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- syntax = "proto3";
- package serverproto;
- option go_package = "./;serverproto";
- import "user.proto";
- message ServerInfo{
- string id = 1;
- int32 port = 2;
- }
- //project Service:"gate|game" RouteRule:"pass"
- message CSPingReq{
- string open_id = 3;
- }
- message SCPingAck{
- }
- message CSMd5GetReq{
- string md5 = 1;
- }
- message SCMd5GetAck{
- int32 error = 1; //错误码,OK表示重连成功
- string md5 =2;
- }
- //游戏登陆操作project Service:"gate" RouteRule:"pass"
- message CSLoginReq{ //project game|auth //RouteRule game
- string platform = 1; //用户平台
- int32 phone_platform = 2; //手机平台 android ios
- string platform_token = 3; //平台token验证登陆
- string open_id = 4; //平台账号ID
- string password = 5; //密码
- string crypt_pass = 6; //加密aes串
- int32 game_version = 7; //游戏版本号
- string ip = 8; //客户端登陆时ip地址
- int32 select_zone = 9; //合服使用(先根据IP获取是否存在,不存在则创建)
- string sub_platform = 10; //用户平台下的不同分发媒体
- }
- message SCLoginAck{ //project gate
- int32 error = 1; //错误码 0表示无错误
- uint64 client_id = 2;
- string unisdk_login_json = 3; //网易登录验证回复sdk信息
- }
- //断线重连
- message CSReconnectReq { //project game //RouteRule game
- string open_id = 1; //平台账号ID
- string platform_token = 2; //平台token验证登陆
- string uid = 3; //玩家唯一ID
- string crypt_pass = 4; //加密aes串f
- string platform = 5; //用户平台
- }
- message SCReconnectAck {
- int32 error = 1; //错误码,OK表示重连成功
- ReconnectUserData reconnect_data = 2; //重连成功后返回的信息(暂时没有信息添加)
- }
- message SCHandShakeNtf{
- string crypt_pass = 1; //返回给客户端(login时带回该字符串)
- }
- //客户端发起创建角色请求
- message CSCreateRoleReq { //project game //RouteRule game
- string open_id = 1; //平台账号
- int32 job_id = 2; //roleCfg配置表ID
- int32 sex = 3; //性别
- int32 country = 4; //国家
- int32 eye = 5; //眼睛
- int32 hair = 6; //头发
- int32 head = 7; //头饰
- int32 hair_avatar = 8; //头发模型
- string active_code = 9; //激活码
- }
- message SCCreateRoleAck {
- int32 error = 1; //错误码
- uint64 create_role_time = 2; //创建时间
- uint64 uid = 3;
- int32 gender = 4;
- }
- //创建流程中发送昵称
- message CSNameReq { //project game //RouteRule game
- string name = 1;
- }
- message SCNameAck {
- int32 error = 1; //错误码
- string name = 2;
- }
- //玩家启动时需要的基础信息 (后续根据需求来请求数据,暂时做成都发)
- message SCStartupInfoNtf {
- uint64 server_time = 1; //服务器当前时间戳
- uint64 create_time = 2; //创建角色时间
- ReconnectInfo reconnect_info = 3; //重连信息(暂时不使用,后续扩展时用)
- RoleBase role_base = 4; //玩家基础信息
- RoleBag role_bag = 5; //玩家背包信息
- RoleHero role_hero = 6; //伙伴信息
- RoleEquip role_equip = 7; //准备信息
- RoleChip role_chip = 8; //伙伴碎片
- RoleSkill role_skill = 9; //技能
- RoleCard role_card = 10; //卡片数据
- RoleFashion role_fashion = 11; //时装
- RoleBattle role_battle = 12; //战斗相关数据
- FightPowerData role_fightpower = 13; //战斗力数据
- RoleChat role_chat = 14; //聊天处理
- RoleTask role_task = 15; //任务相关
- RoleRed role_red = 16; //小红点
- RoleCompetition role_competition = 17; //赛季玩法信息(主界面显示赛季信息)
- RoleMap role_map = 18; //rolemap
- RoleTower role_tower = 19; //爬塔
- RoleDraw role_draw = 20; //抽取系统
- RoleRune role_rune = 21; //卢恩商会
- RoleDaoChang100 role_daochang100 = 22; //百人道场
- RoleCross role_cross = 23; //跨服数据
- RoleSkillEquip role_skill_equip = 24; //神器
- RoleWish role_wish_box = 25; //许愿想数据
- bool func_disable = 100; //功能屏蔽
- uint64 service_start_time = 101; //服务器开服时间
- RoleBT role_bt = 102; //bt
- }
- //客户端没收到多条协议,需要做数据判断,有数据就添加没数据不处理,例如pet_manual
- //数据为空客户端不能直接拿空数据覆盖
- message SCStartupInfoPetNtf {
- RolePet role_pet_info = 1;
- }
- message SCStartupInfoEquipNtf {
- RoleEquip role_equip_info = 1;
- }
- message SCStartupInfoCardNtf {
- RoleCard role_card_info = 1;
- }
- message SCStartupInfoEndNtf {
- }
- //获取服务器时间ms
- message CSGetServerTimeReq { //project game //RouteRule game
- }
- message SCGetServerTimeAck {
- uint64 server_time = 1; //服务器当前时间戳
- }
- //退出登录
- message SCLogoutNtf {
- int32 error = 1; //错误码
- }
- //服务器踢人
- message SCKickOutNtf {
- int32 error = 1; //错误码
- uint64 ban_end_time = 2; //封号结束时间s
- }
- //消耗属性点
- message CSAddAttrPointReq{ //project game //RouteRule game
- repeated KeyValueType attr_list = 1; //属性点添加列表
- int32 hero_id = 2; //英雄ID
- }
- message SCAddAttrPointAck{
- int32 error = 1; //错误码
- int32 hero_id = 2; //英雄ID
- }
- //重置属性点
- message CSResetAttrPointReq{ //project game //RouteRule game
- int32 hero_id = 1; //英雄ID
- }
- message SCResetAttrPointAck{
- int32 error = 1; //错误码
- int32 hero_id = 2; //英雄ID
- }
- //增加素质点
- message CSAddQualityPointReq{ //project game //RouteRule game
- int32 hero_id = 1; //英雄ID
- int32 item_id = 2; //果实Id
- }
- //增加素质点返回
- message SCAddQualityPointAck{
- int32 error = 1; //错误码
- int32 hero_id = 2; //英雄ID
- int32 item_id = 3; //道具Id
- }
- //战斗力变化通知客户端
- message SCFightPowerChagneNtf {
- FightPowerData data = 2;
- }
- //请求激活头像
- message CSActiveHeadReq { //project game //RouteRule game
- int32 head_id = 1; //头像Id
- }
- message SCActiveHeadAck {
- int32 error = 1;
- int32 head_id = 2; //请求激活的头像ID
- }
- //请求头像信息
- message CSHeadInfoReq { //project game //RouteRule game
- }
- message SCHeadInfoAck {
- repeated int32 head_list = 1; //激活的头像列表
- RoleHeadCond head_Info = 2; //头像信息
- }
- //设置头像ID
- message CSSetHeadIdReq { //project game //RouteRule game
- int32 head_id = 1;
- }
- message SCSetHeadIdAck {
- int32 error = 1; //errorcode
- int32 head_id = 2; //请求设置的头像ID
- }
- //改名
- message CSRenameReq { //project game //RouteRule game //confirm
- string name = 1;
- }
- message SCRenameAck {
- int32 error = 1; //错误码
- string name = 2;
- }
- message CSChangeHeadFrameReq { //project game //RouteRule game
- int32 head_frame_id = 1; //请求设置的头像框ID
- }
- message SCChangeHeadFrameAck {
- int32 error = 1; //errorcode
- int32 head_frame_id = 2; //请求设置的头像框ID
- }
- message CSHeadFrameInfoReq { //project game //RouteRule game
- }
- message SCHeadFrameInfoAck {
- int32 error = 1; //errorcode
- repeated HeadFrameData head_frame = 2;
- }
- message SCHeadFrameChangeNtf {
- repeated HeadFrameData head_frame = 1; //到期的头像框
- }
- message CSUseHeadFrameItemReq { //project game //RouteRule game
- uint64 item_id = 1; //背包中动态生成的item_id
- uint32 item_num = 2; //使用个数
- }
- message SCUseHeadFrameItemAck {
- int32 error = 1; //错误码
- repeated KeyValueType item_list = 2; //头像框转换道具
- }
- /////////////////////////////////////////////////////////hero
- //伙伴培养
- message CSHeroLevelUpReq { //project game //RouteRule game
- int32 hero_id = 1; //动态生成的id
- }
- message SCHeroLevelUpAck {
- int32 error = 1; //错误码
- int32 hero_id = 2;
- int32 hero_level = 3;
- }
- //伙伴进阶
- message CSHeroAdvanceReq { //project game //RouteRule game
- int32 hero_id = 2; //动态生成的id
- }
- message SCHeroAdvanceAck {
- int32 error = 1; //错误码
- int32 hero_id = 2;
- int32 advance_level = 3;
- }
- //伙伴上阵处理
- message CSHeroBattleReq { //project game //RouteRule game
- int32 hero_id = 1; //当前正在出战的伙伴
- bool is_battle = 2; //false下阵,true上阵
- }
- message SCHeroBattleAck {
- int32 error = 1; //错误码
- }
- //角色等级提升通知
- message SCBaseLevelUpNtf {
- int32 old_level = 1;
- int32 new_level = 2;
- }
- //角色职业等级提升通知
- message SCJobLevelUpNtf{
- int32 old_level = 1;
- int32 new_level = 2;
- }
- //用户基础数据变更通知
- message SCRoleBaseInfoNtf {
- uint64 coin = 1; //玩家金币
- uint32 rmb = 2; //钻石
- RoleData role_data = 3; //玩家附属属性
- repeated KeyValueType res_list = 4; //玩家其他资源列表(不放背包的资源)
- int32 repress_skill_pvp_val = 5; //技能竞技压制值
- int32 max_credit_recharge = 6; // 充值钱包额度上限值
- }
- //伙伴信息变更通知
- message SCRoleHeroInfoNtf {
- repeated HeroData hero_data = 1; //玩家伙伴信息
- }
- //英雄碎片
- message CSHeroChipDecomposeReq { //project game //RouteRule game
- repeated int32 chip_type_list = 1; //卡片类型,一键分解时使用
- repeated KeyValueType chip_list = 2; //用来分解的道具ID
- }
- message SCHeroChipDecomposeAck {
- int32 error = 1; //错误码
- repeated KeyValueType item_list = 2; //分解获得的资源数据
- }
- //伙伴突破(前面的突破是策划的进阶概念,这个里是突破)
- message CSHeroStrengthReq { //project game //RouteRule game
- int32 hero_id = 1; //动态生成的id
- }
- message SCHeroStrengthAck {
- int32 error = 1; //错误码
- int32 hero_id = 2;
- int32 strength_level = 3;
- }
- //主角转职
- message CSHeroChangeJobReq { //project game //RouteRule game
- int32 hero_id = 1; //转职的伙伴ID
- int32 job_id = 2; //需要转的职业ID
- }
- message SCHeroChangeJobAck {
- int32 error = 1; //错误码
- int32 hero_id = 2; //转职的伙伴ID
- }
- message SCHeroConditinDataNtf{
- repeated ChangeJob condition = 1; //可转职业条件
- }
- //请求伙伴战力
- message CSHeroFighPowerReq { //project game //RouteRule game
- int32 hero_id = 1; //伙伴ID
- }
- message SCHeroFighPowerAck {
- int32 error = 1; //errorcode
- int32 hero_id = 2; //伙伴ID
- }
- //洗点
- message CSHeroResetSkillPointReq { //project game //RouteRule game
- int32 hero_id = 1; //洗点的主角或者伙伴
- int32 stage = 2; //洗点的阶段
- }
- message SCHeroResetSkillPointAck {
- int32 error = 1; //洗点结果
- }
- //激活
- message CSHeroActiveReq { //project game //RouteRule game
- int32 hero_id = 1; //伙伴ID
- }
- message SCHeroActiveAck {
- int32 error = 1; //激活结果
- int32 hero_id = 2; //伙伴ID
- }
- //职业更换
- message CSHeroReplaceJobReq { //project game //RouteRule game
- int32 hero_id = 1; //唯一ID
- int32 job_id = 2; //替换的职业ID
- }
- message SCHeroReplaceJobAck {
- int32 error = 1; //errorcode
- int32 hero_id = 2; //唯一ID
- int32 job_id = 3; //替换的职业ID
- }
- /////////////////////////////////////////////////////////
- //神器变更通知
- message SCSkillEquipChangeNtf{
- repeated SkillEquipChangeData skill_equip_change_list = 1; //神器变更数据
- bool ignore = 2; //是否屏蔽显示新增神器
- }
- //神器佩戴
- message CSSkillEquipUpReq{ //project game //RouteRule game
- int32 hero_id = 1; //英雄动态id
- int32 slot_index = 2; //坑位部件类型 (slot_index值为-1表示一键装备 从0开始)
- uint32 skill_equip_id = 3; //神器实例id
- }
- message SCSkillEquipUpAck{
- int32 error = 1; //错误码
- }
- //神器槽位变更
- message SCSkillEquipSlotDataNtf{
- SkillEquipSlotData slot = 1; //坑位信息
- int32 hero_id = 2; //对应英雄
- }
- //卸下神器
- message CSSkillEquipDownReq{ //project game //RouteRule game
- int32 hero_id = 1; //英雄动态id
- int32 slot_index = 2; //坑位部件类型 (slot_index值为-1表示一键卸下 从0开始)
- }
- message SCSkillEquipDownAck{
- int32 error = 1; //错误码
- }
- //神器升星
- message CSSkillEquipLevelUpReq{ //project game //RouteRule game
- int32 hero_id = 1; //英雄id
- uint32 skill_equip_id = 2; //神器id
- repeated uint32 select_cost = 3; //消耗的材料
- }
- message SCSkillEquipLevelUpAck{
- int32 error = 1; //错误码
- }
- //神器槽位升级
- message CSSkillEquipSlotLevelUpReq{ //project game //RouteRule game
- int32 hero_id = 1; //英雄动态id
- int32 slot_index = 2; //槽位索引 (从0开始)
- }
- message SCSkillEquipSlotLevelUpAck{
- int32 error = 1; //错误码
- }
- //神器分解
- message CSSkillEquipDecomposeReq{ //project game //RouteRule game
- repeated uint32 skill_equip_id = 1; //神器id
- }
- message SCSkillEquipDecomposeAck{
- int32 error = 1; //错误码
- repeated KeyValueType item_list = 2; //分解获得的资源数据
- }
- //神器重铸
- message CSSkillEquipRemadeReq{ //project game //RouteRule game
- uint32 skill_equip_id = 1; //神器id
- }
- message SCSkillEquipRemadeAck{
- int32 error = 1; //错误码
- uint32 old_id = 2; //重铸前的神器id
- uint32 new_id = 3; //重铸后的神器id
- }
- //神器重铸尺子
- message CSSkillEquipPoolReq{ //project game //RouteRule game
-
- }
- message SCSkillEquipPoolAck{
- int32 error = 1; //错误码
- int32 cur_id = 2; //当前重铸ID
- repeated int32 pool_id_list = 3; //当前最新重铸池子
- repeated int32 next_pool = 4; //下一批重铸池子
- uint64 next_begin = 5; //下一批开始时间
- }
- //神器转移
- message CSSkillEquipShiftReq{ //project game //RouteRule game
- uint32 src_id = 1; //神器id
- uint32 dst_id = 2; //神器id
- }
- message SCSkillEquipShiftAck{
- int32 error = 1; //错误码
- }
- /////////////////////////////////////////////////////////equip
- //装备锻造(已经装备的不参加锻造)
- message CSEquipForgeReq { //project game //RouteRule game
- int32 config_id = 1; //config_id为0表示一键锻造
- int32 once = 2; //合成一次还是多次
- int32 equip_type = 3; //一键锻造的部件
- int32 sub_equip_type = 4; //武器子类型,表示职业
- }
- message SCEquipForgeAck{
- int32 error = 1; //错误码
- int32 type = 2; //操作类型客户端使用
- }
- //部分装备变化信息
- message SCEquipChangeNtf{
- repeated EquipData equip_list = 1;
- bool ignore = 2; //是否屏蔽显示新增道具显示
- }
- //坑位装备(一键装备替换所有最高级装备)
- message CSEquipUpReq{ //project game //RouteRule game
- int32 hero_id = 1; //英雄动态id
- int32 slot_index = 2; //坑位部件类型 (slot_index值为0表示一键装备 从1开始到6表示6个位置)
- int32 equip_id = 3; //装备configId
- }
- message SCEquipUpAck{
- int32 error = 1; //错误码
- }
- message SCSlotDataNtf{
- SlotData slot = 1; //坑位信息
- int32 hero_id = 2; //对应英雄
- }
- //一键卸下装备
- message CSEquipDownReq{ //project game //RouteRule game
- int32 hero_id = 1; //英雄动态id
- int32 sub_index = 2; //坑位部件类型 (slot_index值为0表示一键装备 从1开始到6表示6个位置)
- }
- //一键升级(升级位置上能升级的所有装备)
- message CSEquipLevelUpAllReq{ //project game //RouteRule game
- int32 hero_id = 1; //英雄动态id
- }
- message SCEquipLevelUpAllAck{
- int32 error = 1; //错误码
- }
- //装备对应槽位升级
- message CSEquipSlotLevelUpReq{ //project game //RouteRule game
- int32 hero_id = 1; //英雄动态id
- int32 sub_slot_index = 2; //6个位置中的索引([1,6])
- }
- message SCEquipSlotLevelUpAck{
- int32 error = 1; //错误码
- }
- /////////////////////////////////////////////////////////card
- //装备对应槽位镶嵌卡片
- message CSCardMountReq{ //project game //RouteRule game
- int32 hero_id = 1; //4套坑位的索引值([1,4])
- int32 sub_slot_index = 2; //6个位置中的索引([1,6])
- int32 card_slot_index = 3; //卡槽对应索引[1,4]
- int32 card_id = 4; //configId
- }
- message SCCardMountAck{
- int32 error = 1; //错误码
- }
- //装备对应槽位卸下卡片
- message CSCardDownReq{ //project game //RouteRule game
- int32 hero_id = 1; //4套坑位的索引值([1,4])
- int32 sub_slot_index = 2; //6个位置中的索引([1,6])
- int32 card_slot_index = 3; //卡槽索引[1,4] 0表示一键卸下
- }
- message SCCardDownAck{
- int32 error = 1; //错误码
- }
- //卡片重置
- message CSCardComposeReq{ //project game //RouteRule game
- repeated int32 card_list = 1; //
- }
- message SCCardComposeAck{
- int32 error = 1; //错误码
- int32 new_card_id = 2; //合成的新卡ID
- }
- //卡片分解
- message CSCardDecomposeReq{ //project game //RouteRule game
- repeated KeyValueType card_list = 1; //当数据不传入时表示一键分解
- int32 card_type = 2; //卡片类型,一键分解时使用
- }
- message SCCardDecomposeAck{
- int32 error = 1; //错误码
- repeated KeyValueType item_list = 2; //分解获得的资源数据
- }
- //卡牌数据变更通知
- message SCCardChangeNtf{
- repeated CardData card_list = 1;
- bool ignore = 2;
- }
- //卡牌卡槽解锁通知
- message SCCardSlotChangeNtf{
- repeated KeyValueType slot_list = 1;
- }
- //Bag背包相关
- message SCItemChangeNtf{
- repeated ItemData item_list = 1;
- bool ignore = 2;
- }
- //使用道具(例如开宝箱等)
- message CSUseItemReq { //project game //RouteRule game
- uint64 item_id = 1; //背包中动态生成的item_id
- uint32 item_num = 2; //使用个数
- repeated int32 item_idx_list = 3; //获得该道具包中的其中一个道具(根据给定的配置表索引)
- bool force_item_id = 4; //强制使用当前item_id道具
- }
- message SCUseItemAck {
- int32 error = 1; //错误码
- repeated KeyValueType item_list = 2; //分解获得的资源数据
- }
- //背包道具销毁
- message CSDelItemReq { //project game //RouteRule game
- repeated uint64 item_id_list = 1; //背包中动态生成的item_id
- }
- message SCDelItemAck {
- int32 error = 1; //错误码
- repeated int32 del_cfg_id_list = 2;
- }
- //英雄碎片合成
- message CSChipComposeReq{ //project game //RouteRule game
- int32 config_id = 1;
- }
- message SCChipComposeAck{
- int32 error = 1; //错误码
- }
- message SCChipChangeNtf{
- repeated ChipData chip_list = 1; //英雄碎片列表
- }
- message CSCardUpGradeReq { //project game //RouteRule game
- repeated KeyValueType config_ids = 1;
- }
- message SCCardUpGradeAck {
- int32 error = 1;
- repeated KeyValueType config_ids = 2;
- }
- message CSCardEquipAllReq { //project game //RouteRule game
- int32 hero_id = 1; //英雄ID
- repeated EquipSlotCards eqiup_slot_data = 2; //卡槽数据
- }
- message SCCardEquipAllAck {
- int32 error = 1;
- int32 hero_id = 2;
- }
- message CSCardEquipDownReq { //project game //RouteRule game
- int32 hero_id = 1;
- }
- message SCCardEquipDownAck {
- int32 hero_id = 1;
- int32 error = 2;
- }
- message CSCardUpGradeAllReq { //project game //RouteRule game
- int32 hero_id = 1;
- repeated KeyValueType data = 2; //key:装备槽位,valueL:卡片槽位
- }
- message SCCardUpGradeAllAck {
- int32 hero_id = 1;
- int32 error = 2;
- }
- message CSCardCollectInfoReq { //project game //RouteRule game
- }
- message SCCardCollectInfoAck {
- int32 error = 1;
- repeated CardCollect card_collect = 2; //变更的卡片图册
- }
- message CSCardCollectRewardReq { //project game //RouteRule game
- int32 card_id = 1;
- int32 level = 2;
- }
- message SCCardCollectRewardAck {
- int32 error = 1;
- int32 card_id = 2;
- int32 level = 3;
- repeated KeyValueType reward_list = 4;
- }
- message SCCardCollectChangeNtf {
- repeated CardCollect card_collect = 1; //变更的卡片图册
- }
- message CSCardCollectionRankReq{ //project game|rank //RouteRule game
- int32 card_id = 1;
- }
- message SCCardCollectionRankAck{ //project game
- int32 error = 1;
- int32 card_id = 2;
- int32 card_level = 3;
- CommonPlayerBriefInfo player_info = 4;
- uint64 achievement_time = 5;
- }
- //卡片互换
- message CSCardLevelExchangeReq { //project game //RouteRule game
- int32 source_card_id = 1;
- int32 target_card_id = 2;
- }
- message SCCardLevelExchangeAck {
- int32 error = 1;
- int32 source_card_id = 2;
- int32 target_card_id = 3;
- }
- /////////////////////////////////////////////////////////skill
- //技能槽位数据变更通知
- message SCSkillSlotDataNtf{
- int32 hero_id = 1;
- repeated RoleSkillSlot slot_info = 2; //技能槽位(客户端不存在当前槽位信息就添加,存在就更新)
- }
- //职业对应技能信息变更通知
- message SCJobSkillDataNtf{
- int32 hero_id = 1;
- repeated JobSkillData job_skill_list = 2; //
- }
- //技能槽位(栏位)升级
- message CSSkillSlotLevelUpReq{ //project game //RouteRule game
- int32 hero_id = 1;
- int32 idx = 2; //对应的槽位索引
- }
- message SCSkillSlotLevelUpAck{
- int32 error = 1; //错误码
- }
- //替换技能
- message CSReplaceSkillReq{ //project game //RouteRule game
- int32 hero_id = 1;
- int32 idx = 2; //替换槽位
- int32 skill_id = 3; //替换技能(原先位置有就替换技能,没有就装备技能)
- }
- message SCReplaceSkillAck{
- int32 error = 1; //错误码
- }
- //激活技能树中的技能
- message CSActiveSkillReq{ //project game //RouteRule game
- int32 hero_id = 1;
- int32 skill_id = 2; //技能ID
- }
- message SCActiveSkillAck{
- int32 error = 1; //错误码
- }
- //交换栏位中的技能
- message CSSwapSkillReq{ //project game //RouteRule game
- int32 hero_id = 1;
- int32 first = 2; //替换槽位
- int32 second = 3; //替换槽位
- }
- message SCSwapSkillAck{
- int32 error = 1; //错误码
- }
- //设置技能列表
- message CSSetSkillListReq{ //project game //RouteRule game
- int32 hero_id = 1; //英雄id
- repeated int32 skill_list = 2; //技能列表
- }
- message SCSetSkillListAck{
- int32 error = 1; //错误码
- int32 hero_id = 2; //英雄id
- }
- //技能升级请求
- message CSSkillLevelUpReq{ //project game //RouteRule game
- int32 hero_id = 1; //英雄ID
- int32 skill_id = 2; //升级的技能ID
- }
- message SCSkillLevelUpAck{
- int32 error = 1; //错误码
- int32 hero_id = 2; //英雄ID
- int32 skill_id = 3; //升级的技能ID
- }
- message CSResetSkillLevelReq{ //project game //RouteRule game
- int32 hero_id = 1; //英雄ID
- bool is_advanced = 2; //是否高级技能
- }
- message SCResetSkillLevelAck{
- int32 error = 1; //错误码
- int32 hero_id = 2; //英雄ID
- int32 reset_count = 3; //重置次数
- }
- message SCSkillResetCountNtf {
- int32 reset_count = 1; //重置次数
- }
- //请求技能压制冲榜活动数据
- message CSRushActivityReq { //project game //RouteRule game
- int32 rush_type = 1;
- }
- message SCRushActivityAck {
- int32 error = 1; //错误码
- int32 fight_count = 2; //战斗次数
- int32 self_rank = 3; //自己排名
- int32 self_level = 4; //自己
- uint64 end_time = 5; //结束时间
- bool challeng_reward = 6; //挑战奖励是否领取
- bool rank_reward = 7; //排名奖励是否领取
- repeated RushRankTop3 top_data = 8; //这里只发送前10名
- int32 rush_type = 9; //冲榜类型
- }
- //请求技能压制冲榜活动奖励
- message CSRushActivityRewardReq { //project game //RouteRule game
- int32 reward_type = 1; //1:挑战奖励,2:排名奖励
- int32 rush_type = 2; //冲榜类型
- }
- message SCRushActivityRewardAck {
- int32 error = 1; //错误码
- int32 reward_type = 2; //1:挑战奖励,2:层数奖励
- repeated KeyValueType item_list = 3; //奖励列表
- int32 rush_type = 4; //冲榜类型
- }
- message CSRushSkillActivityRankReq { //project game|rank //RouteRule game
- int32 page = 1;
- int32 rush_type = 2; //冲榜类型
- }
- message SCRushSkillActivityRankAck { //project game
- int32 error = 1; //错误码
- int32 page = 2;
- repeated RushRankTop3 top_data = 3;
- }
- /////////////////////////////////////////////////////////fashion
- //时装数据变更通知
- message SCFashionDataNtf{
- repeated int32 fashion_up_list = 4; //穿戴的时装(不为空表示发生数据变更)
- repeated int32 fashion_list = 5; //时装列表
- }
- //穿戴时装(替换)
- message CSFashionUpReq { //project game //RouteRule game
- repeated int32 fashion_cfg_id = 1; //时装ID
- }
- message SCFashionUpAck {
- int32 error = 1; //错误码
- }
- //卸下时装
- message CSFashionDownReq{ //project game //RouteRule game
- repeated int32 fashion_cfg_id = 1; //时装ID
- }
- message SCFashionDownAck {
- int32 error = 1; //错误码
- }
- //时装合成
- message CSFashionComposeReq{ //project game //RouteRule game
- int32 paper_cfg_id = 1; //图纸ID
- }
- message SCFashionComposeAck{
- int32 error = 1; //错误码
- }
- //时装图纸分解
- message CSFashionPaperDecomposeReq { //project game //RouteRule game
- int32 paper_cfg_id = 1; //图纸ID
- }
- message SCFashionPaperDecomposeAck {
- int32 error = 1; //错误码
- repeated KeyValueType item_list = 2; //分解获得的资源数据
- }
- // 时装升级
- message CSFashionUpLvlReq { //project game //RouteRule game
- int32 fashion_cfg_id = 1; //时装ID
- }
- // 时装升级 返回
- message SCFashionUpLvlAck {
- int32 error = 1; //错误码
- }
- // 时装变更 (時裝升級 時裝洗練)
- message SCFashionNtf {
- repeated RoleFashionData fashion_data = 1; //时装ID
- repeated KeyValueType lvs = 2; //套装数据 key套装id,value 等级
- }
- // 时装洗练
- message CSFashionResetAttrReq { //project game //RouteRule game
- bool enter =1;
- int32 fashion_cfg_id = 2; //时装ID
- }
- // 时装洗练 返回
- message SCFashionResetAttrAck {
- int32 error = 1; //错误码
- }
- /////////////////////////////////////////////////////////AOI相关
- //获取详细信息(用来显示详细面板使用),例如,隶属公会,个性签名,战斗力等详细信息
- message CSGetOtherPlayerDetailInfoReq{ //project game|social //RouteRule game
- uint64 uid = 1; //请求查看的Uid
- uint64 t_uid = 2; //被查看Uid
- }
- message SCGetOtherPlayerDetailInfoAck{ //project game
- uint64 uid = 1; //ID
- int32 error = 2; //错误码
- ViewRoleInfo target_info = 3; //目标信息
- }
- //获取玩家简介信息,显示头像名称相关,不包括详细信息(本服玩家)
- message CSGetOtherPlayerBriefInfoReq { //project game //RouteRule game
- repeated uint64 player_list = 1;//角色列表
- int32 type = 2;
- }
- message SCGetOtherPlayerBriefInfoAck {
- repeated CommonPlayerBriefInfo brief_info = 1;
- int32 type = 2;
- }
- //挑战召唤物
- message CSPlayerChallengeSummonReq { //project game|battleboss //RouteRule game
- uint64 uid = 1; //挑战玩家uid
- uint64 challenge_boss_uid = 2; //挑战的bossUid
- int32 boss_summon_idx = 3;
- FightRoleInfo fight_info = 4; //召唤boss玩家信息(服务器使用)
- }
- message SCPlayerChallengeSummonAck { //project game
- int32 error = 1; //错误码
- WorldBossContentInfo boss_info = 2; //世界boss信息
- }
- message SCPlayerChallengeSummonNtf {
- uint64 self_uid = 1;
- repeated FightRoleInfo fight_list = 2; //其他玩家列表
- uint64 boss_uid = 3;
- int32 self_change_play_id = 4;
- int32 summon_boss_type = 5;
- }
- //血量上报
- message CSPlayerChallengeHpReq { //project game|battleboss //RouteRule game
- int32 damage_hp = 1; //玩家对boss的伤害
- uint64 action_uid = 2; //服务器使用客户端不使用
- }
- //boss血量变更通知
- message SCPlayerChallengeHpNtf {
- int32 cur_boss_hp = 1; //当前boss血量
- }
- //离开boss场景
- message CSPlayerLeaveChallengeReq{ //project game|battleboss //RouteRule game
- }
- //离开boss场景通知
- message SCPlayerLeaveChallengeNtf{ //project game
- uint64 uid = 1; //离开的挑战玩家uid
- }
- message SCPlayerChallengeResultNtf {
- int32 result = 1; //1表示升级,2表示超时战场结束
- }
- //获取WorldBoss列表
- message CSPlayerWorldBossListReq { //project game|battleboss //RouteRule game
- }
- message SCPlayerWorldBossListAck { //project game
- repeated WorldBossContentInfo world_boss_list = 1; //世界boss列表
- }
- message SCPlayerWorldBossRandNtf { //project game
- int32 error = 1; //错误码(有可能会出现背包满的提示错误,这个时候也是需要显示奖励的)
- WorldBossRandPointInfo point_info = 2; //世界boss rand点数据
- }
- message SCRoleMapChangeNtf {
- int32 world_boss_count = 1; //世界boss挑战次数
- repeated int32 world_boss_challenge_list = 2; //当天挑战过的世界bossid列表(id*10 + summonidx)
- }
- /////////////////////////////////////////////////////////chat相关
- message CSChatMessageReq{ //project game|social|guild //RouteRule game
- int32 type = 1;//消息类型1私人聊天,2世界频道聊天
- ChatMessageInfo message = 2;//消息内容
- uint64 target_id = 3;//私人聊天,好友聊天时发送的目标玩家
- ChatPlayerBriefInfo from_id = 4;//私人聊天,好友聊天时发送的来源玩家
- }
- message SCChatMessageAck{
- int32 error = 1; //错误码
- uint64 target_id = 2; //目标玩家(离线玩家ID)
- ChatMessageInfo message = 3;//消息内容
- int32 type = 4;
- }
- message SCChatMessageNtf{
- repeated MessageContentInfo msg_list = 1;
- repeated SystemMessage s_msg_list = 2;
- //int32 type = 1;//消息类型1私人聊天,2世界频道聊天
- //ChatMessageInfo message = 2;//消息内容
- //ChatPlayerBriefInfo from_id = 3;//消息来源玩家
- //uint64 target_id = 4;//targetId显示该私聊信息
- }
- //私聊玩家在线状态刷新
- message CSChatPlayerStateReq { //project game|social //RouteRule game
- repeated uint64 target_id_list = 1; //私聊玩家列表
- }
- message SCChatPlayerStateAck { //project game
- repeated PlayerStateInfo state_list = 1; //在线状态列表
- }
- //获取某个玩家的离线信息
- message CSChatOfflineMsgReq { //project game|db //RouteRule game
- uint64 target_id = 1; //目标玩家(离线玩家ID)
- uint64 self_id = 2;
- }
- message SCChatOfflineMsgAck { //project game
- int32 error = 1; //错误码
- ChatPlayerBriefInfo target_player = 2; //私聊目标
- repeated ChatMessageInfo msg_list = 3; //私聊消息列表
- }
- //玩家上线时获取离线玩家列表
- message SCChatOfflinePlayerNtf {
- RoleChat offline_player_list = 1;
- }
- message SCSystemMessageNtf{ //project game
- repeated SystemMessage sys_msg = 1;//公告消息
- }
- /////////////////////////////////////////////////////////battle处理
- //收益相关处理(online/offline)
- message CSPlayerIncomeReq{ //project game //RouteRule game //confirm
- }
- message SCPlayerIncomeAck{
- int32 error = 1; //错误码
- repeated KeyValueType item_list = 2; //分解获得的资源数据
- }
- //挑战boss奖励
- message CSPlayerBossRewardReq{ //project game //RouteRule game //confirm
- uint32 challenge_time = 1; //该boss挑战时间
- uint32 map_id = 2;
- uint32 map_level = 3;
- uint64 record_time_stamp = 4;
- }
- message SCPlayerBossRewardAck{
- int32 error = 1; //错误码
- repeated KeyValueType item_list = 2; //奖励
- uint64 server_time_stamp = 3; //服务器时间戳
- }
- //通知客户端需要保存战斗过程记录
- message SCPlayerBattleRecordDetailSaveNtf {
- uint64 battle_record_uid = 1; //战斗唯一ID
- uint64 record_time_stamp = 2;
- }
- //保存战报详细信息
- message CSPlayerBattleRecordDetailSaveReq { //project battlerecord //RouteRule battlerecord
- uint64 battle_record_uid = 1; //战斗唯一ID 回传服务器下发的唯一ID
- string battle_record = 2;
- string open_id = 3;
- }
- message SCPlayerBattleRecordDetailSaveAck {
- int32 error = 1; //错误码
- }
- //获取战报详细信息
- message CSPlayerBattleRecordDetailReq { //project battlerecord //RouteRule battlerecord
- uint64 battle_record_uid = 1; //战斗唯一ID 回传服务器下发的唯一ID
- string open_id = 2;
- }
- message SCPlayerBattleRecordDetailAck {
- int32 error = 1; //错误码
- uint64 battle_record_uid = 2; //战斗唯一ID 回传服务器下发的唯一ID
- string battle_record = 3;
- }
- //获取战报信息
- message CSPlayerBattleRecordReq { //project game|rank //RouteRule game
- int32 record_type = 1;
- repeated uint32 param_list = 2;
- }
- message SCPlayerBattleRecordAck { //project game
- int32 error = 1;
- repeated BattleRecordInfo record_list = 2;
- }
- message SCPlayerBattleDataChangeNtf{
- uint64 last_income_time = 1; //上一次领取收益时间,0表示未初始化
- uint32 map_level = 2; //当前场景ID,默认为1
- uint32 map_id = 3; //当前地图ID,默认为1
- uint64 max_income_time = 4; //最大收益累计时间
- QuickBattleData quick_battle = 5; //快速战斗
- uint32 reward_map_count = 6; //未领取奖励次数
- int32 map_mode = 7;//当前的地图模式 0 普通,1 困难,2 噩梦
- }
- // 战斗加速时间通知
- message SCPlayerBattleAcctTimeNtf {
- // 战斗加速时间(客户端显示根据last_record_battle_acce_time+battle_acce_duration为最大能使用的结束时间戳)
- uint64 last_record_battle_acce_time = 1; // 上次记录时的时间
- uint64 battle_acce_duration = 2; // 当前剩余的时间
- }
- //获取小地图排名
- message CSGetMapRankReq { //project game //RouteRule game
- }
- message SCGetMapRankAck {
- int32 error = 1; //错误码
- uint32 self_rank = 2; //自身排名
- uint32 total_rank = 3; //当前参加排名的人数
- repeated RankPlayerInfo top_player_list = 4; //排名前3玩家
- }
- //获取本局战斗状态(胜利/失败)
- message CSBattleResultReq {
- ActorPosition actor_pos = 1; //单位所在位置
- }
- message SCBattleResultAck {
- int32 error = 1; //错误码,发送的战斗数据有误
- bool win_lose = 2; //true胜利,false失败
- }
- message CSQuickBattleIncomeReq { //project game //RouteRule game
- }
- message SCQuickBattleIncomeAck {
- int32 error = 1; //错误码
- repeated KeyValueType item_list = 2; //快速挂机获得的资源列表
- }
- //boss战斗开始
- message CSBattleBossFightReq{ //project game //RouteRule game
- }
- message SCBattleBossFightAck{
- int32 error = 1;
- int32 left_cd_time = 2; //剩余刷新时间s
- repeated KeyValueType factor_list = 3; //衰减系数
- }
- //请求地图冲榜活动数据
- message CSMapActivityReq { //project game //RouteRule game
-
- }
- message SCMapActivityAck {
- int32 error = 1; //错误码
- int32 map_score = 2; //推图积分
- int32 bag_score = 3; //礼包积分
- int32 self_rank = 4; //自己排名
- int32 self_level = 5; //自己推图关卡
- uint64 end_time = 6; //结束时间
- bool challeng_reward = 7; //挑战奖励是否领取
- bool rank_reward = 8; //排名奖励是否领取
- repeated RushRankTop3 top_data = 9; //前3名
- uint32 rush_level = 10; //活动推图关卡
- }
- /////////////////////////////////////////////////////////恶魔协会
- //恶魔刷新(会根据当前的时间做刷新消耗,客户端需要判断是否进行刷新,进行确认)
- message CSEvilRefreshReq { //project game //RouteRule game
- bool b_force = 1; //点击刷新方式刷新evil
- }
- message SCEvilRefreshAck {
- int32 error = 1; //错误码
- repeated int32 pos_idx_list = 2;
- }
- message SCEvilChangeNtf {
- BattleEvilData evil_info = 1;
- repeated KeyValueType add_item_list = 2; //恶魔提升获得奖励
- }
- //恶魔挑战(该位置上有boss则挑战,如果已经死亡的boss表示花费道具消除CD)
- message CSEvilChallengeReq { //project game //RouteRule game
- int32 pos_idx = 1; //位置
- }
- message SCEvilChallengeAck {
- int32 error = 1; //错误码
- int32 pos_idx = 2; //返回客户端发送位置
- int32 add_count = 3;
- }
- /////////////////////////////////////////////////////////task相关
- message CSGetTaskRewardReq { //project game //RouteRule game
- uint32 task_id = 1; //领取奖励的任务ID
- }
- message SCGetTaskRewardAck {
- int32 error = 1; //错误码
- repeated KeyValueType item_list = 2; //任务奖励
- }
- message SCTaskChangeNtf {
- repeated TaskData task_change_list = 1; //当前改变状态的任务
- KeyValueType daily_task_score = 2; //活跃度/活跃度对应的奖励,按位处理(完成任务累加的积分)
- KeyValueType week_task_score = 3;
- uint64 latest5_hour_time = 4;
- uint64 latest_week5_hour_time = 5;
- }
- message CSGetTaskScoreRewardReq { //project game //RouteRule game
- int32 reward_type = 1; //1daily 2week
- int32 reward_idx = 2; //奖励索引
- }
- message SCGetTaskScoreRewardAck {
- int32 error = 1; //错误码
- repeated KeyValueType item_list = 2; //任务奖励
- }
- /////////////////////////////////////////////////////////道场
- message SCArenaNtf {
- int32 challenge_count = 1; //剩余挑战次数
- int32 reward_count = 2; //剩余积分获得次数
- int32 buy_count = 3; //剩余购买次数
- int32 win_count = 4; //胜利次数
- int32 total_count = 5; //总挑战次数
- int32 score = 6; //积分
- repeated int32 self_hero_list = 7;
- int32 season_id = 8; //当前赛季
- uint64 season_end_time = 9; //当前赛季结束时间
- uint64 next_season_start_time = 10; //下个赛季开启时间
- int32 minTopScore = 11; //入榜最小积分
- }
- message SCArenaChangeNtf {
- int32 challenge_count = 1; //剩余挑战次数
- int32 reward_count = 2; //剩余积分获得次数
- int32 buy_count = 3; //剩余购买次数
- int32 win_count = 4; //胜利次数
- int32 total_count = 5; //总挑战次数
- int32 score = 6; //积分
- int32 season_id = 7; //当前赛季
- int32 rank_idx = 8; //当前排名
- int32 win_streak_count = 9; //连胜
- int32 fail_streak_count = 10; //连败
- int32 minTopScore = 11; //入榜最小积分
- }
- //获取道场数据
- message CSArenaReq { //project game //RouteRule game
- }
- //挑战(获得对手)
- message CSArenaMatchReq{ //project game //RouteRule game
- repeated int32 hero_list = 1;
- }
- message SCArenaMatchAck {
- int32 error = 1; //错误码
- FightRoleInfo fight_info = 2; //对方玩家信息
- }
- //挑战结果(失败/成功)
- message CSArenaResultReq { //project game //RouteRule game //confirm
- int32 fight_result = 1; //0失败,1成功
- }
- message SCArenaResultAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_list = 2; //奖励列表
- int32 old_score = 3;
- int32 cur_score = 4;
- }
- //购买挑战次数
- message CSArenaBuyCountReq{ //project game //RouteRule game
- int32 buy_count = 1;
- }
- message SCArenaBuyCountAck{
- int32 error = 1; //错误码
- }
- //获取赛季排行榜
- message CSArenaRankListReq { //project game //RouteRule game
- int32 rank_type = 1; //1上赛季,0本赛季
- int32 start_idx = 2; //1[1-10] 2[11-20] 3[21-30] ...
- }
- message SCArenaRankListAck {
- int32 error = 1; //错误码
- repeated ArenaRankInfo rank_list = 2;
- int32 self_rank = 3;
- int32 rank_type = 4;//1上赛季,0本赛季
- int32 start_idx = 5;
- int32 self_rank_score = 6; //赛季对应自身排名积分
- }
- //请求英灵殿冲榜活动数据
- message CSArenaActivityReq { //project game //RouteRule game
- }
- message SCArenaActivityAck {
- int32 error = 1; //错误码
- int32 fight_count = 2; //战斗次数
- int32 self_rank = 3; //自己排名
- int32 self_level = 4; //自己层数
- uint64 end_time = 5; //结束时间
- bool challeng_reward = 6; //挑战奖励是否领取
- bool rank_reward = 7; //排名奖励是否领取
- repeated RushRankTop3 top_data = 8; //前3名
- }
- /////////////////////////////////////////////////////////mail
- //获取邮件数据
- message CSMailListReq { //project game //RouteRule game
- }
- message SCMailListAck {
- int32 total_mail_count = 1; //当前邮件总数量
- repeated MailContent mail_list = 2;
- }
- //邮件读取
- message CSMailReadReq { //project game //RouteRule game
- repeated int32 mail_id_list = 1;
- }
- message SCMailReadAck{
- int32 error = 1; //错误码
- }
- //获取邮件附件
- message CSMailRewardReq { //project game //RouteRule game
- repeated int32 mail_id_list = 1;
- }
- message SCMailRewardAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_list = 2; //附件资源
- }
- //删除已读邮件
- message CSMailDelReadReq { //project game //RouteRule game
- }
- message SCMailDelReadAck {
- int32 error = 1; //错误码
- }
- //邮件信息变更通知
- message SCMailChangeNtf {
- repeated KeyValueType mail_state_list = 1; //变更状态邮件列表
- repeated int32 del_mail_list = 2; //被删除邮件列表
- repeated MailContent add_mail_list = 3; //新增加邮件
- int32 total_mail_count = 4; //当前邮件总数量
- }
- /////////////////////////////////////////////////////////competition赛季玩法
- //赛季玩法信息获取(根据赛季不同类型获取对应信息)
- message CSCompetitionReq { //project game //RouteRule game
- int32 competition_id = 1; //对应赛季ID
- }
- message SCCompetitionNtf {
- CompetitionInfo competition_data = 1; //对应赛季信息
- uint64 next_competition_time = 2; //下个赛季开启时间
- IdolSeasonData data = 3; //偶像季数据
- }
- message SCCompetitionAck {
- int32 error = 1; //错误码
- int32 competition_id = 2; //对应赛季ID
- }
- //第二赛季上交道具获取积分
- message CSCompetitionScoreReq { //project game //RouteRule game
- repeated KeyValueType item_list = 1; //key是配置id,不是动态生成的id
- }
- message SCCompetitionScoreAck {
- int32 error = 1; //错误码
- int32 com_score = 2; //当前玩家积分
- int32 next_com_score = 4; //下一档积分差距
- int32 self_rank = 5; //当前排名
- int32 total_rank = 6; //总人数
- int32 section_id = 7; //当前预计获得的宝箱奖励
- int32 last_com_score = 8; //低一档最大积分(玩家积分)
- }
- /////////////////////////////////////////////////////////Shop操作 //紧急需求,迁移版署版本,商店功能后续废弃重做
- message CSShopBuyItemReq { //project game //RouteRule game
- int32 goods_id = 1;
- int32 goods_num = 2;
- int32 goods_type = 3;
- }
- message SCShopBuyItemAck {
- int32 error = 1;
- int32 goods_id = 2;
- int32 goods_type = 3;
- int32 cur_num = 4;
- uint64 cur_buy_time = 5;
- repeated KeyValueType item_list = 6;
- }
- message CSShopInfoReq { //project game //RouteRule game
- int32 goods_type = 1;
- }
- message SCShopInfoAck {
- int32 error = 1;
- ShopData shop_data = 2; //商店信息
- }
- message CSShopRefreshReq { //project game //RouteRule game
- int32 goods_type = 1;
- }
- message SCShopRefreshAck {
- int32 error = 1;
- ShopData shop_data = 2; //商店信息
- }
- //红包兑换请求
- message CSRedBagExchangeReq { //project game //RouteRule game
- }
- message SCRedBagExchangeAck {
- int32 error = 1;
- repeated KeyValueType reward = 2;
- }
- /////////////////////////////////////////////////////////social好友
- message CSFriendReq { //project game //RouteRule game
- int32 type = 1; //1我关注 2我的粉丝 3屏蔽列表
- }
- message SCFriendAck {
- int32 type = 1; //操作类型
- int32 total_count = 2; //总数量
- int32 total_limit = 3; //数量上限
- repeated uint64 uid_list = 4; //玩家ID列表
- }
- //添加关注(添加好友,这边添加好友是单向的)
- message CSFriendAddReq { //project game //RouteRule game
- uint64 add_uid = 1; //关注玩家uid
- }
- //成功关注玩家后,会有添加关注玩家的简介信息
- message SCFriendAddAck {
- int32 error = 1;
- CommonPlayerBriefInfo brief_info = 2; //玩家简介信息
- }
- //其他玩家关注自己时,添加到自己的粉丝列表中
- message SCFriendAddNtf {
- CommonPlayerBriefInfo brief_info = 1; //玩家简介信息
- }
- //取消关注
- message CSFriendDelReq { //project game //RouteRule game
- uint64 del_uid = 1; //取消关注玩家uid
- }
- message SCFriendDelAck {
- int32 error = 1;
- uint64 del_uid = 2;
- }
- //其他玩家取消关注该玩家时,从自己的粉丝列表中移除
- message SCFriendDelNtf {
- uint64 del_uid = 1;
- }
- //添加/删除屏蔽名单(添加和删除同一条协议,不在黑名单中加入黑名单,在黑名单中移除黑名单)
- message CSFriendBlackReq { //project game //RouteRule game
- uint64 black_uid = 1; //屏蔽玩家uid
- }
- message SCFriendBlackAck {
- int32 error = 1;
- CommonPlayerBriefInfo brief_info = 2; //玩家简介信息
- }
- //获取推荐好友列表
- message CSFriendRecommendReq { //project game //RouteRule game
- }
- message SCFriendRecommendAck {
- int32 error = 1;
- repeated CommonPlayerBriefInfo brief_info_list = 2; //推荐好友列表
- }
- message SCFriendRecommendNtf {
- repeated CommonPlayerBriefInfo brief_info_list = 2; //推荐好友列表
- }
- //搜索玩家
- message CSFriendSearchReq { //project game //RouteRule game
- string target_name = 1; //搜索玩家昵称
- }
- message SCFriendSearchAck {
- int32 error = 1;
- repeated CommonPlayerBriefInfo brief_info_list = 2;
- }
- /////////////////////////////////////////////////////////common
- //小红点消息通知
- message SCRoleRedNtf {
- RoleRed red = 1;
- }
- //设置新手引导
- message CSRoleGuideNtf { //project game //RouteRule game
- int32 guide_id = 2;//新手引导步骤ID
- }
- //剧情上线通知
- message SCRoleStoryNtf {
- repeated int32 Story = 1; //播放过的剧情
- KeyValueType map_cart = 2; //地图卡通
- }
- //剧情
- message CSRoleStoryReq { //project game //RouteRule game
- KeyValueType story_id = 1; //播放的剧情
- }
- message SCRoleStoryAck {
- int32 error = 1; //错误码
- KeyValueType story_id = 2; //播放的剧情
- }
- //大地图动画
- message CSNewMapCartoonReq{ //project game //RouteRule game //confirm
- KeyValueType map_cart = 1; //地图卡通 key:动画ID, value:状态
- }
- message SCNewMapCartoonAck{
- int32 error = 1; //错误码
- KeyValueType map_cart = 2; //地图卡通 key:动画ID, value:状态
- }
- //强制引导
- message CSCompulsoryGuidanceReq { //project game //RouteRule game
- int32 story_id = 1; //引导步骤ID
- int32 status = 2; //引导状态
- }
- message SCCompulsoryGuidanceAck {
- int32 error = 1; //错误码
- int32 story_id = 2; //引导步骤ID
- int32 status = 3; //引导状态
- }
- /////////////////////////////////////////////////////////活动
- //签到信息请求
- message CSSignUpInfoReq { //project game //RouteRule game
- }
- message SCSignUpInfoAck {
- int32 error = 1; //错误码
- SignUp sign_info = 2; //签到活动
- int32 cur_sign_day = 3; //当前可签到天
- int64 next_sign_time = 4; //下次签到时间
- }
- //请求签到
- message CSSignUpReq { //project game //RouteRule game
- }
- message SCSignUpAck {
- int32 error = 1; //错误码
- repeated KeyValueType day_list = 2; //日奖励
- repeated KeyValueType accu_list = 3; //累计奖励
- repeated KeyValueType double_list = 4; //双倍奖励
- int64 next_sign_time = 5; //下次签到时间
- SignUp sign_info = 6; //签到活动
- int32 cur_sign_day = 7; //当前可签到天
- }
- /////////////////////////////////////////////////////////爬塔功能
- message CSClimbingTowerInfoReq { //project game //RouteRule game
- }
- message SCClimbingTowerInfoAck {
- int32 now_tower_level = 1; //当前可通关层数
- int64 pass_time = 2; //当前爬塔通过时间戳
- repeated FriendTowerInfo infos = 3; //好友/工会通关信息,自己可通关 + 2
- uint64 tower_level_day_reward_time = 4;
- }
- message CSFriendPassTowerInfoReq { //project game //RouteRule game
- int32 begin_index = 1; //开始层数
- int32 end_index = 2; //结束层数
- }
- message SCFriendPassTowerInfoAck {
- repeated FriendTowerInfo infos = 1; //好友/工会通关信息,自己可通关 + 2
- }
- message MinTowerInfo{
- int32 tower_level = 1; //塔层数
- int32 fight_power = 2; //通过战力
- CommonPlayerBriefInfo brief = 3; //玩家昵称
- uint64 record_time = 4;
- uint32 battle_time = 5;
- }
- message CSTowerLevelMinFightPowerReq { //project game //RouteRule game
- int32 tower_level = 1;
- }
- message SCTowerLevelMinFightPowerAck {
- MinTowerInfo min_tower_info = 1;
- }
- message SCTowerLevelMinFightPowerNtf{
- repeated MinTowerInfo min_tower_info = 1; //我的通关 + 3 层的最小通关战力
- }
- message CSClimbingTowerBeginReq { //project game //RouteRule game
- int32 tower_level = 1; //塔层数
- }
- message SCClimbingTowerBeginAck {
- int32 error = 1; //错误码
- int32 tower_level = 2; //塔层数
- repeated KeyValueType factor_list = 3; //衰减系数
- }
- message CSClimbingTowerEndReq { //project game //RouteRule game //confirm
- int32 tower_level = 1; //塔层数
- int32 loading_time = 2; //战斗loading时间
- uint64 record_time_stamp = 3;
- }
- message SCClimbingTowerEndAck {
- int32 error = 1; //错误码
- int32 tower_level = 2; //塔层数 成功 则tower_level+1
- FriendTowerInfo pass_info = 3; //则tower_level + 3层通过的好友/工会成员等
- int64 pass_time = 4; //通过时间
- repeated KeyValueType reward_list = 5; //爬塔奖励
- repeated KeyValueType ex_reward_list = 6; //爬塔额外奖励
- }
- message SCClimbingTowerWjBossNtf {
- repeated int32 boos = 1; //当前管卡boss
- int32 wj_level =2;//当前层数
- int64 refresh_tower_wj =3;//下次刷新排行榜时间
- int32 buff1 =4;//祝福1
- int32 buff2 =5;//祝福2
- int32 buff3 =6;//祝福3
- int32 duration =7;//当前周期
- int32 reward_level =8;//已领取奖励的层数
- }
- message CSClimbingTowerWjBuffReq{
- int32 buff1 =1;//祝福1
- int32 buff2 =2;//祝福2
- int32 buff3 =3;//祝福3
- }
- message SCClimbingTowerWjBuffAck {
- int32 error = 1; //错误码
- int32 buff1 =2;//祝福1
- int32 buff2 =3;//祝福2
- int32 buff3 =4;//祝福3
- }
- //挑战无尽爬塔模式
- message CSClimbingTowerWjBeginReq { //project game //RouteRule game
- int32 tower_level = 1; //塔层数
- }
- message SCClimbingTowerWjBeginAck {
- int32 error = 1; //错误码
- int32 tower_level = 2; //塔层数
- }
- message CSClimbingTowerWjEndReq { //project game //RouteRule game //confirm
- int32 tower_level = 1; //塔层数
- int32 loading_time = 2; //战斗loading时间
- uint64 record_time_stamp = 3;
- }
- //无尽爬塔奖励
- message SCClimbingTowerWjEndAck {
- int32 error = 1; //错误码
- int32 tower_level = 2; //塔层数 成功 则tower_level+1
- int64 pass_time = 3; //通过时间
- repeated KeyValueType reward_list = 4; //爬塔奖励
- repeated KeyValueType ex_reward_list = 5; //爬塔额外奖励
- }
- message CSClimbingTowerWjRankReq { //project game //RouteRule game
- }
- message SCClimbingTowerWjRankAck {
- int32 error = 1; //错误码
- repeated KeyValueType64 rank_list = 2; //爬塔列表 Key:uid ,Value:rank
- int32 self_rank = 3; //自己的rank
- }
- message CSClimbingTowerRankReq { //project game //RouteRule game
- }
- message SCClimbingTowerRankAck {
- int32 error = 1; //错误码
- repeated KeyValueType64 rank_list = 2; //爬塔列表 Key:uid ,Value:rank
- int32 self_rank = 3; //自己的rank
- }
- //上线爬塔冲榜数据请求
- message CSOnlineRushInfoReq { //project game //RouteRule game
-
- }
- message SCOnlineRushInfoAck {
- repeated RushActivityData rush_data = 1; //冲榜数据
- }
- //请求爬塔冲榜活动数据
- message CSTowerActivityReq { //project game //RouteRule game
-
- }
- message SCTowerActivityAck {
- int32 error = 1; //错误码
- int32 fight_count = 2; //战斗次数
- int32 self_rank = 3; //自己排名
- int32 self_level = 4; //自己层数
- uint64 end_time = 5; //结束时间
- bool challeng_reward = 6; //挑战奖励是否领取
- bool rank_reward = 7; //排名奖励是否领取
- repeated RushRankTop3 top_data = 8; //前3名
- }
- /////////////////////////////////////////////////////////公会操作相关
- //创建公会请求
- message CSBuildGuildReq{ //project game|guild //RouteRule game
- string guild_name = 1; //公会名字
- int32 guild_badge = 2; //公会徽章
- uint64 uid = 3; //创建人ID//服务器填写
- }
- //创建公会返回
- message SCBuildGuildAck{ //project game
- int32 error = 1; //错误码
- GuildBrief guild_brief = 2; //公会ID
- }
- //解散公会请求
- message CSDisbandGuildReq{ //project game|guild //RouteRule game
- uint64 uid = 1; //创建人ID//服务器填写
- uint64 guild_id = 2; //公会ID//服务器填写
- }
- //解散公会返回
- message SCDisbandGuildAck{ //project game
- int32 error = 1; //错误码
- }
- //申请加入公会请求
- message CSApplyGuildReq{ //project game|guild //RouteRule game
- uint64 guild_id = 1; //公会ID
- uint64 uid = 2; //UID
- int32 level = 3; //玩家等级//服务器填写
- int32 op_type = 4; //操作类型:1加入公会,2取消加入公会
- }
- //申请加入公会返回给请求人
- message SCApplyGuildAck{ //project game
- int32 error = 1; //错误码
- uint64 guild_id = 2; //公会ID
- int32 op_type = 3; //操作类型:1加入公会,2取消加入公会
- }
- //退出公会请求
- message CSQuitGuildReq{ //project game|guild //RouteRule game
- uint64 guild_id = 1; //公会ID//服务器填写
- uint64 uid = 2; //UID//服务器填写
- }
- //退出公会返回
- message SCQuitGuildAck{ //project game
- int32 error = 1; //错误码
- }
- //请求踢除公会成员请求
- message CSKickGuildMemberReq{ //project game|guild //RouteRule game
- uint64 uid = 1; //成员ID
- uint64 guild_id = 2; //公会ID//服务器填写
- uint64 pre_uid = 3; //会长ID
- }
- //请求踢除公会成员返回
- message SCKickGuildMemberAck{ //project game
- int32 error = 1; //错误码
- uint64 uid = 2; //成员ID
- }
- message SCKickGuildMemberNtf { //project game|social
- uint64 guild_id = 1; //成员ID
- uint64 uid = 2; //UID
- }
- //提降玩家官职请求
- message CSChangeMemberTitleReq{ //project game|guild //RouteRule game
- uint64 uid = 1; //成员ID
- int32 title = 2; //成员头衔
- uint64 pre_uid = 3; //成员ID//服务器填写
- uint64 guild_id = 4; //公会ID//服务器填写
- }
- //提降玩家官职返回
- message SCChangeMemberTitleAck{ //project game
- int32 error = 1; //错误码
- uint64 uid = 2; //成员ID
- int32 title = 3; //成员头衔
- }
- message SCChangeMemberTitleNtf{ //project game|social
- uint64 guild_id = 1; //公会ID
- repeated KeyValueType64 uid_list = 2;
- uint64 uid = 3; //服务器使用
- }
- //公会改名
- message CSGuildRenameReq { //project game|guild //RouteRule game
- string guild_name = 1;
- uint64 guild_id = 2; //服务器填写
- uint64 uid = 3; //服务器填写
- }
- message SCGuildRenameAck { //project game
- int32 error = 1;
- string guild_name = 2;
- }
- //公会公告修改
- message CSGuildReNoticeReq { //project game|guild //RouteRule game
- string guild_notice = 1; //新公告
- uint64 guild_id = 2; //公会ID//服务器填写
- uint64 uid = 3; //操作人ID//服务器填写
- }
- message SCGuildReNoticeAck { //project game
- int32 error = 1;
- string guild_notice = 2;
- }
- //设置公会招募信息
- message CSSetGuildInfoReq { //project game|guild //RouteRule game
- uint64 guild_id = 1; //公会ID
- int32 guild_badge = 2; //公会徽章
- int32 join_level = 3; //加入等级
- int32 join_type = 4; //加入类型
- string recruit_notice = 5; //招募公告
- uint64 uid = 6; //UID
- }
- message SCSetGuildInfoAck{ //project game
- int32 error = 1; //错误码
- int32 guild_badge = 2; //公会徽章
- int32 join_level = 3; //加入等级
- int32 join_type = 4; //加入类型
- string recruit_notice = 5; //招募公告
- }
- //公会日志请求
- message CSGuildLogInfoReq { //project game|guild //RouteRule game
- uint64 guild_id = 1; //服务器填写
- int64 log_time = 2;
- }
- message SCGuildLogInfoAck { //project game
- repeated GuildLog log = 1;
- bool is_end = 2;
- }
- //公会申请列表请求
- message CSGuildApplyDataReq { //project game|guild //RouteRule game
- uint64 uid = 1; //成员ID//服务器填写
- uint64 guild_id = 2; //公会ID
- }
- //公会申请列表返回
- message SCGuildApplyDataAck { //project game
- int32 error = 1;
- repeated uint64 uid_list = 2;
- }
- //处理入会申请
- message CSApplyInfoHandleReq{ //project game|guild //RouteRule game
- KeyValueType64 apply = 1; //key:UID value:1:同意, 2:拒绝
- int32 handle_type = 2; //0:处理apply: 1:全部接受,2:全部拒绝
- uint64 guild_id = 3; //公会ID//服务器填写
- uint64 uid = 4; //成员ID//服务器填写
- repeated uint64 uid_list = 5; //处理的uid列表
- }
- //处理入会申请返回
- message SCApplyInfoHandleAck{ //project game
- int32 error = 1;
- uint64 guild_id = 2; //公会ID
- int32 handle_type = 3; //0:处理apply: 1:全部接受,2:全部拒绝
- repeated KeyValueType64 uid_list = 4; //处理Key:UID, Value:1:同意,2:拒绝,3、未处理 value2:ErrorCode
- }
- message SCApplyInfoHandleNtf { //project social|game
- int32 apply_result = 1; //申请结果 1:通过 2:拒绝
- uint64 uid = 2; //申请人ID//服务器使用
- uint64 guild_id = 3; //公会ID
- GuildNotifyData data = 4; //公会信息列表
- }
- //查看其他公会信息
- message CSGuildInfoReq{ //project game|guild //RouteRule game
- uint64 guild_id = 1; //公会ID
- uint64 uid = 2; //申请人ID//服务器使用
- }
- //返回其他公会信息
- message SCGuildInfoAck{ //project game
- int32 error = 1;
- GuildBase guild_Base = 2; //公会信息 //公会日志太大了,单独请求,这里不发
- repeated MemberBrief mem_brief = 3; //公会成员基础信息
- bool apply = 4; //是否申请
- }
- //查看自己公会信息
- message CSGetSelfGuildInfoReq{ //project game|guild //RouteRule game
- uint64 guild_id = 1; //公会ID//服务器填写
- uint64 uid = 2; //UID//服务器填写
- }
- //返回自己公会信息
- message SCGetSelfGuildInfoAck{ //project game
- int32 error = 1;
- GuildBase guild_Base = 2; //公会信息 //公会日志太大了,单独请求,这里不发
- repeated MemberBrief mem_brief = 3; //公会成员基础信息
- RoleGuild role_guild = 4; //公会个人活跃度
- uint32 total_active = 5; //近7天公会活跃度
- bool apply_list = 6; //公会是否有申请
- int32 guild_battle_state = 7; //公会战状态(1:未开始,2:进行中,3:已结束)
- uint64 next_state_begin = 8; //下阶段开始时间
- uint32 cp_num = 9; //公会贡献点
- uint32 guild_battle_rank = 10; //公会贡献点名次
- }
- //公会成员信息请求
- message CSGuildMemberInfoReq { //project game|guild //RouteRule game
- uint64 guild_id = 1; //公会ID
- repeated uint64 uid_list = 2; //公会成员列表
- }
- message SCGuildMemberInfoAck { //project game
- int32 error = 1; //错误码
- uint64 guild_id = 2; //公会ID
- repeated MemberInfo member_data = 3; //成员信息,玩家公会数据+简介
- }
- //请求推荐公会
- message CSRecommendGuildInfoReq{ //project game|guild //RouteRule game
- uint64 uid = 1; //服务器使用
- int32 req_count = 2; //请求次数//服务器使用
- }
- //返回推荐的公会
- message SCRecommendGuildInfoAck{ //project game
- int32 error = 1; //错误码
- repeated GuildNotifyData data = 2; //公会信息列表
- }
- message CSOnlinePlayerGuildReq { //project game|guild //RouteRule game
- uint64 uid = 1; //uid//服务器填写
- uint64 guild_id = 2; //公会ID//服务器填写
- }
- //玩家上线时,公会服务器返回数据
- message SCOnlinePlayerGuildAck { //project game
- GuildNotifyData data = 1; //公会简介
- int64 next_join = 2; //下次加入公会时间
- bool boss = 3; //true:有可挑战boss
- repeated MessageContentInfo msgRec = 4;
- bool in_guild_battle = 5; //true公会战入口开启,false公会战入口关闭
- }
- message CSSearchGuildReq { //project game|guild //RouteRule game
- string search_string = 1; //查找公会(名字或者ID)
- uint64 uid = 2; //uid//服务器填写
- }
- message SCSearchGuildAck { //project game
- int32 error = 1; //错误码
- string search_string = 2; //查找公会
- repeated GuildNotifyData data = 3; //公会简介信息
- }
- message SCQuitGuildCDNtf {
- int32 quit_num = 1; //退出次数
- int64 next_join = 2; //下次加入时间
- }
- //公会boss数据请求
- message CSGuildBossInfoReq { //project game|guild //RouteRule game
- uint64 guild_id = 1; //公会ID//服务器填写
- }
- message SCGuildBossInfoAck { //project game
- int32 error = 1; //错误码
- repeated GuildBossData boss_data = 2;
- repeated KeyValueType boss_fight = 3; //boss战斗次数/key:bossID value:当前战斗过的次数
- uint64 elite_boss_cd = 4; //精英bossCD时间
- }
- //公会boss战斗日志请求
- message CSGuildBossLogReq { //project game|guild //RouteRule game
- uint64 log_time = 1; //log时间
- uint32 boss_id = 2; //战斗的BOSSID
- uint64 guild_id = 3; //公会ID//服务器填写
- }
- message SCGuildBossLogAck { //project game
- int32 error = 1; //错误码
- uint32 boss_id = 2; //战斗的BOSSID
- repeated GuildBossLogDetial logs = 3;
- bool is_end = 4; //true:结束,false:未结束
- }
- //挑战boss
- message CSGuildBossChallengeReq { //project game|guild //RouteRule game //confirm
- uint32 boss_id = 1; //战斗的BOSSID
- uint32 damage = 2; //对boss造成的伤害
- uint32 battle_time = 3; //对boss造成的伤害
- uint64 guild_id = 4; //公会ID//服务器填写
- uint64 uid = 5; //服务器填写
- }
- message SCGuildBossChallengeAck { //project game
- int32 error = 1; //错误码
- uint32 boss_id = 2; //战斗的BOSSID
- repeated KeyValueType reward = 3; //获得的奖励
- uint32 damage = 4; //造成的伤害
- }
- //召唤boss
- message CSGuildBossSummonReq { //project game|guild //RouteRule game
- uint32 boss_id = 1; //召唤的BOSSid
- uint64 guild_id = 2; //公会ID//服务器填写
- uint64 uid = 3; //uid
- }
- message SCGuildBossSummonAck { //project game
- int32 error = 1; //错误码
- uint32 boss_id = 2; //召唤的BOSSid
- uint32 guild_active = 3; //公会活跃度
- int64 fight_start = 4; //战斗结束
- int32 fight_count = 5; //当前boss剩余次数
- }
- //大事馈赠奖励查看
- message CSGuildBossExtraRewardReq { //project game|guild //RouteRule game
- uint32 boss_id = 1; //BossId
- uint64 guild_id = 2; //公会ID//服务器填写
- }
- message SCGuildBossExtraRewardAck { //project game
- int32 error = 1; //错误码
- uint32 boss_id = 2; //BossId
- uint32 max_dam = 3; //最大伤害
- CommonPlayerBriefInfo brief = 4; //玩家简介
- }
- //公会改名NTF
- message SCGuildNameChangeNtf { //project game
- uint64 guild_id = 1; //公会ID
- string guild_name = 2; //公会名字
- uint64 uid = 3; //UID//服务器用
- }
- //公会boss刷新
- message SCGuildBossChangeNtf { //project game
- uint64 guild_id = 1; //公会ID
- uint32 boss_id = 2; //bossID
- int32 fight_count = 3; //boss剩余次数
- }
- //公会战
- //公会战开始/结束时刻通知
- message SCGuildBattleStageNtf {
- bool in_guild_battle = 1; //true公会战入口开启,false公会战入口关闭
- }
- //公会战贡献点Req
- message CSGuildBattleCPRankReq { //project game //RouteRule game
- }
- message SCGuildBattleCPRankAck {
- int32 error = 1; //
- repeated GuildBattleCP cp_list = 2; //贡献点列表
- int32 self_guild_rank = 3; //自己公会贡献点名次
- int32 self_guild_cp = 4; //自己公会贡献点
- }
- //公会战对阵表
- message CSGuildBattleCountPartReq { //project game //RouteRule game
- }
- message SCGuildBattleCountPartAck {
- int32 error = 1; //错误码
- uint64 champion = 2; //冠军
- int32 cur_stge = 3; //当前阶段
- uint64 tournament_prepare = 4; //8-4准备时间
- uint64 tournament_begin = 5; //8-4开始
- uint64 tournament_end = 6; //8-4结束
- uint64 semifinals_prepare = 7; //4-2准备时间
- uint64 semifinals_begin = 8; //4-2开始
- uint64 semifinals_end = 9; //4-2结束
- uint64 finals_prepare = 10; //2-1准备时间
- uint64 finals_begin = 11; //2-1开始
- uint64 finals_end = 12; //2-1结束
- repeated CountTableData data = 13; //对阵表数据
- }
- //mvp 数据请求
- message CSGuildBattleMvpInfoReq { //project game //RouteRule game
- int32 guild_battle_idx = 1; //公会战索引(1 / 2,3 / 4,5,6,7)
- }
- message SCGuildBattleMvpInfoAck {
- int32 error = 1;
- int32 guild_battle_idx = 2; //公会战索引(1 / 2,3 / 4,5,6,7)
- repeated GuildBattleDetail detail = 3; //公会战 公会的详细信息
- CountTableData count_part = 4; //对阵信息
- }
- message CSGuildBattleMvpDetailReq { //project game //RouteRule game
- int32 mvp_type = 1; //mvp类型(1:积分 2:击杀)
- int32 req_rank = 2; //请求的起始排名
- int32 guild_battle_idx = 3; //公会战索引(1 / 2,3 / 4,5,6,7)
- }
- message SCGuildBattleMvpDetailAck {
- int32 mvp_type = 1; //mvp类型(1:积分 2:击杀)
- repeated GuildBattleMvp mvp = 2; //mvp列表(目前就2个)
- int32 req_rank = 3; //请求的起始排名
- int32 guild_battle_idx = 4; //公会战索引(1 / 2,3 / 4,5,6,7)
- }
- //公会战结束
- //获取对阵双方信息(打开界面时的信息)
- message CSGuildBattleInfoReq { //project game|guild //RouteRule game
- int32 guild_battle_idx = 1; //1 |2,3 |4,5,6 7(7场战斗中的一场)
- uint64 self_guild_id = 2; //用来判断是参赛者还是旁观者 服务器使用
- }
- message SCGuildBattleInfoAck { //project game
- int32 error = 1; //错误码
- int32 guild_battle_idx = 2;
- uint64 battle_start_time = 3;
- uint64 battle_end_time = 4;
- repeated KeyValueType64 battle_data_list = 5; //[key:guildid, value:score,value2:daochang, value3:badge,strval:name]
- GuildBattleSelfData self_data = 6; //个人信息
- GuildPosIdxData challenge_pos_data = 7; //当前战位信息
- int32 buy_challenge_num = 8; //购买的战斗次数(跟人走)
- }
- //设置自动购买,复活CD(数据变更通过SCGuildBattleInfoNtf)
- message CSGuildBattleSettingReq { //project game|guild //RouteRule game
- int32 guild_battle_idx = 1;
- bool auto_challenge = 2;
- bool auto_reborn = 3;
- uint64 self_guild_id = 4; //服务器使用
- }
- message SCGuildBattleSettingAck { //project game
- int32 error = 1; //错误码
- int32 guild_battle_idx = 2;
- GuildBattleSelfData self_data = 3; //个人信息
- }
- //挑战次数手动购买
- message CSGuildBattleBuyChallengeReq { //project game|guild //RouteRule game
- int32 guild_battle_idx = 1;
- uint64 self_guild_id = 2; //服务器使用
- }
- message SCGuildBattleBuyChallengeAck { //project game
- int32 error = 1; //错误码
- GuildBattleSelfData self_data = 2; //个人信息
- int32 buy_challenge_num = 3; //购买的战斗次数(跟人走)
- int32 guild_battle_idx = 4; //
- }
- //手动重置复活CD
- message CSGuildBattleRebornReq { //project game|guild //RouteRule game
- int32 guild_battle_idx = 1;
- uint64 self_guild_id = 2; //服务器使用
- }
- message SCGuildBattleRebornAck { //project game
- int32 error = 1; //错误码
- GuildBattleSelfData self_data = 2; //个人信息
- int32 guild_battle_idx = 3; //
- }
- //战斗排行(1积分排行/2击杀排行)
- message CSGuildBattleRankListReq { //project game|guild //RouteRule game
- int32 guild_battle_idx = 1;
- int32 rank_type = 2; //1积分,2击杀
- int32 page_idx = 3;
- }
- message SCGuildBattleRankListAck { //project game
- int32 error = 1; //错误码
- int32 page_idx = 2;
- int32 guild_battle_idx = 3;
- repeated GuildBattleRank rank_data_list = 4;
- repeated KeyValueType64 battle_data_list = 5; //[key:guildid, value:score,value2:daochang, value3:badge,strval:name]
- bool is_finish = 6; //当前战斗是否结束
- bool win_guild = 7; //胜利公会ID
- int32 rank_type = 8; //1积分,2击杀
- }
- //获取位置信息,上限20
- message CSGuildBattlePosIdxListReq { //project game|guild //RouteRule game
- int32 guild_battle_idx = 1;
- repeated int32 pos_idx_list = 2;
- }
- message SCGuildBattlePosIdxListAck { //project game
- int32 error = 1; //错误码
- int32 guild_battle_idx = 2;
- repeated GuildPosIdxData pos_data_list = 3; //占位信息
- }
- //占领记录
- message CSGuildBattleLogReq { //project game|guild //RouteRule game
- int32 guild_battle_idx = 1;
- uint64 begin_time = 2;
- }
- message SCGuildBattleLogAck { //project game
- int32 error = 1; //错误码
- int32 guild_battle_idx = 2;
- repeated GuildBattleLog log_list = 3;
- bool is_end = 4;
- }
- //挑战占位
- message CSGuildBattleChallengeReq { //project game //RouteRule game
- int32 guild_battle_idx = 1;
- int32 pos_idx = 2;
- }
- message SCGuildBattleChallengeAck {
- int32 error = 1; //错误码
- int32 guild_battle_idx = 2;
- int32 pos_idx = 3;
- FightRoleInfo fight_info = 4; //对方玩家信息
- GuildPosIdxData challenge_pos_data = 5;
- repeated KeyValueType fight_buff_list = 6; //buff列表
- repeated KeyValueType self_buff_list = 7; //自己的buff列表
- GuildBattleSelfData self_data = 8; //个人信息 服务器使用
- int32 buy_challenge_num = 9; //购买的战斗次数(跟人走)
- }
- message SCGuildBattleChallengeNtf {
- int32 guild_battle_idx = 1;
- int32 pos_idx = 2;
- GuildBattleSelfData self_data = 3; //个人信息
- int32 buy_challenge_num = 4; //购买的战斗次数(跟人走)
- }
- message CSGuildBattleChallengeResultReq { //project game|guild //RouteRule game
- int32 guild_battle_idx = 1;
- int32 battle_time = 2; //战斗持续时间
- int32 pos_idx = 3;
- uint64 pos_uid = 4; //对手id 玩家赋值uid,机器人赋值机器人id(做校验使用)
- bool battle_result = 5; //true胜利 false失败
- uint64 self_guild_id = 6; //服务器使用
- CommonPlayerBriefInfo bf_info = 7; //服务器使用
- }
- message SCGuildBattleChallengeResultAck { //project game
- int32 error = 1; //错误码
- int32 guild_battle_idx = 2;
- }
- //数据变更通知
- message SCGuildBattleDataChangeNtf { //project game|social
- uint64 ntf_uid = 1;
- int32 guild_battle_idx = 2;
- GuildPosIdxData pos_data = 3;
- GuildBattleSelfData self_data = 4; //个人信息
- bool from_social = 5; //服务器使用 来自social的消息
- }
- //保持战斗状态消息通知(60s内未收到消息判定为失败)
- message CSGuildBattleChallengePingReq { //project game|guild //RouteRule game
- int32 guild_battle_idx = 1;
- int32 pos_idx = 2; //正在挑战的占位
- }
- message SCGuildBattleChallengePingAck { //project game
- int32 error = 1; //错误码
- }
- //客户端刷新最新pk数据(道场数量/积分数量)
- message CSGuildBattlePKDataReq { //project game|guild //RouteRule game
- int32 guild_battle_idx = 1;
- }
- message SCGuildBattlePKDataAck { //project game
- int32 error = 1; //错误码
- int32 guild_battle_idx = 2;
- repeated KeyValueType64 battle_data_list = 3; //
- }
- //购买战斗buff
- message CSGuildBattleBuyBuffReq { //project game|guild //RouteRule game
- int32 guild_battle_idx = 1;
- repeated int32 buff_id_list = 2;
- }
- message SCGuildBattleBuyBuffAck { //project game
- int32 error = 1; //错误码
- int32 guild_battle_idx = 2;
- GuildBattleSelfData self_data = 3; //个人信息
- }
- message GuildDemonRank {
- uint64 uuid = 1; //公会ID/玩家ID
- int32 rank = 2; //排名
- uint64 damage = 3; //战斗伤害
- string guild_name = 4; //公会名
- int32 guild_badge = 5; //公会徽章
- }
- message GuildDemonGuildRank {
- GuildNotifyData data = 1; //公会信息列表
- int32 rank = 2; //排名
- uint64 damage = 3; //战斗伤害
- }
- //公会魔王信息请求
- message CSGuildDemonInfoReq { //project game|guild //RouteRule game
- uint64 guild_id = 1; //服务器用
- uint64 uid = 2; //服务器用
- }
- message SCGuildDemonInfoAck { //project game
- int32 demon_id = 1; //当天的公会bossID
- uint64 next_up_time = 2; //下一次升级时间
- int32 demon_level = 3; //魔王等级
- uint64 end_time = 4; //当天挑战结束时间
- int32 left_fight_count = 5; //剩余战斗次数
- int32 left_buy_count = 6; //剩余战斗次数
- uint64 total_boss_damage = 7; //boss总伤害
- uint64 damage = 8; //我的战斗伤害
- uint64 mvp_damage = 9; //mvp伤害
- CommonPlayerBriefInfo mvp_brief = 10; //玩家昵称
- repeated DemonDamage rank_list = 11; //公会玩家排名列表
- uint64 req_uid = 12; //请求的玩家ID
- }
- //公会魔王战斗请求
- message CSGuildDemonFightReq { //project game|guild //RouteRule game
- int32 demon_id = 1;
- uint64 damage = 2; //总伤害
- }
- message SCGuildDemonFightAck { //project game
- int32 error = 1;
- int32 demon_id = 2; //bossid
- int32 fight_count = 3; //剩余战斗次数
- uint64 total_damage = 4; //boss总伤害
- uint64 self_damage = 5; //自己总伤害
- repeated KeyValueType base_reward = 6; //战斗基础奖励
- }
- //请求公会魔王公会排名
- message CSGuildDemonGuildRankReq { //project game|guild //RouteRule game
- int32 page = 1; //页签
- uint64 guild_id = 2; //公会ID
- uint64 uid = 3; //服务器用
- }
- message SCGuildDemonGuildRankAck { //project game
- int32 error = 1;
- int32 page = 2; //页签
- repeated GuildDemonGuildRank rank_list = 3; //列表
- GuildDemonGuildRank self_guild = 4; //自己公会
- bool is_end = 5; //是否结束
- uint64 uid = 6; //服务器用
- }
- //请求公会魔王最强公会个人排名
- message CSGuildDemonMVPRankReq { //project game|guild //RouteRule game
- int32 page = 1; //页签
- uint64 guild_id = 2; //
- uint64 uid = 3; //服务器用
- }
- message SCGuildDemonMVPRankAck { //project game
- int32 error = 1;
- int32 page = 2; //页签
- repeated GuildDemonRank rank_list = 3; //列表
- GuildDemonRank self_guild_mvp = 4; //自己公会MVP
- CommonPlayerBriefInfo mvp_brief = 5; //玩家昵称
- bool is_end = 6; //是否结束
- uint64 uid = 7; //服务器用
- }
- //请求购买公会魔王战斗次数
- message CSGuildDemonBuyFightCountReq { //project game //RouteRule game
- int32 fight_count = 1; //购买次数
- }
- message SCGuildDemonBuyFightCountAck { //project game
- int32 error = 1; //
- int32 left_buy_count = 2; //剩余购买次数
- int32 left_fight_count = 3; //剩余战斗
- }
- /////////////////////////////////////////////////////////pet
- //宠物数据变更(客户端需要判断数据库不为空时才处理)
- message SCPetChangeNtf {
- repeated PetData pet_list = 1; //变更/增加
- repeated uint32 del_pet_list = 2; //删除宠物id列表
- repeated PetManualST pet_manual_list = 3; //宠物图鉴
- repeated AssistIdxData assist_pet_list = 4; //援助宠物列表
- }
- //宠物升级
- message CSPetLevelUpReq { //project game //RouteRule game
- uint32 pet_id = 1;
- }
- message SCPetLevelUpAck {
- int32 error = 1; //错误码
- uint32 pet_id = 2;
- }
- //宠物进阶
- message CSPetAdvanceReq { //project game //RouteRule game
- uint32 pet_id = 1; //需要进阶的宠物
- repeated uint32 pet_list = 2; //进阶消耗材料
- }
- message SCPetAdvanceAck {
- int32 error = 1; //错误码
- }
- //宠物领悟
- message CSPetSkillLevelUpReq { //project game //RouteRule game
- uint32 pet_id = 1;
- uint32 cost_pet_id = 2;
- }
- message SCPetSkillLevelUpAck {
- int32 error = 1; //错误码
- uint32 pet_id = 2;
- int32 skill_id = 3;
- }
- //宠物分解
- message CSPetDecomposeReq { //project game //RouteRule game
- repeated uint32 pet_id_list = 1;
- }
- message SCPetDecomposeAck {
- int32 error = 1; //错误码
- repeated KeyValueType item_list = 2; //分解返回材料
- }
- //获取羁绊列表数据
- message CSPetBondListReq { //project game //RouteRule game
- }
- message SCPetBondListAck {
- int32 error = 1; //错误码
- repeated PetBondData bond_list = 2;
- repeated KeyValueType64Str uid_name_list = 3; //名字列表
- }
- //玩家主动操作导致的羁绊数据变更(进阶,分解)
- message SCPetBondListNtf {
- repeated PetBondData bond_list = 1;
- }
- //获取激活羁绊所需的宠物列表(援助列表,好友/公会)
- message CSPetBondAssistListReq { //project game //RouteRule game
- int32 bond_cfg_id = 1; //key:1品质 2进阶等级 3特殊属性
- }
- message SCPetBondAssistListAck {
- int32 error = 1;
- int32 bond_cfg_id = 2;
- repeated AssistData bond_pet_list = 3; //
- }
- //宠物羁绊激活
- message CSPetBondActiveReq { //project game //RouteRule game
- repeated PetBondData bond_data_list = 1;
- }
- message SCPetBondActiveAck {
- int32 error = 1; //错误码
- repeated PetBondData bond_data_list = 2;
- repeated KeyValueType64Str uid_name_list = 3; //名字列表
- }
- //宠物援助
- message CSPetAssistReq { //project game //RouteRule game
- repeated uint32 pet_id_list = 1;
- }
- message SCPetAssistAck {
- int32 error = 1; //错误码
- repeated AssistIdxData assist_list = 2; //援助宠物
- }
- //上阵/下阵
- message CSPetBattleReq { //project game //RouteRule game
- repeated KeyValueType battle_list = 1;
- }
- message SCPetBattleAck {
- int32 error = 1; //错误码
- }
- //图鉴奖励获取
- message CSPetManualRewardReq { //project game //RouteRule game
- int32 pet_cfg_id = 1;
- int32 pet_adv_level = 2; //进阶等级奖励
- int32 pet_id = 3;
- }
- message SCPetManualRewardAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_list = 2;
- int32 pet_cfg_id = 3;
- }
- //最早收集到宠物最高进阶等级获取
- message CSPetAdvAchievementReq { //project game //RouteRule game
- int32 pet_cfg_id = 1;
- }
- message SCPetAdvAchievementAck {
- int32 error = 1; //错误码
- int32 pet_cfg_id = 2;
- CommonPlayerBriefInfo brief = 3; //玩家昵称
- uint64 achievement_time = 4; //达成该成就时的时间
- }
- //请求宠物冲榜活动数据
- message CSPetActivityReq { //project game //RouteRule game
- }
- message SCPetActivityAck {
- int32 error = 1; //错误码
- int32 self_rank = 2; //自己排名
- int32 self_score = 3; //自己分数
- uint64 end_time = 4; //结束时间
- bool challeng_reward = 5; //挑战奖励是否领取
- bool rank_reward = 6; //排名奖励是否领取
- repeated RushPetData top_data = 7; //这里只发送前10名
- }
- message CSPetActivityRankReq { //project game|rank //RouteRule game
- int32 page = 1;
- }
- message SCPetActivityRankAck { //project game
- int32 error = 1; //错误码
- int32 page = 2;
- repeated RushPetData top_data = 3;
- }
- //宠物印记(装备)
- //印记数据变更
- message SCPetEquipDataNtf {
- repeated PetEquipData pet_equip_list = 1; //宠物印记
- bool ignore = 2; //true不弹框提示,false正常提示
- }
- //印记升级/进阶
- message CSPetEquipLevelUpReq { //project game //RouteRule game
- uint32 pet_equip_id = 1; //动态生成的id
- }
- message SCPetEquipLevelUpAck {
- int32 error = 1; //错误码
- PetEquipData pet_equip = 2;
- }
- //印记启用
- message CSPetEquipUpReq { //project game //RouteRule game
- uint32 pet_id = 1;
- repeated KeyValueType slot_list = 2; //key=slotindex val=petequipid
- }
- message SCPetEquipUPAck {
- int32 error = 1; //错误码
- uint32 pet_id = 2;
- repeated KeyValueType slot_list = 3; //key=slotindex val=petequipid
- }
- //印记卸下
- message CSPetEquipDownReq { //project game //RouteRule game
- uint32 pet_id = 1;
- int32 slot_index = 2;
- }
- message SCPetEquipDownAck {
- int32 error = 1; //错误码
- uint32 pet_id = 2;
- int32 slot_index = 3;
- }
- //宠物系统优化
- //背包界面只下发必要数据,后续通过打开宠物界面主动获取
- message CSPetDetailInfoReq { //project game //RouteRule game
- repeated uint32 pet_id_list = 1; //宠物动态ID
- }
- message SCPetDetailInfoAck {
- repeated PetData pet_info_list = 1; //宠物详细信息
- }
- ////宠物契约
- //契约槽位数据变更通知
- message SCPetQiyueDataNtf {
- int32 hero_id = 1; //伙伴(hero)动态id
- PetQiyueInfo qiyue_info = 2; //当前伙伴跟随的宠物契约信息
- }
- //契约槽位解锁
- message CSPetQiyueSlotUnlockReq { //project game //RouteRule game
- int32 hero_id = 1; //伙伴(hero)动态id
- }
- message SCPetQiyueSlotUnlockAck {
- int32 error = 1; //错误码
- int32 hero_id = 2; //伙伴(hero)动态id
- }
- //契约操作添加宠物(替换也使用该协议)
- message CSPetQiyueSlotInReq { //project game //RouteRule game
- int32 hero_id = 1; //伙伴(hero)动态id
- int32 slot_idx = 2; //1-4
- uint32 pet_id = 3; //放入契约槽位宠物(宠物动态id)
- }
- message SCPetQiyueSlotInAck {
- int32 error = 1; //错误码
- int32 hero_id = 2; //伙伴(hero)动态id
- int32 slot_idx = 3; //1-4
- }
- //卸载契约槽宠物
- message CSPetQiyueSlotOutReq { //project game //RouteRule game
- int32 hero_id = 1; //伙伴(hero)动态id
- int32 slot_idx = 2; //1-4,0表示一键卸下该伙伴跟随宠物的觉醒材料宠物
- }
- message SCPetQiyueSlotOutAck {
- int32 error = 1; //错误码
- int32 hero_id = 2; //伙伴(hero)动态id
- int32 slot_idx = 3; //1-4,0表示一键卸下该伙伴跟随宠物的觉醒材料宠物
- }
- //契约总属性面板中出阵宠物契约属性
- message CSPetQiyueBattlePetAttrReq { //project game //RouteRule game
- }
- message SCPetQiyueBattlePetAttrAck {
- int32 error = 1; //错误码
- repeated ActorAttrType actor_list = 2; //
- }
- /////////////////////////////////////////////////////////远征之门
- message SCExpeditionChangeNtf {
- BattleExpedition expedition_info = 1;
- bool day_reset = 2;
- }
- //点击挑战按钮
- message CSExpeditionChallengePreReq { //project game //RouteRule game
- int32 expedition_type = 1; //区域ID
- }
- message SCExpeditionChallengePreAck {
- int32 error = 1; //错误码
- }
- //客户端上报hp,sp,并获取奖励(buff)
- message CSExpeditionChallengeReq { //project game //RouteRule game
- int32 expedition_type = 1;
- int32 battle_level = 2;
- repeated BattleExpeditionActor hero_info_list = 3; //英雄血量
- repeated BattleExpeditionActor boss_change_hp_list = 4; //扣血列表(客户端扣血顺序逻辑帧)
- int32 battle_time = 5; //战斗持续时长(单位秒)
- int32 battle_idx = 6; //1,2,3
- int32 flag = 7; //1战斗开始,2刷新,3战斗结束
- }
- message SCExpeditionChallengeAck{
- int32 error = 1; //错误码
- int32 flag = 2; //1战斗开始,2刷新,3战斗结束 4(胜利的方式战斗结束服务之赋值)
- repeated int32 buff_list = 3; //buff列表
- }
- //战斗结束后选择buff id
- message CSExpeditionSelectBuffReq { //project game //RouteRule game
- int32 select_buff_id = 1; //配置表id
- }
- message SCExpeditionSelectBuffAck {
- int32 error = 1; //错误码
- }
- //领取区域地图宝箱奖励(未领取在隔天重置时统一发送邮件)
- message CSExpeditionRewardReq { //project game //RouteRule game
- int32 expedition_type = 1; //区域地图id(类型)
- int32 boss_idx = 2; //为0表示一键领取
- }
- message SCExpeditionRewardAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_item_list = 2; //奖励物品
- }
- //设置上阵玩家
- message CSExpeditionBattleHeroReq { //project game //RouteRule game
- repeated int32 battle_hero_list = 1;
- }
- message SCExpeditionBattleHeroAck {
- int32 error = 1; //错误码
- }
- //求助其他玩家(自己英雄死亡发送求助操作)
- message CSExpeditionCallForHelpReq { //project game //RouteRule game
- uint64 assist_help_uid = 1; //为0表示公会求助,如果不存在公会返回错误
- }
- message SCExpeditionCallForHelpAck {
- int32 error = 1; //错误码
- }
- //对方回应求助操作,通知给求助玩家
- message SCExpeditionCallForHelpNtf {
- int32 assist_state = 1; //1成功求助
- CommonPlayerBriefInfo brief = 2;
- }
- //救助 求助的玩家
- message CSExpeditionHelpReq { //project game //RouteRule game
- uint64 be_helped_uid = 1;
- int32 msg_type = 2; //来自私聊还是来自公会(1私聊 3公会)
- uint64 help_msg_send_time = 3; //求助消息发送时的时间
- }
- message SCExpeditionHelpAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_item_list = 2; //奖励物品
- }
- //勇士积分排行
- message CSExpeditionScoreRankListReq { //project game //RouteRule game
- int32 start_idx = 1;//1[1-10] 2[11-20] 3[21-30] ...
- }
- message SCExpeditionScoreRankListAck {
- int32 error = 1; //错误码
- repeated ExpeditionRankInfo rank_list = 2;
- ExpeditionRankInfo self_rank_info = 3;
- int32 start_idx = 4;
- }
- //远征之门通关地图奖励获取
- message CSExpeditionPassRewardReq { //project game //RouteRule game
- int32 expedition_type = 1; //关卡地图区域Type
- }
- message SCExpeditionPassRewardAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_item_list = 2; //奖励物品
- }
- /////////////////////////////////////////////////////////精彩活动
- message SCActivitiesStartupNtf {
- repeated ActivitiesData open_activity_list = 1; //开启的活动列表
- //精彩活动
- uint64 cur_day_end_time = 2; //当前天结束时间戳
- //活动数据
- repeated ActivitiesDetailData activity_data_list = 3;
- //首充大礼包时间(达到给定数值记录时间)
- uint64 first_charge_time = 4; //非0表示可以进行奖励领取
- int32 first_charge_reward_state = 5;
- //超值礼包数据
- repeated ActivitiesUnlockRechargeData unlock_charge_list = 6;
- }
- //开启的活动通知
- message SCActivitiesOpenListNtf {
- repeated ActivitiesData activity_list = 1; //开启的活动列表
- }
- //活动数据变更通知
- message SCActivitiesChangeNtf {
- repeated ActivitiesDetailData activity_data_list = 1;
- uint64 cur_day_end_time = 2; //当前天结束时间戳
- }
- //连续登录奖励获取
- //14日目标任务
- //百元礼包
- //每日累计充值
- message CSActivitiesRewardReq { //project game //RouteRule game
- int32 activity_id = 1;
- int32 param = 2; //领取day对应天的奖励 | 任务id
- int32 reward_num = 3; //兑换次数
- }
- message SCActivitiesRewardAck {
- int32 activity_id = 1;
- int32 error = 2; //错误码
- repeated KeyValueType reward_item_list = 3; //奖励物品
- }
- //积分奖励获取
- message CSActivitiesScoreRewardReq { //project game //RouteRule game
- int32 activity_id = 1;
- int32 box_idx = 2; //配置表中的唯一id
- }
- message SCActivitiesScoreRewardAck {
- int32 activity_id = 1;
- int32 error = 2; //错误码
- repeated KeyValueType reward_item_list = 3; //奖励物品
- }
- ///支付活动相关
- //开启超值礼包通知
- message SCActivitiesDiscountsNtf {
- repeated ActivitiesUnlockRechargeData discount_data_list = 1;
- }
- //获取首充奖励
- message CSActivitiesFirstChargeRewardReq { //project game //RouteRule game
- }
- message SCActivitiesFirstChargeRewardAck {
- int32 error = 1;
- repeated KeyValueType reward_item_list = 2; //奖励物品
- }
- message SCActivitiesFirstChargeChangeNtf {
- int32 first_charge_reward_state = 1; //获取奖励状态
- uint64 first_charge_time = 2; //非0表示可以进行奖励领取
- }
- //获取全局服务器数据
- message CSActivitiesCollectionServerDataReq { //project game //RouteRule game
- int32 activity_id = 1;
- }
- message SCActivitiesCollectionServerDataAck {
- int32 error = 1; //错误码
- int32 activity_id = 2;
- repeated KeyValueType data_list = 3; //全局相关数据
- }
- //消耗道具获得好感度(3.8活动)
- message CSActivitiesLikabilityRewardReq { //project game //RouteRule game
- int32 activity_id = 1;
- int32 item_cfg_id = 2; //道具
- int32 likability_level = 3; //道具对应档位
- }
- message SCActivitiesLikabilityRewardAck {
- int32 error = 1; //错误码
- int32 activity_id = 2;
- repeated KeyValueType reward_item_list = 3; //奖励物品
- }
- message CSActivitiesExchangeReq { //project game //RouteRule game
- int32 reward_idx = 1;
- int32 activity_id = 2;
- repeated ExchangeInfo data = 3;
- }
- message SCActivitiesExchangeAck { //project game //RouteRule game
- int32 error = 1;
- int32 reward_idx = 2;
- int32 activity_id = 3;
- int32 exchange_time = 4; //剩余兑换次数
- }
- //集字活动提醒设置
- message CSActivitiesWordNoticeSetReq { //project game //RouteRule game
- int32 activity_id = 1;
- int32 collect_id = 2;
- bool no_notice = 3;
- }
- message SCActivitiesWordNoticeSetAck {
- int32 error = 1;
- int32 activity_id = 2;
- int32 collect_id = 3;
- bool no_notice = 4;
- }
- //转盘活动
- //刷新转盘道具(未开启本轮时操作)
- message CSActivityWheelRefreshReq { //project game //RouteRule game
- int32 activity_id = 1;
- }
- message SCActivityWheelRefreshAck {
- int32 error = 1; //错误码
- }
- //开启本轮转盘(开始获取奖励)
- message CSActivityWheelOpenRewardReq { //project game //RouteRule game
- int32 activity_id = 1;
- }
- message SCActivityWheelOpenRewardAck {
- int32 error = 1; //错误码
- }
- //转一次/转本轮(获取所有奖励)
- message CSActivityWheelRewardReq { //project game //RouteRule game
- int32 activity_id = 1;
- bool reward_all = 2;//false:转一次 true:获取所有奖励
- }
- message SCActivityWheelRewardAck {
- int32 error = 1; //错误码
- bool reward_all = 2; //转一次/转本轮
- repeated WheelRewardItemInfo reward_list = 3; //奖励
- }
- //关闭本轮转盘
- message CSActivityWheelCloseRewardReq { //project game //RouteRule game
- int32 activity_id = 1;
- }
- message SCActivityWheelCloseRewardAck {
- int32 error = 1; //错误码
- }
- //活动召唤
- //召唤
- message CSActivitySummonReq { //project game //RouteRule game
- int32 activity_id = 1; //活动id
- int32 summon_count = 2; //抽取次数(单抽,10连抽)
- }
- message SCActivitySummonAck {
- int32 error = 1; //错误码
- int32 activity_id = 2; //活动ID
- int32 draw_count = 3; //抽卡类型1:抽1次,5:抽五次
- repeated DrawItem item_list = 4; //抽取的奖励列表
- repeated DrawItem extra_item = 5; //保底奖励
- int32 draw_times = 6; //draw_type对应的抽取次数
- int32 add_point = 7; //增加的保底点数
- }
- message CSActivitySignInReq { //project game //RouteRule game
- int32 activity_id = 1; //活动id
- }
- message SCActivitySignInAck {
- int32 error = 1; //错误码
- int32 activity_id = 2; //活动id
- repeated KeyValueType reward_list = 3; //奖励列表
- repeated KeyValueType ext_reward_list = 4; //额外奖励
- uint64 next_sign_time = 5; //下次签到时间
- int32 sign_days = 6; //当前签到天数
- }
- // bt砸蛋活动
- message CSActivitySmashEggsReq { //project game //RouteRule game
- int32 activity_id = 1; // 活动id
- int32 draw_count = 2; // 抽取次数(单抽,10连抽)
- int32 draw_type = 3; // 4金蛋 5彩蛋
- }
- message SCActivitySmashEggsAck {
- int32 error = 1; //错误码
- int32 activity_id = 2; //活动ID
- int32 draw_count = 3; //抽卡类型[1:抽1次, 5:抽5次, 10:抽10次]
- int32 draw_type = 4; // 4金蛋 5彩蛋
- repeated DrawItem item_list = 5; //抽取的奖励列表
- repeated DrawItem extra_item = 6; //保底奖励
- int32 draw_times = 7; //draw_type对应的抽取次数
- int32 add_point = 8; //增加的保底点数
- repeated SystemMessage msg_list = 9; // 活动内的操作消息(砸蛋奖励获取消息)
- }
- // 砸蛋记录获取
- message CSActivitySmashEggsMsgReq { //project game //RouteRule game
- int32 activity_id = 1; // 活动id
- int32 draw_type = 2; // 4金蛋 5彩蛋
- }
- message SCActivitySmashEggsMsgAck {
- repeated SystemMessage act_msg_list = 1; // 活动内的操作消息(砸蛋奖励获取消息)
- }
- /////////////////////////////////////////////////////////拉新(好友邀请功能)
- message SCInvitationStartupNtf {
- RoleInvitation invitation_info = 1;
- }
- message SCInvitationChangNtf{
- RoleInvitation invitation_info = 1;
- repeated uint64 del_member_uid_list = 2;
- }
- //获取邀请码功能信息(无自身邀请码则生成)
- message CSInvitationNumberReq { //project game //RouteRule game
- }
- message SCInvitationNumberAck {
- int32 error = 1; //错误码
- }
- //获取邀请码对应玩家信息
- message CSInvitationNumberUserInfoReq { //project game //RouteRule game
- uint64 invitation_number = 1; //自己的邀请码
- }
- message SCInvitationNumberUserInfoAck {
- int32 error = 1; //错误码
- CommonPlayerBriefInfo brief = 2; //邀请码对应玩家简介信息
- int32 member_num = 3; //邀请码对一个玩家的成员数量
- }
- //填写其他玩家邀请码成为学员
- message CSInvitationBeToMemberReq { //project game //RouteRule game
- uint64 master_invitation_number = 1; //导师邀请码
- uint64 master_uid = 2; //导师uid(做合法性校验)
- }
- message SCInvitationBeToMemberAck {
- int32 error = 1; //错误码
- }
- //拍一拍
- message CSInvitationClickReq { //project game //RouteRule game
- repeated uint64 member_uid_list = 1; //学员uid(填写0表示一键拍一拍)
- }
- message SCInvitationClickAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_item_list = 2; //奖励物品
- }
- //拍一拍回应
- message CSInvitationClickReplayReq { //project game //RouteRule game
- uint64 master_uid = 1; //有可能玩家已经被解除关系
- }
- message SCInvitationClickReplayAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_item_list = 2; //奖励物品
- }
- //导师删除学员
- message CSInvitationDelMemberReq { //project game //RouteRule game
- repeated uint64 del_member_uid_list = 1;
- }
- message SCInvitationDelMemberAck {
- int32 error = 1; //错误码
- repeated uint64 del_member_uid_list = 2;
- }
- //获取任务奖励
- message CSInvitationTaskRewardReq { //project game //RouteRule game
- repeated uint32 task_id_list = 1;
- }
- message SCInvitationTaskRewardAck {
- int32 error = 1; //错误码
- repeated uint32 task_id_list = 2;
- repeated KeyValueType reward_item_list = 3; //奖励物品
- }
- /////////////////////////////////////////////////////////充值
- //获取充值信息(订单信息,商品信息)
- message CSPayInfoGetReq { //project game //RouteRule game
- int32 goods_id = 1;
- int32 goods_type = 2; //系统(首充)
- int32 count = 3;
- }
- message SCPayInfoGetAck {
- int32 error = 1; //错误码
- int32 goods_id = 2;
- int32 goods_type = 3;
- string goods_name = 4;
- uint64 cp_order_id = 5; //产品订单号
- float amount = 6; //支付总额
- int32 count = 7; //购买数量
- int32 s_id = 8; //当前服务器zone
- }
- //充值信息变更通知
- message SCPayInfoNtf {
- float total_recharge = 1; //累计充值
- float day_recharge = 2; //每日累计充值
- float bt_zhen_day_recharge = 3; // bt真每日累计充值
- int32 bt_jia_day_recharge = 4; // bt假每日累计充值
- uint64 bt_jia_total_recharge = 5; // bt假累计充值
- }
- //上线获取成功成但是没有获取奖励的订单数据
- message CSPayInfoOrderOKListGetReq { //project game //RouteRule game
- }
- message SCPayInfoOrderOKListGetAck {
- repeated KeyValueType reward_item_list = 1; //奖励物品
- }
- // 充值钱包商店购买(假钱购买)
- // bt服务器版本使用
- message CSCreditRechargeShopItemBuyReq { //project game //RouteRule game
- int32 goods_id = 1;
- int32 count = 2;
- }
- message SCCreditRechargeShopItemBuyAck {
- int32 error = 1; //错误码
- int32 goods_id = 2;
- repeated KeyValueType reward_item_list = 3; //奖励物品
- RuneShopItem shop_item = 4;
- }
- // 充值钱包当前已经使用额度和使用额度上限变化通知
- // 特权商店数据变化通知
- message SCRuneBaseDataNtf {
- RuneBaseData rune_base_data = 1;
- }
- // 特权卡商店每日礼包领取
- message CSRuneSpecialPrivilegeRewardReq { //project game //RouteRule game
- }
- message SCRuneSpecialPrivilegeRewardAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_item_list = 2; //奖励物品
- }
- /////////////////////////////////////////////////////////百人道场
- //基础收益 / 占领收益 / 剩余挑战次数 变更通知
- message SCDaoChang100DataChangNtf{
- RoleDaoChang100 ntf_data = 1;
- DaoChang100PosIdxData self_pos_data = 2;
- }
- //获取玩家(玩家自身和其他玩家)占位信息
- message CSDaoChang100PlayerInfoReq { //project game|rank //RouteRule game
- uint64 player_uid = 1;
- }
- message SCDaoChang100PlayerInfoAck { //project game
- int32 error = 1; //错误码
- uint64 player_uid = 2;
- DaoChang100PosIdxData player_pos_data = 3;
- bool has_new_log = 4; //占位过期日志
- }
- //获取百人道场位置信息数据
- //列表上限20
- message CSDaoChang100Req { //project game //RouteRule game
- repeated int32 pos_idx_list = 1;
- }
- message SCDaoChang100Ack {
- int32 error = 1; //错误码
- repeated DaoChang100PosIdxData pos_data_list = 2; //占位信息
- }
- //获取占领记录
- message CSDaoChang100LogReq { //project game //RouteRule game
- uint64 begin_time = 1;
- }
- message SCDaoChang100LogAck {
- int32 error = 1; //错误码
- repeated DaoChang100Log log_list = 2;
- bool is_end = 3;
- }
- //挑战占位(挑战成功后发送通知消息SCDaoChang100DataChangNtf)
- message CSDaoChang100ChallengeReq { //project game //RouteRule game
- int32 pos_idx = 1;
- }
- message SCDaoChang100ChallengeAck {
- int32 error = 1; //错误码
- int32 pos_idx = 2;
- FightRoleInfo fight_info = 3; //对方玩家信息
- DaoChang100PosIdxData challenge_pos_data = 4;
- }
- message CSDaoChang100ChallengeResultReq { //project game //RouteRule game
- int32 battle_time = 1; //战斗持续时间
- int32 pos_idx = 2;
- uint64 pos_uid = 3; //对手id 玩家赋值uid,机器人赋值机器人id(做校验使用)
- bool battle_result = 4; //true胜利 false失败
- }
- //获取收益奖励
- message CSDaoChang100TimeRewardReq { //project game //RouteRule game
- }
- message SCDaoChang100TimeRewardAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_list = 2;
- int32 reward_num = 3; //领取的base奖励次数
- }
- //购买挑战次数
- message CSDaoChang100BuyChallengeCountReq { //project game //RouteRule game
- }
- message SCDaoChang100BuyChallengeCountAck {
- int32 error = 1; //错误码
- }
- //道场口号设置
- message CSDaoChang100SetTipsReq { //project game //RouteRule game
- string tip_desc = 1; //
- }
- message SCDaoChang100SetTipsAck {
- int32 error = 1; //错误码
- }
- //礼包码获取奖励
- message CSGiftRewardReq { //project game|social|gmweb //RouteRule game
- string gift_code = 1;
- uint64 uuid = 2;
- }
- message SCGiftRewardAck { //project social|game
- int32 error = 1; //错误码
- uint64 uuid = 2; //服务器使用
- repeated KeyValueType reward_list = 3; //礼包奖励
- }
- //道场转盘
- message SCDaoChang100WheelChangNtf {
- RoleDaoChang100 ntf_data = 1;
- }
- //打开界面是获取信息(第三赛季未到时无数据,后续打开生成奖励物品)
- message CSDaoChang100WheelReq { //project game //RouteRule game
- }
- message SCDaoChang100WheelAck {
- int32 error = 1; //错误码
- }
- //刷新转盘道具(未开启本轮时操作)
- message CSDaoChang100WheelRefreshReq { //project game //RouteRule game
- }
- message SCDaoChang100WheelRefreshAck {
- int32 error = 1; //错误码
- }
- //开启本轮转盘(开始获取奖励)
- message CSDaoChang100WheelOpenRewardReq { //project game //RouteRule game
- }
- message SCDaoChang100WheelOpenRewardAck {
- int32 error = 1; //错误码
- }
- //转一次/转本轮(获取所有奖励)
- message CSDaoChang100WheelRewardReq { //project game //RouteRule game
- bool reward_all = 1;//false:转一次 true:获取所有奖励
- }
- message SCDaoChang100WheelRewardAck {
- int32 error = 1; //错误码
- bool reward_all = 2; //转一次/转本轮
- repeated WheelRewardItemInfo reward_list = 3; //奖励
- }
- //关闭本轮转盘
- message CSDaoChang100WheelCloseRewardReq { //project game //RouteRule game
- }
- message SCDaoChang100WheelCloseRewardAck {
- int32 error = 1; //错误码
- }
- //获取转盘日志
- message CSDaoChang100WheelLogReq { //project game|db //RouteRule game
- }
- message SCDaoChang100WheelLogAck { //project game
- repeated WheelLogData log_list = 1;
- }
- message SCDaoChang100WheelLogNtf { //project game
- repeated WheelLogData log_list = 1;
- }
- message SCCompetitionStarInfoNtf {
- int32 cur_score = 1; //当前积分
- int32 next_final = 2; //高一档最后一名
- int32 before_first = 3; //低一档第一名
- }
- message CSCompetitionStarInfoReq { //project game //RouteRule game
- }
- message SCCompetitionStarInfoAck {
- int32 error = 1; //错误码
- repeated int32 stars = 2; //当前拥有的星星
- }
- //占卜一次
- message CSCompetitionStarDivineReq { //project game //RouteRule game
- bool use_ticket = 1;
- }
- message SCCompetitionStarDivineAck {
- int32 error = 1; //错误码
- repeated int32 stars = 2; //当前拥有的星星
- int32 star = 3; //本次抽到的星星
- bool light = 4; //true点亮, false灭掉
- }
- //领奖/关闭本轮占卜
- message CSCompetitionStarCloseRewardReq { //project game //RouteRule game
- }
- message SCCompetitionStarCloseRewardAck {
- int32 error = 1; //错误码
- repeated int32 stars = 2; //当前拥有的星星,重置
- repeated KeyValueType reward_list = 3; //奖励列表
- }
- //累计在线奖励获取
- message CSAccOnlineRewardReq { //project game|db //RouteRule game
- }
- message SCAccOnlineRewardAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_list = 3; //奖励内容
- }
- //偶像季 主动投票
- message CSCompetitionOnVoteReq { //project game //RouteRule game
- int32 ticket_count = 1; //票数
- uint64 uid = 2; //投票目标
- }
- message SCCompetitionOnVoteAck {
- int32 error = 1; //错误码
- uint64 uid = 2; //投票目标
- int32 total_count = 3; //uid总票数
- //前三名的票数
- repeated FansRankData vote_list = 4; //前三名数据
- repeated PlayerShowData detail = 5; //详细信息
- FansRankData vote_target = 6; //投票目标
- int32 ticket_count = 7; //本次投票数量
- repeated KeyValueType64 reward_data = 8; //key uid, value 分数 value2表示领奖数据(value2按位取值)
- }
- //偶像季 请求自己的粉丝榜
- message CSCompetitionSelfFansInfoReq { //project game //RouteRule game
- }
- message SCCompetitionSelfFansInfoAck {
- int32 error = 1; //错误码
- repeated FansVoteData fan_list = 2; //粉丝投我的数据(Key 粉丝ID, value 票数)(策划只需要,固定前十名)
- }
- //偶像季 得票排行榜单
- message CSCompetitionVoteRankReq { //project game //RouteRule game
- int32 page = 1;
- }
- message SCCompetitionVoteRankAck {
- int32 error = 1; //错误码
- int32 page = 2;
- repeated FansRankData rank_data = 3; //排行榜
- bool is_end = 4; //是否结束
- }
- //偶像季 粉丝奖励榜
- message CSCompetitionFansRewardRankReq { //project game //RouteRule game
- int32 page = 1; //应援主角
- }
- message SCCompetitionFansRewardRankAck {
- int32 error = 1; //错误码
- int32 page = 2; //应援主角
- repeated FansBoxData data_list = 3; //粉丝奖励榜列表
- repeated KeyValueType64 reward_data = 4; //key uid, value 分数 value2表示领奖数据(value2按位取值)
- bool is_end = 5; //是否结束
- }
- //偶像季 粉丝领奖
- message CSCompetitionFansGetRewardReq { //project game //RouteRule game
- uint64 uid = 1; //应援主角
- int32 reward_level = 2; //奖励等级
- }
- message SCCompetitionFansGetRewardAck {
- int32 error = 1; //错误码
- uint64 uid = 2; //应援主角
- int32 reward_level = 3; //奖励等级
- repeated KeyValueType reward_list = 4; //
- int32 reward_flag = 5; //领奖标记
- }
- //偶像季 请求每日奖励
- message CSCompetitionFansDayRewardReq { //project game //RouteRule game
- int32 id = 1; //领取ID
- }
- message SCCompetitionFansDayRewardAck {
- int32 error = 1; //错误码
- int32 id = 2; //领取ID
- }
- //偶像季 请求玩家票数排行榜
- message CSCompetitionGetPlayerVoteRankReq { //project game //RouteRule game
- uint64 uid = 1; //领取ID
- }
- message SCCompetitionGetPlayerVoteRankAck {
- int32 error = 1; //错误码
- FansRankData idol_rank_data = 2; //排行榜
- }
- /////////////////////////////////////////////////////////GM操作
- message CSGMCommandReq { //project game //RouteRule game
- string gm_cmd = 1;//gm命令
- uint32 gm_param1 = 2;
- uint32 gm_param2 = 3;
- repeated uint32 gm_param_list = 4;
- }
- message SCGMCommandAck {
- string gm_cmd = 1;//gm命令
- }
- //vip变动通知
- message SCVipChangeNtf {
- int32 vip_level = 1; //vip等级
- int32 vip_exp = 2; //vip总经验
- }
- //抽卡
- message CSDrawCardReq { //project game //RouteRule game
- int32 draw_type = 1; //1:宠物抽卡, 2:卡片抽卡,
- int32 draw_count = 2; //抽卡类型1:抽1次,5:抽五次
- }
- message DrawItem {
- int32 item_id = 1; //道具Id
- int32 item_num = 2; //道具数量
- bool is_new = 3; //是否新获得
- }
- message SCDrawCardAck {
- int32 error = 1; //错误码
- int32 draw_type = 2; //1:宠物抽卡, 2:卡片抽卡,
- int32 draw_count = 3; //抽卡类型1:抽1次,5:抽五次
- repeated DrawItem item_list = 4; //抽取的奖励列表
- repeated DrawItem extra_item = 5; //保底奖励
- int32 draw_times = 6; //draw_type对应的抽取次数
- int32 add_point = 7; //增加的保底点数
- }
- //商店
- message RuneShopItem {
- int32 goods_id = 1; //商品ID
- int64 end_time = 2; //商品结束时间(限时商店使用)
- int32 buy_nums = 3; //可购买数量
- bool buy_limit = 4; //是否限购
- bool first_buy = 5; //是否首次购买
- float price = 6; //价格
- }
- //卢恩商店信息请求
- message CSRuneShopInfoReq { //project game //RouteRule game
- int32 shop_type = 1; //商店类型
- int32 sub_shop = 2; //商店子类型
- }
- message SCRuneShopInfoAck {
- int32 shop_type = 1; //商店类型
- int32 sub_shop = 2; //商店子类型
- repeated RuneShopItem goods_list = 3; //商店道具类型
- int64 end_time = 4; //礼包商店截止时间(根据子类型)
- }
- //购买完成后,通知客户端购买后的商品信息
- message SCRuneShopBuyItemNtf {
- int32 error = 1; //错误码
- int32 shop_type = 2; //商店类型
- int32 sub_shop = 3; //商店子类型
- RuneShopItem shop_item = 4; //商店商品信息
- }
- //卢恩商店红点信息
- message SCRuneFreeRedChangeInfoNtf {
- repeated KeyValueType rune_red = 1; //Key:ShopType,Value:SubShop
- repeated int32 limit_red = 2; //限时礼包商店,售卖物品
- }
- //经验变化推送客户端
- message SCExploreExpChangeNtf {
- int32 total_exp = 1; // 总经验
- int32 MissionExp = 2; // 经验
- int32 level = 3; // 等级
- }
- //请求探索功能数据
- message CSExploreInfoReq { //project game //RouteRule game
- }
- message SCExploreInfoAck {
- int32 total_exp = 1; // 总经验
- int32 level = 2; // 等级
- uint64 startTime = 3; // 开始时间
- uint64 endTime = 4; // 结束时间
- uint64 nextStartTime = 5; // 下一场开启时间
- int32 missionExp = 6; // 活跃度经验
- int32 curRoune = 7; // 当前轮次
- bool bUnlock = 8; // 是否解锁
- bool fullAward = 9; // 满级已领取奖励
- repeated KeyValueType draw_rewar = 10; //key,等级,value:按位取,第一位表示普通奖励,第二位表示高级奖励
- }
- //满级之后奖励领取
- message CSExploreExtraRewardReq { //project game //RouteRule game
- }
- message SCExploreExtraRewardAck {
- int32 error = 1;
- int32 total_exp = 2; //当前总经验
- int32 mission_exp =3;
- repeated KeyValueType award_item = 4;
- }
- //普通等级奖励领取
- message CSExploreRewardReq { //project game //RouteRule game
- int32 level = 1; //领取等级
- int32 reward_type = 2; //领取类型:1表示普通奖励,2高级奖励
- }
- message SCExploreRewardAck {
- int32 error = 1;
- int32 type =2;
- int32 level =3;
- repeated KeyValueType award_item = 4;
- repeated KeyValueType draw_rewar = 5; //key,等级,value:按位取,第一位表示普通奖励,第二位表示高级奖励
- }
- /////////////////////////////////////////////////////////
- message SCPayForGoodsNtf {
- int32 goods_type = 1; //商店类型
- int32 goods_id = 2; //商品ID
- int32 goods_num = 3; //商品数量
- repeated KeyValueType item_list = 4; //购买获得道具
- uint64 cp_order_id = 5; //订单号
- }
- //测试发送所有玩家位置信息AOI
- message SCGMSyncAllPlayerNtf{
- repeated Player players = 1;
- }
- message SCWebGMNoticeNtf {
- GMNoticeInfo notice_info = 1;
- }
- //客户端加速外挂
- message CSAntiCheatReq { //project game //RouteRule game
- int32 cheat_type = 1;
- }
- //
- message SCAntiCheatAck {
- int32 error = 1; //错误码
- }
- //问卷奖励获取
- message CSQuestionRewardReq { //project game //RouteRule game
- }
- //问卷奖励获取 ack回应
- message SCQuestionRewardAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_item_list = 2; //奖励物品
- }
- //当前累计在线奖励获取
- message CSOnlineTimeRewardReq { //project game //RouteRule game
- }
- message SCOnlineTimeRewardAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_item_list = 2; //奖励物品
- }
- message SCOnlineTimeRewardNtf {
- int32 total_online_time = 1; //当前累计在线时间(隔天重置)s
- uint64 online_stamp = 2; //上线时的时间戳 ms
- int32 online_reward_id = 3; //奖励id(配置表中的唯一ID)
- }
- ///////////////////////信物相关///////////////////////
- message CSOnlineGetKeepSakeReq { //project game //RouteRule game
- }
- message SCOnlineGetKeepSakeAck {
- RoleKeepSake role_keep_sake = 1;
- }
- message CSKeepSakeRankReq{ //project game|rank //RouteRule game
- int32 keep_sake_id = 1;
- }
- message SCKeepSakeRankAck{ //project game
- int32 error = 1;
- int32 keep_sake_id = 2;
- CommonPlayerBriefInfo player_info = 3;
- uint64 achievement_time = 4;
- }
- message CSKeepSakeLevelUpReq { //project game //RouteRule game
- int32 keep_sake_id = 1;
- }
- message SCKeepSakeLevelUpAck {
- int32 error = 1;
- }
- message SCKeepSakeChangeNtf {
- KeepSake keep_sake = 1;
- repeated KeyValueType materials = 2;
- }
- /////////////////////////////////////////////////////////跨服协议处理
- /////////////////////////////////////////////////////////跨服远航试炼
- message SCCrossYuanHangTrialDataNtf {
- RoleYuanHangTrial yuanhangtrial_data = 1; //返回远航试炼数据(个人)
- }
- //刷新远航试炼品质
- message CSCrossYuanHangTrialRefreshTrialTypeReq { //project game //RouteRule game
- bool force = 1; //是否直接升级为顶级
- }
- message SCCrossYuanHangTrialRefreshTrialTypeAck {
- int32 error = 1; //错误码
- }
- //发起远航试炼
- message CSCrossYuanHangTrialReq { //project game //RouteRule game
- }
- message SCCrossYuanHangTrialAck {
- int32 error = 1; //错误码
- YuanHangTrialData trial_data = 2; //返回远航试炼数据(个人)
- }
- //获取远航试炼奖励(试炼结束奖励)
- message CSCrossYuanHangTrialRewardReq { //project game //RouteRule game
- }
- message SCCrossYuanHangTrialRewardAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_list = 2; //奖励内容
- }
- //远航试炼挑战
- message CSCrossYuanHangTrialChallengeReq { //project game //RouteRule game
- uint64 challenge_uid = 1;
- uint64 challenge_uid_end_time = 2;
- }
- //远航试炼挑战购买次数
- message CSCrossYuanHangTrialBuyChallengeNumReq { //project game //RouteRule game = 2;
- }
- //远航试炼挑战购买次数
- message SCCrossYuanHangTrialBuyChallengeNumAck {
- int32 error = 1; //错误码
- uint64 count = 2;//可购买次数
- }
- message SCCrossYuanHangTrialChallengeAck {
- int32 error = 1; //错误码
- uint64 challenge_uid = 2;
- uint64 challenge_uid_end_time = 3;
- FightRoleInfo fight_info = 5; //被挑战玩家战斗数据
- }
- //挑战结果通知
- message CSCrossYuanHangTrialChallengeResultReq { //project game //RouteRule game
- uint64 challenge_uid = 1;
- uint64 challenge_uid_end_time = 2;
- int32 fight_time = 3; //战斗持续时间(判断合法性)
- bool win = 4; //true胜利 false失败
- }
- message SCCrossYuanHangTrialChallengeResultAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_list = 2; //奖励内容
- int32 old_score = 3; //获得的积分
- int32 new_score = 4; //累加后的当前积分
- }
- //获取远航试炼排行榜
- message CSCrossYuanHangTrialRankListReq { //project game //RouteRule game
- int32 start_idx = 1;
- }
- message SCCrossYuanHangTrialRankListAck {
- int32 error = 1; //错误码
- int32 start_idx = 2;
- uint32 self_rank = 3; //自身排名
- uint64 self_score = 4; //自身积分
- uint32 total_rank = 5; //当前参加排名的人数
- repeated CommonRankInfo rank_list = 6;
- }
- //获取远航界面可视列表
- //每次打开界面,或者隔一段时间发送一次,服务器会返回这段时间内变化的数据
- message CSCrossYuanHangTrialViewListReq { //project game //RouteRule game
- bool notify = 1; //true表示通知服务器需要更新,false是正常的获取界面数据
- }
- message SCCrossYuanHangTrialViewListAck {
- int32 error = 1; //错误码
- repeated YuanHangTrialData trial_view_list = 2; //界面上可视列表
- }
- message CSCrossYuanHangTrialViewListOutReq { //project game //RouteRule game
- }
- message SCCrossYuanHangTrialViewListNtf {
- repeated YuanHangTrialData trial_view_list = 1; //界面上可视列表
- }
- //查询飞艇信息
- message CSCrossYuanHangTrialInfoReq { //project game //RouteRule game
- uint64 trial_uid = 1;
- uint64 trial_end_time = 2;
- }
- message SCCrossYuanHangTrialInfoAck {
- int32 error = 1;
- YuanHangTrialData trial_data = 2;
- string nick_name = 3;
- }
- //日志获取
- message CSCrossYuanHangTrialLogReq { //project game //RouteRule game
- uint64 log_time = 1;
- }
- message SCCrossYuanHangTrialLogAck {
- int32 error = 1; //错误码
- repeated YuanHangTrialLogData log_list = 2; //挑战被挑战日志记录
- bool is_end = 3;
- }
- ////巅峰爬塔
- //获取巅峰爬塔对战数据
- //获取挑战列表
- message CSCrossTopTowerFightListReq { //project game //RouteRule game
- }
- message SCCrossTopTowerFightListAck {
- int32 error = 1; //错误码
- RoleCrossTopTower toptower_data = 2; //变更层数数据(不一定是所有数据,切记!!!)
- }
- //发起挑战,判断合法性
- message CSCrossTopTowerChallengeReq { //project game //RouteRule game
- int32 fight_idx = 1; //挑战对手层数[1-10]
- }
- message SCCrossTopTowerChallengeAck {
- int32 error = 1; //错误码
- TopTowerFightRoleInfo fight_info = 2; //该位置玩家战斗信息
- }
- //获取挑战者view信息
- message CSCrossTopTowerChallengeViewInfoReq { //project game //RouteRule game
- int32 fight_idx = 1; //挑战对手层数[1-10]
- }
- message SCCrossTopTowerChallengeViewInfoAck {
- int32 error = 1; //错误码
- TopTowerFightRoleInfo fight_info = 2; //该位置玩家战斗信息
- }
- //战斗结果通知
- message CSCrossTopTowerChallengeResultReq { //project game //RouteRule game
- bool is_win = 1;
- int32 fight_idx = 2; //挑战对手层数[1-10]
- }
- message SCCrossTopTowerChallengeResultAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_list = 2; //奖励内容
- TopTowerFightRoleInfo fight_info = 3; //对应层数数据变更通知
- }
- //买路操作(直接胜利)
- message CSCrossTopTowerForceWinReq { //project game //RouteRule game
- int32 fight_idx = 1; //挑战对手层数[1-10]
- }
- message SCCrossTopTowerForceWinAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_list = 2; //奖励内容
- TopTowerFightRoleInfo fight_info = 3; //对应层数数据变更通知
- }
- //获取买路排行榜
- message CSCrossTopTowerForceWinRankListReq { //project game //RouteRule game
- uint64 uid = 1;
- int32 start_idx = 2;
- }
- message SCCrossTopTowerForceWinRankListAck {
- int32 start_idx = 1;
- uint32 self_rank = 2; //自身排名
- uint64 self_score = 3; //自身积分
- uint32 total_rank = 4; //当前参加排名的人数
- repeated CommonRankInfo rank_list = 5;
- }
- ////全局跨服功能
- //获取服务器列表信息(状态)
- //server_type (31教堂地图)
- message CSGCrossGetServerStateReq { //project game //RouteRule game
- int32 server_type = 1; //服务器类型id(node中的type)
- }
- message SCGCrossGetServerStateAck {
- int32 error = 1; //错误码
- int32 server_type = 2; //服务器类型id(node中的type)
- repeated ServerStateInfo server_list = 3; //多个gcrossmap时就有多个
- }
- //角色进入地图
- message CSGCrossPlayerEnterMapReq{ //project game //RouteRule game
- int32 map_type = 1; //不同系统玩法
- int32 line_num = 2; //选择的线路(1线 2线...)
- Vector3 pos = 3;
- Vector3 dir = 4;
- }
- message SCGCrossPlayerEnterMapAck{
- int32 error = 1; //错误码
- int32 line_num = 2;
- UnitPosAndDir self_info = 3;
- }
- //离开地图
- message CSGCrossPlayerLeaveMapReq { //project game //RouteRule game
- Vector3 pos = 1; //玩家离开时的位置
- }
- //客户端1s内发送的位置同步包(视野同步)
- message CSGCrossPlayerMapSyncPosReq { //project game //RouteRule game
- Vector3 pos = 1; //位置
- Vector3 dir = 2; //朝向
- int32 cur_space_id = 3; //当前所在场景ID
- int32 is_on_ground = 4; //是否在地面上
- }
- //位置同步消息(用来做视野同步)
- message SCGCrossPlayerMapSyncPosNtf {
- repeated UnitPosAndDir unit_info_list = 1;
- }
- //客户端模拟使用
- message CSGCrossPlayerMapSyncParamReq { //project game //RouteRule game
- Vector3 pos = 1; //位置
- int32 param_id = 2; //通用参数标签
- }
- message SCGCrossPlayerMapSyncParamNtf{
- repeated UnitPosAndDir unit_info_list = 1;
- }
- //通知玩家当前有其他玩家进入自己视野
- message SCGCrossPlayerEnterNtf {
- repeated UnitPosAndDir unit_info_list = 1;
- }
- message SCGCrossPlayerLeaveNtf {
- repeated UnitPosAndDir unit_info_list = 1;
- }
- //获取其他玩家角色信息,AOI地图显示使用(注意:每次发送不超过10个玩家,超过10个后服务器不会返回,做保护处理)
- message CSGCrossPlayerShowInfoReq { //project game //RouteRule game
- repeated uint64 player_list = 1;//拉取角色信息列表
- }
- message SCGCrossPlayerShowInfoNtf{
- repeated PlayerShowInfo show_info_list = 1; //玩家角色信息
- }
- /////////////////////////////////////////////////////////
- //客户端打点信息上报
- message ClientParamInfo {
- string device_model = 1; //设备型号
- int32 device_height = 2; //屏幕高度
- int32 device_width = 3; //屏幕宽度
- string os_name = 4; //操作系统
- string os_ver = 5; //操作系统版本
- string mac_addr = 6; //设备mac地址
- string udid = 7; //设备唯一标示符
- string isp = 8; //网络运营商
- string network = 9; //网络连接
- string app_channel = 10; //运营渠道
- string app_ver = 11; //客户端版本号
- string trans_id = 12; //transid
- string unisdk_deviceid = 13; //unisdk_deviceid
- int32 is_emulator = 14; //是否模拟
- int32 is_root = 15; //是否root
- string account_id = 16;
- string old_accountid = 17;
- string IMEI = 18; //移动设备国际识别码
- string country_code = 19; //国家代码
- string enter_sn = 20; //enter_sn
- string oaid = 21; //设备OAID
- string engine_ver = 22; //引擎版本
- }
- message CSClientParamNtf { //project game //RouteRule game
- ClientParamInfo client_info = 1;
- }
- //获取英雄属性/宠物属性
- message ActorAttrType {
- bool is_hero_pet = 1; //true=hero false=pet
- uint32 actor_id = 2; //生成的动态ID
- repeated KeyValueFloat32 attr_list = 3;
- }
- message CSActorAttrGetReq { //project game //RouteRule game
- bool is_all_battle = 1;
- repeated ActorAttrType actor_list = 2; //结构中的attr_list不用
- }
- message SCActorAttrGetAck {
- int32 error = 1;
- repeated ActorAttrType actor_attr_list = 2;
- }
- message SCActorAttrGetNtf {
- repeated ActorAttrType actor_attr_list = 1;
- }
- // 高级技能经验兑换
- message CSConverSkillExpReq{ //project game //RouteRule game
- int32 cnt = 1; // 兑换数量
- }
- message SCConverSkillExpAck{
- int32 error = 1;
- }
- // 称号状态更新
- message SCHeadUpdateNtf{
- repeated HeadData head = 1;
- }
- // 称号操作
- message CSHeadOperateReq{ //project game //RouteRule game
- int32 operateType = 1; // 1.激活 2.佩戴 3.卸下
- int32 headId = 2;
- }
- message SCHeadOperateAck{
- int32 operateType = 1;
- int32 headId = 2;
- int32 error = 3;
- }
- // 请求称号
- message CSHeadDataReq{ //project game //RouteRule game
- }
- message SCHeadDataAck{
- }
- // 使用许愿宝箱
- message CSWishBoxUseReq{ //project game //RouteRule game
- uint64 item_id = 1;
- int32 select_item = 2;
- }
- message SCWishBoxUseAck{
- int32 error = 1;
- int32 index = 2; // 宝箱位置
- }
- // 解锁许愿宝箱槽位
- message CSWishUnlockSlotReq { //project game //RouteRule game
- }
- message SCWishUnlockSlotAck {
- int32 error = 1;
- }
- // 许愿箱加速 + 领奖
- message CSWishSlotReq { //project game //RouteRule game
- int32 index = 1;
- }
- message SCWishSlotReqAck {
- serverproto.KeyValueType award_item = 1; // 许愿物品
- serverproto.KeyValueType lucky_item = 2; // 暴击物品
- int32 error = 3;
- }
- message SCUpdateWishSlotNtf{
- repeated WishSlot slots = 1;
- }
- //上线合服通知
- message SCCombineServerOnlineNtf {
- int32 error = 1;
- uint64 combine_time = 2; //毫秒//合服时间
- }
- // 合服公告内容请求
- message CSCombineServerInfoReq { //project game //RouteRule game
- }
- message SCCombineServerInfoAck {
- int32 error = 1;
- uint64 combine_time = 2; //毫秒//合服时间
- string notice = 3; //合服公告
- }
- /////////////////////////////////////////////////////////
- //bt 服务器使用
- // 通用错误通知协议
- message SCErrorMessageNtf {
- int32 error = 1; //错误码
- }
- // 试炼之塔试炼馈赠(每天获取一次奖励)
- message CSClimbingTowerDayRewardReq { //project game //RouteRule game
- }
- message SCClimbingTowerDayRewardAck {
- int32 error = 1;
- repeated KeyValueType reward_list = 2; // 奖励内容
- uint64 next_day_reward_time = 3; // 下次可领取奖励时间戳
- }
- // 波利商城
- message CSBoliShopLevelUpReq { //project game //RouteRule game
- int32 num = 1; // 消耗RO币数量
- }
- message SCBoliShopLevelUpAck {
- int32 error = 1;
- ShopData shop_data = 2; // 商店信息
- }
- // 波利商城选择特权礼包
- message CSBoliShopRewardReq { //project game //RouteRule game
- int32 reward_level = 1; // 获取奖励的等级
- int32 idx = 2; //[1,3]
- }
- message SCBoliShopRewardAck {
- int32 error = 1;
- repeated KeyValueType reward_list = 2; //奖励内容
- }
- // 波利商城购买
- message CSBoliShopBuyReq { //project game //RouteRule game
- int32 goods_id = 1;
- int32 goods_num = 2;
- }
- message SCBoliShopBuyAck {
- int32 error = 1;
- repeated KeyValueType item_list = 2; // 商品信息
- int32 cur_num = 3;
- uint64 cur_buy_time = 4;
- int32 goods_id = 5;
- }
- // 获取商店信息
- // bt服务器获取购买信息
- // 100充值钱包商店
- // RO币礼包商城
- message CSBTShopInfoReq { //project game //RouteRule game
- int32 shop_type = 1; //商店类型
- int32 sub_shop = 2; //商店子类型
- }
- message SCBTShopInfoAck {
- int32 shop_type = 1; //商店类型
- int32 sub_shop = 2; //商店子类型
- repeated RuneShopItem goods_list = 3; //商店道具类型
- int64 end_time = 4; //礼包商店截止时间(根据子类型)
- }
- // 获取波利商店信息
- message CSBoliShopInfoReq { //project game //RouteRule game
- }
- message SCBoliShopInfoAck {
- int32 error = 1;
- ShopData shop_data = 2; // 商店信息
- }
- message SCBoliDataChangeNtf {
- BTBoliData boli_data = 3;
- }
- //RO币礼包购买
- message CSBTRoCoinShopItemBuyReq { //project game //RouteRule game
- int32 goods_id = 1;
- int32 goods_num = 2;
- }
- message SCBTRoCoinShopItemBuyAck {
- int32 error = 1; //错误码
- int32 goods_id = 2;
- repeated KeyValueType reward_item_list = 3; //奖励物品
- RuneShopItem shop_item = 4;
- int32 goods_type = 5;
- int32 sub_type = 6;
- }
- ////超值首充&百元大礼包
- message SCBTFirstRechargeNtf {
- uint64 first_recharge_time = 1;
- uint32 first_recharge_reward_state = 2; //首充礼包档位奖励获取状态(位处理)
- }
- //超值首充奖励获取
- message CSBTFirstRechargeRewardReq { //project game //RouteRule game
- int32 reward_idx = 1; //[1,3]
- }
- message SCBTFirstRechargeRewardAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_item_list = 2; //奖励物品
- int32 reward_idx = 3; //[1,3]
- }
- //百元大礼包领取奖励
- message SCBTRecharge100Ntf {
- uint64 recharge100_time = 1; //充值解锁百元大礼包的时间戳
- int32 recharge100_reward_day = 2; //可领取哪几天的奖励(1表示可领取第一天奖励,2表示可领取前两天奖励)
- int32 recharge100_reward_state = 3; //已经领取到那一天的奖励(1表示第一天已经领取,2表示领取了1-2天的奖励)
- }
- message CSBTRecharge100RewardReq { //project game //RouteRule game
- }
- message SCBTRecharge100RewardAck {
- int32 error = 1; //错误码
- repeated KeyValueType reward_item_list = 2; //奖励物品
- }
- message CSMapLevelTypeChangeReq
- {
- int32 type = 1;//切換地圖模式
- }
- message SCMapLevelTypeChangeAck
- {
- int32 error =1;
- int32 type = 2;
- }
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