db.proto 30 KB

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  1. syntax = "proto3";
  2. package serverproto;
  3. option go_package = "./;serverproto";
  4. import "user.proto";
  5. //获取用户角色信息列表(为以后做多角色列表做准备)
  6. message SSAccountGetRoleListReq { //project db
  7. uint64 channel_id = 1;
  8. string open_id = 2; //用户平台id
  9. string platform = 3; //用户平台
  10. int32 zone_id = 4; //区号
  11. }
  12. //返回角色列表
  13. message SSAccountGetRoleListAck { //project game
  14. repeated AccountRole roles = 1; //角色列表
  15. bool is_close_register = 2; //true关闭角色创建,false正常创建角色
  16. }
  17. //数据库添加玩家信息
  18. message SSAddRoleBaseReq { //project db
  19. RoleBase base = 1; //玩家基础信息
  20. string active_code = 2; //激活碼
  21. string open_id = 3;
  22. string sub_platform = 4; //分发媒体
  23. int32 zone = 5;
  24. }
  25. message SSAddRoleBaseAck { //project game
  26. int32 err = 1; //错误码
  27. uint64 create_role_uid = 2; //已经创建的角色uid
  28. }
  29. //添加用户角色信息
  30. message SSAccountAddRoleNtf { //project db
  31. repeated AccountRole roles = 1; //角色列表
  32. }
  33. //获取玩家其他基础信息,例如背包,伙伴
  34. message SSGetRoleReq { //project db
  35. uint64 role_register_time = 1; //玩家创建角色时间
  36. }
  37. message SSGetRoleAck { //project game
  38. int32 err = 1; //错误码
  39. Role role = 2; //玩家数据
  40. }
  41. //加载玩家数据结束,有多条系统数据
  42. message SSGetRoleFinishNtf { //project game
  43. }
  44. //RoleBase保存
  45. message SSRoleBaseSaveReq { //project db
  46. RoleBase base = 1; //玩家基础信息
  47. }
  48. //保存玩家伙伴信息
  49. message SSHeroDataSaveReq { //project db
  50. RoleHero hero = 1; //玩家伙伴信息
  51. }
  52. //保存玩家装备信息
  53. message SSEquipDataSaveReq { //project db
  54. RoleEquip equip = 1;
  55. }
  56. //保存玩家神器信息
  57. message SSSkillEquipDataSaveReq { //project db
  58. RoleSkillEquip skill_equip = 1;
  59. repeated uint32 skill_equip_del_list = 2; //神器删除记录
  60. }
  61. //背包信息保存
  62. message SSBagDataSaveReq { //project db
  63. RoleBag bag = 1;
  64. }
  65. //芯片信息保存
  66. message SSChipDataSaveReq{ //project db
  67. RoleChip chip = 1;
  68. }
  69. //地图相关信息保存
  70. message SSMapDataSaveReq{ //project db
  71. RoleMap role_map = 1;
  72. }
  73. //卡片数据保存
  74. message SSCardDataSaveReq{ //project db
  75. RoleCard card = 1;
  76. }
  77. //时装数据保存
  78. message SSFashionDataSaveReq { //project db
  79. RoleFashion fashion = 1;
  80. }
  81. //战斗数据保存
  82. message SSBattleDataSaveReq { //project db
  83. RoleBattle battle = 1;
  84. }
  85. //私聊离线消息保存
  86. message SSChatMessageSaveReq { //project db
  87. ChatPlayerBriefInfo from_player = 1; //发送消息玩家
  88. ChatMessageInfo offline_msg = 2; //离线消息
  89. uint64 target_id = 3; //消息接收玩家玩家
  90. }
  91. message SSTaskDataSaveReq { //project db
  92. RoleTask task = 1;
  93. }
  94. message SSRoleDrawDataSaveReq { //project db
  95. RoleDraw role_draw = 1;
  96. }
  97. //上线时玩家获取离线消息列表
  98. message SSChatOfflinePlayerReq { //project db
  99. }
  100. message SSChatOfflinePlayerAck { //project game
  101. RoleChat role_offline_msg_list = 1;
  102. }
  103. //设置玩家简介信息
  104. message SSRoleBriefInfoSaveReq { //project db
  105. CommonPlayerBriefInfo brief_info = 1;//简介信息
  106. //創建是沒有放入mysql,后续更新信息时再次放入
  107. string open_id = 2;
  108. string active_code = 3;
  109. string sub_platform = 4; //分发媒体
  110. }
  111. message SSGetRoleBriefInfoReq { //project db
  112. int32 type = 1;
  113. repeated uint64 player_uid_list = 2;
  114. }
  115. message SSGetRoleBriefInfoAck { //project game
  116. int32 type = 1;
  117. repeated CommonPlayerBriefInfo brief_info = 2;//简介信息
  118. }
  119. //道场数据保存
  120. message SSArenaDataSaveReq { //project db
  121. RoleArena role_arena = 1;
  122. }
  123. //小红点保存
  124. message SSRoleRedSaveReq { //project db
  125. RoleRed red = 1;
  126. }
  127. //商店信息保存
  128. message SSShopDataSaveReq { //project db
  129. RoleShop shop = 1;
  130. }
  131. //爬塔信息保存
  132. message SSTowerDataSaveReq { //project db
  133. RoleTower tower = 1;
  134. }
  135. //公会信息
  136. message SSGuildDataSaveReq { //project db
  137. RoleGuild guild = 1;
  138. }
  139. message SSStatisticsDataSaveReq { //project db
  140. RoleStatistic statistics = 1;
  141. }
  142. //活动数据保存
  143. message ActivityDataSaveDetail {
  144. int32 activities_id = 1;
  145. ActivitiesDetailData activity_data = 2;
  146. repeated TaskData change_task_list = 3;
  147. repeated uint32 del_task_list = 4;
  148. }
  149. message SSActivityDataSaveReq { //project db
  150. RoleActivity role_activity = 1; //活动
  151. repeated ActivityDataSaveDetail change_activity_list = 2; //变化的活动数据
  152. repeated int32 del_activity_list = 3; //过期删除的活动 活动id
  153. }
  154. message SSActivitySmashEggsMsgSaveNtf { //project db
  155. repeated SystemMessage act_msg_list = 4; // 活动内的操作消息(砸蛋奖励获取消息)
  156. }
  157. //宠物数据保存
  158. message SSPetDataSaveReq { //project db
  159. repeated uint32 pet_del_list = 1; //删除宠物列表
  160. repeated int32 bond_del_list = 2; //羁绊数据移除变更
  161. RolePet role_pet = 3; //变更数据
  162. repeated uint32 pet_equip_del_list = 4; //宠物印记删除
  163. }
  164. //卢恩商会数据保存
  165. message SSRuneDataSaveReq { //project db
  166. RoleRune role_rune = 1; //卢恩商店
  167. }
  168. //信物数据保存
  169. message SSKeepSakeSaveReq { //project db
  170. RoleKeepSake role_keep_sake = 1; //信物数据
  171. }
  172. //道场db数据加载通知,不走SSGetRoleAck协议
  173. message SSLoadArenaNtf { //project game
  174. RoleArena role_arena = 1;
  175. }
  176. //匹配对手
  177. message SSArenaMatchReq { //project db
  178. int32 score = 1;
  179. uint64 last_player_uid = 2; //上一次匹配玩家uid
  180. int32 match_left = 3;
  181. int32 match_right = 4;
  182. int32 top_match_left = 5;
  183. }
  184. message SSArenaMatchAck { //project game
  185. FightRoleInfo fight_info = 1; //对手信息(信息为空说明需要匹配机器人数据)
  186. }
  187. //获取目标玩家信息
  188. message SSGetOtherTargetInfoReq { //project db
  189. uint64 uid = 1; //观察者ID
  190. uint64 t_uid = 2; //被观察ID
  191. }
  192. message SSGetOtherTargetInfoAck { //project social
  193. uint64 uid = 1; //观察者ID
  194. uint64 t_uid = 2; //被观察ID
  195. int32 error = 3; //错误码
  196. ViewRoleInfo info = 4; //目标
  197. }
  198. //作弊方式封号
  199. message SSGameBanRoleNtf { //project db
  200. uint64 ban_uid = 1;
  201. uint64 ban_end_time = 2; //封号/禁言结束时间
  202. int32 ban_type = 3; //1封号,2禁言
  203. }
  204. message SSRoleRushDataSaveReq {//project db
  205. RoleRush role_rush = 1;
  206. }
  207. //////////////////////////Rank
  208. //英灵殿匹配对象最低等级(加入排行榜)
  209. message SSArenaScoreRankNtf { //project rank
  210. uint64 uid = 2; //uuid
  211. int32 score = 3; //初始积分
  212. int32 old_score = 4;
  213. int32 min_top_score = 5; //入top排行榜最低积分(段位的积分)
  214. int32 top_rank_num = 6;
  215. }
  216. //历史战力排行榜
  217. message SSMaxFightPowerRankNtf { //project rank
  218. uint64 uid = 2; //uuid
  219. uint64 max_fight_power = 3; //历史最大战力
  220. }
  221. //地图挑战进度变更(大地图显示使用)
  222. message SSMapLevelChangeReq { //project rank
  223. uint32 new_map_level_id = 1; //到达的mapid和level
  224. uint64 pass_time = 2; //通关时间ms
  225. BattleRecordInfo record_info = 3; //战斗时刻玩家信息
  226. int32 isHard =4;//是否是困难模式 0普通 1困难 2噩梦
  227. }
  228. message SSMapLevelChangeAck { //project game
  229. int32 error = 1; //错误码是否上榜
  230. uint32 rank = 2; //当前玩家排名
  231. uint32 rank_players = 3; //参与排名的总人数
  232. repeated RankPlayerInfo top_player_list = 4; //排名前3玩家
  233. bool notify = 5; //是否通知客户端
  234. uint64 battle_record_id = 6; //是否通知客户端保存战斗记录
  235. uint64 record_time_stamp = 7; //客户端记录的时间值
  236. }
  237. //获取赛季排行榜 arena
  238. message SSArenaRankListReq { //project rank
  239. int32 rank_type = 1; //1上赛季,0本赛季
  240. int32 start_idx = 2; //1[1-10] 2[11-20] 3[21-30] ...
  241. int32 last_season_id = 3;
  242. }
  243. message SSArenaRankListAck{ //project game
  244. int32 error = 1; //错误码
  245. repeated ArenaRankInfo rank_list = 2;
  246. int32 self_rank = 3;
  247. int32 rank_type = 4; //1上赛季,0本赛季
  248. int32 start_idx = 5;
  249. int32 self_rank_score = 6; //自身玩家排名对应积分
  250. }
  251. //获取赛季奖励
  252. message SSArenaRankRewardReq { //project rank
  253. uint64 uid = 1;
  254. int32 score = 2; //积分
  255. int32 season_id = 3; //玩家上次获得奖励的赛季id
  256. }
  257. message SSArenaRankRewardAck { //project game
  258. int32 self_rank = 1; //自身排名,0表示无奖励
  259. int32 reward_season_id = 2; //奖励赛季ID
  260. }
  261. //更新赛季数据
  262. message SSArenaRankUpdateReq { //project rank
  263. int32 last_season_id = 1; //更新赛季数据
  264. repeated uint64 reward_player_list = 2; //获取奖励玩家
  265. }
  266. message SSArenaRankUpdateAck { //project game
  267. int32 error = 1; //错误码
  268. repeated KeyValueType64 reward_player_list = 2;
  269. int32 reward_season_id = 3;
  270. }
  271. //获取飞艇赛季奖励
  272. message SSCrossYuanHangTrialRankRewardReq { //project rank
  273. uint64 uid = 1;
  274. int32 score = 2; //积分
  275. int32 season_id = 3; //玩家上次获得奖励的赛季id
  276. }
  277. message SSCrossYuanHangTrialRankRewardAck { //project game
  278. int32 self_rank = 1; //自身排名,0表示无奖励
  279. int32 reward_season_id = 2; //奖励赛季ID
  280. }
  281. //更新飞艇赛季数据
  282. message SSCrossYuanHangTrialRankUpdateReq { //project rank
  283. int32 last_season_id = 1; //更新赛季数据
  284. repeated uint64 reward_player_list = 2; //获取奖励玩家
  285. }
  286. message SSCrossYuanHangTrialRankUpdateAck { //project game
  287. int32 error = 1; //错误码
  288. repeated KeyValueType64 reward_player_list = 2;
  289. int32 reward_season_id = 3;
  290. }
  291. //爬塔功能相关
  292. //跟新爬塔通过时战力//更新爬塔通过时的排行榜
  293. message SSTowerPassFightPowerNtf { //project rank
  294. TowerBriefInfo tower_bf_info = 1;
  295. uint64 record_time_stamp = 2;
  296. bool is_gm = 3;
  297. }
  298. message SSTowerWjPassFightPowerNtf { //project rank
  299. TowerBriefInfo tower_bf_info = 1;
  300. uint64 record_time_stamp = 2;
  301. }
  302. //请求最小通关战力
  303. message SSTowerMinFightPowerReq { //project rank
  304. int32 tower_level = 1; //通关时战力
  305. }
  306. //返回最小通关战力
  307. message TowerMinFight{
  308. int32 fight_power = 1; //通关时战力
  309. CommonPlayerBriefInfo infos = 2; //好友简介
  310. uint64 record_time = 3;
  311. uint32 battle_time = 4;
  312. int32 battle_version = 5; //战斗记录版本
  313. }
  314. message SSTowerMinFightPowerAck { //project game
  315. repeated TowerMinFight tower_info = 1; //最小通关战力
  316. uint64 battle_record_id = 2; //是否通知客户端保存战斗记录
  317. uint64 record_time_stamp = 3;
  318. bool notify = 4;
  319. }
  320. //请求通关排行榜
  321. message SSPassTowerLevelRankReq { //project rank
  322. uint64 uid = 1;
  323. }
  324. message TowerLevelInfo{
  325. int32 rank = 1; //排名
  326. uint64 uid = 2;
  327. // CommonPlayerBriefInfo infos = 2; //好友简介
  328. }
  329. //请求通关排行榜
  330. message SSPassTowerLevelRankAck { //project game
  331. int32 self_rank = 1; //自己的排行
  332. repeated TowerLevelInfo tower_info = 2; //通关排行榜
  333. }
  334. message SSGetFriendTowerInfoReq { //project db
  335. uint64 uid = 1; //请求列表玩家
  336. repeated uint64 uid_list = 2; //互粉好友列表
  337. int32 begin = 3; //开始
  338. int32 end = 4; //结束
  339. }
  340. message SSGetFriendTowerInfoAck { //project game
  341. uint64 uid = 1; //请求列表玩家
  342. repeated CommonPlayerBriefInfo infos = 2; //好友简介信息
  343. bool final = 3; //是否最后一批
  344. int32 begin = 4; //开始
  345. int32 end = 5; //结束
  346. }
  347. //上线请求个人冲榜数据
  348. message SSOnlineGetRushInfoReq { //project rank
  349. uint64 uid = 1; //Uid
  350. }
  351. message SSOnlineGetRushInfoAck { //project game
  352. repeated RushActivityData rush_data = 1; //冲榜数据
  353. uint64 uid = 2; //Uid
  354. }
  355. //冲榜分数变化
  356. message SSRushDataChangeReq { //project rank
  357. uint64 uid = 1; //Uid
  358. int32 rush_type = 2;
  359. int32 score = 3;
  360. int32 score2 = 4;
  361. int32 score3 = 5;
  362. }
  363. message SSRushDataChangeAck { //project game
  364. uint64 uid = 1; //Uid
  365. int32 rush_type = 2;
  366. int32 rush_round = 3; //冲榜轮次
  367. int32 score = 4;
  368. int32 score2 = 5;
  369. int32 score3 = 6;
  370. }
  371. //冲榜保底奖励请求
  372. message SSGetRushBaseRewardReq { //project rank
  373. uint64 uid = 1; //Uid
  374. int32 rush_type = 2; //冲榜类型
  375. int32 rush_round = 3; //当前冲榜轮次
  376. }
  377. message SSGetRushBaseRewardAck { //project game
  378. uint64 uid = 1; //Uid
  379. int32 rush_type = 2; //冲榜类型
  380. bool reward = 3; //是否可领奖
  381. int32 reward_round = 4; //
  382. }
  383. //冲榜商店信息请求
  384. message SSGetRushShopInfoReq { //project rank
  385. uint64 uid = 1; //Uid
  386. int32 rush_type = 2; //冲榜类型
  387. int32 shop_type = 3; //shopID
  388. int32 sub_shop_id = 4; //sub shopID
  389. }
  390. message SSGetRushShopInfoAck { //project game
  391. uint64 uid = 1; //Uid
  392. int32 rush_type = 2; //冲榜类型
  393. int32 rush_stage = 3; //阶段
  394. int32 rush_round = 4; //轮次
  395. int32 shop_type = 5; //shopID
  396. int32 sub_shop_id = 6; //sub shopID
  397. }
  398. //冲榜商店购买请求
  399. message SSGetRushShopBuyReq { //project rank
  400. uint64 uid = 1; //Uid
  401. int32 rush_type = 2; //冲榜类型
  402. int32 shop_type = 3; //商店ID
  403. int32 goods_id = 4; //商品ID
  404. int32 goods_num = 5; //购买数量
  405. }
  406. message SSGetRushShopBuyAck { //project game
  407. uint64 uid = 1; //Uid
  408. int32 rush_type = 2; //冲榜类型
  409. int32 rush_stage = 3; //阶段
  410. int32 rush_round = 4; //轮次
  411. int32 shop_type = 5; //商店ID
  412. int32 goods_id = 6; //商品ID
  413. int32 goods_num = 7; //购买数量
  414. }
  415. //请求个人冲榜信息
  416. message SSGetRushDataReq { //project rank
  417. uint64 uid = 1; //玩家Uid
  418. int32 rush_type = 2; //冲榜类型:1:爬塔冲榜, 2:英灵殿冲榜
  419. }
  420. message SSGetRushDataAck { //project game
  421. int32 error = 1; //错误码
  422. uint64 uid = 2; //玩家Uid
  423. int32 self_rank = 3; //自己排名
  424. uint64 end_time = 4; //结束时间
  425. int32 rush_type = 5; //冲榜类型:1:爬塔冲榜, 2:英灵殿冲榜
  426. repeated RushRankTop3 top_data = 6; //其他冲榜,排名数据
  427. int32 self_level = 7; //排行数据
  428. repeated RushPetData pet_data = 8; //宠物冲榜数据
  429. int32 cur_rush_round = 9; //当前轮次
  430. }
  431. //请求冲榜奖励
  432. message SSGetRushRewardReq { //project rank
  433. uint64 uid = 1; //玩家Uid
  434. int32 rush_type = 2; //冲榜类型:1:爬塔冲榜, 2:英灵殿冲榜
  435. int32 reward_type = 3; //冲榜类型:1:保底,2:排行
  436. }
  437. message SSGetRushRewardAck { //project game
  438. int32 error = 1; //错误码
  439. uint64 uid = 2; //玩家Uid
  440. int32 rush_type = 3; //1:挑战奖励,2:英灵殿冲榜
  441. int32 reward_type = 4; //冲榜类型:1:保底,2:排行
  442. repeated KeyValueType item_list = 5; //奖励列表
  443. int32 rush_round = 6; //活动轮次
  444. }
  445. message RushMailData {
  446. uint64 uid = 1; //uid
  447. repeated KeyValueType reward_list = 2; //奖励列表
  448. repeated int32 mail_param_list = 3; //邮件显示的参数列表,例如关卡id,名次等
  449. }
  450. message SSRushActivityRankRewardNtf { //project game
  451. int32 mail_cfg_id = 1; //邮件cfgid
  452. int32 mail_type = 2; //邮件类型
  453. repeated RushMailData mail_data = 3; //邮件内容
  454. int32 rush_round = 4; //活动轮次
  455. }
  456. message SSGetRushRankRewardReq { //project rank
  457. uint64 uid = 1; //Uid
  458. repeated KeyValueType rush_data = 2; //冲榜数据
  459. }
  460. message RankRewardData {
  461. int32 rush_round = 1; //轮次
  462. int32 rank = 2; //排名
  463. repeated KeyValueType reward_list = 3; //奖励列表
  464. repeated int32 mail_param_list = 4; //邮件显示的参数列表,例如关卡id,名次等
  465. }
  466. message RankRewardList {
  467. int32 rush_type = 2; //1:挑战奖励,2:英灵殿冲榜
  468. repeated RankRewardData rank_reward = 3; //奖励列表
  469. int32 finish_round = 4; //最后一次领奖轮次
  470. }
  471. message SSGetRushRankRewardAck { //project game
  472. uint64 uid = 1; //Uid
  473. repeated RankRewardList reward_list = 2; //奖励列表
  474. }
  475. message SSTestRushRankRewardNtf { //project rank
  476. uint64 uid = 1; //Uid
  477. int32 rush_type = 2; //1:挑战奖励,2:英灵殿冲榜
  478. }
  479. message SSRushMapScoreNtf { //project rank
  480. uint64 uid = 1; //Uid
  481. uint32 score = 2; //分数
  482. }
  483. //////////////////////////mail
  484. //获取邮件数据通知
  485. message SSLoadMailNtf { //project game
  486. int32 error = 1; //错误码
  487. RoleMail mail = 2;
  488. }
  489. //邮件数据变更
  490. message SSMailSaveNtf { //project db
  491. repeated MailContent mail_state_list = 1; //变更状态邮件列表
  492. repeated int32 del_mail_list = 2; //删除邮件列表
  493. repeated MailContent add_mail_list = 3; //新增加邮件
  494. int32 max_mail_id = 4; //最大邮件id
  495. int32 cur_global_mail_id = 5;
  496. }
  497. //////////////////////////competition
  498. //赛季结算
  499. message SSCompetitionSaveReq { //project db
  500. RoleCompetition competition_data =1;
  501. }
  502. //////////////////////////social
  503. //根据名字获取玩家uid
  504. message SSGetUidByRoleNameReq { //project db
  505. uint64 self_uid = 1; //玩家自己Uid
  506. string search_name = 2;
  507. int32 zone = 3;
  508. }
  509. message SSGetUidByRoleNameAck { //project game
  510. repeated CommonPlayerBriefInfo brief_info_list = 1; //
  511. }
  512. //DB添加粉丝(添加粉丝成功后才能进行添加关注)
  513. message SSDBFriendAddFansReq { //project db
  514. uint64 from_uid = 1;
  515. uint64 add_uid = 2;
  516. }
  517. message SSDBFriendAddFansAck { //project game
  518. int32 error = 1;
  519. uint64 from_uid = 2;
  520. CommonPlayerBriefInfo add_uid = 3;
  521. }
  522. //DB删除粉丝列表数据
  523. message SSDBFriendDelFansNtf { //project db
  524. uint64 from_uid = 1;
  525. uint64 del_uid = 2;
  526. }
  527. message SSFriendDataSaveReq { //project db
  528. repeated KeyValueType64 sub_list = 1; //value:1表示添加 2表示删除
  529. repeated KeyValueType64 fans_list = 2;
  530. repeated KeyValueType64 black_list = 3;
  531. }
  532. message SSLoadFriendDataNtf { //project game
  533. RoleFriend friend = 1;
  534. }
  535. //worldboss
  536. message WorldBossStateInfo {
  537. int32 boss_id = 1;
  538. int32 hp = 2;
  539. repeated uint64 uid_list = 3;
  540. uint64 summon_time = 4; //召唤时间
  541. int32 duration_time = 5; //持续时间s
  542. int32 summon_idx = 6;
  543. int32 summon_boss_type = 7; //boss召唤类型(0普通boss,1变身boss)
  544. }
  545. //mysql
  546. //保存game操作的日志信息到mysql中
  547. message SSRoleLogData {
  548. uint64 uid = 1;
  549. int32 type = 2; //日志类型
  550. int32 sub_type = 3; //操作类型
  551. repeated int32 param_list = 4; //oldval:newval:delval:type
  552. repeated uint64 param64_list = 5;
  553. repeated KeyValueType reward_list = 6; //充值奖励信息
  554. repeated string str_list = 7;
  555. }
  556. message SSRoleLogNtf { //project db
  557. repeated SSRoleLogData log_list = 1;
  558. }
  559. message RoleRes2MysqlInfo {
  560. uint32 money = 1; //钻石
  561. float total_recharge = 2; //累计充值
  562. int32 vip_level = 3; //vip等级
  563. }
  564. //保存当前资源信息到mysql
  565. message SSRoleResMysqlNtf {
  566. }
  567. //////////////////////////////////////////公会相关
  568. message SSPlayerStateChangeNtf { //project guild
  569. uint64 uid = 1; //uid
  570. uint64 guild_id = 2; //guild_id
  571. int32 change_type = 3; //变化类型:1上线,2下线
  572. uint64 demon_fight_time = 4; //魔王战斗天数
  573. }
  574. message SSCardCollectionChangeNtf{ //project rank
  575. uint64 uid = 1;
  576. int32 card_id = 2;
  577. int32 card_level = 3;
  578. }
  579. //////////////////////////pet
  580. message SSLoadPetNtf { //project game
  581. RolePet pet = 1;
  582. bool load_end = 2;
  583. }
  584. //////////////////////////Skill equip
  585. message SSLoadSkillEquipNtf { //project game
  586. RoleSkillEquip skill_equip = 1;
  587. bool load_end = 2;
  588. }
  589. //获取其他援助玩家的宠物信息(羁绊信息)
  590. message SSPetQueryAssistInfoReq { //project db
  591. repeated AssistData query_assist_list = 1;
  592. bool notify = 2;
  593. repeated uint64 uid_list = 3; //互为好友的玩家,在公会中的玩家
  594. uint64 guild_id = 4; //公会ID
  595. }
  596. message SSPetQueryAssistInfoAck { //project game
  597. bool notify = 1;
  598. repeated AssistData query_assist_list = 2;
  599. }
  600. //设置玩家宠物援助信息
  601. message SSPetSetAssistNtf { //project db
  602. repeated AssistSaveData assist_list = 1;
  603. }
  604. //获取激活羁绊所需的宠物列表(援助列表)
  605. message SSPetBondAssistListReq { //project db
  606. int32 bond_cfg_id = 1;
  607. repeated KeyValueType condition1_list = 2;
  608. repeated KeyValueType condition2_list = 3;
  609. repeated KeyValueType condition3_list = 4;
  610. repeated uint64 uid_list = 5; //互为好友的玩家,在公会中的玩家
  611. uint64 guild_id = 6; //公会ID
  612. }
  613. message SSPetBondAssistListAck { //project game
  614. int32 bond_cfg_id = 1;
  615. repeated AssistData assist_list = 2;
  616. }
  617. message SSPetAdvAchievementReq { //project db
  618. int32 pet_cfg_id = 1;
  619. }
  620. message SSPetAdvAchievementAck { //project game
  621. int32 pet_cfg_id = 1;
  622. uint64 achievement_time = 2;
  623. CommonPlayerBriefInfo brief = 3; //玩家昵称
  624. }
  625. message SSPetAdvAchievementSetNtf { //project db
  626. int32 pet_cfg_id = 1;
  627. int32 adv_level = 2;
  628. }
  629. //宠物冲榜数据变更 1
  630. message SSRushPetInfoChangeNtf { //project rank
  631. int32 total_score = 1; //总积分
  632. RushPetInfo info = 2; //宠物数据
  633. uint64 uid = 3;
  634. }
  635. //宠物冲榜数据变更 1
  636. message SSRushSkillInfoChangeNtf { //project rank
  637. int32 total_score = 1; //总积分
  638. uint64 uid = 2;
  639. }
  640. //////////////////////////expedition
  641. message SSExpeditionDBHelpReq { //project db
  642. uint64 be_helped_uid = 1; //被救助玩家uid
  643. uint64 from_uid = 2; //发起救助玩家uid
  644. }
  645. message SSExpeditionDBHelpAck { //project game
  646. int32 error = 1;
  647. uint64 be_helped_uid = 2; //被救助玩家uid
  648. uint64 from_uid = 3; //发起救助玩家uid
  649. }
  650. //////////////////////////拉新活动invitation
  651. message SSLoadInvitationDataNtf { //project game
  652. RoleInvitation invitation_info = 1;
  653. }
  654. message SSInvitationSaveNtf { //project db
  655. bool base_save = 1;
  656. int32 click_num = 2; //拍一拍剩余次数
  657. uint64 self_invitation_number = 3; //自己的邀请码
  658. uint64 master_uid = 4; //导师uid
  659. uint64 master_end_time = 5;
  660. repeated uint64 click_member_list = 6; //拍一拍玩家列表
  661. repeated uint64 click_replay_master_list = 7; //拍一拍回应操作(自己的回应)
  662. repeated InvitationTaskData task_list = 8; //任务列表
  663. repeated InvitationMemberValData add_member_uid_list = 9; //学员列表
  664. repeated uint64 del_member_uid_list = 10; //学员列表
  665. repeated InvitationLogData add_log_list = 11; //贡献日志(保存最近50条),超出后自动删除
  666. int32 member_num = 12; //学员列表
  667. }
  668. //生成自己的邀请码
  669. message SSInvitationGenNumberReq { //project db
  670. bool gen_number = 1;
  671. uint64 master_uid = 2; //检验导师id是否合法(被导师解除关系异常导致)
  672. }
  673. message SSInvitationGenNumberAck { //project game
  674. uint64 invitation_number = 1; //邀请码
  675. uint64 master_uid = 2; //导师uid合法则返回正确值
  676. }
  677. //根据邀请码获取玩家信息
  678. message SSInvitationNumberUserInfoReq { //project db
  679. uint64 number = 1;
  680. }
  681. message SSInvitationNumberUserInfoAck { //project game
  682. int32 error = 1;
  683. CommonPlayerBriefInfo brief = 2;
  684. int32 member_num = 3; //成员数量
  685. uint64 number = 4; //邀请码
  686. }
  687. //等级,充值等数据变更时通知导师
  688. message SSInvitationMemberNoticeMasterNtf { //project db
  689. uint64 master_uid = 1;
  690. uint64 self_uid = 2; //学员uid
  691. KeyValueType param = 3; //key任务类型 val数值
  692. }
  693. //////////////////////////百人道场
  694. message SSDaoChang100SaveNtf { //project db
  695. RoleDaoChang100 save_data = 1;
  696. repeated DaoChang100Log log_list = 2;
  697. }
  698. message SSUpdateKeepSakeRankNtf { //project rank
  699. uint64 uid = 1;
  700. int32 keep_sake_id = 2;
  701. }
  702. //百人道场转盘大奖日志
  703. message SSDaoChang100WheelLogAddNtf { //project db|social|game
  704. repeated WheelLogData log_list = 1;
  705. }
  706. //////////////////////////跨服个人数据
  707. message SSCrossDataSaveNtf { //project db
  708. RoleCross save_data = 1;
  709. }
  710. //称号数据保存
  711. message SSHeadDataSaveReq { //project db
  712. RoleHead head = 1;
  713. }
  714. //称号数据保存
  715. message SSUpdateHeadDataSaveReq { //project db
  716. uint64 uid =1;
  717. int32 head_id =2;
  718. int32 state =3;
  719. }
  720. message SSLoadCrossDataNtf { //project game
  721. RoleCross load_data = 1;
  722. }
  723. message SSWishBoxDataSaveReq { //project db
  724. RoleWish wishs = 1;
  725. }
  726. // bt服务版
  727. message SSBTDataSaveNtf { //project db
  728. BTBoliData bt_boli_data = 1; // 波利商城
  729. BTBaseData base_data = 2;
  730. }