login.proto 156 KB

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  1. syntax = "proto3";
  2. package serverproto;
  3. option go_package = "./;serverproto";
  4. import "user.proto";
  5. message ServerInfo{
  6. string id = 1;
  7. int32 port = 2;
  8. }
  9. //project Service:"gate|game" RouteRule:"pass"
  10. message CSPingReq{
  11. string open_id = 3;
  12. }
  13. message SCPingAck{
  14. }
  15. message CSMd5GetReq{
  16. string md5 = 1;
  17. }
  18. message SCMd5GetAck{
  19. int32 error = 1; //错误码,OK表示重连成功
  20. string md5 =2;
  21. }
  22. //游戏登陆操作project Service:"gate" RouteRule:"pass"
  23. message CSLoginReq{ //project game|auth //RouteRule game
  24. string platform = 1; //用户平台
  25. int32 phone_platform = 2; //手机平台 android ios
  26. string platform_token = 3; //平台token验证登陆
  27. string open_id = 4; //平台账号ID
  28. string password = 5; //密码
  29. string crypt_pass = 6; //加密aes串
  30. int32 game_version = 7; //游戏版本号
  31. string ip = 8; //客户端登陆时ip地址
  32. int32 select_zone = 9; //合服使用(先根据IP获取是否存在,不存在则创建)
  33. string sub_platform = 10; //用户平台下的不同分发媒体
  34. }
  35. message SCLoginAck{ //project gate
  36. int32 error = 1; //错误码 0表示无错误
  37. uint64 client_id = 2;
  38. string unisdk_login_json = 3; //网易登录验证回复sdk信息
  39. }
  40. //断线重连
  41. message CSReconnectReq { //project game //RouteRule game
  42. string open_id = 1; //平台账号ID
  43. string platform_token = 2; //平台token验证登陆
  44. string uid = 3; //玩家唯一ID
  45. string crypt_pass = 4; //加密aes串f
  46. string platform = 5; //用户平台
  47. }
  48. message SCReconnectAck {
  49. int32 error = 1; //错误码,OK表示重连成功
  50. ReconnectUserData reconnect_data = 2; //重连成功后返回的信息(暂时没有信息添加)
  51. }
  52. message SCHandShakeNtf{
  53. string crypt_pass = 1; //返回给客户端(login时带回该字符串)
  54. }
  55. //客户端发起创建角色请求
  56. message CSCreateRoleReq { //project game //RouteRule game
  57. string open_id = 1; //平台账号
  58. int32 job_id = 2; //roleCfg配置表ID
  59. int32 sex = 3; //性别
  60. int32 country = 4; //国家
  61. int32 eye = 5; //眼睛
  62. int32 hair = 6; //头发
  63. int32 head = 7; //头饰
  64. int32 hair_avatar = 8; //头发模型
  65. string active_code = 9; //激活码
  66. }
  67. message SCCreateRoleAck {
  68. int32 error = 1; //错误码
  69. uint64 create_role_time = 2; //创建时间
  70. uint64 uid = 3;
  71. int32 gender = 4;
  72. }
  73. //创建流程中发送昵称
  74. message CSNameReq { //project game //RouteRule game
  75. string name = 1;
  76. }
  77. message SCNameAck {
  78. int32 error = 1; //错误码
  79. string name = 2;
  80. }
  81. //玩家启动时需要的基础信息 (后续根据需求来请求数据,暂时做成都发)
  82. message SCStartupInfoNtf {
  83. uint64 server_time = 1; //服务器当前时间戳
  84. uint64 create_time = 2; //创建角色时间
  85. ReconnectInfo reconnect_info = 3; //重连信息(暂时不使用,后续扩展时用)
  86. RoleBase role_base = 4; //玩家基础信息
  87. RoleBag role_bag = 5; //玩家背包信息
  88. RoleHero role_hero = 6; //伙伴信息
  89. RoleEquip role_equip = 7; //准备信息
  90. RoleChip role_chip = 8; //伙伴碎片
  91. RoleSkill role_skill = 9; //技能
  92. RoleCard role_card = 10; //卡片数据
  93. RoleFashion role_fashion = 11; //时装
  94. RoleBattle role_battle = 12; //战斗相关数据
  95. FightPowerData role_fightpower = 13; //战斗力数据
  96. RoleChat role_chat = 14; //聊天处理
  97. RoleTask role_task = 15; //任务相关
  98. RoleRed role_red = 16; //小红点
  99. RoleCompetition role_competition = 17; //赛季玩法信息(主界面显示赛季信息)
  100. RoleMap role_map = 18; //rolemap
  101. RoleTower role_tower = 19; //爬塔
  102. RoleDraw role_draw = 20; //抽取系统
  103. RoleRune role_rune = 21; //卢恩商会
  104. RoleDaoChang100 role_daochang100 = 22; //百人道场
  105. RoleCross role_cross = 23; //跨服数据
  106. RoleSkillEquip role_skill_equip = 24; //神器
  107. RoleWish role_wish_box = 25; //许愿想数据
  108. bool func_disable = 100; //功能屏蔽
  109. uint64 service_start_time = 101; //服务器开服时间
  110. RoleBT role_bt = 102; //bt
  111. }
  112. //客户端没收到多条协议,需要做数据判断,有数据就添加没数据不处理,例如pet_manual
  113. //数据为空客户端不能直接拿空数据覆盖
  114. message SCStartupInfoPetNtf {
  115. RolePet role_pet_info = 1;
  116. }
  117. message SCStartupInfoEquipNtf {
  118. RoleEquip role_equip_info = 1;
  119. }
  120. message SCStartupInfoCardNtf {
  121. RoleCard role_card_info = 1;
  122. }
  123. message SCStartupInfoEndNtf {
  124. }
  125. //获取服务器时间ms
  126. message CSGetServerTimeReq { //project game //RouteRule game
  127. }
  128. message SCGetServerTimeAck {
  129. uint64 server_time = 1; //服务器当前时间戳
  130. }
  131. //退出登录
  132. message SCLogoutNtf {
  133. int32 error = 1; //错误码
  134. }
  135. //服务器踢人
  136. message SCKickOutNtf {
  137. int32 error = 1; //错误码
  138. uint64 ban_end_time = 2; //封号结束时间s
  139. }
  140. //消耗属性点
  141. message CSAddAttrPointReq{ //project game //RouteRule game
  142. repeated KeyValueType attr_list = 1; //属性点添加列表
  143. int32 hero_id = 2; //英雄ID
  144. }
  145. message SCAddAttrPointAck{
  146. int32 error = 1; //错误码
  147. int32 hero_id = 2; //英雄ID
  148. }
  149. //重置属性点
  150. message CSResetAttrPointReq{ //project game //RouteRule game
  151. int32 hero_id = 1; //英雄ID
  152. }
  153. message SCResetAttrPointAck{
  154. int32 error = 1; //错误码
  155. int32 hero_id = 2; //英雄ID
  156. }
  157. //增加素质点
  158. message CSAddQualityPointReq{ //project game //RouteRule game
  159. int32 hero_id = 1; //英雄ID
  160. int32 item_id = 2; //果实Id
  161. }
  162. //增加素质点返回
  163. message SCAddQualityPointAck{
  164. int32 error = 1; //错误码
  165. int32 hero_id = 2; //英雄ID
  166. int32 item_id = 3; //道具Id
  167. }
  168. //战斗力变化通知客户端
  169. message SCFightPowerChagneNtf {
  170. FightPowerData data = 2;
  171. }
  172. //请求激活头像
  173. message CSActiveHeadReq { //project game //RouteRule game
  174. int32 head_id = 1; //头像Id
  175. }
  176. message SCActiveHeadAck {
  177. int32 error = 1;
  178. int32 head_id = 2; //请求激活的头像ID
  179. }
  180. //请求头像信息
  181. message CSHeadInfoReq { //project game //RouteRule game
  182. }
  183. message SCHeadInfoAck {
  184. repeated int32 head_list = 1; //激活的头像列表
  185. RoleHeadCond head_Info = 2; //头像信息
  186. }
  187. //设置头像ID
  188. message CSSetHeadIdReq { //project game //RouteRule game
  189. int32 head_id = 1;
  190. }
  191. message SCSetHeadIdAck {
  192. int32 error = 1; //errorcode
  193. int32 head_id = 2; //请求设置的头像ID
  194. }
  195. //改名
  196. message CSRenameReq { //project game //RouteRule game //confirm
  197. string name = 1;
  198. }
  199. message SCRenameAck {
  200. int32 error = 1; //错误码
  201. string name = 2;
  202. }
  203. message CSChangeHeadFrameReq { //project game //RouteRule game
  204. int32 head_frame_id = 1; //请求设置的头像框ID
  205. }
  206. message SCChangeHeadFrameAck {
  207. int32 error = 1; //errorcode
  208. int32 head_frame_id = 2; //请求设置的头像框ID
  209. }
  210. message CSHeadFrameInfoReq { //project game //RouteRule game
  211. }
  212. message SCHeadFrameInfoAck {
  213. int32 error = 1; //errorcode
  214. repeated HeadFrameData head_frame = 2;
  215. }
  216. message SCHeadFrameChangeNtf {
  217. repeated HeadFrameData head_frame = 1; //到期的头像框
  218. }
  219. message CSUseHeadFrameItemReq { //project game //RouteRule game
  220. uint64 item_id = 1; //背包中动态生成的item_id
  221. uint32 item_num = 2; //使用个数
  222. }
  223. message SCUseHeadFrameItemAck {
  224. int32 error = 1; //错误码
  225. repeated KeyValueType item_list = 2; //头像框转换道具
  226. }
  227. /////////////////////////////////////////////////////////hero
  228. //伙伴培养
  229. message CSHeroLevelUpReq { //project game //RouteRule game
  230. int32 hero_id = 1; //动态生成的id
  231. }
  232. message SCHeroLevelUpAck {
  233. int32 error = 1; //错误码
  234. int32 hero_id = 2;
  235. int32 hero_level = 3;
  236. }
  237. //伙伴进阶
  238. message CSHeroAdvanceReq { //project game //RouteRule game
  239. int32 hero_id = 2; //动态生成的id
  240. }
  241. message SCHeroAdvanceAck {
  242. int32 error = 1; //错误码
  243. int32 hero_id = 2;
  244. int32 advance_level = 3;
  245. }
  246. //伙伴上阵处理
  247. message CSHeroBattleReq { //project game //RouteRule game
  248. int32 hero_id = 1; //当前正在出战的伙伴
  249. bool is_battle = 2; //false下阵,true上阵
  250. }
  251. message SCHeroBattleAck {
  252. int32 error = 1; //错误码
  253. }
  254. //角色等级提升通知
  255. message SCBaseLevelUpNtf {
  256. int32 old_level = 1;
  257. int32 new_level = 2;
  258. }
  259. //角色职业等级提升通知
  260. message SCJobLevelUpNtf{
  261. int32 old_level = 1;
  262. int32 new_level = 2;
  263. }
  264. //用户基础数据变更通知
  265. message SCRoleBaseInfoNtf {
  266. uint64 coin = 1; //玩家金币
  267. uint32 rmb = 2; //钻石
  268. RoleData role_data = 3; //玩家附属属性
  269. repeated KeyValueType res_list = 4; //玩家其他资源列表(不放背包的资源)
  270. int32 repress_skill_pvp_val = 5; //技能竞技压制值
  271. int32 max_credit_recharge = 6; // 充值钱包额度上限值
  272. }
  273. //伙伴信息变更通知
  274. message SCRoleHeroInfoNtf {
  275. repeated HeroData hero_data = 1; //玩家伙伴信息
  276. }
  277. //英雄碎片
  278. message CSHeroChipDecomposeReq { //project game //RouteRule game
  279. repeated int32 chip_type_list = 1; //卡片类型,一键分解时使用
  280. repeated KeyValueType chip_list = 2; //用来分解的道具ID
  281. }
  282. message SCHeroChipDecomposeAck {
  283. int32 error = 1; //错误码
  284. repeated KeyValueType item_list = 2; //分解获得的资源数据
  285. }
  286. //伙伴突破(前面的突破是策划的进阶概念,这个里是突破)
  287. message CSHeroStrengthReq { //project game //RouteRule game
  288. int32 hero_id = 1; //动态生成的id
  289. }
  290. message SCHeroStrengthAck {
  291. int32 error = 1; //错误码
  292. int32 hero_id = 2;
  293. int32 strength_level = 3;
  294. }
  295. //主角转职
  296. message CSHeroChangeJobReq { //project game //RouteRule game
  297. int32 hero_id = 1; //转职的伙伴ID
  298. int32 job_id = 2; //需要转的职业ID
  299. }
  300. message SCHeroChangeJobAck {
  301. int32 error = 1; //错误码
  302. int32 hero_id = 2; //转职的伙伴ID
  303. }
  304. message SCHeroConditinDataNtf{
  305. repeated ChangeJob condition = 1; //可转职业条件
  306. }
  307. //请求伙伴战力
  308. message CSHeroFighPowerReq { //project game //RouteRule game
  309. int32 hero_id = 1; //伙伴ID
  310. }
  311. message SCHeroFighPowerAck {
  312. int32 error = 1; //errorcode
  313. int32 hero_id = 2; //伙伴ID
  314. }
  315. //洗点
  316. message CSHeroResetSkillPointReq { //project game //RouteRule game
  317. int32 hero_id = 1; //洗点的主角或者伙伴
  318. int32 stage = 2; //洗点的阶段
  319. }
  320. message SCHeroResetSkillPointAck {
  321. int32 error = 1; //洗点结果
  322. }
  323. //激活
  324. message CSHeroActiveReq { //project game //RouteRule game
  325. int32 hero_id = 1; //伙伴ID
  326. }
  327. message SCHeroActiveAck {
  328. int32 error = 1; //激活结果
  329. int32 hero_id = 2; //伙伴ID
  330. }
  331. //职业更换
  332. message CSHeroReplaceJobReq { //project game //RouteRule game
  333. int32 hero_id = 1; //唯一ID
  334. int32 job_id = 2; //替换的职业ID
  335. }
  336. message SCHeroReplaceJobAck {
  337. int32 error = 1; //errorcode
  338. int32 hero_id = 2; //唯一ID
  339. int32 job_id = 3; //替换的职业ID
  340. }
  341. /////////////////////////////////////////////////////////
  342. //神器变更通知
  343. message SCSkillEquipChangeNtf{
  344. repeated SkillEquipChangeData skill_equip_change_list = 1; //神器变更数据
  345. bool ignore = 2; //是否屏蔽显示新增神器
  346. }
  347. //神器佩戴
  348. message CSSkillEquipUpReq{ //project game //RouteRule game
  349. int32 hero_id = 1; //英雄动态id
  350. int32 slot_index = 2; //坑位部件类型 (slot_index值为-1表示一键装备 从0开始)
  351. uint32 skill_equip_id = 3; //神器实例id
  352. }
  353. message SCSkillEquipUpAck{
  354. int32 error = 1; //错误码
  355. }
  356. //神器槽位变更
  357. message SCSkillEquipSlotDataNtf{
  358. SkillEquipSlotData slot = 1; //坑位信息
  359. int32 hero_id = 2; //对应英雄
  360. }
  361. //卸下神器
  362. message CSSkillEquipDownReq{ //project game //RouteRule game
  363. int32 hero_id = 1; //英雄动态id
  364. int32 slot_index = 2; //坑位部件类型 (slot_index值为-1表示一键卸下 从0开始)
  365. }
  366. message SCSkillEquipDownAck{
  367. int32 error = 1; //错误码
  368. }
  369. //神器升星
  370. message CSSkillEquipLevelUpReq{ //project game //RouteRule game
  371. int32 hero_id = 1; //英雄id
  372. uint32 skill_equip_id = 2; //神器id
  373. repeated uint32 select_cost = 3; //消耗的材料
  374. }
  375. message SCSkillEquipLevelUpAck{
  376. int32 error = 1; //错误码
  377. }
  378. //神器槽位升级
  379. message CSSkillEquipSlotLevelUpReq{ //project game //RouteRule game
  380. int32 hero_id = 1; //英雄动态id
  381. int32 slot_index = 2; //槽位索引 (从0开始)
  382. }
  383. message SCSkillEquipSlotLevelUpAck{
  384. int32 error = 1; //错误码
  385. }
  386. //神器分解
  387. message CSSkillEquipDecomposeReq{ //project game //RouteRule game
  388. repeated uint32 skill_equip_id = 1; //神器id
  389. }
  390. message SCSkillEquipDecomposeAck{
  391. int32 error = 1; //错误码
  392. repeated KeyValueType item_list = 2; //分解获得的资源数据
  393. }
  394. //神器重铸
  395. message CSSkillEquipRemadeReq{ //project game //RouteRule game
  396. uint32 skill_equip_id = 1; //神器id
  397. }
  398. message SCSkillEquipRemadeAck{
  399. int32 error = 1; //错误码
  400. uint32 old_id = 2; //重铸前的神器id
  401. uint32 new_id = 3; //重铸后的神器id
  402. }
  403. //神器重铸尺子
  404. message CSSkillEquipPoolReq{ //project game //RouteRule game
  405. }
  406. message SCSkillEquipPoolAck{
  407. int32 error = 1; //错误码
  408. int32 cur_id = 2; //当前重铸ID
  409. repeated int32 pool_id_list = 3; //当前最新重铸池子
  410. repeated int32 next_pool = 4; //下一批重铸池子
  411. uint64 next_begin = 5; //下一批开始时间
  412. }
  413. //神器转移
  414. message CSSkillEquipShiftReq{ //project game //RouteRule game
  415. uint32 src_id = 1; //神器id
  416. uint32 dst_id = 2; //神器id
  417. }
  418. message SCSkillEquipShiftAck{
  419. int32 error = 1; //错误码
  420. }
  421. /////////////////////////////////////////////////////////equip
  422. //装备锻造(已经装备的不参加锻造)
  423. message CSEquipForgeReq { //project game //RouteRule game
  424. int32 config_id = 1; //config_id为0表示一键锻造
  425. int32 once = 2; //合成一次还是多次
  426. int32 equip_type = 3; //一键锻造的部件
  427. int32 sub_equip_type = 4; //武器子类型,表示职业
  428. }
  429. message SCEquipForgeAck{
  430. int32 error = 1; //错误码
  431. int32 type = 2; //操作类型客户端使用
  432. }
  433. //部分装备变化信息
  434. message SCEquipChangeNtf{
  435. repeated EquipData equip_list = 1;
  436. bool ignore = 2; //是否屏蔽显示新增道具显示
  437. }
  438. //坑位装备(一键装备替换所有最高级装备)
  439. message CSEquipUpReq{ //project game //RouteRule game
  440. int32 hero_id = 1; //英雄动态id
  441. int32 slot_index = 2; //坑位部件类型 (slot_index值为0表示一键装备 从1开始到6表示6个位置)
  442. int32 equip_id = 3; //装备configId
  443. }
  444. message SCEquipUpAck{
  445. int32 error = 1; //错误码
  446. }
  447. message SCSlotDataNtf{
  448. SlotData slot = 1; //坑位信息
  449. int32 hero_id = 2; //对应英雄
  450. }
  451. //一键卸下装备
  452. message CSEquipDownReq{ //project game //RouteRule game
  453. int32 hero_id = 1; //英雄动态id
  454. int32 sub_index = 2; //坑位部件类型 (slot_index值为0表示一键装备 从1开始到6表示6个位置)
  455. }
  456. //一键升级(升级位置上能升级的所有装备)
  457. message CSEquipLevelUpAllReq{ //project game //RouteRule game
  458. int32 hero_id = 1; //英雄动态id
  459. }
  460. message SCEquipLevelUpAllAck{
  461. int32 error = 1; //错误码
  462. }
  463. //装备对应槽位升级
  464. message CSEquipSlotLevelUpReq{ //project game //RouteRule game
  465. int32 hero_id = 1; //英雄动态id
  466. int32 sub_slot_index = 2; //6个位置中的索引([1,6])
  467. }
  468. message SCEquipSlotLevelUpAck{
  469. int32 error = 1; //错误码
  470. }
  471. /////////////////////////////////////////////////////////card
  472. //装备对应槽位镶嵌卡片
  473. message CSCardMountReq{ //project game //RouteRule game
  474. int32 hero_id = 1; //4套坑位的索引值([1,4])
  475. int32 sub_slot_index = 2; //6个位置中的索引([1,6])
  476. int32 card_slot_index = 3; //卡槽对应索引[1,4]
  477. int32 card_id = 4; //configId
  478. }
  479. message SCCardMountAck{
  480. int32 error = 1; //错误码
  481. }
  482. //装备对应槽位卸下卡片
  483. message CSCardDownReq{ //project game //RouteRule game
  484. int32 hero_id = 1; //4套坑位的索引值([1,4])
  485. int32 sub_slot_index = 2; //6个位置中的索引([1,6])
  486. int32 card_slot_index = 3; //卡槽索引[1,4] 0表示一键卸下
  487. }
  488. message SCCardDownAck{
  489. int32 error = 1; //错误码
  490. }
  491. //卡片重置
  492. message CSCardComposeReq{ //project game //RouteRule game
  493. repeated int32 card_list = 1; //
  494. }
  495. message SCCardComposeAck{
  496. int32 error = 1; //错误码
  497. int32 new_card_id = 2; //合成的新卡ID
  498. }
  499. //卡片分解
  500. message CSCardDecomposeReq{ //project game //RouteRule game
  501. repeated KeyValueType card_list = 1; //当数据不传入时表示一键分解
  502. int32 card_type = 2; //卡片类型,一键分解时使用
  503. }
  504. message SCCardDecomposeAck{
  505. int32 error = 1; //错误码
  506. repeated KeyValueType item_list = 2; //分解获得的资源数据
  507. }
  508. //卡牌数据变更通知
  509. message SCCardChangeNtf{
  510. repeated CardData card_list = 1;
  511. bool ignore = 2;
  512. }
  513. //卡牌卡槽解锁通知
  514. message SCCardSlotChangeNtf{
  515. repeated KeyValueType slot_list = 1;
  516. }
  517. //Bag背包相关
  518. message SCItemChangeNtf{
  519. repeated ItemData item_list = 1;
  520. bool ignore = 2;
  521. }
  522. //使用道具(例如开宝箱等)
  523. message CSUseItemReq { //project game //RouteRule game
  524. uint64 item_id = 1; //背包中动态生成的item_id
  525. uint32 item_num = 2; //使用个数
  526. repeated int32 item_idx_list = 3; //获得该道具包中的其中一个道具(根据给定的配置表索引)
  527. bool force_item_id = 4; //强制使用当前item_id道具
  528. }
  529. message SCUseItemAck {
  530. int32 error = 1; //错误码
  531. repeated KeyValueType item_list = 2; //分解获得的资源数据
  532. }
  533. //背包道具销毁
  534. message CSDelItemReq { //project game //RouteRule game
  535. repeated uint64 item_id_list = 1; //背包中动态生成的item_id
  536. }
  537. message SCDelItemAck {
  538. int32 error = 1; //错误码
  539. repeated int32 del_cfg_id_list = 2;
  540. }
  541. //英雄碎片合成
  542. message CSChipComposeReq{ //project game //RouteRule game
  543. int32 config_id = 1;
  544. }
  545. message SCChipComposeAck{
  546. int32 error = 1; //错误码
  547. }
  548. message SCChipChangeNtf{
  549. repeated ChipData chip_list = 1; //英雄碎片列表
  550. }
  551. message CSCardUpGradeReq { //project game //RouteRule game
  552. repeated KeyValueType config_ids = 1;
  553. }
  554. message SCCardUpGradeAck {
  555. int32 error = 1;
  556. repeated KeyValueType config_ids = 2;
  557. }
  558. message CSCardEquipAllReq { //project game //RouteRule game
  559. int32 hero_id = 1; //英雄ID
  560. repeated EquipSlotCards eqiup_slot_data = 2; //卡槽数据
  561. }
  562. message SCCardEquipAllAck {
  563. int32 error = 1;
  564. int32 hero_id = 2;
  565. }
  566. message CSCardEquipDownReq { //project game //RouteRule game
  567. int32 hero_id = 1;
  568. }
  569. message SCCardEquipDownAck {
  570. int32 hero_id = 1;
  571. int32 error = 2;
  572. }
  573. message CSCardUpGradeAllReq { //project game //RouteRule game
  574. int32 hero_id = 1;
  575. repeated KeyValueType data = 2; //key:装备槽位,valueL:卡片槽位
  576. }
  577. message SCCardUpGradeAllAck {
  578. int32 hero_id = 1;
  579. int32 error = 2;
  580. }
  581. message CSCardCollectInfoReq { //project game //RouteRule game
  582. }
  583. message SCCardCollectInfoAck {
  584. int32 error = 1;
  585. repeated CardCollect card_collect = 2; //变更的卡片图册
  586. }
  587. message CSCardCollectRewardReq { //project game //RouteRule game
  588. int32 card_id = 1;
  589. int32 level = 2;
  590. }
  591. message SCCardCollectRewardAck {
  592. int32 error = 1;
  593. int32 card_id = 2;
  594. int32 level = 3;
  595. repeated KeyValueType reward_list = 4;
  596. }
  597. message SCCardCollectChangeNtf {
  598. repeated CardCollect card_collect = 1; //变更的卡片图册
  599. }
  600. message CSCardCollectionRankReq{ //project game|rank //RouteRule game
  601. int32 card_id = 1;
  602. }
  603. message SCCardCollectionRankAck{ //project game
  604. int32 error = 1;
  605. int32 card_id = 2;
  606. int32 card_level = 3;
  607. CommonPlayerBriefInfo player_info = 4;
  608. uint64 achievement_time = 5;
  609. }
  610. //卡片互换
  611. message CSCardLevelExchangeReq { //project game //RouteRule game
  612. int32 source_card_id = 1;
  613. int32 target_card_id = 2;
  614. }
  615. message SCCardLevelExchangeAck {
  616. int32 error = 1;
  617. int32 source_card_id = 2;
  618. int32 target_card_id = 3;
  619. }
  620. /////////////////////////////////////////////////////////skill
  621. //技能槽位数据变更通知
  622. message SCSkillSlotDataNtf{
  623. int32 hero_id = 1;
  624. repeated RoleSkillSlot slot_info = 2; //技能槽位(客户端不存在当前槽位信息就添加,存在就更新)
  625. }
  626. //职业对应技能信息变更通知
  627. message SCJobSkillDataNtf{
  628. int32 hero_id = 1;
  629. repeated JobSkillData job_skill_list = 2; //
  630. }
  631. //技能槽位(栏位)升级
  632. message CSSkillSlotLevelUpReq{ //project game //RouteRule game
  633. int32 hero_id = 1;
  634. int32 idx = 2; //对应的槽位索引
  635. }
  636. message SCSkillSlotLevelUpAck{
  637. int32 error = 1; //错误码
  638. }
  639. //替换技能
  640. message CSReplaceSkillReq{ //project game //RouteRule game
  641. int32 hero_id = 1;
  642. int32 idx = 2; //替换槽位
  643. int32 skill_id = 3; //替换技能(原先位置有就替换技能,没有就装备技能)
  644. }
  645. message SCReplaceSkillAck{
  646. int32 error = 1; //错误码
  647. }
  648. //激活技能树中的技能
  649. message CSActiveSkillReq{ //project game //RouteRule game
  650. int32 hero_id = 1;
  651. int32 skill_id = 2; //技能ID
  652. }
  653. message SCActiveSkillAck{
  654. int32 error = 1; //错误码
  655. }
  656. //交换栏位中的技能
  657. message CSSwapSkillReq{ //project game //RouteRule game
  658. int32 hero_id = 1;
  659. int32 first = 2; //替换槽位
  660. int32 second = 3; //替换槽位
  661. }
  662. message SCSwapSkillAck{
  663. int32 error = 1; //错误码
  664. }
  665. //设置技能列表
  666. message CSSetSkillListReq{ //project game //RouteRule game
  667. int32 hero_id = 1; //英雄id
  668. repeated int32 skill_list = 2; //技能列表
  669. }
  670. message SCSetSkillListAck{
  671. int32 error = 1; //错误码
  672. int32 hero_id = 2; //英雄id
  673. }
  674. //技能升级请求
  675. message CSSkillLevelUpReq{ //project game //RouteRule game
  676. int32 hero_id = 1; //英雄ID
  677. int32 skill_id = 2; //升级的技能ID
  678. }
  679. message SCSkillLevelUpAck{
  680. int32 error = 1; //错误码
  681. int32 hero_id = 2; //英雄ID
  682. int32 skill_id = 3; //升级的技能ID
  683. }
  684. message CSResetSkillLevelReq{ //project game //RouteRule game
  685. int32 hero_id = 1; //英雄ID
  686. bool is_advanced = 2; //是否高级技能
  687. }
  688. message SCResetSkillLevelAck{
  689. int32 error = 1; //错误码
  690. int32 hero_id = 2; //英雄ID
  691. int32 reset_count = 3; //重置次数
  692. }
  693. message SCSkillResetCountNtf {
  694. int32 reset_count = 1; //重置次数
  695. }
  696. //请求技能压制冲榜活动数据
  697. message CSRushActivityReq { //project game //RouteRule game
  698. int32 rush_type = 1;
  699. }
  700. message SCRushActivityAck {
  701. int32 error = 1; //错误码
  702. int32 fight_count = 2; //战斗次数
  703. int32 self_rank = 3; //自己排名
  704. int32 self_level = 4; //自己
  705. uint64 end_time = 5; //结束时间
  706. bool challeng_reward = 6; //挑战奖励是否领取
  707. bool rank_reward = 7; //排名奖励是否领取
  708. repeated RushRankTop3 top_data = 8; //这里只发送前10名
  709. int32 rush_type = 9; //冲榜类型
  710. }
  711. //请求技能压制冲榜活动奖励
  712. message CSRushActivityRewardReq { //project game //RouteRule game
  713. int32 reward_type = 1; //1:挑战奖励,2:排名奖励
  714. int32 rush_type = 2; //冲榜类型
  715. }
  716. message SCRushActivityRewardAck {
  717. int32 error = 1; //错误码
  718. int32 reward_type = 2; //1:挑战奖励,2:层数奖励
  719. repeated KeyValueType item_list = 3; //奖励列表
  720. int32 rush_type = 4; //冲榜类型
  721. }
  722. message CSRushSkillActivityRankReq { //project game|rank //RouteRule game
  723. int32 page = 1;
  724. int32 rush_type = 2; //冲榜类型
  725. }
  726. message SCRushSkillActivityRankAck { //project game
  727. int32 error = 1; //错误码
  728. int32 page = 2;
  729. repeated RushRankTop3 top_data = 3;
  730. }
  731. /////////////////////////////////////////////////////////fashion
  732. //时装数据变更通知
  733. message SCFashionDataNtf{
  734. repeated int32 fashion_up_list = 4; //穿戴的时装(不为空表示发生数据变更)
  735. repeated int32 fashion_list = 5; //时装列表
  736. }
  737. //穿戴时装(替换)
  738. message CSFashionUpReq { //project game //RouteRule game
  739. repeated int32 fashion_cfg_id = 1; //时装ID
  740. }
  741. message SCFashionUpAck {
  742. int32 error = 1; //错误码
  743. }
  744. //卸下时装
  745. message CSFashionDownReq{ //project game //RouteRule game
  746. repeated int32 fashion_cfg_id = 1; //时装ID
  747. }
  748. message SCFashionDownAck {
  749. int32 error = 1; //错误码
  750. }
  751. //时装合成
  752. message CSFashionComposeReq{ //project game //RouteRule game
  753. int32 paper_cfg_id = 1; //图纸ID
  754. }
  755. message SCFashionComposeAck{
  756. int32 error = 1; //错误码
  757. }
  758. //时装图纸分解
  759. message CSFashionPaperDecomposeReq { //project game //RouteRule game
  760. int32 paper_cfg_id = 1; //图纸ID
  761. }
  762. message SCFashionPaperDecomposeAck {
  763. int32 error = 1; //错误码
  764. repeated KeyValueType item_list = 2; //分解获得的资源数据
  765. }
  766. // 时装升级
  767. message CSFashionUpLvlReq { //project game //RouteRule game
  768. int32 fashion_cfg_id = 1; //时装ID
  769. }
  770. // 时装升级 返回
  771. message SCFashionUpLvlAck {
  772. int32 error = 1; //错误码
  773. }
  774. // 时装变更 (時裝升級 時裝洗練)
  775. message SCFashionNtf {
  776. repeated RoleFashionData fashion_data = 1; //时装ID
  777. repeated KeyValueType lvs = 2; //套装数据 key套装id,value 等级
  778. }
  779. // 时装洗练
  780. message CSFashionResetAttrReq { //project game //RouteRule game
  781. bool enter =1;
  782. int32 fashion_cfg_id = 2; //时装ID
  783. }
  784. // 时装洗练 返回
  785. message SCFashionResetAttrAck {
  786. int32 error = 1; //错误码
  787. }
  788. /////////////////////////////////////////////////////////AOI相关
  789. //获取详细信息(用来显示详细面板使用),例如,隶属公会,个性签名,战斗力等详细信息
  790. message CSGetOtherPlayerDetailInfoReq{ //project game|social //RouteRule game
  791. uint64 uid = 1; //请求查看的Uid
  792. uint64 t_uid = 2; //被查看Uid
  793. }
  794. message SCGetOtherPlayerDetailInfoAck{ //project game
  795. uint64 uid = 1; //ID
  796. int32 error = 2; //错误码
  797. ViewRoleInfo target_info = 3; //目标信息
  798. }
  799. //获取玩家简介信息,显示头像名称相关,不包括详细信息(本服玩家)
  800. message CSGetOtherPlayerBriefInfoReq { //project game //RouteRule game
  801. repeated uint64 player_list = 1;//角色列表
  802. int32 type = 2;
  803. }
  804. message SCGetOtherPlayerBriefInfoAck {
  805. repeated CommonPlayerBriefInfo brief_info = 1;
  806. int32 type = 2;
  807. }
  808. //挑战召唤物
  809. message CSPlayerChallengeSummonReq { //project game|battleboss //RouteRule game
  810. uint64 uid = 1; //挑战玩家uid
  811. uint64 challenge_boss_uid = 2; //挑战的bossUid
  812. int32 boss_summon_idx = 3;
  813. FightRoleInfo fight_info = 4; //召唤boss玩家信息(服务器使用)
  814. }
  815. message SCPlayerChallengeSummonAck { //project game
  816. int32 error = 1; //错误码
  817. WorldBossContentInfo boss_info = 2; //世界boss信息
  818. }
  819. message SCPlayerChallengeSummonNtf {
  820. uint64 self_uid = 1;
  821. repeated FightRoleInfo fight_list = 2; //其他玩家列表
  822. uint64 boss_uid = 3;
  823. int32 self_change_play_id = 4;
  824. int32 summon_boss_type = 5;
  825. }
  826. //血量上报
  827. message CSPlayerChallengeHpReq { //project game|battleboss //RouteRule game
  828. int32 damage_hp = 1; //玩家对boss的伤害
  829. uint64 action_uid = 2; //服务器使用客户端不使用
  830. }
  831. //boss血量变更通知
  832. message SCPlayerChallengeHpNtf {
  833. int32 cur_boss_hp = 1; //当前boss血量
  834. }
  835. //离开boss场景
  836. message CSPlayerLeaveChallengeReq{ //project game|battleboss //RouteRule game
  837. }
  838. //离开boss场景通知
  839. message SCPlayerLeaveChallengeNtf{ //project game
  840. uint64 uid = 1; //离开的挑战玩家uid
  841. }
  842. message SCPlayerChallengeResultNtf {
  843. int32 result = 1; //1表示升级,2表示超时战场结束
  844. }
  845. //获取WorldBoss列表
  846. message CSPlayerWorldBossListReq { //project game|battleboss //RouteRule game
  847. }
  848. message SCPlayerWorldBossListAck { //project game
  849. repeated WorldBossContentInfo world_boss_list = 1; //世界boss列表
  850. }
  851. message SCPlayerWorldBossRandNtf { //project game
  852. int32 error = 1; //错误码(有可能会出现背包满的提示错误,这个时候也是需要显示奖励的)
  853. WorldBossRandPointInfo point_info = 2; //世界boss rand点数据
  854. }
  855. message SCRoleMapChangeNtf {
  856. int32 world_boss_count = 1; //世界boss挑战次数
  857. repeated int32 world_boss_challenge_list = 2; //当天挑战过的世界bossid列表(id*10 + summonidx)
  858. }
  859. /////////////////////////////////////////////////////////chat相关
  860. message CSChatMessageReq{ //project game|social|guild //RouteRule game
  861. int32 type = 1;//消息类型1私人聊天,2世界频道聊天
  862. ChatMessageInfo message = 2;//消息内容
  863. uint64 target_id = 3;//私人聊天,好友聊天时发送的目标玩家
  864. ChatPlayerBriefInfo from_id = 4;//私人聊天,好友聊天时发送的来源玩家
  865. }
  866. message SCChatMessageAck{
  867. int32 error = 1; //错误码
  868. uint64 target_id = 2; //目标玩家(离线玩家ID)
  869. ChatMessageInfo message = 3;//消息内容
  870. int32 type = 4;
  871. }
  872. message SCChatMessageNtf{
  873. repeated MessageContentInfo msg_list = 1;
  874. repeated SystemMessage s_msg_list = 2;
  875. //int32 type = 1;//消息类型1私人聊天,2世界频道聊天
  876. //ChatMessageInfo message = 2;//消息内容
  877. //ChatPlayerBriefInfo from_id = 3;//消息来源玩家
  878. //uint64 target_id = 4;//targetId显示该私聊信息
  879. }
  880. //私聊玩家在线状态刷新
  881. message CSChatPlayerStateReq { //project game|social //RouteRule game
  882. repeated uint64 target_id_list = 1; //私聊玩家列表
  883. }
  884. message SCChatPlayerStateAck { //project game
  885. repeated PlayerStateInfo state_list = 1; //在线状态列表
  886. }
  887. //获取某个玩家的离线信息
  888. message CSChatOfflineMsgReq { //project game|db //RouteRule game
  889. uint64 target_id = 1; //目标玩家(离线玩家ID)
  890. uint64 self_id = 2;
  891. }
  892. message SCChatOfflineMsgAck { //project game
  893. int32 error = 1; //错误码
  894. ChatPlayerBriefInfo target_player = 2; //私聊目标
  895. repeated ChatMessageInfo msg_list = 3; //私聊消息列表
  896. }
  897. //玩家上线时获取离线玩家列表
  898. message SCChatOfflinePlayerNtf {
  899. RoleChat offline_player_list = 1;
  900. }
  901. message SCSystemMessageNtf{ //project game
  902. repeated SystemMessage sys_msg = 1;//公告消息
  903. }
  904. /////////////////////////////////////////////////////////battle处理
  905. //收益相关处理(online/offline)
  906. message CSPlayerIncomeReq{ //project game //RouteRule game //confirm
  907. }
  908. message SCPlayerIncomeAck{
  909. int32 error = 1; //错误码
  910. repeated KeyValueType item_list = 2; //分解获得的资源数据
  911. }
  912. //挑战boss奖励
  913. message CSPlayerBossRewardReq{ //project game //RouteRule game //confirm
  914. uint32 challenge_time = 1; //该boss挑战时间
  915. uint32 map_id = 2;
  916. uint32 map_level = 3;
  917. uint64 record_time_stamp = 4;
  918. }
  919. message SCPlayerBossRewardAck{
  920. int32 error = 1; //错误码
  921. repeated KeyValueType item_list = 2; //奖励
  922. uint64 server_time_stamp = 3; //服务器时间戳
  923. }
  924. //通知客户端需要保存战斗过程记录
  925. message SCPlayerBattleRecordDetailSaveNtf {
  926. uint64 battle_record_uid = 1; //战斗唯一ID
  927. uint64 record_time_stamp = 2;
  928. }
  929. //保存战报详细信息
  930. message CSPlayerBattleRecordDetailSaveReq { //project battlerecord //RouteRule battlerecord
  931. uint64 battle_record_uid = 1; //战斗唯一ID 回传服务器下发的唯一ID
  932. string battle_record = 2;
  933. string open_id = 3;
  934. }
  935. message SCPlayerBattleRecordDetailSaveAck {
  936. int32 error = 1; //错误码
  937. }
  938. //获取战报详细信息
  939. message CSPlayerBattleRecordDetailReq { //project battlerecord //RouteRule battlerecord
  940. uint64 battle_record_uid = 1; //战斗唯一ID 回传服务器下发的唯一ID
  941. string open_id = 2;
  942. }
  943. message SCPlayerBattleRecordDetailAck {
  944. int32 error = 1; //错误码
  945. uint64 battle_record_uid = 2; //战斗唯一ID 回传服务器下发的唯一ID
  946. string battle_record = 3;
  947. }
  948. //获取战报信息
  949. message CSPlayerBattleRecordReq { //project game|rank //RouteRule game
  950. int32 record_type = 1;
  951. repeated uint32 param_list = 2;
  952. }
  953. message SCPlayerBattleRecordAck { //project game
  954. int32 error = 1;
  955. repeated BattleRecordInfo record_list = 2;
  956. }
  957. message SCPlayerBattleDataChangeNtf{
  958. uint64 last_income_time = 1; //上一次领取收益时间,0表示未初始化
  959. uint32 map_level = 2; //当前场景ID,默认为1
  960. uint32 map_id = 3; //当前地图ID,默认为1
  961. uint64 max_income_time = 4; //最大收益累计时间
  962. QuickBattleData quick_battle = 5; //快速战斗
  963. uint32 reward_map_count = 6; //未领取奖励次数
  964. int32 map_mode = 7;//当前的地图模式 0 普通,1 困难,2 噩梦
  965. }
  966. // 战斗加速时间通知
  967. message SCPlayerBattleAcctTimeNtf {
  968. // 战斗加速时间(客户端显示根据last_record_battle_acce_time+battle_acce_duration为最大能使用的结束时间戳)
  969. uint64 last_record_battle_acce_time = 1; // 上次记录时的时间
  970. uint64 battle_acce_duration = 2; // 当前剩余的时间
  971. }
  972. //获取小地图排名
  973. message CSGetMapRankReq { //project game //RouteRule game
  974. }
  975. message SCGetMapRankAck {
  976. int32 error = 1; //错误码
  977. uint32 self_rank = 2; //自身排名
  978. uint32 total_rank = 3; //当前参加排名的人数
  979. repeated RankPlayerInfo top_player_list = 4; //排名前3玩家
  980. }
  981. //获取本局战斗状态(胜利/失败)
  982. message CSBattleResultReq {
  983. ActorPosition actor_pos = 1; //单位所在位置
  984. }
  985. message SCBattleResultAck {
  986. int32 error = 1; //错误码,发送的战斗数据有误
  987. bool win_lose = 2; //true胜利,false失败
  988. }
  989. message CSQuickBattleIncomeReq { //project game //RouteRule game
  990. }
  991. message SCQuickBattleIncomeAck {
  992. int32 error = 1; //错误码
  993. repeated KeyValueType item_list = 2; //快速挂机获得的资源列表
  994. }
  995. //boss战斗开始
  996. message CSBattleBossFightReq{ //project game //RouteRule game
  997. }
  998. message SCBattleBossFightAck{
  999. int32 error = 1;
  1000. int32 left_cd_time = 2; //剩余刷新时间s
  1001. repeated KeyValueType factor_list = 3; //衰减系数
  1002. }
  1003. //请求地图冲榜活动数据
  1004. message CSMapActivityReq { //project game //RouteRule game
  1005. }
  1006. message SCMapActivityAck {
  1007. int32 error = 1; //错误码
  1008. int32 map_score = 2; //推图积分
  1009. int32 bag_score = 3; //礼包积分
  1010. int32 self_rank = 4; //自己排名
  1011. int32 self_level = 5; //自己推图关卡
  1012. uint64 end_time = 6; //结束时间
  1013. bool challeng_reward = 7; //挑战奖励是否领取
  1014. bool rank_reward = 8; //排名奖励是否领取
  1015. repeated RushRankTop3 top_data = 9; //前3名
  1016. uint32 rush_level = 10; //活动推图关卡
  1017. }
  1018. /////////////////////////////////////////////////////////恶魔协会
  1019. //恶魔刷新(会根据当前的时间做刷新消耗,客户端需要判断是否进行刷新,进行确认)
  1020. message CSEvilRefreshReq { //project game //RouteRule game
  1021. bool b_force = 1; //点击刷新方式刷新evil
  1022. }
  1023. message SCEvilRefreshAck {
  1024. int32 error = 1; //错误码
  1025. repeated int32 pos_idx_list = 2;
  1026. }
  1027. message SCEvilChangeNtf {
  1028. BattleEvilData evil_info = 1;
  1029. repeated KeyValueType add_item_list = 2; //恶魔提升获得奖励
  1030. }
  1031. //恶魔挑战(该位置上有boss则挑战,如果已经死亡的boss表示花费道具消除CD)
  1032. message CSEvilChallengeReq { //project game //RouteRule game
  1033. int32 pos_idx = 1; //位置
  1034. }
  1035. message SCEvilChallengeAck {
  1036. int32 error = 1; //错误码
  1037. int32 pos_idx = 2; //返回客户端发送位置
  1038. int32 add_count = 3;
  1039. }
  1040. /////////////////////////////////////////////////////////task相关
  1041. message CSGetTaskRewardReq { //project game //RouteRule game
  1042. uint32 task_id = 1; //领取奖励的任务ID
  1043. }
  1044. message SCGetTaskRewardAck {
  1045. int32 error = 1; //错误码
  1046. repeated KeyValueType item_list = 2; //任务奖励
  1047. }
  1048. message SCTaskChangeNtf {
  1049. repeated TaskData task_change_list = 1; //当前改变状态的任务
  1050. KeyValueType daily_task_score = 2; //活跃度/活跃度对应的奖励,按位处理(完成任务累加的积分)
  1051. KeyValueType week_task_score = 3;
  1052. uint64 latest5_hour_time = 4;
  1053. uint64 latest_week5_hour_time = 5;
  1054. }
  1055. message CSGetTaskScoreRewardReq { //project game //RouteRule game
  1056. int32 reward_type = 1; //1daily 2week
  1057. int32 reward_idx = 2; //奖励索引
  1058. }
  1059. message SCGetTaskScoreRewardAck {
  1060. int32 error = 1; //错误码
  1061. repeated KeyValueType item_list = 2; //任务奖励
  1062. }
  1063. /////////////////////////////////////////////////////////道场
  1064. message SCArenaNtf {
  1065. int32 challenge_count = 1; //剩余挑战次数
  1066. int32 reward_count = 2; //剩余积分获得次数
  1067. int32 buy_count = 3; //剩余购买次数
  1068. int32 win_count = 4; //胜利次数
  1069. int32 total_count = 5; //总挑战次数
  1070. int32 score = 6; //积分
  1071. repeated int32 self_hero_list = 7;
  1072. int32 season_id = 8; //当前赛季
  1073. uint64 season_end_time = 9; //当前赛季结束时间
  1074. uint64 next_season_start_time = 10; //下个赛季开启时间
  1075. int32 minTopScore = 11; //入榜最小积分
  1076. }
  1077. message SCArenaChangeNtf {
  1078. int32 challenge_count = 1; //剩余挑战次数
  1079. int32 reward_count = 2; //剩余积分获得次数
  1080. int32 buy_count = 3; //剩余购买次数
  1081. int32 win_count = 4; //胜利次数
  1082. int32 total_count = 5; //总挑战次数
  1083. int32 score = 6; //积分
  1084. int32 season_id = 7; //当前赛季
  1085. int32 rank_idx = 8; //当前排名
  1086. int32 win_streak_count = 9; //连胜
  1087. int32 fail_streak_count = 10; //连败
  1088. int32 minTopScore = 11; //入榜最小积分
  1089. }
  1090. //获取道场数据
  1091. message CSArenaReq { //project game //RouteRule game
  1092. }
  1093. //挑战(获得对手)
  1094. message CSArenaMatchReq{ //project game //RouteRule game
  1095. repeated int32 hero_list = 1;
  1096. }
  1097. message SCArenaMatchAck {
  1098. int32 error = 1; //错误码
  1099. FightRoleInfo fight_info = 2; //对方玩家信息
  1100. }
  1101. //挑战结果(失败/成功)
  1102. message CSArenaResultReq { //project game //RouteRule game //confirm
  1103. int32 fight_result = 1; //0失败,1成功
  1104. }
  1105. message SCArenaResultAck {
  1106. int32 error = 1; //错误码
  1107. repeated KeyValueType reward_list = 2; //奖励列表
  1108. int32 old_score = 3;
  1109. int32 cur_score = 4;
  1110. }
  1111. //购买挑战次数
  1112. message CSArenaBuyCountReq{ //project game //RouteRule game
  1113. int32 buy_count = 1;
  1114. }
  1115. message SCArenaBuyCountAck{
  1116. int32 error = 1; //错误码
  1117. }
  1118. //获取赛季排行榜
  1119. message CSArenaRankListReq { //project game //RouteRule game
  1120. int32 rank_type = 1; //1上赛季,0本赛季
  1121. int32 start_idx = 2; //1[1-10] 2[11-20] 3[21-30] ...
  1122. }
  1123. message SCArenaRankListAck {
  1124. int32 error = 1; //错误码
  1125. repeated ArenaRankInfo rank_list = 2;
  1126. int32 self_rank = 3;
  1127. int32 rank_type = 4;//1上赛季,0本赛季
  1128. int32 start_idx = 5;
  1129. int32 self_rank_score = 6; //赛季对应自身排名积分
  1130. }
  1131. //请求英灵殿冲榜活动数据
  1132. message CSArenaActivityReq { //project game //RouteRule game
  1133. }
  1134. message SCArenaActivityAck {
  1135. int32 error = 1; //错误码
  1136. int32 fight_count = 2; //战斗次数
  1137. int32 self_rank = 3; //自己排名
  1138. int32 self_level = 4; //自己层数
  1139. uint64 end_time = 5; //结束时间
  1140. bool challeng_reward = 6; //挑战奖励是否领取
  1141. bool rank_reward = 7; //排名奖励是否领取
  1142. repeated RushRankTop3 top_data = 8; //前3名
  1143. }
  1144. /////////////////////////////////////////////////////////mail
  1145. //获取邮件数据
  1146. message CSMailListReq { //project game //RouteRule game
  1147. }
  1148. message SCMailListAck {
  1149. int32 total_mail_count = 1; //当前邮件总数量
  1150. repeated MailContent mail_list = 2;
  1151. }
  1152. //邮件读取
  1153. message CSMailReadReq { //project game //RouteRule game
  1154. repeated int32 mail_id_list = 1;
  1155. }
  1156. message SCMailReadAck{
  1157. int32 error = 1; //错误码
  1158. }
  1159. //获取邮件附件
  1160. message CSMailRewardReq { //project game //RouteRule game
  1161. repeated int32 mail_id_list = 1;
  1162. }
  1163. message SCMailRewardAck {
  1164. int32 error = 1; //错误码
  1165. repeated KeyValueType reward_list = 2; //附件资源
  1166. }
  1167. //删除已读邮件
  1168. message CSMailDelReadReq { //project game //RouteRule game
  1169. }
  1170. message SCMailDelReadAck {
  1171. int32 error = 1; //错误码
  1172. }
  1173. //邮件信息变更通知
  1174. message SCMailChangeNtf {
  1175. repeated KeyValueType mail_state_list = 1; //变更状态邮件列表
  1176. repeated int32 del_mail_list = 2; //被删除邮件列表
  1177. repeated MailContent add_mail_list = 3; //新增加邮件
  1178. int32 total_mail_count = 4; //当前邮件总数量
  1179. }
  1180. /////////////////////////////////////////////////////////competition赛季玩法
  1181. //赛季玩法信息获取(根据赛季不同类型获取对应信息)
  1182. message CSCompetitionReq { //project game //RouteRule game
  1183. int32 competition_id = 1; //对应赛季ID
  1184. }
  1185. message SCCompetitionNtf {
  1186. CompetitionInfo competition_data = 1; //对应赛季信息
  1187. uint64 next_competition_time = 2; //下个赛季开启时间
  1188. IdolSeasonData data = 3; //偶像季数据
  1189. }
  1190. message SCCompetitionAck {
  1191. int32 error = 1; //错误码
  1192. int32 competition_id = 2; //对应赛季ID
  1193. }
  1194. //第二赛季上交道具获取积分
  1195. message CSCompetitionScoreReq { //project game //RouteRule game
  1196. repeated KeyValueType item_list = 1; //key是配置id,不是动态生成的id
  1197. }
  1198. message SCCompetitionScoreAck {
  1199. int32 error = 1; //错误码
  1200. int32 com_score = 2; //当前玩家积分
  1201. int32 next_com_score = 4; //下一档积分差距
  1202. int32 self_rank = 5; //当前排名
  1203. int32 total_rank = 6; //总人数
  1204. int32 section_id = 7; //当前预计获得的宝箱奖励
  1205. int32 last_com_score = 8; //低一档最大积分(玩家积分)
  1206. }
  1207. /////////////////////////////////////////////////////////Shop操作 //紧急需求,迁移版署版本,商店功能后续废弃重做
  1208. message CSShopBuyItemReq { //project game //RouteRule game
  1209. int32 goods_id = 1;
  1210. int32 goods_num = 2;
  1211. int32 goods_type = 3;
  1212. }
  1213. message SCShopBuyItemAck {
  1214. int32 error = 1;
  1215. int32 goods_id = 2;
  1216. int32 goods_type = 3;
  1217. int32 cur_num = 4;
  1218. uint64 cur_buy_time = 5;
  1219. repeated KeyValueType item_list = 6;
  1220. }
  1221. message CSShopInfoReq { //project game //RouteRule game
  1222. int32 goods_type = 1;
  1223. }
  1224. message SCShopInfoAck {
  1225. int32 error = 1;
  1226. ShopData shop_data = 2; //商店信息
  1227. }
  1228. message CSShopRefreshReq { //project game //RouteRule game
  1229. int32 goods_type = 1;
  1230. }
  1231. message SCShopRefreshAck {
  1232. int32 error = 1;
  1233. ShopData shop_data = 2; //商店信息
  1234. }
  1235. //红包兑换请求
  1236. message CSRedBagExchangeReq { //project game //RouteRule game
  1237. }
  1238. message SCRedBagExchangeAck {
  1239. int32 error = 1;
  1240. repeated KeyValueType reward = 2;
  1241. }
  1242. /////////////////////////////////////////////////////////social好友
  1243. message CSFriendReq { //project game //RouteRule game
  1244. int32 type = 1; //1我关注 2我的粉丝 3屏蔽列表
  1245. }
  1246. message SCFriendAck {
  1247. int32 type = 1; //操作类型
  1248. int32 total_count = 2; //总数量
  1249. int32 total_limit = 3; //数量上限
  1250. repeated uint64 uid_list = 4; //玩家ID列表
  1251. }
  1252. //添加关注(添加好友,这边添加好友是单向的)
  1253. message CSFriendAddReq { //project game //RouteRule game
  1254. uint64 add_uid = 1; //关注玩家uid
  1255. }
  1256. //成功关注玩家后,会有添加关注玩家的简介信息
  1257. message SCFriendAddAck {
  1258. int32 error = 1;
  1259. CommonPlayerBriefInfo brief_info = 2; //玩家简介信息
  1260. }
  1261. //其他玩家关注自己时,添加到自己的粉丝列表中
  1262. message SCFriendAddNtf {
  1263. CommonPlayerBriefInfo brief_info = 1; //玩家简介信息
  1264. }
  1265. //取消关注
  1266. message CSFriendDelReq { //project game //RouteRule game
  1267. uint64 del_uid = 1; //取消关注玩家uid
  1268. }
  1269. message SCFriendDelAck {
  1270. int32 error = 1;
  1271. uint64 del_uid = 2;
  1272. }
  1273. //其他玩家取消关注该玩家时,从自己的粉丝列表中移除
  1274. message SCFriendDelNtf {
  1275. uint64 del_uid = 1;
  1276. }
  1277. //添加/删除屏蔽名单(添加和删除同一条协议,不在黑名单中加入黑名单,在黑名单中移除黑名单)
  1278. message CSFriendBlackReq { //project game //RouteRule game
  1279. uint64 black_uid = 1; //屏蔽玩家uid
  1280. }
  1281. message SCFriendBlackAck {
  1282. int32 error = 1;
  1283. CommonPlayerBriefInfo brief_info = 2; //玩家简介信息
  1284. }
  1285. //获取推荐好友列表
  1286. message CSFriendRecommendReq { //project game //RouteRule game
  1287. }
  1288. message SCFriendRecommendAck {
  1289. int32 error = 1;
  1290. repeated CommonPlayerBriefInfo brief_info_list = 2; //推荐好友列表
  1291. }
  1292. message SCFriendRecommendNtf {
  1293. repeated CommonPlayerBriefInfo brief_info_list = 2; //推荐好友列表
  1294. }
  1295. //搜索玩家
  1296. message CSFriendSearchReq { //project game //RouteRule game
  1297. string target_name = 1; //搜索玩家昵称
  1298. }
  1299. message SCFriendSearchAck {
  1300. int32 error = 1;
  1301. repeated CommonPlayerBriefInfo brief_info_list = 2;
  1302. }
  1303. /////////////////////////////////////////////////////////common
  1304. //小红点消息通知
  1305. message SCRoleRedNtf {
  1306. RoleRed red = 1;
  1307. }
  1308. //设置新手引导
  1309. message CSRoleGuideNtf { //project game //RouteRule game
  1310. int32 guide_id = 2;//新手引导步骤ID
  1311. }
  1312. //剧情上线通知
  1313. message SCRoleStoryNtf {
  1314. repeated int32 Story = 1; //播放过的剧情
  1315. KeyValueType map_cart = 2; //地图卡通
  1316. }
  1317. //剧情
  1318. message CSRoleStoryReq { //project game //RouteRule game
  1319. KeyValueType story_id = 1; //播放的剧情
  1320. }
  1321. message SCRoleStoryAck {
  1322. int32 error = 1; //错误码
  1323. KeyValueType story_id = 2; //播放的剧情
  1324. }
  1325. //大地图动画
  1326. message CSNewMapCartoonReq{ //project game //RouteRule game //confirm
  1327. KeyValueType map_cart = 1; //地图卡通 key:动画ID, value:状态
  1328. }
  1329. message SCNewMapCartoonAck{
  1330. int32 error = 1; //错误码
  1331. KeyValueType map_cart = 2; //地图卡通 key:动画ID, value:状态
  1332. }
  1333. //强制引导
  1334. message CSCompulsoryGuidanceReq { //project game //RouteRule game
  1335. int32 story_id = 1; //引导步骤ID
  1336. int32 status = 2; //引导状态
  1337. }
  1338. message SCCompulsoryGuidanceAck {
  1339. int32 error = 1; //错误码
  1340. int32 story_id = 2; //引导步骤ID
  1341. int32 status = 3; //引导状态
  1342. }
  1343. /////////////////////////////////////////////////////////活动
  1344. //签到信息请求
  1345. message CSSignUpInfoReq { //project game //RouteRule game
  1346. }
  1347. message SCSignUpInfoAck {
  1348. int32 error = 1; //错误码
  1349. SignUp sign_info = 2; //签到活动
  1350. int32 cur_sign_day = 3; //当前可签到天
  1351. int64 next_sign_time = 4; //下次签到时间
  1352. }
  1353. //请求签到
  1354. message CSSignUpReq { //project game //RouteRule game
  1355. }
  1356. message SCSignUpAck {
  1357. int32 error = 1; //错误码
  1358. repeated KeyValueType day_list = 2; //日奖励
  1359. repeated KeyValueType accu_list = 3; //累计奖励
  1360. repeated KeyValueType double_list = 4; //双倍奖励
  1361. int64 next_sign_time = 5; //下次签到时间
  1362. SignUp sign_info = 6; //签到活动
  1363. int32 cur_sign_day = 7; //当前可签到天
  1364. }
  1365. /////////////////////////////////////////////////////////爬塔功能
  1366. message CSClimbingTowerInfoReq { //project game //RouteRule game
  1367. }
  1368. message SCClimbingTowerInfoAck {
  1369. int32 now_tower_level = 1; //当前可通关层数
  1370. int64 pass_time = 2; //当前爬塔通过时间戳
  1371. repeated FriendTowerInfo infos = 3; //好友/工会通关信息,自己可通关 + 2
  1372. uint64 tower_level_day_reward_time = 4;
  1373. }
  1374. message CSFriendPassTowerInfoReq { //project game //RouteRule game
  1375. int32 begin_index = 1; //开始层数
  1376. int32 end_index = 2; //结束层数
  1377. }
  1378. message SCFriendPassTowerInfoAck {
  1379. repeated FriendTowerInfo infos = 1; //好友/工会通关信息,自己可通关 + 2
  1380. }
  1381. message MinTowerInfo{
  1382. int32 tower_level = 1; //塔层数
  1383. int32 fight_power = 2; //通过战力
  1384. CommonPlayerBriefInfo brief = 3; //玩家昵称
  1385. uint64 record_time = 4;
  1386. uint32 battle_time = 5;
  1387. }
  1388. message CSTowerLevelMinFightPowerReq { //project game //RouteRule game
  1389. int32 tower_level = 1;
  1390. }
  1391. message SCTowerLevelMinFightPowerAck {
  1392. MinTowerInfo min_tower_info = 1;
  1393. }
  1394. message SCTowerLevelMinFightPowerNtf{
  1395. repeated MinTowerInfo min_tower_info = 1; //我的通关 + 3 层的最小通关战力
  1396. }
  1397. message CSClimbingTowerBeginReq { //project game //RouteRule game
  1398. int32 tower_level = 1; //塔层数
  1399. }
  1400. message SCClimbingTowerBeginAck {
  1401. int32 error = 1; //错误码
  1402. int32 tower_level = 2; //塔层数
  1403. repeated KeyValueType factor_list = 3; //衰减系数
  1404. }
  1405. message CSClimbingTowerEndReq { //project game //RouteRule game //confirm
  1406. int32 tower_level = 1; //塔层数
  1407. int32 loading_time = 2; //战斗loading时间
  1408. uint64 record_time_stamp = 3;
  1409. }
  1410. message SCClimbingTowerEndAck {
  1411. int32 error = 1; //错误码
  1412. int32 tower_level = 2; //塔层数 成功 则tower_level+1
  1413. FriendTowerInfo pass_info = 3; //则tower_level + 3层通过的好友/工会成员等
  1414. int64 pass_time = 4; //通过时间
  1415. repeated KeyValueType reward_list = 5; //爬塔奖励
  1416. repeated KeyValueType ex_reward_list = 6; //爬塔额外奖励
  1417. }
  1418. message SCClimbingTowerWjBossNtf {
  1419. repeated int32 boos = 1; //当前管卡boss
  1420. int32 wj_level =2;//当前层数
  1421. int64 refresh_tower_wj =3;//下次刷新排行榜时间
  1422. int32 buff1 =4;//祝福1
  1423. int32 buff2 =5;//祝福2
  1424. int32 buff3 =6;//祝福3
  1425. int32 duration =7;//当前周期
  1426. int32 reward_level =8;//已领取奖励的层数
  1427. }
  1428. message CSClimbingTowerWjBuffReq{
  1429. int32 buff1 =1;//祝福1
  1430. int32 buff2 =2;//祝福2
  1431. int32 buff3 =3;//祝福3
  1432. }
  1433. message SCClimbingTowerWjBuffAck {
  1434. int32 error = 1; //错误码
  1435. int32 buff1 =2;//祝福1
  1436. int32 buff2 =3;//祝福2
  1437. int32 buff3 =4;//祝福3
  1438. }
  1439. //挑战无尽爬塔模式
  1440. message CSClimbingTowerWjBeginReq { //project game //RouteRule game
  1441. int32 tower_level = 1; //塔层数
  1442. }
  1443. message SCClimbingTowerWjBeginAck {
  1444. int32 error = 1; //错误码
  1445. int32 tower_level = 2; //塔层数
  1446. }
  1447. message CSClimbingTowerWjEndReq { //project game //RouteRule game //confirm
  1448. int32 tower_level = 1; //塔层数
  1449. int32 loading_time = 2; //战斗loading时间
  1450. uint64 record_time_stamp = 3;
  1451. }
  1452. //无尽爬塔奖励
  1453. message SCClimbingTowerWjEndAck {
  1454. int32 error = 1; //错误码
  1455. int32 tower_level = 2; //塔层数 成功 则tower_level+1
  1456. int64 pass_time = 3; //通过时间
  1457. repeated KeyValueType reward_list = 4; //爬塔奖励
  1458. repeated KeyValueType ex_reward_list = 5; //爬塔额外奖励
  1459. }
  1460. message CSClimbingTowerWjRankReq { //project game //RouteRule game
  1461. }
  1462. message SCClimbingTowerWjRankAck {
  1463. int32 error = 1; //错误码
  1464. repeated KeyValueType64 rank_list = 2; //爬塔列表 Key:uid ,Value:rank
  1465. int32 self_rank = 3; //自己的rank
  1466. }
  1467. message CSClimbingTowerRankReq { //project game //RouteRule game
  1468. }
  1469. message SCClimbingTowerRankAck {
  1470. int32 error = 1; //错误码
  1471. repeated KeyValueType64 rank_list = 2; //爬塔列表 Key:uid ,Value:rank
  1472. int32 self_rank = 3; //自己的rank
  1473. }
  1474. //上线爬塔冲榜数据请求
  1475. message CSOnlineRushInfoReq { //project game //RouteRule game
  1476. }
  1477. message SCOnlineRushInfoAck {
  1478. repeated RushActivityData rush_data = 1; //冲榜数据
  1479. }
  1480. //请求爬塔冲榜活动数据
  1481. message CSTowerActivityReq { //project game //RouteRule game
  1482. }
  1483. message SCTowerActivityAck {
  1484. int32 error = 1; //错误码
  1485. int32 fight_count = 2; //战斗次数
  1486. int32 self_rank = 3; //自己排名
  1487. int32 self_level = 4; //自己层数
  1488. uint64 end_time = 5; //结束时间
  1489. bool challeng_reward = 6; //挑战奖励是否领取
  1490. bool rank_reward = 7; //排名奖励是否领取
  1491. repeated RushRankTop3 top_data = 8; //前3名
  1492. }
  1493. /////////////////////////////////////////////////////////公会操作相关
  1494. //创建公会请求
  1495. message CSBuildGuildReq{ //project game|guild //RouteRule game
  1496. string guild_name = 1; //公会名字
  1497. int32 guild_badge = 2; //公会徽章
  1498. uint64 uid = 3; //创建人ID//服务器填写
  1499. }
  1500. //创建公会返回
  1501. message SCBuildGuildAck{ //project game
  1502. int32 error = 1; //错误码
  1503. GuildBrief guild_brief = 2; //公会ID
  1504. }
  1505. //解散公会请求
  1506. message CSDisbandGuildReq{ //project game|guild //RouteRule game
  1507. uint64 uid = 1; //创建人ID//服务器填写
  1508. uint64 guild_id = 2; //公会ID//服务器填写
  1509. }
  1510. //解散公会返回
  1511. message SCDisbandGuildAck{ //project game
  1512. int32 error = 1; //错误码
  1513. }
  1514. //申请加入公会请求
  1515. message CSApplyGuildReq{ //project game|guild //RouteRule game
  1516. uint64 guild_id = 1; //公会ID
  1517. uint64 uid = 2; //UID
  1518. int32 level = 3; //玩家等级//服务器填写
  1519. int32 op_type = 4; //操作类型:1加入公会,2取消加入公会
  1520. }
  1521. //申请加入公会返回给请求人
  1522. message SCApplyGuildAck{ //project game
  1523. int32 error = 1; //错误码
  1524. uint64 guild_id = 2; //公会ID
  1525. int32 op_type = 3; //操作类型:1加入公会,2取消加入公会
  1526. }
  1527. //退出公会请求
  1528. message CSQuitGuildReq{ //project game|guild //RouteRule game
  1529. uint64 guild_id = 1; //公会ID//服务器填写
  1530. uint64 uid = 2; //UID//服务器填写
  1531. }
  1532. //退出公会返回
  1533. message SCQuitGuildAck{ //project game
  1534. int32 error = 1; //错误码
  1535. }
  1536. //请求踢除公会成员请求
  1537. message CSKickGuildMemberReq{ //project game|guild //RouteRule game
  1538. uint64 uid = 1; //成员ID
  1539. uint64 guild_id = 2; //公会ID//服务器填写
  1540. uint64 pre_uid = 3; //会长ID
  1541. }
  1542. //请求踢除公会成员返回
  1543. message SCKickGuildMemberAck{ //project game
  1544. int32 error = 1; //错误码
  1545. uint64 uid = 2; //成员ID
  1546. }
  1547. message SCKickGuildMemberNtf { //project game|social
  1548. uint64 guild_id = 1; //成员ID
  1549. uint64 uid = 2; //UID
  1550. }
  1551. //提降玩家官职请求
  1552. message CSChangeMemberTitleReq{ //project game|guild //RouteRule game
  1553. uint64 uid = 1; //成员ID
  1554. int32 title = 2; //成员头衔
  1555. uint64 pre_uid = 3; //成员ID//服务器填写
  1556. uint64 guild_id = 4; //公会ID//服务器填写
  1557. }
  1558. //提降玩家官职返回
  1559. message SCChangeMemberTitleAck{ //project game
  1560. int32 error = 1; //错误码
  1561. uint64 uid = 2; //成员ID
  1562. int32 title = 3; //成员头衔
  1563. }
  1564. message SCChangeMemberTitleNtf{ //project game|social
  1565. uint64 guild_id = 1; //公会ID
  1566. repeated KeyValueType64 uid_list = 2;
  1567. uint64 uid = 3; //服务器使用
  1568. }
  1569. //公会改名
  1570. message CSGuildRenameReq { //project game|guild //RouteRule game
  1571. string guild_name = 1;
  1572. uint64 guild_id = 2; //服务器填写
  1573. uint64 uid = 3; //服务器填写
  1574. }
  1575. message SCGuildRenameAck { //project game
  1576. int32 error = 1;
  1577. string guild_name = 2;
  1578. }
  1579. //公会公告修改
  1580. message CSGuildReNoticeReq { //project game|guild //RouteRule game
  1581. string guild_notice = 1; //新公告
  1582. uint64 guild_id = 2; //公会ID//服务器填写
  1583. uint64 uid = 3; //操作人ID//服务器填写
  1584. }
  1585. message SCGuildReNoticeAck { //project game
  1586. int32 error = 1;
  1587. string guild_notice = 2;
  1588. }
  1589. //设置公会招募信息
  1590. message CSSetGuildInfoReq { //project game|guild //RouteRule game
  1591. uint64 guild_id = 1; //公会ID
  1592. int32 guild_badge = 2; //公会徽章
  1593. int32 join_level = 3; //加入等级
  1594. int32 join_type = 4; //加入类型
  1595. string recruit_notice = 5; //招募公告
  1596. uint64 uid = 6; //UID
  1597. }
  1598. message SCSetGuildInfoAck{ //project game
  1599. int32 error = 1; //错误码
  1600. int32 guild_badge = 2; //公会徽章
  1601. int32 join_level = 3; //加入等级
  1602. int32 join_type = 4; //加入类型
  1603. string recruit_notice = 5; //招募公告
  1604. }
  1605. //公会日志请求
  1606. message CSGuildLogInfoReq { //project game|guild //RouteRule game
  1607. uint64 guild_id = 1; //服务器填写
  1608. int64 log_time = 2;
  1609. }
  1610. message SCGuildLogInfoAck { //project game
  1611. repeated GuildLog log = 1;
  1612. bool is_end = 2;
  1613. }
  1614. //公会申请列表请求
  1615. message CSGuildApplyDataReq { //project game|guild //RouteRule game
  1616. uint64 uid = 1; //成员ID//服务器填写
  1617. uint64 guild_id = 2; //公会ID
  1618. }
  1619. //公会申请列表返回
  1620. message SCGuildApplyDataAck { //project game
  1621. int32 error = 1;
  1622. repeated uint64 uid_list = 2;
  1623. }
  1624. //处理入会申请
  1625. message CSApplyInfoHandleReq{ //project game|guild //RouteRule game
  1626. KeyValueType64 apply = 1; //key:UID value:1:同意, 2:拒绝
  1627. int32 handle_type = 2; //0:处理apply: 1:全部接受,2:全部拒绝
  1628. uint64 guild_id = 3; //公会ID//服务器填写
  1629. uint64 uid = 4; //成员ID//服务器填写
  1630. repeated uint64 uid_list = 5; //处理的uid列表
  1631. }
  1632. //处理入会申请返回
  1633. message SCApplyInfoHandleAck{ //project game
  1634. int32 error = 1;
  1635. uint64 guild_id = 2; //公会ID
  1636. int32 handle_type = 3; //0:处理apply: 1:全部接受,2:全部拒绝
  1637. repeated KeyValueType64 uid_list = 4; //处理Key:UID, Value:1:同意,2:拒绝,3、未处理 value2:ErrorCode
  1638. }
  1639. message SCApplyInfoHandleNtf { //project social|game
  1640. int32 apply_result = 1; //申请结果 1:通过 2:拒绝
  1641. uint64 uid = 2; //申请人ID//服务器使用
  1642. uint64 guild_id = 3; //公会ID
  1643. GuildNotifyData data = 4; //公会信息列表
  1644. }
  1645. //查看其他公会信息
  1646. message CSGuildInfoReq{ //project game|guild //RouteRule game
  1647. uint64 guild_id = 1; //公会ID
  1648. uint64 uid = 2; //申请人ID//服务器使用
  1649. }
  1650. //返回其他公会信息
  1651. message SCGuildInfoAck{ //project game
  1652. int32 error = 1;
  1653. GuildBase guild_Base = 2; //公会信息 //公会日志太大了,单独请求,这里不发
  1654. repeated MemberBrief mem_brief = 3; //公会成员基础信息
  1655. bool apply = 4; //是否申请
  1656. }
  1657. //查看自己公会信息
  1658. message CSGetSelfGuildInfoReq{ //project game|guild //RouteRule game
  1659. uint64 guild_id = 1; //公会ID//服务器填写
  1660. uint64 uid = 2; //UID//服务器填写
  1661. }
  1662. //返回自己公会信息
  1663. message SCGetSelfGuildInfoAck{ //project game
  1664. int32 error = 1;
  1665. GuildBase guild_Base = 2; //公会信息 //公会日志太大了,单独请求,这里不发
  1666. repeated MemberBrief mem_brief = 3; //公会成员基础信息
  1667. RoleGuild role_guild = 4; //公会个人活跃度
  1668. uint32 total_active = 5; //近7天公会活跃度
  1669. bool apply_list = 6; //公会是否有申请
  1670. int32 guild_battle_state = 7; //公会战状态(1:未开始,2:进行中,3:已结束)
  1671. uint64 next_state_begin = 8; //下阶段开始时间
  1672. uint32 cp_num = 9; //公会贡献点
  1673. uint32 guild_battle_rank = 10; //公会贡献点名次
  1674. }
  1675. //公会成员信息请求
  1676. message CSGuildMemberInfoReq { //project game|guild //RouteRule game
  1677. uint64 guild_id = 1; //公会ID
  1678. repeated uint64 uid_list = 2; //公会成员列表
  1679. }
  1680. message SCGuildMemberInfoAck { //project game
  1681. int32 error = 1; //错误码
  1682. uint64 guild_id = 2; //公会ID
  1683. repeated MemberInfo member_data = 3; //成员信息,玩家公会数据+简介
  1684. }
  1685. //请求推荐公会
  1686. message CSRecommendGuildInfoReq{ //project game|guild //RouteRule game
  1687. uint64 uid = 1; //服务器使用
  1688. int32 req_count = 2; //请求次数//服务器使用
  1689. }
  1690. //返回推荐的公会
  1691. message SCRecommendGuildInfoAck{ //project game
  1692. int32 error = 1; //错误码
  1693. repeated GuildNotifyData data = 2; //公会信息列表
  1694. }
  1695. message CSOnlinePlayerGuildReq { //project game|guild //RouteRule game
  1696. uint64 uid = 1; //uid//服务器填写
  1697. uint64 guild_id = 2; //公会ID//服务器填写
  1698. }
  1699. //玩家上线时,公会服务器返回数据
  1700. message SCOnlinePlayerGuildAck { //project game
  1701. GuildNotifyData data = 1; //公会简介
  1702. int64 next_join = 2; //下次加入公会时间
  1703. bool boss = 3; //true:有可挑战boss
  1704. repeated MessageContentInfo msgRec = 4;
  1705. bool in_guild_battle = 5; //true公会战入口开启,false公会战入口关闭
  1706. }
  1707. message CSSearchGuildReq { //project game|guild //RouteRule game
  1708. string search_string = 1; //查找公会(名字或者ID)
  1709. uint64 uid = 2; //uid//服务器填写
  1710. }
  1711. message SCSearchGuildAck { //project game
  1712. int32 error = 1; //错误码
  1713. string search_string = 2; //查找公会
  1714. repeated GuildNotifyData data = 3; //公会简介信息
  1715. }
  1716. message SCQuitGuildCDNtf {
  1717. int32 quit_num = 1; //退出次数
  1718. int64 next_join = 2; //下次加入时间
  1719. }
  1720. //公会boss数据请求
  1721. message CSGuildBossInfoReq { //project game|guild //RouteRule game
  1722. uint64 guild_id = 1; //公会ID//服务器填写
  1723. }
  1724. message SCGuildBossInfoAck { //project game
  1725. int32 error = 1; //错误码
  1726. repeated GuildBossData boss_data = 2;
  1727. repeated KeyValueType boss_fight = 3; //boss战斗次数/key:bossID value:当前战斗过的次数
  1728. uint64 elite_boss_cd = 4; //精英bossCD时间
  1729. }
  1730. //公会boss战斗日志请求
  1731. message CSGuildBossLogReq { //project game|guild //RouteRule game
  1732. uint64 log_time = 1; //log时间
  1733. uint32 boss_id = 2; //战斗的BOSSID
  1734. uint64 guild_id = 3; //公会ID//服务器填写
  1735. }
  1736. message SCGuildBossLogAck { //project game
  1737. int32 error = 1; //错误码
  1738. uint32 boss_id = 2; //战斗的BOSSID
  1739. repeated GuildBossLogDetial logs = 3;
  1740. bool is_end = 4; //true:结束,false:未结束
  1741. }
  1742. //挑战boss
  1743. message CSGuildBossChallengeReq { //project game|guild //RouteRule game //confirm
  1744. uint32 boss_id = 1; //战斗的BOSSID
  1745. uint32 damage = 2; //对boss造成的伤害
  1746. uint32 battle_time = 3; //对boss造成的伤害
  1747. uint64 guild_id = 4; //公会ID//服务器填写
  1748. uint64 uid = 5; //服务器填写
  1749. }
  1750. message SCGuildBossChallengeAck { //project game
  1751. int32 error = 1; //错误码
  1752. uint32 boss_id = 2; //战斗的BOSSID
  1753. repeated KeyValueType reward = 3; //获得的奖励
  1754. uint32 damage = 4; //造成的伤害
  1755. }
  1756. //召唤boss
  1757. message CSGuildBossSummonReq { //project game|guild //RouteRule game
  1758. uint32 boss_id = 1; //召唤的BOSSid
  1759. uint64 guild_id = 2; //公会ID//服务器填写
  1760. uint64 uid = 3; //uid
  1761. }
  1762. message SCGuildBossSummonAck { //project game
  1763. int32 error = 1; //错误码
  1764. uint32 boss_id = 2; //召唤的BOSSid
  1765. uint32 guild_active = 3; //公会活跃度
  1766. int64 fight_start = 4; //战斗结束
  1767. int32 fight_count = 5; //当前boss剩余次数
  1768. }
  1769. //大事馈赠奖励查看
  1770. message CSGuildBossExtraRewardReq { //project game|guild //RouteRule game
  1771. uint32 boss_id = 1; //BossId
  1772. uint64 guild_id = 2; //公会ID//服务器填写
  1773. }
  1774. message SCGuildBossExtraRewardAck { //project game
  1775. int32 error = 1; //错误码
  1776. uint32 boss_id = 2; //BossId
  1777. uint32 max_dam = 3; //最大伤害
  1778. CommonPlayerBriefInfo brief = 4; //玩家简介
  1779. }
  1780. //公会改名NTF
  1781. message SCGuildNameChangeNtf { //project game
  1782. uint64 guild_id = 1; //公会ID
  1783. string guild_name = 2; //公会名字
  1784. uint64 uid = 3; //UID//服务器用
  1785. }
  1786. //公会boss刷新
  1787. message SCGuildBossChangeNtf { //project game
  1788. uint64 guild_id = 1; //公会ID
  1789. uint32 boss_id = 2; //bossID
  1790. int32 fight_count = 3; //boss剩余次数
  1791. }
  1792. //公会战
  1793. //公会战开始/结束时刻通知
  1794. message SCGuildBattleStageNtf {
  1795. bool in_guild_battle = 1; //true公会战入口开启,false公会战入口关闭
  1796. }
  1797. //公会战贡献点Req
  1798. message CSGuildBattleCPRankReq { //project game //RouteRule game
  1799. }
  1800. message SCGuildBattleCPRankAck {
  1801. int32 error = 1; //
  1802. repeated GuildBattleCP cp_list = 2; //贡献点列表
  1803. int32 self_guild_rank = 3; //自己公会贡献点名次
  1804. int32 self_guild_cp = 4; //自己公会贡献点
  1805. }
  1806. //公会战对阵表
  1807. message CSGuildBattleCountPartReq { //project game //RouteRule game
  1808. }
  1809. message SCGuildBattleCountPartAck {
  1810. int32 error = 1; //错误码
  1811. uint64 champion = 2; //冠军
  1812. int32 cur_stge = 3; //当前阶段
  1813. uint64 tournament_prepare = 4; //8-4准备时间
  1814. uint64 tournament_begin = 5; //8-4开始
  1815. uint64 tournament_end = 6; //8-4结束
  1816. uint64 semifinals_prepare = 7; //4-2准备时间
  1817. uint64 semifinals_begin = 8; //4-2开始
  1818. uint64 semifinals_end = 9; //4-2结束
  1819. uint64 finals_prepare = 10; //2-1准备时间
  1820. uint64 finals_begin = 11; //2-1开始
  1821. uint64 finals_end = 12; //2-1结束
  1822. repeated CountTableData data = 13; //对阵表数据
  1823. }
  1824. //mvp 数据请求
  1825. message CSGuildBattleMvpInfoReq { //project game //RouteRule game
  1826. int32 guild_battle_idx = 1; //公会战索引(1 / 2,3 / 4,5,6,7)
  1827. }
  1828. message SCGuildBattleMvpInfoAck {
  1829. int32 error = 1;
  1830. int32 guild_battle_idx = 2; //公会战索引(1 / 2,3 / 4,5,6,7)
  1831. repeated GuildBattleDetail detail = 3; //公会战 公会的详细信息
  1832. CountTableData count_part = 4; //对阵信息
  1833. }
  1834. message CSGuildBattleMvpDetailReq { //project game //RouteRule game
  1835. int32 mvp_type = 1; //mvp类型(1:积分 2:击杀)
  1836. int32 req_rank = 2; //请求的起始排名
  1837. int32 guild_battle_idx = 3; //公会战索引(1 / 2,3 / 4,5,6,7)
  1838. }
  1839. message SCGuildBattleMvpDetailAck {
  1840. int32 mvp_type = 1; //mvp类型(1:积分 2:击杀)
  1841. repeated GuildBattleMvp mvp = 2; //mvp列表(目前就2个)
  1842. int32 req_rank = 3; //请求的起始排名
  1843. int32 guild_battle_idx = 4; //公会战索引(1 / 2,3 / 4,5,6,7)
  1844. }
  1845. //公会战结束
  1846. //获取对阵双方信息(打开界面时的信息)
  1847. message CSGuildBattleInfoReq { //project game|guild //RouteRule game
  1848. int32 guild_battle_idx = 1; //1 |2,3 |4,5,6 7(7场战斗中的一场)
  1849. uint64 self_guild_id = 2; //用来判断是参赛者还是旁观者 服务器使用
  1850. }
  1851. message SCGuildBattleInfoAck { //project game
  1852. int32 error = 1; //错误码
  1853. int32 guild_battle_idx = 2;
  1854. uint64 battle_start_time = 3;
  1855. uint64 battle_end_time = 4;
  1856. repeated KeyValueType64 battle_data_list = 5; //[key:guildid, value:score,value2:daochang, value3:badge,strval:name]
  1857. GuildBattleSelfData self_data = 6; //个人信息
  1858. GuildPosIdxData challenge_pos_data = 7; //当前战位信息
  1859. int32 buy_challenge_num = 8; //购买的战斗次数(跟人走)
  1860. }
  1861. //设置自动购买,复活CD(数据变更通过SCGuildBattleInfoNtf)
  1862. message CSGuildBattleSettingReq { //project game|guild //RouteRule game
  1863. int32 guild_battle_idx = 1;
  1864. bool auto_challenge = 2;
  1865. bool auto_reborn = 3;
  1866. uint64 self_guild_id = 4; //服务器使用
  1867. }
  1868. message SCGuildBattleSettingAck { //project game
  1869. int32 error = 1; //错误码
  1870. int32 guild_battle_idx = 2;
  1871. GuildBattleSelfData self_data = 3; //个人信息
  1872. }
  1873. //挑战次数手动购买
  1874. message CSGuildBattleBuyChallengeReq { //project game|guild //RouteRule game
  1875. int32 guild_battle_idx = 1;
  1876. uint64 self_guild_id = 2; //服务器使用
  1877. }
  1878. message SCGuildBattleBuyChallengeAck { //project game
  1879. int32 error = 1; //错误码
  1880. GuildBattleSelfData self_data = 2; //个人信息
  1881. int32 buy_challenge_num = 3; //购买的战斗次数(跟人走)
  1882. int32 guild_battle_idx = 4; //
  1883. }
  1884. //手动重置复活CD
  1885. message CSGuildBattleRebornReq { //project game|guild //RouteRule game
  1886. int32 guild_battle_idx = 1;
  1887. uint64 self_guild_id = 2; //服务器使用
  1888. }
  1889. message SCGuildBattleRebornAck { //project game
  1890. int32 error = 1; //错误码
  1891. GuildBattleSelfData self_data = 2; //个人信息
  1892. int32 guild_battle_idx = 3; //
  1893. }
  1894. //战斗排行(1积分排行/2击杀排行)
  1895. message CSGuildBattleRankListReq { //project game|guild //RouteRule game
  1896. int32 guild_battle_idx = 1;
  1897. int32 rank_type = 2; //1积分,2击杀
  1898. int32 page_idx = 3;
  1899. }
  1900. message SCGuildBattleRankListAck { //project game
  1901. int32 error = 1; //错误码
  1902. int32 page_idx = 2;
  1903. int32 guild_battle_idx = 3;
  1904. repeated GuildBattleRank rank_data_list = 4;
  1905. repeated KeyValueType64 battle_data_list = 5; //[key:guildid, value:score,value2:daochang, value3:badge,strval:name]
  1906. bool is_finish = 6; //当前战斗是否结束
  1907. bool win_guild = 7; //胜利公会ID
  1908. int32 rank_type = 8; //1积分,2击杀
  1909. }
  1910. //获取位置信息,上限20
  1911. message CSGuildBattlePosIdxListReq { //project game|guild //RouteRule game
  1912. int32 guild_battle_idx = 1;
  1913. repeated int32 pos_idx_list = 2;
  1914. }
  1915. message SCGuildBattlePosIdxListAck { //project game
  1916. int32 error = 1; //错误码
  1917. int32 guild_battle_idx = 2;
  1918. repeated GuildPosIdxData pos_data_list = 3; //占位信息
  1919. }
  1920. //占领记录
  1921. message CSGuildBattleLogReq { //project game|guild //RouteRule game
  1922. int32 guild_battle_idx = 1;
  1923. uint64 begin_time = 2;
  1924. }
  1925. message SCGuildBattleLogAck { //project game
  1926. int32 error = 1; //错误码
  1927. int32 guild_battle_idx = 2;
  1928. repeated GuildBattleLog log_list = 3;
  1929. bool is_end = 4;
  1930. }
  1931. //挑战占位
  1932. message CSGuildBattleChallengeReq { //project game //RouteRule game
  1933. int32 guild_battle_idx = 1;
  1934. int32 pos_idx = 2;
  1935. }
  1936. message SCGuildBattleChallengeAck {
  1937. int32 error = 1; //错误码
  1938. int32 guild_battle_idx = 2;
  1939. int32 pos_idx = 3;
  1940. FightRoleInfo fight_info = 4; //对方玩家信息
  1941. GuildPosIdxData challenge_pos_data = 5;
  1942. repeated KeyValueType fight_buff_list = 6; //buff列表
  1943. repeated KeyValueType self_buff_list = 7; //自己的buff列表
  1944. GuildBattleSelfData self_data = 8; //个人信息 服务器使用
  1945. int32 buy_challenge_num = 9; //购买的战斗次数(跟人走)
  1946. }
  1947. message SCGuildBattleChallengeNtf {
  1948. int32 guild_battle_idx = 1;
  1949. int32 pos_idx = 2;
  1950. GuildBattleSelfData self_data = 3; //个人信息
  1951. int32 buy_challenge_num = 4; //购买的战斗次数(跟人走)
  1952. }
  1953. message CSGuildBattleChallengeResultReq { //project game|guild //RouteRule game
  1954. int32 guild_battle_idx = 1;
  1955. int32 battle_time = 2; //战斗持续时间
  1956. int32 pos_idx = 3;
  1957. uint64 pos_uid = 4; //对手id 玩家赋值uid,机器人赋值机器人id(做校验使用)
  1958. bool battle_result = 5; //true胜利 false失败
  1959. uint64 self_guild_id = 6; //服务器使用
  1960. CommonPlayerBriefInfo bf_info = 7; //服务器使用
  1961. }
  1962. message SCGuildBattleChallengeResultAck { //project game
  1963. int32 error = 1; //错误码
  1964. int32 guild_battle_idx = 2;
  1965. }
  1966. //数据变更通知
  1967. message SCGuildBattleDataChangeNtf { //project game|social
  1968. uint64 ntf_uid = 1;
  1969. int32 guild_battle_idx = 2;
  1970. GuildPosIdxData pos_data = 3;
  1971. GuildBattleSelfData self_data = 4; //个人信息
  1972. bool from_social = 5; //服务器使用 来自social的消息
  1973. }
  1974. //保持战斗状态消息通知(60s内未收到消息判定为失败)
  1975. message CSGuildBattleChallengePingReq { //project game|guild //RouteRule game
  1976. int32 guild_battle_idx = 1;
  1977. int32 pos_idx = 2; //正在挑战的占位
  1978. }
  1979. message SCGuildBattleChallengePingAck { //project game
  1980. int32 error = 1; //错误码
  1981. }
  1982. //客户端刷新最新pk数据(道场数量/积分数量)
  1983. message CSGuildBattlePKDataReq { //project game|guild //RouteRule game
  1984. int32 guild_battle_idx = 1;
  1985. }
  1986. message SCGuildBattlePKDataAck { //project game
  1987. int32 error = 1; //错误码
  1988. int32 guild_battle_idx = 2;
  1989. repeated KeyValueType64 battle_data_list = 3; //
  1990. }
  1991. //购买战斗buff
  1992. message CSGuildBattleBuyBuffReq { //project game|guild //RouteRule game
  1993. int32 guild_battle_idx = 1;
  1994. repeated int32 buff_id_list = 2;
  1995. }
  1996. message SCGuildBattleBuyBuffAck { //project game
  1997. int32 error = 1; //错误码
  1998. int32 guild_battle_idx = 2;
  1999. GuildBattleSelfData self_data = 3; //个人信息
  2000. }
  2001. message GuildDemonRank {
  2002. uint64 uuid = 1; //公会ID/玩家ID
  2003. int32 rank = 2; //排名
  2004. uint64 damage = 3; //战斗伤害
  2005. string guild_name = 4; //公会名
  2006. int32 guild_badge = 5; //公会徽章
  2007. }
  2008. message GuildDemonGuildRank {
  2009. GuildNotifyData data = 1; //公会信息列表
  2010. int32 rank = 2; //排名
  2011. uint64 damage = 3; //战斗伤害
  2012. }
  2013. //公会魔王信息请求
  2014. message CSGuildDemonInfoReq { //project game|guild //RouteRule game
  2015. uint64 guild_id = 1; //服务器用
  2016. uint64 uid = 2; //服务器用
  2017. }
  2018. message SCGuildDemonInfoAck { //project game
  2019. int32 demon_id = 1; //当天的公会bossID
  2020. uint64 next_up_time = 2; //下一次升级时间
  2021. int32 demon_level = 3; //魔王等级
  2022. uint64 end_time = 4; //当天挑战结束时间
  2023. int32 left_fight_count = 5; //剩余战斗次数
  2024. int32 left_buy_count = 6; //剩余战斗次数
  2025. uint64 total_boss_damage = 7; //boss总伤害
  2026. uint64 damage = 8; //我的战斗伤害
  2027. uint64 mvp_damage = 9; //mvp伤害
  2028. CommonPlayerBriefInfo mvp_brief = 10; //玩家昵称
  2029. repeated DemonDamage rank_list = 11; //公会玩家排名列表
  2030. uint64 req_uid = 12; //请求的玩家ID
  2031. }
  2032. //公会魔王战斗请求
  2033. message CSGuildDemonFightReq { //project game|guild //RouteRule game
  2034. int32 demon_id = 1;
  2035. uint64 damage = 2; //总伤害
  2036. }
  2037. message SCGuildDemonFightAck { //project game
  2038. int32 error = 1;
  2039. int32 demon_id = 2; //bossid
  2040. int32 fight_count = 3; //剩余战斗次数
  2041. uint64 total_damage = 4; //boss总伤害
  2042. uint64 self_damage = 5; //自己总伤害
  2043. repeated KeyValueType base_reward = 6; //战斗基础奖励
  2044. }
  2045. //请求公会魔王公会排名
  2046. message CSGuildDemonGuildRankReq { //project game|guild //RouteRule game
  2047. int32 page = 1; //页签
  2048. uint64 guild_id = 2; //公会ID
  2049. uint64 uid = 3; //服务器用
  2050. }
  2051. message SCGuildDemonGuildRankAck { //project game
  2052. int32 error = 1;
  2053. int32 page = 2; //页签
  2054. repeated GuildDemonGuildRank rank_list = 3; //列表
  2055. GuildDemonGuildRank self_guild = 4; //自己公会
  2056. bool is_end = 5; //是否结束
  2057. uint64 uid = 6; //服务器用
  2058. }
  2059. //请求公会魔王最强公会个人排名
  2060. message CSGuildDemonMVPRankReq { //project game|guild //RouteRule game
  2061. int32 page = 1; //页签
  2062. uint64 guild_id = 2; //
  2063. uint64 uid = 3; //服务器用
  2064. }
  2065. message SCGuildDemonMVPRankAck { //project game
  2066. int32 error = 1;
  2067. int32 page = 2; //页签
  2068. repeated GuildDemonRank rank_list = 3; //列表
  2069. GuildDemonRank self_guild_mvp = 4; //自己公会MVP
  2070. CommonPlayerBriefInfo mvp_brief = 5; //玩家昵称
  2071. bool is_end = 6; //是否结束
  2072. uint64 uid = 7; //服务器用
  2073. }
  2074. //请求购买公会魔王战斗次数
  2075. message CSGuildDemonBuyFightCountReq { //project game //RouteRule game
  2076. int32 fight_count = 1; //购买次数
  2077. }
  2078. message SCGuildDemonBuyFightCountAck { //project game
  2079. int32 error = 1; //
  2080. int32 left_buy_count = 2; //剩余购买次数
  2081. int32 left_fight_count = 3; //剩余战斗
  2082. }
  2083. /////////////////////////////////////////////////////////pet
  2084. //宠物数据变更(客户端需要判断数据库不为空时才处理)
  2085. message SCPetChangeNtf {
  2086. repeated PetData pet_list = 1; //变更/增加
  2087. repeated uint32 del_pet_list = 2; //删除宠物id列表
  2088. repeated PetManualST pet_manual_list = 3; //宠物图鉴
  2089. repeated AssistIdxData assist_pet_list = 4; //援助宠物列表
  2090. }
  2091. //宠物升级
  2092. message CSPetLevelUpReq { //project game //RouteRule game
  2093. uint32 pet_id = 1;
  2094. }
  2095. message SCPetLevelUpAck {
  2096. int32 error = 1; //错误码
  2097. uint32 pet_id = 2;
  2098. }
  2099. //宠物进阶
  2100. message CSPetAdvanceReq { //project game //RouteRule game
  2101. uint32 pet_id = 1; //需要进阶的宠物
  2102. repeated uint32 pet_list = 2; //进阶消耗材料
  2103. }
  2104. message SCPetAdvanceAck {
  2105. int32 error = 1; //错误码
  2106. }
  2107. //宠物领悟
  2108. message CSPetSkillLevelUpReq { //project game //RouteRule game
  2109. uint32 pet_id = 1;
  2110. uint32 cost_pet_id = 2;
  2111. }
  2112. message SCPetSkillLevelUpAck {
  2113. int32 error = 1; //错误码
  2114. uint32 pet_id = 2;
  2115. int32 skill_id = 3;
  2116. }
  2117. //宠物分解
  2118. message CSPetDecomposeReq { //project game //RouteRule game
  2119. repeated uint32 pet_id_list = 1;
  2120. }
  2121. message SCPetDecomposeAck {
  2122. int32 error = 1; //错误码
  2123. repeated KeyValueType item_list = 2; //分解返回材料
  2124. }
  2125. //获取羁绊列表数据
  2126. message CSPetBondListReq { //project game //RouteRule game
  2127. }
  2128. message SCPetBondListAck {
  2129. int32 error = 1; //错误码
  2130. repeated PetBondData bond_list = 2;
  2131. repeated KeyValueType64Str uid_name_list = 3; //名字列表
  2132. }
  2133. //玩家主动操作导致的羁绊数据变更(进阶,分解)
  2134. message SCPetBondListNtf {
  2135. repeated PetBondData bond_list = 1;
  2136. }
  2137. //获取激活羁绊所需的宠物列表(援助列表,好友/公会)
  2138. message CSPetBondAssistListReq { //project game //RouteRule game
  2139. int32 bond_cfg_id = 1; //key:1品质 2进阶等级 3特殊属性
  2140. }
  2141. message SCPetBondAssistListAck {
  2142. int32 error = 1;
  2143. int32 bond_cfg_id = 2;
  2144. repeated AssistData bond_pet_list = 3; //
  2145. }
  2146. //宠物羁绊激活
  2147. message CSPetBondActiveReq { //project game //RouteRule game
  2148. repeated PetBondData bond_data_list = 1;
  2149. }
  2150. message SCPetBondActiveAck {
  2151. int32 error = 1; //错误码
  2152. repeated PetBondData bond_data_list = 2;
  2153. repeated KeyValueType64Str uid_name_list = 3; //名字列表
  2154. }
  2155. //宠物援助
  2156. message CSPetAssistReq { //project game //RouteRule game
  2157. repeated uint32 pet_id_list = 1;
  2158. }
  2159. message SCPetAssistAck {
  2160. int32 error = 1; //错误码
  2161. repeated AssistIdxData assist_list = 2; //援助宠物
  2162. }
  2163. //上阵/下阵
  2164. message CSPetBattleReq { //project game //RouteRule game
  2165. repeated KeyValueType battle_list = 1;
  2166. }
  2167. message SCPetBattleAck {
  2168. int32 error = 1; //错误码
  2169. }
  2170. //图鉴奖励获取
  2171. message CSPetManualRewardReq { //project game //RouteRule game
  2172. int32 pet_cfg_id = 1;
  2173. int32 pet_adv_level = 2; //进阶等级奖励
  2174. int32 pet_id = 3;
  2175. }
  2176. message SCPetManualRewardAck {
  2177. int32 error = 1; //错误码
  2178. repeated KeyValueType reward_list = 2;
  2179. int32 pet_cfg_id = 3;
  2180. }
  2181. //最早收集到宠物最高进阶等级获取
  2182. message CSPetAdvAchievementReq { //project game //RouteRule game
  2183. int32 pet_cfg_id = 1;
  2184. }
  2185. message SCPetAdvAchievementAck {
  2186. int32 error = 1; //错误码
  2187. int32 pet_cfg_id = 2;
  2188. CommonPlayerBriefInfo brief = 3; //玩家昵称
  2189. uint64 achievement_time = 4; //达成该成就时的时间
  2190. }
  2191. //请求宠物冲榜活动数据
  2192. message CSPetActivityReq { //project game //RouteRule game
  2193. }
  2194. message SCPetActivityAck {
  2195. int32 error = 1; //错误码
  2196. int32 self_rank = 2; //自己排名
  2197. int32 self_score = 3; //自己分数
  2198. uint64 end_time = 4; //结束时间
  2199. bool challeng_reward = 5; //挑战奖励是否领取
  2200. bool rank_reward = 6; //排名奖励是否领取
  2201. repeated RushPetData top_data = 7; //这里只发送前10名
  2202. }
  2203. message CSPetActivityRankReq { //project game|rank //RouteRule game
  2204. int32 page = 1;
  2205. }
  2206. message SCPetActivityRankAck { //project game
  2207. int32 error = 1; //错误码
  2208. int32 page = 2;
  2209. repeated RushPetData top_data = 3;
  2210. }
  2211. //宠物印记(装备)
  2212. //印记数据变更
  2213. message SCPetEquipDataNtf {
  2214. repeated PetEquipData pet_equip_list = 1; //宠物印记
  2215. bool ignore = 2; //true不弹框提示,false正常提示
  2216. }
  2217. //印记升级/进阶
  2218. message CSPetEquipLevelUpReq { //project game //RouteRule game
  2219. uint32 pet_equip_id = 1; //动态生成的id
  2220. }
  2221. message SCPetEquipLevelUpAck {
  2222. int32 error = 1; //错误码
  2223. PetEquipData pet_equip = 2;
  2224. }
  2225. //印记启用
  2226. message CSPetEquipUpReq { //project game //RouteRule game
  2227. uint32 pet_id = 1;
  2228. repeated KeyValueType slot_list = 2; //key=slotindex val=petequipid
  2229. }
  2230. message SCPetEquipUPAck {
  2231. int32 error = 1; //错误码
  2232. uint32 pet_id = 2;
  2233. repeated KeyValueType slot_list = 3; //key=slotindex val=petequipid
  2234. }
  2235. //印记卸下
  2236. message CSPetEquipDownReq { //project game //RouteRule game
  2237. uint32 pet_id = 1;
  2238. int32 slot_index = 2;
  2239. }
  2240. message SCPetEquipDownAck {
  2241. int32 error = 1; //错误码
  2242. uint32 pet_id = 2;
  2243. int32 slot_index = 3;
  2244. }
  2245. //宠物系统优化
  2246. //背包界面只下发必要数据,后续通过打开宠物界面主动获取
  2247. message CSPetDetailInfoReq { //project game //RouteRule game
  2248. repeated uint32 pet_id_list = 1; //宠物动态ID
  2249. }
  2250. message SCPetDetailInfoAck {
  2251. repeated PetData pet_info_list = 1; //宠物详细信息
  2252. }
  2253. ////宠物契约
  2254. //契约槽位数据变更通知
  2255. message SCPetQiyueDataNtf {
  2256. int32 hero_id = 1; //伙伴(hero)动态id
  2257. PetQiyueInfo qiyue_info = 2; //当前伙伴跟随的宠物契约信息
  2258. }
  2259. //契约槽位解锁
  2260. message CSPetQiyueSlotUnlockReq { //project game //RouteRule game
  2261. int32 hero_id = 1; //伙伴(hero)动态id
  2262. }
  2263. message SCPetQiyueSlotUnlockAck {
  2264. int32 error = 1; //错误码
  2265. int32 hero_id = 2; //伙伴(hero)动态id
  2266. }
  2267. //契约操作添加宠物(替换也使用该协议)
  2268. message CSPetQiyueSlotInReq { //project game //RouteRule game
  2269. int32 hero_id = 1; //伙伴(hero)动态id
  2270. int32 slot_idx = 2; //1-4
  2271. uint32 pet_id = 3; //放入契约槽位宠物(宠物动态id)
  2272. }
  2273. message SCPetQiyueSlotInAck {
  2274. int32 error = 1; //错误码
  2275. int32 hero_id = 2; //伙伴(hero)动态id
  2276. int32 slot_idx = 3; //1-4
  2277. }
  2278. //卸载契约槽宠物
  2279. message CSPetQiyueSlotOutReq { //project game //RouteRule game
  2280. int32 hero_id = 1; //伙伴(hero)动态id
  2281. int32 slot_idx = 2; //1-4,0表示一键卸下该伙伴跟随宠物的觉醒材料宠物
  2282. }
  2283. message SCPetQiyueSlotOutAck {
  2284. int32 error = 1; //错误码
  2285. int32 hero_id = 2; //伙伴(hero)动态id
  2286. int32 slot_idx = 3; //1-4,0表示一键卸下该伙伴跟随宠物的觉醒材料宠物
  2287. }
  2288. //契约总属性面板中出阵宠物契约属性
  2289. message CSPetQiyueBattlePetAttrReq { //project game //RouteRule game
  2290. }
  2291. message SCPetQiyueBattlePetAttrAck {
  2292. int32 error = 1; //错误码
  2293. repeated ActorAttrType actor_list = 2; //
  2294. }
  2295. /////////////////////////////////////////////////////////远征之门
  2296. message SCExpeditionChangeNtf {
  2297. BattleExpedition expedition_info = 1;
  2298. bool day_reset = 2;
  2299. }
  2300. //点击挑战按钮
  2301. message CSExpeditionChallengePreReq { //project game //RouteRule game
  2302. int32 expedition_type = 1; //区域ID
  2303. }
  2304. message SCExpeditionChallengePreAck {
  2305. int32 error = 1; //错误码
  2306. }
  2307. //客户端上报hp,sp,并获取奖励(buff)
  2308. message CSExpeditionChallengeReq { //project game //RouteRule game
  2309. int32 expedition_type = 1;
  2310. int32 battle_level = 2;
  2311. repeated BattleExpeditionActor hero_info_list = 3; //英雄血量
  2312. repeated BattleExpeditionActor boss_change_hp_list = 4; //扣血列表(客户端扣血顺序逻辑帧)
  2313. int32 battle_time = 5; //战斗持续时长(单位秒)
  2314. int32 battle_idx = 6; //1,2,3
  2315. int32 flag = 7; //1战斗开始,2刷新,3战斗结束
  2316. }
  2317. message SCExpeditionChallengeAck{
  2318. int32 error = 1; //错误码
  2319. int32 flag = 2; //1战斗开始,2刷新,3战斗结束 4(胜利的方式战斗结束服务之赋值)
  2320. repeated int32 buff_list = 3; //buff列表
  2321. }
  2322. //战斗结束后选择buff id
  2323. message CSExpeditionSelectBuffReq { //project game //RouteRule game
  2324. int32 select_buff_id = 1; //配置表id
  2325. }
  2326. message SCExpeditionSelectBuffAck {
  2327. int32 error = 1; //错误码
  2328. }
  2329. //领取区域地图宝箱奖励(未领取在隔天重置时统一发送邮件)
  2330. message CSExpeditionRewardReq { //project game //RouteRule game
  2331. int32 expedition_type = 1; //区域地图id(类型)
  2332. int32 boss_idx = 2; //为0表示一键领取
  2333. }
  2334. message SCExpeditionRewardAck {
  2335. int32 error = 1; //错误码
  2336. repeated KeyValueType reward_item_list = 2; //奖励物品
  2337. }
  2338. //设置上阵玩家
  2339. message CSExpeditionBattleHeroReq { //project game //RouteRule game
  2340. repeated int32 battle_hero_list = 1;
  2341. }
  2342. message SCExpeditionBattleHeroAck {
  2343. int32 error = 1; //错误码
  2344. }
  2345. //求助其他玩家(自己英雄死亡发送求助操作)
  2346. message CSExpeditionCallForHelpReq { //project game //RouteRule game
  2347. uint64 assist_help_uid = 1; //为0表示公会求助,如果不存在公会返回错误
  2348. }
  2349. message SCExpeditionCallForHelpAck {
  2350. int32 error = 1; //错误码
  2351. }
  2352. //对方回应求助操作,通知给求助玩家
  2353. message SCExpeditionCallForHelpNtf {
  2354. int32 assist_state = 1; //1成功求助
  2355. CommonPlayerBriefInfo brief = 2;
  2356. }
  2357. //救助 求助的玩家
  2358. message CSExpeditionHelpReq { //project game //RouteRule game
  2359. uint64 be_helped_uid = 1;
  2360. int32 msg_type = 2; //来自私聊还是来自公会(1私聊 3公会)
  2361. uint64 help_msg_send_time = 3; //求助消息发送时的时间
  2362. }
  2363. message SCExpeditionHelpAck {
  2364. int32 error = 1; //错误码
  2365. repeated KeyValueType reward_item_list = 2; //奖励物品
  2366. }
  2367. //勇士积分排行
  2368. message CSExpeditionScoreRankListReq { //project game //RouteRule game
  2369. int32 start_idx = 1;//1[1-10] 2[11-20] 3[21-30] ...
  2370. }
  2371. message SCExpeditionScoreRankListAck {
  2372. int32 error = 1; //错误码
  2373. repeated ExpeditionRankInfo rank_list = 2;
  2374. ExpeditionRankInfo self_rank_info = 3;
  2375. int32 start_idx = 4;
  2376. }
  2377. //远征之门通关地图奖励获取
  2378. message CSExpeditionPassRewardReq { //project game //RouteRule game
  2379. int32 expedition_type = 1; //关卡地图区域Type
  2380. }
  2381. message SCExpeditionPassRewardAck {
  2382. int32 error = 1; //错误码
  2383. repeated KeyValueType reward_item_list = 2; //奖励物品
  2384. }
  2385. /////////////////////////////////////////////////////////精彩活动
  2386. message SCActivitiesStartupNtf {
  2387. repeated ActivitiesData open_activity_list = 1; //开启的活动列表
  2388. //精彩活动
  2389. uint64 cur_day_end_time = 2; //当前天结束时间戳
  2390. //活动数据
  2391. repeated ActivitiesDetailData activity_data_list = 3;
  2392. //首充大礼包时间(达到给定数值记录时间)
  2393. uint64 first_charge_time = 4; //非0表示可以进行奖励领取
  2394. int32 first_charge_reward_state = 5;
  2395. //超值礼包数据
  2396. repeated ActivitiesUnlockRechargeData unlock_charge_list = 6;
  2397. }
  2398. //开启的活动通知
  2399. message SCActivitiesOpenListNtf {
  2400. repeated ActivitiesData activity_list = 1; //开启的活动列表
  2401. }
  2402. //活动数据变更通知
  2403. message SCActivitiesChangeNtf {
  2404. repeated ActivitiesDetailData activity_data_list = 1;
  2405. uint64 cur_day_end_time = 2; //当前天结束时间戳
  2406. }
  2407. //连续登录奖励获取
  2408. //14日目标任务
  2409. //百元礼包
  2410. //每日累计充值
  2411. message CSActivitiesRewardReq { //project game //RouteRule game
  2412. int32 activity_id = 1;
  2413. int32 param = 2; //领取day对应天的奖励 | 任务id
  2414. int32 reward_num = 3; //兑换次数
  2415. }
  2416. message SCActivitiesRewardAck {
  2417. int32 activity_id = 1;
  2418. int32 error = 2; //错误码
  2419. repeated KeyValueType reward_item_list = 3; //奖励物品
  2420. }
  2421. //积分奖励获取
  2422. message CSActivitiesScoreRewardReq { //project game //RouteRule game
  2423. int32 activity_id = 1;
  2424. int32 box_idx = 2; //配置表中的唯一id
  2425. }
  2426. message SCActivitiesScoreRewardAck {
  2427. int32 activity_id = 1;
  2428. int32 error = 2; //错误码
  2429. repeated KeyValueType reward_item_list = 3; //奖励物品
  2430. }
  2431. ///支付活动相关
  2432. //开启超值礼包通知
  2433. message SCActivitiesDiscountsNtf {
  2434. repeated ActivitiesUnlockRechargeData discount_data_list = 1;
  2435. }
  2436. //获取首充奖励
  2437. message CSActivitiesFirstChargeRewardReq { //project game //RouteRule game
  2438. }
  2439. message SCActivitiesFirstChargeRewardAck {
  2440. int32 error = 1;
  2441. repeated KeyValueType reward_item_list = 2; //奖励物品
  2442. }
  2443. message SCActivitiesFirstChargeChangeNtf {
  2444. int32 first_charge_reward_state = 1; //获取奖励状态
  2445. uint64 first_charge_time = 2; //非0表示可以进行奖励领取
  2446. }
  2447. //获取全局服务器数据
  2448. message CSActivitiesCollectionServerDataReq { //project game //RouteRule game
  2449. int32 activity_id = 1;
  2450. }
  2451. message SCActivitiesCollectionServerDataAck {
  2452. int32 error = 1; //错误码
  2453. int32 activity_id = 2;
  2454. repeated KeyValueType data_list = 3; //全局相关数据
  2455. }
  2456. //消耗道具获得好感度(3.8活动)
  2457. message CSActivitiesLikabilityRewardReq { //project game //RouteRule game
  2458. int32 activity_id = 1;
  2459. int32 item_cfg_id = 2; //道具
  2460. int32 likability_level = 3; //道具对应档位
  2461. }
  2462. message SCActivitiesLikabilityRewardAck {
  2463. int32 error = 1; //错误码
  2464. int32 activity_id = 2;
  2465. repeated KeyValueType reward_item_list = 3; //奖励物品
  2466. }
  2467. message CSActivitiesExchangeReq { //project game //RouteRule game
  2468. int32 reward_idx = 1;
  2469. int32 activity_id = 2;
  2470. repeated ExchangeInfo data = 3;
  2471. }
  2472. message SCActivitiesExchangeAck { //project game //RouteRule game
  2473. int32 error = 1;
  2474. int32 reward_idx = 2;
  2475. int32 activity_id = 3;
  2476. int32 exchange_time = 4; //剩余兑换次数
  2477. }
  2478. //集字活动提醒设置
  2479. message CSActivitiesWordNoticeSetReq { //project game //RouteRule game
  2480. int32 activity_id = 1;
  2481. int32 collect_id = 2;
  2482. bool no_notice = 3;
  2483. }
  2484. message SCActivitiesWordNoticeSetAck {
  2485. int32 error = 1;
  2486. int32 activity_id = 2;
  2487. int32 collect_id = 3;
  2488. bool no_notice = 4;
  2489. }
  2490. //转盘活动
  2491. //刷新转盘道具(未开启本轮时操作)
  2492. message CSActivityWheelRefreshReq { //project game //RouteRule game
  2493. int32 activity_id = 1;
  2494. }
  2495. message SCActivityWheelRefreshAck {
  2496. int32 error = 1; //错误码
  2497. }
  2498. //开启本轮转盘(开始获取奖励)
  2499. message CSActivityWheelOpenRewardReq { //project game //RouteRule game
  2500. int32 activity_id = 1;
  2501. }
  2502. message SCActivityWheelOpenRewardAck {
  2503. int32 error = 1; //错误码
  2504. }
  2505. //转一次/转本轮(获取所有奖励)
  2506. message CSActivityWheelRewardReq { //project game //RouteRule game
  2507. int32 activity_id = 1;
  2508. bool reward_all = 2;//false:转一次 true:获取所有奖励
  2509. }
  2510. message SCActivityWheelRewardAck {
  2511. int32 error = 1; //错误码
  2512. bool reward_all = 2; //转一次/转本轮
  2513. repeated WheelRewardItemInfo reward_list = 3; //奖励
  2514. }
  2515. //关闭本轮转盘
  2516. message CSActivityWheelCloseRewardReq { //project game //RouteRule game
  2517. int32 activity_id = 1;
  2518. }
  2519. message SCActivityWheelCloseRewardAck {
  2520. int32 error = 1; //错误码
  2521. }
  2522. //活动召唤
  2523. //召唤
  2524. message CSActivitySummonReq { //project game //RouteRule game
  2525. int32 activity_id = 1; //活动id
  2526. int32 summon_count = 2; //抽取次数(单抽,10连抽)
  2527. }
  2528. message SCActivitySummonAck {
  2529. int32 error = 1; //错误码
  2530. int32 activity_id = 2; //活动ID
  2531. int32 draw_count = 3; //抽卡类型1:抽1次,5:抽五次
  2532. repeated DrawItem item_list = 4; //抽取的奖励列表
  2533. repeated DrawItem extra_item = 5; //保底奖励
  2534. int32 draw_times = 6; //draw_type对应的抽取次数
  2535. int32 add_point = 7; //增加的保底点数
  2536. }
  2537. message CSActivitySignInReq { //project game //RouteRule game
  2538. int32 activity_id = 1; //活动id
  2539. }
  2540. message SCActivitySignInAck {
  2541. int32 error = 1; //错误码
  2542. int32 activity_id = 2; //活动id
  2543. repeated KeyValueType reward_list = 3; //奖励列表
  2544. repeated KeyValueType ext_reward_list = 4; //额外奖励
  2545. uint64 next_sign_time = 5; //下次签到时间
  2546. int32 sign_days = 6; //当前签到天数
  2547. }
  2548. // bt砸蛋活动
  2549. message CSActivitySmashEggsReq { //project game //RouteRule game
  2550. int32 activity_id = 1; // 活动id
  2551. int32 draw_count = 2; // 抽取次数(单抽,10连抽)
  2552. int32 draw_type = 3; // 4金蛋 5彩蛋
  2553. }
  2554. message SCActivitySmashEggsAck {
  2555. int32 error = 1; //错误码
  2556. int32 activity_id = 2; //活动ID
  2557. int32 draw_count = 3; //抽卡类型[1:抽1次, 5:抽5次, 10:抽10次]
  2558. int32 draw_type = 4; // 4金蛋 5彩蛋
  2559. repeated DrawItem item_list = 5; //抽取的奖励列表
  2560. repeated DrawItem extra_item = 6; //保底奖励
  2561. int32 draw_times = 7; //draw_type对应的抽取次数
  2562. int32 add_point = 8; //增加的保底点数
  2563. repeated SystemMessage msg_list = 9; // 活动内的操作消息(砸蛋奖励获取消息)
  2564. }
  2565. // 砸蛋记录获取
  2566. message CSActivitySmashEggsMsgReq { //project game //RouteRule game
  2567. int32 activity_id = 1; // 活动id
  2568. int32 draw_type = 2; // 4金蛋 5彩蛋
  2569. }
  2570. message SCActivitySmashEggsMsgAck {
  2571. repeated SystemMessage act_msg_list = 1; // 活动内的操作消息(砸蛋奖励获取消息)
  2572. }
  2573. /////////////////////////////////////////////////////////拉新(好友邀请功能)
  2574. message SCInvitationStartupNtf {
  2575. RoleInvitation invitation_info = 1;
  2576. }
  2577. message SCInvitationChangNtf{
  2578. RoleInvitation invitation_info = 1;
  2579. repeated uint64 del_member_uid_list = 2;
  2580. }
  2581. //获取邀请码功能信息(无自身邀请码则生成)
  2582. message CSInvitationNumberReq { //project game //RouteRule game
  2583. }
  2584. message SCInvitationNumberAck {
  2585. int32 error = 1; //错误码
  2586. }
  2587. //获取邀请码对应玩家信息
  2588. message CSInvitationNumberUserInfoReq { //project game //RouteRule game
  2589. uint64 invitation_number = 1; //自己的邀请码
  2590. }
  2591. message SCInvitationNumberUserInfoAck {
  2592. int32 error = 1; //错误码
  2593. CommonPlayerBriefInfo brief = 2; //邀请码对应玩家简介信息
  2594. int32 member_num = 3; //邀请码对一个玩家的成员数量
  2595. }
  2596. //填写其他玩家邀请码成为学员
  2597. message CSInvitationBeToMemberReq { //project game //RouteRule game
  2598. uint64 master_invitation_number = 1; //导师邀请码
  2599. uint64 master_uid = 2; //导师uid(做合法性校验)
  2600. }
  2601. message SCInvitationBeToMemberAck {
  2602. int32 error = 1; //错误码
  2603. }
  2604. //拍一拍
  2605. message CSInvitationClickReq { //project game //RouteRule game
  2606. repeated uint64 member_uid_list = 1; //学员uid(填写0表示一键拍一拍)
  2607. }
  2608. message SCInvitationClickAck {
  2609. int32 error = 1; //错误码
  2610. repeated KeyValueType reward_item_list = 2; //奖励物品
  2611. }
  2612. //拍一拍回应
  2613. message CSInvitationClickReplayReq { //project game //RouteRule game
  2614. uint64 master_uid = 1; //有可能玩家已经被解除关系
  2615. }
  2616. message SCInvitationClickReplayAck {
  2617. int32 error = 1; //错误码
  2618. repeated KeyValueType reward_item_list = 2; //奖励物品
  2619. }
  2620. //导师删除学员
  2621. message CSInvitationDelMemberReq { //project game //RouteRule game
  2622. repeated uint64 del_member_uid_list = 1;
  2623. }
  2624. message SCInvitationDelMemberAck {
  2625. int32 error = 1; //错误码
  2626. repeated uint64 del_member_uid_list = 2;
  2627. }
  2628. //获取任务奖励
  2629. message CSInvitationTaskRewardReq { //project game //RouteRule game
  2630. repeated uint32 task_id_list = 1;
  2631. }
  2632. message SCInvitationTaskRewardAck {
  2633. int32 error = 1; //错误码
  2634. repeated uint32 task_id_list = 2;
  2635. repeated KeyValueType reward_item_list = 3; //奖励物品
  2636. }
  2637. /////////////////////////////////////////////////////////充值
  2638. //获取充值信息(订单信息,商品信息)
  2639. message CSPayInfoGetReq { //project game //RouteRule game
  2640. int32 goods_id = 1;
  2641. int32 goods_type = 2; //系统(首充)
  2642. int32 count = 3;
  2643. }
  2644. message SSPayOrderCreateReq { //project game //RouteRule game
  2645. int32 goods_id = 1;
  2646. int32 goods_type = 2; //系统(首充)
  2647. int32 count = 3;
  2648. string uid = 4;
  2649. string order_id = 5;//sdk订单id
  2650. uint64 order_code = 6;//游戏订单id
  2651. }
  2652. message SSPayOrderCreateAck { //project game //RouteRule game
  2653. string status = 1;
  2654. string order_code = 2;//游戏订单id
  2655. }
  2656. message SCPayInfoGetAck {
  2657. int32 error = 1; //错误码
  2658. int32 goods_id = 2;
  2659. int32 goods_type = 3;
  2660. string goods_name = 4;
  2661. uint64 cp_order_id = 5; //产品订单号
  2662. float amount = 6; //支付总额
  2663. int32 count = 7; //购买数量
  2664. int32 s_id = 8; //当前服务器zone
  2665. }
  2666. //充值信息变更通知
  2667. message SCPayInfoNtf {
  2668. float total_recharge = 1; //累计充值
  2669. float day_recharge = 2; //每日累计充值
  2670. float bt_zhen_day_recharge = 3; // bt真每日累计充值
  2671. int32 bt_jia_day_recharge = 4; // bt假每日累计充值
  2672. uint64 bt_jia_total_recharge = 5; // bt假累计充值
  2673. }
  2674. //上线获取成功成但是没有获取奖励的订单数据
  2675. message CSPayInfoOrderOKListGetReq { //project game //RouteRule game
  2676. }
  2677. message SCPayInfoOrderOKListGetAck {
  2678. repeated KeyValueType reward_item_list = 1; //奖励物品
  2679. }
  2680. // 充值钱包商店购买(假钱购买)
  2681. // bt服务器版本使用
  2682. message CSCreditRechargeShopItemBuyReq { //project game //RouteRule game
  2683. int32 goods_id = 1;
  2684. int32 count = 2;
  2685. }
  2686. message SCCreditRechargeShopItemBuyAck {
  2687. int32 error = 1; //错误码
  2688. int32 goods_id = 2;
  2689. repeated KeyValueType reward_item_list = 3; //奖励物品
  2690. RuneShopItem shop_item = 4;
  2691. }
  2692. // 充值钱包当前已经使用额度和使用额度上限变化通知
  2693. // 特权商店数据变化通知
  2694. message SCRuneBaseDataNtf {
  2695. RuneBaseData rune_base_data = 1;
  2696. }
  2697. // 特权卡商店每日礼包领取
  2698. message CSRuneSpecialPrivilegeRewardReq { //project game //RouteRule game
  2699. }
  2700. message SCRuneSpecialPrivilegeRewardAck {
  2701. int32 error = 1; //错误码
  2702. repeated KeyValueType reward_item_list = 2; //奖励物品
  2703. }
  2704. /////////////////////////////////////////////////////////百人道场
  2705. //基础收益 / 占领收益 / 剩余挑战次数 变更通知
  2706. message SCDaoChang100DataChangNtf{
  2707. RoleDaoChang100 ntf_data = 1;
  2708. DaoChang100PosIdxData self_pos_data = 2;
  2709. }
  2710. //获取玩家(玩家自身和其他玩家)占位信息
  2711. message CSDaoChang100PlayerInfoReq { //project game|rank //RouteRule game
  2712. uint64 player_uid = 1;
  2713. }
  2714. message SCDaoChang100PlayerInfoAck { //project game
  2715. int32 error = 1; //错误码
  2716. uint64 player_uid = 2;
  2717. DaoChang100PosIdxData player_pos_data = 3;
  2718. bool has_new_log = 4; //占位过期日志
  2719. }
  2720. //获取百人道场位置信息数据
  2721. //列表上限20
  2722. message CSDaoChang100Req { //project game //RouteRule game
  2723. repeated int32 pos_idx_list = 1;
  2724. }
  2725. message SCDaoChang100Ack {
  2726. int32 error = 1; //错误码
  2727. repeated DaoChang100PosIdxData pos_data_list = 2; //占位信息
  2728. }
  2729. //获取占领记录
  2730. message CSDaoChang100LogReq { //project game //RouteRule game
  2731. uint64 begin_time = 1;
  2732. }
  2733. message SCDaoChang100LogAck {
  2734. int32 error = 1; //错误码
  2735. repeated DaoChang100Log log_list = 2;
  2736. bool is_end = 3;
  2737. }
  2738. //挑战占位(挑战成功后发送通知消息SCDaoChang100DataChangNtf)
  2739. message CSDaoChang100ChallengeReq { //project game //RouteRule game
  2740. int32 pos_idx = 1;
  2741. }
  2742. message SCDaoChang100ChallengeAck {
  2743. int32 error = 1; //错误码
  2744. int32 pos_idx = 2;
  2745. FightRoleInfo fight_info = 3; //对方玩家信息
  2746. DaoChang100PosIdxData challenge_pos_data = 4;
  2747. }
  2748. message CSDaoChang100ChallengeResultReq { //project game //RouteRule game
  2749. int32 battle_time = 1; //战斗持续时间
  2750. int32 pos_idx = 2;
  2751. uint64 pos_uid = 3; //对手id 玩家赋值uid,机器人赋值机器人id(做校验使用)
  2752. bool battle_result = 4; //true胜利 false失败
  2753. }
  2754. //获取收益奖励
  2755. message CSDaoChang100TimeRewardReq { //project game //RouteRule game
  2756. }
  2757. message SCDaoChang100TimeRewardAck {
  2758. int32 error = 1; //错误码
  2759. repeated KeyValueType reward_list = 2;
  2760. int32 reward_num = 3; //领取的base奖励次数
  2761. }
  2762. //购买挑战次数
  2763. message CSDaoChang100BuyChallengeCountReq { //project game //RouteRule game
  2764. }
  2765. message SCDaoChang100BuyChallengeCountAck {
  2766. int32 error = 1; //错误码
  2767. }
  2768. //道场口号设置
  2769. message CSDaoChang100SetTipsReq { //project game //RouteRule game
  2770. string tip_desc = 1; //
  2771. }
  2772. message SCDaoChang100SetTipsAck {
  2773. int32 error = 1; //错误码
  2774. }
  2775. //礼包码获取奖励
  2776. message CSGiftRewardReq { //project game|social|gmweb //RouteRule game
  2777. string gift_code = 1;
  2778. uint64 uuid = 2;
  2779. }
  2780. message SCGiftRewardAck { //project social|game
  2781. int32 error = 1; //错误码
  2782. uint64 uuid = 2; //服务器使用
  2783. repeated KeyValueType reward_list = 3; //礼包奖励
  2784. }
  2785. //道场转盘
  2786. message SCDaoChang100WheelChangNtf {
  2787. RoleDaoChang100 ntf_data = 1;
  2788. }
  2789. //打开界面是获取信息(第三赛季未到时无数据,后续打开生成奖励物品)
  2790. message CSDaoChang100WheelReq { //project game //RouteRule game
  2791. }
  2792. message SCDaoChang100WheelAck {
  2793. int32 error = 1; //错误码
  2794. }
  2795. //刷新转盘道具(未开启本轮时操作)
  2796. message CSDaoChang100WheelRefreshReq { //project game //RouteRule game
  2797. }
  2798. message SCDaoChang100WheelRefreshAck {
  2799. int32 error = 1; //错误码
  2800. }
  2801. //开启本轮转盘(开始获取奖励)
  2802. message CSDaoChang100WheelOpenRewardReq { //project game //RouteRule game
  2803. }
  2804. message SCDaoChang100WheelOpenRewardAck {
  2805. int32 error = 1; //错误码
  2806. }
  2807. //转一次/转本轮(获取所有奖励)
  2808. message CSDaoChang100WheelRewardReq { //project game //RouteRule game
  2809. bool reward_all = 1;//false:转一次 true:获取所有奖励
  2810. }
  2811. message SCDaoChang100WheelRewardAck {
  2812. int32 error = 1; //错误码
  2813. bool reward_all = 2; //转一次/转本轮
  2814. repeated WheelRewardItemInfo reward_list = 3; //奖励
  2815. }
  2816. //关闭本轮转盘
  2817. message CSDaoChang100WheelCloseRewardReq { //project game //RouteRule game
  2818. }
  2819. message SCDaoChang100WheelCloseRewardAck {
  2820. int32 error = 1; //错误码
  2821. }
  2822. //获取转盘日志
  2823. message CSDaoChang100WheelLogReq { //project game|db //RouteRule game
  2824. }
  2825. message SCDaoChang100WheelLogAck { //project game
  2826. repeated WheelLogData log_list = 1;
  2827. }
  2828. message SCDaoChang100WheelLogNtf { //project game
  2829. repeated WheelLogData log_list = 1;
  2830. }
  2831. message SCCompetitionStarInfoNtf {
  2832. int32 cur_score = 1; //当前积分
  2833. int32 next_final = 2; //高一档最后一名
  2834. int32 before_first = 3; //低一档第一名
  2835. }
  2836. message CSCompetitionStarInfoReq { //project game //RouteRule game
  2837. }
  2838. message SCCompetitionStarInfoAck {
  2839. int32 error = 1; //错误码
  2840. repeated int32 stars = 2; //当前拥有的星星
  2841. }
  2842. //占卜一次
  2843. message CSCompetitionStarDivineReq { //project game //RouteRule game
  2844. bool use_ticket = 1;
  2845. }
  2846. message SCCompetitionStarDivineAck {
  2847. int32 error = 1; //错误码
  2848. repeated int32 stars = 2; //当前拥有的星星
  2849. int32 star = 3; //本次抽到的星星
  2850. bool light = 4; //true点亮, false灭掉
  2851. }
  2852. //领奖/关闭本轮占卜
  2853. message CSCompetitionStarCloseRewardReq { //project game //RouteRule game
  2854. }
  2855. message SCCompetitionStarCloseRewardAck {
  2856. int32 error = 1; //错误码
  2857. repeated int32 stars = 2; //当前拥有的星星,重置
  2858. repeated KeyValueType reward_list = 3; //奖励列表
  2859. }
  2860. //累计在线奖励获取
  2861. message CSAccOnlineRewardReq { //project game|db //RouteRule game
  2862. }
  2863. message SCAccOnlineRewardAck {
  2864. int32 error = 1; //错误码
  2865. repeated KeyValueType reward_list = 3; //奖励内容
  2866. }
  2867. //偶像季 主动投票
  2868. message CSCompetitionOnVoteReq { //project game //RouteRule game
  2869. int32 ticket_count = 1; //票数
  2870. uint64 uid = 2; //投票目标
  2871. }
  2872. message SCCompetitionOnVoteAck {
  2873. int32 error = 1; //错误码
  2874. uint64 uid = 2; //投票目标
  2875. int32 total_count = 3; //uid总票数
  2876. //前三名的票数
  2877. repeated FansRankData vote_list = 4; //前三名数据
  2878. repeated PlayerShowData detail = 5; //详细信息
  2879. FansRankData vote_target = 6; //投票目标
  2880. int32 ticket_count = 7; //本次投票数量
  2881. repeated KeyValueType64 reward_data = 8; //key uid, value 分数 value2表示领奖数据(value2按位取值)
  2882. }
  2883. //偶像季 请求自己的粉丝榜
  2884. message CSCompetitionSelfFansInfoReq { //project game //RouteRule game
  2885. }
  2886. message SCCompetitionSelfFansInfoAck {
  2887. int32 error = 1; //错误码
  2888. repeated FansVoteData fan_list = 2; //粉丝投我的数据(Key 粉丝ID, value 票数)(策划只需要,固定前十名)
  2889. }
  2890. //偶像季 得票排行榜单
  2891. message CSCompetitionVoteRankReq { //project game //RouteRule game
  2892. int32 page = 1;
  2893. }
  2894. message SCCompetitionVoteRankAck {
  2895. int32 error = 1; //错误码
  2896. int32 page = 2;
  2897. repeated FansRankData rank_data = 3; //排行榜
  2898. bool is_end = 4; //是否结束
  2899. }
  2900. //偶像季 粉丝奖励榜
  2901. message CSCompetitionFansRewardRankReq { //project game //RouteRule game
  2902. int32 page = 1; //应援主角
  2903. }
  2904. message SCCompetitionFansRewardRankAck {
  2905. int32 error = 1; //错误码
  2906. int32 page = 2; //应援主角
  2907. repeated FansBoxData data_list = 3; //粉丝奖励榜列表
  2908. repeated KeyValueType64 reward_data = 4; //key uid, value 分数 value2表示领奖数据(value2按位取值)
  2909. bool is_end = 5; //是否结束
  2910. }
  2911. //偶像季 粉丝领奖
  2912. message CSCompetitionFansGetRewardReq { //project game //RouteRule game
  2913. uint64 uid = 1; //应援主角
  2914. int32 reward_level = 2; //奖励等级
  2915. }
  2916. message SCCompetitionFansGetRewardAck {
  2917. int32 error = 1; //错误码
  2918. uint64 uid = 2; //应援主角
  2919. int32 reward_level = 3; //奖励等级
  2920. repeated KeyValueType reward_list = 4; //
  2921. int32 reward_flag = 5; //领奖标记
  2922. }
  2923. //偶像季 请求每日奖励
  2924. message CSCompetitionFansDayRewardReq { //project game //RouteRule game
  2925. int32 id = 1; //领取ID
  2926. }
  2927. message SCCompetitionFansDayRewardAck {
  2928. int32 error = 1; //错误码
  2929. int32 id = 2; //领取ID
  2930. }
  2931. //偶像季 请求玩家票数排行榜
  2932. message CSCompetitionGetPlayerVoteRankReq { //project game //RouteRule game
  2933. uint64 uid = 1; //领取ID
  2934. }
  2935. message SCCompetitionGetPlayerVoteRankAck {
  2936. int32 error = 1; //错误码
  2937. FansRankData idol_rank_data = 2; //排行榜
  2938. }
  2939. /////////////////////////////////////////////////////////GM操作
  2940. message CSGMCommandReq { //project game //RouteRule game
  2941. string gm_cmd = 1;//gm命令
  2942. uint32 gm_param1 = 2;
  2943. uint32 gm_param2 = 3;
  2944. repeated uint32 gm_param_list = 4;
  2945. }
  2946. message SCGMCommandAck {
  2947. string gm_cmd = 1;//gm命令
  2948. }
  2949. //vip变动通知
  2950. message SCVipChangeNtf {
  2951. int32 vip_level = 1; //vip等级
  2952. int32 vip_exp = 2; //vip总经验
  2953. }
  2954. //抽卡
  2955. message CSDrawCardReq { //project game //RouteRule game
  2956. int32 draw_type = 1; //1:宠物抽卡, 2:卡片抽卡,
  2957. int32 draw_count = 2; //抽卡类型1:抽1次,5:抽五次
  2958. }
  2959. message DrawItem {
  2960. int32 item_id = 1; //道具Id
  2961. int32 item_num = 2; //道具数量
  2962. bool is_new = 3; //是否新获得
  2963. }
  2964. message SCDrawCardAck {
  2965. int32 error = 1; //错误码
  2966. int32 draw_type = 2; //1:宠物抽卡, 2:卡片抽卡,
  2967. int32 draw_count = 3; //抽卡类型1:抽1次,5:抽五次
  2968. repeated DrawItem item_list = 4; //抽取的奖励列表
  2969. repeated DrawItem extra_item = 5; //保底奖励
  2970. int32 draw_times = 6; //draw_type对应的抽取次数
  2971. int32 add_point = 7; //增加的保底点数
  2972. }
  2973. //商店
  2974. message RuneShopItem {
  2975. int32 goods_id = 1; //商品ID
  2976. int64 end_time = 2; //商品结束时间(限时商店使用)
  2977. int32 buy_nums = 3; //可购买数量
  2978. bool buy_limit = 4; //是否限购
  2979. bool first_buy = 5; //是否首次购买
  2980. float price = 6; //价格
  2981. }
  2982. //卢恩商店信息请求
  2983. message CSRuneShopInfoReq { //project game //RouteRule game
  2984. int32 shop_type = 1; //商店类型
  2985. int32 sub_shop = 2; //商店子类型
  2986. }
  2987. message SCRuneShopInfoAck {
  2988. int32 shop_type = 1; //商店类型
  2989. int32 sub_shop = 2; //商店子类型
  2990. repeated RuneShopItem goods_list = 3; //商店道具类型
  2991. int64 end_time = 4; //礼包商店截止时间(根据子类型)
  2992. }
  2993. //购买完成后,通知客户端购买后的商品信息
  2994. message SCRuneShopBuyItemNtf {
  2995. int32 error = 1; //错误码
  2996. int32 shop_type = 2; //商店类型
  2997. int32 sub_shop = 3; //商店子类型
  2998. RuneShopItem shop_item = 4; //商店商品信息
  2999. }
  3000. //卢恩商店红点信息
  3001. message SCRuneFreeRedChangeInfoNtf {
  3002. repeated KeyValueType rune_red = 1; //Key:ShopType,Value:SubShop
  3003. repeated int32 limit_red = 2; //限时礼包商店,售卖物品
  3004. }
  3005. //经验变化推送客户端
  3006. message SCExploreExpChangeNtf {
  3007. int32 total_exp = 1; // 总经验
  3008. int32 MissionExp = 2; // 经验
  3009. int32 level = 3; // 等级
  3010. }
  3011. //请求探索功能数据
  3012. message CSExploreInfoReq { //project game //RouteRule game
  3013. }
  3014. message SCExploreInfoAck {
  3015. int32 total_exp = 1; // 总经验
  3016. int32 level = 2; // 等级
  3017. uint64 startTime = 3; // 开始时间
  3018. uint64 endTime = 4; // 结束时间
  3019. uint64 nextStartTime = 5; // 下一场开启时间
  3020. int32 missionExp = 6; // 活跃度经验
  3021. int32 curRoune = 7; // 当前轮次
  3022. bool bUnlock = 8; // 是否解锁
  3023. bool fullAward = 9; // 满级已领取奖励
  3024. repeated KeyValueType draw_rewar = 10; //key,等级,value:按位取,第一位表示普通奖励,第二位表示高级奖励
  3025. }
  3026. //满级之后奖励领取
  3027. message CSExploreExtraRewardReq { //project game //RouteRule game
  3028. }
  3029. message SCExploreExtraRewardAck {
  3030. int32 error = 1;
  3031. int32 total_exp = 2; //当前总经验
  3032. int32 mission_exp =3;
  3033. repeated KeyValueType award_item = 4;
  3034. }
  3035. //普通等级奖励领取
  3036. message CSExploreRewardReq { //project game //RouteRule game
  3037. int32 level = 1; //领取等级
  3038. int32 reward_type = 2; //领取类型:1表示普通奖励,2高级奖励
  3039. }
  3040. message SCExploreRewardAck {
  3041. int32 error = 1;
  3042. int32 type =2;
  3043. int32 level =3;
  3044. repeated KeyValueType award_item = 4;
  3045. repeated KeyValueType draw_rewar = 5; //key,等级,value:按位取,第一位表示普通奖励,第二位表示高级奖励
  3046. }
  3047. /////////////////////////////////////////////////////////
  3048. message SCPayForGoodsNtf {
  3049. int32 goods_type = 1; //商店类型
  3050. int32 goods_id = 2; //商品ID
  3051. int32 goods_num = 3; //商品数量
  3052. repeated KeyValueType item_list = 4; //购买获得道具
  3053. uint64 cp_order_id = 5; //订单号
  3054. }
  3055. //测试发送所有玩家位置信息AOI
  3056. message SCGMSyncAllPlayerNtf{
  3057. repeated Player players = 1;
  3058. }
  3059. message SCWebGMNoticeNtf {
  3060. GMNoticeInfo notice_info = 1;
  3061. }
  3062. //客户端加速外挂
  3063. message CSAntiCheatReq { //project game //RouteRule game
  3064. int32 cheat_type = 1;
  3065. }
  3066. //
  3067. message SCAntiCheatAck {
  3068. int32 error = 1; //错误码
  3069. }
  3070. //问卷奖励获取
  3071. message CSQuestionRewardReq { //project game //RouteRule game
  3072. }
  3073. //问卷奖励获取 ack回应
  3074. message SCQuestionRewardAck {
  3075. int32 error = 1; //错误码
  3076. repeated KeyValueType reward_item_list = 2; //奖励物品
  3077. }
  3078. //当前累计在线奖励获取
  3079. message CSOnlineTimeRewardReq { //project game //RouteRule game
  3080. }
  3081. message SCOnlineTimeRewardAck {
  3082. int32 error = 1; //错误码
  3083. repeated KeyValueType reward_item_list = 2; //奖励物品
  3084. }
  3085. message SCOnlineTimeRewardNtf {
  3086. int32 total_online_time = 1; //当前累计在线时间(隔天重置)s
  3087. uint64 online_stamp = 2; //上线时的时间戳 ms
  3088. int32 online_reward_id = 3; //奖励id(配置表中的唯一ID)
  3089. }
  3090. ///////////////////////信物相关///////////////////////
  3091. message CSOnlineGetKeepSakeReq { //project game //RouteRule game
  3092. }
  3093. message SCOnlineGetKeepSakeAck {
  3094. RoleKeepSake role_keep_sake = 1;
  3095. }
  3096. message CSKeepSakeRankReq{ //project game|rank //RouteRule game
  3097. int32 keep_sake_id = 1;
  3098. }
  3099. message SCKeepSakeRankAck{ //project game
  3100. int32 error = 1;
  3101. int32 keep_sake_id = 2;
  3102. CommonPlayerBriefInfo player_info = 3;
  3103. uint64 achievement_time = 4;
  3104. }
  3105. message CSKeepSakeLevelUpReq { //project game //RouteRule game
  3106. int32 keep_sake_id = 1;
  3107. }
  3108. message SCKeepSakeLevelUpAck {
  3109. int32 error = 1;
  3110. }
  3111. message SCKeepSakeChangeNtf {
  3112. KeepSake keep_sake = 1;
  3113. repeated KeyValueType materials = 2;
  3114. }
  3115. /////////////////////////////////////////////////////////跨服协议处理
  3116. /////////////////////////////////////////////////////////跨服远航试炼
  3117. message SCCrossYuanHangTrialDataNtf {
  3118. RoleYuanHangTrial yuanhangtrial_data = 1; //返回远航试炼数据(个人)
  3119. }
  3120. //刷新远航试炼品质
  3121. message CSCrossYuanHangTrialRefreshTrialTypeReq { //project game //RouteRule game
  3122. bool force = 1; //是否直接升级为顶级
  3123. }
  3124. message SCCrossYuanHangTrialRefreshTrialTypeAck {
  3125. int32 error = 1; //错误码
  3126. }
  3127. //发起远航试炼
  3128. message CSCrossYuanHangTrialReq { //project game //RouteRule game
  3129. }
  3130. message SCCrossYuanHangTrialAck {
  3131. int32 error = 1; //错误码
  3132. YuanHangTrialData trial_data = 2; //返回远航试炼数据(个人)
  3133. }
  3134. //获取远航试炼奖励(试炼结束奖励)
  3135. message CSCrossYuanHangTrialRewardReq { //project game //RouteRule game
  3136. }
  3137. message SCCrossYuanHangTrialRewardAck {
  3138. int32 error = 1; //错误码
  3139. repeated KeyValueType reward_list = 2; //奖励内容
  3140. }
  3141. //远航试炼挑战
  3142. message CSCrossYuanHangTrialChallengeReq { //project game //RouteRule game
  3143. uint64 challenge_uid = 1;
  3144. uint64 challenge_uid_end_time = 2;
  3145. }
  3146. //远航试炼挑战购买次数
  3147. message CSCrossYuanHangTrialBuyChallengeNumReq { //project game //RouteRule game = 2;
  3148. }
  3149. //远航试炼挑战购买次数
  3150. message SCCrossYuanHangTrialBuyChallengeNumAck {
  3151. int32 error = 1; //错误码
  3152. uint64 count = 2;//可购买次数
  3153. }
  3154. message SCCrossYuanHangTrialChallengeAck {
  3155. int32 error = 1; //错误码
  3156. uint64 challenge_uid = 2;
  3157. uint64 challenge_uid_end_time = 3;
  3158. FightRoleInfo fight_info = 5; //被挑战玩家战斗数据
  3159. }
  3160. //挑战结果通知
  3161. message CSCrossYuanHangTrialChallengeResultReq { //project game //RouteRule game
  3162. uint64 challenge_uid = 1;
  3163. uint64 challenge_uid_end_time = 2;
  3164. int32 fight_time = 3; //战斗持续时间(判断合法性)
  3165. bool win = 4; //true胜利 false失败
  3166. }
  3167. message SCCrossYuanHangTrialChallengeResultAck {
  3168. int32 error = 1; //错误码
  3169. repeated KeyValueType reward_list = 2; //奖励内容
  3170. int32 old_score = 3; //获得的积分
  3171. int32 new_score = 4; //累加后的当前积分
  3172. }
  3173. //获取远航试炼排行榜
  3174. message CSCrossYuanHangTrialRankListReq { //project game //RouteRule game
  3175. int32 start_idx = 1;
  3176. }
  3177. message SCCrossYuanHangTrialRankListAck {
  3178. int32 error = 1; //错误码
  3179. int32 start_idx = 2;
  3180. uint32 self_rank = 3; //自身排名
  3181. uint64 self_score = 4; //自身积分
  3182. uint32 total_rank = 5; //当前参加排名的人数
  3183. repeated CommonRankInfo rank_list = 6;
  3184. }
  3185. //获取远航界面可视列表
  3186. //每次打开界面,或者隔一段时间发送一次,服务器会返回这段时间内变化的数据
  3187. message CSCrossYuanHangTrialViewListReq { //project game //RouteRule game
  3188. bool notify = 1; //true表示通知服务器需要更新,false是正常的获取界面数据
  3189. }
  3190. message SCCrossYuanHangTrialViewListAck {
  3191. int32 error = 1; //错误码
  3192. repeated YuanHangTrialData trial_view_list = 2; //界面上可视列表
  3193. }
  3194. message CSCrossYuanHangTrialViewListOutReq { //project game //RouteRule game
  3195. }
  3196. message SCCrossYuanHangTrialViewListNtf {
  3197. repeated YuanHangTrialData trial_view_list = 1; //界面上可视列表
  3198. }
  3199. //查询飞艇信息
  3200. message CSCrossYuanHangTrialInfoReq { //project game //RouteRule game
  3201. uint64 trial_uid = 1;
  3202. uint64 trial_end_time = 2;
  3203. }
  3204. message SCCrossYuanHangTrialInfoAck {
  3205. int32 error = 1;
  3206. YuanHangTrialData trial_data = 2;
  3207. string nick_name = 3;
  3208. }
  3209. //日志获取
  3210. message CSCrossYuanHangTrialLogReq { //project game //RouteRule game
  3211. uint64 log_time = 1;
  3212. }
  3213. message SCCrossYuanHangTrialLogAck {
  3214. int32 error = 1; //错误码
  3215. repeated YuanHangTrialLogData log_list = 2; //挑战被挑战日志记录
  3216. bool is_end = 3;
  3217. }
  3218. ////巅峰爬塔
  3219. //获取巅峰爬塔对战数据
  3220. //获取挑战列表
  3221. message CSCrossTopTowerFightListReq { //project game //RouteRule game
  3222. }
  3223. message SCCrossTopTowerFightListAck {
  3224. int32 error = 1; //错误码
  3225. RoleCrossTopTower toptower_data = 2; //变更层数数据(不一定是所有数据,切记!!!)
  3226. }
  3227. //发起挑战,判断合法性
  3228. message CSCrossTopTowerChallengeReq { //project game //RouteRule game
  3229. int32 fight_idx = 1; //挑战对手层数[1-10]
  3230. }
  3231. message SCCrossTopTowerChallengeAck {
  3232. int32 error = 1; //错误码
  3233. TopTowerFightRoleInfo fight_info = 2; //该位置玩家战斗信息
  3234. }
  3235. //获取挑战者view信息
  3236. message CSCrossTopTowerChallengeViewInfoReq { //project game //RouteRule game
  3237. int32 fight_idx = 1; //挑战对手层数[1-10]
  3238. }
  3239. message SCCrossTopTowerChallengeViewInfoAck {
  3240. int32 error = 1; //错误码
  3241. TopTowerFightRoleInfo fight_info = 2; //该位置玩家战斗信息
  3242. }
  3243. //战斗结果通知
  3244. message CSCrossTopTowerChallengeResultReq { //project game //RouteRule game
  3245. bool is_win = 1;
  3246. int32 fight_idx = 2; //挑战对手层数[1-10]
  3247. }
  3248. message SCCrossTopTowerChallengeResultAck {
  3249. int32 error = 1; //错误码
  3250. repeated KeyValueType reward_list = 2; //奖励内容
  3251. TopTowerFightRoleInfo fight_info = 3; //对应层数数据变更通知
  3252. }
  3253. //买路操作(直接胜利)
  3254. message CSCrossTopTowerForceWinReq { //project game //RouteRule game
  3255. int32 fight_idx = 1; //挑战对手层数[1-10]
  3256. }
  3257. message SCCrossTopTowerForceWinAck {
  3258. int32 error = 1; //错误码
  3259. repeated KeyValueType reward_list = 2; //奖励内容
  3260. TopTowerFightRoleInfo fight_info = 3; //对应层数数据变更通知
  3261. }
  3262. //获取买路排行榜
  3263. message CSCrossTopTowerForceWinRankListReq { //project game //RouteRule game
  3264. uint64 uid = 1;
  3265. int32 start_idx = 2;
  3266. }
  3267. message SCCrossTopTowerForceWinRankListAck {
  3268. int32 start_idx = 1;
  3269. uint32 self_rank = 2; //自身排名
  3270. uint64 self_score = 3; //自身积分
  3271. uint32 total_rank = 4; //当前参加排名的人数
  3272. repeated CommonRankInfo rank_list = 5;
  3273. }
  3274. ////全局跨服功能
  3275. //获取服务器列表信息(状态)
  3276. //server_type (31教堂地图)
  3277. message CSGCrossGetServerStateReq { //project game //RouteRule game
  3278. int32 server_type = 1; //服务器类型id(node中的type)
  3279. }
  3280. message SCGCrossGetServerStateAck {
  3281. int32 error = 1; //错误码
  3282. int32 server_type = 2; //服务器类型id(node中的type)
  3283. repeated ServerStateInfo server_list = 3; //多个gcrossmap时就有多个
  3284. }
  3285. //角色进入地图
  3286. message CSGCrossPlayerEnterMapReq{ //project game //RouteRule game
  3287. int32 map_type = 1; //不同系统玩法
  3288. int32 line_num = 2; //选择的线路(1线 2线...)
  3289. Vector3 pos = 3;
  3290. Vector3 dir = 4;
  3291. }
  3292. message SCGCrossPlayerEnterMapAck{
  3293. int32 error = 1; //错误码
  3294. int32 line_num = 2;
  3295. UnitPosAndDir self_info = 3;
  3296. }
  3297. //离开地图
  3298. message CSGCrossPlayerLeaveMapReq { //project game //RouteRule game
  3299. Vector3 pos = 1; //玩家离开时的位置
  3300. }
  3301. //客户端1s内发送的位置同步包(视野同步)
  3302. message CSGCrossPlayerMapSyncPosReq { //project game //RouteRule game
  3303. Vector3 pos = 1; //位置
  3304. Vector3 dir = 2; //朝向
  3305. int32 cur_space_id = 3; //当前所在场景ID
  3306. int32 is_on_ground = 4; //是否在地面上
  3307. }
  3308. //位置同步消息(用来做视野同步)
  3309. message SCGCrossPlayerMapSyncPosNtf {
  3310. repeated UnitPosAndDir unit_info_list = 1;
  3311. }
  3312. //客户端模拟使用
  3313. message CSGCrossPlayerMapSyncParamReq { //project game //RouteRule game
  3314. Vector3 pos = 1; //位置
  3315. int32 param_id = 2; //通用参数标签
  3316. }
  3317. message SCGCrossPlayerMapSyncParamNtf{
  3318. repeated UnitPosAndDir unit_info_list = 1;
  3319. }
  3320. //通知玩家当前有其他玩家进入自己视野
  3321. message SCGCrossPlayerEnterNtf {
  3322. repeated UnitPosAndDir unit_info_list = 1;
  3323. }
  3324. message SCGCrossPlayerLeaveNtf {
  3325. repeated UnitPosAndDir unit_info_list = 1;
  3326. }
  3327. //获取其他玩家角色信息,AOI地图显示使用(注意:每次发送不超过10个玩家,超过10个后服务器不会返回,做保护处理)
  3328. message CSGCrossPlayerShowInfoReq { //project game //RouteRule game
  3329. repeated uint64 player_list = 1;//拉取角色信息列表
  3330. }
  3331. message SCGCrossPlayerShowInfoNtf{
  3332. repeated PlayerShowInfo show_info_list = 1; //玩家角色信息
  3333. }
  3334. /////////////////////////////////////////////////////////
  3335. //客户端打点信息上报
  3336. message ClientParamInfo {
  3337. string device_model = 1; //设备型号
  3338. int32 device_height = 2; //屏幕高度
  3339. int32 device_width = 3; //屏幕宽度
  3340. string os_name = 4; //操作系统
  3341. string os_ver = 5; //操作系统版本
  3342. string mac_addr = 6; //设备mac地址
  3343. string udid = 7; //设备唯一标示符
  3344. string isp = 8; //网络运营商
  3345. string network = 9; //网络连接
  3346. string app_channel = 10; //运营渠道
  3347. string app_ver = 11; //客户端版本号
  3348. string trans_id = 12; //transid
  3349. string unisdk_deviceid = 13; //unisdk_deviceid
  3350. int32 is_emulator = 14; //是否模拟
  3351. int32 is_root = 15; //是否root
  3352. string account_id = 16;
  3353. string old_accountid = 17;
  3354. string IMEI = 18; //移动设备国际识别码
  3355. string country_code = 19; //国家代码
  3356. string enter_sn = 20; //enter_sn
  3357. string oaid = 21; //设备OAID
  3358. string engine_ver = 22; //引擎版本
  3359. }
  3360. message CSClientParamNtf { //project game //RouteRule game
  3361. ClientParamInfo client_info = 1;
  3362. }
  3363. //获取英雄属性/宠物属性
  3364. message ActorAttrType {
  3365. bool is_hero_pet = 1; //true=hero false=pet
  3366. uint32 actor_id = 2; //生成的动态ID
  3367. repeated KeyValueFloat32 attr_list = 3;
  3368. }
  3369. message CSActorAttrGetReq { //project game //RouteRule game
  3370. bool is_all_battle = 1;
  3371. repeated ActorAttrType actor_list = 2; //结构中的attr_list不用
  3372. }
  3373. message SCActorAttrGetAck {
  3374. int32 error = 1;
  3375. repeated ActorAttrType actor_attr_list = 2;
  3376. }
  3377. message SCActorAttrGetNtf {
  3378. repeated ActorAttrType actor_attr_list = 1;
  3379. }
  3380. // 高级技能经验兑换
  3381. message CSConverSkillExpReq{ //project game //RouteRule game
  3382. int32 cnt = 1; // 兑换数量
  3383. }
  3384. message SCConverSkillExpAck{
  3385. int32 error = 1;
  3386. }
  3387. // 称号状态更新
  3388. message SCHeadUpdateNtf{
  3389. repeated HeadData head = 1;
  3390. }
  3391. // 称号操作
  3392. message CSHeadOperateReq{ //project game //RouteRule game
  3393. int32 operateType = 1; // 1.激活 2.佩戴 3.卸下
  3394. int32 headId = 2;
  3395. }
  3396. message SCHeadOperateAck{
  3397. int32 operateType = 1;
  3398. int32 headId = 2;
  3399. int32 error = 3;
  3400. }
  3401. // 请求称号
  3402. message CSHeadDataReq{ //project game //RouteRule game
  3403. }
  3404. message SCHeadDataAck{
  3405. }
  3406. // 使用许愿宝箱
  3407. message CSWishBoxUseReq{ //project game //RouteRule game
  3408. uint64 item_id = 1;
  3409. int32 select_item = 2;
  3410. }
  3411. message SCWishBoxUseAck{
  3412. int32 error = 1;
  3413. int32 index = 2; // 宝箱位置
  3414. }
  3415. // 解锁许愿宝箱槽位
  3416. message CSWishUnlockSlotReq { //project game //RouteRule game
  3417. }
  3418. message SCWishUnlockSlotAck {
  3419. int32 error = 1;
  3420. }
  3421. // 许愿箱加速 + 领奖
  3422. message CSWishSlotReq { //project game //RouteRule game
  3423. int32 index = 1;
  3424. }
  3425. message SCWishSlotReqAck {
  3426. serverproto.KeyValueType award_item = 1; // 许愿物品
  3427. serverproto.KeyValueType lucky_item = 2; // 暴击物品
  3428. int32 error = 3;
  3429. }
  3430. message SCUpdateWishSlotNtf{
  3431. repeated WishSlot slots = 1;
  3432. }
  3433. //上线合服通知
  3434. message SCCombineServerOnlineNtf {
  3435. int32 error = 1;
  3436. uint64 combine_time = 2; //毫秒//合服时间
  3437. }
  3438. // 合服公告内容请求
  3439. message CSCombineServerInfoReq { //project game //RouteRule game
  3440. }
  3441. message SCCombineServerInfoAck {
  3442. int32 error = 1;
  3443. uint64 combine_time = 2; //毫秒//合服时间
  3444. string notice = 3; //合服公告
  3445. }
  3446. /////////////////////////////////////////////////////////
  3447. //bt 服务器使用
  3448. // 通用错误通知协议
  3449. message SCErrorMessageNtf {
  3450. int32 error = 1; //错误码
  3451. }
  3452. // 试炼之塔试炼馈赠(每天获取一次奖励)
  3453. message CSClimbingTowerDayRewardReq { //project game //RouteRule game
  3454. }
  3455. message SCClimbingTowerDayRewardAck {
  3456. int32 error = 1;
  3457. repeated KeyValueType reward_list = 2; // 奖励内容
  3458. uint64 next_day_reward_time = 3; // 下次可领取奖励时间戳
  3459. }
  3460. // 波利商城
  3461. message CSBoliShopLevelUpReq { //project game //RouteRule game
  3462. int32 num = 1; // 消耗RO币数量
  3463. }
  3464. message SCBoliShopLevelUpAck {
  3465. int32 error = 1;
  3466. ShopData shop_data = 2; // 商店信息
  3467. }
  3468. // 波利商城选择特权礼包
  3469. message CSBoliShopRewardReq { //project game //RouteRule game
  3470. int32 reward_level = 1; // 获取奖励的等级
  3471. int32 idx = 2; //[1,3]
  3472. }
  3473. message SCBoliShopRewardAck {
  3474. int32 error = 1;
  3475. repeated KeyValueType reward_list = 2; //奖励内容
  3476. }
  3477. // 波利商城购买
  3478. message CSBoliShopBuyReq { //project game //RouteRule game
  3479. int32 goods_id = 1;
  3480. int32 goods_num = 2;
  3481. }
  3482. message SCBoliShopBuyAck {
  3483. int32 error = 1;
  3484. repeated KeyValueType item_list = 2; // 商品信息
  3485. int32 cur_num = 3;
  3486. uint64 cur_buy_time = 4;
  3487. int32 goods_id = 5;
  3488. }
  3489. // 获取商店信息
  3490. // bt服务器获取购买信息
  3491. // 100充值钱包商店
  3492. // RO币礼包商城
  3493. message CSBTShopInfoReq { //project game //RouteRule game
  3494. int32 shop_type = 1; //商店类型
  3495. int32 sub_shop = 2; //商店子类型
  3496. }
  3497. message SCBTShopInfoAck {
  3498. int32 shop_type = 1; //商店类型
  3499. int32 sub_shop = 2; //商店子类型
  3500. repeated RuneShopItem goods_list = 3; //商店道具类型
  3501. int64 end_time = 4; //礼包商店截止时间(根据子类型)
  3502. }
  3503. // 获取波利商店信息
  3504. message CSBoliShopInfoReq { //project game //RouteRule game
  3505. }
  3506. message SCBoliShopInfoAck {
  3507. int32 error = 1;
  3508. ShopData shop_data = 2; // 商店信息
  3509. }
  3510. message SCBoliDataChangeNtf {
  3511. BTBoliData boli_data = 3;
  3512. }
  3513. //RO币礼包购买
  3514. message CSBTRoCoinShopItemBuyReq { //project game //RouteRule game
  3515. int32 goods_id = 1;
  3516. int32 goods_num = 2;
  3517. }
  3518. message SCBTRoCoinShopItemBuyAck {
  3519. int32 error = 1; //错误码
  3520. int32 goods_id = 2;
  3521. repeated KeyValueType reward_item_list = 3; //奖励物品
  3522. RuneShopItem shop_item = 4;
  3523. int32 goods_type = 5;
  3524. int32 sub_type = 6;
  3525. }
  3526. ////超值首充&百元大礼包
  3527. message SCBTFirstRechargeNtf {
  3528. uint64 first_recharge_time = 1;
  3529. uint32 first_recharge_reward_state = 2; //首充礼包档位奖励获取状态(位处理)
  3530. }
  3531. //超值首充奖励获取
  3532. message CSBTFirstRechargeRewardReq { //project game //RouteRule game
  3533. int32 reward_idx = 1; //[1,3]
  3534. }
  3535. message SCBTFirstRechargeRewardAck {
  3536. int32 error = 1; //错误码
  3537. repeated KeyValueType reward_item_list = 2; //奖励物品
  3538. int32 reward_idx = 3; //[1,3]
  3539. }
  3540. //百元大礼包领取奖励
  3541. message SCBTRecharge100Ntf {
  3542. uint64 recharge100_time = 1; //充值解锁百元大礼包的时间戳
  3543. int32 recharge100_reward_day = 2; //可领取哪几天的奖励(1表示可领取第一天奖励,2表示可领取前两天奖励)
  3544. int32 recharge100_reward_state = 3; //已经领取到那一天的奖励(1表示第一天已经领取,2表示领取了1-2天的奖励)
  3545. }
  3546. message CSBTRecharge100RewardReq { //project game //RouteRule game
  3547. }
  3548. message SCBTRecharge100RewardAck {
  3549. int32 error = 1; //错误码
  3550. repeated KeyValueType reward_item_list = 2; //奖励物品
  3551. }
  3552. message CSMapLevelTypeChangeReq
  3553. {
  3554. int32 type = 1;//切換地圖模式
  3555. }
  3556. message SCMapLevelTypeChangeAck
  3557. {
  3558. int32 error =1;
  3559. int32 type = 2;
  3560. }