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@@ -3484,7 +3484,7 @@ end
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-- 获取未领取奖励
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local function BattleLogic_GetNorewardReceived(human, nBattleType, cIndex)
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- print("1:[BattleLogic_GetNorewardReceived] id = "..human.db._id.." nBattleType = "..nBattleType)
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+ --print("1:[BattleLogic_GetNorewardReceived] id = "..human.db._id.." nBattleType = "..nBattleType)
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local nBattleID = BattleLogic_GetBattleIDByType(human, nBattleType)
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local tBattleConfig = BattleLogic_GetBattleConfigByType(nBattleType)
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@@ -3512,7 +3512,7 @@ local function BattleLogic_GetNorewardReceived(human, nBattleType, cIndex)
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local battleNumber = #tBattleConfig.node
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-- local nGuajiID = human.db.guajiID or 0
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- print("[BattleLogic_GetNorewardReceived] nGuajiID = "..nGuaJiID.. " nBattleID = "..nBattleID)
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+ --print("[BattleLogic_GetNorewardReceived] nGuajiID = "..nGuaJiID.. " nBattleID = "..nBattleID)
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-- 判断ID得用战斗ID-1, 因为挂机ID可以设置
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local nJudeNum = nGuaJiID
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@@ -3524,7 +3524,7 @@ local function BattleLogic_GetNorewardReceived(human, nBattleType, cIndex)
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nJudeNum = nBattleID - 1
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end
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- print("[BattleLogic_GetNorewardReceived] nJudeNum = "..nJudeNum)
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+ --print("[BattleLogic_GetNorewardReceived] nJudeNum = "..nJudeNum)
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for k,v in ipairs(tBattleConfig.node) do
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if #v.tongguan ~= 0 then
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@@ -3557,7 +3557,7 @@ local function BattleLogic_GetNorewardReceived(human, nBattleType, cIndex)
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HeroGrid.makeHeroSimpleByID(net.heroReward[1], cf[1][1], nil, other, human)
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HeroGrid.makeHeroSimpleByGeneral(net.heroReward[1], cf[1][1])
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- local tHeroInfo = Util.printTable(net.heroReward)
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+ -- local tHeroInfo = Util.printTable(net.heroReward)
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-- print("[BattleLogic_GetNorewardReceived] 英雄数据 k = "..k.." 获取的数据 = "..tHeroInfo)
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else
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net.reward[0] = 1
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