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- syntax = "proto3";
- package serverproto;
- import "user.proto";
- //该proto下文件会使用router节点进行转发
- ///////////////局部跨服 section cross
- //远航试炼
- message SSCrossYuanHangTrialViewListReq { //project crossserver //RouteRule crossserver
- }
- message SSCrossYuanHangTrialViewListAck { //project game
- int32 error = 1;
- repeated YuanHangTrialData trial_view_list = 2; //界面上可视列表
- }
- message SSCrossYuanHangTrialSelfReq { //project crossserver //RouteRule crossserver
- uint64 self_uid = 1; //获取自身当前的远航数据(有可能已经结束)
- //意外情况下导致远航没有出现在跨服,在每次获取自身数据时重新设置一遍
- int32 trial_type = 2;
- uint64 end_time_stamp = 3;
- FightRoleInfo self_fight_info = 4;
- int32 duration_time = 5; //持续时间(分钟)
- }
- message SSCrossYuanHangTrialSelfAck { //project game
- YuanHangTrialData self_info = 1; //自身远航数据(和玩家个人保存数据有区别)
- }
- //发起远航试炼
- message SSCrossYuanHangTrialReq { //project crossserver //RouteRule crossserver
- int32 trial_type = 1;
- uint64 end_time_stamp = 2;
- FightRoleInfo self_fight_info = 3;
- int32 duration_time = 4; //持续时间(分钟)
- }
- message SSCrossYuanHangTrialAck {
- }
- //远航试炼挑战
- message SSCrossYuanHangTrialChallengeReq { //project crossserver //RouteRule crossserver
- uint64 challenge_uid = 1;
- uint64 challenge_uid_end_time = 2;
- int32 be_challenge_max_num = 3; //最大被挑战次数
- }
- message SSCrossYuanHangTrialChallengeAck { //project game
- int32 error = 1; //错误码
- uint64 challenge_uid = 2;
- uint64 challenge_uid_end_time = 3;
- FightRoleInfo fight_info = 5; //被挑战玩家战斗数据
- }
- //变更列表通知
- message SSCrossYuanHangTrialViewNtf { //project social|game
- repeated YuanHangTrialData trial_view_list = 1; //界面上可视列表
- }
- //挑战结果通知
- message SSCrossYuanHangTrialChallengeResultReq { //project crossserver //RouteRule crossserver
- uint64 challenged_uid = 1;
- uint64 challenged_uid_end_time = 2;
- int32 fight_time = 3; //战斗持续时间(判断合法性)
- bool win = 4;
- string self_nick_name = 5; //玩家自己昵称
- int32 self_zone = 6; //顽疾自己所在区服ID
- FightRoleInfo fight_info = 7; //挑战玩家战斗数据
- }
- message SSCrossYuanHangTrialChallengeResultAck { //project game
- int32 error = 1; //错误码
- bool win = 2;
- int32 ship_trial_level = 3; //远航试炼登记
- YuanHangTrialLogData log_data = 4; //有则添加到自身记录中
- }
- //远航试炼排行榜积分更新
- message SSCrossYuanHangTrialUpdateRankScoreNtf { //project crossserver //RouteRule crossserver
- uint64 uid = 1;
- uint64 rank_score = 2;
- }
- //获取远航试炼排行榜
- message SSCrossYuanHangTrialRankListReq { //project crossserver //RouteRule crossserver
- uint64 uid = 1;
- int32 start_idx = 2;
- }
- message SSCrossYuanHangTrialRankListAck { //project game
- int32 start_idx = 1;
- uint32 self_rank = 2; //自身排名
- uint64 self_score = 3; //自身积分
- uint32 total_rank = 4; //当前参加排名的人数
- repeated CommonRankInfo rank_list = 5;
- }
- //被挑战日志通知
- message SSCrossYuanHangTrialLogNtf { //project social|game|db
- uint64 ntf_uid = 1;
- YuanHangTrialLogData log_data = 2; //有则添加到自身记录中
- }
- //查询飞艇信息
- message SSCrossYuanHangTrialInfoReq { //project crossserver //RouteRule crossserver
- uint64 trial_uid = 1;
- uint64 trial_end_time = 2;
- }
- message SSCCrossYuanHangTrialInfoAck { //project game
- int32 error = 1;
- YuanHangTrialData trial_data = 2;
- string nick_name = 3;
- }
- //跨服-巅峰爬塔
- //排行榜按照最大战力/阵容数据实时刷新(不是最大战力时的阵容)
- message SSCrossRankUpdateNtf { //project crossrank //RouteRule crossrank
- uint64 self_max_fight_power = 1;
- FightRoleInfo fight_info = 2; //挑战玩家战斗数据
- }
- //进入巅峰之塔玩家阵容信息更新
- message SSCrossRankFightInfoUpdateNtf { //project crossrank //RouteRule crossrank
- FightRoleInfo fight_info = 1; //挑战玩家战斗数据
- uint64 cur_self_max_fight_power = 2; //当前玩家战斗力(不在榜上时更新用当前战斗力更新榜信息)
- }
- //巅峰之塔匹配玩家
- message SSCrossTopTowerMatchFightReq { //project crossrank //RouteRule crossrank
- // repeated KeyValueTypeList match_list = 1; //1-10层匹配参数
- }
- message SSCrossTopTowerMatchFightAck { //project game
- int32 error = 1;
- repeated TopTowerFightRoleInfo fight_info_list = 2; //挑战玩家战斗数据
- }
- //买路排行榜通知
- message SSCrossTopTowerForceWinRankUpdateNtf { //project crossrank //RouteRule crossrank
- uint64 fight_uid = 1;
- }
- //获取买路排行榜
- message SSCrossTopTowerForceWinRankListReq { //project crossrank //RouteRule crossrank
- uint64 uid = 1;
- int32 start_idx = 2;
- }
- message SSCrossTopTowerForceWinRankListAck { //project game
- int32 start_idx = 1;
- uint32 self_rank = 2; //自身排名
- uint64 self_score = 3; //自身积分
- uint32 total_rank = 4; //当前参加排名的人数
- repeated CommonRankInfo rank_list = 5;
- }
- //该proto下文件会使用router节点进行转发
- ///////////////全局跨服global cross
- //跨服聊天(根据类型区分局部跨服还是整体跨服)
- message SSGCrossChatMessageReq { //project gcrossmap //RouteRule gcrossmap
- int32 type = 1;
- ChatMessageInfo message = 2;//消息内容
- uint64 target_id = 3;//私人聊天,好友聊天时发送的目标玩家
- ChatPlayerBriefInfo from_id = 4;//私人聊天,好友聊天时发送的来源玩家
- int32 cur_space_id = 5;
- }
- message SSGCrossChatMessageAck { //project game
- int32 error = 1; //错误码
- uint64 target_id = 2; //目标玩家(离线玩家ID)
- ChatMessageInfo message = 3;//消息内容
- int32 type = 4;
- }
- message SSGCrossChatMessageNtf { //project game
- repeated MessageContentInfo msg_list = 1;
- repeated SystemMessage s_msg_list = 2;
- }
- //map进程通过etcd上报自己的状态,maprouter进程通过etcd的监听来获取每个map的状态
- //角色进入地图,选择合适的AOI节点(由玩家决定进入哪个线)
- //地图通用参数
- //1,情侣
- message SelfCrossMapParam {
- uint64 lover_uid = 1;// 情侣
- }
- message SSGCrossMapEnterReq { //project gcrossmap //RouteRule gcrossmap
- int32 aoi_line = 1; //选择进入的地图
- int32 map_type = 2; //选择的地图功能类型
- PlayerShowInfo show_info = 3;
- Vector3 pos = 4; //位置
- Vector3 dir = 5; //朝向
- SelfCrossMapParam self_map_param = 6;
- }
- message SSGCrossMapEnterAck { //project game
- int32 error = 1; //错误码
- int32 line_num = 2;
- int32 map_type = 3;
- string map_sid = 4;
- UnitPosAndDir unit_info = 5;
- }
- //通知其他玩家,有单位进入地图
- message SSGCrossMapEnterNtf { //project game
- repeated UnitPosAndDir unit_info_list = 1;
- }
- message SSGCrossMapLeaveReq { //project gcrossmap //RouteRule gcrossmap
- Vector3 pos = 1;
- }
- message SSGCrossMapLeaveAck { //project game
- }
- message SSGCrossMapLeaveNtf { //project game
- repeated UnitPosAndDir unit_info_list = 1;
- }
- //客户端1s内发送的位置同步包
- message SSGCrossMapSyncPosReq { //project gcrossmap //RouteRule gcrossmap
- Vector3 pos = 1; //位置
- Vector3 dir = 2; //朝向
- int32 is_on_ground = 3; //是否在地面上
- int32 cur_space_id = 4; //当前所在场景ID
- }
- //客户端模拟使用
- message SSGCrossMapSyncParamReq { //project gcrossmap //RouteRule gcrossmap
- Vector3 pos = 1; //位置
- Vector3 dir = 2; //朝向
- int32 is_on_ground = 3; //是否在地面上
- int32 cur_space_id = 4; //当前所在场景ID
- int32 param_id = 5;
- }
- //不合法的移动时返回错误码
- message SSGCrossMapSyncPosAck {
- int32 error = 1; //错误码
- Vector3 pos = 2; //位置
- Vector3 dir = 3; //朝向
- }
- message SSGCrossMapSyncPosNtf { //project game
- repeated UnitPosAndDir sync_unit_list = 1; //是自己则表示自己进入地图成功或者自己的操作成功
- }
- //参数信息同步广播
- message SSGCrossMapSyncParamNtf{ //project game
- repeated UnitPosAndDir sync_unit_list = 1;
- }
- //获取其他玩家角色信息,AOI地图显示使用(注意:每次发送不超过10个玩家,超过10个后服务器不会返回,做保护处理)
- message SSGCrossMapOtherUnitShowInfoReq { //project gcrossmap //RouteRule gcrossmap
- int32 cur_space_id = 1;
- repeated uint64 show_uid_list = 2;
- }
- message SSGCrossMapOtherUnitShowInfoNtf { //project game
- repeated PlayerShowInfo show_info_list = 1; //玩家角色信息
- }
- //avatar信息同步等数据相关消息(//玩家显示变更通知) 定时更新
- message SSGCrossMapUnitShowUpdateNtf { //project gcrossmap //RouteRule gcrossmap
- int32 cur_space_id = 1;
- repeated PlayerShowInfo show_info_list = 2;
- }
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