config_csv.go 151 KB

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  1. package serverproto
  2. const (
  3. CFG_ActiveCodeCfg = "ActiveCodeCfg.csv"
  4. CFG_ActivitiesBtChargeTaskGoldCfg = "ActivitiesBtChargeTaskGoldCfg.csv"
  5. CFG_ActivitiesBtChargeTaskRoMoneyCfg = "ActivitiesBtChargeTaskRoMoneyCfg.csv"
  6. CFG_ActivitiesBtFirstChargeCfg = "ActivitiesBtFirstChargeCfg.csv"
  7. CFG_ActivitiesCfg = "ActivitiesCfg.csv"
  8. CFG_ActivitiesCollectionCfg = "ActivitiesCollectionCfg.csv"
  9. CFG_ActivitiesDiscountsCfg = "ActivitiesDiscountsCfg.csv"
  10. CFG_ActivitiesFirstChargeCfg = "ActivitiesFirstChargeCfg.csv"
  11. CFG_ActivitiesFortnightDaysCfg = "ActivitiesFortnightDaysCfg.csv"
  12. CFG_ActivitiesFortnightOnlineCfg = "ActivitiesFortnightOnlineCfg.csv"
  13. CFG_ActivitiesGiftCfg = "ActivitiesGiftCfg.csv"
  14. CFG_ActivitiesKingTaskCfg = "ActivitiesKingTaskCfg.csv"
  15. CFG_ActivitieslikabilityCfg = "ActivitieslikabilityCfg.csv"
  16. CFG_ActivitiesPetExchangeCfg = "ActivitiesPetExchangeCfg.csv"
  17. CFG_ActivitiesRewardCfg = "ActivitiesRewardCfg.csv"
  18. CFG_ActivitiesSignInCfg = "ActivitiesSignInCfg.csv"
  19. CFG_ActivitiesTaskCfg = "ActivitiesTaskCfg.csv"
  20. CFG_ActivitiesTiredChargeCfg = "ActivitiesTiredChargeCfg.csv"
  21. CFG_ActivityRoulettelCfg = "ActivityRoulettelCfg.csv"
  22. CFG_ActRewardCfg = "ActRewardCfg.csv"
  23. CFG_AdvertisingScreen = "AdvertisingScreen.csv"
  24. CFG_ArenaLevelCfg = "ArenaLevelCfg.csv"
  25. CFG_ArenaRewardCfg = "ArenaRewardCfg.csv"
  26. CFG_ArtifactCfg = "ArtifactCfg.csv"
  27. CFG_ArtifactExpCfg = "ArtifactExpCfg.csv"
  28. CFG_BoliShopCfg = "BoliShopCfg.csv"
  29. CFG_BoliVipCfg = "BoliVipCfg.csv"
  30. CFG_BTSmashEggsCfg = "BTSmashEggsCfg.csv"
  31. CFG_CardCfg = "CardCfg.csv"
  32. CFG_CardIdentification = "CardIdentification.csv"
  33. CFG_CardReset = "CardReset.csv"
  34. CFG_CardSuitNewCfg = "CardSuitNewCfg.csv"
  35. CFG_CardUnlockCfg = "CardUnlockCfg.csv"
  36. CFG_ClimbingTowerCfg = "ClimbingTowerCfg.csv"
  37. CFG_CombinedServiceCfg = "CombinedServiceCfg.csv"
  38. CFG_CompetitionAidouluCfg = "CompetitionAidouluCfg.csv"
  39. CFG_CompetitionCfg = "CompetitionCfg.csv"
  40. CFG_CompetitionDevineCfg = "CompetitionDevineCfg.csv"
  41. CFG_CompetitionPrizeWheelCfg = "CompetitionPrizeWheelCfg.csv"
  42. CFG_ConditionCfg = "ConditionCfg.csv"
  43. CFG_DesignationCfg = "DesignationCfg.csv"
  44. CFG_DropCfg = "DropCfg.csv"
  45. CFG_EquipCfg = "EquipCfg.csv"
  46. CFG_EquipRefineCfg = "EquipRefineCfg.csv"
  47. CFG_EquipSuitNewCfg = "EquipSuitNewCfg.csv"
  48. CFG_EvilCfg = "EvilCfg.csv"
  49. CFG_ExpeditionBuffCfg = "ExpeditionBuffCfg.csv"
  50. CFG_ExpeditionBuffDropCfg = "ExpeditionBuffDropCfg.csv"
  51. CFG_ExpeditionCfg = "ExpeditionCfg.csv"
  52. CFG_FashionCfg = "FashionCfg.csv"
  53. CFG_FashionLevelUp = "FashionLevelUp.csv"
  54. CFG_FashionPaperCfg = "FashionPaperCfg.csv"
  55. CFG_FashionRandom = "FashionRandom.csv"
  56. CFG_FashionSuitCfg = "FashionSuitCfg.csv"
  57. CFG_FightCfg = "FightCfg.csv"
  58. CFG_FunctionCfg = "FunctionCfg.csv"
  59. CFG_GlobalCfg = "GlobalCfg.csv"
  60. CFG_GuildBadgeCfg = "GuildBadgeCfg.csv"
  61. CFG_GuildBossCfg = "GuildBossCfg.csv"
  62. CFG_GuildBossRewardCfg = "GuildBossRewardCfg.csv"
  63. CFG_GuildDemonCfg = "GuildDemonCfg.csv"
  64. CFG_GuildLvCfg = "GuildLvCfg.csv"
  65. CFG_GuildWarAgainstCfg = "GuildWarAgainstCfg.csv"
  66. CFG_GuildWarBuffCfg = "GuildWarBuffCfg.csv"
  67. CFG_GuildWarDojoCfg = "GuildWarDojoCfg.csv"
  68. CFG_HeadFrameCfg = "HeadFrameCfg.csv"
  69. CFG_HeadPortraitCfg = "HeadPortraitCfg.csv"
  70. CFG_HundredDojoCfg = "HundredDojoCfg.csv"
  71. CFG_InvitationTaskCfg = "InvitationTaskCfg.csv"
  72. CFG_ItemCfg = "ItemCfg.csv"
  73. CFG_JobCfg = "JobCfg.csv"
  74. CFG_JobExpCfg = "JobExpCfg.csv"
  75. CFG_KeepSakeCfg = "KeepSakeCfg.csv"
  76. CFG_LevelCfg = "LevelCfg.csv"
  77. CFG_LineMissionCfg = "LineMissionCfg.csv"
  78. CFG_MailCfg = "MailCfg.csv"
  79. CFG_MissionCfg = "MissionCfg.csv"
  80. CFG_NatureCfg = "NatureCfg.csv"
  81. CFG_NpcCfg = "NpcCfg.csv"
  82. CFG_OnlineRewardsCfg = "OnlineRewardsCfg.csv"
  83. CFG_ParterAttributeCfg = "ParterAttributeCfg.csv"
  84. CFG_ParterCfg = "ParterCfg.csv"
  85. CFG_ParterProgressCfg = "ParterProgressCfg.csv"
  86. CFG_ParterSkillTreeCfg = "ParterSkillTreeCfg.csv"
  87. CFG_PassCheckCfg = "PassCheckCfg.csv"
  88. CFG_PassiveSkillCfg = "PassiveSkillCfg.csv"
  89. CFG_PetBattleCfg = "PetBattleCfg.csv"
  90. CFG_PetCfg = "PetCfg.csv"
  91. CFG_PetEquipCfg = "PetEquipCfg.csv"
  92. CFG_PetEquipExpCfg = "PetEquipExpCfg.csv"
  93. CFG_PetEquipSuitCfg = "PetEquipSuitCfg.csv"
  94. CFG_PetExpCfg = "PetExpCfg.csv"
  95. CFG_PetpartnerCfg = "PetpartnerCfg.csv"
  96. CFG_PetProgressCfg = "PetProgressCfg.csv"
  97. CFG_PresspointPvPCfg = "PresspointPvPCfg.csv"
  98. CFG_PrivilegeCardCfg = "PrivilegeCardCfg.csv"
  99. CFG_PurseShopCfg = "PurseShopCfg.csv"
  100. CFG_QualityPointCfg = "QualityPointCfg.csv"
  101. CFG_QuickBattleCostCfg = "QuickBattleCostCfg.csv"
  102. CFG_RobotCfg = "RobotCfg.csv"
  103. CFG_RoleAttributeCfg = "RoleAttributeCfg.csv"
  104. CFG_RuneShopExploreCfg = "RuneShopExploreCfg.csv"
  105. CFG_RuneShopExploreRewardCfg = "RuneShopExploreRewardCfg.csv"
  106. CFG_RuneShopGiftsCfg = "RuneShopGiftsCfg.csv"
  107. CFG_RuneShopGuildBattleCfg = "RuneShopGuildBattleCfg.csv"
  108. CFG_RuneShopLimitCfg = "RuneShopLimitCfg.csv"
  109. CFG_RuneShopMonthCardCfg = "RuneShopMonthCardCfg.csv"
  110. CFG_RuneShopRankAidouluCfg = "RuneShopRankAidouluCfg.csv"
  111. CFG_RuneShopRankArenaCfg = "RuneShopRankArenaCfg.csv"
  112. CFG_RuneShopRankMapCfg = "RuneShopRankMapCfg.csv"
  113. CFG_RuneShopRankPetCfg = "RuneShopRankPetCfg.csv"
  114. CFG_RuneShopRankSkillCfg = "RuneShopRankSkillCfg.csv"
  115. CFG_RuneShopRankTowerCfg = "RuneShopRankTowerCfg.csv"
  116. CFG_RushListCfg = "RushListCfg.csv"
  117. CFG_RushListTargetCfg = "RushListTargetCfg.csv"
  118. CFG_ServiceRecordCfg = "ServiceRecordCfg.csv"
  119. CFG_ShieldedWordCfg = "ShieldedWordCfg.csv"
  120. CFG_ShopCfg = "ShopCfg.csv"
  121. CFG_ShopTypeCfg = "ShopTypeCfg.csv"
  122. CFG_SignInCfg = "SignInCfg.csv"
  123. CFG_SkillCfg = "SkillCfg.csv"
  124. CFG_SkillDemandCfg = "SkillDemandCfg.csv"
  125. CFG_SkillLvCfg = "SkillLvCfg.csv"
  126. CFG_SkillSlotCfg = "SkillSlotCfg.csv"
  127. CFG_SkillSuitNewCfg = "SkillSuitNewCfg.csv"
  128. CFG_SkillTreeCfg = "SkillTreeCfg.csv"
  129. CFG_SkillUpEffectCfg = "SkillUpEffectCfg.csv"
  130. CFG_SummonServerCfg = "SummonServerCfg.csv"
  131. CFG_SummonTemplateCfg = "SummonTemplateCfg.csv"
  132. CFG_SysReward = "SysReward.csv"
  133. CFG_TargetTaskCfg = "TargetTaskCfg.csv"
  134. CFG_TopTowerCfgLevel = "TopTowerCfgLevel.csv"
  135. CFG_TopTowerCfgReward = "TopTowerCfgReward.csv"
  136. CFG_TransportCfg = "TransportCfg.csv"
  137. CFG_UIFuncUnLockCfg = "UIFuncUnLockCfg.csv"
  138. CFG_VipCfg = "VipCfg.csv"
  139. CFG_WishCfg = "WishCfg.csv"
  140. CFG_WorldBossCfg = "WorldBossCfg.csv"
  141. CFG_WorldBossChangePlayCfg = "WorldBossChangePlayCfg.csv"
  142. )
  143. var CFGNameList = map[string]func(path string){}
  144. func configNameListInit() {
  145. CFGNameList["ActiveCodeCfg"] = ActiveCodeCfgLoad
  146. CFGNameList["ActivitiesBtChargeTaskGoldCfg"] = ActivitiesBtChargeTaskGoldCfgLoad
  147. CFGNameList["ActivitiesBtChargeTaskRoMoneyCfg"] = ActivitiesBtChargeTaskRoMoneyCfgLoad
  148. CFGNameList["ActivitiesBtFirstChargeCfg"] = ActivitiesBtFirstChargeCfgLoad
  149. CFGNameList["ActivitiesCfg"] = ActivitiesCfgLoad
  150. CFGNameList["ActivitiesCollectionCfg"] = ActivitiesCollectionCfgLoad
  151. CFGNameList["ActivitiesDiscountsCfg"] = ActivitiesDiscountsCfgLoad
  152. CFGNameList["ActivitiesFirstChargeCfg"] = ActivitiesFirstChargeCfgLoad
  153. CFGNameList["ActivitiesFortnightDaysCfg"] = ActivitiesFortnightDaysCfgLoad
  154. CFGNameList["ActivitiesFortnightOnlineCfg"] = ActivitiesFortnightOnlineCfgLoad
  155. CFGNameList["ActivitiesGiftCfg"] = ActivitiesGiftCfgLoad
  156. CFGNameList["ActivitiesKingTaskCfg"] = ActivitiesKingTaskCfgLoad
  157. CFGNameList["ActivitieslikabilityCfg"] = ActivitieslikabilityCfgLoad
  158. CFGNameList["ActivitiesPetExchangeCfg"] = ActivitiesPetExchangeCfgLoad
  159. CFGNameList["ActivitiesRewardCfg"] = ActivitiesRewardCfgLoad
  160. CFGNameList["ActivitiesSignInCfg"] = ActivitiesSignInCfgLoad
  161. CFGNameList["ActivitiesTaskCfg"] = ActivitiesTaskCfgLoad
  162. CFGNameList["ActivitiesTiredChargeCfg"] = ActivitiesTiredChargeCfgLoad
  163. CFGNameList["ActivityRoulettelCfg"] = ActivityRoulettelCfgLoad
  164. CFGNameList["ActRewardCfg"] = ActRewardCfgLoad
  165. CFGNameList["AdvertisingScreen"] = AdvertisingScreenLoad
  166. CFGNameList["ArenaLevelCfg"] = ArenaLevelCfgLoad
  167. CFGNameList["ArenaRewardCfg"] = ArenaRewardCfgLoad
  168. CFGNameList["ArtifactCfg"] = ArtifactCfgLoad
  169. CFGNameList["ArtifactExpCfg"] = ArtifactExpCfgLoad
  170. CFGNameList["BoliShopCfg"] = BoliShopCfgLoad
  171. CFGNameList["BoliVipCfg"] = BoliVipCfgLoad
  172. CFGNameList["BTSmashEggsCfg"] = BTSmashEggsCfgLoad
  173. CFGNameList["CardCfg"] = CardCfgLoad
  174. CFGNameList["CardIdentification"] = CardIdentificationLoad
  175. CFGNameList["CardReset"] = CardResetLoad
  176. CFGNameList["CardSuitNewCfg"] = CardSuitNewCfgLoad
  177. CFGNameList["CardUnlockCfg"] = CardUnlockCfgLoad
  178. CFGNameList["ClimbingTowerCfg"] = ClimbingTowerCfgLoad
  179. CFGNameList["CombinedServiceCfg"] = CombinedServiceCfgLoad
  180. CFGNameList["CompetitionAidouluCfg"] = CompetitionAidouluCfgLoad
  181. CFGNameList["CompetitionCfg"] = CompetitionCfgLoad
  182. CFGNameList["CompetitionDevineCfg"] = CompetitionDevineCfgLoad
  183. CFGNameList["CompetitionPrizeWheelCfg"] = CompetitionPrizeWheelCfgLoad
  184. CFGNameList["ConditionCfg"] = ConditionCfgLoad
  185. CFGNameList["DesignationCfg"] = DesignationCfgLoad
  186. CFGNameList["DropCfg"] = DropCfgLoad
  187. CFGNameList["EquipCfg"] = EquipCfgLoad
  188. CFGNameList["EquipRefineCfg"] = EquipRefineCfgLoad
  189. CFGNameList["EquipSuitNewCfg"] = EquipSuitNewCfgLoad
  190. CFGNameList["EvilCfg"] = EvilCfgLoad
  191. CFGNameList["ExpeditionBuffCfg"] = ExpeditionBuffCfgLoad
  192. CFGNameList["ExpeditionBuffDropCfg"] = ExpeditionBuffDropCfgLoad
  193. CFGNameList["ExpeditionCfg"] = ExpeditionCfgLoad
  194. CFGNameList["FashionCfg"] = FashionCfgLoad
  195. CFGNameList["FashionLevelUp"] = FashionLevelUpLoad
  196. CFGNameList["FashionPaperCfg"] = FashionPaperCfgLoad
  197. CFGNameList["FashionRandom"] = FashionRandomLoad
  198. CFGNameList["FashionSuitCfg"] = FashionSuitCfgLoad
  199. CFGNameList["FightCfg"] = FightCfgLoad
  200. CFGNameList["FunctionCfg"] = FunctionCfgLoad
  201. CFGNameList["GlobalCfg"] = GlobalCfgLoad
  202. CFGNameList["GuildBadgeCfg"] = GuildBadgeCfgLoad
  203. CFGNameList["GuildBossCfg"] = GuildBossCfgLoad
  204. CFGNameList["GuildBossRewardCfg"] = GuildBossRewardCfgLoad
  205. CFGNameList["GuildDemonCfg"] = GuildDemonCfgLoad
  206. CFGNameList["GuildLvCfg"] = GuildLvCfgLoad
  207. CFGNameList["GuildWarAgainstCfg"] = GuildWarAgainstCfgLoad
  208. CFGNameList["GuildWarBuffCfg"] = GuildWarBuffCfgLoad
  209. CFGNameList["GuildWarDojoCfg"] = GuildWarDojoCfgLoad
  210. CFGNameList["HeadFrameCfg"] = HeadFrameCfgLoad
  211. CFGNameList["HeadPortraitCfg"] = HeadPortraitCfgLoad
  212. CFGNameList["HundredDojoCfg"] = HundredDojoCfgLoad
  213. CFGNameList["InvitationTaskCfg"] = InvitationTaskCfgLoad
  214. CFGNameList["ItemCfg"] = ItemCfgLoad
  215. CFGNameList["JobCfg"] = JobCfgLoad
  216. CFGNameList["JobExpCfg"] = JobExpCfgLoad
  217. CFGNameList["KeepSakeCfg"] = KeepSakeCfgLoad
  218. CFGNameList["LevelCfg"] = LevelCfgLoad
  219. CFGNameList["HardLevelCfg"] = HardLevelCfgLoad
  220. CFGNameList["LineMissionCfg"] = LineMissionCfgLoad
  221. CFGNameList["MailCfg"] = MailCfgLoad
  222. CFGNameList["MissionCfg"] = MissionCfgLoad
  223. CFGNameList["NatureCfg"] = NatureCfgLoad
  224. CFGNameList["NpcCfg"] = NpcCfgLoad
  225. CFGNameList["OnlineRewardsCfg"] = OnlineRewardsCfgLoad
  226. CFGNameList["ParterAttributeCfg"] = ParterAttributeCfgLoad
  227. CFGNameList["ParterCfg"] = ParterCfgLoad
  228. CFGNameList["ParterProgressCfg"] = ParterProgressCfgLoad
  229. CFGNameList["ParterSkillTreeCfg"] = ParterSkillTreeCfgLoad
  230. CFGNameList["PassCheckCfg"] = PassCheckCfgLoad
  231. CFGNameList["PassiveSkillCfg"] = PassiveSkillCfgLoad
  232. CFGNameList["PetBattleCfg"] = PetBattleCfgLoad
  233. CFGNameList["PetCfg"] = PetCfgLoad
  234. CFGNameList["PetEquipCfg"] = PetEquipCfgLoad
  235. CFGNameList["PetEquipExpCfg"] = PetEquipExpCfgLoad
  236. CFGNameList["PetEquipSuitCfg"] = PetEquipSuitCfgLoad
  237. CFGNameList["PetExpCfg"] = PetExpCfgLoad
  238. CFGNameList["PetpartnerCfg"] = PetpartnerCfgLoad
  239. CFGNameList["PetProgressCfg"] = PetProgressCfgLoad
  240. CFGNameList["PresspointPvPCfg"] = PresspointPvPCfgLoad
  241. CFGNameList["PrivilegeCardCfg"] = PrivilegeCardCfgLoad
  242. CFGNameList["PurseShopCfg"] = PurseShopCfgLoad
  243. CFGNameList["QualityPointCfg"] = QualityPointCfgLoad
  244. CFGNameList["QuickBattleCostCfg"] = QuickBattleCostCfgLoad
  245. CFGNameList["RobotCfg"] = RobotCfgLoad
  246. CFGNameList["RoleAttributeCfg"] = RoleAttributeCfgLoad
  247. CFGNameList["RuneShopExploreCfg"] = RuneShopExploreCfgLoad
  248. CFGNameList["RuneShopExploreRewardCfg"] = RuneShopExploreRewardCfgLoad
  249. CFGNameList["RuneShopGiftsCfg"] = RuneShopGiftsCfgLoad
  250. CFGNameList["RuneShopGuildBattleCfg"] = RuneShopGuildBattleCfgLoad
  251. CFGNameList["RuneShopLimitCfg"] = RuneShopLimitCfgLoad
  252. CFGNameList["RuneShopMonthCardCfg"] = RuneShopMonthCardCfgLoad
  253. CFGNameList["RuneShopRankAidouluCfg"] = RuneShopRankAidouluCfgLoad
  254. CFGNameList["RuneShopRankArenaCfg"] = RuneShopRankArenaCfgLoad
  255. CFGNameList["RuneShopRankMapCfg"] = RuneShopRankMapCfgLoad
  256. CFGNameList["RuneShopRankPetCfg"] = RuneShopRankPetCfgLoad
  257. CFGNameList["RuneShopRankSkillCfg"] = RuneShopRankSkillCfgLoad
  258. CFGNameList["RuneShopRankTowerCfg"] = RuneShopRankTowerCfgLoad
  259. CFGNameList["RushListCfg"] = RushListCfgLoad
  260. CFGNameList["RushListTargetCfg"] = RushListTargetCfgLoad
  261. CFGNameList["ServiceRecordCfg"] = ServiceRecordCfgLoad
  262. CFGNameList["ShieldedWordCfg"] = ShieldedWordCfgLoad
  263. CFGNameList["ShopCfg"] = ShopCfgLoad
  264. CFGNameList["ShopTypeCfg"] = ShopTypeCfgLoad
  265. CFGNameList["SignInCfg"] = SignInCfgLoad
  266. CFGNameList["SkillCfg"] = SkillCfgLoad
  267. CFGNameList["SkillDemandCfg"] = SkillDemandCfgLoad
  268. CFGNameList["SkillLvCfg"] = SkillLvCfgLoad
  269. CFGNameList["SkillSlotCfg"] = SkillSlotCfgLoad
  270. CFGNameList["SkillSuitNewCfg"] = SkillSuitNewCfgLoad
  271. CFGNameList["SkillTreeCfg"] = SkillTreeCfgLoad
  272. CFGNameList["SkillUpEffectCfg"] = SkillUpEffectCfgLoad
  273. CFGNameList["SummonServerCfg"] = SummonServerCfgLoad
  274. CFGNameList["SummonTemplateCfg"] = SummonTemplateCfgLoad
  275. CFGNameList["SysReward"] = SysRewardLoad
  276. CFGNameList["TargetTaskCfg"] = TargetTaskCfgLoad
  277. CFGNameList["TopTowerCfgLevel"] = TopTowerCfgLevelLoad
  278. CFGNameList["TopTowerCfgReward"] = TopTowerCfgRewardLoad
  279. CFGNameList["TransportCfg"] = TransportCfgLoad
  280. CFGNameList["UIFuncUnLockCfg"] = UIFuncUnLockCfgLoad
  281. CFGNameList["VipCfg"] = VipCfgLoad
  282. CFGNameList["WishCfg"] = WishCfgLoad
  283. CFGNameList["WorldBossCfg"] = WorldBossCfgLoad
  284. CFGNameList["WorldBossChangePlayCfg"] = WorldBossChangePlayCfgLoad
  285. }
  286. var XmlFileList = []string{
  287. "BattleFormulaParamCfg",
  288. "Born_Scene_prontera_sd",
  289. "FrameEvent",
  290. "FrameEvent_Bafengte",
  291. "FrameEvent_Bianfu",
  292. "FrameEvent_Boli",
  293. "FrameEvent_Fengtu",
  294. "FrameEvent_Jiachong",
  295. "FrameEvent_Lvmianchong",
  296. "FrameEvent_Parter_Archer1",
  297. "FrameEvent_Parter_Mage1",
  298. "FrameEvent_Parter_Priest1",
  299. "FrameEvent_Parter_Sword1",
  300. "FrameEvent_Parter_Thief1",
  301. "FrameEvent_Role_100001",
  302. "FrameEvent_Role_100002",
  303. "FrameEvent_Role_100101",
  304. "FrameEvent_Role_100102",
  305. "FrameEvent_Role_200101",
  306. "FrameEvent_Role_200102",
  307. "FrameEvent_Role_300101",
  308. "FrameEvent_Role_300102",
  309. "FrameEvent_Role_400101",
  310. "FrameEvent_Role_400102",
  311. "FrameEvent_Role_500101",
  312. "FrameEvent_Role_500102",
  313. "FrameEvent_Shirenhua",
  314. "FrameEvent_Xiehailangren",
  315. }
  316. // load config data
  317. func ConfigInit(path string) {
  318. configNameListInit()
  319. ActiveCodeCfgLoad(path)
  320. ActivitiesBtChargeTaskGoldCfgLoad(path)
  321. ActivitiesBtChargeTaskRoMoneyCfgLoad(path)
  322. ActivitiesBtFirstChargeCfgLoad(path)
  323. ActivitiesCfgLoad(path)
  324. ActivitiesCollectionCfgLoad(path)
  325. ActivitiesDiscountsCfgLoad(path)
  326. ActivitiesFirstChargeCfgLoad(path)
  327. ActivitiesFortnightDaysCfgLoad(path)
  328. ActivitiesFortnightOnlineCfgLoad(path)
  329. ActivitiesGiftCfgLoad(path)
  330. ActivitiesKingTaskCfgLoad(path)
  331. ActivitieslikabilityCfgLoad(path)
  332. ActivitiesPetExchangeCfgLoad(path)
  333. ActivitiesRewardCfgLoad(path)
  334. ActivitiesSignInCfgLoad(path)
  335. ActivitiesTaskCfgLoad(path)
  336. ActivitiesTiredChargeCfgLoad(path)
  337. ActivityRoulettelCfgLoad(path)
  338. ActRewardCfgLoad(path)
  339. AdvertisingScreenLoad(path)
  340. ArenaLevelCfgLoad(path)
  341. ArenaRewardCfgLoad(path)
  342. ArtifactCfgLoad(path)
  343. ArtifactExpCfgLoad(path)
  344. BoliShopCfgLoad(path)
  345. BoliVipCfgLoad(path)
  346. BTSmashEggsCfgLoad(path)
  347. CardCfgLoad(path)
  348. CardIdentificationLoad(path)
  349. CardResetLoad(path)
  350. CardSuitNewCfgLoad(path)
  351. CardUnlockCfgLoad(path)
  352. ClimbingTowerCfgLoad(path)
  353. CombinedServiceCfgLoad(path)
  354. CompetitionAidouluCfgLoad(path)
  355. CompetitionCfgLoad(path)
  356. CompetitionDevineCfgLoad(path)
  357. CompetitionPrizeWheelCfgLoad(path)
  358. ConditionCfgLoad(path)
  359. DesignationCfgLoad(path)
  360. DropCfgLoad(path)
  361. EquipCfgLoad(path)
  362. EquipRefineCfgLoad(path)
  363. EquipSuitNewCfgLoad(path)
  364. EvilCfgLoad(path)
  365. ExpeditionBuffCfgLoad(path)
  366. ExpeditionBuffDropCfgLoad(path)
  367. ExpeditionCfgLoad(path)
  368. FashionCfgLoad(path)
  369. FashionLevelUpLoad(path)
  370. FashionPaperCfgLoad(path)
  371. FashionRandomLoad(path)
  372. FashionSuitCfgLoad(path)
  373. FightCfgLoad(path)
  374. FunctionCfgLoad(path)
  375. GlobalCfgLoad(path)
  376. GuildBadgeCfgLoad(path)
  377. GuildBossCfgLoad(path)
  378. GuildBossRewardCfgLoad(path)
  379. GuildDemonCfgLoad(path)
  380. GuildLvCfgLoad(path)
  381. GuildWarAgainstCfgLoad(path)
  382. GuildWarBuffCfgLoad(path)
  383. GuildWarDojoCfgLoad(path)
  384. HeadFrameCfgLoad(path)
  385. HeadPortraitCfgLoad(path)
  386. HundredDojoCfgLoad(path)
  387. InvitationTaskCfgLoad(path)
  388. ItemCfgLoad(path)
  389. JobCfgLoad(path)
  390. JobExpCfgLoad(path)
  391. KeepSakeCfgLoad(path)
  392. LevelCfgLoad(path)
  393. HardLevelCfgLoad(path)
  394. LineMissionCfgLoad(path)
  395. MailCfgLoad(path)
  396. MissionCfgLoad(path)
  397. NatureCfgLoad(path)
  398. NpcCfgLoad(path)
  399. OnlineRewardsCfgLoad(path)
  400. ParterAttributeCfgLoad(path)
  401. ParterCfgLoad(path)
  402. ParterProgressCfgLoad(path)
  403. ParterSkillTreeCfgLoad(path)
  404. PassCheckCfgLoad(path)
  405. PassiveSkillCfgLoad(path)
  406. PetBattleCfgLoad(path)
  407. PetCfgLoad(path)
  408. PetEquipCfgLoad(path)
  409. PetEquipExpCfgLoad(path)
  410. PetEquipSuitCfgLoad(path)
  411. PetExpCfgLoad(path)
  412. PetpartnerCfgLoad(path)
  413. PetProgressCfgLoad(path)
  414. PresspointPvPCfgLoad(path)
  415. PrivilegeCardCfgLoad(path)
  416. PurseShopCfgLoad(path)
  417. QualityPointCfgLoad(path)
  418. QuickBattleCostCfgLoad(path)
  419. RobotCfgLoad(path)
  420. RoleAttributeCfgLoad(path)
  421. RuneShopExploreCfgLoad(path)
  422. RuneShopExploreRewardCfgLoad(path)
  423. RuneShopGiftsCfgLoad(path)
  424. RuneShopGuildBattleCfgLoad(path)
  425. RuneShopLimitCfgLoad(path)
  426. RuneShopMonthCardCfgLoad(path)
  427. RuneShopRankAidouluCfgLoad(path)
  428. RuneShopRankArenaCfgLoad(path)
  429. RuneShopRankMapCfgLoad(path)
  430. RuneShopRankPetCfgLoad(path)
  431. RuneShopRankSkillCfgLoad(path)
  432. RuneShopRankTowerCfgLoad(path)
  433. RushListCfgLoad(path)
  434. RushListTargetCfgLoad(path)
  435. ServiceRecordCfgLoad(path)
  436. ShieldedWordCfgLoad(path)
  437. ShopCfgLoad(path)
  438. ShopTypeCfgLoad(path)
  439. SignInCfgLoad(path)
  440. SkillCfgLoad(path)
  441. SkillDemandCfgLoad(path)
  442. SkillLvCfgLoad(path)
  443. SkillSlotCfgLoad(path)
  444. SkillSuitNewCfgLoad(path)
  445. SkillTreeCfgLoad(path)
  446. SkillUpEffectCfgLoad(path)
  447. SummonServerCfgLoad(path)
  448. SummonTemplateCfgLoad(path)
  449. SysRewardLoad(path)
  450. TargetTaskCfgLoad(path)
  451. TopTowerCfgLevelLoad(path)
  452. TopTowerCfgRewardLoad(path)
  453. TransportCfgLoad(path)
  454. UIFuncUnLockCfgLoad(path)
  455. VipCfgLoad(path)
  456. WishCfgLoad(path)
  457. WorldBossCfgLoad(path)
  458. WorldBossChangePlayCfgLoad(path)
  459. }
  460. var ActiveCodeCfgLoader map[int32]*ActiveCodeCfg
  461. type ActiveCodeCfg struct {
  462. Id int32 `csv:"Id"` //ID
  463. Code string `csv:"Code"` //类型
  464. }
  465. func ActiveCodeCfgLoad(path string) {
  466. cfg := []*ActiveCodeCfg{}
  467. ActiveCodeCfgLoader = map[int32]*ActiveCodeCfg{}
  468. loadCsvCfg(path+"ActiveCodeCfg.csv", &cfg)
  469. for _, row := range cfg {
  470. ActiveCodeCfgLoader[row.Id] = row
  471. }
  472. }
  473. var ActivitiesBtChargeTaskGoldCfgLoader map[int32]*ActivitiesBtChargeTaskGoldCfg
  474. type ActivitiesBtChargeTaskGoldCfg struct {
  475. Id int32 `csv:"Id"` //唯一id
  476. TaskIds []string `csv:"TaskIds"` //7日累充
  477. DailyTaskIds []string `csv:"DailyTaskIds"` //每日累充
  478. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  479. Day int32 `csv:"Day"` //天数
  480. }
  481. func ActivitiesBtChargeTaskGoldCfgLoad(path string) {
  482. cfg := []*ActivitiesBtChargeTaskGoldCfg{}
  483. ActivitiesBtChargeTaskGoldCfgLoader = map[int32]*ActivitiesBtChargeTaskGoldCfg{}
  484. loadCsvCfg(path+"ActivitiesBtChargeTaskGoldCfg.csv", &cfg)
  485. for _, row := range cfg {
  486. ActivitiesBtChargeTaskGoldCfgLoader[row.Id] = row
  487. }
  488. }
  489. var ActivitiesBtChargeTaskRoMoneyCfgLoader map[int32]*ActivitiesBtChargeTaskRoMoneyCfg
  490. type ActivitiesBtChargeTaskRoMoneyCfg struct {
  491. Id int32 `csv:"Id"` //唯一id
  492. TaskIds []string `csv:"TaskIds"` //7日累充
  493. DailyTaskIds []string `csv:"DailyTaskIds"` //每日累充
  494. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  495. Day int32 `csv:"Day"` //天数
  496. }
  497. func ActivitiesBtChargeTaskRoMoneyCfgLoad(path string) {
  498. cfg := []*ActivitiesBtChargeTaskRoMoneyCfg{}
  499. ActivitiesBtChargeTaskRoMoneyCfgLoader = map[int32]*ActivitiesBtChargeTaskRoMoneyCfg{}
  500. loadCsvCfg(path+"ActivitiesBtChargeTaskRoMoneyCfg.csv", &cfg)
  501. for _, row := range cfg {
  502. ActivitiesBtChargeTaskRoMoneyCfgLoader[row.Id] = row
  503. }
  504. }
  505. var ActivitiesBtFirstChargeCfgLoader map[int32]*ActivitiesBtFirstChargeCfg
  506. type ActivitiesBtFirstChargeCfg struct {
  507. Id int32 `csv:"Id"` //唯一id
  508. Name string `csv:"Name"` //名称
  509. OpenCondition []string `csv:"OpenCondition"` //解锁条件
  510. RechargeAmount []string `csv:"RechargeAmount"` //充值金额
  511. Reward1 []string `csv:"Reward1"` //奖励1
  512. Value1 int32 `csv:"Value1"` //价值
  513. Reward2 []string `csv:"Reward2"` //奖励2
  514. Value2 int32 `csv:"Value2"` //价值
  515. Reward3 []string `csv:"Reward3"` //奖励3
  516. Value3 int32 `csv:"Value3"` //价值
  517. }
  518. func ActivitiesBtFirstChargeCfgLoad(path string) {
  519. cfg := []*ActivitiesBtFirstChargeCfg{}
  520. ActivitiesBtFirstChargeCfgLoader = map[int32]*ActivitiesBtFirstChargeCfg{}
  521. loadCsvCfg(path+"ActivitiesBtFirstChargeCfg.csv", &cfg)
  522. for _, row := range cfg {
  523. ActivitiesBtFirstChargeCfgLoader[row.Id] = row
  524. }
  525. }
  526. var ActivitiesCfgLoader map[int32]*ActivitiesCfg
  527. type ActivitiesCfg struct {
  528. Id int32 `csv:"Id"` //唯一id
  529. Type int32 `csv:"Type"` //活动类型
  530. Order int32 `csv:"Order"` //活动排序
  531. StartTime string `csv:"StartTime"` //活动开始时间
  532. EndTime string `csv:"EndTime"` //活动结束时间
  533. OpenCondition []string `csv:"OpenCondition"` //活动解锁条件
  534. BG string `csv:"BG"` //活动图片
  535. HdDrop []string `csv:"HdDrop"` //活动掉落
  536. ActShopID []string `csv:"ActShopID"` //活动商店ID
  537. NeedShow bool `csv:"NeedShow"` //是否显示活动Banner
  538. ExpiredActivities int32 `csv:"ExpiredActivities"` //过期活动
  539. ServiceMark int32 `csv:"ServiceMark"` //合服活动
  540. }
  541. func ActivitiesCfgLoad(path string) {
  542. cfg := []*ActivitiesCfg{}
  543. ActivitiesCfgLoader = map[int32]*ActivitiesCfg{}
  544. loadCsvCfg(path+"ActivitiesCfg.csv", &cfg)
  545. for _, row := range cfg {
  546. ActivitiesCfgLoader[row.Id] = row
  547. }
  548. }
  549. var ActivitiesCollectionCfgLoader map[int32]*ActivitiesCollectionCfg
  550. type ActivitiesCollectionCfg struct {
  551. Id int32 `csv:"Id"` //唯一id
  552. Order int32 `csv:"Order"` //显示排序
  553. ExchangeCondition []string `csv:"ExchangeCondition"` //兑换条件
  554. ServersReward int32 `csv:"ServersReward"` //全服奖励数量
  555. Number int32 `csv:"Number"` //兑换数量
  556. Reward []string `csv:"Reward"` //兑换奖励
  557. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  558. }
  559. func ActivitiesCollectionCfgLoad(path string) {
  560. cfg := []*ActivitiesCollectionCfg{}
  561. ActivitiesCollectionCfgLoader = map[int32]*ActivitiesCollectionCfg{}
  562. loadCsvCfg(path+"ActivitiesCollectionCfg.csv", &cfg)
  563. for _, row := range cfg {
  564. ActivitiesCollectionCfgLoader[row.Id] = row
  565. }
  566. }
  567. var ActivitiesDiscountsCfgLoader map[int32]*ActivitiesDiscountsCfg
  568. type ActivitiesDiscountsCfg struct {
  569. Id int32 `csv:"Id"` //唯一id
  570. ProductID int32 `csv:"ProductID"` //商品标识
  571. Name string `csv:"Name"` //名称
  572. TriggeringCondition []string `csv:"TriggeringCondition"` //解锁条件
  573. Money float32 `csv:"Money"` //金额
  574. Reward []string `csv:"Reward"` //奖励1
  575. Time int32 `csv:"Time"` //倒计时
  576. Value int32 `csv:"Value"` //价值
  577. Popup int32 `csv:"Popup"` //弹出次数
  578. PopupWindow int32 `csv:"PopupWindow"` //是否弹出
  579. Recharge int32 `csv:"Recharge"` //累计充值
  580. }
  581. func ActivitiesDiscountsCfgLoad(path string) {
  582. cfg := []*ActivitiesDiscountsCfg{}
  583. ActivitiesDiscountsCfgLoader = map[int32]*ActivitiesDiscountsCfg{}
  584. loadCsvCfg(path+"ActivitiesDiscountsCfg.csv", &cfg)
  585. for _, row := range cfg {
  586. ActivitiesDiscountsCfgLoader[row.Id] = row
  587. }
  588. }
  589. var ActivitiesFirstChargeCfgLoader map[int32]*ActivitiesFirstChargeCfg
  590. type ActivitiesFirstChargeCfg struct {
  591. Id int32 `csv:"Id"` //唯一id
  592. Name string `csv:"Name"` //名称
  593. OpenCondition []string `csv:"OpenCondition"` //解锁条件
  594. RechargeAmount float32 `csv:"RechargeAmount"` //充值金额
  595. Reward1 []string `csv:"Reward1"` //奖励1
  596. Value1 int32 `csv:"Value1"` //价值
  597. Reward2 []string `csv:"Reward2"` //奖励2
  598. Value2 int32 `csv:"Value2"` //价值
  599. Reward3 []string `csv:"Reward3"` //奖励3
  600. Value3 int32 `csv:"Value3"` //价值
  601. }
  602. func ActivitiesFirstChargeCfgLoad(path string) {
  603. cfg := []*ActivitiesFirstChargeCfg{}
  604. ActivitiesFirstChargeCfgLoader = map[int32]*ActivitiesFirstChargeCfg{}
  605. loadCsvCfg(path+"ActivitiesFirstChargeCfg.csv", &cfg)
  606. for _, row := range cfg {
  607. ActivitiesFirstChargeCfgLoader[row.Id] = row
  608. }
  609. }
  610. var ActivitiesFortnightDaysCfgLoader map[int32]*ActivitiesFortnightDaysCfg
  611. type ActivitiesFortnightDaysCfg struct {
  612. Id int32 `csv:"Id"` //唯一id
  613. TaskIds []string `csv:"TaskIds"` //成长任务
  614. DailyTaskIds []string `csv:"DailyTaskIds"` //今日挑战
  615. }
  616. func ActivitiesFortnightDaysCfgLoad(path string) {
  617. cfg := []*ActivitiesFortnightDaysCfg{}
  618. ActivitiesFortnightDaysCfgLoader = map[int32]*ActivitiesFortnightDaysCfg{}
  619. loadCsvCfg(path+"ActivitiesFortnightDaysCfg.csv", &cfg)
  620. for _, row := range cfg {
  621. ActivitiesFortnightDaysCfgLoader[row.Id] = row
  622. }
  623. }
  624. var ActivitiesFortnightOnlineCfgLoader map[int32]*ActivitiesFortnightOnlineCfg
  625. type ActivitiesFortnightOnlineCfg struct {
  626. Id int32 `csv:"Id"` //唯一id
  627. Rewards []string `csv:"Rewards"` //登录奖励
  628. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  629. Day int32 `csv:"Day"` //登录天数
  630. }
  631. func ActivitiesFortnightOnlineCfgLoad(path string) {
  632. cfg := []*ActivitiesFortnightOnlineCfg{}
  633. ActivitiesFortnightOnlineCfgLoader = map[int32]*ActivitiesFortnightOnlineCfg{}
  634. loadCsvCfg(path+"ActivitiesFortnightOnlineCfg.csv", &cfg)
  635. for _, row := range cfg {
  636. ActivitiesFortnightOnlineCfgLoader[row.Id] = row
  637. }
  638. }
  639. var ActivitiesGiftCfgLoader map[int32]*ActivitiesGiftCfg
  640. type ActivitiesGiftCfg struct {
  641. Id int32 `csv:"Id"` //ID
  642. Classitemid int32 `csv:"Classitemid"` //档位类型
  643. Classcostaddlike []string `csv:"Classcostaddlike"` //消耗的道具数量:增加的好感度
  644. Activityid int32 `csv:"Activityid"` //活动ID
  645. }
  646. func ActivitiesGiftCfgLoad(path string) {
  647. cfg := []*ActivitiesGiftCfg{}
  648. ActivitiesGiftCfgLoader = map[int32]*ActivitiesGiftCfg{}
  649. loadCsvCfg(path+"ActivitiesGiftCfg.csv", &cfg)
  650. for _, row := range cfg {
  651. ActivitiesGiftCfgLoader[row.Id] = row
  652. }
  653. }
  654. var ActivitiesKingTaskCfgLoader map[int32]*ActivitiesKingTaskCfg
  655. type ActivitiesKingTaskCfg struct {
  656. Id int32 `csv:"Id"` //唯一id
  657. TaskIds []string `csv:"TaskIds"` //成长任务
  658. DailyTaskIds []string `csv:"DailyTaskIds"` //今日挑战
  659. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  660. Day int32 `csv:"Day"` //天数
  661. }
  662. func ActivitiesKingTaskCfgLoad(path string) {
  663. cfg := []*ActivitiesKingTaskCfg{}
  664. ActivitiesKingTaskCfgLoader = map[int32]*ActivitiesKingTaskCfg{}
  665. loadCsvCfg(path+"ActivitiesKingTaskCfg.csv", &cfg)
  666. for _, row := range cfg {
  667. ActivitiesKingTaskCfgLoader[row.Id] = row
  668. }
  669. }
  670. var ActivitieslikabilityCfgLoader map[int32]*ActivitieslikabilityCfg
  671. type ActivitieslikabilityCfg struct {
  672. Id int32 `csv:"Id"` //唯一id
  673. Likelevel int32 `csv:"Likelevel"` //好感度等级
  674. LikeMax int32 `csv:"LikeMax"` //好感度上限
  675. Conditionrewards []string `csv:"Conditionrewards"` //好感度固定值对应奖励
  676. Activityid int32 `csv:"Activityid"` //活动ID
  677. }
  678. func ActivitieslikabilityCfgLoad(path string) {
  679. cfg := []*ActivitieslikabilityCfg{}
  680. ActivitieslikabilityCfgLoader = map[int32]*ActivitieslikabilityCfg{}
  681. loadCsvCfg(path+"ActivitieslikabilityCfg.csv", &cfg)
  682. for _, row := range cfg {
  683. ActivitieslikabilityCfgLoader[row.Id] = row
  684. }
  685. }
  686. var ActivitiesPetExchangeCfgLoader map[int32]*ActivitiesPetExchangeCfg
  687. type ActivitiesPetExchangeCfg struct {
  688. Id int32 `csv:"Id"` //唯一id
  689. Order int32 `csv:"Order"` //显示排序
  690. ExchangeCondition1 []string `csv:"ExchangeCondition1"` //兑换条件1
  691. ExchangeCondition2 []string `csv:"ExchangeCondition2"` //兑换条件2
  692. ServersReward int32 `csv:"ServersReward"` //全服奖励数量
  693. Number int32 `csv:"Number"` //兑换数量
  694. Reward []string `csv:"Reward"` //兑换奖励
  695. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  696. Type int32 `csv:"Type"` //类型
  697. Broadcast int32 `csv:"Broadcast"` //是否系统公告
  698. Scope []string `csv:"Scope"` //筛选范围
  699. ResetDay int32 `csv:"ResetDay"` //刷新天数
  700. }
  701. func ActivitiesPetExchangeCfgLoad(path string) {
  702. cfg := []*ActivitiesPetExchangeCfg{}
  703. ActivitiesPetExchangeCfgLoader = map[int32]*ActivitiesPetExchangeCfg{}
  704. loadCsvCfg(path+"ActivitiesPetExchangeCfg.csv", &cfg)
  705. for _, row := range cfg {
  706. ActivitiesPetExchangeCfgLoader[row.Id] = row
  707. }
  708. }
  709. var ActivitiesRewardCfgLoader map[int32]*ActivitiesRewardCfg
  710. type ActivitiesRewardCfg struct {
  711. Id int32 `csv:"Id"` //唯一id
  712. Type int32 `csv:"Type"` //类型
  713. Integral int32 `csv:"Integral"` //所需积分
  714. Rewards []string `csv:"Rewards"` //宝箱奖励
  715. }
  716. func ActivitiesRewardCfgLoad(path string) {
  717. cfg := []*ActivitiesRewardCfg{}
  718. ActivitiesRewardCfgLoader = map[int32]*ActivitiesRewardCfg{}
  719. loadCsvCfg(path+"ActivitiesRewardCfg.csv", &cfg)
  720. for _, row := range cfg {
  721. ActivitiesRewardCfgLoader[row.Id] = row
  722. }
  723. }
  724. var ActivitiesSignInCfgLoader map[int32]*ActivitiesSignInCfg
  725. type ActivitiesSignInCfg struct {
  726. ID int32 `csv:"ID"` //序列id
  727. SignInType int32 `csv:"SignInType"` //签到类型
  728. SignInReward []string `csv:"SignInReward"` //签到奖励
  729. VipLevel int32 `csv:"VipLevel"` //Vip等级
  730. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  731. Day int32 `csv:"Day"` //签到天数
  732. }
  733. func ActivitiesSignInCfgLoad(path string) {
  734. cfg := []*ActivitiesSignInCfg{}
  735. ActivitiesSignInCfgLoader = map[int32]*ActivitiesSignInCfg{}
  736. loadCsvCfg(path+"ActivitiesSignInCfg.csv", &cfg)
  737. for _, row := range cfg {
  738. ActivitiesSignInCfgLoader[row.ID] = row
  739. }
  740. }
  741. var ActivitiesTaskCfgLoader map[int32]*ActivitiesTaskCfg
  742. type ActivitiesTaskCfg struct {
  743. TaskId int32 `csv:"TaskId"` //任务ID
  744. TaskCondition []string `csv:"TaskCondition"` //任务枚举
  745. Reward []string `csv:"Reward"` //任务奖励
  746. ShowState int32 `csv:"ShowState"` //是否显示进度
  747. Integral int32 `csv:"Integral"` //积分
  748. }
  749. func ActivitiesTaskCfgLoad(path string) {
  750. cfg := []*ActivitiesTaskCfg{}
  751. ActivitiesTaskCfgLoader = map[int32]*ActivitiesTaskCfg{}
  752. loadCsvCfg(path+"ActivitiesTaskCfg.csv", &cfg)
  753. for _, row := range cfg {
  754. ActivitiesTaskCfgLoader[row.TaskId] = row
  755. }
  756. }
  757. var ActivitiesTiredChargeCfgLoader map[int32]*ActivitiesTiredChargeCfg
  758. type ActivitiesTiredChargeCfg struct {
  759. Id int32 `csv:"Id"` //唯一id
  760. RechargeAmount float32 `csv:"RechargeAmount"` //充值金额
  761. Reward []string `csv:"Reward"` //奖励1
  762. Day int32 `csv:"Day"` //奖励天数
  763. Index int32 `csv:"Index"` //奖励档次
  764. }
  765. func ActivitiesTiredChargeCfgLoad(path string) {
  766. cfg := []*ActivitiesTiredChargeCfg{}
  767. ActivitiesTiredChargeCfgLoader = map[int32]*ActivitiesTiredChargeCfg{}
  768. loadCsvCfg(path+"ActivitiesTiredChargeCfg.csv", &cfg)
  769. for _, row := range cfg {
  770. ActivitiesTiredChargeCfgLoader[row.Id] = row
  771. }
  772. }
  773. var ActivityRoulettelCfgLoader map[int32]*ActivityRoulettelCfg
  774. type ActivityRoulettelCfg struct {
  775. Id int32 `csv:"Id"` //ID
  776. LowNormalNum []string `csv:"LowNormalNum"` //低级奖
  777. NormalNum []string `csv:"NormalNum"` //Normal奖
  778. MiniNum []string `csv:"MiniNum"` //Mini奖
  779. MvpNum []string `csv:"MvpNum"` //Mvp奖
  780. ModProbability int32 `csv:"ModProbability"` //模板权重
  781. Probability []string `csv:"Probability"` //非MVP抽奖概率
  782. MvpProbability []string `csv:"MvpProbability"` //MVP抽奖概率
  783. ItemPrice int32 `csv:"ItemPrice"` //一个道具的价格
  784. RewardOneItem []string `csv:"RewardOneItem"` //抽一次价格(道具)
  785. RewardOneGold []string `csv:"RewardOneGold"` //抽一次价格(金币)
  786. RewardAllItem []string `csv:"RewardAllItem"` //抽全部价格(道具)
  787. RewardAdllGold int32 `csv:"RewardAdllGold"` //抽全部价格(金币)
  788. RefreshPrice []string `csv:"RefreshPrice"` //刷新价格(金币)
  789. NoRewardNum int32 `csv:"NoRewardNum"` //结束本轮次数
  790. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  791. }
  792. func ActivityRoulettelCfgLoad(path string) {
  793. cfg := []*ActivityRoulettelCfg{}
  794. ActivityRoulettelCfgLoader = map[int32]*ActivityRoulettelCfg{}
  795. loadCsvCfg(path+"ActivityRoulettelCfg.csv", &cfg)
  796. for _, row := range cfg {
  797. ActivityRoulettelCfgLoader[row.Id] = row
  798. }
  799. }
  800. var ActRewardCfgLoader map[int32]*ActRewardCfg
  801. type ActRewardCfg struct {
  802. ID int32 `csv:"ID"` //ID
  803. ActiveType int32 `csv:"ActiveType"` //活跃度类型
  804. Active int32 `csv:"Active"` //活跃值
  805. Reward []string `csv:"Reward"` //奖励
  806. HdDrop []string `csv:"HdDrop"` //活动掉落
  807. }
  808. func ActRewardCfgLoad(path string) {
  809. cfg := []*ActRewardCfg{}
  810. ActRewardCfgLoader = map[int32]*ActRewardCfg{}
  811. loadCsvCfg(path+"ActRewardCfg.csv", &cfg)
  812. for _, row := range cfg {
  813. ActRewardCfgLoader[row.ID] = row
  814. }
  815. }
  816. var AdvertisingScreenLoader map[int32]*AdvertisingScreen
  817. type AdvertisingScreen struct {
  818. ID int32 `csv:"ID"` //ID
  819. Type string `csv:"Type"` //Type
  820. }
  821. func AdvertisingScreenLoad(path string) {
  822. cfg := []*AdvertisingScreen{}
  823. AdvertisingScreenLoader = map[int32]*AdvertisingScreen{}
  824. loadCsvCfg(path+"AdvertisingScreen.csv", &cfg)
  825. for _, row := range cfg {
  826. AdvertisingScreenLoader[row.ID] = row
  827. }
  828. }
  829. var ArenaLevelCfgLoader map[int32]*ArenaLevelCfg
  830. type ArenaLevelCfg struct {
  831. ArenaLevelId int32 `csv:"ArenaLevelId"` //段位ID
  832. ArenaLevelName string `csv:"ArenaLevelName"` //段位名称
  833. ArenaLevelScore int32 `csv:"ArenaLevelScore"` //段位积分
  834. ArenaLevelReward []string `csv:"ArenaLevelReward"` //段位奖励
  835. WinReward []string `csv:"WinReward"` //胜利资源奖励
  836. FailReward []string `csv:"FailReward"` //失败资源奖励
  837. WinScore int32 `csv:"WinScore"` //胜利积分
  838. WinScore1 int32 `csv:"WinScore1"` //遇强敌胜利积分
  839. WinScore2 int32 `csv:"WinScore2"` //遇弱胜利积分
  840. LostScore int32 `csv:"LostScore"` //失败积分
  841. LostScore1 int32 `csv:"LostScore1"` //遇强敌失败积分
  842. LostScore2 int32 `csv:"LostScore2"` //遇弱失败积分
  843. Section []string `csv:"Section"` //强弱区间
  844. WinStreak []string `csv:"WinStreak"` //连胜积分
  845. Win []string `csv:"Win"` //胜利匹配区间
  846. Fail []string `csv:"Fail"` //失败匹配区间
  847. LevelReduce int32 `csv:"LevelReduce"` //赛季降段
  848. }
  849. func ArenaLevelCfgLoad(path string) {
  850. cfg := []*ArenaLevelCfg{}
  851. ArenaLevelCfgLoader = map[int32]*ArenaLevelCfg{}
  852. loadCsvCfg(path+"ArenaLevelCfg.csv", &cfg)
  853. for _, row := range cfg {
  854. ArenaLevelCfgLoader[row.ArenaLevelId] = row
  855. }
  856. }
  857. var ArenaRewardCfgLoader map[int32]*ArenaRewardCfg
  858. type ArenaRewardCfg struct {
  859. RankId int32 `csv:"RankId"` //排名ID
  860. Zone int32 `csv:"Zone"` //区号
  861. StartTime string `csv:"StartTime"` //开始时间
  862. CloseTime string `csv:"CloseTime"` //结束时间
  863. Rest int32 `csv:"Rest"` //休息时间
  864. ArenaRank []string `csv:"ArenaRank"` //竞技场排名
  865. ArenaReward []string `csv:"ArenaReward"` //排名奖励
  866. }
  867. func ArenaRewardCfgLoad(path string) {
  868. cfg := []*ArenaRewardCfg{}
  869. ArenaRewardCfgLoader = map[int32]*ArenaRewardCfg{}
  870. loadCsvCfg(path+"ArenaRewardCfg.csv", &cfg)
  871. for _, row := range cfg {
  872. ArenaRewardCfgLoader[row.RankId] = row
  873. }
  874. }
  875. var ArtifactCfgLoader map[int32]*ArtifactCfg
  876. type ArtifactCfg struct {
  877. Id int32 `csv:"Id"` //唯一id
  878. Quality int32 `csv:"Quality"` //品质
  879. ArtifactMaxLevel int32 `csv:"ArtifactMaxLevel"` //最大星级
  880. ArtifacFuncId []string `csv:"ArtifacFuncId"` //效果ID
  881. JobType int32 `csv:"JobType"` //职业类型
  882. JobBranch int32 `csv:"JobBranch"` //职业分支
  883. JobStage int32 `csv:"JobStage"` //职业阶段
  884. Condition []string `csv:"Condition"` //升星条件
  885. AddFight []string `csv:"AddFight"` //增加战力
  886. SmeltReturn []string `csv:"SmeltReturn"` //熔炼返还材料
  887. ReforgeCost []string `csv:"ReforgeCost"` //神器重铸消耗
  888. Times int32 `csv:"Times"` //批次id
  889. ArtifactDuration []string `csv:"ArtifactDuration"` //开服天数区间
  890. }
  891. func ArtifactCfgLoad(path string) {
  892. cfg := []*ArtifactCfg{}
  893. ArtifactCfgLoader = map[int32]*ArtifactCfg{}
  894. loadCsvCfg(path+"ArtifactCfg.csv", &cfg)
  895. for _, row := range cfg {
  896. ArtifactCfgLoader[row.Id] = row
  897. }
  898. }
  899. var ArtifactExpCfgLoader map[int32]*ArtifactExpCfg
  900. type ArtifactExpCfg struct {
  901. ArtifactLevel int32 `csv:"ArtifactLevel"` //神器位等级
  902. UpgradeCost []string `csv:"UpgradeCost"` //升级消耗
  903. Nature []string `csv:"Nature"` //增加属性
  904. }
  905. func ArtifactExpCfgLoad(path string) {
  906. cfg := []*ArtifactExpCfg{}
  907. ArtifactExpCfgLoader = map[int32]*ArtifactExpCfg{}
  908. loadCsvCfg(path+"ArtifactExpCfg.csv", &cfg)
  909. for _, row := range cfg {
  910. ArtifactExpCfgLoader[row.ArtifactLevel] = row
  911. }
  912. }
  913. var BoliShopCfgLoader map[int32]*BoliShopCfg
  914. type BoliShopCfg struct {
  915. GoodsId int32 `csv:"GoodsId"` //商品Id
  916. GoodsName string `csv:"GoodsName"` //商品名称
  917. GoodsType int32 `csv:"GoodsType"` //商品所属tab
  918. GoodsTypename string `csv:"GoodsTypename"` //商品页签
  919. GoodsItem int32 `csv:"GoodsItem"` //商品内容
  920. PayForType int32 `csv:"PayForType"` //消耗资源类型
  921. PayForNum int32 `csv:"PayForNum"` //消耗资源数量
  922. HdDrop int32 `csv:"HdDrop"` //活动商品
  923. SellWell int32 `csv:"SellWell"` //是否热销
  924. Proportion int32 `csv:"Proportion"` //折扣比例
  925. DiscountPayForNum int32 `csv:"DiscountPayForNum"` //折扣后价格
  926. RestrictedType string `csv:"RestrictedType"` //限购类型次数
  927. BeginTime string `csv:"BeginTime"` //开始时间
  928. EndTime string `csv:"EndTime"` //结束时间
  929. SortId int32 `csv:"SortId"` //排序Id
  930. Weight int32 `csv:"Weight"` //权重概率
  931. Weight1 int32 `csv:"Weight1"` //VIP权重概率1
  932. Weight2 int32 `csv:"Weight2"` //VIP权重概率2
  933. Weight3 int32 `csv:"Weight3"` //VIP权重概率3
  934. Weight4 int32 `csv:"Weight4"` //VIP权重概率4
  935. NtfClient int32 `csv:"NtfClient"` //是否通知客户端
  936. GoodsPic string `csv:"GoodsPic"` //图片
  937. Reward []string `csv:"Reward"` //购买后获得道具
  938. Condition []string `csv:"Condition"` //上架解锁条件枚举
  939. BoliVipLevel int32 `csv:"BoliVipLevel"` //波利特权等级显示
  940. }
  941. func BoliShopCfgLoad(path string) {
  942. cfg := []*BoliShopCfg{}
  943. BoliShopCfgLoader = map[int32]*BoliShopCfg{}
  944. loadCsvCfg(path+"BoliShopCfg.csv", &cfg)
  945. for _, row := range cfg {
  946. BoliShopCfgLoader[row.GoodsId] = row
  947. }
  948. }
  949. var BoliVipCfgLoader map[int32]*BoliVipCfg
  950. type BoliVipCfg struct {
  951. Lv int32 `csv:"Lv"` //波利特权等级
  952. QuickBattle int32 `csv:"QuickBattle"` //战斗X2加速
  953. Reward []string `csv:"Reward"` //Vip道具奖励
  954. VipExp int32 `csv:"VipExp"` //Vip升级所需经验
  955. EvilFreeTimes int32 `csv:"EvilFreeTimes"` //恶魔免费刷新次数
  956. VipLogin int32 `csv:"VipLogin"` //VIP上线提示
  957. PetAdvance int32 `csv:"PetAdvance"` //宠物进阶消耗免费
  958. CardReset int32 `csv:"CardReset"` //卡片重铸免费
  959. PetBreak int32 `csv:"PetBreak"` //宠物分解全额返还
  960. SkillReset int32 `csv:"SkillReset"` //角色技能重置免费
  961. GuildBossChallenge int32 `csv:"GuildBossChallenge"` //公会狩猎额外次数
  962. CardInsertion int32 `csv:"CardInsertion"` //一键插卡功能
  963. ShopWeight int32 `csv:"ShopWeight"` //黑市VIP权重
  964. WorldBoss int32 `csv:"WorldBoss"` //世界BOSS刮奖次数
  965. PvpReward int32 `csv:"PvpReward"` //额外荣誉之证
  966. HangupTimes int32 `csv:"HangupTimes"` //时光之力购买次数
  967. SilverUp int32 `csv:"SilverUp"` //银币加成
  968. BaseExpUp int32 `csv:"BaseExpUp"` //基础经验加成
  969. PartnerExpUp int32 `csv:"PartnerExpUp"` //伙伴经验加成
  970. SkillExpUp int32 `csv:"SkillExpUp"` //技能经验加成
  971. GiftBuyTimes []string `csv:"GiftBuyTimes"` //每日礼包购买次数+1
  972. HangupDuration int32 `csv:"HangupDuration"` //离线挂机时长上限(秒)
  973. SignInRewardUp int32 `csv:"SignInRewardUp"` //签到翻倍
  974. WorldBossCount int32 `csv:"WorldBossCount"` //世界BOSS购买次数
  975. DevilsUp int32 `csv:"DevilsUp"` //挂机魔魂值加成
  976. TransportRobbery int32 `csv:"TransportRobbery"` //飞艇被抢劫掉落减少至
  977. LuxuryPrizeWheelTimes int32 `csv:"LuxuryPrizeWheelTimes"` //豪华转盘可使用次数
  978. GiftRewards []string `csv:"GiftRewards"` //每日礼包
  979. }
  980. func BoliVipCfgLoad(path string) {
  981. cfg := []*BoliVipCfg{}
  982. BoliVipCfgLoader = map[int32]*BoliVipCfg{}
  983. loadCsvCfg(path+"BoliVipCfg.csv", &cfg)
  984. for _, row := range cfg {
  985. BoliVipCfgLoader[row.Lv] = row
  986. }
  987. }
  988. var BTSmashEggsCfgLoader map[int32]*BTSmashEggsCfg
  989. type BTSmashEggsCfg struct {
  990. Id int32 `csv:"Id"` //砸蛋Id
  991. Name string `csv:"Name"` //砸蛋名字
  992. Cost []string `csv:"Cost"` //消耗道具顺序
  993. Method []string `csv:"Method"` //砸蛋方式
  994. DropId int32 `csv:"DropId"` //消耗道具1掉落包
  995. DropId2 int32 `csv:"DropId2"` //消耗道具1掉落包
  996. Total int32 `csv:"Total"` //保底奖励的累计次数
  997. ExtDropId int32 `csv:"ExtDropId"` //保底奖励的掉落包
  998. SortId int32 `csv:"SortId"` //界面排序
  999. ShowItemType []string `csv:"ShowItemType"` //可用于表现的道具类型
  1000. UnLock int32 `csv:"UnLock"` //解锁ID
  1001. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  1002. Type int32 `csv:"Type"` //召唤类型
  1003. StartDay int32 `csv:"StartDay"` //开服时间
  1004. SummoType int32 `csv:"SummoType"` //召唤组
  1005. Show []string `csv:"Show"` //大奖预览
  1006. ClientShow []string `csv:"ClientShow"` //客户端大奖预览
  1007. }
  1008. func BTSmashEggsCfgLoad(path string) {
  1009. cfg := []*BTSmashEggsCfg{}
  1010. BTSmashEggsCfgLoader = map[int32]*BTSmashEggsCfg{}
  1011. loadCsvCfg(path+"BTSmashEggsCfg.csv", &cfg)
  1012. for _, row := range cfg {
  1013. BTSmashEggsCfgLoader[row.Id] = row
  1014. }
  1015. }
  1016. var CardCfgLoader map[int32]*CardCfg
  1017. type CardCfg struct {
  1018. CardId int32 `csv:"CardId"` //卡片ID
  1019. CardName string `csv:"CardName"` //卡片名称
  1020. FromCardId int32 `csv:"FromCardId"` //来源目标
  1021. ToCardId int32 `csv:"ToCardId"` //升级目标
  1022. CardType int32 `csv:"CardType"` //卡片类型
  1023. CardLocation int32 `csv:"CardLocation"` //卡片部位
  1024. CardLevel int32 `csv:"CardLevel"` //卡片等级
  1025. Attribute1 []string `csv:"Attribute1"` //卡片属性
  1026. CardPicId int32 `csv:"CardPicId"` //卡片图鉴ID
  1027. BUFF []string `csv:"BUFF"` //卡片BUFF
  1028. Pro int32 `csv:"Pro"` //卡组权重
  1029. FightPower int32 `csv:"FightPower"` //卡片附加战斗力
  1030. Profession []string `csv:"Profession"` //推荐职业
  1031. Attribute2 []string `csv:"Attribute2"` //筛选用基础属性
  1032. Attribute3 int32 `csv:"Attribute3"` //卡片相克属性
  1033. UpCost int32 `csv:"UpCost"` //卡片升级费用
  1034. }
  1035. func CardCfgLoad(path string) {
  1036. cfg := []*CardCfg{}
  1037. CardCfgLoader = map[int32]*CardCfg{}
  1038. loadCsvCfg(path+"CardCfg.csv", &cfg)
  1039. for _, row := range cfg {
  1040. CardCfgLoader[row.CardId] = row
  1041. }
  1042. }
  1043. var CardIdentificationLoader map[int32]*CardIdentification
  1044. type CardIdentification struct {
  1045. Cardid int32 `csv:"Cardid"` //卡片ID
  1046. CardQuality int32 `csv:"CardQuality"` //卡片品质
  1047. MaxLv int32 `csv:"MaxLv"` //最大等级
  1048. CardReward1 []string `csv:"CardReward1"` //收集奖励1
  1049. CardReward2 []string `csv:"CardReward2"` //收集奖励2
  1050. CardReward3 []string `csv:"CardReward3"` //收集奖励3
  1051. CardReward4 []string `csv:"CardReward4"` //收集奖励4
  1052. CardReward5 []string `csv:"CardReward5"` //收集奖励5
  1053. }
  1054. func CardIdentificationLoad(path string) {
  1055. cfg := []*CardIdentification{}
  1056. CardIdentificationLoader = map[int32]*CardIdentification{}
  1057. loadCsvCfg(path+"CardIdentification.csv", &cfg)
  1058. for _, row := range cfg {
  1059. CardIdentificationLoader[row.Cardid] = row
  1060. }
  1061. }
  1062. var CardResetLoader map[int32]*CardReset
  1063. type CardReset struct {
  1064. Id int32 `csv:"Id"` //ID
  1065. CardType int32 `csv:"CardType"` //卡片类型
  1066. CardLv int32 `csv:"CardLv"` //卡片等级
  1067. Normal int32 `csv:"Normal"` //获得普通概率
  1068. Mini int32 `csv:"Mini"` //获得迷你概率
  1069. Boss int32 `csv:"Boss"` //获得BOSS概率
  1070. }
  1071. func CardResetLoad(path string) {
  1072. cfg := []*CardReset{}
  1073. CardResetLoader = map[int32]*CardReset{}
  1074. loadCsvCfg(path+"CardReset.csv", &cfg)
  1075. for _, row := range cfg {
  1076. CardResetLoader[row.Id] = row
  1077. }
  1078. }
  1079. var CardSuitNewCfgLoader map[int32]*CardSuitNewCfg
  1080. type CardSuitNewCfg struct {
  1081. Id int32 `csv:"Id"` //id
  1082. Suit1 []string `csv:"Suit1"` //祝福效果
  1083. TriggerConditions []string `csv:"TriggerConditions"` //激活条件
  1084. }
  1085. func CardSuitNewCfgLoad(path string) {
  1086. cfg := []*CardSuitNewCfg{}
  1087. CardSuitNewCfgLoader = map[int32]*CardSuitNewCfg{}
  1088. loadCsvCfg(path+"CardSuitNewCfg.csv", &cfg)
  1089. for _, row := range cfg {
  1090. CardSuitNewCfgLoader[row.Id] = row
  1091. }
  1092. }
  1093. var CardUnlockCfgLoader map[int32]*CardUnlockCfg
  1094. type CardUnlockCfg struct {
  1095. CardSlotID int32 `csv:"CardSlotID"` //卡槽ID
  1096. UnlockingCondition []string `csv:"UnlockingCondition"` //解锁条件
  1097. }
  1098. func CardUnlockCfgLoad(path string) {
  1099. cfg := []*CardUnlockCfg{}
  1100. CardUnlockCfgLoader = map[int32]*CardUnlockCfg{}
  1101. loadCsvCfg(path+"CardUnlockCfg.csv", &cfg)
  1102. for _, row := range cfg {
  1103. CardUnlockCfgLoader[row.CardSlotID] = row
  1104. }
  1105. }
  1106. var ClimbingTowerCfgLoader map[int32]*ClimbingTowerCfg
  1107. type ClimbingTowerCfg struct {
  1108. Id int32 `csv:"Id"` //唯一id
  1109. MaxFightingTime int32 `csv:"MaxFightingTime"` //最长战斗时间
  1110. RewardItems []string `csv:"RewardItems"` //关卡奖励
  1111. MonsterLevel int32 `csv:"MonsterLevel"` //怪物等级
  1112. SpecialReward []string `csv:"SpecialReward"` //特殊奖励
  1113. FightCheck int32 `csv:"FightCheck"` //战力校验
  1114. SpAddition string `csv:"SpAddition"` //蓝量加成
  1115. PowerWeaken string `csv:"PowerWeaken"` //战力削弱
  1116. StayTimeWeaken string `csv:"StayTimeWeaken"` //停留时间削弱
  1117. Version int32 `csv:"version"` //版本
  1118. CardUnlock string `csv:"CardUnlock"` //卡槽解锁
  1119. CloseDown string `csv:"CloseDown"` //查封配置
  1120. }
  1121. func ClimbingTowerCfgLoad(path string) {
  1122. cfg := []*ClimbingTowerCfg{}
  1123. ClimbingTowerCfgLoader = map[int32]*ClimbingTowerCfg{}
  1124. loadCsvCfg(path+"ClimbingTowerCfg.csv", &cfg)
  1125. for _, row := range cfg {
  1126. ClimbingTowerCfgLoader[row.Id] = row
  1127. }
  1128. }
  1129. var CombinedServiceCfgLoader map[int32]*CombinedServiceCfg
  1130. type CombinedServiceCfg struct {
  1131. Id int32 `csv:"Id"` //唯一id
  1132. Number []string `csv:"Number"` //合服编号
  1133. Time string `csv:"Time"` //合服时间
  1134. Tips string `csv:"Tips"` //合服预告
  1135. }
  1136. func CombinedServiceCfgLoad(path string) {
  1137. cfg := []*CombinedServiceCfg{}
  1138. CombinedServiceCfgLoader = map[int32]*CombinedServiceCfg{}
  1139. loadCsvCfg(path+"CombinedServiceCfg.csv", &cfg)
  1140. for _, row := range cfg {
  1141. CombinedServiceCfgLoader[row.Id] = row
  1142. }
  1143. }
  1144. var CompetitionAidouluCfgLoader map[int32]*CompetitionAidouluCfg
  1145. type CompetitionAidouluCfg struct {
  1146. BoxId int32 `csv:"BoxId"` //宝箱
  1147. GoodNum int32 `csv:"GoodNum"` //需要礼包数
  1148. ConditionHot int32 `csv:"ConditionHot"` //需要热度
  1149. Rewards []string `csv:"Rewards"` //宝箱奖励
  1150. }
  1151. func CompetitionAidouluCfgLoad(path string) {
  1152. cfg := []*CompetitionAidouluCfg{}
  1153. CompetitionAidouluCfgLoader = map[int32]*CompetitionAidouluCfg{}
  1154. loadCsvCfg(path+"CompetitionAidouluCfg.csv", &cfg)
  1155. for _, row := range cfg {
  1156. CompetitionAidouluCfgLoader[row.BoxId] = row
  1157. }
  1158. }
  1159. var CompetitionCfgLoader map[int32]*CompetitionCfg
  1160. type CompetitionCfg struct {
  1161. Id int32 `csv:"Id"` //序列ID
  1162. CompetitionId int32 `csv:"CompetitionId"` //赛季ID
  1163. CompetitionType int32 `csv:"CompetitionType"` //赛季类型
  1164. CompetitionCondition []string `csv:"CompetitionCondition"` //赛季条件
  1165. CompetitionReward1 []string `csv:"CompetitionReward1"` //奖励1
  1166. CompetitionReward2 []string `csv:"CompetitionReward2"` //奖励2
  1167. CompetitionReward3 []string `csv:"CompetitionReward3"` //奖励3
  1168. CompetitionPeriod []string `csv:"CompetitionPeriod"` //赛季周期(天)
  1169. BeginTime string `csv:"BeginTime"` //开始时间
  1170. EndTime string `csv:"EndTime"` //结束时间
  1171. RestTime int32 `csv:"RestTime"` //赛季休赛期(天)
  1172. HuodongItem []string `csv:"HuodongItem"` //活动道具
  1173. Level int32 `csv:"Level"` //档位
  1174. }
  1175. func CompetitionCfgLoad(path string) {
  1176. cfg := []*CompetitionCfg{}
  1177. CompetitionCfgLoader = map[int32]*CompetitionCfg{}
  1178. loadCsvCfg(path+"CompetitionCfg.csv", &cfg)
  1179. for _, row := range cfg {
  1180. CompetitionCfgLoader[row.Id] = row
  1181. }
  1182. }
  1183. var CompetitionDevineCfgLoader map[int32]*CompetitionDevineCfg
  1184. type CompetitionDevineCfg struct {
  1185. ID int32 `csv:"ID"` //ID
  1186. NowLightNum int32 `csv:"NowLightNum"` //当前点亮数
  1187. Probability int32 `csv:"Probability"` //下次点亮概率(万分比)
  1188. PledgeProbability int32 `csv:"PledgeProbability"` //连续点暗保底概率(万分比)
  1189. ItemPrice []string `csv:"ItemPrice"` //下次占道具花费
  1190. GoldPrice []string `csv:"GoldPrice"` //下次占金币花费
  1191. LuckyPrice []string `csv:"LuckyPrice"` //下次幸运符花费
  1192. Rewards []string `csv:"Rewards"` //奖励
  1193. Point []string `csv:"Point"` //下次【占星】得到的积分
  1194. IfBroadcast int32 `csv:"IfBroadcast"` //领奖是否需要播报
  1195. BroadcastKey string `csv:"BroadcastKey"` //播报key
  1196. }
  1197. func CompetitionDevineCfgLoad(path string) {
  1198. cfg := []*CompetitionDevineCfg{}
  1199. CompetitionDevineCfgLoader = map[int32]*CompetitionDevineCfg{}
  1200. loadCsvCfg(path+"CompetitionDevineCfg.csv", &cfg)
  1201. for _, row := range cfg {
  1202. CompetitionDevineCfgLoader[row.ID] = row
  1203. }
  1204. }
  1205. var CompetitionPrizeWheelCfgLoader map[int32]*CompetitionPrizeWheelCfg
  1206. type CompetitionPrizeWheelCfg struct {
  1207. Id int32 `csv:"Id"` //ID
  1208. LowNormalNum []string `csv:"LowNormalNum"` //低级奖
  1209. NormalNum []string `csv:"NormalNum"` //Normal奖
  1210. MiniNum []string `csv:"MiniNum"` //Mini奖
  1211. MvpNum []string `csv:"MvpNum"` //Mvp奖
  1212. ModProbability int32 `csv:"ModProbability"` //模板权重
  1213. Probability []string `csv:"Probability"` //非MVP抽奖概率
  1214. MvpProbability []string `csv:"MvpProbability"` //MVP抽奖概率
  1215. ItemPrice int32 `csv:"ItemPrice"` //一个道具的价格
  1216. RewardOneItem []string `csv:"RewardOneItem"` //抽一次价格(道具)
  1217. RewardOneGold []string `csv:"RewardOneGold"` //抽一次价格(金币)
  1218. RewardAllItem []string `csv:"RewardAllItem"` //抽全部价格(道具)
  1219. RewardAdllGold int32 `csv:"RewardAdllGold"` //抽全部价格(金币)
  1220. RefreshPrice []string `csv:"RefreshPrice"` //刷新价格(金币)
  1221. NoRewardNum int32 `csv:"NoRewardNum"` //结束本轮次数
  1222. RewardOnePoint []string `csv:"RewardOnePoint"` //抽一次送赛季积分
  1223. RewardAllPoint int32 `csv:"RewardAllPoint"` //抽全部送赛季积分
  1224. }
  1225. func CompetitionPrizeWheelCfgLoad(path string) {
  1226. cfg := []*CompetitionPrizeWheelCfg{}
  1227. CompetitionPrizeWheelCfgLoader = map[int32]*CompetitionPrizeWheelCfg{}
  1228. loadCsvCfg(path+"CompetitionPrizeWheelCfg.csv", &cfg)
  1229. for _, row := range cfg {
  1230. CompetitionPrizeWheelCfgLoader[row.Id] = row
  1231. }
  1232. }
  1233. var ConditionCfgLoader map[int32]*ConditionCfg
  1234. type ConditionCfg struct {
  1235. ConditionId int32 `csv:"ConditionId"` //条件ID
  1236. Condition []string `csv:"Condition"` //条件枚举
  1237. }
  1238. func ConditionCfgLoad(path string) {
  1239. cfg := []*ConditionCfg{}
  1240. ConditionCfgLoader = map[int32]*ConditionCfg{}
  1241. loadCsvCfg(path+"ConditionCfg.csv", &cfg)
  1242. for _, row := range cfg {
  1243. ConditionCfgLoader[row.ConditionId] = row
  1244. }
  1245. }
  1246. var DesignationCfgLoader map[int32]*DesignationCfg
  1247. type DesignationCfg struct {
  1248. ID int32 `csv:"ID"` //ID
  1249. Name string `csv:"Name"` //称号名字
  1250. Type int32 `csv:"Type"` //称号类别
  1251. Attribute []string `csv:"Attribute"` //称号属性
  1252. TaskCondition []string `csv:"TaskCondition"` //任务条件枚举
  1253. TaskConditionItem []string `csv:"TaskConditionItem"` //消耗道具
  1254. Time int32 `csv:"Time"` //称号时限
  1255. DecomposeReward int32 `csv:"DecomposeReward"` //分解
  1256. RefreshDaily int32 `csv:"RefreshDaily"` //条件计数是否每日刷新
  1257. }
  1258. func DesignationCfgLoad(path string) {
  1259. cfg := []*DesignationCfg{}
  1260. DesignationCfgLoader = map[int32]*DesignationCfg{}
  1261. loadCsvCfg(path+"DesignationCfg.csv", &cfg)
  1262. for _, row := range cfg {
  1263. DesignationCfgLoader[row.ID] = row
  1264. }
  1265. }
  1266. var DropCfgLoader map[int32]*DropCfg
  1267. type DropCfg struct {
  1268. Id int32 `csv:"Id"` //ID
  1269. Rate int32 `csv:"Rate"` //出现概率
  1270. DropType int32 `csv:"DropType"` //类型
  1271. Times int32 `csv:"Times"` //随机次数
  1272. Drop1 []string `csv:"Drop1"` //掉落组1
  1273. }
  1274. func DropCfgLoad(path string) {
  1275. cfg := []*DropCfg{}
  1276. DropCfgLoader = map[int32]*DropCfg{}
  1277. loadCsvCfg(path+"DropCfg.csv", &cfg)
  1278. for _, row := range cfg {
  1279. DropCfgLoader[row.Id] = row
  1280. }
  1281. }
  1282. var EquipCfgLoader map[int32]*EquipCfg
  1283. type EquipCfg struct {
  1284. Id int32 `csv:"Id"` //id
  1285. Type int32 `csv:"Type"` //装备类型
  1286. EquipLevel int32 `csv:"EquipLevel"` //装备等级
  1287. JobType []string `csv:"JobType"` //职业类型
  1288. Forge int32 `csv:"Forge"` //锻造目标
  1289. ForgeOld int32 `csv:"ForgeOld"` //装备前置
  1290. CostMoney int32 `csv:"CostMoney"` //合成消耗
  1291. Suit int32 `csv:"Suit"` //套装ID
  1292. Attack int32 `csv:"Attack"` //物攻
  1293. MagicAttack int32 `csv:"MagicAttack"` //魔攻
  1294. Defense int32 `csv:"Defense"` //物防
  1295. MagicDefense int32 `csv:"MagicDefense"` //魔防
  1296. Life int32 `csv:"Life"` //生命
  1297. Sp int32 `csv:"Sp"` //蓝量
  1298. Crit int32 `csv:"Crit"` //暴击
  1299. Ten int32 `csv:"Ten"` //韧性
  1300. Hit int32 `csv:"Hit"` //命中
  1301. Dodge int32 `csv:"Dodge"` //闪避
  1302. PhysicalDamageBonus int32 `csv:"PhysicalDamageBonus"` //物伤加成
  1303. MagicDamageBonus int32 `csv:"MagicDamageBonus"` //魔伤加成
  1304. AtkPercent int32 `csv:"AtkPercent"` //ATK%
  1305. MatkPercent int32 `csv:"MatkPercent"` //MATK%
  1306. Str int32 `csv:"Str"` //力量
  1307. Agi int32 `csv:"Agi"` //敏捷
  1308. Int int32 `csv:"Int"` //智力
  1309. Vit int32 `csv:"Vit"` //体质
  1310. Dex int32 `csv:"Dex"` //灵巧
  1311. Luk int32 `csv:"Luk"` //幸运
  1312. }
  1313. func EquipCfgLoad(path string) {
  1314. cfg := []*EquipCfg{}
  1315. EquipCfgLoader = map[int32]*EquipCfg{}
  1316. loadCsvCfg(path+"EquipCfg.csv", &cfg)
  1317. for _, row := range cfg {
  1318. EquipCfgLoader[row.Id] = row
  1319. }
  1320. }
  1321. var EquipRefineCfgLoader map[int32]*EquipRefineCfg
  1322. type EquipRefineCfg struct {
  1323. Id int32 `csv:"Id"` //id
  1324. Place1 []string `csv:"Place1"` //部位1
  1325. Costzeny1 int32 `csv:"Costzeny1"` //消耗银币1
  1326. Costitem1 []string `csv:"Costitem1"` //消耗道具1
  1327. Place2 []string `csv:"Place2"` //部位2
  1328. Costzeny2 int32 `csv:"Costzeny2"` //消耗银币2
  1329. Costitem2 []string `csv:"Costitem2"` //消耗道具2
  1330. Rate int32 `csv:"rate"` //成功概率
  1331. Result int32 `csv:"Result"` //精炼效果
  1332. Suit []string `csv:"Suit"` //全身加
  1333. SuitServer []string `csv:"SuitServer"` //全身加
  1334. }
  1335. func EquipRefineCfgLoad(path string) {
  1336. cfg := []*EquipRefineCfg{}
  1337. EquipRefineCfgLoader = map[int32]*EquipRefineCfg{}
  1338. loadCsvCfg(path+"EquipRefineCfg.csv", &cfg)
  1339. for _, row := range cfg {
  1340. EquipRefineCfgLoader[row.Id] = row
  1341. }
  1342. }
  1343. var EquipSuitNewCfgLoader map[int32]*EquipSuitNewCfg
  1344. type EquipSuitNewCfg struct {
  1345. Id int32 `csv:"Id"` //id
  1346. Name string `csv:"Name"` //名称
  1347. Suit1 []string `csv:"Suit1"` //2件属性
  1348. Suit2 []string `csv:"Suit2"` //4件属性
  1349. Suit3 []string `csv:"Suit3"` //6件属性
  1350. }
  1351. func EquipSuitNewCfgLoad(path string) {
  1352. cfg := []*EquipSuitNewCfg{}
  1353. EquipSuitNewCfgLoader = map[int32]*EquipSuitNewCfg{}
  1354. loadCsvCfg(path+"EquipSuitNewCfg.csv", &cfg)
  1355. for _, row := range cfg {
  1356. EquipSuitNewCfgLoader[row.Id] = row
  1357. }
  1358. }
  1359. var EvilCfgLoader map[int32]*EvilCfg
  1360. type EvilCfg struct {
  1361. Id int32 `csv:"Id"` //唯一id
  1362. MonsterList []string `csv:"MonsterList"` //召唤怪物
  1363. LevelReward []string `csv:"LevelReward"` //升级奖励
  1364. LevelTimes int32 `csv:"LevelTimes"` //升级次数
  1365. MaxFightingTime int32 `csv:"MaxFightingTime"` //最长战斗时间
  1366. }
  1367. func EvilCfgLoad(path string) {
  1368. cfg := []*EvilCfg{}
  1369. EvilCfgLoader = map[int32]*EvilCfg{}
  1370. loadCsvCfg(path+"EvilCfg.csv", &cfg)
  1371. for _, row := range cfg {
  1372. EvilCfgLoader[row.Id] = row
  1373. }
  1374. }
  1375. var ExpeditionBuffCfgLoader map[int32]*ExpeditionBuffCfg
  1376. type ExpeditionBuffCfg struct {
  1377. Id int32 `csv:"Id"` //唯一id
  1378. BuffId int32 `csv:"BuffId"` //buffid
  1379. WarriorScore int32 `csv:"WarriorScore"` //勇士积分
  1380. }
  1381. func ExpeditionBuffCfgLoad(path string) {
  1382. cfg := []*ExpeditionBuffCfg{}
  1383. ExpeditionBuffCfgLoader = map[int32]*ExpeditionBuffCfg{}
  1384. loadCsvCfg(path+"ExpeditionBuffCfg.csv", &cfg)
  1385. for _, row := range cfg {
  1386. ExpeditionBuffCfgLoader[row.Id] = row
  1387. }
  1388. }
  1389. var ExpeditionBuffDropCfgLoader map[int32]*ExpeditionBuffDropCfg
  1390. type ExpeditionBuffDropCfg struct {
  1391. Id int32 `csv:"Id"` //索引
  1392. BossID int32 `csv:"BossID"` //BossID
  1393. Buffs []string `csv:"Buffs"` //掉落Buff列表
  1394. LevelId int32 `csv:"LevelId"` //关卡Id
  1395. WarriorScore int32 `csv:"WarriorScore"` //勇士积分
  1396. }
  1397. func ExpeditionBuffDropCfgLoad(path string) {
  1398. cfg := []*ExpeditionBuffDropCfg{}
  1399. ExpeditionBuffDropCfgLoader = map[int32]*ExpeditionBuffDropCfg{}
  1400. loadCsvCfg(path+"ExpeditionBuffDropCfg.csv", &cfg)
  1401. for _, row := range cfg {
  1402. ExpeditionBuffDropCfgLoader[row.Id] = row
  1403. }
  1404. }
  1405. var ExpeditionCfgLoader map[int32]*ExpeditionCfg
  1406. type ExpeditionCfg struct {
  1407. Id int32 `csv:"Id"` //唯一id
  1408. Type int32 `csv:"Type"` //副本难度
  1409. LevelId int32 `csv:"LevelId"` //副本关
  1410. LevelNum int32 `csv:"LevelNum"` //关卡数量
  1411. BossList []string `csv:"BossList"` //召唤boss
  1412. Reward []string `csv:"Reward"` //奖励
  1413. MaxFightingTime int32 `csv:"MaxFightingTime"` //最长战斗时间
  1414. HighReward int32 `csv:"HighReward"` //是否为高级奖励
  1415. ChallengeNum int32 `csv:"ChallengeNum"` //赠送挑战次数
  1416. UnlockDesc string `csv:"UnlockDesc"` //开启条件
  1417. WarriorScore int32 `csv:"WarriorScore"` //勇士积分
  1418. LevelCoefficient int32 `csv:"LevelCoefficient"` //加成积分系数
  1419. DayReward []string `csv:"DayReward"` //每日通关奖励
  1420. }
  1421. func ExpeditionCfgLoad(path string) {
  1422. cfg := []*ExpeditionCfg{}
  1423. ExpeditionCfgLoader = map[int32]*ExpeditionCfg{}
  1424. loadCsvCfg(path+"ExpeditionCfg.csv", &cfg)
  1425. for _, row := range cfg {
  1426. ExpeditionCfgLoader[row.Id] = row
  1427. }
  1428. }
  1429. var FashionCfgLoader map[int32]*FashionCfg
  1430. type FashionCfg struct {
  1431. FashionId int32 `csv:"FashionId"` //时装id
  1432. FashionLocation int32 `csv:"FashionLocation"` //时装部位类型
  1433. FashionHideHair bool `csv:"FashionHideHair"` //是否隐藏发型
  1434. FashionSex int32 `csv:"FashionSex"` //时装性别限制
  1435. FashionUseJob []string `csv:"FashionUseJob"` //时装职业限制
  1436. FashionOpen bool `csv:"FashionOpen"` //是否开放使用
  1437. FashionQuality int32 `csv:"FashionQuality"` //时装品质
  1438. AttrNum int32 `csv:"AttrNum"` //属性数量
  1439. SuitId []string `csv:"SuitId"` //时装套装
  1440. }
  1441. func FashionCfgLoad(path string) {
  1442. cfg := []*FashionCfg{}
  1443. FashionCfgLoader = map[int32]*FashionCfg{}
  1444. loadCsvCfg(path+"FashionCfg.csv", &cfg)
  1445. for _, row := range cfg {
  1446. FashionCfgLoader[row.FashionId] = row
  1447. }
  1448. }
  1449. var FashionLevelUpLoader map[int32]*FashionLevelUp
  1450. type FashionLevelUp struct {
  1451. Level int32 `csv:"Level"` //等级
  1452. UpMaterial1 []string `csv:"UpMaterial1"` //绿色升级消耗
  1453. UpMaterial2 []string `csv:"UpMaterial2"` //蓝色升级消耗
  1454. UpMaterial3 []string `csv:"UpMaterial3"` //紫色升级消耗
  1455. UpMaterial4 []string `csv:"UpMaterial4"` //金色升级消耗
  1456. UpMaterial5 []string `csv:"UpMaterial5"` //红色升级消耗
  1457. UpAttribute int32 `csv:"UpAttribute"` //每级属性
  1458. }
  1459. func FashionLevelUpLoad(path string) {
  1460. cfg := []*FashionLevelUp{}
  1461. FashionLevelUpLoader = map[int32]*FashionLevelUp{}
  1462. loadCsvCfg(path+"FashionLevelUp.csv", &cfg)
  1463. for _, row := range cfg {
  1464. FashionLevelUpLoader[row.Level] = row
  1465. }
  1466. }
  1467. var FashionPaperCfgLoader map[int32]*FashionPaperCfg
  1468. type FashionPaperCfg struct {
  1469. PaperId int32 `csv:"PaperId"` //图纸ID
  1470. MakeMaterial []string `csv:"MakeMaterial"` //图纸制作材料
  1471. FashionId int32 `csv:"FashionId"` //时装ID
  1472. ResolveItem []string `csv:"ResolveItem"` //分解获得
  1473. }
  1474. func FashionPaperCfgLoad(path string) {
  1475. cfg := []*FashionPaperCfg{}
  1476. FashionPaperCfgLoader = map[int32]*FashionPaperCfg{}
  1477. loadCsvCfg(path+"FashionPaperCfg.csv", &cfg)
  1478. for _, row := range cfg {
  1479. FashionPaperCfgLoader[row.PaperId] = row
  1480. }
  1481. }
  1482. var FashionRandomLoader map[int32]*FashionRandom
  1483. type FashionRandom struct {
  1484. ID int32 `csv:"ID"` //ID
  1485. RoleId int32 `csv:"RoleId"` //目标角色类型
  1486. AtrId []string `csv:"AtrId"` //属性类型
  1487. }
  1488. func FashionRandomLoad(path string) {
  1489. cfg := []*FashionRandom{}
  1490. FashionRandomLoader = map[int32]*FashionRandom{}
  1491. loadCsvCfg(path+"FashionRandom.csv", &cfg)
  1492. for _, row := range cfg {
  1493. FashionRandomLoader[row.ID] = row
  1494. }
  1495. }
  1496. var FashionSuitCfgLoader map[int32]*FashionSuitCfg
  1497. type FashionSuitCfg struct {
  1498. SuitId int32 `csv:"SuitId"` //套装id
  1499. SuitName string `csv:"SuitName"` //套装标签名字
  1500. SuitSex int32 `csv:"SuitSex"` //套装性别
  1501. FashionId []string `csv:"FashionId"` //套装内时装
  1502. LevelCondition []string `csv:"LevelCondition"` //套装等级条件
  1503. Attribute []string `csv:"Attribute"` //每级属性
  1504. }
  1505. func FashionSuitCfgLoad(path string) {
  1506. cfg := []*FashionSuitCfg{}
  1507. FashionSuitCfgLoader = map[int32]*FashionSuitCfg{}
  1508. loadCsvCfg(path+"FashionSuitCfg.csv", &cfg)
  1509. for _, row := range cfg {
  1510. FashionSuitCfgLoader[row.SuitId] = row
  1511. }
  1512. }
  1513. var FightCfgLoader map[int32]*FightCfg
  1514. type FightCfg struct {
  1515. Id int32 `csv:"Id"` //属性ID
  1516. Coefficient []string `csv:"Coefficient"` //系数
  1517. Mapping int32 `csv:"Mapping"` //映射关系
  1518. }
  1519. func FightCfgLoad(path string) {
  1520. cfg := []*FightCfg{}
  1521. FightCfgLoader = map[int32]*FightCfg{}
  1522. loadCsvCfg(path+"FightCfg.csv", &cfg)
  1523. for _, row := range cfg {
  1524. FightCfgLoader[row.Id] = row
  1525. }
  1526. }
  1527. var FunctionCfgLoader map[int32]*FunctionCfg
  1528. type FunctionCfg struct {
  1529. Id int32 `csv:"Id"` //状态id
  1530. FunctionType int32 `csv:"FunctionType"` //状态类型
  1531. Group int32 `csv:"Group"` //状态组
  1532. BuffType int32 `csv:"BuffType"` //buff类型
  1533. HurtStop int32 `csv:"HurtStop"` //伤害打断
  1534. ForbidMove int32 `csv:"ForbidMove"` //禁止移动
  1535. ForbidAttack int32 `csv:"ForbidAttack"` //禁止普攻
  1536. ForbidSkill int32 `csv:"ForbidSkill"` //禁止技能
  1537. Dodge int32 `csv:"Dodge"` //闪避
  1538. Effect int32 `csv:"Effect"` //状态特效
  1539. EndEffect int32 `csv:"EndEffect"` //状态特效
  1540. }
  1541. func FunctionCfgLoad(path string) {
  1542. cfg := []*FunctionCfg{}
  1543. FunctionCfgLoader = map[int32]*FunctionCfg{}
  1544. loadCsvCfg(path+"FunctionCfg.csv", &cfg)
  1545. for _, row := range cfg {
  1546. FunctionCfgLoader[row.Id] = row
  1547. }
  1548. }
  1549. var GlobalCfgLoader map[int32]*GlobalCfg
  1550. type GlobalCfg struct {
  1551. Id int32 `csv:"Id"` //全局配置id
  1552. IVal int32 `csv:"IVal"` //int类型数据
  1553. SVal string `csv:"SVal"` //字符串类型数据
  1554. FVal float32 `csv:"FVal"` //浮点数据类型
  1555. }
  1556. func GlobalCfgLoad(path string) {
  1557. cfg := []*GlobalCfg{}
  1558. GlobalCfgLoader = map[int32]*GlobalCfg{}
  1559. loadCsvCfg(path+"GlobalCfg.csv", &cfg)
  1560. for _, row := range cfg {
  1561. GlobalCfgLoader[row.Id] = row
  1562. }
  1563. }
  1564. var GuildBadgeCfgLoader map[int32]*GuildBadgeCfg
  1565. type GuildBadgeCfg struct {
  1566. Id int32 `csv:"Id"` //ID
  1567. }
  1568. func GuildBadgeCfgLoad(path string) {
  1569. cfg := []*GuildBadgeCfg{}
  1570. GuildBadgeCfgLoader = map[int32]*GuildBadgeCfg{}
  1571. loadCsvCfg(path+"GuildBadgeCfg.csv", &cfg)
  1572. for _, row := range cfg {
  1573. GuildBadgeCfgLoader[row.Id] = row
  1574. }
  1575. }
  1576. var GuildBossCfgLoader map[int32]*GuildBossCfg
  1577. type GuildBossCfg struct {
  1578. Id int32 `csv:"Id"` //全局配置id
  1579. BossType int32 `csv:"BossType"` //BOSS类型
  1580. Challenge int32 `csv:"Challenge"` //挑战次数
  1581. SummonId int32 `csv:"SummonId"` //召唤物id
  1582. SummonLimit []string `csv:"SummonLimit"` //开启权限
  1583. SummonTime int32 `csv:"SummonTime"` //BOSS开启时间
  1584. LifeTime int32 `csv:"LifeTime"` //boss存活时间
  1585. SettlementCd int32 `csv:"SettlementCd"` //BOSS结算CD
  1586. UnlockCond int32 `csv:"UnlockCond"` //解锁条件
  1587. Consume int32 `csv:"Consume"` //开启消耗
  1588. BattleTime int32 `csv:"BattleTime"` //挑战时间
  1589. DamageSegment int32 `csv:"DamageSegment"` //伤害档位
  1590. RewardRange []string `csv:"RewardRange"` //奖励区间
  1591. ReviewAwards []string `csv:"ReviewAwards"` //挑战后的可获得奖励预览
  1592. Reward []string `csv:"Reward"` //单局档位结算奖励
  1593. MasterReward []string `csv:"MasterReward"` //大师馈赠奖励
  1594. EndBattleDamage int32 `csv:"EndBattleDamage"` //战斗终止伤害量
  1595. }
  1596. func GuildBossCfgLoad(path string) {
  1597. cfg := []*GuildBossCfg{}
  1598. GuildBossCfgLoader = map[int32]*GuildBossCfg{}
  1599. loadCsvCfg(path+"GuildBossCfg.csv", &cfg)
  1600. for _, row := range cfg {
  1601. GuildBossCfgLoader[row.Id] = row
  1602. }
  1603. }
  1604. var GuildBossRewardCfgLoader map[int32]*GuildBossRewardCfg
  1605. type GuildBossRewardCfg struct {
  1606. Id int32 `csv:"Id"` //ID
  1607. Reward []string `csv:"Reward"` //结算奖励
  1608. Note string `csv:"Note"` //备注
  1609. }
  1610. func GuildBossRewardCfgLoad(path string) {
  1611. cfg := []*GuildBossRewardCfg{}
  1612. GuildBossRewardCfgLoader = map[int32]*GuildBossRewardCfg{}
  1613. loadCsvCfg(path+"GuildBossRewardCfg.csv", &cfg)
  1614. for _, row := range cfg {
  1615. GuildBossRewardCfgLoader[row.Id] = row
  1616. }
  1617. }
  1618. var GuildDemonCfgLoader map[int32]*GuildDemonCfg
  1619. type GuildDemonCfg struct {
  1620. Id int32 `csv:"Id"` //全局配置id
  1621. BossLvCycle []string `csv:"BossLvCycle"` //开服天数
  1622. WeekDay int32 `csv:"WeekDay"` //星期几的BOSS
  1623. BossLevel int32 `csv:"BossLevel"` //Boss等级
  1624. BossLvMax int32 `csv:"BossLvMax"` //BOSS等级达到上限
  1625. FreeChallenge int32 `csv:"FreeChallenge"` //免费挑战次数
  1626. ChallengeTimes int32 `csv:"ChallengeTimes"` //挑战次数购买上限
  1627. ChallengeReward []string `csv:"ChallengeReward"` //单局结算奖励
  1628. ChallengePrice []string `csv:"ChallengePrice"` //挑战次数购买价格
  1629. SummonId int32 `csv:"SummonId"` //召唤物id
  1630. SummonTime string `csv:"SummonTime"` //BOSS开启时间
  1631. LifeTime int32 `csv:"LifeTime"` //boss存活时间
  1632. SettlementCd int32 `csv:"SettlementCd"` //BOSS结算CD
  1633. BattleTime int32 `csv:"BattleTime"` //挑战时间
  1634. DamageSegment string `csv:"DamageSegment"` //评分档位所需伤害量
  1635. DamageReward []string `csv:"DamageReward"` //宝箱奖励
  1636. DamageCheck string `csv:"DamageCheck"` //整场伤害上限校验
  1637. }
  1638. func GuildDemonCfgLoad(path string) {
  1639. cfg := []*GuildDemonCfg{}
  1640. GuildDemonCfgLoader = map[int32]*GuildDemonCfg{}
  1641. loadCsvCfg(path+"GuildDemonCfg.csv", &cfg)
  1642. for _, row := range cfg {
  1643. GuildDemonCfgLoader[row.Id] = row
  1644. }
  1645. }
  1646. var GuildLvCfgLoader map[int32]*GuildLvCfg
  1647. type GuildLvCfg struct {
  1648. Id int32 `csv:"Id"` //ID
  1649. ExpRequire int32 `csv:"ExpRequire"` //需求经验
  1650. PeopleLimit int32 `csv:"PeopleLimit"` //人数上限
  1651. ActiveLimit int32 `csv:"ActiveLimit"` //公会活跃值上限
  1652. PeopleAdd int32 `csv:"PeopleAdd"` //公会升级成员上限增量
  1653. ActiveAdd int32 `csv:"ActiveAdd"` //公会升级活跃上限增量
  1654. }
  1655. func GuildLvCfgLoad(path string) {
  1656. cfg := []*GuildLvCfg{}
  1657. GuildLvCfgLoader = map[int32]*GuildLvCfg{}
  1658. loadCsvCfg(path+"GuildLvCfg.csv", &cfg)
  1659. for _, row := range cfg {
  1660. GuildLvCfgLoader[row.Id] = row
  1661. }
  1662. }
  1663. var GuildWarAgainstCfgLoader map[int32]*GuildWarAgainstCfg
  1664. type GuildWarAgainstCfg struct {
  1665. Id int32 `csv:"Id"` //ID
  1666. Ranking int32 `csv:"Ranking"` //公会战排名
  1667. DeaconName string `csv:"DeaconName"` //会长奖励文本
  1668. DeaconReword []string `csv:"DeaconReword"` //会长奖励
  1669. GuildsmenName string `csv:"GuildsmenName"` //公会成员奖励文本
  1670. GuildsmenReword []string `csv:"GuildsmenReword"` //公会战成员奖励
  1671. PointMvpName string `csv:"PointMvpName"` //积分MVP奖励文本
  1672. PointMvp int32 `csv:"PointMvp"` //积分MVP
  1673. PointMvpReword []string `csv:"PointMvpReword"` //积分MVP奖励
  1674. KillerMvpName string `csv:"KillerMvpName"` //击杀MVP奖励文本
  1675. KillerMvp int32 `csv:"KillerMvp"` //击杀MVP
  1676. KillerMvpReword []string `csv:"KillerMvpReword"` //击杀MVP奖励
  1677. }
  1678. func GuildWarAgainstCfgLoad(path string) {
  1679. cfg := []*GuildWarAgainstCfg{}
  1680. GuildWarAgainstCfgLoader = map[int32]*GuildWarAgainstCfg{}
  1681. loadCsvCfg(path+"GuildWarAgainstCfg.csv", &cfg)
  1682. for _, row := range cfg {
  1683. GuildWarAgainstCfgLoader[row.Id] = row
  1684. }
  1685. }
  1686. var GuildWarBuffCfgLoader map[int32]*GuildWarBuffCfg
  1687. type GuildWarBuffCfg struct {
  1688. Id int32 `csv:"Id"` //公会战buffID
  1689. SortId int32 `csv:"SortId"` //buff排序ID
  1690. Price []string `csv:"Price"` //购买价格
  1691. Mark int32 `csv:"Mark"` //对应mark
  1692. }
  1693. func GuildWarBuffCfgLoad(path string) {
  1694. cfg := []*GuildWarBuffCfg{}
  1695. GuildWarBuffCfgLoader = map[int32]*GuildWarBuffCfg{}
  1696. loadCsvCfg(path+"GuildWarBuffCfg.csv", &cfg)
  1697. for _, row := range cfg {
  1698. GuildWarBuffCfgLoader[row.Id] = row
  1699. }
  1700. }
  1701. var GuildWarDojoCfgLoader map[int32]*GuildWarDojoCfg
  1702. type GuildWarDojoCfg struct {
  1703. Id int32 `csv:"Id"` //地块编号
  1704. AreaType int32 `csv:"AreaType"` //地块类别
  1705. GuildWarPoint int32 `csv:"GuildWarPoint"` //获得积分
  1706. }
  1707. func GuildWarDojoCfgLoad(path string) {
  1708. cfg := []*GuildWarDojoCfg{}
  1709. GuildWarDojoCfgLoader = map[int32]*GuildWarDojoCfg{}
  1710. loadCsvCfg(path+"GuildWarDojoCfg.csv", &cfg)
  1711. for _, row := range cfg {
  1712. GuildWarDojoCfgLoader[row.Id] = row
  1713. }
  1714. }
  1715. var HeadFrameCfgLoader map[int32]*HeadFrameCfg
  1716. type HeadFrameCfg struct {
  1717. HeadFrameId int32 `csv:"HeadFrameId"` //头像框id
  1718. HeadFrameQuality []string `csv:"HeadFrameQuality"` //头像框属性
  1719. HeadFrameSource []string `csv:"HeadFrameSource"` //头像框来源
  1720. HeadFrameType int32 `csv:"HeadFrameType"` //头像框类型
  1721. ResolveItem []string `csv:"ResolveItem"` //分解获得
  1722. Dec string `csv:"Dec"` //备注
  1723. }
  1724. func HeadFrameCfgLoad(path string) {
  1725. cfg := []*HeadFrameCfg{}
  1726. HeadFrameCfgLoader = map[int32]*HeadFrameCfg{}
  1727. loadCsvCfg(path+"HeadFrameCfg.csv", &cfg)
  1728. for _, row := range cfg {
  1729. HeadFrameCfgLoader[row.HeadFrameId] = row
  1730. }
  1731. }
  1732. var HeadPortraitCfgLoader map[int32]*HeadPortraitCfg
  1733. type HeadPortraitCfg struct {
  1734. HeadPortraitId int32 `csv:"HeadPortraitId"` //头像ID
  1735. UnlockCondition int32 `csv:"UnlockCondition"` //解锁条件
  1736. HeadLoadId int32 `csv:"HeadLoadId"` //头像加载ID
  1737. HeadPortraitSex int32 `csv:"HeadPortraitSex"` //头像性别
  1738. }
  1739. func HeadPortraitCfgLoad(path string) {
  1740. cfg := []*HeadPortraitCfg{}
  1741. HeadPortraitCfgLoader = map[int32]*HeadPortraitCfg{}
  1742. loadCsvCfg(path+"HeadPortraitCfg.csv", &cfg)
  1743. for _, row := range cfg {
  1744. HeadPortraitCfgLoader[row.HeadPortraitId] = row
  1745. }
  1746. }
  1747. var HundredDojoCfgLoader map[int32]*HundredDojoCfg
  1748. type HundredDojoCfg struct {
  1749. Id int32 `csv:"Id"` //地块编号
  1750. AreaType int32 `csv:"AreaType"` //地块类别
  1751. FunType int32 `csv:"FunType"` //功能类型
  1752. RewardList []string `csv:"RewardList"` //固定时间间隔资源产出
  1753. Robot int32 `csv:"Robot"` //初始机器人Id
  1754. TimeProtect int32 `csv:"TimeProtect"` //保护时间(分钟)
  1755. TimeReward int32 `csv:"TimeReward"` //占领时间(分钟)
  1756. ShowRewardList []string `csv:"ShowRewardList"` //固定时间间隔资源产出
  1757. }
  1758. func HundredDojoCfgLoad(path string) {
  1759. cfg := []*HundredDojoCfg{}
  1760. HundredDojoCfgLoader = map[int32]*HundredDojoCfg{}
  1761. loadCsvCfg(path+"HundredDojoCfg.csv", &cfg)
  1762. for _, row := range cfg {
  1763. HundredDojoCfgLoader[row.Id] = row
  1764. }
  1765. }
  1766. var InvitationTaskCfgLoader map[int32]*InvitationTaskCfg
  1767. type InvitationTaskCfg struct {
  1768. TaskId int32 `csv:"TaskId"` //任务ID
  1769. TaskCondition []string `csv:"TaskCondition"` //任务枚举
  1770. Reward []string `csv:"Reward"` //任务奖励
  1771. Desc string `csv:"Desc"` //任务描述
  1772. CompleteNum int32 `csv:"CompleteNum"` //可完成的最大次数
  1773. }
  1774. func InvitationTaskCfgLoad(path string) {
  1775. cfg := []*InvitationTaskCfg{}
  1776. InvitationTaskCfgLoader = map[int32]*InvitationTaskCfg{}
  1777. loadCsvCfg(path+"InvitationTaskCfg.csv", &cfg)
  1778. for _, row := range cfg {
  1779. InvitationTaskCfgLoader[row.TaskId] = row
  1780. }
  1781. }
  1782. var ItemCfgLoader map[int32]*ItemCfg
  1783. type ItemCfg struct {
  1784. Id int32 `csv:"Id"` //id
  1785. ResType int32 `csv:"ResType"` //道具类型
  1786. Quality int32 `csv:"Quality"` //道具品质
  1787. Composition int32 `csv:"Composition"` //叠加数量
  1788. AutoUse int32 `csv:"AutoUse"` //是否自动使用
  1789. Costitem []string `csv:"Costitem"` //是否消耗道具
  1790. NeedLevel int32 `csv:"NeedLevel"` //需要等级
  1791. Bang int32 `csv:"Bang"` //是否绑定
  1792. Job int32 `csv:"Job"` //是否分职业
  1793. ComposeItem []string `csv:"ComposeItem"` //合成目标
  1794. Resolve []string `csv:"Resolve"` //分解目标
  1795. ItemTime int32 `csv:"ItemTime"` //道具时效
  1796. DebrisShow int32 `csv:"DebrisShow"` //碎片展示
  1797. SourceFun []string `csv:"SourceFun"` //获取途径
  1798. NatureType int32 `csv:"NatureType"` //属性
  1799. ActivationItem int32 `csv:"ActivationItem"` //对应藏品
  1800. ItemTimeCd int32 `csv:"ItemTimeCd"` //道具使用所需时间
  1801. }
  1802. func ItemCfgLoad(path string) {
  1803. cfg := []*ItemCfg{}
  1804. ItemCfgLoader = map[int32]*ItemCfg{}
  1805. loadCsvCfg(path+"ItemCfg.csv", &cfg)
  1806. for _, row := range cfg {
  1807. ItemCfgLoader[row.Id] = row
  1808. }
  1809. }
  1810. var JobCfgLoader map[int32]*JobCfg
  1811. type JobCfg struct {
  1812. Id int32 `csv:"Id"` //职业ID
  1813. JobName string `csv:"JobName"` //职业名字
  1814. Position int32 `csv:"Position"` //站位
  1815. JobType int32 `csv:"JobType"` //职业类型
  1816. JobBranch int32 `csv:"JobBranch"` //职业分支
  1817. JobStage int32 `csv:"JobStage"` //职业阶段
  1818. MaxJobLv int32 `csv:"MaxJobLv"` //职业等级上限
  1819. BeforeJobId int32 `csv:"BeforeJobId"` //上阶职业
  1820. AfterJobId []string `csv:"AfterJobId"` //下阶职业
  1821. ChangeCond []string `csv:"ChangeCond"` //转职条件
  1822. ItemCost []string `csv:"ItemCost"` //消耗道具
  1823. Again int32 `csv:"Again"` //转生
  1824. UpBaseLV int32 `csv:"UpBaseLV"` //转职人物等级
  1825. UpJobLv int32 `csv:"UpJobLv"` //转职职业等级
  1826. Bag int32 `csv:"Bag"` //装备背包格子
  1827. HpRate int32 `csv:"HpRate"` //生命系数
  1828. SpRate int32 `csv:"SpRate"` //蓝量系数
  1829. AtkRate int32 `csv:"AtkRate"` //物攻系数
  1830. MatkRate int32 `csv:"MatkRate"` //魔攻系数
  1831. DefRate int32 `csv:"DefRate"` //物防系数
  1832. MdefRate int32 `csv:"MdefRate"` //魔防系数
  1833. HitRate int32 `csv:"HitRate"` //命中系数
  1834. DodgeRate int32 `csv:"DodgeRate"` //闪避系数
  1835. CritRate int32 `csv:"CritRate"` //暴击系数
  1836. TenRate int32 `csv:"TenRate"` //韧性系数
  1837. Aspd int32 `csv:"Aspd"` //攻速
  1838. ArmsType int32 `csv:"ArmsType"` //职业武器类型
  1839. NormalSkillIds []string `csv:"NormalSkillIds"` //普攻技能id
  1840. SkillIds []string `csv:"SkillIds"` //默认技能id
  1841. NatureId int32 `csv:"NatureId"` //属性id
  1842. RaceId int32 `csv:"RaceId"` //种族id
  1843. AutoAddPoint []string `csv:"AutoAddPoint"` //自动加点
  1844. AlternativeSkills []string `csv:"AlternativeSkills"` //备用技能id
  1845. }
  1846. func JobCfgLoad(path string) {
  1847. cfg := []*JobCfg{}
  1848. JobCfgLoader = map[int32]*JobCfg{}
  1849. loadCsvCfg(path+"JobCfg.csv", &cfg)
  1850. for _, row := range cfg {
  1851. JobCfgLoader[row.Id] = row
  1852. }
  1853. }
  1854. var JobExpCfgLoader map[int32]*JobExpCfg
  1855. type JobExpCfg struct {
  1856. JobLevel int32 `csv:"jobLevel"` //job等级
  1857. ExpRequire1 int32 `csv:"expRequire1"` //未转身所需经验
  1858. Point1 int32 `csv:"point1"` //1转升级点
  1859. ExpRequire2 int32 `csv:"expRequire2"` //1转所需经验
  1860. Point2 int32 `csv:"point2"` //2转升级点
  1861. ExpRequire3 int32 `csv:"expRequire3"` //3转所需经验
  1862. Point3 int32 `csv:"point3"` //3转升级点
  1863. }
  1864. func JobExpCfgLoad(path string) {
  1865. cfg := []*JobExpCfg{}
  1866. JobExpCfgLoader = map[int32]*JobExpCfg{}
  1867. loadCsvCfg(path+"JobExpCfg.csv", &cfg)
  1868. for _, row := range cfg {
  1869. JobExpCfgLoader[row.JobLevel] = row
  1870. }
  1871. }
  1872. var KeepSakeCfgLoader map[int32]*KeepSakeCfg
  1873. type KeepSakeCfg struct {
  1874. Id int32 `csv:"Id"` //藏品Id
  1875. CollectionLevel int32 `csv:"CollectionLevel"` //藏品等级
  1876. MaterialMaxLevel int32 `csv:"MaterialMaxLevel"` //最大合成等级
  1877. MaterialLevel1 []string `csv:"MaterialLevel1"` //合成阶段1
  1878. MaterialLevel2 []string `csv:"MaterialLevel2"` //合成阶段2
  1879. MaterialLevel3 []string `csv:"MaterialLevel3"` //合成阶段3
  1880. MaterialLevel4 []string `csv:"MaterialLevel4"` //合成阶段4
  1881. MaterialLevel5 []string `csv:"MaterialLevel5"` //合成阶段5
  1882. AddAttrLevel1 []string `csv:"AddAttrLevel1"` //增加属性1
  1883. AddAttrLevel2 []string `csv:"AddAttrLevel2"` //增加属性2
  1884. AddAttrLevel3 []string `csv:"AddAttrLevel3"` //增加属性3
  1885. AddAttrLevel4 []string `csv:"AddAttrLevel4"` //增加属性4
  1886. AddAttrLevel5 []string `csv:"AddAttrLevel5"` //增加属性5
  1887. Job []string `csv:"Job"` //加成职业
  1888. }
  1889. func KeepSakeCfgLoad(path string) {
  1890. cfg := []*KeepSakeCfg{}
  1891. KeepSakeCfgLoader = map[int32]*KeepSakeCfg{}
  1892. loadCsvCfg(path+"KeepSakeCfg.csv", &cfg)
  1893. for _, row := range cfg {
  1894. KeepSakeCfgLoader[row.Id] = row
  1895. }
  1896. }
  1897. var LevelCfgLoader map[int32]*LevelCfg
  1898. type LevelCfg struct {
  1899. Id int32 `csv:"Id"` //唯一id
  1900. LevelId int32 `csv:"LevelId"` //场景id
  1901. MapId int32 `csv:"MapId"` //地图id
  1902. LevelType int32 `csv:"LevelType"` //场景类型
  1903. FightCD int32 `csv:"FightCD"` //挑战CD
  1904. BaseExpOl int32 `csv:"BaseExpOl"` //在线base经验
  1905. ParterOl int32 `csv:"ParterOl"` //在线伙伴经验
  1906. ZenyOl int32 `csv:"ZenyOl"` //在线银币
  1907. CruiseOl int32 `csv:"CruiseOl"` //技能经验
  1908. GoldOl int32 `csv:"GoldOl"` //在线金币
  1909. EvilOl int32 `csv:"EvilOl"` //在线魔魂值
  1910. DropOl []string `csv:"DropOl"` //在线掉落包ID
  1911. HdDrop []string `csv:"HdDrop"` //活动掉落ID
  1912. BaseExp int32 `csv:"BaseExp"` //通关base经验
  1913. JobExp int32 `csv:"JobExp"` //通关job经验
  1914. Zeny int32 `csv:"Zeny"` //通关银币
  1915. Gold int32 `csv:"Gold"` //通关金币
  1916. Parter int32 `csv:"Parter"` //通关伙伴经验
  1917. Cash int32 `csv:"Cash"` //活动通关现金
  1918. PassNum int32 `csv:"PassNum"` //通关超过人数
  1919. GuildActive int32 `csv:"GuildActive"` //通关公会活跃
  1920. Drop []string `csv:"Drop"` //通关掉落包ID
  1921. BossId int32 `csv:"BossId"` //bossId
  1922. DropTimes int32 `csv:"DropTimes"` //挑战后掉落次数
  1923. FightLv int32 `csv:"FightLv"` //BOSS挑战等级
  1924. DlgId int32 `csv:"DlgId"` //巡游前剧情ID
  1925. DlgContentId int32 `csv:"DlgContentId"` //剧情索引ID
  1926. FightCheck int32 `csv:"FightCheck"` //战力校验
  1927. SpAddition string `csv:"SpAddition"` //蓝量加成
  1928. PowerWeaken string `csv:"PowerWeaken"` //战力削弱
  1929. StayTimeWeaken string `csv:"StayTimeWeaken"` //停留时间削弱
  1930. Version int32 `csv:"version"` //版本
  1931. MapScore int32 `csv:"MapScore"` //里程积分
  1932. CloseDown string `csv:"CloseDown"` //查封配置
  1933. FreeInvest int32 `csv:"FreeInvest"` //通关免费充值额度
  1934. }
  1935. func LevelCfgLoad(path string) {
  1936. cfg := []*LevelCfg{}
  1937. LevelCfgLoader = map[int32]*LevelCfg{}
  1938. loadCsvCfg(path+"LevelCfg.csv", &cfg)
  1939. for _, row := range cfg {
  1940. LevelCfgLoader[row.Id] = row
  1941. }
  1942. }
  1943. var LineMissionCfgLoader map[int32]*LineMissionCfg
  1944. type LineMissionCfg struct {
  1945. MissionID int32 `csv:"MissionID"` //任务ID
  1946. MissionCondition []string `csv:"MissionCondition"` //任务枚举
  1947. Reward []string `csv:"Reward"` //奖励
  1948. BeginMission int32 `csv:"BeginMission"` //是否为开始任务
  1949. FollowMissionld int32 `csv:"FollowMissionld"` //后续ID
  1950. }
  1951. func LineMissionCfgLoad(path string) {
  1952. cfg := []*LineMissionCfg{}
  1953. LineMissionCfgLoader = map[int32]*LineMissionCfg{}
  1954. loadCsvCfg(path+"LineMissionCfg.csv", &cfg)
  1955. for _, row := range cfg {
  1956. LineMissionCfgLoader[row.MissionID] = row
  1957. }
  1958. }
  1959. var MailCfgLoader map[int32]*MailCfg
  1960. type MailCfg struct {
  1961. Id int32 `csv:"Id"` //id
  1962. Title string `csv:"Title"` //主题
  1963. Text string `csv:"Text"` //正文
  1964. Time int32 `csv:"Time"` //有效期
  1965. }
  1966. func MailCfgLoad(path string) {
  1967. cfg := []*MailCfg{}
  1968. MailCfgLoader = map[int32]*MailCfg{}
  1969. loadCsvCfg(path+"MailCfg.csv", &cfg)
  1970. for _, row := range cfg {
  1971. MailCfgLoader[row.Id] = row
  1972. }
  1973. }
  1974. var MissionCfgLoader map[int32]*MissionCfg
  1975. type MissionCfg struct {
  1976. MissionID int32 `csv:"MissionID"` //任务ID
  1977. MissionCondition []string `csv:"MissionCondition"` //任务枚举
  1978. MissionType int32 `csv:"MissionType"` //任务类型
  1979. Active int32 `csv:"Active"` //活跃度
  1980. GuildActive int32 `csv:"GuildActive"` //公会个人活跃值
  1981. RenovateTime int32 `csv:"RenovateTime"` //刷新时间
  1982. }
  1983. func MissionCfgLoad(path string) {
  1984. cfg := []*MissionCfg{}
  1985. MissionCfgLoader = map[int32]*MissionCfg{}
  1986. loadCsvCfg(path+"MissionCfg.csv", &cfg)
  1987. for _, row := range cfg {
  1988. MissionCfgLoader[row.MissionID] = row
  1989. }
  1990. }
  1991. var NatureCfgLoader map[int32]*NatureCfg
  1992. type NatureCfg struct {
  1993. Id int32 `csv:"Id"` //属性id
  1994. Name string `csv:"Name"` //属性名字
  1995. NatureAttribute string `csv:"NatureAttribute"` //附加元素属性
  1996. AntiNature string `csv:"AntiNature"` //承受属性伤害系数
  1997. }
  1998. func NatureCfgLoad(path string) {
  1999. cfg := []*NatureCfg{}
  2000. NatureCfgLoader = map[int32]*NatureCfg{}
  2001. loadCsvCfg(path+"NatureCfg.csv", &cfg)
  2002. for _, row := range cfg {
  2003. NatureCfgLoader[row.Id] = row
  2004. }
  2005. }
  2006. var NpcCfgLoader map[int32]*NpcCfg
  2007. type NpcCfg struct {
  2008. Id int32 `csv:"Id"` //唯一id
  2009. MonsterId int32 `csv:"MonsterId"` //怪物id
  2010. BaseLv int32 `csv:"BaseLv"` //角色等级
  2011. JobType int32 `csv:"JobType"` //怪物职业
  2012. NpcType int32 `csv:"NpcType"` //职业类型
  2013. Hp float32 `csv:"Hp"` //生命
  2014. Sp float32 `csv:"Sp"` //蓝量
  2015. SkillIds []string `csv:"SkillIds"` //技能id
  2016. NatureId int32 `csv:"NatureId"` //属性id
  2017. PassiveSkills []string `csv:"PassiveSkills"` //被动技能
  2018. EngName string `csv:"EngName"` //英语唯一名
  2019. }
  2020. func NpcCfgLoad(path string) {
  2021. cfg := []*NpcCfg{}
  2022. NpcCfgLoader = map[int32]*NpcCfg{}
  2023. loadCsvCfg(path+"NpcCfg.csv", &cfg)
  2024. for _, row := range cfg {
  2025. NpcCfgLoader[row.Id] = row
  2026. }
  2027. }
  2028. var OnlineRewardsCfgLoader map[int32]*OnlineRewardsCfg
  2029. type OnlineRewardsCfg struct {
  2030. Id int32 `csv:"Id"` //唯一id
  2031. Day int32 `csv:"Day"` //天数
  2032. Time int32 `csv:"Time"` //在线时长
  2033. Rewards []string `csv:"Rewards"` //奖励
  2034. SpeedUp int32 `csv:"SpeedUp"` //金币加速
  2035. }
  2036. func OnlineRewardsCfgLoad(path string) {
  2037. cfg := []*OnlineRewardsCfg{}
  2038. OnlineRewardsCfgLoader = map[int32]*OnlineRewardsCfg{}
  2039. loadCsvCfg(path+"OnlineRewardsCfg.csv", &cfg)
  2040. for _, row := range cfg {
  2041. OnlineRewardsCfgLoader[row.Id] = row
  2042. }
  2043. }
  2044. var ParterAttributeCfgLoader map[int32]*ParterAttributeCfg
  2045. type ParterAttributeCfg struct {
  2046. BaseLv int32 `csv:"BaseLv"` //伙伴等级
  2047. Exp int32 `csv:"Exp"` //需求经验
  2048. Money int32 `csv:"Money"` //伙伴升级费用
  2049. GetPoint int32 `csv:"GetPoint"` //获得点数
  2050. }
  2051. func ParterAttributeCfgLoad(path string) {
  2052. cfg := []*ParterAttributeCfg{}
  2053. ParterAttributeCfgLoader = map[int32]*ParterAttributeCfg{}
  2054. loadCsvCfg(path+"ParterAttributeCfg.csv", &cfg)
  2055. for _, row := range cfg {
  2056. ParterAttributeCfgLoader[row.BaseLv] = row
  2057. }
  2058. }
  2059. var ParterCfgLoader map[int32]*ParterCfg
  2060. type ParterCfg struct {
  2061. ParterId int32 `csv:"ParterId"` //佣兵ID
  2062. Desc string `csv:"Desc"` //描述
  2063. JobName string `csv:"JobName"` //职业名字
  2064. JobIcon string `csv:"JobIcon"` //职业图标
  2065. JobType int32 `csv:"JobType"` //职业类型
  2066. JobStage int32 `csv:"JobStage"` //职业阶段
  2067. JobBranch int32 `csv:"JobBranch"` //职业分支
  2068. AvatarId int32 `csv:"AvatarId"` //模型id
  2069. NatureId int32 `csv:"NatureId"` //属性id
  2070. RaceId int32 `csv:"RaceId"` //种族id
  2071. HeadId string `csv:"HeadId"` //头像id
  2072. Avatar string `csv:"Avatar"` //纸娃娃
  2073. AvatarGray string `csv:"AvatarGray"` //纸娃娃简影
  2074. JobIcon2 string `csv:"JobIcon2"` //职业图标2
  2075. PostId int32 `csv:"PostId"` //显示顺位
  2076. Position int32 `csv:"Position"` //站位
  2077. Hp int32 `csv:"Hp"` //初始生命
  2078. Sp int32 `csv:"Sp"` //初始蓝量
  2079. Atk int32 `csv:"Atk"` //初始物攻
  2080. Matk int32 `csv:"Matk"` //初始魔攻
  2081. Def int32 `csv:"Def"` //初始物防
  2082. Mdef int32 `csv:"Mdef"` //初始魔防
  2083. Hit int32 `csv:"Hit"` //初始命中
  2084. Dodge int32 `csv:"Dodge"` //初始闪避
  2085. Crit int32 `csv:"Crit"` //初始暴击
  2086. Ten int32 `csv:"Ten"` //初始韧性
  2087. StrRate int32 `csv:"StrRate"` //STR成长率
  2088. IntRate int32 `csv:"IntRate"` //INT成长率
  2089. AgiRate int32 `csv:"AgiRate"` //AGI成长率
  2090. DexRate int32 `csv:"DexRate"` //DEX成长率
  2091. LucRate int32 `csv:"LucRate"` //LUC成长率
  2092. ViteRate int32 `csv:"ViteRate"` //VIT成长率
  2093. Aspd int32 `csv:"Aspd"` //攻速
  2094. NormalSkillIds []string `csv:"NormalSkillIds"` //普攻技能id
  2095. SkillIds []string `csv:"SkillIds"` //默认技能id
  2096. Chip string `csv:"Chip"` //重复分解
  2097. InitialSkill int32 `csv:"InitialSkill"` //初始技能id
  2098. BeforeJobId int32 `csv:"BeforeJobId"` //上阶职业
  2099. AfterJobId []string `csv:"AfterJobId"` //下阶职业
  2100. ChangeCond []string `csv:"ChangeCond"` //转职条件
  2101. ItemCost []string `csv:"ItemCost"` //消耗道具
  2102. InitFightPower int32 `csv:"InitFightPower"` //初始战力
  2103. AlternativeSkills []string `csv:"AlternativeSkills"` //备用技能id
  2104. ParterJob int32 `csv:"ParterJob"` //伙伴转职索引
  2105. AddPoint []string `csv:"AddPoint"` //推荐加点比例
  2106. }
  2107. func ParterCfgLoad(path string) {
  2108. cfg := []*ParterCfg{}
  2109. ParterCfgLoader = map[int32]*ParterCfg{}
  2110. loadCsvCfg(path+"ParterCfg.csv", &cfg)
  2111. for _, row := range cfg {
  2112. ParterCfgLoader[row.ParterId] = row
  2113. }
  2114. }
  2115. var ParterProgressCfgLoader map[int32]*ParterProgressCfg
  2116. type ParterProgressCfg struct {
  2117. Id int32 `csv:"Id"` //佣兵ID
  2118. Times int32 `csv:"Times"` //进阶上限(次)
  2119. CostMoney []string `csv:"CostMoney"` //消耗银币
  2120. CostStone []string `csv:"CostStone"` //消耗天使之泪
  2121. AddLv []string `csv:"AddLv"` //提高等级上限
  2122. Attribute1 []string `csv:"Attribute1"` //进阶1增加属性
  2123. Attribute2 []string `csv:"Attribute2"` //进阶2增加属性
  2124. Attribute3 []string `csv:"Attribute3"` //进阶3增加属性
  2125. Attribute4 []string `csv:"Attribute4"` //进阶4增加属性
  2126. Attribute5 []string `csv:"Attribute5"` //进阶5增加属性
  2127. Attribute6 []string `csv:"Attribute6"` //进阶6增加属性
  2128. Attribute7 []string `csv:"Attribute7"` //进阶7增加属性
  2129. Attribute8 []string `csv:"Attribute8"` //进阶8增加属性
  2130. Attribute9 []string `csv:"Attribute9"` //进阶9增加属性
  2131. Attribute10 []string `csv:"Attribute10"` //进阶10增加属性
  2132. Attribute11 []string `csv:"Attribute11"` //进阶11增加属性
  2133. Attribute12 []string `csv:"Attribute12"` //进阶12增加属性
  2134. Attribute13 []string `csv:"Attribute13"` //进阶13增加属性
  2135. Attribute14 []string `csv:"Attribute14"` //进阶14增加属性
  2136. Attribute15 []string `csv:"Attribute15"` //进阶15增加属性
  2137. BreachTimes int32 `csv:"BreachTimes"` //伙伴突破次数
  2138. BreachAddLv []string `csv:"BreachAddLv"` //突破获得等级
  2139. BreachMoney []string `csv:"BreachMoney"` //突破银币
  2140. BreachCost []string `csv:"BreachCost"` //突破材料
  2141. BreachAttribute1 []string `csv:"BreachAttribute1"` //突破1增加属性
  2142. BreachAttribute2 []string `csv:"BreachAttribute2"` //突破2增加属性
  2143. BreachAttribute3 []string `csv:"BreachAttribute3"` //突破3增加属性
  2144. BreachAttribute4 []string `csv:"BreachAttribute4"` //突破4增加属性
  2145. BreachAttribute5 []string `csv:"BreachAttribute5"` //突破5增加属性
  2146. BreachAttribute6 []string `csv:"BreachAttribute6"` //突破6增加属性
  2147. BreachAttribute7 []string `csv:"BreachAttribute7"` //突破7增加属性
  2148. BreachAttribute8 []string `csv:"BreachAttribute8"` //突破8增加属性
  2149. BreachAttribute9 []string `csv:"BreachAttribute9"` //突破9增加属性
  2150. BreachAttribute10 []string `csv:"BreachAttribute10"` //突破10增加属性
  2151. BreachAttribute11 []string `csv:"BreachAttribute11"` //突破11增加属性
  2152. BreachAttribute12 []string `csv:"BreachAttribute12"` //突破12增加属性
  2153. BreachAttribute13 []string `csv:"BreachAttribute13"` //突破13增加属性
  2154. BreachAttribute14 []string `csv:"BreachAttribute14"` //突破14增加属性
  2155. BreachAttribute15 []string `csv:"BreachAttribute15"` //突破15增加属性
  2156. }
  2157. func ParterProgressCfgLoad(path string) {
  2158. cfg := []*ParterProgressCfg{}
  2159. ParterProgressCfgLoader = map[int32]*ParterProgressCfg{}
  2160. loadCsvCfg(path+"ParterProgressCfg.csv", &cfg)
  2161. for _, row := range cfg {
  2162. ParterProgressCfgLoader[row.Id] = row
  2163. }
  2164. }
  2165. var ParterSkillTreeCfgLoader map[int32]*ParterSkillTreeCfg
  2166. type ParterSkillTreeCfg struct {
  2167. SkillId int32 `csv:"SkillId"` //技能ID
  2168. SkillType int32 `csv:"SkillType"` //技能类型
  2169. MaxLv int32 `csv:"MaxLv"` //技能等级上限
  2170. SkillQuality int32 `csv:"SkillQuality"` //技能品质
  2171. JobType int32 `csv:"JobType"` //职业类型
  2172. JobBranch int32 `csv:"JobBranch"` //职业分支
  2173. JobStage int32 `csv:"JobStage"` //职业阶段
  2174. ParterID int32 `csv:"ParterID"` //对应伙伴
  2175. OpenLevel int32 `csv:"OpenLevel"` //解锁伙伴等级要求
  2176. OpenNeedCost []string `csv:"OpenNeedCost"` //解锁需求
  2177. Pos int32 `csv:"Pos"` //技能树位置件
  2178. Order int32 `csv:"order"` //技能排序
  2179. SuperSkill []string `csv:"SuperSkill"` //进阶技能
  2180. BeforeSkill int32 `csv:"beforeSkill"` //下阶技能
  2181. SkillBranch int32 `csv:"SkillBranch"` //进阶职业阶段
  2182. PressPoint int32 `csv:"PressPoint"` //技能压制值
  2183. StartPressPoint int32 `csv:"StartPressPoint"` //技能原压制值
  2184. }
  2185. func ParterSkillTreeCfgLoad(path string) {
  2186. cfg := []*ParterSkillTreeCfg{}
  2187. ParterSkillTreeCfgLoader = map[int32]*ParterSkillTreeCfg{}
  2188. loadCsvCfg(path+"ParterSkillTreeCfg.csv", &cfg)
  2189. for _, row := range cfg {
  2190. ParterSkillTreeCfgLoader[row.SkillId] = row
  2191. }
  2192. }
  2193. var PassCheckCfgLoader map[int32]*PassCheckCfg
  2194. type PassCheckCfg struct {
  2195. Lv int32 `csv:"Lv"` //等级
  2196. RMB float32 `csv:"RMB"` //价格
  2197. Automatic int32 `csv:"Automatic"` //自动挑战
  2198. AddLeadExp int32 `csv:"AddLeadExp"` //时光助力主角经验提升万分比
  2199. AddAttrLevel []string `csv:"AddAttrLevel"` //增加主角属性
  2200. }
  2201. func PassCheckCfgLoad(path string) {
  2202. cfg := []*PassCheckCfg{}
  2203. PassCheckCfgLoader = map[int32]*PassCheckCfg{}
  2204. loadCsvCfg(path+"PassCheckCfg.csv", &cfg)
  2205. for _, row := range cfg {
  2206. PassCheckCfgLoader[row.Lv] = row
  2207. }
  2208. }
  2209. var PassiveSkillCfgLoader map[int32]*PassiveSkillCfg
  2210. type PassiveSkillCfg struct {
  2211. SkillId int32 `csv:"SkillId"` //技能ID
  2212. AddAttributes []string `csv:"AddAttributes"` //增加属性
  2213. }
  2214. func PassiveSkillCfgLoad(path string) {
  2215. cfg := []*PassiveSkillCfg{}
  2216. PassiveSkillCfgLoader = map[int32]*PassiveSkillCfg{}
  2217. loadCsvCfg(path+"PassiveSkillCfg.csv", &cfg)
  2218. for _, row := range cfg {
  2219. PassiveSkillCfgLoader[row.SkillId] = row
  2220. }
  2221. }
  2222. var PetBattleCfgLoader map[int32]*PetBattleCfg
  2223. type PetBattleCfg struct {
  2224. Id int32 `csv:"Id"` //唯一id
  2225. AvatarId int32 `csv:"AvatarId"` //模型id
  2226. JobType int32 `csv:"JobType"` //宠物职业
  2227. Fame int32 `csv:"Fame"` //头像框
  2228. NatureType int32 `csv:"NatureType"` //属性
  2229. Hp float32 `csv:"Hp"` //生命
  2230. Sp float32 `csv:"Sp"` //蓝量
  2231. Atk float32 `csv:"Atk"` //物攻
  2232. Matk float32 `csv:"Matk"` //魔攻
  2233. Skill1 int32 `csv:"Skill1"` //技能1
  2234. Skill1Rate []string `csv:"Skill1Rate"` //技能1发动概率
  2235. Skill2 int32 `csv:"Skill2"` //技能2
  2236. Skill2Rate []string `csv:"Skill2Rate"` //技能2发动概率
  2237. Skill3 int32 `csv:"Skill3"` //技能3
  2238. Skill3Rate []string `csv:"Skill3Rate"` //技能3发动概率
  2239. Skill4 int32 `csv:"Skill4"` //技能4
  2240. }
  2241. func PetBattleCfgLoad(path string) {
  2242. cfg := []*PetBattleCfg{}
  2243. PetBattleCfgLoader = map[int32]*PetBattleCfg{}
  2244. loadCsvCfg(path+"PetBattleCfg.csv", &cfg)
  2245. for _, row := range cfg {
  2246. PetBattleCfgLoader[row.Id] = row
  2247. }
  2248. }
  2249. var PetCfgLoader map[int32]*PetCfg
  2250. type PetCfg struct {
  2251. Id int32 `csv:"Id"` //唯一id
  2252. AvatarId int32 `csv:"AvatarId"` //模型id
  2253. JobType int32 `csv:"JobType"` //宠物职业
  2254. Quality int32 `csv:"Quality"` //品质
  2255. Fame int32 `csv:"Fame"` //头像框
  2256. NatureType int32 `csv:"NatureType"` //属性
  2257. ConversionRate int32 `csv:"ConversionRate"` //属性转化率
  2258. Pos int32 `csv:"Pos"` //虚拟站位
  2259. Hp float32 `csv:"Hp"` //生命
  2260. Sp float32 `csv:"Sp"` //蓝量
  2261. Atk float32 `csv:"Atk"` //物攻
  2262. Matk float32 `csv:"Matk"` //魔攻
  2263. Def float32 `csv:"Def"` //物防
  2264. Mdef float32 `csv:"Mdef"` //魔防
  2265. Hit float32 `csv:"Hit"` //命中
  2266. Dodge float32 `csv:"Dodge"` //闪避
  2267. Crit float32 `csv:"Crit"` //暴击
  2268. Ten float32 `csv:"Ten"` //韧性
  2269. AttackSpeed float32 `csv:"AttackSpeed"` //攻击速度
  2270. HpRate int32 `csv:"HpRate"` //生命系数
  2271. SpRate int32 `csv:"SpRate"` //蓝量系数
  2272. AtkRate int32 `csv:"AtkRate"` //物攻系数
  2273. MatkRate int32 `csv:"MatkRate"` //魔攻系数
  2274. DefRate int32 `csv:"DefRate"` //物防系数
  2275. MdefRate int32 `csv:"MdefRate"` //魔防系数
  2276. HitRate int32 `csv:"HitRate"` //命中系数
  2277. DodgeRate int32 `csv:"DodgeRate"` //闪避系数
  2278. CritRate int32 `csv:"CritRate"` //暴击系数
  2279. TenRate int32 `csv:"TenRate"` //韧性系数
  2280. NormalSkillIds []string `csv:"NormalSkillIds"` //普攻技能id
  2281. Skill1 int32 `csv:"Skill1"` //技能1
  2282. Skill1Rate []string `csv:"Skill1Rate"` //技能1发动概率
  2283. Skill2 int32 `csv:"Skill2"` //技能2
  2284. Skill2Rate []string `csv:"Skill2Rate"` //技能2发动概率
  2285. Skill3 int32 `csv:"Skill3"` //技能3
  2286. Skill3Rate []string `csv:"Skill3Rate"` //技能3发动概率
  2287. Skill4 int32 `csv:"Skill4"` //技能4
  2288. Skill4Rate []string `csv:"Skill4Rate"` //技能4发动概率
  2289. EmptySkill int32 `csv:"EmptySkill"` //备用技能
  2290. PetReward []string `csv:"PetReward"` //收集奖励
  2291. Contract int32 `csv:"contract"` //宠物契约继承属性
  2292. Understand int32 `csv:"understand"` //领悟额外增加继承属性
  2293. }
  2294. func PetCfgLoad(path string) {
  2295. cfg := []*PetCfg{}
  2296. PetCfgLoader = map[int32]*PetCfg{}
  2297. loadCsvCfg(path+"PetCfg.csv", &cfg)
  2298. for _, row := range cfg {
  2299. PetCfgLoader[row.Id] = row
  2300. }
  2301. }
  2302. var PetEquipCfgLoader map[int32]*PetEquipCfg
  2303. type PetEquipCfg struct {
  2304. Id int32 `csv:"Id"` //id
  2305. Type int32 `csv:"Type"` //格子编号
  2306. Quality int32 `csv:"Quality"` //品质
  2307. MaxLevel int32 `csv:"MaxLevel"` //最大等级
  2308. Advance int32 `csv:"Advance"` //进阶目标
  2309. AdvanceCost []string `csv:"AdvanceCost"` //进阶消耗
  2310. }
  2311. func PetEquipCfgLoad(path string) {
  2312. cfg := []*PetEquipCfg{}
  2313. PetEquipCfgLoader = map[int32]*PetEquipCfg{}
  2314. loadCsvCfg(path+"PetEquipCfg.csv", &cfg)
  2315. for _, row := range cfg {
  2316. PetEquipCfgLoader[row.Id] = row
  2317. }
  2318. }
  2319. var PetEquipExpCfgLoader map[int32]*PetEquipExpCfg
  2320. type PetEquipExpCfg struct {
  2321. Id int32 `csv:"Id"` //唯一ID
  2322. PetEquipLevel int32 `csv:"PetEquipLevel"` //印记等级
  2323. PetEquipID int32 `csv:"PetEquipID"` //印记ID
  2324. Cost []string `csv:"Cost"` //升级所需材料
  2325. Nature []string `csv:"Nature"` //属性
  2326. FightPower int32 `csv:"FightPower"` //战斗力
  2327. }
  2328. func PetEquipExpCfgLoad(path string) {
  2329. cfg := []*PetEquipExpCfg{}
  2330. PetEquipExpCfgLoader = map[int32]*PetEquipExpCfg{}
  2331. loadCsvCfg(path+"PetEquipExpCfg.csv", &cfg)
  2332. for _, row := range cfg {
  2333. PetEquipExpCfgLoader[row.Id] = row
  2334. }
  2335. }
  2336. var PetEquipSuitCfgLoader map[int32]*PetEquipSuitCfg
  2337. type PetEquipSuitCfg struct {
  2338. Id int32 `csv:"Id"` //id
  2339. Amount []string `csv:"Amount"` //激活数量
  2340. Suit []string `csv:"Suit"` //6件属性
  2341. }
  2342. func PetEquipSuitCfgLoad(path string) {
  2343. cfg := []*PetEquipSuitCfg{}
  2344. PetEquipSuitCfgLoader = map[int32]*PetEquipSuitCfg{}
  2345. loadCsvCfg(path+"PetEquipSuitCfg.csv", &cfg)
  2346. for _, row := range cfg {
  2347. PetEquipSuitCfgLoader[row.Id] = row
  2348. }
  2349. }
  2350. var PetExpCfgLoader map[int32]*PetExpCfg
  2351. type PetExpCfg struct {
  2352. PetLevel int32 `csv:"petLevel"` //宠物等级
  2353. Experience1 int32 `csv:"experience1"` //Normal升级所需经验
  2354. Experience2 int32 `csv:"experience2"` //Mini升级所需经验
  2355. Experience3 int32 `csv:"experience3"` //Mvp升级所需经验
  2356. CostMoney1 int32 `csv:"CostMoney1"` //Normal升级所需银币
  2357. CostMoney2 int32 `csv:"CostMoney2"` //Mini升级所需银币
  2358. CostMoney3 int32 `csv:"CostMoney3"` //Mvp升级所需银币
  2359. Capacity1 int32 `csv:"Capacity1"` //Normal战力
  2360. Capacity2 int32 `csv:"Capacity2"` //Mini战力
  2361. Capacity3 int32 `csv:"Capacity3"` //Mvp战力
  2362. }
  2363. func PetExpCfgLoad(path string) {
  2364. cfg := []*PetExpCfg{}
  2365. PetExpCfgLoader = map[int32]*PetExpCfg{}
  2366. loadCsvCfg(path+"PetExpCfg.csv", &cfg)
  2367. for _, row := range cfg {
  2368. PetExpCfgLoader[row.PetLevel] = row
  2369. }
  2370. }
  2371. var PetpartnerCfgLoader map[int32]*PetpartnerCfg
  2372. type PetpartnerCfg struct {
  2373. Id int32 `csv:"Id"` //唯一id
  2374. Condition1 []string `csv:"Condition1"` //激活条件1
  2375. Attribute1 []string `csv:"attribute1"` //属性1
  2376. Capacity1 int32 `csv:"Capacity1"` //战力1
  2377. AddHeroCap1 []string `csv:"AddHeroCap1"` //战力1
  2378. Condition2 []string `csv:"Condition2"` //激活条件2
  2379. Attribute2 []string `csv:"attribute2"` //属性2
  2380. Capacity2 int32 `csv:"Capacity2"` //战力2
  2381. AddHeroCap2 []string `csv:"AddHeroCap2"` //战力2
  2382. Condition3 []string `csv:"Condition3"` //激活条件3
  2383. Attribute3 []string `csv:"attribute3"` //属性3
  2384. Capacity3 int32 `csv:"Capacity3"` //战力3
  2385. AddHeroCap3 []string `csv:"AddHeroCap3"` //战力3
  2386. }
  2387. func PetpartnerCfgLoad(path string) {
  2388. cfg := []*PetpartnerCfg{}
  2389. PetpartnerCfgLoader = map[int32]*PetpartnerCfg{}
  2390. loadCsvCfg(path+"PetpartnerCfg.csv", &cfg)
  2391. for _, row := range cfg {
  2392. PetpartnerCfgLoader[row.Id] = row
  2393. }
  2394. }
  2395. var PetProgressCfgLoader map[int32]*PetProgressCfg
  2396. type PetProgressCfg struct {
  2397. Id int32 `csv:"Id"` //宠物ID
  2398. CostMoney []string `csv:"CostMoney"` //消耗银币
  2399. AddFight []string `csv:"AddFight"` //进阶增加战力
  2400. Attribute1 []string `csv:"Attribute1"` //1阶增加属性
  2401. AttributeRateAdd1 []string `csv:"AttributeRateAdd1"` //1阶成长率
  2402. Condition11 []string `csv:"Condition11"` //1阶条件1
  2403. Condition12 []string `csv:"Condition12"` //1阶条件2
  2404. Attribute2 []string `csv:"Attribute2"` //进阶2增加属性
  2405. AttributeRateAdd2 []string `csv:"AttributeRateAdd2"` //进阶2成长率
  2406. Condition21 []string `csv:"Condition21"` //2阶条件1
  2407. Condition22 []string `csv:"Condition22"` //2阶条件2
  2408. Attribute3 []string `csv:"Attribute3"` //进阶3增加属性
  2409. AttributeRateAdd3 []string `csv:"AttributeRateAdd3"` //进阶3成长率
  2410. Condition31 []string `csv:"Condition31"` //3阶条件1
  2411. Condition32 []string `csv:"Condition32"` //3阶条件2
  2412. Attribute4 []string `csv:"Attribute4"` //进阶4增加属性
  2413. AttributeRateAdd4 []string `csv:"AttributeRateAdd4"` //进阶4成长率
  2414. Condition41 []string `csv:"Condition41"` //4阶条件1
  2415. Condition42 []string `csv:"Condition42"` //4阶条件2
  2416. Attribute5 []string `csv:"Attribute5"` //进阶5增加属性
  2417. AttributeRateAdd5 []string `csv:"AttributeRateAdd5"` //进阶5成长率
  2418. Condition51 []string `csv:"Condition51"` //5阶条件1
  2419. Condition52 []string `csv:"Condition52"` //5阶条件2
  2420. Attribute6 []string `csv:"Attribute6"` //进阶6增加属性
  2421. AttributeRateAdd6 []string `csv:"AttributeRateAdd6"` //进阶6成长率
  2422. Condition61 []string `csv:"Condition61"` //6阶条件1
  2423. Condition62 []string `csv:"Condition62"` //6阶条件2
  2424. Attribute7 []string `csv:"Attribute7"` //进阶7增加属性
  2425. AttributeRateAdd7 []string `csv:"AttributeRateAdd7"` //进阶7成长率
  2426. Condition71 []string `csv:"Condition71"` //7阶条件1
  2427. Condition72 []string `csv:"Condition72"` //7阶条件2
  2428. Attribute8 []string `csv:"Attribute8"` //进阶8增加属性
  2429. AttributeRateAdd8 []string `csv:"AttributeRateAdd8"` //进阶8成长率
  2430. Condition81 []string `csv:"Condition81"` //8阶条件1
  2431. Condition82 []string `csv:"Condition82"` //8阶条件2
  2432. Attribute9 []string `csv:"Attribute9"` //进阶9增加属性
  2433. AttributeRateAdd9 []string `csv:"AttributeRateAdd9"` //进阶9成长率
  2434. Condition91 []string `csv:"Condition91"` //9阶条件1
  2435. Condition92 []string `csv:"Condition92"` //9阶条件2
  2436. Attribute10 []string `csv:"Attribute10"` //进阶10增加属性
  2437. AttributeRateAdd10 []string `csv:"AttributeRateAdd10"` //进阶10成长率
  2438. Condition101 []string `csv:"Condition101"` //10阶条件1
  2439. Condition102 []string `csv:"Condition102"` //10阶条件2
  2440. }
  2441. func PetProgressCfgLoad(path string) {
  2442. cfg := []*PetProgressCfg{}
  2443. PetProgressCfgLoader = map[int32]*PetProgressCfg{}
  2444. loadCsvCfg(path+"PetProgressCfg.csv", &cfg)
  2445. for _, row := range cfg {
  2446. PetProgressCfgLoader[row.Id] = row
  2447. }
  2448. }
  2449. var PresspointPvPCfgLoader map[int32]*PresspointPvPCfg
  2450. type PresspointPvPCfg struct {
  2451. Id int32 `csv:"Id"` //ID挡位
  2452. TriggerConditions int32 `csv:"TriggerConditions"` //差值
  2453. Buffid []string `csv:"buffid"` //触发buff
  2454. }
  2455. func PresspointPvPCfgLoad(path string) {
  2456. cfg := []*PresspointPvPCfg{}
  2457. PresspointPvPCfgLoader = map[int32]*PresspointPvPCfg{}
  2458. loadCsvCfg(path+"PresspointPvPCfg.csv", &cfg)
  2459. for _, row := range cfg {
  2460. PresspointPvPCfgLoader[row.Id] = row
  2461. }
  2462. }
  2463. var PrivilegeCardCfgLoader map[int32]*PrivilegeCardCfg
  2464. type PrivilegeCardCfg struct {
  2465. Lv int32 `csv:"Lv"` //等级
  2466. RMB float32 `csv:"RMB"` //价格
  2467. UnlockCond []string `csv:"UnlockCond"` //解锁条件
  2468. QuickBattle int32 `csv:"QuickBattle"` //战斗X2加速
  2469. Reward []string `csv:"Reward"` //特权每日礼包
  2470. PurseQuota int32 `csv:"PurseQuota"` //充值钱包额度
  2471. BuyReward []string `csv:"BuyReward"` //购买奖励显示
  2472. }
  2473. func PrivilegeCardCfgLoad(path string) {
  2474. cfg := []*PrivilegeCardCfg{}
  2475. PrivilegeCardCfgLoader = map[int32]*PrivilegeCardCfg{}
  2476. loadCsvCfg(path+"PrivilegeCardCfg.csv", &cfg)
  2477. for _, row := range cfg {
  2478. PrivilegeCardCfgLoader[row.Lv] = row
  2479. }
  2480. }
  2481. var PurseShopCfgLoader map[int32]*PurseShopCfg
  2482. type PurseShopCfg struct {
  2483. Id int32 `csv:"Id"` //礼包Id
  2484. Name string `csv:"Name"` //礼包名字
  2485. Type int32 `csv:"Type"` //类型
  2486. RMB float32 `csv:"RMB"` //价格
  2487. Reward []string `csv:"Reward"` //购买后获得道具
  2488. FirstBuyReward []string `csv:"FirstBuyReward"` //首次购买奖励
  2489. ExtraBuyReward []string `csv:"ExtraBuyReward"` //购买额外获得
  2490. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2491. SortId int32 `csv:"SortId"` //排序Id
  2492. RmbTotalPay int32 `csv:"RmbTotalPay"` //累计充值金额
  2493. }
  2494. func PurseShopCfgLoad(path string) {
  2495. cfg := []*PurseShopCfg{}
  2496. PurseShopCfgLoader = map[int32]*PurseShopCfg{}
  2497. loadCsvCfg(path+"PurseShopCfg.csv", &cfg)
  2498. for _, row := range cfg {
  2499. PurseShopCfgLoader[row.Id] = row
  2500. }
  2501. }
  2502. var QualityPointCfgLoader map[int32]*QualityPointCfg
  2503. type QualityPointCfg struct {
  2504. Count int32 `csv:"count"` //点数
  2505. Cost int32 `csv:"cost"` //消耗
  2506. }
  2507. func QualityPointCfgLoad(path string) {
  2508. cfg := []*QualityPointCfg{}
  2509. QualityPointCfgLoader = map[int32]*QualityPointCfg{}
  2510. loadCsvCfg(path+"QualityPointCfg.csv", &cfg)
  2511. for _, row := range cfg {
  2512. QualityPointCfgLoader[row.Count] = row
  2513. }
  2514. }
  2515. var QuickBattleCostCfgLoader map[int32]*QuickBattleCostCfg
  2516. type QuickBattleCostCfg struct {
  2517. ID int32 `csv:"ID"` //次数
  2518. Cost int32 `csv:"Cost"` //消耗
  2519. CostType int32 `csv:"CostType"` //消耗类型
  2520. }
  2521. func QuickBattleCostCfgLoad(path string) {
  2522. cfg := []*QuickBattleCostCfg{}
  2523. QuickBattleCostCfgLoader = map[int32]*QuickBattleCostCfg{}
  2524. loadCsvCfg(path+"QuickBattleCostCfg.csv", &cfg)
  2525. for _, row := range cfg {
  2526. QuickBattleCostCfgLoader[row.ID] = row
  2527. }
  2528. }
  2529. var RobotCfgLoader map[int32]*RobotCfg
  2530. type RobotCfg struct {
  2531. RobotId int32 `csv:"RobotId"` //机器人ID
  2532. RobotName string `csv:"RobotName"` //名字
  2533. ArenaLevelId int32 `csv:"ArenaLevelId"` //段位ID
  2534. RobotLevel int32 `csv:"RobotLevel"` //等级
  2535. RobotAvatar int32 `csv:"RobotAvatar"` //机器人模型
  2536. RobotEquip []string `csv:"RobotEquip"` //装备
  2537. RobotSkill []string `csv:"RobotSkill"` //技能
  2538. RobotHeadPortrait int32 `csv:"RobotHeadPortrait"` //头像
  2539. PartnerId []string `csv:"PartnerId"` //伙伴
  2540. PartnerEquip []string `csv:"PartnerEquip"` //伙伴装备
  2541. PartnerLevel []string `csv:"PartnerLevel"` //伙伴等级
  2542. FightPower []string `csv:"FightPower"` //战斗力
  2543. SystemType int32 `csv:"SystemType"` //机器人系统类别
  2544. }
  2545. func RobotCfgLoad(path string) {
  2546. cfg := []*RobotCfg{}
  2547. RobotCfgLoader = map[int32]*RobotCfg{}
  2548. loadCsvCfg(path+"RobotCfg.csv", &cfg)
  2549. for _, row := range cfg {
  2550. RobotCfgLoader[row.RobotId] = row
  2551. }
  2552. }
  2553. var RoleAttributeCfgLoader map[int32]*RoleAttributeCfg
  2554. type RoleAttributeCfg struct {
  2555. BaseLv int32 `csv:"BaseLv"` //角色等级
  2556. Name int32 `csv:"Name"` //需求经验
  2557. GetPoint int32 `csv:"GetPoint"` //获得点数
  2558. Hp int32 `csv:"Hp"` //生命
  2559. Sp int32 `csv:"Sp"` //蓝量
  2560. Atk int32 `csv:"Atk"` //物攻
  2561. Matk int32 `csv:"Matk"` //魔攻
  2562. Def int32 `csv:"Def"` //物防
  2563. Mdef int32 `csv:"Mdef"` //魔防
  2564. Hit int32 `csv:"Hit"` //命中
  2565. Dodge int32 `csv:"Dodge"` //闪避
  2566. Crit int32 `csv:"Crit"` //暴击
  2567. Ten int32 `csv:"Ten"` //韧性
  2568. }
  2569. func RoleAttributeCfgLoad(path string) {
  2570. cfg := []*RoleAttributeCfg{}
  2571. RoleAttributeCfgLoader = map[int32]*RoleAttributeCfg{}
  2572. loadCsvCfg(path+"RoleAttributeCfg.csv", &cfg)
  2573. for _, row := range cfg {
  2574. RoleAttributeCfgLoader[row.BaseLv] = row
  2575. }
  2576. }
  2577. var RuneShopExploreCfgLoader map[int32]*RuneShopExploreCfg
  2578. type RuneShopExploreCfg struct {
  2579. ID int32 `csv:"ID"` //高级解锁商品ID
  2580. Round int32 `csv:"Round"` //活动轮次
  2581. GoldExp string `csv:"GoldExp"` //消耗金币获取经验比例
  2582. MissionExp string `csv:"MissionExp"` //任务活跃度转化经验比例
  2583. MissonExpUp string `csv:"MissonExpUp"` //解锁后任务获得经验提高
  2584. RMB float32 `csv:"RMB"` //解锁价格
  2585. SellingBegin int32 `csv:"SellingBegin"` //间隔时间
  2586. StartTime string `csv:"StartTime"` //活动开启时间
  2587. SellingDuration int32 `csv:"SellingDuration"` //活动结束时长
  2588. CloseTime string `csv:"CloseTime"` //结束时间
  2589. MaxLvRewad []string `csv:"MaxLvRewad"` //满级奖励
  2590. ExpCost int32 `csv:"ExpCost"` //领取消耗经验
  2591. }
  2592. func RuneShopExploreCfgLoad(path string) {
  2593. cfg := []*RuneShopExploreCfg{}
  2594. RuneShopExploreCfgLoader = map[int32]*RuneShopExploreCfg{}
  2595. loadCsvCfg(path+"RuneShopExploreCfg.csv", &cfg)
  2596. for _, row := range cfg {
  2597. RuneShopExploreCfgLoader[row.ID] = row
  2598. }
  2599. }
  2600. var RuneShopExploreRewardCfgLoader map[int32]*RuneShopExploreRewardCfg
  2601. type RuneShopExploreRewardCfg struct {
  2602. ID int32 `csv:"ID"` //奖励ID
  2603. Lv int32 `csv:"Lv"` //探索等级
  2604. Exp int32 `csv:"Exp"` //升级所需经验
  2605. Reward []string `csv:"Reward"` //普通奖励
  2606. CashReward []string `csv:"CashReward"` //高级奖励
  2607. MaxRewardConsumen int32 `csv:"MaxRewardConsumen"` //满级奖励消耗所需经验
  2608. RewardSign int32 `csv:"RewardSign"` //是否为大奖
  2609. ActiveRound int32 `csv:"ActiveRound"` //活动轮次
  2610. }
  2611. func RuneShopExploreRewardCfgLoad(path string) {
  2612. cfg := []*RuneShopExploreRewardCfg{}
  2613. RuneShopExploreRewardCfgLoader = map[int32]*RuneShopExploreRewardCfg{}
  2614. loadCsvCfg(path+"RuneShopExploreRewardCfg.csv", &cfg)
  2615. for _, row := range cfg {
  2616. RuneShopExploreRewardCfgLoader[row.ID] = row
  2617. }
  2618. }
  2619. var RuneShopGiftsCfgLoader map[int32]*RuneShopGiftsCfg
  2620. type RuneShopGiftsCfg struct {
  2621. Id int32 `csv:"Id"` //礼包Id
  2622. Name string `csv:"Name"` //礼包名字
  2623. Type int32 `csv:"Type"` //类型
  2624. RMB float32 `csv:"RMB"` //价格
  2625. Reward []string `csv:"Reward"` //购买后获得道具
  2626. FirstBuyReward []string `csv:"FirstBuyReward"` //首次购买奖励
  2627. ExtraBuyReward []string `csv:"ExtraBuyReward"` //购买额外获得
  2628. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2629. SortId int32 `csv:"SortId"` //排序Id
  2630. RmbTotalPay int32 `csv:"RmbTotalPay"` //累计充值金额
  2631. }
  2632. func RuneShopGiftsCfgLoad(path string) {
  2633. cfg := []*RuneShopGiftsCfg{}
  2634. RuneShopGiftsCfgLoader = map[int32]*RuneShopGiftsCfg{}
  2635. loadCsvCfg(path+"RuneShopGiftsCfg.csv", &cfg)
  2636. for _, row := range cfg {
  2637. RuneShopGiftsCfgLoader[row.Id] = row
  2638. }
  2639. }
  2640. var RuneShopGuildBattleCfgLoader map[int32]*RuneShopGuildBattleCfg
  2641. type RuneShopGuildBattleCfg struct {
  2642. Id int32 `csv:"Id"` //礼包Id
  2643. Name string `csv:"Name"` //礼包名字
  2644. RMB float32 `csv:"RMB"` //价格
  2645. Reward []string `csv:"Reward"` //购买后获得道具
  2646. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2647. SortId int32 `csv:"SortId"` //排序Id
  2648. }
  2649. func RuneShopGuildBattleCfgLoad(path string) {
  2650. cfg := []*RuneShopGuildBattleCfg{}
  2651. RuneShopGuildBattleCfgLoader = map[int32]*RuneShopGuildBattleCfg{}
  2652. loadCsvCfg(path+"RuneShopGuildBattleCfg.csv", &cfg)
  2653. for _, row := range cfg {
  2654. RuneShopGuildBattleCfgLoader[row.Id] = row
  2655. }
  2656. }
  2657. var RuneShopLimitCfgLoader map[int32]*RuneShopLimitCfg
  2658. type RuneShopLimitCfg struct {
  2659. Id int32 `csv:"Id"` //限时商品Id
  2660. Name string `csv:"Name"` //商品名字
  2661. BuyReward []string `csv:"BuyReward"` //购买奖励
  2662. RMB float32 `csv:"RMB"` //价格
  2663. SellingType int32 `csv:"SellingType"` //商品上架类型
  2664. SellingBegin int32 `csv:"SellingBegin"` //开服后起始时间
  2665. SellingDuration int32 `csv:"SellingDuration"` //开服上架持续时长
  2666. BeginTime string `csv:"BeginTime"` //商品上架时间
  2667. EndTime string `csv:"EndTime"` //商品下架时间
  2668. RestrictedType int32 `csv:"RestrictedType"` //限购次数
  2669. SeasonId int32 `csv:"SeasonId"` //赛季ID
  2670. ActiveId int32 `csv:"ActiveId"` //活动ID
  2671. RedPoint int32 `csv:"RedPoint"` //红点显示
  2672. SortId int32 `csv:"SortId"` //排序Id
  2673. }
  2674. func RuneShopLimitCfgLoad(path string) {
  2675. cfg := []*RuneShopLimitCfg{}
  2676. RuneShopLimitCfgLoader = map[int32]*RuneShopLimitCfg{}
  2677. loadCsvCfg(path+"RuneShopLimitCfg.csv", &cfg)
  2678. for _, row := range cfg {
  2679. RuneShopLimitCfgLoader[row.Id] = row
  2680. }
  2681. }
  2682. var RuneShopMonthCardCfgLoader map[int32]*RuneShopMonthCardCfg
  2683. type RuneShopMonthCardCfg struct {
  2684. Id int32 `csv:"Id"` //周卡类型
  2685. Name string `csv:"Name"` //周卡名字
  2686. AddTime int32 `csv:"AddTime"` //增加时长
  2687. BuyReward []string `csv:"BuyReward"` //购买奖励显示
  2688. DayReward []string `csv:"DayReward"` //每日奖励
  2689. TotalReward []string `csv:"TotalReward"` //总计奖励
  2690. RMB float32 `csv:"RMB"` //价格
  2691. BuyRewardServer []string `csv:"BuyRewardServer"` //获得购买奖励
  2692. RewardMail int32 `csv:"RewardMail"` //奖励邮件
  2693. Monthdec string `csv:"Monthdec"` //周卡描述
  2694. }
  2695. func RuneShopMonthCardCfgLoad(path string) {
  2696. cfg := []*RuneShopMonthCardCfg{}
  2697. RuneShopMonthCardCfgLoader = map[int32]*RuneShopMonthCardCfg{}
  2698. loadCsvCfg(path+"RuneShopMonthCardCfg.csv", &cfg)
  2699. for _, row := range cfg {
  2700. RuneShopMonthCardCfgLoader[row.Id] = row
  2701. }
  2702. }
  2703. var RuneShopRankAidouluCfgLoader map[int32]*RuneShopRankAidouluCfg
  2704. type RuneShopRankAidouluCfg struct {
  2705. Id int32 `csv:"Id"` //礼包Id
  2706. RankId int32 `csv:"RankId"` //活序号
  2707. Name string `csv:"Name"` //礼包名字
  2708. RMB float32 `csv:"RMB"` //价格
  2709. Reward []string `csv:"Reward"` //前端显示获得道具
  2710. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2711. SortId int32 `csv:"SortId"` //排序Id
  2712. SeverReward []string `csv:"SeverReward"` //购买后获得道具
  2713. RewardScore int32 `csv:"RewardScore"` //购买后获得积分
  2714. IfRequite int32 `csv:"IfRequite"` //是否解锁馈赠
  2715. }
  2716. func RuneShopRankAidouluCfgLoad(path string) {
  2717. cfg := []*RuneShopRankAidouluCfg{}
  2718. RuneShopRankAidouluCfgLoader = map[int32]*RuneShopRankAidouluCfg{}
  2719. loadCsvCfg(path+"RuneShopRankAidouluCfg.csv", &cfg)
  2720. for _, row := range cfg {
  2721. RuneShopRankAidouluCfgLoader[row.Id] = row
  2722. }
  2723. }
  2724. var RuneShopRankArenaCfgLoader map[int32]*RuneShopRankArenaCfg
  2725. type RuneShopRankArenaCfg struct {
  2726. Id int32 `csv:"Id"` //礼包Id
  2727. RankId int32 `csv:"RankId"` //活序号
  2728. Name string `csv:"Name"` //礼包名字
  2729. RMB float32 `csv:"RMB"` //价格
  2730. Reward []string `csv:"Reward"` //购买后获得道具
  2731. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2732. SortId int32 `csv:"SortId"` //排序Id
  2733. }
  2734. func RuneShopRankArenaCfgLoad(path string) {
  2735. cfg := []*RuneShopRankArenaCfg{}
  2736. RuneShopRankArenaCfgLoader = map[int32]*RuneShopRankArenaCfg{}
  2737. loadCsvCfg(path+"RuneShopRankArenaCfg.csv", &cfg)
  2738. for _, row := range cfg {
  2739. RuneShopRankArenaCfgLoader[row.Id] = row
  2740. }
  2741. }
  2742. var RuneShopRankMapCfgLoader map[int32]*RuneShopRankMapCfg
  2743. type RuneShopRankMapCfg struct {
  2744. Id int32 `csv:"Id"` //礼包Id
  2745. RankId int32 `csv:"RankId"` //活序号
  2746. Name string `csv:"Name"` //礼包名字
  2747. RMB float32 `csv:"RMB"` //价格
  2748. Reward []string `csv:"Reward"` //购买后获得道具
  2749. RewardScore int32 `csv:"RewardScore"` //购买后获得积分
  2750. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2751. SortId int32 `csv:"SortId"` //排序Id
  2752. SeverReward []string `csv:"SeverReward"` //购买后获得道具
  2753. }
  2754. func RuneShopRankMapCfgLoad(path string) {
  2755. cfg := []*RuneShopRankMapCfg{}
  2756. RuneShopRankMapCfgLoader = map[int32]*RuneShopRankMapCfg{}
  2757. loadCsvCfg(path+"RuneShopRankMapCfg.csv", &cfg)
  2758. for _, row := range cfg {
  2759. RuneShopRankMapCfgLoader[row.Id] = row
  2760. }
  2761. }
  2762. var RuneShopRankPetCfgLoader map[int32]*RuneShopRankPetCfg
  2763. type RuneShopRankPetCfg struct {
  2764. Id int32 `csv:"Id"` //礼包Id
  2765. RankId int32 `csv:"RankId"` //活序号
  2766. Name string `csv:"Name"` //礼包名字
  2767. RMB float32 `csv:"RMB"` //价格
  2768. Reward []string `csv:"Reward"` //购买后获得道具
  2769. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2770. SortId int32 `csv:"SortId"` //排序Id
  2771. }
  2772. func RuneShopRankPetCfgLoad(path string) {
  2773. cfg := []*RuneShopRankPetCfg{}
  2774. RuneShopRankPetCfgLoader = map[int32]*RuneShopRankPetCfg{}
  2775. loadCsvCfg(path+"RuneShopRankPetCfg.csv", &cfg)
  2776. for _, row := range cfg {
  2777. RuneShopRankPetCfgLoader[row.Id] = row
  2778. }
  2779. }
  2780. var RuneShopRankSkillCfgLoader map[int32]*RuneShopRankSkillCfg
  2781. type RuneShopRankSkillCfg struct {
  2782. Id int32 `csv:"Id"` //礼包Id
  2783. RankId int32 `csv:"RankId"` //活序号
  2784. Name string `csv:"Name"` //礼包名字
  2785. RMB float32 `csv:"RMB"` //价格
  2786. Reward []string `csv:"Reward"` //购买后获得道具
  2787. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2788. SortId int32 `csv:"SortId"` //排序Id
  2789. }
  2790. func RuneShopRankSkillCfgLoad(path string) {
  2791. cfg := []*RuneShopRankSkillCfg{}
  2792. RuneShopRankSkillCfgLoader = map[int32]*RuneShopRankSkillCfg{}
  2793. loadCsvCfg(path+"RuneShopRankSkillCfg.csv", &cfg)
  2794. for _, row := range cfg {
  2795. RuneShopRankSkillCfgLoader[row.Id] = row
  2796. }
  2797. }
  2798. var RuneShopRankTowerCfgLoader map[int32]*RuneShopRankTowerCfg
  2799. type RuneShopRankTowerCfg struct {
  2800. Id int32 `csv:"Id"` //礼包Id
  2801. RankId int32 `csv:"RankId"` //活序号
  2802. Name string `csv:"Name"` //礼包名字
  2803. RMB float32 `csv:"RMB"` //价格
  2804. Reward []string `csv:"Reward"` //购买后获得道具
  2805. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2806. SortId int32 `csv:"SortId"` //排序Id
  2807. }
  2808. func RuneShopRankTowerCfgLoad(path string) {
  2809. cfg := []*RuneShopRankTowerCfg{}
  2810. RuneShopRankTowerCfgLoader = map[int32]*RuneShopRankTowerCfg{}
  2811. loadCsvCfg(path+"RuneShopRankTowerCfg.csv", &cfg)
  2812. for _, row := range cfg {
  2813. RuneShopRankTowerCfgLoader[row.Id] = row
  2814. }
  2815. }
  2816. var RushListCfgLoader map[int32]*RushListCfg
  2817. type RushListCfg struct {
  2818. Id int32 `csv:"Id"` //RankId
  2819. RankType int32 `csv:"RankType"` //活动种类
  2820. RankId int32 `csv:"RankId"` //活动序号
  2821. StartDay int32 `csv:"StartDay"` //活动开始日期
  2822. StartTime string `csv:"StartTime"` //活动开始时间
  2823. CloseDay int32 `csv:"CloseDay"` //活动结束日期
  2824. CloseTime string `csv:"CloseTime"` //活动结束时间
  2825. RestDay int32 `csv:"RestDay"` //功能结束日期
  2826. RestTime string `csv:"RestTime"` //功能结束时间
  2827. RankGrade int32 `csv:"RankGrade"` //排名档次
  2828. Rank []string `csv:"Rank"` //排名区间
  2829. Reward []string `csv:"Reward"` //排名奖励
  2830. }
  2831. func RushListCfgLoad(path string) {
  2832. cfg := []*RushListCfg{}
  2833. RushListCfgLoader = map[int32]*RushListCfg{}
  2834. loadCsvCfg(path+"RushListCfg.csv", &cfg)
  2835. for _, row := range cfg {
  2836. RushListCfgLoader[row.Id] = row
  2837. }
  2838. }
  2839. var RushListTargetCfgLoader map[int32]*RushListTargetCfg
  2840. type RushListTargetCfg struct {
  2841. Id int32 `csv:"Id"` //Id
  2842. RankType int32 `csv:"RankType"` //活动种类
  2843. RankId int32 `csv:"RankId"` //活序号
  2844. Rank []string `csv:"Rank"` //条件区间
  2845. TargetGrade int32 `csv:"TargetGrade"` //目标档次
  2846. Reward []string `csv:"Reward"` //奖励
  2847. }
  2848. func RushListTargetCfgLoad(path string) {
  2849. cfg := []*RushListTargetCfg{}
  2850. RushListTargetCfgLoader = map[int32]*RushListTargetCfg{}
  2851. loadCsvCfg(path+"RushListTargetCfg.csv", &cfg)
  2852. for _, row := range cfg {
  2853. RushListTargetCfgLoader[row.Id] = row
  2854. }
  2855. }
  2856. var ServiceRecordCfgLoader map[int32]*ServiceRecordCfg
  2857. type ServiceRecordCfg struct {
  2858. Id int32 `csv:"Id"` //合服记录编号
  2859. ActivitiesId []string `csv:"ActivitiesId"` //活动Id
  2860. }
  2861. func ServiceRecordCfgLoad(path string) {
  2862. cfg := []*ServiceRecordCfg{}
  2863. ServiceRecordCfgLoader = map[int32]*ServiceRecordCfg{}
  2864. loadCsvCfg(path+"ServiceRecordCfg.csv", &cfg)
  2865. for _, row := range cfg {
  2866. ServiceRecordCfgLoader[row.Id] = row
  2867. }
  2868. }
  2869. var ShieldedWordCfgLoader map[int32]*ShieldedWordCfg
  2870. type ShieldedWordCfg struct {
  2871. ID int32 `csv:"ID"` //ID
  2872. Type string `csv:"Type"` //Type
  2873. }
  2874. func ShieldedWordCfgLoad(path string) {
  2875. cfg := []*ShieldedWordCfg{}
  2876. ShieldedWordCfgLoader = map[int32]*ShieldedWordCfg{}
  2877. loadCsvCfg(path+"ShieldedWordCfg.csv", &cfg)
  2878. for _, row := range cfg {
  2879. ShieldedWordCfgLoader[row.ID] = row
  2880. }
  2881. }
  2882. var ShopCfgLoader map[int32]*ShopCfg
  2883. type ShopCfg struct {
  2884. GoodsId int32 `csv:"GoodsId"` //商品Id
  2885. GoodsName string `csv:"GoodsName"` //商品名称
  2886. GoodsType int32 `csv:"GoodsType"` //商品所属tab
  2887. GoodsTypename string `csv:"GoodsTypename"` //商品页签
  2888. GoodsItem int32 `csv:"GoodsItem"` //商品内容
  2889. PayForType int32 `csv:"PayForType"` //消耗资源类型
  2890. PayForNum int32 `csv:"PayForNum"` //消耗资源数量
  2891. HdDrop int32 `csv:"HdDrop"` //活动商品
  2892. SellWell int32 `csv:"SellWell"` //是否热销
  2893. Proportion int32 `csv:"Proportion"` //折扣比例
  2894. DiscountPayForNum int32 `csv:"DiscountPayForNum"` //折扣后价格
  2895. RestrictedType string `csv:"RestrictedType"` //限购类型次数
  2896. BeginTime string `csv:"BeginTime"` //开始时间
  2897. EndTime string `csv:"EndTime"` //结束时间
  2898. SortId int32 `csv:"SortId"` //排序Id
  2899. Weight int32 `csv:"Weight"` //权重概率
  2900. Weight1 int32 `csv:"Weight1"` //VIP权重概率1
  2901. Weight2 int32 `csv:"Weight2"` //VIP权重概率2
  2902. Weight3 int32 `csv:"Weight3"` //VIP权重概率3
  2903. Weight4 int32 `csv:"Weight4"` //VIP权重概率4
  2904. NtfClient int32 `csv:"NtfClient"` //是否通知客户端
  2905. GoodsPic string `csv:"GoodsPic"` //图片
  2906. Reward []string `csv:"Reward"` //购买后获得道具
  2907. Condition []string `csv:"Condition"` //上架解锁条件枚举
  2908. }
  2909. func ShopCfgLoad(path string) {
  2910. cfg := []*ShopCfg{}
  2911. ShopCfgLoader = map[int32]*ShopCfg{}
  2912. loadCsvCfg(path+"ShopCfg.csv", &cfg)
  2913. for _, row := range cfg {
  2914. ShopCfgLoader[row.GoodsId] = row
  2915. }
  2916. }
  2917. var ShopTypeCfgLoader map[int32]*ShopTypeCfg
  2918. type ShopTypeCfg struct {
  2919. Id int32 `csv:"Id"` //商店唯一ID
  2920. ShopType int32 `csv:"ShopType"` //商店类型
  2921. Currency []string `csv:"Currency"` //交易货币
  2922. RefreshTime []string `csv:"RefreshTime"` //自动刷新时间点
  2923. PayForRefresh []string `csv:"PayForRefresh"` //手动刷新消耗
  2924. RefreshNum int32 `csv:"RefreshNum"` //手动刷新最大次数
  2925. GoodsRefreshNum int32 `csv:"GoodsRefreshNum"` //刷新商店道具上架数量
  2926. SortId int32 `csv:"SortId"` //商店页签排序
  2927. ActShop int32 `csv:"ActShop"` //活动商店类型
  2928. }
  2929. func ShopTypeCfgLoad(path string) {
  2930. cfg := []*ShopTypeCfg{}
  2931. ShopTypeCfgLoader = map[int32]*ShopTypeCfg{}
  2932. loadCsvCfg(path+"ShopTypeCfg.csv", &cfg)
  2933. for _, row := range cfg {
  2934. ShopTypeCfgLoader[row.Id] = row
  2935. }
  2936. }
  2937. var SignInCfgLoader map[int32]*SignInCfg
  2938. type SignInCfg struct {
  2939. ID int32 `csv:"ID"` //序列id
  2940. SignInType int32 `csv:"SignInType"` //签到类型
  2941. SignInReward []string `csv:"SignInReward"` //签到奖励
  2942. VipLevel int32 `csv:"VipLevel"` //Vip等级
  2943. SignInAddReward []string `csv:"SignInAddReward"` //累计奖励
  2944. Balloon int32 `csv:"balloon"` //气球方向
  2945. }
  2946. func SignInCfgLoad(path string) {
  2947. cfg := []*SignInCfg{}
  2948. SignInCfgLoader = map[int32]*SignInCfg{}
  2949. loadCsvCfg(path+"SignInCfg.csv", &cfg)
  2950. for _, row := range cfg {
  2951. SignInCfgLoader[row.ID] = row
  2952. }
  2953. }
  2954. var SkillCfgLoader map[int32]*SkillCfg
  2955. type SkillCfg struct {
  2956. SkillId int32 `csv:"SkillId"` //技能ID
  2957. SkillType int32 `csv:"SkillType"` //技能类型
  2958. JobType int32 `csv:"JobType"` //职业类型
  2959. JobBranch int32 `csv:"JobBranch"` //职业分支
  2960. JobStage int32 `csv:"JobStage"` //职业阶段
  2961. Hide int32 `csv:"Hide"` //隐藏
  2962. BuffPoint []string `csv:"BuffPoint"` //技能点数
  2963. AddFight int32 `csv:"AddFight"` //技能升级提升战力
  2964. SpcSkillDec []string `csv:"SpcSkillDec"` //特殊技能
  2965. }
  2966. func SkillCfgLoad(path string) {
  2967. cfg := []*SkillCfg{}
  2968. SkillCfgLoader = map[int32]*SkillCfg{}
  2969. loadCsvCfg(path+"SkillCfg.csv", &cfg)
  2970. for _, row := range cfg {
  2971. SkillCfgLoader[row.SkillId] = row
  2972. }
  2973. }
  2974. var SkillDemandCfgLoader map[int32]*SkillDemandCfg
  2975. type SkillDemandCfg struct {
  2976. LearnLv int32 `csv:"LearnLv"` //技能学习等级
  2977. LvupDemand []string `csv:"LvupDemand"` //技能升级需求等级
  2978. LvupCost []string `csv:"LvupCost"` //技能升级所需消耗
  2979. }
  2980. func SkillDemandCfgLoad(path string) {
  2981. cfg := []*SkillDemandCfg{}
  2982. SkillDemandCfgLoader = map[int32]*SkillDemandCfg{}
  2983. loadCsvCfg(path+"SkillDemandCfg.csv", &cfg)
  2984. for _, row := range cfg {
  2985. SkillDemandCfgLoader[row.LearnLv] = row
  2986. }
  2987. }
  2988. var SkillLvCfgLoader map[int32]*SkillLvCfg
  2989. type SkillLvCfg struct {
  2990. Id int32 `csv:"Id"` //固定ID
  2991. Cost int32 `csv:"Cost"` //SP消耗
  2992. SkillId int32 `csv:"SkillId"` //技能ID
  2993. SkillLV int32 `csv:"SkillLV"` //技能等级
  2994. }
  2995. func SkillLvCfgLoad(path string) {
  2996. cfg := []*SkillLvCfg{}
  2997. SkillLvCfgLoader = map[int32]*SkillLvCfg{}
  2998. loadCsvCfg(path+"SkillLvCfg.csv", &cfg)
  2999. for _, row := range cfg {
  3000. SkillLvCfgLoader[row.Id] = row
  3001. }
  3002. }
  3003. var SkillSlotCfgLoader map[int32]*SkillSlotCfg
  3004. type SkillSlotCfg struct {
  3005. ID int32 `csv:"ID"` //编号
  3006. Condition int32 `csv:"Condition"` //升级解锁条件
  3007. SCondition []string `csv:"S_Condition"` //升级解锁条件
  3008. FightPower int32 `csv:"FightPower"` //技能槽附加战斗力
  3009. ParterCondition int32 `csv:"ParterCondition"` //伙伴技能升级条件
  3010. SParterCondition []string `csv:"S_ParterCondition"` //伙伴技能升级条件
  3011. }
  3012. func SkillSlotCfgLoad(path string) {
  3013. cfg := []*SkillSlotCfg{}
  3014. SkillSlotCfgLoader = map[int32]*SkillSlotCfg{}
  3015. loadCsvCfg(path+"SkillSlotCfg.csv", &cfg)
  3016. for _, row := range cfg {
  3017. SkillSlotCfgLoader[row.ID] = row
  3018. }
  3019. }
  3020. var SkillSuitNewCfgLoader map[int32]*SkillSuitNewCfg
  3021. type SkillSuitNewCfg struct {
  3022. Id int32 `csv:"Id"` //id
  3023. Name string `csv:"Name"` //名称
  3024. Suit1 []string `csv:"Suit1"` //效果
  3025. TriggerConditions []string `csv:"TriggerConditions"` //激活条件
  3026. Buffid int32 `csv:"buffid"` //触发buff
  3027. }
  3028. func SkillSuitNewCfgLoad(path string) {
  3029. cfg := []*SkillSuitNewCfg{}
  3030. SkillSuitNewCfgLoader = map[int32]*SkillSuitNewCfg{}
  3031. loadCsvCfg(path+"SkillSuitNewCfg.csv", &cfg)
  3032. for _, row := range cfg {
  3033. SkillSuitNewCfgLoader[row.Id] = row
  3034. }
  3035. }
  3036. var SkillTreeCfgLoader map[int32]*SkillTreeCfg
  3037. type SkillTreeCfg struct {
  3038. SkillId int32 `csv:"SkillId"` //技能ID
  3039. Name string `csv:"Name"` //技能名字
  3040. SkillType int32 `csv:"SkillType"` //技能类型
  3041. MaxLv int32 `csv:"MaxLv"` //技能等级上限
  3042. SkillQuality int32 `csv:"SkillQuality"` //技能品质
  3043. JobType int32 `csv:"JobType"` //职业类型
  3044. JobBranch int32 `csv:"JobBranch"` //职业分支
  3045. JobStage int32 `csv:"JobStage"` //职业阶段
  3046. OpenLevel int32 `csv:"OpenLevel"` //解锁主角等级要求
  3047. OpenNeedCost []string `csv:"OpenNeedCost"` //解锁需求
  3048. Pos int32 `csv:"Pos"` //技能树位置件
  3049. Order int32 `csv:"order"` //技能排序
  3050. SuperSkill []string `csv:"SuperSkill"` //进阶技能
  3051. BeforeSkill int32 `csv:"beforeSkill"` //下阶技能
  3052. SkillBranch int32 `csv:"SkillBranch"` //进阶职业阶段
  3053. PressPoint int32 `csv:"PressPoint"` //技能压制值
  3054. StartPressPoint int32 `csv:"StartPressPoint"` //技能原压制值
  3055. }
  3056. func SkillTreeCfgLoad(path string) {
  3057. cfg := []*SkillTreeCfg{}
  3058. SkillTreeCfgLoader = map[int32]*SkillTreeCfg{}
  3059. loadCsvCfg(path+"SkillTreeCfg.csv", &cfg)
  3060. for _, row := range cfg {
  3061. SkillTreeCfgLoader[row.SkillId] = row
  3062. }
  3063. }
  3064. var SkillUpEffectCfgLoader map[int32]*SkillUpEffectCfg
  3065. type SkillUpEffectCfg struct {
  3066. Id int32 `csv:"Id"` //技能ID
  3067. SkillId int32 `csv:"SkillId"` //技能ID
  3068. SkillLv int32 `csv:"SkillLv"` //技能等级
  3069. SkillType int32 `csv:"SkillType"` //技能类型
  3070. AddAttributes []string `csv:"AddAttributes"` //增加属性
  3071. }
  3072. func SkillUpEffectCfgLoad(path string) {
  3073. cfg := []*SkillUpEffectCfg{}
  3074. SkillUpEffectCfgLoader = map[int32]*SkillUpEffectCfg{}
  3075. loadCsvCfg(path+"SkillUpEffectCfg.csv", &cfg)
  3076. for _, row := range cfg {
  3077. SkillUpEffectCfgLoader[row.Id] = row
  3078. }
  3079. }
  3080. var SummonServerCfgLoader map[int32]*SummonServerCfg
  3081. type SummonServerCfg struct {
  3082. Id int32 `csv:"Id"` //召唤Id
  3083. Name string `csv:"Name"` //召唤名字
  3084. Cost []string `csv:"Cost"` //消耗道具顺序
  3085. Method []string `csv:"Method"` //召唤方式
  3086. DropId int32 `csv:"DropId"` //钥匙掉落包
  3087. DropId2 int32 `csv:"DropId2"` //金币掉落包
  3088. Total int32 `csv:"Total"` //额外奖励的累计次数
  3089. ExtDropId int32 `csv:"ExtDropId"` //额外奖励的掉落包
  3090. SortId int32 `csv:"SortId"` //界面排序
  3091. ShowItemType []string `csv:"ShowItemType"` //可用于表现的道具类型
  3092. UnLock int32 `csv:"UnLock"` //解锁ID
  3093. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  3094. Type int32 `csv:"Type"` //召唤类型
  3095. StartDay int32 `csv:"StartDay"` //开服时间
  3096. SummoType int32 `csv:"SummoType"` //召唤组
  3097. }
  3098. func SummonServerCfgLoad(path string) {
  3099. cfg := []*SummonServerCfg{}
  3100. SummonServerCfgLoader = map[int32]*SummonServerCfg{}
  3101. loadCsvCfg(path+"SummonServerCfg.csv", &cfg)
  3102. for _, row := range cfg {
  3103. SummonServerCfgLoader[row.Id] = row
  3104. }
  3105. }
  3106. var SummonTemplateCfgLoader map[int32]*SummonTemplateCfg
  3107. type SummonTemplateCfg struct {
  3108. Id int32 `csv:"Id"` //ID
  3109. BlueNum []string `csv:"BlueNum"` //蓝色
  3110. PurpleNum []string `csv:"PurpleNum"` //紫色
  3111. GoldNum []string `csv:"GoldNum"` //金色
  3112. SecurityNum int32 `csv:"SecurityNum"` //保底增加百分比
  3113. Probability1 int32 `csv:"Probability1"` //用道具抽取权重
  3114. Probability2 int32 `csv:"Probability2"` //用金币抽取权重
  3115. CardType int32 `csv:"CardType"` //类型
  3116. }
  3117. func SummonTemplateCfgLoad(path string) {
  3118. cfg := []*SummonTemplateCfg{}
  3119. SummonTemplateCfgLoader = map[int32]*SummonTemplateCfg{}
  3120. loadCsvCfg(path+"SummonTemplateCfg.csv", &cfg)
  3121. for _, row := range cfg {
  3122. SummonTemplateCfgLoader[row.Id] = row
  3123. }
  3124. }
  3125. var SysRewardLoader map[int32]*SysReward
  3126. type SysReward struct {
  3127. Id int32 `csv:"Id"` //爬塔层数
  3128. Reward []string `csv:"Reward"` //对应奖励
  3129. }
  3130. func SysRewardLoad(path string) {
  3131. cfg := []*SysReward{}
  3132. SysRewardLoader = map[int32]*SysReward{}
  3133. loadCsvCfg(path+"SysReward.csv", &cfg)
  3134. for _, row := range cfg {
  3135. SysRewardLoader[row.Id] = row
  3136. }
  3137. }
  3138. var TargetTaskCfgLoader map[int32]*TargetTaskCfg
  3139. type TargetTaskCfg struct {
  3140. TargetTaskId int32 `csv:"TargetTaskId"` //任务ID
  3141. TargetTaskCondition []string `csv:"TargetTaskCondition"` //任务枚举
  3142. TargetTaskType int32 `csv:"TargetTaskType"` //任务类型
  3143. TargetReward []string `csv:"TargetReward"` //任务奖励
  3144. FollowTaskOld int32 `csv:"FollowTaskOld"` //后续ID
  3145. TargetTaskTitle string `csv:"TargetTaskTitle"` //任务标题
  3146. TargetTaskDescribe string `csv:"TargetTaskDescribe"` //任务描述
  3147. SkipInterface int32 `csv:"SkipInterface"` //跳转界面
  3148. ShowState int32 `csv:"ShowState"` //是否显示进度
  3149. }
  3150. func TargetTaskCfgLoad(path string) {
  3151. cfg := []*TargetTaskCfg{}
  3152. TargetTaskCfgLoader = map[int32]*TargetTaskCfg{}
  3153. loadCsvCfg(path+"TargetTaskCfg.csv", &cfg)
  3154. for _, row := range cfg {
  3155. TargetTaskCfgLoader[row.TargetTaskId] = row
  3156. }
  3157. }
  3158. var TopTowerCfgLevelLoader map[int32]*TopTowerCfgLevel
  3159. type TopTowerCfgLevel struct {
  3160. LevelId int32 `csv:"LevelId"` //区间ID
  3161. RankId []string `csv:"RankId"` //排名ID
  3162. LevelRank1 []string `csv:"LevelRank1"` //第1层
  3163. LevelRank2 []string `csv:"LevelRank2"` //第2层
  3164. LevelRank3 []string `csv:"LevelRank3"` //第3层
  3165. LevelRank4 []string `csv:"LevelRank4"` //第4层
  3166. LevelRank5 []string `csv:"LevelRank5"` //第5层
  3167. LevelRank6 []string `csv:"LevelRank6"` //第6层
  3168. LevelRank7 []string `csv:"LevelRank7"` //第7层
  3169. LevelRank8 []string `csv:"LevelRank8"` //第8层
  3170. LevelRank9 []string `csv:"LevelRank9"` //第9层
  3171. LevelRank10 []string `csv:"LevelRank10"` //第10层
  3172. }
  3173. func TopTowerCfgLevelLoad(path string) {
  3174. cfg := []*TopTowerCfgLevel{}
  3175. TopTowerCfgLevelLoader = map[int32]*TopTowerCfgLevel{}
  3176. loadCsvCfg(path+"TopTowerCfgLevel.csv", &cfg)
  3177. for _, row := range cfg {
  3178. TopTowerCfgLevelLoader[row.LevelId] = row
  3179. }
  3180. }
  3181. var TopTowerCfgRewardLoader map[int32]*TopTowerCfgReward
  3182. type TopTowerCfgReward struct {
  3183. LevelId int32 `csv:"LevelId"` //层数
  3184. RewardItems []string `csv:"RewardItems"` //层数奖励
  3185. BuyRoadCost []string `csv:"BuyRoadCost"` //买路花费
  3186. }
  3187. func TopTowerCfgRewardLoad(path string) {
  3188. cfg := []*TopTowerCfgReward{}
  3189. TopTowerCfgRewardLoader = map[int32]*TopTowerCfgReward{}
  3190. loadCsvCfg(path+"TopTowerCfgReward.csv", &cfg)
  3191. for _, row := range cfg {
  3192. TopTowerCfgRewardLoader[row.LevelId] = row
  3193. }
  3194. }
  3195. var TransportCfgLoader map[int32]*TransportCfg
  3196. type TransportCfg struct {
  3197. ShipLevel int32 `csv:"ShipLevel"` //飞艇等级
  3198. Duration int32 `csv:"Duration"` //远航完成时长
  3199. Consume []string `csv:"Consume"` //飞艇升级消耗
  3200. Probability int32 `csv:"Probability"` //飞艇升级成功率
  3201. TranspoertReward []string `csv:"TranspoertReward"` //远航完成奖励
  3202. RobberyTimes int32 `csv:"RobberyTimes"` //被打劫次数
  3203. RobberyLose []string `csv:"RobberyLose"` //被打劫后损失奖励
  3204. RobberyReward []string `csv:"RobberyReward"` //打劫奖励
  3205. RobberyFraction int32 `csv:"RobberyFraction"` //打劫获得积分
  3206. TopLevel []string `csv:"TopLevel"` //直接升至顶级
  3207. }
  3208. func TransportCfgLoad(path string) {
  3209. cfg := []*TransportCfg{}
  3210. TransportCfgLoader = map[int32]*TransportCfg{}
  3211. loadCsvCfg(path+"TransportCfg.csv", &cfg)
  3212. for _, row := range cfg {
  3213. TransportCfgLoader[row.ShipLevel] = row
  3214. }
  3215. }
  3216. var UIFuncUnLockCfgLoader map[int32]*UIFuncUnLockCfg
  3217. type UIFuncUnLockCfg struct {
  3218. Id int32 `csv:"Id"` //ID
  3219. UIId int32 `csv:"UIId"` //界面ID
  3220. UnlockCond []string `csv:"UnlockCond"` //解锁条件列表
  3221. LockNotice string `csv:"LockNotice"` //锁定提示
  3222. NeedLock bool `csv:"NeedLock"` //需要锁定
  3223. NeedMask bool `csv:"NeedMask"` //需要按钮遮挡
  3224. NeedNotify bool `csv:"NeedNotify"` //需要提示界面
  3225. NeedGuide bool `csv:"NeedGuide"` //需要引导
  3226. NeedDisplay bool `csv:"NeedDisplay"` //需要显示
  3227. PrePose int32 `csv:"PrePose"` //前置
  3228. PostPose int32 `csv:"PostPose"` //后置
  3229. ForceGuideGroup int32 `csv:"ForceGuideGroup"` //强制引导
  3230. }
  3231. func UIFuncUnLockCfgLoad(path string) {
  3232. cfg := []*UIFuncUnLockCfg{}
  3233. UIFuncUnLockCfgLoader = map[int32]*UIFuncUnLockCfg{}
  3234. loadCsvCfg(path+"UIFuncUnLockCfg.csv", &cfg)
  3235. for _, row := range cfg {
  3236. UIFuncUnLockCfgLoader[row.Id] = row
  3237. }
  3238. }
  3239. var VipCfgLoader map[int32]*VipCfg
  3240. type VipCfg struct {
  3241. Lv int32 `csv:"Lv"` //Vip等级
  3242. QuickBattle int32 `csv:"QuickBattle"` //战斗X2加速
  3243. Reward []string `csv:"Reward"` //Vip道具奖励
  3244. VipExp int32 `csv:"VipExp"` //Vip升级所需经验
  3245. EvilFreeTimes int32 `csv:"EvilFreeTimes"` //恶魔免费刷新次数
  3246. VipLogin int32 `csv:"VipLogin"` //VIP上线提示
  3247. PetAdvance int32 `csv:"PetAdvance"` //宠物进阶消耗免费
  3248. CardReset int32 `csv:"CardReset"` //卡片重铸免费
  3249. PetBreak int32 `csv:"PetBreak"` //宠物分解全额返还
  3250. SkillReset int32 `csv:"SkillReset"` //角色技能重置免费
  3251. GuildBossChallenge int32 `csv:"GuildBossChallenge"` //公会狩猎额外次数
  3252. CardInsertion int32 `csv:"CardInsertion"` //一键插卡功能
  3253. ShopWeight int32 `csv:"ShopWeight"` //黑市VIP权重
  3254. WorldBoss int32 `csv:"WorldBoss"` //世界BOSS刮奖次数
  3255. PvpReward int32 `csv:"PvpReward"` //额外荣誉之证
  3256. HangupTimes int32 `csv:"HangupTimes"` //时光之力购买次数
  3257. SilverUp int32 `csv:"SilverUp"` //银币加成
  3258. BaseExpUp int32 `csv:"BaseExpUp"` //基础经验加成
  3259. PartnerExpUp int32 `csv:"PartnerExpUp"` //伙伴经验加成
  3260. SkillExpUp int32 `csv:"SkillExpUp"` //技能经验加成
  3261. GiftBuyTimes []string `csv:"GiftBuyTimes"` //每日礼包购买次数+1
  3262. HangupDuration int32 `csv:"HangupDuration"` //离线挂机时长上限(秒)
  3263. SignInRewardUp int32 `csv:"SignInRewardUp"` //签到翻倍
  3264. WorldBossCount int32 `csv:"WorldBossCount"` //世界BOSS购买次数
  3265. DevilsUp int32 `csv:"DevilsUp"` //挂机魔魂值加成
  3266. TransportRobbery int32 `csv:"TransportRobbery"` //飞艇被抢劫掉落减少至
  3267. }
  3268. func VipCfgLoad(path string) {
  3269. cfg := []*VipCfg{}
  3270. VipCfgLoader = map[int32]*VipCfg{}
  3271. loadCsvCfg(path+"VipCfg.csv", &cfg)
  3272. for _, row := range cfg {
  3273. VipCfgLoader[row.Lv] = row
  3274. }
  3275. }
  3276. var WishCfgLoader map[int32]*WishCfg
  3277. type WishCfg struct {
  3278. Id int32 `csv:"Id"` //ID
  3279. Name string `csv:"Name"` //名字
  3280. BoxType int32 `csv:"BoxType"` //宝箱类型
  3281. WishReward []string `csv:"WishReward"` //许愿奖励(随机/权重:道具:数量/自选/道具:数量)
  3282. AccelerateCost []string `csv:"AccelerateCost"` //加速消耗
  3283. LuckyProbability int32 `csv:"LuckyProbability"` //暴击概率(百分比)
  3284. LuckyReward []string `csv:"LuckyReward"` //暴击奖励(概率:道具:数量)
  3285. WishCountdown int32 `csv:"WishCountdown"` //倒计时(秒)
  3286. }
  3287. func WishCfgLoad(path string) {
  3288. cfg := []*WishCfg{}
  3289. WishCfgLoader = map[int32]*WishCfg{}
  3290. loadCsvCfg(path+"WishCfg.csv", &cfg)
  3291. for _, row := range cfg {
  3292. WishCfgLoader[row.Id] = row
  3293. }
  3294. }
  3295. var WorldBossCfgLoader map[int32]*WorldBossCfg
  3296. type WorldBossCfg struct {
  3297. Id int32 `csv:"Id"` //全局配置id
  3298. SummonId int32 `csv:"SummonId"` //召唤物id
  3299. StartDay int32 `csv:"StartDay"` //开服时间
  3300. Tiaozhantiaojian int32 `csv:"Tiaozhantiaojian"` //解锁条件
  3301. SummonTime []string `csv:"SummonTime"` //召唤时间
  3302. LifeTime int32 `csv:"LifeTime"` //存活时间
  3303. FirstRewardServer []string `csv:"FirstRewardServer"` //1等奖
  3304. SecondRewardServer []string `csv:"SecondRewardServer"` //2等奖
  3305. ThreeRewardServer []string `csv:"ThreeRewardServer"` //3等奖奖
  3306. Roll []string `csv:"Roll"` //中将概率
  3307. Roll2 []string `csv:"Roll2"` //衰减概率
  3308. AutoHp []string `csv:"AutoHp"` //系统掉血
  3309. }
  3310. func WorldBossCfgLoad(path string) {
  3311. cfg := []*WorldBossCfg{}
  3312. WorldBossCfgLoader = map[int32]*WorldBossCfg{}
  3313. loadCsvCfg(path+"WorldBossCfg.csv", &cfg)
  3314. for _, row := range cfg {
  3315. WorldBossCfgLoader[row.Id] = row
  3316. }
  3317. }
  3318. var WorldBossChangePlayCfgLoader map[int32]*WorldBossChangePlayCfg
  3319. type WorldBossChangePlayCfg struct {
  3320. Id int32 `csv:"Id"` //全局配置id
  3321. SummonId int32 `csv:"SummonId"` //召唤物id
  3322. Consume []string `csv:"Consume"` //消耗资源
  3323. StartTime string `csv:"StartTime"` //活动开始时间
  3324. EndTime string `csv:"EndTime"` //活动结束时间
  3325. SummonTime []string `csv:"SummonTime"` //召唤时间
  3326. LifeTime int32 `csv:"LifeTime"` //存活时间
  3327. ChangePlayId []string `csv:"ChangePlayId"` //变身
  3328. FirstRewardServer []string `csv:"FirstRewardServer"` //1等奖
  3329. SecondRewardServer []string `csv:"SecondRewardServer"` //2等奖
  3330. ThreeRewardServer []string `csv:"ThreeRewardServer"` //3等奖奖
  3331. Roll []string `csv:"Roll"` //中将概率
  3332. Roll2 []string `csv:"Roll2"` //衰减概率
  3333. AutoHp []string `csv:"AutoHp"` //系统掉血
  3334. HpSegment int32 `csv:"HpSegment"` //血条段数
  3335. }
  3336. func WorldBossChangePlayCfgLoad(path string) {
  3337. cfg := []*WorldBossChangePlayCfg{}
  3338. WorldBossChangePlayCfgLoader = map[int32]*WorldBossChangePlayCfg{}
  3339. loadCsvCfg(path+"WorldBossChangePlayCfg.csv", &cfg)
  3340. for _, row := range cfg {
  3341. WorldBossChangePlayCfgLoader[row.Id] = row
  3342. }
  3343. }
  3344. var HardLevelCfgLoader map[int32]*HardLevelCfg
  3345. type HardLevelCfg struct {
  3346. Id int32 `csv:"Id"` //唯一id
  3347. LevelId int32 `csv:"LevelId"` //场景id
  3348. MapId int32 `csv:"MapId"` //地图id
  3349. BaseExp int32 `csv:"BaseExp"` //通关base经验
  3350. JobExp int32 `csv:"JobExp"` //通关job经验
  3351. Zeny int32 `csv:"Zeny"` //通关银币
  3352. Gold int32 `csv:"Gold"` //通关金币
  3353. Parter int32 `csv:"Parter"` //通关伙伴经验
  3354. Cash int32 `csv:"Cash"` //活动通关现金
  3355. FreeInvest int32 `csv:"FreeInvest"` //通关免费充值额度
  3356. }
  3357. func HardLevelCfgLoad(path string) {
  3358. cfg := []*HardLevelCfg{}
  3359. HardLevelCfgLoader = map[int32]*HardLevelCfg{}
  3360. loadCsvCfg(path+"HardLevelCfg.csv", &cfg)
  3361. for _, row := range cfg {
  3362. HardLevelCfgLoader[row.Id] = row
  3363. }
  3364. }