role_activity.go 141 KB

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  1. package model
  2. import (
  3. "math"
  4. "math/rand"
  5. "rocommon/service"
  6. "rocommon/util"
  7. "roserver/baseserver/model"
  8. "roserver/baseserver/set"
  9. "roserver/serverproto"
  10. "time"
  11. )
  12. func (this *Role) ActivitiesExchange(msg *serverproto.CSActivitiesExchangeReq) {
  13. if this.roleActivity != nil {
  14. ret := this.roleActivity.ActivitiesExchange(msg, nil)
  15. if ret != serverproto.ErrorCode_ERROR_OK {
  16. ackMsg := &serverproto.SCActivitiesExchangeAck{
  17. ActivityId: msg.ActivityId,
  18. RewardIdx: msg.RewardIdx,
  19. Error: int32(ret),
  20. }
  21. this.ReplayGate(ackMsg, true)
  22. }
  23. }
  24. }
  25. func (this *Role) ActivitiesReward(activityId, param, rewardNum int32) {
  26. if this.roleActivity != nil {
  27. ret := this.roleActivity.ActivitiesReward(activityId, param, rewardNum)
  28. if ret != serverproto.ErrorCode_ERROR_OK {
  29. ackMsg := &serverproto.SCActivitiesRewardAck{
  30. ActivityId: activityId,
  31. Error: int32(ret),
  32. }
  33. this.ReplayGate(ackMsg, true)
  34. }
  35. }
  36. }
  37. func (this *Role) SetCollectionNotice(activityId int32, CollectId int32, notice bool) {
  38. ackMsg := &serverproto.SCActivitiesWordNoticeSetAck{
  39. ActivityId: activityId,
  40. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  41. CollectId: CollectId,
  42. NoNotice: notice,
  43. }
  44. if this.roleActivity != nil {
  45. ret := this.roleActivity.SetCollectNotice(activityId, CollectId, notice)
  46. ackMsg.Error = int32(ret)
  47. }
  48. this.ReplayGate(ackMsg, true)
  49. }
  50. func (this *Role) ActivitiesScoreReward(activityId, boxId int32) {
  51. if this.roleActivity != nil {
  52. ret := this.roleActivity.ActivitiesScoreReward(activityId, boxId)
  53. if ret != serverproto.ErrorCode_ERROR_OK {
  54. ackMsg := &serverproto.SCActivitiesScoreRewardAck{
  55. ActivityId: activityId,
  56. Error: int32(ret),
  57. }
  58. this.ReplayGate(ackMsg, true)
  59. }
  60. }
  61. }
  62. func (this *Role) ActivitiesFirstChargeReward() {
  63. if this.roleActivity == nil {
  64. return
  65. }
  66. ret := this.roleActivity.ActivitiesFirstChargeReward()
  67. if ret != serverproto.ErrorCode_ERROR_OK {
  68. ackMsg := &serverproto.SCActivitiesFirstChargeRewardAck{
  69. Error: int32(ret),
  70. }
  71. this.ReplayGate(ackMsg, true)
  72. }
  73. }
  74. func (this *Role) ActivitiesLikability(activityId int32, itemId, likabilityLevel int32) {
  75. if this.roleActivity == nil {
  76. return
  77. }
  78. ret := this.roleActivity.ActivitiesLikability(activityId, itemId, likabilityLevel)
  79. if ret != serverproto.ErrorCode_ERROR_OK {
  80. ackMsg := &serverproto.SCActivitiesLikabilityRewardAck{
  81. Error: int32(ret),
  82. }
  83. this.ReplayGate(ackMsg, true)
  84. }
  85. }
  86. // 活动转盘
  87. func (this *Role) ActivityWheelRefresh(activityId int32) {
  88. if this.roleActivity == nil {
  89. return
  90. }
  91. ret := this.roleActivity.ActivityWheelRefresh(activityId)
  92. ackMsg := &serverproto.SCActivityWheelRefreshAck{
  93. Error: int32(ret),
  94. }
  95. this.ReplayGate(ackMsg, true)
  96. }
  97. func (this *Role) ActivityWheelOpenReward(activityId int32) {
  98. if this.roleActivity == nil {
  99. return
  100. }
  101. ret := this.roleActivity.ActivityWheelOpen(activityId)
  102. ackMsg := &serverproto.SCActivityWheelOpenRewardAck{
  103. Error: int32(ret),
  104. }
  105. this.ReplayGate(ackMsg, true)
  106. }
  107. func (this *Role) ActivityWheelReward(activityId int32, rewardAll bool) {
  108. if this.roleActivity == nil {
  109. return
  110. }
  111. ret := this.roleActivity.ActivityWheelReward(activityId, rewardAll)
  112. if ret != serverproto.ErrorCode_ERROR_OK {
  113. ackMsg := &serverproto.SCActivityWheelRewardAck{
  114. Error: int32(ret),
  115. RewardAll: rewardAll,
  116. }
  117. this.ReplayGate(ackMsg, true)
  118. }
  119. }
  120. func (this *Role) ActivityWheelClose(activityId int32) {
  121. if this.roleActivity == nil {
  122. return
  123. }
  124. ret := this.roleActivity.ActivityWheelClose(activityId)
  125. ackMsg := &serverproto.SCActivityWheelCloseRewardAck{
  126. Error: int32(ret),
  127. }
  128. this.ReplayGate(ackMsg, true)
  129. }
  130. // 活动召唤
  131. func (this *Role) ActivitySummon(activityId, summonCount int32) {
  132. if this.roleActivity == nil {
  133. return
  134. }
  135. ret := this.roleActivity.ActivitySummon(activityId, summonCount)
  136. if ret != serverproto.ErrorCode_ERROR_OK {
  137. ackMsg := &serverproto.SCActivitySummonAck{
  138. Error: int32(ret),
  139. }
  140. this.ReplayGate(ackMsg, true)
  141. }
  142. }
  143. // 活动签到
  144. func (this *Role) ActivitySignIn(activityId int32) {
  145. if this.roleActivity == nil {
  146. return
  147. }
  148. ackMsg := &serverproto.SCActivitySignInAck{
  149. ActivityId: activityId,
  150. }
  151. ret := this.roleActivity.ActivitySignIn(activityId, ackMsg)
  152. ackMsg.Error = int32(ret)
  153. this.ReplayGate(ackMsg, true)
  154. }
  155. // 砸蛋活动
  156. // drawType(蛋种类)
  157. func (this *Role) ActivitySmashEggs(activityId, drawType, drawCount int32) {
  158. if this.roleActivity == nil {
  159. return
  160. }
  161. ret := this.roleActivity.ActivitySmashEggs(activityId, drawType, drawCount)
  162. if ret != serverproto.ErrorCode_ERROR_OK {
  163. ackMsg := &serverproto.SCActivitySmashEggsAck{
  164. Error: int32(ret),
  165. }
  166. this.ReplayGate(ackMsg, true)
  167. }
  168. }
  169. func (this *Role) ActivitySmashEggsMsg(activityId, drawType int32) {
  170. if this.roleActivity == nil {
  171. return
  172. }
  173. this.roleActivity.ActivitySmashEggsMsg(activityId, drawType)
  174. }
  175. // 活动逻辑模块
  176. type RoleActivityOuter interface {
  177. GetSignUpInfo()
  178. OnSignUp()
  179. }
  180. type RoleActivity struct {
  181. SaveObject
  182. signInfo *serverproto.SignUp
  183. ////精彩活动
  184. //updateTimer util.DurationTimer
  185. curDayEndTime uint64
  186. //连续登录活动 | 14日目标任务
  187. activityDataList map[int32]*serverproto.ActivitiesDetailData
  188. activitiesTaskList map[int32]map[uint32]*serverproto.TaskData
  189. //根据枚举类型对任务做区分[ActivitiesId][[serverproto.TaskType, taslidlist]]
  190. taskTypeList map[int32]map[int32]set.Interface
  191. initTaskType bool
  192. changeTaskList map[int32]set.Interface //uint32
  193. openActivitiesList []int32 //已经开启的精彩活动(相对玩家创建角色时间)
  194. registerDayTime time.Time
  195. delActivityList set.Interface //int32 save过程使用
  196. hasDelActivityList []int32 //删除的活动(过期或者其他原因导致活动已经删除,并记录次数)
  197. //充值相关
  198. //首充数据
  199. firstChargeTime uint64
  200. firstChargeRewardStat int32
  201. superUnlockChargeList []*serverproto.ActivitiesUnlockRechargeData //超值礼包数据
  202. unlockChargeHasList map[int32]*serverproto.KeyValueType //ProductID
  203. //集字活动
  204. }
  205. func newRoleActivity(r *Role) *RoleActivity {
  206. roleActivity := &RoleActivity{
  207. SaveObject: SaveObject{
  208. role: r,
  209. },
  210. changeTaskList: map[int32]set.Interface{},
  211. delActivityList: set.New(set.NonThreadSafe),
  212. taskTypeList: map[int32]map[int32]set.Interface{},
  213. activityDataList: map[int32]*serverproto.ActivitiesDetailData{},
  214. activitiesTaskList: map[int32]map[uint32]*serverproto.TaskData{},
  215. unlockChargeHasList: map[int32]*serverproto.KeyValueType{},
  216. }
  217. roleActivity.signInfo = &serverproto.SignUp{
  218. SignRound: 1,
  219. CurDay: 0,
  220. CurSignInfo: &serverproto.CurRoundSign{
  221. LastSign: 0,
  222. },
  223. }
  224. return roleActivity
  225. }
  226. func (this *RoleActivity) Load(msg interface{}) bool {
  227. proRole := msg.(*serverproto.Role)
  228. if proRole.RoleActivity != nil {
  229. if proRole.RoleActivity.SignInfo != nil {
  230. this.signInfo = proRole.RoleActivity.SignInfo
  231. }
  232. if len(ActivitiesMag.SmashEggsMsgList) <= 0 {
  233. ActivitiesMag.SmashEggsMsgList = proRole.RoleActivity.ActMsgList
  234. }
  235. //充值
  236. this.firstChargeTime = proRole.RoleActivity.FirstChargeTime
  237. this.firstChargeRewardStat = proRole.RoleActivity.FirstChargeRewardState
  238. this.superUnlockChargeList = proRole.RoleActivity.UnlockChargeList
  239. this.hasDelActivityList = proRole.RoleActivity.ExpiredActivityList
  240. for idx := 0; idx < len(proRole.RoleActivity.UnlockChargeHasList); idx++ {
  241. tmpVal := proRole.RoleActivity.UnlockChargeHasList[idx]
  242. this.unlockChargeHasList[tmpVal.Key] = tmpVal
  243. }
  244. nowTime := util.GetTimeMilliseconds()
  245. //限时礼包过期时间处理
  246. if this.refreshDiscountData(nowTime) {
  247. this.SetDirty(true)
  248. }
  249. ////精彩活动 activities
  250. //当前天结束时间戳
  251. this.curDayEndTime = util.GetLatest5Hour()
  252. for idx := 0; idx < len(proRole.RoleActivity.ActivityDataList); idx++ {
  253. tmpData := proRole.RoleActivity.ActivityDataList[idx]
  254. this.activityDataList[tmpData.ActivitiesId] = tmpData
  255. }
  256. for _, tmpData := range this.activityDataList {
  257. convertData, ok := model.ConvertActivitiesList[tmpData.ActivitiesId]
  258. if !ok {
  259. this.delActivityList.Add(tmpData.ActivitiesId)
  260. delete(this.activityDataList, tmpData.ActivitiesId)
  261. this.addHasDelActivityList(tmpData.ActivitiesId, "Load convertData not find")
  262. this.SetDirty(true)
  263. continue
  264. }
  265. if convertData.ActivityType == int32(serverproto.EActivityType_EActivityType_Likability) {
  266. if tmpData.LikabilityData == nil {
  267. tmpData.LikabilityData = &serverproto.ActivitiesLikabilityData{
  268. Level: 1,
  269. }
  270. }
  271. }
  272. //初始化任务列表
  273. if tmpData.FortnightDays != nil {
  274. tmpTaskList, ok := this.activitiesTaskList[tmpData.ActivitiesId]
  275. if !ok {
  276. tmpTaskList = map[uint32]*serverproto.TaskData{}
  277. this.activitiesTaskList[tmpData.ActivitiesId] = tmpTaskList
  278. }
  279. for idx := 0; idx < len(tmpData.FortnightDays.TaskList); idx++ {
  280. tmpTask := tmpData.FortnightDays.TaskList[idx]
  281. _, ok := model.ConvertActivitiesTaskList[int32(tmpTask.TaskId)]
  282. if !ok {
  283. continue
  284. }
  285. tmpTaskList[tmpTask.TaskId] = tmpTask
  286. }
  287. }
  288. //初始化国王悬赏任务列表
  289. if len(tmpData.KingTask) > 0 {
  290. tmpTaskList, ok := this.activitiesTaskList[tmpData.ActivitiesId]
  291. if !ok {
  292. tmpTaskList = map[uint32]*serverproto.TaskData{}
  293. this.activitiesTaskList[tmpData.ActivitiesId] = tmpTaskList
  294. }
  295. for idx := 0; idx < len(tmpData.KingTask); idx++ {
  296. tmpTask := tmpData.KingTask[idx]
  297. _, ok := model.ConvertActivitiesTaskList[int32(tmpTask.TaskId)]
  298. if !ok {
  299. continue
  300. }
  301. tmpTaskList[tmpTask.TaskId] = tmpTask
  302. }
  303. }
  304. //BT任务列表
  305. if len(tmpData.BtZhenjiaRechargeTaskList) > 0 {
  306. this.loadActivityTaskData(tmpData.ActivitiesId, tmpData.BtZhenjiaRechargeTaskList)
  307. }
  308. if tmpData.BtRocoinData != nil {
  309. this.loadActivityTaskData(tmpData.ActivitiesId, tmpData.BtRocoinData.DailyTaskList)
  310. this.loadActivityTaskData(tmpData.ActivitiesId, tmpData.BtRocoinData.WeekTaskList)
  311. }
  312. //特殊处理嘉年华活动时间bug, 使用活动类型判断
  313. if tmpData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_Acitivty_Shop) {
  314. tmpData.StartTime = uint64(convertData.CalStartTime.UnixNano() / 1e6)
  315. tmpData.EndTime = convertData.CalEndTimeMs
  316. } else if tmpData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge) {
  317. // 特殊处理 每日充值类型的活动! 开始时间改为服务器启动时间
  318. tmpData.StartTime = service.GetServiceStartupTime()
  319. }
  320. //判断活动过期
  321. if convertData.TimeType > 0 && tmpData.EndTime <= nowTime && tmpData.EndTime > 0 {
  322. //领取活动奖励
  323. this.getAllActivityReward(tmpData)
  324. this.delActivityList.Add(tmpData.ActivitiesId)
  325. delete(this.activityDataList, tmpData.ActivitiesId)
  326. this.addHasDelActivityList(tmpData.ActivitiesId, "Load Time Invalid")
  327. this.SetDirty(true)
  328. continue
  329. }
  330. util.DebugF("uid=%v OpenNewActivities ok[init] activity id=%v endtime=%v", this.role.GetUUid(), convertData.Id, tmpData.EndTime)
  331. }
  332. //判断是否开启新活动
  333. for _, convertData := range ActivitiesMag.OpenedList {
  334. this.OpenNewActivities(convertData, nowTime, false)
  335. }
  336. //相对创建角色时间
  337. for _, convertData := range ActivitiesMag.RoleActivitiesList {
  338. this.OpenNewActivities(convertData, nowTime, false)
  339. }
  340. //根据玩家开启系统决定活动开启时间
  341. for _, convertData := range ActivitiesMag.RoleSystemActList {
  342. this.OpenNewActivities(convertData, nowTime, false)
  343. }
  344. //过期后的活动是否强制开启(之前没有开启过,只针对相对开服时间开启的活动类型,立即开启)
  345. for _, convertData := range ActivitiesMag.ExpiredActivitiesList {
  346. this.OpenNewActivities(convertData, nowTime, false)
  347. }
  348. }
  349. return true
  350. }
  351. // load时初始化任务类型数据
  352. func (this *RoleActivity) loadActivityTaskData(activityId int32, taskDataList []*serverproto.TaskData) {
  353. if len(taskDataList) <= 0 {
  354. return
  355. }
  356. tmpTaskList, ok := this.activitiesTaskList[activityId]
  357. if !ok {
  358. tmpTaskList = map[uint32]*serverproto.TaskData{}
  359. this.activitiesTaskList[activityId] = tmpTaskList
  360. }
  361. for idx := 0; idx < len(taskDataList); idx++ {
  362. tmpTask := taskDataList[idx]
  363. _, ok := model.ConvertActivitiesTaskList[int32(tmpTask.TaskId)]
  364. if !ok {
  365. continue
  366. }
  367. tmpTaskList[tmpTask.TaskId] = tmpTask
  368. }
  369. }
  370. func (this *RoleActivity) addHasDelActivityList(activityId int32, param string) {
  371. for idx := 0; idx < len(this.hasDelActivityList); idx++ {
  372. if this.hasDelActivityList[idx] == activityId {
  373. return
  374. }
  375. }
  376. util.InfoF("uid=%v addHasDelActivityList activityId=%v param=%v", this.role.GetUUid(), activityId, param)
  377. this.hasDelActivityList = append(this.hasDelActivityList, activityId)
  378. this.SetDirty(true)
  379. }
  380. func (this *RoleActivity) hasDelActivityByID(activityId int32) bool {
  381. //判断是否已经开启过该活动
  382. for idx := 0; idx < len(this.hasDelActivityList); idx++ {
  383. if this.hasDelActivityList[idx] == activityId {
  384. return true
  385. }
  386. }
  387. return false
  388. }
  389. func (this *RoleActivity) Save() {
  390. this.SetDirty(false)
  391. //util.DebugF("uid=%v RoleActivity save...", this.role.GetUUid())
  392. //base
  393. saveMsg := &serverproto.SSActivityDataSaveReq{
  394. RoleActivity: &serverproto.RoleActivity{
  395. SignInfo: this.signInfo,
  396. FirstChargeTime: this.firstChargeTime,
  397. FirstChargeRewardState: this.firstChargeRewardStat,
  398. UnlockChargeList: this.superUnlockChargeList,
  399. },
  400. }
  401. for _, val := range this.unlockChargeHasList {
  402. saveMsg.RoleActivity.UnlockChargeHasList = append(saveMsg.RoleActivity.UnlockChargeHasList, val)
  403. }
  404. //change task | del task
  405. for actId, taskList := range this.changeTaskList {
  406. if this.delActivityList.Has(actId) {
  407. continue
  408. }
  409. activityInfo := this.getActivityData(actId)
  410. if activityInfo == nil {
  411. this.delActivityList.Add(actId)
  412. this.addHasDelActivityList(actId, "Save")
  413. continue
  414. }
  415. saveDetail := &serverproto.ActivityDataSaveDetail{
  416. ActivitiesId: actId,
  417. }
  418. for {
  419. if taskList.Size() <= 0 {
  420. break
  421. }
  422. taskId := taskList.Pop().(uint32)
  423. //活动本身数据
  424. if taskId == 0 {
  425. saveDetail.ActivityData = &serverproto.ActivitiesDetailData{
  426. ActivitiesId: activityInfo.ActivitiesId,
  427. ActivitiesType: activityInfo.ActivitiesType,
  428. StartTime: activityInfo.StartTime,
  429. EndTime: activityInfo.EndTime,
  430. CurDay: activityInfo.CurDay,
  431. LoginRewardList: activityInfo.LoginRewardList,
  432. ParamTime: activityInfo.ParamTime,
  433. RewardState: activityInfo.RewardState,
  434. CollectionList: activityInfo.CollectionList,
  435. //FightingTarget: activityInfo.FightingTarget,
  436. ExchangeList: activityInfo.ExchangeList,
  437. //BtZhenjiaRechargeTaskList: activityInfo.BtZhenjiaRechargeTaskList,
  438. }
  439. if activityInfo.FortnightDays != nil {
  440. saveDetail.ActivityData.FortnightDays = &serverproto.ActivitiesFortnightDays{
  441. TaskScore: activityInfo.FortnightDays.TaskScore,
  442. TaskScoreReward: activityInfo.FortnightDays.TaskScoreReward,
  443. }
  444. }
  445. if activityInfo.WheelData != nil {
  446. saveDetail.ActivityData.WheelData = activityInfo.WheelData
  447. }
  448. if activityInfo.SignData != nil {
  449. saveDetail.ActivityData.SignData = activityInfo.SignData
  450. }
  451. if activityInfo.LikabilityData != nil {
  452. saveDetail.ActivityData.LikabilityData = activityInfo.LikabilityData
  453. }
  454. if activityInfo.BtRocoinData != nil {
  455. saveDetail.ActivityData.BtRocoinData = &serverproto.ActivityBTROCoin{
  456. WeekDayEndTime: activityInfo.BtRocoinData.WeekDayEndTime,
  457. }
  458. }
  459. } else {
  460. taskInfo := this.getTaskData(actId, taskId)
  461. if taskInfo == nil {
  462. saveDetail.DelTaskList = append(saveDetail.DelTaskList, taskId)
  463. } else {
  464. saveDetail.ChangeTaskList = append(saveDetail.ChangeTaskList, taskInfo)
  465. }
  466. }
  467. }
  468. saveMsg.ChangeActivityList = append(saveMsg.ChangeActivityList, saveDetail)
  469. }
  470. //del activity
  471. for {
  472. if this.delActivityList.Size() <= 0 {
  473. break
  474. }
  475. val := this.delActivityList.Pop()
  476. saveMsg.DelActivityList = append(saveMsg.DelActivityList, val.(int32))
  477. }
  478. saveMsg.RoleActivity.ExpiredActivityList = this.hasDelActivityList
  479. this.role.SendDb(saveMsg)
  480. }
  481. func (this *RoleActivity) ActivityHDRuneGoodsAdd(activityId int32) uint64 {
  482. for _, val := range this.activityDataList {
  483. if cfgData, ok := model.ConvertActivitiesList[val.ActivitiesId]; ok {
  484. if cfgData.Id == activityId {
  485. return val.EndTime
  486. }
  487. }
  488. }
  489. return 0
  490. }
  491. // 活动道具掉落
  492. func (this *RoleActivity) ActivityHDItemCheck(configId int32, cfgItemData *serverproto.ItemCfg) int32 {
  493. for _, val := range this.activityDataList {
  494. if cfgData, ok := model.ConvertActivitiesList[val.ActivitiesId]; ok {
  495. if cfgData.HDItemList.Has(configId) {
  496. if cfgItemData.ItemTime == Item_Time_Type_Likability {
  497. //特殊标记表示无结束时间
  498. return -1
  499. } else {
  500. return int32(val.EndTime / 1000)
  501. }
  502. }
  503. }
  504. }
  505. return 0
  506. }
  507. // 检查是否需要切换循环
  508. func (this *RoleActivity) CheckNewCircle() bool {
  509. //判定是否是同一轮大循环
  510. if this.signInfo.SignRound == 0 {
  511. this.signInfo.SignRound = 1
  512. this.SetDirty(true)
  513. return false
  514. }
  515. globalCfg, ok := serverproto.GlobalCfgLoader[int32(serverproto.GlobalType_Global_SignUp_Version)]
  516. if !ok {
  517. util.InfoF("uid=%v signup version not found", this.role.GetUUid())
  518. return false
  519. }
  520. //同一轮大循环
  521. if this.signInfo.SignRound == globalCfg.IVal {
  522. return false
  523. }
  524. //重置所有数据
  525. this.signInfo.SignRound = globalCfg.IVal
  526. this.signInfo.CurDay = 0
  527. this.signInfo.CurSignInfo.LastSign = 0
  528. this.SetDirty(true)
  529. return true
  530. }
  531. // 检查是否新的周期
  532. func (this *RoleActivity) ChangeSignUpInfo() bool {
  533. //重置小周期数据
  534. var nextBeginDay int32
  535. nextBegin := this.signInfo.CurDay + 1
  536. _, ok := model.ConvertSignUpData[nextBegin]
  537. if !ok {
  538. nextBegin = this.signInfo.CurDay - 30 + 1
  539. _, ok2 := model.ConvertSignUpData[nextBegin]
  540. if !ok2 {
  541. util.ErrorF("uid=%vConvertSignUpData config error. nextBegin:%v", this.role.GetUUid(), nextBegin)
  542. return false
  543. } else {
  544. nextBeginDay = nextBegin
  545. }
  546. } else {
  547. nextBeginDay = nextBegin
  548. }
  549. this.signInfo.CurDay = nextBeginDay
  550. return true
  551. }
  552. // 请求签到
  553. func (this *RoleActivity) SignUp(ackMsg *serverproto.SCSignUpAck) serverproto.ErrorCode {
  554. //今日是否签到
  555. if this.signInfo.CurSignInfo.LastSign != 0 && this.signInfo.CurSignInfo.LastSign > int64(util.GetCurrentTime()) {
  556. return serverproto.ErrorCode_ERROR_ACTIVITY_SIGNUP_REPEATEAD
  557. }
  558. //签到//累积签到//找不到下一个可签到的天,不让他今天签到
  559. bRet := this.ChangeSignUpInfo()
  560. if bRet == false {
  561. return serverproto.ErrorCode_ERROR_FAIL
  562. }
  563. this.signInfo.CurSignInfo.LastSign = int64(util.GetLatest5Hour())
  564. data, ok := model.ConvertSignUpData[this.signInfo.CurDay]
  565. if ok {
  566. var addItemList = map[int32]int32{}
  567. if len(data.DaySign) > 0 {
  568. for _, data := range data.DaySign {
  569. if !CheckHDItemAdd(data.Key, this.role) {
  570. continue
  571. }
  572. addItemList[data.Key] += data.Value
  573. ackMsg.DayList = append(ackMsg.DayList, &serverproto.KeyValueType{
  574. Key: data.Key,
  575. Value: data.Value,
  576. })
  577. }
  578. }
  579. if len(data.AccuSign) > 0 {
  580. for _, data := range data.AccuSign {
  581. if !CheckHDItemAdd(data.Key, this.role) {
  582. continue
  583. }
  584. addItemList[data.Key] += data.Value
  585. ackMsg.AccuList = append(ackMsg.AccuList, &serverproto.KeyValueType{
  586. Key: data.Key,
  587. Value: data.Value,
  588. })
  589. }
  590. }
  591. if data.VipLevel != 0 && this.role.GetRoleBase().roleBase.VipLevel >= data.VipLevel {
  592. vipRate := this.role.GetRoleBase().GetVipData(model.Vip_System_SignReward)
  593. if vipRate > 1 && len(data.DaySign) > 0 {
  594. for _, data := range data.DaySign {
  595. if !CheckHDItemAdd(data.Key, this.role) {
  596. continue
  597. }
  598. addItemList[data.Key] += data.Value
  599. ackMsg.DoubleList = append(ackMsg.DoubleList, &serverproto.KeyValueType{
  600. Key: data.Key,
  601. Value: data.Value * (vipRate - 1),
  602. })
  603. }
  604. }
  605. }
  606. this.role.AddItemList(addItemList, AddFrom_SignUp, true)
  607. }
  608. this.SetDirty(true)
  609. return serverproto.ErrorCode_ERROR_OK
  610. }
  611. // 获得下一次签到天
  612. func (this *RoleActivity) GetCurSignDay() int32 {
  613. nextBegin := this.signInfo.CurDay + 1
  614. _, ok := model.ConvertSignUpData[nextBegin]
  615. if !ok {
  616. nextBegin = this.signInfo.CurDay - 30 + 1
  617. _, ok2 := model.ConvertSignUpData[nextBegin]
  618. if !ok2 { //一般不会有问题。都是从这天走过来的。除非策划乱搞表。
  619. util.ErrorF("uid=%v ConvertSignUpData config error nextbegin=%v", this.role.GetUUid(), nextBegin)
  620. return 0
  621. }
  622. }
  623. return nextBegin
  624. }
  625. // gm命令
  626. func (this *RoleActivity) SetSignDay(day int32, sec int32) {
  627. if this.signInfo != nil {
  628. this.signInfo.CurDay = day
  629. if sec != -1 {
  630. this.signInfo.CurSignInfo.LastSign = int64(sec)
  631. }
  632. this.SetDirty(true)
  633. }
  634. }
  635. // //精彩活动
  636. func (this *RoleActivity) DailyReset(notify bool) {
  637. nowTime := util.GetTimeMilliseconds()
  638. this.curDayEndTime = util.GetLatest5Hour()
  639. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  640. CurDayEndTime: this.curDayEndTime,
  641. }
  642. //判断是否开启新活动
  643. addActivityNtfMsg := &serverproto.SCActivitiesOpenListNtf{}
  644. for _, convertData := range ActivitiesMag.OpenedList {
  645. ret, detailInfo := this.OpenNewActivities(convertData, nowTime, notify)
  646. if ret {
  647. tmpData := &serverproto.ActivitiesData{
  648. Id: convertData.Id,
  649. Type: convertData.ActivityType,
  650. Bg: convertData.BG,
  651. EndTime: detailInfo.EndTime,
  652. }
  653. addActivityNtfMsg.ActivityList = append(addActivityNtfMsg.ActivityList, tmpData)
  654. }
  655. }
  656. //相对创建角色时间
  657. for _, convertData := range ActivitiesMag.RoleActivitiesList {
  658. ret, detailInfo := this.OpenNewActivities(convertData, nowTime, notify)
  659. if ret {
  660. tmpData := &serverproto.ActivitiesData{
  661. Id: convertData.Id,
  662. Type: convertData.ActivityType,
  663. Bg: convertData.BG,
  664. EndTime: detailInfo.EndTime,
  665. }
  666. addActivityNtfMsg.ActivityList = append(addActivityNtfMsg.ActivityList, tmpData)
  667. }
  668. }
  669. for _, val := range this.activityDataList {
  670. //跨天 跨周后活动是否过期,需要获取奖励(这边处理在线,离线上线时已经处理)
  671. if val.EndTime > 0 && nowTime >= val.EndTime {
  672. this.getAllActivityReward(val)
  673. this.delActivityList.Add(val.ActivitiesId)
  674. delete(this.activityDataList, val.ActivitiesId)
  675. this.addHasDelActivityList(val.ActivitiesId, "DailyReset")
  676. this.SetDirty(true)
  677. continue
  678. }
  679. if val.StartTime > nowTime || val.StartTime <= 0 {
  680. continue
  681. }
  682. tmpCurDay := util.GetDurationDay2(val.StartTime, nowTime)
  683. switch val.ActivitiesType {
  684. case int32(serverproto.EActivityType_EActivityType_14_Days_Login): //14日登陆活动
  685. if val.CurDay < tmpCurDay {
  686. val.CurDay = tmpCurDay
  687. val.LoginRewardList = append(val.LoginRewardList, &serverproto.KeyValueType{Key: tmpCurDay})
  688. this.SetDirty(true)
  689. }
  690. case int32(serverproto.EActivityType_EActivityType_14_Days_Task): //14日任务
  691. sIdx := val.CurDay + 1
  692. eIdx := tmpCurDay
  693. ////跨周任务奖励获取
  694. //oldCurWeek := this.getWeekNumber(val.CurDay)
  695. //tmpCurWeek := this.getWeekNumber(tmpCurDay)
  696. //if tmpCurWeek > oldCurWeek {
  697. // //this.getAllActivityReward(val)
  698. // sIdx = tmpCurWeek*7 - 6
  699. //}
  700. // 跨天添加新任务处理
  701. for idx := sIdx; idx <= eIdx; idx++ {
  702. dayVal, ok := model.ConvertActivitiesFortnightDaysList[idx]
  703. if !ok {
  704. continue
  705. }
  706. for k := 0; k < len(dayVal.TaskList); k++ {
  707. this.addDayTask(val.ActivitiesId, dayVal.TaskList[k],
  708. dayVal.Days, false, idx)
  709. }
  710. for k := 0; k < len(dayVal.DailyTaskList); k++ {
  711. this.addDayTask(val.ActivitiesId, dayVal.DailyTaskList[k],
  712. dayVal.Days, true, idx)
  713. }
  714. }
  715. val.CurDay = tmpCurDay
  716. this.SetDirty(true)
  717. case int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge): //每日累计充值
  718. //未领取的奖励隔天重置时通过邮件发送
  719. this.getAllActivityReward(val)
  720. val.CurDay = tmpCurDay
  721. val.RewardState = 0
  722. this.SetDirty(true)
  723. case int32(serverproto.EActivityType_EActivityType_King):
  724. this.getAllActivityKingTaskReward(val, model.TASK_TYPE_TODAY)
  725. this.ResetTodayTask(val, nowTime)
  726. case int32(serverproto.EActivityType_EActivityType_Pet_Exchange):
  727. if val.CurDay < tmpCurDay {
  728. val.CurDay = tmpCurDay
  729. if len(val.ExchangeList) <= 0 {
  730. continue
  731. }
  732. cfgData, ok := model.ConvertExchangeReset[val.ActivitiesId]
  733. if !ok || len(cfgData.Id) <= 0 {
  734. continue
  735. }
  736. for _, idx := range cfgData.Id {
  737. for i := 0; i < len(val.ExchangeList); i++ {
  738. if idx == val.ExchangeList[i].Id {
  739. val.ExchangeList[i].ExchangeNum = 0
  740. break
  741. }
  742. }
  743. }
  744. this.SetDirty(true)
  745. }
  746. case int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge):
  747. fallthrough
  748. case int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge):
  749. //未领取的奖励隔天重置时通过邮件发送
  750. this.getAllActivityReward(val)
  751. val.CurDay = tmpCurDay
  752. this.resetBTTasks(val)
  753. this.SetDirty(true)
  754. default:
  755. val.CurDay = tmpCurDay
  756. this.SetDirty(true)
  757. }
  758. this.addChangeActivity(val.ActivitiesId, 0)
  759. if notify {
  760. tmpDetailData := &serverproto.ActivitiesDetailData{}
  761. this.copyActivityDetailData(val, tmpDetailData)
  762. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, tmpDetailData)
  763. }
  764. }
  765. if notify {
  766. if len(ntfMsg.ActivityDataList) > 0 {
  767. this.role.ReplayGate(ntfMsg, true)
  768. }
  769. if len(addActivityNtfMsg.ActivityList) > 0 {
  770. this.role.ReplayGate(addActivityNtfMsg, true)
  771. }
  772. }
  773. }
  774. func (this *RoleActivity) StartupNtf() {
  775. for key, val := range this.activityDataList {
  776. if cfgData, ok := model.ConvertActivitiesList[val.ActivitiesId]; ok {
  777. if cfgData.CalEndTimeMs == 0 {
  778. // 重新计算开始时间和结束时间
  779. StartTime, EndTime := this.recalActivityTime(cfgData)
  780. this.activityDataList[key].StartTime = StartTime
  781. this.activityDataList[key].EndTime = EndTime
  782. } else {
  783. this.activityDataList[key].StartTime = uint64(cfgData.CalStartTime.UnixMilli())
  784. this.activityDataList[key].EndTime = uint64(cfgData.CalEndTime.UnixMilli())
  785. }
  786. }
  787. }
  788. ntfMsg := &serverproto.SCActivitiesStartupNtf{
  789. CurDayEndTime: this.curDayEndTime,
  790. FirstChargeTime: this.firstChargeTime,
  791. FirstChargeRewardState: this.firstChargeRewardStat,
  792. UnlockChargeList: this.superUnlockChargeList,
  793. }
  794. for _, val := range this.activityDataList {
  795. tmpDetailData := &serverproto.ActivitiesDetailData{}
  796. this.copyActivityDetailData(val, tmpDetailData)
  797. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, tmpDetailData)
  798. openData := &serverproto.ActivitiesData{
  799. Id: val.ActivitiesId,
  800. Type: val.ActivitiesType,
  801. EndTime: val.EndTime,
  802. }
  803. cfgData, ok := model.ConvertActivitiesList[val.ActivitiesId]
  804. if ok {
  805. openData.Bg = cfgData.BG
  806. }
  807. ntfMsg.OpenActivityList = append(ntfMsg.OpenActivityList, openData)
  808. }
  809. //util.DebugF("uid=%v StartupNtf msg=%v", this.role.GetUUid(), ntfMsg)
  810. this.role.ReplayGate(ntfMsg, true)
  811. }
  812. func (this *RoleActivity) recalActivityTime(convertData *model.ConvertActivitiesData) (uint64, uint64) {
  813. if this.registerDayTime.IsZero() {
  814. this.registerDayTime = util.GetDayByTimeStr2(this.role.RegisterTime)
  815. }
  816. tmpSTime1 := util.GetTimeByUint64(this.role.RegisterTime)
  817. if convertData.StartDay >= 1 {
  818. tmpSTime1 = tmpSTime1.AddDate(0, 0, convertData.StartDay-1)
  819. }
  820. //根据当前时间是否是5点之前确定是否是第一天
  821. //根据创建角色时间endday-startday + 1(持续时间)
  822. endDay := convertData.EndDay
  823. if tmpSTime1.Hour() < 5 {
  824. endDay -= 1
  825. }
  826. //tempSTime := util.GetTimeByStr(tmpSTime1.Format(util.DATE_FORMAT1) + " " + convertData.StartTimeStr) //开始时间
  827. tempSTime := tmpSTime1
  828. tmpSTime2 := this.registerDayTime
  829. if convertData.EndDay >= 1 {
  830. tmpSTime2 = tmpSTime2.AddDate(0, 0, endDay)
  831. }
  832. tempETime := util.GetTimeByStr(tmpSTime2.Format(util.DATE_FORMAT1) + " " + convertData.EndTimeStr) //结束时间
  833. StartTime := uint64(tempSTime.UnixNano() / 1e6)
  834. EndTime := uint64(tempETime.UnixNano() / 1e6)
  835. util.InfoF("StartTime:%v EndTime:%v", StartTime, EndTime)
  836. return StartTime, EndTime
  837. }
  838. func (this *RoleActivity) copyActivityDetailData(src, dst *serverproto.ActivitiesDetailData) {
  839. dst.ActivitiesId = src.ActivitiesId
  840. dst.ActivitiesType = src.ActivitiesType
  841. dst.StartTime = src.StartTime
  842. dst.EndTime = src.EndTime
  843. dst.CurDay = src.CurDay
  844. dst.LoginRewardList = src.LoginRewardList
  845. dst.ParamTime = src.ParamTime
  846. dst.RewardState = src.RewardState
  847. dst.CollectionList = src.CollectionList
  848. dst.ExchangeList = src.ExchangeList
  849. dst.KingTask = src.KingTask
  850. dst.SignData = src.SignData
  851. //if src.FightingTarget <= 0 {
  852. // roleBase := this.role.GetRoleBase()
  853. // if roleBase != nil && roleBase.RoleData() != nil{
  854. // src.FightingTarget = roleBase.RoleData().FightPower
  855. // }
  856. //}
  857. //dst.FightingTarget = src.FightingTarget
  858. if src.FortnightDays != nil {
  859. dst.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  860. dst.FortnightDays.TaskScore = src.FortnightDays.TaskScore
  861. dst.FortnightDays.TaskScoreReward = src.FortnightDays.TaskScoreReward
  862. }
  863. if src.WheelData != nil {
  864. dst.WheelData = src.WheelData
  865. }
  866. //任务数据
  867. if src.ActivitiesType == int32(serverproto.EActivityType_EActivityType_14_Days_Task) {
  868. tmpTaskList, ok := this.activitiesTaskList[src.ActivitiesId]
  869. if ok {
  870. if dst.FortnightDays == nil {
  871. dst.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  872. }
  873. for _, tmpTask := range tmpTaskList {
  874. dst.FortnightDays.TaskList = append(dst.FortnightDays.TaskList, tmpTask)
  875. }
  876. }
  877. }
  878. dst.LikabilityData = src.LikabilityData
  879. // bt
  880. dst.BtRocoinData = src.BtRocoinData
  881. dst.BtZhenjiaRechargeTaskList = src.BtZhenjiaRechargeTaskList
  882. }
  883. // 开启新活动
  884. func (this *RoleActivity) OpenNewActivities(convertData *model.ConvertActivitiesData, ms uint64, notify bool) (bool, *serverproto.ActivitiesDetailData) {
  885. tmpActivityData, bFind := this.activityDataList[convertData.Id]
  886. if bFind {
  887. util.DebugF("uid=%v OpenNewActivities failed has activity id=%v", this.role.GetUUid(), convertData.Id)
  888. return false, nil
  889. }
  890. //判断是否超过最后开启时间的活动
  891. if convertData.TerminalOpenTimeMs > 0 && ms >= convertData.TerminalOpenTimeMs {
  892. return false, nil
  893. }
  894. //开启活动
  895. tmpActivityData = &serverproto.ActivitiesDetailData{
  896. ActivitiesId: convertData.Id,
  897. ActivitiesType: convertData.ActivityType,
  898. }
  899. //根据角色创建时间
  900. if convertData.TimeType == model.ActivitiesTime_Type_Role {
  901. if this.registerDayTime.IsZero() {
  902. this.registerDayTime = util.GetDayByTimeStr2(this.role.RegisterTime)
  903. }
  904. //tmpSTime1 := this.registerDayTime
  905. tmpSTime1 := util.GetTimeByUint64(this.role.RegisterTime)
  906. if convertData.StartDay >= 1 {
  907. tmpSTime1 = tmpSTime1.AddDate(0, 0, convertData.StartDay-1)
  908. }
  909. //根据当前时间是否是5点之前确定是否是第一天
  910. //根据创建角色时间endday-startday + 1(持续时间)
  911. endDay := convertData.EndDay
  912. if tmpSTime1.Hour() < 5 {
  913. endDay -= 1
  914. }
  915. //tempSTime := util.GetTimeByStr(tmpSTime1.Format(util.DATE_FORMAT1) + " " + convertData.StartTimeStr) //开始时间
  916. tempSTime := tmpSTime1
  917. tmpSTime2 := this.registerDayTime
  918. if convertData.EndDay >= 1 {
  919. tmpSTime2 = tmpSTime2.AddDate(0, 0, endDay)
  920. }
  921. tempETime := util.GetTimeByStr(tmpSTime2.Format(util.DATE_FORMAT1) + " " + convertData.EndTimeStr) //结束时间
  922. tmpActivityData.StartTime = uint64(tempSTime.UnixNano() / 1e6)
  923. tmpActivityData.EndTime = uint64(tempETime.UnixNano() / 1e6)
  924. } else if convertData.TimeType == model.ActivitiesTime_Type_System {
  925. //判断开启条件是否成立,并且是否有相同类型活动(相同移除之前的活动)
  926. if !this.checkOpenNewActivitiesCondition(convertData) {
  927. util.InfoF("uid=%v OpenNewActivities failed activity end id=%v levelid=%v", this.role.GetUUid(), convertData.Id,
  928. this.role.GetRoleBattle().GetLevelId())
  929. return false, nil
  930. }
  931. tmpActivityData.StartTime = util.GetTimeMilliseconds()
  932. } else if convertData.TimeType == model.ActivitiesTime_Type_Server && convertData.ExpiredActivities {
  933. //过期后的活动是否强制开启(之前没有开启过,只针对相对开服时间开启的活动类型,立即开启)
  934. //判断是否已经开启过该活动
  935. if this.hasDelActivityByID(convertData.Id) {
  936. util.DebugF("uid=%v OpenNewActivities failed has opened activity id=%v", this.role.GetUUid(), convertData.Id)
  937. return false, nil
  938. }
  939. nowTime := util.GetTimeByUint64(ms)
  940. tmpSTime1 := nowTime
  941. tempSTime := tmpSTime1
  942. tmpSTime2 := nowTime
  943. if convertData.EndDay >= 1 {
  944. tmpSTime2 = tmpSTime2.AddDate(0, 0, convertData.EndDay-convertData.StartDay)
  945. }
  946. tempETime := util.GetTimeByStr(tmpSTime2.Format(util.DATE_FORMAT1) + " " + convertData.EndTimeStr) //结束时间
  947. tmpActivityData.StartTime = uint64(tempSTime.UnixNano() / 1e6)
  948. tmpActivityData.EndTime = uint64(tempETime.UnixNano() / 1e6)
  949. } else {
  950. if convertData.CalEndTimeMs > 0 {
  951. tmpActivityData.StartTime = uint64(convertData.CalStartTime.UnixNano() / 1e6)
  952. tmpActivityData.EndTime = convertData.CalEndTimeMs
  953. } else {
  954. if tmpActivityData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge) {
  955. tmpActivityData.StartTime = service.GetServiceStartupTime()
  956. } else {
  957. //永久开放活动
  958. tmpActivityData.StartTime = util.GetTimeMilliseconds()
  959. }
  960. }
  961. }
  962. if tmpActivityData.EndTime > 0 && (ms >= tmpActivityData.EndTime || ms < tmpActivityData.StartTime) {
  963. util.DebugF("uid=%v OpenNewActivities failed activity end id=%v", this.role.GetUUid(), convertData.Id)
  964. return false, nil
  965. }
  966. switch convertData.ActivityType {
  967. //14日目标任务
  968. case int32(serverproto.EActivityType_EActivityType_14_Days_Task):
  969. this.open14DaysTask(tmpActivityData, convertData)
  970. //14日登陆奖励
  971. case int32(serverproto.EActivityType_EActivityType_14_Days_Login):
  972. tmpCurDay := util.GetDurationDay2(tmpActivityData.StartTime, ms)
  973. tmpActivityData.CurDay = tmpCurDay
  974. tmpActivityData.LoginRewardList = append(tmpActivityData.LoginRewardList,
  975. &serverproto.KeyValueType{Key: tmpCurDay})
  976. case int32(serverproto.EActivityType_EActivityType_100Recharge):
  977. if tmpActivityData.ParamTime > 0 {
  978. tmpCurDay := util.GetDurationDay2(tmpActivityData.ParamTime, ms)
  979. tmpActivityData.CurDay = tmpCurDay
  980. }
  981. case int32(serverproto.EActivityType_EActivityType_Likability):
  982. tmpActivityData.LikabilityData = &serverproto.ActivitiesLikabilityData{
  983. Level: 1,
  984. }
  985. case int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge):
  986. tmpActivityData.CurDay = util.GetDurationDay2(tmpActivityData.StartTime, ms)
  987. case int32(serverproto.EActivityType_EActivityType_King):
  988. this.InitKingGrowthTask(tmpActivityData)
  989. this.ResetTodayTask(tmpActivityData, ms)
  990. //活动转盘
  991. case int32(serverproto.EActivityType_EActivityType_Wheel):
  992. this.activityWheelInit(tmpActivityData)
  993. case int32(serverproto.EActivityType_EActivityType_SignIn):
  994. tmpActivityData.SignData = &serverproto.ActivitySignIn{}
  995. tmpActivityData.SignData.NextSignTime = util.GetLatest5Hour() - 24*3600*1000
  996. // bt服RO币每日累计充值
  997. case int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge):
  998. tmpActivityData.CurDay = util.GetDurationDay2(tmpActivityData.StartTime, ms)
  999. tmpActivityData.BtRocoinData = &serverproto.ActivityBTROCoin{
  1000. WeekDayEndTime: util.GetLatest5Hour() + 6*DayMS,
  1001. }
  1002. this.resetBTTasks(tmpActivityData)
  1003. // bt服真假累计充值活动
  1004. case int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge):
  1005. tmpActivityData.CurDay = util.GetDurationDay2(tmpActivityData.StartTime, ms)
  1006. this.resetBTTasks(tmpActivityData)
  1007. }
  1008. this.activityDataList[convertData.Id] = tmpActivityData
  1009. this.addChangeActivity(convertData.Id, 0)
  1010. this.SetDirty(true)
  1011. //之前该活动已经过期,后续有重新开启了该活动
  1012. if this.delActivityList.Has(convertData.Id) {
  1013. this.delActivityList.Remove(convertData.Id)
  1014. this.addHasDelActivityList(convertData.Id, "OpenNewActivities")
  1015. }
  1016. util.DebugF("uid=%v OpenNewActivities ok activity id=%v", this.role.GetUUid(), convertData.Id)
  1017. return true, tmpActivityData
  1018. }
  1019. func (this *RoleActivity) InitKingGrowthTask(activities *serverproto.ActivitiesDetailData) {
  1020. activities.KingTask = activities.KingTask[:0]
  1021. // 配置默认第一条读取全部成长任务
  1022. db := model.GetKingTaskData(activities.ActivitiesId, 1)
  1023. if db == nil {
  1024. util.ErrorF("InitKingTask error")
  1025. return
  1026. }
  1027. for _, taskId := range db.TaskIds {
  1028. task := this.addDayTask(activities.ActivitiesId, uint32(taskId), 0, false, 1)
  1029. if task == nil {
  1030. continue
  1031. }
  1032. task.TaskType = model.TASK_TYPE_GROWUP
  1033. activities.KingTask = append(activities.KingTask, task)
  1034. }
  1035. }
  1036. // 重置国王的悬赏 今天挑战任务
  1037. func (this *RoleActivity) ResetTodayTask(activities *serverproto.ActivitiesDetailData, curTime uint64) {
  1038. diffDay := util.GetDurationDay2(activities.StartTime, curTime)
  1039. db := model.GetKingTaskData(activities.ActivitiesId, diffDay)
  1040. if db == nil {
  1041. util.ErrorF(" ResetTodayTask error, diffDay %v", diffDay)
  1042. return
  1043. }
  1044. // 删除今日挑战任务
  1045. for i := 0; i < len(activities.KingTask); {
  1046. if activities.KingTask[i].TaskType != model.TASK_TYPE_TODAY {
  1047. i++
  1048. continue
  1049. }
  1050. this.delKingTask(activities, activities.KingTask[i].TaskId)
  1051. activities.KingTask = append(activities.KingTask[:i], activities.KingTask[i+1:]...)
  1052. }
  1053. for _, taskId := range db.DailyTaskIds {
  1054. dbTask, ok := model.ConvertActivitiesTaskList[int32(taskId)]
  1055. if !ok {
  1056. continue
  1057. }
  1058. task := this.addDayTask(activities.ActivitiesId, uint32(dbTask.TaskId), 0, true, 1)
  1059. if task == nil {
  1060. continue
  1061. }
  1062. task.TaskType = model.TASK_TYPE_TODAY
  1063. activities.KingTask = append(activities.KingTask, task)
  1064. }
  1065. //this.addChangeActivity(activities.ActivitiesId, 0)
  1066. this.SetDirty(true)
  1067. }
  1068. func (this *RoleActivity) OnlineProcess() {
  1069. //for _, val := range this.activityDataList {
  1070. // if val.FightingTarget <= 0 {
  1071. // continue
  1072. // }
  1073. // for _, data := range val.KingTask {
  1074. // for _, progress := range data.Progress {
  1075. // if progress.Key != int32(serverproto.TaskType_Eve_Fight_value){continue}
  1076. // }
  1077. // }
  1078. // val.FightingTarget = 0
  1079. // val.FightingTarget = this.role.roleBattleAttr.curTotalFightPower
  1080. //}
  1081. }
  1082. func (this *RoleActivity) checkOpenNewActivitiesCondition(convertData *model.ConvertActivitiesData) bool {
  1083. if convertData != nil && convertData.ActivityType == int32(serverproto.EActivityType_EActivityType_100Recharge) {
  1084. //开启首充同时开启 百元大礼包
  1085. for idx := 0; idx < len(model.ConvertActFirstRecharge.OpenConditionList); idx++ {
  1086. condition := model.ConvertActFirstRecharge.OpenConditionList[idx]
  1087. switch condition.Key {
  1088. //累计充值达到指定数值
  1089. case int32(serverproto.TaskType_Level_Battle_Count):
  1090. if this.role.GetRoleBattle().GetLevelId() >= condition.Value && this.firstChargeTime > 0 {
  1091. //判断是否触发过
  1092. for idx := 0; idx < len(this.hasDelActivityList); idx++ {
  1093. if this.hasDelActivityList[idx] == convertData.Id {
  1094. return false
  1095. }
  1096. }
  1097. return true
  1098. }
  1099. }
  1100. }
  1101. }
  1102. return false
  1103. }
  1104. func (this *RoleActivity) getWeekNumber(tmpDay int32) int32 {
  1105. return int32(math.Ceil(float64(tmpDay) / 7))
  1106. }
  1107. func (this *RoleActivity) open14DaysTask(activityData *serverproto.ActivitiesDetailData,
  1108. convertData *model.ConvertActivitiesData) {
  1109. tmpCurDay := util.GetDurationDay2(activityData.StartTime, util.GetTimeMilliseconds())
  1110. tmpCurWeek := this.getWeekNumber(tmpCurDay)
  1111. //开启活动
  1112. sIdx := tmpCurWeek*7 - 6
  1113. for idx := sIdx; idx <= tmpCurDay; idx++ {
  1114. dayVal, ok := model.ConvertActivitiesFortnightDaysList[idx]
  1115. if !ok {
  1116. continue
  1117. }
  1118. for k := 0; k < len(dayVal.TaskList); k++ {
  1119. this.addDayTask(convertData.Id, dayVal.TaskList[k], dayVal.Days, false, tmpCurDay)
  1120. }
  1121. if idx == tmpCurDay {
  1122. for k := 0; k < len(dayVal.DailyTaskList); k++ {
  1123. this.addDayTask(convertData.Id, dayVal.DailyTaskList[k], dayVal.Days, true, tmpCurDay)
  1124. }
  1125. }
  1126. }
  1127. activityData.CurDay = tmpCurDay
  1128. this.addChangeActivity(convertData.Id, 0)
  1129. this.SetDirty(true)
  1130. }
  1131. func (this *RoleActivity) getAllActivityReward(activityData *serverproto.ActivitiesDetailData) {
  1132. switch activityData.ActivitiesType {
  1133. case int32(serverproto.EActivityType_EActivityType_14_Days_Login):
  1134. this.getAllActivityReward14DaysLogin(activityData)
  1135. case int32(serverproto.EActivityType_EActivityType_14_Days_Task):
  1136. this.getAllActivityReward14DaysTask(activityData)
  1137. case int32(serverproto.EActivityType_EActivityType_King):
  1138. this.getAllActivityKingTaskReward(activityData)
  1139. this.delAllKingTask(activityData)
  1140. //activityData.KingTask = activityData.KingTask[:0]
  1141. case int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge):
  1142. this.getAllActivityRewardCurRecharge(activityData)
  1143. case int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge):
  1144. this.getAllActivityRewardBTRoCoinRecharge(activityData)
  1145. case int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge):
  1146. this.getAllActivityRewardBTZhenJiaRecharge(activityData)
  1147. }
  1148. }
  1149. func (this *RoleActivity) getAllActivityRewardCurRecharge(activityData *serverproto.ActivitiesDetailData) {
  1150. var addItemList = map[int32]int32{}
  1151. day := activityData.CurDay
  1152. tmpRewardState := activityData.RewardState
  1153. for {
  1154. cfgData := model.GetActTiredRechargeDb(tmpRewardState+1, day)
  1155. if cfgData == nil {
  1156. break
  1157. }
  1158. if this.role.GetDayRecharge() < float32(cfgData.Amount) {
  1159. break
  1160. }
  1161. tmpRewardState++
  1162. for idx := 0; idx < len(cfgData.Rewards); idx++ {
  1163. item := cfgData.Rewards[idx]
  1164. if !CheckHDItemAdd(item.Key, this.role) {
  1165. continue
  1166. }
  1167. addItemList[item.Key] += item.Value
  1168. }
  1169. }
  1170. if len(addItemList) > 0 {
  1171. //发送邮件奖励
  1172. this.role.AddMail(model.GlobalMailIdActivitiesCurRechargeReward, serverproto.MailType_MailType_Activities,
  1173. addItemList, []int32{activityData.ActivitiesId}, "", "")
  1174. }
  1175. }
  1176. func (this *RoleActivity) delKingTask(activityData *serverproto.ActivitiesDetailData, taskId uint32) {
  1177. this.addChangeActivity(activityData.ActivitiesId, taskId)
  1178. tasks, ok := this.activitiesTaskList[activityData.ActivitiesId]
  1179. if ok {
  1180. delete(tasks, taskId)
  1181. }
  1182. this.SetDirty(true)
  1183. }
  1184. func (this *RoleActivity) delAllKingTask(activityData *serverproto.ActivitiesDetailData) {
  1185. for _, task := range activityData.KingTask {
  1186. this.delKingTask(activityData, task.TaskId)
  1187. }
  1188. this.SetDirty(true)
  1189. }
  1190. func (this *RoleActivity) getAllActivityKingTaskReward(activityData *serverproto.ActivitiesDetailData, taskTypes ...int32) {
  1191. var addItemList = map[int32]int32{}
  1192. for _, data := range activityData.KingTask {
  1193. if data.State != TASK_REWARD_STATE_COMPLETED {
  1194. continue
  1195. }
  1196. if len(taskTypes) > 0 {
  1197. award := false
  1198. for _, taskType := range taskTypes {
  1199. if data.TaskType != taskType {
  1200. continue
  1201. }
  1202. award = true
  1203. }
  1204. if !award {
  1205. continue
  1206. }
  1207. }
  1208. convertData, ok := model.ConvertActivitiesTaskList[int32(data.TaskId)]
  1209. if !ok {
  1210. continue
  1211. }
  1212. for k, v := range convertData.RewardList {
  1213. addItemList[k] += v
  1214. }
  1215. }
  1216. if len(addItemList) > 0 {
  1217. //发送邮件奖励
  1218. this.role.AddMail(model.GlobalMailIdActivitiesReward, serverproto.MailType_MailType_Activities,
  1219. addItemList, []int32{activityData.ActivitiesId}, "", "")
  1220. }
  1221. }
  1222. func (this *RoleActivity) getAllActivityReward14DaysLogin(activityData *serverproto.ActivitiesDetailData) {
  1223. var addItemList = map[int32]int32{}
  1224. for idx := 0; idx < len(activityData.LoginRewardList); idx++ {
  1225. tmpVal := activityData.LoginRewardList[idx]
  1226. if tmpVal.Value > 0 {
  1227. continue
  1228. }
  1229. tmpParamId := activityData.ActivitiesId*1000 + tmpVal.Key
  1230. if rewardVal, ok := model.ConvertActivitiesFOList[tmpParamId]; ok {
  1231. for key, val := range rewardVal {
  1232. addItemList[key] += val
  1233. }
  1234. }
  1235. }
  1236. if len(addItemList) > 0 {
  1237. //发送邮件奖励
  1238. this.role.AddMail(model.GlobalMailIdActivitiesReward, serverproto.MailType_MailType_Activities,
  1239. addItemList, []int32{activityData.ActivitiesId}, "", "")
  1240. }
  1241. }
  1242. func (this *RoleActivity) getAllActivityReward14DaysTask(activityData *serverproto.ActivitiesDetailData) {
  1243. var addItemList = map[int32]int32{}
  1244. //获取任务奖励
  1245. tmpTaskList, ok := this.activitiesTaskList[activityData.ActivitiesId]
  1246. if ok {
  1247. for _, val := range tmpTaskList {
  1248. this.addChangeActivity(activityData.ActivitiesId, val.TaskId)
  1249. if val.State == TASK_REWARD_STATE_COMPLETED {
  1250. convertData, ok := model.ConvertActivitiesTaskList[int32(val.TaskId)]
  1251. if !ok {
  1252. continue
  1253. }
  1254. for k, v := range convertData.RewardList {
  1255. addItemList[k] += v
  1256. }
  1257. if activityData.FortnightDays == nil {
  1258. activityData.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  1259. }
  1260. activityData.FortnightDays.TaskScore += convertData.TaskScore
  1261. if convertData.TaskScore > 0 {
  1262. this.addChangeActivity(activityData.ActivitiesId, 0)
  1263. this.SetDirty(true)
  1264. }
  1265. }
  1266. delete(tmpTaskList, val.TaskId)
  1267. this.taskTypeList[activityData.ActivitiesId] = map[int32]set.Interface{}
  1268. }
  1269. }
  1270. //获取积分宝箱奖励
  1271. for _, weekBoxCfgData := range model.ConvertActivitiesFortnightDaysScoreList {
  1272. for idx := 0; idx < len(weekBoxCfgData); idx++ {
  1273. if activityData.FortnightDays == nil ||
  1274. activityData.FortnightDays.TaskScoreReward&(1<<uint32(weekBoxCfgData[idx].RewardIdx)) > 0 {
  1275. continue
  1276. }
  1277. if weekBoxCfgData[idx].Score <= activityData.FortnightDays.TaskScore {
  1278. for k, v := range weekBoxCfgData[idx].RewardList {
  1279. addItemList[k] += v
  1280. }
  1281. }
  1282. }
  1283. }
  1284. if len(addItemList) > 0 {
  1285. //发送邮件奖励
  1286. this.role.AddMail(model.GlobalMailIdActivitiesReward, serverproto.MailType_MailType_Activities,
  1287. addItemList, []int32{activityData.ActivitiesId}, "", "")
  1288. }
  1289. if activityData.FortnightDays != nil {
  1290. activityData.FortnightDays.TaskScore = 0
  1291. activityData.FortnightDays.TaskScoreReward = 0
  1292. activityData.FortnightDays.TaskList = activityData.FortnightDays.TaskList[:0]
  1293. this.addChangeActivity(activityData.ActivitiesId, 0)
  1294. this.SetDirty(true)
  1295. }
  1296. }
  1297. // isDaily=false表示成长任务 true表示每日挑战任务
  1298. func (this *RoleActivity) addDayTask(activitiesId int32, taskId uint32, day int32, isDaily bool, tmpCurDay int32) *serverproto.TaskData {
  1299. convertData, ok := model.ConvertActivitiesTaskList[int32(taskId)]
  1300. if !ok {
  1301. return nil
  1302. }
  1303. tmpTaskList, ok := this.activitiesTaskList[activitiesId]
  1304. if !ok {
  1305. tmpTaskList = map[uint32]*serverproto.TaskData{}
  1306. this.activitiesTaskList[activitiesId] = tmpTaskList
  1307. }
  1308. taskDataInfo := &serverproto.TaskData{
  1309. TaskId: taskId,
  1310. State: TASK_REWARD_STATE_NONE,
  1311. }
  1312. if isDaily {
  1313. taskDataInfo.BeginTime = uint64(day)
  1314. }
  1315. for taskType, _ := range convertData.ConditionList {
  1316. if taskType == int32(serverproto.TaskType_Eve_Fight_value) {
  1317. addProgress := &serverproto.TaskProgressType{
  1318. Key: taskType,
  1319. Value: 0,
  1320. }
  1321. roleBase := this.role.GetRoleBase()
  1322. if roleBase != nil && roleBase.RoleData() != nil {
  1323. addProgress.Total = uint32(roleBase.RoleData().FightPower)
  1324. }
  1325. taskDataInfo.Progress = append(taskDataInfo.Progress, addProgress)
  1326. }
  1327. }
  1328. this.addChangeActivity(activitiesId, taskId)
  1329. tmpTaskList[taskDataInfo.TaskId] = taskDataInfo
  1330. this.addTaskType(activitiesId, convertData)
  1331. this.SetDirty(true)
  1332. //当前的挑战任务进度处理
  1333. if tmpCurDay == day || !isDaily {
  1334. TaskConditionCheck(this.role, taskDataInfo, serverproto.TaskType_NONE, convertData.ConditionList, 0, false)
  1335. }
  1336. return taskDataInfo
  1337. }
  1338. func (this *RoleActivity) addChangeActivity(activitiesId int32, taskId uint32) {
  1339. //taskId == 0表示活动本身数据变更
  1340. tmpChangeList, ok := this.changeTaskList[activitiesId]
  1341. if !ok {
  1342. tmpChangeList = set.New(set.NonThreadSafe)
  1343. tmpChangeList.Add(taskId)
  1344. this.changeTaskList[activitiesId] = tmpChangeList
  1345. } else {
  1346. tmpChangeList.Add(taskId)
  1347. }
  1348. this.SetDirty(true)
  1349. }
  1350. func (this *RoleActivity) TaskCheck(taskType serverproto.TaskType, count int32) {
  1351. this.initTaskTypeList()
  1352. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1353. CurDayEndTime: this.curDayEndTime,
  1354. }
  1355. //充值类活动处理
  1356. this.taskCheckRecharge(ntfMsg)
  1357. //任务类型
  1358. for activitiesId, valList := range this.taskTypeList {
  1359. typeList, ok := valList[int32(taskType)]
  1360. if !ok || typeList.Size() <= 0 {
  1361. continue
  1362. }
  1363. activityData, ok := this.activityDataList[activitiesId]
  1364. if !ok {
  1365. continue
  1366. }
  1367. var tmpNtfData *serverproto.ActivitiesDetailData = nil
  1368. //tmpNtfData := &serverproto.ActivitiesDetailData{
  1369. // ActivitiesType: activityData.ActivitiesType,
  1370. // ActivitiesId: activityData.ActivitiesId,
  1371. // CurDay: activityData.CurDay,
  1372. // StartTime: activityData.StartTime,
  1373. // EndTime: activityData.EndTime,
  1374. //}
  1375. for _, val := range typeList.List() {
  1376. tmpTaskId := val.(uint32)
  1377. taskInfo := this.getTaskData(activityData.ActivitiesId, tmpTaskId)
  1378. if taskInfo == nil {
  1379. typeList.Remove(tmpTaskId)
  1380. continue
  1381. }
  1382. convertData, ok := model.ConvertActivitiesTaskList[int32(tmpTaskId)]
  1383. if !ok {
  1384. typeList.Remove(tmpTaskId)
  1385. continue
  1386. }
  1387. //判断是否是今天挑战任务,只能完成当天任务
  1388. if taskInfo.BeginTime > 0 && taskInfo.BeginTime != uint64(activityData.CurDay) {
  1389. continue
  1390. }
  1391. ret := TaskConditionCheck(this.role, taskInfo, taskType, convertData.ConditionList, count, false)
  1392. if ret {
  1393. if tmpNtfData == nil {
  1394. tmpNtfData = &serverproto.ActivitiesDetailData{
  1395. ActivitiesType: activityData.ActivitiesType,
  1396. ActivitiesId: activityData.ActivitiesId,
  1397. CurDay: activityData.CurDay,
  1398. StartTime: activityData.StartTime,
  1399. EndTime: activityData.EndTime,
  1400. }
  1401. }
  1402. this.addChangeActivity(activityData.ActivitiesId, tmpTaskId)
  1403. if activityData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_14_Days_Task) {
  1404. if tmpNtfData.FortnightDays == nil {
  1405. tmpNtfData.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  1406. }
  1407. if activityData.FortnightDays != nil {
  1408. tmpNtfData.FortnightDays.TaskScore = activityData.FortnightDays.TaskScore
  1409. tmpNtfData.FortnightDays.TaskScoreReward = activityData.FortnightDays.TaskScoreReward
  1410. }
  1411. tmpNtfData.FortnightDays.TaskList = append(tmpNtfData.FortnightDays.TaskList, taskInfo)
  1412. } else if activityData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge) {
  1413. // BT task data
  1414. tmpNtfData.BtZhenjiaRechargeTaskList = append(activityData.BtZhenjiaRechargeTaskList, taskInfo)
  1415. } else if activityData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge) {
  1416. // BT task data
  1417. if tmpNtfData.BtRocoinData == nil {
  1418. tmpNtfData.BtRocoinData = &serverproto.ActivityBTROCoin{
  1419. WeekDayEndTime: activityData.BtRocoinData.WeekDayEndTime,
  1420. }
  1421. }
  1422. if taskInfo.TaskType == int32(model.BTTaskRefreshType_Day) {
  1423. tmpNtfData.BtRocoinData.DailyTaskList = append(tmpNtfData.BtRocoinData.DailyTaskList, taskInfo)
  1424. } else {
  1425. tmpNtfData.BtRocoinData.WeekTaskList = append(tmpNtfData.BtRocoinData.WeekTaskList, taskInfo)
  1426. }
  1427. }
  1428. this.SetDirty(true)
  1429. }
  1430. }
  1431. if tmpNtfData != nil {
  1432. if tmpNtfData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_King) {
  1433. if len(activityData.KingTask) > 0 {
  1434. tmpNtfData.KingTask = activityData.KingTask
  1435. //tmpNtfData.FightingTarget = activityData.FightingTarget
  1436. }
  1437. }
  1438. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, tmpNtfData)
  1439. }
  1440. }
  1441. if len(ntfMsg.ActivityDataList) > 0 {
  1442. this.role.ReplayGate(ntfMsg, true)
  1443. util.InfoF("uid=%v TaskCheck changelist=%v", this.role.GetUUid(), ntfMsg)
  1444. }
  1445. }
  1446. // 充值类活动处理
  1447. func (this *RoleActivity) taskCheckRecharge(ntfMsg *serverproto.SCActivitiesChangeNtf) {
  1448. //百元礼包处理
  1449. for _, val := range this.activityDataList {
  1450. if val.ActivitiesType == int32(serverproto.EActivityType_EActivityType_100Recharge) {
  1451. if val.ParamTime > 0 {
  1452. break
  1453. }
  1454. if this.role.GetTotalRecharge() >= model.ConvertAct100Recharge.RechargeAmount {
  1455. val.ParamTime = util.GetTimeMilliseconds()
  1456. this.SetDirty(true)
  1457. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, val)
  1458. }
  1459. break
  1460. }
  1461. }
  1462. }
  1463. func (this *RoleActivity) initTaskTypeList() {
  1464. if this.initTaskType {
  1465. return
  1466. }
  1467. if len(this.activitiesTaskList) > 0 {
  1468. this.initTaskType = true
  1469. }
  1470. for activitiesId, actTaskList := range this.activitiesTaskList {
  1471. for _, val := range actTaskList {
  1472. convertData, ok := model.ConvertActivitiesTaskList[int32(val.TaskId)]
  1473. if !ok {
  1474. this.addChangeActivity(activitiesId, val.TaskId)
  1475. delete(actTaskList, val.TaskId)
  1476. this.delTaskType(activitiesId, convertData)
  1477. continue
  1478. }
  1479. this.addTaskType(activitiesId, convertData)
  1480. }
  1481. }
  1482. }
  1483. func (this *RoleActivity) addTaskType(activitiesId int32, convertData *model.ConvertActivitiesTaskData) {
  1484. tmpTaskType, ok := this.taskTypeList[activitiesId]
  1485. if !ok {
  1486. tmpTaskType = map[int32]set.Interface{}
  1487. this.taskTypeList[activitiesId] = tmpTaskType
  1488. }
  1489. for key := range convertData.ConditionList {
  1490. if _, ok := tmpTaskType[key]; !ok {
  1491. tmpTaskType[key] = set.New(set.NonThreadSafe)
  1492. }
  1493. tmpTaskType[key].Add(uint32(convertData.TaskId))
  1494. }
  1495. }
  1496. func (this *RoleActivity) delTaskType(activitiesId int32, convertData *model.ConvertActivitiesTaskData) {
  1497. tmpTaskType, ok := this.taskTypeList[activitiesId]
  1498. if ok {
  1499. for key := range convertData.ConditionList {
  1500. if _, ok := tmpTaskType[key]; ok {
  1501. tmpTaskType[key].Remove(uint32(convertData.TaskId))
  1502. }
  1503. }
  1504. }
  1505. }
  1506. func (this *RoleActivity) getTaskData(activitiesId int32, taskId uint32) *serverproto.TaskData {
  1507. tmpData, ok := this.activitiesTaskList[activitiesId]
  1508. if ok {
  1509. if taskInfo, ok := tmpData[taskId]; ok {
  1510. return taskInfo
  1511. }
  1512. }
  1513. return nil
  1514. }
  1515. func (this *RoleActivity) getActivityData(activityId int32) *serverproto.ActivitiesDetailData {
  1516. activityData, ok := this.activityDataList[activityId]
  1517. if ok {
  1518. if util.GetTimeMilliseconds() >= activityData.EndTime && activityData.EndTime > 0 {
  1519. return nil
  1520. }
  1521. return activityData
  1522. }
  1523. return nil
  1524. }
  1525. func (this *RoleActivity) getActivityByType(ActivityType int32) (rets []*serverproto.ActivitiesDetailData) {
  1526. for _, data := range this.activityDataList {
  1527. if data.ActivitiesType != ActivityType {
  1528. continue
  1529. }
  1530. if util.GetTimeMilliseconds() >= data.EndTime && data.EndTime > 0 {
  1531. continue
  1532. }
  1533. rets = append(rets, data)
  1534. }
  1535. return
  1536. }
  1537. // 精彩活动奖励获取
  1538. func (this *RoleActivity) ActivitiesReward(activityId int32, param int32, rewardNum int32) serverproto.ErrorCode {
  1539. cfgData, ok := model.ConvertActivitiesList[activityId]
  1540. if !ok {
  1541. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1542. }
  1543. switch (serverproto.EActivityType)(cfgData.ActivityType) {
  1544. case serverproto.EActivityType_EActivityType_14_Days_Login: //14日登录
  1545. return this.activitiesReward14DaysLogin(activityId, param)
  1546. case serverproto.EActivityType_EActivityType_14_Days_Task: //14日目标任务
  1547. return this.activitiesReward14DaysTask(activityId, param)
  1548. case serverproto.EActivityType_EActivityType_100Recharge: //百元礼包
  1549. return this.activitiesReward100Recharge(activityId)
  1550. case serverproto.EActivityType_EActivityType_Daily_Cum_Recharge: //每日累充活动
  1551. return this.activitiesRewardDailyCumRecharge(activityId)
  1552. case serverproto.EActivityType_EActivityType_ExChange: //集字活动
  1553. return this.activitiesRewardCollection(activityId, param, nil, rewardNum)
  1554. case serverproto.EActivityType_EActivityType_King: // 国王的盛宴任务
  1555. return this.activitiesRewardKingTask(activityId, param, rewardNum)
  1556. case serverproto.EActivityType_EActivityType_BT_ROCoinRecharge: // bt RO币累计活动
  1557. return this.activitiesRewardBTRoCoinRecharge(activityId, param)
  1558. case serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge: // 真/假每日累计充值活动
  1559. return this.activitiesRewardBTZhenJiaRecharge(activityId, param)
  1560. default:
  1561. return serverproto.ErrorCode_ERROR_FAIL
  1562. }
  1563. return serverproto.ErrorCode_ERROR_OK
  1564. }
  1565. func (this *RoleActivity) activitiesReward14DaysLogin(activityId, param int32) serverproto.ErrorCode {
  1566. activityData := this.getActivityData(activityId)
  1567. if activityData == nil {
  1568. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1569. }
  1570. if param >= 100 || param <= 0 {
  1571. return serverproto.ErrorCode_ERROR_FAIL
  1572. }
  1573. //已经获取当天奖励
  1574. bFindIdx := -1
  1575. for idx := 0; idx < len(activityData.LoginRewardList); idx++ {
  1576. if activityData.LoginRewardList[idx].Key != param {
  1577. continue
  1578. }
  1579. if activityData.LoginRewardList[idx].Value > 0 {
  1580. return serverproto.ErrorCode_ERROR_ACTIVITIES_HAS_REWARD
  1581. }
  1582. bFindIdx = idx
  1583. break
  1584. }
  1585. if param > activityData.CurDay {
  1586. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT_CUR_DAY_REWARD
  1587. }
  1588. tmpParamId := activityId*1000 + param
  1589. if rewardVal, ok := model.ConvertActivitiesFOList[tmpParamId]; ok {
  1590. ret := this.role.CanAddItemList(rewardVal)
  1591. if ret != serverproto.ErrorCode_ERROR_OK {
  1592. return ret
  1593. }
  1594. if bFindIdx > -1 {
  1595. activityData.LoginRewardList[bFindIdx].Value = 1
  1596. } else {
  1597. //消耗资源补签
  1598. if !this.role.GetRoleBag().CanDelItem(int32(serverproto.ResType_Res_Rmb), model.GlobalActivities14DaysLogin) {
  1599. return this.role.GetResNotice(int32(serverproto.ResType_Res_Rmb))
  1600. }
  1601. this.role.DelItem(int32(serverproto.ResType_Res_Rmb), model.GlobalActivities14DaysLogin, AddItemST{AddFrom: AddFrom_Activities})
  1602. activityData.LoginRewardList = append(activityData.LoginRewardList, &serverproto.KeyValueType{Key: param, Value: 1})
  1603. }
  1604. this.role.AddItemList(rewardVal, AddFrom_Activities, true)
  1605. this.addChangeActivity(activityId, 0)
  1606. this.SetDirty(true)
  1607. //通知数据变更
  1608. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1609. CurDayEndTime: this.curDayEndTime,
  1610. }
  1611. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  1612. this.role.ReplayGate(ntfMsg, true)
  1613. //ack奖励处理
  1614. ackMsg := &serverproto.SCActivitiesRewardAck{
  1615. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1616. ActivityId: activityData.ActivitiesId,
  1617. }
  1618. for key, val := range rewardVal {
  1619. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  1620. }
  1621. this.role.ReplayGate(ackMsg, true)
  1622. return serverproto.ErrorCode_ERROR_OK
  1623. } else {
  1624. //无奖励数据
  1625. return serverproto.ErrorCode_ERROR_FAIL
  1626. }
  1627. }
  1628. func (this *RoleActivity) checkTaskInfo(taskInfo *serverproto.TaskData) bool {
  1629. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  1630. if !ok {
  1631. return false
  1632. }
  1633. return TaskConditionCheck(this.role, taskInfo, 0, convertData.ConditionList, 0, true)
  1634. }
  1635. func (this *RoleActivity) activitiesRewardKingTask(activityId, taskId int32, taskType int32) serverproto.ErrorCode {
  1636. activityData := this.getActivityData(activityId)
  1637. if activityData == nil {
  1638. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1639. }
  1640. taskInfo := this.getTaskData(activityId, uint32(taskId))
  1641. if taskInfo == nil {
  1642. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  1643. }
  1644. if taskInfo.State == TASK_REWARD_STATE_REWARD {
  1645. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1646. }
  1647. //应对玩家任务条件调整
  1648. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  1649. if this.checkTaskInfo(taskInfo) {
  1650. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  1651. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1652. }
  1653. } else {
  1654. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1655. }
  1656. }
  1657. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  1658. if !ok {
  1659. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  1660. }
  1661. ret := this.role.CanAddItemList(convertData.RewardList)
  1662. if ret != serverproto.ErrorCode_ERROR_OK {
  1663. return ret
  1664. }
  1665. this.role.AddItemList(convertData.RewardList, AddFrom_Activities, true)
  1666. //任务状态修改
  1667. taskInfo.State = TASK_REWARD_STATE_REWARD
  1668. this.addChangeActivity(activityId, taskInfo.TaskId)
  1669. this.addChangeActivity(activityId, 0)
  1670. this.SetDirty(true)
  1671. //通知数据变更
  1672. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1673. CurDayEndTime: this.curDayEndTime,
  1674. }
  1675. detailData := &serverproto.ActivitiesDetailData{
  1676. ActivitiesId: activityId,
  1677. ActivitiesType: activityData.ActivitiesType,
  1678. StartTime: activityData.StartTime,
  1679. EndTime: activityData.EndTime,
  1680. KingTask: activityData.KingTask,
  1681. }
  1682. //detailData.FortnightDays.TaskList = append(detailData.FortnightDays.TaskList, taskInfo)
  1683. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  1684. this.role.ReplayGate(ntfMsg, true)
  1685. //ack奖励处理
  1686. ackMsg := &serverproto.SCActivitiesRewardAck{
  1687. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1688. ActivityId: activityId,
  1689. }
  1690. for key, val := range convertData.RewardList {
  1691. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  1692. }
  1693. this.role.ReplayGate(ackMsg, true)
  1694. return serverproto.ErrorCode_ERROR_OK
  1695. }
  1696. func (this *RoleActivity) activitiesReward14DaysTask(activityId, param int32) serverproto.ErrorCode {
  1697. activityData := this.getActivityData(activityId)
  1698. if activityData == nil {
  1699. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1700. }
  1701. if param <= 0 {
  1702. return serverproto.ErrorCode_ERROR_FAIL
  1703. }
  1704. taskInfo := this.getTaskData(activityId, uint32(param))
  1705. if taskInfo == nil {
  1706. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  1707. }
  1708. if taskInfo.State == TASK_REWARD_STATE_REWARD {
  1709. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1710. }
  1711. //应对玩家任务条件调整
  1712. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  1713. if this.checkTaskInfo(taskInfo) {
  1714. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  1715. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1716. }
  1717. } else {
  1718. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1719. }
  1720. }
  1721. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  1722. if !ok {
  1723. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  1724. }
  1725. ret := this.role.CanAddItemList(convertData.RewardList)
  1726. if ret != serverproto.ErrorCode_ERROR_OK {
  1727. return ret
  1728. }
  1729. this.role.AddItemList(convertData.RewardList, AddFrom_Activities, true)
  1730. //任务状态修改
  1731. taskInfo.State = TASK_REWARD_STATE_REWARD
  1732. //累计任务积分
  1733. if activityData.FortnightDays == nil {
  1734. activityData.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  1735. }
  1736. activityData.FortnightDays.TaskScore += convertData.TaskScore
  1737. this.addChangeActivity(activityId, taskInfo.TaskId)
  1738. this.addChangeActivity(activityId, 0)
  1739. this.SetDirty(true)
  1740. //通知数据变更
  1741. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1742. CurDayEndTime: this.curDayEndTime,
  1743. }
  1744. detailData := &serverproto.ActivitiesDetailData{
  1745. ActivitiesId: activityId,
  1746. ActivitiesType: activityData.ActivitiesType,
  1747. StartTime: activityData.StartTime,
  1748. EndTime: activityData.EndTime,
  1749. CurDay: activityData.CurDay,
  1750. FortnightDays: &serverproto.ActivitiesFortnightDays{
  1751. TaskScore: activityData.FortnightDays.TaskScore,
  1752. TaskScoreReward: activityData.FortnightDays.TaskScoreReward,
  1753. },
  1754. }
  1755. detailData.FortnightDays.TaskList = append(detailData.FortnightDays.TaskList, taskInfo)
  1756. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  1757. this.role.ReplayGate(ntfMsg, true)
  1758. //ack奖励处理
  1759. ackMsg := &serverproto.SCActivitiesRewardAck{
  1760. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1761. ActivityId: activityId,
  1762. }
  1763. for key, val := range convertData.RewardList {
  1764. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  1765. }
  1766. this.role.ReplayGate(ackMsg, true)
  1767. return serverproto.ErrorCode_ERROR_OK
  1768. }
  1769. // 宝箱奖励获取
  1770. func (this *RoleActivity) ActivitiesScoreReward(activityId, boxId int32) serverproto.ErrorCode {
  1771. activityData := this.getActivityData(activityId)
  1772. if activityData == nil {
  1773. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1774. }
  1775. if activityData.ActivitiesType != int32(serverproto.EActivityType_EActivityType_14_Days_Task) ||
  1776. activityData.FortnightDays == nil || activityData.FortnightDays.TaskScore <= 0 {
  1777. return serverproto.ErrorCode_ERROR_FAIL
  1778. }
  1779. if boxId <= 0 || boxId > 30 {
  1780. return serverproto.ErrorCode_ERROR_FAIL
  1781. }
  1782. if activityData.FortnightDays.TaskScoreReward&(1<<uint32(boxId)) > 0 {
  1783. return serverproto.ErrorCode_ERROR_ACTIVITIES_BOX_REWARD_HAS
  1784. }
  1785. //获取奖励
  1786. ackMsg := &serverproto.SCActivitiesScoreRewardAck{
  1787. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1788. ActivityId: activityId,
  1789. }
  1790. addItemList := map[int32]int32{}
  1791. for _, weekBoxCfgData := range model.ConvertActivitiesFortnightDaysScoreList {
  1792. for idx := 0; idx < len(weekBoxCfgData); idx++ {
  1793. if weekBoxCfgData[idx].RewardIdx == boxId {
  1794. if weekBoxCfgData[idx].Score <= activityData.FortnightDays.TaskScore {
  1795. for k, v := range weekBoxCfgData[idx].RewardList {
  1796. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: k, Value: v})
  1797. addItemList[k] += v
  1798. }
  1799. }
  1800. break
  1801. }
  1802. }
  1803. }
  1804. if len(addItemList) <= 0 {
  1805. return serverproto.ErrorCode_ERROR_FAIL
  1806. }
  1807. ret := this.role.CanAddItemList(addItemList)
  1808. if ret != serverproto.ErrorCode_ERROR_OK {
  1809. return ret
  1810. }
  1811. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  1812. util.InfoF("uid=%v ActivitiesScoreReward rewardlist=%v", this.role.GetUUid(), addItemList)
  1813. activityData.FortnightDays.TaskScoreReward |= 1 << uint32(boxId)
  1814. this.addChangeActivity(activityId, 0)
  1815. this.SetDirty(true)
  1816. //通知数据变更
  1817. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1818. CurDayEndTime: this.curDayEndTime,
  1819. }
  1820. detailData := &serverproto.ActivitiesDetailData{
  1821. ActivitiesId: activityId,
  1822. ActivitiesType: activityData.ActivitiesType,
  1823. StartTime: activityData.StartTime,
  1824. EndTime: activityData.EndTime,
  1825. CurDay: activityData.CurDay,
  1826. FortnightDays: &serverproto.ActivitiesFortnightDays{
  1827. TaskScore: activityData.FortnightDays.TaskScore,
  1828. TaskScoreReward: activityData.FortnightDays.TaskScoreReward,
  1829. },
  1830. }
  1831. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  1832. this.role.ReplayGate(ntfMsg, true)
  1833. this.role.ReplayGate(ackMsg, true)
  1834. return serverproto.ErrorCode_ERROR_OK
  1835. }
  1836. // /充值活动相关
  1837. // 首充
  1838. func (this *RoleActivity) FirstChargeUnlockState() bool {
  1839. bOk := false
  1840. // 开启的同时开启百元大礼包活动
  1841. //conditionList := model.ConvertActFirstRecharge.OpenConditionStrList
  1842. levelUnlock := this.role.GetRoleBase().checkUnLockState(0, model.ConvertActFirstRecharge.OpenConditionList)
  1843. if this.firstChargeTime == 0 && this.firstChargeRewardStat == 0 && levelUnlock == serverproto.ErrorCode_ERROR_OK &&
  1844. this.role.GetTotalRecharge() >= model.ConvertActFirstRecharge.RechargeAmount {
  1845. this.firstChargeTime = util.GetTimeMilliseconds()
  1846. this.SetDirty(true)
  1847. bOk = true
  1848. firstChargeNtfMsg := &serverproto.SCActivitiesFirstChargeChangeNtf{
  1849. FirstChargeTime: this.firstChargeTime,
  1850. FirstChargeRewardState: this.firstChargeRewardStat,
  1851. }
  1852. this.role.ReplayGate(firstChargeNtfMsg, true)
  1853. }
  1854. //根据玩家开启系统决定活动开启
  1855. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1856. CurDayEndTime: this.curDayEndTime,
  1857. }
  1858. openListNtfMsg := &serverproto.SCActivitiesOpenListNtf{}
  1859. for _, convertData := range ActivitiesMag.RoleSystemActList {
  1860. ret, detailInfo := this.OpenNewActivities(convertData, util.GetTimeMilliseconds(), false)
  1861. if ret {
  1862. tmpData := &serverproto.ActivitiesData{
  1863. Id: convertData.Id,
  1864. Type: convertData.ActivityType,
  1865. Bg: convertData.BG,
  1866. }
  1867. openListNtfMsg.ActivityList = append(openListNtfMsg.ActivityList, tmpData)
  1868. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailInfo)
  1869. }
  1870. }
  1871. if len(openListNtfMsg.ActivityList) > 0 {
  1872. this.role.ReplayGate(openListNtfMsg, true)
  1873. }
  1874. if len(ntfMsg.ActivityDataList) > 0 {
  1875. this.role.ReplayGate(ntfMsg, true)
  1876. }
  1877. return bOk
  1878. }
  1879. // 超值礼包开启(利用任务类型触发)
  1880. type SuperChargeUnlockST struct {
  1881. oldValue int32
  1882. rewardCardList map[int32]int32
  1883. }
  1884. func (this *RoleActivity) SuperChargeUnlockCheck(unlockType serverproto.UnlockChargeType, st *SuperChargeUnlockST) {
  1885. oldValue := st.oldValue
  1886. nowTime := util.GetTimeMilliseconds()
  1887. bAdd := false
  1888. typeSuperList, ok := model.ConvertActDiscountsRechargeList[int32(unlockType)]
  1889. if !ok {
  1890. return
  1891. }
  1892. for idx := 0; idx < len(typeSuperList); idx++ {
  1893. cfgData := typeSuperList[idx]
  1894. //for _, cfgData := range typeSuperList {
  1895. //if cfgData.OpenCondition.Key != int32(unlockType) {
  1896. // continue
  1897. //}
  1898. //已经触发的并超过触发次数则不再触发
  1899. tmpVal, ok := this.unlockChargeHasList[cfgData.ProductId]
  1900. //tmpVal, ok := this.unlockChargeHasList[cfgData.Id]
  1901. if ok && tmpVal.Value >= cfgData.UnlockCount {
  1902. continue
  1903. }
  1904. val := cfgData.OpenCondition.ValueList[0]
  1905. var curVal int32 = 0
  1906. switch unlockType {
  1907. case serverproto.UnlockChargeType_UChargeType_BattleLevel: //通关指定关卡,触发此类的超值礼包
  1908. curVal = this.role.GetRoleBattle().GetLevelId()
  1909. //优化处理,列表中为有序列表
  1910. if curVal < val {
  1911. break
  1912. }
  1913. case serverproto.UnlockChargeType_UChargeType_ClimbTowerLevel: //试炼之塔到达指定的层数,触发此类超值礼包
  1914. curVal = this.role.GetRoleTower().GetCurTower()
  1915. case serverproto.UnlockChargeType_UChargeType_BaseLevel: //主角等级达到指定等级,触发此类的超值礼包
  1916. curVal = this.role.GetRoleLevel()
  1917. case serverproto.UnlockChargeType_UChargeType_SkillLevelUp: //技能升级 资源不够
  1918. val1 := cfgData.OpenCondition.ValueList[1]
  1919. if this.role.GetRoleLevel() >= val && this.role.GetRoleBase().GetCruise() < val1 {
  1920. //是否需要根据累计充值来触发
  1921. if cfgData.Recharge > 0 {
  1922. rechargeTap := this.role.GetTotalRechargeTap()
  1923. if rechargeTap <= 0 || rechargeTap != cfgData.Recharge {
  1924. continue
  1925. }
  1926. }
  1927. //解锁特定超值礼包
  1928. unlockData := &serverproto.ActivitiesUnlockRechargeData{
  1929. ActivitiesId: cfgData.Id,
  1930. StartTime: nowTime,
  1931. EndTime: nowTime + cfgData.DurationTime,
  1932. }
  1933. this.superUnlockChargeList = append(this.superUnlockChargeList, unlockData)
  1934. bAdd = true
  1935. if tmpVal == nil {
  1936. tmpVal = &serverproto.KeyValueType{Key: cfgData.ProductId, Value: 1}
  1937. } else {
  1938. tmpVal.Value++
  1939. }
  1940. this.unlockChargeHasList[tmpVal.Key] = tmpVal
  1941. continue
  1942. }
  1943. case serverproto.UnlockChargeType_UChargeType_SKillAdvance: //所有英雄技能进阶次数
  1944. curVal = this.role.GetRoleSkill().GetAllHeroSkillAdvanceNum()
  1945. case serverproto.UnlockChargeType_UChargeType_DrawCardMVP: //抽卡 获得MVP
  1946. fallthrough
  1947. case serverproto.UnlockChargeType_UChargeType_DrawPetMVP: //抽宠 获得MVP
  1948. curVal = oldValue
  1949. if val != oldValue {
  1950. curVal = 0
  1951. }
  1952. case serverproto.UnlockChargeType_UChargeType_DrawCardQualityNum: //抽到5个蓝色卡片时触发
  1953. if len(cfgData.OpenCondition.ValueList) >= 2 {
  1954. val = cfgData.OpenCondition.ValueList[1]
  1955. cardQuality := cfgData.OpenCondition.ValueList[0]
  1956. for k, v := range st.rewardCardList {
  1957. cardCfg, ok2 := serverproto.CardCfgLoader[k]
  1958. if !ok2 {
  1959. continue
  1960. }
  1961. if cardCfg.CardType == cardQuality {
  1962. curVal += v
  1963. }
  1964. }
  1965. } else {
  1966. util.ErrorF("uid=%v SuperChargeUnlockCheck unlockType=%v", this.role.GetUUid(), unlockType)
  1967. return
  1968. }
  1969. case serverproto.UnlockChargeType_UChargeType_DrawCardSpecial: //抽卡保底
  1970. fallthrough
  1971. case serverproto.UnlockChargeType_UChargeType_DrawPetSpecial: //抽宠物保底
  1972. fallthrough
  1973. case serverproto.UnlockChargeType_UChargeType_DrawSkillEquipSpecial: //抽神器保底
  1974. curVal = oldValue
  1975. if val != oldValue {
  1976. curVal = 0
  1977. }
  1978. case serverproto.UnlockChargeType_UChargeType_HeroStrength: //伙伴突破
  1979. fallthrough
  1980. case serverproto.UnlockChargeType_UChargeType_HeroLevel: //伙伴等级
  1981. fallthrough
  1982. case serverproto.UnlockChargeType_UChargeType_PayAmount: //单次充值金额
  1983. fallthrough
  1984. case serverproto.UnlockChargeType_UChargeType_ZenyOnceCost: //银币一次性消耗 资源不够
  1985. fallthrough
  1986. case serverproto.UnlockChargeType_UChargeType_ShopNormalRMBCost: //普通商店 金币消耗数量
  1987. fallthrough
  1988. case serverproto.UnlockChargeType_UChargeType_ArenaShopCost: //英灵殿商店 功勋消耗数量
  1989. fallthrough
  1990. case serverproto.UnlockChargeType_UChargeType_GuildShopCost: //公会商店 公会币消耗数量
  1991. fallthrough
  1992. case serverproto.UnlockChargeType_UChargeType_SpecialShopRMB: //黑市商店 金币消耗数量
  1993. fallthrough
  1994. case serverproto.UnlockChargeType_UChargeType_PetShopCost: //宠物商店 分解石消耗数量
  1995. curVal = oldValue
  1996. }
  1997. if curVal > 0 && curVal >= val {
  1998. //是否需要根据累计充值来触发
  1999. if cfgData.Recharge > 0 {
  2000. rechargeTap := this.role.GetTotalRechargeTap()
  2001. if rechargeTap <= 0 || rechargeTap != cfgData.Recharge {
  2002. continue
  2003. }
  2004. }
  2005. //条件优先级触发类型
  2006. //解锁特定超值礼包
  2007. unlockData := &serverproto.ActivitiesUnlockRechargeData{
  2008. ActivitiesId: cfgData.Id,
  2009. StartTime: nowTime,
  2010. EndTime: nowTime + cfgData.DurationTime,
  2011. }
  2012. this.superUnlockChargeList = append(this.superUnlockChargeList, unlockData)
  2013. bAdd = true
  2014. if tmpVal == nil {
  2015. tmpVal = &serverproto.KeyValueType{Key: cfgData.ProductId, Value: 1}
  2016. } else {
  2017. tmpVal.Value++
  2018. }
  2019. this.unlockChargeHasList[tmpVal.Key] = tmpVal
  2020. util.InfoF("uid=%v SuperChargeUnlockCheck unlock cfg=%v totalRecharge=%v", this.role.GetUUid(),
  2021. cfgData.Id, this.role.GetTotalRecharge())
  2022. }
  2023. }
  2024. if bAdd {
  2025. this.SetDirty(true)
  2026. ntfMsg := &serverproto.SCActivitiesDiscountsNtf{
  2027. DiscountDataList: this.superUnlockChargeList,
  2028. }
  2029. this.role.ReplayGate(ntfMsg, true)
  2030. }
  2031. }
  2032. // 获取首充奖励
  2033. func (this *RoleActivity) ActivitiesFirstChargeReward() serverproto.ErrorCode {
  2034. if this.firstChargeTime <= 0 || model.ConvertActFirstRecharge == nil {
  2035. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2036. }
  2037. ackMsg := &serverproto.SCActivitiesFirstChargeRewardAck{}
  2038. nowTime := util.GetTimeMilliseconds()
  2039. diffDay := util.GetDurationDay2(this.firstChargeTime, nowTime)
  2040. var maxDiffDay int32 = 3
  2041. if diffDay < maxDiffDay {
  2042. maxDiffDay = diffDay
  2043. }
  2044. for idx := 1; idx <= int(maxDiffDay); idx++ {
  2045. if this.firstChargeRewardStat&(1<<uint32(idx)) > 0 {
  2046. continue
  2047. }
  2048. this.firstChargeRewardStat |= 1 << uint32(idx)
  2049. switch idx {
  2050. case 1:
  2051. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertActFirstRecharge.Day1Reward...)
  2052. case 2:
  2053. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertActFirstRecharge.Day2Reward...)
  2054. case 3:
  2055. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertActFirstRecharge.Day3Reward...)
  2056. }
  2057. }
  2058. //奖励领取完毕,活动消失(首充和百元奖励都领取完毕)
  2059. this.checkFirstChargeAnd100RechargeEnd(0, nil)
  2060. if len(ackMsg.RewardItemList) > 0 {
  2061. ntfMsg := &serverproto.SCActivitiesFirstChargeChangeNtf{
  2062. FirstChargeRewardState: this.firstChargeRewardStat,
  2063. FirstChargeTime: this.firstChargeTime,
  2064. }
  2065. this.role.ReplayGate(ntfMsg, true)
  2066. var addItemList = map[int32]int32{}
  2067. for idx := 0; idx < len(ackMsg.RewardItemList); idx++ {
  2068. item := ackMsg.RewardItemList[idx]
  2069. addItemList[item.Key] += item.Value
  2070. }
  2071. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2072. this.role.ReplayGate(ackMsg, true)
  2073. this.SetDirty(true)
  2074. return serverproto.ErrorCode_ERROR_OK
  2075. }
  2076. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2077. }
  2078. func (this *RoleActivity) ActivitiesLikability(activityId int32, itemId, likabilityItemLevel int32) serverproto.ErrorCode {
  2079. activityData := this.getActivityData(activityId)
  2080. if activityData == nil {
  2081. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT_LIKE
  2082. }
  2083. if activityData.ActivitiesType != int32(serverproto.EActivityType_EActivityType_Likability) {
  2084. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT_LIKE
  2085. }
  2086. actCfgData, ok := model.ConvertActivitiesList[activityId]
  2087. if !ok {
  2088. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT_LIKE
  2089. }
  2090. if !actCfgData.HDItemList.Has(itemId) {
  2091. util.InfoF("uid=%v ActivitiesLikability itemId=%v not correct", this.role.GetUUid(), itemId)
  2092. return serverproto.ErrorCode_ERROR_FAIL
  2093. }
  2094. cfgActivityData, ok := model.ConvertActLikabilityItemList[activityId]
  2095. if !ok {
  2096. return serverproto.ErrorCode_ERROR_FAIL
  2097. }
  2098. cfgData, ok := cfgActivityData[itemId]
  2099. if !ok {
  2100. util.InfoF("uid=%v ActivitiesLikability itemId=%v not correct", this.role.GetUUid(), itemId)
  2101. return serverproto.ErrorCode_ERROR_FAIL
  2102. }
  2103. if likabilityItemLevel <= 0 || int(likabilityItemLevel) > len(cfgData.LikabilityList) {
  2104. util.InfoF("uid=%v ActivitiesLikability likabilityLevel=%v not correct", this.role.GetUUid(), likabilityItemLevel)
  2105. return serverproto.ErrorCode_ERROR_FAIL
  2106. }
  2107. if activityData.LikabilityData == nil {
  2108. activityData.LikabilityData = &serverproto.ActivitiesLikabilityData{
  2109. Level: 1,
  2110. }
  2111. this.addChangeActivity(activityId, 0)
  2112. this.SetDirty(true)
  2113. }
  2114. likeCfgActivityData, ok := model.ConvertActLikabilityList[activityId]
  2115. if !ok {
  2116. util.ErrorF("uid=%v ActivitiesLikability ConvertActLikability level=%v not correct", this.role.GetUUid(), activityData.LikabilityData.Level)
  2117. return serverproto.ErrorCode_ERROR_FAIL
  2118. }
  2119. likeCfgData, ok := likeCfgActivityData[activityData.LikabilityData.Level]
  2120. if !ok {
  2121. util.ErrorF("uid=%v ActivitiesLikability ConvertActLikability level=%v not correct", this.role.GetUUid(), activityData.LikabilityData.Level)
  2122. return serverproto.ErrorCode_ERROR_FAIL
  2123. }
  2124. //好感度等级已达上限
  2125. if uint32(likeCfgData.LikeValMax) <= activityData.LikabilityData.Param {
  2126. _, ok := likeCfgActivityData[activityData.LikabilityData.Level+1]
  2127. if !ok {
  2128. return serverproto.ErrorCode_ERROR_ACTIVITIES_LIKE_LEVEL_LIMIT
  2129. }
  2130. }
  2131. //消耗道具判断
  2132. addKv := cfgData.LikabilityList[likabilityItemLevel-1]
  2133. if !this.role.GetRoleBag().CanDelItem(addKv.Key, addKv.ValueList[0]) {
  2134. return serverproto.ErrorCode_ERROR_RES_NOT_ENOUGH
  2135. }
  2136. oldLikeLevel := activityData.LikabilityData.Level
  2137. oldLikeVal := int32(activityData.LikabilityData.Param)
  2138. newLikeVal := oldLikeVal + addKv.ValueList[1]
  2139. rewardList := map[int32]int32{}
  2140. retLikeLevel, retLikeVal := this.activitiesLikabilityAddVal(likeCfgActivityData, oldLikeLevel, oldLikeVal, newLikeVal, rewardList)
  2141. if len(rewardList) > 0 {
  2142. ret := this.role.CanAddItemList(rewardList)
  2143. if ret != serverproto.ErrorCode_ERROR_OK {
  2144. return ret
  2145. }
  2146. this.role.AddItemList(rewardList, AddFrom_Activities, true)
  2147. }
  2148. this.role.DelItem(addKv.Key, addKv.ValueList[0], AddItemST{AddFrom: AddFrom_Activities, Notify: true})
  2149. activityData.LikabilityData.Level = retLikeLevel
  2150. activityData.LikabilityData.Param = uint32(retLikeVal)
  2151. this.addChangeActivity(activityId, 0)
  2152. this.SetDirty(true)
  2153. util.InfoF("uid=%v ActivitiesLikability activityId=%v itemId=%v newLevel=%v newVal=%v oldLevel=%v oldVal=%v",
  2154. this.role.GetUUid(), activityId, itemId, retLikeLevel, retLikeVal, oldLikeLevel, oldLikeVal)
  2155. //通知数据变更
  2156. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2157. CurDayEndTime: this.curDayEndTime,
  2158. }
  2159. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  2160. this.role.ReplayGate(ntfMsg, true)
  2161. if len(rewardList) > 0 {
  2162. ackMsg := &serverproto.SCActivitiesLikabilityRewardAck{
  2163. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2164. }
  2165. for k, v := range rewardList {
  2166. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: k, Value: v})
  2167. }
  2168. this.role.ReplayGate(ackMsg, true)
  2169. }
  2170. //系统播报
  2171. //if addKv.ValueList[2] > 0 {
  2172. // this.role.AddSystemMessage(SystemmessageType_Likability,
  2173. // AddSystemMsg{ParamId: activityId,
  2174. // ParamList: []int32{addKv.Key, addKv.ValueList[0]}})
  2175. //}
  2176. return serverproto.ErrorCode_ERROR_OK
  2177. }
  2178. func (this *RoleActivity) activitiesLikabilityAddVal(likeCfgActivityData map[int32]*model.ConvertActLikabilityData,
  2179. curLikeLevel int32, oldLikeVal, newLikeVal int32, rewardList map[int32]int32) (retLikeLevel, retLikeVal int32) {
  2180. retLikeLevel = curLikeLevel
  2181. retLikeVal = oldLikeVal
  2182. likeCfgData, ok := likeCfgActivityData[curLikeLevel]
  2183. if !ok {
  2184. return
  2185. }
  2186. for idx := 0; idx < len(likeCfgData.RewardList); idx++ {
  2187. if likeCfgData.RewardList[idx].Key <= oldLikeVal {
  2188. continue
  2189. }
  2190. if likeCfgData.RewardList[idx].Key <= newLikeVal {
  2191. rewardList[likeCfgData.RewardList[idx].ValueList[0]] += likeCfgData.RewardList[idx].ValueList[1]
  2192. }
  2193. }
  2194. if likeCfgData.LikeValMax <= newLikeVal {
  2195. _, ok := likeCfgActivityData[curLikeLevel+1]
  2196. if !ok {
  2197. retLikeVal = newLikeVal
  2198. } else {
  2199. newLikeVal = newLikeVal - likeCfgData.LikeValMax
  2200. retLikeLevel, retLikeVal = this.activitiesLikabilityAddVal(likeCfgActivityData, curLikeLevel+1, 0, newLikeVal, rewardList)
  2201. }
  2202. } else {
  2203. retLikeVal = newLikeVal
  2204. }
  2205. return
  2206. }
  2207. func (this *RoleActivity) activitiesReward100Recharge(activityId int32) serverproto.ErrorCode {
  2208. activityData := this.getActivityData(activityId)
  2209. if activityData == nil || model.ConvertAct100Recharge == nil {
  2210. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2211. }
  2212. if this.role.GetTotalRecharge() < model.ConvertAct100Recharge.RechargeAmount ||
  2213. activityData.ParamTime <= 0 {
  2214. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2215. }
  2216. nowTime := util.GetTimeMilliseconds()
  2217. diffDay := util.GetDurationDay2(activityData.ParamTime, nowTime)
  2218. var maxDiffDay int32 = 3
  2219. if diffDay < maxDiffDay {
  2220. maxDiffDay = diffDay
  2221. }
  2222. //ack奖励处理
  2223. ackMsg := &serverproto.SCActivitiesRewardAck{
  2224. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2225. ActivityId: activityId,
  2226. }
  2227. rewardDay := 0
  2228. for idx := 1; idx <= int(maxDiffDay); idx++ {
  2229. if activityData.RewardState&(1<<uint32(idx)) > 0 {
  2230. rewardDay++
  2231. continue
  2232. }
  2233. activityData.RewardState |= 1 << uint32(idx)
  2234. rewardDay++
  2235. switch idx {
  2236. case 1:
  2237. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertAct100Recharge.Day1Reward...)
  2238. case 2:
  2239. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertAct100Recharge.Day2Reward...)
  2240. case 3:
  2241. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertAct100Recharge.Day3Reward...)
  2242. }
  2243. }
  2244. //奖励领取完毕,活动消失(首充和百元奖励都领取完毕)
  2245. this.checkFirstChargeAnd100RechargeEnd(rewardDay, activityData)
  2246. if len(ackMsg.RewardItemList) > 0 {
  2247. this.addChangeActivity(activityId, 0)
  2248. //通知数据变更
  2249. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2250. CurDayEndTime: this.curDayEndTime,
  2251. }
  2252. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  2253. this.role.ReplayGate(ntfMsg, true)
  2254. var addItemList = map[int32]int32{}
  2255. for idx := 0; idx < len(ackMsg.RewardItemList); idx++ {
  2256. item := ackMsg.RewardItemList[idx]
  2257. addItemList[item.Key] += item.Value
  2258. }
  2259. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2260. this.role.ReplayGate(ackMsg, true)
  2261. this.SetDirty(true)
  2262. return serverproto.ErrorCode_ERROR_OK
  2263. }
  2264. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2265. }
  2266. func (this *RoleActivity) checkFirstChargeAnd100RechargeEnd(reward100Count int, reward100Data *serverproto.ActivitiesDetailData) {
  2267. firstRewardCount := 0
  2268. for idx := 1; idx <= 3; idx++ {
  2269. if this.firstChargeRewardStat&(1<<uint32(idx)) > 0 {
  2270. firstRewardCount++
  2271. continue
  2272. }
  2273. }
  2274. bNotify := false
  2275. if reward100Data == nil {
  2276. reward100Count = 0
  2277. for _, val := range this.activityDataList {
  2278. if val.ActivitiesType == int32(serverproto.EActivityType_EActivityType_100Recharge) {
  2279. for idx := 1; idx <= 3; idx++ {
  2280. if val.RewardState&(1<<uint32(idx)) > 0 {
  2281. reward100Count++
  2282. continue
  2283. }
  2284. }
  2285. bNotify = true
  2286. reward100Data = val
  2287. break
  2288. }
  2289. }
  2290. }
  2291. //奖励领取完毕,活动消失(首充和百元奖励都领取完毕)
  2292. if firstRewardCount == reward100Count && firstRewardCount == 3 {
  2293. this.SetDirty(true)
  2294. if reward100Data != nil {
  2295. reward100Data.EndTime = util.GetTimeMilliseconds()
  2296. this.addChangeActivity(reward100Data.ActivitiesId, 0)
  2297. }
  2298. if bNotify {
  2299. //通知数据变更
  2300. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2301. CurDayEndTime: this.curDayEndTime,
  2302. }
  2303. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, reward100Data)
  2304. this.role.ReplayGate(ntfMsg, true)
  2305. }
  2306. }
  2307. }
  2308. func (this *RoleActivity) activitiesRewardDailyCumRecharge(activityId int32) serverproto.ErrorCode {
  2309. activityData := this.getActivityData(activityId)
  2310. if activityData == nil {
  2311. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2312. }
  2313. if this.role.GetDayRecharge() <= 0 {
  2314. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2315. }
  2316. day := activityData.CurDay
  2317. cfgData := model.GetActTiredRechargeDb(activityData.RewardState+1, day)
  2318. if cfgData == nil {
  2319. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2320. }
  2321. if this.role.GetDayRecharge() < float32(cfgData.Amount) {
  2322. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2323. }
  2324. activityData.RewardState++
  2325. this.addChangeActivity(activityId, 0)
  2326. //通知数据变更
  2327. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2328. CurDayEndTime: this.curDayEndTime,
  2329. }
  2330. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  2331. this.role.ReplayGate(ntfMsg, true)
  2332. //ack奖励处理
  2333. ackMsg := &serverproto.SCActivitiesRewardAck{
  2334. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2335. ActivityId: activityId,
  2336. //RewardItemList: model.ConvertActTiredRecharge[cfgData.Id],
  2337. }
  2338. var addItemList = map[int32]int32{}
  2339. for idx := 0; idx < len(cfgData.Rewards); idx++ {
  2340. item := cfgData.Rewards[idx]
  2341. if !CheckHDItemAdd(item.Key, this.role) {
  2342. continue
  2343. }
  2344. addItemList[item.Key] += item.Value
  2345. ackMsg.RewardItemList = append(ackMsg.RewardItemList, item)
  2346. }
  2347. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2348. this.role.ReplayGate(ackMsg, true)
  2349. this.SetDirty(true)
  2350. return serverproto.ErrorCode_ERROR_OK
  2351. }
  2352. // exchangeNum 兑换次数
  2353. func (this *RoleActivity) activitiesRewardCollection(activityId, rewardIdx int32, msg *serverproto.SSActivitiesCollectionServerDataAck, exchangeNum int32) serverproto.ErrorCode {
  2354. if exchangeNum <= 0 {
  2355. exchangeNum = 1
  2356. }
  2357. cfgData, ok := model.ConvertActCollection[rewardIdx]
  2358. if !ok || cfgData.ActivitiesId != activityId {
  2359. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2360. }
  2361. var collectData *serverproto.ActivitiesCollectionData = nil
  2362. activityData := this.getActivityData(activityId)
  2363. if activityData != nil {
  2364. for idx := 0; idx < len(activityData.CollectionList); idx++ {
  2365. if activityData.CollectionList[idx].Id == cfgData.Id {
  2366. collectData = activityData.CollectionList[idx]
  2367. break
  2368. }
  2369. }
  2370. if collectData != nil {
  2371. if collectData.RewardNum >= cfgData.RewardNum || collectData.RewardNum+exchangeNum > cfgData.RewardNum {
  2372. return serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_NUM_LIMIT
  2373. }
  2374. }
  2375. if !this.collectionRewardCheck(cfgData, uint64(exchangeNum)) {
  2376. return serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_REWARD_NOT
  2377. }
  2378. //获取全局数据
  2379. if msg == nil && cfgData.ServerRewardNum > 0 {
  2380. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  2381. ActivityId: activityId,
  2382. RewardIdx: cfgData.Id,
  2383. ServerLimitNum: cfgData.ServerRewardNum,
  2384. }
  2385. this.role.SendRank(ssMsg)
  2386. return serverproto.ErrorCode_ERROR_OK
  2387. }
  2388. var delItemList = map[int32]int32{}
  2389. for k, v := range cfgData.ExchangeConditionList {
  2390. delItemList[k] += v * exchangeNum
  2391. }
  2392. this.role.DelItemList(delItemList, AddItemST{AddFrom: AddFrom_Activities})
  2393. if collectData == nil {
  2394. collectData = &serverproto.ActivitiesCollectionData{
  2395. Id: cfgData.Id,
  2396. RewardNum: exchangeNum,
  2397. }
  2398. activityData.CollectionList = append(activityData.CollectionList, collectData)
  2399. } else {
  2400. collectData.RewardNum += exchangeNum
  2401. }
  2402. //ack奖励处理
  2403. ackMsg := &serverproto.SCActivitiesRewardAck{
  2404. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2405. ActivityId: activityId,
  2406. }
  2407. var addItemList = map[int32]int32{}
  2408. for idx := 0; idx < len(cfgData.RewardList); idx++ {
  2409. item := cfgData.RewardList[idx]
  2410. addItemList[item.Key] += item.Value * exchangeNum
  2411. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{
  2412. Key: item.Key,
  2413. Value: item.Value * exchangeNum,
  2414. })
  2415. }
  2416. this.addChangeActivity(activityId, 0)
  2417. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2418. this.SetDirty(true)
  2419. //通知数据变更
  2420. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2421. CurDayEndTime: this.curDayEndTime,
  2422. }
  2423. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  2424. this.role.ReplayGate(ntfMsg, true)
  2425. this.role.ReplayGate(ackMsg, true)
  2426. //通知服务器清空全局数据(之前是全局的后面改成非全局的)
  2427. if cfgData.ServerRewardNum == 0 {
  2428. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  2429. ActivityId: activityId,
  2430. RewardIdx: cfgData.Id,
  2431. }
  2432. this.role.SendRank(ssMsg)
  2433. }
  2434. //通知全服玩家
  2435. if cfgData.ServerRewardNum > 0 {
  2436. this.role.AddSystemMessage(SystemmessageType_ActCollection,
  2437. AddSystemMsg{ParamId: activityId, ParamCount: rewardIdx})
  2438. if len(msg.DataList) > 0 {
  2439. ssNtfMsg := &serverproto.SSActivitiesCollectionServerDataNtf{
  2440. ActivityId: activityId,
  2441. RewardIdx: rewardIdx,
  2442. ServerCurNum: msg.DataList[0].Value,
  2443. }
  2444. this.role.SendSocial(ssNtfMsg)
  2445. }
  2446. }
  2447. } else if msg != nil {
  2448. var addItemList = map[int32]int32{}
  2449. for idx := 0; idx < len(cfgData.RewardList); idx++ {
  2450. item := cfgData.RewardList[idx]
  2451. addItemList[item.Key] += item.Value
  2452. }
  2453. var delItemList = map[int32]int32{}
  2454. for k, v := range cfgData.ExchangeConditionList {
  2455. delItemList[k] += v * exchangeNum
  2456. }
  2457. this.role.DelItemList(delItemList, AddItemST{AddFrom: AddFrom_Activities})
  2458. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2459. //ack奖励处理
  2460. ackMsg := &serverproto.SCActivitiesRewardAck{
  2461. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2462. ActivityId: activityId,
  2463. RewardItemList: cfgData.RewardList,
  2464. }
  2465. this.role.ReplayGate(ackMsg, true)
  2466. }
  2467. return serverproto.ErrorCode_ERROR_OK
  2468. }
  2469. // 集字奖励条件判断
  2470. func (this *RoleActivity) collectionRewardCheck(cfgData *model.ConvertActCollectionData, exchangeNum uint64) bool {
  2471. for key, val := range cfgData.ExchangeConditionList {
  2472. if key <= 0 || val <= 0 {
  2473. continue
  2474. }
  2475. if this.role.GetResNum(key) < uint64(val)*exchangeNum {
  2476. return false
  2477. }
  2478. }
  2479. return true
  2480. }
  2481. // 全局数据奖励处理
  2482. func (this *RoleActivity) OnCollectionRewardByServer(msg *serverproto.SSActivitiesCollectionServerDataAck) {
  2483. if msg.RewardIdx > 0 {
  2484. cfgData, ok := model.ConvertActCollection[msg.RewardIdx]
  2485. if !ok || cfgData.ActivitiesId != msg.ActivityId {
  2486. ackMsg := &serverproto.SCActivitiesRewardAck{
  2487. Error: int32(serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_REWARD_NOT),
  2488. ActivityId: msg.ActivityId,
  2489. }
  2490. this.role.ReplayGate(ackMsg, true)
  2491. return
  2492. }
  2493. if len(msg.DataList) > 0 {
  2494. if msg.DataList[0].Value > cfgData.ServerRewardNum {
  2495. ackMsg := &serverproto.SCActivitiesRewardAck{
  2496. Error: int32(serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_NUM_LIMIT),
  2497. ActivityId: msg.ActivityId,
  2498. }
  2499. this.role.ReplayGate(ackMsg, true)
  2500. return
  2501. }
  2502. } else {
  2503. ackMsg := &serverproto.SCActivitiesRewardAck{
  2504. Error: msg.Error,
  2505. ActivityId: msg.ActivityId,
  2506. }
  2507. this.role.ReplayGate(ackMsg, true)
  2508. return
  2509. }
  2510. //活动过期也需要获取奖励
  2511. this.activitiesRewardCollection(msg.ActivityId, msg.RewardIdx, msg, 1)
  2512. } else {
  2513. ackMsg := &serverproto.SCActivitiesCollectionServerDataAck{
  2514. Error: msg.Error,
  2515. ActivityId: msg.ActivityId,
  2516. DataList: msg.DataList,
  2517. }
  2518. this.role.ReplayGate(ackMsg, true)
  2519. }
  2520. }
  2521. // 获取超值礼包商品信息
  2522. func (this *RoleActivity) PayInfoGetDiscount(payRewardInfo *serverproto.PayOrderSaveInfo) bool {
  2523. if len(this.superUnlockChargeList) <= 0 {
  2524. return false
  2525. }
  2526. nowTime := util.GetTimeMilliseconds()
  2527. bChange := false
  2528. for idx := 0; idx < len(this.superUnlockChargeList); {
  2529. unlockData := this.superUnlockChargeList[idx]
  2530. if unlockData.EndTime <= nowTime {
  2531. this.superUnlockChargeList = append(this.superUnlockChargeList[:idx], this.superUnlockChargeList[idx+1:]...)
  2532. bChange = true
  2533. continue
  2534. }
  2535. if unlockData.ActivitiesId == payRewardInfo.GoodsId {
  2536. cfgData, ok := model.ConvertActDiscountsRecharge[unlockData.ActivitiesId]
  2537. if !ok {
  2538. break
  2539. }
  2540. payRewardInfo.Count = 1
  2541. payRewardInfo.GoodsId = unlockData.ActivitiesId
  2542. payRewardInfo.Amount = cfgData.Amount
  2543. payRewardInfo.GoodsName = cfgData.Name
  2544. payRewardInfo.RewardList = cfgData.RewardList
  2545. break
  2546. }
  2547. idx++
  2548. }
  2549. if bChange {
  2550. this.SetDirty(true)
  2551. ntfMsg := &serverproto.SCActivitiesDiscountsNtf{
  2552. DiscountDataList: this.superUnlockChargeList,
  2553. }
  2554. this.role.ReplayGate(ntfMsg, true)
  2555. }
  2556. if payRewardInfo.Count > 0 {
  2557. return true
  2558. }
  2559. return false
  2560. }
  2561. func (this *RoleActivity) OnPayInfoGetDiscount(payRewardInfo *serverproto.PayOrderSaveInfo) {
  2562. bFind := false
  2563. for idx := 0; idx < len(this.superUnlockChargeList); idx++ {
  2564. if this.superUnlockChargeList[idx].ActivitiesId == payRewardInfo.GoodsId {
  2565. this.superUnlockChargeList = append(this.superUnlockChargeList[:idx], this.superUnlockChargeList[idx+1:]...)
  2566. bFind = true
  2567. break
  2568. }
  2569. }
  2570. if bFind {
  2571. this.SetDirty(true)
  2572. ntfMsg := &serverproto.SCActivitiesDiscountsNtf{
  2573. DiscountDataList: this.superUnlockChargeList,
  2574. }
  2575. this.role.ReplayGate(ntfMsg, true)
  2576. }
  2577. }
  2578. func (this *RoleActivity) refreshDiscountData(nowTime uint64) bool {
  2579. bChange := false
  2580. for idx := 0; idx < len(this.superUnlockChargeList); {
  2581. unlockData := this.superUnlockChargeList[idx]
  2582. if unlockData.EndTime <= nowTime {
  2583. this.superUnlockChargeList = append(this.superUnlockChargeList[:idx], this.superUnlockChargeList[idx+1:]...)
  2584. this.SetDirty(true)
  2585. bChange = true
  2586. continue
  2587. }
  2588. idx++
  2589. }
  2590. return bChange
  2591. }
  2592. func (this *RoleActivity) OnRewardByServer(msg *serverproto.SSActivitiesCollectionServerDataAck) {
  2593. activityType := this.GetActivityType(msg.ActivityId)
  2594. if activityType == int32(serverproto.EActivityType_EActivityType_Pet_Exchange) {
  2595. this.OnExchangeRewardByServer(msg)
  2596. } else {
  2597. this.OnCollectionRewardByServer(msg)
  2598. }
  2599. }
  2600. func (this *RoleActivity) GetActivityType(activityId int32) int32 {
  2601. activityData := this.getActivityData(activityId)
  2602. if activityData == nil {
  2603. return 0
  2604. }
  2605. return activityData.ActivitiesType
  2606. }
  2607. // 兑换奖励
  2608. func (this *RoleActivity) OnExchangeRewardByServer(msg *serverproto.SSActivitiesCollectionServerDataAck) {
  2609. if msg.RewardIdx > 0 {
  2610. cfgData, ok := model.ConvertExchange[msg.RewardIdx]
  2611. if !ok || cfgData.ActivitiesId != msg.ActivityId {
  2612. ackMsg := &serverproto.SCActivitiesExchangeAck{
  2613. Error: int32(serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_REWARD_NOT),
  2614. ActivityId: msg.ActivityId,
  2615. RewardIdx: msg.RewardIdx,
  2616. }
  2617. this.role.ReplayGate(ackMsg, true)
  2618. return
  2619. }
  2620. if len(msg.DataList) > 0 {
  2621. if msg.DataList[0].Value > cfgData.ServerRewardNum {
  2622. ackMsg := &serverproto.SCActivitiesExchangeAck{
  2623. Error: int32(serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_NUM_LIMIT),
  2624. ActivityId: msg.ActivityId,
  2625. RewardIdx: msg.RewardIdx,
  2626. }
  2627. this.role.ReplayGate(ackMsg, true)
  2628. //全服兑换次数用尽
  2629. util.ErrorF("uid=%v check exchange failed, server num run out petId:=%v", this.role.GetUUid(), msg.DataList[0].Value, cfgData.ServerRewardNum)
  2630. return
  2631. }
  2632. } else {
  2633. ackMsg := &serverproto.SCActivitiesExchangeAck{
  2634. Error: msg.Error,
  2635. ActivityId: msg.ActivityId,
  2636. RewardIdx: msg.RewardIdx,
  2637. }
  2638. this.role.ReplayGate(ackMsg, true)
  2639. return
  2640. }
  2641. util.InfoF("uid=%v exchange pet begin", this.role.GetUUid())
  2642. //活动过期也需要获取奖励
  2643. ret := this.ActivitiesExchange(nil, msg)
  2644. if ret != serverproto.ErrorCode_ERROR_OK {
  2645. ackMsg := &serverproto.SCActivitiesExchangeAck{
  2646. ActivityId: msg.ActivityId,
  2647. RewardIdx: msg.RewardIdx,
  2648. Error: int32(ret),
  2649. }
  2650. this.role.ReplayGate(ackMsg, true)
  2651. }
  2652. } else {
  2653. ackMsg := &serverproto.SCActivitiesCollectionServerDataAck{
  2654. Error: msg.Error,
  2655. ActivityId: msg.ActivityId,
  2656. DataList: msg.DataList,
  2657. }
  2658. this.role.ReplayGate(ackMsg, true)
  2659. }
  2660. }
  2661. func (this *RoleActivity) CheckPetCondition(condType int32, condition *model.ExchangePetCondition, petList *serverproto.ExchangeInfo, delPetData []*serverproto.KeyValueType) serverproto.ErrorCode {
  2662. if petList == nil || condition == nil || len(petList.CostItem) <= 0 {
  2663. return serverproto.ErrorCode_ERROR_FAIL
  2664. }
  2665. for _, data := range petList.CostItem {
  2666. petData := this.role.GetRolePet().getPet(uint32(data.Key))
  2667. if petData == nil {
  2668. util.ErrorF("uid=%v check exchange failed, pet not found petId:=%v", this.role.GetUUid(), data.Key)
  2669. return serverproto.ErrorCode_ERROR_FAIL
  2670. }
  2671. petCfg, ok := serverproto.PetCfgLoader[petData.ConfigId]
  2672. if !ok {
  2673. util.ErrorF("uid=%v check exchange failed, pet config not found petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, petData.ConfigId)
  2674. return serverproto.ErrorCode_ERROR_FAIL
  2675. }
  2676. totalSkillLevel := int32(0)
  2677. //宠物品质
  2678. if condType == model.Exchange_Type_Common {
  2679. if petCfg.Quality != condition.Id {
  2680. util.ErrorF("uid=%v check exchange quality failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, petData.ConfigId)
  2681. return serverproto.ErrorCode_ERROR_FAIL
  2682. }
  2683. } else if condType == model.Exchange_Type_Special {
  2684. if petCfg.Id != condition.Id {
  2685. util.ErrorF("uid=%v check exchange config_id failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, petData.ConfigId)
  2686. return serverproto.ErrorCode_ERROR_FAIL
  2687. }
  2688. }
  2689. //宠物等级不满足
  2690. if petData.Level < condition.Level {
  2691. util.ErrorF("uid=%v check exchange level failed petId:=%v, configId;=%v leve:%v needlevel:=%V", this.role.GetUUid(), data.Key, petData.ConfigId, petData.Level, condition.Level)
  2692. return serverproto.ErrorCode_ERROR_FAIL
  2693. }
  2694. for _, skill := range petData.SkillList {
  2695. totalSkillLevel += skill.Level
  2696. }
  2697. if totalSkillLevel < condition.SkillLevel {
  2698. util.ErrorF("uid=%v check exchange skillLevel failed petId:=%v, configId;=%v leve:%v needlevel:=%V", this.role.GetUUid(), data.Key, petData.ConfigId, totalSkillLevel, condition.SkillLevel)
  2699. return serverproto.ErrorCode_ERROR_FAIL
  2700. }
  2701. delPetData = append(delPetData, &serverproto.KeyValueType{
  2702. Key: data.Key,
  2703. Value: petData.ConfigId,
  2704. })
  2705. }
  2706. return serverproto.ErrorCode_ERROR_OK
  2707. }
  2708. func (this *RoleActivity) petExchangeCheck(usePetList []*serverproto.ExchangeInfo, cfgData *model.ConvertExchangeData) serverproto.ErrorCode {
  2709. if usePetList == nil || cfgData == nil {
  2710. return serverproto.ErrorCode_ERROR_FAIL
  2711. }
  2712. delPetData := []*serverproto.KeyValueType{}
  2713. //遍历每个条件,
  2714. for _, condition := range cfgData.ConditionPet {
  2715. bRet := serverproto.ErrorCode_ERROR_FAIL
  2716. for _, data := range usePetList {
  2717. if condition.ConditionId == data.ConditionId {
  2718. if condition.CondType == model.Exchange_Type_Special {
  2719. bRet = this.CheckPetCondition(model.Exchange_Type_Special, condition, data, delPetData)
  2720. } else if condition.CondType == model.Exchange_Type_Common {
  2721. bRet = this.CheckPetCondition(model.Exchange_Type_Common, condition, data, delPetData)
  2722. }
  2723. break
  2724. }
  2725. }
  2726. if bRet != serverproto.ErrorCode_ERROR_OK {
  2727. return bRet
  2728. }
  2729. }
  2730. //检查是否有重复的宠物
  2731. petList := make(map[uint32]int32)
  2732. for _, pet := range usePetList {
  2733. for _, data := range pet.CostItem {
  2734. //如果发现一个PET用了两次,说明调用了外挂了
  2735. count := petList[uint32(data.Key)]
  2736. if count >= 2 {
  2737. return serverproto.ErrorCode_ERROR_FAIL
  2738. }
  2739. petList[uint32(data.Key)] += 1
  2740. }
  2741. }
  2742. util.InfoF("uid=%v check pet condition ok petListInfo = %v", this.role.GetUUid(), delPetData)
  2743. return serverproto.ErrorCode_ERROR_OK
  2744. }
  2745. func (this *RoleActivity) CheckCardCondition(condType int32, condition *model.ExchangeCardCondition, petList *serverproto.ExchangeInfo) serverproto.ErrorCode {
  2746. if petList == nil || condition == nil || len(petList.CostItem) <= 0 {
  2747. return serverproto.ErrorCode_ERROR_FAIL
  2748. }
  2749. totalCardNum := int32(0)
  2750. for _, data := range petList.CostItem {
  2751. if condType == model.Exchange_Type_Common {
  2752. cardCfg, ok := serverproto.CardCfgLoader[data.Key]
  2753. if !ok {
  2754. return serverproto.ErrorCode_ERROR_FAIL
  2755. }
  2756. if cardCfg.CardType != condition.ItemQuality { //卡片品质对比
  2757. util.ErrorF("uid=%v check exchange quality failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, cardCfg.CardId)
  2758. return serverproto.ErrorCode_ERROR_FAIL
  2759. }
  2760. /*
  2761. if cardCfg.CardLevel != condition.ItemLevel { //卡片品质对比
  2762. util.ErrorF("uid=%v check exchange quality failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, cardCfg.CardId)
  2763. return serverproto.ErrorCode_ERROR_FAIL
  2764. }
  2765. */
  2766. //选择库校验
  2767. if len(condition.Scope) <= 0 {
  2768. return serverproto.ErrorCode_ERROR_FAIL
  2769. }
  2770. _, ok2 := condition.Scope[data.Key]
  2771. if !ok2 {
  2772. return serverproto.ErrorCode_ERROR_FAIL
  2773. }
  2774. cardNum := this.role.GetRoleCard().GetCardNum(data.Key)
  2775. if cardNum < data.Value {
  2776. return serverproto.ErrorCode_ERROR_FAIL
  2777. }
  2778. totalCardNum += data.Value
  2779. } else if condType == model.Exchange_Type_Special { //special的道具单独判定数量够不够。
  2780. if condition.ItemType == int32(serverproto.ResType_Res_Card) {
  2781. cardCfg, ok := serverproto.CardCfgLoader[data.Key]
  2782. if !ok {
  2783. return serverproto.ErrorCode_ERROR_FAIL
  2784. }
  2785. if cardCfg.CardId != condition.ItemId { //卡片ID对比
  2786. util.ErrorF("uid=%v check exchange config_id failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, cardCfg.CardId)
  2787. return serverproto.ErrorCode_ERROR_FAIL
  2788. }
  2789. cardNum := this.role.GetRoleCard().GetCardNum(data.Key)
  2790. if cardNum < data.Value || cardNum < condition.ItemCount {
  2791. return serverproto.ErrorCode_ERROR_FAIL
  2792. }
  2793. } else if condition.ItemType == int32(serverproto.ResType_Res_Item) || condition.ItemType == int32(serverproto.ResType_Res_Gift) {
  2794. resNum := this.role.GetResNum(condition.ItemId)
  2795. if resNum < uint64(condition.ItemCount) || resNum < uint64(data.Value) {
  2796. util.ErrorF("uid=%v check exchange config_id failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, condition.ItemId)
  2797. return serverproto.ErrorCode_ERROR_FAIL
  2798. }
  2799. }
  2800. }
  2801. }
  2802. //common目前只支持卡片。
  2803. if condType == model.Exchange_Type_Common && totalCardNum < condition.ItemCount {
  2804. return serverproto.ErrorCode_ERROR_FAIL
  2805. }
  2806. return serverproto.ErrorCode_ERROR_OK
  2807. }
  2808. func (this *RoleActivity) OtherExchangeCheck(useItemList []*serverproto.ExchangeInfo, cfgData *model.ConvertExchangeData) serverproto.ErrorCode {
  2809. if useItemList == nil || cfgData == nil {
  2810. return serverproto.ErrorCode_ERROR_FAIL
  2811. }
  2812. // delPetData := []*serverproto.KeyValueType{}
  2813. //遍历每个条件,
  2814. for _, condition := range cfgData.ConditionCard {
  2815. bRet := serverproto.ErrorCode_ERROR_FAIL
  2816. for _, data := range useItemList {
  2817. if condition.ConditionId == data.ConditionId {
  2818. if condition.CondType == model.Exchange_Type_Special || condition.CondType == model.Exchange_Type_Common {
  2819. bRet = this.CheckCardCondition(condition.CondType, condition, data)
  2820. }
  2821. break
  2822. }
  2823. }
  2824. if bRet != serverproto.ErrorCode_ERROR_OK {
  2825. return bRet
  2826. }
  2827. }
  2828. util.InfoF("uid=%v check pet condition ok petListInfo", this.role.GetUUid())
  2829. return serverproto.ErrorCode_ERROR_OK
  2830. }
  2831. // 扣除宠物兑换道具
  2832. func (this *RoleActivity) DelPetExchangeItem(useItemList []*serverproto.ExchangeInfo) serverproto.ErrorCode {
  2833. if len(useItemList) <= 0 {
  2834. util.ErrorF("uid=%v del pet error useItemList is nil:", this.role.GetUUid())
  2835. return serverproto.ErrorCode_ERROR_FAIL
  2836. }
  2837. //删除消耗的宠物
  2838. var delPetList []uint32
  2839. for _, condition := range useItemList {
  2840. for _, data := range condition.CostItem {
  2841. costPet := this.role.GetRolePet().getPet(uint32(data.Key))
  2842. //上阵宠物和契约宠物无法作为兑换材料
  2843. if costPet == nil || costPet.HeroId > 0 || costPet.QiyueHeroId > 0 {
  2844. util.ErrorF("uid=%v del pet error costPet:%v :", this.role.GetUUid(), costPet)
  2845. return serverproto.ErrorCode_ERROR_FAIL
  2846. }
  2847. delPetList = append(delPetList, uint32(data.Key))
  2848. this.role.GetRolePet().dbChangePetList.Add(uint32(data.Key))
  2849. }
  2850. }
  2851. this.role.GetRolePet().delPetList(delPetList)
  2852. this.role.GetRolePet().petChangeNtf(nil, delPetList, nil, true)
  2853. //删除宠物后查看援助是否有变化
  2854. for _, petId := range delPetList {
  2855. if this.role.GetRolePet().isInAssist(petId, true) {
  2856. this.role.GetRolePet().saveAssist()
  2857. }
  2858. }
  2859. this.role.GetRolePet().SetDirty(true)
  2860. return serverproto.ErrorCode_ERROR_OK
  2861. }
  2862. // 扣除卡片兑换道具
  2863. func (this *RoleActivity) DelCardExchangeItem(useItemList []*serverproto.ExchangeInfo) serverproto.ErrorCode {
  2864. if len(useItemList) <= 0 {
  2865. return serverproto.ErrorCode_ERROR_FAIL
  2866. }
  2867. //删除消耗的道具
  2868. costItemList := map[int32]int32{}
  2869. for _, condition := range useItemList {
  2870. for _, data := range condition.CostItem {
  2871. itemCfg, ok := serverproto.ItemCfgLoader[data.Key]
  2872. if !ok {
  2873. continue
  2874. }
  2875. if itemCfg.ResType == 9 {
  2876. this.role.GetRoleCard().ReduceCard(data.Key, data.Value, true)
  2877. } else {
  2878. costItemList[data.Key] += data.Value
  2879. }
  2880. }
  2881. }
  2882. if len(costItemList) > 0 {
  2883. this.role.DelItemList(costItemList, AddItemST{AddFrom: AddFrom_Activities})
  2884. }
  2885. this.role.GetRolePet().SetDirty(true)
  2886. return serverproto.ErrorCode_ERROR_OK
  2887. }
  2888. func (this *RoleActivity) ActivitiesExchange(reqMsg *serverproto.CSActivitiesExchangeReq, msg *serverproto.SSActivitiesCollectionServerDataAck) serverproto.ErrorCode {
  2889. if reqMsg == nil && msg == nil {
  2890. return serverproto.ErrorCode_ERROR_FAIL
  2891. }
  2892. rewardIdx := int32(0)
  2893. activityId := int32(0)
  2894. var useItemList []*serverproto.ExchangeInfo
  2895. if reqMsg != nil {
  2896. rewardIdx = reqMsg.RewardIdx
  2897. activityId = reqMsg.ActivityId
  2898. useItemList = reqMsg.Data
  2899. } else {
  2900. rewardIdx = msg.RewardIdx
  2901. activityId = msg.ActivityId
  2902. useItemList = msg.PetData
  2903. }
  2904. cfgData, ok := model.ConvertExchange[rewardIdx]
  2905. if !ok || cfgData.ActivitiesId != activityId {
  2906. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2907. }
  2908. if cfgData.ActivitiesType == model.Exchange_Activity_Type_Pet && len(cfgData.ConditionPet) <= 0 ||
  2909. cfgData.ActivitiesType == model.Exchange_Activity_Type_Card && len(cfgData.ConditionCard) <= 0 {
  2910. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2911. }
  2912. var exchangeData *serverproto.ExchangeData = nil
  2913. activityData := this.getActivityData(activityId)
  2914. if activityData != nil {
  2915. for idx := 0; idx < len(activityData.ExchangeList); idx++ {
  2916. if activityData.ExchangeList[idx].Id == cfgData.Id {
  2917. exchangeData = activityData.ExchangeList[idx]
  2918. break
  2919. }
  2920. }
  2921. if exchangeData != nil && exchangeData.ExchangeNum >= cfgData.RewardNum {
  2922. return serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_NUM_LIMIT
  2923. }
  2924. //校验发过来的ID是否有重复//数量是否够//有重复说明有问题
  2925. bRet := serverproto.ErrorCode_ERROR_FAIL
  2926. if cfgData.ActivitiesType == model.Exchange_Activity_Type_Pet {
  2927. bRet = this.petExchangeCheck(useItemList, cfgData)
  2928. } else if cfgData.ActivitiesType == model.Exchange_Activity_Type_Card {
  2929. bRet = this.OtherExchangeCheck(useItemList, cfgData)
  2930. }
  2931. if bRet != serverproto.ErrorCode_ERROR_OK {
  2932. return serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_REWARD_NOT
  2933. }
  2934. //获取全局数据if msg == nil && cfgData.ServerRewardNum > 0 {
  2935. if msg == nil && cfgData.ServerRewardNum > 0 {
  2936. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  2937. ActivityId: activityId,
  2938. RewardIdx: cfgData.Id,
  2939. ServerLimitNum: cfgData.ServerRewardNum,
  2940. PetData: useItemList,
  2941. }
  2942. this.role.SendRank(ssMsg)
  2943. return serverproto.ErrorCode_ERROR_OK
  2944. }
  2945. //删除消耗的物品
  2946. bRet = serverproto.ErrorCode_ERROR_FAIL
  2947. if cfgData.ActivitiesType == model.Exchange_Activity_Type_Pet {
  2948. bRet = this.DelPetExchangeItem(useItemList)
  2949. } else if cfgData.ActivitiesType == model.Exchange_Activity_Type_Card {
  2950. bRet = this.DelCardExchangeItem(useItemList)
  2951. }
  2952. if bRet != serverproto.ErrorCode_ERROR_OK {
  2953. return 100009
  2954. }
  2955. //ack奖励处理
  2956. ackMsg := &serverproto.SCActivitiesExchangeAck{
  2957. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2958. ActivityId: activityId,
  2959. RewardIdx: rewardIdx,
  2960. }
  2961. //兑换计数
  2962. if exchangeData == nil {
  2963. exchangeData = &serverproto.ExchangeData{
  2964. Id: cfgData.Id,
  2965. ExchangeNum: 1,
  2966. }
  2967. activityData.ExchangeList = append(activityData.ExchangeList, exchangeData)
  2968. } else {
  2969. exchangeData.ExchangeNum += 1
  2970. }
  2971. ackMsg.ExchangeTime = exchangeData.ExchangeNum
  2972. //奖励宠物
  2973. var addItemList = map[int32]int32{}
  2974. for _, reward := range cfgData.Reward {
  2975. addItemList[reward.Key] += reward.Value
  2976. }
  2977. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2978. this.addChangeActivity(activityId, 0)
  2979. this.SetDirty(true)
  2980. //通知数据变更
  2981. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2982. CurDayEndTime: this.curDayEndTime,
  2983. }
  2984. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  2985. this.role.ReplayGate(ntfMsg, true)
  2986. this.role.ReplayGate(ackMsg, true)
  2987. //通知服务器清空全局数据(之前是全局的后面改成非全局的)
  2988. if cfgData.ServerRewardNum == 0 {
  2989. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  2990. ActivityId: activityId,
  2991. RewardIdx: cfgData.Id,
  2992. }
  2993. this.role.SendRank(ssMsg)
  2994. }
  2995. //通知全服玩家
  2996. if msg != nil && cfgData.ServerRewardNum > 0 {
  2997. if len(msg.DataList) > 0 {
  2998. ssNtfMsg := &serverproto.SSActivitiesCollectionServerDataNtf{
  2999. ActivityId: activityId,
  3000. RewardIdx: rewardIdx,
  3001. ServerCurNum: msg.DataList[0].Value,
  3002. }
  3003. this.role.SendSocial(ssNtfMsg)
  3004. }
  3005. }
  3006. if cfgData.BroadCast == 1 {
  3007. this.role.AddSystemMessage(SystemmessageType_PetExchange,
  3008. AddSystemMsg{ParamId: activityId, ParamCount: rewardIdx})
  3009. }
  3010. util.InfoF("uid=%v operator exchange pet success", this.role.GetUUid())
  3011. } else if msg != nil { //活动数据找不到的情况下,有可能已经结束了,还在兑换的流程继续走下去。
  3012. //删除道具单独封装
  3013. //删除消耗的物品
  3014. bRet := serverproto.ErrorCode_ERROR_FAIL
  3015. if cfgData.ActivitiesType == model.Exchange_Activity_Type_Pet {
  3016. bRet = this.DelPetExchangeItem(msg.PetData)
  3017. } else if cfgData.ActivitiesType == model.Exchange_Activity_Type_Card {
  3018. bRet = this.DelCardExchangeItem(msg.PetData)
  3019. }
  3020. if bRet != serverproto.ErrorCode_ERROR_OK {
  3021. return bRet
  3022. }
  3023. //奖励宠物
  3024. var addItemList = map[int32]int32{}
  3025. for _, reward := range cfgData.Reward {
  3026. addItemList[reward.Key] += reward.Value
  3027. }
  3028. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  3029. //ack奖励处理
  3030. ackMsg := &serverproto.SCActivitiesExchangeAck{
  3031. Error: int32(serverproto.ErrorCode_ERROR_OK),
  3032. ActivityId: msg.ActivityId,
  3033. RewardIdx: msg.RewardIdx,
  3034. }
  3035. this.role.ReplayGate(ackMsg, true)
  3036. this.role.GetRolePet().SetDirty(true)
  3037. util.InfoF("uid=%v operator exchange pet success", this.role.GetUUid())
  3038. }
  3039. return serverproto.ErrorCode_ERROR_OK
  3040. }
  3041. func (this *RoleActivity) activityWheelInit(activityData *serverproto.ActivitiesDetailData) {
  3042. if activityData.WheelData == nil {
  3043. activityData.WheelData = &serverproto.ActivityWheelData{}
  3044. }
  3045. if len(activityData.WheelData.WheelRewardItemList) <= 0 {
  3046. convertWheelData, ok := model.ConvertActivityPrizeWheelData[activityData.ActivitiesId]
  3047. if !ok {
  3048. util.ErrorF("uid=%v activityWheelInit cfgData not exist activityId=%v", this.role.GetUUid(), activityData.ActivitiesId)
  3049. return
  3050. }
  3051. templateIdx := convertWheelData.GenWheelReward(&activityData.WheelData.WheelRewardItemList)
  3052. activityData.WheelData.TemplateIdx = templateIdx
  3053. util.InfoF("uid=%v activityWheelInit templateIdx=%v rewardList=%v", templateIdx, activityData.WheelData.WheelRewardItemList)
  3054. }
  3055. }
  3056. // 活动转盘
  3057. func (this *RoleActivity) ActivityWheelRefresh(activityId int32) serverproto.ErrorCode {
  3058. activityData := this.getActivityData(activityId)
  3059. if activityData == nil {
  3060. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3061. }
  3062. //数据不合法再次初始化
  3063. if activityData.WheelData == nil {
  3064. this.activityWheelInit(activityData)
  3065. this.addChangeActivity(activityId, 0)
  3066. this.SetDirty(true)
  3067. }
  3068. if activityData.WheelData.WheelOpen {
  3069. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_OPEN
  3070. }
  3071. convertWheelData, ok := model.ConvertActivityPrizeWheelData[activityId]
  3072. if !ok {
  3073. util.ErrorF("uid=%v ActivityWheelRefresh cfgData not exist activityId=%v", this.role.GetUUid(), activityId)
  3074. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3075. }
  3076. var refreshCostMoney int32 = 0
  3077. refreshLen := len(convertWheelData.RefreshCostMoney)
  3078. if refreshLen > 0 {
  3079. if activityData.WheelData.WheelRefreshNum >= int32(refreshLen) {
  3080. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_REFRESH_LIMIT
  3081. } else {
  3082. refreshCostMoney = convertWheelData.RefreshCostMoney[int(activityData.WheelData.WheelRefreshNum)]
  3083. }
  3084. }
  3085. if refreshCostMoney > 0 {
  3086. if !this.role.roleBag.CanDelItem(int32(serverproto.ResType_Res_ROCoin), refreshCostMoney) {
  3087. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_MONEY_NOT
  3088. }
  3089. this.role.DelItem(int32(serverproto.ResType_Res_ROCoin), refreshCostMoney, AddItemST{
  3090. AddFrom: AddFrom_Activities,
  3091. })
  3092. }
  3093. activityData.WheelData.WheelRefreshNum++
  3094. //重新刷新转盘奖励
  3095. activityData.WheelData.WheelRewardItemList = activityData.WheelData.WheelRewardItemList[:0]
  3096. templateIdx := convertWheelData.GenWheelReward(&activityData.WheelData.WheelRewardItemList)
  3097. activityData.WheelData.TemplateIdx = templateIdx
  3098. this.SetDirty(true)
  3099. //通知数据变更
  3100. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3101. CurDayEndTime: this.curDayEndTime,
  3102. }
  3103. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3104. this.role.ReplayGate(ntfMsg, true)
  3105. return serverproto.ErrorCode_ERROR_OK
  3106. }
  3107. func (this *RoleActivity) ActivityWheelOpen(activityId int32) serverproto.ErrorCode {
  3108. activityData := this.getActivityData(activityId)
  3109. if activityData == nil || activityData.WheelData == nil {
  3110. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3111. }
  3112. if activityData.WheelData.WheelOpen {
  3113. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_OPEN
  3114. }
  3115. activityData.WheelData.WheelRefreshNum = 0 //刷新次数重置
  3116. activityData.WheelData.WheelNum = 0
  3117. activityData.WheelData.WheelOpen = true
  3118. this.addChangeActivity(activityId, 0)
  3119. this.SetDirty(true)
  3120. //通知数据变更
  3121. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3122. CurDayEndTime: this.curDayEndTime,
  3123. }
  3124. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3125. this.role.ReplayGate(ntfMsg, true)
  3126. return serverproto.ErrorCode_ERROR_OK
  3127. }
  3128. // rewardAll false:转一次 true:获取所有奖励
  3129. func (this *RoleActivity) ActivityWheelReward(activityId int32, rewardAll bool) serverproto.ErrorCode {
  3130. activityData := this.getActivityData(activityId)
  3131. if activityData == nil || activityData.WheelData == nil {
  3132. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3133. }
  3134. wheelData := activityData.WheelData
  3135. convertWheelData, ok := model.ConvertActivityPrizeWheelData[activityId]
  3136. if !ok {
  3137. util.ErrorF("uid=%v ActivityWheelRefresh cfgData not exist activityId=%v", this.role.GetUUid(), activityId)
  3138. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3139. }
  3140. var addLogList []*serverproto.WheelLogData
  3141. if rewardAll {
  3142. for idx := 0; idx < len(wheelData.WheelRewardItemList); idx++ {
  3143. if wheelData.WheelRewardItemList[idx].HasReward {
  3144. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_REWARDALL_NOT
  3145. }
  3146. }
  3147. //消耗是否足够(道具,金币)
  3148. tmpCostItem := convertWheelData.WheelAllCostItem
  3149. if this.role.roleBag.CanDelItem(tmpCostItem.Key, tmpCostItem.Val) {
  3150. this.role.DelItem(tmpCostItem.Key, tmpCostItem.Val, AddItemST{
  3151. AddFrom: AddFrom_Activities,
  3152. })
  3153. } else if this.role.roleBag.CanDelItem(int32(serverproto.ResType_Res_ROCoin), tmpCostItem.Money) {
  3154. this.role.DelItem(int32(serverproto.ResType_Res_ROCoin), tmpCostItem.Money, AddItemST{
  3155. AddFrom: AddFrom_Activities,
  3156. })
  3157. util.InfoF("uid:%v get wheel cost:%v", this.role.GetUUid(), tmpCostItem.Money)
  3158. } else {
  3159. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_MONEY_NOT
  3160. }
  3161. //添加积分
  3162. this.role.GetRoleCompetition().CompetitionAddScoreDuoBao(tmpCostItem.Score)
  3163. wheelData.WheelNum = int32(len(wheelData.WheelRewardItemList))
  3164. this.SetDirty(true)
  3165. //获取奖励
  3166. ackMsg := &serverproto.SCActivityWheelRewardAck{
  3167. Error: int32(serverproto.ErrorCode_ERROR_OK),
  3168. RewardAll: rewardAll,
  3169. }
  3170. var logData *serverproto.WheelLogData = nil
  3171. rewardList := map[int32]int32{}
  3172. for idx := 0; idx < len(wheelData.WheelRewardItemList); idx++ {
  3173. wheelData.WheelRewardItemList[idx].HasReward = true
  3174. rewardList[wheelData.WheelRewardItemList[idx].ItemId] += wheelData.WheelRewardItemList[idx].ItemNum
  3175. ackMsg.RewardList = append(ackMsg.RewardList, wheelData.WheelRewardItemList[idx])
  3176. //大奖日志
  3177. if wheelData.WheelRewardItemList[idx].RewardType == model.WheelRewardType_MVp {
  3178. if logData == nil {
  3179. logData = &serverproto.WheelLogData{
  3180. LogTime: util.GetTimeMilliseconds(),
  3181. NickName: this.role.GetNickName(),
  3182. Uid: this.role.GetUUid(),
  3183. }
  3184. }
  3185. logData.ItemList = append(logData.ItemList, &serverproto.KeyValueType{
  3186. Key: wheelData.WheelRewardItemList[idx].ItemId,
  3187. Value: wheelData.WheelRewardItemList[idx].ItemNum,
  3188. })
  3189. }
  3190. }
  3191. this.role.AddItemList(rewardList, AddFrom_Activities, true)
  3192. //大奖日志
  3193. if logData != nil {
  3194. addLogList = append(addLogList, logData)
  3195. wheelData.LogList = append(wheelData.LogList, logData)
  3196. }
  3197. //通知数据变更
  3198. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3199. CurDayEndTime: this.curDayEndTime,
  3200. }
  3201. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3202. this.role.ReplayGate(ntfMsg, true)
  3203. this.role.ReplayGate(ackMsg, true)
  3204. } else {
  3205. if wheelData.WheelNum >= int32(len(wheelData.WheelRewardItemList)) ||
  3206. len(wheelData.WheelRewardItemList) <= 0 {
  3207. return serverproto.ErrorCode_ERROR_FAIL
  3208. }
  3209. var costItemList = map[int32]int32{}
  3210. costItem := convertWheelData.WheelCostItem[int(wheelData.WheelNum)]
  3211. curBagCostItemNum := int32(this.role.GetItemNum(costItem.Key))
  3212. if curBagCostItemNum < costItem.Val {
  3213. deltaMoney := (costItem.Val - curBagCostItemNum) * convertWheelData.ItemToMoney
  3214. if !this.role.roleBag.CanDelItem(int32(serverproto.ResType_Res_ROCoin), deltaMoney) {
  3215. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_MONEY_NOT
  3216. }
  3217. costItemList[int32(serverproto.ResType_Res_ROCoin)] += deltaMoney
  3218. util.InfoF("uid:%v get wheel cost:%v", this.role.GetUUid(), deltaMoney)
  3219. costItemList[costItem.Key] += curBagCostItemNum
  3220. } else {
  3221. costItemList[costItem.Key] += costItem.Val
  3222. }
  3223. retCode, retRewardItem := this.wheelItem(wheelData, convertWheelData)
  3224. if retCode == serverproto.ErrorCode_ERROR_OK {
  3225. wheelData.WheelNum++
  3226. wheelData.WheelIdx = retRewardItem.ItemIdx
  3227. this.SetDirty(true)
  3228. //消耗道具
  3229. this.role.DelItemList(costItemList, AddItemST{
  3230. AddFrom: AddFrom_Activities,
  3231. })
  3232. //抽奖奖励
  3233. this.role.roleBag.AddItem(retRewardItem.ItemId, retRewardItem.ItemNum, AddItemST{
  3234. AddFrom: AddFrom_Activities,
  3235. Notify: true,
  3236. })
  3237. util.InfoF("uid=%v retRewardItem=%v", this.role.GetUUid(), retRewardItem)
  3238. //大奖日志
  3239. if retRewardItem.RewardType == model.WheelRewardType_MVp {
  3240. logData := &serverproto.WheelLogData{
  3241. LogTime: util.GetTimeMilliseconds(),
  3242. NickName: this.role.GetNickName(),
  3243. Uid: this.role.GetUUid(),
  3244. }
  3245. logData.ItemList = append(logData.ItemList, &serverproto.KeyValueType{
  3246. Key: retRewardItem.ItemId,
  3247. Value: retRewardItem.ItemNum,
  3248. })
  3249. addLogList = append(addLogList, logData)
  3250. wheelData.LogList = append(wheelData.LogList, logData)
  3251. }
  3252. //通知数据变更
  3253. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3254. CurDayEndTime: this.curDayEndTime,
  3255. }
  3256. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3257. this.role.ReplayGate(ntfMsg, true)
  3258. ackMsg := &serverproto.SCActivityWheelRewardAck{
  3259. RewardAll: rewardAll,
  3260. }
  3261. ackMsg.RewardList = append(ackMsg.RewardList, retRewardItem)
  3262. this.role.ReplayGate(ackMsg, true)
  3263. }
  3264. }
  3265. this.addChangeActivity(activityId, 0)
  3266. if len(addLogList) > 0 {
  3267. //系统消息
  3268. ssMsgNtf := &serverproto.SSSystemMessageNtf{}
  3269. for idx := 0; idx < len(addLogList); idx++ {
  3270. sysMsgData := &serverproto.SystemMessage{
  3271. Type: int32(SystemmessageType_ActivityWheel),
  3272. NickName: this.role.GetNickName(),
  3273. SendTime: util.GetTimeMilliseconds(),
  3274. ParamId: []int32{activityId},
  3275. }
  3276. for k := 0; k < len(addLogList[idx].ItemList); k++ {
  3277. sysMsgData.ParamId = append(sysMsgData.ParamId, addLogList[idx].ItemList[k].Key)
  3278. sysMsgData.ParamId = append(sysMsgData.ParamId, addLogList[idx].ItemList[k].Value)
  3279. }
  3280. ssMsgNtf.SysMsg = append(ssMsgNtf.SysMsg, sysMsgData)
  3281. }
  3282. this.role.SendSocial(ssMsgNtf)
  3283. }
  3284. return serverproto.ErrorCode_ERROR_OK
  3285. }
  3286. // 抽取其中一个道具
  3287. func (this *RoleActivity) wheelItem(wheelData *serverproto.ActivityWheelData, convertData *model.ConvertPrizeWheelInfo) (serverproto.ErrorCode, *serverproto.WheelRewardItemInfo) {
  3288. var randRewardList []serverproto.KeyValueType //[weight,rewardidx]
  3289. var rewardTotalWeight int32 = 0
  3290. templateData := convertData.GetTemplateData(wheelData.TemplateIdx)
  3291. if templateData == nil {
  3292. return serverproto.ErrorCode_ERROR_FAIL, nil
  3293. }
  3294. for idx := 0; idx < len(wheelData.WheelRewardItemList); idx++ {
  3295. if wheelData.WheelRewardItemList[idx].HasReward {
  3296. continue
  3297. }
  3298. if wheelData.WheelRewardItemList[idx].RewardType == model.WheelRewardType_MVp {
  3299. if wheelData.WheelNum >= int32(len(templateData.MvpFactorList)) {
  3300. continue
  3301. }
  3302. rewardTotalWeight += templateData.MvpFactorList[wheelData.WheelNum]
  3303. } else {
  3304. rewardType := wheelData.WheelRewardItemList[idx].RewardType
  3305. rewardTotalWeight += templateData.RewardFactorList[int(rewardType)]
  3306. }
  3307. randRewardList = append(randRewardList, serverproto.KeyValueType{
  3308. Key: rewardTotalWeight,
  3309. Value: int32(idx),
  3310. })
  3311. }
  3312. if rewardTotalWeight <= 0 {
  3313. return serverproto.ErrorCode_ERROR_FAIL, nil
  3314. }
  3315. var retRewardIdx = 0
  3316. rand.Seed(int64(util.GetTimeMilliseconds()))
  3317. randWeight := rand.Int31n(rewardTotalWeight) + 1 //[1,rewardTotalWeight]
  3318. for idx := 0; idx < len(randRewardList); idx++ {
  3319. retRewardIdx = int(randRewardList[idx].Value)
  3320. if randRewardList[idx].Key >= randWeight {
  3321. break
  3322. }
  3323. }
  3324. wheelData.WheelRewardItemList[retRewardIdx].HasReward = true
  3325. this.SetDirty(true)
  3326. return serverproto.ErrorCode_ERROR_OK, wheelData.WheelRewardItemList[retRewardIdx]
  3327. }
  3328. func (this *RoleActivity) ActivityWheelClose(activityId int32) serverproto.ErrorCode {
  3329. activityData := this.getActivityData(activityId)
  3330. if activityData == nil || activityData.WheelData == nil {
  3331. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3332. }
  3333. convertWheelData, ok := model.ConvertActivityPrizeWheelData[activityId]
  3334. if !ok {
  3335. util.ErrorF("uid=%v ActivityWheelRefresh cfgData not exist activityId=%v", this.role.GetUUid(), activityId)
  3336. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3337. }
  3338. wheelData := activityData.WheelData
  3339. if !wheelData.WheelOpen {
  3340. return serverproto.ErrorCode_ERROR_FAIL
  3341. }
  3342. if wheelData.WheelNum < convertWheelData.NoMVPRewardNum {
  3343. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_CANNOT_CLOSE
  3344. }
  3345. wheelData.WheelOpen = false
  3346. wheelData.WheelRefreshNum = 0
  3347. wheelData.WheelNum = 0
  3348. //重新刷新转盘奖励
  3349. wheelData.WheelRewardItemList = wheelData.WheelRewardItemList[:0]
  3350. templateIdx := convertWheelData.GenWheelReward(&wheelData.WheelRewardItemList)
  3351. wheelData.TemplateIdx = templateIdx
  3352. this.SetDirty(true)
  3353. this.addChangeActivity(activityId, 0)
  3354. //通知数据变更
  3355. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3356. CurDayEndTime: this.curDayEndTime,
  3357. }
  3358. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3359. this.role.ReplayGate(ntfMsg, true)
  3360. return serverproto.ErrorCode_ERROR_OK
  3361. }
  3362. func (this *RoleActivity) ActivitySummon(activityId, summonCount int32) serverproto.ErrorCode {
  3363. retCode := serverproto.ErrorCode_ERROR_FAIL
  3364. activityData := this.getActivityData(activityId)
  3365. if activityData == nil {
  3366. retCode = serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3367. return retCode
  3368. }
  3369. tmpAckMsg := &serverproto.SCDrawCardAck{}
  3370. for key, data := range model.ConvertSummonList {
  3371. if data.ActivitiesId == activityId {
  3372. retCode = this.role.GetRoleDraw().DrawReq(key, summonCount, tmpAckMsg)
  3373. break
  3374. }
  3375. }
  3376. if retCode == serverproto.ErrorCode_ERROR_OK {
  3377. ackMsg := &serverproto.SCActivitySummonAck{
  3378. ActivityId: activityId,
  3379. DrawCount: tmpAckMsg.DrawCount,
  3380. ItemList: tmpAckMsg.ItemList,
  3381. ExtraItem: tmpAckMsg.ExtraItem,
  3382. DrawTimes: tmpAckMsg.DrawTimes,
  3383. AddPoint: tmpAckMsg.AddPoint,
  3384. }
  3385. this.role.ReplayGate(ackMsg, true)
  3386. }
  3387. return retCode
  3388. }
  3389. func (this *RoleActivity) ActivitySmashEggs(activityId, drawType, drawCount int32) (retCode serverproto.ErrorCode) {
  3390. retCode = serverproto.ErrorCode_ERROR_FAIL
  3391. activityData := this.getActivityData(activityId)
  3392. if activityData == nil {
  3393. retCode = serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3394. return
  3395. }
  3396. tmpAckMsg := &serverproto.SCDrawCardAck{}
  3397. var cfgData *model.SummonCost = nil
  3398. switch drawType {
  3399. case DrawType_EggsGold: // 金蛋
  3400. fallthrough
  3401. case DrawType_EggsSpecial: // 彩蛋
  3402. for key, data := range model.ConvertSummonList {
  3403. if data.ActivitiesId == activityId && data.SummonType == drawType {
  3404. cfgData = data
  3405. retCode = this.role.GetRoleDraw().DrawReq(key, drawCount, tmpAckMsg)
  3406. break
  3407. }
  3408. }
  3409. default:
  3410. return
  3411. }
  3412. if retCode == serverproto.ErrorCode_ERROR_OK {
  3413. ackMsg := &serverproto.SCActivitySmashEggsAck{
  3414. ActivityId: activityId,
  3415. DrawCount: tmpAckMsg.DrawCount,
  3416. ItemList: tmpAckMsg.ItemList,
  3417. ExtraItem: tmpAckMsg.ExtraItem,
  3418. DrawTimes: tmpAckMsg.DrawTimes,
  3419. AddPoint: tmpAckMsg.AddPoint,
  3420. DrawType: drawType,
  3421. }
  3422. // 砸蛋消息处理
  3423. // 大奖处理 [activityId,AddFromType,itemId,itemNum,itemId,itemNum...]
  3424. if cfgData != nil {
  3425. bigRewardShow := map[int32]int{}
  3426. for idx := 0; idx < len(cfgData.BigRewardShowList); idx++ {
  3427. bigRewardShow[cfgData.BigRewardShowList[idx]] = 1
  3428. }
  3429. for idx := 0; idx < len(tmpAckMsg.ItemList); idx++ {
  3430. tmpItem := tmpAckMsg.ItemList[idx]
  3431. if findNum, ok := bigRewardShow[tmpItem.ItemId]; ok {
  3432. if findNum > 1 {
  3433. continue
  3434. }
  3435. bigRewardShow[tmpItem.ItemId]++
  3436. sysParam := AddSystemMsg{
  3437. ParamId: activityId,
  3438. AddFromType: drawType,
  3439. }
  3440. sysParam.ParamList = append(sysParam.ParamList, tmpAckMsg.ItemList[idx].ItemId, tmpAckMsg.ItemList[idx].ItemNum)
  3441. addMsg := this.role.GenSystemMessage(SystemmessageType_SmashEggs, sysParam)
  3442. this.activitySmashEggsAddSysMsg(activityData, drawType, addMsg)
  3443. ackMsg.MsgList = append(ackMsg.MsgList, addMsg)
  3444. }
  3445. }
  3446. for idx := 0; idx < len(tmpAckMsg.ExtraItem); idx++ {
  3447. tmpItem := tmpAckMsg.ExtraItem[idx]
  3448. findNum, ok := bigRewardShow[tmpItem.ItemId]
  3449. if !ok || findNum > 1 { //未找到或者已经有提示
  3450. continue
  3451. }
  3452. bigRewardShow[tmpItem.ItemId]++
  3453. sysParam := AddSystemMsg{
  3454. ParamId: activityId,
  3455. AddFromType: drawType,
  3456. }
  3457. sysParam.ParamList = append(sysParam.ParamList, tmpAckMsg.ExtraItem[idx].ItemId, tmpAckMsg.ExtraItem[idx].ItemNum)
  3458. addMsg := this.role.GenSystemMessage(SystemmessageType_SmashEggs, sysParam)
  3459. this.activitySmashEggsAddSysMsg(activityData, drawType, addMsg)
  3460. ackMsg.MsgList = append(ackMsg.MsgList, addMsg)
  3461. }
  3462. }
  3463. this.role.ReplayGate(ackMsg, true)
  3464. }
  3465. return
  3466. }
  3467. func (this *RoleActivity) activitySmashEggsAddSysMsg(activityData *serverproto.ActivitiesDetailData, drawType int32, addMsg *serverproto.SystemMessage) {
  3468. firstIdx := -1
  3469. findNum := 0
  3470. for idx := 0; idx < len(ActivitiesMag.SmashEggsMsgList); idx++ {
  3471. tmpMsg := ActivitiesMag.SmashEggsMsgList[idx]
  3472. if len(tmpMsg.ParamId) >= 2 && tmpMsg.ParamId[1] == drawType {
  3473. if firstIdx < 0 {
  3474. firstIdx = idx
  3475. }
  3476. findNum++
  3477. }
  3478. }
  3479. if findNum >= 10 {
  3480. ActivitiesMag.SmashEggsMsgList = append(ActivitiesMag.SmashEggsMsgList[:firstIdx], ActivitiesMag.SmashEggsMsgList[firstIdx+1:]...)
  3481. }
  3482. ActivitiesMag.SmashEggsMsgList = append(ActivitiesMag.SmashEggsMsgList, addMsg)
  3483. //this.SetDirty(true)
  3484. //this.addChangeActivity(activityData.ActivitiesId, 0)
  3485. saveMsgNtf := &serverproto.SSActivitySmashEggsMsgSaveNtf{
  3486. ActMsgList: ActivitiesMag.SmashEggsMsgList,
  3487. }
  3488. this.role.SendDb(saveMsgNtf)
  3489. }
  3490. func (this *RoleActivity) ActivitySmashEggsMsg(activityId, drawType int32) {
  3491. activityData := this.getActivityData(activityId)
  3492. if activityData == nil {
  3493. return
  3494. }
  3495. ackMsg := &serverproto.SCActivitySmashEggsMsgAck{}
  3496. switch drawType {
  3497. case DrawType_EggsGold:
  3498. fallthrough
  3499. case DrawType_EggsSpecial:
  3500. for idx := 0; idx < len(ActivitiesMag.SmashEggsMsgList); idx++ {
  3501. tmpMsg := ActivitiesMag.SmashEggsMsgList[idx]
  3502. if len(tmpMsg.ParamId) >= 2 {
  3503. if tmpMsg.ParamId[1] == drawType {
  3504. ackMsg.ActMsgList = append(ackMsg.ActMsgList, tmpMsg)
  3505. }
  3506. }
  3507. }
  3508. }
  3509. this.role.ReplayGate(ackMsg, true)
  3510. }
  3511. func (this *RoleActivity) ActivitySignIn(activityId int32, ackMsg *serverproto.SCActivitySignInAck) serverproto.ErrorCode {
  3512. if ackMsg == nil {
  3513. return serverproto.ErrorCode_ERROR_FAIL
  3514. }
  3515. activityData := this.getActivityData(activityId)
  3516. if activityData == nil || activityData.SignData == nil {
  3517. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3518. }
  3519. /*
  3520. if activityData.SignData == nil {
  3521. activityData.SignData = &serverproto.ActivitySignIn{}
  3522. }
  3523. */
  3524. curTime := util.GetCurrentTime()
  3525. if activityData.SignData.NextSignTime != 0 && curTime < activityData.SignData.NextSignTime {
  3526. return serverproto.ErrorCode_ERROR_FAIL
  3527. }
  3528. //检查配置表
  3529. signInInfo, ok := model.ConvertActivitySignIn[activityId]
  3530. if !ok {
  3531. return serverproto.ErrorCode_ERROR_FAIL
  3532. }
  3533. signData, ok2 := signInInfo.SignData[activityData.SignData.SignDays+1]
  3534. if !ok2 {
  3535. return serverproto.ErrorCode_ERROR_FAIL
  3536. }
  3537. isDouble := false
  3538. if signData.IsDouble == 1 {
  3539. if signData.VipLevel <= this.role.GetRoleVipLevel() {
  3540. isDouble = true
  3541. }
  3542. }
  3543. //添加道具
  3544. addItemList := map[int32]int32{}
  3545. for key, value := range signData.RewardList {
  3546. ackMsg.RewardList = append(ackMsg.RewardList, &serverproto.KeyValueType{
  3547. Key: key,
  3548. Value: value,
  3549. })
  3550. addItemList[key] += value
  3551. if isDouble == true {
  3552. ackMsg.ExtRewardList = append(ackMsg.ExtRewardList, &serverproto.KeyValueType{
  3553. Key: key,
  3554. Value: value,
  3555. })
  3556. addItemList[key] += value
  3557. }
  3558. }
  3559. this.role.AddItemList(addItemList, AddFrom_ActivitySignIn, true)
  3560. //设置最新的签到数据
  3561. activityData.SignData.SignDays += 1
  3562. ackMsg.SignDays = activityData.SignData.SignDays
  3563. _, ok3 := signInInfo.SignData[activityData.SignData.SignDays+1]
  3564. if !ok3 { //下一天的签到没有找到
  3565. activityData.SignData.NextSignTime = 0
  3566. } else {
  3567. activityData.SignData.NextSignTime = util.GetLatest5Hour()
  3568. }
  3569. ackMsg.NextSignTime = activityData.SignData.NextSignTime
  3570. this.SetDirty(true)
  3571. this.addChangeActivity(activityId, 0)
  3572. return serverproto.ErrorCode_ERROR_OK
  3573. }
  3574. func (this *RoleActivity) SetActivitySignDay(day, activityId int32) {
  3575. activityData := this.getActivityData(activityId)
  3576. if activityData == nil {
  3577. return
  3578. }
  3579. signInInfo, ok := model.ConvertActivitySignIn[activityId]
  3580. if !ok {
  3581. return
  3582. }
  3583. _, ok2 := signInInfo.SignData[day]
  3584. if !ok2 {
  3585. return
  3586. }
  3587. activityData.SignData.SignDays = day
  3588. activityData.SignData.NextSignTime = util.GetLatest5Hour() - 24*3600*1000
  3589. this.SetDirty(true)
  3590. this.addChangeActivity(activityId, 0)
  3591. }
  3592. func (this *RoleActivity) SetCollectNotice(activityId, CollectId int32, notice bool) serverproto.ErrorCode {
  3593. activityData := this.getActivityData(activityId)
  3594. util.InfoF("id:%v collectId:%v aaaaaa:%v", activityId, CollectId, activityData)
  3595. if activityData == nil {
  3596. util.InfoF("bbbbb3")
  3597. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3598. }
  3599. if activityData.ActivitiesType != int32(serverproto.EActivityType_EActivityType_ExChange) {
  3600. util.InfoF("bbbbb2")
  3601. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3602. }
  3603. bFind := false
  3604. for _, data := range activityData.CollectionList {
  3605. if data.Id != CollectId {
  3606. continue
  3607. }
  3608. bFind = true
  3609. data.NoNotice = notice
  3610. this.SetDirty(true)
  3611. this.addChangeActivity(activityId, 0)
  3612. return serverproto.ErrorCode_ERROR_OK
  3613. }
  3614. if bFind == false {
  3615. cfgData, ok := model.ConvertActCollection[CollectId]
  3616. if !ok || cfgData.ActivitiesId != activityId {
  3617. util.InfoF("bbbbb:%v", cfgData)
  3618. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3619. }
  3620. collectData := &serverproto.ActivitiesCollectionData{
  3621. Id: cfgData.Id,
  3622. RewardNum: 0,
  3623. NoNotice: notice,
  3624. }
  3625. activityData.CollectionList = append(activityData.CollectionList, collectData)
  3626. this.SetDirty(true)
  3627. this.addChangeActivity(activityId, 0)
  3628. return serverproto.ErrorCode_ERROR_OK
  3629. }
  3630. return serverproto.ErrorCode_ERROR_FAIL
  3631. }
  3632. // bt RO币累计活动
  3633. func (this *RoleActivity) getAllActivityRewardBTRoCoinRecharge(activityData *serverproto.ActivitiesDetailData) {
  3634. if activityData.BtRocoinData == nil {
  3635. return
  3636. }
  3637. var addItemList = map[int32]int32{}
  3638. // daily
  3639. for idx := 0; idx < len(activityData.BtRocoinData.DailyTaskList); idx++ {
  3640. taskInfo := activityData.BtRocoinData.DailyTaskList[idx]
  3641. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3642. continue
  3643. }
  3644. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3645. if !ok {
  3646. continue
  3647. }
  3648. for k, v := range convertData.RewardList {
  3649. addItemList[k] += v
  3650. }
  3651. taskInfo.State = TASK_REWARD_STATE_REWARD
  3652. this.addChangeActivity(activityData.ActivitiesId, taskInfo.TaskId)
  3653. delete(this.activitiesTaskList[activityData.ActivitiesId], taskInfo.TaskId)
  3654. this.delTaskType(activityData.ActivitiesId, convertData)
  3655. }
  3656. activityData.BtRocoinData.DailyTaskList = nil
  3657. this.addChangeActivity(activityData.ActivitiesId, 0)
  3658. this.SetDirty(true)
  3659. // week
  3660. nowTime := util.GetTimeMilliseconds()
  3661. if nowTime >= activityData.BtRocoinData.WeekDayEndTime {
  3662. for idx := 0; idx < len(activityData.BtRocoinData.WeekTaskList); idx++ {
  3663. taskInfo := activityData.BtRocoinData.WeekTaskList[idx]
  3664. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3665. continue
  3666. }
  3667. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3668. if !ok {
  3669. continue
  3670. }
  3671. for k, v := range convertData.RewardList {
  3672. addItemList[k] += v
  3673. }
  3674. taskInfo.State = TASK_REWARD_STATE_REWARD
  3675. this.addChangeActivity(activityData.ActivitiesId, taskInfo.TaskId)
  3676. delete(this.activitiesTaskList[activityData.ActivitiesId], taskInfo.TaskId)
  3677. this.delTaskType(activityData.ActivitiesId, convertData)
  3678. }
  3679. activityData.BtRocoinData.WeekTaskList = nil
  3680. this.addChangeActivity(activityData.ActivitiesId, 0)
  3681. this.SetDirty(true)
  3682. }
  3683. if len(addItemList) > 0 {
  3684. //发送邮件奖励
  3685. this.role.AddMail(model.GlobalMailIdActivitiesCurRechargeReward, serverproto.MailType_MailType_Activities,
  3686. addItemList, []int32{activityData.ActivitiesId}, "", "")
  3687. }
  3688. }
  3689. func (this *RoleActivity) getAllActivityRewardBTZhenJiaRecharge(activityData *serverproto.ActivitiesDetailData) {
  3690. if len(activityData.BtZhenjiaRechargeTaskList) <= 0 {
  3691. return
  3692. }
  3693. var addItemList = map[int32]int32{}
  3694. for idx := 0; idx < len(activityData.BtZhenjiaRechargeTaskList); idx++ {
  3695. taskInfo := activityData.BtZhenjiaRechargeTaskList[idx]
  3696. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3697. continue
  3698. }
  3699. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3700. if !ok {
  3701. continue
  3702. }
  3703. for k, v := range convertData.RewardList {
  3704. addItemList[k] += v
  3705. }
  3706. taskInfo.State = TASK_REWARD_STATE_REWARD
  3707. this.addChangeActivity(activityData.ActivitiesId, taskInfo.TaskId)
  3708. delete(this.activitiesTaskList[activityData.ActivitiesId], taskInfo.TaskId)
  3709. }
  3710. activityData.BtZhenjiaRechargeTaskList = nil
  3711. this.SetDirty(true)
  3712. if len(addItemList) > 0 {
  3713. //发送邮件奖励
  3714. this.role.AddMail(model.GlobalMailIdActivitiesCurRechargeReward, serverproto.MailType_MailType_Activities,
  3715. addItemList, []int32{activityData.ActivitiesId}, "", "")
  3716. }
  3717. }
  3718. // param=taskId
  3719. func (this *RoleActivity) activitiesRewardBTRoCoinRecharge(activityId int32, param int32) serverproto.ErrorCode {
  3720. activityData := this.getActivityData(activityId)
  3721. if activityData == nil {
  3722. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3723. }
  3724. if param <= 0 {
  3725. return serverproto.ErrorCode_ERROR_FAIL
  3726. }
  3727. taskInfo := this.getTaskData(activityId, uint32(param))
  3728. if taskInfo == nil {
  3729. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  3730. }
  3731. if taskInfo.State == TASK_REWARD_STATE_REWARD {
  3732. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3733. }
  3734. //应对玩家任务条件调整
  3735. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3736. if this.checkTaskInfo(taskInfo) {
  3737. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3738. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3739. }
  3740. } else {
  3741. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3742. }
  3743. }
  3744. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3745. if !ok {
  3746. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  3747. }
  3748. ret := this.role.CanAddItemList(convertData.RewardList)
  3749. if ret != serverproto.ErrorCode_ERROR_OK {
  3750. return ret
  3751. }
  3752. this.role.AddItemList(convertData.RewardList, AddFrom_Activities, true)
  3753. //任务状态修改
  3754. taskInfo.State = TASK_REWARD_STATE_REWARD
  3755. this.addChangeActivity(activityId, taskInfo.TaskId)
  3756. this.addChangeActivity(activityId, 0)
  3757. this.SetDirty(true)
  3758. //通知数据变更
  3759. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3760. CurDayEndTime: this.curDayEndTime,
  3761. }
  3762. detailData := &serverproto.ActivitiesDetailData{
  3763. ActivitiesId: activityId,
  3764. ActivitiesType: activityData.ActivitiesType,
  3765. StartTime: activityData.StartTime,
  3766. EndTime: activityData.EndTime,
  3767. CurDay: activityData.CurDay,
  3768. BtRocoinData: &serverproto.ActivityBTROCoin{
  3769. WeekDayEndTime: activityData.BtRocoinData.WeekDayEndTime,
  3770. },
  3771. }
  3772. if taskInfo.TaskType == int32(model.BTTaskRefreshType_Day) {
  3773. detailData.BtRocoinData.DailyTaskList = append(detailData.BtRocoinData.DailyTaskList, taskInfo)
  3774. } else {
  3775. detailData.BtRocoinData.WeekTaskList = append(detailData.BtRocoinData.WeekTaskList, taskInfo)
  3776. }
  3777. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  3778. this.role.ReplayGate(ntfMsg, true)
  3779. //ack奖励处理
  3780. ackMsg := &serverproto.SCActivitiesRewardAck{
  3781. Error: int32(serverproto.ErrorCode_ERROR_OK),
  3782. ActivityId: activityId,
  3783. }
  3784. for key, val := range convertData.RewardList {
  3785. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  3786. }
  3787. this.role.ReplayGate(ackMsg, true)
  3788. return serverproto.ErrorCode_ERROR_OK
  3789. }
  3790. // param=taskId
  3791. func (this *RoleActivity) activitiesRewardBTZhenJiaRecharge(activityId int32, param int32) serverproto.ErrorCode {
  3792. activityData := this.getActivityData(activityId)
  3793. if activityData == nil {
  3794. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3795. }
  3796. if param <= 0 {
  3797. return serverproto.ErrorCode_ERROR_FAIL
  3798. }
  3799. taskInfo := this.getTaskData(activityId, uint32(param))
  3800. if taskInfo == nil {
  3801. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  3802. }
  3803. if taskInfo.State == TASK_REWARD_STATE_REWARD {
  3804. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3805. }
  3806. //应对玩家任务条件调整
  3807. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3808. if this.checkTaskInfo(taskInfo) {
  3809. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3810. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3811. }
  3812. } else {
  3813. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3814. }
  3815. }
  3816. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3817. if !ok {
  3818. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  3819. }
  3820. ret := this.role.CanAddItemList(convertData.RewardList)
  3821. if ret != serverproto.ErrorCode_ERROR_OK {
  3822. return ret
  3823. }
  3824. this.role.AddItemList(convertData.RewardList, AddFrom_Activities, true)
  3825. //任务状态修改
  3826. taskInfo.State = TASK_REWARD_STATE_REWARD
  3827. this.addChangeActivity(activityId, taskInfo.TaskId)
  3828. this.addChangeActivity(activityId, 0)
  3829. this.SetDirty(true)
  3830. //通知数据变更
  3831. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3832. CurDayEndTime: this.curDayEndTime,
  3833. }
  3834. detailData := &serverproto.ActivitiesDetailData{
  3835. ActivitiesId: activityId,
  3836. ActivitiesType: activityData.ActivitiesType,
  3837. StartTime: activityData.StartTime,
  3838. EndTime: activityData.EndTime,
  3839. CurDay: activityData.CurDay,
  3840. }
  3841. detailData.BtZhenjiaRechargeTaskList = append(detailData.BtZhenjiaRechargeTaskList, taskInfo)
  3842. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  3843. this.role.ReplayGate(ntfMsg, true)
  3844. //ack奖励处理
  3845. ackMsg := &serverproto.SCActivitiesRewardAck{
  3846. Error: int32(serverproto.ErrorCode_ERROR_OK),
  3847. ActivityId: activityId,
  3848. }
  3849. for key, val := range convertData.RewardList {
  3850. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  3851. }
  3852. this.role.ReplayGate(ackMsg, true)
  3853. return serverproto.ErrorCode_ERROR_OK
  3854. }
  3855. func (this *RoleActivity) resetBTTasks(detailData *serverproto.ActivitiesDetailData) {
  3856. if detailData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge) {
  3857. taskList := model.GetActBTRechargeDayDataList(detailData.ActivitiesId, detailData.CurDay)
  3858. if len(taskList) <= 0 {
  3859. return
  3860. }
  3861. var taskDataList []*serverproto.TaskData
  3862. for idx := 0; idx < len(taskList); idx++ {
  3863. taskData := this.addDayTask(detailData.ActivitiesId, uint32(taskList[idx]), 0, false, 0)
  3864. if taskData != nil {
  3865. taskData.TaskType = int32(model.BTTaskRefreshType_Day)
  3866. taskDataList = append(taskDataList, taskData)
  3867. }
  3868. }
  3869. if len(taskDataList) > 0 {
  3870. detailData.BtZhenjiaRechargeTaskList = taskDataList
  3871. }
  3872. this.SetDirty(true)
  3873. } else if detailData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge) {
  3874. // daily task
  3875. dailyTaskList := model.GetActBTROCoinRechargeDayDataList(detailData.ActivitiesId, detailData.CurDay, model.BTTaskRefreshType_Day)
  3876. if len(dailyTaskList) <= 0 {
  3877. return
  3878. }
  3879. var taskDataList []*serverproto.TaskData
  3880. for idx := 0; idx < len(dailyTaskList); idx++ {
  3881. taskData := this.addDayTask(detailData.ActivitiesId, uint32(dailyTaskList[idx]), 0, false, 0)
  3882. if taskData != nil {
  3883. taskData.TaskType = int32(model.BTTaskRefreshType_Day)
  3884. taskDataList = append(taskDataList, taskData)
  3885. }
  3886. }
  3887. if len(taskDataList) > 0 {
  3888. detailData.BtRocoinData.DailyTaskList = taskDataList
  3889. }
  3890. // week task
  3891. if detailData.BtRocoinData != nil {
  3892. nowTime := util.GetTimeMilliseconds()
  3893. if nowTime >= detailData.BtRocoinData.WeekDayEndTime || len(detailData.BtRocoinData.WeekTaskList) <= 0 {
  3894. weekTaskList := model.GetActBTROCoinRechargeDayDataList(detailData.ActivitiesId, detailData.CurDay, model.BTTaskRefreshType_Week)
  3895. if len(weekTaskList) <= 0 {
  3896. return
  3897. }
  3898. taskDataList = []*serverproto.TaskData{}
  3899. for idx := 0; idx < len(weekTaskList); idx++ {
  3900. taskData := this.addDayTask(detailData.ActivitiesId, uint32(weekTaskList[idx]), 0, false, 0)
  3901. if taskData != nil {
  3902. taskData.TaskType = int32(model.BTTaskRefreshType_Week)
  3903. taskDataList = append(taskDataList, taskData)
  3904. }
  3905. }
  3906. if len(taskDataList) > 0 {
  3907. detailData.BtRocoinData.WeekTaskList = taskDataList
  3908. }
  3909. if len(detailData.BtRocoinData.WeekTaskList) > 0 {
  3910. detailData.BtRocoinData.WeekDayEndTime = this.curDayEndTime + 6*DayMS
  3911. }
  3912. }
  3913. }
  3914. this.SetDirty(true)
  3915. }
  3916. }