@@ -1183,9 +1183,10 @@ function getCombatObjList(human, side, args, combatType)
local attrsChange = {
[RoleDefine.ATK] = 2,
- [RoleDefine.HP] = 2,
+ [RoleDefine.HP] = 1.5,
[RoleDefine.BAOJI] = 1.7,
[RoleDefine.HURT_RATE] = 2,
+ [RoleDefine.POJIA] = 1.2,
}
local fakeHuman = { db = {} }