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@@ -43,6 +43,7 @@ local JibanLogic = require("combat.JibanLogic")
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local RoleDBLogic = require("role.RoleDBLogic")
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local MengxinLogic = require("present.MengxinLogic")
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local YunYingLogic = require("yunying.YunYingLogic")
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+local WarOrder = require("shop.WarOrder")
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TOWER_LV_HEAD_MAX = 15 -- 每层 储存 玩家头像数据
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TILI_MAX_CNT = 10 -- 最大体力
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@@ -53,6 +54,10 @@ TILI_RECOVER_TIME = 1800 -- 体力恢复时间
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BUY_TILI_BUY_ZUANSHI = {20, 30, 40}
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TILI_FREE = 2 -- 每天最大 免费次数
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+-- 用于弹窗触发类型 @ma 是否需要同意定义枚举
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+local EVAL_TOWER_EVENT = 2
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+local DEVIL_ORDER_TYPE = 2
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+
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-- 奖励状态
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REWARD_STATUS_NONE = 0 -- 不可领
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REWARD_STATUS_GET = 1 -- 可领
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@@ -528,6 +533,7 @@ function onFightEnd(human, result, fightTypeID, param, combatInfo, args)
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BagLogic.addItem(human, itemID, itemCnt, "tower_win_reward")
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combatInfo.rewardItem[#combatInfo.rewardItem + 1] = {itemID, itemCnt}
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end
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+ WarOrder.trigger(human,DEVIL_ORDER_TYPE)
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end
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--TODO:记录恶魔之塔
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