db.proto 31 KB

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  1. syntax = "proto3";
  2. package serverproto;
  3. option go_package = "./;serverproto";
  4. import "user.proto";
  5. //获取用户角色信息列表(为以后做多角色列表做准备)
  6. message SSAccountGetRoleListReq { //project db
  7. uint64 channel_id = 1;
  8. string open_id = 2; //用户平台id
  9. string platform = 3; //用户平台
  10. int32 zone_id = 4; //区号
  11. }
  12. //返回角色列表
  13. message SSAccountGetRoleListAck { //project game
  14. repeated AccountRole roles = 1; //角色列表
  15. bool is_close_register = 2; //true关闭角色创建,false正常创建角色
  16. }
  17. //数据库添加玩家信息
  18. message SSAddRoleBaseReq { //project db
  19. RoleBase base = 1; //玩家基础信息
  20. string active_code = 2; //激活碼
  21. string open_id = 3;
  22. string sub_platform = 4; //分发媒体
  23. int32 zone = 5;
  24. }
  25. message SSAddRoleBaseAck { //project game
  26. int32 err = 1; //错误码
  27. uint64 create_role_uid = 2; //已经创建的角色uid
  28. }
  29. //添加用户角色信息
  30. message SSAccountAddRoleNtf { //project db
  31. repeated AccountRole roles = 1; //角色列表
  32. }
  33. //获取玩家其他基础信息,例如背包,伙伴
  34. message SSGetRoleReq { //project db
  35. uint64 role_register_time = 1; //玩家创建角色时间
  36. }
  37. message SSGetRoleAck { //project game
  38. int32 err = 1; //错误码
  39. Role role = 2; //玩家数据
  40. }
  41. //加载玩家数据结束,有多条系统数据
  42. message SSGetRoleFinishNtf { //project game
  43. }
  44. //RoleBase保存
  45. message SSRoleBaseSaveReq { //project db
  46. RoleBase base = 1; //玩家基础信息
  47. }
  48. //保存玩家伙伴信息
  49. message SSHeroDataSaveReq { //project db
  50. RoleHero hero = 1; //玩家伙伴信息
  51. }
  52. //保存玩家装备信息
  53. message SSEquipDataSaveReq { //project db
  54. RoleEquip equip = 1;
  55. }
  56. //保存玩家神器信息
  57. message SSSkillEquipDataSaveReq { //project db
  58. RoleSkillEquip skill_equip = 1;
  59. repeated uint32 skill_equip_del_list = 2; //神器删除记录
  60. }
  61. //背包信息保存
  62. message SSBagDataSaveReq { //project db
  63. RoleBag bag = 1;
  64. }
  65. //芯片信息保存
  66. message SSChipDataSaveReq{ //project db
  67. RoleChip chip = 1;
  68. }
  69. //地图相关信息保存
  70. message SSMapDataSaveReq{ //project db
  71. RoleMap role_map = 1;
  72. }
  73. //卡片数据保存
  74. message SSCardDataSaveReq{ //project db
  75. RoleCard card = 1;
  76. }
  77. //时装数据保存
  78. message SSFashionDataSaveReq { //project db
  79. RoleFashion fashion = 1;
  80. }
  81. //战斗数据保存
  82. message SSBattleDataSaveReq { //project db
  83. RoleBattle battle = 1;
  84. }
  85. //私聊离线消息保存
  86. message SSChatMessageSaveReq { //project db
  87. ChatPlayerBriefInfo from_player = 1; //发送消息玩家
  88. ChatMessageInfo offline_msg = 2; //离线消息
  89. uint64 target_id = 3; //消息接收玩家玩家
  90. }
  91. message SSTaskDataSaveReq { //project db
  92. RoleTask task = 1;
  93. }
  94. message SSRoleDrawDataSaveReq { //project db
  95. RoleDraw role_draw = 1;
  96. }
  97. //上线时玩家获取离线消息列表
  98. message SSChatOfflinePlayerReq { //project db
  99. }
  100. message SSChatOfflinePlayerAck { //project game
  101. RoleChat role_offline_msg_list = 1;
  102. }
  103. //设置玩家简介信息
  104. message SSRoleBriefInfoSaveReq { //project db
  105. CommonPlayerBriefInfo brief_info = 1;//简介信息
  106. //創建是沒有放入mysql,后续更新信息时再次放入
  107. string open_id = 2;
  108. string active_code = 3;
  109. string sub_platform = 4; //分发媒体
  110. }
  111. message SSGetRoleBriefInfoReq { //project db
  112. int32 type = 1;
  113. repeated uint64 player_uid_list = 2;
  114. }
  115. message SSGetRoleBriefInfoAck { //project game
  116. int32 type = 1;
  117. repeated CommonPlayerBriefInfo brief_info = 2;//简介信息
  118. }
  119. //道场数据保存
  120. message SSArenaDataSaveReq { //project db
  121. RoleArena role_arena = 1;
  122. }
  123. //小红点保存
  124. message SSRoleRedSaveReq { //project db
  125. RoleRed red = 1;
  126. }
  127. //商店信息保存
  128. message SSShopDataSaveReq { //project db
  129. RoleShop shop = 1;
  130. }
  131. //爬塔信息保存
  132. message SSTowerDataSaveReq { //project db
  133. RoleTower tower = 1;
  134. }
  135. //公会信息
  136. message SSGuildDataSaveReq { //project db
  137. RoleGuild guild = 1;
  138. }
  139. message SSStatisticsDataSaveReq { //project db
  140. RoleStatistic statistics = 1;
  141. }
  142. //活动数据保存
  143. message ActivityDataSaveDetail {
  144. int32 activities_id = 1;
  145. ActivitiesDetailData activity_data = 2;
  146. repeated TaskData change_task_list = 3;
  147. repeated uint32 del_task_list = 4;
  148. }
  149. message SSActivityDataSaveReq { //project db
  150. RoleActivity role_activity = 1; //活动
  151. repeated ActivityDataSaveDetail change_activity_list = 2; //变化的活动数据
  152. repeated int32 del_activity_list = 3; //过期删除的活动 活动id
  153. }
  154. message SSActivitySmashEggsMsgSaveNtf { //project db
  155. repeated SystemMessage act_msg_list = 4; // 活动内的操作消息(砸蛋奖励获取消息)
  156. }
  157. //宠物数据保存
  158. message SSPetDataSaveReq { //project db
  159. repeated uint32 pet_del_list = 1; //删除宠物列表
  160. repeated int32 bond_del_list = 2; //羁绊数据移除变更
  161. RolePet role_pet = 3; //变更数据
  162. repeated uint32 pet_equip_del_list = 4; //宠物印记删除
  163. }
  164. //卢恩商会数据保存
  165. message SSRuneDataSaveReq { //project db
  166. RoleRune role_rune = 1; //卢恩商店
  167. }
  168. //信物数据保存
  169. message SSKeepSakeSaveReq { //project db
  170. RoleKeepSake role_keep_sake = 1; //信物数据
  171. }
  172. //道场db数据加载通知,不走SSGetRoleAck协议
  173. message SSLoadArenaNtf { //project game
  174. RoleArena role_arena = 1;
  175. }
  176. //匹配对手
  177. message SSArenaMatchReq { //project db
  178. int32 score = 1;
  179. uint64 last_player_uid = 2; //上一次匹配玩家uid
  180. int32 match_left = 3;
  181. int32 match_right = 4;
  182. int32 top_match_left = 5;
  183. }
  184. message SSArenaMatchAck { //project game
  185. FightRoleInfo fight_info = 1; //对手信息(信息为空说明需要匹配机器人数据)
  186. }
  187. //获取目标玩家信息
  188. message SSGetOtherTargetInfoReq { //project db
  189. uint64 uid = 1; //观察者ID
  190. uint64 t_uid = 2; //被观察ID
  191. }
  192. message SSGetOtherTargetInfoAck { //project social
  193. uint64 uid = 1; //观察者ID
  194. uint64 t_uid = 2; //被观察ID
  195. int32 error = 3; //错误码
  196. ViewRoleInfo info = 4; //目标
  197. }
  198. //作弊方式封号
  199. message SSGameBanRoleNtf { //project db
  200. uint64 ban_uid = 1;
  201. uint64 ban_end_time = 2; //封号/禁言结束时间
  202. int32 ban_type = 3; //1封号,2禁言
  203. }
  204. message SSRoleRushDataSaveReq {//project db
  205. RoleRush role_rush = 1;
  206. }
  207. //////////////////////////Rank
  208. //英灵殿匹配对象最低等级(加入排行榜)
  209. message SSArenaScoreRankNtf { //project rank
  210. uint64 uid = 2; //uuid
  211. int32 score = 3; //初始积分
  212. int32 old_score = 4;
  213. int32 min_top_score = 5; //入top排行榜最低积分(段位的积分)
  214. int32 top_rank_num = 6;
  215. }
  216. //历史战力排行榜
  217. message SSMaxFightPowerRankNtf { //project rank
  218. uint64 uid = 2; //uuid
  219. uint64 max_fight_power = 3; //历史最大战力
  220. }
  221. //地图挑战进度变更(大地图显示使用)
  222. message SSMapLevelChangeReq { //project rank
  223. uint32 new_map_level_id = 1; //到达的mapid和level
  224. uint64 pass_time = 2; //通关时间ms
  225. BattleRecordInfo record_info = 3; //战斗时刻玩家信息
  226. int32 isHard =4;//是否是困难模式 0普通 1困难 2噩梦
  227. }
  228. message SSMapLevelChangeAck { //project game
  229. int32 error = 1; //错误码是否上榜
  230. uint32 rank = 2; //当前玩家排名
  231. uint32 rank_players = 3; //参与排名的总人数
  232. repeated RankPlayerInfo top_player_list = 4; //排名前3玩家
  233. bool notify = 5; //是否通知客户端
  234. uint64 battle_record_id = 6; //是否通知客户端保存战斗记录
  235. uint64 record_time_stamp = 7; //客户端记录的时间值
  236. }
  237. //获取赛季排行榜 arena
  238. message SSArenaRankListReq { //project rank
  239. int32 rank_type = 1; //1上赛季,0本赛季
  240. int32 start_idx = 2; //1[1-10] 2[11-20] 3[21-30] ...
  241. int32 last_season_id = 3;
  242. }
  243. message SSArenaRankListAck{ //project game
  244. int32 error = 1; //错误码
  245. repeated ArenaRankInfo rank_list = 2;
  246. int32 self_rank = 3;
  247. int32 rank_type = 4; //1上赛季,0本赛季
  248. int32 start_idx = 5;
  249. int32 self_rank_score = 6; //自身玩家排名对应积分
  250. }
  251. //获取赛季奖励
  252. message SSArenaRankRewardReq { //project rank
  253. uint64 uid = 1;
  254. int32 score = 2; //积分
  255. int32 season_id = 3; //玩家上次获得奖励的赛季id
  256. }
  257. message SSArenaRankRewardAck { //project game
  258. int32 self_rank = 1; //自身排名,0表示无奖励
  259. int32 reward_season_id = 2; //奖励赛季ID
  260. }
  261. //更新赛季数据
  262. message SSArenaRankUpdateReq { //project rank
  263. int32 last_season_id = 1; //更新赛季数据
  264. repeated uint64 reward_player_list = 2; //获取奖励玩家
  265. }
  266. message SSArenaRankUpdateAck { //project game
  267. int32 error = 1; //错误码
  268. repeated KeyValueType64 reward_player_list = 2;
  269. int32 reward_season_id = 3;
  270. }
  271. //获取飞艇赛季奖励
  272. message SSCrossYuanHangTrialRankRewardReq { //project rank
  273. uint64 uid = 1;
  274. int32 score = 2; //积分
  275. int32 season_id = 3; //玩家上次获得奖励的赛季id
  276. }
  277. message SSCrossYuanHangTrialRankRewardAck { //project game
  278. int32 self_rank = 1; //自身排名,0表示无奖励
  279. int32 reward_season_id = 2; //奖励赛季ID
  280. }
  281. //更新飞艇赛季数据
  282. message SSCrossYuanHangTrialRankUpdateReq { //project rank
  283. int32 last_season_id = 1; //更新赛季数据
  284. repeated uint64 reward_player_list = 2; //获取奖励玩家
  285. }
  286. message SSCrossYuanHangTrialRankUpdateAck { //project game
  287. int32 error = 1; //错误码
  288. repeated KeyValueType64 reward_player_list = 2;
  289. int32 reward_season_id = 3;
  290. }
  291. //爬塔功能相关
  292. //跟新爬塔通过时战力//更新爬塔通过时的排行榜
  293. message SSTowerPassFightPowerNtf { //project rank
  294. TowerBriefInfo tower_bf_info = 1;
  295. uint64 record_time_stamp = 2;
  296. bool is_gm = 3;
  297. int32 type =4;//1:无尽模式
  298. }
  299. message SSTowerWjPassFightPowerNtf { //project rank
  300. TowerBriefInfo tower_bf_info = 1;
  301. uint64 record_time_stamp = 2;
  302. }
  303. //请求最小通关战力
  304. message SSTowerMinFightPowerReq { //project rank
  305. int32 tower_level = 1; //通关时战力
  306. }
  307. //返回最小通关战力
  308. message TowerMinFight{
  309. int32 fight_power = 1; //通关时战力
  310. CommonPlayerBriefInfo infos = 2; //好友简介
  311. uint64 record_time = 3;
  312. uint32 battle_time = 4;
  313. int32 battle_version = 5; //战斗记录版本
  314. }
  315. message SSTowerMinFightPowerAck { //project game
  316. repeated TowerMinFight tower_info = 1; //最小通关战力
  317. uint64 battle_record_id = 2; //是否通知客户端保存战斗记录
  318. uint64 record_time_stamp = 3;
  319. bool notify = 4;
  320. }
  321. //请求通关排行榜
  322. message SSPassTowerLevelRankReq { //project rank
  323. uint64 uid = 1;
  324. int32 type =2;//1:无尽模式
  325. }
  326. message TowerLevelInfo{
  327. int32 rank = 1; //排名
  328. uint64 uid = 2;
  329. // CommonPlayerBriefInfo infos = 2; //好友简介
  330. }
  331. //请求通关排行榜
  332. message SSPassTowerLevelRankAck { //project game
  333. int32 self_rank = 1; //自己的排行
  334. repeated TowerLevelInfo tower_info = 2; //通关排行榜
  335. int32 type =3;//1:无尽模式
  336. }
  337. //无尽模式刷新数据
  338. message SSTowerWjRankUpdateReq { //project rank
  339. //int32 last_season_id = 1; //更新赛季数据
  340. //repeated uint64 reward_player_list = 2; //获取奖励玩家
  341. }
  342. message SSTowerWjRankUpdateAck { //project game
  343. int32 error = 1; //错误码
  344. repeated KeyValueType64 reward_player_list = 2;
  345. //int32 reward_season_id = 3;
  346. }
  347. message SSGetFriendTowerInfoReq { //project db
  348. uint64 uid = 1; //请求列表玩家
  349. repeated uint64 uid_list = 2; //互粉好友列表
  350. int32 begin = 3; //开始
  351. int32 end = 4; //结束
  352. }
  353. message SSGetFriendTowerInfoAck { //project game
  354. uint64 uid = 1; //请求列表玩家
  355. repeated CommonPlayerBriefInfo infos = 2; //好友简介信息
  356. bool final = 3; //是否最后一批
  357. int32 begin = 4; //开始
  358. int32 end = 5; //结束
  359. }
  360. //上线请求个人冲榜数据
  361. message SSOnlineGetRushInfoReq { //project rank
  362. uint64 uid = 1; //Uid
  363. }
  364. message SSOnlineGetRushInfoAck { //project game
  365. repeated RushActivityData rush_data = 1; //冲榜数据
  366. uint64 uid = 2; //Uid
  367. }
  368. //冲榜分数变化
  369. message SSRushDataChangeReq { //project rank
  370. uint64 uid = 1; //Uid
  371. int32 rush_type = 2;
  372. int32 score = 3;
  373. int32 score2 = 4;
  374. int32 score3 = 5;
  375. }
  376. message SSRushDataChangeAck { //project game
  377. uint64 uid = 1; //Uid
  378. int32 rush_type = 2;
  379. int32 rush_round = 3; //冲榜轮次
  380. int32 score = 4;
  381. int32 score2 = 5;
  382. int32 score3 = 6;
  383. }
  384. //冲榜保底奖励请求
  385. message SSGetRushBaseRewardReq { //project rank
  386. uint64 uid = 1; //Uid
  387. int32 rush_type = 2; //冲榜类型
  388. int32 rush_round = 3; //当前冲榜轮次
  389. }
  390. message SSGetRushBaseRewardAck { //project game
  391. uint64 uid = 1; //Uid
  392. int32 rush_type = 2; //冲榜类型
  393. bool reward = 3; //是否可领奖
  394. int32 reward_round = 4; //
  395. }
  396. //冲榜商店信息请求
  397. message SSGetRushShopInfoReq { //project rank
  398. uint64 uid = 1; //Uid
  399. int32 rush_type = 2; //冲榜类型
  400. int32 shop_type = 3; //shopID
  401. int32 sub_shop_id = 4; //sub shopID
  402. }
  403. message SSGetRushShopInfoAck { //project game
  404. uint64 uid = 1; //Uid
  405. int32 rush_type = 2; //冲榜类型
  406. int32 rush_stage = 3; //阶段
  407. int32 rush_round = 4; //轮次
  408. int32 shop_type = 5; //shopID
  409. int32 sub_shop_id = 6; //sub shopID
  410. }
  411. //冲榜商店购买请求
  412. message SSGetRushShopBuyReq { //project rank
  413. uint64 uid = 1; //Uid
  414. int32 rush_type = 2; //冲榜类型
  415. int32 shop_type = 3; //商店ID
  416. int32 goods_id = 4; //商品ID
  417. int32 goods_num = 5; //购买数量
  418. }
  419. message SSGetRushShopBuyAck { //project game
  420. uint64 uid = 1; //Uid
  421. int32 rush_type = 2; //冲榜类型
  422. int32 rush_stage = 3; //阶段
  423. int32 rush_round = 4; //轮次
  424. int32 shop_type = 5; //商店ID
  425. int32 goods_id = 6; //商品ID
  426. int32 goods_num = 7; //购买数量
  427. }
  428. //请求个人冲榜信息
  429. message SSGetRushDataReq { //project rank
  430. uint64 uid = 1; //玩家Uid
  431. int32 rush_type = 2; //冲榜类型:1:爬塔冲榜, 2:英灵殿冲榜
  432. }
  433. message SSGetRushDataAck { //project game
  434. int32 error = 1; //错误码
  435. uint64 uid = 2; //玩家Uid
  436. int32 self_rank = 3; //自己排名
  437. uint64 end_time = 4; //结束时间
  438. int32 rush_type = 5; //冲榜类型:1:爬塔冲榜, 2:英灵殿冲榜
  439. repeated RushRankTop3 top_data = 6; //其他冲榜,排名数据
  440. int32 self_level = 7; //排行数据
  441. repeated RushPetData pet_data = 8; //宠物冲榜数据
  442. int32 cur_rush_round = 9; //当前轮次
  443. }
  444. //请求冲榜奖励
  445. message SSGetRushRewardReq { //project rank
  446. uint64 uid = 1; //玩家Uid
  447. int32 rush_type = 2; //冲榜类型:1:爬塔冲榜, 2:英灵殿冲榜
  448. int32 reward_type = 3; //冲榜类型:1:保底,2:排行
  449. }
  450. message SSGetRushRewardAck { //project game
  451. int32 error = 1; //错误码
  452. uint64 uid = 2; //玩家Uid
  453. int32 rush_type = 3; //1:挑战奖励,2:英灵殿冲榜
  454. int32 reward_type = 4; //冲榜类型:1:保底,2:排行
  455. repeated KeyValueType item_list = 5; //奖励列表
  456. int32 rush_round = 6; //活动轮次
  457. }
  458. message RushMailData {
  459. uint64 uid = 1; //uid
  460. repeated KeyValueType reward_list = 2; //奖励列表
  461. repeated int32 mail_param_list = 3; //邮件显示的参数列表,例如关卡id,名次等
  462. }
  463. message SSRushActivityRankRewardNtf { //project game
  464. int32 mail_cfg_id = 1; //邮件cfgid
  465. int32 mail_type = 2; //邮件类型
  466. repeated RushMailData mail_data = 3; //邮件内容
  467. int32 rush_round = 4; //活动轮次
  468. }
  469. message SSGetRushRankRewardReq { //project rank
  470. uint64 uid = 1; //Uid
  471. repeated KeyValueType rush_data = 2; //冲榜数据
  472. }
  473. message RankRewardData {
  474. int32 rush_round = 1; //轮次
  475. int32 rank = 2; //排名
  476. repeated KeyValueType reward_list = 3; //奖励列表
  477. repeated int32 mail_param_list = 4; //邮件显示的参数列表,例如关卡id,名次等
  478. }
  479. message RankRewardList {
  480. int32 rush_type = 2; //1:挑战奖励,2:英灵殿冲榜
  481. repeated RankRewardData rank_reward = 3; //奖励列表
  482. int32 finish_round = 4; //最后一次领奖轮次
  483. }
  484. message SSGetRushRankRewardAck { //project game
  485. uint64 uid = 1; //Uid
  486. repeated RankRewardList reward_list = 2; //奖励列表
  487. }
  488. message SSTestRushRankRewardNtf { //project rank
  489. uint64 uid = 1; //Uid
  490. int32 rush_type = 2; //1:挑战奖励,2:英灵殿冲榜
  491. }
  492. message SSRushMapScoreNtf { //project rank
  493. uint64 uid = 1; //Uid
  494. uint32 score = 2; //分数
  495. }
  496. //////////////////////////mail
  497. //获取邮件数据通知
  498. message SSLoadMailNtf { //project game
  499. int32 error = 1; //错误码
  500. RoleMail mail = 2;
  501. }
  502. //邮件数据变更
  503. message SSMailSaveNtf { //project db
  504. repeated MailContent mail_state_list = 1; //变更状态邮件列表
  505. repeated int32 del_mail_list = 2; //删除邮件列表
  506. repeated MailContent add_mail_list = 3; //新增加邮件
  507. int32 max_mail_id = 4; //最大邮件id
  508. int32 cur_global_mail_id = 5;
  509. }
  510. //////////////////////////competition
  511. //赛季结算
  512. message SSCompetitionSaveReq { //project db
  513. RoleCompetition competition_data =1;
  514. }
  515. //////////////////////////social
  516. //根据名字获取玩家uid
  517. message SSGetUidByRoleNameReq { //project db
  518. uint64 self_uid = 1; //玩家自己Uid
  519. string search_name = 2;
  520. int32 zone = 3;
  521. }
  522. message SSGetUidByRoleNameAck { //project game
  523. repeated CommonPlayerBriefInfo brief_info_list = 1; //
  524. }
  525. //DB添加粉丝(添加粉丝成功后才能进行添加关注)
  526. message SSDBFriendAddFansReq { //project db
  527. uint64 from_uid = 1;
  528. uint64 add_uid = 2;
  529. }
  530. message SSDBFriendAddFansAck { //project game
  531. int32 error = 1;
  532. uint64 from_uid = 2;
  533. CommonPlayerBriefInfo add_uid = 3;
  534. }
  535. //DB删除粉丝列表数据
  536. message SSDBFriendDelFansNtf { //project db
  537. uint64 from_uid = 1;
  538. uint64 del_uid = 2;
  539. }
  540. message SSFriendDataSaveReq { //project db
  541. repeated KeyValueType64 sub_list = 1; //value:1表示添加 2表示删除
  542. repeated KeyValueType64 fans_list = 2;
  543. repeated KeyValueType64 black_list = 3;
  544. }
  545. message SSLoadFriendDataNtf { //project game
  546. RoleFriend friend = 1;
  547. }
  548. //worldboss
  549. message WorldBossStateInfo {
  550. int32 boss_id = 1;
  551. int32 hp = 2;
  552. repeated uint64 uid_list = 3;
  553. uint64 summon_time = 4; //召唤时间
  554. int32 duration_time = 5; //持续时间s
  555. int32 summon_idx = 6;
  556. int32 summon_boss_type = 7; //boss召唤类型(0普通boss,1变身boss)
  557. }
  558. //mysql
  559. //保存game操作的日志信息到mysql中
  560. message SSRoleLogData {
  561. uint64 uid = 1;
  562. int32 type = 2; //日志类型
  563. int32 sub_type = 3; //操作类型
  564. repeated int32 param_list = 4; //oldval:newval:delval:type
  565. repeated uint64 param64_list = 5;
  566. repeated KeyValueType reward_list = 6; //充值奖励信息
  567. repeated string str_list = 7;
  568. }
  569. message SSRoleLogNtf { //project db
  570. repeated SSRoleLogData log_list = 1;
  571. }
  572. message RoleRes2MysqlInfo {
  573. uint32 money = 1; //钻石
  574. float total_recharge = 2; //累计充值
  575. int32 vip_level = 3; //vip等级
  576. }
  577. //保存当前资源信息到mysql
  578. message SSRoleResMysqlNtf {
  579. }
  580. //////////////////////////////////////////公会相关
  581. message SSPlayerStateChangeNtf { //project guild
  582. uint64 uid = 1; //uid
  583. uint64 guild_id = 2; //guild_id
  584. int32 change_type = 3; //变化类型:1上线,2下线
  585. uint64 demon_fight_time = 4; //魔王战斗天数
  586. }
  587. message SSCardCollectionChangeNtf{ //project rank
  588. uint64 uid = 1;
  589. int32 card_id = 2;
  590. int32 card_level = 3;
  591. }
  592. //////////////////////////pet
  593. message SSLoadPetNtf { //project game
  594. RolePet pet = 1;
  595. bool load_end = 2;
  596. }
  597. //////////////////////////Skill equip
  598. message SSLoadSkillEquipNtf { //project game
  599. RoleSkillEquip skill_equip = 1;
  600. bool load_end = 2;
  601. }
  602. //获取其他援助玩家的宠物信息(羁绊信息)
  603. message SSPetQueryAssistInfoReq { //project db
  604. repeated AssistData query_assist_list = 1;
  605. bool notify = 2;
  606. repeated uint64 uid_list = 3; //互为好友的玩家,在公会中的玩家
  607. uint64 guild_id = 4; //公会ID
  608. }
  609. message SSPetQueryAssistInfoAck { //project game
  610. bool notify = 1;
  611. repeated AssistData query_assist_list = 2;
  612. }
  613. //设置玩家宠物援助信息
  614. message SSPetSetAssistNtf { //project db
  615. repeated AssistSaveData assist_list = 1;
  616. }
  617. //获取激活羁绊所需的宠物列表(援助列表)
  618. message SSPetBondAssistListReq { //project db
  619. int32 bond_cfg_id = 1;
  620. repeated KeyValueType condition1_list = 2;
  621. repeated KeyValueType condition2_list = 3;
  622. repeated KeyValueType condition3_list = 4;
  623. repeated uint64 uid_list = 5; //互为好友的玩家,在公会中的玩家
  624. uint64 guild_id = 6; //公会ID
  625. }
  626. message SSPetBondAssistListAck { //project game
  627. int32 bond_cfg_id = 1;
  628. repeated AssistData assist_list = 2;
  629. }
  630. message SSPetAdvAchievementReq { //project db
  631. int32 pet_cfg_id = 1;
  632. }
  633. message SSPetAdvAchievementAck { //project game
  634. int32 pet_cfg_id = 1;
  635. uint64 achievement_time = 2;
  636. CommonPlayerBriefInfo brief = 3; //玩家昵称
  637. }
  638. message SSPetAdvAchievementSetNtf { //project db
  639. int32 pet_cfg_id = 1;
  640. int32 adv_level = 2;
  641. }
  642. //宠物冲榜数据变更 1
  643. message SSRushPetInfoChangeNtf { //project rank
  644. int32 total_score = 1; //总积分
  645. RushPetInfo info = 2; //宠物数据
  646. uint64 uid = 3;
  647. }
  648. //宠物冲榜数据变更 1
  649. message SSRushSkillInfoChangeNtf { //project rank
  650. int32 total_score = 1; //总积分
  651. uint64 uid = 2;
  652. }
  653. //////////////////////////expedition
  654. message SSExpeditionDBHelpReq { //project db
  655. uint64 be_helped_uid = 1; //被救助玩家uid
  656. uint64 from_uid = 2; //发起救助玩家uid
  657. }
  658. message SSExpeditionDBHelpAck { //project game
  659. int32 error = 1;
  660. uint64 be_helped_uid = 2; //被救助玩家uid
  661. uint64 from_uid = 3; //发起救助玩家uid
  662. }
  663. //////////////////////////拉新活动invitation
  664. message SSLoadInvitationDataNtf { //project game
  665. RoleInvitation invitation_info = 1;
  666. }
  667. message SSInvitationSaveNtf { //project db
  668. bool base_save = 1;
  669. int32 click_num = 2; //拍一拍剩余次数
  670. uint64 self_invitation_number = 3; //自己的邀请码
  671. uint64 master_uid = 4; //导师uid
  672. uint64 master_end_time = 5;
  673. repeated uint64 click_member_list = 6; //拍一拍玩家列表
  674. repeated uint64 click_replay_master_list = 7; //拍一拍回应操作(自己的回应)
  675. repeated InvitationTaskData task_list = 8; //任务列表
  676. repeated InvitationMemberValData add_member_uid_list = 9; //学员列表
  677. repeated uint64 del_member_uid_list = 10; //学员列表
  678. repeated InvitationLogData add_log_list = 11; //贡献日志(保存最近50条),超出后自动删除
  679. int32 member_num = 12; //学员列表
  680. }
  681. //生成自己的邀请码
  682. message SSInvitationGenNumberReq { //project db
  683. bool gen_number = 1;
  684. uint64 master_uid = 2; //检验导师id是否合法(被导师解除关系异常导致)
  685. }
  686. message SSInvitationGenNumberAck { //project game
  687. uint64 invitation_number = 1; //邀请码
  688. uint64 master_uid = 2; //导师uid合法则返回正确值
  689. }
  690. //根据邀请码获取玩家信息
  691. message SSInvitationNumberUserInfoReq { //project db
  692. uint64 number = 1;
  693. }
  694. message SSInvitationNumberUserInfoAck { //project game
  695. int32 error = 1;
  696. CommonPlayerBriefInfo brief = 2;
  697. int32 member_num = 3; //成员数量
  698. uint64 number = 4; //邀请码
  699. }
  700. //等级,充值等数据变更时通知导师
  701. message SSInvitationMemberNoticeMasterNtf { //project db
  702. uint64 master_uid = 1;
  703. uint64 self_uid = 2; //学员uid
  704. KeyValueType param = 3; //key任务类型 val数值
  705. }
  706. //////////////////////////百人道场
  707. message SSDaoChang100SaveNtf { //project db
  708. RoleDaoChang100 save_data = 1;
  709. repeated DaoChang100Log log_list = 2;
  710. }
  711. message SSUpdateKeepSakeRankNtf { //project rank
  712. uint64 uid = 1;
  713. int32 keep_sake_id = 2;
  714. }
  715. //百人道场转盘大奖日志
  716. message SSDaoChang100WheelLogAddNtf { //project db|social|game
  717. repeated WheelLogData log_list = 1;
  718. }
  719. //////////////////////////跨服个人数据
  720. message SSCrossDataSaveNtf { //project db
  721. RoleCross save_data = 1;
  722. }
  723. //称号数据保存
  724. message SSHeadDataSaveReq { //project db
  725. RoleHead head = 1;
  726. }
  727. //称号数据保存
  728. message SSUpdateHeadDataSaveReq { //project db
  729. uint64 uid =1;
  730. int32 head_id =2;
  731. int32 state =3;
  732. }
  733. message SSLoadCrossDataNtf { //project game
  734. RoleCross load_data = 1;
  735. }
  736. message SSWishBoxDataSaveReq { //project db
  737. RoleWish wishs = 1;
  738. }
  739. // bt服务版
  740. message SSBTDataSaveNtf { //project db
  741. BTBoliData bt_boli_data = 1; // 波利商城
  742. BTBaseData base_data = 2;
  743. }