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- syntax = "proto3";
- package serverproto;
- option go_package = "./;serverproto";
- import "user.proto";
- //获取用户角色信息列表(为以后做多角色列表做准备)
- message SSAccountGetRoleListReq { //project db
- uint64 channel_id = 1;
- string open_id = 2; //用户平台id
- string platform = 3; //用户平台
- int32 zone_id = 4; //区号
- }
- //返回角色列表
- message SSAccountGetRoleListAck { //project game
- repeated AccountRole roles = 1; //角色列表
- bool is_close_register = 2; //true关闭角色创建,false正常创建角色
- }
- //数据库添加玩家信息
- message SSAddRoleBaseReq { //project db
- RoleBase base = 1; //玩家基础信息
- string active_code = 2; //激活碼
- string open_id = 3;
- string sub_platform = 4; //分发媒体
- int32 zone = 5;
- }
- message SSAddRoleBaseAck { //project game
- int32 err = 1; //错误码
- uint64 create_role_uid = 2; //已经创建的角色uid
- }
- //添加用户角色信息
- message SSAccountAddRoleNtf { //project db
- repeated AccountRole roles = 1; //角色列表
- }
- //获取玩家其他基础信息,例如背包,伙伴
- message SSGetRoleReq { //project db
- uint64 role_register_time = 1; //玩家创建角色时间
- }
- message SSGetRoleAck { //project game
- int32 err = 1; //错误码
- Role role = 2; //玩家数据
- }
- //加载玩家数据结束,有多条系统数据
- message SSGetRoleFinishNtf { //project game
- }
- //RoleBase保存
- message SSRoleBaseSaveReq { //project db
- RoleBase base = 1; //玩家基础信息
- }
- //保存玩家伙伴信息
- message SSHeroDataSaveReq { //project db
- RoleHero hero = 1; //玩家伙伴信息
- }
- //保存玩家装备信息
- message SSEquipDataSaveReq { //project db
- RoleEquip equip = 1;
- }
- //保存玩家神器信息
- message SSSkillEquipDataSaveReq { //project db
- RoleSkillEquip skill_equip = 1;
- repeated uint32 skill_equip_del_list = 2; //神器删除记录
- }
- //背包信息保存
- message SSBagDataSaveReq { //project db
- RoleBag bag = 1;
- }
- //芯片信息保存
- message SSChipDataSaveReq{ //project db
- RoleChip chip = 1;
- }
- //地图相关信息保存
- message SSMapDataSaveReq{ //project db
- RoleMap role_map = 1;
- }
- //卡片数据保存
- message SSCardDataSaveReq{ //project db
- RoleCard card = 1;
- }
- //时装数据保存
- message SSFashionDataSaveReq { //project db
- RoleFashion fashion = 1;
- }
- //战斗数据保存
- message SSBattleDataSaveReq { //project db
- RoleBattle battle = 1;
- }
- //私聊离线消息保存
- message SSChatMessageSaveReq { //project db
- ChatPlayerBriefInfo from_player = 1; //发送消息玩家
- ChatMessageInfo offline_msg = 2; //离线消息
- uint64 target_id = 3; //消息接收玩家玩家
- }
- message SSTaskDataSaveReq { //project db
- RoleTask task = 1;
- }
- message SSRoleDrawDataSaveReq { //project db
- RoleDraw role_draw = 1;
- }
- //上线时玩家获取离线消息列表
- message SSChatOfflinePlayerReq { //project db
- }
- message SSChatOfflinePlayerAck { //project game
- RoleChat role_offline_msg_list = 1;
- }
- //设置玩家简介信息
- message SSRoleBriefInfoSaveReq { //project db
- CommonPlayerBriefInfo brief_info = 1;//简介信息
- //創建是沒有放入mysql,后续更新信息时再次放入
- string open_id = 2;
- string active_code = 3;
- string sub_platform = 4; //分发媒体
- }
- message SSGetRoleBriefInfoReq { //project db
- int32 type = 1;
- repeated uint64 player_uid_list = 2;
- }
- message SSGetRoleBriefInfoAck { //project game
- int32 type = 1;
- repeated CommonPlayerBriefInfo brief_info = 2;//简介信息
- }
- //道场数据保存
- message SSArenaDataSaveReq { //project db
- RoleArena role_arena = 1;
- }
- //小红点保存
- message SSRoleRedSaveReq { //project db
- RoleRed red = 1;
- }
- //商店信息保存
- message SSShopDataSaveReq { //project db
- RoleShop shop = 1;
- }
- //爬塔信息保存
- message SSTowerDataSaveReq { //project db
- RoleTower tower = 1;
- }
- //公会信息
- message SSGuildDataSaveReq { //project db
- RoleGuild guild = 1;
- }
- message SSStatisticsDataSaveReq { //project db
- RoleStatistic statistics = 1;
- }
- //活动数据保存
- message ActivityDataSaveDetail {
- int32 activities_id = 1;
- ActivitiesDetailData activity_data = 2;
- repeated TaskData change_task_list = 3;
- repeated uint32 del_task_list = 4;
- }
- message SSActivityDataSaveReq { //project db
- RoleActivity role_activity = 1; //活动
- repeated ActivityDataSaveDetail change_activity_list = 2; //变化的活动数据
- repeated int32 del_activity_list = 3; //过期删除的活动 活动id
- }
- message SSActivitySmashEggsMsgSaveNtf { //project db
- repeated SystemMessage act_msg_list = 4; // 活动内的操作消息(砸蛋奖励获取消息)
- }
- //宠物数据保存
- message SSPetDataSaveReq { //project db
- repeated uint32 pet_del_list = 1; //删除宠物列表
- repeated int32 bond_del_list = 2; //羁绊数据移除变更
- RolePet role_pet = 3; //变更数据
- repeated uint32 pet_equip_del_list = 4; //宠物印记删除
- }
- //卢恩商会数据保存
- message SSRuneDataSaveReq { //project db
- RoleRune role_rune = 1; //卢恩商店
- }
- //信物数据保存
- message SSKeepSakeSaveReq { //project db
- RoleKeepSake role_keep_sake = 1; //信物数据
- }
- //道场db数据加载通知,不走SSGetRoleAck协议
- message SSLoadArenaNtf { //project game
- RoleArena role_arena = 1;
- }
- //匹配对手
- message SSArenaMatchReq { //project db
- int32 score = 1;
- uint64 last_player_uid = 2; //上一次匹配玩家uid
- int32 match_left = 3;
- int32 match_right = 4;
- int32 top_match_left = 5;
- }
- message SSArenaMatchAck { //project game
- FightRoleInfo fight_info = 1; //对手信息(信息为空说明需要匹配机器人数据)
- }
- //获取目标玩家信息
- message SSGetOtherTargetInfoReq { //project db
- uint64 uid = 1; //观察者ID
- uint64 t_uid = 2; //被观察ID
- }
- message SSGetOtherTargetInfoAck { //project social
- uint64 uid = 1; //观察者ID
- uint64 t_uid = 2; //被观察ID
- int32 error = 3; //错误码
- ViewRoleInfo info = 4; //目标
- }
- //作弊方式封号
- message SSGameBanRoleNtf { //project db
- uint64 ban_uid = 1;
- uint64 ban_end_time = 2; //封号/禁言结束时间
- int32 ban_type = 3; //1封号,2禁言
- }
- message SSRoleRushDataSaveReq {//project db
- RoleRush role_rush = 1;
- }
- //////////////////////////Rank
- //英灵殿匹配对象最低等级(加入排行榜)
- message SSArenaScoreRankNtf { //project rank
- uint64 uid = 2; //uuid
- int32 score = 3; //初始积分
- int32 old_score = 4;
- int32 min_top_score = 5; //入top排行榜最低积分(段位的积分)
- int32 top_rank_num = 6;
- }
- //历史战力排行榜
- message SSMaxFightPowerRankNtf { //project rank
- uint64 uid = 2; //uuid
- uint64 max_fight_power = 3; //历史最大战力
- }
- //地图挑战进度变更(大地图显示使用)
- message SSMapLevelChangeReq { //project rank
- uint32 new_map_level_id = 1; //到达的mapid和level
- uint64 pass_time = 2; //通关时间ms
- BattleRecordInfo record_info = 3; //战斗时刻玩家信息
- int32 isHard =4;//是否是困难模式 0普通 1困难 2噩梦
- }
- message SSMapLevelChangeAck { //project game
- int32 error = 1; //错误码是否上榜
- uint32 rank = 2; //当前玩家排名
- uint32 rank_players = 3; //参与排名的总人数
- repeated RankPlayerInfo top_player_list = 4; //排名前3玩家
- bool notify = 5; //是否通知客户端
- uint64 battle_record_id = 6; //是否通知客户端保存战斗记录
- uint64 record_time_stamp = 7; //客户端记录的时间值
- }
- //获取赛季排行榜 arena
- message SSArenaRankListReq { //project rank
- int32 rank_type = 1; //1上赛季,0本赛季
- int32 start_idx = 2; //1[1-10] 2[11-20] 3[21-30] ...
- int32 last_season_id = 3;
- }
- message SSArenaRankListAck{ //project game
- int32 error = 1; //错误码
- repeated ArenaRankInfo rank_list = 2;
- int32 self_rank = 3;
- int32 rank_type = 4; //1上赛季,0本赛季
- int32 start_idx = 5;
- int32 self_rank_score = 6; //自身玩家排名对应积分
- }
- //获取赛季奖励
- message SSArenaRankRewardReq { //project rank
- uint64 uid = 1;
- int32 score = 2; //积分
- int32 season_id = 3; //玩家上次获得奖励的赛季id
- }
- message SSArenaRankRewardAck { //project game
- int32 self_rank = 1; //自身排名,0表示无奖励
- int32 reward_season_id = 2; //奖励赛季ID
- }
- //更新赛季数据
- message SSArenaRankUpdateReq { //project rank
- int32 last_season_id = 1; //更新赛季数据
- repeated uint64 reward_player_list = 2; //获取奖励玩家
- }
- message SSArenaRankUpdateAck { //project game
- int32 error = 1; //错误码
- repeated KeyValueType64 reward_player_list = 2;
- int32 reward_season_id = 3;
- }
- //获取飞艇赛季奖励
- message SSCrossYuanHangTrialRankRewardReq { //project rank
- uint64 uid = 1;
- int32 score = 2; //积分
- int32 season_id = 3; //玩家上次获得奖励的赛季id
- }
- message SSCrossYuanHangTrialRankRewardAck { //project game
- int32 self_rank = 1; //自身排名,0表示无奖励
- int32 reward_season_id = 2; //奖励赛季ID
- }
- //更新飞艇赛季数据
- message SSCrossYuanHangTrialRankUpdateReq { //project rank
- int32 last_season_id = 1; //更新赛季数据
- repeated uint64 reward_player_list = 2; //获取奖励玩家
- }
- message SSCrossYuanHangTrialRankUpdateAck { //project game
- int32 error = 1; //错误码
- repeated KeyValueType64 reward_player_list = 2;
- int32 reward_season_id = 3;
- }
- //爬塔功能相关
- //跟新爬塔通过时战力//更新爬塔通过时的排行榜
- message SSTowerPassFightPowerNtf { //project rank
- TowerBriefInfo tower_bf_info = 1;
- uint64 record_time_stamp = 2;
- bool is_gm = 3;
- int32 type =4;//1:无尽模式
- }
- message SSTowerWjPassFightPowerNtf { //project rank
- TowerBriefInfo tower_bf_info = 1;
- uint64 record_time_stamp = 2;
- }
- //请求最小通关战力
- message SSTowerMinFightPowerReq { //project rank
- int32 tower_level = 1; //通关时战力
- }
- //返回最小通关战力
- message TowerMinFight{
- int32 fight_power = 1; //通关时战力
- CommonPlayerBriefInfo infos = 2; //好友简介
- uint64 record_time = 3;
- uint32 battle_time = 4;
- int32 battle_version = 5; //战斗记录版本
- }
- message SSTowerMinFightPowerAck { //project game
- repeated TowerMinFight tower_info = 1; //最小通关战力
- uint64 battle_record_id = 2; //是否通知客户端保存战斗记录
- uint64 record_time_stamp = 3;
- bool notify = 4;
- }
- //请求通关排行榜
- message SSPassTowerLevelRankReq { //project rank
- uint64 uid = 1;
- int32 type =2;//1:无尽模式
- }
- message TowerLevelInfo{
- int32 rank = 1; //排名
- uint64 uid = 2;
- // CommonPlayerBriefInfo infos = 2; //好友简介
- }
- //请求通关排行榜
- message SSPassTowerLevelRankAck { //project game
- int32 self_rank = 1; //自己的排行
- repeated TowerLevelInfo tower_info = 2; //通关排行榜
- int32 type =3;//1:无尽模式
- }
- //无尽模式刷新数据
- message SSTowerWjRankUpdateReq { //project rank
- //int32 last_season_id = 1; //更新赛季数据
- //repeated uint64 reward_player_list = 2; //获取奖励玩家
- }
- message SSTowerWjRankUpdateAck { //project game
- int32 error = 1; //错误码
- repeated KeyValueType64 reward_player_list = 2;
- //int32 reward_season_id = 3;
- }
- message SSGetFriendTowerInfoReq { //project db
- uint64 uid = 1; //请求列表玩家
- repeated uint64 uid_list = 2; //互粉好友列表
- int32 begin = 3; //开始
- int32 end = 4; //结束
- }
- message SSGetFriendTowerInfoAck { //project game
- uint64 uid = 1; //请求列表玩家
- repeated CommonPlayerBriefInfo infos = 2; //好友简介信息
- bool final = 3; //是否最后一批
- int32 begin = 4; //开始
- int32 end = 5; //结束
- }
- //上线请求个人冲榜数据
- message SSOnlineGetRushInfoReq { //project rank
- uint64 uid = 1; //Uid
- }
- message SSOnlineGetRushInfoAck { //project game
- repeated RushActivityData rush_data = 1; //冲榜数据
- uint64 uid = 2; //Uid
- }
- //冲榜分数变化
- message SSRushDataChangeReq { //project rank
- uint64 uid = 1; //Uid
- int32 rush_type = 2;
- int32 score = 3;
- int32 score2 = 4;
- int32 score3 = 5;
- }
- message SSRushDataChangeAck { //project game
- uint64 uid = 1; //Uid
- int32 rush_type = 2;
- int32 rush_round = 3; //冲榜轮次
- int32 score = 4;
- int32 score2 = 5;
- int32 score3 = 6;
- }
- //冲榜保底奖励请求
- message SSGetRushBaseRewardReq { //project rank
- uint64 uid = 1; //Uid
- int32 rush_type = 2; //冲榜类型
- int32 rush_round = 3; //当前冲榜轮次
- }
- message SSGetRushBaseRewardAck { //project game
- uint64 uid = 1; //Uid
- int32 rush_type = 2; //冲榜类型
- bool reward = 3; //是否可领奖
- int32 reward_round = 4; //
- }
- //冲榜商店信息请求
- message SSGetRushShopInfoReq { //project rank
- uint64 uid = 1; //Uid
- int32 rush_type = 2; //冲榜类型
- int32 shop_type = 3; //shopID
- int32 sub_shop_id = 4; //sub shopID
- }
- message SSGetRushShopInfoAck { //project game
- uint64 uid = 1; //Uid
- int32 rush_type = 2; //冲榜类型
- int32 rush_stage = 3; //阶段
- int32 rush_round = 4; //轮次
- int32 shop_type = 5; //shopID
- int32 sub_shop_id = 6; //sub shopID
- }
- //冲榜商店购买请求
- message SSGetRushShopBuyReq { //project rank
- uint64 uid = 1; //Uid
- int32 rush_type = 2; //冲榜类型
- int32 shop_type = 3; //商店ID
- int32 goods_id = 4; //商品ID
- int32 goods_num = 5; //购买数量
- }
- message SSGetRushShopBuyAck { //project game
- uint64 uid = 1; //Uid
- int32 rush_type = 2; //冲榜类型
- int32 rush_stage = 3; //阶段
- int32 rush_round = 4; //轮次
- int32 shop_type = 5; //商店ID
- int32 goods_id = 6; //商品ID
- int32 goods_num = 7; //购买数量
- }
- //请求个人冲榜信息
- message SSGetRushDataReq { //project rank
- uint64 uid = 1; //玩家Uid
- int32 rush_type = 2; //冲榜类型:1:爬塔冲榜, 2:英灵殿冲榜
- }
- message SSGetRushDataAck { //project game
- int32 error = 1; //错误码
- uint64 uid = 2; //玩家Uid
- int32 self_rank = 3; //自己排名
- uint64 end_time = 4; //结束时间
- int32 rush_type = 5; //冲榜类型:1:爬塔冲榜, 2:英灵殿冲榜
- repeated RushRankTop3 top_data = 6; //其他冲榜,排名数据
- int32 self_level = 7; //排行数据
- repeated RushPetData pet_data = 8; //宠物冲榜数据
- int32 cur_rush_round = 9; //当前轮次
- }
- //请求冲榜奖励
- message SSGetRushRewardReq { //project rank
- uint64 uid = 1; //玩家Uid
- int32 rush_type = 2; //冲榜类型:1:爬塔冲榜, 2:英灵殿冲榜
- int32 reward_type = 3; //冲榜类型:1:保底,2:排行
- }
- message SSGetRushRewardAck { //project game
- int32 error = 1; //错误码
- uint64 uid = 2; //玩家Uid
- int32 rush_type = 3; //1:挑战奖励,2:英灵殿冲榜
- int32 reward_type = 4; //冲榜类型:1:保底,2:排行
- repeated KeyValueType item_list = 5; //奖励列表
- int32 rush_round = 6; //活动轮次
- }
- message RushMailData {
- uint64 uid = 1; //uid
- repeated KeyValueType reward_list = 2; //奖励列表
- repeated int32 mail_param_list = 3; //邮件显示的参数列表,例如关卡id,名次等
- }
- message SSRushActivityRankRewardNtf { //project game
- int32 mail_cfg_id = 1; //邮件cfgid
- int32 mail_type = 2; //邮件类型
- repeated RushMailData mail_data = 3; //邮件内容
- int32 rush_round = 4; //活动轮次
- }
- message SSGetRushRankRewardReq { //project rank
- uint64 uid = 1; //Uid
- repeated KeyValueType rush_data = 2; //冲榜数据
- }
- message RankRewardData {
- int32 rush_round = 1; //轮次
- int32 rank = 2; //排名
- repeated KeyValueType reward_list = 3; //奖励列表
- repeated int32 mail_param_list = 4; //邮件显示的参数列表,例如关卡id,名次等
- }
- message RankRewardList {
- int32 rush_type = 2; //1:挑战奖励,2:英灵殿冲榜
- repeated RankRewardData rank_reward = 3; //奖励列表
- int32 finish_round = 4; //最后一次领奖轮次
- }
- message SSGetRushRankRewardAck { //project game
- uint64 uid = 1; //Uid
- repeated RankRewardList reward_list = 2; //奖励列表
- }
- message SSTestRushRankRewardNtf { //project rank
- uint64 uid = 1; //Uid
- int32 rush_type = 2; //1:挑战奖励,2:英灵殿冲榜
- }
- message SSRushMapScoreNtf { //project rank
- uint64 uid = 1; //Uid
- uint32 score = 2; //分数
- }
- //////////////////////////mail
- //获取邮件数据通知
- message SSLoadMailNtf { //project game
- int32 error = 1; //错误码
- RoleMail mail = 2;
- }
- //邮件数据变更
- message SSMailSaveNtf { //project db
- repeated MailContent mail_state_list = 1; //变更状态邮件列表
- repeated int32 del_mail_list = 2; //删除邮件列表
- repeated MailContent add_mail_list = 3; //新增加邮件
- int32 max_mail_id = 4; //最大邮件id
- int32 cur_global_mail_id = 5;
- }
- //////////////////////////competition
- //赛季结算
- message SSCompetitionSaveReq { //project db
- RoleCompetition competition_data =1;
- }
- //////////////////////////social
- //根据名字获取玩家uid
- message SSGetUidByRoleNameReq { //project db
- uint64 self_uid = 1; //玩家自己Uid
- string search_name = 2;
- int32 zone = 3;
- }
- message SSGetUidByRoleNameAck { //project game
- repeated CommonPlayerBriefInfo brief_info_list = 1; //
- }
- //DB添加粉丝(添加粉丝成功后才能进行添加关注)
- message SSDBFriendAddFansReq { //project db
- uint64 from_uid = 1;
- uint64 add_uid = 2;
- }
- message SSDBFriendAddFansAck { //project game
- int32 error = 1;
- uint64 from_uid = 2;
- CommonPlayerBriefInfo add_uid = 3;
- }
- //DB删除粉丝列表数据
- message SSDBFriendDelFansNtf { //project db
- uint64 from_uid = 1;
- uint64 del_uid = 2;
- }
- message SSFriendDataSaveReq { //project db
- repeated KeyValueType64 sub_list = 1; //value:1表示添加 2表示删除
- repeated KeyValueType64 fans_list = 2;
- repeated KeyValueType64 black_list = 3;
- }
- message SSLoadFriendDataNtf { //project game
- RoleFriend friend = 1;
- }
- //worldboss
- message WorldBossStateInfo {
- int32 boss_id = 1;
- int32 hp = 2;
- repeated uint64 uid_list = 3;
- uint64 summon_time = 4; //召唤时间
- int32 duration_time = 5; //持续时间s
- int32 summon_idx = 6;
- int32 summon_boss_type = 7; //boss召唤类型(0普通boss,1变身boss)
- }
- //mysql
- //保存game操作的日志信息到mysql中
- message SSRoleLogData {
- uint64 uid = 1;
- int32 type = 2; //日志类型
- int32 sub_type = 3; //操作类型
- repeated int32 param_list = 4; //oldval:newval:delval:type
- repeated uint64 param64_list = 5;
- repeated KeyValueType reward_list = 6; //充值奖励信息
- repeated string str_list = 7;
- }
- message SSRoleLogNtf { //project db
- repeated SSRoleLogData log_list = 1;
- }
- message RoleRes2MysqlInfo {
- uint32 money = 1; //钻石
- float total_recharge = 2; //累计充值
- int32 vip_level = 3; //vip等级
- }
- //保存当前资源信息到mysql
- message SSRoleResMysqlNtf {
- }
- //////////////////////////////////////////公会相关
- message SSPlayerStateChangeNtf { //project guild
- uint64 uid = 1; //uid
- uint64 guild_id = 2; //guild_id
- int32 change_type = 3; //变化类型:1上线,2下线
- uint64 demon_fight_time = 4; //魔王战斗天数
- }
- message SSCardCollectionChangeNtf{ //project rank
- uint64 uid = 1;
- int32 card_id = 2;
- int32 card_level = 3;
- }
- //////////////////////////pet
- message SSLoadPetNtf { //project game
- RolePet pet = 1;
- bool load_end = 2;
- }
- //////////////////////////Skill equip
- message SSLoadSkillEquipNtf { //project game
- RoleSkillEquip skill_equip = 1;
- bool load_end = 2;
- }
- //获取其他援助玩家的宠物信息(羁绊信息)
- message SSPetQueryAssistInfoReq { //project db
- repeated AssistData query_assist_list = 1;
- bool notify = 2;
- repeated uint64 uid_list = 3; //互为好友的玩家,在公会中的玩家
- uint64 guild_id = 4; //公会ID
- }
- message SSPetQueryAssistInfoAck { //project game
- bool notify = 1;
- repeated AssistData query_assist_list = 2;
- }
- //设置玩家宠物援助信息
- message SSPetSetAssistNtf { //project db
- repeated AssistSaveData assist_list = 1;
- }
- //获取激活羁绊所需的宠物列表(援助列表)
- message SSPetBondAssistListReq { //project db
- int32 bond_cfg_id = 1;
- repeated KeyValueType condition1_list = 2;
- repeated KeyValueType condition2_list = 3;
- repeated KeyValueType condition3_list = 4;
- repeated uint64 uid_list = 5; //互为好友的玩家,在公会中的玩家
- uint64 guild_id = 6; //公会ID
- }
- message SSPetBondAssistListAck { //project game
- int32 bond_cfg_id = 1;
- repeated AssistData assist_list = 2;
- }
- message SSPetAdvAchievementReq { //project db
- int32 pet_cfg_id = 1;
- }
- message SSPetAdvAchievementAck { //project game
- int32 pet_cfg_id = 1;
- uint64 achievement_time = 2;
- CommonPlayerBriefInfo brief = 3; //玩家昵称
- }
- message SSPetAdvAchievementSetNtf { //project db
- int32 pet_cfg_id = 1;
- int32 adv_level = 2;
- }
- //宠物冲榜数据变更 1
- message SSRushPetInfoChangeNtf { //project rank
- int32 total_score = 1; //总积分
- RushPetInfo info = 2; //宠物数据
- uint64 uid = 3;
- }
- //宠物冲榜数据变更 1
- message SSRushSkillInfoChangeNtf { //project rank
- int32 total_score = 1; //总积分
- uint64 uid = 2;
- }
- //////////////////////////expedition
- message SSExpeditionDBHelpReq { //project db
- uint64 be_helped_uid = 1; //被救助玩家uid
- uint64 from_uid = 2; //发起救助玩家uid
- }
- message SSExpeditionDBHelpAck { //project game
- int32 error = 1;
- uint64 be_helped_uid = 2; //被救助玩家uid
- uint64 from_uid = 3; //发起救助玩家uid
- }
- //////////////////////////拉新活动invitation
- message SSLoadInvitationDataNtf { //project game
- RoleInvitation invitation_info = 1;
- }
- message SSInvitationSaveNtf { //project db
- bool base_save = 1;
- int32 click_num = 2; //拍一拍剩余次数
- uint64 self_invitation_number = 3; //自己的邀请码
- uint64 master_uid = 4; //导师uid
- uint64 master_end_time = 5;
- repeated uint64 click_member_list = 6; //拍一拍玩家列表
- repeated uint64 click_replay_master_list = 7; //拍一拍回应操作(自己的回应)
- repeated InvitationTaskData task_list = 8; //任务列表
- repeated InvitationMemberValData add_member_uid_list = 9; //学员列表
- repeated uint64 del_member_uid_list = 10; //学员列表
- repeated InvitationLogData add_log_list = 11; //贡献日志(保存最近50条),超出后自动删除
- int32 member_num = 12; //学员列表
- }
- //生成自己的邀请码
- message SSInvitationGenNumberReq { //project db
- bool gen_number = 1;
- uint64 master_uid = 2; //检验导师id是否合法(被导师解除关系异常导致)
- }
- message SSInvitationGenNumberAck { //project game
- uint64 invitation_number = 1; //邀请码
- uint64 master_uid = 2; //导师uid合法则返回正确值
- }
- //根据邀请码获取玩家信息
- message SSInvitationNumberUserInfoReq { //project db
- uint64 number = 1;
- }
- message SSInvitationNumberUserInfoAck { //project game
- int32 error = 1;
- CommonPlayerBriefInfo brief = 2;
- int32 member_num = 3; //成员数量
- uint64 number = 4; //邀请码
- }
- //等级,充值等数据变更时通知导师
- message SSInvitationMemberNoticeMasterNtf { //project db
- uint64 master_uid = 1;
- uint64 self_uid = 2; //学员uid
- KeyValueType param = 3; //key任务类型 val数值
- }
- //////////////////////////百人道场
- message SSDaoChang100SaveNtf { //project db
- RoleDaoChang100 save_data = 1;
- repeated DaoChang100Log log_list = 2;
- }
- message SSUpdateKeepSakeRankNtf { //project rank
- uint64 uid = 1;
- int32 keep_sake_id = 2;
- }
- //百人道场转盘大奖日志
- message SSDaoChang100WheelLogAddNtf { //project db|social|game
- repeated WheelLogData log_list = 1;
- }
- //////////////////////////跨服个人数据
- message SSCrossDataSaveNtf { //project db
- RoleCross save_data = 1;
- }
- //称号数据保存
- message SSHeadDataSaveReq { //project db
- RoleHead head = 1;
- }
- //称号数据保存
- message SSUpdateHeadDataSaveReq { //project db
- uint64 uid =1;
- int32 head_id =2;
- int32 state =3;
- }
- message SSLoadCrossDataNtf { //project game
- RoleCross load_data = 1;
- }
- message SSWishBoxDataSaveReq { //project db
- RoleWish wishs = 1;
- }
- // bt服务版
- message SSBTDataSaveNtf { //project db
- BTBoliData bt_boli_data = 1; // 波利商城
- BTBaseData base_data = 2;
- }
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