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@@ -341,7 +341,11 @@ function doCalcHero(obj,attrs)
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--装备基础属性
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--装备基础属性
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for _,v in ipairs(baseAttrs) do
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for _,v in ipairs(baseAttrs) do
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- RoleAttr.updateValue(v[1],mathFloor(v[2] * baseRate * (1 + (suitBonusTbl and suitBonusTbl.base or 0))),attrs)
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+ if equipConfig.subType == ItemDefine.EQUIP_SUBTYPE_RING or equipConfig.subType == ItemDefine.EQUIP_SUBTYPE_AMULET then
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+ RoleAttr.updateValue(v[1],mathFloor(v[2] * baseRate * (1 + (suitBonusTbl and suitBonusTbl.sp_base or 0))),attrs)
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+ else
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+ RoleAttr.updateValue(v[1],mathFloor(v[2] * baseRate * (1 + (suitBonusTbl and suitBonusTbl.base or 0))),attrs)
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+ end
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end
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end
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-- 洗练属性
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-- 洗练属性
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@@ -374,6 +378,12 @@ function doCalcHero(obj,attrs)
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equipSuitCntTable[equipConfig.suit] = equipSuitCntTable[equipConfig.suit] or {cnt = 0}
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equipSuitCntTable[equipConfig.suit] = equipSuitCntTable[equipConfig.suit] or {cnt = 0}
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equipSuitCntTable[equipConfig.suit].equipID = equipID
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equipSuitCntTable[equipConfig.suit].equipID = equipID
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equipSuitCntTable[equipConfig.suit].cnt = equipSuitCntTable[equipConfig.suit].cnt + 1
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equipSuitCntTable[equipConfig.suit].cnt = equipSuitCntTable[equipConfig.suit].cnt + 1
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+
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+ -- 是否是戒指, 护符
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+ equipSuitCntTable[equipConfig.suit].isSpEquip = 0
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+ if equipConfig.subType == ItemDefine.EQUIP_SUBTYPE_RING or equipConfig.subType == ItemDefine.EQUIP_SUBTYPE_AMULET then
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+ equipSuitCntTable[equipConfig.suit].isSpEquip = 1
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+ end
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end
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end
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end
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end
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end
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end
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@@ -389,11 +399,17 @@ function doCalcHero(obj,attrs)
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local keyTemp = equipConfigTemp.suitIm[i][1]
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local keyTemp = equipConfigTemp.suitIm[i][1]
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local valTemp = equipConfigTemp.suitIm[i][2]
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local valTemp = equipConfigTemp.suitIm[i][2]
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if v.cnt > i then
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if v.cnt > i then
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- if suitBonusTbl and suitBonusTbl[i+1] then
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- --suitIm={{203,2500},{201,2500},{219,1500}}
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+ -- 普通套装
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+ if v.isSpEquip ~= 1 and (suitBonusTbl and suitBonusTbl[i+1]) then
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--这里i+1的原因是,装备套装属性配置suitIm中, idx为1的value是2件套加成, idx为2的是3件套加成,以此类推
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--这里i+1的原因是,装备套装属性配置suitIm中, idx为1的value是2件套加成, idx为2的是3件套加成,以此类推
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- valTemp = valTemp * (1 + suitBonusTbl[i+1]) --宝石对套装的加成
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+ valTemp = valTemp + (suitBonusTbl[i+1] * 10000) --宝石对套装的加成
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end
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end
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+
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+ -- 戒指,护符套装
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+ if v.isSpEquip == 1 and (suitBonusTbl and suitBonusTbl.sp_suit) then
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+ valTemp = valTemp + (suitBonusTbl.sp_suit * 10000)
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+ end
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+
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RoleAttr.updateValue(keyTemp,valTemp,attrs)
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RoleAttr.updateValue(keyTemp,valTemp,attrs)
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end
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end
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end
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end
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