role_activity.go 143 KB

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  1. package model
  2. import (
  3. "math"
  4. "math/rand"
  5. "rocommon/service"
  6. "rocommon/util"
  7. "roserver/baseserver/model"
  8. "roserver/baseserver/set"
  9. "roserver/serverproto"
  10. "time"
  11. )
  12. func (this *Role) ActivitiesExchange(msg *serverproto.CSActivitiesExchangeReq) {
  13. if this.roleActivity != nil {
  14. ret := this.roleActivity.ActivitiesExchange(msg, nil)
  15. if ret != serverproto.ErrorCode_ERROR_OK {
  16. ackMsg := &serverproto.SCActivitiesExchangeAck{
  17. ActivityId: msg.ActivityId,
  18. RewardIdx: msg.RewardIdx,
  19. Error: int32(ret),
  20. }
  21. this.ReplayGate(ackMsg, true)
  22. }
  23. }
  24. }
  25. func (this *Role) ActivitiesReward(activityId, param, rewardNum int32) {
  26. if this.roleActivity != nil {
  27. ret := this.roleActivity.ActivitiesReward(activityId, param, rewardNum)
  28. if ret != serverproto.ErrorCode_ERROR_OK {
  29. ackMsg := &serverproto.SCActivitiesRewardAck{
  30. ActivityId: activityId,
  31. Error: int32(ret),
  32. }
  33. this.ReplayGate(ackMsg, true)
  34. }
  35. }
  36. }
  37. func (this *Role) SetCollectionNotice(activityId int32, CollectId int32, notice bool) {
  38. ackMsg := &serverproto.SCActivitiesWordNoticeSetAck{
  39. ActivityId: activityId,
  40. Error: int32(serverproto.ErrorCode_ERROR_FAIL),
  41. CollectId: CollectId,
  42. NoNotice: notice,
  43. }
  44. if this.roleActivity != nil {
  45. ret := this.roleActivity.SetCollectNotice(activityId, CollectId, notice)
  46. ackMsg.Error = int32(ret)
  47. }
  48. this.ReplayGate(ackMsg, true)
  49. }
  50. func (this *Role) ActivitiesScoreReward(activityId, boxId int32) {
  51. if this.roleActivity != nil {
  52. ret := this.roleActivity.ActivitiesScoreReward(activityId, boxId)
  53. if ret != serverproto.ErrorCode_ERROR_OK {
  54. ackMsg := &serverproto.SCActivitiesScoreRewardAck{
  55. ActivityId: activityId,
  56. Error: int32(ret),
  57. }
  58. this.ReplayGate(ackMsg, true)
  59. }
  60. }
  61. }
  62. func (this *Role) ActivitiesFirstChargeReward() {
  63. if this.roleActivity == nil {
  64. return
  65. }
  66. ret := this.roleActivity.ActivitiesFirstChargeReward()
  67. if ret != serverproto.ErrorCode_ERROR_OK {
  68. ackMsg := &serverproto.SCActivitiesFirstChargeRewardAck{
  69. Error: int32(ret),
  70. }
  71. this.ReplayGate(ackMsg, true)
  72. }
  73. }
  74. func (this *Role) ActivitiesLikability(activityId int32, itemId, likabilityLevel int32) {
  75. if this.roleActivity == nil {
  76. return
  77. }
  78. ret := this.roleActivity.ActivitiesLikability(activityId, itemId, likabilityLevel)
  79. if ret != serverproto.ErrorCode_ERROR_OK {
  80. ackMsg := &serverproto.SCActivitiesLikabilityRewardAck{
  81. Error: int32(ret),
  82. }
  83. this.ReplayGate(ackMsg, true)
  84. }
  85. }
  86. // 活动转盘
  87. func (this *Role) ActivityWheelRefresh(activityId int32) {
  88. if this.roleActivity == nil {
  89. return
  90. }
  91. ret := this.roleActivity.ActivityWheelRefresh(activityId)
  92. ackMsg := &serverproto.SCActivityWheelRefreshAck{
  93. Error: int32(ret),
  94. }
  95. this.ReplayGate(ackMsg, true)
  96. }
  97. func (this *Role) ActivityWheelOpenReward(activityId int32) {
  98. if this.roleActivity == nil {
  99. return
  100. }
  101. ret := this.roleActivity.ActivityWheelOpen(activityId)
  102. ackMsg := &serverproto.SCActivityWheelOpenRewardAck{
  103. Error: int32(ret),
  104. }
  105. this.ReplayGate(ackMsg, true)
  106. }
  107. func (this *Role) ActivityWheelReward(activityId int32, rewardAll bool) {
  108. if this.roleActivity == nil {
  109. return
  110. }
  111. ret := this.roleActivity.ActivityWheelReward(activityId, rewardAll)
  112. if ret != serverproto.ErrorCode_ERROR_OK {
  113. ackMsg := &serverproto.SCActivityWheelRewardAck{
  114. Error: int32(ret),
  115. RewardAll: rewardAll,
  116. }
  117. this.ReplayGate(ackMsg, true)
  118. }
  119. }
  120. func (this *Role) ActivityWheelClose(activityId int32) {
  121. if this.roleActivity == nil {
  122. return
  123. }
  124. ret := this.roleActivity.ActivityWheelClose(activityId)
  125. ackMsg := &serverproto.SCActivityWheelCloseRewardAck{
  126. Error: int32(ret),
  127. }
  128. this.ReplayGate(ackMsg, true)
  129. }
  130. // 活动召唤
  131. func (this *Role) ActivitySummon(activityId, summonCount int32) {
  132. if this.roleActivity == nil {
  133. return
  134. }
  135. ret := this.roleActivity.ActivitySummon(activityId, summonCount)
  136. if ret != serverproto.ErrorCode_ERROR_OK {
  137. ackMsg := &serverproto.SCActivitySummonAck{
  138. Error: int32(ret),
  139. }
  140. this.ReplayGate(ackMsg, true)
  141. }
  142. }
  143. // 活动签到
  144. func (this *Role) ActivitySignIn(activityId int32) {
  145. if this.roleActivity == nil {
  146. return
  147. }
  148. ackMsg := &serverproto.SCActivitySignInAck{
  149. ActivityId: activityId,
  150. }
  151. ret := this.roleActivity.ActivitySignIn(activityId, ackMsg)
  152. ackMsg.Error = int32(ret)
  153. this.ReplayGate(ackMsg, true)
  154. }
  155. // 砸蛋活动
  156. // drawType(蛋种类)
  157. func (this *Role) ActivitySmashEggs(activityId, drawType, drawCount int32) {
  158. if this.roleActivity == nil {
  159. return
  160. }
  161. ret := this.roleActivity.ActivitySmashEggs(activityId, drawType, drawCount)
  162. if ret != serverproto.ErrorCode_ERROR_OK {
  163. ackMsg := &serverproto.SCActivitySmashEggsAck{
  164. Error: int32(ret),
  165. }
  166. this.ReplayGate(ackMsg, true)
  167. }
  168. }
  169. func (this *Role) ActivitySmashEggsMsg(activityId, drawType int32) {
  170. if this.roleActivity == nil {
  171. return
  172. }
  173. this.roleActivity.ActivitySmashEggsMsg(activityId, drawType)
  174. }
  175. // 活动逻辑模块
  176. type RoleActivityOuter interface {
  177. GetSignUpInfo()
  178. OnSignUp()
  179. }
  180. type RoleActivity struct {
  181. SaveObject
  182. signInfo *serverproto.SignUp
  183. ////精彩活动
  184. //updateTimer util.DurationTimer
  185. curDayEndTime uint64
  186. //连续登录活动 | 14日目标任务
  187. activityDataList map[int32]*serverproto.ActivitiesDetailData
  188. activitiesTaskList map[int32]map[uint32]*serverproto.TaskData
  189. //根据枚举类型对任务做区分[ActivitiesId][[serverproto.TaskType, taslidlist]]
  190. taskTypeList map[int32]map[int32]set.Interface
  191. initTaskType bool
  192. changeTaskList map[int32]set.Interface //uint32
  193. openActivitiesList []int32 //已经开启的精彩活动(相对玩家创建角色时间)
  194. registerDayTime time.Time
  195. delActivityList set.Interface //int32 save过程使用
  196. hasDelActivityList []int32 //删除的活动(过期或者其他原因导致活动已经删除,并记录次数)
  197. //充值相关
  198. //首充数据
  199. firstChargeTime uint64
  200. firstChargeRewardStat int32
  201. superUnlockChargeList []*serverproto.ActivitiesUnlockRechargeData //超值礼包数据
  202. unlockChargeHasList map[int32]*serverproto.KeyValueType //ProductID
  203. //集字活动
  204. }
  205. func newRoleActivity(r *Role) *RoleActivity {
  206. roleActivity := &RoleActivity{
  207. SaveObject: SaveObject{
  208. role: r,
  209. },
  210. changeTaskList: map[int32]set.Interface{},
  211. delActivityList: set.New(set.NonThreadSafe),
  212. taskTypeList: map[int32]map[int32]set.Interface{},
  213. activityDataList: map[int32]*serverproto.ActivitiesDetailData{},
  214. activitiesTaskList: map[int32]map[uint32]*serverproto.TaskData{},
  215. unlockChargeHasList: map[int32]*serverproto.KeyValueType{},
  216. }
  217. roleActivity.signInfo = &serverproto.SignUp{
  218. SignRound: 1,
  219. CurDay: 0,
  220. CurSignInfo: &serverproto.CurRoundSign{
  221. LastSign: 0,
  222. },
  223. }
  224. return roleActivity
  225. }
  226. func (this *RoleActivity) Load(msg interface{}) bool {
  227. proRole := msg.(*serverproto.Role)
  228. if proRole.RoleActivity != nil {
  229. if proRole.RoleActivity.SignInfo != nil {
  230. this.signInfo = proRole.RoleActivity.SignInfo
  231. }
  232. if len(ActivitiesMag.SmashEggsMsgList) <= 0 {
  233. ActivitiesMag.SmashEggsMsgList = proRole.RoleActivity.ActMsgList
  234. }
  235. //充值
  236. this.firstChargeTime = proRole.RoleActivity.FirstChargeTime
  237. this.firstChargeRewardStat = proRole.RoleActivity.FirstChargeRewardState
  238. this.superUnlockChargeList = proRole.RoleActivity.UnlockChargeList
  239. this.hasDelActivityList = proRole.RoleActivity.ExpiredActivityList
  240. for idx := 0; idx < len(proRole.RoleActivity.UnlockChargeHasList); idx++ {
  241. tmpVal := proRole.RoleActivity.UnlockChargeHasList[idx]
  242. this.unlockChargeHasList[tmpVal.Key] = tmpVal
  243. }
  244. nowTime := util.GetTimeMilliseconds()
  245. //限时礼包过期时间处理
  246. if this.refreshDiscountData(nowTime) {
  247. this.SetDirty(true)
  248. }
  249. ////精彩活动 activities
  250. //当前天结束时间戳
  251. this.curDayEndTime = util.GetLatest5Hour()
  252. for idx := 0; idx < len(proRole.RoleActivity.ActivityDataList); idx++ {
  253. tmpData := proRole.RoleActivity.ActivityDataList[idx]
  254. this.activityDataList[tmpData.ActivitiesId] = tmpData
  255. }
  256. for _, tmpData := range this.activityDataList {
  257. convertData, ok := model.ConvertActivitiesList[tmpData.ActivitiesId]
  258. if !ok {
  259. this.delActivityList.Add(tmpData.ActivitiesId)
  260. delete(this.activityDataList, tmpData.ActivitiesId)
  261. this.addHasDelActivityList(tmpData.ActivitiesId, "Load convertData not find")
  262. this.SetDirty(true)
  263. continue
  264. }
  265. if convertData.ActivityType == int32(serverproto.EActivityType_EActivityType_Likability) {
  266. if tmpData.LikabilityData == nil {
  267. tmpData.LikabilityData = &serverproto.ActivitiesLikabilityData{
  268. Level: 1,
  269. }
  270. }
  271. }
  272. //初始化任务列表
  273. if tmpData.FortnightDays != nil {
  274. tmpTaskList, ok := this.activitiesTaskList[tmpData.ActivitiesId]
  275. if !ok {
  276. tmpTaskList = map[uint32]*serverproto.TaskData{}
  277. this.activitiesTaskList[tmpData.ActivitiesId] = tmpTaskList
  278. }
  279. for idx := 0; idx < len(tmpData.FortnightDays.TaskList); idx++ {
  280. tmpTask := tmpData.FortnightDays.TaskList[idx]
  281. _, ok := model.ConvertActivitiesTaskList[int32(tmpTask.TaskId)]
  282. if !ok {
  283. continue
  284. }
  285. tmpTaskList[tmpTask.TaskId] = tmpTask
  286. }
  287. }
  288. //初始化国王悬赏任务列表
  289. if len(tmpData.KingTask) > 0 {
  290. tmpTaskList, ok := this.activitiesTaskList[tmpData.ActivitiesId]
  291. if !ok {
  292. tmpTaskList = map[uint32]*serverproto.TaskData{}
  293. this.activitiesTaskList[tmpData.ActivitiesId] = tmpTaskList
  294. }
  295. for idx := 0; idx < len(tmpData.KingTask); idx++ {
  296. tmpTask := tmpData.KingTask[idx]
  297. _, ok := model.ConvertActivitiesTaskList[int32(tmpTask.TaskId)]
  298. if !ok {
  299. continue
  300. }
  301. tmpTaskList[tmpTask.TaskId] = tmpTask
  302. }
  303. }
  304. //BT任务列表
  305. if len(tmpData.BtZhenjiaRechargeTaskList) > 0 {
  306. this.loadActivityTaskData(tmpData.ActivitiesId, tmpData.BtZhenjiaRechargeTaskList)
  307. }
  308. if tmpData.BtRocoinData != nil {
  309. this.loadActivityTaskData(tmpData.ActivitiesId, tmpData.BtRocoinData.DailyTaskList)
  310. this.loadActivityTaskData(tmpData.ActivitiesId, tmpData.BtRocoinData.WeekTaskList)
  311. }
  312. //特殊处理嘉年华活动时间bug, 使用活动类型判断
  313. if tmpData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_Acitivty_Shop) {
  314. tmpData.StartTime = uint64(convertData.CalStartTime.UnixNano() / 1e6)
  315. tmpData.EndTime = convertData.CalEndTimeMs
  316. } else if tmpData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge) {
  317. // 特殊处理 每日充值类型的活动! 开始时间改为服务器启动时间
  318. tmpData.StartTime = service.GetServiceStartupTime()
  319. }
  320. //判断活动过期
  321. if convertData.TimeType > 0 && tmpData.EndTime <= nowTime && tmpData.EndTime > 0 {
  322. //领取活动奖励
  323. this.getAllActivityReward(tmpData)
  324. this.delActivityList.Add(tmpData.ActivitiesId)
  325. delete(this.activityDataList, tmpData.ActivitiesId)
  326. this.addHasDelActivityList(tmpData.ActivitiesId, "Load Time Invalid")
  327. this.SetDirty(true)
  328. continue
  329. }
  330. util.DebugF("uid=%v OpenNewActivities ok[init] activity id=%v endtime=%v", this.role.GetUUid(), convertData.Id, tmpData.EndTime)
  331. }
  332. //判断是否开启新活动
  333. for _, convertData := range ActivitiesMag.OpenedList {
  334. this.OpenNewActivities(convertData, nowTime, false)
  335. }
  336. //相对创建角色时间
  337. for _, convertData := range ActivitiesMag.RoleActivitiesList {
  338. this.OpenNewActivities(convertData, nowTime, false)
  339. }
  340. //根据玩家开启系统决定活动开启时间
  341. for _, convertData := range ActivitiesMag.RoleSystemActList {
  342. this.OpenNewActivities(convertData, nowTime, false)
  343. }
  344. //过期后的活动是否强制开启(之前没有开启过,只针对相对开服时间开启的活动类型,立即开启)
  345. for _, convertData := range ActivitiesMag.ExpiredActivitiesList {
  346. this.OpenNewActivities(convertData, nowTime, false)
  347. }
  348. }
  349. return true
  350. }
  351. // load时初始化任务类型数据
  352. func (this *RoleActivity) loadActivityTaskData(activityId int32, taskDataList []*serverproto.TaskData) {
  353. if len(taskDataList) <= 0 {
  354. return
  355. }
  356. tmpTaskList, ok := this.activitiesTaskList[activityId]
  357. if !ok {
  358. tmpTaskList = map[uint32]*serverproto.TaskData{}
  359. this.activitiesTaskList[activityId] = tmpTaskList
  360. }
  361. for idx := 0; idx < len(taskDataList); idx++ {
  362. tmpTask := taskDataList[idx]
  363. _, ok := model.ConvertActivitiesTaskList[int32(tmpTask.TaskId)]
  364. if !ok {
  365. continue
  366. }
  367. tmpTaskList[tmpTask.TaskId] = tmpTask
  368. }
  369. }
  370. func (this *RoleActivity) addHasDelActivityList(activityId int32, param string) {
  371. for idx := 0; idx < len(this.hasDelActivityList); idx++ {
  372. if this.hasDelActivityList[idx] == activityId {
  373. return
  374. }
  375. }
  376. util.InfoF("uid=%v addHasDelActivityList activityId=%v param=%v", this.role.GetUUid(), activityId, param)
  377. this.hasDelActivityList = append(this.hasDelActivityList, activityId)
  378. this.SetDirty(true)
  379. }
  380. func (this *RoleActivity) hasDelActivityByID(activityId int32) bool {
  381. //判断是否已经开启过该活动
  382. for idx := 0; idx < len(this.hasDelActivityList); idx++ {
  383. if this.hasDelActivityList[idx] == activityId {
  384. return true
  385. }
  386. }
  387. return false
  388. }
  389. func (this *RoleActivity) Save() {
  390. this.SetDirty(false)
  391. //util.DebugF("uid=%v RoleActivity save...", this.role.GetUUid())
  392. //base
  393. saveMsg := &serverproto.SSActivityDataSaveReq{
  394. RoleActivity: &serverproto.RoleActivity{
  395. SignInfo: this.signInfo,
  396. FirstChargeTime: this.firstChargeTime,
  397. FirstChargeRewardState: this.firstChargeRewardStat,
  398. UnlockChargeList: this.superUnlockChargeList,
  399. },
  400. }
  401. for _, val := range this.unlockChargeHasList {
  402. saveMsg.RoleActivity.UnlockChargeHasList = append(saveMsg.RoleActivity.UnlockChargeHasList, val)
  403. }
  404. //change task | del task
  405. for actId, taskList := range this.changeTaskList {
  406. if this.delActivityList.Has(actId) {
  407. continue
  408. }
  409. activityInfo := this.getActivityData(actId)
  410. if activityInfo == nil {
  411. this.delActivityList.Add(actId)
  412. this.addHasDelActivityList(actId, "Save")
  413. continue
  414. }
  415. saveDetail := &serverproto.ActivityDataSaveDetail{
  416. ActivitiesId: actId,
  417. }
  418. for {
  419. if taskList.Size() <= 0 {
  420. break
  421. }
  422. taskId := taskList.Pop().(uint32)
  423. //活动本身数据
  424. if taskId == 0 {
  425. saveDetail.ActivityData = &serverproto.ActivitiesDetailData{
  426. ActivitiesId: activityInfo.ActivitiesId,
  427. ActivitiesType: activityInfo.ActivitiesType,
  428. StartTime: activityInfo.StartTime,
  429. EndTime: activityInfo.EndTime,
  430. CurDay: activityInfo.CurDay,
  431. LoginRewardList: activityInfo.LoginRewardList,
  432. ParamTime: activityInfo.ParamTime,
  433. RewardState: activityInfo.RewardState,
  434. CollectionList: activityInfo.CollectionList,
  435. //FightingTarget: activityInfo.FightingTarget,
  436. ExchangeList: activityInfo.ExchangeList,
  437. //BtZhenjiaRechargeTaskList: activityInfo.BtZhenjiaRechargeTaskList,
  438. }
  439. if activityInfo.FortnightDays != nil {
  440. saveDetail.ActivityData.FortnightDays = &serverproto.ActivitiesFortnightDays{
  441. TaskScore: activityInfo.FortnightDays.TaskScore,
  442. TaskScoreReward: activityInfo.FortnightDays.TaskScoreReward,
  443. }
  444. }
  445. if activityInfo.WheelData != nil {
  446. saveDetail.ActivityData.WheelData = activityInfo.WheelData
  447. }
  448. if activityInfo.SignData != nil {
  449. saveDetail.ActivityData.SignData = activityInfo.SignData
  450. }
  451. if activityInfo.LikabilityData != nil {
  452. saveDetail.ActivityData.LikabilityData = activityInfo.LikabilityData
  453. }
  454. if activityInfo.BtRocoinData != nil {
  455. saveDetail.ActivityData.BtRocoinData = &serverproto.ActivityBTROCoin{
  456. WeekDayEndTime: activityInfo.BtRocoinData.WeekDayEndTime,
  457. }
  458. }
  459. } else {
  460. taskInfo := this.getTaskData(actId, taskId)
  461. if taskInfo == nil {
  462. saveDetail.DelTaskList = append(saveDetail.DelTaskList, taskId)
  463. } else {
  464. saveDetail.ChangeTaskList = append(saveDetail.ChangeTaskList, taskInfo)
  465. }
  466. }
  467. }
  468. saveMsg.ChangeActivityList = append(saveMsg.ChangeActivityList, saveDetail)
  469. }
  470. //del activity
  471. for {
  472. if this.delActivityList.Size() <= 0 {
  473. break
  474. }
  475. val := this.delActivityList.Pop()
  476. saveMsg.DelActivityList = append(saveMsg.DelActivityList, val.(int32))
  477. }
  478. saveMsg.RoleActivity.ExpiredActivityList = this.hasDelActivityList
  479. this.role.SendDb(saveMsg)
  480. }
  481. func (this *RoleActivity) ActivityHDRuneGoodsAdd(activityId int32) uint64 {
  482. for _, val := range this.activityDataList {
  483. if cfgData, ok := model.ConvertActivitiesList[val.ActivitiesId]; ok {
  484. if cfgData.Id == activityId {
  485. return val.EndTime
  486. }
  487. }
  488. }
  489. return 0
  490. }
  491. // 活动道具掉落
  492. func (this *RoleActivity) ActivityHDItemCheck(configId int32, cfgItemData *serverproto.ItemCfg) int32 {
  493. for _, val := range this.activityDataList {
  494. if cfgData, ok := model.ConvertActivitiesList[val.ActivitiesId]; ok {
  495. if cfgData.HDItemList.Has(configId) {
  496. if cfgItemData.ItemTime == Item_Time_Type_Likability {
  497. //特殊标记表示无结束时间
  498. return -1
  499. } else {
  500. return int32(val.EndTime / 1000)
  501. }
  502. }
  503. }
  504. }
  505. return 0
  506. }
  507. // 检查是否需要切换循环
  508. func (this *RoleActivity) CheckNewCircle() bool {
  509. //判定是否是同一轮大循环
  510. if this.signInfo.SignRound == 0 {
  511. this.signInfo.SignRound = 1
  512. this.SetDirty(true)
  513. return false
  514. }
  515. globalCfg, ok := serverproto.GlobalCfgLoader[int32(serverproto.GlobalType_Global_SignUp_Version)]
  516. if !ok {
  517. util.InfoF("uid=%v signup version not found", this.role.GetUUid())
  518. return false
  519. }
  520. //同一轮大循环
  521. if this.signInfo.SignRound == globalCfg.IVal {
  522. return false
  523. }
  524. //重置所有数据
  525. this.signInfo.SignRound = globalCfg.IVal
  526. this.signInfo.CurDay = 0
  527. this.signInfo.CurSignInfo.LastSign = 0
  528. this.SetDirty(true)
  529. return true
  530. }
  531. // 检查是否新的周期
  532. func (this *RoleActivity) ChangeSignUpInfo() bool {
  533. //重置小周期数据
  534. var nextBeginDay int32
  535. nextBegin := this.signInfo.CurDay + 1
  536. _, ok := model.ConvertSignUpData[nextBegin]
  537. if !ok {
  538. nextBegin = this.signInfo.CurDay - 30 + 1
  539. _, ok2 := model.ConvertSignUpData[nextBegin]
  540. if !ok2 {
  541. util.ErrorF("uid=%vConvertSignUpData config error. nextBegin:%v", this.role.GetUUid(), nextBegin)
  542. return false
  543. } else {
  544. nextBeginDay = nextBegin
  545. }
  546. } else {
  547. nextBeginDay = nextBegin
  548. }
  549. this.signInfo.CurDay = nextBeginDay
  550. return true
  551. }
  552. // 请求签到
  553. func (this *RoleActivity) SignUp(ackMsg *serverproto.SCSignUpAck) serverproto.ErrorCode {
  554. //今日是否签到
  555. if this.signInfo.CurSignInfo.LastSign != 0 && this.signInfo.CurSignInfo.LastSign > int64(util.GetCurrentTime()) {
  556. return serverproto.ErrorCode_ERROR_ACTIVITY_SIGNUP_REPEATEAD
  557. }
  558. //签到//累积签到//找不到下一个可签到的天,不让他今天签到
  559. bRet := this.ChangeSignUpInfo()
  560. if bRet == false {
  561. return serverproto.ErrorCode_ERROR_FAIL
  562. }
  563. this.signInfo.CurSignInfo.LastSign = int64(util.GetLatest5Hour())
  564. data, ok := model.ConvertSignUpData[this.signInfo.CurDay]
  565. if ok {
  566. var addItemList = map[int32]int32{}
  567. if len(data.DaySign) > 0 {
  568. for _, data := range data.DaySign {
  569. if !CheckHDItemAdd(data.Key, this.role) {
  570. continue
  571. }
  572. addItemList[data.Key] += data.Value
  573. ackMsg.DayList = append(ackMsg.DayList, &serverproto.KeyValueType{
  574. Key: data.Key,
  575. Value: data.Value,
  576. })
  577. }
  578. }
  579. if len(data.AccuSign) > 0 {
  580. for _, data := range data.AccuSign {
  581. if !CheckHDItemAdd(data.Key, this.role) {
  582. continue
  583. }
  584. addItemList[data.Key] += data.Value
  585. ackMsg.AccuList = append(ackMsg.AccuList, &serverproto.KeyValueType{
  586. Key: data.Key,
  587. Value: data.Value,
  588. })
  589. }
  590. }
  591. if data.VipLevel != 0 && this.role.GetRoleBase().roleBase.VipLevel >= data.VipLevel {
  592. vipRate := this.role.GetRoleBase().GetVipData(model.Vip_System_SignReward)
  593. if vipRate > 1 && len(data.DaySign) > 0 {
  594. for _, data := range data.DaySign {
  595. if !CheckHDItemAdd(data.Key, this.role) {
  596. continue
  597. }
  598. addItemList[data.Key] += data.Value
  599. ackMsg.DoubleList = append(ackMsg.DoubleList, &serverproto.KeyValueType{
  600. Key: data.Key,
  601. Value: data.Value * (vipRate - 1),
  602. })
  603. }
  604. }
  605. }
  606. this.role.AddItemList(addItemList, AddFrom_SignUp, true)
  607. }
  608. this.SetDirty(true)
  609. //if this.signInfo.CurDay == 2 {
  610. // ntf := &serverproto.SCDnySdkNtf{Type: 22}
  611. // this.role.ReplayGate(ntf, true)
  612. //} else if this.signInfo.CurDay == 3 {
  613. // ntf := &serverproto.SCDnySdkNtf{Type: 23}
  614. // this.role.ReplayGate(ntf, true)
  615. //} else if this.signInfo.CurDay == 8 {
  616. // ntf := &serverproto.SCDnySdkNtf{Type: 24}
  617. // this.role.ReplayGate(ntf, true)
  618. //} else if this.signInfo.CurDay == 30 {
  619. // ntf := &serverproto.SCDnySdkNtf{Type: 25}
  620. // this.role.ReplayGate(ntf, true)
  621. //}
  622. return serverproto.ErrorCode_ERROR_OK
  623. }
  624. // 获得下一次签到天
  625. func (this *RoleActivity) GetCurSignDay() int32 {
  626. nextBegin := this.signInfo.CurDay + 1
  627. _, ok := model.ConvertSignUpData[nextBegin]
  628. if !ok {
  629. nextBegin = this.signInfo.CurDay - 30 + 1
  630. _, ok2 := model.ConvertSignUpData[nextBegin]
  631. if !ok2 { //一般不会有问题。都是从这天走过来的。除非策划乱搞表。
  632. util.ErrorF("uid=%v ConvertSignUpData config error nextbegin=%v", this.role.GetUUid(), nextBegin)
  633. return 0
  634. }
  635. }
  636. return nextBegin
  637. }
  638. // gm命令
  639. func (this *RoleActivity) SetSignDay(day int32, sec int32) {
  640. if this.signInfo != nil {
  641. this.signInfo.CurDay = day
  642. if sec != -1 {
  643. this.signInfo.CurSignInfo.LastSign = int64(sec)
  644. }
  645. this.SetDirty(true)
  646. }
  647. }
  648. // //精彩活动
  649. func (this *RoleActivity) DailyReset(notify bool) {
  650. nowTime := util.GetTimeMilliseconds()
  651. this.curDayEndTime = util.GetLatest5Hour()
  652. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  653. CurDayEndTime: this.curDayEndTime,
  654. }
  655. //判断是否开启新活动
  656. addActivityNtfMsg := &serverproto.SCActivitiesOpenListNtf{}
  657. for _, convertData := range ActivitiesMag.OpenedList {
  658. ret, detailInfo := this.OpenNewActivities(convertData, nowTime, notify)
  659. if ret {
  660. tmpData := &serverproto.ActivitiesData{
  661. Id: convertData.Id,
  662. Type: convertData.ActivityType,
  663. Bg: convertData.BG,
  664. EndTime: detailInfo.EndTime,
  665. }
  666. addActivityNtfMsg.ActivityList = append(addActivityNtfMsg.ActivityList, tmpData)
  667. }
  668. }
  669. //相对创建角色时间
  670. for _, convertData := range ActivitiesMag.RoleActivitiesList {
  671. ret, detailInfo := this.OpenNewActivities(convertData, nowTime, notify)
  672. if ret {
  673. tmpData := &serverproto.ActivitiesData{
  674. Id: convertData.Id,
  675. Type: convertData.ActivityType,
  676. Bg: convertData.BG,
  677. EndTime: detailInfo.EndTime,
  678. }
  679. addActivityNtfMsg.ActivityList = append(addActivityNtfMsg.ActivityList, tmpData)
  680. }
  681. }
  682. for _, val := range this.activityDataList {
  683. //跨天 跨周后活动是否过期,需要获取奖励(这边处理在线,离线上线时已经处理)
  684. if val.EndTime > 0 && nowTime >= val.EndTime {
  685. this.getAllActivityReward(val)
  686. this.delActivityList.Add(val.ActivitiesId)
  687. delete(this.activityDataList, val.ActivitiesId)
  688. this.addHasDelActivityList(val.ActivitiesId, "DailyReset")
  689. this.SetDirty(true)
  690. continue
  691. }
  692. if val.StartTime > nowTime || val.StartTime <= 0 {
  693. continue
  694. }
  695. tmpCurDay := util.GetDurationDay2(val.StartTime, nowTime)
  696. //util.ErrorF("uid=%v DailyReset activityId=%v oldCurDay=%v tmpCurDay=%v", this.role.GetUUid(), val.ActivitiesId, val.CurDay, tmpCurDay)
  697. switch val.ActivitiesType {
  698. case int32(serverproto.EActivityType_EActivityType_14_Days_Login): //14日登陆活动
  699. if val.CurDay < tmpCurDay {
  700. val.CurDay = tmpCurDay
  701. val.LoginRewardList = append(val.LoginRewardList, &serverproto.KeyValueType{Key: tmpCurDay})
  702. this.SetDirty(true)
  703. }
  704. case int32(serverproto.EActivityType_EActivityType_14_Days_Task): //14日任务
  705. sIdx := val.CurDay + 1
  706. eIdx := tmpCurDay
  707. ////跨周任务奖励获取
  708. //oldCurWeek := this.getWeekNumber(val.CurDay)
  709. //tmpCurWeek := this.getWeekNumber(tmpCurDay)
  710. //if tmpCurWeek > oldCurWeek {
  711. // //this.getAllActivityReward(val)
  712. // sIdx = tmpCurWeek*7 - 6
  713. //}
  714. // 跨天添加新任务处理
  715. for idx := sIdx; idx <= eIdx; idx++ {
  716. dayVal, ok := model.ConvertActivitiesFortnightDaysList[idx]
  717. if !ok {
  718. continue
  719. }
  720. for k := 0; k < len(dayVal.TaskList); k++ {
  721. this.addDayTask(val.ActivitiesId, dayVal.TaskList[k],
  722. dayVal.Days, false, idx)
  723. }
  724. for k := 0; k < len(dayVal.DailyTaskList); k++ {
  725. this.addDayTask(val.ActivitiesId, dayVal.DailyTaskList[k],
  726. dayVal.Days, true, idx)
  727. }
  728. }
  729. val.CurDay = tmpCurDay
  730. this.SetDirty(true)
  731. case int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge): //每日累计充值
  732. //未领取的奖励隔天重置时通过邮件发送
  733. this.getAllActivityReward(val)
  734. val.CurDay = tmpCurDay
  735. val.RewardState = 0
  736. this.SetDirty(true)
  737. case int32(serverproto.EActivityType_EActivityType_King):
  738. this.getAllActivityKingTaskReward(val, model.TASK_TYPE_TODAY)
  739. this.ResetTodayTask(val, nowTime)
  740. case int32(serverproto.EActivityType_EActivityType_Pet_Exchange):
  741. if val.CurDay < tmpCurDay {
  742. val.CurDay = tmpCurDay
  743. if len(val.ExchangeList) <= 0 {
  744. continue
  745. }
  746. cfgData, ok := model.ConvertExchangeReset[val.ActivitiesId]
  747. if !ok || len(cfgData.Id) <= 0 {
  748. continue
  749. }
  750. for _, idx := range cfgData.Id {
  751. for i := 0; i < len(val.ExchangeList); i++ {
  752. if idx == val.ExchangeList[i].Id {
  753. val.ExchangeList[i].ExchangeNum = 0
  754. break
  755. }
  756. }
  757. }
  758. this.SetDirty(true)
  759. }
  760. case int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge):
  761. fallthrough
  762. case int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge):
  763. //未领取的奖励隔天重置时通过邮件发送
  764. this.getAllActivityReward(val)
  765. val.CurDay = tmpCurDay
  766. this.resetBTTasks(val)
  767. this.SetDirty(true)
  768. default:
  769. val.CurDay = tmpCurDay
  770. this.SetDirty(true)
  771. }
  772. this.addChangeActivity(val.ActivitiesId, 0)
  773. if notify {
  774. tmpDetailData := &serverproto.ActivitiesDetailData{}
  775. this.copyActivityDetailData(val, tmpDetailData)
  776. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, tmpDetailData)
  777. }
  778. }
  779. if notify {
  780. if len(ntfMsg.ActivityDataList) > 0 {
  781. this.role.ReplayGate(ntfMsg, true)
  782. }
  783. if len(addActivityNtfMsg.ActivityList) > 0 {
  784. this.role.ReplayGate(addActivityNtfMsg, true)
  785. }
  786. }
  787. util.ErrorF("reset activity notify=%v")
  788. this.SuperChargeUnlockCheck(serverproto.UnlockChargeType_UChargeType_DailyGift, &SuperChargeUnlockST{oldValue: 0})
  789. }
  790. func (this *RoleActivity) StartupNtf() {
  791. for key, val := range this.activityDataList {
  792. if cfgData, ok := model.ConvertActivitiesList[val.ActivitiesId]; ok {
  793. if cfgData.CalEndTimeMs == 0 {
  794. // 重新计算开始时间和结束时间
  795. StartTime, EndTime := this.recalActivityTime(cfgData)
  796. this.activityDataList[key].StartTime = StartTime
  797. this.activityDataList[key].EndTime = EndTime
  798. } else {
  799. this.activityDataList[key].StartTime = uint64(cfgData.CalStartTime.UnixMilli())
  800. this.activityDataList[key].EndTime = uint64(cfgData.CalEndTime.UnixMilli())
  801. }
  802. }
  803. }
  804. ntfMsg := &serverproto.SCActivitiesStartupNtf{
  805. CurDayEndTime: this.curDayEndTime,
  806. FirstChargeTime: this.firstChargeTime,
  807. FirstChargeRewardState: this.firstChargeRewardStat,
  808. UnlockChargeList: this.superUnlockChargeList,
  809. }
  810. for _, val := range this.activityDataList {
  811. tmpDetailData := &serverproto.ActivitiesDetailData{}
  812. this.copyActivityDetailData(val, tmpDetailData)
  813. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, tmpDetailData)
  814. openData := &serverproto.ActivitiesData{
  815. Id: val.ActivitiesId,
  816. Type: val.ActivitiesType,
  817. EndTime: val.EndTime,
  818. }
  819. cfgData, ok := model.ConvertActivitiesList[val.ActivitiesId]
  820. if ok {
  821. openData.Bg = cfgData.BG
  822. }
  823. ntfMsg.OpenActivityList = append(ntfMsg.OpenActivityList, openData)
  824. }
  825. //util.DebugF("uid=%v StartupNtf msg=%v", this.role.GetUUid(), ntfMsg)
  826. this.role.ReplayGate(ntfMsg, true)
  827. }
  828. func (this *RoleActivity) recalActivityTime(convertData *model.ConvertActivitiesData) (uint64, uint64) {
  829. if this.registerDayTime.IsZero() {
  830. this.registerDayTime = util.GetDayByTimeStr2(this.role.RegisterTime)
  831. }
  832. tmpSTime1 := util.GetTimeByUint64(this.role.RegisterTime)
  833. if convertData.StartDay >= 1 {
  834. tmpSTime1 = tmpSTime1.AddDate(0, 0, convertData.StartDay-1)
  835. }
  836. //根据当前时间是否是5点之前确定是否是第一天
  837. //根据创建角色时间endday-startday + 1(持续时间)
  838. endDay := convertData.EndDay
  839. if tmpSTime1.Hour() < 5 {
  840. endDay -= 1
  841. }
  842. //tempSTime := util.GetTimeByStr(tmpSTime1.Format(util.DATE_FORMAT1) + " " + convertData.StartTimeStr) //开始时间
  843. tempSTime := tmpSTime1
  844. tmpSTime2 := this.registerDayTime
  845. if convertData.EndDay >= 1 {
  846. tmpSTime2 = tmpSTime2.AddDate(0, 0, endDay)
  847. }
  848. tempETime := util.GetTimeByStr(tmpSTime2.Format(util.DATE_FORMAT1) + " " + convertData.EndTimeStr) //结束时间
  849. StartTime := uint64(tempSTime.UnixNano() / 1e6)
  850. EndTime := uint64(tempETime.UnixNano() / 1e6)
  851. util.InfoF("StartTime:%v EndTime:%v", StartTime, EndTime)
  852. return StartTime, EndTime
  853. }
  854. func (this *RoleActivity) copyActivityDetailData(src, dst *serverproto.ActivitiesDetailData) {
  855. dst.ActivitiesId = src.ActivitiesId
  856. dst.ActivitiesType = src.ActivitiesType
  857. dst.StartTime = src.StartTime
  858. dst.EndTime = src.EndTime
  859. dst.CurDay = src.CurDay
  860. dst.LoginRewardList = src.LoginRewardList
  861. dst.ParamTime = src.ParamTime
  862. dst.RewardState = src.RewardState
  863. dst.CollectionList = src.CollectionList
  864. dst.ExchangeList = src.ExchangeList
  865. dst.KingTask = src.KingTask
  866. dst.SignData = src.SignData
  867. //if src.FightingTarget <= 0 {
  868. // roleBase := this.role.GetRoleBase()
  869. // if roleBase != nil && roleBase.RoleData() != nil{
  870. // src.FightingTarget = roleBase.RoleData().FightPower
  871. // }
  872. //}
  873. //dst.FightingTarget = src.FightingTarget
  874. if src.FortnightDays != nil {
  875. dst.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  876. dst.FortnightDays.TaskScore = src.FortnightDays.TaskScore
  877. dst.FortnightDays.TaskScoreReward = src.FortnightDays.TaskScoreReward
  878. }
  879. if src.WheelData != nil {
  880. dst.WheelData = src.WheelData
  881. }
  882. //任务数据
  883. if src.ActivitiesType == int32(serverproto.EActivityType_EActivityType_14_Days_Task) {
  884. tmpTaskList, ok := this.activitiesTaskList[src.ActivitiesId]
  885. if ok {
  886. if dst.FortnightDays == nil {
  887. dst.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  888. }
  889. for _, tmpTask := range tmpTaskList {
  890. dst.FortnightDays.TaskList = append(dst.FortnightDays.TaskList, tmpTask)
  891. }
  892. }
  893. }
  894. dst.LikabilityData = src.LikabilityData
  895. // bt
  896. dst.BtRocoinData = src.BtRocoinData
  897. dst.BtZhenjiaRechargeTaskList = src.BtZhenjiaRechargeTaskList
  898. }
  899. // 开启新活动
  900. func (this *RoleActivity) OpenNewActivities(convertData *model.ConvertActivitiesData, ms uint64, notify bool) (bool, *serverproto.ActivitiesDetailData) {
  901. tmpActivityData, bFind := this.activityDataList[convertData.Id]
  902. if bFind {
  903. util.DebugF("uid=%v OpenNewActivities failed has activity id=%v", this.role.GetUUid(), convertData.Id)
  904. return false, nil
  905. }
  906. //判断是否超过最后开启时间的活动
  907. if convertData.TerminalOpenTimeMs > 0 && ms >= convertData.TerminalOpenTimeMs {
  908. return false, nil
  909. }
  910. //开启活动
  911. tmpActivityData = &serverproto.ActivitiesDetailData{
  912. ActivitiesId: convertData.Id,
  913. ActivitiesType: convertData.ActivityType,
  914. }
  915. //根据角色创建时间
  916. if convertData.TimeType == model.ActivitiesTime_Type_Role {
  917. if this.registerDayTime.IsZero() {
  918. this.registerDayTime = util.GetDayByTimeStr2(this.role.RegisterTime)
  919. }
  920. //tmpSTime1 := this.registerDayTime
  921. tmpSTime1 := util.GetTimeByUint64(this.role.RegisterTime)
  922. if convertData.StartDay >= 1 {
  923. tmpSTime1 = tmpSTime1.AddDate(0, 0, convertData.StartDay-1)
  924. }
  925. //根据当前时间是否是5点之前确定是否是第一天
  926. //根据创建角色时间endday-startday + 1(持续时间)
  927. endDay := convertData.EndDay
  928. if tmpSTime1.Hour() < 5 {
  929. endDay -= 1
  930. }
  931. //tempSTime := util.GetTimeByStr(tmpSTime1.Format(util.DATE_FORMAT1) + " " + convertData.StartTimeStr) //开始时间
  932. tempSTime := tmpSTime1
  933. tmpSTime2 := this.registerDayTime
  934. if convertData.EndDay >= 1 {
  935. tmpSTime2 = tmpSTime2.AddDate(0, 0, endDay)
  936. }
  937. tempETime := util.GetTimeByStr(tmpSTime2.Format(util.DATE_FORMAT1) + " " + convertData.EndTimeStr) //结束时间
  938. tmpActivityData.StartTime = uint64(tempSTime.UnixNano() / 1e6)
  939. tmpActivityData.EndTime = uint64(tempETime.UnixNano() / 1e6)
  940. } else if convertData.TimeType == model.ActivitiesTime_Type_System {
  941. //判断开启条件是否成立,并且是否有相同类型活动(相同移除之前的活动)
  942. if !this.checkOpenNewActivitiesCondition(convertData) {
  943. util.InfoF("uid=%v OpenNewActivities failed activity end id=%v levelid=%v", this.role.GetUUid(), convertData.Id,
  944. this.role.GetRoleBattle().GetLevelId())
  945. return false, nil
  946. }
  947. tmpActivityData.StartTime = util.GetTimeMilliseconds()
  948. } else if convertData.TimeType == model.ActivitiesTime_Type_Server && convertData.ExpiredActivities {
  949. //过期后的活动是否强制开启(之前没有开启过,只针对相对开服时间开启的活动类型,立即开启)
  950. //判断是否已经开启过该活动
  951. if this.hasDelActivityByID(convertData.Id) {
  952. util.DebugF("uid=%v OpenNewActivities failed has opened activity id=%v", this.role.GetUUid(), convertData.Id)
  953. return false, nil
  954. }
  955. nowTime := util.GetTimeByUint64(ms)
  956. tmpSTime1 := nowTime
  957. tempSTime := tmpSTime1
  958. tmpSTime2 := nowTime
  959. if convertData.EndDay >= 1 {
  960. tmpSTime2 = tmpSTime2.AddDate(0, 0, convertData.EndDay-convertData.StartDay)
  961. }
  962. tempETime := util.GetTimeByStr(tmpSTime2.Format(util.DATE_FORMAT1) + " " + convertData.EndTimeStr) //结束时间
  963. tmpActivityData.StartTime = uint64(tempSTime.UnixNano() / 1e6)
  964. tmpActivityData.EndTime = uint64(tempETime.UnixNano() / 1e6)
  965. } else {
  966. if convertData.CalEndTimeMs > 0 {
  967. tmpActivityData.StartTime = uint64(convertData.CalStartTime.UnixNano() / 1e6)
  968. tmpActivityData.EndTime = convertData.CalEndTimeMs
  969. } else {
  970. if tmpActivityData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge) {
  971. tmpActivityData.StartTime = service.GetServiceStartupTime()
  972. } else {
  973. //永久开放活动
  974. tmpActivityData.StartTime = util.GetTimeMilliseconds()
  975. }
  976. }
  977. }
  978. if tmpActivityData.EndTime > 0 && (ms >= tmpActivityData.EndTime || ms < tmpActivityData.StartTime) {
  979. util.DebugF("uid=%v OpenNewActivities failed activity end id=%v", this.role.GetUUid(), convertData.Id)
  980. return false, nil
  981. }
  982. switch convertData.ActivityType {
  983. //14日目标任务
  984. case int32(serverproto.EActivityType_EActivityType_14_Days_Task):
  985. this.open14DaysTask(tmpActivityData, convertData)
  986. //14日登陆奖励
  987. case int32(serverproto.EActivityType_EActivityType_14_Days_Login):
  988. tmpCurDay := util.GetDurationDay2(tmpActivityData.StartTime, ms)
  989. tmpActivityData.CurDay = tmpCurDay
  990. tmpActivityData.LoginRewardList = append(tmpActivityData.LoginRewardList,
  991. &serverproto.KeyValueType{Key: tmpCurDay})
  992. case int32(serverproto.EActivityType_EActivityType_100Recharge):
  993. if tmpActivityData.ParamTime > 0 {
  994. tmpCurDay := util.GetDurationDay2(tmpActivityData.ParamTime, ms)
  995. tmpActivityData.CurDay = tmpCurDay
  996. }
  997. case int32(serverproto.EActivityType_EActivityType_Likability):
  998. tmpActivityData.LikabilityData = &serverproto.ActivitiesLikabilityData{
  999. Level: 1,
  1000. }
  1001. case int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge):
  1002. tmpActivityData.CurDay = util.GetDurationDay2(tmpActivityData.StartTime, ms)
  1003. case int32(serverproto.EActivityType_EActivityType_King):
  1004. this.InitKingGrowthTask(tmpActivityData)
  1005. this.ResetTodayTask(tmpActivityData, ms)
  1006. //活动转盘
  1007. case int32(serverproto.EActivityType_EActivityType_Wheel):
  1008. this.activityWheelInit(tmpActivityData)
  1009. case int32(serverproto.EActivityType_EActivityType_SignIn):
  1010. tmpActivityData.SignData = &serverproto.ActivitySignIn{}
  1011. tmpActivityData.SignData.NextSignTime = util.GetLatest5Hour() - 24*3600*1000
  1012. // bt服RO币每日累计充值
  1013. case int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge):
  1014. tmpActivityData.CurDay = util.GetDurationDay2(tmpActivityData.StartTime, ms)
  1015. tmpActivityData.BtRocoinData = &serverproto.ActivityBTROCoin{
  1016. WeekDayEndTime: util.GetLatest5Hour() + 6*DayMS,
  1017. }
  1018. this.resetBTTasks(tmpActivityData)
  1019. // bt服真假累计充值活动
  1020. case int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge):
  1021. tmpActivityData.CurDay = util.GetDurationDay2(tmpActivityData.StartTime, ms)
  1022. this.resetBTTasks(tmpActivityData)
  1023. }
  1024. this.activityDataList[convertData.Id] = tmpActivityData
  1025. this.addChangeActivity(convertData.Id, 0)
  1026. this.SetDirty(true)
  1027. //之前该活动已经过期,后续有重新开启了该活动
  1028. if this.delActivityList.Has(convertData.Id) {
  1029. this.delActivityList.Remove(convertData.Id)
  1030. this.addHasDelActivityList(convertData.Id, "OpenNewActivities")
  1031. }
  1032. util.DebugF("uid=%v OpenNewActivities ok activity id=%v", this.role.GetUUid(), convertData.Id)
  1033. return true, tmpActivityData
  1034. }
  1035. func (this *RoleActivity) InitKingGrowthTask(activities *serverproto.ActivitiesDetailData) {
  1036. activities.KingTask = activities.KingTask[:0]
  1037. // 配置默认第一条读取全部成长任务
  1038. db := model.GetKingTaskData(activities.ActivitiesId, 1)
  1039. if db == nil {
  1040. util.ErrorF("InitKingTask error")
  1041. return
  1042. }
  1043. for _, taskId := range db.TaskIds {
  1044. task := this.addDayTask(activities.ActivitiesId, uint32(taskId), 0, false, 1)
  1045. if task == nil {
  1046. continue
  1047. }
  1048. task.TaskType = model.TASK_TYPE_GROWUP
  1049. activities.KingTask = append(activities.KingTask, task)
  1050. }
  1051. }
  1052. // 重置国王的悬赏 今天挑战任务
  1053. func (this *RoleActivity) ResetTodayTask(activities *serverproto.ActivitiesDetailData, curTime uint64) {
  1054. diffDay := util.GetDurationDay2(activities.StartTime, curTime)
  1055. db := model.GetKingTaskData(activities.ActivitiesId, diffDay)
  1056. if db == nil {
  1057. util.ErrorF(" ResetTodayTask error, diffDay %v", diffDay)
  1058. return
  1059. }
  1060. // 删除今日挑战任务
  1061. for i := 0; i < len(activities.KingTask); {
  1062. if activities.KingTask[i].TaskType != model.TASK_TYPE_TODAY {
  1063. i++
  1064. continue
  1065. }
  1066. this.delKingTask(activities, activities.KingTask[i].TaskId)
  1067. activities.KingTask = append(activities.KingTask[:i], activities.KingTask[i+1:]...)
  1068. }
  1069. for _, taskId := range db.DailyTaskIds {
  1070. dbTask, ok := model.ConvertActivitiesTaskList[int32(taskId)]
  1071. if !ok {
  1072. continue
  1073. }
  1074. task := this.addDayTask(activities.ActivitiesId, uint32(dbTask.TaskId), 0, true, 1)
  1075. if task == nil {
  1076. continue
  1077. }
  1078. task.TaskType = model.TASK_TYPE_TODAY
  1079. activities.KingTask = append(activities.KingTask, task)
  1080. }
  1081. //this.addChangeActivity(activities.ActivitiesId, 0)
  1082. this.SetDirty(true)
  1083. }
  1084. func (this *RoleActivity) OnlineProcess() {
  1085. //for _, val := range this.activityDataList {
  1086. // if val.FightingTarget <= 0 {
  1087. // continue
  1088. // }
  1089. // for _, data := range val.KingTask {
  1090. // for _, progress := range data.Progress {
  1091. // if progress.Key != int32(serverproto.TaskType_Eve_Fight_value){continue}
  1092. // }
  1093. // }
  1094. // val.FightingTarget = 0
  1095. // val.FightingTarget = this.role.roleBattleAttr.curTotalFightPower
  1096. //}
  1097. }
  1098. func (this *RoleActivity) checkOpenNewActivitiesCondition(convertData *model.ConvertActivitiesData) bool {
  1099. if convertData != nil && convertData.ActivityType == int32(serverproto.EActivityType_EActivityType_100Recharge) {
  1100. //开启首充同时开启 百元大礼包
  1101. for idx := 0; idx < len(model.ConvertActFirstRecharge.OpenConditionList); idx++ {
  1102. condition := model.ConvertActFirstRecharge.OpenConditionList[idx]
  1103. switch condition.Key {
  1104. //累计充值达到指定数值
  1105. case int32(serverproto.TaskType_Level_Battle_Count):
  1106. if this.role.GetRoleBattle().GetLevelId() >= condition.Value && this.firstChargeTime > 0 {
  1107. //判断是否触发过
  1108. for idx := 0; idx < len(this.hasDelActivityList); idx++ {
  1109. if this.hasDelActivityList[idx] == convertData.Id {
  1110. return false
  1111. }
  1112. }
  1113. return true
  1114. }
  1115. }
  1116. }
  1117. }
  1118. return false
  1119. }
  1120. func (this *RoleActivity) getWeekNumber(tmpDay int32) int32 {
  1121. return int32(math.Ceil(float64(tmpDay) / 7))
  1122. }
  1123. func (this *RoleActivity) open14DaysTask(activityData *serverproto.ActivitiesDetailData,
  1124. convertData *model.ConvertActivitiesData) {
  1125. tmpCurDay := util.GetDurationDay2(activityData.StartTime, util.GetTimeMilliseconds())
  1126. tmpCurWeek := this.getWeekNumber(tmpCurDay)
  1127. //开启活动
  1128. sIdx := tmpCurWeek*7 - 6
  1129. for idx := sIdx; idx <= tmpCurDay; idx++ {
  1130. dayVal, ok := model.ConvertActivitiesFortnightDaysList[idx]
  1131. if !ok {
  1132. continue
  1133. }
  1134. for k := 0; k < len(dayVal.TaskList); k++ {
  1135. this.addDayTask(convertData.Id, dayVal.TaskList[k], dayVal.Days, false, tmpCurDay)
  1136. }
  1137. if idx == tmpCurDay {
  1138. for k := 0; k < len(dayVal.DailyTaskList); k++ {
  1139. this.addDayTask(convertData.Id, dayVal.DailyTaskList[k], dayVal.Days, true, tmpCurDay)
  1140. }
  1141. }
  1142. }
  1143. activityData.CurDay = tmpCurDay
  1144. this.addChangeActivity(convertData.Id, 0)
  1145. this.SetDirty(true)
  1146. }
  1147. func (this *RoleActivity) getAllActivityReward(activityData *serverproto.ActivitiesDetailData) {
  1148. switch activityData.ActivitiesType {
  1149. case int32(serverproto.EActivityType_EActivityType_14_Days_Login):
  1150. this.getAllActivityReward14DaysLogin(activityData)
  1151. case int32(serverproto.EActivityType_EActivityType_14_Days_Task):
  1152. this.getAllActivityReward14DaysTask(activityData)
  1153. case int32(serverproto.EActivityType_EActivityType_King):
  1154. this.getAllActivityKingTaskReward(activityData)
  1155. this.delAllKingTask(activityData)
  1156. //activityData.KingTask = activityData.KingTask[:0]
  1157. case int32(serverproto.EActivityType_EActivityType_Daily_Cum_Recharge):
  1158. this.getAllActivityRewardCurRecharge(activityData)
  1159. case int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge):
  1160. this.getAllActivityRewardBTRoCoinRecharge(activityData)
  1161. case int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge):
  1162. this.getAllActivityRewardBTZhenJiaRecharge(activityData)
  1163. }
  1164. }
  1165. func (this *RoleActivity) getAllActivityRewardCurRecharge(activityData *serverproto.ActivitiesDetailData) {
  1166. var addItemList = map[int32]int32{}
  1167. day := activityData.CurDay
  1168. tmpRewardState := activityData.RewardState
  1169. for {
  1170. cfgData := model.GetActTiredRechargeDb(tmpRewardState+1, day)
  1171. if cfgData == nil {
  1172. break
  1173. }
  1174. if this.role.GetDayRecharge() < float32(cfgData.Amount) {
  1175. break
  1176. }
  1177. tmpRewardState++
  1178. for idx := 0; idx < len(cfgData.Rewards); idx++ {
  1179. item := cfgData.Rewards[idx]
  1180. if !CheckHDItemAdd(item.Key, this.role) {
  1181. continue
  1182. }
  1183. addItemList[item.Key] += item.Value
  1184. }
  1185. }
  1186. if len(addItemList) > 0 {
  1187. //发送邮件奖励
  1188. this.role.AddMail(model.GlobalMailIdActivitiesCurRechargeReward, serverproto.MailType_MailType_Activities,
  1189. addItemList, []int32{activityData.ActivitiesId}, "", "")
  1190. }
  1191. }
  1192. func (this *RoleActivity) delKingTask(activityData *serverproto.ActivitiesDetailData, taskId uint32) {
  1193. this.addChangeActivity(activityData.ActivitiesId, taskId)
  1194. tasks, ok := this.activitiesTaskList[activityData.ActivitiesId]
  1195. if ok {
  1196. delete(tasks, taskId)
  1197. }
  1198. this.SetDirty(true)
  1199. }
  1200. func (this *RoleActivity) delAllKingTask(activityData *serverproto.ActivitiesDetailData) {
  1201. for _, task := range activityData.KingTask {
  1202. this.delKingTask(activityData, task.TaskId)
  1203. }
  1204. this.SetDirty(true)
  1205. }
  1206. func (this *RoleActivity) getAllActivityKingTaskReward(activityData *serverproto.ActivitiesDetailData, taskTypes ...int32) {
  1207. var addItemList = map[int32]int32{}
  1208. for _, data := range activityData.KingTask {
  1209. if data.State != TASK_REWARD_STATE_COMPLETED {
  1210. continue
  1211. }
  1212. if len(taskTypes) > 0 {
  1213. award := false
  1214. for _, taskType := range taskTypes {
  1215. if data.TaskType != taskType {
  1216. continue
  1217. }
  1218. award = true
  1219. }
  1220. if !award {
  1221. continue
  1222. }
  1223. }
  1224. convertData, ok := model.ConvertActivitiesTaskList[int32(data.TaskId)]
  1225. if !ok {
  1226. continue
  1227. }
  1228. for k, v := range convertData.RewardList {
  1229. addItemList[k] += v
  1230. }
  1231. }
  1232. if len(addItemList) > 0 {
  1233. //发送邮件奖励
  1234. this.role.AddMail(model.GlobalMailIdActivitiesReward, serverproto.MailType_MailType_Activities,
  1235. addItemList, []int32{activityData.ActivitiesId}, "", "")
  1236. }
  1237. }
  1238. func (this *RoleActivity) getAllActivityReward14DaysLogin(activityData *serverproto.ActivitiesDetailData) {
  1239. var addItemList = map[int32]int32{}
  1240. for idx := 0; idx < len(activityData.LoginRewardList); idx++ {
  1241. tmpVal := activityData.LoginRewardList[idx]
  1242. if tmpVal.Value > 0 {
  1243. continue
  1244. }
  1245. tmpParamId := activityData.ActivitiesId*1000 + tmpVal.Key
  1246. if rewardVal, ok := model.ConvertActivitiesFOList[tmpParamId]; ok {
  1247. for key, val := range rewardVal {
  1248. addItemList[key] += val
  1249. }
  1250. }
  1251. }
  1252. if len(addItemList) > 0 {
  1253. //发送邮件奖励
  1254. this.role.AddMail(model.GlobalMailIdActivitiesReward, serverproto.MailType_MailType_Activities,
  1255. addItemList, []int32{activityData.ActivitiesId}, "", "")
  1256. }
  1257. }
  1258. func (this *RoleActivity) getAllActivityReward14DaysTask(activityData *serverproto.ActivitiesDetailData) {
  1259. var addItemList = map[int32]int32{}
  1260. //获取任务奖励
  1261. tmpTaskList, ok := this.activitiesTaskList[activityData.ActivitiesId]
  1262. if ok {
  1263. for _, val := range tmpTaskList {
  1264. this.addChangeActivity(activityData.ActivitiesId, val.TaskId)
  1265. if val.State == TASK_REWARD_STATE_COMPLETED {
  1266. convertData, ok := model.ConvertActivitiesTaskList[int32(val.TaskId)]
  1267. if !ok {
  1268. continue
  1269. }
  1270. for k, v := range convertData.RewardList {
  1271. addItemList[k] += v
  1272. }
  1273. if activityData.FortnightDays == nil {
  1274. activityData.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  1275. }
  1276. activityData.FortnightDays.TaskScore += convertData.TaskScore
  1277. if convertData.TaskScore > 0 {
  1278. this.addChangeActivity(activityData.ActivitiesId, 0)
  1279. this.SetDirty(true)
  1280. }
  1281. }
  1282. delete(tmpTaskList, val.TaskId)
  1283. this.taskTypeList[activityData.ActivitiesId] = map[int32]set.Interface{}
  1284. }
  1285. }
  1286. //获取积分宝箱奖励
  1287. for _, weekBoxCfgData := range model.ConvertActivitiesFortnightDaysScoreList {
  1288. for idx := 0; idx < len(weekBoxCfgData); idx++ {
  1289. if activityData.FortnightDays == nil ||
  1290. activityData.FortnightDays.TaskScoreReward&(1<<uint32(weekBoxCfgData[idx].RewardIdx)) > 0 {
  1291. continue
  1292. }
  1293. if weekBoxCfgData[idx].Score <= activityData.FortnightDays.TaskScore {
  1294. for k, v := range weekBoxCfgData[idx].RewardList {
  1295. addItemList[k] += v
  1296. }
  1297. }
  1298. }
  1299. }
  1300. if len(addItemList) > 0 {
  1301. //发送邮件奖励
  1302. this.role.AddMail(model.GlobalMailIdActivitiesReward, serverproto.MailType_MailType_Activities,
  1303. addItemList, []int32{activityData.ActivitiesId}, "", "")
  1304. }
  1305. if activityData.FortnightDays != nil {
  1306. activityData.FortnightDays.TaskScore = 0
  1307. activityData.FortnightDays.TaskScoreReward = 0
  1308. activityData.FortnightDays.TaskList = activityData.FortnightDays.TaskList[:0]
  1309. this.addChangeActivity(activityData.ActivitiesId, 0)
  1310. this.SetDirty(true)
  1311. }
  1312. }
  1313. // isDaily=false表示成长任务 true表示每日挑战任务
  1314. func (this *RoleActivity) addDayTask(activitiesId int32, taskId uint32, day int32, isDaily bool, tmpCurDay int32) *serverproto.TaskData {
  1315. convertData, ok := model.ConvertActivitiesTaskList[int32(taskId)]
  1316. if !ok {
  1317. return nil
  1318. }
  1319. tmpTaskList, ok := this.activitiesTaskList[activitiesId]
  1320. if !ok {
  1321. tmpTaskList = map[uint32]*serverproto.TaskData{}
  1322. this.activitiesTaskList[activitiesId] = tmpTaskList
  1323. }
  1324. taskDataInfo := &serverproto.TaskData{
  1325. TaskId: taskId,
  1326. State: TASK_REWARD_STATE_NONE,
  1327. }
  1328. if isDaily {
  1329. taskDataInfo.BeginTime = uint64(day)
  1330. }
  1331. for taskType, _ := range convertData.ConditionList {
  1332. if taskType == int32(serverproto.TaskType_Eve_Fight_value) {
  1333. addProgress := &serverproto.TaskProgressType{
  1334. Key: taskType,
  1335. Value: 0,
  1336. }
  1337. roleBase := this.role.GetRoleBase()
  1338. if roleBase != nil && roleBase.RoleData() != nil {
  1339. addProgress.Total = uint32(roleBase.RoleData().FightPower)
  1340. }
  1341. taskDataInfo.Progress = append(taskDataInfo.Progress, addProgress)
  1342. }
  1343. }
  1344. this.addChangeActivity(activitiesId, taskId)
  1345. tmpTaskList[taskDataInfo.TaskId] = taskDataInfo
  1346. this.addTaskType(activitiesId, convertData)
  1347. this.SetDirty(true)
  1348. //当前的挑战任务进度处理
  1349. if tmpCurDay == day || !isDaily {
  1350. TaskConditionCheck(this.role, taskDataInfo, serverproto.TaskType_NONE, convertData.ConditionList, 0, false)
  1351. }
  1352. return taskDataInfo
  1353. }
  1354. func (this *RoleActivity) addChangeActivity(activitiesId int32, taskId uint32) {
  1355. //taskId == 0表示活动本身数据变更
  1356. tmpChangeList, ok := this.changeTaskList[activitiesId]
  1357. if !ok {
  1358. tmpChangeList = set.New(set.NonThreadSafe)
  1359. tmpChangeList.Add(taskId)
  1360. this.changeTaskList[activitiesId] = tmpChangeList
  1361. } else {
  1362. tmpChangeList.Add(taskId)
  1363. }
  1364. this.SetDirty(true)
  1365. }
  1366. func (this *RoleActivity) TaskCheck(taskType serverproto.TaskType, count int32) {
  1367. this.initTaskTypeList()
  1368. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1369. CurDayEndTime: this.curDayEndTime,
  1370. }
  1371. //充值类活动处理
  1372. this.taskCheckRecharge(ntfMsg)
  1373. //任务类型
  1374. for activitiesId, valList := range this.taskTypeList {
  1375. typeList, ok := valList[int32(taskType)]
  1376. if !ok || typeList.Size() <= 0 {
  1377. continue
  1378. }
  1379. activityData, ok := this.activityDataList[activitiesId]
  1380. if !ok {
  1381. continue
  1382. }
  1383. var tmpNtfData *serverproto.ActivitiesDetailData = nil
  1384. //tmpNtfData := &serverproto.ActivitiesDetailData{
  1385. // ActivitiesType: activityData.ActivitiesType,
  1386. // ActivitiesId: activityData.ActivitiesId,
  1387. // CurDay: activityData.CurDay,
  1388. // StartTime: activityData.StartTime,
  1389. // EndTime: activityData.EndTime,
  1390. //}
  1391. for _, val := range typeList.List() {
  1392. tmpTaskId := val.(uint32)
  1393. taskInfo := this.getTaskData(activityData.ActivitiesId, tmpTaskId)
  1394. if taskInfo == nil {
  1395. typeList.Remove(tmpTaskId)
  1396. continue
  1397. }
  1398. convertData, ok := model.ConvertActivitiesTaskList[int32(tmpTaskId)]
  1399. if !ok {
  1400. typeList.Remove(tmpTaskId)
  1401. continue
  1402. }
  1403. //判断是否是今天挑战任务,只能完成当天任务
  1404. if taskInfo.BeginTime > 0 && taskInfo.BeginTime != uint64(activityData.CurDay) {
  1405. continue
  1406. }
  1407. ret := TaskConditionCheck(this.role, taskInfo, taskType, convertData.ConditionList, count, false)
  1408. if ret {
  1409. if tmpNtfData == nil {
  1410. tmpNtfData = &serverproto.ActivitiesDetailData{
  1411. ActivitiesType: activityData.ActivitiesType,
  1412. ActivitiesId: activityData.ActivitiesId,
  1413. CurDay: activityData.CurDay,
  1414. StartTime: activityData.StartTime,
  1415. EndTime: activityData.EndTime,
  1416. }
  1417. }
  1418. this.addChangeActivity(activityData.ActivitiesId, tmpTaskId)
  1419. if activityData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_14_Days_Task) {
  1420. if tmpNtfData.FortnightDays == nil {
  1421. tmpNtfData.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  1422. }
  1423. if activityData.FortnightDays != nil {
  1424. tmpNtfData.FortnightDays.TaskScore = activityData.FortnightDays.TaskScore
  1425. tmpNtfData.FortnightDays.TaskScoreReward = activityData.FortnightDays.TaskScoreReward
  1426. }
  1427. tmpNtfData.FortnightDays.TaskList = append(tmpNtfData.FortnightDays.TaskList, taskInfo)
  1428. } else if activityData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge) {
  1429. // BT task data
  1430. tmpNtfData.BtZhenjiaRechargeTaskList = append(activityData.BtZhenjiaRechargeTaskList, taskInfo)
  1431. } else if activityData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge) {
  1432. // BT task data
  1433. if tmpNtfData.BtRocoinData == nil {
  1434. tmpNtfData.BtRocoinData = &serverproto.ActivityBTROCoin{
  1435. WeekDayEndTime: activityData.BtRocoinData.WeekDayEndTime,
  1436. }
  1437. }
  1438. if taskInfo.TaskType == int32(model.BTTaskRefreshType_Day) {
  1439. tmpNtfData.BtRocoinData.DailyTaskList = append(tmpNtfData.BtRocoinData.DailyTaskList, taskInfo)
  1440. } else {
  1441. tmpNtfData.BtRocoinData.WeekTaskList = append(tmpNtfData.BtRocoinData.WeekTaskList, taskInfo)
  1442. }
  1443. }
  1444. this.SetDirty(true)
  1445. }
  1446. }
  1447. if tmpNtfData != nil {
  1448. if tmpNtfData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_King) {
  1449. if len(activityData.KingTask) > 0 {
  1450. tmpNtfData.KingTask = activityData.KingTask
  1451. //tmpNtfData.FightingTarget = activityData.FightingTarget
  1452. }
  1453. }
  1454. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, tmpNtfData)
  1455. }
  1456. }
  1457. if len(ntfMsg.ActivityDataList) > 0 {
  1458. this.role.ReplayGate(ntfMsg, true)
  1459. util.InfoF("uid=%v TaskCheck changelist=%v", this.role.GetUUid(), ntfMsg)
  1460. }
  1461. }
  1462. // 充值类活动处理
  1463. func (this *RoleActivity) taskCheckRecharge(ntfMsg *serverproto.SCActivitiesChangeNtf) {
  1464. //百元礼包处理
  1465. for _, val := range this.activityDataList {
  1466. if val.ActivitiesType == int32(serverproto.EActivityType_EActivityType_100Recharge) {
  1467. if val.ParamTime > 0 {
  1468. break
  1469. }
  1470. if this.role.GetTotalRecharge() >= model.ConvertAct100Recharge.RechargeAmount {
  1471. val.ParamTime = util.GetTimeMilliseconds()
  1472. this.SetDirty(true)
  1473. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, val)
  1474. }
  1475. break
  1476. }
  1477. }
  1478. }
  1479. func (this *RoleActivity) initTaskTypeList() {
  1480. if this.initTaskType {
  1481. return
  1482. }
  1483. if len(this.activitiesTaskList) > 0 {
  1484. this.initTaskType = true
  1485. }
  1486. for activitiesId, actTaskList := range this.activitiesTaskList {
  1487. for _, val := range actTaskList {
  1488. convertData, ok := model.ConvertActivitiesTaskList[int32(val.TaskId)]
  1489. if !ok {
  1490. this.addChangeActivity(activitiesId, val.TaskId)
  1491. delete(actTaskList, val.TaskId)
  1492. this.delTaskType(activitiesId, convertData)
  1493. continue
  1494. }
  1495. this.addTaskType(activitiesId, convertData)
  1496. }
  1497. }
  1498. }
  1499. func (this *RoleActivity) addTaskType(activitiesId int32, convertData *model.ConvertActivitiesTaskData) {
  1500. tmpTaskType, ok := this.taskTypeList[activitiesId]
  1501. if !ok {
  1502. tmpTaskType = map[int32]set.Interface{}
  1503. this.taskTypeList[activitiesId] = tmpTaskType
  1504. }
  1505. for key := range convertData.ConditionList {
  1506. if _, ok := tmpTaskType[key]; !ok {
  1507. tmpTaskType[key] = set.New(set.NonThreadSafe)
  1508. }
  1509. tmpTaskType[key].Add(uint32(convertData.TaskId))
  1510. }
  1511. }
  1512. func (this *RoleActivity) delTaskType(activitiesId int32, convertData *model.ConvertActivitiesTaskData) {
  1513. tmpTaskType, ok := this.taskTypeList[activitiesId]
  1514. if ok {
  1515. for key := range convertData.ConditionList {
  1516. if _, ok := tmpTaskType[key]; ok {
  1517. tmpTaskType[key].Remove(uint32(convertData.TaskId))
  1518. }
  1519. }
  1520. }
  1521. }
  1522. func (this *RoleActivity) getTaskData(activitiesId int32, taskId uint32) *serverproto.TaskData {
  1523. tmpData, ok := this.activitiesTaskList[activitiesId]
  1524. if ok {
  1525. if taskInfo, ok := tmpData[taskId]; ok {
  1526. return taskInfo
  1527. }
  1528. }
  1529. return nil
  1530. }
  1531. func (this *RoleActivity) getActivityData(activityId int32) *serverproto.ActivitiesDetailData {
  1532. activityData, ok := this.activityDataList[activityId]
  1533. if ok {
  1534. if util.GetTimeMilliseconds() >= activityData.EndTime && activityData.EndTime > 0 {
  1535. return nil
  1536. }
  1537. return activityData
  1538. }
  1539. return nil
  1540. }
  1541. func (this *RoleActivity) getActivityByType(ActivityType int32) (rets []*serverproto.ActivitiesDetailData) {
  1542. for _, data := range this.activityDataList {
  1543. if data.ActivitiesType != ActivityType {
  1544. continue
  1545. }
  1546. if util.GetTimeMilliseconds() >= data.EndTime && data.EndTime > 0 {
  1547. continue
  1548. }
  1549. rets = append(rets, data)
  1550. }
  1551. return
  1552. }
  1553. // 精彩活动奖励获取
  1554. func (this *RoleActivity) ActivitiesReward(activityId int32, param int32, rewardNum int32) serverproto.ErrorCode {
  1555. cfgData, ok := model.ConvertActivitiesList[activityId]
  1556. if !ok {
  1557. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1558. }
  1559. switch (serverproto.EActivityType)(cfgData.ActivityType) {
  1560. case serverproto.EActivityType_EActivityType_14_Days_Login: //14日登录
  1561. return this.activitiesReward14DaysLogin(activityId, param)
  1562. case serverproto.EActivityType_EActivityType_14_Days_Task: //14日目标任务
  1563. return this.activitiesReward14DaysTask(activityId, param)
  1564. case serverproto.EActivityType_EActivityType_100Recharge: //百元礼包
  1565. return this.activitiesReward100Recharge(activityId)
  1566. case serverproto.EActivityType_EActivityType_Daily_Cum_Recharge: //每日累充活动
  1567. return this.activitiesRewardDailyCumRecharge(activityId)
  1568. case serverproto.EActivityType_EActivityType_ExChange: //集字活动
  1569. return this.activitiesRewardCollection(activityId, param, nil, rewardNum)
  1570. case serverproto.EActivityType_EActivityType_King: // 国王的盛宴任务
  1571. return this.activitiesRewardKingTask(activityId, param, rewardNum)
  1572. case serverproto.EActivityType_EActivityType_BT_ROCoinRecharge: // bt RO币累计活动
  1573. return this.activitiesRewardBTRoCoinRecharge(activityId, param)
  1574. case serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge: // 真/假每日累计充值活动
  1575. return this.activitiesRewardBTZhenJiaRecharge(activityId, param)
  1576. default:
  1577. return serverproto.ErrorCode_ERROR_FAIL
  1578. }
  1579. return serverproto.ErrorCode_ERROR_OK
  1580. }
  1581. func (this *RoleActivity) activitiesReward14DaysLogin(activityId, param int32) serverproto.ErrorCode {
  1582. activityData := this.getActivityData(activityId)
  1583. if activityData == nil {
  1584. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1585. }
  1586. if param >= 100 || param <= 0 {
  1587. return serverproto.ErrorCode_ERROR_FAIL
  1588. }
  1589. //已经获取当天奖励
  1590. bFindIdx := -1
  1591. for idx := 0; idx < len(activityData.LoginRewardList); idx++ {
  1592. if activityData.LoginRewardList[idx].Key != param {
  1593. continue
  1594. }
  1595. if activityData.LoginRewardList[idx].Value > 0 {
  1596. return serverproto.ErrorCode_ERROR_ACTIVITIES_HAS_REWARD
  1597. }
  1598. bFindIdx = idx
  1599. break
  1600. }
  1601. if param > activityData.CurDay {
  1602. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT_CUR_DAY_REWARD
  1603. }
  1604. tmpParamId := activityId*1000 + param
  1605. if rewardVal, ok := model.ConvertActivitiesFOList[tmpParamId]; ok {
  1606. ret := this.role.CanAddItemList(rewardVal)
  1607. if ret != serverproto.ErrorCode_ERROR_OK {
  1608. return ret
  1609. }
  1610. if bFindIdx > -1 {
  1611. activityData.LoginRewardList[bFindIdx].Value = 1
  1612. } else {
  1613. //消耗资源补签
  1614. if !this.role.GetRoleBag().CanDelItem(int32(serverproto.ResType_Res_Rmb), model.GlobalActivities14DaysLogin) {
  1615. return this.role.GetResNotice(int32(serverproto.ResType_Res_Rmb))
  1616. }
  1617. this.role.DelItem(int32(serverproto.ResType_Res_Rmb), model.GlobalActivities14DaysLogin, AddItemST{AddFrom: AddFrom_Activities})
  1618. activityData.LoginRewardList = append(activityData.LoginRewardList, &serverproto.KeyValueType{Key: param, Value: 1})
  1619. }
  1620. this.role.AddItemList(rewardVal, AddFrom_Activities, true)
  1621. this.addChangeActivity(activityId, 0)
  1622. this.SetDirty(true)
  1623. //通知数据变更
  1624. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1625. CurDayEndTime: this.curDayEndTime,
  1626. }
  1627. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  1628. this.role.ReplayGate(ntfMsg, true)
  1629. //ack奖励处理
  1630. ackMsg := &serverproto.SCActivitiesRewardAck{
  1631. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1632. ActivityId: activityData.ActivitiesId,
  1633. }
  1634. for key, val := range rewardVal {
  1635. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  1636. }
  1637. this.role.ReplayGate(ackMsg, true)
  1638. return serverproto.ErrorCode_ERROR_OK
  1639. } else {
  1640. //无奖励数据
  1641. return serverproto.ErrorCode_ERROR_FAIL
  1642. }
  1643. }
  1644. func (this *RoleActivity) checkTaskInfo(taskInfo *serverproto.TaskData) bool {
  1645. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  1646. if !ok {
  1647. return false
  1648. }
  1649. return TaskConditionCheck(this.role, taskInfo, 0, convertData.ConditionList, 0, true)
  1650. }
  1651. func (this *RoleActivity) activitiesRewardKingTask(activityId, taskId int32, taskType int32) serverproto.ErrorCode {
  1652. activityData := this.getActivityData(activityId)
  1653. if activityData == nil {
  1654. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1655. }
  1656. taskInfo := this.getTaskData(activityId, uint32(taskId))
  1657. if taskInfo == nil {
  1658. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  1659. }
  1660. if taskInfo.State == TASK_REWARD_STATE_REWARD {
  1661. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1662. }
  1663. //应对玩家任务条件调整
  1664. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  1665. if this.checkTaskInfo(taskInfo) {
  1666. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  1667. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1668. }
  1669. } else {
  1670. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1671. }
  1672. }
  1673. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  1674. if !ok {
  1675. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  1676. }
  1677. ret := this.role.CanAddItemList(convertData.RewardList)
  1678. if ret != serverproto.ErrorCode_ERROR_OK {
  1679. return ret
  1680. }
  1681. this.role.AddItemList(convertData.RewardList, AddFrom_Activities, true)
  1682. //任务状态修改
  1683. taskInfo.State = TASK_REWARD_STATE_REWARD
  1684. this.addChangeActivity(activityId, taskInfo.TaskId)
  1685. this.addChangeActivity(activityId, 0)
  1686. this.SetDirty(true)
  1687. //通知数据变更
  1688. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1689. CurDayEndTime: this.curDayEndTime,
  1690. }
  1691. detailData := &serverproto.ActivitiesDetailData{
  1692. ActivitiesId: activityId,
  1693. ActivitiesType: activityData.ActivitiesType,
  1694. StartTime: activityData.StartTime,
  1695. EndTime: activityData.EndTime,
  1696. KingTask: activityData.KingTask,
  1697. }
  1698. //detailData.FortnightDays.TaskList = append(detailData.FortnightDays.TaskList, taskInfo)
  1699. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  1700. this.role.ReplayGate(ntfMsg, true)
  1701. //ack奖励处理
  1702. ackMsg := &serverproto.SCActivitiesRewardAck{
  1703. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1704. ActivityId: activityId,
  1705. }
  1706. for key, val := range convertData.RewardList {
  1707. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  1708. }
  1709. this.role.ReplayGate(ackMsg, true)
  1710. return serverproto.ErrorCode_ERROR_OK
  1711. }
  1712. func (this *RoleActivity) activitiesReward14DaysTask(activityId, param int32) serverproto.ErrorCode {
  1713. activityData := this.getActivityData(activityId)
  1714. if activityData == nil {
  1715. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1716. }
  1717. if param <= 0 {
  1718. return serverproto.ErrorCode_ERROR_FAIL
  1719. }
  1720. taskInfo := this.getTaskData(activityId, uint32(param))
  1721. if taskInfo == nil {
  1722. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  1723. }
  1724. if taskInfo.State == TASK_REWARD_STATE_REWARD {
  1725. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1726. }
  1727. //应对玩家任务条件调整
  1728. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  1729. if this.checkTaskInfo(taskInfo) {
  1730. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  1731. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1732. }
  1733. } else {
  1734. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  1735. }
  1736. }
  1737. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  1738. if !ok {
  1739. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  1740. }
  1741. ret := this.role.CanAddItemList(convertData.RewardList)
  1742. if ret != serverproto.ErrorCode_ERROR_OK {
  1743. return ret
  1744. }
  1745. this.role.AddItemList(convertData.RewardList, AddFrom_Activities, true)
  1746. //任务状态修改
  1747. taskInfo.State = TASK_REWARD_STATE_REWARD
  1748. //累计任务积分
  1749. if activityData.FortnightDays == nil {
  1750. activityData.FortnightDays = &serverproto.ActivitiesFortnightDays{}
  1751. }
  1752. activityData.FortnightDays.TaskScore += convertData.TaskScore
  1753. this.addChangeActivity(activityId, taskInfo.TaskId)
  1754. this.addChangeActivity(activityId, 0)
  1755. this.SetDirty(true)
  1756. //通知数据变更
  1757. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1758. CurDayEndTime: this.curDayEndTime,
  1759. }
  1760. detailData := &serverproto.ActivitiesDetailData{
  1761. ActivitiesId: activityId,
  1762. ActivitiesType: activityData.ActivitiesType,
  1763. StartTime: activityData.StartTime,
  1764. EndTime: activityData.EndTime,
  1765. CurDay: activityData.CurDay,
  1766. FortnightDays: &serverproto.ActivitiesFortnightDays{
  1767. TaskScore: activityData.FortnightDays.TaskScore,
  1768. TaskScoreReward: activityData.FortnightDays.TaskScoreReward,
  1769. },
  1770. }
  1771. detailData.FortnightDays.TaskList = append(detailData.FortnightDays.TaskList, taskInfo)
  1772. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  1773. this.role.ReplayGate(ntfMsg, true)
  1774. //ack奖励处理
  1775. ackMsg := &serverproto.SCActivitiesRewardAck{
  1776. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1777. ActivityId: activityId,
  1778. }
  1779. for key, val := range convertData.RewardList {
  1780. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  1781. }
  1782. this.role.ReplayGate(ackMsg, true)
  1783. return serverproto.ErrorCode_ERROR_OK
  1784. }
  1785. // 宝箱奖励获取
  1786. func (this *RoleActivity) ActivitiesScoreReward(activityId, boxId int32) serverproto.ErrorCode {
  1787. activityData := this.getActivityData(activityId)
  1788. if activityData == nil {
  1789. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  1790. }
  1791. if activityData.ActivitiesType != int32(serverproto.EActivityType_EActivityType_14_Days_Task) ||
  1792. activityData.FortnightDays == nil || activityData.FortnightDays.TaskScore <= 0 {
  1793. return serverproto.ErrorCode_ERROR_FAIL
  1794. }
  1795. if boxId <= 0 || boxId > 30 {
  1796. return serverproto.ErrorCode_ERROR_FAIL
  1797. }
  1798. if activityData.FortnightDays.TaskScoreReward&(1<<uint32(boxId)) > 0 {
  1799. return serverproto.ErrorCode_ERROR_ACTIVITIES_BOX_REWARD_HAS
  1800. }
  1801. //获取奖励
  1802. ackMsg := &serverproto.SCActivitiesScoreRewardAck{
  1803. Error: int32(serverproto.ErrorCode_ERROR_OK),
  1804. ActivityId: activityId,
  1805. }
  1806. addItemList := map[int32]int32{}
  1807. for _, weekBoxCfgData := range model.ConvertActivitiesFortnightDaysScoreList {
  1808. for idx := 0; idx < len(weekBoxCfgData); idx++ {
  1809. if weekBoxCfgData[idx].RewardIdx == boxId {
  1810. if weekBoxCfgData[idx].Score <= activityData.FortnightDays.TaskScore {
  1811. for k, v := range weekBoxCfgData[idx].RewardList {
  1812. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: k, Value: v})
  1813. addItemList[k] += v
  1814. }
  1815. }
  1816. break
  1817. }
  1818. }
  1819. }
  1820. if len(addItemList) <= 0 {
  1821. return serverproto.ErrorCode_ERROR_FAIL
  1822. }
  1823. ret := this.role.CanAddItemList(addItemList)
  1824. if ret != serverproto.ErrorCode_ERROR_OK {
  1825. return ret
  1826. }
  1827. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  1828. util.InfoF("uid=%v ActivitiesScoreReward rewardlist=%v", this.role.GetUUid(), addItemList)
  1829. activityData.FortnightDays.TaskScoreReward |= 1 << uint32(boxId)
  1830. this.addChangeActivity(activityId, 0)
  1831. this.SetDirty(true)
  1832. //通知数据变更
  1833. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1834. CurDayEndTime: this.curDayEndTime,
  1835. }
  1836. detailData := &serverproto.ActivitiesDetailData{
  1837. ActivitiesId: activityId,
  1838. ActivitiesType: activityData.ActivitiesType,
  1839. StartTime: activityData.StartTime,
  1840. EndTime: activityData.EndTime,
  1841. CurDay: activityData.CurDay,
  1842. FortnightDays: &serverproto.ActivitiesFortnightDays{
  1843. TaskScore: activityData.FortnightDays.TaskScore,
  1844. TaskScoreReward: activityData.FortnightDays.TaskScoreReward,
  1845. },
  1846. }
  1847. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  1848. this.role.ReplayGate(ntfMsg, true)
  1849. this.role.ReplayGate(ackMsg, true)
  1850. return serverproto.ErrorCode_ERROR_OK
  1851. }
  1852. // /充值活动相关
  1853. // 首充
  1854. func (this *RoleActivity) FirstChargeUnlockState() bool {
  1855. bOk := false
  1856. // 开启的同时开启百元大礼包活动
  1857. //conditionList := model.ConvertActFirstRecharge.OpenConditionStrList
  1858. levelUnlock := this.role.GetRoleBase().checkUnLockState(0, model.ConvertActFirstRecharge.OpenConditionList)
  1859. if this.firstChargeTime == 0 && this.firstChargeRewardStat == 0 && levelUnlock == serverproto.ErrorCode_ERROR_OK &&
  1860. this.role.GetTotalRecharge() >= model.ConvertActFirstRecharge.RechargeAmount {
  1861. this.firstChargeTime = util.GetTimeMilliseconds()
  1862. this.SetDirty(true)
  1863. bOk = true
  1864. firstChargeNtfMsg := &serverproto.SCActivitiesFirstChargeChangeNtf{
  1865. FirstChargeTime: this.firstChargeTime,
  1866. FirstChargeRewardState: this.firstChargeRewardStat,
  1867. }
  1868. this.role.ReplayGate(firstChargeNtfMsg, true)
  1869. }
  1870. //根据玩家开启系统决定活动开启
  1871. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  1872. CurDayEndTime: this.curDayEndTime,
  1873. }
  1874. openListNtfMsg := &serverproto.SCActivitiesOpenListNtf{}
  1875. for _, convertData := range ActivitiesMag.RoleSystemActList {
  1876. ret, detailInfo := this.OpenNewActivities(convertData, util.GetTimeMilliseconds(), false)
  1877. if ret {
  1878. tmpData := &serverproto.ActivitiesData{
  1879. Id: convertData.Id,
  1880. Type: convertData.ActivityType,
  1881. Bg: convertData.BG,
  1882. }
  1883. openListNtfMsg.ActivityList = append(openListNtfMsg.ActivityList, tmpData)
  1884. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailInfo)
  1885. }
  1886. }
  1887. if len(openListNtfMsg.ActivityList) > 0 {
  1888. this.role.ReplayGate(openListNtfMsg, true)
  1889. }
  1890. if len(ntfMsg.ActivityDataList) > 0 {
  1891. this.role.ReplayGate(ntfMsg, true)
  1892. }
  1893. return bOk
  1894. }
  1895. // 超值礼包开启(利用任务类型触发)
  1896. type SuperChargeUnlockST struct {
  1897. oldValue int32
  1898. rewardCardList map[int32]int32
  1899. }
  1900. func (this *RoleActivity) SuperChargeUnlockCheck(unlockType serverproto.UnlockChargeType, st *SuperChargeUnlockST) {
  1901. oldValue := st.oldValue
  1902. nowTime := util.GetTimeMilliseconds()
  1903. bAdd := false
  1904. typeSuperList, ok := model.ConvertActDiscountsRechargeList[int32(unlockType)]
  1905. if !ok {
  1906. //util.ErrorF("list:%v", model.ConvertActDiscountsRechargeList)
  1907. return
  1908. }
  1909. //util.ErrorF("list2:%v", model.ConvertActDiscountsRechargeList)
  1910. for idx := 0; idx < len(typeSuperList); idx++ {
  1911. cfgData := typeSuperList[idx]
  1912. //for _, cfgData := range typeSuperList {
  1913. //if cfgData.OpenCondition.Key != int32(unlockType) {
  1914. // continue
  1915. //}
  1916. //已经触发的并超过触发次数则不再触发
  1917. tmpVal, ok := this.unlockChargeHasList[cfgData.ProductId]
  1918. //tmpVal, ok := this.unlockChargeHasList[cfgData.Id]
  1919. if ok && tmpVal.Value >= cfgData.UnlockCount {
  1920. continue
  1921. }
  1922. val := cfgData.OpenCondition.ValueList[0]
  1923. var curVal int32 = 0
  1924. switch unlockType {
  1925. case serverproto.UnlockChargeType_UChargeType_BattleLevel: //通关指定关卡,触发此类的超值礼包
  1926. curVal = this.role.GetRoleBattle().GetLevelId()
  1927. //优化处理,列表中为有序列表
  1928. if curVal < val {
  1929. break
  1930. }
  1931. case serverproto.UnlockChargeType_UChargeType_ClimbTowerLevel: //试炼之塔到达指定的层数,触发此类超值礼包
  1932. curVal = this.role.GetRoleTower().GetCurTower()
  1933. case serverproto.UnlockChargeType_UChargeType_BaseLevel: //主角等级达到指定等级,触发此类的超值礼包
  1934. curVal = this.role.GetRoleLevel()
  1935. case serverproto.UnlockChargeType_UChargeType_SkillLevelUp: //技能升级 资源不够
  1936. val1 := cfgData.OpenCondition.ValueList[1]
  1937. if this.role.GetRoleLevel() >= val && this.role.GetRoleBase().GetCruise() < val1 {
  1938. //是否需要根据累计充值来触发
  1939. if cfgData.Recharge > 0 {
  1940. rechargeTap := this.role.GetTotalRechargeTap()
  1941. if rechargeTap <= 0 || rechargeTap != cfgData.Recharge {
  1942. continue
  1943. }
  1944. }
  1945. //解锁特定超值礼包
  1946. unlockData := &serverproto.ActivitiesUnlockRechargeData{
  1947. ActivitiesId: cfgData.Id,
  1948. StartTime: nowTime,
  1949. EndTime: nowTime + cfgData.DurationTime,
  1950. }
  1951. this.superUnlockChargeList = append(this.superUnlockChargeList, unlockData)
  1952. bAdd = true
  1953. if tmpVal == nil {
  1954. tmpVal = &serverproto.KeyValueType{Key: cfgData.ProductId, Value: 1}
  1955. } else {
  1956. tmpVal.Value++
  1957. }
  1958. this.unlockChargeHasList[tmpVal.Key] = tmpVal
  1959. continue
  1960. }
  1961. case serverproto.UnlockChargeType_UChargeType_SKillAdvance: //所有英雄技能进阶次数
  1962. curVal = this.role.GetRoleSkill().GetAllHeroSkillAdvanceNum()
  1963. case serverproto.UnlockChargeType_UChargeType_DrawCardMVP: //抽卡 获得MVP
  1964. fallthrough
  1965. case serverproto.UnlockChargeType_UChargeType_DrawPetMVP: //抽宠 获得MVP
  1966. curVal = oldValue
  1967. if val != oldValue {
  1968. curVal = 0
  1969. }
  1970. case serverproto.UnlockChargeType_UChargeType_DrawCardQualityNum: //抽到5个蓝色卡片时触发
  1971. if len(cfgData.OpenCondition.ValueList) >= 2 {
  1972. val = cfgData.OpenCondition.ValueList[1]
  1973. cardQuality := cfgData.OpenCondition.ValueList[0]
  1974. for k, v := range st.rewardCardList {
  1975. cardCfg, ok2 := serverproto.CardCfgLoader[k]
  1976. if !ok2 {
  1977. continue
  1978. }
  1979. if cardCfg.CardType == cardQuality {
  1980. curVal += v
  1981. }
  1982. }
  1983. } else {
  1984. util.ErrorF("uid=%v SuperChargeUnlockCheck unlockType=%v", this.role.GetUUid(), unlockType)
  1985. return
  1986. }
  1987. case serverproto.UnlockChargeType_UChargeType_DrawCardSpecial: //抽卡保底
  1988. fallthrough
  1989. case serverproto.UnlockChargeType_UChargeType_DrawPetSpecial: //抽宠物保底
  1990. fallthrough
  1991. case serverproto.UnlockChargeType_UChargeType_DrawSkillEquipSpecial: //抽神器保底
  1992. curVal = oldValue
  1993. if val != oldValue {
  1994. curVal = 0
  1995. }
  1996. case serverproto.UnlockChargeType_UChargeType_HeroStrength: //伙伴突破
  1997. fallthrough
  1998. case serverproto.UnlockChargeType_UChargeType_HeroLevel: //伙伴等级
  1999. fallthrough
  2000. case serverproto.UnlockChargeType_UChargeType_PayAmount: //单次充值金额
  2001. fallthrough
  2002. case serverproto.UnlockChargeType_UChargeType_ZenyOnceCost: //银币一次性消耗 资源不够
  2003. fallthrough
  2004. case serverproto.UnlockChargeType_UChargeType_ShopNormalRMBCost: //普通商店 金币消耗数量
  2005. fallthrough
  2006. case serverproto.UnlockChargeType_UChargeType_ArenaShopCost: //英灵殿商店 功勋消耗数量
  2007. fallthrough
  2008. case serverproto.UnlockChargeType_UChargeType_GuildShopCost: //公会商店 公会币消耗数量
  2009. fallthrough
  2010. case serverproto.UnlockChargeType_UChargeType_SpecialShopRMB: //黑市商店 金币消耗数量
  2011. fallthrough
  2012. case serverproto.UnlockChargeType_UChargeType_PetShopCost: //宠物商店 分解石消耗数量
  2013. curVal = oldValue
  2014. case serverproto.UnlockChargeType_UChargeType_DailyGift: //每日礼包弹窗
  2015. util.ErrorF("uid=%v dailyGift id=%v val:%v level:%v", this.role.GetUUid(), cfgData.Id, val, this.role.GetRoleLevel())
  2016. if this.role.GetRoleLevel() >= val {
  2017. //是否需要根据累计充值来触发
  2018. //if cfgData.Recharge > 0 {
  2019. // rechargeTap := this.role.GetTotalRechargeTap()
  2020. // if rechargeTap <= 0 || rechargeTap != cfgData.Recharge {
  2021. // continue
  2022. // }
  2023. //}
  2024. //util.ErrorF("uid=%v dailyGift id=%v", this.role.GetUUid(), cfgData.Id)
  2025. //解锁特定超值礼包
  2026. unlockData := &serverproto.ActivitiesUnlockRechargeData{
  2027. ActivitiesId: cfgData.Id,
  2028. StartTime: nowTime,
  2029. EndTime: nowTime + cfgData.DurationTime,
  2030. }
  2031. this.superUnlockChargeList = append(this.superUnlockChargeList, unlockData)
  2032. bAdd = true
  2033. if tmpVal == nil {
  2034. tmpVal = &serverproto.KeyValueType{Key: cfgData.ProductId, Value: 1}
  2035. } else {
  2036. tmpVal.Value++
  2037. }
  2038. this.unlockChargeHasList[tmpVal.Key] = tmpVal
  2039. continue
  2040. }
  2041. }
  2042. if curVal > 0 && curVal >= val {
  2043. //是否需要根据累计充值来触发
  2044. if cfgData.Recharge > 0 {
  2045. rechargeTap := this.role.GetTotalRechargeTap()
  2046. if rechargeTap <= 0 || rechargeTap != cfgData.Recharge {
  2047. continue
  2048. }
  2049. }
  2050. //条件优先级触发类型
  2051. //解锁特定超值礼包
  2052. unlockData := &serverproto.ActivitiesUnlockRechargeData{
  2053. ActivitiesId: cfgData.Id,
  2054. StartTime: nowTime,
  2055. EndTime: nowTime + cfgData.DurationTime,
  2056. }
  2057. this.superUnlockChargeList = append(this.superUnlockChargeList, unlockData)
  2058. bAdd = true
  2059. if tmpVal == nil {
  2060. tmpVal = &serverproto.KeyValueType{Key: cfgData.ProductId, Value: 1}
  2061. } else {
  2062. tmpVal.Value++
  2063. }
  2064. this.unlockChargeHasList[tmpVal.Key] = tmpVal
  2065. util.InfoF("uid=%v SuperChargeUnlockCheck unlock cfg=%v totalRecharge=%v", this.role.GetUUid(),
  2066. cfgData.Id, this.role.GetTotalRecharge())
  2067. }
  2068. }
  2069. if bAdd {
  2070. this.SetDirty(true)
  2071. ntfMsg := &serverproto.SCActivitiesDiscountsNtf{
  2072. DiscountDataList: this.superUnlockChargeList,
  2073. }
  2074. this.role.ReplayGate(ntfMsg, true)
  2075. }
  2076. }
  2077. // 获取首充奖励
  2078. func (this *RoleActivity) ActivitiesFirstChargeReward() serverproto.ErrorCode {
  2079. if this.firstChargeTime <= 0 || model.ConvertActFirstRecharge == nil {
  2080. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2081. }
  2082. ackMsg := &serverproto.SCActivitiesFirstChargeRewardAck{}
  2083. nowTime := util.GetTimeMilliseconds()
  2084. diffDay := util.GetDurationDay2(this.firstChargeTime, nowTime)
  2085. var maxDiffDay int32 = 3
  2086. if diffDay < maxDiffDay {
  2087. maxDiffDay = diffDay
  2088. }
  2089. for idx := 1; idx <= int(maxDiffDay); idx++ {
  2090. if this.firstChargeRewardStat&(1<<uint32(idx)) > 0 {
  2091. continue
  2092. }
  2093. this.firstChargeRewardStat |= 1 << uint32(idx)
  2094. switch idx {
  2095. case 1:
  2096. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertActFirstRecharge.Day1Reward...)
  2097. case 2:
  2098. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertActFirstRecharge.Day2Reward...)
  2099. case 3:
  2100. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertActFirstRecharge.Day3Reward...)
  2101. }
  2102. }
  2103. //奖励领取完毕,活动消失(首充和百元奖励都领取完毕)
  2104. this.checkFirstChargeAnd100RechargeEnd(0, nil)
  2105. if len(ackMsg.RewardItemList) > 0 {
  2106. ntfMsg := &serverproto.SCActivitiesFirstChargeChangeNtf{
  2107. FirstChargeRewardState: this.firstChargeRewardStat,
  2108. FirstChargeTime: this.firstChargeTime,
  2109. }
  2110. this.role.ReplayGate(ntfMsg, true)
  2111. var addItemList = map[int32]int32{}
  2112. for idx := 0; idx < len(ackMsg.RewardItemList); idx++ {
  2113. item := ackMsg.RewardItemList[idx]
  2114. addItemList[item.Key] += item.Value
  2115. }
  2116. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2117. this.role.ReplayGate(ackMsg, true)
  2118. this.SetDirty(true)
  2119. return serverproto.ErrorCode_ERROR_OK
  2120. }
  2121. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2122. }
  2123. func (this *RoleActivity) ActivitiesLikability(activityId int32, itemId, likabilityItemLevel int32) serverproto.ErrorCode {
  2124. activityData := this.getActivityData(activityId)
  2125. if activityData == nil {
  2126. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT_LIKE
  2127. }
  2128. if activityData.ActivitiesType != int32(serverproto.EActivityType_EActivityType_Likability) {
  2129. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT_LIKE
  2130. }
  2131. actCfgData, ok := model.ConvertActivitiesList[activityId]
  2132. if !ok {
  2133. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT_LIKE
  2134. }
  2135. if !actCfgData.HDItemList.Has(itemId) {
  2136. util.InfoF("uid=%v ActivitiesLikability itemId=%v not correct", this.role.GetUUid(), itemId)
  2137. return serverproto.ErrorCode_ERROR_FAIL
  2138. }
  2139. cfgActivityData, ok := model.ConvertActLikabilityItemList[activityId]
  2140. if !ok {
  2141. return serverproto.ErrorCode_ERROR_FAIL
  2142. }
  2143. cfgData, ok := cfgActivityData[itemId]
  2144. if !ok {
  2145. util.InfoF("uid=%v ActivitiesLikability itemId=%v not correct", this.role.GetUUid(), itemId)
  2146. return serverproto.ErrorCode_ERROR_FAIL
  2147. }
  2148. if likabilityItemLevel <= 0 || int(likabilityItemLevel) > len(cfgData.LikabilityList) {
  2149. util.InfoF("uid=%v ActivitiesLikability likabilityLevel=%v not correct", this.role.GetUUid(), likabilityItemLevel)
  2150. return serverproto.ErrorCode_ERROR_FAIL
  2151. }
  2152. if activityData.LikabilityData == nil {
  2153. activityData.LikabilityData = &serverproto.ActivitiesLikabilityData{
  2154. Level: 1,
  2155. }
  2156. this.addChangeActivity(activityId, 0)
  2157. this.SetDirty(true)
  2158. }
  2159. likeCfgActivityData, ok := model.ConvertActLikabilityList[activityId]
  2160. if !ok {
  2161. util.ErrorF("uid=%v ActivitiesLikability ConvertActLikability level=%v not correct", this.role.GetUUid(), activityData.LikabilityData.Level)
  2162. return serverproto.ErrorCode_ERROR_FAIL
  2163. }
  2164. likeCfgData, ok := likeCfgActivityData[activityData.LikabilityData.Level]
  2165. if !ok {
  2166. util.ErrorF("uid=%v ActivitiesLikability ConvertActLikability level=%v not correct", this.role.GetUUid(), activityData.LikabilityData.Level)
  2167. return serverproto.ErrorCode_ERROR_FAIL
  2168. }
  2169. //好感度等级已达上限
  2170. if uint32(likeCfgData.LikeValMax) <= activityData.LikabilityData.Param {
  2171. _, ok := likeCfgActivityData[activityData.LikabilityData.Level+1]
  2172. if !ok {
  2173. return serverproto.ErrorCode_ERROR_ACTIVITIES_LIKE_LEVEL_LIMIT
  2174. }
  2175. }
  2176. //消耗道具判断
  2177. addKv := cfgData.LikabilityList[likabilityItemLevel-1]
  2178. if !this.role.GetRoleBag().CanDelItem(addKv.Key, addKv.ValueList[0]) {
  2179. return serverproto.ErrorCode_ERROR_RES_NOT_ENOUGH
  2180. }
  2181. oldLikeLevel := activityData.LikabilityData.Level
  2182. oldLikeVal := int32(activityData.LikabilityData.Param)
  2183. newLikeVal := oldLikeVal + addKv.ValueList[1]
  2184. rewardList := map[int32]int32{}
  2185. retLikeLevel, retLikeVal := this.activitiesLikabilityAddVal(likeCfgActivityData, oldLikeLevel, oldLikeVal, newLikeVal, rewardList)
  2186. if len(rewardList) > 0 {
  2187. ret := this.role.CanAddItemList(rewardList)
  2188. if ret != serverproto.ErrorCode_ERROR_OK {
  2189. return ret
  2190. }
  2191. this.role.AddItemList(rewardList, AddFrom_Activities, true)
  2192. }
  2193. this.role.DelItem(addKv.Key, addKv.ValueList[0], AddItemST{AddFrom: AddFrom_Activities, Notify: true})
  2194. activityData.LikabilityData.Level = retLikeLevel
  2195. activityData.LikabilityData.Param = uint32(retLikeVal)
  2196. this.addChangeActivity(activityId, 0)
  2197. this.SetDirty(true)
  2198. util.InfoF("uid=%v ActivitiesLikability activityId=%v itemId=%v newLevel=%v newVal=%v oldLevel=%v oldVal=%v",
  2199. this.role.GetUUid(), activityId, itemId, retLikeLevel, retLikeVal, oldLikeLevel, oldLikeVal)
  2200. //通知数据变更
  2201. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2202. CurDayEndTime: this.curDayEndTime,
  2203. }
  2204. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  2205. this.role.ReplayGate(ntfMsg, true)
  2206. if len(rewardList) > 0 {
  2207. ackMsg := &serverproto.SCActivitiesLikabilityRewardAck{
  2208. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2209. }
  2210. for k, v := range rewardList {
  2211. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: k, Value: v})
  2212. }
  2213. this.role.ReplayGate(ackMsg, true)
  2214. }
  2215. //系统播报
  2216. //if addKv.ValueList[2] > 0 {
  2217. // this.role.AddSystemMessage(SystemmessageType_Likability,
  2218. // AddSystemMsg{ParamId: activityId,
  2219. // ParamList: []int32{addKv.Key, addKv.ValueList[0]}})
  2220. //}
  2221. return serverproto.ErrorCode_ERROR_OK
  2222. }
  2223. func (this *RoleActivity) activitiesLikabilityAddVal(likeCfgActivityData map[int32]*model.ConvertActLikabilityData,
  2224. curLikeLevel int32, oldLikeVal, newLikeVal int32, rewardList map[int32]int32) (retLikeLevel, retLikeVal int32) {
  2225. retLikeLevel = curLikeLevel
  2226. retLikeVal = oldLikeVal
  2227. likeCfgData, ok := likeCfgActivityData[curLikeLevel]
  2228. if !ok {
  2229. return
  2230. }
  2231. for idx := 0; idx < len(likeCfgData.RewardList); idx++ {
  2232. if likeCfgData.RewardList[idx].Key <= oldLikeVal {
  2233. continue
  2234. }
  2235. if likeCfgData.RewardList[idx].Key <= newLikeVal {
  2236. rewardList[likeCfgData.RewardList[idx].ValueList[0]] += likeCfgData.RewardList[idx].ValueList[1]
  2237. }
  2238. }
  2239. if likeCfgData.LikeValMax <= newLikeVal {
  2240. _, ok := likeCfgActivityData[curLikeLevel+1]
  2241. if !ok {
  2242. retLikeVal = newLikeVal
  2243. } else {
  2244. newLikeVal = newLikeVal - likeCfgData.LikeValMax
  2245. retLikeLevel, retLikeVal = this.activitiesLikabilityAddVal(likeCfgActivityData, curLikeLevel+1, 0, newLikeVal, rewardList)
  2246. }
  2247. } else {
  2248. retLikeVal = newLikeVal
  2249. }
  2250. return
  2251. }
  2252. func (this *RoleActivity) activitiesReward100Recharge(activityId int32) serverproto.ErrorCode {
  2253. activityData := this.getActivityData(activityId)
  2254. if activityData == nil || model.ConvertAct100Recharge == nil {
  2255. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2256. }
  2257. if this.role.GetTotalRecharge() < model.ConvertAct100Recharge.RechargeAmount ||
  2258. activityData.ParamTime <= 0 {
  2259. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2260. }
  2261. nowTime := util.GetTimeMilliseconds()
  2262. diffDay := util.GetDurationDay2(activityData.ParamTime, nowTime)
  2263. var maxDiffDay int32 = 3
  2264. if diffDay < maxDiffDay {
  2265. maxDiffDay = diffDay
  2266. }
  2267. //ack奖励处理
  2268. ackMsg := &serverproto.SCActivitiesRewardAck{
  2269. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2270. ActivityId: activityId,
  2271. }
  2272. rewardDay := 0
  2273. for idx := 1; idx <= int(maxDiffDay); idx++ {
  2274. if activityData.RewardState&(1<<uint32(idx)) > 0 {
  2275. rewardDay++
  2276. continue
  2277. }
  2278. activityData.RewardState |= 1 << uint32(idx)
  2279. rewardDay++
  2280. switch idx {
  2281. case 1:
  2282. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertAct100Recharge.Day1Reward...)
  2283. case 2:
  2284. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertAct100Recharge.Day2Reward...)
  2285. case 3:
  2286. ackMsg.RewardItemList = append(ackMsg.RewardItemList, model.ConvertAct100Recharge.Day3Reward...)
  2287. }
  2288. }
  2289. //奖励领取完毕,活动消失(首充和百元奖励都领取完毕)
  2290. this.checkFirstChargeAnd100RechargeEnd(rewardDay, activityData)
  2291. if len(ackMsg.RewardItemList) > 0 {
  2292. this.addChangeActivity(activityId, 0)
  2293. //通知数据变更
  2294. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2295. CurDayEndTime: this.curDayEndTime,
  2296. }
  2297. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  2298. this.role.ReplayGate(ntfMsg, true)
  2299. var addItemList = map[int32]int32{}
  2300. for idx := 0; idx < len(ackMsg.RewardItemList); idx++ {
  2301. item := ackMsg.RewardItemList[idx]
  2302. addItemList[item.Key] += item.Value
  2303. }
  2304. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2305. this.role.ReplayGate(ackMsg, true)
  2306. this.SetDirty(true)
  2307. return serverproto.ErrorCode_ERROR_OK
  2308. }
  2309. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2310. }
  2311. func (this *RoleActivity) checkFirstChargeAnd100RechargeEnd(reward100Count int, reward100Data *serverproto.ActivitiesDetailData) {
  2312. firstRewardCount := 0
  2313. for idx := 1; idx <= 3; idx++ {
  2314. if this.firstChargeRewardStat&(1<<uint32(idx)) > 0 {
  2315. firstRewardCount++
  2316. continue
  2317. }
  2318. }
  2319. bNotify := false
  2320. if reward100Data == nil {
  2321. reward100Count = 0
  2322. for _, val := range this.activityDataList {
  2323. if val.ActivitiesType == int32(serverproto.EActivityType_EActivityType_100Recharge) {
  2324. for idx := 1; idx <= 3; idx++ {
  2325. if val.RewardState&(1<<uint32(idx)) > 0 {
  2326. reward100Count++
  2327. continue
  2328. }
  2329. }
  2330. bNotify = true
  2331. reward100Data = val
  2332. break
  2333. }
  2334. }
  2335. }
  2336. //奖励领取完毕,活动消失(首充和百元奖励都领取完毕)
  2337. if firstRewardCount == reward100Count && firstRewardCount == 3 {
  2338. this.SetDirty(true)
  2339. if reward100Data != nil {
  2340. reward100Data.EndTime = util.GetTimeMilliseconds()
  2341. this.addChangeActivity(reward100Data.ActivitiesId, 0)
  2342. }
  2343. if bNotify {
  2344. //通知数据变更
  2345. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2346. CurDayEndTime: this.curDayEndTime,
  2347. }
  2348. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, reward100Data)
  2349. this.role.ReplayGate(ntfMsg, true)
  2350. }
  2351. }
  2352. }
  2353. func (this *RoleActivity) activitiesRewardDailyCumRecharge(activityId int32) serverproto.ErrorCode {
  2354. activityData := this.getActivityData(activityId)
  2355. if activityData == nil {
  2356. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2357. }
  2358. if this.role.GetDayRecharge() <= 0 {
  2359. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2360. }
  2361. day := activityData.CurDay
  2362. cfgData := model.GetActTiredRechargeDb(activityData.RewardState+1, day)
  2363. if cfgData == nil {
  2364. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2365. }
  2366. if this.role.GetDayRecharge() < float32(cfgData.Amount) {
  2367. return serverproto.ErrorCode_ERROR_ACTIVITIES_REWARD_NOT
  2368. }
  2369. activityData.RewardState++
  2370. this.addChangeActivity(activityId, 0)
  2371. //通知数据变更
  2372. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2373. CurDayEndTime: this.curDayEndTime,
  2374. }
  2375. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  2376. this.role.ReplayGate(ntfMsg, true)
  2377. //ack奖励处理
  2378. ackMsg := &serverproto.SCActivitiesRewardAck{
  2379. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2380. ActivityId: activityId,
  2381. //RewardItemList: model.ConvertActTiredRecharge[cfgData.Id],
  2382. }
  2383. var addItemList = map[int32]int32{}
  2384. for idx := 0; idx < len(cfgData.Rewards); idx++ {
  2385. item := cfgData.Rewards[idx]
  2386. if !CheckHDItemAdd(item.Key, this.role) {
  2387. continue
  2388. }
  2389. addItemList[item.Key] += item.Value
  2390. ackMsg.RewardItemList = append(ackMsg.RewardItemList, item)
  2391. }
  2392. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2393. this.role.ReplayGate(ackMsg, true)
  2394. this.SetDirty(true)
  2395. return serverproto.ErrorCode_ERROR_OK
  2396. }
  2397. // exchangeNum 兑换次数
  2398. func (this *RoleActivity) activitiesRewardCollection(activityId, rewardIdx int32, msg *serverproto.SSActivitiesCollectionServerDataAck, exchangeNum int32) serverproto.ErrorCode {
  2399. if exchangeNum <= 0 {
  2400. exchangeNum = 1
  2401. }
  2402. cfgData, ok := model.ConvertActCollection[rewardIdx]
  2403. if !ok || cfgData.ActivitiesId != activityId {
  2404. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2405. }
  2406. var collectData *serverproto.ActivitiesCollectionData = nil
  2407. activityData := this.getActivityData(activityId)
  2408. if activityData != nil {
  2409. for idx := 0; idx < len(activityData.CollectionList); idx++ {
  2410. if activityData.CollectionList[idx].Id == cfgData.Id {
  2411. collectData = activityData.CollectionList[idx]
  2412. break
  2413. }
  2414. }
  2415. if collectData != nil {
  2416. if collectData.RewardNum >= cfgData.RewardNum || collectData.RewardNum+exchangeNum > cfgData.RewardNum {
  2417. return serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_NUM_LIMIT
  2418. }
  2419. }
  2420. if !this.collectionRewardCheck(cfgData, uint64(exchangeNum)) {
  2421. return serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_REWARD_NOT
  2422. }
  2423. //获取全局数据
  2424. if msg == nil && cfgData.ServerRewardNum > 0 {
  2425. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  2426. ActivityId: activityId,
  2427. RewardIdx: cfgData.Id,
  2428. ServerLimitNum: cfgData.ServerRewardNum,
  2429. }
  2430. this.role.SendRank(ssMsg)
  2431. return serverproto.ErrorCode_ERROR_OK
  2432. }
  2433. var delItemList = map[int32]int32{}
  2434. for k, v := range cfgData.ExchangeConditionList {
  2435. delItemList[k] += v * exchangeNum
  2436. }
  2437. this.role.DelItemList(delItemList, AddItemST{AddFrom: AddFrom_Activities})
  2438. if collectData == nil {
  2439. collectData = &serverproto.ActivitiesCollectionData{
  2440. Id: cfgData.Id,
  2441. RewardNum: exchangeNum,
  2442. }
  2443. activityData.CollectionList = append(activityData.CollectionList, collectData)
  2444. } else {
  2445. collectData.RewardNum += exchangeNum
  2446. }
  2447. //ack奖励处理
  2448. ackMsg := &serverproto.SCActivitiesRewardAck{
  2449. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2450. ActivityId: activityId,
  2451. }
  2452. var addItemList = map[int32]int32{}
  2453. for idx := 0; idx < len(cfgData.RewardList); idx++ {
  2454. item := cfgData.RewardList[idx]
  2455. addItemList[item.Key] += item.Value * exchangeNum
  2456. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{
  2457. Key: item.Key,
  2458. Value: item.Value * exchangeNum,
  2459. })
  2460. }
  2461. this.addChangeActivity(activityId, 0)
  2462. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2463. this.SetDirty(true)
  2464. //通知数据变更
  2465. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  2466. CurDayEndTime: this.curDayEndTime,
  2467. }
  2468. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  2469. this.role.ReplayGate(ntfMsg, true)
  2470. this.role.ReplayGate(ackMsg, true)
  2471. //通知服务器清空全局数据(之前是全局的后面改成非全局的)
  2472. if cfgData.ServerRewardNum == 0 {
  2473. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  2474. ActivityId: activityId,
  2475. RewardIdx: cfgData.Id,
  2476. }
  2477. this.role.SendRank(ssMsg)
  2478. }
  2479. //通知全服玩家
  2480. if cfgData.ServerRewardNum > 0 {
  2481. this.role.AddSystemMessage(SystemmessageType_ActCollection,
  2482. AddSystemMsg{ParamId: activityId, ParamCount: rewardIdx})
  2483. if len(msg.DataList) > 0 {
  2484. ssNtfMsg := &serverproto.SSActivitiesCollectionServerDataNtf{
  2485. ActivityId: activityId,
  2486. RewardIdx: rewardIdx,
  2487. ServerCurNum: msg.DataList[0].Value,
  2488. }
  2489. this.role.SendSocial(ssNtfMsg)
  2490. }
  2491. }
  2492. } else if msg != nil {
  2493. var addItemList = map[int32]int32{}
  2494. for idx := 0; idx < len(cfgData.RewardList); idx++ {
  2495. item := cfgData.RewardList[idx]
  2496. addItemList[item.Key] += item.Value
  2497. }
  2498. var delItemList = map[int32]int32{}
  2499. for k, v := range cfgData.ExchangeConditionList {
  2500. delItemList[k] += v * exchangeNum
  2501. }
  2502. this.role.DelItemList(delItemList, AddItemST{AddFrom: AddFrom_Activities})
  2503. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  2504. //ack奖励处理
  2505. ackMsg := &serverproto.SCActivitiesRewardAck{
  2506. Error: int32(serverproto.ErrorCode_ERROR_OK),
  2507. ActivityId: activityId,
  2508. RewardItemList: cfgData.RewardList,
  2509. }
  2510. this.role.ReplayGate(ackMsg, true)
  2511. }
  2512. return serverproto.ErrorCode_ERROR_OK
  2513. }
  2514. // 集字奖励条件判断
  2515. func (this *RoleActivity) collectionRewardCheck(cfgData *model.ConvertActCollectionData, exchangeNum uint64) bool {
  2516. for key, val := range cfgData.ExchangeConditionList {
  2517. if key <= 0 || val <= 0 {
  2518. continue
  2519. }
  2520. if this.role.GetResNum(key) < uint64(val)*exchangeNum {
  2521. return false
  2522. }
  2523. }
  2524. return true
  2525. }
  2526. // 全局数据奖励处理
  2527. func (this *RoleActivity) OnCollectionRewardByServer(msg *serverproto.SSActivitiesCollectionServerDataAck) {
  2528. if msg.RewardIdx > 0 {
  2529. cfgData, ok := model.ConvertActCollection[msg.RewardIdx]
  2530. if !ok || cfgData.ActivitiesId != msg.ActivityId {
  2531. ackMsg := &serverproto.SCActivitiesRewardAck{
  2532. Error: int32(serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_REWARD_NOT),
  2533. ActivityId: msg.ActivityId,
  2534. }
  2535. this.role.ReplayGate(ackMsg, true)
  2536. return
  2537. }
  2538. if len(msg.DataList) > 0 {
  2539. if msg.DataList[0].Value > cfgData.ServerRewardNum {
  2540. ackMsg := &serverproto.SCActivitiesRewardAck{
  2541. Error: int32(serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_NUM_LIMIT),
  2542. ActivityId: msg.ActivityId,
  2543. }
  2544. this.role.ReplayGate(ackMsg, true)
  2545. return
  2546. }
  2547. } else {
  2548. ackMsg := &serverproto.SCActivitiesRewardAck{
  2549. Error: msg.Error,
  2550. ActivityId: msg.ActivityId,
  2551. }
  2552. this.role.ReplayGate(ackMsg, true)
  2553. return
  2554. }
  2555. //活动过期也需要获取奖励
  2556. this.activitiesRewardCollection(msg.ActivityId, msg.RewardIdx, msg, 1)
  2557. } else {
  2558. ackMsg := &serverproto.SCActivitiesCollectionServerDataAck{
  2559. Error: msg.Error,
  2560. ActivityId: msg.ActivityId,
  2561. DataList: msg.DataList,
  2562. }
  2563. this.role.ReplayGate(ackMsg, true)
  2564. }
  2565. }
  2566. // 获取超值礼包商品信息
  2567. func (this *RoleActivity) PayInfoGetDiscount(payRewardInfo *serverproto.PayOrderSaveInfo) bool {
  2568. if len(this.superUnlockChargeList) <= 0 {
  2569. return false
  2570. }
  2571. nowTime := util.GetTimeMilliseconds()
  2572. bChange := false
  2573. for idx := 0; idx < len(this.superUnlockChargeList); {
  2574. unlockData := this.superUnlockChargeList[idx]
  2575. if unlockData.EndTime <= nowTime {
  2576. this.superUnlockChargeList = append(this.superUnlockChargeList[:idx], this.superUnlockChargeList[idx+1:]...)
  2577. bChange = true
  2578. continue
  2579. }
  2580. if unlockData.ActivitiesId == payRewardInfo.GoodsId {
  2581. cfgData, ok := model.ConvertActDiscountsRecharge[unlockData.ActivitiesId]
  2582. if !ok {
  2583. break
  2584. }
  2585. payRewardInfo.Count = 1
  2586. payRewardInfo.GoodsId = unlockData.ActivitiesId
  2587. payRewardInfo.Amount = cfgData.Amount
  2588. payRewardInfo.GoodsName = cfgData.Name
  2589. payRewardInfo.RewardList = cfgData.RewardList
  2590. break
  2591. }
  2592. idx++
  2593. }
  2594. if bChange {
  2595. this.SetDirty(true)
  2596. ntfMsg := &serverproto.SCActivitiesDiscountsNtf{
  2597. DiscountDataList: this.superUnlockChargeList,
  2598. }
  2599. this.role.ReplayGate(ntfMsg, true)
  2600. }
  2601. if payRewardInfo.Count > 0 {
  2602. return true
  2603. }
  2604. return false
  2605. }
  2606. func (this *RoleActivity) OnPayInfoGetDiscount(payRewardInfo *serverproto.PayOrderSaveInfo) {
  2607. bFind := false
  2608. for idx := 0; idx < len(this.superUnlockChargeList); idx++ {
  2609. if this.superUnlockChargeList[idx].ActivitiesId == payRewardInfo.GoodsId {
  2610. this.superUnlockChargeList = append(this.superUnlockChargeList[:idx], this.superUnlockChargeList[idx+1:]...)
  2611. bFind = true
  2612. break
  2613. }
  2614. }
  2615. if bFind {
  2616. this.SetDirty(true)
  2617. ntfMsg := &serverproto.SCActivitiesDiscountsNtf{
  2618. DiscountDataList: this.superUnlockChargeList,
  2619. }
  2620. this.role.ReplayGate(ntfMsg, true)
  2621. }
  2622. }
  2623. func (this *RoleActivity) refreshDiscountData(nowTime uint64) bool {
  2624. bChange := false
  2625. for idx := 0; idx < len(this.superUnlockChargeList); {
  2626. unlockData := this.superUnlockChargeList[idx]
  2627. if unlockData.EndTime <= nowTime {
  2628. this.superUnlockChargeList = append(this.superUnlockChargeList[:idx], this.superUnlockChargeList[idx+1:]...)
  2629. this.SetDirty(true)
  2630. bChange = true
  2631. continue
  2632. }
  2633. idx++
  2634. }
  2635. return bChange
  2636. }
  2637. func (this *RoleActivity) OnRewardByServer(msg *serverproto.SSActivitiesCollectionServerDataAck) {
  2638. activityType := this.GetActivityType(msg.ActivityId)
  2639. if activityType == int32(serverproto.EActivityType_EActivityType_Pet_Exchange) {
  2640. this.OnExchangeRewardByServer(msg)
  2641. } else {
  2642. this.OnCollectionRewardByServer(msg)
  2643. }
  2644. }
  2645. func (this *RoleActivity) GetActivityType(activityId int32) int32 {
  2646. activityData := this.getActivityData(activityId)
  2647. if activityData == nil {
  2648. return 0
  2649. }
  2650. return activityData.ActivitiesType
  2651. }
  2652. // 兑换奖励
  2653. func (this *RoleActivity) OnExchangeRewardByServer(msg *serverproto.SSActivitiesCollectionServerDataAck) {
  2654. if msg.RewardIdx > 0 {
  2655. cfgData, ok := model.ConvertExchange[msg.RewardIdx]
  2656. if !ok || cfgData.ActivitiesId != msg.ActivityId {
  2657. ackMsg := &serverproto.SCActivitiesExchangeAck{
  2658. Error: int32(serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_REWARD_NOT),
  2659. ActivityId: msg.ActivityId,
  2660. RewardIdx: msg.RewardIdx,
  2661. }
  2662. this.role.ReplayGate(ackMsg, true)
  2663. return
  2664. }
  2665. if len(msg.DataList) > 0 {
  2666. if msg.DataList[0].Value > cfgData.ServerRewardNum {
  2667. ackMsg := &serverproto.SCActivitiesExchangeAck{
  2668. Error: int32(serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_NUM_LIMIT),
  2669. ActivityId: msg.ActivityId,
  2670. RewardIdx: msg.RewardIdx,
  2671. }
  2672. this.role.ReplayGate(ackMsg, true)
  2673. //全服兑换次数用尽
  2674. util.ErrorF("uid=%v check exchange failed, server num run out petId:=%v", this.role.GetUUid(), msg.DataList[0].Value, cfgData.ServerRewardNum)
  2675. return
  2676. }
  2677. } else {
  2678. ackMsg := &serverproto.SCActivitiesExchangeAck{
  2679. Error: msg.Error,
  2680. ActivityId: msg.ActivityId,
  2681. RewardIdx: msg.RewardIdx,
  2682. }
  2683. this.role.ReplayGate(ackMsg, true)
  2684. return
  2685. }
  2686. util.InfoF("uid=%v exchange pet begin", this.role.GetUUid())
  2687. //活动过期也需要获取奖励
  2688. ret := this.ActivitiesExchange(nil, msg)
  2689. if ret != serverproto.ErrorCode_ERROR_OK {
  2690. ackMsg := &serverproto.SCActivitiesExchangeAck{
  2691. ActivityId: msg.ActivityId,
  2692. RewardIdx: msg.RewardIdx,
  2693. Error: int32(ret),
  2694. }
  2695. this.role.ReplayGate(ackMsg, true)
  2696. }
  2697. } else {
  2698. ackMsg := &serverproto.SCActivitiesCollectionServerDataAck{
  2699. Error: msg.Error,
  2700. ActivityId: msg.ActivityId,
  2701. DataList: msg.DataList,
  2702. }
  2703. this.role.ReplayGate(ackMsg, true)
  2704. }
  2705. }
  2706. func (this *RoleActivity) CheckPetCondition(condType int32, condition *model.ExchangePetCondition, petList *serverproto.ExchangeInfo, delPetData []*serverproto.KeyValueType) serverproto.ErrorCode {
  2707. if petList == nil || condition == nil || len(petList.CostItem) <= 0 {
  2708. return serverproto.ErrorCode_ERROR_FAIL
  2709. }
  2710. for _, data := range petList.CostItem {
  2711. petData := this.role.GetRolePet().getPet(uint32(data.Key))
  2712. if petData == nil {
  2713. util.ErrorF("uid=%v check exchange failed, pet not found petId:=%v", this.role.GetUUid(), data.Key)
  2714. return serverproto.ErrorCode_ERROR_FAIL
  2715. }
  2716. petCfg, ok := serverproto.PetCfgLoader[petData.ConfigId]
  2717. if !ok {
  2718. util.ErrorF("uid=%v check exchange failed, pet config not found petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, petData.ConfigId)
  2719. return serverproto.ErrorCode_ERROR_FAIL
  2720. }
  2721. totalSkillLevel := int32(0)
  2722. //宠物品质
  2723. if condType == model.Exchange_Type_Common {
  2724. if petCfg.Quality != condition.Id {
  2725. util.ErrorF("uid=%v check exchange quality failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, petData.ConfigId)
  2726. return serverproto.ErrorCode_ERROR_FAIL
  2727. }
  2728. } else if condType == model.Exchange_Type_Special {
  2729. if petCfg.Id != condition.Id {
  2730. util.ErrorF("uid=%v check exchange config_id failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, petData.ConfigId)
  2731. return serverproto.ErrorCode_ERROR_FAIL
  2732. }
  2733. }
  2734. //宠物等级不满足
  2735. if petData.Level < condition.Level {
  2736. util.ErrorF("uid=%v check exchange level failed petId:=%v, configId;=%v leve:%v needlevel:=%V", this.role.GetUUid(), data.Key, petData.ConfigId, petData.Level, condition.Level)
  2737. return serverproto.ErrorCode_ERROR_FAIL
  2738. }
  2739. for _, skill := range petData.SkillList {
  2740. totalSkillLevel += skill.Level
  2741. }
  2742. if totalSkillLevel < condition.SkillLevel {
  2743. util.ErrorF("uid=%v check exchange skillLevel failed petId:=%v, configId;=%v leve:%v needlevel:=%V", this.role.GetUUid(), data.Key, petData.ConfigId, totalSkillLevel, condition.SkillLevel)
  2744. return serverproto.ErrorCode_ERROR_FAIL
  2745. }
  2746. delPetData = append(delPetData, &serverproto.KeyValueType{
  2747. Key: data.Key,
  2748. Value: petData.ConfigId,
  2749. })
  2750. }
  2751. return serverproto.ErrorCode_ERROR_OK
  2752. }
  2753. func (this *RoleActivity) petExchangeCheck(usePetList []*serverproto.ExchangeInfo, cfgData *model.ConvertExchangeData) serverproto.ErrorCode {
  2754. if usePetList == nil || cfgData == nil {
  2755. return serverproto.ErrorCode_ERROR_FAIL
  2756. }
  2757. delPetData := []*serverproto.KeyValueType{}
  2758. //遍历每个条件,
  2759. for _, condition := range cfgData.ConditionPet {
  2760. bRet := serverproto.ErrorCode_ERROR_FAIL
  2761. for _, data := range usePetList {
  2762. if condition.ConditionId == data.ConditionId {
  2763. if condition.CondType == model.Exchange_Type_Special {
  2764. bRet = this.CheckPetCondition(model.Exchange_Type_Special, condition, data, delPetData)
  2765. } else if condition.CondType == model.Exchange_Type_Common {
  2766. bRet = this.CheckPetCondition(model.Exchange_Type_Common, condition, data, delPetData)
  2767. }
  2768. break
  2769. }
  2770. }
  2771. if bRet != serverproto.ErrorCode_ERROR_OK {
  2772. return bRet
  2773. }
  2774. }
  2775. //检查是否有重复的宠物
  2776. petList := make(map[uint32]int32)
  2777. for _, pet := range usePetList {
  2778. for _, data := range pet.CostItem {
  2779. //如果发现一个PET用了两次,说明调用了外挂了
  2780. count := petList[uint32(data.Key)]
  2781. if count >= 2 {
  2782. return serverproto.ErrorCode_ERROR_FAIL
  2783. }
  2784. petList[uint32(data.Key)] += 1
  2785. }
  2786. }
  2787. util.InfoF("uid=%v check pet condition ok petListInfo = %v", this.role.GetUUid(), delPetData)
  2788. return serverproto.ErrorCode_ERROR_OK
  2789. }
  2790. func (this *RoleActivity) CheckCardCondition(condType int32, condition *model.ExchangeCardCondition, petList *serverproto.ExchangeInfo) serverproto.ErrorCode {
  2791. if petList == nil || condition == nil || len(petList.CostItem) <= 0 {
  2792. return serverproto.ErrorCode_ERROR_FAIL
  2793. }
  2794. totalCardNum := int32(0)
  2795. for _, data := range petList.CostItem {
  2796. if condType == model.Exchange_Type_Common {
  2797. cardCfg, ok := serverproto.CardCfgLoader[data.Key]
  2798. if !ok {
  2799. return serverproto.ErrorCode_ERROR_FAIL
  2800. }
  2801. if cardCfg.CardType != condition.ItemQuality { //卡片品质对比
  2802. util.ErrorF("uid=%v check exchange quality failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, cardCfg.CardId)
  2803. return serverproto.ErrorCode_ERROR_FAIL
  2804. }
  2805. /*
  2806. if cardCfg.CardLevel != condition.ItemLevel { //卡片品质对比
  2807. util.ErrorF("uid=%v check exchange quality failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, cardCfg.CardId)
  2808. return serverproto.ErrorCode_ERROR_FAIL
  2809. }
  2810. */
  2811. //选择库校验
  2812. if len(condition.Scope) <= 0 {
  2813. return serverproto.ErrorCode_ERROR_FAIL
  2814. }
  2815. _, ok2 := condition.Scope[data.Key]
  2816. if !ok2 {
  2817. return serverproto.ErrorCode_ERROR_FAIL
  2818. }
  2819. cardNum := this.role.GetRoleCard().GetCardNum(data.Key)
  2820. if cardNum < data.Value {
  2821. return serverproto.ErrorCode_ERROR_FAIL
  2822. }
  2823. totalCardNum += data.Value
  2824. } else if condType == model.Exchange_Type_Special { //special的道具单独判定数量够不够。
  2825. if condition.ItemType == int32(serverproto.ResType_Res_Card) {
  2826. cardCfg, ok := serverproto.CardCfgLoader[data.Key]
  2827. if !ok {
  2828. return serverproto.ErrorCode_ERROR_FAIL
  2829. }
  2830. if cardCfg.CardId != condition.ItemId { //卡片ID对比
  2831. util.ErrorF("uid=%v check exchange config_id failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, cardCfg.CardId)
  2832. return serverproto.ErrorCode_ERROR_FAIL
  2833. }
  2834. cardNum := this.role.GetRoleCard().GetCardNum(data.Key)
  2835. if cardNum < data.Value || cardNum < condition.ItemCount {
  2836. return serverproto.ErrorCode_ERROR_FAIL
  2837. }
  2838. } else if condition.ItemType == int32(serverproto.ResType_Res_Item) || condition.ItemType == int32(serverproto.ResType_Res_Gift) {
  2839. resNum := this.role.GetResNum(condition.ItemId)
  2840. if resNum < uint64(condition.ItemCount) || resNum < uint64(data.Value) {
  2841. util.ErrorF("uid=%v check exchange config_id failed petId:=%v, configId;=%v", this.role.GetUUid(), data.Key, condition.ItemId)
  2842. return serverproto.ErrorCode_ERROR_FAIL
  2843. }
  2844. }
  2845. }
  2846. }
  2847. //common目前只支持卡片。
  2848. if condType == model.Exchange_Type_Common && totalCardNum < condition.ItemCount {
  2849. return serverproto.ErrorCode_ERROR_FAIL
  2850. }
  2851. return serverproto.ErrorCode_ERROR_OK
  2852. }
  2853. func (this *RoleActivity) OtherExchangeCheck(useItemList []*serverproto.ExchangeInfo, cfgData *model.ConvertExchangeData) serverproto.ErrorCode {
  2854. if useItemList == nil || cfgData == nil {
  2855. return serverproto.ErrorCode_ERROR_FAIL
  2856. }
  2857. // delPetData := []*serverproto.KeyValueType{}
  2858. //遍历每个条件,
  2859. for _, condition := range cfgData.ConditionCard {
  2860. bRet := serverproto.ErrorCode_ERROR_FAIL
  2861. for _, data := range useItemList {
  2862. if condition.ConditionId == data.ConditionId {
  2863. if condition.CondType == model.Exchange_Type_Special || condition.CondType == model.Exchange_Type_Common {
  2864. bRet = this.CheckCardCondition(condition.CondType, condition, data)
  2865. }
  2866. break
  2867. }
  2868. }
  2869. if bRet != serverproto.ErrorCode_ERROR_OK {
  2870. return bRet
  2871. }
  2872. }
  2873. util.InfoF("uid=%v check pet condition ok petListInfo", this.role.GetUUid())
  2874. return serverproto.ErrorCode_ERROR_OK
  2875. }
  2876. // 扣除宠物兑换道具
  2877. func (this *RoleActivity) DelPetExchangeItem(useItemList []*serverproto.ExchangeInfo) serverproto.ErrorCode {
  2878. if len(useItemList) <= 0 {
  2879. util.ErrorF("uid=%v del pet error useItemList is nil:", this.role.GetUUid())
  2880. return serverproto.ErrorCode_ERROR_FAIL
  2881. }
  2882. //删除消耗的宠物
  2883. var delPetList []uint32
  2884. for _, condition := range useItemList {
  2885. for _, data := range condition.CostItem {
  2886. costPet := this.role.GetRolePet().getPet(uint32(data.Key))
  2887. //上阵宠物和契约宠物无法作为兑换材料
  2888. if costPet == nil || costPet.HeroId > 0 || costPet.QiyueHeroId > 0 {
  2889. util.ErrorF("uid=%v del pet error costPet:%v :", this.role.GetUUid(), costPet)
  2890. return serverproto.ErrorCode_ERROR_FAIL
  2891. }
  2892. delPetList = append(delPetList, uint32(data.Key))
  2893. this.role.GetRolePet().dbChangePetList.Add(uint32(data.Key))
  2894. }
  2895. }
  2896. this.role.GetRolePet().delPetList(delPetList)
  2897. this.role.GetRolePet().petChangeNtf(nil, delPetList, nil, true)
  2898. //删除宠物后查看援助是否有变化
  2899. for _, petId := range delPetList {
  2900. if this.role.GetRolePet().isInAssist(petId, true) {
  2901. this.role.GetRolePet().saveAssist()
  2902. }
  2903. }
  2904. this.role.GetRolePet().SetDirty(true)
  2905. return serverproto.ErrorCode_ERROR_OK
  2906. }
  2907. // 扣除卡片兑换道具
  2908. func (this *RoleActivity) DelCardExchangeItem(useItemList []*serverproto.ExchangeInfo) serverproto.ErrorCode {
  2909. if len(useItemList) <= 0 {
  2910. return serverproto.ErrorCode_ERROR_FAIL
  2911. }
  2912. //删除消耗的道具
  2913. costItemList := map[int32]int32{}
  2914. for _, condition := range useItemList {
  2915. for _, data := range condition.CostItem {
  2916. itemCfg, ok := serverproto.ItemCfgLoader[data.Key]
  2917. if !ok {
  2918. continue
  2919. }
  2920. if itemCfg.ResType == 9 {
  2921. this.role.GetRoleCard().ReduceCard(data.Key, data.Value, true)
  2922. } else {
  2923. costItemList[data.Key] += data.Value
  2924. }
  2925. }
  2926. }
  2927. if len(costItemList) > 0 {
  2928. this.role.DelItemList(costItemList, AddItemST{AddFrom: AddFrom_Activities})
  2929. }
  2930. this.role.GetRolePet().SetDirty(true)
  2931. return serverproto.ErrorCode_ERROR_OK
  2932. }
  2933. func (this *RoleActivity) ActivitiesExchange(reqMsg *serverproto.CSActivitiesExchangeReq, msg *serverproto.SSActivitiesCollectionServerDataAck) serverproto.ErrorCode {
  2934. if reqMsg == nil && msg == nil {
  2935. return serverproto.ErrorCode_ERROR_FAIL
  2936. }
  2937. rewardIdx := int32(0)
  2938. activityId := int32(0)
  2939. var useItemList []*serverproto.ExchangeInfo
  2940. if reqMsg != nil {
  2941. rewardIdx = reqMsg.RewardIdx
  2942. activityId = reqMsg.ActivityId
  2943. useItemList = reqMsg.Data
  2944. } else {
  2945. rewardIdx = msg.RewardIdx
  2946. activityId = msg.ActivityId
  2947. useItemList = msg.PetData
  2948. }
  2949. cfgData, ok := model.ConvertExchange[rewardIdx]
  2950. if !ok || cfgData.ActivitiesId != activityId {
  2951. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2952. }
  2953. if cfgData.ActivitiesType == model.Exchange_Activity_Type_Pet && len(cfgData.ConditionPet) <= 0 ||
  2954. cfgData.ActivitiesType == model.Exchange_Activity_Type_Card && len(cfgData.ConditionCard) <= 0 {
  2955. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  2956. }
  2957. var exchangeData *serverproto.ExchangeData = nil
  2958. activityData := this.getActivityData(activityId)
  2959. if activityData != nil {
  2960. for idx := 0; idx < len(activityData.ExchangeList); idx++ {
  2961. if activityData.ExchangeList[idx].Id == cfgData.Id {
  2962. exchangeData = activityData.ExchangeList[idx]
  2963. break
  2964. }
  2965. }
  2966. if exchangeData != nil && exchangeData.ExchangeNum >= cfgData.RewardNum {
  2967. return serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_NUM_LIMIT
  2968. }
  2969. //校验发过来的ID是否有重复//数量是否够//有重复说明有问题
  2970. bRet := serverproto.ErrorCode_ERROR_FAIL
  2971. if cfgData.ActivitiesType == model.Exchange_Activity_Type_Pet {
  2972. bRet = this.petExchangeCheck(useItemList, cfgData)
  2973. } else if cfgData.ActivitiesType == model.Exchange_Activity_Type_Card {
  2974. bRet = this.OtherExchangeCheck(useItemList, cfgData)
  2975. }
  2976. if bRet != serverproto.ErrorCode_ERROR_OK {
  2977. return serverproto.ErrorCode_ERROR_ACTIVITIES_EXCHANGE_REWARD_NOT
  2978. }
  2979. //获取全局数据if msg == nil && cfgData.ServerRewardNum > 0 {
  2980. if msg == nil && cfgData.ServerRewardNum > 0 {
  2981. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  2982. ActivityId: activityId,
  2983. RewardIdx: cfgData.Id,
  2984. ServerLimitNum: cfgData.ServerRewardNum,
  2985. PetData: useItemList,
  2986. }
  2987. this.role.SendRank(ssMsg)
  2988. return serverproto.ErrorCode_ERROR_OK
  2989. }
  2990. //删除消耗的物品
  2991. bRet = serverproto.ErrorCode_ERROR_FAIL
  2992. if cfgData.ActivitiesType == model.Exchange_Activity_Type_Pet {
  2993. bRet = this.DelPetExchangeItem(useItemList)
  2994. } else if cfgData.ActivitiesType == model.Exchange_Activity_Type_Card {
  2995. bRet = this.DelCardExchangeItem(useItemList)
  2996. }
  2997. if bRet != serverproto.ErrorCode_ERROR_OK {
  2998. return 100009
  2999. }
  3000. //ack奖励处理
  3001. ackMsg := &serverproto.SCActivitiesExchangeAck{
  3002. Error: int32(serverproto.ErrorCode_ERROR_OK),
  3003. ActivityId: activityId,
  3004. RewardIdx: rewardIdx,
  3005. }
  3006. //兑换计数
  3007. if exchangeData == nil {
  3008. exchangeData = &serverproto.ExchangeData{
  3009. Id: cfgData.Id,
  3010. ExchangeNum: 1,
  3011. }
  3012. activityData.ExchangeList = append(activityData.ExchangeList, exchangeData)
  3013. } else {
  3014. exchangeData.ExchangeNum += 1
  3015. }
  3016. ackMsg.ExchangeTime = exchangeData.ExchangeNum
  3017. //奖励宠物
  3018. var addItemList = map[int32]int32{}
  3019. for _, reward := range cfgData.Reward {
  3020. addItemList[reward.Key] += reward.Value
  3021. }
  3022. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  3023. this.addChangeActivity(activityId, 0)
  3024. this.SetDirty(true)
  3025. //通知数据变更
  3026. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3027. CurDayEndTime: this.curDayEndTime,
  3028. }
  3029. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3030. this.role.ReplayGate(ntfMsg, true)
  3031. this.role.ReplayGate(ackMsg, true)
  3032. //通知服务器清空全局数据(之前是全局的后面改成非全局的)
  3033. if cfgData.ServerRewardNum == 0 {
  3034. ssMsg := &serverproto.SSActivitiesCollectionServerDataReq{
  3035. ActivityId: activityId,
  3036. RewardIdx: cfgData.Id,
  3037. }
  3038. this.role.SendRank(ssMsg)
  3039. }
  3040. //通知全服玩家
  3041. if msg != nil && cfgData.ServerRewardNum > 0 {
  3042. if len(msg.DataList) > 0 {
  3043. ssNtfMsg := &serverproto.SSActivitiesCollectionServerDataNtf{
  3044. ActivityId: activityId,
  3045. RewardIdx: rewardIdx,
  3046. ServerCurNum: msg.DataList[0].Value,
  3047. }
  3048. this.role.SendSocial(ssNtfMsg)
  3049. }
  3050. }
  3051. if cfgData.BroadCast == 1 {
  3052. this.role.AddSystemMessage(SystemmessageType_PetExchange,
  3053. AddSystemMsg{ParamId: activityId, ParamCount: rewardIdx})
  3054. }
  3055. util.InfoF("uid=%v operator exchange pet success", this.role.GetUUid())
  3056. } else if msg != nil { //活动数据找不到的情况下,有可能已经结束了,还在兑换的流程继续走下去。
  3057. //删除道具单独封装
  3058. //删除消耗的物品
  3059. bRet := serverproto.ErrorCode_ERROR_FAIL
  3060. if cfgData.ActivitiesType == model.Exchange_Activity_Type_Pet {
  3061. bRet = this.DelPetExchangeItem(msg.PetData)
  3062. } else if cfgData.ActivitiesType == model.Exchange_Activity_Type_Card {
  3063. bRet = this.DelCardExchangeItem(msg.PetData)
  3064. }
  3065. if bRet != serverproto.ErrorCode_ERROR_OK {
  3066. return bRet
  3067. }
  3068. //奖励宠物
  3069. var addItemList = map[int32]int32{}
  3070. for _, reward := range cfgData.Reward {
  3071. addItemList[reward.Key] += reward.Value
  3072. }
  3073. this.role.AddItemList(addItemList, AddFrom_Activities, true)
  3074. //ack奖励处理
  3075. ackMsg := &serverproto.SCActivitiesExchangeAck{
  3076. Error: int32(serverproto.ErrorCode_ERROR_OK),
  3077. ActivityId: msg.ActivityId,
  3078. RewardIdx: msg.RewardIdx,
  3079. }
  3080. this.role.ReplayGate(ackMsg, true)
  3081. this.role.GetRolePet().SetDirty(true)
  3082. util.InfoF("uid=%v operator exchange pet success", this.role.GetUUid())
  3083. }
  3084. return serverproto.ErrorCode_ERROR_OK
  3085. }
  3086. func (this *RoleActivity) activityWheelInit(activityData *serverproto.ActivitiesDetailData) {
  3087. if activityData.WheelData == nil {
  3088. activityData.WheelData = &serverproto.ActivityWheelData{}
  3089. }
  3090. if len(activityData.WheelData.WheelRewardItemList) <= 0 {
  3091. convertWheelData, ok := model.ConvertActivityPrizeWheelData[activityData.ActivitiesId]
  3092. if !ok {
  3093. util.ErrorF("uid=%v activityWheelInit cfgData not exist activityId=%v", this.role.GetUUid(), activityData.ActivitiesId)
  3094. return
  3095. }
  3096. templateIdx := convertWheelData.GenWheelReward(&activityData.WheelData.WheelRewardItemList)
  3097. activityData.WheelData.TemplateIdx = templateIdx
  3098. util.InfoF("uid=%v activityWheelInit templateIdx=%v rewardList=%v", templateIdx, activityData.WheelData.WheelRewardItemList)
  3099. }
  3100. }
  3101. // 活动转盘
  3102. func (this *RoleActivity) ActivityWheelRefresh(activityId int32) serverproto.ErrorCode {
  3103. activityData := this.getActivityData(activityId)
  3104. if activityData == nil {
  3105. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3106. }
  3107. //数据不合法再次初始化
  3108. if activityData.WheelData == nil {
  3109. this.activityWheelInit(activityData)
  3110. this.addChangeActivity(activityId, 0)
  3111. this.SetDirty(true)
  3112. }
  3113. if activityData.WheelData.WheelOpen {
  3114. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_OPEN
  3115. }
  3116. convertWheelData, ok := model.ConvertActivityPrizeWheelData[activityId]
  3117. if !ok {
  3118. util.ErrorF("uid=%v ActivityWheelRefresh cfgData not exist activityId=%v", this.role.GetUUid(), activityId)
  3119. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3120. }
  3121. var refreshCostMoney int32 = 0
  3122. refreshLen := len(convertWheelData.RefreshCostMoney)
  3123. if refreshLen > 0 {
  3124. if activityData.WheelData.WheelRefreshNum >= int32(refreshLen) {
  3125. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_REFRESH_LIMIT
  3126. } else {
  3127. refreshCostMoney = convertWheelData.RefreshCostMoney[int(activityData.WheelData.WheelRefreshNum)]
  3128. }
  3129. }
  3130. if refreshCostMoney > 0 {
  3131. if !this.role.roleBag.CanDelItem(int32(serverproto.ResType_Res_ROCoin), refreshCostMoney) {
  3132. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_MONEY_NOT
  3133. }
  3134. this.role.DelItem(int32(serverproto.ResType_Res_ROCoin), refreshCostMoney, AddItemST{
  3135. AddFrom: AddFrom_Activities,
  3136. })
  3137. }
  3138. activityData.WheelData.WheelRefreshNum++
  3139. //重新刷新转盘奖励
  3140. activityData.WheelData.WheelRewardItemList = activityData.WheelData.WheelRewardItemList[:0]
  3141. templateIdx := convertWheelData.GenWheelReward(&activityData.WheelData.WheelRewardItemList)
  3142. activityData.WheelData.TemplateIdx = templateIdx
  3143. this.SetDirty(true)
  3144. //通知数据变更
  3145. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3146. CurDayEndTime: this.curDayEndTime,
  3147. }
  3148. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3149. this.role.ReplayGate(ntfMsg, true)
  3150. return serverproto.ErrorCode_ERROR_OK
  3151. }
  3152. func (this *RoleActivity) ActivityWheelOpen(activityId int32) serverproto.ErrorCode {
  3153. activityData := this.getActivityData(activityId)
  3154. if activityData == nil || activityData.WheelData == nil {
  3155. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3156. }
  3157. if activityData.WheelData.WheelOpen {
  3158. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_OPEN
  3159. }
  3160. activityData.WheelData.WheelRefreshNum = 0 //刷新次数重置
  3161. activityData.WheelData.WheelNum = 0
  3162. activityData.WheelData.WheelOpen = true
  3163. this.addChangeActivity(activityId, 0)
  3164. this.SetDirty(true)
  3165. //通知数据变更
  3166. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3167. CurDayEndTime: this.curDayEndTime,
  3168. }
  3169. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3170. this.role.ReplayGate(ntfMsg, true)
  3171. return serverproto.ErrorCode_ERROR_OK
  3172. }
  3173. // rewardAll false:转一次 true:获取所有奖励
  3174. func (this *RoleActivity) ActivityWheelReward(activityId int32, rewardAll bool) serverproto.ErrorCode {
  3175. activityData := this.getActivityData(activityId)
  3176. if activityData == nil || activityData.WheelData == nil {
  3177. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3178. }
  3179. wheelData := activityData.WheelData
  3180. convertWheelData, ok := model.ConvertActivityPrizeWheelData[activityId]
  3181. if !ok {
  3182. util.ErrorF("uid=%v ActivityWheelRefresh cfgData not exist activityId=%v", this.role.GetUUid(), activityId)
  3183. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3184. }
  3185. var addLogList []*serverproto.WheelLogData
  3186. if rewardAll {
  3187. for idx := 0; idx < len(wheelData.WheelRewardItemList); idx++ {
  3188. if wheelData.WheelRewardItemList[idx].HasReward {
  3189. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_REWARDALL_NOT
  3190. }
  3191. }
  3192. //消耗是否足够(道具,金币)
  3193. tmpCostItem := convertWheelData.WheelAllCostItem
  3194. if this.role.roleBag.CanDelItem(tmpCostItem.Key, tmpCostItem.Val) {
  3195. this.role.DelItem(tmpCostItem.Key, tmpCostItem.Val, AddItemST{
  3196. AddFrom: AddFrom_Activities,
  3197. })
  3198. } else if this.role.roleBag.CanDelItem(int32(serverproto.ResType_Res_ROCoin), tmpCostItem.Money) {
  3199. this.role.DelItem(int32(serverproto.ResType_Res_ROCoin), tmpCostItem.Money, AddItemST{
  3200. AddFrom: AddFrom_Activities,
  3201. })
  3202. util.InfoF("uid:%v get wheel cost:%v", this.role.GetUUid(), tmpCostItem.Money)
  3203. } else {
  3204. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_MONEY_NOT
  3205. }
  3206. //添加积分
  3207. this.role.GetRoleCompetition().CompetitionAddScoreDuoBao(tmpCostItem.Score)
  3208. wheelData.WheelNum = int32(len(wheelData.WheelRewardItemList))
  3209. this.SetDirty(true)
  3210. //获取奖励
  3211. ackMsg := &serverproto.SCActivityWheelRewardAck{
  3212. Error: int32(serverproto.ErrorCode_ERROR_OK),
  3213. RewardAll: rewardAll,
  3214. }
  3215. var logData *serverproto.WheelLogData = nil
  3216. rewardList := map[int32]int32{}
  3217. for idx := 0; idx < len(wheelData.WheelRewardItemList); idx++ {
  3218. wheelData.WheelRewardItemList[idx].HasReward = true
  3219. rewardList[wheelData.WheelRewardItemList[idx].ItemId] += wheelData.WheelRewardItemList[idx].ItemNum
  3220. ackMsg.RewardList = append(ackMsg.RewardList, wheelData.WheelRewardItemList[idx])
  3221. //大奖日志
  3222. if wheelData.WheelRewardItemList[idx].RewardType == model.WheelRewardType_MVp {
  3223. if logData == nil {
  3224. logData = &serverproto.WheelLogData{
  3225. LogTime: util.GetTimeMilliseconds(),
  3226. NickName: this.role.GetNickName(),
  3227. Uid: this.role.GetUUid(),
  3228. }
  3229. }
  3230. logData.ItemList = append(logData.ItemList, &serverproto.KeyValueType{
  3231. Key: wheelData.WheelRewardItemList[idx].ItemId,
  3232. Value: wheelData.WheelRewardItemList[idx].ItemNum,
  3233. })
  3234. }
  3235. }
  3236. this.role.AddItemList(rewardList, AddFrom_Activities, true)
  3237. //大奖日志
  3238. if logData != nil {
  3239. addLogList = append(addLogList, logData)
  3240. wheelData.LogList = append(wheelData.LogList, logData)
  3241. }
  3242. //通知数据变更
  3243. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3244. CurDayEndTime: this.curDayEndTime,
  3245. }
  3246. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3247. this.role.ReplayGate(ntfMsg, true)
  3248. this.role.ReplayGate(ackMsg, true)
  3249. } else {
  3250. if wheelData.WheelNum >= int32(len(wheelData.WheelRewardItemList)) ||
  3251. len(wheelData.WheelRewardItemList) <= 0 {
  3252. return serverproto.ErrorCode_ERROR_FAIL
  3253. }
  3254. var costItemList = map[int32]int32{}
  3255. costItem := convertWheelData.WheelCostItem[int(wheelData.WheelNum)]
  3256. curBagCostItemNum := int32(this.role.GetItemNum(costItem.Key))
  3257. if curBagCostItemNum < costItem.Val {
  3258. deltaMoney := (costItem.Val - curBagCostItemNum) * convertWheelData.ItemToMoney
  3259. if !this.role.roleBag.CanDelItem(int32(serverproto.ResType_Res_ROCoin), deltaMoney) {
  3260. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_MONEY_NOT
  3261. }
  3262. costItemList[int32(serverproto.ResType_Res_ROCoin)] += deltaMoney
  3263. util.InfoF("uid:%v get wheel cost:%v", this.role.GetUUid(), deltaMoney)
  3264. costItemList[costItem.Key] += curBagCostItemNum
  3265. } else {
  3266. costItemList[costItem.Key] += costItem.Val
  3267. }
  3268. retCode, retRewardItem := this.wheelItem(wheelData, convertWheelData)
  3269. if retCode == serverproto.ErrorCode_ERROR_OK {
  3270. wheelData.WheelNum++
  3271. wheelData.WheelIdx = retRewardItem.ItemIdx
  3272. this.SetDirty(true)
  3273. //消耗道具
  3274. this.role.DelItemList(costItemList, AddItemST{
  3275. AddFrom: AddFrom_Activities,
  3276. })
  3277. //抽奖奖励
  3278. this.role.roleBag.AddItem(retRewardItem.ItemId, retRewardItem.ItemNum, AddItemST{
  3279. AddFrom: AddFrom_Activities,
  3280. Notify: true,
  3281. })
  3282. util.InfoF("uid=%v retRewardItem=%v", this.role.GetUUid(), retRewardItem)
  3283. //大奖日志
  3284. if retRewardItem.RewardType == model.WheelRewardType_MVp {
  3285. logData := &serverproto.WheelLogData{
  3286. LogTime: util.GetTimeMilliseconds(),
  3287. NickName: this.role.GetNickName(),
  3288. Uid: this.role.GetUUid(),
  3289. }
  3290. logData.ItemList = append(logData.ItemList, &serverproto.KeyValueType{
  3291. Key: retRewardItem.ItemId,
  3292. Value: retRewardItem.ItemNum,
  3293. })
  3294. addLogList = append(addLogList, logData)
  3295. wheelData.LogList = append(wheelData.LogList, logData)
  3296. }
  3297. //通知数据变更
  3298. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3299. CurDayEndTime: this.curDayEndTime,
  3300. }
  3301. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3302. this.role.ReplayGate(ntfMsg, true)
  3303. ackMsg := &serverproto.SCActivityWheelRewardAck{
  3304. RewardAll: rewardAll,
  3305. }
  3306. ackMsg.RewardList = append(ackMsg.RewardList, retRewardItem)
  3307. this.role.ReplayGate(ackMsg, true)
  3308. }
  3309. }
  3310. this.addChangeActivity(activityId, 0)
  3311. if len(addLogList) > 0 {
  3312. //系统消息
  3313. ssMsgNtf := &serverproto.SSSystemMessageNtf{}
  3314. for idx := 0; idx < len(addLogList); idx++ {
  3315. sysMsgData := &serverproto.SystemMessage{
  3316. Type: int32(SystemmessageType_ActivityWheel),
  3317. NickName: this.role.GetNickName(),
  3318. SendTime: util.GetTimeMilliseconds(),
  3319. ParamId: []int32{activityId},
  3320. }
  3321. for k := 0; k < len(addLogList[idx].ItemList); k++ {
  3322. sysMsgData.ParamId = append(sysMsgData.ParamId, addLogList[idx].ItemList[k].Key)
  3323. sysMsgData.ParamId = append(sysMsgData.ParamId, addLogList[idx].ItemList[k].Value)
  3324. }
  3325. ssMsgNtf.SysMsg = append(ssMsgNtf.SysMsg, sysMsgData)
  3326. }
  3327. this.role.SendSocial(ssMsgNtf)
  3328. }
  3329. return serverproto.ErrorCode_ERROR_OK
  3330. }
  3331. // 抽取其中一个道具
  3332. func (this *RoleActivity) wheelItem(wheelData *serverproto.ActivityWheelData, convertData *model.ConvertPrizeWheelInfo) (serverproto.ErrorCode, *serverproto.WheelRewardItemInfo) {
  3333. var randRewardList []serverproto.KeyValueType //[weight,rewardidx]
  3334. var rewardTotalWeight int32 = 0
  3335. templateData := convertData.GetTemplateData(wheelData.TemplateIdx)
  3336. if templateData == nil {
  3337. return serverproto.ErrorCode_ERROR_FAIL, nil
  3338. }
  3339. for idx := 0; idx < len(wheelData.WheelRewardItemList); idx++ {
  3340. if wheelData.WheelRewardItemList[idx].HasReward {
  3341. continue
  3342. }
  3343. if wheelData.WheelRewardItemList[idx].RewardType == model.WheelRewardType_MVp {
  3344. if wheelData.WheelNum >= int32(len(templateData.MvpFactorList)) {
  3345. continue
  3346. }
  3347. rewardTotalWeight += templateData.MvpFactorList[wheelData.WheelNum]
  3348. } else {
  3349. rewardType := wheelData.WheelRewardItemList[idx].RewardType
  3350. rewardTotalWeight += templateData.RewardFactorList[int(rewardType)]
  3351. }
  3352. randRewardList = append(randRewardList, serverproto.KeyValueType{
  3353. Key: rewardTotalWeight,
  3354. Value: int32(idx),
  3355. })
  3356. }
  3357. if rewardTotalWeight <= 0 {
  3358. return serverproto.ErrorCode_ERROR_FAIL, nil
  3359. }
  3360. var retRewardIdx = 0
  3361. rand.Seed(int64(util.GetTimeMilliseconds()))
  3362. randWeight := rand.Int31n(rewardTotalWeight) + 1 //[1,rewardTotalWeight]
  3363. for idx := 0; idx < len(randRewardList); idx++ {
  3364. retRewardIdx = int(randRewardList[idx].Value)
  3365. if randRewardList[idx].Key >= randWeight {
  3366. break
  3367. }
  3368. }
  3369. wheelData.WheelRewardItemList[retRewardIdx].HasReward = true
  3370. this.SetDirty(true)
  3371. return serverproto.ErrorCode_ERROR_OK, wheelData.WheelRewardItemList[retRewardIdx]
  3372. }
  3373. func (this *RoleActivity) ActivityWheelClose(activityId int32) serverproto.ErrorCode {
  3374. activityData := this.getActivityData(activityId)
  3375. if activityData == nil || activityData.WheelData == nil {
  3376. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3377. }
  3378. convertWheelData, ok := model.ConvertActivityPrizeWheelData[activityId]
  3379. if !ok {
  3380. util.ErrorF("uid=%v ActivityWheelRefresh cfgData not exist activityId=%v", this.role.GetUUid(), activityId)
  3381. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3382. }
  3383. wheelData := activityData.WheelData
  3384. if !wheelData.WheelOpen {
  3385. return serverproto.ErrorCode_ERROR_FAIL
  3386. }
  3387. if wheelData.WheelNum < convertWheelData.NoMVPRewardNum {
  3388. return serverproto.ErrorCode_ERROR_ACTIVITIES_WHEEL_CANNOT_CLOSE
  3389. }
  3390. wheelData.WheelOpen = false
  3391. wheelData.WheelRefreshNum = 0
  3392. wheelData.WheelNum = 0
  3393. //重新刷新转盘奖励
  3394. wheelData.WheelRewardItemList = wheelData.WheelRewardItemList[:0]
  3395. templateIdx := convertWheelData.GenWheelReward(&wheelData.WheelRewardItemList)
  3396. wheelData.TemplateIdx = templateIdx
  3397. this.SetDirty(true)
  3398. this.addChangeActivity(activityId, 0)
  3399. //通知数据变更
  3400. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3401. CurDayEndTime: this.curDayEndTime,
  3402. }
  3403. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, activityData)
  3404. this.role.ReplayGate(ntfMsg, true)
  3405. return serverproto.ErrorCode_ERROR_OK
  3406. }
  3407. func (this *RoleActivity) ActivitySummon(activityId, summonCount int32) serverproto.ErrorCode {
  3408. retCode := serverproto.ErrorCode_ERROR_FAIL
  3409. activityData := this.getActivityData(activityId)
  3410. if activityData == nil {
  3411. retCode = serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3412. return retCode
  3413. }
  3414. tmpAckMsg := &serverproto.SCDrawCardAck{}
  3415. for key, data := range model.ConvertSummonList {
  3416. if data.ActivitiesId == activityId {
  3417. retCode = this.role.GetRoleDraw().DrawReq(key, summonCount, tmpAckMsg)
  3418. break
  3419. }
  3420. }
  3421. if retCode == serverproto.ErrorCode_ERROR_OK {
  3422. ackMsg := &serverproto.SCActivitySummonAck{
  3423. ActivityId: activityId,
  3424. DrawCount: tmpAckMsg.DrawCount,
  3425. ItemList: tmpAckMsg.ItemList,
  3426. ExtraItem: tmpAckMsg.ExtraItem,
  3427. DrawTimes: tmpAckMsg.DrawTimes,
  3428. AddPoint: tmpAckMsg.AddPoint,
  3429. }
  3430. this.role.ReplayGate(ackMsg, true)
  3431. }
  3432. return retCode
  3433. }
  3434. func (this *RoleActivity) ActivitySmashEggs(activityId, drawType, drawCount int32) (retCode serverproto.ErrorCode) {
  3435. retCode = serverproto.ErrorCode_ERROR_FAIL
  3436. activityData := this.getActivityData(activityId)
  3437. if activityData == nil {
  3438. retCode = serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3439. return
  3440. }
  3441. tmpAckMsg := &serverproto.SCDrawCardAck{}
  3442. var cfgData *model.SummonCost = nil
  3443. switch drawType {
  3444. case DrawType_EggsGold: // 金蛋
  3445. fallthrough
  3446. case DrawType_EggsSpecial: // 彩蛋
  3447. for key, data := range model.ConvertSummonList {
  3448. if data.ActivitiesId == activityId && data.SummonType == drawType {
  3449. cfgData = data
  3450. retCode = this.role.GetRoleDraw().DrawReq(key, drawCount, tmpAckMsg)
  3451. break
  3452. }
  3453. }
  3454. default:
  3455. return
  3456. }
  3457. if retCode == serverproto.ErrorCode_ERROR_OK {
  3458. ackMsg := &serverproto.SCActivitySmashEggsAck{
  3459. ActivityId: activityId,
  3460. DrawCount: tmpAckMsg.DrawCount,
  3461. ItemList: tmpAckMsg.ItemList,
  3462. ExtraItem: tmpAckMsg.ExtraItem,
  3463. DrawTimes: tmpAckMsg.DrawTimes,
  3464. AddPoint: tmpAckMsg.AddPoint,
  3465. DrawType: drawType,
  3466. }
  3467. // 砸蛋消息处理
  3468. // 大奖处理 [activityId,AddFromType,itemId,itemNum,itemId,itemNum...]
  3469. if cfgData != nil {
  3470. bigRewardShow := map[int32]int{}
  3471. for idx := 0; idx < len(cfgData.BigRewardShowList); idx++ {
  3472. bigRewardShow[cfgData.BigRewardShowList[idx]] = 1
  3473. }
  3474. for idx := 0; idx < len(tmpAckMsg.ItemList); idx++ {
  3475. tmpItem := tmpAckMsg.ItemList[idx]
  3476. if findNum, ok := bigRewardShow[tmpItem.ItemId]; ok {
  3477. if findNum > 1 {
  3478. continue
  3479. }
  3480. bigRewardShow[tmpItem.ItemId]++
  3481. sysParam := AddSystemMsg{
  3482. ParamId: activityId,
  3483. AddFromType: drawType,
  3484. }
  3485. sysParam.ParamList = append(sysParam.ParamList, tmpAckMsg.ItemList[idx].ItemId, tmpAckMsg.ItemList[idx].ItemNum)
  3486. addMsg := this.role.GenSystemMessage(SystemmessageType_SmashEggs, sysParam)
  3487. this.activitySmashEggsAddSysMsg(activityData, drawType, addMsg)
  3488. ackMsg.MsgList = append(ackMsg.MsgList, addMsg)
  3489. }
  3490. }
  3491. for idx := 0; idx < len(tmpAckMsg.ExtraItem); idx++ {
  3492. tmpItem := tmpAckMsg.ExtraItem[idx]
  3493. findNum, ok := bigRewardShow[tmpItem.ItemId]
  3494. if !ok || findNum > 1 { //未找到或者已经有提示
  3495. continue
  3496. }
  3497. bigRewardShow[tmpItem.ItemId]++
  3498. sysParam := AddSystemMsg{
  3499. ParamId: activityId,
  3500. AddFromType: drawType,
  3501. }
  3502. sysParam.ParamList = append(sysParam.ParamList, tmpAckMsg.ExtraItem[idx].ItemId, tmpAckMsg.ExtraItem[idx].ItemNum)
  3503. addMsg := this.role.GenSystemMessage(SystemmessageType_SmashEggs, sysParam)
  3504. this.activitySmashEggsAddSysMsg(activityData, drawType, addMsg)
  3505. ackMsg.MsgList = append(ackMsg.MsgList, addMsg)
  3506. }
  3507. }
  3508. this.role.ReplayGate(ackMsg, true)
  3509. }
  3510. return
  3511. }
  3512. func (this *RoleActivity) activitySmashEggsAddSysMsg(activityData *serverproto.ActivitiesDetailData, drawType int32, addMsg *serverproto.SystemMessage) {
  3513. firstIdx := -1
  3514. findNum := 0
  3515. for idx := 0; idx < len(ActivitiesMag.SmashEggsMsgList); idx++ {
  3516. tmpMsg := ActivitiesMag.SmashEggsMsgList[idx]
  3517. if len(tmpMsg.ParamId) >= 2 && tmpMsg.ParamId[1] == drawType {
  3518. if firstIdx < 0 {
  3519. firstIdx = idx
  3520. }
  3521. findNum++
  3522. }
  3523. }
  3524. if findNum >= 10 {
  3525. ActivitiesMag.SmashEggsMsgList = append(ActivitiesMag.SmashEggsMsgList[:firstIdx], ActivitiesMag.SmashEggsMsgList[firstIdx+1:]...)
  3526. }
  3527. ActivitiesMag.SmashEggsMsgList = append(ActivitiesMag.SmashEggsMsgList, addMsg)
  3528. //this.SetDirty(true)
  3529. //this.addChangeActivity(activityData.ActivitiesId, 0)
  3530. saveMsgNtf := &serverproto.SSActivitySmashEggsMsgSaveNtf{
  3531. ActMsgList: ActivitiesMag.SmashEggsMsgList,
  3532. }
  3533. this.role.SendDb(saveMsgNtf)
  3534. }
  3535. func (this *RoleActivity) ActivitySmashEggsMsg(activityId, drawType int32) {
  3536. activityData := this.getActivityData(activityId)
  3537. if activityData == nil {
  3538. return
  3539. }
  3540. ackMsg := &serverproto.SCActivitySmashEggsMsgAck{}
  3541. switch drawType {
  3542. case DrawType_EggsGold:
  3543. fallthrough
  3544. case DrawType_EggsSpecial:
  3545. for idx := 0; idx < len(ActivitiesMag.SmashEggsMsgList); idx++ {
  3546. tmpMsg := ActivitiesMag.SmashEggsMsgList[idx]
  3547. if len(tmpMsg.ParamId) >= 2 {
  3548. if tmpMsg.ParamId[1] == drawType {
  3549. ackMsg.ActMsgList = append(ackMsg.ActMsgList, tmpMsg)
  3550. }
  3551. }
  3552. }
  3553. }
  3554. this.role.ReplayGate(ackMsg, true)
  3555. }
  3556. func (this *RoleActivity) ActivitySignIn(activityId int32, ackMsg *serverproto.SCActivitySignInAck) serverproto.ErrorCode {
  3557. if ackMsg == nil {
  3558. return serverproto.ErrorCode_ERROR_FAIL
  3559. }
  3560. activityData := this.getActivityData(activityId)
  3561. if activityData == nil || activityData.SignData == nil {
  3562. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3563. }
  3564. /*
  3565. if activityData.SignData == nil {
  3566. activityData.SignData = &serverproto.ActivitySignIn{}
  3567. }
  3568. */
  3569. curTime := util.GetCurrentTime()
  3570. if activityData.SignData.NextSignTime != 0 && curTime < activityData.SignData.NextSignTime {
  3571. return serverproto.ErrorCode_ERROR_FAIL
  3572. }
  3573. //检查配置表
  3574. signInInfo, ok := model.ConvertActivitySignIn[activityId]
  3575. if !ok {
  3576. return serverproto.ErrorCode_ERROR_FAIL
  3577. }
  3578. signData, ok2 := signInInfo.SignData[activityData.SignData.SignDays+1]
  3579. if !ok2 {
  3580. return serverproto.ErrorCode_ERROR_FAIL
  3581. }
  3582. isDouble := false
  3583. if signData.IsDouble == 1 {
  3584. if signData.VipLevel <= this.role.GetRoleVipLevel() {
  3585. isDouble = true
  3586. }
  3587. }
  3588. //添加道具
  3589. addItemList := map[int32]int32{}
  3590. for key, value := range signData.RewardList {
  3591. ackMsg.RewardList = append(ackMsg.RewardList, &serverproto.KeyValueType{
  3592. Key: key,
  3593. Value: value,
  3594. })
  3595. addItemList[key] += value
  3596. if isDouble == true {
  3597. ackMsg.ExtRewardList = append(ackMsg.ExtRewardList, &serverproto.KeyValueType{
  3598. Key: key,
  3599. Value: value,
  3600. })
  3601. addItemList[key] += value
  3602. }
  3603. }
  3604. this.role.AddItemList(addItemList, AddFrom_ActivitySignIn, true)
  3605. //设置最新的签到数据
  3606. activityData.SignData.SignDays += 1
  3607. ackMsg.SignDays = activityData.SignData.SignDays
  3608. _, ok3 := signInInfo.SignData[activityData.SignData.SignDays+1]
  3609. if !ok3 { //下一天的签到没有找到
  3610. activityData.SignData.NextSignTime = 0
  3611. } else {
  3612. activityData.SignData.NextSignTime = util.GetLatest5Hour()
  3613. }
  3614. ackMsg.NextSignTime = activityData.SignData.NextSignTime
  3615. this.SetDirty(true)
  3616. this.addChangeActivity(activityId, 0)
  3617. return serverproto.ErrorCode_ERROR_OK
  3618. }
  3619. func (this *RoleActivity) SetActivitySignDay(day, activityId int32) {
  3620. activityData := this.getActivityData(activityId)
  3621. if activityData == nil {
  3622. return
  3623. }
  3624. signInInfo, ok := model.ConvertActivitySignIn[activityId]
  3625. if !ok {
  3626. return
  3627. }
  3628. _, ok2 := signInInfo.SignData[day]
  3629. if !ok2 {
  3630. return
  3631. }
  3632. activityData.SignData.SignDays = day
  3633. activityData.SignData.NextSignTime = util.GetLatest5Hour() - 24*3600*1000
  3634. this.SetDirty(true)
  3635. this.addChangeActivity(activityId, 0)
  3636. }
  3637. func (this *RoleActivity) SetCollectNotice(activityId, CollectId int32, notice bool) serverproto.ErrorCode {
  3638. activityData := this.getActivityData(activityId)
  3639. util.InfoF("id:%v collectId:%v aaaaaa:%v", activityId, CollectId, activityData)
  3640. if activityData == nil {
  3641. util.InfoF("bbbbb3")
  3642. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3643. }
  3644. if activityData.ActivitiesType != int32(serverproto.EActivityType_EActivityType_ExChange) {
  3645. util.InfoF("bbbbb2")
  3646. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3647. }
  3648. bFind := false
  3649. for _, data := range activityData.CollectionList {
  3650. if data.Id != CollectId {
  3651. continue
  3652. }
  3653. bFind = true
  3654. data.NoNotice = notice
  3655. this.SetDirty(true)
  3656. this.addChangeActivity(activityId, 0)
  3657. return serverproto.ErrorCode_ERROR_OK
  3658. }
  3659. if bFind == false {
  3660. cfgData, ok := model.ConvertActCollection[CollectId]
  3661. if !ok || cfgData.ActivitiesId != activityId {
  3662. util.InfoF("bbbbb:%v", cfgData)
  3663. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3664. }
  3665. collectData := &serverproto.ActivitiesCollectionData{
  3666. Id: cfgData.Id,
  3667. RewardNum: 0,
  3668. NoNotice: notice,
  3669. }
  3670. activityData.CollectionList = append(activityData.CollectionList, collectData)
  3671. this.SetDirty(true)
  3672. this.addChangeActivity(activityId, 0)
  3673. return serverproto.ErrorCode_ERROR_OK
  3674. }
  3675. return serverproto.ErrorCode_ERROR_FAIL
  3676. }
  3677. // bt RO币累计活动
  3678. func (this *RoleActivity) getAllActivityRewardBTRoCoinRecharge(activityData *serverproto.ActivitiesDetailData) {
  3679. if activityData.BtRocoinData == nil {
  3680. return
  3681. }
  3682. var addItemList = map[int32]int32{}
  3683. // daily
  3684. for idx := 0; idx < len(activityData.BtRocoinData.DailyTaskList); idx++ {
  3685. taskInfo := activityData.BtRocoinData.DailyTaskList[idx]
  3686. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3687. continue
  3688. }
  3689. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3690. if !ok {
  3691. continue
  3692. }
  3693. for k, v := range convertData.RewardList {
  3694. addItemList[k] += v
  3695. }
  3696. taskInfo.State = TASK_REWARD_STATE_REWARD
  3697. this.addChangeActivity(activityData.ActivitiesId, taskInfo.TaskId)
  3698. delete(this.activitiesTaskList[activityData.ActivitiesId], taskInfo.TaskId)
  3699. this.delTaskType(activityData.ActivitiesId, convertData)
  3700. }
  3701. activityData.BtRocoinData.DailyTaskList = nil
  3702. this.addChangeActivity(activityData.ActivitiesId, 0)
  3703. this.SetDirty(true)
  3704. // week
  3705. nowTime := util.GetTimeMilliseconds()
  3706. if nowTime >= activityData.BtRocoinData.WeekDayEndTime {
  3707. for idx := 0; idx < len(activityData.BtRocoinData.WeekTaskList); idx++ {
  3708. taskInfo := activityData.BtRocoinData.WeekTaskList[idx]
  3709. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3710. continue
  3711. }
  3712. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3713. if !ok {
  3714. continue
  3715. }
  3716. for k, v := range convertData.RewardList {
  3717. addItemList[k] += v
  3718. }
  3719. taskInfo.State = TASK_REWARD_STATE_REWARD
  3720. this.addChangeActivity(activityData.ActivitiesId, taskInfo.TaskId)
  3721. delete(this.activitiesTaskList[activityData.ActivitiesId], taskInfo.TaskId)
  3722. this.delTaskType(activityData.ActivitiesId, convertData)
  3723. }
  3724. activityData.BtRocoinData.WeekTaskList = nil
  3725. this.addChangeActivity(activityData.ActivitiesId, 0)
  3726. this.SetDirty(true)
  3727. }
  3728. if len(addItemList) > 0 {
  3729. //发送邮件奖励
  3730. this.role.AddMail(model.GlobalMailIdActivitiesCurRechargeReward, serverproto.MailType_MailType_Activities,
  3731. addItemList, []int32{activityData.ActivitiesId}, "", "")
  3732. }
  3733. }
  3734. func (this *RoleActivity) getAllActivityRewardBTZhenJiaRecharge(activityData *serverproto.ActivitiesDetailData) {
  3735. if len(activityData.BtZhenjiaRechargeTaskList) <= 0 {
  3736. return
  3737. }
  3738. var addItemList = map[int32]int32{}
  3739. for idx := 0; idx < len(activityData.BtZhenjiaRechargeTaskList); idx++ {
  3740. taskInfo := activityData.BtZhenjiaRechargeTaskList[idx]
  3741. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3742. continue
  3743. }
  3744. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3745. if !ok {
  3746. continue
  3747. }
  3748. for k, v := range convertData.RewardList {
  3749. addItemList[k] += v
  3750. }
  3751. taskInfo.State = TASK_REWARD_STATE_REWARD
  3752. this.addChangeActivity(activityData.ActivitiesId, taskInfo.TaskId)
  3753. delete(this.activitiesTaskList[activityData.ActivitiesId], taskInfo.TaskId)
  3754. }
  3755. activityData.BtZhenjiaRechargeTaskList = nil
  3756. this.SetDirty(true)
  3757. if len(addItemList) > 0 {
  3758. //发送邮件奖励
  3759. this.role.AddMail(model.GlobalMailIdActivitiesCurRechargeReward, serverproto.MailType_MailType_Activities,
  3760. addItemList, []int32{activityData.ActivitiesId}, "", "")
  3761. }
  3762. }
  3763. // param=taskId
  3764. func (this *RoleActivity) activitiesRewardBTRoCoinRecharge(activityId int32, param int32) serverproto.ErrorCode {
  3765. activityData := this.getActivityData(activityId)
  3766. if activityData == nil {
  3767. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3768. }
  3769. if param <= 0 {
  3770. return serverproto.ErrorCode_ERROR_FAIL
  3771. }
  3772. taskInfo := this.getTaskData(activityId, uint32(param))
  3773. if taskInfo == nil {
  3774. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  3775. }
  3776. if taskInfo.State == TASK_REWARD_STATE_REWARD {
  3777. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3778. }
  3779. //应对玩家任务条件调整
  3780. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3781. if this.checkTaskInfo(taskInfo) {
  3782. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3783. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3784. }
  3785. } else {
  3786. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3787. }
  3788. }
  3789. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3790. if !ok {
  3791. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  3792. }
  3793. ret := this.role.CanAddItemList(convertData.RewardList)
  3794. if ret != serverproto.ErrorCode_ERROR_OK {
  3795. return ret
  3796. }
  3797. this.role.AddItemList(convertData.RewardList, AddFrom_Activities, true)
  3798. //任务状态修改
  3799. taskInfo.State = TASK_REWARD_STATE_REWARD
  3800. this.addChangeActivity(activityId, taskInfo.TaskId)
  3801. this.addChangeActivity(activityId, 0)
  3802. this.SetDirty(true)
  3803. //通知数据变更
  3804. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3805. CurDayEndTime: this.curDayEndTime,
  3806. }
  3807. detailData := &serverproto.ActivitiesDetailData{
  3808. ActivitiesId: activityId,
  3809. ActivitiesType: activityData.ActivitiesType,
  3810. StartTime: activityData.StartTime,
  3811. EndTime: activityData.EndTime,
  3812. CurDay: activityData.CurDay,
  3813. BtRocoinData: &serverproto.ActivityBTROCoin{
  3814. WeekDayEndTime: activityData.BtRocoinData.WeekDayEndTime,
  3815. },
  3816. }
  3817. if taskInfo.TaskType == int32(model.BTTaskRefreshType_Day) {
  3818. detailData.BtRocoinData.DailyTaskList = append(detailData.BtRocoinData.DailyTaskList, taskInfo)
  3819. } else {
  3820. detailData.BtRocoinData.WeekTaskList = append(detailData.BtRocoinData.WeekTaskList, taskInfo)
  3821. }
  3822. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  3823. this.role.ReplayGate(ntfMsg, true)
  3824. //ack奖励处理
  3825. ackMsg := &serverproto.SCActivitiesRewardAck{
  3826. Error: int32(serverproto.ErrorCode_ERROR_OK),
  3827. ActivityId: activityId,
  3828. }
  3829. for key, val := range convertData.RewardList {
  3830. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  3831. }
  3832. this.role.ReplayGate(ackMsg, true)
  3833. return serverproto.ErrorCode_ERROR_OK
  3834. }
  3835. // param=taskId
  3836. func (this *RoleActivity) activitiesRewardBTZhenJiaRecharge(activityId int32, param int32) serverproto.ErrorCode {
  3837. activityData := this.getActivityData(activityId)
  3838. if activityData == nil {
  3839. return serverproto.ErrorCode_ERROR_ACTIVITIES_NOT
  3840. }
  3841. if param <= 0 {
  3842. return serverproto.ErrorCode_ERROR_FAIL
  3843. }
  3844. taskInfo := this.getTaskData(activityId, uint32(param))
  3845. if taskInfo == nil {
  3846. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  3847. }
  3848. if taskInfo.State == TASK_REWARD_STATE_REWARD {
  3849. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3850. }
  3851. //应对玩家任务条件调整
  3852. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3853. if this.checkTaskInfo(taskInfo) {
  3854. if taskInfo.State != TASK_REWARD_STATE_COMPLETED {
  3855. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3856. }
  3857. } else {
  3858. return serverproto.ErrorCode_ERROR_TASK_REWARDED
  3859. }
  3860. }
  3861. convertData, ok := model.ConvertActivitiesTaskList[int32(taskInfo.TaskId)]
  3862. if !ok {
  3863. return serverproto.ErrorCode_ERROR_ACTIVITIES_TASK_NOT
  3864. }
  3865. ret := this.role.CanAddItemList(convertData.RewardList)
  3866. if ret != serverproto.ErrorCode_ERROR_OK {
  3867. return ret
  3868. }
  3869. this.role.AddItemList(convertData.RewardList, AddFrom_Activities, true)
  3870. //任务状态修改
  3871. taskInfo.State = TASK_REWARD_STATE_REWARD
  3872. this.addChangeActivity(activityId, taskInfo.TaskId)
  3873. this.addChangeActivity(activityId, 0)
  3874. this.SetDirty(true)
  3875. //通知数据变更
  3876. ntfMsg := &serverproto.SCActivitiesChangeNtf{
  3877. CurDayEndTime: this.curDayEndTime,
  3878. }
  3879. detailData := &serverproto.ActivitiesDetailData{
  3880. ActivitiesId: activityId,
  3881. ActivitiesType: activityData.ActivitiesType,
  3882. StartTime: activityData.StartTime,
  3883. EndTime: activityData.EndTime,
  3884. CurDay: activityData.CurDay,
  3885. }
  3886. detailData.BtZhenjiaRechargeTaskList = append(detailData.BtZhenjiaRechargeTaskList, taskInfo)
  3887. ntfMsg.ActivityDataList = append(ntfMsg.ActivityDataList, detailData)
  3888. this.role.ReplayGate(ntfMsg, true)
  3889. //ack奖励处理
  3890. ackMsg := &serverproto.SCActivitiesRewardAck{
  3891. Error: int32(serverproto.ErrorCode_ERROR_OK),
  3892. ActivityId: activityId,
  3893. }
  3894. for key, val := range convertData.RewardList {
  3895. ackMsg.RewardItemList = append(ackMsg.RewardItemList, &serverproto.KeyValueType{Key: key, Value: val})
  3896. }
  3897. this.role.ReplayGate(ackMsg, true)
  3898. return serverproto.ErrorCode_ERROR_OK
  3899. }
  3900. func (this *RoleActivity) resetBTTasks(detailData *serverproto.ActivitiesDetailData) {
  3901. if detailData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_BT_ZhenJiaRecharge) {
  3902. taskList := model.GetActBTRechargeDayDataList(detailData.ActivitiesId, detailData.CurDay)
  3903. if len(taskList) <= 0 {
  3904. return
  3905. }
  3906. var taskDataList []*serverproto.TaskData
  3907. for idx := 0; idx < len(taskList); idx++ {
  3908. taskData := this.addDayTask(detailData.ActivitiesId, uint32(taskList[idx]), 0, false, 0)
  3909. if taskData != nil {
  3910. taskData.TaskType = int32(model.BTTaskRefreshType_Day)
  3911. taskDataList = append(taskDataList, taskData)
  3912. }
  3913. }
  3914. if len(taskDataList) > 0 {
  3915. detailData.BtZhenjiaRechargeTaskList = taskDataList
  3916. }
  3917. this.SetDirty(true)
  3918. } else if detailData.ActivitiesType == int32(serverproto.EActivityType_EActivityType_BT_ROCoinRecharge) {
  3919. // daily task
  3920. dailyTaskList := model.GetActBTROCoinRechargeDayDataList(detailData.ActivitiesId, detailData.CurDay, model.BTTaskRefreshType_Day)
  3921. if len(dailyTaskList) <= 0 {
  3922. return
  3923. }
  3924. var taskDataList []*serverproto.TaskData
  3925. for idx := 0; idx < len(dailyTaskList); idx++ {
  3926. taskData := this.addDayTask(detailData.ActivitiesId, uint32(dailyTaskList[idx]), 0, false, 0)
  3927. if taskData != nil {
  3928. taskData.TaskType = int32(model.BTTaskRefreshType_Day)
  3929. taskDataList = append(taskDataList, taskData)
  3930. }
  3931. }
  3932. if len(taskDataList) > 0 {
  3933. detailData.BtRocoinData.DailyTaskList = taskDataList
  3934. }
  3935. // week task
  3936. if detailData.BtRocoinData != nil {
  3937. nowTime := util.GetTimeMilliseconds()
  3938. if nowTime >= detailData.BtRocoinData.WeekDayEndTime || len(detailData.BtRocoinData.WeekTaskList) <= 0 {
  3939. weekTaskList := model.GetActBTROCoinRechargeDayDataList(detailData.ActivitiesId, detailData.CurDay, model.BTTaskRefreshType_Week)
  3940. if len(weekTaskList) <= 0 {
  3941. return
  3942. }
  3943. taskDataList = []*serverproto.TaskData{}
  3944. for idx := 0; idx < len(weekTaskList); idx++ {
  3945. taskData := this.addDayTask(detailData.ActivitiesId, uint32(weekTaskList[idx]), 0, false, 0)
  3946. if taskData != nil {
  3947. taskData.TaskType = int32(model.BTTaskRefreshType_Week)
  3948. taskDataList = append(taskDataList, taskData)
  3949. }
  3950. }
  3951. if len(taskDataList) > 0 {
  3952. detailData.BtRocoinData.WeekTaskList = taskDataList
  3953. }
  3954. if len(detailData.BtRocoinData.WeekTaskList) > 0 {
  3955. detailData.BtRocoinData.WeekDayEndTime = this.curDayEndTime + 6*DayMS
  3956. }
  3957. }
  3958. }
  3959. this.SetDirty(true)
  3960. }
  3961. }