Brand = Buff:New() --初始化Buff,通过传入一些自定义参数控制成长相关的数值 function Brand:SetData(...) self.flag, self.endFunc = ... --标记,结束回调 self.cover = true self.layer = 1 self.maxLayer = 0 -- 刷新排序等级 self.sort = 4 self.isBuff = true self.isDeBuff = false --触发函数 self.TriggerFunc = nil self.clear = false -- debuff:暗杀 诅咒 禁止复活 征服 具体数字涵义查找battledefine if self.flag == 8 or self.flag == 10 or self.flag == 12 or self.flag == 5 then self.isBuff = false self.isDeBuff = true end --不可驱散 if self.flag == 1 or self.flag == 3 or self.flag == 4 or self.flag == 5 or self.flag == 6 or self.flag == 11 or self.flag == 12 then self.clear = false end if self.flag == 2 or self.flag == 10 then self.clear = true end end --初始化后调用一次 function Brand:OnStart() if self.startFunc then self.startFunc() self.startFunc = nil end end --间隔N帧触发,返回true时表示继续触发,返回false立刻触发OnEnd function Brand:OnTrigger() -- if self.TriggerFunc then -- --LogError("trigger brand") -- self.TriggerFunc() -- end return true end --效果结束时调用一次 function Brand:OnEnd() if self.endFunc then self.endFunc() self.endFunc = nil end self.coverFunc = nil self.TriggerFunc = nil end --只有当cover字段为true时触发,返回true则被新效果覆盖 function Brand:OnCover(newBuff) local b = newBuff.flag == self.flag if b then if newBuff.maxLayer == 0 then newBuff.layer = newBuff.layer + self.layer else newBuff.layer = math.min(newBuff.layer + self.layer, newBuff.maxLayer) end if newBuff.coverFunc then newBuff.coverFunc(self) end end return b end -- 比较buff function Brand:OnCompare(buff) return buff.flag == self.flag end return Brand