role_msg.go 146 KB

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  1. package msg
  2. import (
  3. "rocommon"
  4. "rocommon/service"
  5. "rocommon/util"
  6. "roserver/baseserver/model"
  7. "roserver/baseserver/set"
  8. model2 "roserver/game/model"
  9. "roserver/serverproto"
  10. "unicode/utf8"
  11. )
  12. func init() {
  13. //获取名字
  14. serverproto.Handle_GAME_CSNameReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  15. msg := ev.Msg().(*serverproto.CSNameReq)
  16. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  17. if role == nil {
  18. return
  19. }
  20. util.DebugF("uid=%v receive CSNameReq msg=%v", role.GetUUid(), msg)
  21. if len(msg.Name) <= 0 {
  22. ackMsg := &serverproto.SCNameAck{
  23. Error: int32(serverproto.ErrorCode_ERROR_NAME_EMPTY),
  24. }
  25. role.ReplayGate(ackMsg, true)
  26. return
  27. }
  28. nickName := role.(*model2.Role).GetRoleBase().GetRoleName()
  29. globalCfg, ok := serverproto.GlobalCfgLoader[int32(serverproto.GlobalType_Global_Max_Name_Len)]
  30. if !ok || globalCfg == nil {
  31. ackMsg := &serverproto.SCNameAck{
  32. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  33. Name: msg.Name,
  34. }
  35. role.ReplayGate(ackMsg, true)
  36. return
  37. }
  38. nameLen := utf8.RuneCountInString(msg.Name)
  39. if nameLen <= 0 || nameLen > int(globalCfg.IVal) || nickName == msg.Name {
  40. ackMsg := &serverproto.SCNameAck{
  41. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  42. }
  43. role.ReplayGate(ackMsg, true)
  44. return
  45. }
  46. nameMsg := &serverproto.SSNameReq{
  47. Name: msg.Name,
  48. Zone: int32(service.GetServiceConfig().Node.Zone),
  49. }
  50. role.(*model2.Role).SendDb(nameMsg)
  51. })
  52. //来自db的消息
  53. serverproto.Handle_GAME_SSNameNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  54. msg := ev.Msg().(*serverproto.SSNameNtf)
  55. role := model2.RoleMag.GetRole(cliId)
  56. if role == nil {
  57. return
  58. }
  59. util.DebugF("uid=%v receive SSNameNtf msg=%v", role.GetUUid(), msg)
  60. if msg.Type == 0 { //创号取名流程
  61. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  62. role.(*model2.Role).GetRoleBase().Rename(msg.Name)
  63. }
  64. ackMsg := &serverproto.SCNameAck{
  65. Error: msg.Error,
  66. Name: msg.Name,
  67. }
  68. role.ReplayGate(ackMsg, true)
  69. } else if msg.Type == 1 { //改名卡改名流程
  70. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  71. role.(model2.RoleLogicOuter).ChangeRoleName(msg.Name)
  72. } else {
  73. ackMsg := &serverproto.SCRenameAck{
  74. Error: msg.Error,
  75. Name: msg.Name,
  76. }
  77. role.ReplayGate(ackMsg, true)
  78. }
  79. }
  80. })
  81. //获取服务器时间ms
  82. serverproto.Handle_GAME_CSGetServerTimeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  83. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  84. if role == nil {
  85. return
  86. }
  87. ackMsg := &serverproto.SCGetServerTimeAck{
  88. ServerTime: util.GetTimeMilliseconds(),
  89. }
  90. role.ReplayGate(ackMsg, true)
  91. })
  92. //客户端游戏参数设置
  93. serverproto.Handle_GAME_CSClientParamNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  94. msg := ev.Msg().(*serverproto.CSClientParamNtf)
  95. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  96. if role == nil {
  97. return
  98. }
  99. util.DebugF("uid=%v receive CSClientParamNtf msg=%v", role.GetUUid(), msg)
  100. role.SetClientParam(msg.ClientInfo)
  101. })
  102. //设置新手引导
  103. serverproto.Handle_GAME_CSRoleGuideNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  104. msg := ev.Msg().(*serverproto.CSRoleGuideNtf)
  105. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  106. if role == nil {
  107. return
  108. }
  109. util.DebugF("uid=%v receive CSRoleGuideNtf msg=%v", role.GetUUid(), msg)
  110. role.(model2.RoleLogicOuter).SetRoleGuide(msg.GuideId)
  111. })
  112. //角色设置属性点
  113. serverproto.Handle_GAME_CSAddAttrPointReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  114. msg := ev.Msg().(*serverproto.CSAddAttrPointReq)
  115. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  116. if role == nil {
  117. return
  118. }
  119. util.DebugF("uid=%v receive CSAddAttrPointReq msg=%v", role.GetUUid(), msg)
  120. role.(model2.RoleLogicOuter).AddAttrPoint(msg.HeroId, msg.AttrList)
  121. })
  122. //设置剧情
  123. serverproto.Handle_GAME_CSRoleStoryReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  124. msg := ev.Msg().(*serverproto.CSRoleStoryReq)
  125. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  126. if role == nil {
  127. return
  128. }
  129. util.DebugF("uid=%v receive CSRoleStoryReq msg=%v", role.GetUUid(), msg)
  130. role.(model2.RoleLogicOuter).SetRoleStory(msg.StoryId)
  131. })
  132. serverproto.Handle_GAME_CSNewMapCartoonReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  133. msg := ev.Msg().(*serverproto.CSNewMapCartoonReq)
  134. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  135. if role == nil {
  136. return
  137. }
  138. util.DebugF("uid=%v receive CSNewMapCartoonReq msg=%v", role.GetUUid(), msg)
  139. if msg.MapCart != nil {
  140. role.(model2.RoleLogicOuter).SetMapCartoon(msg.MapCart.Key, msg.MapCart.Value)
  141. }
  142. })
  143. //角色重置属性点
  144. serverproto.Handle_GAME_CSResetAttrPointReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  145. msg := ev.Msg().(*serverproto.CSResetAttrPointReq)
  146. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  147. if role == nil {
  148. return
  149. }
  150. util.DebugF("uid=%v receive CSResetAttrPointReq msg=%v", role.GetUUid(), msg)
  151. role.(model2.RoleLogicOuter).ResetAttrPoint(msg.HeroId)
  152. })
  153. //使用 潜力果实增加素质点
  154. serverproto.Handle_GAME_CSAddQualityPointReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  155. msg := ev.Msg().(*serverproto.CSAddQualityPointReq)
  156. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  157. if role == nil {
  158. return
  159. }
  160. util.DebugF("uid=%v receive CSAddQualityPointReq msg=%v", role.GetUUid(), msg)
  161. role.(model2.RoleLogicOuter).OnAddQualityPoint(msg)
  162. })
  163. //激活头像
  164. serverproto.Handle_GAME_CSActiveHeadReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  165. msg := ev.Msg().(*serverproto.CSActiveHeadReq)
  166. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  167. if role == nil {
  168. return
  169. }
  170. util.DebugF("uid=%v receive CSActiveHeadReq msg=%v", role.GetUUid(), msg)
  171. role.(model2.RoleLogicOuter).ActiveHead(msg.HeadId)
  172. })
  173. //设置头像
  174. serverproto.Handle_GAME_CSSetHeadIdReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  175. msg := ev.Msg().(*serverproto.CSSetHeadIdReq)
  176. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  177. if role == nil {
  178. return
  179. }
  180. util.DebugF("uid=%v receive CSSetHeadIdReq msg=%v", role.GetUUid(), msg)
  181. role.(model2.RoleLogicOuter).SetRoleHeadPic(msg.HeadId)
  182. })
  183. //请求头像相关信息
  184. serverproto.Handle_GAME_CSHeadInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  185. msg := ev.Msg().(*serverproto.CSHeadInfoReq)
  186. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  187. if role == nil {
  188. return
  189. }
  190. util.DebugF("uid=%v receive CSHeadInfoReq msg=%v", role.GetUUid(), msg)
  191. role.(model2.RoleLogicOuter).HeadInfoReq()
  192. })
  193. //头像框道具使用
  194. serverproto.Handle_GAME_CSUseHeadFrameItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  195. msg := ev.Msg().(*serverproto.CSUseHeadFrameItemReq)
  196. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  197. if role == nil {
  198. return
  199. }
  200. util.DebugF("uid=%v receive CSUseHeadFrameItemReq msg=%v", role.GetUUid(), msg)
  201. role.(model2.RoleLogicOuter).UseHeadFrameItem(msg.ItemId, msg.ItemNum)
  202. })
  203. //请求头像相关信息
  204. serverproto.Handle_GAME_CSChangeHeadFrameReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  205. msg := ev.Msg().(*serverproto.CSChangeHeadFrameReq)
  206. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  207. if role == nil {
  208. return
  209. }
  210. util.DebugF("uid=%v receive CSChangeHeadFrameReq msg=%v", role.GetUUid(), msg)
  211. role.(model2.RoleLogicOuter).SetRoleHeadFrameId(msg.HeadFrameId)
  212. })
  213. //请求头像相关信息
  214. serverproto.Handle_GAME_CSHeadFrameInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  215. msg := ev.Msg().(*serverproto.CSHeadFrameInfoReq)
  216. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  217. if role == nil {
  218. return
  219. }
  220. util.DebugF("uid=%v receive CSHeadFrameInfoReq msg=%v", role.GetUUid(), msg)
  221. role.(model2.RoleLogicOuter).GetRoleHeadFrameInfo()
  222. })
  223. //改名
  224. serverproto.Handle_GAME_CSRenameReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  225. msg := ev.Msg().(*serverproto.CSRenameReq)
  226. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  227. if role == nil {
  228. return
  229. }
  230. util.DebugF("uid=%v receive CSRenameReq msg=%v", role.GetUUid(), msg)
  231. nameLen := utf8.RuneCountInString(msg.Name)
  232. globalCfg, ok := serverproto.GlobalCfgLoader[int32(serverproto.GlobalType_Global_Max_Name_Len)]
  233. if !ok || globalCfg == nil {
  234. ackMsg := &serverproto.SCRenameAck{
  235. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  236. Name: msg.Name,
  237. }
  238. role.ReplayGate(ackMsg, true)
  239. return
  240. }
  241. if nameLen <= 0 || nameLen > int(globalCfg.IVal) || msg.Name == role.(*model2.Role).GetRoleBase().GetRoleName() {
  242. ackMsg := &serverproto.SCRenameAck{
  243. Error: int32(serverproto.ErrorCode_ERROR_RENAME_NAME_LEN_ERROR),
  244. Name: msg.Name,
  245. }
  246. role.ReplayGate(ackMsg, true)
  247. return
  248. }
  249. //屏蔽字过滤
  250. if model2.SensitiveUtil.IsMatch(msg.Name) {
  251. ackMsg := &serverproto.SCRenameAck{
  252. Error: int32(serverproto.ErrorCode_ERROR_RENAME_NAME_INVALID),
  253. Name: msg.Name,
  254. }
  255. role.ReplayGate(ackMsg, true)
  256. return
  257. }
  258. bRet := role.(*model2.Role).GetRoleBase().ChangeNameItemEnough(msg.Name, false)
  259. if bRet != serverproto.ErrorCode_ERROR_OK {
  260. ackMsg := &serverproto.SCRenameAck{
  261. Error: int32(bRet),
  262. Name: msg.Name,
  263. }
  264. role.ReplayGate(ackMsg, true)
  265. return
  266. }
  267. //todo...
  268. // role.(model2.RoleLogicOuter).ChangeRoleName(msg.Name)
  269. nameMsg := &serverproto.SSNameReq{
  270. OldName: role.GetNickName(),
  271. Name: msg.Name,
  272. Zone: int32(service.GetServiceConfig().Node.Zone),
  273. Type: 1,
  274. }
  275. role.(*model2.Role).SendDb(nameMsg)
  276. })
  277. //获取玩家简介信息,显示头像名称相关,不包括详细信息
  278. serverproto.Handle_GAME_CSGetOtherPlayerBriefInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  279. msg := ev.Msg().(*serverproto.CSGetOtherPlayerBriefInfoReq)
  280. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  281. if role == nil {
  282. return
  283. }
  284. util.DebugF("uid=%v receive CSGetOtherPlayerBriefInfoReq msg=%v", role.GetUUid(), msg)
  285. ackMsg := &serverproto.SCGetOtherPlayerBriefInfoAck{
  286. Type: msg.Type,
  287. }
  288. if len(msg.PlayerList) > 20 {
  289. role.ReplayGate(ackMsg, true)
  290. return
  291. }
  292. dbMsg := &serverproto.SSGetRoleBriefInfoReq{
  293. Type: msg.Type,
  294. }
  295. for idx := range msg.PlayerList {
  296. //公会申请列表,客户端排序,需要一次性下发
  297. if msg.Type == model2.StateGuildApply {
  298. dbMsg.PlayerUidList = append(dbMsg.PlayerUidList, msg.PlayerList[idx])
  299. continue
  300. }
  301. tmpRole := model2.RoleMag.GetRoleFromUUid(msg.PlayerList[idx])
  302. if tmpRole == nil {
  303. tmpRole = model2.RoleMag.GetRoleFromOffline(msg.PlayerList[idx])
  304. }
  305. if tmpRole != nil {
  306. bf := &serverproto.CommonPlayerBriefInfo{}
  307. tmpRole.(*model2.Role).GetRoleBriefInfo(bf)
  308. ackMsg.BriefInfo = append(ackMsg.BriefInfo, bf)
  309. }
  310. if tmpRole == nil {
  311. dbMsg.PlayerUidList = append(dbMsg.PlayerUidList, msg.PlayerList[idx])
  312. }
  313. }
  314. if len(ackMsg.BriefInfo) > 0 {
  315. role.ReplayGate(ackMsg, true)
  316. }
  317. if len(dbMsg.PlayerUidList) > 0 {
  318. role.(*model2.Role).SendDb(dbMsg)
  319. }
  320. })
  321. //from social 获取玩家在线状态
  322. serverproto.Handle_GAME_SSGetRoleBriefInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  323. msg := ev.Msg().(*serverproto.SSGetRoleBriefInfoAck)
  324. role := model2.RoleMag.GetRole(cliId)
  325. if role == nil {
  326. return
  327. }
  328. util.DebugF("uid=%v receive SSGetRoleBriefInfoAck msg=%v", role.GetUUid(), msg)
  329. //有该玩家信息并添加到黑名单列表中
  330. if msg.Type == model2.StateTypeBlack_Add {
  331. if len(msg.BriefInfo) > 0 {
  332. role.(*model2.Role).GetRoleSocial().HandlerBlackList(true, msg.BriefInfo[0].Uid, msg.BriefInfo[0])
  333. msg.Type = model2.StateTypeBlack
  334. } else {
  335. ackMsg := serverproto.SCFriendBlackAck{
  336. Error: int32(serverproto.ErrorCode_ERROR_ROLE_NOT_FOUND),
  337. }
  338. role.ReplayGate(ackMsg, true)
  339. return
  340. }
  341. }
  342. ssMsg := &serverproto.SSOnlineStateReq{
  343. ProType: 2, //表示好友系统操作
  344. ListType: msg.Type,
  345. }
  346. for idx := 0; idx < len(msg.BriefInfo); idx++ {
  347. if msg.BriefInfo[idx].Uid > 0 {
  348. ssMsg.BriefInfoList = append(msg.BriefInfo)
  349. }
  350. }
  351. if len(ssMsg.BriefInfoList) > 0 {
  352. role.(*model2.Role).SendSocial(ssMsg)
  353. }
  354. })
  355. //查看玩家详细信息
  356. serverproto.Handle_GAME_CSGetOtherPlayerDetailInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  357. msg := ev.Msg().(*serverproto.CSGetOtherPlayerDetailInfoReq)
  358. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  359. if role == nil {
  360. return
  361. }
  362. util.DebugF("uid=%v receive CSGetOtherPlayerDetailInfoReq msg=%v", role.GetUUid(), msg)
  363. targetRole := model2.RoleMag.GetRoleFromUUid(msg.TUid)
  364. if targetRole == nil {
  365. msg.Uid = role.GetUUid()
  366. role.(*model2.Role).SendSocial(msg)
  367. return
  368. }
  369. ackMsg := &serverproto.SCGetOtherPlayerDetailInfoAck{
  370. Uid: msg.Uid,
  371. Error: int32(serverproto.ErrorCode_ERROR_OK),
  372. TargetInfo: &serverproto.ViewRoleInfo{},
  373. }
  374. targetRole.(model2.RoleLogicOuter).PackRoleViewInfo(ackMsg.TargetInfo)
  375. role.ReplayGate(ackMsg, true)
  376. })
  377. //来自Social的查询结果,直接推送客户端
  378. serverproto.Handle_GAME_SCGetOtherPlayerDetailInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  379. msg := ev.Msg().(*serverproto.SCGetOtherPlayerDetailInfoAck)
  380. util.DebugF("receive SCGetOtherPlayerDetailInfoAck msg=%v", msg)
  381. role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
  382. if role == nil {
  383. return
  384. }
  385. role.ReplayGate(msg, true)
  386. })
  387. //来自social的请求被观察者的信息
  388. serverproto.Handle_GAME_SSGetViewedTargetInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  389. msg := ev.Msg().(*serverproto.SSGetViewedTargetInfoReq)
  390. util.DebugF("receive SSGetViewedTargetInfoReq msg=%v", msg)
  391. //直接返回被查看角色的数据
  392. ackMsg := &serverproto.SSGetViewedTargetInfoAck{
  393. Uid: msg.Uid,
  394. TUid: msg.TUid,
  395. Info: &serverproto.ViewRoleInfo{},
  396. }
  397. targetRole := model2.RoleMag.GetRoleFromUUid(msg.TUid)
  398. if targetRole == nil {
  399. //发送取social
  400. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  401. } else {
  402. //打包目标数据
  403. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_OK)
  404. targetRole.(model2.RoleLogicOuter).PackRoleViewInfo(ackMsg.Info)
  405. }
  406. targetRole.(*model2.Role).SendSocial(ackMsg)
  407. })
  408. //////伙伴相关操作
  409. //培养
  410. serverproto.Handle_GAME_CSHeroLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  411. msg := ev.Msg().(*serverproto.CSHeroLevelUpReq)
  412. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  413. if role == nil {
  414. return
  415. }
  416. util.DebugF("uid=%v receive CSHeroLevelUpReq msg=%v", role.GetUUid(), msg)
  417. role.(model2.RoleLogicOuter).HeroLevelUp(msg.HeroId)
  418. })
  419. //进阶
  420. serverproto.Handle_GAME_CSHeroAdvanceReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  421. msg := ev.Msg().(*serverproto.CSHeroAdvanceReq)
  422. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  423. if role == nil {
  424. return
  425. }
  426. util.DebugF("uid=%v receive CSHeroAdvanceReq msg=%v", role.GetUUid(), msg)
  427. role.(model2.RoleLogicOuter).HeroAdvance(msg.HeroId)
  428. })
  429. //突破
  430. serverproto.Handle_GAME_CSHeroStrengthReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  431. msg := ev.Msg().(*serverproto.CSHeroStrengthReq)
  432. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  433. if role == nil {
  434. return
  435. }
  436. util.DebugF("uid=%v receive CSHeroStrengthReq msg=%v", role.GetUUid(), msg)
  437. role.(model2.RoleLogicOuter).HeroStrength(msg.HeroId)
  438. })
  439. //上阵
  440. serverproto.Handle_GAME_CSHeroBattleReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  441. msg := ev.Msg().(*serverproto.CSHeroBattleReq)
  442. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  443. if role == nil {
  444. return
  445. }
  446. util.DebugF("uid=%v receive CSHeroBattleReq msg=%v", role.GetUUid(), msg)
  447. role.(model2.RoleLogicOuter).HeroBattle(msg.HeroId, msg.IsBattle)
  448. })
  449. //伙伴碎片合成
  450. serverproto.Handle_GAME_CSChipComposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  451. msg := ev.Msg().(*serverproto.CSChipComposeReq)
  452. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  453. if role == nil {
  454. return
  455. }
  456. util.DebugF("uid=%v receive CSChipComposeReq msg=%v", role.GetUUid(), msg)
  457. role.(model2.RoleLogicOuter).ComposeChip(msg.ConfigId)
  458. })
  459. //伙伴碎片分解
  460. serverproto.Handle_GAME_CSHeroChipDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  461. msg := ev.Msg().(*serverproto.CSHeroChipDecomposeReq)
  462. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  463. if role == nil {
  464. return
  465. }
  466. util.DebugF("uid=%v receive CSHeroChipDecomposeReq msg=%v", role.GetUUid(), msg)
  467. role.(model2.RoleLogicOuter).ChipDecompose(msg.ChipList, msg.ChipTypeList)
  468. })
  469. //转职
  470. serverproto.Handle_GAME_CSHeroChangeJobReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  471. msg := ev.Msg().(*serverproto.CSHeroChangeJobReq)
  472. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  473. if role == nil {
  474. return
  475. }
  476. util.DebugF("uid=%v receive CSHeroChangeJobReq msg=%v", role.GetUUid(), msg)
  477. role.(model2.RoleLogicOuter).HeroChangeJob(msg.HeroId, msg.JobId)
  478. })
  479. //伙伴战力请求
  480. serverproto.Handle_GAME_CSHeroFighPowerReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  481. msg := ev.Msg().(*serverproto.CSHeroFighPowerReq)
  482. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  483. if role == nil {
  484. return
  485. }
  486. util.DebugF("uid=%v receive CSHeroFighPowerReq msg=%v", role.GetUUid(), msg)
  487. role.(model2.RoleLogicOuter).FightPowerReq(msg.HeroId)
  488. })
  489. //招募
  490. serverproto.Handle_GAME_CSHeroActiveReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  491. msg := ev.Msg().(*serverproto.CSHeroActiveReq)
  492. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  493. if role == nil {
  494. return
  495. }
  496. util.DebugF("uid=%v receive CSHeroActiveReq msg=%v", role.GetUUid(), msg)
  497. role.(model2.RoleLogicOuter).HeroRecruit(msg.HeroId)
  498. })
  499. //更换职业(主角/伙伴)
  500. serverproto.Handle_GAME_CSHeroReplaceJobReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  501. msg := ev.Msg().(*serverproto.CSHeroReplaceJobReq)
  502. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  503. if role == nil {
  504. return
  505. }
  506. util.DebugF("uid=%v receive CSHeroReplaceJobReq msg=%v", role.GetUUid(), msg)
  507. role.(model2.RoleLogicOuter).HeroReplaceJob(msg.HeroId, msg.JobId)
  508. })
  509. //////装备相关
  510. //装备锻造(合成/锻造)
  511. serverproto.Handle_GAME_CSEquipForgeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  512. msg := ev.Msg().(*serverproto.CSEquipForgeReq)
  513. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  514. if role == nil {
  515. return
  516. }
  517. util.DebugF("uid=%v receive CSEquipForgingReq msg=%v", role.GetUUid(), msg)
  518. role.(model2.RoleLogicOuter).EquipForge(msg.ConfigId, msg.Once, msg.EquipType, msg.SubEquipType)
  519. })
  520. //替换/上装备
  521. serverproto.Handle_GAME_CSEquipUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  522. msg := ev.Msg().(*serverproto.CSEquipUpReq)
  523. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  524. if role == nil {
  525. return
  526. }
  527. util.DebugF("uid=%v receive CSEquipUpReq msg=%v", role.GetUUid(), msg)
  528. role.(model2.RoleLogicOuter).EquipUp(msg.HeroId, msg.SlotIndex, msg.EquipId)
  529. })
  530. //一键卸载装备
  531. serverproto.Handle_GAME_CSEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  532. msg := ev.Msg().(*serverproto.CSEquipDownReq)
  533. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  534. if role == nil {
  535. return
  536. }
  537. util.DebugF("uid=%v receive CSEquipDownReq msg=%v", role.GetUUid(), msg)
  538. role.(model2.RoleLogicOuter).EquipDown(msg.HeroId, msg.SubIndex)
  539. })
  540. //一键升级(升级位置上能升级的所有装备)
  541. serverproto.Handle_GAME_CSEquipLevelUpAllReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  542. msg := ev.Msg().(*serverproto.CSEquipLevelUpAllReq)
  543. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  544. if role == nil {
  545. return
  546. }
  547. util.DebugF("uid=%v receive CSEquipLevelUpAllReq msg=%v", role.GetUUid(), msg)
  548. role.(model2.RoleLogicOuter).EquipLevelUpAll(msg.HeroId)
  549. })
  550. //装备槽位升级(装备精炼)
  551. serverproto.Handle_GAME_CSEquipSlotLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  552. msg := ev.Msg().(*serverproto.CSEquipSlotLevelUpReq)
  553. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  554. if role == nil {
  555. return
  556. }
  557. util.DebugF("uid=%v receive CSEquipSlotLevelUpReq msg=%v", role.GetUUid(), msg)
  558. role.(model2.RoleLogicOuter).EquipSlotLevelUp(msg.HeroId, msg.SubSlotIndex)
  559. })
  560. // 神器佩戴
  561. serverproto.Handle_GAME_CSSkillEquipUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  562. msg := ev.Msg().(*serverproto.CSSkillEquipUpReq)
  563. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  564. if role == nil {
  565. return
  566. }
  567. util.DebugF("uid=%v receive CSSkillEquipUpReq msg=%v", role.GetUUid(), msg)
  568. role.(model2.RoleLogicOuter).SkillEquipUp(msg.HeroId, msg.SkillEquipId, msg.SlotIndex)
  569. })
  570. // 神器卸下
  571. serverproto.Handle_GAME_CSSkillEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  572. msg := ev.Msg().(*serverproto.CSSkillEquipDownReq)
  573. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  574. if role == nil {
  575. return
  576. }
  577. util.DebugF("uid=%v receive CSSkillEquipDownReq msg=%v", role.GetUUid(), msg)
  578. role.(model2.RoleLogicOuter).SkillEquipDown(msg.HeroId, msg.SlotIndex)
  579. })
  580. // 神器升星
  581. serverproto.Handle_GAME_CSSkillEquipLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  582. msg := ev.Msg().(*serverproto.CSSkillEquipLevelUpReq)
  583. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  584. if role == nil {
  585. return
  586. }
  587. util.DebugF("uid=%v receive CSSkillEquipLevelUpReq msg=%v", role.GetUUid(), msg)
  588. role.(model2.RoleLogicOuter).SkillEquipStarLevelUp(msg.HeroId, msg.SkillEquipId, msg.SelectCost)
  589. })
  590. // 神器转移
  591. serverproto.Handle_GAME_CSSkillEquipShiftReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  592. msg := ev.Msg().(*serverproto.CSSkillEquipShiftReq)
  593. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  594. if role == nil {
  595. return
  596. }
  597. util.DebugF("uid=%v receive CSSkillEquipShiftReq msg=%v", role.GetUUid(), msg)
  598. role.(model2.RoleLogicOuter).SkillEquipShift(msg)
  599. })
  600. // 神器槽位升级
  601. serverproto.Handle_GAME_CSSkillEquipSlotLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  602. msg := ev.Msg().(*serverproto.CSSkillEquipSlotLevelUpReq)
  603. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  604. if role == nil {
  605. return
  606. }
  607. util.DebugF("uid=%v receive CSSkillEquipSlotLevelUpReq msg=%v", role.GetUUid(), msg)
  608. role.(model2.RoleLogicOuter).SkillEquipSlotLevelUp(msg.HeroId, msg.SlotIndex)
  609. })
  610. // 神器分解
  611. serverproto.Handle_GAME_CSSkillEquipDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  612. msg := ev.Msg().(*serverproto.CSSkillEquipDecomposeReq)
  613. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  614. if role == nil {
  615. return
  616. }
  617. util.DebugF("uid=%v receive CSSkillEquipDecomposeReq msg=%v", role.GetUUid(), msg)
  618. role.(model2.RoleLogicOuter).SkillEquipDecompose(msg.SkillEquipId)
  619. })
  620. // 神器重铸
  621. serverproto.Handle_GAME_CSSkillEquipRemadeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  622. msg := ev.Msg().(*serverproto.CSSkillEquipRemadeReq)
  623. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  624. if role == nil {
  625. return
  626. }
  627. util.DebugF("uid=%v receive CSSkillEquipRemadeReq msg=%v", role.GetUUid(), msg)
  628. role.(model2.RoleLogicOuter).SkillEquipRemade(msg.SkillEquipId)
  629. })
  630. // 神器重铸池子请求
  631. serverproto.Handle_GAME_CSSkillEquipPoolReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  632. msg := ev.Msg().(*serverproto.CSSkillEquipPoolReq)
  633. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  634. if role == nil {
  635. return
  636. }
  637. util.DebugF("uid=%v receive CSSkillEquipPoolReq msg=%v", role.GetUUid(), msg)
  638. role.(model2.RoleLogicOuter).GetSkillEquipPool()
  639. })
  640. //////卡片
  641. //装备槽位镶嵌卡片
  642. serverproto.Handle_GAME_CSCardMountReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  643. msg := ev.Msg().(*serverproto.CSCardMountReq)
  644. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  645. if role == nil {
  646. return
  647. }
  648. util.DebugF("uid=%v receive CSCardMountReq msg=%v", role.GetUUid(), msg)
  649. role.(model2.RoleLogicOuter).CardMount(msg.HeroId, msg.SubSlotIndex, msg.CardSlotIndex, msg.CardId)
  650. })
  651. //卡片卸下
  652. serverproto.Handle_GAME_CSCardDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  653. msg := ev.Msg().(*serverproto.CSCardDownReq)
  654. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  655. if role == nil {
  656. return
  657. }
  658. util.DebugF("uid=%v receive CSCardDownReq msg=%v", role.GetUUid(), msg)
  659. role.(model2.RoleLogicOuter).CardDown(msg.HeroId, msg.SubSlotIndex, msg.CardSlotIndex)
  660. })
  661. //卡片一键装备
  662. serverproto.Handle_GAME_CSCardEquipAllReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  663. msg := ev.Msg().(*serverproto.CSCardEquipAllReq)
  664. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  665. if role == nil {
  666. return
  667. }
  668. util.DebugF("uid=%v receive CSCardEquipAllReq msg=%v", role.GetUUid(), msg)
  669. role.(model2.RoleLogicOuter).CardMountAll(msg)
  670. })
  671. //卡片全部卸下
  672. serverproto.Handle_GAME_CSCardEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  673. msg := ev.Msg().(*serverproto.CSCardEquipDownReq)
  674. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  675. if role == nil {
  676. return
  677. }
  678. util.DebugF("uid=%v receive CSCardEquipDownReq msg=%v", role.GetUUid(), msg)
  679. role.(model2.RoleLogicOuter).CardDownAll(msg.HeroId)
  680. })
  681. serverproto.Handle_GAME_CSCardUpGradeAllReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  682. msg := ev.Msg().(*serverproto.CSCardUpGradeAllReq)
  683. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  684. if role == nil {
  685. return
  686. }
  687. util.DebugF("uid=%v receive CSCardUpGradeAllReq msg=%v", role.GetUUid(), msg)
  688. role.(model2.RoleLogicOuter).CardUpGradeAll(msg)
  689. })
  690. serverproto.Handle_GAME_CSCardCollectInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  691. msg := ev.Msg().(*serverproto.CSCardCollectInfoReq)
  692. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  693. if role == nil {
  694. return
  695. }
  696. util.DebugF("uid=%v receive CSCardCollectInfoReq msg=%v", role.GetUUid(), msg)
  697. role.(model2.RoleLogicOuter).CardCollect()
  698. })
  699. serverproto.Handle_GAME_CSCardCollectRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  700. msg := ev.Msg().(*serverproto.CSCardCollectRewardReq)
  701. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  702. if role == nil {
  703. return
  704. }
  705. util.DebugF("uid=%v receive CSCardCollectRewardReq msg=%v", role.GetUUid(), msg)
  706. role.(model2.RoleLogicOuter).CardCollectReward(msg.CardId, msg.Level)
  707. })
  708. //卡片重置
  709. serverproto.Handle_GAME_CSCardComposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  710. msg := ev.Msg().(*serverproto.CSCardComposeReq)
  711. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  712. if role == nil {
  713. return
  714. }
  715. util.DebugF("uid=%v receive CSCardComposeReq msg=%v", role.GetUUid(), msg)
  716. role.(model2.RoleLogicOuter).CardCompose(msg.CardList)
  717. })
  718. //卡片分解
  719. serverproto.Handle_GAME_CSCardDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  720. msg := ev.Msg().(*serverproto.CSCardDecomposeReq)
  721. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  722. if role == nil {
  723. return
  724. }
  725. util.DebugF("uid=%v receive CSCardDecomposeReq msg=%v", role.GetUUid(), msg)
  726. role.(model2.RoleLogicOuter).CardDecompose(msg.CardList, msg.CardType)
  727. })
  728. //
  729. serverproto.Handle_GAME_CSCardUpGradeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  730. msg := ev.Msg().(*serverproto.CSCardUpGradeReq)
  731. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  732. if role == nil {
  733. return
  734. }
  735. util.DebugF("uid=%v receive CSCardUpGradeReq msg=%v", role.GetUUid(), msg)
  736. role.(model2.RoleLogicOuter).CardUpGrade(msg)
  737. })
  738. //请求卡片收集排行
  739. serverproto.Handle_GAME_CSCardCollectionRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  740. msg := ev.Msg().(*serverproto.CSCardCollectionRankReq)
  741. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  742. if role == nil {
  743. return
  744. }
  745. util.DebugF("uid=%v receive CSCardCollectionRankReq msg=%v", role.GetUUid(), msg)
  746. role.(*model2.Role).SendRank(msg)
  747. })
  748. serverproto.Handle_GAME_SCCardCollectionRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  749. msg := ev.Msg().(*serverproto.SCCardCollectionRankAck)
  750. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  751. if role == nil {
  752. return
  753. }
  754. util.DebugF("uid=%v receive SCCardCollectionRankAck msg=%v", role.GetUUid(), msg)
  755. role.(*model2.Role).ReplayGate(msg, true)
  756. })
  757. //卡片互换
  758. serverproto.Handle_GAME_CSCardLevelExchangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  759. msg := ev.Msg().(*serverproto.CSCardLevelExchangeReq)
  760. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  761. if role == nil {
  762. return
  763. }
  764. util.DebugF("uid=%v receive CSCardLevelExchangeReq msg=%v", role.GetUUid(), msg)
  765. role.(model2.RoleLogicOuter).CardLevelExchange(msg.SourceCardId, msg.TargetCardId)
  766. })
  767. //////技能相关
  768. //替换栏位中的技能
  769. serverproto.Handle_GAME_CSReplaceSkillReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  770. msg := ev.Msg().(*serverproto.CSReplaceSkillReq)
  771. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  772. if role == nil {
  773. return
  774. }
  775. util.DebugF("uid=%v receive CSReplaceSkillReq msg=%v", role.GetUUid(), msg)
  776. role.(model2.RoleLogicOuter).SkillReplace(msg.HeroId, msg.Idx, msg.SkillId)
  777. })
  778. //激活职业对应阶段中的技能
  779. serverproto.Handle_GAME_CSActiveSkillReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  780. msg := ev.Msg().(*serverproto.CSActiveSkillReq)
  781. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  782. if role == nil {
  783. return
  784. }
  785. util.DebugF("uid=%v receive CSActiveSkillReq msg:=%v", role.GetUUid(), msg)
  786. role.(model2.RoleLogicOuter).ActiveSkill(msg.HeroId, msg.SkillId)
  787. })
  788. //交换技能
  789. serverproto.Handle_GAME_CSSwapSkillReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  790. msg := ev.Msg().(*serverproto.CSSwapSkillReq)
  791. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  792. if role == nil {
  793. return
  794. }
  795. util.DebugF("uid=%v receive CSSwapSkillReq msg=%v", role.GetUUid(), msg)
  796. role.(model2.RoleLogicOuter).SwapSkill(msg.HeroId, msg.First, msg.Second)
  797. })
  798. //设置技能列表
  799. serverproto.Handle_GAME_CSSetSkillListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  800. msg := ev.Msg().(*serverproto.CSSetSkillListReq)
  801. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  802. if role == nil {
  803. return
  804. }
  805. util.DebugF("uid=%v receive CSSetSkillListReq msg=%v", role.GetUUid(), msg)
  806. role.(model2.RoleLogicOuter).SetSkillList(msg.HeroId, msg.SkillList)
  807. })
  808. //技能学习
  809. serverproto.Handle_GAME_CSSkillLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  810. msg := ev.Msg().(*serverproto.CSSkillLevelUpReq)
  811. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  812. if role == nil {
  813. return
  814. }
  815. util.DebugF("uid=%v receive CSSkillLevelUpReq msg:=%v", role.GetUUid(), msg)
  816. role.(model2.RoleLogicOuter).SkillLevelUp(msg.HeroId, msg.SkillId)
  817. })
  818. //重置技能等级
  819. serverproto.Handle_GAME_CSResetSkillLevelReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  820. msg := ev.Msg().(*serverproto.CSResetSkillLevelReq)
  821. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  822. if role == nil {
  823. return
  824. }
  825. util.DebugF("uid=%v receive CSSkillLevelUpReq msg:=%v", role.GetUUid(), msg)
  826. role.(model2.RoleLogicOuter).ResetSkillLevel(msg.HeroId, msg.IsAdvanced)
  827. })
  828. //高级技能经验兑换
  829. serverproto.Handle_GAME_CSConverSkillExpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  830. msg := ev.Msg().(*serverproto.CSConverSkillExpReq)
  831. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  832. if role == nil {
  833. return
  834. }
  835. util.DebugF("uid=%v receive CSSkillLevelUpReq msg:=%v", role.GetUUid(), msg)
  836. role.(model2.RoleLogicOuter).ConverSkillExp(msg)
  837. })
  838. /////商店消息
  839. serverproto.Handle_GAME_CSShopBuyItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  840. msg := ev.Msg().(*serverproto.CSShopBuyItemReq)
  841. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  842. if role == nil {
  843. return
  844. }
  845. util.DebugF("uid=%v receive CSShopBuyItemReq msg=%v", role.GetUUid(), msg)
  846. role.(model2.RoleLogicOuter).BuyItem(msg.GoodsType, msg.GoodsId, msg.GoodsNum)
  847. })
  848. //商店信息请求
  849. serverproto.Handle_GAME_CSShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  850. msg := ev.Msg().(*serverproto.CSShopInfoReq)
  851. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  852. if role == nil {
  853. return
  854. }
  855. util.DebugF("uid=%v receive CSShopInfoReq msg=%v", role.GetUUid(), msg)
  856. role.(model2.RoleLogicOuter).ShopInfoReq(msg.GoodsType)
  857. })
  858. //商店信息请求
  859. serverproto.Handle_GAME_CSShopRefreshReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  860. msg := ev.Msg().(*serverproto.CSShopRefreshReq)
  861. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  862. if role == nil {
  863. return
  864. }
  865. util.DebugF("uid=%v receive CSShopRefreshReq msg=%v", role.GetUUid(), msg)
  866. role.(model2.RoleLogicOuter).ShopRefresh(msg.GoodsType)
  867. })
  868. //红包商店兑换
  869. serverproto.Handle_GAME_CSRedBagExchangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  870. msg := ev.Msg().(*serverproto.CSRedBagExchangeReq)
  871. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  872. if role == nil {
  873. return
  874. }
  875. util.DebugF("uid=%v receive CSRedBagExchangeReq msg=%v", role.GetUUid(), msg)
  876. role.(model2.RoleLogicOuter).RedBagShopExchange()
  877. })
  878. //////时装相关
  879. //穿戴时装(替换)
  880. serverproto.Handle_GAME_CSFashionUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  881. msg := ev.Msg().(*serverproto.CSFashionUpReq)
  882. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  883. if role == nil {
  884. return
  885. }
  886. util.DebugF("uid=%v receive CSFashionUpReq msg=%v", role.GetUUid(), msg)
  887. role.(model2.RoleLogicOuter).FashionUp(msg.FashionCfgId)
  888. })
  889. //卸下时装
  890. serverproto.Handle_GAME_CSFashionDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  891. msg := ev.Msg().(*serverproto.CSFashionDownReq)
  892. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  893. if role == nil {
  894. return
  895. }
  896. util.DebugF("uid=%v receive CSFashionDownReq msg=%v", role.GetUUid(), msg)
  897. role.(model2.RoleLogicOuter).FashionDown(msg.FashionCfgId)
  898. })
  899. //时装合成
  900. serverproto.Handle_GAME_CSFashionComposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  901. msg := ev.Msg().(*serverproto.CSFashionComposeReq)
  902. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  903. if role == nil {
  904. return
  905. }
  906. util.DebugF("uid=%v receive CSFashionComposeReq msg=%v", role.GetUUid(), msg)
  907. role.(model2.RoleLogicOuter).FashionCompose(msg.PaperCfgId)
  908. })
  909. //时装图纸分解
  910. serverproto.Handle_GAME_CSFashionPaperDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  911. msg := ev.Msg().(*serverproto.CSFashionPaperDecomposeReq)
  912. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  913. if role == nil {
  914. return
  915. }
  916. util.DebugF("uid=%v receive CSFashionPaperDecomposeReq msg=%v", role.GetUUid(), msg)
  917. role.(model2.RoleLogicOuter).FashionPaperDecompose(msg.PaperCfgId)
  918. })
  919. // 时装洗练
  920. serverproto.Handle_GAME_CSFashionResetAttrReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  921. msg := ev.Msg().(*serverproto.CSFashionResetAttrReq)
  922. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  923. if role == nil {
  924. return
  925. }
  926. util.DebugF("uid=%v receive CSFashionPaperDecomposeReq msg=%v", role.GetUUid(), msg)
  927. role.(model2.RoleLogicOuter).FashionResetAttr(msg.FashionCfgId, msg.Enter)
  928. })
  929. serverproto.Handle_GAME_CSFashionUpLvlReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  930. msg := ev.Msg().(*serverproto.CSFashionUpLvlReq)
  931. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  932. if role == nil {
  933. return
  934. }
  935. util.DebugF("uid=%v receive CSFashionPaperDecomposeReq msg=%v", role.GetUUid(), msg)
  936. role.(model2.RoleLogicOuter).FashionUpLvl(msg.FashionCfgId)
  937. })
  938. ////收益处理 相关
  939. //收益相关处理(online/offline)
  940. serverproto.Handle_GAME_CSPlayerIncomeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  941. msg := ev.Msg().(*serverproto.CSPlayerIncomeReq)
  942. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  943. if role == nil {
  944. return
  945. }
  946. util.DebugF("uid=%v receive CSPlayerIncomeReq msg=%v", role.GetUUid(), msg)
  947. role.(model2.BattleLogicOuter).Income()
  948. })
  949. //累计在线时间奖励
  950. serverproto.Handle_GAME_CSOnlineTimeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  951. msg := ev.Msg().(*serverproto.CSOnlineTimeRewardReq)
  952. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  953. if role == nil {
  954. return
  955. }
  956. util.DebugF("uid=%v receive CSOnlineTimeRewardReq msg=%v", role.GetUUid(), msg)
  957. role.(model2.BattleLogicOuter).OnlineTimeReward()
  958. })
  959. //挑战boss奖励
  960. serverproto.Handle_GAME_CSPlayerBossRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  961. msg := ev.Msg().(*serverproto.CSPlayerBossRewardReq)
  962. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  963. if role == nil {
  964. return
  965. }
  966. util.DebugF("uid=%v cliId=%v receive CSPlayerBossRewardReq msg=%v", role.GetUUid(), cliId, msg)
  967. role.(model2.BattleLogicOuter).BossReward(msg.ChallengeTime, msg.MapId, msg.MapLevel, msg.RecordTimeStamp)
  968. })
  969. //请求一次boss战(打点数据)
  970. serverproto.Handle_GAME_CSBattleBossFightReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  971. msg := ev.Msg().(*serverproto.CSBattleBossFightReq)
  972. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  973. if role == nil {
  974. return
  975. }
  976. util.DebugF("uid=%v cliId=%v receive CSBattleBossFightReq msg=%v", role.GetUUid(), cliId, msg)
  977. role.(model2.BattleLogicOuter).BattleBossReq()
  978. })
  979. //来自db的地图挑战排名更新(自身调整更新排名)
  980. serverproto.Handle_GAME_SSMapLevelChangeAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  981. msg := ev.Msg().(*serverproto.SSMapLevelChangeAck)
  982. role := model2.RoleMag.GetRole(cliId)
  983. if role == nil {
  984. return
  985. }
  986. util.DebugF("uid=%v receive SSMapLevelChangeAck msg=%v nickname=%v", role.GetUUid(), msg, role.GetNickName())
  987. //通知客户端
  988. if msg.Notify {
  989. ackMsg := &serverproto.SCGetMapRankAck{
  990. Error: int32(serverproto.ErrorCode_ERROR_OK),
  991. SelfRank: msg.Rank,
  992. TotalRank: msg.RankPlayers,
  993. }
  994. ackMsg.TopPlayerList = append(msg.TopPlayerList)
  995. role.ReplayGate(ackMsg, true)
  996. }
  997. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  998. role.(model2.BattleLogicOuter).SetMapRank(msg.Rank, msg.RankPlayers, msg.TopPlayerList, !msg.Notify)
  999. if msg.BattleRecordId > 0 {
  1000. //通知客户端需要保存战斗过程记录
  1001. ntfMsg := &serverproto.SCPlayerBattleRecordDetailSaveNtf{
  1002. BattleRecordUid: msg.BattleRecordId,
  1003. RecordTimeStamp: msg.RecordTimeStamp,
  1004. }
  1005. role.ReplayGate(ntfMsg, true)
  1006. }
  1007. if !msg.Notify {
  1008. ackMsg := &serverproto.SCGetMapRankAck{
  1009. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1010. SelfRank: msg.Rank,
  1011. TotalRank: msg.RankPlayers,
  1012. }
  1013. ackMsg.TopPlayerList = append(msg.TopPlayerList)
  1014. role.ReplayGate(ackMsg, true)
  1015. }
  1016. } else {
  1017. if !msg.Notify {
  1018. ackMsg := &serverproto.SCGetMapRankAck{
  1019. Error: msg.Error,
  1020. }
  1021. role.ReplayGate(ackMsg, true)
  1022. }
  1023. }
  1024. })
  1025. serverproto.Handle_GAME_CSQuickBattleIncomeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1026. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1027. if role == nil {
  1028. return
  1029. }
  1030. util.DebugF("uid=%v CSQuickBattleIncomeReq", role.GetUUid())
  1031. role.(model2.BattleLogicOuter).GetQuickBattleReward()
  1032. })
  1033. //获取小地图排名
  1034. serverproto.Handle_GAME_CSGetMapRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1035. msg := ev.Msg().(*serverproto.CSGetMapRankReq)
  1036. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1037. if role == nil {
  1038. return
  1039. }
  1040. util.DebugF("uid=%v receive CSGetMapRankReq msg=%v", role.GetUUid(), msg)
  1041. role.(model2.BattleLogicOuter).GetMapRank()
  1042. })
  1043. //获取战报信息(不包括战斗过程信息)
  1044. serverproto.Handle_GAME_CSPlayerBattleRecordReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1045. msg := ev.Msg().(*serverproto.CSPlayerBattleRecordReq)
  1046. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1047. if role == nil {
  1048. return
  1049. }
  1050. util.DebugF("uid=%v receive CSPlayerBattleRecordReq msg=%v", role.GetUUid(), msg)
  1051. role.(model2.RoleLogicOuter).GetBattleRecord(msg.RecordType, msg.ParamList)
  1052. })
  1053. //from rank
  1054. serverproto.Handle_GAME_SCPlayerBattleRecordAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1055. msg := ev.Msg().(*serverproto.SCPlayerBattleRecordAck)
  1056. role := model2.RoleMag.GetRole(cliId)
  1057. if role == nil {
  1058. return
  1059. }
  1060. util.DebugF("uid=%v receive SCPlayerBattleRecordAck msg=%v", role.GetUUid(), msg)
  1061. role.(*model2.Role).OnGetBattleRecordAck(msg)
  1062. })
  1063. //推图冲榜请求
  1064. serverproto.Handle_GAME_CSMapActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1065. msg := ev.Msg().(*serverproto.CSMapActivityReq)
  1066. role := model2.RoleMag.GetRole(cliId)
  1067. if role == nil {
  1068. return
  1069. }
  1070. util.DebugF("uid=%v receive CSMapActivityReq msg=%v", role.GetUUid(), msg)
  1071. reqMsg := &serverproto.SSGetRushDataReq{
  1072. Uid: role.GetUUid(),
  1073. RushType: model.Rush_Type_Map,
  1074. }
  1075. model2.SendRankService(reqMsg)
  1076. })
  1077. //推图领奖
  1078. /*
  1079. serverproto.Handle_GAME_CSMapActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1080. msg := ev.Msg().(*serverproto.CSMapActivityRewardReq)
  1081. role := model2.RoleMag.GetRole(cliId)
  1082. if role == nil {
  1083. return
  1084. }
  1085. util.DebugF("uid=%v receive CSMapActivityRewardReq msg=%v", role.GetUUid(), msg)
  1086. //如果是排行奖励,转发Rank
  1087. reqMsg := &serverproto.SSGetRushRewardReq{
  1088. Uid: role.GetUUid(),
  1089. RushType: model.Rush_Type_Map,
  1090. RewardType: msg.RewardType,
  1091. }
  1092. model2.SendRankService(reqMsg)
  1093. })
  1094. */
  1095. //////任务相关处理
  1096. serverproto.Handle_GAME_CSGetTaskRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1097. msg := ev.Msg().(*serverproto.CSGetTaskRewardReq)
  1098. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1099. if role == nil {
  1100. return
  1101. }
  1102. util.DebugF("uid=%v receive CSGetTaskRewardReq msg=%v", role.GetUUid(), msg)
  1103. role.(model2.RoleLogicOuter).GetTaskReward(msg.TaskId)
  1104. })
  1105. serverproto.Handle_GAME_CSGetTaskScoreRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1106. msg := ev.Msg().(*serverproto.CSGetTaskScoreRewardReq)
  1107. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1108. if role == nil {
  1109. return
  1110. }
  1111. util.DebugF("uid=%v receive CSGetTaskScoreRewardReq msg=%v", role.GetUUid(), msg)
  1112. role.(model2.RoleLogicOuter).GetTaskScoreReward(msg.RewardType, msg.RewardIdx)
  1113. })
  1114. //使用道具(例如开宝箱等)
  1115. serverproto.Handle_GAME_CSUseItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1116. msg := ev.Msg().(*serverproto.CSUseItemReq)
  1117. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1118. if role == nil {
  1119. return
  1120. }
  1121. util.DebugF("uid=%v receive CSUseItemReq msg=%v", role.GetUUid(), msg)
  1122. role.(model2.RoleLogicOuter).UseItem(msg.ItemId, msg.ItemNum, msg.ItemIdxList, msg.ForceItemId)
  1123. })
  1124. //删除道具(时效道具)
  1125. serverproto.Handle_GAME_CSDelItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1126. msg := ev.Msg().(*serverproto.CSDelItemReq)
  1127. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1128. if role == nil {
  1129. return
  1130. }
  1131. util.DebugF("uid=%v receive CSDelItemReq msg=%v", role.GetUUid(), msg)
  1132. role.(model2.RoleLogicOuter).DelItemByList(msg.ItemIdList, model2.AddFrom_Expire)
  1133. })
  1134. //来自social/BattleBoss消息,公告消息通知
  1135. serverproto.Handle_GAME_SSSystemMessageNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1136. msg := ev.Msg().(*serverproto.SSSystemMessageNtf)
  1137. util.DebugF("receive SSSystemMessageNtf msg=%v", msg)
  1138. ntfMsg := &serverproto.SCSystemMessageNtf{}
  1139. ntfMsg.SysMsg = append(msg.SysMsg)
  1140. for idx := 0; idx < len(msg.SysMsg); idx++ {
  1141. model2.AddWorldSMsg(msg.SysMsg[idx])
  1142. }
  1143. model2.RoleMag.SendMsg2OnlinePlayer(ntfMsg, 0)
  1144. })
  1145. //来自guild-social-game的公会系统通知
  1146. serverproto.Handle_GAME_SSGuildNoticeToRoleNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1147. msg := ev.Msg().(*serverproto.SSGuildNoticeToRoleNtf)
  1148. util.DebugF("receive SSGuildNoticeToRoleNtf msg=%v", msg)
  1149. newCliId := &model.ClientID{
  1150. SessID: msg.Uid,
  1151. }
  1152. role := model2.RoleMag.GetRole(*newCliId)
  1153. if role == nil {
  1154. return
  1155. }
  1156. ntfMsg := &serverproto.SCSystemMessageNtf{}
  1157. ntfMsg.SysMsg = append(msg.SysMsg)
  1158. role.ReplayGate(ntfMsg, true)
  1159. })
  1160. //////英灵殿(arena)
  1161. //获取英灵殿数据
  1162. serverproto.Handle_GAME_CSArenaReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1163. msg := ev.Msg().(*serverproto.CSArenaReq)
  1164. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1165. if role == nil {
  1166. return
  1167. }
  1168. util.DebugF("uid=%v receive CSArenaReq msg=%v", role.GetUUid(), msg)
  1169. role.(model2.RoleLogicOuter).GetArena()
  1170. })
  1171. //挑战(获得对手),挑战
  1172. serverproto.Handle_GAME_CSArenaMatchReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1173. msg := ev.Msg().(*serverproto.CSArenaMatchReq)
  1174. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1175. if role == nil {
  1176. return
  1177. }
  1178. util.DebugF("uid=%v receive CSArenaMatchReq msg=%v", role.GetUUid(), msg)
  1179. role.(model2.RoleLogicOuter).ArenaMatch(msg.HeroList)
  1180. })
  1181. //from db
  1182. serverproto.Handle_GAME_SSArenaMatchAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1183. msg := ev.Msg().(*serverproto.SSArenaMatchAck)
  1184. util.DebugF("receive SSArenaMatchAck msg=%v", msg)
  1185. role := model2.RoleMag.GetRole(cliId)
  1186. if role == nil {
  1187. return
  1188. }
  1189. role.(*model2.Role).GetRoleArena().SetLastFighter(msg.FightInfo)
  1190. })
  1191. //挑战结果(失败/成功)
  1192. serverproto.Handle_GAME_CSArenaResultReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1193. msg := ev.Msg().(*serverproto.CSArenaResultReq)
  1194. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1195. if role == nil {
  1196. return
  1197. }
  1198. util.DebugF("uid=%v receive CSArenaResultReq msg=%v", role.GetUUid(), msg)
  1199. role.(model2.RoleLogicOuter).ArenaResult(msg.FightResult)
  1200. })
  1201. //购买挑战次数
  1202. serverproto.Handle_GAME_CSArenaBuyCountReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1203. msg := ev.Msg().(*serverproto.CSArenaBuyCountReq)
  1204. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1205. if role == nil {
  1206. return
  1207. }
  1208. util.DebugF("uid=%v receive CSArenaBuyCountReq msg=%v", role.GetUUid(), msg)
  1209. role.(model2.RoleLogicOuter).ArenaByCount(msg.BuyCount)
  1210. })
  1211. //获取赛季排行榜
  1212. serverproto.Handle_GAME_CSArenaRankListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1213. msg := ev.Msg().(*serverproto.CSArenaRankListReq)
  1214. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1215. if role == nil {
  1216. return
  1217. }
  1218. util.DebugF("uid=%v receive CSArenaRankListReq msg=%v", role.GetUUid(), msg)
  1219. role.(model2.RoleLogicOuter).ArenaRankList(msg.RankType, msg.StartIdx)
  1220. })
  1221. //from rank
  1222. serverproto.Handle_GAME_SSArenaRankListAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1223. msg := ev.Msg().(*serverproto.SSArenaRankListAck)
  1224. role := model2.RoleMag.GetRole(cliId)
  1225. if role == nil {
  1226. return
  1227. }
  1228. util.DebugF("uid=%v receive SSArenaRankListAck msg=%v", role.GetUUid(), msg)
  1229. if msg.RankType == 0 && msg.StartIdx <= 0 {
  1230. //表示获取自身排名需要通知客户端
  1231. role.(model2.RoleLogicOuter).SetArenaRank(msg.SelfRank, true)
  1232. return
  1233. }
  1234. role.(model2.RoleLogicOuter).SetArenaRank(msg.SelfRank, false)
  1235. ackMsg := &serverproto.SCArenaRankListAck{
  1236. Error: msg.Error,
  1237. RankList: append(msg.RankList),
  1238. SelfRank: msg.SelfRank,
  1239. RankType: msg.RankType,
  1240. StartIdx: msg.StartIdx,
  1241. SelfRankScore: msg.SelfRankScore,
  1242. }
  1243. //本赛季
  1244. if msg.RankType == 0 {
  1245. ackMsg.SelfRankScore = role.(*model2.Role).GetRoleArena().GetArenaScore()
  1246. }
  1247. role.ReplayGate(ackMsg, true)
  1248. })
  1249. //获取赛季奖励 from rank
  1250. serverproto.Handle_GAME_SSArenaRankRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1251. msg := ev.Msg().(*serverproto.SSArenaRankRewardAck)
  1252. util.DebugF("receive SSArenaRankRewardAck msg=%v", msg)
  1253. role := model2.RoleMag.GetRole(cliId)
  1254. if role == nil {
  1255. return
  1256. }
  1257. if msg.SelfRank > 0 {
  1258. model2.ArenaSeasonMag.GetSeasonReward(role.(*model2.Role), msg.SelfRank, msg.RewardSeasonId)
  1259. }
  1260. })
  1261. //更新赛季数据 from rank
  1262. serverproto.Handle_GAME_SSArenaRankUpdateAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1263. msg := ev.Msg().(*serverproto.SSArenaRankUpdateAck)
  1264. util.DebugF("receive SSArenaRankUpdateAck msg=%v", msg)
  1265. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  1266. for _, data := range msg.RewardPlayerList {
  1267. role := model2.RoleMag.GetRoleFromUUid(data.Key)
  1268. if role.GetState() == model2.ROLE_STATE_ONLINE {
  1269. model2.ArenaSeasonMag.GetSeasonReward(role.(*model2.Role), data.Value, msg.RewardSeasonId)
  1270. }
  1271. }
  1272. }
  1273. })
  1274. //请求爬塔冲榜信息
  1275. serverproto.Handle_GAME_CSArenaActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1276. msg := ev.Msg().(*serverproto.CSArenaActivityReq)
  1277. util.DebugF("receive CSArenaActivityReq msg:%v", msg)
  1278. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1279. if role == nil {
  1280. return
  1281. }
  1282. reqMsg := &serverproto.SSGetRushDataReq{
  1283. Uid: role.GetUUid(),
  1284. RushType: model.Rush_Type_Arena,
  1285. }
  1286. model2.SendRankService(reqMsg)
  1287. })
  1288. //上线请求爬塔冲榜信息
  1289. /*
  1290. serverproto.Handle_GAME_CSArenaActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1291. msg := ev.Msg().(*serverproto.CSArenaActivityRewardReq)
  1292. util.DebugF("receive CSArenaActivityRewardReq msg:%v", msg)
  1293. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1294. if role == nil {
  1295. return
  1296. }
  1297. //如果是排行奖励,转发Rank
  1298. reqMsg := &serverproto.SSGetRushRewardReq{
  1299. Uid: role.GetUUid(),
  1300. RushType: model.Rush_Type_Arena,
  1301. RewardType: msg.RewardType,
  1302. }
  1303. model2.SendRankService(reqMsg)
  1304. })
  1305. */
  1306. //////mail
  1307. //获取邮件
  1308. serverproto.Handle_GAME_CSMailListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1309. msg := ev.Msg().(*serverproto.CSMailListReq)
  1310. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1311. if role == nil {
  1312. return
  1313. }
  1314. util.DebugF("uid=%v receive CSMailListReq msg=%v", role.GetUUid(), msg)
  1315. role.(model2.RoleLogicOuter).GetMailIst()
  1316. })
  1317. //邮件读取
  1318. serverproto.Handle_GAME_CSMailReadReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1319. msg := ev.Msg().(*serverproto.CSMailReadReq)
  1320. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1321. if role == nil {
  1322. return
  1323. }
  1324. util.DebugF("uid=%v receive CSMailReadReq msg:=%v", role.GetUUid(), msg)
  1325. role.(model2.RoleLogicOuter).MailRead(msg.MailIdList)
  1326. })
  1327. //获取邮件附件
  1328. serverproto.Handle_GAME_CSMailRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1329. msg := ev.Msg().(*serverproto.CSMailRewardReq)
  1330. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1331. if role == nil {
  1332. return
  1333. }
  1334. util.DebugF("uid=%v receive CSMailRewardReq msg=%v", role.GetUUid(), msg)
  1335. role.(model2.RoleLogicOuter).MailReward(msg.MailIdList)
  1336. })
  1337. //删除已读邮件
  1338. serverproto.Handle_GAME_CSMailDelReadReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1339. msg := ev.Msg().(*serverproto.CSMailDelReadReq)
  1340. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1341. if role == nil {
  1342. return
  1343. }
  1344. util.DebugF("uid=%v receive CSMailDelReadReq msg=%v", role.GetUUid(), msg)
  1345. role.(model2.RoleLogicOuter).MailDelRead()
  1346. })
  1347. //发送邮件奖励 from social
  1348. serverproto.Handle_GAME_SSAddMailNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1349. msg := ev.Msg().(*serverproto.SSAddMailNtf)
  1350. util.DebugF("receive SSAddMailNtf msg=%v", msg)
  1351. if len(msg.NotifyList) > 0 {
  1352. //判断当前玩家是否在线,或者在离线池中
  1353. var dbUidLIst []uint64
  1354. for _, uid := range msg.NotifyList {
  1355. role := model2.RoleMag.GetRoleFromUUid(uid)
  1356. if role == nil {
  1357. role = model2.RoleMag.GetRoleFromOffline(uid)
  1358. }
  1359. if role != nil {
  1360. role.(model2.RoleLogicOuter).AddMail1(msg.MailConfigId, msg.MailType,
  1361. msg.RewardList, msg.MailParamList, msg.Title, msg.Content)
  1362. } else {
  1363. dbUidLIst = append(dbUidLIst, uid)
  1364. //model2.SendDb(msg)
  1365. //发送给db
  1366. //role.(*model2.Role).SendDb(msg)
  1367. }
  1368. }
  1369. if len(dbUidLIst) > 0 {
  1370. msg.NotifyList = dbUidLIst
  1371. model2.SendDb(msg)
  1372. }
  1373. } else {
  1374. var uuIdSetList = set.New(set.NonThreadSafe)
  1375. //online
  1376. for key, val := range model2.RoleMag.GetRoleUUIdList() {
  1377. if val == nil || key <= 0 {
  1378. util.ErrorF("uuidList online multi key=%v", key)
  1379. continue
  1380. }
  1381. if uuIdSetList.Has(val.GetUUid()) {
  1382. util.ErrorF("uuidList online multi key=%v valUid=%v valState=%v", key, val.GetUUid(), val.GetState())
  1383. continue
  1384. }
  1385. uuIdSetList.Add(val.GetUUid())
  1386. util.DebugF("uid=%v key=%v state=%v OnlineRoleMailAddMail1 mailConfigId=%v type=%v itemList=%v",
  1387. val.GetUUid(), key, val.GetState(), msg.MailConfigId, msg.MailType, msg.RewardList)
  1388. val.(model2.RoleLogicOuter).AddMail1(msg.MailConfigId, msg.MailType,
  1389. msg.RewardList, msg.MailParamList, msg.Title, msg.Content)
  1390. }
  1391. //offline
  1392. for key, val := range model2.RoleMag.GetRoleOfflineList() {
  1393. if val == nil || key <= 0 {
  1394. util.ErrorF("uuidList offline multi key=%v", key)
  1395. continue
  1396. }
  1397. if uuIdSetList.Has(val.GetUUid()) {
  1398. util.ErrorF("uuidList offline multi key=%v valUid=%v valState=%v", key, val.GetUUid(), val.GetState())
  1399. continue
  1400. }
  1401. uuIdSetList.Add(val.GetUUid())
  1402. util.DebugF("uid=%v key=%v state=%v OfflineRoleMailAddMail1 mailConfigId=%v type=%v itemList=%v",
  1403. val.GetUUid(), key, val.GetState(), msg.MailConfigId, msg.MailType, msg.RewardList)
  1404. val.(model2.RoleLogicOuter).AddMail1(msg.MailConfigId, msg.MailType,
  1405. msg.RewardList, msg.MailParamList, msg.Title, msg.Content)
  1406. }
  1407. }
  1408. })
  1409. //////赛季玩法
  1410. //赛季玩法信息获取(根据赛季不同类型获取对应信息)
  1411. serverproto.Handle_GAME_CSCompetitionReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1412. msg := ev.Msg().(*serverproto.CSCompetitionReq)
  1413. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1414. if role == nil {
  1415. return
  1416. }
  1417. util.DebugF("uid=%v receive CSCompetitionReq msg=%v", role.GetUUid(), msg)
  1418. role.(model2.RoleLogicOuter).GetCompetition(msg.CompetitionId)
  1419. })
  1420. //from rank[CSCompetitionReq]
  1421. serverproto.Handle_GAME_SSGetCompetitionDataAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1422. msg := ev.Msg().(*serverproto.SSGetCompetitionDataAck)
  1423. util.DebugF("receive SSGetCompetitionDataAck msg=%v", msg)
  1424. role := model2.RoleMag.GetRole(cliId)
  1425. if role == nil {
  1426. return
  1427. }
  1428. role.(*model2.Role).GetRoleCompetition().DoGetCompetitionNtf(msg)
  1429. })
  1430. //赛季结算奖励,会有多条数据(根据在线玩家人数决定) from rank
  1431. serverproto.Handle_GAME_SSCompetitionRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1432. msg := ev.Msg().(*serverproto.SSCompetitionRewardAck)
  1433. util.DebugF("receive SSCompetitionRewardAck msg=%v", msg)
  1434. convertData, ok := model.ConvertCompTypeList[msg.CompetitionId]
  1435. if !ok {
  1436. util.ErrorF("SSCompetitionRewardAck data not find [%v]", msg.CompetitionId)
  1437. return
  1438. }
  1439. //zhaomu reward
  1440. if convertData.GetCompetitionType() == int32(model.CompetitionType_ZhaoMu) ||
  1441. convertData.GetCompetitionType() == int32(model.CompetitionType_XuanBa) ||
  1442. convertData.GetCompetitionType() == int32(model.CompetitionType_DuoBao) ||
  1443. convertData.GetCompetitionType() == int32(model.CompetitionType_ZhanBu) ||
  1444. convertData.GetCompetitionType() == int32(model.CompetitionType_Idol) {
  1445. for _, data := range msg.RewardUidList {
  1446. rewardRole := model2.RoleMag.GetRoleFromUUid(data.Key)
  1447. if rewardRole == nil {
  1448. continue
  1449. }
  1450. rewardRole.(*model2.Role).GetRoleCompetition().DoCompetitionReward(
  1451. convertData, msg.CompetitionSubId, data.Value)
  1452. }
  1453. }
  1454. })
  1455. //上线时一次性获取历史赛季奖励 from rank
  1456. serverproto.Handle_GAME_SSCompetitionRewardHistoryAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1457. msg := ev.Msg().(*serverproto.SSCompetitionRewardHistoryAck)
  1458. role := model2.RoleMag.GetRole(cliId)
  1459. if role == nil {
  1460. return
  1461. }
  1462. util.DebugF("uid=%v receive SSCompetitionRewardHistoryAck msg=%v", role.GetUUid(), msg)
  1463. role.(*model2.Role).GetRoleCompetition().DoCompetitionRewardHistory(msg.RewardUidList, msg.ECompetitionId, msg.ECompetitionSubId)
  1464. })
  1465. //上交道具获取积分
  1466. serverproto.Handle_GAME_CSCompetitionScoreReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1467. msg := ev.Msg().(*serverproto.CSCompetitionScoreReq)
  1468. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1469. if role == nil {
  1470. return
  1471. }
  1472. util.DebugF("uid=%v receive CSCompetitionScoreReq msg=%v", role.GetUUid(), msg)
  1473. role.(model2.RoleLogicOuter).CompetitionAddScore(msg.ItemList)
  1474. })
  1475. //from rank ack
  1476. serverproto.Handle_GAME_SSCompetitionUpdateScoreAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1477. msg := ev.Msg().(*serverproto.SSCompetitionUpdateScoreAck)
  1478. role := model2.RoleMag.GetRole(cliId)
  1479. if role == nil {
  1480. return
  1481. }
  1482. util.DebugF("uid=%v receive SSCompetitionUpdateScoreAck msg=%v", role.GetUUid(), msg)
  1483. role.(*model2.Role).GetRoleCompetition().DoUpdateScoreNtf(msg)
  1484. })
  1485. //占星数据请求
  1486. serverproto.Handle_GAME_CSCompetitionStarInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1487. msg := ev.Msg().(*serverproto.CSCompetitionStarInfoReq)
  1488. role := model2.RoleMag.GetRole(cliId)
  1489. if role == nil {
  1490. return
  1491. }
  1492. util.DebugF("uid=%v receive CSCompetitionStarInfoReq msg=%v", role.GetUUid(), msg)
  1493. role.(*model2.Role).GetDivineInfo()
  1494. })
  1495. //占星请求
  1496. serverproto.Handle_GAME_CSCompetitionStarDivineReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1497. msg := ev.Msg().(*serverproto.CSCompetitionStarDivineReq)
  1498. role := model2.RoleMag.GetRole(cliId)
  1499. if role == nil {
  1500. return
  1501. }
  1502. util.DebugF("uid=%v receive CSCompetitionStarDivineReq msg=%v", role.GetUUid(), msg)
  1503. role.(*model2.Role).OnStarDivine(msg.UseTicket)
  1504. })
  1505. //占星领奖
  1506. serverproto.Handle_GAME_CSCompetitionStarCloseRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1507. msg := ev.Msg().(*serverproto.CSCompetitionStarCloseRewardReq)
  1508. role := model2.RoleMag.GetRole(cliId)
  1509. if role == nil {
  1510. return
  1511. }
  1512. util.DebugF("uid=%v receive CSCompetitionStarCloseRewardReq msg=%v", role.GetUUid(), msg)
  1513. role.(*model2.Role).GetDivineReward()
  1514. })
  1515. //偶像季,给爱豆投票
  1516. serverproto.Handle_GAME_CSCompetitionOnVoteReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1517. msg := ev.Msg().(*serverproto.CSCompetitionOnVoteReq)
  1518. role := model2.RoleMag.GetRole(cliId)
  1519. if role == nil {
  1520. return
  1521. }
  1522. util.DebugF("uid=%v receive CSCompetitionOnVoteReq msg=%v", role.GetUUid(), msg)
  1523. //处理本地投票计算
  1524. role.(*model2.Role).VoteIdol(msg.Uid, msg.TicketCount)
  1525. })
  1526. //偶像季,rank返回投票结果
  1527. serverproto.Handle_GAME_SSCompetitionOnVoteNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1528. msg := ev.Msg().(*serverproto.SSCompetitionOnVoteNtf)
  1529. role := model2.RoleMag.GetRole(cliId)
  1530. if role == nil {
  1531. return
  1532. }
  1533. util.DebugF("uid=%v receive SSCompetitionOnVoteNtf msg=%v", role.GetUUid(), msg)
  1534. if msg.TicketCount == 0 {
  1535. //表示0票刷榜
  1536. return
  1537. }
  1538. //发送到rank
  1539. ackMsg := &serverproto.SCCompetitionOnVoteAck{
  1540. Error: int32(msg.Error),
  1541. Uid: msg.Uid,
  1542. TotalCount: msg.TotalCount,
  1543. VoteList: msg.VoteList,
  1544. VoteTarget: msg.VoteTarget,
  1545. TicketCount: msg.TicketCount,
  1546. Detail: msg.Detail,
  1547. }
  1548. role.(*model2.Role).GetRoleCompetition().GetRewardDate(ackMsg)
  1549. role.ReplayGate(ackMsg, true)
  1550. })
  1551. //偶像季,获取自己的粉丝列表
  1552. serverproto.Handle_GAME_CSCompetitionSelfFansInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1553. msg := ev.Msg().(*serverproto.CSCompetitionSelfFansInfoReq)
  1554. role := model2.RoleMag.GetRole(cliId)
  1555. if role == nil {
  1556. return
  1557. }
  1558. util.DebugF("uid=%v receive CSCompetitionSelfFansInfoReq msg=%v", role.GetUUid(), msg)
  1559. //判定是否可以获取列表
  1560. bRet, competitionId := role.(*model2.Role).CheckInSeason()
  1561. if bRet != serverproto.ErrorCode_ERROR_OK {
  1562. ackMsg := &serverproto.SCCompetitionSelfFansInfoAck{
  1563. Error: int32(bRet),
  1564. }
  1565. role.ReplayGate(ackMsg, true)
  1566. return
  1567. }
  1568. //发送到rank
  1569. reqMsg := &serverproto.SSCompetitionSelfFansInfoReq{
  1570. Uid: role.GetUUid(),
  1571. CompetitionId: competitionId,
  1572. }
  1573. role.(*model2.Role).SendRank(reqMsg)
  1574. })
  1575. serverproto.Handle_GAME_SSCompetitionSelfFansInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1576. msg := ev.Msg().(*serverproto.SSCompetitionSelfFansInfoAck)
  1577. role := model2.RoleMag.GetRole(cliId)
  1578. if role == nil {
  1579. return
  1580. }
  1581. util.DebugF("uid=%v receive SSCompetitionSelfFansInfoAck msg=%v", role.GetUUid(), msg)
  1582. //发送到rank
  1583. ackMsg := &serverproto.SCCompetitionSelfFansInfoAck{
  1584. Error: msg.Error,
  1585. FanList: msg.FanList,
  1586. }
  1587. role.ReplayGate(ackMsg, true)
  1588. })
  1589. //偶像季,获取得票排行榜单
  1590. serverproto.Handle_GAME_CSCompetitionVoteRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1591. msg := ev.Msg().(*serverproto.CSCompetitionVoteRankReq)
  1592. role := model2.RoleMag.GetRole(cliId)
  1593. if role == nil {
  1594. return
  1595. }
  1596. util.DebugF("uid=%v receive CSCompetitionVoteRankReq msg=%v", role.GetUUid(), msg)
  1597. //判定是否可以获取列表
  1598. bRet, competitionId := role.(*model2.Role).CheckInSeason()
  1599. if bRet != serverproto.ErrorCode_ERROR_OK {
  1600. ackMsg := &serverproto.SCCompetitionVoteRankAck{
  1601. Error: int32(bRet),
  1602. }
  1603. role.ReplayGate(ackMsg, true)
  1604. return
  1605. }
  1606. //发送到rank
  1607. reqMsg := &serverproto.SSCompetitionVoteRankReq{
  1608. Uid: role.GetUUid(),
  1609. Page: msg.Page,
  1610. CompetitionId: competitionId,
  1611. }
  1612. role.(*model2.Role).SendRank(reqMsg)
  1613. })
  1614. //偶像季,点亮宝箱排行版
  1615. serverproto.Handle_GAME_SSCompetitionVoteRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1616. msg := ev.Msg().(*serverproto.SSCompetitionVoteRankAck)
  1617. role := model2.RoleMag.GetRole(cliId)
  1618. if role == nil {
  1619. return
  1620. }
  1621. util.DebugF("uid=%v receive SSCompetitionVoteRankAck msg=%v", role.GetUUid(), msg)
  1622. //发送到rank
  1623. ackMsg := &serverproto.SCCompetitionVoteRankAck{
  1624. Error: msg.Error,
  1625. Page: msg.Page,
  1626. RankData: msg.RankData,
  1627. IsEnd: msg.IsEnd,
  1628. }
  1629. role.ReplayGate(ackMsg, true)
  1630. })
  1631. //偶像季,点亮宝箱排行版
  1632. serverproto.Handle_GAME_CSCompetitionFansRewardRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1633. msg := ev.Msg().(*serverproto.CSCompetitionFansRewardRankReq)
  1634. role := model2.RoleMag.GetRole(cliId)
  1635. if role == nil {
  1636. return
  1637. }
  1638. util.DebugF("uid=%v receive CSCompetitionFansRewardRankReq msg=%v", role.GetUUid(), msg)
  1639. bRet, competitionId := role.(*model2.Role).CheckInSeason()
  1640. if bRet != serverproto.ErrorCode_ERROR_OK {
  1641. ackMsg := &serverproto.SCCompetitionFansRewardRankAck{
  1642. Error: int32(bRet),
  1643. }
  1644. role.ReplayGate(ackMsg, true)
  1645. return
  1646. }
  1647. //发送到rank
  1648. reqMsg := &serverproto.SSCompetitionFansRewardRankReq{
  1649. Uid: role.GetUUid(),
  1650. Page: msg.Page,
  1651. CompetitionId: competitionId,
  1652. }
  1653. role.(*model2.Role).SendRank(reqMsg)
  1654. })
  1655. //偶像季,粉丝领取奖励
  1656. serverproto.Handle_GAME_SSCompetitionFansRewardRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1657. msg := ev.Msg().(*serverproto.SSCompetitionFansRewardRankAck)
  1658. role := model2.RoleMag.GetRole(cliId)
  1659. if role == nil {
  1660. return
  1661. }
  1662. util.DebugF("uid=%v receive SSCompetitionFansRewardRankAck msg=%v", role.GetUUid(), msg)
  1663. //发送到rank
  1664. ackMsg := &serverproto.SCCompetitionFansRewardRankAck{
  1665. Error: msg.Error,
  1666. Page: msg.Page,
  1667. DataList: msg.DataList,
  1668. IsEnd: msg.IsEnd,
  1669. }
  1670. role.(*model2.Role).GetSelfVoteData(ackMsg)
  1671. role.ReplayGate(ackMsg, true)
  1672. })
  1673. //偶像季,粉丝领取奖励
  1674. serverproto.Handle_GAME_CSCompetitionFansGetRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1675. msg := ev.Msg().(*serverproto.CSCompetitionFansGetRewardReq)
  1676. role := model2.RoleMag.GetRole(cliId)
  1677. if role == nil {
  1678. return
  1679. }
  1680. util.DebugF("uid=%v receive CSCompetitionFansGetRewardReq msg=%v", role.GetUUid(), msg)
  1681. //校验是否给爱豆投票,是否满足档位所需的票数
  1682. bRet := role.(*model2.Role).CheckFansReward(msg.Uid, msg.RewardLevel)
  1683. if bRet != serverproto.ErrorCode_ERROR_OK {
  1684. ackMsg := &serverproto.SCCompetitionFansGetRewardAck{
  1685. Error: int32(bRet),
  1686. Uid: msg.Uid,
  1687. RewardLevel: msg.RewardLevel,
  1688. }
  1689. role.ReplayGate(ackMsg, true)
  1690. return
  1691. }
  1692. //发送到rank//获取对应爱豆的箱子数量
  1693. reqMsg := &serverproto.SSCompetitionFansGetRewardReq{
  1694. Uid: role.GetUUid(),
  1695. IdolUid: msg.Uid,
  1696. RewardLevel: msg.RewardLevel,
  1697. CompetitionId: int32(model.CompetitionType_Idol),
  1698. }
  1699. role.(*model2.Role).SendRank(reqMsg)
  1700. })
  1701. //偶像季 粉丝馈赠领取奖励返回
  1702. serverproto.Handle_GAME_SSCompetitionFansGetRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1703. msg := ev.Msg().(*serverproto.SSCompetitionFansGetRewardAck)
  1704. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1705. if role == nil {
  1706. return
  1707. }
  1708. util.DebugF("uid=%v receive SSCompetitionFansGetRewardAck msg=%v", role.GetUUid(), msg)
  1709. role.(*model2.Role).GetFansReward(msg.IdolUid, msg.RewardLevel, msg.IdolBoxCount)
  1710. })
  1711. //偶像季, 赛季结束,给在线玩家发送,粉丝裤子鞥
  1712. serverproto.Handle_GAME_SSCompetitionFansGetAllRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1713. msg := ev.Msg().(*serverproto.SSCompetitionFansGetAllRewardAck)
  1714. util.DebugF("receive SSCompetitionFansGetAllRewardAck msg=%v", msg)
  1715. convertData, ok := model.ConvertCompTypeList[msg.CompetitionId]
  1716. if !ok {
  1717. util.ErrorF("SSCompetitionRewardAck data not find [%v]", msg.CompetitionId)
  1718. return
  1719. }
  1720. //zhaomu reward
  1721. if convertData.GetCompetitionType() == int32(model.CompetitionType_Idol) {
  1722. for _, data := range msg.Data {
  1723. rewardRole := model2.RoleMag.GetRoleFromUUid(data.Uid)
  1724. if rewardRole == nil {
  1725. continue
  1726. }
  1727. if len(data.IdolList) <= 0 {
  1728. return
  1729. }
  1730. rewardRole.(*model2.Role).GetAllFansReward(data.IdolList)
  1731. }
  1732. }
  1733. })
  1734. //偶像季每日领奖
  1735. serverproto.Handle_GAME_CSCompetitionFansDayRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1736. msg := ev.Msg().(*serverproto.CSCompetitionFansDayRewardReq)
  1737. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1738. if role == nil {
  1739. return
  1740. }
  1741. util.DebugF("uid=%v receive CSCompetitionFansDayRewardReq msg=%v", role.GetUUid(), msg)
  1742. role.(*model2.Role).GetIdolDayReward(msg.Id)
  1743. })
  1744. //偶像季每日领奖
  1745. serverproto.Handle_GAME_CSCompetitionGetPlayerVoteRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1746. msg := ev.Msg().(*serverproto.CSCompetitionGetPlayerVoteRankReq)
  1747. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1748. if role == nil {
  1749. return
  1750. }
  1751. util.DebugF("uid=%v receive CSCompetitionGetPlayerVoteRankReq msg=%v", role.GetUUid(), msg)
  1752. reqMsg := &serverproto.SSCompetitionGetPlayerVoteRankReq{
  1753. Uid: msg.Uid,
  1754. ReqUid: role.GetUUid(),
  1755. CompetitionId: int32(model.CompetitionType_Idol),
  1756. }
  1757. role.(*model2.Role).SendRank(reqMsg)
  1758. })
  1759. //偶像季每日领奖
  1760. serverproto.Handle_GAME_SSCompetitionGetPlayerVoteRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1761. msg := ev.Msg().(*serverproto.SSCompetitionGetPlayerVoteRankAck)
  1762. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1763. if role == nil {
  1764. return
  1765. }
  1766. util.DebugF("uid=%v receive SSCompetitionGetPlayerVoteRankAck msg=%v", role.GetUUid(), msg)
  1767. reqMsg := &serverproto.SCCompetitionGetPlayerVoteRankAck{
  1768. Error: msg.Error,
  1769. IdolRankData: msg.IdolRankData,
  1770. }
  1771. role.ReplayGate(reqMsg, true)
  1772. })
  1773. ///sign
  1774. serverproto.Handle_GAME_CSSignUpInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1775. msg := ev.Msg().(*serverproto.CSSignUpInfoReq)
  1776. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1777. if role == nil {
  1778. return
  1779. }
  1780. util.DebugF("uid=%v receive CSSignUpInfoReq msg=%v", role.GetUUid(), msg)
  1781. role.(model2.RoleActivityOuter).GetSignUpInfo()
  1782. })
  1783. serverproto.Handle_GAME_CSSignUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1784. msg := ev.Msg().(*serverproto.CSSignUpReq)
  1785. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1786. if role == nil {
  1787. return
  1788. }
  1789. util.DebugF("uid=%v receive CSSignUpReq msg=%v", role.GetUUid(), msg)
  1790. role.(model2.RoleActivityOuter).OnSignUp()
  1791. })
  1792. serverproto.Handle_GAME_CSCompulsoryGuidanceReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1793. msg := ev.Msg().(*serverproto.CSCompulsoryGuidanceReq)
  1794. util.DebugF("receive CSCompulsoryGuidanceReq msg:%v", msg)
  1795. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1796. if role == nil {
  1797. return
  1798. }
  1799. util.DebugF("uid=%v receive CSCompulsoryGuidanceReq msg=%v", role.GetUUid(), msg)
  1800. role.(model2.RoleLogicOuter).CompulsoryGuidance(msg.StoryId, msg.Status)
  1801. })
  1802. //////恶魔协会
  1803. serverproto.Handle_GAME_CSEvilRefreshReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1804. msg := ev.Msg().(*serverproto.CSEvilRefreshReq)
  1805. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1806. if role == nil {
  1807. return
  1808. }
  1809. util.DebugF("uid=%v receive CSEvilRefreshReq ms=%v", role.GetUUid(), msg)
  1810. role.(model2.BattleLogicOuter).BattleEvilRefresh(msg.BForce)
  1811. })
  1812. serverproto.Handle_GAME_CSEvilChallengeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1813. msg := ev.Msg().(*serverproto.CSEvilChallengeReq)
  1814. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1815. if role == nil {
  1816. return
  1817. }
  1818. util.DebugF("uid=%v receive CSEvilChallengeReq msg=%v", role.GetUUid(), msg)
  1819. role.(model2.BattleLogicOuter).BattleEvilChallenge(msg.PosIdx)
  1820. })
  1821. //获取自己的爬塔信息
  1822. serverproto.Handle_GAME_CSClimbingTowerInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1823. msg := ev.Msg().(*serverproto.CSClimbingTowerInfoReq)
  1824. util.DebugF("receive CSClimbingTowerInfoReq msg:%v", msg)
  1825. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1826. if role == nil {
  1827. return
  1828. }
  1829. role.(model2.RoleLogicOuter).ClimbingTowerInfoReq()
  1830. /*
  1831. rankMsg := &serverproto.SSTowerMinFightPowerReq{
  1832. TowerLevel: role.(*model2.Role).GetRoleTower().GetCurTower(),
  1833. }
  1834. role.(*model2.Role).SendRank(rankMsg)
  1835. */
  1836. })
  1837. //获取自己的爬塔信息
  1838. serverproto.Handle_GAME_CSTowerLevelMinFightPowerReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1839. msg := ev.Msg().(*serverproto.CSTowerLevelMinFightPowerReq)
  1840. util.DebugF("receive CSTowerLevelMinFightPowerReq msg:%v", msg)
  1841. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1842. if role == nil {
  1843. return
  1844. }
  1845. rankMsg := &serverproto.SSTowerMinFightPowerReq{
  1846. TowerLevel: msg.TowerLevel,
  1847. }
  1848. role.(*model2.Role).SendRank(rankMsg)
  1849. })
  1850. //获取爬塔馈赠奖励
  1851. serverproto.Handle_GAME_CSClimbingTowerDayRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1852. msg := ev.Msg().(*serverproto.CSClimbingTowerDayRewardReq)
  1853. util.DebugF("receive CSClimbingTowerDayRewardReq msg:%v", msg)
  1854. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1855. if role == nil {
  1856. return
  1857. }
  1858. role.(model2.RoleBTRouter).GetTowerLevelDayReward()
  1859. })
  1860. //获取好友的爬塔信息
  1861. serverproto.Handle_GAME_CSFriendPassTowerInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1862. msg := ev.Msg().(*serverproto.CSFriendPassTowerInfoReq)
  1863. util.DebugF("receive CSFriendPassTowerInfoReq msg:%v", msg)
  1864. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1865. if role == nil {
  1866. return
  1867. }
  1868. role.(model2.RoleLogicOuter).GetFriendTowerInfo(msg.BeginIndex, msg.EndIndex)
  1869. })
  1870. //爬塔开始
  1871. serverproto.Handle_GAME_CSClimbingTowerBeginReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1872. msg := ev.Msg().(*serverproto.CSClimbingTowerBeginReq)
  1873. util.DebugF("receive CSClimbingTowerBeginReq msg:%v", msg)
  1874. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1875. if role == nil {
  1876. return
  1877. }
  1878. role.(model2.RoleLogicOuter).ClimbingTowerBegin(msg.TowerLevel)
  1879. })
  1880. //爬塔结束
  1881. serverproto.Handle_GAME_CSClimbingTowerEndReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1882. msg := ev.Msg().(*serverproto.CSClimbingTowerEndReq)
  1883. util.DebugF("receive CSClimbingTowerEndReq msg:%v", msg)
  1884. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1885. if role == nil {
  1886. return
  1887. }
  1888. role.(model2.RoleLogicOuter).ClimbingTowerEnd(msg.TowerLevel, msg.LoadingTime, msg.RecordTimeStamp)
  1889. })
  1890. //爬塔排行榜获取
  1891. serverproto.Handle_GAME_CSClimbingTowerRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1892. msg := ev.Msg().(*serverproto.CSClimbingTowerRankReq)
  1893. util.DebugF("receive CSClimbingTowerRankReq msg:%v", msg)
  1894. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1895. if role == nil {
  1896. return
  1897. }
  1898. //发送到rankserver,请求排行榜信息
  1899. rankMsg := &serverproto.SSPassTowerLevelRankReq{
  1900. Uid: role.(*model2.Role).GetUUid(),
  1901. }
  1902. role.(*model2.Role).SendRank(rankMsg)
  1903. })
  1904. //互粉好友数据
  1905. serverproto.Handle_GAME_SSGetFriendTowerInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1906. msg := ev.Msg().(*serverproto.SSGetFriendTowerInfoAck)
  1907. util.DebugF("receive SSGetFriendTowerInfoAck msg:%v", msg)
  1908. role := model2.RoleMag.GetRole(cliId)
  1909. if role == nil {
  1910. return
  1911. }
  1912. //发送到rankserver,请求排行榜信息
  1913. role.(model2.RoleLogicOuter).GetFriendBriefFromDB(msg.Final, msg.Begin, msg.End, msg.Infos)
  1914. })
  1915. //爬塔通关最小战力
  1916. serverproto.Handle_GAME_SSTowerMinFightPowerAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1917. msg := ev.Msg().(*serverproto.SSTowerMinFightPowerAck)
  1918. util.DebugF("receive SSTowerMinFightPowerAck msg:%v", msg)
  1919. role := model2.RoleMag.GetRole(cliId)
  1920. if role == nil {
  1921. return
  1922. }
  1923. ackMsg := &serverproto.SCTowerLevelMinFightPowerAck{}
  1924. if len(msg.TowerInfo) >= 1 {
  1925. ackMsg.MinTowerInfo = &serverproto.MinTowerInfo{}
  1926. info := &serverproto.MinTowerInfo{
  1927. TowerLevel: msg.TowerInfo[0].Infos.TowerLevel,
  1928. FightPower: msg.TowerInfo[0].FightPower,
  1929. Brief: msg.TowerInfo[0].Infos,
  1930. RecordTime: msg.TowerInfo[0].RecordTime,
  1931. BattleTime: msg.TowerInfo[0].BattleTime,
  1932. }
  1933. levelCfgData, ok := serverproto.ClimbingTowerCfgLoader[msg.TowerInfo[0].Infos.TowerLevel]
  1934. if ok && msg.TowerInfo[0].BattleVersion < levelCfgData.Version {
  1935. } else {
  1936. ackMsg.MinTowerInfo = info
  1937. }
  1938. }
  1939. role.ReplayGate(ackMsg, true)
  1940. if msg.BattleRecordId > 0 && msg.Notify {
  1941. ntfMsg := &serverproto.SCPlayerBattleRecordDetailSaveNtf{
  1942. BattleRecordUid: msg.BattleRecordId,
  1943. RecordTimeStamp: msg.RecordTimeStamp,
  1944. }
  1945. role.ReplayGate(ntfMsg, true)
  1946. }
  1947. })
  1948. //通关排名
  1949. serverproto.Handle_GAME_SSPassTowerLevelRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1950. msg := ev.Msg().(*serverproto.SSPassTowerLevelRankAck)
  1951. util.DebugF("receive SSPassTowerLevelRankAck msg:%v", msg)
  1952. role := model2.RoleMag.GetRole(cliId)
  1953. if role == nil {
  1954. return
  1955. }
  1956. ackMsg := &serverproto.SCClimbingTowerRankAck{
  1957. Error: 0,
  1958. SelfRank: msg.SelfRank,
  1959. }
  1960. for _, data := range msg.TowerInfo {
  1961. ackMsg.RankList = append(ackMsg.RankList, &serverproto.KeyValueType64{
  1962. Key: data.Uid,
  1963. Value: data.Rank,
  1964. Value2: 0,
  1965. Value3: 0,
  1966. })
  1967. }
  1968. role.ReplayGate(ackMsg, true)
  1969. })
  1970. //TODO WANGZHAOCAN 爬塔冲榜开始
  1971. //上线请求爬塔冲榜赛季信息
  1972. serverproto.Handle_GAME_CSOnlineRushInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1973. msg := ev.Msg().(*serverproto.CSOnlineRushInfoReq)
  1974. util.DebugF("receive CSOnlineRushInfoReq msg:%v", msg)
  1975. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1976. if role == nil {
  1977. return
  1978. }
  1979. reqMsg := &serverproto.SSOnlineGetRushInfoReq{
  1980. Uid: role.GetUUid(),
  1981. }
  1982. model2.SendRankService(reqMsg)
  1983. })
  1984. //请求爬塔冲榜信息
  1985. serverproto.Handle_GAME_CSTowerActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1986. msg := ev.Msg().(*serverproto.CSTowerActivityReq)
  1987. util.DebugF("receive CSTowerActivityReq msg:%v", msg)
  1988. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1989. if role == nil {
  1990. return
  1991. }
  1992. reqMsg := &serverproto.SSGetRushDataReq{
  1993. Uid: role.GetUUid(),
  1994. RushType: model.Rush_Type_Tower,
  1995. }
  1996. model2.SendRankService(reqMsg)
  1997. })
  1998. //上线请求爬塔冲榜信息
  1999. /*
  2000. serverproto.Handle_GAME_CSTowerActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2001. msg := ev.Msg().(*serverproto.CSTowerActivityRewardReq)
  2002. util.DebugF("receive CSTowerActivityRewardReq msg:%v", msg)
  2003. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2004. if role == nil {
  2005. return
  2006. }
  2007. //如果是排行奖励,转发Rank
  2008. reqMsg := &serverproto.SSGetRushRewardReq{
  2009. Uid: role.GetUUid(),
  2010. RushType: model.Rush_Type_Tower,
  2011. RewardType: msg.RewardType,
  2012. }
  2013. model2.SendRankService(reqMsg)
  2014. })
  2015. */
  2016. //-------------------------- rank 返回 --------------------------
  2017. //爬塔冲榜信息返回
  2018. serverproto.Handle_GAME_SSGetRushDataAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2019. msg := ev.Msg().(*serverproto.SSGetRushDataAck)
  2020. util.DebugF("receive SSGetRushDataAck msg:%v", msg)
  2021. newCliId := &model.ClientID{
  2022. SessID: msg.Uid,
  2023. }
  2024. role := model2.RoleMag.GetRole(*newCliId)
  2025. if role == nil {
  2026. return
  2027. }
  2028. if msg.RushType == model.Rush_Type_Tower {
  2029. ackMsg := &serverproto.SCTowerActivityAck{
  2030. Error: msg.Error,
  2031. SelfRank: msg.SelfRank,
  2032. EndTime: msg.EndTime,
  2033. TopData: msg.TopData,
  2034. SelfLevel: msg.SelfLevel,
  2035. }
  2036. role.(model2.RoleLogicOuter).GetRushTowerInfo(ackMsg, msg.CurRushRound)
  2037. role.ReplayGate(ackMsg, true)
  2038. } else if msg.RushType == model.Rush_Type_Arena {
  2039. ackMsg := &serverproto.SCArenaActivityAck{
  2040. Error: msg.Error,
  2041. SelfRank: msg.SelfRank,
  2042. EndTime: msg.EndTime,
  2043. TopData: msg.TopData,
  2044. SelfLevel: msg.SelfLevel,
  2045. }
  2046. role.(model2.RoleLogicOuter).GetRushArenaInfo(ackMsg, msg.CurRushRound)
  2047. role.ReplayGate(ackMsg, true)
  2048. } else if msg.RushType == model.Rush_Type_Map {
  2049. ackMsg := &serverproto.SCMapActivityAck{
  2050. Error: msg.Error,
  2051. SelfRank: msg.SelfRank,
  2052. EndTime: msg.EndTime,
  2053. TopData: msg.TopData,
  2054. SelfLevel: msg.SelfLevel,
  2055. }
  2056. role.(model2.RoleLogicOuter).GetRushMapInfo(ackMsg, msg.CurRushRound)
  2057. role.ReplayGate(ackMsg, true)
  2058. } else if msg.RushType == model.Rush_Type_Pet {
  2059. ackMsg := &serverproto.SCPetActivityAck{
  2060. Error: msg.Error,
  2061. SelfRank: msg.SelfRank,
  2062. EndTime: msg.EndTime,
  2063. TopData: msg.PetData,
  2064. SelfScore: msg.SelfLevel,
  2065. }
  2066. role.(model2.RoleLogicOuter).GetRushPetInfo(ackMsg, msg.CurRushRound)
  2067. role.ReplayGate(ackMsg, true)
  2068. } else {
  2069. ackMsg := &serverproto.SCRushActivityAck{
  2070. Error: msg.Error,
  2071. SelfRank: msg.SelfRank,
  2072. EndTime: msg.EndTime,
  2073. TopData: msg.TopData,
  2074. SelfLevel: msg.SelfLevel,
  2075. RushType: msg.RushType,
  2076. }
  2077. role.(model2.RoleLogicOuter).GetRushInfo(ackMsg, msg.CurRushRound)
  2078. role.ReplayGate(ackMsg, true)
  2079. }
  2080. })
  2081. //冲榜商店信息返回
  2082. serverproto.Handle_GAME_SSGetRushShopInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2083. msg := ev.Msg().(*serverproto.SSGetRushShopInfoAck)
  2084. util.DebugF("receive SSGetRushShopInfoAck msg:%v", msg)
  2085. newCliId := &model.ClientID{
  2086. SessID: msg.Uid,
  2087. }
  2088. role := model2.RoleMag.GetRole(*newCliId)
  2089. if role == nil {
  2090. return
  2091. }
  2092. role.(model2.RoleLogicOuter).GetRushShopInfo(msg)
  2093. })
  2094. //冲榜上线信息返回
  2095. serverproto.Handle_GAME_SSOnlineGetRushInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2096. msg := ev.Msg().(*serverproto.SSOnlineGetRushInfoAck)
  2097. util.DebugF("receive SSOnlineGetRushInfoAck msg:%v", msg)
  2098. newCliId := &model.ClientID{
  2099. SessID: msg.Uid,
  2100. }
  2101. role := model2.RoleMag.GetRole(*newCliId)
  2102. if role == nil {
  2103. return
  2104. }
  2105. ackMsg := &serverproto.SCOnlineRushInfoAck{
  2106. RushData: msg.RushData,
  2107. }
  2108. role.ReplayGate(ackMsg, true)
  2109. })
  2110. serverproto.Handle_GAME_SSRushDataChangeAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2111. msg := ev.Msg().(*serverproto.SSRushDataChangeAck)
  2112. util.DebugF("receive SSRushDataChangeAck msg:%v", msg)
  2113. newCliId := &model.ClientID{
  2114. SessID: msg.Uid,
  2115. }
  2116. role := model2.RoleMag.GetRole(*newCliId)
  2117. if role == nil {
  2118. return
  2119. }
  2120. //如果是挑战次数奖励
  2121. if msg.RushType == model.Rush_Type_Tower {
  2122. role.(*model2.Role).GetRoleTower().AddRushTowerScore(msg.RushRound, msg.Score)
  2123. } else if msg.RushType == model.Rush_Type_Arena {
  2124. role.(*model2.Role).GetRoleArena().AddRushArenaScore(msg.RushRound, msg.Score)
  2125. } else if msg.RushType == model.Rush_Type_Map {
  2126. role.(*model2.Role).GetRoleBattle().AddRushMapScore(msg.RushRound, msg.Score2, msg.Score3)
  2127. } else if msg.RushType == model.Rush_Type_Pet {
  2128. role.(*model2.Role).GetRolePet().AddRushPetScore(msg.RushRound)
  2129. } else {
  2130. role.(*model2.Role).GetRoleRush().AddRushScore(msg.RushType, msg.RushRound)
  2131. }
  2132. })
  2133. serverproto.Handle_GAME_SSGetRushBaseRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2134. msg := ev.Msg().(*serverproto.SSGetRushBaseRewardAck)
  2135. util.DebugF("receive SSGetRushBaseRewardAck msg:%v", msg)
  2136. newCliId := &model.ClientID{
  2137. SessID: msg.Uid,
  2138. }
  2139. role := model2.RoleMag.GetRole(*newCliId)
  2140. if role == nil {
  2141. return
  2142. }
  2143. //如果是挑战次数奖励
  2144. if msg.Reward == true {
  2145. if msg.RushType == model.Rush_Type_Tower {
  2146. role.(*model2.Role).GetRoleTower().OnlineGetRushTowerBaseReward(msg.RewardRound)
  2147. } else if msg.RushType == model.Rush_Type_Arena {
  2148. role.(*model2.Role).GetRoleArena().OnlineGetRushArenaBaseReward(msg.RewardRound)
  2149. } else if msg.RushType == model.Rush_Type_Map {
  2150. role.(*model2.Role).GetRoleBattle().OnlineGetRushMapBaseReward(msg.RewardRound)
  2151. } else if msg.RushType == model.Rush_Type_Pet {
  2152. role.(*model2.Role).GetRolePet().OnlineGetRushPetBaseReward(msg.RewardRound)
  2153. } else {
  2154. role.(*model2.Role).GetRoleRush().OnlineGetRushBaseReward(msg.RushType, msg.RewardRound)
  2155. }
  2156. }
  2157. })
  2158. //冲榜奖励请求返回
  2159. serverproto.Handle_GAME_SSGetRushRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2160. msg := ev.Msg().(*serverproto.SSGetRushRewardAck)
  2161. util.DebugF("receive SSGetRushRewardAck msg:%v", msg)
  2162. newCliId := &model.ClientID{
  2163. SessID: msg.Uid,
  2164. }
  2165. role := model2.RoleMag.GetRole(*newCliId)
  2166. if role == nil {
  2167. return
  2168. }
  2169. //挑战次数奖励
  2170. if msg.RewardType == model.Rush_Reward_Type_FightCount {
  2171. if msg.RushType == model.Rush_Type_Tower {
  2172. role.(model2.RoleLogicOuter).GetTowerFightCountReward(msg.RushRound, msg.RewardType)
  2173. } else if msg.RushType == model.Rush_Type_Arena {
  2174. role.(model2.RoleLogicOuter).GetArenaFightCountReward(msg.RushRound, msg.RewardType)
  2175. } else if msg.RushType == model.Rush_Type_Map {
  2176. role.(model2.RoleLogicOuter).GetRushMapLevelReward(msg.RushRound, msg.RewardType)
  2177. } else if msg.RushType == model.Rush_Type_Pet {
  2178. role.(model2.RoleLogicOuter).GetPetFightCountReward(msg.RushRound, msg.RewardType)
  2179. } else {
  2180. role.(model2.RoleLogicOuter).GetFightCountReward(msg.RushRound, msg.RushType, msg.RewardType)
  2181. }
  2182. return
  2183. }
  2184. //排名奖励处理
  2185. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) && len(msg.ItemList) > 0 {
  2186. if msg.RushType == model.Rush_Type_Tower {
  2187. role.(model2.RoleLogicOuter).GetRushTowerRankReward(msg)
  2188. } else if msg.RushType == model.Rush_Type_Arena {
  2189. role.(model2.RoleLogicOuter).GetRushArenaRankReward(msg)
  2190. } else if msg.RushType == model.Rush_Type_Map {
  2191. role.(model2.RoleLogicOuter).GetRushMapRankReward(msg)
  2192. } else if msg.RushType == model.Rush_Type_Pet {
  2193. role.(model2.RoleLogicOuter).GetRushPetRankReward(msg)
  2194. } else {
  2195. role.(model2.RoleLogicOuter).GetRushRankReward(msg)
  2196. }
  2197. return
  2198. }
  2199. //没上榜等异常情况。
  2200. /*
  2201. if msg.RushType == model.Rush_Type_Tower {
  2202. ackMsg := &serverproto.SCTowerActivityRewardAck{
  2203. Error: msg.Error,
  2204. }
  2205. role.ReplayGate(ackMsg, true)
  2206. } else if msg.RushType == model.Rush_Type_Arena {
  2207. ackMsg := &serverproto.SCArenaActivityRewardAck{
  2208. Error: msg.Error,
  2209. }
  2210. role.ReplayGate(ackMsg, true)
  2211. } else if msg.RushType == model.Rush_Type_Map {
  2212. ackMsg := &serverproto.SCMapActivityRewardAck{
  2213. Error: msg.Error,
  2214. }
  2215. role.ReplayGate(ackMsg, true)
  2216. } else if msg.RushType == model.Rush_Type_Pet {
  2217. ackMsg := &serverproto.SCPetActivityRewardAck{
  2218. Error: msg.Error,
  2219. }
  2220. role.ReplayGate(ackMsg, true)
  2221. } else {
  2222. //todo 需要修改
  2223. ackMsg := &serverproto.SCRushActivityRewardAck{
  2224. Error: msg.Error,
  2225. RushType: msg.RushType,
  2226. }
  2227. role.ReplayGate(ackMsg, true)
  2228. }
  2229. */
  2230. ackMsg := &serverproto.SCRushActivityRewardAck{
  2231. Error: msg.Error,
  2232. RushType: msg.RushType,
  2233. }
  2234. role.ReplayGate(ackMsg, true)
  2235. })
  2236. //爬塔冲榜信息返回
  2237. serverproto.Handle_GAME_SSRushActivityRankRewardNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2238. msg := ev.Msg().(*serverproto.SSRushActivityRankRewardNtf)
  2239. util.DebugF("receive SSRushActivityRankRewardNtf msg:%v", msg)
  2240. //发送战斗次数奖励
  2241. rushType := model.Rush_Type_Tower
  2242. if msg.MailCfgId == model.GlobalMailIdRushArena {
  2243. rushType = model.Rush_Type_Arena
  2244. } else if msg.MailCfgId == model.GlobalMailIdRushMap {
  2245. rushType = model.Rush_Type_Map
  2246. } else if msg.MailCfgId == model.GlobalMailRushPetRankReward {
  2247. rushType = model.Rush_Type_Pet
  2248. } else if msg.MailCfgId == model.GlobalMailRushSkillRankReward {
  2249. rushType = model.Rush_Type_Skill
  2250. }
  2251. if len(msg.MailData) > 0 {
  2252. for _, mails := range msg.MailData {
  2253. newCliId := &model.ClientID{
  2254. SessID: mails.Uid,
  2255. }
  2256. role := model2.RoleMag.GetRole(*newCliId)
  2257. if role == nil {
  2258. continue
  2259. }
  2260. bRet := serverproto.ErrorCode_ERROR_OK
  2261. if msg.MailCfgId == model.GlobalMailIdRushTower {
  2262. bRet = role.(*model2.Role).GetRoleTower().CheckRankReward(msg.RushRound)
  2263. } else if msg.MailCfgId == model.GlobalMailIdRushArena {
  2264. bRet = role.(*model2.Role).GetRoleArena().CheckRankReward(msg.RushRound)
  2265. } else if msg.MailCfgId == model.GlobalMailIdRushMap {
  2266. bRet = role.(*model2.Role).GetRoleBattle().CheckRankReward(msg.RushRound)
  2267. } else if msg.MailCfgId == model.GlobalMailRushPetRankReward {
  2268. bRet = role.(*model2.Role).GetRolePet().CheckRankReward(msg.RushRound)
  2269. } else {
  2270. bRet = role.(*model2.Role).GetRoleRush().CheckRushRankReward(int32(rushType), msg.RushRound)
  2271. }
  2272. if bRet != serverproto.ErrorCode_ERROR_OK {
  2273. continue
  2274. }
  2275. role.(model2.RoleLogicOuter).AddMail1(msg.MailCfgId, msg.MailType,
  2276. mails.RewardList, mails.MailParamList, "", "")
  2277. if msg.MailCfgId == model.GlobalMailIdRushTower {
  2278. role.(*model2.Role).GetRoleTower().SetRankReward(msg.RushRound)
  2279. } else if msg.MailCfgId == model.GlobalMailIdRushArena {
  2280. role.(*model2.Role).GetRoleArena().SetRankReward(msg.RushRound)
  2281. } else if msg.MailCfgId == model.GlobalMailIdRushMap {
  2282. role.(*model2.Role).GetRoleBattle().SetRankReward(msg.RushRound)
  2283. } else if msg.MailCfgId == model.GlobalMailRushPetRankReward {
  2284. role.(*model2.Role).GetRolePet().SetRankReward(msg.RushRound)
  2285. } else {
  2286. role.(*model2.Role).GetRoleRush().SetRushRankReward(int32(rushType), msg.RushRound)
  2287. }
  2288. }
  2289. }
  2290. model2.RoleMag.SendRushReward(int32(rushType), msg.RushRound)
  2291. })
  2292. serverproto.Handle_GAME_SSGetRushRankRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2293. msg := ev.Msg().(*serverproto.SSGetRushRankRewardAck)
  2294. util.DebugF("receive SSGetRushRankRewardAck msg:%v", msg)
  2295. newCliId := &model.ClientID{
  2296. SessID: msg.Uid,
  2297. }
  2298. role := model2.RoleMag.GetRole(*newCliId)
  2299. if role == nil {
  2300. return
  2301. }
  2302. if len(msg.RewardList) <= 0 {
  2303. return
  2304. }
  2305. if role.(*model2.Role).GetRoleRush() != nil {
  2306. role.(*model2.Role).GetRoleRush().OnlineGetRushReward(msg)
  2307. }
  2308. })
  2309. //爬塔冲榜信息返回
  2310. /*
  2311. serverproto.Handle_GAME_SSGetRushRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2312. msg := ev.Msg().(*serverproto.SSGetRushRankAck)
  2313. util.DebugF("receive SSGetRushRankAck msg:%v", msg)
  2314. newCliId := &model.ClientID{
  2315. SessID: msg.Uid,
  2316. }
  2317. role := model2.RoleMag.GetRole(*newCliId)
  2318. if role == nil {
  2319. return
  2320. }
  2321. if len(msg.RankReward) <= 0 {
  2322. return
  2323. }
  2324. for _, data := range msg.RankReward {
  2325. //没有奖励,返回
  2326. if len(data.RewardList) <= 0 {
  2327. continue
  2328. }
  2329. bRet := serverproto.ErrorCode_ERROR_OK
  2330. if msg.RushType == model.Rush_Type_Tower {
  2331. bRet = role.(*model2.Role).GetRoleTower().CheckRankReward(msg.FinishRound)
  2332. } else if msg.RushType == model.Rush_Type_Arena {
  2333. bRet = role.(*model2.Role).GetRoleArena().CheckRankReward(msg.FinishRound)
  2334. } else if msg.RushType == model.Rush_Type_Map {
  2335. bRet = role.(*model2.Role).GetRoleBattle().CheckRankReward(msg.FinishRound)
  2336. } else if msg.RushType == model.Rush_Type_Pet {
  2337. bRet = role.(*model2.Role).GetRolePet().CheckRankReward(msg.FinishRound)
  2338. } else {
  2339. bRet = role.(*model2.Role).GetRoleRush().CheckRushRankReward(msg.RushType, msg.FinishRound)
  2340. }
  2341. if bRet != serverproto.ErrorCode_ERROR_OK {
  2342. continue
  2343. }
  2344. mailCfgId := model.GlobalMailIdRushTower
  2345. mailType := int32(serverproto.MailType_MailType_RushTower)
  2346. if msg.RushType == model.Rush_Type_Arena {
  2347. mailCfgId = model.GlobalMailIdRushArena
  2348. mailType = int32(serverproto.MailType_MailType_RushArena)
  2349. } else if msg.RushType == model.Rush_Type_Map {
  2350. mailCfgId = model.GlobalMailIdRushMap
  2351. mailType = int32(serverproto.MailType_MailType_RushMap)
  2352. } else if msg.RushType == model.Rush_Type_Pet {
  2353. mailCfgId = model.GlobalMailRushPetRankReward
  2354. mailType = int32(serverproto.MailType_MailType_RushPet)
  2355. } else if msg.RushType == model.Rush_Type_Skill {
  2356. mailCfgId = model.GlobalMailRushSkillRankReward
  2357. mailType = int32(serverproto.MailType_MailType_RushSkill)
  2358. }
  2359. role.(model2.RoleLogicOuter).AddMail1(mailCfgId, mailType,
  2360. data.RewardList, data.MailParamList, "", "")
  2361. }
  2362. if msg.RushType == model.Rush_Type_Tower {
  2363. role.(*model2.Role).GetRoleTower().SetRankReward(msg.FinishRound)
  2364. } else if msg.RushType == model.Rush_Type_Arena {
  2365. role.(*model2.Role).GetRoleArena().SetRankReward(msg.FinishRound)
  2366. } else if msg.RushType == model.Rush_Type_Map {
  2367. role.(*model2.Role).GetRoleBattle().SetRankReward(msg.FinishRound)
  2368. } else if msg.RushType == model.Rush_Type_Pet {
  2369. role.(*model2.Role).GetRolePet().SetRankReward(msg.FinishRound)
  2370. } else {
  2371. role.(*model2.Role).GetRoleRush().SetRushRankReward(msg.RushType, msg.FinishRound)
  2372. }
  2373. })
  2374. */
  2375. //技能冲榜
  2376. serverproto.Handle_GAME_CSRushActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2377. msg := ev.Msg().(*serverproto.CSRushActivityReq)
  2378. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2379. if role == nil {
  2380. return
  2381. }
  2382. util.DebugF("uid=%v receive CSRushActivityReq ms=%v", role.GetUUid(), msg)
  2383. //先判定是否可以参加活动。
  2384. role.(*model2.Role).GetRoleRush().OnRushSkillScoreChange()
  2385. reqMsg := &serverproto.SSGetRushDataReq{
  2386. Uid: role.GetUUid(),
  2387. RushType: msg.RushType,
  2388. }
  2389. model2.SendRankService(reqMsg)
  2390. })
  2391. //技能盛典排行请求
  2392. serverproto.Handle_GAME_CSRushSkillActivityRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2393. msg := ev.Msg().(*serverproto.CSRushSkillActivityRankReq)
  2394. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2395. if role == nil {
  2396. return
  2397. }
  2398. util.DebugF("uid=%v receive CSRushSkillActivityRankReq ms=%v", role.GetUUid(), msg)
  2399. role.(*model2.Role).SendRank(msg)
  2400. })
  2401. serverproto.Handle_GAME_SCRushSkillActivityRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2402. msg := ev.Msg().(*serverproto.SCRushSkillActivityRankAck)
  2403. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2404. if role == nil {
  2405. return
  2406. }
  2407. util.DebugF("uid=%v receive SCRushSkillActivityRankAck ms=%v", role.GetUUid(), msg)
  2408. role.ReplayGate(msg, true)
  2409. })
  2410. serverproto.Handle_GAME_CSRushActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2411. msg := ev.Msg().(*serverproto.CSRushActivityRewardReq)
  2412. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2413. if role == nil {
  2414. return
  2415. }
  2416. util.DebugF("uid=%v receive CSRushActivityRewardReq ms=%v", role.GetUUid(), msg)
  2417. //如果是排行奖励,转发Rank
  2418. reqMsg := &serverproto.SSGetRushRewardReq{
  2419. Uid: role.GetUUid(),
  2420. RushType: msg.RushType,
  2421. RewardType: msg.RewardType,
  2422. }
  2423. model2.SendRankService(reqMsg)
  2424. })
  2425. //TODO WANGZHAOCAN 冲榜相关结束
  2426. //////宠物系统
  2427. serverproto.Handle_GAME_CSPetActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2428. msg := ev.Msg().(*serverproto.CSPetActivityReq)
  2429. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2430. if role == nil {
  2431. return
  2432. }
  2433. util.DebugF("uid=%v receive CSPetActivityReq ms=%v", role.GetUUid(), msg)
  2434. //先判定是否可以参加活动。
  2435. role.(*model2.Role).GetRolePet().OnRushPetScoreChange()
  2436. reqMsg := &serverproto.SSGetRushDataReq{
  2437. Uid: role.GetUUid(),
  2438. RushType: model.Rush_Type_Pet,
  2439. }
  2440. model2.SendRankService(reqMsg)
  2441. })
  2442. serverproto.Handle_GAME_CSPetActivityRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2443. msg := ev.Msg().(*serverproto.CSPetActivityRankReq)
  2444. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2445. if role == nil {
  2446. return
  2447. }
  2448. util.DebugF("uid=%v receive CSPetActivityRankReq ms=%v", role.GetUUid(), msg)
  2449. role.(*model2.Role).SendRank(msg)
  2450. })
  2451. serverproto.Handle_GAME_SCPetActivityRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2452. msg := ev.Msg().(*serverproto.SCPetActivityRankAck)
  2453. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2454. if role == nil {
  2455. return
  2456. }
  2457. util.DebugF("uid=%v receive SCPetActivityRankAck ms=%v", role.GetUUid(), msg)
  2458. role.ReplayGate(msg, true)
  2459. })
  2460. /*
  2461. serverproto.Handle_GAME_CSPetActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2462. msg := ev.Msg().(*serverproto.CSPetActivityRewardReq)
  2463. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2464. if role == nil {
  2465. return
  2466. }
  2467. util.DebugF("uid=%v receive CSPetActivityRewardReq ms=%v", role.GetUUid(), msg)
  2468. //如果是排行奖励,转发Rank
  2469. reqMsg := &serverproto.SSGetRushRewardReq{
  2470. Uid: role.GetUUid(),
  2471. RushType: model.Rush_Type_Pet,
  2472. RewardType: msg.RewardType,
  2473. }
  2474. model2.SendRankService(reqMsg)
  2475. })daas
  2476. */
  2477. //宠物培养(升级)
  2478. serverproto.Handle_GAME_CSPetLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2479. msg := ev.Msg().(*serverproto.CSPetLevelUpReq)
  2480. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2481. if role == nil {
  2482. return
  2483. }
  2484. util.DebugF("uid=%v receive CSPetLevelUpReq ms=%v", role.GetUUid(), msg)
  2485. role.(model2.RoleLogicOuter).PetLevelUp(msg.PetId)
  2486. })
  2487. //宠物进阶
  2488. serverproto.Handle_GAME_CSPetAdvanceReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2489. msg := ev.Msg().(*serverproto.CSPetAdvanceReq)
  2490. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2491. if role == nil {
  2492. return
  2493. }
  2494. util.DebugF("uid=%v receive CSPetAdvanceReq ms=%v", role.GetUUid(), msg)
  2495. role.(model2.RoleLogicOuter).PetAdvance(msg.PetId, msg.PetList)
  2496. })
  2497. //宠物图鉴奖励获取
  2498. serverproto.Handle_GAME_CSPetManualRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2499. msg := ev.Msg().(*serverproto.CSPetManualRewardReq)
  2500. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2501. if role == nil {
  2502. return
  2503. }
  2504. util.DebugF("uid=%v receive CSPetManualRewardReq ms=%v", role.GetUUid(), msg)
  2505. role.(model2.RoleLogicOuter).PetManualReward(msg.PetCfgId, msg.PetId, msg.PetAdvLevel)
  2506. })
  2507. //宠物技能升级(领悟)
  2508. serverproto.Handle_GAME_CSPetSkillLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2509. msg := ev.Msg().(*serverproto.CSPetSkillLevelUpReq)
  2510. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2511. if role == nil {
  2512. return
  2513. }
  2514. util.DebugF("uid=%v receive CSPetSkillLevelUpReq ms=%v", role.GetUUid(), msg)
  2515. role.(model2.RoleLogicOuter).PetSkillLevelUp(msg.PetId, msg.CostPetId)
  2516. })
  2517. //宠物分解
  2518. serverproto.Handle_GAME_CSPetDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2519. msg := ev.Msg().(*serverproto.CSPetDecomposeReq)
  2520. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2521. if role == nil {
  2522. return
  2523. }
  2524. util.DebugF("uid=%v receive CSPetDecomposeReq ms=%v", role.GetUUid(), msg)
  2525. role.(model2.RoleLogicOuter).PetDecompose(msg.PetIdList)
  2526. })
  2527. //宠物上阵/下阵
  2528. serverproto.Handle_GAME_CSPetBattleReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2529. msg := ev.Msg().(*serverproto.CSPetBattleReq)
  2530. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2531. if role == nil {
  2532. return
  2533. }
  2534. util.DebugF("uid=%v receive CSPetBattleReq ms=%v", role.GetUUid(), msg)
  2535. role.(model2.RoleLogicOuter).PetBattle(msg.BattleList)
  2536. })
  2537. //获取羁绊列表数据
  2538. serverproto.Handle_GAME_CSPetBondListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2539. msg := ev.Msg().(*serverproto.CSPetBondListReq)
  2540. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2541. if role == nil {
  2542. return
  2543. }
  2544. util.DebugF("uid=%v receive CSPetBondListReq ms=%v", role.GetUUid(), msg)
  2545. role.(model2.RoleLogicOuter).PetBondListGet()
  2546. })
  2547. //获取其他援助玩家的宠物信息(羁绊信息) from db
  2548. serverproto.Handle_GAME_SSPetQueryAssistInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2549. msg := ev.Msg().(*serverproto.SSPetQueryAssistInfoAck)
  2550. util.DebugF("receive SSPetQueryAssistInfoAck msg=%v", msg)
  2551. role := model2.RoleMag.GetRole(cliId)
  2552. if role == nil {
  2553. return
  2554. }
  2555. role.(*model2.Role).GetRolePet().OnPetBondListAssistQuery(msg)
  2556. })
  2557. //宠物援助
  2558. serverproto.Handle_GAME_CSPetAssistReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2559. msg := ev.Msg().(*serverproto.CSPetAssistReq)
  2560. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2561. if role == nil {
  2562. return
  2563. }
  2564. util.DebugF("uid=%v receive CSPetAssistReq ms=%v", role.GetUUid(), msg)
  2565. role.(model2.RoleLogicOuter).PetAssist(msg.PetIdList)
  2566. })
  2567. //获取激活羁绊所需的宠物列表(援助列表)
  2568. serverproto.Handle_GAME_CSPetBondAssistListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2569. msg := ev.Msg().(*serverproto.CSPetBondAssistListReq)
  2570. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2571. if role == nil {
  2572. return
  2573. }
  2574. util.DebugF("uid=%v receive CSPetBondAssistListReq ms=%v", role.GetUUid(), msg)
  2575. role.(model2.RoleLogicOuter).PetBondAssistListGet(msg.BondCfgId)
  2576. })
  2577. //from db 获取激活羁绊所需的宠物列表(援助列表)
  2578. serverproto.Handle_GAME_SSPetBondAssistListAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2579. msg := ev.Msg().(*serverproto.SSPetBondAssistListAck)
  2580. role := model2.RoleMag.GetRole(cliId)
  2581. if role == nil {
  2582. return
  2583. }
  2584. util.DebugF("uid=%v receive SSPetBondAssistListAck msg=%v", role.GetUUid(), msg)
  2585. role.(*model2.Role).GetRolePet().OnPetBondAssistListGet(msg)
  2586. })
  2587. //宠物羁绊激活(选择自己或者其他玩家宠物进行羁绊激活)
  2588. serverproto.Handle_GAME_CSPetBondActiveReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2589. msg := ev.Msg().(*serverproto.CSPetBondActiveReq)
  2590. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2591. if role == nil {
  2592. return
  2593. }
  2594. util.DebugF("uid=%v receive CSPetBondActiveReq ms=%v", role.GetUUid(), msg)
  2595. role.(model2.RoleLogicOuter).PetBondActive(msg.BondDataList)
  2596. })
  2597. //最早收集到宠物最高进阶等级获取
  2598. serverproto.Handle_GAME_CSPetAdvAchievementReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2599. msg := ev.Msg().(*serverproto.CSPetAdvAchievementReq)
  2600. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2601. if role == nil {
  2602. return
  2603. }
  2604. util.DebugF("uid=%v receive CSPetBondActiveReq ms=%v", role.GetUUid(), msg)
  2605. role.(model2.RoleLogicOuter).PetAdvAchievement(msg.PetCfgId)
  2606. })
  2607. serverproto.Handle_GAME_SSPetAdvAchievementAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2608. msg := ev.Msg().(*serverproto.SSPetAdvAchievementAck)
  2609. role := model2.RoleMag.GetRole(cliId)
  2610. if role == nil {
  2611. return
  2612. }
  2613. util.DebugF("uid=%v receive CSPetBondActiveReq ms=%v", role.GetUUid(), msg)
  2614. ackMsg := &serverproto.SCPetAdvAchievementAck{
  2615. PetCfgId: msg.PetCfgId,
  2616. Brief: msg.Brief,
  2617. AchievementTime: msg.AchievementTime,
  2618. }
  2619. role.ReplayGate(ackMsg, true)
  2620. })
  2621. //宠物印记升级
  2622. serverproto.Handle_GAME_CSPetEquipLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2623. msg := ev.Msg().(*serverproto.CSPetEquipLevelUpReq)
  2624. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2625. if role == nil {
  2626. return
  2627. }
  2628. util.DebugF("uid=%v receive CSPetEquipLevelUpReq ms=%v", role.GetUUid(), msg)
  2629. role.(model2.RoleLogicOuter).PetEquipLevelUp(msg.PetEquipId)
  2630. })
  2631. //宠物印记启用
  2632. serverproto.Handle_GAME_CSPetEquipUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2633. msg := ev.Msg().(*serverproto.CSPetEquipUpReq)
  2634. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2635. if role == nil {
  2636. return
  2637. }
  2638. util.DebugF("uid=%v receive CSPetEquipUpReq ms=%v", role.GetUUid(), msg)
  2639. role.(model2.RoleLogicOuter).PetEquipUp(msg.PetId, msg.SlotList)
  2640. })
  2641. //宠物印记卸下
  2642. serverproto.Handle_GAME_CSPetEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2643. msg := ev.Msg().(*serverproto.CSPetEquipDownReq)
  2644. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2645. if role == nil {
  2646. return
  2647. }
  2648. util.DebugF("uid=%v receive CSPetEquipDownReq ms=%v", role.GetUUid(), msg)
  2649. role.(model2.RoleLogicOuter).PetEquipDown(msg.PetId, msg.SlotIndex)
  2650. })
  2651. //宠物系统优化
  2652. //背包界面只下发必要数据,后续通过打开宠物界面主动获取
  2653. serverproto.Handle_GAME_CSPetDetailInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2654. msg := ev.Msg().(*serverproto.CSPetDetailInfoReq)
  2655. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2656. if role == nil {
  2657. return
  2658. }
  2659. util.DebugF("uid=%v receive CSPetDetailInfoReq ms=%v", role.GetUUid(), msg)
  2660. role.(model2.RoleLogicOuter).PetGetPetDetailInfo(msg.PetIdList)
  2661. })
  2662. ////宠物觉醒
  2663. //觉醒槽位解锁
  2664. serverproto.Handle_GAME_CSPetQiyueSlotUnlockReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2665. msg := ev.Msg().(*serverproto.CSPetQiyueSlotUnlockReq)
  2666. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2667. if role == nil {
  2668. return
  2669. }
  2670. util.DebugF("uid=%v receive CSPetQiyueSlotUnlockReq ms=%v", role.GetUUid(), msg)
  2671. role.(model2.RoleLogicOuter).PetQiyueUnlock(msg.HeroId)
  2672. })
  2673. //契约操作添加宠物(替换也使用该协议)
  2674. serverproto.Handle_GAME_CSPetQiyueSlotInReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2675. msg := ev.Msg().(*serverproto.CSPetQiyueSlotInReq)
  2676. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2677. if role == nil {
  2678. return
  2679. }
  2680. util.DebugF("uid=%v receive CSPetQiyueSlotInReq ms=%v", role.GetUUid(), msg)
  2681. role.(model2.RoleLogicOuter).PetQiyueSlotIn(msg.HeroId, msg.SlotIdx, msg.PetId)
  2682. })
  2683. //卸载契约槽宠物
  2684. serverproto.Handle_GAME_CSPetQiyueSlotOutReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2685. msg := ev.Msg().(*serverproto.CSPetQiyueSlotOutReq)
  2686. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2687. if role == nil {
  2688. return
  2689. }
  2690. util.DebugF("uid=%v receive CSPetQiyueSlotOutReq ms=%v", role.GetUUid(), msg)
  2691. role.(model2.RoleLogicOuter).PetQiyueSlotOut(msg.HeroId, msg.SlotIdx)
  2692. })
  2693. //契约总属性面板获取
  2694. serverproto.Handle_GAME_CSPetQiyueBattlePetAttrReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2695. msg := ev.Msg().(*serverproto.CSPetQiyueBattlePetAttrReq)
  2696. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2697. if role == nil {
  2698. return
  2699. }
  2700. util.DebugF("uid=%v receive CSPetQiyueBattlePetAttrReq ms=%v", role.GetUUid(), msg)
  2701. role.(model2.RoleLogicOuter).PetQiyueBattlePetAttr()
  2702. })
  2703. //////远征之门expedition
  2704. //点击挑战按钮
  2705. serverproto.Handle_GAME_CSExpeditionChallengePreReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2706. msg := ev.Msg().(*serverproto.CSExpeditionChallengePreReq)
  2707. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2708. if role == nil {
  2709. return
  2710. }
  2711. util.DebugF("uid=%v receive CSExpeditionChallengePreReq ms=%v", role.GetUUid(), msg)
  2712. role.(model2.BattleLogicOuter).ExpeditionChallengePre(msg.ExpeditionType)
  2713. })
  2714. //客户端上报hp,sp,并获取奖励(buff)
  2715. serverproto.Handle_GAME_CSExpeditionChallengeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2716. msg := ev.Msg().(*serverproto.CSExpeditionChallengeReq)
  2717. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2718. if role == nil {
  2719. return
  2720. }
  2721. util.DebugF("uid=%v receive CSExpeditionChallengeReq ms=%v", role.GetUUid(), msg)
  2722. role.(model2.BattleLogicOuter).ExpeditionChallenge(msg.ExpeditionType, msg.BattleLevel,
  2723. msg.HeroInfoList, msg.BossChangeHpList, msg.BattleTime, msg.BattleIdx, msg.Flag)
  2724. })
  2725. //战斗结束后选择buff id
  2726. serverproto.Handle_GAME_CSExpeditionSelectBuffReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2727. msg := ev.Msg().(*serverproto.CSExpeditionSelectBuffReq)
  2728. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2729. if role == nil {
  2730. return
  2731. }
  2732. util.DebugF("uid=%v receive CSExpeditionSelectBuffReq ms=%v", role.GetUUid(), msg)
  2733. role.(model2.BattleLogicOuter).ExpeditionBuffSelect(msg.SelectBuffId)
  2734. })
  2735. //领取区域地图宝箱奖励(未领取在隔天重置时统一发送邮件)
  2736. serverproto.Handle_GAME_CSExpeditionRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2737. msg := ev.Msg().(*serverproto.CSExpeditionRewardReq)
  2738. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2739. if role == nil {
  2740. return
  2741. }
  2742. util.DebugF("uid=%v receive CSExpeditionRewardReq ms=%v", role.GetUUid(), msg)
  2743. role.(model2.BattleLogicOuter).ExpeditionReward(msg.ExpeditionType, msg.BossIdx)
  2744. })
  2745. //设置上阵玩家
  2746. serverproto.Handle_GAME_CSExpeditionBattleHeroReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2747. msg := ev.Msg().(*serverproto.CSExpeditionBattleHeroReq)
  2748. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2749. if role == nil {
  2750. return
  2751. }
  2752. util.DebugF("uid=%v receive CSExpeditionBattleHeroReq ms=%v", role.GetUUid(), msg)
  2753. role.(model2.BattleLogicOuter).ExpeditionBattleHero(msg.BattleHeroList)
  2754. })
  2755. //求助其他玩家(自己英雄死亡发送求助操作)
  2756. serverproto.Handle_GAME_CSExpeditionCallForHelpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2757. msg := ev.Msg().(*serverproto.CSExpeditionCallForHelpReq)
  2758. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2759. if role == nil {
  2760. return
  2761. }
  2762. util.DebugF("uid=%v receive CSExpeditionCallForHelpReq ms=%v", role.GetUUid(), msg)
  2763. //为0表示公会求助,如果不存在公会返回错误
  2764. role.(model2.BattleLogicOuter).ExpeditionCallForHelp(msg.AssistHelpUid)
  2765. })
  2766. //救助 求助的玩家
  2767. serverproto.Handle_GAME_CSExpeditionHelpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2768. msg := ev.Msg().(*serverproto.CSExpeditionHelpReq)
  2769. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2770. if role == nil {
  2771. return
  2772. }
  2773. util.DebugF("uid=%v receive CSExpeditionHelpReq ms=%v", role.GetUUid(), msg)
  2774. //为0表示公会求助,如果不存在公会返回错误
  2775. role.(model2.BattleLogicOuter).ExpeditionHelp(msg.BeHelpedUid, msg.MsgType, msg.HelpMsgSendTime)
  2776. })
  2777. //from social
  2778. serverproto.Handle_GAME_SSExpeditionHelpAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2779. msg := ev.Msg().(*serverproto.SSExpeditionHelpAck)
  2780. util.DebugF("uid=%v receive SSExpeditionHelpAck msg=%v", msg.FromUid, msg)
  2781. role := model2.RoleMag.GetRoleFromUUid(msg.FromUid.Uid)
  2782. if role == nil {
  2783. return
  2784. }
  2785. role.(*model2.Role).GetRoleBattle().OnExpeditionHelp(msg.BeHelpedUid, msg.Error)
  2786. })
  2787. //from db
  2788. serverproto.Handle_GAME_SSExpeditionDBHelpAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2789. msg := ev.Msg().(*serverproto.SSExpeditionDBHelpAck)
  2790. util.DebugF("uid=%v receive SSExpeditionDBHelpAck msg=%v", msg.FromUid, msg)
  2791. role := model2.RoleMag.GetRole(cliId)
  2792. if role == nil {
  2793. return
  2794. }
  2795. //成功救助
  2796. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  2797. role.(*model2.Role).GetRoleBattle().OnExpeditionHelp(msg.BeHelpedUid, msg.Error)
  2798. } else {
  2799. ackMsg := &serverproto.SCExpeditionHelpAck{
  2800. Error: msg.Error,
  2801. }
  2802. role.ReplayGate(ackMsg, true)
  2803. }
  2804. })
  2805. //from social
  2806. //来自其他game的救助消息 game -> social -> other game
  2807. serverproto.Handle_GAME_SSExpeditionHelpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2808. msg := ev.Msg().(*serverproto.SSExpeditionHelpReq)
  2809. util.DebugF("receive SSExpeditionHelpReq form other game server msg=%v", msg)
  2810. beHelpedRole := model2.RoleMag.GetRoleFromUUid(msg.BeHelpedUid)
  2811. if beHelpedRole == nil {
  2812. beHelpedRole = model2.RoleMag.GetRoleFromOffline(msg.BeHelpedUid)
  2813. }
  2814. ssAckMsg := &serverproto.SSExpeditionHelpAck{
  2815. FromUid: msg.FromUid,
  2816. BeHelpedUid: msg.BeHelpedUid,
  2817. }
  2818. if beHelpedRole == nil {
  2819. ssAckMsg.Error = int32(serverproto.ErrorCode_ERROR_EXPEDITION_NOT_FIND_SERVICE_ID)
  2820. } else {
  2821. ret := beHelpedRole.(*model2.Role).GetRoleBattle().OnExpeditionBeHelp(msg.FromUid.Uid, msg.BeHelpedUid, msg.HelpMsgSendTime)
  2822. if ret == serverproto.ErrorCode_ERROR_OK {
  2823. //发送给被救助玩家
  2824. ntfMsg := &serverproto.SCExpeditionCallForHelpNtf{
  2825. AssistState: 1,
  2826. Brief: msg.FromUid,
  2827. }
  2828. beHelpedRole.ReplayGate(ntfMsg, true)
  2829. }
  2830. ssAckMsg.Error = int32(ret)
  2831. }
  2832. //回复消息给发起确认救助的玩家
  2833. model.ServiceReplay(ev, ssAckMsg)
  2834. })
  2835. //勇士积分排行
  2836. serverproto.Handle_GAME_CSExpeditionScoreRankListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2837. msg := ev.Msg().(*serverproto.CSExpeditionScoreRankListReq)
  2838. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2839. if role == nil {
  2840. return
  2841. }
  2842. util.DebugF("uid=%v receive CSExpeditionScoreRankListReq ms=%v", role.GetUUid(), msg)
  2843. role.(model2.BattleLogicOuter).ExpeditionScoreRankList(msg.StartIdx)
  2844. })
  2845. //from rank
  2846. serverproto.Handle_GAME_SSExpeditionScoreRankListAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2847. msg := ev.Msg().(*serverproto.SSExpeditionScoreRankListAck)
  2848. role := model2.RoleMag.GetRole(cliId)
  2849. if role == nil {
  2850. return
  2851. }
  2852. util.DebugF("uid=%v receive SSExpeditionScoreRankListAck ms=%v", role.GetUUid(), msg)
  2853. role.(*model2.Role).GetRoleBattle().OnExpeditionRankList(msg)
  2854. })
  2855. //远征之门通关地图奖励获取
  2856. serverproto.Handle_GAME_CSExpeditionPassRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2857. msg := ev.Msg().(*serverproto.CSExpeditionPassRewardReq)
  2858. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2859. if role == nil {
  2860. return
  2861. }
  2862. util.DebugF("uid=%v receive CSExpeditionPassRewardReq ms=%v", role.GetUUid(), msg)
  2863. role.(*model2.Role).ExpeditionPassReward(msg.ExpeditionType)
  2864. })
  2865. //////精彩活动 Activities
  2866. serverproto.Handle_GAME_CSActivitiesRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2867. msg := ev.Msg().(*serverproto.CSActivitiesRewardReq)
  2868. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2869. if role == nil {
  2870. return
  2871. }
  2872. util.DebugF("uid=%v receive CSActivitiesRewardReq ms=%v", role.GetUUid(), msg)
  2873. role.(model2.RoleLogicOuter).ActivitiesReward(msg.ActivityId, msg.Param, msg.RewardNum)
  2874. })
  2875. //精彩活动,宠物兑换
  2876. serverproto.Handle_GAME_CSActivitiesExchangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2877. msg := ev.Msg().(*serverproto.CSActivitiesExchangeReq)
  2878. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2879. if role == nil {
  2880. return
  2881. }
  2882. util.DebugF("uid=%v receive CSActivitiesExchangePetReq ms=%v", role.GetUUid(), msg)
  2883. role.(model2.RoleLogicOuter).ActivitiesExchange(msg)
  2884. return
  2885. })
  2886. //精彩活动,集字提醒设置
  2887. serverproto.Handle_GAME_CSActivitiesWordNoticeSetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2888. msg := ev.Msg().(*serverproto.CSActivitiesWordNoticeSetReq)
  2889. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2890. if role == nil {
  2891. return
  2892. }
  2893. util.DebugF("uid=%v receive CSActivitiesWordNoticeSetReq ms=%v", role.GetUUid(), msg)
  2894. role.(model2.RoleLogicOuter).SetCollectionNotice(msg.ActivityId, msg.CollectId, msg.NoNotice)
  2895. })
  2896. //14日阶段目标积分奖励获取
  2897. serverproto.Handle_GAME_CSActivitiesScoreRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2898. msg := ev.Msg().(*serverproto.CSActivitiesScoreRewardReq)
  2899. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2900. if role == nil {
  2901. return
  2902. }
  2903. util.DebugF("uid=%v receive CSActivitiesScoreRewardReq ms=%v", role.GetUUid(), msg)
  2904. role.(model2.RoleLogicOuter).ActivitiesScoreReward(msg.ActivityId, msg.BoxIdx)
  2905. })
  2906. //获取首充奖励
  2907. serverproto.Handle_GAME_CSActivitiesFirstChargeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2908. msg := ev.Msg().(*serverproto.CSActivitiesFirstChargeRewardReq)
  2909. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2910. if role == nil {
  2911. return
  2912. }
  2913. util.DebugF("uid=%v receive CSActivitiesFirstChargeRewardReq ms=%v", role.GetUUid(), msg)
  2914. role.(model2.RoleLogicOuter).ActivitiesFirstChargeReward()
  2915. })
  2916. //获取全局服务器数据
  2917. serverproto.Handle_GAME_CSActivitiesCollectionServerDataReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2918. msg := ev.Msg().(*serverproto.CSActivitiesCollectionServerDataReq)
  2919. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2920. if role == nil {
  2921. return
  2922. }
  2923. util.DebugF("uid=%v receive CSActivitiesCollectionServerDataReq ms=%v", role.GetUUid(), msg)
  2924. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  2925. ActivityId: msg.ActivityId,
  2926. }
  2927. role.(*model2.Role).SendRank(ssMsg)
  2928. })
  2929. serverproto.Handle_GAME_SSActivitiesCollectionServerDataNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2930. msg := ev.Msg().(*serverproto.SSActivitiesCollectionServerDataNtf)
  2931. util.DebugF("receive SSActivitiesCollectionServerDataNtf ms=%v", msg)
  2932. ackMsg := &serverproto.SCActivitiesCollectionServerDataAck{
  2933. ActivityId: msg.ActivityId,
  2934. }
  2935. ackMsg.DataList = append(ackMsg.DataList,
  2936. &serverproto.KeyValueType{Key: msg.RewardIdx, Value: msg.ServerCurNum})
  2937. model2.RoleMag.SendMsg2OnlinePlayer(ackMsg, 0)
  2938. })
  2939. //from db
  2940. serverproto.Handle_GAME_SSActivitiesCollectionServerDataAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2941. msg := ev.Msg().(*serverproto.SSActivitiesCollectionServerDataAck)
  2942. util.DebugF("uid=%v receive SSActivitiesCollectionServerDataAck msg=%v", cliId.SessID, msg)
  2943. role := model2.RoleMag.GetRole(cliId)
  2944. if role == nil {
  2945. return
  2946. }
  2947. //获取数据
  2948. if msg.RewardIdx <= 0 {
  2949. ackMsg := &serverproto.SCActivitiesCollectionServerDataAck{
  2950. ActivityId: msg.ActivityId,
  2951. Error: msg.Error,
  2952. DataList: msg.DataList,
  2953. }
  2954. role.ReplayGate(ackMsg, true)
  2955. } else {
  2956. //全局数据方式兑换奖励
  2957. role.(*model2.Role).GetRoleActivity().OnRewardByServer(msg)
  2958. //role.(*model2.Role).GetRoleActivity().OnCollectionRewardByServer(msg)
  2959. }
  2960. })
  2961. //消耗道具获得好感度(3.8活动)
  2962. serverproto.Handle_GAME_CSActivitiesLikabilityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2963. msg := ev.Msg().(*serverproto.CSActivitiesLikabilityRewardReq)
  2964. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2965. if role == nil {
  2966. return
  2967. }
  2968. util.DebugF("uid=%v receive CSActivitiesLikabilityRewardReq ms=%v", role.GetUUid(), msg)
  2969. role.(*model2.Role).ActivitiesLikability(msg.ActivityId, msg.ItemCfgId, msg.LikabilityLevel)
  2970. })
  2971. //刷新转盘道具(未开启本轮时操作)
  2972. serverproto.Handle_GAME_CSActivityWheelRefreshReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2973. msg := ev.Msg().(*serverproto.CSActivityWheelRefreshReq)
  2974. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2975. if role == nil {
  2976. return
  2977. }
  2978. util.DebugF("uid=%v receive CSActivityWheelRefreshReq ms=%v", role.GetUUid(), msg)
  2979. role.(model2.RoleLogicOuter).ActivityWheelRefresh(msg.ActivityId)
  2980. })
  2981. //开启本轮转盘(开始获取奖励)
  2982. serverproto.Handle_GAME_CSActivityWheelOpenRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2983. msg := ev.Msg().(*serverproto.CSActivityWheelOpenRewardReq)
  2984. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2985. if role == nil {
  2986. return
  2987. }
  2988. util.DebugF("uid=%v receive CSActivityWheelOpenRewardReq ms=%v", role.GetUUid(), msg)
  2989. role.(model2.RoleLogicOuter).ActivityWheelOpenReward(msg.ActivityId)
  2990. })
  2991. //转一次/转本轮(获取所有奖励)
  2992. serverproto.Handle_GAME_CSActivityWheelRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2993. msg := ev.Msg().(*serverproto.CSActivityWheelRewardReq)
  2994. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2995. if role == nil {
  2996. return
  2997. }
  2998. util.DebugF("uid=%v receive CSActivityWheelRewardReq ms=%v", role.GetUUid(), msg)
  2999. role.(model2.RoleLogicOuter).ActivityWheelReward(msg.ActivityId, msg.RewardAll)
  3000. })
  3001. //关闭本轮转盘
  3002. serverproto.Handle_GAME_CSActivityWheelCloseRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3003. msg := ev.Msg().(*serverproto.CSActivityWheelCloseRewardReq)
  3004. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3005. if role == nil {
  3006. return
  3007. }
  3008. util.DebugF("uid=%v receive CSActivityWheelCloseRewardReq ms=%v", role.GetUUid(), msg)
  3009. role.(model2.RoleLogicOuter).ActivityWheelClose(msg.ActivityId)
  3010. })
  3011. //活动召唤
  3012. serverproto.Handle_GAME_CSActivitySummonReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3013. msg := ev.Msg().(*serverproto.CSActivitySummonReq)
  3014. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3015. if role == nil {
  3016. return
  3017. }
  3018. util.DebugF("uid=%v receive CSActivitySummonReq ms=%v", role.GetUUid(), msg)
  3019. role.(model2.RoleLogicOuter).ActivitySummon(msg.ActivityId, msg.SummonCount)
  3020. })
  3021. //活动签到
  3022. serverproto.Handle_GAME_CSActivitySignInReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3023. msg := ev.Msg().(*serverproto.CSActivitySignInReq)
  3024. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3025. if role == nil {
  3026. return
  3027. }
  3028. util.DebugF("uid=%v receive CSActivitySignInReq ms=%v", role.GetUUid(), msg)
  3029. role.(model2.RoleLogicOuter).ActivitySignIn(msg.ActivityId)
  3030. })
  3031. // bt 砸蛋活动(金蛋,彩蛋)
  3032. serverproto.Handle_GAME_CSActivitySmashEggsReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3033. msg := ev.Msg().(*serverproto.CSActivitySmashEggsReq)
  3034. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3035. if role == nil {
  3036. return
  3037. }
  3038. util.DebugF("uid=%v receive CSActivitySmashEggsReq ms=%v", role.GetUUid(), msg)
  3039. role.(model2.RoleLogicOuter).ActivitySmashEggs(msg.ActivityId, msg.DrawType, msg.DrawCount)
  3040. })
  3041. // 砸蛋活动(金蛋,彩蛋) 获得奖励消息记录获取
  3042. serverproto.Handle_GAME_CSActivitySmashEggsMsgReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3043. msg := ev.Msg().(*serverproto.CSActivitySmashEggsMsgReq)
  3044. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3045. if role == nil {
  3046. return
  3047. }
  3048. util.DebugF("uid=%v receive CSActivitySmashEggsMsgReq ms=%v", role.GetUUid(), msg)
  3049. role.(model2.RoleLogicOuter).ActivitySmashEggsMsg(msg.ActivityId, msg.DrawType)
  3050. })
  3051. //////拉新 invitation
  3052. //获取邀请码
  3053. serverproto.Handle_GAME_CSInvitationNumberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3054. msg := ev.Msg().(*serverproto.CSInvitationNumberReq)
  3055. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3056. if role == nil {
  3057. return
  3058. }
  3059. util.DebugF("uid=%v receive CSInvitationReq ms=%v", role.GetUUid(), msg)
  3060. role.(model2.RoleLogicOuter).InvitationNumberGet()
  3061. })
  3062. //from db
  3063. serverproto.Handle_GAME_SSInvitationGenNumberAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3064. msg := ev.Msg().(*serverproto.SSInvitationGenNumberAck)
  3065. role := model2.RoleMag.GetRole(cliId)
  3066. if role == nil {
  3067. return
  3068. }
  3069. util.DebugF("uid=%v receive SSInvitationGenNumberAck ms=%v", role.GetUUid(), msg)
  3070. role.(*model2.Role).GetRoleInvitation().OnInvitationNumberGet(msg.InvitationNumber, msg.MasterUid)
  3071. })
  3072. //根据邀请码获取玩家简介信息
  3073. serverproto.Handle_GAME_CSInvitationNumberUserInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3074. msg := ev.Msg().(*serverproto.CSInvitationNumberUserInfoReq)
  3075. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3076. if role == nil {
  3077. return
  3078. }
  3079. util.DebugF("uid=%v receive CSInvitationNumberUserInfoReq ms=%v", role.GetUUid(), msg)
  3080. role.(model2.RoleLogicOuter).InvitationNumberUserInfoGet(msg.InvitationNumber)
  3081. })
  3082. //from db
  3083. serverproto.Handle_GAME_SSInvitationNumberUserInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3084. msg := ev.Msg().(*serverproto.SSInvitationNumberUserInfoAck)
  3085. role := model2.RoleMag.GetRole(cliId)
  3086. if role == nil {
  3087. return
  3088. }
  3089. util.DebugF("uid=%v receive SSInvitationNumberUserInfoAck ms=%v", role.GetUUid(), msg)
  3090. role.(*model2.Role).GetRoleInvitation().OnInvitationNumberUserInfoGet(msg)
  3091. })
  3092. //填写其他玩家邀请码成为学员
  3093. serverproto.Handle_GAME_CSInvitationBeToMemberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3094. msg := ev.Msg().(*serverproto.CSInvitationBeToMemberReq)
  3095. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3096. if role == nil {
  3097. return
  3098. }
  3099. util.DebugF("uid=%v receive CSInvitationBeToMemberReq ms=%v", role.GetUUid(), msg)
  3100. role.(model2.RoleLogicOuter).InvitationBeToMember(msg.MasterInvitationNumber, msg.MasterUid)
  3101. })
  3102. //填写其他玩家邀请码成为学员
  3103. serverproto.Handle_GAME_CSDrawCardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3104. msg := ev.Msg().(*serverproto.CSDrawCardReq)
  3105. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3106. if role == nil {
  3107. return
  3108. }
  3109. util.DebugF("uid=%v receive CSDrawCardReq ms=%v", role.GetUUid(), msg)
  3110. role.(model2.RoleLogicOuter).OnDrawReq(msg.DrawType, msg.DrawCount)
  3111. })
  3112. //from game -> social->other game
  3113. //from social 来自其他game服务器的成为导师成员请求
  3114. //selfUid 发起请求成为masteruid的成员
  3115. serverproto.Handle_GAME_SSInvitationBeToMemberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3116. msg := ev.Msg().(*serverproto.SSInvitationBeToMemberReq)
  3117. util.DebugF("uid=%v receive SSInvitationBeToMemberReq ms=%v", msg.MasterUid, msg)
  3118. masterRole := model2.RoleMag.GetRoleFromUUid(msg.MasterUid)
  3119. if masterRole == nil {
  3120. masterRole = model2.RoleMag.GetRoleFromOffline(msg.MasterUid)
  3121. }
  3122. ssAckMsg := &serverproto.SSInvitationBeToMemberAck{
  3123. MasterNumber: msg.MasterNumber,
  3124. MasterUid: msg.MasterUid,
  3125. SelfUid: msg.SelfUid,
  3126. }
  3127. if masterRole == nil {
  3128. ssAckMsg.Error = int32(serverproto.ErrorCode_ERROR_EXPEDITION_NOT_FIND_SERVICE_ID)
  3129. return
  3130. } else {
  3131. ret := masterRole.(*model2.Role).GetRoleInvitation().InvitationBeToMemberSSReq(msg.MasterNumber, msg.MasterUid, msg.SelfUid)
  3132. ssAckMsg.Error = int32(ret)
  3133. }
  3134. model.ServiceReplay(ev, ssAckMsg)
  3135. })
  3136. //from self game->social->other game->social->self game SSInvitationBeToMemberAck
  3137. serverproto.Handle_GAME_SSInvitationBeToMemberAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3138. msg := ev.Msg().(*serverproto.SSInvitationBeToMemberAck)
  3139. util.DebugF("uid=%v receive SSInvitationBeToMemberAck ms=%v", msg.SelfUid, msg)
  3140. masterRole := model2.RoleMag.GetRoleFromUUid(msg.SelfUid.Uid)
  3141. if masterRole == nil {
  3142. masterRole = model2.RoleMag.GetRoleFromOffline(msg.SelfUid.Uid)
  3143. }
  3144. masterRole.(*model2.Role).GetRoleInvitation().OnInvitationBeToMember(msg.MasterNumber, msg.MasterUid, msg.SelfUid, msg.Error)
  3145. })
  3146. //from db master玩家最近未上线,selfUid进行db操作
  3147. serverproto.Handle_GAME_SSInvitationBeToMemberDBAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3148. msg := ev.Msg().(*serverproto.SSInvitationBeToMemberDBAck)
  3149. role := model2.RoleMag.GetRole(cliId)
  3150. if role == nil {
  3151. return
  3152. }
  3153. util.DebugF("uid=%v receive SSInvitationBeToMemberDBAck ms=%v", role.GetUUid(), msg)
  3154. role.(*model2.Role).GetRoleInvitation().OnInvitationBeToMember(msg.MasterNumber, msg.MasterUid, msg.SelfUid, msg.Error)
  3155. })
  3156. //拍一拍
  3157. serverproto.Handle_GAME_CSInvitationClickReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3158. msg := ev.Msg().(*serverproto.CSInvitationClickReq)
  3159. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3160. if role == nil {
  3161. return
  3162. }
  3163. util.DebugF("uid=%v receive CSInvitationClickReq ms=%v", role.GetUUid(), msg)
  3164. role.(model2.RoleLogicOuter).InvitationClick(msg.MemberUidList)
  3165. })
  3166. //拍一拍回应
  3167. serverproto.Handle_GAME_CSInvitationClickReplayReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3168. msg := ev.Msg().(*serverproto.CSInvitationClickReplayReq)
  3169. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3170. if role == nil {
  3171. return
  3172. }
  3173. util.DebugF("uid=%v receive CSInvitationClickReplayReq ms=%v", role.GetUUid(), msg)
  3174. role.(model2.RoleLogicOuter).InvitationClickReplay(msg.MasterUid)
  3175. })
  3176. //导师删除学员
  3177. serverproto.Handle_GAME_CSInvitationDelMemberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3178. msg := ev.Msg().(*serverproto.CSInvitationDelMemberReq)
  3179. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3180. if role == nil {
  3181. return
  3182. }
  3183. util.DebugF("uid=%v receive CSInvitationDelMemberReq ms=%v", role.GetUUid(), msg)
  3184. role.(model2.RoleLogicOuter).InvitationDelMember(msg.DelMemberUidList)
  3185. })
  3186. //from other game
  3187. //通知学员解除关系
  3188. serverproto.Handle_GAME_SSInvitationDelMemberNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3189. msg := ev.Msg().(*serverproto.SSInvitationDelMemberNtf)
  3190. memberRole := model2.RoleMag.GetRole(cliId)
  3191. if memberRole == nil {
  3192. return
  3193. }
  3194. util.DebugF("uid=%v receive SSInvitationDelMemberNtf ms=%v", memberRole.GetUUid(), msg)
  3195. memberRole.(*model2.Role).GetRoleInvitation().OnInvitationDelFromMaster(msg.MasterUid)
  3196. })
  3197. //获取任务奖励
  3198. serverproto.Handle_GAME_CSInvitationTaskRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3199. msg := ev.Msg().(*serverproto.CSInvitationTaskRewardReq)
  3200. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3201. if role == nil {
  3202. return
  3203. }
  3204. util.DebugF("uid=%v receive CSInvitationTaskRewardReq ms=%v", role.GetUUid(), msg)
  3205. role.(model2.RoleLogicOuter).InvitationReward(msg.TaskIdList)
  3206. })
  3207. //from other game
  3208. serverproto.Handle_GAME_SSInvitationMemberNoticeMasterReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3209. msg := ev.Msg().(*serverproto.SSInvitationMemberNoticeMasterReq)
  3210. masterRole := model2.RoleMag.GetRoleFromUUid(msg.MasterUid)
  3211. if masterRole == nil {
  3212. masterRole = model2.RoleMag.GetRoleFromOffline(msg.MasterUid)
  3213. }
  3214. if masterRole == nil {
  3215. ssAckMsg := &serverproto.SSInvitationMemberNoticeMasterAck{
  3216. Error: int32(serverproto.ErrorCode_ERROR_EXPEDITION_NOT_FIND_SERVICE_ID),
  3217. MasterUid: msg.MasterUid,
  3218. SelfUid: msg.SelfUid,
  3219. Param: msg.Param,
  3220. }
  3221. model.ServiceReplay(ev, ssAckMsg)
  3222. return
  3223. }
  3224. util.DebugF("uid=%v receive SSInvitationMemberNoticeMasterReq ms=%v", msg.MasterUid, msg)
  3225. masterRole.(*model2.Role).GetRoleInvitation().OnInvitationNoticeMaster(msg)
  3226. })
  3227. //from other game or from social
  3228. serverproto.Handle_GAME_SSInvitationMemberNoticeMasterAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3229. msg := ev.Msg().(*serverproto.SSInvitationMemberNoticeMasterAck)
  3230. //todo...
  3231. ssDBNtfMsg := &serverproto.SSInvitationMemberNoticeMasterNtf{
  3232. MasterUid: msg.MasterUid,
  3233. SelfUid: msg.SelfUid,
  3234. Param: msg.Param,
  3235. }
  3236. model2.SendDb(ssDBNtfMsg)
  3237. })
  3238. //////支付处理
  3239. //获取充值信息(订单信息,商品信息)
  3240. serverproto.Handle_GAME_CSPayInfoGetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3241. msg := ev.Msg().(*serverproto.CSPayInfoGetReq)
  3242. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3243. if role == nil {
  3244. return
  3245. }
  3246. util.InfoF("uid=%v receive CSPayInfoGetReq ms=%v", role.GetUUid(), msg)
  3247. bRet := role.(model2.RoleLogicOuter).CheckRushShopInfoGet(msg.GoodsType, msg.GoodsId, msg.Count)
  3248. if bRet {
  3249. return
  3250. }
  3251. role.(model2.RoleLogicOuter).PayInfoGet(msg.GoodsType, msg.GoodsId, msg.Count, 0, 0)
  3252. })
  3253. //获取充值信息(订单信息,商品信息)
  3254. serverproto.Handle_GAME_SSGetRushShopBuyAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3255. msg := ev.Msg().(*serverproto.SSGetRushShopBuyAck)
  3256. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3257. if role == nil {
  3258. return
  3259. }
  3260. util.InfoF("uid=%v receive SSGetRushShopBuyAck ms=%v", role.GetUUid(), msg)
  3261. role.(model2.RoleLogicOuter).PayInfoGet(msg.ShopType, msg.GoodsId, msg.GoodsNum, msg.RushStage, msg.RushRound)
  3262. })
  3263. //from db(pay order info)
  3264. serverproto.Handle_GAME_SSPayInfoSaveAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3265. msg := ev.Msg().(*serverproto.SSPayInfoSaveAck)
  3266. role := model2.RoleMag.GetRole(cliId)
  3267. if role == nil {
  3268. return
  3269. }
  3270. util.InfoF("uid=%v receive SSPayInfoSaveAck ms=%v", role.GetUUid(), msg)
  3271. ackMsg := &serverproto.SCPayInfoGetAck{}
  3272. if msg.Error != int32(serverproto.ErrorCode_ERROR_OK) {
  3273. ackMsg.Error = msg.Error
  3274. } else {
  3275. ackMsg.GoodsType = msg.PayOrderInfo.GoodsType
  3276. ackMsg.GoodsId = msg.PayOrderInfo.GoodsId
  3277. ackMsg.GoodsName = msg.PayOrderInfo.GoodsName
  3278. ackMsg.CpOrderId = msg.PayOrderInfo.CpOrderId
  3279. ackMsg.Amount = msg.PayOrderInfo.Amount
  3280. ackMsg.Count = msg.PayOrderInfo.Count
  3281. ackMsg.SId = msg.PayOrderInfo.SId
  3282. }
  3283. role.ReplayGate(ackMsg, true)
  3284. })
  3285. //上线获取成功成但是没有获取奖励的订单数据
  3286. serverproto.Handle_GAME_CSPayInfoOrderOKListGetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3287. msg := ev.Msg().(*serverproto.CSPayInfoOrderOKListGetReq)
  3288. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3289. if role == nil {
  3290. return
  3291. }
  3292. util.InfoF("uid=%v receive CSPayInfoOrderOKListGetReq ms=%v", role.GetUUid(), msg)
  3293. //获取充值成功但是没有到账的订单id列表
  3294. ssPayMsg := &serverproto.SSPayInfoOrderOKListGetReq{}
  3295. role.(*model2.Role).SendDb(ssPayMsg)
  3296. })
  3297. //from db 上线获取成功成但是没有获取奖励的订单数据ack
  3298. serverproto.Handle_GAME_SSPayInfoOrderOkListGetAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3299. msg := ev.Msg().(*serverproto.SSPayInfoOrderOkListGetAck)
  3300. role := model2.RoleMag.GetRole(cliId)
  3301. if role == nil {
  3302. return
  3303. }
  3304. util.InfoF("uid=%v receive SSPayInfoOrderGetAck ms=%v", role.GetUUid(), msg)
  3305. for idx := 0; idx < len(msg.PayOrderOkList); idx++ {
  3306. role.(model2.RoleLogicOuter).OnPayCallback(msg.PayOrderOkList[idx], true, true)
  3307. }
  3308. })
  3309. //from gmweb->social 充值成功后gmweb通知给game服务器
  3310. serverproto.Handle_GAME_SSPayInfoOrderNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3311. msg := ev.Msg().(*serverproto.SSPayInfoOrderNtf)
  3312. util.InfoF("uid=%v receive SSPayInfoOrderNtf ms=%v", msg.PayOrderInfo.Uid, msg)
  3313. payRole := model2.RoleMag.GetRoleFromUUid(msg.PayOrderInfo.Uid)
  3314. if payRole == nil {
  3315. payRole = model2.RoleMag.GetRoleFromOffline(msg.PayOrderInfo.Uid)
  3316. }
  3317. if payRole != nil {
  3318. payRole.(model2.RoleLogicOuter).OnPayCallback(msg.PayOrderInfo, true, false)
  3319. }
  3320. })
  3321. // bt服务器版本使用
  3322. // 充值钱包商店购买(假钱购买)
  3323. serverproto.Handle_GAME_CSCreditRechargeShopItemBuyReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3324. msg := ev.Msg().(*serverproto.CSCreditRechargeShopItemBuyReq)
  3325. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3326. if role == nil {
  3327. return
  3328. }
  3329. util.InfoF("uid=%v receive CSCreditRechargeShopItemBuyReq ms=%v", role.GetUUid(), msg)
  3330. role.(model2.RoleBTRouter).PayInfoGetForCreditRecharge(msg.GoodsId, msg.Count)
  3331. })
  3332. // 特权卡商店每日礼包领取
  3333. serverproto.Handle_GAME_CSRuneSpecialPrivilegeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3334. msg := ev.Msg().(*serverproto.CSRuneSpecialPrivilegeRewardReq)
  3335. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3336. if role == nil {
  3337. return
  3338. }
  3339. util.InfoF("uid=%v receive CSCreditRechargeShopItemBuyReq ms=%v", role.GetUUid(), msg)
  3340. role.(model2.RoleBTRouter).SpecialPrivilegeReward()
  3341. })
  3342. serverproto.Handle_GAME_CSRuneShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3343. msg := ev.Msg().(*serverproto.CSRuneShopInfoReq)
  3344. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3345. if role == nil {
  3346. return
  3347. }
  3348. util.InfoF("uid=%v receive CSRuneShopInfoReq ms=%v", role.GetUUid(), msg)
  3349. role.(model2.RoleLogicOuter).GetRuneShopInfo(msg.ShopType, msg.SubShop)
  3350. })
  3351. serverproto.Handle_GAME_CSExploreInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3352. msg := ev.Msg().(*serverproto.CSExploreInfoReq)
  3353. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3354. if role == nil {
  3355. return
  3356. }
  3357. util.InfoF("uid=%v receive CSExploreInfoReq ms=%v", role.GetUUid(), msg)
  3358. role.(model2.RoleLogicOuter).OnRuneExploreInfo()
  3359. })
  3360. serverproto.Handle_GAME_CSExploreExtraRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3361. msg := ev.Msg().(*serverproto.CSExploreExtraRewardReq)
  3362. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3363. if role == nil {
  3364. return
  3365. }
  3366. util.InfoF("uid=%v receive CSExploreExtraRewardReq ms=%v", role.GetUUid(), msg)
  3367. role.(model2.RoleLogicOuter).OnRuneMaxLvlAward()
  3368. })
  3369. // 等级奖励领取
  3370. serverproto.Handle_GAME_CSExploreRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3371. msg := ev.Msg().(*serverproto.CSExploreRewardReq)
  3372. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3373. if role == nil {
  3374. return
  3375. }
  3376. util.InfoF("uid=%v receive CSExploreRewardReq ms=%v", role.GetUUid(), msg)
  3377. role.(model2.RoleLogicOuter).OnRuneReward(msg)
  3378. })
  3379. //Cheat 作弊加速
  3380. serverproto.Handle_GAME_CSAntiCheatReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3381. msg := ev.Msg().(*serverproto.CSAntiCheatReq)
  3382. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3383. if role == nil {
  3384. return
  3385. }
  3386. util.DebugF("uid=%v receive CSAntiCheatReq ms=%v", role.GetUUid(), msg)
  3387. role.(model2.RoleLogicOuter).OnAntiCheatReq(msg.CheatType)
  3388. })
  3389. //礼包码获取奖励
  3390. serverproto.Handle_GAME_CSGiftRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3391. msg := ev.Msg().(*serverproto.CSGiftRewardReq)
  3392. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3393. if role == nil {
  3394. return
  3395. }
  3396. util.DebugF("uid=%v receive CSGiftRewardReq ms=%v", role.GetUUid(), msg)
  3397. msg.Uuid = role.GetUUid()
  3398. role.(*model2.Role).SendSocial(msg)
  3399. })
  3400. //from social
  3401. serverproto.Handle_GAME_SCGiftRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3402. msg := ev.Msg().(*serverproto.SCGiftRewardAck)
  3403. role := model2.RoleMag.GetRoleFromUUid(msg.Uuid)
  3404. if role == nil {
  3405. role = model2.RoleMag.GetRoleFromOffline(msg.Uuid)
  3406. if role == nil {
  3407. util.ErrorF("uid=%v receive SCGiftRewardAck role not find msg=%v", msg.Uuid, msg)
  3408. return
  3409. }
  3410. }
  3411. util.DebugF("uid=%v receive SCGiftRewardAck msg=%v", role.GetUUid(), msg)
  3412. //处理发货逻辑
  3413. role.(model2.RoleLogicOuter).GiftReward(msg)
  3414. role.ReplayGate(msg, true)
  3415. })
  3416. //问卷奖励获取
  3417. serverproto.Handle_GAME_CSQuestionRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3418. //msg := ev.Msg().(*serverproto.CSQuestionRewardReq)
  3419. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3420. if role == nil {
  3421. return
  3422. }
  3423. util.DebugF("uid=%v receive CSQuestionRewardReq", role.GetUUid())
  3424. role.(model2.RoleLogicOuter).QuestionReward()
  3425. })
  3426. //上线获取信物数据
  3427. serverproto.Handle_GAME_CSOnlineGetKeepSakeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3428. // msg := ev.Msg().(*serverproto.CSOnlineGetKeepSakeReq)
  3429. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3430. if role == nil {
  3431. return
  3432. }
  3433. util.DebugF("uid=%v receive CSOnlineGetKeepSakeReq", role.GetUUid())
  3434. role.(model2.RoleLogicOuter).GetKeepSake()
  3435. })
  3436. serverproto.Handle_GAME_CSKeepSakeRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3437. msg := ev.Msg().(*serverproto.CSKeepSakeRankReq)
  3438. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3439. if role == nil {
  3440. return
  3441. }
  3442. util.DebugF("uid=%v receive CSKeepSakeRankReq", role.GetUUid())
  3443. //转发到排行榜服务器
  3444. role.(*model2.Role).SendRank(msg)
  3445. })
  3446. serverproto.Handle_GAME_SCKeepSakeRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3447. msg := ev.Msg().(*serverproto.SCKeepSakeRankAck)
  3448. role := model2.RoleMag.GetRole(cliId)
  3449. if role == nil {
  3450. return
  3451. }
  3452. util.DebugF("uid=%v receive SCKeepSakeRankAck", role.GetUUid())
  3453. //转发到排行榜服务器
  3454. role.(*model2.Role).ReplayGate(msg, true)
  3455. })
  3456. serverproto.Handle_GAME_CSKeepSakeLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3457. msg := ev.Msg().(*serverproto.CSKeepSakeLevelUpReq)
  3458. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3459. if role == nil {
  3460. return
  3461. }
  3462. util.DebugF("uid=%v receive CSKeepSakeLevelUpReq", role.GetUUid())
  3463. role.(model2.RoleLogicOuter).KeepSakeLevelUp(msg.KeepSakeId)
  3464. })
  3465. //获取英雄属性,宠物属性
  3466. serverproto.Handle_GAME_CSActorAttrGetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3467. msg := ev.Msg().(*serverproto.CSActorAttrGetReq)
  3468. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3469. if role == nil {
  3470. return
  3471. }
  3472. util.DebugF("uid=%v receive CSActorAttrGetReq", role.GetUUid())
  3473. role.(model2.BattleLogicOuter).GetActorAttr(msg)
  3474. })
  3475. serverproto.Handle_GAME_CSHeadOperateReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3476. msg := ev.Msg().(*serverproto.CSHeadOperateReq)
  3477. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3478. if role == nil {
  3479. return
  3480. }
  3481. util.DebugF("uid=%v CSHeadOperateReq msg=%v", role.GetUUid(), msg)
  3482. role.(model2.RoleLogicOuter).OnHeadOperate(msg)
  3483. })
  3484. serverproto.Handle_GAME_CSHeadDataReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3485. msg := ev.Msg().(*serverproto.CSHeadDataReq)
  3486. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3487. if role == nil {
  3488. return
  3489. }
  3490. util.DebugF("uid=%v CSHeadOperateReq msg=%v", role.GetUUid(), msg)
  3491. role.(model2.RoleLogicOuter).OnHeadData(msg)
  3492. })
  3493. // 使用许愿箱
  3494. serverproto.Handle_GAME_CSWishBoxUseReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3495. msg := ev.Msg().(*serverproto.CSWishBoxUseReq)
  3496. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3497. if role == nil {
  3498. return
  3499. }
  3500. util.DebugF("uid=%v CSWishBoxUseReq msg=%v", role.GetUUid(), msg)
  3501. role.(model2.RoleLogicOuter).OnWishUse(msg)
  3502. })
  3503. // 解锁许愿箱
  3504. serverproto.Handle_GAME_CSWishUnlockSlotReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3505. msg := ev.Msg().(*serverproto.CSWishUnlockSlotReq)
  3506. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3507. if role == nil {
  3508. return
  3509. }
  3510. util.DebugF("uid=%v CSWishUnlockSlotReq msg=%v", role.GetUUid(), msg)
  3511. role.(model2.RoleLogicOuter).OnWishSlotUnlock(msg)
  3512. })
  3513. // 加速领奖许愿想
  3514. serverproto.Handle_GAME_CSWishSlotReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3515. msg := ev.Msg().(*serverproto.CSWishSlotReq)
  3516. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3517. if role == nil {
  3518. return
  3519. }
  3520. util.DebugF("uid=%v CSWishSlotReq msg=%v", role.GetUUid(), msg)
  3521. role.(model2.RoleLogicOuter).OnWishSlotAction(msg)
  3522. })
  3523. //合服公告请求
  3524. serverproto.Handle_GAME_CSCombineServerInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3525. msg := ev.Msg().(*serverproto.CSCombineServerInfoReq)
  3526. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3527. if role == nil {
  3528. return
  3529. }
  3530. util.DebugF("uid=%v CSCombineServerInfoReq msg=%v", role.GetUUid(), msg)
  3531. role.(model2.RoleLogicOuter).GetCombineServerInfo()
  3532. })
  3533. ////bt
  3534. // bt服务器获取商店信息
  3535. // 充值钱包商店,特权卡商店
  3536. serverproto.Handle_GAME_CSBTShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3537. msg := ev.Msg().(*serverproto.CSBTShopInfoReq)
  3538. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3539. if role == nil {
  3540. return
  3541. }
  3542. util.InfoF("uid=%v receive CSBTShopInfoReq ms=%v", role.GetUUid(), msg)
  3543. role.(model2.RoleBTRouter).GetBTShopInfo(msg.ShopType, msg.SubShop)
  3544. })
  3545. // bt波利商城
  3546. serverproto.Handle_GAME_CSBoliShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3547. msg := ev.Msg().(*serverproto.CSBoliShopInfoReq)
  3548. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3549. if role == nil {
  3550. return
  3551. }
  3552. util.DebugF("uid=%v CSBoliShopInfoReq msg=%v", role.GetUUid(), msg)
  3553. role.(model2.RoleBTRouter).BoliShopInfo()
  3554. })
  3555. serverproto.Handle_GAME_CSBoliShopLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3556. msg := ev.Msg().(*serverproto.CSBoliShopLevelUpReq)
  3557. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3558. if role == nil {
  3559. return
  3560. }
  3561. util.DebugF("uid=%v CSBoliShopLevelUpReq msg=%v", role.GetUUid(), msg)
  3562. role.(model2.RoleBTRouter).BoliLevelUp(msg.Num)
  3563. })
  3564. serverproto.Handle_GAME_CSBoliShopRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3565. msg := ev.Msg().(*serverproto.CSBoliShopRewardReq)
  3566. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3567. if role == nil {
  3568. return
  3569. }
  3570. util.DebugF("uid=%v CSBoliShopRewardReq msg=%v", role.GetUUid(), msg)
  3571. role.(model2.RoleBTRouter).BoliReward(msg.RewardLevel, msg.Idx)
  3572. })
  3573. serverproto.Handle_GAME_CSBoliShopBuyReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3574. msg := ev.Msg().(*serverproto.CSBoliShopBuyReq)
  3575. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3576. if role == nil {
  3577. return
  3578. }
  3579. util.DebugF("uid=%v CSBoliShopBuyReq msg=%v", role.GetUUid(), msg)
  3580. role.(model2.RoleBTRouter).BoliShopBuy(msg.GoodsId, msg.GoodsNum)
  3581. })
  3582. //RO币礼包购买
  3583. serverproto.Handle_GAME_CSBTRoCoinShopItemBuyReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3584. msg := ev.Msg().(*serverproto.CSBTRoCoinShopItemBuyReq)
  3585. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3586. if role == nil {
  3587. return
  3588. }
  3589. util.DebugF("uid=%v CSBTRoCoinShopItemBuyReq msg=%v", role.GetUUid(), msg)
  3590. role.(model2.RoleBTRouter).PayInfoGetForRoCoin(msg.GoodsId, msg.GoodsNum)
  3591. })
  3592. //超值首充 & 百元大礼包
  3593. serverproto.Handle_GAME_CSBTFirstRechargeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3594. msg := ev.Msg().(*serverproto.CSBTFirstRechargeRewardReq)
  3595. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3596. if role == nil {
  3597. return
  3598. }
  3599. util.DebugF("uid=%v CSBTFirstRechargeRewardReq msg=%v", role.GetUUid(), msg)
  3600. role.(model2.RoleBTRouter).FirstRechargeReward(msg.RewardIdx)
  3601. })
  3602. serverproto.Handle_GAME_CSBTRecharge100RewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3603. msg := ev.Msg().(*serverproto.CSBTRecharge100RewardReq)
  3604. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3605. if role == nil {
  3606. return
  3607. }
  3608. util.DebugF("uid=%v CSBTRecharge100RewardReq msg=%v", role.GetUUid(), msg)
  3609. role.(model2.RoleBTRouter).Recharge100Reward()
  3610. })
  3611. }