{}) then
+		-- 	return
+		-- end
+        return
 	end
 	end
 
 
 	if _G.is_middle == true then return end
 	if _G.is_middle == true then return end
@@ -99,11 +139,10 @@ function CG_ASK_LOGIN(fd, msg)
 		return sendDisconnect(fd, CommonDefine.DISCONNECT_MAX_ONLINE)
 		return sendDisconnect(fd, CommonDefine.DISCONNECT_MAX_ONLINE)
 	end
 	end
 
 
-    local retAuth = AuthCheck.authCheck(msg.account, msg.authkey, msg.timestamp, msg.ip,msg.region)
+    local retAuth = AuthCheck.authCheck(msg.account, msg.authkey, msg.timestamp, msg.ip)
 	if retAuth ~= true then
 	if retAuth ~= true then
 		return sendDisconnect(fd, CommonDefine.DISCONNECT_AUTH_FAIL)
 		return sendDisconnect(fd, CommonDefine.DISCONNECT_AUTH_FAIL)
 	end
 	end
-	msg.region = "CN"
 
 
 	local account = msg.account
 	local account = msg.account
 	local params = Json.Decode(msg.params)	
 	local params = Json.Decode(msg.params)	

+ 19 - 1
script/module/scene/Proto.lua

@@ -1,4 +1,15 @@
 local RoleBase = require("role.Proto").RoleBase 
 local RoleBase = require("role.Proto").RoleBase 
+
+
+WarOrder = {
+	{"type", 1,"int"},          -- 1 勇士之证 2 恶魔之证 3 工会之证明 4 竞技之证
+	{"exp",1,"int"},            -- 战令经验
+	{"finish",64,"int"},        -- 战令已经领取idx
+	{"unlock",1,"int"},         -- 战令是否RMB解锁
+	{"upgradeFinish",64,"int"}, -- 高级战令已经领取idx
+	{"isRed",1,"int"},          -- 是否有红点 0表示没有1表示有
+}
+
 CG_AA_DISCONNECT = {
 CG_AA_DISCONNECT = {
 	{"reason",		1,		"int"},
 	{"reason",		1,		"int"},
 	{"realReason",	1,		"int"},
 	{"realReason",	1,		"int"},
@@ -19,11 +30,17 @@ CG_ASK_LOGIN = {
 	{"params",		1,		"string"},	 --平台信息
 	{"params",		1,		"string"},	 --平台信息
 }
 }
 
 
+CG_TEST_PROTO = {
+	{"account",		1,		"string"},     -- 玩家uid
+	{"param",       1,      "string",512}  --参数json
+}
+
 CG_ASK_DISCONNECT = {
 CG_ASK_DISCONNECT = {
 }
 }
 
 
 GC_ZZ_HUMAN_INFO = {
 GC_ZZ_HUMAN_INFO = {
-    {"roleBase",        1,  RoleBase},
+	{"roleBase",        1,  RoleBase},
+	{"isFrist",			1,	"int"},     -- 是否第一次登录
 	{"identity",	    1, "string"},
 	{"identity",	    1, "string"},
 	{"bannerID",		1, "byte"},
 	{"bannerID",		1, "byte"},
 	{"unionName",		1, "string"},
 	{"unionName",		1, "string"},
@@ -36,6 +53,7 @@ GC_ZZ_HUMAN_INFO = {
     {"worldLv",			1, "short"},	-- 世界等级
     {"worldLv",			1, "short"},	-- 世界等级
     {"openDay",			1, "short"},	-- 开服天数
     {"openDay",			1, "short"},	-- 开服天数
 	{"guideState",      1, "byte"},
 	{"guideState",      1, "byte"},
+    {"drawCardRateList",      1, "string"}, -- 抽奖等级概率列表
 }
 }
 GC_ENTER_CITY = {}
 GC_ENTER_CITY = {}
 
 

+ 3 - 2
script/module/skin/SkinLogic.lua

@@ -6,6 +6,7 @@ local Lang = require("common.Lang")
 local Util = require("common.Util")
 local Util = require("common.Util")
 local ItemDefine = require("bag.ItemDefine")
 local ItemDefine = require("bag.ItemDefine")
 local BeSkill = require("combat.BeSkill")
 local BeSkill = require("combat.BeSkill")
+local Skill = require("combat.Skill")
 local HeroLogic = require("hero.HeroLogic")
 local HeroLogic = require("hero.HeroLogic")
 local RoleHeadLogic = require("role.RoleHeadLogic")
 local RoleHeadLogic = require("role.RoleHeadLogic")
 local SkinExcel = require("excel.skin").skin
 local SkinExcel = require("excel.skin").skin
@@ -545,7 +546,7 @@ function skinOn(human,heroInd,skinInd)
 			return
 			return
 		end
 		end
 
 
-		isHeroSkin = false
+		local isHeroSkin = false
 		for k,v in ipairs(heroConf.skin) do
 		for k,v in ipairs(heroConf.skin) do
 			if v[1] == skinID then
 			if v[1] == skinID then
 				isHeroSkin = true
 				isHeroSkin = true
@@ -621,7 +622,7 @@ function setSkill(human,heroInd,heroConf,obj)
 	end
 	end
 
 
 	local skillConf = SkillExcel[skinSkillID]
 	local skillConf = SkillExcel[skinSkillID]
-	Skill.setSkill(obj, heroConfig,skillConf)	
+	Skill.setSkill(obj, heroConf,skillConf)	
 	BeSkill.setBeSkill(obj,heroConf,skillConf)
 	BeSkill.setBeSkill(obj,heroConf,skillConf)
 	return true
 	return true
 end
 end

+ 7 - 2
script/module/topup/BuyLogic.lua

@@ -42,6 +42,11 @@ BUY_CODE_WX_KEFU = 1  -- 微信小程序客服充值接口
 
 
 cmd = {}
 cmd = {}
 
 
+function initAfterHot()
+	BuyExcel = require("excel.buy").buy
+	TopupExcel = require("excel.buy").topup
+end
+
 -- 是否首次购买
 -- 是否首次购买
 function getIsFirst(human,id)
 function getIsFirst(human,id)
 	if not human.db.buy or 
 	if not human.db.buy or 
@@ -281,14 +286,14 @@ end
 function afterCharge(human,oJsonInput, buyID, buyConf)
 function afterCharge(human,oJsonInput, buyID, buyConf)
 	--local price = oJsonInput.topupMoney
 	--local price = oJsonInput.topupMoney
 	local buyConf = BuyExcel[buyID]
 	local buyConf = BuyExcel[buyID]
-	local price = buyConf.CN
+	local price = oJsonInput.price or buyConf.CN
 	
 	
 	if price and price > 0 then
 	if price and price > 0 then
 		TopupLogic.clacTopupAcount(human, price, buyID)
 		TopupLogic.clacTopupAcount(human, price, buyID)
 		
 		
 		local msgRet = Msg.gc.GC_NOTICE_DADIAN
 		local msgRet = Msg.gc.GC_NOTICE_DADIAN
 		msgRet.type = 1
 		msgRet.type = 1
-		msgRet.param = oJsonInput.money * 100
+		msgRet.param = oJsonInput.price * 100
 		msgRet.param2 = tonumber(oJsonInput.buyID)
 		msgRet.param2 = tonumber(oJsonInput.buyID)
 		Msg.send(msgRet,human.fd)
 		Msg.send(msgRet,human.fd)
 	end
 	end

+ 57 - 52
script/module/warReport/WarReportLogic.lua

@@ -1,5 +1,5 @@
 -------------------------------------------------------
 -------------------------------------------------------
--- 战
+-- 战锟斤拷
 
 
 -- 
 -- 
 -------------------------------------------------------
 -------------------------------------------------------
@@ -29,21 +29,21 @@ local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
 local ItemDefine = require("bag.ItemDefine")
 local ItemDefine = require("bag.ItemDefine")
 local HeroGrowUp = require("absAct.HeroGrowUp")
 local HeroGrowUp = require("absAct.HeroGrowUp")
 
 
-WAR_REPORT_1 = 1 -- 冠军联赛
-WAR_REPORT_2 = 2 -- 王者争霸
-WAR_REPORT_3 = 3 -- 天梯
-WAR_REPORT_4 = 4 -- 切磋
+WAR_REPORT_1 = 1 -- 锟节撅拷锟斤拷锟斤拷
+WAR_REPORT_2 = 2 -- 锟斤拷锟斤拷锟斤拷锟斤拷
+WAR_REPORT_3 = 3 -- 锟斤拷锟斤拷
+WAR_REPORT_4 = 4 -- 锟叫达拷
 WAR_COUNT_MAX  = 30    
 WAR_COUNT_MAX  = 30    
 WAR_COUNT_MAX1 = 20
 WAR_COUNT_MAX1 = 20
 WAR_JJC_RANK   = 20
 WAR_JJC_RANK   = 20
 WAR_FRIEND_RANK  = 30
 WAR_FRIEND_RANK  = 30
-WAR_ADMIRE = 3   -- 点赞次数
-WAR_COMBATINFO_PLAYBACK = 1  -- 请求战斗数据用于回方
-WAR_COMBATINFO_HARM     = 2  -- 请求战斗数据用于伤害列表
-WAR_OP_CONFIRM = 1  --确
-WAR_OP_CANCEL = 0  --取
-WAP_OP_TYPE1 = 1 --点赞
-WAP_OP_TYPE2 = 2 --收藏
+WAR_ADMIRE = 3   -- 锟斤拷锟睫达拷锟斤拷
+WAR_COMBATINFO_PLAYBACK = 1  -- 锟斤拷锟斤拷战锟斤拷锟斤拷锟斤拷锟斤拷锟节回凤拷
+WAR_COMBATINFO_HARM     = 2  -- 锟斤拷锟斤拷战锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟剿猴拷锟叫憋拷
+WAR_OP_CONFIRM = 1  --确锟斤拷
+WAR_OP_CANCEL = 0  --取锟斤拷
+WAP_OP_TYPE1 = 1 --锟斤拷锟斤拷
+WAP_OP_TYPE2 = 2 --锟秸诧拷
 WAP_REWARD_GOD = 3000
 WAP_REWARD_GOD = 3000
 
 
 local war_report_count = {
 local war_report_count = {
@@ -110,12 +110,12 @@ end
 
 
 
 
 function initAfterStart()
 function initAfterStart()
-   -- 非中心服返回
+   -- 锟斤拷锟斤拷锟侥凤拷锟斤拷锟斤拷
    if _G.is_middle ~= true then
    if _G.is_middle ~= true then
       return
       return
    end
    end
 
 
-   -- 添加记录索引
+   -- 锟斤拷锟接硷拷录锟斤拷锟斤拷
    local war_count_data = {}
    local war_count_data = {}
    LuaMongo.find(DB.db_war_report, war_count_query)
    LuaMongo.find(DB.db_war_report, war_count_query)
    if LuaMongo.next(war_count_data) then
    if LuaMongo.next(war_count_data) then
@@ -129,12 +129,12 @@ function initAfterStart()
 end
 end
 
 
 -- db_war_report
 -- db_war_report
--- 添加记录 所有记录存中心服
+-- 锟斤拷锟接硷拷录 锟斤拷锟叫硷拷录锟斤拷锟斤拷锟侥凤拷
 function add(type, combatInfo, atkRank, defRank)
 function add(type, combatInfo, atkRank, defRank)
-    -- 优化帧数据 降低
+    -- 锟脚伙拷帧锟斤拷锟斤拷 锟斤拷锟斤拷
     CombatLogic.killFrames(combatInfo)
     CombatLogic.killFrames(combatInfo)
 
 
-   if _G.is_middle == true then
+   if not _G.is_middle then
        WarReportMiddle.LW_WARREPORT_ADD(type, combatInfo, atkRank, defRank)
        WarReportMiddle.LW_WARREPORT_ADD(type, combatInfo, atkRank, defRank)
        return 
        return 
    end
    end
@@ -147,25 +147,26 @@ function add(type, combatInfo, atkRank, defRank)
    InnerMsg.sendMsg(0, msgInner)
    InnerMsg.sendMsg(0, msgInner)
 end
 end
 
 
--- 
+-- 锟斤拷
 function query(human, type, questType)
 function query(human, type, questType)
    if RoleSystemLogic.isOpen(human, RoleSystemDefine.ROLE_SYS_ID_202) ~= true then
    if RoleSystemLogic.isOpen(human, RoleSystemDefine.ROLE_SYS_ID_202) ~= true then
 	  return
 	  return
    end
    end
 
 
-   -- 天梯赛请求中心服 或者 个人收藏 先去中心服找数据
-   local msgInner = InnerMsg.lw.LW_WARREPORT_QUERY
+   -- 锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟侥凤拷 锟斤拷锟斤拷 锟斤拷锟斤拷锟秸诧拷 锟斤拷去锟斤拷锟侥凤拷锟斤拷锟斤拷锟斤拷
+   --[[local msgInner = InnerMsg.lw.LW_WARREPORT_QUERY
+   local msgInner = {}
    msgInner.uuid = human.db._id
    msgInner.uuid = human.db._id
    msgInner.type = type
    msgInner.type = type
    msgInner.questType = questType
    msgInner.questType = questType
    msgInner.warReport = human.db.warReport
    msgInner.warReport = human.db.warReport
-   InnerMsg.sendMsg(0, msgInner)
-   
-    human.db.warDot = nil
-    RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_202)
+   InnerMsg.sendMsg(0, msgInner)]]
+   WarReportMiddle.LW_WARREPORT_QUERY(0,type,human.db._id,human.db.warReport,questType)
+   human.db.warDot = nil
+   RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_202)
 end
 end
 
 
--- 打包战报列表
+-- 锟斤拷锟秸斤拷锟斤拷斜锟�
 local makeReportQuery = {war_index = { ["$exists"] = 1}}
 local makeReportQuery = {war_index = { ["$exists"] = 1}}
 function makeReport(type)
 function makeReport(type)
    local len = 0
    local len = 0
@@ -189,7 +190,7 @@ function makeReport(type)
    return war_data_list
    return war_data_list
 end
 end
 
 
--- 打包收藏
+-- 锟斤拷锟斤拷詹锟�
 local makeCollectReportQuery = {_id = nil}
 local makeCollectReportQuery = {_id = nil}
 function makeCollectReport(collect)
 function makeCollectReport(collect)
    local war_data_list = {}
    local war_data_list = {}
@@ -216,7 +217,7 @@ function makeCollectReport(collect)
 end
 end
 
 
 
 
--- 打包我的战报
+-- 锟斤拷锟斤拷业锟秸斤拷锟�
 local makeMyReportQuery = {}
 local makeMyReportQuery = {}
 function makeMyReport(uuid)
 function makeMyReport(uuid)
    local len = 0
    local len = 0
@@ -242,7 +243,7 @@ function makeMyReport(uuid)
 end
 end
 
 
 
 
--- 推送战报列表
+-- 锟斤拷锟斤拷战锟斤拷锟叫憋拷
 local heroOther = {}
 local heroOther = {}
 function sendReport(human, war_data_list, questType)
 function sendReport(human, war_data_list, questType)
     local len = #war_data_list
     local len = #war_data_list
@@ -253,7 +254,7 @@ function sendReport(human, war_data_list, questType)
     msgRet.isEnd = 0
     msgRet.isEnd = 0
     local sendLen = 0
     local sendLen = 0
 
 
-    -- 刷新收藏
+    -- 刷锟斤拷锟秸诧拷
     if questType == WAP_OP_TYPE2 then
     if questType == WAP_OP_TYPE2 then
        human.db.warReport = {}
        human.db.warReport = {}
     end
     end
@@ -284,18 +285,18 @@ function sendReport(human, war_data_list, questType)
         net.isCollect = 0
         net.isCollect = 0
         net.isAdmire = 0
         net.isAdmire = 0
 
 
-        -- 重置收藏列表
+        -- 锟斤拷锟斤拷锟秸诧拷锟叫憋拷
         if questType == WAP_OP_TYPE2 then
         if questType == WAP_OP_TYPE2 then
            warReport[net.type] = warReport[net.type] or {}
            warReport[net.type] = warReport[net.type] or {}
            warReport[net.type][net.id] = 1
            warReport[net.type][net.id] = 1
         end
         end
 
 
-        -- 是否已点赞
+        -- 锟角凤拷锟窖碉拷锟斤拷
         if war.admireList and war.admireList[human.db._id] then
         if war.admireList and war.admireList[human.db._id] then
             net.isAdmire = 1
             net.isAdmire = 1
         end
         end
 
 
-        -- 是否已收藏
+        -- 锟角凤拷锟斤拷锟秸诧拷
         for _, list in pairs(warReport) do
         for _, list in pairs(warReport) do
             if list[net.id] then
             if list[net.id] then
                 net.isCollect = 1
                 net.isCollect = 1
@@ -338,18 +339,19 @@ function sendReport(human, war_data_list, questType)
 
 
 end
 end
 
 
--- 伤害记
+-- 锟剿猴拷锟斤拷
 function harm(human, type, id)
 function harm(human, type, id)
-   -- 天梯赛请求中心服
-   local msgInner = InnerMsg.lw.LW_WARREPORT_GET_COMBATINFO
+   -- 锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟侥凤拷
+   local msgInner = {} --InnerMsg.lw.LW_WARREPORT_GET_COMBATINFO
    msgInner.uuid = human.db._id
    msgInner.uuid = human.db._id
    msgInner.type = type
    msgInner.type = type
    msgInner.id = id
    msgInner.id = id
    msgInner.mode = WAR_COMBATINFO_HARM
    msgInner.mode = WAR_COMBATINFO_HARM
-   InnerMsg.sendMsg(0, msgInner)
+   --InnerMsg.sendMsg(0, msgInner)
+   WarReportMiddle.LW_WARREPORT_GET_COMBATINFO(0,msgInner)
 end
 end
 
 
--- 战斗结果
+-- 战锟斤拷锟斤拷锟�
 function sendFinish(human, combatInfo)
 function sendFinish(human, combatInfo)
     if not combatInfo then return end
     if not combatInfo then return end
 	local msgRet = Msg.gc.GC_WAR_REPROT_HARM
 	local msgRet = Msg.gc.GC_WAR_REPROT_HARM
@@ -359,19 +361,20 @@ function sendFinish(human, combatInfo)
 	Msg.send(msgRet,human.fd)
 	Msg.send(msgRet,human.fd)
 end
 end
 
 
--- 回放
+-- 锟截凤拷
 function playBack(human, type, id)
 function playBack(human, type, id)
-   -- 天梯赛请求中心服
-   local msgInner = InnerMsg.lw.LW_WARREPORT_GET_COMBATINFO
+   -- 锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟侥凤拷
+   local msgInner = {} --InnerMsg.lw.LW_WARREPORT_GET_COMBATINFO
    msgInner.uuid = human.db._id
    msgInner.uuid = human.db._id
    msgInner.type = type
    msgInner.type = type
    msgInner.id = id
    msgInner.id = id
    msgInner.mode = WAR_COMBATINFO_PLAYBACK
    msgInner.mode = WAR_COMBATINFO_PLAYBACK
-   InnerMsg.sendMsg(0, msgInner)
+   --InnerMsg.sendMsg(0, msgInner)
+   WarReportMiddle.LW_WARREPORT_GET_COMBATINFO(0,msgInner)
 end
 end
 
 
 
 
--- 操作结果
+-- 锟斤拷锟斤拷锟斤拷锟�
 function opResult(human, opType, id, result)
 function opResult(human, opType, id, result)
    local msgRet = Msg.gc.GC_WAR_REPORT_OP_RESULT
    local msgRet = Msg.gc.GC_WAR_REPORT_OP_RESULT
    msgRet.opType = opType
    msgRet.opType = opType
@@ -380,7 +383,7 @@ function opResult(human, opType, id, result)
    Msg.send(msgRet,human.fd)
    Msg.send(msgRet,human.fd)
 end
 end
 
 
--- 收藏
+-- 锟秸诧拷
 function collect(human, type, id, op)
 function collect(human, type, id, op)
    if op ~= WAR_OP_CONFIRM and op ~= WAR_OP_CANCEL then
    if op ~= WAR_OP_CONFIRM and op ~= WAR_OP_CANCEL then
       return
       return
@@ -388,12 +391,12 @@ function collect(human, type, id, op)
 
 
    local warReport = human.db.warReport
    local warReport = human.db.warReport
    if op == WAR_OP_CONFIRM then
    if op == WAR_OP_CONFIRM then
-      -- 已经在收藏列表
+      -- 锟窖撅拷锟斤拷锟秸诧拷锟叫憋拷
       if warReport[type] and warReport[type][id] then
       if warReport[type] and warReport[type][id] then
          return
          return
       end
       end
 
 
-      -- 收藏条数
+      -- 锟秸诧拷锟斤拷锟斤拷
       local collectCnt = 0
       local collectCnt = 0
       for k, v in pairs(warReport) do
       for k, v in pairs(warReport) do
          for _, data in pairs(v) do
          for _, data in pairs(v) do
@@ -411,15 +414,16 @@ function collect(human, type, id, op)
       end
       end
    end
    end
 
 
-   local msgInner = InnerMsg.lw.LW_WARREPORT_COLLECT
+   local msgInner = {} --InnerMsg.lw.LW_WARREPORT_COLLECT
    msgInner.uuid = human.db._id
    msgInner.uuid = human.db._id
    msgInner.type = type
    msgInner.type = type
    msgInner.id = id
    msgInner.id = id
    msgInner.op = op
    msgInner.op = op
-   InnerMsg.sendMsg(0, msgInner)
+   --InnerMsg.sendMsg(0, msgInner)
+   WarReportMiddle.LW_WARREPORT_COLLECT(0,msgInner)
 end
 end
 
 
--- 收藏回馈
+-- 锟秸藏伙拷锟斤拷
 function collectHumanDo(human, type, id, op)
 function collectHumanDo(human, type, id, op)
    if op ~= WAR_OP_CONFIRM and op ~= WAR_OP_CANCEL then
    if op ~= WAR_OP_CONFIRM and op ~= WAR_OP_CANCEL then
       return
       return
@@ -437,7 +441,7 @@ function collectHumanDo(human, type, id, op)
    opResult(human, WAP_OP_TYPE2, id, op)
    opResult(human, WAP_OP_TYPE2, id, op)
 end
 end
 
 
--- 点赞
+-- 锟斤拷锟斤拷
 function admire(human, type, id)
 function admire(human, type, id)
    if human.db.warAdmire == nil then
    if human.db.warAdmire == nil then
       return Broadcast.sendErr(human, Lang.WAR_REPORT_ADMIRE_NOT_ENOUGH) 
       return Broadcast.sendErr(human, Lang.WAR_REPORT_ADMIRE_NOT_ENOUGH) 
@@ -451,13 +455,14 @@ function admire(human, type, id)
    
    
 	HeroGrowUp.onCallback(human, HeroGrowUp.TASKTYPE6, 1)
 	HeroGrowUp.onCallback(human, HeroGrowUp.TASKTYPE6, 1)
 
 
-   local msgInner = InnerMsg.lw.LW_WARREPORT_ADMIRE
+   local msgInner = {} --InnerMsg.lw.LW_WARREPORT_ADMIRE
    msgInner.uuid = human.db._id
    msgInner.uuid = human.db._id
    msgInner.id = id
    msgInner.id = id
-   InnerMsg.sendMsg(0, msgInner)
+   --InnerMsg.sendMsg(0, msgInner)
+   WarReportMiddle.LW_WARREPORT_ADMIRE(0,msgInner)
 end
 end
 
 
--- 点赞回馈
+-- 锟斤拷锟睫伙拷锟斤拷
 function admireDo(human, id)
 function admireDo(human, id)
    BagLogic.cleanMomentItemList()
    BagLogic.cleanMomentItemList()
    BagLogic.updateMomentItem(BagLogic.ADDITEM_TYPE_1, ItemDefine.ITEM_JINBI_ID, WAP_REWARD_GOD)
    BagLogic.updateMomentItem(BagLogic.ADDITEM_TYPE_1, ItemDefine.ITEM_JINBI_ID, WAP_REWARD_GOD)

+ 35 - 30
script/module/warReport/WarReportMiddle.lua

@@ -1,5 +1,5 @@
 -------------------------------------------------------
 -------------------------------------------------------
--- 战
+-- 战锟斤拷
 
 
 --
 --
 -------------------------------------------------------
 -------------------------------------------------------
@@ -15,7 +15,7 @@ local war_count_query = { war = 1 }
 local war_report_id = { _id = nil }
 local war_report_id = { _id = nil }
 local war_report_query = { war_index = nil, type = nil }
 local war_report_query = { war_index = nil, type = nil }
 
 
--- 获取战报数据
+-- 锟斤拷取战锟斤拷锟斤拷锟斤拷
 local function getWarReport(id)
 local function getWarReport(id)
     war_report_id._id = id
     war_report_id._id = id
     local war_report_data = { }
     local war_report_data = { }
@@ -26,7 +26,7 @@ local function getWarReport(id)
     return war_report_data
     return war_report_data
 end
 end
 
 
--- 收藏
+-- 锟秸诧拷
 local function collectDo(type, id, op)
 local function collectDo(type, id, op)
     if op ~= WarReportLogic.WAR_OP_CONFIRM and op ~= WarReportLogic.WAR_OP_CANCEL then
     if op ~= WarReportLogic.WAR_OP_CONFIRM and op ~= WarReportLogic.WAR_OP_CANCEL then
         return
         return
@@ -46,13 +46,13 @@ local function collectDo(type, id, op)
     return true
     return true
 end
 end
 
 
--- 点赞确认
+-- 锟斤拷锟斤拷确锟斤拷
 local function admire(id, uuid)
 local function admire(id, uuid)
 
 
     local war_report_data = getWarReport(id)
     local war_report_data = getWarReport(id)
     if not war_report_data then return end
     if not war_report_data then return end
 
 
-    -- 已经点赞
+    -- 锟窖撅拷锟斤拷锟斤拷
     if war_report_data.admireList and
     if war_report_data.admireList and
         war_report_data.admireList[uuid] then
         war_report_data.admireList[uuid] then
         return
         return
@@ -65,10 +65,10 @@ local function admire(id, uuid)
     return true
     return true
 end
 end
 
 
--- 添加数据
+-- 锟斤拷锟斤拷锟斤拷锟斤拷
 function LW_WARREPORT_ADD(type, combatInfo, atkRank, defRank)
 function LW_WARREPORT_ADD(type, combatInfo, atkRank, defRank)
     
     
-    -- 没有索引 返回
+    -- 没锟斤拷锟斤拷锟斤拷 锟斤拷锟斤拷
     local war_data = { }
     local war_data = { }
     LuaMongo.find(DB.db_war_report, war_count_query)
     LuaMongo.find(DB.db_war_report, war_count_query)
     if not LuaMongo.next(war_data) then
     if not LuaMongo.next(war_data) then
@@ -93,25 +93,25 @@ function LW_WARREPORT_ADD(type, combatInfo, atkRank, defRank)
     warReport.defRank = defRank
     warReport.defRank = defRank
     warReport.time = os.time()
     warReport.time = os.time()
 
 
-    -- 覆盖掉最后一场 减少录像数据
+    -- 锟斤拷锟角碉拷锟斤拷锟揭伙拷锟� 锟斤拷锟斤拷录锟斤拷锟斤拷锟斤拷
     if LuaMongo.next(war_report_data) then
     if LuaMongo.next(war_report_data) then
         if war_report_data.collect and war_report_data.collect > 0 then
         if war_report_data.collect and war_report_data.collect > 0 then
-           -- 有收藏的 删掉索引
+           -- 锟斤拷锟秸藏碉拷 删锟斤拷锟斤拷锟斤拷
            LuaMongo.update(DB.db_war_report, war_report_query, { ["$unset"] = { ["war_index"] = 1 } })
            LuaMongo.update(DB.db_war_report, war_report_query, { ["$unset"] = { ["war_index"] = 1 } })
 
 
-           -- 插入新的数据
+           -- 锟斤拷锟斤拷锟铰碉拷锟斤拷锟斤拷
            LuaMongo.insert(DB.db_war_report, warReport)
            LuaMongo.insert(DB.db_war_report, warReport)
 
 
         else
         else
 
 
-           -- 没有收藏的覆盖掉
+           -- 没锟斤拷锟秸藏的革拷锟角碉拷
            LuaMongo.update(DB.db_war_report, war_report_query, warReport)
            LuaMongo.update(DB.db_war_report, war_report_query, warReport)
         end
         end
     else
     else
         LuaMongo.insert(DB.db_war_report, warReport)
         LuaMongo.insert(DB.db_war_report, warReport)
     end
     end
 
 
-    -- 更新索引
+    -- 锟斤拷锟斤拷锟斤拷锟斤拷
     if war_index >= WarReportLogic.WAR_COUNT_MAX then
     if war_index >= WarReportLogic.WAR_COUNT_MAX then
         war_index = 1
         war_index = 1
     else
     else
@@ -122,7 +122,7 @@ function LW_WARREPORT_ADD(type, combatInfo, atkRank, defRank)
 end
 end
 
 
 
 
--- [战报] 请求数据
+-- [战锟斤拷] 锟斤拷锟斤拷锟斤拷锟斤拷
 function LW_WARREPORT_QUERY(fd, type, uuid, warReport, questType)
 function LW_WARREPORT_QUERY(fd, type, uuid, warReport, questType)
     local war_data_list = nil
     local war_data_list = nil
     if questType == 1 then
     if questType == 1 then
@@ -135,14 +135,16 @@ function LW_WARREPORT_QUERY(fd, type, uuid, warReport, questType)
 
 
     if not war_data_list then return end
     if not war_data_list then return end
 
 
-    local msgInner = InnerMsg.wl.WL_WARREPORT_QUERY
+    --local msgInner = InnerMsg.wl.WL_WARREPORT_QUERY
+    local msgInner = {}
     msgInner.uuid = uuid
     msgInner.uuid = uuid
     msgInner.warReport = war_data_list
     msgInner.warReport = war_data_list
     msgInner.questType = questType
     msgInner.questType = questType
-    InnerMsg.sendMsg(fd, msgInner)
+    --InnerMsg.sendMsg(fd, msgInner)
+    WL_WARREPORT_QUERY(_,msgInner)
 end
 end
 
 
--- [战报] 数据返回
+-- [战锟斤拷] 锟斤拷锟捷凤拷锟斤拷
 function WL_WARREPORT_QUERY(fd, msg)
 function WL_WARREPORT_QUERY(fd, msg)
     local human = ObjHuman.onlineUuid[msg.uuid]
     local human = ObjHuman.onlineUuid[msg.uuid]
     if not human then return end
     if not human then return end
@@ -150,19 +152,20 @@ function WL_WARREPORT_QUERY(fd, msg)
     WarReportLogic.sendReport(human, msg.warReport, msg.questType)
     WarReportLogic.sendReport(human, msg.warReport, msg.questType)
 end
 end
 
 
--- [战报] 战斗伤害记
+-- [战锟斤拷] 战锟斤拷锟剿猴拷锟斤拷
 function LW_WARREPORT_GET_COMBATINFO(fd, msg)
 function LW_WARREPORT_GET_COMBATINFO(fd, msg)
     local war_report_data = getWarReport(msg.id)
     local war_report_data = getWarReport(msg.id)
     if not war_report_data then return end
     if not war_report_data then return end
 
 
-    local msgInner = InnerMsg.wl.WL_WARREPORT_GET_COMBATINFO
+    local msgInner = {} --InnerMsg.wl.WL_WARREPORT_GET_COMBATINFO
     msgInner.uuid = msg.uuid
     msgInner.uuid = msg.uuid
     msgInner.mode = msg.mode
     msgInner.mode = msg.mode
     msgInner.combatInfo = war_report_data.combatInfo
     msgInner.combatInfo = war_report_data.combatInfo
-    InnerMsg.sendMsg(fd, msgInner)
+    --InnerMsg.sendMsg(fd, msgInner)
+    WL_WARREPORT_GET_COMBATINFO(fd,msgInner)
 end
 end
 
 
--- [战报] 战斗伤害记录 回放
+-- [战锟斤拷] 战锟斤拷锟剿猴拷锟斤拷录 锟截凤拷
 function WL_WARREPORT_GET_COMBATINFO(fd, msg)
 function WL_WARREPORT_GET_COMBATINFO(fd, msg)
     local human = ObjHuman.onlineUuid[msg.uuid]
     local human = ObjHuman.onlineUuid[msg.uuid]
     if not human then return end
     if not human then return end
@@ -176,7 +179,7 @@ function WL_WARREPORT_GET_COMBATINFO(fd, msg)
     end
     end
 end
 end
 
 
--- [战报] 收藏
+-- [战锟斤拷] 锟秸诧拷
 function LW_WARREPORT_COLLECT(fd, msg)
 function LW_WARREPORT_COLLECT(fd, msg)
     local war_report_data = getWarReport(msg.id)
     local war_report_data = getWarReport(msg.id)
     if not war_report_data then return end
     if not war_report_data then return end
@@ -185,15 +188,16 @@ function LW_WARREPORT_COLLECT(fd, msg)
         return
         return
     end
     end
 
 
-    local msgInner = InnerMsg.wl.WL_WARREPORT_COLLECT
+    local msgInner = {} --InnerMsg.wl.WL_WARREPORT_COLLECT
     msgInner.uuid = msg.uuid
     msgInner.uuid = msg.uuid
     msgInner.type = msg.type
     msgInner.type = msg.type
     msgInner.id = msg.id
     msgInner.id = msg.id
     msgInner.op = msg.op
     msgInner.op = msg.op
-    InnerMsg.sendMsg(fd, msgInner)
+    --InnerMsg.sendMsg(fd, msgInner)
+    WL_WARREPORT_COLLECT(fd,msgInner)
 end
 end
 
 
--- [战报] 收藏
+-- [战锟斤拷] 锟秸诧拷
 function WL_WARREPORT_COLLECT(fd, msg)
 function WL_WARREPORT_COLLECT(fd, msg)
     local human = ObjHuman.onlineUuid[msg.uuid]
     local human = ObjHuman.onlineUuid[msg.uuid]
     if not human then return end
     if not human then return end
@@ -201,19 +205,20 @@ function WL_WARREPORT_COLLECT(fd, msg)
     WarReportLogic.collectHumanDo(human, msg.type, msg.id, msg.op)
     WarReportLogic.collectHumanDo(human, msg.type, msg.id, msg.op)
 end
 end
 
 
--- [战报] 点赞
+-- [战锟斤拷] 锟斤拷锟斤拷
 function LW_WARREPORT_ADMIRE(fd, msg)
 function LW_WARREPORT_ADMIRE(fd, msg)
     if not admire(msg.id, msg.uuid) then
     if not admire(msg.id, msg.uuid) then
        return
        return
     end
     end
 
 
-    local msgInner = InnerMsg.wl.WL_WARREPORT_ADMIRE
+    local msgInner = {} --InnerMsg.wl.WL_WARREPORT_ADMIRE
     msgInner.uuid = msg.uuid
     msgInner.uuid = msg.uuid
     msgInner.id = msg.id
     msgInner.id = msg.id
-    InnerMsg.sendMsg(fd, msgInner)
+    --InnerMsg.sendMsg(fd, msgInner)
+    WL_WARREPORT_ADMIRE(fd,msgInner)
 end 
 end 
 
 
--- [战报] 点赞
+-- [战锟斤拷] 锟斤拷锟斤拷
 function WL_WARREPORT_ADMIRE(fd, msg)
 function WL_WARREPORT_ADMIRE(fd, msg)
     local human = ObjHuman.onlineUuid[msg.uuid]
     local human = ObjHuman.onlineUuid[msg.uuid]
     if not human then return end
     if not human then return end
@@ -222,12 +227,12 @@ function WL_WARREPORT_ADMIRE(fd, msg)
 end 
 end 
 
 
 
 
--- 战报清除
+-- 战锟斤拷锟斤拷锟�
 local delQuery = {war = { ["$exists"] = 0}, war_index = { ["$exists"] = 0}, ["$or"] = {{collect = {["$exists"]=0}}, {collect = 0}}}
 local delQuery = {war = { ["$exists"] = 0}, war_index = { ["$exists"] = 0}, ["$or"] = {{collect = {["$exists"]=0}}, {collect = 0}}}
 function onZero()
 function onZero()
    if _G.is_middle ~= true then 
    if _G.is_middle ~= true then 
       return 
       return 
    end
    end
-   -- 0点清除 没有索引 且没有收藏的 数据
+   -- 0锟斤拷锟斤拷锟� 没锟斤拷锟斤拷锟斤拷 锟斤拷没锟斤拷锟秸藏碉拷 锟斤拷锟斤拷
    LuaMongo.remove(DB.db_war_report, delQuery)
    LuaMongo.remove(DB.db_war_report, delQuery)
 end
 end

+ 9 - 5
script/module/yunying/YunYingLogic.lua

@@ -196,7 +196,7 @@ DAY_SEC = 24 * 3600
 
 
 -- 指定时间的活动
 -- 指定时间的活动
 local function handleAbsInit(openDay, now, config, funcID)
 local function handleAbsInit(openDay, now, config, funcID)
-   config.actId = 0
+   config.actId = config.actId or 0
    config.adIcon = 0
    config.adIcon = 0
    config.realStartTime = 0
    config.realStartTime = 0
    config.realEndTime = 0
    config.realEndTime = 0
@@ -373,13 +373,15 @@ end
 function getLeftTime(YYInfo, human)
 function getLeftTime(YYInfo, human)
     if not YYInfo then return 0 end
     if not YYInfo then return 0 end
     if not YYInfo.moduleList then return 0 end
     if not YYInfo.moduleList then return 0 end
-
+    local leftTime = 0
     for k, v in pairs(YYInfo.moduleList) do
     for k, v in pairs(YYInfo.moduleList) do
         local funcConfig = getFuncConfig(k)
         local funcConfig = getFuncConfig(k)
         if v.getLeftTime and funcConfig.actId ~= 0 then
         if v.getLeftTime and funcConfig.actId ~= 0 then
-            return v.getLeftTime(human, YYInfo, funcConfig)
+            local rest =  v.getLeftTime(human, YYInfo, funcConfig)
+            leftTime = leftTime < rest and rest or leftTime
         end
         end
     end
     end
+    return leftTime
 end
 end
 
 
 -- 封装结构体
 -- 封装结构体
@@ -397,6 +399,7 @@ local function fontIcon(net, YYInfo, human)
     net.panelID = config.panelID
     net.panelID = config.panelID
     net.pos = config.pos or 0
     net.pos = config.pos or 0
     setCacheRed(human, YYInfo.yyID, red)
     setCacheRed(human, YYInfo.yyID, red)
+
 end
 end
 
 
 -- 运营活动列表
 -- 运营活动列表
@@ -405,7 +408,6 @@ function sendIcons(human)
     local msgRet = Msg.gc.GC_YUNYING_LIST
     local msgRet = Msg.gc.GC_YUNYING_LIST
     msgRet.list[0] = 0
     msgRet.list[0] = 0
     local maxLen = #msgRet.list
     local maxLen = #msgRet.list
-
     for _, YYInfo in pairs(ID2YYInfo) do
     for _, YYInfo in pairs(ID2YYInfo) do
         if isOpen(YYInfo, human, true) and
         if isOpen(YYInfo, human, true) and
             YYInfo.config.pos == YUNYING_POS_TYPE1 then
             YYInfo.config.pos == YUNYING_POS_TYPE1 then
@@ -484,13 +486,15 @@ end
 
 
 -- 活动组信息
 -- 活动组信息
 function sendGroupList(human, panelID)
 function sendGroupList(human, panelID)
+    -- 获取panel运营ID
     local actID = getActIDByPanelID(panelID)
     local actID = getActIDByPanelID(panelID)
     if (not actID or actID < 1 ) and panelID ~= PanelDefine.PANEL_ID_3101 then
     if (not actID or actID < 1 ) and panelID ~= PanelDefine.PANEL_ID_3101 then
         return
         return
     end
     end
-
+    -- 通过运营ID获取运营信息
     local YYInfo = ID2YYInfo[actID]
     local YYInfo = ID2YYInfo[actID]
     if not isOpen(YYInfo, human, true) then
     if not isOpen(YYInfo, human, true) then
+        print("============ panel not open ",panelID)
         return
         return
     end
     end
 
 

Datei-Diff unterdrückt, da er zu groß ist
+ 381 - 108
webServer/package-lock.json


+ 11 - 1
webServer/package.json

@@ -11,19 +11,29 @@
   "license": "ISC",
   "license": "ISC",
   "dependencies": {
   "dependencies": {
     "@koa/router": "^12.0.1",
     "@koa/router": "^12.0.1",
-    "axios": "^1.6.8",
+    "axios": "^1.7.5",
     "bufferutil": "^4.0.8",
     "bufferutil": "^4.0.8",
     "crypto-js": "^4.2.0",
     "crypto-js": "^4.2.0",
+    "fast-safe-stringify": "^2.1.1",
     "koa": "^2.15.3",
     "koa": "^2.15.3",
     "koa-bodyparser": "^4.4.1",
     "koa-bodyparser": "^4.4.1",
     "koa-logger": "^3.2.1",
     "koa-logger": "^3.2.1",
+    "koa-redis": "^4.0.1",
+    "koa2-cors": "^2.0.6",
+    "moment-timezone": "^0.5.45",
+    "mysql": "^2.18.1",
+    "mysql2": "^3.11.0",
+    "redis": "^4.7.0",
+    "typescript": "^5.5.4",
     "utf-8-validate": "^6.0.3",
     "utf-8-validate": "^6.0.3",
     "winston": "^3.13.0",
     "winston": "^3.13.0",
     "winston-daily-rotate-file": "^5.0.0",
     "winston-daily-rotate-file": "^5.0.0",
     "ws": "^8.16.0"
     "ws": "^8.16.0"
   },
   },
   "devDependencies": {
   "devDependencies": {
+    "terser-webpack-plugin": "^5.3.10",
     "ts-loader": "^9.5.1",
     "ts-loader": "^9.5.1",
+    "ts-node-dev": "^2.0.0",
     "webpack": "^5.91.0",
     "webpack": "^5.91.0",
     "webpack-cli": "^5.1.4"
     "webpack-cli": "^5.1.4"
   }
   }

+ 739 - 0
webServer/src/controller/ApiController.ts

@@ -0,0 +1,739 @@
+import Msg from '../utils/msg'; // 确保路径是正确的
+import {
+    RefreshToken,
+    PackageName,
+    ProductId,
+    IosUrl,
+    SandboxIosUrl,
+    Account,
+    ClientSecret,
+    ClientId
+} from '../config/thirdParams'
+import {
+    compareVersions,
+    generateOrderNumber,
+    formatDate,
+    getServerList
+} from '../utils/common'
+
+const CryptoJS = require("crypto-js");
+const Order = require('../model/OrderModel')
+const Server = require('../model/ServerModel')
+const Version = require('../model/VersionModel')
+const CDK = require("../model/CDK")
+const notice = require("../json/notice.json")
+const logger = require('../utils/log')
+const axios = require('axios');
+
+const googleCallPay = async (ctx) => {
+
+    let ret = {
+        code: 0,
+        msg: '发货失败'
+    }
+
+
+    let data = ctx.request.body
+    logger.info("pay callback params:", { "url": ctx.href, "params": data })
+
+    const redisClient = ctx.redis.client;
+    let access_token = await redisClient.get('access_token');
+
+    if (!access_token) {
+        console.log('请求api获取token')
+        const apiData = {
+            "grant_type": "refresh_token",
+            "client_id": ClientId,
+            "client_secret": ClientSecret,
+            "refresh_token": RefreshToken
+        }
+
+        const response = await axios.post('https://accounts.google.com/o/oauth2/token', apiData, {
+            headers: {
+                'Content-Type': 'application/x-www-form-urlencoded'
+            }
+        });
+
+        logger.info("token params:", { "data": response.data, "params": apiData })
+
+        if (!response.data.access_token) {
+            return ret
+        }
+
+        access_token = response.data.access_token
+        await redisClient.set('access_token', response.data.access_token);
+        await redisClient.expire('access_token', 1800);
+    }
+
+    if (!access_token) {
+        return ret;
+    }
+
+    let orderId = data.orderId
+    let googleToken = data.purchaseToken
+    let out_trade_no = ''
+
+    const orderInfo = (await Order.getOrder(orderId))[0]
+
+    if (!orderInfo) {
+        logger.info(`订单${orderId}不存在`)
+        ret.msg = `订单${orderId}不存在`
+        return ret
+    }
+
+    if (orderInfo.status == 2) {
+        logger.info(`订单${orderId}已经重复发货`)
+        ret.code = 1
+        ret.msg = `订单${orderId}已经重复发货`
+        return ret
+    }
+
+    let url = await getServerList(orderInfo.server_id, 'default')
+    if (!url) {
+        logger.info(`区服id错误: serverId ${orderInfo.server_id}`)
+        ret.msg = `区服id错误: serverId ${orderInfo.server_id}`
+        return ret
+    }
+
+    const productId = ProductId + orderInfo.product_id
+    let apiUrl = `https://androidpublisher.googleapis.com/androidpublisher/v3/applications/${PackageName}/purchases/products/${productId}/tokens/${googleToken}?access_token=${access_token}`
+    let maxRetries = 5;
+    let currentRetry = 0;
+    let isCheck = false;
+
+    // 使用 while 循环进行重试
+    while (currentRetry < maxRetries) {
+        try {
+
+            // // 尝试执行的操作
+            const googleRes = await axios.get(apiUrl, {
+                headers: {
+                    'Content-Type': 'application/x-www-form-urlencoded'
+                }
+            })
+
+            console.log(googleRes.data)
+
+            // 如果操作成功,退出循环
+            if (googleRes.data.purchaseState == 0) {
+                out_trade_no = googleRes.data.orderId
+                isCheck = true
+                break;
+            }
+
+        } catch (error) {
+            // 如果操作失败,记录错误并继续尝试
+            console.log(error)
+        }
+
+        currentRetry++;
+    }
+
+    if (!isCheck) {
+        return ret;
+    }
+
+    Msg.connect(url, Account);
+    let orgMemId = orderInfo.uid
+    let orgOderId = orderId
+    let orgProductId = orderInfo.product_id
+    let orgProductPrice = orderInfo.amount
+
+    // 在适当的时机,调用 CG_ASK_LOGIN 方法
+    let params = `{"account":"${orgMemId}","order":"${orgOderId}","id":${orgProductId},"cnt":100,"money":${orgProductPrice}}`
+    return new Promise((resolve) => {
+        setTimeout(async () => {
+
+            const send_res = Msg.CG_ASK_LOGIN(Account, 0, "", 'cn', 'CN', ctx.request.ip, params);
+            if (!send_res) {
+                resolve(ret);
+                return;
+            }
+
+            let acknowledgeUrl = `https://androidpublisher.googleapis.com/androidpublisher/v3/applications/${PackageName}/purchases/products/${productId}/tokens/${googleToken}:acknowledge?access_token=${access_token}`
+            console.log(acknowledgeUrl)
+            const acknowledgeRes = await axios.post(acknowledgeUrl,
+                {
+                    developerPayload: ""
+                }
+                ,
+                {
+                    headers: {
+
+                        'Content-Type': 'application/json'
+                    }
+                })
+
+            let consumeUrl = `https://androidpublisher.googleapis.com/androidpublisher/v3/applications/${PackageName}/purchases/products/${productId}/tokens/${googleToken}:consume?access_token=${access_token}`
+            const consumeRes = await axios.post(consumeUrl,
+                {
+                    developerPayload: ""
+                }
+                ,
+                {
+                    headers: {
+
+                        'Content-Type': 'application/json'
+                    }
+                })
+
+            logger.info("check :", { "orderId": orderId, "consumeRes": consumeRes, "acknowledgeRes": acknowledgeRes })
+
+            const update_time = formatDate(new Date())
+            const res = await Order.updateOrderStats(
+                orderId,
+                2,
+                out_trade_no,
+                update_time
+            );
+
+            if (res.affectedRows <= 0) {
+                logger.info(`订单${orderId} 发货失败`)
+                ret.msg = '发货失败'
+                resolve(ret);
+                return;
+            }
+
+            ret.code = 1
+            ret.msg = '发货成功'
+            resolve(ret);
+
+        }, 1000);
+    });
+}
+
+const appleCallPay = async (ctx) => {
+    let ret = {
+        code: 0,
+        msg: '发货失败'
+    }
+
+    let data = ctx.request.body
+    logger.info("pay callback params:", { "url": ctx.href, "params": data })
+
+    if (!data.purchaseToken || !data.orderId) {
+        return ret;
+    }
+
+    let receipt_data = data.purchaseToken.replace(/ /g, '+')
+    let orderId = data.orderId
+    let maxRetries = 5;
+    let currentRetry = 0;
+    let isCheck = false;
+    let out_trade_no = orderId
+
+    // 使用 while 循环进行重试
+    while (currentRetry < maxRetries) {
+        try {
+
+            const apiData = {
+                "receipt-data": receipt_data,
+            }
+
+            const response = await axios.post(SandboxIosUrl, apiData, {
+                headers: {
+                    'Content-Type': 'application/json'
+                }
+            });
+
+            logger.info(`苹果返回的状态:${response.data.status}`)
+            // 如果操作成功,退出循环
+            if (response.data.status == 0) {
+                isCheck = true
+                break;
+            }
+
+        } catch (error) {
+            // 如果操作失败,记录错误并继续尝试
+            console.log(error)
+        }
+
+        currentRetry++;
+    }
+
+    if (!isCheck) {
+        logger.info(`票据验证失败!`)
+        ret.msg = `票据验证失败!`
+        return ret;
+    }
+
+    const orderInfo = (await Order.getOrder(orderId))[0]
+
+    if (!orderInfo) {
+        logger.info(`订单${orderId}不存在`)
+        ret.msg = `订单${orderId}不存在`
+        return ret
+    }
+
+    if (orderInfo.status == 2) {
+        logger.info(`订单${orderId}已经重复发货`)
+        ret.code = 1
+        ret.msg = `订单${orderId}已经重复发货`
+        return ret
+    }
+
+    let url = await getServerList(orderInfo.server_id, 'default')
+    if (!url) {
+        logger.info(`区服id错误: serverId ${orderInfo.server_id}`)
+        ret.msg = `区服id错误: serverId ${orderInfo.server_id}`
+        return ret
+    }
+
+    Msg.connect(url, Account);
+    let orgMemId = orderInfo.uid
+    let orgOderId = orderId
+    let orgProductId = orderInfo.product_id
+    let orgProductPrice = orderInfo.amount
+
+    // 在适当的时机,调用 CG_ASK_LOGIN 方法
+    let params = `{"account":"${orgMemId}","order":"${orgOderId}","id":${orgProductId},"cnt":100,"money":${orgProductPrice}}`
+    return new Promise((resolve) => {
+        setTimeout(async () => {
+
+            logger.info(`订单${orderId}通知游戏发货开始`)
+
+            const send_res = Msg.CG_ASK_LOGIN(Account, 0, "", 'cn', 'CN', ctx.request.ip, params);
+            if (!send_res) {
+                resolve(ret);
+                return;
+            }
+
+            logger.info(`订单${orderId}通知游戏发货结束`)
+
+            const update_time = formatDate(new Date())
+            const res = await Order.updateOrderStats(
+                orderId,
+                2,
+                out_trade_no,
+                update_time
+            );
+
+            if (res.affectedRows <= 0) {
+                logger.info(`订单${orderId} 发货失败`)
+                ret.msg = '发货失败'
+                resolve(ret);
+                return;
+            }
+
+            ret.code = 1
+            ret.msg = '发货成功'
+            resolve(ret);
+
+        }, 1000);
+    });
+}
+
+const testGoogleCallPay = async (ctx) => {
+    let ret = {
+        code: 0,
+        msg: '消费失败'
+    }
+
+    let data = ctx.request.body
+
+    logger.info("pay callback params:", { "url": ctx.href, "params": data })
+
+    const redisClient = ctx.redis.client;
+    let access_token = await redisClient.get('access_token');
+
+    if (!access_token) {
+        console.log('请求api获取token')
+        const apiData = {
+            "grant_type": "refresh_token",
+            "client_id": ClientId,
+            "client_secret": ClientSecret,
+            "refresh_token": RefreshToken
+        }
+
+        const response = await axios.post('https://accounts.google.com/o/oauth2/token', apiData, {
+            headers: {
+                'Content-Type': 'application/x-www-form-urlencoded'
+            }
+        });
+
+        logger.info("token params:", { "data": response.data, "params": apiData })
+
+        if (!response.data.access_token) {
+            return ret
+        }
+
+        access_token = response.data.access_token
+        await redisClient.set('access_token', response.data.access_token);
+        await redisClient.expire('access_token', 1800);
+    }
+
+    if (!access_token) {
+        return ret;
+    }
+
+    let googleToken = data.purchaseToken
+    let product_id = data.orderId
+
+    const productId = ProductId + product_id
+    let apiUrl = `https://androidpublisher.googleapis.com/androidpublisher/v3/applications/${PackageName}/purchases/products/${productId}/tokens/${googleToken}?access_token=${access_token}`
+    let maxRetries = 5;
+    let currentRetry = 0;
+    let isCheck = false;
+
+    // 使用 while 循环进行重试
+    while (currentRetry < maxRetries) {
+        try {
+
+            // // 尝试执行的操作
+            const googleRes = await axios.get(apiUrl, {
+                headers: {
+                    'Content-Type': 'application/x-www-form-urlencoded'
+                }
+            })
+
+            console.log(googleRes.data)
+
+            // 如果操作成功,退出循环
+            if (googleRes.data.purchaseState == 0) {
+                isCheck = true
+                break;
+            }
+
+        } catch (error) {
+            // 如果操作失败,记录错误并继续尝试
+            console.log(error)
+        }
+
+        currentRetry++;
+    }
+
+    if (!isCheck) {
+        return ret;
+    }
+
+    return new Promise(async (resolve) => {
+        let acknowledgeUrl = `https://androidpublisher.googleapis.com/androidpublisher/v3/applications/${PackageName}/purchases/products/${productId}/tokens/${googleToken}:acknowledge?access_token=${access_token}`
+        console.log(acknowledgeUrl)
+        const acknowledgeRes = await axios.post(acknowledgeUrl,
+            {
+                developerPayload: ""
+            }
+            ,
+            {
+                headers: {
+
+                    'Content-Type': 'application/json'
+                }
+            })
+
+        let consumeUrl = `https://androidpublisher.googleapis.com/androidpublisher/v3/applications/${PackageName}/purchases/products/${productId}/tokens/${googleToken}:consume?access_token=${access_token}`
+        const consumeRes = await axios.post(consumeUrl,
+            {
+                developerPayload: ""
+            }
+            ,
+            {
+                headers: {
+
+                    'Content-Type': 'application/json'
+                }
+            })
+
+        ret.code = 1
+        ret.msg = '发货成功'
+        resolve(ret);
+
+    });
+}
+
+const checkVersion = async (ctx) => {
+    let ret = {
+        code: 0,
+        msg: '无需更新',
+        url: '',
+    }
+    let data = ctx.request.body
+    let version = data.version
+    let tag = data.tag || 'default'
+    logger.info("checkVersion params:", { "url": ctx.href, "params": data })
+
+    const versionInfo = (await Version.getGameVersion(tag))[0]
+
+    if (!versionInfo) {
+        return ret
+    }
+
+    if (compareVersions(versionInfo.version, version) === 1) {
+
+        if (versionInfo.download_url) {
+            ret.code = 1
+            ret.msg = '需要更新'
+            ret.url = versionInfo.download_url
+        }
+    }
+    return ret
+}
+
+//验证账号
+const checkUserToken = async (ctx) => {
+}
+
+class ApiController {
+    async createOrder(ctx) {
+        let {
+            uid,
+            level,
+            amount,
+            role_id,
+            role_name,
+            product_id,
+            server_id
+        } = ctx.request.body
+
+        logger.info("create params:", { "params": ctx.request.body })
+
+        if (!product_id || !server_id || !role_name || !role_id || !amount || !uid) {
+            ctx.body = { code: -1, message: '参数错误,创建订单失败!!', data: '' }
+            return
+        }
+
+        const orderId = generateOrderNumber(); // 生成一个长度为8的订单号
+        const create_time = formatDate(new Date())
+        const res = await Order.createOrder(
+            orderId,
+            uid,
+            level,
+            amount,
+            role_id,
+            role_name,
+            product_id,
+            server_id,
+            create_time
+        );
+
+        if (res.affectedRows > 0) {
+            ctx.body = { code: 0, message: '创建订单成功', data: orderId }
+        } else {
+            ctx.body = { code: -1, message: '创建订单失败', data: '' }
+        }
+
+        logger.info("创建订单返回结果:", { "params": ctx.body })
+    }
+
+    async checkUserToken(ctx) {
+        // const result = await checkUserToken(ctx);
+        // let data = { "status": false, "sign": "" }
+        // if (result) {
+        //     data.status = true
+        //     data.sign = result
+        // }
+        // ctx.body = data
+    }
+
+    async callPay(ctx) {
+        let data = ctx.request.body
+        let platform = data.platform || 'google'
+
+        switch (platform) {
+            case 'google':
+                var result = await googleCallPay(ctx)
+                console.log('发货结果', result)
+                ctx.body = result
+                break;
+            case 'apple':
+                var result = await appleCallPay(ctx)
+                console.log('发货结果', result)
+                ctx.body = result
+                break;
+            // case 'testGoogle':
+            // var result = await testGoogleCallPay(ctx)
+            // console.log('发货结果', result)
+            // ctx.body = result
+            // break;
+            default:
+                ctx.body = {
+                    code: 0,
+                    msg: '渠道错误'
+                }
+        }
+    }
+
+    async checkVersion(ctx) {
+        var result = await checkVersion(ctx)
+        console.log('校验版本', result)
+        ctx.body = result
+    }
+
+    async getServerList(ctx) {
+        let tag = ctx.query.tag || 'default'
+        const servers = (await Server.getServerList(tag))
+        ctx.body = servers
+    }
+
+    async getAllServerList(ctx) {
+        let tag = ctx.query.tag || 'default'
+        const servers = (await Server.getAllServerList(tag))
+        ctx.body = servers
+    }
+
+    async enterServer(ctx) {
+        let ret = {
+            code: 0,
+            msg: '请求失败'
+        }
+
+        let {
+            uid,
+            server_id
+        } = ctx.request.body
+
+        if (!uid || !server_id) {
+            ctx.body = ret
+            return
+        }
+
+        await ctx.redis.client.set(`enter_sever_${uid}`, server_id);
+        ctx.body = {
+            code: 1,
+            msg: '请求成功'
+        }
+    }
+
+    async getLastServerList(ctx) {
+
+        let {
+            uid,
+        } = ctx.request.body
+
+        const tag = ctx.query.tag || 'default'
+        const enter_server = await ctx.redis.client.get(`enter_sever_${uid}`);
+
+        let isNewAccount = 1
+        let serverInfo = null
+
+        if (enter_server) {
+            serverInfo = (await Server.getServerListById(tag, enter_server))[0]
+            isNewAccount = 0
+        } else {
+            const servers = (await Server.getServerList(tag))
+            serverInfo = servers[servers.length - 1]
+        }
+
+        let data = {
+            "channel": "Thailand", //渠道固定
+            "minSid": 1,            //最小服务器
+            "maxSid": 10,         //最大服务器 这里会控制 服务器列表显示的数量
+            "isNewAccount": isNewAccount, //1为新号 会弹出用户协议
+            //以下是最近登陆的服务器 (不可为空 如果没有参数可以填最后一个区)
+            "sid": serverInfo.id || 1,
+            "id": serverInfo.id || 1,
+            "name": serverInfo.name || "1区",
+            "server": serverInfo.ip ? `ws://${serverInfo.ip}:${serverInfo.port}` : "",
+            "status": serverInfo.status || 0,
+        }
+
+        ctx.body = data
+    }
+
+    async getNotice(ctx) {
+        ctx.body = notice
+    }
+
+    async genCDK(ctx) {
+        /*
+        data = {
+            cnt : number -- 生成数量
+            useCnt : number -- 当前批次最大使用数量
+            serverList : string -- 区服列表Json字符串
+            itemList : string -- CDK对应物品列表Json字符串
+        }
+        */
+        let data = ctx.request.body
+        await CDK.genCDK(ctx, data.cnt, data.useCnt, data.serverList, data.itemList)
+        ctx.body = {
+            code: 0,
+            msg: 'success'
+        }
+        return
+    }
+
+    async getCDK(ctx) {
+        let data = ctx.request.body
+        let ret = await CDK.getCDK(ctx, data.batch)
+        if (ret.length <= 0) {
+            ctx.body = {
+                code: 1,
+                msg: "batch invalid"
+            }
+            return
+        }
+        ctx.body = {
+            code: 0,
+            msg: ret
+        }
+    }
+    async useCDK(ctx) {
+        let data = ctx.request.body
+        let url = await getServerList(data.serverId, 'default')
+        let err = ""
+        if (!url) {
+            
+            ctx.body = {
+                code: 1,
+                msg: `区服id错误: serverId ${data.serverId}`
+            }
+            err = "server id invalid"
+        }
+        let param:string = ""
+        // 验证CDK
+        if (err.length == 0) {
+            let batchInfo = await CDK.getCDKItemList(ctx,data.code)
+            if (batchInfo.length <= 0) {
+                err = "invalid code"
+            }else {
+                err = await CDK.checkCDK(ctx, data.code, data.serverId)
+            }
+            param = JSON.stringify({
+                type:"UseCDK",
+                err:err,
+                batchInfo:batchInfo
+            })
+        }
+        // 固定码
+        if(err == "cdk not found" || err == "server id invalid"){
+            param = JSON.stringify({
+                code:data.code,
+                type:"UseFixCDK"
+            })
+        }
+        // 测试是否可以调用过去
+        // 通知给服务器,发放道具
+        // "ws://43.143.193.23:18192"
+        let msg = new Msg()
+        msg.connect(url, Account);
+        new Promise((resolve) => {
+            setTimeout(async () => {
+                msg.CG_TEST_PROTO(data.account,param)
+            }, 500);
+        });
+        ctx.body = {
+            code: 0,    
+            msg: "success"
+        }
+    }
+
+    async validCDK (ctx) {
+        let data = ctx.request.body
+        if (data.code.length == 10) {
+            let ret = await CDK.useCDK(ctx, data.code)
+            if (ret != "success") {
+                ctx.body = {
+                    code: 1,    
+                    msg: ret
+                }
+                return
+            }
+        }
+        ctx.body = {
+            code: 0,    
+            msg: "success"
+        }
+    }
+}
+
+module.exports = new ApiController()

+ 36 - 0
webServer/src/model/OrderModel.ts

@@ -0,0 +1,36 @@
+import { query } from '../sql/query'; // 确保路径是正确的
+
+class OrderModel {
+    //获取订单
+    async getOrder(order_id: any) {
+        return await query(`SELECT * FROM game_order WHERE order_id = ?`,[order_id])
+    }
+
+    //添加订单
+    async createOrder(
+        orderId: any,
+        uid: any,
+        level: any,
+        amount: any,
+        role_id: any,
+        role_name: any,
+        product_id: any,
+        server_id: any,
+        create_time: string
+    ) {
+        return await query(`INSERT INTO game_order(order_id, uid, level,amount,role_id,role_name,product_id,server_id,create_time) VALUES('${orderId}', '${uid}', '${level}', '${amount}', '${role_id}', '${role_name}','${product_id}','${server_id}', '${create_time}')`,[])
+    }
+
+    //更新订单状态
+    async updateOrderStats(
+        orderId: any,
+        status: any,
+        out_trade_no: string,
+        update_time: string
+    ) {
+        const sql = 'UPDATE game_order SET status = ?, update_time = ?, out_trade_no = ? WHERE order_id = ?';
+        return await query(sql, [status, update_time,out_trade_no, orderId])
+    }
+}
+
+module.exports = new OrderModel()

+ 26 - 0
webServer/src/model/ServerModel.ts

@@ -0,0 +1,26 @@
+import { query } from '../sql/query'; // 确保路径是正确的
+
+class ServerModel {
+    //获取
+    async getServerList(tag: any) {
+        return await query(`SELECT id,status,name,ip,port,tips FROM game_server WHERE tag = ?`,[tag])
+    }
+    async getServerListById(tag: any, id:any) {
+        return await query(`SELECT id,status,name,ip,port,tips FROM game_server WHERE tag = ? and id = ? `,[tag,id])
+    }
+    async getAllServerList(tag: any) {
+        const rows = await  query(`SELECT id,status,name,ip,port,tips FROM game_server WHERE tag = ?`,[tag])
+        const resultArray = (rows as any[]).map(row => {
+            return {
+                sid : row.id,
+                id : row.id,
+                name: row.name,
+                server :`ws://${row.ip}:${row.port}`,
+                status: row.status,
+            };
+          });
+        return resultArray
+    }
+}
+
+module.exports = new ServerModel()

+ 10 - 0
webServer/src/model/VersionModel.ts

@@ -0,0 +1,10 @@
+import { query } from '../sql/query'; // 确保路径是正确的
+
+class VersionModel {
+    //获取订单
+    async getGameVersion(tag: any) {
+        return await query(`SELECT * FROM game_version WHERE tag = ? ORDER BY ID `,[tag])
+    }
+}
+
+module.exports = new VersionModel()

+ 0 - 213
webServer/src/msg.ts

@@ -1,213 +0,0 @@
-import WebSocket from 'ws';
-
-export default class Msg {
-	private static  sendBufLen = 0;
-	private static sendBuf = new ArrayBuffer(512);
-	private static sendBufDV = new DataView(Msg.sendBuf, 0);
-	static websocket;
-	static isConnect: Boolean;
-	static isConnecting: boolean;
-	static websocketM;
-	static isConnectM:Boolean;
-	static isConnectingM:Boolean;
-	static isInitiative: boolean = false;
-	static handler;
-	static account;
-
-	static connect(url, inputAccount) {
-		console.log("开始连接 url ============== ", url);
-		if (Msg.isConnect) {
-			console.log("msg connect 连接已存在");
-		} else if (Msg.isConnecting) {
-			console.log("msg connect 正在连接中");
-		} else {
-			Msg.isConnect = false;
-			Msg.isConnecting = true;
-            Msg.websocket = new WebSocket(url);
-			Msg.websocket.binaryType = "arraybuffer";
-			Msg.websocket.onopen = function (evt) { Msg.onOpen(evt) };
-			Msg.websocket.onclose = function (evt) { Msg.onClose(evt) };
-			Msg.websocket.onmessage = function (evt) { Msg.handler.onMessage(evt) };
-			Msg.websocket.onerror = function (evt) { Msg.onError(evt) };
-			Msg.account = inputAccount;
-		}
-	}
-
-	static onOpen(evt) {
-		Msg.isConnecting = false;
-		if (Msg.websocket.readyState == 1 && !Msg.isConnect) {
-			Msg.isConnect = true;
-			console.log("连接成功");
-		} else {
-			console.log("连接服务器失败(" + Msg.websocket.readyState + ")")
-		}
-	}
-
-	static onClose(evt) {
-		Msg.isConnect = false;
-		Msg.isConnecting = false;
-		if (Msg.websocket) {
-			Msg.websocket.close();
-		}
-		if (Msg.isInitiative) Msg.isInitiative = false;
-		if (Msg.isConnectM) Msg.websocketM.close();
-	}
-
-	static onError(evt) {
-		Msg.isConnect = false;
-		Msg.isConnecting = false;
-		if (Msg.websocket) {
-			Msg.websocket.close();
-		}
-		if (Msg.isConnectM) Msg.websocketM.close();
-		// PlatformManager.onLoginError();
-		// LoadingPanel.instance.tip = "连接服务器失败(" + Msg.websocket.readyState + ")";
-	}
-
-	static connectM(url)
-	{
-		if (Msg.isConnectM) {
-			console.log("msg connectM 连接已存在");
-		} else if (Msg.isConnectingM) {
-			console.log("msg connectM 正在连接中");
-		} else {
-			Msg.isConnectM = false;
-			Msg.isConnectingM = true;
-			Msg.websocketM = new WebSocket(url);
-			Msg.websocketM.binaryType="arraybuffer";
-			Msg.websocketM.onopen = function(evt) { Msg.onOpenM(evt) };
-			Msg.websocketM.onclose = function(evt) { Msg.onCloseM(evt) };
-			Msg.websocketM.onmessage = function(evt) { Msg.handler.onMessageM(evt) };
-			Msg.websocketM.onerror = function(evt) { Msg.onErrorM(evt) };
-		}
-	}
-
-	static onOpenM(evt) {
-		Msg.isConnectingM = false;
-		if (Msg.websocketM.readyState == 1 && !Msg.isConnectM) {
-			Msg.isConnectM = true;
-			// Msg.CG_MIDDLE_LOGIN(account);
-		} else {
-			//trace("sopcket middle err:", websocketM.readyState);
-		}
-	}
-
-	static onCloseM(evt)
-	{
-		Msg.isConnectM = false;
-		Msg.isConnectingM = false;
-		console.log('onCloseM>>>>>>>>>>>>>>>>>>>>>>>>>>')
-		if (Msg.websocketM) {
-			Msg.websocketM.close();
-		}
-	}
-
-	static onErrorM(evt)
-	{
-		Msg.isConnectM = false;
-
-		Msg.isConnectM = false;
-		Msg.isConnectingM = false;
-		console.log('onErrorM>>>>>>>>>>>>>>>>>>>>>>>>>>')
-		if (Msg.websocketM) {
-			Msg.websocketM.close();
-		}
-	}	
-
-	static writeDouble(n) {
-		Msg.sendBufDV.setFloat64(Msg.sendBufLen, n);
-		Msg.sendBufLen = Msg.sendBufLen + 8;
-	}
-
-	static writeInt(n) {
-		Msg.sendBufDV.setInt32(Msg.sendBufLen, n);
-		Msg.sendBufLen = Msg.sendBufLen + 4;
-	}
-
-	static writeUint(n) {
-		Msg.sendBufDV.setUint32(Msg.sendBufLen, n);
-		Msg.sendBufLen = Msg.sendBufLen + 4;
-	}
-
-
-	static writeShort(n) {
-		Msg.sendBufDV.setInt16(Msg.sendBufLen, n);
-		Msg.sendBufLen = Msg.sendBufLen + 2;
-	}
-
-	static writeByte(n) {
-		Msg.sendBufDV.setInt8(Msg.sendBufLen, n);
-		Msg.sendBufLen = Msg.sendBufLen + 1;
-	}
-
-	static writeString(str) {
-		var oldPos = Msg.sendBufLen
-		Msg.writeShort(0)
-		var totalByte = 0
-		var strLen = str.length
-		for (var i = 0; i < strLen; ++i) {
-			var t = str.charCodeAt(i)
-			if (t < 128) {
-				totalByte = totalByte + 1
-				Msg.writeByte(t)
-			}
-			else if (t < 2048) {
-				totalByte = totalByte + 2
-				Msg.writeByte(t >> 6 | 192)
-				Msg.writeByte(t & 63 | 128)
-			}
-			else if (t < 65536) {
-				totalByte = totalByte + 3
-				Msg.writeByte(t >> 12 | 224)
-				Msg.writeByte(t >> 6 & 63 | 128)
-				Msg.writeByte(t & 63 | 128)
-			}
-			else {
-				throw "error";
-			}
-		}
-		Msg.sendBufDV.setInt16(oldPos, totalByte);
-	}
-
-	static send(packetID) {
-		var ab = new Uint8Array(Msg.sendBufLen)
-		for (var i = 0; i < Msg.sendBufLen; ++i) {
-			ab[i] = Msg.sendBufDV.getInt8(i);
-		}
-
-			Msg.websocket.send(ab.buffer);
-	}
-
-	static close() {
-	    if (Msg.websocket) {
-	        Msg.websocket.close();
-	    }
-	    if (Msg.websocketM) {
-	        Msg.websocketM.close();
-	    }
-	    Msg.isConnect = false;
-	    Msg.isConnecting = false;
-	    Msg.isConnectM = false;
-	    Msg.isConnectingM = false;
-	}
-  
-    static CG_ASK_LOGIN(account: string, timestamp: number, authkey: string, lang: string, region: string, ip: string, params: string)
-	{
-		console.log("发送登录消息",Msg.websocket.readyState,Msg.isConnect);
-		if (Msg.isConnect != true || Msg.websocket.readyState != 1) return;
-		Msg.sendBufLen = 4;
-		Msg.writeString(account);
-		Msg.writeInt(timestamp);
-		Msg.writeString(authkey);
-		Msg.writeString(lang);
-		Msg.writeString(region);
-		Msg.writeString(ip);
-		Msg.writeString(params);
-		Msg.sendBufDV.setInt16(2, 62);	
-		Msg.sendBufDV.setInt16(0, Msg.sendBufLen - 4);
-		Msg.send(62);
-		console.log("发送完了断开连接");
-        Msg.close();  // 主动断开连接
-	}
-
-}

+ 42 - 0
webServer/src/router/index.ts

@@ -0,0 +1,42 @@
+import Router from '@koa/router';
+const router = new Router()
+
+//用户
+const ApiController = require('../controller/ApiController')
+
+//支付回调
+router.post('/callback', ApiController.callPay)
+
+//登陆验证
+router.post('/checkUserToken', ApiController.checkUserToken)
+
+//获取区服列表
+router.get('/serverList', ApiController.getServerList)
+
+//获取订单信息
+router.post('/createOrder', ApiController.createOrder)
+
+//获取订单信息
+router.post('/checkVersion', ApiController.checkVersion)
+
+router.post('/genCDK',ApiController.genCDK)
+
+router.post('/useCDK',ApiController.useCDK)
+
+router.post('/getCDK',ApiController.getCDK)
+
+router.post('/validCDK',ApiController.validCDK)
+
+//进去区服
+router.post('/enterServer', ApiController.enterServer)
+
+//获取最近登陆区服信息
+router.post('/getLastServerList', ApiController.getLastServerList)
+
+//获取全部区服
+router.get('/getAllServerList', ApiController.getAllServerList)
+
+//获取公告
+router.get('/getNotice', ApiController.getNotice)
+
+module.exports = router

+ 27 - 213
webServer/src/server.ts

@@ -1,216 +1,30 @@
-import Koa from 'koa';
-import Router from '@koa/router';
-import Msg from './msg'; // 确保路径是正确的
-const winston = require('winston');
-const DailyRotateFile = require('winston-daily-rotate-file');
-const path = require('path');
+// 导入koa
+const Koa = require('koa')
 const bodyParser = require('koa-bodyparser');
 const bodyParser = require('koa-bodyparser');
-const CryptoJS = require("crypto-js");
-const axios = require('axios');
-const querystring = require('querystring');
-const servers = require('./serverList.json')
-
-const AppKey = "64ba80a7e327f3f334425d8a8d897117"
-const AppId = "120"
-// var Url =  'ws://43.198.254.107:8192' //服务器地址
-const Account = "H1EqhbpA80jt0Jw6Q3T2"//ws请求密钥
-const SdkUrl = "https://sdk.87game1.com/cp/user/check"
-var orderList = []
-
-// http://43.198.254.107:3000/callback
-const logger = winston.createLogger({
-  level: 'info',
-  format: winston.format.json(),
-  defaultMeta: { service: 'sdk-service' }
-});
-
-logger.add(new DailyRotateFile({
-  dirname: path.join(__dirname, 'logs'),
-  filename: '%DATE%.log',
-  datePattern: 'YYYY-MM-DD-HH',
-  zippedArchive: true,
-  maxSize: '20m',
-  maxFiles: '14d'
-}));
-
-logger.add(new winston.transports.Console({
-  format: winston.format.simple(),
-}));
-
-const app = new Koa();
-const router = new Router();
-
-app.use(bodyParser());
-// 将路由应用到 Koa 应用上
-app.use(router.routes()).use(router.allowedMethods());
-
-// 支付回调
-router.post('/callback', async (ctx, next) => {
-  let ret = "FAILURE"
-  var result = await callPay(ctx)
-  if(result){
-      ret = "SUCCESS"
-  }
-  ctx.body = ret
-})
-
-//账号验证
-router.post("/checkUserToken",async (ctx,next)=>{
-  const result = await checkUserToken(ctx);
-  let data = {"status":false,"sign":""}
-  if(result != ""){
-      data.status = true
-      data.sign = result
-  }
-
-  ctx.body = data
-})
-
-// router.post('/testCallback', async (ctx, next) => {
-
-//  //发货
-//   // 使用 Msg 类的 connect 方法连接到 WebSocket 服务器
-//   Msg.connect(Url, Account);
-  
-//   // 在适当的时机,调用 CG_ASK_LOGIN 方法
-//   let params = `{"account":"23417","order":"123456","id":102,"cnt":100,"money":6}`
-
-//   setTimeout(function() {
-//     console.log("这个消息将在3秒后打印出来");
-//      Msg.CG_ASK_LOGIN(Account, 0, "", 'cn', 'CN',Url, params);
-//   }, 3000);
-
-//   ctx.body = "ok"
-// })
-
-router.get('/serverList',async (ctx,next)=>{
-  let id = ctx.query.id
-  console.log(getServerList(id))
-  ctx.body = servers
-
-})
-
-
-app.listen(3000);
-
-
-//根据区服id获取地址
-const getServerList = (serverId) => {
-  for(let i=0;i<servers.length;i++){
-      if(servers[i].id == serverId){
-        return 'ws://'+servers[i].ip+':'+ servers[i].port
-      }
-  }
-}
-
-//支付回调逻辑
-const callPay = async(ctx)=>{
-
-  let data = ctx.request.body
-
-  logger.info("pay callback params:",{"url":ctx.href,"params":data})
-  let appId  = querystring.escape(data.app_id)
-  let cpOrderId = querystring.escape(data.cp_order_id)
-  let memId = querystring.escape(data.mem_id)
-  let orderId = querystring.escape(data.order_id)
-  let orderStatus = querystring.escape(data.order_status)
-  let payTime = querystring.escape(data.pay_time)
-  let productId = querystring.escape(data.product_id)
-  let productName = querystring.escape(data.product_name)
-  let productPrice = querystring.escape(data.product_price)
-  let ext = querystring.escape(data.ext)
-  let serverId = data.server_id
-
-  let sign = data.sign
-  let signStr = `app_id=${appId}&cp_order_id=${cpOrderId}&ext=${ext}&mem_id=${memId}&order_id=${orderId}&order_status=${orderStatus}&pay_time=${payTime}&product_id=${productId}&product_name=${productName}&product_price=${productPrice}&app_key=`
-  signStr += AppKey
-  let newSign = CryptoJS.MD5(signStr).toString();
-  console.log("signStr:",signStr)
-  console.log("newSign:",newSign)
-  if(sign != newSign){
-    console.log("签名错误:",signStr,newSign,sign)
-    return false
-  }
-  console.log(111,orderList)
-  if(orderList.includes(data.order_id)){
-    logger.error("订单号无效",data.order_id)
-    return false
-  }
-  let url = getServerList(serverId)
-    if(!url){
-     console.log("区服id错误")
-    return false
-  }
-  //发货
-  // 使用 Msg 类的 connect 方法连接到 WebSocket 服务器
-  Msg.connect(url, Account);
-  
-  let orgMemId = data.mem_id
-  let orgOderId = data.order_id
-  let orgProductId = data.product_id
-  let orgExt = data.ext
-  let orgProductPrice = data.product_price
-  // 在适当的时机,调用 CG_ASK_LOGIN 方法
-  let params = `{"account":"${orgMemId}","order":"${orgOderId}","id":${orgProductId},"cnt":100,"money":${orgProductPrice}}`
-
-  setTimeout(function() {
-    console.log("这个消息将在3秒后打印出来");
-     Msg.CG_ASK_LOGIN(Account, 0, "", 'cn', 'CN',ctx.request.ip, params);
-  }, 3000);
-  orderList.push(data.order_id)
-  return true
-
-}
-
-//验证账号
-const checkUserToken = async(ctx)=>{
-  let id = AppId
-  let key = AppKey
-  let memId = ctx.request.body.mem_id
-  let userToken = ctx.request.body.user_token
-  let signStr = `app_id=${id}&mem_id=${memId}&user_token=${userToken}&app_key=${key}`
-  console.log("signStr",signStr)
-  let sign = CryptoJS.MD5(signStr).toString()
-  let params = {
-    "app_id": AppId,
-    "mem_id":memId,
-    "user_token":userToken,
-    "sign":sign
-  }
-  logger.info("req params",{"url":SdkUrl,"params":params})
-  var ret = axios.post(SdkUrl, params)
-
-  .then(function (response) {
-    // 处理成功的情况
-    logger.info("sdk resp data",response.data)
-    if(response.data.status ==1){
-      return sign
+const router = require('./router/index')
+const koaRedis = require('koa-redis');
+import {
+    redisConfig,
+} from './config/dbConfig'
+// 创建一个koa对象
+const app = new Koa()
+
+app.context.redis = koaRedis(redisConfig);
+app.use(async (ctx, next) => {
+    ctx.set('Access-Control-Allow-Origin', '*')
+    ctx.set('Access-Control-Allow-Headers', 'content-type')
+    ctx.set('Access-Control-Allow-Methods', 'OPTIONS,GET,PUT,POST,DELETE')
+    await next()
+    // 允许所有跨域
+    if (ctx.request.method === 'OPTIONS') {
+      console.log('跨域请求')
+      ctx.response.status = 200
+      ctx.response.message = 'OK'
     }
     }
-    return ""
-
   })
   })
-  .catch(function (error) {
-    // 处理错误的情况
-    logger.error("请求sdk服务器错误:"+error.response.statusText)
-    return ""
-  });
-  return ret
-}
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+app.use(bodyParser());//中间件
+app.use(router.routes()); //路由
+//监听端口
+const port = 3000
+app.listen(port);
+console.log(`启动成功,服务端口为:${port}`)

+ 27 - 0
webServer/src/sql/query.ts

@@ -0,0 +1,27 @@
+import {
+    mysqlConfig,
+} from '../config/dbConfig'
+const mysql = require("mysql2");
+
+//创建连接池
+const pool = mysql.createPool(mysqlConfig);
+const query = (sql, val) => {
+    return new Promise((resolve, reject) => {
+        pool.getConnection(function (err, connection) {
+            if (err) {
+                reject(err);
+            } else {
+                connection.query(sql, val, (err: any, fields: unknown) => {
+                    if (err) {
+                        reject(err);
+                    } else {
+                        resolve(fields);
+                    }
+                    connection.release();
+                });
+            }
+        });
+    });
+};
+
+export { query };

+ 41 - 0
webServer/src/sql/sdk.sql

@@ -0,0 +1,41 @@
+DROP TABLE IF EXISTS `game_order`;
+CREATE TABLE `game_order` (
+  `id` int(11) NOT NULL AUTO_INCREMENT COMMENT 'id',
+  `order_id` varchar(50) NOT NULL DEFAULT '' COMMENT '订单id',
+  `uid` varchar(100) NOT NULL DEFAULT '' COMMENT '用户id',
+  `status` int(11) NOT NULL DEFAULT '1' COMMENT '订单状态 1未支付 2成功 3失败',
+  `create_time` datetime NOT NULL DEFAULT CURRENT_TIMESTAMP COMMENT '创建时间',
+  `update_time` datetime NOT NULL DEFAULT CURRENT_TIMESTAMP COMMENT '更新时间',
+  `out_trade_no` varchar(255) NOT NULL DEFAULT '' COMMENT '第三方订单id',
+  `level` int(11) NOT NULL DEFAULT '0' COMMENT '角色等级',
+  `role_id` varchar(50) NOT NULL DEFAULT '' COMMENT '角色id',
+  `role_name` varchar(100) NOT NULL DEFAULT '' COMMENT '角色名',
+  `product_id` int(11) NOT NULL DEFAULT '0' COMMENT '商品id',
+  `amount` int(11) NOT NULL DEFAULT '0' COMMENT '订单金额 单位分',
+  `server_id` int(11) NOT NULL DEFAULT '0' COMMENT '区服id',
+  PRIMARY KEY (`id`)
+) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8mb4 COMMENT='订单表';
+
+
+DROP TABLE IF EXISTS `game_server`;
+CREATE TABLE `game_server` (
+  `id` int(11) NOT NULL AUTO_INCREMENT COMMENT 'id',
+  `name` varchar(50) NOT NULL DEFAULT '' COMMENT '区服名',
+  `status` int(11) NOT NULL DEFAULT '1' COMMENT '状态',
+  `ip` varchar(50) NOT NULL DEFAULT '' COMMENT 'ip',
+  `port` int(11) NOT NULL DEFAULT '0' COMMENT '端口',
+  `tag` varchar(50) NOT NULL DEFAULT 'default' COMMENT '标识',
+  `tips` varchar(1000) NOT NULL DEFAULT '' COMMENT '公告',
+  PRIMARY KEY (`id`)
+) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8mb4 COMMENT='区服表';
+
+
+DROP TABLE IF EXISTS `game_version`;
+CREATE TABLE `game_version` (
+  `id` int(11) NOT NULL AUTO_INCREMENT COMMENT 'id',
+  `version` varchar(50) NOT NULL DEFAULT '' COMMENT '版本',
+  `download_url` varchar(100) NOT NULL DEFAULT '' COMMENT '下载链接',
+  `tag` varchar(50) NOT NULL DEFAULT 'default' COMMENT '标识',
+  PRIMARY KEY (`id`)
+) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8mb4 COMMENT='游戏版本';
+

+ 1 - 1
webServer/webpack.config.js

@@ -20,4 +20,4 @@ module.exports = {
     filename: 'app.js', // 输出的打包文件
     filename: 'app.js', // 输出的打包文件
     path: path.resolve(__dirname, 'dist'), 
     path: path.resolve(__dirname, 'dist'), 
   },
   },
-};
+};

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