role_activity.go 139 KB

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  1. package model
  2. import (
  3. "math"
  4. "math/rand"
  5. "rocommon/service"
  6. "rocommon/util"
  7. "roserver/baseserver/model"
  8. "roserver/baseserver/set"
  9. "roserver/serverproto"
  10. "time"
  11. )
  12. func (this *Role) ActivitiesExchange(msg *serverproto.CSActivitiesExchangeReq) {
  13. if this.roleActivity != nil {
  14. ret := this.roleActivity.ActivitiesExchange(msg, nil)
  15. if ret != serverproto.ErrorCode_ERROR_OK {
  16. ackMsg := &serverproto.SCActivitiesExchangeAck{
  17. ActivityId: msg.ActivityId,
  18. RewardIdx: msg.RewardIdx,
  19. Error: int32(ret),
  20. }
  21. this.ReplayGate(ackMsg, true)
  22. }
  23. }
  24. }
  25. func (this *Role) ActivitiesReward(activityId, param, rewardNum int32) {
  26. if this.roleActivity != nil {
  27. ret := this.roleActivity.ActivitiesReward(activityId, param, rewardNum)
  28. if ret != serverproto.ErrorCode_ERROR_OK {
  29. ackMsg := &serverproto.SCActivitiesRewardAck{
  30. ActivityId: activityId,
  31. Error: int32(ret),
  32. }
  33. this.ReplayGate(ackMsg, true)
  34. }
  35. }
  36. }
  37. func (this *Role) SetCollectionNotice(activityId int32, CollectId int32, notice bool) {
  38. ackMsg := &serverproto.SCActivitiesWordNoticeSetAck{
  39. ActivityId: activityId,
  40. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  41. CollectId: CollectId,
  42. NoNotice: notice,
  43. }
  44. if this.roleActivity != nil {
  45. ret := this.roleActivity.SetCollectNotice(activityId, CollectId, notice)
  46. ackMsg.Error = int32(ret)
  47. }
  48. this.ReplayGate(ackMsg, true)
  49. }
  50. func (this *Role) ActivitiesScoreReward(activityId, boxId int32) {
  51. if this.roleActivity != nil {
  52. ret := this.roleActivity.ActivitiesScoreReward(activityId, boxId)
  53. if ret != serverproto.ErrorCode_ERROR_OK {
  54. ackMsg := &serverproto.SCActivitiesScoreRewardAck{
  55. ActivityId: activityId,
  56. Error: int32(ret),
  57. }
  58. this.ReplayGate(ackMsg, true)
  59. }
  60. }
  61. }
  62. func (this *Role) ActivitiesFirstChargeReward() {
  63. if this.roleActivity == nil {
  64. return
  65. }
  66. ret := this.roleActivity.ActivitiesFirstChargeReward()
  67. if ret != serverproto.ErrorCode_ERROR_OK {
  68. ackMsg := &serverproto.SCActivitiesFirstChargeRewardAck{
  69. Error: int32(ret),
  70. }
  71. this.ReplayGate(ackMsg, true)
  72. }
  73. }
  74. func (this *Role) ActivitiesLikability(activityId int32, itemId, likabilityLevel int32) {
  75. if this.roleActivity == nil {
  76. return
  77. }
  78. ret := this.roleActivity.ActivitiesLikability(activityId, itemId, likabilityLevel)
  79. if ret != serverproto.ErrorCode_ERROR_OK {
  80. ackMsg := &serverproto.SCActivitiesLikabilityRewardAck{
  81. Error: int32(ret),
  82. }
  83. this.ReplayGate(ackMsg, true)
  84. }
  85. }
  86. //活动转盘
  87. func (this *Role) ActivityWheelRefresh(activityId int32) {
  88. if this.roleActivity == nil {
  89. return
  90. }
  91. ret := this.roleActivity.ActivityWheelRefresh(activityId)
  92. ackMsg := &serverproto.SCActivityWheelRefreshAck{
  93. Error: int32(ret),
  94. }
  95. this.ReplayGate(ackMsg, true)
  96. }
  97. func (this *Role) ActivityWheelOpenReward(activityId int32) {
  98. if this.roleActivity == nil {
  99. return
  100. }
  101. ret := this.roleActivity.ActivityWheelOpen(activityId)
  102. ackMsg := &serverproto.SCActivityWheelOpenRewardAck{
  103. Error: int32(ret),
  104. }
  105. this.ReplayGate(ackMsg, true)
  106. }
  107. func (this *Role) ActivityWheelReward(activityId int32, rewardAll bool) {
  108. if this.roleActivity == nil {
  109. return
  110. }
  111. ret := this.roleActivity.ActivityWheelReward(activityId, rewardAll)
  112. if ret != serverproto.ErrorCode_ERROR_OK {
  113. ackMsg := &serverproto.SCActivityWheelRewardAck{
  114. Error: int32(ret),
  115. RewardAll: rewardAll,
  116. }
  117. this.ReplayGate(ackMsg, true)
  118. }
  119. }
  120. func (this *Role) ActivityWheelClose(activityId int32) {
  121. if this.roleActivity == nil {
  122. return
  123. }
  124. ret := this.roleActivity.ActivityWheelClose(activityId)
  125. ackMsg := &serverproto.SCActivityWheelCloseRewardAck{
  126. Error: int32(ret),
  127. }
  128. this.ReplayGate(ackMsg, true)
  129. }
  130. //活动召唤
  131. func (this *Role) ActivitySummon(activityId, summonCount int32) {
  132. if this.roleActivity == nil {
  133. return
  134. }
  135. ret := this.roleActivity.ActivitySummon(activityId, summonCount)
  136. if ret != serverproto.ErrorCode_ERROR_OK {
  137. ackMsg := &serverproto.SCActivitySummonAck{
  138. Error: int32(ret),
  139. }
  140. this.ReplayGate(ackMsg, true)
  141. }
  142. }
  143. //活动签到
  144. func (this *Role) ActivitySignIn(activityId int32) {
  145. if this.roleActivity == nil {
  146. return
  147. }
  148. ackMsg := &serverproto.SCActivitySignInAck{
  149. ActivityId: activityId,
  150. }
  151. ret := this.roleActivity.ActivitySignIn(activityId, ackMsg)
  152. ackMsg.Error = int32(ret)
  153. this.ReplayGate(ackMsg, true)
  154. }
  155. // 砸蛋活动
  156. // drawType(蛋种类)
  157. func (this *Role) ActivitySmashEggs(activityId, drawType, drawCount int32) {
  158. if this.roleActivity == nil {
  159. return
  160. }
  161. ret := this.roleActivity.ActivitySmashEggs(activityId, drawType, drawCount)
  162. if ret != serverproto.ErrorCode_ERROR_OK {
  163. ackMsg := &serverproto.SCActivitySmashEggsAck{
  164. Error: int32(ret),
  165. }
  166. this.ReplayGate(ackMsg, true)
  167. }
  168. }
  169. func (this *Role) ActivitySmashEggsMsg(activityId, drawType int32) {
  170. if this.roleActivity == nil {
  171. return
  172. }
  173. this.roleActivity.ActivitySmashEggsMsg(activityId, drawType)
  174. }
  175. //活动逻辑模块
  176. type RoleActivityOuter interface {
  177. GetSignUpInfo()
  178. OnSignUp()
  179. }
  180. type RoleActivity struct {
  181. SaveObject
  182. signInfo *serverproto.SignUp
  183. ////精彩活动
  184. //updateTimer util.DurationTimer
  185. curDayEndTime uint64
  186. //连续登录活动 | 14日目标任务
  187. activityDataList map[int32]*serverproto.ActivitiesDetailData
  188. activitiesTaskList map[int32]map[uint32]*serverproto.TaskData
  189. //根据枚举类型对任务做区分[ActivitiesId][[serverproto.TaskType, taslidlist]]
  190. taskTypeList map[int32]map[int32]set.Interface
  191. initTaskType bool
  192. changeTaskList map[int32]set.Interface //uint32
  193. openActivitiesList []int32 //已经开启的精彩活动(相对玩家创建角色时间)
  194. registerDayTime time.Time
  195. delActivityList set.Interface //int32 save过程使用
  196. hasDelActivityList []int32 //删除的活动(过期或者其他原因导致活动已经删除,并记录次数)
  197. //充值相关
  198. //首充数据
  199. firstChargeTime uint64
  200. firstChargeRewardStat int32
  201. superUnlockChargeList []*serverproto.ActivitiesUnlockRechargeData //超值礼包数据
  202. unlockChargeHasList map[int32]*serverproto.KeyValueType //ProductID
  203. //集字活动
  204. }
  205. func newRoleActivity(r *Role) *RoleActivity {
  206. roleActivity := &RoleActivity{
  207. SaveObject: SaveObject{
  208. role: r,
  209. },
  210. changeTaskList: map[int32]set.Interface{},
  211. delActivityList: set.New(set.NonThreadSafe),
  212. taskTypeList: map[int32]map[int32]set.Interface{},
  213. activityDataList: map[int32]*serverproto.ActivitiesDetailData{},
  214. activitiesTaskList: map[int32]map[uint32]*serverproto.TaskData{},
  215. unlockChargeHasList: map[int32]*serverproto.KeyValueType{},
  216. }
  217. roleActivity.signInfo = &serverproto.SignUp{
  218. SignRound: 1,
  219. CurDay: 0,
  220. CurSignInfo: &serverproto.CurRoundSign{
  221. LastSign: 0,
  222. },
  223. }
  224. return roleActivity
  225. }
  226. func (this *RoleActivity) Load(msg interface{}) bool {
  227. proRole := msg.(*serverproto.Role)
  228. if proRole.RoleActivity != nil {
  229. if proRole.RoleActivity.SignInfo != nil {
  230. this.signInfo = proRole.RoleActivity.SignInfo
  231. }
  232. if len(ActivitiesMag.SmashEggsMsgList) <= 0 {
  233. ActivitiesMag.SmashEggsMsgList = proRole.RoleActivity.ActMsgList
  234. }
  235. //充值
  236. this.firstChargeTime = proRole.RoleActivity.FirstChargeTime
  237. this.firstChargeRewardStat = proRole.RoleActivity.FirstChargeRewardState
  238. this.superUnlockChargeList = proRole.RoleActivity.UnlockChargeList
  239. this.hasDelActivityList = proRole.RoleActivity.ExpiredActivityList
  240. for idx := 0; idx < len(proRole.RoleActivity.UnlockChargeHasList); idx++ {
  241. tmpVal := proRole.RoleActivity.UnlockChargeHasList[idx]
  242. this.unlockChargeHasList[tmpVal.Key] = tmpVal
  243. }
  244. nowTime := util.GetTimeMilliseconds()
  245. //限时礼包过期时间处理
  246. if this.refreshDiscountData(nowTime) {
  247. this.SetDirty(true)
  248. }
  249. ////精彩活动 activities
  250. //当前天结束时间戳
  251. this.curDayEndTime = util.GetLatest5Hour()
  252. for idx := 0; idx < len(proRole.RoleActivity.ActivityDataList); idx++ {
  253. tmpData := proRole.RoleActivity.ActivityDataList[idx]
  254. this.activityDataList[tmpData.ActivitiesId] = tmpData
  255. }
  256. for _, tmpData := range this.activityDataList {
  257. convertData, ok := model.ConvertActivitiesList[tmpData.ActivitiesId]
  258. if !ok {
  259. this.delActivityList.Add(tmpData.ActivitiesId)
  260. delete(this.activityDataList, tmpData.ActivitiesId)
  261. this.addHasDelActivityList(tmpData.ActivitiesId, "Load convertData not find")
  262. this.SetDirty(true)
  263. continue
  264. }
  265. if convertData.ActivityType == int32(serverproto.EActivityType_EActivityType_Likability) {
  266. if tmpData.LikabilityData == nil {
  267. tmpData.LikabilityData = &serverproto.ActivitiesLikabilityData{
  268. Level: 1,
  269. }
  270. }
  271. }
  272. //初始化任务列表
  273. if tmpData.FortnightDays != nil {
  274. tmpTaskList, ok := this.activitiesTaskList[tmpData.ActivitiesId]
  275. if !ok {
  276. tmpTaskList = map[uint32]*serverproto.TaskData{}
  277. this.activitiesTaskList[tmpData.ActivitiesId] = tmpTaskList
  278. }
  279. for idx := 0; idx < len(tmpData.FortnightDays.TaskList); idx++ {
  280. tmpTask := tmpData.FortnightDays.TaskList[idx]
  281. _, ok := model.ConvertActivitiesTaskList[int32(tmpTask.TaskId)]
  282. if !ok {
  283. continue
  284. }
  285. tmpTaskList[tmpTask.TaskId] = tmpTask
  286. }
  287. }
  288. //初始化国王悬赏任务列表
  289. if len(tmpData.KingTask) > 0 {
  290. tmpTaskList, ok := this.activitiesTaskList[tmpData.ActivitiesId]
  291. if !ok {
  292. tmpTaskList = map[uint32]*serverproto.TaskData{}
  293. this.activitiesTaskList[tmpData.ActivitiesId] = tmpTaskList
  294. }
  295. for idx := 0; idx < len(tmpData.KingTask); idx++ {
  296. tmpTask := tmpData.KingTask[idx]
  297. _, ok := model.ConvertActivitiesTaskList[int32(tmpTask.TaskId)]
  298. if !ok {
  299. continue
  300. }
  301. tmpTaskList[tmpTask.TaskId] = tmpTask
  302. }
  303. }
  304. //BT任务列表
  305. if len(tmpData.BtZhenjiaRechargeTaskList) > 0 {
  306. this.loadActivityTaskData(tmpData.ActivitiesId, tmpData.BtZhenjiaRechargeTaskList)
  307. }
  308. if tmpData.BtRocoinData != nil {
  309. this.loadActivityTaskData(tmpData.ActivitiesId, tmpData.BtRocoinData.DailyTaskList)
  310. this.loadActivityTaskData(tmpData.ActivitiesId, tmpData.BtRocoinData.WeekTaskList)
  311. }
  312. //特殊处理嘉年华活动时间bug, 使用活动类型判断
  313. if tmpData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_Acitivty_Shop) {
  314. //tmpData.StartTime = uint64(convertData.CalStartTime.UnixNano() / 1e6)
  315. //tmpData.EndTime = convertData.CalEndTimeMs
  316. } else if tmpData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge) {
  317. // 特殊处理 每日充值类型的活动! 开始时间改为服务器启动时间
  318. tmpData.StartTime = service.GetServiceStartupTime()
  319. }
  320. //判断活动过期
  321. if convertData.TimeType > 0 && tmpData.EndTime <= nowTime && tmpData.EndTime > 0 {
  322. //领取活动奖励
  323. this.getAllActivityReward(tmpData)
  324. this.delActivityList.Add(tmpData.ActivitiesId)
  325. delete(this.activityDataList, tmpData.ActivitiesId)
  326. this.addHasDelActivityList(tmpData.ActivitiesId, "Load Time Invalid")
  327. this.SetDirty(true)
  328. continue
  329. }
  330. util.DebugF("uid=%v OpenNewActivities ok[init] activity id=%v endtime=%v", this.role.GetUUid(), convertData.Id, tmpData.EndTime)
  331. }
  332. //判断是否开启新活动
  333. for _, convertData := range ActivitiesMag.OpenedList {
  334. this.OpenNewActivities(convertData, nowTime, false)
  335. }
  336. //相对创建角色时间
  337. for _, convertData := range ActivitiesMag.RoleActivitiesList {
  338. this.OpenNewActivities(convertData, nowTime, false)
  339. }
  340. //根据玩家开启系统决定活动开启时间
  341. for _, convertData := range ActivitiesMag.RoleSystemActList {
  342. this.OpenNewActivities(convertData, nowTime, false)
  343. }
  344. //过期后的活动是否强制开启(之前没有开启过,只针对相对开服时间开启的活动类型,立即开启)
  345. for _, convertData := range ActivitiesMag.ExpiredActivitiesList {
  346. this.OpenNewActivities(convertData, nowTime, false)
  347. }
  348. }
  349. return true
  350. }
  351. //load时初始化任务类型数据
  352. func (this *RoleActivity) loadActivityTaskData(activityId int32, taskDataList []*serverproto.TaskData) {
  353. if len(taskDataList) <= 0 {
  354. return
  355. }
  356. tmpTaskList, ok := this.activitiesTaskList[activityId]
  357. if !ok {
  358. tmpTaskList = map[uint32]*serverproto.TaskData{}
  359. this.activitiesTaskList[activityId] = tmpTaskList
  360. }
  361. for idx := 0; idx < len(taskDataList); idx++ {
  362. tmpTask := taskDataList[idx]
  363. _, ok := model.ConvertActivitiesTaskList[int32(tmpTask.TaskId)]
  364. if !ok {
  365. continue
  366. }
  367. tmpTaskList[tmpTask.TaskId] = tmpTask
  368. }
  369. }
  370. func (this *RoleActivity) addHasDelActivityList(activityId int32, param string) {
  371. for idx := 0; idx < len(this.hasDelActivityList); idx++ {
  372. if this.hasDelActivityList[idx] == activityId {
  373. return
  374. }
  375. }
  376. util.InfoF("uid=%v addHasDelActivityList activityId=%v param=%v", this.role.GetUUid(), activityId, param)
  377. this.hasDelActivityList = append(this.hasDelActivityList, activityId)
  378. this.SetDirty(true)
  379. }
  380. func (this *RoleActivity) hasDelActivityByID(activityId int32) bool {
  381. //判断是否已经开启过该活动
  382. for idx := 0; idx < len(this.hasDelActivityList); idx++ {
  383. if this.hasDelActivityList[idx] == activityId {
  384. return true
  385. }
  386. }
  387. return false
  388. }
  389. func (this *RoleActivity) Save() {
  390. this.SetDirty(false)
  391. //util.DebugF("uid=%v RoleActivity save...", this.role.GetUUid())
  392. //base
  393. saveMsg := &serverproto.SSActivityDataSaveReq{
  394. RoleActivity: &serverproto.RoleActivity{
  395. SignInfo: this.signInfo,
  396. FirstChargeTime: this.firstChargeTime,
  397. FirstChargeRewardState: this.firstChargeRewardStat,
  398. UnlockChargeList: this.superUnlockChargeList,
  399. },
  400. }
  401. for _, val := range this.unlockChargeHasList {
  402. saveMsg.RoleActivity.UnlockChargeHasList = append(saveMsg.RoleActivity.UnlockChargeHasList, val)
  403. }
  404. //change task | del task
  405. for actId, taskList := range this.changeTaskList {
  406. if this.delActivityList.Has(actId) {
  407. continue
  408. }
  409. activityInfo := this.getActivityData(actId)
  410. if activityInfo == nil {
  411. this.delActivityList.Add(actId)
  412. this.addHasDelActivityList(actId, "Save")
  413. continue
  414. }
  415. saveDetail := &serverproto.ActivityDataSaveDetail{
  416. ActivitiesId: actId,
  417. }
  418. for {
  419. if taskList.Size() <= 0 {
  420. break
  421. }
  422. taskId := taskList.Pop().(uint32)
  423. //活动本身数据
  424. if taskId == 0 {
  425. saveDetail.ActivityData = &serverproto.ActivitiesDetailData{
  426. ActivitiesId: activityInfo.ActivitiesId,
  427. ActivitiesType: activityInfo.ActivitiesType,
  428. StartTime: activityInfo.StartTime,
  429. EndTime: activityInfo.EndTime,
  430. CurDay: activityInfo.CurDay,
  431. LoginRewardList: activityInfo.LoginRewardList,
  432. ParamTime: activityInfo.ParamTime,
  433. RewardState: activityInfo.RewardState,
  434. CollectionList: activityInfo.CollectionList,
  435. //FightingTarget: activityInfo.FightingTarget,
  436. ExchangeList: activityInfo.ExchangeList,
  437. //BtZhenjiaRechargeTaskList: activityInfo.BtZhenjiaRechargeTaskList,
  438. }
  439. if activityInfo.FortnightDays != nil {
  440. saveDetail.ActivityData.FortnightDays = &serverproto.ActivitiesFortnightDays{
  441. TaskScore: activityInfo.FortnightDays.TaskScore,
  442. TaskScoreReward: activityInfo.FortnightDays.TaskScoreReward,
  443. }
  444. }
  445. if activityInfo.WheelData != nil {
  446. saveDetail.ActivityData.WheelData = activityInfo.WheelData
  447. }
  448. if activityInfo.SignData != nil {
  449. saveDetail.ActivityData.SignData = activityInfo.SignData
  450. }
  451. if activityInfo.LikabilityData != nil {
  452. saveDetail.ActivityData.LikabilityData = activityInfo.LikabilityData
  453. }
  454. if activityInfo.BtRocoinData != nil {
  455. saveDetail.ActivityData.BtRocoinData = &serverproto.ActivityBTROCoin{
  456. WeekDayEndTime: activityInfo.BtRocoinData.WeekDayEndTime,
  457. }
  458. }
  459. } else {
  460. taskInfo := this.getTaskData(actId, taskId)
  461. if taskInfo == nil {
  462. saveDetail.DelTaskList = append(saveDetail.DelTaskList, taskId)
  463. } else {
  464. saveDetail.ChangeTaskList = append(saveDetail.ChangeTaskList, taskInfo)
  465. }
  466. }
  467. }
  468. saveMsg.ChangeActivityList = append(saveMsg.ChangeActivityList, saveDetail)
  469. }
  470. //del activity
  471. for {
  472. if this.delActivityList.Size() <= 0 {
  473. break
  474. }
  475. val := this.delActivityList.Pop()
  476. saveMsg.DelActivityList = append(saveMsg.DelActivityList, val.(int32))
  477. }
  478. saveMsg.RoleActivity.ExpiredActivityList = this.hasDelActivityList
  479. this.role.SendDb(saveMsg)
  480. }
  481. func (this *RoleActivity) ActivityHDRuneGoodsAdd(activityId int32) uint64 {
  482. for _, val := range this.activityDataList {
  483. if cfgData, ok := model.ConvertActivitiesList[val.ActivitiesId]; ok {
  484. if cfgData.Id == activityId {
  485. return val.EndTime
  486. }
  487. }
  488. }
  489. return 0
  490. }
  491. //活动道具掉落
  492. func (this *RoleActivity) ActivityHDItemCheck(configId int32, cfgItemData *serverproto.ItemCfg) int32 {
  493. for _, val := range this.activityDataList {
  494. if cfgData, ok := model.ConvertActivitiesList[val.ActivitiesId]; ok {
  495. if cfgData.HDItemList.Has(configId) {
  496. if cfgItemData.ItemTime == Item_Time_Type_Likability {
  497. //特殊标记表示无结束时间
  498. return -1
  499. } else {
  500. return int32(val.EndTime / 1000)
  501. }
  502. }
  503. }
  504. }
  505. return 0
  506. }
  507. //检查是否需要切换循环
  508. func (this *RoleActivity) CheckNewCircle() bool {
  509. //判定是否是同一轮大循环
  510. if this.signInfo.SignRound == 0 {
  511. this.signInfo.SignRound = 1
  512. this.SetDirty(true)
  513. return false
  514. }
  515. globalCfg, ok := serverproto.GlobalCfgLoader[int32(serverproto.GlobalType_Global_SignUp_Version)]
  516. if !ok {
  517. util.InfoF("uid=%v signup version not found", this.role.GetUUid())
  518. return false
  519. }
  520. //同一轮大循环
  521. if this.signInfo.SignRound == globalCfg.IVal {
  522. return false
  523. }
  524. //重置所有数据
  525. this.signInfo.SignRound = globalCfg.IVal
  526. this.signInfo.CurDay = 0
  527. this.signInfo.CurSignInfo.LastSign = 0
  528. this.SetDirty(true)
  529. return true
  530. }
  531. //检查是否新的周期
  532. func (this *RoleActivity) ChangeSignUpInfo() bool {
  533. //重置小周期数据
  534. var nextBeginDay int32
  535. nextBegin := this.signInfo.CurDay + 1
  536. _, ok := model.ConvertSignUpData[nextBegin]
  537. if !ok {
  538. nextBegin = this.signInfo.CurDay - 30 + 1
  539. _, ok2 := model.ConvertSignUpData[nextBegin]
  540. if !ok2 {
  541. util.ErrorF("uid=%vConvertSignUpData config error. nextBegin:%v", this.role.GetUUid(), nextBegin)
  542. return false
  543. } else {
  544. nextBeginDay = nextBegin
  545. }
  546. } else {
  547. nextBeginDay = nextBegin
  548. }
  549. this.signInfo.CurDay = nextBeginDay
  550. return true
  551. }
  552. //请求签到
  553. func (this *RoleActivity) SignUp(ackMsg *serverproto.SCSignUpAck) serverproto.ErrorCode {
  554. //今日是否签到
  555. if this.signInfo.CurSignInfo.LastSign != 0 && this.signInfo.CurSignInfo.LastSign > int64(util.GetCurrentTime()) {
  556. return serverproto.ErrorCode_ERROR_ACTIVITY_SIGNUP_REPEATEAD
  557. }
  558. //签到//累积签到//找不到下一个可签到的天,不让他今天签到
  559. bRet := this.ChangeSignUpInfo()
  560. if bRet == false {
  561. return serverproto.ErrorCode_ERROR_FAIL
  562. }
  563. this.signInfo.CurSignInfo.LastSign = int64(util.GetLatest5Hour())
  564. data, ok := model.ConvertSignUpData[this.signInfo.CurDay]
  565. if ok {
  566. var addItemList = map[int32]int32{}
  567. if len(data.DaySign) > 0 {
  568. for _, data := range data.DaySign {
  569. if !CheckHDItemAdd(data.Key, this.role) {
  570. continue
  571. }
  572. addItemList[data.Key] += data.Value
  573. ackMsg.DayList = append(ackMsg.DayList, &serverproto.KeyValueType{
  574. Key: data.Key,
  575. Value: data.Value,
  576. })
  577. }
  578. }
  579. if len(data.AccuSign) > 0 {
  580. for _, data := range data.AccuSign {
  581. if !CheckHDItemAdd(data.Key, this.role) {
  582. continue
  583. }
  584. addItemList[data.Key] += data.Value
  585. ackMsg.AccuList = append(ackMsg.AccuList, &serverproto.KeyValueType{
  586. Key: data.Key,
  587. Value: data.Value,
  588. })
  589. }
  590. }
  591. if data.VipLevel != 0 && this.role.GetRoleBase().roleBase.VipLevel >= data.VipLevel {
  592. vipRate := this.role.GetRoleBase().GetVipData(model.Vip_System_SignReward)
  593. if vipRate > 1 && len(data.DaySign) > 0 {
  594. for _, data := range data.DaySign {
  595. if !CheckHDItemAdd(data.Key, this.role) {
  596. continue
  597. }
  598. addItemList[data.Key] += data.Value
  599. ackMsg.DoubleList = append(ackMsg.DoubleList, &serverproto.KeyValueType{
  600. Key: data.Key,
  601. Value: data.Value * (vipRate - 1),
  602. })
  603. }
  604. }
  605. }
  606. this.role.AddItemList(addItemList, AddFrom_SignUp, true)
  607. }
  608. this.SetDirty(true)
  609. return serverproto.ErrorCode_ERROR_OK
  610. }
  611. //获得下一次签到天
  612. func (this *RoleActivity) GetCurSignDay() int32 {
  613. nextBegin := this.signInfo.CurDay + 1
  614. _, ok := model.ConvertSignUpData[nextBegin]
  615. if !ok {
  616. nextBegin = this.signInfo.CurDay - 30 + 1
  617. _, ok2 := model.ConvertSignUpData[nextBegin]
  618. if !ok2 { //一般不会有问题。都是从这天走过来的。除非策划乱搞表。
  619. util.ErrorF("uid=%v ConvertSignUpData config error nextbegin=%v", this.role.GetUUid(), nextBegin)
  620. return 0
  621. }
  622. }
  623. return nextBegin
  624. }
  625. //gm命令
  626. func (this *RoleActivity) SetSignDay(day int32, sec int32) {
  627. if this.signInfo != nil {
  628. this.signInfo.CurDay = day
  629. if sec != -1 {
  630. this.signInfo.CurSignInfo.LastSign = int64(sec)
  631. }
  632. this.SetDirty(true)
  633. }
  634. }
  635. ////精彩活动
  636. func (this *RoleActivity) DailyReset(notify bool) {
  637. nowTime := util.GetTimeMilliseconds()
  638. this.curDayEndTime = util.GetLatest5Hour()
  639. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  640. CurDayEndTime: this.curDayEndTime,
  641. }
  642. //判断是否开启新活动
  643. addActivityNtfMsg := &serverproto.SCActivitiesOpenListNtf{}
  644. for _, convertData := range ActivitiesMag.OpenedList {
  645. ret, detailInfo := this.OpenNewActivities(convertData, nowTime, notify)
  646. if ret {
  647. tmpData := &serverproto.ActivitiesData{
  648. Id: convertData.Id,
  649. Type: convertData.ActivityType,
  650. Bg: convertData.BG,
  651. EndTime: detailInfo.EndTime,
  652. }
  653. addActivityNtfMsg.ActivityList = append(addActivityNtfMsg.ActivityList, tmpData)
  654. }
  655. }
  656. //相对创建角色时间
  657. for _, convertData := range ActivitiesMag.RoleActivitiesList {
  658. ret, detailInfo := this.OpenNewActivities(convertData, nowTime, notify)
  659. if ret {
  660. tmpData := &serverproto.ActivitiesData{
  661. Id: convertData.Id,
  662. Type: convertData.ActivityType,
  663. Bg: convertData.BG,
  664. EndTime: detailInfo.EndTime,
  665. }
  666. addActivityNtfMsg.ActivityList = append(addActivityNtfMsg.ActivityList, tmpData)
  667. }
  668. }
  669. for _, val := range this.activityDataList {
  670. //跨天 跨周后活动是否过期,需要获取奖励(这边处理在线,离线上线时已经处理)
  671. if val.EndTime > 0 && nowTime >= val.EndTime {
  672. this.getAllActivityReward(val)
  673. this.delActivityList.Add(val.ActivitiesId)
  674. delete(this.activityDataList, val.ActivitiesId)
  675. this.addHasDelActivityList(val.ActivitiesId, "DailyReset")
  676. this.SetDirty(true)
  677. continue
  678. }
  679. if val.StartTime > nowTime || val.StartTime <= 0 {
  680. continue
  681. }
  682. tmpCurDay := util.GetDurationDay2(val.StartTime, nowTime)
  683. switch val.ActivitiesType {
  684. case int32(serverproto.EActivityType_EActivityType_14_Days_Login): //14日登陆活动
  685. if val.CurDay < tmpCurDay {
  686. val.CurDay = tmpCurDay
  687. val.LoginRewardList = append(val.LoginRewardList, &serverproto.KeyValueType{Key: tmpCurDay})
  688. this.SetDirty(true)
  689. }
  690. case int32(serverproto.EActivityType_EActivityType_14_Days_Task): //14日任务
  691. sIdx := val.CurDay + 1
  692. eIdx := tmpCurDay
  693. ////跨周任务奖励获取
  694. //oldCurWeek := this.getWeekNumber(val.CurDay)
  695. //tmpCurWeek := this.getWeekNumber(tmpCurDay)
  696. //if tmpCurWeek > oldCurWeek {
  697. // //this.getAllActivityReward(val)
  698. // sIdx = tmpCurWeek*7 - 6
  699. //}
  700. // 跨天添加新任务处理
  701. for idx := sIdx; idx <= eIdx; idx++ {
  702. dayVal, ok := model.ConvertActivitiesFortnightDaysList[idx]
  703. if !ok {
  704. continue
  705. }
  706. for k := 0; k < len(dayVal.TaskList); k++ {
  707. this.addDayTask(val.ActivitiesId, dayVal.TaskList[k],
  708. dayVal.Days, false, idx)
  709. }
  710. for k := 0; k < len(dayVal.DailyTaskList); k++ {
  711. this.addDayTask(val.ActivitiesId, dayVal.DailyTaskList[k],
  712. dayVal.Days, true, idx)
  713. }
  714. }
  715. val.CurDay = tmpCurDay
  716. this.SetDirty(true)
  717. case int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge): //每日累计充值
  718. //未领取的奖励隔天重置时通过邮件发送
  719. this.getAllActivityReward(val)
  720. val.CurDay = tmpCurDay
  721. val.RewardState = 0
  722. this.SetDirty(true)
  723. case int32(serverproto.EActivityType_EActivityType_King):
  724. this.getAllActivityKingTaskReward(val, model.TASK_TYPE_TODAY)
  725. this.ResetTodayTask(val, nowTime)
  726. case int32(serverproto.EActivityType_EActivityType_Pet_Exchange):
  727. if val.CurDay < tmpCurDay {
  728. val.CurDay = tmpCurDay
  729. if len(val.ExchangeList) <= 0 {
  730. continue
  731. }
  732. cfgData, ok := model.ConvertExchangeReset[val.ActivitiesId]
  733. if !ok || len(cfgData.Id) <= 0 {
  734. continue
  735. }
  736. for _, idx := range cfgData.Id {
  737. for i := 0; i < len(val.ExchangeList); i++ {
  738. if idx == val.ExchangeList[i].Id {
  739. val.ExchangeList[i].ExchangeNum = 0
  740. break
  741. }
  742. }
  743. }
  744. this.SetDirty(true)
  745. }
  746. case int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge):
  747. fallthrough
  748. case int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge):
  749. //未领取的奖励隔天重置时通过邮件发送
  750. this.getAllActivityReward(val)
  751. val.CurDay = tmpCurDay
  752. this.resetBTTasks(val)
  753. this.SetDirty(true)
  754. default:
  755. val.CurDay = tmpCurDay
  756. this.SetDirty(true)
  757. }
  758. this.addChangeActivity(val.ActivitiesId, 0)
  759. if notify {
  760. tmpDetailData := &serverproto.ActivitiesDetailData{}
  761. this.copyActivityDetailData(val, tmpDetailData)
  762. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, tmpDetailData)
  763. }
  764. }
  765. if notify {
  766. if len(ntfMsg.ActivityDataList) > 0 {
  767. this.role.ReplayGate(ntfMsg, true)
  768. }
  769. if len(addActivityNtfMsg.ActivityList) > 0 {
  770. this.role.ReplayGate(addActivityNtfMsg, true)
  771. }
  772. }
  773. }
  774. func (this *RoleActivity) StartupNtf() {
  775. ntfMsg := &serverproto.SCActivitiesStartupNtf{
  776. CurDayEndTime: this.curDayEndTime,
  777. FirstChargeTime: this.firstChargeTime,
  778. FirstChargeRewardState: this.firstChargeRewardStat,
  779. UnlockChargeList: this.superUnlockChargeList,
  780. }
  781. for _, val := range this.activityDataList {
  782. tmpDetailData := &serverproto.ActivitiesDetailData{}
  783. this.copyActivityDetailData(val, tmpDetailData)
  784. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, tmpDetailData)
  785. openData := &serverproto.ActivitiesData{
  786. Id: val.ActivitiesId,
  787. Type: val.ActivitiesType,
  788. EndTime: val.EndTime,
  789. }
  790. cfgData, ok := model.ConvertActivitiesList[val.ActivitiesId]
  791. if ok {
  792. openData.Bg = cfgData.BG
  793. }
  794. ntfMsg.OpenActivityList = append(ntfMsg.OpenActivityList, openData)
  795. }
  796. //util.DebugF("uid=%v StartupNtf msg=%v", this.role.GetUUid(), ntfMsg)
  797. this.role.ReplayGate(ntfMsg, true)
  798. }
  799. func (this *RoleActivity) copyActivityDetailData(src, dst *serverproto.ActivitiesDetailData) {
  800. dst.ActivitiesId = src.ActivitiesId
  801. dst.ActivitiesType = src.ActivitiesType
  802. dst.StartTime = src.StartTime
  803. dst.EndTime = src.EndTime
  804. dst.CurDay = src.CurDay
  805. dst.LoginRewardList = src.LoginRewardList
  806. dst.ParamTime = src.ParamTime
  807. dst.RewardState = src.RewardState
  808. dst.CollectionList = src.CollectionList
  809. dst.ExchangeList = src.ExchangeList
  810. dst.KingTask = src.KingTask
  811. dst.SignData = src.SignData
  812. //if src.FightingTarget <= 0 {
  813. // roleBase := this.role.GetRoleBase()
  814. // if roleBase != nil && roleBase.RoleData() != nil{
  815. // src.FightingTarget = roleBase.RoleData().FightPower
  816. // }
  817. //}
  818. //dst.FightingTarget = src.FightingTarget
  819. if src.FortnightDays != nil {
  820. dst.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  821. dst.FortnightDays.TaskScore = src.FortnightDays.TaskScore
  822. dst.FortnightDays.TaskScoreReward = src.FortnightDays.TaskScoreReward
  823. }
  824. if src.WheelData != nil {
  825. dst.WheelData = src.WheelData
  826. }
  827. //任务数据
  828. if src.ActivitiesType == int32(serverproto.EActivityType_EActivityType_14_Days_Task) {
  829. tmpTaskList, ok := this.activitiesTaskList[src.ActivitiesId]
  830. if ok {
  831. if dst.FortnightDays == nil {
  832. dst.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  833. }
  834. for _, tmpTask := range tmpTaskList {
  835. dst.FortnightDays.TaskList = append(dst.FortnightDays.TaskList, tmpTask)
  836. }
  837. }
  838. }
  839. dst.LikabilityData = src.LikabilityData
  840. // bt
  841. dst.BtRocoinData = src.BtRocoinData
  842. dst.BtZhenjiaRechargeTaskList = src.BtZhenjiaRechargeTaskList
  843. }
  844. //开启新活动
  845. func (this *RoleActivity) OpenNewActivities(convertData *model.ConvertActivitiesData, ms uint64, notify bool) (bool, *serverproto.ActivitiesDetailData) {
  846. tmpActivityData, bFind := this.activityDataList[convertData.Id]
  847. if bFind {
  848. util.DebugF("uid=%v OpenNewActivities failed has activity id=%v", this.role.GetUUid(), convertData.Id)
  849. return false, nil
  850. }
  851. //判断是否超过最后开启时间的活动
  852. if convertData.TerminalOpenTimeMs > 0 && ms >= convertData.TerminalOpenTimeMs {
  853. return false, nil
  854. }
  855. //开启活动
  856. tmpActivityData = &serverproto.ActivitiesDetailData{
  857. ActivitiesId: convertData.Id,
  858. ActivitiesType: convertData.ActivityType,
  859. }
  860. //根据角色创建时间
  861. if convertData.TimeType == model.ActivitiesTime_Type_Role {
  862. if this.registerDayTime.IsZero() {
  863. this.registerDayTime = util.GetDayByTimeStr2(this.role.RegisterTime)
  864. }
  865. //tmpSTime1 := this.registerDayTime
  866. tmpSTime1 := util.GetTimeByUint64(this.role.RegisterTime)
  867. if convertData.StartDay >= 1 {
  868. tmpSTime1 = tmpSTime1.AddDate(0, 0, convertData.StartDay-1)
  869. }
  870. //根据当前时间是否是5点之前确定是否是第一天
  871. //根据创建角色时间endday-startday + 1(持续时间)
  872. endDay := convertData.EndDay
  873. if tmpSTime1.Hour() < 5 {
  874. endDay -= 1
  875. }
  876. //tempSTime := util.GetTimeByStr(tmpSTime1.Format(util.DATE_FORMAT1) + " " + convertData.StartTimeStr) //开始时间
  877. tempSTime := tmpSTime1
  878. tmpSTime2 := this.registerDayTime
  879. if convertData.EndDay >= 1 {
  880. tmpSTime2 = tmpSTime2.AddDate(0, 0, endDay)
  881. }
  882. tempETime := util.GetTimeByStr(tmpSTime2.Format(util.DATE_FORMAT1) + " " + convertData.EndTimeStr) //结束时间
  883. tmpActivityData.StartTime = uint64(tempSTime.UnixNano() / 1e6)
  884. tmpActivityData.EndTime = uint64(tempETime.UnixNano() / 1e6)
  885. } else if convertData.TimeType == model.ActivitiesTime_Type_System {
  886. //判断开启条件是否成立,并且是否有相同类型活动(相同移除之前的活动)
  887. if !this.checkOpenNewActivitiesCondition(convertData) {
  888. util.InfoF("uid=%v OpenNewActivities failed activity end id=%v levelid=%v", this.role.GetUUid(), convertData.Id,
  889. this.role.GetRoleBattle().GetLevelId())
  890. return false, nil
  891. }
  892. tmpActivityData.StartTime = util.GetTimeMilliseconds()
  893. } else if convertData.TimeType == model.ActivitiesTime_Type_Server && convertData.ExpiredActivities {
  894. //过期后的活动是否强制开启(之前没有开启过,只针对相对开服时间开启的活动类型,立即开启)
  895. //判断是否已经开启过该活动
  896. if this.hasDelActivityByID(convertData.Id) {
  897. util.DebugF("uid=%v OpenNewActivities failed has opened activity id=%v", this.role.GetUUid(), convertData.Id)
  898. return false, nil
  899. }
  900. nowTime := util.GetTimeByUint64(ms)
  901. tmpSTime1 := nowTime
  902. tempSTime := tmpSTime1
  903. tmpSTime2 := nowTime
  904. if convertData.EndDay >= 1 {
  905. tmpSTime2 = tmpSTime2.AddDate(0, 0, convertData.EndDay-convertData.StartDay)
  906. }
  907. tempETime := util.GetTimeByStr(tmpSTime2.Format(util.DATE_FORMAT1) + " " + convertData.EndTimeStr) //结束时间
  908. tmpActivityData.StartTime = uint64(tempSTime.UnixNano() / 1e6)
  909. tmpActivityData.EndTime = uint64(tempETime.UnixNano() / 1e6)
  910. } else {
  911. if convertData.CalEndTimeMs > 0 {
  912. tmpActivityData.StartTime = uint64(convertData.CalStartTime.UnixNano() / 1e6)
  913. tmpActivityData.EndTime = convertData.CalEndTimeMs
  914. } else {
  915. if tmpActivityData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge) {
  916. tmpActivityData.StartTime = service.GetServiceStartupTime()
  917. } else {
  918. //永久开放活动
  919. tmpActivityData.StartTime = util.GetTimeMilliseconds()
  920. }
  921. }
  922. }
  923. if tmpActivityData.EndTime > 0 && (ms >= tmpActivityData.EndTime || ms < tmpActivityData.StartTime) {
  924. util.DebugF("uid=%v OpenNewActivities failed activity end id=%v", this.role.GetUUid(), convertData.Id)
  925. return false, nil
  926. }
  927. switch serverproto.EActivityType(convertData.ActivityType) {
  928. //14日目标任务
  929. case serverproto.EActivityType_EActivityType_14_Days_Task:
  930. this.open14DaysTask(tmpActivityData, convertData)
  931. //14日登陆奖励
  932. case serverproto.EActivityType_EActivityType_14_Days_Login:
  933. tmpCurDay := util.GetDurationDay2(tmpActivityData.StartTime, ms)
  934. tmpActivityData.CurDay = tmpCurDay
  935. tmpActivityData.LoginRewardList = append(tmpActivityData.LoginRewardList,
  936. &serverproto.KeyValueType{Key: tmpCurDay})
  937. case serverproto.EActivityType_EActivityType_100Recharge:
  938. if tmpActivityData.ParamTime > 0 {
  939. tmpCurDay := util.GetDurationDay2(tmpActivityData.ParamTime, ms)
  940. tmpActivityData.CurDay = tmpCurDay
  941. }
  942. case serverproto.EActivityType_EActivityType_Likability:
  943. tmpActivityData.LikabilityData = &serverproto.ActivitiesLikabilityData{
  944. Level: 1,
  945. }
  946. case serverproto.EActivityType_EActivityType_Daily_Cum_Recharge:
  947. tmpActivityData.CurDay = util.GetDurationDay2(tmpActivityData.StartTime, ms)
  948. case serverproto.EActivityType_EActivityType_King:
  949. this.InitKingGrowthTask(tmpActivityData)
  950. this.ResetTodayTask(tmpActivityData, ms)
  951. //活动转盘
  952. case serverproto.EActivityType_EActivityType_Wheel:
  953. this.activityWheelInit(tmpActivityData)
  954. case serverproto.EActivityType_EActivityType_SignIn:
  955. tmpActivityData.SignData = &serverproto.ActivitySignIn{}
  956. tmpActivityData.SignData.NextSignTime = util.GetLatest5Hour() - 24*3600*1000
  957. // bt服RO币每日累计充值
  958. case serverproto.EActivityType_EActivityType_BT_ROCoinRecharge:
  959. tmpActivityData.CurDay = util.GetDurationDay2(tmpActivityData.StartTime, ms)
  960. tmpActivityData.BtRocoinData = &serverproto.ActivityBTROCoin{
  961. WeekDayEndTime: util.GetLatest5Hour() + 6*DayMS,
  962. }
  963. this.resetBTTasks(tmpActivityData)
  964. // bt服真假累计充值活动
  965. case serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge:
  966. tmpActivityData.CurDay = util.GetDurationDay2(tmpActivityData.StartTime, ms)
  967. this.resetBTTasks(tmpActivityData)
  968. }
  969. this.activityDataList[convertData.Id] = tmpActivityData
  970. this.addChangeActivity(convertData.Id, 0)
  971. this.SetDirty(true)
  972. //之前该活动已经过期,后续有重新开启了该活动
  973. if this.delActivityList.Has(convertData.Id) {
  974. this.delActivityList.Remove(convertData.Id)
  975. this.addHasDelActivityList(convertData.Id, "OpenNewActivities")
  976. }
  977. util.DebugF("uid=%v OpenNewActivities ok activity id=%v", this.role.GetUUid(), convertData.Id)
  978. return true, tmpActivityData
  979. }
  980. func (this *RoleActivity) InitKingGrowthTask(activities *serverproto.ActivitiesDetailData) {
  981. activities.KingTask = activities.KingTask[:0]
  982. // 配置默认第一条读取全部成长任务
  983. db := model.GetKingTaskData(activities.ActivitiesId, 1)
  984. if db == nil {
  985. util.ErrorF("InitKingTask error")
  986. return
  987. }
  988. for _, taskId := range db.TaskIds {
  989. task := this.addDayTask(activities.ActivitiesId, uint32(taskId), 0, false, 1)
  990. if task == nil {
  991. continue
  992. }
  993. task.TaskType = model.TASK_TYPE_GROWUP
  994. activities.KingTask = append(activities.KingTask, task)
  995. }
  996. }
  997. // 重置国王的悬赏 今天挑战任务
  998. func (this *RoleActivity) ResetTodayTask(activities *serverproto.ActivitiesDetailData, curTime uint64) {
  999. diffDay := util.GetDurationDay2(activities.StartTime, curTime)
  1000. db := model.GetKingTaskData(activities.ActivitiesId, diffDay)
  1001. if db == nil {
  1002. util.ErrorF(" ResetTodayTask error, diffDay %v", diffDay)
  1003. return
  1004. }
  1005. // 删除今日挑战任务
  1006. for i := 0; i < len(activities.KingTask); {
  1007. if activities.KingTask[i].TaskType != model.TASK_TYPE_TODAY {
  1008. i++
  1009. continue
  1010. }
  1011. this.delKingTask(activities, activities.KingTask[i].TaskId)
  1012. activities.KingTask = append(activities.KingTask[:i], activities.KingTask[i+1:]...)
  1013. }
  1014. for _, taskId := range db.DailyTaskIds {
  1015. dbTask, ok := model.ConvertActivitiesTaskList[int32(taskId)]
  1016. if !ok {
  1017. continue
  1018. }
  1019. task := this.addDayTask(activities.ActivitiesId, uint32(dbTask.TaskId), 0, true, 1)
  1020. if task == nil {
  1021. continue
  1022. }
  1023. task.TaskType = model.TASK_TYPE_TODAY
  1024. activities.KingTask = append(activities.KingTask, task)
  1025. }
  1026. //this.addChangeActivity(activities.ActivitiesId, 0)
  1027. this.SetDirty(true)
  1028. }
  1029. func (this *RoleActivity) OnlineProcess() {
  1030. //for _, val := range this.activityDataList {
  1031. // if val.FightingTarget <= 0 {
  1032. // continue
  1033. // }
  1034. // for _, data := range val.KingTask {
  1035. // for _, progress := range data.Progress {
  1036. // if progress.Key != int32(serverproto.TaskType_Eve_Fight_value){continue}
  1037. // }
  1038. // }
  1039. // val.FightingTarget = 0
  1040. // val.FightingTarget = this.role.roleBattleAttr.curTotalFightPower
  1041. //}
  1042. }
  1043. func (this *RoleActivity) checkOpenNewActivitiesCondition(convertData *model.ConvertActivitiesData) bool {
  1044. if convertData != nil && convertData.ActivityType == int32(serverproto.EActivityType_EActivityType_100Recharge) {
  1045. //开启首充同时开启 百元大礼包
  1046. for idx := 0; idx < len(model.ConvertActFirstRecharge.OpenConditionList); idx++ {
  1047. condition := model.ConvertActFirstRecharge.OpenConditionList[idx]
  1048. switch condition.Key {
  1049. //累计充值达到指定数值
  1050. case int32(serverproto.TaskType_Level_Battle_Count):
  1051. if this.role.GetRoleBattle().GetLevelId() >= condition.Value && this.firstChargeTime > 0 {
  1052. //判断是否触发过
  1053. for idx := 0; idx < len(this.hasDelActivityList); idx++ {
  1054. if this.hasDelActivityList[idx] == convertData.Id {
  1055. return false
  1056. }
  1057. }
  1058. return true
  1059. }
  1060. }
  1061. }
  1062. }
  1063. return false
  1064. }
  1065. func (this *RoleActivity) getWeekNumber(tmpDay int32) int32 {
  1066. return int32(math.Ceil(float64(tmpDay) / 7))
  1067. }
  1068. func (this *RoleActivity) open14DaysTask(activityData *serverproto.ActivitiesDetailData,
  1069. convertData *model.ConvertActivitiesData) {
  1070. tmpCurDay := util.GetDurationDay2(activityData.StartTime, util.GetTimeMilliseconds())
  1071. tmpCurWeek := this.getWeekNumber(tmpCurDay)
  1072. //开启活动
  1073. sIdx := tmpCurWeek*7 - 6
  1074. for idx := sIdx; idx <= tmpCurDay; idx++ {
  1075. dayVal, ok := model.ConvertActivitiesFortnightDaysList[idx]
  1076. if !ok {
  1077. continue
  1078. }
  1079. for k := 0; k < len(dayVal.TaskList); k++ {
  1080. this.addDayTask(convertData.Id, dayVal.TaskList[k], dayVal.Days, false, tmpCurDay)
  1081. }
  1082. if idx == tmpCurDay {
  1083. for k := 0; k < len(dayVal.DailyTaskList); k++ {
  1084. this.addDayTask(convertData.Id, dayVal.DailyTaskList[k], dayVal.Days, true, tmpCurDay)
  1085. }
  1086. }
  1087. }
  1088. activityData.CurDay = tmpCurDay
  1089. this.addChangeActivity(convertData.Id, 0)
  1090. this.SetDirty(true)
  1091. }
  1092. func (this *RoleActivity) getAllActivityReward(activityData *serverproto.ActivitiesDetailData) {
  1093. switch activityData.ActivitiesType {
  1094. case int32(serverproto.EActivityType_EActivityType_14_Days_Login):
  1095. this.getAllActivityReward14DaysLogin(activityData)
  1096. case int32(serverproto.EActivityType_EActivityType_14_Days_Task):
  1097. this.getAllActivityReward14DaysTask(activityData)
  1098. case int32(serverproto.EActivityType_EActivityType_King):
  1099. this.getAllActivityKingTaskReward(activityData)
  1100. this.delAllKingTask(activityData)
  1101. //activityData.KingTask = activityData.KingTask[:0]
  1102. case int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge):
  1103. this.getAllActivityRewardCurRecharge(activityData)
  1104. case int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge):
  1105. this.getAllActivityRewardBTRoCoinRecharge(activityData)
  1106. case int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge):
  1107. this.getAllActivityRewardBTZhenJiaRecharge(activityData)
  1108. }
  1109. }
  1110. func (this *RoleActivity) getAllActivityRewardCurRecharge(activityData *serverproto.ActivitiesDetailData) {
  1111. //var addItemList = map[int32]int32{}
  1112. //
  1113. //day := activityData.CurDay
  1114. //tmpRecharge := this.role.GetBTDayRecharge()
  1115. //idx := 0
  1116. //for {
  1117. // idx++
  1118. // cfgData := model.GetActTiredRechargeDb(int32(idx), day)
  1119. // if cfgData == nil {
  1120. // break
  1121. // }
  1122. // if tmpRecharge < cfgData.Amount {
  1123. // continue
  1124. // }
  1125. // if activityData.RewardState&(1<<uint32(idx)) > 0 {
  1126. // continue
  1127. // }
  1128. //
  1129. // for idx := 0; idx < len(cfgData.Rewards); idx++ {
  1130. // item := cfgData.Rewards[idx]
  1131. // if !CheckHDItemAdd(item.Key, this.role) {
  1132. // continue
  1133. // }
  1134. // addItemList[item.Key] += item.Value
  1135. // }
  1136. //}
  1137. //
  1138. //if len(addItemList) > 0 {
  1139. // //发送邮件奖励
  1140. // this.role.AddMail(model.GlobalMailIdActivitiesCurRechargeReward, serverproto.MailType_MailType_Activities,
  1141. // addItemList, []int32{activityData.ActivitiesId}, "", "")
  1142. //}
  1143. }
  1144. func (this *RoleActivity) delKingTask(activityData *serverproto.ActivitiesDetailData, taskId uint32) {
  1145. this.addChangeActivity(activityData.ActivitiesId, taskId)
  1146. tasks, ok := this.activitiesTaskList[activityData.ActivitiesId]
  1147. if ok {
  1148. delete(tasks, taskId)
  1149. }
  1150. this.SetDirty(true)
  1151. }
  1152. func (this *RoleActivity) delAllKingTask(activityData *serverproto.ActivitiesDetailData) {
  1153. for _, task := range activityData.KingTask {
  1154. this.delKingTask(activityData, task.TaskId)
  1155. }
  1156. this.SetDirty(true)
  1157. }
  1158. func (this *RoleActivity) getAllActivityKingTaskReward(activityData *serverproto.ActivitiesDetailData, taskTypes ...int32) {
  1159. var addItemList = map[int32]int32{}
  1160. for _, data := range activityData.KingTask {
  1161. if data.State != TASK_REWARD_STATE_COMPLETED {
  1162. continue
  1163. }
  1164. if len(taskTypes) > 0 {
  1165. award := false
  1166. for _, taskType := range taskTypes {
  1167. if data.TaskType != taskType {
  1168. continue
  1169. }
  1170. award = true
  1171. }
  1172. if !award {
  1173. continue
  1174. }
  1175. }
  1176. convertData, ok := model.ConvertActivitiesTaskList[int32(data.TaskId)]
  1177. if !ok {
  1178. continue
  1179. }
  1180. for k, v := range convertData.RewardList {
  1181. addItemList[k] += v
  1182. }
  1183. }
  1184. if len(addItemList) > 0 {
  1185. //发送邮件奖励
  1186. this.role.AddMail(model.GlobalMailIdActivitiesReward, serverproto.MailType_MailType_Activities,
  1187. addItemList, []int32{activityData.ActivitiesId}, "", "")
  1188. }
  1189. }
  1190. func (this *RoleActivity) getAllActivityReward14DaysLogin(activityData *serverproto.ActivitiesDetailData) {
  1191. var addItemList = map[int32]int32{}
  1192. for idx := 0; idx < len(activityData.LoginRewardList); idx++ {
  1193. tmpVal := activityData.LoginRewardList[idx]
  1194. if tmpVal.Value > 0 {
  1195. continue
  1196. }
  1197. tmpParamId := activityData.ActivitiesId*1000 + tmpVal.Key
  1198. if rewardVal, ok := model.ConvertActivitiesFOList[tmpParamId]; ok {
  1199. for key, val := range rewardVal {
  1200. addItemList[key] += val
  1201. }
  1202. }
  1203. }
  1204. if len(addItemList) > 0 {
  1205. //发送邮件奖励
  1206. this.role.AddMail(model.GlobalMailIdActivitiesReward, serverproto.MailType_MailType_Activities,
  1207. addItemList, []int32{activityData.ActivitiesId}, "", "")
  1208. }
  1209. }
  1210. func (this *RoleActivity) getAllActivityReward14DaysTask(activityData *serverproto.ActivitiesDetailData) {
  1211. var addItemList = map[int32]int32{}
  1212. //获取任务奖励
  1213. tmpTaskList, ok := this.activitiesTaskList[activityData.ActivitiesId]
  1214. if ok {
  1215. for _, val := range tmpTaskList {
  1216. this.addChangeActivity(activityData.ActivitiesId, val.TaskId)
  1217. if val.State == TASK_REWARD_STATE_COMPLETED {
  1218. convertData, ok := model.ConvertActivitiesTaskList[int32(val.TaskId)]
  1219. if !ok {
  1220. continue
  1221. }
  1222. for k, v := range convertData.RewardList {
  1223. addItemList[k] += v
  1224. }
  1225. if activityData.FortnightDays == nil {
  1226. activityData.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  1227. }
  1228. activityData.FortnightDays.TaskScore += convertData.TaskScore
  1229. if convertData.TaskScore > 0 {
  1230. this.addChangeActivity(activityData.ActivitiesId, 0)
  1231. this.SetDirty(true)
  1232. }
  1233. }
  1234. delete(tmpTaskList, val.TaskId)
  1235. this.taskTypeList[activityData.ActivitiesId] = map[int32]set.Interface{}
  1236. }
  1237. }
  1238. //获取积分宝箱奖励
  1239. for _, weekBoxCfgData := range model.ConvertActivitiesFortnightDaysScoreList {
  1240. for idx := 0; idx < len(weekBoxCfgData); idx++ {
  1241. if activityData.FortnightDays == nil ||
  1242. activityData.FortnightDays.TaskScoreReward&(1<<uint32(weekBoxCfgData[idx].RewardIdx)) > 0 {
  1243. continue
  1244. }
  1245. if weekBoxCfgData[idx].Score <= activityData.FortnightDays.TaskScore {
  1246. for k, v := range weekBoxCfgData[idx].RewardList {
  1247. addItemList[k] += v
  1248. }
  1249. }
  1250. }
  1251. }
  1252. if len(addItemList) > 0 {
  1253. //发送邮件奖励
  1254. this.role.AddMail(model.GlobalMailIdActivitiesReward, serverproto.MailType_MailType_Activities,
  1255. addItemList, []int32{activityData.ActivitiesId}, "", "")
  1256. }
  1257. if activityData.FortnightDays != nil {
  1258. activityData.FortnightDays.TaskScore = 0
  1259. activityData.FortnightDays.TaskScoreReward = 0
  1260. activityData.FortnightDays.TaskList = activityData.FortnightDays.TaskList[:0]
  1261. this.addChangeActivity(activityData.ActivitiesId, 0)
  1262. this.SetDirty(true)
  1263. }
  1264. }
  1265. //isDaily=false表示成长任务 true表示每日挑战任务
  1266. func (this *RoleActivity) addDayTask(activitiesId int32, taskId uint32, day int32, isDaily bool, tmpCurDay int32) *serverproto.TaskData {
  1267. convertData, ok := model.ConvertActivitiesTaskList[int32(taskId)]
  1268. if !ok {
  1269. return nil
  1270. }
  1271. tmpTaskList, ok := this.activitiesTaskList[activitiesId]
  1272. if !ok {
  1273. tmpTaskList = map[uint32]*serverproto.TaskData{}
  1274. this.activitiesTaskList[activitiesId] = tmpTaskList
  1275. }
  1276. taskDataInfo := &serverproto.TaskData{
  1277. TaskId: taskId,
  1278. State: TASK_REWARD_STATE_NONE,
  1279. }
  1280. if isDaily {
  1281. taskDataInfo.BeginTime = uint64(day)
  1282. }
  1283. for taskType, _ := range convertData.ConditionList {
  1284. if taskType == int32(serverproto.TaskType_Eve_Fight_value) {
  1285. addProgress := &serverproto.TaskProgressType{
  1286. Key: taskType,
  1287. Value: 0,
  1288. }
  1289. roleBase := this.role.GetRoleBase()
  1290. if roleBase != nil && roleBase.RoleData() != nil {
  1291. addProgress.Total = uint32(roleBase.RoleData().FightPower)
  1292. }
  1293. taskDataInfo.Progress = append(taskDataInfo.Progress, addProgress)
  1294. }
  1295. }
  1296. this.addChangeActivity(activitiesId, taskId)
  1297. tmpTaskList[taskDataInfo.TaskId] = taskDataInfo
  1298. this.addTaskType(activitiesId, convertData)
  1299. this.SetDirty(true)
  1300. //当前的挑战任务进度处理
  1301. if tmpCurDay == day || !isDaily {
  1302. TaskConditionCheck(this.role, taskDataInfo, serverproto.TaskType_NONE, convertData.ConditionList, 0, false)
  1303. }
  1304. return taskDataInfo
  1305. }
  1306. func (this *RoleActivity) addChangeActivity(activitiesId int32, taskId uint32) {
  1307. //taskId == 0表示活动本身数据变更
  1308. tmpChangeList, ok := this.changeTaskList[activitiesId]
  1309. if !ok {
  1310. tmpChangeList = set.New(set.NonThreadSafe)
  1311. tmpChangeList.Add(taskId)
  1312. this.changeTaskList[activitiesId] = tmpChangeList
  1313. } else {
  1314. tmpChangeList.Add(taskId)
  1315. }
  1316. this.SetDirty(true)
  1317. }
  1318. func (this *RoleActivity) TaskCheck(taskType serverproto.TaskType, count int32) {
  1319. this.initTaskTypeList()
  1320. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1321. CurDayEndTime: this.curDayEndTime,
  1322. }
  1323. //充值类活动处理
  1324. this.taskCheckRecharge(ntfMsg)
  1325. //任务类型
  1326. for activitiesId, valList := range this.taskTypeList {
  1327. typeList, ok := valList[int32(taskType)]
  1328. if !ok || typeList.Size() <= 0 {
  1329. continue
  1330. }
  1331. activityData, ok := this.activityDataList[activitiesId]
  1332. if !ok {
  1333. continue
  1334. }
  1335. var tmpNtfData *serverproto.ActivitiesDetailData = nil
  1336. //tmpNtfData := &serverproto.ActivitiesDetailData{
  1337. // ActivitiesType: activityData.ActivitiesType,
  1338. // ActivitiesId: activityData.ActivitiesId,
  1339. // CurDay: activityData.CurDay,
  1340. // StartTime: activityData.StartTime,
  1341. // EndTime: activityData.EndTime,
  1342. //}
  1343. for _, val := range typeList.List() {
  1344. tmpTaskId := val.(uint32)
  1345. taskInfo := this.getTaskData(activityData.ActivitiesId, tmpTaskId)
  1346. if taskInfo == nil {
  1347. typeList.Remove(tmpTaskId)
  1348. continue
  1349. }
  1350. convertData, ok := model.ConvertActivitiesTaskList[int32(tmpTaskId)]
  1351. if !ok {
  1352. typeList.Remove(tmpTaskId)
  1353. continue
  1354. }
  1355. //判断是否是今天挑战任务,只能完成当天任务
  1356. if taskInfo.BeginTime > 0 && taskInfo.BeginTime != uint64(activityData.CurDay) {
  1357. continue
  1358. }
  1359. ret := TaskConditionCheck(this.role, taskInfo, taskType, convertData.ConditionList, count, false)
  1360. if ret {
  1361. if tmpNtfData == nil {
  1362. tmpNtfData = &serverproto.ActivitiesDetailData{
  1363. ActivitiesType: activityData.ActivitiesType,
  1364. ActivitiesId: activityData.ActivitiesId,
  1365. CurDay: activityData.CurDay,
  1366. StartTime: activityData.StartTime,
  1367. EndTime: activityData.EndTime,
  1368. }
  1369. }
  1370. this.addChangeActivity(activityData.ActivitiesId, tmpTaskId)
  1371. if activityData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_14_Days_Task) {
  1372. if tmpNtfData.FortnightDays == nil {
  1373. tmpNtfData.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  1374. }
  1375. if activityData.FortnightDays != nil {
  1376. tmpNtfData.FortnightDays.TaskScore = activityData.FortnightDays.TaskScore
  1377. tmpNtfData.FortnightDays.TaskScoreReward = activityData.FortnightDays.TaskScoreReward
  1378. }
  1379. tmpNtfData.FortnightDays.TaskList = append(tmpNtfData.FortnightDays.TaskList, taskInfo)
  1380. } else if activityData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge) {
  1381. // BT task data
  1382. tmpNtfData.BtZhenjiaRechargeTaskList = append(activityData.BtZhenjiaRechargeTaskList, taskInfo)
  1383. } else if activityData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge) {
  1384. // BT task data
  1385. if tmpNtfData.BtRocoinData == nil {
  1386. tmpNtfData.BtRocoinData = &serverproto.ActivityBTROCoin{
  1387. WeekDayEndTime: activityData.BtRocoinData.WeekDayEndTime,
  1388. }
  1389. }
  1390. if taskInfo.TaskType == int32(model.BTTaskRefreshType_Day) {
  1391. tmpNtfData.BtRocoinData.DailyTaskList = append(tmpNtfData.BtRocoinData.DailyTaskList, taskInfo)
  1392. } else {
  1393. tmpNtfData.BtRocoinData.WeekTaskList = append(tmpNtfData.BtRocoinData.WeekTaskList, taskInfo)
  1394. }
  1395. }
  1396. this.SetDirty(true)
  1397. }
  1398. }
  1399. if tmpNtfData != nil {
  1400. if tmpNtfData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_King) {
  1401. if len(activityData.KingTask) > 0 {
  1402. tmpNtfData.KingTask = activityData.KingTask
  1403. //tmpNtfData.FightingTarget = activityData.FightingTarget
  1404. }
  1405. }
  1406. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, tmpNtfData)
  1407. }
  1408. }
  1409. if len(ntfMsg.ActivityDataList) > 0 {
  1410. this.role.ReplayGate(ntfMsg, true)
  1411. util.InfoF("uid=%v TaskCheck changelist=%v", this.role.GetUUid(), ntfMsg)
  1412. }
  1413. }
  1414. //充值类活动处理
  1415. func (this *RoleActivity) taskCheckRecharge(ntfMsg *serverproto.SCActivitiesChangeNtf) {
  1416. //百元礼包处理
  1417. for _, val := range this.activityDataList {
  1418. if val.ActivitiesType == int32(serverproto.EActivityType_EActivityType_100Recharge) {
  1419. if val.ParamTime > 0 {
  1420. break
  1421. }
  1422. if this.role.GetTotalRecharge() >= model.ConvertAct100Recharge.RechargeAmount {
  1423. val.ParamTime = util.GetTimeMilliseconds()
  1424. this.SetDirty(true)
  1425. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, val)
  1426. }
  1427. break
  1428. }
  1429. }
  1430. }
  1431. func (this *RoleActivity) initTaskTypeList() {
  1432. if this.initTaskType {
  1433. return
  1434. }
  1435. if len(this.activitiesTaskList) > 0 {
  1436. this.initTaskType = true
  1437. }
  1438. for activitiesId, actTaskList := range this.activitiesTaskList {
  1439. for _, val := range actTaskList {
  1440. convertData, ok := model.ConvertActivitiesTaskList[int32(val.TaskId)]
  1441. if !ok {
  1442. this.addChangeActivity(activitiesId, val.TaskId)
  1443. delete(actTaskList, val.TaskId)
  1444. this.delTaskType(activitiesId, convertData)
  1445. continue
  1446. }
  1447. this.addTaskType(activitiesId, convertData)
  1448. }
  1449. }
  1450. }
  1451. func (this *RoleActivity) addTaskType(activitiesId int32, convertData *model.ConvertActivitiesTaskData) {
  1452. tmpTaskType, ok := this.taskTypeList[activitiesId]
  1453. if !ok {
  1454. tmpTaskType = map[int32]set.Interface{}
  1455. this.taskTypeList[activitiesId] = tmpTaskType
  1456. }
  1457. for key := range convertData.ConditionList {
  1458. if _, ok := tmpTaskType[key]; !ok {
  1459. tmpTaskType[key] = set.New(set.NonThreadSafe)
  1460. }
  1461. tmpTaskType[key].Add(uint32(convertData.TaskId))
  1462. }
  1463. }
  1464. func (this *RoleActivity) delTaskType(activitiesId int32, convertData *model.ConvertActivitiesTaskData) {
  1465. tmpTaskType, ok := this.taskTypeList[activitiesId]
  1466. if ok {
  1467. for key := range convertData.ConditionList {
  1468. if _, ok := tmpTaskType[key]; ok {
  1469. tmpTaskType[key].Remove(uint32(convertData.TaskId))
  1470. }
  1471. }
  1472. }
  1473. }
  1474. func (this *RoleActivity) getTaskData(activitiesId int32, taskId uint32) *serverproto.TaskData {
  1475. tmpData, ok := this.activitiesTaskList[activitiesId]
  1476. if ok {
  1477. if taskInfo, ok := tmpData[taskId]; ok {
  1478. return taskInfo
  1479. }
  1480. }
  1481. return nil
  1482. }
  1483. func (this *RoleActivity) getActivityData(activityId int32) *serverproto.ActivitiesDetailData {
  1484. activityData, ok := this.activityDataList[activityId]
  1485. if ok {
  1486. if util.GetTimeMilliseconds() >= activityData.EndTime && activityData.EndTime > 0 {
  1487. return nil
  1488. }
  1489. return activityData
  1490. }
  1491. return nil
  1492. }
  1493. func (this *RoleActivity) getActivityByType(ActivityType int32) (rets []*serverproto.ActivitiesDetailData) {
  1494. for _, data := range this.activityDataList {
  1495. if data.ActivitiesType != ActivityType {
  1496. continue
  1497. }
  1498. if util.GetTimeMilliseconds() >= data.EndTime && data.EndTime > 0 {
  1499. continue
  1500. }
  1501. rets = append(rets, data)
  1502. }
  1503. return
  1504. }
  1505. //精彩活动奖励获取
  1506. func (this *RoleActivity) ActivitiesReward(activityId int32, param int32, rewardNum int32) serverproto.ErrorCode {
  1507. cfgData, ok := model.ConvertActivitiesList[activityId]
  1508. if !ok {
  1509. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1510. }
  1511. switch (serverproto.EActivityType)(cfgData.ActivityType) {
  1512. case serverproto.EActivityType_EActivityType_14_Days_Login: // 14日登录
  1513. return this.activitiesReward14DaysLogin(activityId, param)
  1514. case serverproto.EActivityType_EActivityType_14_Days_Task: // 14日目标任务
  1515. return this.activitiesReward14DaysTask(activityId, param)
  1516. case serverproto.EActivityType_EActivityType_100Recharge: // 百元礼包
  1517. return this.activitiesReward100Recharge(activityId)
  1518. case serverproto.EActivityType_EActivityType_Daily_Cum_Recharge: // 每日累充活动
  1519. //return this.activitiesRewardDailyCumRecharge(activityId, param)
  1520. case serverproto.EActivityType_EActivityType_ExChange: // 集字活动
  1521. return this.activitiesRewardCollection(activityId, param, nil, rewardNum)
  1522. case serverproto.EActivityType_EActivityType_King: // 国王的盛宴任务
  1523. return this.activitiesRewardKingTask(activityId, param, rewardNum)
  1524. case serverproto.EActivityType_EActivityType_BT_ROCoinRecharge: // bt RO币累计活动
  1525. return this.activitiesRewardBTRoCoinRecharge(activityId, param)
  1526. case serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge: // 真/假每日累计充值活动
  1527. return this.activitiesRewardBTZhenJiaRecharge(activityId, param)
  1528. default:
  1529. return serverproto.ErrorCode_ERROR_FAIL
  1530. }
  1531. return serverproto.ErrorCode_ERROR_OK
  1532. }
  1533. func (this *RoleActivity) activitiesReward14DaysLogin(activityId, param int32) serverproto.ErrorCode {
  1534. activityData := this.getActivityData(activityId)
  1535. if activityData == nil {
  1536. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1537. }
  1538. if param >= 100 || param <= 0 {
  1539. return serverproto.ErrorCode_ERROR_FAIL
  1540. }
  1541. //已经获取当天奖励
  1542. bFindIdx := -1
  1543. for idx := 0; idx < len(activityData.LoginRewardList); idx++ {
  1544. if activityData.LoginRewardList[idx].Key != param {
  1545. continue
  1546. }
  1547. if activityData.LoginRewardList[idx].Value > 0 {
  1548. return serverproto.ErrorCode_ERROR_ACTIVITIES_HAS_REWARD
  1549. }
  1550. bFindIdx = idx
  1551. break
  1552. }
  1553. if param > activityData.CurDay {
  1554. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT_CUR_DAY_REWARD
  1555. }
  1556. tmpParamId := activityId*1000 + param
  1557. if rewardVal, ok := model.ConvertActivitiesFOList[tmpParamId]; ok {
  1558. ret := this.role.CanAddItemList(rewardVal)
  1559. if ret != serverproto.ErrorCode_ERROR_OK {
  1560. return ret
  1561. }
  1562. if bFindIdx > -1 {
  1563. activityData.LoginRewardList[bFindIdx].Value = 1
  1564. } else {
  1565. //消耗资源补签
  1566. if !this.role.GetRoleBag().CanDelItem(int32(serverproto.ResType_Res_Rmb), model.GlobalActivities14DaysLogin) {
  1567. return this.role.GetResNotice(int32(serverproto.ResType_Res_Rmb))
  1568. }
  1569. this.role.DelItem(int32(serverproto.ResType_Res_Rmb), model.GlobalActivities14DaysLogin, AddItemST{AddFrom: AddFrom_Activities})
  1570. activityData.LoginRewardList = append(activityData.LoginRewardList, &serverproto.KeyValueType{Key: param, Value: 1})
  1571. }
  1572. this.role.AddItemList(rewardVal, AddFrom_Activities, true)
  1573. this.addChangeActivity(activityId, 0)
  1574. this.SetDirty(true)
  1575. //通知数据变更
  1576. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1577. CurDayEndTime: this.curDayEndTime,
  1578. }
  1579. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  1580. this.role.ReplayGate(ntfMsg, true)
  1581. //ack奖励处理
  1582. ackMsg := &serverproto.SCActivitiesRewardAck{
  1583. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1584. ActivityId: activityData.ActivitiesId,
  1585. }
  1586. for key, val := range rewardVal {
  1587. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  1588. }
  1589. this.role.ReplayGate(ackMsg, true)
  1590. return serverproto.ErrorCode_ERROR_OK
  1591. } else {
  1592. //无奖励数据
  1593. return serverproto.ErrorCode_ERROR_FAIL
  1594. }
  1595. }
  1596. func (this *RoleActivity) checkTaskInfo(taskInfo *serverproto.TaskData) bool {
  1597. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  1598. if !ok {
  1599. return false
  1600. }
  1601. return TaskConditionCheck(this.role, taskInfo, 0, convertData.ConditionList, 0, true)
  1602. }
  1603. func (this *RoleActivity) activitiesRewardKingTask(activityId, taskId int32, taskType int32) serverproto.ErrorCode {
  1604. activityData := this.getActivityData(activityId)
  1605. if activityData == nil {
  1606. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1607. }
  1608. taskInfo := this.getTaskData(activityId, uint32(taskId))
  1609. if taskInfo == nil {
  1610. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  1611. }
  1612. if taskInfo.State == TASK_REWARD_STATE_REWARD {
  1613. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1614. }
  1615. //应对玩家任务条件调整
  1616. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  1617. if this.checkTaskInfo(taskInfo) {
  1618. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  1619. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1620. }
  1621. } else {
  1622. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1623. }
  1624. }
  1625. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  1626. if !ok {
  1627. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  1628. }
  1629. ret := this.role.CanAddItemList(convertData.RewardList)
  1630. if ret != serverproto.ErrorCode_ERROR_OK {
  1631. return ret
  1632. }
  1633. this.role.AddItemList(convertData.RewardList, AddFrom_Activities, true)
  1634. //任务状态修改
  1635. taskInfo.State = TASK_REWARD_STATE_REWARD
  1636. this.addChangeActivity(activityId, taskInfo.TaskId)
  1637. this.addChangeActivity(activityId, 0)
  1638. this.SetDirty(true)
  1639. //通知数据变更
  1640. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1641. CurDayEndTime: this.curDayEndTime,
  1642. }
  1643. detailData := &serverproto.ActivitiesDetailData{
  1644. ActivitiesId: activityId,
  1645. ActivitiesType: activityData.ActivitiesType,
  1646. StartTime: activityData.StartTime,
  1647. EndTime: activityData.EndTime,
  1648. KingTask: activityData.KingTask,
  1649. }
  1650. //detailData.FortnightDays.TaskList = append(detailData.FortnightDays.TaskList, taskInfo)
  1651. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  1652. this.role.ReplayGate(ntfMsg, true)
  1653. //ack奖励处理
  1654. ackMsg := &serverproto.SCActivitiesRewardAck{
  1655. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1656. ActivityId: activityId,
  1657. }
  1658. for key, val := range convertData.RewardList {
  1659. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  1660. }
  1661. this.role.ReplayGate(ackMsg, true)
  1662. return serverproto.ErrorCode_ERROR_OK
  1663. }
  1664. func (this *RoleActivity) activitiesReward14DaysTask(activityId, param int32) serverproto.ErrorCode {
  1665. activityData := this.getActivityData(activityId)
  1666. if activityData == nil {
  1667. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1668. }
  1669. if param <= 0 {
  1670. return serverproto.ErrorCode_ERROR_FAIL
  1671. }
  1672. taskInfo := this.getTaskData(activityId, uint32(param))
  1673. if taskInfo == nil {
  1674. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  1675. }
  1676. if taskInfo.State == TASK_REWARD_STATE_REWARD {
  1677. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1678. }
  1679. //应对玩家任务条件调整
  1680. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  1681. if this.checkTaskInfo(taskInfo) {
  1682. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  1683. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1684. }
  1685. } else {
  1686. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1687. }
  1688. }
  1689. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  1690. if !ok {
  1691. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  1692. }
  1693. ret := this.role.CanAddItemList(convertData.RewardList)
  1694. if ret != serverproto.ErrorCode_ERROR_OK {
  1695. return ret
  1696. }
  1697. this.role.AddItemList(convertData.RewardList, AddFrom_Activities, true)
  1698. //任务状态修改
  1699. taskInfo.State = TASK_REWARD_STATE_REWARD
  1700. //累计任务积分
  1701. if activityData.FortnightDays == nil {
  1702. activityData.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  1703. }
  1704. activityData.FortnightDays.TaskScore += convertData.TaskScore
  1705. this.addChangeActivity(activityId, taskInfo.TaskId)
  1706. this.addChangeActivity(activityId, 0)
  1707. this.SetDirty(true)
  1708. //通知数据变更
  1709. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1710. CurDayEndTime: this.curDayEndTime,
  1711. }
  1712. detailData := &serverproto.ActivitiesDetailData{
  1713. ActivitiesId: activityId,
  1714. ActivitiesType: activityData.ActivitiesType,
  1715. StartTime: activityData.StartTime,
  1716. EndTime: activityData.EndTime,
  1717. CurDay: activityData.CurDay,
  1718. FortnightDays: &serverproto.ActivitiesFortnightDays{
  1719. TaskScore: activityData.FortnightDays.TaskScore,
  1720. TaskScoreReward: activityData.FortnightDays.TaskScoreReward,
  1721. },
  1722. }
  1723. detailData.FortnightDays.TaskList = append(detailData.FortnightDays.TaskList, taskInfo)
  1724. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  1725. this.role.ReplayGate(ntfMsg, true)
  1726. //ack奖励处理
  1727. ackMsg := &serverproto.SCActivitiesRewardAck{
  1728. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1729. ActivityId: activityId,
  1730. }
  1731. for key, val := range convertData.RewardList {
  1732. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  1733. }
  1734. this.role.ReplayGate(ackMsg, true)
  1735. return serverproto.ErrorCode_ERROR_OK
  1736. }
  1737. //宝箱奖励获取
  1738. func (this *RoleActivity) ActivitiesScoreReward(activityId, boxId int32) serverproto.ErrorCode {
  1739. activityData := this.getActivityData(activityId)
  1740. if activityData == nil {
  1741. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1742. }
  1743. if activityData.ActivitiesType != int32(serverproto.EActivityType_EActivityType_14_Days_Task) ||
  1744. activityData.FortnightDays == nil || activityData.FortnightDays.TaskScore <= 0 {
  1745. return serverproto.ErrorCode_ERROR_FAIL
  1746. }
  1747. if boxId <= 0 || boxId > 30 {
  1748. return serverproto.ErrorCode_ERROR_FAIL
  1749. }
  1750. if activityData.FortnightDays.TaskScoreReward&(1<<uint32(boxId)) > 0 {
  1751. return serverproto.ErrorCode_ERROR_ACTIVITIES_BOX_REWARD_HAS
  1752. }
  1753. //获取奖励
  1754. ackMsg := &serverproto.SCActivitiesScoreRewardAck{
  1755. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1756. ActivityId: activityId,
  1757. }
  1758. addItemList := map[int32]int32{}
  1759. for _, weekBoxCfgData := range model.ConvertActivitiesFortnightDaysScoreList {
  1760. for idx := 0; idx < len(weekBoxCfgData); idx++ {
  1761. if weekBoxCfgData[idx].RewardIdx == boxId {
  1762. if weekBoxCfgData[idx].Score <= activityData.FortnightDays.TaskScore {
  1763. for k, v := range weekBoxCfgData[idx].RewardList {
  1764. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: k, Value: v})
  1765. addItemList[k] += v
  1766. }
  1767. }
  1768. break
  1769. }
  1770. }
  1771. }
  1772. if len(addItemList) <= 0 {
  1773. return serverproto.ErrorCode_ERROR_FAIL
  1774. }
  1775. ret := this.role.CanAddItemList(addItemList)
  1776. if ret != serverproto.ErrorCode_ERROR_OK {
  1777. return ret
  1778. }
  1779. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  1780. util.InfoF("uid=%v ActivitiesScoreReward rewardlist=%v", this.role.GetUUid(), addItemList)
  1781. activityData.FortnightDays.TaskScoreReward |= 1 << uint32(boxId)
  1782. this.addChangeActivity(activityId, 0)
  1783. this.SetDirty(true)
  1784. //通知数据变更
  1785. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1786. CurDayEndTime: this.curDayEndTime,
  1787. }
  1788. detailData := &serverproto.ActivitiesDetailData{
  1789. ActivitiesId: activityId,
  1790. ActivitiesType: activityData.ActivitiesType,
  1791. StartTime: activityData.StartTime,
  1792. EndTime: activityData.EndTime,
  1793. CurDay: activityData.CurDay,
  1794. FortnightDays: &serverproto.ActivitiesFortnightDays{
  1795. TaskScore: activityData.FortnightDays.TaskScore,
  1796. TaskScoreReward: activityData.FortnightDays.TaskScoreReward,
  1797. },
  1798. }
  1799. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  1800. this.role.ReplayGate(ntfMsg, true)
  1801. this.role.ReplayGate(ackMsg, true)
  1802. return serverproto.ErrorCode_ERROR_OK
  1803. }
  1804. ///充值活动相关
  1805. //首充
  1806. func (this *RoleActivity) FirstChargeUnlockState() bool {
  1807. bOk := false
  1808. // 开启的同时开启百元大礼包活动
  1809. //conditionList := model.ConvertActFirstRecharge.OpenConditionStrList
  1810. if model.ConvertActFirstRecharge != nil {
  1811. levelUnlock := this.role.GetRoleBase().checkUnLockState(0, model.ConvertActFirstRecharge.OpenConditionList)
  1812. if this.firstChargeTime == 0 && this.firstChargeRewardStat == 0 && levelUnlock == serverproto.ErrorCode_ERROR_OK &&
  1813. this.role.GetTotalRecharge() >= model.ConvertActFirstRecharge.RechargeAmount {
  1814. this.firstChargeTime = util.GetTimeMilliseconds()
  1815. this.SetDirty(true)
  1816. bOk = true
  1817. firstChargeNtfMsg := &serverproto.SCActivitiesFirstChargeChangeNtf{
  1818. FirstChargeTime: this.firstChargeTime,
  1819. FirstChargeRewardState: this.firstChargeRewardStat,
  1820. }
  1821. this.role.ReplayGate(firstChargeNtfMsg, true)
  1822. }
  1823. }
  1824. //根据玩家开启系统决定活动开启
  1825. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1826. CurDayEndTime: this.curDayEndTime,
  1827. }
  1828. openListNtfMsg := &serverproto.SCActivitiesOpenListNtf{}
  1829. for _, convertData := range ActivitiesMag.RoleSystemActList {
  1830. ret, detailInfo := this.OpenNewActivities(convertData, util.GetTimeMilliseconds(), false)
  1831. if ret {
  1832. tmpData := &serverproto.ActivitiesData{
  1833. Id: convertData.Id,
  1834. Type: convertData.ActivityType,
  1835. Bg: convertData.BG,
  1836. }
  1837. openListNtfMsg.ActivityList = append(openListNtfMsg.ActivityList, tmpData)
  1838. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailInfo)
  1839. }
  1840. }
  1841. if len(openListNtfMsg.ActivityList) > 0 {
  1842. this.role.ReplayGate(openListNtfMsg, true)
  1843. }
  1844. if len(ntfMsg.ActivityDataList) > 0 {
  1845. this.role.ReplayGate(ntfMsg, true)
  1846. }
  1847. return bOk
  1848. }
  1849. //超值礼包开启(利用任务类型触发)
  1850. type SuperChargeUnlockST struct {
  1851. oldValue int32
  1852. rewardCardList map[int32]int32
  1853. }
  1854. func (this *RoleActivity) SuperChargeUnlockCheck(unlockType serverproto.UnlockChargeType, st *SuperChargeUnlockST) {
  1855. oldValue := st.oldValue
  1856. nowTime := util.GetTimeMilliseconds()
  1857. bAdd := false
  1858. typeSuperList, ok := model.ConvertActDiscountsRechargeList[int32(unlockType)]
  1859. if !ok {
  1860. return
  1861. }
  1862. for idx := 0; idx < len(typeSuperList); idx++ {
  1863. cfgData := typeSuperList[idx]
  1864. //for _, cfgData := range typeSuperList {
  1865. //if cfgData.OpenCondition.Key != int32(unlockType) {
  1866. // continue
  1867. //}
  1868. //已经触发的并超过触发次数则不再触发
  1869. tmpVal, ok := this.unlockChargeHasList[cfgData.ProductId]
  1870. //tmpVal, ok := this.unlockChargeHasList[cfgData.Id]
  1871. if ok && tmpVal.Value >= cfgData.UnlockCount {
  1872. continue
  1873. }
  1874. val := cfgData.OpenCondition.ValueList[0]
  1875. var curVal int32 = 0
  1876. switch unlockType {
  1877. case serverproto.UnlockChargeType_UChargeType_BattleLevel: //通关指定关卡,触发此类的超值礼包
  1878. curVal = this.role.GetRoleBattle().GetLevelId()
  1879. //优化处理,列表中为有序列表
  1880. if curVal < val {
  1881. break
  1882. }
  1883. case serverproto.UnlockChargeType_UChargeType_ClimbTowerLevel: //试炼之塔到达指定的层数,触发此类超值礼包
  1884. curVal = this.role.GetRoleTower().GetCurTower()
  1885. case serverproto.UnlockChargeType_UChargeType_BaseLevel: //主角等级达到指定等级,触发此类的超值礼包
  1886. curVal = this.role.GetRoleLevel()
  1887. case serverproto.UnlockChargeType_UChargeType_SkillLevelUp: //技能升级 资源不够
  1888. val1 := cfgData.OpenCondition.ValueList[1]
  1889. if this.role.GetRoleLevel() >= val && this.role.GetRoleBase().GetCruise() < val1 {
  1890. //是否需要根据累计充值来触发
  1891. if cfgData.Recharge > 0 {
  1892. rechargeTap := this.role.GetTotalRechargeTap()
  1893. if rechargeTap <= 0 || rechargeTap != cfgData.Recharge {
  1894. continue
  1895. }
  1896. }
  1897. //解锁特定超值礼包
  1898. unlockData := &serverproto.ActivitiesUnlockRechargeData{
  1899. ActivitiesId: cfgData.Id,
  1900. StartTime: nowTime,
  1901. EndTime: nowTime + cfgData.DurationTime,
  1902. }
  1903. this.superUnlockChargeList = append(this.superUnlockChargeList, unlockData)
  1904. bAdd = true
  1905. if tmpVal == nil {
  1906. tmpVal = &serverproto.KeyValueType{Key: cfgData.ProductId, Value: 1}
  1907. } else {
  1908. tmpVal.Value++
  1909. }
  1910. this.unlockChargeHasList[tmpVal.Key] = tmpVal
  1911. continue
  1912. }
  1913. case serverproto.UnlockChargeType_UChargeType_SKillAdvance: //所有英雄技能进阶次数
  1914. curVal = this.role.GetRoleSkill().GetAllHeroSkillAdvanceNum()
  1915. case serverproto.UnlockChargeType_UChargeType_DrawCardMVP: //抽卡 获得MVP
  1916. fallthrough
  1917. case serverproto.UnlockChargeType_UChargeType_DrawPetMVP: //抽宠 获得MVP
  1918. curVal = oldValue
  1919. if val != oldValue {
  1920. curVal = 0
  1921. }
  1922. case serverproto.UnlockChargeType_UChargeType_DrawCardQualityNum: //抽到5个蓝色卡片时触发
  1923. if len(cfgData.OpenCondition.ValueList) >= 2 {
  1924. val = cfgData.OpenCondition.ValueList[1]
  1925. cardQuality := cfgData.OpenCondition.ValueList[0]
  1926. for k, v := range st.rewardCardList {
  1927. cardCfg, ok2 := serverproto.CardCfgLoader[k]
  1928. if !ok2 {
  1929. continue
  1930. }
  1931. if cardCfg.CardType == cardQuality {
  1932. curVal += v
  1933. }
  1934. }
  1935. } else {
  1936. util.ErrorF("uid=%v SuperChargeUnlockCheck unlockType=%v", this.role.GetUUid(), unlockType)
  1937. return
  1938. }
  1939. case serverproto.UnlockChargeType_UChargeType_DrawCardSpecial: //抽卡保底
  1940. fallthrough
  1941. case serverproto.UnlockChargeType_UChargeType_DrawPetSpecial: //抽宠物保底
  1942. fallthrough
  1943. case serverproto.UnlockChargeType_UChargeType_DrawSkillEquipSpecial: //抽神器保底
  1944. curVal = oldValue
  1945. if val != oldValue {
  1946. curVal = 0
  1947. }
  1948. case serverproto.UnlockChargeType_UChargeType_HeroStrength: //伙伴突破
  1949. fallthrough
  1950. case serverproto.UnlockChargeType_UChargeType_HeroLevel: //伙伴等级
  1951. fallthrough
  1952. case serverproto.UnlockChargeType_UChargeType_PayAmount: //单次充值金额
  1953. fallthrough
  1954. case serverproto.UnlockChargeType_UChargeType_ZenyOnceCost: //银币一次性消耗 资源不够
  1955. fallthrough
  1956. case serverproto.UnlockChargeType_UChargeType_ShopNormalRMBCost: //普通商店 金币消耗数量
  1957. fallthrough
  1958. case serverproto.UnlockChargeType_UChargeType_ArenaShopCost: //英灵殿商店 功勋消耗数量
  1959. fallthrough
  1960. case serverproto.UnlockChargeType_UChargeType_GuildShopCost: //公会商店 公会币消耗数量
  1961. fallthrough
  1962. case serverproto.UnlockChargeType_UChargeType_SpecialShopRMB: //黑市商店 金币消耗数量
  1963. fallthrough
  1964. case serverproto.UnlockChargeType_UChargeType_PetShopCost: //宠物商店 分解石消耗数量
  1965. curVal = oldValue
  1966. }
  1967. if curVal > 0 && curVal >= val {
  1968. //是否需要根据累计充值来触发
  1969. if cfgData.Recharge > 0 {
  1970. rechargeTap := this.role.GetTotalRechargeTap()
  1971. if rechargeTap <= 0 || rechargeTap != cfgData.Recharge {
  1972. continue
  1973. }
  1974. }
  1975. //条件优先级触发类型
  1976. //解锁特定超值礼包
  1977. unlockData := &serverproto.ActivitiesUnlockRechargeData{
  1978. ActivitiesId: cfgData.Id,
  1979. StartTime: nowTime,
  1980. EndTime: nowTime + cfgData.DurationTime,
  1981. }
  1982. this.superUnlockChargeList = append(this.superUnlockChargeList, unlockData)
  1983. bAdd = true
  1984. if tmpVal == nil {
  1985. tmpVal = &serverproto.KeyValueType{Key: cfgData.ProductId, Value: 1}
  1986. } else {
  1987. tmpVal.Value++
  1988. }
  1989. this.unlockChargeHasList[tmpVal.Key] = tmpVal
  1990. util.InfoF("uid=%v SuperChargeUnlockCheck unlock cfg=%v totalRecharge=%v", this.role.GetUUid(),
  1991. cfgData.Id, this.role.GetTotalRecharge())
  1992. }
  1993. }
  1994. if bAdd {
  1995. this.SetDirty(true)
  1996. ntfMsg := &serverproto.SCActivitiesDiscountsNtf{
  1997. DiscountDataList: this.superUnlockChargeList,
  1998. }
  1999. this.role.ReplayGate(ntfMsg, true)
  2000. }
  2001. }
  2002. //获取首充奖励
  2003. func (this *RoleActivity) ActivitiesFirstChargeReward() serverproto.ErrorCode {
  2004. if this.firstChargeTime <= 0 || model.ConvertActFirstRecharge == nil {
  2005. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2006. }
  2007. ackMsg := &serverproto.SCActivitiesFirstChargeRewardAck{}
  2008. nowTime := util.GetTimeMilliseconds()
  2009. diffDay := util.GetDurationDay2(this.firstChargeTime, nowTime)
  2010. var maxDiffDay int32 = 3
  2011. if diffDay < maxDiffDay {
  2012. maxDiffDay = diffDay
  2013. }
  2014. for idx := 1; idx <= int(maxDiffDay); idx++ {
  2015. if this.firstChargeRewardStat&(1<<uint32(idx)) > 0 {
  2016. continue
  2017. }
  2018. this.firstChargeRewardStat |= 1 << uint32(idx)
  2019. switch idx {
  2020. case 1:
  2021. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertActFirstRecharge.Day1Reward...)
  2022. case 2:
  2023. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertActFirstRecharge.Day2Reward...)
  2024. case 3:
  2025. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertActFirstRecharge.Day3Reward...)
  2026. }
  2027. }
  2028. //奖励领取完毕,活动消失(首充和百元奖励都领取完毕)
  2029. this.checkFirstChargeAnd100RechargeEnd(0, nil)
  2030. if len(ackMsg.RewardItemList) > 0 {
  2031. ntfMsg := &serverproto.SCActivitiesFirstChargeChangeNtf{
  2032. FirstChargeRewardState: this.firstChargeRewardStat,
  2033. FirstChargeTime: this.firstChargeTime,
  2034. }
  2035. this.role.ReplayGate(ntfMsg, true)
  2036. var addItemList = map[int32]int32{}
  2037. for idx := 0; idx < len(ackMsg.RewardItemList); idx++ {
  2038. item := ackMsg.RewardItemList[idx]
  2039. addItemList[item.Key] += item.Value
  2040. }
  2041. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2042. this.role.ReplayGate(ackMsg, true)
  2043. this.SetDirty(true)
  2044. return serverproto.ErrorCode_ERROR_OK
  2045. }
  2046. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2047. }
  2048. func (this *RoleActivity) ActivitiesLikability(activityId int32, itemId, likabilityItemLevel int32) serverproto.ErrorCode {
  2049. activityData := this.getActivityData(activityId)
  2050. if activityData == nil {
  2051. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT_LIKE
  2052. }
  2053. if activityData.ActivitiesType != int32(serverproto.EActivityType_EActivityType_Likability) {
  2054. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT_LIKE
  2055. }
  2056. actCfgData, ok := model.ConvertActivitiesList[activityId]
  2057. if !ok {
  2058. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT_LIKE
  2059. }
  2060. if !actCfgData.HDItemList.Has(itemId) {
  2061. util.InfoF("uid=%v ActivitiesLikability itemId=%v not correct", this.role.GetUUid(), itemId)
  2062. return serverproto.ErrorCode_ERROR_FAIL
  2063. }
  2064. cfgActivityData, ok := model.ConvertActLikabilityItemList[activityId]
  2065. if !ok {
  2066. return serverproto.ErrorCode_ERROR_FAIL
  2067. }
  2068. cfgData, ok := cfgActivityData[itemId]
  2069. if !ok {
  2070. util.InfoF("uid=%v ActivitiesLikability itemId=%v not correct", this.role.GetUUid(), itemId)
  2071. return serverproto.ErrorCode_ERROR_FAIL
  2072. }
  2073. if likabilityItemLevel <= 0 || int(likabilityItemLevel) > len(cfgData.LikabilityList) {
  2074. util.InfoF("uid=%v ActivitiesLikability likabilityLevel=%v not correct", this.role.GetUUid(), likabilityItemLevel)
  2075. return serverproto.ErrorCode_ERROR_FAIL
  2076. }
  2077. if activityData.LikabilityData == nil {
  2078. activityData.LikabilityData = &serverproto.ActivitiesLikabilityData{
  2079. Level: 1,
  2080. }
  2081. this.addChangeActivity(activityId, 0)
  2082. this.SetDirty(true)
  2083. }
  2084. likeCfgActivityData, ok := model.ConvertActLikabilityList[activityId]
  2085. if !ok {
  2086. util.ErrorF("uid=%v ActivitiesLikability ConvertActLikability level=%v not correct", this.role.GetUUid(), activityData.LikabilityData.Level)
  2087. return serverproto.ErrorCode_ERROR_FAIL
  2088. }
  2089. likeCfgData, ok := likeCfgActivityData[activityData.LikabilityData.Level]
  2090. if !ok {
  2091. util.ErrorF("uid=%v ActivitiesLikability ConvertActLikability level=%v not correct", this.role.GetUUid(), activityData.LikabilityData.Level)
  2092. return serverproto.ErrorCode_ERROR_FAIL
  2093. }
  2094. //好感度等级已达上限
  2095. if uint32(likeCfgData.LikeValMax) <= activityData.LikabilityData.Param {
  2096. _, ok := likeCfgActivityData[activityData.LikabilityData.Level+1]
  2097. if !ok {
  2098. return serverproto.ErrorCode_ERROR_ACTIVITIES_LIKE_LEVEL_LIMIT
  2099. }
  2100. }
  2101. //消耗道具判断
  2102. addKv := cfgData.LikabilityList[likabilityItemLevel-1]
  2103. if !this.role.GetRoleBag().CanDelItem(addKv.Key, addKv.ValueList[0]) {
  2104. return serverproto.ErrorCode_ERROR_RES_NOT_ENOUGH
  2105. }
  2106. oldLikeLevel := activityData.LikabilityData.Level
  2107. oldLikeVal := int32(activityData.LikabilityData.Param)
  2108. newLikeVal := oldLikeVal + addKv.ValueList[1]
  2109. rewardList := map[int32]int32{}
  2110. retLikeLevel, retLikeVal := this.activitiesLikabilityAddVal(likeCfgActivityData, oldLikeLevel, oldLikeVal, newLikeVal, rewardList)
  2111. if len(rewardList) > 0 {
  2112. ret := this.role.CanAddItemList(rewardList)
  2113. if ret != serverproto.ErrorCode_ERROR_OK {
  2114. return ret
  2115. }
  2116. this.role.AddItemList(rewardList, AddFrom_Activities, true)
  2117. }
  2118. this.role.DelItem(addKv.Key, addKv.ValueList[0], AddItemST{AddFrom: AddFrom_Activities, Notify: true})
  2119. activityData.LikabilityData.Level = retLikeLevel
  2120. activityData.LikabilityData.Param = uint32(retLikeVal)
  2121. this.addChangeActivity(activityId, 0)
  2122. this.SetDirty(true)
  2123. util.InfoF("uid=%v ActivitiesLikability activityId=%v itemId=%v newLevel=%v newVal=%v oldLevel=%v oldVal=%v",
  2124. this.role.GetUUid(), activityId, itemId, retLikeLevel, retLikeVal, oldLikeLevel, oldLikeVal)
  2125. //通知数据变更
  2126. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2127. CurDayEndTime: this.curDayEndTime,
  2128. }
  2129. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  2130. this.role.ReplayGate(ntfMsg, true)
  2131. if len(rewardList) > 0 {
  2132. ackMsg := &serverproto.SCActivitiesLikabilityRewardAck{
  2133. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2134. }
  2135. for k, v := range rewardList {
  2136. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: k, Value: v})
  2137. }
  2138. this.role.ReplayGate(ackMsg, true)
  2139. }
  2140. //系统播报
  2141. if addKv.ValueList[2] > 0 {
  2142. this.role.AddSystemMessage(SystemmessageType_Likability,
  2143. AddSystemMsg{ParamId: activityId,
  2144. ParamList: []int32{addKv.Key, addKv.ValueList[0]}})
  2145. }
  2146. return serverproto.ErrorCode_ERROR_OK
  2147. }
  2148. func (this *RoleActivity) activitiesLikabilityAddVal(likeCfgActivityData map[int32]*model.ConvertActLikabilityData,
  2149. curLikeLevel int32, oldLikeVal, newLikeVal int32, rewardList map[int32]int32) (retLikeLevel, retLikeVal int32) {
  2150. retLikeLevel = curLikeLevel
  2151. retLikeVal = oldLikeVal
  2152. likeCfgData, ok := likeCfgActivityData[curLikeLevel]
  2153. if !ok {
  2154. return
  2155. }
  2156. for idx := 0; idx < len(likeCfgData.RewardList); idx++ {
  2157. if likeCfgData.RewardList[idx].Key <= oldLikeVal {
  2158. continue
  2159. }
  2160. if likeCfgData.RewardList[idx].Key <= newLikeVal {
  2161. rewardList[likeCfgData.RewardList[idx].ValueList[0]] += likeCfgData.RewardList[idx].ValueList[1]
  2162. }
  2163. }
  2164. if likeCfgData.LikeValMax <= newLikeVal {
  2165. _, ok := likeCfgActivityData[curLikeLevel+1]
  2166. if !ok {
  2167. retLikeVal = newLikeVal
  2168. } else {
  2169. newLikeVal = newLikeVal - likeCfgData.LikeValMax
  2170. retLikeLevel, retLikeVal = this.activitiesLikabilityAddVal(likeCfgActivityData, curLikeLevel+1, 0, newLikeVal, rewardList)
  2171. }
  2172. } else {
  2173. retLikeVal = newLikeVal
  2174. }
  2175. return
  2176. }
  2177. func (this *RoleActivity) activitiesReward100Recharge(activityId int32) serverproto.ErrorCode {
  2178. activityData := this.getActivityData(activityId)
  2179. if activityData == nil || model.ConvertAct100Recharge == nil {
  2180. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2181. }
  2182. if this.role.GetTotalRecharge() < model.ConvertAct100Recharge.RechargeAmount ||
  2183. activityData.ParamTime <= 0 {
  2184. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2185. }
  2186. nowTime := util.GetTimeMilliseconds()
  2187. diffDay := util.GetDurationDay2(activityData.ParamTime, nowTime)
  2188. var maxDiffDay int32 = 3
  2189. if diffDay < maxDiffDay {
  2190. maxDiffDay = diffDay
  2191. }
  2192. //ack奖励处理
  2193. ackMsg := &serverproto.SCActivitiesRewardAck{
  2194. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2195. ActivityId: activityId,
  2196. }
  2197. rewardDay := 0
  2198. for idx := 1; idx <= int(maxDiffDay); idx++ {
  2199. if activityData.RewardState&(1<<uint32(idx)) > 0 {
  2200. rewardDay++
  2201. continue
  2202. }
  2203. activityData.RewardState |= 1 << uint32(idx)
  2204. rewardDay++
  2205. switch idx {
  2206. case 1:
  2207. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertAct100Recharge.Day1Reward...)
  2208. case 2:
  2209. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertAct100Recharge.Day2Reward...)
  2210. case 3:
  2211. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertAct100Recharge.Day3Reward...)
  2212. }
  2213. }
  2214. //奖励领取完毕,活动消失(首充和百元奖励都领取完毕)
  2215. this.checkFirstChargeAnd100RechargeEnd(rewardDay, activityData)
  2216. if len(ackMsg.RewardItemList) > 0 {
  2217. this.addChangeActivity(activityId, 0)
  2218. //通知数据变更
  2219. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2220. CurDayEndTime: this.curDayEndTime,
  2221. }
  2222. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  2223. this.role.ReplayGate(ntfMsg, true)
  2224. var addItemList = map[int32]int32{}
  2225. for idx := 0; idx < len(ackMsg.RewardItemList); idx++ {
  2226. item := ackMsg.RewardItemList[idx]
  2227. addItemList[item.Key] += item.Value
  2228. }
  2229. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2230. this.role.ReplayGate(ackMsg, true)
  2231. this.SetDirty(true)
  2232. return serverproto.ErrorCode_ERROR_OK
  2233. }
  2234. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2235. }
  2236. func (this *RoleActivity) checkFirstChargeAnd100RechargeEnd(reward100Count int, reward100Data *serverproto.ActivitiesDetailData) {
  2237. firstRewardCount := 0
  2238. for idx := 1; idx <= 3; idx++ {
  2239. if this.firstChargeRewardStat&(1<<uint32(idx)) > 0 {
  2240. firstRewardCount++
  2241. continue
  2242. }
  2243. }
  2244. bNotify := false
  2245. if reward100Data == nil {
  2246. reward100Count = 0
  2247. for _, val := range this.activityDataList {
  2248. if val.ActivitiesType == int32(serverproto.EActivityType_EActivityType_100Recharge) {
  2249. for idx := 1; idx <= 3; idx++ {
  2250. if val.RewardState&(1<<uint32(idx)) > 0 {
  2251. reward100Count++
  2252. continue
  2253. }
  2254. }
  2255. bNotify = true
  2256. reward100Data = val
  2257. break
  2258. }
  2259. }
  2260. }
  2261. //奖励领取完毕,活动消失(首充和百元奖励都领取完毕)
  2262. if firstRewardCount == reward100Count && firstRewardCount == 3 {
  2263. this.SetDirty(true)
  2264. if reward100Data != nil {
  2265. reward100Data.EndTime = util.GetTimeMilliseconds()
  2266. this.addChangeActivity(reward100Data.ActivitiesId, 0)
  2267. }
  2268. if bNotify {
  2269. //通知数据变更
  2270. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2271. CurDayEndTime: this.curDayEndTime,
  2272. }
  2273. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, reward100Data)
  2274. this.role.ReplayGate(ntfMsg, true)
  2275. }
  2276. }
  2277. }
  2278. func (this *RoleActivity) activitiesRewardDailyCumRecharge(activityId int32, rewardIdx int32) serverproto.ErrorCode {
  2279. return serverproto.ErrorCode_ERROR_FAIL
  2280. ////废弃版本
  2281. //activityData := this.getActivityData(activityId)
  2282. //if activityData == nil {
  2283. // return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2284. //}
  2285. //// 最多30个档位奖励可领取
  2286. //if rewardIdx <= 0 || rewardIdx > 30 {
  2287. // return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2288. //}
  2289. //
  2290. //// 1.在卢恩商会的金币界面,购买充值金币的时候,记录为累充
  2291. //// 2.每天获得的【免费充值额度】,1免费充值额度=1元人民币,也记录为累充
  2292. //tmpBTDayRecharge := this.role.GetBTDayRecharge()
  2293. //if tmpBTDayRecharge <= 0 {
  2294. // return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2295. //}
  2296. //// 判断是否已经获取奖励
  2297. //if activityData.RewardState&(1<<uint32(rewardIdx)) > 0 {
  2298. // return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2299. //}
  2300. //
  2301. //day := activityData.CurDay
  2302. //cfgData := model.GetActTiredRechargeDb(rewardIdx, day)
  2303. //if cfgData == nil {
  2304. // return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2305. //}
  2306. //if tmpBTDayRecharge < float32(cfgData.Amount) {
  2307. // return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2308. //}
  2309. //
  2310. //activityData.RewardState &= 1 << uint32(rewardIdx)
  2311. //this.addChangeActivity(activityId, 0)
  2312. //
  2313. ////通知数据变更
  2314. //ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2315. // CurDayEndTime: this.curDayEndTime,
  2316. //}
  2317. //ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  2318. //this.role.ReplayGate(ntfMsg, true)
  2319. ////ack奖励处理
  2320. //ackMsg := &serverproto.SCActivitiesRewardAck{
  2321. // Error: int32(serverproto.ErrorCode_ERROR_OK),
  2322. // ActivityId: activityId,
  2323. // //RewardItemList: model.ConvertActTiredRecharge[cfgData.Id],
  2324. //}
  2325. //var addItemList = map[int32]int32{}
  2326. //for idx := 0; idx < len(cfgData.Rewards); idx++ {
  2327. // item := cfgData.Rewards[idx]
  2328. // if !CheckHDItemAdd(item.Key, this.role) {
  2329. // continue
  2330. // }
  2331. // addItemList[item.Key] += item.Value
  2332. // ackMsg.RewardItemList = append(ackMsg.RewardItemList, item)
  2333. //}
  2334. //this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2335. //this.role.ReplayGate(ackMsg, true)
  2336. //
  2337. //this.SetDirty(true)
  2338. //return serverproto.ErrorCode_ERROR_OK
  2339. }
  2340. //exchangeNum 兑换次数
  2341. func (this *RoleActivity) activitiesRewardCollection(activityId, rewardIdx int32, msg *serverproto.SSActivitiesCollectionServerDataAck, exchangeNum int32) serverproto.ErrorCode {
  2342. if exchangeNum <= 0 {
  2343. exchangeNum = 1
  2344. }
  2345. cfgData, ok := model.ConvertActCollection[rewardIdx]
  2346. if !ok || cfgData.ActivitiesId != activityId {
  2347. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2348. }
  2349. var collectData *serverproto.ActivitiesCollectionData = nil
  2350. activityData := this.getActivityData(activityId)
  2351. if activityData != nil {
  2352. for idx := 0; idx < len(activityData.CollectionList); idx++ {
  2353. if activityData.CollectionList[idx].Id == cfgData.Id {
  2354. collectData = activityData.CollectionList[idx]
  2355. break
  2356. }
  2357. }
  2358. if collectData != nil {
  2359. if collectData.RewardNum >= cfgData.RewardNum || collectData.RewardNum+exchangeNum > cfgData.RewardNum {
  2360. return serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_NUM_LIMIT
  2361. }
  2362. }
  2363. if !this.collectionRewardCheck(cfgData, uint64(exchangeNum)) {
  2364. return serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_REWARD_NOT
  2365. }
  2366. //获取全局数据
  2367. if msg == nil && cfgData.ServerRewardNum > 0 {
  2368. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  2369. ActivityId: activityId,
  2370. RewardIdx: cfgData.Id,
  2371. ServerLimitNum: cfgData.ServerRewardNum,
  2372. }
  2373. this.role.SendRank(ssMsg)
  2374. return serverproto.ErrorCode_ERROR_OK
  2375. }
  2376. var delItemList = map[int32]int32{}
  2377. for k, v := range cfgData.ExchangeConditionList {
  2378. delItemList[k] += v * exchangeNum
  2379. }
  2380. this.role.DelItemList(delItemList, AddItemST{AddFrom: AddFrom_Activities})
  2381. if collectData == nil {
  2382. collectData = &serverproto.ActivitiesCollectionData{
  2383. Id: cfgData.Id,
  2384. RewardNum: exchangeNum,
  2385. }
  2386. activityData.CollectionList = append(activityData.CollectionList, collectData)
  2387. } else {
  2388. collectData.RewardNum += exchangeNum
  2389. }
  2390. //ack奖励处理
  2391. ackMsg := &serverproto.SCActivitiesRewardAck{
  2392. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2393. ActivityId: activityId,
  2394. }
  2395. var addItemList = map[int32]int32{}
  2396. for idx := 0; idx < len(cfgData.RewardList); idx++ {
  2397. item := cfgData.RewardList[idx]
  2398. addItemList[item.Key] += item.Value * exchangeNum
  2399. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{
  2400. Key: item.Key,
  2401. Value: item.Value * exchangeNum,
  2402. })
  2403. }
  2404. this.addChangeActivity(activityId, 0)
  2405. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2406. this.SetDirty(true)
  2407. //通知数据变更
  2408. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2409. CurDayEndTime: this.curDayEndTime,
  2410. }
  2411. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  2412. this.role.ReplayGate(ntfMsg, true)
  2413. this.role.ReplayGate(ackMsg, true)
  2414. //通知服务器清空全局数据(之前是全局的后面改成非全局的)
  2415. if cfgData.ServerRewardNum == 0 {
  2416. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  2417. ActivityId: activityId,
  2418. RewardIdx: cfgData.Id,
  2419. }
  2420. this.role.SendRank(ssMsg)
  2421. }
  2422. //通知全服玩家
  2423. if cfgData.ServerRewardNum > 0 {
  2424. this.role.AddSystemMessage(SystemmessageType_ActCollection,
  2425. AddSystemMsg{ParamId: activityId, ParamCount: rewardIdx})
  2426. if len(msg.DataList) > 0 {
  2427. ssNtfMsg := &serverproto.SSActivitiesCollectionServerDataNtf{
  2428. ActivityId: activityId,
  2429. RewardIdx: rewardIdx,
  2430. ServerCurNum: msg.DataList[0].Value,
  2431. }
  2432. this.role.SendSocial(ssNtfMsg)
  2433. }
  2434. }
  2435. } else if msg != nil {
  2436. var addItemList = map[int32]int32{}
  2437. for idx := 0; idx < len(cfgData.RewardList); idx++ {
  2438. item := cfgData.RewardList[idx]
  2439. addItemList[item.Key] += item.Value
  2440. }
  2441. var delItemList = map[int32]int32{}
  2442. for k, v := range cfgData.ExchangeConditionList {
  2443. delItemList[k] += v * exchangeNum
  2444. }
  2445. this.role.DelItemList(delItemList, AddItemST{AddFrom: AddFrom_Activities})
  2446. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2447. //ack奖励处理
  2448. ackMsg := &serverproto.SCActivitiesRewardAck{
  2449. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2450. ActivityId: activityId,
  2451. RewardItemList: cfgData.RewardList,
  2452. }
  2453. this.role.ReplayGate(ackMsg, true)
  2454. }
  2455. return serverproto.ErrorCode_ERROR_OK
  2456. }
  2457. //集字奖励条件判断
  2458. func (this *RoleActivity) collectionRewardCheck(cfgData *model.ConvertActCollectionData, exchangeNum uint64) bool {
  2459. for key, val := range cfgData.ExchangeConditionList {
  2460. if key <= 0 || val <= 0 {
  2461. continue
  2462. }
  2463. if this.role.GetResNum(key) < uint64(val)*exchangeNum {
  2464. return false
  2465. }
  2466. }
  2467. return true
  2468. }
  2469. //全局数据奖励处理
  2470. func (this *RoleActivity) OnCollectionRewardByServer(msg *serverproto.SSActivitiesCollectionServerDataAck) {
  2471. if msg.RewardIdx > 0 {
  2472. cfgData, ok := model.ConvertActCollection[msg.RewardIdx]
  2473. if !ok || cfgData.ActivitiesId != msg.ActivityId {
  2474. ackMsg := &serverproto.SCActivitiesRewardAck{
  2475. Error: int32(serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_REWARD_NOT),
  2476. ActivityId: msg.ActivityId,
  2477. }
  2478. this.role.ReplayGate(ackMsg, true)
  2479. return
  2480. }
  2481. if len(msg.DataList) > 0 {
  2482. if msg.DataList[0].Value > cfgData.ServerRewardNum {
  2483. ackMsg := &serverproto.SCActivitiesRewardAck{
  2484. Error: int32(serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_NUM_LIMIT),
  2485. ActivityId: msg.ActivityId,
  2486. }
  2487. this.role.ReplayGate(ackMsg, true)
  2488. return
  2489. }
  2490. } else {
  2491. ackMsg := &serverproto.SCActivitiesRewardAck{
  2492. Error: msg.Error,
  2493. ActivityId: msg.ActivityId,
  2494. }
  2495. this.role.ReplayGate(ackMsg, true)
  2496. return
  2497. }
  2498. //活动过期也需要获取奖励
  2499. this.activitiesRewardCollection(msg.ActivityId, msg.RewardIdx, msg, 1)
  2500. } else {
  2501. ackMsg := &serverproto.SCActivitiesCollectionServerDataAck{
  2502. Error: msg.Error,
  2503. ActivityId: msg.ActivityId,
  2504. DataList: msg.DataList,
  2505. }
  2506. this.role.ReplayGate(ackMsg, true)
  2507. }
  2508. }
  2509. //获取超值礼包商品信息
  2510. func (this *RoleActivity) PayInfoGetDiscount(payRewardInfo *serverproto.PayOrderSaveInfo) bool {
  2511. if len(this.superUnlockChargeList) <= 0 {
  2512. return false
  2513. }
  2514. nowTime := util.GetTimeMilliseconds()
  2515. bChange := false
  2516. for idx := 0; idx < len(this.superUnlockChargeList); {
  2517. unlockData := this.superUnlockChargeList[idx]
  2518. if unlockData.EndTime <= nowTime {
  2519. this.superUnlockChargeList = append(this.superUnlockChargeList[:idx], this.superUnlockChargeList[idx+1:]...)
  2520. bChange = true
  2521. continue
  2522. }
  2523. if unlockData.ActivitiesId == payRewardInfo.GoodsId {
  2524. cfgData, ok := model.ConvertActDiscountsRecharge[unlockData.ActivitiesId]
  2525. if !ok {
  2526. break
  2527. }
  2528. payRewardInfo.Count = 1
  2529. payRewardInfo.GoodsId = unlockData.ActivitiesId
  2530. payRewardInfo.Amount = cfgData.Amount
  2531. payRewardInfo.GoodsName = cfgData.Name
  2532. payRewardInfo.RewardList = cfgData.RewardList
  2533. break
  2534. }
  2535. idx++
  2536. }
  2537. if bChange {
  2538. this.SetDirty(true)
  2539. ntfMsg := &serverproto.SCActivitiesDiscountsNtf{
  2540. DiscountDataList: this.superUnlockChargeList,
  2541. }
  2542. this.role.ReplayGate(ntfMsg, true)
  2543. }
  2544. if payRewardInfo.Count > 0 {
  2545. return true
  2546. }
  2547. return false
  2548. }
  2549. func (this *RoleActivity) OnPayInfoGetDiscount(payRewardInfo *serverproto.PayOrderSaveInfo) {
  2550. bFind := false
  2551. for idx := 0; idx < len(this.superUnlockChargeList); idx++ {
  2552. if this.superUnlockChargeList[idx].ActivitiesId == payRewardInfo.GoodsId {
  2553. this.superUnlockChargeList = append(this.superUnlockChargeList[:idx], this.superUnlockChargeList[idx+1:]...)
  2554. bFind = true
  2555. break
  2556. }
  2557. }
  2558. if bFind {
  2559. this.SetDirty(true)
  2560. ntfMsg := &serverproto.SCActivitiesDiscountsNtf{
  2561. DiscountDataList: this.superUnlockChargeList,
  2562. }
  2563. this.role.ReplayGate(ntfMsg, true)
  2564. }
  2565. }
  2566. func (this *RoleActivity) refreshDiscountData(nowTime uint64) bool {
  2567. bChange := false
  2568. for idx := 0; idx < len(this.superUnlockChargeList); {
  2569. unlockData := this.superUnlockChargeList[idx]
  2570. if unlockData.EndTime <= nowTime {
  2571. this.superUnlockChargeList = append(this.superUnlockChargeList[:idx], this.superUnlockChargeList[idx+1:]...)
  2572. this.SetDirty(true)
  2573. bChange = true
  2574. continue
  2575. }
  2576. idx++
  2577. }
  2578. return bChange
  2579. }
  2580. func (this *RoleActivity) OnRewardByServer(msg *serverproto.SSActivitiesCollectionServerDataAck) {
  2581. activityType := this.GetActivityType(msg.ActivityId)
  2582. if activityType == int32(serverproto.EActivityType_EActivityType_Pet_Exchange) {
  2583. this.OnExchangeRewardByServer(msg)
  2584. } else {
  2585. this.OnCollectionRewardByServer(msg)
  2586. }
  2587. }
  2588. func (this *RoleActivity) GetActivityType(activityId int32) int32 {
  2589. activityData := this.getActivityData(activityId)
  2590. if activityData == nil {
  2591. return 0
  2592. }
  2593. return activityData.ActivitiesType
  2594. }
  2595. //兑换奖励
  2596. func (this *RoleActivity) OnExchangeRewardByServer(msg *serverproto.SSActivitiesCollectionServerDataAck) {
  2597. if msg.RewardIdx > 0 {
  2598. cfgData, ok := model.ConvertExchange[msg.RewardIdx]
  2599. if !ok || cfgData.ActivitiesId != msg.ActivityId {
  2600. ackMsg := &serverproto.SCActivitiesExchangeAck{
  2601. Error: int32(serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_REWARD_NOT),
  2602. ActivityId: msg.ActivityId,
  2603. RewardIdx: msg.RewardIdx,
  2604. }
  2605. this.role.ReplayGate(ackMsg, true)
  2606. return
  2607. }
  2608. if len(msg.DataList) > 0 {
  2609. if msg.DataList[0].Value > cfgData.ServerRewardNum {
  2610. ackMsg := &serverproto.SCActivitiesExchangeAck{
  2611. Error: int32(serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_NUM_LIMIT),
  2612. ActivityId: msg.ActivityId,
  2613. RewardIdx: msg.RewardIdx,
  2614. }
  2615. this.role.ReplayGate(ackMsg, true)
  2616. //全服兑换次数用尽
  2617. util.ErrorF("uid=%v check exchange failed, server num run out petId:=%v", this.role.GetUUid(), msg.DataList[0].Value, cfgData.ServerRewardNum)
  2618. return
  2619. }
  2620. } else {
  2621. ackMsg := &serverproto.SCActivitiesExchangeAck{
  2622. Error: msg.Error,
  2623. ActivityId: msg.ActivityId,
  2624. RewardIdx: msg.RewardIdx,
  2625. }
  2626. this.role.ReplayGate(ackMsg, true)
  2627. return
  2628. }
  2629. util.InfoF("uid=%v exchange pet begin", this.role.GetUUid())
  2630. //活动过期也需要获取奖励
  2631. ret := this.ActivitiesExchange(nil, msg)
  2632. if ret != serverproto.ErrorCode_ERROR_OK {
  2633. ackMsg := &serverproto.SCActivitiesExchangeAck{
  2634. ActivityId: msg.ActivityId,
  2635. RewardIdx: msg.RewardIdx,
  2636. Error: int32(ret),
  2637. }
  2638. this.role.ReplayGate(ackMsg, true)
  2639. }
  2640. } else {
  2641. ackMsg := &serverproto.SCActivitiesCollectionServerDataAck{
  2642. Error: msg.Error,
  2643. ActivityId: msg.ActivityId,
  2644. DataList: msg.DataList,
  2645. }
  2646. this.role.ReplayGate(ackMsg, true)
  2647. }
  2648. }
  2649. func (this *RoleActivity) CheckPetCondition(condType int32, condition *model.ExchangePetCondition, petList *serverproto.ExchangeInfo, delPetData []*serverproto.KeyValueType) serverproto.ErrorCode {
  2650. if petList == nil || condition == nil || len(petList.CostItem) <= 0 {
  2651. return serverproto.ErrorCode_ERROR_FAIL
  2652. }
  2653. for _, data := range petList.CostItem {
  2654. petData := this.role.GetRolePet().getPet(uint32(data.Key))
  2655. if petData == nil {
  2656. util.ErrorF("uid=%v check exchange failed, pet not found petId:=%v", this.role.GetUUid(), data.Key)
  2657. return serverproto.ErrorCode_ERROR_FAIL
  2658. }
  2659. petCfg, ok := serverproto.PetCfgLoader[petData.ConfigId]
  2660. if !ok {
  2661. util.ErrorF("uid=%v check exchange failed, pet config not found petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, petData.ConfigId)
  2662. return serverproto.ErrorCode_ERROR_FAIL
  2663. }
  2664. totalSkillLevel := int32(0)
  2665. //宠物品质
  2666. if condType == model.Exchange_Type_Common {
  2667. if petCfg.Quality != condition.Id {
  2668. util.ErrorF("uid=%v check exchange quality failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, petData.ConfigId)
  2669. return serverproto.ErrorCode_ERROR_FAIL
  2670. }
  2671. } else if condType == model.Exchange_Type_Special {
  2672. if petCfg.Id != condition.Id {
  2673. util.ErrorF("uid=%v check exchange config_id failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, petData.ConfigId)
  2674. return serverproto.ErrorCode_ERROR_FAIL
  2675. }
  2676. }
  2677. //宠物等级不满足
  2678. if petData.Level < condition.Level {
  2679. util.ErrorF("uid=%v check exchange level failed petId:=%v, configId;=%v leve:%v needlevel:=%V", this.role.GetUUid(), data.Key, petData.ConfigId, petData.Level, condition.Level)
  2680. return serverproto.ErrorCode_ERROR_FAIL
  2681. }
  2682. for _, skill := range petData.SkillList {
  2683. totalSkillLevel += skill.Level
  2684. }
  2685. if totalSkillLevel < condition.SkillLevel {
  2686. util.ErrorF("uid=%v check exchange skillLevel failed petId:=%v, configId;=%v leve:%v needlevel:=%V", this.role.GetUUid(), data.Key, petData.ConfigId, totalSkillLevel, condition.SkillLevel)
  2687. return serverproto.ErrorCode_ERROR_FAIL
  2688. }
  2689. delPetData = append(delPetData, &serverproto.KeyValueType{
  2690. Key: data.Key,
  2691. Value: petData.ConfigId,
  2692. })
  2693. }
  2694. return serverproto.ErrorCode_ERROR_OK
  2695. }
  2696. func (this *RoleActivity) petExchangeCheck(usePetList []*serverproto.ExchangeInfo, cfgData *model.ConvertExchangeData) serverproto.ErrorCode {
  2697. if usePetList == nil || cfgData == nil {
  2698. return serverproto.ErrorCode_ERROR_FAIL
  2699. }
  2700. delPetData := []*serverproto.KeyValueType{}
  2701. //遍历每个条件,
  2702. for _, condition := range cfgData.ConditionPet {
  2703. bRet := serverproto.ErrorCode_ERROR_FAIL
  2704. for _, data := range usePetList {
  2705. if condition.ConditionId == data.ConditionId {
  2706. if condition.CondType == model.Exchange_Type_Special {
  2707. bRet = this.CheckPetCondition(model.Exchange_Type_Special, condition, data, delPetData)
  2708. } else if condition.CondType == model.Exchange_Type_Common {
  2709. bRet = this.CheckPetCondition(model.Exchange_Type_Common, condition, data, delPetData)
  2710. }
  2711. break
  2712. }
  2713. }
  2714. if bRet != serverproto.ErrorCode_ERROR_OK {
  2715. return bRet
  2716. }
  2717. }
  2718. //检查是否有重复的宠物
  2719. petList := make(map[uint32]int32)
  2720. for _, pet := range usePetList {
  2721. for _, data := range pet.CostItem {
  2722. //如果发现一个PET用了两次,说明调用了外挂了
  2723. count := petList[uint32(data.Key)]
  2724. if count >= 2 {
  2725. return serverproto.ErrorCode_ERROR_FAIL
  2726. }
  2727. petList[uint32(data.Key)] += 1
  2728. }
  2729. }
  2730. util.InfoF("uid=%v check pet condition ok petListInfo = %v", this.role.GetUUid(), delPetData)
  2731. return serverproto.ErrorCode_ERROR_OK
  2732. }
  2733. func (this *RoleActivity) CheckCardCondition(condType int32, condition *model.ExchangeCardCondition, petList *serverproto.ExchangeInfo) serverproto.ErrorCode {
  2734. if petList == nil || condition == nil || len(petList.CostItem) <= 0 {
  2735. return serverproto.ErrorCode_ERROR_FAIL
  2736. }
  2737. totalCardNum := int32(0)
  2738. for _, data := range petList.CostItem {
  2739. if condType == model.Exchange_Type_Common {
  2740. cardCfg, ok := serverproto.CardCfgLoader[data.Key]
  2741. if !ok {
  2742. return serverproto.ErrorCode_ERROR_FAIL
  2743. }
  2744. if cardCfg.CardType != condition.ItemQuality { //卡片品质对比
  2745. util.ErrorF("uid=%v check exchange quality failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, cardCfg.CardId)
  2746. return serverproto.ErrorCode_ERROR_FAIL
  2747. }
  2748. /*
  2749. if cardCfg.CardLevel != condition.ItemLevel { //卡片品质对比
  2750. util.ErrorF("uid=%v check exchange quality failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, cardCfg.CardId)
  2751. return serverproto.ErrorCode_ERROR_FAIL
  2752. }
  2753. */
  2754. //选择库校验
  2755. if len(condition.Scope) <= 0 {
  2756. return serverproto.ErrorCode_ERROR_FAIL
  2757. }
  2758. _, ok2 := condition.Scope[data.Key]
  2759. if !ok2 {
  2760. return serverproto.ErrorCode_ERROR_FAIL
  2761. }
  2762. cardNum := this.role.GetRoleCard().GetCardNum(data.Key)
  2763. if cardNum < data.Value {
  2764. return serverproto.ErrorCode_ERROR_FAIL
  2765. }
  2766. totalCardNum += data.Value
  2767. } else if condType == model.Exchange_Type_Special { //special的道具单独判定数量够不够。
  2768. if condition.ItemType == int32(serverproto.ResType_Res_Card) {
  2769. cardCfg, ok := serverproto.CardCfgLoader[data.Key]
  2770. if !ok {
  2771. return serverproto.ErrorCode_ERROR_FAIL
  2772. }
  2773. if cardCfg.CardId != condition.ItemId { //卡片ID对比
  2774. util.ErrorF("uid=%v check exchange config_id failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, cardCfg.CardId)
  2775. return serverproto.ErrorCode_ERROR_FAIL
  2776. }
  2777. cardNum := this.role.GetRoleCard().GetCardNum(data.Key)
  2778. if cardNum < data.Value || cardNum < condition.ItemCount {
  2779. return serverproto.ErrorCode_ERROR_FAIL
  2780. }
  2781. } else if condition.ItemType == int32(serverproto.ResType_Res_Item) || condition.ItemType == int32(serverproto.ResType_Res_Gift) {
  2782. resNum := this.role.GetResNum(condition.ItemId)
  2783. if resNum < uint64(condition.ItemCount) || resNum < uint64(data.Value) {
  2784. util.ErrorF("uid=%v check exchange config_id failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, condition.ItemId)
  2785. return serverproto.ErrorCode_ERROR_FAIL
  2786. }
  2787. }
  2788. }
  2789. }
  2790. //common目前只支持卡片。
  2791. if condType == model.Exchange_Type_Common && totalCardNum < condition.ItemCount {
  2792. return serverproto.ErrorCode_ERROR_FAIL
  2793. }
  2794. return serverproto.ErrorCode_ERROR_OK
  2795. }
  2796. func (this *RoleActivity) OtherExchangeCheck(useItemList []*serverproto.ExchangeInfo, cfgData *model.ConvertExchangeData) serverproto.ErrorCode {
  2797. if useItemList == nil || cfgData == nil {
  2798. return serverproto.ErrorCode_ERROR_FAIL
  2799. }
  2800. // delPetData := []*serverproto.KeyValueType{}
  2801. //遍历每个条件,
  2802. for _, condition := range cfgData.ConditionCard {
  2803. bRet := serverproto.ErrorCode_ERROR_FAIL
  2804. for _, data := range useItemList {
  2805. if condition.ConditionId == data.ConditionId {
  2806. if condition.CondType == model.Exchange_Type_Special || condition.CondType == model.Exchange_Type_Common {
  2807. bRet = this.CheckCardCondition(condition.CondType, condition, data)
  2808. }
  2809. break
  2810. }
  2811. }
  2812. if bRet != serverproto.ErrorCode_ERROR_OK {
  2813. return bRet
  2814. }
  2815. }
  2816. util.InfoF("uid=%v check pet condition ok petListInfo", this.role.GetUUid())
  2817. return serverproto.ErrorCode_ERROR_OK
  2818. }
  2819. //扣除宠物兑换道具
  2820. func (this *RoleActivity) DelPetExchangeItem(useItemList []*serverproto.ExchangeInfo) serverproto.ErrorCode {
  2821. if len(useItemList) <= 0 {
  2822. return serverproto.ErrorCode_ERROR_FAIL
  2823. }
  2824. //删除消耗的宠物
  2825. var delPetList []uint32
  2826. for _, condition := range useItemList {
  2827. for _, data := range condition.CostItem {
  2828. costPet := this.role.GetRolePet().getPet(uint32(data.Key))
  2829. //上阵宠物和契约宠物无法作为兑换材料
  2830. if costPet == nil || costPet.HeroId > 0 || costPet.QiyueHeroId > 0 {
  2831. return serverproto.ErrorCode_ERROR_FAIL
  2832. }
  2833. delPetList = append(delPetList, uint32(data.Key))
  2834. this.role.GetRolePet().dbChangePetList.Add(uint32(data.Key))
  2835. }
  2836. }
  2837. this.role.GetRolePet().delPetList(delPetList)
  2838. this.role.GetRolePet().petChangeNtf(nil, delPetList, nil, true)
  2839. //删除宠物后查看援助是否有变化
  2840. for _, petId := range delPetList {
  2841. if this.role.GetRolePet().isInAssist(petId, true) {
  2842. this.role.GetRolePet().saveAssist()
  2843. }
  2844. }
  2845. this.role.GetRolePet().SetDirty(true)
  2846. return serverproto.ErrorCode_ERROR_OK
  2847. }
  2848. //扣除卡片兑换道具
  2849. func (this *RoleActivity) DelCardExchangeItem(useItemList []*serverproto.ExchangeInfo) serverproto.ErrorCode {
  2850. if len(useItemList) <= 0 {
  2851. return serverproto.ErrorCode_ERROR_FAIL
  2852. }
  2853. //删除消耗的道具
  2854. costItemList := map[int32]int32{}
  2855. for _, condition := range useItemList {
  2856. for _, data := range condition.CostItem {
  2857. itemCfg, ok := serverproto.ItemCfgLoader[data.Key]
  2858. if !ok {
  2859. continue
  2860. }
  2861. if itemCfg.ResType == 9 {
  2862. this.role.GetRoleCard().ReduceCard(data.Key, data.Value, true)
  2863. } else {
  2864. costItemList[data.Key] += data.Value
  2865. }
  2866. }
  2867. }
  2868. if len(costItemList) > 0 {
  2869. this.role.DelItemList(costItemList, AddItemST{AddFrom: AddFrom_Activities})
  2870. }
  2871. this.role.GetRolePet().SetDirty(true)
  2872. return serverproto.ErrorCode_ERROR_OK
  2873. }
  2874. func (this *RoleActivity) ActivitiesExchange(reqMsg *serverproto.CSActivitiesExchangeReq, msg *serverproto.SSActivitiesCollectionServerDataAck) serverproto.ErrorCode {
  2875. if reqMsg == nil && msg == nil {
  2876. return serverproto.ErrorCode_ERROR_FAIL
  2877. }
  2878. rewardIdx := int32(0)
  2879. activityId := int32(0)
  2880. var useItemList []*serverproto.ExchangeInfo
  2881. if reqMsg != nil {
  2882. rewardIdx = reqMsg.RewardIdx
  2883. activityId = reqMsg.ActivityId
  2884. useItemList = reqMsg.Data
  2885. } else {
  2886. rewardIdx = msg.RewardIdx
  2887. activityId = msg.ActivityId
  2888. useItemList = msg.PetData
  2889. }
  2890. cfgData, ok := model.ConvertExchange[rewardIdx]
  2891. if !ok || cfgData.ActivitiesId != activityId {
  2892. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2893. }
  2894. if cfgData.ActivitiesType == model.Exchange_Activity_Type_Pet && len(cfgData.ConditionPet) <= 0 ||
  2895. cfgData.ActivitiesType == model.Exchange_Activity_Type_Card && len(cfgData.ConditionCard) <= 0 {
  2896. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2897. }
  2898. var exchangeData *serverproto.ExchangeData = nil
  2899. activityData := this.getActivityData(activityId)
  2900. if activityData != nil {
  2901. for idx := 0; idx < len(activityData.ExchangeList); idx++ {
  2902. if activityData.ExchangeList[idx].Id == cfgData.Id {
  2903. exchangeData = activityData.ExchangeList[idx]
  2904. break
  2905. }
  2906. }
  2907. if exchangeData != nil && exchangeData.ExchangeNum >= cfgData.RewardNum {
  2908. return serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_NUM_LIMIT
  2909. }
  2910. //校验发过来的ID是否有重复//数量是否够//有重复说明有问题
  2911. bRet := serverproto.ErrorCode_ERROR_FAIL
  2912. if cfgData.ActivitiesType == model.Exchange_Activity_Type_Pet {
  2913. bRet = this.petExchangeCheck(useItemList, cfgData)
  2914. } else if cfgData.ActivitiesType == model.Exchange_Activity_Type_Card {
  2915. bRet = this.OtherExchangeCheck(useItemList, cfgData)
  2916. }
  2917. if bRet != serverproto.ErrorCode_ERROR_OK {
  2918. return serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_REWARD_NOT
  2919. }
  2920. //获取全局数据if msg == nil && cfgData.ServerRewardNum > 0 {
  2921. if msg == nil && cfgData.ServerRewardNum > 0 {
  2922. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  2923. ActivityId: activityId,
  2924. RewardIdx: cfgData.Id,
  2925. ServerLimitNum: cfgData.ServerRewardNum,
  2926. PetData: useItemList,
  2927. }
  2928. this.role.SendRank(ssMsg)
  2929. return serverproto.ErrorCode_ERROR_OK
  2930. }
  2931. //删除消耗的物品
  2932. bRet = serverproto.ErrorCode_ERROR_FAIL
  2933. if cfgData.ActivitiesType == model.Exchange_Activity_Type_Pet {
  2934. bRet = this.DelPetExchangeItem(useItemList)
  2935. } else if cfgData.ActivitiesType == model.Exchange_Activity_Type_Card {
  2936. bRet = this.DelCardExchangeItem(useItemList)
  2937. }
  2938. if bRet != serverproto.ErrorCode_ERROR_OK {
  2939. return bRet
  2940. }
  2941. //ack奖励处理
  2942. ackMsg := &serverproto.SCActivitiesExchangeAck{
  2943. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2944. ActivityId: activityId,
  2945. RewardIdx: rewardIdx,
  2946. }
  2947. //兑换计数
  2948. if exchangeData == nil {
  2949. exchangeData = &serverproto.ExchangeData{
  2950. Id: cfgData.Id,
  2951. ExchangeNum: 1,
  2952. }
  2953. activityData.ExchangeList = append(activityData.ExchangeList, exchangeData)
  2954. } else {
  2955. exchangeData.ExchangeNum += 1
  2956. }
  2957. ackMsg.ExchangeTime = exchangeData.ExchangeNum
  2958. //奖励宠物
  2959. var addItemList = map[int32]int32{}
  2960. for _, reward := range cfgData.Reward {
  2961. addItemList[reward.Key] += reward.Value
  2962. }
  2963. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2964. this.addChangeActivity(activityId, 0)
  2965. this.SetDirty(true)
  2966. //通知数据变更
  2967. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2968. CurDayEndTime: this.curDayEndTime,
  2969. }
  2970. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  2971. this.role.ReplayGate(ntfMsg, true)
  2972. this.role.ReplayGate(ackMsg, true)
  2973. //通知服务器清空全局数据(之前是全局的后面改成非全局的)
  2974. if cfgData.ServerRewardNum == 0 {
  2975. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  2976. ActivityId: activityId,
  2977. RewardIdx: cfgData.Id,
  2978. }
  2979. this.role.SendRank(ssMsg)
  2980. }
  2981. //通知全服玩家
  2982. if msg != nil && cfgData.ServerRewardNum > 0 {
  2983. if len(msg.DataList) > 0 {
  2984. ssNtfMsg := &serverproto.SSActivitiesCollectionServerDataNtf{
  2985. ActivityId: activityId,
  2986. RewardIdx: rewardIdx,
  2987. ServerCurNum: msg.DataList[0].Value,
  2988. }
  2989. this.role.SendSocial(ssNtfMsg)
  2990. }
  2991. }
  2992. if cfgData.BroadCast == 1 {
  2993. this.role.AddSystemMessage(SystemmessageType_PetExchange,
  2994. AddSystemMsg{ParamId: activityId, ParamCount: rewardIdx})
  2995. }
  2996. util.InfoF("uid=%v operator exchange pet success", this.role.GetUUid())
  2997. } else if msg != nil { //活动数据找不到的情况下,有可能已经结束了,还在兑换的流程继续走下去。
  2998. //删除道具单独封装
  2999. //删除消耗的物品
  3000. bRet := serverproto.ErrorCode_ERROR_FAIL
  3001. if cfgData.ActivitiesType == model.Exchange_Activity_Type_Pet {
  3002. bRet = this.DelPetExchangeItem(msg.PetData)
  3003. } else if cfgData.ActivitiesType == model.Exchange_Activity_Type_Card {
  3004. bRet = this.DelCardExchangeItem(msg.PetData)
  3005. }
  3006. if bRet != serverproto.ErrorCode_ERROR_OK {
  3007. return bRet
  3008. }
  3009. //奖励宠物
  3010. var addItemList = map[int32]int32{}
  3011. for _, reward := range cfgData.Reward {
  3012. addItemList[reward.Key] += reward.Value
  3013. }
  3014. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  3015. //ack奖励处理
  3016. ackMsg := &serverproto.SCActivitiesExchangeAck{
  3017. Error: int32(serverproto.ErrorCode_ERROR_OK),
  3018. ActivityId: msg.ActivityId,
  3019. RewardIdx: msg.RewardIdx,
  3020. }
  3021. this.role.ReplayGate(ackMsg, true)
  3022. this.role.GetRolePet().SetDirty(true)
  3023. util.InfoF("uid=%v operator exchange pet success", this.role.GetUUid())
  3024. }
  3025. return serverproto.ErrorCode_ERROR_OK
  3026. }
  3027. func (this *RoleActivity) activityWheelInit(activityData *serverproto.ActivitiesDetailData) {
  3028. if activityData.WheelData == nil {
  3029. activityData.WheelData = &serverproto.ActivityWheelData{}
  3030. }
  3031. if len(activityData.WheelData.WheelRewardItemList) <= 0 {
  3032. convertWheelData, ok := model.ConvertActivityPrizeWheelData[activityData.ActivitiesId]
  3033. if !ok {
  3034. util.ErrorF("uid=%v activityWheelInit cfgData not exist activityId=%v", this.role.GetUUid(), activityData.ActivitiesId)
  3035. return
  3036. }
  3037. templateIdx := convertWheelData.GenWheelReward(&activityData.WheelData.WheelRewardItemList)
  3038. activityData.WheelData.TemplateIdx = templateIdx
  3039. util.InfoF("uid=%v activityWheelInit templateIdx=%v rewardList=%v", templateIdx, activityData.WheelData.WheelRewardItemList)
  3040. }
  3041. }
  3042. //活动转盘
  3043. func (this *RoleActivity) ActivityWheelRefresh(activityId int32) serverproto.ErrorCode {
  3044. activityData := this.getActivityData(activityId)
  3045. if activityData == nil {
  3046. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3047. }
  3048. //数据不合法再次初始化
  3049. if activityData.WheelData == nil {
  3050. this.activityWheelInit(activityData)
  3051. this.addChangeActivity(activityId, 0)
  3052. this.SetDirty(true)
  3053. }
  3054. if activityData.WheelData.WheelOpen {
  3055. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_OPEN
  3056. }
  3057. convertWheelData, ok := model.ConvertActivityPrizeWheelData[activityId]
  3058. if !ok {
  3059. util.ErrorF("uid=%v ActivityWheelRefresh cfgData not exist activityId=%v", this.role.GetUUid(), activityId)
  3060. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3061. }
  3062. var refreshCostMoney int32 = 0
  3063. refreshLen := len(convertWheelData.RefreshCostMoney)
  3064. if refreshLen > 0 {
  3065. if activityData.WheelData.WheelRefreshNum >= int32(refreshLen) {
  3066. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_REFRESH_LIMIT
  3067. } else {
  3068. refreshCostMoney = convertWheelData.RefreshCostMoney[int(activityData.WheelData.WheelRefreshNum)]
  3069. }
  3070. }
  3071. if refreshCostMoney > 0 {
  3072. if !this.role.roleBag.CanDelItem(int32(serverproto.ResType_Res_Rmb), refreshCostMoney) {
  3073. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_MONEY_NOT
  3074. }
  3075. this.role.DelItem(int32(serverproto.ResType_Res_Rmb), refreshCostMoney, AddItemST{
  3076. AddFrom: AddFrom_Activities,
  3077. })
  3078. }
  3079. activityData.WheelData.WheelRefreshNum++
  3080. //重新刷新转盘奖励
  3081. activityData.WheelData.WheelRewardItemList = activityData.WheelData.WheelRewardItemList[:0]
  3082. templateIdx := convertWheelData.GenWheelReward(&activityData.WheelData.WheelRewardItemList)
  3083. activityData.WheelData.TemplateIdx = templateIdx
  3084. this.SetDirty(true)
  3085. //通知数据变更
  3086. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3087. CurDayEndTime: this.curDayEndTime,
  3088. }
  3089. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3090. this.role.ReplayGate(ntfMsg, true)
  3091. return serverproto.ErrorCode_ERROR_OK
  3092. }
  3093. func (this *RoleActivity) ActivityWheelOpen(activityId int32) serverproto.ErrorCode {
  3094. activityData := this.getActivityData(activityId)
  3095. if activityData == nil || activityData.WheelData == nil {
  3096. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3097. }
  3098. if activityData.WheelData.WheelOpen {
  3099. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_OPEN
  3100. }
  3101. activityData.WheelData.WheelRefreshNum = 0 //刷新次数重置
  3102. activityData.WheelData.WheelNum = 0
  3103. activityData.WheelData.WheelOpen = true
  3104. this.addChangeActivity(activityId, 0)
  3105. this.SetDirty(true)
  3106. //通知数据变更
  3107. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3108. CurDayEndTime: this.curDayEndTime,
  3109. }
  3110. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3111. this.role.ReplayGate(ntfMsg, true)
  3112. return serverproto.ErrorCode_ERROR_OK
  3113. }
  3114. //rewardAll false:转一次 true:获取所有奖励
  3115. func (this *RoleActivity) ActivityWheelReward(activityId int32, rewardAll bool) serverproto.ErrorCode {
  3116. activityData := this.getActivityData(activityId)
  3117. if activityData == nil || activityData.WheelData == nil {
  3118. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3119. }
  3120. wheelData := activityData.WheelData
  3121. convertWheelData, ok := model.ConvertActivityPrizeWheelData[activityId]
  3122. if !ok {
  3123. util.ErrorF("uid=%v ActivityWheelRefresh cfgData not exist activityId=%v", this.role.GetUUid(), activityId)
  3124. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3125. }
  3126. var addLogList []*serverproto.WheelLogData
  3127. if rewardAll {
  3128. for idx := 0; idx < len(wheelData.WheelRewardItemList); idx++ {
  3129. if wheelData.WheelRewardItemList[idx].HasReward {
  3130. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_REWARDALL_NOT
  3131. }
  3132. }
  3133. //消耗是否足够(道具,金币)
  3134. tmpCostItem := convertWheelData.WheelAllCostItem
  3135. if this.role.roleBag.CanDelItem(tmpCostItem.Key, tmpCostItem.Val) {
  3136. this.role.DelItem(tmpCostItem.Key, tmpCostItem.Val, AddItemST{
  3137. AddFrom: AddFrom_Activities,
  3138. })
  3139. } else if this.role.roleBag.CanDelItem(int32(serverproto.ResType_Res_Rmb), tmpCostItem.Money) {
  3140. this.role.DelItem(int32(serverproto.ResType_Res_Rmb), tmpCostItem.Money, AddItemST{
  3141. AddFrom: AddFrom_Activities,
  3142. })
  3143. } else {
  3144. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_MONEY_NOT
  3145. }
  3146. //添加积分
  3147. this.role.GetRoleCompetition().CompetitionAddScoreDuoBao(tmpCostItem.Score)
  3148. wheelData.WheelNum = int32(len(wheelData.WheelRewardItemList))
  3149. this.SetDirty(true)
  3150. //获取奖励
  3151. ackMsg := &serverproto.SCActivityWheelRewardAck{
  3152. Error: int32(serverproto.ErrorCode_ERROR_OK),
  3153. RewardAll: rewardAll,
  3154. }
  3155. var logData *serverproto.WheelLogData = nil
  3156. rewardList := map[int32]int32{}
  3157. for idx := 0; idx < len(wheelData.WheelRewardItemList); idx++ {
  3158. wheelData.WheelRewardItemList[idx].HasReward = true
  3159. rewardList[wheelData.WheelRewardItemList[idx].ItemId] += wheelData.WheelRewardItemList[idx].ItemNum
  3160. ackMsg.RewardList = append(ackMsg.RewardList, wheelData.WheelRewardItemList[idx])
  3161. //大奖日志
  3162. if wheelData.WheelRewardItemList[idx].RewardType == model.WheelRewardType_MVp {
  3163. if logData == nil {
  3164. logData = &serverproto.WheelLogData{
  3165. LogTime: util.GetTimeMilliseconds(),
  3166. NickName: this.role.GetNickName(),
  3167. Uid: this.role.GetUUid(),
  3168. }
  3169. }
  3170. logData.ItemList = append(logData.ItemList, &serverproto.KeyValueType{
  3171. Key: wheelData.WheelRewardItemList[idx].ItemId,
  3172. Value: wheelData.WheelRewardItemList[idx].ItemNum,
  3173. })
  3174. }
  3175. }
  3176. this.role.AddItemList(rewardList, AddFrom_Activities, true)
  3177. //大奖日志
  3178. if logData != nil {
  3179. addLogList = append(addLogList, logData)
  3180. wheelData.LogList = append(wheelData.LogList, logData)
  3181. }
  3182. //通知数据变更
  3183. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3184. CurDayEndTime: this.curDayEndTime,
  3185. }
  3186. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3187. this.role.ReplayGate(ntfMsg, true)
  3188. this.role.ReplayGate(ackMsg, true)
  3189. } else {
  3190. if wheelData.WheelNum >= int32(len(wheelData.WheelRewardItemList)) ||
  3191. len(wheelData.WheelRewardItemList) <= 0 {
  3192. return serverproto.ErrorCode_ERROR_FAIL
  3193. }
  3194. var costItemList = map[int32]int32{}
  3195. costItem := convertWheelData.WheelCostItem[int(wheelData.WheelNum)]
  3196. curBagCostItemNum := int32(this.role.GetItemNum(costItem.Key))
  3197. if curBagCostItemNum < costItem.Val {
  3198. deltaMoney := (costItem.Val - curBagCostItemNum) * convertWheelData.ItemToMoney
  3199. if !this.role.roleBag.CanDelItem(int32(serverproto.ResType_Res_Rmb), deltaMoney) {
  3200. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_MONEY_NOT
  3201. }
  3202. costItemList[int32(serverproto.ResType_Res_Rmb)] += deltaMoney
  3203. costItemList[costItem.Key] += curBagCostItemNum
  3204. } else {
  3205. costItemList[costItem.Key] += costItem.Val
  3206. }
  3207. retCode, retRewardItem := this.wheelItem(wheelData, convertWheelData)
  3208. if retCode == serverproto.ErrorCode_ERROR_OK {
  3209. wheelData.WheelNum++
  3210. wheelData.WheelIdx = retRewardItem.ItemIdx
  3211. this.SetDirty(true)
  3212. //消耗道具
  3213. this.role.DelItemList(costItemList, AddItemST{
  3214. AddFrom: AddFrom_Activities,
  3215. })
  3216. //抽奖奖励
  3217. this.role.roleBag.AddItem(retRewardItem.ItemId, retRewardItem.ItemNum, AddItemST{
  3218. AddFrom: AddFrom_Activities,
  3219. Notify: true,
  3220. })
  3221. util.InfoF("uid=%v retRewardItem=%v", this.role.GetUUid(), retRewardItem)
  3222. //大奖日志
  3223. if retRewardItem.RewardType == model.WheelRewardType_MVp {
  3224. logData := &serverproto.WheelLogData{
  3225. LogTime: util.GetTimeMilliseconds(),
  3226. NickName: this.role.GetNickName(),
  3227. Uid: this.role.GetUUid(),
  3228. }
  3229. logData.ItemList = append(logData.ItemList, &serverproto.KeyValueType{
  3230. Key: retRewardItem.ItemId,
  3231. Value: retRewardItem.ItemNum,
  3232. })
  3233. addLogList = append(addLogList, logData)
  3234. wheelData.LogList = append(wheelData.LogList, logData)
  3235. }
  3236. //通知数据变更
  3237. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3238. CurDayEndTime: this.curDayEndTime,
  3239. }
  3240. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3241. this.role.ReplayGate(ntfMsg, true)
  3242. ackMsg := &serverproto.SCActivityWheelRewardAck{
  3243. RewardAll: rewardAll,
  3244. }
  3245. ackMsg.RewardList = append(ackMsg.RewardList, retRewardItem)
  3246. this.role.ReplayGate(ackMsg, true)
  3247. }
  3248. }
  3249. this.addChangeActivity(activityId, 0)
  3250. if len(addLogList) > 0 {
  3251. //系统消息
  3252. ssMsgNtf := &serverproto.SSSystemMessageNtf{}
  3253. for idx := 0; idx < len(addLogList); idx++ {
  3254. sysMsgData := &serverproto.SystemMessage{
  3255. Type: int32(SystemmessageType_ActivityWheel),
  3256. NickName: this.role.GetNickName(),
  3257. SendTime: util.GetTimeMilliseconds(),
  3258. ParamId: []int32{activityId},
  3259. }
  3260. for k := 0; k < len(addLogList[idx].ItemList); k++ {
  3261. sysMsgData.ParamId = append(sysMsgData.ParamId, addLogList[idx].ItemList[k].Key)
  3262. sysMsgData.ParamId = append(sysMsgData.ParamId, addLogList[idx].ItemList[k].Value)
  3263. }
  3264. ssMsgNtf.SysMsg = append(ssMsgNtf.SysMsg, sysMsgData)
  3265. }
  3266. this.role.SendSocial(ssMsgNtf)
  3267. }
  3268. return serverproto.ErrorCode_ERROR_OK
  3269. }
  3270. //抽取其中一个道具
  3271. func (this *RoleActivity) wheelItem(wheelData *serverproto.ActivityWheelData, convertData *model.ConvertPrizeWheelInfo) (serverproto.ErrorCode, *serverproto.WheelRewardItemInfo) {
  3272. var randRewardList []serverproto.KeyValueType //[weight,rewardidx]
  3273. var rewardTotalWeight int32 = 0
  3274. templateData := convertData.GetTemplateData(wheelData.TemplateIdx)
  3275. if templateData == nil {
  3276. return serverproto.ErrorCode_ERROR_FAIL, nil
  3277. }
  3278. for idx := 0; idx < len(wheelData.WheelRewardItemList); idx++ {
  3279. if wheelData.WheelRewardItemList[idx].HasReward {
  3280. continue
  3281. }
  3282. if wheelData.WheelRewardItemList[idx].RewardType == model.WheelRewardType_MVp {
  3283. if wheelData.WheelNum >= int32(len(templateData.MvpFactorList)) {
  3284. continue
  3285. }
  3286. rewardTotalWeight += templateData.MvpFactorList[wheelData.WheelNum]
  3287. } else {
  3288. rewardType := wheelData.WheelRewardItemList[idx].RewardType
  3289. rewardTotalWeight += templateData.RewardFactorList[int(rewardType)]
  3290. }
  3291. randRewardList = append(randRewardList, serverproto.KeyValueType{
  3292. Key: rewardTotalWeight,
  3293. Value: int32(idx),
  3294. })
  3295. }
  3296. if rewardTotalWeight <= 0 {
  3297. return serverproto.ErrorCode_ERROR_FAIL, nil
  3298. }
  3299. var retRewardIdx = 0
  3300. rand.Seed(int64(util.GetTimeMilliseconds()))
  3301. randWeight := rand.Int31n(rewardTotalWeight) + 1 //[1,rewardTotalWeight]
  3302. for idx := 0; idx < len(randRewardList); idx++ {
  3303. retRewardIdx = int(randRewardList[idx].Value)
  3304. if randRewardList[idx].Key >= randWeight {
  3305. break
  3306. }
  3307. }
  3308. wheelData.WheelRewardItemList[retRewardIdx].HasReward = true
  3309. this.SetDirty(true)
  3310. return serverproto.ErrorCode_ERROR_OK, wheelData.WheelRewardItemList[retRewardIdx]
  3311. }
  3312. func (this *RoleActivity) ActivityWheelClose(activityId int32) serverproto.ErrorCode {
  3313. activityData := this.getActivityData(activityId)
  3314. if activityData == nil || activityData.WheelData == nil {
  3315. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3316. }
  3317. convertWheelData, ok := model.ConvertActivityPrizeWheelData[activityId]
  3318. if !ok {
  3319. util.ErrorF("uid=%v ActivityWheelRefresh cfgData not exist activityId=%v", this.role.GetUUid(), activityId)
  3320. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3321. }
  3322. wheelData := activityData.WheelData
  3323. if !wheelData.WheelOpen {
  3324. return serverproto.ErrorCode_ERROR_FAIL
  3325. }
  3326. if wheelData.WheelNum < convertWheelData.NoMVPRewardNum {
  3327. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_CANNOT_CLOSE
  3328. }
  3329. wheelData.WheelOpen = false
  3330. wheelData.WheelRefreshNum = 0
  3331. wheelData.WheelNum = 0
  3332. //重新刷新转盘奖励
  3333. wheelData.WheelRewardItemList = wheelData.WheelRewardItemList[:0]
  3334. templateIdx := convertWheelData.GenWheelReward(&wheelData.WheelRewardItemList)
  3335. wheelData.TemplateIdx = templateIdx
  3336. this.SetDirty(true)
  3337. this.addChangeActivity(activityId, 0)
  3338. //通知数据变更
  3339. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3340. CurDayEndTime: this.curDayEndTime,
  3341. }
  3342. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3343. this.role.ReplayGate(ntfMsg, true)
  3344. return serverproto.ErrorCode_ERROR_OK
  3345. }
  3346. func (this *RoleActivity) ActivitySummon(activityId, summonCount int32) serverproto.ErrorCode {
  3347. retCode := serverproto.ErrorCode_ERROR_FAIL
  3348. activityData := this.getActivityData(activityId)
  3349. if activityData == nil {
  3350. retCode = serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3351. return retCode
  3352. }
  3353. tmpAckMsg := &serverproto.SCDrawCardAck{}
  3354. for key, data := range model.ConvertSummonList {
  3355. if data.ActivitiesId == activityId {
  3356. retCode = this.role.GetRoleDraw().DrawReq(key, summonCount, tmpAckMsg)
  3357. break
  3358. }
  3359. }
  3360. if retCode == serverproto.ErrorCode_ERROR_OK {
  3361. ackMsg := &serverproto.SCActivitySummonAck{
  3362. ActivityId: activityId,
  3363. DrawCount: tmpAckMsg.DrawCount,
  3364. ItemList: tmpAckMsg.ItemList,
  3365. ExtraItem: tmpAckMsg.ExtraItem,
  3366. DrawTimes: tmpAckMsg.DrawTimes,
  3367. AddPoint: tmpAckMsg.AddPoint,
  3368. }
  3369. this.role.ReplayGate(ackMsg, true)
  3370. }
  3371. return retCode
  3372. }
  3373. func (this *RoleActivity) ActivitySmashEggs(activityId, drawType, drawCount int32) (retCode serverproto.ErrorCode) {
  3374. retCode = serverproto.ErrorCode_ERROR_FAIL
  3375. activityData := this.getActivityData(activityId)
  3376. if activityData == nil {
  3377. retCode = serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3378. return
  3379. }
  3380. tmpAckMsg := &serverproto.SCDrawCardAck{}
  3381. var cfgData *model.SummonCost = nil
  3382. switch drawType {
  3383. case DrawType_EggsGold: // 金蛋
  3384. fallthrough
  3385. case DrawType_EggsSpecial: // 彩蛋
  3386. for key, data := range model.ConvertSummonList {
  3387. if data.ActivitiesId == activityId && data.SummonType == drawType {
  3388. cfgData = data
  3389. retCode = this.role.GetRoleDraw().DrawReq(key, drawCount, tmpAckMsg)
  3390. break
  3391. }
  3392. }
  3393. default:
  3394. return
  3395. }
  3396. if retCode == serverproto.ErrorCode_ERROR_OK {
  3397. ackMsg := &serverproto.SCActivitySmashEggsAck{
  3398. ActivityId: activityId,
  3399. DrawCount: tmpAckMsg.DrawCount,
  3400. ItemList: tmpAckMsg.ItemList,
  3401. ExtraItem: tmpAckMsg.ExtraItem,
  3402. DrawTimes: tmpAckMsg.DrawTimes,
  3403. AddPoint: tmpAckMsg.AddPoint,
  3404. DrawType: drawType,
  3405. }
  3406. // 砸蛋消息处理
  3407. // 大奖处理 [activityId,AddFromType,itemId,itemNum,itemId,itemNum...]
  3408. if cfgData != nil {
  3409. bigRewardShow := map[int32]int{}
  3410. for idx := 0; idx < len(cfgData.BigRewardShowList); idx++ {
  3411. bigRewardShow[cfgData.BigRewardShowList[idx]] = 1
  3412. }
  3413. for idx := 0; idx < len(tmpAckMsg.ItemList); idx++ {
  3414. tmpItem := tmpAckMsg.ItemList[idx]
  3415. if findNum, ok := bigRewardShow[tmpItem.ItemId]; ok {
  3416. if findNum > 1 {
  3417. continue
  3418. }
  3419. bigRewardShow[tmpItem.ItemId]++
  3420. sysParam := AddSystemMsg{
  3421. ParamId: activityId,
  3422. AddFromType: drawType,
  3423. }
  3424. sysParam.ParamList = append(sysParam.ParamList, tmpAckMsg.ItemList[idx].ItemId, tmpAckMsg.ItemList[idx].ItemNum)
  3425. addMsg := this.role.GenSystemMessage(SystemmessageType_SmashEggs, sysParam)
  3426. this.activitySmashEggsAddSysMsg(activityData, drawType, addMsg)
  3427. ackMsg.MsgList = append(ackMsg.MsgList, addMsg)
  3428. }
  3429. }
  3430. for idx := 0; idx < len(tmpAckMsg.ExtraItem); idx++ {
  3431. tmpItem := tmpAckMsg.ExtraItem[idx]
  3432. findNum, ok := bigRewardShow[tmpItem.ItemId]
  3433. if !ok || findNum > 1 { //未找到或者已经有提示
  3434. continue
  3435. }
  3436. bigRewardShow[tmpItem.ItemId]++
  3437. sysParam := AddSystemMsg{
  3438. ParamId: activityId,
  3439. AddFromType: drawType,
  3440. }
  3441. sysParam.ParamList = append(sysParam.ParamList, tmpAckMsg.ExtraItem[idx].ItemId, tmpAckMsg.ExtraItem[idx].ItemNum)
  3442. addMsg := this.role.GenSystemMessage(SystemmessageType_SmashEggs, sysParam)
  3443. this.activitySmashEggsAddSysMsg(activityData, drawType, addMsg)
  3444. ackMsg.MsgList = append(ackMsg.MsgList, addMsg)
  3445. }
  3446. }
  3447. this.role.ReplayGate(ackMsg, true)
  3448. }
  3449. return
  3450. }
  3451. func (this *RoleActivity) activitySmashEggsAddSysMsg(activityData *serverproto.ActivitiesDetailData, drawType int32, addMsg *serverproto.SystemMessage) {
  3452. firstIdx := -1
  3453. findNum := 0
  3454. for idx := 0; idx < len(ActivitiesMag.SmashEggsMsgList); idx++ {
  3455. tmpMsg := ActivitiesMag.SmashEggsMsgList[idx]
  3456. if len(tmpMsg.ParamId) >= 2 && tmpMsg.ParamId[1] == drawType {
  3457. if firstIdx < 0 {
  3458. firstIdx = idx
  3459. }
  3460. findNum++
  3461. }
  3462. }
  3463. if findNum >= 10 {
  3464. ActivitiesMag.SmashEggsMsgList = append(ActivitiesMag.SmashEggsMsgList[:firstIdx], ActivitiesMag.SmashEggsMsgList[firstIdx+1:]...)
  3465. }
  3466. ActivitiesMag.SmashEggsMsgList = append(ActivitiesMag.SmashEggsMsgList, addMsg)
  3467. //this.SetDirty(true)
  3468. //this.addChangeActivity(activityData.ActivitiesId, 0)
  3469. saveMsgNtf := &serverproto.SSActivitySmashEggsMsgSaveNtf{
  3470. ActMsgList: ActivitiesMag.SmashEggsMsgList,
  3471. }
  3472. this.role.SendDb(saveMsgNtf)
  3473. }
  3474. func (this *RoleActivity) ActivitySmashEggsMsg(activityId, drawType int32) {
  3475. activityData := this.getActivityData(activityId)
  3476. if activityData == nil {
  3477. return
  3478. }
  3479. ackMsg := &serverproto.SCActivitySmashEggsMsgAck{}
  3480. switch drawType {
  3481. case DrawType_EggsGold:
  3482. fallthrough
  3483. case DrawType_EggsSpecial:
  3484. for idx := 0; idx < len(ActivitiesMag.SmashEggsMsgList); idx++ {
  3485. tmpMsg := ActivitiesMag.SmashEggsMsgList[idx]
  3486. if len(tmpMsg.ParamId) >= 2 {
  3487. if tmpMsg.ParamId[1] == drawType {
  3488. ackMsg.ActMsgList = append(ackMsg.ActMsgList, tmpMsg)
  3489. }
  3490. }
  3491. }
  3492. }
  3493. this.role.ReplayGate(ackMsg, true)
  3494. }
  3495. func (this *RoleActivity) ActivitySignIn(activityId int32, ackMsg *serverproto.SCActivitySignInAck) serverproto.ErrorCode {
  3496. if ackMsg == nil {
  3497. return serverproto.ErrorCode_ERROR_FAIL
  3498. }
  3499. activityData := this.getActivityData(activityId)
  3500. if activityData == nil || activityData.SignData == nil {
  3501. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3502. }
  3503. /*
  3504. if activityData.SignData == nil {
  3505. activityData.SignData = &serverproto.ActivitySignIn{}
  3506. }
  3507. */
  3508. curTime := util.GetCurrentTime()
  3509. if activityData.SignData.NextSignTime != 0 && curTime < activityData.SignData.NextSignTime {
  3510. return serverproto.ErrorCode_ERROR_FAIL
  3511. }
  3512. //检查配置表
  3513. signInInfo, ok := model.ConvertActivitySignIn[activityId]
  3514. if !ok {
  3515. return serverproto.ErrorCode_ERROR_FAIL
  3516. }
  3517. signData, ok2 := signInInfo.SignData[activityData.SignData.SignDays+1]
  3518. if !ok2 {
  3519. return serverproto.ErrorCode_ERROR_FAIL
  3520. }
  3521. isDouble := false
  3522. if signData.IsDouble == 1 {
  3523. if signData.VipLevel <= this.role.GetRoleVipLevel() {
  3524. isDouble = true
  3525. }
  3526. }
  3527. //添加道具
  3528. addItemList := map[int32]int32{}
  3529. for key, value := range signData.RewardList {
  3530. ackMsg.RewardList = append(ackMsg.RewardList, &serverproto.KeyValueType{
  3531. Key: key,
  3532. Value: value,
  3533. })
  3534. addItemList[key] += value
  3535. if isDouble == true {
  3536. ackMsg.ExtRewardList = append(ackMsg.ExtRewardList, &serverproto.KeyValueType{
  3537. Key: key,
  3538. Value: value,
  3539. })
  3540. addItemList[key] += value
  3541. }
  3542. }
  3543. this.role.AddItemList(addItemList, AddFrom_ActivitySignIn, true)
  3544. //设置最新的签到数据
  3545. activityData.SignData.SignDays += 1
  3546. ackMsg.SignDays = activityData.SignData.SignDays
  3547. _, ok3 := signInInfo.SignData[activityData.SignData.SignDays+1]
  3548. if !ok3 { //下一天的签到没有找到
  3549. activityData.SignData.NextSignTime = 0
  3550. } else {
  3551. activityData.SignData.NextSignTime = util.GetLatest5Hour()
  3552. }
  3553. ackMsg.NextSignTime = activityData.SignData.NextSignTime
  3554. this.SetDirty(true)
  3555. this.addChangeActivity(activityId, 0)
  3556. return serverproto.ErrorCode_ERROR_OK
  3557. }
  3558. func (this *RoleActivity) SetActivitySignDay(day, activityId int32) {
  3559. activityData := this.getActivityData(activityId)
  3560. if activityData == nil {
  3561. return
  3562. }
  3563. signInInfo, ok := model.ConvertActivitySignIn[activityId]
  3564. if !ok {
  3565. return
  3566. }
  3567. _, ok2 := signInInfo.SignData[day]
  3568. if !ok2 {
  3569. return
  3570. }
  3571. activityData.SignData.SignDays = day
  3572. activityData.SignData.NextSignTime = util.GetLatest5Hour() - 24*3600*1000
  3573. this.SetDirty(true)
  3574. this.addChangeActivity(activityId, 0)
  3575. }
  3576. func (this *RoleActivity) SetCollectNotice(activityId, CollectId int32, notice bool) serverproto.ErrorCode {
  3577. activityData := this.getActivityData(activityId)
  3578. if activityData == nil {
  3579. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3580. }
  3581. if activityData.ActivitiesType != int32(serverproto.EActivityType_EActivityType_ExChange) {
  3582. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3583. }
  3584. bFind := false
  3585. for _, data := range activityData.CollectionList {
  3586. if data.Id != CollectId {
  3587. continue
  3588. }
  3589. bFind = true
  3590. data.NoNotice = notice
  3591. this.SetDirty(true)
  3592. this.addChangeActivity(activityId, 0)
  3593. return serverproto.ErrorCode_ERROR_OK
  3594. }
  3595. if bFind == false {
  3596. cfgData, ok := model.ConvertActCollection[CollectId]
  3597. if !ok || cfgData.ActivitiesId != activityId {
  3598. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3599. }
  3600. collectData := &serverproto.ActivitiesCollectionData{
  3601. Id: cfgData.Id,
  3602. RewardNum: 0,
  3603. NoNotice: notice,
  3604. }
  3605. activityData.CollectionList = append(activityData.CollectionList, collectData)
  3606. this.SetDirty(true)
  3607. this.addChangeActivity(activityId, 0)
  3608. return serverproto.ErrorCode_ERROR_OK
  3609. }
  3610. return serverproto.ErrorCode_ERROR_FAIL
  3611. }
  3612. // bt RO币累计活动
  3613. func (this *RoleActivity) getAllActivityRewardBTRoCoinRecharge(activityData *serverproto.ActivitiesDetailData) {
  3614. if activityData.BtRocoinData == nil {
  3615. return
  3616. }
  3617. var addItemList = map[int32]int32{}
  3618. // daily
  3619. for idx := 0; idx < len(activityData.BtRocoinData.DailyTaskList); idx++ {
  3620. taskInfo := activityData.BtRocoinData.DailyTaskList[idx]
  3621. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3622. continue
  3623. }
  3624. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3625. if !ok {
  3626. continue
  3627. }
  3628. for k, v := range convertData.RewardList {
  3629. addItemList[k] += v
  3630. }
  3631. taskInfo.State = TASK_REWARD_STATE_REWARD
  3632. this.addChangeActivity(activityData.ActivitiesId, taskInfo.TaskId)
  3633. delete(this.activitiesTaskList[activityData.ActivitiesId], taskInfo.TaskId)
  3634. this.delTaskType(activityData.ActivitiesId, convertData)
  3635. }
  3636. activityData.BtRocoinData.DailyTaskList = nil
  3637. this.addChangeActivity(activityData.ActivitiesId, 0)
  3638. this.SetDirty(true)
  3639. // week
  3640. nowTime := util.GetTimeMilliseconds()
  3641. if nowTime >= activityData.BtRocoinData.WeekDayEndTime {
  3642. for idx := 0; idx < len(activityData.BtRocoinData.WeekTaskList); idx++ {
  3643. taskInfo := activityData.BtRocoinData.WeekTaskList[idx]
  3644. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3645. continue
  3646. }
  3647. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3648. if !ok {
  3649. continue
  3650. }
  3651. for k, v := range convertData.RewardList {
  3652. addItemList[k] += v
  3653. }
  3654. taskInfo.State = TASK_REWARD_STATE_REWARD
  3655. this.addChangeActivity(activityData.ActivitiesId, taskInfo.TaskId)
  3656. delete(this.activitiesTaskList[activityData.ActivitiesId], taskInfo.TaskId)
  3657. this.delTaskType(activityData.ActivitiesId, convertData)
  3658. }
  3659. activityData.BtRocoinData.WeekTaskList = nil
  3660. this.addChangeActivity(activityData.ActivitiesId, 0)
  3661. this.SetDirty(true)
  3662. }
  3663. if len(addItemList) > 0 {
  3664. //发送邮件奖励
  3665. this.role.AddMail(model.GlobalMailIdActivitiesCurRechargeReward, serverproto.MailType_MailType_Activities,
  3666. addItemList, []int32{activityData.ActivitiesId}, "", "")
  3667. }
  3668. }
  3669. func (this *RoleActivity) getAllActivityRewardBTZhenJiaRecharge(activityData *serverproto.ActivitiesDetailData) {
  3670. if len(activityData.BtZhenjiaRechargeTaskList) <= 0 {
  3671. return
  3672. }
  3673. var addItemList = map[int32]int32{}
  3674. for idx := 0; idx < len(activityData.BtZhenjiaRechargeTaskList); idx++ {
  3675. taskInfo := activityData.BtZhenjiaRechargeTaskList[idx]
  3676. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3677. continue
  3678. }
  3679. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3680. if !ok {
  3681. continue
  3682. }
  3683. for k, v := range convertData.RewardList {
  3684. addItemList[k] += v
  3685. }
  3686. taskInfo.State = TASK_REWARD_STATE_REWARD
  3687. this.addChangeActivity(activityData.ActivitiesId, taskInfo.TaskId)
  3688. delete(this.activitiesTaskList[activityData.ActivitiesId], taskInfo.TaskId)
  3689. }
  3690. activityData.BtZhenjiaRechargeTaskList = nil
  3691. this.SetDirty(true)
  3692. if len(addItemList) > 0 {
  3693. //发送邮件奖励
  3694. this.role.AddMail(model.GlobalMailIdActivitiesCurRechargeReward, serverproto.MailType_MailType_Activities,
  3695. addItemList, []int32{activityData.ActivitiesId}, "", "")
  3696. }
  3697. }
  3698. // param=taskId
  3699. func (this *RoleActivity) activitiesRewardBTRoCoinRecharge(activityId int32, param int32) serverproto.ErrorCode {
  3700. activityData := this.getActivityData(activityId)
  3701. if activityData == nil {
  3702. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3703. }
  3704. if param <= 0 {
  3705. return serverproto.ErrorCode_ERROR_FAIL
  3706. }
  3707. taskInfo := this.getTaskData(activityId, uint32(param))
  3708. if taskInfo == nil {
  3709. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  3710. }
  3711. if taskInfo.State == TASK_REWARD_STATE_REWARD {
  3712. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3713. }
  3714. //应对玩家任务条件调整
  3715. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3716. if this.checkTaskInfo(taskInfo) {
  3717. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3718. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3719. }
  3720. } else {
  3721. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3722. }
  3723. }
  3724. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3725. if !ok {
  3726. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  3727. }
  3728. ret := this.role.CanAddItemList(convertData.RewardList)
  3729. if ret != serverproto.ErrorCode_ERROR_OK {
  3730. return ret
  3731. }
  3732. this.role.AddItemList(convertData.RewardList, AddFrom_Activities, true)
  3733. //任务状态修改
  3734. taskInfo.State = TASK_REWARD_STATE_REWARD
  3735. this.addChangeActivity(activityId, taskInfo.TaskId)
  3736. this.addChangeActivity(activityId, 0)
  3737. this.SetDirty(true)
  3738. //通知数据变更
  3739. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3740. CurDayEndTime: this.curDayEndTime,
  3741. }
  3742. detailData := &serverproto.ActivitiesDetailData{
  3743. ActivitiesId: activityId,
  3744. ActivitiesType: activityData.ActivitiesType,
  3745. StartTime: activityData.StartTime,
  3746. EndTime: activityData.EndTime,
  3747. CurDay: activityData.CurDay,
  3748. BtRocoinData: &serverproto.ActivityBTROCoin{
  3749. WeekDayEndTime: activityData.BtRocoinData.WeekDayEndTime,
  3750. },
  3751. }
  3752. if taskInfo.TaskType == int32(model.BTTaskRefreshType_Day) {
  3753. detailData.BtRocoinData.DailyTaskList = append(detailData.BtRocoinData.DailyTaskList, taskInfo)
  3754. } else {
  3755. detailData.BtRocoinData.WeekTaskList = append(detailData.BtRocoinData.WeekTaskList, taskInfo)
  3756. }
  3757. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  3758. this.role.ReplayGate(ntfMsg, true)
  3759. //ack奖励处理
  3760. ackMsg := &serverproto.SCActivitiesRewardAck{
  3761. Error: int32(serverproto.ErrorCode_ERROR_OK),
  3762. ActivityId: activityId,
  3763. }
  3764. for key, val := range convertData.RewardList {
  3765. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  3766. }
  3767. this.role.ReplayGate(ackMsg, true)
  3768. return serverproto.ErrorCode_ERROR_OK
  3769. }
  3770. // param=taskId
  3771. func (this *RoleActivity) activitiesRewardBTZhenJiaRecharge(activityId int32, param int32) serverproto.ErrorCode {
  3772. activityData := this.getActivityData(activityId)
  3773. if activityData == nil {
  3774. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3775. }
  3776. if param <= 0 {
  3777. return serverproto.ErrorCode_ERROR_FAIL
  3778. }
  3779. taskInfo := this.getTaskData(activityId, uint32(param))
  3780. if taskInfo == nil {
  3781. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  3782. }
  3783. if taskInfo.State == TASK_REWARD_STATE_REWARD {
  3784. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3785. }
  3786. //应对玩家任务条件调整
  3787. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3788. if this.checkTaskInfo(taskInfo) {
  3789. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3790. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3791. }
  3792. } else {
  3793. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3794. }
  3795. }
  3796. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3797. if !ok {
  3798. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  3799. }
  3800. ret := this.role.CanAddItemList(convertData.RewardList)
  3801. if ret != serverproto.ErrorCode_ERROR_OK {
  3802. return ret
  3803. }
  3804. this.role.AddItemList(convertData.RewardList, AddFrom_Activities, true)
  3805. //任务状态修改
  3806. taskInfo.State = TASK_REWARD_STATE_REWARD
  3807. this.addChangeActivity(activityId, taskInfo.TaskId)
  3808. this.addChangeActivity(activityId, 0)
  3809. this.SetDirty(true)
  3810. //通知数据变更
  3811. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3812. CurDayEndTime: this.curDayEndTime,
  3813. }
  3814. detailData := &serverproto.ActivitiesDetailData{
  3815. ActivitiesId: activityId,
  3816. ActivitiesType: activityData.ActivitiesType,
  3817. StartTime: activityData.StartTime,
  3818. EndTime: activityData.EndTime,
  3819. CurDay: activityData.CurDay,
  3820. }
  3821. detailData.BtZhenjiaRechargeTaskList = append(detailData.BtZhenjiaRechargeTaskList, taskInfo)
  3822. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  3823. this.role.ReplayGate(ntfMsg, true)
  3824. //ack奖励处理
  3825. ackMsg := &serverproto.SCActivitiesRewardAck{
  3826. Error: int32(serverproto.ErrorCode_ERROR_OK),
  3827. ActivityId: activityId,
  3828. }
  3829. for key, val := range convertData.RewardList {
  3830. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  3831. }
  3832. this.role.ReplayGate(ackMsg, true)
  3833. return serverproto.ErrorCode_ERROR_OK
  3834. }
  3835. func (this *RoleActivity) resetBTTasks(detailData *serverproto.ActivitiesDetailData) {
  3836. if detailData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge) {
  3837. taskList := model.GetActBTRechargeDayDataList(detailData.ActivitiesId, detailData.CurDay)
  3838. if len(taskList) <= 0 {
  3839. return
  3840. }
  3841. var taskDataList []*serverproto.TaskData
  3842. for idx := 0; idx < len(taskList); idx++ {
  3843. taskData := this.addDayTask(detailData.ActivitiesId, uint32(taskList[idx]), 0, false, 0)
  3844. if taskData != nil {
  3845. taskData.TaskType = int32(model.BTTaskRefreshType_Day)
  3846. taskDataList = append(taskDataList, taskData)
  3847. }
  3848. }
  3849. if len(taskDataList) > 0 {
  3850. detailData.BtZhenjiaRechargeTaskList = taskDataList
  3851. }
  3852. this.SetDirty(true)
  3853. } else if detailData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge) {
  3854. // daily task
  3855. dailyTaskList := model.GetActBTROCoinRechargeDayDataList(detailData.ActivitiesId, detailData.CurDay, model.BTTaskRefreshType_Day)
  3856. if len(dailyTaskList) <= 0 {
  3857. return
  3858. }
  3859. var taskDataList []*serverproto.TaskData
  3860. for idx := 0; idx < len(dailyTaskList); idx++ {
  3861. taskData := this.addDayTask(detailData.ActivitiesId, uint32(dailyTaskList[idx]), 0, false, 0)
  3862. if taskData != nil {
  3863. taskData.TaskType = int32(model.BTTaskRefreshType_Day)
  3864. taskDataList = append(taskDataList, taskData)
  3865. }
  3866. }
  3867. if len(taskDataList) > 0 {
  3868. detailData.BtRocoinData.DailyTaskList = taskDataList
  3869. }
  3870. // week task
  3871. if detailData.BtRocoinData != nil {
  3872. nowTime := util.GetTimeMilliseconds()
  3873. if nowTime >= detailData.BtRocoinData.WeekDayEndTime || len(detailData.BtRocoinData.WeekTaskList) <= 0 {
  3874. weekTaskList := model.GetActBTROCoinRechargeDayDataList(detailData.ActivitiesId, detailData.CurDay, model.BTTaskRefreshType_Week)
  3875. if len(weekTaskList) <= 0 {
  3876. return
  3877. }
  3878. taskDataList = []*serverproto.TaskData{}
  3879. for idx := 0; idx < len(weekTaskList); idx++ {
  3880. taskData := this.addDayTask(detailData.ActivitiesId, uint32(weekTaskList[idx]), 0, false, 0)
  3881. if taskData != nil {
  3882. taskData.TaskType = int32(model.BTTaskRefreshType_Week)
  3883. taskDataList = append(taskDataList, taskData)
  3884. }
  3885. }
  3886. if len(taskDataList) > 0 {
  3887. detailData.BtRocoinData.WeekTaskList = taskDataList
  3888. }
  3889. if len(detailData.BtRocoinData.WeekTaskList) > 0 {
  3890. detailData.BtRocoinData.WeekDayEndTime = this.curDayEndTime + 6*DayMS
  3891. }
  3892. }
  3893. }
  3894. this.SetDirty(true)
  3895. }
  3896. }