config_csv.go 131 KB

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  1. package serverproto
  2. const (
  3. CFG_ActiveCodeCfg = "ActiveCodeCfg.csv"
  4. CFG_ActivitiesBtChargeTaskGoldCfg = "ActivitiesBtChargeTaskGoldCfg.csv"
  5. CFG_ActivitiesBtChargeTaskRoMoneyCfg = "ActivitiesBtChargeTaskRoMoneyCfg.csv"
  6. CFG_ActivitiesBtFirstChargeCfg = "ActivitiesBtFirstChargeCfg.csv"
  7. CFG_ActivitiesCfg = "ActivitiesCfg.csv"
  8. CFG_ActivitiesCollectionCfg = "ActivitiesCollectionCfg.csv"
  9. CFG_ActivitiesDiscountsCfg = "ActivitiesDiscountsCfg.csv"
  10. CFG_ActivitiesFirstChargeCfg = "ActivitiesFirstChargeCfg.csv"
  11. CFG_ActivitiesFortnightDaysCfg = "ActivitiesFortnightDaysCfg.csv"
  12. CFG_ActivitiesFortnightOnlineCfg = "ActivitiesFortnightOnlineCfg.csv"
  13. CFG_ActivitiesGiftCfg = "ActivitiesGiftCfg.csv"
  14. CFG_ActivitiesKingTaskCfg = "ActivitiesKingTaskCfg.csv"
  15. CFG_ActivitieslikabilityCfg = "ActivitieslikabilityCfg.csv"
  16. CFG_ActivitiesPetExchangeCfg = "ActivitiesPetExchangeCfg.csv"
  17. CFG_ActivitiesRewardCfg = "ActivitiesRewardCfg.csv"
  18. CFG_ActivitiesSignInCfg = "ActivitiesSignInCfg.csv"
  19. CFG_ActivitiesTaskCfg = "ActivitiesTaskCfg.csv"
  20. CFG_ActivitiesTiredChargeCfg = "ActivitiesTiredChargeCfg.csv"
  21. CFG_ActivityRoulettelCfg = "ActivityRoulettelCfg.csv"
  22. CFG_ActRewardCfg = "ActRewardCfg.csv"
  23. CFG_AdvertisingScreen = "AdvertisingScreen.csv"
  24. CFG_ArenaLevelCfg = "ArenaLevelCfg.csv"
  25. CFG_ArenaRewardCfg = "ArenaRewardCfg.csv"
  26. CFG_ArtifactCfg = "ArtifactCfg.csv"
  27. CFG_ArtifactExpCfg = "ArtifactExpCfg.csv"
  28. CFG_BoliShopCfg = "BoliShopCfg.csv"
  29. CFG_BoliVipCfg = "BoliVipCfg.csv"
  30. CFG_BTSmashEggsCfg = "BTSmashEggsCfg.csv"
  31. CFG_CardCfg = "CardCfg.csv"
  32. CFG_CardIdentification = "CardIdentification.csv"
  33. CFG_CardReset = "CardReset.csv"
  34. CFG_CardSuitNewCfg = "CardSuitNewCfg.csv"
  35. CFG_CardUnlockCfg = "CardUnlockCfg.csv"
  36. CFG_ClimbingTowerCfg = "ClimbingTowerCfg.csv"
  37. CFG_CombinedServiceCfg = "CombinedServiceCfg.csv"
  38. CFG_CompetitionAidouluCfg = "CompetitionAidouluCfg.csv"
  39. CFG_CompetitionCfg = "CompetitionCfg.csv"
  40. CFG_CompetitionDevineCfg = "CompetitionDevineCfg.csv"
  41. CFG_CompetitionPrizeWheelCfg = "CompetitionPrizeWheelCfg.csv"
  42. CFG_ConditionCfg = "ConditionCfg.csv"
  43. CFG_DesignationCfg = "DesignationCfg.csv"
  44. CFG_DropCfg = "DropCfg.csv"
  45. CFG_EquipCfg = "EquipCfg.csv"
  46. CFG_EquipRefineCfg = "EquipRefineCfg.csv"
  47. CFG_EquipSuitNewCfg = "EquipSuitNewCfg.csv"
  48. CFG_EvilCfg = "EvilCfg.csv"
  49. CFG_ExpeditionBuffCfg = "ExpeditionBuffCfg.csv"
  50. CFG_ExpeditionBuffDropCfg = "ExpeditionBuffDropCfg.csv"
  51. CFG_ExpeditionCfg = "ExpeditionCfg.csv"
  52. CFG_FashionCfg = "FashionCfg.csv"
  53. CFG_FashionLevelUp = "FashionLevelUp.csv"
  54. CFG_FashionPaperCfg = "FashionPaperCfg.csv"
  55. CFG_FashionRandom = "FashionRandom.csv"
  56. CFG_FashionSuitCfg = "FashionSuitCfg.csv"
  57. CFG_FightCfg = "FightCfg.csv"
  58. CFG_FunctionCfg = "FunctionCfg.csv"
  59. CFG_GlobalCfg = "GlobalCfg.csv"
  60. CFG_GuildBadgeCfg = "GuildBadgeCfg.csv"
  61. CFG_GuildBossCfg = "GuildBossCfg.csv"
  62. CFG_GuildBossRewardCfg = "GuildBossRewardCfg.csv"
  63. CFG_GuildDemonCfg = "GuildDemonCfg.csv"
  64. CFG_GuildLvCfg = "GuildLvCfg.csv"
  65. CFG_GuildWarAgainstCfg = "GuildWarAgainstCfg.csv"
  66. CFG_GuildWarBuffCfg = "GuildWarBuffCfg.csv"
  67. CFG_GuildWarDojoCfg = "GuildWarDojoCfg.csv"
  68. CFG_HeadFrameCfg = "HeadFrameCfg.csv"
  69. CFG_HeadPortraitCfg = "HeadPortraitCfg.csv"
  70. CFG_HundredDojoCfg = "HundredDojoCfg.csv"
  71. CFG_InvitationTaskCfg = "InvitationTaskCfg.csv"
  72. CFG_ItemCfg = "ItemCfg.csv"
  73. CFG_JobCfg = "JobCfg.csv"
  74. CFG_JobExpCfg = "JobExpCfg.csv"
  75. CFG_KeepSakeCfg = "KeepSakeCfg.csv"
  76. CFG_LevelCfg = "LevelCfg.csv"
  77. CFG_LineMissionCfg = "LineMissionCfg.csv"
  78. CFG_MailCfg = "MailCfg.csv"
  79. CFG_MissionCfg = "MissionCfg.csv"
  80. CFG_NatureCfg = "NatureCfg.csv"
  81. CFG_NpcCfg = "NpcCfg.csv"
  82. CFG_OnlineRewardsCfg = "OnlineRewardsCfg.csv"
  83. CFG_ParterAttributeCfg = "ParterAttributeCfg.csv"
  84. CFG_ParterCfg = "ParterCfg.csv"
  85. CFG_ParterProgressCfg = "ParterProgressCfg.csv"
  86. CFG_ParterSkillTreeCfg = "ParterSkillTreeCfg.csv"
  87. CFG_PassCheckCfg = "PassCheckCfg.csv"
  88. CFG_PassiveSkillCfg = "PassiveSkillCfg.csv"
  89. CFG_PetBattleCfg = "PetBattleCfg.csv"
  90. CFG_PetCfg = "PetCfg.csv"
  91. CFG_PetEquipCfg = "PetEquipCfg.csv"
  92. CFG_PetEquipExpCfg = "PetEquipExpCfg.csv"
  93. CFG_PetEquipSuitCfg = "PetEquipSuitCfg.csv"
  94. CFG_PetExpCfg = "PetExpCfg.csv"
  95. CFG_PetpartnerCfg = "PetpartnerCfg.csv"
  96. CFG_PetProgressCfg = "PetProgressCfg.csv"
  97. CFG_PresspointPvPCfg = "PresspointPvPCfg.csv"
  98. CFG_PrivilegeCardCfg = "PrivilegeCardCfg.csv"
  99. CFG_PurseShopCfg = "PurseShopCfg.csv"
  100. CFG_QualityPointCfg = "QualityPointCfg.csv"
  101. CFG_QuickBattleCostCfg = "QuickBattleCostCfg.csv"
  102. CFG_RobotCfg = "RobotCfg.csv"
  103. CFG_RoleAttributeCfg = "RoleAttributeCfg.csv"
  104. CFG_RuneShopExploreCfg = "RuneShopExploreCfg.csv"
  105. CFG_RuneShopExploreRewardCfg = "RuneShopExploreRewardCfg.csv"
  106. CFG_RuneShopGiftsCfg = "RuneShopGiftsCfg.csv"
  107. CFG_RuneShopGuildBattleCfg = "RuneShopGuildBattleCfg.csv"
  108. CFG_RuneShopLimitCfg = "RuneShopLimitCfg.csv"
  109. CFG_RuneShopMonthCardCfg = "RuneShopMonthCardCfg.csv"
  110. CFG_RuneShopRankAidouluCfg = "RuneShopRankAidouluCfg.csv"
  111. CFG_RuneShopRankArenaCfg = "RuneShopRankArenaCfg.csv"
  112. CFG_RuneShopRankMapCfg = "RuneShopRankMapCfg.csv"
  113. CFG_RuneShopRankPetCfg = "RuneShopRankPetCfg.csv"
  114. CFG_RuneShopRankSkillCfg = "RuneShopRankSkillCfg.csv"
  115. CFG_RuneShopRankTowerCfg = "RuneShopRankTowerCfg.csv"
  116. CFG_RushListCfg = "RushListCfg.csv"
  117. CFG_RushListTargetCfg = "RushListTargetCfg.csv"
  118. CFG_ServiceRecordCfg = "ServiceRecordCfg.csv"
  119. CFG_ShieldedWordCfg = "ShieldedWordCfg.csv"
  120. CFG_ShopCfg = "ShopCfg.csv"
  121. CFG_ShopTypeCfg = "ShopTypeCfg.csv"
  122. CFG_SignInCfg = "SignInCfg.csv"
  123. CFG_SkillCfg = "SkillCfg.csv"
  124. CFG_SkillDemandCfg = "SkillDemandCfg.csv"
  125. CFG_SkillLvCfg = "SkillLvCfg.csv"
  126. CFG_SkillSlotCfg = "SkillSlotCfg.csv"
  127. CFG_SkillSuitNewCfg = "SkillSuitNewCfg.csv"
  128. CFG_SkillTreeCfg = "SkillTreeCfg.csv"
  129. CFG_SkillUpEffectCfg = "SkillUpEffectCfg.csv"
  130. CFG_SummonServerCfg = "SummonServerCfg.csv"
  131. CFG_SummonTemplateCfg = "SummonTemplateCfg.csv"
  132. CFG_SysReward = "SysReward.csv"
  133. CFG_TargetTaskCfg = "TargetTaskCfg.csv"
  134. CFG_TopTowerCfgLevel = "TopTowerCfgLevel.csv"
  135. CFG_TopTowerCfgReward = "TopTowerCfgReward.csv"
  136. CFG_TransportCfg = "TransportCfg.csv"
  137. CFG_UIFuncUnLockCfg = "UIFuncUnLockCfg.csv"
  138. CFG_VipCfg = "VipCfg.csv"
  139. CFG_WishCfg = "WishCfg.csv"
  140. CFG_WorldBossCfg = "WorldBossCfg.csv"
  141. CFG_WorldBossChangePlayCfg = "WorldBossChangePlayCfg.csv"
  142. )
  143. var CFGNameList = map[string]func(path string){}
  144. func configNameListInit(){
  145. CFGNameList["ActiveCodeCfg"] = ActiveCodeCfgLoad
  146. CFGNameList["ActivitiesBtChargeTaskGoldCfg"] = ActivitiesBtChargeTaskGoldCfgLoad
  147. CFGNameList["ActivitiesBtChargeTaskRoMoneyCfg"] = ActivitiesBtChargeTaskRoMoneyCfgLoad
  148. CFGNameList["ActivitiesBtFirstChargeCfg"] = ActivitiesBtFirstChargeCfgLoad
  149. CFGNameList["ActivitiesCfg"] = ActivitiesCfgLoad
  150. CFGNameList["ActivitiesCollectionCfg"] = ActivitiesCollectionCfgLoad
  151. CFGNameList["ActivitiesDiscountsCfg"] = ActivitiesDiscountsCfgLoad
  152. CFGNameList["ActivitiesFirstChargeCfg"] = ActivitiesFirstChargeCfgLoad
  153. CFGNameList["ActivitiesFortnightDaysCfg"] = ActivitiesFortnightDaysCfgLoad
  154. CFGNameList["ActivitiesFortnightOnlineCfg"] = ActivitiesFortnightOnlineCfgLoad
  155. CFGNameList["ActivitiesGiftCfg"] = ActivitiesGiftCfgLoad
  156. CFGNameList["ActivitiesKingTaskCfg"] = ActivitiesKingTaskCfgLoad
  157. CFGNameList["ActivitieslikabilityCfg"] = ActivitieslikabilityCfgLoad
  158. CFGNameList["ActivitiesPetExchangeCfg"] = ActivitiesPetExchangeCfgLoad
  159. CFGNameList["ActivitiesRewardCfg"] = ActivitiesRewardCfgLoad
  160. CFGNameList["ActivitiesSignInCfg"] = ActivitiesSignInCfgLoad
  161. CFGNameList["ActivitiesTaskCfg"] = ActivitiesTaskCfgLoad
  162. CFGNameList["ActivitiesTiredChargeCfg"] = ActivitiesTiredChargeCfgLoad
  163. CFGNameList["ActivityRoulettelCfg"] = ActivityRoulettelCfgLoad
  164. CFGNameList["ActRewardCfg"] = ActRewardCfgLoad
  165. CFGNameList["AdvertisingScreen"] = AdvertisingScreenLoad
  166. CFGNameList["ArenaLevelCfg"] = ArenaLevelCfgLoad
  167. CFGNameList["ArenaRewardCfg"] = ArenaRewardCfgLoad
  168. CFGNameList["ArtifactCfg"] = ArtifactCfgLoad
  169. CFGNameList["ArtifactExpCfg"] = ArtifactExpCfgLoad
  170. CFGNameList["BoliShopCfg"] = BoliShopCfgLoad
  171. CFGNameList["BoliVipCfg"] = BoliVipCfgLoad
  172. CFGNameList["BTSmashEggsCfg"] = BTSmashEggsCfgLoad
  173. CFGNameList["CardCfg"] = CardCfgLoad
  174. CFGNameList["CardIdentification"] = CardIdentificationLoad
  175. CFGNameList["CardReset"] = CardResetLoad
  176. CFGNameList["CardSuitNewCfg"] = CardSuitNewCfgLoad
  177. CFGNameList["CardUnlockCfg"] = CardUnlockCfgLoad
  178. CFGNameList["ClimbingTowerCfg"] = ClimbingTowerCfgLoad
  179. CFGNameList["CombinedServiceCfg"] = CombinedServiceCfgLoad
  180. CFGNameList["CompetitionAidouluCfg"] = CompetitionAidouluCfgLoad
  181. CFGNameList["CompetitionCfg"] = CompetitionCfgLoad
  182. CFGNameList["CompetitionDevineCfg"] = CompetitionDevineCfgLoad
  183. CFGNameList["CompetitionPrizeWheelCfg"] = CompetitionPrizeWheelCfgLoad
  184. CFGNameList["ConditionCfg"] = ConditionCfgLoad
  185. CFGNameList["DesignationCfg"] = DesignationCfgLoad
  186. CFGNameList["DropCfg"] = DropCfgLoad
  187. CFGNameList["EquipCfg"] = EquipCfgLoad
  188. CFGNameList["EquipRefineCfg"] = EquipRefineCfgLoad
  189. CFGNameList["EquipSuitNewCfg"] = EquipSuitNewCfgLoad
  190. CFGNameList["EvilCfg"] = EvilCfgLoad
  191. CFGNameList["ExpeditionBuffCfg"] = ExpeditionBuffCfgLoad
  192. CFGNameList["ExpeditionBuffDropCfg"] = ExpeditionBuffDropCfgLoad
  193. CFGNameList["ExpeditionCfg"] = ExpeditionCfgLoad
  194. CFGNameList["FashionCfg"] = FashionCfgLoad
  195. CFGNameList["FashionLevelUp"] = FashionLevelUpLoad
  196. CFGNameList["FashionPaperCfg"] = FashionPaperCfgLoad
  197. CFGNameList["FashionRandom"] = FashionRandomLoad
  198. CFGNameList["FashionSuitCfg"] = FashionSuitCfgLoad
  199. CFGNameList["FightCfg"] = FightCfgLoad
  200. CFGNameList["FunctionCfg"] = FunctionCfgLoad
  201. CFGNameList["GlobalCfg"] = GlobalCfgLoad
  202. CFGNameList["GuildBadgeCfg"] = GuildBadgeCfgLoad
  203. CFGNameList["GuildBossCfg"] = GuildBossCfgLoad
  204. CFGNameList["GuildBossRewardCfg"] = GuildBossRewardCfgLoad
  205. CFGNameList["GuildDemonCfg"] = GuildDemonCfgLoad
  206. CFGNameList["GuildLvCfg"] = GuildLvCfgLoad
  207. CFGNameList["GuildWarAgainstCfg"] = GuildWarAgainstCfgLoad
  208. CFGNameList["GuildWarBuffCfg"] = GuildWarBuffCfgLoad
  209. CFGNameList["GuildWarDojoCfg"] = GuildWarDojoCfgLoad
  210. CFGNameList["HeadFrameCfg"] = HeadFrameCfgLoad
  211. CFGNameList["HeadPortraitCfg"] = HeadPortraitCfgLoad
  212. CFGNameList["HundredDojoCfg"] = HundredDojoCfgLoad
  213. CFGNameList["InvitationTaskCfg"] = InvitationTaskCfgLoad
  214. CFGNameList["ItemCfg"] = ItemCfgLoad
  215. CFGNameList["JobCfg"] = JobCfgLoad
  216. CFGNameList["JobExpCfg"] = JobExpCfgLoad
  217. CFGNameList["KeepSakeCfg"] = KeepSakeCfgLoad
  218. CFGNameList["LevelCfg"] = LevelCfgLoad
  219. CFGNameList["LineMissionCfg"] = LineMissionCfgLoad
  220. CFGNameList["MailCfg"] = MailCfgLoad
  221. CFGNameList["MissionCfg"] = MissionCfgLoad
  222. CFGNameList["NatureCfg"] = NatureCfgLoad
  223. CFGNameList["NpcCfg"] = NpcCfgLoad
  224. CFGNameList["OnlineRewardsCfg"] = OnlineRewardsCfgLoad
  225. CFGNameList["ParterAttributeCfg"] = ParterAttributeCfgLoad
  226. CFGNameList["ParterCfg"] = ParterCfgLoad
  227. CFGNameList["ParterProgressCfg"] = ParterProgressCfgLoad
  228. CFGNameList["ParterSkillTreeCfg"] = ParterSkillTreeCfgLoad
  229. CFGNameList["PassCheckCfg"] = PassCheckCfgLoad
  230. CFGNameList["PassiveSkillCfg"] = PassiveSkillCfgLoad
  231. CFGNameList["PetBattleCfg"] = PetBattleCfgLoad
  232. CFGNameList["PetCfg"] = PetCfgLoad
  233. CFGNameList["PetEquipCfg"] = PetEquipCfgLoad
  234. CFGNameList["PetEquipExpCfg"] = PetEquipExpCfgLoad
  235. CFGNameList["PetEquipSuitCfg"] = PetEquipSuitCfgLoad
  236. CFGNameList["PetExpCfg"] = PetExpCfgLoad
  237. CFGNameList["PetpartnerCfg"] = PetpartnerCfgLoad
  238. CFGNameList["PetProgressCfg"] = PetProgressCfgLoad
  239. CFGNameList["PresspointPvPCfg"] = PresspointPvPCfgLoad
  240. CFGNameList["PrivilegeCardCfg"] = PrivilegeCardCfgLoad
  241. CFGNameList["PurseShopCfg"] = PurseShopCfgLoad
  242. CFGNameList["QualityPointCfg"] = QualityPointCfgLoad
  243. CFGNameList["QuickBattleCostCfg"] = QuickBattleCostCfgLoad
  244. CFGNameList["RobotCfg"] = RobotCfgLoad
  245. CFGNameList["RoleAttributeCfg"] = RoleAttributeCfgLoad
  246. CFGNameList["RuneShopExploreCfg"] = RuneShopExploreCfgLoad
  247. CFGNameList["RuneShopExploreRewardCfg"] = RuneShopExploreRewardCfgLoad
  248. CFGNameList["RuneShopGiftsCfg"] = RuneShopGiftsCfgLoad
  249. CFGNameList["RuneShopGuildBattleCfg"] = RuneShopGuildBattleCfgLoad
  250. CFGNameList["RuneShopLimitCfg"] = RuneShopLimitCfgLoad
  251. CFGNameList["RuneShopMonthCardCfg"] = RuneShopMonthCardCfgLoad
  252. CFGNameList["RuneShopRankAidouluCfg"] = RuneShopRankAidouluCfgLoad
  253. CFGNameList["RuneShopRankArenaCfg"] = RuneShopRankArenaCfgLoad
  254. CFGNameList["RuneShopRankMapCfg"] = RuneShopRankMapCfgLoad
  255. CFGNameList["RuneShopRankPetCfg"] = RuneShopRankPetCfgLoad
  256. CFGNameList["RuneShopRankSkillCfg"] = RuneShopRankSkillCfgLoad
  257. CFGNameList["RuneShopRankTowerCfg"] = RuneShopRankTowerCfgLoad
  258. CFGNameList["RushListCfg"] = RushListCfgLoad
  259. CFGNameList["RushListTargetCfg"] = RushListTargetCfgLoad
  260. CFGNameList["ServiceRecordCfg"] = ServiceRecordCfgLoad
  261. CFGNameList["ShieldedWordCfg"] = ShieldedWordCfgLoad
  262. CFGNameList["ShopCfg"] = ShopCfgLoad
  263. CFGNameList["ShopTypeCfg"] = ShopTypeCfgLoad
  264. CFGNameList["SignInCfg"] = SignInCfgLoad
  265. CFGNameList["SkillCfg"] = SkillCfgLoad
  266. CFGNameList["SkillDemandCfg"] = SkillDemandCfgLoad
  267. CFGNameList["SkillLvCfg"] = SkillLvCfgLoad
  268. CFGNameList["SkillSlotCfg"] = SkillSlotCfgLoad
  269. CFGNameList["SkillSuitNewCfg"] = SkillSuitNewCfgLoad
  270. CFGNameList["SkillTreeCfg"] = SkillTreeCfgLoad
  271. CFGNameList["SkillUpEffectCfg"] = SkillUpEffectCfgLoad
  272. CFGNameList["SummonServerCfg"] = SummonServerCfgLoad
  273. CFGNameList["SummonTemplateCfg"] = SummonTemplateCfgLoad
  274. CFGNameList["SysReward"] = SysRewardLoad
  275. CFGNameList["TargetTaskCfg"] = TargetTaskCfgLoad
  276. CFGNameList["TopTowerCfgLevel"] = TopTowerCfgLevelLoad
  277. CFGNameList["TopTowerCfgReward"] = TopTowerCfgRewardLoad
  278. CFGNameList["TransportCfg"] = TransportCfgLoad
  279. CFGNameList["UIFuncUnLockCfg"] = UIFuncUnLockCfgLoad
  280. CFGNameList["VipCfg"] = VipCfgLoad
  281. CFGNameList["WishCfg"] = WishCfgLoad
  282. CFGNameList["WorldBossCfg"] = WorldBossCfgLoad
  283. CFGNameList["WorldBossChangePlayCfg"] = WorldBossChangePlayCfgLoad
  284. }
  285. var XmlFileList = []string{
  286. "BattleFormulaParamCfg",
  287. "Born_Scene_prontera_sd",
  288. "FrameEvent",
  289. "FrameEvent_Bafengte",
  290. "FrameEvent_Bianfu",
  291. "FrameEvent_Boli",
  292. "FrameEvent_Fengtu",
  293. "FrameEvent_Jiachong",
  294. "FrameEvent_Lvmianchong",
  295. "FrameEvent_Parter_Archer1",
  296. "FrameEvent_Parter_Mage1",
  297. "FrameEvent_Parter_Priest1",
  298. "FrameEvent_Parter_Sword1",
  299. "FrameEvent_Parter_Thief1",
  300. "FrameEvent_Role_100001",
  301. "FrameEvent_Role_100002",
  302. "FrameEvent_Role_100101",
  303. "FrameEvent_Role_100102",
  304. "FrameEvent_Role_200101",
  305. "FrameEvent_Role_200102",
  306. "FrameEvent_Role_300101",
  307. "FrameEvent_Role_300102",
  308. "FrameEvent_Role_400101",
  309. "FrameEvent_Role_400102",
  310. "FrameEvent_Role_500101",
  311. "FrameEvent_Role_500102",
  312. "FrameEvent_Shirenhua",
  313. "FrameEvent_Xiehailangren",
  314. }
  315. //load config data
  316. func ConfigInit(path string) {
  317. configNameListInit()
  318. ActiveCodeCfgLoad(path)
  319. ActivitiesBtChargeTaskGoldCfgLoad(path)
  320. ActivitiesBtChargeTaskRoMoneyCfgLoad(path)
  321. ActivitiesBtFirstChargeCfgLoad(path)
  322. ActivitiesCfgLoad(path)
  323. ActivitiesCollectionCfgLoad(path)
  324. ActivitiesDiscountsCfgLoad(path)
  325. ActivitiesFirstChargeCfgLoad(path)
  326. ActivitiesFortnightDaysCfgLoad(path)
  327. ActivitiesFortnightOnlineCfgLoad(path)
  328. ActivitiesGiftCfgLoad(path)
  329. ActivitiesKingTaskCfgLoad(path)
  330. ActivitieslikabilityCfgLoad(path)
  331. ActivitiesPetExchangeCfgLoad(path)
  332. ActivitiesRewardCfgLoad(path)
  333. ActivitiesSignInCfgLoad(path)
  334. ActivitiesTaskCfgLoad(path)
  335. ActivitiesTiredChargeCfgLoad(path)
  336. ActivityRoulettelCfgLoad(path)
  337. ActRewardCfgLoad(path)
  338. AdvertisingScreenLoad(path)
  339. ArenaLevelCfgLoad(path)
  340. ArenaRewardCfgLoad(path)
  341. ArtifactCfgLoad(path)
  342. ArtifactExpCfgLoad(path)
  343. BoliShopCfgLoad(path)
  344. BoliVipCfgLoad(path)
  345. BTSmashEggsCfgLoad(path)
  346. CardCfgLoad(path)
  347. CardIdentificationLoad(path)
  348. CardResetLoad(path)
  349. CardSuitNewCfgLoad(path)
  350. CardUnlockCfgLoad(path)
  351. ClimbingTowerCfgLoad(path)
  352. CombinedServiceCfgLoad(path)
  353. CompetitionAidouluCfgLoad(path)
  354. CompetitionCfgLoad(path)
  355. CompetitionDevineCfgLoad(path)
  356. CompetitionPrizeWheelCfgLoad(path)
  357. ConditionCfgLoad(path)
  358. DesignationCfgLoad(path)
  359. DropCfgLoad(path)
  360. EquipCfgLoad(path)
  361. EquipRefineCfgLoad(path)
  362. EquipSuitNewCfgLoad(path)
  363. EvilCfgLoad(path)
  364. ExpeditionBuffCfgLoad(path)
  365. ExpeditionBuffDropCfgLoad(path)
  366. ExpeditionCfgLoad(path)
  367. FashionCfgLoad(path)
  368. FashionLevelUpLoad(path)
  369. FashionPaperCfgLoad(path)
  370. FashionRandomLoad(path)
  371. FashionSuitCfgLoad(path)
  372. FightCfgLoad(path)
  373. FunctionCfgLoad(path)
  374. GlobalCfgLoad(path)
  375. GuildBadgeCfgLoad(path)
  376. GuildBossCfgLoad(path)
  377. GuildBossRewardCfgLoad(path)
  378. GuildDemonCfgLoad(path)
  379. GuildLvCfgLoad(path)
  380. GuildWarAgainstCfgLoad(path)
  381. GuildWarBuffCfgLoad(path)
  382. GuildWarDojoCfgLoad(path)
  383. HeadFrameCfgLoad(path)
  384. HeadPortraitCfgLoad(path)
  385. HundredDojoCfgLoad(path)
  386. InvitationTaskCfgLoad(path)
  387. ItemCfgLoad(path)
  388. JobCfgLoad(path)
  389. JobExpCfgLoad(path)
  390. KeepSakeCfgLoad(path)
  391. LevelCfgLoad(path)
  392. LineMissionCfgLoad(path)
  393. MailCfgLoad(path)
  394. MissionCfgLoad(path)
  395. NatureCfgLoad(path)
  396. NpcCfgLoad(path)
  397. OnlineRewardsCfgLoad(path)
  398. ParterAttributeCfgLoad(path)
  399. ParterCfgLoad(path)
  400. ParterProgressCfgLoad(path)
  401. ParterSkillTreeCfgLoad(path)
  402. PassCheckCfgLoad(path)
  403. PassiveSkillCfgLoad(path)
  404. PetBattleCfgLoad(path)
  405. PetCfgLoad(path)
  406. PetEquipCfgLoad(path)
  407. PetEquipExpCfgLoad(path)
  408. PetEquipSuitCfgLoad(path)
  409. PetExpCfgLoad(path)
  410. PetpartnerCfgLoad(path)
  411. PetProgressCfgLoad(path)
  412. PresspointPvPCfgLoad(path)
  413. PrivilegeCardCfgLoad(path)
  414. PurseShopCfgLoad(path)
  415. QualityPointCfgLoad(path)
  416. QuickBattleCostCfgLoad(path)
  417. RobotCfgLoad(path)
  418. RoleAttributeCfgLoad(path)
  419. RuneShopExploreCfgLoad(path)
  420. RuneShopExploreRewardCfgLoad(path)
  421. RuneShopGiftsCfgLoad(path)
  422. RuneShopGuildBattleCfgLoad(path)
  423. RuneShopLimitCfgLoad(path)
  424. RuneShopMonthCardCfgLoad(path)
  425. RuneShopRankAidouluCfgLoad(path)
  426. RuneShopRankArenaCfgLoad(path)
  427. RuneShopRankMapCfgLoad(path)
  428. RuneShopRankPetCfgLoad(path)
  429. RuneShopRankSkillCfgLoad(path)
  430. RuneShopRankTowerCfgLoad(path)
  431. RushListCfgLoad(path)
  432. RushListTargetCfgLoad(path)
  433. ServiceRecordCfgLoad(path)
  434. ShieldedWordCfgLoad(path)
  435. ShopCfgLoad(path)
  436. ShopTypeCfgLoad(path)
  437. SignInCfgLoad(path)
  438. SkillCfgLoad(path)
  439. SkillDemandCfgLoad(path)
  440. SkillLvCfgLoad(path)
  441. SkillSlotCfgLoad(path)
  442. SkillSuitNewCfgLoad(path)
  443. SkillTreeCfgLoad(path)
  444. SkillUpEffectCfgLoad(path)
  445. SummonServerCfgLoad(path)
  446. SummonTemplateCfgLoad(path)
  447. SysRewardLoad(path)
  448. TargetTaskCfgLoad(path)
  449. TopTowerCfgLevelLoad(path)
  450. TopTowerCfgRewardLoad(path)
  451. TransportCfgLoad(path)
  452. UIFuncUnLockCfgLoad(path)
  453. VipCfgLoad(path)
  454. WishCfgLoad(path)
  455. WorldBossCfgLoad(path)
  456. WorldBossChangePlayCfgLoad(path)
  457. }
  458. var ActiveCodeCfgLoader map[int32]*ActiveCodeCfg
  459. type ActiveCodeCfg struct{
  460. Id int32 `csv:"Id"` //ID
  461. Code string `csv:"Code"` //类型
  462. }
  463. func ActiveCodeCfgLoad(path string) {
  464. cfg := []*ActiveCodeCfg{}
  465. ActiveCodeCfgLoader = map[int32]*ActiveCodeCfg{}
  466. loadCsvCfg(path + "ActiveCodeCfg.csv", &cfg)
  467. for _,row := range cfg{
  468. ActiveCodeCfgLoader[row.Id] = row
  469. }
  470. }
  471. var ActivitiesBtChargeTaskGoldCfgLoader map[int32]*ActivitiesBtChargeTaskGoldCfg
  472. type ActivitiesBtChargeTaskGoldCfg struct{
  473. Id int32 `csv:"Id"` //唯一id
  474. TaskIds []string `csv:"TaskIds"` //7日累充
  475. DailyTaskIds []string `csv:"DailyTaskIds"` //每日累充
  476. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  477. Day int32 `csv:"Day"` //天数
  478. }
  479. func ActivitiesBtChargeTaskGoldCfgLoad(path string) {
  480. cfg := []*ActivitiesBtChargeTaskGoldCfg{}
  481. ActivitiesBtChargeTaskGoldCfgLoader = map[int32]*ActivitiesBtChargeTaskGoldCfg{}
  482. loadCsvCfg(path + "ActivitiesBtChargeTaskGoldCfg.csv", &cfg)
  483. for _,row := range cfg{
  484. ActivitiesBtChargeTaskGoldCfgLoader[row.Id] = row
  485. }
  486. }
  487. var ActivitiesBtChargeTaskRoMoneyCfgLoader map[int32]*ActivitiesBtChargeTaskRoMoneyCfg
  488. type ActivitiesBtChargeTaskRoMoneyCfg struct{
  489. Id int32 `csv:"Id"` //唯一id
  490. TaskIds []string `csv:"TaskIds"` //7日累充
  491. DailyTaskIds []string `csv:"DailyTaskIds"` //每日累充
  492. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  493. Day int32 `csv:"Day"` //天数
  494. }
  495. func ActivitiesBtChargeTaskRoMoneyCfgLoad(path string) {
  496. cfg := []*ActivitiesBtChargeTaskRoMoneyCfg{}
  497. ActivitiesBtChargeTaskRoMoneyCfgLoader = map[int32]*ActivitiesBtChargeTaskRoMoneyCfg{}
  498. loadCsvCfg(path + "ActivitiesBtChargeTaskRoMoneyCfg.csv", &cfg)
  499. for _,row := range cfg{
  500. ActivitiesBtChargeTaskRoMoneyCfgLoader[row.Id] = row
  501. }
  502. }
  503. var ActivitiesBtFirstChargeCfgLoader map[int32]*ActivitiesBtFirstChargeCfg
  504. type ActivitiesBtFirstChargeCfg struct{
  505. Id int32 `csv:"Id"` //唯一id
  506. Name string `csv:"Name"` //名称
  507. OpenCondition []string `csv:"OpenCondition"` //解锁条件
  508. RechargeAmount []string `csv:"RechargeAmount"` //充值金额
  509. Reward1 []string `csv:"Reward1"` //奖励1
  510. Value1 int32 `csv:"Value1"` //价值
  511. Reward2 []string `csv:"Reward2"` //奖励2
  512. Value2 int32 `csv:"Value2"` //价值
  513. Reward3 []string `csv:"Reward3"` //奖励3
  514. Value3 int32 `csv:"Value3"` //价值
  515. }
  516. func ActivitiesBtFirstChargeCfgLoad(path string) {
  517. cfg := []*ActivitiesBtFirstChargeCfg{}
  518. ActivitiesBtFirstChargeCfgLoader = map[int32]*ActivitiesBtFirstChargeCfg{}
  519. loadCsvCfg(path + "ActivitiesBtFirstChargeCfg.csv", &cfg)
  520. for _,row := range cfg{
  521. ActivitiesBtFirstChargeCfgLoader[row.Id] = row
  522. }
  523. }
  524. var ActivitiesCfgLoader map[int32]*ActivitiesCfg
  525. type ActivitiesCfg struct{
  526. Id int32 `csv:"Id"` //唯一id
  527. Type int32 `csv:"Type"` //活动类型
  528. Order int32 `csv:"Order"` //活动排序
  529. StartTime string `csv:"StartTime"` //活动开始时间
  530. EndTime string `csv:"EndTime"` //活动结束时间
  531. OpenCondition []string `csv:"OpenCondition"` //活动解锁条件
  532. BG string `csv:"BG"` //活动图片
  533. HdDrop []string `csv:"HdDrop"` //活动掉落
  534. ActShopID []string `csv:"ActShopID"` //活动商店ID
  535. NeedShow bool `csv:"NeedShow"` //是否显示活动Banner
  536. ExpiredActivities int32 `csv:"ExpiredActivities"` //过期活动
  537. ServiceMark int32 `csv:"ServiceMark"` //合服活动
  538. }
  539. func ActivitiesCfgLoad(path string) {
  540. cfg := []*ActivitiesCfg{}
  541. ActivitiesCfgLoader = map[int32]*ActivitiesCfg{}
  542. loadCsvCfg(path + "ActivitiesCfg.csv", &cfg)
  543. for _,row := range cfg{
  544. ActivitiesCfgLoader[row.Id] = row
  545. }
  546. }
  547. var ActivitiesCollectionCfgLoader map[int32]*ActivitiesCollectionCfg
  548. type ActivitiesCollectionCfg struct{
  549. Id int32 `csv:"Id"` //唯一id
  550. Order int32 `csv:"Order"` //显示排序
  551. ExchangeCondition []string `csv:"ExchangeCondition"` //兑换条件
  552. ServersReward int32 `csv:"ServersReward"` //全服奖励数量
  553. Number int32 `csv:"Number"` //兑换数量
  554. Reward []string `csv:"Reward"` //兑换奖励
  555. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  556. }
  557. func ActivitiesCollectionCfgLoad(path string) {
  558. cfg := []*ActivitiesCollectionCfg{}
  559. ActivitiesCollectionCfgLoader = map[int32]*ActivitiesCollectionCfg{}
  560. loadCsvCfg(path + "ActivitiesCollectionCfg.csv", &cfg)
  561. for _,row := range cfg{
  562. ActivitiesCollectionCfgLoader[row.Id] = row
  563. }
  564. }
  565. var ActivitiesDiscountsCfgLoader map[int32]*ActivitiesDiscountsCfg
  566. type ActivitiesDiscountsCfg struct{
  567. Id int32 `csv:"Id"` //唯一id
  568. ProductID int32 `csv:"ProductID"` //商品标识
  569. Name string `csv:"Name"` //名称
  570. TriggeringCondition []string `csv:"TriggeringCondition"` //解锁条件
  571. Money float32 `csv:"Money"` //金额
  572. Reward []string `csv:"Reward"` //奖励1
  573. Time int32 `csv:"Time"` //倒计时
  574. Value int32 `csv:"Value"` //价值
  575. Popup int32 `csv:"Popup"` //弹出次数
  576. PopupWindow int32 `csv:"PopupWindow"` //是否弹出
  577. Recharge int32 `csv:"Recharge"` //累计充值
  578. }
  579. func ActivitiesDiscountsCfgLoad(path string) {
  580. cfg := []*ActivitiesDiscountsCfg{}
  581. ActivitiesDiscountsCfgLoader = map[int32]*ActivitiesDiscountsCfg{}
  582. loadCsvCfg(path + "ActivitiesDiscountsCfg.csv", &cfg)
  583. for _,row := range cfg{
  584. ActivitiesDiscountsCfgLoader[row.Id] = row
  585. }
  586. }
  587. var ActivitiesFirstChargeCfgLoader map[int32]*ActivitiesFirstChargeCfg
  588. type ActivitiesFirstChargeCfg struct{
  589. Id int32 `csv:"Id"` //唯一id
  590. Name string `csv:"Name"` //名称
  591. OpenCondition []string `csv:"OpenCondition"` //解锁条件
  592. RechargeAmount float32 `csv:"RechargeAmount"` //充值金额
  593. Reward1 []string `csv:"Reward1"` //奖励1
  594. Value1 int32 `csv:"Value1"` //价值
  595. Reward2 []string `csv:"Reward2"` //奖励2
  596. Value2 int32 `csv:"Value2"` //价值
  597. Reward3 []string `csv:"Reward3"` //奖励3
  598. Value3 int32 `csv:"Value3"` //价值
  599. }
  600. func ActivitiesFirstChargeCfgLoad(path string) {
  601. cfg := []*ActivitiesFirstChargeCfg{}
  602. ActivitiesFirstChargeCfgLoader = map[int32]*ActivitiesFirstChargeCfg{}
  603. loadCsvCfg(path + "ActivitiesFirstChargeCfg.csv", &cfg)
  604. for _,row := range cfg{
  605. ActivitiesFirstChargeCfgLoader[row.Id] = row
  606. }
  607. }
  608. var ActivitiesFortnightDaysCfgLoader map[int32]*ActivitiesFortnightDaysCfg
  609. type ActivitiesFortnightDaysCfg struct{
  610. Id int32 `csv:"Id"` //唯一id
  611. TaskIds []string `csv:"TaskIds"` //成长任务
  612. DailyTaskIds []string `csv:"DailyTaskIds"` //今日挑战
  613. }
  614. func ActivitiesFortnightDaysCfgLoad(path string) {
  615. cfg := []*ActivitiesFortnightDaysCfg{}
  616. ActivitiesFortnightDaysCfgLoader = map[int32]*ActivitiesFortnightDaysCfg{}
  617. loadCsvCfg(path + "ActivitiesFortnightDaysCfg.csv", &cfg)
  618. for _,row := range cfg{
  619. ActivitiesFortnightDaysCfgLoader[row.Id] = row
  620. }
  621. }
  622. var ActivitiesFortnightOnlineCfgLoader map[int32]*ActivitiesFortnightOnlineCfg
  623. type ActivitiesFortnightOnlineCfg struct{
  624. Id int32 `csv:"Id"` //唯一id
  625. Rewards []string `csv:"Rewards"` //登录奖励
  626. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  627. Day int32 `csv:"Day"` //登录天数
  628. }
  629. func ActivitiesFortnightOnlineCfgLoad(path string) {
  630. cfg := []*ActivitiesFortnightOnlineCfg{}
  631. ActivitiesFortnightOnlineCfgLoader = map[int32]*ActivitiesFortnightOnlineCfg{}
  632. loadCsvCfg(path + "ActivitiesFortnightOnlineCfg.csv", &cfg)
  633. for _,row := range cfg{
  634. ActivitiesFortnightOnlineCfgLoader[row.Id] = row
  635. }
  636. }
  637. var ActivitiesGiftCfgLoader map[int32]*ActivitiesGiftCfg
  638. type ActivitiesGiftCfg struct{
  639. Id int32 `csv:"Id"` //ID
  640. Classitemid int32 `csv:"Classitemid"` //档位类型
  641. Classcostaddlike []string `csv:"Classcostaddlike"` //消耗的道具数量:增加的好感度
  642. Activityid int32 `csv:"Activityid"` //活动ID
  643. }
  644. func ActivitiesGiftCfgLoad(path string) {
  645. cfg := []*ActivitiesGiftCfg{}
  646. ActivitiesGiftCfgLoader = map[int32]*ActivitiesGiftCfg{}
  647. loadCsvCfg(path + "ActivitiesGiftCfg.csv", &cfg)
  648. for _,row := range cfg{
  649. ActivitiesGiftCfgLoader[row.Id] = row
  650. }
  651. }
  652. var ActivitiesKingTaskCfgLoader map[int32]*ActivitiesKingTaskCfg
  653. type ActivitiesKingTaskCfg struct{
  654. Id int32 `csv:"Id"` //唯一id
  655. TaskIds []string `csv:"TaskIds"` //成长任务
  656. DailyTaskIds []string `csv:"DailyTaskIds"` //今日挑战
  657. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  658. Day int32 `csv:"Day"` //天数
  659. }
  660. func ActivitiesKingTaskCfgLoad(path string) {
  661. cfg := []*ActivitiesKingTaskCfg{}
  662. ActivitiesKingTaskCfgLoader = map[int32]*ActivitiesKingTaskCfg{}
  663. loadCsvCfg(path + "ActivitiesKingTaskCfg.csv", &cfg)
  664. for _,row := range cfg{
  665. ActivitiesKingTaskCfgLoader[row.Id] = row
  666. }
  667. }
  668. var ActivitieslikabilityCfgLoader map[int32]*ActivitieslikabilityCfg
  669. type ActivitieslikabilityCfg struct{
  670. Id int32 `csv:"Id"` //唯一id
  671. Likelevel int32 `csv:"Likelevel"` //好感度等级
  672. LikeMax int32 `csv:"LikeMax"` //好感度上限
  673. Conditionrewards []string `csv:"Conditionrewards"` //好感度固定值对应奖励
  674. Activityid int32 `csv:"Activityid"` //活动ID
  675. }
  676. func ActivitieslikabilityCfgLoad(path string) {
  677. cfg := []*ActivitieslikabilityCfg{}
  678. ActivitieslikabilityCfgLoader = map[int32]*ActivitieslikabilityCfg{}
  679. loadCsvCfg(path + "ActivitieslikabilityCfg.csv", &cfg)
  680. for _,row := range cfg{
  681. ActivitieslikabilityCfgLoader[row.Id] = row
  682. }
  683. }
  684. var ActivitiesPetExchangeCfgLoader map[int32]*ActivitiesPetExchangeCfg
  685. type ActivitiesPetExchangeCfg struct{
  686. Id int32 `csv:"Id"` //唯一id
  687. Order int32 `csv:"Order"` //显示排序
  688. ExchangeCondition1 []string `csv:"ExchangeCondition1"` //兑换条件1
  689. ExchangeCondition2 []string `csv:"ExchangeCondition2"` //兑换条件2
  690. ServersReward int32 `csv:"ServersReward"` //全服奖励数量
  691. Number int32 `csv:"Number"` //兑换数量
  692. Reward []string `csv:"Reward"` //兑换奖励
  693. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  694. Type int32 `csv:"Type"` //类型
  695. Broadcast int32 `csv:"Broadcast"` //是否系统公告
  696. Scope []string `csv:"Scope"` //筛选范围
  697. ResetDay int32 `csv:"ResetDay"` //刷新天数
  698. }
  699. func ActivitiesPetExchangeCfgLoad(path string) {
  700. cfg := []*ActivitiesPetExchangeCfg{}
  701. ActivitiesPetExchangeCfgLoader = map[int32]*ActivitiesPetExchangeCfg{}
  702. loadCsvCfg(path + "ActivitiesPetExchangeCfg.csv", &cfg)
  703. for _,row := range cfg{
  704. ActivitiesPetExchangeCfgLoader[row.Id] = row
  705. }
  706. }
  707. var ActivitiesRewardCfgLoader map[int32]*ActivitiesRewardCfg
  708. type ActivitiesRewardCfg struct{
  709. Id int32 `csv:"Id"` //唯一id
  710. Type int32 `csv:"Type"` //类型
  711. Integral int32 `csv:"Integral"` //所需积分
  712. Rewards []string `csv:"Rewards"` //宝箱奖励
  713. }
  714. func ActivitiesRewardCfgLoad(path string) {
  715. cfg := []*ActivitiesRewardCfg{}
  716. ActivitiesRewardCfgLoader = map[int32]*ActivitiesRewardCfg{}
  717. loadCsvCfg(path + "ActivitiesRewardCfg.csv", &cfg)
  718. for _,row := range cfg{
  719. ActivitiesRewardCfgLoader[row.Id] = row
  720. }
  721. }
  722. var ActivitiesSignInCfgLoader map[int32]*ActivitiesSignInCfg
  723. type ActivitiesSignInCfg struct{
  724. ID int32 `csv:"ID"` //序列id
  725. SignInType int32 `csv:"SignInType"` //签到类型
  726. SignInReward []string `csv:"SignInReward"` //签到奖励
  727. VipLevel int32 `csv:"VipLevel"` //Vip等级
  728. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  729. Day int32 `csv:"Day"` //签到天数
  730. }
  731. func ActivitiesSignInCfgLoad(path string) {
  732. cfg := []*ActivitiesSignInCfg{}
  733. ActivitiesSignInCfgLoader = map[int32]*ActivitiesSignInCfg{}
  734. loadCsvCfg(path + "ActivitiesSignInCfg.csv", &cfg)
  735. for _,row := range cfg{
  736. ActivitiesSignInCfgLoader[row.ID] = row
  737. }
  738. }
  739. var ActivitiesTaskCfgLoader map[int32]*ActivitiesTaskCfg
  740. type ActivitiesTaskCfg struct{
  741. TaskId int32 `csv:"TaskId"` //任务ID
  742. TaskCondition []string `csv:"TaskCondition"` //任务枚举
  743. Reward []string `csv:"Reward"` //任务奖励
  744. ShowState int32 `csv:"ShowState"` //是否显示进度
  745. Integral int32 `csv:"Integral"` //积分
  746. }
  747. func ActivitiesTaskCfgLoad(path string) {
  748. cfg := []*ActivitiesTaskCfg{}
  749. ActivitiesTaskCfgLoader = map[int32]*ActivitiesTaskCfg{}
  750. loadCsvCfg(path + "ActivitiesTaskCfg.csv", &cfg)
  751. for _,row := range cfg{
  752. ActivitiesTaskCfgLoader[row.TaskId] = row
  753. }
  754. }
  755. var ActivitiesTiredChargeCfgLoader map[int32]*ActivitiesTiredChargeCfg
  756. type ActivitiesTiredChargeCfg struct{
  757. Id int32 `csv:"Id"` //唯一id
  758. RechargeAmount float32 `csv:"RechargeAmount"` //充值金额
  759. Reward []string `csv:"Reward"` //奖励1
  760. Day int32 `csv:"Day"` //奖励天数
  761. Index int32 `csv:"Index"` //奖励档次
  762. }
  763. func ActivitiesTiredChargeCfgLoad(path string) {
  764. cfg := []*ActivitiesTiredChargeCfg{}
  765. ActivitiesTiredChargeCfgLoader = map[int32]*ActivitiesTiredChargeCfg{}
  766. loadCsvCfg(path + "ActivitiesTiredChargeCfg.csv", &cfg)
  767. for _,row := range cfg{
  768. ActivitiesTiredChargeCfgLoader[row.Id] = row
  769. }
  770. }
  771. var ActivityRoulettelCfgLoader map[int32]*ActivityRoulettelCfg
  772. type ActivityRoulettelCfg struct{
  773. Id int32 `csv:"Id"` //ID
  774. LowNormalNum []string `csv:"LowNormalNum"` //低级奖
  775. NormalNum []string `csv:"NormalNum"` //Normal奖
  776. MiniNum []string `csv:"MiniNum"` //Mini奖
  777. MvpNum []string `csv:"MvpNum"` //Mvp奖
  778. ModProbability int32 `csv:"ModProbability"` //模板权重
  779. Probability []string `csv:"Probability"` //非MVP抽奖概率
  780. MvpProbability []string `csv:"MvpProbability"` //MVP抽奖概率
  781. ItemPrice int32 `csv:"ItemPrice"` //一个道具的价格
  782. RewardOneItem []string `csv:"RewardOneItem"` //抽一次价格(道具)
  783. RewardOneGold []string `csv:"RewardOneGold"` //抽一次价格(金币)
  784. RewardAllItem []string `csv:"RewardAllItem"` //抽全部价格(道具)
  785. RewardAdllGold int32 `csv:"RewardAdllGold"` //抽全部价格(金币)
  786. RefreshPrice []string `csv:"RefreshPrice"` //刷新价格(金币)
  787. NoRewardNum int32 `csv:"NoRewardNum"` //结束本轮次数
  788. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  789. }
  790. func ActivityRoulettelCfgLoad(path string) {
  791. cfg := []*ActivityRoulettelCfg{}
  792. ActivityRoulettelCfgLoader = map[int32]*ActivityRoulettelCfg{}
  793. loadCsvCfg(path + "ActivityRoulettelCfg.csv", &cfg)
  794. for _,row := range cfg{
  795. ActivityRoulettelCfgLoader[row.Id] = row
  796. }
  797. }
  798. var ActRewardCfgLoader map[int32]*ActRewardCfg
  799. type ActRewardCfg struct{
  800. ID int32 `csv:"ID"` //ID
  801. ActiveType int32 `csv:"ActiveType"` //活跃度类型
  802. Active int32 `csv:"Active"` //活跃值
  803. Reward []string `csv:"Reward"` //奖励
  804. HdDrop []string `csv:"HdDrop"` //活动掉落
  805. }
  806. func ActRewardCfgLoad(path string) {
  807. cfg := []*ActRewardCfg{}
  808. ActRewardCfgLoader = map[int32]*ActRewardCfg{}
  809. loadCsvCfg(path + "ActRewardCfg.csv", &cfg)
  810. for _,row := range cfg{
  811. ActRewardCfgLoader[row.ID] = row
  812. }
  813. }
  814. var AdvertisingScreenLoader map[int32]*AdvertisingScreen
  815. type AdvertisingScreen struct{
  816. ID int32 `csv:"ID"` //ID
  817. Type string `csv:"Type"` //Type
  818. }
  819. func AdvertisingScreenLoad(path string) {
  820. cfg := []*AdvertisingScreen{}
  821. AdvertisingScreenLoader = map[int32]*AdvertisingScreen{}
  822. loadCsvCfg(path + "AdvertisingScreen.csv", &cfg)
  823. for _,row := range cfg{
  824. AdvertisingScreenLoader[row.ID] = row
  825. }
  826. }
  827. var ArenaLevelCfgLoader map[int32]*ArenaLevelCfg
  828. type ArenaLevelCfg struct{
  829. ArenaLevelId int32 `csv:"ArenaLevelId"` //段位ID
  830. ArenaLevelName string `csv:"ArenaLevelName"` //段位名称
  831. ArenaLevelScore int32 `csv:"ArenaLevelScore"` //段位积分
  832. ArenaLevelReward []string `csv:"ArenaLevelReward"` //段位奖励
  833. WinReward []string `csv:"WinReward"` //胜利资源奖励
  834. FailReward []string `csv:"FailReward"` //失败资源奖励
  835. WinScore int32 `csv:"WinScore"` //胜利积分
  836. WinScore1 int32 `csv:"WinScore1"` //遇强敌胜利积分
  837. WinScore2 int32 `csv:"WinScore2"` //遇弱胜利积分
  838. LostScore int32 `csv:"LostScore"` //失败积分
  839. LostScore1 int32 `csv:"LostScore1"` //遇强敌失败积分
  840. LostScore2 int32 `csv:"LostScore2"` //遇弱失败积分
  841. Section []string `csv:"Section"` //强弱区间
  842. WinStreak []string `csv:"WinStreak"` //连胜积分
  843. Win []string `csv:"Win"` //胜利匹配区间
  844. Fail []string `csv:"Fail"` //失败匹配区间
  845. LevelReduce int32 `csv:"LevelReduce"` //赛季降段
  846. }
  847. func ArenaLevelCfgLoad(path string) {
  848. cfg := []*ArenaLevelCfg{}
  849. ArenaLevelCfgLoader = map[int32]*ArenaLevelCfg{}
  850. loadCsvCfg(path + "ArenaLevelCfg.csv", &cfg)
  851. for _,row := range cfg{
  852. ArenaLevelCfgLoader[row.ArenaLevelId] = row
  853. }
  854. }
  855. var ArenaRewardCfgLoader map[int32]*ArenaRewardCfg
  856. type ArenaRewardCfg struct{
  857. RankId int32 `csv:"RankId"` //排名ID
  858. Zone int32 `csv:"Zone"` //区号
  859. StartTime string `csv:"StartTime"` //开始时间
  860. CloseTime string `csv:"CloseTime"` //结束时间
  861. Rest int32 `csv:"Rest"` //休息时间
  862. ArenaRank []string `csv:"ArenaRank"` //竞技场排名
  863. ArenaReward []string `csv:"ArenaReward"` //排名奖励
  864. }
  865. func ArenaRewardCfgLoad(path string) {
  866. cfg := []*ArenaRewardCfg{}
  867. ArenaRewardCfgLoader = map[int32]*ArenaRewardCfg{}
  868. loadCsvCfg(path + "ArenaRewardCfg.csv", &cfg)
  869. for _,row := range cfg{
  870. ArenaRewardCfgLoader[row.RankId] = row
  871. }
  872. }
  873. var ArtifactCfgLoader map[int32]*ArtifactCfg
  874. type ArtifactCfg struct{
  875. Id int32 `csv:"Id"` //唯一id
  876. Quality int32 `csv:"Quality"` //品质
  877. ArtifactMaxLevel int32 `csv:"ArtifactMaxLevel"` //最大星级
  878. ArtifacFuncId []string `csv:"ArtifacFuncId"` //效果ID
  879. JobType int32 `csv:"JobType"` //职业类型
  880. JobBranch int32 `csv:"JobBranch"` //职业分支
  881. JobStage int32 `csv:"JobStage"` //职业阶段
  882. Condition []string `csv:"Condition"` //升星条件
  883. AddFight []string `csv:"AddFight"` //增加战力
  884. SmeltReturn []string `csv:"SmeltReturn"` //熔炼返还材料
  885. ReforgeCost []string `csv:"ReforgeCost"` //神器重铸消耗
  886. Times int32 `csv:"Times"` //批次id
  887. ArtifactDuration []string `csv:"ArtifactDuration"` //开服天数区间
  888. }
  889. func ArtifactCfgLoad(path string) {
  890. cfg := []*ArtifactCfg{}
  891. ArtifactCfgLoader = map[int32]*ArtifactCfg{}
  892. loadCsvCfg(path + "ArtifactCfg.csv", &cfg)
  893. for _,row := range cfg{
  894. ArtifactCfgLoader[row.Id] = row
  895. }
  896. }
  897. var ArtifactExpCfgLoader map[int32]*ArtifactExpCfg
  898. type ArtifactExpCfg struct{
  899. ArtifactLevel int32 `csv:"ArtifactLevel"` //神器位等级
  900. UpgradeCost []string `csv:"UpgradeCost"` //升级消耗
  901. Nature []string `csv:"Nature"` //增加属性
  902. }
  903. func ArtifactExpCfgLoad(path string) {
  904. cfg := []*ArtifactExpCfg{}
  905. ArtifactExpCfgLoader = map[int32]*ArtifactExpCfg{}
  906. loadCsvCfg(path + "ArtifactExpCfg.csv", &cfg)
  907. for _,row := range cfg{
  908. ArtifactExpCfgLoader[row.ArtifactLevel] = row
  909. }
  910. }
  911. var BoliShopCfgLoader map[int32]*BoliShopCfg
  912. type BoliShopCfg struct{
  913. GoodsId int32 `csv:"GoodsId"` //商品Id
  914. GoodsName string `csv:"GoodsName"` //商品名称
  915. GoodsType int32 `csv:"GoodsType"` //商品所属tab
  916. GoodsTypename string `csv:"GoodsTypename"` //商品页签
  917. GoodsItem int32 `csv:"GoodsItem"` //商品内容
  918. PayForType int32 `csv:"PayForType"` //消耗资源类型
  919. PayForNum int32 `csv:"PayForNum"` //消耗资源数量
  920. HdDrop int32 `csv:"HdDrop"` //活动商品
  921. SellWell int32 `csv:"SellWell"` //是否热销
  922. Proportion int32 `csv:"Proportion"` //折扣比例
  923. DiscountPayForNum int32 `csv:"DiscountPayForNum"` //折扣后价格
  924. RestrictedType string `csv:"RestrictedType"` //限购类型次数
  925. BeginTime string `csv:"BeginTime"` //开始时间
  926. EndTime string `csv:"EndTime"` //结束时间
  927. SortId int32 `csv:"SortId"` //排序Id
  928. Weight int32 `csv:"Weight"` //权重概率
  929. Weight1 int32 `csv:"Weight1"` //VIP权重概率1
  930. Weight2 int32 `csv:"Weight2"` //VIP权重概率2
  931. Weight3 int32 `csv:"Weight3"` //VIP权重概率3
  932. Weight4 int32 `csv:"Weight4"` //VIP权重概率4
  933. NtfClient int32 `csv:"NtfClient"` //是否通知客户端
  934. GoodsPic string `csv:"GoodsPic"` //图片
  935. Reward []string `csv:"Reward"` //购买后获得道具
  936. Condition []string `csv:"Condition"` //上架解锁条件枚举
  937. BoliVipLevel int32 `csv:"BoliVipLevel"` //波利特权等级显示
  938. }
  939. func BoliShopCfgLoad(path string) {
  940. cfg := []*BoliShopCfg{}
  941. BoliShopCfgLoader = map[int32]*BoliShopCfg{}
  942. loadCsvCfg(path + "BoliShopCfg.csv", &cfg)
  943. for _,row := range cfg{
  944. BoliShopCfgLoader[row.GoodsId] = row
  945. }
  946. }
  947. var BoliVipCfgLoader map[int32]*BoliVipCfg
  948. type BoliVipCfg struct{
  949. Lv int32 `csv:"Lv"` //波利特权等级
  950. QuickBattle int32 `csv:"QuickBattle"` //战斗X2加速
  951. Reward []string `csv:"Reward"` //Vip道具奖励
  952. VipExp int32 `csv:"VipExp"` //Vip升级所需经验
  953. EvilFreeTimes int32 `csv:"EvilFreeTimes"` //恶魔免费刷新次数
  954. VipLogin int32 `csv:"VipLogin"` //VIP上线提示
  955. PetAdvance int32 `csv:"PetAdvance"` //宠物进阶消耗免费
  956. CardReset int32 `csv:"CardReset"` //卡片重铸免费
  957. PetBreak int32 `csv:"PetBreak"` //宠物分解全额返还
  958. SkillReset int32 `csv:"SkillReset"` //角色技能重置免费
  959. GuildBossChallenge int32 `csv:"GuildBossChallenge"` //公会狩猎额外次数
  960. CardInsertion int32 `csv:"CardInsertion"` //一键插卡功能
  961. ShopWeight int32 `csv:"ShopWeight"` //黑市VIP权重
  962. WorldBoss int32 `csv:"WorldBoss"` //世界BOSS刮奖次数
  963. PvpReward int32 `csv:"PvpReward"` //额外荣誉之证
  964. HangupTimes int32 `csv:"HangupTimes"` //时光之力购买次数
  965. SilverUp int32 `csv:"SilverUp"` //银币加成
  966. BaseExpUp int32 `csv:"BaseExpUp"` //基础经验加成
  967. PartnerExpUp int32 `csv:"PartnerExpUp"` //伙伴经验加成
  968. SkillExpUp int32 `csv:"SkillExpUp"` //技能经验加成
  969. GiftBuyTimes []string `csv:"GiftBuyTimes"` //每日礼包购买次数+1
  970. HangupDuration int32 `csv:"HangupDuration"` //离线挂机时长上限(秒)
  971. SignInRewardUp int32 `csv:"SignInRewardUp"` //签到翻倍
  972. WorldBossCount int32 `csv:"WorldBossCount"` //世界BOSS购买次数
  973. DevilsUp int32 `csv:"DevilsUp"` //挂机魔魂值加成
  974. TransportRobbery int32 `csv:"TransportRobbery"` //飞艇被抢劫掉落减少至
  975. LuxuryPrizeWheelTimes int32 `csv:"LuxuryPrizeWheelTimes"` //豪华转盘可使用次数
  976. GiftRewards []string `csv:"GiftRewards"` //每日礼包
  977. }
  978. func BoliVipCfgLoad(path string) {
  979. cfg := []*BoliVipCfg{}
  980. BoliVipCfgLoader = map[int32]*BoliVipCfg{}
  981. loadCsvCfg(path + "BoliVipCfg.csv", &cfg)
  982. for _,row := range cfg{
  983. BoliVipCfgLoader[row.Lv] = row
  984. }
  985. }
  986. var BTSmashEggsCfgLoader map[int32]*BTSmashEggsCfg
  987. type BTSmashEggsCfg struct{
  988. Id int32 `csv:"Id"` //砸蛋Id
  989. Name string `csv:"Name"` //砸蛋名字
  990. Cost []string `csv:"Cost"` //消耗道具顺序
  991. Method []string `csv:"Method"` //砸蛋方式
  992. DropId int32 `csv:"DropId"` //消耗道具1掉落包
  993. DropId2 int32 `csv:"DropId2"` //消耗道具1掉落包
  994. Total int32 `csv:"Total"` //保底奖励的累计次数
  995. ExtDropId int32 `csv:"ExtDropId"` //保底奖励的掉落包
  996. SortId int32 `csv:"SortId"` //界面排序
  997. ShowItemType []string `csv:"ShowItemType"` //可用于表现的道具类型
  998. UnLock int32 `csv:"UnLock"` //解锁ID
  999. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  1000. Type int32 `csv:"Type"` //召唤类型
  1001. StartDay int32 `csv:"StartDay"` //开服时间
  1002. SummoType int32 `csv:"SummoType"` //召唤组
  1003. Show []string `csv:"Show"` //大奖预览
  1004. ClientShow []string `csv:"ClientShow"` //客户端大奖预览
  1005. }
  1006. func BTSmashEggsCfgLoad(path string) {
  1007. cfg := []*BTSmashEggsCfg{}
  1008. BTSmashEggsCfgLoader = map[int32]*BTSmashEggsCfg{}
  1009. loadCsvCfg(path + "BTSmashEggsCfg.csv", &cfg)
  1010. for _,row := range cfg{
  1011. BTSmashEggsCfgLoader[row.Id] = row
  1012. }
  1013. }
  1014. var CardCfgLoader map[int32]*CardCfg
  1015. type CardCfg struct{
  1016. CardId int32 `csv:"CardId"` //卡片ID
  1017. CardName string `csv:"CardName"` //卡片名称
  1018. FromCardId int32 `csv:"FromCardId"` //来源目标
  1019. ToCardId int32 `csv:"ToCardId"` //升级目标
  1020. CardType int32 `csv:"CardType"` //卡片类型
  1021. CardLocation int32 `csv:"CardLocation"` //卡片部位
  1022. CardLevel int32 `csv:"CardLevel"` //卡片等级
  1023. Attribute1 []string `csv:"Attribute1"` //卡片属性
  1024. CardPicId int32 `csv:"CardPicId"` //卡片图鉴ID
  1025. BUFF []string `csv:"BUFF"` //卡片BUFF
  1026. Pro int32 `csv:"Pro"` //卡组权重
  1027. FightPower int32 `csv:"FightPower"` //卡片附加战斗力
  1028. Profession []string `csv:"Profession"` //推荐职业
  1029. Attribute2 []string `csv:"Attribute2"` //筛选用基础属性
  1030. Attribute3 int32 `csv:"Attribute3"` //卡片相克属性
  1031. UpCost int32 `csv:"UpCost"` //卡片升级费用
  1032. }
  1033. func CardCfgLoad(path string) {
  1034. cfg := []*CardCfg{}
  1035. CardCfgLoader = map[int32]*CardCfg{}
  1036. loadCsvCfg(path + "CardCfg.csv", &cfg)
  1037. for _,row := range cfg{
  1038. CardCfgLoader[row.CardId] = row
  1039. }
  1040. }
  1041. var CardIdentificationLoader map[int32]*CardIdentification
  1042. type CardIdentification struct{
  1043. Cardid int32 `csv:"Cardid"` //卡片ID
  1044. CardQuality int32 `csv:"CardQuality"` //卡片品质
  1045. MaxLv int32 `csv:"MaxLv"` //最大等级
  1046. CardReward1 []string `csv:"CardReward1"` //收集奖励1
  1047. CardReward2 []string `csv:"CardReward2"` //收集奖励2
  1048. CardReward3 []string `csv:"CardReward3"` //收集奖励3
  1049. CardReward4 []string `csv:"CardReward4"` //收集奖励4
  1050. CardReward5 []string `csv:"CardReward5"` //收集奖励5
  1051. }
  1052. func CardIdentificationLoad(path string) {
  1053. cfg := []*CardIdentification{}
  1054. CardIdentificationLoader = map[int32]*CardIdentification{}
  1055. loadCsvCfg(path + "CardIdentification.csv", &cfg)
  1056. for _,row := range cfg{
  1057. CardIdentificationLoader[row.Cardid] = row
  1058. }
  1059. }
  1060. var CardResetLoader map[int32]*CardReset
  1061. type CardReset struct{
  1062. Id int32 `csv:"Id"` //ID
  1063. CardType int32 `csv:"CardType"` //卡片类型
  1064. CardLv int32 `csv:"CardLv"` //卡片等级
  1065. Normal int32 `csv:"Normal"` //获得普通概率
  1066. Mini int32 `csv:"Mini"` //获得迷你概率
  1067. Boss int32 `csv:"Boss"` //获得BOSS概率
  1068. }
  1069. func CardResetLoad(path string) {
  1070. cfg := []*CardReset{}
  1071. CardResetLoader = map[int32]*CardReset{}
  1072. loadCsvCfg(path + "CardReset.csv", &cfg)
  1073. for _,row := range cfg{
  1074. CardResetLoader[row.Id] = row
  1075. }
  1076. }
  1077. var CardSuitNewCfgLoader map[int32]*CardSuitNewCfg
  1078. type CardSuitNewCfg struct{
  1079. Id int32 `csv:"Id"` //id
  1080. Suit1 []string `csv:"Suit1"` //祝福效果
  1081. TriggerConditions []string `csv:"TriggerConditions"` //激活条件
  1082. }
  1083. func CardSuitNewCfgLoad(path string) {
  1084. cfg := []*CardSuitNewCfg{}
  1085. CardSuitNewCfgLoader = map[int32]*CardSuitNewCfg{}
  1086. loadCsvCfg(path + "CardSuitNewCfg.csv", &cfg)
  1087. for _,row := range cfg{
  1088. CardSuitNewCfgLoader[row.Id] = row
  1089. }
  1090. }
  1091. var CardUnlockCfgLoader map[int32]*CardUnlockCfg
  1092. type CardUnlockCfg struct{
  1093. CardSlotID int32 `csv:"CardSlotID"` //卡槽ID
  1094. UnlockingCondition []string `csv:"UnlockingCondition"` //解锁条件
  1095. }
  1096. func CardUnlockCfgLoad(path string) {
  1097. cfg := []*CardUnlockCfg{}
  1098. CardUnlockCfgLoader = map[int32]*CardUnlockCfg{}
  1099. loadCsvCfg(path + "CardUnlockCfg.csv", &cfg)
  1100. for _,row := range cfg{
  1101. CardUnlockCfgLoader[row.CardSlotID] = row
  1102. }
  1103. }
  1104. var ClimbingTowerCfgLoader map[int32]*ClimbingTowerCfg
  1105. type ClimbingTowerCfg struct{
  1106. Id int32 `csv:"Id"` //唯一id
  1107. MaxFightingTime int32 `csv:"MaxFightingTime"` //最长战斗时间
  1108. RewardItems []string `csv:"RewardItems"` //关卡奖励
  1109. MonsterLevel int32 `csv:"MonsterLevel"` //怪物等级
  1110. SpecialReward []string `csv:"SpecialReward"` //特殊奖励
  1111. FightCheck int32 `csv:"FightCheck"` //战力校验
  1112. SpAddition string `csv:"SpAddition"` //蓝量加成
  1113. PowerWeaken string `csv:"PowerWeaken"` //战力削弱
  1114. StayTimeWeaken string `csv:"StayTimeWeaken"` //停留时间削弱
  1115. Version int32 `csv:"version"` //版本
  1116. CardUnlock string `csv:"CardUnlock"` //卡槽解锁
  1117. CloseDown string `csv:"CloseDown"` //查封配置
  1118. }
  1119. func ClimbingTowerCfgLoad(path string) {
  1120. cfg := []*ClimbingTowerCfg{}
  1121. ClimbingTowerCfgLoader = map[int32]*ClimbingTowerCfg{}
  1122. loadCsvCfg(path + "ClimbingTowerCfg.csv", &cfg)
  1123. for _,row := range cfg{
  1124. ClimbingTowerCfgLoader[row.Id] = row
  1125. }
  1126. }
  1127. var CombinedServiceCfgLoader map[int32]*CombinedServiceCfg
  1128. type CombinedServiceCfg struct{
  1129. Id int32 `csv:"Id"` //唯一id
  1130. Number []string `csv:"Number"` //合服编号
  1131. Time string `csv:"Time"` //合服时间
  1132. Tips string `csv:"Tips"` //合服预告
  1133. }
  1134. func CombinedServiceCfgLoad(path string) {
  1135. cfg := []*CombinedServiceCfg{}
  1136. CombinedServiceCfgLoader = map[int32]*CombinedServiceCfg{}
  1137. loadCsvCfg(path + "CombinedServiceCfg.csv", &cfg)
  1138. for _,row := range cfg{
  1139. CombinedServiceCfgLoader[row.Id] = row
  1140. }
  1141. }
  1142. var CompetitionAidouluCfgLoader map[int32]*CompetitionAidouluCfg
  1143. type CompetitionAidouluCfg struct{
  1144. BoxId int32 `csv:"BoxId"` //宝箱
  1145. GoodNum int32 `csv:"GoodNum"` //需要礼包数
  1146. ConditionHot int32 `csv:"ConditionHot"` //需要热度
  1147. Rewards []string `csv:"Rewards"` //宝箱奖励
  1148. }
  1149. func CompetitionAidouluCfgLoad(path string) {
  1150. cfg := []*CompetitionAidouluCfg{}
  1151. CompetitionAidouluCfgLoader = map[int32]*CompetitionAidouluCfg{}
  1152. loadCsvCfg(path + "CompetitionAidouluCfg.csv", &cfg)
  1153. for _,row := range cfg{
  1154. CompetitionAidouluCfgLoader[row.BoxId] = row
  1155. }
  1156. }
  1157. var CompetitionCfgLoader map[int32]*CompetitionCfg
  1158. type CompetitionCfg struct{
  1159. Id int32 `csv:"Id"` //序列ID
  1160. CompetitionId int32 `csv:"CompetitionId"` //赛季ID
  1161. CompetitionType int32 `csv:"CompetitionType"` //赛季类型
  1162. CompetitionCondition []string `csv:"CompetitionCondition"` //赛季条件
  1163. CompetitionReward1 []string `csv:"CompetitionReward1"` //奖励1
  1164. CompetitionReward2 []string `csv:"CompetitionReward2"` //奖励2
  1165. CompetitionReward3 []string `csv:"CompetitionReward3"` //奖励3
  1166. CompetitionPeriod []string `csv:"CompetitionPeriod"` //赛季周期(天)
  1167. BeginTime string `csv:"BeginTime"` //开始时间
  1168. EndTime string `csv:"EndTime"` //结束时间
  1169. RestTime int32 `csv:"RestTime"` //赛季休赛期(天)
  1170. HuodongItem []string `csv:"HuodongItem"` //活动道具
  1171. Level int32 `csv:"Level"` //档位
  1172. }
  1173. func CompetitionCfgLoad(path string) {
  1174. cfg := []*CompetitionCfg{}
  1175. CompetitionCfgLoader = map[int32]*CompetitionCfg{}
  1176. loadCsvCfg(path + "CompetitionCfg.csv", &cfg)
  1177. for _,row := range cfg{
  1178. CompetitionCfgLoader[row.Id] = row
  1179. }
  1180. }
  1181. var CompetitionDevineCfgLoader map[int32]*CompetitionDevineCfg
  1182. type CompetitionDevineCfg struct{
  1183. ID int32 `csv:"ID"` //ID
  1184. NowLightNum int32 `csv:"NowLightNum"` //当前点亮数
  1185. Probability int32 `csv:"Probability"` //下次点亮概率(万分比)
  1186. PledgeProbability int32 `csv:"PledgeProbability"` //连续点暗保底概率(万分比)
  1187. ItemPrice []string `csv:"ItemPrice"` //下次占道具花费
  1188. GoldPrice []string `csv:"GoldPrice"` //下次占金币花费
  1189. LuckyPrice []string `csv:"LuckyPrice"` //下次幸运符花费
  1190. Rewards []string `csv:"Rewards"` //奖励
  1191. Point []string `csv:"Point"` //下次【占星】得到的积分
  1192. IfBroadcast int32 `csv:"IfBroadcast"` //领奖是否需要播报
  1193. BroadcastKey string `csv:"BroadcastKey"` //播报key
  1194. }
  1195. func CompetitionDevineCfgLoad(path string) {
  1196. cfg := []*CompetitionDevineCfg{}
  1197. CompetitionDevineCfgLoader = map[int32]*CompetitionDevineCfg{}
  1198. loadCsvCfg(path + "CompetitionDevineCfg.csv", &cfg)
  1199. for _,row := range cfg{
  1200. CompetitionDevineCfgLoader[row.ID] = row
  1201. }
  1202. }
  1203. var CompetitionPrizeWheelCfgLoader map[int32]*CompetitionPrizeWheelCfg
  1204. type CompetitionPrizeWheelCfg struct{
  1205. Id int32 `csv:"Id"` //ID
  1206. LowNormalNum []string `csv:"LowNormalNum"` //低级奖
  1207. NormalNum []string `csv:"NormalNum"` //Normal奖
  1208. MiniNum []string `csv:"MiniNum"` //Mini奖
  1209. MvpNum []string `csv:"MvpNum"` //Mvp奖
  1210. ModProbability int32 `csv:"ModProbability"` //模板权重
  1211. Probability []string `csv:"Probability"` //非MVP抽奖概率
  1212. MvpProbability []string `csv:"MvpProbability"` //MVP抽奖概率
  1213. ItemPrice int32 `csv:"ItemPrice"` //一个道具的价格
  1214. RewardOneItem []string `csv:"RewardOneItem"` //抽一次价格(道具)
  1215. RewardOneGold []string `csv:"RewardOneGold"` //抽一次价格(金币)
  1216. RewardAllItem []string `csv:"RewardAllItem"` //抽全部价格(道具)
  1217. RewardAdllGold int32 `csv:"RewardAdllGold"` //抽全部价格(金币)
  1218. RefreshPrice []string `csv:"RefreshPrice"` //刷新价格(金币)
  1219. NoRewardNum int32 `csv:"NoRewardNum"` //结束本轮次数
  1220. RewardOnePoint []string `csv:"RewardOnePoint"` //抽一次送赛季积分
  1221. RewardAllPoint int32 `csv:"RewardAllPoint"` //抽全部送赛季积分
  1222. }
  1223. func CompetitionPrizeWheelCfgLoad(path string) {
  1224. cfg := []*CompetitionPrizeWheelCfg{}
  1225. CompetitionPrizeWheelCfgLoader = map[int32]*CompetitionPrizeWheelCfg{}
  1226. loadCsvCfg(path + "CompetitionPrizeWheelCfg.csv", &cfg)
  1227. for _,row := range cfg{
  1228. CompetitionPrizeWheelCfgLoader[row.Id] = row
  1229. }
  1230. }
  1231. var ConditionCfgLoader map[int32]*ConditionCfg
  1232. type ConditionCfg struct{
  1233. ConditionId int32 `csv:"ConditionId"` //条件ID
  1234. Condition []string `csv:"Condition"` //条件枚举
  1235. }
  1236. func ConditionCfgLoad(path string) {
  1237. cfg := []*ConditionCfg{}
  1238. ConditionCfgLoader = map[int32]*ConditionCfg{}
  1239. loadCsvCfg(path + "ConditionCfg.csv", &cfg)
  1240. for _,row := range cfg{
  1241. ConditionCfgLoader[row.ConditionId] = row
  1242. }
  1243. }
  1244. var DesignationCfgLoader map[int32]*DesignationCfg
  1245. type DesignationCfg struct{
  1246. ID int32 `csv:"ID"` //ID
  1247. Name string `csv:"Name"` //称号名字
  1248. Type int32 `csv:"Type"` //称号类别
  1249. Attribute []string `csv:"Attribute"` //称号属性
  1250. TaskCondition []string `csv:"TaskCondition"` //任务条件枚举
  1251. TaskConditionItem []string `csv:"TaskConditionItem"` //消耗道具
  1252. Time int32 `csv:"Time"` //称号时限
  1253. DecomposeReward int32 `csv:"DecomposeReward"` //分解
  1254. RefreshDaily int32 `csv:"RefreshDaily"` //条件计数是否每日刷新
  1255. }
  1256. func DesignationCfgLoad(path string) {
  1257. cfg := []*DesignationCfg{}
  1258. DesignationCfgLoader = map[int32]*DesignationCfg{}
  1259. loadCsvCfg(path + "DesignationCfg.csv", &cfg)
  1260. for _,row := range cfg{
  1261. DesignationCfgLoader[row.ID] = row
  1262. }
  1263. }
  1264. var DropCfgLoader map[int32]*DropCfg
  1265. type DropCfg struct{
  1266. Id int32 `csv:"Id"` //ID
  1267. Rate int32 `csv:"Rate"` //出现概率
  1268. DropType int32 `csv:"DropType"` //类型
  1269. Times int32 `csv:"Times"` //随机次数
  1270. Drop1 []string `csv:"Drop1"` //掉落组1
  1271. }
  1272. func DropCfgLoad(path string) {
  1273. cfg := []*DropCfg{}
  1274. DropCfgLoader = map[int32]*DropCfg{}
  1275. loadCsvCfg(path + "DropCfg.csv", &cfg)
  1276. for _,row := range cfg{
  1277. DropCfgLoader[row.Id] = row
  1278. }
  1279. }
  1280. var EquipCfgLoader map[int32]*EquipCfg
  1281. type EquipCfg struct{
  1282. Id int32 `csv:"Id"` //id
  1283. Type int32 `csv:"Type"` //装备类型
  1284. EquipLevel int32 `csv:"EquipLevel"` //装备等级
  1285. JobType []string `csv:"JobType"` //职业类型
  1286. Forge int32 `csv:"Forge"` //锻造目标
  1287. ForgeOld int32 `csv:"ForgeOld"` //装备前置
  1288. CostMoney int32 `csv:"CostMoney"` //合成消耗
  1289. Suit int32 `csv:"Suit"` //套装ID
  1290. Attack int32 `csv:"Attack"` //物攻
  1291. MagicAttack int32 `csv:"MagicAttack"` //魔攻
  1292. Defense int32 `csv:"Defense"` //物防
  1293. MagicDefense int32 `csv:"MagicDefense"` //魔防
  1294. Life int32 `csv:"Life"` //生命
  1295. Sp int32 `csv:"Sp"` //蓝量
  1296. Crit int32 `csv:"Crit"` //暴击
  1297. Ten int32 `csv:"Ten"` //韧性
  1298. Hit int32 `csv:"Hit"` //命中
  1299. Dodge int32 `csv:"Dodge"` //闪避
  1300. PhysicalDamageBonus int32 `csv:"PhysicalDamageBonus"` //物伤加成
  1301. MagicDamageBonus int32 `csv:"MagicDamageBonus"` //魔伤加成
  1302. AtkPercent int32 `csv:"AtkPercent"` //ATK%
  1303. MatkPercent int32 `csv:"MatkPercent"` //MATK%
  1304. Str int32 `csv:"Str"` //力量
  1305. Agi int32 `csv:"Agi"` //敏捷
  1306. Int int32 `csv:"Int"` //智力
  1307. Vit int32 `csv:"Vit"` //体质
  1308. Dex int32 `csv:"Dex"` //灵巧
  1309. Luk int32 `csv:"Luk"` //幸运
  1310. }
  1311. func EquipCfgLoad(path string) {
  1312. cfg := []*EquipCfg{}
  1313. EquipCfgLoader = map[int32]*EquipCfg{}
  1314. loadCsvCfg(path + "EquipCfg.csv", &cfg)
  1315. for _,row := range cfg{
  1316. EquipCfgLoader[row.Id] = row
  1317. }
  1318. }
  1319. var EquipRefineCfgLoader map[int32]*EquipRefineCfg
  1320. type EquipRefineCfg struct{
  1321. Id int32 `csv:"Id"` //id
  1322. Place1 []string `csv:"Place1"` //部位1
  1323. Costzeny1 int32 `csv:"Costzeny1"` //消耗银币1
  1324. Costitem1 []string `csv:"Costitem1"` //消耗道具1
  1325. Place2 []string `csv:"Place2"` //部位2
  1326. Costzeny2 int32 `csv:"Costzeny2"` //消耗银币2
  1327. Costitem2 []string `csv:"Costitem2"` //消耗道具2
  1328. Rate int32 `csv:"rate"` //成功概率
  1329. Result int32 `csv:"Result"` //精炼效果
  1330. Suit []string `csv:"Suit"` //全身加
  1331. SuitServer []string `csv:"SuitServer"` //全身加
  1332. }
  1333. func EquipRefineCfgLoad(path string) {
  1334. cfg := []*EquipRefineCfg{}
  1335. EquipRefineCfgLoader = map[int32]*EquipRefineCfg{}
  1336. loadCsvCfg(path + "EquipRefineCfg.csv", &cfg)
  1337. for _,row := range cfg{
  1338. EquipRefineCfgLoader[row.Id] = row
  1339. }
  1340. }
  1341. var EquipSuitNewCfgLoader map[int32]*EquipSuitNewCfg
  1342. type EquipSuitNewCfg struct{
  1343. Id int32 `csv:"Id"` //id
  1344. Name string `csv:"Name"` //名称
  1345. Suit1 []string `csv:"Suit1"` //2件属性
  1346. Suit2 []string `csv:"Suit2"` //4件属性
  1347. Suit3 []string `csv:"Suit3"` //6件属性
  1348. }
  1349. func EquipSuitNewCfgLoad(path string) {
  1350. cfg := []*EquipSuitNewCfg{}
  1351. EquipSuitNewCfgLoader = map[int32]*EquipSuitNewCfg{}
  1352. loadCsvCfg(path + "EquipSuitNewCfg.csv", &cfg)
  1353. for _,row := range cfg{
  1354. EquipSuitNewCfgLoader[row.Id] = row
  1355. }
  1356. }
  1357. var EvilCfgLoader map[int32]*EvilCfg
  1358. type EvilCfg struct{
  1359. Id int32 `csv:"Id"` //唯一id
  1360. MonsterList []string `csv:"MonsterList"` //召唤怪物
  1361. LevelReward []string `csv:"LevelReward"` //升级奖励
  1362. LevelTimes int32 `csv:"LevelTimes"` //升级次数
  1363. MaxFightingTime int32 `csv:"MaxFightingTime"` //最长战斗时间
  1364. }
  1365. func EvilCfgLoad(path string) {
  1366. cfg := []*EvilCfg{}
  1367. EvilCfgLoader = map[int32]*EvilCfg{}
  1368. loadCsvCfg(path + "EvilCfg.csv", &cfg)
  1369. for _,row := range cfg{
  1370. EvilCfgLoader[row.Id] = row
  1371. }
  1372. }
  1373. var ExpeditionBuffCfgLoader map[int32]*ExpeditionBuffCfg
  1374. type ExpeditionBuffCfg struct{
  1375. Id int32 `csv:"Id"` //唯一id
  1376. BuffId int32 `csv:"BuffId"` //buffid
  1377. WarriorScore int32 `csv:"WarriorScore"` //勇士积分
  1378. }
  1379. func ExpeditionBuffCfgLoad(path string) {
  1380. cfg := []*ExpeditionBuffCfg{}
  1381. ExpeditionBuffCfgLoader = map[int32]*ExpeditionBuffCfg{}
  1382. loadCsvCfg(path + "ExpeditionBuffCfg.csv", &cfg)
  1383. for _,row := range cfg{
  1384. ExpeditionBuffCfgLoader[row.Id] = row
  1385. }
  1386. }
  1387. var ExpeditionBuffDropCfgLoader map[int32]*ExpeditionBuffDropCfg
  1388. type ExpeditionBuffDropCfg struct{
  1389. Id int32 `csv:"Id"` //索引
  1390. BossID int32 `csv:"BossID"` //BossID
  1391. Buffs []string `csv:"Buffs"` //掉落Buff列表
  1392. LevelId int32 `csv:"LevelId"` //关卡Id
  1393. WarriorScore int32 `csv:"WarriorScore"` //勇士积分
  1394. }
  1395. func ExpeditionBuffDropCfgLoad(path string) {
  1396. cfg := []*ExpeditionBuffDropCfg{}
  1397. ExpeditionBuffDropCfgLoader = map[int32]*ExpeditionBuffDropCfg{}
  1398. loadCsvCfg(path + "ExpeditionBuffDropCfg.csv", &cfg)
  1399. for _,row := range cfg{
  1400. ExpeditionBuffDropCfgLoader[row.Id] = row
  1401. }
  1402. }
  1403. var ExpeditionCfgLoader map[int32]*ExpeditionCfg
  1404. type ExpeditionCfg struct{
  1405. Id int32 `csv:"Id"` //唯一id
  1406. Type int32 `csv:"Type"` //副本难度
  1407. LevelId int32 `csv:"LevelId"` //副本关
  1408. LevelNum int32 `csv:"LevelNum"` //关卡数量
  1409. BossList []string `csv:"BossList"` //召唤boss
  1410. Reward []string `csv:"Reward"` //奖励
  1411. MaxFightingTime int32 `csv:"MaxFightingTime"` //最长战斗时间
  1412. HighReward int32 `csv:"HighReward"` //是否为高级奖励
  1413. ChallengeNum int32 `csv:"ChallengeNum"` //赠送挑战次数
  1414. UnlockDesc string `csv:"UnlockDesc"` //开启条件
  1415. WarriorScore int32 `csv:"WarriorScore"` //勇士积分
  1416. LevelCoefficient int32 `csv:"LevelCoefficient"` //加成积分系数
  1417. DayReward []string `csv:"DayReward"` //每日通关奖励
  1418. }
  1419. func ExpeditionCfgLoad(path string) {
  1420. cfg := []*ExpeditionCfg{}
  1421. ExpeditionCfgLoader = map[int32]*ExpeditionCfg{}
  1422. loadCsvCfg(path + "ExpeditionCfg.csv", &cfg)
  1423. for _,row := range cfg{
  1424. ExpeditionCfgLoader[row.Id] = row
  1425. }
  1426. }
  1427. var FashionCfgLoader map[int32]*FashionCfg
  1428. type FashionCfg struct{
  1429. FashionId int32 `csv:"FashionId"` //时装id
  1430. FashionLocation int32 `csv:"FashionLocation"` //时装部位类型
  1431. FashionHideHair bool `csv:"FashionHideHair"` //是否隐藏发型
  1432. FashionSex int32 `csv:"FashionSex"` //时装性别限制
  1433. FashionUseJob []string `csv:"FashionUseJob"` //时装职业限制
  1434. FashionOpen bool `csv:"FashionOpen"` //是否开放使用
  1435. FashionQuality int32 `csv:"FashionQuality"` //时装品质
  1436. AttrNum int32 `csv:"AttrNum"` //属性数量
  1437. SuitId []string `csv:"SuitId"` //时装套装
  1438. }
  1439. func FashionCfgLoad(path string) {
  1440. cfg := []*FashionCfg{}
  1441. FashionCfgLoader = map[int32]*FashionCfg{}
  1442. loadCsvCfg(path + "FashionCfg.csv", &cfg)
  1443. for _,row := range cfg{
  1444. FashionCfgLoader[row.FashionId] = row
  1445. }
  1446. }
  1447. var FashionLevelUpLoader map[int32]*FashionLevelUp
  1448. type FashionLevelUp struct{
  1449. Level int32 `csv:"Level"` //等级
  1450. UpMaterial1 []string `csv:"UpMaterial1"` //绿色升级消耗
  1451. UpMaterial2 []string `csv:"UpMaterial2"` //蓝色升级消耗
  1452. UpMaterial3 []string `csv:"UpMaterial3"` //紫色升级消耗
  1453. UpMaterial4 []string `csv:"UpMaterial4"` //金色升级消耗
  1454. UpMaterial5 []string `csv:"UpMaterial5"` //红色升级消耗
  1455. UpAttribute int32 `csv:"UpAttribute"` //每级属性
  1456. }
  1457. func FashionLevelUpLoad(path string) {
  1458. cfg := []*FashionLevelUp{}
  1459. FashionLevelUpLoader = map[int32]*FashionLevelUp{}
  1460. loadCsvCfg(path + "FashionLevelUp.csv", &cfg)
  1461. for _,row := range cfg{
  1462. FashionLevelUpLoader[row.Level] = row
  1463. }
  1464. }
  1465. var FashionPaperCfgLoader map[int32]*FashionPaperCfg
  1466. type FashionPaperCfg struct{
  1467. PaperId int32 `csv:"PaperId"` //图纸ID
  1468. MakeMaterial []string `csv:"MakeMaterial"` //图纸制作材料
  1469. FashionId int32 `csv:"FashionId"` //时装ID
  1470. ResolveItem []string `csv:"ResolveItem"` //分解获得
  1471. }
  1472. func FashionPaperCfgLoad(path string) {
  1473. cfg := []*FashionPaperCfg{}
  1474. FashionPaperCfgLoader = map[int32]*FashionPaperCfg{}
  1475. loadCsvCfg(path + "FashionPaperCfg.csv", &cfg)
  1476. for _,row := range cfg{
  1477. FashionPaperCfgLoader[row.PaperId] = row
  1478. }
  1479. }
  1480. var FashionRandomLoader map[int32]*FashionRandom
  1481. type FashionRandom struct{
  1482. ID int32 `csv:"ID"` //ID
  1483. RoleId int32 `csv:"RoleId"` //目标角色类型
  1484. AtrId []string `csv:"AtrId"` //属性类型
  1485. }
  1486. func FashionRandomLoad(path string) {
  1487. cfg := []*FashionRandom{}
  1488. FashionRandomLoader = map[int32]*FashionRandom{}
  1489. loadCsvCfg(path + "FashionRandom.csv", &cfg)
  1490. for _,row := range cfg{
  1491. FashionRandomLoader[row.ID] = row
  1492. }
  1493. }
  1494. var FashionSuitCfgLoader map[int32]*FashionSuitCfg
  1495. type FashionSuitCfg struct{
  1496. SuitId int32 `csv:"SuitId"` //套装id
  1497. SuitName string `csv:"SuitName"` //套装标签名字
  1498. SuitSex int32 `csv:"SuitSex"` //套装性别
  1499. FashionId []string `csv:"FashionId"` //套装内时装
  1500. LevelCondition []string `csv:"LevelCondition"` //套装等级条件
  1501. Attribute []string `csv:"Attribute"` //每级属性
  1502. }
  1503. func FashionSuitCfgLoad(path string) {
  1504. cfg := []*FashionSuitCfg{}
  1505. FashionSuitCfgLoader = map[int32]*FashionSuitCfg{}
  1506. loadCsvCfg(path + "FashionSuitCfg.csv", &cfg)
  1507. for _,row := range cfg{
  1508. FashionSuitCfgLoader[row.SuitId] = row
  1509. }
  1510. }
  1511. var FightCfgLoader map[int32]*FightCfg
  1512. type FightCfg struct{
  1513. Id int32 `csv:"Id"` //属性ID
  1514. Coefficient []string `csv:"Coefficient"` //系数
  1515. Mapping int32 `csv:"Mapping"` //映射关系
  1516. }
  1517. func FightCfgLoad(path string) {
  1518. cfg := []*FightCfg{}
  1519. FightCfgLoader = map[int32]*FightCfg{}
  1520. loadCsvCfg(path + "FightCfg.csv", &cfg)
  1521. for _,row := range cfg{
  1522. FightCfgLoader[row.Id] = row
  1523. }
  1524. }
  1525. var FunctionCfgLoader map[int32]*FunctionCfg
  1526. type FunctionCfg struct{
  1527. Id int32 `csv:"Id"` //状态id
  1528. FunctionType int32 `csv:"FunctionType"` //状态类型
  1529. Group int32 `csv:"Group"` //状态组
  1530. BuffType int32 `csv:"BuffType"` //buff类型
  1531. HurtStop int32 `csv:"HurtStop"` //伤害打断
  1532. ForbidMove int32 `csv:"ForbidMove"` //禁止移动
  1533. ForbidAttack int32 `csv:"ForbidAttack"` //禁止普攻
  1534. ForbidSkill int32 `csv:"ForbidSkill"` //禁止技能
  1535. Dodge int32 `csv:"Dodge"` //闪避
  1536. Effect int32 `csv:"Effect"` //状态特效
  1537. EndEffect int32 `csv:"EndEffect"` //状态特效
  1538. }
  1539. func FunctionCfgLoad(path string) {
  1540. cfg := []*FunctionCfg{}
  1541. FunctionCfgLoader = map[int32]*FunctionCfg{}
  1542. loadCsvCfg(path + "FunctionCfg.csv", &cfg)
  1543. for _,row := range cfg{
  1544. FunctionCfgLoader[row.Id] = row
  1545. }
  1546. }
  1547. var GlobalCfgLoader map[int32]*GlobalCfg
  1548. type GlobalCfg struct{
  1549. Id int32 `csv:"Id"` //全局配置id
  1550. IVal int32 `csv:"IVal"` //int类型数据
  1551. SVal string `csv:"SVal"` //字符串类型数据
  1552. FVal float32 `csv:"FVal"` //浮点数据类型
  1553. }
  1554. func GlobalCfgLoad(path string) {
  1555. cfg := []*GlobalCfg{}
  1556. GlobalCfgLoader = map[int32]*GlobalCfg{}
  1557. loadCsvCfg(path + "GlobalCfg.csv", &cfg)
  1558. for _,row := range cfg{
  1559. GlobalCfgLoader[row.Id] = row
  1560. }
  1561. }
  1562. var GuildBadgeCfgLoader map[int32]*GuildBadgeCfg
  1563. type GuildBadgeCfg struct{
  1564. Id int32 `csv:"Id"` //ID
  1565. }
  1566. func GuildBadgeCfgLoad(path string) {
  1567. cfg := []*GuildBadgeCfg{}
  1568. GuildBadgeCfgLoader = map[int32]*GuildBadgeCfg{}
  1569. loadCsvCfg(path + "GuildBadgeCfg.csv", &cfg)
  1570. for _,row := range cfg{
  1571. GuildBadgeCfgLoader[row.Id] = row
  1572. }
  1573. }
  1574. var GuildBossCfgLoader map[int32]*GuildBossCfg
  1575. type GuildBossCfg struct{
  1576. Id int32 `csv:"Id"` //全局配置id
  1577. BossType int32 `csv:"BossType"` //BOSS类型
  1578. Challenge int32 `csv:"Challenge"` //挑战次数
  1579. SummonId int32 `csv:"SummonId"` //召唤物id
  1580. SummonLimit []string `csv:"SummonLimit"` //开启权限
  1581. SummonTime int32 `csv:"SummonTime"` //BOSS开启时间
  1582. LifeTime int32 `csv:"LifeTime"` //boss存活时间
  1583. SettlementCd int32 `csv:"SettlementCd"` //BOSS结算CD
  1584. UnlockCond int32 `csv:"UnlockCond"` //解锁条件
  1585. Consume int32 `csv:"Consume"` //开启消耗
  1586. BattleTime int32 `csv:"BattleTime"` //挑战时间
  1587. DamageSegment int32 `csv:"DamageSegment"` //伤害档位
  1588. RewardRange []string `csv:"RewardRange"` //奖励区间
  1589. ReviewAwards []string `csv:"ReviewAwards"` //挑战后的可获得奖励预览
  1590. Reward []string `csv:"Reward"` //单局档位结算奖励
  1591. MasterReward []string `csv:"MasterReward"` //大师馈赠奖励
  1592. EndBattleDamage int32 `csv:"EndBattleDamage"` //战斗终止伤害量
  1593. }
  1594. func GuildBossCfgLoad(path string) {
  1595. cfg := []*GuildBossCfg{}
  1596. GuildBossCfgLoader = map[int32]*GuildBossCfg{}
  1597. loadCsvCfg(path + "GuildBossCfg.csv", &cfg)
  1598. for _,row := range cfg{
  1599. GuildBossCfgLoader[row.Id] = row
  1600. }
  1601. }
  1602. var GuildBossRewardCfgLoader map[int32]*GuildBossRewardCfg
  1603. type GuildBossRewardCfg struct{
  1604. Id int32 `csv:"Id"` //ID
  1605. Reward []string `csv:"Reward"` //结算奖励
  1606. Note string `csv:"Note"` //备注
  1607. }
  1608. func GuildBossRewardCfgLoad(path string) {
  1609. cfg := []*GuildBossRewardCfg{}
  1610. GuildBossRewardCfgLoader = map[int32]*GuildBossRewardCfg{}
  1611. loadCsvCfg(path + "GuildBossRewardCfg.csv", &cfg)
  1612. for _,row := range cfg{
  1613. GuildBossRewardCfgLoader[row.Id] = row
  1614. }
  1615. }
  1616. var GuildDemonCfgLoader map[int32]*GuildDemonCfg
  1617. type GuildDemonCfg struct{
  1618. Id int32 `csv:"Id"` //全局配置id
  1619. BossLvCycle []string `csv:"BossLvCycle"` //开服天数
  1620. WeekDay int32 `csv:"WeekDay"` //星期几的BOSS
  1621. BossLevel int32 `csv:"BossLevel"` //Boss等级
  1622. BossLvMax int32 `csv:"BossLvMax"` //BOSS等级达到上限
  1623. FreeChallenge int32 `csv:"FreeChallenge"` //免费挑战次数
  1624. ChallengeTimes int32 `csv:"ChallengeTimes"` //挑战次数购买上限
  1625. ChallengeReward []string `csv:"ChallengeReward"` //单局结算奖励
  1626. ChallengePrice []string `csv:"ChallengePrice"` //挑战次数购买价格
  1627. SummonId int32 `csv:"SummonId"` //召唤物id
  1628. SummonTime string `csv:"SummonTime"` //BOSS开启时间
  1629. LifeTime int32 `csv:"LifeTime"` //boss存活时间
  1630. SettlementCd int32 `csv:"SettlementCd"` //BOSS结算CD
  1631. BattleTime int32 `csv:"BattleTime"` //挑战时间
  1632. DamageSegment string `csv:"DamageSegment"` //评分档位所需伤害量
  1633. DamageReward []string `csv:"DamageReward"` //宝箱奖励
  1634. DamageCheck string `csv:"DamageCheck"` //整场伤害上限校验
  1635. }
  1636. func GuildDemonCfgLoad(path string) {
  1637. cfg := []*GuildDemonCfg{}
  1638. GuildDemonCfgLoader = map[int32]*GuildDemonCfg{}
  1639. loadCsvCfg(path + "GuildDemonCfg.csv", &cfg)
  1640. for _,row := range cfg{
  1641. GuildDemonCfgLoader[row.Id] = row
  1642. }
  1643. }
  1644. var GuildLvCfgLoader map[int32]*GuildLvCfg
  1645. type GuildLvCfg struct{
  1646. Id int32 `csv:"Id"` //ID
  1647. ExpRequire int32 `csv:"ExpRequire"` //需求经验
  1648. PeopleLimit int32 `csv:"PeopleLimit"` //人数上限
  1649. ActiveLimit int32 `csv:"ActiveLimit"` //公会活跃值上限
  1650. PeopleAdd int32 `csv:"PeopleAdd"` //公会升级成员上限增量
  1651. ActiveAdd int32 `csv:"ActiveAdd"` //公会升级活跃上限增量
  1652. }
  1653. func GuildLvCfgLoad(path string) {
  1654. cfg := []*GuildLvCfg{}
  1655. GuildLvCfgLoader = map[int32]*GuildLvCfg{}
  1656. loadCsvCfg(path + "GuildLvCfg.csv", &cfg)
  1657. for _,row := range cfg{
  1658. GuildLvCfgLoader[row.Id] = row
  1659. }
  1660. }
  1661. var GuildWarAgainstCfgLoader map[int32]*GuildWarAgainstCfg
  1662. type GuildWarAgainstCfg struct{
  1663. Id int32 `csv:"Id"` //ID
  1664. Ranking int32 `csv:"Ranking"` //公会战排名
  1665. DeaconName string `csv:"DeaconName"` //会长奖励文本
  1666. DeaconReword []string `csv:"DeaconReword"` //会长奖励
  1667. GuildsmenName string `csv:"GuildsmenName"` //公会成员奖励文本
  1668. GuildsmenReword []string `csv:"GuildsmenReword"` //公会战成员奖励
  1669. PointMvpName string `csv:"PointMvpName"` //积分MVP奖励文本
  1670. PointMvp int32 `csv:"PointMvp"` //积分MVP
  1671. PointMvpReword []string `csv:"PointMvpReword"` //积分MVP奖励
  1672. KillerMvpName string `csv:"KillerMvpName"` //击杀MVP奖励文本
  1673. KillerMvp int32 `csv:"KillerMvp"` //击杀MVP
  1674. KillerMvpReword []string `csv:"KillerMvpReword"` //击杀MVP奖励
  1675. }
  1676. func GuildWarAgainstCfgLoad(path string) {
  1677. cfg := []*GuildWarAgainstCfg{}
  1678. GuildWarAgainstCfgLoader = map[int32]*GuildWarAgainstCfg{}
  1679. loadCsvCfg(path + "GuildWarAgainstCfg.csv", &cfg)
  1680. for _,row := range cfg{
  1681. GuildWarAgainstCfgLoader[row.Id] = row
  1682. }
  1683. }
  1684. var GuildWarBuffCfgLoader map[int32]*GuildWarBuffCfg
  1685. type GuildWarBuffCfg struct{
  1686. Id int32 `csv:"Id"` //公会战buffID
  1687. SortId int32 `csv:"SortId"` //buff排序ID
  1688. Price []string `csv:"Price"` //购买价格
  1689. Mark int32 `csv:"Mark"` //对应mark
  1690. }
  1691. func GuildWarBuffCfgLoad(path string) {
  1692. cfg := []*GuildWarBuffCfg{}
  1693. GuildWarBuffCfgLoader = map[int32]*GuildWarBuffCfg{}
  1694. loadCsvCfg(path + "GuildWarBuffCfg.csv", &cfg)
  1695. for _,row := range cfg{
  1696. GuildWarBuffCfgLoader[row.Id] = row
  1697. }
  1698. }
  1699. var GuildWarDojoCfgLoader map[int32]*GuildWarDojoCfg
  1700. type GuildWarDojoCfg struct{
  1701. Id int32 `csv:"Id"` //地块编号
  1702. AreaType int32 `csv:"AreaType"` //地块类别
  1703. GuildWarPoint int32 `csv:"GuildWarPoint"` //获得积分
  1704. }
  1705. func GuildWarDojoCfgLoad(path string) {
  1706. cfg := []*GuildWarDojoCfg{}
  1707. GuildWarDojoCfgLoader = map[int32]*GuildWarDojoCfg{}
  1708. loadCsvCfg(path + "GuildWarDojoCfg.csv", &cfg)
  1709. for _,row := range cfg{
  1710. GuildWarDojoCfgLoader[row.Id] = row
  1711. }
  1712. }
  1713. var HeadFrameCfgLoader map[int32]*HeadFrameCfg
  1714. type HeadFrameCfg struct{
  1715. HeadFrameId int32 `csv:"HeadFrameId"` //头像框id
  1716. HeadFrameQuality []string `csv:"HeadFrameQuality"` //头像框属性
  1717. HeadFrameSource []string `csv:"HeadFrameSource"` //头像框来源
  1718. HeadFrameType int32 `csv:"HeadFrameType"` //头像框类型
  1719. ResolveItem []string `csv:"ResolveItem"` //分解获得
  1720. Dec string `csv:"Dec"` //备注
  1721. }
  1722. func HeadFrameCfgLoad(path string) {
  1723. cfg := []*HeadFrameCfg{}
  1724. HeadFrameCfgLoader = map[int32]*HeadFrameCfg{}
  1725. loadCsvCfg(path + "HeadFrameCfg.csv", &cfg)
  1726. for _,row := range cfg{
  1727. HeadFrameCfgLoader[row.HeadFrameId] = row
  1728. }
  1729. }
  1730. var HeadPortraitCfgLoader map[int32]*HeadPortraitCfg
  1731. type HeadPortraitCfg struct{
  1732. HeadPortraitId int32 `csv:"HeadPortraitId"` //头像ID
  1733. UnlockCondition int32 `csv:"UnlockCondition"` //解锁条件
  1734. HeadLoadId int32 `csv:"HeadLoadId"` //头像加载ID
  1735. HeadPortraitSex int32 `csv:"HeadPortraitSex"` //头像性别
  1736. }
  1737. func HeadPortraitCfgLoad(path string) {
  1738. cfg := []*HeadPortraitCfg{}
  1739. HeadPortraitCfgLoader = map[int32]*HeadPortraitCfg{}
  1740. loadCsvCfg(path + "HeadPortraitCfg.csv", &cfg)
  1741. for _,row := range cfg{
  1742. HeadPortraitCfgLoader[row.HeadPortraitId] = row
  1743. }
  1744. }
  1745. var HundredDojoCfgLoader map[int32]*HundredDojoCfg
  1746. type HundredDojoCfg struct{
  1747. Id int32 `csv:"Id"` //地块编号
  1748. AreaType int32 `csv:"AreaType"` //地块类别
  1749. FunType int32 `csv:"FunType"` //功能类型
  1750. RewardList []string `csv:"RewardList"` //固定时间间隔资源产出
  1751. Robot int32 `csv:"Robot"` //初始机器人Id
  1752. TimeProtect int32 `csv:"TimeProtect"` //保护时间(分钟)
  1753. TimeReward int32 `csv:"TimeReward"` //占领时间(分钟)
  1754. ShowRewardList []string `csv:"ShowRewardList"` //固定时间间隔资源产出
  1755. }
  1756. func HundredDojoCfgLoad(path string) {
  1757. cfg := []*HundredDojoCfg{}
  1758. HundredDojoCfgLoader = map[int32]*HundredDojoCfg{}
  1759. loadCsvCfg(path + "HundredDojoCfg.csv", &cfg)
  1760. for _,row := range cfg{
  1761. HundredDojoCfgLoader[row.Id] = row
  1762. }
  1763. }
  1764. var InvitationTaskCfgLoader map[int32]*InvitationTaskCfg
  1765. type InvitationTaskCfg struct{
  1766. TaskId int32 `csv:"TaskId"` //任务ID
  1767. TaskCondition []string `csv:"TaskCondition"` //任务枚举
  1768. Reward []string `csv:"Reward"` //任务奖励
  1769. Desc string `csv:"Desc"` //任务描述
  1770. CompleteNum int32 `csv:"CompleteNum"` //可完成的最大次数
  1771. }
  1772. func InvitationTaskCfgLoad(path string) {
  1773. cfg := []*InvitationTaskCfg{}
  1774. InvitationTaskCfgLoader = map[int32]*InvitationTaskCfg{}
  1775. loadCsvCfg(path + "InvitationTaskCfg.csv", &cfg)
  1776. for _,row := range cfg{
  1777. InvitationTaskCfgLoader[row.TaskId] = row
  1778. }
  1779. }
  1780. var ItemCfgLoader map[int32]*ItemCfg
  1781. type ItemCfg struct{
  1782. Id int32 `csv:"Id"` //id
  1783. ResType int32 `csv:"ResType"` //道具类型
  1784. Quality int32 `csv:"Quality"` //道具品质
  1785. Composition int32 `csv:"Composition"` //叠加数量
  1786. AutoUse int32 `csv:"AutoUse"` //是否自动使用
  1787. Costitem []string `csv:"Costitem"` //是否消耗道具
  1788. NeedLevel int32 `csv:"NeedLevel"` //需要等级
  1789. Bang int32 `csv:"Bang"` //是否绑定
  1790. Job int32 `csv:"Job"` //是否分职业
  1791. ComposeItem []string `csv:"ComposeItem"` //合成目标
  1792. Resolve []string `csv:"Resolve"` //分解目标
  1793. ItemTime int32 `csv:"ItemTime"` //道具时效
  1794. DebrisShow int32 `csv:"DebrisShow"` //碎片展示
  1795. SourceFun []string `csv:"SourceFun"` //获取途径
  1796. NatureType int32 `csv:"NatureType"` //属性
  1797. ActivationItem int32 `csv:"ActivationItem"` //对应藏品
  1798. ItemTimeCd int32 `csv:"ItemTimeCd"` //道具使用所需时间
  1799. }
  1800. func ItemCfgLoad(path string) {
  1801. cfg := []*ItemCfg{}
  1802. ItemCfgLoader = map[int32]*ItemCfg{}
  1803. loadCsvCfg(path + "ItemCfg.csv", &cfg)
  1804. for _,row := range cfg{
  1805. ItemCfgLoader[row.Id] = row
  1806. }
  1807. }
  1808. var JobCfgLoader map[int32]*JobCfg
  1809. type JobCfg struct{
  1810. Id int32 `csv:"Id"` //职业ID
  1811. JobName string `csv:"JobName"` //职业名字
  1812. Position int32 `csv:"Position"` //站位
  1813. JobType int32 `csv:"JobType"` //职业类型
  1814. JobBranch int32 `csv:"JobBranch"` //职业分支
  1815. JobStage int32 `csv:"JobStage"` //职业阶段
  1816. MaxJobLv int32 `csv:"MaxJobLv"` //职业等级上限
  1817. BeforeJobId int32 `csv:"BeforeJobId"` //上阶职业
  1818. AfterJobId []string `csv:"AfterJobId"` //下阶职业
  1819. ChangeCond []string `csv:"ChangeCond"` //转职条件
  1820. ItemCost []string `csv:"ItemCost"` //消耗道具
  1821. Again int32 `csv:"Again"` //转生
  1822. UpBaseLV int32 `csv:"UpBaseLV"` //转职人物等级
  1823. UpJobLv int32 `csv:"UpJobLv"` //转职职业等级
  1824. Bag int32 `csv:"Bag"` //装备背包格子
  1825. HpRate int32 `csv:"HpRate"` //生命系数
  1826. SpRate int32 `csv:"SpRate"` //蓝量系数
  1827. AtkRate int32 `csv:"AtkRate"` //物攻系数
  1828. MatkRate int32 `csv:"MatkRate"` //魔攻系数
  1829. DefRate int32 `csv:"DefRate"` //物防系数
  1830. MdefRate int32 `csv:"MdefRate"` //魔防系数
  1831. HitRate int32 `csv:"HitRate"` //命中系数
  1832. DodgeRate int32 `csv:"DodgeRate"` //闪避系数
  1833. CritRate int32 `csv:"CritRate"` //暴击系数
  1834. TenRate int32 `csv:"TenRate"` //韧性系数
  1835. Aspd int32 `csv:"Aspd"` //攻速
  1836. ArmsType int32 `csv:"ArmsType"` //职业武器类型
  1837. NormalSkillIds []string `csv:"NormalSkillIds"` //普攻技能id
  1838. SkillIds []string `csv:"SkillIds"` //默认技能id
  1839. NatureId int32 `csv:"NatureId"` //属性id
  1840. RaceId int32 `csv:"RaceId"` //种族id
  1841. AutoAddPoint []string `csv:"AutoAddPoint"` //自动加点
  1842. AlternativeSkills []string `csv:"AlternativeSkills"` //备用技能id
  1843. }
  1844. func JobCfgLoad(path string) {
  1845. cfg := []*JobCfg{}
  1846. JobCfgLoader = map[int32]*JobCfg{}
  1847. loadCsvCfg(path + "JobCfg.csv", &cfg)
  1848. for _,row := range cfg{
  1849. JobCfgLoader[row.Id] = row
  1850. }
  1851. }
  1852. var JobExpCfgLoader map[int32]*JobExpCfg
  1853. type JobExpCfg struct{
  1854. JobLevel int32 `csv:"jobLevel"` //job等级
  1855. ExpRequire1 int32 `csv:"expRequire1"` //未转身所需经验
  1856. Point1 int32 `csv:"point1"` //1转升级点
  1857. ExpRequire2 int32 `csv:"expRequire2"` //1转所需经验
  1858. Point2 int32 `csv:"point2"` //2转升级点
  1859. ExpRequire3 int32 `csv:"expRequire3"` //3转所需经验
  1860. Point3 int32 `csv:"point3"` //3转升级点
  1861. }
  1862. func JobExpCfgLoad(path string) {
  1863. cfg := []*JobExpCfg{}
  1864. JobExpCfgLoader = map[int32]*JobExpCfg{}
  1865. loadCsvCfg(path + "JobExpCfg.csv", &cfg)
  1866. for _,row := range cfg{
  1867. JobExpCfgLoader[row.JobLevel] = row
  1868. }
  1869. }
  1870. var KeepSakeCfgLoader map[int32]*KeepSakeCfg
  1871. type KeepSakeCfg struct{
  1872. Id int32 `csv:"Id"` //藏品Id
  1873. CollectionLevel int32 `csv:"CollectionLevel"` //藏品等级
  1874. MaterialMaxLevel int32 `csv:"MaterialMaxLevel"` //最大合成等级
  1875. MaterialLevel1 []string `csv:"MaterialLevel1"` //合成阶段1
  1876. MaterialLevel2 []string `csv:"MaterialLevel2"` //合成阶段2
  1877. MaterialLevel3 []string `csv:"MaterialLevel3"` //合成阶段3
  1878. MaterialLevel4 []string `csv:"MaterialLevel4"` //合成阶段4
  1879. MaterialLevel5 []string `csv:"MaterialLevel5"` //合成阶段5
  1880. AddAttrLevel1 []string `csv:"AddAttrLevel1"` //增加属性1
  1881. AddAttrLevel2 []string `csv:"AddAttrLevel2"` //增加属性2
  1882. AddAttrLevel3 []string `csv:"AddAttrLevel3"` //增加属性3
  1883. AddAttrLevel4 []string `csv:"AddAttrLevel4"` //增加属性4
  1884. AddAttrLevel5 []string `csv:"AddAttrLevel5"` //增加属性5
  1885. Job []string `csv:"Job"` //加成职业
  1886. }
  1887. func KeepSakeCfgLoad(path string) {
  1888. cfg := []*KeepSakeCfg{}
  1889. KeepSakeCfgLoader = map[int32]*KeepSakeCfg{}
  1890. loadCsvCfg(path + "KeepSakeCfg.csv", &cfg)
  1891. for _,row := range cfg{
  1892. KeepSakeCfgLoader[row.Id] = row
  1893. }
  1894. }
  1895. var LevelCfgLoader map[int32]*LevelCfg
  1896. type LevelCfg struct{
  1897. Id int32 `csv:"Id"` //唯一id
  1898. LevelId int32 `csv:"LevelId"` //场景id
  1899. MapId int32 `csv:"MapId"` //地图id
  1900. LevelType int32 `csv:"LevelType"` //场景类型
  1901. FightCD int32 `csv:"FightCD"` //挑战CD
  1902. BaseExpOl int32 `csv:"BaseExpOl"` //在线base经验
  1903. ParterOl int32 `csv:"ParterOl"` //在线伙伴经验
  1904. ZenyOl int32 `csv:"ZenyOl"` //在线银币
  1905. CruiseOl int32 `csv:"CruiseOl"` //技能经验
  1906. GoldOl int32 `csv:"GoldOl"` //在线金币
  1907. EvilOl int32 `csv:"EvilOl"` //在线魔魂值
  1908. DropOl []string `csv:"DropOl"` //在线掉落包ID
  1909. HdDrop []string `csv:"HdDrop"` //活动掉落ID
  1910. BaseExp int32 `csv:"BaseExp"` //通关base经验
  1911. JobExp int32 `csv:"JobExp"` //通关job经验
  1912. Zeny int32 `csv:"Zeny"` //通关银币
  1913. Gold int32 `csv:"Gold"` //通关金币
  1914. Parter int32 `csv:"Parter"` //通关伙伴经验
  1915. Cash int32 `csv:"Cash"` //活动通关现金
  1916. PassNum int32 `csv:"PassNum"` //通关超过人数
  1917. GuildActive int32 `csv:"GuildActive"` //通关公会活跃
  1918. Drop []string `csv:"Drop"` //通关掉落包ID
  1919. BossId int32 `csv:"BossId"` //bossId
  1920. DropTimes int32 `csv:"DropTimes"` //挑战后掉落次数
  1921. FightLv int32 `csv:"FightLv"` //BOSS挑战等级
  1922. DlgId int32 `csv:"DlgId"` //巡游前剧情ID
  1923. DlgContentId int32 `csv:"DlgContentId"` //剧情索引ID
  1924. FightCheck int32 `csv:"FightCheck"` //战力校验
  1925. SpAddition string `csv:"SpAddition"` //蓝量加成
  1926. PowerWeaken string `csv:"PowerWeaken"` //战力削弱
  1927. StayTimeWeaken string `csv:"StayTimeWeaken"` //停留时间削弱
  1928. Version int32 `csv:"version"` //版本
  1929. MapScore int32 `csv:"MapScore"` //里程积分
  1930. CloseDown string `csv:"CloseDown"` //查封配置
  1931. FreeInvest int32 `csv:"FreeInvest"` //通关免费充值额度
  1932. }
  1933. func LevelCfgLoad(path string) {
  1934. cfg := []*LevelCfg{}
  1935. LevelCfgLoader = map[int32]*LevelCfg{}
  1936. loadCsvCfg(path + "LevelCfg.csv", &cfg)
  1937. for _,row := range cfg{
  1938. LevelCfgLoader[row.Id] = row
  1939. }
  1940. }
  1941. var LineMissionCfgLoader map[int32]*LineMissionCfg
  1942. type LineMissionCfg struct{
  1943. MissionID int32 `csv:"MissionID"` //任务ID
  1944. MissionCondition []string `csv:"MissionCondition"` //任务枚举
  1945. Reward []string `csv:"Reward"` //奖励
  1946. BeginMission int32 `csv:"BeginMission"` //是否为开始任务
  1947. FollowMissionld int32 `csv:"FollowMissionld"` //后续ID
  1948. }
  1949. func LineMissionCfgLoad(path string) {
  1950. cfg := []*LineMissionCfg{}
  1951. LineMissionCfgLoader = map[int32]*LineMissionCfg{}
  1952. loadCsvCfg(path + "LineMissionCfg.csv", &cfg)
  1953. for _,row := range cfg{
  1954. LineMissionCfgLoader[row.MissionID] = row
  1955. }
  1956. }
  1957. var MailCfgLoader map[int32]*MailCfg
  1958. type MailCfg struct{
  1959. Id int32 `csv:"Id"` //id
  1960. Title string `csv:"Title"` //主题
  1961. Text string `csv:"Text"` //正文
  1962. Time int32 `csv:"Time"` //有效期
  1963. }
  1964. func MailCfgLoad(path string) {
  1965. cfg := []*MailCfg{}
  1966. MailCfgLoader = map[int32]*MailCfg{}
  1967. loadCsvCfg(path + "MailCfg.csv", &cfg)
  1968. for _,row := range cfg{
  1969. MailCfgLoader[row.Id] = row
  1970. }
  1971. }
  1972. var MissionCfgLoader map[int32]*MissionCfg
  1973. type MissionCfg struct{
  1974. MissionID int32 `csv:"MissionID"` //任务ID
  1975. MissionCondition []string `csv:"MissionCondition"` //任务枚举
  1976. MissionType int32 `csv:"MissionType"` //任务类型
  1977. Active int32 `csv:"Active"` //活跃度
  1978. GuildActive int32 `csv:"GuildActive"` //公会个人活跃值
  1979. RenovateTime int32 `csv:"RenovateTime"` //刷新时间
  1980. }
  1981. func MissionCfgLoad(path string) {
  1982. cfg := []*MissionCfg{}
  1983. MissionCfgLoader = map[int32]*MissionCfg{}
  1984. loadCsvCfg(path + "MissionCfg.csv", &cfg)
  1985. for _,row := range cfg{
  1986. MissionCfgLoader[row.MissionID] = row
  1987. }
  1988. }
  1989. var NatureCfgLoader map[int32]*NatureCfg
  1990. type NatureCfg struct{
  1991. Id int32 `csv:"Id"` //属性id
  1992. Name string `csv:"Name"` //属性名字
  1993. NatureAttribute string `csv:"NatureAttribute"` //附加元素属性
  1994. AntiNature string `csv:"AntiNature"` //承受属性伤害系数
  1995. }
  1996. func NatureCfgLoad(path string) {
  1997. cfg := []*NatureCfg{}
  1998. NatureCfgLoader = map[int32]*NatureCfg{}
  1999. loadCsvCfg(path + "NatureCfg.csv", &cfg)
  2000. for _,row := range cfg{
  2001. NatureCfgLoader[row.Id] = row
  2002. }
  2003. }
  2004. var NpcCfgLoader map[int32]*NpcCfg
  2005. type NpcCfg struct{
  2006. Id int32 `csv:"Id"` //唯一id
  2007. MonsterId int32 `csv:"MonsterId"` //怪物id
  2008. BaseLv int32 `csv:"BaseLv"` //角色等级
  2009. JobType int32 `csv:"JobType"` //怪物职业
  2010. NpcType int32 `csv:"NpcType"` //职业类型
  2011. Hp float32 `csv:"Hp"` //生命
  2012. Sp float32 `csv:"Sp"` //蓝量
  2013. SkillIds []string `csv:"SkillIds"` //技能id
  2014. NatureId int32 `csv:"NatureId"` //属性id
  2015. PassiveSkills []string `csv:"PassiveSkills"` //被动技能
  2016. EngName string `csv:"EngName"` //英语唯一名
  2017. }
  2018. func NpcCfgLoad(path string) {
  2019. cfg := []*NpcCfg{}
  2020. NpcCfgLoader = map[int32]*NpcCfg{}
  2021. loadCsvCfg(path + "NpcCfg.csv", &cfg)
  2022. for _,row := range cfg{
  2023. NpcCfgLoader[row.Id] = row
  2024. }
  2025. }
  2026. var OnlineRewardsCfgLoader map[int32]*OnlineRewardsCfg
  2027. type OnlineRewardsCfg struct{
  2028. Id int32 `csv:"Id"` //唯一id
  2029. Day int32 `csv:"Day"` //天数
  2030. Time int32 `csv:"Time"` //在线时长
  2031. Rewards []string `csv:"Rewards"` //奖励
  2032. SpeedUp int32 `csv:"SpeedUp"` //金币加速
  2033. }
  2034. func OnlineRewardsCfgLoad(path string) {
  2035. cfg := []*OnlineRewardsCfg{}
  2036. OnlineRewardsCfgLoader = map[int32]*OnlineRewardsCfg{}
  2037. loadCsvCfg(path + "OnlineRewardsCfg.csv", &cfg)
  2038. for _,row := range cfg{
  2039. OnlineRewardsCfgLoader[row.Id] = row
  2040. }
  2041. }
  2042. var ParterAttributeCfgLoader map[int32]*ParterAttributeCfg
  2043. type ParterAttributeCfg struct{
  2044. BaseLv int32 `csv:"BaseLv"` //伙伴等级
  2045. Exp int32 `csv:"Exp"` //需求经验
  2046. Money int32 `csv:"Money"` //伙伴升级费用
  2047. GetPoint int32 `csv:"GetPoint"` //获得点数
  2048. }
  2049. func ParterAttributeCfgLoad(path string) {
  2050. cfg := []*ParterAttributeCfg{}
  2051. ParterAttributeCfgLoader = map[int32]*ParterAttributeCfg{}
  2052. loadCsvCfg(path + "ParterAttributeCfg.csv", &cfg)
  2053. for _,row := range cfg{
  2054. ParterAttributeCfgLoader[row.BaseLv] = row
  2055. }
  2056. }
  2057. var ParterCfgLoader map[int32]*ParterCfg
  2058. type ParterCfg struct{
  2059. ParterId int32 `csv:"ParterId"` //佣兵ID
  2060. Desc string `csv:"Desc"` //描述
  2061. JobName string `csv:"JobName"` //职业名字
  2062. JobIcon string `csv:"JobIcon"` //职业图标
  2063. JobType int32 `csv:"JobType"` //职业类型
  2064. JobStage int32 `csv:"JobStage"` //职业阶段
  2065. JobBranch int32 `csv:"JobBranch"` //职业分支
  2066. AvatarId int32 `csv:"AvatarId"` //模型id
  2067. NatureId int32 `csv:"NatureId"` //属性id
  2068. RaceId int32 `csv:"RaceId"` //种族id
  2069. HeadId string `csv:"HeadId"` //头像id
  2070. Avatar string `csv:"Avatar"` //纸娃娃
  2071. AvatarGray string `csv:"AvatarGray"` //纸娃娃简影
  2072. JobIcon2 string `csv:"JobIcon2"` //职业图标2
  2073. PostId int32 `csv:"PostId"` //显示顺位
  2074. Position int32 `csv:"Position"` //站位
  2075. Hp int32 `csv:"Hp"` //初始生命
  2076. Sp int32 `csv:"Sp"` //初始蓝量
  2077. Atk int32 `csv:"Atk"` //初始物攻
  2078. Matk int32 `csv:"Matk"` //初始魔攻
  2079. Def int32 `csv:"Def"` //初始物防
  2080. Mdef int32 `csv:"Mdef"` //初始魔防
  2081. Hit int32 `csv:"Hit"` //初始命中
  2082. Dodge int32 `csv:"Dodge"` //初始闪避
  2083. Crit int32 `csv:"Crit"` //初始暴击
  2084. Ten int32 `csv:"Ten"` //初始韧性
  2085. StrRate int32 `csv:"StrRate"` //STR成长率
  2086. IntRate int32 `csv:"IntRate"` //INT成长率
  2087. AgiRate int32 `csv:"AgiRate"` //AGI成长率
  2088. DexRate int32 `csv:"DexRate"` //DEX成长率
  2089. LucRate int32 `csv:"LucRate"` //LUC成长率
  2090. ViteRate int32 `csv:"ViteRate"` //VIT成长率
  2091. Aspd int32 `csv:"Aspd"` //攻速
  2092. NormalSkillIds []string `csv:"NormalSkillIds"` //普攻技能id
  2093. SkillIds []string `csv:"SkillIds"` //默认技能id
  2094. Chip string `csv:"Chip"` //重复分解
  2095. InitialSkill int32 `csv:"InitialSkill"` //初始技能id
  2096. BeforeJobId int32 `csv:"BeforeJobId"` //上阶职业
  2097. AfterJobId []string `csv:"AfterJobId"` //下阶职业
  2098. ChangeCond []string `csv:"ChangeCond"` //转职条件
  2099. ItemCost []string `csv:"ItemCost"` //消耗道具
  2100. InitFightPower int32 `csv:"InitFightPower"` //初始战力
  2101. AlternativeSkills []string `csv:"AlternativeSkills"` //备用技能id
  2102. ParterJob int32 `csv:"ParterJob"` //伙伴转职索引
  2103. AddPoint []string `csv:"AddPoint"` //推荐加点比例
  2104. }
  2105. func ParterCfgLoad(path string) {
  2106. cfg := []*ParterCfg{}
  2107. ParterCfgLoader = map[int32]*ParterCfg{}
  2108. loadCsvCfg(path + "ParterCfg.csv", &cfg)
  2109. for _,row := range cfg{
  2110. ParterCfgLoader[row.ParterId] = row
  2111. }
  2112. }
  2113. var ParterProgressCfgLoader map[int32]*ParterProgressCfg
  2114. type ParterProgressCfg struct{
  2115. Id int32 `csv:"Id"` //佣兵ID
  2116. Times int32 `csv:"Times"` //进阶上限(次)
  2117. CostMoney []string `csv:"CostMoney"` //消耗银币
  2118. CostStone []string `csv:"CostStone"` //消耗天使之泪
  2119. AddLv []string `csv:"AddLv"` //提高等级上限
  2120. Attribute1 []string `csv:"Attribute1"` //进阶1增加属性
  2121. Attribute2 []string `csv:"Attribute2"` //进阶2增加属性
  2122. Attribute3 []string `csv:"Attribute3"` //进阶3增加属性
  2123. Attribute4 []string `csv:"Attribute4"` //进阶4增加属性
  2124. Attribute5 []string `csv:"Attribute5"` //进阶5增加属性
  2125. Attribute6 []string `csv:"Attribute6"` //进阶6增加属性
  2126. Attribute7 []string `csv:"Attribute7"` //进阶7增加属性
  2127. Attribute8 []string `csv:"Attribute8"` //进阶8增加属性
  2128. Attribute9 []string `csv:"Attribute9"` //进阶9增加属性
  2129. Attribute10 []string `csv:"Attribute10"` //进阶10增加属性
  2130. Attribute11 []string `csv:"Attribute11"` //进阶11增加属性
  2131. Attribute12 []string `csv:"Attribute12"` //进阶12增加属性
  2132. Attribute13 []string `csv:"Attribute13"` //进阶13增加属性
  2133. Attribute14 []string `csv:"Attribute14"` //进阶14增加属性
  2134. Attribute15 []string `csv:"Attribute15"` //进阶15增加属性
  2135. BreachTimes int32 `csv:"BreachTimes"` //伙伴突破次数
  2136. BreachAddLv []string `csv:"BreachAddLv"` //突破获得等级
  2137. BreachMoney []string `csv:"BreachMoney"` //突破银币
  2138. BreachCost []string `csv:"BreachCost"` //突破材料
  2139. BreachAttribute1 []string `csv:"BreachAttribute1"` //突破1增加属性
  2140. BreachAttribute2 []string `csv:"BreachAttribute2"` //突破2增加属性
  2141. BreachAttribute3 []string `csv:"BreachAttribute3"` //突破3增加属性
  2142. BreachAttribute4 []string `csv:"BreachAttribute4"` //突破4增加属性
  2143. BreachAttribute5 []string `csv:"BreachAttribute5"` //突破5增加属性
  2144. BreachAttribute6 []string `csv:"BreachAttribute6"` //突破6增加属性
  2145. BreachAttribute7 []string `csv:"BreachAttribute7"` //突破7增加属性
  2146. BreachAttribute8 []string `csv:"BreachAttribute8"` //突破8增加属性
  2147. BreachAttribute9 []string `csv:"BreachAttribute9"` //突破9增加属性
  2148. BreachAttribute10 []string `csv:"BreachAttribute10"` //突破10增加属性
  2149. BreachAttribute11 []string `csv:"BreachAttribute11"` //突破11增加属性
  2150. BreachAttribute12 []string `csv:"BreachAttribute12"` //突破12增加属性
  2151. BreachAttribute13 []string `csv:"BreachAttribute13"` //突破13增加属性
  2152. BreachAttribute14 []string `csv:"BreachAttribute14"` //突破14增加属性
  2153. BreachAttribute15 []string `csv:"BreachAttribute15"` //突破15增加属性
  2154. }
  2155. func ParterProgressCfgLoad(path string) {
  2156. cfg := []*ParterProgressCfg{}
  2157. ParterProgressCfgLoader = map[int32]*ParterProgressCfg{}
  2158. loadCsvCfg(path + "ParterProgressCfg.csv", &cfg)
  2159. for _,row := range cfg{
  2160. ParterProgressCfgLoader[row.Id] = row
  2161. }
  2162. }
  2163. var ParterSkillTreeCfgLoader map[int32]*ParterSkillTreeCfg
  2164. type ParterSkillTreeCfg struct{
  2165. SkillId int32 `csv:"SkillId"` //技能ID
  2166. SkillType int32 `csv:"SkillType"` //技能类型
  2167. MaxLv int32 `csv:"MaxLv"` //技能等级上限
  2168. SkillQuality int32 `csv:"SkillQuality"` //技能品质
  2169. JobType int32 `csv:"JobType"` //职业类型
  2170. JobBranch int32 `csv:"JobBranch"` //职业分支
  2171. JobStage int32 `csv:"JobStage"` //职业阶段
  2172. ParterID int32 `csv:"ParterID"` //对应伙伴
  2173. OpenLevel int32 `csv:"OpenLevel"` //解锁伙伴等级要求
  2174. OpenNeedCost []string `csv:"OpenNeedCost"` //解锁需求
  2175. Pos int32 `csv:"Pos"` //技能树位置件
  2176. Order int32 `csv:"order"` //技能排序
  2177. SuperSkill []string `csv:"SuperSkill"` //进阶技能
  2178. BeforeSkill int32 `csv:"beforeSkill"` //下阶技能
  2179. SkillBranch int32 `csv:"SkillBranch"` //进阶职业阶段
  2180. PressPoint int32 `csv:"PressPoint"` //技能压制值
  2181. StartPressPoint int32 `csv:"StartPressPoint"` //技能原压制值
  2182. }
  2183. func ParterSkillTreeCfgLoad(path string) {
  2184. cfg := []*ParterSkillTreeCfg{}
  2185. ParterSkillTreeCfgLoader = map[int32]*ParterSkillTreeCfg{}
  2186. loadCsvCfg(path + "ParterSkillTreeCfg.csv", &cfg)
  2187. for _,row := range cfg{
  2188. ParterSkillTreeCfgLoader[row.SkillId] = row
  2189. }
  2190. }
  2191. var PassCheckCfgLoader map[int32]*PassCheckCfg
  2192. type PassCheckCfg struct{
  2193. Lv int32 `csv:"Lv"` //等级
  2194. RMB float32 `csv:"RMB"` //价格
  2195. Automatic int32 `csv:"Automatic"` //自动挑战
  2196. AddLeadExp int32 `csv:"AddLeadExp"` //时光助力主角经验提升万分比
  2197. AddAttrLevel []string `csv:"AddAttrLevel"` //增加主角属性
  2198. }
  2199. func PassCheckCfgLoad(path string) {
  2200. cfg := []*PassCheckCfg{}
  2201. PassCheckCfgLoader = map[int32]*PassCheckCfg{}
  2202. loadCsvCfg(path + "PassCheckCfg.csv", &cfg)
  2203. for _,row := range cfg{
  2204. PassCheckCfgLoader[row.Lv] = row
  2205. }
  2206. }
  2207. var PassiveSkillCfgLoader map[int32]*PassiveSkillCfg
  2208. type PassiveSkillCfg struct{
  2209. SkillId int32 `csv:"SkillId"` //技能ID
  2210. AddAttributes []string `csv:"AddAttributes"` //增加属性
  2211. }
  2212. func PassiveSkillCfgLoad(path string) {
  2213. cfg := []*PassiveSkillCfg{}
  2214. PassiveSkillCfgLoader = map[int32]*PassiveSkillCfg{}
  2215. loadCsvCfg(path + "PassiveSkillCfg.csv", &cfg)
  2216. for _,row := range cfg{
  2217. PassiveSkillCfgLoader[row.SkillId] = row
  2218. }
  2219. }
  2220. var PetBattleCfgLoader map[int32]*PetBattleCfg
  2221. type PetBattleCfg struct{
  2222. Id int32 `csv:"Id"` //唯一id
  2223. AvatarId int32 `csv:"AvatarId"` //模型id
  2224. JobType int32 `csv:"JobType"` //宠物职业
  2225. Fame int32 `csv:"Fame"` //头像框
  2226. NatureType int32 `csv:"NatureType"` //属性
  2227. Hp float32 `csv:"Hp"` //生命
  2228. Sp float32 `csv:"Sp"` //蓝量
  2229. Atk float32 `csv:"Atk"` //物攻
  2230. Matk float32 `csv:"Matk"` //魔攻
  2231. Skill1 int32 `csv:"Skill1"` //技能1
  2232. Skill1Rate []string `csv:"Skill1Rate"` //技能1发动概率
  2233. Skill2 int32 `csv:"Skill2"` //技能2
  2234. Skill2Rate []string `csv:"Skill2Rate"` //技能2发动概率
  2235. Skill3 int32 `csv:"Skill3"` //技能3
  2236. Skill3Rate []string `csv:"Skill3Rate"` //技能3发动概率
  2237. Skill4 int32 `csv:"Skill4"` //技能4
  2238. }
  2239. func PetBattleCfgLoad(path string) {
  2240. cfg := []*PetBattleCfg{}
  2241. PetBattleCfgLoader = map[int32]*PetBattleCfg{}
  2242. loadCsvCfg(path + "PetBattleCfg.csv", &cfg)
  2243. for _,row := range cfg{
  2244. PetBattleCfgLoader[row.Id] = row
  2245. }
  2246. }
  2247. var PetCfgLoader map[int32]*PetCfg
  2248. type PetCfg struct{
  2249. Id int32 `csv:"Id"` //唯一id
  2250. AvatarId int32 `csv:"AvatarId"` //模型id
  2251. JobType int32 `csv:"JobType"` //宠物职业
  2252. Quality int32 `csv:"Quality"` //品质
  2253. Fame int32 `csv:"Fame"` //头像框
  2254. NatureType int32 `csv:"NatureType"` //属性
  2255. ConversionRate int32 `csv:"ConversionRate"` //属性转化率
  2256. Pos int32 `csv:"Pos"` //虚拟站位
  2257. Hp float32 `csv:"Hp"` //生命
  2258. Sp float32 `csv:"Sp"` //蓝量
  2259. Atk float32 `csv:"Atk"` //物攻
  2260. Matk float32 `csv:"Matk"` //魔攻
  2261. Def float32 `csv:"Def"` //物防
  2262. Mdef float32 `csv:"Mdef"` //魔防
  2263. Hit float32 `csv:"Hit"` //命中
  2264. Dodge float32 `csv:"Dodge"` //闪避
  2265. Crit float32 `csv:"Crit"` //暴击
  2266. Ten float32 `csv:"Ten"` //韧性
  2267. AttackSpeed float32 `csv:"AttackSpeed"` //攻击速度
  2268. HpRate int32 `csv:"HpRate"` //生命系数
  2269. SpRate int32 `csv:"SpRate"` //蓝量系数
  2270. AtkRate int32 `csv:"AtkRate"` //物攻系数
  2271. MatkRate int32 `csv:"MatkRate"` //魔攻系数
  2272. DefRate int32 `csv:"DefRate"` //物防系数
  2273. MdefRate int32 `csv:"MdefRate"` //魔防系数
  2274. HitRate int32 `csv:"HitRate"` //命中系数
  2275. DodgeRate int32 `csv:"DodgeRate"` //闪避系数
  2276. CritRate int32 `csv:"CritRate"` //暴击系数
  2277. TenRate int32 `csv:"TenRate"` //韧性系数
  2278. NormalSkillIds []string `csv:"NormalSkillIds"` //普攻技能id
  2279. Skill1 int32 `csv:"Skill1"` //技能1
  2280. Skill1Rate []string `csv:"Skill1Rate"` //技能1发动概率
  2281. Skill2 int32 `csv:"Skill2"` //技能2
  2282. Skill2Rate []string `csv:"Skill2Rate"` //技能2发动概率
  2283. Skill3 int32 `csv:"Skill3"` //技能3
  2284. Skill3Rate []string `csv:"Skill3Rate"` //技能3发动概率
  2285. Skill4 int32 `csv:"Skill4"` //技能4
  2286. Skill4Rate []string `csv:"Skill4Rate"` //技能4发动概率
  2287. EmptySkill int32 `csv:"EmptySkill"` //备用技能
  2288. PetReward []string `csv:"PetReward"` //收集奖励
  2289. Contract int32 `csv:"contract"` //宠物契约继承属性
  2290. Understand int32 `csv:"understand"` //领悟额外增加继承属性
  2291. }
  2292. func PetCfgLoad(path string) {
  2293. cfg := []*PetCfg{}
  2294. PetCfgLoader = map[int32]*PetCfg{}
  2295. loadCsvCfg(path + "PetCfg.csv", &cfg)
  2296. for _,row := range cfg{
  2297. PetCfgLoader[row.Id] = row
  2298. }
  2299. }
  2300. var PetEquipCfgLoader map[int32]*PetEquipCfg
  2301. type PetEquipCfg struct{
  2302. Id int32 `csv:"Id"` //id
  2303. Type int32 `csv:"Type"` //格子编号
  2304. Quality int32 `csv:"Quality"` //品质
  2305. MaxLevel int32 `csv:"MaxLevel"` //最大等级
  2306. Advance int32 `csv:"Advance"` //进阶目标
  2307. AdvanceCost []string `csv:"AdvanceCost"` //进阶消耗
  2308. }
  2309. func PetEquipCfgLoad(path string) {
  2310. cfg := []*PetEquipCfg{}
  2311. PetEquipCfgLoader = map[int32]*PetEquipCfg{}
  2312. loadCsvCfg(path + "PetEquipCfg.csv", &cfg)
  2313. for _,row := range cfg{
  2314. PetEquipCfgLoader[row.Id] = row
  2315. }
  2316. }
  2317. var PetEquipExpCfgLoader map[int32]*PetEquipExpCfg
  2318. type PetEquipExpCfg struct{
  2319. Id int32 `csv:"Id"` //唯一ID
  2320. PetEquipLevel int32 `csv:"PetEquipLevel"` //印记等级
  2321. PetEquipID int32 `csv:"PetEquipID"` //印记ID
  2322. Cost []string `csv:"Cost"` //升级所需材料
  2323. Nature []string `csv:"Nature"` //属性
  2324. FightPower int32 `csv:"FightPower"` //战斗力
  2325. }
  2326. func PetEquipExpCfgLoad(path string) {
  2327. cfg := []*PetEquipExpCfg{}
  2328. PetEquipExpCfgLoader = map[int32]*PetEquipExpCfg{}
  2329. loadCsvCfg(path + "PetEquipExpCfg.csv", &cfg)
  2330. for _,row := range cfg{
  2331. PetEquipExpCfgLoader[row.Id] = row
  2332. }
  2333. }
  2334. var PetEquipSuitCfgLoader map[int32]*PetEquipSuitCfg
  2335. type PetEquipSuitCfg struct{
  2336. Id int32 `csv:"Id"` //id
  2337. Amount []string `csv:"Amount"` //激活数量
  2338. Suit []string `csv:"Suit"` //6件属性
  2339. }
  2340. func PetEquipSuitCfgLoad(path string) {
  2341. cfg := []*PetEquipSuitCfg{}
  2342. PetEquipSuitCfgLoader = map[int32]*PetEquipSuitCfg{}
  2343. loadCsvCfg(path + "PetEquipSuitCfg.csv", &cfg)
  2344. for _,row := range cfg{
  2345. PetEquipSuitCfgLoader[row.Id] = row
  2346. }
  2347. }
  2348. var PetExpCfgLoader map[int32]*PetExpCfg
  2349. type PetExpCfg struct{
  2350. PetLevel int32 `csv:"petLevel"` //宠物等级
  2351. Experience1 int32 `csv:"experience1"` //Normal升级所需经验
  2352. Experience2 int32 `csv:"experience2"` //Mini升级所需经验
  2353. Experience3 int32 `csv:"experience3"` //Mvp升级所需经验
  2354. CostMoney1 int32 `csv:"CostMoney1"` //Normal升级所需银币
  2355. CostMoney2 int32 `csv:"CostMoney2"` //Mini升级所需银币
  2356. CostMoney3 int32 `csv:"CostMoney3"` //Mvp升级所需银币
  2357. Capacity1 int32 `csv:"Capacity1"` //Normal战力
  2358. Capacity2 int32 `csv:"Capacity2"` //Mini战力
  2359. Capacity3 int32 `csv:"Capacity3"` //Mvp战力
  2360. }
  2361. func PetExpCfgLoad(path string) {
  2362. cfg := []*PetExpCfg{}
  2363. PetExpCfgLoader = map[int32]*PetExpCfg{}
  2364. loadCsvCfg(path + "PetExpCfg.csv", &cfg)
  2365. for _,row := range cfg{
  2366. PetExpCfgLoader[row.PetLevel] = row
  2367. }
  2368. }
  2369. var PetpartnerCfgLoader map[int32]*PetpartnerCfg
  2370. type PetpartnerCfg struct{
  2371. Id int32 `csv:"Id"` //唯一id
  2372. Condition1 []string `csv:"Condition1"` //激活条件1
  2373. Attribute1 []string `csv:"attribute1"` //属性1
  2374. Capacity1 int32 `csv:"Capacity1"` //战力1
  2375. AddHeroCap1 []string `csv:"AddHeroCap1"` //战力1
  2376. Condition2 []string `csv:"Condition2"` //激活条件2
  2377. Attribute2 []string `csv:"attribute2"` //属性2
  2378. Capacity2 int32 `csv:"Capacity2"` //战力2
  2379. AddHeroCap2 []string `csv:"AddHeroCap2"` //战力2
  2380. Condition3 []string `csv:"Condition3"` //激活条件3
  2381. Attribute3 []string `csv:"attribute3"` //属性3
  2382. Capacity3 int32 `csv:"Capacity3"` //战力3
  2383. AddHeroCap3 []string `csv:"AddHeroCap3"` //战力3
  2384. }
  2385. func PetpartnerCfgLoad(path string) {
  2386. cfg := []*PetpartnerCfg{}
  2387. PetpartnerCfgLoader = map[int32]*PetpartnerCfg{}
  2388. loadCsvCfg(path + "PetpartnerCfg.csv", &cfg)
  2389. for _,row := range cfg{
  2390. PetpartnerCfgLoader[row.Id] = row
  2391. }
  2392. }
  2393. var PetProgressCfgLoader map[int32]*PetProgressCfg
  2394. type PetProgressCfg struct{
  2395. Id int32 `csv:"Id"` //宠物ID
  2396. CostMoney []string `csv:"CostMoney"` //消耗银币
  2397. AddFight []string `csv:"AddFight"` //进阶增加战力
  2398. Attribute1 []string `csv:"Attribute1"` //1阶增加属性
  2399. AttributeRateAdd1 []string `csv:"AttributeRateAdd1"` //1阶成长率
  2400. Condition11 []string `csv:"Condition11"` //1阶条件1
  2401. Condition12 []string `csv:"Condition12"` //1阶条件2
  2402. Attribute2 []string `csv:"Attribute2"` //进阶2增加属性
  2403. AttributeRateAdd2 []string `csv:"AttributeRateAdd2"` //进阶2成长率
  2404. Condition21 []string `csv:"Condition21"` //2阶条件1
  2405. Condition22 []string `csv:"Condition22"` //2阶条件2
  2406. Attribute3 []string `csv:"Attribute3"` //进阶3增加属性
  2407. AttributeRateAdd3 []string `csv:"AttributeRateAdd3"` //进阶3成长率
  2408. Condition31 []string `csv:"Condition31"` //3阶条件1
  2409. Condition32 []string `csv:"Condition32"` //3阶条件2
  2410. Attribute4 []string `csv:"Attribute4"` //进阶4增加属性
  2411. AttributeRateAdd4 []string `csv:"AttributeRateAdd4"` //进阶4成长率
  2412. Condition41 []string `csv:"Condition41"` //4阶条件1
  2413. Condition42 []string `csv:"Condition42"` //4阶条件2
  2414. Attribute5 []string `csv:"Attribute5"` //进阶5增加属性
  2415. AttributeRateAdd5 []string `csv:"AttributeRateAdd5"` //进阶5成长率
  2416. Condition51 []string `csv:"Condition51"` //5阶条件1
  2417. Condition52 []string `csv:"Condition52"` //5阶条件2
  2418. Attribute6 []string `csv:"Attribute6"` //进阶6增加属性
  2419. AttributeRateAdd6 []string `csv:"AttributeRateAdd6"` //进阶6成长率
  2420. Condition61 []string `csv:"Condition61"` //6阶条件1
  2421. Condition62 []string `csv:"Condition62"` //6阶条件2
  2422. Attribute7 []string `csv:"Attribute7"` //进阶7增加属性
  2423. AttributeRateAdd7 []string `csv:"AttributeRateAdd7"` //进阶7成长率
  2424. Condition71 []string `csv:"Condition71"` //7阶条件1
  2425. Condition72 []string `csv:"Condition72"` //7阶条件2
  2426. Attribute8 []string `csv:"Attribute8"` //进阶8增加属性
  2427. AttributeRateAdd8 []string `csv:"AttributeRateAdd8"` //进阶8成长率
  2428. Condition81 []string `csv:"Condition81"` //8阶条件1
  2429. Condition82 []string `csv:"Condition82"` //8阶条件2
  2430. Attribute9 []string `csv:"Attribute9"` //进阶9增加属性
  2431. AttributeRateAdd9 []string `csv:"AttributeRateAdd9"` //进阶9成长率
  2432. Condition91 []string `csv:"Condition91"` //9阶条件1
  2433. Condition92 []string `csv:"Condition92"` //9阶条件2
  2434. Attribute10 []string `csv:"Attribute10"` //进阶10增加属性
  2435. AttributeRateAdd10 []string `csv:"AttributeRateAdd10"` //进阶10成长率
  2436. Condition101 []string `csv:"Condition101"` //10阶条件1
  2437. Condition102 []string `csv:"Condition102"` //10阶条件2
  2438. }
  2439. func PetProgressCfgLoad(path string) {
  2440. cfg := []*PetProgressCfg{}
  2441. PetProgressCfgLoader = map[int32]*PetProgressCfg{}
  2442. loadCsvCfg(path + "PetProgressCfg.csv", &cfg)
  2443. for _,row := range cfg{
  2444. PetProgressCfgLoader[row.Id] = row
  2445. }
  2446. }
  2447. var PresspointPvPCfgLoader map[int32]*PresspointPvPCfg
  2448. type PresspointPvPCfg struct{
  2449. Id int32 `csv:"Id"` //ID挡位
  2450. TriggerConditions int32 `csv:"TriggerConditions"` //差值
  2451. Buffid []string `csv:"buffid"` //触发buff
  2452. }
  2453. func PresspointPvPCfgLoad(path string) {
  2454. cfg := []*PresspointPvPCfg{}
  2455. PresspointPvPCfgLoader = map[int32]*PresspointPvPCfg{}
  2456. loadCsvCfg(path + "PresspointPvPCfg.csv", &cfg)
  2457. for _,row := range cfg{
  2458. PresspointPvPCfgLoader[row.Id] = row
  2459. }
  2460. }
  2461. var PrivilegeCardCfgLoader map[int32]*PrivilegeCardCfg
  2462. type PrivilegeCardCfg struct{
  2463. Lv int32 `csv:"Lv"` //等级
  2464. RMB float32 `csv:"RMB"` //价格
  2465. UnlockCond []string `csv:"UnlockCond"` //解锁条件
  2466. QuickBattle int32 `csv:"QuickBattle"` //战斗X2加速
  2467. Reward []string `csv:"Reward"` //特权每日礼包
  2468. PurseQuota int32 `csv:"PurseQuota"` //充值钱包额度
  2469. BuyReward []string `csv:"BuyReward"` //购买奖励显示
  2470. }
  2471. func PrivilegeCardCfgLoad(path string) {
  2472. cfg := []*PrivilegeCardCfg{}
  2473. PrivilegeCardCfgLoader = map[int32]*PrivilegeCardCfg{}
  2474. loadCsvCfg(path + "PrivilegeCardCfg.csv", &cfg)
  2475. for _,row := range cfg{
  2476. PrivilegeCardCfgLoader[row.Lv] = row
  2477. }
  2478. }
  2479. var PurseShopCfgLoader map[int32]*PurseShopCfg
  2480. type PurseShopCfg struct{
  2481. Id int32 `csv:"Id"` //礼包Id
  2482. Name string `csv:"Name"` //礼包名字
  2483. Type int32 `csv:"Type"` //类型
  2484. RMB float32 `csv:"RMB"` //价格
  2485. Reward []string `csv:"Reward"` //购买后获得道具
  2486. FirstBuyReward []string `csv:"FirstBuyReward"` //首次购买奖励
  2487. ExtraBuyReward []string `csv:"ExtraBuyReward"` //购买额外获得
  2488. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2489. SortId int32 `csv:"SortId"` //排序Id
  2490. RmbTotalPay int32 `csv:"RmbTotalPay"` //累计充值金额
  2491. }
  2492. func PurseShopCfgLoad(path string) {
  2493. cfg := []*PurseShopCfg{}
  2494. PurseShopCfgLoader = map[int32]*PurseShopCfg{}
  2495. loadCsvCfg(path + "PurseShopCfg.csv", &cfg)
  2496. for _,row := range cfg{
  2497. PurseShopCfgLoader[row.Id] = row
  2498. }
  2499. }
  2500. var QualityPointCfgLoader map[int32]*QualityPointCfg
  2501. type QualityPointCfg struct{
  2502. Count int32 `csv:"count"` //点数
  2503. Cost int32 `csv:"cost"` //消耗
  2504. }
  2505. func QualityPointCfgLoad(path string) {
  2506. cfg := []*QualityPointCfg{}
  2507. QualityPointCfgLoader = map[int32]*QualityPointCfg{}
  2508. loadCsvCfg(path + "QualityPointCfg.csv", &cfg)
  2509. for _,row := range cfg{
  2510. QualityPointCfgLoader[row.Count] = row
  2511. }
  2512. }
  2513. var QuickBattleCostCfgLoader map[int32]*QuickBattleCostCfg
  2514. type QuickBattleCostCfg struct{
  2515. ID int32 `csv:"ID"` //次数
  2516. Cost int32 `csv:"Cost"` //消耗
  2517. CostType int32 `csv:"CostType"` //消耗类型
  2518. }
  2519. func QuickBattleCostCfgLoad(path string) {
  2520. cfg := []*QuickBattleCostCfg{}
  2521. QuickBattleCostCfgLoader = map[int32]*QuickBattleCostCfg{}
  2522. loadCsvCfg(path + "QuickBattleCostCfg.csv", &cfg)
  2523. for _,row := range cfg{
  2524. QuickBattleCostCfgLoader[row.ID] = row
  2525. }
  2526. }
  2527. var RobotCfgLoader map[int32]*RobotCfg
  2528. type RobotCfg struct{
  2529. RobotId int32 `csv:"RobotId"` //机器人ID
  2530. RobotName string `csv:"RobotName"` //名字
  2531. ArenaLevelId int32 `csv:"ArenaLevelId"` //段位ID
  2532. RobotLevel int32 `csv:"RobotLevel"` //等级
  2533. RobotAvatar int32 `csv:"RobotAvatar"` //机器人模型
  2534. RobotEquip []string `csv:"RobotEquip"` //装备
  2535. RobotSkill []string `csv:"RobotSkill"` //技能
  2536. RobotHeadPortrait int32 `csv:"RobotHeadPortrait"` //头像
  2537. PartnerId []string `csv:"PartnerId"` //伙伴
  2538. PartnerEquip []string `csv:"PartnerEquip"` //伙伴装备
  2539. PartnerLevel []string `csv:"PartnerLevel"` //伙伴等级
  2540. FightPower []string `csv:"FightPower"` //战斗力
  2541. SystemType int32 `csv:"SystemType"` //机器人系统类别
  2542. }
  2543. func RobotCfgLoad(path string) {
  2544. cfg := []*RobotCfg{}
  2545. RobotCfgLoader = map[int32]*RobotCfg{}
  2546. loadCsvCfg(path + "RobotCfg.csv", &cfg)
  2547. for _,row := range cfg{
  2548. RobotCfgLoader[row.RobotId] = row
  2549. }
  2550. }
  2551. var RoleAttributeCfgLoader map[int32]*RoleAttributeCfg
  2552. type RoleAttributeCfg struct{
  2553. BaseLv int32 `csv:"BaseLv"` //角色等级
  2554. Name int32 `csv:"Name"` //需求经验
  2555. GetPoint int32 `csv:"GetPoint"` //获得点数
  2556. Hp int32 `csv:"Hp"` //生命
  2557. Sp int32 `csv:"Sp"` //蓝量
  2558. Atk int32 `csv:"Atk"` //物攻
  2559. Matk int32 `csv:"Matk"` //魔攻
  2560. Def int32 `csv:"Def"` //物防
  2561. Mdef int32 `csv:"Mdef"` //魔防
  2562. Hit int32 `csv:"Hit"` //命中
  2563. Dodge int32 `csv:"Dodge"` //闪避
  2564. Crit int32 `csv:"Crit"` //暴击
  2565. Ten int32 `csv:"Ten"` //韧性
  2566. }
  2567. func RoleAttributeCfgLoad(path string) {
  2568. cfg := []*RoleAttributeCfg{}
  2569. RoleAttributeCfgLoader = map[int32]*RoleAttributeCfg{}
  2570. loadCsvCfg(path + "RoleAttributeCfg.csv", &cfg)
  2571. for _,row := range cfg{
  2572. RoleAttributeCfgLoader[row.BaseLv] = row
  2573. }
  2574. }
  2575. var RuneShopExploreCfgLoader map[int32]*RuneShopExploreCfg
  2576. type RuneShopExploreCfg struct{
  2577. ID int32 `csv:"ID"` //高级解锁商品ID
  2578. Round int32 `csv:"Round"` //活动轮次
  2579. GoldExp string `csv:"GoldExp"` //消耗金币获取经验比例
  2580. MissionExp string `csv:"MissionExp"` //任务活跃度转化经验比例
  2581. MissonExpUp string `csv:"MissonExpUp"` //解锁后任务获得经验提高
  2582. RMB float32 `csv:"RMB"` //解锁价格
  2583. SellingBegin int32 `csv:"SellingBegin"` //间隔时间
  2584. StartTime string `csv:"StartTime"` //活动开启时间
  2585. SellingDuration int32 `csv:"SellingDuration"` //活动结束时长
  2586. CloseTime string `csv:"CloseTime"` //结束时间
  2587. MaxLvRewad []string `csv:"MaxLvRewad"` //满级奖励
  2588. ExpCost int32 `csv:"ExpCost"` //领取消耗经验
  2589. }
  2590. func RuneShopExploreCfgLoad(path string) {
  2591. cfg := []*RuneShopExploreCfg{}
  2592. RuneShopExploreCfgLoader = map[int32]*RuneShopExploreCfg{}
  2593. loadCsvCfg(path + "RuneShopExploreCfg.csv", &cfg)
  2594. for _,row := range cfg{
  2595. RuneShopExploreCfgLoader[row.ID] = row
  2596. }
  2597. }
  2598. var RuneShopExploreRewardCfgLoader map[int32]*RuneShopExploreRewardCfg
  2599. type RuneShopExploreRewardCfg struct{
  2600. ID int32 `csv:"ID"` //奖励ID
  2601. Lv int32 `csv:"Lv"` //探索等级
  2602. Exp int32 `csv:"Exp"` //升级所需经验
  2603. Reward []string `csv:"Reward"` //普通奖励
  2604. CashReward []string `csv:"CashReward"` //高级奖励
  2605. MaxRewardConsumen int32 `csv:"MaxRewardConsumen"` //满级奖励消耗所需经验
  2606. RewardSign int32 `csv:"RewardSign"` //是否为大奖
  2607. ActiveRound int32 `csv:"ActiveRound"` //活动轮次
  2608. }
  2609. func RuneShopExploreRewardCfgLoad(path string) {
  2610. cfg := []*RuneShopExploreRewardCfg{}
  2611. RuneShopExploreRewardCfgLoader = map[int32]*RuneShopExploreRewardCfg{}
  2612. loadCsvCfg(path + "RuneShopExploreRewardCfg.csv", &cfg)
  2613. for _,row := range cfg{
  2614. RuneShopExploreRewardCfgLoader[row.ID] = row
  2615. }
  2616. }
  2617. var RuneShopGiftsCfgLoader map[int32]*RuneShopGiftsCfg
  2618. type RuneShopGiftsCfg struct{
  2619. Id int32 `csv:"Id"` //礼包Id
  2620. Name string `csv:"Name"` //礼包名字
  2621. Type int32 `csv:"Type"` //类型
  2622. RMB float32 `csv:"RMB"` //价格
  2623. Reward []string `csv:"Reward"` //购买后获得道具
  2624. FirstBuyReward []string `csv:"FirstBuyReward"` //首次购买奖励
  2625. ExtraBuyReward []string `csv:"ExtraBuyReward"` //购买额外获得
  2626. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2627. SortId int32 `csv:"SortId"` //排序Id
  2628. RmbTotalPay int32 `csv:"RmbTotalPay"` //累计充值金额
  2629. }
  2630. func RuneShopGiftsCfgLoad(path string) {
  2631. cfg := []*RuneShopGiftsCfg{}
  2632. RuneShopGiftsCfgLoader = map[int32]*RuneShopGiftsCfg{}
  2633. loadCsvCfg(path + "RuneShopGiftsCfg.csv", &cfg)
  2634. for _,row := range cfg{
  2635. RuneShopGiftsCfgLoader[row.Id] = row
  2636. }
  2637. }
  2638. var RuneShopGuildBattleCfgLoader map[int32]*RuneShopGuildBattleCfg
  2639. type RuneShopGuildBattleCfg struct{
  2640. Id int32 `csv:"Id"` //礼包Id
  2641. Name string `csv:"Name"` //礼包名字
  2642. RMB float32 `csv:"RMB"` //价格
  2643. Reward []string `csv:"Reward"` //购买后获得道具
  2644. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2645. SortId int32 `csv:"SortId"` //排序Id
  2646. }
  2647. func RuneShopGuildBattleCfgLoad(path string) {
  2648. cfg := []*RuneShopGuildBattleCfg{}
  2649. RuneShopGuildBattleCfgLoader = map[int32]*RuneShopGuildBattleCfg{}
  2650. loadCsvCfg(path + "RuneShopGuildBattleCfg.csv", &cfg)
  2651. for _,row := range cfg{
  2652. RuneShopGuildBattleCfgLoader[row.Id] = row
  2653. }
  2654. }
  2655. var RuneShopLimitCfgLoader map[int32]*RuneShopLimitCfg
  2656. type RuneShopLimitCfg struct{
  2657. Id int32 `csv:"Id"` //限时商品Id
  2658. Name string `csv:"Name"` //商品名字
  2659. BuyReward []string `csv:"BuyReward"` //购买奖励
  2660. RMB float32 `csv:"RMB"` //价格
  2661. SellingType int32 `csv:"SellingType"` //商品上架类型
  2662. SellingBegin int32 `csv:"SellingBegin"` //开服后起始时间
  2663. SellingDuration int32 `csv:"SellingDuration"` //开服上架持续时长
  2664. BeginTime string `csv:"BeginTime"` //商品上架时间
  2665. EndTime string `csv:"EndTime"` //商品下架时间
  2666. RestrictedType int32 `csv:"RestrictedType"` //限购次数
  2667. SeasonId int32 `csv:"SeasonId"` //赛季ID
  2668. ActiveId int32 `csv:"ActiveId"` //活动ID
  2669. RedPoint int32 `csv:"RedPoint"` //红点显示
  2670. SortId int32 `csv:"SortId"` //排序Id
  2671. }
  2672. func RuneShopLimitCfgLoad(path string) {
  2673. cfg := []*RuneShopLimitCfg{}
  2674. RuneShopLimitCfgLoader = map[int32]*RuneShopLimitCfg{}
  2675. loadCsvCfg(path + "RuneShopLimitCfg.csv", &cfg)
  2676. for _,row := range cfg{
  2677. RuneShopLimitCfgLoader[row.Id] = row
  2678. }
  2679. }
  2680. var RuneShopMonthCardCfgLoader map[int32]*RuneShopMonthCardCfg
  2681. type RuneShopMonthCardCfg struct{
  2682. Id int32 `csv:"Id"` //周卡类型
  2683. Name string `csv:"Name"` //周卡名字
  2684. AddTime int32 `csv:"AddTime"` //增加时长
  2685. BuyReward []string `csv:"BuyReward"` //购买奖励显示
  2686. DayReward []string `csv:"DayReward"` //每日奖励
  2687. TotalReward []string `csv:"TotalReward"` //总计奖励
  2688. RMB float32 `csv:"RMB"` //价格
  2689. BuyRewardServer []string `csv:"BuyRewardServer"` //获得购买奖励
  2690. RewardMail int32 `csv:"RewardMail"` //奖励邮件
  2691. Monthdec string `csv:"Monthdec"` //周卡描述
  2692. }
  2693. func RuneShopMonthCardCfgLoad(path string) {
  2694. cfg := []*RuneShopMonthCardCfg{}
  2695. RuneShopMonthCardCfgLoader = map[int32]*RuneShopMonthCardCfg{}
  2696. loadCsvCfg(path + "RuneShopMonthCardCfg.csv", &cfg)
  2697. for _,row := range cfg{
  2698. RuneShopMonthCardCfgLoader[row.Id] = row
  2699. }
  2700. }
  2701. var RuneShopRankAidouluCfgLoader map[int32]*RuneShopRankAidouluCfg
  2702. type RuneShopRankAidouluCfg struct{
  2703. Id int32 `csv:"Id"` //礼包Id
  2704. RankId int32 `csv:"RankId"` //活序号
  2705. Name string `csv:"Name"` //礼包名字
  2706. RMB float32 `csv:"RMB"` //价格
  2707. Reward []string `csv:"Reward"` //前端显示获得道具
  2708. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2709. SortId int32 `csv:"SortId"` //排序Id
  2710. SeverReward []string `csv:"SeverReward"` //购买后获得道具
  2711. RewardScore int32 `csv:"RewardScore"` //购买后获得积分
  2712. IfRequite int32 `csv:"IfRequite"` //是否解锁馈赠
  2713. }
  2714. func RuneShopRankAidouluCfgLoad(path string) {
  2715. cfg := []*RuneShopRankAidouluCfg{}
  2716. RuneShopRankAidouluCfgLoader = map[int32]*RuneShopRankAidouluCfg{}
  2717. loadCsvCfg(path + "RuneShopRankAidouluCfg.csv", &cfg)
  2718. for _,row := range cfg{
  2719. RuneShopRankAidouluCfgLoader[row.Id] = row
  2720. }
  2721. }
  2722. var RuneShopRankArenaCfgLoader map[int32]*RuneShopRankArenaCfg
  2723. type RuneShopRankArenaCfg struct{
  2724. Id int32 `csv:"Id"` //礼包Id
  2725. RankId int32 `csv:"RankId"` //活序号
  2726. Name string `csv:"Name"` //礼包名字
  2727. RMB float32 `csv:"RMB"` //价格
  2728. Reward []string `csv:"Reward"` //购买后获得道具
  2729. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2730. SortId int32 `csv:"SortId"` //排序Id
  2731. }
  2732. func RuneShopRankArenaCfgLoad(path string) {
  2733. cfg := []*RuneShopRankArenaCfg{}
  2734. RuneShopRankArenaCfgLoader = map[int32]*RuneShopRankArenaCfg{}
  2735. loadCsvCfg(path + "RuneShopRankArenaCfg.csv", &cfg)
  2736. for _,row := range cfg{
  2737. RuneShopRankArenaCfgLoader[row.Id] = row
  2738. }
  2739. }
  2740. var RuneShopRankMapCfgLoader map[int32]*RuneShopRankMapCfg
  2741. type RuneShopRankMapCfg struct{
  2742. Id int32 `csv:"Id"` //礼包Id
  2743. RankId int32 `csv:"RankId"` //活序号
  2744. Name string `csv:"Name"` //礼包名字
  2745. RMB float32 `csv:"RMB"` //价格
  2746. Reward []string `csv:"Reward"` //购买后获得道具
  2747. RewardScore int32 `csv:"RewardScore"` //购买后获得积分
  2748. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2749. SortId int32 `csv:"SortId"` //排序Id
  2750. SeverReward []string `csv:"SeverReward"` //购买后获得道具
  2751. }
  2752. func RuneShopRankMapCfgLoad(path string) {
  2753. cfg := []*RuneShopRankMapCfg{}
  2754. RuneShopRankMapCfgLoader = map[int32]*RuneShopRankMapCfg{}
  2755. loadCsvCfg(path + "RuneShopRankMapCfg.csv", &cfg)
  2756. for _,row := range cfg{
  2757. RuneShopRankMapCfgLoader[row.Id] = row
  2758. }
  2759. }
  2760. var RuneShopRankPetCfgLoader map[int32]*RuneShopRankPetCfg
  2761. type RuneShopRankPetCfg struct{
  2762. Id int32 `csv:"Id"` //礼包Id
  2763. RankId int32 `csv:"RankId"` //活序号
  2764. Name string `csv:"Name"` //礼包名字
  2765. RMB float32 `csv:"RMB"` //价格
  2766. Reward []string `csv:"Reward"` //购买后获得道具
  2767. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2768. SortId int32 `csv:"SortId"` //排序Id
  2769. }
  2770. func RuneShopRankPetCfgLoad(path string) {
  2771. cfg := []*RuneShopRankPetCfg{}
  2772. RuneShopRankPetCfgLoader = map[int32]*RuneShopRankPetCfg{}
  2773. loadCsvCfg(path + "RuneShopRankPetCfg.csv", &cfg)
  2774. for _,row := range cfg{
  2775. RuneShopRankPetCfgLoader[row.Id] = row
  2776. }
  2777. }
  2778. var RuneShopRankSkillCfgLoader map[int32]*RuneShopRankSkillCfg
  2779. type RuneShopRankSkillCfg struct{
  2780. Id int32 `csv:"Id"` //礼包Id
  2781. RankId int32 `csv:"RankId"` //活序号
  2782. Name string `csv:"Name"` //礼包名字
  2783. RMB float32 `csv:"RMB"` //价格
  2784. Reward []string `csv:"Reward"` //购买后获得道具
  2785. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2786. SortId int32 `csv:"SortId"` //排序Id
  2787. }
  2788. func RuneShopRankSkillCfgLoad(path string) {
  2789. cfg := []*RuneShopRankSkillCfg{}
  2790. RuneShopRankSkillCfgLoader = map[int32]*RuneShopRankSkillCfg{}
  2791. loadCsvCfg(path + "RuneShopRankSkillCfg.csv", &cfg)
  2792. for _,row := range cfg{
  2793. RuneShopRankSkillCfgLoader[row.Id] = row
  2794. }
  2795. }
  2796. var RuneShopRankTowerCfgLoader map[int32]*RuneShopRankTowerCfg
  2797. type RuneShopRankTowerCfg struct{
  2798. Id int32 `csv:"Id"` //礼包Id
  2799. RankId int32 `csv:"RankId"` //活序号
  2800. Name string `csv:"Name"` //礼包名字
  2801. RMB float32 `csv:"RMB"` //价格
  2802. Reward []string `csv:"Reward"` //购买后获得道具
  2803. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2804. SortId int32 `csv:"SortId"` //排序Id
  2805. }
  2806. func RuneShopRankTowerCfgLoad(path string) {
  2807. cfg := []*RuneShopRankTowerCfg{}
  2808. RuneShopRankTowerCfgLoader = map[int32]*RuneShopRankTowerCfg{}
  2809. loadCsvCfg(path + "RuneShopRankTowerCfg.csv", &cfg)
  2810. for _,row := range cfg{
  2811. RuneShopRankTowerCfgLoader[row.Id] = row
  2812. }
  2813. }
  2814. var RushListCfgLoader map[int32]*RushListCfg
  2815. type RushListCfg struct{
  2816. Id int32 `csv:"Id"` //RankId
  2817. RankType int32 `csv:"RankType"` //活动种类
  2818. RankId int32 `csv:"RankId"` //活动序号
  2819. StartDay int32 `csv:"StartDay"` //活动开始日期
  2820. StartTime string `csv:"StartTime"` //活动开始时间
  2821. CloseDay int32 `csv:"CloseDay"` //活动结束日期
  2822. CloseTime string `csv:"CloseTime"` //活动结束时间
  2823. RestDay int32 `csv:"RestDay"` //功能结束日期
  2824. RestTime string `csv:"RestTime"` //功能结束时间
  2825. RankGrade int32 `csv:"RankGrade"` //排名档次
  2826. Rank []string `csv:"Rank"` //排名区间
  2827. Reward []string `csv:"Reward"` //排名奖励
  2828. }
  2829. func RushListCfgLoad(path string) {
  2830. cfg := []*RushListCfg{}
  2831. RushListCfgLoader = map[int32]*RushListCfg{}
  2832. loadCsvCfg(path + "RushListCfg.csv", &cfg)
  2833. for _,row := range cfg{
  2834. RushListCfgLoader[row.Id] = row
  2835. }
  2836. }
  2837. var RushListTargetCfgLoader map[int32]*RushListTargetCfg
  2838. type RushListTargetCfg struct{
  2839. Id int32 `csv:"Id"` //Id
  2840. RankType int32 `csv:"RankType"` //活动种类
  2841. RankId int32 `csv:"RankId"` //活序号
  2842. Rank []string `csv:"Rank"` //条件区间
  2843. TargetGrade int32 `csv:"TargetGrade"` //目标档次
  2844. Reward []string `csv:"Reward"` //奖励
  2845. }
  2846. func RushListTargetCfgLoad(path string) {
  2847. cfg := []*RushListTargetCfg{}
  2848. RushListTargetCfgLoader = map[int32]*RushListTargetCfg{}
  2849. loadCsvCfg(path + "RushListTargetCfg.csv", &cfg)
  2850. for _,row := range cfg{
  2851. RushListTargetCfgLoader[row.Id] = row
  2852. }
  2853. }
  2854. var ServiceRecordCfgLoader map[int32]*ServiceRecordCfg
  2855. type ServiceRecordCfg struct{
  2856. Id int32 `csv:"Id"` //合服记录编号
  2857. ActivitiesId []string `csv:"ActivitiesId"` //活动Id
  2858. }
  2859. func ServiceRecordCfgLoad(path string) {
  2860. cfg := []*ServiceRecordCfg{}
  2861. ServiceRecordCfgLoader = map[int32]*ServiceRecordCfg{}
  2862. loadCsvCfg(path + "ServiceRecordCfg.csv", &cfg)
  2863. for _,row := range cfg{
  2864. ServiceRecordCfgLoader[row.Id] = row
  2865. }
  2866. }
  2867. var ShieldedWordCfgLoader map[int32]*ShieldedWordCfg
  2868. type ShieldedWordCfg struct{
  2869. ID int32 `csv:"ID"` //ID
  2870. Type string `csv:"Type"` //Type
  2871. }
  2872. func ShieldedWordCfgLoad(path string) {
  2873. cfg := []*ShieldedWordCfg{}
  2874. ShieldedWordCfgLoader = map[int32]*ShieldedWordCfg{}
  2875. loadCsvCfg(path + "ShieldedWordCfg.csv", &cfg)
  2876. for _,row := range cfg{
  2877. ShieldedWordCfgLoader[row.ID] = row
  2878. }
  2879. }
  2880. var ShopCfgLoader map[int32]*ShopCfg
  2881. type ShopCfg struct{
  2882. GoodsId int32 `csv:"GoodsId"` //商品Id
  2883. GoodsName string `csv:"GoodsName"` //商品名称
  2884. GoodsType int32 `csv:"GoodsType"` //商品所属tab
  2885. GoodsTypename string `csv:"GoodsTypename"` //商品页签
  2886. GoodsItem int32 `csv:"GoodsItem"` //商品内容
  2887. PayForType int32 `csv:"PayForType"` //消耗资源类型
  2888. PayForNum int32 `csv:"PayForNum"` //消耗资源数量
  2889. HdDrop int32 `csv:"HdDrop"` //活动商品
  2890. SellWell int32 `csv:"SellWell"` //是否热销
  2891. Proportion int32 `csv:"Proportion"` //折扣比例
  2892. DiscountPayForNum int32 `csv:"DiscountPayForNum"` //折扣后价格
  2893. RestrictedType string `csv:"RestrictedType"` //限购类型次数
  2894. BeginTime string `csv:"BeginTime"` //开始时间
  2895. EndTime string `csv:"EndTime"` //结束时间
  2896. SortId int32 `csv:"SortId"` //排序Id
  2897. Weight int32 `csv:"Weight"` //权重概率
  2898. Weight1 int32 `csv:"Weight1"` //VIP权重概率1
  2899. Weight2 int32 `csv:"Weight2"` //VIP权重概率2
  2900. Weight3 int32 `csv:"Weight3"` //VIP权重概率3
  2901. Weight4 int32 `csv:"Weight4"` //VIP权重概率4
  2902. NtfClient int32 `csv:"NtfClient"` //是否通知客户端
  2903. GoodsPic string `csv:"GoodsPic"` //图片
  2904. Reward []string `csv:"Reward"` //购买后获得道具
  2905. Condition []string `csv:"Condition"` //上架解锁条件枚举
  2906. }
  2907. func ShopCfgLoad(path string) {
  2908. cfg := []*ShopCfg{}
  2909. ShopCfgLoader = map[int32]*ShopCfg{}
  2910. loadCsvCfg(path + "ShopCfg.csv", &cfg)
  2911. for _,row := range cfg{
  2912. ShopCfgLoader[row.GoodsId] = row
  2913. }
  2914. }
  2915. var ShopTypeCfgLoader map[int32]*ShopTypeCfg
  2916. type ShopTypeCfg struct{
  2917. Id int32 `csv:"Id"` //商店唯一ID
  2918. ShopType int32 `csv:"ShopType"` //商店类型
  2919. Currency []string `csv:"Currency"` //交易货币
  2920. RefreshTime []string `csv:"RefreshTime"` //自动刷新时间点
  2921. PayForRefresh []string `csv:"PayForRefresh"` //手动刷新消耗
  2922. RefreshNum int32 `csv:"RefreshNum"` //手动刷新最大次数
  2923. GoodsRefreshNum int32 `csv:"GoodsRefreshNum"` //刷新商店道具上架数量
  2924. SortId int32 `csv:"SortId"` //商店页签排序
  2925. ActShop int32 `csv:"ActShop"` //活动商店类型
  2926. }
  2927. func ShopTypeCfgLoad(path string) {
  2928. cfg := []*ShopTypeCfg{}
  2929. ShopTypeCfgLoader = map[int32]*ShopTypeCfg{}
  2930. loadCsvCfg(path + "ShopTypeCfg.csv", &cfg)
  2931. for _,row := range cfg{
  2932. ShopTypeCfgLoader[row.Id] = row
  2933. }
  2934. }
  2935. var SignInCfgLoader map[int32]*SignInCfg
  2936. type SignInCfg struct{
  2937. ID int32 `csv:"ID"` //序列id
  2938. SignInType int32 `csv:"SignInType"` //签到类型
  2939. SignInReward []string `csv:"SignInReward"` //签到奖励
  2940. VipLevel int32 `csv:"VipLevel"` //Vip等级
  2941. SignInAddReward []string `csv:"SignInAddReward"` //累计奖励
  2942. Balloon int32 `csv:"balloon"` //气球方向
  2943. }
  2944. func SignInCfgLoad(path string) {
  2945. cfg := []*SignInCfg{}
  2946. SignInCfgLoader = map[int32]*SignInCfg{}
  2947. loadCsvCfg(path + "SignInCfg.csv", &cfg)
  2948. for _,row := range cfg{
  2949. SignInCfgLoader[row.ID] = row
  2950. }
  2951. }
  2952. var SkillCfgLoader map[int32]*SkillCfg
  2953. type SkillCfg struct{
  2954. SkillId int32 `csv:"SkillId"` //技能ID
  2955. SkillType int32 `csv:"SkillType"` //技能类型
  2956. JobType int32 `csv:"JobType"` //职业类型
  2957. JobBranch int32 `csv:"JobBranch"` //职业分支
  2958. JobStage int32 `csv:"JobStage"` //职业阶段
  2959. Hide int32 `csv:"Hide"` //隐藏
  2960. BuffPoint []string `csv:"BuffPoint"` //技能点数
  2961. AddFight int32 `csv:"AddFight"` //技能升级提升战力
  2962. SpcSkillDec []string `csv:"SpcSkillDec"` //特殊技能
  2963. }
  2964. func SkillCfgLoad(path string) {
  2965. cfg := []*SkillCfg{}
  2966. SkillCfgLoader = map[int32]*SkillCfg{}
  2967. loadCsvCfg(path + "SkillCfg.csv", &cfg)
  2968. for _,row := range cfg{
  2969. SkillCfgLoader[row.SkillId] = row
  2970. }
  2971. }
  2972. var SkillDemandCfgLoader map[int32]*SkillDemandCfg
  2973. type SkillDemandCfg struct{
  2974. LearnLv int32 `csv:"LearnLv"` //技能学习等级
  2975. LvupDemand []string `csv:"LvupDemand"` //技能升级需求等级
  2976. LvupCost []string `csv:"LvupCost"` //技能升级所需消耗
  2977. }
  2978. func SkillDemandCfgLoad(path string) {
  2979. cfg := []*SkillDemandCfg{}
  2980. SkillDemandCfgLoader = map[int32]*SkillDemandCfg{}
  2981. loadCsvCfg(path + "SkillDemandCfg.csv", &cfg)
  2982. for _,row := range cfg{
  2983. SkillDemandCfgLoader[row.LearnLv] = row
  2984. }
  2985. }
  2986. var SkillLvCfgLoader map[int32]*SkillLvCfg
  2987. type SkillLvCfg struct{
  2988. Id int32 `csv:"Id"` //固定ID
  2989. Cost int32 `csv:"Cost"` //SP消耗
  2990. SkillId int32 `csv:"SkillId"` //技能ID
  2991. SkillLV int32 `csv:"SkillLV"` //技能等级
  2992. }
  2993. func SkillLvCfgLoad(path string) {
  2994. cfg := []*SkillLvCfg{}
  2995. SkillLvCfgLoader = map[int32]*SkillLvCfg{}
  2996. loadCsvCfg(path + "SkillLvCfg.csv", &cfg)
  2997. for _,row := range cfg{
  2998. SkillLvCfgLoader[row.Id] = row
  2999. }
  3000. }
  3001. var SkillSlotCfgLoader map[int32]*SkillSlotCfg
  3002. type SkillSlotCfg struct{
  3003. ID int32 `csv:"ID"` //编号
  3004. Condition int32 `csv:"Condition"` //升级解锁条件
  3005. SCondition []string `csv:"S_Condition"` //升级解锁条件
  3006. FightPower int32 `csv:"FightPower"` //技能槽附加战斗力
  3007. ParterCondition int32 `csv:"ParterCondition"` //伙伴技能升级条件
  3008. SParterCondition []string `csv:"S_ParterCondition"` //伙伴技能升级条件
  3009. }
  3010. func SkillSlotCfgLoad(path string) {
  3011. cfg := []*SkillSlotCfg{}
  3012. SkillSlotCfgLoader = map[int32]*SkillSlotCfg{}
  3013. loadCsvCfg(path + "SkillSlotCfg.csv", &cfg)
  3014. for _,row := range cfg{
  3015. SkillSlotCfgLoader[row.ID] = row
  3016. }
  3017. }
  3018. var SkillSuitNewCfgLoader map[int32]*SkillSuitNewCfg
  3019. type SkillSuitNewCfg struct{
  3020. Id int32 `csv:"Id"` //id
  3021. Name string `csv:"Name"` //名称
  3022. Suit1 []string `csv:"Suit1"` //效果
  3023. TriggerConditions []string `csv:"TriggerConditions"` //激活条件
  3024. Buffid int32 `csv:"buffid"` //触发buff
  3025. }
  3026. func SkillSuitNewCfgLoad(path string) {
  3027. cfg := []*SkillSuitNewCfg{}
  3028. SkillSuitNewCfgLoader = map[int32]*SkillSuitNewCfg{}
  3029. loadCsvCfg(path + "SkillSuitNewCfg.csv", &cfg)
  3030. for _,row := range cfg{
  3031. SkillSuitNewCfgLoader[row.Id] = row
  3032. }
  3033. }
  3034. var SkillTreeCfgLoader map[int32]*SkillTreeCfg
  3035. type SkillTreeCfg struct{
  3036. SkillId int32 `csv:"SkillId"` //技能ID
  3037. Name string `csv:"Name"` //技能名字
  3038. SkillType int32 `csv:"SkillType"` //技能类型
  3039. MaxLv int32 `csv:"MaxLv"` //技能等级上限
  3040. SkillQuality int32 `csv:"SkillQuality"` //技能品质
  3041. JobType int32 `csv:"JobType"` //职业类型
  3042. JobBranch int32 `csv:"JobBranch"` //职业分支
  3043. JobStage int32 `csv:"JobStage"` //职业阶段
  3044. OpenLevel int32 `csv:"OpenLevel"` //解锁主角等级要求
  3045. OpenNeedCost []string `csv:"OpenNeedCost"` //解锁需求
  3046. Pos int32 `csv:"Pos"` //技能树位置件
  3047. Order int32 `csv:"order"` //技能排序
  3048. SuperSkill []string `csv:"SuperSkill"` //进阶技能
  3049. BeforeSkill int32 `csv:"beforeSkill"` //下阶技能
  3050. SkillBranch int32 `csv:"SkillBranch"` //进阶职业阶段
  3051. PressPoint int32 `csv:"PressPoint"` //技能压制值
  3052. StartPressPoint int32 `csv:"StartPressPoint"` //技能原压制值
  3053. }
  3054. func SkillTreeCfgLoad(path string) {
  3055. cfg := []*SkillTreeCfg{}
  3056. SkillTreeCfgLoader = map[int32]*SkillTreeCfg{}
  3057. loadCsvCfg(path + "SkillTreeCfg.csv", &cfg)
  3058. for _,row := range cfg{
  3059. SkillTreeCfgLoader[row.SkillId] = row
  3060. }
  3061. }
  3062. var SkillUpEffectCfgLoader map[int32]*SkillUpEffectCfg
  3063. type SkillUpEffectCfg struct{
  3064. Id int32 `csv:"Id"` //技能ID
  3065. SkillId int32 `csv:"SkillId"` //技能ID
  3066. SkillLv int32 `csv:"SkillLv"` //技能等级
  3067. SkillType int32 `csv:"SkillType"` //技能类型
  3068. AddAttributes []string `csv:"AddAttributes"` //增加属性
  3069. }
  3070. func SkillUpEffectCfgLoad(path string) {
  3071. cfg := []*SkillUpEffectCfg{}
  3072. SkillUpEffectCfgLoader = map[int32]*SkillUpEffectCfg{}
  3073. loadCsvCfg(path + "SkillUpEffectCfg.csv", &cfg)
  3074. for _,row := range cfg{
  3075. SkillUpEffectCfgLoader[row.Id] = row
  3076. }
  3077. }
  3078. var SummonServerCfgLoader map[int32]*SummonServerCfg
  3079. type SummonServerCfg struct{
  3080. Id int32 `csv:"Id"` //召唤Id
  3081. Name string `csv:"Name"` //召唤名字
  3082. Cost []string `csv:"Cost"` //消耗道具顺序
  3083. Method []string `csv:"Method"` //召唤方式
  3084. DropId int32 `csv:"DropId"` //钥匙掉落包
  3085. DropId2 int32 `csv:"DropId2"` //金币掉落包
  3086. Total int32 `csv:"Total"` //额外奖励的累计次数
  3087. ExtDropId int32 `csv:"ExtDropId"` //额外奖励的掉落包
  3088. SortId int32 `csv:"SortId"` //界面排序
  3089. ShowItemType []string `csv:"ShowItemType"` //可用于表现的道具类型
  3090. UnLock int32 `csv:"UnLock"` //解锁ID
  3091. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  3092. Type int32 `csv:"Type"` //召唤类型
  3093. StartDay int32 `csv:"StartDay"` //开服时间
  3094. SummoType int32 `csv:"SummoType"` //召唤组
  3095. }
  3096. func SummonServerCfgLoad(path string) {
  3097. cfg := []*SummonServerCfg{}
  3098. SummonServerCfgLoader = map[int32]*SummonServerCfg{}
  3099. loadCsvCfg(path + "SummonServerCfg.csv", &cfg)
  3100. for _,row := range cfg{
  3101. SummonServerCfgLoader[row.Id] = row
  3102. }
  3103. }
  3104. var SummonTemplateCfgLoader map[int32]*SummonTemplateCfg
  3105. type SummonTemplateCfg struct{
  3106. Id int32 `csv:"Id"` //ID
  3107. BlueNum []string `csv:"BlueNum"` //蓝色
  3108. PurpleNum []string `csv:"PurpleNum"` //紫色
  3109. GoldNum []string `csv:"GoldNum"` //金色
  3110. SecurityNum int32 `csv:"SecurityNum"` //保底增加百分比
  3111. Probability1 int32 `csv:"Probability1"` //用道具抽取权重
  3112. Probability2 int32 `csv:"Probability2"` //用金币抽取权重
  3113. CardType int32 `csv:"CardType"` //类型
  3114. }
  3115. func SummonTemplateCfgLoad(path string) {
  3116. cfg := []*SummonTemplateCfg{}
  3117. SummonTemplateCfgLoader = map[int32]*SummonTemplateCfg{}
  3118. loadCsvCfg(path + "SummonTemplateCfg.csv", &cfg)
  3119. for _,row := range cfg{
  3120. SummonTemplateCfgLoader[row.Id] = row
  3121. }
  3122. }
  3123. var SysRewardLoader map[int32]*SysReward
  3124. type SysReward struct{
  3125. Id int32 `csv:"Id"` //爬塔层数
  3126. Reward []string `csv:"Reward"` //对应奖励
  3127. }
  3128. func SysRewardLoad(path string) {
  3129. cfg := []*SysReward{}
  3130. SysRewardLoader = map[int32]*SysReward{}
  3131. loadCsvCfg(path + "SysReward.csv", &cfg)
  3132. for _,row := range cfg{
  3133. SysRewardLoader[row.Id] = row
  3134. }
  3135. }
  3136. var TargetTaskCfgLoader map[int32]*TargetTaskCfg
  3137. type TargetTaskCfg struct{
  3138. TargetTaskId int32 `csv:"TargetTaskId"` //任务ID
  3139. TargetTaskCondition []string `csv:"TargetTaskCondition"` //任务枚举
  3140. TargetTaskType int32 `csv:"TargetTaskType"` //任务类型
  3141. TargetReward []string `csv:"TargetReward"` //任务奖励
  3142. FollowTaskOld int32 `csv:"FollowTaskOld"` //后续ID
  3143. TargetTaskTitle string `csv:"TargetTaskTitle"` //任务标题
  3144. TargetTaskDescribe string `csv:"TargetTaskDescribe"` //任务描述
  3145. SkipInterface int32 `csv:"SkipInterface"` //跳转界面
  3146. ShowState int32 `csv:"ShowState"` //是否显示进度
  3147. }
  3148. func TargetTaskCfgLoad(path string) {
  3149. cfg := []*TargetTaskCfg{}
  3150. TargetTaskCfgLoader = map[int32]*TargetTaskCfg{}
  3151. loadCsvCfg(path + "TargetTaskCfg.csv", &cfg)
  3152. for _,row := range cfg{
  3153. TargetTaskCfgLoader[row.TargetTaskId] = row
  3154. }
  3155. }
  3156. var TopTowerCfgLevelLoader map[int32]*TopTowerCfgLevel
  3157. type TopTowerCfgLevel struct{
  3158. LevelId int32 `csv:"LevelId"` //区间ID
  3159. RankId []string `csv:"RankId"` //排名ID
  3160. LevelRank1 []string `csv:"LevelRank1"` //第1层
  3161. LevelRank2 []string `csv:"LevelRank2"` //第2层
  3162. LevelRank3 []string `csv:"LevelRank3"` //第3层
  3163. LevelRank4 []string `csv:"LevelRank4"` //第4层
  3164. LevelRank5 []string `csv:"LevelRank5"` //第5层
  3165. LevelRank6 []string `csv:"LevelRank6"` //第6层
  3166. LevelRank7 []string `csv:"LevelRank7"` //第7层
  3167. LevelRank8 []string `csv:"LevelRank8"` //第8层
  3168. LevelRank9 []string `csv:"LevelRank9"` //第9层
  3169. LevelRank10 []string `csv:"LevelRank10"` //第10层
  3170. }
  3171. func TopTowerCfgLevelLoad(path string) {
  3172. cfg := []*TopTowerCfgLevel{}
  3173. TopTowerCfgLevelLoader = map[int32]*TopTowerCfgLevel{}
  3174. loadCsvCfg(path + "TopTowerCfgLevel.csv", &cfg)
  3175. for _,row := range cfg{
  3176. TopTowerCfgLevelLoader[row.LevelId] = row
  3177. }
  3178. }
  3179. var TopTowerCfgRewardLoader map[int32]*TopTowerCfgReward
  3180. type TopTowerCfgReward struct{
  3181. LevelId int32 `csv:"LevelId"` //层数
  3182. RewardItems []string `csv:"RewardItems"` //层数奖励
  3183. BuyRoadCost []string `csv:"BuyRoadCost"` //买路花费
  3184. }
  3185. func TopTowerCfgRewardLoad(path string) {
  3186. cfg := []*TopTowerCfgReward{}
  3187. TopTowerCfgRewardLoader = map[int32]*TopTowerCfgReward{}
  3188. loadCsvCfg(path + "TopTowerCfgReward.csv", &cfg)
  3189. for _,row := range cfg{
  3190. TopTowerCfgRewardLoader[row.LevelId] = row
  3191. }
  3192. }
  3193. var TransportCfgLoader map[int32]*TransportCfg
  3194. type TransportCfg struct{
  3195. ShipLevel int32 `csv:"ShipLevel"` //飞艇等级
  3196. Duration int32 `csv:"Duration"` //远航完成时长
  3197. Consume []string `csv:"Consume"` //飞艇升级消耗
  3198. Probability int32 `csv:"Probability"` //飞艇升级成功率
  3199. TranspoertReward []string `csv:"TranspoertReward"` //远航完成奖励
  3200. RobberyTimes int32 `csv:"RobberyTimes"` //被打劫次数
  3201. RobberyLose []string `csv:"RobberyLose"` //被打劫后损失奖励
  3202. RobberyReward []string `csv:"RobberyReward"` //打劫奖励
  3203. RobberyFraction int32 `csv:"RobberyFraction"` //打劫获得积分
  3204. TopLevel []string `csv:"TopLevel"` //直接升至顶级
  3205. }
  3206. func TransportCfgLoad(path string) {
  3207. cfg := []*TransportCfg{}
  3208. TransportCfgLoader = map[int32]*TransportCfg{}
  3209. loadCsvCfg(path + "TransportCfg.csv", &cfg)
  3210. for _,row := range cfg{
  3211. TransportCfgLoader[row.ShipLevel] = row
  3212. }
  3213. }
  3214. var UIFuncUnLockCfgLoader map[int32]*UIFuncUnLockCfg
  3215. type UIFuncUnLockCfg struct{
  3216. Id int32 `csv:"Id"` //ID
  3217. UIId int32 `csv:"UIId"` //界面ID
  3218. UnlockCond []string `csv:"UnlockCond"` //解锁条件列表
  3219. LockNotice string `csv:"LockNotice"` //锁定提示
  3220. NeedLock bool `csv:"NeedLock"` //需要锁定
  3221. NeedMask bool `csv:"NeedMask"` //需要按钮遮挡
  3222. NeedNotify bool `csv:"NeedNotify"` //需要提示界面
  3223. NeedGuide bool `csv:"NeedGuide"` //需要引导
  3224. NeedDisplay bool `csv:"NeedDisplay"` //需要显示
  3225. PrePose int32 `csv:"PrePose"` //前置
  3226. PostPose int32 `csv:"PostPose"` //后置
  3227. ForceGuideGroup int32 `csv:"ForceGuideGroup"` //强制引导
  3228. }
  3229. func UIFuncUnLockCfgLoad(path string) {
  3230. cfg := []*UIFuncUnLockCfg{}
  3231. UIFuncUnLockCfgLoader = map[int32]*UIFuncUnLockCfg{}
  3232. loadCsvCfg(path + "UIFuncUnLockCfg.csv", &cfg)
  3233. for _,row := range cfg{
  3234. UIFuncUnLockCfgLoader[row.Id] = row
  3235. }
  3236. }
  3237. var VipCfgLoader map[int32]*VipCfg
  3238. type VipCfg struct{
  3239. Lv int32 `csv:"Lv"` //Vip等级
  3240. QuickBattle int32 `csv:"QuickBattle"` //战斗X2加速
  3241. Reward []string `csv:"Reward"` //Vip道具奖励
  3242. VipExp int32 `csv:"VipExp"` //Vip升级所需经验
  3243. EvilFreeTimes int32 `csv:"EvilFreeTimes"` //恶魔免费刷新次数
  3244. VipLogin int32 `csv:"VipLogin"` //VIP上线提示
  3245. PetAdvance int32 `csv:"PetAdvance"` //宠物进阶消耗免费
  3246. CardReset int32 `csv:"CardReset"` //卡片重铸免费
  3247. PetBreak int32 `csv:"PetBreak"` //宠物分解全额返还
  3248. SkillReset int32 `csv:"SkillReset"` //角色技能重置免费
  3249. GuildBossChallenge int32 `csv:"GuildBossChallenge"` //公会狩猎额外次数
  3250. CardInsertion int32 `csv:"CardInsertion"` //一键插卡功能
  3251. ShopWeight int32 `csv:"ShopWeight"` //黑市VIP权重
  3252. WorldBoss int32 `csv:"WorldBoss"` //世界BOSS刮奖次数
  3253. PvpReward int32 `csv:"PvpReward"` //额外荣誉之证
  3254. HangupTimes int32 `csv:"HangupTimes"` //时光之力购买次数
  3255. SilverUp int32 `csv:"SilverUp"` //银币加成
  3256. BaseExpUp int32 `csv:"BaseExpUp"` //基础经验加成
  3257. PartnerExpUp int32 `csv:"PartnerExpUp"` //伙伴经验加成
  3258. SkillExpUp int32 `csv:"SkillExpUp"` //技能经验加成
  3259. GiftBuyTimes []string `csv:"GiftBuyTimes"` //每日礼包购买次数+1
  3260. HangupDuration int32 `csv:"HangupDuration"` //离线挂机时长上限(秒)
  3261. SignInRewardUp int32 `csv:"SignInRewardUp"` //签到翻倍
  3262. WorldBossCount int32 `csv:"WorldBossCount"` //世界BOSS购买次数
  3263. DevilsUp int32 `csv:"DevilsUp"` //挂机魔魂值加成
  3264. TransportRobbery int32 `csv:"TransportRobbery"` //飞艇被抢劫掉落减少至
  3265. }
  3266. func VipCfgLoad(path string) {
  3267. cfg := []*VipCfg{}
  3268. VipCfgLoader = map[int32]*VipCfg{}
  3269. loadCsvCfg(path + "VipCfg.csv", &cfg)
  3270. for _,row := range cfg{
  3271. VipCfgLoader[row.Lv] = row
  3272. }
  3273. }
  3274. var WishCfgLoader map[int32]*WishCfg
  3275. type WishCfg struct{
  3276. Id int32 `csv:"Id"` //ID
  3277. Name string `csv:"Name"` //名字
  3278. BoxType int32 `csv:"BoxType"` //宝箱类型
  3279. WishReward []string `csv:"WishReward"` //许愿奖励(随机/权重:道具:数量/自选/道具:数量)
  3280. AccelerateCost []string `csv:"AccelerateCost"` //加速消耗
  3281. LuckyProbability int32 `csv:"LuckyProbability"` //暴击概率(百分比)
  3282. LuckyReward []string `csv:"LuckyReward"` //暴击奖励(概率:道具:数量)
  3283. WishCountdown int32 `csv:"WishCountdown"` //倒计时(秒)
  3284. }
  3285. func WishCfgLoad(path string) {
  3286. cfg := []*WishCfg{}
  3287. WishCfgLoader = map[int32]*WishCfg{}
  3288. loadCsvCfg(path + "WishCfg.csv", &cfg)
  3289. for _,row := range cfg{
  3290. WishCfgLoader[row.Id] = row
  3291. }
  3292. }
  3293. var WorldBossCfgLoader map[int32]*WorldBossCfg
  3294. type WorldBossCfg struct{
  3295. Id int32 `csv:"Id"` //全局配置id
  3296. SummonId int32 `csv:"SummonId"` //召唤物id
  3297. StartDay int32 `csv:"StartDay"` //开服时间
  3298. Tiaozhantiaojian int32 `csv:"Tiaozhantiaojian"` //解锁条件
  3299. SummonTime []string `csv:"SummonTime"` //召唤时间
  3300. LifeTime int32 `csv:"LifeTime"` //存活时间
  3301. FirstRewardServer []string `csv:"FirstRewardServer"` //1等奖
  3302. SecondRewardServer []string `csv:"SecondRewardServer"` //2等奖
  3303. ThreeRewardServer []string `csv:"ThreeRewardServer"` //3等奖奖
  3304. Roll []string `csv:"Roll"` //中将概率
  3305. Roll2 []string `csv:"Roll2"` //衰减概率
  3306. AutoHp []string `csv:"AutoHp"` //系统掉血
  3307. }
  3308. func WorldBossCfgLoad(path string) {
  3309. cfg := []*WorldBossCfg{}
  3310. WorldBossCfgLoader = map[int32]*WorldBossCfg{}
  3311. loadCsvCfg(path + "WorldBossCfg.csv", &cfg)
  3312. for _,row := range cfg{
  3313. WorldBossCfgLoader[row.Id] = row
  3314. }
  3315. }
  3316. var WorldBossChangePlayCfgLoader map[int32]*WorldBossChangePlayCfg
  3317. type WorldBossChangePlayCfg struct{
  3318. Id int32 `csv:"Id"` //全局配置id
  3319. SummonId int32 `csv:"SummonId"` //召唤物id
  3320. Consume []string `csv:"Consume"` //消耗资源
  3321. StartTime string `csv:"StartTime"` //活动开始时间
  3322. EndTime string `csv:"EndTime"` //活动结束时间
  3323. SummonTime []string `csv:"SummonTime"` //召唤时间
  3324. LifeTime int32 `csv:"LifeTime"` //存活时间
  3325. ChangePlayId []string `csv:"ChangePlayId"` //变身
  3326. FirstRewardServer []string `csv:"FirstRewardServer"` //1等奖
  3327. SecondRewardServer []string `csv:"SecondRewardServer"` //2等奖
  3328. ThreeRewardServer []string `csv:"ThreeRewardServer"` //3等奖奖
  3329. Roll []string `csv:"Roll"` //中将概率
  3330. Roll2 []string `csv:"Roll2"` //衰减概率
  3331. AutoHp []string `csv:"AutoHp"` //系统掉血
  3332. HpSegment int32 `csv:"HpSegment"` //血条段数
  3333. }
  3334. func WorldBossChangePlayCfgLoad(path string) {
  3335. cfg := []*WorldBossChangePlayCfg{}
  3336. WorldBossChangePlayCfgLoader = map[int32]*WorldBossChangePlayCfg{}
  3337. loadCsvCfg(path + "WorldBossChangePlayCfg.csv", &cfg)
  3338. for _,row := range cfg{
  3339. WorldBossChangePlayCfgLoader[row.Id] = row
  3340. }
  3341. }