role_msg.go 151 KB

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  1. package msg
  2. import (
  3. "crypto/md5"
  4. "encoding/hex"
  5. "rocommon"
  6. "rocommon/service"
  7. "rocommon/util"
  8. "roserver/baseserver/model"
  9. "roserver/baseserver/set"
  10. model2 "roserver/game/model"
  11. "roserver/serverproto"
  12. "unicode/utf8"
  13. )
  14. func init() {
  15. //获取名字
  16. serverproto.Handle_GAME_CSNameReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  17. msg := ev.Msg().(*serverproto.CSNameReq)
  18. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  19. if role == nil {
  20. return
  21. }
  22. util.DebugF("uid=%v receive CSNameReq msg=%v", role.GetUUid(), msg)
  23. if len(msg.Name) <= 0 {
  24. ackMsg := &serverproto.SCNameAck{
  25. Error: int32(serverproto.ErrorCode_ERROR_NAME_EMPTY),
  26. }
  27. role.ReplayGate(ackMsg, true)
  28. return
  29. }
  30. nickName := role.(*model2.Role).GetRoleBase().GetRoleName()
  31. globalCfg, ok := serverproto.GlobalCfgLoader[int32(serverproto.GlobalType_Global_Max_Name_Len)]
  32. if !ok || globalCfg == nil {
  33. ackMsg := &serverproto.SCNameAck{
  34. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  35. Name: msg.Name,
  36. }
  37. role.ReplayGate(ackMsg, true)
  38. return
  39. }
  40. nameLen := utf8.RuneCountInString(msg.Name)
  41. if nameLen <= 0 || nameLen > int(globalCfg.IVal) || nickName == msg.Name {
  42. ackMsg := &serverproto.SCNameAck{
  43. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  44. }
  45. role.ReplayGate(ackMsg, true)
  46. return
  47. }
  48. nameMsg := &serverproto.SSNameReq{
  49. Name: msg.Name,
  50. Zone: int32(service.GetServiceConfig().Node.Zone),
  51. }
  52. role.(*model2.Role).SendDb(nameMsg)
  53. })
  54. //来自db的消息
  55. serverproto.Handle_GAME_SSNameNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  56. msg := ev.Msg().(*serverproto.SSNameNtf)
  57. role := model2.RoleMag.GetRole(cliId)
  58. if role == nil {
  59. return
  60. }
  61. util.DebugF("uid=%v receive SSNameNtf msg=%v", role.GetUUid(), msg)
  62. if msg.Type == 0 { //创号取名流程
  63. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  64. role.(*model2.Role).GetRoleBase().Rename(msg.Name)
  65. }
  66. ackMsg := &serverproto.SCNameAck{
  67. Error: msg.Error,
  68. Name: msg.Name,
  69. }
  70. role.ReplayGate(ackMsg, true)
  71. } else if msg.Type == 1 { //改名卡改名流程
  72. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  73. role.(model2.RoleLogicOuter).ChangeRoleName(msg.Name)
  74. } else {
  75. ackMsg := &serverproto.SCRenameAck{
  76. Error: msg.Error,
  77. Name: msg.Name,
  78. }
  79. role.ReplayGate(ackMsg, true)
  80. }
  81. }
  82. })
  83. //获取服务器时间ms
  84. serverproto.Handle_GAME_CSGetServerTimeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  85. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  86. if role == nil {
  87. return
  88. }
  89. ackMsg := &serverproto.SCGetServerTimeAck{
  90. ServerTime: util.GetTimeMilliseconds(),
  91. }
  92. role.ReplayGate(ackMsg, true)
  93. })
  94. //客户端游戏参数设置
  95. serverproto.Handle_GAME_CSClientParamNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  96. msg := ev.Msg().(*serverproto.CSClientParamNtf)
  97. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  98. if role == nil {
  99. return
  100. }
  101. util.DebugF("uid=%v receive CSClientParamNtf msg=%v", role.GetUUid(), msg)
  102. role.SetClientParam(msg.ClientInfo)
  103. })
  104. //设置新手引导
  105. serverproto.Handle_GAME_CSRoleGuideNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  106. msg := ev.Msg().(*serverproto.CSRoleGuideNtf)
  107. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  108. if role == nil {
  109. return
  110. }
  111. util.DebugF("uid=%v receive CSRoleGuideNtf msg=%v", role.GetUUid(), msg)
  112. role.(model2.RoleLogicOuter).SetRoleGuide(msg.GuideId)
  113. })
  114. //角色设置属性点
  115. serverproto.Handle_GAME_CSAddAttrPointReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  116. msg := ev.Msg().(*serverproto.CSAddAttrPointReq)
  117. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  118. if role == nil {
  119. return
  120. }
  121. util.DebugF("uid=%v receive CSAddAttrPointReq msg=%v", role.GetUUid(), msg)
  122. role.(model2.RoleLogicOuter).AddAttrPoint(msg.HeroId, msg.AttrList)
  123. })
  124. //客户端MD5帮忙编译
  125. serverproto.Handle_GAME_CSMd5GetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  126. msg := ev.Msg().(*serverproto.CSMd5GetReq)
  127. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  128. if role == nil {
  129. return
  130. }
  131. util.InfoF("uid=%v receive CSMd5GetReq msg=%v", role.GetUUid(), msg)
  132. // 计算 MD5
  133. hash := md5.Sum([]byte(msg.Md5))
  134. ack := &serverproto.SCMd5GetAck{
  135. Md5: hex.EncodeToString(hash[:]),
  136. }
  137. role.ReplayGate(ack, true)
  138. })
  139. //设置剧情
  140. serverproto.Handle_GAME_CSRoleStoryReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  141. msg := ev.Msg().(*serverproto.CSRoleStoryReq)
  142. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  143. if role == nil {
  144. return
  145. }
  146. util.DebugF("uid=%v receive CSRoleStoryReq msg=%v", role.GetUUid(), msg)
  147. role.(model2.RoleLogicOuter).SetRoleStory(msg.StoryId)
  148. })
  149. serverproto.Handle_GAME_CSNewMapCartoonReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  150. msg := ev.Msg().(*serverproto.CSNewMapCartoonReq)
  151. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  152. if role == nil {
  153. return
  154. }
  155. util.DebugF("uid=%v receive CSNewMapCartoonReq msg=%v", role.GetUUid(), msg)
  156. if msg.MapCart != nil {
  157. role.(model2.RoleLogicOuter).SetMapCartoon(msg.MapCart.Key, msg.MapCart.Value)
  158. }
  159. })
  160. //角色重置属性点
  161. serverproto.Handle_GAME_CSResetAttrPointReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  162. msg := ev.Msg().(*serverproto.CSResetAttrPointReq)
  163. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  164. if role == nil {
  165. return
  166. }
  167. util.DebugF("uid=%v receive CSResetAttrPointReq msg=%v", role.GetUUid(), msg)
  168. role.(model2.RoleLogicOuter).ResetAttrPoint(msg.HeroId)
  169. })
  170. //使用 潜力果实增加素质点
  171. serverproto.Handle_GAME_CSAddQualityPointReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  172. msg := ev.Msg().(*serverproto.CSAddQualityPointReq)
  173. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  174. if role == nil {
  175. return
  176. }
  177. util.DebugF("uid=%v receive CSAddQualityPointReq msg=%v", role.GetUUid(), msg)
  178. role.(model2.RoleLogicOuter).OnAddQualityPoint(msg)
  179. })
  180. //激活头像
  181. serverproto.Handle_GAME_CSActiveHeadReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  182. msg := ev.Msg().(*serverproto.CSActiveHeadReq)
  183. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  184. if role == nil {
  185. return
  186. }
  187. util.DebugF("uid=%v receive CSActiveHeadReq msg=%v", role.GetUUid(), msg)
  188. role.(model2.RoleLogicOuter).ActiveHead(msg.HeadId)
  189. })
  190. //设置头像
  191. serverproto.Handle_GAME_CSSetHeadIdReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  192. msg := ev.Msg().(*serverproto.CSSetHeadIdReq)
  193. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  194. if role == nil {
  195. return
  196. }
  197. util.DebugF("uid=%v receive CSSetHeadIdReq msg=%v", role.GetUUid(), msg)
  198. role.(model2.RoleLogicOuter).SetRoleHeadPic(msg.HeadId)
  199. })
  200. //请求头像相关信息
  201. serverproto.Handle_GAME_CSHeadInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  202. msg := ev.Msg().(*serverproto.CSHeadInfoReq)
  203. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  204. if role == nil {
  205. return
  206. }
  207. util.DebugF("uid=%v receive CSHeadInfoReq msg=%v", role.GetUUid(), msg)
  208. role.(model2.RoleLogicOuter).HeadInfoReq()
  209. })
  210. //头像框道具使用
  211. serverproto.Handle_GAME_CSUseHeadFrameItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  212. msg := ev.Msg().(*serverproto.CSUseHeadFrameItemReq)
  213. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  214. if role == nil {
  215. return
  216. }
  217. util.DebugF("uid=%v receive CSUseHeadFrameItemReq msg=%v", role.GetUUid(), msg)
  218. role.(model2.RoleLogicOuter).UseHeadFrameItem(msg.ItemId, msg.ItemNum)
  219. })
  220. //请求头像相关信息
  221. serverproto.Handle_GAME_CSChangeHeadFrameReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  222. msg := ev.Msg().(*serverproto.CSChangeHeadFrameReq)
  223. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  224. if role == nil {
  225. return
  226. }
  227. util.DebugF("uid=%v receive CSChangeHeadFrameReq msg=%v", role.GetUUid(), msg)
  228. role.(model2.RoleLogicOuter).SetRoleHeadFrameId(msg.HeadFrameId)
  229. })
  230. //请求头像相关信息
  231. serverproto.Handle_GAME_CSHeadFrameInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  232. msg := ev.Msg().(*serverproto.CSHeadFrameInfoReq)
  233. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  234. if role == nil {
  235. return
  236. }
  237. util.DebugF("uid=%v receive CSHeadFrameInfoReq msg=%v", role.GetUUid(), msg)
  238. role.(model2.RoleLogicOuter).GetRoleHeadFrameInfo()
  239. })
  240. //改名
  241. serverproto.Handle_GAME_CSRenameReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  242. msg := ev.Msg().(*serverproto.CSRenameReq)
  243. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  244. if role == nil {
  245. return
  246. }
  247. util.DebugF("uid=%v receive CSRenameReq msg=%v", role.GetUUid(), msg)
  248. nameLen := utf8.RuneCountInString(msg.Name)
  249. globalCfg, ok := serverproto.GlobalCfgLoader[int32(serverproto.GlobalType_Global_Max_Name_Len)]
  250. if !ok || globalCfg == nil {
  251. ackMsg := &serverproto.SCRenameAck{
  252. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  253. Name: msg.Name,
  254. }
  255. role.ReplayGate(ackMsg, true)
  256. return
  257. }
  258. if nameLen <= 0 || nameLen > int(globalCfg.IVal) || msg.Name == role.(*model2.Role).GetRoleBase().GetRoleName() {
  259. ackMsg := &serverproto.SCRenameAck{
  260. Error: int32(serverproto.ErrorCode_ERROR_RENAME_NAME_LEN_ERROR),
  261. Name: msg.Name,
  262. }
  263. role.ReplayGate(ackMsg, true)
  264. return
  265. }
  266. //屏蔽字过滤
  267. if model2.SensitiveUtil.IsMatch(msg.Name) {
  268. ackMsg := &serverproto.SCRenameAck{
  269. Error: int32(serverproto.ErrorCode_ERROR_RENAME_NAME_INVALID),
  270. Name: msg.Name,
  271. }
  272. role.ReplayGate(ackMsg, true)
  273. return
  274. }
  275. bRet := role.(*model2.Role).GetRoleBase().ChangeNameItemEnough(msg.Name, false)
  276. if bRet != serverproto.ErrorCode_ERROR_OK {
  277. ackMsg := &serverproto.SCRenameAck{
  278. Error: int32(bRet),
  279. Name: msg.Name,
  280. }
  281. role.ReplayGate(ackMsg, true)
  282. return
  283. }
  284. //todo...
  285. // role.(model2.RoleLogicOuter).ChangeRoleName(msg.Name)
  286. nameMsg := &serverproto.SSNameReq{
  287. OldName: role.GetNickName(),
  288. Name: msg.Name,
  289. Zone: int32(service.GetServiceConfig().Node.Zone),
  290. Type: 1,
  291. }
  292. role.(*model2.Role).SendDb(nameMsg)
  293. })
  294. //获取玩家简介信息,显示头像名称相关,不包括详细信息
  295. serverproto.Handle_GAME_CSGetOtherPlayerBriefInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  296. msg := ev.Msg().(*serverproto.CSGetOtherPlayerBriefInfoReq)
  297. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  298. if role == nil {
  299. return
  300. }
  301. util.DebugF("uid=%v receive CSGetOtherPlayerBriefInfoReq msg=%v", role.GetUUid(), msg)
  302. ackMsg := &serverproto.SCGetOtherPlayerBriefInfoAck{
  303. Type: msg.Type,
  304. }
  305. if len(msg.PlayerList) > 20 {
  306. role.ReplayGate(ackMsg, true)
  307. return
  308. }
  309. dbMsg := &serverproto.SSGetRoleBriefInfoReq{
  310. Type: msg.Type,
  311. }
  312. for idx := range msg.PlayerList {
  313. //公会申请列表,客户端排序,需要一次性下发
  314. if msg.Type == model2.StateGuildApply {
  315. dbMsg.PlayerUidList = append(dbMsg.PlayerUidList, msg.PlayerList[idx])
  316. continue
  317. }
  318. tmpRole := model2.RoleMag.GetRoleFromUUid(msg.PlayerList[idx])
  319. if tmpRole == nil {
  320. tmpRole = model2.RoleMag.GetRoleFromOffline(msg.PlayerList[idx])
  321. }
  322. if tmpRole != nil {
  323. bf := &serverproto.CommonPlayerBriefInfo{}
  324. tmpRole.(*model2.Role).GetRoleBriefInfo(bf)
  325. ackMsg.BriefInfo = append(ackMsg.BriefInfo, bf)
  326. }
  327. if tmpRole == nil {
  328. dbMsg.PlayerUidList = append(dbMsg.PlayerUidList, msg.PlayerList[idx])
  329. }
  330. }
  331. if len(ackMsg.BriefInfo) > 0 {
  332. role.ReplayGate(ackMsg, true)
  333. }
  334. if len(dbMsg.PlayerUidList) > 0 {
  335. role.(*model2.Role).SendDb(dbMsg)
  336. }
  337. })
  338. //from social 获取玩家在线状态
  339. serverproto.Handle_GAME_SSGetRoleBriefInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  340. msg := ev.Msg().(*serverproto.SSGetRoleBriefInfoAck)
  341. role := model2.RoleMag.GetRole(cliId)
  342. if role == nil {
  343. return
  344. }
  345. util.DebugF("uid=%v receive SSGetRoleBriefInfoAck msg=%v", role.GetUUid(), msg)
  346. //有该玩家信息并添加到黑名单列表中
  347. if msg.Type == model2.StateTypeBlack_Add {
  348. if len(msg.BriefInfo) > 0 {
  349. role.(*model2.Role).GetRoleSocial().HandlerBlackList(true, msg.BriefInfo[0].Uid, msg.BriefInfo[0])
  350. msg.Type = model2.StateTypeBlack
  351. } else {
  352. ackMsg := serverproto.SCFriendBlackAck{
  353. Error: int32(serverproto.ErrorCode_ERROR_ROLE_NOT_FOUND),
  354. }
  355. role.ReplayGate(ackMsg, true)
  356. return
  357. }
  358. }
  359. ssMsg := &serverproto.SSOnlineStateReq{
  360. ProType: 2, //表示好友系统操作
  361. ListType: msg.Type,
  362. }
  363. for idx := 0; idx < len(msg.BriefInfo); idx++ {
  364. if msg.BriefInfo[idx].Uid > 0 {
  365. ssMsg.BriefInfoList = append(msg.BriefInfo)
  366. }
  367. }
  368. if len(ssMsg.BriefInfoList) > 0 {
  369. role.(*model2.Role).SendSocial(ssMsg)
  370. }
  371. })
  372. //查看玩家详细信息
  373. serverproto.Handle_GAME_CSGetOtherPlayerDetailInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  374. msg := ev.Msg().(*serverproto.CSGetOtherPlayerDetailInfoReq)
  375. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  376. if role == nil {
  377. return
  378. }
  379. util.DebugF("uid=%v receive CSGetOtherPlayerDetailInfoReq msg=%v", role.GetUUid(), msg)
  380. targetRole := model2.RoleMag.GetRoleFromUUid(msg.TUid)
  381. if targetRole == nil {
  382. msg.Uid = role.GetUUid()
  383. role.(*model2.Role).SendSocial(msg)
  384. return
  385. }
  386. ackMsg := &serverproto.SCGetOtherPlayerDetailInfoAck{
  387. Uid: msg.Uid,
  388. Error: int32(serverproto.ErrorCode_ERROR_OK),
  389. TargetInfo: &serverproto.ViewRoleInfo{},
  390. }
  391. targetRole.(model2.RoleLogicOuter).PackRoleViewInfo(ackMsg.TargetInfo)
  392. role.ReplayGate(ackMsg, true)
  393. })
  394. //来自Social的查询结果,直接推送客户端
  395. serverproto.Handle_GAME_SCGetOtherPlayerDetailInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  396. msg := ev.Msg().(*serverproto.SCGetOtherPlayerDetailInfoAck)
  397. util.DebugF("receive SCGetOtherPlayerDetailInfoAck msg=%v", msg)
  398. role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
  399. if role == nil {
  400. return
  401. }
  402. role.ReplayGate(msg, true)
  403. })
  404. //来自social的请求被观察者的信息
  405. serverproto.Handle_GAME_SSGetViewedTargetInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  406. msg := ev.Msg().(*serverproto.SSGetViewedTargetInfoReq)
  407. util.DebugF("receive SSGetViewedTargetInfoReq msg=%v", msg)
  408. //直接返回被查看角色的数据
  409. ackMsg := &serverproto.SSGetViewedTargetInfoAck{
  410. Uid: msg.Uid,
  411. TUid: msg.TUid,
  412. Info: &serverproto.ViewRoleInfo{},
  413. }
  414. targetRole := model2.RoleMag.GetRoleFromUUid(msg.TUid)
  415. if targetRole == nil {
  416. //发送取social
  417. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  418. } else {
  419. //打包目标数据
  420. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_OK)
  421. targetRole.(model2.RoleLogicOuter).PackRoleViewInfo(ackMsg.Info)
  422. }
  423. targetRole.(*model2.Role).SendSocial(ackMsg)
  424. })
  425. //////伙伴相关操作
  426. //培养
  427. serverproto.Handle_GAME_CSHeroLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  428. msg := ev.Msg().(*serverproto.CSHeroLevelUpReq)
  429. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  430. if role == nil {
  431. return
  432. }
  433. util.DebugF("uid=%v receive CSHeroLevelUpReq msg=%v", role.GetUUid(), msg)
  434. role.(model2.RoleLogicOuter).HeroLevelUp(msg.HeroId)
  435. })
  436. //进阶
  437. serverproto.Handle_GAME_CSHeroAdvanceReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  438. msg := ev.Msg().(*serverproto.CSHeroAdvanceReq)
  439. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  440. if role == nil {
  441. return
  442. }
  443. util.DebugF("uid=%v receive CSHeroAdvanceReq msg=%v", role.GetUUid(), msg)
  444. role.(model2.RoleLogicOuter).HeroAdvance(msg.HeroId)
  445. })
  446. //突破
  447. serverproto.Handle_GAME_CSHeroStrengthReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  448. msg := ev.Msg().(*serverproto.CSHeroStrengthReq)
  449. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  450. if role == nil {
  451. return
  452. }
  453. util.DebugF("uid=%v receive CSHeroStrengthReq msg=%v", role.GetUUid(), msg)
  454. role.(model2.RoleLogicOuter).HeroStrength(msg.HeroId)
  455. })
  456. //上阵
  457. serverproto.Handle_GAME_CSHeroBattleReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  458. msg := ev.Msg().(*serverproto.CSHeroBattleReq)
  459. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  460. if role == nil {
  461. return
  462. }
  463. util.DebugF("uid=%v receive CSHeroBattleReq msg=%v", role.GetUUid(), msg)
  464. role.(model2.RoleLogicOuter).HeroBattle(msg.HeroId, msg.IsBattle)
  465. })
  466. //伙伴碎片合成
  467. serverproto.Handle_GAME_CSChipComposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  468. msg := ev.Msg().(*serverproto.CSChipComposeReq)
  469. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  470. if role == nil {
  471. return
  472. }
  473. util.DebugF("uid=%v receive CSChipComposeReq msg=%v", role.GetUUid(), msg)
  474. role.(model2.RoleLogicOuter).ComposeChip(msg.ConfigId)
  475. })
  476. //伙伴碎片分解
  477. serverproto.Handle_GAME_CSHeroChipDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  478. msg := ev.Msg().(*serverproto.CSHeroChipDecomposeReq)
  479. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  480. if role == nil {
  481. return
  482. }
  483. util.DebugF("uid=%v receive CSHeroChipDecomposeReq msg=%v", role.GetUUid(), msg)
  484. role.(model2.RoleLogicOuter).ChipDecompose(msg.ChipList, msg.ChipTypeList)
  485. })
  486. //转职
  487. serverproto.Handle_GAME_CSHeroChangeJobReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  488. msg := ev.Msg().(*serverproto.CSHeroChangeJobReq)
  489. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  490. if role == nil {
  491. return
  492. }
  493. util.DebugF("uid=%v receive CSHeroChangeJobReq msg=%v", role.GetUUid(), msg)
  494. role.(model2.RoleLogicOuter).HeroChangeJob(msg.HeroId, msg.JobId)
  495. })
  496. //伙伴战力请求
  497. serverproto.Handle_GAME_CSHeroFighPowerReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  498. msg := ev.Msg().(*serverproto.CSHeroFighPowerReq)
  499. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  500. if role == nil {
  501. return
  502. }
  503. util.DebugF("uid=%v receive CSHeroFighPowerReq msg=%v", role.GetUUid(), msg)
  504. role.(model2.RoleLogicOuter).FightPowerReq(msg.HeroId)
  505. })
  506. //招募
  507. serverproto.Handle_GAME_CSHeroActiveReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  508. msg := ev.Msg().(*serverproto.CSHeroActiveReq)
  509. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  510. if role == nil {
  511. return
  512. }
  513. util.DebugF("uid=%v receive CSHeroActiveReq msg=%v", role.GetUUid(), msg)
  514. role.(model2.RoleLogicOuter).HeroRecruit(msg.HeroId)
  515. })
  516. //更换职业(主角/伙伴)
  517. serverproto.Handle_GAME_CSHeroReplaceJobReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  518. msg := ev.Msg().(*serverproto.CSHeroReplaceJobReq)
  519. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  520. if role == nil {
  521. return
  522. }
  523. util.DebugF("uid=%v receive CSHeroReplaceJobReq msg=%v", role.GetUUid(), msg)
  524. role.(model2.RoleLogicOuter).HeroReplaceJob(msg.HeroId, msg.JobId)
  525. })
  526. //////装备相关
  527. //装备锻造(合成/锻造)
  528. serverproto.Handle_GAME_CSEquipForgeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  529. msg := ev.Msg().(*serverproto.CSEquipForgeReq)
  530. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  531. if role == nil {
  532. return
  533. }
  534. util.DebugF("uid=%v receive CSEquipForgingReq msg=%v", role.GetUUid(), msg)
  535. role.(model2.RoleLogicOuter).EquipForge(msg.ConfigId, msg.Once, msg.EquipType, msg.SubEquipType)
  536. })
  537. //替换/上装备
  538. serverproto.Handle_GAME_CSEquipUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  539. msg := ev.Msg().(*serverproto.CSEquipUpReq)
  540. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  541. if role == nil {
  542. return
  543. }
  544. util.DebugF("uid=%v receive CSEquipUpReq msg=%v", role.GetUUid(), msg)
  545. role.(model2.RoleLogicOuter).EquipUp(msg.HeroId, msg.SlotIndex, msg.EquipId)
  546. })
  547. //一键卸载装备
  548. serverproto.Handle_GAME_CSEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  549. msg := ev.Msg().(*serverproto.CSEquipDownReq)
  550. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  551. if role == nil {
  552. return
  553. }
  554. util.DebugF("uid=%v receive CSEquipDownReq msg=%v", role.GetUUid(), msg)
  555. role.(model2.RoleLogicOuter).EquipDown(msg.HeroId, msg.SubIndex)
  556. })
  557. //一键升级(升级位置上能升级的所有装备)
  558. serverproto.Handle_GAME_CSEquipLevelUpAllReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  559. msg := ev.Msg().(*serverproto.CSEquipLevelUpAllReq)
  560. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  561. if role == nil {
  562. return
  563. }
  564. util.DebugF("uid=%v receive CSEquipLevelUpAllReq msg=%v", role.GetUUid(), msg)
  565. role.(model2.RoleLogicOuter).EquipLevelUpAll(msg.HeroId)
  566. })
  567. //装备槽位升级(装备精炼)
  568. serverproto.Handle_GAME_CSEquipSlotLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  569. msg := ev.Msg().(*serverproto.CSEquipSlotLevelUpReq)
  570. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  571. if role == nil {
  572. return
  573. }
  574. util.DebugF("uid=%v receive CSEquipSlotLevelUpReq msg=%v", role.GetUUid(), msg)
  575. role.(model2.RoleLogicOuter).EquipSlotLevelUp(msg.HeroId, msg.SubSlotIndex)
  576. })
  577. // 神器佩戴
  578. serverproto.Handle_GAME_CSSkillEquipUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  579. msg := ev.Msg().(*serverproto.CSSkillEquipUpReq)
  580. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  581. if role == nil {
  582. return
  583. }
  584. util.DebugF("uid=%v receive CSSkillEquipUpReq msg=%v", role.GetUUid(), msg)
  585. role.(model2.RoleLogicOuter).SkillEquipUp(msg.HeroId, msg.SkillEquipId, msg.SlotIndex)
  586. })
  587. // 神器卸下
  588. serverproto.Handle_GAME_CSSkillEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  589. msg := ev.Msg().(*serverproto.CSSkillEquipDownReq)
  590. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  591. if role == nil {
  592. return
  593. }
  594. util.DebugF("uid=%v receive CSSkillEquipDownReq msg=%v", role.GetUUid(), msg)
  595. role.(model2.RoleLogicOuter).SkillEquipDown(msg.HeroId, msg.SlotIndex)
  596. })
  597. // 神器升星
  598. serverproto.Handle_GAME_CSSkillEquipLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  599. msg := ev.Msg().(*serverproto.CSSkillEquipLevelUpReq)
  600. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  601. if role == nil {
  602. return
  603. }
  604. util.DebugF("uid=%v receive CSSkillEquipLevelUpReq msg=%v", role.GetUUid(), msg)
  605. role.(model2.RoleLogicOuter).SkillEquipStarLevelUp(msg.HeroId, msg.SkillEquipId, msg.SelectCost)
  606. })
  607. // 神器转移
  608. serverproto.Handle_GAME_CSSkillEquipShiftReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  609. msg := ev.Msg().(*serverproto.CSSkillEquipShiftReq)
  610. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  611. if role == nil {
  612. return
  613. }
  614. util.DebugF("uid=%v receive CSSkillEquipShiftReq msg=%v", role.GetUUid(), msg)
  615. role.(model2.RoleLogicOuter).SkillEquipShift(msg)
  616. })
  617. // 神器槽位升级
  618. serverproto.Handle_GAME_CSSkillEquipSlotLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  619. msg := ev.Msg().(*serverproto.CSSkillEquipSlotLevelUpReq)
  620. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  621. if role == nil {
  622. return
  623. }
  624. util.DebugF("uid=%v receive CSSkillEquipSlotLevelUpReq msg=%v", role.GetUUid(), msg)
  625. role.(model2.RoleLogicOuter).SkillEquipSlotLevelUp(msg.HeroId, msg.SlotIndex)
  626. })
  627. // 神器分解
  628. serverproto.Handle_GAME_CSSkillEquipDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  629. msg := ev.Msg().(*serverproto.CSSkillEquipDecomposeReq)
  630. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  631. if role == nil {
  632. return
  633. }
  634. util.DebugF("uid=%v receive CSSkillEquipDecomposeReq msg=%v", role.GetUUid(), msg)
  635. role.(model2.RoleLogicOuter).SkillEquipDecompose(msg.SkillEquipId)
  636. })
  637. // 神器重铸
  638. serverproto.Handle_GAME_CSSkillEquipRemadeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  639. msg := ev.Msg().(*serverproto.CSSkillEquipRemadeReq)
  640. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  641. if role == nil {
  642. return
  643. }
  644. util.DebugF("uid=%v receive CSSkillEquipRemadeReq msg=%v", role.GetUUid(), msg)
  645. role.(model2.RoleLogicOuter).SkillEquipRemade(msg.SkillEquipId)
  646. })
  647. // 神器重铸池子请求
  648. serverproto.Handle_GAME_CSSkillEquipPoolReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  649. msg := ev.Msg().(*serverproto.CSSkillEquipPoolReq)
  650. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  651. if role == nil {
  652. return
  653. }
  654. util.DebugF("uid=%v receive CSSkillEquipPoolReq msg=%v", role.GetUUid(), msg)
  655. role.(model2.RoleLogicOuter).GetSkillEquipPool()
  656. })
  657. //////卡片
  658. //装备槽位镶嵌卡片
  659. serverproto.Handle_GAME_CSCardMountReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  660. msg := ev.Msg().(*serverproto.CSCardMountReq)
  661. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  662. if role == nil {
  663. return
  664. }
  665. util.DebugF("uid=%v receive CSCardMountReq msg=%v", role.GetUUid(), msg)
  666. role.(model2.RoleLogicOuter).CardMount(msg.HeroId, msg.SubSlotIndex, msg.CardSlotIndex, msg.CardId)
  667. })
  668. //卡片卸下
  669. serverproto.Handle_GAME_CSCardDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  670. msg := ev.Msg().(*serverproto.CSCardDownReq)
  671. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  672. if role == nil {
  673. return
  674. }
  675. util.DebugF("uid=%v receive CSCardDownReq msg=%v", role.GetUUid(), msg)
  676. role.(model2.RoleLogicOuter).CardDown(msg.HeroId, msg.SubSlotIndex, msg.CardSlotIndex)
  677. })
  678. //卡片一键装备
  679. serverproto.Handle_GAME_CSCardEquipAllReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  680. msg := ev.Msg().(*serverproto.CSCardEquipAllReq)
  681. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  682. if role == nil {
  683. return
  684. }
  685. util.DebugF("uid=%v receive CSCardEquipAllReq msg=%v", role.GetUUid(), msg)
  686. role.(model2.RoleLogicOuter).CardMountAll(msg)
  687. })
  688. //卡片全部卸下
  689. serverproto.Handle_GAME_CSCardEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  690. msg := ev.Msg().(*serverproto.CSCardEquipDownReq)
  691. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  692. if role == nil {
  693. return
  694. }
  695. util.DebugF("uid=%v receive CSCardEquipDownReq msg=%v", role.GetUUid(), msg)
  696. role.(model2.RoleLogicOuter).CardDownAll(msg.HeroId)
  697. })
  698. serverproto.Handle_GAME_CSCardUpGradeAllReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  699. msg := ev.Msg().(*serverproto.CSCardUpGradeAllReq)
  700. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  701. if role == nil {
  702. return
  703. }
  704. util.DebugF("uid=%v receive CSCardUpGradeAllReq msg=%v", role.GetUUid(), msg)
  705. role.(model2.RoleLogicOuter).CardUpGradeAll(msg)
  706. })
  707. serverproto.Handle_GAME_CSCardCollectInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  708. msg := ev.Msg().(*serverproto.CSCardCollectInfoReq)
  709. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  710. if role == nil {
  711. return
  712. }
  713. util.DebugF("uid=%v receive CSCardCollectInfoReq msg=%v", role.GetUUid(), msg)
  714. role.(model2.RoleLogicOuter).CardCollect()
  715. })
  716. serverproto.Handle_GAME_CSCardCollectRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  717. msg := ev.Msg().(*serverproto.CSCardCollectRewardReq)
  718. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  719. if role == nil {
  720. return
  721. }
  722. util.DebugF("uid=%v receive CSCardCollectRewardReq msg=%v", role.GetUUid(), msg)
  723. role.(model2.RoleLogicOuter).CardCollectReward(msg.CardId, msg.Level)
  724. })
  725. //卡片重置
  726. serverproto.Handle_GAME_CSCardComposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  727. msg := ev.Msg().(*serverproto.CSCardComposeReq)
  728. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  729. if role == nil {
  730. return
  731. }
  732. util.DebugF("uid=%v receive CSCardComposeReq msg=%v", role.GetUUid(), msg)
  733. role.(model2.RoleLogicOuter).CardCompose(msg.CardList)
  734. })
  735. //卡片分解
  736. serverproto.Handle_GAME_CSCardDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  737. msg := ev.Msg().(*serverproto.CSCardDecomposeReq)
  738. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  739. if role == nil {
  740. return
  741. }
  742. util.DebugF("uid=%v receive CSCardDecomposeReq msg=%v", role.GetUUid(), msg)
  743. role.(model2.RoleLogicOuter).CardDecompose(msg.CardList, msg.CardType)
  744. })
  745. //
  746. serverproto.Handle_GAME_CSCardUpGradeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  747. msg := ev.Msg().(*serverproto.CSCardUpGradeReq)
  748. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  749. if role == nil {
  750. return
  751. }
  752. util.DebugF("uid=%v receive CSCardUpGradeReq msg=%v", role.GetUUid(), msg)
  753. role.(model2.RoleLogicOuter).CardUpGrade(msg)
  754. })
  755. //请求卡片收集排行
  756. serverproto.Handle_GAME_CSCardCollectionRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  757. msg := ev.Msg().(*serverproto.CSCardCollectionRankReq)
  758. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  759. if role == nil {
  760. return
  761. }
  762. util.DebugF("uid=%v receive CSCardCollectionRankReq msg=%v", role.GetUUid(), msg)
  763. role.(*model2.Role).SendRank(msg)
  764. })
  765. serverproto.Handle_GAME_SCCardCollectionRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  766. msg := ev.Msg().(*serverproto.SCCardCollectionRankAck)
  767. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  768. if role == nil {
  769. return
  770. }
  771. util.DebugF("uid=%v receive SCCardCollectionRankAck msg=%v", role.GetUUid(), msg)
  772. role.(*model2.Role).ReplayGate(msg, true)
  773. })
  774. //卡片互换
  775. serverproto.Handle_GAME_CSCardLevelExchangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  776. msg := ev.Msg().(*serverproto.CSCardLevelExchangeReq)
  777. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  778. if role == nil {
  779. return
  780. }
  781. util.DebugF("uid=%v receive CSCardLevelExchangeReq msg=%v", role.GetUUid(), msg)
  782. role.(model2.RoleLogicOuter).CardLevelExchange(msg.SourceCardId, msg.TargetCardId)
  783. })
  784. //////技能相关
  785. //替换栏位中的技能
  786. serverproto.Handle_GAME_CSReplaceSkillReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  787. msg := ev.Msg().(*serverproto.CSReplaceSkillReq)
  788. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  789. if role == nil {
  790. return
  791. }
  792. util.DebugF("uid=%v receive CSReplaceSkillReq msg=%v", role.GetUUid(), msg)
  793. role.(model2.RoleLogicOuter).SkillReplace(msg.HeroId, msg.Idx, msg.SkillId)
  794. })
  795. //激活职业对应阶段中的技能
  796. serverproto.Handle_GAME_CSActiveSkillReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  797. msg := ev.Msg().(*serverproto.CSActiveSkillReq)
  798. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  799. if role == nil {
  800. return
  801. }
  802. util.DebugF("uid=%v receive CSActiveSkillReq msg:=%v", role.GetUUid(), msg)
  803. role.(model2.RoleLogicOuter).ActiveSkill(msg.HeroId, msg.SkillId)
  804. })
  805. //交换技能
  806. serverproto.Handle_GAME_CSSwapSkillReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  807. msg := ev.Msg().(*serverproto.CSSwapSkillReq)
  808. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  809. if role == nil {
  810. return
  811. }
  812. util.DebugF("uid=%v receive CSSwapSkillReq msg=%v", role.GetUUid(), msg)
  813. role.(model2.RoleLogicOuter).SwapSkill(msg.HeroId, msg.First, msg.Second)
  814. })
  815. //设置技能列表
  816. serverproto.Handle_GAME_CSSetSkillListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  817. msg := ev.Msg().(*serverproto.CSSetSkillListReq)
  818. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  819. if role == nil {
  820. return
  821. }
  822. util.DebugF("uid=%v receive CSSetSkillListReq msg=%v", role.GetUUid(), msg)
  823. role.(model2.RoleLogicOuter).SetSkillList(msg.HeroId, msg.SkillList)
  824. })
  825. //技能学习
  826. serverproto.Handle_GAME_CSSkillLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  827. msg := ev.Msg().(*serverproto.CSSkillLevelUpReq)
  828. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  829. if role == nil {
  830. return
  831. }
  832. util.DebugF("uid=%v receive CSSkillLevelUpReq msg:=%v", role.GetUUid(), msg)
  833. role.(model2.RoleLogicOuter).SkillLevelUp(msg.HeroId, msg.SkillId)
  834. })
  835. //重置技能等级
  836. serverproto.Handle_GAME_CSResetSkillLevelReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  837. msg := ev.Msg().(*serverproto.CSResetSkillLevelReq)
  838. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  839. if role == nil {
  840. return
  841. }
  842. util.DebugF("uid=%v receive CSSkillLevelUpReq msg:=%v", role.GetUUid(), msg)
  843. role.(model2.RoleLogicOuter).ResetSkillLevel(msg.HeroId, msg.IsAdvanced)
  844. })
  845. //高级技能经验兑换
  846. serverproto.Handle_GAME_CSConverSkillExpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  847. msg := ev.Msg().(*serverproto.CSConverSkillExpReq)
  848. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  849. if role == nil {
  850. return
  851. }
  852. util.DebugF("uid=%v receive CSSkillLevelUpReq msg:=%v", role.GetUUid(), msg)
  853. role.(model2.RoleLogicOuter).ConverSkillExp(msg)
  854. })
  855. /////商店消息
  856. serverproto.Handle_GAME_CSShopBuyItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  857. msg := ev.Msg().(*serverproto.CSShopBuyItemReq)
  858. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  859. if role == nil {
  860. return
  861. }
  862. util.DebugF("uid=%v receive CSShopBuyItemReq msg=%v", role.GetUUid(), msg)
  863. role.(model2.RoleLogicOuter).BuyItem(msg.GoodsType, msg.GoodsId, msg.GoodsNum)
  864. })
  865. //商店信息请求
  866. serverproto.Handle_GAME_CSShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  867. msg := ev.Msg().(*serverproto.CSShopInfoReq)
  868. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  869. if role == nil {
  870. return
  871. }
  872. util.DebugF("uid=%v receive CSShopInfoReq msg=%v", role.GetUUid(), msg)
  873. role.(model2.RoleLogicOuter).ShopInfoReq(msg.GoodsType)
  874. })
  875. //商店信息请求
  876. serverproto.Handle_GAME_CSShopRefreshReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  877. msg := ev.Msg().(*serverproto.CSShopRefreshReq)
  878. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  879. if role == nil {
  880. return
  881. }
  882. util.DebugF("uid=%v receive CSShopRefreshReq msg=%v", role.GetUUid(), msg)
  883. role.(model2.RoleLogicOuter).ShopRefresh(msg.GoodsType)
  884. })
  885. //红包商店兑换
  886. serverproto.Handle_GAME_CSRedBagExchangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  887. msg := ev.Msg().(*serverproto.CSRedBagExchangeReq)
  888. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  889. if role == nil {
  890. return
  891. }
  892. util.DebugF("uid=%v receive CSRedBagExchangeReq msg=%v", role.GetUUid(), msg)
  893. role.(model2.RoleLogicOuter).RedBagShopExchange()
  894. })
  895. //////时装相关
  896. //穿戴时装(替换)
  897. serverproto.Handle_GAME_CSFashionUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  898. msg := ev.Msg().(*serverproto.CSFashionUpReq)
  899. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  900. if role == nil {
  901. return
  902. }
  903. util.DebugF("uid=%v receive CSFashionUpReq msg=%v", role.GetUUid(), msg)
  904. role.(model2.RoleLogicOuter).FashionUp(msg.FashionCfgId)
  905. })
  906. //卸下时装
  907. serverproto.Handle_GAME_CSFashionDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  908. msg := ev.Msg().(*serverproto.CSFashionDownReq)
  909. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  910. if role == nil {
  911. return
  912. }
  913. util.DebugF("uid=%v receive CSFashionDownReq msg=%v", role.GetUUid(), msg)
  914. role.(model2.RoleLogicOuter).FashionDown(msg.FashionCfgId)
  915. })
  916. //时装合成
  917. serverproto.Handle_GAME_CSFashionComposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  918. msg := ev.Msg().(*serverproto.CSFashionComposeReq)
  919. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  920. if role == nil {
  921. return
  922. }
  923. util.DebugF("uid=%v receive CSFashionComposeReq msg=%v", role.GetUUid(), msg)
  924. role.(model2.RoleLogicOuter).FashionCompose(msg.PaperCfgId)
  925. })
  926. //时装图纸分解
  927. serverproto.Handle_GAME_CSFashionPaperDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  928. msg := ev.Msg().(*serverproto.CSFashionPaperDecomposeReq)
  929. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  930. if role == nil {
  931. return
  932. }
  933. util.DebugF("uid=%v receive CSFashionPaperDecomposeReq msg=%v", role.GetUUid(), msg)
  934. role.(model2.RoleLogicOuter).FashionPaperDecompose(msg.PaperCfgId)
  935. })
  936. // 时装洗练
  937. serverproto.Handle_GAME_CSFashionResetAttrReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  938. msg := ev.Msg().(*serverproto.CSFashionResetAttrReq)
  939. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  940. if role == nil {
  941. return
  942. }
  943. util.DebugF("uid=%v receive CSFashionPaperDecomposeReq msg=%v", role.GetUUid(), msg)
  944. role.(model2.RoleLogicOuter).FashionResetAttr(msg.FashionCfgId, msg.Enter)
  945. })
  946. serverproto.Handle_GAME_CSFashionUpLvlReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  947. msg := ev.Msg().(*serverproto.CSFashionUpLvlReq)
  948. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  949. if role == nil {
  950. return
  951. }
  952. util.DebugF("uid=%v receive CSFashionPaperDecomposeReq msg=%v", role.GetUUid(), msg)
  953. role.(model2.RoleLogicOuter).FashionUpLvl(msg.FashionCfgId)
  954. })
  955. ////收益处理 相关
  956. //收益相关处理(online/offline)
  957. serverproto.Handle_GAME_CSPlayerIncomeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  958. msg := ev.Msg().(*serverproto.CSPlayerIncomeReq)
  959. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  960. if role == nil {
  961. return
  962. }
  963. util.DebugF("uid=%v receive CSPlayerIncomeReq msg=%v", role.GetUUid(), msg)
  964. role.(model2.BattleLogicOuter).Income()
  965. })
  966. //累计在线时间奖励
  967. serverproto.Handle_GAME_CSOnlineTimeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  968. msg := ev.Msg().(*serverproto.CSOnlineTimeRewardReq)
  969. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  970. if role == nil {
  971. return
  972. }
  973. util.DebugF("uid=%v receive CSOnlineTimeRewardReq msg=%v", role.GetUUid(), msg)
  974. role.(model2.BattleLogicOuter).OnlineTimeReward()
  975. })
  976. //挑战boss奖励
  977. serverproto.Handle_GAME_CSPlayerBossRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  978. msg := ev.Msg().(*serverproto.CSPlayerBossRewardReq)
  979. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  980. if role == nil {
  981. return
  982. }
  983. util.DebugF("uid=%v cliId=%v receive CSPlayerBossRewardReq msg=%v", role.GetUUid(), cliId, msg)
  984. role.(model2.BattleLogicOuter).BossReward(msg.ChallengeTime, msg.MapId, msg.MapLevel, msg.RecordTimeStamp)
  985. })
  986. //请求一次boss战(打点数据)
  987. serverproto.Handle_GAME_CSBattleBossFightReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  988. msg := ev.Msg().(*serverproto.CSBattleBossFightReq)
  989. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  990. if role == nil {
  991. return
  992. }
  993. util.DebugF("uid=%v cliId=%v receive CSBattleBossFightReq msg=%v", role.GetUUid(), cliId, msg)
  994. role.(model2.BattleLogicOuter).BattleBossReq()
  995. })
  996. //测试关卡难度选择
  997. serverproto.Handle_GAME_CSMapLevelTypeChangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  998. msg := ev.Msg().(*serverproto.CSMapLevelTypeChangeReq)
  999. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1000. if role == nil {
  1001. return
  1002. }
  1003. ackMsg := &serverproto.SCMapLevelTypeChangeAck{
  1004. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1005. Type: -1,
  1006. }
  1007. //转为困难模式
  1008. if msg.Type == 1 {
  1009. if role.GetHardFight() == 1 {
  1010. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  1011. } else {
  1012. role.SetHardFight(1)
  1013. }
  1014. //ackMsg.Type = role.GetHardFightHigh()
  1015. } else if msg.Type == 0 { //转为普通模式
  1016. if role.GetHardFight() == 0 {
  1017. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  1018. } else {
  1019. role.SetHardFight(0)
  1020. }
  1021. } else if msg.Type == 2 { //噩梦模式
  1022. if role.GetHardFight() == 2 {
  1023. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  1024. } else {
  1025. //ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  1026. //暂时关闭噩梦模式
  1027. role.SetHardFight(2)
  1028. }
  1029. }
  1030. util.InfoF("uid=%v cliId=%v receive CSMapLevelTypeChangeReq msg=%v", role.GetUUid(), cliId, msg)
  1031. role.ReplayGate(ackMsg, true)
  1032. role.(*model2.Role).GetRoleBattle().SendBattleData()
  1033. })
  1034. //来自db的地图挑战排名更新(自身调整更新排名)
  1035. serverproto.Handle_GAME_SSMapLevelChangeAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1036. msg := ev.Msg().(*serverproto.SSMapLevelChangeAck)
  1037. role := model2.RoleMag.GetRole(cliId)
  1038. if role == nil {
  1039. return
  1040. }
  1041. util.DebugF("uid=%v receive SSMapLevelChangeAck msg=%v nickname=%v", role.GetUUid(), msg, role.GetNickName())
  1042. //通知客户端
  1043. if msg.Notify {
  1044. ackMsg := &serverproto.SCGetMapRankAck{
  1045. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1046. SelfRank: msg.Rank,
  1047. TotalRank: msg.RankPlayers,
  1048. }
  1049. ackMsg.TopPlayerList = append(msg.TopPlayerList)
  1050. role.ReplayGate(ackMsg, true)
  1051. }
  1052. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  1053. role.(model2.BattleLogicOuter).SetMapRank(msg.Rank, msg.RankPlayers, msg.TopPlayerList, !msg.Notify)
  1054. if msg.BattleRecordId > 0 {
  1055. //通知客户端需要保存战斗过程记录
  1056. ntfMsg := &serverproto.SCPlayerBattleRecordDetailSaveNtf{
  1057. BattleRecordUid: msg.BattleRecordId,
  1058. RecordTimeStamp: msg.RecordTimeStamp,
  1059. }
  1060. role.ReplayGate(ntfMsg, true)
  1061. }
  1062. if !msg.Notify {
  1063. ackMsg := &serverproto.SCGetMapRankAck{
  1064. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1065. SelfRank: msg.Rank,
  1066. TotalRank: msg.RankPlayers,
  1067. }
  1068. ackMsg.TopPlayerList = append(msg.TopPlayerList)
  1069. role.ReplayGate(ackMsg, true)
  1070. }
  1071. } else {
  1072. if !msg.Notify {
  1073. ackMsg := &serverproto.SCGetMapRankAck{
  1074. Error: msg.Error,
  1075. }
  1076. role.ReplayGate(ackMsg, true)
  1077. }
  1078. }
  1079. })
  1080. serverproto.Handle_GAME_CSQuickBattleIncomeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1081. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1082. if role == nil {
  1083. return
  1084. }
  1085. util.DebugF("uid=%v CSQuickBattleIncomeReq", role.GetUUid())
  1086. role.(model2.BattleLogicOuter).GetQuickBattleReward()
  1087. })
  1088. //获取小地图排名
  1089. serverproto.Handle_GAME_CSGetMapRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1090. msg := ev.Msg().(*serverproto.CSGetMapRankReq)
  1091. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1092. if role == nil {
  1093. return
  1094. }
  1095. util.DebugF("uid=%v receive CSGetMapRankReq msg=%v", role.GetUUid(), msg)
  1096. role.(model2.BattleLogicOuter).GetMapRank()
  1097. })
  1098. //获取战报信息(不包括战斗过程信息)
  1099. serverproto.Handle_GAME_CSPlayerBattleRecordReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1100. msg := ev.Msg().(*serverproto.CSPlayerBattleRecordReq)
  1101. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1102. if role == nil {
  1103. return
  1104. }
  1105. util.DebugF("uid=%v receive CSPlayerBattleRecordReq msg=%v", role.GetUUid(), msg)
  1106. role.(model2.RoleLogicOuter).GetBattleRecord(msg.RecordType, msg.ParamList)
  1107. })
  1108. //from rank
  1109. serverproto.Handle_GAME_SCPlayerBattleRecordAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1110. msg := ev.Msg().(*serverproto.SCPlayerBattleRecordAck)
  1111. role := model2.RoleMag.GetRole(cliId)
  1112. if role == nil {
  1113. return
  1114. }
  1115. util.DebugF("uid=%v receive SCPlayerBattleRecordAck msg=%v", role.GetUUid(), msg)
  1116. role.(*model2.Role).OnGetBattleRecordAck(msg)
  1117. })
  1118. //推图冲榜请求
  1119. serverproto.Handle_GAME_CSMapActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1120. msg := ev.Msg().(*serverproto.CSMapActivityReq)
  1121. role := model2.RoleMag.GetRole(cliId)
  1122. if role == nil {
  1123. return
  1124. }
  1125. util.DebugF("uid=%v receive CSMapActivityReq msg=%v", role.GetUUid(), msg)
  1126. reqMsg := &serverproto.SSGetRushDataReq{
  1127. Uid: role.GetUUid(),
  1128. RushType: model.Rush_Type_Map,
  1129. }
  1130. model2.SendRankService(reqMsg)
  1131. })
  1132. //推图领奖
  1133. /*
  1134. serverproto.Handle_GAME_CSMapActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1135. msg := ev.Msg().(*serverproto.CSMapActivityRewardReq)
  1136. role := model2.RoleMag.GetRole(cliId)
  1137. if role == nil {
  1138. return
  1139. }
  1140. util.DebugF("uid=%v receive CSMapActivityRewardReq msg=%v", role.GetUUid(), msg)
  1141. //如果是排行奖励,转发Rank
  1142. reqMsg := &serverproto.SSGetRushRewardReq{
  1143. Uid: role.GetUUid(),
  1144. RushType: model.Rush_Type_Map,
  1145. RewardType: msg.RewardType,
  1146. }
  1147. model2.SendRankService(reqMsg)
  1148. })
  1149. */
  1150. //////任务相关处理
  1151. serverproto.Handle_GAME_CSGetTaskRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1152. msg := ev.Msg().(*serverproto.CSGetTaskRewardReq)
  1153. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1154. if role == nil {
  1155. return
  1156. }
  1157. util.DebugF("uid=%v receive CSGetTaskRewardReq msg=%v", role.GetUUid(), msg)
  1158. role.(model2.RoleLogicOuter).GetTaskReward(msg.TaskId)
  1159. })
  1160. serverproto.Handle_GAME_CSGetTaskScoreRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1161. msg := ev.Msg().(*serverproto.CSGetTaskScoreRewardReq)
  1162. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1163. if role == nil {
  1164. return
  1165. }
  1166. util.DebugF("uid=%v receive CSGetTaskScoreRewardReq msg=%v", role.GetUUid(), msg)
  1167. role.(model2.RoleLogicOuter).GetTaskScoreReward(msg.RewardType, msg.RewardIdx)
  1168. })
  1169. //使用道具(例如开宝箱等)
  1170. serverproto.Handle_GAME_CSUseItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1171. msg := ev.Msg().(*serverproto.CSUseItemReq)
  1172. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1173. if role == nil {
  1174. return
  1175. }
  1176. util.DebugF("uid=%v receive CSUseItemReq msg=%v", role.GetUUid(), msg)
  1177. role.(model2.RoleLogicOuter).UseItem(msg.ItemId, msg.ItemNum, msg.ItemIdxList, msg.ForceItemId)
  1178. })
  1179. //删除道具(时效道具)
  1180. serverproto.Handle_GAME_CSDelItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1181. msg := ev.Msg().(*serverproto.CSDelItemReq)
  1182. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1183. if role == nil {
  1184. return
  1185. }
  1186. util.DebugF("uid=%v receive CSDelItemReq msg=%v", role.GetUUid(), msg)
  1187. role.(model2.RoleLogicOuter).DelItemByList(msg.ItemIdList, model2.AddFrom_Expire)
  1188. })
  1189. //来自social/BattleBoss消息,公告消息通知
  1190. serverproto.Handle_GAME_SSSystemMessageNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1191. msg := ev.Msg().(*serverproto.SSSystemMessageNtf)
  1192. util.DebugF("receive SSSystemMessageNtf msg=%v", msg)
  1193. ntfMsg := &serverproto.SCSystemMessageNtf{}
  1194. ntfMsg.SysMsg = append(msg.SysMsg)
  1195. for idx := 0; idx < len(msg.SysMsg); idx++ {
  1196. model2.AddWorldSMsg(msg.SysMsg[idx])
  1197. }
  1198. model2.RoleMag.SendMsg2OnlinePlayer(ntfMsg, 0)
  1199. })
  1200. //来自guild-social-game的公会系统通知
  1201. serverproto.Handle_GAME_SSGuildNoticeToRoleNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1202. msg := ev.Msg().(*serverproto.SSGuildNoticeToRoleNtf)
  1203. util.DebugF("receive SSGuildNoticeToRoleNtf msg=%v", msg)
  1204. newCliId := &model.ClientID{
  1205. SessID: msg.Uid,
  1206. }
  1207. role := model2.RoleMag.GetRole(*newCliId)
  1208. if role == nil {
  1209. return
  1210. }
  1211. ntfMsg := &serverproto.SCSystemMessageNtf{}
  1212. ntfMsg.SysMsg = append(msg.SysMsg)
  1213. role.ReplayGate(ntfMsg, true)
  1214. })
  1215. //////英灵殿(arena)
  1216. //获取英灵殿数据
  1217. serverproto.Handle_GAME_CSArenaReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1218. msg := ev.Msg().(*serverproto.CSArenaReq)
  1219. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1220. if role == nil {
  1221. return
  1222. }
  1223. util.DebugF("uid=%v receive CSArenaReq msg=%v", role.GetUUid(), msg)
  1224. role.(model2.RoleLogicOuter).GetArena()
  1225. })
  1226. //挑战(获得对手),挑战
  1227. serverproto.Handle_GAME_CSArenaMatchReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1228. msg := ev.Msg().(*serverproto.CSArenaMatchReq)
  1229. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1230. if role == nil {
  1231. return
  1232. }
  1233. util.DebugF("uid=%v receive CSArenaMatchReq msg=%v", role.GetUUid(), msg)
  1234. role.(model2.RoleLogicOuter).ArenaMatch(msg.HeroList)
  1235. })
  1236. //from db
  1237. serverproto.Handle_GAME_SSArenaMatchAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1238. msg := ev.Msg().(*serverproto.SSArenaMatchAck)
  1239. util.DebugF("receive SSArenaMatchAck msg=%v", msg)
  1240. role := model2.RoleMag.GetRole(cliId)
  1241. if role == nil {
  1242. return
  1243. }
  1244. role.(*model2.Role).GetRoleArena().SetLastFighter(msg.FightInfo)
  1245. })
  1246. //挑战结果(失败/成功)
  1247. serverproto.Handle_GAME_CSArenaResultReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1248. msg := ev.Msg().(*serverproto.CSArenaResultReq)
  1249. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1250. if role == nil {
  1251. return
  1252. }
  1253. util.DebugF("uid=%v receive CSArenaResultReq msg=%v", role.GetUUid(), msg)
  1254. role.(model2.RoleLogicOuter).ArenaResult(msg.FightResult)
  1255. })
  1256. //购买挑战次数
  1257. serverproto.Handle_GAME_CSArenaBuyCountReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1258. msg := ev.Msg().(*serverproto.CSArenaBuyCountReq)
  1259. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1260. if role == nil {
  1261. return
  1262. }
  1263. util.DebugF("uid=%v receive CSArenaBuyCountReq msg=%v", role.GetUUid(), msg)
  1264. role.(model2.RoleLogicOuter).ArenaByCount(msg.BuyCount)
  1265. })
  1266. //获取赛季排行榜
  1267. serverproto.Handle_GAME_CSArenaRankListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1268. msg := ev.Msg().(*serverproto.CSArenaRankListReq)
  1269. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1270. if role == nil {
  1271. return
  1272. }
  1273. util.DebugF("uid=%v receive CSArenaRankListReq msg=%v", role.GetUUid(), msg)
  1274. role.(model2.RoleLogicOuter).ArenaRankList(msg.RankType, msg.StartIdx)
  1275. })
  1276. //from rank
  1277. serverproto.Handle_GAME_SSArenaRankListAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1278. msg := ev.Msg().(*serverproto.SSArenaRankListAck)
  1279. role := model2.RoleMag.GetRole(cliId)
  1280. if role == nil {
  1281. return
  1282. }
  1283. util.DebugF("uid=%v receive SSArenaRankListAck msg=%v", role.GetUUid(), msg)
  1284. if msg.RankType == 0 && msg.StartIdx <= 0 {
  1285. //表示获取自身排名需要通知客户端
  1286. role.(model2.RoleLogicOuter).SetArenaRank(msg.SelfRank, true)
  1287. return
  1288. }
  1289. role.(model2.RoleLogicOuter).SetArenaRank(msg.SelfRank, false)
  1290. ackMsg := &serverproto.SCArenaRankListAck{
  1291. Error: msg.Error,
  1292. RankList: append(msg.RankList),
  1293. SelfRank: msg.SelfRank,
  1294. RankType: msg.RankType,
  1295. StartIdx: msg.StartIdx,
  1296. SelfRankScore: msg.SelfRankScore,
  1297. }
  1298. //本赛季
  1299. if msg.RankType == 0 {
  1300. ackMsg.SelfRankScore = role.(*model2.Role).GetRoleArena().GetArenaScore()
  1301. }
  1302. role.ReplayGate(ackMsg, true)
  1303. })
  1304. //获取赛季奖励 from rank
  1305. serverproto.Handle_GAME_SSArenaRankRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1306. msg := ev.Msg().(*serverproto.SSArenaRankRewardAck)
  1307. util.DebugF("receive SSArenaRankRewardAck msg=%v", msg)
  1308. role := model2.RoleMag.GetRole(cliId)
  1309. if role == nil {
  1310. return
  1311. }
  1312. if msg.SelfRank > 0 {
  1313. model2.ArenaSeasonMag.GetSeasonReward(role.(*model2.Role), msg.SelfRank, msg.RewardSeasonId)
  1314. }
  1315. })
  1316. //更新赛季数据 from rank
  1317. serverproto.Handle_GAME_SSArenaRankUpdateAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1318. msg := ev.Msg().(*serverproto.SSArenaRankUpdateAck)
  1319. util.DebugF("receive SSArenaRankUpdateAck msg=%v", msg)
  1320. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  1321. for _, data := range msg.RewardPlayerList {
  1322. role := model2.RoleMag.GetRoleFromUUid(data.Key)
  1323. if role.GetState() == model2.ROLE_STATE_ONLINE {
  1324. model2.ArenaSeasonMag.GetSeasonReward(role.(*model2.Role), data.Value, msg.RewardSeasonId)
  1325. }
  1326. }
  1327. }
  1328. })
  1329. //飞艇排行奖励 from cross
  1330. serverproto.Handle_GAME_SSCrossYuanHangTrialRankUpdateAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1331. msg := ev.Msg().(*serverproto.SSCrossYuanHangTrialRankUpdateAck)
  1332. util.InfoF("receive SSArenaRankUpdateAck msg=%v", msg)
  1333. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  1334. for _, data := range msg.RewardPlayerList {
  1335. model2.CrossMag.GetSeasonReward(data.Key, data.Value, msg.RewardSeasonId)
  1336. }
  1337. }
  1338. })
  1339. //serverproto.Handle_GAME_SSCrossYuanHangTrialRankRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1340. // msg := ev.Msg().(*serverproto.SSCrossYuanHangTrialRankRewardAck)
  1341. // //util.DebugF("receive SSArenaRankRewardAck msg=%v", msg)
  1342. //
  1343. // role := model2.RoleMag.GetRole(cliId)
  1344. // if role == nil {
  1345. // return
  1346. // }
  1347. //
  1348. // if msg.SelfRank > 0 {
  1349. // model2.CrossMag.GetSeasonReward(role.(*model2.Role), msg.SelfRank, msg.RewardSeasonId)
  1350. // }
  1351. //})
  1352. //请求爬塔冲榜信息
  1353. serverproto.Handle_GAME_CSArenaActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1354. msg := ev.Msg().(*serverproto.CSArenaActivityReq)
  1355. util.DebugF("receive CSArenaActivityReq msg:%v", msg)
  1356. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1357. if role == nil {
  1358. return
  1359. }
  1360. reqMsg := &serverproto.SSGetRushDataReq{
  1361. Uid: role.GetUUid(),
  1362. RushType: model.Rush_Type_Arena,
  1363. }
  1364. model2.SendRankService(reqMsg)
  1365. })
  1366. //上线请求爬塔冲榜信息
  1367. /*
  1368. serverproto.Handle_GAME_CSArenaActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1369. msg := ev.Msg().(*serverproto.CSArenaActivityRewardReq)
  1370. util.DebugF("receive CSArenaActivityRewardReq msg:%v", msg)
  1371. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1372. if role == nil {
  1373. return
  1374. }
  1375. //如果是排行奖励,转发Rank
  1376. reqMsg := &serverproto.SSGetRushRewardReq{
  1377. Uid: role.GetUUid(),
  1378. RushType: model.Rush_Type_Arena,
  1379. RewardType: msg.RewardType,
  1380. }
  1381. model2.SendRankService(reqMsg)
  1382. })
  1383. */
  1384. //////mail
  1385. //获取邮件
  1386. serverproto.Handle_GAME_CSMailListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1387. msg := ev.Msg().(*serverproto.CSMailListReq)
  1388. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1389. if role == nil {
  1390. return
  1391. }
  1392. util.DebugF("uid=%v receive CSMailListReq msg=%v", role.GetUUid(), msg)
  1393. role.(model2.RoleLogicOuter).GetMailIst()
  1394. })
  1395. //邮件读取
  1396. serverproto.Handle_GAME_CSMailReadReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1397. msg := ev.Msg().(*serverproto.CSMailReadReq)
  1398. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1399. if role == nil {
  1400. return
  1401. }
  1402. util.DebugF("uid=%v receive CSMailReadReq msg:=%v", role.GetUUid(), msg)
  1403. role.(model2.RoleLogicOuter).MailRead(msg.MailIdList)
  1404. })
  1405. //获取邮件附件
  1406. serverproto.Handle_GAME_CSMailRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1407. msg := ev.Msg().(*serverproto.CSMailRewardReq)
  1408. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1409. if role == nil {
  1410. return
  1411. }
  1412. util.DebugF("uid=%v receive CSMailRewardReq msg=%v", role.GetUUid(), msg)
  1413. role.(model2.RoleLogicOuter).MailReward(msg.MailIdList)
  1414. })
  1415. //删除已读邮件
  1416. serverproto.Handle_GAME_CSMailDelReadReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1417. msg := ev.Msg().(*serverproto.CSMailDelReadReq)
  1418. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1419. if role == nil {
  1420. return
  1421. }
  1422. util.DebugF("uid=%v receive CSMailDelReadReq msg=%v", role.GetUUid(), msg)
  1423. role.(model2.RoleLogicOuter).MailDelRead()
  1424. })
  1425. //发送邮件奖励 from social
  1426. serverproto.Handle_GAME_SSAddMailNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1427. msg := ev.Msg().(*serverproto.SSAddMailNtf)
  1428. util.DebugF("receive SSAddMailNtf msg=%v", msg)
  1429. if len(msg.NotifyList) > 0 {
  1430. //判断当前玩家是否在线,或者在离线池中
  1431. var dbUidLIst []uint64
  1432. for _, uid := range msg.NotifyList {
  1433. role := model2.RoleMag.GetRoleFromUUid(uid)
  1434. if role == nil {
  1435. role = model2.RoleMag.GetRoleFromOffline(uid)
  1436. }
  1437. if role != nil {
  1438. role.(model2.RoleLogicOuter).AddMail1(msg.MailConfigId, msg.MailType,
  1439. msg.RewardList, msg.MailParamList, msg.Title, msg.Content)
  1440. } else {
  1441. dbUidLIst = append(dbUidLIst, uid)
  1442. //model2.SendDb(msg)
  1443. //发送给db
  1444. //role.(*model2.Role).SendDb(msg)
  1445. }
  1446. }
  1447. if len(dbUidLIst) > 0 {
  1448. msg.NotifyList = dbUidLIst
  1449. model2.SendDb(msg)
  1450. }
  1451. } else {
  1452. var uuIdSetList = set.New(set.NonThreadSafe)
  1453. //online
  1454. for key, val := range model2.RoleMag.GetRoleUUIdList() {
  1455. if val == nil || key <= 0 {
  1456. util.ErrorF("uuidList online multi key=%v", key)
  1457. continue
  1458. }
  1459. if uuIdSetList.Has(val.GetUUid()) {
  1460. util.ErrorF("uuidList online multi key=%v valUid=%v valState=%v", key, val.GetUUid(), val.GetState())
  1461. continue
  1462. }
  1463. uuIdSetList.Add(val.GetUUid())
  1464. util.DebugF("uid=%v key=%v state=%v OnlineRoleMailAddMail1 mailConfigId=%v type=%v itemList=%v",
  1465. val.GetUUid(), key, val.GetState(), msg.MailConfigId, msg.MailType, msg.RewardList)
  1466. val.(model2.RoleLogicOuter).AddMail1(msg.MailConfigId, msg.MailType,
  1467. msg.RewardList, msg.MailParamList, msg.Title, msg.Content)
  1468. }
  1469. //offline
  1470. for key, val := range model2.RoleMag.GetRoleOfflineList() {
  1471. if val == nil || key <= 0 {
  1472. util.ErrorF("uuidList offline multi key=%v", key)
  1473. continue
  1474. }
  1475. if uuIdSetList.Has(val.GetUUid()) {
  1476. util.ErrorF("uuidList offline multi key=%v valUid=%v valState=%v", key, val.GetUUid(), val.GetState())
  1477. continue
  1478. }
  1479. uuIdSetList.Add(val.GetUUid())
  1480. util.DebugF("uid=%v key=%v state=%v OfflineRoleMailAddMail1 mailConfigId=%v type=%v itemList=%v",
  1481. val.GetUUid(), key, val.GetState(), msg.MailConfigId, msg.MailType, msg.RewardList)
  1482. val.(model2.RoleLogicOuter).AddMail1(msg.MailConfigId, msg.MailType,
  1483. msg.RewardList, msg.MailParamList, msg.Title, msg.Content)
  1484. }
  1485. }
  1486. })
  1487. //////赛季玩法
  1488. //赛季玩法信息获取(根据赛季不同类型获取对应信息)
  1489. serverproto.Handle_GAME_CSCompetitionReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1490. msg := ev.Msg().(*serverproto.CSCompetitionReq)
  1491. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1492. if role == nil {
  1493. return
  1494. }
  1495. util.DebugF("uid=%v receive CSCompetitionReq msg=%v", role.GetUUid(), msg)
  1496. role.(model2.RoleLogicOuter).GetCompetition(msg.CompetitionId)
  1497. })
  1498. //from rank[CSCompetitionReq]
  1499. serverproto.Handle_GAME_SSGetCompetitionDataAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1500. msg := ev.Msg().(*serverproto.SSGetCompetitionDataAck)
  1501. util.DebugF("receive SSGetCompetitionDataAck msg=%v", msg)
  1502. role := model2.RoleMag.GetRole(cliId)
  1503. if role == nil {
  1504. return
  1505. }
  1506. role.(*model2.Role).GetRoleCompetition().DoGetCompetitionNtf(msg)
  1507. })
  1508. //赛季结算奖励,会有多条数据(根据在线玩家人数决定) from rank
  1509. serverproto.Handle_GAME_SSCompetitionRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1510. msg := ev.Msg().(*serverproto.SSCompetitionRewardAck)
  1511. util.DebugF("receive SSCompetitionRewardAck msg=%v", msg)
  1512. convertData, ok := model.ConvertCompTypeList[msg.CompetitionId]
  1513. if !ok {
  1514. util.ErrorF("SSCompetitionRewardAck data not find [%v]", msg.CompetitionId)
  1515. return
  1516. }
  1517. //zhaomu reward
  1518. if convertData.GetCompetitionType() == int32(model.CompetitionType_ZhaoMu) ||
  1519. convertData.GetCompetitionType() == int32(model.CompetitionType_XuanBa) ||
  1520. convertData.GetCompetitionType() == int32(model.CompetitionType_DuoBao) ||
  1521. convertData.GetCompetitionType() == int32(model.CompetitionType_ZhanBu) ||
  1522. convertData.GetCompetitionType() == int32(model.CompetitionType_Idol) {
  1523. for _, data := range msg.RewardUidList {
  1524. rewardRole := model2.RoleMag.GetRoleFromUUid(data.Key)
  1525. if rewardRole == nil {
  1526. continue
  1527. }
  1528. rewardRole.(*model2.Role).GetRoleCompetition().DoCompetitionReward(
  1529. convertData, msg.CompetitionSubId, data.Value)
  1530. }
  1531. }
  1532. })
  1533. //上线时一次性获取历史赛季奖励 from rank
  1534. serverproto.Handle_GAME_SSCompetitionRewardHistoryAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1535. msg := ev.Msg().(*serverproto.SSCompetitionRewardHistoryAck)
  1536. role := model2.RoleMag.GetRole(cliId)
  1537. if role == nil {
  1538. return
  1539. }
  1540. util.DebugF("uid=%v receive SSCompetitionRewardHistoryAck msg=%v", role.GetUUid(), msg)
  1541. role.(*model2.Role).GetRoleCompetition().DoCompetitionRewardHistory(msg.RewardUidList, msg.ECompetitionId, msg.ECompetitionSubId)
  1542. })
  1543. //上交道具获取积分
  1544. serverproto.Handle_GAME_CSCompetitionScoreReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1545. msg := ev.Msg().(*serverproto.CSCompetitionScoreReq)
  1546. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1547. if role == nil {
  1548. return
  1549. }
  1550. util.DebugF("uid=%v receive CSCompetitionScoreReq msg=%v", role.GetUUid(), msg)
  1551. role.(model2.RoleLogicOuter).CompetitionAddScore(msg.ItemList)
  1552. })
  1553. //from rank ack
  1554. serverproto.Handle_GAME_SSCompetitionUpdateScoreAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1555. msg := ev.Msg().(*serverproto.SSCompetitionUpdateScoreAck)
  1556. role := model2.RoleMag.GetRole(cliId)
  1557. if role == nil {
  1558. return
  1559. }
  1560. util.DebugF("uid=%v receive SSCompetitionUpdateScoreAck msg=%v", role.GetUUid(), msg)
  1561. role.(*model2.Role).GetRoleCompetition().DoUpdateScoreNtf(msg)
  1562. })
  1563. //占星数据请求
  1564. serverproto.Handle_GAME_CSCompetitionStarInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1565. msg := ev.Msg().(*serverproto.CSCompetitionStarInfoReq)
  1566. role := model2.RoleMag.GetRole(cliId)
  1567. if role == nil {
  1568. return
  1569. }
  1570. util.DebugF("uid=%v receive CSCompetitionStarInfoReq msg=%v", role.GetUUid(), msg)
  1571. role.(*model2.Role).GetDivineInfo()
  1572. })
  1573. //占星请求
  1574. serverproto.Handle_GAME_CSCompetitionStarDivineReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1575. msg := ev.Msg().(*serverproto.CSCompetitionStarDivineReq)
  1576. role := model2.RoleMag.GetRole(cliId)
  1577. if role == nil {
  1578. return
  1579. }
  1580. util.DebugF("uid=%v receive CSCompetitionStarDivineReq msg=%v", role.GetUUid(), msg)
  1581. role.(*model2.Role).OnStarDivine(msg.UseTicket)
  1582. })
  1583. //占星领奖
  1584. serverproto.Handle_GAME_CSCompetitionStarCloseRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1585. msg := ev.Msg().(*serverproto.CSCompetitionStarCloseRewardReq)
  1586. role := model2.RoleMag.GetRole(cliId)
  1587. if role == nil {
  1588. return
  1589. }
  1590. util.DebugF("uid=%v receive CSCompetitionStarCloseRewardReq msg=%v", role.GetUUid(), msg)
  1591. role.(*model2.Role).GetDivineReward()
  1592. })
  1593. //偶像季,给爱豆投票
  1594. serverproto.Handle_GAME_CSCompetitionOnVoteReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1595. msg := ev.Msg().(*serverproto.CSCompetitionOnVoteReq)
  1596. role := model2.RoleMag.GetRole(cliId)
  1597. if role == nil {
  1598. return
  1599. }
  1600. util.DebugF("uid=%v receive CSCompetitionOnVoteReq msg=%v", role.GetUUid(), msg)
  1601. //处理本地投票计算
  1602. role.(*model2.Role).VoteIdol(msg.Uid, msg.TicketCount)
  1603. })
  1604. //偶像季,rank返回投票结果
  1605. serverproto.Handle_GAME_SSCompetitionOnVoteNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1606. msg := ev.Msg().(*serverproto.SSCompetitionOnVoteNtf)
  1607. role := model2.RoleMag.GetRole(cliId)
  1608. if role == nil {
  1609. return
  1610. }
  1611. util.DebugF("uid=%v receive SSCompetitionOnVoteNtf msg=%v", role.GetUUid(), msg)
  1612. if msg.TicketCount == 0 {
  1613. //表示0票刷榜
  1614. return
  1615. }
  1616. //发送到rank
  1617. ackMsg := &serverproto.SCCompetitionOnVoteAck{
  1618. Error: int32(msg.Error),
  1619. Uid: msg.Uid,
  1620. TotalCount: msg.TotalCount,
  1621. VoteList: msg.VoteList,
  1622. VoteTarget: msg.VoteTarget,
  1623. TicketCount: msg.TicketCount,
  1624. Detail: msg.Detail,
  1625. }
  1626. role.(*model2.Role).GetRoleCompetition().GetRewardDate(ackMsg)
  1627. role.ReplayGate(ackMsg, true)
  1628. })
  1629. //偶像季,获取自己的粉丝列表
  1630. serverproto.Handle_GAME_CSCompetitionSelfFansInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1631. msg := ev.Msg().(*serverproto.CSCompetitionSelfFansInfoReq)
  1632. role := model2.RoleMag.GetRole(cliId)
  1633. if role == nil {
  1634. return
  1635. }
  1636. util.DebugF("uid=%v receive CSCompetitionSelfFansInfoReq msg=%v", role.GetUUid(), msg)
  1637. //判定是否可以获取列表
  1638. bRet, competitionId := role.(*model2.Role).CheckInSeason()
  1639. if bRet != serverproto.ErrorCode_ERROR_OK {
  1640. ackMsg := &serverproto.SCCompetitionSelfFansInfoAck{
  1641. Error: int32(bRet),
  1642. }
  1643. role.ReplayGate(ackMsg, true)
  1644. return
  1645. }
  1646. //发送到rank
  1647. reqMsg := &serverproto.SSCompetitionSelfFansInfoReq{
  1648. Uid: role.GetUUid(),
  1649. CompetitionId: competitionId,
  1650. }
  1651. role.(*model2.Role).SendRank(reqMsg)
  1652. })
  1653. serverproto.Handle_GAME_SSCompetitionSelfFansInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1654. msg := ev.Msg().(*serverproto.SSCompetitionSelfFansInfoAck)
  1655. role := model2.RoleMag.GetRole(cliId)
  1656. if role == nil {
  1657. return
  1658. }
  1659. util.DebugF("uid=%v receive SSCompetitionSelfFansInfoAck msg=%v", role.GetUUid(), msg)
  1660. //发送到rank
  1661. ackMsg := &serverproto.SCCompetitionSelfFansInfoAck{
  1662. Error: msg.Error,
  1663. FanList: msg.FanList,
  1664. }
  1665. role.ReplayGate(ackMsg, true)
  1666. })
  1667. //偶像季,获取得票排行榜单
  1668. serverproto.Handle_GAME_CSCompetitionVoteRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1669. msg := ev.Msg().(*serverproto.CSCompetitionVoteRankReq)
  1670. role := model2.RoleMag.GetRole(cliId)
  1671. if role == nil {
  1672. return
  1673. }
  1674. util.DebugF("uid=%v receive CSCompetitionVoteRankReq msg=%v", role.GetUUid(), msg)
  1675. //判定是否可以获取列表
  1676. bRet, competitionId := role.(*model2.Role).CheckInSeason()
  1677. if bRet != serverproto.ErrorCode_ERROR_OK {
  1678. ackMsg := &serverproto.SCCompetitionVoteRankAck{
  1679. Error: int32(bRet),
  1680. }
  1681. role.ReplayGate(ackMsg, true)
  1682. return
  1683. }
  1684. //发送到rank
  1685. reqMsg := &serverproto.SSCompetitionVoteRankReq{
  1686. Uid: role.GetUUid(),
  1687. Page: msg.Page,
  1688. CompetitionId: competitionId,
  1689. }
  1690. role.(*model2.Role).SendRank(reqMsg)
  1691. })
  1692. //偶像季,点亮宝箱排行版
  1693. serverproto.Handle_GAME_SSCompetitionVoteRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1694. msg := ev.Msg().(*serverproto.SSCompetitionVoteRankAck)
  1695. role := model2.RoleMag.GetRole(cliId)
  1696. if role == nil {
  1697. return
  1698. }
  1699. util.DebugF("uid=%v receive SSCompetitionVoteRankAck msg=%v", role.GetUUid(), msg)
  1700. //发送到rank
  1701. ackMsg := &serverproto.SCCompetitionVoteRankAck{
  1702. Error: msg.Error,
  1703. Page: msg.Page,
  1704. RankData: msg.RankData,
  1705. IsEnd: msg.IsEnd,
  1706. }
  1707. role.ReplayGate(ackMsg, true)
  1708. })
  1709. //偶像季,点亮宝箱排行版
  1710. serverproto.Handle_GAME_CSCompetitionFansRewardRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1711. msg := ev.Msg().(*serverproto.CSCompetitionFansRewardRankReq)
  1712. role := model2.RoleMag.GetRole(cliId)
  1713. if role == nil {
  1714. return
  1715. }
  1716. util.DebugF("uid=%v receive CSCompetitionFansRewardRankReq msg=%v", role.GetUUid(), msg)
  1717. bRet, competitionId := role.(*model2.Role).CheckInSeason()
  1718. if bRet != serverproto.ErrorCode_ERROR_OK {
  1719. ackMsg := &serverproto.SCCompetitionFansRewardRankAck{
  1720. Error: int32(bRet),
  1721. }
  1722. role.ReplayGate(ackMsg, true)
  1723. return
  1724. }
  1725. //发送到rank
  1726. reqMsg := &serverproto.SSCompetitionFansRewardRankReq{
  1727. Uid: role.GetUUid(),
  1728. Page: msg.Page,
  1729. CompetitionId: competitionId,
  1730. }
  1731. role.(*model2.Role).SendRank(reqMsg)
  1732. })
  1733. //偶像季,粉丝领取奖励
  1734. serverproto.Handle_GAME_SSCompetitionFansRewardRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1735. msg := ev.Msg().(*serverproto.SSCompetitionFansRewardRankAck)
  1736. role := model2.RoleMag.GetRole(cliId)
  1737. if role == nil {
  1738. return
  1739. }
  1740. util.DebugF("uid=%v receive SSCompetitionFansRewardRankAck msg=%v", role.GetUUid(), msg)
  1741. //发送到rank
  1742. ackMsg := &serverproto.SCCompetitionFansRewardRankAck{
  1743. Error: msg.Error,
  1744. Page: msg.Page,
  1745. DataList: msg.DataList,
  1746. IsEnd: msg.IsEnd,
  1747. }
  1748. role.(*model2.Role).GetSelfVoteData(ackMsg)
  1749. role.ReplayGate(ackMsg, true)
  1750. })
  1751. //偶像季,粉丝领取奖励
  1752. serverproto.Handle_GAME_CSCompetitionFansGetRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1753. msg := ev.Msg().(*serverproto.CSCompetitionFansGetRewardReq)
  1754. role := model2.RoleMag.GetRole(cliId)
  1755. if role == nil {
  1756. return
  1757. }
  1758. util.DebugF("uid=%v receive CSCompetitionFansGetRewardReq msg=%v", role.GetUUid(), msg)
  1759. //校验是否给爱豆投票,是否满足档位所需的票数
  1760. bRet := role.(*model2.Role).CheckFansReward(msg.Uid, msg.RewardLevel)
  1761. if bRet != serverproto.ErrorCode_ERROR_OK {
  1762. ackMsg := &serverproto.SCCompetitionFansGetRewardAck{
  1763. Error: int32(bRet),
  1764. Uid: msg.Uid,
  1765. RewardLevel: msg.RewardLevel,
  1766. }
  1767. role.ReplayGate(ackMsg, true)
  1768. return
  1769. }
  1770. //发送到rank//获取对应爱豆的箱子数量
  1771. reqMsg := &serverproto.SSCompetitionFansGetRewardReq{
  1772. Uid: role.GetUUid(),
  1773. IdolUid: msg.Uid,
  1774. RewardLevel: msg.RewardLevel,
  1775. CompetitionId: int32(model.CompetitionType_Idol),
  1776. }
  1777. role.(*model2.Role).SendRank(reqMsg)
  1778. })
  1779. //偶像季 粉丝馈赠领取奖励返回
  1780. serverproto.Handle_GAME_SSCompetitionFansGetRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1781. msg := ev.Msg().(*serverproto.SSCompetitionFansGetRewardAck)
  1782. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1783. if role == nil {
  1784. return
  1785. }
  1786. util.DebugF("uid=%v receive SSCompetitionFansGetRewardAck msg=%v", role.GetUUid(), msg)
  1787. role.(*model2.Role).GetFansReward(msg.IdolUid, msg.RewardLevel, msg.IdolBoxCount)
  1788. })
  1789. //偶像季, 赛季结束,给在线玩家发送,粉丝裤子鞥
  1790. serverproto.Handle_GAME_SSCompetitionFansGetAllRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1791. msg := ev.Msg().(*serverproto.SSCompetitionFansGetAllRewardAck)
  1792. util.DebugF("receive SSCompetitionFansGetAllRewardAck msg=%v", msg)
  1793. convertData, ok := model.ConvertCompTypeList[msg.CompetitionId]
  1794. if !ok {
  1795. util.ErrorF("SSCompetitionRewardAck data not find [%v]", msg.CompetitionId)
  1796. return
  1797. }
  1798. //zhaomu reward
  1799. if convertData.GetCompetitionType() == int32(model.CompetitionType_Idol) {
  1800. for _, data := range msg.Data {
  1801. rewardRole := model2.RoleMag.GetRoleFromUUid(data.Uid)
  1802. if rewardRole == nil {
  1803. continue
  1804. }
  1805. if len(data.IdolList) <= 0 {
  1806. return
  1807. }
  1808. rewardRole.(*model2.Role).GetAllFansReward(data.IdolList)
  1809. }
  1810. }
  1811. })
  1812. //偶像季每日领奖
  1813. serverproto.Handle_GAME_CSCompetitionFansDayRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1814. msg := ev.Msg().(*serverproto.CSCompetitionFansDayRewardReq)
  1815. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1816. if role == nil {
  1817. return
  1818. }
  1819. util.DebugF("uid=%v receive CSCompetitionFansDayRewardReq msg=%v", role.GetUUid(), msg)
  1820. role.(*model2.Role).GetIdolDayReward(msg.Id)
  1821. })
  1822. //偶像季每日领奖
  1823. serverproto.Handle_GAME_CSCompetitionGetPlayerVoteRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1824. msg := ev.Msg().(*serverproto.CSCompetitionGetPlayerVoteRankReq)
  1825. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1826. if role == nil {
  1827. return
  1828. }
  1829. util.DebugF("uid=%v receive CSCompetitionGetPlayerVoteRankReq msg=%v", role.GetUUid(), msg)
  1830. reqMsg := &serverproto.SSCompetitionGetPlayerVoteRankReq{
  1831. Uid: msg.Uid,
  1832. ReqUid: role.GetUUid(),
  1833. CompetitionId: int32(model.CompetitionType_Idol),
  1834. }
  1835. role.(*model2.Role).SendRank(reqMsg)
  1836. })
  1837. //偶像季每日领奖
  1838. serverproto.Handle_GAME_SSCompetitionGetPlayerVoteRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1839. msg := ev.Msg().(*serverproto.SSCompetitionGetPlayerVoteRankAck)
  1840. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1841. if role == nil {
  1842. return
  1843. }
  1844. util.DebugF("uid=%v receive SSCompetitionGetPlayerVoteRankAck msg=%v", role.GetUUid(), msg)
  1845. reqMsg := &serverproto.SCCompetitionGetPlayerVoteRankAck{
  1846. Error: msg.Error,
  1847. IdolRankData: msg.IdolRankData,
  1848. }
  1849. role.ReplayGate(reqMsg, true)
  1850. })
  1851. ///sign
  1852. serverproto.Handle_GAME_CSSignUpInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1853. msg := ev.Msg().(*serverproto.CSSignUpInfoReq)
  1854. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1855. if role == nil {
  1856. return
  1857. }
  1858. util.DebugF("uid=%v receive CSSignUpInfoReq msg=%v", role.GetUUid(), msg)
  1859. role.(model2.RoleActivityOuter).GetSignUpInfo()
  1860. })
  1861. serverproto.Handle_GAME_CSSignUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1862. msg := ev.Msg().(*serverproto.CSSignUpReq)
  1863. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1864. if role == nil {
  1865. return
  1866. }
  1867. util.DebugF("uid=%v receive CSSignUpReq msg=%v", role.GetUUid(), msg)
  1868. role.(model2.RoleActivityOuter).OnSignUp()
  1869. })
  1870. serverproto.Handle_GAME_CSCompulsoryGuidanceReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1871. msg := ev.Msg().(*serverproto.CSCompulsoryGuidanceReq)
  1872. util.DebugF("receive CSCompulsoryGuidanceReq msg:%v", msg)
  1873. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1874. if role == nil {
  1875. return
  1876. }
  1877. util.DebugF("uid=%v receive CSCompulsoryGuidanceReq msg=%v", role.GetUUid(), msg)
  1878. role.(model2.RoleLogicOuter).CompulsoryGuidance(msg.StoryId, msg.Status)
  1879. })
  1880. //////恶魔协会
  1881. serverproto.Handle_GAME_CSEvilRefreshReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1882. msg := ev.Msg().(*serverproto.CSEvilRefreshReq)
  1883. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1884. if role == nil {
  1885. return
  1886. }
  1887. util.DebugF("uid=%v receive CSEvilRefreshReq ms=%v", role.GetUUid(), msg)
  1888. role.(model2.BattleLogicOuter).BattleEvilRefresh(msg.BForce)
  1889. })
  1890. serverproto.Handle_GAME_CSEvilChallengeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1891. msg := ev.Msg().(*serverproto.CSEvilChallengeReq)
  1892. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1893. if role == nil {
  1894. return
  1895. }
  1896. util.DebugF("uid=%v receive CSEvilChallengeReq msg=%v", role.GetUUid(), msg)
  1897. role.(model2.BattleLogicOuter).BattleEvilChallenge(msg.PosIdx)
  1898. })
  1899. //获取自己的爬塔信息
  1900. serverproto.Handle_GAME_CSClimbingTowerInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1901. msg := ev.Msg().(*serverproto.CSClimbingTowerInfoReq)
  1902. util.DebugF("receive CSClimbingTowerInfoReq msg:%v", msg)
  1903. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1904. if role == nil {
  1905. return
  1906. }
  1907. role.(model2.RoleLogicOuter).ClimbingTowerInfoReq()
  1908. /*
  1909. rankMsg := &serverproto.SSTowerMinFightPowerReq{
  1910. TowerLevel: role.(*model2.Role).GetRoleTower().GetCurTower(),
  1911. }
  1912. role.(*model2.Role).SendRank(rankMsg)
  1913. */
  1914. })
  1915. //获取自己的爬塔信息
  1916. serverproto.Handle_GAME_CSTowerLevelMinFightPowerReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1917. msg := ev.Msg().(*serverproto.CSTowerLevelMinFightPowerReq)
  1918. util.DebugF("receive CSTowerLevelMinFightPowerReq msg:%v", msg)
  1919. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1920. if role == nil {
  1921. return
  1922. }
  1923. rankMsg := &serverproto.SSTowerMinFightPowerReq{
  1924. TowerLevel: msg.TowerLevel,
  1925. }
  1926. role.(*model2.Role).SendRank(rankMsg)
  1927. })
  1928. //获取爬塔馈赠奖励
  1929. serverproto.Handle_GAME_CSClimbingTowerDayRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1930. msg := ev.Msg().(*serverproto.CSClimbingTowerDayRewardReq)
  1931. util.DebugF("receive CSClimbingTowerDayRewardReq msg:%v", msg)
  1932. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1933. if role == nil {
  1934. return
  1935. }
  1936. role.(model2.RoleBTRouter).GetTowerLevelDayReward()
  1937. })
  1938. //获取好友的爬塔信息
  1939. serverproto.Handle_GAME_CSFriendPassTowerInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1940. msg := ev.Msg().(*serverproto.CSFriendPassTowerInfoReq)
  1941. util.DebugF("receive CSFriendPassTowerInfoReq msg:%v", msg)
  1942. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1943. if role == nil {
  1944. return
  1945. }
  1946. role.(model2.RoleLogicOuter).GetFriendTowerInfo(msg.BeginIndex, msg.EndIndex)
  1947. })
  1948. //爬塔开始
  1949. serverproto.Handle_GAME_CSClimbingTowerBeginReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1950. msg := ev.Msg().(*serverproto.CSClimbingTowerBeginReq)
  1951. util.DebugF("receive CSClimbingTowerBeginReq msg:%v", msg)
  1952. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1953. if role == nil {
  1954. return
  1955. }
  1956. role.(model2.RoleLogicOuter).ClimbingTowerBegin(msg.TowerLevel)
  1957. })
  1958. //爬塔结束
  1959. serverproto.Handle_GAME_CSClimbingTowerEndReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1960. msg := ev.Msg().(*serverproto.CSClimbingTowerEndReq)
  1961. util.DebugF("receive CSClimbingTowerEndReq msg:%v", msg)
  1962. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1963. if role == nil {
  1964. return
  1965. }
  1966. role.(model2.RoleLogicOuter).ClimbingTowerEnd(msg.TowerLevel, msg.LoadingTime, msg.RecordTimeStamp)
  1967. })
  1968. //无尽爬塔开始
  1969. serverproto.Handle_GAME_CSClimbingTowerWjBeginReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1970. msg := ev.Msg().(*serverproto.CSClimbingTowerWjBeginReq)
  1971. util.InfoF("receive CSClimbingTowerWjBeginReq msg:%v", msg)
  1972. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1973. if role == nil {
  1974. return
  1975. }
  1976. role.(model2.RoleLogicOuter).ClimbingTowerWjBegin(msg.TowerLevel)
  1977. })
  1978. //无尽爬塔结束
  1979. serverproto.Handle_GAME_CSClimbingTowerWjEndReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1980. msg := ev.Msg().(*serverproto.CSClimbingTowerWjEndReq)
  1981. util.InfoF("receive CSClimbingTowerWjEndReq msg:%v", msg)
  1982. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1983. if role == nil {
  1984. return
  1985. }
  1986. role.(model2.RoleLogicOuter).ClimbingTowerWjEnd(msg.TowerLevel, msg.LoadingTime, msg.RecordTimeStamp)
  1987. })
  1988. //无尽爬塔buff
  1989. serverproto.Handle_GAME_CSClimbingTowerWjBuffReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1990. msg := ev.Msg().(*serverproto.CSClimbingTowerWjBuffReq)
  1991. util.InfoF("receive CSClimbingTowerWjBuffReq msg:%v,1:%v,2:%v,3:%v", msg)
  1992. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1993. if role == nil {
  1994. return
  1995. }
  1996. role.(model2.RoleLogicOuter).ClimbingTowerWjBuff(msg.Buff1, msg.Buff2, msg.Buff3)
  1997. })
  1998. //无尽爬塔排行榜获取
  1999. serverproto.Handle_GAME_CSClimbingTowerWjRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2000. msg := ev.Msg().(*serverproto.CSClimbingTowerWjRankReq)
  2001. util.DebugF("receive CSClimbingTowerRankReq msg:%v", msg)
  2002. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2003. if role == nil {
  2004. return
  2005. }
  2006. //发送到rankserver,请求排行榜信息
  2007. rankMsg := &serverproto.SSPassTowerLevelRankReq{
  2008. Uid: role.(*model2.Role).GetUUid(),
  2009. Type: 1,
  2010. }
  2011. role.(*model2.Role).SendRank(rankMsg)
  2012. })
  2013. //无尽排行奖励 from rank
  2014. serverproto.Handle_RANK_SSTowerWjRankUpdateAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2015. msg := ev.Msg().(*serverproto.SSTowerWjRankUpdateAck)
  2016. util.InfoF("receive SSTowerWjRankUpdateAck msg=%v", msg)
  2017. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  2018. for _, data := range msg.RewardPlayerList {
  2019. model2.TowerMag.GetRankReward(data.Key, data.Value)
  2020. }
  2021. }
  2022. })
  2023. //爬塔排行榜获取
  2024. serverproto.Handle_GAME_CSClimbingTowerRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2025. msg := ev.Msg().(*serverproto.CSClimbingTowerRankReq)
  2026. util.DebugF("receive CSClimbingTowerRankReq msg:%v", msg)
  2027. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2028. if role == nil {
  2029. return
  2030. }
  2031. //发送到rankserver,请求排行榜信息
  2032. rankMsg := &serverproto.SSPassTowerLevelRankReq{
  2033. Uid: role.(*model2.Role).GetUUid(),
  2034. }
  2035. role.(*model2.Role).SendRank(rankMsg)
  2036. })
  2037. //互粉好友数据
  2038. serverproto.Handle_GAME_SSGetFriendTowerInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2039. msg := ev.Msg().(*serverproto.SSGetFriendTowerInfoAck)
  2040. util.DebugF("receive SSGetFriendTowerInfoAck msg:%v", msg)
  2041. role := model2.RoleMag.GetRole(cliId)
  2042. if role == nil {
  2043. return
  2044. }
  2045. //发送到rankserver,请求排行榜信息
  2046. role.(model2.RoleLogicOuter).GetFriendBriefFromDB(msg.Final, msg.Begin, msg.End, msg.Infos)
  2047. })
  2048. //爬塔通关最小战力
  2049. serverproto.Handle_GAME_SSTowerMinFightPowerAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2050. msg := ev.Msg().(*serverproto.SSTowerMinFightPowerAck)
  2051. util.DebugF("receive SSTowerMinFightPowerAck msg:%v", msg)
  2052. role := model2.RoleMag.GetRole(cliId)
  2053. if role == nil {
  2054. return
  2055. }
  2056. ackMsg := &serverproto.SCTowerLevelMinFightPowerAck{}
  2057. if len(msg.TowerInfo) >= 1 {
  2058. ackMsg.MinTowerInfo = &serverproto.MinTowerInfo{}
  2059. info := &serverproto.MinTowerInfo{
  2060. TowerLevel: msg.TowerInfo[0].Infos.TowerLevel,
  2061. FightPower: msg.TowerInfo[0].FightPower,
  2062. Brief: msg.TowerInfo[0].Infos,
  2063. RecordTime: msg.TowerInfo[0].RecordTime,
  2064. BattleTime: msg.TowerInfo[0].BattleTime,
  2065. }
  2066. levelCfgData, ok := serverproto.ClimbingTowerCfgLoader[msg.TowerInfo[0].Infos.TowerLevel]
  2067. if ok && msg.TowerInfo[0].BattleVersion < levelCfgData.Version {
  2068. } else {
  2069. ackMsg.MinTowerInfo = info
  2070. }
  2071. }
  2072. role.ReplayGate(ackMsg, true)
  2073. if msg.BattleRecordId > 0 && msg.Notify {
  2074. ntfMsg := &serverproto.SCPlayerBattleRecordDetailSaveNtf{
  2075. BattleRecordUid: msg.BattleRecordId,
  2076. RecordTimeStamp: msg.RecordTimeStamp,
  2077. }
  2078. role.ReplayGate(ntfMsg, true)
  2079. }
  2080. })
  2081. //通关排名
  2082. serverproto.Handle_GAME_SSPassTowerLevelRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2083. msg := ev.Msg().(*serverproto.SSPassTowerLevelRankAck)
  2084. util.DebugF("receive SSPassTowerLevelRankAck msg:%v", msg)
  2085. role := model2.RoleMag.GetRole(cliId)
  2086. if role == nil {
  2087. return
  2088. }
  2089. if msg.Type == 1 {
  2090. ackMsg := &serverproto.SCClimbingTowerWjRankAck{
  2091. Error: 0,
  2092. SelfRank: msg.SelfRank,
  2093. }
  2094. for _, data := range msg.TowerInfo {
  2095. ackMsg.RankList = append(ackMsg.RankList, &serverproto.KeyValueType64{
  2096. Key: data.Uid,
  2097. Value: data.Rank,
  2098. Value2: 0,
  2099. Value3: 0,
  2100. })
  2101. }
  2102. role.ReplayGate(ackMsg, true)
  2103. } else {
  2104. ackMsg := &serverproto.SCClimbingTowerRankAck{
  2105. Error: 0,
  2106. SelfRank: msg.SelfRank,
  2107. }
  2108. for _, data := range msg.TowerInfo {
  2109. ackMsg.RankList = append(ackMsg.RankList, &serverproto.KeyValueType64{
  2110. Key: data.Uid,
  2111. Value: data.Rank,
  2112. Value2: 0,
  2113. Value3: 0,
  2114. })
  2115. }
  2116. role.ReplayGate(ackMsg, true)
  2117. }
  2118. })
  2119. //TODO WANGZHAOCAN 爬塔冲榜开始
  2120. //上线请求爬塔冲榜赛季信息
  2121. serverproto.Handle_GAME_CSOnlineRushInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2122. msg := ev.Msg().(*serverproto.CSOnlineRushInfoReq)
  2123. util.DebugF("receive CSOnlineRushInfoReq msg:%v", msg)
  2124. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2125. if role == nil {
  2126. return
  2127. }
  2128. reqMsg := &serverproto.SSOnlineGetRushInfoReq{
  2129. Uid: role.GetUUid(),
  2130. }
  2131. model2.SendRankService(reqMsg)
  2132. })
  2133. //请求爬塔冲榜信息
  2134. serverproto.Handle_GAME_CSTowerActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2135. msg := ev.Msg().(*serverproto.CSTowerActivityReq)
  2136. util.DebugF("receive CSTowerActivityReq msg:%v", msg)
  2137. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2138. if role == nil {
  2139. return
  2140. }
  2141. reqMsg := &serverproto.SSGetRushDataReq{
  2142. Uid: role.GetUUid(),
  2143. RushType: model.Rush_Type_Tower,
  2144. }
  2145. model2.SendRankService(reqMsg)
  2146. })
  2147. //上线请求爬塔冲榜信息
  2148. /*
  2149. serverproto.Handle_GAME_CSTowerActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2150. msg := ev.Msg().(*serverproto.CSTowerActivityRewardReq)
  2151. util.DebugF("receive CSTowerActivityRewardReq msg:%v", msg)
  2152. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2153. if role == nil {
  2154. return
  2155. }
  2156. //如果是排行奖励,转发Rank
  2157. reqMsg := &serverproto.SSGetRushRewardReq{
  2158. Uid: role.GetUUid(),
  2159. RushType: model.Rush_Type_Tower,
  2160. RewardType: msg.RewardType,
  2161. }
  2162. model2.SendRankService(reqMsg)
  2163. })
  2164. */
  2165. //-------------------------- rank 返回 --------------------------
  2166. //爬塔冲榜信息返回
  2167. serverproto.Handle_GAME_SSGetRushDataAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2168. msg := ev.Msg().(*serverproto.SSGetRushDataAck)
  2169. util.DebugF("receive SSGetRushDataAck msg:%v", msg)
  2170. newCliId := &model.ClientID{
  2171. SessID: msg.Uid,
  2172. }
  2173. role := model2.RoleMag.GetRole(*newCliId)
  2174. if role == nil {
  2175. return
  2176. }
  2177. if msg.RushType == model.Rush_Type_Tower {
  2178. ackMsg := &serverproto.SCTowerActivityAck{
  2179. Error: msg.Error,
  2180. SelfRank: msg.SelfRank,
  2181. EndTime: msg.EndTime,
  2182. TopData: msg.TopData,
  2183. SelfLevel: msg.SelfLevel,
  2184. }
  2185. role.(model2.RoleLogicOuter).GetRushTowerInfo(ackMsg, msg.CurRushRound)
  2186. role.ReplayGate(ackMsg, true)
  2187. } else if msg.RushType == model.Rush_Type_Arena {
  2188. ackMsg := &serverproto.SCArenaActivityAck{
  2189. Error: msg.Error,
  2190. SelfRank: msg.SelfRank,
  2191. EndTime: msg.EndTime,
  2192. TopData: msg.TopData,
  2193. SelfLevel: msg.SelfLevel,
  2194. }
  2195. role.(model2.RoleLogicOuter).GetRushArenaInfo(ackMsg, msg.CurRushRound)
  2196. role.ReplayGate(ackMsg, true)
  2197. } else if msg.RushType == model.Rush_Type_Map {
  2198. ackMsg := &serverproto.SCMapActivityAck{
  2199. Error: msg.Error,
  2200. SelfRank: msg.SelfRank,
  2201. EndTime: msg.EndTime,
  2202. TopData: msg.TopData,
  2203. SelfLevel: msg.SelfLevel,
  2204. }
  2205. role.(model2.RoleLogicOuter).GetRushMapInfo(ackMsg, msg.CurRushRound)
  2206. role.ReplayGate(ackMsg, true)
  2207. } else if msg.RushType == model.Rush_Type_Pet {
  2208. ackMsg := &serverproto.SCPetActivityAck{
  2209. Error: msg.Error,
  2210. SelfRank: msg.SelfRank,
  2211. EndTime: msg.EndTime,
  2212. TopData: msg.PetData,
  2213. SelfScore: msg.SelfLevel,
  2214. }
  2215. role.(model2.RoleLogicOuter).GetRushPetInfo(ackMsg, msg.CurRushRound)
  2216. role.ReplayGate(ackMsg, true)
  2217. } else {
  2218. ackMsg := &serverproto.SCRushActivityAck{
  2219. Error: msg.Error,
  2220. SelfRank: msg.SelfRank,
  2221. EndTime: msg.EndTime,
  2222. TopData: msg.TopData,
  2223. SelfLevel: msg.SelfLevel,
  2224. RushType: msg.RushType,
  2225. }
  2226. role.(model2.RoleLogicOuter).GetRushInfo(ackMsg, msg.CurRushRound)
  2227. role.ReplayGate(ackMsg, true)
  2228. }
  2229. })
  2230. //冲榜商店信息返回
  2231. serverproto.Handle_GAME_SSGetRushShopInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2232. msg := ev.Msg().(*serverproto.SSGetRushShopInfoAck)
  2233. util.DebugF("receive SSGetRushShopInfoAck msg:%v", msg)
  2234. newCliId := &model.ClientID{
  2235. SessID: msg.Uid,
  2236. }
  2237. role := model2.RoleMag.GetRole(*newCliId)
  2238. if role == nil {
  2239. return
  2240. }
  2241. role.(model2.RoleLogicOuter).GetRushShopInfo(msg)
  2242. })
  2243. //冲榜上线信息返回
  2244. serverproto.Handle_GAME_SSOnlineGetRushInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2245. msg := ev.Msg().(*serverproto.SSOnlineGetRushInfoAck)
  2246. util.DebugF("receive SSOnlineGetRushInfoAck msg:%v", msg)
  2247. newCliId := &model.ClientID{
  2248. SessID: msg.Uid,
  2249. }
  2250. role := model2.RoleMag.GetRole(*newCliId)
  2251. if role == nil {
  2252. return
  2253. }
  2254. ackMsg := &serverproto.SCOnlineRushInfoAck{
  2255. RushData: msg.RushData,
  2256. }
  2257. role.ReplayGate(ackMsg, true)
  2258. })
  2259. serverproto.Handle_GAME_SSRushDataChangeAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2260. msg := ev.Msg().(*serverproto.SSRushDataChangeAck)
  2261. util.DebugF("receive SSRushDataChangeAck msg:%v", msg)
  2262. newCliId := &model.ClientID{
  2263. SessID: msg.Uid,
  2264. }
  2265. role := model2.RoleMag.GetRole(*newCliId)
  2266. if role == nil {
  2267. return
  2268. }
  2269. //如果是挑战次数奖励
  2270. if msg.RushType == model.Rush_Type_Tower {
  2271. role.(*model2.Role).GetRoleTower().AddRushTowerScore(msg.RushRound, msg.Score)
  2272. } else if msg.RushType == model.Rush_Type_Arena {
  2273. role.(*model2.Role).GetRoleArena().AddRushArenaScore(msg.RushRound, msg.Score)
  2274. } else if msg.RushType == model.Rush_Type_Map {
  2275. role.(*model2.Role).GetRoleBattle().AddRushMapScore(msg.RushRound, msg.Score2, msg.Score3)
  2276. } else if msg.RushType == model.Rush_Type_Pet {
  2277. role.(*model2.Role).GetRolePet().AddRushPetScore(msg.RushRound)
  2278. } else {
  2279. role.(*model2.Role).GetRoleRush().AddRushScore(msg.RushType, msg.RushRound)
  2280. }
  2281. })
  2282. serverproto.Handle_GAME_SSGetRushBaseRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2283. msg := ev.Msg().(*serverproto.SSGetRushBaseRewardAck)
  2284. util.DebugF("receive SSGetRushBaseRewardAck msg:%v", msg)
  2285. newCliId := &model.ClientID{
  2286. SessID: msg.Uid,
  2287. }
  2288. role := model2.RoleMag.GetRole(*newCliId)
  2289. if role == nil {
  2290. return
  2291. }
  2292. //如果是挑战次数奖励
  2293. if msg.Reward == true {
  2294. if msg.RushType == model.Rush_Type_Tower {
  2295. role.(*model2.Role).GetRoleTower().OnlineGetRushTowerBaseReward(msg.RewardRound)
  2296. } else if msg.RushType == model.Rush_Type_Arena {
  2297. role.(*model2.Role).GetRoleArena().OnlineGetRushArenaBaseReward(msg.RewardRound)
  2298. } else if msg.RushType == model.Rush_Type_Map {
  2299. role.(*model2.Role).GetRoleBattle().OnlineGetRushMapBaseReward(msg.RewardRound)
  2300. } else if msg.RushType == model.Rush_Type_Pet {
  2301. role.(*model2.Role).GetRolePet().OnlineGetRushPetBaseReward(msg.RewardRound)
  2302. } else {
  2303. role.(*model2.Role).GetRoleRush().OnlineGetRushBaseReward(msg.RushType, msg.RewardRound)
  2304. }
  2305. }
  2306. })
  2307. //冲榜奖励请求返回
  2308. serverproto.Handle_GAME_SSGetRushRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2309. msg := ev.Msg().(*serverproto.SSGetRushRewardAck)
  2310. util.DebugF("receive SSGetRushRewardAck msg:%v", msg)
  2311. newCliId := &model.ClientID{
  2312. SessID: msg.Uid,
  2313. }
  2314. role := model2.RoleMag.GetRole(*newCliId)
  2315. if role == nil {
  2316. return
  2317. }
  2318. //挑战次数奖励
  2319. if msg.RewardType == model.Rush_Reward_Type_FightCount {
  2320. if msg.RushType == model.Rush_Type_Tower {
  2321. role.(model2.RoleLogicOuter).GetTowerFightCountReward(msg.RushRound, msg.RewardType)
  2322. } else if msg.RushType == model.Rush_Type_Arena {
  2323. role.(model2.RoleLogicOuter).GetArenaFightCountReward(msg.RushRound, msg.RewardType)
  2324. } else if msg.RushType == model.Rush_Type_Map {
  2325. role.(model2.RoleLogicOuter).GetRushMapLevelReward(msg.RushRound, msg.RewardType)
  2326. } else if msg.RushType == model.Rush_Type_Pet {
  2327. role.(model2.RoleLogicOuter).GetPetFightCountReward(msg.RushRound, msg.RewardType)
  2328. } else {
  2329. role.(model2.RoleLogicOuter).GetFightCountReward(msg.RushRound, msg.RushType, msg.RewardType)
  2330. }
  2331. return
  2332. }
  2333. //排名奖励处理
  2334. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) && len(msg.ItemList) > 0 {
  2335. if msg.RushType == model.Rush_Type_Tower {
  2336. role.(model2.RoleLogicOuter).GetRushTowerRankReward(msg)
  2337. } else if msg.RushType == model.Rush_Type_Arena {
  2338. role.(model2.RoleLogicOuter).GetRushArenaRankReward(msg)
  2339. } else if msg.RushType == model.Rush_Type_Map {
  2340. role.(model2.RoleLogicOuter).GetRushMapRankReward(msg)
  2341. } else if msg.RushType == model.Rush_Type_Pet {
  2342. role.(model2.RoleLogicOuter).GetRushPetRankReward(msg)
  2343. } else {
  2344. role.(model2.RoleLogicOuter).GetRushRankReward(msg)
  2345. }
  2346. return
  2347. }
  2348. //没上榜等异常情况。
  2349. /*
  2350. if msg.RushType == model.Rush_Type_Tower {
  2351. ackMsg := &serverproto.SCTowerActivityRewardAck{
  2352. Error: msg.Error,
  2353. }
  2354. role.ReplayGate(ackMsg, true)
  2355. } else if msg.RushType == model.Rush_Type_Arena {
  2356. ackMsg := &serverproto.SCArenaActivityRewardAck{
  2357. Error: msg.Error,
  2358. }
  2359. role.ReplayGate(ackMsg, true)
  2360. } else if msg.RushType == model.Rush_Type_Map {
  2361. ackMsg := &serverproto.SCMapActivityRewardAck{
  2362. Error: msg.Error,
  2363. }
  2364. role.ReplayGate(ackMsg, true)
  2365. } else if msg.RushType == model.Rush_Type_Pet {
  2366. ackMsg := &serverproto.SCPetActivityRewardAck{
  2367. Error: msg.Error,
  2368. }
  2369. role.ReplayGate(ackMsg, true)
  2370. } else {
  2371. //todo 需要修改
  2372. ackMsg := &serverproto.SCRushActivityRewardAck{
  2373. Error: msg.Error,
  2374. RushType: msg.RushType,
  2375. }
  2376. role.ReplayGate(ackMsg, true)
  2377. }
  2378. */
  2379. ackMsg := &serverproto.SCRushActivityRewardAck{
  2380. Error: msg.Error,
  2381. RushType: msg.RushType,
  2382. }
  2383. role.ReplayGate(ackMsg, true)
  2384. })
  2385. //爬塔冲榜信息返回
  2386. serverproto.Handle_GAME_SSRushActivityRankRewardNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2387. msg := ev.Msg().(*serverproto.SSRushActivityRankRewardNtf)
  2388. util.DebugF("receive SSRushActivityRankRewardNtf msg:%v", msg)
  2389. //发送战斗次数奖励
  2390. rushType := model.Rush_Type_Tower
  2391. if msg.MailCfgId == model.GlobalMailIdRushArena {
  2392. rushType = model.Rush_Type_Arena
  2393. } else if msg.MailCfgId == model.GlobalMailIdRushMap {
  2394. rushType = model.Rush_Type_Map
  2395. } else if msg.MailCfgId == model.GlobalMailRushPetRankReward {
  2396. rushType = model.Rush_Type_Pet
  2397. } else if msg.MailCfgId == model.GlobalMailRushSkillRankReward {
  2398. rushType = model.Rush_Type_Skill
  2399. }
  2400. if len(msg.MailData) > 0 {
  2401. for _, mails := range msg.MailData {
  2402. newCliId := &model.ClientID{
  2403. SessID: mails.Uid,
  2404. }
  2405. role := model2.RoleMag.GetRole(*newCliId)
  2406. if role == nil {
  2407. continue
  2408. }
  2409. bRet := serverproto.ErrorCode_ERROR_OK
  2410. if msg.MailCfgId == model.GlobalMailIdRushTower {
  2411. bRet = role.(*model2.Role).GetRoleTower().CheckRankReward(msg.RushRound)
  2412. } else if msg.MailCfgId == model.GlobalMailIdRushArena {
  2413. bRet = role.(*model2.Role).GetRoleArena().CheckRankReward(msg.RushRound)
  2414. } else if msg.MailCfgId == model.GlobalMailIdRushMap {
  2415. bRet = role.(*model2.Role).GetRoleBattle().CheckRankReward(msg.RushRound)
  2416. } else if msg.MailCfgId == model.GlobalMailRushPetRankReward {
  2417. bRet = role.(*model2.Role).GetRolePet().CheckRankReward(msg.RushRound)
  2418. } else {
  2419. bRet = role.(*model2.Role).GetRoleRush().CheckRushRankReward(int32(rushType), msg.RushRound)
  2420. }
  2421. if bRet != serverproto.ErrorCode_ERROR_OK {
  2422. continue
  2423. }
  2424. role.(model2.RoleLogicOuter).AddMail1(msg.MailCfgId, msg.MailType,
  2425. mails.RewardList, mails.MailParamList, "", "")
  2426. if msg.MailCfgId == model.GlobalMailIdRushTower {
  2427. role.(*model2.Role).GetRoleTower().SetRankReward(msg.RushRound)
  2428. } else if msg.MailCfgId == model.GlobalMailIdRushArena {
  2429. role.(*model2.Role).GetRoleArena().SetRankReward(msg.RushRound)
  2430. } else if msg.MailCfgId == model.GlobalMailIdRushMap {
  2431. role.(*model2.Role).GetRoleBattle().SetRankReward(msg.RushRound)
  2432. } else if msg.MailCfgId == model.GlobalMailRushPetRankReward {
  2433. role.(*model2.Role).GetRolePet().SetRankReward(msg.RushRound)
  2434. } else {
  2435. role.(*model2.Role).GetRoleRush().SetRushRankReward(int32(rushType), msg.RushRound)
  2436. }
  2437. }
  2438. }
  2439. model2.RoleMag.SendRushReward(int32(rushType), msg.RushRound)
  2440. })
  2441. serverproto.Handle_GAME_SSGetRushRankRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2442. msg := ev.Msg().(*serverproto.SSGetRushRankRewardAck)
  2443. util.DebugF("receive SSGetRushRankRewardAck msg:%v", msg)
  2444. newCliId := &model.ClientID{
  2445. SessID: msg.Uid,
  2446. }
  2447. role := model2.RoleMag.GetRole(*newCliId)
  2448. if role == nil {
  2449. return
  2450. }
  2451. if len(msg.RewardList) <= 0 {
  2452. return
  2453. }
  2454. if role.(*model2.Role).GetRoleRush() != nil {
  2455. role.(*model2.Role).GetRoleRush().OnlineGetRushReward(msg)
  2456. }
  2457. })
  2458. //爬塔冲榜信息返回
  2459. /*
  2460. serverproto.Handle_GAME_SSGetRushRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2461. msg := ev.Msg().(*serverproto.SSGetRushRankAck)
  2462. util.DebugF("receive SSGetRushRankAck msg:%v", msg)
  2463. newCliId := &model.ClientID{
  2464. SessID: msg.Uid,
  2465. }
  2466. role := model2.RoleMag.GetRole(*newCliId)
  2467. if role == nil {
  2468. return
  2469. }
  2470. if len(msg.RankReward) <= 0 {
  2471. return
  2472. }
  2473. for _, data := range msg.RankReward {
  2474. //没有奖励,返回
  2475. if len(data.RewardList) <= 0 {
  2476. continue
  2477. }
  2478. bRet := serverproto.ErrorCode_ERROR_OK
  2479. if msg.RushType == model.Rush_Type_Tower {
  2480. bRet = role.(*model2.Role).GetRoleTower().CheckRankReward(msg.FinishRound)
  2481. } else if msg.RushType == model.Rush_Type_Arena {
  2482. bRet = role.(*model2.Role).GetRoleArena().CheckRankReward(msg.FinishRound)
  2483. } else if msg.RushType == model.Rush_Type_Map {
  2484. bRet = role.(*model2.Role).GetRoleBattle().CheckRankReward(msg.FinishRound)
  2485. } else if msg.RushType == model.Rush_Type_Pet {
  2486. bRet = role.(*model2.Role).GetRolePet().CheckRankReward(msg.FinishRound)
  2487. } else {
  2488. bRet = role.(*model2.Role).GetRoleRush().CheckRushRankReward(msg.RushType, msg.FinishRound)
  2489. }
  2490. if bRet != serverproto.ErrorCode_ERROR_OK {
  2491. continue
  2492. }
  2493. mailCfgId := model.GlobalMailIdRushTower
  2494. mailType := int32(serverproto.MailType_MailType_RushTower)
  2495. if msg.RushType == model.Rush_Type_Arena {
  2496. mailCfgId = model.GlobalMailIdRushArena
  2497. mailType = int32(serverproto.MailType_MailType_RushArena)
  2498. } else if msg.RushType == model.Rush_Type_Map {
  2499. mailCfgId = model.GlobalMailIdRushMap
  2500. mailType = int32(serverproto.MailType_MailType_RushMap)
  2501. } else if msg.RushType == model.Rush_Type_Pet {
  2502. mailCfgId = model.GlobalMailRushPetRankReward
  2503. mailType = int32(serverproto.MailType_MailType_RushPet)
  2504. } else if msg.RushType == model.Rush_Type_Skill {
  2505. mailCfgId = model.GlobalMailRushSkillRankReward
  2506. mailType = int32(serverproto.MailType_MailType_RushSkill)
  2507. }
  2508. role.(model2.RoleLogicOuter).AddMail1(mailCfgId, mailType,
  2509. data.RewardList, data.MailParamList, "", "")
  2510. }
  2511. if msg.RushType == model.Rush_Type_Tower {
  2512. role.(*model2.Role).GetRoleTower().SetRankReward(msg.FinishRound)
  2513. } else if msg.RushType == model.Rush_Type_Arena {
  2514. role.(*model2.Role).GetRoleArena().SetRankReward(msg.FinishRound)
  2515. } else if msg.RushType == model.Rush_Type_Map {
  2516. role.(*model2.Role).GetRoleBattle().SetRankReward(msg.FinishRound)
  2517. } else if msg.RushType == model.Rush_Type_Pet {
  2518. role.(*model2.Role).GetRolePet().SetRankReward(msg.FinishRound)
  2519. } else {
  2520. role.(*model2.Role).GetRoleRush().SetRushRankReward(msg.RushType, msg.FinishRound)
  2521. }
  2522. })
  2523. */
  2524. //技能冲榜
  2525. serverproto.Handle_GAME_CSRushActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2526. msg := ev.Msg().(*serverproto.CSRushActivityReq)
  2527. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2528. if role == nil {
  2529. return
  2530. }
  2531. util.DebugF("uid=%v receive CSRushActivityReq ms=%v", role.GetUUid(), msg)
  2532. //先判定是否可以参加活动。
  2533. role.(*model2.Role).GetRoleRush().OnRushSkillScoreChange()
  2534. reqMsg := &serverproto.SSGetRushDataReq{
  2535. Uid: role.GetUUid(),
  2536. RushType: msg.RushType,
  2537. }
  2538. model2.SendRankService(reqMsg)
  2539. })
  2540. //技能盛典排行请求
  2541. serverproto.Handle_GAME_CSRushSkillActivityRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2542. msg := ev.Msg().(*serverproto.CSRushSkillActivityRankReq)
  2543. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2544. if role == nil {
  2545. return
  2546. }
  2547. util.DebugF("uid=%v receive CSRushSkillActivityRankReq ms=%v", role.GetUUid(), msg)
  2548. role.(*model2.Role).SendRank(msg)
  2549. })
  2550. serverproto.Handle_GAME_SCRushSkillActivityRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2551. msg := ev.Msg().(*serverproto.SCRushSkillActivityRankAck)
  2552. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2553. if role == nil {
  2554. return
  2555. }
  2556. util.DebugF("uid=%v receive SCRushSkillActivityRankAck ms=%v", role.GetUUid(), msg)
  2557. role.ReplayGate(msg, true)
  2558. })
  2559. serverproto.Handle_GAME_CSRushActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2560. msg := ev.Msg().(*serverproto.CSRushActivityRewardReq)
  2561. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2562. if role == nil {
  2563. return
  2564. }
  2565. util.DebugF("uid=%v receive CSRushActivityRewardReq ms=%v", role.GetUUid(), msg)
  2566. //如果是排行奖励,转发Rank
  2567. reqMsg := &serverproto.SSGetRushRewardReq{
  2568. Uid: role.GetUUid(),
  2569. RushType: msg.RushType,
  2570. RewardType: msg.RewardType,
  2571. }
  2572. model2.SendRankService(reqMsg)
  2573. })
  2574. //TODO WANGZHAOCAN 冲榜相关结束
  2575. //////宠物系统
  2576. serverproto.Handle_GAME_CSPetActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2577. msg := ev.Msg().(*serverproto.CSPetActivityReq)
  2578. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2579. if role == nil {
  2580. return
  2581. }
  2582. util.DebugF("uid=%v receive CSPetActivityReq ms=%v", role.GetUUid(), msg)
  2583. //先判定是否可以参加活动。
  2584. role.(*model2.Role).GetRolePet().OnRushPetScoreChange()
  2585. reqMsg := &serverproto.SSGetRushDataReq{
  2586. Uid: role.GetUUid(),
  2587. RushType: model.Rush_Type_Pet,
  2588. }
  2589. model2.SendRankService(reqMsg)
  2590. })
  2591. serverproto.Handle_GAME_CSPetActivityRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2592. msg := ev.Msg().(*serverproto.CSPetActivityRankReq)
  2593. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2594. if role == nil {
  2595. return
  2596. }
  2597. util.DebugF("uid=%v receive CSPetActivityRankReq ms=%v", role.GetUUid(), msg)
  2598. role.(*model2.Role).SendRank(msg)
  2599. })
  2600. serverproto.Handle_GAME_SCPetActivityRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2601. msg := ev.Msg().(*serverproto.SCPetActivityRankAck)
  2602. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2603. if role == nil {
  2604. return
  2605. }
  2606. util.DebugF("uid=%v receive SCPetActivityRankAck ms=%v", role.GetUUid(), msg)
  2607. role.ReplayGate(msg, true)
  2608. })
  2609. /*
  2610. serverproto.Handle_GAME_CSPetActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2611. msg := ev.Msg().(*serverproto.CSPetActivityRewardReq)
  2612. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2613. if role == nil {
  2614. return
  2615. }
  2616. util.DebugF("uid=%v receive CSPetActivityRewardReq ms=%v", role.GetUUid(), msg)
  2617. //如果是排行奖励,转发Rank
  2618. reqMsg := &serverproto.SSGetRushRewardReq{
  2619. Uid: role.GetUUid(),
  2620. RushType: model.Rush_Type_Pet,
  2621. RewardType: msg.RewardType,
  2622. }
  2623. model2.SendRankService(reqMsg)
  2624. })daas
  2625. */
  2626. //宠物培养(升级)
  2627. serverproto.Handle_GAME_CSPetLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2628. msg := ev.Msg().(*serverproto.CSPetLevelUpReq)
  2629. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2630. if role == nil {
  2631. return
  2632. }
  2633. util.DebugF("uid=%v receive CSPetLevelUpReq ms=%v", role.GetUUid(), msg)
  2634. role.(model2.RoleLogicOuter).PetLevelUp(msg.PetId)
  2635. })
  2636. //宠物进阶
  2637. serverproto.Handle_GAME_CSPetAdvanceReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2638. msg := ev.Msg().(*serverproto.CSPetAdvanceReq)
  2639. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2640. if role == nil {
  2641. return
  2642. }
  2643. util.DebugF("uid=%v receive CSPetAdvanceReq ms=%v", role.GetUUid(), msg)
  2644. role.(model2.RoleLogicOuter).PetAdvance(msg.PetId, msg.PetList)
  2645. })
  2646. //宠物图鉴奖励获取
  2647. serverproto.Handle_GAME_CSPetManualRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2648. msg := ev.Msg().(*serverproto.CSPetManualRewardReq)
  2649. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2650. if role == nil {
  2651. return
  2652. }
  2653. util.DebugF("uid=%v receive CSPetManualRewardReq ms=%v", role.GetUUid(), msg)
  2654. role.(model2.RoleLogicOuter).PetManualReward(msg.PetCfgId, msg.PetId, msg.PetAdvLevel)
  2655. })
  2656. //宠物技能升级(领悟)
  2657. serverproto.Handle_GAME_CSPetSkillLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2658. msg := ev.Msg().(*serverproto.CSPetSkillLevelUpReq)
  2659. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2660. if role == nil {
  2661. return
  2662. }
  2663. util.DebugF("uid=%v receive CSPetSkillLevelUpReq ms=%v", role.GetUUid(), msg)
  2664. role.(model2.RoleLogicOuter).PetSkillLevelUp(msg.PetId, msg.CostPetId)
  2665. })
  2666. //宠物分解
  2667. serverproto.Handle_GAME_CSPetDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2668. msg := ev.Msg().(*serverproto.CSPetDecomposeReq)
  2669. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2670. if role == nil {
  2671. return
  2672. }
  2673. util.DebugF("uid=%v receive CSPetDecomposeReq ms=%v", role.GetUUid(), msg)
  2674. role.(model2.RoleLogicOuter).PetDecompose(msg.PetIdList)
  2675. })
  2676. //宠物上阵/下阵
  2677. serverproto.Handle_GAME_CSPetBattleReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2678. msg := ev.Msg().(*serverproto.CSPetBattleReq)
  2679. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2680. if role == nil {
  2681. return
  2682. }
  2683. util.DebugF("uid=%v receive CSPetBattleReq ms=%v", role.GetUUid(), msg)
  2684. role.(model2.RoleLogicOuter).PetBattle(msg.BattleList)
  2685. })
  2686. //获取羁绊列表数据
  2687. serverproto.Handle_GAME_CSPetBondListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2688. msg := ev.Msg().(*serverproto.CSPetBondListReq)
  2689. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2690. if role == nil {
  2691. return
  2692. }
  2693. util.DebugF("uid=%v receive CSPetBondListReq ms=%v", role.GetUUid(), msg)
  2694. role.(model2.RoleLogicOuter).PetBondListGet()
  2695. })
  2696. //获取其他援助玩家的宠物信息(羁绊信息) from db
  2697. serverproto.Handle_GAME_SSPetQueryAssistInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2698. msg := ev.Msg().(*serverproto.SSPetQueryAssistInfoAck)
  2699. util.DebugF("receive SSPetQueryAssistInfoAck msg=%v", msg)
  2700. role := model2.RoleMag.GetRole(cliId)
  2701. if role == nil {
  2702. return
  2703. }
  2704. role.(*model2.Role).GetRolePet().OnPetBondListAssistQuery(msg)
  2705. })
  2706. //宠物援助
  2707. serverproto.Handle_GAME_CSPetAssistReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2708. msg := ev.Msg().(*serverproto.CSPetAssistReq)
  2709. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2710. if role == nil {
  2711. return
  2712. }
  2713. util.DebugF("uid=%v receive CSPetAssistReq ms=%v", role.GetUUid(), msg)
  2714. role.(model2.RoleLogicOuter).PetAssist(msg.PetIdList)
  2715. })
  2716. //获取激活羁绊所需的宠物列表(援助列表)
  2717. serverproto.Handle_GAME_CSPetBondAssistListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2718. msg := ev.Msg().(*serverproto.CSPetBondAssistListReq)
  2719. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2720. if role == nil {
  2721. return
  2722. }
  2723. util.DebugF("uid=%v receive CSPetBondAssistListReq ms=%v", role.GetUUid(), msg)
  2724. role.(model2.RoleLogicOuter).PetBondAssistListGet(msg.BondCfgId)
  2725. })
  2726. //from db 获取激活羁绊所需的宠物列表(援助列表)
  2727. serverproto.Handle_GAME_SSPetBondAssistListAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2728. msg := ev.Msg().(*serverproto.SSPetBondAssistListAck)
  2729. role := model2.RoleMag.GetRole(cliId)
  2730. if role == nil {
  2731. return
  2732. }
  2733. util.DebugF("uid=%v receive SSPetBondAssistListAck msg=%v", role.GetUUid(), msg)
  2734. role.(*model2.Role).GetRolePet().OnPetBondAssistListGet(msg)
  2735. })
  2736. //宠物羁绊激活(选择自己或者其他玩家宠物进行羁绊激活)
  2737. serverproto.Handle_GAME_CSPetBondActiveReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2738. msg := ev.Msg().(*serverproto.CSPetBondActiveReq)
  2739. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2740. if role == nil {
  2741. return
  2742. }
  2743. util.DebugF("uid=%v receive CSPetBondActiveReq ms=%v", role.GetUUid(), msg)
  2744. role.(model2.RoleLogicOuter).PetBondActive(msg.BondDataList)
  2745. })
  2746. //最早收集到宠物最高进阶等级获取
  2747. serverproto.Handle_GAME_CSPetAdvAchievementReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2748. msg := ev.Msg().(*serverproto.CSPetAdvAchievementReq)
  2749. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2750. if role == nil {
  2751. return
  2752. }
  2753. util.DebugF("uid=%v receive CSPetBondActiveReq ms=%v", role.GetUUid(), msg)
  2754. role.(model2.RoleLogicOuter).PetAdvAchievement(msg.PetCfgId)
  2755. })
  2756. serverproto.Handle_GAME_SSPetAdvAchievementAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2757. msg := ev.Msg().(*serverproto.SSPetAdvAchievementAck)
  2758. role := model2.RoleMag.GetRole(cliId)
  2759. if role == nil {
  2760. return
  2761. }
  2762. util.DebugF("uid=%v receive CSPetBondActiveReq ms=%v", role.GetUUid(), msg)
  2763. ackMsg := &serverproto.SCPetAdvAchievementAck{
  2764. PetCfgId: msg.PetCfgId,
  2765. Brief: msg.Brief,
  2766. AchievementTime: msg.AchievementTime,
  2767. }
  2768. role.ReplayGate(ackMsg, true)
  2769. })
  2770. //宠物印记升级
  2771. serverproto.Handle_GAME_CSPetEquipLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2772. msg := ev.Msg().(*serverproto.CSPetEquipLevelUpReq)
  2773. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2774. if role == nil {
  2775. return
  2776. }
  2777. util.DebugF("uid=%v receive CSPetEquipLevelUpReq ms=%v", role.GetUUid(), msg)
  2778. role.(model2.RoleLogicOuter).PetEquipLevelUp(msg.PetEquipId)
  2779. })
  2780. //宠物印记启用
  2781. serverproto.Handle_GAME_CSPetEquipUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2782. msg := ev.Msg().(*serverproto.CSPetEquipUpReq)
  2783. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2784. if role == nil {
  2785. return
  2786. }
  2787. util.DebugF("uid=%v receive CSPetEquipUpReq ms=%v", role.GetUUid(), msg)
  2788. role.(model2.RoleLogicOuter).PetEquipUp(msg.PetId, msg.SlotList)
  2789. })
  2790. //宠物印记卸下
  2791. serverproto.Handle_GAME_CSPetEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2792. msg := ev.Msg().(*serverproto.CSPetEquipDownReq)
  2793. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2794. if role == nil {
  2795. return
  2796. }
  2797. util.DebugF("uid=%v receive CSPetEquipDownReq ms=%v", role.GetUUid(), msg)
  2798. role.(model2.RoleLogicOuter).PetEquipDown(msg.PetId, msg.SlotIndex)
  2799. })
  2800. //宠物系统优化
  2801. //背包界面只下发必要数据,后续通过打开宠物界面主动获取
  2802. serverproto.Handle_GAME_CSPetDetailInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2803. msg := ev.Msg().(*serverproto.CSPetDetailInfoReq)
  2804. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2805. if role == nil {
  2806. return
  2807. }
  2808. util.DebugF("uid=%v receive CSPetDetailInfoReq ms=%v", role.GetUUid(), msg)
  2809. role.(model2.RoleLogicOuter).PetGetPetDetailInfo(msg.PetIdList)
  2810. })
  2811. ////宠物觉醒
  2812. //觉醒槽位解锁
  2813. serverproto.Handle_GAME_CSPetQiyueSlotUnlockReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2814. msg := ev.Msg().(*serverproto.CSPetQiyueSlotUnlockReq)
  2815. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2816. if role == nil {
  2817. return
  2818. }
  2819. util.DebugF("uid=%v receive CSPetQiyueSlotUnlockReq ms=%v", role.GetUUid(), msg)
  2820. role.(model2.RoleLogicOuter).PetQiyueUnlock(msg.HeroId)
  2821. })
  2822. //契约操作添加宠物(替换也使用该协议)
  2823. serverproto.Handle_GAME_CSPetQiyueSlotInReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2824. msg := ev.Msg().(*serverproto.CSPetQiyueSlotInReq)
  2825. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2826. if role == nil {
  2827. return
  2828. }
  2829. util.DebugF("uid=%v receive CSPetQiyueSlotInReq ms=%v", role.GetUUid(), msg)
  2830. role.(model2.RoleLogicOuter).PetQiyueSlotIn(msg.HeroId, msg.SlotIdx, msg.PetId)
  2831. })
  2832. //卸载契约槽宠物
  2833. serverproto.Handle_GAME_CSPetQiyueSlotOutReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2834. msg := ev.Msg().(*serverproto.CSPetQiyueSlotOutReq)
  2835. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2836. if role == nil {
  2837. return
  2838. }
  2839. util.DebugF("uid=%v receive CSPetQiyueSlotOutReq ms=%v", role.GetUUid(), msg)
  2840. role.(model2.RoleLogicOuter).PetQiyueSlotOut(msg.HeroId, msg.SlotIdx)
  2841. })
  2842. //契约总属性面板获取
  2843. serverproto.Handle_GAME_CSPetQiyueBattlePetAttrReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2844. msg := ev.Msg().(*serverproto.CSPetQiyueBattlePetAttrReq)
  2845. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2846. if role == nil {
  2847. return
  2848. }
  2849. util.DebugF("uid=%v receive CSPetQiyueBattlePetAttrReq ms=%v", role.GetUUid(), msg)
  2850. role.(model2.RoleLogicOuter).PetQiyueBattlePetAttr()
  2851. })
  2852. //////远征之门expedition
  2853. //点击挑战按钮
  2854. serverproto.Handle_GAME_CSExpeditionChallengePreReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2855. msg := ev.Msg().(*serverproto.CSExpeditionChallengePreReq)
  2856. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2857. if role == nil {
  2858. return
  2859. }
  2860. util.DebugF("uid=%v receive CSExpeditionChallengePreReq ms=%v", role.GetUUid(), msg)
  2861. role.(model2.BattleLogicOuter).ExpeditionChallengePre(msg.ExpeditionType)
  2862. })
  2863. //客户端上报hp,sp,并获取奖励(buff)
  2864. serverproto.Handle_GAME_CSExpeditionChallengeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2865. msg := ev.Msg().(*serverproto.CSExpeditionChallengeReq)
  2866. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2867. if role == nil {
  2868. return
  2869. }
  2870. util.DebugF("uid=%v receive CSExpeditionChallengeReq ms=%v", role.GetUUid(), msg)
  2871. role.(model2.BattleLogicOuter).ExpeditionChallenge(msg.ExpeditionType, msg.BattleLevel,
  2872. msg.HeroInfoList, msg.BossChangeHpList, msg.BattleTime, msg.BattleIdx, msg.Flag)
  2873. })
  2874. //战斗结束后选择buff id
  2875. serverproto.Handle_GAME_CSExpeditionSelectBuffReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2876. msg := ev.Msg().(*serverproto.CSExpeditionSelectBuffReq)
  2877. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2878. if role == nil {
  2879. return
  2880. }
  2881. util.DebugF("uid=%v receive CSExpeditionSelectBuffReq ms=%v", role.GetUUid(), msg)
  2882. role.(model2.BattleLogicOuter).ExpeditionBuffSelect(msg.SelectBuffId)
  2883. })
  2884. //领取区域地图宝箱奖励(未领取在隔天重置时统一发送邮件)
  2885. serverproto.Handle_GAME_CSExpeditionRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2886. msg := ev.Msg().(*serverproto.CSExpeditionRewardReq)
  2887. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2888. if role == nil {
  2889. return
  2890. }
  2891. util.DebugF("uid=%v receive CSExpeditionRewardReq ms=%v", role.GetUUid(), msg)
  2892. role.(model2.BattleLogicOuter).ExpeditionReward(msg.ExpeditionType, msg.BossIdx)
  2893. })
  2894. //设置上阵玩家
  2895. serverproto.Handle_GAME_CSExpeditionBattleHeroReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2896. msg := ev.Msg().(*serverproto.CSExpeditionBattleHeroReq)
  2897. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2898. if role == nil {
  2899. return
  2900. }
  2901. util.DebugF("uid=%v receive CSExpeditionBattleHeroReq ms=%v", role.GetUUid(), msg)
  2902. role.(model2.BattleLogicOuter).ExpeditionBattleHero(msg.BattleHeroList)
  2903. })
  2904. //求助其他玩家(自己英雄死亡发送求助操作)
  2905. serverproto.Handle_GAME_CSExpeditionCallForHelpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2906. msg := ev.Msg().(*serverproto.CSExpeditionCallForHelpReq)
  2907. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2908. if role == nil {
  2909. return
  2910. }
  2911. util.DebugF("uid=%v receive CSExpeditionCallForHelpReq ms=%v", role.GetUUid(), msg)
  2912. //为0表示公会求助,如果不存在公会返回错误
  2913. role.(model2.BattleLogicOuter).ExpeditionCallForHelp(msg.AssistHelpUid)
  2914. })
  2915. //救助 求助的玩家
  2916. serverproto.Handle_GAME_CSExpeditionHelpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2917. msg := ev.Msg().(*serverproto.CSExpeditionHelpReq)
  2918. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2919. if role == nil {
  2920. return
  2921. }
  2922. util.DebugF("uid=%v receive CSExpeditionHelpReq ms=%v", role.GetUUid(), msg)
  2923. //为0表示公会求助,如果不存在公会返回错误
  2924. role.(model2.BattleLogicOuter).ExpeditionHelp(msg.BeHelpedUid, msg.MsgType, msg.HelpMsgSendTime)
  2925. })
  2926. //from social
  2927. serverproto.Handle_GAME_SSExpeditionHelpAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2928. msg := ev.Msg().(*serverproto.SSExpeditionHelpAck)
  2929. util.DebugF("uid=%v receive SSExpeditionHelpAck msg=%v", msg.FromUid, msg)
  2930. role := model2.RoleMag.GetRoleFromUUid(msg.FromUid.Uid)
  2931. if role == nil {
  2932. return
  2933. }
  2934. role.(*model2.Role).GetRoleBattle().OnExpeditionHelp(msg.BeHelpedUid, msg.Error)
  2935. })
  2936. //from db
  2937. serverproto.Handle_GAME_SSExpeditionDBHelpAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2938. msg := ev.Msg().(*serverproto.SSExpeditionDBHelpAck)
  2939. util.DebugF("uid=%v receive SSExpeditionDBHelpAck msg=%v", msg.FromUid, msg)
  2940. role := model2.RoleMag.GetRole(cliId)
  2941. if role == nil {
  2942. return
  2943. }
  2944. //成功救助
  2945. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  2946. role.(*model2.Role).GetRoleBattle().OnExpeditionHelp(msg.BeHelpedUid, msg.Error)
  2947. } else {
  2948. ackMsg := &serverproto.SCExpeditionHelpAck{
  2949. Error: msg.Error,
  2950. }
  2951. role.ReplayGate(ackMsg, true)
  2952. }
  2953. })
  2954. //from social
  2955. //来自其他game的救助消息 game -> social -> other game
  2956. serverproto.Handle_GAME_SSExpeditionHelpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2957. msg := ev.Msg().(*serverproto.SSExpeditionHelpReq)
  2958. util.DebugF("receive SSExpeditionHelpReq form other game server msg=%v", msg)
  2959. beHelpedRole := model2.RoleMag.GetRoleFromUUid(msg.BeHelpedUid)
  2960. if beHelpedRole == nil {
  2961. beHelpedRole = model2.RoleMag.GetRoleFromOffline(msg.BeHelpedUid)
  2962. }
  2963. ssAckMsg := &serverproto.SSExpeditionHelpAck{
  2964. FromUid: msg.FromUid,
  2965. BeHelpedUid: msg.BeHelpedUid,
  2966. }
  2967. if beHelpedRole == nil {
  2968. ssAckMsg.Error = int32(serverproto.ErrorCode_ERROR_EXPEDITION_NOT_FIND_SERVICE_ID)
  2969. } else {
  2970. ret := beHelpedRole.(*model2.Role).GetRoleBattle().OnExpeditionBeHelp(msg.FromUid.Uid, msg.BeHelpedUid, msg.HelpMsgSendTime)
  2971. if ret == serverproto.ErrorCode_ERROR_OK {
  2972. //发送给被救助玩家
  2973. ntfMsg := &serverproto.SCExpeditionCallForHelpNtf{
  2974. AssistState: 1,
  2975. Brief: msg.FromUid,
  2976. }
  2977. beHelpedRole.ReplayGate(ntfMsg, true)
  2978. }
  2979. ssAckMsg.Error = int32(ret)
  2980. }
  2981. //回复消息给发起确认救助的玩家
  2982. model.ServiceReplay(ev, ssAckMsg)
  2983. })
  2984. //勇士积分排行
  2985. serverproto.Handle_GAME_CSExpeditionScoreRankListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2986. msg := ev.Msg().(*serverproto.CSExpeditionScoreRankListReq)
  2987. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2988. if role == nil {
  2989. return
  2990. }
  2991. util.DebugF("uid=%v receive CSExpeditionScoreRankListReq ms=%v", role.GetUUid(), msg)
  2992. role.(model2.BattleLogicOuter).ExpeditionScoreRankList(msg.StartIdx)
  2993. })
  2994. //from rank
  2995. serverproto.Handle_GAME_SSExpeditionScoreRankListAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2996. msg := ev.Msg().(*serverproto.SSExpeditionScoreRankListAck)
  2997. role := model2.RoleMag.GetRole(cliId)
  2998. if role == nil {
  2999. return
  3000. }
  3001. util.DebugF("uid=%v receive SSExpeditionScoreRankListAck ms=%v", role.GetUUid(), msg)
  3002. role.(*model2.Role).GetRoleBattle().OnExpeditionRankList(msg)
  3003. })
  3004. //远征之门通关地图奖励获取
  3005. serverproto.Handle_GAME_CSExpeditionPassRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3006. msg := ev.Msg().(*serverproto.CSExpeditionPassRewardReq)
  3007. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3008. if role == nil {
  3009. return
  3010. }
  3011. util.DebugF("uid=%v receive CSExpeditionPassRewardReq ms=%v", role.GetUUid(), msg)
  3012. role.(*model2.Role).ExpeditionPassReward(msg.ExpeditionType)
  3013. })
  3014. //////精彩活动 Activities
  3015. serverproto.Handle_GAME_CSActivitiesRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3016. msg := ev.Msg().(*serverproto.CSActivitiesRewardReq)
  3017. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3018. if role == nil {
  3019. return
  3020. }
  3021. util.DebugF("uid=%v receive CSActivitiesRewardReq ms=%v", role.GetUUid(), msg)
  3022. role.(model2.RoleLogicOuter).ActivitiesReward(msg.ActivityId, msg.Param, msg.RewardNum)
  3023. })
  3024. //精彩活动,宠物兑换
  3025. serverproto.Handle_GAME_CSActivitiesExchangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3026. msg := ev.Msg().(*serverproto.CSActivitiesExchangeReq)
  3027. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3028. if role == nil {
  3029. return
  3030. }
  3031. util.DebugF("uid=%v receive CSActivitiesExchangePetReq ms=%v", role.GetUUid(), msg)
  3032. role.(model2.RoleLogicOuter).ActivitiesExchange(msg)
  3033. return
  3034. })
  3035. //精彩活动,集字提醒设置
  3036. serverproto.Handle_GAME_CSActivitiesWordNoticeSetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3037. msg := ev.Msg().(*serverproto.CSActivitiesWordNoticeSetReq)
  3038. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3039. if role == nil {
  3040. return
  3041. }
  3042. util.DebugF("uid=%v receive CSActivitiesWordNoticeSetReq ms=%v", role.GetUUid(), msg)
  3043. role.(model2.RoleLogicOuter).SetCollectionNotice(msg.ActivityId, msg.CollectId, msg.NoNotice)
  3044. })
  3045. //14日阶段目标积分奖励获取
  3046. serverproto.Handle_GAME_CSActivitiesScoreRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3047. msg := ev.Msg().(*serverproto.CSActivitiesScoreRewardReq)
  3048. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3049. if role == nil {
  3050. return
  3051. }
  3052. util.DebugF("uid=%v receive CSActivitiesScoreRewardReq ms=%v", role.GetUUid(), msg)
  3053. role.(model2.RoleLogicOuter).ActivitiesScoreReward(msg.ActivityId, msg.BoxIdx)
  3054. })
  3055. //获取首充奖励
  3056. serverproto.Handle_GAME_CSActivitiesFirstChargeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3057. msg := ev.Msg().(*serverproto.CSActivitiesFirstChargeRewardReq)
  3058. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3059. if role == nil {
  3060. return
  3061. }
  3062. util.DebugF("uid=%v receive CSActivitiesFirstChargeRewardReq ms=%v", role.GetUUid(), msg)
  3063. role.(model2.RoleLogicOuter).ActivitiesFirstChargeReward()
  3064. })
  3065. //获取全局服务器数据
  3066. serverproto.Handle_GAME_CSActivitiesCollectionServerDataReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3067. msg := ev.Msg().(*serverproto.CSActivitiesCollectionServerDataReq)
  3068. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3069. if role == nil {
  3070. return
  3071. }
  3072. util.DebugF("uid=%v receive CSActivitiesCollectionServerDataReq ms=%v", role.GetUUid(), msg)
  3073. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  3074. ActivityId: msg.ActivityId,
  3075. }
  3076. role.(*model2.Role).SendRank(ssMsg)
  3077. })
  3078. serverproto.Handle_GAME_SSActivitiesCollectionServerDataNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3079. msg := ev.Msg().(*serverproto.SSActivitiesCollectionServerDataNtf)
  3080. util.DebugF("receive SSActivitiesCollectionServerDataNtf ms=%v", msg)
  3081. ackMsg := &serverproto.SCActivitiesCollectionServerDataAck{
  3082. ActivityId: msg.ActivityId,
  3083. }
  3084. ackMsg.DataList = append(ackMsg.DataList,
  3085. &serverproto.KeyValueType{Key: msg.RewardIdx, Value: msg.ServerCurNum})
  3086. model2.RoleMag.SendMsg2OnlinePlayer(ackMsg, 0)
  3087. })
  3088. //from db
  3089. serverproto.Handle_GAME_SSActivitiesCollectionServerDataAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3090. msg := ev.Msg().(*serverproto.SSActivitiesCollectionServerDataAck)
  3091. util.DebugF("uid=%v receive SSActivitiesCollectionServerDataAck msg=%v", cliId.SessID, msg)
  3092. role := model2.RoleMag.GetRole(cliId)
  3093. if role == nil {
  3094. return
  3095. }
  3096. //获取数据
  3097. if msg.RewardIdx <= 0 {
  3098. ackMsg := &serverproto.SCActivitiesCollectionServerDataAck{
  3099. ActivityId: msg.ActivityId,
  3100. Error: msg.Error,
  3101. DataList: msg.DataList,
  3102. }
  3103. role.ReplayGate(ackMsg, true)
  3104. } else {
  3105. //全局数据方式兑换奖励
  3106. role.(*model2.Role).GetRoleActivity().OnRewardByServer(msg)
  3107. //role.(*model2.Role).GetRoleActivity().OnCollectionRewardByServer(msg)
  3108. }
  3109. })
  3110. //消耗道具获得好感度(3.8活动)
  3111. serverproto.Handle_GAME_CSActivitiesLikabilityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3112. msg := ev.Msg().(*serverproto.CSActivitiesLikabilityRewardReq)
  3113. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3114. if role == nil {
  3115. return
  3116. }
  3117. util.DebugF("uid=%v receive CSActivitiesLikabilityRewardReq ms=%v", role.GetUUid(), msg)
  3118. role.(*model2.Role).ActivitiesLikability(msg.ActivityId, msg.ItemCfgId, msg.LikabilityLevel)
  3119. })
  3120. //刷新转盘道具(未开启本轮时操作)
  3121. serverproto.Handle_GAME_CSActivityWheelRefreshReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3122. msg := ev.Msg().(*serverproto.CSActivityWheelRefreshReq)
  3123. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3124. if role == nil {
  3125. return
  3126. }
  3127. util.DebugF("uid=%v receive CSActivityWheelRefreshReq ms=%v", role.GetUUid(), msg)
  3128. role.(model2.RoleLogicOuter).ActivityWheelRefresh(msg.ActivityId)
  3129. })
  3130. //开启本轮转盘(开始获取奖励)
  3131. serverproto.Handle_GAME_CSActivityWheelOpenRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3132. msg := ev.Msg().(*serverproto.CSActivityWheelOpenRewardReq)
  3133. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3134. if role == nil {
  3135. return
  3136. }
  3137. util.DebugF("uid=%v receive CSActivityWheelOpenRewardReq ms=%v", role.GetUUid(), msg)
  3138. role.(model2.RoleLogicOuter).ActivityWheelOpenReward(msg.ActivityId)
  3139. })
  3140. //转一次/转本轮(获取所有奖励)
  3141. serverproto.Handle_GAME_CSActivityWheelRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3142. msg := ev.Msg().(*serverproto.CSActivityWheelRewardReq)
  3143. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3144. if role == nil {
  3145. return
  3146. }
  3147. util.DebugF("uid=%v receive CSActivityWheelRewardReq ms=%v", role.GetUUid(), msg)
  3148. role.(model2.RoleLogicOuter).ActivityWheelReward(msg.ActivityId, msg.RewardAll)
  3149. })
  3150. //关闭本轮转盘
  3151. serverproto.Handle_GAME_CSActivityWheelCloseRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3152. msg := ev.Msg().(*serverproto.CSActivityWheelCloseRewardReq)
  3153. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3154. if role == nil {
  3155. return
  3156. }
  3157. util.DebugF("uid=%v receive CSActivityWheelCloseRewardReq ms=%v", role.GetUUid(), msg)
  3158. role.(model2.RoleLogicOuter).ActivityWheelClose(msg.ActivityId)
  3159. })
  3160. //活动召唤
  3161. serverproto.Handle_GAME_CSActivitySummonReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3162. msg := ev.Msg().(*serverproto.CSActivitySummonReq)
  3163. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3164. if role == nil {
  3165. return
  3166. }
  3167. util.DebugF("uid=%v receive CSActivitySummonReq ms=%v", role.GetUUid(), msg)
  3168. role.(model2.RoleLogicOuter).ActivitySummon(msg.ActivityId, msg.SummonCount)
  3169. })
  3170. //活动签到
  3171. serverproto.Handle_GAME_CSActivitySignInReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3172. msg := ev.Msg().(*serverproto.CSActivitySignInReq)
  3173. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3174. if role == nil {
  3175. return
  3176. }
  3177. util.DebugF("uid=%v receive CSActivitySignInReq ms=%v", role.GetUUid(), msg)
  3178. role.(model2.RoleLogicOuter).ActivitySignIn(msg.ActivityId)
  3179. })
  3180. // bt 砸蛋活动(金蛋,彩蛋)
  3181. serverproto.Handle_GAME_CSActivitySmashEggsReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3182. msg := ev.Msg().(*serverproto.CSActivitySmashEggsReq)
  3183. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3184. if role == nil {
  3185. return
  3186. }
  3187. util.DebugF("uid=%v receive CSActivitySmashEggsReq ms=%v", role.GetUUid(), msg)
  3188. role.(model2.RoleLogicOuter).ActivitySmashEggs(msg.ActivityId, msg.DrawType, msg.DrawCount)
  3189. })
  3190. // 砸蛋活动(金蛋,彩蛋) 获得奖励消息记录获取
  3191. serverproto.Handle_GAME_CSActivitySmashEggsMsgReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3192. msg := ev.Msg().(*serverproto.CSActivitySmashEggsMsgReq)
  3193. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3194. if role == nil {
  3195. return
  3196. }
  3197. util.DebugF("uid=%v receive CSActivitySmashEggsMsgReq ms=%v", role.GetUUid(), msg)
  3198. role.(model2.RoleLogicOuter).ActivitySmashEggsMsg(msg.ActivityId, msg.DrawType)
  3199. })
  3200. //////拉新 invitation
  3201. //获取邀请码
  3202. serverproto.Handle_GAME_CSInvitationNumberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3203. msg := ev.Msg().(*serverproto.CSInvitationNumberReq)
  3204. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3205. if role == nil {
  3206. return
  3207. }
  3208. util.DebugF("uid=%v receive CSInvitationReq ms=%v", role.GetUUid(), msg)
  3209. role.(model2.RoleLogicOuter).InvitationNumberGet()
  3210. })
  3211. //from db
  3212. serverproto.Handle_GAME_SSInvitationGenNumberAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3213. msg := ev.Msg().(*serverproto.SSInvitationGenNumberAck)
  3214. role := model2.RoleMag.GetRole(cliId)
  3215. if role == nil {
  3216. return
  3217. }
  3218. util.DebugF("uid=%v receive SSInvitationGenNumberAck ms=%v", role.GetUUid(), msg)
  3219. role.(*model2.Role).GetRoleInvitation().OnInvitationNumberGet(msg.InvitationNumber, msg.MasterUid)
  3220. })
  3221. //根据邀请码获取玩家简介信息
  3222. serverproto.Handle_GAME_CSInvitationNumberUserInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3223. msg := ev.Msg().(*serverproto.CSInvitationNumberUserInfoReq)
  3224. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3225. if role == nil {
  3226. return
  3227. }
  3228. util.DebugF("uid=%v receive CSInvitationNumberUserInfoReq ms=%v", role.GetUUid(), msg)
  3229. role.(model2.RoleLogicOuter).InvitationNumberUserInfoGet(msg.InvitationNumber)
  3230. })
  3231. //from db
  3232. serverproto.Handle_GAME_SSInvitationNumberUserInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3233. msg := ev.Msg().(*serverproto.SSInvitationNumberUserInfoAck)
  3234. role := model2.RoleMag.GetRole(cliId)
  3235. if role == nil {
  3236. return
  3237. }
  3238. util.DebugF("uid=%v receive SSInvitationNumberUserInfoAck ms=%v", role.GetUUid(), msg)
  3239. role.(*model2.Role).GetRoleInvitation().OnInvitationNumberUserInfoGet(msg)
  3240. })
  3241. //填写其他玩家邀请码成为学员
  3242. serverproto.Handle_GAME_CSInvitationBeToMemberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3243. msg := ev.Msg().(*serverproto.CSInvitationBeToMemberReq)
  3244. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3245. if role == nil {
  3246. return
  3247. }
  3248. util.DebugF("uid=%v receive CSInvitationBeToMemberReq ms=%v", role.GetUUid(), msg)
  3249. role.(model2.RoleLogicOuter).InvitationBeToMember(msg.MasterInvitationNumber, msg.MasterUid)
  3250. })
  3251. //填写其他玩家邀请码成为学员
  3252. serverproto.Handle_GAME_CSDrawCardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3253. msg := ev.Msg().(*serverproto.CSDrawCardReq)
  3254. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3255. if role == nil {
  3256. return
  3257. }
  3258. util.DebugF("uid=%v receive CSDrawCardReq ms=%v", role.GetUUid(), msg)
  3259. role.(model2.RoleLogicOuter).OnDrawReq(msg.DrawType, msg.DrawCount)
  3260. })
  3261. //from game -> social->other game
  3262. //from social 来自其他game服务器的成为导师成员请求
  3263. //selfUid 发起请求成为masteruid的成员
  3264. serverproto.Handle_GAME_SSInvitationBeToMemberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3265. msg := ev.Msg().(*serverproto.SSInvitationBeToMemberReq)
  3266. util.DebugF("uid=%v receive SSInvitationBeToMemberReq ms=%v", msg.MasterUid, msg)
  3267. masterRole := model2.RoleMag.GetRoleFromUUid(msg.MasterUid)
  3268. if masterRole == nil {
  3269. masterRole = model2.RoleMag.GetRoleFromOffline(msg.MasterUid)
  3270. }
  3271. ssAckMsg := &serverproto.SSInvitationBeToMemberAck{
  3272. MasterNumber: msg.MasterNumber,
  3273. MasterUid: msg.MasterUid,
  3274. SelfUid: msg.SelfUid,
  3275. }
  3276. if masterRole == nil {
  3277. ssAckMsg.Error = int32(serverproto.ErrorCode_ERROR_EXPEDITION_NOT_FIND_SERVICE_ID)
  3278. return
  3279. } else {
  3280. ret := masterRole.(*model2.Role).GetRoleInvitation().InvitationBeToMemberSSReq(msg.MasterNumber, msg.MasterUid, msg.SelfUid)
  3281. ssAckMsg.Error = int32(ret)
  3282. }
  3283. model.ServiceReplay(ev, ssAckMsg)
  3284. })
  3285. //from self game->social->other game->social->self game SSInvitationBeToMemberAck
  3286. serverproto.Handle_GAME_SSInvitationBeToMemberAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3287. msg := ev.Msg().(*serverproto.SSInvitationBeToMemberAck)
  3288. util.DebugF("uid=%v receive SSInvitationBeToMemberAck ms=%v", msg.SelfUid, msg)
  3289. masterRole := model2.RoleMag.GetRoleFromUUid(msg.SelfUid.Uid)
  3290. if masterRole == nil {
  3291. masterRole = model2.RoleMag.GetRoleFromOffline(msg.SelfUid.Uid)
  3292. }
  3293. masterRole.(*model2.Role).GetRoleInvitation().OnInvitationBeToMember(msg.MasterNumber, msg.MasterUid, msg.SelfUid, msg.Error)
  3294. })
  3295. //from db master玩家最近未上线,selfUid进行db操作
  3296. serverproto.Handle_GAME_SSInvitationBeToMemberDBAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3297. msg := ev.Msg().(*serverproto.SSInvitationBeToMemberDBAck)
  3298. role := model2.RoleMag.GetRole(cliId)
  3299. if role == nil {
  3300. return
  3301. }
  3302. util.DebugF("uid=%v receive SSInvitationBeToMemberDBAck ms=%v", role.GetUUid(), msg)
  3303. role.(*model2.Role).GetRoleInvitation().OnInvitationBeToMember(msg.MasterNumber, msg.MasterUid, msg.SelfUid, msg.Error)
  3304. })
  3305. //拍一拍
  3306. serverproto.Handle_GAME_CSInvitationClickReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3307. msg := ev.Msg().(*serverproto.CSInvitationClickReq)
  3308. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3309. if role == nil {
  3310. return
  3311. }
  3312. util.DebugF("uid=%v receive CSInvitationClickReq ms=%v", role.GetUUid(), msg)
  3313. role.(model2.RoleLogicOuter).InvitationClick(msg.MemberUidList)
  3314. })
  3315. //拍一拍回应
  3316. serverproto.Handle_GAME_CSInvitationClickReplayReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3317. msg := ev.Msg().(*serverproto.CSInvitationClickReplayReq)
  3318. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3319. if role == nil {
  3320. return
  3321. }
  3322. util.DebugF("uid=%v receive CSInvitationClickReplayReq ms=%v", role.GetUUid(), msg)
  3323. role.(model2.RoleLogicOuter).InvitationClickReplay(msg.MasterUid)
  3324. })
  3325. //导师删除学员
  3326. serverproto.Handle_GAME_CSInvitationDelMemberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3327. msg := ev.Msg().(*serverproto.CSInvitationDelMemberReq)
  3328. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3329. if role == nil {
  3330. return
  3331. }
  3332. util.DebugF("uid=%v receive CSInvitationDelMemberReq ms=%v", role.GetUUid(), msg)
  3333. role.(model2.RoleLogicOuter).InvitationDelMember(msg.DelMemberUidList)
  3334. })
  3335. //from other game
  3336. //通知学员解除关系
  3337. serverproto.Handle_GAME_SSInvitationDelMemberNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3338. msg := ev.Msg().(*serverproto.SSInvitationDelMemberNtf)
  3339. memberRole := model2.RoleMag.GetRole(cliId)
  3340. if memberRole == nil {
  3341. return
  3342. }
  3343. util.DebugF("uid=%v receive SSInvitationDelMemberNtf ms=%v", memberRole.GetUUid(), msg)
  3344. memberRole.(*model2.Role).GetRoleInvitation().OnInvitationDelFromMaster(msg.MasterUid)
  3345. })
  3346. //获取任务奖励
  3347. serverproto.Handle_GAME_CSInvitationTaskRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3348. msg := ev.Msg().(*serverproto.CSInvitationTaskRewardReq)
  3349. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3350. if role == nil {
  3351. return
  3352. }
  3353. util.DebugF("uid=%v receive CSInvitationTaskRewardReq ms=%v", role.GetUUid(), msg)
  3354. role.(model2.RoleLogicOuter).InvitationReward(msg.TaskIdList)
  3355. })
  3356. //from other game
  3357. serverproto.Handle_GAME_SSInvitationMemberNoticeMasterReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3358. msg := ev.Msg().(*serverproto.SSInvitationMemberNoticeMasterReq)
  3359. masterRole := model2.RoleMag.GetRoleFromUUid(msg.MasterUid)
  3360. if masterRole == nil {
  3361. masterRole = model2.RoleMag.GetRoleFromOffline(msg.MasterUid)
  3362. }
  3363. if masterRole == nil {
  3364. ssAckMsg := &serverproto.SSInvitationMemberNoticeMasterAck{
  3365. Error: int32(serverproto.ErrorCode_ERROR_EXPEDITION_NOT_FIND_SERVICE_ID),
  3366. MasterUid: msg.MasterUid,
  3367. SelfUid: msg.SelfUid,
  3368. Param: msg.Param,
  3369. }
  3370. model.ServiceReplay(ev, ssAckMsg)
  3371. return
  3372. }
  3373. util.DebugF("uid=%v receive SSInvitationMemberNoticeMasterReq ms=%v", msg.MasterUid, msg)
  3374. masterRole.(*model2.Role).GetRoleInvitation().OnInvitationNoticeMaster(msg)
  3375. })
  3376. //from other game or from social
  3377. serverproto.Handle_GAME_SSInvitationMemberNoticeMasterAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3378. msg := ev.Msg().(*serverproto.SSInvitationMemberNoticeMasterAck)
  3379. //todo...
  3380. ssDBNtfMsg := &serverproto.SSInvitationMemberNoticeMasterNtf{
  3381. MasterUid: msg.MasterUid,
  3382. SelfUid: msg.SelfUid,
  3383. Param: msg.Param,
  3384. }
  3385. model2.SendDb(ssDBNtfMsg)
  3386. })
  3387. //////支付处理
  3388. //获取充值信息(订单信息,商品信息)
  3389. serverproto.Handle_GAME_CSPayInfoGetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3390. msg := ev.Msg().(*serverproto.CSPayInfoGetReq)
  3391. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3392. if role == nil {
  3393. return
  3394. }
  3395. util.InfoF("uid=%v receive CSPayInfoGetReq ms=%v", role.GetUUid(), msg)
  3396. bRet := role.(model2.RoleLogicOuter).CheckRushShopInfoGet(msg.GoodsType, msg.GoodsId, msg.Count)
  3397. if bRet {
  3398. return
  3399. }
  3400. role.(model2.RoleLogicOuter).PayInfoGet(msg.GoodsType, msg.GoodsId, msg.Count, 0, 0)
  3401. })
  3402. //获取充值信息(订单信息,商品信息)
  3403. serverproto.Handle_GAME_SSGetRushShopBuyAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3404. msg := ev.Msg().(*serverproto.SSGetRushShopBuyAck)
  3405. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3406. if role == nil {
  3407. return
  3408. }
  3409. util.InfoF("uid=%v receive SSGetRushShopBuyAck ms=%v", role.GetUUid(), msg)
  3410. role.(model2.RoleLogicOuter).PayInfoGet(msg.ShopType, msg.GoodsId, msg.GoodsNum, msg.RushStage, msg.RushRound)
  3411. })
  3412. //from db(pay order info)
  3413. serverproto.Handle_GAME_SSPayInfoSaveAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3414. msg := ev.Msg().(*serverproto.SSPayInfoSaveAck)
  3415. role := model2.RoleMag.GetRole(cliId)
  3416. if role == nil {
  3417. return
  3418. }
  3419. util.InfoF("uid=%v receive SSPayInfoSaveAck ms=%v", role.GetUUid(), msg)
  3420. ackMsg := &serverproto.SCPayInfoGetAck{}
  3421. if msg.Error != int32(serverproto.ErrorCode_ERROR_OK) {
  3422. ackMsg.Error = msg.Error
  3423. } else {
  3424. ackMsg.GoodsType = msg.PayOrderInfo.GoodsType
  3425. ackMsg.GoodsId = msg.PayOrderInfo.GoodsId
  3426. ackMsg.GoodsName = msg.PayOrderInfo.GoodsName
  3427. ackMsg.CpOrderId = msg.PayOrderInfo.CpOrderId
  3428. ackMsg.Amount = msg.PayOrderInfo.Amount
  3429. ackMsg.Count = msg.PayOrderInfo.Count
  3430. ackMsg.SId = msg.PayOrderInfo.SId
  3431. }
  3432. role.ReplayGate(ackMsg, true)
  3433. })
  3434. //上线获取成功成但是没有获取奖励的订单数据
  3435. serverproto.Handle_GAME_CSPayInfoOrderOKListGetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3436. msg := ev.Msg().(*serverproto.CSPayInfoOrderOKListGetReq)
  3437. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3438. if role == nil {
  3439. return
  3440. }
  3441. util.InfoF("uid=%v receive CSPayInfoOrderOKListGetReq ms=%v", role.GetUUid(), msg)
  3442. //获取充值成功但是没有到账的订单id列表
  3443. ssPayMsg := &serverproto.SSPayInfoOrderOKListGetReq{}
  3444. role.(*model2.Role).SendDb(ssPayMsg)
  3445. })
  3446. //from db 上线获取成功成但是没有获取奖励的订单数据ack
  3447. serverproto.Handle_GAME_SSPayInfoOrderOkListGetAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3448. msg := ev.Msg().(*serverproto.SSPayInfoOrderOkListGetAck)
  3449. role := model2.RoleMag.GetRole(cliId)
  3450. if role == nil {
  3451. return
  3452. }
  3453. util.InfoF("uid=%v receive SSPayInfoOrderGetAck ms=%v", role.GetUUid(), msg)
  3454. for idx := 0; idx < len(msg.PayOrderOkList); idx++ {
  3455. role.(model2.RoleLogicOuter).OnPayCallback(msg.PayOrderOkList[idx], true, true)
  3456. }
  3457. })
  3458. //from gmweb->social 充值成功后gmweb通知给game服务器
  3459. serverproto.Handle_GAME_SSPayInfoOrderNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3460. msg := ev.Msg().(*serverproto.SSPayInfoOrderNtf)
  3461. util.InfoF("uid=%v receive SSPayInfoOrderNtf ms=%v", msg.PayOrderInfo.Uid, msg)
  3462. payRole := model2.RoleMag.GetRoleFromUUid(msg.PayOrderInfo.Uid)
  3463. if payRole == nil {
  3464. payRole = model2.RoleMag.GetRoleFromOffline(msg.PayOrderInfo.Uid)
  3465. }
  3466. if payRole != nil {
  3467. payRole.(model2.RoleLogicOuter).OnPayCallback(msg.PayOrderInfo, true, false)
  3468. }
  3469. })
  3470. // bt服务器版本使用
  3471. // 充值钱包商店购买(假钱购买)
  3472. serverproto.Handle_GAME_CSCreditRechargeShopItemBuyReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3473. msg := ev.Msg().(*serverproto.CSCreditRechargeShopItemBuyReq)
  3474. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3475. if role == nil {
  3476. return
  3477. }
  3478. util.InfoF("uid=%v receive CSCreditRechargeShopItemBuyReq ms=%v", role.GetUUid(), msg)
  3479. role.(model2.RoleBTRouter).PayInfoGetForCreditRecharge(msg.GoodsId, msg.Count)
  3480. })
  3481. // 特权卡商店每日礼包领取
  3482. serverproto.Handle_GAME_CSRuneSpecialPrivilegeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3483. msg := ev.Msg().(*serverproto.CSRuneSpecialPrivilegeRewardReq)
  3484. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3485. if role == nil {
  3486. return
  3487. }
  3488. util.InfoF("uid=%v receive CSCreditRechargeShopItemBuyReq ms=%v", role.GetUUid(), msg)
  3489. role.(model2.RoleBTRouter).SpecialPrivilegeReward()
  3490. })
  3491. serverproto.Handle_GAME_CSRuneShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3492. msg := ev.Msg().(*serverproto.CSRuneShopInfoReq)
  3493. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3494. if role == nil {
  3495. return
  3496. }
  3497. util.InfoF("uid=%v receive CSRuneShopInfoReq ms=%v", role.GetUUid(), msg)
  3498. role.(model2.RoleLogicOuter).GetRuneShopInfo(msg.ShopType, msg.SubShop)
  3499. })
  3500. serverproto.Handle_GAME_CSExploreInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3501. msg := ev.Msg().(*serverproto.CSExploreInfoReq)
  3502. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3503. if role == nil {
  3504. return
  3505. }
  3506. util.InfoF("uid=%v receive CSExploreInfoReq ms=%v", role.GetUUid(), msg)
  3507. role.(model2.RoleLogicOuter).OnRuneExploreInfo()
  3508. })
  3509. serverproto.Handle_GAME_CSExploreExtraRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3510. msg := ev.Msg().(*serverproto.CSExploreExtraRewardReq)
  3511. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3512. if role == nil {
  3513. return
  3514. }
  3515. util.InfoF("uid=%v receive CSExploreExtraRewardReq ms=%v", role.GetUUid(), msg)
  3516. role.(model2.RoleLogicOuter).OnRuneMaxLvlAward()
  3517. })
  3518. // 等级奖励领取
  3519. serverproto.Handle_GAME_CSExploreRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3520. msg := ev.Msg().(*serverproto.CSExploreRewardReq)
  3521. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3522. if role == nil {
  3523. return
  3524. }
  3525. util.InfoF("uid=%v receive CSExploreRewardReq ms=%v", role.GetUUid(), msg)
  3526. role.(model2.RoleLogicOuter).OnRuneReward(msg)
  3527. })
  3528. //Cheat 作弊加速
  3529. serverproto.Handle_GAME_CSAntiCheatReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3530. msg := ev.Msg().(*serverproto.CSAntiCheatReq)
  3531. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3532. if role == nil {
  3533. return
  3534. }
  3535. util.DebugF("uid=%v receive CSAntiCheatReq ms=%v", role.GetUUid(), msg)
  3536. role.(model2.RoleLogicOuter).OnAntiCheatReq(msg.CheatType)
  3537. })
  3538. //礼包码获取奖励
  3539. serverproto.Handle_GAME_CSGiftRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3540. msg := ev.Msg().(*serverproto.CSGiftRewardReq)
  3541. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3542. if role == nil {
  3543. return
  3544. }
  3545. util.DebugF("uid=%v receive CSGiftRewardReq ms=%v", role.GetUUid(), msg)
  3546. msg.Uuid = role.GetUUid()
  3547. role.(*model2.Role).SendSocial(msg)
  3548. })
  3549. //from social
  3550. serverproto.Handle_GAME_SCGiftRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3551. msg := ev.Msg().(*serverproto.SCGiftRewardAck)
  3552. role := model2.RoleMag.GetRoleFromUUid(msg.Uuid)
  3553. if role == nil {
  3554. role = model2.RoleMag.GetRoleFromOffline(msg.Uuid)
  3555. if role == nil {
  3556. util.ErrorF("uid=%v receive SCGiftRewardAck role not find msg=%v", msg.Uuid, msg)
  3557. return
  3558. }
  3559. }
  3560. util.DebugF("uid=%v receive SCGiftRewardAck msg=%v", role.GetUUid(), msg)
  3561. //处理发货逻辑
  3562. role.(model2.RoleLogicOuter).GiftReward(msg)
  3563. role.ReplayGate(msg, true)
  3564. })
  3565. //问卷奖励获取
  3566. serverproto.Handle_GAME_CSQuestionRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3567. //msg := ev.Msg().(*serverproto.CSQuestionRewardReq)
  3568. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3569. if role == nil {
  3570. return
  3571. }
  3572. util.DebugF("uid=%v receive CSQuestionRewardReq", role.GetUUid())
  3573. role.(model2.RoleLogicOuter).QuestionReward()
  3574. })
  3575. //上线获取信物数据
  3576. serverproto.Handle_GAME_CSOnlineGetKeepSakeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3577. // msg := ev.Msg().(*serverproto.CSOnlineGetKeepSakeReq)
  3578. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3579. if role == nil {
  3580. return
  3581. }
  3582. util.DebugF("uid=%v receive CSOnlineGetKeepSakeReq", role.GetUUid())
  3583. role.(model2.RoleLogicOuter).GetKeepSake()
  3584. })
  3585. serverproto.Handle_GAME_CSKeepSakeRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3586. msg := ev.Msg().(*serverproto.CSKeepSakeRankReq)
  3587. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3588. if role == nil {
  3589. return
  3590. }
  3591. util.DebugF("uid=%v receive CSKeepSakeRankReq", role.GetUUid())
  3592. //转发到排行榜服务器
  3593. role.(*model2.Role).SendRank(msg)
  3594. })
  3595. serverproto.Handle_GAME_SCKeepSakeRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3596. msg := ev.Msg().(*serverproto.SCKeepSakeRankAck)
  3597. role := model2.RoleMag.GetRole(cliId)
  3598. if role == nil {
  3599. return
  3600. }
  3601. util.DebugF("uid=%v receive SCKeepSakeRankAck", role.GetUUid())
  3602. //转发到排行榜服务器
  3603. role.(*model2.Role).ReplayGate(msg, true)
  3604. })
  3605. serverproto.Handle_GAME_CSKeepSakeLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3606. msg := ev.Msg().(*serverproto.CSKeepSakeLevelUpReq)
  3607. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3608. if role == nil {
  3609. return
  3610. }
  3611. util.DebugF("uid=%v receive CSKeepSakeLevelUpReq", role.GetUUid())
  3612. role.(model2.RoleLogicOuter).KeepSakeLevelUp(msg.KeepSakeId)
  3613. })
  3614. //获取英雄属性,宠物属性
  3615. serverproto.Handle_GAME_CSActorAttrGetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3616. msg := ev.Msg().(*serverproto.CSActorAttrGetReq)
  3617. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3618. if role == nil {
  3619. return
  3620. }
  3621. util.DebugF("uid=%v receive CSActorAttrGetReq", role.GetUUid())
  3622. role.(model2.BattleLogicOuter).GetActorAttr(msg)
  3623. })
  3624. serverproto.Handle_GAME_CSHeadOperateReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3625. msg := ev.Msg().(*serverproto.CSHeadOperateReq)
  3626. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3627. if role == nil {
  3628. return
  3629. }
  3630. util.DebugF("uid=%v CSHeadOperateReq msg=%v", role.GetUUid(), msg)
  3631. role.(model2.RoleLogicOuter).OnHeadOperate(msg)
  3632. })
  3633. serverproto.Handle_GAME_CSHeadDataReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3634. msg := ev.Msg().(*serverproto.CSHeadDataReq)
  3635. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3636. if role == nil {
  3637. return
  3638. }
  3639. util.DebugF("uid=%v CSHeadOperateReq msg=%v", role.GetUUid(), msg)
  3640. role.(model2.RoleLogicOuter).OnHeadData(msg)
  3641. })
  3642. // 使用许愿箱
  3643. serverproto.Handle_GAME_CSWishBoxUseReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3644. msg := ev.Msg().(*serverproto.CSWishBoxUseReq)
  3645. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3646. if role == nil {
  3647. return
  3648. }
  3649. util.DebugF("uid=%v CSWishBoxUseReq msg=%v", role.GetUUid(), msg)
  3650. role.(model2.RoleLogicOuter).OnWishUse(msg)
  3651. })
  3652. // 解锁许愿箱
  3653. serverproto.Handle_GAME_CSWishUnlockSlotReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3654. msg := ev.Msg().(*serverproto.CSWishUnlockSlotReq)
  3655. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3656. if role == nil {
  3657. return
  3658. }
  3659. util.DebugF("uid=%v CSWishUnlockSlotReq msg=%v", role.GetUUid(), msg)
  3660. role.(model2.RoleLogicOuter).OnWishSlotUnlock(msg)
  3661. })
  3662. // 加速领奖许愿想
  3663. serverproto.Handle_GAME_CSWishSlotReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3664. msg := ev.Msg().(*serverproto.CSWishSlotReq)
  3665. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3666. if role == nil {
  3667. return
  3668. }
  3669. util.DebugF("uid=%v CSWishSlotReq msg=%v", role.GetUUid(), msg)
  3670. role.(model2.RoleLogicOuter).OnWishSlotAction(msg)
  3671. })
  3672. //合服公告请求
  3673. serverproto.Handle_GAME_CSCombineServerInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3674. msg := ev.Msg().(*serverproto.CSCombineServerInfoReq)
  3675. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3676. if role == nil {
  3677. return
  3678. }
  3679. util.DebugF("uid=%v CSCombineServerInfoReq msg=%v", role.GetUUid(), msg)
  3680. role.(model2.RoleLogicOuter).GetCombineServerInfo()
  3681. })
  3682. ////bt
  3683. // bt服务器获取商店信息
  3684. // 充值钱包商店,特权卡商店
  3685. serverproto.Handle_GAME_CSBTShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3686. msg := ev.Msg().(*serverproto.CSBTShopInfoReq)
  3687. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3688. if role == nil {
  3689. return
  3690. }
  3691. util.InfoF("uid=%v receive CSBTShopInfoReq ms=%v", role.GetUUid(), msg)
  3692. role.(model2.RoleBTRouter).GetBTShopInfo(msg.ShopType, msg.SubShop)
  3693. })
  3694. // bt波利商城
  3695. serverproto.Handle_GAME_CSBoliShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3696. msg := ev.Msg().(*serverproto.CSBoliShopInfoReq)
  3697. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3698. if role == nil {
  3699. return
  3700. }
  3701. util.DebugF("uid=%v CSBoliShopInfoReq msg=%v", role.GetUUid(), msg)
  3702. role.(model2.RoleBTRouter).BoliShopInfo()
  3703. })
  3704. serverproto.Handle_GAME_CSBoliShopLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3705. msg := ev.Msg().(*serverproto.CSBoliShopLevelUpReq)
  3706. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3707. if role == nil {
  3708. return
  3709. }
  3710. util.DebugF("uid=%v CSBoliShopLevelUpReq msg=%v", role.GetUUid(), msg)
  3711. role.(model2.RoleBTRouter).BoliLevelUp(msg.Num)
  3712. })
  3713. serverproto.Handle_GAME_CSBoliShopRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3714. msg := ev.Msg().(*serverproto.CSBoliShopRewardReq)
  3715. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3716. if role == nil {
  3717. return
  3718. }
  3719. util.DebugF("uid=%v CSBoliShopRewardReq msg=%v", role.GetUUid(), msg)
  3720. role.(model2.RoleBTRouter).BoliReward(msg.RewardLevel, msg.Idx)
  3721. })
  3722. serverproto.Handle_GAME_CSBoliShopBuyReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3723. msg := ev.Msg().(*serverproto.CSBoliShopBuyReq)
  3724. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3725. if role == nil {
  3726. return
  3727. }
  3728. util.DebugF("uid=%v CSBoliShopBuyReq msg=%v", role.GetUUid(), msg)
  3729. role.(model2.RoleBTRouter).BoliShopBuy(msg.GoodsId, msg.GoodsNum)
  3730. })
  3731. //RO币礼包购买
  3732. serverproto.Handle_GAME_CSBTRoCoinShopItemBuyReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3733. msg := ev.Msg().(*serverproto.CSBTRoCoinShopItemBuyReq)
  3734. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3735. if role == nil {
  3736. return
  3737. }
  3738. util.DebugF("uid=%v CSBTRoCoinShopItemBuyReq msg=%v", role.GetUUid(), msg)
  3739. role.(model2.RoleBTRouter).PayInfoGetForRoCoin(msg.GoodsId, msg.GoodsNum)
  3740. })
  3741. //超值首充 & 百元大礼包
  3742. serverproto.Handle_GAME_CSBTFirstRechargeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3743. msg := ev.Msg().(*serverproto.CSBTFirstRechargeRewardReq)
  3744. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3745. if role == nil {
  3746. return
  3747. }
  3748. util.DebugF("uid=%v CSBTFirstRechargeRewardReq msg=%v", role.GetUUid(), msg)
  3749. role.(model2.RoleBTRouter).FirstRechargeReward(msg.RewardIdx)
  3750. })
  3751. serverproto.Handle_GAME_CSBTRecharge100RewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3752. msg := ev.Msg().(*serverproto.CSBTRecharge100RewardReq)
  3753. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3754. if role == nil {
  3755. return
  3756. }
  3757. util.DebugF("uid=%v CSBTRecharge100RewardReq msg=%v", role.GetUUid(), msg)
  3758. role.(model2.RoleBTRouter).Recharge100Reward()
  3759. })
  3760. }