| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960 |
- package model
- import (
- "rocommon/util"
- "roserver/baseserver/model"
- "roserver/baseserver/set"
- "roserver/serverproto"
- "strings"
- )
- func (this *Role) GetTaskReward(taskId uint32) {
- if this.roleTask != nil {
- ret := this.roleTask.GetTaskReward(taskId)
- if ret != serverproto.ErrorCode_ERROR_OK {
- this.ReplayGate(&serverproto.SCGetTaskRewardAck{Error: int32(ret)}, true)
- }
- }
- }
- func (this *Role) GetTaskScoreReward(rewardType, rewardIdx int32) {
- if this.roleTask != nil {
- ret := this.roleTask.GetTaskScoreReward(uint32(rewardType), uint32(rewardIdx))
- if ret != serverproto.ErrorCode_ERROR_OK {
- this.ReplayGate(&serverproto.SCGetTaskScoreRewardAck{Error: int32(ret)}, true)
- }
- }
- }
- const (
- TASK_REWARD_STATE_NONE = 0 //未完成
- TASK_REWARD_STATE_COMPLETED = 1 //任务完成未领取奖励
- TASK_REWARD_STATE_REWARD = 2 //已经领取奖励
- TASK_REWARD_STATE_DELETE = 3 //困难模式可删除状态
- TASK_CONDITION_NONE = 4
- TASK_CONDITION_CHANGE = 5
- TASK_CONDITION_OK = 6
- )
- type ConditionInfo struct {
- HeroId int32 //伙伴ID
- TaskId uint32 //条件列表ID
- CondInfo *serverproto.TaskData
- }
- type RoleTask struct {
- SaveObject
- loadTaskData *serverproto.RoleTask
- jobCondition []*serverproto.ChangeJob //只针对主角//伙伴转职出案子再做
- roleHeadCond serverproto.RoleHeadCond
- taskTypeList map[int32]set.Interface //根据枚举类型对任务做区分[serverproto.TaskType, taslidlist]
- dailyTaskList map[uint32]*serverproto.TaskData
- weekTaskList map[uint32]*serverproto.TaskData
- mainTaskList map[uint32]*serverproto.TaskData
- mapHardTaskList map[uint32]*serverproto.TaskData //困难模式任务
- mapGroupHardTaskList map[uint32]*serverproto.TaskData //困难模式组任务
- mapHard2TaskList map[uint32]*serverproto.TaskData //噩梦模式任务
- mapGroupHard2TaskList map[uint32]*serverproto.TaskData //噩梦模式组任务
- dailyTaskScore serverproto.KeyValueType //活跃度/活跃度对应的奖励,按位处理(完成任务累加的积分)
- weekTaskScore serverproto.KeyValueType
- saveTaskDataList []*serverproto.TaskData
- recTypeCnt map[int32]*serverproto.KeyValueType
- //任务通用累计计数
- totalAddZeny uint64
- }
- func newRoleTask(r *Role) *RoleTask {
- roleTask := &RoleTask{
- SaveObject: SaveObject{
- role: r,
- },
- loadTaskData: &serverproto.RoleTask{},
- dailyTaskList: map[uint32]*serverproto.TaskData{},
- weekTaskList: map[uint32]*serverproto.TaskData{},
- mainTaskList: map[uint32]*serverproto.TaskData{},
- mapHardTaskList: map[uint32]*serverproto.TaskData{},
- mapGroupHardTaskList: map[uint32]*serverproto.TaskData{},
- mapHard2TaskList: map[uint32]*serverproto.TaskData{},
- mapGroupHard2TaskList: map[uint32]*serverproto.TaskData{},
- taskTypeList: map[int32]set.Interface{},
- recTypeCnt: map[int32]*serverproto.KeyValueType{},
- roleHeadCond: serverproto.RoleHeadCond{},
- }
- return roleTask
- }
- func (this *RoleTask) Load(msg interface{}) bool {
- dbRole := msg.(*serverproto.Role)
- if dbRole != nil && dbRole.RoleBase != nil {
- //daily/week/game task
- if dbRole.RoleTask != nil {
- this.loadTaskData = dbRole.RoleTask
- if dbRole.RoleTask.DailyTaskScore != nil {
- this.dailyTaskScore = *dbRole.RoleTask.DailyTaskScore
- }
- if dbRole.RoleTask.WeekTaskScore != nil {
- this.weekTaskScore = *dbRole.RoleTask.WeekTaskScore
- }
- //util.InfoF("qqqqqqdb:%v", dbRole.RoleTask.TaskList)
- for idx := range dbRole.RoleTask.TaskList {
- taskInfo := dbRole.RoleTask.TaskList[idx]
- if taskInfo.TaskType == model.TASK_TYPE_HARD {
- _, ok := model.HardMissionTaskList[taskInfo.TaskId]
- if !ok {
- continue
- }
- } else if taskInfo.TaskType == model.TASK_TYPE_HARD_GROUP {
- _, ok := model.HardGroupMissionTaskList[taskInfo.TaskId]
- if !ok {
- continue
- }
- } else if taskInfo.TaskType == model.TASK_TYPE_HARD2_GROUP {
- _, ok := model.Hard2GroupMissionTaskList[taskInfo.TaskId]
- if !ok {
- continue
- }
- } else if taskInfo.TaskType == model.TASK_TYPE_HARD2 {
- _, ok := model.Hard2MissionTaskList[taskInfo.TaskId]
- if !ok {
- continue
- }
- } else {
- _, ok := model.ConvertTaskList[taskInfo.TaskId]
- if !ok {
- continue
- }
- }
- if taskInfo.TaskType == model.TASK_TYPE_DAILY {
- this.dailyTaskList[taskInfo.TaskId] = taskInfo
- } else if taskInfo.TaskType == model.TASK_TYPE_WEEK {
- this.weekTaskList[taskInfo.TaskId] = taskInfo
- } else if taskInfo.TaskType == model.TASK_TYPE_MAIN {
- this.mainTaskList[taskInfo.TaskId] = taskInfo
- } else if taskInfo.TaskType == model.TASK_TYPE_HARD {
- this.mapHardTaskList[taskInfo.TaskId] = taskInfo
- } else if taskInfo.TaskType == model.TASK_TYPE_HARD2 {
- this.mapHard2TaskList[taskInfo.TaskId] = taskInfo
- } else if taskInfo.TaskType == model.TASK_TYPE_HARD_GROUP {
- this.mapGroupHardTaskList[taskInfo.TaskId] = taskInfo
- } else if taskInfo.TaskType == model.TASK_TYPE_HARD2_GROUP {
- this.mapGroupHard2TaskList[taskInfo.TaskId] = taskInfo
- }
- }
- //util.InfoF("qqqqqq:%v bbbbbb:%v", this.mapHard2TaskList, this.mapGroupHard2TaskList)
- this.initTaskDataFromConfig()
- for _, valueType := range dbRole.RoleTask.TypeRecCount {
- this.recTypeCnt[valueType.Key] = valueType
- }
- }
- if len(dbRole.RoleTask.Condition) <= 0 { //账号初始化主角
- this.role.roleTask.GetChangeJobTask(this.role.GetRoleBase().RoleData().HeroData.Id, 0, false)
- }
- if len(this.jobCondition) <= 0 {
- this.jobCondition = dbRole.RoleTask.Condition
- }
- //this.role.roleTask.InitJobTask()
- dbRole.RoleTask.Condition = this.jobCondition
- //}
- //if len(dbRole.RoleTask.Condition) > 0 {
- // this.jobCondition = dbRole.RoleTask.Condition
- //}
- if dbRole.RoleTask.HeadCond != nil {
- this.roleHeadCond = *dbRole.RoleTask.HeadCond
- }
- this.totalAddZeny = dbRole.RoleTask.TotalAddZeny
- }
- return true
- }
- func (this *RoleTask) OnlineProcess() {
- this.role.roleTask.InitJobTask()
- }
- func (this *RoleTask) CopyData() *serverproto.RoleTask {
- //this.loadTaskData.DailyTaskScore = &this.dailyTaskScore
- //this.loadTaskData.WeekTaskScore = &this.weekTaskScore
- //this.loadTaskData.Condition = this.jobCondition
- //this.loadTaskData.HeadCond = &this.roleHeadCond
- //
- //this.loadTaskData.Latest5HourTime = util.GetLatest5Hour()
- //this.loadTaskData.LatestWeek5HourTime = util.GetLatestWeek5Hour()
- //util.DebugF("Online Pack RoleTask =%v", this.loadTaskData)
- //return this.loadTaskData
- tmpRoleTask := &serverproto.RoleTask{
- DailyTaskScore: &this.dailyTaskScore,
- WeekTaskScore: &this.weekTaskScore,
- Condition: this.jobCondition,
- HeadCond: &this.roleHeadCond,
- Latest5HourTime: util.GetLatest5Hour(),
- LatestWeek5HourTime: util.GetLatestWeek5Hour(0),
- }
- for _, val := range this.dailyTaskList {
- tmpRoleTask.TaskList = append(tmpRoleTask.TaskList, val)
- }
- for _, val := range this.weekTaskList {
- tmpRoleTask.TaskList = append(tmpRoleTask.TaskList, val)
- }
- for _, val := range this.mainTaskList {
- tmpRoleTask.TaskList = append(tmpRoleTask.TaskList, val)
- }
- //var groupId uint32
- //for _, val := range this.mapHardTaskList {
- // if val.State != TASK_REWARD_STATE_REWARD {
- // groupId = model.HardMissionTaskList[val.TaskId].GroupTaskId
- // tmpRoleTask.TaskList = append(tmpRoleTask.TaskList, val)
- // continue
- // }
- // if groupId == 0 && model.HardMissionTaskList[val.TaskId].GroupTaskId == groupId {
- // tmpRoleTask.TaskList = append(tmpRoleTask.TaskList, val)
- // }
- //}
- for _, val := range this.mapHardTaskList {
- tmpRoleTask.TaskList = append(tmpRoleTask.TaskList, val)
- }
- for _, val := range this.mapGroupHardTaskList {
- tmpRoleTask.TaskList = append(tmpRoleTask.TaskList, val)
- }
- for _, val := range this.mapHard2TaskList {
- tmpRoleTask.TaskList = append(tmpRoleTask.TaskList, val)
- }
- for _, val := range this.mapGroupHard2TaskList {
- tmpRoleTask.TaskList = append(tmpRoleTask.TaskList, val)
- }
- util.DebugF("send task group:%v task:%v all task:%v", this.mapGroupHardTaskList, this.mapHardTaskList, tmpRoleTask.TaskList)
- for _, val := range this.recTypeCnt {
- tmpRoleTask.TypeRecCount = append(tmpRoleTask.TypeRecCount, val)
- }
- return tmpRoleTask
- }
- func (this *RoleTask) Save() {
- this.SetDirty(false)
- saveMsg := &serverproto.SSTaskDataSaveReq{
- Task: &serverproto.RoleTask{
- DailyTaskScore: &this.dailyTaskScore,
- WeekTaskScore: &this.weekTaskScore,
- },
- }
- saveMsg.Task.Condition = this.jobCondition
- saveMsg.Task.HeadCond = &this.roleHeadCond
- saveMsg.Task.TaskList = append(this.saveTaskDataList)
- this.saveTaskDataList = this.saveTaskDataList[:0]
- saveMsg.Task.TotalAddZeny = this.totalAddZeny
- for _, val := range this.recTypeCnt {
- saveMsg.Task.TypeRecCount = append(saveMsg.Task.TypeRecCount, val)
- }
- this.role.SendDb(saveMsg)
- }
- // 记录任务事件计数, 触发该记录事件前先调用该函数进行计数累加
- func (this *RoleTask) AddTypeCnt(recType serverproto.TaskType, cnt int32) {
- rec := int32(recType)
- val, ok := this.recTypeCnt[rec]
- if !ok {
- val = &serverproto.KeyValueType{Key: rec}
- }
- val.Value += cnt
- this.recTypeCnt[rec] = val
- this.SetDirty(true)
- }
- // 记录任务事件计数, 触发该记录事件前先调用该函数进行计数累加
- func (this *RoleTask) SetTypeCnt(recType serverproto.TaskType, cnt int32) {
- rec := int32(recType)
- val, ok := this.recTypeCnt[rec]
- if !ok {
- val = &serverproto.KeyValueType{Key: rec}
- }
- val.Value = cnt
- this.recTypeCnt[rec] = val
- this.SetDirty(true)
- }
- func (this *RoleTask) GetTypeCnt(recType int32) int32 {
- val, ok := this.recTypeCnt[recType]
- if !ok {
- return 0
- }
- return val.Value
- }
- func (this *RoleTask) DailyReset(notify bool, oldDailyResetTimeStamp uint64) {
- ntfMsg := &serverproto.SCTaskChangeNtf{
- DailyTaskScore: &this.dailyTaskScore,
- WeekTaskScore: &this.weekTaskScore,
- Latest5HourTime: util.GetLatest5Hour(),
- LatestWeek5HourTime: util.GetLatestWeek5Hour(0),
- }
- this.resetDailyTask(ntfMsg)
- //每日重置时判断是否是每周重置
- if util.IsInSameWeek(oldDailyResetTimeStamp, util.GetTimeMilliseconds()) {
- this.resetWeekTask(ntfMsg)
- }
- this.AddTypeCnt(serverproto.TaskType_Eve_Login_Day, 1)
- TaskMagCheck(this.role, serverproto.TaskType_Eve_Login_Day, 1)
- this.SetDirty(true)
- if notify {
- this.role.ReplayGate(ntfMsg, true)
- }
- }
- func (this *RoleTask) resetDailyTask(ntfMsg *serverproto.SCTaskChangeNtf) {
- this.dailyTaskScore.Key = 0
- this.dailyTaskScore.Value = 0
- for _, val := range this.dailyTaskList {
- if val.State != TASK_REWARD_STATE_NONE || len(val.Progress) > 0 {
- val.State = TASK_REWARD_STATE_NONE
- val.Progress = val.Progress[:0]
- this.saveTaskDataList = append(this.saveTaskDataList, val)
- ntfMsg.TaskChangeList = append(ntfMsg.TaskChangeList, val)
- }
- }
- }
- func (this *RoleTask) resetWeekTask(ntfMsg *serverproto.SCTaskChangeNtf) {
- this.weekTaskScore.Key = 0
- this.weekTaskScore.Value = 0
- for _, val := range this.weekTaskList {
- if val.State != TASK_REWARD_STATE_NONE || len(val.Progress) > 0 {
- val.State = TASK_REWARD_STATE_NONE
- val.Progress = val.Progress[:0]
- this.saveTaskDataList = append(this.saveTaskDataList, val)
- ntfMsg.TaskChangeList = append(ntfMsg.TaskChangeList, val)
- }
- }
- }
- func (this *RoleTask) initTaskDataFromConfig() {
- var tmpOriginalMainTask = map[uint32]struct{}{} //originalTaskId
- for _, mainTaskData := range this.mainTaskList {
- tmpId := model.ConvertMainTaskOriginalList[mainTaskData.TaskId]
- tmpOriginalMainTask[tmpId] = struct{}{}
- }
- //daily/week/game 添加新任务后,重新登陆即可自动接取
- for _, val := range model.ConvertAddTaskList {
- switch val.TaskType {
- case model.TASK_TYPE_DAILY:
- if _, ok := this.dailyTaskList[val.TaskId]; !ok {
- taskInfo := &serverproto.TaskData{
- TaskId: val.TaskId,
- State: TASK_REWARD_STATE_NONE,
- //BeginTime: util.GetTimeMilliseconds(),
- TaskType: val.TaskType,
- }
- this.dailyTaskList[val.TaskId] = taskInfo
- this.loadTaskData.TaskList = append(this.loadTaskData.TaskList, taskInfo)
- }
- case model.TASK_TYPE_WEEK:
- if _, ok := this.weekTaskList[val.TaskId]; !ok {
- taskInfo := &serverproto.TaskData{
- TaskId: val.TaskId,
- State: TASK_REWARD_STATE_NONE,
- //BeginTime: util.GetTimeMilliseconds(),
- TaskType: val.TaskType,
- }
- this.weekTaskList[val.TaskId] = taskInfo
- this.loadTaskData.TaskList = append(this.loadTaskData.TaskList, taskInfo)
- }
- case model.TASK_TYPE_MAIN:
- if _, ok := tmpOriginalMainTask[val.TaskId]; !ok {
- taskInfo := &serverproto.TaskData{
- TaskId: val.TaskId,
- State: TASK_REWARD_STATE_NONE,
- //BeginTime: util.GetTimeMilliseconds(),
- TaskType: val.TaskType,
- }
- this.mainTaskList[val.TaskId] = taskInfo
- this.loadTaskData.TaskList = append(this.loadTaskData.TaskList, taskInfo)
- }
- }
- }
- //util.InfoF("uuid:%v init hard task1:%v", this.role.GetUUid(), this.mapHardTaskList)
- var curId uint32
- var bSave bool
- if len(this.mapHardTaskList) > 0 {
- for _, v := range this.mapHardTaskList {
- if curId <= v.TaskId {
- curId = v.TaskId
- }
- }
- }
- for _, val := range model.HardMissionTaskIdList {
- //每组任务3个,目前只初始化5组所以是15个任务
- if len(this.mapHardTaskList) >= 15 {
- break
- }
- if val < curId {
- continue
- }
- bSave = true
- data := model.HardMissionTaskList[val]
- if data != nil {
- taskInfo := &serverproto.TaskData{
- TaskId: data.TaskId,
- State: TASK_REWARD_STATE_NONE,
- //BeginTime: util.GetTimeMilliseconds(),
- TaskType: data.TaskType,
- }
- this.mapHardTaskList[data.TaskId] = taskInfo
- this.saveTaskDataList = append(this.saveTaskDataList, taskInfo)
- }
- }
- //util.InfoF("uuid:%v init hard task2:%v", this.role.GetUUid(), this.mapHardTaskList)
- var curGroupId uint32
- if len(this.mapGroupHardTaskList) > 0 {
- for _, v := range this.mapGroupHardTaskList {
- if curGroupId <= v.TaskId {
- curGroupId = v.TaskId
- }
- }
- }
- //util.InfoF("uuid:%v init hard task group1:%v", this.role.GetUUid(), this.mapGroupHardTaskList)
- for _, val := range model.HardGroupMissionTaskIdList {
- //初始化5组 组任务
- if len(this.mapGroupHardTaskList) >= 5 {
- break
- }
- if val < curGroupId {
- continue
- }
- bSave = true
- data := model.HardGroupMissionTaskList[val]
- if data != nil {
- taskInfo := &serverproto.TaskData{
- TaskId: data.GroupTaskId,
- State: TASK_REWARD_STATE_NONE,
- //BeginTime: util.GetTimeMilliseconds(),
- TaskType: data.TaskType,
- }
- this.mapGroupHardTaskList[data.GroupTaskId] = taskInfo
- this.saveTaskDataList = append(this.saveTaskDataList, taskInfo)
- }
- }
- curId = 0
- if len(this.mapHard2TaskList) > 0 {
- for _, v := range this.mapHard2TaskList {
- if curId <= v.TaskId {
- curId = v.TaskId
- }
- }
- }
- for _, val := range model.Hard2MissionTaskIdList {
- //每组任务3个,目前只初始化5组所以是15个任务
- if len(this.mapHard2TaskList) >= 15 {
- break
- }
- if val < curId {
- continue
- }
- bSave = true
- data := model.Hard2MissionTaskList[val]
- if data != nil {
- taskInfo := &serverproto.TaskData{
- TaskId: data.TaskId,
- State: TASK_REWARD_STATE_NONE,
- //BeginTime: util.GetTimeMilliseconds(),
- TaskType: data.TaskType,
- }
- this.mapHard2TaskList[data.TaskId] = taskInfo
- this.saveTaskDataList = append(this.saveTaskDataList, taskInfo)
- }
- }
- util.InfoF("uuid:%v init hard2 task2:%v", this.role.GetUUid(), this.mapHard2TaskList)
- curGroupId = 0
- if len(this.mapGroupHard2TaskList) > 0 {
- for _, v := range this.mapGroupHard2TaskList {
- if curGroupId <= v.TaskId {
- curGroupId = v.TaskId
- }
- }
- }
- //util.InfoF("uuid:%v init hard task group1:%v", this.role.GetUUid(), this.mapGroupHardTaskList)
- for _, val := range model.Hard2GroupMissionTaskIdList {
- //初始化5组 组任务
- if len(this.mapGroupHard2TaskList) >= 5 {
- break
- }
- if val < curGroupId {
- continue
- }
- bSave = true
- data := model.Hard2GroupMissionTaskList[val]
- if data != nil {
- taskInfo := &serverproto.TaskData{
- TaskId: data.GroupTaskId,
- State: TASK_REWARD_STATE_NONE,
- //BeginTime: util.GetTimeMilliseconds(),
- TaskType: data.TaskType,
- }
- this.mapGroupHard2TaskList[data.GroupTaskId] = taskInfo
- this.saveTaskDataList = append(this.saveTaskDataList, taskInfo)
- }
- }
- if bSave {
- this.SetDirty(true)
- }
- util.InfoF("uuid:%v init hard task2 group2:%v", this.role.GetUUid(), this.mapGroupHard2TaskList)
- }
- func (this *RoleTask) getTaskData(taskId uint32) *serverproto.TaskData {
- if taskInfo, ok := this.dailyTaskList[taskId]; ok {
- return taskInfo
- }
- if taskInfo, ok := this.weekTaskList[taskId]; ok {
- return taskInfo
- }
- if taskInfo, ok := this.mainTaskList[taskId]; ok {
- return taskInfo
- }
- //if taskInfo, ok := this.mapHardTaskList[taskId]; ok {
- // return taskInfo
- //}
- return nil
- }
- func (this *RoleTask) getTaskHardAllData(taskId uint32) *serverproto.TaskData {
- if taskInfo, ok := this.mapHardTaskList[taskId]; ok {
- return taskInfo
- }
- if taskInfo, ok := this.mapGroupHardTaskList[taskId]; ok {
- return taskInfo
- }
- return nil
- }
- func (this *RoleTask) getTaskHard2AllData(taskId uint32) *serverproto.TaskData {
- if taskInfo, ok := this.mapHard2TaskList[taskId]; ok {
- return taskInfo
- }
- if taskInfo, ok := this.mapGroupHard2TaskList[taskId]; ok {
- return taskInfo
- }
- return nil
- }
- func (this *RoleTask) getTaskHardData(taskId uint32) *serverproto.TaskData {
- if taskInfo, ok := this.mapHardTaskList[taskId]; ok {
- return taskInfo
- }
- return nil
- }
- func (this *RoleTask) getGroupTaskHardData(taskId uint32) *serverproto.TaskData {
- if taskInfo, ok := this.mapGroupHardTaskList[taskId]; ok {
- return taskInfo
- }
- return nil
- }
- func (this *RoleTask) getTaskHard2Data(taskId uint32) *serverproto.TaskData {
- if taskInfo, ok := this.mapHard2TaskList[taskId]; ok {
- return taskInfo
- }
- return nil
- }
- func (this *RoleTask) getGroupTaskHard2Data(taskId uint32) *serverproto.TaskData {
- if taskInfo, ok := this.mapGroupHard2TaskList[taskId]; ok {
- return taskInfo
- }
- return nil
- }
- func (this *RoleTask) initTaskTypeList() {
- if len(this.taskTypeList) <= 0 {
- //dailyTaskList
- for _, taskInfo := range this.dailyTaskList {
- convertData, ok := model.ConvertTaskList[taskInfo.TaskId]
- if !ok {
- continue
- }
- for key := range convertData.Condition {
- if _, ok := this.taskTypeList[key]; !ok {
- this.taskTypeList[key] = set.New(set.NonThreadSafe)
- }
- this.taskTypeList[key].Add(taskInfo.TaskId)
- }
- }
- //weekTaskList
- for _, taskInfo := range this.weekTaskList {
- convertData, ok := model.ConvertTaskList[taskInfo.TaskId]
- if !ok {
- continue
- }
- for key := range convertData.Condition {
- if _, ok := this.taskTypeList[key]; !ok {
- this.taskTypeList[key] = set.New(set.NonThreadSafe)
- }
- this.taskTypeList[key].Add(taskInfo.TaskId)
- }
- }
- //mainTaskList
- //主线已经完成的不再完成
- for _, taskInfo := range this.mainTaskList {
- if taskInfo.State == TASK_REWARD_STATE_COMPLETED {
- continue
- }
- convertData, ok := model.ConvertTaskList[taskInfo.TaskId]
- if !ok {
- continue
- }
- for key := range convertData.Condition {
- if _, ok := this.taskTypeList[key]; !ok {
- this.taskTypeList[key] = set.New(set.NonThreadSafe)
- }
- this.taskTypeList[key].Add(taskInfo.TaskId)
- }
- }
- for _, taskInfo := range this.mapHardTaskList {
- if taskInfo.State == TASK_REWARD_STATE_COMPLETED {
- continue
- }
- convertData, ok := model.HardMissionTaskList[taskInfo.TaskId]
- if !ok {
- continue
- }
- for key := range convertData.Condition {
- if _, ok := this.taskTypeList[key]; !ok {
- this.taskTypeList[key] = set.New(set.NonThreadSafe)
- }
- this.taskTypeList[key].Add(taskInfo.TaskId)
- }
- }
- for _, taskInfo := range this.mapGroupHardTaskList {
- if taskInfo.State == TASK_REWARD_STATE_COMPLETED {
- continue
- }
- convertData, ok := model.HardGroupMissionTaskList[taskInfo.TaskId]
- if !ok {
- continue
- }
- for key := range convertData.Condition {
- if _, ok := this.taskTypeList[key]; !ok {
- this.taskTypeList[key] = set.New(set.NonThreadSafe)
- }
- this.taskTypeList[key].Add(taskInfo.TaskId)
- }
- }
- for _, taskInfo := range this.mapHard2TaskList {
- if taskInfo.State == TASK_REWARD_STATE_COMPLETED {
- continue
- }
- convertData, ok := model.Hard2MissionTaskList[taskInfo.TaskId]
- if !ok {
- continue
- }
- for key := range convertData.Condition {
- if _, ok := this.taskTypeList[key]; !ok {
- this.taskTypeList[key] = set.New(set.NonThreadSafe)
- }
- this.taskTypeList[key].Add(taskInfo.TaskId)
- }
- }
- for _, taskInfo := range this.mapGroupHard2TaskList {
- if taskInfo.State == TASK_REWARD_STATE_COMPLETED {
- continue
- }
- convertData, ok := model.Hard2GroupMissionTaskList[taskInfo.TaskId]
- if !ok {
- continue
- }
- for key := range convertData.Condition {
- if _, ok := this.taskTypeList[key]; !ok {
- this.taskTypeList[key] = set.New(set.NonThreadSafe)
- }
- this.taskTypeList[key].Add(taskInfo.TaskId)
- }
- }
- }
- }
- func (this *RoleTask) TaskCheck(taskType serverproto.TaskType, count int32) {
- this.initTaskTypeList()
- typeList, ok := this.taskTypeList[int32(taskType)]
- if !ok || typeList.Size() <= 0 {
- return
- }
- ntfMsg := &serverproto.SCTaskChangeNtf{
- DailyTaskScore: &this.dailyTaskScore,
- WeekTaskScore: &this.weekTaskScore,
- }
- for _, val := range this.taskTypeList[int32(taskType)].List() {
- tmpTaskId := val.(uint32)
- if taskType == serverproto.TaskType_Level_Hard_Battle_Count {
- if taskInfo := this.getTaskHardAllData(tmpTaskId); taskInfo != nil {
- if taskInfo.TaskType == model.TASK_TYPE_HARD {
- convertTaskData, ok := model.HardMissionTaskList[taskInfo.TaskId]
- if !ok {
- util.ErrorF("uid=%v TaskCheck TaskCfgData not exist", this.role.GetUUid(), taskInfo)
- continue
- }
- if taskInfo.State != TASK_REWARD_STATE_COMPLETED &&
- taskInfo.State != TASK_REWARD_STATE_REWARD {
- util.InfoF("uid=%v TaskCheck before taskInfo=%v", this.role.GetUUid(), taskInfo)
- }
- //多条件处理
- ret := TaskConditionCheck(this.role, taskInfo, taskType, convertTaskData.Condition, count, false)
- if ret {
- this.saveTaskDataList = append(this.saveTaskDataList, taskInfo)
- ntfMsg.TaskChangeList = append(ntfMsg.TaskChangeList, taskInfo)
- this.SetDirty(true)
- }
- } else if taskInfo.TaskType == model.TASK_TYPE_HARD_GROUP {
- convertTaskData, ok := model.HardGroupMissionTaskList[taskInfo.TaskId]
- if !ok {
- util.ErrorF("uid=%v TaskCheck TaskCfgData not exist", this.role.GetUUid(), taskInfo)
- continue
- }
- if taskInfo.State != TASK_REWARD_STATE_COMPLETED &&
- taskInfo.State != TASK_REWARD_STATE_REWARD {
- util.InfoF("uid=%v TaskCheck before taskInfo=%v", this.role.GetUUid(), taskInfo)
- }
- //多条件处理
- ret := TaskConditionCheck(this.role, taskInfo, taskType, convertTaskData.Condition, count, false)
- if ret {
- this.saveTaskDataList = append(this.saveTaskDataList, taskInfo)
- ntfMsg.TaskChangeList = append(ntfMsg.TaskChangeList, taskInfo)
- this.SetDirty(true)
- }
- }
- }
- } else if taskType == serverproto.TaskType_Level_Hard_Battle2_Count {
- if taskInfo := this.getTaskHard2AllData(tmpTaskId); taskInfo != nil {
- if taskInfo.TaskType == model.TASK_TYPE_HARD2 {
- convertTaskData, ok := model.Hard2MissionTaskList[taskInfo.TaskId]
- if !ok {
- util.ErrorF("uid=%v TaskCheck TaskCfgData not exist", this.role.GetUUid(), taskInfo)
- continue
- }
- if taskInfo.State != TASK_REWARD_STATE_COMPLETED &&
- taskInfo.State != TASK_REWARD_STATE_REWARD {
- util.InfoF("uid=%v TaskCheck before taskInfo=%v", this.role.GetUUid(), taskInfo)
- }
- //多条件处理
- ret := TaskConditionCheck(this.role, taskInfo, taskType, convertTaskData.Condition, count, false)
- if ret {
- this.saveTaskDataList = append(this.saveTaskDataList, taskInfo)
- ntfMsg.TaskChangeList = append(ntfMsg.TaskChangeList, taskInfo)
- this.SetDirty(true)
- }
- } else if taskInfo.TaskType == model.TASK_TYPE_HARD2_GROUP {
- convertTaskData, ok := model.Hard2GroupMissionTaskList[taskInfo.TaskId]
- if !ok {
- util.ErrorF("uid=%v TaskCheck TaskCfgData not exist", this.role.GetUUid(), taskInfo)
- continue
- }
- if taskInfo.State != TASK_REWARD_STATE_COMPLETED &&
- taskInfo.State != TASK_REWARD_STATE_REWARD {
- util.InfoF("uid=%v TaskCheck before taskInfo=%v", this.role.GetUUid(), taskInfo)
- }
- //多条件处理
- ret := TaskConditionCheck(this.role, taskInfo, taskType, convertTaskData.Condition, count, false)
- if ret {
- this.saveTaskDataList = append(this.saveTaskDataList, taskInfo)
- ntfMsg.TaskChangeList = append(ntfMsg.TaskChangeList, taskInfo)
- this.SetDirty(true)
- }
- }
- }
- } else {
- if taskInfo := this.getTaskData(tmpTaskId); taskInfo != nil {
- convertTaskData, ok := model.ConvertTaskList[taskInfo.TaskId]
- if !ok {
- util.ErrorF("uid=%v TaskCheck TaskCfgData not exist", this.role.GetUUid(), taskInfo)
- continue
- }
- if taskInfo.State != TASK_REWARD_STATE_COMPLETED &&
- taskInfo.State != TASK_REWARD_STATE_REWARD {
- util.InfoF("uid=%v TaskCheck before taskInfo=%v", this.role.GetUUid(), taskInfo)
- }
- //多条件处理
- ret := TaskConditionCheck(this.role, taskInfo, taskType, convertTaskData.Condition, count, false)
- if ret {
- this.saveTaskDataList = append(this.saveTaskDataList, taskInfo)
- ntfMsg.TaskChangeList = append(ntfMsg.TaskChangeList, taskInfo)
- this.SetDirty(true)
- }
- }
- }
- }
- //追加困难模式任务
- if taskType == serverproto.TaskType_Level_Hard_Battle_Count {
- this.AddHardTask()
- }
- if taskType == serverproto.TaskType_Level_Hard_Battle2_Count {
- this.AddHard2Task()
- }
- if len(ntfMsg.TaskChangeList) > 0 {
- this.role.ReplayGate(ntfMsg, true)
- util.InfoF("uid=%v TaskCheck changelist=%v", this.role.GetUUid(), ntfMsg.TaskChangeList)
- }
- }
- func (this *RoleTask) jobConditionChangeNtf(changedId []int32) {
- ntfMsg := &serverproto.SCHeroConditinDataNtf{}
- for _, heroId := range changedId {
- for index, data := range this.jobCondition {
- if data.HeroId == heroId {
- ntfMsg.Condition = append(ntfMsg.Condition, this.jobCondition[index])
- }
- }
- }
- this.role.ReplayGate(ntfMsg, true)
- this.role.GetRoleBase().SetDirty(true)
- util.DebugF("uid=%v jobcondition=%v", this.role.GetUUid(), this.jobCondition)
- }
- func (this *RoleTask) checkTaskInfo(taskInfo *serverproto.TaskData) bool {
- convertData, ok := model.ConvertTaskList[taskInfo.TaskId]
- if !ok {
- return false
- }
- return TaskConditionCheck(this.role, taskInfo, 0, convertData.Condition, 0, true)
- }
- func (this *RoleTask) GetTaskReward(taskId uint32) serverproto.ErrorCode {
- this.initTaskTypeList()
- taskInfo := this.getTaskData(taskId)
- if taskInfo == nil {
- return serverproto.ErrorCode_ERROR_FAIL
- }
- if taskInfo.State == TASK_REWARD_STATE_REWARD {
- return serverproto.ErrorCode_ERROR_TASK_REWARDED
- }
- //应对玩家任务条件调整
- if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
- if this.checkTaskInfo(taskInfo) {
- if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
- return serverproto.ErrorCode_ERROR_TASK_REWARDED
- }
- } else {
- return serverproto.ErrorCode_ERROR_TASK_REWARDED
- }
- }
- convertTaskData, ok := model.ConvertTaskList[taskInfo.TaskId]
- if !ok {
- return serverproto.ErrorCode_ERROR_FAIL
- }
- //获取奖励
- var addItemList = map[int32]int32{}
- for _, value := range convertTaskData.TaskReward {
- addItemList[value.Key] = value.Value
- }
- //无道具有积分
- if len(addItemList) > 0 {
- //道具入背包
- if ret := this.role.CanAddItemList(addItemList); ret != serverproto.ErrorCode_ERROR_OK {
- return ret
- }
- this.role.AddItemList(addItemList, AddFrom_Task, true)
- }
- ntfMsg := &serverproto.SCTaskChangeNtf{
- DailyTaskScore: &this.dailyTaskScore,
- WeekTaskScore: &this.weekTaskScore,
- }
- //是否有后续任务,自动接取后续任务
- taskInfo.State = TASK_REWARD_STATE_REWARD
- switch taskInfo.TaskType {
- case model.TASK_TYPE_DAILY:
- this.dailyTaskScore.Value += convertTaskData.TaskScore
- case model.TASK_TYPE_WEEK:
- this.weekTaskScore.Value += convertTaskData.TaskScore
- }
- if rune := this.role.GetRoleRune(); rune != nil {
- rune.AddMissionExp(convertTaskData.TaskScore)
- }
- this.saveTaskDataList = append(this.saveTaskDataList, taskInfo)
- ntfMsg.TaskChangeList = append(ntfMsg.TaskChangeList, taskInfo)
- if convertTaskData.NextTaskId != 0 {
- ////获取下一个任务的继承数值
- //var preTaskCount int32 = 0
- //if _, tmpOk := convertTaskData.Condition[int32(serverproto.TaskType_Get_Silver_Count)]; tmpOk {
- // for idx := 0; idx < len(taskInfo.Progress); idx++ {
- // if taskInfo.Progress[idx].Key == int32(serverproto.TaskType_Get_Silver_Count) {
- // preTaskCount = taskInfo.Progress[idx].Value
- // }
- // }
- //}
- if taskInfo.TaskType == model.TASK_TYPE_MAIN {
- taskInfo.Progress = taskInfo.Progress[:0]
- for key, _ := range convertTaskData.Condition {
- if _, ok := this.taskTypeList[key]; ok {
- this.taskTypeList[key].Remove(taskInfo.TaskId)
- }
- }
- delete(this.mainTaskList, taskInfo.TaskId)
- }
- nextTaskInfo := this.genNextTask(convertTaskData.NextTaskId, 0)
- if nextTaskInfo != nil {
- ntfMsg.TaskChangeList = append(ntfMsg.TaskChangeList, nextTaskInfo)
- }
- }
- this.SetDirty(true)
- this.role.ReplayGate(ntfMsg, true)
- //发送奖励数据(客户端显示)
- ackMsg := &serverproto.SCGetTaskRewardAck{
- Error: int32(serverproto.ErrorCode_ERROR_OK),
- }
- ackMsg.ItemList = append(convertTaskData.TaskReward)
- this.role.ReplayGate(ackMsg, true)
- //任务完成活跃度增加
- cfgData, ok := serverproto.MissionCfgLoader[int32(taskId)]
- if ok {
- this.role.roleGuild.AddGuildActivity(cfgData.Active)
- }
- util.DebugF("uid=%v SCGetTaskRewardAck current task reward=%v", this.role.GetUUid(), convertTaskData.TaskId)
- util.DebugF("uid=%v SCTaskChangeNtf msg=%v", this.role.GetUUid(), ntfMsg)
- return serverproto.ErrorCode_ERROR_OK
- }
- func (this *RoleTask) AddHardTask() bool {
- var (
- count2 int32 //未完成任务组数量
- maxGroupId uint32 //最后一组 组id
- //ggId uint32
- )
- for _, v := range this.mapGroupHardTaskList {
- if v.State == TASK_REWARD_STATE_NONE {
- count2++
- //if maxGroupId < v.TaskId {
- // maxGroupId = v.TaskId
- //}
- break
- }
- if maxGroupId < v.TaskId {
- maxGroupId = v.TaskId
- }
- }
- if count2 < 1 {
- ////一下全部完成了任务
- //if maxGroupId == 0 {
- // maxGroupId = ggId
- //}
- var (
- count3 int32
- count4 int32
- maxId uint32 //最后一个小任务id
- )
- if v, ok := model.HardGroupMissionTaskList[maxGroupId]; ok {
- maxId = v.TaskId
- }
- ntfMsg := &serverproto.SCTaskChangeNtf{
- DailyTaskScore: &this.dailyTaskScore,
- WeekTaskScore: &this.weekTaskScore,
- }
- for _, val := range model.HardGroupMissionTaskIdList {
- //初始化5组 组任务
- if count3 >= 5 {
- break
- }
- if val <= maxGroupId {
- continue
- }
- data := model.HardGroupMissionTaskList[val]
- if data != nil {
- taskInfo := &serverproto.TaskData{
- TaskId: data.GroupTaskId,
- State: TASK_REWARD_STATE_NONE,
- //BeginTime: util.GetTimeMilliseconds(),
- TaskType: data.TaskType,
- }
- passNum := this.role.GetRoleBattle().GetPassHardBattleIdNum(data.Condition[int32(serverproto.TaskType_Level_Hard_Battle_Count)][1])
- if passNum == 1 {
- taskInfo.State = TASK_REWARD_STATE_COMPLETED
- taskInfo.Progress = []*serverproto.TaskProgressType{{Key: 102, Value: 1, State: 1}}
- }
- this.mapGroupHardTaskList[data.GroupTaskId] = taskInfo
- //role.roleTask.loadTaskData.TaskList = append(role.roleTask.loadTaskData.TaskList, taskInfo)
- this.saveTaskDataList = append(this.saveTaskDataList, taskInfo)
- ntfMsg.TaskChangeList = append(ntfMsg.TaskChangeList, taskInfo)
- //util.InfoF("add task gg:%v", taskInfo)
- count3++
- }
- }
- for _, val := range model.HardMissionTaskIdList {
- //每组任务3个,目前只初始化5组所以是15个任务
- if count4 >= 15 {
- break
- }
- if val <= maxId {
- continue
- }
- data := model.HardMissionTaskList[val]
- if data != nil {
- taskInfo := &serverproto.TaskData{
- TaskId: data.TaskId,
- State: TASK_REWARD_STATE_NONE,
- //BeginTime: util.GetTimeMilliseconds(),
- TaskType: data.TaskType,
- }
- passNum := this.role.GetRoleBattle().GetPassHardBattleIdNum(data.Condition[int32(serverproto.TaskType_Level_Hard_Battle_Count)][1])
- if passNum == 1 {
- taskInfo.State = TASK_REWARD_STATE_COMPLETED
- taskInfo.Progress = []*serverproto.TaskProgressType{{Key: 102, Value: 1, State: 1}}
- }
- this.mapHardTaskList[data.TaskId] = taskInfo
- //this.loadTaskData.TaskList = append(this.loadTaskData.TaskList, taskInfo)
- this.saveTaskDataList = append(this.saveTaskDataList, taskInfo)
- ntfMsg.TaskChangeList = append(ntfMsg.TaskChangeList, taskInfo)
- //util.InfoF("add task gg2:%v", taskInfo)
- count4++
- }
- }
- for _, taskInfo := range this.mapHardTaskList {
- if taskInfo.State == TASK_REWARD_STATE_COMPLETED {
- continue
- }
- convertData, ok := model.HardMissionTaskList[taskInfo.TaskId]
- if !ok {
- continue
- }
- for key := range convertData.Condition {
- if _, ok := this.taskTypeList[key]; !ok {
- this.taskTypeList[key] = set.New(set.NonThreadSafe)
- }
- this.taskTypeList[key].Add(taskInfo.TaskId)
- }
- }
- for _, taskInfo := range this.mapGroupHardTaskList {
- if taskInfo.State == TASK_REWARD_STATE_COMPLETED {
- continue
- }
- convertData, ok := model.HardGroupMissionTaskList[taskInfo.TaskId]
- if !ok {
- continue
- }
- for key := range convertData.Condition {
- if _, ok := this.taskTypeList[key]; !ok {
- this.taskTypeList[key] = set.New(set.NonThreadSafe)
- }
- this.taskTypeList[key].Add(taskInfo.TaskId)
- }
- }
- this.role.ReplayGate(ntfMsg, true)
- this.role.roleTask.SetDirty(true)
- //util.InfoF("uuid:%v add start hard group taskId:%v little taskId:%v task info:%v group info:%v", this.role.GetUUid(), maxGroupId, maxId, this.role.roleTask.mapHardTaskList, this.role.roleTask.mapGroupHardTaskList)
- if len(ntfMsg.TaskChangeList) > 0 {
- return true
- } else {
- return false
- }
- }
- return false
- }
- func (this *RoleTask) AddHard2Task() bool {
- var (
- count2 int32 //未完成任务组数量
- maxGroupId uint32 //最后一组 组id
- //ggId uint32
- )
- for _, v := range this.mapGroupHard2TaskList {
- if v.State == TASK_REWARD_STATE_NONE {
- count2++
- //if maxGroupId < v.TaskId {
- // maxGroupId = v.TaskId
- //}
- break
- }
- if maxGroupId < v.TaskId {
- maxGroupId = v.TaskId
- }
- }
- if count2 < 1 {
- ////一下全部完成了任务
- //if maxGroupId == 0 {
- // maxGroupId = ggId
- //}
- var (
- count3 int32
- count4 int32
- maxId uint32 //最后一个小任务id
- )
- if v, ok := model.Hard2GroupMissionTaskList[maxGroupId]; ok {
- maxId = v.TaskId
- }
- ntfMsg := &serverproto.SCTaskChangeNtf{
- DailyTaskScore: &this.dailyTaskScore,
- WeekTaskScore: &this.weekTaskScore,
- }
- for _, val := range model.Hard2GroupMissionTaskIdList {
- //初始化5组 组任务
- if count3 >= 5 {
- break
- }
- if val <= maxGroupId {
- continue
- }
- data := model.Hard2GroupMissionTaskList[val]
- if data != nil {
- taskInfo := &serverproto.TaskData{
- TaskId: data.GroupTaskId,
- State: TASK_REWARD_STATE_NONE,
- //BeginTime: util.GetTimeMilliseconds(),
- TaskType: data.TaskType,
- }
- passNum := this.role.GetRoleBattle().GetPassHardBattle2IdNum(data.Condition[int32(serverproto.TaskType_Level_Hard_Battle2_Count)][1])
- if passNum == 1 {
- taskInfo.State = TASK_REWARD_STATE_COMPLETED
- taskInfo.Progress = []*serverproto.TaskProgressType{{Key: 102, Value: 1, State: 1}}
- }
- this.mapGroupHard2TaskList[data.GroupTaskId] = taskInfo
- //role.roleTask.loadTaskData.TaskList = append(role.roleTask.loadTaskData.TaskList, taskInfo)
- this.saveTaskDataList = append(this.saveTaskDataList, taskInfo)
- ntfMsg.TaskChangeList = append(ntfMsg.TaskChangeList, taskInfo)
- //util.InfoF("add task gg:%v", taskInfo)
- count3++
- }
- }
- for _, val := range model.Hard2MissionTaskIdList {
- //每组任务3个,目前只初始化5组所以是15个任务
- if count4 >= 15 {
- break
- }
- if val <= maxId {
- continue
- }
- data := model.Hard2MissionTaskList[val]
- if data != nil {
- taskInfo := &serverproto.TaskData{
- TaskId: data.TaskId,
- State: TASK_REWARD_STATE_NONE,
- //BeginTime: util.GetTimeMilliseconds(),
- TaskType: data.TaskType,
- }
- passNum := this.role.GetRoleBattle().GetPassHardBattle2IdNum(data.Condition[int32(serverproto.TaskType_Level_Hard_Battle2_Count)][1])
- if passNum == 1 {
- taskInfo.State = TASK_REWARD_STATE_COMPLETED
- taskInfo.Progress = []*serverproto.TaskProgressType{{Key: 102, Value: 1, State: 1}}
- }
- this.mapHard2TaskList[data.TaskId] = taskInfo
- //this.loadTaskData.TaskList = append(this.loadTaskData.TaskList, taskInfo)
- this.saveTaskDataList = append(this.saveTaskDataList, taskInfo)
- ntfMsg.TaskChangeList = append(ntfMsg.TaskChangeList, taskInfo)
- //util.InfoF("add task gg2:%v", taskInfo)
- count4++
- }
- }
- for _, taskInfo := range this.mapHard2TaskList {
- if taskInfo.State == TASK_REWARD_STATE_COMPLETED {
- continue
- }
- convertData, ok := model.Hard2MissionTaskList[taskInfo.TaskId]
- if !ok {
- continue
- }
- for key := range convertData.Condition {
- if _, ok := this.taskTypeList[key]; !ok {
- this.taskTypeList[key] = set.New(set.NonThreadSafe)
- }
- this.taskTypeList[key].Add(taskInfo.TaskId)
- }
- }
- for _, taskInfo := range this.mapGroupHard2TaskList {
- if taskInfo.State == TASK_REWARD_STATE_COMPLETED {
- continue
- }
- convertData, ok := model.Hard2GroupMissionTaskList[taskInfo.TaskId]
- if !ok {
- continue
- }
- for key := range convertData.Condition {
- if _, ok := this.taskTypeList[key]; !ok {
- this.taskTypeList[key] = set.New(set.NonThreadSafe)
- }
- this.taskTypeList[key].Add(taskInfo.TaskId)
- }
- }
- this.role.ReplayGate(ntfMsg, true)
- this.role.roleTask.SetDirty(true)
- //util.InfoF("uuid:%v add start hard2 group taskId:%v little taskId:%v task info:%v group info:%v", this.role.GetUUid(), maxGroupId, maxId, this.role.roleTask.mapHardTaskList, this.role.roleTask.mapGroupHardTaskList)
- if len(ntfMsg.TaskChangeList) > 0 {
- return true
- } else {
- return false
- }
- }
- return false
- }
- func (this *RoleTask) GetTaskScoreReward(rewardType, rewardIdx uint32) serverproto.ErrorCode {
- this.initTaskTypeList()
- if (rewardIdx <= 0 || rewardIdx > 32) && rewardType != model.TASK_TYPE_HARD && rewardType != model.TASK_TYPE_HARD_GROUP && rewardType != model.TASK_TYPE_HARD2_GROUP && rewardType != model.TASK_TYPE_HARD2 {
- return serverproto.ErrorCode_ERROR_FAIL
- }
- //发送奖励数据(客户端显示)
- ackMsg := &serverproto.SCGetTaskScoreRewardAck{
- Error: int32(serverproto.ErrorCode_ERROR_OK),
- }
- //获取奖励
- var addItemList = map[int32]int32{}
- if rewardType == model.TASK_TYPE_DAILY { //daily
- if this.dailyTaskScore.Key&(1<<rewardIdx) > 0 {
- return serverproto.ErrorCode_ERROR_ROLE_TASK_SCORE_REWARDED
- }
- convertData, ok := model.ConvertDailyTaskScoreRewardList[rewardIdx]
- if !ok {
- return serverproto.ErrorCode_ERROR_ROLE_TASK_SCORE_NOT_FOUND
- }
- if convertData.Active > this.dailyTaskScore.Value {
- return serverproto.ErrorCode_ERROR_ROLE_TASK_SCORE_NOT_ENOUGH
- }
- for _, value := range convertData.RewardList {
- addItemList[value.Key] = value.Value
- }
- //活动掉落指定道具
- for _, value := range convertData.HDRewardList {
- if !CheckHDItemAdd(value.Key, this.role) {
- continue
- }
- addItemList[value.Key] = value.Value
- }
- if ret := this.role.CanAddItemList(addItemList); ret != serverproto.ErrorCode_ERROR_OK {
- return ret
- }
- this.dailyTaskScore.Key |= 1 << rewardIdx
- this.SetDirty(true)
- } else if rewardType == model.TASK_TYPE_WEEK { //week
- if this.weekTaskScore.Key&(1<<rewardIdx) > 0 {
- return serverproto.ErrorCode_ERROR_ROLE_TASK_SCORE_REWARDED
- }
- convertData, ok := model.ConvertWeekTaskScoreRewardList[rewardIdx]
- if !ok {
- return serverproto.ErrorCode_ERROR_ROLE_TASK_SCORE_NOT_FOUND
- }
- if convertData.Active > this.weekTaskScore.Value {
- return serverproto.ErrorCode_ERROR_ROLE_TASK_SCORE_NOT_ENOUGH
- }
- for _, value := range convertData.RewardList {
- addItemList[value.Key] = value.Value
- }
- //活动掉落指定道具
- for _, value := range convertData.HDRewardList {
- if !CheckHDItemAdd(value.Key, this.role) {
- continue
- }
- addItemList[value.Key] = value.Value
- }
- if ret := this.role.CanAddItemList(addItemList); ret != serverproto.ErrorCode_ERROR_OK {
- return ret
- }
- this.weekTaskScore.Key |= 1 << rewardIdx
- this.SetDirty(true)
- } else if rewardType == model.TASK_TYPE_HARD {
- taskInfo := this.getTaskHardData(rewardIdx)
- if taskInfo == nil {
- return serverproto.ErrorCode_ERROR_FAIL
- }
- if taskInfo.State == TASK_REWARD_STATE_REWARD || taskInfo.State == TASK_REWARD_STATE_NONE {
- return serverproto.ErrorCode_ERROR_TASK_REWARDED
- }
- convertData, ok := model.HardMissionTaskList[rewardIdx]
- if !ok {
- return serverproto.ErrorCode_ERROR_ROLE_TASK_SCORE_NOT_FOUND
- }
- for _, value := range convertData.TaskReward {
- addItemList[value.Key] = value.Value
- }
- if ret := this.role.CanAddItemList(addItemList); ret != serverproto.ErrorCode_ERROR_OK {
- return ret
- }
- taskInfo.State = TASK_REWARD_STATE_REWARD
- this.saveTaskDataList = append(this.saveTaskDataList, taskInfo)
- this.SetDirty(true)
- } else if rewardType == model.TASK_TYPE_HARD_GROUP {
- taskInfo := this.getGroupTaskHardData(rewardIdx)
- if taskInfo == nil {
- return serverproto.ErrorCode_ERROR_FAIL
- }
- if taskInfo.State == TASK_REWARD_STATE_REWARD || taskInfo.State == TASK_REWARD_STATE_NONE {
- return serverproto.ErrorCode_ERROR_TASK_REWARDED
- }
- convertData, ok := model.HardGroupMissionTaskList[rewardIdx]
- if !ok {
- return serverproto.ErrorCode_ERROR_ROLE_TASK_SCORE_NOT_FOUND
- }
- //没找到这组的奖励
- if len(convertData.GroupTaskReward) == 0 {
- for _, v := range model.HardMissionTaskList {
- if v.GroupTaskId == convertData.GroupTaskId {
- if len(v.GroupTaskReward) != 0 {
- convertData.GroupTaskReward = v.GroupTaskReward
- break
- }
- }
- }
- }
- for _, value := range convertData.GroupTaskReward {
- addItemList[value.Key] = value.Value
- }
- if ret := this.role.CanAddItemList(addItemList); ret != serverproto.ErrorCode_ERROR_OK {
- return ret
- }
- taskInfo.State = TASK_REWARD_STATE_REWARD
- this.saveTaskDataList = append(this.saveTaskDataList, taskInfo)
- this.SetDirty(true)
- } else if rewardType == model.TASK_TYPE_HARD2 {
- taskInfo := this.getTaskHard2Data(rewardIdx)
- if taskInfo == nil {
- return serverproto.ErrorCode_ERROR_FAIL
- }
- if taskInfo.State == TASK_REWARD_STATE_REWARD || taskInfo.State == TASK_REWARD_STATE_NONE {
- return serverproto.ErrorCode_ERROR_TASK_REWARDED
- }
- convertData, ok := model.Hard2MissionTaskList[rewardIdx]
- if !ok {
- return serverproto.ErrorCode_ERROR_ROLE_TASK_SCORE_NOT_FOUND
- }
- for _, value := range convertData.TaskReward {
- addItemList[value.Key] = value.Value
- }
- if ret := this.role.CanAddItemList(addItemList); ret != serverproto.ErrorCode_ERROR_OK {
- return ret
- }
- taskInfo.State = TASK_REWARD_STATE_REWARD
- this.saveTaskDataList = append(this.saveTaskDataList, taskInfo)
- this.SetDirty(true)
- } else if rewardType == model.TASK_TYPE_HARD2_GROUP {
- taskInfo := this.getGroupTaskHard2Data(rewardIdx)
- if taskInfo == nil {
- return serverproto.ErrorCode_ERROR_FAIL
- }
- if taskInfo.State == TASK_REWARD_STATE_REWARD || taskInfo.State == TASK_REWARD_STATE_NONE {
- return serverproto.ErrorCode_ERROR_TASK_REWARDED
- }
- convertData, ok := model.Hard2GroupMissionTaskList[rewardIdx]
- if !ok {
- return serverproto.ErrorCode_ERROR_ROLE_TASK_SCORE_NOT_FOUND
- }
- //没找到这组的奖励
- if len(convertData.GroupTaskReward) == 0 {
- for _, v := range model.HardMissionTaskList {
- if v.GroupTaskId == convertData.GroupTaskId {
- if len(v.GroupTaskReward) != 0 {
- convertData.GroupTaskReward = v.GroupTaskReward
- break
- }
- }
- }
- }
- for _, value := range convertData.GroupTaskReward {
- addItemList[value.Key] = value.Value
- }
- if ret := this.role.CanAddItemList(addItemList); ret != serverproto.ErrorCode_ERROR_OK {
- return ret
- }
- taskInfo.State = TASK_REWARD_STATE_REWARD
- this.saveTaskDataList = append(this.saveTaskDataList, taskInfo)
- this.SetDirty(true)
- }
- for key, val := range addItemList {
- ackMsg.ItemList = append(ackMsg.ItemList, &serverproto.KeyValueType{
- Key: key,
- Value: val,
- })
- }
- ntfMsg := &serverproto.SCTaskChangeNtf{
- DailyTaskScore: &this.dailyTaskScore,
- WeekTaskScore: &this.weekTaskScore,
- }
- switch rewardType {
- case model.TASK_TYPE_HARD:
- ntfMsg.TaskChangeList = append(ntfMsg.TaskChangeList, this.getTaskHardData(rewardIdx))
- case model.TASK_TYPE_HARD_GROUP:
- ntfMsg.TaskChangeList = append(ntfMsg.TaskChangeList, this.getGroupTaskHardData(rewardIdx))
- case model.TASK_TYPE_HARD2:
- ntfMsg.TaskChangeList = append(ntfMsg.TaskChangeList, this.getTaskHard2Data(rewardIdx))
- case model.TASK_TYPE_HARD2_GROUP:
- ntfMsg.TaskChangeList = append(ntfMsg.TaskChangeList, this.getGroupTaskHard2Data(rewardIdx))
- }
- this.role.ReplayGate(ntfMsg, true)
- switch rewardType {
- case model.TASK_TYPE_HARD:
- this.CheckHardTaskAndDelete(rewardIdx)
- case model.TASK_TYPE_HARD_GROUP:
- this.CheckHardGroupTaskAndDelete(rewardIdx)
- case model.TASK_TYPE_HARD2:
- this.CheckHard2TaskAndDelete(rewardIdx)
- case model.TASK_TYPE_HARD2_GROUP:
- this.CheckHard2GroupTaskAndDelete(rewardIdx)
- }
- this.role.AddItemList(addItemList, AddFrom_Task, true)
- this.role.ReplayGate(ackMsg, true)
- util.DebugF("uid=%v, GetTaskScoreReward current task type=%v idx=%v additemlist=%v",
- this.role.GetUUid(), rewardType, rewardIdx, addItemList)
- return serverproto.ErrorCode_ERROR_OK
- }
- func (this *RoleTask) CheckHardGroupTaskAndDelete(groupTaskId uint32) {
- groupTask := this.getGroupTaskHardData(groupTaskId)
- isDelete := true
- list := make([]uint32, 0)
- for _, v := range this.mapHardTaskList {
- if v2, ok := model.HardMissionTaskList[v.TaskId]; ok {
- if v2.GroupTaskId == groupTask.TaskId {
- list = append(list, v.TaskId)
- if v.State != TASK_REWARD_STATE_REWARD {
- isDelete = false
- break
- }
- }
- }
- }
- if isDelete {
- //最后一组任务删除前新增任务
- if len(this.mapGroupHardTaskList) == 1 {
- if !this.AddHardTask() {
- return
- }
- }
- for _, v := range list {
- task := this.getTaskHardData(v)
- task.HardState = TASK_REWARD_STATE_DELETE
- this.saveTaskDataList = append(this.saveTaskDataList, task)
- delete(this.mapHardTaskList, v)
- }
- task2 := this.getGroupTaskHardData(groupTaskId)
- if task2 != nil {
- task2.HardState = TASK_REWARD_STATE_DELETE
- }
- this.saveTaskDataList = append(this.saveTaskDataList, task2)
- this.SetDirty(true)
- delete(this.mapGroupHardTaskList, groupTaskId)
- util.InfoF("uuid:%v delete groupId:%v saveTask:%v ", this.role.GetUUid(), groupTaskId, this.saveTaskDataList)
- }
- }
- func (this *RoleTask) CheckHard2GroupTaskAndDelete(groupTaskId uint32) {
- groupTask := this.getGroupTaskHard2Data(groupTaskId)
- isDelete := true
- list := make([]uint32, 0)
- for _, v := range this.mapHard2TaskList {
- if v2, ok := model.Hard2MissionTaskList[v.TaskId]; ok {
- if v2.GroupTaskId == groupTask.TaskId {
- list = append(list, v.TaskId)
- if v.State != TASK_REWARD_STATE_REWARD {
- isDelete = false
- break
- }
- }
- }
- }
- if isDelete {
- //最后一组任务删除前新增任务
- if len(this.mapGroupHard2TaskList) == 1 {
- if !this.AddHard2Task() {
- return
- }
- }
- for _, v := range list {
- task := this.getTaskHard2Data(v)
- task.HardState = TASK_REWARD_STATE_DELETE
- this.saveTaskDataList = append(this.saveTaskDataList, task)
- delete(this.mapHard2TaskList, v)
- }
- task2 := this.getGroupTaskHard2Data(groupTaskId)
- if task2 != nil {
- task2.HardState = TASK_REWARD_STATE_DELETE
- }
- this.saveTaskDataList = append(this.saveTaskDataList, task2)
- this.SetDirty(true)
- delete(this.mapGroupHard2TaskList, groupTaskId)
- util.InfoF("uuid:%v delete groupId2:%v saveTask:%v ", this.role.GetUUid(), groupTaskId, this.saveTaskDataList)
- }
- }
- func (this *RoleTask) CheckHardTaskAndDelete(TaskId uint32) {
- var (
- groupId uint32
- isOver bool
- isGroupOver bool
- )
- list := make([]uint32, 0)
- if g, ok := model.HardMissionTaskList[TaskId]; ok {
- groupId = g.GroupTaskId
- }
- if v, ok := this.mapGroupHardTaskList[groupId]; ok {
- if v.State != TASK_REWARD_STATE_REWARD {
- isGroupOver = true
- }
- }
- for _, v := range this.mapHardTaskList {
- if v2, ok := model.HardMissionTaskList[v.TaskId]; ok {
- if v2.GroupTaskId == groupId {
- list = append(list, v.TaskId)
- if v.State != TASK_REWARD_STATE_REWARD {
- isOver = true
- break
- }
- }
- }
- }
- if !isOver && !isGroupOver {
- //for _, v := range list {
- // delete(this.mapHardTaskList, v)
- //}
- //delete(this.mapGroupHardTaskList, groupId)
- //最后一组任务不删除
- if len(this.mapGroupHardTaskList) == 1 {
- if !this.AddHardTask() {
- return
- }
- }
- for _, v := range list {
- task := this.getTaskHardData(v)
- task.HardState = TASK_REWARD_STATE_DELETE
- this.saveTaskDataList = append(this.saveTaskDataList, task)
- delete(this.mapHardTaskList, v)
- }
- task2 := this.getGroupTaskHardData(groupId)
- if task2 != nil {
- task2.HardState = TASK_REWARD_STATE_DELETE
- }
- this.saveTaskDataList = append(this.saveTaskDataList, task2)
- delete(this.mapGroupHardTaskList, groupId)
- this.SetDirty(true)
- util.InfoF("uuid:%v delete groupId2:%v hard task:%v ", this.role.GetUUid(), groupId, list)
- }
- }
- func (this *RoleTask) CheckHard2TaskAndDelete(TaskId uint32) {
- var (
- groupId uint32
- isOver bool
- isGroupOver bool
- )
- list := make([]uint32, 0)
- if g, ok := model.Hard2MissionTaskList[TaskId]; ok {
- groupId = g.GroupTaskId
- }
- if v, ok := this.mapGroupHard2TaskList[groupId]; ok {
- if v.State != TASK_REWARD_STATE_REWARD {
- isGroupOver = true
- }
- }
- for _, v := range this.mapHard2TaskList {
- if v2, ok := model.Hard2MissionTaskList[v.TaskId]; ok {
- if v2.GroupTaskId == groupId {
- list = append(list, v.TaskId)
- if v.State != TASK_REWARD_STATE_REWARD {
- isOver = true
- break
- }
- }
- }
- }
- if !isOver && !isGroupOver {
- //for _, v := range list {
- // delete(this.mapHardTaskList, v)
- //}
- //delete(this.mapGroupHardTaskList, groupId)
- //最后一组任务不删除
- if len(this.mapGroupHard2TaskList) == 1 {
- if !this.AddHard2Task() {
- return
- }
- }
- for _, v := range list {
- task := this.getTaskHard2Data(v)
- task.HardState = TASK_REWARD_STATE_DELETE
- this.saveTaskDataList = append(this.saveTaskDataList, task)
- delete(this.mapHard2TaskList, v)
- }
- task2 := this.getGroupTaskHard2Data(groupId)
- if task2 != nil {
- task2.HardState = TASK_REWARD_STATE_DELETE
- }
- this.saveTaskDataList = append(this.saveTaskDataList, task2)
- delete(this.mapGroupHard2TaskList, groupId)
- this.SetDirty(true)
- util.InfoF("uuid:%v delete groupId2:%v hard2 task:%v ", this.role.GetUUid(), groupId, list)
- }
- }
- // 来自上一个任务的继承数值preTaskCount
- func (this *RoleTask) genNextTask(nextTaskId uint32, preTaskCount int32) *serverproto.TaskData {
- convertTaskData, ok := model.ConvertTaskList[nextTaskId]
- if ok && convertTaskData.TaskType == model.TASK_TYPE_MAIN {
- util.DebugF("uid=%v, genNextTask next task=%v", this.role.GetUUid(), nextTaskId)
- //接取下个任务后自动判断
- nextTaskInfo := &serverproto.TaskData{
- TaskId: nextTaskId,
- State: TASK_REWARD_STATE_NONE,
- //BeginTime: util.GetTimeMilliseconds(),
- TaskType: convertTaskData.TaskType,
- }
- for key := range convertTaskData.Condition {
- if _, ok := this.taskTypeList[key]; !ok {
- this.taskTypeList[key] = set.New(set.NonThreadSafe)
- }
- this.taskTypeList[key].Add(nextTaskId)
- }
- TaskConditionCheck(this.role, nextTaskInfo, serverproto.TaskType_NONE,
- convertTaskData.Condition, preTaskCount, false)
- this.SetDirty(true)
- //save db
- this.saveTaskDataList = append(this.saveTaskDataList, nextTaskInfo)
- this.loadTaskData.TaskList = append(this.loadTaskData.TaskList, nextTaskInfo)
- this.mainTaskList[nextTaskInfo.TaskId] = nextTaskInfo
- return nextTaskInfo
- }
- return nil
- }
- func (this *RoleTask) InitJobTask() {
- for _, data := range this.jobCondition {
- if data.JobFushState > 0 {
- continue
- }
- heroData := this.role.roleHero.GetHero(data.HeroId)
- if heroData == nil {
- continue
- }
- data.JobFushState = 1
- dbIndex := model.GetJobChangeKey(this.role.roleHero.IsMainHero(data.HeroId), heroData.ConfigId)
- db, ok := model.DBJobChange[dbIndex]
- if !ok {
- util.InfoF("ChangeJob JobCfgLoader data not found cfgid=%v, %v", heroData.ConfigId, dbIndex)
- return
- }
- //if len(data.TaskList) == len(db.ChangeCond) {
- // continue
- //}
- data.TaskList = data.TaskList[0:0]
- for _, condData := range db.ChangeCond { //遍历当前可转职任务
- var taskProgressType []*serverproto.TaskProgressType
- condId, _ := model.Str2Num(condData)
- condCfg, condOk := serverproto.ConditionCfgLoader[int32(condId)]
- if !condOk || len(condCfg.Condition[0]) < 2 {
- util.ErrorF("ChangeJob ConditionCfgLoader data not found cfgid=%v", condId)
- continue
- }
- //一个任务ID之对应一个条件,所以直接去第一个参数作为TaskType
- taskInfo := strings.Split(condCfg.Condition[0], ":")
- taskType, _ := model.Str2Num(taskInfo[0])
- taskProgressType = append(taskProgressType, &serverproto.TaskProgressType{
- Key: int32(taskType),
- Value: 0,
- })
- data.TaskList = append(data.TaskList, &serverproto.TaskData{
- TaskId: uint32(condId),
- Progress: taskProgressType,
- })
- }
- //刷新任务状态
- for _, task := range data.TaskList {
- for _, data := range task.Progress {
- TaskMagCheck(this.role, serverproto.TaskType(data.Key), 0)
- }
- }
- }
- this.SetDirty(true)
- }
- func (this *RoleTask) GetChangeJobTask(heroId int32, changeType int32, bNtf bool) {
- //获取转职的伙伴数据
- heroData := this.role.roleHero.GetHero(heroId)
- if heroData == nil {
- util.InfoF("uid=%v ChangeJob game hero not found", this.role.GetUUid())
- return
- }
- //获取可转职职业ID列表
- var changeCondition []string
- if this.role.roleHero.IsMainHero(heroId) {
- jobCfg, jobOk := serverproto.JobCfgLoader[heroData.ConfigId]
- if !jobOk {
- util.InfoF("ChangeJob JobCfgLoader data not found cfgid=%v", heroData.ConfigId)
- return
- }
- changeCondition = jobCfg.ChangeCond
- } else {
- jobCfg, jobOk := serverproto.ParterCfgLoader[heroData.ConfigId]
- if !jobOk {
- util.InfoF("ChangeJob ParterCfgLoader data not found cfgid=%v", heroData.ConfigId)
- return
- }
- changeCondition = jobCfg.ChangeCond
- }
- //是否有这个伙伴的转职任务列表
- var newJobCondition serverproto.ChangeJob
- var bFind bool = false
- for _, data := range this.jobCondition {
- if data.HeroId == heroId {
- newJobCondition = *data
- bFind = true
- }
- }
- if !bFind {
- this.jobCondition = append(this.jobCondition, &newJobCondition)
- }
- //清空当前的所有任务list
- if len(newJobCondition.TaskList) > 0 {
- newJobCondition.TaskList = newJobCondition.TaskList[0:0]
- }
- newJobCondition.HeroId = heroId
- //小任务加入任务列表
- for _, condData := range changeCondition { //遍历当前可转职任务
- var taskProgressType []*serverproto.TaskProgressType
- condId, _ := model.Str2Num(condData)
- condCfg, condOk := serverproto.ConditionCfgLoader[int32(condId)]
- if !condOk || len(condCfg.Condition[0]) < 2 {
- util.ErrorF("ChangeJob ConditionCfgLoader data not found cfgid=%v", condId)
- continue
- }
- //一个任务ID之对应一个条件,所以直接去第一个参数作为TaskType
- taskInfo := strings.Split(condCfg.Condition[0], ":")
- taskType, _ := model.Str2Num(taskInfo[0])
- taskProgressType = append(taskProgressType, &serverproto.TaskProgressType{
- Key: int32(taskType),
- Value: 0,
- })
- newJobCondition.TaskList = append(newJobCondition.TaskList, &serverproto.TaskData{
- TaskId: uint32(condId),
- Progress: taskProgressType,
- })
- }
- //如果是替换职业,并且,
- if len(newJobCondition.TaskList) > 0 {
- for _, task := range newJobCondition.TaskList {
- for _, data := range task.Progress {
- //转职条件处理
- this.jobConditionCheck(serverproto.TaskType(data.Key), 0)
- }
- }
- }
- if bNtf {
- this.jobConditionChangeNtf([]int32{heroId})
- }
- this.SetDirty(true)
- }
- func (this *RoleTask) jobConditionCheck(taskType serverproto.TaskType, count int32) {
- this.heroConditionCheck(taskType, count)
- }
- func (this *RoleTask) heroConditionCheck(taskType serverproto.TaskType, count int32) {
- roleData := this.role.GetRoleBase().RoleData()
- if roleData == nil {
- return
- }
- //遍历查找
- var changedIds []int32
- for _, data := range this.jobCondition {
- var bChanged bool = false
- for _, subData := range data.TaskList {
- taskInfo := subData.Progress[0]
- cond, ok := model.ChangeJobCond[int32(subData.TaskId)]
- if !ok {
- util.InfoF("heroConditionCheck ChangeJobCond data not found taskid=%v", subData.TaskId)
- continue
- }
- if taskInfo.Key != int32(taskType) || taskInfo.State == 1 { //不是条件任务。或者已经完成
- continue
- }
- bChanged = TaskConditionCheck(this.role, subData,
- taskType, cond.Condition, count, false)
- }
- if bChanged {
- changedIds = append(changedIds, data.HeroId)
- this.SetDirty(true)
- }
- }
- if len(changedIds) > 0 {
- this.jobConditionChangeNtf(changedIds)
- }
- }
- //------- 头像解锁条件 ----------------------------------
- func (this *RoleTask) OnlineCheckNewHead() {
- //上线检查头像是否有更新
- headVersion, ok := serverproto.GlobalCfgLoader[int32(serverproto.GlobalType_Global_Cur_Head_Version)]
- if !ok {
- util.ErrorF(" headpic config not found")
- return
- }
- if this.role.GetRoleBase().roleBase.Head_Info.HeadVersion >= headVersion.IVal {
- util.ErrorF("headpic version error version=%v val=%v", this.role.GetRoleBase().roleBase.Head_Info.HeadVersion, headVersion.IVal)
- return
- }
- //遍历新的头像
- for _, data := range serverproto.HeadPortraitCfgLoader {
- //老版本已经加载过
- if this.role.GetRoleBase().roleBase.Head_Info.HeadVersion >= data.HeadLoadId {
- continue
- }
- //性别不一致
- if this.role.GetRoleBase().GetRoleSex() != data.HeadPortraitSex {
- continue
- }
- //没有解锁要求,默认解锁激活
- if data.UnlockCondition == 0 {
- this.role.GetRoleBase().roleBase.Head_Info.HeadList = append(this.role.GetRoleBase().roleBase.Head_Info.HeadList, data.HeadPortraitId)
- continue
- }
- //后续版本的头像都加入到条件列表中来
- condCfg, condOk := model.ChangeJobCond[data.UnlockCondition]
- if !condOk {
- util.ErrorF("headpic ChangeJobCond not find condition=%v", data.UnlockCondition)
- continue
- }
- //把当前头像加入到
- var headCond serverproto.HeadCond
- headCond.HeadId = data.HeadPortraitId
- var taskData serverproto.TaskData
- taskData.TaskId = uint32(data.UnlockCondition)
- for key, _ := range condCfg.Condition {
- taskData.Progress = append(taskData.Progress, &serverproto.TaskProgressType{
- Key: key,
- Value: 0,
- State: 0,
- })
- }
- headCond.TaskList = append(headCond.TaskList, &taskData)
- this.roleHeadCond.Conditions = append(this.roleHeadCond.Conditions, &headCond)
- }
- //设置当前最新版本
- this.role.GetRoleBase().roleBase.Head_Info.HeadVersion = headVersion.IVal
- this.SetDirty(true)
- }
- // 检查头像是否解锁
- func (this *RoleTask) CheckHeadUnlocked(headId int32) bool {
- for _, data := range this.roleHeadCond.Conditions {
- if data.HeadId != headId {
- continue
- }
- for _, taskData := range data.TaskList {
- for _, taskInfo := range taskData.Progress {
- if taskInfo.State == 0 {
- return false
- }
- }
- }
- }
- return true
- }
- func (this *RoleTask) headConditionCheck(taskType serverproto.TaskType, count int32) {
- this.headUnlockCheck(taskType, count)
- }
- func (this *RoleTask) headUnlockCheck(taskType serverproto.TaskType, count int32) {
- //遍历查找
- var bRet bool = false
- for _, data := range this.roleHeadCond.Conditions {
- for _, taskData := range data.TaskList {
- if taskData.State == TASK_REWARD_STATE_REWARD {
- continue
- }
- for _, taskInfo := range taskData.Progress {
- cond, ok := model.ChangeJobCond[int32(taskData.TaskId)]
- if !ok {
- util.InfoF("headUnlockCheck ChangeJobCond not found taskid=%v", taskData.TaskId)
- continue
- }
- if taskInfo.Key != int32(taskType) || taskInfo.State == 1 { //不是条件任务。或者已经完成
- continue
- }
- bRet = TaskConditionCheck(this.role, taskData,
- taskType, cond.Condition, count, false)
- if !bRet {
- continue
- }
- this.SetDirty(true)
- }
- }
- }
- if bRet == true {
- //通知客户端
- // this.headConditionChangeNtf()
- }
- }
|