role_msg.go 153 KB

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  1. package msg
  2. import (
  3. "crypto/md5"
  4. "encoding/hex"
  5. "rocommon"
  6. "rocommon/service"
  7. "rocommon/util"
  8. "roserver/baseserver/model"
  9. "roserver/baseserver/set"
  10. model2 "roserver/game/model"
  11. "roserver/serverproto"
  12. "strconv"
  13. "unicode/utf8"
  14. )
  15. func init() {
  16. //获取名字
  17. serverproto.Handle_GAME_CSNameReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  18. msg := ev.Msg().(*serverproto.CSNameReq)
  19. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  20. if role == nil {
  21. return
  22. }
  23. util.DebugF("uid=%v receive CSNameReq msg=%v", role.GetUUid(), msg)
  24. if len(msg.Name) <= 0 {
  25. ackMsg := &serverproto.SCNameAck{
  26. Error: int32(serverproto.ErrorCode_ERROR_NAME_EMPTY),
  27. }
  28. role.ReplayGate(ackMsg, true)
  29. return
  30. }
  31. nickName := role.(*model2.Role).GetRoleBase().GetRoleName()
  32. globalCfg, ok := serverproto.GlobalCfgLoader[int32(serverproto.GlobalType_Global_Max_Name_Len)]
  33. if !ok || globalCfg == nil {
  34. ackMsg := &serverproto.SCNameAck{
  35. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  36. Name: msg.Name,
  37. }
  38. role.ReplayGate(ackMsg, true)
  39. return
  40. }
  41. nameLen := utf8.RuneCountInString(msg.Name)
  42. if nameLen <= 0 || nameLen > int(globalCfg.IVal) || nickName == msg.Name {
  43. ackMsg := &serverproto.SCNameAck{
  44. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  45. }
  46. role.ReplayGate(ackMsg, true)
  47. return
  48. }
  49. nameMsg := &serverproto.SSNameReq{
  50. Name: msg.Name,
  51. Zone: int32(service.GetServiceConfig().Node.Zone),
  52. }
  53. role.(*model2.Role).SendDb(nameMsg)
  54. })
  55. //来自db的消息
  56. serverproto.Handle_GAME_SSNameNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  57. msg := ev.Msg().(*serverproto.SSNameNtf)
  58. role := model2.RoleMag.GetRole(cliId)
  59. if role == nil {
  60. return
  61. }
  62. util.DebugF("uid=%v receive SSNameNtf msg=%v", role.GetUUid(), msg)
  63. if msg.Type == 0 { //创号取名流程
  64. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  65. role.(*model2.Role).GetRoleBase().Rename(msg.Name)
  66. }
  67. ackMsg := &serverproto.SCNameAck{
  68. Error: msg.Error,
  69. Name: msg.Name,
  70. }
  71. role.ReplayGate(ackMsg, true)
  72. } else if msg.Type == 1 { //改名卡改名流程
  73. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  74. role.(model2.RoleLogicOuter).ChangeRoleName(msg.Name)
  75. } else {
  76. ackMsg := &serverproto.SCRenameAck{
  77. Error: msg.Error,
  78. Name: msg.Name,
  79. }
  80. role.ReplayGate(ackMsg, true)
  81. }
  82. }
  83. })
  84. //获取服务器时间ms
  85. serverproto.Handle_GAME_CSGetServerTimeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  86. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  87. if role == nil {
  88. return
  89. }
  90. ackMsg := &serverproto.SCGetServerTimeAck{
  91. ServerTime: util.GetTimeMilliseconds(),
  92. }
  93. role.ReplayGate(ackMsg, true)
  94. })
  95. //客户端游戏参数设置
  96. serverproto.Handle_GAME_CSClientParamNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  97. msg := ev.Msg().(*serverproto.CSClientParamNtf)
  98. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  99. if role == nil {
  100. return
  101. }
  102. util.DebugF("uid=%v receive CSClientParamNtf msg=%v", role.GetUUid(), msg)
  103. role.SetClientParam(msg.ClientInfo)
  104. })
  105. //设置新手引导
  106. serverproto.Handle_GAME_CSRoleGuideNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  107. msg := ev.Msg().(*serverproto.CSRoleGuideNtf)
  108. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  109. if role == nil {
  110. return
  111. }
  112. util.DebugF("uid=%v receive CSRoleGuideNtf msg=%v", role.GetUUid(), msg)
  113. role.(model2.RoleLogicOuter).SetRoleGuide(msg.GuideId)
  114. })
  115. //角色设置属性点
  116. serverproto.Handle_GAME_CSAddAttrPointReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  117. msg := ev.Msg().(*serverproto.CSAddAttrPointReq)
  118. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  119. if role == nil {
  120. return
  121. }
  122. util.DebugF("uid=%v receive CSAddAttrPointReq msg=%v", role.GetUUid(), msg)
  123. role.(model2.RoleLogicOuter).AddAttrPoint(msg.HeroId, msg.AttrList)
  124. })
  125. //客户端MD5帮忙编译
  126. serverproto.Handle_GAME_CSMd5GetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  127. msg := ev.Msg().(*serverproto.CSMd5GetReq)
  128. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  129. if role == nil {
  130. return
  131. }
  132. util.InfoF("uid=%v receive CSMd5GetReq msg=%v", role.GetUUid(), msg)
  133. // 计算 MD5
  134. hash := md5.Sum([]byte(msg.Md5))
  135. ack := &serverproto.SCMd5GetAck{
  136. Md5: hex.EncodeToString(hash[:]),
  137. }
  138. role.ReplayGate(ack, true)
  139. })
  140. //设置剧情
  141. serverproto.Handle_GAME_CSRoleStoryReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  142. msg := ev.Msg().(*serverproto.CSRoleStoryReq)
  143. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  144. if role == nil {
  145. return
  146. }
  147. util.DebugF("uid=%v receive CSRoleStoryReq msg=%v", role.GetUUid(), msg)
  148. role.(model2.RoleLogicOuter).SetRoleStory(msg.StoryId)
  149. })
  150. serverproto.Handle_GAME_CSNewMapCartoonReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  151. msg := ev.Msg().(*serverproto.CSNewMapCartoonReq)
  152. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  153. if role == nil {
  154. return
  155. }
  156. util.DebugF("uid=%v receive CSNewMapCartoonReq msg=%v", role.GetUUid(), msg)
  157. if msg.MapCart != nil {
  158. role.(model2.RoleLogicOuter).SetMapCartoon(msg.MapCart.Key, msg.MapCart.Value)
  159. }
  160. })
  161. //角色重置属性点
  162. serverproto.Handle_GAME_CSResetAttrPointReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  163. msg := ev.Msg().(*serverproto.CSResetAttrPointReq)
  164. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  165. if role == nil {
  166. return
  167. }
  168. util.DebugF("uid=%v receive CSResetAttrPointReq msg=%v", role.GetUUid(), msg)
  169. role.(model2.RoleLogicOuter).ResetAttrPoint(msg.HeroId)
  170. })
  171. //使用 潜力果实增加素质点
  172. serverproto.Handle_GAME_CSAddQualityPointReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  173. msg := ev.Msg().(*serverproto.CSAddQualityPointReq)
  174. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  175. if role == nil {
  176. return
  177. }
  178. util.DebugF("uid=%v receive CSAddQualityPointReq msg=%v", role.GetUUid(), msg)
  179. role.(model2.RoleLogicOuter).OnAddQualityPoint(msg)
  180. })
  181. //激活头像
  182. serverproto.Handle_GAME_CSActiveHeadReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  183. msg := ev.Msg().(*serverproto.CSActiveHeadReq)
  184. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  185. if role == nil {
  186. return
  187. }
  188. util.DebugF("uid=%v receive CSActiveHeadReq msg=%v", role.GetUUid(), msg)
  189. role.(model2.RoleLogicOuter).ActiveHead(msg.HeadId)
  190. })
  191. //设置头像
  192. serverproto.Handle_GAME_CSSetHeadIdReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  193. msg := ev.Msg().(*serverproto.CSSetHeadIdReq)
  194. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  195. if role == nil {
  196. return
  197. }
  198. util.DebugF("uid=%v receive CSSetHeadIdReq msg=%v", role.GetUUid(), msg)
  199. role.(model2.RoleLogicOuter).SetRoleHeadPic(msg.HeadId)
  200. })
  201. //请求头像相关信息
  202. serverproto.Handle_GAME_CSHeadInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  203. msg := ev.Msg().(*serverproto.CSHeadInfoReq)
  204. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  205. if role == nil {
  206. return
  207. }
  208. util.DebugF("uid=%v receive CSHeadInfoReq msg=%v", role.GetUUid(), msg)
  209. role.(model2.RoleLogicOuter).HeadInfoReq()
  210. })
  211. //头像框道具使用
  212. serverproto.Handle_GAME_CSUseHeadFrameItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  213. msg := ev.Msg().(*serverproto.CSUseHeadFrameItemReq)
  214. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  215. if role == nil {
  216. return
  217. }
  218. util.DebugF("uid=%v receive CSUseHeadFrameItemReq msg=%v", role.GetUUid(), msg)
  219. role.(model2.RoleLogicOuter).UseHeadFrameItem(msg.ItemId, msg.ItemNum)
  220. })
  221. //请求头像相关信息
  222. serverproto.Handle_GAME_CSChangeHeadFrameReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  223. msg := ev.Msg().(*serverproto.CSChangeHeadFrameReq)
  224. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  225. if role == nil {
  226. return
  227. }
  228. util.DebugF("uid=%v receive CSChangeHeadFrameReq msg=%v", role.GetUUid(), msg)
  229. role.(model2.RoleLogicOuter).SetRoleHeadFrameId(msg.HeadFrameId)
  230. })
  231. //请求头像相关信息
  232. serverproto.Handle_GAME_CSHeadFrameInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  233. msg := ev.Msg().(*serverproto.CSHeadFrameInfoReq)
  234. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  235. if role == nil {
  236. return
  237. }
  238. util.DebugF("uid=%v receive CSHeadFrameInfoReq msg=%v", role.GetUUid(), msg)
  239. role.(model2.RoleLogicOuter).GetRoleHeadFrameInfo()
  240. })
  241. //改名
  242. serverproto.Handle_GAME_CSRenameReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  243. msg := ev.Msg().(*serverproto.CSRenameReq)
  244. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  245. if role == nil {
  246. return
  247. }
  248. util.DebugF("uid=%v receive CSRenameReq msg=%v", role.GetUUid(), msg)
  249. nameLen := utf8.RuneCountInString(msg.Name)
  250. globalCfg, ok := serverproto.GlobalCfgLoader[int32(serverproto.GlobalType_Global_Max_Name_Len)]
  251. if !ok || globalCfg == nil {
  252. ackMsg := &serverproto.SCRenameAck{
  253. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  254. Name: msg.Name,
  255. }
  256. role.ReplayGate(ackMsg, true)
  257. return
  258. }
  259. if nameLen <= 0 || nameLen > int(globalCfg.IVal) || msg.Name == role.(*model2.Role).GetRoleBase().GetRoleName() {
  260. ackMsg := &serverproto.SCRenameAck{
  261. Error: int32(serverproto.ErrorCode_ERROR_RENAME_NAME_LEN_ERROR),
  262. Name: msg.Name,
  263. }
  264. role.ReplayGate(ackMsg, true)
  265. return
  266. }
  267. //屏蔽字过滤
  268. if model2.SensitiveUtil.IsMatch(msg.Name) {
  269. ackMsg := &serverproto.SCRenameAck{
  270. Error: int32(serverproto.ErrorCode_ERROR_RENAME_NAME_INVALID),
  271. Name: msg.Name,
  272. }
  273. role.ReplayGate(ackMsg, true)
  274. return
  275. }
  276. bRet := role.(*model2.Role).GetRoleBase().ChangeNameItemEnough(msg.Name, false)
  277. if bRet != serverproto.ErrorCode_ERROR_OK {
  278. ackMsg := &serverproto.SCRenameAck{
  279. Error: int32(bRet),
  280. Name: msg.Name,
  281. }
  282. role.ReplayGate(ackMsg, true)
  283. return
  284. }
  285. //todo...
  286. // role.(model2.RoleLogicOuter).ChangeRoleName(msg.Name)
  287. nameMsg := &serverproto.SSNameReq{
  288. OldName: role.GetNickName(),
  289. Name: msg.Name,
  290. Zone: int32(service.GetServiceConfig().Node.Zone),
  291. Type: 1,
  292. }
  293. role.(*model2.Role).SendDb(nameMsg)
  294. })
  295. //获取玩家简介信息,显示头像名称相关,不包括详细信息
  296. serverproto.Handle_GAME_CSGetOtherPlayerBriefInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  297. msg := ev.Msg().(*serverproto.CSGetOtherPlayerBriefInfoReq)
  298. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  299. if role == nil {
  300. return
  301. }
  302. util.DebugF("uid=%v receive CSGetOtherPlayerBriefInfoReq msg=%v", role.GetUUid(), msg)
  303. ackMsg := &serverproto.SCGetOtherPlayerBriefInfoAck{
  304. Type: msg.Type,
  305. }
  306. if len(msg.PlayerList) > 20 {
  307. role.ReplayGate(ackMsg, true)
  308. return
  309. }
  310. dbMsg := &serverproto.SSGetRoleBriefInfoReq{
  311. Type: msg.Type,
  312. }
  313. for idx := range msg.PlayerList {
  314. //公会申请列表,客户端排序,需要一次性下发
  315. if msg.Type == model2.StateGuildApply {
  316. dbMsg.PlayerUidList = append(dbMsg.PlayerUidList, msg.PlayerList[idx])
  317. continue
  318. }
  319. tmpRole := model2.RoleMag.GetRoleFromUUid(msg.PlayerList[idx])
  320. if tmpRole == nil {
  321. tmpRole = model2.RoleMag.GetRoleFromOffline(msg.PlayerList[idx])
  322. }
  323. if tmpRole != nil {
  324. bf := &serverproto.CommonPlayerBriefInfo{}
  325. tmpRole.(*model2.Role).GetRoleBriefInfo(bf)
  326. ackMsg.BriefInfo = append(ackMsg.BriefInfo, bf)
  327. }
  328. if tmpRole == nil {
  329. dbMsg.PlayerUidList = append(dbMsg.PlayerUidList, msg.PlayerList[idx])
  330. }
  331. }
  332. if len(ackMsg.BriefInfo) > 0 {
  333. role.ReplayGate(ackMsg, true)
  334. }
  335. if len(dbMsg.PlayerUidList) > 0 {
  336. role.(*model2.Role).SendDb(dbMsg)
  337. }
  338. })
  339. //from social 获取玩家在线状态
  340. serverproto.Handle_GAME_SSGetRoleBriefInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  341. msg := ev.Msg().(*serverproto.SSGetRoleBriefInfoAck)
  342. role := model2.RoleMag.GetRole(cliId)
  343. if role == nil {
  344. return
  345. }
  346. util.DebugF("uid=%v receive SSGetRoleBriefInfoAck msg=%v", role.GetUUid(), msg)
  347. //有该玩家信息并添加到黑名单列表中
  348. if msg.Type == model2.StateTypeBlack_Add {
  349. if len(msg.BriefInfo) > 0 {
  350. role.(*model2.Role).GetRoleSocial().HandlerBlackList(true, msg.BriefInfo[0].Uid, msg.BriefInfo[0])
  351. msg.Type = model2.StateTypeBlack
  352. } else {
  353. ackMsg := serverproto.SCFriendBlackAck{
  354. Error: int32(serverproto.ErrorCode_ERROR_ROLE_NOT_FOUND),
  355. }
  356. role.ReplayGate(ackMsg, true)
  357. return
  358. }
  359. }
  360. ssMsg := &serverproto.SSOnlineStateReq{
  361. ProType: 2, //表示好友系统操作
  362. ListType: msg.Type,
  363. }
  364. for idx := 0; idx < len(msg.BriefInfo); idx++ {
  365. if msg.BriefInfo[idx].Uid > 0 {
  366. ssMsg.BriefInfoList = append(msg.BriefInfo)
  367. }
  368. }
  369. if len(ssMsg.BriefInfoList) > 0 {
  370. role.(*model2.Role).SendSocial(ssMsg)
  371. }
  372. })
  373. //查看玩家详细信息
  374. serverproto.Handle_GAME_CSGetOtherPlayerDetailInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  375. msg := ev.Msg().(*serverproto.CSGetOtherPlayerDetailInfoReq)
  376. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  377. if role == nil {
  378. return
  379. }
  380. util.DebugF("uid=%v receive CSGetOtherPlayerDetailInfoReq msg=%v", role.GetUUid(), msg)
  381. targetRole := model2.RoleMag.GetRoleFromUUid(msg.TUid)
  382. if targetRole == nil {
  383. msg.Uid = role.GetUUid()
  384. role.(*model2.Role).SendSocial(msg)
  385. return
  386. }
  387. ackMsg := &serverproto.SCGetOtherPlayerDetailInfoAck{
  388. Uid: msg.Uid,
  389. Error: int32(serverproto.ErrorCode_ERROR_OK),
  390. TargetInfo: &serverproto.ViewRoleInfo{},
  391. }
  392. targetRole.(model2.RoleLogicOuter).PackRoleViewInfo(ackMsg.TargetInfo)
  393. role.ReplayGate(ackMsg, true)
  394. })
  395. //来自Social的查询结果,直接推送客户端
  396. serverproto.Handle_GAME_SCGetOtherPlayerDetailInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  397. msg := ev.Msg().(*serverproto.SCGetOtherPlayerDetailInfoAck)
  398. util.DebugF("receive SCGetOtherPlayerDetailInfoAck msg=%v", msg)
  399. role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
  400. if role == nil {
  401. return
  402. }
  403. role.ReplayGate(msg, true)
  404. })
  405. //来自social的请求被观察者的信息
  406. serverproto.Handle_GAME_SSGetViewedTargetInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  407. msg := ev.Msg().(*serverproto.SSGetViewedTargetInfoReq)
  408. util.DebugF("receive SSGetViewedTargetInfoReq msg=%v", msg)
  409. //直接返回被查看角色的数据
  410. ackMsg := &serverproto.SSGetViewedTargetInfoAck{
  411. Uid: msg.Uid,
  412. TUid: msg.TUid,
  413. Info: &serverproto.ViewRoleInfo{},
  414. }
  415. targetRole := model2.RoleMag.GetRoleFromUUid(msg.TUid)
  416. if targetRole == nil {
  417. //发送取social
  418. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  419. } else {
  420. //打包目标数据
  421. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_OK)
  422. targetRole.(model2.RoleLogicOuter).PackRoleViewInfo(ackMsg.Info)
  423. }
  424. targetRole.(*model2.Role).SendSocial(ackMsg)
  425. })
  426. //////伙伴相关操作
  427. //培养
  428. serverproto.Handle_GAME_CSHeroLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  429. msg := ev.Msg().(*serverproto.CSHeroLevelUpReq)
  430. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  431. if role == nil {
  432. return
  433. }
  434. util.DebugF("uid=%v receive CSHeroLevelUpReq msg=%v", role.GetUUid(), msg)
  435. role.(model2.RoleLogicOuter).HeroLevelUp(msg.HeroId)
  436. })
  437. //进阶
  438. serverproto.Handle_GAME_CSHeroAdvanceReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  439. msg := ev.Msg().(*serverproto.CSHeroAdvanceReq)
  440. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  441. if role == nil {
  442. return
  443. }
  444. util.DebugF("uid=%v receive CSHeroAdvanceReq msg=%v", role.GetUUid(), msg)
  445. role.(model2.RoleLogicOuter).HeroAdvance(msg.HeroId)
  446. })
  447. //突破
  448. serverproto.Handle_GAME_CSHeroStrengthReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  449. msg := ev.Msg().(*serverproto.CSHeroStrengthReq)
  450. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  451. if role == nil {
  452. return
  453. }
  454. util.DebugF("uid=%v receive CSHeroStrengthReq msg=%v", role.GetUUid(), msg)
  455. role.(model2.RoleLogicOuter).HeroStrength(msg.HeroId)
  456. })
  457. //上阵
  458. serverproto.Handle_GAME_CSHeroBattleReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  459. msg := ev.Msg().(*serverproto.CSHeroBattleReq)
  460. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  461. if role == nil {
  462. return
  463. }
  464. util.DebugF("uid=%v receive CSHeroBattleReq msg=%v", role.GetUUid(), msg)
  465. role.(model2.RoleLogicOuter).HeroBattle(msg.HeroId, msg.IsBattle)
  466. })
  467. //伙伴碎片合成
  468. serverproto.Handle_GAME_CSChipComposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  469. msg := ev.Msg().(*serverproto.CSChipComposeReq)
  470. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  471. if role == nil {
  472. return
  473. }
  474. util.DebugF("uid=%v receive CSChipComposeReq msg=%v", role.GetUUid(), msg)
  475. role.(model2.RoleLogicOuter).ComposeChip(msg.ConfigId)
  476. })
  477. //伙伴碎片分解
  478. serverproto.Handle_GAME_CSHeroChipDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  479. msg := ev.Msg().(*serverproto.CSHeroChipDecomposeReq)
  480. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  481. if role == nil {
  482. return
  483. }
  484. util.DebugF("uid=%v receive CSHeroChipDecomposeReq msg=%v", role.GetUUid(), msg)
  485. role.(model2.RoleLogicOuter).ChipDecompose(msg.ChipList, msg.ChipTypeList)
  486. })
  487. //转职
  488. serverproto.Handle_GAME_CSHeroChangeJobReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  489. msg := ev.Msg().(*serverproto.CSHeroChangeJobReq)
  490. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  491. if role == nil {
  492. return
  493. }
  494. util.DebugF("uid=%v receive CSHeroChangeJobReq msg=%v", role.GetUUid(), msg)
  495. role.(model2.RoleLogicOuter).HeroChangeJob(msg.HeroId, msg.JobId)
  496. })
  497. //伙伴战力请求
  498. serverproto.Handle_GAME_CSHeroFighPowerReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  499. msg := ev.Msg().(*serverproto.CSHeroFighPowerReq)
  500. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  501. if role == nil {
  502. return
  503. }
  504. util.DebugF("uid=%v receive CSHeroFighPowerReq msg=%v", role.GetUUid(), msg)
  505. role.(model2.RoleLogicOuter).FightPowerReq(msg.HeroId)
  506. })
  507. //招募
  508. serverproto.Handle_GAME_CSHeroActiveReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  509. msg := ev.Msg().(*serverproto.CSHeroActiveReq)
  510. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  511. if role == nil {
  512. return
  513. }
  514. util.DebugF("uid=%v receive CSHeroActiveReq msg=%v", role.GetUUid(), msg)
  515. role.(model2.RoleLogicOuter).HeroRecruit(msg.HeroId)
  516. })
  517. //更换职业(主角/伙伴)
  518. serverproto.Handle_GAME_CSHeroReplaceJobReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  519. msg := ev.Msg().(*serverproto.CSHeroReplaceJobReq)
  520. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  521. if role == nil {
  522. return
  523. }
  524. util.DebugF("uid=%v receive CSHeroReplaceJobReq msg=%v", role.GetUUid(), msg)
  525. role.(model2.RoleLogicOuter).HeroReplaceJob(msg.HeroId, msg.JobId)
  526. })
  527. //////装备相关
  528. //装备锻造(合成/锻造)
  529. serverproto.Handle_GAME_CSEquipForgeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  530. msg := ev.Msg().(*serverproto.CSEquipForgeReq)
  531. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  532. if role == nil {
  533. return
  534. }
  535. util.DebugF("uid=%v receive CSEquipForgingReq msg=%v", role.GetUUid(), msg)
  536. role.(model2.RoleLogicOuter).EquipForge(msg.ConfigId, msg.Once, msg.EquipType, msg.SubEquipType)
  537. })
  538. //替换/上装备
  539. serverproto.Handle_GAME_CSEquipUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  540. msg := ev.Msg().(*serverproto.CSEquipUpReq)
  541. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  542. if role == nil {
  543. return
  544. }
  545. util.DebugF("uid=%v receive CSEquipUpReq msg=%v", role.GetUUid(), msg)
  546. role.(model2.RoleLogicOuter).EquipUp(msg.HeroId, msg.SlotIndex, msg.EquipId)
  547. })
  548. //一键卸载装备
  549. serverproto.Handle_GAME_CSEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  550. msg := ev.Msg().(*serverproto.CSEquipDownReq)
  551. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  552. if role == nil {
  553. return
  554. }
  555. util.DebugF("uid=%v receive CSEquipDownReq msg=%v", role.GetUUid(), msg)
  556. role.(model2.RoleLogicOuter).EquipDown(msg.HeroId, msg.SubIndex)
  557. })
  558. //一键升级(升级位置上能升级的所有装备)
  559. serverproto.Handle_GAME_CSEquipLevelUpAllReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  560. msg := ev.Msg().(*serverproto.CSEquipLevelUpAllReq)
  561. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  562. if role == nil {
  563. return
  564. }
  565. util.DebugF("uid=%v receive CSEquipLevelUpAllReq msg=%v", role.GetUUid(), msg)
  566. role.(model2.RoleLogicOuter).EquipLevelUpAll(msg.HeroId)
  567. })
  568. //装备槽位升级(装备精炼)
  569. serverproto.Handle_GAME_CSEquipSlotLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  570. msg := ev.Msg().(*serverproto.CSEquipSlotLevelUpReq)
  571. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  572. if role == nil {
  573. return
  574. }
  575. util.DebugF("uid=%v receive CSEquipSlotLevelUpReq msg=%v", role.GetUUid(), msg)
  576. role.(model2.RoleLogicOuter).EquipSlotLevelUp(msg.HeroId, msg.SubSlotIndex)
  577. })
  578. // 神器佩戴
  579. serverproto.Handle_GAME_CSSkillEquipUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  580. msg := ev.Msg().(*serverproto.CSSkillEquipUpReq)
  581. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  582. if role == nil {
  583. return
  584. }
  585. util.DebugF("uid=%v receive CSSkillEquipUpReq msg=%v", role.GetUUid(), msg)
  586. role.(model2.RoleLogicOuter).SkillEquipUp(msg.HeroId, msg.SkillEquipId, msg.SlotIndex)
  587. })
  588. // 神器卸下
  589. serverproto.Handle_GAME_CSSkillEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  590. msg := ev.Msg().(*serverproto.CSSkillEquipDownReq)
  591. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  592. if role == nil {
  593. return
  594. }
  595. util.DebugF("uid=%v receive CSSkillEquipDownReq msg=%v", role.GetUUid(), msg)
  596. role.(model2.RoleLogicOuter).SkillEquipDown(msg.HeroId, msg.SlotIndex)
  597. })
  598. // 神器升星
  599. serverproto.Handle_GAME_CSSkillEquipLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  600. msg := ev.Msg().(*serverproto.CSSkillEquipLevelUpReq)
  601. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  602. if role == nil {
  603. return
  604. }
  605. util.DebugF("uid=%v receive CSSkillEquipLevelUpReq msg=%v", role.GetUUid(), msg)
  606. role.(model2.RoleLogicOuter).SkillEquipStarLevelUp(msg.HeroId, msg.SkillEquipId, msg.SelectCost)
  607. })
  608. // 神器转移
  609. serverproto.Handle_GAME_CSSkillEquipShiftReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  610. msg := ev.Msg().(*serverproto.CSSkillEquipShiftReq)
  611. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  612. if role == nil {
  613. return
  614. }
  615. util.DebugF("uid=%v receive CSSkillEquipShiftReq msg=%v", role.GetUUid(), msg)
  616. role.(model2.RoleLogicOuter).SkillEquipShift(msg)
  617. })
  618. // 神器槽位升级
  619. serverproto.Handle_GAME_CSSkillEquipSlotLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  620. msg := ev.Msg().(*serverproto.CSSkillEquipSlotLevelUpReq)
  621. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  622. if role == nil {
  623. return
  624. }
  625. util.DebugF("uid=%v receive CSSkillEquipSlotLevelUpReq msg=%v", role.GetUUid(), msg)
  626. role.(model2.RoleLogicOuter).SkillEquipSlotLevelUp(msg.HeroId, msg.SlotIndex)
  627. })
  628. // 神器分解
  629. serverproto.Handle_GAME_CSSkillEquipDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  630. msg := ev.Msg().(*serverproto.CSSkillEquipDecomposeReq)
  631. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  632. if role == nil {
  633. return
  634. }
  635. util.DebugF("uid=%v receive CSSkillEquipDecomposeReq msg=%v", role.GetUUid(), msg)
  636. role.(model2.RoleLogicOuter).SkillEquipDecompose(msg.SkillEquipId)
  637. })
  638. // 神器重铸
  639. serverproto.Handle_GAME_CSSkillEquipRemadeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  640. msg := ev.Msg().(*serverproto.CSSkillEquipRemadeReq)
  641. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  642. if role == nil {
  643. return
  644. }
  645. util.DebugF("uid=%v receive CSSkillEquipRemadeReq msg=%v", role.GetUUid(), msg)
  646. role.(model2.RoleLogicOuter).SkillEquipRemade(msg.SkillEquipId)
  647. })
  648. // 神器重铸池子请求
  649. serverproto.Handle_GAME_CSSkillEquipPoolReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  650. msg := ev.Msg().(*serverproto.CSSkillEquipPoolReq)
  651. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  652. if role == nil {
  653. return
  654. }
  655. util.DebugF("uid=%v receive CSSkillEquipPoolReq msg=%v", role.GetUUid(), msg)
  656. role.(model2.RoleLogicOuter).GetSkillEquipPool()
  657. })
  658. //////卡片
  659. //装备槽位镶嵌卡片
  660. serverproto.Handle_GAME_CSCardMountReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  661. msg := ev.Msg().(*serverproto.CSCardMountReq)
  662. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  663. if role == nil {
  664. return
  665. }
  666. util.DebugF("uid=%v receive CSCardMountReq msg=%v", role.GetUUid(), msg)
  667. role.(model2.RoleLogicOuter).CardMount(msg.HeroId, msg.SubSlotIndex, msg.CardSlotIndex, msg.CardId)
  668. })
  669. //卡片卸下
  670. serverproto.Handle_GAME_CSCardDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  671. msg := ev.Msg().(*serverproto.CSCardDownReq)
  672. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  673. if role == nil {
  674. return
  675. }
  676. util.DebugF("uid=%v receive CSCardDownReq msg=%v", role.GetUUid(), msg)
  677. role.(model2.RoleLogicOuter).CardDown(msg.HeroId, msg.SubSlotIndex, msg.CardSlotIndex)
  678. })
  679. //卡片一键装备
  680. serverproto.Handle_GAME_CSCardEquipAllReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  681. msg := ev.Msg().(*serverproto.CSCardEquipAllReq)
  682. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  683. if role == nil {
  684. return
  685. }
  686. util.DebugF("uid=%v receive CSCardEquipAllReq msg=%v", role.GetUUid(), msg)
  687. role.(model2.RoleLogicOuter).CardMountAll(msg)
  688. })
  689. //卡片全部卸下
  690. serverproto.Handle_GAME_CSCardEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  691. msg := ev.Msg().(*serverproto.CSCardEquipDownReq)
  692. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  693. if role == nil {
  694. return
  695. }
  696. util.DebugF("uid=%v receive CSCardEquipDownReq msg=%v", role.GetUUid(), msg)
  697. role.(model2.RoleLogicOuter).CardDownAll(msg.HeroId)
  698. })
  699. serverproto.Handle_GAME_CSCardUpGradeAllReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  700. msg := ev.Msg().(*serverproto.CSCardUpGradeAllReq)
  701. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  702. if role == nil {
  703. return
  704. }
  705. util.DebugF("uid=%v receive CSCardUpGradeAllReq msg=%v", role.GetUUid(), msg)
  706. role.(model2.RoleLogicOuter).CardUpGradeAll(msg)
  707. })
  708. serverproto.Handle_GAME_CSCardCollectInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  709. msg := ev.Msg().(*serverproto.CSCardCollectInfoReq)
  710. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  711. if role == nil {
  712. return
  713. }
  714. util.DebugF("uid=%v receive CSCardCollectInfoReq msg=%v", role.GetUUid(), msg)
  715. role.(model2.RoleLogicOuter).CardCollect()
  716. })
  717. serverproto.Handle_GAME_CSCardCollectRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  718. msg := ev.Msg().(*serverproto.CSCardCollectRewardReq)
  719. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  720. if role == nil {
  721. return
  722. }
  723. util.DebugF("uid=%v receive CSCardCollectRewardReq msg=%v", role.GetUUid(), msg)
  724. role.(model2.RoleLogicOuter).CardCollectReward(msg.CardId, msg.Level)
  725. })
  726. //卡片重置
  727. serverproto.Handle_GAME_CSCardComposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  728. msg := ev.Msg().(*serverproto.CSCardComposeReq)
  729. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  730. if role == nil {
  731. return
  732. }
  733. util.DebugF("uid=%v receive CSCardComposeReq msg=%v", role.GetUUid(), msg)
  734. role.(model2.RoleLogicOuter).CardCompose(msg.CardList)
  735. })
  736. //卡片分解
  737. serverproto.Handle_GAME_CSCardDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  738. msg := ev.Msg().(*serverproto.CSCardDecomposeReq)
  739. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  740. if role == nil {
  741. return
  742. }
  743. util.DebugF("uid=%v receive CSCardDecomposeReq msg=%v", role.GetUUid(), msg)
  744. role.(model2.RoleLogicOuter).CardDecompose(msg.CardList, msg.CardType)
  745. })
  746. //
  747. serverproto.Handle_GAME_CSCardUpGradeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  748. msg := ev.Msg().(*serverproto.CSCardUpGradeReq)
  749. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  750. if role == nil {
  751. return
  752. }
  753. util.DebugF("uid=%v receive CSCardUpGradeReq msg=%v", role.GetUUid(), msg)
  754. role.(model2.RoleLogicOuter).CardUpGrade(msg)
  755. })
  756. //请求卡片收集排行
  757. serverproto.Handle_GAME_CSCardCollectionRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  758. msg := ev.Msg().(*serverproto.CSCardCollectionRankReq)
  759. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  760. if role == nil {
  761. return
  762. }
  763. util.DebugF("uid=%v receive CSCardCollectionRankReq msg=%v", role.GetUUid(), msg)
  764. role.(*model2.Role).SendRank(msg)
  765. })
  766. serverproto.Handle_GAME_SCCardCollectionRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  767. msg := ev.Msg().(*serverproto.SCCardCollectionRankAck)
  768. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  769. if role == nil {
  770. return
  771. }
  772. util.DebugF("uid=%v receive SCCardCollectionRankAck msg=%v", role.GetUUid(), msg)
  773. role.(*model2.Role).ReplayGate(msg, true)
  774. })
  775. //卡片互换
  776. serverproto.Handle_GAME_CSCardLevelExchangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  777. msg := ev.Msg().(*serverproto.CSCardLevelExchangeReq)
  778. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  779. if role == nil {
  780. return
  781. }
  782. util.DebugF("uid=%v receive CSCardLevelExchangeReq msg=%v", role.GetUUid(), msg)
  783. role.(model2.RoleLogicOuter).CardLevelExchange(msg.SourceCardId, msg.TargetCardId)
  784. })
  785. //////技能相关
  786. //替换栏位中的技能
  787. serverproto.Handle_GAME_CSReplaceSkillReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  788. msg := ev.Msg().(*serverproto.CSReplaceSkillReq)
  789. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  790. if role == nil {
  791. return
  792. }
  793. util.DebugF("uid=%v receive CSReplaceSkillReq msg=%v", role.GetUUid(), msg)
  794. role.(model2.RoleLogicOuter).SkillReplace(msg.HeroId, msg.Idx, msg.SkillId)
  795. })
  796. //激活职业对应阶段中的技能
  797. serverproto.Handle_GAME_CSActiveSkillReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  798. msg := ev.Msg().(*serverproto.CSActiveSkillReq)
  799. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  800. if role == nil {
  801. return
  802. }
  803. util.DebugF("uid=%v receive CSActiveSkillReq msg:=%v", role.GetUUid(), msg)
  804. role.(model2.RoleLogicOuter).ActiveSkill(msg.HeroId, msg.SkillId)
  805. })
  806. //交换技能
  807. serverproto.Handle_GAME_CSSwapSkillReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  808. msg := ev.Msg().(*serverproto.CSSwapSkillReq)
  809. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  810. if role == nil {
  811. return
  812. }
  813. util.DebugF("uid=%v receive CSSwapSkillReq msg=%v", role.GetUUid(), msg)
  814. role.(model2.RoleLogicOuter).SwapSkill(msg.HeroId, msg.First, msg.Second)
  815. })
  816. //设置技能列表
  817. serverproto.Handle_GAME_CSSetSkillListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  818. msg := ev.Msg().(*serverproto.CSSetSkillListReq)
  819. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  820. if role == nil {
  821. return
  822. }
  823. util.DebugF("uid=%v receive CSSetSkillListReq msg=%v", role.GetUUid(), msg)
  824. role.(model2.RoleLogicOuter).SetSkillList(msg.HeroId, msg.SkillList)
  825. })
  826. //技能学习
  827. serverproto.Handle_GAME_CSSkillLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  828. msg := ev.Msg().(*serverproto.CSSkillLevelUpReq)
  829. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  830. if role == nil {
  831. return
  832. }
  833. util.DebugF("uid=%v receive CSSkillLevelUpReq msg:=%v", role.GetUUid(), msg)
  834. role.(model2.RoleLogicOuter).SkillLevelUp(msg.HeroId, msg.SkillId)
  835. })
  836. //重置技能等级
  837. serverproto.Handle_GAME_CSResetSkillLevelReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  838. msg := ev.Msg().(*serverproto.CSResetSkillLevelReq)
  839. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  840. if role == nil {
  841. return
  842. }
  843. util.DebugF("uid=%v receive CSSkillLevelUpReq msg:=%v", role.GetUUid(), msg)
  844. role.(model2.RoleLogicOuter).ResetSkillLevel(msg.HeroId, msg.IsAdvanced)
  845. })
  846. //高级技能经验兑换
  847. serverproto.Handle_GAME_CSConverSkillExpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  848. msg := ev.Msg().(*serverproto.CSConverSkillExpReq)
  849. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  850. if role == nil {
  851. return
  852. }
  853. util.DebugF("uid=%v receive CSSkillLevelUpReq msg:=%v", role.GetUUid(), msg)
  854. role.(model2.RoleLogicOuter).ConverSkillExp(msg)
  855. })
  856. /////商店消息
  857. serverproto.Handle_GAME_CSShopBuyItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  858. msg := ev.Msg().(*serverproto.CSShopBuyItemReq)
  859. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  860. if role == nil {
  861. return
  862. }
  863. util.DebugF("uid=%v receive CSShopBuyItemReq msg=%v", role.GetUUid(), msg)
  864. role.(model2.RoleLogicOuter).BuyItem(msg.GoodsType, msg.GoodsId, msg.GoodsNum)
  865. })
  866. //商店信息请求
  867. serverproto.Handle_GAME_CSShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  868. msg := ev.Msg().(*serverproto.CSShopInfoReq)
  869. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  870. if role == nil {
  871. return
  872. }
  873. util.DebugF("uid=%v receive CSShopInfoReq msg=%v", role.GetUUid(), msg)
  874. role.(model2.RoleLogicOuter).ShopInfoReq(msg.GoodsType)
  875. })
  876. //商店信息请求
  877. serverproto.Handle_GAME_CSShopRefreshReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  878. msg := ev.Msg().(*serverproto.CSShopRefreshReq)
  879. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  880. if role == nil {
  881. return
  882. }
  883. util.DebugF("uid=%v receive CSShopRefreshReq msg=%v", role.GetUUid(), msg)
  884. role.(model2.RoleLogicOuter).ShopRefresh(msg.GoodsType)
  885. })
  886. //红包商店兑换
  887. serverproto.Handle_GAME_CSRedBagExchangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  888. msg := ev.Msg().(*serverproto.CSRedBagExchangeReq)
  889. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  890. if role == nil {
  891. return
  892. }
  893. util.DebugF("uid=%v receive CSRedBagExchangeReq msg=%v", role.GetUUid(), msg)
  894. role.(model2.RoleLogicOuter).RedBagShopExchange()
  895. })
  896. //////时装相关
  897. //穿戴时装(替换)
  898. serverproto.Handle_GAME_CSFashionUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  899. msg := ev.Msg().(*serverproto.CSFashionUpReq)
  900. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  901. if role == nil {
  902. return
  903. }
  904. util.DebugF("uid=%v receive CSFashionUpReq msg=%v", role.GetUUid(), msg)
  905. role.(model2.RoleLogicOuter).FashionUp(msg.FashionCfgId)
  906. })
  907. //卸下时装
  908. serverproto.Handle_GAME_CSFashionDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  909. msg := ev.Msg().(*serverproto.CSFashionDownReq)
  910. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  911. if role == nil {
  912. return
  913. }
  914. util.DebugF("uid=%v receive CSFashionDownReq msg=%v", role.GetUUid(), msg)
  915. role.(model2.RoleLogicOuter).FashionDown(msg.FashionCfgId)
  916. })
  917. //时装合成
  918. serverproto.Handle_GAME_CSFashionComposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  919. msg := ev.Msg().(*serverproto.CSFashionComposeReq)
  920. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  921. if role == nil {
  922. return
  923. }
  924. util.DebugF("uid=%v receive CSFashionComposeReq msg=%v", role.GetUUid(), msg)
  925. role.(model2.RoleLogicOuter).FashionCompose(msg.PaperCfgId)
  926. })
  927. //时装图纸分解
  928. serverproto.Handle_GAME_CSFashionPaperDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  929. msg := ev.Msg().(*serverproto.CSFashionPaperDecomposeReq)
  930. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  931. if role == nil {
  932. return
  933. }
  934. util.DebugF("uid=%v receive CSFashionPaperDecomposeReq msg=%v", role.GetUUid(), msg)
  935. role.(model2.RoleLogicOuter).FashionPaperDecompose(msg.PaperCfgId)
  936. })
  937. // 时装洗练
  938. serverproto.Handle_GAME_CSFashionResetAttrReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  939. msg := ev.Msg().(*serverproto.CSFashionResetAttrReq)
  940. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  941. if role == nil {
  942. return
  943. }
  944. util.DebugF("uid=%v receive CSFashionPaperDecomposeReq msg=%v", role.GetUUid(), msg)
  945. role.(model2.RoleLogicOuter).FashionResetAttr(msg.FashionCfgId, msg.Enter)
  946. })
  947. serverproto.Handle_GAME_CSFashionUpLvlReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  948. msg := ev.Msg().(*serverproto.CSFashionUpLvlReq)
  949. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  950. if role == nil {
  951. return
  952. }
  953. util.DebugF("uid=%v receive CSFashionPaperDecomposeReq msg=%v", role.GetUUid(), msg)
  954. role.(model2.RoleLogicOuter).FashionUpLvl(msg.FashionCfgId)
  955. })
  956. ////收益处理 相关
  957. //收益相关处理(online/offline)
  958. serverproto.Handle_GAME_CSPlayerIncomeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  959. msg := ev.Msg().(*serverproto.CSPlayerIncomeReq)
  960. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  961. if role == nil {
  962. return
  963. }
  964. util.DebugF("uid=%v receive CSPlayerIncomeReq msg=%v", role.GetUUid(), msg)
  965. role.(model2.BattleLogicOuter).Income()
  966. })
  967. //累计在线时间奖励
  968. serverproto.Handle_GAME_CSOnlineTimeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  969. msg := ev.Msg().(*serverproto.CSOnlineTimeRewardReq)
  970. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  971. if role == nil {
  972. return
  973. }
  974. util.DebugF("uid=%v receive CSOnlineTimeRewardReq msg=%v", role.GetUUid(), msg)
  975. role.(model2.BattleLogicOuter).OnlineTimeReward()
  976. })
  977. //挑战boss奖励
  978. serverproto.Handle_GAME_CSPlayerBossRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  979. msg := ev.Msg().(*serverproto.CSPlayerBossRewardReq)
  980. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  981. if role == nil {
  982. return
  983. }
  984. util.DebugF("uid=%v cliId=%v receive CSPlayerBossRewardReq msg=%v", role.GetUUid(), cliId, msg)
  985. role.(model2.BattleLogicOuter).BossReward(msg.ChallengeTime, msg.MapId, msg.MapLevel, msg.RecordTimeStamp)
  986. })
  987. //请求一次boss战(打点数据)
  988. serverproto.Handle_GAME_CSBattleBossFightReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  989. msg := ev.Msg().(*serverproto.CSBattleBossFightReq)
  990. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  991. if role == nil {
  992. return
  993. }
  994. util.DebugF("uid=%v cliId=%v receive CSBattleBossFightReq msg=%v", role.GetUUid(), cliId, msg)
  995. role.(model2.BattleLogicOuter).BattleBossReq()
  996. })
  997. //测试关卡难度选择
  998. serverproto.Handle_GAME_CSMapLevelTypeChangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  999. msg := ev.Msg().(*serverproto.CSMapLevelTypeChangeReq)
  1000. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1001. if role == nil {
  1002. return
  1003. }
  1004. ackMsg := &serverproto.SCMapLevelTypeChangeAck{
  1005. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1006. Type: -1,
  1007. }
  1008. //转为困难模式
  1009. if msg.Type == 1 {
  1010. if role.GetHardFight() == 1 {
  1011. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  1012. } else {
  1013. role.SetHardFight(1)
  1014. }
  1015. //ackMsg.Type = role.GetHardFightHigh()
  1016. } else if msg.Type == 0 { //转为普通模式
  1017. if role.GetHardFight() == 0 {
  1018. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  1019. } else {
  1020. role.SetHardFight(0)
  1021. }
  1022. } else if msg.Type == 2 { //噩梦模式
  1023. if role.GetHardFight() == 2 {
  1024. ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  1025. } else {
  1026. //ackMsg.Error = int32(serverproto.ErrorCode_ERROR_FAIL)
  1027. //暂时关闭噩梦模式
  1028. role.SetHardFight(2)
  1029. }
  1030. }
  1031. util.InfoF("uid=%v cliId=%v receive CSMapLevelTypeChangeReq msg=%v", role.GetUUid(), cliId, msg)
  1032. role.ReplayGate(ackMsg, true)
  1033. role.(*model2.Role).GetRoleBattle().SendBattleData()
  1034. })
  1035. //来自db的地图挑战排名更新(自身调整更新排名)
  1036. serverproto.Handle_GAME_SSMapLevelChangeAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1037. msg := ev.Msg().(*serverproto.SSMapLevelChangeAck)
  1038. role := model2.RoleMag.GetRole(cliId)
  1039. if role == nil {
  1040. return
  1041. }
  1042. util.DebugF("uid=%v receive SSMapLevelChangeAck msg=%v nickname=%v", role.GetUUid(), msg, role.GetNickName())
  1043. //通知客户端
  1044. if msg.Notify {
  1045. ackMsg := &serverproto.SCGetMapRankAck{
  1046. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1047. SelfRank: msg.Rank,
  1048. TotalRank: msg.RankPlayers,
  1049. }
  1050. ackMsg.TopPlayerList = append(msg.TopPlayerList)
  1051. role.ReplayGate(ackMsg, true)
  1052. }
  1053. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  1054. role.(model2.BattleLogicOuter).SetMapRank(msg.Rank, msg.RankPlayers, msg.TopPlayerList, !msg.Notify)
  1055. if msg.BattleRecordId > 0 {
  1056. //通知客户端需要保存战斗过程记录
  1057. ntfMsg := &serverproto.SCPlayerBattleRecordDetailSaveNtf{
  1058. BattleRecordUid: msg.BattleRecordId,
  1059. RecordTimeStamp: msg.RecordTimeStamp,
  1060. }
  1061. role.ReplayGate(ntfMsg, true)
  1062. }
  1063. if !msg.Notify {
  1064. ackMsg := &serverproto.SCGetMapRankAck{
  1065. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1066. SelfRank: msg.Rank,
  1067. TotalRank: msg.RankPlayers,
  1068. }
  1069. ackMsg.TopPlayerList = append(msg.TopPlayerList)
  1070. role.ReplayGate(ackMsg, true)
  1071. }
  1072. } else {
  1073. if !msg.Notify {
  1074. ackMsg := &serverproto.SCGetMapRankAck{
  1075. Error: msg.Error,
  1076. }
  1077. role.ReplayGate(ackMsg, true)
  1078. }
  1079. }
  1080. })
  1081. serverproto.Handle_GAME_CSQuickBattleIncomeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1082. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1083. if role == nil {
  1084. return
  1085. }
  1086. util.DebugF("uid=%v CSQuickBattleIncomeReq", role.GetUUid())
  1087. role.(model2.BattleLogicOuter).GetQuickBattleReward()
  1088. })
  1089. //获取小地图排名
  1090. serverproto.Handle_GAME_CSGetMapRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1091. msg := ev.Msg().(*serverproto.CSGetMapRankReq)
  1092. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1093. if role == nil {
  1094. return
  1095. }
  1096. util.DebugF("uid=%v receive CSGetMapRankReq msg=%v", role.GetUUid(), msg)
  1097. role.(model2.BattleLogicOuter).GetMapRank()
  1098. })
  1099. //获取战报信息(不包括战斗过程信息)
  1100. serverproto.Handle_GAME_CSPlayerBattleRecordReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1101. msg := ev.Msg().(*serverproto.CSPlayerBattleRecordReq)
  1102. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1103. if role == nil {
  1104. return
  1105. }
  1106. util.DebugF("uid=%v receive CSPlayerBattleRecordReq msg=%v", role.GetUUid(), msg)
  1107. role.(model2.RoleLogicOuter).GetBattleRecord(msg.RecordType, msg.ParamList)
  1108. })
  1109. //from rank
  1110. serverproto.Handle_GAME_SCPlayerBattleRecordAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1111. msg := ev.Msg().(*serverproto.SCPlayerBattleRecordAck)
  1112. role := model2.RoleMag.GetRole(cliId)
  1113. if role == nil {
  1114. return
  1115. }
  1116. util.DebugF("uid=%v receive SCPlayerBattleRecordAck msg=%v", role.GetUUid(), msg)
  1117. role.(*model2.Role).OnGetBattleRecordAck(msg)
  1118. })
  1119. //推图冲榜请求
  1120. serverproto.Handle_GAME_CSMapActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1121. msg := ev.Msg().(*serverproto.CSMapActivityReq)
  1122. role := model2.RoleMag.GetRole(cliId)
  1123. if role == nil {
  1124. return
  1125. }
  1126. util.DebugF("uid=%v receive CSMapActivityReq msg=%v", role.GetUUid(), msg)
  1127. reqMsg := &serverproto.SSGetRushDataReq{
  1128. Uid: role.GetUUid(),
  1129. RushType: model.Rush_Type_Map,
  1130. }
  1131. model2.SendRankService(reqMsg)
  1132. })
  1133. //推图领奖
  1134. /*
  1135. serverproto.Handle_GAME_CSMapActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1136. msg := ev.Msg().(*serverproto.CSMapActivityRewardReq)
  1137. role := model2.RoleMag.GetRole(cliId)
  1138. if role == nil {
  1139. return
  1140. }
  1141. util.DebugF("uid=%v receive CSMapActivityRewardReq msg=%v", role.GetUUid(), msg)
  1142. //如果是排行奖励,转发Rank
  1143. reqMsg := &serverproto.SSGetRushRewardReq{
  1144. Uid: role.GetUUid(),
  1145. RushType: model.Rush_Type_Map,
  1146. RewardType: msg.RewardType,
  1147. }
  1148. model2.SendRankService(reqMsg)
  1149. })
  1150. */
  1151. //////任务相关处理
  1152. serverproto.Handle_GAME_CSGetTaskRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1153. msg := ev.Msg().(*serverproto.CSGetTaskRewardReq)
  1154. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1155. if role == nil {
  1156. return
  1157. }
  1158. util.DebugF("uid=%v receive CSGetTaskRewardReq msg=%v", role.GetUUid(), msg)
  1159. role.(model2.RoleLogicOuter).GetTaskReward(msg.TaskId)
  1160. })
  1161. serverproto.Handle_GAME_CSGetTaskScoreRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1162. msg := ev.Msg().(*serverproto.CSGetTaskScoreRewardReq)
  1163. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1164. if role == nil {
  1165. return
  1166. }
  1167. util.DebugF("uid=%v receive CSGetTaskScoreRewardReq msg=%v", role.GetUUid(), msg)
  1168. role.(model2.RoleLogicOuter).GetTaskScoreReward(msg.RewardType, msg.RewardIdx)
  1169. })
  1170. //使用道具(例如开宝箱等)
  1171. serverproto.Handle_GAME_CSUseItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1172. msg := ev.Msg().(*serverproto.CSUseItemReq)
  1173. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1174. if role == nil {
  1175. return
  1176. }
  1177. util.DebugF("uid=%v receive CSUseItemReq msg=%v", role.GetUUid(), msg)
  1178. role.(model2.RoleLogicOuter).UseItem(msg.ItemId, msg.ItemNum, msg.ItemIdxList, msg.ForceItemId)
  1179. })
  1180. //删除道具(时效道具)
  1181. serverproto.Handle_GAME_CSDelItemReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1182. msg := ev.Msg().(*serverproto.CSDelItemReq)
  1183. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1184. if role == nil {
  1185. return
  1186. }
  1187. util.DebugF("uid=%v receive CSDelItemReq msg=%v", role.GetUUid(), msg)
  1188. role.(model2.RoleLogicOuter).DelItemByList(msg.ItemIdList, model2.AddFrom_Expire)
  1189. })
  1190. //来自social/BattleBoss消息,公告消息通知
  1191. serverproto.Handle_GAME_SSSystemMessageNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1192. msg := ev.Msg().(*serverproto.SSSystemMessageNtf)
  1193. util.DebugF("receive SSSystemMessageNtf msg=%v", msg)
  1194. ntfMsg := &serverproto.SCSystemMessageNtf{}
  1195. ntfMsg.SysMsg = append(msg.SysMsg)
  1196. for idx := 0; idx < len(msg.SysMsg); idx++ {
  1197. model2.AddWorldSMsg(msg.SysMsg[idx])
  1198. }
  1199. model2.RoleMag.SendMsg2OnlinePlayer(ntfMsg, 0)
  1200. })
  1201. //来自guild-social-game的公会系统通知
  1202. serverproto.Handle_GAME_SSGuildNoticeToRoleNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1203. msg := ev.Msg().(*serverproto.SSGuildNoticeToRoleNtf)
  1204. util.DebugF("receive SSGuildNoticeToRoleNtf msg=%v", msg)
  1205. newCliId := &model.ClientID{
  1206. SessID: msg.Uid,
  1207. }
  1208. role := model2.RoleMag.GetRole(*newCliId)
  1209. if role == nil {
  1210. return
  1211. }
  1212. ntfMsg := &serverproto.SCSystemMessageNtf{}
  1213. ntfMsg.SysMsg = append(msg.SysMsg)
  1214. role.ReplayGate(ntfMsg, true)
  1215. })
  1216. //////英灵殿(arena)
  1217. //获取英灵殿数据
  1218. serverproto.Handle_GAME_CSArenaReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1219. msg := ev.Msg().(*serverproto.CSArenaReq)
  1220. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1221. if role == nil {
  1222. return
  1223. }
  1224. util.DebugF("uid=%v receive CSArenaReq msg=%v", role.GetUUid(), msg)
  1225. role.(model2.RoleLogicOuter).GetArena()
  1226. })
  1227. //挑战(获得对手),挑战
  1228. serverproto.Handle_GAME_CSArenaMatchReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1229. msg := ev.Msg().(*serverproto.CSArenaMatchReq)
  1230. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1231. if role == nil {
  1232. return
  1233. }
  1234. util.DebugF("uid=%v receive CSArenaMatchReq msg=%v", role.GetUUid(), msg)
  1235. role.(model2.RoleLogicOuter).ArenaMatch(msg.HeroList)
  1236. })
  1237. //from db
  1238. serverproto.Handle_GAME_SSArenaMatchAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1239. msg := ev.Msg().(*serverproto.SSArenaMatchAck)
  1240. util.DebugF("receive SSArenaMatchAck msg=%v", msg)
  1241. role := model2.RoleMag.GetRole(cliId)
  1242. if role == nil {
  1243. return
  1244. }
  1245. role.(*model2.Role).GetRoleArena().SetLastFighter(msg.FightInfo)
  1246. })
  1247. //挑战结果(失败/成功)
  1248. serverproto.Handle_GAME_CSArenaResultReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1249. msg := ev.Msg().(*serverproto.CSArenaResultReq)
  1250. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1251. if role == nil {
  1252. return
  1253. }
  1254. util.DebugF("uid=%v receive CSArenaResultReq msg=%v", role.GetUUid(), msg)
  1255. role.(model2.RoleLogicOuter).ArenaResult(msg.FightResult)
  1256. })
  1257. //购买挑战次数
  1258. serverproto.Handle_GAME_CSArenaBuyCountReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1259. msg := ev.Msg().(*serverproto.CSArenaBuyCountReq)
  1260. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1261. if role == nil {
  1262. return
  1263. }
  1264. util.DebugF("uid=%v receive CSArenaBuyCountReq msg=%v", role.GetUUid(), msg)
  1265. role.(model2.RoleLogicOuter).ArenaByCount(msg.BuyCount)
  1266. })
  1267. //获取赛季排行榜
  1268. serverproto.Handle_GAME_CSArenaRankListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1269. msg := ev.Msg().(*serverproto.CSArenaRankListReq)
  1270. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1271. if role == nil {
  1272. return
  1273. }
  1274. util.DebugF("uid=%v receive CSArenaRankListReq msg=%v", role.GetUUid(), msg)
  1275. role.(model2.RoleLogicOuter).ArenaRankList(msg.RankType, msg.StartIdx)
  1276. })
  1277. //from rank
  1278. serverproto.Handle_GAME_SSArenaRankListAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1279. msg := ev.Msg().(*serverproto.SSArenaRankListAck)
  1280. role := model2.RoleMag.GetRole(cliId)
  1281. if role == nil {
  1282. return
  1283. }
  1284. util.DebugF("uid=%v receive SSArenaRankListAck msg=%v", role.GetUUid(), msg)
  1285. if msg.RankType == 0 && msg.StartIdx <= 0 {
  1286. //表示获取自身排名需要通知客户端
  1287. role.(model2.RoleLogicOuter).SetArenaRank(msg.SelfRank, true)
  1288. return
  1289. }
  1290. role.(model2.RoleLogicOuter).SetArenaRank(msg.SelfRank, false)
  1291. ackMsg := &serverproto.SCArenaRankListAck{
  1292. Error: msg.Error,
  1293. RankList: append(msg.RankList),
  1294. SelfRank: msg.SelfRank,
  1295. RankType: msg.RankType,
  1296. StartIdx: msg.StartIdx,
  1297. SelfRankScore: msg.SelfRankScore,
  1298. }
  1299. //本赛季
  1300. if msg.RankType == 0 {
  1301. ackMsg.SelfRankScore = role.(*model2.Role).GetRoleArena().GetArenaScore()
  1302. }
  1303. role.ReplayGate(ackMsg, true)
  1304. })
  1305. //获取赛季奖励 from rank
  1306. serverproto.Handle_GAME_SSArenaRankRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1307. msg := ev.Msg().(*serverproto.SSArenaRankRewardAck)
  1308. util.DebugF("receive SSArenaRankRewardAck msg=%v", msg)
  1309. role := model2.RoleMag.GetRole(cliId)
  1310. if role == nil {
  1311. return
  1312. }
  1313. if msg.SelfRank > 0 {
  1314. model2.ArenaSeasonMag.GetSeasonReward(role.(*model2.Role), msg.SelfRank, msg.RewardSeasonId)
  1315. }
  1316. })
  1317. //更新赛季数据 from rank
  1318. serverproto.Handle_GAME_SSArenaRankUpdateAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1319. msg := ev.Msg().(*serverproto.SSArenaRankUpdateAck)
  1320. util.DebugF("receive SSArenaRankUpdateAck msg=%v", msg)
  1321. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  1322. for _, data := range msg.RewardPlayerList {
  1323. role := model2.RoleMag.GetRoleFromUUid(data.Key)
  1324. if role.GetState() == model2.ROLE_STATE_ONLINE {
  1325. model2.ArenaSeasonMag.GetSeasonReward(role.(*model2.Role), data.Value, msg.RewardSeasonId)
  1326. }
  1327. }
  1328. }
  1329. })
  1330. //飞艇排行奖励 from cross
  1331. serverproto.Handle_GAME_SSCrossYuanHangTrialRankUpdateAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1332. msg := ev.Msg().(*serverproto.SSCrossYuanHangTrialRankUpdateAck)
  1333. util.InfoF("receive SSArenaRankUpdateAck msg=%v", msg)
  1334. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  1335. for _, data := range msg.RewardPlayerList {
  1336. model2.CrossMag.GetSeasonReward(data.Key, data.Value, msg.RewardSeasonId)
  1337. }
  1338. }
  1339. })
  1340. //serverproto.Handle_GAME_SSCrossYuanHangTrialRankRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1341. // msg := ev.Msg().(*serverproto.SSCrossYuanHangTrialRankRewardAck)
  1342. // //util.DebugF("receive SSArenaRankRewardAck msg=%v", msg)
  1343. //
  1344. // role := model2.RoleMag.GetRole(cliId)
  1345. // if role == nil {
  1346. // return
  1347. // }
  1348. //
  1349. // if msg.SelfRank > 0 {
  1350. // model2.CrossMag.GetSeasonReward(role.(*model2.Role), msg.SelfRank, msg.RewardSeasonId)
  1351. // }
  1352. //})
  1353. //请求爬塔冲榜信息
  1354. serverproto.Handle_GAME_CSArenaActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1355. msg := ev.Msg().(*serverproto.CSArenaActivityReq)
  1356. util.DebugF("receive CSArenaActivityReq msg:%v", msg)
  1357. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1358. if role == nil {
  1359. return
  1360. }
  1361. reqMsg := &serverproto.SSGetRushDataReq{
  1362. Uid: role.GetUUid(),
  1363. RushType: model.Rush_Type_Arena,
  1364. }
  1365. model2.SendRankService(reqMsg)
  1366. })
  1367. //上线请求爬塔冲榜信息
  1368. /*
  1369. serverproto.Handle_GAME_CSArenaActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1370. msg := ev.Msg().(*serverproto.CSArenaActivityRewardReq)
  1371. util.DebugF("receive CSArenaActivityRewardReq msg:%v", msg)
  1372. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1373. if role == nil {
  1374. return
  1375. }
  1376. //如果是排行奖励,转发Rank
  1377. reqMsg := &serverproto.SSGetRushRewardReq{
  1378. Uid: role.GetUUid(),
  1379. RushType: model.Rush_Type_Arena,
  1380. RewardType: msg.RewardType,
  1381. }
  1382. model2.SendRankService(reqMsg)
  1383. })
  1384. */
  1385. //////mail
  1386. //获取邮件
  1387. serverproto.Handle_GAME_CSMailListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1388. msg := ev.Msg().(*serverproto.CSMailListReq)
  1389. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1390. if role == nil {
  1391. return
  1392. }
  1393. util.DebugF("uid=%v receive CSMailListReq msg=%v", role.GetUUid(), msg)
  1394. role.(model2.RoleLogicOuter).GetMailIst()
  1395. })
  1396. //邮件读取
  1397. serverproto.Handle_GAME_CSMailReadReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1398. msg := ev.Msg().(*serverproto.CSMailReadReq)
  1399. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1400. if role == nil {
  1401. return
  1402. }
  1403. util.DebugF("uid=%v receive CSMailReadReq msg:=%v", role.GetUUid(), msg)
  1404. role.(model2.RoleLogicOuter).MailRead(msg.MailIdList)
  1405. })
  1406. //获取邮件附件
  1407. serverproto.Handle_GAME_CSMailRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1408. msg := ev.Msg().(*serverproto.CSMailRewardReq)
  1409. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1410. if role == nil {
  1411. return
  1412. }
  1413. util.DebugF("uid=%v receive CSMailRewardReq msg=%v", role.GetUUid(), msg)
  1414. role.(model2.RoleLogicOuter).MailReward(msg.MailIdList)
  1415. })
  1416. //删除已读邮件
  1417. serverproto.Handle_GAME_CSMailDelReadReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1418. msg := ev.Msg().(*serverproto.CSMailDelReadReq)
  1419. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1420. if role == nil {
  1421. return
  1422. }
  1423. util.DebugF("uid=%v receive CSMailDelReadReq msg=%v", role.GetUUid(), msg)
  1424. role.(model2.RoleLogicOuter).MailDelRead()
  1425. })
  1426. //发送邮件奖励 from social
  1427. serverproto.Handle_GAME_SSAddMailNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1428. msg := ev.Msg().(*serverproto.SSAddMailNtf)
  1429. util.DebugF("receive SSAddMailNtf msg=%v", msg)
  1430. if len(msg.NotifyList) > 0 {
  1431. //判断当前玩家是否在线,或者在离线池中
  1432. var dbUidLIst []uint64
  1433. for _, uid := range msg.NotifyList {
  1434. role := model2.RoleMag.GetRoleFromUUid(uid)
  1435. if role == nil {
  1436. role = model2.RoleMag.GetRoleFromOffline(uid)
  1437. }
  1438. if role != nil {
  1439. role.(model2.RoleLogicOuter).AddMail1(msg.MailConfigId, msg.MailType,
  1440. msg.RewardList, msg.MailParamList, msg.Title, msg.Content)
  1441. } else {
  1442. dbUidLIst = append(dbUidLIst, uid)
  1443. //model2.SendDb(msg)
  1444. //发送给db
  1445. //role.(*model2.Role).SendDb(msg)
  1446. }
  1447. }
  1448. if len(dbUidLIst) > 0 {
  1449. msg.NotifyList = dbUidLIst
  1450. model2.SendDb(msg)
  1451. }
  1452. } else {
  1453. var uuIdSetList = set.New(set.NonThreadSafe)
  1454. //online
  1455. for key, val := range model2.RoleMag.GetRoleUUIdList() {
  1456. if val == nil || key <= 0 {
  1457. util.ErrorF("uuidList online multi key=%v", key)
  1458. continue
  1459. }
  1460. if uuIdSetList.Has(val.GetUUid()) {
  1461. util.ErrorF("uuidList online multi key=%v valUid=%v valState=%v", key, val.GetUUid(), val.GetState())
  1462. continue
  1463. }
  1464. uuIdSetList.Add(val.GetUUid())
  1465. util.DebugF("uid=%v key=%v state=%v OnlineRoleMailAddMail1 mailConfigId=%v type=%v itemList=%v",
  1466. val.GetUUid(), key, val.GetState(), msg.MailConfigId, msg.MailType, msg.RewardList)
  1467. val.(model2.RoleLogicOuter).AddMail1(msg.MailConfigId, msg.MailType,
  1468. msg.RewardList, msg.MailParamList, msg.Title, msg.Content)
  1469. }
  1470. //offline
  1471. for key, val := range model2.RoleMag.GetRoleOfflineList() {
  1472. if val == nil || key <= 0 {
  1473. util.ErrorF("uuidList offline multi key=%v", key)
  1474. continue
  1475. }
  1476. if uuIdSetList.Has(val.GetUUid()) {
  1477. util.ErrorF("uuidList offline multi key=%v valUid=%v valState=%v", key, val.GetUUid(), val.GetState())
  1478. continue
  1479. }
  1480. uuIdSetList.Add(val.GetUUid())
  1481. util.DebugF("uid=%v key=%v state=%v OfflineRoleMailAddMail1 mailConfigId=%v type=%v itemList=%v",
  1482. val.GetUUid(), key, val.GetState(), msg.MailConfigId, msg.MailType, msg.RewardList)
  1483. val.(model2.RoleLogicOuter).AddMail1(msg.MailConfigId, msg.MailType,
  1484. msg.RewardList, msg.MailParamList, msg.Title, msg.Content)
  1485. }
  1486. }
  1487. })
  1488. //////赛季玩法
  1489. //赛季玩法信息获取(根据赛季不同类型获取对应信息)
  1490. serverproto.Handle_GAME_CSCompetitionReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1491. msg := ev.Msg().(*serverproto.CSCompetitionReq)
  1492. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1493. if role == nil {
  1494. return
  1495. }
  1496. util.DebugF("uid=%v receive CSCompetitionReq msg=%v", role.GetUUid(), msg)
  1497. role.(model2.RoleLogicOuter).GetCompetition(msg.CompetitionId)
  1498. })
  1499. //from rank[CSCompetitionReq]
  1500. serverproto.Handle_GAME_SSGetCompetitionDataAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1501. msg := ev.Msg().(*serverproto.SSGetCompetitionDataAck)
  1502. util.DebugF("receive SSGetCompetitionDataAck msg=%v", msg)
  1503. role := model2.RoleMag.GetRole(cliId)
  1504. if role == nil {
  1505. return
  1506. }
  1507. role.(*model2.Role).GetRoleCompetition().DoGetCompetitionNtf(msg)
  1508. })
  1509. //赛季结算奖励,会有多条数据(根据在线玩家人数决定) from rank
  1510. serverproto.Handle_GAME_SSCompetitionRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1511. msg := ev.Msg().(*serverproto.SSCompetitionRewardAck)
  1512. util.DebugF("receive SSCompetitionRewardAck msg=%v", msg)
  1513. convertData, ok := model.ConvertCompTypeList[msg.CompetitionId]
  1514. if !ok {
  1515. util.ErrorF("SSCompetitionRewardAck data not find [%v]", msg.CompetitionId)
  1516. return
  1517. }
  1518. //zhaomu reward
  1519. if convertData.GetCompetitionType() == int32(model.CompetitionType_ZhaoMu) ||
  1520. convertData.GetCompetitionType() == int32(model.CompetitionType_XuanBa) ||
  1521. convertData.GetCompetitionType() == int32(model.CompetitionType_DuoBao) ||
  1522. convertData.GetCompetitionType() == int32(model.CompetitionType_ZhanBu) ||
  1523. convertData.GetCompetitionType() == int32(model.CompetitionType_Idol) {
  1524. for _, data := range msg.RewardUidList {
  1525. rewardRole := model2.RoleMag.GetRoleFromUUid(data.Key)
  1526. if rewardRole == nil {
  1527. continue
  1528. }
  1529. rewardRole.(*model2.Role).GetRoleCompetition().DoCompetitionReward(
  1530. convertData, msg.CompetitionSubId, data.Value)
  1531. }
  1532. }
  1533. })
  1534. //上线时一次性获取历史赛季奖励 from rank
  1535. serverproto.Handle_GAME_SSCompetitionRewardHistoryAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1536. msg := ev.Msg().(*serverproto.SSCompetitionRewardHistoryAck)
  1537. role := model2.RoleMag.GetRole(cliId)
  1538. if role == nil {
  1539. return
  1540. }
  1541. util.DebugF("uid=%v receive SSCompetitionRewardHistoryAck msg=%v", role.GetUUid(), msg)
  1542. role.(*model2.Role).GetRoleCompetition().DoCompetitionRewardHistory(msg.RewardUidList, msg.ECompetitionId, msg.ECompetitionSubId)
  1543. })
  1544. //上交道具获取积分
  1545. serverproto.Handle_GAME_CSCompetitionScoreReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1546. msg := ev.Msg().(*serverproto.CSCompetitionScoreReq)
  1547. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1548. if role == nil {
  1549. return
  1550. }
  1551. util.DebugF("uid=%v receive CSCompetitionScoreReq msg=%v", role.GetUUid(), msg)
  1552. role.(model2.RoleLogicOuter).CompetitionAddScore(msg.ItemList)
  1553. })
  1554. //from rank ack
  1555. serverproto.Handle_GAME_SSCompetitionUpdateScoreAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1556. msg := ev.Msg().(*serverproto.SSCompetitionUpdateScoreAck)
  1557. role := model2.RoleMag.GetRole(cliId)
  1558. if role == nil {
  1559. return
  1560. }
  1561. util.DebugF("uid=%v receive SSCompetitionUpdateScoreAck msg=%v", role.GetUUid(), msg)
  1562. role.(*model2.Role).GetRoleCompetition().DoUpdateScoreNtf(msg)
  1563. })
  1564. //占星数据请求
  1565. serverproto.Handle_GAME_CSCompetitionStarInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1566. msg := ev.Msg().(*serverproto.CSCompetitionStarInfoReq)
  1567. role := model2.RoleMag.GetRole(cliId)
  1568. if role == nil {
  1569. return
  1570. }
  1571. util.DebugF("uid=%v receive CSCompetitionStarInfoReq msg=%v", role.GetUUid(), msg)
  1572. role.(*model2.Role).GetDivineInfo()
  1573. })
  1574. //占星请求
  1575. serverproto.Handle_GAME_CSCompetitionStarDivineReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1576. msg := ev.Msg().(*serverproto.CSCompetitionStarDivineReq)
  1577. role := model2.RoleMag.GetRole(cliId)
  1578. if role == nil {
  1579. return
  1580. }
  1581. util.DebugF("uid=%v receive CSCompetitionStarDivineReq msg=%v", role.GetUUid(), msg)
  1582. role.(*model2.Role).OnStarDivine(msg.UseTicket)
  1583. })
  1584. //占星领奖
  1585. serverproto.Handle_GAME_CSCompetitionStarCloseRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1586. msg := ev.Msg().(*serverproto.CSCompetitionStarCloseRewardReq)
  1587. role := model2.RoleMag.GetRole(cliId)
  1588. if role == nil {
  1589. return
  1590. }
  1591. util.DebugF("uid=%v receive CSCompetitionStarCloseRewardReq msg=%v", role.GetUUid(), msg)
  1592. role.(*model2.Role).GetDivineReward()
  1593. })
  1594. //偶像季,给爱豆投票
  1595. serverproto.Handle_GAME_CSCompetitionOnVoteReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1596. msg := ev.Msg().(*serverproto.CSCompetitionOnVoteReq)
  1597. role := model2.RoleMag.GetRole(cliId)
  1598. if role == nil {
  1599. return
  1600. }
  1601. util.DebugF("uid=%v receive CSCompetitionOnVoteReq msg=%v", role.GetUUid(), msg)
  1602. //处理本地投票计算
  1603. role.(*model2.Role).VoteIdol(msg.Uid, msg.TicketCount)
  1604. })
  1605. //偶像季,rank返回投票结果
  1606. serverproto.Handle_GAME_SSCompetitionOnVoteNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1607. msg := ev.Msg().(*serverproto.SSCompetitionOnVoteNtf)
  1608. role := model2.RoleMag.GetRole(cliId)
  1609. if role == nil {
  1610. return
  1611. }
  1612. util.DebugF("uid=%v receive SSCompetitionOnVoteNtf msg=%v", role.GetUUid(), msg)
  1613. if msg.TicketCount == 0 {
  1614. //表示0票刷榜
  1615. return
  1616. }
  1617. //发送到rank
  1618. ackMsg := &serverproto.SCCompetitionOnVoteAck{
  1619. Error: int32(msg.Error),
  1620. Uid: msg.Uid,
  1621. TotalCount: msg.TotalCount,
  1622. VoteList: msg.VoteList,
  1623. VoteTarget: msg.VoteTarget,
  1624. TicketCount: msg.TicketCount,
  1625. Detail: msg.Detail,
  1626. }
  1627. role.(*model2.Role).GetRoleCompetition().GetRewardDate(ackMsg)
  1628. role.ReplayGate(ackMsg, true)
  1629. })
  1630. //偶像季,获取自己的粉丝列表
  1631. serverproto.Handle_GAME_CSCompetitionSelfFansInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1632. msg := ev.Msg().(*serverproto.CSCompetitionSelfFansInfoReq)
  1633. role := model2.RoleMag.GetRole(cliId)
  1634. if role == nil {
  1635. return
  1636. }
  1637. util.DebugF("uid=%v receive CSCompetitionSelfFansInfoReq msg=%v", role.GetUUid(), msg)
  1638. //判定是否可以获取列表
  1639. bRet, competitionId := role.(*model2.Role).CheckInSeason()
  1640. if bRet != serverproto.ErrorCode_ERROR_OK {
  1641. ackMsg := &serverproto.SCCompetitionSelfFansInfoAck{
  1642. Error: int32(bRet),
  1643. }
  1644. role.ReplayGate(ackMsg, true)
  1645. return
  1646. }
  1647. //发送到rank
  1648. reqMsg := &serverproto.SSCompetitionSelfFansInfoReq{
  1649. Uid: role.GetUUid(),
  1650. CompetitionId: competitionId,
  1651. }
  1652. role.(*model2.Role).SendRank(reqMsg)
  1653. })
  1654. serverproto.Handle_GAME_SSCompetitionSelfFansInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1655. msg := ev.Msg().(*serverproto.SSCompetitionSelfFansInfoAck)
  1656. role := model2.RoleMag.GetRole(cliId)
  1657. if role == nil {
  1658. return
  1659. }
  1660. util.DebugF("uid=%v receive SSCompetitionSelfFansInfoAck msg=%v", role.GetUUid(), msg)
  1661. //发送到rank
  1662. ackMsg := &serverproto.SCCompetitionSelfFansInfoAck{
  1663. Error: msg.Error,
  1664. FanList: msg.FanList,
  1665. }
  1666. role.ReplayGate(ackMsg, true)
  1667. })
  1668. //偶像季,获取得票排行榜单
  1669. serverproto.Handle_GAME_CSCompetitionVoteRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1670. msg := ev.Msg().(*serverproto.CSCompetitionVoteRankReq)
  1671. role := model2.RoleMag.GetRole(cliId)
  1672. if role == nil {
  1673. return
  1674. }
  1675. util.DebugF("uid=%v receive CSCompetitionVoteRankReq msg=%v", role.GetUUid(), msg)
  1676. //判定是否可以获取列表
  1677. bRet, competitionId := role.(*model2.Role).CheckInSeason()
  1678. if bRet != serverproto.ErrorCode_ERROR_OK {
  1679. ackMsg := &serverproto.SCCompetitionVoteRankAck{
  1680. Error: int32(bRet),
  1681. }
  1682. role.ReplayGate(ackMsg, true)
  1683. return
  1684. }
  1685. //发送到rank
  1686. reqMsg := &serverproto.SSCompetitionVoteRankReq{
  1687. Uid: role.GetUUid(),
  1688. Page: msg.Page,
  1689. CompetitionId: competitionId,
  1690. }
  1691. role.(*model2.Role).SendRank(reqMsg)
  1692. })
  1693. //偶像季,点亮宝箱排行版
  1694. serverproto.Handle_GAME_SSCompetitionVoteRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1695. msg := ev.Msg().(*serverproto.SSCompetitionVoteRankAck)
  1696. role := model2.RoleMag.GetRole(cliId)
  1697. if role == nil {
  1698. return
  1699. }
  1700. util.DebugF("uid=%v receive SSCompetitionVoteRankAck msg=%v", role.GetUUid(), msg)
  1701. //发送到rank
  1702. ackMsg := &serverproto.SCCompetitionVoteRankAck{
  1703. Error: msg.Error,
  1704. Page: msg.Page,
  1705. RankData: msg.RankData,
  1706. IsEnd: msg.IsEnd,
  1707. }
  1708. role.ReplayGate(ackMsg, true)
  1709. })
  1710. //偶像季,点亮宝箱排行版
  1711. serverproto.Handle_GAME_CSCompetitionFansRewardRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1712. msg := ev.Msg().(*serverproto.CSCompetitionFansRewardRankReq)
  1713. role := model2.RoleMag.GetRole(cliId)
  1714. if role == nil {
  1715. return
  1716. }
  1717. util.DebugF("uid=%v receive CSCompetitionFansRewardRankReq msg=%v", role.GetUUid(), msg)
  1718. bRet, competitionId := role.(*model2.Role).CheckInSeason()
  1719. if bRet != serverproto.ErrorCode_ERROR_OK {
  1720. ackMsg := &serverproto.SCCompetitionFansRewardRankAck{
  1721. Error: int32(bRet),
  1722. }
  1723. role.ReplayGate(ackMsg, true)
  1724. return
  1725. }
  1726. //发送到rank
  1727. reqMsg := &serverproto.SSCompetitionFansRewardRankReq{
  1728. Uid: role.GetUUid(),
  1729. Page: msg.Page,
  1730. CompetitionId: competitionId,
  1731. }
  1732. role.(*model2.Role).SendRank(reqMsg)
  1733. })
  1734. //偶像季,粉丝领取奖励
  1735. serverproto.Handle_GAME_SSCompetitionFansRewardRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1736. msg := ev.Msg().(*serverproto.SSCompetitionFansRewardRankAck)
  1737. role := model2.RoleMag.GetRole(cliId)
  1738. if role == nil {
  1739. return
  1740. }
  1741. util.DebugF("uid=%v receive SSCompetitionFansRewardRankAck msg=%v", role.GetUUid(), msg)
  1742. //发送到rank
  1743. ackMsg := &serverproto.SCCompetitionFansRewardRankAck{
  1744. Error: msg.Error,
  1745. Page: msg.Page,
  1746. DataList: msg.DataList,
  1747. IsEnd: msg.IsEnd,
  1748. }
  1749. role.(*model2.Role).GetSelfVoteData(ackMsg)
  1750. role.ReplayGate(ackMsg, true)
  1751. })
  1752. //偶像季,粉丝领取奖励
  1753. serverproto.Handle_GAME_CSCompetitionFansGetRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1754. msg := ev.Msg().(*serverproto.CSCompetitionFansGetRewardReq)
  1755. role := model2.RoleMag.GetRole(cliId)
  1756. if role == nil {
  1757. return
  1758. }
  1759. util.DebugF("uid=%v receive CSCompetitionFansGetRewardReq msg=%v", role.GetUUid(), msg)
  1760. //校验是否给爱豆投票,是否满足档位所需的票数
  1761. bRet := role.(*model2.Role).CheckFansReward(msg.Uid, msg.RewardLevel)
  1762. if bRet != serverproto.ErrorCode_ERROR_OK {
  1763. ackMsg := &serverproto.SCCompetitionFansGetRewardAck{
  1764. Error: int32(bRet),
  1765. Uid: msg.Uid,
  1766. RewardLevel: msg.RewardLevel,
  1767. }
  1768. role.ReplayGate(ackMsg, true)
  1769. return
  1770. }
  1771. //发送到rank//获取对应爱豆的箱子数量
  1772. reqMsg := &serverproto.SSCompetitionFansGetRewardReq{
  1773. Uid: role.GetUUid(),
  1774. IdolUid: msg.Uid,
  1775. RewardLevel: msg.RewardLevel,
  1776. CompetitionId: int32(model.CompetitionType_Idol),
  1777. }
  1778. role.(*model2.Role).SendRank(reqMsg)
  1779. })
  1780. //偶像季 粉丝馈赠领取奖励返回
  1781. serverproto.Handle_GAME_SSCompetitionFansGetRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1782. msg := ev.Msg().(*serverproto.SSCompetitionFansGetRewardAck)
  1783. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1784. if role == nil {
  1785. return
  1786. }
  1787. util.DebugF("uid=%v receive SSCompetitionFansGetRewardAck msg=%v", role.GetUUid(), msg)
  1788. role.(*model2.Role).GetFansReward(msg.IdolUid, msg.RewardLevel, msg.IdolBoxCount)
  1789. })
  1790. //偶像季, 赛季结束,给在线玩家发送,粉丝裤子鞥
  1791. serverproto.Handle_GAME_SSCompetitionFansGetAllRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1792. msg := ev.Msg().(*serverproto.SSCompetitionFansGetAllRewardAck)
  1793. util.DebugF("receive SSCompetitionFansGetAllRewardAck msg=%v", msg)
  1794. convertData, ok := model.ConvertCompTypeList[msg.CompetitionId]
  1795. if !ok {
  1796. util.ErrorF("SSCompetitionRewardAck data not find [%v]", msg.CompetitionId)
  1797. return
  1798. }
  1799. //zhaomu reward
  1800. if convertData.GetCompetitionType() == int32(model.CompetitionType_Idol) {
  1801. for _, data := range msg.Data {
  1802. rewardRole := model2.RoleMag.GetRoleFromUUid(data.Uid)
  1803. if rewardRole == nil {
  1804. continue
  1805. }
  1806. if len(data.IdolList) <= 0 {
  1807. return
  1808. }
  1809. rewardRole.(*model2.Role).GetAllFansReward(data.IdolList)
  1810. }
  1811. }
  1812. })
  1813. //偶像季每日领奖
  1814. serverproto.Handle_GAME_CSCompetitionFansDayRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1815. msg := ev.Msg().(*serverproto.CSCompetitionFansDayRewardReq)
  1816. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1817. if role == nil {
  1818. return
  1819. }
  1820. util.DebugF("uid=%v receive CSCompetitionFansDayRewardReq msg=%v", role.GetUUid(), msg)
  1821. role.(*model2.Role).GetIdolDayReward(msg.Id)
  1822. })
  1823. //偶像季每日领奖
  1824. serverproto.Handle_GAME_CSCompetitionGetPlayerVoteRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1825. msg := ev.Msg().(*serverproto.CSCompetitionGetPlayerVoteRankReq)
  1826. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1827. if role == nil {
  1828. return
  1829. }
  1830. util.DebugF("uid=%v receive CSCompetitionGetPlayerVoteRankReq msg=%v", role.GetUUid(), msg)
  1831. reqMsg := &serverproto.SSCompetitionGetPlayerVoteRankReq{
  1832. Uid: msg.Uid,
  1833. ReqUid: role.GetUUid(),
  1834. CompetitionId: int32(model.CompetitionType_Idol),
  1835. }
  1836. role.(*model2.Role).SendRank(reqMsg)
  1837. })
  1838. //偶像季每日领奖
  1839. serverproto.Handle_GAME_SSCompetitionGetPlayerVoteRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1840. msg := ev.Msg().(*serverproto.SSCompetitionGetPlayerVoteRankAck)
  1841. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1842. if role == nil {
  1843. return
  1844. }
  1845. util.DebugF("uid=%v receive SSCompetitionGetPlayerVoteRankAck msg=%v", role.GetUUid(), msg)
  1846. reqMsg := &serverproto.SCCompetitionGetPlayerVoteRankAck{
  1847. Error: msg.Error,
  1848. IdolRankData: msg.IdolRankData,
  1849. }
  1850. role.ReplayGate(reqMsg, true)
  1851. })
  1852. ///sign
  1853. serverproto.Handle_GAME_CSSignUpInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1854. msg := ev.Msg().(*serverproto.CSSignUpInfoReq)
  1855. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1856. if role == nil {
  1857. return
  1858. }
  1859. util.DebugF("uid=%v receive CSSignUpInfoReq msg=%v", role.GetUUid(), msg)
  1860. role.(model2.RoleActivityOuter).GetSignUpInfo()
  1861. })
  1862. serverproto.Handle_GAME_CSSignUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1863. msg := ev.Msg().(*serverproto.CSSignUpReq)
  1864. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1865. if role == nil {
  1866. return
  1867. }
  1868. util.DebugF("uid=%v receive CSSignUpReq msg=%v", role.GetUUid(), msg)
  1869. role.(model2.RoleActivityOuter).OnSignUp()
  1870. })
  1871. serverproto.Handle_GAME_CSCompulsoryGuidanceReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1872. msg := ev.Msg().(*serverproto.CSCompulsoryGuidanceReq)
  1873. util.DebugF("receive CSCompulsoryGuidanceReq msg:%v", msg)
  1874. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1875. if role == nil {
  1876. return
  1877. }
  1878. util.DebugF("uid=%v receive CSCompulsoryGuidanceReq msg=%v", role.GetUUid(), msg)
  1879. role.(model2.RoleLogicOuter).CompulsoryGuidance(msg.StoryId, msg.Status)
  1880. })
  1881. //////恶魔协会
  1882. serverproto.Handle_GAME_CSEvilRefreshReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1883. msg := ev.Msg().(*serverproto.CSEvilRefreshReq)
  1884. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1885. if role == nil {
  1886. return
  1887. }
  1888. util.DebugF("uid=%v receive CSEvilRefreshReq ms=%v", role.GetUUid(), msg)
  1889. role.(model2.BattleLogicOuter).BattleEvilRefresh(msg.BForce)
  1890. })
  1891. serverproto.Handle_GAME_CSEvilChallengeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1892. msg := ev.Msg().(*serverproto.CSEvilChallengeReq)
  1893. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1894. if role == nil {
  1895. return
  1896. }
  1897. util.DebugF("uid=%v receive CSEvilChallengeReq msg=%v", role.GetUUid(), msg)
  1898. role.(model2.BattleLogicOuter).BattleEvilChallenge(msg.PosIdx)
  1899. })
  1900. //获取自己的爬塔信息
  1901. serverproto.Handle_GAME_CSClimbingTowerInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1902. msg := ev.Msg().(*serverproto.CSClimbingTowerInfoReq)
  1903. util.DebugF("receive CSClimbingTowerInfoReq msg:%v", msg)
  1904. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1905. if role == nil {
  1906. return
  1907. }
  1908. role.(model2.RoleLogicOuter).ClimbingTowerInfoReq()
  1909. /*
  1910. rankMsg := &serverproto.SSTowerMinFightPowerReq{
  1911. TowerLevel: role.(*model2.Role).GetRoleTower().GetCurTower(),
  1912. }
  1913. role.(*model2.Role).SendRank(rankMsg)
  1914. */
  1915. })
  1916. //获取自己的爬塔信息
  1917. serverproto.Handle_GAME_CSTowerLevelMinFightPowerReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1918. msg := ev.Msg().(*serverproto.CSTowerLevelMinFightPowerReq)
  1919. util.DebugF("receive CSTowerLevelMinFightPowerReq msg:%v", msg)
  1920. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1921. if role == nil {
  1922. return
  1923. }
  1924. rankMsg := &serverproto.SSTowerMinFightPowerReq{
  1925. TowerLevel: msg.TowerLevel,
  1926. }
  1927. role.(*model2.Role).SendRank(rankMsg)
  1928. })
  1929. //获取爬塔馈赠奖励
  1930. serverproto.Handle_GAME_CSClimbingTowerDayRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1931. msg := ev.Msg().(*serverproto.CSClimbingTowerDayRewardReq)
  1932. util.DebugF("receive CSClimbingTowerDayRewardReq msg:%v", msg)
  1933. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1934. if role == nil {
  1935. return
  1936. }
  1937. role.(model2.RoleBTRouter).GetTowerLevelDayReward()
  1938. })
  1939. //获取好友的爬塔信息
  1940. serverproto.Handle_GAME_CSFriendPassTowerInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1941. msg := ev.Msg().(*serverproto.CSFriendPassTowerInfoReq)
  1942. util.DebugF("receive CSFriendPassTowerInfoReq msg:%v", msg)
  1943. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1944. if role == nil {
  1945. return
  1946. }
  1947. role.(model2.RoleLogicOuter).GetFriendTowerInfo(msg.BeginIndex, msg.EndIndex)
  1948. })
  1949. //爬塔开始
  1950. serverproto.Handle_GAME_CSClimbingTowerBeginReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1951. msg := ev.Msg().(*serverproto.CSClimbingTowerBeginReq)
  1952. util.DebugF("receive CSClimbingTowerBeginReq msg:%v", msg)
  1953. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1954. if role == nil {
  1955. return
  1956. }
  1957. role.(model2.RoleLogicOuter).ClimbingTowerBegin(msg.TowerLevel)
  1958. })
  1959. //爬塔结束
  1960. serverproto.Handle_GAME_CSClimbingTowerEndReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1961. msg := ev.Msg().(*serverproto.CSClimbingTowerEndReq)
  1962. util.DebugF("receive CSClimbingTowerEndReq msg:%v", msg)
  1963. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1964. if role == nil {
  1965. return
  1966. }
  1967. role.(model2.RoleLogicOuter).ClimbingTowerEnd(msg.TowerLevel, msg.LoadingTime, msg.RecordTimeStamp)
  1968. })
  1969. //无尽爬塔开始
  1970. serverproto.Handle_GAME_CSClimbingTowerWjBeginReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1971. msg := ev.Msg().(*serverproto.CSClimbingTowerWjBeginReq)
  1972. util.InfoF("receive CSClimbingTowerWjBeginReq msg:%v", msg)
  1973. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1974. if role == nil {
  1975. return
  1976. }
  1977. role.(model2.RoleLogicOuter).ClimbingTowerWjBegin(msg.TowerLevel)
  1978. })
  1979. //无尽爬塔结束
  1980. serverproto.Handle_GAME_CSClimbingTowerWjEndReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1981. msg := ev.Msg().(*serverproto.CSClimbingTowerWjEndReq)
  1982. util.InfoF("receive CSClimbingTowerWjEndReq msg:%v", msg)
  1983. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1984. if role == nil {
  1985. return
  1986. }
  1987. role.(model2.RoleLogicOuter).ClimbingTowerWjEnd(msg.TowerLevel, msg.LoadingTime, msg.RecordTimeStamp)
  1988. })
  1989. //无尽爬塔buff
  1990. serverproto.Handle_GAME_CSClimbingTowerWjBuffReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  1991. msg := ev.Msg().(*serverproto.CSClimbingTowerWjBuffReq)
  1992. util.InfoF("receive CSClimbingTowerWjBuffReq msg:%v,1:%v,2:%v,3:%v", msg)
  1993. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  1994. if role == nil {
  1995. return
  1996. }
  1997. role.(model2.RoleLogicOuter).ClimbingTowerWjBuff(msg.Buff1, msg.Buff2, msg.Buff3)
  1998. })
  1999. //无尽爬塔排行榜获取
  2000. serverproto.Handle_GAME_CSClimbingTowerWjRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2001. msg := ev.Msg().(*serverproto.CSClimbingTowerWjRankReq)
  2002. util.DebugF("receive CSClimbingTowerRankReq msg:%v", msg)
  2003. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2004. if role == nil {
  2005. return
  2006. }
  2007. //发送到rankserver,请求排行榜信息
  2008. rankMsg := &serverproto.SSPassTowerLevelRankReq{
  2009. Uid: role.(*model2.Role).GetUUid(),
  2010. Type: 1,
  2011. }
  2012. role.(*model2.Role).SendRank(rankMsg)
  2013. })
  2014. //无尽排行奖励 from rank
  2015. serverproto.Handle_RANK_SSTowerWjRankUpdateAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2016. msg := ev.Msg().(*serverproto.SSTowerWjRankUpdateAck)
  2017. util.InfoF("receive SSTowerWjRankUpdateAck msg=%v", msg)
  2018. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  2019. for _, data := range msg.RewardPlayerList {
  2020. model2.TowerMag.GetRankReward(data.Key, data.Value)
  2021. }
  2022. }
  2023. })
  2024. //爬塔排行榜获取
  2025. serverproto.Handle_GAME_CSClimbingTowerRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2026. msg := ev.Msg().(*serverproto.CSClimbingTowerRankReq)
  2027. util.DebugF("receive CSClimbingTowerRankReq msg:%v", msg)
  2028. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2029. if role == nil {
  2030. return
  2031. }
  2032. //发送到rankserver,请求排行榜信息
  2033. rankMsg := &serverproto.SSPassTowerLevelRankReq{
  2034. Uid: role.(*model2.Role).GetUUid(),
  2035. }
  2036. role.(*model2.Role).SendRank(rankMsg)
  2037. })
  2038. //互粉好友数据
  2039. serverproto.Handle_GAME_SSGetFriendTowerInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2040. msg := ev.Msg().(*serverproto.SSGetFriendTowerInfoAck)
  2041. util.DebugF("receive SSGetFriendTowerInfoAck msg:%v", msg)
  2042. role := model2.RoleMag.GetRole(cliId)
  2043. if role == nil {
  2044. return
  2045. }
  2046. //发送到rankserver,请求排行榜信息
  2047. role.(model2.RoleLogicOuter).GetFriendBriefFromDB(msg.Final, msg.Begin, msg.End, msg.Infos)
  2048. })
  2049. //爬塔通关最小战力
  2050. serverproto.Handle_GAME_SSTowerMinFightPowerAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2051. msg := ev.Msg().(*serverproto.SSTowerMinFightPowerAck)
  2052. util.DebugF("receive SSTowerMinFightPowerAck msg:%v", msg)
  2053. role := model2.RoleMag.GetRole(cliId)
  2054. if role == nil {
  2055. return
  2056. }
  2057. ackMsg := &serverproto.SCTowerLevelMinFightPowerAck{}
  2058. if len(msg.TowerInfo) >= 1 {
  2059. ackMsg.MinTowerInfo = &serverproto.MinTowerInfo{}
  2060. info := &serverproto.MinTowerInfo{
  2061. TowerLevel: msg.TowerInfo[0].Infos.TowerLevel,
  2062. FightPower: msg.TowerInfo[0].FightPower,
  2063. Brief: msg.TowerInfo[0].Infos,
  2064. RecordTime: msg.TowerInfo[0].RecordTime,
  2065. BattleTime: msg.TowerInfo[0].BattleTime,
  2066. }
  2067. levelCfgData, ok := serverproto.ClimbingTowerCfgLoader[msg.TowerInfo[0].Infos.TowerLevel]
  2068. if ok && msg.TowerInfo[0].BattleVersion < levelCfgData.Version {
  2069. } else {
  2070. ackMsg.MinTowerInfo = info
  2071. }
  2072. }
  2073. role.ReplayGate(ackMsg, true)
  2074. if msg.BattleRecordId > 0 && msg.Notify {
  2075. ntfMsg := &serverproto.SCPlayerBattleRecordDetailSaveNtf{
  2076. BattleRecordUid: msg.BattleRecordId,
  2077. RecordTimeStamp: msg.RecordTimeStamp,
  2078. }
  2079. role.ReplayGate(ntfMsg, true)
  2080. }
  2081. })
  2082. //通关排名
  2083. serverproto.Handle_GAME_SSPassTowerLevelRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2084. msg := ev.Msg().(*serverproto.SSPassTowerLevelRankAck)
  2085. util.DebugF("receive SSPassTowerLevelRankAck msg:%v", msg)
  2086. role := model2.RoleMag.GetRole(cliId)
  2087. if role == nil {
  2088. return
  2089. }
  2090. if msg.Type == 1 {
  2091. ackMsg := &serverproto.SCClimbingTowerWjRankAck{
  2092. Error: 0,
  2093. SelfRank: msg.SelfRank,
  2094. }
  2095. for _, data := range msg.TowerInfo {
  2096. ackMsg.RankList = append(ackMsg.RankList, &serverproto.KeyValueType64{
  2097. Key: data.Uid,
  2098. Value: data.Rank,
  2099. })
  2100. }
  2101. role.ReplayGate(ackMsg, true)
  2102. } else {
  2103. ackMsg := &serverproto.SCClimbingTowerRankAck{
  2104. Error: 0,
  2105. SelfRank: msg.SelfRank,
  2106. }
  2107. for _, data := range msg.TowerInfo {
  2108. ackMsg.RankList = append(ackMsg.RankList, &serverproto.KeyValueType64{
  2109. Key: data.Uid,
  2110. Value: data.Rank,
  2111. Value2: 0,
  2112. Value3: 0,
  2113. })
  2114. }
  2115. role.ReplayGate(ackMsg, true)
  2116. }
  2117. })
  2118. //TODO WANGZHAOCAN 爬塔冲榜开始
  2119. //上线请求爬塔冲榜赛季信息
  2120. serverproto.Handle_GAME_CSOnlineRushInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2121. msg := ev.Msg().(*serverproto.CSOnlineRushInfoReq)
  2122. util.DebugF("receive CSOnlineRushInfoReq msg:%v", msg)
  2123. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2124. if role == nil {
  2125. return
  2126. }
  2127. reqMsg := &serverproto.SSOnlineGetRushInfoReq{
  2128. Uid: role.GetUUid(),
  2129. }
  2130. model2.SendRankService(reqMsg)
  2131. })
  2132. //请求爬塔冲榜信息
  2133. serverproto.Handle_GAME_CSTowerActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2134. msg := ev.Msg().(*serverproto.CSTowerActivityReq)
  2135. util.DebugF("receive CSTowerActivityReq msg:%v", msg)
  2136. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2137. if role == nil {
  2138. return
  2139. }
  2140. reqMsg := &serverproto.SSGetRushDataReq{
  2141. Uid: role.GetUUid(),
  2142. RushType: model.Rush_Type_Tower,
  2143. }
  2144. model2.SendRankService(reqMsg)
  2145. })
  2146. //上线请求爬塔冲榜信息
  2147. /*
  2148. serverproto.Handle_GAME_CSTowerActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2149. msg := ev.Msg().(*serverproto.CSTowerActivityRewardReq)
  2150. util.DebugF("receive CSTowerActivityRewardReq msg:%v", msg)
  2151. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2152. if role == nil {
  2153. return
  2154. }
  2155. //如果是排行奖励,转发Rank
  2156. reqMsg := &serverproto.SSGetRushRewardReq{
  2157. Uid: role.GetUUid(),
  2158. RushType: model.Rush_Type_Tower,
  2159. RewardType: msg.RewardType,
  2160. }
  2161. model2.SendRankService(reqMsg)
  2162. })
  2163. */
  2164. //-------------------------- rank 返回 --------------------------
  2165. //爬塔冲榜信息返回
  2166. serverproto.Handle_GAME_SSGetRushDataAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2167. msg := ev.Msg().(*serverproto.SSGetRushDataAck)
  2168. util.DebugF("receive SSGetRushDataAck msg:%v", msg)
  2169. newCliId := &model.ClientID{
  2170. SessID: msg.Uid,
  2171. }
  2172. role := model2.RoleMag.GetRole(*newCliId)
  2173. if role == nil {
  2174. return
  2175. }
  2176. if msg.RushType == model.Rush_Type_Tower {
  2177. ackMsg := &serverproto.SCTowerActivityAck{
  2178. Error: msg.Error,
  2179. SelfRank: msg.SelfRank,
  2180. EndTime: msg.EndTime,
  2181. TopData: msg.TopData,
  2182. SelfLevel: msg.SelfLevel,
  2183. }
  2184. role.(model2.RoleLogicOuter).GetRushTowerInfo(ackMsg, msg.CurRushRound)
  2185. role.ReplayGate(ackMsg, true)
  2186. } else if msg.RushType == model.Rush_Type_Arena {
  2187. ackMsg := &serverproto.SCArenaActivityAck{
  2188. Error: msg.Error,
  2189. SelfRank: msg.SelfRank,
  2190. EndTime: msg.EndTime,
  2191. TopData: msg.TopData,
  2192. SelfLevel: msg.SelfLevel,
  2193. }
  2194. role.(model2.RoleLogicOuter).GetRushArenaInfo(ackMsg, msg.CurRushRound)
  2195. role.ReplayGate(ackMsg, true)
  2196. } else if msg.RushType == model.Rush_Type_Map {
  2197. ackMsg := &serverproto.SCMapActivityAck{
  2198. Error: msg.Error,
  2199. SelfRank: msg.SelfRank,
  2200. EndTime: msg.EndTime,
  2201. TopData: msg.TopData,
  2202. SelfLevel: msg.SelfLevel,
  2203. }
  2204. role.(model2.RoleLogicOuter).GetRushMapInfo(ackMsg, msg.CurRushRound)
  2205. role.ReplayGate(ackMsg, true)
  2206. } else if msg.RushType == model.Rush_Type_Pet {
  2207. ackMsg := &serverproto.SCPetActivityAck{
  2208. Error: msg.Error,
  2209. SelfRank: msg.SelfRank,
  2210. EndTime: msg.EndTime,
  2211. TopData: msg.PetData,
  2212. SelfScore: msg.SelfLevel,
  2213. }
  2214. role.(model2.RoleLogicOuter).GetRushPetInfo(ackMsg, msg.CurRushRound)
  2215. role.ReplayGate(ackMsg, true)
  2216. } else {
  2217. ackMsg := &serverproto.SCRushActivityAck{
  2218. Error: msg.Error,
  2219. SelfRank: msg.SelfRank,
  2220. EndTime: msg.EndTime,
  2221. TopData: msg.TopData,
  2222. SelfLevel: msg.SelfLevel,
  2223. RushType: msg.RushType,
  2224. }
  2225. role.(model2.RoleLogicOuter).GetRushInfo(ackMsg, msg.CurRushRound)
  2226. role.ReplayGate(ackMsg, true)
  2227. }
  2228. })
  2229. //冲榜商店信息返回
  2230. serverproto.Handle_GAME_SSGetRushShopInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2231. msg := ev.Msg().(*serverproto.SSGetRushShopInfoAck)
  2232. util.DebugF("receive SSGetRushShopInfoAck msg:%v", msg)
  2233. newCliId := &model.ClientID{
  2234. SessID: msg.Uid,
  2235. }
  2236. role := model2.RoleMag.GetRole(*newCliId)
  2237. if role == nil {
  2238. return
  2239. }
  2240. role.(model2.RoleLogicOuter).GetRushShopInfo(msg)
  2241. })
  2242. //冲榜上线信息返回
  2243. serverproto.Handle_GAME_SSOnlineGetRushInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2244. msg := ev.Msg().(*serverproto.SSOnlineGetRushInfoAck)
  2245. util.DebugF("receive SSOnlineGetRushInfoAck msg:%v", msg)
  2246. newCliId := &model.ClientID{
  2247. SessID: msg.Uid,
  2248. }
  2249. role := model2.RoleMag.GetRole(*newCliId)
  2250. if role == nil {
  2251. return
  2252. }
  2253. ackMsg := &serverproto.SCOnlineRushInfoAck{
  2254. RushData: msg.RushData,
  2255. }
  2256. role.ReplayGate(ackMsg, true)
  2257. })
  2258. serverproto.Handle_GAME_SSRushDataChangeAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2259. msg := ev.Msg().(*serverproto.SSRushDataChangeAck)
  2260. util.DebugF("receive SSRushDataChangeAck msg:%v", msg)
  2261. newCliId := &model.ClientID{
  2262. SessID: msg.Uid,
  2263. }
  2264. role := model2.RoleMag.GetRole(*newCliId)
  2265. if role == nil {
  2266. return
  2267. }
  2268. //如果是挑战次数奖励
  2269. if msg.RushType == model.Rush_Type_Tower {
  2270. role.(*model2.Role).GetRoleTower().AddRushTowerScore(msg.RushRound, msg.Score)
  2271. } else if msg.RushType == model.Rush_Type_Arena {
  2272. role.(*model2.Role).GetRoleArena().AddRushArenaScore(msg.RushRound, msg.Score)
  2273. } else if msg.RushType == model.Rush_Type_Map {
  2274. role.(*model2.Role).GetRoleBattle().AddRushMapScore(msg.RushRound, msg.Score2, msg.Score3)
  2275. } else if msg.RushType == model.Rush_Type_Pet {
  2276. role.(*model2.Role).GetRolePet().AddRushPetScore(msg.RushRound)
  2277. } else {
  2278. role.(*model2.Role).GetRoleRush().AddRushScore(msg.RushType, msg.RushRound)
  2279. }
  2280. })
  2281. serverproto.Handle_GAME_SSGetRushBaseRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2282. msg := ev.Msg().(*serverproto.SSGetRushBaseRewardAck)
  2283. util.DebugF("receive SSGetRushBaseRewardAck msg:%v", msg)
  2284. newCliId := &model.ClientID{
  2285. SessID: msg.Uid,
  2286. }
  2287. role := model2.RoleMag.GetRole(*newCliId)
  2288. if role == nil {
  2289. return
  2290. }
  2291. //如果是挑战次数奖励
  2292. if msg.Reward == true {
  2293. if msg.RushType == model.Rush_Type_Tower {
  2294. role.(*model2.Role).GetRoleTower().OnlineGetRushTowerBaseReward(msg.RewardRound)
  2295. } else if msg.RushType == model.Rush_Type_Arena {
  2296. role.(*model2.Role).GetRoleArena().OnlineGetRushArenaBaseReward(msg.RewardRound)
  2297. } else if msg.RushType == model.Rush_Type_Map {
  2298. role.(*model2.Role).GetRoleBattle().OnlineGetRushMapBaseReward(msg.RewardRound)
  2299. } else if msg.RushType == model.Rush_Type_Pet {
  2300. role.(*model2.Role).GetRolePet().OnlineGetRushPetBaseReward(msg.RewardRound)
  2301. } else {
  2302. role.(*model2.Role).GetRoleRush().OnlineGetRushBaseReward(msg.RushType, msg.RewardRound)
  2303. }
  2304. }
  2305. })
  2306. //冲榜奖励请求返回
  2307. serverproto.Handle_GAME_SSGetRushRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2308. msg := ev.Msg().(*serverproto.SSGetRushRewardAck)
  2309. util.DebugF("receive SSGetRushRewardAck msg:%v", msg)
  2310. newCliId := &model.ClientID{
  2311. SessID: msg.Uid,
  2312. }
  2313. role := model2.RoleMag.GetRole(*newCliId)
  2314. if role == nil {
  2315. return
  2316. }
  2317. //挑战次数奖励
  2318. if msg.RewardType == model.Rush_Reward_Type_FightCount {
  2319. if msg.RushType == model.Rush_Type_Tower {
  2320. role.(model2.RoleLogicOuter).GetTowerFightCountReward(msg.RushRound, msg.RewardType)
  2321. } else if msg.RushType == model.Rush_Type_Arena {
  2322. role.(model2.RoleLogicOuter).GetArenaFightCountReward(msg.RushRound, msg.RewardType)
  2323. } else if msg.RushType == model.Rush_Type_Map {
  2324. role.(model2.RoleLogicOuter).GetRushMapLevelReward(msg.RushRound, msg.RewardType)
  2325. } else if msg.RushType == model.Rush_Type_Pet {
  2326. role.(model2.RoleLogicOuter).GetPetFightCountReward(msg.RushRound, msg.RewardType)
  2327. } else {
  2328. role.(model2.RoleLogicOuter).GetFightCountReward(msg.RushRound, msg.RushType, msg.RewardType)
  2329. }
  2330. return
  2331. }
  2332. //排名奖励处理
  2333. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) && len(msg.ItemList) > 0 {
  2334. if msg.RushType == model.Rush_Type_Tower {
  2335. role.(model2.RoleLogicOuter).GetRushTowerRankReward(msg)
  2336. } else if msg.RushType == model.Rush_Type_Arena {
  2337. role.(model2.RoleLogicOuter).GetRushArenaRankReward(msg)
  2338. } else if msg.RushType == model.Rush_Type_Map {
  2339. role.(model2.RoleLogicOuter).GetRushMapRankReward(msg)
  2340. } else if msg.RushType == model.Rush_Type_Pet {
  2341. role.(model2.RoleLogicOuter).GetRushPetRankReward(msg)
  2342. } else {
  2343. role.(model2.RoleLogicOuter).GetRushRankReward(msg)
  2344. }
  2345. return
  2346. }
  2347. //没上榜等异常情况。
  2348. /*
  2349. if msg.RushType == model.Rush_Type_Tower {
  2350. ackMsg := &serverproto.SCTowerActivityRewardAck{
  2351. Error: msg.Error,
  2352. }
  2353. role.ReplayGate(ackMsg, true)
  2354. } else if msg.RushType == model.Rush_Type_Arena {
  2355. ackMsg := &serverproto.SCArenaActivityRewardAck{
  2356. Error: msg.Error,
  2357. }
  2358. role.ReplayGate(ackMsg, true)
  2359. } else if msg.RushType == model.Rush_Type_Map {
  2360. ackMsg := &serverproto.SCMapActivityRewardAck{
  2361. Error: msg.Error,
  2362. }
  2363. role.ReplayGate(ackMsg, true)
  2364. } else if msg.RushType == model.Rush_Type_Pet {
  2365. ackMsg := &serverproto.SCPetActivityRewardAck{
  2366. Error: msg.Error,
  2367. }
  2368. role.ReplayGate(ackMsg, true)
  2369. } else {
  2370. //todo 需要修改
  2371. ackMsg := &serverproto.SCRushActivityRewardAck{
  2372. Error: msg.Error,
  2373. RushType: msg.RushType,
  2374. }
  2375. role.ReplayGate(ackMsg, true)
  2376. }
  2377. */
  2378. ackMsg := &serverproto.SCRushActivityRewardAck{
  2379. Error: msg.Error,
  2380. RushType: msg.RushType,
  2381. }
  2382. role.ReplayGate(ackMsg, true)
  2383. })
  2384. //爬塔冲榜信息返回
  2385. serverproto.Handle_GAME_SSRushActivityRankRewardNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2386. msg := ev.Msg().(*serverproto.SSRushActivityRankRewardNtf)
  2387. util.DebugF("receive SSRushActivityRankRewardNtf msg:%v", msg)
  2388. //发送战斗次数奖励
  2389. rushType := model.Rush_Type_Tower
  2390. if msg.MailCfgId == model.GlobalMailIdRushArena {
  2391. rushType = model.Rush_Type_Arena
  2392. } else if msg.MailCfgId == model.GlobalMailIdRushMap {
  2393. rushType = model.Rush_Type_Map
  2394. } else if msg.MailCfgId == model.GlobalMailRushPetRankReward {
  2395. rushType = model.Rush_Type_Pet
  2396. } else if msg.MailCfgId == model.GlobalMailRushSkillRankReward {
  2397. rushType = model.Rush_Type_Skill
  2398. }
  2399. if len(msg.MailData) > 0 {
  2400. for _, mails := range msg.MailData {
  2401. newCliId := &model.ClientID{
  2402. SessID: mails.Uid,
  2403. }
  2404. role := model2.RoleMag.GetRole(*newCliId)
  2405. if role == nil {
  2406. continue
  2407. }
  2408. bRet := serverproto.ErrorCode_ERROR_OK
  2409. if msg.MailCfgId == model.GlobalMailIdRushTower {
  2410. bRet = role.(*model2.Role).GetRoleTower().CheckRankReward(msg.RushRound)
  2411. } else if msg.MailCfgId == model.GlobalMailIdRushArena {
  2412. bRet = role.(*model2.Role).GetRoleArena().CheckRankReward(msg.RushRound)
  2413. } else if msg.MailCfgId == model.GlobalMailIdRushMap {
  2414. bRet = role.(*model2.Role).GetRoleBattle().CheckRankReward(msg.RushRound)
  2415. } else if msg.MailCfgId == model.GlobalMailRushPetRankReward {
  2416. bRet = role.(*model2.Role).GetRolePet().CheckRankReward(msg.RushRound)
  2417. } else {
  2418. bRet = role.(*model2.Role).GetRoleRush().CheckRushRankReward(int32(rushType), msg.RushRound)
  2419. }
  2420. if bRet != serverproto.ErrorCode_ERROR_OK {
  2421. continue
  2422. }
  2423. role.(model2.RoleLogicOuter).AddMail1(msg.MailCfgId, msg.MailType,
  2424. mails.RewardList, mails.MailParamList, "", "")
  2425. if msg.MailCfgId == model.GlobalMailIdRushTower {
  2426. role.(*model2.Role).GetRoleTower().SetRankReward(msg.RushRound)
  2427. } else if msg.MailCfgId == model.GlobalMailIdRushArena {
  2428. role.(*model2.Role).GetRoleArena().SetRankReward(msg.RushRound)
  2429. } else if msg.MailCfgId == model.GlobalMailIdRushMap {
  2430. role.(*model2.Role).GetRoleBattle().SetRankReward(msg.RushRound)
  2431. } else if msg.MailCfgId == model.GlobalMailRushPetRankReward {
  2432. role.(*model2.Role).GetRolePet().SetRankReward(msg.RushRound)
  2433. } else {
  2434. role.(*model2.Role).GetRoleRush().SetRushRankReward(int32(rushType), msg.RushRound)
  2435. }
  2436. }
  2437. }
  2438. model2.RoleMag.SendRushReward(int32(rushType), msg.RushRound)
  2439. })
  2440. serverproto.Handle_GAME_SSGetRushRankRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2441. msg := ev.Msg().(*serverproto.SSGetRushRankRewardAck)
  2442. util.DebugF("receive SSGetRushRankRewardAck msg:%v", msg)
  2443. newCliId := &model.ClientID{
  2444. SessID: msg.Uid,
  2445. }
  2446. role := model2.RoleMag.GetRole(*newCliId)
  2447. if role == nil {
  2448. return
  2449. }
  2450. if len(msg.RewardList) <= 0 {
  2451. return
  2452. }
  2453. if role.(*model2.Role).GetRoleRush() != nil {
  2454. role.(*model2.Role).GetRoleRush().OnlineGetRushReward(msg)
  2455. }
  2456. })
  2457. //爬塔冲榜信息返回
  2458. /*
  2459. serverproto.Handle_GAME_SSGetRushRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2460. msg := ev.Msg().(*serverproto.SSGetRushRankAck)
  2461. util.DebugF("receive SSGetRushRankAck msg:%v", msg)
  2462. newCliId := &model.ClientID{
  2463. SessID: msg.Uid,
  2464. }
  2465. role := model2.RoleMag.GetRole(*newCliId)
  2466. if role == nil {
  2467. return
  2468. }
  2469. if len(msg.RankReward) <= 0 {
  2470. return
  2471. }
  2472. for _, data := range msg.RankReward {
  2473. //没有奖励,返回
  2474. if len(data.RewardList) <= 0 {
  2475. continue
  2476. }
  2477. bRet := serverproto.ErrorCode_ERROR_OK
  2478. if msg.RushType == model.Rush_Type_Tower {
  2479. bRet = role.(*model2.Role).GetRoleTower().CheckRankReward(msg.FinishRound)
  2480. } else if msg.RushType == model.Rush_Type_Arena {
  2481. bRet = role.(*model2.Role).GetRoleArena().CheckRankReward(msg.FinishRound)
  2482. } else if msg.RushType == model.Rush_Type_Map {
  2483. bRet = role.(*model2.Role).GetRoleBattle().CheckRankReward(msg.FinishRound)
  2484. } else if msg.RushType == model.Rush_Type_Pet {
  2485. bRet = role.(*model2.Role).GetRolePet().CheckRankReward(msg.FinishRound)
  2486. } else {
  2487. bRet = role.(*model2.Role).GetRoleRush().CheckRushRankReward(msg.RushType, msg.FinishRound)
  2488. }
  2489. if bRet != serverproto.ErrorCode_ERROR_OK {
  2490. continue
  2491. }
  2492. mailCfgId := model.GlobalMailIdRushTower
  2493. mailType := int32(serverproto.MailType_MailType_RushTower)
  2494. if msg.RushType == model.Rush_Type_Arena {
  2495. mailCfgId = model.GlobalMailIdRushArena
  2496. mailType = int32(serverproto.MailType_MailType_RushArena)
  2497. } else if msg.RushType == model.Rush_Type_Map {
  2498. mailCfgId = model.GlobalMailIdRushMap
  2499. mailType = int32(serverproto.MailType_MailType_RushMap)
  2500. } else if msg.RushType == model.Rush_Type_Pet {
  2501. mailCfgId = model.GlobalMailRushPetRankReward
  2502. mailType = int32(serverproto.MailType_MailType_RushPet)
  2503. } else if msg.RushType == model.Rush_Type_Skill {
  2504. mailCfgId = model.GlobalMailRushSkillRankReward
  2505. mailType = int32(serverproto.MailType_MailType_RushSkill)
  2506. }
  2507. role.(model2.RoleLogicOuter).AddMail1(mailCfgId, mailType,
  2508. data.RewardList, data.MailParamList, "", "")
  2509. }
  2510. if msg.RushType == model.Rush_Type_Tower {
  2511. role.(*model2.Role).GetRoleTower().SetRankReward(msg.FinishRound)
  2512. } else if msg.RushType == model.Rush_Type_Arena {
  2513. role.(*model2.Role).GetRoleArena().SetRankReward(msg.FinishRound)
  2514. } else if msg.RushType == model.Rush_Type_Map {
  2515. role.(*model2.Role).GetRoleBattle().SetRankReward(msg.FinishRound)
  2516. } else if msg.RushType == model.Rush_Type_Pet {
  2517. role.(*model2.Role).GetRolePet().SetRankReward(msg.FinishRound)
  2518. } else {
  2519. role.(*model2.Role).GetRoleRush().SetRushRankReward(msg.RushType, msg.FinishRound)
  2520. }
  2521. })
  2522. */
  2523. //技能冲榜
  2524. serverproto.Handle_GAME_CSRushActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2525. msg := ev.Msg().(*serverproto.CSRushActivityReq)
  2526. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2527. if role == nil {
  2528. return
  2529. }
  2530. util.DebugF("uid=%v receive CSRushActivityReq ms=%v", role.GetUUid(), msg)
  2531. //先判定是否可以参加活动。
  2532. role.(*model2.Role).GetRoleRush().OnRushSkillScoreChange()
  2533. reqMsg := &serverproto.SSGetRushDataReq{
  2534. Uid: role.GetUUid(),
  2535. RushType: msg.RushType,
  2536. }
  2537. model2.SendRankService(reqMsg)
  2538. })
  2539. //技能盛典排行请求
  2540. serverproto.Handle_GAME_CSRushSkillActivityRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2541. msg := ev.Msg().(*serverproto.CSRushSkillActivityRankReq)
  2542. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2543. if role == nil {
  2544. return
  2545. }
  2546. util.DebugF("uid=%v receive CSRushSkillActivityRankReq ms=%v", role.GetUUid(), msg)
  2547. role.(*model2.Role).SendRank(msg)
  2548. })
  2549. serverproto.Handle_GAME_SCRushSkillActivityRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2550. msg := ev.Msg().(*serverproto.SCRushSkillActivityRankAck)
  2551. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2552. if role == nil {
  2553. return
  2554. }
  2555. util.DebugF("uid=%v receive SCRushSkillActivityRankAck ms=%v", role.GetUUid(), msg)
  2556. role.ReplayGate(msg, true)
  2557. })
  2558. serverproto.Handle_GAME_CSRushActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2559. msg := ev.Msg().(*serverproto.CSRushActivityRewardReq)
  2560. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2561. if role == nil {
  2562. return
  2563. }
  2564. util.DebugF("uid=%v receive CSRushActivityRewardReq ms=%v", role.GetUUid(), msg)
  2565. //如果是排行奖励,转发Rank
  2566. reqMsg := &serverproto.SSGetRushRewardReq{
  2567. Uid: role.GetUUid(),
  2568. RushType: msg.RushType,
  2569. RewardType: msg.RewardType,
  2570. }
  2571. model2.SendRankService(reqMsg)
  2572. })
  2573. //TODO WANGZHAOCAN 冲榜相关结束
  2574. //////宠物系统
  2575. serverproto.Handle_GAME_CSPetActivityReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2576. msg := ev.Msg().(*serverproto.CSPetActivityReq)
  2577. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2578. if role == nil {
  2579. return
  2580. }
  2581. util.DebugF("uid=%v receive CSPetActivityReq ms=%v", role.GetUUid(), msg)
  2582. //先判定是否可以参加活动。
  2583. role.(*model2.Role).GetRolePet().OnRushPetScoreChange()
  2584. reqMsg := &serverproto.SSGetRushDataReq{
  2585. Uid: role.GetUUid(),
  2586. RushType: model.Rush_Type_Pet,
  2587. }
  2588. model2.SendRankService(reqMsg)
  2589. })
  2590. serverproto.Handle_GAME_CSPetActivityRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2591. msg := ev.Msg().(*serverproto.CSPetActivityRankReq)
  2592. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2593. if role == nil {
  2594. return
  2595. }
  2596. util.DebugF("uid=%v receive CSPetActivityRankReq ms=%v", role.GetUUid(), msg)
  2597. role.(*model2.Role).SendRank(msg)
  2598. })
  2599. serverproto.Handle_GAME_SCPetActivityRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2600. msg := ev.Msg().(*serverproto.SCPetActivityRankAck)
  2601. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2602. if role == nil {
  2603. return
  2604. }
  2605. util.DebugF("uid=%v receive SCPetActivityRankAck ms=%v", role.GetUUid(), msg)
  2606. role.ReplayGate(msg, true)
  2607. })
  2608. /*
  2609. serverproto.Handle_GAME_CSPetActivityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2610. msg := ev.Msg().(*serverproto.CSPetActivityRewardReq)
  2611. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2612. if role == nil {
  2613. return
  2614. }
  2615. util.DebugF("uid=%v receive CSPetActivityRewardReq ms=%v", role.GetUUid(), msg)
  2616. //如果是排行奖励,转发Rank
  2617. reqMsg := &serverproto.SSGetRushRewardReq{
  2618. Uid: role.GetUUid(),
  2619. RushType: model.Rush_Type_Pet,
  2620. RewardType: msg.RewardType,
  2621. }
  2622. model2.SendRankService(reqMsg)
  2623. })daas
  2624. */
  2625. //宠物培养(升级)
  2626. serverproto.Handle_GAME_CSPetLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2627. msg := ev.Msg().(*serverproto.CSPetLevelUpReq)
  2628. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2629. if role == nil {
  2630. return
  2631. }
  2632. util.DebugF("uid=%v receive CSPetLevelUpReq ms=%v", role.GetUUid(), msg)
  2633. role.(model2.RoleLogicOuter).PetLevelUp(msg.PetId)
  2634. })
  2635. //宠物进阶
  2636. serverproto.Handle_GAME_CSPetAdvanceReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2637. msg := ev.Msg().(*serverproto.CSPetAdvanceReq)
  2638. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2639. if role == nil {
  2640. return
  2641. }
  2642. util.DebugF("uid=%v receive CSPetAdvanceReq ms=%v", role.GetUUid(), msg)
  2643. role.(model2.RoleLogicOuter).PetAdvance(msg.PetId, msg.PetList)
  2644. })
  2645. //宠物图鉴奖励获取
  2646. serverproto.Handle_GAME_CSPetManualRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2647. msg := ev.Msg().(*serverproto.CSPetManualRewardReq)
  2648. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2649. if role == nil {
  2650. return
  2651. }
  2652. util.DebugF("uid=%v receive CSPetManualRewardReq ms=%v", role.GetUUid(), msg)
  2653. role.(model2.RoleLogicOuter).PetManualReward(msg.PetCfgId, msg.PetId, msg.PetAdvLevel)
  2654. })
  2655. //宠物技能升级(领悟)
  2656. serverproto.Handle_GAME_CSPetSkillLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2657. msg := ev.Msg().(*serverproto.CSPetSkillLevelUpReq)
  2658. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2659. if role == nil {
  2660. return
  2661. }
  2662. util.DebugF("uid=%v receive CSPetSkillLevelUpReq ms=%v", role.GetUUid(), msg)
  2663. role.(model2.RoleLogicOuter).PetSkillLevelUp(msg.PetId, msg.CostPetId)
  2664. })
  2665. //宠物分解
  2666. serverproto.Handle_GAME_CSPetDecomposeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2667. msg := ev.Msg().(*serverproto.CSPetDecomposeReq)
  2668. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2669. if role == nil {
  2670. return
  2671. }
  2672. util.DebugF("uid=%v receive CSPetDecomposeReq ms=%v", role.GetUUid(), msg)
  2673. role.(model2.RoleLogicOuter).PetDecompose(msg.PetIdList)
  2674. })
  2675. //宠物上阵/下阵
  2676. serverproto.Handle_GAME_CSPetBattleReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2677. msg := ev.Msg().(*serverproto.CSPetBattleReq)
  2678. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2679. if role == nil {
  2680. return
  2681. }
  2682. util.DebugF("uid=%v receive CSPetBattleReq ms=%v", role.GetUUid(), msg)
  2683. role.(model2.RoleLogicOuter).PetBattle(msg.BattleList)
  2684. })
  2685. //获取羁绊列表数据
  2686. serverproto.Handle_GAME_CSPetBondListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2687. msg := ev.Msg().(*serverproto.CSPetBondListReq)
  2688. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2689. if role == nil {
  2690. return
  2691. }
  2692. util.DebugF("uid=%v receive CSPetBondListReq ms=%v", role.GetUUid(), msg)
  2693. role.(model2.RoleLogicOuter).PetBondListGet()
  2694. })
  2695. //获取其他援助玩家的宠物信息(羁绊信息) from db
  2696. serverproto.Handle_GAME_SSPetQueryAssistInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2697. msg := ev.Msg().(*serverproto.SSPetQueryAssistInfoAck)
  2698. util.DebugF("receive SSPetQueryAssistInfoAck msg=%v", msg)
  2699. role := model2.RoleMag.GetRole(cliId)
  2700. if role == nil {
  2701. return
  2702. }
  2703. role.(*model2.Role).GetRolePet().OnPetBondListAssistQuery(msg)
  2704. })
  2705. //宠物援助
  2706. serverproto.Handle_GAME_CSPetAssistReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2707. msg := ev.Msg().(*serverproto.CSPetAssistReq)
  2708. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2709. if role == nil {
  2710. return
  2711. }
  2712. util.DebugF("uid=%v receive CSPetAssistReq ms=%v", role.GetUUid(), msg)
  2713. role.(model2.RoleLogicOuter).PetAssist(msg.PetIdList)
  2714. })
  2715. //获取激活羁绊所需的宠物列表(援助列表)
  2716. serverproto.Handle_GAME_CSPetBondAssistListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2717. msg := ev.Msg().(*serverproto.CSPetBondAssistListReq)
  2718. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2719. if role == nil {
  2720. return
  2721. }
  2722. util.DebugF("uid=%v receive CSPetBondAssistListReq ms=%v", role.GetUUid(), msg)
  2723. role.(model2.RoleLogicOuter).PetBondAssistListGet(msg.BondCfgId)
  2724. })
  2725. //from db 获取激活羁绊所需的宠物列表(援助列表)
  2726. serverproto.Handle_GAME_SSPetBondAssistListAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2727. msg := ev.Msg().(*serverproto.SSPetBondAssistListAck)
  2728. role := model2.RoleMag.GetRole(cliId)
  2729. if role == nil {
  2730. return
  2731. }
  2732. util.DebugF("uid=%v receive SSPetBondAssistListAck msg=%v", role.GetUUid(), msg)
  2733. role.(*model2.Role).GetRolePet().OnPetBondAssistListGet(msg)
  2734. })
  2735. //宠物羁绊激活(选择自己或者其他玩家宠物进行羁绊激活)
  2736. serverproto.Handle_GAME_CSPetBondActiveReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2737. msg := ev.Msg().(*serverproto.CSPetBondActiveReq)
  2738. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2739. if role == nil {
  2740. return
  2741. }
  2742. util.DebugF("uid=%v receive CSPetBondActiveReq ms=%v", role.GetUUid(), msg)
  2743. role.(model2.RoleLogicOuter).PetBondActive(msg.BondDataList)
  2744. })
  2745. //最早收集到宠物最高进阶等级获取
  2746. serverproto.Handle_GAME_CSPetAdvAchievementReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2747. msg := ev.Msg().(*serverproto.CSPetAdvAchievementReq)
  2748. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2749. if role == nil {
  2750. return
  2751. }
  2752. util.DebugF("uid=%v receive CSPetBondActiveReq ms=%v", role.GetUUid(), msg)
  2753. role.(model2.RoleLogicOuter).PetAdvAchievement(msg.PetCfgId)
  2754. })
  2755. serverproto.Handle_GAME_SSPetAdvAchievementAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2756. msg := ev.Msg().(*serverproto.SSPetAdvAchievementAck)
  2757. role := model2.RoleMag.GetRole(cliId)
  2758. if role == nil {
  2759. return
  2760. }
  2761. util.DebugF("uid=%v receive CSPetBondActiveReq ms=%v", role.GetUUid(), msg)
  2762. ackMsg := &serverproto.SCPetAdvAchievementAck{
  2763. PetCfgId: msg.PetCfgId,
  2764. Brief: msg.Brief,
  2765. AchievementTime: msg.AchievementTime,
  2766. }
  2767. role.ReplayGate(ackMsg, true)
  2768. })
  2769. //宠物印记升级
  2770. serverproto.Handle_GAME_CSPetEquipLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2771. msg := ev.Msg().(*serverproto.CSPetEquipLevelUpReq)
  2772. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2773. if role == nil {
  2774. return
  2775. }
  2776. util.DebugF("uid=%v receive CSPetEquipLevelUpReq ms=%v", role.GetUUid(), msg)
  2777. role.(model2.RoleLogicOuter).PetEquipLevelUp(msg.PetEquipId)
  2778. })
  2779. //宠物印记启用
  2780. serverproto.Handle_GAME_CSPetEquipUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2781. msg := ev.Msg().(*serverproto.CSPetEquipUpReq)
  2782. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2783. if role == nil {
  2784. return
  2785. }
  2786. util.DebugF("uid=%v receive CSPetEquipUpReq ms=%v", role.GetUUid(), msg)
  2787. role.(model2.RoleLogicOuter).PetEquipUp(msg.PetId, msg.SlotList)
  2788. })
  2789. //宠物印记卸下
  2790. serverproto.Handle_GAME_CSPetEquipDownReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2791. msg := ev.Msg().(*serverproto.CSPetEquipDownReq)
  2792. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2793. if role == nil {
  2794. return
  2795. }
  2796. util.DebugF("uid=%v receive CSPetEquipDownReq ms=%v", role.GetUUid(), msg)
  2797. role.(model2.RoleLogicOuter).PetEquipDown(msg.PetId, msg.SlotIndex)
  2798. })
  2799. //宠物系统优化
  2800. //背包界面只下发必要数据,后续通过打开宠物界面主动获取
  2801. serverproto.Handle_GAME_CSPetDetailInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2802. msg := ev.Msg().(*serverproto.CSPetDetailInfoReq)
  2803. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2804. if role == nil {
  2805. return
  2806. }
  2807. util.DebugF("uid=%v receive CSPetDetailInfoReq ms=%v", role.GetUUid(), msg)
  2808. role.(model2.RoleLogicOuter).PetGetPetDetailInfo(msg.PetIdList)
  2809. })
  2810. ////宠物觉醒
  2811. //觉醒槽位解锁
  2812. serverproto.Handle_GAME_CSPetQiyueSlotUnlockReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2813. msg := ev.Msg().(*serverproto.CSPetQiyueSlotUnlockReq)
  2814. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2815. if role == nil {
  2816. return
  2817. }
  2818. util.DebugF("uid=%v receive CSPetQiyueSlotUnlockReq ms=%v", role.GetUUid(), msg)
  2819. role.(model2.RoleLogicOuter).PetQiyueUnlock(msg.HeroId)
  2820. })
  2821. //契约操作添加宠物(替换也使用该协议)
  2822. serverproto.Handle_GAME_CSPetQiyueSlotInReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2823. msg := ev.Msg().(*serverproto.CSPetQiyueSlotInReq)
  2824. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2825. if role == nil {
  2826. return
  2827. }
  2828. util.DebugF("uid=%v receive CSPetQiyueSlotInReq ms=%v", role.GetUUid(), msg)
  2829. role.(model2.RoleLogicOuter).PetQiyueSlotIn(msg.HeroId, msg.SlotIdx, msg.PetId)
  2830. })
  2831. //卸载契约槽宠物
  2832. serverproto.Handle_GAME_CSPetQiyueSlotOutReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2833. msg := ev.Msg().(*serverproto.CSPetQiyueSlotOutReq)
  2834. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2835. if role == nil {
  2836. return
  2837. }
  2838. util.DebugF("uid=%v receive CSPetQiyueSlotOutReq ms=%v", role.GetUUid(), msg)
  2839. role.(model2.RoleLogicOuter).PetQiyueSlotOut(msg.HeroId, msg.SlotIdx)
  2840. })
  2841. //契约总属性面板获取
  2842. serverproto.Handle_GAME_CSPetQiyueBattlePetAttrReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2843. msg := ev.Msg().(*serverproto.CSPetQiyueBattlePetAttrReq)
  2844. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2845. if role == nil {
  2846. return
  2847. }
  2848. util.DebugF("uid=%v receive CSPetQiyueBattlePetAttrReq ms=%v", role.GetUUid(), msg)
  2849. role.(model2.RoleLogicOuter).PetQiyueBattlePetAttr()
  2850. })
  2851. //////远征之门expedition
  2852. //点击挑战按钮
  2853. serverproto.Handle_GAME_CSExpeditionChallengePreReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2854. msg := ev.Msg().(*serverproto.CSExpeditionChallengePreReq)
  2855. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2856. if role == nil {
  2857. return
  2858. }
  2859. util.DebugF("uid=%v receive CSExpeditionChallengePreReq ms=%v", role.GetUUid(), msg)
  2860. role.(model2.BattleLogicOuter).ExpeditionChallengePre(msg.ExpeditionType)
  2861. })
  2862. //客户端上报hp,sp,并获取奖励(buff)
  2863. serverproto.Handle_GAME_CSExpeditionChallengeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2864. msg := ev.Msg().(*serverproto.CSExpeditionChallengeReq)
  2865. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2866. if role == nil {
  2867. return
  2868. }
  2869. util.DebugF("uid=%v receive CSExpeditionChallengeReq ms=%v", role.GetUUid(), msg)
  2870. role.(model2.BattleLogicOuter).ExpeditionChallenge(msg.ExpeditionType, msg.BattleLevel,
  2871. msg.HeroInfoList, msg.BossChangeHpList, msg.BattleTime, msg.BattleIdx, msg.Flag)
  2872. })
  2873. //战斗结束后选择buff id
  2874. serverproto.Handle_GAME_CSExpeditionSelectBuffReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2875. msg := ev.Msg().(*serverproto.CSExpeditionSelectBuffReq)
  2876. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2877. if role == nil {
  2878. return
  2879. }
  2880. util.DebugF("uid=%v receive CSExpeditionSelectBuffReq ms=%v", role.GetUUid(), msg)
  2881. role.(model2.BattleLogicOuter).ExpeditionBuffSelect(msg.SelectBuffId)
  2882. })
  2883. //领取区域地图宝箱奖励(未领取在隔天重置时统一发送邮件)
  2884. serverproto.Handle_GAME_CSExpeditionRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2885. msg := ev.Msg().(*serverproto.CSExpeditionRewardReq)
  2886. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2887. if role == nil {
  2888. return
  2889. }
  2890. util.DebugF("uid=%v receive CSExpeditionRewardReq ms=%v", role.GetUUid(), msg)
  2891. role.(model2.BattleLogicOuter).ExpeditionReward(msg.ExpeditionType, msg.BossIdx)
  2892. })
  2893. //设置上阵玩家
  2894. serverproto.Handle_GAME_CSExpeditionBattleHeroReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2895. msg := ev.Msg().(*serverproto.CSExpeditionBattleHeroReq)
  2896. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2897. if role == nil {
  2898. return
  2899. }
  2900. util.DebugF("uid=%v receive CSExpeditionBattleHeroReq ms=%v", role.GetUUid(), msg)
  2901. role.(model2.BattleLogicOuter).ExpeditionBattleHero(msg.BattleHeroList)
  2902. })
  2903. //求助其他玩家(自己英雄死亡发送求助操作)
  2904. serverproto.Handle_GAME_CSExpeditionCallForHelpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2905. msg := ev.Msg().(*serverproto.CSExpeditionCallForHelpReq)
  2906. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2907. if role == nil {
  2908. return
  2909. }
  2910. util.DebugF("uid=%v receive CSExpeditionCallForHelpReq ms=%v", role.GetUUid(), msg)
  2911. //为0表示公会求助,如果不存在公会返回错误
  2912. role.(model2.BattleLogicOuter).ExpeditionCallForHelp(msg.AssistHelpUid)
  2913. })
  2914. //救助 求助的玩家
  2915. serverproto.Handle_GAME_CSExpeditionHelpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2916. msg := ev.Msg().(*serverproto.CSExpeditionHelpReq)
  2917. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2918. if role == nil {
  2919. return
  2920. }
  2921. util.DebugF("uid=%v receive CSExpeditionHelpReq ms=%v", role.GetUUid(), msg)
  2922. //为0表示公会求助,如果不存在公会返回错误
  2923. role.(model2.BattleLogicOuter).ExpeditionHelp(msg.BeHelpedUid, msg.MsgType, msg.HelpMsgSendTime)
  2924. })
  2925. //from social
  2926. serverproto.Handle_GAME_SSExpeditionHelpAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2927. msg := ev.Msg().(*serverproto.SSExpeditionHelpAck)
  2928. util.DebugF("uid=%v receive SSExpeditionHelpAck msg=%v", msg.FromUid, msg)
  2929. role := model2.RoleMag.GetRoleFromUUid(msg.FromUid.Uid)
  2930. if role == nil {
  2931. return
  2932. }
  2933. role.(*model2.Role).GetRoleBattle().OnExpeditionHelp(msg.BeHelpedUid, msg.Error)
  2934. })
  2935. //from db
  2936. serverproto.Handle_GAME_SSExpeditionDBHelpAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2937. msg := ev.Msg().(*serverproto.SSExpeditionDBHelpAck)
  2938. util.DebugF("uid=%v receive SSExpeditionDBHelpAck msg=%v", msg.FromUid, msg)
  2939. role := model2.RoleMag.GetRole(cliId)
  2940. if role == nil {
  2941. return
  2942. }
  2943. //成功救助
  2944. if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
  2945. role.(*model2.Role).GetRoleBattle().OnExpeditionHelp(msg.BeHelpedUid, msg.Error)
  2946. } else {
  2947. ackMsg := &serverproto.SCExpeditionHelpAck{
  2948. Error: msg.Error,
  2949. }
  2950. role.ReplayGate(ackMsg, true)
  2951. }
  2952. })
  2953. //from social
  2954. //来自其他game的救助消息 game -> social -> other game
  2955. serverproto.Handle_GAME_SSExpeditionHelpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2956. msg := ev.Msg().(*serverproto.SSExpeditionHelpReq)
  2957. util.DebugF("receive SSExpeditionHelpReq form other game server msg=%v", msg)
  2958. beHelpedRole := model2.RoleMag.GetRoleFromUUid(msg.BeHelpedUid)
  2959. if beHelpedRole == nil {
  2960. beHelpedRole = model2.RoleMag.GetRoleFromOffline(msg.BeHelpedUid)
  2961. }
  2962. ssAckMsg := &serverproto.SSExpeditionHelpAck{
  2963. FromUid: msg.FromUid,
  2964. BeHelpedUid: msg.BeHelpedUid,
  2965. }
  2966. if beHelpedRole == nil {
  2967. ssAckMsg.Error = int32(serverproto.ErrorCode_ERROR_EXPEDITION_NOT_FIND_SERVICE_ID)
  2968. } else {
  2969. ret := beHelpedRole.(*model2.Role).GetRoleBattle().OnExpeditionBeHelp(msg.FromUid.Uid, msg.BeHelpedUid, msg.HelpMsgSendTime)
  2970. if ret == serverproto.ErrorCode_ERROR_OK {
  2971. //发送给被救助玩家
  2972. ntfMsg := &serverproto.SCExpeditionCallForHelpNtf{
  2973. AssistState: 1,
  2974. Brief: msg.FromUid,
  2975. }
  2976. beHelpedRole.ReplayGate(ntfMsg, true)
  2977. }
  2978. ssAckMsg.Error = int32(ret)
  2979. }
  2980. //回复消息给发起确认救助的玩家
  2981. model.ServiceReplay(ev, ssAckMsg)
  2982. })
  2983. //勇士积分排行
  2984. serverproto.Handle_GAME_CSExpeditionScoreRankListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2985. msg := ev.Msg().(*serverproto.CSExpeditionScoreRankListReq)
  2986. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  2987. if role == nil {
  2988. return
  2989. }
  2990. util.DebugF("uid=%v receive CSExpeditionScoreRankListReq ms=%v", role.GetUUid(), msg)
  2991. role.(model2.BattleLogicOuter).ExpeditionScoreRankList(msg.StartIdx)
  2992. })
  2993. //from rank
  2994. serverproto.Handle_GAME_SSExpeditionScoreRankListAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  2995. msg := ev.Msg().(*serverproto.SSExpeditionScoreRankListAck)
  2996. role := model2.RoleMag.GetRole(cliId)
  2997. if role == nil {
  2998. return
  2999. }
  3000. util.DebugF("uid=%v receive SSExpeditionScoreRankListAck ms=%v", role.GetUUid(), msg)
  3001. role.(*model2.Role).GetRoleBattle().OnExpeditionRankList(msg)
  3002. })
  3003. //远征之门通关地图奖励获取
  3004. serverproto.Handle_GAME_CSExpeditionPassRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3005. msg := ev.Msg().(*serverproto.CSExpeditionPassRewardReq)
  3006. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3007. if role == nil {
  3008. return
  3009. }
  3010. util.DebugF("uid=%v receive CSExpeditionPassRewardReq ms=%v", role.GetUUid(), msg)
  3011. role.(*model2.Role).ExpeditionPassReward(msg.ExpeditionType)
  3012. })
  3013. //////精彩活动 Activities
  3014. serverproto.Handle_GAME_CSActivitiesRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3015. msg := ev.Msg().(*serverproto.CSActivitiesRewardReq)
  3016. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3017. if role == nil {
  3018. return
  3019. }
  3020. util.DebugF("uid=%v receive CSActivitiesRewardReq ms=%v", role.GetUUid(), msg)
  3021. role.(model2.RoleLogicOuter).ActivitiesReward(msg.ActivityId, msg.Param, msg.RewardNum)
  3022. })
  3023. //精彩活动,宠物兑换
  3024. serverproto.Handle_GAME_CSActivitiesExchangeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3025. msg := ev.Msg().(*serverproto.CSActivitiesExchangeReq)
  3026. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3027. if role == nil {
  3028. return
  3029. }
  3030. util.DebugF("uid=%v receive CSActivitiesExchangePetReq ms=%v", role.GetUUid(), msg)
  3031. role.(model2.RoleLogicOuter).ActivitiesExchange(msg)
  3032. return
  3033. })
  3034. //精彩活动,集字提醒设置
  3035. serverproto.Handle_GAME_CSActivitiesWordNoticeSetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3036. msg := ev.Msg().(*serverproto.CSActivitiesWordNoticeSetReq)
  3037. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3038. if role == nil {
  3039. return
  3040. }
  3041. util.DebugF("uid=%v receive CSActivitiesWordNoticeSetReq ms=%v", role.GetUUid(), msg)
  3042. role.(model2.RoleLogicOuter).SetCollectionNotice(msg.ActivityId, msg.CollectId, msg.NoNotice)
  3043. })
  3044. //14日阶段目标积分奖励获取
  3045. serverproto.Handle_GAME_CSActivitiesScoreRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3046. msg := ev.Msg().(*serverproto.CSActivitiesScoreRewardReq)
  3047. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3048. if role == nil {
  3049. return
  3050. }
  3051. util.DebugF("uid=%v receive CSActivitiesScoreRewardReq ms=%v", role.GetUUid(), msg)
  3052. role.(model2.RoleLogicOuter).ActivitiesScoreReward(msg.ActivityId, msg.BoxIdx)
  3053. })
  3054. //获取首充奖励
  3055. serverproto.Handle_GAME_CSActivitiesFirstChargeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3056. msg := ev.Msg().(*serverproto.CSActivitiesFirstChargeRewardReq)
  3057. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3058. if role == nil {
  3059. return
  3060. }
  3061. util.DebugF("uid=%v receive CSActivitiesFirstChargeRewardReq ms=%v", role.GetUUid(), msg)
  3062. role.(model2.RoleLogicOuter).ActivitiesFirstChargeReward()
  3063. })
  3064. //获取全局服务器数据
  3065. serverproto.Handle_GAME_CSActivitiesCollectionServerDataReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3066. msg := ev.Msg().(*serverproto.CSActivitiesCollectionServerDataReq)
  3067. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3068. if role == nil {
  3069. return
  3070. }
  3071. util.DebugF("uid=%v receive CSActivitiesCollectionServerDataReq ms=%v", role.GetUUid(), msg)
  3072. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  3073. ActivityId: msg.ActivityId,
  3074. }
  3075. role.(*model2.Role).SendRank(ssMsg)
  3076. })
  3077. serverproto.Handle_GAME_SSActivitiesCollectionServerDataNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3078. msg := ev.Msg().(*serverproto.SSActivitiesCollectionServerDataNtf)
  3079. util.DebugF("receive SSActivitiesCollectionServerDataNtf ms=%v", msg)
  3080. ackMsg := &serverproto.SCActivitiesCollectionServerDataAck{
  3081. ActivityId: msg.ActivityId,
  3082. }
  3083. ackMsg.DataList = append(ackMsg.DataList,
  3084. &serverproto.KeyValueType{Key: msg.RewardIdx, Value: msg.ServerCurNum})
  3085. model2.RoleMag.SendMsg2OnlinePlayer(ackMsg, 0)
  3086. })
  3087. //from db
  3088. serverproto.Handle_GAME_SSActivitiesCollectionServerDataAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3089. msg := ev.Msg().(*serverproto.SSActivitiesCollectionServerDataAck)
  3090. util.DebugF("uid=%v receive SSActivitiesCollectionServerDataAck msg=%v", cliId.SessID, msg)
  3091. role := model2.RoleMag.GetRole(cliId)
  3092. if role == nil {
  3093. return
  3094. }
  3095. //获取数据
  3096. if msg.RewardIdx <= 0 {
  3097. ackMsg := &serverproto.SCActivitiesCollectionServerDataAck{
  3098. ActivityId: msg.ActivityId,
  3099. Error: msg.Error,
  3100. DataList: msg.DataList,
  3101. }
  3102. role.ReplayGate(ackMsg, true)
  3103. } else {
  3104. //全局数据方式兑换奖励
  3105. role.(*model2.Role).GetRoleActivity().OnRewardByServer(msg)
  3106. //role.(*model2.Role).GetRoleActivity().OnCollectionRewardByServer(msg)
  3107. }
  3108. })
  3109. //消耗道具获得好感度(3.8活动)
  3110. serverproto.Handle_GAME_CSActivitiesLikabilityRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3111. msg := ev.Msg().(*serverproto.CSActivitiesLikabilityRewardReq)
  3112. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3113. if role == nil {
  3114. return
  3115. }
  3116. util.DebugF("uid=%v receive CSActivitiesLikabilityRewardReq ms=%v", role.GetUUid(), msg)
  3117. role.(*model2.Role).ActivitiesLikability(msg.ActivityId, msg.ItemCfgId, msg.LikabilityLevel)
  3118. })
  3119. //刷新转盘道具(未开启本轮时操作)
  3120. serverproto.Handle_GAME_CSActivityWheelRefreshReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3121. msg := ev.Msg().(*serverproto.CSActivityWheelRefreshReq)
  3122. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3123. if role == nil {
  3124. return
  3125. }
  3126. util.DebugF("uid=%v receive CSActivityWheelRefreshReq ms=%v", role.GetUUid(), msg)
  3127. role.(model2.RoleLogicOuter).ActivityWheelRefresh(msg.ActivityId)
  3128. })
  3129. //开启本轮转盘(开始获取奖励)
  3130. serverproto.Handle_GAME_CSActivityWheelOpenRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3131. msg := ev.Msg().(*serverproto.CSActivityWheelOpenRewardReq)
  3132. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3133. if role == nil {
  3134. return
  3135. }
  3136. util.DebugF("uid=%v receive CSActivityWheelOpenRewardReq ms=%v", role.GetUUid(), msg)
  3137. role.(model2.RoleLogicOuter).ActivityWheelOpenReward(msg.ActivityId)
  3138. })
  3139. //转一次/转本轮(获取所有奖励)
  3140. serverproto.Handle_GAME_CSActivityWheelRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3141. msg := ev.Msg().(*serverproto.CSActivityWheelRewardReq)
  3142. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3143. if role == nil {
  3144. return
  3145. }
  3146. util.DebugF("uid=%v receive CSActivityWheelRewardReq ms=%v", role.GetUUid(), msg)
  3147. role.(model2.RoleLogicOuter).ActivityWheelReward(msg.ActivityId, msg.RewardAll)
  3148. })
  3149. //关闭本轮转盘
  3150. serverproto.Handle_GAME_CSActivityWheelCloseRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3151. msg := ev.Msg().(*serverproto.CSActivityWheelCloseRewardReq)
  3152. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3153. if role == nil {
  3154. return
  3155. }
  3156. util.DebugF("uid=%v receive CSActivityWheelCloseRewardReq ms=%v", role.GetUUid(), msg)
  3157. role.(model2.RoleLogicOuter).ActivityWheelClose(msg.ActivityId)
  3158. })
  3159. //活动召唤
  3160. serverproto.Handle_GAME_CSActivitySummonReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3161. msg := ev.Msg().(*serverproto.CSActivitySummonReq)
  3162. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3163. if role == nil {
  3164. return
  3165. }
  3166. util.DebugF("uid=%v receive CSActivitySummonReq ms=%v", role.GetUUid(), msg)
  3167. role.(model2.RoleLogicOuter).ActivitySummon(msg.ActivityId, msg.SummonCount)
  3168. })
  3169. //活动签到
  3170. serverproto.Handle_GAME_CSActivitySignInReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3171. msg := ev.Msg().(*serverproto.CSActivitySignInReq)
  3172. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3173. if role == nil {
  3174. return
  3175. }
  3176. util.DebugF("uid=%v receive CSActivitySignInReq ms=%v", role.GetUUid(), msg)
  3177. role.(model2.RoleLogicOuter).ActivitySignIn(msg.ActivityId)
  3178. })
  3179. // bt 砸蛋活动(金蛋,彩蛋)
  3180. serverproto.Handle_GAME_CSActivitySmashEggsReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3181. msg := ev.Msg().(*serverproto.CSActivitySmashEggsReq)
  3182. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3183. if role == nil {
  3184. return
  3185. }
  3186. util.DebugF("uid=%v receive CSActivitySmashEggsReq ms=%v", role.GetUUid(), msg)
  3187. role.(model2.RoleLogicOuter).ActivitySmashEggs(msg.ActivityId, msg.DrawType, msg.DrawCount)
  3188. })
  3189. // 砸蛋活动(金蛋,彩蛋) 获得奖励消息记录获取
  3190. serverproto.Handle_GAME_CSActivitySmashEggsMsgReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3191. msg := ev.Msg().(*serverproto.CSActivitySmashEggsMsgReq)
  3192. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3193. if role == nil {
  3194. return
  3195. }
  3196. util.DebugF("uid=%v receive CSActivitySmashEggsMsgReq ms=%v", role.GetUUid(), msg)
  3197. role.(model2.RoleLogicOuter).ActivitySmashEggsMsg(msg.ActivityId, msg.DrawType)
  3198. })
  3199. //////拉新 invitation
  3200. //获取邀请码
  3201. serverproto.Handle_GAME_CSInvitationNumberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3202. msg := ev.Msg().(*serverproto.CSInvitationNumberReq)
  3203. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3204. if role == nil {
  3205. return
  3206. }
  3207. util.DebugF("uid=%v receive CSInvitationReq ms=%v", role.GetUUid(), msg)
  3208. role.(model2.RoleLogicOuter).InvitationNumberGet()
  3209. })
  3210. //from db
  3211. serverproto.Handle_GAME_SSInvitationGenNumberAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3212. msg := ev.Msg().(*serverproto.SSInvitationGenNumberAck)
  3213. role := model2.RoleMag.GetRole(cliId)
  3214. if role == nil {
  3215. return
  3216. }
  3217. util.DebugF("uid=%v receive SSInvitationGenNumberAck ms=%v", role.GetUUid(), msg)
  3218. role.(*model2.Role).GetRoleInvitation().OnInvitationNumberGet(msg.InvitationNumber, msg.MasterUid)
  3219. })
  3220. //根据邀请码获取玩家简介信息
  3221. serverproto.Handle_GAME_CSInvitationNumberUserInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3222. msg := ev.Msg().(*serverproto.CSInvitationNumberUserInfoReq)
  3223. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3224. if role == nil {
  3225. return
  3226. }
  3227. util.DebugF("uid=%v receive CSInvitationNumberUserInfoReq ms=%v", role.GetUUid(), msg)
  3228. role.(model2.RoleLogicOuter).InvitationNumberUserInfoGet(msg.InvitationNumber)
  3229. })
  3230. //from db
  3231. serverproto.Handle_GAME_SSInvitationNumberUserInfoAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3232. msg := ev.Msg().(*serverproto.SSInvitationNumberUserInfoAck)
  3233. role := model2.RoleMag.GetRole(cliId)
  3234. if role == nil {
  3235. return
  3236. }
  3237. util.DebugF("uid=%v receive SSInvitationNumberUserInfoAck ms=%v", role.GetUUid(), msg)
  3238. role.(*model2.Role).GetRoleInvitation().OnInvitationNumberUserInfoGet(msg)
  3239. })
  3240. //填写其他玩家邀请码成为学员
  3241. serverproto.Handle_GAME_CSInvitationBeToMemberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3242. msg := ev.Msg().(*serverproto.CSInvitationBeToMemberReq)
  3243. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3244. if role == nil {
  3245. return
  3246. }
  3247. util.DebugF("uid=%v receive CSInvitationBeToMemberReq ms=%v", role.GetUUid(), msg)
  3248. role.(model2.RoleLogicOuter).InvitationBeToMember(msg.MasterInvitationNumber, msg.MasterUid)
  3249. })
  3250. //填写其他玩家邀请码成为学员
  3251. serverproto.Handle_GAME_CSDrawCardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3252. msg := ev.Msg().(*serverproto.CSDrawCardReq)
  3253. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3254. if role == nil {
  3255. return
  3256. }
  3257. util.DebugF("uid=%v receive CSDrawCardReq ms=%v", role.GetUUid(), msg)
  3258. role.(model2.RoleLogicOuter).OnDrawReq(msg.DrawType, msg.DrawCount)
  3259. })
  3260. //from game -> social->other game
  3261. //from social 来自其他game服务器的成为导师成员请求
  3262. //selfUid 发起请求成为masteruid的成员
  3263. serverproto.Handle_GAME_SSInvitationBeToMemberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3264. msg := ev.Msg().(*serverproto.SSInvitationBeToMemberReq)
  3265. util.DebugF("uid=%v receive SSInvitationBeToMemberReq ms=%v", msg.MasterUid, msg)
  3266. masterRole := model2.RoleMag.GetRoleFromUUid(msg.MasterUid)
  3267. if masterRole == nil {
  3268. masterRole = model2.RoleMag.GetRoleFromOffline(msg.MasterUid)
  3269. }
  3270. ssAckMsg := &serverproto.SSInvitationBeToMemberAck{
  3271. MasterNumber: msg.MasterNumber,
  3272. MasterUid: msg.MasterUid,
  3273. SelfUid: msg.SelfUid,
  3274. }
  3275. if masterRole == nil {
  3276. ssAckMsg.Error = int32(serverproto.ErrorCode_ERROR_EXPEDITION_NOT_FIND_SERVICE_ID)
  3277. return
  3278. } else {
  3279. ret := masterRole.(*model2.Role).GetRoleInvitation().InvitationBeToMemberSSReq(msg.MasterNumber, msg.MasterUid, msg.SelfUid)
  3280. ssAckMsg.Error = int32(ret)
  3281. }
  3282. model.ServiceReplay(ev, ssAckMsg)
  3283. })
  3284. //from self game->social->other game->social->self game SSInvitationBeToMemberAck
  3285. serverproto.Handle_GAME_SSInvitationBeToMemberAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3286. msg := ev.Msg().(*serverproto.SSInvitationBeToMemberAck)
  3287. util.DebugF("uid=%v receive SSInvitationBeToMemberAck ms=%v", msg.SelfUid, msg)
  3288. masterRole := model2.RoleMag.GetRoleFromUUid(msg.SelfUid.Uid)
  3289. if masterRole == nil {
  3290. masterRole = model2.RoleMag.GetRoleFromOffline(msg.SelfUid.Uid)
  3291. }
  3292. masterRole.(*model2.Role).GetRoleInvitation().OnInvitationBeToMember(msg.MasterNumber, msg.MasterUid, msg.SelfUid, msg.Error)
  3293. })
  3294. //from db master玩家最近未上线,selfUid进行db操作
  3295. serverproto.Handle_GAME_SSInvitationBeToMemberDBAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3296. msg := ev.Msg().(*serverproto.SSInvitationBeToMemberDBAck)
  3297. role := model2.RoleMag.GetRole(cliId)
  3298. if role == nil {
  3299. return
  3300. }
  3301. util.DebugF("uid=%v receive SSInvitationBeToMemberDBAck ms=%v", role.GetUUid(), msg)
  3302. role.(*model2.Role).GetRoleInvitation().OnInvitationBeToMember(msg.MasterNumber, msg.MasterUid, msg.SelfUid, msg.Error)
  3303. })
  3304. //拍一拍
  3305. serverproto.Handle_GAME_CSInvitationClickReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3306. msg := ev.Msg().(*serverproto.CSInvitationClickReq)
  3307. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3308. if role == nil {
  3309. return
  3310. }
  3311. util.DebugF("uid=%v receive CSInvitationClickReq ms=%v", role.GetUUid(), msg)
  3312. role.(model2.RoleLogicOuter).InvitationClick(msg.MemberUidList)
  3313. })
  3314. //拍一拍回应
  3315. serverproto.Handle_GAME_CSInvitationClickReplayReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3316. msg := ev.Msg().(*serverproto.CSInvitationClickReplayReq)
  3317. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3318. if role == nil {
  3319. return
  3320. }
  3321. util.DebugF("uid=%v receive CSInvitationClickReplayReq ms=%v", role.GetUUid(), msg)
  3322. role.(model2.RoleLogicOuter).InvitationClickReplay(msg.MasterUid)
  3323. })
  3324. //导师删除学员
  3325. serverproto.Handle_GAME_CSInvitationDelMemberReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3326. msg := ev.Msg().(*serverproto.CSInvitationDelMemberReq)
  3327. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3328. if role == nil {
  3329. return
  3330. }
  3331. util.DebugF("uid=%v receive CSInvitationDelMemberReq ms=%v", role.GetUUid(), msg)
  3332. role.(model2.RoleLogicOuter).InvitationDelMember(msg.DelMemberUidList)
  3333. })
  3334. //from other game
  3335. //通知学员解除关系
  3336. serverproto.Handle_GAME_SSInvitationDelMemberNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3337. msg := ev.Msg().(*serverproto.SSInvitationDelMemberNtf)
  3338. memberRole := model2.RoleMag.GetRole(cliId)
  3339. if memberRole == nil {
  3340. return
  3341. }
  3342. util.DebugF("uid=%v receive SSInvitationDelMemberNtf ms=%v", memberRole.GetUUid(), msg)
  3343. memberRole.(*model2.Role).GetRoleInvitation().OnInvitationDelFromMaster(msg.MasterUid)
  3344. })
  3345. //获取任务奖励
  3346. serverproto.Handle_GAME_CSInvitationTaskRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3347. msg := ev.Msg().(*serverproto.CSInvitationTaskRewardReq)
  3348. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3349. if role == nil {
  3350. return
  3351. }
  3352. util.DebugF("uid=%v receive CSInvitationTaskRewardReq ms=%v", role.GetUUid(), msg)
  3353. role.(model2.RoleLogicOuter).InvitationReward(msg.TaskIdList)
  3354. })
  3355. //from other game
  3356. serverproto.Handle_GAME_SSInvitationMemberNoticeMasterReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3357. msg := ev.Msg().(*serverproto.SSInvitationMemberNoticeMasterReq)
  3358. masterRole := model2.RoleMag.GetRoleFromUUid(msg.MasterUid)
  3359. if masterRole == nil {
  3360. masterRole = model2.RoleMag.GetRoleFromOffline(msg.MasterUid)
  3361. }
  3362. if masterRole == nil {
  3363. ssAckMsg := &serverproto.SSInvitationMemberNoticeMasterAck{
  3364. Error: int32(serverproto.ErrorCode_ERROR_EXPEDITION_NOT_FIND_SERVICE_ID),
  3365. MasterUid: msg.MasterUid,
  3366. SelfUid: msg.SelfUid,
  3367. Param: msg.Param,
  3368. }
  3369. model.ServiceReplay(ev, ssAckMsg)
  3370. return
  3371. }
  3372. util.DebugF("uid=%v receive SSInvitationMemberNoticeMasterReq ms=%v", msg.MasterUid, msg)
  3373. masterRole.(*model2.Role).GetRoleInvitation().OnInvitationNoticeMaster(msg)
  3374. })
  3375. //from other game or from social
  3376. serverproto.Handle_GAME_SSInvitationMemberNoticeMasterAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3377. msg := ev.Msg().(*serverproto.SSInvitationMemberNoticeMasterAck)
  3378. //todo...
  3379. ssDBNtfMsg := &serverproto.SSInvitationMemberNoticeMasterNtf{
  3380. MasterUid: msg.MasterUid,
  3381. SelfUid: msg.SelfUid,
  3382. Param: msg.Param,
  3383. }
  3384. model2.SendDb(ssDBNtfMsg)
  3385. })
  3386. //////支付处理
  3387. //获取充值信息(订单信息,商品信息)
  3388. serverproto.Handle_GAME_CSPayInfoGetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3389. msg := ev.Msg().(*serverproto.CSPayInfoGetReq)
  3390. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3391. if role == nil {
  3392. return
  3393. }
  3394. util.InfoF("uid=%v receive CSPayInfoGetReq ms=%v", role.GetUUid(), msg)
  3395. bRet := role.(model2.RoleLogicOuter).CheckRushShopInfoGet(msg.GoodsType, msg.GoodsId, msg.Count)
  3396. if bRet {
  3397. return
  3398. }
  3399. role.(model2.RoleLogicOuter).PayInfoGet(msg.GoodsType, msg.GoodsId, msg.Count, 0, 0, 0, "")
  3400. })
  3401. serverproto.Handle_GAME_CSPayOrderCompleteReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3402. msg := ev.Msg().(*serverproto.CSPayOrderCompleteReq)
  3403. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3404. if role == nil {
  3405. return
  3406. }
  3407. util.InfoF("uid=%v receive CSPayOrderCompleteReq ms=%v", role.GetUUid(), msg)
  3408. role.(model2.RoleLogicOuter).OnPayCallback2(msg.CpOrderId)
  3409. })
  3410. serverproto.Handle_GAME_SSPayOrderDbAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3411. msg := ev.Msg().(*serverproto.SSPayOrderDbAck)
  3412. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3413. if role == nil {
  3414. return
  3415. }
  3416. //util.InfoF("uid=%v receive CSPayOrderCompleteReq ms=%v", role.GetUUid(), msg)
  3417. b := role.(model2.RoleLogicOuter).CheckOrderInfo(msg.PayOrderInfo)
  3418. if !b {
  3419. ackMsg := &serverproto.SCPayOrderCompleteAck{
  3420. Error: 1,
  3421. }
  3422. role.ReplayGate(ackMsg, true)
  3423. return
  3424. }
  3425. role.(model2.RoleLogicOuter).OnPayCallback(msg.PayOrderInfo, true, false)
  3426. })
  3427. serverproto.Handle_GAME_SSPayOrderCreateReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3428. msg := ev.Msg().(*serverproto.SSPayOrderCreateReq)
  3429. uid, _ := strconv.ParseUint(msg.Uid, 10, 64)
  3430. role := model2.RoleMag.GetRoleFromUUid(uid)
  3431. if role == nil {
  3432. return
  3433. }
  3434. util.InfoF("uid=%v receive CSPayInfoGetReq ms=%v", role.GetUUid(), msg)
  3435. bRet := role.(model2.RoleLogicOuter).CheckRushShopInfoGet(msg.GoodsType, msg.GoodsId, msg.Count)
  3436. if bRet {
  3437. return
  3438. }
  3439. role.(model2.RoleLogicOuter).PayInfoGet(msg.GoodsType, msg.GoodsId, msg.Count, 0, 0, msg.OrderCode, msg.OrderId)
  3440. })
  3441. //获取充值信息(订单信息,商品信息)
  3442. serverproto.Handle_GAME_SSGetRushShopBuyAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3443. msg := ev.Msg().(*serverproto.SSGetRushShopBuyAck)
  3444. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3445. if role == nil {
  3446. return
  3447. }
  3448. util.InfoF("uid=%v receive SSGetRushShopBuyAck ms=%v", role.GetUUid(), msg)
  3449. role.(model2.RoleLogicOuter).PayInfoGet(msg.ShopType, msg.GoodsId, msg.GoodsNum, msg.RushStage, msg.RushRound, 0, "")
  3450. })
  3451. //from db(pay order info)
  3452. serverproto.Handle_GAME_SSPayInfoSaveAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3453. msg := ev.Msg().(*serverproto.SSPayInfoSaveAck)
  3454. role := model2.RoleMag.GetRole(cliId)
  3455. if role == nil {
  3456. return
  3457. }
  3458. util.InfoF("uid=%v receive SSPayInfoSaveAck ms=%v", role.GetUUid(), msg)
  3459. ackMsg := &serverproto.SCPayInfoGetAck{}
  3460. if msg.Error != int32(serverproto.ErrorCode_ERROR_OK) {
  3461. ackMsg.Error = msg.Error
  3462. } else {
  3463. ackMsg.GoodsType = msg.PayOrderInfo.GoodsType
  3464. ackMsg.GoodsId = msg.PayOrderInfo.GoodsId
  3465. ackMsg.GoodsName = msg.PayOrderInfo.GoodsName
  3466. ackMsg.CpOrderId = msg.PayOrderInfo.CpOrderId
  3467. ackMsg.Amount = msg.PayOrderInfo.Amount
  3468. ackMsg.Count = msg.PayOrderInfo.Count
  3469. ackMsg.SId = msg.PayOrderInfo.SId
  3470. }
  3471. role.ReplayGate(ackMsg, true)
  3472. })
  3473. //上线获取成功成但是没有获取奖励的订单数据
  3474. serverproto.Handle_GAME_CSPayInfoOrderOKListGetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3475. msg := ev.Msg().(*serverproto.CSPayInfoOrderOKListGetReq)
  3476. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3477. if role == nil {
  3478. return
  3479. }
  3480. util.InfoF("uid=%v receive CSPayInfoOrderOKListGetReq ms=%v", role.GetUUid(), msg)
  3481. //获取充值成功但是没有到账的订单id列表
  3482. ssPayMsg := &serverproto.SSPayInfoOrderOKListGetReq{}
  3483. role.(*model2.Role).SendDb(ssPayMsg)
  3484. })
  3485. //from db 上线获取成功成但是没有获取奖励的订单数据ack
  3486. serverproto.Handle_GAME_SSPayInfoOrderOkListGetAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3487. msg := ev.Msg().(*serverproto.SSPayInfoOrderOkListGetAck)
  3488. role := model2.RoleMag.GetRole(cliId)
  3489. if role == nil {
  3490. return
  3491. }
  3492. util.InfoF("uid=%v receive SSPayInfoOrderGetAck ms=%v", role.GetUUid(), msg)
  3493. for idx := 0; idx < len(msg.PayOrderOkList); idx++ {
  3494. role.(model2.RoleLogicOuter).OnPayCallback(msg.PayOrderOkList[idx], true, true)
  3495. }
  3496. })
  3497. //from gmweb->social 充值成功后gmweb通知给game服务器
  3498. serverproto.Handle_GAME_SSPayInfoOrderNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3499. msg := ev.Msg().(*serverproto.SSPayInfoOrderNtf)
  3500. util.InfoF("uid=%v receive SSPayInfoOrderNtf ms=%v", msg.PayOrderInfo.Uid, msg)
  3501. payRole := model2.RoleMag.GetRoleFromUUid(msg.PayOrderInfo.Uid)
  3502. if payRole == nil {
  3503. payRole = model2.RoleMag.GetRoleFromOffline(msg.PayOrderInfo.Uid)
  3504. }
  3505. if payRole != nil {
  3506. payRole.(model2.RoleLogicOuter).OnPayCallback(msg.PayOrderInfo, true, false)
  3507. }
  3508. })
  3509. // bt服务器版本使用
  3510. // 充值钱包商店购买(假钱购买)
  3511. serverproto.Handle_GAME_CSCreditRechargeShopItemBuyReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3512. msg := ev.Msg().(*serverproto.CSCreditRechargeShopItemBuyReq)
  3513. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3514. if role == nil {
  3515. return
  3516. }
  3517. util.InfoF("uid=%v receive CSCreditRechargeShopItemBuyReq ms=%v", role.GetUUid(), msg)
  3518. role.(model2.RoleBTRouter).PayInfoGetForCreditRecharge(msg.GoodsId, msg.Count)
  3519. })
  3520. // 特权卡商店每日礼包领取
  3521. serverproto.Handle_GAME_CSRuneSpecialPrivilegeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3522. msg := ev.Msg().(*serverproto.CSRuneSpecialPrivilegeRewardReq)
  3523. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3524. if role == nil {
  3525. return
  3526. }
  3527. util.InfoF("uid=%v receive CSCreditRechargeShopItemBuyReq ms=%v", role.GetUUid(), msg)
  3528. role.(model2.RoleBTRouter).SpecialPrivilegeReward()
  3529. })
  3530. serverproto.Handle_GAME_CSRuneShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3531. msg := ev.Msg().(*serverproto.CSRuneShopInfoReq)
  3532. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3533. if role == nil {
  3534. return
  3535. }
  3536. util.InfoF("uid=%v receive CSRuneShopInfoReq ms=%v", role.GetUUid(), msg)
  3537. role.(model2.RoleLogicOuter).GetRuneShopInfo(msg.ShopType, msg.SubShop)
  3538. })
  3539. serverproto.Handle_GAME_CSExploreInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3540. msg := ev.Msg().(*serverproto.CSExploreInfoReq)
  3541. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3542. if role == nil {
  3543. return
  3544. }
  3545. util.InfoF("uid=%v receive CSExploreInfoReq ms=%v", role.GetUUid(), msg)
  3546. role.(model2.RoleLogicOuter).OnRuneExploreInfo()
  3547. })
  3548. serverproto.Handle_GAME_CSExploreExtraRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3549. msg := ev.Msg().(*serverproto.CSExploreExtraRewardReq)
  3550. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3551. if role == nil {
  3552. return
  3553. }
  3554. util.InfoF("uid=%v receive CSExploreExtraRewardReq ms=%v", role.GetUUid(), msg)
  3555. role.(model2.RoleLogicOuter).OnRuneMaxLvlAward()
  3556. })
  3557. // 等级奖励领取
  3558. serverproto.Handle_GAME_CSExploreRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3559. msg := ev.Msg().(*serverproto.CSExploreRewardReq)
  3560. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3561. if role == nil {
  3562. return
  3563. }
  3564. util.InfoF("uid=%v receive CSExploreRewardReq ms=%v", role.GetUUid(), msg)
  3565. role.(model2.RoleLogicOuter).OnRuneReward(msg)
  3566. })
  3567. //Cheat 作弊加速
  3568. serverproto.Handle_GAME_CSAntiCheatReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3569. msg := ev.Msg().(*serverproto.CSAntiCheatReq)
  3570. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3571. if role == nil {
  3572. return
  3573. }
  3574. util.DebugF("uid=%v receive CSAntiCheatReq ms=%v", role.GetUUid(), msg)
  3575. role.(model2.RoleLogicOuter).OnAntiCheatReq(msg.CheatType)
  3576. })
  3577. //礼包码获取奖励
  3578. serverproto.Handle_GAME_CSGiftRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3579. msg := ev.Msg().(*serverproto.CSGiftRewardReq)
  3580. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3581. if role == nil {
  3582. return
  3583. }
  3584. util.DebugF("uid=%v receive CSGiftRewardReq ms=%v", role.GetUUid(), msg)
  3585. msg.Uuid = role.GetUUid()
  3586. role.(*model2.Role).SendSocial(msg)
  3587. })
  3588. //from social
  3589. serverproto.Handle_GAME_SCGiftRewardAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3590. msg := ev.Msg().(*serverproto.SCGiftRewardAck)
  3591. role := model2.RoleMag.GetRoleFromUUid(msg.Uuid)
  3592. if role == nil {
  3593. role = model2.RoleMag.GetRoleFromOffline(msg.Uuid)
  3594. if role == nil {
  3595. util.ErrorF("uid=%v receive SCGiftRewardAck role not find msg=%v", msg.Uuid, msg)
  3596. return
  3597. }
  3598. }
  3599. util.DebugF("uid=%v receive SCGiftRewardAck msg=%v", role.GetUUid(), msg)
  3600. //处理发货逻辑
  3601. role.(model2.RoleLogicOuter).GiftReward(msg)
  3602. role.ReplayGate(msg, true)
  3603. })
  3604. //问卷奖励获取
  3605. serverproto.Handle_GAME_CSQuestionRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3606. //msg := ev.Msg().(*serverproto.CSQuestionRewardReq)
  3607. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3608. if role == nil {
  3609. return
  3610. }
  3611. util.DebugF("uid=%v receive CSQuestionRewardReq", role.GetUUid())
  3612. role.(model2.RoleLogicOuter).QuestionReward()
  3613. })
  3614. //上线获取信物数据
  3615. serverproto.Handle_GAME_CSOnlineGetKeepSakeReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3616. // msg := ev.Msg().(*serverproto.CSOnlineGetKeepSakeReq)
  3617. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3618. if role == nil {
  3619. return
  3620. }
  3621. util.DebugF("uid=%v receive CSOnlineGetKeepSakeReq", role.GetUUid())
  3622. role.(model2.RoleLogicOuter).GetKeepSake()
  3623. })
  3624. serverproto.Handle_GAME_CSKeepSakeRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3625. msg := ev.Msg().(*serverproto.CSKeepSakeRankReq)
  3626. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3627. if role == nil {
  3628. return
  3629. }
  3630. util.DebugF("uid=%v receive CSKeepSakeRankReq", role.GetUUid())
  3631. //转发到排行榜服务器
  3632. role.(*model2.Role).SendRank(msg)
  3633. })
  3634. serverproto.Handle_GAME_SCKeepSakeRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3635. msg := ev.Msg().(*serverproto.SCKeepSakeRankAck)
  3636. role := model2.RoleMag.GetRole(cliId)
  3637. if role == nil {
  3638. return
  3639. }
  3640. util.DebugF("uid=%v receive SCKeepSakeRankAck", role.GetUUid())
  3641. //转发到排行榜服务器
  3642. role.(*model2.Role).ReplayGate(msg, true)
  3643. })
  3644. serverproto.Handle_GAME_CSKeepSakeLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3645. msg := ev.Msg().(*serverproto.CSKeepSakeLevelUpReq)
  3646. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3647. if role == nil {
  3648. return
  3649. }
  3650. util.DebugF("uid=%v receive CSKeepSakeLevelUpReq", role.GetUUid())
  3651. role.(model2.RoleLogicOuter).KeepSakeLevelUp(msg.KeepSakeId)
  3652. })
  3653. //获取英雄属性,宠物属性
  3654. serverproto.Handle_GAME_CSActorAttrGetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3655. msg := ev.Msg().(*serverproto.CSActorAttrGetReq)
  3656. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3657. if role == nil {
  3658. return
  3659. }
  3660. util.DebugF("uid=%v receive CSActorAttrGetReq", role.GetUUid())
  3661. role.(model2.BattleLogicOuter).GetActorAttr(msg)
  3662. })
  3663. serverproto.Handle_GAME_CSHeadOperateReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3664. msg := ev.Msg().(*serverproto.CSHeadOperateReq)
  3665. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3666. if role == nil {
  3667. return
  3668. }
  3669. util.DebugF("uid=%v CSHeadOperateReq msg=%v", role.GetUUid(), msg)
  3670. role.(model2.RoleLogicOuter).OnHeadOperate(msg)
  3671. })
  3672. serverproto.Handle_GAME_CSHeadDataReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3673. msg := ev.Msg().(*serverproto.CSHeadDataReq)
  3674. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3675. if role == nil {
  3676. return
  3677. }
  3678. util.DebugF("uid=%v CSHeadOperateReq msg=%v", role.GetUUid(), msg)
  3679. role.(model2.RoleLogicOuter).OnHeadData(msg)
  3680. })
  3681. // 使用许愿箱
  3682. serverproto.Handle_GAME_CSWishBoxUseReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3683. msg := ev.Msg().(*serverproto.CSWishBoxUseReq)
  3684. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3685. if role == nil {
  3686. return
  3687. }
  3688. util.DebugF("uid=%v CSWishBoxUseReq msg=%v", role.GetUUid(), msg)
  3689. role.(model2.RoleLogicOuter).OnWishUse(msg)
  3690. })
  3691. // 解锁许愿箱
  3692. serverproto.Handle_GAME_CSWishUnlockSlotReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3693. msg := ev.Msg().(*serverproto.CSWishUnlockSlotReq)
  3694. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3695. if role == nil {
  3696. return
  3697. }
  3698. util.DebugF("uid=%v CSWishUnlockSlotReq msg=%v", role.GetUUid(), msg)
  3699. role.(model2.RoleLogicOuter).OnWishSlotUnlock(msg)
  3700. })
  3701. // 加速领奖许愿想
  3702. serverproto.Handle_GAME_CSWishSlotReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3703. msg := ev.Msg().(*serverproto.CSWishSlotReq)
  3704. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3705. if role == nil {
  3706. return
  3707. }
  3708. util.DebugF("uid=%v CSWishSlotReq msg=%v", role.GetUUid(), msg)
  3709. role.(model2.RoleLogicOuter).OnWishSlotAction(msg)
  3710. })
  3711. //合服公告请求
  3712. serverproto.Handle_GAME_CSCombineServerInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3713. msg := ev.Msg().(*serverproto.CSCombineServerInfoReq)
  3714. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3715. if role == nil {
  3716. return
  3717. }
  3718. util.DebugF("uid=%v CSCombineServerInfoReq msg=%v", role.GetUUid(), msg)
  3719. role.(model2.RoleLogicOuter).GetCombineServerInfo()
  3720. })
  3721. ////bt
  3722. // bt服务器获取商店信息
  3723. // 充值钱包商店,特权卡商店
  3724. serverproto.Handle_GAME_CSBTShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3725. msg := ev.Msg().(*serverproto.CSBTShopInfoReq)
  3726. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3727. if role == nil {
  3728. return
  3729. }
  3730. util.InfoF("uid=%v receive CSBTShopInfoReq ms=%v", role.GetUUid(), msg)
  3731. role.(model2.RoleBTRouter).GetBTShopInfo(msg.ShopType, msg.SubShop)
  3732. })
  3733. // bt波利商城
  3734. serverproto.Handle_GAME_CSBoliShopInfoReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3735. msg := ev.Msg().(*serverproto.CSBoliShopInfoReq)
  3736. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3737. if role == nil {
  3738. return
  3739. }
  3740. util.DebugF("uid=%v CSBoliShopInfoReq msg=%v", role.GetUUid(), msg)
  3741. role.(model2.RoleBTRouter).BoliShopInfo()
  3742. })
  3743. serverproto.Handle_GAME_CSBoliShopLevelUpReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3744. msg := ev.Msg().(*serverproto.CSBoliShopLevelUpReq)
  3745. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3746. if role == nil {
  3747. return
  3748. }
  3749. util.DebugF("uid=%v CSBoliShopLevelUpReq msg=%v", role.GetUUid(), msg)
  3750. role.(model2.RoleBTRouter).BoliLevelUp(msg.Num)
  3751. })
  3752. serverproto.Handle_GAME_CSBoliShopRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3753. msg := ev.Msg().(*serverproto.CSBoliShopRewardReq)
  3754. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3755. if role == nil {
  3756. return
  3757. }
  3758. util.DebugF("uid=%v CSBoliShopRewardReq msg=%v", role.GetUUid(), msg)
  3759. role.(model2.RoleBTRouter).BoliReward(msg.RewardLevel, msg.Idx)
  3760. })
  3761. serverproto.Handle_GAME_CSBoliShopBuyReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3762. msg := ev.Msg().(*serverproto.CSBoliShopBuyReq)
  3763. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3764. if role == nil {
  3765. return
  3766. }
  3767. util.DebugF("uid=%v CSBoliShopBuyReq msg=%v", role.GetUUid(), msg)
  3768. role.(model2.RoleBTRouter).BoliShopBuy(msg.GoodsId, msg.GoodsNum)
  3769. })
  3770. //RO币礼包购买
  3771. serverproto.Handle_GAME_CSBTRoCoinShopItemBuyReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3772. msg := ev.Msg().(*serverproto.CSBTRoCoinShopItemBuyReq)
  3773. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3774. if role == nil {
  3775. return
  3776. }
  3777. util.DebugF("uid=%v CSBTRoCoinShopItemBuyReq msg=%v", role.GetUUid(), msg)
  3778. role.(model2.RoleBTRouter).PayInfoGetForRoCoin(msg.GoodsId, msg.GoodsNum)
  3779. })
  3780. //超值首充 & 百元大礼包
  3781. serverproto.Handle_GAME_CSBTFirstRechargeRewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3782. msg := ev.Msg().(*serverproto.CSBTFirstRechargeRewardReq)
  3783. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3784. if role == nil {
  3785. return
  3786. }
  3787. util.DebugF("uid=%v CSBTFirstRechargeRewardReq msg=%v", role.GetUUid(), msg)
  3788. role.(model2.RoleBTRouter).FirstRechargeReward(msg.RewardIdx)
  3789. })
  3790. serverproto.Handle_GAME_CSBTRecharge100RewardReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
  3791. msg := ev.Msg().(*serverproto.CSBTRecharge100RewardReq)
  3792. role := model2.RoleMag.GetRoleOrKick(cliId, ev)
  3793. if role == nil {
  3794. return
  3795. }
  3796. util.DebugF("uid=%v CSBTRecharge100RewardReq msg=%v", role.GetUUid(), msg)
  3797. role.(model2.RoleBTRouter).Recharge100Reward()
  3798. })
  3799. }