FrameEvent.xml 70 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
  3. <!--type: 2 播放声音 1 隐藏血条 (hovertime) 17 使用相机动作 27 其他玩家从停止状态恢复 37 关闭攻击抖动
  4. 4 播放特效 3 时间加减速 18 设置下落初速度 28 隐藏场景 38 镜头聚焦玩家
  5. 5 播放技能动作 9 相机震动 19 设置表情 29 显示场景 39 朝向指向目标
  6. 6 召唤 10 进入单人模式 20 修改相机权重 30 场景变暗 41 划定目标为下一次攻击的目标玩家列表。此后的攻击目标直接选择列表内玩家
  7. 7 buff 11 离开单人模式 21 播放重复声音 31 场景从变暗恢复 42 锁定伤害数字位置
  8. 8 移动 12 缩放释放者 22 暂停其他玩家 32 停止相机动作 43 取消伤害数字位置的锁定
  9. 40 技能结束 13 释放者变形 23 恢复其他玩家暂停状态 33 播放不受时间影响的特效
  10. 44 技能吟唱 14 镜头变换 24 隐藏其他玩家 34 武器节点朝向目标
  11. 45 持续施法 15 播放动画 25 显示其他玩家 35 恢复武器节点旋转
  12. 46 打击点 16 无敌 26 停止其他玩家(暂停+变暗) 36 播放特效,带播放选项
  13. 47 发射子弹 48 延时伤害 49 重新选择目标 50 更换技能(fromskill toskill) 51 召唤分身(npcId npcPos switchscene)-->
  14. <buff id ="10000" name="剑士普攻1" endFrame="38">
  15. <!--startFrame:开始帧 endFrame:结束帧 animName:动作名称 hit:0.buff不生效 1.buff生效 effect:特效 effectTarget:特效目标 effectLink:特效挂载点 Bullet:子弹id Sound:音效-->
  16. <event startFrame="0" endFrame="0" type="5" dec="剑士普攻1">
  17. <param name="animName" value="f_attack01" valueType="string"/>
  18. </event>
  19. <event startFrame="11" endFrame="0" type="2" dec="攻击声音">
  20. <param name="sound" value="music" valueType="string"/>
  21. </event>
  22. <event startFrame="11" endFrame="0" type="4" dec="攻击特效">
  23. <param name="effect" value="10085" valueType="int"/>
  24. </event>
  25. <event startFrame="14" endFrame="0" type="46" dec="打击点">
  26. <param name="hiteffect" value="10084" valueType="int"/>
  27. <param name="hitsound" value="music" valueType="string"/>
  28. </event>
  29. </buff>
  30. <buff id ="10001" name="剑士普攻2" endFrame="38">
  31. <!--startFrame:开始帧 endFrame:结束帧 animName:动作名称 hit:0.buff不生效 1.buff生效 effect:特效 effectTarget:特效目标 effectLink:特效挂载点 Bullet:子弹id Sound:音效-->
  32. <event startFrame="0" endFrame="0" type="5" dec="剑士普攻2">
  33. <param name="animName" value="f_attack02" valueType="string"/>
  34. </event>
  35. <event startFrame="14" endFrame="0" type="2" dec="攻击声音">
  36. <param name="sound" value="music" valueType="string"/>
  37. </event>
  38. <event startFrame="14" endFrame="0" type="4" dec="攻击特效">
  39. <param name="effect" value="10086" valueType="int"/>
  40. </event>
  41. <event startFrame="17" endFrame="0" type="46" dec="打击点">
  42. <param name="hiteffect" value="10084" valueType="int"/>
  43. <param name="hitsound" value="music" valueType="string"/>
  44. </event>
  45. </buff>
  46. <buff id ="10002" name="剑士普攻3" endFrame="38">
  47. <!--startFrame:开始帧 endFrame:结束帧 animName:动作名称 hit:0.buff不生效 1.buff生效 effect:特效 effectTarget:特效目标 effectLink:特效挂载点 Bullet:子弹id Sound:音效-->
  48. <event startFrame="0" endFrame="0" type="5" dec="剑士普攻1">
  49. <param name="animName" value="f_attack01" valueType="string"/>
  50. </event>
  51. <event startFrame="11" endFrame="0" type="2" dec="攻击声音">
  52. <param name="sound" value="music" valueType="string"/>
  53. </event>
  54. <event startFrame="11" endFrame="0" type="4" dec="攻击特效">
  55. <param name="effect" value="10085" valueType="int"/>
  56. </event>
  57. <event startFrame="14" endFrame="0" type="46" dec="打击点">
  58. <param name="hiteffect" value="10084" valueType="int"/>
  59. <param name="hitsound" value="music" valueType="string"/>
  60. </event>
  61. </buff>
  62. <buff id ="10003" name="强力攻击" endFrame="38">
  63. <!--startFrame:开始帧 endFrame:结束帧 animName:动作名称 hit:0.buff不生效 1.buff生效 effect:特效 effectTarget:特效目标 effectLink:特效挂载点 Bullet:子弹id Sound:音效-->
  64. <event startFrame="0" endFrame="0" type="5" dec="剑士普攻2">
  65. <param name="animName" value="f_attack02" valueType="string"/>
  66. </event>
  67. <event startFrame="14" endFrame="0" type="2" dec="攻击声音">
  68. <param name="sound" value="music" valueType="string"/>
  69. </event>
  70. <event startFrame="14" endFrame="0" type="4" dec="攻击特效">
  71. <param name="effect" value="10086" valueType="int"/>
  72. </event>
  73. <event startFrame="17" endFrame="0" type="46" dec="打击点">
  74. <param name="hiteffect" value="10084" valueType="int"/>
  75. <param name="hitsound" value="music" valueType="string"/>
  76. </event>
  77. </buff>
  78. <buff id ="10004" name="重击" endFrame="54">
  79. <!--startFrame:开始帧 endFrame:结束帧 animName:动作名称 hit:0.buff不生效 1.buff生效 effect:特效 effectTarget:特效目标 effectLink:特效挂载点 Bullet:子弹id Sound:音效-->
  80. <event startFrame="0" endFrame="30" type="44" dec="蓄力">
  81. <param name="animName" value="f_skill1_1" valueType="string"/>
  82. </event>
  83. <event startFrame="30" endFrame="0" type="5" affectBySing="ture" dec="刺出">
  84. <param name="animName" value="f_skill1_3" valueType="string"/>
  85. </event>
  86. <event startFrame="32" endFrame="0" type="4" affectBySing="ture" dec="法术特效">
  87. <param name="effect" value="10078" valueType="int"/>
  88. </event>
  89. <event startFrame="32" endFrame="0" type="2" affectBySing="ture" dec="法术声音">
  90. <param name="sound" value="music" valueType="string"/>
  91. </event>
  92. <event startFrame="36" endFrame="0" type="46" affectBySing="ture" dec="打击点">
  93. <param name="hiteffect" value="10079" valueType="int"/>
  94. <param name="hitsound" value="music" valueType="string"/>
  95. </event>
  96. </buff>
  97. <buff id ="10005" name="紧急治疗" endFrame="60">
  98. <!--startFrame:开始帧 endFrame:结束帧 animName:动作名称 hit:0.buff不生效 1.buff生效 effect:特效 effectTarget:特效目标 effectLink:特效挂载点 Bullet:子弹id Sound:音效-->
  99. <event startFrame="0" endFrame="30" type="44" dec="蓄力">
  100. <param name="animName" value="f_skill2_1" valueType="string"/>
  101. </event>
  102. <event startFrame="30" endFrame="0" type="5" affectBySing="ture" dec="治疗">
  103. <param name="animName" value="f_skill2_3" valueType="string"/>
  104. </event>
  105. <event startFrame="42" endFrame="0" type="4" affectBySing="ture" dec="法术特效">
  106. <param name="effect" value="10080" valueType="int"/>
  107. </event>
  108. <event startFrame="46" endFrame="0" type="46" affectBySing="ture" dec="打击点">
  109. <param name="hitsound" value="music" valueType="string"/>
  110. </event>
  111. </buff>
  112. <buff id ="11004" name="王之守护" endFrame="30">
  113. <!--startFrame:开始帧 endFrame:结束帧 animName:动作名称 hit:0.buff不生效 1.buff生效 effect:特效 effectTarget:特效目标 effectLink:特效挂载点 Bullet:子弹id Sound:音效-->
  114. <event startFrame="0" endFrame="0" type="5" dec="释放技能">
  115. <param name="animName" value="f_skill_6_2" valueType="string"/>
  116. </event>
  117. <event startFrame="5" endFrame="0" type="2" dec="攻击声音">
  118. <param name="sound" value="music" valueType="string"/>
  119. </event>
  120. <event startFrame="5" endFrame="0" type="4" dec="攻击特效">
  121. <param name="effect" value="10001" valueType="int"/>
  122. </event>
  123. <event startFrame="23" endFrame="0" type="46" dec="打击点">
  124. <param name="hiteffect" value="10024" valueType="int"/>
  125. <param name="hitsound" value="music" valueType="string"/>
  126. </event>
  127. </buff>
  128. <buff id ="11005" name="挑衅" endFrame="30">
  129. <!--startFrame:开始帧 endFrame:结束帧 animName:动作名称 hit:0.buff不生效 1.buff生效 effect:特效 effectTarget:特效目标 effectLink:特效挂载点 Bullet:子弹id Sound:音效-->
  130. <event startFrame="0" endFrame="0" type="5" dec="释放技能">
  131. <param name="animName" value="f_skill4" valueType="string"/>
  132. </event>
  133. <event startFrame="10" endFrame="0" type="4" dec="法术特效">
  134. <param name="effect" value="10072" valueType="int"/>
  135. </event>
  136. <event startFrame="10" endFrame="0" type="2" dec="法术声音">
  137. <param name="sound" value="music" valueType="string"/>
  138. </event>
  139. <event startFrame="13" endFrame="0" type="46" dec="打击点">
  140. <param name="hiteffect" value="10084" valueType="int"/>
  141. <param name="hitsound" value="music" valueType="string"/>
  142. </event>
  143. </buff>
  144. <buff id ="11006" name="大地猛击" endFrame="35">
  145. <!--startFrame:开始帧 endFrame:结束帧 animName:动作名称 hit:0.buff不生效 1.buff生效 effect:特效 effectTarget:特效目标 effectLink:特效挂载点 Bullet:子弹id Sound:音效-->
  146. <event startFrame="0" endFrame="0" type="5" dec="释放技能">
  147. <param name="animName" value="f_skill2" valueType="string"/>
  148. </event>
  149. <event startFrame="18" endFrame="0" type="4" dec="法术特效">
  150. <param name="effect" value="10087" valueType="int"/>
  151. </event>
  152. <event startFrame="18" endFrame="0" type="2" dec="法术声音">
  153. <param name="sound" value="music" valueType="string"/>
  154. </event>
  155. <event startFrame="21" endFrame="0" type="46" dec="打击点">
  156. <param name="hiteffect" value="10084" valueType="int"/>
  157. <param name="hitsound" value="music" valueType="string"/>
  158. </event>
  159. </buff>
  160. <buff id ="11007" name="刚毅血脉" endFrame="30">
  161. <!--startFrame:开始帧 endFrame:结束帧 animName:动作名称 hit:0.buff不生效 1.buff生效 effect:特效 effectTarget:特效目标 effectLink:特效挂载点 Bullet:子弹id Sound:音效-->
  162. <event startFrame="0" endFrame="0" type="5" dec="释放技能">
  163. <param name="animName" value="f_skill_4" valueType="string"/>
  164. </event>
  165. <event startFrame="5" endFrame="0" type="2" dec="攻击声音">
  166. <param name="sound" value="music" valueType="string"/>
  167. </event>
  168. <event startFrame="20" endFrame="0" type="46" dec="打击点">
  169. <param name="hiteffect" value="10024" valueType="int"/>
  170. <param name="hitsound" value="music" valueType="string"/>
  171. </event>
  172. </buff>
  173. <buff id ="11008" name="狂击" endFrame="90">
  174. <!--startFrame:开始帧 endFrame:结束帧 animName:动作名称 hit:0.buff不生效 1.buff生效 effect:特效 effectTarget:特效目标 effectLink:特效挂载点 Bullet:子弹id Sound:音效-->
  175. <event startFrame="0" endFrame="60" type="44" dec="蓄力">
  176. <param name="animName" value="f_skill1" valueType="string"/>
  177. </event>
  178. <event startFrame="30" endFrame="0" type="5" affectBySing="ture" dec="砍出">
  179. <param name="animName" value="f_skill1_2" valueType="string"/>
  180. </event>
  181. <event startFrame="32" endFrame="0" type="4" affectBySing="ture" dec="法术特效">
  182. <param name="effect" value="10078" valueType="int"/>
  183. </event>
  184. <event startFrame="32" endFrame="0" type="2" affectBySing="ture" dec="法术声音">
  185. <param name="sound" value="music" valueType="string"/>
  186. </event>
  187. <event startFrame="36" endFrame="0" type="46" affectBySing="ture" dec="打击点">
  188. <param name="hiteffect" value="10079" valueType="int"/>
  189. <param name="hitsound" value="music" valueType="string"/>
  190. </event>
  191. </buff>
  192. <buff id ="11009" name="净化" endFrame="35">
  193. <!--startFrame:开始帧 endFrame:结束帧 animName:动作名称 hit:0.buff不生效 1.buff生效 effect:特效 effectTarget:特效目标 effectLink:特效挂载点 Bullet:子弹id Sound:音效-->
  194. <event startFrame="0" endFrame="0" type="5" dec="释放技能">
  195. <param name="animName" value="f_skill3" valueType="string"/>
  196. </event>
  197. <event startFrame="15" endFrame="0" type="4" dec="法术特效">
  198. <param name="effect" value="10088" valueType="int"/>
  199. </event>
  200. <event startFrame="15" endFrame="0" type="2" dec="法术声音">
  201. <param name="sound" value="music" valueType="string"/>
  202. </event>
  203. <event startFrame="18" endFrame="0" type="46" dec="打击点">
  204. <param name="hiteffect" value="10089" valueType="int"/>
  205. <param name="hitsound" value="music" valueType="string"/>
  206. </event>
  207. </buff>
  208. <buff id ="11010" name="挑衅" endFrame="30">
  209. <!--startFrame:开始帧 endFrame:结束帧 animName:动作名称 hit:0.buff不生效 1.buff生效 effect:特效 effectTarget:特效目标 effectLink:特效挂载点 Bullet:子弹id Sound:音效-->
  210. <event startFrame="0" endFrame="0" type="5" dec="释放技能">
  211. <param name="animName" value="f_skill4" valueType="string"/>
  212. </event>
  213. <event startFrame="10" endFrame="0" type="4" dec="法术特效">
  214. <param name="effect" value="10072" valueType="int"/>
  215. </event>
  216. <event startFrame="10" endFrame="0" type="2" dec="法术声音">
  217. <param name="sound" value="music" valueType="string"/>
  218. </event>
  219. <event startFrame="13" endFrame="0" type="46" dec="打击点">
  220. <param name="hiteffect" value="10084" valueType="int"/>
  221. <param name="hitsound" value="music" valueType="string"/>
  222. </event>
  223. </buff>
  224. <buff id ="13004" name="连矢" endFrame="35">
  225. <!--startFrame:开始帧 endFrame:结束帧 animName:动作名称 hit:0.buff不生效 1.buff生效 effect:特效 effectTarget:特效目标 effectLink:特效挂载点 Bullet:子弹id Sound:音效-->
  226. <event startFrame="0" endFrame="0" type="5" dec="猎人连矢">
  227. <param name="animName" value="f_skill_4" valueType="string"/>
  228. </event>
  229. <event startFrame="3" endFrame="0" type="4" dec="攻击特效">
  230. <param name="effect" value="10036" valueType="int"/>
  231. </event>
  232. <event startFrame="3" endFrame="0" type="47" dec="发射子弹">
  233. <param name="bulletid" value="10002" valueType="int"/>
  234. <param name="hiteffect" value="10049" valueType="int"/>
  235. <param name="hitsound" value="music" valueType="string"/>
  236. <param name="rangeY" value="3000" valueType="int"/>
  237. </event>
  238. <event startFrame="8" endFrame="0" type="4" dec="攻击特效">
  239. <param name="effect" value="10036" valueType="int"/>
  240. </event>
  241. <event startFrame="8" endFrame="0" type="47" dec="发射子弹">
  242. <param name="bulletid" value="10002" valueType="int"/>
  243. <param name="hiteffect" value="10049" valueType="int"/>
  244. <param name="hitsound" value="music" valueType="string"/>
  245. <param name="rangeY" value="3000" valueType="int"/>
  246. </event>
  247. <event startFrame="13" endFrame="0" type="4" dec="攻击特效">
  248. <param name="effect" value="10036" valueType="int"/>
  249. </event>
  250. <event startFrame="13" endFrame="0" type="47" dec="发射子弹">
  251. <param name="bulletid" value="10002" valueType="int"/>
  252. <param name="hiteffect" value="10049" valueType="int"/>
  253. <param name="hitsound" value="music" valueType="string"/>
  254. <param name="rangeY" value="3000" valueType="int"/>
  255. </event>
  256. <event startFrame="18" endFrame="0" type="4" dec="攻击特效">
  257. <param name="effect" value="10036" valueType="int"/>
  258. </event>
  259. <event startFrame="18" endFrame="0" type="47" dec="发射子弹">
  260. <param name="bulletid" value="10002" valueType="int"/>
  261. <param name="hiteffect" value="10049" valueType="int"/>
  262. <param name="hitsound" value="music" valueType="string"/>
  263. <param name="rangeY" value="3000" valueType="int"/>
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  266. <buff id ="13005" name="宁神射击" endFrame="73">
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  289. <event startFrame="0" endFrame="45" type="44" dec="猎人吟唱">
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  391. <event startFrame="0" endFrame="0" type="5" dec="法师攻击">
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  505. <event startFrame="105" endFrame="0" type="46" dec="打击点">
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  976. <!--event startFrame="40" endFrame="0" type="51" dec="召唤分身">
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  1003. <param name="animName" value="f_attack02" valueType="string"/>
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