role_activity.go 142 KB

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  1. package model
  2. import (
  3. "math"
  4. "math/rand"
  5. "rocommon/service"
  6. "rocommon/util"
  7. "roserver/baseserver/model"
  8. "roserver/baseserver/set"
  9. "roserver/serverproto"
  10. "time"
  11. )
  12. func (this *Role) ActivitiesExchange(msg *serverproto.CSActivitiesExchangeReq) {
  13. if this.roleActivity != nil {
  14. ret := this.roleActivity.ActivitiesExchange(msg, nil)
  15. if ret != serverproto.ErrorCode_ERROR_OK {
  16. ackMsg := &serverproto.SCActivitiesExchangeAck{
  17. ActivityId: msg.ActivityId,
  18. RewardIdx: msg.RewardIdx,
  19. Error: int32(ret),
  20. }
  21. this.ReplayGate(ackMsg, true)
  22. }
  23. }
  24. }
  25. func (this *Role) ActivitiesReward(activityId, param, rewardNum int32) {
  26. if this.roleActivity != nil {
  27. ret := this.roleActivity.ActivitiesReward(activityId, param, rewardNum)
  28. if ret != serverproto.ErrorCode_ERROR_OK {
  29. ackMsg := &serverproto.SCActivitiesRewardAck{
  30. ActivityId: activityId,
  31. Error: int32(ret),
  32. }
  33. this.ReplayGate(ackMsg, true)
  34. }
  35. }
  36. }
  37. func (this *Role) SetCollectionNotice(activityId int32, CollectId int32, notice bool) {
  38. ackMsg := &serverproto.SCActivitiesWordNoticeSetAck{
  39. ActivityId: activityId,
  40. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  41. CollectId: CollectId,
  42. NoNotice: notice,
  43. }
  44. if this.roleActivity != nil {
  45. ret := this.roleActivity.SetCollectNotice(activityId, CollectId, notice)
  46. ackMsg.Error = int32(ret)
  47. }
  48. this.ReplayGate(ackMsg, true)
  49. }
  50. func (this *Role) ActivitiesScoreReward(activityId, boxId int32) {
  51. if this.roleActivity != nil {
  52. ret := this.roleActivity.ActivitiesScoreReward(activityId, boxId)
  53. if ret != serverproto.ErrorCode_ERROR_OK {
  54. ackMsg := &serverproto.SCActivitiesScoreRewardAck{
  55. ActivityId: activityId,
  56. Error: int32(ret),
  57. }
  58. this.ReplayGate(ackMsg, true)
  59. }
  60. }
  61. }
  62. func (this *Role) ActivitiesFirstChargeReward() {
  63. if this.roleActivity == nil {
  64. return
  65. }
  66. ret := this.roleActivity.ActivitiesFirstChargeReward()
  67. if ret != serverproto.ErrorCode_ERROR_OK {
  68. ackMsg := &serverproto.SCActivitiesFirstChargeRewardAck{
  69. Error: int32(ret),
  70. }
  71. this.ReplayGate(ackMsg, true)
  72. }
  73. }
  74. func (this *Role) ActivitiesLikability(activityId int32, itemId, likabilityLevel int32) {
  75. if this.roleActivity == nil {
  76. return
  77. }
  78. ret := this.roleActivity.ActivitiesLikability(activityId, itemId, likabilityLevel)
  79. if ret != serverproto.ErrorCode_ERROR_OK {
  80. ackMsg := &serverproto.SCActivitiesLikabilityRewardAck{
  81. Error: int32(ret),
  82. }
  83. this.ReplayGate(ackMsg, true)
  84. }
  85. }
  86. // 活动转盘
  87. func (this *Role) ActivityWheelRefresh(activityId int32) {
  88. if this.roleActivity == nil {
  89. return
  90. }
  91. ret := this.roleActivity.ActivityWheelRefresh(activityId)
  92. ackMsg := &serverproto.SCActivityWheelRefreshAck{
  93. Error: int32(ret),
  94. }
  95. this.ReplayGate(ackMsg, true)
  96. }
  97. func (this *Role) ActivityWheelOpenReward(activityId int32) {
  98. if this.roleActivity == nil {
  99. return
  100. }
  101. ret := this.roleActivity.ActivityWheelOpen(activityId)
  102. ackMsg := &serverproto.SCActivityWheelOpenRewardAck{
  103. Error: int32(ret),
  104. }
  105. this.ReplayGate(ackMsg, true)
  106. }
  107. func (this *Role) ActivityWheelReward(activityId int32, rewardAll bool) {
  108. if this.roleActivity == nil {
  109. return
  110. }
  111. ret := this.roleActivity.ActivityWheelReward(activityId, rewardAll)
  112. if ret != serverproto.ErrorCode_ERROR_OK {
  113. ackMsg := &serverproto.SCActivityWheelRewardAck{
  114. Error: int32(ret),
  115. RewardAll: rewardAll,
  116. }
  117. this.ReplayGate(ackMsg, true)
  118. }
  119. }
  120. func (this *Role) ActivityWheelClose(activityId int32) {
  121. if this.roleActivity == nil {
  122. return
  123. }
  124. ret := this.roleActivity.ActivityWheelClose(activityId)
  125. ackMsg := &serverproto.SCActivityWheelCloseRewardAck{
  126. Error: int32(ret),
  127. }
  128. this.ReplayGate(ackMsg, true)
  129. }
  130. // 活动召唤
  131. func (this *Role) ActivitySummon(activityId, summonCount int32) {
  132. if this.roleActivity == nil {
  133. return
  134. }
  135. ret := this.roleActivity.ActivitySummon(activityId, summonCount)
  136. if ret != serverproto.ErrorCode_ERROR_OK {
  137. ackMsg := &serverproto.SCActivitySummonAck{
  138. Error: int32(ret),
  139. }
  140. this.ReplayGate(ackMsg, true)
  141. }
  142. }
  143. // 活动签到
  144. func (this *Role) ActivitySignIn(activityId int32) {
  145. if this.roleActivity == nil {
  146. return
  147. }
  148. ackMsg := &serverproto.SCActivitySignInAck{
  149. ActivityId: activityId,
  150. }
  151. ret := this.roleActivity.ActivitySignIn(activityId, ackMsg)
  152. ackMsg.Error = int32(ret)
  153. this.ReplayGate(ackMsg, true)
  154. }
  155. // 砸蛋活动
  156. // drawType(蛋种类)
  157. func (this *Role) ActivitySmashEggs(activityId, drawType, drawCount int32) {
  158. if this.roleActivity == nil {
  159. return
  160. }
  161. ret := this.roleActivity.ActivitySmashEggs(activityId, drawType, drawCount)
  162. if ret != serverproto.ErrorCode_ERROR_OK {
  163. ackMsg := &serverproto.SCActivitySmashEggsAck{
  164. Error: int32(ret),
  165. }
  166. this.ReplayGate(ackMsg, true)
  167. }
  168. }
  169. func (this *Role) ActivitySmashEggsMsg(activityId, drawType int32) {
  170. if this.roleActivity == nil {
  171. return
  172. }
  173. this.roleActivity.ActivitySmashEggsMsg(activityId, drawType)
  174. }
  175. // 活动逻辑模块
  176. type RoleActivityOuter interface {
  177. GetSignUpInfo()
  178. OnSignUp()
  179. }
  180. type RoleActivity struct {
  181. SaveObject
  182. signInfo *serverproto.SignUp
  183. ////精彩活动
  184. //updateTimer util.DurationTimer
  185. curDayEndTime uint64
  186. //连续登录活动 | 14日目标任务
  187. activityDataList map[int32]*serverproto.ActivitiesDetailData
  188. activitiesTaskList map[int32]map[uint32]*serverproto.TaskData
  189. //根据枚举类型对任务做区分[ActivitiesId][[serverproto.TaskType, taslidlist]]
  190. taskTypeList map[int32]map[int32]set.Interface
  191. initTaskType bool
  192. changeTaskList map[int32]set.Interface //uint32
  193. openActivitiesList []int32 //已经开启的精彩活动(相对玩家创建角色时间)
  194. registerDayTime time.Time
  195. delActivityList set.Interface //int32 save过程使用
  196. hasDelActivityList []int32 //删除的活动(过期或者其他原因导致活动已经删除,并记录次数)
  197. //充值相关
  198. //首充数据
  199. firstChargeTime uint64
  200. firstChargeRewardStat int32
  201. superUnlockChargeList []*serverproto.ActivitiesUnlockRechargeData //超值礼包数据
  202. unlockChargeHasList map[int32]*serverproto.KeyValueType //ProductID
  203. //集字活动
  204. isDailyDiscount bool //是否触发了每日礼包弹窗
  205. }
  206. func newRoleActivity(r *Role) *RoleActivity {
  207. roleActivity := &RoleActivity{
  208. SaveObject: SaveObject{
  209. role: r,
  210. },
  211. changeTaskList: map[int32]set.Interface{},
  212. delActivityList: set.New(set.NonThreadSafe),
  213. taskTypeList: map[int32]map[int32]set.Interface{},
  214. activityDataList: map[int32]*serverproto.ActivitiesDetailData{},
  215. activitiesTaskList: map[int32]map[uint32]*serverproto.TaskData{},
  216. unlockChargeHasList: map[int32]*serverproto.KeyValueType{},
  217. }
  218. roleActivity.signInfo = &serverproto.SignUp{
  219. SignRound: 1,
  220. CurDay: 0,
  221. CurSignInfo: &serverproto.CurRoundSign{
  222. LastSign: 0,
  223. },
  224. }
  225. return roleActivity
  226. }
  227. func (this *RoleActivity) Load(msg interface{}) bool {
  228. proRole := msg.(*serverproto.Role)
  229. if proRole.RoleActivity != nil {
  230. if proRole.RoleActivity.SignInfo != nil {
  231. this.signInfo = proRole.RoleActivity.SignInfo
  232. }
  233. if len(ActivitiesMag.SmashEggsMsgList) <= 0 {
  234. ActivitiesMag.SmashEggsMsgList = proRole.RoleActivity.ActMsgList
  235. }
  236. //充值
  237. this.firstChargeTime = proRole.RoleActivity.FirstChargeTime
  238. this.firstChargeRewardStat = proRole.RoleActivity.FirstChargeRewardState
  239. this.superUnlockChargeList = proRole.RoleActivity.UnlockChargeList
  240. this.hasDelActivityList = proRole.RoleActivity.ExpiredActivityList
  241. this.isDailyDiscount = proRole.RoleActivity.IsDailyDiscount
  242. for idx := 0; idx < len(proRole.RoleActivity.UnlockChargeHasList); idx++ {
  243. tmpVal := proRole.RoleActivity.UnlockChargeHasList[idx]
  244. this.unlockChargeHasList[tmpVal.Key] = tmpVal
  245. }
  246. nowTime := util.GetTimeMilliseconds()
  247. //限时礼包过期时间处理
  248. if this.refreshDiscountData(nowTime) {
  249. this.SetDirty(true)
  250. }
  251. ////精彩活动 activities
  252. //当前天结束时间戳
  253. this.curDayEndTime = util.GetLatest5Hour()
  254. for idx := 0; idx < len(proRole.RoleActivity.ActivityDataList); idx++ {
  255. tmpData := proRole.RoleActivity.ActivityDataList[idx]
  256. this.activityDataList[tmpData.ActivitiesId] = tmpData
  257. }
  258. for _, tmpData := range this.activityDataList {
  259. convertData, ok := model.ConvertActivitiesList[tmpData.ActivitiesId]
  260. if !ok {
  261. this.delActivityList.Add(tmpData.ActivitiesId)
  262. delete(this.activityDataList, tmpData.ActivitiesId)
  263. this.addHasDelActivityList(tmpData.ActivitiesId, "Load convertData not find")
  264. this.SetDirty(true)
  265. continue
  266. }
  267. if convertData.ActivityType == int32(serverproto.EActivityType_EActivityType_Likability) {
  268. if tmpData.LikabilityData == nil {
  269. tmpData.LikabilityData = &serverproto.ActivitiesLikabilityData{
  270. Level: 1,
  271. }
  272. }
  273. }
  274. //初始化任务列表
  275. if tmpData.FortnightDays != nil {
  276. tmpTaskList, ok := this.activitiesTaskList[tmpData.ActivitiesId]
  277. if !ok {
  278. tmpTaskList = map[uint32]*serverproto.TaskData{}
  279. this.activitiesTaskList[tmpData.ActivitiesId] = tmpTaskList
  280. }
  281. for idx := 0; idx < len(tmpData.FortnightDays.TaskList); idx++ {
  282. tmpTask := tmpData.FortnightDays.TaskList[idx]
  283. _, ok := model.ConvertActivitiesTaskList[int32(tmpTask.TaskId)]
  284. if !ok {
  285. continue
  286. }
  287. tmpTaskList[tmpTask.TaskId] = tmpTask
  288. }
  289. }
  290. //初始化国王悬赏任务列表
  291. if len(tmpData.KingTask) > 0 {
  292. tmpTaskList, ok := this.activitiesTaskList[tmpData.ActivitiesId]
  293. if !ok {
  294. tmpTaskList = map[uint32]*serverproto.TaskData{}
  295. this.activitiesTaskList[tmpData.ActivitiesId] = tmpTaskList
  296. }
  297. for idx := 0; idx < len(tmpData.KingTask); idx++ {
  298. tmpTask := tmpData.KingTask[idx]
  299. _, ok := model.ConvertActivitiesTaskList[int32(tmpTask.TaskId)]
  300. if !ok {
  301. continue
  302. }
  303. tmpTaskList[tmpTask.TaskId] = tmpTask
  304. }
  305. }
  306. //BT任务列表
  307. if len(tmpData.BtZhenjiaRechargeTaskList) > 0 {
  308. this.loadActivityTaskData(tmpData.ActivitiesId, tmpData.BtZhenjiaRechargeTaskList)
  309. }
  310. if tmpData.BtRocoinData != nil {
  311. this.loadActivityTaskData(tmpData.ActivitiesId, tmpData.BtRocoinData.DailyTaskList)
  312. this.loadActivityTaskData(tmpData.ActivitiesId, tmpData.BtRocoinData.WeekTaskList)
  313. }
  314. //特殊处理嘉年华活动时间bug, 使用活动类型判断
  315. if tmpData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_Acitivty_Shop) {
  316. tmpData.StartTime = uint64(convertData.CalStartTime.UnixNano() / 1e6)
  317. tmpData.EndTime = convertData.CalEndTimeMs
  318. } else if tmpData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge) {
  319. // 特殊处理 每日充值类型的活动! 开始时间改为服务器启动时间
  320. tmpData.StartTime = service.GetServiceStartupTime()
  321. }
  322. //判断活动过期
  323. if convertData.TimeType > 0 && tmpData.EndTime <= nowTime && tmpData.EndTime > 0 {
  324. //领取活动奖励
  325. this.getAllActivityReward(tmpData)
  326. this.delActivityList.Add(tmpData.ActivitiesId)
  327. delete(this.activityDataList, tmpData.ActivitiesId)
  328. this.addHasDelActivityList(tmpData.ActivitiesId, "Load Time Invalid")
  329. this.SetDirty(true)
  330. continue
  331. }
  332. util.DebugF("uid=%v OpenNewActivities ok[init] activity id=%v endtime=%v", this.role.GetUUid(), convertData.Id, tmpData.EndTime)
  333. }
  334. //判断是否开启新活动
  335. for _, convertData := range ActivitiesMag.OpenedList {
  336. this.OpenNewActivities(convertData, nowTime, false)
  337. }
  338. //相对创建角色时间
  339. for _, convertData := range ActivitiesMag.RoleActivitiesList {
  340. this.OpenNewActivities(convertData, nowTime, false)
  341. }
  342. //根据玩家开启系统决定活动开启时间
  343. for _, convertData := range ActivitiesMag.RoleSystemActList {
  344. this.OpenNewActivities(convertData, nowTime, false)
  345. }
  346. //过期后的活动是否强制开启(之前没有开启过,只针对相对开服时间开启的活动类型,立即开启)
  347. for _, convertData := range ActivitiesMag.ExpiredActivitiesList {
  348. this.OpenNewActivities(convertData, nowTime, false)
  349. }
  350. }
  351. return true
  352. }
  353. // load时初始化任务类型数据
  354. func (this *RoleActivity) loadActivityTaskData(activityId int32, taskDataList []*serverproto.TaskData) {
  355. if len(taskDataList) <= 0 {
  356. return
  357. }
  358. tmpTaskList, ok := this.activitiesTaskList[activityId]
  359. if !ok {
  360. tmpTaskList = map[uint32]*serverproto.TaskData{}
  361. this.activitiesTaskList[activityId] = tmpTaskList
  362. }
  363. for idx := 0; idx < len(taskDataList); idx++ {
  364. tmpTask := taskDataList[idx]
  365. _, ok := model.ConvertActivitiesTaskList[int32(tmpTask.TaskId)]
  366. if !ok {
  367. continue
  368. }
  369. tmpTaskList[tmpTask.TaskId] = tmpTask
  370. }
  371. }
  372. func (this *RoleActivity) addHasDelActivityList(activityId int32, param string) {
  373. for idx := 0; idx < len(this.hasDelActivityList); idx++ {
  374. if this.hasDelActivityList[idx] == activityId {
  375. return
  376. }
  377. }
  378. util.InfoF("uid=%v addHasDelActivityList activityId=%v param=%v", this.role.GetUUid(), activityId, param)
  379. this.hasDelActivityList = append(this.hasDelActivityList, activityId)
  380. this.SetDirty(true)
  381. }
  382. func (this *RoleActivity) hasDelActivityByID(activityId int32) bool {
  383. //判断是否已经开启过该活动
  384. for idx := 0; idx < len(this.hasDelActivityList); idx++ {
  385. if this.hasDelActivityList[idx] == activityId {
  386. return true
  387. }
  388. }
  389. return false
  390. }
  391. func (this *RoleActivity) Save() {
  392. this.SetDirty(false)
  393. //util.DebugF("uid=%v RoleActivity save...", this.role.GetUUid())
  394. //base
  395. saveMsg := &serverproto.SSActivityDataSaveReq{
  396. RoleActivity: &serverproto.RoleActivity{
  397. SignInfo: this.signInfo,
  398. FirstChargeTime: this.firstChargeTime,
  399. FirstChargeRewardState: this.firstChargeRewardStat,
  400. UnlockChargeList: this.superUnlockChargeList,
  401. IsDailyDiscount: this.isDailyDiscount,
  402. },
  403. }
  404. for _, val := range this.unlockChargeHasList {
  405. saveMsg.RoleActivity.UnlockChargeHasList = append(saveMsg.RoleActivity.UnlockChargeHasList, val)
  406. }
  407. //change task | del task
  408. for actId, taskList := range this.changeTaskList {
  409. if this.delActivityList.Has(actId) {
  410. continue
  411. }
  412. activityInfo := this.getActivityData(actId)
  413. if activityInfo == nil {
  414. this.delActivityList.Add(actId)
  415. this.addHasDelActivityList(actId, "Save")
  416. continue
  417. }
  418. saveDetail := &serverproto.ActivityDataSaveDetail{
  419. ActivitiesId: actId,
  420. }
  421. for {
  422. if taskList.Size() <= 0 {
  423. break
  424. }
  425. taskId := taskList.Pop().(uint32)
  426. //活动本身数据
  427. if taskId == 0 {
  428. saveDetail.ActivityData = &serverproto.ActivitiesDetailData{
  429. ActivitiesId: activityInfo.ActivitiesId,
  430. ActivitiesType: activityInfo.ActivitiesType,
  431. StartTime: activityInfo.StartTime,
  432. EndTime: activityInfo.EndTime,
  433. CurDay: activityInfo.CurDay,
  434. LoginRewardList: activityInfo.LoginRewardList,
  435. ParamTime: activityInfo.ParamTime,
  436. RewardState: activityInfo.RewardState,
  437. CollectionList: activityInfo.CollectionList,
  438. //FightingTarget: activityInfo.FightingTarget,
  439. ExchangeList: activityInfo.ExchangeList,
  440. //BtZhenjiaRechargeTaskList: activityInfo.BtZhenjiaRechargeTaskList,
  441. }
  442. if activityInfo.FortnightDays != nil {
  443. saveDetail.ActivityData.FortnightDays = &serverproto.ActivitiesFortnightDays{
  444. TaskScore: activityInfo.FortnightDays.TaskScore,
  445. TaskScoreReward: activityInfo.FortnightDays.TaskScoreReward,
  446. }
  447. }
  448. if activityInfo.WheelData != nil {
  449. saveDetail.ActivityData.WheelData = activityInfo.WheelData
  450. }
  451. if activityInfo.SignData != nil {
  452. saveDetail.ActivityData.SignData = activityInfo.SignData
  453. }
  454. if activityInfo.LikabilityData != nil {
  455. saveDetail.ActivityData.LikabilityData = activityInfo.LikabilityData
  456. }
  457. if activityInfo.BtRocoinData != nil {
  458. saveDetail.ActivityData.BtRocoinData = &serverproto.ActivityBTROCoin{
  459. WeekDayEndTime: activityInfo.BtRocoinData.WeekDayEndTime,
  460. }
  461. }
  462. } else {
  463. taskInfo := this.getTaskData(actId, taskId)
  464. if taskInfo == nil {
  465. saveDetail.DelTaskList = append(saveDetail.DelTaskList, taskId)
  466. } else {
  467. saveDetail.ChangeTaskList = append(saveDetail.ChangeTaskList, taskInfo)
  468. }
  469. }
  470. }
  471. saveMsg.ChangeActivityList = append(saveMsg.ChangeActivityList, saveDetail)
  472. }
  473. //del activity
  474. for {
  475. if this.delActivityList.Size() <= 0 {
  476. break
  477. }
  478. val := this.delActivityList.Pop()
  479. saveMsg.DelActivityList = append(saveMsg.DelActivityList, val.(int32))
  480. }
  481. saveMsg.RoleActivity.ExpiredActivityList = this.hasDelActivityList
  482. this.role.SendDb(saveMsg)
  483. }
  484. func (this *RoleActivity) ActivityHDRuneGoodsAdd(activityId int32) uint64 {
  485. for _, val := range this.activityDataList {
  486. if cfgData, ok := model.ConvertActivitiesList[val.ActivitiesId]; ok {
  487. if cfgData.Id == activityId {
  488. return val.EndTime
  489. }
  490. }
  491. }
  492. return 0
  493. }
  494. // 活动道具掉落
  495. func (this *RoleActivity) ActivityHDItemCheck(configId int32, cfgItemData *serverproto.ItemCfg) int32 {
  496. for _, val := range this.activityDataList {
  497. if cfgData, ok := model.ConvertActivitiesList[val.ActivitiesId]; ok {
  498. if cfgData.HDItemList.Has(configId) {
  499. if cfgItemData.ItemTime == Item_Time_Type_Likability {
  500. //特殊标记表示无结束时间
  501. return -1
  502. } else {
  503. return int32(val.EndTime / 1000)
  504. }
  505. }
  506. }
  507. }
  508. return 0
  509. }
  510. // 检查是否需要切换循环
  511. func (this *RoleActivity) CheckNewCircle() bool {
  512. //判定是否是同一轮大循环
  513. if this.signInfo.SignRound == 0 {
  514. this.signInfo.SignRound = 1
  515. this.SetDirty(true)
  516. return false
  517. }
  518. globalCfg, ok := serverproto.GlobalCfgLoader[int32(serverproto.GlobalType_Global_SignUp_Version)]
  519. if !ok {
  520. util.InfoF("uid=%v signup version not found", this.role.GetUUid())
  521. return false
  522. }
  523. //同一轮大循环
  524. if this.signInfo.SignRound == globalCfg.IVal {
  525. return false
  526. }
  527. //重置所有数据
  528. this.signInfo.SignRound = globalCfg.IVal
  529. this.signInfo.CurDay = 0
  530. this.signInfo.CurSignInfo.LastSign = 0
  531. this.SetDirty(true)
  532. return true
  533. }
  534. // 检查是否新的周期
  535. func (this *RoleActivity) ChangeSignUpInfo() bool {
  536. //重置小周期数据
  537. var nextBeginDay int32
  538. nextBegin := this.signInfo.CurDay + 1
  539. _, ok := model.ConvertSignUpData[nextBegin]
  540. if !ok {
  541. nextBegin = this.signInfo.CurDay - 30 + 1
  542. _, ok2 := model.ConvertSignUpData[nextBegin]
  543. if !ok2 {
  544. util.ErrorF("uid=%vConvertSignUpData config error. nextBegin:%v", this.role.GetUUid(), nextBegin)
  545. return false
  546. } else {
  547. nextBeginDay = nextBegin
  548. }
  549. } else {
  550. nextBeginDay = nextBegin
  551. }
  552. this.signInfo.CurDay = nextBeginDay
  553. return true
  554. }
  555. // 请求签到
  556. func (this *RoleActivity) SignUp(ackMsg *serverproto.SCSignUpAck) serverproto.ErrorCode {
  557. //今日是否签到
  558. if this.signInfo.CurSignInfo.LastSign != 0 && this.signInfo.CurSignInfo.LastSign > int64(util.GetCurrentTime()) {
  559. return serverproto.ErrorCode_ERROR_ACTIVITY_SIGNUP_REPEATEAD
  560. }
  561. //签到//累积签到//找不到下一个可签到的天,不让他今天签到
  562. bRet := this.ChangeSignUpInfo()
  563. if bRet == false {
  564. return serverproto.ErrorCode_ERROR_FAIL
  565. }
  566. this.signInfo.CurSignInfo.LastSign = int64(util.GetLatest5Hour())
  567. data, ok := model.ConvertSignUpData[this.signInfo.CurDay]
  568. if ok {
  569. var addItemList = map[int32]int32{}
  570. if len(data.DaySign) > 0 {
  571. for _, data := range data.DaySign {
  572. if !CheckHDItemAdd(data.Key, this.role) {
  573. continue
  574. }
  575. addItemList[data.Key] += data.Value
  576. ackMsg.DayList = append(ackMsg.DayList, &serverproto.KeyValueType{
  577. Key: data.Key,
  578. Value: data.Value,
  579. })
  580. }
  581. }
  582. if len(data.AccuSign) > 0 {
  583. for _, data := range data.AccuSign {
  584. if !CheckHDItemAdd(data.Key, this.role) {
  585. continue
  586. }
  587. addItemList[data.Key] += data.Value
  588. ackMsg.AccuList = append(ackMsg.AccuList, &serverproto.KeyValueType{
  589. Key: data.Key,
  590. Value: data.Value,
  591. })
  592. }
  593. }
  594. if data.VipLevel != 0 && this.role.GetRoleBase().roleBase.VipLevel >= data.VipLevel {
  595. vipRate := this.role.GetRoleBase().GetVipData(model.Vip_System_SignReward)
  596. if vipRate > 1 && len(data.DaySign) > 0 {
  597. for _, data := range data.DaySign {
  598. if !CheckHDItemAdd(data.Key, this.role) {
  599. continue
  600. }
  601. addItemList[data.Key] += data.Value
  602. ackMsg.DoubleList = append(ackMsg.DoubleList, &serverproto.KeyValueType{
  603. Key: data.Key,
  604. Value: data.Value * (vipRate - 1),
  605. })
  606. }
  607. }
  608. }
  609. this.role.AddItemList(addItemList, AddFrom_SignUp, true)
  610. }
  611. this.SetDirty(true)
  612. if this.signInfo.CurDay == 2 {
  613. ntf := &serverproto.SCDnySdkNtf{Type: 22}
  614. this.role.ReplayGate(ntf, true)
  615. } else if this.signInfo.CurDay == 3 {
  616. ntf := &serverproto.SCDnySdkNtf{Type: 23}
  617. this.role.ReplayGate(ntf, true)
  618. } else if this.signInfo.CurDay == 8 {
  619. ntf := &serverproto.SCDnySdkNtf{Type: 24}
  620. this.role.ReplayGate(ntf, true)
  621. } else if this.signInfo.CurDay == 30 {
  622. ntf := &serverproto.SCDnySdkNtf{Type: 25}
  623. this.role.ReplayGate(ntf, true)
  624. }
  625. return serverproto.ErrorCode_ERROR_OK
  626. }
  627. // 获得下一次签到天
  628. func (this *RoleActivity) GetCurSignDay() int32 {
  629. nextBegin := this.signInfo.CurDay + 1
  630. _, ok := model.ConvertSignUpData[nextBegin]
  631. if !ok {
  632. nextBegin = this.signInfo.CurDay - 30 + 1
  633. _, ok2 := model.ConvertSignUpData[nextBegin]
  634. if !ok2 { //一般不会有问题。都是从这天走过来的。除非策划乱搞表。
  635. util.ErrorF("uid=%v ConvertSignUpData config error nextbegin=%v", this.role.GetUUid(), nextBegin)
  636. return 0
  637. }
  638. }
  639. return nextBegin
  640. }
  641. // gm命令
  642. func (this *RoleActivity) SetSignDay(day int32, sec int32) {
  643. if this.signInfo != nil {
  644. this.signInfo.CurDay = day
  645. if sec != -1 {
  646. this.signInfo.CurSignInfo.LastSign = int64(sec)
  647. }
  648. this.SetDirty(true)
  649. }
  650. }
  651. // //精彩活动
  652. func (this *RoleActivity) DailyReset(notify bool) {
  653. nowTime := util.GetTimeMilliseconds()
  654. this.curDayEndTime = util.GetLatest5Hour()
  655. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  656. CurDayEndTime: this.curDayEndTime,
  657. }
  658. //判断是否开启新活动
  659. addActivityNtfMsg := &serverproto.SCActivitiesOpenListNtf{}
  660. for _, convertData := range ActivitiesMag.OpenedList {
  661. ret, detailInfo := this.OpenNewActivities(convertData, nowTime, notify)
  662. if ret {
  663. tmpData := &serverproto.ActivitiesData{
  664. Id: convertData.Id,
  665. Type: convertData.ActivityType,
  666. Bg: convertData.BG,
  667. EndTime: detailInfo.EndTime,
  668. }
  669. addActivityNtfMsg.ActivityList = append(addActivityNtfMsg.ActivityList, tmpData)
  670. }
  671. }
  672. //相对创建角色时间
  673. for _, convertData := range ActivitiesMag.RoleActivitiesList {
  674. ret, detailInfo := this.OpenNewActivities(convertData, nowTime, notify)
  675. if ret {
  676. tmpData := &serverproto.ActivitiesData{
  677. Id: convertData.Id,
  678. Type: convertData.ActivityType,
  679. Bg: convertData.BG,
  680. EndTime: detailInfo.EndTime,
  681. }
  682. addActivityNtfMsg.ActivityList = append(addActivityNtfMsg.ActivityList, tmpData)
  683. }
  684. }
  685. for _, val := range this.activityDataList {
  686. //跨天 跨周后活动是否过期,需要获取奖励(这边处理在线,离线上线时已经处理)
  687. if val.EndTime > 0 && nowTime >= val.EndTime {
  688. this.getAllActivityReward(val)
  689. this.delActivityList.Add(val.ActivitiesId)
  690. delete(this.activityDataList, val.ActivitiesId)
  691. this.addHasDelActivityList(val.ActivitiesId, "DailyReset")
  692. this.SetDirty(true)
  693. continue
  694. }
  695. if val.StartTime > nowTime || val.StartTime <= 0 {
  696. continue
  697. }
  698. tmpCurDay := util.GetDurationDay2(val.StartTime, nowTime)
  699. //util.ErrorF("uid=%v DailyReset activityId=%v oldCurDay=%v tmpCurDay=%v", this.role.GetUUid(), val.ActivitiesId, val.CurDay, tmpCurDay)
  700. switch val.ActivitiesType {
  701. case int32(serverproto.EActivityType_EActivityType_14_Days_Login): //14日登陆活动
  702. if val.CurDay < tmpCurDay {
  703. val.CurDay = tmpCurDay
  704. val.LoginRewardList = append(val.LoginRewardList, &serverproto.KeyValueType{Key: tmpCurDay})
  705. this.SetDirty(true)
  706. }
  707. case int32(serverproto.EActivityType_EActivityType_14_Days_Task): //14日任务
  708. sIdx := val.CurDay + 1
  709. eIdx := tmpCurDay
  710. ////跨周任务奖励获取
  711. //oldCurWeek := this.getWeekNumber(val.CurDay)
  712. //tmpCurWeek := this.getWeekNumber(tmpCurDay)
  713. //if tmpCurWeek > oldCurWeek {
  714. // //this.getAllActivityReward(val)
  715. // sIdx = tmpCurWeek*7 - 6
  716. //}
  717. // 跨天添加新任务处理
  718. for idx := sIdx; idx <= eIdx; idx++ {
  719. dayVal, ok := model.ConvertActivitiesFortnightDaysList[idx]
  720. if !ok {
  721. continue
  722. }
  723. for k := 0; k < len(dayVal.TaskList); k++ {
  724. this.addDayTask(val.ActivitiesId, dayVal.TaskList[k],
  725. dayVal.Days, false, idx)
  726. }
  727. for k := 0; k < len(dayVal.DailyTaskList); k++ {
  728. this.addDayTask(val.ActivitiesId, dayVal.DailyTaskList[k],
  729. dayVal.Days, true, idx)
  730. }
  731. }
  732. val.CurDay = tmpCurDay
  733. this.SetDirty(true)
  734. case int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge): //每日累计充值
  735. //未领取的奖励隔天重置时通过邮件发送
  736. this.getAllActivityReward(val)
  737. val.CurDay = tmpCurDay
  738. val.RewardState = 0
  739. this.SetDirty(true)
  740. case int32(serverproto.EActivityType_EActivityType_King):
  741. this.getAllActivityKingTaskReward(val, model.TASK_TYPE_TODAY)
  742. this.ResetTodayTask(val, nowTime)
  743. case int32(serverproto.EActivityType_EActivityType_Pet_Exchange):
  744. if val.CurDay < tmpCurDay {
  745. val.CurDay = tmpCurDay
  746. if len(val.ExchangeList) <= 0 {
  747. continue
  748. }
  749. cfgData, ok := model.ConvertExchangeReset[val.ActivitiesId]
  750. if !ok || len(cfgData.Id) <= 0 {
  751. continue
  752. }
  753. for _, idx := range cfgData.Id {
  754. for i := 0; i < len(val.ExchangeList); i++ {
  755. if idx == val.ExchangeList[i].Id {
  756. val.ExchangeList[i].ExchangeNum = 0
  757. break
  758. }
  759. }
  760. }
  761. this.SetDirty(true)
  762. }
  763. case int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge):
  764. fallthrough
  765. case int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge):
  766. //未领取的奖励隔天重置时通过邮件发送
  767. this.getAllActivityReward(val)
  768. val.CurDay = tmpCurDay
  769. this.resetBTTasks(val)
  770. this.SetDirty(true)
  771. default:
  772. val.CurDay = tmpCurDay
  773. this.SetDirty(true)
  774. }
  775. this.addChangeActivity(val.ActivitiesId, 0)
  776. if notify {
  777. tmpDetailData := &serverproto.ActivitiesDetailData{}
  778. this.copyActivityDetailData(val, tmpDetailData)
  779. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, tmpDetailData)
  780. }
  781. }
  782. if notify {
  783. if len(ntfMsg.ActivityDataList) > 0 {
  784. this.role.ReplayGate(ntfMsg, true)
  785. }
  786. if len(addActivityNtfMsg.ActivityList) > 0 {
  787. this.role.ReplayGate(addActivityNtfMsg, true)
  788. }
  789. //this.SuperChargeUnlockCheck(serverproto.UnlockChargeType_UChargeType_DailyGift, &SuperChargeUnlockST{oldValue: 0})
  790. }
  791. }
  792. func (this *RoleActivity) StartupNtf() {
  793. for key, val := range this.activityDataList {
  794. if cfgData, ok := model.ConvertActivitiesList[val.ActivitiesId]; ok {
  795. if cfgData.CalEndTimeMs == 0 {
  796. // 重新计算开始时间和结束时间
  797. StartTime, EndTime := this.recalActivityTime(cfgData)
  798. this.activityDataList[key].StartTime = StartTime
  799. this.activityDataList[key].EndTime = EndTime
  800. } else {
  801. this.activityDataList[key].StartTime = uint64(cfgData.CalStartTime.UnixMilli())
  802. this.activityDataList[key].EndTime = uint64(cfgData.CalEndTime.UnixMilli())
  803. }
  804. }
  805. }
  806. ntfMsg := &serverproto.SCActivitiesStartupNtf{
  807. CurDayEndTime: this.curDayEndTime,
  808. FirstChargeTime: this.firstChargeTime,
  809. FirstChargeRewardState: this.firstChargeRewardStat,
  810. UnlockChargeList: this.superUnlockChargeList,
  811. }
  812. for _, val := range this.activityDataList {
  813. tmpDetailData := &serverproto.ActivitiesDetailData{}
  814. this.copyActivityDetailData(val, tmpDetailData)
  815. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, tmpDetailData)
  816. openData := &serverproto.ActivitiesData{
  817. Id: val.ActivitiesId,
  818. Type: val.ActivitiesType,
  819. EndTime: val.EndTime,
  820. }
  821. cfgData, ok := model.ConvertActivitiesList[val.ActivitiesId]
  822. if ok {
  823. openData.Bg = cfgData.BG
  824. }
  825. ntfMsg.OpenActivityList = append(ntfMsg.OpenActivityList, openData)
  826. }
  827. //util.DebugF("uid=%v StartupNtf msg=%v", this.role.GetUUid(), ntfMsg)
  828. this.role.ReplayGate(ntfMsg, true)
  829. }
  830. func (this *RoleActivity) recalActivityTime(convertData *model.ConvertActivitiesData) (uint64, uint64) {
  831. if this.registerDayTime.IsZero() {
  832. this.registerDayTime = util.GetDayByTimeStr2(this.role.RegisterTime)
  833. }
  834. tmpSTime1 := util.GetTimeByUint64(this.role.RegisterTime)
  835. if convertData.StartDay >= 1 {
  836. tmpSTime1 = tmpSTime1.AddDate(0, 0, convertData.StartDay-1)
  837. }
  838. //根据当前时间是否是5点之前确定是否是第一天
  839. //根据创建角色时间endday-startday + 1(持续时间)
  840. endDay := convertData.EndDay
  841. if tmpSTime1.Hour() < 5 {
  842. endDay -= 1
  843. }
  844. //tempSTime := util.GetTimeByStr(tmpSTime1.Format(util.DATE_FORMAT1) + " " + convertData.StartTimeStr) //开始时间
  845. tempSTime := tmpSTime1
  846. tmpSTime2 := this.registerDayTime
  847. if convertData.EndDay >= 1 {
  848. tmpSTime2 = tmpSTime2.AddDate(0, 0, endDay)
  849. }
  850. tempETime := util.GetTimeByStr(tmpSTime2.Format(util.DATE_FORMAT1) + " " + convertData.EndTimeStr) //结束时间
  851. StartTime := uint64(tempSTime.UnixNano() / 1e6)
  852. EndTime := uint64(tempETime.UnixNano() / 1e6)
  853. util.InfoF("StartTime:%v EndTime:%v", StartTime, EndTime)
  854. return StartTime, EndTime
  855. }
  856. func (this *RoleActivity) copyActivityDetailData(src, dst *serverproto.ActivitiesDetailData) {
  857. dst.ActivitiesId = src.ActivitiesId
  858. dst.ActivitiesType = src.ActivitiesType
  859. dst.StartTime = src.StartTime
  860. dst.EndTime = src.EndTime
  861. dst.CurDay = src.CurDay
  862. dst.LoginRewardList = src.LoginRewardList
  863. dst.ParamTime = src.ParamTime
  864. dst.RewardState = src.RewardState
  865. dst.CollectionList = src.CollectionList
  866. dst.ExchangeList = src.ExchangeList
  867. dst.KingTask = src.KingTask
  868. dst.SignData = src.SignData
  869. //if src.FightingTarget <= 0 {
  870. // roleBase := this.role.GetRoleBase()
  871. // if roleBase != nil && roleBase.RoleData() != nil{
  872. // src.FightingTarget = roleBase.RoleData().FightPower
  873. // }
  874. //}
  875. //dst.FightingTarget = src.FightingTarget
  876. if src.FortnightDays != nil {
  877. dst.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  878. dst.FortnightDays.TaskScore = src.FortnightDays.TaskScore
  879. dst.FortnightDays.TaskScoreReward = src.FortnightDays.TaskScoreReward
  880. }
  881. if src.WheelData != nil {
  882. dst.WheelData = src.WheelData
  883. }
  884. //任务数据
  885. if src.ActivitiesType == int32(serverproto.EActivityType_EActivityType_14_Days_Task) {
  886. tmpTaskList, ok := this.activitiesTaskList[src.ActivitiesId]
  887. if ok {
  888. if dst.FortnightDays == nil {
  889. dst.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  890. }
  891. for _, tmpTask := range tmpTaskList {
  892. dst.FortnightDays.TaskList = append(dst.FortnightDays.TaskList, tmpTask)
  893. }
  894. }
  895. }
  896. dst.LikabilityData = src.LikabilityData
  897. // bt
  898. dst.BtRocoinData = src.BtRocoinData
  899. dst.BtZhenjiaRechargeTaskList = src.BtZhenjiaRechargeTaskList
  900. }
  901. // 开启新活动
  902. func (this *RoleActivity) OpenNewActivities(convertData *model.ConvertActivitiesData, ms uint64, notify bool) (bool, *serverproto.ActivitiesDetailData) {
  903. tmpActivityData, bFind := this.activityDataList[convertData.Id]
  904. if bFind {
  905. util.DebugF("uid=%v OpenNewActivities failed has activity id=%v", this.role.GetUUid(), convertData.Id)
  906. return false, nil
  907. }
  908. //判断是否超过最后开启时间的活动
  909. if convertData.TerminalOpenTimeMs > 0 && ms >= convertData.TerminalOpenTimeMs {
  910. return false, nil
  911. }
  912. //开启活动
  913. tmpActivityData = &serverproto.ActivitiesDetailData{
  914. ActivitiesId: convertData.Id,
  915. ActivitiesType: convertData.ActivityType,
  916. }
  917. //根据角色创建时间
  918. if convertData.TimeType == model.ActivitiesTime_Type_Role {
  919. if this.registerDayTime.IsZero() {
  920. this.registerDayTime = util.GetDayByTimeStr2(this.role.RegisterTime)
  921. }
  922. //tmpSTime1 := this.registerDayTime
  923. tmpSTime1 := util.GetTimeByUint64(this.role.RegisterTime)
  924. if convertData.StartDay >= 1 {
  925. tmpSTime1 = tmpSTime1.AddDate(0, 0, convertData.StartDay-1)
  926. }
  927. //根据当前时间是否是5点之前确定是否是第一天
  928. //根据创建角色时间endday-startday + 1(持续时间)
  929. endDay := convertData.EndDay
  930. if tmpSTime1.Hour() < 5 {
  931. endDay -= 1
  932. }
  933. //tempSTime := util.GetTimeByStr(tmpSTime1.Format(util.DATE_FORMAT1) + " " + convertData.StartTimeStr) //开始时间
  934. tempSTime := tmpSTime1
  935. tmpSTime2 := this.registerDayTime
  936. if convertData.EndDay >= 1 {
  937. tmpSTime2 = tmpSTime2.AddDate(0, 0, endDay)
  938. }
  939. tempETime := util.GetTimeByStr(tmpSTime2.Format(util.DATE_FORMAT1) + " " + convertData.EndTimeStr) //结束时间
  940. tmpActivityData.StartTime = uint64(tempSTime.UnixNano() / 1e6)
  941. tmpActivityData.EndTime = uint64(tempETime.UnixNano() / 1e6)
  942. } else if convertData.TimeType == model.ActivitiesTime_Type_System {
  943. //判断开启条件是否成立,并且是否有相同类型活动(相同移除之前的活动)
  944. if !this.checkOpenNewActivitiesCondition(convertData) {
  945. util.InfoF("uid=%v OpenNewActivities failed activity end id=%v levelid=%v", this.role.GetUUid(), convertData.Id,
  946. this.role.GetRoleBattle().GetLevelId())
  947. return false, nil
  948. }
  949. tmpActivityData.StartTime = util.GetTimeMilliseconds()
  950. } else if convertData.TimeType == model.ActivitiesTime_Type_Server && convertData.ExpiredActivities {
  951. //过期后的活动是否强制开启(之前没有开启过,只针对相对开服时间开启的活动类型,立即开启)
  952. //判断是否已经开启过该活动
  953. if this.hasDelActivityByID(convertData.Id) {
  954. util.DebugF("uid=%v OpenNewActivities failed has opened activity id=%v", this.role.GetUUid(), convertData.Id)
  955. return false, nil
  956. }
  957. nowTime := util.GetTimeByUint64(ms)
  958. tmpSTime1 := nowTime
  959. tempSTime := tmpSTime1
  960. tmpSTime2 := nowTime
  961. if convertData.EndDay >= 1 {
  962. tmpSTime2 = tmpSTime2.AddDate(0, 0, convertData.EndDay-convertData.StartDay)
  963. }
  964. tempETime := util.GetTimeByStr(tmpSTime2.Format(util.DATE_FORMAT1) + " " + convertData.EndTimeStr) //结束时间
  965. tmpActivityData.StartTime = uint64(tempSTime.UnixNano() / 1e6)
  966. tmpActivityData.EndTime = uint64(tempETime.UnixNano() / 1e6)
  967. } else {
  968. if convertData.CalEndTimeMs > 0 {
  969. tmpActivityData.StartTime = uint64(convertData.CalStartTime.UnixNano() / 1e6)
  970. tmpActivityData.EndTime = convertData.CalEndTimeMs
  971. } else {
  972. if tmpActivityData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge) {
  973. tmpActivityData.StartTime = service.GetServiceStartupTime()
  974. } else {
  975. //永久开放活动
  976. tmpActivityData.StartTime = util.GetTimeMilliseconds()
  977. }
  978. }
  979. }
  980. if tmpActivityData.EndTime > 0 && (ms >= tmpActivityData.EndTime || ms < tmpActivityData.StartTime) {
  981. util.DebugF("uid=%v OpenNewActivities failed activity end id=%v", this.role.GetUUid(), convertData.Id)
  982. return false, nil
  983. }
  984. switch convertData.ActivityType {
  985. //14日目标任务
  986. case int32(serverproto.EActivityType_EActivityType_14_Days_Task):
  987. this.open14DaysTask(tmpActivityData, convertData)
  988. //14日登陆奖励
  989. case int32(serverproto.EActivityType_EActivityType_14_Days_Login):
  990. tmpCurDay := util.GetDurationDay2(tmpActivityData.StartTime, ms)
  991. tmpActivityData.CurDay = tmpCurDay
  992. tmpActivityData.LoginRewardList = append(tmpActivityData.LoginRewardList,
  993. &serverproto.KeyValueType{Key: tmpCurDay})
  994. case int32(serverproto.EActivityType_EActivityType_100Recharge):
  995. if tmpActivityData.ParamTime > 0 {
  996. tmpCurDay := util.GetDurationDay2(tmpActivityData.ParamTime, ms)
  997. tmpActivityData.CurDay = tmpCurDay
  998. }
  999. case int32(serverproto.EActivityType_EActivityType_Likability):
  1000. tmpActivityData.LikabilityData = &serverproto.ActivitiesLikabilityData{
  1001. Level: 1,
  1002. }
  1003. case int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge):
  1004. tmpActivityData.CurDay = util.GetDurationDay2(tmpActivityData.StartTime, ms)
  1005. case int32(serverproto.EActivityType_EActivityType_King):
  1006. this.InitKingGrowthTask(tmpActivityData)
  1007. this.ResetTodayTask(tmpActivityData, ms)
  1008. //活动转盘
  1009. case int32(serverproto.EActivityType_EActivityType_Wheel):
  1010. this.activityWheelInit(tmpActivityData)
  1011. case int32(serverproto.EActivityType_EActivityType_SignIn):
  1012. tmpActivityData.SignData = &serverproto.ActivitySignIn{}
  1013. tmpActivityData.SignData.NextSignTime = util.GetLatest5Hour() - 24*3600*1000
  1014. // bt服RO币每日累计充值
  1015. case int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge):
  1016. tmpActivityData.CurDay = util.GetDurationDay2(tmpActivityData.StartTime, ms)
  1017. tmpActivityData.BtRocoinData = &serverproto.ActivityBTROCoin{
  1018. WeekDayEndTime: util.GetLatest5Hour() + 6*DayMS,
  1019. }
  1020. this.resetBTTasks(tmpActivityData)
  1021. // bt服真假累计充值活动
  1022. case int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge):
  1023. tmpActivityData.CurDay = util.GetDurationDay2(tmpActivityData.StartTime, ms)
  1024. this.resetBTTasks(tmpActivityData)
  1025. }
  1026. this.activityDataList[convertData.Id] = tmpActivityData
  1027. this.addChangeActivity(convertData.Id, 0)
  1028. this.SetDirty(true)
  1029. //之前该活动已经过期,后续有重新开启了该活动
  1030. if this.delActivityList.Has(convertData.Id) {
  1031. this.delActivityList.Remove(convertData.Id)
  1032. this.addHasDelActivityList(convertData.Id, "OpenNewActivities")
  1033. }
  1034. util.DebugF("uid=%v OpenNewActivities ok activity id=%v", this.role.GetUUid(), convertData.Id)
  1035. return true, tmpActivityData
  1036. }
  1037. func (this *RoleActivity) InitKingGrowthTask(activities *serverproto.ActivitiesDetailData) {
  1038. activities.KingTask = activities.KingTask[:0]
  1039. // 配置默认第一条读取全部成长任务
  1040. db := model.GetKingTaskData(activities.ActivitiesId, 1)
  1041. if db == nil {
  1042. util.ErrorF("InitKingTask error")
  1043. return
  1044. }
  1045. for _, taskId := range db.TaskIds {
  1046. task := this.addDayTask(activities.ActivitiesId, uint32(taskId), 0, false, 1)
  1047. if task == nil {
  1048. continue
  1049. }
  1050. task.TaskType = model.TASK_TYPE_GROWUP
  1051. activities.KingTask = append(activities.KingTask, task)
  1052. }
  1053. }
  1054. // 重置国王的悬赏 今天挑战任务
  1055. func (this *RoleActivity) ResetTodayTask(activities *serverproto.ActivitiesDetailData, curTime uint64) {
  1056. diffDay := util.GetDurationDay2(activities.StartTime, curTime)
  1057. db := model.GetKingTaskData(activities.ActivitiesId, diffDay)
  1058. if db == nil {
  1059. util.ErrorF(" ResetTodayTask error, diffDay %v", diffDay)
  1060. return
  1061. }
  1062. // 删除今日挑战任务
  1063. for i := 0; i < len(activities.KingTask); {
  1064. if activities.KingTask[i].TaskType != model.TASK_TYPE_TODAY {
  1065. i++
  1066. continue
  1067. }
  1068. this.delKingTask(activities, activities.KingTask[i].TaskId)
  1069. activities.KingTask = append(activities.KingTask[:i], activities.KingTask[i+1:]...)
  1070. }
  1071. for _, taskId := range db.DailyTaskIds {
  1072. dbTask, ok := model.ConvertActivitiesTaskList[int32(taskId)]
  1073. if !ok {
  1074. continue
  1075. }
  1076. task := this.addDayTask(activities.ActivitiesId, uint32(dbTask.TaskId), 0, true, 1)
  1077. if task == nil {
  1078. continue
  1079. }
  1080. task.TaskType = model.TASK_TYPE_TODAY
  1081. activities.KingTask = append(activities.KingTask, task)
  1082. }
  1083. //this.addChangeActivity(activities.ActivitiesId, 0)
  1084. this.SetDirty(true)
  1085. }
  1086. func (this *RoleActivity) OnlineProcess() {
  1087. //for _, val := range this.activityDataList {
  1088. // if val.FightingTarget <= 0 {
  1089. // continue
  1090. // }
  1091. // for _, data := range val.KingTask {
  1092. // for _, progress := range data.Progress {
  1093. // if progress.Key != int32(serverproto.TaskType_Eve_Fight_value){continue}
  1094. // }
  1095. // }
  1096. // val.FightingTarget = 0
  1097. // val.FightingTarget = this.role.roleBattleAttr.curTotalFightPower
  1098. //}
  1099. }
  1100. func (this *RoleActivity) checkOpenNewActivitiesCondition(convertData *model.ConvertActivitiesData) bool {
  1101. if convertData != nil && convertData.ActivityType == int32(serverproto.EActivityType_EActivityType_100Recharge) {
  1102. //开启首充同时开启 百元大礼包
  1103. for idx := 0; idx < len(model.ConvertActFirstRecharge.OpenConditionList); idx++ {
  1104. condition := model.ConvertActFirstRecharge.OpenConditionList[idx]
  1105. switch condition.Key {
  1106. //累计充值达到指定数值
  1107. case int32(serverproto.TaskType_Level_Battle_Count):
  1108. if this.role.GetRoleBattle().GetLevelId() >= condition.Value && this.firstChargeTime > 0 {
  1109. //判断是否触发过
  1110. for idx := 0; idx < len(this.hasDelActivityList); idx++ {
  1111. if this.hasDelActivityList[idx] == convertData.Id {
  1112. return false
  1113. }
  1114. }
  1115. return true
  1116. }
  1117. }
  1118. }
  1119. }
  1120. return false
  1121. }
  1122. func (this *RoleActivity) getWeekNumber(tmpDay int32) int32 {
  1123. return int32(math.Ceil(float64(tmpDay) / 7))
  1124. }
  1125. func (this *RoleActivity) open14DaysTask(activityData *serverproto.ActivitiesDetailData,
  1126. convertData *model.ConvertActivitiesData) {
  1127. tmpCurDay := util.GetDurationDay2(activityData.StartTime, util.GetTimeMilliseconds())
  1128. tmpCurWeek := this.getWeekNumber(tmpCurDay)
  1129. //开启活动
  1130. sIdx := tmpCurWeek*7 - 6
  1131. for idx := sIdx; idx <= tmpCurDay; idx++ {
  1132. dayVal, ok := model.ConvertActivitiesFortnightDaysList[idx]
  1133. if !ok {
  1134. continue
  1135. }
  1136. for k := 0; k < len(dayVal.TaskList); k++ {
  1137. this.addDayTask(convertData.Id, dayVal.TaskList[k], dayVal.Days, false, tmpCurDay)
  1138. }
  1139. if idx == tmpCurDay {
  1140. for k := 0; k < len(dayVal.DailyTaskList); k++ {
  1141. this.addDayTask(convertData.Id, dayVal.DailyTaskList[k], dayVal.Days, true, tmpCurDay)
  1142. }
  1143. }
  1144. }
  1145. activityData.CurDay = tmpCurDay
  1146. this.addChangeActivity(convertData.Id, 0)
  1147. this.SetDirty(true)
  1148. }
  1149. func (this *RoleActivity) getAllActivityReward(activityData *serverproto.ActivitiesDetailData) {
  1150. switch activityData.ActivitiesType {
  1151. case int32(serverproto.EActivityType_EActivityType_14_Days_Login):
  1152. this.getAllActivityReward14DaysLogin(activityData)
  1153. case int32(serverproto.EActivityType_EActivityType_14_Days_Task):
  1154. this.getAllActivityReward14DaysTask(activityData)
  1155. case int32(serverproto.EActivityType_EActivityType_King):
  1156. this.getAllActivityKingTaskReward(activityData)
  1157. this.delAllKingTask(activityData)
  1158. //activityData.KingTask = activityData.KingTask[:0]
  1159. case int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge):
  1160. this.getAllActivityRewardCurRecharge(activityData)
  1161. case int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge):
  1162. this.getAllActivityRewardBTRoCoinRecharge(activityData)
  1163. case int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge):
  1164. this.getAllActivityRewardBTZhenJiaRecharge(activityData)
  1165. }
  1166. }
  1167. func (this *RoleActivity) getAllActivityRewardCurRecharge(activityData *serverproto.ActivitiesDetailData) {
  1168. var addItemList = map[int32]int32{}
  1169. day := activityData.CurDay
  1170. tmpRewardState := activityData.RewardState
  1171. for {
  1172. cfgData := model.GetActTiredRechargeDb(tmpRewardState+1, day)
  1173. if cfgData == nil {
  1174. break
  1175. }
  1176. if this.role.GetDayRecharge() < float32(cfgData.Amount) {
  1177. break
  1178. }
  1179. tmpRewardState++
  1180. for idx := 0; idx < len(cfgData.Rewards); idx++ {
  1181. item := cfgData.Rewards[idx]
  1182. if !CheckHDItemAdd(item.Key, this.role) {
  1183. continue
  1184. }
  1185. addItemList[item.Key] += item.Value
  1186. }
  1187. }
  1188. if len(addItemList) > 0 {
  1189. //发送邮件奖励
  1190. this.role.AddMail(model.GlobalMailIdActivitiesCurRechargeReward, serverproto.MailType_MailType_Activities,
  1191. addItemList, []int32{activityData.ActivitiesId}, "", "")
  1192. }
  1193. }
  1194. func (this *RoleActivity) delKingTask(activityData *serverproto.ActivitiesDetailData, taskId uint32) {
  1195. this.addChangeActivity(activityData.ActivitiesId, taskId)
  1196. tasks, ok := this.activitiesTaskList[activityData.ActivitiesId]
  1197. if ok {
  1198. delete(tasks, taskId)
  1199. }
  1200. this.SetDirty(true)
  1201. }
  1202. func (this *RoleActivity) delAllKingTask(activityData *serverproto.ActivitiesDetailData) {
  1203. for _, task := range activityData.KingTask {
  1204. this.delKingTask(activityData, task.TaskId)
  1205. }
  1206. this.SetDirty(true)
  1207. }
  1208. func (this *RoleActivity) getAllActivityKingTaskReward(activityData *serverproto.ActivitiesDetailData, taskTypes ...int32) {
  1209. var addItemList = map[int32]int32{}
  1210. for _, data := range activityData.KingTask {
  1211. if data.State != TASK_REWARD_STATE_COMPLETED {
  1212. continue
  1213. }
  1214. if len(taskTypes) > 0 {
  1215. award := false
  1216. for _, taskType := range taskTypes {
  1217. if data.TaskType != taskType {
  1218. continue
  1219. }
  1220. award = true
  1221. }
  1222. if !award {
  1223. continue
  1224. }
  1225. }
  1226. convertData, ok := model.ConvertActivitiesTaskList[int32(data.TaskId)]
  1227. if !ok {
  1228. continue
  1229. }
  1230. for k, v := range convertData.RewardList {
  1231. addItemList[k] += v
  1232. }
  1233. }
  1234. if len(addItemList) > 0 {
  1235. //发送邮件奖励
  1236. this.role.AddMail(model.GlobalMailIdActivitiesReward, serverproto.MailType_MailType_Activities,
  1237. addItemList, []int32{activityData.ActivitiesId}, "", "")
  1238. }
  1239. }
  1240. func (this *RoleActivity) getAllActivityReward14DaysLogin(activityData *serverproto.ActivitiesDetailData) {
  1241. var addItemList = map[int32]int32{}
  1242. for idx := 0; idx < len(activityData.LoginRewardList); idx++ {
  1243. tmpVal := activityData.LoginRewardList[idx]
  1244. if tmpVal.Value > 0 {
  1245. continue
  1246. }
  1247. tmpParamId := activityData.ActivitiesId*1000 + tmpVal.Key
  1248. if rewardVal, ok := model.ConvertActivitiesFOList[tmpParamId]; ok {
  1249. for key, val := range rewardVal {
  1250. addItemList[key] += val
  1251. }
  1252. }
  1253. }
  1254. if len(addItemList) > 0 {
  1255. //发送邮件奖励
  1256. this.role.AddMail(model.GlobalMailIdActivitiesReward, serverproto.MailType_MailType_Activities,
  1257. addItemList, []int32{activityData.ActivitiesId}, "", "")
  1258. }
  1259. }
  1260. func (this *RoleActivity) getAllActivityReward14DaysTask(activityData *serverproto.ActivitiesDetailData) {
  1261. var addItemList = map[int32]int32{}
  1262. //获取任务奖励
  1263. tmpTaskList, ok := this.activitiesTaskList[activityData.ActivitiesId]
  1264. if ok {
  1265. for _, val := range tmpTaskList {
  1266. this.addChangeActivity(activityData.ActivitiesId, val.TaskId)
  1267. if val.State == TASK_REWARD_STATE_COMPLETED {
  1268. convertData, ok := model.ConvertActivitiesTaskList[int32(val.TaskId)]
  1269. if !ok {
  1270. continue
  1271. }
  1272. for k, v := range convertData.RewardList {
  1273. addItemList[k] += v
  1274. }
  1275. if activityData.FortnightDays == nil {
  1276. activityData.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  1277. }
  1278. activityData.FortnightDays.TaskScore += convertData.TaskScore
  1279. if convertData.TaskScore > 0 {
  1280. this.addChangeActivity(activityData.ActivitiesId, 0)
  1281. this.SetDirty(true)
  1282. }
  1283. }
  1284. delete(tmpTaskList, val.TaskId)
  1285. this.taskTypeList[activityData.ActivitiesId] = map[int32]set.Interface{}
  1286. }
  1287. }
  1288. //获取积分宝箱奖励
  1289. for _, weekBoxCfgData := range model.ConvertActivitiesFortnightDaysScoreList {
  1290. for idx := 0; idx < len(weekBoxCfgData); idx++ {
  1291. if activityData.FortnightDays == nil ||
  1292. activityData.FortnightDays.TaskScoreReward&(1<<uint32(weekBoxCfgData[idx].RewardIdx)) > 0 {
  1293. continue
  1294. }
  1295. if weekBoxCfgData[idx].Score <= activityData.FortnightDays.TaskScore {
  1296. for k, v := range weekBoxCfgData[idx].RewardList {
  1297. addItemList[k] += v
  1298. }
  1299. }
  1300. }
  1301. }
  1302. if len(addItemList) > 0 {
  1303. //发送邮件奖励
  1304. this.role.AddMail(model.GlobalMailIdActivitiesReward, serverproto.MailType_MailType_Activities,
  1305. addItemList, []int32{activityData.ActivitiesId}, "", "")
  1306. }
  1307. if activityData.FortnightDays != nil {
  1308. activityData.FortnightDays.TaskScore = 0
  1309. activityData.FortnightDays.TaskScoreReward = 0
  1310. activityData.FortnightDays.TaskList = activityData.FortnightDays.TaskList[:0]
  1311. this.addChangeActivity(activityData.ActivitiesId, 0)
  1312. this.SetDirty(true)
  1313. }
  1314. }
  1315. // isDaily=false表示成长任务 true表示每日挑战任务
  1316. func (this *RoleActivity) addDayTask(activitiesId int32, taskId uint32, day int32, isDaily bool, tmpCurDay int32) *serverproto.TaskData {
  1317. convertData, ok := model.ConvertActivitiesTaskList[int32(taskId)]
  1318. if !ok {
  1319. return nil
  1320. }
  1321. tmpTaskList, ok := this.activitiesTaskList[activitiesId]
  1322. if !ok {
  1323. tmpTaskList = map[uint32]*serverproto.TaskData{}
  1324. this.activitiesTaskList[activitiesId] = tmpTaskList
  1325. }
  1326. taskDataInfo := &serverproto.TaskData{
  1327. TaskId: taskId,
  1328. State: TASK_REWARD_STATE_NONE,
  1329. }
  1330. if isDaily {
  1331. taskDataInfo.BeginTime = uint64(day)
  1332. }
  1333. for taskType, _ := range convertData.ConditionList {
  1334. if taskType == int32(serverproto.TaskType_Eve_Fight_value) {
  1335. addProgress := &serverproto.TaskProgressType{
  1336. Key: taskType,
  1337. Value: 0,
  1338. }
  1339. roleBase := this.role.GetRoleBase()
  1340. if roleBase != nil && roleBase.RoleData() != nil {
  1341. addProgress.Total = uint32(roleBase.RoleData().FightPower)
  1342. }
  1343. taskDataInfo.Progress = append(taskDataInfo.Progress, addProgress)
  1344. }
  1345. }
  1346. this.addChangeActivity(activitiesId, taskId)
  1347. tmpTaskList[taskDataInfo.TaskId] = taskDataInfo
  1348. this.addTaskType(activitiesId, convertData)
  1349. this.SetDirty(true)
  1350. //当前的挑战任务进度处理
  1351. if tmpCurDay == day || !isDaily {
  1352. TaskConditionCheck(this.role, taskDataInfo, serverproto.TaskType_NONE, convertData.ConditionList, 0, false)
  1353. }
  1354. return taskDataInfo
  1355. }
  1356. func (this *RoleActivity) addChangeActivity(activitiesId int32, taskId uint32) {
  1357. //taskId == 0表示活动本身数据变更
  1358. tmpChangeList, ok := this.changeTaskList[activitiesId]
  1359. if !ok {
  1360. tmpChangeList = set.New(set.NonThreadSafe)
  1361. tmpChangeList.Add(taskId)
  1362. this.changeTaskList[activitiesId] = tmpChangeList
  1363. } else {
  1364. tmpChangeList.Add(taskId)
  1365. }
  1366. this.SetDirty(true)
  1367. }
  1368. func (this *RoleActivity) TaskCheck(taskType serverproto.TaskType, count int32) {
  1369. this.initTaskTypeList()
  1370. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1371. CurDayEndTime: this.curDayEndTime,
  1372. }
  1373. //充值类活动处理
  1374. this.taskCheckRecharge(ntfMsg)
  1375. //任务类型
  1376. for activitiesId, valList := range this.taskTypeList {
  1377. typeList, ok := valList[int32(taskType)]
  1378. if !ok || typeList.Size() <= 0 {
  1379. continue
  1380. }
  1381. activityData, ok := this.activityDataList[activitiesId]
  1382. if !ok {
  1383. continue
  1384. }
  1385. var tmpNtfData *serverproto.ActivitiesDetailData = nil
  1386. //tmpNtfData := &serverproto.ActivitiesDetailData{
  1387. // ActivitiesType: activityData.ActivitiesType,
  1388. // ActivitiesId: activityData.ActivitiesId,
  1389. // CurDay: activityData.CurDay,
  1390. // StartTime: activityData.StartTime,
  1391. // EndTime: activityData.EndTime,
  1392. //}
  1393. for _, val := range typeList.List() {
  1394. tmpTaskId := val.(uint32)
  1395. taskInfo := this.getTaskData(activityData.ActivitiesId, tmpTaskId)
  1396. if taskInfo == nil {
  1397. typeList.Remove(tmpTaskId)
  1398. continue
  1399. }
  1400. convertData, ok := model.ConvertActivitiesTaskList[int32(tmpTaskId)]
  1401. if !ok {
  1402. typeList.Remove(tmpTaskId)
  1403. continue
  1404. }
  1405. //判断是否是今天挑战任务,只能完成当天任务
  1406. if taskInfo.BeginTime > 0 && taskInfo.BeginTime != uint64(activityData.CurDay) {
  1407. continue
  1408. }
  1409. ret := TaskConditionCheck(this.role, taskInfo, taskType, convertData.ConditionList, count, false)
  1410. if ret {
  1411. if tmpNtfData == nil {
  1412. tmpNtfData = &serverproto.ActivitiesDetailData{
  1413. ActivitiesType: activityData.ActivitiesType,
  1414. ActivitiesId: activityData.ActivitiesId,
  1415. CurDay: activityData.CurDay,
  1416. StartTime: activityData.StartTime,
  1417. EndTime: activityData.EndTime,
  1418. }
  1419. }
  1420. this.addChangeActivity(activityData.ActivitiesId, tmpTaskId)
  1421. if activityData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_14_Days_Task) {
  1422. if tmpNtfData.FortnightDays == nil {
  1423. tmpNtfData.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  1424. }
  1425. if activityData.FortnightDays != nil {
  1426. tmpNtfData.FortnightDays.TaskScore = activityData.FortnightDays.TaskScore
  1427. tmpNtfData.FortnightDays.TaskScoreReward = activityData.FortnightDays.TaskScoreReward
  1428. }
  1429. tmpNtfData.FortnightDays.TaskList = append(tmpNtfData.FortnightDays.TaskList, taskInfo)
  1430. } else if activityData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge) {
  1431. // BT task data
  1432. tmpNtfData.BtZhenjiaRechargeTaskList = append(activityData.BtZhenjiaRechargeTaskList, taskInfo)
  1433. } else if activityData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge) {
  1434. // BT task data
  1435. if tmpNtfData.BtRocoinData == nil {
  1436. tmpNtfData.BtRocoinData = &serverproto.ActivityBTROCoin{
  1437. WeekDayEndTime: activityData.BtRocoinData.WeekDayEndTime,
  1438. }
  1439. }
  1440. if taskInfo.TaskType == int32(model.BTTaskRefreshType_Day) {
  1441. tmpNtfData.BtRocoinData.DailyTaskList = append(tmpNtfData.BtRocoinData.DailyTaskList, taskInfo)
  1442. } else {
  1443. tmpNtfData.BtRocoinData.WeekTaskList = append(tmpNtfData.BtRocoinData.WeekTaskList, taskInfo)
  1444. }
  1445. }
  1446. this.SetDirty(true)
  1447. }
  1448. }
  1449. if tmpNtfData != nil {
  1450. if tmpNtfData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_King) {
  1451. if len(activityData.KingTask) > 0 {
  1452. tmpNtfData.KingTask = activityData.KingTask
  1453. //tmpNtfData.FightingTarget = activityData.FightingTarget
  1454. }
  1455. }
  1456. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, tmpNtfData)
  1457. }
  1458. }
  1459. if len(ntfMsg.ActivityDataList) > 0 {
  1460. this.role.ReplayGate(ntfMsg, true)
  1461. util.InfoF("uid=%v TaskCheck changelist=%v", this.role.GetUUid(), ntfMsg)
  1462. }
  1463. }
  1464. // 充值类活动处理
  1465. func (this *RoleActivity) taskCheckRecharge(ntfMsg *serverproto.SCActivitiesChangeNtf) {
  1466. //百元礼包处理
  1467. for _, val := range this.activityDataList {
  1468. if val.ActivitiesType == int32(serverproto.EActivityType_EActivityType_100Recharge) {
  1469. if val.ParamTime > 0 {
  1470. break
  1471. }
  1472. if this.role.GetTotalRecharge() >= model.ConvertAct100Recharge.RechargeAmount {
  1473. val.ParamTime = util.GetTimeMilliseconds()
  1474. this.SetDirty(true)
  1475. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, val)
  1476. }
  1477. break
  1478. }
  1479. }
  1480. }
  1481. func (this *RoleActivity) initTaskTypeList() {
  1482. if this.initTaskType {
  1483. return
  1484. }
  1485. if len(this.activitiesTaskList) > 0 {
  1486. this.initTaskType = true
  1487. }
  1488. for activitiesId, actTaskList := range this.activitiesTaskList {
  1489. for _, val := range actTaskList {
  1490. convertData, ok := model.ConvertActivitiesTaskList[int32(val.TaskId)]
  1491. if !ok {
  1492. this.addChangeActivity(activitiesId, val.TaskId)
  1493. delete(actTaskList, val.TaskId)
  1494. this.delTaskType(activitiesId, convertData)
  1495. continue
  1496. }
  1497. this.addTaskType(activitiesId, convertData)
  1498. }
  1499. }
  1500. }
  1501. func (this *RoleActivity) addTaskType(activitiesId int32, convertData *model.ConvertActivitiesTaskData) {
  1502. tmpTaskType, ok := this.taskTypeList[activitiesId]
  1503. if !ok {
  1504. tmpTaskType = map[int32]set.Interface{}
  1505. this.taskTypeList[activitiesId] = tmpTaskType
  1506. }
  1507. for key := range convertData.ConditionList {
  1508. if _, ok := tmpTaskType[key]; !ok {
  1509. tmpTaskType[key] = set.New(set.NonThreadSafe)
  1510. }
  1511. tmpTaskType[key].Add(uint32(convertData.TaskId))
  1512. }
  1513. }
  1514. func (this *RoleActivity) delTaskType(activitiesId int32, convertData *model.ConvertActivitiesTaskData) {
  1515. tmpTaskType, ok := this.taskTypeList[activitiesId]
  1516. if ok {
  1517. for key := range convertData.ConditionList {
  1518. if _, ok := tmpTaskType[key]; ok {
  1519. tmpTaskType[key].Remove(uint32(convertData.TaskId))
  1520. }
  1521. }
  1522. }
  1523. }
  1524. func (this *RoleActivity) getTaskData(activitiesId int32, taskId uint32) *serverproto.TaskData {
  1525. tmpData, ok := this.activitiesTaskList[activitiesId]
  1526. if ok {
  1527. if taskInfo, ok := tmpData[taskId]; ok {
  1528. return taskInfo
  1529. }
  1530. }
  1531. return nil
  1532. }
  1533. func (this *RoleActivity) getActivityData(activityId int32) *serverproto.ActivitiesDetailData {
  1534. activityData, ok := this.activityDataList[activityId]
  1535. if ok {
  1536. if util.GetTimeMilliseconds() >= activityData.EndTime && activityData.EndTime > 0 {
  1537. return nil
  1538. }
  1539. return activityData
  1540. }
  1541. return nil
  1542. }
  1543. func (this *RoleActivity) getActivityByType(ActivityType int32) (rets []*serverproto.ActivitiesDetailData) {
  1544. for _, data := range this.activityDataList {
  1545. if data.ActivitiesType != ActivityType {
  1546. continue
  1547. }
  1548. if util.GetTimeMilliseconds() >= data.EndTime && data.EndTime > 0 {
  1549. continue
  1550. }
  1551. rets = append(rets, data)
  1552. }
  1553. return
  1554. }
  1555. // 精彩活动奖励获取
  1556. func (this *RoleActivity) ActivitiesReward(activityId int32, param int32, rewardNum int32) serverproto.ErrorCode {
  1557. cfgData, ok := model.ConvertActivitiesList[activityId]
  1558. if !ok {
  1559. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1560. }
  1561. switch (serverproto.EActivityType)(cfgData.ActivityType) {
  1562. case serverproto.EActivityType_EActivityType_14_Days_Login: //14日登录
  1563. return this.activitiesReward14DaysLogin(activityId, param)
  1564. case serverproto.EActivityType_EActivityType_14_Days_Task: //14日目标任务
  1565. return this.activitiesReward14DaysTask(activityId, param)
  1566. case serverproto.EActivityType_EActivityType_100Recharge: //百元礼包
  1567. return this.activitiesReward100Recharge(activityId)
  1568. case serverproto.EActivityType_EActivityType_Daily_Cum_Recharge: //每日累充活动
  1569. return this.activitiesRewardDailyCumRecharge(activityId)
  1570. case serverproto.EActivityType_EActivityType_ExChange: //集字活动
  1571. return this.activitiesRewardCollection(activityId, param, nil, rewardNum)
  1572. case serverproto.EActivityType_EActivityType_King: // 国王的盛宴任务
  1573. return this.activitiesRewardKingTask(activityId, param, rewardNum)
  1574. case serverproto.EActivityType_EActivityType_BT_ROCoinRecharge: // bt RO币累计活动
  1575. return this.activitiesRewardBTRoCoinRecharge(activityId, param)
  1576. case serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge: // 真/假每日累计充值活动
  1577. return this.activitiesRewardBTZhenJiaRecharge(activityId, param)
  1578. default:
  1579. return serverproto.ErrorCode_ERROR_FAIL
  1580. }
  1581. return serverproto.ErrorCode_ERROR_OK
  1582. }
  1583. func (this *RoleActivity) activitiesReward14DaysLogin(activityId, param int32) serverproto.ErrorCode {
  1584. activityData := this.getActivityData(activityId)
  1585. if activityData == nil {
  1586. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1587. }
  1588. if param >= 100 || param <= 0 {
  1589. return serverproto.ErrorCode_ERROR_FAIL
  1590. }
  1591. //已经获取当天奖励
  1592. bFindIdx := -1
  1593. for idx := 0; idx < len(activityData.LoginRewardList); idx++ {
  1594. if activityData.LoginRewardList[idx].Key != param {
  1595. continue
  1596. }
  1597. if activityData.LoginRewardList[idx].Value > 0 {
  1598. return serverproto.ErrorCode_ERROR_ACTIVITIES_HAS_REWARD
  1599. }
  1600. bFindIdx = idx
  1601. break
  1602. }
  1603. if param > activityData.CurDay {
  1604. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT_CUR_DAY_REWARD
  1605. }
  1606. tmpParamId := activityId*1000 + param
  1607. if rewardVal, ok := model.ConvertActivitiesFOList[tmpParamId]; ok {
  1608. ret := this.role.CanAddItemList(rewardVal)
  1609. if ret != serverproto.ErrorCode_ERROR_OK {
  1610. return ret
  1611. }
  1612. if bFindIdx > -1 {
  1613. activityData.LoginRewardList[bFindIdx].Value = 1
  1614. } else {
  1615. //消耗资源补签
  1616. if !this.role.GetRoleBag().CanDelItem(int32(serverproto.ResType_Res_Rmb), model.GlobalActivities14DaysLogin) {
  1617. return this.role.GetResNotice(int32(serverproto.ResType_Res_Rmb))
  1618. }
  1619. this.role.DelItem(int32(serverproto.ResType_Res_Rmb), model.GlobalActivities14DaysLogin, AddItemST{AddFrom: AddFrom_Activities})
  1620. activityData.LoginRewardList = append(activityData.LoginRewardList, &serverproto.KeyValueType{Key: param, Value: 1})
  1621. }
  1622. this.role.AddItemList(rewardVal, AddFrom_Activities, true)
  1623. this.addChangeActivity(activityId, 0)
  1624. this.SetDirty(true)
  1625. //通知数据变更
  1626. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1627. CurDayEndTime: this.curDayEndTime,
  1628. }
  1629. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  1630. this.role.ReplayGate(ntfMsg, true)
  1631. //ack奖励处理
  1632. ackMsg := &serverproto.SCActivitiesRewardAck{
  1633. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1634. ActivityId: activityData.ActivitiesId,
  1635. }
  1636. for key, val := range rewardVal {
  1637. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  1638. }
  1639. this.role.ReplayGate(ackMsg, true)
  1640. return serverproto.ErrorCode_ERROR_OK
  1641. } else {
  1642. //无奖励数据
  1643. return serverproto.ErrorCode_ERROR_FAIL
  1644. }
  1645. }
  1646. func (this *RoleActivity) checkTaskInfo(taskInfo *serverproto.TaskData) bool {
  1647. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  1648. if !ok {
  1649. return false
  1650. }
  1651. return TaskConditionCheck(this.role, taskInfo, 0, convertData.ConditionList, 0, true)
  1652. }
  1653. func (this *RoleActivity) activitiesRewardKingTask(activityId, taskId int32, taskType int32) serverproto.ErrorCode {
  1654. activityData := this.getActivityData(activityId)
  1655. if activityData == nil {
  1656. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1657. }
  1658. taskInfo := this.getTaskData(activityId, uint32(taskId))
  1659. if taskInfo == nil {
  1660. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  1661. }
  1662. if taskInfo.State == TASK_REWARD_STATE_REWARD {
  1663. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1664. }
  1665. //应对玩家任务条件调整
  1666. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  1667. if this.checkTaskInfo(taskInfo) {
  1668. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  1669. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1670. }
  1671. } else {
  1672. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1673. }
  1674. }
  1675. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  1676. if !ok {
  1677. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  1678. }
  1679. ret := this.role.CanAddItemList(convertData.RewardList)
  1680. if ret != serverproto.ErrorCode_ERROR_OK {
  1681. return ret
  1682. }
  1683. this.role.AddItemList(convertData.RewardList, AddFrom_Activities, true)
  1684. //任务状态修改
  1685. taskInfo.State = TASK_REWARD_STATE_REWARD
  1686. this.addChangeActivity(activityId, taskInfo.TaskId)
  1687. this.addChangeActivity(activityId, 0)
  1688. this.SetDirty(true)
  1689. //通知数据变更
  1690. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1691. CurDayEndTime: this.curDayEndTime,
  1692. }
  1693. detailData := &serverproto.ActivitiesDetailData{
  1694. ActivitiesId: activityId,
  1695. ActivitiesType: activityData.ActivitiesType,
  1696. StartTime: activityData.StartTime,
  1697. EndTime: activityData.EndTime,
  1698. KingTask: activityData.KingTask,
  1699. }
  1700. //detailData.FortnightDays.TaskList = append(detailData.FortnightDays.TaskList, taskInfo)
  1701. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  1702. this.role.ReplayGate(ntfMsg, true)
  1703. //ack奖励处理
  1704. ackMsg := &serverproto.SCActivitiesRewardAck{
  1705. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1706. ActivityId: activityId,
  1707. }
  1708. for key, val := range convertData.RewardList {
  1709. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  1710. }
  1711. this.role.ReplayGate(ackMsg, true)
  1712. return serverproto.ErrorCode_ERROR_OK
  1713. }
  1714. func (this *RoleActivity) activitiesReward14DaysTask(activityId, param int32) serverproto.ErrorCode {
  1715. activityData := this.getActivityData(activityId)
  1716. if activityData == nil {
  1717. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1718. }
  1719. if param <= 0 {
  1720. return serverproto.ErrorCode_ERROR_FAIL
  1721. }
  1722. taskInfo := this.getTaskData(activityId, uint32(param))
  1723. if taskInfo == nil {
  1724. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  1725. }
  1726. if taskInfo.State == TASK_REWARD_STATE_REWARD {
  1727. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1728. }
  1729. //应对玩家任务条件调整
  1730. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  1731. if this.checkTaskInfo(taskInfo) {
  1732. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  1733. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1734. }
  1735. } else {
  1736. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1737. }
  1738. }
  1739. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  1740. if !ok {
  1741. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  1742. }
  1743. ret := this.role.CanAddItemList(convertData.RewardList)
  1744. if ret != serverproto.ErrorCode_ERROR_OK {
  1745. return ret
  1746. }
  1747. this.role.AddItemList(convertData.RewardList, AddFrom_Activities, true)
  1748. //任务状态修改
  1749. taskInfo.State = TASK_REWARD_STATE_REWARD
  1750. //累计任务积分
  1751. if activityData.FortnightDays == nil {
  1752. activityData.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  1753. }
  1754. activityData.FortnightDays.TaskScore += convertData.TaskScore
  1755. this.addChangeActivity(activityId, taskInfo.TaskId)
  1756. this.addChangeActivity(activityId, 0)
  1757. this.SetDirty(true)
  1758. //通知数据变更
  1759. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1760. CurDayEndTime: this.curDayEndTime,
  1761. }
  1762. detailData := &serverproto.ActivitiesDetailData{
  1763. ActivitiesId: activityId,
  1764. ActivitiesType: activityData.ActivitiesType,
  1765. StartTime: activityData.StartTime,
  1766. EndTime: activityData.EndTime,
  1767. CurDay: activityData.CurDay,
  1768. FortnightDays: &serverproto.ActivitiesFortnightDays{
  1769. TaskScore: activityData.FortnightDays.TaskScore,
  1770. TaskScoreReward: activityData.FortnightDays.TaskScoreReward,
  1771. },
  1772. }
  1773. detailData.FortnightDays.TaskList = append(detailData.FortnightDays.TaskList, taskInfo)
  1774. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  1775. this.role.ReplayGate(ntfMsg, true)
  1776. //ack奖励处理
  1777. ackMsg := &serverproto.SCActivitiesRewardAck{
  1778. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1779. ActivityId: activityId,
  1780. }
  1781. for key, val := range convertData.RewardList {
  1782. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  1783. }
  1784. this.role.ReplayGate(ackMsg, true)
  1785. return serverproto.ErrorCode_ERROR_OK
  1786. }
  1787. // 宝箱奖励获取
  1788. func (this *RoleActivity) ActivitiesScoreReward(activityId, boxId int32) serverproto.ErrorCode {
  1789. activityData := this.getActivityData(activityId)
  1790. if activityData == nil {
  1791. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1792. }
  1793. if activityData.ActivitiesType != int32(serverproto.EActivityType_EActivityType_14_Days_Task) ||
  1794. activityData.FortnightDays == nil || activityData.FortnightDays.TaskScore <= 0 {
  1795. return serverproto.ErrorCode_ERROR_FAIL
  1796. }
  1797. if boxId <= 0 || boxId > 30 {
  1798. return serverproto.ErrorCode_ERROR_FAIL
  1799. }
  1800. if activityData.FortnightDays.TaskScoreReward&(1<<uint32(boxId)) > 0 {
  1801. return serverproto.ErrorCode_ERROR_ACTIVITIES_BOX_REWARD_HAS
  1802. }
  1803. //获取奖励
  1804. ackMsg := &serverproto.SCActivitiesScoreRewardAck{
  1805. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1806. ActivityId: activityId,
  1807. }
  1808. addItemList := map[int32]int32{}
  1809. for _, weekBoxCfgData := range model.ConvertActivitiesFortnightDaysScoreList {
  1810. for idx := 0; idx < len(weekBoxCfgData); idx++ {
  1811. if weekBoxCfgData[idx].RewardIdx == boxId {
  1812. if weekBoxCfgData[idx].Score <= activityData.FortnightDays.TaskScore {
  1813. for k, v := range weekBoxCfgData[idx].RewardList {
  1814. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: k, Value: v})
  1815. addItemList[k] += v
  1816. }
  1817. }
  1818. break
  1819. }
  1820. }
  1821. }
  1822. if len(addItemList) <= 0 {
  1823. return serverproto.ErrorCode_ERROR_FAIL
  1824. }
  1825. ret := this.role.CanAddItemList(addItemList)
  1826. if ret != serverproto.ErrorCode_ERROR_OK {
  1827. return ret
  1828. }
  1829. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  1830. util.InfoF("uid=%v ActivitiesScoreReward rewardlist=%v", this.role.GetUUid(), addItemList)
  1831. activityData.FortnightDays.TaskScoreReward |= 1 << uint32(boxId)
  1832. this.addChangeActivity(activityId, 0)
  1833. this.SetDirty(true)
  1834. //通知数据变更
  1835. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1836. CurDayEndTime: this.curDayEndTime,
  1837. }
  1838. detailData := &serverproto.ActivitiesDetailData{
  1839. ActivitiesId: activityId,
  1840. ActivitiesType: activityData.ActivitiesType,
  1841. StartTime: activityData.StartTime,
  1842. EndTime: activityData.EndTime,
  1843. CurDay: activityData.CurDay,
  1844. FortnightDays: &serverproto.ActivitiesFortnightDays{
  1845. TaskScore: activityData.FortnightDays.TaskScore,
  1846. TaskScoreReward: activityData.FortnightDays.TaskScoreReward,
  1847. },
  1848. }
  1849. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  1850. this.role.ReplayGate(ntfMsg, true)
  1851. this.role.ReplayGate(ackMsg, true)
  1852. return serverproto.ErrorCode_ERROR_OK
  1853. }
  1854. // /充值活动相关
  1855. // 首充
  1856. func (this *RoleActivity) FirstChargeUnlockState() bool {
  1857. bOk := false
  1858. // 开启的同时开启百元大礼包活动
  1859. //conditionList := model.ConvertActFirstRecharge.OpenConditionStrList
  1860. levelUnlock := this.role.GetRoleBase().checkUnLockState(0, model.ConvertActFirstRecharge.OpenConditionList)
  1861. if this.firstChargeTime == 0 && this.firstChargeRewardStat == 0 && levelUnlock == serverproto.ErrorCode_ERROR_OK &&
  1862. this.role.GetTotalRecharge() >= model.ConvertActFirstRecharge.RechargeAmount {
  1863. this.firstChargeTime = util.GetTimeMilliseconds()
  1864. this.SetDirty(true)
  1865. bOk = true
  1866. firstChargeNtfMsg := &serverproto.SCActivitiesFirstChargeChangeNtf{
  1867. FirstChargeTime: this.firstChargeTime,
  1868. FirstChargeRewardState: this.firstChargeRewardStat,
  1869. }
  1870. this.role.ReplayGate(firstChargeNtfMsg, true)
  1871. }
  1872. //根据玩家开启系统决定活动开启
  1873. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1874. CurDayEndTime: this.curDayEndTime,
  1875. }
  1876. openListNtfMsg := &serverproto.SCActivitiesOpenListNtf{}
  1877. for _, convertData := range ActivitiesMag.RoleSystemActList {
  1878. ret, detailInfo := this.OpenNewActivities(convertData, util.GetTimeMilliseconds(), false)
  1879. if ret {
  1880. tmpData := &serverproto.ActivitiesData{
  1881. Id: convertData.Id,
  1882. Type: convertData.ActivityType,
  1883. Bg: convertData.BG,
  1884. }
  1885. openListNtfMsg.ActivityList = append(openListNtfMsg.ActivityList, tmpData)
  1886. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailInfo)
  1887. }
  1888. }
  1889. if len(openListNtfMsg.ActivityList) > 0 {
  1890. this.role.ReplayGate(openListNtfMsg, true)
  1891. }
  1892. if len(ntfMsg.ActivityDataList) > 0 {
  1893. this.role.ReplayGate(ntfMsg, true)
  1894. }
  1895. return bOk
  1896. }
  1897. // 超值礼包开启(利用任务类型触发)
  1898. type SuperChargeUnlockST struct {
  1899. oldValue int32
  1900. rewardCardList map[int32]int32
  1901. }
  1902. func (this *RoleActivity) SuperChargeUnlockCheck(unlockType serverproto.UnlockChargeType, st *SuperChargeUnlockST) {
  1903. oldValue := st.oldValue
  1904. nowTime := util.GetTimeMilliseconds()
  1905. bAdd := false
  1906. typeSuperList, ok := model.ConvertActDiscountsRechargeList[int32(unlockType)]
  1907. if !ok {
  1908. return
  1909. }
  1910. for idx := 0; idx < len(typeSuperList); idx++ {
  1911. cfgData := typeSuperList[idx]
  1912. //for _, cfgData := range typeSuperList {
  1913. //if cfgData.OpenCondition.Key != int32(unlockType) {
  1914. // continue
  1915. //}
  1916. //已经触发的并超过触发次数则不再触发
  1917. tmpVal, ok := this.unlockChargeHasList[cfgData.ProductId]
  1918. //tmpVal, ok := this.unlockChargeHasList[cfgData.Id]
  1919. if ok && tmpVal.Value >= cfgData.UnlockCount {
  1920. continue
  1921. }
  1922. val := cfgData.OpenCondition.ValueList[0]
  1923. var curVal int32 = 0
  1924. switch unlockType {
  1925. case serverproto.UnlockChargeType_UChargeType_BattleLevel: //通关指定关卡,触发此类的超值礼包
  1926. curVal = this.role.GetRoleBattle().GetLevelId()
  1927. //优化处理,列表中为有序列表
  1928. if curVal < val {
  1929. break
  1930. }
  1931. case serverproto.UnlockChargeType_UChargeType_ClimbTowerLevel: //试炼之塔到达指定的层数,触发此类超值礼包
  1932. curVal = this.role.GetRoleTower().GetCurTower()
  1933. case serverproto.UnlockChargeType_UChargeType_BaseLevel: //主角等级达到指定等级,触发此类的超值礼包
  1934. curVal = this.role.GetRoleLevel()
  1935. case serverproto.UnlockChargeType_UChargeType_SkillLevelUp: //技能升级 资源不够
  1936. val1 := cfgData.OpenCondition.ValueList[1]
  1937. if this.role.GetRoleLevel() >= val && this.role.GetRoleBase().GetCruise() < val1 {
  1938. //是否需要根据累计充值来触发
  1939. if cfgData.Recharge > 0 {
  1940. rechargeTap := this.role.GetTotalRechargeTap()
  1941. if rechargeTap <= 0 || rechargeTap != cfgData.Recharge {
  1942. continue
  1943. }
  1944. }
  1945. //解锁特定超值礼包
  1946. unlockData := &serverproto.ActivitiesUnlockRechargeData{
  1947. ActivitiesId: cfgData.Id,
  1948. StartTime: nowTime,
  1949. EndTime: nowTime + cfgData.DurationTime,
  1950. }
  1951. this.superUnlockChargeList = append(this.superUnlockChargeList, unlockData)
  1952. bAdd = true
  1953. if tmpVal == nil {
  1954. tmpVal = &serverproto.KeyValueType{Key: cfgData.ProductId, Value: 1}
  1955. } else {
  1956. tmpVal.Value++
  1957. }
  1958. this.unlockChargeHasList[tmpVal.Key] = tmpVal
  1959. continue
  1960. }
  1961. case serverproto.UnlockChargeType_UChargeType_SKillAdvance: //所有英雄技能进阶次数
  1962. curVal = this.role.GetRoleSkill().GetAllHeroSkillAdvanceNum()
  1963. case serverproto.UnlockChargeType_UChargeType_DrawCardMVP: //抽卡 获得MVP
  1964. fallthrough
  1965. case serverproto.UnlockChargeType_UChargeType_DrawPetMVP: //抽宠 获得MVP
  1966. curVal = oldValue
  1967. if val != oldValue {
  1968. curVal = 0
  1969. }
  1970. case serverproto.UnlockChargeType_UChargeType_DrawCardQualityNum: //抽到5个蓝色卡片时触发
  1971. if len(cfgData.OpenCondition.ValueList) >= 2 {
  1972. val = cfgData.OpenCondition.ValueList[1]
  1973. cardQuality := cfgData.OpenCondition.ValueList[0]
  1974. for k, v := range st.rewardCardList {
  1975. cardCfg, ok2 := serverproto.CardCfgLoader[k]
  1976. if !ok2 {
  1977. continue
  1978. }
  1979. if cardCfg.CardType == cardQuality {
  1980. curVal += v
  1981. }
  1982. }
  1983. } else {
  1984. util.ErrorF("uid=%v SuperChargeUnlockCheck unlockType=%v", this.role.GetUUid(), unlockType)
  1985. return
  1986. }
  1987. case serverproto.UnlockChargeType_UChargeType_DrawCardSpecial: //抽卡保底
  1988. fallthrough
  1989. case serverproto.UnlockChargeType_UChargeType_DrawPetSpecial: //抽宠物保底
  1990. fallthrough
  1991. case serverproto.UnlockChargeType_UChargeType_DrawSkillEquipSpecial: //抽神器保底
  1992. curVal = oldValue
  1993. if val != oldValue {
  1994. curVal = 0
  1995. }
  1996. case serverproto.UnlockChargeType_UChargeType_HeroStrength: //伙伴突破
  1997. fallthrough
  1998. case serverproto.UnlockChargeType_UChargeType_HeroLevel: //伙伴等级
  1999. fallthrough
  2000. case serverproto.UnlockChargeType_UChargeType_PayAmount: //单次充值金额
  2001. fallthrough
  2002. case serverproto.UnlockChargeType_UChargeType_ZenyOnceCost: //银币一次性消耗 资源不够
  2003. fallthrough
  2004. case serverproto.UnlockChargeType_UChargeType_ShopNormalRMBCost: //普通商店 金币消耗数量
  2005. fallthrough
  2006. case serverproto.UnlockChargeType_UChargeType_ArenaShopCost: //英灵殿商店 功勋消耗数量
  2007. fallthrough
  2008. case serverproto.UnlockChargeType_UChargeType_GuildShopCost: //公会商店 公会币消耗数量
  2009. fallthrough
  2010. case serverproto.UnlockChargeType_UChargeType_SpecialShopRMB: //黑市商店 金币消耗数量
  2011. fallthrough
  2012. case serverproto.UnlockChargeType_UChargeType_PetShopCost: //宠物商店 分解石消耗数量
  2013. curVal = oldValue
  2014. case serverproto.UnlockChargeType_UChargeType_DailyGift: //每日礼包弹窗
  2015. util.ErrorF("uid=%v dailyGift id=%v", this.role.GetUUid(), cfgData.Id)
  2016. if this.role.GetRoleLevel() >= val {
  2017. //是否需要根据累计充值来触发
  2018. if cfgData.Recharge > 0 {
  2019. rechargeTap := this.role.GetTotalRechargeTap()
  2020. if rechargeTap <= 0 || rechargeTap != cfgData.Recharge {
  2021. continue
  2022. }
  2023. }
  2024. //解锁特定超值礼包
  2025. unlockData := &serverproto.ActivitiesUnlockRechargeData{
  2026. ActivitiesId: cfgData.Id,
  2027. StartTime: nowTime,
  2028. EndTime: nowTime + cfgData.DurationTime,
  2029. }
  2030. this.superUnlockChargeList = append(this.superUnlockChargeList, unlockData)
  2031. bAdd = true
  2032. if tmpVal == nil {
  2033. tmpVal = &serverproto.KeyValueType{Key: cfgData.ProductId, Value: 1}
  2034. } else {
  2035. tmpVal.Value++
  2036. }
  2037. this.unlockChargeHasList[tmpVal.Key] = tmpVal
  2038. continue
  2039. }
  2040. }
  2041. if curVal > 0 && curVal >= val {
  2042. //是否需要根据累计充值来触发
  2043. if cfgData.Recharge > 0 {
  2044. rechargeTap := this.role.GetTotalRechargeTap()
  2045. if rechargeTap <= 0 || rechargeTap != cfgData.Recharge {
  2046. continue
  2047. }
  2048. }
  2049. //条件优先级触发类型
  2050. //解锁特定超值礼包
  2051. unlockData := &serverproto.ActivitiesUnlockRechargeData{
  2052. ActivitiesId: cfgData.Id,
  2053. StartTime: nowTime,
  2054. EndTime: nowTime + cfgData.DurationTime,
  2055. }
  2056. this.superUnlockChargeList = append(this.superUnlockChargeList, unlockData)
  2057. bAdd = true
  2058. if tmpVal == nil {
  2059. tmpVal = &serverproto.KeyValueType{Key: cfgData.ProductId, Value: 1}
  2060. } else {
  2061. tmpVal.Value++
  2062. }
  2063. this.unlockChargeHasList[tmpVal.Key] = tmpVal
  2064. util.InfoF("uid=%v SuperChargeUnlockCheck unlock cfg=%v totalRecharge=%v", this.role.GetUUid(),
  2065. cfgData.Id, this.role.GetTotalRecharge())
  2066. }
  2067. }
  2068. if bAdd {
  2069. this.SetDirty(true)
  2070. ntfMsg := &serverproto.SCActivitiesDiscountsNtf{
  2071. DiscountDataList: this.superUnlockChargeList,
  2072. }
  2073. this.role.ReplayGate(ntfMsg, true)
  2074. }
  2075. }
  2076. // 获取首充奖励
  2077. func (this *RoleActivity) ActivitiesFirstChargeReward() serverproto.ErrorCode {
  2078. if this.firstChargeTime <= 0 || model.ConvertActFirstRecharge == nil {
  2079. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2080. }
  2081. ackMsg := &serverproto.SCActivitiesFirstChargeRewardAck{}
  2082. nowTime := util.GetTimeMilliseconds()
  2083. diffDay := util.GetDurationDay2(this.firstChargeTime, nowTime)
  2084. var maxDiffDay int32 = 3
  2085. if diffDay < maxDiffDay {
  2086. maxDiffDay = diffDay
  2087. }
  2088. for idx := 1; idx <= int(maxDiffDay); idx++ {
  2089. if this.firstChargeRewardStat&(1<<uint32(idx)) > 0 {
  2090. continue
  2091. }
  2092. this.firstChargeRewardStat |= 1 << uint32(idx)
  2093. switch idx {
  2094. case 1:
  2095. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertActFirstRecharge.Day1Reward...)
  2096. case 2:
  2097. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertActFirstRecharge.Day2Reward...)
  2098. case 3:
  2099. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertActFirstRecharge.Day3Reward...)
  2100. }
  2101. }
  2102. //奖励领取完毕,活动消失(首充和百元奖励都领取完毕)
  2103. this.checkFirstChargeAnd100RechargeEnd(0, nil)
  2104. if len(ackMsg.RewardItemList) > 0 {
  2105. ntfMsg := &serverproto.SCActivitiesFirstChargeChangeNtf{
  2106. FirstChargeRewardState: this.firstChargeRewardStat,
  2107. FirstChargeTime: this.firstChargeTime,
  2108. }
  2109. this.role.ReplayGate(ntfMsg, true)
  2110. var addItemList = map[int32]int32{}
  2111. for idx := 0; idx < len(ackMsg.RewardItemList); idx++ {
  2112. item := ackMsg.RewardItemList[idx]
  2113. addItemList[item.Key] += item.Value
  2114. }
  2115. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2116. this.role.ReplayGate(ackMsg, true)
  2117. this.SetDirty(true)
  2118. return serverproto.ErrorCode_ERROR_OK
  2119. }
  2120. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2121. }
  2122. func (this *RoleActivity) ActivitiesLikability(activityId int32, itemId, likabilityItemLevel int32) serverproto.ErrorCode {
  2123. activityData := this.getActivityData(activityId)
  2124. if activityData == nil {
  2125. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT_LIKE
  2126. }
  2127. if activityData.ActivitiesType != int32(serverproto.EActivityType_EActivityType_Likability) {
  2128. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT_LIKE
  2129. }
  2130. actCfgData, ok := model.ConvertActivitiesList[activityId]
  2131. if !ok {
  2132. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT_LIKE
  2133. }
  2134. if !actCfgData.HDItemList.Has(itemId) {
  2135. util.InfoF("uid=%v ActivitiesLikability itemId=%v not correct", this.role.GetUUid(), itemId)
  2136. return serverproto.ErrorCode_ERROR_FAIL
  2137. }
  2138. cfgActivityData, ok := model.ConvertActLikabilityItemList[activityId]
  2139. if !ok {
  2140. return serverproto.ErrorCode_ERROR_FAIL
  2141. }
  2142. cfgData, ok := cfgActivityData[itemId]
  2143. if !ok {
  2144. util.InfoF("uid=%v ActivitiesLikability itemId=%v not correct", this.role.GetUUid(), itemId)
  2145. return serverproto.ErrorCode_ERROR_FAIL
  2146. }
  2147. if likabilityItemLevel <= 0 || int(likabilityItemLevel) > len(cfgData.LikabilityList) {
  2148. util.InfoF("uid=%v ActivitiesLikability likabilityLevel=%v not correct", this.role.GetUUid(), likabilityItemLevel)
  2149. return serverproto.ErrorCode_ERROR_FAIL
  2150. }
  2151. if activityData.LikabilityData == nil {
  2152. activityData.LikabilityData = &serverproto.ActivitiesLikabilityData{
  2153. Level: 1,
  2154. }
  2155. this.addChangeActivity(activityId, 0)
  2156. this.SetDirty(true)
  2157. }
  2158. likeCfgActivityData, ok := model.ConvertActLikabilityList[activityId]
  2159. if !ok {
  2160. util.ErrorF("uid=%v ActivitiesLikability ConvertActLikability level=%v not correct", this.role.GetUUid(), activityData.LikabilityData.Level)
  2161. return serverproto.ErrorCode_ERROR_FAIL
  2162. }
  2163. likeCfgData, ok := likeCfgActivityData[activityData.LikabilityData.Level]
  2164. if !ok {
  2165. util.ErrorF("uid=%v ActivitiesLikability ConvertActLikability level=%v not correct", this.role.GetUUid(), activityData.LikabilityData.Level)
  2166. return serverproto.ErrorCode_ERROR_FAIL
  2167. }
  2168. //好感度等级已达上限
  2169. if uint32(likeCfgData.LikeValMax) <= activityData.LikabilityData.Param {
  2170. _, ok := likeCfgActivityData[activityData.LikabilityData.Level+1]
  2171. if !ok {
  2172. return serverproto.ErrorCode_ERROR_ACTIVITIES_LIKE_LEVEL_LIMIT
  2173. }
  2174. }
  2175. //消耗道具判断
  2176. addKv := cfgData.LikabilityList[likabilityItemLevel-1]
  2177. if !this.role.GetRoleBag().CanDelItem(addKv.Key, addKv.ValueList[0]) {
  2178. return serverproto.ErrorCode_ERROR_RES_NOT_ENOUGH
  2179. }
  2180. oldLikeLevel := activityData.LikabilityData.Level
  2181. oldLikeVal := int32(activityData.LikabilityData.Param)
  2182. newLikeVal := oldLikeVal + addKv.ValueList[1]
  2183. rewardList := map[int32]int32{}
  2184. retLikeLevel, retLikeVal := this.activitiesLikabilityAddVal(likeCfgActivityData, oldLikeLevel, oldLikeVal, newLikeVal, rewardList)
  2185. if len(rewardList) > 0 {
  2186. ret := this.role.CanAddItemList(rewardList)
  2187. if ret != serverproto.ErrorCode_ERROR_OK {
  2188. return ret
  2189. }
  2190. this.role.AddItemList(rewardList, AddFrom_Activities, true)
  2191. }
  2192. this.role.DelItem(addKv.Key, addKv.ValueList[0], AddItemST{AddFrom: AddFrom_Activities, Notify: true})
  2193. activityData.LikabilityData.Level = retLikeLevel
  2194. activityData.LikabilityData.Param = uint32(retLikeVal)
  2195. this.addChangeActivity(activityId, 0)
  2196. this.SetDirty(true)
  2197. util.InfoF("uid=%v ActivitiesLikability activityId=%v itemId=%v newLevel=%v newVal=%v oldLevel=%v oldVal=%v",
  2198. this.role.GetUUid(), activityId, itemId, retLikeLevel, retLikeVal, oldLikeLevel, oldLikeVal)
  2199. //通知数据变更
  2200. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2201. CurDayEndTime: this.curDayEndTime,
  2202. }
  2203. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  2204. this.role.ReplayGate(ntfMsg, true)
  2205. if len(rewardList) > 0 {
  2206. ackMsg := &serverproto.SCActivitiesLikabilityRewardAck{
  2207. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2208. }
  2209. for k, v := range rewardList {
  2210. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: k, Value: v})
  2211. }
  2212. this.role.ReplayGate(ackMsg, true)
  2213. }
  2214. //系统播报
  2215. //if addKv.ValueList[2] > 0 {
  2216. // this.role.AddSystemMessage(SystemmessageType_Likability,
  2217. // AddSystemMsg{ParamId: activityId,
  2218. // ParamList: []int32{addKv.Key, addKv.ValueList[0]}})
  2219. //}
  2220. return serverproto.ErrorCode_ERROR_OK
  2221. }
  2222. func (this *RoleActivity) activitiesLikabilityAddVal(likeCfgActivityData map[int32]*model.ConvertActLikabilityData,
  2223. curLikeLevel int32, oldLikeVal, newLikeVal int32, rewardList map[int32]int32) (retLikeLevel, retLikeVal int32) {
  2224. retLikeLevel = curLikeLevel
  2225. retLikeVal = oldLikeVal
  2226. likeCfgData, ok := likeCfgActivityData[curLikeLevel]
  2227. if !ok {
  2228. return
  2229. }
  2230. for idx := 0; idx < len(likeCfgData.RewardList); idx++ {
  2231. if likeCfgData.RewardList[idx].Key <= oldLikeVal {
  2232. continue
  2233. }
  2234. if likeCfgData.RewardList[idx].Key <= newLikeVal {
  2235. rewardList[likeCfgData.RewardList[idx].ValueList[0]] += likeCfgData.RewardList[idx].ValueList[1]
  2236. }
  2237. }
  2238. if likeCfgData.LikeValMax <= newLikeVal {
  2239. _, ok := likeCfgActivityData[curLikeLevel+1]
  2240. if !ok {
  2241. retLikeVal = newLikeVal
  2242. } else {
  2243. newLikeVal = newLikeVal - likeCfgData.LikeValMax
  2244. retLikeLevel, retLikeVal = this.activitiesLikabilityAddVal(likeCfgActivityData, curLikeLevel+1, 0, newLikeVal, rewardList)
  2245. }
  2246. } else {
  2247. retLikeVal = newLikeVal
  2248. }
  2249. return
  2250. }
  2251. func (this *RoleActivity) activitiesReward100Recharge(activityId int32) serverproto.ErrorCode {
  2252. activityData := this.getActivityData(activityId)
  2253. if activityData == nil || model.ConvertAct100Recharge == nil {
  2254. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2255. }
  2256. if this.role.GetTotalRecharge() < model.ConvertAct100Recharge.RechargeAmount ||
  2257. activityData.ParamTime <= 0 {
  2258. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2259. }
  2260. nowTime := util.GetTimeMilliseconds()
  2261. diffDay := util.GetDurationDay2(activityData.ParamTime, nowTime)
  2262. var maxDiffDay int32 = 3
  2263. if diffDay < maxDiffDay {
  2264. maxDiffDay = diffDay
  2265. }
  2266. //ack奖励处理
  2267. ackMsg := &serverproto.SCActivitiesRewardAck{
  2268. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2269. ActivityId: activityId,
  2270. }
  2271. rewardDay := 0
  2272. for idx := 1; idx <= int(maxDiffDay); idx++ {
  2273. if activityData.RewardState&(1<<uint32(idx)) > 0 {
  2274. rewardDay++
  2275. continue
  2276. }
  2277. activityData.RewardState |= 1 << uint32(idx)
  2278. rewardDay++
  2279. switch idx {
  2280. case 1:
  2281. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertAct100Recharge.Day1Reward...)
  2282. case 2:
  2283. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertAct100Recharge.Day2Reward...)
  2284. case 3:
  2285. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertAct100Recharge.Day3Reward...)
  2286. }
  2287. }
  2288. //奖励领取完毕,活动消失(首充和百元奖励都领取完毕)
  2289. this.checkFirstChargeAnd100RechargeEnd(rewardDay, activityData)
  2290. if len(ackMsg.RewardItemList) > 0 {
  2291. this.addChangeActivity(activityId, 0)
  2292. //通知数据变更
  2293. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2294. CurDayEndTime: this.curDayEndTime,
  2295. }
  2296. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  2297. this.role.ReplayGate(ntfMsg, true)
  2298. var addItemList = map[int32]int32{}
  2299. for idx := 0; idx < len(ackMsg.RewardItemList); idx++ {
  2300. item := ackMsg.RewardItemList[idx]
  2301. addItemList[item.Key] += item.Value
  2302. }
  2303. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2304. this.role.ReplayGate(ackMsg, true)
  2305. this.SetDirty(true)
  2306. return serverproto.ErrorCode_ERROR_OK
  2307. }
  2308. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2309. }
  2310. func (this *RoleActivity) checkFirstChargeAnd100RechargeEnd(reward100Count int, reward100Data *serverproto.ActivitiesDetailData) {
  2311. firstRewardCount := 0
  2312. for idx := 1; idx <= 3; idx++ {
  2313. if this.firstChargeRewardStat&(1<<uint32(idx)) > 0 {
  2314. firstRewardCount++
  2315. continue
  2316. }
  2317. }
  2318. bNotify := false
  2319. if reward100Data == nil {
  2320. reward100Count = 0
  2321. for _, val := range this.activityDataList {
  2322. if val.ActivitiesType == int32(serverproto.EActivityType_EActivityType_100Recharge) {
  2323. for idx := 1; idx <= 3; idx++ {
  2324. if val.RewardState&(1<<uint32(idx)) > 0 {
  2325. reward100Count++
  2326. continue
  2327. }
  2328. }
  2329. bNotify = true
  2330. reward100Data = val
  2331. break
  2332. }
  2333. }
  2334. }
  2335. //奖励领取完毕,活动消失(首充和百元奖励都领取完毕)
  2336. if firstRewardCount == reward100Count && firstRewardCount == 3 {
  2337. this.SetDirty(true)
  2338. if reward100Data != nil {
  2339. reward100Data.EndTime = util.GetTimeMilliseconds()
  2340. this.addChangeActivity(reward100Data.ActivitiesId, 0)
  2341. }
  2342. if bNotify {
  2343. //通知数据变更
  2344. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2345. CurDayEndTime: this.curDayEndTime,
  2346. }
  2347. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, reward100Data)
  2348. this.role.ReplayGate(ntfMsg, true)
  2349. }
  2350. }
  2351. }
  2352. func (this *RoleActivity) activitiesRewardDailyCumRecharge(activityId int32) serverproto.ErrorCode {
  2353. activityData := this.getActivityData(activityId)
  2354. if activityData == nil {
  2355. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2356. }
  2357. if this.role.GetDayRecharge() <= 0 {
  2358. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2359. }
  2360. day := activityData.CurDay
  2361. cfgData := model.GetActTiredRechargeDb(activityData.RewardState+1, day)
  2362. if cfgData == nil {
  2363. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2364. }
  2365. if this.role.GetDayRecharge() < float32(cfgData.Amount) {
  2366. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2367. }
  2368. activityData.RewardState++
  2369. this.addChangeActivity(activityId, 0)
  2370. //通知数据变更
  2371. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2372. CurDayEndTime: this.curDayEndTime,
  2373. }
  2374. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  2375. this.role.ReplayGate(ntfMsg, true)
  2376. //ack奖励处理
  2377. ackMsg := &serverproto.SCActivitiesRewardAck{
  2378. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2379. ActivityId: activityId,
  2380. //RewardItemList: model.ConvertActTiredRecharge[cfgData.Id],
  2381. }
  2382. var addItemList = map[int32]int32{}
  2383. for idx := 0; idx < len(cfgData.Rewards); idx++ {
  2384. item := cfgData.Rewards[idx]
  2385. if !CheckHDItemAdd(item.Key, this.role) {
  2386. continue
  2387. }
  2388. addItemList[item.Key] += item.Value
  2389. ackMsg.RewardItemList = append(ackMsg.RewardItemList, item)
  2390. }
  2391. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2392. this.role.ReplayGate(ackMsg, true)
  2393. this.SetDirty(true)
  2394. return serverproto.ErrorCode_ERROR_OK
  2395. }
  2396. // exchangeNum 兑换次数
  2397. func (this *RoleActivity) activitiesRewardCollection(activityId, rewardIdx int32, msg *serverproto.SSActivitiesCollectionServerDataAck, exchangeNum int32) serverproto.ErrorCode {
  2398. if exchangeNum <= 0 {
  2399. exchangeNum = 1
  2400. }
  2401. cfgData, ok := model.ConvertActCollection[rewardIdx]
  2402. if !ok || cfgData.ActivitiesId != activityId {
  2403. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2404. }
  2405. var collectData *serverproto.ActivitiesCollectionData = nil
  2406. activityData := this.getActivityData(activityId)
  2407. if activityData != nil {
  2408. for idx := 0; idx < len(activityData.CollectionList); idx++ {
  2409. if activityData.CollectionList[idx].Id == cfgData.Id {
  2410. collectData = activityData.CollectionList[idx]
  2411. break
  2412. }
  2413. }
  2414. if collectData != nil {
  2415. if collectData.RewardNum >= cfgData.RewardNum || collectData.RewardNum+exchangeNum > cfgData.RewardNum {
  2416. return serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_NUM_LIMIT
  2417. }
  2418. }
  2419. if !this.collectionRewardCheck(cfgData, uint64(exchangeNum)) {
  2420. return serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_REWARD_NOT
  2421. }
  2422. //获取全局数据
  2423. if msg == nil && cfgData.ServerRewardNum > 0 {
  2424. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  2425. ActivityId: activityId,
  2426. RewardIdx: cfgData.Id,
  2427. ServerLimitNum: cfgData.ServerRewardNum,
  2428. }
  2429. this.role.SendRank(ssMsg)
  2430. return serverproto.ErrorCode_ERROR_OK
  2431. }
  2432. var delItemList = map[int32]int32{}
  2433. for k, v := range cfgData.ExchangeConditionList {
  2434. delItemList[k] += v * exchangeNum
  2435. }
  2436. this.role.DelItemList(delItemList, AddItemST{AddFrom: AddFrom_Activities})
  2437. if collectData == nil {
  2438. collectData = &serverproto.ActivitiesCollectionData{
  2439. Id: cfgData.Id,
  2440. RewardNum: exchangeNum,
  2441. }
  2442. activityData.CollectionList = append(activityData.CollectionList, collectData)
  2443. } else {
  2444. collectData.RewardNum += exchangeNum
  2445. }
  2446. //ack奖励处理
  2447. ackMsg := &serverproto.SCActivitiesRewardAck{
  2448. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2449. ActivityId: activityId,
  2450. }
  2451. var addItemList = map[int32]int32{}
  2452. for idx := 0; idx < len(cfgData.RewardList); idx++ {
  2453. item := cfgData.RewardList[idx]
  2454. addItemList[item.Key] += item.Value * exchangeNum
  2455. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{
  2456. Key: item.Key,
  2457. Value: item.Value * exchangeNum,
  2458. })
  2459. }
  2460. this.addChangeActivity(activityId, 0)
  2461. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2462. this.SetDirty(true)
  2463. //通知数据变更
  2464. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2465. CurDayEndTime: this.curDayEndTime,
  2466. }
  2467. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  2468. this.role.ReplayGate(ntfMsg, true)
  2469. this.role.ReplayGate(ackMsg, true)
  2470. //通知服务器清空全局数据(之前是全局的后面改成非全局的)
  2471. if cfgData.ServerRewardNum == 0 {
  2472. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  2473. ActivityId: activityId,
  2474. RewardIdx: cfgData.Id,
  2475. }
  2476. this.role.SendRank(ssMsg)
  2477. }
  2478. //通知全服玩家
  2479. if cfgData.ServerRewardNum > 0 {
  2480. this.role.AddSystemMessage(SystemmessageType_ActCollection,
  2481. AddSystemMsg{ParamId: activityId, ParamCount: rewardIdx})
  2482. if len(msg.DataList) > 0 {
  2483. ssNtfMsg := &serverproto.SSActivitiesCollectionServerDataNtf{
  2484. ActivityId: activityId,
  2485. RewardIdx: rewardIdx,
  2486. ServerCurNum: msg.DataList[0].Value,
  2487. }
  2488. this.role.SendSocial(ssNtfMsg)
  2489. }
  2490. }
  2491. } else if msg != nil {
  2492. var addItemList = map[int32]int32{}
  2493. for idx := 0; idx < len(cfgData.RewardList); idx++ {
  2494. item := cfgData.RewardList[idx]
  2495. addItemList[item.Key] += item.Value
  2496. }
  2497. var delItemList = map[int32]int32{}
  2498. for k, v := range cfgData.ExchangeConditionList {
  2499. delItemList[k] += v * exchangeNum
  2500. }
  2501. this.role.DelItemList(delItemList, AddItemST{AddFrom: AddFrom_Activities})
  2502. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2503. //ack奖励处理
  2504. ackMsg := &serverproto.SCActivitiesRewardAck{
  2505. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2506. ActivityId: activityId,
  2507. RewardItemList: cfgData.RewardList,
  2508. }
  2509. this.role.ReplayGate(ackMsg, true)
  2510. }
  2511. return serverproto.ErrorCode_ERROR_OK
  2512. }
  2513. // 集字奖励条件判断
  2514. func (this *RoleActivity) collectionRewardCheck(cfgData *model.ConvertActCollectionData, exchangeNum uint64) bool {
  2515. for key, val := range cfgData.ExchangeConditionList {
  2516. if key <= 0 || val <= 0 {
  2517. continue
  2518. }
  2519. if this.role.GetResNum(key) < uint64(val)*exchangeNum {
  2520. return false
  2521. }
  2522. }
  2523. return true
  2524. }
  2525. // 全局数据奖励处理
  2526. func (this *RoleActivity) OnCollectionRewardByServer(msg *serverproto.SSActivitiesCollectionServerDataAck) {
  2527. if msg.RewardIdx > 0 {
  2528. cfgData, ok := model.ConvertActCollection[msg.RewardIdx]
  2529. if !ok || cfgData.ActivitiesId != msg.ActivityId {
  2530. ackMsg := &serverproto.SCActivitiesRewardAck{
  2531. Error: int32(serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_REWARD_NOT),
  2532. ActivityId: msg.ActivityId,
  2533. }
  2534. this.role.ReplayGate(ackMsg, true)
  2535. return
  2536. }
  2537. if len(msg.DataList) > 0 {
  2538. if msg.DataList[0].Value > cfgData.ServerRewardNum {
  2539. ackMsg := &serverproto.SCActivitiesRewardAck{
  2540. Error: int32(serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_NUM_LIMIT),
  2541. ActivityId: msg.ActivityId,
  2542. }
  2543. this.role.ReplayGate(ackMsg, true)
  2544. return
  2545. }
  2546. } else {
  2547. ackMsg := &serverproto.SCActivitiesRewardAck{
  2548. Error: msg.Error,
  2549. ActivityId: msg.ActivityId,
  2550. }
  2551. this.role.ReplayGate(ackMsg, true)
  2552. return
  2553. }
  2554. //活动过期也需要获取奖励
  2555. this.activitiesRewardCollection(msg.ActivityId, msg.RewardIdx, msg, 1)
  2556. } else {
  2557. ackMsg := &serverproto.SCActivitiesCollectionServerDataAck{
  2558. Error: msg.Error,
  2559. ActivityId: msg.ActivityId,
  2560. DataList: msg.DataList,
  2561. }
  2562. this.role.ReplayGate(ackMsg, true)
  2563. }
  2564. }
  2565. // 获取超值礼包商品信息
  2566. func (this *RoleActivity) PayInfoGetDiscount(payRewardInfo *serverproto.PayOrderSaveInfo) bool {
  2567. if len(this.superUnlockChargeList) <= 0 {
  2568. return false
  2569. }
  2570. nowTime := util.GetTimeMilliseconds()
  2571. bChange := false
  2572. for idx := 0; idx < len(this.superUnlockChargeList); {
  2573. unlockData := this.superUnlockChargeList[idx]
  2574. if unlockData.EndTime <= nowTime {
  2575. this.superUnlockChargeList = append(this.superUnlockChargeList[:idx], this.superUnlockChargeList[idx+1:]...)
  2576. bChange = true
  2577. continue
  2578. }
  2579. if unlockData.ActivitiesId == payRewardInfo.GoodsId {
  2580. cfgData, ok := model.ConvertActDiscountsRecharge[unlockData.ActivitiesId]
  2581. if !ok {
  2582. break
  2583. }
  2584. payRewardInfo.Count = 1
  2585. payRewardInfo.GoodsId = unlockData.ActivitiesId
  2586. payRewardInfo.Amount = cfgData.Amount
  2587. payRewardInfo.GoodsName = cfgData.Name
  2588. payRewardInfo.RewardList = cfgData.RewardList
  2589. break
  2590. }
  2591. idx++
  2592. }
  2593. if bChange {
  2594. this.SetDirty(true)
  2595. ntfMsg := &serverproto.SCActivitiesDiscountsNtf{
  2596. DiscountDataList: this.superUnlockChargeList,
  2597. }
  2598. this.role.ReplayGate(ntfMsg, true)
  2599. }
  2600. if payRewardInfo.Count > 0 {
  2601. return true
  2602. }
  2603. return false
  2604. }
  2605. func (this *RoleActivity) OnPayInfoGetDiscount(payRewardInfo *serverproto.PayOrderSaveInfo) {
  2606. bFind := false
  2607. for idx := 0; idx < len(this.superUnlockChargeList); idx++ {
  2608. if this.superUnlockChargeList[idx].ActivitiesId == payRewardInfo.GoodsId {
  2609. this.superUnlockChargeList = append(this.superUnlockChargeList[:idx], this.superUnlockChargeList[idx+1:]...)
  2610. bFind = true
  2611. break
  2612. }
  2613. }
  2614. if bFind {
  2615. this.SetDirty(true)
  2616. ntfMsg := &serverproto.SCActivitiesDiscountsNtf{
  2617. DiscountDataList: this.superUnlockChargeList,
  2618. }
  2619. this.role.ReplayGate(ntfMsg, true)
  2620. }
  2621. }
  2622. func (this *RoleActivity) refreshDiscountData(nowTime uint64) bool {
  2623. bChange := false
  2624. for idx := 0; idx < len(this.superUnlockChargeList); {
  2625. unlockData := this.superUnlockChargeList[idx]
  2626. if unlockData.EndTime <= nowTime {
  2627. this.superUnlockChargeList = append(this.superUnlockChargeList[:idx], this.superUnlockChargeList[idx+1:]...)
  2628. this.SetDirty(true)
  2629. bChange = true
  2630. continue
  2631. }
  2632. idx++
  2633. }
  2634. return bChange
  2635. }
  2636. func (this *RoleActivity) OnRewardByServer(msg *serverproto.SSActivitiesCollectionServerDataAck) {
  2637. activityType := this.GetActivityType(msg.ActivityId)
  2638. if activityType == int32(serverproto.EActivityType_EActivityType_Pet_Exchange) {
  2639. this.OnExchangeRewardByServer(msg)
  2640. } else {
  2641. this.OnCollectionRewardByServer(msg)
  2642. }
  2643. }
  2644. func (this *RoleActivity) GetActivityType(activityId int32) int32 {
  2645. activityData := this.getActivityData(activityId)
  2646. if activityData == nil {
  2647. return 0
  2648. }
  2649. return activityData.ActivitiesType
  2650. }
  2651. // 兑换奖励
  2652. func (this *RoleActivity) OnExchangeRewardByServer(msg *serverproto.SSActivitiesCollectionServerDataAck) {
  2653. if msg.RewardIdx > 0 {
  2654. cfgData, ok := model.ConvertExchange[msg.RewardIdx]
  2655. if !ok || cfgData.ActivitiesId != msg.ActivityId {
  2656. ackMsg := &serverproto.SCActivitiesExchangeAck{
  2657. Error: int32(serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_REWARD_NOT),
  2658. ActivityId: msg.ActivityId,
  2659. RewardIdx: msg.RewardIdx,
  2660. }
  2661. this.role.ReplayGate(ackMsg, true)
  2662. return
  2663. }
  2664. if len(msg.DataList) > 0 {
  2665. if msg.DataList[0].Value > cfgData.ServerRewardNum {
  2666. ackMsg := &serverproto.SCActivitiesExchangeAck{
  2667. Error: int32(serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_NUM_LIMIT),
  2668. ActivityId: msg.ActivityId,
  2669. RewardIdx: msg.RewardIdx,
  2670. }
  2671. this.role.ReplayGate(ackMsg, true)
  2672. //全服兑换次数用尽
  2673. util.ErrorF("uid=%v check exchange failed, server num run out petId:=%v", this.role.GetUUid(), msg.DataList[0].Value, cfgData.ServerRewardNum)
  2674. return
  2675. }
  2676. } else {
  2677. ackMsg := &serverproto.SCActivitiesExchangeAck{
  2678. Error: msg.Error,
  2679. ActivityId: msg.ActivityId,
  2680. RewardIdx: msg.RewardIdx,
  2681. }
  2682. this.role.ReplayGate(ackMsg, true)
  2683. return
  2684. }
  2685. util.InfoF("uid=%v exchange pet begin", this.role.GetUUid())
  2686. //活动过期也需要获取奖励
  2687. ret := this.ActivitiesExchange(nil, msg)
  2688. if ret != serverproto.ErrorCode_ERROR_OK {
  2689. ackMsg := &serverproto.SCActivitiesExchangeAck{
  2690. ActivityId: msg.ActivityId,
  2691. RewardIdx: msg.RewardIdx,
  2692. Error: int32(ret),
  2693. }
  2694. this.role.ReplayGate(ackMsg, true)
  2695. }
  2696. } else {
  2697. ackMsg := &serverproto.SCActivitiesCollectionServerDataAck{
  2698. Error: msg.Error,
  2699. ActivityId: msg.ActivityId,
  2700. DataList: msg.DataList,
  2701. }
  2702. this.role.ReplayGate(ackMsg, true)
  2703. }
  2704. }
  2705. func (this *RoleActivity) CheckPetCondition(condType int32, condition *model.ExchangePetCondition, petList *serverproto.ExchangeInfo, delPetData []*serverproto.KeyValueType) serverproto.ErrorCode {
  2706. if petList == nil || condition == nil || len(petList.CostItem) <= 0 {
  2707. return serverproto.ErrorCode_ERROR_FAIL
  2708. }
  2709. for _, data := range petList.CostItem {
  2710. petData := this.role.GetRolePet().getPet(uint32(data.Key))
  2711. if petData == nil {
  2712. util.ErrorF("uid=%v check exchange failed, pet not found petId:=%v", this.role.GetUUid(), data.Key)
  2713. return serverproto.ErrorCode_ERROR_FAIL
  2714. }
  2715. petCfg, ok := serverproto.PetCfgLoader[petData.ConfigId]
  2716. if !ok {
  2717. util.ErrorF("uid=%v check exchange failed, pet config not found petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, petData.ConfigId)
  2718. return serverproto.ErrorCode_ERROR_FAIL
  2719. }
  2720. totalSkillLevel := int32(0)
  2721. //宠物品质
  2722. if condType == model.Exchange_Type_Common {
  2723. if petCfg.Quality != condition.Id {
  2724. util.ErrorF("uid=%v check exchange quality failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, petData.ConfigId)
  2725. return serverproto.ErrorCode_ERROR_FAIL
  2726. }
  2727. } else if condType == model.Exchange_Type_Special {
  2728. if petCfg.Id != condition.Id {
  2729. util.ErrorF("uid=%v check exchange config_id failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, petData.ConfigId)
  2730. return serverproto.ErrorCode_ERROR_FAIL
  2731. }
  2732. }
  2733. //宠物等级不满足
  2734. if petData.Level < condition.Level {
  2735. util.ErrorF("uid=%v check exchange level failed petId:=%v, configId;=%v leve:%v needlevel:=%V", this.role.GetUUid(), data.Key, petData.ConfigId, petData.Level, condition.Level)
  2736. return serverproto.ErrorCode_ERROR_FAIL
  2737. }
  2738. for _, skill := range petData.SkillList {
  2739. totalSkillLevel += skill.Level
  2740. }
  2741. if totalSkillLevel < condition.SkillLevel {
  2742. util.ErrorF("uid=%v check exchange skillLevel failed petId:=%v, configId;=%v leve:%v needlevel:=%V", this.role.GetUUid(), data.Key, petData.ConfigId, totalSkillLevel, condition.SkillLevel)
  2743. return serverproto.ErrorCode_ERROR_FAIL
  2744. }
  2745. delPetData = append(delPetData, &serverproto.KeyValueType{
  2746. Key: data.Key,
  2747. Value: petData.ConfigId,
  2748. })
  2749. }
  2750. return serverproto.ErrorCode_ERROR_OK
  2751. }
  2752. func (this *RoleActivity) petExchangeCheck(usePetList []*serverproto.ExchangeInfo, cfgData *model.ConvertExchangeData) serverproto.ErrorCode {
  2753. if usePetList == nil || cfgData == nil {
  2754. return serverproto.ErrorCode_ERROR_FAIL
  2755. }
  2756. delPetData := []*serverproto.KeyValueType{}
  2757. //遍历每个条件,
  2758. for _, condition := range cfgData.ConditionPet {
  2759. bRet := serverproto.ErrorCode_ERROR_FAIL
  2760. for _, data := range usePetList {
  2761. if condition.ConditionId == data.ConditionId {
  2762. if condition.CondType == model.Exchange_Type_Special {
  2763. bRet = this.CheckPetCondition(model.Exchange_Type_Special, condition, data, delPetData)
  2764. } else if condition.CondType == model.Exchange_Type_Common {
  2765. bRet = this.CheckPetCondition(model.Exchange_Type_Common, condition, data, delPetData)
  2766. }
  2767. break
  2768. }
  2769. }
  2770. if bRet != serverproto.ErrorCode_ERROR_OK {
  2771. return bRet
  2772. }
  2773. }
  2774. //检查是否有重复的宠物
  2775. petList := make(map[uint32]int32)
  2776. for _, pet := range usePetList {
  2777. for _, data := range pet.CostItem {
  2778. //如果发现一个PET用了两次,说明调用了外挂了
  2779. count := petList[uint32(data.Key)]
  2780. if count >= 2 {
  2781. return serverproto.ErrorCode_ERROR_FAIL
  2782. }
  2783. petList[uint32(data.Key)] += 1
  2784. }
  2785. }
  2786. util.InfoF("uid=%v check pet condition ok petListInfo = %v", this.role.GetUUid(), delPetData)
  2787. return serverproto.ErrorCode_ERROR_OK
  2788. }
  2789. func (this *RoleActivity) CheckCardCondition(condType int32, condition *model.ExchangeCardCondition, petList *serverproto.ExchangeInfo) serverproto.ErrorCode {
  2790. if petList == nil || condition == nil || len(petList.CostItem) <= 0 {
  2791. return serverproto.ErrorCode_ERROR_FAIL
  2792. }
  2793. totalCardNum := int32(0)
  2794. for _, data := range petList.CostItem {
  2795. if condType == model.Exchange_Type_Common {
  2796. cardCfg, ok := serverproto.CardCfgLoader[data.Key]
  2797. if !ok {
  2798. return serverproto.ErrorCode_ERROR_FAIL
  2799. }
  2800. if cardCfg.CardType != condition.ItemQuality { //卡片品质对比
  2801. util.ErrorF("uid=%v check exchange quality failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, cardCfg.CardId)
  2802. return serverproto.ErrorCode_ERROR_FAIL
  2803. }
  2804. /*
  2805. if cardCfg.CardLevel != condition.ItemLevel { //卡片品质对比
  2806. util.ErrorF("uid=%v check exchange quality failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, cardCfg.CardId)
  2807. return serverproto.ErrorCode_ERROR_FAIL
  2808. }
  2809. */
  2810. //选择库校验
  2811. if len(condition.Scope) <= 0 {
  2812. return serverproto.ErrorCode_ERROR_FAIL
  2813. }
  2814. _, ok2 := condition.Scope[data.Key]
  2815. if !ok2 {
  2816. return serverproto.ErrorCode_ERROR_FAIL
  2817. }
  2818. cardNum := this.role.GetRoleCard().GetCardNum(data.Key)
  2819. if cardNum < data.Value {
  2820. return serverproto.ErrorCode_ERROR_FAIL
  2821. }
  2822. totalCardNum += data.Value
  2823. } else if condType == model.Exchange_Type_Special { //special的道具单独判定数量够不够。
  2824. if condition.ItemType == int32(serverproto.ResType_Res_Card) {
  2825. cardCfg, ok := serverproto.CardCfgLoader[data.Key]
  2826. if !ok {
  2827. return serverproto.ErrorCode_ERROR_FAIL
  2828. }
  2829. if cardCfg.CardId != condition.ItemId { //卡片ID对比
  2830. util.ErrorF("uid=%v check exchange config_id failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, cardCfg.CardId)
  2831. return serverproto.ErrorCode_ERROR_FAIL
  2832. }
  2833. cardNum := this.role.GetRoleCard().GetCardNum(data.Key)
  2834. if cardNum < data.Value || cardNum < condition.ItemCount {
  2835. return serverproto.ErrorCode_ERROR_FAIL
  2836. }
  2837. } else if condition.ItemType == int32(serverproto.ResType_Res_Item) || condition.ItemType == int32(serverproto.ResType_Res_Gift) {
  2838. resNum := this.role.GetResNum(condition.ItemId)
  2839. if resNum < uint64(condition.ItemCount) || resNum < uint64(data.Value) {
  2840. util.ErrorF("uid=%v check exchange config_id failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, condition.ItemId)
  2841. return serverproto.ErrorCode_ERROR_FAIL
  2842. }
  2843. }
  2844. }
  2845. }
  2846. //common目前只支持卡片。
  2847. if condType == model.Exchange_Type_Common && totalCardNum < condition.ItemCount {
  2848. return serverproto.ErrorCode_ERROR_FAIL
  2849. }
  2850. return serverproto.ErrorCode_ERROR_OK
  2851. }
  2852. func (this *RoleActivity) OtherExchangeCheck(useItemList []*serverproto.ExchangeInfo, cfgData *model.ConvertExchangeData) serverproto.ErrorCode {
  2853. if useItemList == nil || cfgData == nil {
  2854. return serverproto.ErrorCode_ERROR_FAIL
  2855. }
  2856. // delPetData := []*serverproto.KeyValueType{}
  2857. //遍历每个条件,
  2858. for _, condition := range cfgData.ConditionCard {
  2859. bRet := serverproto.ErrorCode_ERROR_FAIL
  2860. for _, data := range useItemList {
  2861. if condition.ConditionId == data.ConditionId {
  2862. if condition.CondType == model.Exchange_Type_Special || condition.CondType == model.Exchange_Type_Common {
  2863. bRet = this.CheckCardCondition(condition.CondType, condition, data)
  2864. }
  2865. break
  2866. }
  2867. }
  2868. if bRet != serverproto.ErrorCode_ERROR_OK {
  2869. return bRet
  2870. }
  2871. }
  2872. util.InfoF("uid=%v check pet condition ok petListInfo", this.role.GetUUid())
  2873. return serverproto.ErrorCode_ERROR_OK
  2874. }
  2875. // 扣除宠物兑换道具
  2876. func (this *RoleActivity) DelPetExchangeItem(useItemList []*serverproto.ExchangeInfo) serverproto.ErrorCode {
  2877. if len(useItemList) <= 0 {
  2878. util.ErrorF("uid=%v del pet error useItemList is nil:", this.role.GetUUid())
  2879. return serverproto.ErrorCode_ERROR_FAIL
  2880. }
  2881. //删除消耗的宠物
  2882. var delPetList []uint32
  2883. for _, condition := range useItemList {
  2884. for _, data := range condition.CostItem {
  2885. costPet := this.role.GetRolePet().getPet(uint32(data.Key))
  2886. //上阵宠物和契约宠物无法作为兑换材料
  2887. if costPet == nil || costPet.HeroId > 0 || costPet.QiyueHeroId > 0 {
  2888. util.ErrorF("uid=%v del pet error costPet:%v :", this.role.GetUUid(), costPet)
  2889. return serverproto.ErrorCode_ERROR_FAIL
  2890. }
  2891. delPetList = append(delPetList, uint32(data.Key))
  2892. this.role.GetRolePet().dbChangePetList.Add(uint32(data.Key))
  2893. }
  2894. }
  2895. this.role.GetRolePet().delPetList(delPetList)
  2896. this.role.GetRolePet().petChangeNtf(nil, delPetList, nil, true)
  2897. //删除宠物后查看援助是否有变化
  2898. for _, petId := range delPetList {
  2899. if this.role.GetRolePet().isInAssist(petId, true) {
  2900. this.role.GetRolePet().saveAssist()
  2901. }
  2902. }
  2903. this.role.GetRolePet().SetDirty(true)
  2904. return serverproto.ErrorCode_ERROR_OK
  2905. }
  2906. // 扣除卡片兑换道具
  2907. func (this *RoleActivity) DelCardExchangeItem(useItemList []*serverproto.ExchangeInfo) serverproto.ErrorCode {
  2908. if len(useItemList) <= 0 {
  2909. return serverproto.ErrorCode_ERROR_FAIL
  2910. }
  2911. //删除消耗的道具
  2912. costItemList := map[int32]int32{}
  2913. for _, condition := range useItemList {
  2914. for _, data := range condition.CostItem {
  2915. itemCfg, ok := serverproto.ItemCfgLoader[data.Key]
  2916. if !ok {
  2917. continue
  2918. }
  2919. if itemCfg.ResType == 9 {
  2920. this.role.GetRoleCard().ReduceCard(data.Key, data.Value, true)
  2921. } else {
  2922. costItemList[data.Key] += data.Value
  2923. }
  2924. }
  2925. }
  2926. if len(costItemList) > 0 {
  2927. this.role.DelItemList(costItemList, AddItemST{AddFrom: AddFrom_Activities})
  2928. }
  2929. this.role.GetRolePet().SetDirty(true)
  2930. return serverproto.ErrorCode_ERROR_OK
  2931. }
  2932. func (this *RoleActivity) ActivitiesExchange(reqMsg *serverproto.CSActivitiesExchangeReq, msg *serverproto.SSActivitiesCollectionServerDataAck) serverproto.ErrorCode {
  2933. if reqMsg == nil && msg == nil {
  2934. return serverproto.ErrorCode_ERROR_FAIL
  2935. }
  2936. rewardIdx := int32(0)
  2937. activityId := int32(0)
  2938. var useItemList []*serverproto.ExchangeInfo
  2939. if reqMsg != nil {
  2940. rewardIdx = reqMsg.RewardIdx
  2941. activityId = reqMsg.ActivityId
  2942. useItemList = reqMsg.Data
  2943. } else {
  2944. rewardIdx = msg.RewardIdx
  2945. activityId = msg.ActivityId
  2946. useItemList = msg.PetData
  2947. }
  2948. cfgData, ok := model.ConvertExchange[rewardIdx]
  2949. if !ok || cfgData.ActivitiesId != activityId {
  2950. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2951. }
  2952. if cfgData.ActivitiesType == model.Exchange_Activity_Type_Pet && len(cfgData.ConditionPet) <= 0 ||
  2953. cfgData.ActivitiesType == model.Exchange_Activity_Type_Card && len(cfgData.ConditionCard) <= 0 {
  2954. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2955. }
  2956. var exchangeData *serverproto.ExchangeData = nil
  2957. activityData := this.getActivityData(activityId)
  2958. if activityData != nil {
  2959. for idx := 0; idx < len(activityData.ExchangeList); idx++ {
  2960. if activityData.ExchangeList[idx].Id == cfgData.Id {
  2961. exchangeData = activityData.ExchangeList[idx]
  2962. break
  2963. }
  2964. }
  2965. if exchangeData != nil && exchangeData.ExchangeNum >= cfgData.RewardNum {
  2966. return serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_NUM_LIMIT
  2967. }
  2968. //校验发过来的ID是否有重复//数量是否够//有重复说明有问题
  2969. bRet := serverproto.ErrorCode_ERROR_FAIL
  2970. if cfgData.ActivitiesType == model.Exchange_Activity_Type_Pet {
  2971. bRet = this.petExchangeCheck(useItemList, cfgData)
  2972. } else if cfgData.ActivitiesType == model.Exchange_Activity_Type_Card {
  2973. bRet = this.OtherExchangeCheck(useItemList, cfgData)
  2974. }
  2975. if bRet != serverproto.ErrorCode_ERROR_OK {
  2976. return serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_REWARD_NOT
  2977. }
  2978. //获取全局数据if msg == nil && cfgData.ServerRewardNum > 0 {
  2979. if msg == nil && cfgData.ServerRewardNum > 0 {
  2980. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  2981. ActivityId: activityId,
  2982. RewardIdx: cfgData.Id,
  2983. ServerLimitNum: cfgData.ServerRewardNum,
  2984. PetData: useItemList,
  2985. }
  2986. this.role.SendRank(ssMsg)
  2987. return serverproto.ErrorCode_ERROR_OK
  2988. }
  2989. //删除消耗的物品
  2990. bRet = serverproto.ErrorCode_ERROR_FAIL
  2991. if cfgData.ActivitiesType == model.Exchange_Activity_Type_Pet {
  2992. bRet = this.DelPetExchangeItem(useItemList)
  2993. } else if cfgData.ActivitiesType == model.Exchange_Activity_Type_Card {
  2994. bRet = this.DelCardExchangeItem(useItemList)
  2995. }
  2996. if bRet != serverproto.ErrorCode_ERROR_OK {
  2997. return 100009
  2998. }
  2999. //ack奖励处理
  3000. ackMsg := &serverproto.SCActivitiesExchangeAck{
  3001. Error: int32(serverproto.ErrorCode_ERROR_OK),
  3002. ActivityId: activityId,
  3003. RewardIdx: rewardIdx,
  3004. }
  3005. //兑换计数
  3006. if exchangeData == nil {
  3007. exchangeData = &serverproto.ExchangeData{
  3008. Id: cfgData.Id,
  3009. ExchangeNum: 1,
  3010. }
  3011. activityData.ExchangeList = append(activityData.ExchangeList, exchangeData)
  3012. } else {
  3013. exchangeData.ExchangeNum += 1
  3014. }
  3015. ackMsg.ExchangeTime = exchangeData.ExchangeNum
  3016. //奖励宠物
  3017. var addItemList = map[int32]int32{}
  3018. for _, reward := range cfgData.Reward {
  3019. addItemList[reward.Key] += reward.Value
  3020. }
  3021. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  3022. this.addChangeActivity(activityId, 0)
  3023. this.SetDirty(true)
  3024. //通知数据变更
  3025. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3026. CurDayEndTime: this.curDayEndTime,
  3027. }
  3028. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3029. this.role.ReplayGate(ntfMsg, true)
  3030. this.role.ReplayGate(ackMsg, true)
  3031. //通知服务器清空全局数据(之前是全局的后面改成非全局的)
  3032. if cfgData.ServerRewardNum == 0 {
  3033. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  3034. ActivityId: activityId,
  3035. RewardIdx: cfgData.Id,
  3036. }
  3037. this.role.SendRank(ssMsg)
  3038. }
  3039. //通知全服玩家
  3040. if msg != nil && cfgData.ServerRewardNum > 0 {
  3041. if len(msg.DataList) > 0 {
  3042. ssNtfMsg := &serverproto.SSActivitiesCollectionServerDataNtf{
  3043. ActivityId: activityId,
  3044. RewardIdx: rewardIdx,
  3045. ServerCurNum: msg.DataList[0].Value,
  3046. }
  3047. this.role.SendSocial(ssNtfMsg)
  3048. }
  3049. }
  3050. if cfgData.BroadCast == 1 {
  3051. this.role.AddSystemMessage(SystemmessageType_PetExchange,
  3052. AddSystemMsg{ParamId: activityId, ParamCount: rewardIdx})
  3053. }
  3054. util.InfoF("uid=%v operator exchange pet success", this.role.GetUUid())
  3055. } else if msg != nil { //活动数据找不到的情况下,有可能已经结束了,还在兑换的流程继续走下去。
  3056. //删除道具单独封装
  3057. //删除消耗的物品
  3058. bRet := serverproto.ErrorCode_ERROR_FAIL
  3059. if cfgData.ActivitiesType == model.Exchange_Activity_Type_Pet {
  3060. bRet = this.DelPetExchangeItem(msg.PetData)
  3061. } else if cfgData.ActivitiesType == model.Exchange_Activity_Type_Card {
  3062. bRet = this.DelCardExchangeItem(msg.PetData)
  3063. }
  3064. if bRet != serverproto.ErrorCode_ERROR_OK {
  3065. return bRet
  3066. }
  3067. //奖励宠物
  3068. var addItemList = map[int32]int32{}
  3069. for _, reward := range cfgData.Reward {
  3070. addItemList[reward.Key] += reward.Value
  3071. }
  3072. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  3073. //ack奖励处理
  3074. ackMsg := &serverproto.SCActivitiesExchangeAck{
  3075. Error: int32(serverproto.ErrorCode_ERROR_OK),
  3076. ActivityId: msg.ActivityId,
  3077. RewardIdx: msg.RewardIdx,
  3078. }
  3079. this.role.ReplayGate(ackMsg, true)
  3080. this.role.GetRolePet().SetDirty(true)
  3081. util.InfoF("uid=%v operator exchange pet success", this.role.GetUUid())
  3082. }
  3083. return serverproto.ErrorCode_ERROR_OK
  3084. }
  3085. func (this *RoleActivity) activityWheelInit(activityData *serverproto.ActivitiesDetailData) {
  3086. if activityData.WheelData == nil {
  3087. activityData.WheelData = &serverproto.ActivityWheelData{}
  3088. }
  3089. if len(activityData.WheelData.WheelRewardItemList) <= 0 {
  3090. convertWheelData, ok := model.ConvertActivityPrizeWheelData[activityData.ActivitiesId]
  3091. if !ok {
  3092. util.ErrorF("uid=%v activityWheelInit cfgData not exist activityId=%v", this.role.GetUUid(), activityData.ActivitiesId)
  3093. return
  3094. }
  3095. templateIdx := convertWheelData.GenWheelReward(&activityData.WheelData.WheelRewardItemList)
  3096. activityData.WheelData.TemplateIdx = templateIdx
  3097. util.InfoF("uid=%v activityWheelInit templateIdx=%v rewardList=%v", templateIdx, activityData.WheelData.WheelRewardItemList)
  3098. }
  3099. }
  3100. // 活动转盘
  3101. func (this *RoleActivity) ActivityWheelRefresh(activityId int32) serverproto.ErrorCode {
  3102. activityData := this.getActivityData(activityId)
  3103. if activityData == nil {
  3104. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3105. }
  3106. //数据不合法再次初始化
  3107. if activityData.WheelData == nil {
  3108. this.activityWheelInit(activityData)
  3109. this.addChangeActivity(activityId, 0)
  3110. this.SetDirty(true)
  3111. }
  3112. if activityData.WheelData.WheelOpen {
  3113. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_OPEN
  3114. }
  3115. convertWheelData, ok := model.ConvertActivityPrizeWheelData[activityId]
  3116. if !ok {
  3117. util.ErrorF("uid=%v ActivityWheelRefresh cfgData not exist activityId=%v", this.role.GetUUid(), activityId)
  3118. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3119. }
  3120. var refreshCostMoney int32 = 0
  3121. refreshLen := len(convertWheelData.RefreshCostMoney)
  3122. if refreshLen > 0 {
  3123. if activityData.WheelData.WheelRefreshNum >= int32(refreshLen) {
  3124. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_REFRESH_LIMIT
  3125. } else {
  3126. refreshCostMoney = convertWheelData.RefreshCostMoney[int(activityData.WheelData.WheelRefreshNum)]
  3127. }
  3128. }
  3129. if refreshCostMoney > 0 {
  3130. if !this.role.roleBag.CanDelItem(int32(serverproto.ResType_Res_ROCoin), refreshCostMoney) {
  3131. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_MONEY_NOT
  3132. }
  3133. this.role.DelItem(int32(serverproto.ResType_Res_ROCoin), refreshCostMoney, AddItemST{
  3134. AddFrom: AddFrom_Activities,
  3135. })
  3136. }
  3137. activityData.WheelData.WheelRefreshNum++
  3138. //重新刷新转盘奖励
  3139. activityData.WheelData.WheelRewardItemList = activityData.WheelData.WheelRewardItemList[:0]
  3140. templateIdx := convertWheelData.GenWheelReward(&activityData.WheelData.WheelRewardItemList)
  3141. activityData.WheelData.TemplateIdx = templateIdx
  3142. this.SetDirty(true)
  3143. //通知数据变更
  3144. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3145. CurDayEndTime: this.curDayEndTime,
  3146. }
  3147. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3148. this.role.ReplayGate(ntfMsg, true)
  3149. return serverproto.ErrorCode_ERROR_OK
  3150. }
  3151. func (this *RoleActivity) ActivityWheelOpen(activityId int32) serverproto.ErrorCode {
  3152. activityData := this.getActivityData(activityId)
  3153. if activityData == nil || activityData.WheelData == nil {
  3154. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3155. }
  3156. if activityData.WheelData.WheelOpen {
  3157. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_OPEN
  3158. }
  3159. activityData.WheelData.WheelRefreshNum = 0 //刷新次数重置
  3160. activityData.WheelData.WheelNum = 0
  3161. activityData.WheelData.WheelOpen = true
  3162. this.addChangeActivity(activityId, 0)
  3163. this.SetDirty(true)
  3164. //通知数据变更
  3165. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3166. CurDayEndTime: this.curDayEndTime,
  3167. }
  3168. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3169. this.role.ReplayGate(ntfMsg, true)
  3170. return serverproto.ErrorCode_ERROR_OK
  3171. }
  3172. // rewardAll false:转一次 true:获取所有奖励
  3173. func (this *RoleActivity) ActivityWheelReward(activityId int32, rewardAll bool) serverproto.ErrorCode {
  3174. activityData := this.getActivityData(activityId)
  3175. if activityData == nil || activityData.WheelData == nil {
  3176. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3177. }
  3178. wheelData := activityData.WheelData
  3179. convertWheelData, ok := model.ConvertActivityPrizeWheelData[activityId]
  3180. if !ok {
  3181. util.ErrorF("uid=%v ActivityWheelRefresh cfgData not exist activityId=%v", this.role.GetUUid(), activityId)
  3182. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3183. }
  3184. var addLogList []*serverproto.WheelLogData
  3185. if rewardAll {
  3186. for idx := 0; idx < len(wheelData.WheelRewardItemList); idx++ {
  3187. if wheelData.WheelRewardItemList[idx].HasReward {
  3188. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_REWARDALL_NOT
  3189. }
  3190. }
  3191. //消耗是否足够(道具,金币)
  3192. tmpCostItem := convertWheelData.WheelAllCostItem
  3193. if this.role.roleBag.CanDelItem(tmpCostItem.Key, tmpCostItem.Val) {
  3194. this.role.DelItem(tmpCostItem.Key, tmpCostItem.Val, AddItemST{
  3195. AddFrom: AddFrom_Activities,
  3196. })
  3197. } else if this.role.roleBag.CanDelItem(int32(serverproto.ResType_Res_ROCoin), tmpCostItem.Money) {
  3198. this.role.DelItem(int32(serverproto.ResType_Res_ROCoin), tmpCostItem.Money, AddItemST{
  3199. AddFrom: AddFrom_Activities,
  3200. })
  3201. util.InfoF("uid:%v get wheel cost:%v", this.role.GetUUid(), tmpCostItem.Money)
  3202. } else {
  3203. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_MONEY_NOT
  3204. }
  3205. //添加积分
  3206. this.role.GetRoleCompetition().CompetitionAddScoreDuoBao(tmpCostItem.Score)
  3207. wheelData.WheelNum = int32(len(wheelData.WheelRewardItemList))
  3208. this.SetDirty(true)
  3209. //获取奖励
  3210. ackMsg := &serverproto.SCActivityWheelRewardAck{
  3211. Error: int32(serverproto.ErrorCode_ERROR_OK),
  3212. RewardAll: rewardAll,
  3213. }
  3214. var logData *serverproto.WheelLogData = nil
  3215. rewardList := map[int32]int32{}
  3216. for idx := 0; idx < len(wheelData.WheelRewardItemList); idx++ {
  3217. wheelData.WheelRewardItemList[idx].HasReward = true
  3218. rewardList[wheelData.WheelRewardItemList[idx].ItemId] += wheelData.WheelRewardItemList[idx].ItemNum
  3219. ackMsg.RewardList = append(ackMsg.RewardList, wheelData.WheelRewardItemList[idx])
  3220. //大奖日志
  3221. if wheelData.WheelRewardItemList[idx].RewardType == model.WheelRewardType_MVp {
  3222. if logData == nil {
  3223. logData = &serverproto.WheelLogData{
  3224. LogTime: util.GetTimeMilliseconds(),
  3225. NickName: this.role.GetNickName(),
  3226. Uid: this.role.GetUUid(),
  3227. }
  3228. }
  3229. logData.ItemList = append(logData.ItemList, &serverproto.KeyValueType{
  3230. Key: wheelData.WheelRewardItemList[idx].ItemId,
  3231. Value: wheelData.WheelRewardItemList[idx].ItemNum,
  3232. })
  3233. }
  3234. }
  3235. this.role.AddItemList(rewardList, AddFrom_Activities, true)
  3236. //大奖日志
  3237. if logData != nil {
  3238. addLogList = append(addLogList, logData)
  3239. wheelData.LogList = append(wheelData.LogList, logData)
  3240. }
  3241. //通知数据变更
  3242. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3243. CurDayEndTime: this.curDayEndTime,
  3244. }
  3245. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3246. this.role.ReplayGate(ntfMsg, true)
  3247. this.role.ReplayGate(ackMsg, true)
  3248. } else {
  3249. if wheelData.WheelNum >= int32(len(wheelData.WheelRewardItemList)) ||
  3250. len(wheelData.WheelRewardItemList) <= 0 {
  3251. return serverproto.ErrorCode_ERROR_FAIL
  3252. }
  3253. var costItemList = map[int32]int32{}
  3254. costItem := convertWheelData.WheelCostItem[int(wheelData.WheelNum)]
  3255. curBagCostItemNum := int32(this.role.GetItemNum(costItem.Key))
  3256. if curBagCostItemNum < costItem.Val {
  3257. deltaMoney := (costItem.Val - curBagCostItemNum) * convertWheelData.ItemToMoney
  3258. if !this.role.roleBag.CanDelItem(int32(serverproto.ResType_Res_ROCoin), deltaMoney) {
  3259. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_MONEY_NOT
  3260. }
  3261. costItemList[int32(serverproto.ResType_Res_ROCoin)] += deltaMoney
  3262. util.InfoF("uid:%v get wheel cost:%v", this.role.GetUUid(), deltaMoney)
  3263. costItemList[costItem.Key] += curBagCostItemNum
  3264. } else {
  3265. costItemList[costItem.Key] += costItem.Val
  3266. }
  3267. retCode, retRewardItem := this.wheelItem(wheelData, convertWheelData)
  3268. if retCode == serverproto.ErrorCode_ERROR_OK {
  3269. wheelData.WheelNum++
  3270. wheelData.WheelIdx = retRewardItem.ItemIdx
  3271. this.SetDirty(true)
  3272. //消耗道具
  3273. this.role.DelItemList(costItemList, AddItemST{
  3274. AddFrom: AddFrom_Activities,
  3275. })
  3276. //抽奖奖励
  3277. this.role.roleBag.AddItem(retRewardItem.ItemId, retRewardItem.ItemNum, AddItemST{
  3278. AddFrom: AddFrom_Activities,
  3279. Notify: true,
  3280. })
  3281. util.InfoF("uid=%v retRewardItem=%v", this.role.GetUUid(), retRewardItem)
  3282. //大奖日志
  3283. if retRewardItem.RewardType == model.WheelRewardType_MVp {
  3284. logData := &serverproto.WheelLogData{
  3285. LogTime: util.GetTimeMilliseconds(),
  3286. NickName: this.role.GetNickName(),
  3287. Uid: this.role.GetUUid(),
  3288. }
  3289. logData.ItemList = append(logData.ItemList, &serverproto.KeyValueType{
  3290. Key: retRewardItem.ItemId,
  3291. Value: retRewardItem.ItemNum,
  3292. })
  3293. addLogList = append(addLogList, logData)
  3294. wheelData.LogList = append(wheelData.LogList, logData)
  3295. }
  3296. //通知数据变更
  3297. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3298. CurDayEndTime: this.curDayEndTime,
  3299. }
  3300. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3301. this.role.ReplayGate(ntfMsg, true)
  3302. ackMsg := &serverproto.SCActivityWheelRewardAck{
  3303. RewardAll: rewardAll,
  3304. }
  3305. ackMsg.RewardList = append(ackMsg.RewardList, retRewardItem)
  3306. this.role.ReplayGate(ackMsg, true)
  3307. }
  3308. }
  3309. this.addChangeActivity(activityId, 0)
  3310. if len(addLogList) > 0 {
  3311. //系统消息
  3312. ssMsgNtf := &serverproto.SSSystemMessageNtf{}
  3313. for idx := 0; idx < len(addLogList); idx++ {
  3314. sysMsgData := &serverproto.SystemMessage{
  3315. Type: int32(SystemmessageType_ActivityWheel),
  3316. NickName: this.role.GetNickName(),
  3317. SendTime: util.GetTimeMilliseconds(),
  3318. ParamId: []int32{activityId},
  3319. }
  3320. for k := 0; k < len(addLogList[idx].ItemList); k++ {
  3321. sysMsgData.ParamId = append(sysMsgData.ParamId, addLogList[idx].ItemList[k].Key)
  3322. sysMsgData.ParamId = append(sysMsgData.ParamId, addLogList[idx].ItemList[k].Value)
  3323. }
  3324. ssMsgNtf.SysMsg = append(ssMsgNtf.SysMsg, sysMsgData)
  3325. }
  3326. this.role.SendSocial(ssMsgNtf)
  3327. }
  3328. return serverproto.ErrorCode_ERROR_OK
  3329. }
  3330. // 抽取其中一个道具
  3331. func (this *RoleActivity) wheelItem(wheelData *serverproto.ActivityWheelData, convertData *model.ConvertPrizeWheelInfo) (serverproto.ErrorCode, *serverproto.WheelRewardItemInfo) {
  3332. var randRewardList []serverproto.KeyValueType //[weight,rewardidx]
  3333. var rewardTotalWeight int32 = 0
  3334. templateData := convertData.GetTemplateData(wheelData.TemplateIdx)
  3335. if templateData == nil {
  3336. return serverproto.ErrorCode_ERROR_FAIL, nil
  3337. }
  3338. for idx := 0; idx < len(wheelData.WheelRewardItemList); idx++ {
  3339. if wheelData.WheelRewardItemList[idx].HasReward {
  3340. continue
  3341. }
  3342. if wheelData.WheelRewardItemList[idx].RewardType == model.WheelRewardType_MVp {
  3343. if wheelData.WheelNum >= int32(len(templateData.MvpFactorList)) {
  3344. continue
  3345. }
  3346. rewardTotalWeight += templateData.MvpFactorList[wheelData.WheelNum]
  3347. } else {
  3348. rewardType := wheelData.WheelRewardItemList[idx].RewardType
  3349. rewardTotalWeight += templateData.RewardFactorList[int(rewardType)]
  3350. }
  3351. randRewardList = append(randRewardList, serverproto.KeyValueType{
  3352. Key: rewardTotalWeight,
  3353. Value: int32(idx),
  3354. })
  3355. }
  3356. if rewardTotalWeight <= 0 {
  3357. return serverproto.ErrorCode_ERROR_FAIL, nil
  3358. }
  3359. var retRewardIdx = 0
  3360. rand.Seed(int64(util.GetTimeMilliseconds()))
  3361. randWeight := rand.Int31n(rewardTotalWeight) + 1 //[1,rewardTotalWeight]
  3362. for idx := 0; idx < len(randRewardList); idx++ {
  3363. retRewardIdx = int(randRewardList[idx].Value)
  3364. if randRewardList[idx].Key >= randWeight {
  3365. break
  3366. }
  3367. }
  3368. wheelData.WheelRewardItemList[retRewardIdx].HasReward = true
  3369. this.SetDirty(true)
  3370. return serverproto.ErrorCode_ERROR_OK, wheelData.WheelRewardItemList[retRewardIdx]
  3371. }
  3372. func (this *RoleActivity) ActivityWheelClose(activityId int32) serverproto.ErrorCode {
  3373. activityData := this.getActivityData(activityId)
  3374. if activityData == nil || activityData.WheelData == nil {
  3375. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3376. }
  3377. convertWheelData, ok := model.ConvertActivityPrizeWheelData[activityId]
  3378. if !ok {
  3379. util.ErrorF("uid=%v ActivityWheelRefresh cfgData not exist activityId=%v", this.role.GetUUid(), activityId)
  3380. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3381. }
  3382. wheelData := activityData.WheelData
  3383. if !wheelData.WheelOpen {
  3384. return serverproto.ErrorCode_ERROR_FAIL
  3385. }
  3386. if wheelData.WheelNum < convertWheelData.NoMVPRewardNum {
  3387. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_CANNOT_CLOSE
  3388. }
  3389. wheelData.WheelOpen = false
  3390. wheelData.WheelRefreshNum = 0
  3391. wheelData.WheelNum = 0
  3392. //重新刷新转盘奖励
  3393. wheelData.WheelRewardItemList = wheelData.WheelRewardItemList[:0]
  3394. templateIdx := convertWheelData.GenWheelReward(&wheelData.WheelRewardItemList)
  3395. wheelData.TemplateIdx = templateIdx
  3396. this.SetDirty(true)
  3397. this.addChangeActivity(activityId, 0)
  3398. //通知数据变更
  3399. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3400. CurDayEndTime: this.curDayEndTime,
  3401. }
  3402. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3403. this.role.ReplayGate(ntfMsg, true)
  3404. return serverproto.ErrorCode_ERROR_OK
  3405. }
  3406. func (this *RoleActivity) ActivitySummon(activityId, summonCount int32) serverproto.ErrorCode {
  3407. retCode := serverproto.ErrorCode_ERROR_FAIL
  3408. activityData := this.getActivityData(activityId)
  3409. if activityData == nil {
  3410. retCode = serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3411. return retCode
  3412. }
  3413. tmpAckMsg := &serverproto.SCDrawCardAck{}
  3414. for key, data := range model.ConvertSummonList {
  3415. if data.ActivitiesId == activityId {
  3416. retCode = this.role.GetRoleDraw().DrawReq(key, summonCount, tmpAckMsg)
  3417. break
  3418. }
  3419. }
  3420. if retCode == serverproto.ErrorCode_ERROR_OK {
  3421. ackMsg := &serverproto.SCActivitySummonAck{
  3422. ActivityId: activityId,
  3423. DrawCount: tmpAckMsg.DrawCount,
  3424. ItemList: tmpAckMsg.ItemList,
  3425. ExtraItem: tmpAckMsg.ExtraItem,
  3426. DrawTimes: tmpAckMsg.DrawTimes,
  3427. AddPoint: tmpAckMsg.AddPoint,
  3428. }
  3429. this.role.ReplayGate(ackMsg, true)
  3430. }
  3431. return retCode
  3432. }
  3433. func (this *RoleActivity) ActivitySmashEggs(activityId, drawType, drawCount int32) (retCode serverproto.ErrorCode) {
  3434. retCode = serverproto.ErrorCode_ERROR_FAIL
  3435. activityData := this.getActivityData(activityId)
  3436. if activityData == nil {
  3437. retCode = serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3438. return
  3439. }
  3440. tmpAckMsg := &serverproto.SCDrawCardAck{}
  3441. var cfgData *model.SummonCost = nil
  3442. switch drawType {
  3443. case DrawType_EggsGold: // 金蛋
  3444. fallthrough
  3445. case DrawType_EggsSpecial: // 彩蛋
  3446. for key, data := range model.ConvertSummonList {
  3447. if data.ActivitiesId == activityId && data.SummonType == drawType {
  3448. cfgData = data
  3449. retCode = this.role.GetRoleDraw().DrawReq(key, drawCount, tmpAckMsg)
  3450. break
  3451. }
  3452. }
  3453. default:
  3454. return
  3455. }
  3456. if retCode == serverproto.ErrorCode_ERROR_OK {
  3457. ackMsg := &serverproto.SCActivitySmashEggsAck{
  3458. ActivityId: activityId,
  3459. DrawCount: tmpAckMsg.DrawCount,
  3460. ItemList: tmpAckMsg.ItemList,
  3461. ExtraItem: tmpAckMsg.ExtraItem,
  3462. DrawTimes: tmpAckMsg.DrawTimes,
  3463. AddPoint: tmpAckMsg.AddPoint,
  3464. DrawType: drawType,
  3465. }
  3466. // 砸蛋消息处理
  3467. // 大奖处理 [activityId,AddFromType,itemId,itemNum,itemId,itemNum...]
  3468. if cfgData != nil {
  3469. bigRewardShow := map[int32]int{}
  3470. for idx := 0; idx < len(cfgData.BigRewardShowList); idx++ {
  3471. bigRewardShow[cfgData.BigRewardShowList[idx]] = 1
  3472. }
  3473. for idx := 0; idx < len(tmpAckMsg.ItemList); idx++ {
  3474. tmpItem := tmpAckMsg.ItemList[idx]
  3475. if findNum, ok := bigRewardShow[tmpItem.ItemId]; ok {
  3476. if findNum > 1 {
  3477. continue
  3478. }
  3479. bigRewardShow[tmpItem.ItemId]++
  3480. sysParam := AddSystemMsg{
  3481. ParamId: activityId,
  3482. AddFromType: drawType,
  3483. }
  3484. sysParam.ParamList = append(sysParam.ParamList, tmpAckMsg.ItemList[idx].ItemId, tmpAckMsg.ItemList[idx].ItemNum)
  3485. addMsg := this.role.GenSystemMessage(SystemmessageType_SmashEggs, sysParam)
  3486. this.activitySmashEggsAddSysMsg(activityData, drawType, addMsg)
  3487. ackMsg.MsgList = append(ackMsg.MsgList, addMsg)
  3488. }
  3489. }
  3490. for idx := 0; idx < len(tmpAckMsg.ExtraItem); idx++ {
  3491. tmpItem := tmpAckMsg.ExtraItem[idx]
  3492. findNum, ok := bigRewardShow[tmpItem.ItemId]
  3493. if !ok || findNum > 1 { //未找到或者已经有提示
  3494. continue
  3495. }
  3496. bigRewardShow[tmpItem.ItemId]++
  3497. sysParam := AddSystemMsg{
  3498. ParamId: activityId,
  3499. AddFromType: drawType,
  3500. }
  3501. sysParam.ParamList = append(sysParam.ParamList, tmpAckMsg.ExtraItem[idx].ItemId, tmpAckMsg.ExtraItem[idx].ItemNum)
  3502. addMsg := this.role.GenSystemMessage(SystemmessageType_SmashEggs, sysParam)
  3503. this.activitySmashEggsAddSysMsg(activityData, drawType, addMsg)
  3504. ackMsg.MsgList = append(ackMsg.MsgList, addMsg)
  3505. }
  3506. }
  3507. this.role.ReplayGate(ackMsg, true)
  3508. }
  3509. return
  3510. }
  3511. func (this *RoleActivity) activitySmashEggsAddSysMsg(activityData *serverproto.ActivitiesDetailData, drawType int32, addMsg *serverproto.SystemMessage) {
  3512. firstIdx := -1
  3513. findNum := 0
  3514. for idx := 0; idx < len(ActivitiesMag.SmashEggsMsgList); idx++ {
  3515. tmpMsg := ActivitiesMag.SmashEggsMsgList[idx]
  3516. if len(tmpMsg.ParamId) >= 2 && tmpMsg.ParamId[1] == drawType {
  3517. if firstIdx < 0 {
  3518. firstIdx = idx
  3519. }
  3520. findNum++
  3521. }
  3522. }
  3523. if findNum >= 10 {
  3524. ActivitiesMag.SmashEggsMsgList = append(ActivitiesMag.SmashEggsMsgList[:firstIdx], ActivitiesMag.SmashEggsMsgList[firstIdx+1:]...)
  3525. }
  3526. ActivitiesMag.SmashEggsMsgList = append(ActivitiesMag.SmashEggsMsgList, addMsg)
  3527. //this.SetDirty(true)
  3528. //this.addChangeActivity(activityData.ActivitiesId, 0)
  3529. saveMsgNtf := &serverproto.SSActivitySmashEggsMsgSaveNtf{
  3530. ActMsgList: ActivitiesMag.SmashEggsMsgList,
  3531. }
  3532. this.role.SendDb(saveMsgNtf)
  3533. }
  3534. func (this *RoleActivity) ActivitySmashEggsMsg(activityId, drawType int32) {
  3535. activityData := this.getActivityData(activityId)
  3536. if activityData == nil {
  3537. return
  3538. }
  3539. ackMsg := &serverproto.SCActivitySmashEggsMsgAck{}
  3540. switch drawType {
  3541. case DrawType_EggsGold:
  3542. fallthrough
  3543. case DrawType_EggsSpecial:
  3544. for idx := 0; idx < len(ActivitiesMag.SmashEggsMsgList); idx++ {
  3545. tmpMsg := ActivitiesMag.SmashEggsMsgList[idx]
  3546. if len(tmpMsg.ParamId) >= 2 {
  3547. if tmpMsg.ParamId[1] == drawType {
  3548. ackMsg.ActMsgList = append(ackMsg.ActMsgList, tmpMsg)
  3549. }
  3550. }
  3551. }
  3552. }
  3553. this.role.ReplayGate(ackMsg, true)
  3554. }
  3555. func (this *RoleActivity) ActivitySignIn(activityId int32, ackMsg *serverproto.SCActivitySignInAck) serverproto.ErrorCode {
  3556. if ackMsg == nil {
  3557. return serverproto.ErrorCode_ERROR_FAIL
  3558. }
  3559. activityData := this.getActivityData(activityId)
  3560. if activityData == nil || activityData.SignData == nil {
  3561. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3562. }
  3563. /*
  3564. if activityData.SignData == nil {
  3565. activityData.SignData = &serverproto.ActivitySignIn{}
  3566. }
  3567. */
  3568. curTime := util.GetCurrentTime()
  3569. if activityData.SignData.NextSignTime != 0 && curTime < activityData.SignData.NextSignTime {
  3570. return serverproto.ErrorCode_ERROR_FAIL
  3571. }
  3572. //检查配置表
  3573. signInInfo, ok := model.ConvertActivitySignIn[activityId]
  3574. if !ok {
  3575. return serverproto.ErrorCode_ERROR_FAIL
  3576. }
  3577. signData, ok2 := signInInfo.SignData[activityData.SignData.SignDays+1]
  3578. if !ok2 {
  3579. return serverproto.ErrorCode_ERROR_FAIL
  3580. }
  3581. isDouble := false
  3582. if signData.IsDouble == 1 {
  3583. if signData.VipLevel <= this.role.GetRoleVipLevel() {
  3584. isDouble = true
  3585. }
  3586. }
  3587. //添加道具
  3588. addItemList := map[int32]int32{}
  3589. for key, value := range signData.RewardList {
  3590. ackMsg.RewardList = append(ackMsg.RewardList, &serverproto.KeyValueType{
  3591. Key: key,
  3592. Value: value,
  3593. })
  3594. addItemList[key] += value
  3595. if isDouble == true {
  3596. ackMsg.ExtRewardList = append(ackMsg.ExtRewardList, &serverproto.KeyValueType{
  3597. Key: key,
  3598. Value: value,
  3599. })
  3600. addItemList[key] += value
  3601. }
  3602. }
  3603. this.role.AddItemList(addItemList, AddFrom_ActivitySignIn, true)
  3604. //设置最新的签到数据
  3605. activityData.SignData.SignDays += 1
  3606. ackMsg.SignDays = activityData.SignData.SignDays
  3607. _, ok3 := signInInfo.SignData[activityData.SignData.SignDays+1]
  3608. if !ok3 { //下一天的签到没有找到
  3609. activityData.SignData.NextSignTime = 0
  3610. } else {
  3611. activityData.SignData.NextSignTime = util.GetLatest5Hour()
  3612. }
  3613. ackMsg.NextSignTime = activityData.SignData.NextSignTime
  3614. this.SetDirty(true)
  3615. this.addChangeActivity(activityId, 0)
  3616. return serverproto.ErrorCode_ERROR_OK
  3617. }
  3618. func (this *RoleActivity) SetActivitySignDay(day, activityId int32) {
  3619. activityData := this.getActivityData(activityId)
  3620. if activityData == nil {
  3621. return
  3622. }
  3623. signInInfo, ok := model.ConvertActivitySignIn[activityId]
  3624. if !ok {
  3625. return
  3626. }
  3627. _, ok2 := signInInfo.SignData[day]
  3628. if !ok2 {
  3629. return
  3630. }
  3631. activityData.SignData.SignDays = day
  3632. activityData.SignData.NextSignTime = util.GetLatest5Hour() - 24*3600*1000
  3633. this.SetDirty(true)
  3634. this.addChangeActivity(activityId, 0)
  3635. }
  3636. func (this *RoleActivity) SetCollectNotice(activityId, CollectId int32, notice bool) serverproto.ErrorCode {
  3637. activityData := this.getActivityData(activityId)
  3638. util.InfoF("id:%v collectId:%v aaaaaa:%v", activityId, CollectId, activityData)
  3639. if activityData == nil {
  3640. util.InfoF("bbbbb3")
  3641. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3642. }
  3643. if activityData.ActivitiesType != int32(serverproto.EActivityType_EActivityType_ExChange) {
  3644. util.InfoF("bbbbb2")
  3645. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3646. }
  3647. bFind := false
  3648. for _, data := range activityData.CollectionList {
  3649. if data.Id != CollectId {
  3650. continue
  3651. }
  3652. bFind = true
  3653. data.NoNotice = notice
  3654. this.SetDirty(true)
  3655. this.addChangeActivity(activityId, 0)
  3656. return serverproto.ErrorCode_ERROR_OK
  3657. }
  3658. if bFind == false {
  3659. cfgData, ok := model.ConvertActCollection[CollectId]
  3660. if !ok || cfgData.ActivitiesId != activityId {
  3661. util.InfoF("bbbbb:%v", cfgData)
  3662. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3663. }
  3664. collectData := &serverproto.ActivitiesCollectionData{
  3665. Id: cfgData.Id,
  3666. RewardNum: 0,
  3667. NoNotice: notice,
  3668. }
  3669. activityData.CollectionList = append(activityData.CollectionList, collectData)
  3670. this.SetDirty(true)
  3671. this.addChangeActivity(activityId, 0)
  3672. return serverproto.ErrorCode_ERROR_OK
  3673. }
  3674. return serverproto.ErrorCode_ERROR_FAIL
  3675. }
  3676. // bt RO币累计活动
  3677. func (this *RoleActivity) getAllActivityRewardBTRoCoinRecharge(activityData *serverproto.ActivitiesDetailData) {
  3678. if activityData.BtRocoinData == nil {
  3679. return
  3680. }
  3681. var addItemList = map[int32]int32{}
  3682. // daily
  3683. for idx := 0; idx < len(activityData.BtRocoinData.DailyTaskList); idx++ {
  3684. taskInfo := activityData.BtRocoinData.DailyTaskList[idx]
  3685. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3686. continue
  3687. }
  3688. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3689. if !ok {
  3690. continue
  3691. }
  3692. for k, v := range convertData.RewardList {
  3693. addItemList[k] += v
  3694. }
  3695. taskInfo.State = TASK_REWARD_STATE_REWARD
  3696. this.addChangeActivity(activityData.ActivitiesId, taskInfo.TaskId)
  3697. delete(this.activitiesTaskList[activityData.ActivitiesId], taskInfo.TaskId)
  3698. this.delTaskType(activityData.ActivitiesId, convertData)
  3699. }
  3700. activityData.BtRocoinData.DailyTaskList = nil
  3701. this.addChangeActivity(activityData.ActivitiesId, 0)
  3702. this.SetDirty(true)
  3703. // week
  3704. nowTime := util.GetTimeMilliseconds()
  3705. if nowTime >= activityData.BtRocoinData.WeekDayEndTime {
  3706. for idx := 0; idx < len(activityData.BtRocoinData.WeekTaskList); idx++ {
  3707. taskInfo := activityData.BtRocoinData.WeekTaskList[idx]
  3708. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3709. continue
  3710. }
  3711. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3712. if !ok {
  3713. continue
  3714. }
  3715. for k, v := range convertData.RewardList {
  3716. addItemList[k] += v
  3717. }
  3718. taskInfo.State = TASK_REWARD_STATE_REWARD
  3719. this.addChangeActivity(activityData.ActivitiesId, taskInfo.TaskId)
  3720. delete(this.activitiesTaskList[activityData.ActivitiesId], taskInfo.TaskId)
  3721. this.delTaskType(activityData.ActivitiesId, convertData)
  3722. }
  3723. activityData.BtRocoinData.WeekTaskList = nil
  3724. this.addChangeActivity(activityData.ActivitiesId, 0)
  3725. this.SetDirty(true)
  3726. }
  3727. if len(addItemList) > 0 {
  3728. //发送邮件奖励
  3729. this.role.AddMail(model.GlobalMailIdActivitiesCurRechargeReward, serverproto.MailType_MailType_Activities,
  3730. addItemList, []int32{activityData.ActivitiesId}, "", "")
  3731. }
  3732. }
  3733. func (this *RoleActivity) getAllActivityRewardBTZhenJiaRecharge(activityData *serverproto.ActivitiesDetailData) {
  3734. if len(activityData.BtZhenjiaRechargeTaskList) <= 0 {
  3735. return
  3736. }
  3737. var addItemList = map[int32]int32{}
  3738. for idx := 0; idx < len(activityData.BtZhenjiaRechargeTaskList); idx++ {
  3739. taskInfo := activityData.BtZhenjiaRechargeTaskList[idx]
  3740. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3741. continue
  3742. }
  3743. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3744. if !ok {
  3745. continue
  3746. }
  3747. for k, v := range convertData.RewardList {
  3748. addItemList[k] += v
  3749. }
  3750. taskInfo.State = TASK_REWARD_STATE_REWARD
  3751. this.addChangeActivity(activityData.ActivitiesId, taskInfo.TaskId)
  3752. delete(this.activitiesTaskList[activityData.ActivitiesId], taskInfo.TaskId)
  3753. }
  3754. activityData.BtZhenjiaRechargeTaskList = nil
  3755. this.SetDirty(true)
  3756. if len(addItemList) > 0 {
  3757. //发送邮件奖励
  3758. this.role.AddMail(model.GlobalMailIdActivitiesCurRechargeReward, serverproto.MailType_MailType_Activities,
  3759. addItemList, []int32{activityData.ActivitiesId}, "", "")
  3760. }
  3761. }
  3762. // param=taskId
  3763. func (this *RoleActivity) activitiesRewardBTRoCoinRecharge(activityId int32, param int32) serverproto.ErrorCode {
  3764. activityData := this.getActivityData(activityId)
  3765. if activityData == nil {
  3766. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3767. }
  3768. if param <= 0 {
  3769. return serverproto.ErrorCode_ERROR_FAIL
  3770. }
  3771. taskInfo := this.getTaskData(activityId, uint32(param))
  3772. if taskInfo == nil {
  3773. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  3774. }
  3775. if taskInfo.State == TASK_REWARD_STATE_REWARD {
  3776. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3777. }
  3778. //应对玩家任务条件调整
  3779. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3780. if this.checkTaskInfo(taskInfo) {
  3781. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3782. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3783. }
  3784. } else {
  3785. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3786. }
  3787. }
  3788. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3789. if !ok {
  3790. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  3791. }
  3792. ret := this.role.CanAddItemList(convertData.RewardList)
  3793. if ret != serverproto.ErrorCode_ERROR_OK {
  3794. return ret
  3795. }
  3796. this.role.AddItemList(convertData.RewardList, AddFrom_Activities, true)
  3797. //任务状态修改
  3798. taskInfo.State = TASK_REWARD_STATE_REWARD
  3799. this.addChangeActivity(activityId, taskInfo.TaskId)
  3800. this.addChangeActivity(activityId, 0)
  3801. this.SetDirty(true)
  3802. //通知数据变更
  3803. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3804. CurDayEndTime: this.curDayEndTime,
  3805. }
  3806. detailData := &serverproto.ActivitiesDetailData{
  3807. ActivitiesId: activityId,
  3808. ActivitiesType: activityData.ActivitiesType,
  3809. StartTime: activityData.StartTime,
  3810. EndTime: activityData.EndTime,
  3811. CurDay: activityData.CurDay,
  3812. BtRocoinData: &serverproto.ActivityBTROCoin{
  3813. WeekDayEndTime: activityData.BtRocoinData.WeekDayEndTime,
  3814. },
  3815. }
  3816. if taskInfo.TaskType == int32(model.BTTaskRefreshType_Day) {
  3817. detailData.BtRocoinData.DailyTaskList = append(detailData.BtRocoinData.DailyTaskList, taskInfo)
  3818. } else {
  3819. detailData.BtRocoinData.WeekTaskList = append(detailData.BtRocoinData.WeekTaskList, taskInfo)
  3820. }
  3821. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  3822. this.role.ReplayGate(ntfMsg, true)
  3823. //ack奖励处理
  3824. ackMsg := &serverproto.SCActivitiesRewardAck{
  3825. Error: int32(serverproto.ErrorCode_ERROR_OK),
  3826. ActivityId: activityId,
  3827. }
  3828. for key, val := range convertData.RewardList {
  3829. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  3830. }
  3831. this.role.ReplayGate(ackMsg, true)
  3832. return serverproto.ErrorCode_ERROR_OK
  3833. }
  3834. // param=taskId
  3835. func (this *RoleActivity) activitiesRewardBTZhenJiaRecharge(activityId int32, param int32) serverproto.ErrorCode {
  3836. activityData := this.getActivityData(activityId)
  3837. if activityData == nil {
  3838. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3839. }
  3840. if param <= 0 {
  3841. return serverproto.ErrorCode_ERROR_FAIL
  3842. }
  3843. taskInfo := this.getTaskData(activityId, uint32(param))
  3844. if taskInfo == nil {
  3845. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  3846. }
  3847. if taskInfo.State == TASK_REWARD_STATE_REWARD {
  3848. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3849. }
  3850. //应对玩家任务条件调整
  3851. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3852. if this.checkTaskInfo(taskInfo) {
  3853. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3854. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3855. }
  3856. } else {
  3857. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3858. }
  3859. }
  3860. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3861. if !ok {
  3862. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  3863. }
  3864. ret := this.role.CanAddItemList(convertData.RewardList)
  3865. if ret != serverproto.ErrorCode_ERROR_OK {
  3866. return ret
  3867. }
  3868. this.role.AddItemList(convertData.RewardList, AddFrom_Activities, true)
  3869. //任务状态修改
  3870. taskInfo.State = TASK_REWARD_STATE_REWARD
  3871. this.addChangeActivity(activityId, taskInfo.TaskId)
  3872. this.addChangeActivity(activityId, 0)
  3873. this.SetDirty(true)
  3874. //通知数据变更
  3875. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3876. CurDayEndTime: this.curDayEndTime,
  3877. }
  3878. detailData := &serverproto.ActivitiesDetailData{
  3879. ActivitiesId: activityId,
  3880. ActivitiesType: activityData.ActivitiesType,
  3881. StartTime: activityData.StartTime,
  3882. EndTime: activityData.EndTime,
  3883. CurDay: activityData.CurDay,
  3884. }
  3885. detailData.BtZhenjiaRechargeTaskList = append(detailData.BtZhenjiaRechargeTaskList, taskInfo)
  3886. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  3887. this.role.ReplayGate(ntfMsg, true)
  3888. //ack奖励处理
  3889. ackMsg := &serverproto.SCActivitiesRewardAck{
  3890. Error: int32(serverproto.ErrorCode_ERROR_OK),
  3891. ActivityId: activityId,
  3892. }
  3893. for key, val := range convertData.RewardList {
  3894. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  3895. }
  3896. this.role.ReplayGate(ackMsg, true)
  3897. return serverproto.ErrorCode_ERROR_OK
  3898. }
  3899. func (this *RoleActivity) resetBTTasks(detailData *serverproto.ActivitiesDetailData) {
  3900. if detailData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge) {
  3901. taskList := model.GetActBTRechargeDayDataList(detailData.ActivitiesId, detailData.CurDay)
  3902. if len(taskList) <= 0 {
  3903. return
  3904. }
  3905. var taskDataList []*serverproto.TaskData
  3906. for idx := 0; idx < len(taskList); idx++ {
  3907. taskData := this.addDayTask(detailData.ActivitiesId, uint32(taskList[idx]), 0, false, 0)
  3908. if taskData != nil {
  3909. taskData.TaskType = int32(model.BTTaskRefreshType_Day)
  3910. taskDataList = append(taskDataList, taskData)
  3911. }
  3912. }
  3913. if len(taskDataList) > 0 {
  3914. detailData.BtZhenjiaRechargeTaskList = taskDataList
  3915. }
  3916. this.SetDirty(true)
  3917. } else if detailData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge) {
  3918. // daily task
  3919. dailyTaskList := model.GetActBTROCoinRechargeDayDataList(detailData.ActivitiesId, detailData.CurDay, model.BTTaskRefreshType_Day)
  3920. if len(dailyTaskList) <= 0 {
  3921. return
  3922. }
  3923. var taskDataList []*serverproto.TaskData
  3924. for idx := 0; idx < len(dailyTaskList); idx++ {
  3925. taskData := this.addDayTask(detailData.ActivitiesId, uint32(dailyTaskList[idx]), 0, false, 0)
  3926. if taskData != nil {
  3927. taskData.TaskType = int32(model.BTTaskRefreshType_Day)
  3928. taskDataList = append(taskDataList, taskData)
  3929. }
  3930. }
  3931. if len(taskDataList) > 0 {
  3932. detailData.BtRocoinData.DailyTaskList = taskDataList
  3933. }
  3934. // week task
  3935. if detailData.BtRocoinData != nil {
  3936. nowTime := util.GetTimeMilliseconds()
  3937. if nowTime >= detailData.BtRocoinData.WeekDayEndTime || len(detailData.BtRocoinData.WeekTaskList) <= 0 {
  3938. weekTaskList := model.GetActBTROCoinRechargeDayDataList(detailData.ActivitiesId, detailData.CurDay, model.BTTaskRefreshType_Week)
  3939. if len(weekTaskList) <= 0 {
  3940. return
  3941. }
  3942. taskDataList = []*serverproto.TaskData{}
  3943. for idx := 0; idx < len(weekTaskList); idx++ {
  3944. taskData := this.addDayTask(detailData.ActivitiesId, uint32(weekTaskList[idx]), 0, false, 0)
  3945. if taskData != nil {
  3946. taskData.TaskType = int32(model.BTTaskRefreshType_Week)
  3947. taskDataList = append(taskDataList, taskData)
  3948. }
  3949. }
  3950. if len(taskDataList) > 0 {
  3951. detailData.BtRocoinData.WeekTaskList = taskDataList
  3952. }
  3953. if len(detailData.BtRocoinData.WeekTaskList) > 0 {
  3954. detailData.BtRocoinData.WeekDayEndTime = this.curDayEndTime + 6*DayMS
  3955. }
  3956. }
  3957. }
  3958. this.SetDirty(true)
  3959. }
  3960. }