role_msg.go 148 KB

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  1. package msg
  2. import (
  3. "crypto/md5"
  4. "encoding/hex"
  5. "rocommon"
  6. "rocommon/service"
  7. "rocommon/util"
  8. "roserver/baseserver/model"
  9. "roserver/baseserver/set"
  10. model2 "roserver/game/model"
  11. "roserver/serverproto"
  12. "unicode/utf8"
  13. )
  14. func init() {
  15. //获取名字
  16. serverproto.Handle_GAME_CSNameReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  17. msg := ev.Msg().(*serverproto.CSNameReq)
  18. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  19. if role == nil {
  20. return
  21. }
  22. util.DebugF("uid=%v receive CSNameReq msg=%v", role.GetUUid(), msg)
  23. if len(msg.Name) <= 0 {
  24. ackMsg := &serverproto.SCNameAck{
  25. Error: int32(serverproto.ErrorCode_ERROR_NAME_EMPTY),
  26. }
  27. role.ReplayGate(ackMsg, true)
  28. return
  29. }
  30. nickName := role.(*model2.Role).GetRoleBase().GetRoleName()
  31. globalCfg, ok := serverproto.GlobalCfgLoader[int32(serverproto.GlobalType_Global_Max_Name_Len)]
  32. if !ok || globalCfg == nil {
  33. ackMsg := &serverproto.SCNameAck{
  34. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  35. Name: msg.Name,
  36. }
  37. role.ReplayGate(ackMsg, true)
  38. return
  39. }
  40. nameLen := utf8.RuneCountInString(msg.Name)
  41. if nameLen <= 0 || nameLen > int(globalCfg.IVal) || nickName == msg.Name {
  42. ackMsg := &serverproto.SCNameAck{
  43. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  44. }
  45. role.ReplayGate(ackMsg, true)
  46. return
  47. }
  48. nameMsg := &serverproto.SSNameReq{
  49. Name: msg.Name,
  50. Zone: int32(service.GetServiceConfig().Node.Zone),
  51. }
  52. role.(*model2.Role).SendDb(nameMsg)
  53. })
  54. //来自db的消息
  55. serverproto.Handle_GAME_SSNameNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  56. msg := ev.Msg().(*serverproto.SSNameNtf)
  57. role := model2.RoleMag.GetRole(cliId)
  58. if role == nil {
  59. return
  60. }
  61. util.DebugF("uid=%v receive SSNameNtf msg=%v", role.GetUUid(), msg)
  62. if msg.Type == 0 { //创号取名流程
  63. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  64. role.(*model2.Role).GetRoleBase().Rename(msg.Name)
  65. }
  66. ackMsg := &serverproto.SCNameAck{
  67. Error: msg.Error,
  68. Name: msg.Name,
  69. }
  70. role.ReplayGate(ackMsg, true)
  71. } else if msg.Type == 1 { //改名卡改名流程
  72. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  73. role.(model2.RoleLogicOuter).ChangeRoleName(msg.Name)
  74. } else {
  75. ackMsg := &serverproto.SCRenameAck{
  76. Error: msg.Error,
  77. Name: msg.Name,
  78. }
  79. role.ReplayGate(ackMsg, true)
  80. }
  81. }
  82. })
  83. //获取服务器时间ms
  84. serverproto.Handle_GAME_CSGetServerTimeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  85. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  86. if role == nil {
  87. return
  88. }
  89. ackMsg := &serverproto.SCGetServerTimeAck{
  90. ServerTime: util.GetTimeMilliseconds(),
  91. }
  92. role.ReplayGate(ackMsg, true)
  93. })
  94. //客户端游戏参数设置
  95. serverproto.Handle_GAME_CSClientParamNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  96. msg := ev.Msg().(*serverproto.CSClientParamNtf)
  97. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  98. if role == nil {
  99. return
  100. }
  101. util.DebugF("uid=%v receive CSClientParamNtf msg=%v", role.GetUUid(), msg)
  102. role.SetClientParam(msg.ClientInfo)
  103. })
  104. //设置新手引导
  105. serverproto.Handle_GAME_CSRoleGuideNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  106. msg := ev.Msg().(*serverproto.CSRoleGuideNtf)
  107. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  108. if role == nil {
  109. return
  110. }
  111. util.DebugF("uid=%v receive CSRoleGuideNtf msg=%v", role.GetUUid(), msg)
  112. role.(model2.RoleLogicOuter).SetRoleGuide(msg.GuideId)
  113. })
  114. //角色设置属性点
  115. serverproto.Handle_GAME_CSAddAttrPointReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  116. msg := ev.Msg().(*serverproto.CSAddAttrPointReq)
  117. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  118. if role == nil {
  119. return
  120. }
  121. util.DebugF("uid=%v receive CSAddAttrPointReq msg=%v", role.GetUUid(), msg)
  122. role.(model2.RoleLogicOuter).AddAttrPoint(msg.HeroId, msg.AttrList)
  123. })
  124. //客户端MD5帮忙编译
  125. serverproto.Handle_GAME_CSMd5GetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  126. msg := ev.Msg().(*serverproto.CSMd5GetReq)
  127. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  128. if role == nil {
  129. return
  130. }
  131. util.InfoF("uid=%v receive CSMd5GetReq msg=%v", role.GetUUid(), msg)
  132. // 计算 MD5
  133. hash := md5.Sum([]byte(msg.Md5))
  134. ack := &serverproto.SCMd5GetAck{
  135. Md5: hex.EncodeToString(hash[:]),
  136. }
  137. role.ReplayGate(ack, true)
  138. })
  139. //设置剧情
  140. serverproto.Handle_GAME_CSRoleStoryReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  141. msg := ev.Msg().(*serverproto.CSRoleStoryReq)
  142. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  143. if role == nil {
  144. return
  145. }
  146. util.DebugF("uid=%v receive CSRoleStoryReq msg=%v", role.GetUUid(), msg)
  147. role.(model2.RoleLogicOuter).SetRoleStory(msg.StoryId)
  148. })
  149. serverproto.Handle_GAME_CSNewMapCartoonReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  150. msg := ev.Msg().(*serverproto.CSNewMapCartoonReq)
  151. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  152. if role == nil {
  153. return
  154. }
  155. util.DebugF("uid=%v receive CSNewMapCartoonReq msg=%v", role.GetUUid(), msg)
  156. if msg.MapCart != nil {
  157. role.(model2.RoleLogicOuter).SetMapCartoon(msg.MapCart.Key, msg.MapCart.Value)
  158. }
  159. })
  160. //角色重置属性点
  161. serverproto.Handle_GAME_CSResetAttrPointReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  162. msg := ev.Msg().(*serverproto.CSResetAttrPointReq)
  163. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  164. if role == nil {
  165. return
  166. }
  167. util.DebugF("uid=%v receive CSResetAttrPointReq msg=%v", role.GetUUid(), msg)
  168. role.(model2.RoleLogicOuter).ResetAttrPoint(msg.HeroId)
  169. })
  170. //使用 潜力果实增加素质点
  171. serverproto.Handle_GAME_CSAddQualityPointReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  172. msg := ev.Msg().(*serverproto.CSAddQualityPointReq)
  173. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  174. if role == nil {
  175. return
  176. }
  177. util.DebugF("uid=%v receive CSAddQualityPointReq msg=%v", role.GetUUid(), msg)
  178. role.(model2.RoleLogicOuter).OnAddQualityPoint(msg)
  179. })
  180. //激活头像
  181. serverproto.Handle_GAME_CSActiveHeadReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  182. msg := ev.Msg().(*serverproto.CSActiveHeadReq)
  183. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  184. if role == nil {
  185. return
  186. }
  187. util.DebugF("uid=%v receive CSActiveHeadReq msg=%v", role.GetUUid(), msg)
  188. role.(model2.RoleLogicOuter).ActiveHead(msg.HeadId)
  189. })
  190. //设置头像
  191. serverproto.Handle_GAME_CSSetHeadIdReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  192. msg := ev.Msg().(*serverproto.CSSetHeadIdReq)
  193. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  194. if role == nil {
  195. return
  196. }
  197. util.DebugF("uid=%v receive CSSetHeadIdReq msg=%v", role.GetUUid(), msg)
  198. role.(model2.RoleLogicOuter).SetRoleHeadPic(msg.HeadId)
  199. })
  200. //请求头像相关信息
  201. serverproto.Handle_GAME_CSHeadInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  202. msg := ev.Msg().(*serverproto.CSHeadInfoReq)
  203. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  204. if role == nil {
  205. return
  206. }
  207. util.DebugF("uid=%v receive CSHeadInfoReq msg=%v", role.GetUUid(), msg)
  208. role.(model2.RoleLogicOuter).HeadInfoReq()
  209. })
  210. //头像框道具使用
  211. serverproto.Handle_GAME_CSUseHeadFrameItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  212. msg := ev.Msg().(*serverproto.CSUseHeadFrameItemReq)
  213. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  214. if role == nil {
  215. return
  216. }
  217. util.DebugF("uid=%v receive CSUseHeadFrameItemReq msg=%v", role.GetUUid(), msg)
  218. role.(model2.RoleLogicOuter).UseHeadFrameItem(msg.ItemId, msg.ItemNum)
  219. })
  220. //请求头像相关信息
  221. serverproto.Handle_GAME_CSChangeHeadFrameReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  222. msg := ev.Msg().(*serverproto.CSChangeHeadFrameReq)
  223. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  224. if role == nil {
  225. return
  226. }
  227. util.DebugF("uid=%v receive CSChangeHeadFrameReq msg=%v", role.GetUUid(), msg)
  228. role.(model2.RoleLogicOuter).SetRoleHeadFrameId(msg.HeadFrameId)
  229. })
  230. //请求头像相关信息
  231. serverproto.Handle_GAME_CSHeadFrameInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  232. msg := ev.Msg().(*serverproto.CSHeadFrameInfoReq)
  233. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  234. if role == nil {
  235. return
  236. }
  237. util.DebugF("uid=%v receive CSHeadFrameInfoReq msg=%v", role.GetUUid(), msg)
  238. role.(model2.RoleLogicOuter).GetRoleHeadFrameInfo()
  239. })
  240. //改名
  241. serverproto.Handle_GAME_CSRenameReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  242. msg := ev.Msg().(*serverproto.CSRenameReq)
  243. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  244. if role == nil {
  245. return
  246. }
  247. util.DebugF("uid=%v receive CSRenameReq msg=%v", role.GetUUid(), msg)
  248. nameLen := utf8.RuneCountInString(msg.Name)
  249. globalCfg, ok := serverproto.GlobalCfgLoader[int32(serverproto.GlobalType_Global_Max_Name_Len)]
  250. if !ok || globalCfg == nil {
  251. ackMsg := &serverproto.SCRenameAck{
  252. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  253. Name: msg.Name,
  254. }
  255. role.ReplayGate(ackMsg, true)
  256. return
  257. }
  258. if nameLen <= 0 || nameLen > int(globalCfg.IVal) || msg.Name == role.(*model2.Role).GetRoleBase().GetRoleName() {
  259. ackMsg := &serverproto.SCRenameAck{
  260. Error: int32(serverproto.ErrorCode_ERROR_RENAME_NAME_LEN_ERROR),
  261. Name: msg.Name,
  262. }
  263. role.ReplayGate(ackMsg, true)
  264. return
  265. }
  266. //屏蔽字过滤
  267. if model2.SensitiveUtil.IsMatch(msg.Name) {
  268. ackMsg := &serverproto.SCRenameAck{
  269. Error: int32(serverproto.ErrorCode_ERROR_RENAME_NAME_INVALID),
  270. Name: msg.Name,
  271. }
  272. role.ReplayGate(ackMsg, true)
  273. return
  274. }
  275. bRet := role.(*model2.Role).GetRoleBase().ChangeNameItemEnough(msg.Name, false)
  276. if bRet != serverproto.ErrorCode_ERROR_OK {
  277. ackMsg := &serverproto.SCRenameAck{
  278. Error: int32(bRet),
  279. Name: msg.Name,
  280. }
  281. role.ReplayGate(ackMsg, true)
  282. return
  283. }
  284. //todo...
  285. // role.(model2.RoleLogicOuter).ChangeRoleName(msg.Name)
  286. nameMsg := &serverproto.SSNameReq{
  287. OldName: role.GetNickName(),
  288. Name: msg.Name,
  289. Zone: int32(service.GetServiceConfig().Node.Zone),
  290. Type: 1,
  291. }
  292. role.(*model2.Role).SendDb(nameMsg)
  293. })
  294. //获取玩家简介信息,显示头像名称相关,不包括详细信息
  295. serverproto.Handle_GAME_CSGetOtherPlayerBriefInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  296. msg := ev.Msg().(*serverproto.CSGetOtherPlayerBriefInfoReq)
  297. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  298. if role == nil {
  299. return
  300. }
  301. util.DebugF("uid=%v receive CSGetOtherPlayerBriefInfoReq msg=%v", role.GetUUid(), msg)
  302. ackMsg := &serverproto.SCGetOtherPlayerBriefInfoAck{
  303. Type: msg.Type,
  304. }
  305. if len(msg.PlayerList) > 20 {
  306. role.ReplayGate(ackMsg, true)
  307. return
  308. }
  309. dbMsg := &serverproto.SSGetRoleBriefInfoReq{
  310. Type: msg.Type,
  311. }
  312. for idx := range msg.PlayerList {
  313. //公会申请列表,客户端排序,需要一次性下发
  314. if msg.Type == model2.StateGuildApply {
  315. dbMsg.PlayerUidList = append(dbMsg.PlayerUidList, msg.PlayerList[idx])
  316. continue
  317. }
  318. tmpRole := model2.RoleMag.GetRoleFromUUid(msg.PlayerList[idx])
  319. if tmpRole == nil {
  320. tmpRole = model2.RoleMag.GetRoleFromOffline(msg.PlayerList[idx])
  321. }
  322. if tmpRole != nil {
  323. bf := &serverproto.CommonPlayerBriefInfo{}
  324. tmpRole.(*model2.Role).GetRoleBriefInfo(bf)
  325. ackMsg.BriefInfo = append(ackMsg.BriefInfo, bf)
  326. }
  327. if tmpRole == nil {
  328. dbMsg.PlayerUidList = append(dbMsg.PlayerUidList, msg.PlayerList[idx])
  329. }
  330. }
  331. if len(ackMsg.BriefInfo) > 0 {
  332. role.ReplayGate(ackMsg, true)
  333. }
  334. if len(dbMsg.PlayerUidList) > 0 {
  335. role.(*model2.Role).SendDb(dbMsg)
  336. }
  337. })
  338. //from social 获取玩家在线状态
  339. serverproto.Handle_GAME_SSGetRoleBriefInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  340. msg := ev.Msg().(*serverproto.SSGetRoleBriefInfoAck)
  341. role := model2.RoleMag.GetRole(cliId)
  342. if role == nil {
  343. return
  344. }
  345. util.DebugF("uid=%v receive SSGetRoleBriefInfoAck msg=%v", role.GetUUid(), msg)
  346. //有该玩家信息并添加到黑名单列表中
  347. if msg.Type == model2.StateTypeBlack_Add {
  348. if len(msg.BriefInfo) > 0 {
  349. role.(*model2.Role).GetRoleSocial().HandlerBlackList(true, msg.BriefInfo[0].Uid, msg.BriefInfo[0])
  350. msg.Type = model2.StateTypeBlack
  351. } else {
  352. ackMsg := serverproto.SCFriendBlackAck{
  353. Error: int32(serverproto.ErrorCode_ERROR_ROLE_NOT_FOUND),
  354. }
  355. role.ReplayGate(ackMsg, true)
  356. return
  357. }
  358. }
  359. ssMsg := &serverproto.SSOnlineStateReq{
  360. ProType: 2, //表示好友系统操作
  361. ListType: msg.Type,
  362. }
  363. for idx := 0; idx < len(msg.BriefInfo); idx++ {
  364. if msg.BriefInfo[idx].Uid > 0 {
  365. ssMsg.BriefInfoList = append(msg.BriefInfo)
  366. }
  367. }
  368. if len(ssMsg.BriefInfoList) > 0 {
  369. role.(*model2.Role).SendSocial(ssMsg)
  370. }
  371. })
  372. //查看玩家详细信息
  373. serverproto.Handle_GAME_CSGetOtherPlayerDetailInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  374. msg := ev.Msg().(*serverproto.CSGetOtherPlayerDetailInfoReq)
  375. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  376. if role == nil {
  377. return
  378. }
  379. util.DebugF("uid=%v receive CSGetOtherPlayerDetailInfoReq msg=%v", role.GetUUid(), msg)
  380. targetRole := model2.RoleMag.GetRoleFromUUid(msg.TUid)
  381. if targetRole == nil {
  382. msg.Uid = role.GetUUid()
  383. role.(*model2.Role).SendSocial(msg)
  384. return
  385. }
  386. ackMsg := &serverproto.SCGetOtherPlayerDetailInfoAck{
  387. Uid: msg.Uid,
  388. Error: int32(serverproto.ErrorCode_ERROR_OK),
  389. TargetInfo: &serverproto.ViewRoleInfo{},
  390. }
  391. targetRole.(model2.RoleLogicOuter).PackRoleViewInfo(ackMsg.TargetInfo)
  392. role.ReplayGate(ackMsg, true)
  393. })
  394. //来自Social的查询结果,直接推送客户端
  395. serverproto.Handle_GAME_SCGetOtherPlayerDetailInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  396. msg := ev.Msg().(*serverproto.SCGetOtherPlayerDetailInfoAck)
  397. util.DebugF("receive SCGetOtherPlayerDetailInfoAck msg=%v", msg)
  398. role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
  399. if role == nil {
  400. return
  401. }
  402. role.ReplayGate(msg, true)
  403. })
  404. //来自social的请求被观察者的信息
  405. serverproto.Handle_GAME_SSGetViewedTargetInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  406. msg := ev.Msg().(*serverproto.SSGetViewedTargetInfoReq)
  407. util.DebugF("receive SSGetViewedTargetInfoReq msg=%v", msg)
  408. //直接返回被查看角色的数据
  409. ackMsg := &serverproto.SSGetViewedTargetInfoAck{
  410. Uid: msg.Uid,
  411. TUid: msg.TUid,
  412. Info: &serverproto.ViewRoleInfo{},
  413. }
  414. targetRole := model2.RoleMag.GetRoleFromUUid(msg.TUid)
  415. if targetRole == nil {
  416. //发送取social
  417. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  418. } else {
  419. //打包目标数据
  420. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_OK)
  421. targetRole.(model2.RoleLogicOuter).PackRoleViewInfo(ackMsg.Info)
  422. }
  423. targetRole.(*model2.Role).SendSocial(ackMsg)
  424. })
  425. //////伙伴相关操作
  426. //培养
  427. serverproto.Handle_GAME_CSHeroLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  428. msg := ev.Msg().(*serverproto.CSHeroLevelUpReq)
  429. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  430. if role == nil {
  431. return
  432. }
  433. util.DebugF("uid=%v receive CSHeroLevelUpReq msg=%v", role.GetUUid(), msg)
  434. role.(model2.RoleLogicOuter).HeroLevelUp(msg.HeroId)
  435. })
  436. //进阶
  437. serverproto.Handle_GAME_CSHeroAdvanceReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  438. msg := ev.Msg().(*serverproto.CSHeroAdvanceReq)
  439. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  440. if role == nil {
  441. return
  442. }
  443. util.DebugF("uid=%v receive CSHeroAdvanceReq msg=%v", role.GetUUid(), msg)
  444. role.(model2.RoleLogicOuter).HeroAdvance(msg.HeroId)
  445. })
  446. //突破
  447. serverproto.Handle_GAME_CSHeroStrengthReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  448. msg := ev.Msg().(*serverproto.CSHeroStrengthReq)
  449. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  450. if role == nil {
  451. return
  452. }
  453. util.DebugF("uid=%v receive CSHeroStrengthReq msg=%v", role.GetUUid(), msg)
  454. role.(model2.RoleLogicOuter).HeroStrength(msg.HeroId)
  455. })
  456. //上阵
  457. serverproto.Handle_GAME_CSHeroBattleReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  458. msg := ev.Msg().(*serverproto.CSHeroBattleReq)
  459. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  460. if role == nil {
  461. return
  462. }
  463. util.DebugF("uid=%v receive CSHeroBattleReq msg=%v", role.GetUUid(), msg)
  464. role.(model2.RoleLogicOuter).HeroBattle(msg.HeroId, msg.IsBattle)
  465. })
  466. //伙伴碎片合成
  467. serverproto.Handle_GAME_CSChipComposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  468. msg := ev.Msg().(*serverproto.CSChipComposeReq)
  469. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  470. if role == nil {
  471. return
  472. }
  473. util.DebugF("uid=%v receive CSChipComposeReq msg=%v", role.GetUUid(), msg)
  474. role.(model2.RoleLogicOuter).ComposeChip(msg.ConfigId)
  475. })
  476. //伙伴碎片分解
  477. serverproto.Handle_GAME_CSHeroChipDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  478. msg := ev.Msg().(*serverproto.CSHeroChipDecomposeReq)
  479. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  480. if role == nil {
  481. return
  482. }
  483. util.DebugF("uid=%v receive CSHeroChipDecomposeReq msg=%v", role.GetUUid(), msg)
  484. role.(model2.RoleLogicOuter).ChipDecompose(msg.ChipList, msg.ChipTypeList)
  485. })
  486. //转职
  487. serverproto.Handle_GAME_CSHeroChangeJobReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  488. msg := ev.Msg().(*serverproto.CSHeroChangeJobReq)
  489. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  490. if role == nil {
  491. return
  492. }
  493. util.DebugF("uid=%v receive CSHeroChangeJobReq msg=%v", role.GetUUid(), msg)
  494. role.(model2.RoleLogicOuter).HeroChangeJob(msg.HeroId, msg.JobId)
  495. })
  496. //伙伴战力请求
  497. serverproto.Handle_GAME_CSHeroFighPowerReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  498. msg := ev.Msg().(*serverproto.CSHeroFighPowerReq)
  499. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  500. if role == nil {
  501. return
  502. }
  503. util.DebugF("uid=%v receive CSHeroFighPowerReq msg=%v", role.GetUUid(), msg)
  504. role.(model2.RoleLogicOuter).FightPowerReq(msg.HeroId)
  505. })
  506. //招募
  507. serverproto.Handle_GAME_CSHeroActiveReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  508. msg := ev.Msg().(*serverproto.CSHeroActiveReq)
  509. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  510. if role == nil {
  511. return
  512. }
  513. util.DebugF("uid=%v receive CSHeroActiveReq msg=%v", role.GetUUid(), msg)
  514. role.(model2.RoleLogicOuter).HeroRecruit(msg.HeroId)
  515. })
  516. //更换职业(主角/伙伴)
  517. serverproto.Handle_GAME_CSHeroReplaceJobReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  518. msg := ev.Msg().(*serverproto.CSHeroReplaceJobReq)
  519. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  520. if role == nil {
  521. return
  522. }
  523. util.DebugF("uid=%v receive CSHeroReplaceJobReq msg=%v", role.GetUUid(), msg)
  524. role.(model2.RoleLogicOuter).HeroReplaceJob(msg.HeroId, msg.JobId)
  525. })
  526. //////装备相关
  527. //装备锻造(合成/锻造)
  528. serverproto.Handle_GAME_CSEquipForgeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  529. msg := ev.Msg().(*serverproto.CSEquipForgeReq)
  530. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  531. if role == nil {
  532. return
  533. }
  534. util.DebugF("uid=%v receive CSEquipForgingReq msg=%v", role.GetUUid(), msg)
  535. role.(model2.RoleLogicOuter).EquipForge(msg.ConfigId, msg.Once, msg.EquipType, msg.SubEquipType)
  536. })
  537. //替换/上装备
  538. serverproto.Handle_GAME_CSEquipUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  539. msg := ev.Msg().(*serverproto.CSEquipUpReq)
  540. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  541. if role == nil {
  542. return
  543. }
  544. util.DebugF("uid=%v receive CSEquipUpReq msg=%v", role.GetUUid(), msg)
  545. role.(model2.RoleLogicOuter).EquipUp(msg.HeroId, msg.SlotIndex, msg.EquipId)
  546. })
  547. //一键卸载装备
  548. serverproto.Handle_GAME_CSEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  549. msg := ev.Msg().(*serverproto.CSEquipDownReq)
  550. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  551. if role == nil {
  552. return
  553. }
  554. util.DebugF("uid=%v receive CSEquipDownReq msg=%v", role.GetUUid(), msg)
  555. role.(model2.RoleLogicOuter).EquipDown(msg.HeroId, msg.SubIndex)
  556. })
  557. //一键升级(升级位置上能升级的所有装备)
  558. serverproto.Handle_GAME_CSEquipLevelUpAllReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  559. msg := ev.Msg().(*serverproto.CSEquipLevelUpAllReq)
  560. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  561. if role == nil {
  562. return
  563. }
  564. util.DebugF("uid=%v receive CSEquipLevelUpAllReq msg=%v", role.GetUUid(), msg)
  565. role.(model2.RoleLogicOuter).EquipLevelUpAll(msg.HeroId)
  566. })
  567. //装备槽位升级(装备精炼)
  568. serverproto.Handle_GAME_CSEquipSlotLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  569. msg := ev.Msg().(*serverproto.CSEquipSlotLevelUpReq)
  570. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  571. if role == nil {
  572. return
  573. }
  574. util.DebugF("uid=%v receive CSEquipSlotLevelUpReq msg=%v", role.GetUUid(), msg)
  575. role.(model2.RoleLogicOuter).EquipSlotLevelUp(msg.HeroId, msg.SubSlotIndex)
  576. })
  577. // 神器佩戴
  578. serverproto.Handle_GAME_CSSkillEquipUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  579. msg := ev.Msg().(*serverproto.CSSkillEquipUpReq)
  580. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  581. if role == nil {
  582. return
  583. }
  584. util.DebugF("uid=%v receive CSSkillEquipUpReq msg=%v", role.GetUUid(), msg)
  585. role.(model2.RoleLogicOuter).SkillEquipUp(msg.HeroId, msg.SkillEquipId, msg.SlotIndex)
  586. })
  587. // 神器卸下
  588. serverproto.Handle_GAME_CSSkillEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  589. msg := ev.Msg().(*serverproto.CSSkillEquipDownReq)
  590. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  591. if role == nil {
  592. return
  593. }
  594. util.DebugF("uid=%v receive CSSkillEquipDownReq msg=%v", role.GetUUid(), msg)
  595. role.(model2.RoleLogicOuter).SkillEquipDown(msg.HeroId, msg.SlotIndex)
  596. })
  597. // 神器升星
  598. serverproto.Handle_GAME_CSSkillEquipLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  599. msg := ev.Msg().(*serverproto.CSSkillEquipLevelUpReq)
  600. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  601. if role == nil {
  602. return
  603. }
  604. util.DebugF("uid=%v receive CSSkillEquipLevelUpReq msg=%v", role.GetUUid(), msg)
  605. role.(model2.RoleLogicOuter).SkillEquipStarLevelUp(msg.HeroId, msg.SkillEquipId, msg.SelectCost)
  606. })
  607. // 神器转移
  608. serverproto.Handle_GAME_CSSkillEquipShiftReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  609. msg := ev.Msg().(*serverproto.CSSkillEquipShiftReq)
  610. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  611. if role == nil {
  612. return
  613. }
  614. util.DebugF("uid=%v receive CSSkillEquipShiftReq msg=%v", role.GetUUid(), msg)
  615. role.(model2.RoleLogicOuter).SkillEquipShift(msg)
  616. })
  617. // 神器槽位升级
  618. serverproto.Handle_GAME_CSSkillEquipSlotLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  619. msg := ev.Msg().(*serverproto.CSSkillEquipSlotLevelUpReq)
  620. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  621. if role == nil {
  622. return
  623. }
  624. util.DebugF("uid=%v receive CSSkillEquipSlotLevelUpReq msg=%v", role.GetUUid(), msg)
  625. role.(model2.RoleLogicOuter).SkillEquipSlotLevelUp(msg.HeroId, msg.SlotIndex)
  626. })
  627. // 神器分解
  628. serverproto.Handle_GAME_CSSkillEquipDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  629. msg := ev.Msg().(*serverproto.CSSkillEquipDecomposeReq)
  630. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  631. if role == nil {
  632. return
  633. }
  634. util.DebugF("uid=%v receive CSSkillEquipDecomposeReq msg=%v", role.GetUUid(), msg)
  635. role.(model2.RoleLogicOuter).SkillEquipDecompose(msg.SkillEquipId)
  636. })
  637. // 神器重铸
  638. serverproto.Handle_GAME_CSSkillEquipRemadeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  639. msg := ev.Msg().(*serverproto.CSSkillEquipRemadeReq)
  640. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  641. if role == nil {
  642. return
  643. }
  644. util.DebugF("uid=%v receive CSSkillEquipRemadeReq msg=%v", role.GetUUid(), msg)
  645. role.(model2.RoleLogicOuter).SkillEquipRemade(msg.SkillEquipId)
  646. })
  647. // 神器重铸池子请求
  648. serverproto.Handle_GAME_CSSkillEquipPoolReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  649. msg := ev.Msg().(*serverproto.CSSkillEquipPoolReq)
  650. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  651. if role == nil {
  652. return
  653. }
  654. util.DebugF("uid=%v receive CSSkillEquipPoolReq msg=%v", role.GetUUid(), msg)
  655. role.(model2.RoleLogicOuter).GetSkillEquipPool()
  656. })
  657. //////卡片
  658. //装备槽位镶嵌卡片
  659. serverproto.Handle_GAME_CSCardMountReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  660. msg := ev.Msg().(*serverproto.CSCardMountReq)
  661. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  662. if role == nil {
  663. return
  664. }
  665. util.DebugF("uid=%v receive CSCardMountReq msg=%v", role.GetUUid(), msg)
  666. role.(model2.RoleLogicOuter).CardMount(msg.HeroId, msg.SubSlotIndex, msg.CardSlotIndex, msg.CardId)
  667. })
  668. //卡片卸下
  669. serverproto.Handle_GAME_CSCardDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  670. msg := ev.Msg().(*serverproto.CSCardDownReq)
  671. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  672. if role == nil {
  673. return
  674. }
  675. util.DebugF("uid=%v receive CSCardDownReq msg=%v", role.GetUUid(), msg)
  676. role.(model2.RoleLogicOuter).CardDown(msg.HeroId, msg.SubSlotIndex, msg.CardSlotIndex)
  677. })
  678. //卡片一键装备
  679. serverproto.Handle_GAME_CSCardEquipAllReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  680. msg := ev.Msg().(*serverproto.CSCardEquipAllReq)
  681. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  682. if role == nil {
  683. return
  684. }
  685. util.DebugF("uid=%v receive CSCardEquipAllReq msg=%v", role.GetUUid(), msg)
  686. role.(model2.RoleLogicOuter).CardMountAll(msg)
  687. })
  688. //卡片全部卸下
  689. serverproto.Handle_GAME_CSCardEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  690. msg := ev.Msg().(*serverproto.CSCardEquipDownReq)
  691. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  692. if role == nil {
  693. return
  694. }
  695. util.DebugF("uid=%v receive CSCardEquipDownReq msg=%v", role.GetUUid(), msg)
  696. role.(model2.RoleLogicOuter).CardDownAll(msg.HeroId)
  697. })
  698. serverproto.Handle_GAME_CSCardUpGradeAllReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  699. msg := ev.Msg().(*serverproto.CSCardUpGradeAllReq)
  700. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  701. if role == nil {
  702. return
  703. }
  704. util.DebugF("uid=%v receive CSCardUpGradeAllReq msg=%v", role.GetUUid(), msg)
  705. role.(model2.RoleLogicOuter).CardUpGradeAll(msg)
  706. })
  707. serverproto.Handle_GAME_CSCardCollectInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  708. msg := ev.Msg().(*serverproto.CSCardCollectInfoReq)
  709. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  710. if role == nil {
  711. return
  712. }
  713. util.DebugF("uid=%v receive CSCardCollectInfoReq msg=%v", role.GetUUid(), msg)
  714. role.(model2.RoleLogicOuter).CardCollect()
  715. })
  716. serverproto.Handle_GAME_CSCardCollectRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  717. msg := ev.Msg().(*serverproto.CSCardCollectRewardReq)
  718. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  719. if role == nil {
  720. return
  721. }
  722. util.DebugF("uid=%v receive CSCardCollectRewardReq msg=%v", role.GetUUid(), msg)
  723. role.(model2.RoleLogicOuter).CardCollectReward(msg.CardId, msg.Level)
  724. })
  725. //卡片重置
  726. serverproto.Handle_GAME_CSCardComposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  727. msg := ev.Msg().(*serverproto.CSCardComposeReq)
  728. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  729. if role == nil {
  730. return
  731. }
  732. util.DebugF("uid=%v receive CSCardComposeReq msg=%v", role.GetUUid(), msg)
  733. role.(model2.RoleLogicOuter).CardCompose(msg.CardList)
  734. })
  735. //卡片分解
  736. serverproto.Handle_GAME_CSCardDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  737. msg := ev.Msg().(*serverproto.CSCardDecomposeReq)
  738. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  739. if role == nil {
  740. return
  741. }
  742. util.DebugF("uid=%v receive CSCardDecomposeReq msg=%v", role.GetUUid(), msg)
  743. role.(model2.RoleLogicOuter).CardDecompose(msg.CardList, msg.CardType)
  744. })
  745. //
  746. serverproto.Handle_GAME_CSCardUpGradeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  747. msg := ev.Msg().(*serverproto.CSCardUpGradeReq)
  748. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  749. if role == nil {
  750. return
  751. }
  752. util.DebugF("uid=%v receive CSCardUpGradeReq msg=%v", role.GetUUid(), msg)
  753. role.(model2.RoleLogicOuter).CardUpGrade(msg)
  754. })
  755. //请求卡片收集排行
  756. serverproto.Handle_GAME_CSCardCollectionRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  757. msg := ev.Msg().(*serverproto.CSCardCollectionRankReq)
  758. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  759. if role == nil {
  760. return
  761. }
  762. util.DebugF("uid=%v receive CSCardCollectionRankReq msg=%v", role.GetUUid(), msg)
  763. role.(*model2.Role).SendRank(msg)
  764. })
  765. serverproto.Handle_GAME_SCCardCollectionRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  766. msg := ev.Msg().(*serverproto.SCCardCollectionRankAck)
  767. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  768. if role == nil {
  769. return
  770. }
  771. util.DebugF("uid=%v receive SCCardCollectionRankAck msg=%v", role.GetUUid(), msg)
  772. role.(*model2.Role).ReplayGate(msg, true)
  773. })
  774. //卡片互换
  775. serverproto.Handle_GAME_CSCardLevelExchangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  776. msg := ev.Msg().(*serverproto.CSCardLevelExchangeReq)
  777. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  778. if role == nil {
  779. return
  780. }
  781. util.DebugF("uid=%v receive CSCardLevelExchangeReq msg=%v", role.GetUUid(), msg)
  782. role.(model2.RoleLogicOuter).CardLevelExchange(msg.SourceCardId, msg.TargetCardId)
  783. })
  784. //////技能相关
  785. //替换栏位中的技能
  786. serverproto.Handle_GAME_CSReplaceSkillReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  787. msg := ev.Msg().(*serverproto.CSReplaceSkillReq)
  788. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  789. if role == nil {
  790. return
  791. }
  792. util.DebugF("uid=%v receive CSReplaceSkillReq msg=%v", role.GetUUid(), msg)
  793. role.(model2.RoleLogicOuter).SkillReplace(msg.HeroId, msg.Idx, msg.SkillId)
  794. })
  795. //激活职业对应阶段中的技能
  796. serverproto.Handle_GAME_CSActiveSkillReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  797. msg := ev.Msg().(*serverproto.CSActiveSkillReq)
  798. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  799. if role == nil {
  800. return
  801. }
  802. util.DebugF("uid=%v receive CSActiveSkillReq msg:=%v", role.GetUUid(), msg)
  803. role.(model2.RoleLogicOuter).ActiveSkill(msg.HeroId, msg.SkillId)
  804. })
  805. //交换技能
  806. serverproto.Handle_GAME_CSSwapSkillReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  807. msg := ev.Msg().(*serverproto.CSSwapSkillReq)
  808. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  809. if role == nil {
  810. return
  811. }
  812. util.DebugF("uid=%v receive CSSwapSkillReq msg=%v", role.GetUUid(), msg)
  813. role.(model2.RoleLogicOuter).SwapSkill(msg.HeroId, msg.First, msg.Second)
  814. })
  815. //设置技能列表
  816. serverproto.Handle_GAME_CSSetSkillListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  817. msg := ev.Msg().(*serverproto.CSSetSkillListReq)
  818. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  819. if role == nil {
  820. return
  821. }
  822. util.DebugF("uid=%v receive CSSetSkillListReq msg=%v", role.GetUUid(), msg)
  823. role.(model2.RoleLogicOuter).SetSkillList(msg.HeroId, msg.SkillList)
  824. })
  825. //技能学习
  826. serverproto.Handle_GAME_CSSkillLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  827. msg := ev.Msg().(*serverproto.CSSkillLevelUpReq)
  828. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  829. if role == nil {
  830. return
  831. }
  832. util.DebugF("uid=%v receive CSSkillLevelUpReq msg:=%v", role.GetUUid(), msg)
  833. role.(model2.RoleLogicOuter).SkillLevelUp(msg.HeroId, msg.SkillId)
  834. })
  835. //重置技能等级
  836. serverproto.Handle_GAME_CSResetSkillLevelReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  837. msg := ev.Msg().(*serverproto.CSResetSkillLevelReq)
  838. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  839. if role == nil {
  840. return
  841. }
  842. util.DebugF("uid=%v receive CSSkillLevelUpReq msg:=%v", role.GetUUid(), msg)
  843. role.(model2.RoleLogicOuter).ResetSkillLevel(msg.HeroId, msg.IsAdvanced)
  844. })
  845. //高级技能经验兑换
  846. serverproto.Handle_GAME_CSConverSkillExpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  847. msg := ev.Msg().(*serverproto.CSConverSkillExpReq)
  848. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  849. if role == nil {
  850. return
  851. }
  852. util.DebugF("uid=%v receive CSSkillLevelUpReq msg:=%v", role.GetUUid(), msg)
  853. role.(model2.RoleLogicOuter).ConverSkillExp(msg)
  854. })
  855. /////商店消息
  856. serverproto.Handle_GAME_CSShopBuyItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  857. msg := ev.Msg().(*serverproto.CSShopBuyItemReq)
  858. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  859. if role == nil {
  860. return
  861. }
  862. util.DebugF("uid=%v receive CSShopBuyItemReq msg=%v", role.GetUUid(), msg)
  863. role.(model2.RoleLogicOuter).BuyItem(msg.GoodsType, msg.GoodsId, msg.GoodsNum)
  864. })
  865. //商店信息请求
  866. serverproto.Handle_GAME_CSShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  867. msg := ev.Msg().(*serverproto.CSShopInfoReq)
  868. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  869. if role == nil {
  870. return
  871. }
  872. util.DebugF("uid=%v receive CSShopInfoReq msg=%v", role.GetUUid(), msg)
  873. role.(model2.RoleLogicOuter).ShopInfoReq(msg.GoodsType)
  874. })
  875. //商店信息请求
  876. serverproto.Handle_GAME_CSShopRefreshReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  877. msg := ev.Msg().(*serverproto.CSShopRefreshReq)
  878. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  879. if role == nil {
  880. return
  881. }
  882. util.DebugF("uid=%v receive CSShopRefreshReq msg=%v", role.GetUUid(), msg)
  883. role.(model2.RoleLogicOuter).ShopRefresh(msg.GoodsType)
  884. })
  885. //红包商店兑换
  886. serverproto.Handle_GAME_CSRedBagExchangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  887. msg := ev.Msg().(*serverproto.CSRedBagExchangeReq)
  888. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  889. if role == nil {
  890. return
  891. }
  892. util.DebugF("uid=%v receive CSRedBagExchangeReq msg=%v", role.GetUUid(), msg)
  893. role.(model2.RoleLogicOuter).RedBagShopExchange()
  894. })
  895. //////时装相关
  896. //穿戴时装(替换)
  897. serverproto.Handle_GAME_CSFashionUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  898. msg := ev.Msg().(*serverproto.CSFashionUpReq)
  899. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  900. if role == nil {
  901. return
  902. }
  903. util.DebugF("uid=%v receive CSFashionUpReq msg=%v", role.GetUUid(), msg)
  904. role.(model2.RoleLogicOuter).FashionUp(msg.FashionCfgId)
  905. })
  906. //卸下时装
  907. serverproto.Handle_GAME_CSFashionDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  908. msg := ev.Msg().(*serverproto.CSFashionDownReq)
  909. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  910. if role == nil {
  911. return
  912. }
  913. util.DebugF("uid=%v receive CSFashionDownReq msg=%v", role.GetUUid(), msg)
  914. role.(model2.RoleLogicOuter).FashionDown(msg.FashionCfgId)
  915. })
  916. //时装合成
  917. serverproto.Handle_GAME_CSFashionComposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  918. msg := ev.Msg().(*serverproto.CSFashionComposeReq)
  919. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  920. if role == nil {
  921. return
  922. }
  923. util.DebugF("uid=%v receive CSFashionComposeReq msg=%v", role.GetUUid(), msg)
  924. role.(model2.RoleLogicOuter).FashionCompose(msg.PaperCfgId)
  925. })
  926. //时装图纸分解
  927. serverproto.Handle_GAME_CSFashionPaperDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  928. msg := ev.Msg().(*serverproto.CSFashionPaperDecomposeReq)
  929. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  930. if role == nil {
  931. return
  932. }
  933. util.DebugF("uid=%v receive CSFashionPaperDecomposeReq msg=%v", role.GetUUid(), msg)
  934. role.(model2.RoleLogicOuter).FashionPaperDecompose(msg.PaperCfgId)
  935. })
  936. // 时装洗练
  937. serverproto.Handle_GAME_CSFashionResetAttrReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  938. msg := ev.Msg().(*serverproto.CSFashionResetAttrReq)
  939. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  940. if role == nil {
  941. return
  942. }
  943. util.DebugF("uid=%v receive CSFashionPaperDecomposeReq msg=%v", role.GetUUid(), msg)
  944. role.(model2.RoleLogicOuter).FashionResetAttr(msg.FashionCfgId, msg.Enter)
  945. })
  946. serverproto.Handle_GAME_CSFashionUpLvlReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  947. msg := ev.Msg().(*serverproto.CSFashionUpLvlReq)
  948. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  949. if role == nil {
  950. return
  951. }
  952. util.DebugF("uid=%v receive CSFashionPaperDecomposeReq msg=%v", role.GetUUid(), msg)
  953. role.(model2.RoleLogicOuter).FashionUpLvl(msg.FashionCfgId)
  954. })
  955. ////收益处理 相关
  956. //收益相关处理(online/offline)
  957. serverproto.Handle_GAME_CSPlayerIncomeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  958. msg := ev.Msg().(*serverproto.CSPlayerIncomeReq)
  959. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  960. if role == nil {
  961. return
  962. }
  963. util.DebugF("uid=%v receive CSPlayerIncomeReq msg=%v", role.GetUUid(), msg)
  964. role.(model2.BattleLogicOuter).Income()
  965. })
  966. //累计在线时间奖励
  967. serverproto.Handle_GAME_CSOnlineTimeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  968. msg := ev.Msg().(*serverproto.CSOnlineTimeRewardReq)
  969. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  970. if role == nil {
  971. return
  972. }
  973. util.DebugF("uid=%v receive CSOnlineTimeRewardReq msg=%v", role.GetUUid(), msg)
  974. role.(model2.BattleLogicOuter).OnlineTimeReward()
  975. })
  976. //挑战boss奖励
  977. serverproto.Handle_GAME_CSPlayerBossRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  978. msg := ev.Msg().(*serverproto.CSPlayerBossRewardReq)
  979. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  980. if role == nil {
  981. return
  982. }
  983. util.DebugF("uid=%v cliId=%v receive CSPlayerBossRewardReq msg=%v", role.GetUUid(), cliId, msg)
  984. role.(model2.BattleLogicOuter).BossReward(msg.ChallengeTime, msg.MapId, msg.MapLevel, msg.RecordTimeStamp)
  985. })
  986. //请求一次boss战(打点数据)
  987. serverproto.Handle_GAME_CSBattleBossFightReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  988. msg := ev.Msg().(*serverproto.CSBattleBossFightReq)
  989. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  990. if role == nil {
  991. return
  992. }
  993. util.DebugF("uid=%v cliId=%v receive CSBattleBossFightReq msg=%v", role.GetUUid(), cliId, msg)
  994. role.(model2.BattleLogicOuter).BattleBossReq()
  995. })
  996. //测试关卡难度选择
  997. serverproto.Handle_GAME_CSMapLevelTypeChangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  998. msg := ev.Msg().(*serverproto.CSMapLevelTypeChangeReq)
  999. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1000. if role == nil {
  1001. return
  1002. }
  1003. ackMsg := &serverproto.SCMapLevelTypeChangeAck{
  1004. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1005. Type: -1,
  1006. }
  1007. //转为困难模式
  1008. if msg.Type == 1 {
  1009. if role.GetHardFight() == 1 {
  1010. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  1011. }
  1012. role.SetHardFight(1)
  1013. //ackMsg.Type = role.GetHardFightHigh()
  1014. } else if msg.Type == 0 { //转为普通模式
  1015. if role.GetHardFight() == 0 {
  1016. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  1017. }
  1018. role.SetHardFight(0)
  1019. } else if msg.Type == 2 { //噩梦模式
  1020. if role.GetHardFight() == 2 {
  1021. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  1022. }
  1023. role.SetHardFight(2)
  1024. }
  1025. util.InfoF("uid=%v cliId=%v receive CSMapLevelTypeChangeReq msg=%v", role.GetUUid(), cliId, msg)
  1026. role.ReplayGate(ackMsg, true)
  1027. role.(*model2.Role).GetRoleBattle().SendBattleData()
  1028. })
  1029. //来自db的地图挑战排名更新(自身调整更新排名)
  1030. serverproto.Handle_GAME_SSMapLevelChangeAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1031. msg := ev.Msg().(*serverproto.SSMapLevelChangeAck)
  1032. role := model2.RoleMag.GetRole(cliId)
  1033. if role == nil {
  1034. return
  1035. }
  1036. util.DebugF("uid=%v receive SSMapLevelChangeAck msg=%v nickname=%v", role.GetUUid(), msg, role.GetNickName())
  1037. //通知客户端
  1038. if msg.Notify {
  1039. ackMsg := &serverproto.SCGetMapRankAck{
  1040. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1041. SelfRank: msg.Rank,
  1042. TotalRank: msg.RankPlayers,
  1043. }
  1044. ackMsg.TopPlayerList = append(msg.TopPlayerList)
  1045. role.ReplayGate(ackMsg, true)
  1046. }
  1047. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  1048. role.(model2.BattleLogicOuter).SetMapRank(msg.Rank, msg.RankPlayers, msg.TopPlayerList, !msg.Notify)
  1049. if msg.BattleRecordId > 0 {
  1050. //通知客户端需要保存战斗过程记录
  1051. ntfMsg := &serverproto.SCPlayerBattleRecordDetailSaveNtf{
  1052. BattleRecordUid: msg.BattleRecordId,
  1053. RecordTimeStamp: msg.RecordTimeStamp,
  1054. }
  1055. role.ReplayGate(ntfMsg, true)
  1056. }
  1057. if !msg.Notify {
  1058. ackMsg := &serverproto.SCGetMapRankAck{
  1059. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1060. SelfRank: msg.Rank,
  1061. TotalRank: msg.RankPlayers,
  1062. }
  1063. ackMsg.TopPlayerList = append(msg.TopPlayerList)
  1064. role.ReplayGate(ackMsg, true)
  1065. }
  1066. } else {
  1067. if !msg.Notify {
  1068. ackMsg := &serverproto.SCGetMapRankAck{
  1069. Error: msg.Error,
  1070. }
  1071. role.ReplayGate(ackMsg, true)
  1072. }
  1073. }
  1074. })
  1075. serverproto.Handle_GAME_CSQuickBattleIncomeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1076. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1077. if role == nil {
  1078. return
  1079. }
  1080. util.DebugF("uid=%v CSQuickBattleIncomeReq", role.GetUUid())
  1081. role.(model2.BattleLogicOuter).GetQuickBattleReward()
  1082. })
  1083. //获取小地图排名
  1084. serverproto.Handle_GAME_CSGetMapRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1085. msg := ev.Msg().(*serverproto.CSGetMapRankReq)
  1086. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1087. if role == nil {
  1088. return
  1089. }
  1090. util.DebugF("uid=%v receive CSGetMapRankReq msg=%v", role.GetUUid(), msg)
  1091. role.(model2.BattleLogicOuter).GetMapRank()
  1092. })
  1093. //获取战报信息(不包括战斗过程信息)
  1094. serverproto.Handle_GAME_CSPlayerBattleRecordReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1095. msg := ev.Msg().(*serverproto.CSPlayerBattleRecordReq)
  1096. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1097. if role == nil {
  1098. return
  1099. }
  1100. util.DebugF("uid=%v receive CSPlayerBattleRecordReq msg=%v", role.GetUUid(), msg)
  1101. role.(model2.RoleLogicOuter).GetBattleRecord(msg.RecordType, msg.ParamList)
  1102. })
  1103. //from rank
  1104. serverproto.Handle_GAME_SCPlayerBattleRecordAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1105. msg := ev.Msg().(*serverproto.SCPlayerBattleRecordAck)
  1106. role := model2.RoleMag.GetRole(cliId)
  1107. if role == nil {
  1108. return
  1109. }
  1110. util.DebugF("uid=%v receive SCPlayerBattleRecordAck msg=%v", role.GetUUid(), msg)
  1111. role.(*model2.Role).OnGetBattleRecordAck(msg)
  1112. })
  1113. //推图冲榜请求
  1114. serverproto.Handle_GAME_CSMapActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1115. msg := ev.Msg().(*serverproto.CSMapActivityReq)
  1116. role := model2.RoleMag.GetRole(cliId)
  1117. if role == nil {
  1118. return
  1119. }
  1120. util.DebugF("uid=%v receive CSMapActivityReq msg=%v", role.GetUUid(), msg)
  1121. reqMsg := &serverproto.SSGetRushDataReq{
  1122. Uid: role.GetUUid(),
  1123. RushType: model.Rush_Type_Map,
  1124. }
  1125. model2.SendRankService(reqMsg)
  1126. })
  1127. //推图领奖
  1128. /*
  1129. serverproto.Handle_GAME_CSMapActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1130. msg := ev.Msg().(*serverproto.CSMapActivityRewardReq)
  1131. role := model2.RoleMag.GetRole(cliId)
  1132. if role == nil {
  1133. return
  1134. }
  1135. util.DebugF("uid=%v receive CSMapActivityRewardReq msg=%v", role.GetUUid(), msg)
  1136. //如果是排行奖励,转发Rank
  1137. reqMsg := &serverproto.SSGetRushRewardReq{
  1138. Uid: role.GetUUid(),
  1139. RushType: model.Rush_Type_Map,
  1140. RewardType: msg.RewardType,
  1141. }
  1142. model2.SendRankService(reqMsg)
  1143. })
  1144. */
  1145. //////任务相关处理
  1146. serverproto.Handle_GAME_CSGetTaskRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1147. msg := ev.Msg().(*serverproto.CSGetTaskRewardReq)
  1148. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1149. if role == nil {
  1150. return
  1151. }
  1152. util.DebugF("uid=%v receive CSGetTaskRewardReq msg=%v", role.GetUUid(), msg)
  1153. role.(model2.RoleLogicOuter).GetTaskReward(msg.TaskId)
  1154. })
  1155. serverproto.Handle_GAME_CSGetTaskScoreRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1156. msg := ev.Msg().(*serverproto.CSGetTaskScoreRewardReq)
  1157. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1158. if role == nil {
  1159. return
  1160. }
  1161. util.DebugF("uid=%v receive CSGetTaskScoreRewardReq msg=%v", role.GetUUid(), msg)
  1162. role.(model2.RoleLogicOuter).GetTaskScoreReward(msg.RewardType, msg.RewardIdx)
  1163. })
  1164. //使用道具(例如开宝箱等)
  1165. serverproto.Handle_GAME_CSUseItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1166. msg := ev.Msg().(*serverproto.CSUseItemReq)
  1167. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1168. if role == nil {
  1169. return
  1170. }
  1171. util.DebugF("uid=%v receive CSUseItemReq msg=%v", role.GetUUid(), msg)
  1172. role.(model2.RoleLogicOuter).UseItem(msg.ItemId, msg.ItemNum, msg.ItemIdxList, msg.ForceItemId)
  1173. })
  1174. //删除道具(时效道具)
  1175. serverproto.Handle_GAME_CSDelItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1176. msg := ev.Msg().(*serverproto.CSDelItemReq)
  1177. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1178. if role == nil {
  1179. return
  1180. }
  1181. util.DebugF("uid=%v receive CSDelItemReq msg=%v", role.GetUUid(), msg)
  1182. role.(model2.RoleLogicOuter).DelItemByList(msg.ItemIdList, model2.AddFrom_Expire)
  1183. })
  1184. //来自social/BattleBoss消息,公告消息通知
  1185. serverproto.Handle_GAME_SSSystemMessageNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1186. msg := ev.Msg().(*serverproto.SSSystemMessageNtf)
  1187. util.DebugF("receive SSSystemMessageNtf msg=%v", msg)
  1188. ntfMsg := &serverproto.SCSystemMessageNtf{}
  1189. ntfMsg.SysMsg = append(msg.SysMsg)
  1190. for idx := 0; idx < len(msg.SysMsg); idx++ {
  1191. model2.AddWorldSMsg(msg.SysMsg[idx])
  1192. }
  1193. model2.RoleMag.SendMsg2OnlinePlayer(ntfMsg, 0)
  1194. })
  1195. //来自guild-social-game的公会系统通知
  1196. serverproto.Handle_GAME_SSGuildNoticeToRoleNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1197. msg := ev.Msg().(*serverproto.SSGuildNoticeToRoleNtf)
  1198. util.DebugF("receive SSGuildNoticeToRoleNtf msg=%v", msg)
  1199. newCliId := &model.ClientID{
  1200. SessID: msg.Uid,
  1201. }
  1202. role := model2.RoleMag.GetRole(*newCliId)
  1203. if role == nil {
  1204. return
  1205. }
  1206. ntfMsg := &serverproto.SCSystemMessageNtf{}
  1207. ntfMsg.SysMsg = append(msg.SysMsg)
  1208. role.ReplayGate(ntfMsg, true)
  1209. })
  1210. //////英灵殿(arena)
  1211. //获取英灵殿数据
  1212. serverproto.Handle_GAME_CSArenaReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1213. msg := ev.Msg().(*serverproto.CSArenaReq)
  1214. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1215. if role == nil {
  1216. return
  1217. }
  1218. util.DebugF("uid=%v receive CSArenaReq msg=%v", role.GetUUid(), msg)
  1219. role.(model2.RoleLogicOuter).GetArena()
  1220. })
  1221. //挑战(获得对手),挑战
  1222. serverproto.Handle_GAME_CSArenaMatchReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1223. msg := ev.Msg().(*serverproto.CSArenaMatchReq)
  1224. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1225. if role == nil {
  1226. return
  1227. }
  1228. util.DebugF("uid=%v receive CSArenaMatchReq msg=%v", role.GetUUid(), msg)
  1229. role.(model2.RoleLogicOuter).ArenaMatch(msg.HeroList)
  1230. })
  1231. //from db
  1232. serverproto.Handle_GAME_SSArenaMatchAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1233. msg := ev.Msg().(*serverproto.SSArenaMatchAck)
  1234. util.DebugF("receive SSArenaMatchAck msg=%v", msg)
  1235. role := model2.RoleMag.GetRole(cliId)
  1236. if role == nil {
  1237. return
  1238. }
  1239. role.(*model2.Role).GetRoleArena().SetLastFighter(msg.FightInfo)
  1240. })
  1241. //挑战结果(失败/成功)
  1242. serverproto.Handle_GAME_CSArenaResultReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1243. msg := ev.Msg().(*serverproto.CSArenaResultReq)
  1244. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1245. if role == nil {
  1246. return
  1247. }
  1248. util.DebugF("uid=%v receive CSArenaResultReq msg=%v", role.GetUUid(), msg)
  1249. role.(model2.RoleLogicOuter).ArenaResult(msg.FightResult)
  1250. })
  1251. //购买挑战次数
  1252. serverproto.Handle_GAME_CSArenaBuyCountReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1253. msg := ev.Msg().(*serverproto.CSArenaBuyCountReq)
  1254. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1255. if role == nil {
  1256. return
  1257. }
  1258. util.DebugF("uid=%v receive CSArenaBuyCountReq msg=%v", role.GetUUid(), msg)
  1259. role.(model2.RoleLogicOuter).ArenaByCount(msg.BuyCount)
  1260. })
  1261. //获取赛季排行榜
  1262. serverproto.Handle_GAME_CSArenaRankListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1263. msg := ev.Msg().(*serverproto.CSArenaRankListReq)
  1264. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1265. if role == nil {
  1266. return
  1267. }
  1268. util.DebugF("uid=%v receive CSArenaRankListReq msg=%v", role.GetUUid(), msg)
  1269. role.(model2.RoleLogicOuter).ArenaRankList(msg.RankType, msg.StartIdx)
  1270. })
  1271. //from rank
  1272. serverproto.Handle_GAME_SSArenaRankListAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1273. msg := ev.Msg().(*serverproto.SSArenaRankListAck)
  1274. role := model2.RoleMag.GetRole(cliId)
  1275. if role == nil {
  1276. return
  1277. }
  1278. util.DebugF("uid=%v receive SSArenaRankListAck msg=%v", role.GetUUid(), msg)
  1279. if msg.RankType == 0 && msg.StartIdx <= 0 {
  1280. //表示获取自身排名需要通知客户端
  1281. role.(model2.RoleLogicOuter).SetArenaRank(msg.SelfRank, true)
  1282. return
  1283. }
  1284. role.(model2.RoleLogicOuter).SetArenaRank(msg.SelfRank, false)
  1285. ackMsg := &serverproto.SCArenaRankListAck{
  1286. Error: msg.Error,
  1287. RankList: append(msg.RankList),
  1288. SelfRank: msg.SelfRank,
  1289. RankType: msg.RankType,
  1290. StartIdx: msg.StartIdx,
  1291. SelfRankScore: msg.SelfRankScore,
  1292. }
  1293. //本赛季
  1294. if msg.RankType == 0 {
  1295. ackMsg.SelfRankScore = role.(*model2.Role).GetRoleArena().GetArenaScore()
  1296. }
  1297. role.ReplayGate(ackMsg, true)
  1298. })
  1299. //获取赛季奖励 from rank
  1300. serverproto.Handle_GAME_SSArenaRankRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1301. msg := ev.Msg().(*serverproto.SSArenaRankRewardAck)
  1302. util.DebugF("receive SSArenaRankRewardAck msg=%v", msg)
  1303. role := model2.RoleMag.GetRole(cliId)
  1304. if role == nil {
  1305. return
  1306. }
  1307. if msg.SelfRank > 0 {
  1308. model2.ArenaSeasonMag.GetSeasonReward(role.(*model2.Role), msg.SelfRank, msg.RewardSeasonId)
  1309. }
  1310. })
  1311. //更新赛季数据 from rank
  1312. serverproto.Handle_GAME_SSArenaRankUpdateAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1313. msg := ev.Msg().(*serverproto.SSArenaRankUpdateAck)
  1314. util.DebugF("receive SSArenaRankUpdateAck msg=%v", msg)
  1315. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  1316. for _, data := range msg.RewardPlayerList {
  1317. role := model2.RoleMag.GetRoleFromUUid(data.Key)
  1318. if role.GetState() == model2.ROLE_STATE_ONLINE {
  1319. model2.ArenaSeasonMag.GetSeasonReward(role.(*model2.Role), data.Value, msg.RewardSeasonId)
  1320. }
  1321. }
  1322. }
  1323. })
  1324. //飞艇排行奖励 from cross
  1325. serverproto.Handle_GAME_SSCrossYuanHangTrialRankUpdateAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1326. msg := ev.Msg().(*serverproto.SSCrossYuanHangTrialRankUpdateAck)
  1327. util.InfoF("receive SSArenaRankUpdateAck msg=%v", msg)
  1328. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  1329. for _, data := range msg.RewardPlayerList {
  1330. model2.CrossMag.GetSeasonReward(data.Key, data.Value, msg.RewardSeasonId)
  1331. }
  1332. }
  1333. })
  1334. //serverproto.Handle_GAME_SSCrossYuanHangTrialRankRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1335. // msg := ev.Msg().(*serverproto.SSCrossYuanHangTrialRankRewardAck)
  1336. // //util.DebugF("receive SSArenaRankRewardAck msg=%v", msg)
  1337. //
  1338. // role := model2.RoleMag.GetRole(cliId)
  1339. // if role == nil {
  1340. // return
  1341. // }
  1342. //
  1343. // if msg.SelfRank > 0 {
  1344. // model2.CrossMag.GetSeasonReward(role.(*model2.Role), msg.SelfRank, msg.RewardSeasonId)
  1345. // }
  1346. //})
  1347. //请求爬塔冲榜信息
  1348. serverproto.Handle_GAME_CSArenaActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1349. msg := ev.Msg().(*serverproto.CSArenaActivityReq)
  1350. util.DebugF("receive CSArenaActivityReq msg:%v", msg)
  1351. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1352. if role == nil {
  1353. return
  1354. }
  1355. reqMsg := &serverproto.SSGetRushDataReq{
  1356. Uid: role.GetUUid(),
  1357. RushType: model.Rush_Type_Arena,
  1358. }
  1359. model2.SendRankService(reqMsg)
  1360. })
  1361. //上线请求爬塔冲榜信息
  1362. /*
  1363. serverproto.Handle_GAME_CSArenaActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1364. msg := ev.Msg().(*serverproto.CSArenaActivityRewardReq)
  1365. util.DebugF("receive CSArenaActivityRewardReq msg:%v", msg)
  1366. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1367. if role == nil {
  1368. return
  1369. }
  1370. //如果是排行奖励,转发Rank
  1371. reqMsg := &serverproto.SSGetRushRewardReq{
  1372. Uid: role.GetUUid(),
  1373. RushType: model.Rush_Type_Arena,
  1374. RewardType: msg.RewardType,
  1375. }
  1376. model2.SendRankService(reqMsg)
  1377. })
  1378. */
  1379. //////mail
  1380. //获取邮件
  1381. serverproto.Handle_GAME_CSMailListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1382. msg := ev.Msg().(*serverproto.CSMailListReq)
  1383. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1384. if role == nil {
  1385. return
  1386. }
  1387. util.DebugF("uid=%v receive CSMailListReq msg=%v", role.GetUUid(), msg)
  1388. role.(model2.RoleLogicOuter).GetMailIst()
  1389. })
  1390. //邮件读取
  1391. serverproto.Handle_GAME_CSMailReadReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1392. msg := ev.Msg().(*serverproto.CSMailReadReq)
  1393. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1394. if role == nil {
  1395. return
  1396. }
  1397. util.DebugF("uid=%v receive CSMailReadReq msg:=%v", role.GetUUid(), msg)
  1398. role.(model2.RoleLogicOuter).MailRead(msg.MailIdList)
  1399. })
  1400. //获取邮件附件
  1401. serverproto.Handle_GAME_CSMailRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1402. msg := ev.Msg().(*serverproto.CSMailRewardReq)
  1403. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1404. if role == nil {
  1405. return
  1406. }
  1407. util.DebugF("uid=%v receive CSMailRewardReq msg=%v", role.GetUUid(), msg)
  1408. role.(model2.RoleLogicOuter).MailReward(msg.MailIdList)
  1409. })
  1410. //删除已读邮件
  1411. serverproto.Handle_GAME_CSMailDelReadReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1412. msg := ev.Msg().(*serverproto.CSMailDelReadReq)
  1413. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1414. if role == nil {
  1415. return
  1416. }
  1417. util.DebugF("uid=%v receive CSMailDelReadReq msg=%v", role.GetUUid(), msg)
  1418. role.(model2.RoleLogicOuter).MailDelRead()
  1419. })
  1420. //发送邮件奖励 from social
  1421. serverproto.Handle_GAME_SSAddMailNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1422. msg := ev.Msg().(*serverproto.SSAddMailNtf)
  1423. util.DebugF("receive SSAddMailNtf msg=%v", msg)
  1424. if len(msg.NotifyList) > 0 {
  1425. //判断当前玩家是否在线,或者在离线池中
  1426. var dbUidLIst []uint64
  1427. for _, uid := range msg.NotifyList {
  1428. role := model2.RoleMag.GetRoleFromUUid(uid)
  1429. if role == nil {
  1430. role = model2.RoleMag.GetRoleFromOffline(uid)
  1431. }
  1432. if role != nil {
  1433. role.(model2.RoleLogicOuter).AddMail1(msg.MailConfigId, msg.MailType,
  1434. msg.RewardList, msg.MailParamList, msg.Title, msg.Content)
  1435. } else {
  1436. dbUidLIst = append(dbUidLIst, uid)
  1437. //model2.SendDb(msg)
  1438. //发送给db
  1439. //role.(*model2.Role).SendDb(msg)
  1440. }
  1441. }
  1442. if len(dbUidLIst) > 0 {
  1443. msg.NotifyList = dbUidLIst
  1444. model2.SendDb(msg)
  1445. }
  1446. } else {
  1447. var uuIdSetList = set.New(set.NonThreadSafe)
  1448. //online
  1449. for key, val := range model2.RoleMag.GetRoleUUIdList() {
  1450. if val == nil || key <= 0 {
  1451. util.ErrorF("uuidList online multi key=%v", key)
  1452. continue
  1453. }
  1454. if uuIdSetList.Has(val.GetUUid()) {
  1455. util.ErrorF("uuidList online multi key=%v valUid=%v valState=%v", key, val.GetUUid(), val.GetState())
  1456. continue
  1457. }
  1458. uuIdSetList.Add(val.GetUUid())
  1459. util.DebugF("uid=%v key=%v state=%v OnlineRoleMailAddMail1 mailConfigId=%v type=%v itemList=%v",
  1460. val.GetUUid(), key, val.GetState(), msg.MailConfigId, msg.MailType, msg.RewardList)
  1461. val.(model2.RoleLogicOuter).AddMail1(msg.MailConfigId, msg.MailType,
  1462. msg.RewardList, msg.MailParamList, msg.Title, msg.Content)
  1463. }
  1464. //offline
  1465. for key, val := range model2.RoleMag.GetRoleOfflineList() {
  1466. if val == nil || key <= 0 {
  1467. util.ErrorF("uuidList offline multi key=%v", key)
  1468. continue
  1469. }
  1470. if uuIdSetList.Has(val.GetUUid()) {
  1471. util.ErrorF("uuidList offline multi key=%v valUid=%v valState=%v", key, val.GetUUid(), val.GetState())
  1472. continue
  1473. }
  1474. uuIdSetList.Add(val.GetUUid())
  1475. util.DebugF("uid=%v key=%v state=%v OfflineRoleMailAddMail1 mailConfigId=%v type=%v itemList=%v",
  1476. val.GetUUid(), key, val.GetState(), msg.MailConfigId, msg.MailType, msg.RewardList)
  1477. val.(model2.RoleLogicOuter).AddMail1(msg.MailConfigId, msg.MailType,
  1478. msg.RewardList, msg.MailParamList, msg.Title, msg.Content)
  1479. }
  1480. }
  1481. })
  1482. //////赛季玩法
  1483. //赛季玩法信息获取(根据赛季不同类型获取对应信息)
  1484. serverproto.Handle_GAME_CSCompetitionReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1485. msg := ev.Msg().(*serverproto.CSCompetitionReq)
  1486. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1487. if role == nil {
  1488. return
  1489. }
  1490. util.DebugF("uid=%v receive CSCompetitionReq msg=%v", role.GetUUid(), msg)
  1491. role.(model2.RoleLogicOuter).GetCompetition(msg.CompetitionId)
  1492. })
  1493. //from rank[CSCompetitionReq]
  1494. serverproto.Handle_GAME_SSGetCompetitionDataAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1495. msg := ev.Msg().(*serverproto.SSGetCompetitionDataAck)
  1496. util.DebugF("receive SSGetCompetitionDataAck msg=%v", msg)
  1497. role := model2.RoleMag.GetRole(cliId)
  1498. if role == nil {
  1499. return
  1500. }
  1501. role.(*model2.Role).GetRoleCompetition().DoGetCompetitionNtf(msg)
  1502. })
  1503. //赛季结算奖励,会有多条数据(根据在线玩家人数决定) from rank
  1504. serverproto.Handle_GAME_SSCompetitionRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1505. msg := ev.Msg().(*serverproto.SSCompetitionRewardAck)
  1506. util.DebugF("receive SSCompetitionRewardAck msg=%v", msg)
  1507. convertData, ok := model.ConvertCompTypeList[msg.CompetitionId]
  1508. if !ok {
  1509. util.ErrorF("SSCompetitionRewardAck data not find [%v]", msg.CompetitionId)
  1510. return
  1511. }
  1512. //zhaomu reward
  1513. if convertData.GetCompetitionType() == int32(model.CompetitionType_ZhaoMu) ||
  1514. convertData.GetCompetitionType() == int32(model.CompetitionType_XuanBa) ||
  1515. convertData.GetCompetitionType() == int32(model.CompetitionType_DuoBao) ||
  1516. convertData.GetCompetitionType() == int32(model.CompetitionType_ZhanBu) ||
  1517. convertData.GetCompetitionType() == int32(model.CompetitionType_Idol) {
  1518. for _, data := range msg.RewardUidList {
  1519. rewardRole := model2.RoleMag.GetRoleFromUUid(data.Key)
  1520. if rewardRole == nil {
  1521. continue
  1522. }
  1523. rewardRole.(*model2.Role).GetRoleCompetition().DoCompetitionReward(
  1524. convertData, msg.CompetitionSubId, data.Value)
  1525. }
  1526. }
  1527. })
  1528. //上线时一次性获取历史赛季奖励 from rank
  1529. serverproto.Handle_GAME_SSCompetitionRewardHistoryAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1530. msg := ev.Msg().(*serverproto.SSCompetitionRewardHistoryAck)
  1531. role := model2.RoleMag.GetRole(cliId)
  1532. if role == nil {
  1533. return
  1534. }
  1535. util.DebugF("uid=%v receive SSCompetitionRewardHistoryAck msg=%v", role.GetUUid(), msg)
  1536. role.(*model2.Role).GetRoleCompetition().DoCompetitionRewardHistory(msg.RewardUidList, msg.ECompetitionId, msg.ECompetitionSubId)
  1537. })
  1538. //上交道具获取积分
  1539. serverproto.Handle_GAME_CSCompetitionScoreReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1540. msg := ev.Msg().(*serverproto.CSCompetitionScoreReq)
  1541. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1542. if role == nil {
  1543. return
  1544. }
  1545. util.DebugF("uid=%v receive CSCompetitionScoreReq msg=%v", role.GetUUid(), msg)
  1546. role.(model2.RoleLogicOuter).CompetitionAddScore(msg.ItemList)
  1547. })
  1548. //from rank ack
  1549. serverproto.Handle_GAME_SSCompetitionUpdateScoreAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1550. msg := ev.Msg().(*serverproto.SSCompetitionUpdateScoreAck)
  1551. role := model2.RoleMag.GetRole(cliId)
  1552. if role == nil {
  1553. return
  1554. }
  1555. util.DebugF("uid=%v receive SSCompetitionUpdateScoreAck msg=%v", role.GetUUid(), msg)
  1556. role.(*model2.Role).GetRoleCompetition().DoUpdateScoreNtf(msg)
  1557. })
  1558. //占星数据请求
  1559. serverproto.Handle_GAME_CSCompetitionStarInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1560. msg := ev.Msg().(*serverproto.CSCompetitionStarInfoReq)
  1561. role := model2.RoleMag.GetRole(cliId)
  1562. if role == nil {
  1563. return
  1564. }
  1565. util.DebugF("uid=%v receive CSCompetitionStarInfoReq msg=%v", role.GetUUid(), msg)
  1566. role.(*model2.Role).GetDivineInfo()
  1567. })
  1568. //占星请求
  1569. serverproto.Handle_GAME_CSCompetitionStarDivineReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1570. msg := ev.Msg().(*serverproto.CSCompetitionStarDivineReq)
  1571. role := model2.RoleMag.GetRole(cliId)
  1572. if role == nil {
  1573. return
  1574. }
  1575. util.DebugF("uid=%v receive CSCompetitionStarDivineReq msg=%v", role.GetUUid(), msg)
  1576. role.(*model2.Role).OnStarDivine(msg.UseTicket)
  1577. })
  1578. //占星领奖
  1579. serverproto.Handle_GAME_CSCompetitionStarCloseRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1580. msg := ev.Msg().(*serverproto.CSCompetitionStarCloseRewardReq)
  1581. role := model2.RoleMag.GetRole(cliId)
  1582. if role == nil {
  1583. return
  1584. }
  1585. util.DebugF("uid=%v receive CSCompetitionStarCloseRewardReq msg=%v", role.GetUUid(), msg)
  1586. role.(*model2.Role).GetDivineReward()
  1587. })
  1588. //偶像季,给爱豆投票
  1589. serverproto.Handle_GAME_CSCompetitionOnVoteReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1590. msg := ev.Msg().(*serverproto.CSCompetitionOnVoteReq)
  1591. role := model2.RoleMag.GetRole(cliId)
  1592. if role == nil {
  1593. return
  1594. }
  1595. util.DebugF("uid=%v receive CSCompetitionOnVoteReq msg=%v", role.GetUUid(), msg)
  1596. //处理本地投票计算
  1597. role.(*model2.Role).VoteIdol(msg.Uid, msg.TicketCount)
  1598. })
  1599. //偶像季,rank返回投票结果
  1600. serverproto.Handle_GAME_SSCompetitionOnVoteNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1601. msg := ev.Msg().(*serverproto.SSCompetitionOnVoteNtf)
  1602. role := model2.RoleMag.GetRole(cliId)
  1603. if role == nil {
  1604. return
  1605. }
  1606. util.DebugF("uid=%v receive SSCompetitionOnVoteNtf msg=%v", role.GetUUid(), msg)
  1607. if msg.TicketCount == 0 {
  1608. //表示0票刷榜
  1609. return
  1610. }
  1611. //发送到rank
  1612. ackMsg := &serverproto.SCCompetitionOnVoteAck{
  1613. Error: int32(msg.Error),
  1614. Uid: msg.Uid,
  1615. TotalCount: msg.TotalCount,
  1616. VoteList: msg.VoteList,
  1617. VoteTarget: msg.VoteTarget,
  1618. TicketCount: msg.TicketCount,
  1619. Detail: msg.Detail,
  1620. }
  1621. role.(*model2.Role).GetRoleCompetition().GetRewardDate(ackMsg)
  1622. role.ReplayGate(ackMsg, true)
  1623. })
  1624. //偶像季,获取自己的粉丝列表
  1625. serverproto.Handle_GAME_CSCompetitionSelfFansInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1626. msg := ev.Msg().(*serverproto.CSCompetitionSelfFansInfoReq)
  1627. role := model2.RoleMag.GetRole(cliId)
  1628. if role == nil {
  1629. return
  1630. }
  1631. util.DebugF("uid=%v receive CSCompetitionSelfFansInfoReq msg=%v", role.GetUUid(), msg)
  1632. //判定是否可以获取列表
  1633. bRet, competitionId := role.(*model2.Role).CheckInSeason()
  1634. if bRet != serverproto.ErrorCode_ERROR_OK {
  1635. ackMsg := &serverproto.SCCompetitionSelfFansInfoAck{
  1636. Error: int32(bRet),
  1637. }
  1638. role.ReplayGate(ackMsg, true)
  1639. return
  1640. }
  1641. //发送到rank
  1642. reqMsg := &serverproto.SSCompetitionSelfFansInfoReq{
  1643. Uid: role.GetUUid(),
  1644. CompetitionId: competitionId,
  1645. }
  1646. role.(*model2.Role).SendRank(reqMsg)
  1647. })
  1648. serverproto.Handle_GAME_SSCompetitionSelfFansInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1649. msg := ev.Msg().(*serverproto.SSCompetitionSelfFansInfoAck)
  1650. role := model2.RoleMag.GetRole(cliId)
  1651. if role == nil {
  1652. return
  1653. }
  1654. util.DebugF("uid=%v receive SSCompetitionSelfFansInfoAck msg=%v", role.GetUUid(), msg)
  1655. //发送到rank
  1656. ackMsg := &serverproto.SCCompetitionSelfFansInfoAck{
  1657. Error: msg.Error,
  1658. FanList: msg.FanList,
  1659. }
  1660. role.ReplayGate(ackMsg, true)
  1661. })
  1662. //偶像季,获取得票排行榜单
  1663. serverproto.Handle_GAME_CSCompetitionVoteRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1664. msg := ev.Msg().(*serverproto.CSCompetitionVoteRankReq)
  1665. role := model2.RoleMag.GetRole(cliId)
  1666. if role == nil {
  1667. return
  1668. }
  1669. util.DebugF("uid=%v receive CSCompetitionVoteRankReq msg=%v", role.GetUUid(), msg)
  1670. //判定是否可以获取列表
  1671. bRet, competitionId := role.(*model2.Role).CheckInSeason()
  1672. if bRet != serverproto.ErrorCode_ERROR_OK {
  1673. ackMsg := &serverproto.SCCompetitionVoteRankAck{
  1674. Error: int32(bRet),
  1675. }
  1676. role.ReplayGate(ackMsg, true)
  1677. return
  1678. }
  1679. //发送到rank
  1680. reqMsg := &serverproto.SSCompetitionVoteRankReq{
  1681. Uid: role.GetUUid(),
  1682. Page: msg.Page,
  1683. CompetitionId: competitionId,
  1684. }
  1685. role.(*model2.Role).SendRank(reqMsg)
  1686. })
  1687. //偶像季,点亮宝箱排行版
  1688. serverproto.Handle_GAME_SSCompetitionVoteRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1689. msg := ev.Msg().(*serverproto.SSCompetitionVoteRankAck)
  1690. role := model2.RoleMag.GetRole(cliId)
  1691. if role == nil {
  1692. return
  1693. }
  1694. util.DebugF("uid=%v receive SSCompetitionVoteRankAck msg=%v", role.GetUUid(), msg)
  1695. //发送到rank
  1696. ackMsg := &serverproto.SCCompetitionVoteRankAck{
  1697. Error: msg.Error,
  1698. Page: msg.Page,
  1699. RankData: msg.RankData,
  1700. IsEnd: msg.IsEnd,
  1701. }
  1702. role.ReplayGate(ackMsg, true)
  1703. })
  1704. //偶像季,点亮宝箱排行版
  1705. serverproto.Handle_GAME_CSCompetitionFansRewardRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1706. msg := ev.Msg().(*serverproto.CSCompetitionFansRewardRankReq)
  1707. role := model2.RoleMag.GetRole(cliId)
  1708. if role == nil {
  1709. return
  1710. }
  1711. util.DebugF("uid=%v receive CSCompetitionFansRewardRankReq msg=%v", role.GetUUid(), msg)
  1712. bRet, competitionId := role.(*model2.Role).CheckInSeason()
  1713. if bRet != serverproto.ErrorCode_ERROR_OK {
  1714. ackMsg := &serverproto.SCCompetitionFansRewardRankAck{
  1715. Error: int32(bRet),
  1716. }
  1717. role.ReplayGate(ackMsg, true)
  1718. return
  1719. }
  1720. //发送到rank
  1721. reqMsg := &serverproto.SSCompetitionFansRewardRankReq{
  1722. Uid: role.GetUUid(),
  1723. Page: msg.Page,
  1724. CompetitionId: competitionId,
  1725. }
  1726. role.(*model2.Role).SendRank(reqMsg)
  1727. })
  1728. //偶像季,粉丝领取奖励
  1729. serverproto.Handle_GAME_SSCompetitionFansRewardRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1730. msg := ev.Msg().(*serverproto.SSCompetitionFansRewardRankAck)
  1731. role := model2.RoleMag.GetRole(cliId)
  1732. if role == nil {
  1733. return
  1734. }
  1735. util.DebugF("uid=%v receive SSCompetitionFansRewardRankAck msg=%v", role.GetUUid(), msg)
  1736. //发送到rank
  1737. ackMsg := &serverproto.SCCompetitionFansRewardRankAck{
  1738. Error: msg.Error,
  1739. Page: msg.Page,
  1740. DataList: msg.DataList,
  1741. IsEnd: msg.IsEnd,
  1742. }
  1743. role.(*model2.Role).GetSelfVoteData(ackMsg)
  1744. role.ReplayGate(ackMsg, true)
  1745. })
  1746. //偶像季,粉丝领取奖励
  1747. serverproto.Handle_GAME_CSCompetitionFansGetRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1748. msg := ev.Msg().(*serverproto.CSCompetitionFansGetRewardReq)
  1749. role := model2.RoleMag.GetRole(cliId)
  1750. if role == nil {
  1751. return
  1752. }
  1753. util.DebugF("uid=%v receive CSCompetitionFansGetRewardReq msg=%v", role.GetUUid(), msg)
  1754. //校验是否给爱豆投票,是否满足档位所需的票数
  1755. bRet := role.(*model2.Role).CheckFansReward(msg.Uid, msg.RewardLevel)
  1756. if bRet != serverproto.ErrorCode_ERROR_OK {
  1757. ackMsg := &serverproto.SCCompetitionFansGetRewardAck{
  1758. Error: int32(bRet),
  1759. Uid: msg.Uid,
  1760. RewardLevel: msg.RewardLevel,
  1761. }
  1762. role.ReplayGate(ackMsg, true)
  1763. return
  1764. }
  1765. //发送到rank//获取对应爱豆的箱子数量
  1766. reqMsg := &serverproto.SSCompetitionFansGetRewardReq{
  1767. Uid: role.GetUUid(),
  1768. IdolUid: msg.Uid,
  1769. RewardLevel: msg.RewardLevel,
  1770. CompetitionId: int32(model.CompetitionType_Idol),
  1771. }
  1772. role.(*model2.Role).SendRank(reqMsg)
  1773. })
  1774. //偶像季 粉丝馈赠领取奖励返回
  1775. serverproto.Handle_GAME_SSCompetitionFansGetRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1776. msg := ev.Msg().(*serverproto.SSCompetitionFansGetRewardAck)
  1777. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1778. if role == nil {
  1779. return
  1780. }
  1781. util.DebugF("uid=%v receive SSCompetitionFansGetRewardAck msg=%v", role.GetUUid(), msg)
  1782. role.(*model2.Role).GetFansReward(msg.IdolUid, msg.RewardLevel, msg.IdolBoxCount)
  1783. })
  1784. //偶像季, 赛季结束,给在线玩家发送,粉丝裤子鞥
  1785. serverproto.Handle_GAME_SSCompetitionFansGetAllRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1786. msg := ev.Msg().(*serverproto.SSCompetitionFansGetAllRewardAck)
  1787. util.DebugF("receive SSCompetitionFansGetAllRewardAck msg=%v", msg)
  1788. convertData, ok := model.ConvertCompTypeList[msg.CompetitionId]
  1789. if !ok {
  1790. util.ErrorF("SSCompetitionRewardAck data not find [%v]", msg.CompetitionId)
  1791. return
  1792. }
  1793. //zhaomu reward
  1794. if convertData.GetCompetitionType() == int32(model.CompetitionType_Idol) {
  1795. for _, data := range msg.Data {
  1796. rewardRole := model2.RoleMag.GetRoleFromUUid(data.Uid)
  1797. if rewardRole == nil {
  1798. continue
  1799. }
  1800. if len(data.IdolList) <= 0 {
  1801. return
  1802. }
  1803. rewardRole.(*model2.Role).GetAllFansReward(data.IdolList)
  1804. }
  1805. }
  1806. })
  1807. //偶像季每日领奖
  1808. serverproto.Handle_GAME_CSCompetitionFansDayRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1809. msg := ev.Msg().(*serverproto.CSCompetitionFansDayRewardReq)
  1810. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1811. if role == nil {
  1812. return
  1813. }
  1814. util.DebugF("uid=%v receive CSCompetitionFansDayRewardReq msg=%v", role.GetUUid(), msg)
  1815. role.(*model2.Role).GetIdolDayReward(msg.Id)
  1816. })
  1817. //偶像季每日领奖
  1818. serverproto.Handle_GAME_CSCompetitionGetPlayerVoteRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1819. msg := ev.Msg().(*serverproto.CSCompetitionGetPlayerVoteRankReq)
  1820. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1821. if role == nil {
  1822. return
  1823. }
  1824. util.DebugF("uid=%v receive CSCompetitionGetPlayerVoteRankReq msg=%v", role.GetUUid(), msg)
  1825. reqMsg := &serverproto.SSCompetitionGetPlayerVoteRankReq{
  1826. Uid: msg.Uid,
  1827. ReqUid: role.GetUUid(),
  1828. CompetitionId: int32(model.CompetitionType_Idol),
  1829. }
  1830. role.(*model2.Role).SendRank(reqMsg)
  1831. })
  1832. //偶像季每日领奖
  1833. serverproto.Handle_GAME_SSCompetitionGetPlayerVoteRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1834. msg := ev.Msg().(*serverproto.SSCompetitionGetPlayerVoteRankAck)
  1835. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1836. if role == nil {
  1837. return
  1838. }
  1839. util.DebugF("uid=%v receive SSCompetitionGetPlayerVoteRankAck msg=%v", role.GetUUid(), msg)
  1840. reqMsg := &serverproto.SCCompetitionGetPlayerVoteRankAck{
  1841. Error: msg.Error,
  1842. IdolRankData: msg.IdolRankData,
  1843. }
  1844. role.ReplayGate(reqMsg, true)
  1845. })
  1846. ///sign
  1847. serverproto.Handle_GAME_CSSignUpInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1848. msg := ev.Msg().(*serverproto.CSSignUpInfoReq)
  1849. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1850. if role == nil {
  1851. return
  1852. }
  1853. util.DebugF("uid=%v receive CSSignUpInfoReq msg=%v", role.GetUUid(), msg)
  1854. role.(model2.RoleActivityOuter).GetSignUpInfo()
  1855. })
  1856. serverproto.Handle_GAME_CSSignUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1857. msg := ev.Msg().(*serverproto.CSSignUpReq)
  1858. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1859. if role == nil {
  1860. return
  1861. }
  1862. util.DebugF("uid=%v receive CSSignUpReq msg=%v", role.GetUUid(), msg)
  1863. role.(model2.RoleActivityOuter).OnSignUp()
  1864. })
  1865. serverproto.Handle_GAME_CSCompulsoryGuidanceReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1866. msg := ev.Msg().(*serverproto.CSCompulsoryGuidanceReq)
  1867. util.DebugF("receive CSCompulsoryGuidanceReq msg:%v", msg)
  1868. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1869. if role == nil {
  1870. return
  1871. }
  1872. util.DebugF("uid=%v receive CSCompulsoryGuidanceReq msg=%v", role.GetUUid(), msg)
  1873. role.(model2.RoleLogicOuter).CompulsoryGuidance(msg.StoryId, msg.Status)
  1874. })
  1875. //////恶魔协会
  1876. serverproto.Handle_GAME_CSEvilRefreshReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1877. msg := ev.Msg().(*serverproto.CSEvilRefreshReq)
  1878. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1879. if role == nil {
  1880. return
  1881. }
  1882. util.DebugF("uid=%v receive CSEvilRefreshReq ms=%v", role.GetUUid(), msg)
  1883. role.(model2.BattleLogicOuter).BattleEvilRefresh(msg.BForce)
  1884. })
  1885. serverproto.Handle_GAME_CSEvilChallengeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1886. msg := ev.Msg().(*serverproto.CSEvilChallengeReq)
  1887. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1888. if role == nil {
  1889. return
  1890. }
  1891. util.DebugF("uid=%v receive CSEvilChallengeReq msg=%v", role.GetUUid(), msg)
  1892. role.(model2.BattleLogicOuter).BattleEvilChallenge(msg.PosIdx)
  1893. })
  1894. //获取自己的爬塔信息
  1895. serverproto.Handle_GAME_CSClimbingTowerInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1896. msg := ev.Msg().(*serverproto.CSClimbingTowerInfoReq)
  1897. util.DebugF("receive CSClimbingTowerInfoReq msg:%v", msg)
  1898. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1899. if role == nil {
  1900. return
  1901. }
  1902. role.(model2.RoleLogicOuter).ClimbingTowerInfoReq()
  1903. /*
  1904. rankMsg := &serverproto.SSTowerMinFightPowerReq{
  1905. TowerLevel: role.(*model2.Role).GetRoleTower().GetCurTower(),
  1906. }
  1907. role.(*model2.Role).SendRank(rankMsg)
  1908. */
  1909. })
  1910. //获取自己的爬塔信息
  1911. serverproto.Handle_GAME_CSTowerLevelMinFightPowerReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1912. msg := ev.Msg().(*serverproto.CSTowerLevelMinFightPowerReq)
  1913. util.DebugF("receive CSTowerLevelMinFightPowerReq msg:%v", msg)
  1914. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1915. if role == nil {
  1916. return
  1917. }
  1918. rankMsg := &serverproto.SSTowerMinFightPowerReq{
  1919. TowerLevel: msg.TowerLevel,
  1920. }
  1921. role.(*model2.Role).SendRank(rankMsg)
  1922. })
  1923. //获取爬塔馈赠奖励
  1924. serverproto.Handle_GAME_CSClimbingTowerDayRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1925. msg := ev.Msg().(*serverproto.CSClimbingTowerDayRewardReq)
  1926. util.DebugF("receive CSClimbingTowerDayRewardReq msg:%v", msg)
  1927. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1928. if role == nil {
  1929. return
  1930. }
  1931. role.(model2.RoleBTRouter).GetTowerLevelDayReward()
  1932. })
  1933. //获取好友的爬塔信息
  1934. serverproto.Handle_GAME_CSFriendPassTowerInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1935. msg := ev.Msg().(*serverproto.CSFriendPassTowerInfoReq)
  1936. util.DebugF("receive CSFriendPassTowerInfoReq msg:%v", msg)
  1937. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1938. if role == nil {
  1939. return
  1940. }
  1941. role.(model2.RoleLogicOuter).GetFriendTowerInfo(msg.BeginIndex, msg.EndIndex)
  1942. })
  1943. //爬塔开始
  1944. serverproto.Handle_GAME_CSClimbingTowerBeginReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1945. msg := ev.Msg().(*serverproto.CSClimbingTowerBeginReq)
  1946. util.DebugF("receive CSClimbingTowerBeginReq msg:%v", msg)
  1947. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1948. if role == nil {
  1949. return
  1950. }
  1951. role.(model2.RoleLogicOuter).ClimbingTowerBegin(msg.TowerLevel)
  1952. })
  1953. //爬塔结束
  1954. serverproto.Handle_GAME_CSClimbingTowerEndReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1955. msg := ev.Msg().(*serverproto.CSClimbingTowerEndReq)
  1956. util.DebugF("receive CSClimbingTowerEndReq msg:%v", msg)
  1957. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1958. if role == nil {
  1959. return
  1960. }
  1961. role.(model2.RoleLogicOuter).ClimbingTowerEnd(msg.TowerLevel, msg.LoadingTime, msg.RecordTimeStamp)
  1962. })
  1963. //爬塔排行榜获取
  1964. serverproto.Handle_GAME_CSClimbingTowerRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1965. msg := ev.Msg().(*serverproto.CSClimbingTowerRankReq)
  1966. util.DebugF("receive CSClimbingTowerRankReq msg:%v", msg)
  1967. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1968. if role == nil {
  1969. return
  1970. }
  1971. //发送到rankserver,请求排行榜信息
  1972. rankMsg := &serverproto.SSPassTowerLevelRankReq{
  1973. Uid: role.(*model2.Role).GetUUid(),
  1974. }
  1975. role.(*model2.Role).SendRank(rankMsg)
  1976. })
  1977. //互粉好友数据
  1978. serverproto.Handle_GAME_SSGetFriendTowerInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1979. msg := ev.Msg().(*serverproto.SSGetFriendTowerInfoAck)
  1980. util.DebugF("receive SSGetFriendTowerInfoAck msg:%v", msg)
  1981. role := model2.RoleMag.GetRole(cliId)
  1982. if role == nil {
  1983. return
  1984. }
  1985. //发送到rankserver,请求排行榜信息
  1986. role.(model2.RoleLogicOuter).GetFriendBriefFromDB(msg.Final, msg.Begin, msg.End, msg.Infos)
  1987. })
  1988. //爬塔通关最小战力
  1989. serverproto.Handle_GAME_SSTowerMinFightPowerAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1990. msg := ev.Msg().(*serverproto.SSTowerMinFightPowerAck)
  1991. util.DebugF("receive SSTowerMinFightPowerAck msg:%v", msg)
  1992. role := model2.RoleMag.GetRole(cliId)
  1993. if role == nil {
  1994. return
  1995. }
  1996. ackMsg := &serverproto.SCTowerLevelMinFightPowerAck{}
  1997. if len(msg.TowerInfo) >= 1 {
  1998. ackMsg.MinTowerInfo = &serverproto.MinTowerInfo{}
  1999. info := &serverproto.MinTowerInfo{
  2000. TowerLevel: msg.TowerInfo[0].Infos.TowerLevel,
  2001. FightPower: msg.TowerInfo[0].FightPower,
  2002. Brief: msg.TowerInfo[0].Infos,
  2003. RecordTime: msg.TowerInfo[0].RecordTime,
  2004. BattleTime: msg.TowerInfo[0].BattleTime,
  2005. }
  2006. levelCfgData, ok := serverproto.ClimbingTowerCfgLoader[msg.TowerInfo[0].Infos.TowerLevel]
  2007. if ok && msg.TowerInfo[0].BattleVersion < levelCfgData.Version {
  2008. } else {
  2009. ackMsg.MinTowerInfo = info
  2010. }
  2011. }
  2012. role.ReplayGate(ackMsg, true)
  2013. if msg.BattleRecordId > 0 && msg.Notify {
  2014. ntfMsg := &serverproto.SCPlayerBattleRecordDetailSaveNtf{
  2015. BattleRecordUid: msg.BattleRecordId,
  2016. RecordTimeStamp: msg.RecordTimeStamp,
  2017. }
  2018. role.ReplayGate(ntfMsg, true)
  2019. }
  2020. })
  2021. //通关排名
  2022. serverproto.Handle_GAME_SSPassTowerLevelRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2023. msg := ev.Msg().(*serverproto.SSPassTowerLevelRankAck)
  2024. util.DebugF("receive SSPassTowerLevelRankAck msg:%v", msg)
  2025. role := model2.RoleMag.GetRole(cliId)
  2026. if role == nil {
  2027. return
  2028. }
  2029. ackMsg := &serverproto.SCClimbingTowerRankAck{
  2030. Error: 0,
  2031. SelfRank: msg.SelfRank,
  2032. }
  2033. for _, data := range msg.TowerInfo {
  2034. ackMsg.RankList = append(ackMsg.RankList, &serverproto.KeyValueType64{
  2035. Key: data.Uid,
  2036. Value: data.Rank,
  2037. Value2: 0,
  2038. Value3: 0,
  2039. })
  2040. }
  2041. role.ReplayGate(ackMsg, true)
  2042. })
  2043. //TODO WANGZHAOCAN 爬塔冲榜开始
  2044. //上线请求爬塔冲榜赛季信息
  2045. serverproto.Handle_GAME_CSOnlineRushInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2046. msg := ev.Msg().(*serverproto.CSOnlineRushInfoReq)
  2047. util.DebugF("receive CSOnlineRushInfoReq msg:%v", msg)
  2048. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2049. if role == nil {
  2050. return
  2051. }
  2052. reqMsg := &serverproto.SSOnlineGetRushInfoReq{
  2053. Uid: role.GetUUid(),
  2054. }
  2055. model2.SendRankService(reqMsg)
  2056. })
  2057. //请求爬塔冲榜信息
  2058. serverproto.Handle_GAME_CSTowerActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2059. msg := ev.Msg().(*serverproto.CSTowerActivityReq)
  2060. util.DebugF("receive CSTowerActivityReq msg:%v", msg)
  2061. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2062. if role == nil {
  2063. return
  2064. }
  2065. reqMsg := &serverproto.SSGetRushDataReq{
  2066. Uid: role.GetUUid(),
  2067. RushType: model.Rush_Type_Tower,
  2068. }
  2069. model2.SendRankService(reqMsg)
  2070. })
  2071. //上线请求爬塔冲榜信息
  2072. /*
  2073. serverproto.Handle_GAME_CSTowerActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2074. msg := ev.Msg().(*serverproto.CSTowerActivityRewardReq)
  2075. util.DebugF("receive CSTowerActivityRewardReq msg:%v", msg)
  2076. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2077. if role == nil {
  2078. return
  2079. }
  2080. //如果是排行奖励,转发Rank
  2081. reqMsg := &serverproto.SSGetRushRewardReq{
  2082. Uid: role.GetUUid(),
  2083. RushType: model.Rush_Type_Tower,
  2084. RewardType: msg.RewardType,
  2085. }
  2086. model2.SendRankService(reqMsg)
  2087. })
  2088. */
  2089. //-------------------------- rank 返回 --------------------------
  2090. //爬塔冲榜信息返回
  2091. serverproto.Handle_GAME_SSGetRushDataAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2092. msg := ev.Msg().(*serverproto.SSGetRushDataAck)
  2093. util.DebugF("receive SSGetRushDataAck msg:%v", msg)
  2094. newCliId := &model.ClientID{
  2095. SessID: msg.Uid,
  2096. }
  2097. role := model2.RoleMag.GetRole(*newCliId)
  2098. if role == nil {
  2099. return
  2100. }
  2101. if msg.RushType == model.Rush_Type_Tower {
  2102. ackMsg := &serverproto.SCTowerActivityAck{
  2103. Error: msg.Error,
  2104. SelfRank: msg.SelfRank,
  2105. EndTime: msg.EndTime,
  2106. TopData: msg.TopData,
  2107. SelfLevel: msg.SelfLevel,
  2108. }
  2109. role.(model2.RoleLogicOuter).GetRushTowerInfo(ackMsg, msg.CurRushRound)
  2110. role.ReplayGate(ackMsg, true)
  2111. } else if msg.RushType == model.Rush_Type_Arena {
  2112. ackMsg := &serverproto.SCArenaActivityAck{
  2113. Error: msg.Error,
  2114. SelfRank: msg.SelfRank,
  2115. EndTime: msg.EndTime,
  2116. TopData: msg.TopData,
  2117. SelfLevel: msg.SelfLevel,
  2118. }
  2119. role.(model2.RoleLogicOuter).GetRushArenaInfo(ackMsg, msg.CurRushRound)
  2120. role.ReplayGate(ackMsg, true)
  2121. } else if msg.RushType == model.Rush_Type_Map {
  2122. ackMsg := &serverproto.SCMapActivityAck{
  2123. Error: msg.Error,
  2124. SelfRank: msg.SelfRank,
  2125. EndTime: msg.EndTime,
  2126. TopData: msg.TopData,
  2127. SelfLevel: msg.SelfLevel,
  2128. }
  2129. role.(model2.RoleLogicOuter).GetRushMapInfo(ackMsg, msg.CurRushRound)
  2130. role.ReplayGate(ackMsg, true)
  2131. } else if msg.RushType == model.Rush_Type_Pet {
  2132. ackMsg := &serverproto.SCPetActivityAck{
  2133. Error: msg.Error,
  2134. SelfRank: msg.SelfRank,
  2135. EndTime: msg.EndTime,
  2136. TopData: msg.PetData,
  2137. SelfScore: msg.SelfLevel,
  2138. }
  2139. role.(model2.RoleLogicOuter).GetRushPetInfo(ackMsg, msg.CurRushRound)
  2140. role.ReplayGate(ackMsg, true)
  2141. } else {
  2142. ackMsg := &serverproto.SCRushActivityAck{
  2143. Error: msg.Error,
  2144. SelfRank: msg.SelfRank,
  2145. EndTime: msg.EndTime,
  2146. TopData: msg.TopData,
  2147. SelfLevel: msg.SelfLevel,
  2148. RushType: msg.RushType,
  2149. }
  2150. role.(model2.RoleLogicOuter).GetRushInfo(ackMsg, msg.CurRushRound)
  2151. role.ReplayGate(ackMsg, true)
  2152. }
  2153. })
  2154. //冲榜商店信息返回
  2155. serverproto.Handle_GAME_SSGetRushShopInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2156. msg := ev.Msg().(*serverproto.SSGetRushShopInfoAck)
  2157. util.DebugF("receive SSGetRushShopInfoAck msg:%v", msg)
  2158. newCliId := &model.ClientID{
  2159. SessID: msg.Uid,
  2160. }
  2161. role := model2.RoleMag.GetRole(*newCliId)
  2162. if role == nil {
  2163. return
  2164. }
  2165. role.(model2.RoleLogicOuter).GetRushShopInfo(msg)
  2166. })
  2167. //冲榜上线信息返回
  2168. serverproto.Handle_GAME_SSOnlineGetRushInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2169. msg := ev.Msg().(*serverproto.SSOnlineGetRushInfoAck)
  2170. util.DebugF("receive SSOnlineGetRushInfoAck msg:%v", msg)
  2171. newCliId := &model.ClientID{
  2172. SessID: msg.Uid,
  2173. }
  2174. role := model2.RoleMag.GetRole(*newCliId)
  2175. if role == nil {
  2176. return
  2177. }
  2178. ackMsg := &serverproto.SCOnlineRushInfoAck{
  2179. RushData: msg.RushData,
  2180. }
  2181. role.ReplayGate(ackMsg, true)
  2182. })
  2183. serverproto.Handle_GAME_SSRushDataChangeAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2184. msg := ev.Msg().(*serverproto.SSRushDataChangeAck)
  2185. util.DebugF("receive SSRushDataChangeAck msg:%v", msg)
  2186. newCliId := &model.ClientID{
  2187. SessID: msg.Uid,
  2188. }
  2189. role := model2.RoleMag.GetRole(*newCliId)
  2190. if role == nil {
  2191. return
  2192. }
  2193. //如果是挑战次数奖励
  2194. if msg.RushType == model.Rush_Type_Tower {
  2195. role.(*model2.Role).GetRoleTower().AddRushTowerScore(msg.RushRound, msg.Score)
  2196. } else if msg.RushType == model.Rush_Type_Arena {
  2197. role.(*model2.Role).GetRoleArena().AddRushArenaScore(msg.RushRound, msg.Score)
  2198. } else if msg.RushType == model.Rush_Type_Map {
  2199. role.(*model2.Role).GetRoleBattle().AddRushMapScore(msg.RushRound, msg.Score2, msg.Score3)
  2200. } else if msg.RushType == model.Rush_Type_Pet {
  2201. role.(*model2.Role).GetRolePet().AddRushPetScore(msg.RushRound)
  2202. } else {
  2203. role.(*model2.Role).GetRoleRush().AddRushScore(msg.RushType, msg.RushRound)
  2204. }
  2205. })
  2206. serverproto.Handle_GAME_SSGetRushBaseRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2207. msg := ev.Msg().(*serverproto.SSGetRushBaseRewardAck)
  2208. util.DebugF("receive SSGetRushBaseRewardAck msg:%v", msg)
  2209. newCliId := &model.ClientID{
  2210. SessID: msg.Uid,
  2211. }
  2212. role := model2.RoleMag.GetRole(*newCliId)
  2213. if role == nil {
  2214. return
  2215. }
  2216. //如果是挑战次数奖励
  2217. if msg.Reward == true {
  2218. if msg.RushType == model.Rush_Type_Tower {
  2219. role.(*model2.Role).GetRoleTower().OnlineGetRushTowerBaseReward(msg.RewardRound)
  2220. } else if msg.RushType == model.Rush_Type_Arena {
  2221. role.(*model2.Role).GetRoleArena().OnlineGetRushArenaBaseReward(msg.RewardRound)
  2222. } else if msg.RushType == model.Rush_Type_Map {
  2223. role.(*model2.Role).GetRoleBattle().OnlineGetRushMapBaseReward(msg.RewardRound)
  2224. } else if msg.RushType == model.Rush_Type_Pet {
  2225. role.(*model2.Role).GetRolePet().OnlineGetRushPetBaseReward(msg.RewardRound)
  2226. } else {
  2227. role.(*model2.Role).GetRoleRush().OnlineGetRushBaseReward(msg.RushType, msg.RewardRound)
  2228. }
  2229. }
  2230. })
  2231. //冲榜奖励请求返回
  2232. serverproto.Handle_GAME_SSGetRushRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2233. msg := ev.Msg().(*serverproto.SSGetRushRewardAck)
  2234. util.DebugF("receive SSGetRushRewardAck msg:%v", msg)
  2235. newCliId := &model.ClientID{
  2236. SessID: msg.Uid,
  2237. }
  2238. role := model2.RoleMag.GetRole(*newCliId)
  2239. if role == nil {
  2240. return
  2241. }
  2242. //挑战次数奖励
  2243. if msg.RewardType == model.Rush_Reward_Type_FightCount {
  2244. if msg.RushType == model.Rush_Type_Tower {
  2245. role.(model2.RoleLogicOuter).GetTowerFightCountReward(msg.RushRound, msg.RewardType)
  2246. } else if msg.RushType == model.Rush_Type_Arena {
  2247. role.(model2.RoleLogicOuter).GetArenaFightCountReward(msg.RushRound, msg.RewardType)
  2248. } else if msg.RushType == model.Rush_Type_Map {
  2249. role.(model2.RoleLogicOuter).GetRushMapLevelReward(msg.RushRound, msg.RewardType)
  2250. } else if msg.RushType == model.Rush_Type_Pet {
  2251. role.(model2.RoleLogicOuter).GetPetFightCountReward(msg.RushRound, msg.RewardType)
  2252. } else {
  2253. role.(model2.RoleLogicOuter).GetFightCountReward(msg.RushRound, msg.RushType, msg.RewardType)
  2254. }
  2255. return
  2256. }
  2257. //排名奖励处理
  2258. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) && len(msg.ItemList) > 0 {
  2259. if msg.RushType == model.Rush_Type_Tower {
  2260. role.(model2.RoleLogicOuter).GetRushTowerRankReward(msg)
  2261. } else if msg.RushType == model.Rush_Type_Arena {
  2262. role.(model2.RoleLogicOuter).GetRushArenaRankReward(msg)
  2263. } else if msg.RushType == model.Rush_Type_Map {
  2264. role.(model2.RoleLogicOuter).GetRushMapRankReward(msg)
  2265. } else if msg.RushType == model.Rush_Type_Pet {
  2266. role.(model2.RoleLogicOuter).GetRushPetRankReward(msg)
  2267. } else {
  2268. role.(model2.RoleLogicOuter).GetRushRankReward(msg)
  2269. }
  2270. return
  2271. }
  2272. //没上榜等异常情况。
  2273. /*
  2274. if msg.RushType == model.Rush_Type_Tower {
  2275. ackMsg := &serverproto.SCTowerActivityRewardAck{
  2276. Error: msg.Error,
  2277. }
  2278. role.ReplayGate(ackMsg, true)
  2279. } else if msg.RushType == model.Rush_Type_Arena {
  2280. ackMsg := &serverproto.SCArenaActivityRewardAck{
  2281. Error: msg.Error,
  2282. }
  2283. role.ReplayGate(ackMsg, true)
  2284. } else if msg.RushType == model.Rush_Type_Map {
  2285. ackMsg := &serverproto.SCMapActivityRewardAck{
  2286. Error: msg.Error,
  2287. }
  2288. role.ReplayGate(ackMsg, true)
  2289. } else if msg.RushType == model.Rush_Type_Pet {
  2290. ackMsg := &serverproto.SCPetActivityRewardAck{
  2291. Error: msg.Error,
  2292. }
  2293. role.ReplayGate(ackMsg, true)
  2294. } else {
  2295. //todo 需要修改
  2296. ackMsg := &serverproto.SCRushActivityRewardAck{
  2297. Error: msg.Error,
  2298. RushType: msg.RushType,
  2299. }
  2300. role.ReplayGate(ackMsg, true)
  2301. }
  2302. */
  2303. ackMsg := &serverproto.SCRushActivityRewardAck{
  2304. Error: msg.Error,
  2305. RushType: msg.RushType,
  2306. }
  2307. role.ReplayGate(ackMsg, true)
  2308. })
  2309. //爬塔冲榜信息返回
  2310. serverproto.Handle_GAME_SSRushActivityRankRewardNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2311. msg := ev.Msg().(*serverproto.SSRushActivityRankRewardNtf)
  2312. util.DebugF("receive SSRushActivityRankRewardNtf msg:%v", msg)
  2313. //发送战斗次数奖励
  2314. rushType := model.Rush_Type_Tower
  2315. if msg.MailCfgId == model.GlobalMailIdRushArena {
  2316. rushType = model.Rush_Type_Arena
  2317. } else if msg.MailCfgId == model.GlobalMailIdRushMap {
  2318. rushType = model.Rush_Type_Map
  2319. } else if msg.MailCfgId == model.GlobalMailRushPetRankReward {
  2320. rushType = model.Rush_Type_Pet
  2321. } else if msg.MailCfgId == model.GlobalMailRushSkillRankReward {
  2322. rushType = model.Rush_Type_Skill
  2323. }
  2324. if len(msg.MailData) > 0 {
  2325. for _, mails := range msg.MailData {
  2326. newCliId := &model.ClientID{
  2327. SessID: mails.Uid,
  2328. }
  2329. role := model2.RoleMag.GetRole(*newCliId)
  2330. if role == nil {
  2331. continue
  2332. }
  2333. bRet := serverproto.ErrorCode_ERROR_OK
  2334. if msg.MailCfgId == model.GlobalMailIdRushTower {
  2335. bRet = role.(*model2.Role).GetRoleTower().CheckRankReward(msg.RushRound)
  2336. } else if msg.MailCfgId == model.GlobalMailIdRushArena {
  2337. bRet = role.(*model2.Role).GetRoleArena().CheckRankReward(msg.RushRound)
  2338. } else if msg.MailCfgId == model.GlobalMailIdRushMap {
  2339. bRet = role.(*model2.Role).GetRoleBattle().CheckRankReward(msg.RushRound)
  2340. } else if msg.MailCfgId == model.GlobalMailRushPetRankReward {
  2341. bRet = role.(*model2.Role).GetRolePet().CheckRankReward(msg.RushRound)
  2342. } else {
  2343. bRet = role.(*model2.Role).GetRoleRush().CheckRushRankReward(int32(rushType), msg.RushRound)
  2344. }
  2345. if bRet != serverproto.ErrorCode_ERROR_OK {
  2346. continue
  2347. }
  2348. role.(model2.RoleLogicOuter).AddMail1(msg.MailCfgId, msg.MailType,
  2349. mails.RewardList, mails.MailParamList, "", "")
  2350. if msg.MailCfgId == model.GlobalMailIdRushTower {
  2351. role.(*model2.Role).GetRoleTower().SetRankReward(msg.RushRound)
  2352. } else if msg.MailCfgId == model.GlobalMailIdRushArena {
  2353. role.(*model2.Role).GetRoleArena().SetRankReward(msg.RushRound)
  2354. } else if msg.MailCfgId == model.GlobalMailIdRushMap {
  2355. role.(*model2.Role).GetRoleBattle().SetRankReward(msg.RushRound)
  2356. } else if msg.MailCfgId == model.GlobalMailRushPetRankReward {
  2357. role.(*model2.Role).GetRolePet().SetRankReward(msg.RushRound)
  2358. } else {
  2359. role.(*model2.Role).GetRoleRush().SetRushRankReward(int32(rushType), msg.RushRound)
  2360. }
  2361. }
  2362. }
  2363. model2.RoleMag.SendRushReward(int32(rushType), msg.RushRound)
  2364. })
  2365. serverproto.Handle_GAME_SSGetRushRankRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2366. msg := ev.Msg().(*serverproto.SSGetRushRankRewardAck)
  2367. util.DebugF("receive SSGetRushRankRewardAck msg:%v", msg)
  2368. newCliId := &model.ClientID{
  2369. SessID: msg.Uid,
  2370. }
  2371. role := model2.RoleMag.GetRole(*newCliId)
  2372. if role == nil {
  2373. return
  2374. }
  2375. if len(msg.RewardList) <= 0 {
  2376. return
  2377. }
  2378. if role.(*model2.Role).GetRoleRush() != nil {
  2379. role.(*model2.Role).GetRoleRush().OnlineGetRushReward(msg)
  2380. }
  2381. })
  2382. //爬塔冲榜信息返回
  2383. /*
  2384. serverproto.Handle_GAME_SSGetRushRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2385. msg := ev.Msg().(*serverproto.SSGetRushRankAck)
  2386. util.DebugF("receive SSGetRushRankAck msg:%v", msg)
  2387. newCliId := &model.ClientID{
  2388. SessID: msg.Uid,
  2389. }
  2390. role := model2.RoleMag.GetRole(*newCliId)
  2391. if role == nil {
  2392. return
  2393. }
  2394. if len(msg.RankReward) <= 0 {
  2395. return
  2396. }
  2397. for _, data := range msg.RankReward {
  2398. //没有奖励,返回
  2399. if len(data.RewardList) <= 0 {
  2400. continue
  2401. }
  2402. bRet := serverproto.ErrorCode_ERROR_OK
  2403. if msg.RushType == model.Rush_Type_Tower {
  2404. bRet = role.(*model2.Role).GetRoleTower().CheckRankReward(msg.FinishRound)
  2405. } else if msg.RushType == model.Rush_Type_Arena {
  2406. bRet = role.(*model2.Role).GetRoleArena().CheckRankReward(msg.FinishRound)
  2407. } else if msg.RushType == model.Rush_Type_Map {
  2408. bRet = role.(*model2.Role).GetRoleBattle().CheckRankReward(msg.FinishRound)
  2409. } else if msg.RushType == model.Rush_Type_Pet {
  2410. bRet = role.(*model2.Role).GetRolePet().CheckRankReward(msg.FinishRound)
  2411. } else {
  2412. bRet = role.(*model2.Role).GetRoleRush().CheckRushRankReward(msg.RushType, msg.FinishRound)
  2413. }
  2414. if bRet != serverproto.ErrorCode_ERROR_OK {
  2415. continue
  2416. }
  2417. mailCfgId := model.GlobalMailIdRushTower
  2418. mailType := int32(serverproto.MailType_MailType_RushTower)
  2419. if msg.RushType == model.Rush_Type_Arena {
  2420. mailCfgId = model.GlobalMailIdRushArena
  2421. mailType = int32(serverproto.MailType_MailType_RushArena)
  2422. } else if msg.RushType == model.Rush_Type_Map {
  2423. mailCfgId = model.GlobalMailIdRushMap
  2424. mailType = int32(serverproto.MailType_MailType_RushMap)
  2425. } else if msg.RushType == model.Rush_Type_Pet {
  2426. mailCfgId = model.GlobalMailRushPetRankReward
  2427. mailType = int32(serverproto.MailType_MailType_RushPet)
  2428. } else if msg.RushType == model.Rush_Type_Skill {
  2429. mailCfgId = model.GlobalMailRushSkillRankReward
  2430. mailType = int32(serverproto.MailType_MailType_RushSkill)
  2431. }
  2432. role.(model2.RoleLogicOuter).AddMail1(mailCfgId, mailType,
  2433. data.RewardList, data.MailParamList, "", "")
  2434. }
  2435. if msg.RushType == model.Rush_Type_Tower {
  2436. role.(*model2.Role).GetRoleTower().SetRankReward(msg.FinishRound)
  2437. } else if msg.RushType == model.Rush_Type_Arena {
  2438. role.(*model2.Role).GetRoleArena().SetRankReward(msg.FinishRound)
  2439. } else if msg.RushType == model.Rush_Type_Map {
  2440. role.(*model2.Role).GetRoleBattle().SetRankReward(msg.FinishRound)
  2441. } else if msg.RushType == model.Rush_Type_Pet {
  2442. role.(*model2.Role).GetRolePet().SetRankReward(msg.FinishRound)
  2443. } else {
  2444. role.(*model2.Role).GetRoleRush().SetRushRankReward(msg.RushType, msg.FinishRound)
  2445. }
  2446. })
  2447. */
  2448. //技能冲榜
  2449. serverproto.Handle_GAME_CSRushActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2450. msg := ev.Msg().(*serverproto.CSRushActivityReq)
  2451. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2452. if role == nil {
  2453. return
  2454. }
  2455. util.DebugF("uid=%v receive CSRushActivityReq ms=%v", role.GetUUid(), msg)
  2456. //先判定是否可以参加活动。
  2457. role.(*model2.Role).GetRoleRush().OnRushSkillScoreChange()
  2458. reqMsg := &serverproto.SSGetRushDataReq{
  2459. Uid: role.GetUUid(),
  2460. RushType: msg.RushType,
  2461. }
  2462. model2.SendRankService(reqMsg)
  2463. })
  2464. //技能盛典排行请求
  2465. serverproto.Handle_GAME_CSRushSkillActivityRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2466. msg := ev.Msg().(*serverproto.CSRushSkillActivityRankReq)
  2467. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2468. if role == nil {
  2469. return
  2470. }
  2471. util.DebugF("uid=%v receive CSRushSkillActivityRankReq ms=%v", role.GetUUid(), msg)
  2472. role.(*model2.Role).SendRank(msg)
  2473. })
  2474. serverproto.Handle_GAME_SCRushSkillActivityRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2475. msg := ev.Msg().(*serverproto.SCRushSkillActivityRankAck)
  2476. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2477. if role == nil {
  2478. return
  2479. }
  2480. util.DebugF("uid=%v receive SCRushSkillActivityRankAck ms=%v", role.GetUUid(), msg)
  2481. role.ReplayGate(msg, true)
  2482. })
  2483. serverproto.Handle_GAME_CSRushActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2484. msg := ev.Msg().(*serverproto.CSRushActivityRewardReq)
  2485. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2486. if role == nil {
  2487. return
  2488. }
  2489. util.DebugF("uid=%v receive CSRushActivityRewardReq ms=%v", role.GetUUid(), msg)
  2490. //如果是排行奖励,转发Rank
  2491. reqMsg := &serverproto.SSGetRushRewardReq{
  2492. Uid: role.GetUUid(),
  2493. RushType: msg.RushType,
  2494. RewardType: msg.RewardType,
  2495. }
  2496. model2.SendRankService(reqMsg)
  2497. })
  2498. //TODO WANGZHAOCAN 冲榜相关结束
  2499. //////宠物系统
  2500. serverproto.Handle_GAME_CSPetActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2501. msg := ev.Msg().(*serverproto.CSPetActivityReq)
  2502. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2503. if role == nil {
  2504. return
  2505. }
  2506. util.DebugF("uid=%v receive CSPetActivityReq ms=%v", role.GetUUid(), msg)
  2507. //先判定是否可以参加活动。
  2508. role.(*model2.Role).GetRolePet().OnRushPetScoreChange()
  2509. reqMsg := &serverproto.SSGetRushDataReq{
  2510. Uid: role.GetUUid(),
  2511. RushType: model.Rush_Type_Pet,
  2512. }
  2513. model2.SendRankService(reqMsg)
  2514. })
  2515. serverproto.Handle_GAME_CSPetActivityRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2516. msg := ev.Msg().(*serverproto.CSPetActivityRankReq)
  2517. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2518. if role == nil {
  2519. return
  2520. }
  2521. util.DebugF("uid=%v receive CSPetActivityRankReq ms=%v", role.GetUUid(), msg)
  2522. role.(*model2.Role).SendRank(msg)
  2523. })
  2524. serverproto.Handle_GAME_SCPetActivityRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2525. msg := ev.Msg().(*serverproto.SCPetActivityRankAck)
  2526. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2527. if role == nil {
  2528. return
  2529. }
  2530. util.DebugF("uid=%v receive SCPetActivityRankAck ms=%v", role.GetUUid(), msg)
  2531. role.ReplayGate(msg, true)
  2532. })
  2533. /*
  2534. serverproto.Handle_GAME_CSPetActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2535. msg := ev.Msg().(*serverproto.CSPetActivityRewardReq)
  2536. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2537. if role == nil {
  2538. return
  2539. }
  2540. util.DebugF("uid=%v receive CSPetActivityRewardReq ms=%v", role.GetUUid(), msg)
  2541. //如果是排行奖励,转发Rank
  2542. reqMsg := &serverproto.SSGetRushRewardReq{
  2543. Uid: role.GetUUid(),
  2544. RushType: model.Rush_Type_Pet,
  2545. RewardType: msg.RewardType,
  2546. }
  2547. model2.SendRankService(reqMsg)
  2548. })daas
  2549. */
  2550. //宠物培养(升级)
  2551. serverproto.Handle_GAME_CSPetLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2552. msg := ev.Msg().(*serverproto.CSPetLevelUpReq)
  2553. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2554. if role == nil {
  2555. return
  2556. }
  2557. util.DebugF("uid=%v receive CSPetLevelUpReq ms=%v", role.GetUUid(), msg)
  2558. role.(model2.RoleLogicOuter).PetLevelUp(msg.PetId)
  2559. })
  2560. //宠物进阶
  2561. serverproto.Handle_GAME_CSPetAdvanceReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2562. msg := ev.Msg().(*serverproto.CSPetAdvanceReq)
  2563. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2564. if role == nil {
  2565. return
  2566. }
  2567. util.DebugF("uid=%v receive CSPetAdvanceReq ms=%v", role.GetUUid(), msg)
  2568. role.(model2.RoleLogicOuter).PetAdvance(msg.PetId, msg.PetList)
  2569. })
  2570. //宠物图鉴奖励获取
  2571. serverproto.Handle_GAME_CSPetManualRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2572. msg := ev.Msg().(*serverproto.CSPetManualRewardReq)
  2573. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2574. if role == nil {
  2575. return
  2576. }
  2577. util.DebugF("uid=%v receive CSPetManualRewardReq ms=%v", role.GetUUid(), msg)
  2578. role.(model2.RoleLogicOuter).PetManualReward(msg.PetCfgId, msg.PetId, msg.PetAdvLevel)
  2579. })
  2580. //宠物技能升级(领悟)
  2581. serverproto.Handle_GAME_CSPetSkillLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2582. msg := ev.Msg().(*serverproto.CSPetSkillLevelUpReq)
  2583. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2584. if role == nil {
  2585. return
  2586. }
  2587. util.DebugF("uid=%v receive CSPetSkillLevelUpReq ms=%v", role.GetUUid(), msg)
  2588. role.(model2.RoleLogicOuter).PetSkillLevelUp(msg.PetId, msg.CostPetId)
  2589. })
  2590. //宠物分解
  2591. serverproto.Handle_GAME_CSPetDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2592. msg := ev.Msg().(*serverproto.CSPetDecomposeReq)
  2593. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2594. if role == nil {
  2595. return
  2596. }
  2597. util.DebugF("uid=%v receive CSPetDecomposeReq ms=%v", role.GetUUid(), msg)
  2598. role.(model2.RoleLogicOuter).PetDecompose(msg.PetIdList)
  2599. })
  2600. //宠物上阵/下阵
  2601. serverproto.Handle_GAME_CSPetBattleReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2602. msg := ev.Msg().(*serverproto.CSPetBattleReq)
  2603. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2604. if role == nil {
  2605. return
  2606. }
  2607. util.DebugF("uid=%v receive CSPetBattleReq ms=%v", role.GetUUid(), msg)
  2608. role.(model2.RoleLogicOuter).PetBattle(msg.BattleList)
  2609. })
  2610. //获取羁绊列表数据
  2611. serverproto.Handle_GAME_CSPetBondListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2612. msg := ev.Msg().(*serverproto.CSPetBondListReq)
  2613. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2614. if role == nil {
  2615. return
  2616. }
  2617. util.DebugF("uid=%v receive CSPetBondListReq ms=%v", role.GetUUid(), msg)
  2618. role.(model2.RoleLogicOuter).PetBondListGet()
  2619. })
  2620. //获取其他援助玩家的宠物信息(羁绊信息) from db
  2621. serverproto.Handle_GAME_SSPetQueryAssistInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2622. msg := ev.Msg().(*serverproto.SSPetQueryAssistInfoAck)
  2623. util.DebugF("receive SSPetQueryAssistInfoAck msg=%v", msg)
  2624. role := model2.RoleMag.GetRole(cliId)
  2625. if role == nil {
  2626. return
  2627. }
  2628. role.(*model2.Role).GetRolePet().OnPetBondListAssistQuery(msg)
  2629. })
  2630. //宠物援助
  2631. serverproto.Handle_GAME_CSPetAssistReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2632. msg := ev.Msg().(*serverproto.CSPetAssistReq)
  2633. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2634. if role == nil {
  2635. return
  2636. }
  2637. util.DebugF("uid=%v receive CSPetAssistReq ms=%v", role.GetUUid(), msg)
  2638. role.(model2.RoleLogicOuter).PetAssist(msg.PetIdList)
  2639. })
  2640. //获取激活羁绊所需的宠物列表(援助列表)
  2641. serverproto.Handle_GAME_CSPetBondAssistListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2642. msg := ev.Msg().(*serverproto.CSPetBondAssistListReq)
  2643. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2644. if role == nil {
  2645. return
  2646. }
  2647. util.DebugF("uid=%v receive CSPetBondAssistListReq ms=%v", role.GetUUid(), msg)
  2648. role.(model2.RoleLogicOuter).PetBondAssistListGet(msg.BondCfgId)
  2649. })
  2650. //from db 获取激活羁绊所需的宠物列表(援助列表)
  2651. serverproto.Handle_GAME_SSPetBondAssistListAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2652. msg := ev.Msg().(*serverproto.SSPetBondAssistListAck)
  2653. role := model2.RoleMag.GetRole(cliId)
  2654. if role == nil {
  2655. return
  2656. }
  2657. util.DebugF("uid=%v receive SSPetBondAssistListAck msg=%v", role.GetUUid(), msg)
  2658. role.(*model2.Role).GetRolePet().OnPetBondAssistListGet(msg)
  2659. })
  2660. //宠物羁绊激活(选择自己或者其他玩家宠物进行羁绊激活)
  2661. serverproto.Handle_GAME_CSPetBondActiveReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2662. msg := ev.Msg().(*serverproto.CSPetBondActiveReq)
  2663. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2664. if role == nil {
  2665. return
  2666. }
  2667. util.DebugF("uid=%v receive CSPetBondActiveReq ms=%v", role.GetUUid(), msg)
  2668. role.(model2.RoleLogicOuter).PetBondActive(msg.BondDataList)
  2669. })
  2670. //最早收集到宠物最高进阶等级获取
  2671. serverproto.Handle_GAME_CSPetAdvAchievementReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2672. msg := ev.Msg().(*serverproto.CSPetAdvAchievementReq)
  2673. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2674. if role == nil {
  2675. return
  2676. }
  2677. util.DebugF("uid=%v receive CSPetBondActiveReq ms=%v", role.GetUUid(), msg)
  2678. role.(model2.RoleLogicOuter).PetAdvAchievement(msg.PetCfgId)
  2679. })
  2680. serverproto.Handle_GAME_SSPetAdvAchievementAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2681. msg := ev.Msg().(*serverproto.SSPetAdvAchievementAck)
  2682. role := model2.RoleMag.GetRole(cliId)
  2683. if role == nil {
  2684. return
  2685. }
  2686. util.DebugF("uid=%v receive CSPetBondActiveReq ms=%v", role.GetUUid(), msg)
  2687. ackMsg := &serverproto.SCPetAdvAchievementAck{
  2688. PetCfgId: msg.PetCfgId,
  2689. Brief: msg.Brief,
  2690. AchievementTime: msg.AchievementTime,
  2691. }
  2692. role.ReplayGate(ackMsg, true)
  2693. })
  2694. //宠物印记升级
  2695. serverproto.Handle_GAME_CSPetEquipLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2696. msg := ev.Msg().(*serverproto.CSPetEquipLevelUpReq)
  2697. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2698. if role == nil {
  2699. return
  2700. }
  2701. util.DebugF("uid=%v receive CSPetEquipLevelUpReq ms=%v", role.GetUUid(), msg)
  2702. role.(model2.RoleLogicOuter).PetEquipLevelUp(msg.PetEquipId)
  2703. })
  2704. //宠物印记启用
  2705. serverproto.Handle_GAME_CSPetEquipUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2706. msg := ev.Msg().(*serverproto.CSPetEquipUpReq)
  2707. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2708. if role == nil {
  2709. return
  2710. }
  2711. util.DebugF("uid=%v receive CSPetEquipUpReq ms=%v", role.GetUUid(), msg)
  2712. role.(model2.RoleLogicOuter).PetEquipUp(msg.PetId, msg.SlotList)
  2713. })
  2714. //宠物印记卸下
  2715. serverproto.Handle_GAME_CSPetEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2716. msg := ev.Msg().(*serverproto.CSPetEquipDownReq)
  2717. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2718. if role == nil {
  2719. return
  2720. }
  2721. util.DebugF("uid=%v receive CSPetEquipDownReq ms=%v", role.GetUUid(), msg)
  2722. role.(model2.RoleLogicOuter).PetEquipDown(msg.PetId, msg.SlotIndex)
  2723. })
  2724. //宠物系统优化
  2725. //背包界面只下发必要数据,后续通过打开宠物界面主动获取
  2726. serverproto.Handle_GAME_CSPetDetailInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2727. msg := ev.Msg().(*serverproto.CSPetDetailInfoReq)
  2728. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2729. if role == nil {
  2730. return
  2731. }
  2732. util.DebugF("uid=%v receive CSPetDetailInfoReq ms=%v", role.GetUUid(), msg)
  2733. role.(model2.RoleLogicOuter).PetGetPetDetailInfo(msg.PetIdList)
  2734. })
  2735. ////宠物觉醒
  2736. //觉醒槽位解锁
  2737. serverproto.Handle_GAME_CSPetQiyueSlotUnlockReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2738. msg := ev.Msg().(*serverproto.CSPetQiyueSlotUnlockReq)
  2739. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2740. if role == nil {
  2741. return
  2742. }
  2743. util.DebugF("uid=%v receive CSPetQiyueSlotUnlockReq ms=%v", role.GetUUid(), msg)
  2744. role.(model2.RoleLogicOuter).PetQiyueUnlock(msg.HeroId)
  2745. })
  2746. //契约操作添加宠物(替换也使用该协议)
  2747. serverproto.Handle_GAME_CSPetQiyueSlotInReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2748. msg := ev.Msg().(*serverproto.CSPetQiyueSlotInReq)
  2749. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2750. if role == nil {
  2751. return
  2752. }
  2753. util.DebugF("uid=%v receive CSPetQiyueSlotInReq ms=%v", role.GetUUid(), msg)
  2754. role.(model2.RoleLogicOuter).PetQiyueSlotIn(msg.HeroId, msg.SlotIdx, msg.PetId)
  2755. })
  2756. //卸载契约槽宠物
  2757. serverproto.Handle_GAME_CSPetQiyueSlotOutReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2758. msg := ev.Msg().(*serverproto.CSPetQiyueSlotOutReq)
  2759. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2760. if role == nil {
  2761. return
  2762. }
  2763. util.DebugF("uid=%v receive CSPetQiyueSlotOutReq ms=%v", role.GetUUid(), msg)
  2764. role.(model2.RoleLogicOuter).PetQiyueSlotOut(msg.HeroId, msg.SlotIdx)
  2765. })
  2766. //契约总属性面板获取
  2767. serverproto.Handle_GAME_CSPetQiyueBattlePetAttrReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2768. msg := ev.Msg().(*serverproto.CSPetQiyueBattlePetAttrReq)
  2769. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2770. if role == nil {
  2771. return
  2772. }
  2773. util.DebugF("uid=%v receive CSPetQiyueBattlePetAttrReq ms=%v", role.GetUUid(), msg)
  2774. role.(model2.RoleLogicOuter).PetQiyueBattlePetAttr()
  2775. })
  2776. //////远征之门expedition
  2777. //点击挑战按钮
  2778. serverproto.Handle_GAME_CSExpeditionChallengePreReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2779. msg := ev.Msg().(*serverproto.CSExpeditionChallengePreReq)
  2780. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2781. if role == nil {
  2782. return
  2783. }
  2784. util.DebugF("uid=%v receive CSExpeditionChallengePreReq ms=%v", role.GetUUid(), msg)
  2785. role.(model2.BattleLogicOuter).ExpeditionChallengePre(msg.ExpeditionType)
  2786. })
  2787. //客户端上报hp,sp,并获取奖励(buff)
  2788. serverproto.Handle_GAME_CSExpeditionChallengeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2789. msg := ev.Msg().(*serverproto.CSExpeditionChallengeReq)
  2790. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2791. if role == nil {
  2792. return
  2793. }
  2794. util.DebugF("uid=%v receive CSExpeditionChallengeReq ms=%v", role.GetUUid(), msg)
  2795. role.(model2.BattleLogicOuter).ExpeditionChallenge(msg.ExpeditionType, msg.BattleLevel,
  2796. msg.HeroInfoList, msg.BossChangeHpList, msg.BattleTime, msg.BattleIdx, msg.Flag)
  2797. })
  2798. //战斗结束后选择buff id
  2799. serverproto.Handle_GAME_CSExpeditionSelectBuffReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2800. msg := ev.Msg().(*serverproto.CSExpeditionSelectBuffReq)
  2801. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2802. if role == nil {
  2803. return
  2804. }
  2805. util.DebugF("uid=%v receive CSExpeditionSelectBuffReq ms=%v", role.GetUUid(), msg)
  2806. role.(model2.BattleLogicOuter).ExpeditionBuffSelect(msg.SelectBuffId)
  2807. })
  2808. //领取区域地图宝箱奖励(未领取在隔天重置时统一发送邮件)
  2809. serverproto.Handle_GAME_CSExpeditionRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2810. msg := ev.Msg().(*serverproto.CSExpeditionRewardReq)
  2811. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2812. if role == nil {
  2813. return
  2814. }
  2815. util.DebugF("uid=%v receive CSExpeditionRewardReq ms=%v", role.GetUUid(), msg)
  2816. role.(model2.BattleLogicOuter).ExpeditionReward(msg.ExpeditionType, msg.BossIdx)
  2817. })
  2818. //设置上阵玩家
  2819. serverproto.Handle_GAME_CSExpeditionBattleHeroReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2820. msg := ev.Msg().(*serverproto.CSExpeditionBattleHeroReq)
  2821. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2822. if role == nil {
  2823. return
  2824. }
  2825. util.DebugF("uid=%v receive CSExpeditionBattleHeroReq ms=%v", role.GetUUid(), msg)
  2826. role.(model2.BattleLogicOuter).ExpeditionBattleHero(msg.BattleHeroList)
  2827. })
  2828. //求助其他玩家(自己英雄死亡发送求助操作)
  2829. serverproto.Handle_GAME_CSExpeditionCallForHelpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2830. msg := ev.Msg().(*serverproto.CSExpeditionCallForHelpReq)
  2831. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2832. if role == nil {
  2833. return
  2834. }
  2835. util.DebugF("uid=%v receive CSExpeditionCallForHelpReq ms=%v", role.GetUUid(), msg)
  2836. //为0表示公会求助,如果不存在公会返回错误
  2837. role.(model2.BattleLogicOuter).ExpeditionCallForHelp(msg.AssistHelpUid)
  2838. })
  2839. //救助 求助的玩家
  2840. serverproto.Handle_GAME_CSExpeditionHelpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2841. msg := ev.Msg().(*serverproto.CSExpeditionHelpReq)
  2842. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2843. if role == nil {
  2844. return
  2845. }
  2846. util.DebugF("uid=%v receive CSExpeditionHelpReq ms=%v", role.GetUUid(), msg)
  2847. //为0表示公会求助,如果不存在公会返回错误
  2848. role.(model2.BattleLogicOuter).ExpeditionHelp(msg.BeHelpedUid, msg.MsgType, msg.HelpMsgSendTime)
  2849. })
  2850. //from social
  2851. serverproto.Handle_GAME_SSExpeditionHelpAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2852. msg := ev.Msg().(*serverproto.SSExpeditionHelpAck)
  2853. util.DebugF("uid=%v receive SSExpeditionHelpAck msg=%v", msg.FromUid, msg)
  2854. role := model2.RoleMag.GetRoleFromUUid(msg.FromUid.Uid)
  2855. if role == nil {
  2856. return
  2857. }
  2858. role.(*model2.Role).GetRoleBattle().OnExpeditionHelp(msg.BeHelpedUid, msg.Error)
  2859. })
  2860. //from db
  2861. serverproto.Handle_GAME_SSExpeditionDBHelpAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2862. msg := ev.Msg().(*serverproto.SSExpeditionDBHelpAck)
  2863. util.DebugF("uid=%v receive SSExpeditionDBHelpAck msg=%v", msg.FromUid, msg)
  2864. role := model2.RoleMag.GetRole(cliId)
  2865. if role == nil {
  2866. return
  2867. }
  2868. //成功救助
  2869. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  2870. role.(*model2.Role).GetRoleBattle().OnExpeditionHelp(msg.BeHelpedUid, msg.Error)
  2871. } else {
  2872. ackMsg := &serverproto.SCExpeditionHelpAck{
  2873. Error: msg.Error,
  2874. }
  2875. role.ReplayGate(ackMsg, true)
  2876. }
  2877. })
  2878. //from social
  2879. //来自其他game的救助消息 game -> social -> other game
  2880. serverproto.Handle_GAME_SSExpeditionHelpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2881. msg := ev.Msg().(*serverproto.SSExpeditionHelpReq)
  2882. util.DebugF("receive SSExpeditionHelpReq form other game server msg=%v", msg)
  2883. beHelpedRole := model2.RoleMag.GetRoleFromUUid(msg.BeHelpedUid)
  2884. if beHelpedRole == nil {
  2885. beHelpedRole = model2.RoleMag.GetRoleFromOffline(msg.BeHelpedUid)
  2886. }
  2887. ssAckMsg := &serverproto.SSExpeditionHelpAck{
  2888. FromUid: msg.FromUid,
  2889. BeHelpedUid: msg.BeHelpedUid,
  2890. }
  2891. if beHelpedRole == nil {
  2892. ssAckMsg.Error = int32(serverproto.ErrorCode_ERROR_EXPEDITION_NOT_FIND_SERVICE_ID)
  2893. } else {
  2894. ret := beHelpedRole.(*model2.Role).GetRoleBattle().OnExpeditionBeHelp(msg.FromUid.Uid, msg.BeHelpedUid, msg.HelpMsgSendTime)
  2895. if ret == serverproto.ErrorCode_ERROR_OK {
  2896. //发送给被救助玩家
  2897. ntfMsg := &serverproto.SCExpeditionCallForHelpNtf{
  2898. AssistState: 1,
  2899. Brief: msg.FromUid,
  2900. }
  2901. beHelpedRole.ReplayGate(ntfMsg, true)
  2902. }
  2903. ssAckMsg.Error = int32(ret)
  2904. }
  2905. //回复消息给发起确认救助的玩家
  2906. model.ServiceReplay(ev, ssAckMsg)
  2907. })
  2908. //勇士积分排行
  2909. serverproto.Handle_GAME_CSExpeditionScoreRankListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2910. msg := ev.Msg().(*serverproto.CSExpeditionScoreRankListReq)
  2911. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2912. if role == nil {
  2913. return
  2914. }
  2915. util.DebugF("uid=%v receive CSExpeditionScoreRankListReq ms=%v", role.GetUUid(), msg)
  2916. role.(model2.BattleLogicOuter).ExpeditionScoreRankList(msg.StartIdx)
  2917. })
  2918. //from rank
  2919. serverproto.Handle_GAME_SSExpeditionScoreRankListAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2920. msg := ev.Msg().(*serverproto.SSExpeditionScoreRankListAck)
  2921. role := model2.RoleMag.GetRole(cliId)
  2922. if role == nil {
  2923. return
  2924. }
  2925. util.DebugF("uid=%v receive SSExpeditionScoreRankListAck ms=%v", role.GetUUid(), msg)
  2926. role.(*model2.Role).GetRoleBattle().OnExpeditionRankList(msg)
  2927. })
  2928. //远征之门通关地图奖励获取
  2929. serverproto.Handle_GAME_CSExpeditionPassRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2930. msg := ev.Msg().(*serverproto.CSExpeditionPassRewardReq)
  2931. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2932. if role == nil {
  2933. return
  2934. }
  2935. util.DebugF("uid=%v receive CSExpeditionPassRewardReq ms=%v", role.GetUUid(), msg)
  2936. role.(*model2.Role).ExpeditionPassReward(msg.ExpeditionType)
  2937. })
  2938. //////精彩活动 Activities
  2939. serverproto.Handle_GAME_CSActivitiesRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2940. msg := ev.Msg().(*serverproto.CSActivitiesRewardReq)
  2941. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2942. if role == nil {
  2943. return
  2944. }
  2945. util.DebugF("uid=%v receive CSActivitiesRewardReq ms=%v", role.GetUUid(), msg)
  2946. role.(model2.RoleLogicOuter).ActivitiesReward(msg.ActivityId, msg.Param, msg.RewardNum)
  2947. })
  2948. //精彩活动,宠物兑换
  2949. serverproto.Handle_GAME_CSActivitiesExchangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2950. msg := ev.Msg().(*serverproto.CSActivitiesExchangeReq)
  2951. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2952. if role == nil {
  2953. return
  2954. }
  2955. util.DebugF("uid=%v receive CSActivitiesExchangePetReq ms=%v", role.GetUUid(), msg)
  2956. role.(model2.RoleLogicOuter).ActivitiesExchange(msg)
  2957. return
  2958. })
  2959. //精彩活动,集字提醒设置
  2960. serverproto.Handle_GAME_CSActivitiesWordNoticeSetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2961. msg := ev.Msg().(*serverproto.CSActivitiesWordNoticeSetReq)
  2962. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2963. if role == nil {
  2964. return
  2965. }
  2966. util.DebugF("uid=%v receive CSActivitiesWordNoticeSetReq ms=%v", role.GetUUid(), msg)
  2967. role.(model2.RoleLogicOuter).SetCollectionNotice(msg.ActivityId, msg.CollectId, msg.NoNotice)
  2968. })
  2969. //14日阶段目标积分奖励获取
  2970. serverproto.Handle_GAME_CSActivitiesScoreRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2971. msg := ev.Msg().(*serverproto.CSActivitiesScoreRewardReq)
  2972. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2973. if role == nil {
  2974. return
  2975. }
  2976. util.DebugF("uid=%v receive CSActivitiesScoreRewardReq ms=%v", role.GetUUid(), msg)
  2977. role.(model2.RoleLogicOuter).ActivitiesScoreReward(msg.ActivityId, msg.BoxIdx)
  2978. })
  2979. //获取首充奖励
  2980. serverproto.Handle_GAME_CSActivitiesFirstChargeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2981. msg := ev.Msg().(*serverproto.CSActivitiesFirstChargeRewardReq)
  2982. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2983. if role == nil {
  2984. return
  2985. }
  2986. util.DebugF("uid=%v receive CSActivitiesFirstChargeRewardReq ms=%v", role.GetUUid(), msg)
  2987. role.(model2.RoleLogicOuter).ActivitiesFirstChargeReward()
  2988. })
  2989. //获取全局服务器数据
  2990. serverproto.Handle_GAME_CSActivitiesCollectionServerDataReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2991. msg := ev.Msg().(*serverproto.CSActivitiesCollectionServerDataReq)
  2992. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2993. if role == nil {
  2994. return
  2995. }
  2996. util.DebugF("uid=%v receive CSActivitiesCollectionServerDataReq ms=%v", role.GetUUid(), msg)
  2997. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  2998. ActivityId: msg.ActivityId,
  2999. }
  3000. role.(*model2.Role).SendRank(ssMsg)
  3001. })
  3002. serverproto.Handle_GAME_SSActivitiesCollectionServerDataNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3003. msg := ev.Msg().(*serverproto.SSActivitiesCollectionServerDataNtf)
  3004. util.DebugF("receive SSActivitiesCollectionServerDataNtf ms=%v", msg)
  3005. ackMsg := &serverproto.SCActivitiesCollectionServerDataAck{
  3006. ActivityId: msg.ActivityId,
  3007. }
  3008. ackMsg.DataList = append(ackMsg.DataList,
  3009. &serverproto.KeyValueType{Key: msg.RewardIdx, Value: msg.ServerCurNum})
  3010. model2.RoleMag.SendMsg2OnlinePlayer(ackMsg, 0)
  3011. })
  3012. //from db
  3013. serverproto.Handle_GAME_SSActivitiesCollectionServerDataAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3014. msg := ev.Msg().(*serverproto.SSActivitiesCollectionServerDataAck)
  3015. util.DebugF("uid=%v receive SSActivitiesCollectionServerDataAck msg=%v", cliId.SessID, msg)
  3016. role := model2.RoleMag.GetRole(cliId)
  3017. if role == nil {
  3018. return
  3019. }
  3020. //获取数据
  3021. if msg.RewardIdx <= 0 {
  3022. ackMsg := &serverproto.SCActivitiesCollectionServerDataAck{
  3023. ActivityId: msg.ActivityId,
  3024. Error: msg.Error,
  3025. DataList: msg.DataList,
  3026. }
  3027. role.ReplayGate(ackMsg, true)
  3028. } else {
  3029. //全局数据方式兑换奖励
  3030. role.(*model2.Role).GetRoleActivity().OnRewardByServer(msg)
  3031. //role.(*model2.Role).GetRoleActivity().OnCollectionRewardByServer(msg)
  3032. }
  3033. })
  3034. //消耗道具获得好感度(3.8活动)
  3035. serverproto.Handle_GAME_CSActivitiesLikabilityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3036. msg := ev.Msg().(*serverproto.CSActivitiesLikabilityRewardReq)
  3037. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3038. if role == nil {
  3039. return
  3040. }
  3041. util.DebugF("uid=%v receive CSActivitiesLikabilityRewardReq ms=%v", role.GetUUid(), msg)
  3042. role.(*model2.Role).ActivitiesLikability(msg.ActivityId, msg.ItemCfgId, msg.LikabilityLevel)
  3043. })
  3044. //刷新转盘道具(未开启本轮时操作)
  3045. serverproto.Handle_GAME_CSActivityWheelRefreshReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3046. msg := ev.Msg().(*serverproto.CSActivityWheelRefreshReq)
  3047. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3048. if role == nil {
  3049. return
  3050. }
  3051. util.DebugF("uid=%v receive CSActivityWheelRefreshReq ms=%v", role.GetUUid(), msg)
  3052. role.(model2.RoleLogicOuter).ActivityWheelRefresh(msg.ActivityId)
  3053. })
  3054. //开启本轮转盘(开始获取奖励)
  3055. serverproto.Handle_GAME_CSActivityWheelOpenRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3056. msg := ev.Msg().(*serverproto.CSActivityWheelOpenRewardReq)
  3057. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3058. if role == nil {
  3059. return
  3060. }
  3061. util.DebugF("uid=%v receive CSActivityWheelOpenRewardReq ms=%v", role.GetUUid(), msg)
  3062. role.(model2.RoleLogicOuter).ActivityWheelOpenReward(msg.ActivityId)
  3063. })
  3064. //转一次/转本轮(获取所有奖励)
  3065. serverproto.Handle_GAME_CSActivityWheelRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3066. msg := ev.Msg().(*serverproto.CSActivityWheelRewardReq)
  3067. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3068. if role == nil {
  3069. return
  3070. }
  3071. util.DebugF("uid=%v receive CSActivityWheelRewardReq ms=%v", role.GetUUid(), msg)
  3072. role.(model2.RoleLogicOuter).ActivityWheelReward(msg.ActivityId, msg.RewardAll)
  3073. })
  3074. //关闭本轮转盘
  3075. serverproto.Handle_GAME_CSActivityWheelCloseRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3076. msg := ev.Msg().(*serverproto.CSActivityWheelCloseRewardReq)
  3077. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3078. if role == nil {
  3079. return
  3080. }
  3081. util.DebugF("uid=%v receive CSActivityWheelCloseRewardReq ms=%v", role.GetUUid(), msg)
  3082. role.(model2.RoleLogicOuter).ActivityWheelClose(msg.ActivityId)
  3083. })
  3084. //活动召唤
  3085. serverproto.Handle_GAME_CSActivitySummonReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3086. msg := ev.Msg().(*serverproto.CSActivitySummonReq)
  3087. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3088. if role == nil {
  3089. return
  3090. }
  3091. util.DebugF("uid=%v receive CSActivitySummonReq ms=%v", role.GetUUid(), msg)
  3092. role.(model2.RoleLogicOuter).ActivitySummon(msg.ActivityId, msg.SummonCount)
  3093. })
  3094. //活动签到
  3095. serverproto.Handle_GAME_CSActivitySignInReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3096. msg := ev.Msg().(*serverproto.CSActivitySignInReq)
  3097. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3098. if role == nil {
  3099. return
  3100. }
  3101. util.DebugF("uid=%v receive CSActivitySignInReq ms=%v", role.GetUUid(), msg)
  3102. role.(model2.RoleLogicOuter).ActivitySignIn(msg.ActivityId)
  3103. })
  3104. // bt 砸蛋活动(金蛋,彩蛋)
  3105. serverproto.Handle_GAME_CSActivitySmashEggsReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3106. msg := ev.Msg().(*serverproto.CSActivitySmashEggsReq)
  3107. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3108. if role == nil {
  3109. return
  3110. }
  3111. util.DebugF("uid=%v receive CSActivitySmashEggsReq ms=%v", role.GetUUid(), msg)
  3112. role.(model2.RoleLogicOuter).ActivitySmashEggs(msg.ActivityId, msg.DrawType, msg.DrawCount)
  3113. })
  3114. // 砸蛋活动(金蛋,彩蛋) 获得奖励消息记录获取
  3115. serverproto.Handle_GAME_CSActivitySmashEggsMsgReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3116. msg := ev.Msg().(*serverproto.CSActivitySmashEggsMsgReq)
  3117. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3118. if role == nil {
  3119. return
  3120. }
  3121. util.DebugF("uid=%v receive CSActivitySmashEggsMsgReq ms=%v", role.GetUUid(), msg)
  3122. role.(model2.RoleLogicOuter).ActivitySmashEggsMsg(msg.ActivityId, msg.DrawType)
  3123. })
  3124. //////拉新 invitation
  3125. //获取邀请码
  3126. serverproto.Handle_GAME_CSInvitationNumberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3127. msg := ev.Msg().(*serverproto.CSInvitationNumberReq)
  3128. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3129. if role == nil {
  3130. return
  3131. }
  3132. util.DebugF("uid=%v receive CSInvitationReq ms=%v", role.GetUUid(), msg)
  3133. role.(model2.RoleLogicOuter).InvitationNumberGet()
  3134. })
  3135. //from db
  3136. serverproto.Handle_GAME_SSInvitationGenNumberAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3137. msg := ev.Msg().(*serverproto.SSInvitationGenNumberAck)
  3138. role := model2.RoleMag.GetRole(cliId)
  3139. if role == nil {
  3140. return
  3141. }
  3142. util.DebugF("uid=%v receive SSInvitationGenNumberAck ms=%v", role.GetUUid(), msg)
  3143. role.(*model2.Role).GetRoleInvitation().OnInvitationNumberGet(msg.InvitationNumber, msg.MasterUid)
  3144. })
  3145. //根据邀请码获取玩家简介信息
  3146. serverproto.Handle_GAME_CSInvitationNumberUserInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3147. msg := ev.Msg().(*serverproto.CSInvitationNumberUserInfoReq)
  3148. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3149. if role == nil {
  3150. return
  3151. }
  3152. util.DebugF("uid=%v receive CSInvitationNumberUserInfoReq ms=%v", role.GetUUid(), msg)
  3153. role.(model2.RoleLogicOuter).InvitationNumberUserInfoGet(msg.InvitationNumber)
  3154. })
  3155. //from db
  3156. serverproto.Handle_GAME_SSInvitationNumberUserInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3157. msg := ev.Msg().(*serverproto.SSInvitationNumberUserInfoAck)
  3158. role := model2.RoleMag.GetRole(cliId)
  3159. if role == nil {
  3160. return
  3161. }
  3162. util.DebugF("uid=%v receive SSInvitationNumberUserInfoAck ms=%v", role.GetUUid(), msg)
  3163. role.(*model2.Role).GetRoleInvitation().OnInvitationNumberUserInfoGet(msg)
  3164. })
  3165. //填写其他玩家邀请码成为学员
  3166. serverproto.Handle_GAME_CSInvitationBeToMemberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3167. msg := ev.Msg().(*serverproto.CSInvitationBeToMemberReq)
  3168. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3169. if role == nil {
  3170. return
  3171. }
  3172. util.DebugF("uid=%v receive CSInvitationBeToMemberReq ms=%v", role.GetUUid(), msg)
  3173. role.(model2.RoleLogicOuter).InvitationBeToMember(msg.MasterInvitationNumber, msg.MasterUid)
  3174. })
  3175. //填写其他玩家邀请码成为学员
  3176. serverproto.Handle_GAME_CSDrawCardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3177. msg := ev.Msg().(*serverproto.CSDrawCardReq)
  3178. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3179. if role == nil {
  3180. return
  3181. }
  3182. util.DebugF("uid=%v receive CSDrawCardReq ms=%v", role.GetUUid(), msg)
  3183. role.(model2.RoleLogicOuter).OnDrawReq(msg.DrawType, msg.DrawCount)
  3184. })
  3185. //from game -> social->other game
  3186. //from social 来自其他game服务器的成为导师成员请求
  3187. //selfUid 发起请求成为masteruid的成员
  3188. serverproto.Handle_GAME_SSInvitationBeToMemberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3189. msg := ev.Msg().(*serverproto.SSInvitationBeToMemberReq)
  3190. util.DebugF("uid=%v receive SSInvitationBeToMemberReq ms=%v", msg.MasterUid, msg)
  3191. masterRole := model2.RoleMag.GetRoleFromUUid(msg.MasterUid)
  3192. if masterRole == nil {
  3193. masterRole = model2.RoleMag.GetRoleFromOffline(msg.MasterUid)
  3194. }
  3195. ssAckMsg := &serverproto.SSInvitationBeToMemberAck{
  3196. MasterNumber: msg.MasterNumber,
  3197. MasterUid: msg.MasterUid,
  3198. SelfUid: msg.SelfUid,
  3199. }
  3200. if masterRole == nil {
  3201. ssAckMsg.Error = int32(serverproto.ErrorCode_ERROR_EXPEDITION_NOT_FIND_SERVICE_ID)
  3202. return
  3203. } else {
  3204. ret := masterRole.(*model2.Role).GetRoleInvitation().InvitationBeToMemberSSReq(msg.MasterNumber, msg.MasterUid, msg.SelfUid)
  3205. ssAckMsg.Error = int32(ret)
  3206. }
  3207. model.ServiceReplay(ev, ssAckMsg)
  3208. })
  3209. //from self game->social->other game->social->self game SSInvitationBeToMemberAck
  3210. serverproto.Handle_GAME_SSInvitationBeToMemberAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3211. msg := ev.Msg().(*serverproto.SSInvitationBeToMemberAck)
  3212. util.DebugF("uid=%v receive SSInvitationBeToMemberAck ms=%v", msg.SelfUid, msg)
  3213. masterRole := model2.RoleMag.GetRoleFromUUid(msg.SelfUid.Uid)
  3214. if masterRole == nil {
  3215. masterRole = model2.RoleMag.GetRoleFromOffline(msg.SelfUid.Uid)
  3216. }
  3217. masterRole.(*model2.Role).GetRoleInvitation().OnInvitationBeToMember(msg.MasterNumber, msg.MasterUid, msg.SelfUid, msg.Error)
  3218. })
  3219. //from db master玩家最近未上线,selfUid进行db操作
  3220. serverproto.Handle_GAME_SSInvitationBeToMemberDBAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3221. msg := ev.Msg().(*serverproto.SSInvitationBeToMemberDBAck)
  3222. role := model2.RoleMag.GetRole(cliId)
  3223. if role == nil {
  3224. return
  3225. }
  3226. util.DebugF("uid=%v receive SSInvitationBeToMemberDBAck ms=%v", role.GetUUid(), msg)
  3227. role.(*model2.Role).GetRoleInvitation().OnInvitationBeToMember(msg.MasterNumber, msg.MasterUid, msg.SelfUid, msg.Error)
  3228. })
  3229. //拍一拍
  3230. serverproto.Handle_GAME_CSInvitationClickReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3231. msg := ev.Msg().(*serverproto.CSInvitationClickReq)
  3232. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3233. if role == nil {
  3234. return
  3235. }
  3236. util.DebugF("uid=%v receive CSInvitationClickReq ms=%v", role.GetUUid(), msg)
  3237. role.(model2.RoleLogicOuter).InvitationClick(msg.MemberUidList)
  3238. })
  3239. //拍一拍回应
  3240. serverproto.Handle_GAME_CSInvitationClickReplayReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3241. msg := ev.Msg().(*serverproto.CSInvitationClickReplayReq)
  3242. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3243. if role == nil {
  3244. return
  3245. }
  3246. util.DebugF("uid=%v receive CSInvitationClickReplayReq ms=%v", role.GetUUid(), msg)
  3247. role.(model2.RoleLogicOuter).InvitationClickReplay(msg.MasterUid)
  3248. })
  3249. //导师删除学员
  3250. serverproto.Handle_GAME_CSInvitationDelMemberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3251. msg := ev.Msg().(*serverproto.CSInvitationDelMemberReq)
  3252. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3253. if role == nil {
  3254. return
  3255. }
  3256. util.DebugF("uid=%v receive CSInvitationDelMemberReq ms=%v", role.GetUUid(), msg)
  3257. role.(model2.RoleLogicOuter).InvitationDelMember(msg.DelMemberUidList)
  3258. })
  3259. //from other game
  3260. //通知学员解除关系
  3261. serverproto.Handle_GAME_SSInvitationDelMemberNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3262. msg := ev.Msg().(*serverproto.SSInvitationDelMemberNtf)
  3263. memberRole := model2.RoleMag.GetRole(cliId)
  3264. if memberRole == nil {
  3265. return
  3266. }
  3267. util.DebugF("uid=%v receive SSInvitationDelMemberNtf ms=%v", memberRole.GetUUid(), msg)
  3268. memberRole.(*model2.Role).GetRoleInvitation().OnInvitationDelFromMaster(msg.MasterUid)
  3269. })
  3270. //获取任务奖励
  3271. serverproto.Handle_GAME_CSInvitationTaskRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3272. msg := ev.Msg().(*serverproto.CSInvitationTaskRewardReq)
  3273. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3274. if role == nil {
  3275. return
  3276. }
  3277. util.DebugF("uid=%v receive CSInvitationTaskRewardReq ms=%v", role.GetUUid(), msg)
  3278. role.(model2.RoleLogicOuter).InvitationReward(msg.TaskIdList)
  3279. })
  3280. //from other game
  3281. serverproto.Handle_GAME_SSInvitationMemberNoticeMasterReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3282. msg := ev.Msg().(*serverproto.SSInvitationMemberNoticeMasterReq)
  3283. masterRole := model2.RoleMag.GetRoleFromUUid(msg.MasterUid)
  3284. if masterRole == nil {
  3285. masterRole = model2.RoleMag.GetRoleFromOffline(msg.MasterUid)
  3286. }
  3287. if masterRole == nil {
  3288. ssAckMsg := &serverproto.SSInvitationMemberNoticeMasterAck{
  3289. Error: int32(serverproto.ErrorCode_ERROR_EXPEDITION_NOT_FIND_SERVICE_ID),
  3290. MasterUid: msg.MasterUid,
  3291. SelfUid: msg.SelfUid,
  3292. Param: msg.Param,
  3293. }
  3294. model.ServiceReplay(ev, ssAckMsg)
  3295. return
  3296. }
  3297. util.DebugF("uid=%v receive SSInvitationMemberNoticeMasterReq ms=%v", msg.MasterUid, msg)
  3298. masterRole.(*model2.Role).GetRoleInvitation().OnInvitationNoticeMaster(msg)
  3299. })
  3300. //from other game or from social
  3301. serverproto.Handle_GAME_SSInvitationMemberNoticeMasterAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3302. msg := ev.Msg().(*serverproto.SSInvitationMemberNoticeMasterAck)
  3303. //todo...
  3304. ssDBNtfMsg := &serverproto.SSInvitationMemberNoticeMasterNtf{
  3305. MasterUid: msg.MasterUid,
  3306. SelfUid: msg.SelfUid,
  3307. Param: msg.Param,
  3308. }
  3309. model2.SendDb(ssDBNtfMsg)
  3310. })
  3311. //////支付处理
  3312. //获取充值信息(订单信息,商品信息)
  3313. serverproto.Handle_GAME_CSPayInfoGetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3314. msg := ev.Msg().(*serverproto.CSPayInfoGetReq)
  3315. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3316. if role == nil {
  3317. return
  3318. }
  3319. util.InfoF("uid=%v receive CSPayInfoGetReq ms=%v", role.GetUUid(), msg)
  3320. bRet := role.(model2.RoleLogicOuter).CheckRushShopInfoGet(msg.GoodsType, msg.GoodsId, msg.Count)
  3321. if bRet {
  3322. return
  3323. }
  3324. role.(model2.RoleLogicOuter).PayInfoGet(msg.GoodsType, msg.GoodsId, msg.Count, 0, 0)
  3325. })
  3326. //获取充值信息(订单信息,商品信息)
  3327. serverproto.Handle_GAME_SSGetRushShopBuyAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3328. msg := ev.Msg().(*serverproto.SSGetRushShopBuyAck)
  3329. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3330. if role == nil {
  3331. return
  3332. }
  3333. util.InfoF("uid=%v receive SSGetRushShopBuyAck ms=%v", role.GetUUid(), msg)
  3334. role.(model2.RoleLogicOuter).PayInfoGet(msg.ShopType, msg.GoodsId, msg.GoodsNum, msg.RushStage, msg.RushRound)
  3335. })
  3336. //from db(pay order info)
  3337. serverproto.Handle_GAME_SSPayInfoSaveAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3338. msg := ev.Msg().(*serverproto.SSPayInfoSaveAck)
  3339. role := model2.RoleMag.GetRole(cliId)
  3340. if role == nil {
  3341. return
  3342. }
  3343. util.InfoF("uid=%v receive SSPayInfoSaveAck ms=%v", role.GetUUid(), msg)
  3344. ackMsg := &serverproto.SCPayInfoGetAck{}
  3345. if msg.Error != int32(serverproto.ErrorCode_ERROR_OK) {
  3346. ackMsg.Error = msg.Error
  3347. } else {
  3348. ackMsg.GoodsType = msg.PayOrderInfo.GoodsType
  3349. ackMsg.GoodsId = msg.PayOrderInfo.GoodsId
  3350. ackMsg.GoodsName = msg.PayOrderInfo.GoodsName
  3351. ackMsg.CpOrderId = msg.PayOrderInfo.CpOrderId
  3352. ackMsg.Amount = msg.PayOrderInfo.Amount
  3353. ackMsg.Count = msg.PayOrderInfo.Count
  3354. ackMsg.SId = msg.PayOrderInfo.SId
  3355. }
  3356. role.ReplayGate(ackMsg, true)
  3357. })
  3358. //上线获取成功成但是没有获取奖励的订单数据
  3359. serverproto.Handle_GAME_CSPayInfoOrderOKListGetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3360. msg := ev.Msg().(*serverproto.CSPayInfoOrderOKListGetReq)
  3361. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3362. if role == nil {
  3363. return
  3364. }
  3365. util.InfoF("uid=%v receive CSPayInfoOrderOKListGetReq ms=%v", role.GetUUid(), msg)
  3366. //获取充值成功但是没有到账的订单id列表
  3367. ssPayMsg := &serverproto.SSPayInfoOrderOKListGetReq{}
  3368. role.(*model2.Role).SendDb(ssPayMsg)
  3369. })
  3370. //from db 上线获取成功成但是没有获取奖励的订单数据ack
  3371. serverproto.Handle_GAME_SSPayInfoOrderOkListGetAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3372. msg := ev.Msg().(*serverproto.SSPayInfoOrderOkListGetAck)
  3373. role := model2.RoleMag.GetRole(cliId)
  3374. if role == nil {
  3375. return
  3376. }
  3377. util.InfoF("uid=%v receive SSPayInfoOrderGetAck ms=%v", role.GetUUid(), msg)
  3378. for idx := 0; idx < len(msg.PayOrderOkList); idx++ {
  3379. role.(model2.RoleLogicOuter).OnPayCallback(msg.PayOrderOkList[idx], true, true)
  3380. }
  3381. })
  3382. //from gmweb->social 充值成功后gmweb通知给game服务器
  3383. serverproto.Handle_GAME_SSPayInfoOrderNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3384. msg := ev.Msg().(*serverproto.SSPayInfoOrderNtf)
  3385. util.InfoF("uid=%v receive SSPayInfoOrderNtf ms=%v", msg.PayOrderInfo.Uid, msg)
  3386. payRole := model2.RoleMag.GetRoleFromUUid(msg.PayOrderInfo.Uid)
  3387. if payRole == nil {
  3388. payRole = model2.RoleMag.GetRoleFromOffline(msg.PayOrderInfo.Uid)
  3389. }
  3390. if payRole != nil {
  3391. payRole.(model2.RoleLogicOuter).OnPayCallback(msg.PayOrderInfo, true, false)
  3392. }
  3393. })
  3394. // bt服务器版本使用
  3395. // 充值钱包商店购买(假钱购买)
  3396. serverproto.Handle_GAME_CSCreditRechargeShopItemBuyReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3397. msg := ev.Msg().(*serverproto.CSCreditRechargeShopItemBuyReq)
  3398. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3399. if role == nil {
  3400. return
  3401. }
  3402. util.InfoF("uid=%v receive CSCreditRechargeShopItemBuyReq ms=%v", role.GetUUid(), msg)
  3403. role.(model2.RoleBTRouter).PayInfoGetForCreditRecharge(msg.GoodsId, msg.Count)
  3404. })
  3405. // 特权卡商店每日礼包领取
  3406. serverproto.Handle_GAME_CSRuneSpecialPrivilegeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3407. msg := ev.Msg().(*serverproto.CSRuneSpecialPrivilegeRewardReq)
  3408. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3409. if role == nil {
  3410. return
  3411. }
  3412. util.InfoF("uid=%v receive CSCreditRechargeShopItemBuyReq ms=%v", role.GetUUid(), msg)
  3413. role.(model2.RoleBTRouter).SpecialPrivilegeReward()
  3414. })
  3415. serverproto.Handle_GAME_CSRuneShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3416. msg := ev.Msg().(*serverproto.CSRuneShopInfoReq)
  3417. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3418. if role == nil {
  3419. return
  3420. }
  3421. util.InfoF("uid=%v receive CSRuneShopInfoReq ms=%v", role.GetUUid(), msg)
  3422. role.(model2.RoleLogicOuter).GetRuneShopInfo(msg.ShopType, msg.SubShop)
  3423. })
  3424. serverproto.Handle_GAME_CSExploreInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3425. msg := ev.Msg().(*serverproto.CSExploreInfoReq)
  3426. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3427. if role == nil {
  3428. return
  3429. }
  3430. util.InfoF("uid=%v receive CSExploreInfoReq ms=%v", role.GetUUid(), msg)
  3431. role.(model2.RoleLogicOuter).OnRuneExploreInfo()
  3432. })
  3433. serverproto.Handle_GAME_CSExploreExtraRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3434. msg := ev.Msg().(*serverproto.CSExploreExtraRewardReq)
  3435. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3436. if role == nil {
  3437. return
  3438. }
  3439. util.InfoF("uid=%v receive CSExploreExtraRewardReq ms=%v", role.GetUUid(), msg)
  3440. role.(model2.RoleLogicOuter).OnRuneMaxLvlAward()
  3441. })
  3442. // 等级奖励领取
  3443. serverproto.Handle_GAME_CSExploreRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3444. msg := ev.Msg().(*serverproto.CSExploreRewardReq)
  3445. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3446. if role == nil {
  3447. return
  3448. }
  3449. util.InfoF("uid=%v receive CSExploreRewardReq ms=%v", role.GetUUid(), msg)
  3450. role.(model2.RoleLogicOuter).OnRuneReward(msg)
  3451. })
  3452. //Cheat 作弊加速
  3453. serverproto.Handle_GAME_CSAntiCheatReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3454. msg := ev.Msg().(*serverproto.CSAntiCheatReq)
  3455. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3456. if role == nil {
  3457. return
  3458. }
  3459. util.DebugF("uid=%v receive CSAntiCheatReq ms=%v", role.GetUUid(), msg)
  3460. role.(model2.RoleLogicOuter).OnAntiCheatReq(msg.CheatType)
  3461. })
  3462. //礼包码获取奖励
  3463. serverproto.Handle_GAME_CSGiftRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3464. msg := ev.Msg().(*serverproto.CSGiftRewardReq)
  3465. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3466. if role == nil {
  3467. return
  3468. }
  3469. util.DebugF("uid=%v receive CSGiftRewardReq ms=%v", role.GetUUid(), msg)
  3470. msg.Uuid = role.GetUUid()
  3471. role.(*model2.Role).SendSocial(msg)
  3472. })
  3473. //from social
  3474. serverproto.Handle_GAME_SCGiftRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3475. msg := ev.Msg().(*serverproto.SCGiftRewardAck)
  3476. role := model2.RoleMag.GetRoleFromUUid(msg.Uuid)
  3477. if role == nil {
  3478. role = model2.RoleMag.GetRoleFromOffline(msg.Uuid)
  3479. if role == nil {
  3480. util.ErrorF("uid=%v receive SCGiftRewardAck role not find msg=%v", msg.Uuid, msg)
  3481. return
  3482. }
  3483. }
  3484. util.DebugF("uid=%v receive SCGiftRewardAck msg=%v", role.GetUUid(), msg)
  3485. //处理发货逻辑
  3486. role.(model2.RoleLogicOuter).GiftReward(msg)
  3487. role.ReplayGate(msg, true)
  3488. })
  3489. //问卷奖励获取
  3490. serverproto.Handle_GAME_CSQuestionRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3491. //msg := ev.Msg().(*serverproto.CSQuestionRewardReq)
  3492. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3493. if role == nil {
  3494. return
  3495. }
  3496. util.DebugF("uid=%v receive CSQuestionRewardReq", role.GetUUid())
  3497. role.(model2.RoleLogicOuter).QuestionReward()
  3498. })
  3499. //上线获取信物数据
  3500. serverproto.Handle_GAME_CSOnlineGetKeepSakeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3501. // msg := ev.Msg().(*serverproto.CSOnlineGetKeepSakeReq)
  3502. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3503. if role == nil {
  3504. return
  3505. }
  3506. util.DebugF("uid=%v receive CSOnlineGetKeepSakeReq", role.GetUUid())
  3507. role.(model2.RoleLogicOuter).GetKeepSake()
  3508. })
  3509. serverproto.Handle_GAME_CSKeepSakeRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3510. msg := ev.Msg().(*serverproto.CSKeepSakeRankReq)
  3511. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3512. if role == nil {
  3513. return
  3514. }
  3515. util.DebugF("uid=%v receive CSKeepSakeRankReq", role.GetUUid())
  3516. //转发到排行榜服务器
  3517. role.(*model2.Role).SendRank(msg)
  3518. })
  3519. serverproto.Handle_GAME_SCKeepSakeRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3520. msg := ev.Msg().(*serverproto.SCKeepSakeRankAck)
  3521. role := model2.RoleMag.GetRole(cliId)
  3522. if role == nil {
  3523. return
  3524. }
  3525. util.DebugF("uid=%v receive SCKeepSakeRankAck", role.GetUUid())
  3526. //转发到排行榜服务器
  3527. role.(*model2.Role).ReplayGate(msg, true)
  3528. })
  3529. serverproto.Handle_GAME_CSKeepSakeLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3530. msg := ev.Msg().(*serverproto.CSKeepSakeLevelUpReq)
  3531. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3532. if role == nil {
  3533. return
  3534. }
  3535. util.DebugF("uid=%v receive CSKeepSakeLevelUpReq", role.GetUUid())
  3536. role.(model2.RoleLogicOuter).KeepSakeLevelUp(msg.KeepSakeId)
  3537. })
  3538. //获取英雄属性,宠物属性
  3539. serverproto.Handle_GAME_CSActorAttrGetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3540. msg := ev.Msg().(*serverproto.CSActorAttrGetReq)
  3541. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3542. if role == nil {
  3543. return
  3544. }
  3545. util.DebugF("uid=%v receive CSActorAttrGetReq", role.GetUUid())
  3546. role.(model2.BattleLogicOuter).GetActorAttr(msg)
  3547. })
  3548. serverproto.Handle_GAME_CSHeadOperateReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3549. msg := ev.Msg().(*serverproto.CSHeadOperateReq)
  3550. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3551. if role == nil {
  3552. return
  3553. }
  3554. util.DebugF("uid=%v CSHeadOperateReq msg=%v", role.GetUUid(), msg)
  3555. role.(model2.RoleLogicOuter).OnHeadOperate(msg)
  3556. })
  3557. serverproto.Handle_GAME_CSHeadDataReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3558. msg := ev.Msg().(*serverproto.CSHeadDataReq)
  3559. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3560. if role == nil {
  3561. return
  3562. }
  3563. util.DebugF("uid=%v CSHeadOperateReq msg=%v", role.GetUUid(), msg)
  3564. role.(model2.RoleLogicOuter).OnHeadData(msg)
  3565. })
  3566. // 使用许愿箱
  3567. serverproto.Handle_GAME_CSWishBoxUseReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3568. msg := ev.Msg().(*serverproto.CSWishBoxUseReq)
  3569. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3570. if role == nil {
  3571. return
  3572. }
  3573. util.DebugF("uid=%v CSWishBoxUseReq msg=%v", role.GetUUid(), msg)
  3574. role.(model2.RoleLogicOuter).OnWishUse(msg)
  3575. })
  3576. // 解锁许愿箱
  3577. serverproto.Handle_GAME_CSWishUnlockSlotReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3578. msg := ev.Msg().(*serverproto.CSWishUnlockSlotReq)
  3579. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3580. if role == nil {
  3581. return
  3582. }
  3583. util.DebugF("uid=%v CSWishUnlockSlotReq msg=%v", role.GetUUid(), msg)
  3584. role.(model2.RoleLogicOuter).OnWishSlotUnlock(msg)
  3585. })
  3586. // 加速领奖许愿想
  3587. serverproto.Handle_GAME_CSWishSlotReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3588. msg := ev.Msg().(*serverproto.CSWishSlotReq)
  3589. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3590. if role == nil {
  3591. return
  3592. }
  3593. util.DebugF("uid=%v CSWishSlotReq msg=%v", role.GetUUid(), msg)
  3594. role.(model2.RoleLogicOuter).OnWishSlotAction(msg)
  3595. })
  3596. //合服公告请求
  3597. serverproto.Handle_GAME_CSCombineServerInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3598. msg := ev.Msg().(*serverproto.CSCombineServerInfoReq)
  3599. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3600. if role == nil {
  3601. return
  3602. }
  3603. util.DebugF("uid=%v CSCombineServerInfoReq msg=%v", role.GetUUid(), msg)
  3604. role.(model2.RoleLogicOuter).GetCombineServerInfo()
  3605. })
  3606. ////bt
  3607. // bt服务器获取商店信息
  3608. // 充值钱包商店,特权卡商店
  3609. serverproto.Handle_GAME_CSBTShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3610. msg := ev.Msg().(*serverproto.CSBTShopInfoReq)
  3611. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3612. if role == nil {
  3613. return
  3614. }
  3615. util.InfoF("uid=%v receive CSBTShopInfoReq ms=%v", role.GetUUid(), msg)
  3616. role.(model2.RoleBTRouter).GetBTShopInfo(msg.ShopType, msg.SubShop)
  3617. })
  3618. // bt波利商城
  3619. serverproto.Handle_GAME_CSBoliShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3620. msg := ev.Msg().(*serverproto.CSBoliShopInfoReq)
  3621. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3622. if role == nil {
  3623. return
  3624. }
  3625. util.DebugF("uid=%v CSBoliShopInfoReq msg=%v", role.GetUUid(), msg)
  3626. role.(model2.RoleBTRouter).BoliShopInfo()
  3627. })
  3628. serverproto.Handle_GAME_CSBoliShopLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3629. msg := ev.Msg().(*serverproto.CSBoliShopLevelUpReq)
  3630. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3631. if role == nil {
  3632. return
  3633. }
  3634. util.DebugF("uid=%v CSBoliShopLevelUpReq msg=%v", role.GetUUid(), msg)
  3635. role.(model2.RoleBTRouter).BoliLevelUp(msg.Num)
  3636. })
  3637. serverproto.Handle_GAME_CSBoliShopRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3638. msg := ev.Msg().(*serverproto.CSBoliShopRewardReq)
  3639. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3640. if role == nil {
  3641. return
  3642. }
  3643. util.DebugF("uid=%v CSBoliShopRewardReq msg=%v", role.GetUUid(), msg)
  3644. role.(model2.RoleBTRouter).BoliReward(msg.RewardLevel, msg.Idx)
  3645. })
  3646. serverproto.Handle_GAME_CSBoliShopBuyReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3647. msg := ev.Msg().(*serverproto.CSBoliShopBuyReq)
  3648. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3649. if role == nil {
  3650. return
  3651. }
  3652. util.DebugF("uid=%v CSBoliShopBuyReq msg=%v", role.GetUUid(), msg)
  3653. role.(model2.RoleBTRouter).BoliShopBuy(msg.GoodsId, msg.GoodsNum)
  3654. })
  3655. //RO币礼包购买
  3656. serverproto.Handle_GAME_CSBTRoCoinShopItemBuyReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3657. msg := ev.Msg().(*serverproto.CSBTRoCoinShopItemBuyReq)
  3658. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3659. if role == nil {
  3660. return
  3661. }
  3662. util.DebugF("uid=%v CSBTRoCoinShopItemBuyReq msg=%v", role.GetUUid(), msg)
  3663. role.(model2.RoleBTRouter).PayInfoGetForRoCoin(msg.GoodsId, msg.GoodsNum)
  3664. })
  3665. //超值首充 & 百元大礼包
  3666. serverproto.Handle_GAME_CSBTFirstRechargeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3667. msg := ev.Msg().(*serverproto.CSBTFirstRechargeRewardReq)
  3668. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3669. if role == nil {
  3670. return
  3671. }
  3672. util.DebugF("uid=%v CSBTFirstRechargeRewardReq msg=%v", role.GetUUid(), msg)
  3673. role.(model2.RoleBTRouter).FirstRechargeReward(msg.RewardIdx)
  3674. })
  3675. serverproto.Handle_GAME_CSBTRecharge100RewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3676. msg := ev.Msg().(*serverproto.CSBTRecharge100RewardReq)
  3677. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3678. if role == nil {
  3679. return
  3680. }
  3681. util.DebugF("uid=%v CSBTRecharge100RewardReq msg=%v", role.GetUUid(), msg)
  3682. role.(model2.RoleBTRouter).Recharge100Reward()
  3683. })
  3684. }