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@@ -6699,6 +6699,9 @@ passivityList = {
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--> 使用[a][伤害类型]击杀目标时[b]概率触发[c]次普攻,普攻伤害为原伤害的[d]
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[351] = function(role, args, delay)
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+ BattleLogManager.Log(
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+ "351-----"
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+ )
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local _a = args[1]
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local _b = args[2]
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local _c = args[3]
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@@ -8079,6 +8082,9 @@ passivityList = {
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end,
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--> 造成[a]伤害类型时,[b]概率再次释放技能,造成原技能[c]的伤害,若该技能是控制技能,则使技能最终的控制几率[d]类型改变[e](a[伤害类型],b[float],c[float],d[改变类型],e[float])
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[399] = function(role, args, delay)
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+ BattleLogManager.Log(
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+ "399-----"
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+ )
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local _a = args[1]
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local _b = args[2]
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local _c = args[3]
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