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- BattleLogManager = {}
- local this = BattleLogManager
- local isLog = nil
- if AppConst and AppConst.isOpenBLog then
- isLog = AppConst.isOpenBLog
- else
- isLog = true --< 服务端跑战斗开启
- end
- local function pairsByKeys(t)
- local a = {}
- for n in pairs(t) do
- if n then
- a[#a+1] = n
- end
- end
- table.sort(a, function( op1, op2 )
- local type1, type2 = type(op1), type(op2)
- local num1, num2 = tonumber(op1), tonumber(op2)
- if ( num1 ~= nil) and (num2 ~= nil) then
- return num1 < num2
- elseif type1 ~= type2 then
- return type1 < type2
- elseif type1 == "string" then
- return op1 < op2
- elseif type1 == "boolean" then
- return op1
- -- 以上处理: number, string, boolean
- else -- 处理剩下的: function, table, thread, userdata
- return tostring(op1) < tostring(op2) -- tostring后比较字符串
- end
- end)
- local i = 0
- return function()
- i = i + 1
- return a[i], t[a[i]]
- end
- end
- function this.PrintBattleTable(tb)
- local indent_str = "{"
- local count = 0
- for k,v in pairs(tb) do
- count = count + 1
- end
- for k=1, #tb do
- local v = tb[k]
- if type(v) == "table" then
- indent_str = indent_str .. this.PrintBattleTable(v)
- elseif type(v) == "string" then
- indent_str = indent_str .. "\""..tostring(v) .. "\""
- else
- indent_str = indent_str .. tostring(v)
- end
- if k < count then
- indent_str = indent_str..","
- end
- end
- local index = 0
- for k,v in pairsByKeys(tb) do
- index = index + 1
- if type(k) ~= "number" then
- if type(v) == "table" then
- indent_str = string.format("%s%s=%s", indent_str, tostring(k), this.PrintBattleTable(v))
- elseif type(v) == "string" then
- indent_str = string.format("%s%s=\"%s\"", indent_str, tostring(k), tostring(v))
- else
- indent_str = string.format("%s%s=%s", indent_str, tostring(k), tostring(v))
- end
- if index < count then
- indent_str = indent_str .. ","
- end
- end
- end
- indent_str = indent_str .. "}"
- return indent_str
- end
- --
- function this.Init(fightdata)
- this.timestamp = Random.GetSeed()
- this.fightdata = fightdata
- -- LogYellow("### BattleLogManager fightData")
- -- WYLog(this.fightdata)
- this.logList = {}
- end
- function this.Log(...)
- if not isLog then return end
- local args = {...}
- local log = args[1] .. ":\n"
- log = log .. string.format("%s = %s, ", "frame", BattleLogic.CurFrame())
- for i = 2, #args, 2 do
- local key = args[i]
- local value = args[i + 1]
- log = log .. string.format("%s = %s, ", key, value)
- end
- table.insert(this.logList, log)
- end
- function this.WriteFile()
- if not isLog then return end
- local time = string.format("%d-%d-%d-%d-%d-%d",
- os.date("%Y"),
- os.date("%m"),
- os.date("%d"),
- os.date("%H"),
- os.date("%M"),
- os.date("%S"))
- local file
- local platform
- -- linux
- if not file then
- file = io.open("../luafight/BattleRecord/log-"..time..".txt", "a")
- platform = "Linux"
- end
- -- local window server
- if not file then
- file = io.open("luafight/BattleRecord/log-"..time..".txt", "a")
- platform = "Local Windows Server"
- end
- -- local
- if not file then
- file = io.open("BattleRecord/log-"..time..".txt", "a")
- platform = "Local"
- end
-
- file:write(platform..":\n\n\n")
- for i = 1, #this.logList do
- file:write(this.logList[i].."\n")
- end
- file:write("\n\n\n\n\n")
- file:write("fightData:\n")
- file:write(this.PrintBattleTable(this.fightdata))
- file:write("\n\n")
- file:write("timeStamp: " .. this.timestamp)
- LogYellow("timeStamp: " .. this.timestamp)
- io.close(file)
- end
- return BattleLogManager
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