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修改精灵,秘宝,圣遗物系统弹窗礼包触发条件

gitxsm 1 месяц назад
Родитель
Сommit
44362e1e4b

+ 1 - 1
script/module/elf/ElfLogic.lua

@@ -588,7 +588,7 @@ function Elf_UpGradeStar(human, elfId)
     TriggerLogic.PublishEvent(TriggerDefine.EVENT_TYPE_JINGLING_STAR, human.db._id, 1)
 
     GiftLogic = GiftLogic or require("topup.GiftLogic")
-    GiftLogic.trigger(human, GiftLogic.GIFT_ELF_UPGRADE_STAR, {currentVal = nAllStar}, GiftLogic.GIFT_SEC_TYPE1)
+    GiftLogic.trigger(human, GiftLogic.GIFT_ELF_UPGRADE_STAR, {currentVal = nAllStar}, GiftLogic.GIFT_SEC_TYPE3)
 end
 
 -- 布阵界面, 请求精灵数据

+ 1 - 1
script/module/talisman/TalismanLogic.lua

@@ -361,7 +361,7 @@ function UpGrade(human, id)
 
     local allStar = talismanLogic_GetAllStar(human)
     GiftLogic = GiftLogic or require("topup.GiftLogic")
-    GiftLogic.trigger(human, GiftLogic.GIFT_TALISMAN_UPGRADE_STAR, {currentVal = allStar}, GiftLogic.GIFT_SEC_TYPE1)
+    GiftLogic.trigger(human, GiftLogic.GIFT_TALISMAN_UPGRADE_STAR, {currentVal = allStar}, GiftLogic.GIFT_SEC_TYPE3)
 
     --刷新红点
     nLevel = nLevel + 1

+ 1 - 1
script/module/winnerRelic/WinnerRelicLogic.lua

@@ -310,7 +310,7 @@ function ActiveandUpgrade(human,relicId)
 
     local allStars = WinnerRelic_GetAllStar(human)
     GiftLogic = GiftLogic or require("topup.GiftLogic")
-    GiftLogic.trigger(human, GiftLogic.GIFT_WINNERRELIC_UPGRADE_STAR, {currentVal = allStars}, GiftLogic.GIFT_SEC_TYPE1)
+    GiftLogic.trigger(human, GiftLogic.GIFT_WINNERRELIC_UPGRADE_STAR, {currentVal = allStars}, GiftLogic.GIFT_SEC_TYPE3)
 
     --更新英雄身上穿的遗物的星级