role_msg.go 154 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660366136623663366436653666366736683669367036713672367336743675367636773678367936803681368236833684368536863687368836893690369136923693369436953696369736983699370037013702370337043705370637073708370937103711371237133714371537163717371837193720372137223723372437253726372737283729373037313732373337343735373637373738373937403741374237433744374537463747374837493750375137523753375437553756375737583759376037613762376337643765376637673768376937703771377237733774377537763777377837793780378137823783378437853786378737883789379037913792379337943795379637973798379938003801380238033804380538063807380838093810381138123813381438153816381738183819382038213822382338243825382638273828382938303831383238333834383538363837383838393840384138423843384438453846384738483849385038513852385338543855385638573858385938603861386238633864386538663867386838693870387138723873387438753876387738783879388038813882388338843885388638873888388938903891389238933894389538963897389838993900390139023903390439053906390739083909391039113912391339143915391639173918391939203921392239233924392539263927392839293930393139323933393439353936393739383939394039413942394339443945394639473948394939503951395239533954395539563957395839593960396139623963396439653966396739683969397039713972397339743975397639773978397939803981398239833984398539863987398839893990399139923993399439953996399739983999400040014002400340044005400640074008400940104011401240134014401540164017401840194020402140224023402440254026402740284029403040314032403340344035403640374038403940404041404240434044404540464047404840494050405140524053405440554056405740584059406040614062406340644065406640674068406940704071407240734074407540764077407840794080408140824083408440854086408740884089409040914092409340944095409640974098409941004101410241034104410541064107410841094110411141124113411441154116411741184119412041214122412341244125412641274128412941304131413241334134413541364137413841394140414141424143414441454146414741484149415041514152415341544155415641574158415941604161416241634164416541664167416841694170417141724173417441754176417741784179418041814182418341844185418641874188418941904191419241934194419541964197419841994200420142024203420442054206420742084209421042114212421342144215421642174218421942204221422242234224422542264227422842294230423142324233423442354236423742384239424042414242424342444245424642474248424942504251425242534254425542564257425842594260
  1. package msg
  2. import (
  3. "crypto/md5"
  4. "encoding/hex"
  5. "rocommon"
  6. "rocommon/service"
  7. "rocommon/util"
  8. "roserver/baseserver/model"
  9. "roserver/baseserver/set"
  10. model2 "roserver/game/model"
  11. "roserver/serverproto"
  12. "strconv"
  13. "unicode/utf8"
  14. )
  15. func init() {
  16. //获取名字
  17. serverproto.Handle_GAME_CSNameReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  18. msg := ev.Msg().(*serverproto.CSNameReq)
  19. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  20. if role == nil {
  21. return
  22. }
  23. util.DebugF("uid=%v receive CSNameReq msg=%v", role.GetUUid(), msg)
  24. if len(msg.Name) <= 0 {
  25. ackMsg := &serverproto.SCNameAck{
  26. Error: int32(serverproto.ErrorCode_ERROR_NAME_EMPTY),
  27. }
  28. role.ReplayGate(ackMsg, true)
  29. return
  30. }
  31. nickName := role.(*model2.Role).GetRoleBase().GetRoleName()
  32. globalCfg, ok := serverproto.GlobalCfgLoader[int32(serverproto.GlobalType_Global_Max_Name_Len)]
  33. if !ok || globalCfg == nil {
  34. ackMsg := &serverproto.SCNameAck{
  35. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  36. Name: msg.Name,
  37. }
  38. role.ReplayGate(ackMsg, true)
  39. return
  40. }
  41. nameLen := utf8.RuneCountInString(msg.Name)
  42. if nameLen <= 0 || nameLen > int(globalCfg.IVal) || nickName == msg.Name {
  43. ackMsg := &serverproto.SCNameAck{
  44. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  45. }
  46. role.ReplayGate(ackMsg, true)
  47. return
  48. }
  49. nameMsg := &serverproto.SSNameReq{
  50. Name: msg.Name,
  51. Zone: int32(service.GetServiceConfig().Node.Zone),
  52. }
  53. role.(*model2.Role).SendDb(nameMsg)
  54. })
  55. //来自db的消息
  56. serverproto.Handle_GAME_SSNameNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  57. msg := ev.Msg().(*serverproto.SSNameNtf)
  58. role := model2.RoleMag.GetRole(cliId)
  59. if role == nil {
  60. return
  61. }
  62. util.DebugF("uid=%v receive SSNameNtf msg=%v", role.GetUUid(), msg)
  63. if msg.Type == 0 { //创号取名流程
  64. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  65. role.(*model2.Role).GetRoleBase().Rename(msg.Name)
  66. }
  67. ackMsg := &serverproto.SCNameAck{
  68. Error: msg.Error,
  69. Name: msg.Name,
  70. }
  71. role.ReplayGate(ackMsg, true)
  72. } else if msg.Type == 1 { //改名卡改名流程
  73. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  74. role.(model2.RoleLogicOuter).ChangeRoleName(msg.Name)
  75. } else {
  76. ackMsg := &serverproto.SCRenameAck{
  77. Error: msg.Error,
  78. Name: msg.Name,
  79. }
  80. role.ReplayGate(ackMsg, true)
  81. }
  82. }
  83. })
  84. //获取服务器时间ms
  85. serverproto.Handle_GAME_CSGetServerTimeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  86. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  87. if role == nil {
  88. return
  89. }
  90. ackMsg := &serverproto.SCGetServerTimeAck{
  91. ServerTime: util.GetTimeMilliseconds(),
  92. }
  93. role.ReplayGate(ackMsg, true)
  94. })
  95. //客户端游戏参数设置
  96. serverproto.Handle_GAME_CSClientParamNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  97. msg := ev.Msg().(*serverproto.CSClientParamNtf)
  98. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  99. if role == nil {
  100. return
  101. }
  102. util.DebugF("uid=%v receive CSClientParamNtf msg=%v", role.GetUUid(), msg)
  103. role.SetClientParam(msg.ClientInfo)
  104. })
  105. //设置新手引导
  106. serverproto.Handle_GAME_CSRoleGuideNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  107. msg := ev.Msg().(*serverproto.CSRoleGuideNtf)
  108. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  109. if role == nil {
  110. return
  111. }
  112. util.DebugF("uid=%v receive CSRoleGuideNtf msg=%v", role.GetUUid(), msg)
  113. role.(model2.RoleLogicOuter).SetRoleGuide(msg.GuideId)
  114. })
  115. //角色设置属性点
  116. serverproto.Handle_GAME_CSAddAttrPointReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  117. msg := ev.Msg().(*serverproto.CSAddAttrPointReq)
  118. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  119. if role == nil {
  120. return
  121. }
  122. util.DebugF("uid=%v receive CSAddAttrPointReq msg=%v", role.GetUUid(), msg)
  123. role.(model2.RoleLogicOuter).AddAttrPoint(msg.HeroId, msg.AttrList)
  124. })
  125. //客户端MD5帮忙编译
  126. serverproto.Handle_GAME_CSMd5GetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  127. msg := ev.Msg().(*serverproto.CSMd5GetReq)
  128. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  129. if role == nil {
  130. return
  131. }
  132. util.InfoF("uid=%v receive CSMd5GetReq msg=%v", role.GetUUid(), msg)
  133. // 计算 MD5
  134. hash := md5.Sum([]byte(msg.Md5))
  135. ack := &serverproto.SCMd5GetAck{
  136. Md5: hex.EncodeToString(hash[:]),
  137. }
  138. role.ReplayGate(ack, true)
  139. })
  140. //设置剧情
  141. serverproto.Handle_GAME_CSRoleStoryReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  142. msg := ev.Msg().(*serverproto.CSRoleStoryReq)
  143. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  144. if role == nil {
  145. return
  146. }
  147. util.DebugF("uid=%v receive CSRoleStoryReq msg=%v", role.GetUUid(), msg)
  148. role.(model2.RoleLogicOuter).SetRoleStory(msg.StoryId)
  149. })
  150. serverproto.Handle_GAME_CSNewMapCartoonReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  151. msg := ev.Msg().(*serverproto.CSNewMapCartoonReq)
  152. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  153. if role == nil {
  154. return
  155. }
  156. util.DebugF("uid=%v receive CSNewMapCartoonReq msg=%v", role.GetUUid(), msg)
  157. if msg.MapCart != nil {
  158. role.(model2.RoleLogicOuter).SetMapCartoon(msg.MapCart.Key, msg.MapCart.Value)
  159. }
  160. })
  161. //角色重置属性点
  162. serverproto.Handle_GAME_CSResetAttrPointReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  163. msg := ev.Msg().(*serverproto.CSResetAttrPointReq)
  164. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  165. if role == nil {
  166. return
  167. }
  168. util.DebugF("uid=%v receive CSResetAttrPointReq msg=%v", role.GetUUid(), msg)
  169. role.(model2.RoleLogicOuter).ResetAttrPoint(msg.HeroId)
  170. })
  171. //使用 潜力果实增加素质点
  172. serverproto.Handle_GAME_CSAddQualityPointReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  173. msg := ev.Msg().(*serverproto.CSAddQualityPointReq)
  174. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  175. if role == nil {
  176. return
  177. }
  178. util.DebugF("uid=%v receive CSAddQualityPointReq msg=%v", role.GetUUid(), msg)
  179. role.(model2.RoleLogicOuter).OnAddQualityPoint(msg)
  180. })
  181. //激活头像
  182. serverproto.Handle_GAME_CSActiveHeadReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  183. msg := ev.Msg().(*serverproto.CSActiveHeadReq)
  184. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  185. if role == nil {
  186. return
  187. }
  188. util.DebugF("uid=%v receive CSActiveHeadReq msg=%v", role.GetUUid(), msg)
  189. role.(model2.RoleLogicOuter).ActiveHead(msg.HeadId)
  190. })
  191. //设置头像
  192. serverproto.Handle_GAME_CSSetHeadIdReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  193. msg := ev.Msg().(*serverproto.CSSetHeadIdReq)
  194. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  195. if role == nil {
  196. return
  197. }
  198. util.DebugF("uid=%v receive CSSetHeadIdReq msg=%v", role.GetUUid(), msg)
  199. role.(model2.RoleLogicOuter).SetRoleHeadPic(msg.HeadId)
  200. })
  201. //请求头像相关信息
  202. serverproto.Handle_GAME_CSHeadInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  203. msg := ev.Msg().(*serverproto.CSHeadInfoReq)
  204. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  205. if role == nil {
  206. return
  207. }
  208. util.DebugF("uid=%v receive CSHeadInfoReq msg=%v", role.GetUUid(), msg)
  209. role.(model2.RoleLogicOuter).HeadInfoReq()
  210. })
  211. //头像框道具使用
  212. serverproto.Handle_GAME_CSUseHeadFrameItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  213. msg := ev.Msg().(*serverproto.CSUseHeadFrameItemReq)
  214. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  215. if role == nil {
  216. return
  217. }
  218. util.DebugF("uid=%v receive CSUseHeadFrameItemReq msg=%v", role.GetUUid(), msg)
  219. role.(model2.RoleLogicOuter).UseHeadFrameItem(msg.ItemId, msg.ItemNum)
  220. })
  221. //请求头像相关信息
  222. serverproto.Handle_GAME_CSChangeHeadFrameReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  223. msg := ev.Msg().(*serverproto.CSChangeHeadFrameReq)
  224. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  225. if role == nil {
  226. return
  227. }
  228. util.DebugF("uid=%v receive CSChangeHeadFrameReq msg=%v", role.GetUUid(), msg)
  229. role.(model2.RoleLogicOuter).SetRoleHeadFrameId(msg.HeadFrameId)
  230. })
  231. //请求头像相关信息
  232. serverproto.Handle_GAME_CSHeadFrameInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  233. msg := ev.Msg().(*serverproto.CSHeadFrameInfoReq)
  234. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  235. if role == nil {
  236. return
  237. }
  238. util.DebugF("uid=%v receive CSHeadFrameInfoReq msg=%v", role.GetUUid(), msg)
  239. role.(model2.RoleLogicOuter).GetRoleHeadFrameInfo()
  240. })
  241. //改名
  242. serverproto.Handle_GAME_CSRenameReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  243. msg := ev.Msg().(*serverproto.CSRenameReq)
  244. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  245. if role == nil {
  246. return
  247. }
  248. util.DebugF("uid=%v receive CSRenameReq msg=%v", role.GetUUid(), msg)
  249. nameLen := utf8.RuneCountInString(msg.Name)
  250. globalCfg, ok := serverproto.GlobalCfgLoader[int32(serverproto.GlobalType_Global_Max_Name_Len)]
  251. if !ok || globalCfg == nil {
  252. ackMsg := &serverproto.SCRenameAck{
  253. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  254. Name: msg.Name,
  255. }
  256. role.ReplayGate(ackMsg, true)
  257. return
  258. }
  259. if nameLen <= 0 || nameLen > int(globalCfg.IVal) || msg.Name == role.(*model2.Role).GetRoleBase().GetRoleName() {
  260. ackMsg := &serverproto.SCRenameAck{
  261. Error: int32(serverproto.ErrorCode_ERROR_RENAME_NAME_LEN_ERROR),
  262. Name: msg.Name,
  263. }
  264. role.ReplayGate(ackMsg, true)
  265. return
  266. }
  267. //屏蔽字过滤
  268. if model2.SensitiveUtil.IsMatch(msg.Name) {
  269. ackMsg := &serverproto.SCRenameAck{
  270. Error: int32(serverproto.ErrorCode_ERROR_RENAME_NAME_INVALID),
  271. Name: msg.Name,
  272. }
  273. role.ReplayGate(ackMsg, true)
  274. return
  275. }
  276. bRet := role.(*model2.Role).GetRoleBase().ChangeNameItemEnough(msg.Name, false)
  277. if bRet != serverproto.ErrorCode_ERROR_OK {
  278. ackMsg := &serverproto.SCRenameAck{
  279. Error: int32(bRet),
  280. Name: msg.Name,
  281. }
  282. role.ReplayGate(ackMsg, true)
  283. return
  284. }
  285. //todo...
  286. // role.(model2.RoleLogicOuter).ChangeRoleName(msg.Name)
  287. nameMsg := &serverproto.SSNameReq{
  288. OldName: role.GetNickName(),
  289. Name: msg.Name,
  290. Zone: int32(service.GetServiceConfig().Node.Zone),
  291. Type: 1,
  292. }
  293. role.(*model2.Role).SendDb(nameMsg)
  294. })
  295. //获取玩家简介信息,显示头像名称相关,不包括详细信息
  296. serverproto.Handle_GAME_CSGetOtherPlayerBriefInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  297. msg := ev.Msg().(*serverproto.CSGetOtherPlayerBriefInfoReq)
  298. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  299. if role == nil {
  300. return
  301. }
  302. util.DebugF("uid=%v receive CSGetOtherPlayerBriefInfoReq msg=%v", role.GetUUid(), msg)
  303. ackMsg := &serverproto.SCGetOtherPlayerBriefInfoAck{
  304. Type: msg.Type,
  305. }
  306. if len(msg.PlayerList) > 20 {
  307. role.ReplayGate(ackMsg, true)
  308. return
  309. }
  310. dbMsg := &serverproto.SSGetRoleBriefInfoReq{
  311. Type: msg.Type,
  312. }
  313. for idx := range msg.PlayerList {
  314. //公会申请列表,客户端排序,需要一次性下发
  315. if msg.Type == model2.StateGuildApply {
  316. dbMsg.PlayerUidList = append(dbMsg.PlayerUidList, msg.PlayerList[idx])
  317. continue
  318. }
  319. tmpRole := model2.RoleMag.GetRoleFromUUid(msg.PlayerList[idx])
  320. if tmpRole == nil {
  321. tmpRole = model2.RoleMag.GetRoleFromOffline(msg.PlayerList[idx])
  322. }
  323. if tmpRole != nil {
  324. bf := &serverproto.CommonPlayerBriefInfo{}
  325. tmpRole.(*model2.Role).GetRoleBriefInfo(bf)
  326. ackMsg.BriefInfo = append(ackMsg.BriefInfo, bf)
  327. }
  328. if tmpRole == nil {
  329. dbMsg.PlayerUidList = append(dbMsg.PlayerUidList, msg.PlayerList[idx])
  330. }
  331. }
  332. if len(ackMsg.BriefInfo) > 0 {
  333. role.ReplayGate(ackMsg, true)
  334. }
  335. if len(dbMsg.PlayerUidList) > 0 {
  336. role.(*model2.Role).SendDb(dbMsg)
  337. }
  338. })
  339. //from social 获取玩家在线状态
  340. serverproto.Handle_GAME_SSGetRoleBriefInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  341. msg := ev.Msg().(*serverproto.SSGetRoleBriefInfoAck)
  342. role := model2.RoleMag.GetRole(cliId)
  343. if role == nil {
  344. return
  345. }
  346. util.DebugF("uid=%v receive SSGetRoleBriefInfoAck msg=%v", role.GetUUid(), msg)
  347. //有该玩家信息并添加到黑名单列表中
  348. if msg.Type == model2.StateTypeBlack_Add {
  349. if len(msg.BriefInfo) > 0 {
  350. role.(*model2.Role).GetRoleSocial().HandlerBlackList(true, msg.BriefInfo[0].Uid, msg.BriefInfo[0])
  351. msg.Type = model2.StateTypeBlack
  352. } else {
  353. ackMsg := serverproto.SCFriendBlackAck{
  354. Error: int32(serverproto.ErrorCode_ERROR_ROLE_NOT_FOUND),
  355. }
  356. role.ReplayGate(ackMsg, true)
  357. return
  358. }
  359. }
  360. ssMsg := &serverproto.SSOnlineStateReq{
  361. ProType: 2, //表示好友系统操作
  362. ListType: msg.Type,
  363. }
  364. for idx := 0; idx < len(msg.BriefInfo); idx++ {
  365. if msg.BriefInfo[idx].Uid > 0 {
  366. ssMsg.BriefInfoList = append(msg.BriefInfo)
  367. }
  368. }
  369. if len(ssMsg.BriefInfoList) > 0 {
  370. role.(*model2.Role).SendSocial(ssMsg)
  371. }
  372. })
  373. //查看玩家详细信息
  374. serverproto.Handle_GAME_CSGetOtherPlayerDetailInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  375. msg := ev.Msg().(*serverproto.CSGetOtherPlayerDetailInfoReq)
  376. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  377. if role == nil {
  378. return
  379. }
  380. util.DebugF("uid=%v receive CSGetOtherPlayerDetailInfoReq msg=%v", role.GetUUid(), msg)
  381. targetRole := model2.RoleMag.GetRoleFromUUid(msg.TUid)
  382. if targetRole == nil {
  383. msg.Uid = role.GetUUid()
  384. role.(*model2.Role).SendSocial(msg)
  385. return
  386. }
  387. ackMsg := &serverproto.SCGetOtherPlayerDetailInfoAck{
  388. Uid: msg.Uid,
  389. Error: int32(serverproto.ErrorCode_ERROR_OK),
  390. TargetInfo: &serverproto.ViewRoleInfo{},
  391. }
  392. targetRole.(model2.RoleLogicOuter).PackRoleViewInfo(ackMsg.TargetInfo)
  393. role.ReplayGate(ackMsg, true)
  394. })
  395. //来自Social的查询结果,直接推送客户端
  396. serverproto.Handle_GAME_SCGetOtherPlayerDetailInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  397. msg := ev.Msg().(*serverproto.SCGetOtherPlayerDetailInfoAck)
  398. util.DebugF("receive SCGetOtherPlayerDetailInfoAck msg=%v", msg)
  399. role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
  400. if role == nil {
  401. return
  402. }
  403. role.ReplayGate(msg, true)
  404. })
  405. //来自social的请求被观察者的信息
  406. serverproto.Handle_GAME_SSGetViewedTargetInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  407. msg := ev.Msg().(*serverproto.SSGetViewedTargetInfoReq)
  408. util.DebugF("receive SSGetViewedTargetInfoReq msg=%v", msg)
  409. //直接返回被查看角色的数据
  410. ackMsg := &serverproto.SSGetViewedTargetInfoAck{
  411. Uid: msg.Uid,
  412. TUid: msg.TUid,
  413. Info: &serverproto.ViewRoleInfo{},
  414. }
  415. targetRole := model2.RoleMag.GetRoleFromUUid(msg.TUid)
  416. if targetRole == nil {
  417. //发送取social
  418. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  419. } else {
  420. //打包目标数据
  421. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_OK)
  422. targetRole.(model2.RoleLogicOuter).PackRoleViewInfo(ackMsg.Info)
  423. }
  424. targetRole.(*model2.Role).SendSocial(ackMsg)
  425. })
  426. //////伙伴相关操作
  427. //培养
  428. serverproto.Handle_GAME_CSHeroLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  429. msg := ev.Msg().(*serverproto.CSHeroLevelUpReq)
  430. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  431. if role == nil {
  432. return
  433. }
  434. util.DebugF("uid=%v receive CSHeroLevelUpReq msg=%v", role.GetUUid(), msg)
  435. role.(model2.RoleLogicOuter).HeroLevelUp(msg.HeroId)
  436. })
  437. //进阶
  438. serverproto.Handle_GAME_CSHeroAdvanceReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  439. msg := ev.Msg().(*serverproto.CSHeroAdvanceReq)
  440. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  441. if role == nil {
  442. return
  443. }
  444. util.DebugF("uid=%v receive CSHeroAdvanceReq msg=%v", role.GetUUid(), msg)
  445. role.(model2.RoleLogicOuter).HeroAdvance(msg.HeroId)
  446. })
  447. //突破
  448. serverproto.Handle_GAME_CSHeroStrengthReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  449. msg := ev.Msg().(*serverproto.CSHeroStrengthReq)
  450. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  451. if role == nil {
  452. return
  453. }
  454. util.DebugF("uid=%v receive CSHeroStrengthReq msg=%v", role.GetUUid(), msg)
  455. role.(model2.RoleLogicOuter).HeroStrength(msg.HeroId)
  456. })
  457. //上阵
  458. serverproto.Handle_GAME_CSHeroBattleReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  459. msg := ev.Msg().(*serverproto.CSHeroBattleReq)
  460. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  461. if role == nil {
  462. return
  463. }
  464. util.DebugF("uid=%v receive CSHeroBattleReq msg=%v", role.GetUUid(), msg)
  465. role.(model2.RoleLogicOuter).HeroBattle(msg.HeroId, msg.IsBattle)
  466. })
  467. //伙伴碎片合成
  468. serverproto.Handle_GAME_CSChipComposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  469. msg := ev.Msg().(*serverproto.CSChipComposeReq)
  470. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  471. if role == nil {
  472. return
  473. }
  474. util.DebugF("uid=%v receive CSChipComposeReq msg=%v", role.GetUUid(), msg)
  475. role.(model2.RoleLogicOuter).ComposeChip(msg.ConfigId)
  476. })
  477. //伙伴碎片分解
  478. serverproto.Handle_GAME_CSHeroChipDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  479. msg := ev.Msg().(*serverproto.CSHeroChipDecomposeReq)
  480. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  481. if role == nil {
  482. return
  483. }
  484. util.DebugF("uid=%v receive CSHeroChipDecomposeReq msg=%v", role.GetUUid(), msg)
  485. role.(model2.RoleLogicOuter).ChipDecompose(msg.ChipList, msg.ChipTypeList)
  486. })
  487. //转职
  488. serverproto.Handle_GAME_CSHeroChangeJobReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  489. msg := ev.Msg().(*serverproto.CSHeroChangeJobReq)
  490. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  491. if role == nil {
  492. return
  493. }
  494. util.DebugF("uid=%v receive CSHeroChangeJobReq msg=%v", role.GetUUid(), msg)
  495. role.(model2.RoleLogicOuter).HeroChangeJob(msg.HeroId, msg.JobId)
  496. })
  497. //伙伴战力请求
  498. serverproto.Handle_GAME_CSHeroFighPowerReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  499. msg := ev.Msg().(*serverproto.CSHeroFighPowerReq)
  500. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  501. if role == nil {
  502. return
  503. }
  504. util.DebugF("uid=%v receive CSHeroFighPowerReq msg=%v", role.GetUUid(), msg)
  505. role.(model2.RoleLogicOuter).FightPowerReq(msg.HeroId)
  506. })
  507. //招募
  508. serverproto.Handle_GAME_CSHeroActiveReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  509. msg := ev.Msg().(*serverproto.CSHeroActiveReq)
  510. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  511. if role == nil {
  512. return
  513. }
  514. util.DebugF("uid=%v receive CSHeroActiveReq msg=%v", role.GetUUid(), msg)
  515. role.(model2.RoleLogicOuter).HeroRecruit(msg.HeroId)
  516. })
  517. //更换职业(主角/伙伴)
  518. serverproto.Handle_GAME_CSHeroReplaceJobReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  519. msg := ev.Msg().(*serverproto.CSHeroReplaceJobReq)
  520. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  521. if role == nil {
  522. return
  523. }
  524. util.DebugF("uid=%v receive CSHeroReplaceJobReq msg=%v", role.GetUUid(), msg)
  525. role.(model2.RoleLogicOuter).HeroReplaceJob(msg.HeroId, msg.JobId)
  526. })
  527. //////装备相关
  528. //装备锻造(合成/锻造)
  529. serverproto.Handle_GAME_CSEquipForgeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  530. msg := ev.Msg().(*serverproto.CSEquipForgeReq)
  531. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  532. if role == nil {
  533. return
  534. }
  535. util.DebugF("uid=%v receive CSEquipForgingReq msg=%v", role.GetUUid(), msg)
  536. role.(model2.RoleLogicOuter).EquipForge(msg.ConfigId, msg.Once, msg.EquipType, msg.SubEquipType)
  537. })
  538. //替换/上装备
  539. serverproto.Handle_GAME_CSEquipUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  540. msg := ev.Msg().(*serverproto.CSEquipUpReq)
  541. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  542. if role == nil {
  543. return
  544. }
  545. util.DebugF("uid=%v receive CSEquipUpReq msg=%v", role.GetUUid(), msg)
  546. role.(model2.RoleLogicOuter).EquipUp(msg.HeroId, msg.SlotIndex, msg.EquipId)
  547. })
  548. //一键卸载装备
  549. serverproto.Handle_GAME_CSEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  550. msg := ev.Msg().(*serverproto.CSEquipDownReq)
  551. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  552. if role == nil {
  553. return
  554. }
  555. util.DebugF("uid=%v receive CSEquipDownReq msg=%v", role.GetUUid(), msg)
  556. role.(model2.RoleLogicOuter).EquipDown(msg.HeroId, msg.SubIndex)
  557. })
  558. //一键升级(升级位置上能升级的所有装备)
  559. serverproto.Handle_GAME_CSEquipLevelUpAllReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  560. msg := ev.Msg().(*serverproto.CSEquipLevelUpAllReq)
  561. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  562. if role == nil {
  563. return
  564. }
  565. util.DebugF("uid=%v receive CSEquipLevelUpAllReq msg=%v", role.GetUUid(), msg)
  566. role.(model2.RoleLogicOuter).EquipLevelUpAll(msg.HeroId)
  567. })
  568. //装备槽位升级(装备精炼)
  569. serverproto.Handle_GAME_CSEquipSlotLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  570. msg := ev.Msg().(*serverproto.CSEquipSlotLevelUpReq)
  571. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  572. if role == nil {
  573. return
  574. }
  575. util.DebugF("uid=%v receive CSEquipSlotLevelUpReq msg=%v", role.GetUUid(), msg)
  576. role.(model2.RoleLogicOuter).EquipSlotLevelUp(msg.HeroId, msg.SubSlotIndex)
  577. })
  578. // 神器佩戴
  579. serverproto.Handle_GAME_CSSkillEquipUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  580. msg := ev.Msg().(*serverproto.CSSkillEquipUpReq)
  581. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  582. if role == nil {
  583. return
  584. }
  585. util.DebugF("uid=%v receive CSSkillEquipUpReq msg=%v", role.GetUUid(), msg)
  586. role.(model2.RoleLogicOuter).SkillEquipUp(msg.HeroId, msg.SkillEquipId, msg.SlotIndex)
  587. })
  588. // 神器卸下
  589. serverproto.Handle_GAME_CSSkillEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  590. msg := ev.Msg().(*serverproto.CSSkillEquipDownReq)
  591. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  592. if role == nil {
  593. return
  594. }
  595. util.DebugF("uid=%v receive CSSkillEquipDownReq msg=%v", role.GetUUid(), msg)
  596. role.(model2.RoleLogicOuter).SkillEquipDown(msg.HeroId, msg.SlotIndex)
  597. })
  598. // 神器升星
  599. serverproto.Handle_GAME_CSSkillEquipLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  600. msg := ev.Msg().(*serverproto.CSSkillEquipLevelUpReq)
  601. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  602. if role == nil {
  603. return
  604. }
  605. util.DebugF("uid=%v receive CSSkillEquipLevelUpReq msg=%v", role.GetUUid(), msg)
  606. role.(model2.RoleLogicOuter).SkillEquipStarLevelUp(msg.HeroId, msg.SkillEquipId, msg.SelectCost)
  607. })
  608. // 神器转移
  609. serverproto.Handle_GAME_CSSkillEquipShiftReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  610. msg := ev.Msg().(*serverproto.CSSkillEquipShiftReq)
  611. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  612. if role == nil {
  613. return
  614. }
  615. util.DebugF("uid=%v receive CSSkillEquipShiftReq msg=%v", role.GetUUid(), msg)
  616. role.(model2.RoleLogicOuter).SkillEquipShift(msg)
  617. })
  618. // 神器槽位升级
  619. serverproto.Handle_GAME_CSSkillEquipSlotLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  620. msg := ev.Msg().(*serverproto.CSSkillEquipSlotLevelUpReq)
  621. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  622. if role == nil {
  623. return
  624. }
  625. util.DebugF("uid=%v receive CSSkillEquipSlotLevelUpReq msg=%v", role.GetUUid(), msg)
  626. role.(model2.RoleLogicOuter).SkillEquipSlotLevelUp(msg.HeroId, msg.SlotIndex)
  627. })
  628. // 神器分解
  629. serverproto.Handle_GAME_CSSkillEquipDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  630. msg := ev.Msg().(*serverproto.CSSkillEquipDecomposeReq)
  631. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  632. if role == nil {
  633. return
  634. }
  635. util.DebugF("uid=%v receive CSSkillEquipDecomposeReq msg=%v", role.GetUUid(), msg)
  636. role.(model2.RoleLogicOuter).SkillEquipDecompose(msg.SkillEquipId)
  637. })
  638. // 神器重铸
  639. serverproto.Handle_GAME_CSSkillEquipRemadeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  640. msg := ev.Msg().(*serverproto.CSSkillEquipRemadeReq)
  641. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  642. if role == nil {
  643. return
  644. }
  645. util.DebugF("uid=%v receive CSSkillEquipRemadeReq msg=%v", role.GetUUid(), msg)
  646. role.(model2.RoleLogicOuter).SkillEquipRemade(msg.SkillEquipId)
  647. })
  648. // 神器重铸池子请求
  649. serverproto.Handle_GAME_CSSkillEquipPoolReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  650. msg := ev.Msg().(*serverproto.CSSkillEquipPoolReq)
  651. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  652. if role == nil {
  653. return
  654. }
  655. util.DebugF("uid=%v receive CSSkillEquipPoolReq msg=%v", role.GetUUid(), msg)
  656. role.(model2.RoleLogicOuter).GetSkillEquipPool()
  657. })
  658. //////卡片
  659. //装备槽位镶嵌卡片
  660. serverproto.Handle_GAME_CSCardMountReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  661. msg := ev.Msg().(*serverproto.CSCardMountReq)
  662. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  663. if role == nil {
  664. return
  665. }
  666. util.DebugF("uid=%v receive CSCardMountReq msg=%v", role.GetUUid(), msg)
  667. role.(model2.RoleLogicOuter).CardMount(msg.HeroId, msg.SubSlotIndex, msg.CardSlotIndex, msg.CardId)
  668. })
  669. //卡片卸下
  670. serverproto.Handle_GAME_CSCardDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  671. msg := ev.Msg().(*serverproto.CSCardDownReq)
  672. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  673. if role == nil {
  674. return
  675. }
  676. util.DebugF("uid=%v receive CSCardDownReq msg=%v", role.GetUUid(), msg)
  677. role.(model2.RoleLogicOuter).CardDown(msg.HeroId, msg.SubSlotIndex, msg.CardSlotIndex)
  678. })
  679. //卡片一键装备
  680. serverproto.Handle_GAME_CSCardEquipAllReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  681. msg := ev.Msg().(*serverproto.CSCardEquipAllReq)
  682. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  683. if role == nil {
  684. return
  685. }
  686. util.DebugF("uid=%v receive CSCardEquipAllReq msg=%v", role.GetUUid(), msg)
  687. role.(model2.RoleLogicOuter).CardMountAll(msg)
  688. })
  689. //卡片全部卸下
  690. serverproto.Handle_GAME_CSCardEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  691. msg := ev.Msg().(*serverproto.CSCardEquipDownReq)
  692. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  693. if role == nil {
  694. return
  695. }
  696. util.DebugF("uid=%v receive CSCardEquipDownReq msg=%v", role.GetUUid(), msg)
  697. role.(model2.RoleLogicOuter).CardDownAll(msg.HeroId)
  698. })
  699. serverproto.Handle_GAME_CSCardUpGradeAllReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  700. msg := ev.Msg().(*serverproto.CSCardUpGradeAllReq)
  701. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  702. if role == nil {
  703. return
  704. }
  705. util.DebugF("uid=%v receive CSCardUpGradeAllReq msg=%v", role.GetUUid(), msg)
  706. role.(model2.RoleLogicOuter).CardUpGradeAll(msg)
  707. })
  708. serverproto.Handle_GAME_CSCardCollectInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  709. msg := ev.Msg().(*serverproto.CSCardCollectInfoReq)
  710. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  711. if role == nil {
  712. return
  713. }
  714. util.DebugF("uid=%v receive CSCardCollectInfoReq msg=%v", role.GetUUid(), msg)
  715. role.(model2.RoleLogicOuter).CardCollect()
  716. })
  717. serverproto.Handle_GAME_CSCardCollectRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  718. msg := ev.Msg().(*serverproto.CSCardCollectRewardReq)
  719. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  720. if role == nil {
  721. return
  722. }
  723. util.DebugF("uid=%v receive CSCardCollectRewardReq msg=%v", role.GetUUid(), msg)
  724. role.(model2.RoleLogicOuter).CardCollectReward(msg.CardId, msg.Level, msg.GetAll)
  725. })
  726. //卡片重置
  727. serverproto.Handle_GAME_CSCardComposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  728. msg := ev.Msg().(*serverproto.CSCardComposeReq)
  729. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  730. if role == nil {
  731. return
  732. }
  733. util.DebugF("uid=%v receive CSCardComposeReq msg=%v", role.GetUUid(), msg)
  734. role.(model2.RoleLogicOuter).CardCompose(msg.CardList)
  735. })
  736. //卡片分解
  737. serverproto.Handle_GAME_CSCardDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  738. msg := ev.Msg().(*serverproto.CSCardDecomposeReq)
  739. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  740. if role == nil {
  741. return
  742. }
  743. util.DebugF("uid=%v receive CSCardDecomposeReq msg=%v", role.GetUUid(), msg)
  744. role.(model2.RoleLogicOuter).CardDecompose(msg.CardList, msg.CardType)
  745. })
  746. //
  747. serverproto.Handle_GAME_CSCardUpGradeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  748. msg := ev.Msg().(*serverproto.CSCardUpGradeReq)
  749. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  750. if role == nil {
  751. return
  752. }
  753. util.DebugF("uid=%v receive CSCardUpGradeReq msg=%v", role.GetUUid(), msg)
  754. role.(model2.RoleLogicOuter).CardUpGrade(msg)
  755. })
  756. //请求卡片收集排行
  757. serverproto.Handle_GAME_CSCardCollectionRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  758. msg := ev.Msg().(*serverproto.CSCardCollectionRankReq)
  759. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  760. if role == nil {
  761. return
  762. }
  763. util.DebugF("uid=%v receive CSCardCollectionRankReq msg=%v", role.GetUUid(), msg)
  764. role.(*model2.Role).SendRank(msg)
  765. })
  766. //请求删除账号
  767. serverproto.Handle_GAME_CSUserDeleteReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  768. msg := ev.Msg().(*serverproto.CSUserDeleteReq)
  769. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  770. if role == nil {
  771. return
  772. }
  773. util.ErrorF("uid=%v receive CSUserDeleteReq msg=%v", role.GetUUid(), msg)
  774. role.(*model2.Role).SendDbUserDelete(msg.Status, 0, role.GetUUid(), role.GetOpenId(), role.GetSelectZone())
  775. })
  776. //请求删除账号信息
  777. serverproto.Handle_GAME_CSUserDeleteInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  778. msg := ev.Msg().(*serverproto.CSUserDeleteInfoReq)
  779. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  780. if role == nil {
  781. return
  782. }
  783. util.DebugF("uid=%v receive CSCardCollectionRankReq msg=%v", role.GetUUid(), msg)
  784. role.(*model2.Role).SendDbUserDelete(0, 1, role.GetUUid(), role.GetOpenId(), role.GetSelectZone())
  785. })
  786. //请求删除账号
  787. serverproto.Handle_GAME_SSUserDeleteAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  788. msg := ev.Msg().(*serverproto.SSUserDeleteAck)
  789. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  790. if role == nil {
  791. return
  792. }
  793. util.ErrorF("uid=%v receive SSUserDeleteAck msg=%v", role.GetUUid(), msg)
  794. if msg.Error == 2 {
  795. ack := &serverproto.SCUserDeleteInfoAck{Time: msg.Time}
  796. role.(*model2.Role).ReplayGate(ack, true)
  797. } else if msg.Error == 3 {
  798. ack := &serverproto.SCUserDeleteAck{Time: msg.Time}
  799. role.(*model2.Role).ReplayGate(ack, true)
  800. } else {
  801. ack := &serverproto.SCUserDeleteInfoAck{Error: 1}
  802. role.(*model2.Role).ReplayGate(ack, true)
  803. }
  804. })
  805. serverproto.Handle_GAME_SCCardCollectionRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  806. msg := ev.Msg().(*serverproto.SCCardCollectionRankAck)
  807. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  808. if role == nil {
  809. return
  810. }
  811. util.DebugF("uid=%v receive SCCardCollectionRankAck msg=%v", role.GetUUid(), msg)
  812. role.(*model2.Role).ReplayGate(msg, true)
  813. })
  814. //卡片互换
  815. serverproto.Handle_GAME_CSCardLevelExchangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  816. msg := ev.Msg().(*serverproto.CSCardLevelExchangeReq)
  817. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  818. if role == nil {
  819. return
  820. }
  821. util.DebugF("uid=%v receive CSCardLevelExchangeReq msg=%v", role.GetUUid(), msg)
  822. role.(model2.RoleLogicOuter).CardLevelExchange(msg.SourceCardId, msg.TargetCardId)
  823. })
  824. //////技能相关
  825. //替换栏位中的技能
  826. serverproto.Handle_GAME_CSReplaceSkillReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  827. msg := ev.Msg().(*serverproto.CSReplaceSkillReq)
  828. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  829. if role == nil {
  830. return
  831. }
  832. util.DebugF("uid=%v receive CSReplaceSkillReq msg=%v", role.GetUUid(), msg)
  833. role.(model2.RoleLogicOuter).SkillReplace(msg.HeroId, msg.Idx, msg.SkillId)
  834. })
  835. //激活职业对应阶段中的技能
  836. serverproto.Handle_GAME_CSActiveSkillReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  837. msg := ev.Msg().(*serverproto.CSActiveSkillReq)
  838. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  839. if role == nil {
  840. return
  841. }
  842. util.DebugF("uid=%v receive CSActiveSkillReq msg:=%v", role.GetUUid(), msg)
  843. role.(model2.RoleLogicOuter).ActiveSkill(msg.HeroId, msg.SkillId)
  844. })
  845. //交换技能
  846. serverproto.Handle_GAME_CSSwapSkillReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  847. msg := ev.Msg().(*serverproto.CSSwapSkillReq)
  848. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  849. if role == nil {
  850. return
  851. }
  852. util.DebugF("uid=%v receive CSSwapSkillReq msg=%v", role.GetUUid(), msg)
  853. role.(model2.RoleLogicOuter).SwapSkill(msg.HeroId, msg.First, msg.Second)
  854. })
  855. //设置技能列表
  856. serverproto.Handle_GAME_CSSetSkillListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  857. msg := ev.Msg().(*serverproto.CSSetSkillListReq)
  858. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  859. if role == nil {
  860. return
  861. }
  862. util.DebugF("uid=%v receive CSSetSkillListReq msg=%v", role.GetUUid(), msg)
  863. role.(model2.RoleLogicOuter).SetSkillList(msg.HeroId, msg.SkillList)
  864. })
  865. //技能学习
  866. serverproto.Handle_GAME_CSSkillLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  867. msg := ev.Msg().(*serverproto.CSSkillLevelUpReq)
  868. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  869. if role == nil {
  870. return
  871. }
  872. util.DebugF("uid=%v receive CSSkillLevelUpReq msg:=%v", role.GetUUid(), msg)
  873. role.(model2.RoleLogicOuter).SkillLevelUp(msg.HeroId, msg.SkillId)
  874. })
  875. //重置技能等级
  876. serverproto.Handle_GAME_CSResetSkillLevelReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  877. msg := ev.Msg().(*serverproto.CSResetSkillLevelReq)
  878. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  879. if role == nil {
  880. return
  881. }
  882. util.DebugF("uid=%v receive CSSkillLevelUpReq msg:=%v", role.GetUUid(), msg)
  883. role.(model2.RoleLogicOuter).ResetSkillLevel(msg.HeroId, msg.IsAdvanced)
  884. })
  885. //高级技能经验兑换
  886. serverproto.Handle_GAME_CSConverSkillExpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  887. msg := ev.Msg().(*serverproto.CSConverSkillExpReq)
  888. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  889. if role == nil {
  890. return
  891. }
  892. util.DebugF("uid=%v receive CSSkillLevelUpReq msg:=%v", role.GetUUid(), msg)
  893. role.(model2.RoleLogicOuter).ConverSkillExp(msg)
  894. })
  895. /////商店消息
  896. serverproto.Handle_GAME_CSShopBuyItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  897. msg := ev.Msg().(*serverproto.CSShopBuyItemReq)
  898. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  899. if role == nil {
  900. return
  901. }
  902. util.DebugF("uid=%v receive CSShopBuyItemReq msg=%v", role.GetUUid(), msg)
  903. role.(model2.RoleLogicOuter).BuyItem(msg.GoodsType, msg.GoodsId, msg.GoodsNum)
  904. })
  905. //商店信息请求
  906. serverproto.Handle_GAME_CSShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  907. msg := ev.Msg().(*serverproto.CSShopInfoReq)
  908. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  909. if role == nil {
  910. return
  911. }
  912. util.DebugF("uid=%v receive CSShopInfoReq msg=%v", role.GetUUid(), msg)
  913. role.(model2.RoleLogicOuter).ShopInfoReq(msg.GoodsType)
  914. })
  915. //商店信息请求
  916. serverproto.Handle_GAME_CSShopRefreshReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  917. msg := ev.Msg().(*serverproto.CSShopRefreshReq)
  918. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  919. if role == nil {
  920. return
  921. }
  922. util.DebugF("uid=%v receive CSShopRefreshReq msg=%v", role.GetUUid(), msg)
  923. role.(model2.RoleLogicOuter).ShopRefresh(msg.GoodsType)
  924. })
  925. //红包商店兑换
  926. serverproto.Handle_GAME_CSRedBagExchangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  927. msg := ev.Msg().(*serverproto.CSRedBagExchangeReq)
  928. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  929. if role == nil {
  930. return
  931. }
  932. util.DebugF("uid=%v receive CSRedBagExchangeReq msg=%v", role.GetUUid(), msg)
  933. role.(model2.RoleLogicOuter).RedBagShopExchange()
  934. })
  935. //////时装相关
  936. //穿戴时装(替换)
  937. serverproto.Handle_GAME_CSFashionUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  938. msg := ev.Msg().(*serverproto.CSFashionUpReq)
  939. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  940. if role == nil {
  941. return
  942. }
  943. util.DebugF("uid=%v receive CSFashionUpReq msg=%v", role.GetUUid(), msg)
  944. role.(model2.RoleLogicOuter).FashionUp(msg.FashionCfgId)
  945. })
  946. //卸下时装
  947. serverproto.Handle_GAME_CSFashionDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  948. msg := ev.Msg().(*serverproto.CSFashionDownReq)
  949. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  950. if role == nil {
  951. return
  952. }
  953. util.DebugF("uid=%v receive CSFashionDownReq msg=%v", role.GetUUid(), msg)
  954. role.(model2.RoleLogicOuter).FashionDown(msg.FashionCfgId)
  955. })
  956. //时装合成
  957. serverproto.Handle_GAME_CSFashionComposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  958. msg := ev.Msg().(*serverproto.CSFashionComposeReq)
  959. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  960. if role == nil {
  961. return
  962. }
  963. util.DebugF("uid=%v receive CSFashionComposeReq msg=%v", role.GetUUid(), msg)
  964. role.(model2.RoleLogicOuter).FashionCompose(msg.PaperCfgId)
  965. })
  966. //时装图纸分解
  967. serverproto.Handle_GAME_CSFashionPaperDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  968. msg := ev.Msg().(*serverproto.CSFashionPaperDecomposeReq)
  969. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  970. if role == nil {
  971. return
  972. }
  973. util.DebugF("uid=%v receive CSFashionPaperDecomposeReq msg=%v", role.GetUUid(), msg)
  974. role.(model2.RoleLogicOuter).FashionPaperDecompose(msg.PaperCfgId)
  975. })
  976. // 时装洗练
  977. serverproto.Handle_GAME_CSFashionResetAttrReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  978. msg := ev.Msg().(*serverproto.CSFashionResetAttrReq)
  979. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  980. if role == nil {
  981. return
  982. }
  983. util.DebugF("uid=%v receive CSFashionPaperDecomposeReq msg=%v", role.GetUUid(), msg)
  984. role.(model2.RoleLogicOuter).FashionResetAttr(msg.FashionCfgId, msg.Enter)
  985. })
  986. serverproto.Handle_GAME_CSFashionUpLvlReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  987. msg := ev.Msg().(*serverproto.CSFashionUpLvlReq)
  988. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  989. if role == nil {
  990. return
  991. }
  992. util.DebugF("uid=%v receive CSFashionPaperDecomposeReq msg=%v", role.GetUUid(), msg)
  993. role.(model2.RoleLogicOuter).FashionUpLvl(msg.FashionCfgId)
  994. })
  995. ////收益处理 相关
  996. //收益相关处理(online/offline)
  997. serverproto.Handle_GAME_CSPlayerIncomeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  998. msg := ev.Msg().(*serverproto.CSPlayerIncomeReq)
  999. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1000. if role == nil {
  1001. return
  1002. }
  1003. util.DebugF("uid=%v receive CSPlayerIncomeReq msg=%v", role.GetUUid(), msg)
  1004. role.(model2.BattleLogicOuter).Income()
  1005. })
  1006. //累计在线时间奖励
  1007. serverproto.Handle_GAME_CSOnlineTimeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1008. msg := ev.Msg().(*serverproto.CSOnlineTimeRewardReq)
  1009. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1010. if role == nil {
  1011. return
  1012. }
  1013. util.DebugF("uid=%v receive CSOnlineTimeRewardReq msg=%v", role.GetUUid(), msg)
  1014. role.(model2.BattleLogicOuter).OnlineTimeReward()
  1015. })
  1016. //挑战boss奖励
  1017. serverproto.Handle_GAME_CSPlayerBossRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1018. msg := ev.Msg().(*serverproto.CSPlayerBossRewardReq)
  1019. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1020. if role == nil {
  1021. return
  1022. }
  1023. util.DebugF("uid=%v cliId=%v receive CSPlayerBossRewardReq msg=%v", role.GetUUid(), cliId, msg)
  1024. role.(model2.BattleLogicOuter).BossReward(msg.ChallengeTime, msg.MapId, msg.MapLevel, msg.RecordTimeStamp)
  1025. })
  1026. //请求一次boss战(打点数据)
  1027. serverproto.Handle_GAME_CSBattleBossFightReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1028. msg := ev.Msg().(*serverproto.CSBattleBossFightReq)
  1029. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1030. if role == nil {
  1031. return
  1032. }
  1033. util.DebugF("uid=%v cliId=%v receive CSBattleBossFightReq msg=%v", role.GetUUid(), cliId, msg)
  1034. role.(model2.BattleLogicOuter).BattleBossReq()
  1035. })
  1036. //测试关卡难度选择
  1037. serverproto.Handle_GAME_CSMapLevelTypeChangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1038. msg := ev.Msg().(*serverproto.CSMapLevelTypeChangeReq)
  1039. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1040. if role == nil {
  1041. return
  1042. }
  1043. ackMsg := &serverproto.SCMapLevelTypeChangeAck{
  1044. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1045. Type: -1,
  1046. }
  1047. //转为困难模式
  1048. if msg.Type == 1 {
  1049. if role.GetHardFight() == 1 {
  1050. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  1051. } else {
  1052. role.SetHardFight(1)
  1053. }
  1054. //ackMsg.Type = role.GetHardFightHigh()
  1055. } else if msg.Type == 0 { //转为普通模式
  1056. if role.GetHardFight() == 0 {
  1057. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  1058. } else {
  1059. role.SetHardFight(0)
  1060. }
  1061. } else if msg.Type == 2 { //噩梦模式
  1062. if role.GetHardFight() == 2 {
  1063. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  1064. } else {
  1065. //ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  1066. //暂时关闭噩梦模式
  1067. role.SetHardFight(2)
  1068. }
  1069. }
  1070. util.InfoF("uid=%v cliId=%v receive CSMapLevelTypeChangeReq msg=%v", role.GetUUid(), cliId, msg)
  1071. role.ReplayGate(ackMsg, true)
  1072. role.(*model2.Role).GetRoleBattle().SendBattleData()
  1073. })
  1074. //来自db的地图挑战排名更新(自身调整更新排名)
  1075. serverproto.Handle_GAME_SSMapLevelChangeAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1076. msg := ev.Msg().(*serverproto.SSMapLevelChangeAck)
  1077. role := model2.RoleMag.GetRole(cliId)
  1078. if role == nil {
  1079. return
  1080. }
  1081. util.DebugF("uid=%v receive SSMapLevelChangeAck msg=%v nickname=%v", role.GetUUid(), msg, role.GetNickName())
  1082. //通知客户端
  1083. if msg.Notify {
  1084. ackMsg := &serverproto.SCGetMapRankAck{
  1085. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1086. SelfRank: msg.Rank,
  1087. TotalRank: msg.RankPlayers,
  1088. }
  1089. ackMsg.TopPlayerList = append(msg.TopPlayerList)
  1090. role.ReplayGate(ackMsg, true)
  1091. }
  1092. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  1093. role.(model2.BattleLogicOuter).SetMapRank(msg.Rank, msg.RankPlayers, msg.TopPlayerList, !msg.Notify)
  1094. if msg.BattleRecordId > 0 {
  1095. //通知客户端需要保存战斗过程记录
  1096. ntfMsg := &serverproto.SCPlayerBattleRecordDetailSaveNtf{
  1097. BattleRecordUid: msg.BattleRecordId,
  1098. RecordTimeStamp: msg.RecordTimeStamp,
  1099. }
  1100. role.ReplayGate(ntfMsg, true)
  1101. }
  1102. if !msg.Notify {
  1103. ackMsg := &serverproto.SCGetMapRankAck{
  1104. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1105. SelfRank: msg.Rank,
  1106. TotalRank: msg.RankPlayers,
  1107. }
  1108. ackMsg.TopPlayerList = append(msg.TopPlayerList)
  1109. role.ReplayGate(ackMsg, true)
  1110. }
  1111. } else {
  1112. if !msg.Notify {
  1113. ackMsg := &serverproto.SCGetMapRankAck{
  1114. Error: msg.Error,
  1115. }
  1116. role.ReplayGate(ackMsg, true)
  1117. }
  1118. }
  1119. })
  1120. serverproto.Handle_GAME_CSQuickBattleIncomeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1121. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1122. if role == nil {
  1123. return
  1124. }
  1125. util.DebugF("uid=%v CSQuickBattleIncomeReq", role.GetUUid())
  1126. role.(model2.BattleLogicOuter).GetQuickBattleReward()
  1127. })
  1128. //获取小地图排名
  1129. serverproto.Handle_GAME_CSGetMapRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1130. msg := ev.Msg().(*serverproto.CSGetMapRankReq)
  1131. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1132. if role == nil {
  1133. return
  1134. }
  1135. util.DebugF("uid=%v receive CSGetMapRankReq msg=%v", role.GetUUid(), msg)
  1136. role.(model2.BattleLogicOuter).GetMapRank()
  1137. })
  1138. //获取战报信息(不包括战斗过程信息)
  1139. serverproto.Handle_GAME_CSPlayerBattleRecordReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1140. msg := ev.Msg().(*serverproto.CSPlayerBattleRecordReq)
  1141. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1142. if role == nil {
  1143. return
  1144. }
  1145. util.DebugF("uid=%v receive CSPlayerBattleRecordReq msg=%v", role.GetUUid(), msg)
  1146. role.(model2.RoleLogicOuter).GetBattleRecord(msg.RecordType, msg.ParamList)
  1147. })
  1148. //from rank
  1149. serverproto.Handle_GAME_SCPlayerBattleRecordAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1150. msg := ev.Msg().(*serverproto.SCPlayerBattleRecordAck)
  1151. role := model2.RoleMag.GetRole(cliId)
  1152. if role == nil {
  1153. return
  1154. }
  1155. util.DebugF("uid=%v receive SCPlayerBattleRecordAck msg=%v", role.GetUUid(), msg)
  1156. role.(*model2.Role).OnGetBattleRecordAck(msg)
  1157. })
  1158. //推图冲榜请求
  1159. serverproto.Handle_GAME_CSMapActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1160. msg := ev.Msg().(*serverproto.CSMapActivityReq)
  1161. role := model2.RoleMag.GetRole(cliId)
  1162. if role == nil {
  1163. return
  1164. }
  1165. util.DebugF("uid=%v receive CSMapActivityReq msg=%v", role.GetUUid(), msg)
  1166. reqMsg := &serverproto.SSGetRushDataReq{
  1167. Uid: role.GetUUid(),
  1168. RushType: model.Rush_Type_Map,
  1169. }
  1170. model2.SendRankService(reqMsg)
  1171. })
  1172. //推图领奖
  1173. /*
  1174. serverproto.Handle_GAME_CSMapActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1175. msg := ev.Msg().(*serverproto.CSMapActivityRewardReq)
  1176. role := model2.RoleMag.GetRole(cliId)
  1177. if role == nil {
  1178. return
  1179. }
  1180. util.DebugF("uid=%v receive CSMapActivityRewardReq msg=%v", role.GetUUid(), msg)
  1181. //如果是排行奖励,转发Rank
  1182. reqMsg := &serverproto.SSGetRushRewardReq{
  1183. Uid: role.GetUUid(),
  1184. RushType: model.Rush_Type_Map,
  1185. RewardType: msg.RewardType,
  1186. }
  1187. model2.SendRankService(reqMsg)
  1188. })
  1189. */
  1190. //////任务相关处理
  1191. serverproto.Handle_GAME_CSGetTaskRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1192. msg := ev.Msg().(*serverproto.CSGetTaskRewardReq)
  1193. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1194. if role == nil {
  1195. return
  1196. }
  1197. util.DebugF("uid=%v receive CSGetTaskRewardReq msg=%v", role.GetUUid(), msg)
  1198. role.(model2.RoleLogicOuter).GetTaskReward(msg.TaskId)
  1199. })
  1200. serverproto.Handle_GAME_CSGetTaskScoreRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1201. msg := ev.Msg().(*serverproto.CSGetTaskScoreRewardReq)
  1202. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1203. if role == nil {
  1204. return
  1205. }
  1206. util.DebugF("uid=%v receive CSGetTaskScoreRewardReq msg=%v", role.GetUUid(), msg)
  1207. role.(model2.RoleLogicOuter).GetTaskScoreReward(msg.RewardType, msg.RewardIdx)
  1208. })
  1209. //使用道具(例如开宝箱等)
  1210. serverproto.Handle_GAME_CSUseItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1211. msg := ev.Msg().(*serverproto.CSUseItemReq)
  1212. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1213. if role == nil {
  1214. return
  1215. }
  1216. util.DebugF("uid=%v receive CSUseItemReq msg=%v", role.GetUUid(), msg)
  1217. role.(model2.RoleLogicOuter).UseItem(msg.ItemId, msg.ItemNum, msg.ItemIdxList, msg.ForceItemId)
  1218. })
  1219. //删除道具(时效道具)
  1220. serverproto.Handle_GAME_CSDelItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1221. msg := ev.Msg().(*serverproto.CSDelItemReq)
  1222. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1223. if role == nil {
  1224. return
  1225. }
  1226. util.DebugF("uid=%v receive CSDelItemReq msg=%v", role.GetUUid(), msg)
  1227. role.(model2.RoleLogicOuter).DelItemByList(msg.ItemIdList, model2.AddFrom_Expire)
  1228. })
  1229. //来自social/BattleBoss消息,公告消息通知
  1230. serverproto.Handle_GAME_SSSystemMessageNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1231. msg := ev.Msg().(*serverproto.SSSystemMessageNtf)
  1232. util.DebugF("receive SSSystemMessageNtf msg=%v", msg)
  1233. ntfMsg := &serverproto.SCSystemMessageNtf{}
  1234. ntfMsg.SysMsg = append(msg.SysMsg)
  1235. for idx := 0; idx < len(msg.SysMsg); idx++ {
  1236. model2.AddWorldSMsg(msg.SysMsg[idx])
  1237. }
  1238. model2.RoleMag.SendMsg2OnlinePlayer(ntfMsg, 0)
  1239. })
  1240. //来自guild-social-game的公会系统通知
  1241. serverproto.Handle_GAME_SSGuildNoticeToRoleNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1242. msg := ev.Msg().(*serverproto.SSGuildNoticeToRoleNtf)
  1243. util.DebugF("receive SSGuildNoticeToRoleNtf msg=%v", msg)
  1244. newCliId := &model.ClientID{
  1245. SessID: msg.Uid,
  1246. }
  1247. role := model2.RoleMag.GetRole(*newCliId)
  1248. if role == nil {
  1249. return
  1250. }
  1251. ntfMsg := &serverproto.SCSystemMessageNtf{}
  1252. ntfMsg.SysMsg = append(msg.SysMsg)
  1253. role.ReplayGate(ntfMsg, true)
  1254. })
  1255. //////英灵殿(arena)
  1256. //获取英灵殿数据
  1257. serverproto.Handle_GAME_CSArenaReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1258. msg := ev.Msg().(*serverproto.CSArenaReq)
  1259. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1260. if role == nil {
  1261. return
  1262. }
  1263. util.DebugF("uid=%v receive CSArenaReq msg=%v", role.GetUUid(), msg)
  1264. role.(model2.RoleLogicOuter).GetArena()
  1265. })
  1266. //挑战(获得对手),挑战
  1267. serverproto.Handle_GAME_CSArenaMatchReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1268. msg := ev.Msg().(*serverproto.CSArenaMatchReq)
  1269. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1270. if role == nil {
  1271. return
  1272. }
  1273. util.DebugF("uid=%v receive CSArenaMatchReq msg=%v", role.GetUUid(), msg)
  1274. role.(model2.RoleLogicOuter).ArenaMatch(msg.HeroList)
  1275. })
  1276. //from db
  1277. serverproto.Handle_GAME_SSArenaMatchAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1278. msg := ev.Msg().(*serverproto.SSArenaMatchAck)
  1279. util.DebugF("receive SSArenaMatchAck msg=%v", msg)
  1280. role := model2.RoleMag.GetRole(cliId)
  1281. if role == nil {
  1282. return
  1283. }
  1284. role.(*model2.Role).GetRoleArena().SetLastFighter(msg.FightInfo)
  1285. })
  1286. //挑战结果(失败/成功)
  1287. serverproto.Handle_GAME_CSArenaResultReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1288. msg := ev.Msg().(*serverproto.CSArenaResultReq)
  1289. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1290. if role == nil {
  1291. return
  1292. }
  1293. util.DebugF("uid=%v receive CSArenaResultReq msg=%v", role.GetUUid(), msg)
  1294. role.(model2.RoleLogicOuter).ArenaResult(msg.FightResult)
  1295. })
  1296. //购买挑战次数
  1297. serverproto.Handle_GAME_CSArenaBuyCountReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1298. msg := ev.Msg().(*serverproto.CSArenaBuyCountReq)
  1299. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1300. if role == nil {
  1301. return
  1302. }
  1303. util.DebugF("uid=%v receive CSArenaBuyCountReq msg=%v", role.GetUUid(), msg)
  1304. role.(model2.RoleLogicOuter).ArenaByCount(msg.BuyCount)
  1305. })
  1306. //获取赛季排行榜
  1307. serverproto.Handle_GAME_CSArenaRankListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1308. msg := ev.Msg().(*serverproto.CSArenaRankListReq)
  1309. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1310. if role == nil {
  1311. return
  1312. }
  1313. util.DebugF("uid=%v receive CSArenaRankListReq msg=%v", role.GetUUid(), msg)
  1314. role.(model2.RoleLogicOuter).ArenaRankList(msg.RankType, msg.StartIdx)
  1315. })
  1316. //from rank
  1317. serverproto.Handle_GAME_SSArenaRankListAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1318. msg := ev.Msg().(*serverproto.SSArenaRankListAck)
  1319. role := model2.RoleMag.GetRole(cliId)
  1320. if role == nil {
  1321. return
  1322. }
  1323. util.DebugF("uid=%v receive SSArenaRankListAck msg=%v", role.GetUUid(), msg)
  1324. if msg.RankType == 0 && msg.StartIdx <= 0 {
  1325. //表示获取自身排名需要通知客户端
  1326. role.(model2.RoleLogicOuter).SetArenaRank(msg.SelfRank, true)
  1327. return
  1328. }
  1329. role.(model2.RoleLogicOuter).SetArenaRank(msg.SelfRank, false)
  1330. ackMsg := &serverproto.SCArenaRankListAck{
  1331. Error: msg.Error,
  1332. RankList: append(msg.RankList),
  1333. SelfRank: msg.SelfRank,
  1334. RankType: msg.RankType,
  1335. StartIdx: msg.StartIdx,
  1336. SelfRankScore: msg.SelfRankScore,
  1337. }
  1338. //本赛季
  1339. if msg.RankType == 0 {
  1340. ackMsg.SelfRankScore = role.(*model2.Role).GetRoleArena().GetArenaScore()
  1341. }
  1342. role.ReplayGate(ackMsg, true)
  1343. })
  1344. //获取赛季奖励 from rank
  1345. serverproto.Handle_GAME_SSArenaRankRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1346. msg := ev.Msg().(*serverproto.SSArenaRankRewardAck)
  1347. util.DebugF("receive SSArenaRankRewardAck msg=%v", msg)
  1348. role := model2.RoleMag.GetRole(cliId)
  1349. if role == nil {
  1350. return
  1351. }
  1352. if msg.SelfRank > 0 {
  1353. model2.ArenaSeasonMag.GetSeasonReward(role.(*model2.Role), msg.SelfRank, msg.RewardSeasonId)
  1354. }
  1355. })
  1356. //更新赛季数据 from rank
  1357. serverproto.Handle_GAME_SSArenaRankUpdateAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1358. msg := ev.Msg().(*serverproto.SSArenaRankUpdateAck)
  1359. util.DebugF("receive SSArenaRankUpdateAck msg=%v", msg)
  1360. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  1361. for _, data := range msg.RewardPlayerList {
  1362. role := model2.RoleMag.GetRoleFromUUid(data.Key)
  1363. if role.GetState() == model2.ROLE_STATE_ONLINE {
  1364. model2.ArenaSeasonMag.GetSeasonReward(role.(*model2.Role), data.Value, msg.RewardSeasonId)
  1365. }
  1366. }
  1367. }
  1368. })
  1369. //飞艇排行奖励 from cross
  1370. serverproto.Handle_GAME_SSCrossYuanHangTrialRankUpdateAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1371. msg := ev.Msg().(*serverproto.SSCrossYuanHangTrialRankUpdateAck)
  1372. util.InfoF("receive SSArenaRankUpdateAck msg=%v", msg)
  1373. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  1374. for _, data := range msg.RewardPlayerList {
  1375. model2.CrossMag.GetSeasonReward(data.Key, data.Value, msg.RewardSeasonId)
  1376. }
  1377. }
  1378. })
  1379. //serverproto.Handle_GAME_SSCrossYuanHangTrialRankRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1380. // msg := ev.Msg().(*serverproto.SSCrossYuanHangTrialRankRewardAck)
  1381. // //util.DebugF("receive SSArenaRankRewardAck msg=%v", msg)
  1382. //
  1383. // role := model2.RoleMag.GetRole(cliId)
  1384. // if role == nil {
  1385. // return
  1386. // }
  1387. //
  1388. // if msg.SelfRank > 0 {
  1389. // model2.CrossMag.GetSeasonReward(role.(*model2.Role), msg.SelfRank, msg.RewardSeasonId)
  1390. // }
  1391. //})
  1392. //请求爬塔冲榜信息
  1393. serverproto.Handle_GAME_CSArenaActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1394. msg := ev.Msg().(*serverproto.CSArenaActivityReq)
  1395. util.DebugF("receive CSArenaActivityReq msg:%v", msg)
  1396. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1397. if role == nil {
  1398. return
  1399. }
  1400. reqMsg := &serverproto.SSGetRushDataReq{
  1401. Uid: role.GetUUid(),
  1402. RushType: model.Rush_Type_Arena,
  1403. }
  1404. model2.SendRankService(reqMsg)
  1405. })
  1406. //上线请求爬塔冲榜信息
  1407. /*
  1408. serverproto.Handle_GAME_CSArenaActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1409. msg := ev.Msg().(*serverproto.CSArenaActivityRewardReq)
  1410. util.DebugF("receive CSArenaActivityRewardReq msg:%v", msg)
  1411. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1412. if role == nil {
  1413. return
  1414. }
  1415. //如果是排行奖励,转发Rank
  1416. reqMsg := &serverproto.SSGetRushRewardReq{
  1417. Uid: role.GetUUid(),
  1418. RushType: model.Rush_Type_Arena,
  1419. RewardType: msg.RewardType,
  1420. }
  1421. model2.SendRankService(reqMsg)
  1422. })
  1423. */
  1424. //////mail
  1425. //获取邮件
  1426. serverproto.Handle_GAME_CSMailListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1427. msg := ev.Msg().(*serverproto.CSMailListReq)
  1428. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1429. if role == nil {
  1430. return
  1431. }
  1432. util.DebugF("uid=%v receive CSMailListReq msg=%v", role.GetUUid(), msg)
  1433. role.(model2.RoleLogicOuter).GetMailIst()
  1434. })
  1435. //邮件读取
  1436. serverproto.Handle_GAME_CSMailReadReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1437. msg := ev.Msg().(*serverproto.CSMailReadReq)
  1438. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1439. if role == nil {
  1440. return
  1441. }
  1442. util.DebugF("uid=%v receive CSMailReadReq msg:=%v", role.GetUUid(), msg)
  1443. role.(model2.RoleLogicOuter).MailRead(msg.MailIdList)
  1444. })
  1445. //获取邮件附件
  1446. serverproto.Handle_GAME_CSMailRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1447. msg := ev.Msg().(*serverproto.CSMailRewardReq)
  1448. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1449. if role == nil {
  1450. return
  1451. }
  1452. util.DebugF("uid=%v receive CSMailRewardReq msg=%v", role.GetUUid(), msg)
  1453. role.(model2.RoleLogicOuter).MailReward(msg.MailIdList)
  1454. })
  1455. //删除已读邮件
  1456. serverproto.Handle_GAME_CSMailDelReadReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1457. msg := ev.Msg().(*serverproto.CSMailDelReadReq)
  1458. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1459. if role == nil {
  1460. return
  1461. }
  1462. util.DebugF("uid=%v receive CSMailDelReadReq msg=%v", role.GetUUid(), msg)
  1463. role.(model2.RoleLogicOuter).MailDelRead()
  1464. })
  1465. //发送邮件奖励 from social
  1466. serverproto.Handle_GAME_SSAddMailNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1467. msg := ev.Msg().(*serverproto.SSAddMailNtf)
  1468. util.DebugF("receive SSAddMailNtf msg=%v", msg)
  1469. if len(msg.NotifyList) > 0 {
  1470. //判断当前玩家是否在线,或者在离线池中
  1471. var dbUidLIst []uint64
  1472. for _, uid := range msg.NotifyList {
  1473. role := model2.RoleMag.GetRoleFromUUid(uid)
  1474. if role == nil {
  1475. role = model2.RoleMag.GetRoleFromOffline(uid)
  1476. }
  1477. if role != nil {
  1478. role.(model2.RoleLogicOuter).AddMail1(msg.MailConfigId, msg.MailType,
  1479. msg.RewardList, msg.MailParamList, msg.Title, msg.Content)
  1480. } else {
  1481. dbUidLIst = append(dbUidLIst, uid)
  1482. //model2.SendDb(msg)
  1483. //发送给db
  1484. //role.(*model2.Role).SendDb(msg)
  1485. }
  1486. }
  1487. if len(dbUidLIst) > 0 {
  1488. msg.NotifyList = dbUidLIst
  1489. model2.SendDb(msg)
  1490. }
  1491. } else {
  1492. var uuIdSetList = set.New(set.NonThreadSafe)
  1493. //online
  1494. for key, val := range model2.RoleMag.GetRoleUUIdList() {
  1495. if val == nil || key <= 0 {
  1496. util.ErrorF("uuidList online multi key=%v", key)
  1497. continue
  1498. }
  1499. if uuIdSetList.Has(val.GetUUid()) {
  1500. util.ErrorF("uuidList online multi key=%v valUid=%v valState=%v", key, val.GetUUid(), val.GetState())
  1501. continue
  1502. }
  1503. uuIdSetList.Add(val.GetUUid())
  1504. util.DebugF("uid=%v key=%v state=%v OnlineRoleMailAddMail1 mailConfigId=%v type=%v itemList=%v",
  1505. val.GetUUid(), key, val.GetState(), msg.MailConfigId, msg.MailType, msg.RewardList)
  1506. val.(model2.RoleLogicOuter).AddMail1(msg.MailConfigId, msg.MailType,
  1507. msg.RewardList, msg.MailParamList, msg.Title, msg.Content)
  1508. }
  1509. //offline
  1510. for key, val := range model2.RoleMag.GetRoleOfflineList() {
  1511. if val == nil || key <= 0 {
  1512. util.ErrorF("uuidList offline multi key=%v", key)
  1513. continue
  1514. }
  1515. if uuIdSetList.Has(val.GetUUid()) {
  1516. util.ErrorF("uuidList offline multi key=%v valUid=%v valState=%v", key, val.GetUUid(), val.GetState())
  1517. continue
  1518. }
  1519. uuIdSetList.Add(val.GetUUid())
  1520. util.DebugF("uid=%v key=%v state=%v OfflineRoleMailAddMail1 mailConfigId=%v type=%v itemList=%v",
  1521. val.GetUUid(), key, val.GetState(), msg.MailConfigId, msg.MailType, msg.RewardList)
  1522. val.(model2.RoleLogicOuter).AddMail1(msg.MailConfigId, msg.MailType,
  1523. msg.RewardList, msg.MailParamList, msg.Title, msg.Content)
  1524. }
  1525. }
  1526. })
  1527. //////赛季玩法
  1528. //赛季玩法信息获取(根据赛季不同类型获取对应信息)
  1529. serverproto.Handle_GAME_CSCompetitionReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1530. msg := ev.Msg().(*serverproto.CSCompetitionReq)
  1531. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1532. if role == nil {
  1533. return
  1534. }
  1535. util.DebugF("uid=%v receive CSCompetitionReq msg=%v", role.GetUUid(), msg)
  1536. role.(model2.RoleLogicOuter).GetCompetition(msg.CompetitionId)
  1537. })
  1538. //from rank[CSCompetitionReq]
  1539. serverproto.Handle_GAME_SSGetCompetitionDataAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1540. msg := ev.Msg().(*serverproto.SSGetCompetitionDataAck)
  1541. util.DebugF("receive SSGetCompetitionDataAck msg=%v", msg)
  1542. role := model2.RoleMag.GetRole(cliId)
  1543. if role == nil {
  1544. return
  1545. }
  1546. role.(*model2.Role).GetRoleCompetition().DoGetCompetitionNtf(msg)
  1547. })
  1548. //赛季结算奖励,会有多条数据(根据在线玩家人数决定) from rank
  1549. serverproto.Handle_GAME_SSCompetitionRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1550. msg := ev.Msg().(*serverproto.SSCompetitionRewardAck)
  1551. util.DebugF("receive SSCompetitionRewardAck msg=%v", msg)
  1552. convertData, ok := model.ConvertCompTypeList[msg.CompetitionId]
  1553. if !ok {
  1554. util.ErrorF("SSCompetitionRewardAck data not find [%v]", msg.CompetitionId)
  1555. return
  1556. }
  1557. //zhaomu reward
  1558. if convertData.GetCompetitionType() == int32(model.CompetitionType_ZhaoMu) ||
  1559. convertData.GetCompetitionType() == int32(model.CompetitionType_XuanBa) ||
  1560. convertData.GetCompetitionType() == int32(model.CompetitionType_DuoBao) ||
  1561. convertData.GetCompetitionType() == int32(model.CompetitionType_ZhanBu) ||
  1562. convertData.GetCompetitionType() == int32(model.CompetitionType_Idol) {
  1563. for _, data := range msg.RewardUidList {
  1564. rewardRole := model2.RoleMag.GetRoleFromUUid(data.Key)
  1565. if rewardRole == nil {
  1566. continue
  1567. }
  1568. rewardRole.(*model2.Role).GetRoleCompetition().DoCompetitionReward(
  1569. convertData, msg.CompetitionSubId, data.Value)
  1570. }
  1571. }
  1572. })
  1573. //上线时一次性获取历史赛季奖励 from rank
  1574. serverproto.Handle_GAME_SSCompetitionRewardHistoryAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1575. msg := ev.Msg().(*serverproto.SSCompetitionRewardHistoryAck)
  1576. role := model2.RoleMag.GetRole(cliId)
  1577. if role == nil {
  1578. return
  1579. }
  1580. util.DebugF("uid=%v receive SSCompetitionRewardHistoryAck msg=%v", role.GetUUid(), msg)
  1581. role.(*model2.Role).GetRoleCompetition().DoCompetitionRewardHistory(msg.RewardUidList, msg.ECompetitionId, msg.ECompetitionSubId)
  1582. })
  1583. //上交道具获取积分
  1584. serverproto.Handle_GAME_CSCompetitionScoreReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1585. msg := ev.Msg().(*serverproto.CSCompetitionScoreReq)
  1586. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1587. if role == nil {
  1588. return
  1589. }
  1590. util.DebugF("uid=%v receive CSCompetitionScoreReq msg=%v", role.GetUUid(), msg)
  1591. role.(model2.RoleLogicOuter).CompetitionAddScore(msg.ItemList)
  1592. })
  1593. //from rank ack
  1594. serverproto.Handle_GAME_SSCompetitionUpdateScoreAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1595. msg := ev.Msg().(*serverproto.SSCompetitionUpdateScoreAck)
  1596. role := model2.RoleMag.GetRole(cliId)
  1597. if role == nil {
  1598. return
  1599. }
  1600. util.DebugF("uid=%v receive SSCompetitionUpdateScoreAck msg=%v", role.GetUUid(), msg)
  1601. role.(*model2.Role).GetRoleCompetition().DoUpdateScoreNtf(msg)
  1602. })
  1603. //占星数据请求
  1604. serverproto.Handle_GAME_CSCompetitionStarInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1605. msg := ev.Msg().(*serverproto.CSCompetitionStarInfoReq)
  1606. role := model2.RoleMag.GetRole(cliId)
  1607. if role == nil {
  1608. return
  1609. }
  1610. util.DebugF("uid=%v receive CSCompetitionStarInfoReq msg=%v", role.GetUUid(), msg)
  1611. role.(*model2.Role).GetDivineInfo()
  1612. })
  1613. //占星请求
  1614. serverproto.Handle_GAME_CSCompetitionStarDivineReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1615. msg := ev.Msg().(*serverproto.CSCompetitionStarDivineReq)
  1616. role := model2.RoleMag.GetRole(cliId)
  1617. if role == nil {
  1618. return
  1619. }
  1620. util.DebugF("uid=%v receive CSCompetitionStarDivineReq msg=%v", role.GetUUid(), msg)
  1621. role.(*model2.Role).OnStarDivine(msg.UseTicket)
  1622. })
  1623. //占星领奖
  1624. serverproto.Handle_GAME_CSCompetitionStarCloseRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1625. msg := ev.Msg().(*serverproto.CSCompetitionStarCloseRewardReq)
  1626. role := model2.RoleMag.GetRole(cliId)
  1627. if role == nil {
  1628. return
  1629. }
  1630. util.DebugF("uid=%v receive CSCompetitionStarCloseRewardReq msg=%v", role.GetUUid(), msg)
  1631. role.(*model2.Role).GetDivineReward()
  1632. })
  1633. //偶像季,给爱豆投票
  1634. serverproto.Handle_GAME_CSCompetitionOnVoteReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1635. msg := ev.Msg().(*serverproto.CSCompetitionOnVoteReq)
  1636. role := model2.RoleMag.GetRole(cliId)
  1637. if role == nil {
  1638. return
  1639. }
  1640. util.DebugF("uid=%v receive CSCompetitionOnVoteReq msg=%v", role.GetUUid(), msg)
  1641. //处理本地投票计算
  1642. role.(*model2.Role).VoteIdol(msg.Uid, msg.TicketCount)
  1643. })
  1644. //偶像季,rank返回投票结果
  1645. serverproto.Handle_GAME_SSCompetitionOnVoteNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1646. msg := ev.Msg().(*serverproto.SSCompetitionOnVoteNtf)
  1647. role := model2.RoleMag.GetRole(cliId)
  1648. if role == nil {
  1649. return
  1650. }
  1651. util.DebugF("uid=%v receive SSCompetitionOnVoteNtf msg=%v", role.GetUUid(), msg)
  1652. if msg.TicketCount == 0 {
  1653. //表示0票刷榜
  1654. return
  1655. }
  1656. //发送到rank
  1657. ackMsg := &serverproto.SCCompetitionOnVoteAck{
  1658. Error: int32(msg.Error),
  1659. Uid: msg.Uid,
  1660. TotalCount: msg.TotalCount,
  1661. VoteList: msg.VoteList,
  1662. VoteTarget: msg.VoteTarget,
  1663. TicketCount: msg.TicketCount,
  1664. Detail: msg.Detail,
  1665. }
  1666. role.(*model2.Role).GetRoleCompetition().GetRewardDate(ackMsg)
  1667. role.ReplayGate(ackMsg, true)
  1668. })
  1669. //偶像季,获取自己的粉丝列表
  1670. serverproto.Handle_GAME_CSCompetitionSelfFansInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1671. msg := ev.Msg().(*serverproto.CSCompetitionSelfFansInfoReq)
  1672. role := model2.RoleMag.GetRole(cliId)
  1673. if role == nil {
  1674. return
  1675. }
  1676. util.DebugF("uid=%v receive CSCompetitionSelfFansInfoReq msg=%v", role.GetUUid(), msg)
  1677. //判定是否可以获取列表
  1678. bRet, competitionId := role.(*model2.Role).CheckInSeason()
  1679. if bRet != serverproto.ErrorCode_ERROR_OK {
  1680. ackMsg := &serverproto.SCCompetitionSelfFansInfoAck{
  1681. Error: int32(bRet),
  1682. }
  1683. role.ReplayGate(ackMsg, true)
  1684. return
  1685. }
  1686. //发送到rank
  1687. reqMsg := &serverproto.SSCompetitionSelfFansInfoReq{
  1688. Uid: role.GetUUid(),
  1689. CompetitionId: competitionId,
  1690. }
  1691. role.(*model2.Role).SendRank(reqMsg)
  1692. })
  1693. serverproto.Handle_GAME_SSCompetitionSelfFansInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1694. msg := ev.Msg().(*serverproto.SSCompetitionSelfFansInfoAck)
  1695. role := model2.RoleMag.GetRole(cliId)
  1696. if role == nil {
  1697. return
  1698. }
  1699. util.DebugF("uid=%v receive SSCompetitionSelfFansInfoAck msg=%v", role.GetUUid(), msg)
  1700. //发送到rank
  1701. ackMsg := &serverproto.SCCompetitionSelfFansInfoAck{
  1702. Error: msg.Error,
  1703. FanList: msg.FanList,
  1704. }
  1705. role.ReplayGate(ackMsg, true)
  1706. })
  1707. //偶像季,获取得票排行榜单
  1708. serverproto.Handle_GAME_CSCompetitionVoteRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1709. msg := ev.Msg().(*serverproto.CSCompetitionVoteRankReq)
  1710. role := model2.RoleMag.GetRole(cliId)
  1711. if role == nil {
  1712. return
  1713. }
  1714. util.DebugF("uid=%v receive CSCompetitionVoteRankReq msg=%v", role.GetUUid(), msg)
  1715. //判定是否可以获取列表
  1716. bRet, competitionId := role.(*model2.Role).CheckInSeason()
  1717. if bRet != serverproto.ErrorCode_ERROR_OK {
  1718. ackMsg := &serverproto.SCCompetitionVoteRankAck{
  1719. Error: int32(bRet),
  1720. }
  1721. role.ReplayGate(ackMsg, true)
  1722. return
  1723. }
  1724. //发送到rank
  1725. reqMsg := &serverproto.SSCompetitionVoteRankReq{
  1726. Uid: role.GetUUid(),
  1727. Page: msg.Page,
  1728. CompetitionId: competitionId,
  1729. }
  1730. role.(*model2.Role).SendRank(reqMsg)
  1731. })
  1732. //偶像季,点亮宝箱排行版
  1733. serverproto.Handle_GAME_SSCompetitionVoteRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1734. msg := ev.Msg().(*serverproto.SSCompetitionVoteRankAck)
  1735. role := model2.RoleMag.GetRole(cliId)
  1736. if role == nil {
  1737. return
  1738. }
  1739. util.DebugF("uid=%v receive SSCompetitionVoteRankAck msg=%v", role.GetUUid(), msg)
  1740. //发送到rank
  1741. ackMsg := &serverproto.SCCompetitionVoteRankAck{
  1742. Error: msg.Error,
  1743. Page: msg.Page,
  1744. RankData: msg.RankData,
  1745. IsEnd: msg.IsEnd,
  1746. }
  1747. role.ReplayGate(ackMsg, true)
  1748. })
  1749. //偶像季,点亮宝箱排行版
  1750. serverproto.Handle_GAME_CSCompetitionFansRewardRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1751. msg := ev.Msg().(*serverproto.CSCompetitionFansRewardRankReq)
  1752. role := model2.RoleMag.GetRole(cliId)
  1753. if role == nil {
  1754. return
  1755. }
  1756. util.DebugF("uid=%v receive CSCompetitionFansRewardRankReq msg=%v", role.GetUUid(), msg)
  1757. bRet, competitionId := role.(*model2.Role).CheckInSeason()
  1758. if bRet != serverproto.ErrorCode_ERROR_OK {
  1759. ackMsg := &serverproto.SCCompetitionFansRewardRankAck{
  1760. Error: int32(bRet),
  1761. }
  1762. role.ReplayGate(ackMsg, true)
  1763. return
  1764. }
  1765. //发送到rank
  1766. reqMsg := &serverproto.SSCompetitionFansRewardRankReq{
  1767. Uid: role.GetUUid(),
  1768. Page: msg.Page,
  1769. CompetitionId: competitionId,
  1770. }
  1771. role.(*model2.Role).SendRank(reqMsg)
  1772. })
  1773. //偶像季,粉丝领取奖励
  1774. serverproto.Handle_GAME_SSCompetitionFansRewardRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1775. msg := ev.Msg().(*serverproto.SSCompetitionFansRewardRankAck)
  1776. role := model2.RoleMag.GetRole(cliId)
  1777. if role == nil {
  1778. return
  1779. }
  1780. util.DebugF("uid=%v receive SSCompetitionFansRewardRankAck msg=%v", role.GetUUid(), msg)
  1781. //发送到rank
  1782. ackMsg := &serverproto.SCCompetitionFansRewardRankAck{
  1783. Error: msg.Error,
  1784. Page: msg.Page,
  1785. DataList: msg.DataList,
  1786. IsEnd: msg.IsEnd,
  1787. }
  1788. role.(*model2.Role).GetSelfVoteData(ackMsg)
  1789. role.ReplayGate(ackMsg, true)
  1790. })
  1791. //偶像季,粉丝领取奖励
  1792. serverproto.Handle_GAME_CSCompetitionFansGetRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1793. msg := ev.Msg().(*serverproto.CSCompetitionFansGetRewardReq)
  1794. role := model2.RoleMag.GetRole(cliId)
  1795. if role == nil {
  1796. return
  1797. }
  1798. util.DebugF("uid=%v receive CSCompetitionFansGetRewardReq msg=%v", role.GetUUid(), msg)
  1799. //校验是否给爱豆投票,是否满足档位所需的票数
  1800. bRet := role.(*model2.Role).CheckFansReward(msg.Uid, msg.RewardLevel)
  1801. if bRet != serverproto.ErrorCode_ERROR_OK {
  1802. ackMsg := &serverproto.SCCompetitionFansGetRewardAck{
  1803. Error: int32(bRet),
  1804. Uid: msg.Uid,
  1805. RewardLevel: msg.RewardLevel,
  1806. }
  1807. role.ReplayGate(ackMsg, true)
  1808. return
  1809. }
  1810. //发送到rank//获取对应爱豆的箱子数量
  1811. reqMsg := &serverproto.SSCompetitionFansGetRewardReq{
  1812. Uid: role.GetUUid(),
  1813. IdolUid: msg.Uid,
  1814. RewardLevel: msg.RewardLevel,
  1815. CompetitionId: int32(model.CompetitionType_Idol),
  1816. }
  1817. role.(*model2.Role).SendRank(reqMsg)
  1818. })
  1819. //偶像季 粉丝馈赠领取奖励返回
  1820. serverproto.Handle_GAME_SSCompetitionFansGetRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1821. msg := ev.Msg().(*serverproto.SSCompetitionFansGetRewardAck)
  1822. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1823. if role == nil {
  1824. return
  1825. }
  1826. util.DebugF("uid=%v receive SSCompetitionFansGetRewardAck msg=%v", role.GetUUid(), msg)
  1827. role.(*model2.Role).GetFansReward(msg.IdolUid, msg.RewardLevel, msg.IdolBoxCount)
  1828. })
  1829. //偶像季, 赛季结束,给在线玩家发送,粉丝裤子鞥
  1830. serverproto.Handle_GAME_SSCompetitionFansGetAllRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1831. msg := ev.Msg().(*serverproto.SSCompetitionFansGetAllRewardAck)
  1832. util.DebugF("receive SSCompetitionFansGetAllRewardAck msg=%v", msg)
  1833. convertData, ok := model.ConvertCompTypeList[msg.CompetitionId]
  1834. if !ok {
  1835. util.ErrorF("SSCompetitionRewardAck data not find [%v]", msg.CompetitionId)
  1836. return
  1837. }
  1838. //zhaomu reward
  1839. if convertData.GetCompetitionType() == int32(model.CompetitionType_Idol) {
  1840. for _, data := range msg.Data {
  1841. rewardRole := model2.RoleMag.GetRoleFromUUid(data.Uid)
  1842. if rewardRole == nil {
  1843. continue
  1844. }
  1845. if len(data.IdolList) <= 0 {
  1846. return
  1847. }
  1848. rewardRole.(*model2.Role).GetAllFansReward(data.IdolList)
  1849. }
  1850. }
  1851. })
  1852. //偶像季每日领奖
  1853. serverproto.Handle_GAME_CSCompetitionFansDayRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1854. msg := ev.Msg().(*serverproto.CSCompetitionFansDayRewardReq)
  1855. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1856. if role == nil {
  1857. return
  1858. }
  1859. util.DebugF("uid=%v receive CSCompetitionFansDayRewardReq msg=%v", role.GetUUid(), msg)
  1860. role.(*model2.Role).GetIdolDayReward(msg.Id)
  1861. })
  1862. //偶像季每日领奖
  1863. serverproto.Handle_GAME_CSCompetitionGetPlayerVoteRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1864. msg := ev.Msg().(*serverproto.CSCompetitionGetPlayerVoteRankReq)
  1865. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1866. if role == nil {
  1867. return
  1868. }
  1869. util.DebugF("uid=%v receive CSCompetitionGetPlayerVoteRankReq msg=%v", role.GetUUid(), msg)
  1870. reqMsg := &serverproto.SSCompetitionGetPlayerVoteRankReq{
  1871. Uid: msg.Uid,
  1872. ReqUid: role.GetUUid(),
  1873. CompetitionId: int32(model.CompetitionType_Idol),
  1874. }
  1875. role.(*model2.Role).SendRank(reqMsg)
  1876. })
  1877. //偶像季每日领奖
  1878. serverproto.Handle_GAME_SSCompetitionGetPlayerVoteRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1879. msg := ev.Msg().(*serverproto.SSCompetitionGetPlayerVoteRankAck)
  1880. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1881. if role == nil {
  1882. return
  1883. }
  1884. util.DebugF("uid=%v receive SSCompetitionGetPlayerVoteRankAck msg=%v", role.GetUUid(), msg)
  1885. reqMsg := &serverproto.SCCompetitionGetPlayerVoteRankAck{
  1886. Error: msg.Error,
  1887. IdolRankData: msg.IdolRankData,
  1888. }
  1889. role.ReplayGate(reqMsg, true)
  1890. })
  1891. ///sign
  1892. serverproto.Handle_GAME_CSSignUpInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1893. msg := ev.Msg().(*serverproto.CSSignUpInfoReq)
  1894. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1895. if role == nil {
  1896. return
  1897. }
  1898. util.DebugF("uid=%v receive CSSignUpInfoReq msg=%v", role.GetUUid(), msg)
  1899. role.(model2.RoleActivityOuter).GetSignUpInfo()
  1900. })
  1901. serverproto.Handle_GAME_CSSignUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1902. msg := ev.Msg().(*serverproto.CSSignUpReq)
  1903. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1904. if role == nil {
  1905. return
  1906. }
  1907. util.DebugF("uid=%v receive CSSignUpReq msg=%v", role.GetUUid(), msg)
  1908. role.(model2.RoleActivityOuter).OnSignUp()
  1909. })
  1910. serverproto.Handle_GAME_CSCompulsoryGuidanceReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1911. msg := ev.Msg().(*serverproto.CSCompulsoryGuidanceReq)
  1912. util.DebugF("receive CSCompulsoryGuidanceReq msg:%v", msg)
  1913. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1914. if role == nil {
  1915. return
  1916. }
  1917. util.DebugF("uid=%v receive CSCompulsoryGuidanceReq msg=%v", role.GetUUid(), msg)
  1918. role.(model2.RoleLogicOuter).CompulsoryGuidance(msg.StoryId, msg.Status)
  1919. })
  1920. //////恶魔协会
  1921. serverproto.Handle_GAME_CSEvilRefreshReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1922. msg := ev.Msg().(*serverproto.CSEvilRefreshReq)
  1923. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1924. if role == nil {
  1925. return
  1926. }
  1927. util.DebugF("uid=%v receive CSEvilRefreshReq ms=%v", role.GetUUid(), msg)
  1928. role.(model2.BattleLogicOuter).BattleEvilRefresh(msg.BForce)
  1929. })
  1930. serverproto.Handle_GAME_CSEvilChallengeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1931. msg := ev.Msg().(*serverproto.CSEvilChallengeReq)
  1932. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1933. if role == nil {
  1934. return
  1935. }
  1936. util.DebugF("uid=%v receive CSEvilChallengeReq msg=%v", role.GetUUid(), msg)
  1937. role.(model2.BattleLogicOuter).BattleEvilChallenge(msg.PosIdx)
  1938. })
  1939. //获取自己的爬塔信息
  1940. serverproto.Handle_GAME_CSClimbingTowerInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1941. msg := ev.Msg().(*serverproto.CSClimbingTowerInfoReq)
  1942. util.DebugF("receive CSClimbingTowerInfoReq msg:%v", msg)
  1943. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1944. if role == nil {
  1945. return
  1946. }
  1947. role.(model2.RoleLogicOuter).ClimbingTowerInfoReq()
  1948. /*
  1949. rankMsg := &serverproto.SSTowerMinFightPowerReq{
  1950. TowerLevel: role.(*model2.Role).GetRoleTower().GetCurTower(),
  1951. }
  1952. role.(*model2.Role).SendRank(rankMsg)
  1953. */
  1954. })
  1955. //获取自己的爬塔信息
  1956. serverproto.Handle_GAME_CSTowerLevelMinFightPowerReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1957. msg := ev.Msg().(*serverproto.CSTowerLevelMinFightPowerReq)
  1958. util.DebugF("receive CSTowerLevelMinFightPowerReq msg:%v", msg)
  1959. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1960. if role == nil {
  1961. return
  1962. }
  1963. rankMsg := &serverproto.SSTowerMinFightPowerReq{
  1964. TowerLevel: msg.TowerLevel,
  1965. }
  1966. role.(*model2.Role).SendRank(rankMsg)
  1967. })
  1968. //获取爬塔馈赠奖励
  1969. serverproto.Handle_GAME_CSClimbingTowerDayRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1970. msg := ev.Msg().(*serverproto.CSClimbingTowerDayRewardReq)
  1971. util.DebugF("receive CSClimbingTowerDayRewardReq msg:%v", msg)
  1972. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1973. if role == nil {
  1974. return
  1975. }
  1976. role.(model2.RoleBTRouter).GetTowerLevelDayReward()
  1977. })
  1978. //获取好友的爬塔信息
  1979. serverproto.Handle_GAME_CSFriendPassTowerInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1980. msg := ev.Msg().(*serverproto.CSFriendPassTowerInfoReq)
  1981. util.DebugF("receive CSFriendPassTowerInfoReq msg:%v", msg)
  1982. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1983. if role == nil {
  1984. return
  1985. }
  1986. role.(model2.RoleLogicOuter).GetFriendTowerInfo(msg.BeginIndex, msg.EndIndex)
  1987. })
  1988. //爬塔开始
  1989. serverproto.Handle_GAME_CSClimbingTowerBeginReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1990. msg := ev.Msg().(*serverproto.CSClimbingTowerBeginReq)
  1991. util.DebugF("receive CSClimbingTowerBeginReq msg:%v", msg)
  1992. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1993. if role == nil {
  1994. return
  1995. }
  1996. role.(model2.RoleLogicOuter).ClimbingTowerBegin(msg.TowerLevel)
  1997. })
  1998. //爬塔结束
  1999. serverproto.Handle_GAME_CSClimbingTowerEndReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2000. msg := ev.Msg().(*serverproto.CSClimbingTowerEndReq)
  2001. util.DebugF("receive CSClimbingTowerEndReq msg:%v", msg)
  2002. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2003. if role == nil {
  2004. return
  2005. }
  2006. role.(model2.RoleLogicOuter).ClimbingTowerEnd(msg.TowerLevel, msg.LoadingTime, msg.RecordTimeStamp)
  2007. })
  2008. //无尽爬塔开始
  2009. serverproto.Handle_GAME_CSClimbingTowerWjBeginReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2010. msg := ev.Msg().(*serverproto.CSClimbingTowerWjBeginReq)
  2011. util.InfoF("receive CSClimbingTowerWjBeginReq msg:%v", msg)
  2012. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2013. if role == nil {
  2014. return
  2015. }
  2016. role.(model2.RoleLogicOuter).ClimbingTowerWjBegin(msg.TowerLevel)
  2017. })
  2018. //无尽爬塔结束
  2019. serverproto.Handle_GAME_CSClimbingTowerWjEndReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2020. msg := ev.Msg().(*serverproto.CSClimbingTowerWjEndReq)
  2021. util.InfoF("receive CSClimbingTowerWjEndReq msg:%v", msg)
  2022. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2023. if role == nil {
  2024. return
  2025. }
  2026. role.(model2.RoleLogicOuter).ClimbingTowerWjEnd(msg.TowerLevel, msg.LoadingTime, msg.RecordTimeStamp)
  2027. })
  2028. //无尽爬塔buff
  2029. serverproto.Handle_GAME_CSClimbingTowerWjBuffReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2030. msg := ev.Msg().(*serverproto.CSClimbingTowerWjBuffReq)
  2031. util.InfoF("receive CSClimbingTowerWjBuffReq msg:%v,1:%v,2:%v,3:%v", msg)
  2032. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2033. if role == nil {
  2034. return
  2035. }
  2036. role.(model2.RoleLogicOuter).ClimbingTowerWjBuff(msg.Buff1, msg.Buff2, msg.Buff3)
  2037. })
  2038. //无尽爬塔排行榜获取
  2039. serverproto.Handle_GAME_CSClimbingTowerWjRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2040. msg := ev.Msg().(*serverproto.CSClimbingTowerWjRankReq)
  2041. util.DebugF("receive CSClimbingTowerRankReq msg:%v", msg)
  2042. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2043. if role == nil {
  2044. return
  2045. }
  2046. //发送到rankserver,请求排行榜信息
  2047. rankMsg := &serverproto.SSPassTowerLevelRankReq{
  2048. Uid: role.(*model2.Role).GetUUid(),
  2049. Type: 1,
  2050. }
  2051. role.(*model2.Role).SendRank(rankMsg)
  2052. })
  2053. //无尽排行奖励 from rank
  2054. serverproto.Handle_RANK_SSTowerWjRankUpdateAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2055. msg := ev.Msg().(*serverproto.SSTowerWjRankUpdateAck)
  2056. util.InfoF("receive SSTowerWjRankUpdateAck msg=%v", msg)
  2057. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  2058. for _, data := range msg.RewardPlayerList {
  2059. model2.TowerMag.GetRankReward(data.Key, data.Value)
  2060. }
  2061. }
  2062. })
  2063. //爬塔排行榜获取
  2064. serverproto.Handle_GAME_CSClimbingTowerRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2065. msg := ev.Msg().(*serverproto.CSClimbingTowerRankReq)
  2066. util.DebugF("receive CSClimbingTowerRankReq msg:%v", msg)
  2067. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2068. if role == nil {
  2069. return
  2070. }
  2071. //发送到rankserver,请求排行榜信息
  2072. rankMsg := &serverproto.SSPassTowerLevelRankReq{
  2073. Uid: role.(*model2.Role).GetUUid(),
  2074. }
  2075. role.(*model2.Role).SendRank(rankMsg)
  2076. })
  2077. //互粉好友数据
  2078. serverproto.Handle_GAME_SSGetFriendTowerInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2079. msg := ev.Msg().(*serverproto.SSGetFriendTowerInfoAck)
  2080. util.DebugF("receive SSGetFriendTowerInfoAck msg:%v", msg)
  2081. role := model2.RoleMag.GetRole(cliId)
  2082. if role == nil {
  2083. return
  2084. }
  2085. //发送到rankserver,请求排行榜信息
  2086. role.(model2.RoleLogicOuter).GetFriendBriefFromDB(msg.Final, msg.Begin, msg.End, msg.Infos)
  2087. })
  2088. //爬塔通关最小战力
  2089. serverproto.Handle_GAME_SSTowerMinFightPowerAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2090. msg := ev.Msg().(*serverproto.SSTowerMinFightPowerAck)
  2091. util.DebugF("receive SSTowerMinFightPowerAck msg:%v", msg)
  2092. role := model2.RoleMag.GetRole(cliId)
  2093. if role == nil {
  2094. return
  2095. }
  2096. ackMsg := &serverproto.SCTowerLevelMinFightPowerAck{}
  2097. if len(msg.TowerInfo) >= 1 {
  2098. ackMsg.MinTowerInfo = &serverproto.MinTowerInfo{}
  2099. info := &serverproto.MinTowerInfo{
  2100. TowerLevel: msg.TowerInfo[0].Infos.TowerLevel,
  2101. FightPower: msg.TowerInfo[0].FightPower,
  2102. Brief: msg.TowerInfo[0].Infos,
  2103. RecordTime: msg.TowerInfo[0].RecordTime,
  2104. BattleTime: msg.TowerInfo[0].BattleTime,
  2105. }
  2106. levelCfgData, ok := serverproto.ClimbingTowerCfgLoader[msg.TowerInfo[0].Infos.TowerLevel]
  2107. if ok && msg.TowerInfo[0].BattleVersion < levelCfgData.Version {
  2108. } else {
  2109. ackMsg.MinTowerInfo = info
  2110. }
  2111. }
  2112. role.ReplayGate(ackMsg, true)
  2113. if msg.BattleRecordId > 0 && msg.Notify {
  2114. ntfMsg := &serverproto.SCPlayerBattleRecordDetailSaveNtf{
  2115. BattleRecordUid: msg.BattleRecordId,
  2116. RecordTimeStamp: msg.RecordTimeStamp,
  2117. }
  2118. role.ReplayGate(ntfMsg, true)
  2119. }
  2120. })
  2121. //通关排名
  2122. serverproto.Handle_GAME_SSPassTowerLevelRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2123. msg := ev.Msg().(*serverproto.SSPassTowerLevelRankAck)
  2124. util.DebugF("receive SSPassTowerLevelRankAck msg:%v", msg)
  2125. role := model2.RoleMag.GetRole(cliId)
  2126. if role == nil {
  2127. return
  2128. }
  2129. if msg.Type == 1 {
  2130. ackMsg := &serverproto.SCClimbingTowerWjRankAck{
  2131. Error: 0,
  2132. SelfRank: msg.SelfRank,
  2133. }
  2134. for _, data := range msg.TowerInfo {
  2135. ackMsg.RankList = append(ackMsg.RankList, &serverproto.KeyValueType64{
  2136. Key: data.Uid,
  2137. Value: data.Rank,
  2138. })
  2139. }
  2140. role.ReplayGate(ackMsg, true)
  2141. } else {
  2142. ackMsg := &serverproto.SCClimbingTowerRankAck{
  2143. Error: 0,
  2144. SelfRank: msg.SelfRank,
  2145. }
  2146. for _, data := range msg.TowerInfo {
  2147. ackMsg.RankList = append(ackMsg.RankList, &serverproto.KeyValueType64{
  2148. Key: data.Uid,
  2149. Value: data.Rank,
  2150. Value2: 0,
  2151. Value3: 0,
  2152. })
  2153. }
  2154. role.ReplayGate(ackMsg, true)
  2155. }
  2156. })
  2157. //TODO WANGZHAOCAN 爬塔冲榜开始
  2158. //上线请求爬塔冲榜赛季信息
  2159. serverproto.Handle_GAME_CSOnlineRushInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2160. msg := ev.Msg().(*serverproto.CSOnlineRushInfoReq)
  2161. util.DebugF("receive CSOnlineRushInfoReq msg:%v", msg)
  2162. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2163. if role == nil {
  2164. return
  2165. }
  2166. reqMsg := &serverproto.SSOnlineGetRushInfoReq{
  2167. Uid: role.GetUUid(),
  2168. }
  2169. model2.SendRankService(reqMsg)
  2170. })
  2171. //请求爬塔冲榜信息
  2172. serverproto.Handle_GAME_CSTowerActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2173. msg := ev.Msg().(*serverproto.CSTowerActivityReq)
  2174. util.DebugF("receive CSTowerActivityReq msg:%v", msg)
  2175. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2176. if role == nil {
  2177. return
  2178. }
  2179. reqMsg := &serverproto.SSGetRushDataReq{
  2180. Uid: role.GetUUid(),
  2181. RushType: model.Rush_Type_Tower,
  2182. }
  2183. model2.SendRankService(reqMsg)
  2184. })
  2185. //上线请求爬塔冲榜信息
  2186. /*
  2187. serverproto.Handle_GAME_CSTowerActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2188. msg := ev.Msg().(*serverproto.CSTowerActivityRewardReq)
  2189. util.DebugF("receive CSTowerActivityRewardReq msg:%v", msg)
  2190. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2191. if role == nil {
  2192. return
  2193. }
  2194. //如果是排行奖励,转发Rank
  2195. reqMsg := &serverproto.SSGetRushRewardReq{
  2196. Uid: role.GetUUid(),
  2197. RushType: model.Rush_Type_Tower,
  2198. RewardType: msg.RewardType,
  2199. }
  2200. model2.SendRankService(reqMsg)
  2201. })
  2202. */
  2203. //-------------------------- rank 返回 --------------------------
  2204. //爬塔冲榜信息返回
  2205. serverproto.Handle_GAME_SSGetRushDataAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2206. msg := ev.Msg().(*serverproto.SSGetRushDataAck)
  2207. util.DebugF("receive SSGetRushDataAck msg:%v", msg)
  2208. newCliId := &model.ClientID{
  2209. SessID: msg.Uid,
  2210. }
  2211. role := model2.RoleMag.GetRole(*newCliId)
  2212. if role == nil {
  2213. return
  2214. }
  2215. if msg.RushType == model.Rush_Type_Tower {
  2216. ackMsg := &serverproto.SCTowerActivityAck{
  2217. Error: msg.Error,
  2218. SelfRank: msg.SelfRank,
  2219. EndTime: msg.EndTime,
  2220. TopData: msg.TopData,
  2221. SelfLevel: msg.SelfLevel,
  2222. }
  2223. role.(model2.RoleLogicOuter).GetRushTowerInfo(ackMsg, msg.CurRushRound)
  2224. role.ReplayGate(ackMsg, true)
  2225. } else if msg.RushType == model.Rush_Type_Arena {
  2226. ackMsg := &serverproto.SCArenaActivityAck{
  2227. Error: msg.Error,
  2228. SelfRank: msg.SelfRank,
  2229. EndTime: msg.EndTime,
  2230. TopData: msg.TopData,
  2231. SelfLevel: msg.SelfLevel,
  2232. }
  2233. role.(model2.RoleLogicOuter).GetRushArenaInfo(ackMsg, msg.CurRushRound)
  2234. role.ReplayGate(ackMsg, true)
  2235. } else if msg.RushType == model.Rush_Type_Map {
  2236. ackMsg := &serverproto.SCMapActivityAck{
  2237. Error: msg.Error,
  2238. SelfRank: msg.SelfRank,
  2239. EndTime: msg.EndTime,
  2240. TopData: msg.TopData,
  2241. SelfLevel: msg.SelfLevel,
  2242. }
  2243. role.(model2.RoleLogicOuter).GetRushMapInfo(ackMsg, msg.CurRushRound)
  2244. role.ReplayGate(ackMsg, true)
  2245. } else if msg.RushType == model.Rush_Type_Pet {
  2246. ackMsg := &serverproto.SCPetActivityAck{
  2247. Error: msg.Error,
  2248. SelfRank: msg.SelfRank,
  2249. EndTime: msg.EndTime,
  2250. TopData: msg.PetData,
  2251. SelfScore: msg.SelfLevel,
  2252. }
  2253. role.(model2.RoleLogicOuter).GetRushPetInfo(ackMsg, msg.CurRushRound)
  2254. role.ReplayGate(ackMsg, true)
  2255. } else {
  2256. ackMsg := &serverproto.SCRushActivityAck{
  2257. Error: msg.Error,
  2258. SelfRank: msg.SelfRank,
  2259. EndTime: msg.EndTime,
  2260. TopData: msg.TopData,
  2261. SelfLevel: msg.SelfLevel,
  2262. RushType: msg.RushType,
  2263. }
  2264. role.(model2.RoleLogicOuter).GetRushInfo(ackMsg, msg.CurRushRound)
  2265. role.ReplayGate(ackMsg, true)
  2266. }
  2267. })
  2268. //冲榜商店信息返回
  2269. serverproto.Handle_GAME_SSGetRushShopInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2270. msg := ev.Msg().(*serverproto.SSGetRushShopInfoAck)
  2271. util.DebugF("receive SSGetRushShopInfoAck msg:%v", msg)
  2272. newCliId := &model.ClientID{
  2273. SessID: msg.Uid,
  2274. }
  2275. role := model2.RoleMag.GetRole(*newCliId)
  2276. if role == nil {
  2277. return
  2278. }
  2279. role.(model2.RoleLogicOuter).GetRushShopInfo(msg)
  2280. })
  2281. //冲榜上线信息返回
  2282. serverproto.Handle_GAME_SSOnlineGetRushInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2283. msg := ev.Msg().(*serverproto.SSOnlineGetRushInfoAck)
  2284. util.DebugF("receive SSOnlineGetRushInfoAck msg:%v", msg)
  2285. newCliId := &model.ClientID{
  2286. SessID: msg.Uid,
  2287. }
  2288. role := model2.RoleMag.GetRole(*newCliId)
  2289. if role == nil {
  2290. return
  2291. }
  2292. ackMsg := &serverproto.SCOnlineRushInfoAck{
  2293. RushData: msg.RushData,
  2294. }
  2295. role.ReplayGate(ackMsg, true)
  2296. })
  2297. serverproto.Handle_GAME_SSRushDataChangeAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2298. msg := ev.Msg().(*serverproto.SSRushDataChangeAck)
  2299. util.DebugF("receive SSRushDataChangeAck msg:%v", msg)
  2300. newCliId := &model.ClientID{
  2301. SessID: msg.Uid,
  2302. }
  2303. role := model2.RoleMag.GetRole(*newCliId)
  2304. if role == nil {
  2305. return
  2306. }
  2307. //如果是挑战次数奖励
  2308. if msg.RushType == model.Rush_Type_Tower {
  2309. role.(*model2.Role).GetRoleTower().AddRushTowerScore(msg.RushRound, msg.Score)
  2310. } else if msg.RushType == model.Rush_Type_Arena {
  2311. role.(*model2.Role).GetRoleArena().AddRushArenaScore(msg.RushRound, msg.Score)
  2312. } else if msg.RushType == model.Rush_Type_Map {
  2313. role.(*model2.Role).GetRoleBattle().AddRushMapScore(msg.RushRound, msg.Score2, msg.Score3)
  2314. } else if msg.RushType == model.Rush_Type_Pet {
  2315. role.(*model2.Role).GetRolePet().AddRushPetScore(msg.RushRound)
  2316. } else {
  2317. role.(*model2.Role).GetRoleRush().AddRushScore(msg.RushType, msg.RushRound)
  2318. }
  2319. })
  2320. serverproto.Handle_GAME_SSGetRushBaseRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2321. msg := ev.Msg().(*serverproto.SSGetRushBaseRewardAck)
  2322. util.DebugF("receive SSGetRushBaseRewardAck msg:%v", msg)
  2323. newCliId := &model.ClientID{
  2324. SessID: msg.Uid,
  2325. }
  2326. role := model2.RoleMag.GetRole(*newCliId)
  2327. if role == nil {
  2328. return
  2329. }
  2330. //如果是挑战次数奖励
  2331. if msg.Reward == true {
  2332. if msg.RushType == model.Rush_Type_Tower {
  2333. role.(*model2.Role).GetRoleTower().OnlineGetRushTowerBaseReward(msg.RewardRound)
  2334. } else if msg.RushType == model.Rush_Type_Arena {
  2335. role.(*model2.Role).GetRoleArena().OnlineGetRushArenaBaseReward(msg.RewardRound)
  2336. } else if msg.RushType == model.Rush_Type_Map {
  2337. role.(*model2.Role).GetRoleBattle().OnlineGetRushMapBaseReward(msg.RewardRound)
  2338. } else if msg.RushType == model.Rush_Type_Pet {
  2339. role.(*model2.Role).GetRolePet().OnlineGetRushPetBaseReward(msg.RewardRound)
  2340. } else {
  2341. role.(*model2.Role).GetRoleRush().OnlineGetRushBaseReward(msg.RushType, msg.RewardRound)
  2342. }
  2343. }
  2344. })
  2345. //冲榜奖励请求返回
  2346. serverproto.Handle_GAME_SSGetRushRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2347. msg := ev.Msg().(*serverproto.SSGetRushRewardAck)
  2348. util.DebugF("receive SSGetRushRewardAck msg:%v", msg)
  2349. newCliId := &model.ClientID{
  2350. SessID: msg.Uid,
  2351. }
  2352. role := model2.RoleMag.GetRole(*newCliId)
  2353. if role == nil {
  2354. return
  2355. }
  2356. //挑战次数奖励
  2357. if msg.RewardType == model.Rush_Reward_Type_FightCount {
  2358. if msg.RushType == model.Rush_Type_Tower {
  2359. role.(model2.RoleLogicOuter).GetTowerFightCountReward(msg.RushRound, msg.RewardType)
  2360. } else if msg.RushType == model.Rush_Type_Arena {
  2361. role.(model2.RoleLogicOuter).GetArenaFightCountReward(msg.RushRound, msg.RewardType)
  2362. } else if msg.RushType == model.Rush_Type_Map {
  2363. role.(model2.RoleLogicOuter).GetRushMapLevelReward(msg.RushRound, msg.RewardType)
  2364. } else if msg.RushType == model.Rush_Type_Pet {
  2365. role.(model2.RoleLogicOuter).GetPetFightCountReward(msg.RushRound, msg.RewardType)
  2366. } else {
  2367. role.(model2.RoleLogicOuter).GetFightCountReward(msg.RushRound, msg.RushType, msg.RewardType)
  2368. }
  2369. return
  2370. }
  2371. //排名奖励处理
  2372. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) && len(msg.ItemList) > 0 {
  2373. if msg.RushType == model.Rush_Type_Tower {
  2374. role.(model2.RoleLogicOuter).GetRushTowerRankReward(msg)
  2375. } else if msg.RushType == model.Rush_Type_Arena {
  2376. role.(model2.RoleLogicOuter).GetRushArenaRankReward(msg)
  2377. } else if msg.RushType == model.Rush_Type_Map {
  2378. role.(model2.RoleLogicOuter).GetRushMapRankReward(msg)
  2379. } else if msg.RushType == model.Rush_Type_Pet {
  2380. role.(model2.RoleLogicOuter).GetRushPetRankReward(msg)
  2381. } else {
  2382. role.(model2.RoleLogicOuter).GetRushRankReward(msg)
  2383. }
  2384. return
  2385. }
  2386. //没上榜等异常情况。
  2387. /*
  2388. if msg.RushType == model.Rush_Type_Tower {
  2389. ackMsg := &serverproto.SCTowerActivityRewardAck{
  2390. Error: msg.Error,
  2391. }
  2392. role.ReplayGate(ackMsg, true)
  2393. } else if msg.RushType == model.Rush_Type_Arena {
  2394. ackMsg := &serverproto.SCArenaActivityRewardAck{
  2395. Error: msg.Error,
  2396. }
  2397. role.ReplayGate(ackMsg, true)
  2398. } else if msg.RushType == model.Rush_Type_Map {
  2399. ackMsg := &serverproto.SCMapActivityRewardAck{
  2400. Error: msg.Error,
  2401. }
  2402. role.ReplayGate(ackMsg, true)
  2403. } else if msg.RushType == model.Rush_Type_Pet {
  2404. ackMsg := &serverproto.SCPetActivityRewardAck{
  2405. Error: msg.Error,
  2406. }
  2407. role.ReplayGate(ackMsg, true)
  2408. } else {
  2409. //todo 需要修改
  2410. ackMsg := &serverproto.SCRushActivityRewardAck{
  2411. Error: msg.Error,
  2412. RushType: msg.RushType,
  2413. }
  2414. role.ReplayGate(ackMsg, true)
  2415. }
  2416. */
  2417. ackMsg := &serverproto.SCRushActivityRewardAck{
  2418. Error: msg.Error,
  2419. RushType: msg.RushType,
  2420. }
  2421. role.ReplayGate(ackMsg, true)
  2422. })
  2423. //爬塔冲榜信息返回
  2424. serverproto.Handle_GAME_SSRushActivityRankRewardNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2425. msg := ev.Msg().(*serverproto.SSRushActivityRankRewardNtf)
  2426. util.DebugF("receive SSRushActivityRankRewardNtf msg:%v", msg)
  2427. //发送战斗次数奖励
  2428. rushType := model.Rush_Type_Tower
  2429. if msg.MailCfgId == model.GlobalMailIdRushArena {
  2430. rushType = model.Rush_Type_Arena
  2431. } else if msg.MailCfgId == model.GlobalMailIdRushMap {
  2432. rushType = model.Rush_Type_Map
  2433. } else if msg.MailCfgId == model.GlobalMailRushPetRankReward {
  2434. rushType = model.Rush_Type_Pet
  2435. } else if msg.MailCfgId == model.GlobalMailRushSkillRankReward {
  2436. rushType = model.Rush_Type_Skill
  2437. }
  2438. if len(msg.MailData) > 0 {
  2439. for _, mails := range msg.MailData {
  2440. newCliId := &model.ClientID{
  2441. SessID: mails.Uid,
  2442. }
  2443. role := model2.RoleMag.GetRole(*newCliId)
  2444. if role == nil {
  2445. continue
  2446. }
  2447. bRet := serverproto.ErrorCode_ERROR_OK
  2448. if msg.MailCfgId == model.GlobalMailIdRushTower {
  2449. bRet = role.(*model2.Role).GetRoleTower().CheckRankReward(msg.RushRound)
  2450. } else if msg.MailCfgId == model.GlobalMailIdRushArena {
  2451. bRet = role.(*model2.Role).GetRoleArena().CheckRankReward(msg.RushRound)
  2452. } else if msg.MailCfgId == model.GlobalMailIdRushMap {
  2453. bRet = role.(*model2.Role).GetRoleBattle().CheckRankReward(msg.RushRound)
  2454. } else if msg.MailCfgId == model.GlobalMailRushPetRankReward {
  2455. bRet = role.(*model2.Role).GetRolePet().CheckRankReward(msg.RushRound)
  2456. } else {
  2457. bRet = role.(*model2.Role).GetRoleRush().CheckRushRankReward(int32(rushType), msg.RushRound)
  2458. }
  2459. if bRet != serverproto.ErrorCode_ERROR_OK {
  2460. continue
  2461. }
  2462. role.(model2.RoleLogicOuter).AddMail1(msg.MailCfgId, msg.MailType,
  2463. mails.RewardList, mails.MailParamList, "", "")
  2464. if msg.MailCfgId == model.GlobalMailIdRushTower {
  2465. role.(*model2.Role).GetRoleTower().SetRankReward(msg.RushRound)
  2466. } else if msg.MailCfgId == model.GlobalMailIdRushArena {
  2467. role.(*model2.Role).GetRoleArena().SetRankReward(msg.RushRound)
  2468. } else if msg.MailCfgId == model.GlobalMailIdRushMap {
  2469. role.(*model2.Role).GetRoleBattle().SetRankReward(msg.RushRound)
  2470. } else if msg.MailCfgId == model.GlobalMailRushPetRankReward {
  2471. role.(*model2.Role).GetRolePet().SetRankReward(msg.RushRound)
  2472. } else {
  2473. role.(*model2.Role).GetRoleRush().SetRushRankReward(int32(rushType), msg.RushRound)
  2474. }
  2475. }
  2476. }
  2477. model2.RoleMag.SendRushReward(int32(rushType), msg.RushRound)
  2478. })
  2479. serverproto.Handle_GAME_SSGetRushRankRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2480. msg := ev.Msg().(*serverproto.SSGetRushRankRewardAck)
  2481. util.DebugF("receive SSGetRushRankRewardAck msg:%v", msg)
  2482. newCliId := &model.ClientID{
  2483. SessID: msg.Uid,
  2484. }
  2485. role := model2.RoleMag.GetRole(*newCliId)
  2486. if role == nil {
  2487. return
  2488. }
  2489. if len(msg.RewardList) <= 0 {
  2490. return
  2491. }
  2492. if role.(*model2.Role).GetRoleRush() != nil {
  2493. role.(*model2.Role).GetRoleRush().OnlineGetRushReward(msg)
  2494. }
  2495. })
  2496. //爬塔冲榜信息返回
  2497. /*
  2498. serverproto.Handle_GAME_SSGetRushRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2499. msg := ev.Msg().(*serverproto.SSGetRushRankAck)
  2500. util.DebugF("receive SSGetRushRankAck msg:%v", msg)
  2501. newCliId := &model.ClientID{
  2502. SessID: msg.Uid,
  2503. }
  2504. role := model2.RoleMag.GetRole(*newCliId)
  2505. if role == nil {
  2506. return
  2507. }
  2508. if len(msg.RankReward) <= 0 {
  2509. return
  2510. }
  2511. for _, data := range msg.RankReward {
  2512. //没有奖励,返回
  2513. if len(data.RewardList) <= 0 {
  2514. continue
  2515. }
  2516. bRet := serverproto.ErrorCode_ERROR_OK
  2517. if msg.RushType == model.Rush_Type_Tower {
  2518. bRet = role.(*model2.Role).GetRoleTower().CheckRankReward(msg.FinishRound)
  2519. } else if msg.RushType == model.Rush_Type_Arena {
  2520. bRet = role.(*model2.Role).GetRoleArena().CheckRankReward(msg.FinishRound)
  2521. } else if msg.RushType == model.Rush_Type_Map {
  2522. bRet = role.(*model2.Role).GetRoleBattle().CheckRankReward(msg.FinishRound)
  2523. } else if msg.RushType == model.Rush_Type_Pet {
  2524. bRet = role.(*model2.Role).GetRolePet().CheckRankReward(msg.FinishRound)
  2525. } else {
  2526. bRet = role.(*model2.Role).GetRoleRush().CheckRushRankReward(msg.RushType, msg.FinishRound)
  2527. }
  2528. if bRet != serverproto.ErrorCode_ERROR_OK {
  2529. continue
  2530. }
  2531. mailCfgId := model.GlobalMailIdRushTower
  2532. mailType := int32(serverproto.MailType_MailType_RushTower)
  2533. if msg.RushType == model.Rush_Type_Arena {
  2534. mailCfgId = model.GlobalMailIdRushArena
  2535. mailType = int32(serverproto.MailType_MailType_RushArena)
  2536. } else if msg.RushType == model.Rush_Type_Map {
  2537. mailCfgId = model.GlobalMailIdRushMap
  2538. mailType = int32(serverproto.MailType_MailType_RushMap)
  2539. } else if msg.RushType == model.Rush_Type_Pet {
  2540. mailCfgId = model.GlobalMailRushPetRankReward
  2541. mailType = int32(serverproto.MailType_MailType_RushPet)
  2542. } else if msg.RushType == model.Rush_Type_Skill {
  2543. mailCfgId = model.GlobalMailRushSkillRankReward
  2544. mailType = int32(serverproto.MailType_MailType_RushSkill)
  2545. }
  2546. role.(model2.RoleLogicOuter).AddMail1(mailCfgId, mailType,
  2547. data.RewardList, data.MailParamList, "", "")
  2548. }
  2549. if msg.RushType == model.Rush_Type_Tower {
  2550. role.(*model2.Role).GetRoleTower().SetRankReward(msg.FinishRound)
  2551. } else if msg.RushType == model.Rush_Type_Arena {
  2552. role.(*model2.Role).GetRoleArena().SetRankReward(msg.FinishRound)
  2553. } else if msg.RushType == model.Rush_Type_Map {
  2554. role.(*model2.Role).GetRoleBattle().SetRankReward(msg.FinishRound)
  2555. } else if msg.RushType == model.Rush_Type_Pet {
  2556. role.(*model2.Role).GetRolePet().SetRankReward(msg.FinishRound)
  2557. } else {
  2558. role.(*model2.Role).GetRoleRush().SetRushRankReward(msg.RushType, msg.FinishRound)
  2559. }
  2560. })
  2561. */
  2562. //技能冲榜
  2563. serverproto.Handle_GAME_CSRushActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2564. msg := ev.Msg().(*serverproto.CSRushActivityReq)
  2565. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2566. if role == nil {
  2567. return
  2568. }
  2569. util.DebugF("uid=%v receive CSRushActivityReq ms=%v", role.GetUUid(), msg)
  2570. //先判定是否可以参加活动。
  2571. role.(*model2.Role).GetRoleRush().OnRushSkillScoreChange()
  2572. reqMsg := &serverproto.SSGetRushDataReq{
  2573. Uid: role.GetUUid(),
  2574. RushType: msg.RushType,
  2575. }
  2576. model2.SendRankService(reqMsg)
  2577. })
  2578. //技能盛典排行请求
  2579. serverproto.Handle_GAME_CSRushSkillActivityRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2580. msg := ev.Msg().(*serverproto.CSRushSkillActivityRankReq)
  2581. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2582. if role == nil {
  2583. return
  2584. }
  2585. util.DebugF("uid=%v receive CSRushSkillActivityRankReq ms=%v", role.GetUUid(), msg)
  2586. role.(*model2.Role).SendRank(msg)
  2587. })
  2588. serverproto.Handle_GAME_SCRushSkillActivityRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2589. msg := ev.Msg().(*serverproto.SCRushSkillActivityRankAck)
  2590. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2591. if role == nil {
  2592. return
  2593. }
  2594. util.DebugF("uid=%v receive SCRushSkillActivityRankAck ms=%v", role.GetUUid(), msg)
  2595. role.ReplayGate(msg, true)
  2596. })
  2597. serverproto.Handle_GAME_CSRushActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2598. msg := ev.Msg().(*serverproto.CSRushActivityRewardReq)
  2599. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2600. if role == nil {
  2601. return
  2602. }
  2603. util.DebugF("uid=%v receive CSRushActivityRewardReq ms=%v", role.GetUUid(), msg)
  2604. //如果是排行奖励,转发Rank
  2605. reqMsg := &serverproto.SSGetRushRewardReq{
  2606. Uid: role.GetUUid(),
  2607. RushType: msg.RushType,
  2608. RewardType: msg.RewardType,
  2609. }
  2610. model2.SendRankService(reqMsg)
  2611. })
  2612. //TODO WANGZHAOCAN 冲榜相关结束
  2613. //////宠物系统
  2614. serverproto.Handle_GAME_CSPetActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2615. msg := ev.Msg().(*serverproto.CSPetActivityReq)
  2616. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2617. if role == nil {
  2618. return
  2619. }
  2620. util.DebugF("uid=%v receive CSPetActivityReq ms=%v", role.GetUUid(), msg)
  2621. //先判定是否可以参加活动。
  2622. role.(*model2.Role).GetRolePet().OnRushPetScoreChange()
  2623. reqMsg := &serverproto.SSGetRushDataReq{
  2624. Uid: role.GetUUid(),
  2625. RushType: model.Rush_Type_Pet,
  2626. }
  2627. model2.SendRankService(reqMsg)
  2628. })
  2629. serverproto.Handle_GAME_CSPetActivityRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2630. msg := ev.Msg().(*serverproto.CSPetActivityRankReq)
  2631. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2632. if role == nil {
  2633. return
  2634. }
  2635. util.DebugF("uid=%v receive CSPetActivityRankReq ms=%v", role.GetUUid(), msg)
  2636. role.(*model2.Role).SendRank(msg)
  2637. })
  2638. serverproto.Handle_GAME_SCPetActivityRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2639. msg := ev.Msg().(*serverproto.SCPetActivityRankAck)
  2640. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2641. if role == nil {
  2642. return
  2643. }
  2644. util.DebugF("uid=%v receive SCPetActivityRankAck ms=%v", role.GetUUid(), msg)
  2645. role.ReplayGate(msg, true)
  2646. })
  2647. /*
  2648. serverproto.Handle_GAME_CSPetActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2649. msg := ev.Msg().(*serverproto.CSPetActivityRewardReq)
  2650. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2651. if role == nil {
  2652. return
  2653. }
  2654. util.DebugF("uid=%v receive CSPetActivityRewardReq ms=%v", role.GetUUid(), msg)
  2655. //如果是排行奖励,转发Rank
  2656. reqMsg := &serverproto.SSGetRushRewardReq{
  2657. Uid: role.GetUUid(),
  2658. RushType: model.Rush_Type_Pet,
  2659. RewardType: msg.RewardType,
  2660. }
  2661. model2.SendRankService(reqMsg)
  2662. })daas
  2663. */
  2664. //宠物培养(升级)
  2665. serverproto.Handle_GAME_CSPetLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2666. msg := ev.Msg().(*serverproto.CSPetLevelUpReq)
  2667. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2668. if role == nil {
  2669. return
  2670. }
  2671. util.DebugF("uid=%v receive CSPetLevelUpReq ms=%v", role.GetUUid(), msg)
  2672. role.(model2.RoleLogicOuter).PetLevelUp(msg.PetId)
  2673. })
  2674. //宠物进阶
  2675. serverproto.Handle_GAME_CSPetAdvanceReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2676. msg := ev.Msg().(*serverproto.CSPetAdvanceReq)
  2677. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2678. if role == nil {
  2679. return
  2680. }
  2681. util.DebugF("uid=%v receive CSPetAdvanceReq ms=%v", role.GetUUid(), msg)
  2682. role.(model2.RoleLogicOuter).PetAdvance(msg.PetId, msg.PetList)
  2683. })
  2684. //宠物图鉴奖励获取
  2685. serverproto.Handle_GAME_CSPetManualRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2686. msg := ev.Msg().(*serverproto.CSPetManualRewardReq)
  2687. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2688. if role == nil {
  2689. return
  2690. }
  2691. util.DebugF("uid=%v receive CSPetManualRewardReq ms=%v", role.GetUUid(), msg)
  2692. role.(model2.RoleLogicOuter).PetManualReward(msg.PetCfgId, msg.PetId, msg.PetAdvLevel)
  2693. })
  2694. //宠物技能升级(领悟)
  2695. serverproto.Handle_GAME_CSPetSkillLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2696. msg := ev.Msg().(*serverproto.CSPetSkillLevelUpReq)
  2697. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2698. if role == nil {
  2699. return
  2700. }
  2701. util.DebugF("uid=%v receive CSPetSkillLevelUpReq ms=%v", role.GetUUid(), msg)
  2702. role.(model2.RoleLogicOuter).PetSkillLevelUp(msg.PetId, msg.CostPetId)
  2703. })
  2704. //宠物分解
  2705. serverproto.Handle_GAME_CSPetDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2706. msg := ev.Msg().(*serverproto.CSPetDecomposeReq)
  2707. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2708. if role == nil {
  2709. return
  2710. }
  2711. util.DebugF("uid=%v receive CSPetDecomposeReq ms=%v", role.GetUUid(), msg)
  2712. role.(model2.RoleLogicOuter).PetDecompose(msg.PetIdList)
  2713. })
  2714. //宠物上阵/下阵
  2715. serverproto.Handle_GAME_CSPetBattleReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2716. msg := ev.Msg().(*serverproto.CSPetBattleReq)
  2717. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2718. if role == nil {
  2719. return
  2720. }
  2721. util.DebugF("uid=%v receive CSPetBattleReq ms=%v", role.GetUUid(), msg)
  2722. role.(model2.RoleLogicOuter).PetBattle(msg.BattleList)
  2723. })
  2724. //获取羁绊列表数据
  2725. serverproto.Handle_GAME_CSPetBondListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2726. msg := ev.Msg().(*serverproto.CSPetBondListReq)
  2727. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2728. if role == nil {
  2729. return
  2730. }
  2731. util.DebugF("uid=%v receive CSPetBondListReq ms=%v", role.GetUUid(), msg)
  2732. role.(model2.RoleLogicOuter).PetBondListGet()
  2733. })
  2734. //获取其他援助玩家的宠物信息(羁绊信息) from db
  2735. serverproto.Handle_GAME_SSPetQueryAssistInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2736. msg := ev.Msg().(*serverproto.SSPetQueryAssistInfoAck)
  2737. util.DebugF("receive SSPetQueryAssistInfoAck msg=%v", msg)
  2738. role := model2.RoleMag.GetRole(cliId)
  2739. if role == nil {
  2740. return
  2741. }
  2742. role.(*model2.Role).GetRolePet().OnPetBondListAssistQuery(msg)
  2743. })
  2744. //宠物援助
  2745. serverproto.Handle_GAME_CSPetAssistReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2746. msg := ev.Msg().(*serverproto.CSPetAssistReq)
  2747. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2748. if role == nil {
  2749. return
  2750. }
  2751. util.DebugF("uid=%v receive CSPetAssistReq ms=%v", role.GetUUid(), msg)
  2752. role.(model2.RoleLogicOuter).PetAssist(msg.PetIdList)
  2753. })
  2754. //获取激活羁绊所需的宠物列表(援助列表)
  2755. serverproto.Handle_GAME_CSPetBondAssistListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2756. msg := ev.Msg().(*serverproto.CSPetBondAssistListReq)
  2757. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2758. if role == nil {
  2759. return
  2760. }
  2761. util.DebugF("uid=%v receive CSPetBondAssistListReq ms=%v", role.GetUUid(), msg)
  2762. role.(model2.RoleLogicOuter).PetBondAssistListGet(msg.BondCfgId)
  2763. })
  2764. //from db 获取激活羁绊所需的宠物列表(援助列表)
  2765. serverproto.Handle_GAME_SSPetBondAssistListAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2766. msg := ev.Msg().(*serverproto.SSPetBondAssistListAck)
  2767. role := model2.RoleMag.GetRole(cliId)
  2768. if role == nil {
  2769. return
  2770. }
  2771. util.DebugF("uid=%v receive SSPetBondAssistListAck msg=%v", role.GetUUid(), msg)
  2772. role.(*model2.Role).GetRolePet().OnPetBondAssistListGet(msg)
  2773. })
  2774. //宠物羁绊激活(选择自己或者其他玩家宠物进行羁绊激活)
  2775. serverproto.Handle_GAME_CSPetBondActiveReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2776. msg := ev.Msg().(*serverproto.CSPetBondActiveReq)
  2777. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2778. if role == nil {
  2779. return
  2780. }
  2781. util.DebugF("uid=%v receive CSPetBondActiveReq ms=%v", role.GetUUid(), msg)
  2782. role.(model2.RoleLogicOuter).PetBondActive(msg.BondDataList)
  2783. })
  2784. //最早收集到宠物最高进阶等级获取
  2785. serverproto.Handle_GAME_CSPetAdvAchievementReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2786. msg := ev.Msg().(*serverproto.CSPetAdvAchievementReq)
  2787. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2788. if role == nil {
  2789. return
  2790. }
  2791. util.DebugF("uid=%v receive CSPetBondActiveReq ms=%v", role.GetUUid(), msg)
  2792. role.(model2.RoleLogicOuter).PetAdvAchievement(msg.PetCfgId)
  2793. })
  2794. serverproto.Handle_GAME_SSPetAdvAchievementAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2795. msg := ev.Msg().(*serverproto.SSPetAdvAchievementAck)
  2796. role := model2.RoleMag.GetRole(cliId)
  2797. if role == nil {
  2798. return
  2799. }
  2800. util.DebugF("uid=%v receive CSPetBondActiveReq ms=%v", role.GetUUid(), msg)
  2801. ackMsg := &serverproto.SCPetAdvAchievementAck{
  2802. PetCfgId: msg.PetCfgId,
  2803. Brief: msg.Brief,
  2804. AchievementTime: msg.AchievementTime,
  2805. }
  2806. role.ReplayGate(ackMsg, true)
  2807. })
  2808. //宠物印记升级
  2809. serverproto.Handle_GAME_CSPetEquipLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2810. msg := ev.Msg().(*serverproto.CSPetEquipLevelUpReq)
  2811. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2812. if role == nil {
  2813. return
  2814. }
  2815. util.DebugF("uid=%v receive CSPetEquipLevelUpReq ms=%v", role.GetUUid(), msg)
  2816. role.(model2.RoleLogicOuter).PetEquipLevelUp(msg.PetEquipId)
  2817. })
  2818. //宠物印记启用
  2819. serverproto.Handle_GAME_CSPetEquipUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2820. msg := ev.Msg().(*serverproto.CSPetEquipUpReq)
  2821. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2822. if role == nil {
  2823. return
  2824. }
  2825. util.DebugF("uid=%v receive CSPetEquipUpReq ms=%v", role.GetUUid(), msg)
  2826. role.(model2.RoleLogicOuter).PetEquipUp(msg.PetId, msg.SlotList)
  2827. })
  2828. //宠物印记卸下
  2829. serverproto.Handle_GAME_CSPetEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2830. msg := ev.Msg().(*serverproto.CSPetEquipDownReq)
  2831. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2832. if role == nil {
  2833. return
  2834. }
  2835. util.DebugF("uid=%v receive CSPetEquipDownReq ms=%v", role.GetUUid(), msg)
  2836. role.(model2.RoleLogicOuter).PetEquipDown(msg.PetId, msg.SlotIndex)
  2837. })
  2838. //宠物系统优化
  2839. //背包界面只下发必要数据,后续通过打开宠物界面主动获取
  2840. serverproto.Handle_GAME_CSPetDetailInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2841. msg := ev.Msg().(*serverproto.CSPetDetailInfoReq)
  2842. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2843. if role == nil {
  2844. return
  2845. }
  2846. util.DebugF("uid=%v receive CSPetDetailInfoReq ms=%v", role.GetUUid(), msg)
  2847. role.(model2.RoleLogicOuter).PetGetPetDetailInfo(msg.PetIdList)
  2848. })
  2849. ////宠物觉醒
  2850. //觉醒槽位解锁
  2851. serverproto.Handle_GAME_CSPetQiyueSlotUnlockReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2852. msg := ev.Msg().(*serverproto.CSPetQiyueSlotUnlockReq)
  2853. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2854. if role == nil {
  2855. return
  2856. }
  2857. util.DebugF("uid=%v receive CSPetQiyueSlotUnlockReq ms=%v", role.GetUUid(), msg)
  2858. role.(model2.RoleLogicOuter).PetQiyueUnlock(msg.HeroId)
  2859. })
  2860. //契约操作添加宠物(替换也使用该协议)
  2861. serverproto.Handle_GAME_CSPetQiyueSlotInReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2862. msg := ev.Msg().(*serverproto.CSPetQiyueSlotInReq)
  2863. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2864. if role == nil {
  2865. return
  2866. }
  2867. util.DebugF("uid=%v receive CSPetQiyueSlotInReq ms=%v", role.GetUUid(), msg)
  2868. role.(model2.RoleLogicOuter).PetQiyueSlotIn(msg.HeroId, msg.SlotIdx, msg.PetId)
  2869. })
  2870. //卸载契约槽宠物
  2871. serverproto.Handle_GAME_CSPetQiyueSlotOutReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2872. msg := ev.Msg().(*serverproto.CSPetQiyueSlotOutReq)
  2873. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2874. if role == nil {
  2875. return
  2876. }
  2877. util.DebugF("uid=%v receive CSPetQiyueSlotOutReq ms=%v", role.GetUUid(), msg)
  2878. role.(model2.RoleLogicOuter).PetQiyueSlotOut(msg.HeroId, msg.SlotIdx)
  2879. })
  2880. //契约总属性面板获取
  2881. serverproto.Handle_GAME_CSPetQiyueBattlePetAttrReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2882. msg := ev.Msg().(*serverproto.CSPetQiyueBattlePetAttrReq)
  2883. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2884. if role == nil {
  2885. return
  2886. }
  2887. util.DebugF("uid=%v receive CSPetQiyueBattlePetAttrReq ms=%v", role.GetUUid(), msg)
  2888. role.(model2.RoleLogicOuter).PetQiyueBattlePetAttr()
  2889. })
  2890. //////远征之门expedition
  2891. //点击挑战按钮
  2892. serverproto.Handle_GAME_CSExpeditionChallengePreReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2893. msg := ev.Msg().(*serverproto.CSExpeditionChallengePreReq)
  2894. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2895. if role == nil {
  2896. return
  2897. }
  2898. util.DebugF("uid=%v receive CSExpeditionChallengePreReq ms=%v", role.GetUUid(), msg)
  2899. role.(model2.BattleLogicOuter).ExpeditionChallengePre(msg.ExpeditionType)
  2900. })
  2901. //客户端上报hp,sp,并获取奖励(buff)
  2902. serverproto.Handle_GAME_CSExpeditionChallengeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2903. msg := ev.Msg().(*serverproto.CSExpeditionChallengeReq)
  2904. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2905. if role == nil {
  2906. return
  2907. }
  2908. util.DebugF("uid=%v receive CSExpeditionChallengeReq ms=%v", role.GetUUid(), msg)
  2909. role.(model2.BattleLogicOuter).ExpeditionChallenge(msg.ExpeditionType, msg.BattleLevel,
  2910. msg.HeroInfoList, msg.BossChangeHpList, msg.BattleTime, msg.BattleIdx, msg.Flag)
  2911. })
  2912. //战斗结束后选择buff id
  2913. serverproto.Handle_GAME_CSExpeditionSelectBuffReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2914. msg := ev.Msg().(*serverproto.CSExpeditionSelectBuffReq)
  2915. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2916. if role == nil {
  2917. return
  2918. }
  2919. util.DebugF("uid=%v receive CSExpeditionSelectBuffReq ms=%v", role.GetUUid(), msg)
  2920. role.(model2.BattleLogicOuter).ExpeditionBuffSelect(msg.SelectBuffId)
  2921. })
  2922. //领取区域地图宝箱奖励(未领取在隔天重置时统一发送邮件)
  2923. serverproto.Handle_GAME_CSExpeditionRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2924. msg := ev.Msg().(*serverproto.CSExpeditionRewardReq)
  2925. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2926. if role == nil {
  2927. return
  2928. }
  2929. util.DebugF("uid=%v receive CSExpeditionRewardReq ms=%v", role.GetUUid(), msg)
  2930. role.(model2.BattleLogicOuter).ExpeditionReward(msg.ExpeditionType, msg.BossIdx)
  2931. })
  2932. //设置上阵玩家
  2933. serverproto.Handle_GAME_CSExpeditionBattleHeroReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2934. msg := ev.Msg().(*serverproto.CSExpeditionBattleHeroReq)
  2935. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2936. if role == nil {
  2937. return
  2938. }
  2939. util.DebugF("uid=%v receive CSExpeditionBattleHeroReq ms=%v", role.GetUUid(), msg)
  2940. role.(model2.BattleLogicOuter).ExpeditionBattleHero(msg.BattleHeroList)
  2941. })
  2942. //求助其他玩家(自己英雄死亡发送求助操作)
  2943. serverproto.Handle_GAME_CSExpeditionCallForHelpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2944. msg := ev.Msg().(*serverproto.CSExpeditionCallForHelpReq)
  2945. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2946. if role == nil {
  2947. return
  2948. }
  2949. util.DebugF("uid=%v receive CSExpeditionCallForHelpReq ms=%v", role.GetUUid(), msg)
  2950. //为0表示公会求助,如果不存在公会返回错误
  2951. role.(model2.BattleLogicOuter).ExpeditionCallForHelp(msg.AssistHelpUid)
  2952. })
  2953. //救助 求助的玩家
  2954. serverproto.Handle_GAME_CSExpeditionHelpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2955. msg := ev.Msg().(*serverproto.CSExpeditionHelpReq)
  2956. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2957. if role == nil {
  2958. return
  2959. }
  2960. util.DebugF("uid=%v receive CSExpeditionHelpReq ms=%v", role.GetUUid(), msg)
  2961. //为0表示公会求助,如果不存在公会返回错误
  2962. role.(model2.BattleLogicOuter).ExpeditionHelp(msg.BeHelpedUid, msg.MsgType, msg.HelpMsgSendTime)
  2963. })
  2964. //from social
  2965. serverproto.Handle_GAME_SSExpeditionHelpAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2966. msg := ev.Msg().(*serverproto.SSExpeditionHelpAck)
  2967. util.DebugF("uid=%v receive SSExpeditionHelpAck msg=%v", msg.FromUid, msg)
  2968. role := model2.RoleMag.GetRoleFromUUid(msg.FromUid.Uid)
  2969. if role == nil {
  2970. return
  2971. }
  2972. role.(*model2.Role).GetRoleBattle().OnExpeditionHelp(msg.BeHelpedUid, msg.Error)
  2973. })
  2974. //from db
  2975. serverproto.Handle_GAME_SSExpeditionDBHelpAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2976. msg := ev.Msg().(*serverproto.SSExpeditionDBHelpAck)
  2977. util.DebugF("uid=%v receive SSExpeditionDBHelpAck msg=%v", msg.FromUid, msg)
  2978. role := model2.RoleMag.GetRole(cliId)
  2979. if role == nil {
  2980. return
  2981. }
  2982. //成功救助
  2983. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  2984. role.(*model2.Role).GetRoleBattle().OnExpeditionHelp(msg.BeHelpedUid, msg.Error)
  2985. } else {
  2986. ackMsg := &serverproto.SCExpeditionHelpAck{
  2987. Error: msg.Error,
  2988. }
  2989. role.ReplayGate(ackMsg, true)
  2990. }
  2991. })
  2992. //from social
  2993. //来自其他game的救助消息 game -> social -> other game
  2994. serverproto.Handle_GAME_SSExpeditionHelpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2995. msg := ev.Msg().(*serverproto.SSExpeditionHelpReq)
  2996. util.DebugF("receive SSExpeditionHelpReq form other game server msg=%v", msg)
  2997. beHelpedRole := model2.RoleMag.GetRoleFromUUid(msg.BeHelpedUid)
  2998. if beHelpedRole == nil {
  2999. beHelpedRole = model2.RoleMag.GetRoleFromOffline(msg.BeHelpedUid)
  3000. }
  3001. ssAckMsg := &serverproto.SSExpeditionHelpAck{
  3002. FromUid: msg.FromUid,
  3003. BeHelpedUid: msg.BeHelpedUid,
  3004. }
  3005. if beHelpedRole == nil {
  3006. ssAckMsg.Error = int32(serverproto.ErrorCode_ERROR_EXPEDITION_NOT_FIND_SERVICE_ID)
  3007. } else {
  3008. ret := beHelpedRole.(*model2.Role).GetRoleBattle().OnExpeditionBeHelp(msg.FromUid.Uid, msg.BeHelpedUid, msg.HelpMsgSendTime)
  3009. if ret == serverproto.ErrorCode_ERROR_OK {
  3010. //发送给被救助玩家
  3011. ntfMsg := &serverproto.SCExpeditionCallForHelpNtf{
  3012. AssistState: 1,
  3013. Brief: msg.FromUid,
  3014. }
  3015. beHelpedRole.ReplayGate(ntfMsg, true)
  3016. }
  3017. ssAckMsg.Error = int32(ret)
  3018. }
  3019. //回复消息给发起确认救助的玩家
  3020. model.ServiceReplay(ev, ssAckMsg)
  3021. })
  3022. //勇士积分排行
  3023. serverproto.Handle_GAME_CSExpeditionScoreRankListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3024. msg := ev.Msg().(*serverproto.CSExpeditionScoreRankListReq)
  3025. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3026. if role == nil {
  3027. return
  3028. }
  3029. util.DebugF("uid=%v receive CSExpeditionScoreRankListReq ms=%v", role.GetUUid(), msg)
  3030. role.(model2.BattleLogicOuter).ExpeditionScoreRankList(msg.StartIdx)
  3031. })
  3032. //from rank
  3033. serverproto.Handle_GAME_SSExpeditionScoreRankListAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3034. msg := ev.Msg().(*serverproto.SSExpeditionScoreRankListAck)
  3035. role := model2.RoleMag.GetRole(cliId)
  3036. if role == nil {
  3037. return
  3038. }
  3039. util.DebugF("uid=%v receive SSExpeditionScoreRankListAck ms=%v", role.GetUUid(), msg)
  3040. role.(*model2.Role).GetRoleBattle().OnExpeditionRankList(msg)
  3041. })
  3042. //远征之门通关地图奖励获取
  3043. serverproto.Handle_GAME_CSExpeditionPassRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3044. msg := ev.Msg().(*serverproto.CSExpeditionPassRewardReq)
  3045. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3046. if role == nil {
  3047. return
  3048. }
  3049. util.DebugF("uid=%v receive CSExpeditionPassRewardReq ms=%v", role.GetUUid(), msg)
  3050. role.(*model2.Role).ExpeditionPassReward(msg.ExpeditionType)
  3051. })
  3052. //////精彩活动 Activities
  3053. serverproto.Handle_GAME_CSActivitiesRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3054. msg := ev.Msg().(*serverproto.CSActivitiesRewardReq)
  3055. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3056. if role == nil {
  3057. return
  3058. }
  3059. util.DebugF("uid=%v receive CSActivitiesRewardReq ms=%v", role.GetUUid(), msg)
  3060. role.(model2.RoleLogicOuter).ActivitiesReward(msg.ActivityId, msg.Param, msg.RewardNum)
  3061. })
  3062. //精彩活动,宠物兑换
  3063. serverproto.Handle_GAME_CSActivitiesExchangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3064. msg := ev.Msg().(*serverproto.CSActivitiesExchangeReq)
  3065. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3066. if role == nil {
  3067. return
  3068. }
  3069. util.DebugF("uid=%v receive CSActivitiesExchangePetReq ms=%v", role.GetUUid(), msg)
  3070. role.(model2.RoleLogicOuter).ActivitiesExchange(msg)
  3071. return
  3072. })
  3073. //精彩活动,集字提醒设置
  3074. serverproto.Handle_GAME_CSActivitiesWordNoticeSetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3075. msg := ev.Msg().(*serverproto.CSActivitiesWordNoticeSetReq)
  3076. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3077. if role == nil {
  3078. return
  3079. }
  3080. util.DebugF("uid=%v receive CSActivitiesWordNoticeSetReq ms=%v", role.GetUUid(), msg)
  3081. role.(model2.RoleLogicOuter).SetCollectionNotice(msg.ActivityId, msg.CollectId, msg.NoNotice)
  3082. })
  3083. //14日阶段目标积分奖励获取
  3084. serverproto.Handle_GAME_CSActivitiesScoreRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3085. msg := ev.Msg().(*serverproto.CSActivitiesScoreRewardReq)
  3086. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3087. if role == nil {
  3088. return
  3089. }
  3090. util.DebugF("uid=%v receive CSActivitiesScoreRewardReq ms=%v", role.GetUUid(), msg)
  3091. role.(model2.RoleLogicOuter).ActivitiesScoreReward(msg.ActivityId, msg.BoxIdx)
  3092. })
  3093. //获取首充奖励
  3094. serverproto.Handle_GAME_CSActivitiesFirstChargeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3095. msg := ev.Msg().(*serverproto.CSActivitiesFirstChargeRewardReq)
  3096. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3097. if role == nil {
  3098. return
  3099. }
  3100. util.DebugF("uid=%v receive CSActivitiesFirstChargeRewardReq ms=%v", role.GetUUid(), msg)
  3101. role.(model2.RoleLogicOuter).ActivitiesFirstChargeReward()
  3102. })
  3103. //获取全局服务器数据
  3104. serverproto.Handle_GAME_CSActivitiesCollectionServerDataReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3105. msg := ev.Msg().(*serverproto.CSActivitiesCollectionServerDataReq)
  3106. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3107. if role == nil {
  3108. return
  3109. }
  3110. util.DebugF("uid=%v receive CSActivitiesCollectionServerDataReq ms=%v", role.GetUUid(), msg)
  3111. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  3112. ActivityId: msg.ActivityId,
  3113. }
  3114. role.(*model2.Role).SendRank(ssMsg)
  3115. })
  3116. serverproto.Handle_GAME_SSActivitiesCollectionServerDataNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3117. msg := ev.Msg().(*serverproto.SSActivitiesCollectionServerDataNtf)
  3118. util.DebugF("receive SSActivitiesCollectionServerDataNtf ms=%v", msg)
  3119. ackMsg := &serverproto.SCActivitiesCollectionServerDataAck{
  3120. ActivityId: msg.ActivityId,
  3121. }
  3122. ackMsg.DataList = append(ackMsg.DataList,
  3123. &serverproto.KeyValueType{Key: msg.RewardIdx, Value: msg.ServerCurNum})
  3124. model2.RoleMag.SendMsg2OnlinePlayer(ackMsg, 0)
  3125. })
  3126. //from db
  3127. serverproto.Handle_GAME_SSActivitiesCollectionServerDataAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3128. msg := ev.Msg().(*serverproto.SSActivitiesCollectionServerDataAck)
  3129. util.DebugF("uid=%v receive SSActivitiesCollectionServerDataAck msg=%v", cliId.SessID, msg)
  3130. role := model2.RoleMag.GetRole(cliId)
  3131. if role == nil {
  3132. return
  3133. }
  3134. //获取数据
  3135. if msg.RewardIdx <= 0 {
  3136. ackMsg := &serverproto.SCActivitiesCollectionServerDataAck{
  3137. ActivityId: msg.ActivityId,
  3138. Error: msg.Error,
  3139. DataList: msg.DataList,
  3140. }
  3141. role.ReplayGate(ackMsg, true)
  3142. } else {
  3143. //全局数据方式兑换奖励
  3144. role.(*model2.Role).GetRoleActivity().OnRewardByServer(msg)
  3145. //role.(*model2.Role).GetRoleActivity().OnCollectionRewardByServer(msg)
  3146. }
  3147. })
  3148. //消耗道具获得好感度(3.8活动)
  3149. serverproto.Handle_GAME_CSActivitiesLikabilityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3150. msg := ev.Msg().(*serverproto.CSActivitiesLikabilityRewardReq)
  3151. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3152. if role == nil {
  3153. return
  3154. }
  3155. util.DebugF("uid=%v receive CSActivitiesLikabilityRewardReq ms=%v", role.GetUUid(), msg)
  3156. role.(*model2.Role).ActivitiesLikability(msg.ActivityId, msg.ItemCfgId, msg.LikabilityLevel)
  3157. })
  3158. //刷新转盘道具(未开启本轮时操作)
  3159. serverproto.Handle_GAME_CSActivityWheelRefreshReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3160. msg := ev.Msg().(*serverproto.CSActivityWheelRefreshReq)
  3161. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3162. if role == nil {
  3163. return
  3164. }
  3165. util.DebugF("uid=%v receive CSActivityWheelRefreshReq ms=%v", role.GetUUid(), msg)
  3166. role.(model2.RoleLogicOuter).ActivityWheelRefresh(msg.ActivityId)
  3167. })
  3168. //开启本轮转盘(开始获取奖励)
  3169. serverproto.Handle_GAME_CSActivityWheelOpenRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3170. msg := ev.Msg().(*serverproto.CSActivityWheelOpenRewardReq)
  3171. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3172. if role == nil {
  3173. return
  3174. }
  3175. util.DebugF("uid=%v receive CSActivityWheelOpenRewardReq ms=%v", role.GetUUid(), msg)
  3176. role.(model2.RoleLogicOuter).ActivityWheelOpenReward(msg.ActivityId)
  3177. })
  3178. //转一次/转本轮(获取所有奖励)
  3179. serverproto.Handle_GAME_CSActivityWheelRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3180. msg := ev.Msg().(*serverproto.CSActivityWheelRewardReq)
  3181. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3182. if role == nil {
  3183. return
  3184. }
  3185. util.DebugF("uid=%v receive CSActivityWheelRewardReq ms=%v", role.GetUUid(), msg)
  3186. role.(model2.RoleLogicOuter).ActivityWheelReward(msg.ActivityId, msg.RewardAll)
  3187. })
  3188. //关闭本轮转盘
  3189. serverproto.Handle_GAME_CSActivityWheelCloseRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3190. msg := ev.Msg().(*serverproto.CSActivityWheelCloseRewardReq)
  3191. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3192. if role == nil {
  3193. return
  3194. }
  3195. util.DebugF("uid=%v receive CSActivityWheelCloseRewardReq ms=%v", role.GetUUid(), msg)
  3196. role.(model2.RoleLogicOuter).ActivityWheelClose(msg.ActivityId)
  3197. })
  3198. //活动召唤
  3199. serverproto.Handle_GAME_CSActivitySummonReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3200. msg := ev.Msg().(*serverproto.CSActivitySummonReq)
  3201. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3202. if role == nil {
  3203. return
  3204. }
  3205. util.DebugF("uid=%v receive CSActivitySummonReq ms=%v", role.GetUUid(), msg)
  3206. role.(model2.RoleLogicOuter).ActivitySummon(msg.ActivityId, msg.SummonCount)
  3207. })
  3208. //活动签到
  3209. serverproto.Handle_GAME_CSActivitySignInReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3210. msg := ev.Msg().(*serverproto.CSActivitySignInReq)
  3211. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3212. if role == nil {
  3213. return
  3214. }
  3215. util.DebugF("uid=%v receive CSActivitySignInReq ms=%v", role.GetUUid(), msg)
  3216. role.(model2.RoleLogicOuter).ActivitySignIn(msg.ActivityId)
  3217. })
  3218. // bt 砸蛋活动(金蛋,彩蛋)
  3219. serverproto.Handle_GAME_CSActivitySmashEggsReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3220. msg := ev.Msg().(*serverproto.CSActivitySmashEggsReq)
  3221. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3222. if role == nil {
  3223. return
  3224. }
  3225. util.DebugF("uid=%v receive CSActivitySmashEggsReq ms=%v", role.GetUUid(), msg)
  3226. role.(model2.RoleLogicOuter).ActivitySmashEggs(msg.ActivityId, msg.DrawType, msg.DrawCount)
  3227. })
  3228. // 砸蛋活动(金蛋,彩蛋) 获得奖励消息记录获取
  3229. serverproto.Handle_GAME_CSActivitySmashEggsMsgReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3230. msg := ev.Msg().(*serverproto.CSActivitySmashEggsMsgReq)
  3231. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3232. if role == nil {
  3233. return
  3234. }
  3235. util.DebugF("uid=%v receive CSActivitySmashEggsMsgReq ms=%v", role.GetUUid(), msg)
  3236. role.(model2.RoleLogicOuter).ActivitySmashEggsMsg(msg.ActivityId, msg.DrawType)
  3237. })
  3238. //////拉新 invitation
  3239. //获取邀请码
  3240. serverproto.Handle_GAME_CSInvitationNumberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3241. msg := ev.Msg().(*serverproto.CSInvitationNumberReq)
  3242. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3243. if role == nil {
  3244. return
  3245. }
  3246. util.DebugF("uid=%v receive CSInvitationReq ms=%v", role.GetUUid(), msg)
  3247. role.(model2.RoleLogicOuter).InvitationNumberGet()
  3248. })
  3249. //from db
  3250. serverproto.Handle_GAME_SSInvitationGenNumberAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3251. msg := ev.Msg().(*serverproto.SSInvitationGenNumberAck)
  3252. role := model2.RoleMag.GetRole(cliId)
  3253. if role == nil {
  3254. return
  3255. }
  3256. util.DebugF("uid=%v receive SSInvitationGenNumberAck ms=%v", role.GetUUid(), msg)
  3257. role.(*model2.Role).GetRoleInvitation().OnInvitationNumberGet(msg.InvitationNumber, msg.MasterUid)
  3258. })
  3259. //根据邀请码获取玩家简介信息
  3260. serverproto.Handle_GAME_CSInvitationNumberUserInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3261. msg := ev.Msg().(*serverproto.CSInvitationNumberUserInfoReq)
  3262. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3263. if role == nil {
  3264. return
  3265. }
  3266. util.DebugF("uid=%v receive CSInvitationNumberUserInfoReq ms=%v", role.GetUUid(), msg)
  3267. role.(model2.RoleLogicOuter).InvitationNumberUserInfoGet(msg.InvitationNumber)
  3268. })
  3269. //from db
  3270. serverproto.Handle_GAME_SSInvitationNumberUserInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3271. msg := ev.Msg().(*serverproto.SSInvitationNumberUserInfoAck)
  3272. role := model2.RoleMag.GetRole(cliId)
  3273. if role == nil {
  3274. return
  3275. }
  3276. util.DebugF("uid=%v receive SSInvitationNumberUserInfoAck ms=%v", role.GetUUid(), msg)
  3277. role.(*model2.Role).GetRoleInvitation().OnInvitationNumberUserInfoGet(msg)
  3278. })
  3279. //填写其他玩家邀请码成为学员
  3280. serverproto.Handle_GAME_CSInvitationBeToMemberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3281. msg := ev.Msg().(*serverproto.CSInvitationBeToMemberReq)
  3282. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3283. if role == nil {
  3284. return
  3285. }
  3286. util.DebugF("uid=%v receive CSInvitationBeToMemberReq ms=%v", role.GetUUid(), msg)
  3287. role.(model2.RoleLogicOuter).InvitationBeToMember(msg.MasterInvitationNumber, msg.MasterUid)
  3288. })
  3289. //填写其他玩家邀请码成为学员
  3290. serverproto.Handle_GAME_CSDrawCardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3291. msg := ev.Msg().(*serverproto.CSDrawCardReq)
  3292. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3293. if role == nil {
  3294. return
  3295. }
  3296. util.DebugF("uid=%v receive CSDrawCardReq ms=%v", role.GetUUid(), msg)
  3297. role.(model2.RoleLogicOuter).OnDrawReq(msg.DrawType, msg.DrawCount)
  3298. })
  3299. //from game -> social->other game
  3300. //from social 来自其他game服务器的成为导师成员请求
  3301. //selfUid 发起请求成为masteruid的成员
  3302. serverproto.Handle_GAME_SSInvitationBeToMemberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3303. msg := ev.Msg().(*serverproto.SSInvitationBeToMemberReq)
  3304. util.DebugF("uid=%v receive SSInvitationBeToMemberReq ms=%v", msg.MasterUid, msg)
  3305. masterRole := model2.RoleMag.GetRoleFromUUid(msg.MasterUid)
  3306. if masterRole == nil {
  3307. masterRole = model2.RoleMag.GetRoleFromOffline(msg.MasterUid)
  3308. }
  3309. ssAckMsg := &serverproto.SSInvitationBeToMemberAck{
  3310. MasterNumber: msg.MasterNumber,
  3311. MasterUid: msg.MasterUid,
  3312. SelfUid: msg.SelfUid,
  3313. }
  3314. if masterRole == nil {
  3315. ssAckMsg.Error = int32(serverproto.ErrorCode_ERROR_EXPEDITION_NOT_FIND_SERVICE_ID)
  3316. return
  3317. } else {
  3318. ret := masterRole.(*model2.Role).GetRoleInvitation().InvitationBeToMemberSSReq(msg.MasterNumber, msg.MasterUid, msg.SelfUid)
  3319. ssAckMsg.Error = int32(ret)
  3320. }
  3321. model.ServiceReplay(ev, ssAckMsg)
  3322. })
  3323. //from self game->social->other game->social->self game SSInvitationBeToMemberAck
  3324. serverproto.Handle_GAME_SSInvitationBeToMemberAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3325. msg := ev.Msg().(*serverproto.SSInvitationBeToMemberAck)
  3326. util.DebugF("uid=%v receive SSInvitationBeToMemberAck ms=%v", msg.SelfUid, msg)
  3327. masterRole := model2.RoleMag.GetRoleFromUUid(msg.SelfUid.Uid)
  3328. if masterRole == nil {
  3329. masterRole = model2.RoleMag.GetRoleFromOffline(msg.SelfUid.Uid)
  3330. }
  3331. masterRole.(*model2.Role).GetRoleInvitation().OnInvitationBeToMember(msg.MasterNumber, msg.MasterUid, msg.SelfUid, msg.Error)
  3332. })
  3333. //from db master玩家最近未上线,selfUid进行db操作
  3334. serverproto.Handle_GAME_SSInvitationBeToMemberDBAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3335. msg := ev.Msg().(*serverproto.SSInvitationBeToMemberDBAck)
  3336. role := model2.RoleMag.GetRole(cliId)
  3337. if role == nil {
  3338. return
  3339. }
  3340. util.DebugF("uid=%v receive SSInvitationBeToMemberDBAck ms=%v", role.GetUUid(), msg)
  3341. role.(*model2.Role).GetRoleInvitation().OnInvitationBeToMember(msg.MasterNumber, msg.MasterUid, msg.SelfUid, msg.Error)
  3342. })
  3343. //拍一拍
  3344. serverproto.Handle_GAME_CSInvitationClickReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3345. msg := ev.Msg().(*serverproto.CSInvitationClickReq)
  3346. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3347. if role == nil {
  3348. return
  3349. }
  3350. util.DebugF("uid=%v receive CSInvitationClickReq ms=%v", role.GetUUid(), msg)
  3351. role.(model2.RoleLogicOuter).InvitationClick(msg.MemberUidList)
  3352. })
  3353. //拍一拍回应
  3354. serverproto.Handle_GAME_CSInvitationClickReplayReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3355. msg := ev.Msg().(*serverproto.CSInvitationClickReplayReq)
  3356. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3357. if role == nil {
  3358. return
  3359. }
  3360. util.DebugF("uid=%v receive CSInvitationClickReplayReq ms=%v", role.GetUUid(), msg)
  3361. role.(model2.RoleLogicOuter).InvitationClickReplay(msg.MasterUid)
  3362. })
  3363. //导师删除学员
  3364. serverproto.Handle_GAME_CSInvitationDelMemberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3365. msg := ev.Msg().(*serverproto.CSInvitationDelMemberReq)
  3366. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3367. if role == nil {
  3368. return
  3369. }
  3370. util.DebugF("uid=%v receive CSInvitationDelMemberReq ms=%v", role.GetUUid(), msg)
  3371. role.(model2.RoleLogicOuter).InvitationDelMember(msg.DelMemberUidList)
  3372. })
  3373. //from other game
  3374. //通知学员解除关系
  3375. serverproto.Handle_GAME_SSInvitationDelMemberNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3376. msg := ev.Msg().(*serverproto.SSInvitationDelMemberNtf)
  3377. memberRole := model2.RoleMag.GetRole(cliId)
  3378. if memberRole == nil {
  3379. return
  3380. }
  3381. util.DebugF("uid=%v receive SSInvitationDelMemberNtf ms=%v", memberRole.GetUUid(), msg)
  3382. memberRole.(*model2.Role).GetRoleInvitation().OnInvitationDelFromMaster(msg.MasterUid)
  3383. })
  3384. //获取任务奖励
  3385. serverproto.Handle_GAME_CSInvitationTaskRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3386. msg := ev.Msg().(*serverproto.CSInvitationTaskRewardReq)
  3387. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3388. if role == nil {
  3389. return
  3390. }
  3391. util.DebugF("uid=%v receive CSInvitationTaskRewardReq ms=%v", role.GetUUid(), msg)
  3392. role.(model2.RoleLogicOuter).InvitationReward(msg.TaskIdList)
  3393. })
  3394. //from other game
  3395. serverproto.Handle_GAME_SSInvitationMemberNoticeMasterReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3396. msg := ev.Msg().(*serverproto.SSInvitationMemberNoticeMasterReq)
  3397. masterRole := model2.RoleMag.GetRoleFromUUid(msg.MasterUid)
  3398. if masterRole == nil {
  3399. masterRole = model2.RoleMag.GetRoleFromOffline(msg.MasterUid)
  3400. }
  3401. if masterRole == nil {
  3402. ssAckMsg := &serverproto.SSInvitationMemberNoticeMasterAck{
  3403. Error: int32(serverproto.ErrorCode_ERROR_EXPEDITION_NOT_FIND_SERVICE_ID),
  3404. MasterUid: msg.MasterUid,
  3405. SelfUid: msg.SelfUid,
  3406. Param: msg.Param,
  3407. }
  3408. model.ServiceReplay(ev, ssAckMsg)
  3409. return
  3410. }
  3411. util.DebugF("uid=%v receive SSInvitationMemberNoticeMasterReq ms=%v", msg.MasterUid, msg)
  3412. masterRole.(*model2.Role).GetRoleInvitation().OnInvitationNoticeMaster(msg)
  3413. })
  3414. //from other game or from social
  3415. serverproto.Handle_GAME_SSInvitationMemberNoticeMasterAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3416. msg := ev.Msg().(*serverproto.SSInvitationMemberNoticeMasterAck)
  3417. //todo...
  3418. ssDBNtfMsg := &serverproto.SSInvitationMemberNoticeMasterNtf{
  3419. MasterUid: msg.MasterUid,
  3420. SelfUid: msg.SelfUid,
  3421. Param: msg.Param,
  3422. }
  3423. model2.SendDb(ssDBNtfMsg)
  3424. })
  3425. //////支付处理
  3426. //获取充值信息(订单信息,商品信息)
  3427. serverproto.Handle_GAME_CSPayInfoGetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3428. msg := ev.Msg().(*serverproto.CSPayInfoGetReq)
  3429. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3430. if role == nil {
  3431. return
  3432. }
  3433. util.InfoF("uid=%v receive CSPayInfoGetReq ms=%v", role.GetUUid(), msg)
  3434. bRet := role.(model2.RoleLogicOuter).CheckRushShopInfoGet(msg.GoodsType, msg.GoodsId, msg.Count)
  3435. if bRet {
  3436. return
  3437. }
  3438. role.(model2.RoleLogicOuter).PayInfoGet(msg.GoodsType, msg.GoodsId, msg.Count, 0, 0, 0, "")
  3439. })
  3440. serverproto.Handle_GAME_CSPayOrderCompleteReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3441. msg := ev.Msg().(*serverproto.CSPayOrderCompleteReq)
  3442. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3443. if role == nil {
  3444. return
  3445. }
  3446. util.InfoF("uid=%v receive CSPayOrderCompleteReq ms=%v", role.GetUUid(), msg)
  3447. role.(model2.RoleLogicOuter).OnPayCallback2(msg.CpOrderId)
  3448. })
  3449. serverproto.Handle_GAME_SSPayOrderDbAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3450. msg := ev.Msg().(*serverproto.SSPayOrderDbAck)
  3451. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3452. if role == nil {
  3453. return
  3454. }
  3455. //util.InfoF("uid=%v receive CSPayOrderCompleteReq ms=%v", role.GetUUid(), msg)
  3456. b := role.(model2.RoleLogicOuter).CheckOrderInfo(msg.PayOrderInfo)
  3457. if !b {
  3458. ackMsg := &serverproto.SCPayOrderCompleteAck{
  3459. Error: 1,
  3460. }
  3461. role.ReplayGate(ackMsg, true)
  3462. return
  3463. }
  3464. role.(model2.RoleLogicOuter).OnPayCallback(msg.PayOrderInfo, true, false)
  3465. })
  3466. serverproto.Handle_GAME_SSPayOrderCreateReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3467. msg := ev.Msg().(*serverproto.SSPayOrderCreateReq)
  3468. uid, _ := strconv.ParseUint(msg.Uid, 10, 64)
  3469. role := model2.RoleMag.GetRoleFromUUid(uid)
  3470. if role == nil {
  3471. return
  3472. }
  3473. util.InfoF("uid=%v receive CSPayInfoGetReq ms=%v", role.GetUUid(), msg)
  3474. bRet := role.(model2.RoleLogicOuter).CheckRushShopInfoGet(msg.GoodsType, msg.GoodsId, msg.Count)
  3475. if bRet {
  3476. return
  3477. }
  3478. role.(model2.RoleLogicOuter).PayInfoGet(msg.GoodsType, msg.GoodsId, msg.Count, 0, 0, msg.OrderCode, msg.OrderId)
  3479. })
  3480. //获取充值信息(订单信息,商品信息)
  3481. serverproto.Handle_GAME_SSGetRushShopBuyAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3482. msg := ev.Msg().(*serverproto.SSGetRushShopBuyAck)
  3483. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3484. if role == nil {
  3485. return
  3486. }
  3487. util.InfoF("uid=%v receive SSGetRushShopBuyAck ms=%v", role.GetUUid(), msg)
  3488. role.(model2.RoleLogicOuter).PayInfoGet(msg.ShopType, msg.GoodsId, msg.GoodsNum, msg.RushStage, msg.RushRound, 0, "")
  3489. })
  3490. //from db(pay order info)
  3491. serverproto.Handle_GAME_SSPayInfoSaveAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3492. msg := ev.Msg().(*serverproto.SSPayInfoSaveAck)
  3493. role := model2.RoleMag.GetRole(cliId)
  3494. if role == nil {
  3495. return
  3496. }
  3497. util.InfoF("uid=%v receive SSPayInfoSaveAck ms=%v", role.GetUUid(), msg)
  3498. ackMsg := &serverproto.SCPayInfoGetAck{}
  3499. if msg.Error != int32(serverproto.ErrorCode_ERROR_OK) {
  3500. ackMsg.Error = msg.Error
  3501. } else {
  3502. ackMsg.GoodsType = msg.PayOrderInfo.GoodsType
  3503. ackMsg.GoodsId = msg.PayOrderInfo.GoodsId
  3504. ackMsg.GoodsName = msg.PayOrderInfo.GoodsName
  3505. ackMsg.CpOrderId = msg.PayOrderInfo.CpOrderId
  3506. ackMsg.Amount = msg.PayOrderInfo.Amount
  3507. ackMsg.Count = msg.PayOrderInfo.Count
  3508. ackMsg.SId = msg.PayOrderInfo.SId
  3509. }
  3510. role.ReplayGate(ackMsg, true)
  3511. })
  3512. //上线获取成功成但是没有获取奖励的订单数据
  3513. serverproto.Handle_GAME_CSPayInfoOrderOKListGetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3514. msg := ev.Msg().(*serverproto.CSPayInfoOrderOKListGetReq)
  3515. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3516. if role == nil {
  3517. return
  3518. }
  3519. util.InfoF("uid=%v receive CSPayInfoOrderOKListGetReq ms=%v", role.GetUUid(), msg)
  3520. //获取充值成功但是没有到账的订单id列表
  3521. ssPayMsg := &serverproto.SSPayInfoOrderOKListGetReq{}
  3522. role.(*model2.Role).SendDb(ssPayMsg)
  3523. })
  3524. //from db 上线获取成功成但是没有获取奖励的订单数据ack
  3525. serverproto.Handle_GAME_SSPayInfoOrderOkListGetAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3526. msg := ev.Msg().(*serverproto.SSPayInfoOrderOkListGetAck)
  3527. role := model2.RoleMag.GetRole(cliId)
  3528. if role == nil {
  3529. return
  3530. }
  3531. util.InfoF("uid=%v receive SSPayInfoOrderGetAck ms=%v", role.GetUUid(), msg)
  3532. for idx := 0; idx < len(msg.PayOrderOkList); idx++ {
  3533. role.(model2.RoleLogicOuter).OnPayCallback(msg.PayOrderOkList[idx], true, true)
  3534. }
  3535. })
  3536. //from gmweb->social 充值成功后gmweb通知给game服务器
  3537. serverproto.Handle_GAME_SSPayInfoOrderNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3538. msg := ev.Msg().(*serverproto.SSPayInfoOrderNtf)
  3539. util.InfoF("uid=%v receive SSPayInfoOrderNtf ms=%v", msg.PayOrderInfo.Uid, msg)
  3540. payRole := model2.RoleMag.GetRoleFromUUid(msg.PayOrderInfo.Uid)
  3541. if payRole == nil {
  3542. payRole = model2.RoleMag.GetRoleFromOffline(msg.PayOrderInfo.Uid)
  3543. }
  3544. if payRole != nil {
  3545. payRole.(model2.RoleLogicOuter).OnPayCallback(msg.PayOrderInfo, true, false)
  3546. }
  3547. })
  3548. // bt服务器版本使用
  3549. // 充值钱包商店购买(假钱购买)
  3550. serverproto.Handle_GAME_CSCreditRechargeShopItemBuyReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3551. msg := ev.Msg().(*serverproto.CSCreditRechargeShopItemBuyReq)
  3552. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3553. if role == nil {
  3554. return
  3555. }
  3556. util.InfoF("uid=%v receive CSCreditRechargeShopItemBuyReq ms=%v", role.GetUUid(), msg)
  3557. role.(model2.RoleBTRouter).PayInfoGetForCreditRecharge(msg.GoodsId, msg.Count)
  3558. })
  3559. // 特权卡商店每日礼包领取
  3560. serverproto.Handle_GAME_CSRuneSpecialPrivilegeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3561. msg := ev.Msg().(*serverproto.CSRuneSpecialPrivilegeRewardReq)
  3562. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3563. if role == nil {
  3564. return
  3565. }
  3566. util.InfoF("uid=%v receive CSCreditRechargeShopItemBuyReq ms=%v", role.GetUUid(), msg)
  3567. role.(model2.RoleBTRouter).SpecialPrivilegeReward()
  3568. })
  3569. serverproto.Handle_GAME_CSRuneShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3570. msg := ev.Msg().(*serverproto.CSRuneShopInfoReq)
  3571. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3572. if role == nil {
  3573. return
  3574. }
  3575. util.InfoF("uid=%v receive CSRuneShopInfoReq ms=%v", role.GetUUid(), msg)
  3576. role.(model2.RoleLogicOuter).GetRuneShopInfo(msg.ShopType, msg.SubShop)
  3577. })
  3578. serverproto.Handle_GAME_CSExploreInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3579. msg := ev.Msg().(*serverproto.CSExploreInfoReq)
  3580. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3581. if role == nil {
  3582. return
  3583. }
  3584. util.InfoF("uid=%v receive CSExploreInfoReq ms=%v", role.GetUUid(), msg)
  3585. role.(model2.RoleLogicOuter).OnRuneExploreInfo()
  3586. })
  3587. serverproto.Handle_GAME_CSExploreExtraRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3588. msg := ev.Msg().(*serverproto.CSExploreExtraRewardReq)
  3589. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3590. if role == nil {
  3591. return
  3592. }
  3593. util.InfoF("uid=%v receive CSExploreExtraRewardReq ms=%v", role.GetUUid(), msg)
  3594. role.(model2.RoleLogicOuter).OnRuneMaxLvlAward()
  3595. })
  3596. // 等级奖励领取
  3597. serverproto.Handle_GAME_CSExploreRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3598. msg := ev.Msg().(*serverproto.CSExploreRewardReq)
  3599. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3600. if role == nil {
  3601. return
  3602. }
  3603. util.InfoF("uid=%v receive CSExploreRewardReq ms=%v", role.GetUUid(), msg)
  3604. role.(model2.RoleLogicOuter).OnRuneReward(msg)
  3605. })
  3606. //Cheat 作弊加速
  3607. serverproto.Handle_GAME_CSAntiCheatReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3608. msg := ev.Msg().(*serverproto.CSAntiCheatReq)
  3609. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3610. if role == nil {
  3611. return
  3612. }
  3613. util.DebugF("uid=%v receive CSAntiCheatReq ms=%v", role.GetUUid(), msg)
  3614. role.(model2.RoleLogicOuter).OnAntiCheatReq(msg.CheatType)
  3615. })
  3616. //礼包码获取奖励
  3617. serverproto.Handle_GAME_CSGiftRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3618. msg := ev.Msg().(*serverproto.CSGiftRewardReq)
  3619. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3620. if role == nil {
  3621. return
  3622. }
  3623. util.DebugF("uid=%v receive CSGiftRewardReq ms=%v", role.GetUUid(), msg)
  3624. msg.Uuid = role.GetUUid()
  3625. role.(*model2.Role).SendSocial(msg)
  3626. })
  3627. //from social
  3628. serverproto.Handle_GAME_SCGiftRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3629. msg := ev.Msg().(*serverproto.SCGiftRewardAck)
  3630. role := model2.RoleMag.GetRoleFromUUid(msg.Uuid)
  3631. if role == nil {
  3632. role = model2.RoleMag.GetRoleFromOffline(msg.Uuid)
  3633. if role == nil {
  3634. util.ErrorF("uid=%v receive SCGiftRewardAck role not find msg=%v", msg.Uuid, msg)
  3635. return
  3636. }
  3637. }
  3638. util.DebugF("uid=%v receive SCGiftRewardAck msg=%v", role.GetUUid(), msg)
  3639. //处理发货逻辑
  3640. role.(model2.RoleLogicOuter).GiftReward(msg)
  3641. role.ReplayGate(msg, true)
  3642. })
  3643. //问卷奖励获取
  3644. serverproto.Handle_GAME_CSQuestionRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3645. //msg := ev.Msg().(*serverproto.CSQuestionRewardReq)
  3646. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3647. if role == nil {
  3648. return
  3649. }
  3650. util.DebugF("uid=%v receive CSQuestionRewardReq", role.GetUUid())
  3651. role.(model2.RoleLogicOuter).QuestionReward()
  3652. })
  3653. //上线获取信物数据
  3654. serverproto.Handle_GAME_CSOnlineGetKeepSakeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3655. // msg := ev.Msg().(*serverproto.CSOnlineGetKeepSakeReq)
  3656. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3657. if role == nil {
  3658. return
  3659. }
  3660. util.DebugF("uid=%v receive CSOnlineGetKeepSakeReq", role.GetUUid())
  3661. role.(model2.RoleLogicOuter).GetKeepSake()
  3662. })
  3663. serverproto.Handle_GAME_CSKeepSakeRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3664. msg := ev.Msg().(*serverproto.CSKeepSakeRankReq)
  3665. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3666. if role == nil {
  3667. return
  3668. }
  3669. util.DebugF("uid=%v receive CSKeepSakeRankReq", role.GetUUid())
  3670. //转发到排行榜服务器
  3671. role.(*model2.Role).SendRank(msg)
  3672. })
  3673. serverproto.Handle_GAME_SCKeepSakeRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3674. msg := ev.Msg().(*serverproto.SCKeepSakeRankAck)
  3675. role := model2.RoleMag.GetRole(cliId)
  3676. if role == nil {
  3677. return
  3678. }
  3679. util.DebugF("uid=%v receive SCKeepSakeRankAck", role.GetUUid())
  3680. //转发到排行榜服务器
  3681. role.(*model2.Role).ReplayGate(msg, true)
  3682. })
  3683. serverproto.Handle_GAME_CSKeepSakeLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3684. msg := ev.Msg().(*serverproto.CSKeepSakeLevelUpReq)
  3685. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3686. if role == nil {
  3687. return
  3688. }
  3689. util.DebugF("uid=%v receive CSKeepSakeLevelUpReq", role.GetUUid())
  3690. role.(model2.RoleLogicOuter).KeepSakeLevelUp(msg.KeepSakeId)
  3691. })
  3692. //获取英雄属性,宠物属性
  3693. serverproto.Handle_GAME_CSActorAttrGetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3694. msg := ev.Msg().(*serverproto.CSActorAttrGetReq)
  3695. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3696. if role == nil {
  3697. return
  3698. }
  3699. util.DebugF("uid=%v receive CSActorAttrGetReq", role.GetUUid())
  3700. role.(model2.BattleLogicOuter).GetActorAttr(msg)
  3701. })
  3702. serverproto.Handle_GAME_CSHeadOperateReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3703. msg := ev.Msg().(*serverproto.CSHeadOperateReq)
  3704. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3705. if role == nil {
  3706. return
  3707. }
  3708. util.DebugF("uid=%v CSHeadOperateReq msg=%v", role.GetUUid(), msg)
  3709. role.(model2.RoleLogicOuter).OnHeadOperate(msg)
  3710. })
  3711. serverproto.Handle_GAME_CSHeadDataReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3712. msg := ev.Msg().(*serverproto.CSHeadDataReq)
  3713. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3714. if role == nil {
  3715. return
  3716. }
  3717. util.DebugF("uid=%v CSHeadOperateReq msg=%v", role.GetUUid(), msg)
  3718. role.(model2.RoleLogicOuter).OnHeadData(msg)
  3719. })
  3720. // 使用许愿箱
  3721. serverproto.Handle_GAME_CSWishBoxUseReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3722. msg := ev.Msg().(*serverproto.CSWishBoxUseReq)
  3723. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3724. if role == nil {
  3725. return
  3726. }
  3727. util.DebugF("uid=%v CSWishBoxUseReq msg=%v", role.GetUUid(), msg)
  3728. role.(model2.RoleLogicOuter).OnWishUse(msg)
  3729. })
  3730. // 解锁许愿箱
  3731. serverproto.Handle_GAME_CSWishUnlockSlotReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3732. msg := ev.Msg().(*serverproto.CSWishUnlockSlotReq)
  3733. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3734. if role == nil {
  3735. return
  3736. }
  3737. util.DebugF("uid=%v CSWishUnlockSlotReq msg=%v", role.GetUUid(), msg)
  3738. role.(model2.RoleLogicOuter).OnWishSlotUnlock(msg)
  3739. })
  3740. // 加速领奖许愿想
  3741. serverproto.Handle_GAME_CSWishSlotReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3742. msg := ev.Msg().(*serverproto.CSWishSlotReq)
  3743. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3744. if role == nil {
  3745. return
  3746. }
  3747. util.DebugF("uid=%v CSWishSlotReq msg=%v", role.GetUUid(), msg)
  3748. role.(model2.RoleLogicOuter).OnWishSlotAction(msg)
  3749. })
  3750. //合服公告请求
  3751. serverproto.Handle_GAME_CSCombineServerInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3752. msg := ev.Msg().(*serverproto.CSCombineServerInfoReq)
  3753. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3754. if role == nil {
  3755. return
  3756. }
  3757. util.DebugF("uid=%v CSCombineServerInfoReq msg=%v", role.GetUUid(), msg)
  3758. role.(model2.RoleLogicOuter).GetCombineServerInfo()
  3759. })
  3760. ////bt
  3761. // bt服务器获取商店信息
  3762. // 充值钱包商店,特权卡商店
  3763. serverproto.Handle_GAME_CSBTShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3764. msg := ev.Msg().(*serverproto.CSBTShopInfoReq)
  3765. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3766. if role == nil {
  3767. return
  3768. }
  3769. util.InfoF("uid=%v receive CSBTShopInfoReq ms=%v", role.GetUUid(), msg)
  3770. role.(model2.RoleBTRouter).GetBTShopInfo(msg.ShopType, msg.SubShop)
  3771. })
  3772. // bt波利商城
  3773. serverproto.Handle_GAME_CSBoliShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3774. msg := ev.Msg().(*serverproto.CSBoliShopInfoReq)
  3775. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3776. if role == nil {
  3777. return
  3778. }
  3779. util.DebugF("uid=%v CSBoliShopInfoReq msg=%v", role.GetUUid(), msg)
  3780. role.(model2.RoleBTRouter).BoliShopInfo()
  3781. })
  3782. serverproto.Handle_GAME_CSBoliShopLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3783. msg := ev.Msg().(*serverproto.CSBoliShopLevelUpReq)
  3784. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3785. if role == nil {
  3786. return
  3787. }
  3788. util.DebugF("uid=%v CSBoliShopLevelUpReq msg=%v", role.GetUUid(), msg)
  3789. role.(model2.RoleBTRouter).BoliLevelUp(msg.Num)
  3790. })
  3791. serverproto.Handle_GAME_CSBoliShopRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3792. msg := ev.Msg().(*serverproto.CSBoliShopRewardReq)
  3793. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3794. if role == nil {
  3795. return
  3796. }
  3797. util.DebugF("uid=%v CSBoliShopRewardReq msg=%v", role.GetUUid(), msg)
  3798. role.(model2.RoleBTRouter).BoliReward(msg.RewardLevel, msg.Idx)
  3799. })
  3800. serverproto.Handle_GAME_CSBoliShopBuyReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3801. msg := ev.Msg().(*serverproto.CSBoliShopBuyReq)
  3802. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3803. if role == nil {
  3804. return
  3805. }
  3806. util.DebugF("uid=%v CSBoliShopBuyReq msg=%v", role.GetUUid(), msg)
  3807. role.(model2.RoleBTRouter).BoliShopBuy(msg.GoodsId, msg.GoodsNum)
  3808. })
  3809. //RO币礼包购买
  3810. serverproto.Handle_GAME_CSBTRoCoinShopItemBuyReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3811. msg := ev.Msg().(*serverproto.CSBTRoCoinShopItemBuyReq)
  3812. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3813. if role == nil {
  3814. return
  3815. }
  3816. util.DebugF("uid=%v CSBTRoCoinShopItemBuyReq msg=%v", role.GetUUid(), msg)
  3817. role.(model2.RoleBTRouter).PayInfoGetForRoCoin(msg.GoodsId, msg.GoodsNum)
  3818. })
  3819. //超值首充 & 百元大礼包
  3820. serverproto.Handle_GAME_CSBTFirstRechargeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3821. msg := ev.Msg().(*serverproto.CSBTFirstRechargeRewardReq)
  3822. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3823. if role == nil {
  3824. return
  3825. }
  3826. util.DebugF("uid=%v CSBTFirstRechargeRewardReq msg=%v", role.GetUUid(), msg)
  3827. role.(model2.RoleBTRouter).FirstRechargeReward(msg.RewardIdx)
  3828. })
  3829. serverproto.Handle_GAME_CSBTRecharge100RewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3830. msg := ev.Msg().(*serverproto.CSBTRecharge100RewardReq)
  3831. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3832. if role == nil {
  3833. return
  3834. }
  3835. util.DebugF("uid=%v CSBTRecharge100RewardReq msg=%v", role.GetUUid(), msg)
  3836. role.(model2.RoleBTRouter).Recharge100Reward()
  3837. })
  3838. }