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- syntax = "proto3";
- package serverproto;
- option go_package = "./;serverproto";
- import "user.proto";
- //连接成功后服务器节点回复验证信息
- message ServiceIdentifyACK {
- string service_name = 1;
- string service_id = 2; //
- uint64 server_start_time = 3; //当前服务器的启动时间
- }
- message GateTransmitAck {
- uint32 msg_id = 1;
- bytes msg_data = 2;
- uint64 client_id = 3;
- uint32 seq_id = 4; //包序列号
- uint64 kv_time = 5; //for kv time test
- }
- //处理消息转发
- message ServiceTransmitAck {
- uint32 msg_id = 1;
- bytes msg_data = 2;
- uint64 client_id = 3;
- repeated uint64 client_id_list = 4;
- uint32 seq_id = 5; //包序列号,回复客户端使用
- bool is_master = 6; //aoi服务器使用
- uint64 kv_time = 7; //发送消息时的时间
- string from_service_node = 8; //
- string target_service_node = 9; //目的节点sid(特定服务器之前需要)
- }
- message ServiceTransmitRouterNtf {
- uint32 msg_id = 1;
- bytes msg_data = 2;
- uint64 client_id = 3;
- repeated uint64 client_id_list = 4;
- uint32 seq_id = 5; //包序列号,回复客户端使用
- bool is_master = 6; //aoi服务器使用
- uint64 kv_time = 7; //发送消息时的时间
- string from_service_node = 8; //
- int32 from_zone = 9; //消息所在区服
- string target_service_node = 10;
- }
- //客户端断开连接,通知后端服务器做断开处理操作
- message ClientClosedACK {
- uint64 id = 1; //客户端所在网关的sessionid
- string service_id = 2; //客户端在哪个网关
- }
- //服务器主动踢掉玩家(通知gate踢人)
- message SSUserKickNtf { //project gate
- int32 error = 1; //踢人原因
- uint64 client_id = 3;
- uint64 ban_end_time = 4; //封号结束时间s
- }
- //auth验证后的通知
- message SSLoginNtf { //project gate
- int32 error = 1; //错误码 0表示无错误
- uint64 client_id = 2; //客户端所在网关的sessionid
- UserConnectInfo conn_info = 3; //连接信息
- string sdk_param = 4; //验证成功后sdk返回信息
- }
- //保存连接信息
- message SSSaveUserConnectInfo { //project auth|db
- string open_id = 1; //openid
- UserConnectInfo conn_info = 3; //连接信息
- string platform = 4; //用户sdk登录平台
- string sdk_json =5;//小七的数据
- }
- //系统消息通知
- message SSSystemMessageNtf { //project social|game
- repeated SystemMessage sys_msg = 1;//公告消息
- }
- message SSReconnectReq { //project auth
- string open_id = 1; //平台账号ID
- string platform_token = 2; //平台token验证登陆
- }
- message SSReconnectAck { //project game
- string open_id = 1; //平台账号ID
- }
- //请求目标信息
- message SSGetViewedTargetInfoReq { //project social|game
- uint64 uid = 1; //uid
- uint64 t_uid = 2; //被查看Uid
- }
- message SSGetViewedTargetInfoAck { //project social|game
- uint64 uid = 1; //请求查看Uid
- uint64 t_uid = 2; //被查看Uid
- int32 error = 3; //错误码
- ViewRoleInfo info = 4; //目标
- }
- //获取social状态数据
- message SocialInitData {
- uint64 uid = 1;
- string service_node_id = 2;
- uint64 refresh_time = 3;
- }
- message SSGetSocialInitDataReq { //project social
- }
- message SSGetSocialInitDataAck { //project social
- repeated SocialInitData online_player_list = 1; //在线玩家列表
- repeated SocialInitData offline_player_list = 2; //离线玩家列表
- }
- //服务器heartbeat
- message PingReq {
- bool need_ack = 1; //是否需要回应
- }
- //获取当前服务器的赛季信息
- message ServerCompetitionInfo {
- int32 competition_id = 1;
- uint64 start_time = 2;
- uint64 end_time = 3;
- }
- message SSGetServerCompetitionReq { //project db
- }
- message SSGetServerCompetitionAck { //project game
- repeated ServerCompetitionInfo competition_data_list = 1; //当前已经进行到的赛季id(结束或者进行中)
- StRecRound roun_info =2; // 飞艇数据记录
- TowerRound tower_info =3;//本服务器无尽模式周期
- }
- message TowerRound {
- int32 Day =1;//本服务器无尽模式周期
- bool is_refresh =2;//本服务器是否有玩家本期达到1000层
- }
- //服务器保存赛季信息
- message SSServerCompetitionInfoSaveNtf { //project db
- ServerCompetitionInfo competition_data = 1;
- StRecRound round_info = 2;
- TowerRound tower_info =3;//本服务器无尽模式周期
- }
- //配置文件热加载
- message SSServerConfigReloadNtf { //project social|game
- repeated string cfg_list = 1; //配置文件名称列表 例如AdvertisingScreen,ActivitiesCfg,ActiveCodeCfg
- }
- message StRecRound {
- int32 over_round = 1; // 结束场次
- uint64 over_time = 2; // 结束时间
- uint64 start_ing_time= 3; // 下一轮开启时间
- }
- //social获取router对应各个类型的服务状态
- //例如通过gcrossrouter获取gcrossmap的服务器状态(例如aoi人数)
- message SSGetGServerStateReq { //project social|gcrossrouter
- int32 server_type = 1; //需要获取服务器状态的服务器类型(例如gcrossmap服务器类型为31)
- }
- message SSGetGServerStateAck { //project social|game
- int32 server_type = 1;
- repeated ServerStateInfo server_list = 2; //多个gcrossmap时就有多个
- }
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