db.proto 29 KB

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  1. syntax = "proto3";
  2. package serverproto;
  3. option go_package = "./;serverproto";
  4. import "user.proto";
  5. //获取用户角色信息列表(为以后做多角色列表做准备)
  6. message SSAccountGetRoleListReq { //project db
  7. uint64 channel_id = 1;
  8. string open_id = 2; //用户平台id
  9. string platform = 3; //用户平台
  10. int32 zone_id = 4; //区号
  11. }
  12. //返回角色列表
  13. message SSAccountGetRoleListAck { //project game
  14. repeated AccountRole roles = 1; //角色列表
  15. bool is_close_register = 2; //true关闭角色创建,false正常创建角色
  16. }
  17. //数据库添加玩家信息
  18. message SSAddRoleBaseReq { //project db
  19. RoleBase base = 1; //玩家基础信息
  20. string active_code = 2; //激活碼
  21. string open_id = 3;
  22. string sub_platform = 4; //分发媒体
  23. int32 zone = 5;
  24. }
  25. message SSAddRoleBaseAck { //project game
  26. int32 err = 1; //错误码
  27. uint64 create_role_uid = 2; //已经创建的角色uid
  28. }
  29. //添加用户角色信息
  30. message SSAccountAddRoleNtf { //project db
  31. repeated AccountRole roles = 1; //角色列表
  32. }
  33. //获取玩家其他基础信息,例如背包,伙伴
  34. message SSGetRoleReq { //project db
  35. uint64 role_register_time = 1; //玩家创建角色时间
  36. }
  37. message SSGetRoleAck { //project game
  38. int32 err = 1; //错误码
  39. Role role = 2; //玩家数据
  40. }
  41. //加载玩家数据结束,有多条系统数据
  42. message SSGetRoleFinishNtf { //project game
  43. }
  44. //RoleBase保存
  45. message SSRoleBaseSaveReq { //project db
  46. RoleBase base = 1; //玩家基础信息
  47. }
  48. //保存玩家伙伴信息
  49. message SSHeroDataSaveReq { //project db
  50. RoleHero hero = 1; //玩家伙伴信息
  51. }
  52. //保存玩家装备信息
  53. message SSEquipDataSaveReq { //project db
  54. RoleEquip equip = 1;
  55. }
  56. //保存玩家神器信息
  57. message SSSkillEquipDataSaveReq { //project db
  58. RoleSkillEquip skill_equip = 1;
  59. repeated uint32 skill_equip_del_list = 2; //神器删除记录
  60. }
  61. //背包信息保存
  62. message SSBagDataSaveReq { //project db
  63. RoleBag bag = 1;
  64. }
  65. //芯片信息保存
  66. message SSChipDataSaveReq{ //project db
  67. RoleChip chip = 1;
  68. }
  69. //地图相关信息保存
  70. message SSMapDataSaveReq{ //project db
  71. RoleMap role_map = 1;
  72. }
  73. //卡片数据保存
  74. message SSCardDataSaveReq{ //project db
  75. RoleCard card = 1;
  76. }
  77. //时装数据保存
  78. message SSFashionDataSaveReq { //project db
  79. RoleFashion fashion = 1;
  80. }
  81. //战斗数据保存
  82. message SSBattleDataSaveReq { //project db
  83. RoleBattle battle = 1;
  84. }
  85. //私聊离线消息保存
  86. message SSChatMessageSaveReq { //project db
  87. ChatPlayerBriefInfo from_player = 1; //发送消息玩家
  88. ChatMessageInfo offline_msg = 2; //离线消息
  89. uint64 target_id = 3; //消息接收玩家玩家
  90. }
  91. message SSTaskDataSaveReq { //project db
  92. RoleTask task = 1;
  93. }
  94. message SSRoleDrawDataSaveReq { //project db
  95. RoleDraw role_draw = 1;
  96. }
  97. //上线时玩家获取离线消息列表
  98. message SSChatOfflinePlayerReq { //project db
  99. }
  100. message SSChatOfflinePlayerAck { //project game
  101. RoleChat role_offline_msg_list = 1;
  102. }
  103. //设置玩家简介信息
  104. message SSRoleBriefInfoSaveReq { //project db
  105. CommonPlayerBriefInfo brief_info = 1;//简介信息
  106. //創建是沒有放入mysql,后续更新信息时再次放入
  107. string open_id = 2;
  108. string active_code = 3;
  109. string sub_platform = 4; //分发媒体
  110. }
  111. message SSGetRoleBriefInfoReq { //project db
  112. int32 type = 1;
  113. repeated uint64 player_uid_list = 2;
  114. }
  115. message SSGetRoleBriefInfoAck { //project game
  116. int32 type = 1;
  117. repeated CommonPlayerBriefInfo brief_info = 2;//简介信息
  118. }
  119. //道场数据保存
  120. message SSArenaDataSaveReq { //project db
  121. RoleArena role_arena = 1;
  122. }
  123. //小红点保存
  124. message SSRoleRedSaveReq { //project db
  125. RoleRed red = 1;
  126. }
  127. //商店信息保存
  128. message SSShopDataSaveReq { //project db
  129. RoleShop shop = 1;
  130. }
  131. //爬塔信息保存
  132. message SSTowerDataSaveReq { //project db
  133. RoleTower tower = 1;
  134. }
  135. //公会信息
  136. message SSGuildDataSaveReq { //project db
  137. RoleGuild guild = 1;
  138. }
  139. message SSStatisticsDataSaveReq { //project db
  140. RoleStatistic statistics = 1;
  141. }
  142. //活动数据保存
  143. message ActivityDataSaveDetail {
  144. int32 activities_id = 1;
  145. ActivitiesDetailData activity_data = 2;
  146. repeated TaskData change_task_list = 3;
  147. repeated uint32 del_task_list = 4;
  148. }
  149. message SSActivityDataSaveReq { //project db
  150. RoleActivity role_activity = 1; //活动
  151. repeated ActivityDataSaveDetail change_activity_list = 2; //变化的活动数据
  152. repeated int32 del_activity_list = 3; //过期删除的活动 活动id
  153. }
  154. message SSActivitySmashEggsMsgSaveNtf { //project db
  155. repeated SystemMessage act_msg_list = 4; // 活动内的操作消息(砸蛋奖励获取消息)
  156. }
  157. //宠物数据保存
  158. message SSPetDataSaveReq { //project db
  159. repeated uint32 pet_del_list = 1; //删除宠物列表
  160. repeated int32 bond_del_list = 2; //羁绊数据移除变更
  161. RolePet role_pet = 3; //变更数据
  162. repeated uint32 pet_equip_del_list = 4; //宠物印记删除
  163. }
  164. //卢恩商会数据保存
  165. message SSRuneDataSaveReq { //project db
  166. RoleRune role_rune = 1; //卢恩商店
  167. }
  168. //信物数据保存
  169. message SSKeepSakeSaveReq { //project db
  170. RoleKeepSake role_keep_sake = 1; //信物数据
  171. }
  172. //道场db数据加载通知,不走SSGetRoleAck协议
  173. message SSLoadArenaNtf { //project game
  174. RoleArena role_arena = 1;
  175. }
  176. //匹配对手
  177. message SSArenaMatchReq { //project db
  178. int32 score = 1;
  179. uint64 last_player_uid = 2; //上一次匹配玩家uid
  180. int32 match_left = 3;
  181. int32 match_right = 4;
  182. int32 top_match_left = 5;
  183. }
  184. message SSArenaMatchAck { //project game
  185. FightRoleInfo fight_info = 1; //对手信息(信息为空说明需要匹配机器人数据)
  186. }
  187. //获取目标玩家信息
  188. message SSGetOtherTargetInfoReq { //project db
  189. uint64 uid = 1; //观察者ID
  190. uint64 t_uid = 2; //被观察ID
  191. }
  192. message SSGetOtherTargetInfoAck { //project social
  193. uint64 uid = 1; //观察者ID
  194. uint64 t_uid = 2; //被观察ID
  195. int32 error = 3; //错误码
  196. ViewRoleInfo info = 4; //目标
  197. }
  198. //作弊方式封号
  199. message SSGameBanRoleNtf { //project db
  200. uint64 ban_uid = 1;
  201. uint64 ban_end_time = 2; //封号/禁言结束时间
  202. int32 ban_type = 3; //1封号,2禁言
  203. }
  204. message SSRoleRushDataSaveReq {//project db
  205. RoleRush role_rush = 1;
  206. }
  207. //////////////////////////Rank
  208. //英灵殿匹配对象最低等级(加入排行榜)
  209. message SSArenaScoreRankNtf { //project rank
  210. uint64 uid = 2; //uuid
  211. int32 score = 3; //初始积分
  212. int32 old_score = 4;
  213. int32 min_top_score = 5; //入top排行榜最低积分(段位的积分)
  214. int32 top_rank_num = 6;
  215. }
  216. //历史战力排行榜
  217. message SSMaxFightPowerRankNtf { //project rank
  218. uint64 uid = 2; //uuid
  219. uint64 max_fight_power = 3; //历史最大战力
  220. }
  221. //地图挑战进度变更(大地图显示使用)
  222. message SSMapLevelChangeReq { //project rank
  223. uint32 new_map_level_id = 1; //到达的mapid和level
  224. uint64 pass_time = 2; //通关时间ms
  225. BattleRecordInfo record_info = 3; //战斗时刻玩家信息
  226. bool isHard =4;//是否是困难模式
  227. }
  228. message SSMapLevelChangeAck { //project game
  229. int32 error = 1; //错误码是否上榜
  230. uint32 rank = 2; //当前玩家排名
  231. uint32 rank_players = 3; //参与排名的总人数
  232. repeated RankPlayerInfo top_player_list = 4; //排名前3玩家
  233. bool notify = 5; //是否通知客户端
  234. uint64 battle_record_id = 6; //是否通知客户端保存战斗记录
  235. uint64 record_time_stamp = 7; //客户端记录的时间值
  236. }
  237. //获取赛季排行榜 arena
  238. message SSArenaRankListReq { //project rank
  239. int32 rank_type = 1; //1上赛季,0本赛季
  240. int32 start_idx = 2; //1[1-10] 2[11-20] 3[21-30] ...
  241. int32 last_season_id = 3;
  242. }
  243. message SSArenaRankListAck{ //project game
  244. int32 error = 1; //错误码
  245. repeated ArenaRankInfo rank_list = 2;
  246. int32 self_rank = 3;
  247. int32 rank_type = 4; //1上赛季,0本赛季
  248. int32 start_idx = 5;
  249. int32 self_rank_score = 6; //自身玩家排名对应积分
  250. }
  251. //获取赛季奖励
  252. message SSArenaRankRewardReq { //project rank
  253. uint64 uid = 1;
  254. int32 score = 2; //积分
  255. int32 season_id = 3; //玩家上次获得奖励的赛季id
  256. }
  257. message SSArenaRankRewardAck { //project game
  258. int32 self_rank = 1; //自身排名,0表示无奖励
  259. int32 reward_season_id = 2; //奖励赛季ID
  260. }
  261. //更新赛季数据
  262. message SSArenaRankUpdateReq { //project rank
  263. int32 last_season_id = 1; //更新赛季数据
  264. repeated uint64 reward_player_list = 2; //获取奖励玩家
  265. }
  266. message SSArenaRankUpdateAck { //project game
  267. int32 error = 1; //错误码
  268. repeated KeyValueType64 reward_player_list = 2;
  269. int32 reward_season_id = 3;
  270. }
  271. //爬塔功能相关
  272. //跟新爬塔通过时战力//更新爬塔通过时的排行榜
  273. message SSTowerPassFightPowerNtf { //project rank
  274. TowerBriefInfo tower_bf_info = 1;
  275. uint64 record_time_stamp = 2;
  276. bool is_gm = 3;
  277. }
  278. //请求最小通关战力
  279. message SSTowerMinFightPowerReq { //project rank
  280. int32 tower_level = 1; //通关时战力
  281. }
  282. //返回最小通关战力
  283. message TowerMinFight{
  284. int32 fight_power = 1; //通关时战力
  285. CommonPlayerBriefInfo infos = 2; //好友简介
  286. uint64 record_time = 3;
  287. uint32 battle_time = 4;
  288. int32 battle_version = 5; //战斗记录版本
  289. }
  290. message SSTowerMinFightPowerAck { //project game
  291. repeated TowerMinFight tower_info = 1; //最小通关战力
  292. uint64 battle_record_id = 2; //是否通知客户端保存战斗记录
  293. uint64 record_time_stamp = 3;
  294. bool notify = 4;
  295. }
  296. //请求通关排行榜
  297. message SSPassTowerLevelRankReq { //project rank
  298. uint64 uid = 1;
  299. }
  300. message TowerLevelInfo{
  301. int32 rank = 1; //排名
  302. uint64 uid = 2;
  303. // CommonPlayerBriefInfo infos = 2; //好友简介
  304. }
  305. //请求通关排行榜
  306. message SSPassTowerLevelRankAck { //project game
  307. int32 self_rank = 1; //自己的排行
  308. repeated TowerLevelInfo tower_info = 2; //通关排行榜
  309. }
  310. message SSGetFriendTowerInfoReq { //project db
  311. uint64 uid = 1; //请求列表玩家
  312. repeated uint64 uid_list = 2; //互粉好友列表
  313. int32 begin = 3; //开始
  314. int32 end = 4; //结束
  315. }
  316. message SSGetFriendTowerInfoAck { //project game
  317. uint64 uid = 1; //请求列表玩家
  318. repeated CommonPlayerBriefInfo infos = 2; //好友简介信息
  319. bool final = 3; //是否最后一批
  320. int32 begin = 4; //开始
  321. int32 end = 5; //结束
  322. }
  323. //上线请求个人冲榜数据
  324. message SSOnlineGetRushInfoReq { //project rank
  325. uint64 uid = 1; //Uid
  326. }
  327. message SSOnlineGetRushInfoAck { //project game
  328. repeated RushActivityData rush_data = 1; //冲榜数据
  329. uint64 uid = 2; //Uid
  330. }
  331. //冲榜分数变化
  332. message SSRushDataChangeReq { //project rank
  333. uint64 uid = 1; //Uid
  334. int32 rush_type = 2;
  335. int32 score = 3;
  336. int32 score2 = 4;
  337. int32 score3 = 5;
  338. }
  339. message SSRushDataChangeAck { //project game
  340. uint64 uid = 1; //Uid
  341. int32 rush_type = 2;
  342. int32 rush_round = 3; //冲榜轮次
  343. int32 score = 4;
  344. int32 score2 = 5;
  345. int32 score3 = 6;
  346. }
  347. //冲榜保底奖励请求
  348. message SSGetRushBaseRewardReq { //project rank
  349. uint64 uid = 1; //Uid
  350. int32 rush_type = 2; //冲榜类型
  351. int32 rush_round = 3; //当前冲榜轮次
  352. }
  353. message SSGetRushBaseRewardAck { //project game
  354. uint64 uid = 1; //Uid
  355. int32 rush_type = 2; //冲榜类型
  356. bool reward = 3; //是否可领奖
  357. int32 reward_round = 4; //
  358. }
  359. //冲榜商店信息请求
  360. message SSGetRushShopInfoReq { //project rank
  361. uint64 uid = 1; //Uid
  362. int32 rush_type = 2; //冲榜类型
  363. int32 shop_type = 3; //shopID
  364. int32 sub_shop_id = 4; //sub shopID
  365. }
  366. message SSGetRushShopInfoAck { //project game
  367. uint64 uid = 1; //Uid
  368. int32 rush_type = 2; //冲榜类型
  369. int32 rush_stage = 3; //阶段
  370. int32 rush_round = 4; //轮次
  371. int32 shop_type = 5; //shopID
  372. int32 sub_shop_id = 6; //sub shopID
  373. }
  374. //冲榜商店购买请求
  375. message SSGetRushShopBuyReq { //project rank
  376. uint64 uid = 1; //Uid
  377. int32 rush_type = 2; //冲榜类型
  378. int32 shop_type = 3; //商店ID
  379. int32 goods_id = 4; //商品ID
  380. int32 goods_num = 5; //购买数量
  381. }
  382. message SSGetRushShopBuyAck { //project game
  383. uint64 uid = 1; //Uid
  384. int32 rush_type = 2; //冲榜类型
  385. int32 rush_stage = 3; //阶段
  386. int32 rush_round = 4; //轮次
  387. int32 shop_type = 5; //商店ID
  388. int32 goods_id = 6; //商品ID
  389. int32 goods_num = 7; //购买数量
  390. }
  391. //请求个人冲榜信息
  392. message SSGetRushDataReq { //project rank
  393. uint64 uid = 1; //玩家Uid
  394. int32 rush_type = 2; //冲榜类型:1:爬塔冲榜, 2:英灵殿冲榜
  395. }
  396. message SSGetRushDataAck { //project game
  397. int32 error = 1; //错误码
  398. uint64 uid = 2; //玩家Uid
  399. int32 self_rank = 3; //自己排名
  400. uint64 end_time = 4; //结束时间
  401. int32 rush_type = 5; //冲榜类型:1:爬塔冲榜, 2:英灵殿冲榜
  402. repeated RushRankTop3 top_data = 6; //其他冲榜,排名数据
  403. int32 self_level = 7; //排行数据
  404. repeated RushPetData pet_data = 8; //宠物冲榜数据
  405. int32 cur_rush_round = 9; //当前轮次
  406. }
  407. //请求冲榜奖励
  408. message SSGetRushRewardReq { //project rank
  409. uint64 uid = 1; //玩家Uid
  410. int32 rush_type = 2; //冲榜类型:1:爬塔冲榜, 2:英灵殿冲榜
  411. int32 reward_type = 3; //冲榜类型:1:保底,2:排行
  412. }
  413. message SSGetRushRewardAck { //project game
  414. int32 error = 1; //错误码
  415. uint64 uid = 2; //玩家Uid
  416. int32 rush_type = 3; //1:挑战奖励,2:英灵殿冲榜
  417. int32 reward_type = 4; //冲榜类型:1:保底,2:排行
  418. repeated KeyValueType item_list = 5; //奖励列表
  419. int32 rush_round = 6; //活动轮次
  420. }
  421. message RushMailData {
  422. uint64 uid = 1; //uid
  423. repeated KeyValueType reward_list = 2; //奖励列表
  424. repeated int32 mail_param_list = 3; //邮件显示的参数列表,例如关卡id,名次等
  425. }
  426. message SSRushActivityRankRewardNtf { //project game
  427. int32 mail_cfg_id = 1; //邮件cfgid
  428. int32 mail_type = 2; //邮件类型
  429. repeated RushMailData mail_data = 3; //邮件内容
  430. int32 rush_round = 4; //活动轮次
  431. }
  432. message SSGetRushRankRewardReq { //project rank
  433. uint64 uid = 1; //Uid
  434. repeated KeyValueType rush_data = 2; //冲榜数据
  435. }
  436. message RankRewardData {
  437. int32 rush_round = 1; //轮次
  438. int32 rank = 2; //排名
  439. repeated KeyValueType reward_list = 3; //奖励列表
  440. repeated int32 mail_param_list = 4; //邮件显示的参数列表,例如关卡id,名次等
  441. }
  442. message RankRewardList {
  443. int32 rush_type = 2; //1:挑战奖励,2:英灵殿冲榜
  444. repeated RankRewardData rank_reward = 3; //奖励列表
  445. int32 finish_round = 4; //最后一次领奖轮次
  446. }
  447. message SSGetRushRankRewardAck { //project game
  448. uint64 uid = 1; //Uid
  449. repeated RankRewardList reward_list = 2; //奖励列表
  450. }
  451. message SSTestRushRankRewardNtf { //project rank
  452. uint64 uid = 1; //Uid
  453. int32 rush_type = 2; //1:挑战奖励,2:英灵殿冲榜
  454. }
  455. message SSRushMapScoreNtf { //project rank
  456. uint64 uid = 1; //Uid
  457. uint32 score = 2; //分数
  458. }
  459. //////////////////////////mail
  460. //获取邮件数据通知
  461. message SSLoadMailNtf { //project game
  462. int32 error = 1; //错误码
  463. RoleMail mail = 2;
  464. }
  465. //邮件数据变更
  466. message SSMailSaveNtf { //project db
  467. repeated MailContent mail_state_list = 1; //变更状态邮件列表
  468. repeated int32 del_mail_list = 2; //删除邮件列表
  469. repeated MailContent add_mail_list = 3; //新增加邮件
  470. int32 max_mail_id = 4; //最大邮件id
  471. int32 cur_global_mail_id = 5;
  472. }
  473. //////////////////////////competition
  474. //赛季结算
  475. message SSCompetitionSaveReq { //project db
  476. RoleCompetition competition_data =1;
  477. }
  478. //////////////////////////social
  479. //根据名字获取玩家uid
  480. message SSGetUidByRoleNameReq { //project db
  481. uint64 self_uid = 1; //玩家自己Uid
  482. string search_name = 2;
  483. int32 zone = 3;
  484. }
  485. message SSGetUidByRoleNameAck { //project game
  486. repeated CommonPlayerBriefInfo brief_info_list = 1; //
  487. }
  488. //DB添加粉丝(添加粉丝成功后才能进行添加关注)
  489. message SSDBFriendAddFansReq { //project db
  490. uint64 from_uid = 1;
  491. uint64 add_uid = 2;
  492. }
  493. message SSDBFriendAddFansAck { //project game
  494. int32 error = 1;
  495. uint64 from_uid = 2;
  496. CommonPlayerBriefInfo add_uid = 3;
  497. }
  498. //DB删除粉丝列表数据
  499. message SSDBFriendDelFansNtf { //project db
  500. uint64 from_uid = 1;
  501. uint64 del_uid = 2;
  502. }
  503. message SSFriendDataSaveReq { //project db
  504. repeated KeyValueType64 sub_list = 1; //value:1表示添加 2表示删除
  505. repeated KeyValueType64 fans_list = 2;
  506. repeated KeyValueType64 black_list = 3;
  507. }
  508. message SSLoadFriendDataNtf { //project game
  509. RoleFriend friend = 1;
  510. }
  511. //worldboss
  512. message WorldBossStateInfo {
  513. int32 boss_id = 1;
  514. int32 hp = 2;
  515. repeated uint64 uid_list = 3;
  516. uint64 summon_time = 4; //召唤时间
  517. int32 duration_time = 5; //持续时间s
  518. int32 summon_idx = 6;
  519. int32 summon_boss_type = 7; //boss召唤类型(0普通boss,1变身boss)
  520. }
  521. //mysql
  522. //保存game操作的日志信息到mysql中
  523. message SSRoleLogData {
  524. uint64 uid = 1;
  525. int32 type = 2; //日志类型
  526. int32 sub_type = 3; //操作类型
  527. repeated int32 param_list = 4; //oldval:newval:delval:type
  528. repeated uint64 param64_list = 5;
  529. repeated KeyValueType reward_list = 6; //充值奖励信息
  530. repeated string str_list = 7;
  531. }
  532. message SSRoleLogNtf { //project db
  533. repeated SSRoleLogData log_list = 1;
  534. }
  535. message RoleRes2MysqlInfo {
  536. uint32 money = 1; //钻石
  537. float total_recharge = 2; //累计充值
  538. int32 vip_level = 3; //vip等级
  539. }
  540. //保存当前资源信息到mysql
  541. message SSRoleResMysqlNtf {
  542. }
  543. //////////////////////////////////////////公会相关
  544. message SSPlayerStateChangeNtf { //project guild
  545. uint64 uid = 1; //uid
  546. uint64 guild_id = 2; //guild_id
  547. int32 change_type = 3; //变化类型:1上线,2下线
  548. uint64 demon_fight_time = 4; //魔王战斗天数
  549. }
  550. message SSCardCollectionChangeNtf{ //project rank
  551. uint64 uid = 1;
  552. int32 card_id = 2;
  553. int32 card_level = 3;
  554. }
  555. //////////////////////////pet
  556. message SSLoadPetNtf { //project game
  557. RolePet pet = 1;
  558. bool load_end = 2;
  559. }
  560. //////////////////////////Skill equip
  561. message SSLoadSkillEquipNtf { //project game
  562. RoleSkillEquip skill_equip = 1;
  563. bool load_end = 2;
  564. }
  565. //获取其他援助玩家的宠物信息(羁绊信息)
  566. message SSPetQueryAssistInfoReq { //project db
  567. repeated AssistData query_assist_list = 1;
  568. bool notify = 2;
  569. repeated uint64 uid_list = 3; //互为好友的玩家,在公会中的玩家
  570. uint64 guild_id = 4; //公会ID
  571. }
  572. message SSPetQueryAssistInfoAck { //project game
  573. bool notify = 1;
  574. repeated AssistData query_assist_list = 2;
  575. }
  576. //设置玩家宠物援助信息
  577. message SSPetSetAssistNtf { //project db
  578. repeated AssistSaveData assist_list = 1;
  579. }
  580. //获取激活羁绊所需的宠物列表(援助列表)
  581. message SSPetBondAssistListReq { //project db
  582. int32 bond_cfg_id = 1;
  583. repeated KeyValueType condition1_list = 2;
  584. repeated KeyValueType condition2_list = 3;
  585. repeated KeyValueType condition3_list = 4;
  586. repeated uint64 uid_list = 5; //互为好友的玩家,在公会中的玩家
  587. uint64 guild_id = 6; //公会ID
  588. }
  589. message SSPetBondAssistListAck { //project game
  590. int32 bond_cfg_id = 1;
  591. repeated AssistData assist_list = 2;
  592. }
  593. message SSPetAdvAchievementReq { //project db
  594. int32 pet_cfg_id = 1;
  595. }
  596. message SSPetAdvAchievementAck { //project game
  597. int32 pet_cfg_id = 1;
  598. uint64 achievement_time = 2;
  599. CommonPlayerBriefInfo brief = 3; //玩家昵称
  600. }
  601. message SSPetAdvAchievementSetNtf { //project db
  602. int32 pet_cfg_id = 1;
  603. int32 adv_level = 2;
  604. }
  605. //宠物冲榜数据变更 1
  606. message SSRushPetInfoChangeNtf { //project rank
  607. int32 total_score = 1; //总积分
  608. RushPetInfo info = 2; //宠物数据
  609. uint64 uid = 3;
  610. }
  611. //宠物冲榜数据变更 1
  612. message SSRushSkillInfoChangeNtf { //project rank
  613. int32 total_score = 1; //总积分
  614. uint64 uid = 2;
  615. }
  616. //////////////////////////expedition
  617. message SSExpeditionDBHelpReq { //project db
  618. uint64 be_helped_uid = 1; //被救助玩家uid
  619. uint64 from_uid = 2; //发起救助玩家uid
  620. }
  621. message SSExpeditionDBHelpAck { //project game
  622. int32 error = 1;
  623. uint64 be_helped_uid = 2; //被救助玩家uid
  624. uint64 from_uid = 3; //发起救助玩家uid
  625. }
  626. //////////////////////////拉新活动invitation
  627. message SSLoadInvitationDataNtf { //project game
  628. RoleInvitation invitation_info = 1;
  629. }
  630. message SSInvitationSaveNtf { //project db
  631. bool base_save = 1;
  632. int32 click_num = 2; //拍一拍剩余次数
  633. uint64 self_invitation_number = 3; //自己的邀请码
  634. uint64 master_uid = 4; //导师uid
  635. uint64 master_end_time = 5;
  636. repeated uint64 click_member_list = 6; //拍一拍玩家列表
  637. repeated uint64 click_replay_master_list = 7; //拍一拍回应操作(自己的回应)
  638. repeated InvitationTaskData task_list = 8; //任务列表
  639. repeated InvitationMemberValData add_member_uid_list = 9; //学员列表
  640. repeated uint64 del_member_uid_list = 10; //学员列表
  641. repeated InvitationLogData add_log_list = 11; //贡献日志(保存最近50条),超出后自动删除
  642. int32 member_num = 12; //学员列表
  643. }
  644. //生成自己的邀请码
  645. message SSInvitationGenNumberReq { //project db
  646. bool gen_number = 1;
  647. uint64 master_uid = 2; //检验导师id是否合法(被导师解除关系异常导致)
  648. }
  649. message SSInvitationGenNumberAck { //project game
  650. uint64 invitation_number = 1; //邀请码
  651. uint64 master_uid = 2; //导师uid合法则返回正确值
  652. }
  653. //根据邀请码获取玩家信息
  654. message SSInvitationNumberUserInfoReq { //project db
  655. uint64 number = 1;
  656. }
  657. message SSInvitationNumberUserInfoAck { //project game
  658. int32 error = 1;
  659. CommonPlayerBriefInfo brief = 2;
  660. int32 member_num = 3; //成员数量
  661. uint64 number = 4; //邀请码
  662. }
  663. //等级,充值等数据变更时通知导师
  664. message SSInvitationMemberNoticeMasterNtf { //project db
  665. uint64 master_uid = 1;
  666. uint64 self_uid = 2; //学员uid
  667. KeyValueType param = 3; //key任务类型 val数值
  668. }
  669. //////////////////////////百人道场
  670. message SSDaoChang100SaveNtf { //project db
  671. RoleDaoChang100 save_data = 1;
  672. repeated DaoChang100Log log_list = 2;
  673. }
  674. message SSUpdateKeepSakeRankNtf { //project rank
  675. uint64 uid = 1;
  676. int32 keep_sake_id = 2;
  677. }
  678. //百人道场转盘大奖日志
  679. message SSDaoChang100WheelLogAddNtf { //project db|social|game
  680. repeated WheelLogData log_list = 1;
  681. }
  682. //////////////////////////跨服个人数据
  683. message SSCrossDataSaveNtf { //project db
  684. RoleCross save_data = 1;
  685. }
  686. //称号数据保存
  687. message SSHeadDataSaveReq { //project db
  688. RoleHead head = 1;
  689. }
  690. //称号数据保存
  691. message SSUpdateHeadDataSaveReq { //project db
  692. uint64 uid =1;
  693. int32 head_id =2;
  694. int32 state =3;
  695. }
  696. message SSLoadCrossDataNtf { //project game
  697. RoleCross load_data = 1;
  698. }
  699. message SSWishBoxDataSaveReq { //project db
  700. RoleWish wishs = 1;
  701. }
  702. // bt服务版
  703. message SSBTDataSaveNtf { //project db
  704. BTBoliData bt_boli_data = 1; // 波利商城
  705. BTBaseData base_data = 2;
  706. }