config_csv.go 152 KB

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  1. package serverproto
  2. const (
  3. CFG_ActiveCodeCfg = "ActiveCodeCfg.csv"
  4. CFG_ActivitiesBtChargeTaskGoldCfg = "ActivitiesBtChargeTaskGoldCfg.csv"
  5. CFG_ActivitiesBtChargeTaskRoMoneyCfg = "ActivitiesBtChargeTaskRoMoneyCfg.csv"
  6. CFG_ActivitiesBtFirstChargeCfg = "ActivitiesBtFirstChargeCfg.csv"
  7. CFG_ActivitiesCfg = "ActivitiesCfg.csv"
  8. CFG_ActivitiesCollectionCfg = "ActivitiesCollectionCfg.csv"
  9. CFG_ActivitiesDiscountsCfg = "ActivitiesDiscountsCfg.csv"
  10. CFG_ActivitiesFirstChargeCfg = "ActivitiesFirstChargeCfg.csv"
  11. CFG_ActivitiesFortnightDaysCfg = "ActivitiesFortnightDaysCfg.csv"
  12. CFG_ActivitiesFortnightOnlineCfg = "ActivitiesFortnightOnlineCfg.csv"
  13. CFG_ActivitiesGiftCfg = "ActivitiesGiftCfg.csv"
  14. CFG_ActivitiesKingTaskCfg = "ActivitiesKingTaskCfg.csv"
  15. CFG_ActivitieslikabilityCfg = "ActivitieslikabilityCfg.csv"
  16. CFG_ActivitiesPetExchangeCfg = "ActivitiesPetExchangeCfg.csv"
  17. CFG_ActivitiesRewardCfg = "ActivitiesRewardCfg.csv"
  18. CFG_ActivitiesSignInCfg = "ActivitiesSignInCfg.csv"
  19. CFG_ActivitiesTaskCfg = "ActivitiesTaskCfg.csv"
  20. CFG_ActivitiesTiredChargeCfg = "ActivitiesTiredChargeCfg.csv"
  21. CFG_ActivityRoulettelCfg = "ActivityRoulettelCfg.csv"
  22. CFG_ActRewardCfg = "ActRewardCfg.csv"
  23. CFG_AdvertisingScreen = "AdvertisingScreen.csv"
  24. CFG_ArenaLevelCfg = "ArenaLevelCfg.csv"
  25. CFG_ArenaRewardCfg = "ArenaRewardCfg.csv"
  26. CFG_ArtifactCfg = "ArtifactCfg.csv"
  27. CFG_ArtifactExpCfg = "ArtifactExpCfg.csv"
  28. CFG_BoliShopCfg = "BoliShopCfg.csv"
  29. CFG_BoliVipCfg = "BoliVipCfg.csv"
  30. CFG_BTSmashEggsCfg = "BTSmashEggsCfg.csv"
  31. CFG_CardCfg = "CardCfg.csv"
  32. CFG_CardIdentification = "CardIdentification.csv"
  33. CFG_CardReset = "CardReset.csv"
  34. CFG_CardSuitNewCfg = "CardSuitNewCfg.csv"
  35. CFG_CardUnlockCfg = "CardUnlockCfg.csv"
  36. CFG_ClimbingTowerCfg = "ClimbingTowerCfg.csv"
  37. CFG_CombinedServiceCfg = "CombinedServiceCfg.csv"
  38. CFG_CompetitionAidouluCfg = "CompetitionAidouluCfg.csv"
  39. CFG_CompetitionCfg = "CompetitionCfg.csv"
  40. CFG_CompetitionDevineCfg = "CompetitionDevineCfg.csv"
  41. CFG_CompetitionPrizeWheelCfg = "CompetitionPrizeWheelCfg.csv"
  42. CFG_ConditionCfg = "ConditionCfg.csv"
  43. CFG_DesignationCfg = "DesignationCfg.csv"
  44. CFG_DropCfg = "DropCfg.csv"
  45. CFG_EquipCfg = "EquipCfg.csv"
  46. CFG_EquipRefineCfg = "EquipRefineCfg.csv"
  47. CFG_EquipSuitNewCfg = "EquipSuitNewCfg.csv"
  48. CFG_EvilCfg = "EvilCfg.csv"
  49. CFG_ExpeditionBuffCfg = "ExpeditionBuffCfg.csv"
  50. CFG_ExpeditionBuffDropCfg = "ExpeditionBuffDropCfg.csv"
  51. CFG_ExpeditionCfg = "ExpeditionCfg.csv"
  52. CFG_FashionCfg = "FashionCfg.csv"
  53. CFG_FashionLevelUp = "FashionLevelUp.csv"
  54. CFG_FashionPaperCfg = "FashionPaperCfg.csv"
  55. CFG_FashionRandom = "FashionRandom.csv"
  56. CFG_FashionSuitCfg = "FashionSuitCfg.csv"
  57. CFG_FightCfg = "FightCfg.csv"
  58. CFG_FunctionCfg = "FunctionCfg.csv"
  59. CFG_GlobalCfg = "GlobalCfg.csv"
  60. CFG_GuildBadgeCfg = "GuildBadgeCfg.csv"
  61. CFG_GuildBossCfg = "GuildBossCfg.csv"
  62. CFG_GuildBossRewardCfg = "GuildBossRewardCfg.csv"
  63. CFG_GuildDemonCfg = "GuildDemonCfg.csv"
  64. CFG_GuildLvCfg = "GuildLvCfg.csv"
  65. CFG_GuildWarAgainstCfg = "GuildWarAgainstCfg.csv"
  66. CFG_GuildWarBuffCfg = "GuildWarBuffCfg.csv"
  67. CFG_GuildWarDojoCfg = "GuildWarDojoCfg.csv"
  68. CFG_HeadFrameCfg = "HeadFrameCfg.csv"
  69. CFG_HeadPortraitCfg = "HeadPortraitCfg.csv"
  70. CFG_HundredDojoCfg = "HundredDojoCfg.csv"
  71. CFG_InvitationTaskCfg = "InvitationTaskCfg.csv"
  72. CFG_ItemCfg = "ItemCfg.csv"
  73. CFG_JobCfg = "JobCfg.csv"
  74. CFG_JobExpCfg = "JobExpCfg.csv"
  75. CFG_KeepSakeCfg = "KeepSakeCfg.csv"
  76. CFG_LevelCfg = "LevelCfg.csv"
  77. CFG_LineMissionCfg = "LineMissionCfg.csv"
  78. CFG_MailCfg = "MailCfg.csv"
  79. CFG_MissionCfg = "MissionCfg.csv"
  80. CFG_NatureCfg = "NatureCfg.csv"
  81. CFG_NpcCfg = "NpcCfg.csv"
  82. CFG_OnlineRewardsCfg = "OnlineRewardsCfg.csv"
  83. CFG_ParterAttributeCfg = "ParterAttributeCfg.csv"
  84. CFG_ParterCfg = "ParterCfg.csv"
  85. CFG_ParterProgressCfg = "ParterProgressCfg.csv"
  86. CFG_ParterSkillTreeCfg = "ParterSkillTreeCfg.csv"
  87. CFG_PassCheckCfg = "PassCheckCfg.csv"
  88. CFG_PassiveSkillCfg = "PassiveSkillCfg.csv"
  89. CFG_PetBattleCfg = "PetBattleCfg.csv"
  90. CFG_PetCfg = "PetCfg.csv"
  91. CFG_PetEquipCfg = "PetEquipCfg.csv"
  92. CFG_PetEquipExpCfg = "PetEquipExpCfg.csv"
  93. CFG_PetEquipSuitCfg = "PetEquipSuitCfg.csv"
  94. CFG_PetExpCfg = "PetExpCfg.csv"
  95. CFG_PetpartnerCfg = "PetpartnerCfg.csv"
  96. CFG_PetProgressCfg = "PetProgressCfg.csv"
  97. CFG_PresspointPvPCfg = "PresspointPvPCfg.csv"
  98. CFG_PrivilegeCardCfg = "PrivilegeCardCfg.csv"
  99. CFG_PurseShopCfg = "PurseShopCfg.csv"
  100. CFG_QualityPointCfg = "QualityPointCfg.csv"
  101. CFG_QuickBattleCostCfg = "QuickBattleCostCfg.csv"
  102. CFG_RobotCfg = "RobotCfg.csv"
  103. CFG_RoleAttributeCfg = "RoleAttributeCfg.csv"
  104. CFG_RuneShopExploreCfg = "RuneShopExploreCfg.csv"
  105. CFG_RuneShopExploreRewardCfg = "RuneShopExploreRewardCfg.csv"
  106. CFG_RuneShopGiftsCfg = "RuneShopGiftsCfg.csv"
  107. CFG_RuneShopGuildBattleCfg = "RuneShopGuildBattleCfg.csv"
  108. CFG_RuneShopLimitCfg = "RuneShopLimitCfg.csv"
  109. CFG_RuneShopMonthCardCfg = "RuneShopMonthCardCfg.csv"
  110. CFG_RuneShopRankAidouluCfg = "RuneShopRankAidouluCfg.csv"
  111. CFG_RuneShopRankArenaCfg = "RuneShopRankArenaCfg.csv"
  112. CFG_RuneShopRankMapCfg = "RuneShopRankMapCfg.csv"
  113. CFG_RuneShopRankPetCfg = "RuneShopRankPetCfg.csv"
  114. CFG_RuneShopRankSkillCfg = "RuneShopRankSkillCfg.csv"
  115. CFG_RuneShopRankTowerCfg = "RuneShopRankTowerCfg.csv"
  116. CFG_RushListCfg = "RushListCfg.csv"
  117. CFG_RushListTargetCfg = "RushListTargetCfg.csv"
  118. CFG_ServiceRecordCfg = "ServiceRecordCfg.csv"
  119. CFG_ShieldedWordCfg = "ShieldedWordCfg.csv"
  120. CFG_ShopCfg = "ShopCfg.csv"
  121. CFG_ShopTypeCfg = "ShopTypeCfg.csv"
  122. CFG_SignInCfg = "SignInCfg.csv"
  123. CFG_SkillCfg = "SkillCfg.csv"
  124. CFG_SkillDemandCfg = "SkillDemandCfg.csv"
  125. CFG_SkillLvCfg = "SkillLvCfg.csv"
  126. CFG_SkillSlotCfg = "SkillSlotCfg.csv"
  127. CFG_SkillSuitNewCfg = "SkillSuitNewCfg.csv"
  128. CFG_SkillTreeCfg = "SkillTreeCfg.csv"
  129. CFG_SkillUpEffectCfg = "SkillUpEffectCfg.csv"
  130. CFG_SummonServerCfg = "SummonServerCfg.csv"
  131. CFG_SummonTemplateCfg = "SummonTemplateCfg.csv"
  132. CFG_SysReward = "SysReward.csv"
  133. CFG_TargetTaskCfg = "TargetTaskCfg.csv"
  134. CFG_TopTowerCfgLevel = "TopTowerCfgLevel.csv"
  135. CFG_TopTowerCfgReward = "TopTowerCfgReward.csv"
  136. CFG_TransportCfg = "TransportCfg.csv"
  137. CFG_UIFuncUnLockCfg = "UIFuncUnLockCfg.csv"
  138. CFG_VipCfg = "VipCfg.csv"
  139. CFG_WishCfg = "WishCfg.csv"
  140. CFG_WorldBossCfg = "WorldBossCfg.csv"
  141. CFG_WorldBossChangePlayCfg = "WorldBossChangePlayCfg.csv"
  142. )
  143. var CFGNameList = map[string]func(path string){}
  144. func configNameListInit() {
  145. CFGNameList["ActiveCodeCfg"] = ActiveCodeCfgLoad
  146. CFGNameList["ActivitiesBtChargeTaskGoldCfg"] = ActivitiesBtChargeTaskGoldCfgLoad
  147. CFGNameList["ActivitiesBtChargeTaskRoMoneyCfg"] = ActivitiesBtChargeTaskRoMoneyCfgLoad
  148. CFGNameList["ActivitiesBtFirstChargeCfg"] = ActivitiesBtFirstChargeCfgLoad
  149. CFGNameList["ActivitiesCfg"] = ActivitiesCfgLoad
  150. CFGNameList["ActivitiesCollectionCfg"] = ActivitiesCollectionCfgLoad
  151. CFGNameList["ActivitiesDiscountsCfg"] = ActivitiesDiscountsCfgLoad
  152. CFGNameList["ActivitiesFirstChargeCfg"] = ActivitiesFirstChargeCfgLoad
  153. CFGNameList["ActivitiesFortnightDaysCfg"] = ActivitiesFortnightDaysCfgLoad
  154. CFGNameList["ActivitiesFortnightOnlineCfg"] = ActivitiesFortnightOnlineCfgLoad
  155. CFGNameList["ActivitiesGiftCfg"] = ActivitiesGiftCfgLoad
  156. CFGNameList["ActivitiesKingTaskCfg"] = ActivitiesKingTaskCfgLoad
  157. CFGNameList["ActivitieslikabilityCfg"] = ActivitieslikabilityCfgLoad
  158. CFGNameList["ActivitiesPetExchangeCfg"] = ActivitiesPetExchangeCfgLoad
  159. CFGNameList["ActivitiesRewardCfg"] = ActivitiesRewardCfgLoad
  160. CFGNameList["ActivitiesSignInCfg"] = ActivitiesSignInCfgLoad
  161. CFGNameList["ActivitiesTaskCfg"] = ActivitiesTaskCfgLoad
  162. CFGNameList["ActivitiesTiredChargeCfg"] = ActivitiesTiredChargeCfgLoad
  163. CFGNameList["ActivityRoulettelCfg"] = ActivityRoulettelCfgLoad
  164. CFGNameList["ActRewardCfg"] = ActRewardCfgLoad
  165. CFGNameList["AdvertisingScreen"] = AdvertisingScreenLoad
  166. CFGNameList["ArenaLevelCfg"] = ArenaLevelCfgLoad
  167. CFGNameList["ArenaRewardCfg"] = ArenaRewardCfgLoad
  168. CFGNameList["ArtifactCfg"] = ArtifactCfgLoad
  169. CFGNameList["ArtifactExpCfg"] = ArtifactExpCfgLoad
  170. CFGNameList["BoliShopCfg"] = BoliShopCfgLoad
  171. CFGNameList["BoliVipCfg"] = BoliVipCfgLoad
  172. CFGNameList["BTSmashEggsCfg"] = BTSmashEggsCfgLoad
  173. CFGNameList["CardCfg"] = CardCfgLoad
  174. CFGNameList["CardIdentification"] = CardIdentificationLoad
  175. CFGNameList["CardReset"] = CardResetLoad
  176. CFGNameList["CardSuitNewCfg"] = CardSuitNewCfgLoad
  177. CFGNameList["CardUnlockCfg"] = CardUnlockCfgLoad
  178. CFGNameList["ClimbingTowerCfg"] = ClimbingTowerCfgLoad
  179. CFGNameList["CombinedServiceCfg"] = CombinedServiceCfgLoad
  180. CFGNameList["CompetitionAidouluCfg"] = CompetitionAidouluCfgLoad
  181. CFGNameList["CompetitionCfg"] = CompetitionCfgLoad
  182. CFGNameList["CompetitionDevineCfg"] = CompetitionDevineCfgLoad
  183. CFGNameList["CompetitionPrizeWheelCfg"] = CompetitionPrizeWheelCfgLoad
  184. CFGNameList["ConditionCfg"] = ConditionCfgLoad
  185. CFGNameList["DesignationCfg"] = DesignationCfgLoad
  186. CFGNameList["DropCfg"] = DropCfgLoad
  187. CFGNameList["EquipCfg"] = EquipCfgLoad
  188. CFGNameList["EquipRefineCfg"] = EquipRefineCfgLoad
  189. CFGNameList["EquipSuitNewCfg"] = EquipSuitNewCfgLoad
  190. CFGNameList["EvilCfg"] = EvilCfgLoad
  191. CFGNameList["ExpeditionBuffCfg"] = ExpeditionBuffCfgLoad
  192. CFGNameList["ExpeditionBuffDropCfg"] = ExpeditionBuffDropCfgLoad
  193. CFGNameList["ExpeditionCfg"] = ExpeditionCfgLoad
  194. CFGNameList["FashionCfg"] = FashionCfgLoad
  195. CFGNameList["FashionLevelUp"] = FashionLevelUpLoad
  196. CFGNameList["FashionPaperCfg"] = FashionPaperCfgLoad
  197. CFGNameList["FashionRandom"] = FashionRandomLoad
  198. CFGNameList["FashionSuitCfg"] = FashionSuitCfgLoad
  199. CFGNameList["FightCfg"] = FightCfgLoad
  200. CFGNameList["FunctionCfg"] = FunctionCfgLoad
  201. CFGNameList["GlobalCfg"] = GlobalCfgLoad
  202. CFGNameList["GuildBadgeCfg"] = GuildBadgeCfgLoad
  203. CFGNameList["GuildBossCfg"] = GuildBossCfgLoad
  204. CFGNameList["GuildBossRewardCfg"] = GuildBossRewardCfgLoad
  205. CFGNameList["GuildDemonCfg"] = GuildDemonCfgLoad
  206. CFGNameList["GuildLvCfg"] = GuildLvCfgLoad
  207. CFGNameList["GuildWarAgainstCfg"] = GuildWarAgainstCfgLoad
  208. CFGNameList["GuildWarBuffCfg"] = GuildWarBuffCfgLoad
  209. CFGNameList["GuildWarDojoCfg"] = GuildWarDojoCfgLoad
  210. CFGNameList["HeadFrameCfg"] = HeadFrameCfgLoad
  211. CFGNameList["HeadPortraitCfg"] = HeadPortraitCfgLoad
  212. CFGNameList["HundredDojoCfg"] = HundredDojoCfgLoad
  213. CFGNameList["InvitationTaskCfg"] = InvitationTaskCfgLoad
  214. CFGNameList["ItemCfg"] = ItemCfgLoad
  215. CFGNameList["JobCfg"] = JobCfgLoad
  216. CFGNameList["JobExpCfg"] = JobExpCfgLoad
  217. CFGNameList["KeepSakeCfg"] = KeepSakeCfgLoad
  218. CFGNameList["LevelCfg"] = LevelCfgLoad
  219. CFGNameList["HardLevelCfg"] = HardLevelCfgLoad
  220. CFGNameList["LineMissionCfg"] = LineMissionCfgLoad
  221. CFGNameList["MailCfg"] = MailCfgLoad
  222. CFGNameList["MissionCfg"] = MissionCfgLoad
  223. CFGNameList["HardMissionCfg"] = HardMissionCfgLoad
  224. CFGNameList["NatureCfg"] = NatureCfgLoad
  225. CFGNameList["NpcCfg"] = NpcCfgLoad
  226. CFGNameList["OnlineRewardsCfg"] = OnlineRewardsCfgLoad
  227. CFGNameList["ParterAttributeCfg"] = ParterAttributeCfgLoad
  228. CFGNameList["ParterCfg"] = ParterCfgLoad
  229. CFGNameList["ParterProgressCfg"] = ParterProgressCfgLoad
  230. CFGNameList["ParterSkillTreeCfg"] = ParterSkillTreeCfgLoad
  231. CFGNameList["PassCheckCfg"] = PassCheckCfgLoad
  232. CFGNameList["PassiveSkillCfg"] = PassiveSkillCfgLoad
  233. CFGNameList["PetBattleCfg"] = PetBattleCfgLoad
  234. CFGNameList["PetCfg"] = PetCfgLoad
  235. CFGNameList["PetEquipCfg"] = PetEquipCfgLoad
  236. CFGNameList["PetEquipExpCfg"] = PetEquipExpCfgLoad
  237. CFGNameList["PetEquipSuitCfg"] = PetEquipSuitCfgLoad
  238. CFGNameList["PetExpCfg"] = PetExpCfgLoad
  239. CFGNameList["PetpartnerCfg"] = PetpartnerCfgLoad
  240. CFGNameList["PetProgressCfg"] = PetProgressCfgLoad
  241. CFGNameList["PresspointPvPCfg"] = PresspointPvPCfgLoad
  242. CFGNameList["PrivilegeCardCfg"] = PrivilegeCardCfgLoad
  243. CFGNameList["PurseShopCfg"] = PurseShopCfgLoad
  244. CFGNameList["QualityPointCfg"] = QualityPointCfgLoad
  245. CFGNameList["QuickBattleCostCfg"] = QuickBattleCostCfgLoad
  246. CFGNameList["RobotCfg"] = RobotCfgLoad
  247. CFGNameList["RoleAttributeCfg"] = RoleAttributeCfgLoad
  248. CFGNameList["RuneShopExploreCfg"] = RuneShopExploreCfgLoad
  249. CFGNameList["RuneShopExploreRewardCfg"] = RuneShopExploreRewardCfgLoad
  250. CFGNameList["RuneShopGiftsCfg"] = RuneShopGiftsCfgLoad
  251. CFGNameList["RuneShopGuildBattleCfg"] = RuneShopGuildBattleCfgLoad
  252. CFGNameList["RuneShopLimitCfg"] = RuneShopLimitCfgLoad
  253. CFGNameList["RuneShopMonthCardCfg"] = RuneShopMonthCardCfgLoad
  254. CFGNameList["RuneShopRankAidouluCfg"] = RuneShopRankAidouluCfgLoad
  255. CFGNameList["RuneShopRankArenaCfg"] = RuneShopRankArenaCfgLoad
  256. CFGNameList["RuneShopRankMapCfg"] = RuneShopRankMapCfgLoad
  257. CFGNameList["RuneShopRankPetCfg"] = RuneShopRankPetCfgLoad
  258. CFGNameList["RuneShopRankSkillCfg"] = RuneShopRankSkillCfgLoad
  259. CFGNameList["RuneShopRankTowerCfg"] = RuneShopRankTowerCfgLoad
  260. CFGNameList["RushListCfg"] = RushListCfgLoad
  261. CFGNameList["RushListTargetCfg"] = RushListTargetCfgLoad
  262. CFGNameList["ServiceRecordCfg"] = ServiceRecordCfgLoad
  263. CFGNameList["ShieldedWordCfg"] = ShieldedWordCfgLoad
  264. CFGNameList["ShopCfg"] = ShopCfgLoad
  265. CFGNameList["ShopTypeCfg"] = ShopTypeCfgLoad
  266. CFGNameList["SignInCfg"] = SignInCfgLoad
  267. CFGNameList["SkillCfg"] = SkillCfgLoad
  268. CFGNameList["SkillDemandCfg"] = SkillDemandCfgLoad
  269. CFGNameList["SkillLvCfg"] = SkillLvCfgLoad
  270. CFGNameList["SkillSlotCfg"] = SkillSlotCfgLoad
  271. CFGNameList["SkillSuitNewCfg"] = SkillSuitNewCfgLoad
  272. CFGNameList["SkillTreeCfg"] = SkillTreeCfgLoad
  273. CFGNameList["SkillUpEffectCfg"] = SkillUpEffectCfgLoad
  274. CFGNameList["SummonServerCfg"] = SummonServerCfgLoad
  275. CFGNameList["SummonTemplateCfg"] = SummonTemplateCfgLoad
  276. CFGNameList["SysReward"] = SysRewardLoad
  277. CFGNameList["TargetTaskCfg"] = TargetTaskCfgLoad
  278. CFGNameList["TopTowerCfgLevel"] = TopTowerCfgLevelLoad
  279. CFGNameList["TopTowerCfgReward"] = TopTowerCfgRewardLoad
  280. CFGNameList["TransportCfg"] = TransportCfgLoad
  281. CFGNameList["UIFuncUnLockCfg"] = UIFuncUnLockCfgLoad
  282. CFGNameList["VipCfg"] = VipCfgLoad
  283. CFGNameList["WishCfg"] = WishCfgLoad
  284. CFGNameList["WorldBossCfg"] = WorldBossCfgLoad
  285. CFGNameList["WorldBossChangePlayCfg"] = WorldBossChangePlayCfgLoad
  286. }
  287. var XmlFileList = []string{
  288. "BattleFormulaParamCfg",
  289. "Born_Scene_prontera_sd",
  290. "FrameEvent",
  291. "FrameEvent_Bafengte",
  292. "FrameEvent_Bianfu",
  293. "FrameEvent_Boli",
  294. "FrameEvent_Fengtu",
  295. "FrameEvent_Jiachong",
  296. "FrameEvent_Lvmianchong",
  297. "FrameEvent_Parter_Archer1",
  298. "FrameEvent_Parter_Mage1",
  299. "FrameEvent_Parter_Priest1",
  300. "FrameEvent_Parter_Sword1",
  301. "FrameEvent_Parter_Thief1",
  302. "FrameEvent_Role_100001",
  303. "FrameEvent_Role_100002",
  304. "FrameEvent_Role_100101",
  305. "FrameEvent_Role_100102",
  306. "FrameEvent_Role_200101",
  307. "FrameEvent_Role_200102",
  308. "FrameEvent_Role_300101",
  309. "FrameEvent_Role_300102",
  310. "FrameEvent_Role_400101",
  311. "FrameEvent_Role_400102",
  312. "FrameEvent_Role_500101",
  313. "FrameEvent_Role_500102",
  314. "FrameEvent_Shirenhua",
  315. "FrameEvent_Xiehailangren",
  316. }
  317. // load config data
  318. func ConfigInit(path string) {
  319. configNameListInit()
  320. ActiveCodeCfgLoad(path)
  321. ActivitiesBtChargeTaskGoldCfgLoad(path)
  322. ActivitiesBtChargeTaskRoMoneyCfgLoad(path)
  323. ActivitiesBtFirstChargeCfgLoad(path)
  324. ActivitiesCfgLoad(path)
  325. ActivitiesCollectionCfgLoad(path)
  326. ActivitiesDiscountsCfgLoad(path)
  327. ActivitiesFirstChargeCfgLoad(path)
  328. ActivitiesFortnightDaysCfgLoad(path)
  329. ActivitiesFortnightOnlineCfgLoad(path)
  330. ActivitiesGiftCfgLoad(path)
  331. ActivitiesKingTaskCfgLoad(path)
  332. ActivitieslikabilityCfgLoad(path)
  333. ActivitiesPetExchangeCfgLoad(path)
  334. ActivitiesRewardCfgLoad(path)
  335. ActivitiesSignInCfgLoad(path)
  336. ActivitiesTaskCfgLoad(path)
  337. ActivitiesTiredChargeCfgLoad(path)
  338. ActivityRoulettelCfgLoad(path)
  339. ActRewardCfgLoad(path)
  340. AdvertisingScreenLoad(path)
  341. ArenaLevelCfgLoad(path)
  342. ArenaRewardCfgLoad(path)
  343. ArtifactCfgLoad(path)
  344. ArtifactExpCfgLoad(path)
  345. BoliShopCfgLoad(path)
  346. BoliVipCfgLoad(path)
  347. BTSmashEggsCfgLoad(path)
  348. CardCfgLoad(path)
  349. CardIdentificationLoad(path)
  350. CardResetLoad(path)
  351. CardSuitNewCfgLoad(path)
  352. CardUnlockCfgLoad(path)
  353. ClimbingTowerCfgLoad(path)
  354. CombinedServiceCfgLoad(path)
  355. CompetitionAidouluCfgLoad(path)
  356. CompetitionCfgLoad(path)
  357. CompetitionDevineCfgLoad(path)
  358. CompetitionPrizeWheelCfgLoad(path)
  359. ConditionCfgLoad(path)
  360. DesignationCfgLoad(path)
  361. DropCfgLoad(path)
  362. EquipCfgLoad(path)
  363. EquipRefineCfgLoad(path)
  364. EquipSuitNewCfgLoad(path)
  365. EvilCfgLoad(path)
  366. ExpeditionBuffCfgLoad(path)
  367. ExpeditionBuffDropCfgLoad(path)
  368. ExpeditionCfgLoad(path)
  369. FashionCfgLoad(path)
  370. FashionLevelUpLoad(path)
  371. FashionPaperCfgLoad(path)
  372. FashionRandomLoad(path)
  373. FashionSuitCfgLoad(path)
  374. FightCfgLoad(path)
  375. FunctionCfgLoad(path)
  376. GlobalCfgLoad(path)
  377. GuildBadgeCfgLoad(path)
  378. GuildBossCfgLoad(path)
  379. GuildBossRewardCfgLoad(path)
  380. GuildDemonCfgLoad(path)
  381. GuildLvCfgLoad(path)
  382. GuildWarAgainstCfgLoad(path)
  383. GuildWarBuffCfgLoad(path)
  384. GuildWarDojoCfgLoad(path)
  385. HeadFrameCfgLoad(path)
  386. HeadPortraitCfgLoad(path)
  387. HundredDojoCfgLoad(path)
  388. InvitationTaskCfgLoad(path)
  389. ItemCfgLoad(path)
  390. JobCfgLoad(path)
  391. JobExpCfgLoad(path)
  392. KeepSakeCfgLoad(path)
  393. LevelCfgLoad(path)
  394. LineMissionCfgLoad(path)
  395. MailCfgLoad(path)
  396. MissionCfgLoad(path)
  397. HardMissionCfgLoad(path)
  398. NatureCfgLoad(path)
  399. NpcCfgLoad(path)
  400. OnlineRewardsCfgLoad(path)
  401. ParterAttributeCfgLoad(path)
  402. ParterCfgLoad(path)
  403. ParterProgressCfgLoad(path)
  404. ParterSkillTreeCfgLoad(path)
  405. PassCheckCfgLoad(path)
  406. PassiveSkillCfgLoad(path)
  407. PetBattleCfgLoad(path)
  408. PetCfgLoad(path)
  409. PetEquipCfgLoad(path)
  410. PetEquipExpCfgLoad(path)
  411. PetEquipSuitCfgLoad(path)
  412. PetExpCfgLoad(path)
  413. PetpartnerCfgLoad(path)
  414. PetProgressCfgLoad(path)
  415. PresspointPvPCfgLoad(path)
  416. PrivilegeCardCfgLoad(path)
  417. PurseShopCfgLoad(path)
  418. QualityPointCfgLoad(path)
  419. QuickBattleCostCfgLoad(path)
  420. RobotCfgLoad(path)
  421. RoleAttributeCfgLoad(path)
  422. RuneShopExploreCfgLoad(path)
  423. RuneShopExploreRewardCfgLoad(path)
  424. RuneShopGiftsCfgLoad(path)
  425. RuneShopGuildBattleCfgLoad(path)
  426. RuneShopLimitCfgLoad(path)
  427. RuneShopMonthCardCfgLoad(path)
  428. RuneShopRankAidouluCfgLoad(path)
  429. RuneShopRankArenaCfgLoad(path)
  430. RuneShopRankMapCfgLoad(path)
  431. RuneShopRankPetCfgLoad(path)
  432. RuneShopRankSkillCfgLoad(path)
  433. RuneShopRankTowerCfgLoad(path)
  434. RushListCfgLoad(path)
  435. RushListTargetCfgLoad(path)
  436. ServiceRecordCfgLoad(path)
  437. ShieldedWordCfgLoad(path)
  438. ShopCfgLoad(path)
  439. HardLevelCfgLoad(path)
  440. ShopTypeCfgLoad(path)
  441. SignInCfgLoad(path)
  442. SkillCfgLoad(path)
  443. SkillDemandCfgLoad(path)
  444. SkillLvCfgLoad(path)
  445. SkillSlotCfgLoad(path)
  446. SkillSuitNewCfgLoad(path)
  447. SkillTreeCfgLoad(path)
  448. SkillUpEffectCfgLoad(path)
  449. SummonServerCfgLoad(path)
  450. SummonTemplateCfgLoad(path)
  451. SysRewardLoad(path)
  452. TargetTaskCfgLoad(path)
  453. TopTowerCfgLevelLoad(path)
  454. TopTowerCfgRewardLoad(path)
  455. TransportCfgLoad(path)
  456. UIFuncUnLockCfgLoad(path)
  457. VipCfgLoad(path)
  458. WishCfgLoad(path)
  459. WorldBossCfgLoad(path)
  460. WorldBossChangePlayCfgLoad(path)
  461. }
  462. var ActiveCodeCfgLoader map[int32]*ActiveCodeCfg
  463. type ActiveCodeCfg struct {
  464. Id int32 `csv:"Id"` //ID
  465. Code string `csv:"Code"` //类型
  466. }
  467. func ActiveCodeCfgLoad(path string) {
  468. cfg := []*ActiveCodeCfg{}
  469. ActiveCodeCfgLoader = map[int32]*ActiveCodeCfg{}
  470. loadCsvCfg(path+"ActiveCodeCfg.csv", &cfg)
  471. for _, row := range cfg {
  472. ActiveCodeCfgLoader[row.Id] = row
  473. }
  474. }
  475. var ActivitiesBtChargeTaskGoldCfgLoader map[int32]*ActivitiesBtChargeTaskGoldCfg
  476. type ActivitiesBtChargeTaskGoldCfg struct {
  477. Id int32 `csv:"Id"` //唯一id
  478. TaskIds []string `csv:"TaskIds"` //7日累充
  479. DailyTaskIds []string `csv:"DailyTaskIds"` //每日累充
  480. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  481. Day int32 `csv:"Day"` //天数
  482. }
  483. func ActivitiesBtChargeTaskGoldCfgLoad(path string) {
  484. cfg := []*ActivitiesBtChargeTaskGoldCfg{}
  485. ActivitiesBtChargeTaskGoldCfgLoader = map[int32]*ActivitiesBtChargeTaskGoldCfg{}
  486. loadCsvCfg(path+"ActivitiesBtChargeTaskGoldCfg.csv", &cfg)
  487. for _, row := range cfg {
  488. ActivitiesBtChargeTaskGoldCfgLoader[row.Id] = row
  489. }
  490. }
  491. var ActivitiesBtChargeTaskRoMoneyCfgLoader map[int32]*ActivitiesBtChargeTaskRoMoneyCfg
  492. type ActivitiesBtChargeTaskRoMoneyCfg struct {
  493. Id int32 `csv:"Id"` //唯一id
  494. TaskIds []string `csv:"TaskIds"` //7日累充
  495. DailyTaskIds []string `csv:"DailyTaskIds"` //每日累充
  496. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  497. Day int32 `csv:"Day"` //天数
  498. }
  499. func ActivitiesBtChargeTaskRoMoneyCfgLoad(path string) {
  500. cfg := []*ActivitiesBtChargeTaskRoMoneyCfg{}
  501. ActivitiesBtChargeTaskRoMoneyCfgLoader = map[int32]*ActivitiesBtChargeTaskRoMoneyCfg{}
  502. loadCsvCfg(path+"ActivitiesBtChargeTaskRoMoneyCfg.csv", &cfg)
  503. for _, row := range cfg {
  504. ActivitiesBtChargeTaskRoMoneyCfgLoader[row.Id] = row
  505. }
  506. }
  507. var ActivitiesBtFirstChargeCfgLoader map[int32]*ActivitiesBtFirstChargeCfg
  508. type ActivitiesBtFirstChargeCfg struct {
  509. Id int32 `csv:"Id"` //唯一id
  510. Name string `csv:"Name"` //名称
  511. OpenCondition []string `csv:"OpenCondition"` //解锁条件
  512. RechargeAmount []string `csv:"RechargeAmount"` //充值金额
  513. Reward1 []string `csv:"Reward1"` //奖励1
  514. Value1 int32 `csv:"Value1"` //价值
  515. Reward2 []string `csv:"Reward2"` //奖励2
  516. Value2 int32 `csv:"Value2"` //价值
  517. Reward3 []string `csv:"Reward3"` //奖励3
  518. Value3 int32 `csv:"Value3"` //价值
  519. }
  520. func ActivitiesBtFirstChargeCfgLoad(path string) {
  521. cfg := []*ActivitiesBtFirstChargeCfg{}
  522. ActivitiesBtFirstChargeCfgLoader = map[int32]*ActivitiesBtFirstChargeCfg{}
  523. loadCsvCfg(path+"ActivitiesBtFirstChargeCfg.csv", &cfg)
  524. for _, row := range cfg {
  525. ActivitiesBtFirstChargeCfgLoader[row.Id] = row
  526. }
  527. }
  528. var ActivitiesCfgLoader map[int32]*ActivitiesCfg
  529. type ActivitiesCfg struct {
  530. Id int32 `csv:"Id"` //唯一id
  531. Type int32 `csv:"Type"` //活动类型
  532. Order int32 `csv:"Order"` //活动排序
  533. StartTime string `csv:"StartTime"` //活动开始時间
  534. EndTime string `csv:"EndTime"` //活动结束時间
  535. OpenCondition []string `csv:"OpenCondition"` //活动解锁条件
  536. BG string `csv:"BG"` //活动图片
  537. HdDrop []string `csv:"HdDrop"` //活动掉落
  538. ActShopID []string `csv:"ActShopID"` //活动商店ID
  539. NeedShow bool `csv:"NeedShow"` //是否显示活动Banner
  540. ExpiredActivities int32 `csv:"ExpiredActivities"` //过期活动
  541. ServiceMark int32 `csv:"ServiceMark"` //合服活动
  542. }
  543. func ActivitiesCfgLoad(path string) {
  544. cfg := []*ActivitiesCfg{}
  545. ActivitiesCfgLoader = map[int32]*ActivitiesCfg{}
  546. loadCsvCfg(path+"ActivitiesCfg.csv", &cfg)
  547. for _, row := range cfg {
  548. ActivitiesCfgLoader[row.Id] = row
  549. }
  550. }
  551. var ActivitiesCollectionCfgLoader map[int32]*ActivitiesCollectionCfg
  552. type ActivitiesCollectionCfg struct {
  553. Id int32 `csv:"Id"` //唯一id
  554. Order int32 `csv:"Order"` //显示排序
  555. ExchangeCondition []string `csv:"ExchangeCondition"` //兑换条件
  556. ServersReward int32 `csv:"ServersReward"` //全服奖励数量
  557. Number int32 `csv:"Number"` //兑换数量
  558. Reward []string `csv:"Reward"` //兑换奖励
  559. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  560. }
  561. func ActivitiesCollectionCfgLoad(path string) {
  562. cfg := []*ActivitiesCollectionCfg{}
  563. ActivitiesCollectionCfgLoader = map[int32]*ActivitiesCollectionCfg{}
  564. loadCsvCfg(path+"ActivitiesCollectionCfg.csv", &cfg)
  565. for _, row := range cfg {
  566. ActivitiesCollectionCfgLoader[row.Id] = row
  567. }
  568. }
  569. var ActivitiesDiscountsCfgLoader map[int32]*ActivitiesDiscountsCfg
  570. type ActivitiesDiscountsCfg struct {
  571. Id int32 `csv:"Id"` //唯一id
  572. ProductID int32 `csv:"ProductID"` //商品标识
  573. Name string `csv:"Name"` //名称
  574. TriggeringCondition []string `csv:"TriggeringCondition"` //解锁条件
  575. Money float32 `csv:"Money"` //金额
  576. Reward []string `csv:"Reward"` //奖励1
  577. Time int32 `csv:"Time"` //倒计時
  578. Value int32 `csv:"Value"` //价值
  579. Popup int32 `csv:"Popup"` //弹出次数
  580. PopupWindow int32 `csv:"PopupWindow"` //是否弹出
  581. Recharge int32 `csv:"Recharge"` //累计充值
  582. }
  583. func ActivitiesDiscountsCfgLoad(path string) {
  584. cfg := []*ActivitiesDiscountsCfg{}
  585. ActivitiesDiscountsCfgLoader = map[int32]*ActivitiesDiscountsCfg{}
  586. loadCsvCfg(path+"ActivitiesDiscountsCfg.csv", &cfg)
  587. for _, row := range cfg {
  588. ActivitiesDiscountsCfgLoader[row.Id] = row
  589. }
  590. }
  591. var ActivitiesFirstChargeCfgLoader map[int32]*ActivitiesFirstChargeCfg
  592. type ActivitiesFirstChargeCfg struct {
  593. Id int32 `csv:"Id"` //唯一id
  594. Name string `csv:"Name"` //名称
  595. OpenCondition []string `csv:"OpenCondition"` //解锁条件
  596. RechargeAmount float32 `csv:"RechargeAmount"` //充值金额
  597. Reward1 []string `csv:"Reward1"` //奖励1
  598. Value1 int32 `csv:"Value1"` //价值
  599. Reward2 []string `csv:"Reward2"` //奖励2
  600. Value2 int32 `csv:"Value2"` //价值
  601. Reward3 []string `csv:"Reward3"` //奖励3
  602. Value3 int32 `csv:"Value3"` //价值
  603. }
  604. func ActivitiesFirstChargeCfgLoad(path string) {
  605. cfg := []*ActivitiesFirstChargeCfg{}
  606. ActivitiesFirstChargeCfgLoader = map[int32]*ActivitiesFirstChargeCfg{}
  607. loadCsvCfg(path+"ActivitiesFirstChargeCfg.csv", &cfg)
  608. for _, row := range cfg {
  609. ActivitiesFirstChargeCfgLoader[row.Id] = row
  610. }
  611. }
  612. var ActivitiesFortnightDaysCfgLoader map[int32]*ActivitiesFortnightDaysCfg
  613. type ActivitiesFortnightDaysCfg struct {
  614. Id int32 `csv:"Id"` //唯一id
  615. TaskIds []string `csv:"TaskIds"` //成長任务
  616. DailyTaskIds []string `csv:"DailyTaskIds"` //今日挑战
  617. }
  618. func ActivitiesFortnightDaysCfgLoad(path string) {
  619. cfg := []*ActivitiesFortnightDaysCfg{}
  620. ActivitiesFortnightDaysCfgLoader = map[int32]*ActivitiesFortnightDaysCfg{}
  621. loadCsvCfg(path+"ActivitiesFortnightDaysCfg.csv", &cfg)
  622. for _, row := range cfg {
  623. ActivitiesFortnightDaysCfgLoader[row.Id] = row
  624. }
  625. }
  626. var ActivitiesFortnightOnlineCfgLoader map[int32]*ActivitiesFortnightOnlineCfg
  627. type ActivitiesFortnightOnlineCfg struct {
  628. Id int32 `csv:"Id"` //唯一id
  629. Rewards []string `csv:"Rewards"` //登录奖励
  630. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  631. Day int32 `csv:"Day"` //登录天数
  632. }
  633. func ActivitiesFortnightOnlineCfgLoad(path string) {
  634. cfg := []*ActivitiesFortnightOnlineCfg{}
  635. ActivitiesFortnightOnlineCfgLoader = map[int32]*ActivitiesFortnightOnlineCfg{}
  636. loadCsvCfg(path+"ActivitiesFortnightOnlineCfg.csv", &cfg)
  637. for _, row := range cfg {
  638. ActivitiesFortnightOnlineCfgLoader[row.Id] = row
  639. }
  640. }
  641. var ActivitiesGiftCfgLoader map[int32]*ActivitiesGiftCfg
  642. type ActivitiesGiftCfg struct {
  643. Id int32 `csv:"Id"` //ID
  644. Classitemid int32 `csv:"Classitemid"` //档位类型
  645. Classcostaddlike []string `csv:"Classcostaddlike"` //消耗的道具数量:增加的好感度
  646. Activityid int32 `csv:"Activityid"` //活动ID
  647. }
  648. func ActivitiesGiftCfgLoad(path string) {
  649. cfg := []*ActivitiesGiftCfg{}
  650. ActivitiesGiftCfgLoader = map[int32]*ActivitiesGiftCfg{}
  651. loadCsvCfg(path+"ActivitiesGiftCfg.csv", &cfg)
  652. for _, row := range cfg {
  653. ActivitiesGiftCfgLoader[row.Id] = row
  654. }
  655. }
  656. var ActivitiesKingTaskCfgLoader map[int32]*ActivitiesKingTaskCfg
  657. type ActivitiesKingTaskCfg struct {
  658. Id int32 `csv:"Id"` //唯一id
  659. TaskIds []string `csv:"TaskIds"` //成長任务
  660. DailyTaskIds []string `csv:"DailyTaskIds"` //今日挑战
  661. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  662. Day int32 `csv:"Day"` //天数
  663. }
  664. func ActivitiesKingTaskCfgLoad(path string) {
  665. cfg := []*ActivitiesKingTaskCfg{}
  666. ActivitiesKingTaskCfgLoader = map[int32]*ActivitiesKingTaskCfg{}
  667. loadCsvCfg(path+"ActivitiesKingTaskCfg.csv", &cfg)
  668. for _, row := range cfg {
  669. ActivitiesKingTaskCfgLoader[row.Id] = row
  670. }
  671. }
  672. var ActivitieslikabilityCfgLoader map[int32]*ActivitieslikabilityCfg
  673. type ActivitieslikabilityCfg struct {
  674. Id int32 `csv:"Id"` //唯一id
  675. Likelevel int32 `csv:"Likelevel"` //好感度等級
  676. LikeMax int32 `csv:"LikeMax"` //好感度上限
  677. Conditionrewards []string `csv:"Conditionrewards"` //好感度固定值对应奖励
  678. Activityid int32 `csv:"Activityid"` //活动ID
  679. }
  680. func ActivitieslikabilityCfgLoad(path string) {
  681. cfg := []*ActivitieslikabilityCfg{}
  682. ActivitieslikabilityCfgLoader = map[int32]*ActivitieslikabilityCfg{}
  683. loadCsvCfg(path+"ActivitieslikabilityCfg.csv", &cfg)
  684. for _, row := range cfg {
  685. ActivitieslikabilityCfgLoader[row.Id] = row
  686. }
  687. }
  688. var ActivitiesPetExchangeCfgLoader map[int32]*ActivitiesPetExchangeCfg
  689. type ActivitiesPetExchangeCfg struct {
  690. Id int32 `csv:"Id"` //唯一id
  691. Order int32 `csv:"Order"` //显示排序
  692. ExchangeCondition1 []string `csv:"ExchangeCondition1"` //兑换条件1
  693. ExchangeCondition2 []string `csv:"ExchangeCondition2"` //兑换条件2
  694. ServersReward int32 `csv:"ServersReward"` //全服奖励数量
  695. Number int32 `csv:"Number"` //兑换数量
  696. Reward []string `csv:"Reward"` //兑换奖励
  697. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  698. Type int32 `csv:"Type"` //类型
  699. Broadcast int32 `csv:"Broadcast"` //是否系统公告
  700. Scope []string `csv:"Scope"` //筛选范围
  701. ResetDay int32 `csv:"ResetDay"` //刷新天数
  702. }
  703. func ActivitiesPetExchangeCfgLoad(path string) {
  704. cfg := []*ActivitiesPetExchangeCfg{}
  705. ActivitiesPetExchangeCfgLoader = map[int32]*ActivitiesPetExchangeCfg{}
  706. loadCsvCfg(path+"ActivitiesPetExchangeCfg.csv", &cfg)
  707. for _, row := range cfg {
  708. ActivitiesPetExchangeCfgLoader[row.Id] = row
  709. }
  710. }
  711. var ActivitiesRewardCfgLoader map[int32]*ActivitiesRewardCfg
  712. type ActivitiesRewardCfg struct {
  713. Id int32 `csv:"Id"` //唯一id
  714. Type int32 `csv:"Type"` //类型
  715. Integral int32 `csv:"Integral"` //所需积分
  716. Rewards []string `csv:"Rewards"` //宝箱奖励
  717. }
  718. func ActivitiesRewardCfgLoad(path string) {
  719. cfg := []*ActivitiesRewardCfg{}
  720. ActivitiesRewardCfgLoader = map[int32]*ActivitiesRewardCfg{}
  721. loadCsvCfg(path+"ActivitiesRewardCfg.csv", &cfg)
  722. for _, row := range cfg {
  723. ActivitiesRewardCfgLoader[row.Id] = row
  724. }
  725. }
  726. var ActivitiesSignInCfgLoader map[int32]*ActivitiesSignInCfg
  727. type ActivitiesSignInCfg struct {
  728. ID int32 `csv:"ID"` //序列id
  729. SignInType int32 `csv:"SignInType"` //签到类型
  730. SignInReward []string `csv:"SignInReward"` //签到奖励
  731. VipLevel int32 `csv:"VipLevel"` //Vip等級
  732. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  733. Day int32 `csv:"Day"` //签到天数
  734. }
  735. func ActivitiesSignInCfgLoad(path string) {
  736. cfg := []*ActivitiesSignInCfg{}
  737. ActivitiesSignInCfgLoader = map[int32]*ActivitiesSignInCfg{}
  738. loadCsvCfg(path+"ActivitiesSignInCfg.csv", &cfg)
  739. for _, row := range cfg {
  740. ActivitiesSignInCfgLoader[row.ID] = row
  741. }
  742. }
  743. var ActivitiesTaskCfgLoader map[int32]*ActivitiesTaskCfg
  744. type ActivitiesTaskCfg struct {
  745. TaskId int32 `csv:"TaskId"` //任务ID
  746. TaskCondition []string `csv:"TaskCondition"` //任务枚举
  747. Reward []string `csv:"Reward"` //任务奖励
  748. ShowState int32 `csv:"ShowState"` //是否显示進度
  749. Integral int32 `csv:"Integral"` //积分
  750. }
  751. func ActivitiesTaskCfgLoad(path string) {
  752. cfg := []*ActivitiesTaskCfg{}
  753. ActivitiesTaskCfgLoader = map[int32]*ActivitiesTaskCfg{}
  754. loadCsvCfg(path+"ActivitiesTaskCfg.csv", &cfg)
  755. for _, row := range cfg {
  756. ActivitiesTaskCfgLoader[row.TaskId] = row
  757. }
  758. }
  759. var ActivitiesTiredChargeCfgLoader map[int32]*ActivitiesTiredChargeCfg
  760. type ActivitiesTiredChargeCfg struct {
  761. Id int32 `csv:"Id"` //唯一id
  762. RechargeAmount float32 `csv:"RechargeAmount"` //充值金额
  763. Reward []string `csv:"Reward"` //奖励1
  764. Day int32 `csv:"Day"` //奖励天数
  765. Index int32 `csv:"Index"` //奖励档次
  766. }
  767. func ActivitiesTiredChargeCfgLoad(path string) {
  768. cfg := []*ActivitiesTiredChargeCfg{}
  769. ActivitiesTiredChargeCfgLoader = map[int32]*ActivitiesTiredChargeCfg{}
  770. loadCsvCfg(path+"ActivitiesTiredChargeCfg.csv", &cfg)
  771. for _, row := range cfg {
  772. ActivitiesTiredChargeCfgLoader[row.Id] = row
  773. }
  774. }
  775. var ActivityRoulettelCfgLoader map[int32]*ActivityRoulettelCfg
  776. type ActivityRoulettelCfg struct {
  777. Id int32 `csv:"Id"` //ID
  778. LowNormalNum []string `csv:"LowNormalNum"` //低級奖
  779. NormalNum []string `csv:"NormalNum"` //Normal奖
  780. MiniNum []string `csv:"MiniNum"` //Mini奖
  781. MvpNum []string `csv:"MvpNum"` //Mvp奖
  782. ModProbability int32 `csv:"ModProbability"` //模板权重
  783. Probability []string `csv:"Probability"` //非MVP抽奖概率
  784. MvpProbability []string `csv:"MvpProbability"` //MVP抽奖概率
  785. ItemPrice int32 `csv:"ItemPrice"` //一個道具的价格
  786. RewardOneItem []string `csv:"RewardOneItem"` //抽一次价格(道具)
  787. RewardOneGold []string `csv:"RewardOneGold"` //抽一次价格(金幣)
  788. RewardAllItem []string `csv:"RewardAllItem"` //抽全部价格(道具)
  789. RewardAdllGold int32 `csv:"RewardAdllGold"` //抽全部价格(金幣)
  790. RefreshPrice []string `csv:"RefreshPrice"` //刷新价格(金幣)
  791. NoRewardNum int32 `csv:"NoRewardNum"` //结束本轮次数
  792. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  793. }
  794. func ActivityRoulettelCfgLoad(path string) {
  795. cfg := []*ActivityRoulettelCfg{}
  796. ActivityRoulettelCfgLoader = map[int32]*ActivityRoulettelCfg{}
  797. loadCsvCfg(path+"ActivityRoulettelCfg.csv", &cfg)
  798. for _, row := range cfg {
  799. ActivityRoulettelCfgLoader[row.Id] = row
  800. }
  801. }
  802. var ActRewardCfgLoader map[int32]*ActRewardCfg
  803. type ActRewardCfg struct {
  804. ID int32 `csv:"ID"` //ID
  805. ActiveType int32 `csv:"ActiveType"` //活跃度类型
  806. Active int32 `csv:"Active"` //活跃值
  807. Reward []string `csv:"Reward"` //奖励
  808. HdDrop []string `csv:"HdDrop"` //活动掉落
  809. }
  810. func ActRewardCfgLoad(path string) {
  811. cfg := []*ActRewardCfg{}
  812. ActRewardCfgLoader = map[int32]*ActRewardCfg{}
  813. loadCsvCfg(path+"ActRewardCfg.csv", &cfg)
  814. for _, row := range cfg {
  815. ActRewardCfgLoader[row.ID] = row
  816. }
  817. }
  818. var AdvertisingScreenLoader map[int32]*AdvertisingScreen
  819. type AdvertisingScreen struct {
  820. ID int32 `csv:"ID"` //ID
  821. Type string `csv:"Type"` //Type
  822. }
  823. func AdvertisingScreenLoad(path string) {
  824. cfg := []*AdvertisingScreen{}
  825. AdvertisingScreenLoader = map[int32]*AdvertisingScreen{}
  826. loadCsvCfg(path+"AdvertisingScreen.csv", &cfg)
  827. for _, row := range cfg {
  828. AdvertisingScreenLoader[row.ID] = row
  829. }
  830. }
  831. var ArenaLevelCfgLoader map[int32]*ArenaLevelCfg
  832. type ArenaLevelCfg struct {
  833. ArenaLevelId int32 `csv:"ArenaLevelId"` //段位ID
  834. ArenaLevelName string `csv:"ArenaLevelName"` //段位名称
  835. ArenaLevelScore int32 `csv:"ArenaLevelScore"` //段位积分
  836. ArenaLevelReward []string `csv:"ArenaLevelReward"` //段位奖励
  837. WinReward []string `csv:"WinReward"` //胜利资源奖励
  838. FailReward []string `csv:"FailReward"` //失败资源奖励
  839. WinScore int32 `csv:"WinScore"` //胜利积分
  840. WinScore1 int32 `csv:"WinScore1"` //遇强敌胜利积分
  841. WinScore2 int32 `csv:"WinScore2"` //遇弱胜利积分
  842. LostScore int32 `csv:"LostScore"` //失败积分
  843. LostScore1 int32 `csv:"LostScore1"` //遇强敌失败积分
  844. LostScore2 int32 `csv:"LostScore2"` //遇弱失败积分
  845. Section []string `csv:"Section"` //强弱区间
  846. WinStreak []string `csv:"WinStreak"` //连胜积分
  847. Win []string `csv:"Win"` //胜利匹配区间
  848. Fail []string `csv:"Fail"` //失败匹配区间
  849. LevelReduce int32 `csv:"LevelReduce"` //赛季降段
  850. }
  851. func ArenaLevelCfgLoad(path string) {
  852. cfg := []*ArenaLevelCfg{}
  853. ArenaLevelCfgLoader = map[int32]*ArenaLevelCfg{}
  854. loadCsvCfg(path+"ArenaLevelCfg.csv", &cfg)
  855. for _, row := range cfg {
  856. ArenaLevelCfgLoader[row.ArenaLevelId] = row
  857. }
  858. }
  859. var ArenaRewardCfgLoader map[int32]*ArenaRewardCfg
  860. type ArenaRewardCfg struct {
  861. RankId int32 `csv:"RankId"` //排名ID
  862. Zone int32 `csv:"Zone"` //区号
  863. StartTime string `csv:"StartTime"` //开始時间
  864. CloseTime string `csv:"CloseTime"` //结束時间
  865. Rest int32 `csv:"Rest"` //休息時间
  866. ArenaRank []string `csv:"ArenaRank"` //竞技场排名
  867. ArenaReward []string `csv:"ArenaReward"` //排名奖励
  868. }
  869. func ArenaRewardCfgLoad(path string) {
  870. cfg := []*ArenaRewardCfg{}
  871. ArenaRewardCfgLoader = map[int32]*ArenaRewardCfg{}
  872. loadCsvCfg(path+"ArenaRewardCfg.csv", &cfg)
  873. for _, row := range cfg {
  874. ArenaRewardCfgLoader[row.RankId] = row
  875. }
  876. }
  877. var ArtifactCfgLoader map[int32]*ArtifactCfg
  878. type ArtifactCfg struct {
  879. Id int32 `csv:"Id"` //唯一id
  880. Quality int32 `csv:"Quality"` //品质
  881. ArtifactMaxLevel int32 `csv:"ArtifactMaxLevel"` //最大星級
  882. ArtifacFuncId []string `csv:"ArtifacFuncId"` //效果ID
  883. JobType int32 `csv:"JobType"` //职业类型
  884. JobBranch int32 `csv:"JobBranch"` //职业分支
  885. JobStage int32 `csv:"JobStage"` //职业階段
  886. Condition []string `csv:"Condition"` //升星条件
  887. AddFight []string `csv:"AddFight"` //增加战力
  888. SmeltReturn []string `csv:"SmeltReturn"` //熔煉返还材料
  889. ReforgeCost []string `csv:"ReforgeCost"` //神器重铸消耗
  890. Times int32 `csv:"Times"` //批次id
  891. ArtifactDuration []string `csv:"ArtifactDuration"` //开服天数区间
  892. }
  893. func ArtifactCfgLoad(path string) {
  894. cfg := []*ArtifactCfg{}
  895. ArtifactCfgLoader = map[int32]*ArtifactCfg{}
  896. loadCsvCfg(path+"ArtifactCfg.csv", &cfg)
  897. for _, row := range cfg {
  898. ArtifactCfgLoader[row.Id] = row
  899. }
  900. }
  901. var ArtifactExpCfgLoader map[int32]*ArtifactExpCfg
  902. type ArtifactExpCfg struct {
  903. ArtifactLevel int32 `csv:"ArtifactLevel"` //神器位等級
  904. UpgradeCost []string `csv:"UpgradeCost"` //升級消耗
  905. Nature []string `csv:"Nature"` //增加屬性
  906. }
  907. func ArtifactExpCfgLoad(path string) {
  908. cfg := []*ArtifactExpCfg{}
  909. ArtifactExpCfgLoader = map[int32]*ArtifactExpCfg{}
  910. loadCsvCfg(path+"ArtifactExpCfg.csv", &cfg)
  911. for _, row := range cfg {
  912. ArtifactExpCfgLoader[row.ArtifactLevel] = row
  913. }
  914. }
  915. var BoliShopCfgLoader map[int32]*BoliShopCfg
  916. type BoliShopCfg struct {
  917. GoodsId int32 `csv:"GoodsId"` //商品Id
  918. GoodsName string `csv:"GoodsName"` //商品名称
  919. GoodsType int32 `csv:"GoodsType"` //商品所屬tab
  920. GoodsTypename string `csv:"GoodsTypename"` //商品页签
  921. GoodsItem int32 `csv:"GoodsItem"` //商品内容
  922. PayForType int32 `csv:"PayForType"` //消耗资源类型
  923. PayForNum int32 `csv:"PayForNum"` //消耗资源数量
  924. HdDrop int32 `csv:"HdDrop"` //活动商品
  925. SellWell int32 `csv:"SellWell"` //是否热销
  926. Proportion int32 `csv:"Proportion"` //折扣比例
  927. DiscountPayForNum int32 `csv:"DiscountPayForNum"` //折扣后价格
  928. RestrictedType string `csv:"RestrictedType"` //限购类型次数
  929. BeginTime string `csv:"BeginTime"` //开始時间
  930. EndTime string `csv:"EndTime"` //结束時间
  931. SortId int32 `csv:"SortId"` //排序Id
  932. Weight int32 `csv:"Weight"` //权重概率
  933. Weight1 int32 `csv:"Weight1"` //VIP权重概率1
  934. Weight2 int32 `csv:"Weight2"` //VIP权重概率2
  935. Weight3 int32 `csv:"Weight3"` //VIP权重概率3
  936. Weight4 int32 `csv:"Weight4"` //VIP权重概率4
  937. NtfClient int32 `csv:"NtfClient"` //是否通知客户端
  938. GoodsPic string `csv:"GoodsPic"` //图片
  939. Reward []string `csv:"Reward"` //购买后获得道具
  940. Condition []string `csv:"Condition"` //上架解锁条件枚举
  941. BoliVipLevel int32 `csv:"BoliVipLevel"` //波利特权等級显示
  942. }
  943. func BoliShopCfgLoad(path string) {
  944. cfg := []*BoliShopCfg{}
  945. BoliShopCfgLoader = map[int32]*BoliShopCfg{}
  946. loadCsvCfg(path+"BoliShopCfg.csv", &cfg)
  947. for _, row := range cfg {
  948. BoliShopCfgLoader[row.GoodsId] = row
  949. }
  950. }
  951. var BoliVipCfgLoader map[int32]*BoliVipCfg
  952. type BoliVipCfg struct {
  953. Lv int32 `csv:"Lv"` //波利特权等級
  954. QuickBattle int32 `csv:"QuickBattle"` //战斗X2加速
  955. Reward []string `csv:"Reward"` //Vip道具奖励
  956. VipExp int32 `csv:"VipExp"` //Vip升級所需经验
  957. EvilFreeTimes int32 `csv:"EvilFreeTimes"` //恶魔免费刷新次数
  958. VipLogin int32 `csv:"VipLogin"` //VIP上线提示
  959. PetAdvance int32 `csv:"PetAdvance"` //寵物進階消耗免费
  960. CardReset int32 `csv:"CardReset"` //卡片重铸免费
  961. PetBreak int32 `csv:"PetBreak"` //寵物分解全额返还
  962. SkillReset int32 `csv:"SkillReset"` //角色技能重置免费
  963. GuildBossChallenge int32 `csv:"GuildBossChallenge"` //公会狩猎额外次数
  964. CardInsertion int32 `csv:"CardInsertion"` //一键插卡功能
  965. ShopWeight int32 `csv:"ShopWeight"` //黑市VIP权重
  966. WorldBoss int32 `csv:"WorldBoss"` //世界BOSS刮奖次数
  967. PvpReward int32 `csv:"PvpReward"` //额外荣誉之证
  968. HangupTimes int32 `csv:"HangupTimes"` //時光之力购买次数
  969. SilverUp int32 `csv:"SilverUp"` //银幣加成
  970. BaseExpUp int32 `csv:"BaseExpUp"` //基础经验加成
  971. PartnerExpUp int32 `csv:"PartnerExpUp"` //夥伴经验加成
  972. SkillExpUp int32 `csv:"SkillExpUp"` //技能经验加成
  973. GiftBuyTimes []string `csv:"GiftBuyTimes"` //每日禮包购买次数+1
  974. HangupDuration int32 `csv:"HangupDuration"` //离线挂机時長上限(秒)
  975. SignInRewardUp int32 `csv:"SignInRewardUp"` //签到翻倍
  976. WorldBossCount int32 `csv:"WorldBossCount"` //世界BOSS购买次数
  977. DevilsUp int32 `csv:"DevilsUp"` //挂机魔魂值加成
  978. TransportRobbery int32 `csv:"TransportRobbery"` //飞艇被抢劫掉落减少至
  979. LuxuryPrizeWheelTimes int32 `csv:"LuxuryPrizeWheelTimes"` //豪华转盘可使用次数
  980. GiftRewards []string `csv:"GiftRewards"` //每日禮包
  981. }
  982. func BoliVipCfgLoad(path string) {
  983. cfg := []*BoliVipCfg{}
  984. BoliVipCfgLoader = map[int32]*BoliVipCfg{}
  985. loadCsvCfg(path+"BoliVipCfg.csv", &cfg)
  986. for _, row := range cfg {
  987. BoliVipCfgLoader[row.Lv] = row
  988. }
  989. }
  990. var BTSmashEggsCfgLoader map[int32]*BTSmashEggsCfg
  991. type BTSmashEggsCfg struct {
  992. Id int32 `csv:"Id"` //砸蛋Id
  993. Name string `csv:"Name"` //砸蛋名字
  994. Cost []string `csv:"Cost"` //消耗道具顺序
  995. Method []string `csv:"Method"` //砸蛋方式
  996. DropId int32 `csv:"DropId"` //消耗道具1掉落包
  997. DropId2 int32 `csv:"DropId2"` //消耗道具1掉落包
  998. Total int32 `csv:"Total"` //保底奖励的累计次数
  999. ExtDropId int32 `csv:"ExtDropId"` //保底奖励的掉落包
  1000. SortId int32 `csv:"SortId"` //界面排序
  1001. ShowItemType []string `csv:"ShowItemType"` //可用于表现的道具类型
  1002. UnLock int32 `csv:"UnLock"` //解锁ID
  1003. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  1004. Type int32 `csv:"Type"` //召唤类型
  1005. StartDay int32 `csv:"StartDay"` //开服時间
  1006. SummoType int32 `csv:"SummoType"` //召唤组
  1007. Show []string `csv:"Show"` //大奖预览
  1008. ClientShow []string `csv:"ClientShow"` //客户端大奖预览
  1009. }
  1010. func BTSmashEggsCfgLoad(path string) {
  1011. cfg := []*BTSmashEggsCfg{}
  1012. BTSmashEggsCfgLoader = map[int32]*BTSmashEggsCfg{}
  1013. loadCsvCfg(path+"BTSmashEggsCfg.csv", &cfg)
  1014. for _, row := range cfg {
  1015. BTSmashEggsCfgLoader[row.Id] = row
  1016. }
  1017. }
  1018. var CardCfgLoader map[int32]*CardCfg
  1019. type CardCfg struct {
  1020. CardId int32 `csv:"CardId"` //卡片ID
  1021. CardName string `csv:"CardName"` //卡片名称
  1022. FromCardId int32 `csv:"FromCardId"` //来源目标
  1023. ToCardId int32 `csv:"ToCardId"` //升級目标
  1024. CardType int32 `csv:"CardType"` //卡片类型
  1025. CardLocation int32 `csv:"CardLocation"` //卡片部位
  1026. CardLevel int32 `csv:"CardLevel"` //卡片等級
  1027. Attribute1 []string `csv:"Attribute1"` //卡片屬性
  1028. CardPicId int32 `csv:"CardPicId"` //卡片图鉴ID
  1029. BUFF []string `csv:"BUFF"` //卡片BUFF
  1030. Pro int32 `csv:"Pro"` //卡组权重
  1031. FightPower int32 `csv:"FightPower"` //卡片附加战斗力
  1032. Profession []string `csv:"Profession"` //推荐职业
  1033. Attribute2 []string `csv:"Attribute2"` //筛选用基础屬性
  1034. Attribute3 int32 `csv:"Attribute3"` //卡片相克屬性
  1035. UpCost int32 `csv:"UpCost"` //卡片升級费用
  1036. }
  1037. func CardCfgLoad(path string) {
  1038. cfg := []*CardCfg{}
  1039. CardCfgLoader = map[int32]*CardCfg{}
  1040. loadCsvCfg(path+"CardCfg.csv", &cfg)
  1041. for _, row := range cfg {
  1042. CardCfgLoader[row.CardId] = row
  1043. }
  1044. }
  1045. var CardIdentificationLoader map[int32]*CardIdentification
  1046. type CardIdentification struct {
  1047. Cardid int32 `csv:"Cardid"` //卡片ID
  1048. CardQuality int32 `csv:"CardQuality"` //卡片品质
  1049. MaxLv int32 `csv:"MaxLv"` //最大等級
  1050. CardReward1 []string `csv:"CardReward1"` //收集奖励1
  1051. CardReward2 []string `csv:"CardReward2"` //收集奖励2
  1052. CardReward3 []string `csv:"CardReward3"` //收集奖励3
  1053. CardReward4 []string `csv:"CardReward4"` //收集奖励4
  1054. CardReward5 []string `csv:"CardReward5"` //收集奖励5
  1055. }
  1056. func CardIdentificationLoad(path string) {
  1057. cfg := []*CardIdentification{}
  1058. CardIdentificationLoader = map[int32]*CardIdentification{}
  1059. loadCsvCfg(path+"CardIdentification.csv", &cfg)
  1060. for _, row := range cfg {
  1061. CardIdentificationLoader[row.Cardid] = row
  1062. }
  1063. }
  1064. var CardResetLoader map[int32]*CardReset
  1065. type CardReset struct {
  1066. Id int32 `csv:"Id"` //ID
  1067. CardType int32 `csv:"CardType"` //卡片类型
  1068. CardLv int32 `csv:"CardLv"` //卡片等級
  1069. Normal int32 `csv:"Normal"` //获得普通概率
  1070. Mini int32 `csv:"Mini"` //获得迷你概率
  1071. Boss int32 `csv:"Boss"` //获得BOSS概率
  1072. }
  1073. func CardResetLoad(path string) {
  1074. cfg := []*CardReset{}
  1075. CardResetLoader = map[int32]*CardReset{}
  1076. loadCsvCfg(path+"CardReset.csv", &cfg)
  1077. for _, row := range cfg {
  1078. CardResetLoader[row.Id] = row
  1079. }
  1080. }
  1081. var CardSuitNewCfgLoader map[int32]*CardSuitNewCfg
  1082. type CardSuitNewCfg struct {
  1083. Id int32 `csv:"Id"` //id
  1084. Suit1 []string `csv:"Suit1"` //祝福效果
  1085. TriggerConditions []string `csv:"TriggerConditions"` //激活条件
  1086. }
  1087. func CardSuitNewCfgLoad(path string) {
  1088. cfg := []*CardSuitNewCfg{}
  1089. CardSuitNewCfgLoader = map[int32]*CardSuitNewCfg{}
  1090. loadCsvCfg(path+"CardSuitNewCfg.csv", &cfg)
  1091. for _, row := range cfg {
  1092. CardSuitNewCfgLoader[row.Id] = row
  1093. }
  1094. }
  1095. var CardUnlockCfgLoader map[int32]*CardUnlockCfg
  1096. type CardUnlockCfg struct {
  1097. CardSlotID int32 `csv:"CardSlotID"` //卡槽ID
  1098. UnlockingCondition []string `csv:"UnlockingCondition"` //解锁条件
  1099. }
  1100. func CardUnlockCfgLoad(path string) {
  1101. cfg := []*CardUnlockCfg{}
  1102. CardUnlockCfgLoader = map[int32]*CardUnlockCfg{}
  1103. loadCsvCfg(path+"CardUnlockCfg.csv", &cfg)
  1104. for _, row := range cfg {
  1105. CardUnlockCfgLoader[row.CardSlotID] = row
  1106. }
  1107. }
  1108. var ClimbingTowerCfgLoader map[int32]*ClimbingTowerCfg
  1109. type ClimbingTowerCfg struct {
  1110. Id int32 `csv:"Id"` //唯一id
  1111. MaxFightingTime int32 `csv:"MaxFightingTime"` //最長战斗時间
  1112. RewardItems []string `csv:"RewardItems"` //关卡奖励
  1113. MonsterLevel int32 `csv:"MonsterLevel"` //怪物等級
  1114. SpecialReward []string `csv:"SpecialReward"` //特殊奖励
  1115. FightCheck int32 `csv:"FightCheck"` //战力校验
  1116. SpAddition string `csv:"SpAddition"` //蓝量加成
  1117. PowerWeaken string `csv:"PowerWeaken"` //战力削弱
  1118. StayTimeWeaken string `csv:"StayTimeWeaken"` //停留時间削弱
  1119. Version int32 `csv:"version"` //版本
  1120. CardUnlock string `csv:"CardUnlock"` //卡槽解锁
  1121. CloseDown string `csv:"CloseDown"` //查封配置
  1122. }
  1123. func ClimbingTowerCfgLoad(path string) {
  1124. cfg := []*ClimbingTowerCfg{}
  1125. ClimbingTowerCfgLoader = map[int32]*ClimbingTowerCfg{}
  1126. loadCsvCfg(path+"ClimbingTowerCfg.csv", &cfg)
  1127. for _, row := range cfg {
  1128. ClimbingTowerCfgLoader[row.Id] = row
  1129. }
  1130. }
  1131. var CombinedServiceCfgLoader map[int32]*CombinedServiceCfg
  1132. type CombinedServiceCfg struct {
  1133. Id int32 `csv:"Id"` //唯一id
  1134. Number []string `csv:"Number"` //合服编号
  1135. Time string `csv:"Time"` //合服時间
  1136. Tips string `csv:"Tips"` //合服预告
  1137. }
  1138. func CombinedServiceCfgLoad(path string) {
  1139. cfg := []*CombinedServiceCfg{}
  1140. CombinedServiceCfgLoader = map[int32]*CombinedServiceCfg{}
  1141. loadCsvCfg(path+"CombinedServiceCfg.csv", &cfg)
  1142. for _, row := range cfg {
  1143. CombinedServiceCfgLoader[row.Id] = row
  1144. }
  1145. }
  1146. var CompetitionAidouluCfgLoader map[int32]*CompetitionAidouluCfg
  1147. type CompetitionAidouluCfg struct {
  1148. BoxId int32 `csv:"BoxId"` //宝箱
  1149. GoodNum int32 `csv:"GoodNum"` //需要禮包数
  1150. ConditionHot int32 `csv:"ConditionHot"` //需要热度
  1151. Rewards []string `csv:"Rewards"` //宝箱奖励
  1152. }
  1153. func CompetitionAidouluCfgLoad(path string) {
  1154. cfg := []*CompetitionAidouluCfg{}
  1155. CompetitionAidouluCfgLoader = map[int32]*CompetitionAidouluCfg{}
  1156. loadCsvCfg(path+"CompetitionAidouluCfg.csv", &cfg)
  1157. for _, row := range cfg {
  1158. CompetitionAidouluCfgLoader[row.BoxId] = row
  1159. }
  1160. }
  1161. var CompetitionCfgLoader map[int32]*CompetitionCfg
  1162. type CompetitionCfg struct {
  1163. Id int32 `csv:"Id"` //序列ID
  1164. CompetitionId int32 `csv:"CompetitionId"` //赛季ID
  1165. CompetitionType int32 `csv:"CompetitionType"` //赛季类型
  1166. CompetitionCondition []string `csv:"CompetitionCondition"` //赛季条件
  1167. CompetitionReward1 []string `csv:"CompetitionReward1"` //奖励1
  1168. CompetitionReward2 []string `csv:"CompetitionReward2"` //奖励2
  1169. CompetitionReward3 []string `csv:"CompetitionReward3"` //奖励3
  1170. CompetitionPeriod []string `csv:"CompetitionPeriod"` //赛季周期(天)
  1171. BeginTime string `csv:"BeginTime"` //开始時间
  1172. EndTime string `csv:"EndTime"` //结束時间
  1173. RestTime int32 `csv:"RestTime"` //赛季休赛期(天)
  1174. HuodongItem []string `csv:"HuodongItem"` //活动道具
  1175. Level int32 `csv:"Level"` //档位
  1176. }
  1177. func CompetitionCfgLoad(path string) {
  1178. cfg := []*CompetitionCfg{}
  1179. CompetitionCfgLoader = map[int32]*CompetitionCfg{}
  1180. loadCsvCfg(path+"CompetitionCfg.csv", &cfg)
  1181. for _, row := range cfg {
  1182. CompetitionCfgLoader[row.Id] = row
  1183. }
  1184. }
  1185. var CompetitionDevineCfgLoader map[int32]*CompetitionDevineCfg
  1186. type CompetitionDevineCfg struct {
  1187. ID int32 `csv:"ID"` //ID
  1188. NowLightNum int32 `csv:"NowLightNum"` //当前点亮数
  1189. Probability int32 `csv:"Probability"` //下次点亮概率(万分比)
  1190. PledgeProbability int32 `csv:"PledgeProbability"` //连续点暗保底概率(万分比)
  1191. ItemPrice []string `csv:"ItemPrice"` //下次占道具花费
  1192. GoldPrice []string `csv:"GoldPrice"` //下次占金幣花费
  1193. LuckyPrice []string `csv:"LuckyPrice"` //下次幸运符花费
  1194. Rewards []string `csv:"Rewards"` //奖励
  1195. Point []string `csv:"Point"` //下次【占星】得到的积分
  1196. IfBroadcast int32 `csv:"IfBroadcast"` //領奖是否需要播报
  1197. BroadcastKey string `csv:"BroadcastKey"` //播报key
  1198. }
  1199. func CompetitionDevineCfgLoad(path string) {
  1200. cfg := []*CompetitionDevineCfg{}
  1201. CompetitionDevineCfgLoader = map[int32]*CompetitionDevineCfg{}
  1202. loadCsvCfg(path+"CompetitionDevineCfg.csv", &cfg)
  1203. for _, row := range cfg {
  1204. CompetitionDevineCfgLoader[row.ID] = row
  1205. }
  1206. }
  1207. var CompetitionPrizeWheelCfgLoader map[int32]*CompetitionPrizeWheelCfg
  1208. type CompetitionPrizeWheelCfg struct {
  1209. Id int32 `csv:"Id"` //ID
  1210. LowNormalNum []string `csv:"LowNormalNum"` //低級奖
  1211. NormalNum []string `csv:"NormalNum"` //Normal奖
  1212. MiniNum []string `csv:"MiniNum"` //Mini奖
  1213. MvpNum []string `csv:"MvpNum"` //Mvp奖
  1214. ModProbability int32 `csv:"ModProbability"` //模板权重
  1215. Probability []string `csv:"Probability"` //非MVP抽奖概率
  1216. MvpProbability []string `csv:"MvpProbability"` //MVP抽奖概率
  1217. ItemPrice int32 `csv:"ItemPrice"` //一個道具的价格
  1218. RewardOneItem []string `csv:"RewardOneItem"` //抽一次价格(道具)
  1219. RewardOneGold []string `csv:"RewardOneGold"` //抽一次价格(金幣)
  1220. RewardAllItem []string `csv:"RewardAllItem"` //抽全部价格(道具)
  1221. RewardAdllGold int32 `csv:"RewardAdllGold"` //抽全部价格(金幣)
  1222. RefreshPrice []string `csv:"RefreshPrice"` //刷新价格(金幣)
  1223. NoRewardNum int32 `csv:"NoRewardNum"` //结束本轮次数
  1224. RewardOnePoint []string `csv:"RewardOnePoint"` //抽一次送赛季积分
  1225. RewardAllPoint int32 `csv:"RewardAllPoint"` //抽全部送赛季积分
  1226. }
  1227. func CompetitionPrizeWheelCfgLoad(path string) {
  1228. cfg := []*CompetitionPrizeWheelCfg{}
  1229. CompetitionPrizeWheelCfgLoader = map[int32]*CompetitionPrizeWheelCfg{}
  1230. loadCsvCfg(path+"CompetitionPrizeWheelCfg.csv", &cfg)
  1231. for _, row := range cfg {
  1232. CompetitionPrizeWheelCfgLoader[row.Id] = row
  1233. }
  1234. }
  1235. var ConditionCfgLoader map[int32]*ConditionCfg
  1236. type ConditionCfg struct {
  1237. ConditionId int32 `csv:"ConditionId"` //条件ID
  1238. Condition []string `csv:"Condition"` //条件枚举
  1239. }
  1240. func ConditionCfgLoad(path string) {
  1241. cfg := []*ConditionCfg{}
  1242. ConditionCfgLoader = map[int32]*ConditionCfg{}
  1243. loadCsvCfg(path+"ConditionCfg.csv", &cfg)
  1244. for _, row := range cfg {
  1245. ConditionCfgLoader[row.ConditionId] = row
  1246. }
  1247. }
  1248. var DesignationCfgLoader map[int32]*DesignationCfg
  1249. type DesignationCfg struct {
  1250. ID int32 `csv:"ID"` //ID
  1251. Name string `csv:"Name"` //称号名字
  1252. Type int32 `csv:"Type"` //称号类别
  1253. Attribute []string `csv:"Attribute"` //称号屬性
  1254. TaskCondition []string `csv:"TaskCondition"` //任务条件枚举
  1255. TaskConditionItem []string `csv:"TaskConditionItem"` //消耗道具
  1256. Time int32 `csv:"Time"` //称号時限
  1257. DecomposeReward int32 `csv:"DecomposeReward"` //分解
  1258. RefreshDaily int32 `csv:"RefreshDaily"` //条件计数是否每日刷新
  1259. }
  1260. func DesignationCfgLoad(path string) {
  1261. cfg := []*DesignationCfg{}
  1262. DesignationCfgLoader = map[int32]*DesignationCfg{}
  1263. loadCsvCfg(path+"DesignationCfg.csv", &cfg)
  1264. for _, row := range cfg {
  1265. DesignationCfgLoader[row.ID] = row
  1266. }
  1267. }
  1268. var DropCfgLoader map[int32]*DropCfg
  1269. type DropCfg struct {
  1270. Id int32 `csv:"Id"` //ID
  1271. Rate int32 `csv:"Rate"` //出现概率
  1272. DropType int32 `csv:"DropType"` //类型
  1273. Times int32 `csv:"Times"` //随机次数
  1274. Drop1 []string `csv:"Drop1"` //掉落组1
  1275. }
  1276. func DropCfgLoad(path string) {
  1277. cfg := []*DropCfg{}
  1278. DropCfgLoader = map[int32]*DropCfg{}
  1279. loadCsvCfg(path+"DropCfg.csv", &cfg)
  1280. for _, row := range cfg {
  1281. DropCfgLoader[row.Id] = row
  1282. }
  1283. }
  1284. var EquipCfgLoader map[int32]*EquipCfg
  1285. type EquipCfg struct {
  1286. Id int32 `csv:"Id"` //id
  1287. Type int32 `csv:"Type"` //装备类型
  1288. EquipLevel int32 `csv:"EquipLevel"` //装备等級
  1289. JobType []string `csv:"JobType"` //职业类型
  1290. Forge int32 `csv:"Forge"` //锻造目标
  1291. ForgeOld int32 `csv:"ForgeOld"` //装备前置
  1292. CostMoney int32 `csv:"CostMoney"` //合成消耗
  1293. Suit int32 `csv:"Suit"` //套装ID
  1294. Attack int32 `csv:"Attack"` //物攻
  1295. MagicAttack int32 `csv:"MagicAttack"` //魔攻
  1296. Defense int32 `csv:"Defense"` //物防
  1297. MagicDefense int32 `csv:"MagicDefense"` //魔防
  1298. Life int32 `csv:"Life"` //生命
  1299. Sp int32 `csv:"Sp"` //蓝量
  1300. Crit int32 `csv:"Crit"` //暴击
  1301. Ten int32 `csv:"Ten"` //韧性
  1302. Hit int32 `csv:"Hit"` //命中
  1303. Dodge int32 `csv:"Dodge"` //闪避
  1304. PhysicalDamageBonus int32 `csv:"PhysicalDamageBonus"` //物伤加成
  1305. MagicDamageBonus int32 `csv:"MagicDamageBonus"` //魔伤加成
  1306. AtkPercent int32 `csv:"AtkPercent"` //ATK%
  1307. MatkPercent int32 `csv:"MatkPercent"` //MATK%
  1308. Str int32 `csv:"Str"` //力量
  1309. Agi int32 `csv:"Agi"` //敏捷
  1310. Int int32 `csv:"Int"` //智力
  1311. Vit int32 `csv:"Vit"` //体质
  1312. Dex int32 `csv:"Dex"` //靈巧
  1313. Luk int32 `csv:"Luk"` //幸运
  1314. }
  1315. func EquipCfgLoad(path string) {
  1316. cfg := []*EquipCfg{}
  1317. EquipCfgLoader = map[int32]*EquipCfg{}
  1318. loadCsvCfg(path+"EquipCfg.csv", &cfg)
  1319. for _, row := range cfg {
  1320. EquipCfgLoader[row.Id] = row
  1321. }
  1322. }
  1323. var EquipRefineCfgLoader map[int32]*EquipRefineCfg
  1324. type EquipRefineCfg struct {
  1325. Id int32 `csv:"Id"` //id
  1326. Place1 []string `csv:"Place1"` //部位1
  1327. Costzeny1 int32 `csv:"Costzeny1"` //消耗银幣1
  1328. Costitem1 []string `csv:"Costitem1"` //消耗道具1
  1329. Place2 []string `csv:"Place2"` //部位2
  1330. Costzeny2 int32 `csv:"Costzeny2"` //消耗银幣2
  1331. Costitem2 []string `csv:"Costitem2"` //消耗道具2
  1332. Rate int32 `csv:"rate"` //成功概率
  1333. Result int32 `csv:"Result"` //精煉效果
  1334. Suit []string `csv:"Suit"` //全身加
  1335. SuitServer []string `csv:"SuitServer"` //全身加
  1336. }
  1337. func EquipRefineCfgLoad(path string) {
  1338. cfg := []*EquipRefineCfg{}
  1339. EquipRefineCfgLoader = map[int32]*EquipRefineCfg{}
  1340. loadCsvCfg(path+"EquipRefineCfg.csv", &cfg)
  1341. for _, row := range cfg {
  1342. EquipRefineCfgLoader[row.Id] = row
  1343. }
  1344. }
  1345. var EquipSuitNewCfgLoader map[int32]*EquipSuitNewCfg
  1346. type EquipSuitNewCfg struct {
  1347. Id int32 `csv:"Id"` //id
  1348. Name string `csv:"Name"` //名称
  1349. Suit1 []string `csv:"Suit1"` //2件屬性
  1350. Suit2 []string `csv:"Suit2"` //4件屬性
  1351. Suit3 []string `csv:"Suit3"` //6件屬性
  1352. }
  1353. func EquipSuitNewCfgLoad(path string) {
  1354. cfg := []*EquipSuitNewCfg{}
  1355. EquipSuitNewCfgLoader = map[int32]*EquipSuitNewCfg{}
  1356. loadCsvCfg(path+"EquipSuitNewCfg.csv", &cfg)
  1357. for _, row := range cfg {
  1358. EquipSuitNewCfgLoader[row.Id] = row
  1359. }
  1360. }
  1361. var EvilCfgLoader map[int32]*EvilCfg
  1362. type EvilCfg struct {
  1363. Id int32 `csv:"Id"` //唯一id
  1364. MonsterList []string `csv:"MonsterList"` //召唤怪物
  1365. LevelReward []string `csv:"LevelReward"` //升級奖励
  1366. LevelTimes int32 `csv:"LevelTimes"` //升級次数
  1367. MaxFightingTime int32 `csv:"MaxFightingTime"` //最長战斗時间
  1368. }
  1369. func EvilCfgLoad(path string) {
  1370. cfg := []*EvilCfg{}
  1371. EvilCfgLoader = map[int32]*EvilCfg{}
  1372. loadCsvCfg(path+"EvilCfg.csv", &cfg)
  1373. for _, row := range cfg {
  1374. EvilCfgLoader[row.Id] = row
  1375. }
  1376. }
  1377. var ExpeditionBuffCfgLoader map[int32]*ExpeditionBuffCfg
  1378. type ExpeditionBuffCfg struct {
  1379. Id int32 `csv:"Id"` //唯一id
  1380. BuffId int32 `csv:"BuffId"` //buffid
  1381. WarriorScore int32 `csv:"WarriorScore"` //勇士积分
  1382. }
  1383. func ExpeditionBuffCfgLoad(path string) {
  1384. cfg := []*ExpeditionBuffCfg{}
  1385. ExpeditionBuffCfgLoader = map[int32]*ExpeditionBuffCfg{}
  1386. loadCsvCfg(path+"ExpeditionBuffCfg.csv", &cfg)
  1387. for _, row := range cfg {
  1388. ExpeditionBuffCfgLoader[row.Id] = row
  1389. }
  1390. }
  1391. var ExpeditionBuffDropCfgLoader map[int32]*ExpeditionBuffDropCfg
  1392. type ExpeditionBuffDropCfg struct {
  1393. Id int32 `csv:"Id"` //索引
  1394. BossID int32 `csv:"BossID"` //BossID
  1395. Buffs []string `csv:"Buffs"` //掉落Buff列表
  1396. LevelId int32 `csv:"LevelId"` //关卡Id
  1397. WarriorScore int32 `csv:"WarriorScore"` //勇士积分
  1398. }
  1399. func ExpeditionBuffDropCfgLoad(path string) {
  1400. cfg := []*ExpeditionBuffDropCfg{}
  1401. ExpeditionBuffDropCfgLoader = map[int32]*ExpeditionBuffDropCfg{}
  1402. loadCsvCfg(path+"ExpeditionBuffDropCfg.csv", &cfg)
  1403. for _, row := range cfg {
  1404. ExpeditionBuffDropCfgLoader[row.Id] = row
  1405. }
  1406. }
  1407. var ExpeditionCfgLoader map[int32]*ExpeditionCfg
  1408. type ExpeditionCfg struct {
  1409. Id int32 `csv:"Id"` //唯一id
  1410. Type int32 `csv:"Type"` //副本难度
  1411. LevelId int32 `csv:"LevelId"` //副本关
  1412. LevelNum int32 `csv:"LevelNum"` //关卡数量
  1413. BossList []string `csv:"BossList"` //召唤boss
  1414. Reward []string `csv:"Reward"` //奖励
  1415. MaxFightingTime int32 `csv:"MaxFightingTime"` //最長战斗時间
  1416. HighReward int32 `csv:"HighReward"` //是否为高級奖励
  1417. ChallengeNum int32 `csv:"ChallengeNum"` //赠送挑战次数
  1418. UnlockDesc string `csv:"UnlockDesc"` //开启条件
  1419. WarriorScore int32 `csv:"WarriorScore"` //勇士积分
  1420. LevelCoefficient int32 `csv:"LevelCoefficient"` //加成积分系数
  1421. DayReward []string `csv:"DayReward"` //每日通关奖励
  1422. }
  1423. func ExpeditionCfgLoad(path string) {
  1424. cfg := []*ExpeditionCfg{}
  1425. ExpeditionCfgLoader = map[int32]*ExpeditionCfg{}
  1426. loadCsvCfg(path+"ExpeditionCfg.csv", &cfg)
  1427. for _, row := range cfg {
  1428. ExpeditionCfgLoader[row.Id] = row
  1429. }
  1430. }
  1431. var FashionCfgLoader map[int32]*FashionCfg
  1432. type FashionCfg struct {
  1433. FashionId int32 `csv:"FashionId"` //時装id
  1434. FashionLocation int32 `csv:"FashionLocation"` //時装部位类型
  1435. FashionHideHair bool `csv:"FashionHideHair"` //是否隐藏发型
  1436. FashionSex int32 `csv:"FashionSex"` //時装性别限制
  1437. FashionUseJob []string `csv:"FashionUseJob"` //時装职业限制
  1438. FashionOpen bool `csv:"FashionOpen"` //是否开放使用
  1439. FashionQuality int32 `csv:"FashionQuality"` //時装品质
  1440. AttrNum int32 `csv:"AttrNum"` //屬性数量
  1441. SuitId []string `csv:"SuitId"` //時装套装
  1442. }
  1443. func FashionCfgLoad(path string) {
  1444. cfg := []*FashionCfg{}
  1445. FashionCfgLoader = map[int32]*FashionCfg{}
  1446. loadCsvCfg(path+"FashionCfg.csv", &cfg)
  1447. for _, row := range cfg {
  1448. FashionCfgLoader[row.FashionId] = row
  1449. }
  1450. }
  1451. var FashionLevelUpLoader map[int32]*FashionLevelUp
  1452. type FashionLevelUp struct {
  1453. Level int32 `csv:"Level"` //等級
  1454. UpMaterial1 []string `csv:"UpMaterial1"` //绿色升級消耗
  1455. UpMaterial2 []string `csv:"UpMaterial2"` //蓝色升級消耗
  1456. UpMaterial3 []string `csv:"UpMaterial3"` //紫色升級消耗
  1457. UpMaterial4 []string `csv:"UpMaterial4"` //金色升級消耗
  1458. UpMaterial5 []string `csv:"UpMaterial5"` //红色升級消耗
  1459. UpAttribute int32 `csv:"UpAttribute"` //每級屬性
  1460. }
  1461. func FashionLevelUpLoad(path string) {
  1462. cfg := []*FashionLevelUp{}
  1463. FashionLevelUpLoader = map[int32]*FashionLevelUp{}
  1464. loadCsvCfg(path+"FashionLevelUp.csv", &cfg)
  1465. for _, row := range cfg {
  1466. FashionLevelUpLoader[row.Level] = row
  1467. }
  1468. }
  1469. var FashionPaperCfgLoader map[int32]*FashionPaperCfg
  1470. type FashionPaperCfg struct {
  1471. PaperId int32 `csv:"PaperId"` //图纸ID
  1472. MakeMaterial []string `csv:"MakeMaterial"` //图纸制作材料
  1473. FashionId int32 `csv:"FashionId"` //時装ID
  1474. ResolveItem []string `csv:"ResolveItem"` //分解获得
  1475. }
  1476. func FashionPaperCfgLoad(path string) {
  1477. cfg := []*FashionPaperCfg{}
  1478. FashionPaperCfgLoader = map[int32]*FashionPaperCfg{}
  1479. loadCsvCfg(path+"FashionPaperCfg.csv", &cfg)
  1480. for _, row := range cfg {
  1481. FashionPaperCfgLoader[row.PaperId] = row
  1482. }
  1483. }
  1484. var FashionRandomLoader map[int32]*FashionRandom
  1485. type FashionRandom struct {
  1486. ID int32 `csv:"ID"` //ID
  1487. RoleId int32 `csv:"RoleId"` //目标角色类型
  1488. AtrId []string `csv:"AtrId"` //屬性类型
  1489. }
  1490. func FashionRandomLoad(path string) {
  1491. cfg := []*FashionRandom{}
  1492. FashionRandomLoader = map[int32]*FashionRandom{}
  1493. loadCsvCfg(path+"FashionRandom.csv", &cfg)
  1494. for _, row := range cfg {
  1495. FashionRandomLoader[row.ID] = row
  1496. }
  1497. }
  1498. var FashionSuitCfgLoader map[int32]*FashionSuitCfg
  1499. type FashionSuitCfg struct {
  1500. SuitId int32 `csv:"SuitId"` //套装id
  1501. SuitName string `csv:"SuitName"` //套装标签名字
  1502. SuitSex int32 `csv:"SuitSex"` //套装性别
  1503. FashionId []string `csv:"FashionId"` //套装内時装
  1504. LevelCondition []string `csv:"LevelCondition"` //套装等級条件
  1505. Attribute []string `csv:"Attribute"` //每級屬性
  1506. }
  1507. func FashionSuitCfgLoad(path string) {
  1508. cfg := []*FashionSuitCfg{}
  1509. FashionSuitCfgLoader = map[int32]*FashionSuitCfg{}
  1510. loadCsvCfg(path+"FashionSuitCfg.csv", &cfg)
  1511. for _, row := range cfg {
  1512. FashionSuitCfgLoader[row.SuitId] = row
  1513. }
  1514. }
  1515. var FightCfgLoader map[int32]*FightCfg
  1516. type FightCfg struct {
  1517. Id int32 `csv:"Id"` //屬性ID
  1518. Coefficient []string `csv:"Coefficient"` //系数
  1519. Mapping int32 `csv:"Mapping"` //映射关系
  1520. }
  1521. func FightCfgLoad(path string) {
  1522. cfg := []*FightCfg{}
  1523. FightCfgLoader = map[int32]*FightCfg{}
  1524. loadCsvCfg(path+"FightCfg.csv", &cfg)
  1525. for _, row := range cfg {
  1526. FightCfgLoader[row.Id] = row
  1527. }
  1528. }
  1529. var FunctionCfgLoader map[int32]*FunctionCfg
  1530. type FunctionCfg struct {
  1531. Id int32 `csv:"Id"` //状态id
  1532. FunctionType int32 `csv:"FunctionType"` //状态类型
  1533. Group int32 `csv:"Group"` //状态组
  1534. BuffType int32 `csv:"BuffType"` //buff类型
  1535. HurtStop int32 `csv:"HurtStop"` //伤害打断
  1536. ForbidMove int32 `csv:"ForbidMove"` //禁止移动
  1537. ForbidAttack int32 `csv:"ForbidAttack"` //禁止普攻
  1538. ForbidSkill int32 `csv:"ForbidSkill"` //禁止技能
  1539. Dodge int32 `csv:"Dodge"` //闪避
  1540. Effect int32 `csv:"Effect"` //状态特效
  1541. EndEffect int32 `csv:"EndEffect"` //状态特效
  1542. }
  1543. func FunctionCfgLoad(path string) {
  1544. cfg := []*FunctionCfg{}
  1545. FunctionCfgLoader = map[int32]*FunctionCfg{}
  1546. loadCsvCfg(path+"FunctionCfg.csv", &cfg)
  1547. for _, row := range cfg {
  1548. FunctionCfgLoader[row.Id] = row
  1549. }
  1550. }
  1551. var GlobalCfgLoader map[int32]*GlobalCfg
  1552. type GlobalCfg struct {
  1553. Id int32 `csv:"Id"` //全局配置id
  1554. IVal int32 `csv:"IVal"` //int类型数据
  1555. SVal string `csv:"SVal"` //字符串类型数据
  1556. FVal float32 `csv:"FVal"` //浮点数据类型
  1557. }
  1558. func GlobalCfgLoad(path string) {
  1559. cfg := []*GlobalCfg{}
  1560. GlobalCfgLoader = map[int32]*GlobalCfg{}
  1561. loadCsvCfg(path+"GlobalCfg.csv", &cfg)
  1562. for _, row := range cfg {
  1563. GlobalCfgLoader[row.Id] = row
  1564. }
  1565. }
  1566. var GuildBadgeCfgLoader map[int32]*GuildBadgeCfg
  1567. type GuildBadgeCfg struct {
  1568. Id int32 `csv:"Id"` //ID
  1569. }
  1570. func GuildBadgeCfgLoad(path string) {
  1571. cfg := []*GuildBadgeCfg{}
  1572. GuildBadgeCfgLoader = map[int32]*GuildBadgeCfg{}
  1573. loadCsvCfg(path+"GuildBadgeCfg.csv", &cfg)
  1574. for _, row := range cfg {
  1575. GuildBadgeCfgLoader[row.Id] = row
  1576. }
  1577. }
  1578. var GuildBossCfgLoader map[int32]*GuildBossCfg
  1579. type GuildBossCfg struct {
  1580. Id int32 `csv:"Id"` //全局配置id
  1581. BossType int32 `csv:"BossType"` //BOSS类型
  1582. Challenge int32 `csv:"Challenge"` //挑战次数
  1583. SummonId int32 `csv:"SummonId"` //召唤物id
  1584. SummonLimit []string `csv:"SummonLimit"` //开启权限
  1585. SummonTime int32 `csv:"SummonTime"` //BOSS开启時间
  1586. LifeTime int32 `csv:"LifeTime"` //boss存活時间
  1587. SettlementCd int32 `csv:"SettlementCd"` //BOSS结算CD
  1588. UnlockCond int32 `csv:"UnlockCond"` //解锁条件
  1589. Consume int32 `csv:"Consume"` //开启消耗
  1590. BattleTime int32 `csv:"BattleTime"` //挑战時间
  1591. DamageSegment int32 `csv:"DamageSegment"` //伤害档位
  1592. RewardRange []string `csv:"RewardRange"` //奖励区间
  1593. ReviewAwards []string `csv:"ReviewAwards"` //挑战后的可获得奖励预览
  1594. Reward []string `csv:"Reward"` //单局档位结算奖励
  1595. MasterReward []string `csv:"MasterReward"` //大师饋赠奖励
  1596. EndBattleDamage int32 `csv:"EndBattleDamage"` //战斗终止伤害量
  1597. }
  1598. func GuildBossCfgLoad(path string) {
  1599. cfg := []*GuildBossCfg{}
  1600. GuildBossCfgLoader = map[int32]*GuildBossCfg{}
  1601. loadCsvCfg(path+"GuildBossCfg.csv", &cfg)
  1602. for _, row := range cfg {
  1603. GuildBossCfgLoader[row.Id] = row
  1604. }
  1605. }
  1606. var GuildBossRewardCfgLoader map[int32]*GuildBossRewardCfg
  1607. type GuildBossRewardCfg struct {
  1608. Id int32 `csv:"Id"` //ID
  1609. Reward []string `csv:"Reward"` //结算奖励
  1610. Note string `csv:"Note"` //备注
  1611. }
  1612. func GuildBossRewardCfgLoad(path string) {
  1613. cfg := []*GuildBossRewardCfg{}
  1614. GuildBossRewardCfgLoader = map[int32]*GuildBossRewardCfg{}
  1615. loadCsvCfg(path+"GuildBossRewardCfg.csv", &cfg)
  1616. for _, row := range cfg {
  1617. GuildBossRewardCfgLoader[row.Id] = row
  1618. }
  1619. }
  1620. var GuildDemonCfgLoader map[int32]*GuildDemonCfg
  1621. type GuildDemonCfg struct {
  1622. Id int32 `csv:"Id"` //全局配置id
  1623. BossLvCycle []string `csv:"BossLvCycle"` //开服天数
  1624. WeekDay int32 `csv:"WeekDay"` //星期几的BOSS
  1625. BossLevel int32 `csv:"BossLevel"` //Boss等級
  1626. BossLvMax int32 `csv:"BossLvMax"` //BOSS等級达到上限
  1627. FreeChallenge int32 `csv:"FreeChallenge"` //免费挑战次数
  1628. ChallengeTimes int32 `csv:"ChallengeTimes"` //挑战次数购买上限
  1629. ChallengeReward []string `csv:"ChallengeReward"` //单局结算奖励
  1630. ChallengePrice []string `csv:"ChallengePrice"` //挑战次数购买价格
  1631. SummonId int32 `csv:"SummonId"` //召唤物id
  1632. SummonTime string `csv:"SummonTime"` //BOSS开启時间
  1633. LifeTime int32 `csv:"LifeTime"` //boss存活時间
  1634. SettlementCd int32 `csv:"SettlementCd"` //BOSS结算CD
  1635. BattleTime int32 `csv:"BattleTime"` //挑战時间
  1636. DamageSegment string `csv:"DamageSegment"` //评分档位所需伤害量
  1637. DamageReward []string `csv:"DamageReward"` //宝箱奖励
  1638. DamageCheck string `csv:"DamageCheck"` //整场伤害上限校验
  1639. }
  1640. func GuildDemonCfgLoad(path string) {
  1641. cfg := []*GuildDemonCfg{}
  1642. GuildDemonCfgLoader = map[int32]*GuildDemonCfg{}
  1643. loadCsvCfg(path+"GuildDemonCfg.csv", &cfg)
  1644. for _, row := range cfg {
  1645. GuildDemonCfgLoader[row.Id] = row
  1646. }
  1647. }
  1648. var GuildLvCfgLoader map[int32]*GuildLvCfg
  1649. type GuildLvCfg struct {
  1650. Id int32 `csv:"Id"` //ID
  1651. ExpRequire int32 `csv:"ExpRequire"` //需求经验
  1652. PeopleLimit int32 `csv:"PeopleLimit"` //人数上限
  1653. ActiveLimit int32 `csv:"ActiveLimit"` //公会活跃值上限
  1654. PeopleAdd int32 `csv:"PeopleAdd"` //公会升級成员上限增量
  1655. ActiveAdd int32 `csv:"ActiveAdd"` //公会升級活跃上限增量
  1656. }
  1657. func GuildLvCfgLoad(path string) {
  1658. cfg := []*GuildLvCfg{}
  1659. GuildLvCfgLoader = map[int32]*GuildLvCfg{}
  1660. loadCsvCfg(path+"GuildLvCfg.csv", &cfg)
  1661. for _, row := range cfg {
  1662. GuildLvCfgLoader[row.Id] = row
  1663. }
  1664. }
  1665. var GuildWarAgainstCfgLoader map[int32]*GuildWarAgainstCfg
  1666. type GuildWarAgainstCfg struct {
  1667. Id int32 `csv:"Id"` //ID
  1668. Ranking int32 `csv:"Ranking"` //公会战排名
  1669. DeaconName string `csv:"DeaconName"` //会長奖励文本
  1670. DeaconReword []string `csv:"DeaconReword"` //会長奖励
  1671. GuildsmenName string `csv:"GuildsmenName"` //公会成员奖励文本
  1672. GuildsmenReword []string `csv:"GuildsmenReword"` //公会战成员奖励
  1673. PointMvpName string `csv:"PointMvpName"` //积分MVP奖励文本
  1674. PointMvp int32 `csv:"PointMvp"` //积分MVP
  1675. PointMvpReword []string `csv:"PointMvpReword"` //积分MVP奖励
  1676. KillerMvpName string `csv:"KillerMvpName"` //击杀MVP奖励文本
  1677. KillerMvp int32 `csv:"KillerMvp"` //击杀MVP
  1678. KillerMvpReword []string `csv:"KillerMvpReword"` //击杀MVP奖励
  1679. }
  1680. func GuildWarAgainstCfgLoad(path string) {
  1681. cfg := []*GuildWarAgainstCfg{}
  1682. GuildWarAgainstCfgLoader = map[int32]*GuildWarAgainstCfg{}
  1683. loadCsvCfg(path+"GuildWarAgainstCfg.csv", &cfg)
  1684. for _, row := range cfg {
  1685. GuildWarAgainstCfgLoader[row.Id] = row
  1686. }
  1687. }
  1688. var GuildWarBuffCfgLoader map[int32]*GuildWarBuffCfg
  1689. type GuildWarBuffCfg struct {
  1690. Id int32 `csv:"Id"` //公会战buffID
  1691. SortId int32 `csv:"SortId"` //buff排序ID
  1692. Price []string `csv:"Price"` //购买价格
  1693. Mark int32 `csv:"Mark"` //对应mark
  1694. }
  1695. func GuildWarBuffCfgLoad(path string) {
  1696. cfg := []*GuildWarBuffCfg{}
  1697. GuildWarBuffCfgLoader = map[int32]*GuildWarBuffCfg{}
  1698. loadCsvCfg(path+"GuildWarBuffCfg.csv", &cfg)
  1699. for _, row := range cfg {
  1700. GuildWarBuffCfgLoader[row.Id] = row
  1701. }
  1702. }
  1703. var GuildWarDojoCfgLoader map[int32]*GuildWarDojoCfg
  1704. type GuildWarDojoCfg struct {
  1705. Id int32 `csv:"Id"` //地块编号
  1706. AreaType int32 `csv:"AreaType"` //地块类别
  1707. GuildWarPoint int32 `csv:"GuildWarPoint"` //获得积分
  1708. }
  1709. func GuildWarDojoCfgLoad(path string) {
  1710. cfg := []*GuildWarDojoCfg{}
  1711. GuildWarDojoCfgLoader = map[int32]*GuildWarDojoCfg{}
  1712. loadCsvCfg(path+"GuildWarDojoCfg.csv", &cfg)
  1713. for _, row := range cfg {
  1714. GuildWarDojoCfgLoader[row.Id] = row
  1715. }
  1716. }
  1717. var HeadFrameCfgLoader map[int32]*HeadFrameCfg
  1718. type HeadFrameCfg struct {
  1719. HeadFrameId int32 `csv:"HeadFrameId"` //頭像框id
  1720. HeadFrameQuality []string `csv:"HeadFrameQuality"` //頭像框屬性
  1721. HeadFrameSource []string `csv:"HeadFrameSource"` //頭像框来源
  1722. HeadFrameType int32 `csv:"HeadFrameType"` //頭像框类型
  1723. ResolveItem []string `csv:"ResolveItem"` //分解获得
  1724. Dec string `csv:"Dec"` //备注
  1725. }
  1726. func HeadFrameCfgLoad(path string) {
  1727. cfg := []*HeadFrameCfg{}
  1728. HeadFrameCfgLoader = map[int32]*HeadFrameCfg{}
  1729. loadCsvCfg(path+"HeadFrameCfg.csv", &cfg)
  1730. for _, row := range cfg {
  1731. HeadFrameCfgLoader[row.HeadFrameId] = row
  1732. }
  1733. }
  1734. var HeadPortraitCfgLoader map[int32]*HeadPortraitCfg
  1735. type HeadPortraitCfg struct {
  1736. HeadPortraitId int32 `csv:"HeadPortraitId"` //頭像ID
  1737. UnlockCondition int32 `csv:"UnlockCondition"` //解锁条件
  1738. HeadLoadId int32 `csv:"HeadLoadId"` //頭像加载ID
  1739. HeadPortraitSex int32 `csv:"HeadPortraitSex"` //頭像性别
  1740. }
  1741. func HeadPortraitCfgLoad(path string) {
  1742. cfg := []*HeadPortraitCfg{}
  1743. HeadPortraitCfgLoader = map[int32]*HeadPortraitCfg{}
  1744. loadCsvCfg(path+"HeadPortraitCfg.csv", &cfg)
  1745. for _, row := range cfg {
  1746. HeadPortraitCfgLoader[row.HeadPortraitId] = row
  1747. }
  1748. }
  1749. var HundredDojoCfgLoader map[int32]*HundredDojoCfg
  1750. type HundredDojoCfg struct {
  1751. Id int32 `csv:"Id"` //地块编号
  1752. AreaType int32 `csv:"AreaType"` //地块类别
  1753. FunType int32 `csv:"FunType"` //功能类型
  1754. RewardList []string `csv:"RewardList"` //固定時间间隔资源产出
  1755. Robot int32 `csv:"Robot"` //初始机器人Id
  1756. TimeProtect int32 `csv:"TimeProtect"` //保护時间(分钟)
  1757. TimeReward int32 `csv:"TimeReward"` //占領時间(分钟)
  1758. ShowRewardList []string `csv:"ShowRewardList"` //固定時间间隔资源产出
  1759. }
  1760. func HundredDojoCfgLoad(path string) {
  1761. cfg := []*HundredDojoCfg{}
  1762. HundredDojoCfgLoader = map[int32]*HundredDojoCfg{}
  1763. loadCsvCfg(path+"HundredDojoCfg.csv", &cfg)
  1764. for _, row := range cfg {
  1765. HundredDojoCfgLoader[row.Id] = row
  1766. }
  1767. }
  1768. var InvitationTaskCfgLoader map[int32]*InvitationTaskCfg
  1769. type InvitationTaskCfg struct {
  1770. TaskId int32 `csv:"TaskId"` //任务ID
  1771. TaskCondition []string `csv:"TaskCondition"` //任务枚举
  1772. Reward []string `csv:"Reward"` //任务奖励
  1773. Desc string `csv:"Desc"` //任务描述
  1774. CompleteNum int32 `csv:"CompleteNum"` //可完成的最大次数
  1775. }
  1776. func InvitationTaskCfgLoad(path string) {
  1777. cfg := []*InvitationTaskCfg{}
  1778. InvitationTaskCfgLoader = map[int32]*InvitationTaskCfg{}
  1779. loadCsvCfg(path+"InvitationTaskCfg.csv", &cfg)
  1780. for _, row := range cfg {
  1781. InvitationTaskCfgLoader[row.TaskId] = row
  1782. }
  1783. }
  1784. var ItemCfgLoader map[int32]*ItemCfg
  1785. type ItemCfg struct {
  1786. Id int32 `csv:"Id"` //id
  1787. ResType int32 `csv:"ResType"` //道具类型
  1788. Quality int32 `csv:"Quality"` //道具品质
  1789. Composition int32 `csv:"Composition"` //叠加数量
  1790. AutoUse int32 `csv:"AutoUse"` //是否自动使用
  1791. Costitem []string `csv:"Costitem"` //是否消耗道具
  1792. NeedLevel int32 `csv:"NeedLevel"` //需要等級
  1793. Bang int32 `csv:"Bang"` //是否绑定
  1794. Job int32 `csv:"Job"` //是否分职业
  1795. ComposeItem []string `csv:"ComposeItem"` //合成目标
  1796. Resolve []string `csv:"Resolve"` //分解目标
  1797. ItemTime int32 `csv:"ItemTime"` //道具時效
  1798. DebrisShow int32 `csv:"DebrisShow"` //碎片展示
  1799. SourceFun []string `csv:"SourceFun"` //获取途径
  1800. NatureType int32 `csv:"NatureType"` //屬性
  1801. ActivationItem int32 `csv:"ActivationItem"` //对应藏品
  1802. ItemTimeCd int32 `csv:"ItemTimeCd"` //道具使用所需時间
  1803. }
  1804. func ItemCfgLoad(path string) {
  1805. cfg := []*ItemCfg{}
  1806. ItemCfgLoader = map[int32]*ItemCfg{}
  1807. loadCsvCfg(path+"ItemCfg.csv", &cfg)
  1808. for _, row := range cfg {
  1809. ItemCfgLoader[row.Id] = row
  1810. }
  1811. }
  1812. var JobCfgLoader map[int32]*JobCfg
  1813. type JobCfg struct {
  1814. Id int32 `csv:"Id"` //职业ID
  1815. JobName string `csv:"JobName"` //职业名字
  1816. Position int32 `csv:"Position"` //站位
  1817. JobType int32 `csv:"JobType"` //职业类型
  1818. JobBranch int32 `csv:"JobBranch"` //职业分支
  1819. JobStage int32 `csv:"JobStage"` //职业階段
  1820. MaxJobLv int32 `csv:"MaxJobLv"` //职业等級上限
  1821. BeforeJobId int32 `csv:"BeforeJobId"` //上階职业
  1822. AfterJobId []string `csv:"AfterJobId"` //下階职业
  1823. ChangeCond []string `csv:"ChangeCond"` //转职条件
  1824. ItemCost []string `csv:"ItemCost"` //消耗道具
  1825. Again int32 `csv:"Again"` //转生
  1826. UpBaseLV int32 `csv:"UpBaseLV"` //转职人物等級
  1827. UpJobLv int32 `csv:"UpJobLv"` //转职职业等級
  1828. Bag int32 `csv:"Bag"` //装备背包格子
  1829. HpRate int32 `csv:"HpRate"` //生命系数
  1830. SpRate int32 `csv:"SpRate"` //蓝量系数
  1831. AtkRate int32 `csv:"AtkRate"` //物攻系数
  1832. MatkRate int32 `csv:"MatkRate"` //魔攻系数
  1833. DefRate int32 `csv:"DefRate"` //物防系数
  1834. MdefRate int32 `csv:"MdefRate"` //魔防系数
  1835. HitRate int32 `csv:"HitRate"` //命中系数
  1836. DodgeRate int32 `csv:"DodgeRate"` //闪避系数
  1837. CritRate int32 `csv:"CritRate"` //暴击系数
  1838. TenRate int32 `csv:"TenRate"` //韧性系数
  1839. Aspd int32 `csv:"Aspd"` //攻速
  1840. ArmsType int32 `csv:"ArmsType"` //职业武器类型
  1841. NormalSkillIds []string `csv:"NormalSkillIds"` //普攻技能id
  1842. SkillIds []string `csv:"SkillIds"` //默认技能id
  1843. NatureId int32 `csv:"NatureId"` //屬性id
  1844. RaceId int32 `csv:"RaceId"` //种族id
  1845. AutoAddPoint []string `csv:"AutoAddPoint"` //自动加点
  1846. AlternativeSkills []string `csv:"AlternativeSkills"` //备用技能id
  1847. }
  1848. func JobCfgLoad(path string) {
  1849. cfg := []*JobCfg{}
  1850. JobCfgLoader = map[int32]*JobCfg{}
  1851. loadCsvCfg(path+"JobCfg.csv", &cfg)
  1852. for _, row := range cfg {
  1853. JobCfgLoader[row.Id] = row
  1854. }
  1855. }
  1856. var JobExpCfgLoader map[int32]*JobExpCfg
  1857. type JobExpCfg struct {
  1858. JobLevel int32 `csv:"jobLevel"` //job等級
  1859. ExpRequire1 int32 `csv:"expRequire1"` //未转身所需经验
  1860. Point1 int32 `csv:"point1"` //1转升級点
  1861. ExpRequire2 int32 `csv:"expRequire2"` //1转所需经验
  1862. Point2 int32 `csv:"point2"` //2转升級点
  1863. ExpRequire3 int32 `csv:"expRequire3"` //3转所需经验
  1864. Point3 int32 `csv:"point3"` //3转升級点
  1865. }
  1866. func JobExpCfgLoad(path string) {
  1867. cfg := []*JobExpCfg{}
  1868. JobExpCfgLoader = map[int32]*JobExpCfg{}
  1869. loadCsvCfg(path+"JobExpCfg.csv", &cfg)
  1870. for _, row := range cfg {
  1871. JobExpCfgLoader[row.JobLevel] = row
  1872. }
  1873. }
  1874. var KeepSakeCfgLoader map[int32]*KeepSakeCfg
  1875. type KeepSakeCfg struct {
  1876. Id int32 `csv:"Id"` //藏品Id
  1877. CollectionLevel int32 `csv:"CollectionLevel"` //藏品等級
  1878. MaterialMaxLevel int32 `csv:"MaterialMaxLevel"` //最大合成等級
  1879. MaterialLevel1 []string `csv:"MaterialLevel1"` //合成階段1
  1880. MaterialLevel2 []string `csv:"MaterialLevel2"` //合成階段2
  1881. MaterialLevel3 []string `csv:"MaterialLevel3"` //合成階段3
  1882. MaterialLevel4 []string `csv:"MaterialLevel4"` //合成階段4
  1883. MaterialLevel5 []string `csv:"MaterialLevel5"` //合成階段5
  1884. AddAttrLevel1 []string `csv:"AddAttrLevel1"` //增加屬性1
  1885. AddAttrLevel2 []string `csv:"AddAttrLevel2"` //增加屬性2
  1886. AddAttrLevel3 []string `csv:"AddAttrLevel3"` //增加屬性3
  1887. AddAttrLevel4 []string `csv:"AddAttrLevel4"` //增加屬性4
  1888. AddAttrLevel5 []string `csv:"AddAttrLevel5"` //增加屬性5
  1889. Job []string `csv:"Job"` //加成职业
  1890. }
  1891. func KeepSakeCfgLoad(path string) {
  1892. cfg := []*KeepSakeCfg{}
  1893. KeepSakeCfgLoader = map[int32]*KeepSakeCfg{}
  1894. loadCsvCfg(path+"KeepSakeCfg.csv", &cfg)
  1895. for _, row := range cfg {
  1896. KeepSakeCfgLoader[row.Id] = row
  1897. }
  1898. }
  1899. var LevelCfgLoader map[int32]*LevelCfg
  1900. type LevelCfg struct {
  1901. Id int32 `csv:"Id"` //唯一id
  1902. LevelId int32 `csv:"LevelId"` //场景id
  1903. MapId int32 `csv:"MapId"` //地图id
  1904. LevelType int32 `csv:"LevelType"` //场景类型
  1905. FightCD int32 `csv:"FightCD"` //挑战CD
  1906. BaseExpOl int32 `csv:"BaseExpOl"` //在线base经验
  1907. ParterOl int32 `csv:"ParterOl"` //在线夥伴经验
  1908. ZenyOl int32 `csv:"ZenyOl"` //在线银幣
  1909. CruiseOl int32 `csv:"CruiseOl"` //技能经验
  1910. GoldOl int32 `csv:"GoldOl"` //在线金幣
  1911. EvilOl int32 `csv:"EvilOl"` //在线魔魂值
  1912. DropOl []string `csv:"DropOl"` //在线掉落包ID
  1913. HdDrop []string `csv:"HdDrop"` //活动掉落ID
  1914. BaseExp int32 `csv:"BaseExp"` //通关base经验
  1915. JobExp int32 `csv:"JobExp"` //通关job经验
  1916. Zeny int32 `csv:"Zeny"` //通关银幣
  1917. Gold int32 `csv:"Gold"` //通关金幣
  1918. Parter int32 `csv:"Parter"` //通关夥伴经验
  1919. Cash int32 `csv:"Cash"` //活动通关现金
  1920. PassNum int32 `csv:"PassNum"` //通关超过人数
  1921. GuildActive int32 `csv:"GuildActive"` //通关公会活跃
  1922. Drop []string `csv:"Drop"` //通关掉落包ID
  1923. BossId int32 `csv:"BossId"` //bossId
  1924. DropTimes int32 `csv:"DropTimes"` //挑战后掉落次数
  1925. FightLv int32 `csv:"FightLv"` //BOSS挑战等級
  1926. DlgId int32 `csv:"DlgId"` //巡游前剧情ID
  1927. DlgContentId int32 `csv:"DlgContentId"` //剧情索引ID
  1928. FightCheck int32 `csv:"FightCheck"` //战力校验
  1929. SpAddition string `csv:"SpAddition"` //蓝量加成
  1930. PowerWeaken string `csv:"PowerWeaken"` //战力削弱
  1931. StayTimeWeaken string `csv:"StayTimeWeaken"` //停留時间削弱
  1932. Version int32 `csv:"version"` //版本
  1933. MapScore int32 `csv:"MapScore"` //里程积分
  1934. CloseDown string `csv:"CloseDown"` //查封配置
  1935. FreeInvest int32 `csv:"FreeInvest"` //通关免费充值额度
  1936. }
  1937. func LevelCfgLoad(path string) {
  1938. cfg := []*LevelCfg{}
  1939. LevelCfgLoader = map[int32]*LevelCfg{}
  1940. loadCsvCfg(path+"LevelCfg.csv", &cfg)
  1941. for _, row := range cfg {
  1942. LevelCfgLoader[row.Id] = row
  1943. }
  1944. }
  1945. var LineMissionCfgLoader map[int32]*LineMissionCfg
  1946. type LineMissionCfg struct {
  1947. MissionID int32 `csv:"MissionID"` //任务ID
  1948. MissionCondition []string `csv:"MissionCondition"` //任务枚举
  1949. Reward []string `csv:"Reward"` //奖励
  1950. BeginMission int32 `csv:"BeginMission"` //是否为开始任务
  1951. FollowMissionld int32 `csv:"FollowMissionld"` //后续ID
  1952. }
  1953. func LineMissionCfgLoad(path string) {
  1954. cfg := []*LineMissionCfg{}
  1955. LineMissionCfgLoader = map[int32]*LineMissionCfg{}
  1956. loadCsvCfg(path+"LineMissionCfg.csv", &cfg)
  1957. for _, row := range cfg {
  1958. LineMissionCfgLoader[row.MissionID] = row
  1959. }
  1960. }
  1961. var MailCfgLoader map[int32]*MailCfg
  1962. type MailCfg struct {
  1963. Id int32 `csv:"Id"` //id
  1964. Title string `csv:"Title"` //主题
  1965. Text string `csv:"Text"` //正文
  1966. Time int32 `csv:"Time"` //有效期
  1967. }
  1968. func MailCfgLoad(path string) {
  1969. cfg := []*MailCfg{}
  1970. MailCfgLoader = map[int32]*MailCfg{}
  1971. loadCsvCfg(path+"MailCfg.csv", &cfg)
  1972. for _, row := range cfg {
  1973. MailCfgLoader[row.Id] = row
  1974. }
  1975. }
  1976. var MissionCfgLoader map[int32]*MissionCfg
  1977. type MissionCfg struct {
  1978. MissionID int32 `csv:"MissionID"` //任务ID
  1979. MissionCondition []string `csv:"MissionCondition"` //任务枚举
  1980. MissionType int32 `csv:"MissionType"` //任务类型
  1981. Active int32 `csv:"Active"` //活跃度
  1982. GuildActive int32 `csv:"GuildActive"` //公会個人活跃值
  1983. RenovateTime int32 `csv:"RenovateTime"` //刷新時间
  1984. }
  1985. func MissionCfgLoad(path string) {
  1986. cfg := []*MissionCfg{}
  1987. MissionCfgLoader = map[int32]*MissionCfg{}
  1988. loadCsvCfg(path+"MissionCfg.csv", &cfg)
  1989. for _, row := range cfg {
  1990. MissionCfgLoader[row.MissionID] = row
  1991. }
  1992. }
  1993. var HardMissionCfgLoader map[int32]*HardMissionCfg
  1994. type HardMissionCfg struct {
  1995. MissionID int32 `csv:"MissionID"` //任务ID
  1996. MissionCondition []string `csv:"MissionCondition"` //任务枚举
  1997. MissionType int32 `csv:"MissionType"` //任务类型
  1998. Reward []string `csv:"Reward"` //奖励
  1999. GroupID int32 `csv:"GroupID"` //所属组id
  2000. GroupReward []string `csv:"GroupReward"` //所属组奖励
  2001. }
  2002. func HardMissionCfgLoad(path string) {
  2003. cfg := []*HardMissionCfg{}
  2004. HardMissionCfgLoader = map[int32]*HardMissionCfg{}
  2005. loadCsvCfg(path+"HardMissionCfg.csv", &cfg)
  2006. for _, row := range cfg {
  2007. HardMissionCfgLoader[row.MissionID] = row
  2008. }
  2009. }
  2010. var NatureCfgLoader map[int32]*NatureCfg
  2011. type NatureCfg struct {
  2012. Id int32 `csv:"Id"` //屬性id
  2013. Name string `csv:"Name"` //屬性名字
  2014. NatureAttribute string `csv:"NatureAttribute"` //附加元素屬性
  2015. AntiNature string `csv:"AntiNature"` //承受屬性伤害系数
  2016. }
  2017. func NatureCfgLoad(path string) {
  2018. cfg := []*NatureCfg{}
  2019. NatureCfgLoader = map[int32]*NatureCfg{}
  2020. loadCsvCfg(path+"NatureCfg.csv", &cfg)
  2021. for _, row := range cfg {
  2022. NatureCfgLoader[row.Id] = row
  2023. }
  2024. }
  2025. var NpcCfgLoader map[int32]*NpcCfg
  2026. type NpcCfg struct {
  2027. Id int32 `csv:"Id"` //唯一id
  2028. MonsterId int32 `csv:"MonsterId"` //怪物id
  2029. BaseLv int32 `csv:"BaseLv"` //角色等級
  2030. JobType int32 `csv:"JobType"` //怪物职业
  2031. NpcType int32 `csv:"NpcType"` //职业类型
  2032. Hp float32 `csv:"Hp"` //生命
  2033. Sp float32 `csv:"Sp"` //蓝量
  2034. SkillIds []string `csv:"SkillIds"` //技能id
  2035. NatureId int32 `csv:"NatureId"` //屬性id
  2036. PassiveSkills []string `csv:"PassiveSkills"` //被动技能
  2037. EngName string `csv:"EngName"` //英語唯一名
  2038. }
  2039. func NpcCfgLoad(path string) {
  2040. cfg := []*NpcCfg{}
  2041. NpcCfgLoader = map[int32]*NpcCfg{}
  2042. loadCsvCfg(path+"NpcCfg.csv", &cfg)
  2043. for _, row := range cfg {
  2044. NpcCfgLoader[row.Id] = row
  2045. }
  2046. }
  2047. var OnlineRewardsCfgLoader map[int32]*OnlineRewardsCfg
  2048. type OnlineRewardsCfg struct {
  2049. Id int32 `csv:"Id"` //唯一id
  2050. Day int32 `csv:"Day"` //天数
  2051. Time int32 `csv:"Time"` //在线時長
  2052. Rewards []string `csv:"Rewards"` //奖励
  2053. SpeedUp int32 `csv:"SpeedUp"` //金幣加速
  2054. }
  2055. func OnlineRewardsCfgLoad(path string) {
  2056. cfg := []*OnlineRewardsCfg{}
  2057. OnlineRewardsCfgLoader = map[int32]*OnlineRewardsCfg{}
  2058. loadCsvCfg(path+"OnlineRewardsCfg.csv", &cfg)
  2059. for _, row := range cfg {
  2060. OnlineRewardsCfgLoader[row.Id] = row
  2061. }
  2062. }
  2063. var ParterAttributeCfgLoader map[int32]*ParterAttributeCfg
  2064. type ParterAttributeCfg struct {
  2065. BaseLv int32 `csv:"BaseLv"` //夥伴等級
  2066. Exp int32 `csv:"Exp"` //需求经验
  2067. Money int32 `csv:"Money"` //夥伴升級费用
  2068. GetPoint int32 `csv:"GetPoint"` //获得点数
  2069. }
  2070. func ParterAttributeCfgLoad(path string) {
  2071. cfg := []*ParterAttributeCfg{}
  2072. ParterAttributeCfgLoader = map[int32]*ParterAttributeCfg{}
  2073. loadCsvCfg(path+"ParterAttributeCfg.csv", &cfg)
  2074. for _, row := range cfg {
  2075. ParterAttributeCfgLoader[row.BaseLv] = row
  2076. }
  2077. }
  2078. var ParterCfgLoader map[int32]*ParterCfg
  2079. type ParterCfg struct {
  2080. ParterId int32 `csv:"ParterId"` //佣兵ID
  2081. Desc string `csv:"Desc"` //描述
  2082. JobName string `csv:"JobName"` //职业名字
  2083. JobIcon string `csv:"JobIcon"` //职业图标
  2084. JobType int32 `csv:"JobType"` //职业类型
  2085. JobStage int32 `csv:"JobStage"` //职业階段
  2086. JobBranch int32 `csv:"JobBranch"` //职业分支
  2087. AvatarId int32 `csv:"AvatarId"` //模型id
  2088. NatureId int32 `csv:"NatureId"` //屬性id
  2089. RaceId int32 `csv:"RaceId"` //种族id
  2090. HeadId string `csv:"HeadId"` //頭像id
  2091. Avatar string `csv:"Avatar"` //纸娃娃
  2092. AvatarGray string `csv:"AvatarGray"` //纸娃娃简影
  2093. JobIcon2 string `csv:"JobIcon2"` //职业图标2
  2094. PostId int32 `csv:"PostId"` //显示顺位
  2095. Position int32 `csv:"Position"` //站位
  2096. Hp int32 `csv:"Hp"` //初始生命
  2097. Sp int32 `csv:"Sp"` //初始蓝量
  2098. Atk int32 `csv:"Atk"` //初始物攻
  2099. Matk int32 `csv:"Matk"` //初始魔攻
  2100. Def int32 `csv:"Def"` //初始物防
  2101. Mdef int32 `csv:"Mdef"` //初始魔防
  2102. Hit int32 `csv:"Hit"` //初始命中
  2103. Dodge int32 `csv:"Dodge"` //初始闪避
  2104. Crit int32 `csv:"Crit"` //初始暴击
  2105. Ten int32 `csv:"Ten"` //初始韧性
  2106. StrRate int32 `csv:"StrRate"` //STR成長率
  2107. IntRate int32 `csv:"IntRate"` //INT成長率
  2108. AgiRate int32 `csv:"AgiRate"` //AGI成長率
  2109. DexRate int32 `csv:"DexRate"` //DEX成長率
  2110. LucRate int32 `csv:"LucRate"` //LUC成長率
  2111. ViteRate int32 `csv:"ViteRate"` //VIT成長率
  2112. Aspd int32 `csv:"Aspd"` //攻速
  2113. NormalSkillIds []string `csv:"NormalSkillIds"` //普攻技能id
  2114. SkillIds []string `csv:"SkillIds"` //默认技能id
  2115. Chip string `csv:"Chip"` //重复分解
  2116. InitialSkill int32 `csv:"InitialSkill"` //初始技能id
  2117. BeforeJobId int32 `csv:"BeforeJobId"` //上階职业
  2118. AfterJobId []string `csv:"AfterJobId"` //下階职业
  2119. ChangeCond []string `csv:"ChangeCond"` //转职条件
  2120. ItemCost []string `csv:"ItemCost"` //消耗道具
  2121. InitFightPower int32 `csv:"InitFightPower"` //初始战力
  2122. AlternativeSkills []string `csv:"AlternativeSkills"` //备用技能id
  2123. ParterJob int32 `csv:"ParterJob"` //夥伴转职索引
  2124. AddPoint []string `csv:"AddPoint"` //推荐加点比例
  2125. }
  2126. func ParterCfgLoad(path string) {
  2127. cfg := []*ParterCfg{}
  2128. ParterCfgLoader = map[int32]*ParterCfg{}
  2129. loadCsvCfg(path+"ParterCfg.csv", &cfg)
  2130. for _, row := range cfg {
  2131. ParterCfgLoader[row.ParterId] = row
  2132. }
  2133. }
  2134. var ParterProgressCfgLoader map[int32]*ParterProgressCfg
  2135. type ParterProgressCfg struct {
  2136. Id int32 `csv:"Id"` //佣兵ID
  2137. Times int32 `csv:"Times"` //進階上限(次)
  2138. CostMoney []string `csv:"CostMoney"` //消耗银幣
  2139. CostStone []string `csv:"CostStone"` //消耗天使之泪
  2140. AddLv []string `csv:"AddLv"` //提高等級上限
  2141. Attribute1 []string `csv:"Attribute1"` //進階1增加屬性
  2142. Attribute2 []string `csv:"Attribute2"` //進階2增加屬性
  2143. Attribute3 []string `csv:"Attribute3"` //進階3增加屬性
  2144. Attribute4 []string `csv:"Attribute4"` //進階4增加屬性
  2145. Attribute5 []string `csv:"Attribute5"` //進階5增加屬性
  2146. Attribute6 []string `csv:"Attribute6"` //進階6增加屬性
  2147. Attribute7 []string `csv:"Attribute7"` //進階7增加屬性
  2148. Attribute8 []string `csv:"Attribute8"` //進階8增加屬性
  2149. Attribute9 []string `csv:"Attribute9"` //進階9增加屬性
  2150. Attribute10 []string `csv:"Attribute10"` //進階10增加屬性
  2151. Attribute11 []string `csv:"Attribute11"` //進階11增加屬性
  2152. Attribute12 []string `csv:"Attribute12"` //進階12增加屬性
  2153. Attribute13 []string `csv:"Attribute13"` //進階13增加屬性
  2154. Attribute14 []string `csv:"Attribute14"` //進階14增加屬性
  2155. Attribute15 []string `csv:"Attribute15"` //進階15增加屬性
  2156. BreachTimes int32 `csv:"BreachTimes"` //夥伴突破次数
  2157. BreachAddLv []string `csv:"BreachAddLv"` //突破获得等級
  2158. BreachMoney []string `csv:"BreachMoney"` //突破银幣
  2159. BreachCost []string `csv:"BreachCost"` //突破材料
  2160. BreachAttribute1 []string `csv:"BreachAttribute1"` //突破1增加屬性
  2161. BreachAttribute2 []string `csv:"BreachAttribute2"` //突破2增加屬性
  2162. BreachAttribute3 []string `csv:"BreachAttribute3"` //突破3增加屬性
  2163. BreachAttribute4 []string `csv:"BreachAttribute4"` //突破4增加屬性
  2164. BreachAttribute5 []string `csv:"BreachAttribute5"` //突破5增加屬性
  2165. BreachAttribute6 []string `csv:"BreachAttribute6"` //突破6增加屬性
  2166. BreachAttribute7 []string `csv:"BreachAttribute7"` //突破7增加屬性
  2167. BreachAttribute8 []string `csv:"BreachAttribute8"` //突破8增加屬性
  2168. BreachAttribute9 []string `csv:"BreachAttribute9"` //突破9增加屬性
  2169. BreachAttribute10 []string `csv:"BreachAttribute10"` //突破10增加屬性
  2170. BreachAttribute11 []string `csv:"BreachAttribute11"` //突破11增加屬性
  2171. BreachAttribute12 []string `csv:"BreachAttribute12"` //突破12增加屬性
  2172. BreachAttribute13 []string `csv:"BreachAttribute13"` //突破13增加屬性
  2173. BreachAttribute14 []string `csv:"BreachAttribute14"` //突破14增加屬性
  2174. BreachAttribute15 []string `csv:"BreachAttribute15"` //突破15增加屬性
  2175. BreachAttribute16 []string `csv:"BreachAttribute16"` //突破16增加屬性
  2176. BreachAttribute17 []string `csv:"BreachAttribute17"` //突破17增加屬性
  2177. BreachAttribute18 []string `csv:"BreachAttribute18"` //突破18增加屬性
  2178. BreachAttribute19 []string `csv:"BreachAttribute19"` //突破19增加屬性
  2179. BreachAttribute20 []string `csv:"BreachAttribute20"` //突破20增加屬性
  2180. }
  2181. func ParterProgressCfgLoad(path string) {
  2182. cfg := []*ParterProgressCfg{}
  2183. ParterProgressCfgLoader = map[int32]*ParterProgressCfg{}
  2184. loadCsvCfg(path+"ParterProgressCfg.csv", &cfg)
  2185. for _, row := range cfg {
  2186. ParterProgressCfgLoader[row.Id] = row
  2187. }
  2188. }
  2189. var ParterSkillTreeCfgLoader map[int32]*ParterSkillTreeCfg
  2190. type ParterSkillTreeCfg struct {
  2191. SkillId int32 `csv:"SkillId"` //技能ID
  2192. SkillType int32 `csv:"SkillType"` //技能类型
  2193. MaxLv int32 `csv:"MaxLv"` //技能等級上限
  2194. SkillQuality int32 `csv:"SkillQuality"` //技能品质
  2195. JobType int32 `csv:"JobType"` //职业类型
  2196. JobBranch int32 `csv:"JobBranch"` //职业分支
  2197. JobStage int32 `csv:"JobStage"` //职业階段
  2198. ParterID int32 `csv:"ParterID"` //对应夥伴
  2199. OpenLevel int32 `csv:"OpenLevel"` //解锁夥伴等級要求
  2200. OpenNeedCost []string `csv:"OpenNeedCost"` //解锁需求
  2201. Pos int32 `csv:"Pos"` //技能树位置件
  2202. Order int32 `csv:"order"` //技能排序
  2203. SuperSkill []string `csv:"SuperSkill"` //進階技能
  2204. BeforeSkill int32 `csv:"beforeSkill"` //下階技能
  2205. SkillBranch int32 `csv:"SkillBranch"` //進階职业階段
  2206. PressPoint int32 `csv:"PressPoint"` //技能压制值
  2207. StartPressPoint int32 `csv:"StartPressPoint"` //技能原压制值
  2208. }
  2209. func ParterSkillTreeCfgLoad(path string) {
  2210. cfg := []*ParterSkillTreeCfg{}
  2211. ParterSkillTreeCfgLoader = map[int32]*ParterSkillTreeCfg{}
  2212. loadCsvCfg(path+"ParterSkillTreeCfg.csv", &cfg)
  2213. for _, row := range cfg {
  2214. ParterSkillTreeCfgLoader[row.SkillId] = row
  2215. }
  2216. }
  2217. var PassCheckCfgLoader map[int32]*PassCheckCfg
  2218. type PassCheckCfg struct {
  2219. Lv int32 `csv:"Lv"` //等級
  2220. RMB float32 `csv:"RMB"` //价格
  2221. Automatic int32 `csv:"Automatic"` //自动挑战
  2222. AddLeadExp int32 `csv:"AddLeadExp"` //時光助力主角经验提升万分比
  2223. AddAttrLevel []string `csv:"AddAttrLevel"` //增加主角屬性
  2224. }
  2225. func PassCheckCfgLoad(path string) {
  2226. cfg := []*PassCheckCfg{}
  2227. PassCheckCfgLoader = map[int32]*PassCheckCfg{}
  2228. loadCsvCfg(path+"PassCheckCfg.csv", &cfg)
  2229. for _, row := range cfg {
  2230. PassCheckCfgLoader[row.Lv] = row
  2231. }
  2232. }
  2233. var PassiveSkillCfgLoader map[int32]*PassiveSkillCfg
  2234. type PassiveSkillCfg struct {
  2235. SkillId int32 `csv:"SkillId"` //技能ID
  2236. AddAttributes []string `csv:"AddAttributes"` //增加屬性
  2237. }
  2238. func PassiveSkillCfgLoad(path string) {
  2239. cfg := []*PassiveSkillCfg{}
  2240. PassiveSkillCfgLoader = map[int32]*PassiveSkillCfg{}
  2241. loadCsvCfg(path+"PassiveSkillCfg.csv", &cfg)
  2242. for _, row := range cfg {
  2243. PassiveSkillCfgLoader[row.SkillId] = row
  2244. }
  2245. }
  2246. var PetBattleCfgLoader map[int32]*PetBattleCfg
  2247. type PetBattleCfg struct {
  2248. Id int32 `csv:"Id"` //唯一id
  2249. AvatarId int32 `csv:"AvatarId"` //模型id
  2250. JobType int32 `csv:"JobType"` //寵物职业
  2251. Fame int32 `csv:"Fame"` //頭像框
  2252. NatureType int32 `csv:"NatureType"` //屬性
  2253. Hp float32 `csv:"Hp"` //生命
  2254. Sp float32 `csv:"Sp"` //蓝量
  2255. Atk float32 `csv:"Atk"` //物攻
  2256. Matk float32 `csv:"Matk"` //魔攻
  2257. Skill1 int32 `csv:"Skill1"` //技能1
  2258. Skill1Rate []string `csv:"Skill1Rate"` //技能1发动概率
  2259. Skill2 int32 `csv:"Skill2"` //技能2
  2260. Skill2Rate []string `csv:"Skill2Rate"` //技能2发动概率
  2261. Skill3 int32 `csv:"Skill3"` //技能3
  2262. Skill3Rate []string `csv:"Skill3Rate"` //技能3发动概率
  2263. Skill4 int32 `csv:"Skill4"` //技能4
  2264. }
  2265. func PetBattleCfgLoad(path string) {
  2266. cfg := []*PetBattleCfg{}
  2267. PetBattleCfgLoader = map[int32]*PetBattleCfg{}
  2268. loadCsvCfg(path+"PetBattleCfg.csv", &cfg)
  2269. for _, row := range cfg {
  2270. PetBattleCfgLoader[row.Id] = row
  2271. }
  2272. }
  2273. var PetCfgLoader map[int32]*PetCfg
  2274. type PetCfg struct {
  2275. Id int32 `csv:"Id"` //唯一id
  2276. AvatarId int32 `csv:"AvatarId"` //模型id
  2277. JobType int32 `csv:"JobType"` //寵物职业
  2278. Quality int32 `csv:"Quality"` //品质
  2279. Fame int32 `csv:"Fame"` //頭像框
  2280. NatureType int32 `csv:"NatureType"` //屬性
  2281. ConversionRate int32 `csv:"ConversionRate"` //屬性转化率
  2282. Pos int32 `csv:"Pos"` //虚拟站位
  2283. Hp float32 `csv:"Hp"` //生命
  2284. Sp float32 `csv:"Sp"` //蓝量
  2285. Atk float32 `csv:"Atk"` //物攻
  2286. Matk float32 `csv:"Matk"` //魔攻
  2287. Def float32 `csv:"Def"` //物防
  2288. Mdef float32 `csv:"Mdef"` //魔防
  2289. Hit float32 `csv:"Hit"` //命中
  2290. Dodge float32 `csv:"Dodge"` //闪避
  2291. Crit float32 `csv:"Crit"` //暴击
  2292. Ten float32 `csv:"Ten"` //韧性
  2293. AttackSpeed float32 `csv:"AttackSpeed"` //攻击速度
  2294. HpRate int32 `csv:"HpRate"` //生命系数
  2295. SpRate int32 `csv:"SpRate"` //蓝量系数
  2296. AtkRate int32 `csv:"AtkRate"` //物攻系数
  2297. MatkRate int32 `csv:"MatkRate"` //魔攻系数
  2298. DefRate int32 `csv:"DefRate"` //物防系数
  2299. MdefRate int32 `csv:"MdefRate"` //魔防系数
  2300. HitRate int32 `csv:"HitRate"` //命中系数
  2301. DodgeRate int32 `csv:"DodgeRate"` //闪避系数
  2302. CritRate int32 `csv:"CritRate"` //暴击系数
  2303. TenRate int32 `csv:"TenRate"` //韧性系数
  2304. NormalSkillIds []string `csv:"NormalSkillIds"` //普攻技能id
  2305. Skill1 int32 `csv:"Skill1"` //技能1
  2306. Skill1Rate []string `csv:"Skill1Rate"` //技能1发动概率
  2307. Skill2 int32 `csv:"Skill2"` //技能2
  2308. Skill2Rate []string `csv:"Skill2Rate"` //技能2发动概率
  2309. Skill3 int32 `csv:"Skill3"` //技能3
  2310. Skill3Rate []string `csv:"Skill3Rate"` //技能3发动概率
  2311. Skill4 int32 `csv:"Skill4"` //技能4
  2312. Skill4Rate []string `csv:"Skill4Rate"` //技能4发动概率
  2313. EmptySkill int32 `csv:"EmptySkill"` //备用技能
  2314. PetReward []string `csv:"PetReward"` //收集奖励
  2315. Contract int32 `csv:"contract"` //寵物契約继承屬性
  2316. Understand int32 `csv:"understand"` //領悟额外增加继承屬性
  2317. }
  2318. func PetCfgLoad(path string) {
  2319. cfg := []*PetCfg{}
  2320. PetCfgLoader = map[int32]*PetCfg{}
  2321. loadCsvCfg(path+"PetCfg.csv", &cfg)
  2322. for _, row := range cfg {
  2323. PetCfgLoader[row.Id] = row
  2324. }
  2325. }
  2326. var PetEquipCfgLoader map[int32]*PetEquipCfg
  2327. type PetEquipCfg struct {
  2328. Id int32 `csv:"Id"` //id
  2329. Type int32 `csv:"Type"` //格子编号
  2330. Quality int32 `csv:"Quality"` //品质
  2331. MaxLevel int32 `csv:"MaxLevel"` //最大等級
  2332. Advance int32 `csv:"Advance"` //進階目标
  2333. AdvanceCost []string `csv:"AdvanceCost"` //進階消耗
  2334. }
  2335. func PetEquipCfgLoad(path string) {
  2336. cfg := []*PetEquipCfg{}
  2337. PetEquipCfgLoader = map[int32]*PetEquipCfg{}
  2338. loadCsvCfg(path+"PetEquipCfg.csv", &cfg)
  2339. for _, row := range cfg {
  2340. PetEquipCfgLoader[row.Id] = row
  2341. }
  2342. }
  2343. var PetEquipExpCfgLoader map[int32]*PetEquipExpCfg
  2344. type PetEquipExpCfg struct {
  2345. Id int32 `csv:"Id"` //唯一ID
  2346. PetEquipLevel int32 `csv:"PetEquipLevel"` //印记等級
  2347. PetEquipID int32 `csv:"PetEquipID"` //印记ID
  2348. Cost []string `csv:"Cost"` //升級所需材料
  2349. Nature []string `csv:"Nature"` //屬性
  2350. FightPower int32 `csv:"FightPower"` //战斗力
  2351. }
  2352. func PetEquipExpCfgLoad(path string) {
  2353. cfg := []*PetEquipExpCfg{}
  2354. PetEquipExpCfgLoader = map[int32]*PetEquipExpCfg{}
  2355. loadCsvCfg(path+"PetEquipExpCfg.csv", &cfg)
  2356. for _, row := range cfg {
  2357. PetEquipExpCfgLoader[row.Id] = row
  2358. }
  2359. }
  2360. var PetEquipSuitCfgLoader map[int32]*PetEquipSuitCfg
  2361. type PetEquipSuitCfg struct {
  2362. Id int32 `csv:"Id"` //id
  2363. Amount []string `csv:"Amount"` //激活数量
  2364. Suit []string `csv:"Suit"` //6件屬性
  2365. }
  2366. func PetEquipSuitCfgLoad(path string) {
  2367. cfg := []*PetEquipSuitCfg{}
  2368. PetEquipSuitCfgLoader = map[int32]*PetEquipSuitCfg{}
  2369. loadCsvCfg(path+"PetEquipSuitCfg.csv", &cfg)
  2370. for _, row := range cfg {
  2371. PetEquipSuitCfgLoader[row.Id] = row
  2372. }
  2373. }
  2374. var PetExpCfgLoader map[int32]*PetExpCfg
  2375. type PetExpCfg struct {
  2376. PetLevel int32 `csv:"petLevel"` //寵物等級
  2377. Experience1 int32 `csv:"experience1"` //Normal升級所需经验
  2378. Experience2 int32 `csv:"experience2"` //Mini升級所需经验
  2379. Experience3 int32 `csv:"experience3"` //Mvp升級所需经验
  2380. CostMoney1 int32 `csv:"CostMoney1"` //Normal升級所需银幣
  2381. CostMoney2 int32 `csv:"CostMoney2"` //Mini升級所需银幣
  2382. CostMoney3 int32 `csv:"CostMoney3"` //Mvp升級所需银幣
  2383. Capacity1 int32 `csv:"Capacity1"` //Normal战力
  2384. Capacity2 int32 `csv:"Capacity2"` //Mini战力
  2385. Capacity3 int32 `csv:"Capacity3"` //Mvp战力
  2386. }
  2387. func PetExpCfgLoad(path string) {
  2388. cfg := []*PetExpCfg{}
  2389. PetExpCfgLoader = map[int32]*PetExpCfg{}
  2390. loadCsvCfg(path+"PetExpCfg.csv", &cfg)
  2391. for _, row := range cfg {
  2392. PetExpCfgLoader[row.PetLevel] = row
  2393. }
  2394. }
  2395. var PetpartnerCfgLoader map[int32]*PetpartnerCfg
  2396. type PetpartnerCfg struct {
  2397. Id int32 `csv:"Id"` //唯一id
  2398. Condition1 []string `csv:"Condition1"` //激活条件1
  2399. Attribute1 []string `csv:"attribute1"` //屬性1
  2400. Capacity1 int32 `csv:"Capacity1"` //战力1
  2401. AddHeroCap1 []string `csv:"AddHeroCap1"` //战力1
  2402. Condition2 []string `csv:"Condition2"` //激活条件2
  2403. Attribute2 []string `csv:"attribute2"` //屬性2
  2404. Capacity2 int32 `csv:"Capacity2"` //战力2
  2405. AddHeroCap2 []string `csv:"AddHeroCap2"` //战力2
  2406. Condition3 []string `csv:"Condition3"` //激活条件3
  2407. Attribute3 []string `csv:"attribute3"` //屬性3
  2408. Capacity3 int32 `csv:"Capacity3"` //战力3
  2409. AddHeroCap3 []string `csv:"AddHeroCap3"` //战力3
  2410. }
  2411. func PetpartnerCfgLoad(path string) {
  2412. cfg := []*PetpartnerCfg{}
  2413. PetpartnerCfgLoader = map[int32]*PetpartnerCfg{}
  2414. loadCsvCfg(path+"PetpartnerCfg.csv", &cfg)
  2415. for _, row := range cfg {
  2416. PetpartnerCfgLoader[row.Id] = row
  2417. }
  2418. }
  2419. var PetProgressCfgLoader map[int32]*PetProgressCfg
  2420. type PetProgressCfg struct {
  2421. Id int32 `csv:"Id"` //寵物ID
  2422. CostMoney []string `csv:"CostMoney"` //消耗银幣
  2423. AddFight []string `csv:"AddFight"` //進階增加战力
  2424. Attribute1 []string `csv:"Attribute1"` //1階增加屬性
  2425. AttributeRateAdd1 []string `csv:"AttributeRateAdd1"` //1階成長率
  2426. Condition11 []string `csv:"Condition11"` //1階条件1
  2427. Condition12 []string `csv:"Condition12"` //1階条件2
  2428. Attribute2 []string `csv:"Attribute2"` //進階2增加屬性
  2429. AttributeRateAdd2 []string `csv:"AttributeRateAdd2"` //進階2成長率
  2430. Condition21 []string `csv:"Condition21"` //2階条件1
  2431. Condition22 []string `csv:"Condition22"` //2階条件2
  2432. Attribute3 []string `csv:"Attribute3"` //進階3增加屬性
  2433. AttributeRateAdd3 []string `csv:"AttributeRateAdd3"` //進階3成長率
  2434. Condition31 []string `csv:"Condition31"` //3階条件1
  2435. Condition32 []string `csv:"Condition32"` //3階条件2
  2436. Attribute4 []string `csv:"Attribute4"` //進階4增加屬性
  2437. AttributeRateAdd4 []string `csv:"AttributeRateAdd4"` //進階4成長率
  2438. Condition41 []string `csv:"Condition41"` //4階条件1
  2439. Condition42 []string `csv:"Condition42"` //4階条件2
  2440. Attribute5 []string `csv:"Attribute5"` //進階5增加屬性
  2441. AttributeRateAdd5 []string `csv:"AttributeRateAdd5"` //進階5成長率
  2442. Condition51 []string `csv:"Condition51"` //5階条件1
  2443. Condition52 []string `csv:"Condition52"` //5階条件2
  2444. Attribute6 []string `csv:"Attribute6"` //進階6增加屬性
  2445. AttributeRateAdd6 []string `csv:"AttributeRateAdd6"` //進階6成長率
  2446. Condition61 []string `csv:"Condition61"` //6階条件1
  2447. Condition62 []string `csv:"Condition62"` //6階条件2
  2448. Attribute7 []string `csv:"Attribute7"` //進階7增加屬性
  2449. AttributeRateAdd7 []string `csv:"AttributeRateAdd7"` //進階7成長率
  2450. Condition71 []string `csv:"Condition71"` //7階条件1
  2451. Condition72 []string `csv:"Condition72"` //7階条件2
  2452. Attribute8 []string `csv:"Attribute8"` //進階8增加屬性
  2453. AttributeRateAdd8 []string `csv:"AttributeRateAdd8"` //進階8成長率
  2454. Condition81 []string `csv:"Condition81"` //8階条件1
  2455. Condition82 []string `csv:"Condition82"` //8階条件2
  2456. Attribute9 []string `csv:"Attribute9"` //進階9增加屬性
  2457. AttributeRateAdd9 []string `csv:"AttributeRateAdd9"` //進階9成長率
  2458. Condition91 []string `csv:"Condition91"` //9階条件1
  2459. Condition92 []string `csv:"Condition92"` //9階条件2
  2460. Attribute10 []string `csv:"Attribute10"` //進階10增加屬性
  2461. AttributeRateAdd10 []string `csv:"AttributeRateAdd10"` //進階10成長率
  2462. Condition101 []string `csv:"Condition101"` //10階条件1
  2463. Condition102 []string `csv:"Condition102"` //10階条件2
  2464. }
  2465. func PetProgressCfgLoad(path string) {
  2466. cfg := []*PetProgressCfg{}
  2467. PetProgressCfgLoader = map[int32]*PetProgressCfg{}
  2468. loadCsvCfg(path+"PetProgressCfg.csv", &cfg)
  2469. for _, row := range cfg {
  2470. PetProgressCfgLoader[row.Id] = row
  2471. }
  2472. }
  2473. var PresspointPvPCfgLoader map[int32]*PresspointPvPCfg
  2474. type PresspointPvPCfg struct {
  2475. Id int32 `csv:"Id"` //ID挡位
  2476. TriggerConditions int32 `csv:"TriggerConditions"` //差值
  2477. Buffid []string `csv:"buffid"` //触发buff
  2478. }
  2479. func PresspointPvPCfgLoad(path string) {
  2480. cfg := []*PresspointPvPCfg{}
  2481. PresspointPvPCfgLoader = map[int32]*PresspointPvPCfg{}
  2482. loadCsvCfg(path+"PresspointPvPCfg.csv", &cfg)
  2483. for _, row := range cfg {
  2484. PresspointPvPCfgLoader[row.Id] = row
  2485. }
  2486. }
  2487. var PrivilegeCardCfgLoader map[int32]*PrivilegeCardCfg
  2488. type PrivilegeCardCfg struct {
  2489. Lv int32 `csv:"Lv"` //等級
  2490. RMB float32 `csv:"RMB"` //价格
  2491. UnlockCond []string `csv:"UnlockCond"` //解锁条件
  2492. QuickBattle int32 `csv:"QuickBattle"` //战斗X2加速
  2493. Reward []string `csv:"Reward"` //特权每日禮包
  2494. PurseQuota int32 `csv:"PurseQuota"` //充值钱包额度
  2495. BuyReward []string `csv:"BuyReward"` //购买奖励显示
  2496. }
  2497. func PrivilegeCardCfgLoad(path string) {
  2498. cfg := []*PrivilegeCardCfg{}
  2499. PrivilegeCardCfgLoader = map[int32]*PrivilegeCardCfg{}
  2500. loadCsvCfg(path+"PrivilegeCardCfg.csv", &cfg)
  2501. for _, row := range cfg {
  2502. PrivilegeCardCfgLoader[row.Lv] = row
  2503. }
  2504. }
  2505. var PurseShopCfgLoader map[int32]*PurseShopCfg
  2506. type PurseShopCfg struct {
  2507. Id int32 `csv:"Id"` //禮包Id
  2508. Name string `csv:"Name"` //禮包名字
  2509. Type int32 `csv:"Type"` //类型
  2510. RMB float32 `csv:"RMB"` //价格
  2511. Reward []string `csv:"Reward"` //购买后获得道具
  2512. FirstBuyReward []string `csv:"FirstBuyReward"` //首次购买奖励
  2513. ExtraBuyReward []string `csv:"ExtraBuyReward"` //购买额外获得
  2514. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2515. SortId int32 `csv:"SortId"` //排序Id
  2516. RmbTotalPay int32 `csv:"RmbTotalPay"` //累计充值金额
  2517. }
  2518. func PurseShopCfgLoad(path string) {
  2519. cfg := []*PurseShopCfg{}
  2520. PurseShopCfgLoader = map[int32]*PurseShopCfg{}
  2521. loadCsvCfg(path+"PurseShopCfg.csv", &cfg)
  2522. for _, row := range cfg {
  2523. PurseShopCfgLoader[row.Id] = row
  2524. }
  2525. }
  2526. var QualityPointCfgLoader map[int32]*QualityPointCfg
  2527. type QualityPointCfg struct {
  2528. Count int32 `csv:"count"` //点数
  2529. Cost int32 `csv:"cost"` //消耗
  2530. }
  2531. func QualityPointCfgLoad(path string) {
  2532. cfg := []*QualityPointCfg{}
  2533. QualityPointCfgLoader = map[int32]*QualityPointCfg{}
  2534. loadCsvCfg(path+"QualityPointCfg.csv", &cfg)
  2535. for _, row := range cfg {
  2536. QualityPointCfgLoader[row.Count] = row
  2537. }
  2538. }
  2539. var QuickBattleCostCfgLoader map[int32]*QuickBattleCostCfg
  2540. type QuickBattleCostCfg struct {
  2541. ID int32 `csv:"ID"` //次数
  2542. Cost int32 `csv:"Cost"` //消耗
  2543. CostType int32 `csv:"CostType"` //消耗类型
  2544. }
  2545. func QuickBattleCostCfgLoad(path string) {
  2546. cfg := []*QuickBattleCostCfg{}
  2547. QuickBattleCostCfgLoader = map[int32]*QuickBattleCostCfg{}
  2548. loadCsvCfg(path+"QuickBattleCostCfg.csv", &cfg)
  2549. for _, row := range cfg {
  2550. QuickBattleCostCfgLoader[row.ID] = row
  2551. }
  2552. }
  2553. var RobotCfgLoader map[int32]*RobotCfg
  2554. type RobotCfg struct {
  2555. RobotId int32 `csv:"RobotId"` //机器人ID
  2556. RobotName string `csv:"RobotName"` //名字
  2557. ArenaLevelId int32 `csv:"ArenaLevelId"` //段位ID
  2558. RobotLevel int32 `csv:"RobotLevel"` //等級
  2559. RobotAvatar int32 `csv:"RobotAvatar"` //机器人模型
  2560. RobotEquip []string `csv:"RobotEquip"` //装备
  2561. RobotSkill []string `csv:"RobotSkill"` //技能
  2562. RobotHeadPortrait int32 `csv:"RobotHeadPortrait"` //頭像
  2563. PartnerId []string `csv:"PartnerId"` //夥伴
  2564. PartnerEquip []string `csv:"PartnerEquip"` //夥伴装备
  2565. PartnerLevel []string `csv:"PartnerLevel"` //夥伴等級
  2566. FightPower []string `csv:"FightPower"` //战斗力
  2567. SystemType int32 `csv:"SystemType"` //机器人系统类别
  2568. }
  2569. func RobotCfgLoad(path string) {
  2570. cfg := []*RobotCfg{}
  2571. RobotCfgLoader = map[int32]*RobotCfg{}
  2572. loadCsvCfg(path+"RobotCfg.csv", &cfg)
  2573. for _, row := range cfg {
  2574. RobotCfgLoader[row.RobotId] = row
  2575. }
  2576. }
  2577. var RoleAttributeCfgLoader map[int32]*RoleAttributeCfg
  2578. type RoleAttributeCfg struct {
  2579. BaseLv int32 `csv:"BaseLv"` //角色等級
  2580. Name int32 `csv:"Name"` //需求经验
  2581. GetPoint int32 `csv:"GetPoint"` //获得点数
  2582. Hp int32 `csv:"Hp"` //生命
  2583. Sp int32 `csv:"Sp"` //蓝量
  2584. Atk int32 `csv:"Atk"` //物攻
  2585. Matk int32 `csv:"Matk"` //魔攻
  2586. Def int32 `csv:"Def"` //物防
  2587. Mdef int32 `csv:"Mdef"` //魔防
  2588. Hit int32 `csv:"Hit"` //命中
  2589. Dodge int32 `csv:"Dodge"` //闪避
  2590. Crit int32 `csv:"Crit"` //暴击
  2591. Ten int32 `csv:"Ten"` //韧性
  2592. }
  2593. func RoleAttributeCfgLoad(path string) {
  2594. cfg := []*RoleAttributeCfg{}
  2595. RoleAttributeCfgLoader = map[int32]*RoleAttributeCfg{}
  2596. loadCsvCfg(path+"RoleAttributeCfg.csv", &cfg)
  2597. for _, row := range cfg {
  2598. RoleAttributeCfgLoader[row.BaseLv] = row
  2599. }
  2600. }
  2601. var RuneShopExploreCfgLoader map[int32]*RuneShopExploreCfg
  2602. type RuneShopExploreCfg struct {
  2603. ID int32 `csv:"ID"` //高級解锁商品ID
  2604. Round int32 `csv:"Round"` //活动轮次
  2605. GoldExp string `csv:"GoldExp"` //消耗金幣获取经验比例
  2606. MissionExp string `csv:"MissionExp"` //任务活跃度转化经验比例
  2607. MissonExpUp string `csv:"MissonExpUp"` //解锁后任务获得经验提高
  2608. RMB float32 `csv:"RMB"` //解锁价格
  2609. SellingBegin int32 `csv:"SellingBegin"` //间隔時间
  2610. StartTime string `csv:"StartTime"` //活动开启時间
  2611. SellingDuration int32 `csv:"SellingDuration"` //活动结束時長
  2612. CloseTime string `csv:"CloseTime"` //结束時间
  2613. MaxLvRewad []string `csv:"MaxLvRewad"` //满級奖励
  2614. ExpCost int32 `csv:"ExpCost"` //領取消耗经验
  2615. }
  2616. func RuneShopExploreCfgLoad(path string) {
  2617. cfg := []*RuneShopExploreCfg{}
  2618. RuneShopExploreCfgLoader = map[int32]*RuneShopExploreCfg{}
  2619. loadCsvCfg(path+"RuneShopExploreCfg.csv", &cfg)
  2620. for _, row := range cfg {
  2621. RuneShopExploreCfgLoader[row.ID] = row
  2622. }
  2623. }
  2624. var RuneShopExploreRewardCfgLoader map[int32]*RuneShopExploreRewardCfg
  2625. type RuneShopExploreRewardCfg struct {
  2626. ID int32 `csv:"ID"` //奖励ID
  2627. Lv int32 `csv:"Lv"` //探索等級
  2628. Exp int32 `csv:"Exp"` //升級所需经验
  2629. Reward []string `csv:"Reward"` //普通奖励
  2630. CashReward []string `csv:"CashReward"` //高級奖励
  2631. MaxRewardConsumen int32 `csv:"MaxRewardConsumen"` //满級奖励消耗所需经验
  2632. RewardSign int32 `csv:"RewardSign"` //是否为大奖
  2633. ActiveRound int32 `csv:"ActiveRound"` //活动轮次
  2634. }
  2635. func RuneShopExploreRewardCfgLoad(path string) {
  2636. cfg := []*RuneShopExploreRewardCfg{}
  2637. RuneShopExploreRewardCfgLoader = map[int32]*RuneShopExploreRewardCfg{}
  2638. loadCsvCfg(path+"RuneShopExploreRewardCfg.csv", &cfg)
  2639. for _, row := range cfg {
  2640. RuneShopExploreRewardCfgLoader[row.ID] = row
  2641. }
  2642. }
  2643. var RuneShopGiftsCfgLoader map[int32]*RuneShopGiftsCfg
  2644. type RuneShopGiftsCfg struct {
  2645. Id int32 `csv:"Id"` //禮包Id
  2646. Name string `csv:"Name"` //禮包名字
  2647. Type int32 `csv:"Type"` //类型
  2648. RMB float32 `csv:"RMB"` //价格
  2649. Reward []string `csv:"Reward"` //购买后获得道具
  2650. FirstBuyReward []string `csv:"FirstBuyReward"` //首次购买奖励
  2651. ExtraBuyReward []string `csv:"ExtraBuyReward"` //购买额外获得
  2652. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2653. SortId int32 `csv:"SortId"` //排序Id
  2654. RmbTotalPay int32 `csv:"RmbTotalPay"` //累计充值金额
  2655. SDKGoodsId string `csv:"SDKGoodsId"` //SDK商品ID
  2656. }
  2657. func RuneShopGiftsCfgLoad(path string) {
  2658. cfg := []*RuneShopGiftsCfg{}
  2659. RuneShopGiftsCfgLoader = map[int32]*RuneShopGiftsCfg{}
  2660. loadCsvCfg(path+"RuneShopGiftsCfg.csv", &cfg)
  2661. for _, row := range cfg {
  2662. RuneShopGiftsCfgLoader[row.Id] = row
  2663. }
  2664. }
  2665. var RuneShopGuildBattleCfgLoader map[int32]*RuneShopGuildBattleCfg
  2666. type RuneShopGuildBattleCfg struct {
  2667. Id int32 `csv:"Id"` //禮包Id
  2668. Name string `csv:"Name"` //禮包名字
  2669. RMB float32 `csv:"RMB"` //价格
  2670. Reward []string `csv:"Reward"` //购买后获得道具
  2671. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2672. SortId int32 `csv:"SortId"` //排序Id
  2673. }
  2674. func RuneShopGuildBattleCfgLoad(path string) {
  2675. cfg := []*RuneShopGuildBattleCfg{}
  2676. RuneShopGuildBattleCfgLoader = map[int32]*RuneShopGuildBattleCfg{}
  2677. loadCsvCfg(path+"RuneShopGuildBattleCfg.csv", &cfg)
  2678. for _, row := range cfg {
  2679. RuneShopGuildBattleCfgLoader[row.Id] = row
  2680. }
  2681. }
  2682. var RuneShopLimitCfgLoader map[int32]*RuneShopLimitCfg
  2683. type RuneShopLimitCfg struct {
  2684. Id int32 `csv:"Id"` //限時商品Id
  2685. Name string `csv:"Name"` //商品名字
  2686. BuyReward []string `csv:"BuyReward"` //购买奖励
  2687. RMB float32 `csv:"RMB"` //价格
  2688. SellingType int32 `csv:"SellingType"` //商品上架类型
  2689. SellingBegin int32 `csv:"SellingBegin"` //开服后起始時间
  2690. SellingDuration int32 `csv:"SellingDuration"` //开服上架持续時長
  2691. BeginTime string `csv:"BeginTime"` //商品上架時间
  2692. EndTime string `csv:"EndTime"` //商品下架時间
  2693. RestrictedType int32 `csv:"RestrictedType"` //限购次数
  2694. SeasonId int32 `csv:"SeasonId"` //赛季ID
  2695. ActiveId int32 `csv:"ActiveId"` //活动ID
  2696. RedPoint int32 `csv:"RedPoint"` //红点显示
  2697. SortId int32 `csv:"SortId"` //排序Id
  2698. }
  2699. func RuneShopLimitCfgLoad(path string) {
  2700. cfg := []*RuneShopLimitCfg{}
  2701. RuneShopLimitCfgLoader = map[int32]*RuneShopLimitCfg{}
  2702. loadCsvCfg(path+"RuneShopLimitCfg.csv", &cfg)
  2703. for _, row := range cfg {
  2704. RuneShopLimitCfgLoader[row.Id] = row
  2705. }
  2706. }
  2707. var RuneShopMonthCardCfgLoader map[int32]*RuneShopMonthCardCfg
  2708. type RuneShopMonthCardCfg struct {
  2709. Id int32 `csv:"Id"` //周卡类型
  2710. Name string `csv:"Name"` //周卡名字
  2711. AddTime int32 `csv:"AddTime"` //增加時長
  2712. BuyReward []string `csv:"BuyReward"` //购买奖励显示
  2713. DayReward []string `csv:"DayReward"` //每日奖励
  2714. TotalReward []string `csv:"TotalReward"` //总计奖励
  2715. RMB float32 `csv:"RMB"` //价格
  2716. BuyRewardServer []string `csv:"BuyRewardServer"` //获得购买奖励
  2717. RewardMail int32 `csv:"RewardMail"` //奖励邮件
  2718. Monthdec string `csv:"Monthdec"` //周卡描述
  2719. }
  2720. func RuneShopMonthCardCfgLoad(path string) {
  2721. cfg := []*RuneShopMonthCardCfg{}
  2722. RuneShopMonthCardCfgLoader = map[int32]*RuneShopMonthCardCfg{}
  2723. loadCsvCfg(path+"RuneShopMonthCardCfg.csv", &cfg)
  2724. for _, row := range cfg {
  2725. RuneShopMonthCardCfgLoader[row.Id] = row
  2726. }
  2727. }
  2728. var RuneShopRankAidouluCfgLoader map[int32]*RuneShopRankAidouluCfg
  2729. type RuneShopRankAidouluCfg struct {
  2730. Id int32 `csv:"Id"` //禮包Id
  2731. RankId int32 `csv:"RankId"` //活序号
  2732. Name string `csv:"Name"` //禮包名字
  2733. RMB float32 `csv:"RMB"` //价格
  2734. Reward []string `csv:"Reward"` //前端显示获得道具
  2735. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2736. SortId int32 `csv:"SortId"` //排序Id
  2737. SeverReward []string `csv:"SeverReward"` //购买后获得道具
  2738. RewardScore int32 `csv:"RewardScore"` //购买后获得积分
  2739. IfRequite int32 `csv:"IfRequite"` //是否解锁饋赠
  2740. }
  2741. func RuneShopRankAidouluCfgLoad(path string) {
  2742. cfg := []*RuneShopRankAidouluCfg{}
  2743. RuneShopRankAidouluCfgLoader = map[int32]*RuneShopRankAidouluCfg{}
  2744. loadCsvCfg(path+"RuneShopRankAidouluCfg.csv", &cfg)
  2745. for _, row := range cfg {
  2746. RuneShopRankAidouluCfgLoader[row.Id] = row
  2747. }
  2748. }
  2749. var RuneShopRankArenaCfgLoader map[int32]*RuneShopRankArenaCfg
  2750. type RuneShopRankArenaCfg struct {
  2751. Id int32 `csv:"Id"` //禮包Id
  2752. RankId int32 `csv:"RankId"` //活序号
  2753. Name string `csv:"Name"` //禮包名字
  2754. RMB float32 `csv:"RMB"` //价格
  2755. Reward []string `csv:"Reward"` //购买后获得道具
  2756. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2757. SortId int32 `csv:"SortId"` //排序Id
  2758. }
  2759. func RuneShopRankArenaCfgLoad(path string) {
  2760. cfg := []*RuneShopRankArenaCfg{}
  2761. RuneShopRankArenaCfgLoader = map[int32]*RuneShopRankArenaCfg{}
  2762. loadCsvCfg(path+"RuneShopRankArenaCfg.csv", &cfg)
  2763. for _, row := range cfg {
  2764. RuneShopRankArenaCfgLoader[row.Id] = row
  2765. }
  2766. }
  2767. var RuneShopRankMapCfgLoader map[int32]*RuneShopRankMapCfg
  2768. type RuneShopRankMapCfg struct {
  2769. Id int32 `csv:"Id"` //禮包Id
  2770. RankId int32 `csv:"RankId"` //活序号
  2771. Name string `csv:"Name"` //禮包名字
  2772. RMB float32 `csv:"RMB"` //价格
  2773. Reward []string `csv:"Reward"` //购买后获得道具
  2774. RewardScore int32 `csv:"RewardScore"` //购买后获得积分
  2775. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2776. SortId int32 `csv:"SortId"` //排序Id
  2777. SeverReward []string `csv:"SeverReward"` //购买后获得道具
  2778. }
  2779. func RuneShopRankMapCfgLoad(path string) {
  2780. cfg := []*RuneShopRankMapCfg{}
  2781. RuneShopRankMapCfgLoader = map[int32]*RuneShopRankMapCfg{}
  2782. loadCsvCfg(path+"RuneShopRankMapCfg.csv", &cfg)
  2783. for _, row := range cfg {
  2784. RuneShopRankMapCfgLoader[row.Id] = row
  2785. }
  2786. }
  2787. var RuneShopRankPetCfgLoader map[int32]*RuneShopRankPetCfg
  2788. type RuneShopRankPetCfg struct {
  2789. Id int32 `csv:"Id"` //禮包Id
  2790. RankId int32 `csv:"RankId"` //活序号
  2791. Name string `csv:"Name"` //禮包名字
  2792. RMB float32 `csv:"RMB"` //价格
  2793. Reward []string `csv:"Reward"` //购买后获得道具
  2794. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2795. SortId int32 `csv:"SortId"` //排序Id
  2796. }
  2797. func RuneShopRankPetCfgLoad(path string) {
  2798. cfg := []*RuneShopRankPetCfg{}
  2799. RuneShopRankPetCfgLoader = map[int32]*RuneShopRankPetCfg{}
  2800. loadCsvCfg(path+"RuneShopRankPetCfg.csv", &cfg)
  2801. for _, row := range cfg {
  2802. RuneShopRankPetCfgLoader[row.Id] = row
  2803. }
  2804. }
  2805. var RuneShopRankSkillCfgLoader map[int32]*RuneShopRankSkillCfg
  2806. type RuneShopRankSkillCfg struct {
  2807. Id int32 `csv:"Id"` //禮包Id
  2808. RankId int32 `csv:"RankId"` //活序号
  2809. Name string `csv:"Name"` //禮包名字
  2810. RMB float32 `csv:"RMB"` //价格
  2811. Reward []string `csv:"Reward"` //购买后获得道具
  2812. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2813. SortId int32 `csv:"SortId"` //排序Id
  2814. }
  2815. func RuneShopRankSkillCfgLoad(path string) {
  2816. cfg := []*RuneShopRankSkillCfg{}
  2817. RuneShopRankSkillCfgLoader = map[int32]*RuneShopRankSkillCfg{}
  2818. loadCsvCfg(path+"RuneShopRankSkillCfg.csv", &cfg)
  2819. for _, row := range cfg {
  2820. RuneShopRankSkillCfgLoader[row.Id] = row
  2821. }
  2822. }
  2823. var RuneShopRankTowerCfgLoader map[int32]*RuneShopRankTowerCfg
  2824. type RuneShopRankTowerCfg struct {
  2825. Id int32 `csv:"Id"` //禮包Id
  2826. RankId int32 `csv:"RankId"` //活序号
  2827. Name string `csv:"Name"` //禮包名字
  2828. RMB float32 `csv:"RMB"` //价格
  2829. Reward []string `csv:"Reward"` //购买后获得道具
  2830. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2831. SortId int32 `csv:"SortId"` //排序Id
  2832. }
  2833. func RuneShopRankTowerCfgLoad(path string) {
  2834. cfg := []*RuneShopRankTowerCfg{}
  2835. RuneShopRankTowerCfgLoader = map[int32]*RuneShopRankTowerCfg{}
  2836. loadCsvCfg(path+"RuneShopRankTowerCfg.csv", &cfg)
  2837. for _, row := range cfg {
  2838. RuneShopRankTowerCfgLoader[row.Id] = row
  2839. }
  2840. }
  2841. var RushListCfgLoader map[int32]*RushListCfg
  2842. type RushListCfg struct {
  2843. Id int32 `csv:"Id"` //RankId
  2844. RankType int32 `csv:"RankType"` //活动种类
  2845. RankId int32 `csv:"RankId"` //活动序号
  2846. StartDay int32 `csv:"StartDay"` //活动开始日期
  2847. StartTime string `csv:"StartTime"` //活动开始時间
  2848. CloseDay int32 `csv:"CloseDay"` //活动结束日期
  2849. CloseTime string `csv:"CloseTime"` //活动结束時间
  2850. RestDay int32 `csv:"RestDay"` //功能结束日期
  2851. RestTime string `csv:"RestTime"` //功能结束時间
  2852. RankGrade int32 `csv:"RankGrade"` //排名档次
  2853. Rank []string `csv:"Rank"` //排名区间
  2854. Reward []string `csv:"Reward"` //排名奖励
  2855. }
  2856. func RushListCfgLoad(path string) {
  2857. cfg := []*RushListCfg{}
  2858. RushListCfgLoader = map[int32]*RushListCfg{}
  2859. loadCsvCfg(path+"RushListCfg.csv", &cfg)
  2860. for _, row := range cfg {
  2861. RushListCfgLoader[row.Id] = row
  2862. }
  2863. }
  2864. var RushListTargetCfgLoader map[int32]*RushListTargetCfg
  2865. type RushListTargetCfg struct {
  2866. Id int32 `csv:"Id"` //Id
  2867. RankType int32 `csv:"RankType"` //活动种类
  2868. RankId int32 `csv:"RankId"` //活序号
  2869. Rank []string `csv:"Rank"` //条件区间
  2870. TargetGrade int32 `csv:"TargetGrade"` //目标档次
  2871. Reward []string `csv:"Reward"` //奖励
  2872. }
  2873. func RushListTargetCfgLoad(path string) {
  2874. cfg := []*RushListTargetCfg{}
  2875. RushListTargetCfgLoader = map[int32]*RushListTargetCfg{}
  2876. loadCsvCfg(path+"RushListTargetCfg.csv", &cfg)
  2877. for _, row := range cfg {
  2878. RushListTargetCfgLoader[row.Id] = row
  2879. }
  2880. }
  2881. var ServiceRecordCfgLoader map[int32]*ServiceRecordCfg
  2882. type ServiceRecordCfg struct {
  2883. Id int32 `csv:"Id"` //合服记录编号
  2884. ActivitiesId []string `csv:"ActivitiesId"` //活动Id
  2885. }
  2886. func ServiceRecordCfgLoad(path string) {
  2887. cfg := []*ServiceRecordCfg{}
  2888. ServiceRecordCfgLoader = map[int32]*ServiceRecordCfg{}
  2889. loadCsvCfg(path+"ServiceRecordCfg.csv", &cfg)
  2890. for _, row := range cfg {
  2891. ServiceRecordCfgLoader[row.Id] = row
  2892. }
  2893. }
  2894. var ShieldedWordCfgLoader map[int32]*ShieldedWordCfg
  2895. type ShieldedWordCfg struct {
  2896. ID int32 `csv:"ID"` //ID
  2897. Type string `csv:"Type"` //Type
  2898. }
  2899. func ShieldedWordCfgLoad(path string) {
  2900. cfg := []*ShieldedWordCfg{}
  2901. ShieldedWordCfgLoader = map[int32]*ShieldedWordCfg{}
  2902. loadCsvCfg(path+"ShieldedWordCfg.csv", &cfg)
  2903. for _, row := range cfg {
  2904. ShieldedWordCfgLoader[row.ID] = row
  2905. }
  2906. }
  2907. var ShopCfgLoader map[int32]*ShopCfg
  2908. type ShopCfg struct {
  2909. GoodsId int32 `csv:"GoodsId"` //商品Id
  2910. GoodsName string `csv:"GoodsName"` //商品名称
  2911. GoodsType int32 `csv:"GoodsType"` //商品所屬tab
  2912. GoodsTypename string `csv:"GoodsTypename"` //商品页签
  2913. GoodsItem int32 `csv:"GoodsItem"` //商品内容
  2914. PayForType int32 `csv:"PayForType"` //消耗资源类型
  2915. PayForNum int32 `csv:"PayForNum"` //消耗资源数量
  2916. HdDrop int32 `csv:"HdDrop"` //活动商品
  2917. SellWell int32 `csv:"SellWell"` //是否热销
  2918. Proportion int32 `csv:"Proportion"` //折扣比例
  2919. DiscountPayForNum int32 `csv:"DiscountPayForNum"` //折扣后价格
  2920. RestrictedType string `csv:"RestrictedType"` //限购类型次数
  2921. BeginTime string `csv:"BeginTime"` //开始時间
  2922. EndTime string `csv:"EndTime"` //结束時间
  2923. SortId int32 `csv:"SortId"` //排序Id
  2924. Weight int32 `csv:"Weight"` //权重概率
  2925. Weight1 int32 `csv:"Weight1"` //VIP权重概率1
  2926. Weight2 int32 `csv:"Weight2"` //VIP权重概率2
  2927. Weight3 int32 `csv:"Weight3"` //VIP权重概率3
  2928. Weight4 int32 `csv:"Weight4"` //VIP权重概率4
  2929. NtfClient int32 `csv:"NtfClient"` //是否通知客户端
  2930. GoodsPic string `csv:"GoodsPic"` //图片
  2931. Reward []string `csv:"Reward"` //购买后获得道具
  2932. Condition []string `csv:"Condition"` //上架解锁条件枚举
  2933. }
  2934. func ShopCfgLoad(path string) {
  2935. cfg := []*ShopCfg{}
  2936. ShopCfgLoader = map[int32]*ShopCfg{}
  2937. loadCsvCfg(path+"ShopCfg.csv", &cfg)
  2938. for _, row := range cfg {
  2939. ShopCfgLoader[row.GoodsId] = row
  2940. }
  2941. }
  2942. var ShopTypeCfgLoader map[int32]*ShopTypeCfg
  2943. type ShopTypeCfg struct {
  2944. Id int32 `csv:"Id"` //商店唯一ID
  2945. ShopType int32 `csv:"ShopType"` //商店类型
  2946. Currency []string `csv:"Currency"` //交易货幣
  2947. RefreshTime []string `csv:"RefreshTime"` //自动刷新時间点
  2948. PayForRefresh []string `csv:"PayForRefresh"` //手动刷新消耗
  2949. RefreshNum int32 `csv:"RefreshNum"` //手动刷新最大次数
  2950. GoodsRefreshNum int32 `csv:"GoodsRefreshNum"` //刷新商店道具上架数量
  2951. SortId int32 `csv:"SortId"` //商店页签排序
  2952. ActShop int32 `csv:"ActShop"` //活动商店类型
  2953. }
  2954. func ShopTypeCfgLoad(path string) {
  2955. cfg := []*ShopTypeCfg{}
  2956. ShopTypeCfgLoader = map[int32]*ShopTypeCfg{}
  2957. loadCsvCfg(path+"ShopTypeCfg.csv", &cfg)
  2958. for _, row := range cfg {
  2959. ShopTypeCfgLoader[row.Id] = row
  2960. }
  2961. }
  2962. var SignInCfgLoader map[int32]*SignInCfg
  2963. type SignInCfg struct {
  2964. ID int32 `csv:"ID"` //序列id
  2965. SignInType int32 `csv:"SignInType"` //签到类型
  2966. SignInReward []string `csv:"SignInReward"` //签到奖励
  2967. VipLevel int32 `csv:"VipLevel"` //Vip等級
  2968. SignInAddReward []string `csv:"SignInAddReward"` //累计奖励
  2969. Balloon int32 `csv:"balloon"` //气球方向
  2970. }
  2971. func SignInCfgLoad(path string) {
  2972. cfg := []*SignInCfg{}
  2973. SignInCfgLoader = map[int32]*SignInCfg{}
  2974. loadCsvCfg(path+"SignInCfg.csv", &cfg)
  2975. for _, row := range cfg {
  2976. SignInCfgLoader[row.ID] = row
  2977. }
  2978. }
  2979. var SkillCfgLoader map[int32]*SkillCfg
  2980. type SkillCfg struct {
  2981. SkillId int32 `csv:"SkillId"` //技能ID
  2982. SkillType int32 `csv:"SkillType"` //技能类型
  2983. JobType int32 `csv:"JobType"` //职业类型
  2984. JobBranch int32 `csv:"JobBranch"` //职业分支
  2985. JobStage int32 `csv:"JobStage"` //职业階段
  2986. Hide int32 `csv:"Hide"` //隐藏
  2987. BuffPoint []string `csv:"BuffPoint"` //技能点数
  2988. AddFight int32 `csv:"AddFight"` //技能升級提升战力
  2989. SpcSkillDec []string `csv:"SpcSkillDec"` //特殊技能
  2990. }
  2991. func SkillCfgLoad(path string) {
  2992. cfg := []*SkillCfg{}
  2993. SkillCfgLoader = map[int32]*SkillCfg{}
  2994. loadCsvCfg(path+"SkillCfg.csv", &cfg)
  2995. for _, row := range cfg {
  2996. SkillCfgLoader[row.SkillId] = row
  2997. }
  2998. }
  2999. var SkillDemandCfgLoader map[int32]*SkillDemandCfg
  3000. type SkillDemandCfg struct {
  3001. LearnLv int32 `csv:"LearnLv"` //技能學習等級
  3002. LvupDemand []string `csv:"LvupDemand"` //技能升級需求等級
  3003. LvupCost []string `csv:"LvupCost"` //技能升級所需消耗
  3004. }
  3005. func SkillDemandCfgLoad(path string) {
  3006. cfg := []*SkillDemandCfg{}
  3007. SkillDemandCfgLoader = map[int32]*SkillDemandCfg{}
  3008. loadCsvCfg(path+"SkillDemandCfg.csv", &cfg)
  3009. for _, row := range cfg {
  3010. SkillDemandCfgLoader[row.LearnLv] = row
  3011. }
  3012. }
  3013. var SkillLvCfgLoader map[int32]*SkillLvCfg
  3014. type SkillLvCfg struct {
  3015. Id int32 `csv:"Id"` //固定ID
  3016. Cost int32 `csv:"Cost"` //SP消耗
  3017. SkillId int32 `csv:"SkillId"` //技能ID
  3018. SkillLV int32 `csv:"SkillLV"` //技能等級
  3019. }
  3020. func SkillLvCfgLoad(path string) {
  3021. cfg := []*SkillLvCfg{}
  3022. SkillLvCfgLoader = map[int32]*SkillLvCfg{}
  3023. loadCsvCfg(path+"SkillLvCfg.csv", &cfg)
  3024. for _, row := range cfg {
  3025. SkillLvCfgLoader[row.Id] = row
  3026. }
  3027. }
  3028. var SkillSlotCfgLoader map[int32]*SkillSlotCfg
  3029. type SkillSlotCfg struct {
  3030. ID int32 `csv:"ID"` //编号
  3031. Condition int32 `csv:"Condition"` //升級解锁条件
  3032. SCondition []string `csv:"S_Condition"` //升級解锁条件
  3033. FightPower int32 `csv:"FightPower"` //技能槽附加战斗力
  3034. ParterCondition int32 `csv:"ParterCondition"` //夥伴技能升級条件
  3035. SParterCondition []string `csv:"S_ParterCondition"` //夥伴技能升級条件
  3036. }
  3037. func SkillSlotCfgLoad(path string) {
  3038. cfg := []*SkillSlotCfg{}
  3039. SkillSlotCfgLoader = map[int32]*SkillSlotCfg{}
  3040. loadCsvCfg(path+"SkillSlotCfg.csv", &cfg)
  3041. for _, row := range cfg {
  3042. SkillSlotCfgLoader[row.ID] = row
  3043. }
  3044. }
  3045. var SkillSuitNewCfgLoader map[int32]*SkillSuitNewCfg
  3046. type SkillSuitNewCfg struct {
  3047. Id int32 `csv:"Id"` //id
  3048. Name string `csv:"Name"` //名称
  3049. Suit1 []string `csv:"Suit1"` //效果
  3050. TriggerConditions []string `csv:"TriggerConditions"` //激活条件
  3051. Buffid int32 `csv:"buffid"` //触发buff
  3052. }
  3053. func SkillSuitNewCfgLoad(path string) {
  3054. cfg := []*SkillSuitNewCfg{}
  3055. SkillSuitNewCfgLoader = map[int32]*SkillSuitNewCfg{}
  3056. loadCsvCfg(path+"SkillSuitNewCfg.csv", &cfg)
  3057. for _, row := range cfg {
  3058. SkillSuitNewCfgLoader[row.Id] = row
  3059. }
  3060. }
  3061. var SkillTreeCfgLoader map[int32]*SkillTreeCfg
  3062. type SkillTreeCfg struct {
  3063. SkillId int32 `csv:"SkillId"` //技能ID
  3064. Name string `csv:"Name"` //技能名字
  3065. SkillType int32 `csv:"SkillType"` //技能类型
  3066. MaxLv int32 `csv:"MaxLv"` //技能等級上限
  3067. SkillQuality int32 `csv:"SkillQuality"` //技能品质
  3068. JobType int32 `csv:"JobType"` //职业类型
  3069. JobBranch int32 `csv:"JobBranch"` //职业分支
  3070. JobStage int32 `csv:"JobStage"` //职业階段
  3071. OpenLevel int32 `csv:"OpenLevel"` //解锁主角等級要求
  3072. OpenNeedCost []string `csv:"OpenNeedCost"` //解锁需求
  3073. Pos int32 `csv:"Pos"` //技能树位置件
  3074. Order int32 `csv:"order"` //技能排序
  3075. SuperSkill []string `csv:"SuperSkill"` //進階技能
  3076. BeforeSkill int32 `csv:"beforeSkill"` //下階技能
  3077. SkillBranch int32 `csv:"SkillBranch"` //進階职业階段
  3078. PressPoint int32 `csv:"PressPoint"` //技能压制值
  3079. StartPressPoint int32 `csv:"StartPressPoint"` //技能原压制值
  3080. }
  3081. func SkillTreeCfgLoad(path string) {
  3082. cfg := []*SkillTreeCfg{}
  3083. SkillTreeCfgLoader = map[int32]*SkillTreeCfg{}
  3084. loadCsvCfg(path+"SkillTreeCfg.csv", &cfg)
  3085. for _, row := range cfg {
  3086. SkillTreeCfgLoader[row.SkillId] = row
  3087. }
  3088. }
  3089. var SkillUpEffectCfgLoader map[int32]*SkillUpEffectCfg
  3090. type SkillUpEffectCfg struct {
  3091. Id int32 `csv:"Id"` //技能ID
  3092. SkillId int32 `csv:"SkillId"` //技能ID
  3093. SkillLv int32 `csv:"SkillLv"` //技能等級
  3094. SkillType int32 `csv:"SkillType"` //技能类型
  3095. AddAttributes []string `csv:"AddAttributes"` //增加屬性
  3096. }
  3097. func SkillUpEffectCfgLoad(path string) {
  3098. cfg := []*SkillUpEffectCfg{}
  3099. SkillUpEffectCfgLoader = map[int32]*SkillUpEffectCfg{}
  3100. loadCsvCfg(path+"SkillUpEffectCfg.csv", &cfg)
  3101. for _, row := range cfg {
  3102. SkillUpEffectCfgLoader[row.Id] = row
  3103. }
  3104. }
  3105. var SummonServerCfgLoader map[int32]*SummonServerCfg
  3106. type SummonServerCfg struct {
  3107. Id int32 `csv:"Id"` //召唤Id
  3108. Name string `csv:"Name"` //召唤名字
  3109. Cost []string `csv:"Cost"` //消耗道具顺序
  3110. Method []string `csv:"Method"` //召唤方式
  3111. DropId int32 `csv:"DropId"` //钥匙掉落包
  3112. DropId2 int32 `csv:"DropId2"` //金幣掉落包
  3113. Total int32 `csv:"Total"` //额外奖励的累计次数
  3114. ExtDropId int32 `csv:"ExtDropId"` //额外奖励的掉落包
  3115. SortId int32 `csv:"SortId"` //界面排序
  3116. ShowItemType []string `csv:"ShowItemType"` //可用于表现的道具类型
  3117. UnLock int32 `csv:"UnLock"` //解锁ID
  3118. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  3119. Type int32 `csv:"Type"` //召唤类型
  3120. StartDay int32 `csv:"StartDay"` //开服時间
  3121. SummoType int32 `csv:"SummoType"` //召唤组
  3122. }
  3123. func SummonServerCfgLoad(path string) {
  3124. cfg := []*SummonServerCfg{}
  3125. SummonServerCfgLoader = map[int32]*SummonServerCfg{}
  3126. loadCsvCfg(path+"SummonServerCfg.csv", &cfg)
  3127. for _, row := range cfg {
  3128. SummonServerCfgLoader[row.Id] = row
  3129. }
  3130. }
  3131. var SummonTemplateCfgLoader map[int32]*SummonTemplateCfg
  3132. type SummonTemplateCfg struct {
  3133. Id int32 `csv:"Id"` //ID
  3134. BlueNum []string `csv:"BlueNum"` //蓝色
  3135. PurpleNum []string `csv:"PurpleNum"` //紫色
  3136. GoldNum []string `csv:"GoldNum"` //金色
  3137. SecurityNum int32 `csv:"SecurityNum"` //保底增加百分比
  3138. Probability1 int32 `csv:"Probability1"` //用道具抽取权重
  3139. Probability2 int32 `csv:"Probability2"` //用金幣抽取权重
  3140. CardType int32 `csv:"CardType"` //类型
  3141. }
  3142. func SummonTemplateCfgLoad(path string) {
  3143. cfg := []*SummonTemplateCfg{}
  3144. SummonTemplateCfgLoader = map[int32]*SummonTemplateCfg{}
  3145. loadCsvCfg(path+"SummonTemplateCfg.csv", &cfg)
  3146. for _, row := range cfg {
  3147. SummonTemplateCfgLoader[row.Id] = row
  3148. }
  3149. }
  3150. var SysRewardLoader map[int32]*SysReward
  3151. type SysReward struct {
  3152. Id int32 `csv:"Id"` //爬塔层数
  3153. Reward []string `csv:"Reward"` //对应奖励
  3154. }
  3155. func SysRewardLoad(path string) {
  3156. cfg := []*SysReward{}
  3157. SysRewardLoader = map[int32]*SysReward{}
  3158. loadCsvCfg(path+"SysReward.csv", &cfg)
  3159. for _, row := range cfg {
  3160. SysRewardLoader[row.Id] = row
  3161. }
  3162. }
  3163. var TargetTaskCfgLoader map[int32]*TargetTaskCfg
  3164. type TargetTaskCfg struct {
  3165. TargetTaskId int32 `csv:"TargetTaskId"` //任务ID
  3166. TargetTaskCondition []string `csv:"TargetTaskCondition"` //任务枚举
  3167. TargetTaskType int32 `csv:"TargetTaskType"` //任务类型
  3168. TargetReward []string `csv:"TargetReward"` //任务奖励
  3169. FollowTaskOld int32 `csv:"FollowTaskOld"` //后续ID
  3170. TargetTaskTitle string `csv:"TargetTaskTitle"` //任务标题
  3171. TargetTaskDescribe string `csv:"TargetTaskDescribe"` //任务描述
  3172. SkipInterface int32 `csv:"SkipInterface"` //跳转界面
  3173. ShowState int32 `csv:"ShowState"` //是否显示進度
  3174. }
  3175. func TargetTaskCfgLoad(path string) {
  3176. cfg := []*TargetTaskCfg{}
  3177. TargetTaskCfgLoader = map[int32]*TargetTaskCfg{}
  3178. loadCsvCfg(path+"TargetTaskCfg.csv", &cfg)
  3179. for _, row := range cfg {
  3180. TargetTaskCfgLoader[row.TargetTaskId] = row
  3181. }
  3182. }
  3183. var TopTowerCfgLevelLoader map[int32]*TopTowerCfgLevel
  3184. type TopTowerCfgLevel struct {
  3185. LevelId int32 `csv:"LevelId"` //区间ID
  3186. RankId []string `csv:"RankId"` //排名ID
  3187. LevelRank1 []string `csv:"LevelRank1"` //第1层
  3188. LevelRank2 []string `csv:"LevelRank2"` //第2层
  3189. LevelRank3 []string `csv:"LevelRank3"` //第3层
  3190. LevelRank4 []string `csv:"LevelRank4"` //第4层
  3191. LevelRank5 []string `csv:"LevelRank5"` //第5层
  3192. LevelRank6 []string `csv:"LevelRank6"` //第6层
  3193. LevelRank7 []string `csv:"LevelRank7"` //第7层
  3194. LevelRank8 []string `csv:"LevelRank8"` //第8层
  3195. LevelRank9 []string `csv:"LevelRank9"` //第9层
  3196. LevelRank10 []string `csv:"LevelRank10"` //第10层
  3197. }
  3198. func TopTowerCfgLevelLoad(path string) {
  3199. cfg := []*TopTowerCfgLevel{}
  3200. TopTowerCfgLevelLoader = map[int32]*TopTowerCfgLevel{}
  3201. loadCsvCfg(path+"TopTowerCfgLevel.csv", &cfg)
  3202. for _, row := range cfg {
  3203. TopTowerCfgLevelLoader[row.LevelId] = row
  3204. }
  3205. }
  3206. var TopTowerCfgRewardLoader map[int32]*TopTowerCfgReward
  3207. type TopTowerCfgReward struct {
  3208. LevelId int32 `csv:"LevelId"` //层数
  3209. RewardItems []string `csv:"RewardItems"` //层数奖励
  3210. BuyRoadCost []string `csv:"BuyRoadCost"` //买路花费
  3211. }
  3212. func TopTowerCfgRewardLoad(path string) {
  3213. cfg := []*TopTowerCfgReward{}
  3214. TopTowerCfgRewardLoader = map[int32]*TopTowerCfgReward{}
  3215. loadCsvCfg(path+"TopTowerCfgReward.csv", &cfg)
  3216. for _, row := range cfg {
  3217. TopTowerCfgRewardLoader[row.LevelId] = row
  3218. }
  3219. }
  3220. var TransportCfgLoader map[int32]*TransportCfg
  3221. type TransportCfg struct {
  3222. ShipLevel int32 `csv:"ShipLevel"` //飞艇等級
  3223. Duration int32 `csv:"Duration"` //远航完成時長
  3224. Consume []string `csv:"Consume"` //飞艇升級消耗
  3225. Probability int32 `csv:"Probability"` //飞艇升級成功率
  3226. TranspoertReward []string `csv:"TranspoertReward"` //远航完成奖励
  3227. RobberyTimes int32 `csv:"RobberyTimes"` //被打劫次数
  3228. RobberyLose []string `csv:"RobberyLose"` //被打劫后损失奖励
  3229. RobberyReward []string `csv:"RobberyReward"` //打劫奖励
  3230. RobberyFraction int32 `csv:"RobberyFraction"` //打劫获得积分
  3231. TopLevel []string `csv:"TopLevel"` //直接升至顶級
  3232. }
  3233. func TransportCfgLoad(path string) {
  3234. cfg := []*TransportCfg{}
  3235. TransportCfgLoader = map[int32]*TransportCfg{}
  3236. loadCsvCfg(path+"TransportCfg.csv", &cfg)
  3237. for _, row := range cfg {
  3238. TransportCfgLoader[row.ShipLevel] = row
  3239. }
  3240. }
  3241. var UIFuncUnLockCfgLoader map[int32]*UIFuncUnLockCfg
  3242. type UIFuncUnLockCfg struct {
  3243. Id int32 `csv:"Id"` //ID
  3244. UIId int32 `csv:"UIId"` //界面ID
  3245. UnlockCond []string `csv:"UnlockCond"` //解锁条件列表
  3246. LockNotice string `csv:"LockNotice"` //锁定提示
  3247. NeedLock bool `csv:"NeedLock"` //需要锁定
  3248. NeedMask bool `csv:"NeedMask"` //需要按钮遮挡
  3249. NeedNotify bool `csv:"NeedNotify"` //需要提示界面
  3250. NeedGuide bool `csv:"NeedGuide"` //需要引导
  3251. NeedDisplay bool `csv:"NeedDisplay"` //需要显示
  3252. PrePose int32 `csv:"PrePose"` //前置
  3253. PostPose int32 `csv:"PostPose"` //后置
  3254. ForceGuideGroup int32 `csv:"ForceGuideGroup"` //强制引导
  3255. }
  3256. func UIFuncUnLockCfgLoad(path string) {
  3257. cfg := []*UIFuncUnLockCfg{}
  3258. UIFuncUnLockCfgLoader = map[int32]*UIFuncUnLockCfg{}
  3259. loadCsvCfg(path+"UIFuncUnLockCfg.csv", &cfg)
  3260. for _, row := range cfg {
  3261. UIFuncUnLockCfgLoader[row.Id] = row
  3262. }
  3263. }
  3264. var VipCfgLoader map[int32]*VipCfg
  3265. type VipCfg struct {
  3266. Lv int32 `csv:"Lv"` //Vip等級
  3267. QuickBattle int32 `csv:"QuickBattle"` //战斗X2加速
  3268. Reward []string `csv:"Reward"` //Vip道具奖励
  3269. VipExp int32 `csv:"VipExp"` //Vip升級所需经验
  3270. EvilFreeTimes int32 `csv:"EvilFreeTimes"` //恶魔免费刷新次数
  3271. VipLogin int32 `csv:"VipLogin"` //VIP上线提示
  3272. PetAdvance int32 `csv:"PetAdvance"` //寵物進階消耗免费
  3273. CardReset int32 `csv:"CardReset"` //卡片重铸免费
  3274. PetBreak int32 `csv:"PetBreak"` //寵物分解全额返还
  3275. SkillReset int32 `csv:"SkillReset"` //角色技能重置免费
  3276. GuildBossChallenge int32 `csv:"GuildBossChallenge"` //公会狩猎额外次数
  3277. CardInsertion int32 `csv:"CardInsertion"` //一键插卡功能
  3278. ShopWeight int32 `csv:"ShopWeight"` //黑市VIP权重
  3279. WorldBoss int32 `csv:"WorldBoss"` //世界BOSS刮奖次数
  3280. PvpReward int32 `csv:"PvpReward"` //额外荣誉之证
  3281. HangupTimes int32 `csv:"HangupTimes"` //時光之力购买次数
  3282. SilverUp int32 `csv:"SilverUp"` //银幣加成
  3283. BaseExpUp int32 `csv:"BaseExpUp"` //基础经验加成
  3284. PartnerExpUp int32 `csv:"PartnerExpUp"` //夥伴经验加成
  3285. SkillExpUp int32 `csv:"SkillExpUp"` //技能经验加成
  3286. GiftBuyTimes []string `csv:"GiftBuyTimes"` //每日禮包购买次数+1
  3287. HangupDuration int32 `csv:"HangupDuration"` //离线挂机時長上限(秒)
  3288. SignInRewardUp int32 `csv:"SignInRewardUp"` //签到翻倍
  3289. WorldBossCount int32 `csv:"WorldBossCount"` //世界BOSS购买次数
  3290. DevilsUp int32 `csv:"DevilsUp"` //挂机魔魂值加成
  3291. TransportRobbery int32 `csv:"TransportRobbery"` //飞艇被抢劫掉落减少至
  3292. }
  3293. func VipCfgLoad(path string) {
  3294. cfg := []*VipCfg{}
  3295. VipCfgLoader = map[int32]*VipCfg{}
  3296. loadCsvCfg(path+"VipCfg.csv", &cfg)
  3297. for _, row := range cfg {
  3298. VipCfgLoader[row.Lv] = row
  3299. }
  3300. }
  3301. var WishCfgLoader map[int32]*WishCfg
  3302. type WishCfg struct {
  3303. Id int32 `csv:"Id"` //ID
  3304. Name string `csv:"Name"` //名字
  3305. BoxType int32 `csv:"BoxType"` //宝箱类型
  3306. WishReward []string `csv:"WishReward"` //许愿奖励(随机/权重:道具:数量/自选/道具:数量)
  3307. AccelerateCost []string `csv:"AccelerateCost"` //加速消耗
  3308. LuckyProbability int32 `csv:"LuckyProbability"` //暴击概率(百分比)
  3309. LuckyReward []string `csv:"LuckyReward"` //暴击奖励(概率:道具:数量)
  3310. WishCountdown int32 `csv:"WishCountdown"` //倒计時(秒)
  3311. }
  3312. func WishCfgLoad(path string) {
  3313. cfg := []*WishCfg{}
  3314. WishCfgLoader = map[int32]*WishCfg{}
  3315. loadCsvCfg(path+"WishCfg.csv", &cfg)
  3316. for _, row := range cfg {
  3317. WishCfgLoader[row.Id] = row
  3318. }
  3319. }
  3320. var WorldBossCfgLoader map[int32]*WorldBossCfg
  3321. type WorldBossCfg struct {
  3322. Id int32 `csv:"Id"` //全局配置id
  3323. SummonId int32 `csv:"SummonId"` //召唤物id
  3324. StartDay int32 `csv:"StartDay"` //开服時间
  3325. Tiaozhantiaojian int32 `csv:"Tiaozhantiaojian"` //解锁条件
  3326. SummonTime []string `csv:"SummonTime"` //召唤時间
  3327. LifeTime int32 `csv:"LifeTime"` //存活時间
  3328. FirstRewardServer []string `csv:"FirstRewardServer"` //1等奖
  3329. SecondRewardServer []string `csv:"SecondRewardServer"` //2等奖
  3330. ThreeRewardServer []string `csv:"ThreeRewardServer"` //3等奖奖
  3331. Roll []string `csv:"Roll"` //中将概率
  3332. Roll2 []string `csv:"Roll2"` //衰减概率
  3333. AutoHp []string `csv:"AutoHp"` //系统掉血
  3334. }
  3335. func WorldBossCfgLoad(path string) {
  3336. cfg := []*WorldBossCfg{}
  3337. WorldBossCfgLoader = map[int32]*WorldBossCfg{}
  3338. loadCsvCfg(path+"WorldBossCfg.csv", &cfg)
  3339. for _, row := range cfg {
  3340. WorldBossCfgLoader[row.Id] = row
  3341. }
  3342. }
  3343. var WorldBossChangePlayCfgLoader map[int32]*WorldBossChangePlayCfg
  3344. type WorldBossChangePlayCfg struct {
  3345. Id int32 `csv:"Id"` //全局配置id
  3346. SummonId int32 `csv:"SummonId"` //召唤物id
  3347. Consume []string `csv:"Consume"` //消耗资源
  3348. StartTime string `csv:"StartTime"` //活动开始時间
  3349. EndTime string `csv:"EndTime"` //活动结束時间
  3350. SummonTime []string `csv:"SummonTime"` //召唤時间
  3351. LifeTime int32 `csv:"LifeTime"` //存活時间
  3352. ChangePlayId []string `csv:"ChangePlayId"` //变身
  3353. FirstRewardServer []string `csv:"FirstRewardServer"` //1等奖
  3354. SecondRewardServer []string `csv:"SecondRewardServer"` //2等奖
  3355. ThreeRewardServer []string `csv:"ThreeRewardServer"` //3等奖奖
  3356. Roll []string `csv:"Roll"` //中将概率
  3357. Roll2 []string `csv:"Roll2"` //衰减概率
  3358. AutoHp []string `csv:"AutoHp"` //系统掉血
  3359. HpSegment int32 `csv:"HpSegment"` //血条段数
  3360. }
  3361. func WorldBossChangePlayCfgLoad(path string) {
  3362. cfg := []*WorldBossChangePlayCfg{}
  3363. WorldBossChangePlayCfgLoader = map[int32]*WorldBossChangePlayCfg{}
  3364. loadCsvCfg(path+"WorldBossChangePlayCfg.csv", &cfg)
  3365. for _, row := range cfg {
  3366. WorldBossChangePlayCfgLoader[row.Id] = row
  3367. }
  3368. }
  3369. var HardLevelCfgLoader map[int32]*HardLevelCfg
  3370. type HardLevelCfg struct {
  3371. Id int32 `csv:"Id"` //唯一id
  3372. LevelId int32 `csv:"LevelId"` //场景id
  3373. MapId int32 `csv:"MapId"` //地图id
  3374. BaseExp int32 `csv:"BaseExp"` //通关base经验
  3375. JobExp int32 `csv:"JobExp"` //通关job经验
  3376. Zeny int32 `csv:"Zeny"` //通关银币
  3377. Gold int32 `csv:"Gold"` //通关金币
  3378. Parter int32 `csv:"Parter"` //通关伙伴经验
  3379. Cash int32 `csv:"Cash"` //活动通关现金
  3380. FreeInvest int32 `csv:"FreeInvest"` //通关免费充值额度
  3381. }
  3382. func HardLevelCfgLoad(path string) {
  3383. cfg := []*HardLevelCfg{}
  3384. HardLevelCfgLoader = map[int32]*HardLevelCfg{}
  3385. loadCsvCfg(path+"HardLevelCfg.csv", &cfg)
  3386. for _, row := range cfg {
  3387. HardLevelCfgLoader[row.Id] = row
  3388. }
  3389. }