

--定义事件标识
BATTLE_MOP_UP               = 1         --  冒险闯关扫荡
LOSTTEMPLE_PASS_LAYER_3     = 2         --  失落神庙真正通关(通关第3层)
YJTREASURE_PASS_LEVEL       = 3         --  遗迹探险层数
FRIEND_COMBAT               = 4         --  好友切磋次数
CHAT_TIMES                  = 5         --  所有聊天频道发言次数
MOZHU_CHALLENGE             = 6         --  魔王梼杌参数次数
DRAWCALL_SERNIOR_CNT        = 7         --  高级召唤次数
FUWEN_RECASTING             = 8         --  符文重铸次数
UNION_DONATE                = 9         --  公会捐献次数  --区分捐献类型 taskArgument 1金币捐献 2钻石捐献 3至尊捐献
ZHANBU_SYNTHESIS            = 10        --  占卜合成次数
EVENT_TYPE_SWEEP            = 11        --  挂机扫荡
EVENT_TYPE_FINDSTAR         = 12        --  寻星
EVENT_TYPE_FATESUMMON       = 13        --  天命召唤
EVENT_TYPE_OPENBOX          = 14        --  开启宝箱      --区分开启宝箱类型 taskArgument 11铜宝箱 12银宝箱 13黄金宝箱 14铂金箱 15砖石宝箱
EVENT_TYPE_CHAMPIONSNUM     = 15        --  参加冠军联赛
EVENT_TYPE_GETHERO          = 16        --  获得英雄
EVENT_TYPE_SHOPBUY          = 17        --  随机商店购买商品
EVENT_TYPE_UNIONSKILLUP     = 18        --  公会技能升级

----新增事件标识用于荣耀历程----
EVENT_TYPE_ELITESUMMON      = 20          --  精英召唤次数
FUWEN_HECHENG               = 21          --  符文合成次数
GOLD_POINTS_NUM             = 22          --  点金次数
VOUCHER_BUY_NUM             = 23          --  购买代金券次数
OTHERS_COMBAT               = 24          --  他人切磋次数(暂时没用)
DRAGON_PEARL                = 25          --  寻龙夺宝
ANCIENTG_CHARGING           = 26          --  古玉充能
SECRET_REALM                = 27          --  秘境翻牌
ZHANDOULI                   = 28          --  战斗力
FENGHUANGLV                 = 29          --  凤凰等级

HUANJINGTOWER_PASS          = 30          --  恶魔之塔每通关一层
LIANYU_PASS                 = 31          --  绝望深渊每通关一层
REALM_UPGRADE               = 32          --  境界提升
BATTLE_NORMAL_MODE_PASS     = 33          --  主线闯关普通模式过关
COMBAT_CHANGE_SPEED         = 34          --  切换战斗速度
BARTASK_REFRESH             = 35          --  悬赏任务刷新
BARTASK_GET                 = 36          --  悬赏任务领取
DRILL_KILL_SHOUWEI          = 37          --  勇者试炼击杀守卫
DRAGONNEST_CHALLENGE        = 38          --  挑战冰龙巢穴
HERO_YINGHUN_JINHUA         = 39          --  英魂进化
CHANGE_NAME                 = 40          --  改名
UNIONS_ALL_TYPE_DONATE      = 41          --  公会所有类型的捐赠
FUWEN_RESET                 = 42          --  符文重置
SET_HEAD                    = 43          --  设置头像
SET_HEAD_FRAME              = 44          --  设置头像框
SET_MODELING                = 45          --  设置造型
EQUIP_REFINEMENT            = 46          --  装备洗炼
UNIONS_CHALLENGE_BOSS       = 47          --  挑战公会首领

LOSTTEMPLE_PASS_LAYER      = 48          --  失落神庙通关某层
SET_TITLE                  = 49          --  设置称号
FUWEN_GETQUALITY           = 50          --  符文获取(参数:品质、数量)
EQUIP_GETQUALITY           = 51          --  装备获取(参数:品质、数量)
HUMAN_LV_UP                = 52          --  人物等级提升
MIBAO_ACTIVATE             = 53          --  秘宝激活
YIWU_ACTIVATE              = 54          --  遗物激活
ZHONGZU_LEVEL              = 55          --  种族试炼
MIBAO_ALLSTAR              = 56          --  秘宝总星数
YIWU_ALLSTAR               = 57          --  遗物总星数  
JINBI_DEL                  = 58          --  消耗金币
GUYU_DEL                   = 59          --  消耗古玉
JINGYAN_DEL                = 60          --  消耗经验         
EVENT_TYPE_GETPOINTHERO    = 61          --  获得指定英雄(包含星级)
EVENT_TYPE_JINGLING_GET    = 62          --  获得精灵
EVENT_TYPE_JINGLING_STAR   = 63          --  精灵总星数
EVENT_TYPE_DAILY_LOGIN     = 64          --  每日登录


--触发事件后, 新值与旧值相加
TRIGGERADDTB = {
    [BATTLE_MOP_UP] = BATTLE_MOP_UP,
    [LOSTTEMPLE_PASS_LAYER_3] = LOSTTEMPLE_PASS_LAYER_3,
    [YJTREASURE_PASS_LEVEL] = YJTREASURE_PASS_LEVEL,
    [FRIEND_COMBAT] = FRIEND_COMBAT,
    [CHAT_TIMES] = CHAT_TIMES,
    [MOZHU_CHALLENGE] = MOZHU_CHALLENGE,
    [DRAWCALL_SERNIOR_CNT] = DRAWCALL_SERNIOR_CNT,
    [FUWEN_RECASTING] = FUWEN_RECASTING,
    [UNION_DONATE] = UNION_DONATE,
    [ZHANBU_SYNTHESIS] = ZHANBU_SYNTHESIS,
    [EVENT_TYPE_ELITESUMMON] = EVENT_TYPE_ELITESUMMON,
    [FUWEN_RECASTING] = FUWEN_RECASTING,
    [GOLD_POINTS_NUM] = GOLD_POINTS_NUM,
    [VOUCHER_BUY_NUM] =VOUCHER_BUY_NUM,
    [OTHERS_COMBAT] = OTHERS_COMBAT,
    [DRAGON_PEARL] = DRAGON_PEARL,
    [ANCIENTG_CHARGING] =ANCIENTG_CHARGING,
    [SECRET_REALM] = SECRET_REALM,
    [ZHANDOULI] = ZHANDOULI,
    [FENGHUANGLV] = FENGHUANGLV,

    [HUANJINGTOWER_PASS] = HUANJINGTOWER_PASS,
    [LIANYU_PASS] = LIANYU_PASS,
    [REALM_UPGRADE] = REALM_UPGRADE,
    [BATTLE_NORMAL_MODE_PASS] = BATTLE_NORMAL_MODE_PASS,
    [COMBAT_CHANGE_SPEED] = COMBAT_CHANGE_SPEED,
    [BARTASK_REFRESH] = BARTASK_REFRESH,
    [BARTASK_REFRESH] = BARTASK_REFRESH,
    [BARTASK_GET] = BARTASK_GET,
    [DRILL_KILL_SHOUWEI] = DRILL_KILL_SHOUWEI,
    [DRAGONNEST_CHALLENGE] = DRAGONNEST_CHALLENGE,
    [HERO_YINGHUN_JINHUA] = HERO_YINGHUN_JINHUA,
    [CHANGE_NAME] = CHANGE_NAME,
    [FUWEN_RESET] = FUWEN_RESET,
    [SET_HEAD] = SET_HEAD,
    [SET_HEAD_FRAME] = SET_HEAD_FRAME,
    [SET_MODELING] = SET_MODELING,
    [EQUIP_REFINEMENT] = EQUIP_REFINEMENT,
    [UNIONS_CHALLENGE_BOSS] = UNIONS_CHALLENGE_BOSS,
    [EVENT_TYPE_DAILY_LOGIN] = EVENT_TYPE_DAILY_LOGIN,
}

--触发事件后, 用新值替换旧值
TRIGGERUPDATETB = {
}