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- Control = Buff:New()
- --初始化Buff,通过传入一些自定义参数控制成长相关的数值
- function Control:SetData(...)
- self.ctrlType = ...
- self.cover = true --控制效果可被覆盖
- -- 刷新排序等级
- self.sort = 4
- self.isDeBuff = true
- end
- --初始化后调用一次
- function Control:OnStart()
- if self.ctrlType == 1 then --眩晕
- self.target.ctrl_dizzy = true
- elseif self.ctrlType == 2 then --沉默
- self.target.ctrl_slient = true
- elseif self.ctrlType == 3 then --嘲讽(包括沉默)
- self.target.lockTarget = self.caster
- self.target.ctrl_slient = true
- elseif self.ctrlType == 4 then --禁疗
- self.target.ctrl_noheal = true
- elseif self.ctrlType == 5 then --致盲
- self.target.ctrl_blind = true
-
- elseif self.ctrlType == 7 then --麻痹
- self.target.ctrl_palsy = true
- elseif self.ctrlType == 8 then --< 冰冻
- self.target.ctrl_frozen = true
- self.frozen_beHitTimes = 0
- self.onRoleBeHit = function(caster)
- self.frozen_beHitTimes = self.frozen_beHitTimes + 1
- if self.frozen_beHitTimes == 3 then
- BattleLogic.BuffMgr:ClearBuff(self.target, function(buff)
- return buff.type == BuffName.Control and buff.ctrlType == ControlType.Frozen
- end)
- end
- end
- self.target.Event:AddEvent(BattleEventName.RoleBeHit, self.onRoleBeHit)
- elseif self.ctrlType == 9 then --< 混乱
- self.target.ctrl_chaos = true
- elseif self.ctrlType == 10 then --< 封印
- self.target.ctrl_seal = true
- end
- self.target.ctrltimes = self.target.ctrltimes + 1
- end
- --间隔N帧触发,返回true时表示继续触发,返回false立刻触发OnEnd
- function Control:OnTrigger()
- return true
- end
- --效果结束时调用一次
- function Control:OnEnd()
- if self.ctrlType == 1 then --眩晕
- self.target.ctrl_dizzy = false
- elseif self.ctrlType == 2 then --沉默
- self.target.ctrl_slient = false
- elseif self.ctrlType == 3 then --嘲讽(包括沉默)
- self.target.lockTarget = nil
- self.target.ctrl_slient = false
- elseif self.ctrlType == 4 then --禁疗
- self.target.ctrl_noheal = false
- elseif self.ctrlType == 5 then --致盲
- self.target.ctrl_blind = false
- elseif self.ctrlType == 7 then --麻痹
- self.target.ctrl_palsy = false
- elseif self.ctrlType == 8 then --< 冰冻
- self.target.ctrl_frozen = false
- self.target.Event:RemoveEvent(BattleEventName.RoleBeHit, self.onRoleBeHit)
- elseif self.ctrlType == 9 then --< 混乱
- self.target.ctrl_chaos = false
- elseif self.ctrlType == 10 then --< 封印
- self.target.ctrl_seal = false
- end
- end
- --只有当cover字段为true时触发,返回true则被新效果覆盖
- function Control:OnCover(newBuff)
- -- LogError("new:"..newBuff.duration.." old:"..self.duration)
- if newBuff.ctrlType == self.ctrlType then
- if newBuff.duration < self.duration then
- newBuff.duration = self.duration
- newBuff.roundDuration = self.roundDuration
- end
- if newBuff.ctrlType == 8 then --冰冻 击碎次数不刷新
- newBuff.frozen_beHitTimes = self.frozen_beHitTimes
- end
- end
- return newBuff.ctrlType == self.ctrlType
- end
- -- 比较buff
- function Control:OnCompare(buff)
- return self.ctrlType == buff.ctrlType
- end
- return Control
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