config_csv.go 155 KB

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  1. package serverproto
  2. const (
  3. CFG_ActiveCodeCfg = "ActiveCodeCfg.csv"
  4. CFG_ActivitiesBtChargeTaskGoldCfg = "ActivitiesBtChargeTaskGoldCfg.csv"
  5. CFG_ActivitiesBtChargeTaskRoMoneyCfg = "ActivitiesBtChargeTaskRoMoneyCfg.csv"
  6. CFG_ActivitiesBtFirstChargeCfg = "ActivitiesBtFirstChargeCfg.csv"
  7. CFG_ActivitiesCfg = "ActivitiesCfg.csv"
  8. CFG_ActivitiesCollectionCfg = "ActivitiesCollectionCfg.csv"
  9. CFG_ActivitiesDiscountsCfg = "ActivitiesDiscountsCfg.csv"
  10. CFG_ActivitiesFirstChargeCfg = "ActivitiesFirstChargeCfg.csv"
  11. CFG_ActivitiesFortnightDaysCfg = "ActivitiesFortnightDaysCfg.csv"
  12. CFG_ActivitiesFortnightOnlineCfg = "ActivitiesFortnightOnlineCfg.csv"
  13. CFG_ActivitiesGiftCfg = "ActivitiesGiftCfg.csv"
  14. CFG_ActivitiesKingTaskCfg = "ActivitiesKingTaskCfg.csv"
  15. CFG_ActivitieslikabilityCfg = "ActivitieslikabilityCfg.csv"
  16. CFG_ActivitiesPetExchangeCfg = "ActivitiesPetExchangeCfg.csv"
  17. CFG_ActivitiesRewardCfg = "ActivitiesRewardCfg.csv"
  18. CFG_ActivitiesSignInCfg = "ActivitiesSignInCfg.csv"
  19. CFG_ActivitiesTaskCfg = "ActivitiesTaskCfg.csv"
  20. CFG_ActivitiesTiredChargeCfg = "ActivitiesTiredChargeCfg.csv"
  21. CFG_ActivityRoulettelCfg = "ActivityRoulettelCfg.csv"
  22. CFG_ActRewardCfg = "ActRewardCfg.csv"
  23. CFG_AdvertisingScreen = "AdvertisingScreen.csv"
  24. CFG_ArenaLevelCfg = "ArenaLevelCfg.csv"
  25. CFG_ArenaRewardCfg = "ArenaRewardCfg.csv"
  26. CFG_ArtifactCfg = "ArtifactCfg.csv"
  27. CFG_ArtifactExpCfg = "ArtifactExpCfg.csv"
  28. CFG_BoliShopCfg = "BoliShopCfg.csv"
  29. CFG_BoliVipCfg = "BoliVipCfg.csv"
  30. CFG_BTSmashEggsCfg = "BTSmashEggsCfg.csv"
  31. CFG_CardCfg = "CardCfg.csv"
  32. CFG_CardIdentification = "CardIdentification.csv"
  33. CFG_CardReset = "CardReset.csv"
  34. CFG_CardSuitNewCfg = "CardSuitNewCfg.csv"
  35. CFG_CardUnlockCfg = "CardUnlockCfg.csv"
  36. CFG_ClimbingTowerCfg = "ClimbingTowerCfg.csv"
  37. CFG_CombinedServiceCfg = "CombinedServiceCfg.csv"
  38. CFG_CompetitionAidouluCfg = "CompetitionAidouluCfg.csv"
  39. CFG_CompetitionCfg = "CompetitionCfg.csv"
  40. CFG_CompetitionDevineCfg = "CompetitionDevineCfg.csv"
  41. CFG_CompetitionPrizeWheelCfg = "CompetitionPrizeWheelCfg.csv"
  42. CFG_ConditionCfg = "ConditionCfg.csv"
  43. CFG_DesignationCfg = "DesignationCfg.csv"
  44. CFG_DropCfg = "DropCfg.csv"
  45. CFG_EquipCfg = "EquipCfg.csv"
  46. CFG_EquipRefineCfg = "EquipRefineCfg.csv"
  47. CFG_EquipSuitNewCfg = "EquipSuitNewCfg.csv"
  48. CFG_EvilCfg = "EvilCfg.csv"
  49. CFG_ExpeditionBuffCfg = "ExpeditionBuffCfg.csv"
  50. CFG_ExpeditionBuffDropCfg = "ExpeditionBuffDropCfg.csv"
  51. CFG_ExpeditionCfg = "ExpeditionCfg.csv"
  52. CFG_FashionCfg = "FashionCfg.csv"
  53. CFG_FashionLevelUp = "FashionLevelUp.csv"
  54. CFG_FashionPaperCfg = "FashionPaperCfg.csv"
  55. CFG_FashionRandom = "FashionRandom.csv"
  56. CFG_FashionSuitCfg = "FashionSuitCfg.csv"
  57. CFG_FightCfg = "FightCfg.csv"
  58. CFG_FunctionCfg = "FunctionCfg.csv"
  59. CFG_GlobalCfg = "GlobalCfg.csv"
  60. CFG_GuildBadgeCfg = "GuildBadgeCfg.csv"
  61. CFG_GuildBossCfg = "GuildBossCfg.csv"
  62. CFG_GuildBossRewardCfg = "GuildBossRewardCfg.csv"
  63. CFG_GuildDemonCfg = "GuildDemonCfg.csv"
  64. CFG_GuildLvCfg = "GuildLvCfg.csv"
  65. CFG_GuildWarAgainstCfg = "GuildWarAgainstCfg.csv"
  66. CFG_GuildWarBuffCfg = "GuildWarBuffCfg.csv"
  67. CFG_GuildWarDojoCfg = "GuildWarDojoCfg.csv"
  68. CFG_HeadFrameCfg = "HeadFrameCfg.csv"
  69. CFG_HeadPortraitCfg = "HeadPortraitCfg.csv"
  70. CFG_HundredDojoCfg = "HundredDojoCfg.csv"
  71. CFG_InvitationTaskCfg = "InvitationTaskCfg.csv"
  72. CFG_ItemCfg = "ItemCfg.csv"
  73. CFG_JobCfg = "JobCfg.csv"
  74. CFG_JobExpCfg = "JobExpCfg.csv"
  75. CFG_KeepSakeCfg = "KeepSakeCfg.csv"
  76. CFG_LevelCfg = "LevelCfg.csv"
  77. CFG_LineMissionCfg = "LineMissionCfg.csv"
  78. CFG_MailCfg = "MailCfg.csv"
  79. CFG_MissionCfg = "MissionCfg.csv"
  80. CFG_NatureCfg = "NatureCfg.csv"
  81. CFG_NpcCfg = "NpcCfg.csv"
  82. CFG_OnlineRewardsCfg = "OnlineRewardsCfg.csv"
  83. CFG_ParterAttributeCfg = "ParterAttributeCfg.csv"
  84. CFG_ParterCfg = "ParterCfg.csv"
  85. CFG_ParterProgressCfg = "ParterProgressCfg.csv"
  86. CFG_ParterSkillTreeCfg = "ParterSkillTreeCfg.csv"
  87. CFG_PassCheckCfg = "PassCheckCfg.csv"
  88. CFG_PassiveSkillCfg = "PassiveSkillCfg.csv"
  89. CFG_PetBattleCfg = "PetBattleCfg.csv"
  90. CFG_PetCfg = "PetCfg.csv"
  91. CFG_PetEquipCfg = "PetEquipCfg.csv"
  92. CFG_PetEquipExpCfg = "PetEquipExpCfg.csv"
  93. CFG_PetEquipSuitCfg = "PetEquipSuitCfg.csv"
  94. CFG_PetExpCfg = "PetExpCfg.csv"
  95. CFG_PetpartnerCfg = "PetpartnerCfg.csv"
  96. CFG_PetProgressCfg = "PetProgressCfg.csv"
  97. CFG_PresspointPvPCfg = "PresspointPvPCfg.csv"
  98. CFG_PrivilegeCardCfg = "PrivilegeCardCfg.csv"
  99. CFG_PurseShopCfg = "PurseShopCfg.csv"
  100. CFG_QualityPointCfg = "QualityPointCfg.csv"
  101. CFG_QuickBattleCostCfg = "QuickBattleCostCfg.csv"
  102. CFG_RobotCfg = "RobotCfg.csv"
  103. CFG_RoleAttributeCfg = "RoleAttributeCfg.csv"
  104. CFG_RuneShopExploreCfg = "RuneShopExploreCfg.csv"
  105. CFG_RuneShopExploreRewardCfg = "RuneShopExploreRewardCfg.csv"
  106. CFG_RuneShopGiftsCfg = "RuneShopGiftsCfg.csv"
  107. CFG_RuneShopGuildBattleCfg = "RuneShopGuildBattleCfg.csv"
  108. CFG_RuneShopLimitCfg = "RuneShopLimitCfg.csv"
  109. CFG_RuneShopMonthCardCfg = "RuneShopMonthCardCfg.csv"
  110. CFG_RuneShopRankAidouluCfg = "RuneShopRankAidouluCfg.csv"
  111. CFG_RuneShopRankArenaCfg = "RuneShopRankArenaCfg.csv"
  112. CFG_RuneShopRankMapCfg = "RuneShopRankMapCfg.csv"
  113. CFG_RuneShopRankPetCfg = "RuneShopRankPetCfg.csv"
  114. CFG_RuneShopRankSkillCfg = "RuneShopRankSkillCfg.csv"
  115. CFG_RuneShopRankTowerCfg = "RuneShopRankTowerCfg.csv"
  116. CFG_RushListCfg = "RushListCfg.csv"
  117. CFG_RushListTargetCfg = "RushListTargetCfg.csv"
  118. CFG_ServiceRecordCfg = "ServiceRecordCfg.csv"
  119. CFG_ShieldedWordCfg = "ShieldedWordCfg.csv"
  120. CFG_ShopCfg = "ShopCfg.csv"
  121. CFG_ShopTypeCfg = "ShopTypeCfg.csv"
  122. CFG_SignInCfg = "SignInCfg.csv"
  123. CFG_SkillCfg = "SkillCfg.csv"
  124. CFG_SkillDemandCfg = "SkillDemandCfg.csv"
  125. CFG_SkillLvCfg = "SkillLvCfg.csv"
  126. CFG_SkillSlotCfg = "SkillSlotCfg.csv"
  127. CFG_SkillSuitNewCfg = "SkillSuitNewCfg.csv"
  128. CFG_SkillTreeCfg = "SkillTreeCfg.csv"
  129. CFG_SkillUpEffectCfg = "SkillUpEffectCfg.csv"
  130. CFG_SummonServerCfg = "SummonServerCfg.csv"
  131. CFG_SummonTemplateCfg = "SummonTemplateCfg.csv"
  132. CFG_SysReward = "SysReward.csv"
  133. CFG_TargetTaskCfg = "TargetTaskCfg.csv"
  134. CFG_TopTowerCfgLevel = "TopTowerCfgLevel.csv"
  135. CFG_TopTowerCfgReward = "TopTowerCfgReward.csv"
  136. CFG_TransportCfg = "TransportCfg.csv"
  137. CFG_UIFuncUnLockCfg = "UIFuncUnLockCfg.csv"
  138. CFG_VipCfg = "VipCfg.csv"
  139. CFG_WishCfg = "WishCfg.csv"
  140. CFG_WorldBossCfg = "WorldBossCfg.csv"
  141. CFG_WorldBossChangePlayCfg = "WorldBossChangePlayCfg.csv"
  142. )
  143. var CFGNameList = map[string]func(path string){}
  144. func configNameListInit() {
  145. CFGNameList["ActiveCodeCfg"] = ActiveCodeCfgLoad
  146. CFGNameList["ActivitiesBtChargeTaskGoldCfg"] = ActivitiesBtChargeTaskGoldCfgLoad
  147. CFGNameList["ActivitiesBtChargeTaskRoMoneyCfg"] = ActivitiesBtChargeTaskRoMoneyCfgLoad
  148. CFGNameList["ActivitiesBtFirstChargeCfg"] = ActivitiesBtFirstChargeCfgLoad
  149. CFGNameList["ActivitiesCfg"] = ActivitiesCfgLoad
  150. CFGNameList["ActivitiesCollectionCfg"] = ActivitiesCollectionCfgLoad
  151. CFGNameList["ActivitiesDiscountsCfg"] = ActivitiesDiscountsCfgLoad
  152. CFGNameList["ActivitiesFirstChargeCfg"] = ActivitiesFirstChargeCfgLoad
  153. CFGNameList["ActivitiesFortnightDaysCfg"] = ActivitiesFortnightDaysCfgLoad
  154. CFGNameList["ActivitiesFortnightOnlineCfg"] = ActivitiesFortnightOnlineCfgLoad
  155. CFGNameList["ActivitiesGiftCfg"] = ActivitiesGiftCfgLoad
  156. CFGNameList["ActivitiesKingTaskCfg"] = ActivitiesKingTaskCfgLoad
  157. CFGNameList["ActivitieslikabilityCfg"] = ActivitieslikabilityCfgLoad
  158. CFGNameList["ActivitiesPetExchangeCfg"] = ActivitiesPetExchangeCfgLoad
  159. CFGNameList["ActivitiesRewardCfg"] = ActivitiesRewardCfgLoad
  160. CFGNameList["ActivitiesSignInCfg"] = ActivitiesSignInCfgLoad
  161. CFGNameList["ActivitiesTaskCfg"] = ActivitiesTaskCfgLoad
  162. CFGNameList["ActivitiesTiredChargeCfg"] = ActivitiesTiredChargeCfgLoad
  163. CFGNameList["ActivityRoulettelCfg"] = ActivityRoulettelCfgLoad
  164. CFGNameList["ActRewardCfg"] = ActRewardCfgLoad
  165. CFGNameList["AdvertisingScreen"] = AdvertisingScreenLoad
  166. CFGNameList["ArenaLevelCfg"] = ArenaLevelCfgLoad
  167. CFGNameList["ArenaRewardCfg"] = ArenaRewardCfgLoad
  168. CFGNameList["ArtifactCfg"] = ArtifactCfgLoad
  169. CFGNameList["ArtifactExpCfg"] = ArtifactExpCfgLoad
  170. CFGNameList["BoliShopCfg"] = BoliShopCfgLoad
  171. CFGNameList["BoliVipCfg"] = BoliVipCfgLoad
  172. CFGNameList["BTSmashEggsCfg"] = BTSmashEggsCfgLoad
  173. CFGNameList["CardCfg"] = CardCfgLoad
  174. CFGNameList["CardIdentification"] = CardIdentificationLoad
  175. CFGNameList["CardReset"] = CardResetLoad
  176. CFGNameList["CardSuitNewCfg"] = CardSuitNewCfgLoad
  177. CFGNameList["CardUnlockCfg"] = CardUnlockCfgLoad
  178. CFGNameList["ClimbingTowerCfg"] = ClimbingTowerCfgLoad
  179. CFGNameList["CombinedServiceCfg"] = CombinedServiceCfgLoad
  180. CFGNameList["CompetitionAidouluCfg"] = CompetitionAidouluCfgLoad
  181. CFGNameList["CompetitionCfg"] = CompetitionCfgLoad
  182. CFGNameList["CompetitionDevineCfg"] = CompetitionDevineCfgLoad
  183. CFGNameList["CompetitionPrizeWheelCfg"] = CompetitionPrizeWheelCfgLoad
  184. CFGNameList["ConditionCfg"] = ConditionCfgLoad
  185. CFGNameList["DesignationCfg"] = DesignationCfgLoad
  186. CFGNameList["DropCfg"] = DropCfgLoad
  187. CFGNameList["EquipCfg"] = EquipCfgLoad
  188. CFGNameList["EquipRefineCfg"] = EquipRefineCfgLoad
  189. CFGNameList["EquipSuitNewCfg"] = EquipSuitNewCfgLoad
  190. CFGNameList["EvilCfg"] = EvilCfgLoad
  191. CFGNameList["ExpeditionBuffCfg"] = ExpeditionBuffCfgLoad
  192. CFGNameList["ExpeditionBuffDropCfg"] = ExpeditionBuffDropCfgLoad
  193. CFGNameList["ExpeditionCfg"] = ExpeditionCfgLoad
  194. CFGNameList["FashionCfg"] = FashionCfgLoad
  195. CFGNameList["FashionLevelUp"] = FashionLevelUpLoad
  196. CFGNameList["FashionPaperCfg"] = FashionPaperCfgLoad
  197. CFGNameList["FashionRandom"] = FashionRandomLoad
  198. CFGNameList["FashionSuitCfg"] = FashionSuitCfgLoad
  199. CFGNameList["FightCfg"] = FightCfgLoad
  200. CFGNameList["FunctionCfg"] = FunctionCfgLoad
  201. CFGNameList["GlobalCfg"] = GlobalCfgLoad
  202. CFGNameList["GuildBadgeCfg"] = GuildBadgeCfgLoad
  203. CFGNameList["GuildBossCfg"] = GuildBossCfgLoad
  204. CFGNameList["GuildBossRewardCfg"] = GuildBossRewardCfgLoad
  205. CFGNameList["GuildDemonCfg"] = GuildDemonCfgLoad
  206. CFGNameList["GuildLvCfg"] = GuildLvCfgLoad
  207. CFGNameList["GuildWarAgainstCfg"] = GuildWarAgainstCfgLoad
  208. CFGNameList["GuildWarBuffCfg"] = GuildWarBuffCfgLoad
  209. CFGNameList["GuildWarDojoCfg"] = GuildWarDojoCfgLoad
  210. CFGNameList["HeadFrameCfg"] = HeadFrameCfgLoad
  211. CFGNameList["HeadPortraitCfg"] = HeadPortraitCfgLoad
  212. CFGNameList["HundredDojoCfg"] = HundredDojoCfgLoad
  213. CFGNameList["InvitationTaskCfg"] = InvitationTaskCfgLoad
  214. CFGNameList["ItemCfg"] = ItemCfgLoad
  215. CFGNameList["JobCfg"] = JobCfgLoad
  216. CFGNameList["JobExpCfg"] = JobExpCfgLoad
  217. CFGNameList["KeepSakeCfg"] = KeepSakeCfgLoad
  218. CFGNameList["LevelCfg"] = LevelCfgLoad
  219. CFGNameList["HardLevelCfg"] = HardLevelCfgLoad
  220. CFGNameList["LineMissionCfg"] = LineMissionCfgLoad
  221. CFGNameList["MailCfg"] = MailCfgLoad
  222. CFGNameList["MissionCfg"] = MissionCfgLoad
  223. CFGNameList["HardMissionCfg"] = HardMissionCfgLoad
  224. CFGNameList["NatureCfg"] = NatureCfgLoad
  225. CFGNameList["NpcCfg"] = NpcCfgLoad
  226. CFGNameList["OnlineRewardsCfg"] = OnlineRewardsCfgLoad
  227. CFGNameList["ParterAttributeCfg"] = ParterAttributeCfgLoad
  228. CFGNameList["ParterCfg"] = ParterCfgLoad
  229. CFGNameList["ParterProgressCfg"] = ParterProgressCfgLoad
  230. CFGNameList["ParterSkillTreeCfg"] = ParterSkillTreeCfgLoad
  231. CFGNameList["PassCheckCfg"] = PassCheckCfgLoad
  232. CFGNameList["PassiveSkillCfg"] = PassiveSkillCfgLoad
  233. CFGNameList["PetBattleCfg"] = PetBattleCfgLoad
  234. CFGNameList["PetCfg"] = PetCfgLoad
  235. CFGNameList["PetEquipCfg"] = PetEquipCfgLoad
  236. CFGNameList["PetEquipExpCfg"] = PetEquipExpCfgLoad
  237. CFGNameList["PetEquipSuitCfg"] = PetEquipSuitCfgLoad
  238. CFGNameList["PetExpCfg"] = PetExpCfgLoad
  239. CFGNameList["PetpartnerCfg"] = PetpartnerCfgLoad
  240. CFGNameList["PetProgressCfg"] = PetProgressCfgLoad
  241. CFGNameList["PresspointPvPCfg"] = PresspointPvPCfgLoad
  242. CFGNameList["PrivilegeCardCfg"] = PrivilegeCardCfgLoad
  243. CFGNameList["PurseShopCfg"] = PurseShopCfgLoad
  244. CFGNameList["QualityPointCfg"] = QualityPointCfgLoad
  245. CFGNameList["QuickBattleCostCfg"] = QuickBattleCostCfgLoad
  246. CFGNameList["RobotCfg"] = RobotCfgLoad
  247. CFGNameList["RoleAttributeCfg"] = RoleAttributeCfgLoad
  248. CFGNameList["RuneShopExploreCfg"] = RuneShopExploreCfgLoad
  249. CFGNameList["RuneShopExploreRewardCfg"] = RuneShopExploreRewardCfgLoad
  250. CFGNameList["RuneShopGiftsCfg"] = RuneShopGiftsCfgLoad
  251. CFGNameList["RuneShopGuildBattleCfg"] = RuneShopGuildBattleCfgLoad
  252. CFGNameList["RuneShopLimitCfg"] = RuneShopLimitCfgLoad
  253. CFGNameList["RuneShopMonthCardCfg"] = RuneShopMonthCardCfgLoad
  254. CFGNameList["RuneShopRankAidouluCfg"] = RuneShopRankAidouluCfgLoad
  255. CFGNameList["RuneShopRankArenaCfg"] = RuneShopRankArenaCfgLoad
  256. CFGNameList["RuneShopRankMapCfg"] = RuneShopRankMapCfgLoad
  257. CFGNameList["RuneShopRankPetCfg"] = RuneShopRankPetCfgLoad
  258. CFGNameList["RuneShopRankSkillCfg"] = RuneShopRankSkillCfgLoad
  259. CFGNameList["RuneShopRankTowerCfg"] = RuneShopRankTowerCfgLoad
  260. CFGNameList["RushListCfg"] = RushListCfgLoad
  261. CFGNameList["RushListTargetCfg"] = RushListTargetCfgLoad
  262. CFGNameList["ServiceRecordCfg"] = ServiceRecordCfgLoad
  263. CFGNameList["ShieldedWordCfg"] = ShieldedWordCfgLoad
  264. CFGNameList["ShopCfg"] = ShopCfgLoad
  265. CFGNameList["ShopTypeCfg"] = ShopTypeCfgLoad
  266. CFGNameList["SignInCfg"] = SignInCfgLoad
  267. CFGNameList["SkillCfg"] = SkillCfgLoad
  268. CFGNameList["SkillDemandCfg"] = SkillDemandCfgLoad
  269. CFGNameList["SkillLvCfg"] = SkillLvCfgLoad
  270. CFGNameList["SkillSlotCfg"] = SkillSlotCfgLoad
  271. CFGNameList["SkillSuitNewCfg"] = SkillSuitNewCfgLoad
  272. CFGNameList["SkillTreeCfg"] = SkillTreeCfgLoad
  273. CFGNameList["SkillUpEffectCfg"] = SkillUpEffectCfgLoad
  274. CFGNameList["SummonServerCfg"] = SummonServerCfgLoad
  275. CFGNameList["SummonTemplateCfg"] = SummonTemplateCfgLoad
  276. CFGNameList["SysReward"] = SysRewardLoad
  277. CFGNameList["TargetTaskCfg"] = TargetTaskCfgLoad
  278. CFGNameList["TopTowerCfgLevel"] = TopTowerCfgLevelLoad
  279. CFGNameList["TopTowerCfgReward"] = TopTowerCfgRewardLoad
  280. CFGNameList["TransportCfg"] = TransportCfgLoad
  281. CFGNameList["UIFuncUnLockCfg"] = UIFuncUnLockCfgLoad
  282. CFGNameList["VipCfg"] = VipCfgLoad
  283. CFGNameList["WishCfg"] = WishCfgLoad
  284. CFGNameList["WorldBossCfg"] = WorldBossCfgLoad
  285. CFGNameList["WorldBossChangePlayCfg"] = WorldBossChangePlayCfgLoad
  286. CFGNameList["CdkCfg"] = CdkCfgLoad
  287. }
  288. var XmlFileList = []string{
  289. "BattleFormulaParamCfg",
  290. "Born_Scene_prontera_sd",
  291. "FrameEvent",
  292. "FrameEvent_Bafengte",
  293. "FrameEvent_Bianfu",
  294. "FrameEvent_Boli",
  295. "FrameEvent_Fengtu",
  296. "FrameEvent_Jiachong",
  297. "FrameEvent_Lvmianchong",
  298. "FrameEvent_Parter_Archer1",
  299. "FrameEvent_Parter_Mage1",
  300. "FrameEvent_Parter_Priest1",
  301. "FrameEvent_Parter_Sword1",
  302. "FrameEvent_Parter_Thief1",
  303. "FrameEvent_Role_100001",
  304. "FrameEvent_Role_100002",
  305. "FrameEvent_Role_100101",
  306. "FrameEvent_Role_100102",
  307. "FrameEvent_Role_200101",
  308. "FrameEvent_Role_200102",
  309. "FrameEvent_Role_300101",
  310. "FrameEvent_Role_300102",
  311. "FrameEvent_Role_400101",
  312. "FrameEvent_Role_400102",
  313. "FrameEvent_Role_500101",
  314. "FrameEvent_Role_500102",
  315. "FrameEvent_Shirenhua",
  316. "FrameEvent_Xiehailangren",
  317. }
  318. // load config data
  319. func ConfigInit(path string) {
  320. configNameListInit()
  321. ActiveCodeCfgLoad(path)
  322. ActivitiesBtChargeTaskGoldCfgLoad(path)
  323. ActivitiesBtChargeTaskRoMoneyCfgLoad(path)
  324. ActivitiesBtFirstChargeCfgLoad(path)
  325. ActivitiesCfgLoad(path)
  326. ActivitiesCollectionCfgLoad(path)
  327. ActivitiesDiscountsCfgLoad(path)
  328. ActivitiesFirstChargeCfgLoad(path)
  329. ActivitiesFortnightDaysCfgLoad(path)
  330. ActivitiesFortnightOnlineCfgLoad(path)
  331. ActivitiesGiftCfgLoad(path)
  332. ActivitiesKingTaskCfgLoad(path)
  333. ActivitieslikabilityCfgLoad(path)
  334. ActivitiesPetExchangeCfgLoad(path)
  335. ActivitiesRewardCfgLoad(path)
  336. ActivitiesSignInCfgLoad(path)
  337. ActivitiesTaskCfgLoad(path)
  338. ActivitiesTiredChargeCfgLoad(path)
  339. ActivityRoulettelCfgLoad(path)
  340. ActRewardCfgLoad(path)
  341. AdvertisingScreenLoad(path)
  342. ArenaLevelCfgLoad(path)
  343. ArenaRewardCfgLoad(path)
  344. ArtifactCfgLoad(path)
  345. ArtifactExpCfgLoad(path)
  346. BoliShopCfgLoad(path)
  347. BoliVipCfgLoad(path)
  348. BTSmashEggsCfgLoad(path)
  349. CardCfgLoad(path)
  350. CardIdentificationLoad(path)
  351. CardResetLoad(path)
  352. CardSuitNewCfgLoad(path)
  353. CardUnlockCfgLoad(path)
  354. ClimbingTowerCfgLoad(path)
  355. CombinedServiceCfgLoad(path)
  356. CompetitionAidouluCfgLoad(path)
  357. CompetitionCfgLoad(path)
  358. CompetitionDevineCfgLoad(path)
  359. CompetitionPrizeWheelCfgLoad(path)
  360. ConditionCfgLoad(path)
  361. DesignationCfgLoad(path)
  362. DropCfgLoad(path)
  363. EquipCfgLoad(path)
  364. EquipRefineCfgLoad(path)
  365. EquipSuitNewCfgLoad(path)
  366. EvilCfgLoad(path)
  367. ExpeditionBuffCfgLoad(path)
  368. ExpeditionBuffDropCfgLoad(path)
  369. ExpeditionCfgLoad(path)
  370. FashionCfgLoad(path)
  371. FashionLevelUpLoad(path)
  372. FashionPaperCfgLoad(path)
  373. FashionRandomLoad(path)
  374. FashionSuitCfgLoad(path)
  375. FightCfgLoad(path)
  376. FunctionCfgLoad(path)
  377. GlobalCfgLoad(path)
  378. GuildBadgeCfgLoad(path)
  379. GuildBossCfgLoad(path)
  380. GuildBossRewardCfgLoad(path)
  381. GuildDemonCfgLoad(path)
  382. GuildLvCfgLoad(path)
  383. GuildWarAgainstCfgLoad(path)
  384. GuildWarBuffCfgLoad(path)
  385. GuildWarDojoCfgLoad(path)
  386. HeadFrameCfgLoad(path)
  387. HeadPortraitCfgLoad(path)
  388. HundredDojoCfgLoad(path)
  389. InvitationTaskCfgLoad(path)
  390. ItemCfgLoad(path)
  391. JobCfgLoad(path)
  392. JobExpCfgLoad(path)
  393. KeepSakeCfgLoad(path)
  394. LevelCfgLoad(path)
  395. LineMissionCfgLoad(path)
  396. MailCfgLoad(path)
  397. MissionCfgLoad(path)
  398. HardMissionCfgLoad(path)
  399. NatureCfgLoad(path)
  400. NpcCfgLoad(path)
  401. OnlineRewardsCfgLoad(path)
  402. ParterAttributeCfgLoad(path)
  403. ParterCfgLoad(path)
  404. ParterProgressCfgLoad(path)
  405. ParterSkillTreeCfgLoad(path)
  406. PassCheckCfgLoad(path)
  407. PassiveSkillCfgLoad(path)
  408. PetBattleCfgLoad(path)
  409. PetCfgLoad(path)
  410. PetEquipCfgLoad(path)
  411. PetEquipExpCfgLoad(path)
  412. PetEquipSuitCfgLoad(path)
  413. PetExpCfgLoad(path)
  414. PetpartnerCfgLoad(path)
  415. PetProgressCfgLoad(path)
  416. PresspointPvPCfgLoad(path)
  417. PrivilegeCardCfgLoad(path)
  418. PurseShopCfgLoad(path)
  419. QualityPointCfgLoad(path)
  420. QuickBattleCostCfgLoad(path)
  421. RobotCfgLoad(path)
  422. RoleAttributeCfgLoad(path)
  423. RuneShopExploreCfgLoad(path)
  424. RuneShopExploreRewardCfgLoad(path)
  425. RuneShopGiftsCfgLoad(path)
  426. RuneShopGuildBattleCfgLoad(path)
  427. RuneShopLimitCfgLoad(path)
  428. RuneShopMonthCardCfgLoad(path)
  429. RuneShopRankAidouluCfgLoad(path)
  430. RuneShopRankArenaCfgLoad(path)
  431. RuneShopRankMapCfgLoad(path)
  432. RuneShopRankPetCfgLoad(path)
  433. RuneShopRankSkillCfgLoad(path)
  434. RuneShopRankTowerCfgLoad(path)
  435. RushListCfgLoad(path)
  436. RushListTargetCfgLoad(path)
  437. ServiceRecordCfgLoad(path)
  438. ShieldedWordCfgLoad(path)
  439. ShopCfgLoad(path)
  440. HardLevelCfgLoad(path)
  441. CdkCfgLoad(path)
  442. ShopTypeCfgLoad(path)
  443. SignInCfgLoad(path)
  444. SkillCfgLoad(path)
  445. SkillDemandCfgLoad(path)
  446. SkillLvCfgLoad(path)
  447. SkillSlotCfgLoad(path)
  448. SkillSuitNewCfgLoad(path)
  449. SkillTreeCfgLoad(path)
  450. SkillUpEffectCfgLoad(path)
  451. SummonServerCfgLoad(path)
  452. SummonTemplateCfgLoad(path)
  453. SysRewardLoad(path)
  454. TargetTaskCfgLoad(path)
  455. TopTowerCfgLevelLoad(path)
  456. TopTowerCfgRewardLoad(path)
  457. TransportCfgLoad(path)
  458. UIFuncUnLockCfgLoad(path)
  459. VipCfgLoad(path)
  460. WishCfgLoad(path)
  461. WorldBossCfgLoad(path)
  462. WorldBossChangePlayCfgLoad(path)
  463. }
  464. var ActiveCodeCfgLoader map[int32]*ActiveCodeCfg
  465. type ActiveCodeCfg struct {
  466. Id int32 `csv:"Id"` //ID
  467. Code string `csv:"Code"` //类型
  468. }
  469. func ActiveCodeCfgLoad(path string) {
  470. cfg := []*ActiveCodeCfg{}
  471. ActiveCodeCfgLoader = map[int32]*ActiveCodeCfg{}
  472. loadCsvCfg(path+"ActiveCodeCfg.csv", &cfg)
  473. for _, row := range cfg {
  474. ActiveCodeCfgLoader[row.Id] = row
  475. }
  476. }
  477. var ActivitiesBtChargeTaskGoldCfgLoader map[int32]*ActivitiesBtChargeTaskGoldCfg
  478. type ActivitiesBtChargeTaskGoldCfg struct {
  479. Id int32 `csv:"Id"` //唯一id
  480. TaskIds []string `csv:"TaskIds"` //7日累充
  481. DailyTaskIds []string `csv:"DailyTaskIds"` //每日累充
  482. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  483. Day int32 `csv:"Day"` //天数
  484. }
  485. func ActivitiesBtChargeTaskGoldCfgLoad(path string) {
  486. cfg := []*ActivitiesBtChargeTaskGoldCfg{}
  487. ActivitiesBtChargeTaskGoldCfgLoader = map[int32]*ActivitiesBtChargeTaskGoldCfg{}
  488. loadCsvCfg(path+"ActivitiesBtChargeTaskGoldCfg.csv", &cfg)
  489. for _, row := range cfg {
  490. ActivitiesBtChargeTaskGoldCfgLoader[row.Id] = row
  491. }
  492. }
  493. var ActivitiesBtChargeTaskRoMoneyCfgLoader map[int32]*ActivitiesBtChargeTaskRoMoneyCfg
  494. type ActivitiesBtChargeTaskRoMoneyCfg struct {
  495. Id int32 `csv:"Id"` //唯一id
  496. TaskIds []string `csv:"TaskIds"` //7日累充
  497. DailyTaskIds []string `csv:"DailyTaskIds"` //每日累充
  498. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  499. Day int32 `csv:"Day"` //天数
  500. }
  501. func ActivitiesBtChargeTaskRoMoneyCfgLoad(path string) {
  502. cfg := []*ActivitiesBtChargeTaskRoMoneyCfg{}
  503. ActivitiesBtChargeTaskRoMoneyCfgLoader = map[int32]*ActivitiesBtChargeTaskRoMoneyCfg{}
  504. loadCsvCfg(path+"ActivitiesBtChargeTaskRoMoneyCfg.csv", &cfg)
  505. for _, row := range cfg {
  506. ActivitiesBtChargeTaskRoMoneyCfgLoader[row.Id] = row
  507. }
  508. }
  509. var ActivitiesBtFirstChargeCfgLoader map[int32]*ActivitiesBtFirstChargeCfg
  510. type ActivitiesBtFirstChargeCfg struct {
  511. Id int32 `csv:"Id"` //唯一id
  512. Name string `csv:"Name"` //名称
  513. OpenCondition []string `csv:"OpenCondition"` //解锁条件
  514. RechargeAmount []string `csv:"RechargeAmount"` //充值金额
  515. Reward1 []string `csv:"Reward1"` //奖励1
  516. Value1 int32 `csv:"Value1"` //价值
  517. Reward2 []string `csv:"Reward2"` //奖励2
  518. Value2 int32 `csv:"Value2"` //价值
  519. Reward3 []string `csv:"Reward3"` //奖励3
  520. Value3 int32 `csv:"Value3"` //价值
  521. }
  522. func ActivitiesBtFirstChargeCfgLoad(path string) {
  523. cfg := []*ActivitiesBtFirstChargeCfg{}
  524. ActivitiesBtFirstChargeCfgLoader = map[int32]*ActivitiesBtFirstChargeCfg{}
  525. loadCsvCfg(path+"ActivitiesBtFirstChargeCfg.csv", &cfg)
  526. for _, row := range cfg {
  527. ActivitiesBtFirstChargeCfgLoader[row.Id] = row
  528. }
  529. }
  530. var ActivitiesCfgLoader map[int32]*ActivitiesCfg
  531. type ActivitiesCfg struct {
  532. Id int32 `csv:"Id"` //唯一id
  533. Type int32 `csv:"Type"` //活动类型
  534. Order int32 `csv:"Order"` //活动排序
  535. StartTime string `csv:"StartTime"` //活动开始時间
  536. EndTime string `csv:"EndTime"` //活动结束時间
  537. OpenCondition []string `csv:"OpenCondition"` //活动解锁条件
  538. BG string `csv:"BG"` //活动图片
  539. HdDrop []string `csv:"HdDrop"` //活动掉落
  540. ActShopID []string `csv:"ActShopID"` //活动商店ID
  541. NeedShow bool `csv:"NeedShow"` //是否显示活动Banner
  542. ExpiredActivities int32 `csv:"ExpiredActivities"` //过期活动
  543. ServiceMark int32 `csv:"ServiceMark"` //合服活动
  544. }
  545. func ActivitiesCfgLoad(path string) {
  546. cfg := []*ActivitiesCfg{}
  547. ActivitiesCfgLoader = map[int32]*ActivitiesCfg{}
  548. loadCsvCfg(path+"ActivitiesCfg.csv", &cfg)
  549. for _, row := range cfg {
  550. ActivitiesCfgLoader[row.Id] = row
  551. }
  552. }
  553. var ActivitiesCollectionCfgLoader map[int32]*ActivitiesCollectionCfg
  554. type ActivitiesCollectionCfg struct {
  555. Id int32 `csv:"Id"` //唯一id
  556. Order int32 `csv:"Order"` //显示排序
  557. ExchangeCondition []string `csv:"ExchangeCondition"` //兑换条件
  558. ServersReward int32 `csv:"ServersReward"` //全服奖励数量
  559. Number int32 `csv:"Number"` //兑换数量
  560. Reward []string `csv:"Reward"` //兑换奖励
  561. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  562. }
  563. func ActivitiesCollectionCfgLoad(path string) {
  564. cfg := []*ActivitiesCollectionCfg{}
  565. ActivitiesCollectionCfgLoader = map[int32]*ActivitiesCollectionCfg{}
  566. loadCsvCfg(path+"ActivitiesCollectionCfg.csv", &cfg)
  567. for _, row := range cfg {
  568. ActivitiesCollectionCfgLoader[row.Id] = row
  569. }
  570. }
  571. var ActivitiesDiscountsCfgLoader map[int32]*ActivitiesDiscountsCfg
  572. type ActivitiesDiscountsCfg struct {
  573. Id int32 `csv:"Id"` //唯一id
  574. ProductID int32 `csv:"ProductID"` //商品标识
  575. Name string `csv:"Name"` //名称
  576. TriggeringCondition []string `csv:"TriggeringCondition"` //解锁条件
  577. Money float32 `csv:"Money"` //金额
  578. Reward []string `csv:"Reward"` //奖励1
  579. Time int32 `csv:"Time"` //倒计時
  580. Value int32 `csv:"Value"` //价值
  581. Popup int32 `csv:"Popup"` //弹出次数
  582. PopupWindow int32 `csv:"PopupWindow"` //是否弹出
  583. Recharge int32 `csv:"Recharge"` //累计充值
  584. }
  585. func ActivitiesDiscountsCfgLoad(path string) {
  586. cfg := []*ActivitiesDiscountsCfg{}
  587. ActivitiesDiscountsCfgLoader = map[int32]*ActivitiesDiscountsCfg{}
  588. loadCsvCfg(path+"ActivitiesDiscountsCfg.csv", &cfg)
  589. for _, row := range cfg {
  590. ActivitiesDiscountsCfgLoader[row.Id] = row
  591. }
  592. }
  593. var ActivitiesFirstChargeCfgLoader map[int32]*ActivitiesFirstChargeCfg
  594. type ActivitiesFirstChargeCfg struct {
  595. Id int32 `csv:"Id"` //唯一id
  596. Name string `csv:"Name"` //名称
  597. OpenCondition []string `csv:"OpenCondition"` //解锁条件
  598. RechargeAmount float32 `csv:"RechargeAmount"` //充值金额
  599. Reward1 []string `csv:"Reward1"` //奖励1
  600. Value1 int32 `csv:"Value1"` //价值
  601. Reward2 []string `csv:"Reward2"` //奖励2
  602. Value2 int32 `csv:"Value2"` //价值
  603. Reward3 []string `csv:"Reward3"` //奖励3
  604. Value3 int32 `csv:"Value3"` //价值
  605. }
  606. func ActivitiesFirstChargeCfgLoad(path string) {
  607. cfg := []*ActivitiesFirstChargeCfg{}
  608. ActivitiesFirstChargeCfgLoader = map[int32]*ActivitiesFirstChargeCfg{}
  609. loadCsvCfg(path+"ActivitiesFirstChargeCfg.csv", &cfg)
  610. for _, row := range cfg {
  611. ActivitiesFirstChargeCfgLoader[row.Id] = row
  612. }
  613. }
  614. var ActivitiesFortnightDaysCfgLoader map[int32]*ActivitiesFortnightDaysCfg
  615. type ActivitiesFortnightDaysCfg struct {
  616. Id int32 `csv:"Id"` //唯一id
  617. TaskIds []string `csv:"TaskIds"` //成長任务
  618. DailyTaskIds []string `csv:"DailyTaskIds"` //今日挑战
  619. }
  620. func ActivitiesFortnightDaysCfgLoad(path string) {
  621. cfg := []*ActivitiesFortnightDaysCfg{}
  622. ActivitiesFortnightDaysCfgLoader = map[int32]*ActivitiesFortnightDaysCfg{}
  623. loadCsvCfg(path+"ActivitiesFortnightDaysCfg.csv", &cfg)
  624. for _, row := range cfg {
  625. ActivitiesFortnightDaysCfgLoader[row.Id] = row
  626. }
  627. }
  628. var ActivitiesFortnightOnlineCfgLoader map[int32]*ActivitiesFortnightOnlineCfg
  629. type ActivitiesFortnightOnlineCfg struct {
  630. Id int32 `csv:"Id"` //唯一id
  631. Rewards []string `csv:"Rewards"` //登录奖励
  632. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  633. Day int32 `csv:"Day"` //登录天数
  634. }
  635. func ActivitiesFortnightOnlineCfgLoad(path string) {
  636. cfg := []*ActivitiesFortnightOnlineCfg{}
  637. ActivitiesFortnightOnlineCfgLoader = map[int32]*ActivitiesFortnightOnlineCfg{}
  638. loadCsvCfg(path+"ActivitiesFortnightOnlineCfg.csv", &cfg)
  639. for _, row := range cfg {
  640. ActivitiesFortnightOnlineCfgLoader[row.Id] = row
  641. }
  642. }
  643. var ActivitiesGiftCfgLoader map[int32]*ActivitiesGiftCfg
  644. type ActivitiesGiftCfg struct {
  645. Id int32 `csv:"Id"` //ID
  646. Classitemid int32 `csv:"Classitemid"` //档位类型
  647. Classcostaddlike []string `csv:"Classcostaddlike"` //消耗的道具数量:增加的好感度
  648. Activityid int32 `csv:"Activityid"` //活动ID
  649. }
  650. func ActivitiesGiftCfgLoad(path string) {
  651. cfg := []*ActivitiesGiftCfg{}
  652. ActivitiesGiftCfgLoader = map[int32]*ActivitiesGiftCfg{}
  653. loadCsvCfg(path+"ActivitiesGiftCfg.csv", &cfg)
  654. for _, row := range cfg {
  655. ActivitiesGiftCfgLoader[row.Id] = row
  656. }
  657. }
  658. var ActivitiesKingTaskCfgLoader map[int32]*ActivitiesKingTaskCfg
  659. type ActivitiesKingTaskCfg struct {
  660. Id int32 `csv:"Id"` //唯一id
  661. TaskIds []string `csv:"TaskIds"` //成長任务
  662. DailyTaskIds []string `csv:"DailyTaskIds"` //今日挑战
  663. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  664. Day int32 `csv:"Day"` //天数
  665. }
  666. func ActivitiesKingTaskCfgLoad(path string) {
  667. cfg := []*ActivitiesKingTaskCfg{}
  668. ActivitiesKingTaskCfgLoader = map[int32]*ActivitiesKingTaskCfg{}
  669. loadCsvCfg(path+"ActivitiesKingTaskCfg.csv", &cfg)
  670. for _, row := range cfg {
  671. ActivitiesKingTaskCfgLoader[row.Id] = row
  672. }
  673. }
  674. var ActivitieslikabilityCfgLoader map[int32]*ActivitieslikabilityCfg
  675. type ActivitieslikabilityCfg struct {
  676. Id int32 `csv:"Id"` //唯一id
  677. Likelevel int32 `csv:"Likelevel"` //好感度等級
  678. LikeMax int32 `csv:"LikeMax"` //好感度上限
  679. Conditionrewards []string `csv:"Conditionrewards"` //好感度固定值对应奖励
  680. Activityid int32 `csv:"Activityid"` //活动ID
  681. }
  682. func ActivitieslikabilityCfgLoad(path string) {
  683. cfg := []*ActivitieslikabilityCfg{}
  684. ActivitieslikabilityCfgLoader = map[int32]*ActivitieslikabilityCfg{}
  685. loadCsvCfg(path+"ActivitieslikabilityCfg.csv", &cfg)
  686. for _, row := range cfg {
  687. ActivitieslikabilityCfgLoader[row.Id] = row
  688. }
  689. }
  690. var ActivitiesPetExchangeCfgLoader map[int32]*ActivitiesPetExchangeCfg
  691. type ActivitiesPetExchangeCfg struct {
  692. Id int32 `csv:"Id"` //唯一id
  693. Order int32 `csv:"Order"` //显示排序
  694. ExchangeCondition1 []string `csv:"ExchangeCondition1"` //兑换条件1
  695. ExchangeCondition2 []string `csv:"ExchangeCondition2"` //兑换条件2
  696. ServersReward int32 `csv:"ServersReward"` //全服奖励数量
  697. Number int32 `csv:"Number"` //兑换数量
  698. Reward []string `csv:"Reward"` //兑换奖励
  699. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  700. Type int32 `csv:"Type"` //类型
  701. Broadcast int32 `csv:"Broadcast"` //是否系统公告
  702. Scope []string `csv:"Scope"` //筛选范围
  703. ResetDay int32 `csv:"ResetDay"` //刷新天数
  704. }
  705. func ActivitiesPetExchangeCfgLoad(path string) {
  706. cfg := []*ActivitiesPetExchangeCfg{}
  707. ActivitiesPetExchangeCfgLoader = map[int32]*ActivitiesPetExchangeCfg{}
  708. loadCsvCfg(path+"ActivitiesPetExchangeCfg.csv", &cfg)
  709. for _, row := range cfg {
  710. ActivitiesPetExchangeCfgLoader[row.Id] = row
  711. }
  712. }
  713. var ActivitiesRewardCfgLoader map[int32]*ActivitiesRewardCfg
  714. type ActivitiesRewardCfg struct {
  715. Id int32 `csv:"Id"` //唯一id
  716. Type int32 `csv:"Type"` //类型
  717. Integral int32 `csv:"Integral"` //所需积分
  718. Rewards []string `csv:"Rewards"` //宝箱奖励
  719. }
  720. func ActivitiesRewardCfgLoad(path string) {
  721. cfg := []*ActivitiesRewardCfg{}
  722. ActivitiesRewardCfgLoader = map[int32]*ActivitiesRewardCfg{}
  723. loadCsvCfg(path+"ActivitiesRewardCfg.csv", &cfg)
  724. for _, row := range cfg {
  725. ActivitiesRewardCfgLoader[row.Id] = row
  726. }
  727. }
  728. var ActivitiesSignInCfgLoader map[int32]*ActivitiesSignInCfg
  729. type ActivitiesSignInCfg struct {
  730. ID int32 `csv:"ID"` //序列id
  731. SignInType int32 `csv:"SignInType"` //签到类型
  732. SignInReward []string `csv:"SignInReward"` //签到奖励
  733. VipLevel int32 `csv:"VipLevel"` //Vip等級
  734. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  735. Day int32 `csv:"Day"` //签到天数
  736. }
  737. func ActivitiesSignInCfgLoad(path string) {
  738. cfg := []*ActivitiesSignInCfg{}
  739. ActivitiesSignInCfgLoader = map[int32]*ActivitiesSignInCfg{}
  740. loadCsvCfg(path+"ActivitiesSignInCfg.csv", &cfg)
  741. for _, row := range cfg {
  742. ActivitiesSignInCfgLoader[row.ID] = row
  743. }
  744. }
  745. var ActivitiesTaskCfgLoader map[int32]*ActivitiesTaskCfg
  746. type ActivitiesTaskCfg struct {
  747. TaskId int32 `csv:"TaskId"` //任务ID
  748. TaskCondition []string `csv:"TaskCondition"` //任务枚举
  749. Reward []string `csv:"Reward"` //任务奖励
  750. ShowState int32 `csv:"ShowState"` //是否显示進度
  751. Integral int32 `csv:"Integral"` //积分
  752. }
  753. func ActivitiesTaskCfgLoad(path string) {
  754. cfg := []*ActivitiesTaskCfg{}
  755. ActivitiesTaskCfgLoader = map[int32]*ActivitiesTaskCfg{}
  756. loadCsvCfg(path+"ActivitiesTaskCfg.csv", &cfg)
  757. for _, row := range cfg {
  758. ActivitiesTaskCfgLoader[row.TaskId] = row
  759. }
  760. }
  761. var ActivitiesTiredChargeCfgLoader map[int32]*ActivitiesTiredChargeCfg
  762. type ActivitiesTiredChargeCfg struct {
  763. Id int32 `csv:"Id"` //唯一id
  764. RechargeAmount float32 `csv:"RechargeAmount"` //充值金额
  765. Reward []string `csv:"Reward"` //奖励1
  766. Day int32 `csv:"Day"` //奖励天数
  767. Index int32 `csv:"Index"` //奖励档次
  768. }
  769. func ActivitiesTiredChargeCfgLoad(path string) {
  770. cfg := []*ActivitiesTiredChargeCfg{}
  771. ActivitiesTiredChargeCfgLoader = map[int32]*ActivitiesTiredChargeCfg{}
  772. loadCsvCfg(path+"ActivitiesTiredChargeCfg.csv", &cfg)
  773. for _, row := range cfg {
  774. ActivitiesTiredChargeCfgLoader[row.Id] = row
  775. }
  776. }
  777. var ActivityRoulettelCfgLoader map[int32]*ActivityRoulettelCfg
  778. type ActivityRoulettelCfg struct {
  779. Id int32 `csv:"Id"` //ID
  780. LowNormalNum []string `csv:"LowNormalNum"` //低級奖
  781. NormalNum []string `csv:"NormalNum"` //Normal奖
  782. MiniNum []string `csv:"MiniNum"` //Mini奖
  783. MvpNum []string `csv:"MvpNum"` //Mvp奖
  784. ModProbability int32 `csv:"ModProbability"` //模板权重
  785. Probability []string `csv:"Probability"` //非MVP抽奖概率
  786. MvpProbability []string `csv:"MvpProbability"` //MVP抽奖概率
  787. ItemPrice int32 `csv:"ItemPrice"` //一個道具的价格
  788. RewardOneItem []string `csv:"RewardOneItem"` //抽一次价格(道具)
  789. RewardOneGold []string `csv:"RewardOneGold"` //抽一次价格(金幣)
  790. RewardAllItem []string `csv:"RewardAllItem"` //抽全部价格(道具)
  791. RewardAdllGold int32 `csv:"RewardAdllGold"` //抽全部价格(金幣)
  792. RefreshPrice []string `csv:"RefreshPrice"` //刷新价格(金幣)
  793. NoRewardNum int32 `csv:"NoRewardNum"` //结束本轮次数
  794. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  795. }
  796. func ActivityRoulettelCfgLoad(path string) {
  797. cfg := []*ActivityRoulettelCfg{}
  798. ActivityRoulettelCfgLoader = map[int32]*ActivityRoulettelCfg{}
  799. loadCsvCfg(path+"ActivityRoulettelCfg.csv", &cfg)
  800. for _, row := range cfg {
  801. ActivityRoulettelCfgLoader[row.Id] = row
  802. }
  803. }
  804. var ActRewardCfgLoader map[int32]*ActRewardCfg
  805. type ActRewardCfg struct {
  806. ID int32 `csv:"ID"` //ID
  807. ActiveType int32 `csv:"ActiveType"` //活跃度类型
  808. Active int32 `csv:"Active"` //活跃值
  809. Reward []string `csv:"Reward"` //奖励
  810. HdDrop []string `csv:"HdDrop"` //活动掉落
  811. }
  812. func ActRewardCfgLoad(path string) {
  813. cfg := []*ActRewardCfg{}
  814. ActRewardCfgLoader = map[int32]*ActRewardCfg{}
  815. loadCsvCfg(path+"ActRewardCfg.csv", &cfg)
  816. for _, row := range cfg {
  817. ActRewardCfgLoader[row.ID] = row
  818. }
  819. }
  820. var AdvertisingScreenLoader map[int32]*AdvertisingScreen
  821. type AdvertisingScreen struct {
  822. ID int32 `csv:"ID"` //ID
  823. Type string `csv:"Type"` //Type
  824. }
  825. func AdvertisingScreenLoad(path string) {
  826. cfg := []*AdvertisingScreen{}
  827. AdvertisingScreenLoader = map[int32]*AdvertisingScreen{}
  828. loadCsvCfg(path+"AdvertisingScreen.csv", &cfg)
  829. for _, row := range cfg {
  830. AdvertisingScreenLoader[row.ID] = row
  831. }
  832. }
  833. var ArenaLevelCfgLoader map[int32]*ArenaLevelCfg
  834. type ArenaLevelCfg struct {
  835. ArenaLevelId int32 `csv:"ArenaLevelId"` //段位ID
  836. ArenaLevelName string `csv:"ArenaLevelName"` //段位名称
  837. ArenaLevelScore int32 `csv:"ArenaLevelScore"` //段位积分
  838. ArenaLevelReward []string `csv:"ArenaLevelReward"` //段位奖励
  839. WinReward []string `csv:"WinReward"` //胜利资源奖励
  840. FailReward []string `csv:"FailReward"` //失败资源奖励
  841. WinScore int32 `csv:"WinScore"` //胜利积分
  842. WinScore1 int32 `csv:"WinScore1"` //遇强敌胜利积分
  843. WinScore2 int32 `csv:"WinScore2"` //遇弱胜利积分
  844. LostScore int32 `csv:"LostScore"` //失败积分
  845. LostScore1 int32 `csv:"LostScore1"` //遇强敌失败积分
  846. LostScore2 int32 `csv:"LostScore2"` //遇弱失败积分
  847. Section []string `csv:"Section"` //强弱区间
  848. WinStreak []string `csv:"WinStreak"` //连胜积分
  849. Win []string `csv:"Win"` //胜利匹配区间
  850. Fail []string `csv:"Fail"` //失败匹配区间
  851. LevelReduce int32 `csv:"LevelReduce"` //赛季降段
  852. }
  853. func ArenaLevelCfgLoad(path string) {
  854. cfg := []*ArenaLevelCfg{}
  855. ArenaLevelCfgLoader = map[int32]*ArenaLevelCfg{}
  856. loadCsvCfg(path+"ArenaLevelCfg.csv", &cfg)
  857. for _, row := range cfg {
  858. ArenaLevelCfgLoader[row.ArenaLevelId] = row
  859. }
  860. }
  861. var ArenaRewardCfgLoader map[int32]*ArenaRewardCfg
  862. type ArenaRewardCfg struct {
  863. RankId int32 `csv:"RankId"` //排名ID
  864. Zone int32 `csv:"Zone"` //区号
  865. StartTime string `csv:"StartTime"` //开始時间
  866. CloseTime string `csv:"CloseTime"` //结束時间
  867. Rest int32 `csv:"Rest"` //休息時间
  868. ArenaRank []string `csv:"ArenaRank"` //竞技场排名
  869. ArenaReward []string `csv:"ArenaReward"` //排名奖励
  870. }
  871. func ArenaRewardCfgLoad(path string) {
  872. cfg := []*ArenaRewardCfg{}
  873. ArenaRewardCfgLoader = map[int32]*ArenaRewardCfg{}
  874. loadCsvCfg(path+"ArenaRewardCfg.csv", &cfg)
  875. for _, row := range cfg {
  876. ArenaRewardCfgLoader[row.RankId] = row
  877. }
  878. }
  879. var ArtifactCfgLoader map[int32]*ArtifactCfg
  880. type ArtifactCfg struct {
  881. Id int32 `csv:"Id"` //唯一id
  882. Quality int32 `csv:"Quality"` //品质
  883. ArtifactMaxLevel int32 `csv:"ArtifactMaxLevel"` //最大星級
  884. ArtifacFuncId []string `csv:"ArtifacFuncId"` //效果ID
  885. JobType int32 `csv:"JobType"` //职业类型
  886. JobBranch int32 `csv:"JobBranch"` //职业分支
  887. JobStage int32 `csv:"JobStage"` //职业階段
  888. Condition []string `csv:"Condition"` //升星条件
  889. AddFight []string `csv:"AddFight"` //增加战力
  890. SmeltReturn []string `csv:"SmeltReturn"` //熔煉返还材料
  891. ReforgeCost []string `csv:"ReforgeCost"` //神器重铸消耗
  892. Times int32 `csv:"Times"` //批次id
  893. ArtifactDuration []string `csv:"ArtifactDuration"` //开服天数区间
  894. }
  895. func ArtifactCfgLoad(path string) {
  896. cfg := []*ArtifactCfg{}
  897. ArtifactCfgLoader = map[int32]*ArtifactCfg{}
  898. loadCsvCfg(path+"ArtifactCfg.csv", &cfg)
  899. for _, row := range cfg {
  900. ArtifactCfgLoader[row.Id] = row
  901. }
  902. }
  903. var ArtifactExpCfgLoader map[int32]*ArtifactExpCfg
  904. type ArtifactExpCfg struct {
  905. ArtifactLevel int32 `csv:"ArtifactLevel"` //神器位等級
  906. UpgradeCost []string `csv:"UpgradeCost"` //升級消耗
  907. Nature []string `csv:"Nature"` //增加屬性
  908. }
  909. func ArtifactExpCfgLoad(path string) {
  910. cfg := []*ArtifactExpCfg{}
  911. ArtifactExpCfgLoader = map[int32]*ArtifactExpCfg{}
  912. loadCsvCfg(path+"ArtifactExpCfg.csv", &cfg)
  913. for _, row := range cfg {
  914. ArtifactExpCfgLoader[row.ArtifactLevel] = row
  915. }
  916. }
  917. var BoliShopCfgLoader map[int32]*BoliShopCfg
  918. type BoliShopCfg struct {
  919. GoodsId int32 `csv:"GoodsId"` //商品Id
  920. GoodsName string `csv:"GoodsName"` //商品名称
  921. GoodsType int32 `csv:"GoodsType"` //商品所屬tab
  922. GoodsTypename string `csv:"GoodsTypename"` //商品页签
  923. GoodsItem int32 `csv:"GoodsItem"` //商品内容
  924. PayForType int32 `csv:"PayForType"` //消耗资源类型
  925. PayForNum int32 `csv:"PayForNum"` //消耗资源数量
  926. HdDrop int32 `csv:"HdDrop"` //活动商品
  927. SellWell int32 `csv:"SellWell"` //是否热销
  928. Proportion int32 `csv:"Proportion"` //折扣比例
  929. DiscountPayForNum int32 `csv:"DiscountPayForNum"` //折扣后价格
  930. RestrictedType string `csv:"RestrictedType"` //限购类型次数
  931. BeginTime string `csv:"BeginTime"` //开始時间
  932. EndTime string `csv:"EndTime"` //结束時间
  933. SortId int32 `csv:"SortId"` //排序Id
  934. Weight int32 `csv:"Weight"` //权重概率
  935. Weight1 int32 `csv:"Weight1"` //VIP权重概率1
  936. Weight2 int32 `csv:"Weight2"` //VIP权重概率2
  937. Weight3 int32 `csv:"Weight3"` //VIP权重概率3
  938. Weight4 int32 `csv:"Weight4"` //VIP权重概率4
  939. NtfClient int32 `csv:"NtfClient"` //是否通知客户端
  940. GoodsPic string `csv:"GoodsPic"` //图片
  941. Reward []string `csv:"Reward"` //购买后获得道具
  942. Condition []string `csv:"Condition"` //上架解锁条件枚举
  943. BoliVipLevel int32 `csv:"BoliVipLevel"` //波利特权等級显示
  944. }
  945. func BoliShopCfgLoad(path string) {
  946. cfg := []*BoliShopCfg{}
  947. BoliShopCfgLoader = map[int32]*BoliShopCfg{}
  948. loadCsvCfg(path+"BoliShopCfg.csv", &cfg)
  949. for _, row := range cfg {
  950. BoliShopCfgLoader[row.GoodsId] = row
  951. }
  952. }
  953. var BoliVipCfgLoader map[int32]*BoliVipCfg
  954. type BoliVipCfg struct {
  955. Lv int32 `csv:"Lv"` //波利特权等級
  956. QuickBattle int32 `csv:"QuickBattle"` //战斗X2加速
  957. Reward []string `csv:"Reward"` //Vip道具奖励
  958. VipExp int32 `csv:"VipExp"` //Vip升級所需经验
  959. EvilFreeTimes int32 `csv:"EvilFreeTimes"` //恶魔免费刷新次数
  960. VipLogin int32 `csv:"VipLogin"` //VIP上线提示
  961. PetAdvance int32 `csv:"PetAdvance"` //寵物進階消耗免费
  962. CardReset int32 `csv:"CardReset"` //卡片重铸免费
  963. PetBreak int32 `csv:"PetBreak"` //寵物分解全额返还
  964. SkillReset int32 `csv:"SkillReset"` //角色技能重置免费
  965. GuildBossChallenge int32 `csv:"GuildBossChallenge"` //公会狩猎额外次数
  966. CardInsertion int32 `csv:"CardInsertion"` //一键插卡功能
  967. ShopWeight int32 `csv:"ShopWeight"` //黑市VIP权重
  968. WorldBoss int32 `csv:"WorldBoss"` //世界BOSS刮奖次数
  969. PvpReward int32 `csv:"PvpReward"` //额外荣誉之证
  970. HangupTimes int32 `csv:"HangupTimes"` //時光之力购买次数
  971. SilverUp int32 `csv:"SilverUp"` //银幣加成
  972. BaseExpUp int32 `csv:"BaseExpUp"` //基础经验加成
  973. PartnerExpUp int32 `csv:"PartnerExpUp"` //夥伴经验加成
  974. SkillExpUp int32 `csv:"SkillExpUp"` //技能经验加成
  975. GiftBuyTimes []string `csv:"GiftBuyTimes"` //每日禮包购买次数+1
  976. HangupDuration int32 `csv:"HangupDuration"` //离线挂机時長上限(秒)
  977. SignInRewardUp int32 `csv:"SignInRewardUp"` //签到翻倍
  978. WorldBossCount int32 `csv:"WorldBossCount"` //世界BOSS购买次数
  979. DevilsUp int32 `csv:"DevilsUp"` //挂机魔魂值加成
  980. TransportRobbery int32 `csv:"TransportRobbery"` //飞艇被抢劫掉落减少至
  981. LuxuryPrizeWheelTimes int32 `csv:"LuxuryPrizeWheelTimes"` //豪华转盘可使用次数
  982. GiftRewards []string `csv:"GiftRewards"` //每日禮包
  983. }
  984. func BoliVipCfgLoad(path string) {
  985. cfg := []*BoliVipCfg{}
  986. BoliVipCfgLoader = map[int32]*BoliVipCfg{}
  987. loadCsvCfg(path+"BoliVipCfg.csv", &cfg)
  988. for _, row := range cfg {
  989. BoliVipCfgLoader[row.Lv] = row
  990. }
  991. }
  992. var BTSmashEggsCfgLoader map[int32]*BTSmashEggsCfg
  993. type BTSmashEggsCfg struct {
  994. Id int32 `csv:"Id"` //砸蛋Id
  995. Name string `csv:"Name"` //砸蛋名字
  996. Cost []string `csv:"Cost"` //消耗道具顺序
  997. Method []string `csv:"Method"` //砸蛋方式
  998. DropId int32 `csv:"DropId"` //消耗道具1掉落包
  999. DropId2 int32 `csv:"DropId2"` //消耗道具1掉落包
  1000. Total int32 `csv:"Total"` //保底奖励的累计次数
  1001. ExtDropId int32 `csv:"ExtDropId"` //保底奖励的掉落包
  1002. SortId int32 `csv:"SortId"` //界面排序
  1003. ShowItemType []string `csv:"ShowItemType"` //可用于表现的道具类型
  1004. UnLock int32 `csv:"UnLock"` //解锁ID
  1005. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  1006. Type int32 `csv:"Type"` //召唤类型
  1007. StartDay int32 `csv:"StartDay"` //开服時间
  1008. SummoType int32 `csv:"SummoType"` //召唤组
  1009. Show []string `csv:"Show"` //大奖预览
  1010. ClientShow []string `csv:"ClientShow"` //客户端大奖预览
  1011. }
  1012. func BTSmashEggsCfgLoad(path string) {
  1013. cfg := []*BTSmashEggsCfg{}
  1014. BTSmashEggsCfgLoader = map[int32]*BTSmashEggsCfg{}
  1015. loadCsvCfg(path+"BTSmashEggsCfg.csv", &cfg)
  1016. for _, row := range cfg {
  1017. BTSmashEggsCfgLoader[row.Id] = row
  1018. }
  1019. }
  1020. var CardCfgLoader map[int32]*CardCfg
  1021. type CardCfg struct {
  1022. CardId int32 `csv:"CardId"` //卡片ID
  1023. CardName string `csv:"CardName"` //卡片名称
  1024. FromCardId int32 `csv:"FromCardId"` //来源目标
  1025. ToCardId int32 `csv:"ToCardId"` //升級目标
  1026. CardType int32 `csv:"CardType"` //卡片类型
  1027. CardLocation int32 `csv:"CardLocation"` //卡片部位
  1028. CardLevel int32 `csv:"CardLevel"` //卡片等級
  1029. Attribute1 []string `csv:"Attribute1"` //卡片屬性
  1030. CardPicId int32 `csv:"CardPicId"` //卡片图鉴ID
  1031. BUFF []string `csv:"BUFF"` //卡片BUFF
  1032. Pro int32 `csv:"Pro"` //卡组权重
  1033. FightPower int32 `csv:"FightPower"` //卡片附加战斗力
  1034. Profession []string `csv:"Profession"` //推荐职业
  1035. Attribute2 []string `csv:"Attribute2"` //筛选用基础屬性
  1036. Attribute3 int32 `csv:"Attribute3"` //卡片相克屬性
  1037. UpCost int32 `csv:"UpCost"` //卡片升級费用
  1038. }
  1039. func CardCfgLoad(path string) {
  1040. cfg := []*CardCfg{}
  1041. CardCfgLoader = map[int32]*CardCfg{}
  1042. loadCsvCfg(path+"CardCfg.csv", &cfg)
  1043. for _, row := range cfg {
  1044. CardCfgLoader[row.CardId] = row
  1045. }
  1046. }
  1047. var CardIdentificationLoader map[int32]*CardIdentification
  1048. type CardIdentification struct {
  1049. Cardid int32 `csv:"Cardid"` //卡片ID
  1050. CardQuality int32 `csv:"CardQuality"` //卡片品质
  1051. MaxLv int32 `csv:"MaxLv"` //最大等級
  1052. CardReward1 []string `csv:"CardReward1"` //收集奖励1
  1053. CardReward2 []string `csv:"CardReward2"` //收集奖励2
  1054. CardReward3 []string `csv:"CardReward3"` //收集奖励3
  1055. CardReward4 []string `csv:"CardReward4"` //收集奖励4
  1056. CardReward5 []string `csv:"CardReward5"` //收集奖励5
  1057. }
  1058. func CardIdentificationLoad(path string) {
  1059. cfg := []*CardIdentification{}
  1060. CardIdentificationLoader = map[int32]*CardIdentification{}
  1061. loadCsvCfg(path+"CardIdentification.csv", &cfg)
  1062. for _, row := range cfg {
  1063. CardIdentificationLoader[row.Cardid] = row
  1064. }
  1065. }
  1066. var CardResetLoader map[int32]*CardReset
  1067. type CardReset struct {
  1068. Id int32 `csv:"Id"` //ID
  1069. CardType int32 `csv:"CardType"` //卡片类型
  1070. CardLv int32 `csv:"CardLv"` //卡片等級
  1071. Normal int32 `csv:"Normal"` //获得普通概率
  1072. Mini int32 `csv:"Mini"` //获得迷你概率
  1073. Boss int32 `csv:"Boss"` //获得BOSS概率
  1074. }
  1075. func CardResetLoad(path string) {
  1076. cfg := []*CardReset{}
  1077. CardResetLoader = map[int32]*CardReset{}
  1078. loadCsvCfg(path+"CardReset.csv", &cfg)
  1079. for _, row := range cfg {
  1080. CardResetLoader[row.Id] = row
  1081. }
  1082. }
  1083. var CardSuitNewCfgLoader map[int32]*CardSuitNewCfg
  1084. type CardSuitNewCfg struct {
  1085. Id int32 `csv:"Id"` //id
  1086. Suit1 []string `csv:"Suit1"` //祝福效果
  1087. TriggerConditions []string `csv:"TriggerConditions"` //激活条件
  1088. }
  1089. func CardSuitNewCfgLoad(path string) {
  1090. cfg := []*CardSuitNewCfg{}
  1091. CardSuitNewCfgLoader = map[int32]*CardSuitNewCfg{}
  1092. loadCsvCfg(path+"CardSuitNewCfg.csv", &cfg)
  1093. for _, row := range cfg {
  1094. CardSuitNewCfgLoader[row.Id] = row
  1095. }
  1096. }
  1097. var CardUnlockCfgLoader map[int32]*CardUnlockCfg
  1098. type CardUnlockCfg struct {
  1099. CardSlotID int32 `csv:"CardSlotID"` //卡槽ID
  1100. UnlockingCondition []string `csv:"UnlockingCondition"` //解锁条件
  1101. }
  1102. func CardUnlockCfgLoad(path string) {
  1103. cfg := []*CardUnlockCfg{}
  1104. CardUnlockCfgLoader = map[int32]*CardUnlockCfg{}
  1105. loadCsvCfg(path+"CardUnlockCfg.csv", &cfg)
  1106. for _, row := range cfg {
  1107. CardUnlockCfgLoader[row.CardSlotID] = row
  1108. }
  1109. }
  1110. var ClimbingTowerCfgLoader map[int32]*ClimbingTowerCfg
  1111. type ClimbingTowerCfg struct {
  1112. Id int32 `csv:"Id"` //唯一id
  1113. MaxFightingTime int32 `csv:"MaxFightingTime"` //最長战斗時间
  1114. RewardItems []string `csv:"RewardItems"` //关卡奖励
  1115. MonsterLevel int32 `csv:"MonsterLevel"` //怪物等級
  1116. SpecialReward []string `csv:"SpecialReward"` //特殊奖励
  1117. FightCheck int32 `csv:"FightCheck"` //战力校验
  1118. SpAddition string `csv:"SpAddition"` //蓝量加成
  1119. PowerWeaken string `csv:"PowerWeaken"` //战力削弱
  1120. StayTimeWeaken string `csv:"StayTimeWeaken"` //停留時间削弱
  1121. Version int32 `csv:"version"` //版本
  1122. CardUnlock string `csv:"CardUnlock"` //卡槽解锁
  1123. CloseDown string `csv:"CloseDown"` //查封配置
  1124. }
  1125. func ClimbingTowerCfgLoad(path string) {
  1126. cfg := []*ClimbingTowerCfg{}
  1127. ClimbingTowerCfgLoader = map[int32]*ClimbingTowerCfg{}
  1128. loadCsvCfg(path+"ClimbingTowerCfg.csv", &cfg)
  1129. for _, row := range cfg {
  1130. ClimbingTowerCfgLoader[row.Id] = row
  1131. }
  1132. }
  1133. var CombinedServiceCfgLoader map[int32]*CombinedServiceCfg
  1134. type CombinedServiceCfg struct {
  1135. Id int32 `csv:"Id"` //唯一id
  1136. Number []string `csv:"Number"` //合服编号
  1137. Time string `csv:"Time"` //合服時间
  1138. Tips string `csv:"Tips"` //合服预告
  1139. }
  1140. func CombinedServiceCfgLoad(path string) {
  1141. cfg := []*CombinedServiceCfg{}
  1142. CombinedServiceCfgLoader = map[int32]*CombinedServiceCfg{}
  1143. loadCsvCfg(path+"CombinedServiceCfg.csv", &cfg)
  1144. for _, row := range cfg {
  1145. CombinedServiceCfgLoader[row.Id] = row
  1146. }
  1147. }
  1148. var CompetitionAidouluCfgLoader map[int32]*CompetitionAidouluCfg
  1149. type CompetitionAidouluCfg struct {
  1150. BoxId int32 `csv:"BoxId"` //宝箱
  1151. GoodNum int32 `csv:"GoodNum"` //需要禮包数
  1152. ConditionHot int32 `csv:"ConditionHot"` //需要热度
  1153. Rewards []string `csv:"Rewards"` //宝箱奖励
  1154. }
  1155. func CompetitionAidouluCfgLoad(path string) {
  1156. cfg := []*CompetitionAidouluCfg{}
  1157. CompetitionAidouluCfgLoader = map[int32]*CompetitionAidouluCfg{}
  1158. loadCsvCfg(path+"CompetitionAidouluCfg.csv", &cfg)
  1159. for _, row := range cfg {
  1160. CompetitionAidouluCfgLoader[row.BoxId] = row
  1161. }
  1162. }
  1163. var CompetitionCfgLoader map[int32]*CompetitionCfg
  1164. type CompetitionCfg struct {
  1165. Id int32 `csv:"Id"` //序列ID
  1166. CompetitionId int32 `csv:"CompetitionId"` //赛季ID
  1167. CompetitionType int32 `csv:"CompetitionType"` //赛季类型
  1168. CompetitionCondition []string `csv:"CompetitionCondition"` //赛季条件
  1169. CompetitionReward1 []string `csv:"CompetitionReward1"` //奖励1
  1170. CompetitionReward2 []string `csv:"CompetitionReward2"` //奖励2
  1171. CompetitionReward3 []string `csv:"CompetitionReward3"` //奖励3
  1172. CompetitionPeriod []string `csv:"CompetitionPeriod"` //赛季周期(天)
  1173. BeginTime string `csv:"BeginTime"` //开始時间
  1174. EndTime string `csv:"EndTime"` //结束時间
  1175. RestTime int32 `csv:"RestTime"` //赛季休赛期(天)
  1176. HuodongItem []string `csv:"HuodongItem"` //活动道具
  1177. Level int32 `csv:"Level"` //档位
  1178. }
  1179. func CompetitionCfgLoad(path string) {
  1180. cfg := []*CompetitionCfg{}
  1181. CompetitionCfgLoader = map[int32]*CompetitionCfg{}
  1182. loadCsvCfg(path+"CompetitionCfg.csv", &cfg)
  1183. for _, row := range cfg {
  1184. CompetitionCfgLoader[row.Id] = row
  1185. }
  1186. }
  1187. var CompetitionDevineCfgLoader map[int32]*CompetitionDevineCfg
  1188. type CompetitionDevineCfg struct {
  1189. ID int32 `csv:"ID"` //ID
  1190. NowLightNum int32 `csv:"NowLightNum"` //当前点亮数
  1191. Probability int32 `csv:"Probability"` //下次点亮概率(万分比)
  1192. PledgeProbability int32 `csv:"PledgeProbability"` //连续点暗保底概率(万分比)
  1193. ItemPrice []string `csv:"ItemPrice"` //下次占道具花费
  1194. GoldPrice []string `csv:"GoldPrice"` //下次占金幣花费
  1195. LuckyPrice []string `csv:"LuckyPrice"` //下次幸运符花费
  1196. Rewards []string `csv:"Rewards"` //奖励
  1197. Point []string `csv:"Point"` //下次【占星】得到的积分
  1198. IfBroadcast int32 `csv:"IfBroadcast"` //領奖是否需要播报
  1199. BroadcastKey string `csv:"BroadcastKey"` //播报key
  1200. }
  1201. func CompetitionDevineCfgLoad(path string) {
  1202. cfg := []*CompetitionDevineCfg{}
  1203. CompetitionDevineCfgLoader = map[int32]*CompetitionDevineCfg{}
  1204. loadCsvCfg(path+"CompetitionDevineCfg.csv", &cfg)
  1205. for _, row := range cfg {
  1206. CompetitionDevineCfgLoader[row.ID] = row
  1207. }
  1208. }
  1209. var CompetitionPrizeWheelCfgLoader map[int32]*CompetitionPrizeWheelCfg
  1210. type CompetitionPrizeWheelCfg struct {
  1211. Id int32 `csv:"Id"` //ID
  1212. LowNormalNum []string `csv:"LowNormalNum"` //低級奖
  1213. NormalNum []string `csv:"NormalNum"` //Normal奖
  1214. MiniNum []string `csv:"MiniNum"` //Mini奖
  1215. MvpNum []string `csv:"MvpNum"` //Mvp奖
  1216. ModProbability int32 `csv:"ModProbability"` //模板权重
  1217. Probability []string `csv:"Probability"` //非MVP抽奖概率
  1218. MvpProbability []string `csv:"MvpProbability"` //MVP抽奖概率
  1219. ItemPrice int32 `csv:"ItemPrice"` //一個道具的价格
  1220. RewardOneItem []string `csv:"RewardOneItem"` //抽一次价格(道具)
  1221. RewardOneGold []string `csv:"RewardOneGold"` //抽一次价格(金幣)
  1222. RewardAllItem []string `csv:"RewardAllItem"` //抽全部价格(道具)
  1223. RewardAdllGold int32 `csv:"RewardAdllGold"` //抽全部价格(金幣)
  1224. RefreshPrice []string `csv:"RefreshPrice"` //刷新价格(金幣)
  1225. NoRewardNum int32 `csv:"NoRewardNum"` //结束本轮次数
  1226. RewardOnePoint []string `csv:"RewardOnePoint"` //抽一次送赛季积分
  1227. RewardAllPoint int32 `csv:"RewardAllPoint"` //抽全部送赛季积分
  1228. }
  1229. func CompetitionPrizeWheelCfgLoad(path string) {
  1230. cfg := []*CompetitionPrizeWheelCfg{}
  1231. CompetitionPrizeWheelCfgLoader = map[int32]*CompetitionPrizeWheelCfg{}
  1232. loadCsvCfg(path+"CompetitionPrizeWheelCfg.csv", &cfg)
  1233. for _, row := range cfg {
  1234. CompetitionPrizeWheelCfgLoader[row.Id] = row
  1235. }
  1236. }
  1237. var ConditionCfgLoader map[int32]*ConditionCfg
  1238. type ConditionCfg struct {
  1239. ConditionId int32 `csv:"ConditionId"` //条件ID
  1240. Condition []string `csv:"Condition"` //条件枚举
  1241. }
  1242. func ConditionCfgLoad(path string) {
  1243. cfg := []*ConditionCfg{}
  1244. ConditionCfgLoader = map[int32]*ConditionCfg{}
  1245. loadCsvCfg(path+"ConditionCfg.csv", &cfg)
  1246. for _, row := range cfg {
  1247. ConditionCfgLoader[row.ConditionId] = row
  1248. }
  1249. }
  1250. var DesignationCfgLoader map[int32]*DesignationCfg
  1251. type DesignationCfg struct {
  1252. ID int32 `csv:"ID"` //ID
  1253. Name string `csv:"Name"` //称号名字
  1254. Type int32 `csv:"Type"` //称号类别
  1255. Attribute []string `csv:"Attribute"` //称号屬性
  1256. TaskCondition []string `csv:"TaskCondition"` //任务条件枚举
  1257. TaskConditionItem []string `csv:"TaskConditionItem"` //消耗道具
  1258. Time int32 `csv:"Time"` //称号時限
  1259. DecomposeReward int32 `csv:"DecomposeReward"` //分解
  1260. RefreshDaily int32 `csv:"RefreshDaily"` //条件计数是否每日刷新
  1261. }
  1262. func DesignationCfgLoad(path string) {
  1263. cfg := []*DesignationCfg{}
  1264. DesignationCfgLoader = map[int32]*DesignationCfg{}
  1265. loadCsvCfg(path+"DesignationCfg.csv", &cfg)
  1266. for _, row := range cfg {
  1267. DesignationCfgLoader[row.ID] = row
  1268. }
  1269. }
  1270. var DropCfgLoader map[int32]*DropCfg
  1271. type DropCfg struct {
  1272. Id int32 `csv:"Id"` //ID
  1273. Rate int32 `csv:"Rate"` //出现概率
  1274. DropType int32 `csv:"DropType"` //类型
  1275. Times int32 `csv:"Times"` //随机次数
  1276. Drop1 []string `csv:"Drop1"` //掉落组1
  1277. }
  1278. func DropCfgLoad(path string) {
  1279. cfg := []*DropCfg{}
  1280. DropCfgLoader = map[int32]*DropCfg{}
  1281. loadCsvCfg(path+"DropCfg.csv", &cfg)
  1282. for _, row := range cfg {
  1283. DropCfgLoader[row.Id] = row
  1284. }
  1285. }
  1286. var EquipCfgLoader map[int32]*EquipCfg
  1287. type EquipCfg struct {
  1288. Id int32 `csv:"Id"` //id
  1289. Type int32 `csv:"Type"` //装备类型
  1290. EquipLevel int32 `csv:"EquipLevel"` //装备等級
  1291. JobType []string `csv:"JobType"` //职业类型
  1292. Forge int32 `csv:"Forge"` //锻造目标
  1293. ForgeOld int32 `csv:"ForgeOld"` //装备前置
  1294. CostMoney int32 `csv:"CostMoney"` //合成消耗
  1295. Suit int32 `csv:"Suit"` //套装ID
  1296. Attack int32 `csv:"Attack"` //物攻
  1297. MagicAttack int32 `csv:"MagicAttack"` //魔攻
  1298. Defense int32 `csv:"Defense"` //物防
  1299. MagicDefense int32 `csv:"MagicDefense"` //魔防
  1300. Life int32 `csv:"Life"` //生命
  1301. Sp int32 `csv:"Sp"` //蓝量
  1302. Crit int32 `csv:"Crit"` //暴击
  1303. Ten int32 `csv:"Ten"` //韧性
  1304. Hit int32 `csv:"Hit"` //命中
  1305. Dodge int32 `csv:"Dodge"` //闪避
  1306. PhysicalDamageBonus int32 `csv:"PhysicalDamageBonus"` //物伤加成
  1307. MagicDamageBonus int32 `csv:"MagicDamageBonus"` //魔伤加成
  1308. AtkPercent int32 `csv:"AtkPercent"` //ATK%
  1309. MatkPercent int32 `csv:"MatkPercent"` //MATK%
  1310. Str int32 `csv:"Str"` //力量
  1311. Agi int32 `csv:"Agi"` //敏捷
  1312. Int int32 `csv:"Int"` //智力
  1313. Vit int32 `csv:"Vit"` //体质
  1314. Dex int32 `csv:"Dex"` //靈巧
  1315. Luk int32 `csv:"Luk"` //幸运
  1316. }
  1317. func EquipCfgLoad(path string) {
  1318. cfg := []*EquipCfg{}
  1319. EquipCfgLoader = map[int32]*EquipCfg{}
  1320. loadCsvCfg(path+"EquipCfg.csv", &cfg)
  1321. for _, row := range cfg {
  1322. EquipCfgLoader[row.Id] = row
  1323. }
  1324. }
  1325. var EquipRefineCfgLoader map[int32]*EquipRefineCfg
  1326. type EquipRefineCfg struct {
  1327. Id int32 `csv:"Id"` //id
  1328. Place1 []string `csv:"Place1"` //部位1
  1329. Costzeny1 int32 `csv:"Costzeny1"` //消耗银幣1
  1330. Costitem1 []string `csv:"Costitem1"` //消耗道具1
  1331. Place2 []string `csv:"Place2"` //部位2
  1332. Costzeny2 int32 `csv:"Costzeny2"` //消耗银幣2
  1333. Costitem2 []string `csv:"Costitem2"` //消耗道具2
  1334. Rate int32 `csv:"rate"` //成功概率
  1335. Result int32 `csv:"Result"` //精煉效果
  1336. Suit []string `csv:"Suit"` //全身加
  1337. SuitServer []string `csv:"SuitServer"` //全身加
  1338. }
  1339. func EquipRefineCfgLoad(path string) {
  1340. cfg := []*EquipRefineCfg{}
  1341. EquipRefineCfgLoader = map[int32]*EquipRefineCfg{}
  1342. loadCsvCfg(path+"EquipRefineCfg.csv", &cfg)
  1343. for _, row := range cfg {
  1344. EquipRefineCfgLoader[row.Id] = row
  1345. }
  1346. }
  1347. var EquipSuitNewCfgLoader map[int32]*EquipSuitNewCfg
  1348. type EquipSuitNewCfg struct {
  1349. Id int32 `csv:"Id"` //id
  1350. Name string `csv:"Name"` //名称
  1351. Suit1 []string `csv:"Suit1"` //2件屬性
  1352. Suit2 []string `csv:"Suit2"` //4件屬性
  1353. Suit3 []string `csv:"Suit3"` //6件屬性
  1354. }
  1355. func EquipSuitNewCfgLoad(path string) {
  1356. cfg := []*EquipSuitNewCfg{}
  1357. EquipSuitNewCfgLoader = map[int32]*EquipSuitNewCfg{}
  1358. loadCsvCfg(path+"EquipSuitNewCfg.csv", &cfg)
  1359. for _, row := range cfg {
  1360. EquipSuitNewCfgLoader[row.Id] = row
  1361. }
  1362. }
  1363. var EvilCfgLoader map[int32]*EvilCfg
  1364. type EvilCfg struct {
  1365. Id int32 `csv:"Id"` //唯一id
  1366. MonsterList []string `csv:"MonsterList"` //召唤怪物
  1367. LevelReward []string `csv:"LevelReward"` //升級奖励
  1368. LevelTimes int32 `csv:"LevelTimes"` //升級次数
  1369. MaxFightingTime int32 `csv:"MaxFightingTime"` //最長战斗時间
  1370. }
  1371. func EvilCfgLoad(path string) {
  1372. cfg := []*EvilCfg{}
  1373. EvilCfgLoader = map[int32]*EvilCfg{}
  1374. loadCsvCfg(path+"EvilCfg.csv", &cfg)
  1375. for _, row := range cfg {
  1376. EvilCfgLoader[row.Id] = row
  1377. }
  1378. }
  1379. var ExpeditionBuffCfgLoader map[int32]*ExpeditionBuffCfg
  1380. type ExpeditionBuffCfg struct {
  1381. Id int32 `csv:"Id"` //唯一id
  1382. BuffId int32 `csv:"BuffId"` //buffid
  1383. WarriorScore int32 `csv:"WarriorScore"` //勇士积分
  1384. }
  1385. func ExpeditionBuffCfgLoad(path string) {
  1386. cfg := []*ExpeditionBuffCfg{}
  1387. ExpeditionBuffCfgLoader = map[int32]*ExpeditionBuffCfg{}
  1388. loadCsvCfg(path+"ExpeditionBuffCfg.csv", &cfg)
  1389. for _, row := range cfg {
  1390. ExpeditionBuffCfgLoader[row.Id] = row
  1391. }
  1392. }
  1393. var ExpeditionBuffDropCfgLoader map[int32]*ExpeditionBuffDropCfg
  1394. type ExpeditionBuffDropCfg struct {
  1395. Id int32 `csv:"Id"` //索引
  1396. BossID int32 `csv:"BossID"` //BossID
  1397. Buffs []string `csv:"Buffs"` //掉落Buff列表
  1398. LevelId int32 `csv:"LevelId"` //关卡Id
  1399. WarriorScore int32 `csv:"WarriorScore"` //勇士积分
  1400. }
  1401. func ExpeditionBuffDropCfgLoad(path string) {
  1402. cfg := []*ExpeditionBuffDropCfg{}
  1403. ExpeditionBuffDropCfgLoader = map[int32]*ExpeditionBuffDropCfg{}
  1404. loadCsvCfg(path+"ExpeditionBuffDropCfg.csv", &cfg)
  1405. for _, row := range cfg {
  1406. ExpeditionBuffDropCfgLoader[row.Id] = row
  1407. }
  1408. }
  1409. var ExpeditionCfgLoader map[int32]*ExpeditionCfg
  1410. type ExpeditionCfg struct {
  1411. Id int32 `csv:"Id"` //唯一id
  1412. Type int32 `csv:"Type"` //副本难度
  1413. LevelId int32 `csv:"LevelId"` //副本关
  1414. LevelNum int32 `csv:"LevelNum"` //关卡数量
  1415. BossList []string `csv:"BossList"` //召唤boss
  1416. Reward []string `csv:"Reward"` //奖励
  1417. MaxFightingTime int32 `csv:"MaxFightingTime"` //最長战斗時间
  1418. HighReward int32 `csv:"HighReward"` //是否为高級奖励
  1419. ChallengeNum int32 `csv:"ChallengeNum"` //赠送挑战次数
  1420. UnlockDesc string `csv:"UnlockDesc"` //开启条件
  1421. WarriorScore int32 `csv:"WarriorScore"` //勇士积分
  1422. LevelCoefficient int32 `csv:"LevelCoefficient"` //加成积分系数
  1423. DayReward []string `csv:"DayReward"` //每日通关奖励
  1424. }
  1425. func ExpeditionCfgLoad(path string) {
  1426. cfg := []*ExpeditionCfg{}
  1427. ExpeditionCfgLoader = map[int32]*ExpeditionCfg{}
  1428. loadCsvCfg(path+"ExpeditionCfg.csv", &cfg)
  1429. for _, row := range cfg {
  1430. ExpeditionCfgLoader[row.Id] = row
  1431. }
  1432. }
  1433. var FashionCfgLoader map[int32]*FashionCfg
  1434. type FashionCfg struct {
  1435. FashionId int32 `csv:"FashionId"` //時装id
  1436. FashionLocation int32 `csv:"FashionLocation"` //時装部位类型
  1437. FashionHideHair bool `csv:"FashionHideHair"` //是否隐藏发型
  1438. FashionSex int32 `csv:"FashionSex"` //時装性别限制
  1439. FashionUseJob []string `csv:"FashionUseJob"` //時装职业限制
  1440. FashionOpen bool `csv:"FashionOpen"` //是否开放使用
  1441. FashionQuality int32 `csv:"FashionQuality"` //時装品质
  1442. AttrNum int32 `csv:"AttrNum"` //屬性数量
  1443. SuitId []string `csv:"SuitId"` //時装套装
  1444. }
  1445. func FashionCfgLoad(path string) {
  1446. cfg := []*FashionCfg{}
  1447. FashionCfgLoader = map[int32]*FashionCfg{}
  1448. loadCsvCfg(path+"FashionCfg.csv", &cfg)
  1449. for _, row := range cfg {
  1450. FashionCfgLoader[row.FashionId] = row
  1451. }
  1452. }
  1453. var FashionLevelUpLoader map[int32]*FashionLevelUp
  1454. type FashionLevelUp struct {
  1455. Level int32 `csv:"Level"` //等級
  1456. UpMaterial1 []string `csv:"UpMaterial1"` //绿色升級消耗
  1457. UpMaterial2 []string `csv:"UpMaterial2"` //蓝色升級消耗
  1458. UpMaterial3 []string `csv:"UpMaterial3"` //紫色升級消耗
  1459. UpMaterial4 []string `csv:"UpMaterial4"` //金色升級消耗
  1460. UpMaterial5 []string `csv:"UpMaterial5"` //红色升級消耗
  1461. UpAttribute int32 `csv:"UpAttribute"` //每級屬性
  1462. }
  1463. func FashionLevelUpLoad(path string) {
  1464. cfg := []*FashionLevelUp{}
  1465. FashionLevelUpLoader = map[int32]*FashionLevelUp{}
  1466. loadCsvCfg(path+"FashionLevelUp.csv", &cfg)
  1467. for _, row := range cfg {
  1468. FashionLevelUpLoader[row.Level] = row
  1469. }
  1470. }
  1471. var FashionPaperCfgLoader map[int32]*FashionPaperCfg
  1472. type FashionPaperCfg struct {
  1473. PaperId int32 `csv:"PaperId"` //图纸ID
  1474. MakeMaterial []string `csv:"MakeMaterial"` //图纸制作材料
  1475. FashionId int32 `csv:"FashionId"` //時装ID
  1476. ResolveItem []string `csv:"ResolveItem"` //分解获得
  1477. }
  1478. func FashionPaperCfgLoad(path string) {
  1479. cfg := []*FashionPaperCfg{}
  1480. FashionPaperCfgLoader = map[int32]*FashionPaperCfg{}
  1481. loadCsvCfg(path+"FashionPaperCfg.csv", &cfg)
  1482. for _, row := range cfg {
  1483. FashionPaperCfgLoader[row.PaperId] = row
  1484. }
  1485. }
  1486. var FashionRandomLoader map[int32]*FashionRandom
  1487. type FashionRandom struct {
  1488. ID int32 `csv:"ID"` //ID
  1489. RoleId int32 `csv:"RoleId"` //目标角色类型
  1490. AtrId []string `csv:"AtrId"` //屬性类型
  1491. }
  1492. func FashionRandomLoad(path string) {
  1493. cfg := []*FashionRandom{}
  1494. FashionRandomLoader = map[int32]*FashionRandom{}
  1495. loadCsvCfg(path+"FashionRandom.csv", &cfg)
  1496. for _, row := range cfg {
  1497. FashionRandomLoader[row.ID] = row
  1498. }
  1499. }
  1500. var FashionSuitCfgLoader map[int32]*FashionSuitCfg
  1501. type FashionSuitCfg struct {
  1502. SuitId int32 `csv:"SuitId"` //套装id
  1503. SuitName string `csv:"SuitName"` //套装标签名字
  1504. SuitSex int32 `csv:"SuitSex"` //套装性别
  1505. FashionId []string `csv:"FashionId"` //套装内時装
  1506. LevelCondition []string `csv:"LevelCondition"` //套装等級条件
  1507. Attribute []string `csv:"Attribute"` //每級屬性
  1508. }
  1509. func FashionSuitCfgLoad(path string) {
  1510. cfg := []*FashionSuitCfg{}
  1511. FashionSuitCfgLoader = map[int32]*FashionSuitCfg{}
  1512. loadCsvCfg(path+"FashionSuitCfg.csv", &cfg)
  1513. for _, row := range cfg {
  1514. FashionSuitCfgLoader[row.SuitId] = row
  1515. }
  1516. }
  1517. var FightCfgLoader map[int32]*FightCfg
  1518. type FightCfg struct {
  1519. Id int32 `csv:"Id"` //屬性ID
  1520. Coefficient []string `csv:"Coefficient"` //系数
  1521. Mapping int32 `csv:"Mapping"` //映射关系
  1522. }
  1523. func FightCfgLoad(path string) {
  1524. cfg := []*FightCfg{}
  1525. FightCfgLoader = map[int32]*FightCfg{}
  1526. loadCsvCfg(path+"FightCfg.csv", &cfg)
  1527. for _, row := range cfg {
  1528. FightCfgLoader[row.Id] = row
  1529. }
  1530. }
  1531. var FunctionCfgLoader map[int32]*FunctionCfg
  1532. type FunctionCfg struct {
  1533. Id int32 `csv:"Id"` //状态id
  1534. FunctionType int32 `csv:"FunctionType"` //状态类型
  1535. Group int32 `csv:"Group"` //状态组
  1536. BuffType int32 `csv:"BuffType"` //buff类型
  1537. HurtStop int32 `csv:"HurtStop"` //伤害打断
  1538. ForbidMove int32 `csv:"ForbidMove"` //禁止移动
  1539. ForbidAttack int32 `csv:"ForbidAttack"` //禁止普攻
  1540. ForbidSkill int32 `csv:"ForbidSkill"` //禁止技能
  1541. Dodge int32 `csv:"Dodge"` //闪避
  1542. Effect int32 `csv:"Effect"` //状态特效
  1543. EndEffect int32 `csv:"EndEffect"` //状态特效
  1544. }
  1545. func FunctionCfgLoad(path string) {
  1546. cfg := []*FunctionCfg{}
  1547. FunctionCfgLoader = map[int32]*FunctionCfg{}
  1548. loadCsvCfg(path+"FunctionCfg.csv", &cfg)
  1549. for _, row := range cfg {
  1550. FunctionCfgLoader[row.Id] = row
  1551. }
  1552. }
  1553. var GlobalCfgLoader map[int32]*GlobalCfg
  1554. type GlobalCfg struct {
  1555. Id int32 `csv:"Id"` //全局配置id
  1556. IVal int32 `csv:"IVal"` //int类型数据
  1557. SVal string `csv:"SVal"` //字符串类型数据
  1558. FVal float32 `csv:"FVal"` //浮点数据类型
  1559. }
  1560. func GlobalCfgLoad(path string) {
  1561. cfg := []*GlobalCfg{}
  1562. GlobalCfgLoader = map[int32]*GlobalCfg{}
  1563. loadCsvCfg(path+"GlobalCfg.csv", &cfg)
  1564. for _, row := range cfg {
  1565. GlobalCfgLoader[row.Id] = row
  1566. }
  1567. }
  1568. var GuildBadgeCfgLoader map[int32]*GuildBadgeCfg
  1569. type GuildBadgeCfg struct {
  1570. Id int32 `csv:"Id"` //ID
  1571. }
  1572. func GuildBadgeCfgLoad(path string) {
  1573. cfg := []*GuildBadgeCfg{}
  1574. GuildBadgeCfgLoader = map[int32]*GuildBadgeCfg{}
  1575. loadCsvCfg(path+"GuildBadgeCfg.csv", &cfg)
  1576. for _, row := range cfg {
  1577. GuildBadgeCfgLoader[row.Id] = row
  1578. }
  1579. }
  1580. var GuildBossCfgLoader map[int32]*GuildBossCfg
  1581. type GuildBossCfg struct {
  1582. Id int32 `csv:"Id"` //全局配置id
  1583. BossType int32 `csv:"BossType"` //BOSS类型
  1584. Challenge int32 `csv:"Challenge"` //挑战次数
  1585. SummonId int32 `csv:"SummonId"` //召唤物id
  1586. SummonLimit []string `csv:"SummonLimit"` //开启权限
  1587. SummonTime int32 `csv:"SummonTime"` //BOSS开启時间
  1588. LifeTime int32 `csv:"LifeTime"` //boss存活時间
  1589. SettlementCd int32 `csv:"SettlementCd"` //BOSS结算CD
  1590. UnlockCond int32 `csv:"UnlockCond"` //解锁条件
  1591. Consume int32 `csv:"Consume"` //开启消耗
  1592. BattleTime int32 `csv:"BattleTime"` //挑战時间
  1593. DamageSegment int32 `csv:"DamageSegment"` //伤害档位
  1594. RewardRange []string `csv:"RewardRange"` //奖励区间
  1595. ReviewAwards []string `csv:"ReviewAwards"` //挑战后的可获得奖励预览
  1596. Reward []string `csv:"Reward"` //单局档位结算奖励
  1597. MasterReward []string `csv:"MasterReward"` //大师饋赠奖励
  1598. EndBattleDamage int32 `csv:"EndBattleDamage"` //战斗终止伤害量
  1599. }
  1600. func GuildBossCfgLoad(path string) {
  1601. cfg := []*GuildBossCfg{}
  1602. GuildBossCfgLoader = map[int32]*GuildBossCfg{}
  1603. loadCsvCfg(path+"GuildBossCfg.csv", &cfg)
  1604. for _, row := range cfg {
  1605. GuildBossCfgLoader[row.Id] = row
  1606. }
  1607. }
  1608. var GuildBossRewardCfgLoader map[int32]*GuildBossRewardCfg
  1609. type GuildBossRewardCfg struct {
  1610. Id int32 `csv:"Id"` //ID
  1611. Reward []string `csv:"Reward"` //结算奖励
  1612. Note string `csv:"Note"` //备注
  1613. }
  1614. func GuildBossRewardCfgLoad(path string) {
  1615. cfg := []*GuildBossRewardCfg{}
  1616. GuildBossRewardCfgLoader = map[int32]*GuildBossRewardCfg{}
  1617. loadCsvCfg(path+"GuildBossRewardCfg.csv", &cfg)
  1618. for _, row := range cfg {
  1619. GuildBossRewardCfgLoader[row.Id] = row
  1620. }
  1621. }
  1622. var GuildDemonCfgLoader map[int32]*GuildDemonCfg
  1623. type GuildDemonCfg struct {
  1624. Id int32 `csv:"Id"` //全局配置id
  1625. BossLvCycle []string `csv:"BossLvCycle"` //开服天数
  1626. WeekDay int32 `csv:"WeekDay"` //星期几的BOSS
  1627. BossLevel int32 `csv:"BossLevel"` //Boss等級
  1628. BossLvMax int32 `csv:"BossLvMax"` //BOSS等級达到上限
  1629. FreeChallenge int32 `csv:"FreeChallenge"` //免费挑战次数
  1630. ChallengeTimes int32 `csv:"ChallengeTimes"` //挑战次数购买上限
  1631. ChallengeReward []string `csv:"ChallengeReward"` //单局结算奖励
  1632. ChallengePrice []string `csv:"ChallengePrice"` //挑战次数购买价格
  1633. SummonId int32 `csv:"SummonId"` //召唤物id
  1634. SummonTime string `csv:"SummonTime"` //BOSS开启時间
  1635. LifeTime int32 `csv:"LifeTime"` //boss存活時间
  1636. SettlementCd int32 `csv:"SettlementCd"` //BOSS结算CD
  1637. BattleTime int32 `csv:"BattleTime"` //挑战時间
  1638. DamageSegment string `csv:"DamageSegment"` //评分档位所需伤害量
  1639. DamageReward []string `csv:"DamageReward"` //宝箱奖励
  1640. DamageCheck string `csv:"DamageCheck"` //整场伤害上限校验
  1641. }
  1642. func GuildDemonCfgLoad(path string) {
  1643. cfg := []*GuildDemonCfg{}
  1644. GuildDemonCfgLoader = map[int32]*GuildDemonCfg{}
  1645. loadCsvCfg(path+"GuildDemonCfg.csv", &cfg)
  1646. for _, row := range cfg {
  1647. GuildDemonCfgLoader[row.Id] = row
  1648. }
  1649. }
  1650. var GuildLvCfgLoader map[int32]*GuildLvCfg
  1651. type GuildLvCfg struct {
  1652. Id int32 `csv:"Id"` //ID
  1653. ExpRequire int32 `csv:"ExpRequire"` //需求经验
  1654. PeopleLimit int32 `csv:"PeopleLimit"` //人数上限
  1655. ActiveLimit int32 `csv:"ActiveLimit"` //公会活跃值上限
  1656. PeopleAdd int32 `csv:"PeopleAdd"` //公会升級成员上限增量
  1657. ActiveAdd int32 `csv:"ActiveAdd"` //公会升級活跃上限增量
  1658. }
  1659. func GuildLvCfgLoad(path string) {
  1660. cfg := []*GuildLvCfg{}
  1661. GuildLvCfgLoader = map[int32]*GuildLvCfg{}
  1662. loadCsvCfg(path+"GuildLvCfg.csv", &cfg)
  1663. for _, row := range cfg {
  1664. GuildLvCfgLoader[row.Id] = row
  1665. }
  1666. }
  1667. var GuildWarAgainstCfgLoader map[int32]*GuildWarAgainstCfg
  1668. type GuildWarAgainstCfg struct {
  1669. Id int32 `csv:"Id"` //ID
  1670. Ranking int32 `csv:"Ranking"` //公会战排名
  1671. DeaconName string `csv:"DeaconName"` //会長奖励文本
  1672. DeaconReword []string `csv:"DeaconReword"` //会長奖励
  1673. GuildsmenName string `csv:"GuildsmenName"` //公会成员奖励文本
  1674. GuildsmenReword []string `csv:"GuildsmenReword"` //公会战成员奖励
  1675. PointMvpName string `csv:"PointMvpName"` //积分MVP奖励文本
  1676. PointMvp int32 `csv:"PointMvp"` //积分MVP
  1677. PointMvpReword []string `csv:"PointMvpReword"` //积分MVP奖励
  1678. KillerMvpName string `csv:"KillerMvpName"` //击杀MVP奖励文本
  1679. KillerMvp int32 `csv:"KillerMvp"` //击杀MVP
  1680. KillerMvpReword []string `csv:"KillerMvpReword"` //击杀MVP奖励
  1681. }
  1682. func GuildWarAgainstCfgLoad(path string) {
  1683. cfg := []*GuildWarAgainstCfg{}
  1684. GuildWarAgainstCfgLoader = map[int32]*GuildWarAgainstCfg{}
  1685. loadCsvCfg(path+"GuildWarAgainstCfg.csv", &cfg)
  1686. for _, row := range cfg {
  1687. GuildWarAgainstCfgLoader[row.Id] = row
  1688. }
  1689. }
  1690. var GuildWarBuffCfgLoader map[int32]*GuildWarBuffCfg
  1691. type GuildWarBuffCfg struct {
  1692. Id int32 `csv:"Id"` //公会战buffID
  1693. SortId int32 `csv:"SortId"` //buff排序ID
  1694. Price []string `csv:"Price"` //购买价格
  1695. Mark int32 `csv:"Mark"` //对应mark
  1696. }
  1697. func GuildWarBuffCfgLoad(path string) {
  1698. cfg := []*GuildWarBuffCfg{}
  1699. GuildWarBuffCfgLoader = map[int32]*GuildWarBuffCfg{}
  1700. loadCsvCfg(path+"GuildWarBuffCfg.csv", &cfg)
  1701. for _, row := range cfg {
  1702. GuildWarBuffCfgLoader[row.Id] = row
  1703. }
  1704. }
  1705. var GuildWarDojoCfgLoader map[int32]*GuildWarDojoCfg
  1706. type GuildWarDojoCfg struct {
  1707. Id int32 `csv:"Id"` //地块编号
  1708. AreaType int32 `csv:"AreaType"` //地块类别
  1709. GuildWarPoint int32 `csv:"GuildWarPoint"` //获得积分
  1710. }
  1711. func GuildWarDojoCfgLoad(path string) {
  1712. cfg := []*GuildWarDojoCfg{}
  1713. GuildWarDojoCfgLoader = map[int32]*GuildWarDojoCfg{}
  1714. loadCsvCfg(path+"GuildWarDojoCfg.csv", &cfg)
  1715. for _, row := range cfg {
  1716. GuildWarDojoCfgLoader[row.Id] = row
  1717. }
  1718. }
  1719. var HeadFrameCfgLoader map[int32]*HeadFrameCfg
  1720. type HeadFrameCfg struct {
  1721. HeadFrameId int32 `csv:"HeadFrameId"` //頭像框id
  1722. HeadFrameQuality []string `csv:"HeadFrameQuality"` //頭像框屬性
  1723. HeadFrameSource []string `csv:"HeadFrameSource"` //頭像框来源
  1724. HeadFrameType int32 `csv:"HeadFrameType"` //頭像框类型
  1725. ResolveItem []string `csv:"ResolveItem"` //分解获得
  1726. Dec string `csv:"Dec"` //备注
  1727. }
  1728. func HeadFrameCfgLoad(path string) {
  1729. cfg := []*HeadFrameCfg{}
  1730. HeadFrameCfgLoader = map[int32]*HeadFrameCfg{}
  1731. loadCsvCfg(path+"HeadFrameCfg.csv", &cfg)
  1732. for _, row := range cfg {
  1733. HeadFrameCfgLoader[row.HeadFrameId] = row
  1734. }
  1735. }
  1736. var HeadPortraitCfgLoader map[int32]*HeadPortraitCfg
  1737. type HeadPortraitCfg struct {
  1738. HeadPortraitId int32 `csv:"HeadPortraitId"` //頭像ID
  1739. UnlockCondition int32 `csv:"UnlockCondition"` //解锁条件
  1740. HeadLoadId int32 `csv:"HeadLoadId"` //頭像加载ID
  1741. HeadPortraitSex int32 `csv:"HeadPortraitSex"` //頭像性别
  1742. }
  1743. func HeadPortraitCfgLoad(path string) {
  1744. cfg := []*HeadPortraitCfg{}
  1745. HeadPortraitCfgLoader = map[int32]*HeadPortraitCfg{}
  1746. loadCsvCfg(path+"HeadPortraitCfg.csv", &cfg)
  1747. for _, row := range cfg {
  1748. HeadPortraitCfgLoader[row.HeadPortraitId] = row
  1749. }
  1750. }
  1751. var HundredDojoCfgLoader map[int32]*HundredDojoCfg
  1752. type HundredDojoCfg struct {
  1753. Id int32 `csv:"Id"` //地块编号
  1754. AreaType int32 `csv:"AreaType"` //地块类别
  1755. FunType int32 `csv:"FunType"` //功能类型
  1756. RewardList []string `csv:"RewardList"` //固定時间间隔资源产出
  1757. Robot int32 `csv:"Robot"` //初始机器人Id
  1758. TimeProtect int32 `csv:"TimeProtect"` //保护時间(分钟)
  1759. TimeReward int32 `csv:"TimeReward"` //占領時间(分钟)
  1760. ShowRewardList []string `csv:"ShowRewardList"` //固定時间间隔资源产出
  1761. }
  1762. func HundredDojoCfgLoad(path string) {
  1763. cfg := []*HundredDojoCfg{}
  1764. HundredDojoCfgLoader = map[int32]*HundredDojoCfg{}
  1765. loadCsvCfg(path+"HundredDojoCfg.csv", &cfg)
  1766. for _, row := range cfg {
  1767. HundredDojoCfgLoader[row.Id] = row
  1768. }
  1769. }
  1770. var InvitationTaskCfgLoader map[int32]*InvitationTaskCfg
  1771. type InvitationTaskCfg struct {
  1772. TaskId int32 `csv:"TaskId"` //任务ID
  1773. TaskCondition []string `csv:"TaskCondition"` //任务枚举
  1774. Reward []string `csv:"Reward"` //任务奖励
  1775. Desc string `csv:"Desc"` //任务描述
  1776. CompleteNum int32 `csv:"CompleteNum"` //可完成的最大次数
  1777. }
  1778. func InvitationTaskCfgLoad(path string) {
  1779. cfg := []*InvitationTaskCfg{}
  1780. InvitationTaskCfgLoader = map[int32]*InvitationTaskCfg{}
  1781. loadCsvCfg(path+"InvitationTaskCfg.csv", &cfg)
  1782. for _, row := range cfg {
  1783. InvitationTaskCfgLoader[row.TaskId] = row
  1784. }
  1785. }
  1786. var ItemCfgLoader map[int32]*ItemCfg
  1787. type ItemCfg struct {
  1788. Id int32 `csv:"Id"` //id
  1789. ResType int32 `csv:"ResType"` //道具类型
  1790. Quality int32 `csv:"Quality"` //道具品质
  1791. Composition int32 `csv:"Composition"` //叠加数量
  1792. AutoUse int32 `csv:"AutoUse"` //是否自动使用
  1793. Costitem []string `csv:"Costitem"` //是否消耗道具
  1794. NeedLevel int32 `csv:"NeedLevel"` //需要等級
  1795. Bang int32 `csv:"Bang"` //是否绑定
  1796. Job int32 `csv:"Job"` //是否分职业
  1797. ComposeItem []string `csv:"ComposeItem"` //合成目标
  1798. Resolve []string `csv:"Resolve"` //分解目标
  1799. ItemTime int32 `csv:"ItemTime"` //道具時效
  1800. DebrisShow int32 `csv:"DebrisShow"` //碎片展示
  1801. SourceFun []string `csv:"SourceFun"` //获取途径
  1802. NatureType int32 `csv:"NatureType"` //屬性
  1803. ActivationItem int32 `csv:"ActivationItem"` //对应藏品
  1804. ItemTimeCd int32 `csv:"ItemTimeCd"` //道具使用所需時间
  1805. }
  1806. func ItemCfgLoad(path string) {
  1807. cfg := []*ItemCfg{}
  1808. ItemCfgLoader = map[int32]*ItemCfg{}
  1809. loadCsvCfg(path+"ItemCfg.csv", &cfg)
  1810. for _, row := range cfg {
  1811. ItemCfgLoader[row.Id] = row
  1812. }
  1813. }
  1814. var JobCfgLoader map[int32]*JobCfg
  1815. type JobCfg struct {
  1816. Id int32 `csv:"Id"` //职业ID
  1817. JobName string `csv:"JobName"` //职业名字
  1818. Position int32 `csv:"Position"` //站位
  1819. JobType int32 `csv:"JobType"` //职业类型
  1820. JobBranch int32 `csv:"JobBranch"` //职业分支
  1821. JobStage int32 `csv:"JobStage"` //职业階段
  1822. MaxJobLv int32 `csv:"MaxJobLv"` //职业等級上限
  1823. BeforeJobId int32 `csv:"BeforeJobId"` //上階职业
  1824. AfterJobId []string `csv:"AfterJobId"` //下階职业
  1825. ChangeCond []string `csv:"ChangeCond"` //转职条件
  1826. ItemCost []string `csv:"ItemCost"` //消耗道具
  1827. Again int32 `csv:"Again"` //转生
  1828. UpBaseLV int32 `csv:"UpBaseLV"` //转职人物等級
  1829. UpJobLv int32 `csv:"UpJobLv"` //转职职业等級
  1830. Bag int32 `csv:"Bag"` //装备背包格子
  1831. HpRate int32 `csv:"HpRate"` //生命系数
  1832. SpRate int32 `csv:"SpRate"` //蓝量系数
  1833. AtkRate int32 `csv:"AtkRate"` //物攻系数
  1834. MatkRate int32 `csv:"MatkRate"` //魔攻系数
  1835. DefRate int32 `csv:"DefRate"` //物防系数
  1836. MdefRate int32 `csv:"MdefRate"` //魔防系数
  1837. HitRate int32 `csv:"HitRate"` //命中系数
  1838. DodgeRate int32 `csv:"DodgeRate"` //闪避系数
  1839. CritRate int32 `csv:"CritRate"` //暴击系数
  1840. TenRate int32 `csv:"TenRate"` //韧性系数
  1841. Aspd int32 `csv:"Aspd"` //攻速
  1842. ArmsType int32 `csv:"ArmsType"` //职业武器类型
  1843. NormalSkillIds []string `csv:"NormalSkillIds"` //普攻技能id
  1844. SkillIds []string `csv:"SkillIds"` //默认技能id
  1845. NatureId int32 `csv:"NatureId"` //屬性id
  1846. RaceId int32 `csv:"RaceId"` //种族id
  1847. AutoAddPoint []string `csv:"AutoAddPoint"` //自动加点
  1848. AlternativeSkills []string `csv:"AlternativeSkills"` //备用技能id
  1849. }
  1850. func JobCfgLoad(path string) {
  1851. cfg := []*JobCfg{}
  1852. JobCfgLoader = map[int32]*JobCfg{}
  1853. loadCsvCfg(path+"JobCfg.csv", &cfg)
  1854. for _, row := range cfg {
  1855. JobCfgLoader[row.Id] = row
  1856. }
  1857. }
  1858. var JobExpCfgLoader map[int32]*JobExpCfg
  1859. type JobExpCfg struct {
  1860. JobLevel int32 `csv:"jobLevel"` //job等級
  1861. ExpRequire1 int32 `csv:"expRequire1"` //未转身所需经验
  1862. Point1 int32 `csv:"point1"` //1转升級点
  1863. ExpRequire2 int32 `csv:"expRequire2"` //1转所需经验
  1864. Point2 int32 `csv:"point2"` //2转升級点
  1865. ExpRequire3 int32 `csv:"expRequire3"` //3转所需经验
  1866. Point3 int32 `csv:"point3"` //3转升級点
  1867. }
  1868. func JobExpCfgLoad(path string) {
  1869. cfg := []*JobExpCfg{}
  1870. JobExpCfgLoader = map[int32]*JobExpCfg{}
  1871. loadCsvCfg(path+"JobExpCfg.csv", &cfg)
  1872. for _, row := range cfg {
  1873. JobExpCfgLoader[row.JobLevel] = row
  1874. }
  1875. }
  1876. var KeepSakeCfgLoader map[int32]*KeepSakeCfg
  1877. type KeepSakeCfg struct {
  1878. Id int32 `csv:"Id"` //藏品Id
  1879. CollectionLevel int32 `csv:"CollectionLevel"` //藏品等級
  1880. MaterialMaxLevel int32 `csv:"MaterialMaxLevel"` //最大合成等級
  1881. MaterialLevel1 []string `csv:"MaterialLevel1"` //合成階段1
  1882. MaterialLevel2 []string `csv:"MaterialLevel2"` //合成階段2
  1883. MaterialLevel3 []string `csv:"MaterialLevel3"` //合成階段3
  1884. MaterialLevel4 []string `csv:"MaterialLevel4"` //合成階段4
  1885. MaterialLevel5 []string `csv:"MaterialLevel5"` //合成階段5
  1886. AddAttrLevel1 []string `csv:"AddAttrLevel1"` //增加屬性1
  1887. AddAttrLevel2 []string `csv:"AddAttrLevel2"` //增加屬性2
  1888. AddAttrLevel3 []string `csv:"AddAttrLevel3"` //增加屬性3
  1889. AddAttrLevel4 []string `csv:"AddAttrLevel4"` //增加屬性4
  1890. AddAttrLevel5 []string `csv:"AddAttrLevel5"` //增加屬性5
  1891. Job []string `csv:"Job"` //加成职业
  1892. }
  1893. func KeepSakeCfgLoad(path string) {
  1894. cfg := []*KeepSakeCfg{}
  1895. KeepSakeCfgLoader = map[int32]*KeepSakeCfg{}
  1896. loadCsvCfg(path+"KeepSakeCfg.csv", &cfg)
  1897. for _, row := range cfg {
  1898. KeepSakeCfgLoader[row.Id] = row
  1899. }
  1900. }
  1901. var LevelCfgLoader map[int32]*LevelCfg
  1902. type LevelCfg struct {
  1903. Id int32 `csv:"Id"` //唯一id
  1904. LevelId int32 `csv:"LevelId"` //场景id
  1905. MapId int32 `csv:"MapId"` //地图id
  1906. LevelType int32 `csv:"LevelType"` //场景类型
  1907. FightCD int32 `csv:"FightCD"` //挑战CD
  1908. BaseExpOl int32 `csv:"BaseExpOl"` //在线base经验
  1909. ParterOl int32 `csv:"ParterOl"` //在线夥伴经验
  1910. ZenyOl int32 `csv:"ZenyOl"` //在线银幣
  1911. CruiseOl int32 `csv:"CruiseOl"` //技能经验
  1912. GoldOl int32 `csv:"GoldOl"` //在线金幣
  1913. EvilOl int32 `csv:"EvilOl"` //在线魔魂值
  1914. DropOl []string `csv:"DropOl"` //在线掉落包ID
  1915. HdDrop []string `csv:"HdDrop"` //活动掉落ID
  1916. BaseExp int32 `csv:"BaseExp"` //通关base经验
  1917. JobExp int32 `csv:"JobExp"` //通关job经验
  1918. Zeny int32 `csv:"Zeny"` //通关银幣
  1919. Gold int32 `csv:"Gold"` //通关金幣
  1920. Parter int32 `csv:"Parter"` //通关夥伴经验
  1921. Cash int32 `csv:"Cash"` //活动通关现金
  1922. PassNum int32 `csv:"PassNum"` //通关超过人数
  1923. GuildActive int32 `csv:"GuildActive"` //通关公会活跃
  1924. Drop []string `csv:"Drop"` //通关掉落包ID
  1925. BossId int32 `csv:"BossId"` //bossId
  1926. DropTimes int32 `csv:"DropTimes"` //挑战后掉落次数
  1927. FightLv int32 `csv:"FightLv"` //BOSS挑战等級
  1928. DlgId int32 `csv:"DlgId"` //巡游前剧情ID
  1929. DlgContentId int32 `csv:"DlgContentId"` //剧情索引ID
  1930. FightCheck int32 `csv:"FightCheck"` //战力校验
  1931. SpAddition string `csv:"SpAddition"` //蓝量加成
  1932. PowerWeaken string `csv:"PowerWeaken"` //战力削弱
  1933. StayTimeWeaken string `csv:"StayTimeWeaken"` //停留時间削弱
  1934. Version int32 `csv:"version"` //版本
  1935. MapScore int32 `csv:"MapScore"` //里程积分
  1936. CloseDown string `csv:"CloseDown"` //查封配置
  1937. FreeInvest int32 `csv:"FreeInvest"` //通关免费充值额度
  1938. }
  1939. func LevelCfgLoad(path string) {
  1940. cfg := []*LevelCfg{}
  1941. LevelCfgLoader = map[int32]*LevelCfg{}
  1942. loadCsvCfg(path+"LevelCfg.csv", &cfg)
  1943. for _, row := range cfg {
  1944. LevelCfgLoader[row.Id] = row
  1945. }
  1946. }
  1947. var LineMissionCfgLoader map[int32]*LineMissionCfg
  1948. type LineMissionCfg struct {
  1949. MissionID int32 `csv:"MissionID"` //任务ID
  1950. MissionCondition []string `csv:"MissionCondition"` //任务枚举
  1951. Reward []string `csv:"Reward"` //奖励
  1952. BeginMission int32 `csv:"BeginMission"` //是否为开始任务
  1953. FollowMissionld int32 `csv:"FollowMissionld"` //后续ID
  1954. }
  1955. func LineMissionCfgLoad(path string) {
  1956. cfg := []*LineMissionCfg{}
  1957. LineMissionCfgLoader = map[int32]*LineMissionCfg{}
  1958. loadCsvCfg(path+"LineMissionCfg.csv", &cfg)
  1959. for _, row := range cfg {
  1960. LineMissionCfgLoader[row.MissionID] = row
  1961. }
  1962. }
  1963. var MailCfgLoader map[int32]*MailCfg
  1964. type MailCfg struct {
  1965. Id int32 `csv:"Id"` //id
  1966. Title string `csv:"Title"` //主题
  1967. Text string `csv:"Text"` //正文
  1968. Time int32 `csv:"Time"` //有效期
  1969. }
  1970. func MailCfgLoad(path string) {
  1971. cfg := []*MailCfg{}
  1972. MailCfgLoader = map[int32]*MailCfg{}
  1973. loadCsvCfg(path+"MailCfg.csv", &cfg)
  1974. for _, row := range cfg {
  1975. MailCfgLoader[row.Id] = row
  1976. }
  1977. }
  1978. var MissionCfgLoader map[int32]*MissionCfg
  1979. type MissionCfg struct {
  1980. MissionID int32 `csv:"MissionID"` //任务ID
  1981. MissionCondition []string `csv:"MissionCondition"` //任务枚举
  1982. MissionType int32 `csv:"MissionType"` //任务类型
  1983. Active int32 `csv:"Active"` //活跃度
  1984. GuildActive int32 `csv:"GuildActive"` //公会個人活跃值
  1985. RenovateTime int32 `csv:"RenovateTime"` //刷新時间
  1986. }
  1987. func MissionCfgLoad(path string) {
  1988. cfg := []*MissionCfg{}
  1989. MissionCfgLoader = map[int32]*MissionCfg{}
  1990. loadCsvCfg(path+"MissionCfg.csv", &cfg)
  1991. for _, row := range cfg {
  1992. MissionCfgLoader[row.MissionID] = row
  1993. }
  1994. }
  1995. var HardMissionCfgLoader map[int32]*HardMissionCfg
  1996. type HardMissionCfg struct {
  1997. MissionID int32 `csv:"MissionID"` //任务ID
  1998. MissionCondition []string `csv:"MissionCondition"` //任务枚举
  1999. MissionType int32 `csv:"MissionType"` //任务类型
  2000. Reward []string `csv:"Reward"` //奖励
  2001. GroupID int32 `csv:"GroupID"` //所属组id
  2002. GroupReward []string `csv:"GroupReward"` //所属组奖励
  2003. }
  2004. func HardMissionCfgLoad(path string) {
  2005. cfg := []*HardMissionCfg{}
  2006. HardMissionCfgLoader = map[int32]*HardMissionCfg{}
  2007. loadCsvCfg(path+"HardMissionCfg.csv", &cfg)
  2008. for _, row := range cfg {
  2009. HardMissionCfgLoader[row.MissionID] = row
  2010. }
  2011. }
  2012. type NatureCfg struct {
  2013. Id int32 `csv:"Id"` //屬性id
  2014. Name string `csv:"Name"` //屬性名字
  2015. NatureAttribute string `csv:"NatureAttribute"` //附加元素屬性
  2016. AntiNature string `csv:"AntiNature"` //承受屬性伤害系数
  2017. }
  2018. var NatureCfgLoader map[int32]*NatureCfg
  2019. func NatureCfgLoad(path string) {
  2020. cfg := []*NatureCfg{}
  2021. NatureCfgLoader = map[int32]*NatureCfg{}
  2022. loadCsvCfg(path+"NatureCfg.csv", &cfg)
  2023. for _, row := range cfg {
  2024. NatureCfgLoader[row.Id] = row
  2025. }
  2026. }
  2027. var NpcCfgLoader map[int32]*NpcCfg
  2028. type NpcCfg struct {
  2029. Id int32 `csv:"Id"` //唯一id
  2030. MonsterId int32 `csv:"MonsterId"` //怪物id
  2031. BaseLv int32 `csv:"BaseLv"` //角色等級
  2032. JobType int32 `csv:"JobType"` //怪物职业
  2033. NpcType int32 `csv:"NpcType"` //职业类型
  2034. Hp float32 `csv:"Hp"` //生命
  2035. Sp float32 `csv:"Sp"` //蓝量
  2036. SkillIds []string `csv:"SkillIds"` //技能id
  2037. NatureId int32 `csv:"NatureId"` //屬性id
  2038. PassiveSkills []string `csv:"PassiveSkills"` //被动技能
  2039. EngName string `csv:"EngName"` //英語唯一名
  2040. }
  2041. func NpcCfgLoad(path string) {
  2042. cfg := []*NpcCfg{}
  2043. NpcCfgLoader = map[int32]*NpcCfg{}
  2044. loadCsvCfg(path+"NpcCfg.csv", &cfg)
  2045. for _, row := range cfg {
  2046. NpcCfgLoader[row.Id] = row
  2047. }
  2048. }
  2049. var OnlineRewardsCfgLoader map[int32]*OnlineRewardsCfg
  2050. type OnlineRewardsCfg struct {
  2051. Id int32 `csv:"Id"` //唯一id
  2052. Day int32 `csv:"Day"` //天数
  2053. Time int32 `csv:"Time"` //在线時長
  2054. Rewards []string `csv:"Rewards"` //奖励
  2055. SpeedUp int32 `csv:"SpeedUp"` //金幣加速
  2056. }
  2057. func OnlineRewardsCfgLoad(path string) {
  2058. cfg := []*OnlineRewardsCfg{}
  2059. OnlineRewardsCfgLoader = map[int32]*OnlineRewardsCfg{}
  2060. loadCsvCfg(path+"OnlineRewardsCfg.csv", &cfg)
  2061. for _, row := range cfg {
  2062. OnlineRewardsCfgLoader[row.Id] = row
  2063. }
  2064. }
  2065. var ParterAttributeCfgLoader map[int32]*ParterAttributeCfg
  2066. type ParterAttributeCfg struct {
  2067. BaseLv int32 `csv:"BaseLv"` //夥伴等級
  2068. Exp int32 `csv:"Exp"` //需求经验
  2069. Money int32 `csv:"Money"` //夥伴升級费用
  2070. GetPoint int32 `csv:"GetPoint"` //获得点数
  2071. }
  2072. func ParterAttributeCfgLoad(path string) {
  2073. cfg := []*ParterAttributeCfg{}
  2074. ParterAttributeCfgLoader = map[int32]*ParterAttributeCfg{}
  2075. loadCsvCfg(path+"ParterAttributeCfg.csv", &cfg)
  2076. for _, row := range cfg {
  2077. ParterAttributeCfgLoader[row.BaseLv] = row
  2078. }
  2079. }
  2080. var ParterCfgLoader map[int32]*ParterCfg
  2081. type ParterCfg struct {
  2082. ParterId int32 `csv:"ParterId"` //佣兵ID
  2083. Desc string `csv:"Desc"` //描述
  2084. JobName string `csv:"JobName"` //职业名字
  2085. JobIcon string `csv:"JobIcon"` //职业图标
  2086. JobType int32 `csv:"JobType"` //职业类型
  2087. JobStage int32 `csv:"JobStage"` //职业階段
  2088. JobBranch int32 `csv:"JobBranch"` //职业分支
  2089. AvatarId int32 `csv:"AvatarId"` //模型id
  2090. NatureId int32 `csv:"NatureId"` //屬性id
  2091. RaceId int32 `csv:"RaceId"` //种族id
  2092. HeadId string `csv:"HeadId"` //頭像id
  2093. Avatar string `csv:"Avatar"` //纸娃娃
  2094. AvatarGray string `csv:"AvatarGray"` //纸娃娃简影
  2095. JobIcon2 string `csv:"JobIcon2"` //职业图标2
  2096. PostId int32 `csv:"PostId"` //显示顺位
  2097. Position int32 `csv:"Position"` //站位
  2098. Hp int32 `csv:"Hp"` //初始生命
  2099. Sp int32 `csv:"Sp"` //初始蓝量
  2100. Atk int32 `csv:"Atk"` //初始物攻
  2101. Matk int32 `csv:"Matk"` //初始魔攻
  2102. Def int32 `csv:"Def"` //初始物防
  2103. Mdef int32 `csv:"Mdef"` //初始魔防
  2104. Hit int32 `csv:"Hit"` //初始命中
  2105. Dodge int32 `csv:"Dodge"` //初始闪避
  2106. Crit int32 `csv:"Crit"` //初始暴击
  2107. Ten int32 `csv:"Ten"` //初始韧性
  2108. StrRate int32 `csv:"StrRate"` //STR成長率
  2109. IntRate int32 `csv:"IntRate"` //INT成長率
  2110. AgiRate int32 `csv:"AgiRate"` //AGI成長率
  2111. DexRate int32 `csv:"DexRate"` //DEX成長率
  2112. LucRate int32 `csv:"LucRate"` //LUC成長率
  2113. ViteRate int32 `csv:"ViteRate"` //VIT成長率
  2114. Aspd int32 `csv:"Aspd"` //攻速
  2115. NormalSkillIds []string `csv:"NormalSkillIds"` //普攻技能id
  2116. SkillIds []string `csv:"SkillIds"` //默认技能id
  2117. Chip string `csv:"Chip"` //重复分解
  2118. InitialSkill int32 `csv:"InitialSkill"` //初始技能id
  2119. BeforeJobId int32 `csv:"BeforeJobId"` //上階职业
  2120. AfterJobId []string `csv:"AfterJobId"` //下階职业
  2121. ChangeCond []string `csv:"ChangeCond"` //转职条件
  2122. ItemCost []string `csv:"ItemCost"` //消耗道具
  2123. InitFightPower int32 `csv:"InitFightPower"` //初始战力
  2124. AlternativeSkills []string `csv:"AlternativeSkills"` //备用技能id
  2125. ParterJob int32 `csv:"ParterJob"` //夥伴转职索引
  2126. AddPoint []string `csv:"AddPoint"` //推荐加点比例
  2127. }
  2128. func ParterCfgLoad(path string) {
  2129. cfg := []*ParterCfg{}
  2130. ParterCfgLoader = map[int32]*ParterCfg{}
  2131. loadCsvCfg(path+"ParterCfg.csv", &cfg)
  2132. for _, row := range cfg {
  2133. ParterCfgLoader[row.ParterId] = row
  2134. }
  2135. }
  2136. var ParterProgressCfgLoader map[int32]*ParterProgressCfg
  2137. type ParterProgressCfg struct {
  2138. Id int32 `csv:"Id"` //佣兵ID
  2139. Times int32 `csv:"Times"` //進階上限(次)
  2140. CostMoney []string `csv:"CostMoney"` //消耗银幣
  2141. CostStone []string `csv:"CostStone"` //消耗天使之泪
  2142. AddLv []string `csv:"AddLv"` //提高等級上限
  2143. Attribute1 []string `csv:"Attribute1"` //進階1增加屬性
  2144. Attribute2 []string `csv:"Attribute2"` //進階2增加屬性
  2145. Attribute3 []string `csv:"Attribute3"` //進階3增加屬性
  2146. Attribute4 []string `csv:"Attribute4"` //進階4增加屬性
  2147. Attribute5 []string `csv:"Attribute5"` //進階5增加屬性
  2148. Attribute6 []string `csv:"Attribute6"` //進階6增加屬性
  2149. Attribute7 []string `csv:"Attribute7"` //進階7增加屬性
  2150. Attribute8 []string `csv:"Attribute8"` //進階8增加屬性
  2151. Attribute9 []string `csv:"Attribute9"` //進階9增加屬性
  2152. Attribute10 []string `csv:"Attribute10"` //進階10增加屬性
  2153. Attribute11 []string `csv:"Attribute11"` //進階11增加屬性
  2154. Attribute12 []string `csv:"Attribute12"` //進階12增加屬性
  2155. Attribute13 []string `csv:"Attribute13"` //進階13增加屬性
  2156. Attribute14 []string `csv:"Attribute14"` //進階14增加屬性
  2157. Attribute15 []string `csv:"Attribute15"` //進階15增加屬性
  2158. Attribute16 []string `csv:"Attribute16"` //進階16增加屬性
  2159. Attribute17 []string `csv:"Attribute17"` //進階17增加屬性
  2160. Attribute18 []string `csv:"Attribute18"` //進階18增加屬性
  2161. Attribute19 []string `csv:"Attribute19"` //進階19增加屬性
  2162. Attribute20 []string `csv:"Attribute20"` //進階20增加屬性
  2163. Attribute21 []string `csv:"Attribute21"` //進階21增加屬性
  2164. Attribute22 []string `csv:"Attribute22"` //進階22增加屬性
  2165. Attribute23 []string `csv:"Attribute23"` //進階23增加屬性
  2166. Attribute24 []string `csv:"Attribute24"` //進階24增加屬性
  2167. Attribute25 []string `csv:"Attribute25"` //進階25增加屬性
  2168. BreachTimes int32 `csv:"BreachTimes"` //夥伴突破次数
  2169. BreachAddLv []string `csv:"BreachAddLv"` //突破获得等級
  2170. BreachMoney []string `csv:"BreachMoney"` //突破银幣
  2171. BreachCost []string `csv:"BreachCost"` //突破材料
  2172. BreachAttribute1 []string `csv:"BreachAttribute1"` //突破1增加屬性
  2173. BreachAttribute2 []string `csv:"BreachAttribute2"` //突破2增加屬性
  2174. BreachAttribute3 []string `csv:"BreachAttribute3"` //突破3增加屬性
  2175. BreachAttribute4 []string `csv:"BreachAttribute4"` //突破4增加屬性
  2176. BreachAttribute5 []string `csv:"BreachAttribute5"` //突破5增加屬性
  2177. BreachAttribute6 []string `csv:"BreachAttribute6"` //突破6增加屬性
  2178. BreachAttribute7 []string `csv:"BreachAttribute7"` //突破7增加屬性
  2179. BreachAttribute8 []string `csv:"BreachAttribute8"` //突破8增加屬性
  2180. BreachAttribute9 []string `csv:"BreachAttribute9"` //突破9增加屬性
  2181. BreachAttribute10 []string `csv:"BreachAttribute10"` //突破10增加屬性
  2182. BreachAttribute11 []string `csv:"BreachAttribute11"` //突破11增加屬性
  2183. BreachAttribute12 []string `csv:"BreachAttribute12"` //突破12增加屬性
  2184. BreachAttribute13 []string `csv:"BreachAttribute13"` //突破13增加屬性
  2185. BreachAttribute14 []string `csv:"BreachAttribute14"` //突破14增加屬性
  2186. BreachAttribute15 []string `csv:"BreachAttribute15"` //突破15增加屬性
  2187. BreachAttribute16 []string `csv:"BreachAttribute16"` //突破16增加屬性
  2188. BreachAttribute17 []string `csv:"BreachAttribute17"` //突破17增加屬性
  2189. BreachAttribute18 []string `csv:"BreachAttribute18"` //突破18增加屬性
  2190. BreachAttribute19 []string `csv:"BreachAttribute19"` //突破19增加屬性
  2191. BreachAttribute20 []string `csv:"BreachAttribute20"` //突破20增加屬性
  2192. BreachAttribute21 []string `csv:"BreachAttribute21"` //突破21增加屬性
  2193. BreachAttribute22 []string `csv:"BreachAttribute22"` //突破22增加屬性
  2194. BreachAttribute23 []string `csv:"BreachAttribute23"` //突破23增加屬性
  2195. BreachAttribute24 []string `csv:"BreachAttribute24"` //突破24增加屬性
  2196. BreachAttribute25 []string `csv:"BreachAttribute25"` //突破25增加屬性
  2197. BreachAttribute26 []string `csv:"BreachAttribute26"` //突破26增加屬性
  2198. BreachAttribute27 []string `csv:"BreachAttribute27"` //突破27增加屬性
  2199. BreachAttribute28 []string `csv:"BreachAttribute28"` //突破28增加屬性
  2200. BreachAttribute29 []string `csv:"BreachAttribute29"` //突破29增加屬性
  2201. BreachAttribute30 []string `csv:"BreachAttribute30"` //突破30增加屬性
  2202. }
  2203. func ParterProgressCfgLoad(path string) {
  2204. cfg := []*ParterProgressCfg{}
  2205. ParterProgressCfgLoader = map[int32]*ParterProgressCfg{}
  2206. loadCsvCfg(path+"ParterProgressCfg.csv", &cfg)
  2207. for _, row := range cfg {
  2208. ParterProgressCfgLoader[row.Id] = row
  2209. }
  2210. }
  2211. var ParterSkillTreeCfgLoader map[int32]*ParterSkillTreeCfg
  2212. type ParterSkillTreeCfg struct {
  2213. SkillId int32 `csv:"SkillId"` //技能ID
  2214. SkillType int32 `csv:"SkillType"` //技能类型
  2215. MaxLv int32 `csv:"MaxLv"` //技能等級上限
  2216. SkillQuality int32 `csv:"SkillQuality"` //技能品质
  2217. JobType int32 `csv:"JobType"` //职业类型
  2218. JobBranch int32 `csv:"JobBranch"` //职业分支
  2219. JobStage int32 `csv:"JobStage"` //职业階段
  2220. ParterID int32 `csv:"ParterID"` //对应夥伴
  2221. OpenLevel int32 `csv:"OpenLevel"` //解锁夥伴等級要求
  2222. OpenNeedCost []string `csv:"OpenNeedCost"` //解锁需求
  2223. Pos int32 `csv:"Pos"` //技能树位置件
  2224. Order int32 `csv:"order"` //技能排序
  2225. SuperSkill []string `csv:"SuperSkill"` //進階技能
  2226. BeforeSkill int32 `csv:"beforeSkill"` //下階技能
  2227. SkillBranch int32 `csv:"SkillBranch"` //進階职业階段
  2228. PressPoint int32 `csv:"PressPoint"` //技能压制值
  2229. StartPressPoint int32 `csv:"StartPressPoint"` //技能原压制值
  2230. }
  2231. func ParterSkillTreeCfgLoad(path string) {
  2232. cfg := []*ParterSkillTreeCfg{}
  2233. ParterSkillTreeCfgLoader = map[int32]*ParterSkillTreeCfg{}
  2234. loadCsvCfg(path+"ParterSkillTreeCfg.csv", &cfg)
  2235. for _, row := range cfg {
  2236. ParterSkillTreeCfgLoader[row.SkillId] = row
  2237. }
  2238. }
  2239. var PassCheckCfgLoader map[int32]*PassCheckCfg
  2240. type PassCheckCfg struct {
  2241. Lv int32 `csv:"Lv"` //等級
  2242. RMB float32 `csv:"RMB"` //价格
  2243. Automatic int32 `csv:"Automatic"` //自动挑战
  2244. AddLeadExp int32 `csv:"AddLeadExp"` //時光助力主角经验提升万分比
  2245. AddAttrLevel []string `csv:"AddAttrLevel"` //增加主角屬性
  2246. }
  2247. func PassCheckCfgLoad(path string) {
  2248. cfg := []*PassCheckCfg{}
  2249. PassCheckCfgLoader = map[int32]*PassCheckCfg{}
  2250. loadCsvCfg(path+"PassCheckCfg.csv", &cfg)
  2251. for _, row := range cfg {
  2252. PassCheckCfgLoader[row.Lv] = row
  2253. }
  2254. }
  2255. var PassiveSkillCfgLoader map[int32]*PassiveSkillCfg
  2256. type PassiveSkillCfg struct {
  2257. SkillId int32 `csv:"SkillId"` //技能ID
  2258. AddAttributes []string `csv:"AddAttributes"` //增加屬性
  2259. }
  2260. func PassiveSkillCfgLoad(path string) {
  2261. cfg := []*PassiveSkillCfg{}
  2262. PassiveSkillCfgLoader = map[int32]*PassiveSkillCfg{}
  2263. loadCsvCfg(path+"PassiveSkillCfg.csv", &cfg)
  2264. for _, row := range cfg {
  2265. PassiveSkillCfgLoader[row.SkillId] = row
  2266. }
  2267. }
  2268. var PetBattleCfgLoader map[int32]*PetBattleCfg
  2269. type PetBattleCfg struct {
  2270. Id int32 `csv:"Id"` //唯一id
  2271. AvatarId int32 `csv:"AvatarId"` //模型id
  2272. JobType int32 `csv:"JobType"` //寵物职业
  2273. Fame int32 `csv:"Fame"` //頭像框
  2274. NatureType int32 `csv:"NatureType"` //屬性
  2275. Hp float32 `csv:"Hp"` //生命
  2276. Sp float32 `csv:"Sp"` //蓝量
  2277. Atk float32 `csv:"Atk"` //物攻
  2278. Matk float32 `csv:"Matk"` //魔攻
  2279. Skill1 int32 `csv:"Skill1"` //技能1
  2280. Skill1Rate []string `csv:"Skill1Rate"` //技能1发动概率
  2281. Skill2 int32 `csv:"Skill2"` //技能2
  2282. Skill2Rate []string `csv:"Skill2Rate"` //技能2发动概率
  2283. Skill3 int32 `csv:"Skill3"` //技能3
  2284. Skill3Rate []string `csv:"Skill3Rate"` //技能3发动概率
  2285. Skill4 int32 `csv:"Skill4"` //技能4
  2286. }
  2287. func PetBattleCfgLoad(path string) {
  2288. cfg := []*PetBattleCfg{}
  2289. PetBattleCfgLoader = map[int32]*PetBattleCfg{}
  2290. loadCsvCfg(path+"PetBattleCfg.csv", &cfg)
  2291. for _, row := range cfg {
  2292. PetBattleCfgLoader[row.Id] = row
  2293. }
  2294. }
  2295. var PetCfgLoader map[int32]*PetCfg
  2296. type PetCfg struct {
  2297. Id int32 `csv:"Id"` //唯一id
  2298. AvatarId int32 `csv:"AvatarId"` //模型id
  2299. JobType int32 `csv:"JobType"` //寵物职业
  2300. Quality int32 `csv:"Quality"` //品质
  2301. Fame int32 `csv:"Fame"` //頭像框
  2302. NatureType int32 `csv:"NatureType"` //屬性
  2303. ConversionRate int32 `csv:"ConversionRate"` //屬性转化率
  2304. Pos int32 `csv:"Pos"` //虚拟站位
  2305. Hp float32 `csv:"Hp"` //生命
  2306. Sp float32 `csv:"Sp"` //蓝量
  2307. Atk float32 `csv:"Atk"` //物攻
  2308. Matk float32 `csv:"Matk"` //魔攻
  2309. Def float32 `csv:"Def"` //物防
  2310. Mdef float32 `csv:"Mdef"` //魔防
  2311. Hit float32 `csv:"Hit"` //命中
  2312. Dodge float32 `csv:"Dodge"` //闪避
  2313. Crit float32 `csv:"Crit"` //暴击
  2314. Ten float32 `csv:"Ten"` //韧性
  2315. AttackSpeed float32 `csv:"AttackSpeed"` //攻击速度
  2316. HpRate int32 `csv:"HpRate"` //生命系数
  2317. SpRate int32 `csv:"SpRate"` //蓝量系数
  2318. AtkRate int32 `csv:"AtkRate"` //物攻系数
  2319. MatkRate int32 `csv:"MatkRate"` //魔攻系数
  2320. DefRate int32 `csv:"DefRate"` //物防系数
  2321. MdefRate int32 `csv:"MdefRate"` //魔防系数
  2322. HitRate int32 `csv:"HitRate"` //命中系数
  2323. DodgeRate int32 `csv:"DodgeRate"` //闪避系数
  2324. CritRate int32 `csv:"CritRate"` //暴击系数
  2325. TenRate int32 `csv:"TenRate"` //韧性系数
  2326. NormalSkillIds []string `csv:"NormalSkillIds"` //普攻技能id
  2327. Skill1 int32 `csv:"Skill1"` //技能1
  2328. Skill1Rate []string `csv:"Skill1Rate"` //技能1发动概率
  2329. Skill2 int32 `csv:"Skill2"` //技能2
  2330. Skill2Rate []string `csv:"Skill2Rate"` //技能2发动概率
  2331. Skill3 int32 `csv:"Skill3"` //技能3
  2332. Skill3Rate []string `csv:"Skill3Rate"` //技能3发动概率
  2333. Skill4 int32 `csv:"Skill4"` //技能4
  2334. Skill4Rate []string `csv:"Skill4Rate"` //技能4发动概率
  2335. EmptySkill int32 `csv:"EmptySkill"` //备用技能
  2336. PetReward []string `csv:"PetReward"` //收集奖励
  2337. Contract int32 `csv:"contract"` //寵物契約继承屬性
  2338. Understand int32 `csv:"understand"` //領悟额外增加继承屬性
  2339. }
  2340. func PetCfgLoad(path string) {
  2341. cfg := []*PetCfg{}
  2342. PetCfgLoader = map[int32]*PetCfg{}
  2343. loadCsvCfg(path+"PetCfg.csv", &cfg)
  2344. for _, row := range cfg {
  2345. PetCfgLoader[row.Id] = row
  2346. }
  2347. }
  2348. var PetEquipCfgLoader map[int32]*PetEquipCfg
  2349. type PetEquipCfg struct {
  2350. Id int32 `csv:"Id"` //id
  2351. Type int32 `csv:"Type"` //格子编号
  2352. Quality int32 `csv:"Quality"` //品质
  2353. MaxLevel int32 `csv:"MaxLevel"` //最大等級
  2354. Advance int32 `csv:"Advance"` //進階目标
  2355. AdvanceCost []string `csv:"AdvanceCost"` //進階消耗
  2356. }
  2357. func PetEquipCfgLoad(path string) {
  2358. cfg := []*PetEquipCfg{}
  2359. PetEquipCfgLoader = map[int32]*PetEquipCfg{}
  2360. loadCsvCfg(path+"PetEquipCfg.csv", &cfg)
  2361. for _, row := range cfg {
  2362. PetEquipCfgLoader[row.Id] = row
  2363. }
  2364. }
  2365. var PetEquipExpCfgLoader map[int32]*PetEquipExpCfg
  2366. type PetEquipExpCfg struct {
  2367. Id int32 `csv:"Id"` //唯一ID
  2368. PetEquipLevel int32 `csv:"PetEquipLevel"` //印记等級
  2369. PetEquipID int32 `csv:"PetEquipID"` //印记ID
  2370. Cost []string `csv:"Cost"` //升級所需材料
  2371. Nature []string `csv:"Nature"` //屬性
  2372. FightPower int32 `csv:"FightPower"` //战斗力
  2373. }
  2374. func PetEquipExpCfgLoad(path string) {
  2375. cfg := []*PetEquipExpCfg{}
  2376. PetEquipExpCfgLoader = map[int32]*PetEquipExpCfg{}
  2377. loadCsvCfg(path+"PetEquipExpCfg.csv", &cfg)
  2378. for _, row := range cfg {
  2379. PetEquipExpCfgLoader[row.Id] = row
  2380. }
  2381. }
  2382. var PetEquipSuitCfgLoader map[int32]*PetEquipSuitCfg
  2383. type PetEquipSuitCfg struct {
  2384. Id int32 `csv:"Id"` //id
  2385. Amount []string `csv:"Amount"` //激活数量
  2386. Suit []string `csv:"Suit"` //6件屬性
  2387. }
  2388. func PetEquipSuitCfgLoad(path string) {
  2389. cfg := []*PetEquipSuitCfg{}
  2390. PetEquipSuitCfgLoader = map[int32]*PetEquipSuitCfg{}
  2391. loadCsvCfg(path+"PetEquipSuitCfg.csv", &cfg)
  2392. for _, row := range cfg {
  2393. PetEquipSuitCfgLoader[row.Id] = row
  2394. }
  2395. }
  2396. var PetExpCfgLoader map[int32]*PetExpCfg
  2397. type PetExpCfg struct {
  2398. PetLevel int32 `csv:"petLevel"` //寵物等級
  2399. Experience1 int32 `csv:"experience1"` //Normal升級所需经验
  2400. Experience2 int32 `csv:"experience2"` //Mini升級所需经验
  2401. Experience3 int32 `csv:"experience3"` //Mvp升級所需经验
  2402. CostMoney1 int32 `csv:"CostMoney1"` //Normal升級所需银幣
  2403. CostMoney2 int32 `csv:"CostMoney2"` //Mini升級所需银幣
  2404. CostMoney3 int32 `csv:"CostMoney3"` //Mvp升級所需银幣
  2405. Capacity1 int32 `csv:"Capacity1"` //Normal战力
  2406. Capacity2 int32 `csv:"Capacity2"` //Mini战力
  2407. Capacity3 int32 `csv:"Capacity3"` //Mvp战力
  2408. }
  2409. func PetExpCfgLoad(path string) {
  2410. cfg := []*PetExpCfg{}
  2411. PetExpCfgLoader = map[int32]*PetExpCfg{}
  2412. loadCsvCfg(path+"PetExpCfg.csv", &cfg)
  2413. for _, row := range cfg {
  2414. PetExpCfgLoader[row.PetLevel] = row
  2415. }
  2416. }
  2417. var PetpartnerCfgLoader map[int32]*PetpartnerCfg
  2418. type PetpartnerCfg struct {
  2419. Id int32 `csv:"Id"` //唯一id
  2420. Condition1 []string `csv:"Condition1"` //激活条件1
  2421. Attribute1 []string `csv:"attribute1"` //屬性1
  2422. Capacity1 int32 `csv:"Capacity1"` //战力1
  2423. AddHeroCap1 []string `csv:"AddHeroCap1"` //战力1
  2424. Condition2 []string `csv:"Condition2"` //激活条件2
  2425. Attribute2 []string `csv:"attribute2"` //屬性2
  2426. Capacity2 int32 `csv:"Capacity2"` //战力2
  2427. AddHeroCap2 []string `csv:"AddHeroCap2"` //战力2
  2428. Condition3 []string `csv:"Condition3"` //激活条件3
  2429. Attribute3 []string `csv:"attribute3"` //屬性3
  2430. Capacity3 int32 `csv:"Capacity3"` //战力3
  2431. AddHeroCap3 []string `csv:"AddHeroCap3"` //战力3
  2432. }
  2433. func PetpartnerCfgLoad(path string) {
  2434. cfg := []*PetpartnerCfg{}
  2435. PetpartnerCfgLoader = map[int32]*PetpartnerCfg{}
  2436. loadCsvCfg(path+"PetpartnerCfg.csv", &cfg)
  2437. for _, row := range cfg {
  2438. PetpartnerCfgLoader[row.Id] = row
  2439. }
  2440. }
  2441. var PetProgressCfgLoader map[int32]*PetProgressCfg
  2442. type PetProgressCfg struct {
  2443. Id int32 `csv:"Id"` //寵物ID
  2444. CostMoney []string `csv:"CostMoney"` //消耗银幣
  2445. AddFight []string `csv:"AddFight"` //進階增加战力
  2446. Attribute1 []string `csv:"Attribute1"` //1階增加屬性
  2447. AttributeRateAdd1 []string `csv:"AttributeRateAdd1"` //1階成長率
  2448. Condition11 []string `csv:"Condition11"` //1階条件1
  2449. Condition12 []string `csv:"Condition12"` //1階条件2
  2450. Attribute2 []string `csv:"Attribute2"` //進階2增加屬性
  2451. AttributeRateAdd2 []string `csv:"AttributeRateAdd2"` //進階2成長率
  2452. Condition21 []string `csv:"Condition21"` //2階条件1
  2453. Condition22 []string `csv:"Condition22"` //2階条件2
  2454. Attribute3 []string `csv:"Attribute3"` //進階3增加屬性
  2455. AttributeRateAdd3 []string `csv:"AttributeRateAdd3"` //進階3成長率
  2456. Condition31 []string `csv:"Condition31"` //3階条件1
  2457. Condition32 []string `csv:"Condition32"` //3階条件2
  2458. Attribute4 []string `csv:"Attribute4"` //進階4增加屬性
  2459. AttributeRateAdd4 []string `csv:"AttributeRateAdd4"` //進階4成長率
  2460. Condition41 []string `csv:"Condition41"` //4階条件1
  2461. Condition42 []string `csv:"Condition42"` //4階条件2
  2462. Attribute5 []string `csv:"Attribute5"` //進階5增加屬性
  2463. AttributeRateAdd5 []string `csv:"AttributeRateAdd5"` //進階5成長率
  2464. Condition51 []string `csv:"Condition51"` //5階条件1
  2465. Condition52 []string `csv:"Condition52"` //5階条件2
  2466. Attribute6 []string `csv:"Attribute6"` //進階6增加屬性
  2467. AttributeRateAdd6 []string `csv:"AttributeRateAdd6"` //進階6成長率
  2468. Condition61 []string `csv:"Condition61"` //6階条件1
  2469. Condition62 []string `csv:"Condition62"` //6階条件2
  2470. Attribute7 []string `csv:"Attribute7"` //進階7增加屬性
  2471. AttributeRateAdd7 []string `csv:"AttributeRateAdd7"` //進階7成長率
  2472. Condition71 []string `csv:"Condition71"` //7階条件1
  2473. Condition72 []string `csv:"Condition72"` //7階条件2
  2474. Attribute8 []string `csv:"Attribute8"` //進階8增加屬性
  2475. AttributeRateAdd8 []string `csv:"AttributeRateAdd8"` //進階8成長率
  2476. Condition81 []string `csv:"Condition81"` //8階条件1
  2477. Condition82 []string `csv:"Condition82"` //8階条件2
  2478. Attribute9 []string `csv:"Attribute9"` //進階9增加屬性
  2479. AttributeRateAdd9 []string `csv:"AttributeRateAdd9"` //進階9成長率
  2480. Condition91 []string `csv:"Condition91"` //9階条件1
  2481. Condition92 []string `csv:"Condition92"` //9階条件2
  2482. Attribute10 []string `csv:"Attribute10"` //進階10增加屬性
  2483. AttributeRateAdd10 []string `csv:"AttributeRateAdd10"` //進階10成長率
  2484. Condition101 []string `csv:"Condition101"` //10階条件1
  2485. Condition102 []string `csv:"Condition102"` //10階条件2
  2486. }
  2487. func PetProgressCfgLoad(path string) {
  2488. cfg := []*PetProgressCfg{}
  2489. PetProgressCfgLoader = map[int32]*PetProgressCfg{}
  2490. loadCsvCfg(path+"PetProgressCfg.csv", &cfg)
  2491. for _, row := range cfg {
  2492. PetProgressCfgLoader[row.Id] = row
  2493. }
  2494. }
  2495. var PresspointPvPCfgLoader map[int32]*PresspointPvPCfg
  2496. type PresspointPvPCfg struct {
  2497. Id int32 `csv:"Id"` //ID挡位
  2498. TriggerConditions int32 `csv:"TriggerConditions"` //差值
  2499. Buffid []string `csv:"buffid"` //触发buff
  2500. }
  2501. func PresspointPvPCfgLoad(path string) {
  2502. cfg := []*PresspointPvPCfg{}
  2503. PresspointPvPCfgLoader = map[int32]*PresspointPvPCfg{}
  2504. loadCsvCfg(path+"PresspointPvPCfg.csv", &cfg)
  2505. for _, row := range cfg {
  2506. PresspointPvPCfgLoader[row.Id] = row
  2507. }
  2508. }
  2509. var PrivilegeCardCfgLoader map[int32]*PrivilegeCardCfg
  2510. type PrivilegeCardCfg struct {
  2511. Lv int32 `csv:"Lv"` //等級
  2512. RMB float32 `csv:"RMB"` //价格
  2513. UnlockCond []string `csv:"UnlockCond"` //解锁条件
  2514. QuickBattle int32 `csv:"QuickBattle"` //战斗X2加速
  2515. Reward []string `csv:"Reward"` //特权每日禮包
  2516. PurseQuota int32 `csv:"PurseQuota"` //充值钱包额度
  2517. BuyReward []string `csv:"BuyReward"` //购买奖励显示
  2518. }
  2519. func PrivilegeCardCfgLoad(path string) {
  2520. cfg := []*PrivilegeCardCfg{}
  2521. PrivilegeCardCfgLoader = map[int32]*PrivilegeCardCfg{}
  2522. loadCsvCfg(path+"PrivilegeCardCfg.csv", &cfg)
  2523. for _, row := range cfg {
  2524. PrivilegeCardCfgLoader[row.Lv] = row
  2525. }
  2526. }
  2527. var PurseShopCfgLoader map[int32]*PurseShopCfg
  2528. type PurseShopCfg struct {
  2529. Id int32 `csv:"Id"` //禮包Id
  2530. Name string `csv:"Name"` //禮包名字
  2531. Type int32 `csv:"Type"` //类型
  2532. RMB float32 `csv:"RMB"` //价格
  2533. Reward []string `csv:"Reward"` //购买后获得道具
  2534. FirstBuyReward []string `csv:"FirstBuyReward"` //首次购买奖励
  2535. ExtraBuyReward []string `csv:"ExtraBuyReward"` //购买额外获得
  2536. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2537. SortId int32 `csv:"SortId"` //排序Id
  2538. RmbTotalPay int32 `csv:"RmbTotalPay"` //累计充值金额
  2539. }
  2540. func PurseShopCfgLoad(path string) {
  2541. cfg := []*PurseShopCfg{}
  2542. PurseShopCfgLoader = map[int32]*PurseShopCfg{}
  2543. loadCsvCfg(path+"PurseShopCfg.csv", &cfg)
  2544. for _, row := range cfg {
  2545. PurseShopCfgLoader[row.Id] = row
  2546. }
  2547. }
  2548. var QualityPointCfgLoader map[int32]*QualityPointCfg
  2549. type QualityPointCfg struct {
  2550. Count int32 `csv:"count"` //点数
  2551. Cost int32 `csv:"cost"` //消耗
  2552. }
  2553. func QualityPointCfgLoad(path string) {
  2554. cfg := []*QualityPointCfg{}
  2555. QualityPointCfgLoader = map[int32]*QualityPointCfg{}
  2556. loadCsvCfg(path+"QualityPointCfg.csv", &cfg)
  2557. for _, row := range cfg {
  2558. QualityPointCfgLoader[row.Count] = row
  2559. }
  2560. }
  2561. var QuickBattleCostCfgLoader map[int32]*QuickBattleCostCfg
  2562. type QuickBattleCostCfg struct {
  2563. ID int32 `csv:"ID"` //次数
  2564. Cost int32 `csv:"Cost"` //消耗
  2565. CostType int32 `csv:"CostType"` //消耗类型
  2566. }
  2567. func QuickBattleCostCfgLoad(path string) {
  2568. cfg := []*QuickBattleCostCfg{}
  2569. QuickBattleCostCfgLoader = map[int32]*QuickBattleCostCfg{}
  2570. loadCsvCfg(path+"QuickBattleCostCfg.csv", &cfg)
  2571. for _, row := range cfg {
  2572. QuickBattleCostCfgLoader[row.ID] = row
  2573. }
  2574. }
  2575. var RobotCfgLoader map[int32]*RobotCfg
  2576. type RobotCfg struct {
  2577. RobotId int32 `csv:"RobotId"` //机器人ID
  2578. RobotName string `csv:"RobotName"` //名字
  2579. ArenaLevelId int32 `csv:"ArenaLevelId"` //段位ID
  2580. RobotLevel int32 `csv:"RobotLevel"` //等級
  2581. RobotAvatar int32 `csv:"RobotAvatar"` //机器人模型
  2582. RobotEquip []string `csv:"RobotEquip"` //装备
  2583. RobotSkill []string `csv:"RobotSkill"` //技能
  2584. RobotHeadPortrait int32 `csv:"RobotHeadPortrait"` //頭像
  2585. PartnerId []string `csv:"PartnerId"` //夥伴
  2586. PartnerEquip []string `csv:"PartnerEquip"` //夥伴装备
  2587. PartnerLevel []string `csv:"PartnerLevel"` //夥伴等級
  2588. FightPower []string `csv:"FightPower"` //战斗力
  2589. SystemType int32 `csv:"SystemType"` //机器人系统类别
  2590. }
  2591. func RobotCfgLoad(path string) {
  2592. cfg := []*RobotCfg{}
  2593. RobotCfgLoader = map[int32]*RobotCfg{}
  2594. loadCsvCfg(path+"RobotCfg.csv", &cfg)
  2595. for _, row := range cfg {
  2596. RobotCfgLoader[row.RobotId] = row
  2597. }
  2598. }
  2599. var RoleAttributeCfgLoader map[int32]*RoleAttributeCfg
  2600. type RoleAttributeCfg struct {
  2601. BaseLv int32 `csv:"BaseLv"` //角色等級
  2602. Name int32 `csv:"Name"` //需求经验
  2603. GetPoint int32 `csv:"GetPoint"` //获得点数
  2604. Hp int32 `csv:"Hp"` //生命
  2605. Sp int32 `csv:"Sp"` //蓝量
  2606. Atk int32 `csv:"Atk"` //物攻
  2607. Matk int32 `csv:"Matk"` //魔攻
  2608. Def int32 `csv:"Def"` //物防
  2609. Mdef int32 `csv:"Mdef"` //魔防
  2610. Hit int32 `csv:"Hit"` //命中
  2611. Dodge int32 `csv:"Dodge"` //闪避
  2612. Crit int32 `csv:"Crit"` //暴击
  2613. Ten int32 `csv:"Ten"` //韧性
  2614. }
  2615. func RoleAttributeCfgLoad(path string) {
  2616. cfg := []*RoleAttributeCfg{}
  2617. RoleAttributeCfgLoader = map[int32]*RoleAttributeCfg{}
  2618. loadCsvCfg(path+"RoleAttributeCfg.csv", &cfg)
  2619. for _, row := range cfg {
  2620. RoleAttributeCfgLoader[row.BaseLv] = row
  2621. }
  2622. }
  2623. var RuneShopExploreCfgLoader map[int32]*RuneShopExploreCfg
  2624. type RuneShopExploreCfg struct {
  2625. ID int32 `csv:"ID"` //高級解锁商品ID
  2626. Round int32 `csv:"Round"` //活动轮次
  2627. GoldExp string `csv:"GoldExp"` //消耗金幣获取经验比例
  2628. MissionExp string `csv:"MissionExp"` //任务活跃度转化经验比例
  2629. MissonExpUp string `csv:"MissonExpUp"` //解锁后任务获得经验提高
  2630. RMB float32 `csv:"RMB"` //解锁价格
  2631. SellingBegin int32 `csv:"SellingBegin"` //间隔時间
  2632. StartTime string `csv:"StartTime"` //活动开启時间
  2633. SellingDuration int32 `csv:"SellingDuration"` //活动结束時長
  2634. CloseTime string `csv:"CloseTime"` //结束時间
  2635. MaxLvRewad []string `csv:"MaxLvRewad"` //满級奖励
  2636. ExpCost int32 `csv:"ExpCost"` //領取消耗经验
  2637. }
  2638. func RuneShopExploreCfgLoad(path string) {
  2639. cfg := []*RuneShopExploreCfg{}
  2640. RuneShopExploreCfgLoader = map[int32]*RuneShopExploreCfg{}
  2641. loadCsvCfg(path+"RuneShopExploreCfg.csv", &cfg)
  2642. for _, row := range cfg {
  2643. RuneShopExploreCfgLoader[row.ID] = row
  2644. }
  2645. }
  2646. var RuneShopExploreRewardCfgLoader map[int32]*RuneShopExploreRewardCfg
  2647. type RuneShopExploreRewardCfg struct {
  2648. ID int32 `csv:"ID"` //奖励ID
  2649. Lv int32 `csv:"Lv"` //探索等級
  2650. Exp int32 `csv:"Exp"` //升級所需经验
  2651. Reward []string `csv:"Reward"` //普通奖励
  2652. CashReward []string `csv:"CashReward"` //高級奖励
  2653. MaxRewardConsumen int32 `csv:"MaxRewardConsumen"` //满級奖励消耗所需经验
  2654. RewardSign int32 `csv:"RewardSign"` //是否为大奖
  2655. ActiveRound int32 `csv:"ActiveRound"` //活动轮次
  2656. }
  2657. func RuneShopExploreRewardCfgLoad(path string) {
  2658. cfg := []*RuneShopExploreRewardCfg{}
  2659. RuneShopExploreRewardCfgLoader = map[int32]*RuneShopExploreRewardCfg{}
  2660. loadCsvCfg(path+"RuneShopExploreRewardCfg.csv", &cfg)
  2661. for _, row := range cfg {
  2662. RuneShopExploreRewardCfgLoader[row.ID] = row
  2663. }
  2664. }
  2665. var RuneShopGiftsCfgLoader map[int32]*RuneShopGiftsCfg
  2666. type RuneShopGiftsCfg struct {
  2667. Id int32 `csv:"Id"` //禮包Id
  2668. Name string `csv:"Name"` //禮包名字
  2669. Type int32 `csv:"Type"` //类型
  2670. RMB float32 `csv:"RMB"` //价格
  2671. Reward []string `csv:"Reward"` //购买后获得道具
  2672. FirstBuyReward []string `csv:"FirstBuyReward"` //首次购买奖励
  2673. ExtraBuyReward []string `csv:"ExtraBuyReward"` //购买额外获得
  2674. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2675. SortId int32 `csv:"SortId"` //排序Id
  2676. RmbTotalPay int32 `csv:"RmbTotalPay"` //累计充值金额
  2677. SDKGoodsId string `csv:"SDKGoodsId"` //SDK商品ID
  2678. }
  2679. func RuneShopGiftsCfgLoad(path string) {
  2680. cfg := []*RuneShopGiftsCfg{}
  2681. RuneShopGiftsCfgLoader = map[int32]*RuneShopGiftsCfg{}
  2682. loadCsvCfg(path+"RuneShopGiftsCfg.csv", &cfg)
  2683. for _, row := range cfg {
  2684. RuneShopGiftsCfgLoader[row.Id] = row
  2685. }
  2686. }
  2687. var RuneShopGuildBattleCfgLoader map[int32]*RuneShopGuildBattleCfg
  2688. type RuneShopGuildBattleCfg struct {
  2689. Id int32 `csv:"Id"` //禮包Id
  2690. Name string `csv:"Name"` //禮包名字
  2691. RMB float32 `csv:"RMB"` //价格
  2692. Reward []string `csv:"Reward"` //购买后获得道具
  2693. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2694. SortId int32 `csv:"SortId"` //排序Id
  2695. }
  2696. func RuneShopGuildBattleCfgLoad(path string) {
  2697. cfg := []*RuneShopGuildBattleCfg{}
  2698. RuneShopGuildBattleCfgLoader = map[int32]*RuneShopGuildBattleCfg{}
  2699. loadCsvCfg(path+"RuneShopGuildBattleCfg.csv", &cfg)
  2700. for _, row := range cfg {
  2701. RuneShopGuildBattleCfgLoader[row.Id] = row
  2702. }
  2703. }
  2704. var RuneShopLimitCfgLoader map[int32]*RuneShopLimitCfg
  2705. type RuneShopLimitCfg struct {
  2706. Id int32 `csv:"Id"` //限時商品Id
  2707. Name string `csv:"Name"` //商品名字
  2708. BuyReward []string `csv:"BuyReward"` //购买奖励
  2709. RMB float32 `csv:"RMB"` //价格
  2710. SellingType int32 `csv:"SellingType"` //商品上架类型
  2711. SellingBegin int32 `csv:"SellingBegin"` //开服后起始時间
  2712. SellingDuration int32 `csv:"SellingDuration"` //开服上架持续時長
  2713. BeginTime string `csv:"BeginTime"` //商品上架時间
  2714. EndTime string `csv:"EndTime"` //商品下架時间
  2715. RestrictedType int32 `csv:"RestrictedType"` //限购次数
  2716. SeasonId int32 `csv:"SeasonId"` //赛季ID
  2717. ActiveId int32 `csv:"ActiveId"` //活动ID
  2718. RedPoint int32 `csv:"RedPoint"` //红点显示
  2719. SortId int32 `csv:"SortId"` //排序Id
  2720. }
  2721. func RuneShopLimitCfgLoad(path string) {
  2722. cfg := []*RuneShopLimitCfg{}
  2723. RuneShopLimitCfgLoader = map[int32]*RuneShopLimitCfg{}
  2724. loadCsvCfg(path+"RuneShopLimitCfg.csv", &cfg)
  2725. for _, row := range cfg {
  2726. RuneShopLimitCfgLoader[row.Id] = row
  2727. }
  2728. }
  2729. var RuneShopMonthCardCfgLoader map[int32]*RuneShopMonthCardCfg
  2730. type RuneShopMonthCardCfg struct {
  2731. Id int32 `csv:"Id"` //周卡类型
  2732. Name string `csv:"Name"` //周卡名字
  2733. AddTime int32 `csv:"AddTime"` //增加時長
  2734. BuyReward []string `csv:"BuyReward"` //购买奖励显示
  2735. DayReward []string `csv:"DayReward"` //每日奖励
  2736. TotalReward []string `csv:"TotalReward"` //总计奖励
  2737. RMB float32 `csv:"RMB"` //价格
  2738. BuyRewardServer []string `csv:"BuyRewardServer"` //获得购买奖励
  2739. RewardMail int32 `csv:"RewardMail"` //奖励邮件
  2740. Monthdec string `csv:"Monthdec"` //周卡描述
  2741. }
  2742. func RuneShopMonthCardCfgLoad(path string) {
  2743. cfg := []*RuneShopMonthCardCfg{}
  2744. RuneShopMonthCardCfgLoader = map[int32]*RuneShopMonthCardCfg{}
  2745. loadCsvCfg(path+"RuneShopMonthCardCfg.csv", &cfg)
  2746. for _, row := range cfg {
  2747. RuneShopMonthCardCfgLoader[row.Id] = row
  2748. }
  2749. }
  2750. var RuneShopRankAidouluCfgLoader map[int32]*RuneShopRankAidouluCfg
  2751. type RuneShopRankAidouluCfg struct {
  2752. Id int32 `csv:"Id"` //禮包Id
  2753. RankId int32 `csv:"RankId"` //活序号
  2754. Name string `csv:"Name"` //禮包名字
  2755. RMB float32 `csv:"RMB"` //价格
  2756. Reward []string `csv:"Reward"` //前端显示获得道具
  2757. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2758. SortId int32 `csv:"SortId"` //排序Id
  2759. SeverReward []string `csv:"SeverReward"` //购买后获得道具
  2760. RewardScore int32 `csv:"RewardScore"` //购买后获得积分
  2761. IfRequite int32 `csv:"IfRequite"` //是否解锁饋赠
  2762. }
  2763. func RuneShopRankAidouluCfgLoad(path string) {
  2764. cfg := []*RuneShopRankAidouluCfg{}
  2765. RuneShopRankAidouluCfgLoader = map[int32]*RuneShopRankAidouluCfg{}
  2766. loadCsvCfg(path+"RuneShopRankAidouluCfg.csv", &cfg)
  2767. for _, row := range cfg {
  2768. RuneShopRankAidouluCfgLoader[row.Id] = row
  2769. }
  2770. }
  2771. var RuneShopRankArenaCfgLoader map[int32]*RuneShopRankArenaCfg
  2772. type RuneShopRankArenaCfg struct {
  2773. Id int32 `csv:"Id"` //禮包Id
  2774. RankId int32 `csv:"RankId"` //活序号
  2775. Name string `csv:"Name"` //禮包名字
  2776. RMB float32 `csv:"RMB"` //价格
  2777. Reward []string `csv:"Reward"` //购买后获得道具
  2778. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2779. SortId int32 `csv:"SortId"` //排序Id
  2780. }
  2781. func RuneShopRankArenaCfgLoad(path string) {
  2782. cfg := []*RuneShopRankArenaCfg{}
  2783. RuneShopRankArenaCfgLoader = map[int32]*RuneShopRankArenaCfg{}
  2784. loadCsvCfg(path+"RuneShopRankArenaCfg.csv", &cfg)
  2785. for _, row := range cfg {
  2786. RuneShopRankArenaCfgLoader[row.Id] = row
  2787. }
  2788. }
  2789. var RuneShopRankMapCfgLoader map[int32]*RuneShopRankMapCfg
  2790. type RuneShopRankMapCfg struct {
  2791. Id int32 `csv:"Id"` //禮包Id
  2792. RankId int32 `csv:"RankId"` //活序号
  2793. Name string `csv:"Name"` //禮包名字
  2794. RMB float32 `csv:"RMB"` //价格
  2795. Reward []string `csv:"Reward"` //购买后获得道具
  2796. RewardScore int32 `csv:"RewardScore"` //购买后获得积分
  2797. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2798. SortId int32 `csv:"SortId"` //排序Id
  2799. SeverReward []string `csv:"SeverReward"` //购买后获得道具
  2800. }
  2801. func RuneShopRankMapCfgLoad(path string) {
  2802. cfg := []*RuneShopRankMapCfg{}
  2803. RuneShopRankMapCfgLoader = map[int32]*RuneShopRankMapCfg{}
  2804. loadCsvCfg(path+"RuneShopRankMapCfg.csv", &cfg)
  2805. for _, row := range cfg {
  2806. RuneShopRankMapCfgLoader[row.Id] = row
  2807. }
  2808. }
  2809. var RuneShopRankPetCfgLoader map[int32]*RuneShopRankPetCfg
  2810. type RuneShopRankPetCfg struct {
  2811. Id int32 `csv:"Id"` //禮包Id
  2812. RankId int32 `csv:"RankId"` //活序号
  2813. Name string `csv:"Name"` //禮包名字
  2814. RMB float32 `csv:"RMB"` //价格
  2815. Reward []string `csv:"Reward"` //购买后获得道具
  2816. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2817. SortId int32 `csv:"SortId"` //排序Id
  2818. }
  2819. func RuneShopRankPetCfgLoad(path string) {
  2820. cfg := []*RuneShopRankPetCfg{}
  2821. RuneShopRankPetCfgLoader = map[int32]*RuneShopRankPetCfg{}
  2822. loadCsvCfg(path+"RuneShopRankPetCfg.csv", &cfg)
  2823. for _, row := range cfg {
  2824. RuneShopRankPetCfgLoader[row.Id] = row
  2825. }
  2826. }
  2827. var RuneShopRankSkillCfgLoader map[int32]*RuneShopRankSkillCfg
  2828. type RuneShopRankSkillCfg struct {
  2829. Id int32 `csv:"Id"` //禮包Id
  2830. RankId int32 `csv:"RankId"` //活序号
  2831. Name string `csv:"Name"` //禮包名字
  2832. RMB float32 `csv:"RMB"` //价格
  2833. Reward []string `csv:"Reward"` //购买后获得道具
  2834. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2835. SortId int32 `csv:"SortId"` //排序Id
  2836. }
  2837. func RuneShopRankSkillCfgLoad(path string) {
  2838. cfg := []*RuneShopRankSkillCfg{}
  2839. RuneShopRankSkillCfgLoader = map[int32]*RuneShopRankSkillCfg{}
  2840. loadCsvCfg(path+"RuneShopRankSkillCfg.csv", &cfg)
  2841. for _, row := range cfg {
  2842. RuneShopRankSkillCfgLoader[row.Id] = row
  2843. }
  2844. }
  2845. var RuneShopRankTowerCfgLoader map[int32]*RuneShopRankTowerCfg
  2846. type RuneShopRankTowerCfg struct {
  2847. Id int32 `csv:"Id"` //禮包Id
  2848. RankId int32 `csv:"RankId"` //活序号
  2849. Name string `csv:"Name"` //禮包名字
  2850. RMB float32 `csv:"RMB"` //价格
  2851. Reward []string `csv:"Reward"` //购买后获得道具
  2852. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2853. SortId int32 `csv:"SortId"` //排序Id
  2854. }
  2855. func RuneShopRankTowerCfgLoad(path string) {
  2856. cfg := []*RuneShopRankTowerCfg{}
  2857. RuneShopRankTowerCfgLoader = map[int32]*RuneShopRankTowerCfg{}
  2858. loadCsvCfg(path+"RuneShopRankTowerCfg.csv", &cfg)
  2859. for _, row := range cfg {
  2860. RuneShopRankTowerCfgLoader[row.Id] = row
  2861. }
  2862. }
  2863. var RushListCfgLoader map[int32]*RushListCfg
  2864. type RushListCfg struct {
  2865. Id int32 `csv:"Id"` //RankId
  2866. RankType int32 `csv:"RankType"` //活动种类
  2867. RankId int32 `csv:"RankId"` //活动序号
  2868. StartDay int32 `csv:"StartDay"` //活动开始日期
  2869. StartTime string `csv:"StartTime"` //活动开始時间
  2870. CloseDay int32 `csv:"CloseDay"` //活动结束日期
  2871. CloseTime string `csv:"CloseTime"` //活动结束時间
  2872. RestDay int32 `csv:"RestDay"` //功能结束日期
  2873. RestTime string `csv:"RestTime"` //功能结束時间
  2874. RankGrade int32 `csv:"RankGrade"` //排名档次
  2875. Rank []string `csv:"Rank"` //排名区间
  2876. Reward []string `csv:"Reward"` //排名奖励
  2877. }
  2878. func RushListCfgLoad(path string) {
  2879. cfg := []*RushListCfg{}
  2880. RushListCfgLoader = map[int32]*RushListCfg{}
  2881. loadCsvCfg(path+"RushListCfg.csv", &cfg)
  2882. for _, row := range cfg {
  2883. RushListCfgLoader[row.Id] = row
  2884. }
  2885. }
  2886. var RushListTargetCfgLoader map[int32]*RushListTargetCfg
  2887. type RushListTargetCfg struct {
  2888. Id int32 `csv:"Id"` //Id
  2889. RankType int32 `csv:"RankType"` //活动种类
  2890. RankId int32 `csv:"RankId"` //活序号
  2891. Rank []string `csv:"Rank"` //条件区间
  2892. TargetGrade int32 `csv:"TargetGrade"` //目标档次
  2893. Reward []string `csv:"Reward"` //奖励
  2894. }
  2895. func RushListTargetCfgLoad(path string) {
  2896. cfg := []*RushListTargetCfg{}
  2897. RushListTargetCfgLoader = map[int32]*RushListTargetCfg{}
  2898. loadCsvCfg(path+"RushListTargetCfg.csv", &cfg)
  2899. for _, row := range cfg {
  2900. RushListTargetCfgLoader[row.Id] = row
  2901. }
  2902. }
  2903. var ServiceRecordCfgLoader map[int32]*ServiceRecordCfg
  2904. type ServiceRecordCfg struct {
  2905. Id int32 `csv:"Id"` //合服记录编号
  2906. ActivitiesId []string `csv:"ActivitiesId"` //活动Id
  2907. }
  2908. func ServiceRecordCfgLoad(path string) {
  2909. cfg := []*ServiceRecordCfg{}
  2910. ServiceRecordCfgLoader = map[int32]*ServiceRecordCfg{}
  2911. loadCsvCfg(path+"ServiceRecordCfg.csv", &cfg)
  2912. for _, row := range cfg {
  2913. ServiceRecordCfgLoader[row.Id] = row
  2914. }
  2915. }
  2916. var ShieldedWordCfgLoader map[int32]*ShieldedWordCfg
  2917. type ShieldedWordCfg struct {
  2918. ID int32 `csv:"ID"` //ID
  2919. Type string `csv:"Type"` //Type
  2920. }
  2921. func ShieldedWordCfgLoad(path string) {
  2922. cfg := []*ShieldedWordCfg{}
  2923. ShieldedWordCfgLoader = map[int32]*ShieldedWordCfg{}
  2924. loadCsvCfg(path+"ShieldedWordCfg.csv", &cfg)
  2925. for _, row := range cfg {
  2926. ShieldedWordCfgLoader[row.ID] = row
  2927. }
  2928. }
  2929. var ShopCfgLoader map[int32]*ShopCfg
  2930. type ShopCfg struct {
  2931. GoodsId int32 `csv:"GoodsId"` //商品Id
  2932. GoodsName string `csv:"GoodsName"` //商品名称
  2933. GoodsType int32 `csv:"GoodsType"` //商品所屬tab
  2934. GoodsTypename string `csv:"GoodsTypename"` //商品页签
  2935. GoodsItem int32 `csv:"GoodsItem"` //商品内容
  2936. PayForType int32 `csv:"PayForType"` //消耗资源类型
  2937. PayForNum int32 `csv:"PayForNum"` //消耗资源数量
  2938. HdDrop int32 `csv:"HdDrop"` //活动商品
  2939. SellWell int32 `csv:"SellWell"` //是否热销
  2940. Proportion int32 `csv:"Proportion"` //折扣比例
  2941. DiscountPayForNum int32 `csv:"DiscountPayForNum"` //折扣后价格
  2942. RestrictedType string `csv:"RestrictedType"` //限购类型次数
  2943. BeginTime string `csv:"BeginTime"` //开始時间
  2944. EndTime string `csv:"EndTime"` //结束時间
  2945. SortId int32 `csv:"SortId"` //排序Id
  2946. Weight int32 `csv:"Weight"` //权重概率
  2947. Weight1 int32 `csv:"Weight1"` //VIP权重概率1
  2948. Weight2 int32 `csv:"Weight2"` //VIP权重概率2
  2949. Weight3 int32 `csv:"Weight3"` //VIP权重概率3
  2950. Weight4 int32 `csv:"Weight4"` //VIP权重概率4
  2951. NtfClient int32 `csv:"NtfClient"` //是否通知客户端
  2952. GoodsPic string `csv:"GoodsPic"` //图片
  2953. Reward []string `csv:"Reward"` //购买后获得道具
  2954. Condition []string `csv:"Condition"` //上架解锁条件枚举
  2955. }
  2956. func ShopCfgLoad(path string) {
  2957. cfg := []*ShopCfg{}
  2958. ShopCfgLoader = map[int32]*ShopCfg{}
  2959. loadCsvCfg(path+"ShopCfg.csv", &cfg)
  2960. for _, row := range cfg {
  2961. ShopCfgLoader[row.GoodsId] = row
  2962. }
  2963. }
  2964. var ShopTypeCfgLoader map[int32]*ShopTypeCfg
  2965. type ShopTypeCfg struct {
  2966. Id int32 `csv:"Id"` //商店唯一ID
  2967. ShopType int32 `csv:"ShopType"` //商店类型
  2968. Currency []string `csv:"Currency"` //交易货幣
  2969. RefreshTime []string `csv:"RefreshTime"` //自动刷新時间点
  2970. PayForRefresh []string `csv:"PayForRefresh"` //手动刷新消耗
  2971. RefreshNum int32 `csv:"RefreshNum"` //手动刷新最大次数
  2972. GoodsRefreshNum int32 `csv:"GoodsRefreshNum"` //刷新商店道具上架数量
  2973. SortId int32 `csv:"SortId"` //商店页签排序
  2974. ActShop int32 `csv:"ActShop"` //活动商店类型
  2975. }
  2976. func ShopTypeCfgLoad(path string) {
  2977. cfg := []*ShopTypeCfg{}
  2978. ShopTypeCfgLoader = map[int32]*ShopTypeCfg{}
  2979. loadCsvCfg(path+"ShopTypeCfg.csv", &cfg)
  2980. for _, row := range cfg {
  2981. ShopTypeCfgLoader[row.Id] = row
  2982. }
  2983. }
  2984. var SignInCfgLoader map[int32]*SignInCfg
  2985. type SignInCfg struct {
  2986. ID int32 `csv:"ID"` //序列id
  2987. SignInType int32 `csv:"SignInType"` //签到类型
  2988. SignInReward []string `csv:"SignInReward"` //签到奖励
  2989. VipLevel int32 `csv:"VipLevel"` //Vip等級
  2990. SignInAddReward []string `csv:"SignInAddReward"` //累计奖励
  2991. Balloon int32 `csv:"balloon"` //气球方向
  2992. }
  2993. func SignInCfgLoad(path string) {
  2994. cfg := []*SignInCfg{}
  2995. SignInCfgLoader = map[int32]*SignInCfg{}
  2996. loadCsvCfg(path+"SignInCfg.csv", &cfg)
  2997. for _, row := range cfg {
  2998. SignInCfgLoader[row.ID] = row
  2999. }
  3000. }
  3001. var SkillCfgLoader map[int32]*SkillCfg
  3002. type SkillCfg struct {
  3003. SkillId int32 `csv:"SkillId"` //技能ID
  3004. SkillType int32 `csv:"SkillType"` //技能类型
  3005. JobType int32 `csv:"JobType"` //职业类型
  3006. JobBranch int32 `csv:"JobBranch"` //职业分支
  3007. JobStage int32 `csv:"JobStage"` //职业階段
  3008. Hide int32 `csv:"Hide"` //隐藏
  3009. BuffPoint []string `csv:"BuffPoint"` //技能点数
  3010. AddFight int32 `csv:"AddFight"` //技能升級提升战力
  3011. SpcSkillDec []string `csv:"SpcSkillDec"` //特殊技能
  3012. }
  3013. func SkillCfgLoad(path string) {
  3014. cfg := []*SkillCfg{}
  3015. SkillCfgLoader = map[int32]*SkillCfg{}
  3016. loadCsvCfg(path+"SkillCfg.csv", &cfg)
  3017. for _, row := range cfg {
  3018. SkillCfgLoader[row.SkillId] = row
  3019. }
  3020. }
  3021. var SkillDemandCfgLoader map[int32]*SkillDemandCfg
  3022. type SkillDemandCfg struct {
  3023. LearnLv int32 `csv:"LearnLv"` //技能學習等級
  3024. LvupDemand []string `csv:"LvupDemand"` //技能升級需求等級
  3025. LvupCost []string `csv:"LvupCost"` //技能升級所需消耗
  3026. }
  3027. func SkillDemandCfgLoad(path string) {
  3028. cfg := []*SkillDemandCfg{}
  3029. SkillDemandCfgLoader = map[int32]*SkillDemandCfg{}
  3030. loadCsvCfg(path+"SkillDemandCfg.csv", &cfg)
  3031. for _, row := range cfg {
  3032. SkillDemandCfgLoader[row.LearnLv] = row
  3033. }
  3034. }
  3035. var SkillLvCfgLoader map[int32]*SkillLvCfg
  3036. type SkillLvCfg struct {
  3037. Id int32 `csv:"Id"` //固定ID
  3038. Cost int32 `csv:"Cost"` //SP消耗
  3039. SkillId int32 `csv:"SkillId"` //技能ID
  3040. SkillLV int32 `csv:"SkillLV"` //技能等級
  3041. }
  3042. func SkillLvCfgLoad(path string) {
  3043. cfg := []*SkillLvCfg{}
  3044. SkillLvCfgLoader = map[int32]*SkillLvCfg{}
  3045. loadCsvCfg(path+"SkillLvCfg.csv", &cfg)
  3046. for _, row := range cfg {
  3047. SkillLvCfgLoader[row.Id] = row
  3048. }
  3049. }
  3050. var SkillSlotCfgLoader map[int32]*SkillSlotCfg
  3051. type SkillSlotCfg struct {
  3052. ID int32 `csv:"ID"` //编号
  3053. Condition int32 `csv:"Condition"` //升級解锁条件
  3054. SCondition []string `csv:"S_Condition"` //升級解锁条件
  3055. FightPower int32 `csv:"FightPower"` //技能槽附加战斗力
  3056. ParterCondition int32 `csv:"ParterCondition"` //夥伴技能升級条件
  3057. SParterCondition []string `csv:"S_ParterCondition"` //夥伴技能升級条件
  3058. }
  3059. func SkillSlotCfgLoad(path string) {
  3060. cfg := []*SkillSlotCfg{}
  3061. SkillSlotCfgLoader = map[int32]*SkillSlotCfg{}
  3062. loadCsvCfg(path+"SkillSlotCfg.csv", &cfg)
  3063. for _, row := range cfg {
  3064. SkillSlotCfgLoader[row.ID] = row
  3065. }
  3066. }
  3067. var SkillSuitNewCfgLoader map[int32]*SkillSuitNewCfg
  3068. type SkillSuitNewCfg struct {
  3069. Id int32 `csv:"Id"` //id
  3070. Name string `csv:"Name"` //名称
  3071. Suit1 []string `csv:"Suit1"` //效果
  3072. TriggerConditions []string `csv:"TriggerConditions"` //激活条件
  3073. Buffid int32 `csv:"buffid"` //触发buff
  3074. }
  3075. func SkillSuitNewCfgLoad(path string) {
  3076. cfg := []*SkillSuitNewCfg{}
  3077. SkillSuitNewCfgLoader = map[int32]*SkillSuitNewCfg{}
  3078. loadCsvCfg(path+"SkillSuitNewCfg.csv", &cfg)
  3079. for _, row := range cfg {
  3080. SkillSuitNewCfgLoader[row.Id] = row
  3081. }
  3082. }
  3083. var SkillTreeCfgLoader map[int32]*SkillTreeCfg
  3084. type SkillTreeCfg struct {
  3085. SkillId int32 `csv:"SkillId"` //技能ID
  3086. Name string `csv:"Name"` //技能名字
  3087. SkillType int32 `csv:"SkillType"` //技能类型
  3088. MaxLv int32 `csv:"MaxLv"` //技能等級上限
  3089. SkillQuality int32 `csv:"SkillQuality"` //技能品质
  3090. JobType int32 `csv:"JobType"` //职业类型
  3091. JobBranch int32 `csv:"JobBranch"` //职业分支
  3092. JobStage int32 `csv:"JobStage"` //职业階段
  3093. OpenLevel int32 `csv:"OpenLevel"` //解锁主角等級要求
  3094. OpenNeedCost []string `csv:"OpenNeedCost"` //解锁需求
  3095. Pos int32 `csv:"Pos"` //技能树位置件
  3096. Order int32 `csv:"order"` //技能排序
  3097. SuperSkill []string `csv:"SuperSkill"` //進階技能
  3098. BeforeSkill int32 `csv:"beforeSkill"` //下階技能
  3099. SkillBranch int32 `csv:"SkillBranch"` //進階职业階段
  3100. PressPoint int32 `csv:"PressPoint"` //技能压制值
  3101. StartPressPoint int32 `csv:"StartPressPoint"` //技能原压制值
  3102. }
  3103. func SkillTreeCfgLoad(path string) {
  3104. cfg := []*SkillTreeCfg{}
  3105. SkillTreeCfgLoader = map[int32]*SkillTreeCfg{}
  3106. loadCsvCfg(path+"SkillTreeCfg.csv", &cfg)
  3107. for _, row := range cfg {
  3108. SkillTreeCfgLoader[row.SkillId] = row
  3109. }
  3110. }
  3111. var SkillUpEffectCfgLoader map[int32]*SkillUpEffectCfg
  3112. type SkillUpEffectCfg struct {
  3113. Id int32 `csv:"Id"` //技能ID
  3114. SkillId int32 `csv:"SkillId"` //技能ID
  3115. SkillLv int32 `csv:"SkillLv"` //技能等級
  3116. SkillType int32 `csv:"SkillType"` //技能类型
  3117. AddAttributes []string `csv:"AddAttributes"` //增加屬性
  3118. }
  3119. func SkillUpEffectCfgLoad(path string) {
  3120. cfg := []*SkillUpEffectCfg{}
  3121. SkillUpEffectCfgLoader = map[int32]*SkillUpEffectCfg{}
  3122. loadCsvCfg(path+"SkillUpEffectCfg.csv", &cfg)
  3123. for _, row := range cfg {
  3124. SkillUpEffectCfgLoader[row.Id] = row
  3125. }
  3126. }
  3127. var SummonServerCfgLoader map[int32]*SummonServerCfg
  3128. type SummonServerCfg struct {
  3129. Id int32 `csv:"Id"` //召唤Id
  3130. Name string `csv:"Name"` //召唤名字
  3131. Cost []string `csv:"Cost"` //消耗道具顺序
  3132. Method []string `csv:"Method"` //召唤方式
  3133. DropId int32 `csv:"DropId"` //钥匙掉落包
  3134. DropId2 int32 `csv:"DropId2"` //金幣掉落包
  3135. Total int32 `csv:"Total"` //额外奖励的累计次数
  3136. ExtDropId int32 `csv:"ExtDropId"` //额外奖励的掉落包
  3137. SortId int32 `csv:"SortId"` //界面排序
  3138. ShowItemType []string `csv:"ShowItemType"` //可用于表现的道具类型
  3139. UnLock int32 `csv:"UnLock"` //解锁ID
  3140. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  3141. Type int32 `csv:"Type"` //召唤类型
  3142. StartDay int32 `csv:"StartDay"` //开服時间
  3143. SummoType int32 `csv:"SummoType"` //召唤组
  3144. }
  3145. func SummonServerCfgLoad(path string) {
  3146. cfg := []*SummonServerCfg{}
  3147. SummonServerCfgLoader = map[int32]*SummonServerCfg{}
  3148. loadCsvCfg(path+"SummonServerCfg.csv", &cfg)
  3149. for _, row := range cfg {
  3150. SummonServerCfgLoader[row.Id] = row
  3151. }
  3152. }
  3153. var SummonTemplateCfgLoader map[int32]*SummonTemplateCfg
  3154. type SummonTemplateCfg struct {
  3155. Id int32 `csv:"Id"` //ID
  3156. BlueNum []string `csv:"BlueNum"` //蓝色
  3157. PurpleNum []string `csv:"PurpleNum"` //紫色
  3158. GoldNum []string `csv:"GoldNum"` //金色
  3159. SecurityNum int32 `csv:"SecurityNum"` //保底增加百分比
  3160. Probability1 int32 `csv:"Probability1"` //用道具抽取权重
  3161. Probability2 int32 `csv:"Probability2"` //用金幣抽取权重
  3162. CardType int32 `csv:"CardType"` //类型
  3163. }
  3164. func SummonTemplateCfgLoad(path string) {
  3165. cfg := []*SummonTemplateCfg{}
  3166. SummonTemplateCfgLoader = map[int32]*SummonTemplateCfg{}
  3167. loadCsvCfg(path+"SummonTemplateCfg.csv", &cfg)
  3168. for _, row := range cfg {
  3169. SummonTemplateCfgLoader[row.Id] = row
  3170. }
  3171. }
  3172. var SysRewardLoader map[int32]*SysReward
  3173. type SysReward struct {
  3174. Id int32 `csv:"Id"` //爬塔层数
  3175. Reward []string `csv:"Reward"` //对应奖励
  3176. }
  3177. func SysRewardLoad(path string) {
  3178. cfg := []*SysReward{}
  3179. SysRewardLoader = map[int32]*SysReward{}
  3180. loadCsvCfg(path+"SysReward.csv", &cfg)
  3181. for _, row := range cfg {
  3182. SysRewardLoader[row.Id] = row
  3183. }
  3184. }
  3185. var TargetTaskCfgLoader map[int32]*TargetTaskCfg
  3186. type TargetTaskCfg struct {
  3187. TargetTaskId int32 `csv:"TargetTaskId"` //任务ID
  3188. TargetTaskCondition []string `csv:"TargetTaskCondition"` //任务枚举
  3189. TargetTaskType int32 `csv:"TargetTaskType"` //任务类型
  3190. TargetReward []string `csv:"TargetReward"` //任务奖励
  3191. FollowTaskOld int32 `csv:"FollowTaskOld"` //后续ID
  3192. TargetTaskTitle string `csv:"TargetTaskTitle"` //任务标题
  3193. TargetTaskDescribe string `csv:"TargetTaskDescribe"` //任务描述
  3194. SkipInterface int32 `csv:"SkipInterface"` //跳转界面
  3195. ShowState int32 `csv:"ShowState"` //是否显示進度
  3196. }
  3197. func TargetTaskCfgLoad(path string) {
  3198. cfg := []*TargetTaskCfg{}
  3199. TargetTaskCfgLoader = map[int32]*TargetTaskCfg{}
  3200. loadCsvCfg(path+"TargetTaskCfg.csv", &cfg)
  3201. for _, row := range cfg {
  3202. TargetTaskCfgLoader[row.TargetTaskId] = row
  3203. }
  3204. }
  3205. var TopTowerCfgLevelLoader map[int32]*TopTowerCfgLevel
  3206. type TopTowerCfgLevel struct {
  3207. LevelId int32 `csv:"LevelId"` //区间ID
  3208. RankId []string `csv:"RankId"` //排名ID
  3209. LevelRank1 []string `csv:"LevelRank1"` //第1层
  3210. LevelRank2 []string `csv:"LevelRank2"` //第2层
  3211. LevelRank3 []string `csv:"LevelRank3"` //第3层
  3212. LevelRank4 []string `csv:"LevelRank4"` //第4层
  3213. LevelRank5 []string `csv:"LevelRank5"` //第5层
  3214. LevelRank6 []string `csv:"LevelRank6"` //第6层
  3215. LevelRank7 []string `csv:"LevelRank7"` //第7层
  3216. LevelRank8 []string `csv:"LevelRank8"` //第8层
  3217. LevelRank9 []string `csv:"LevelRank9"` //第9层
  3218. LevelRank10 []string `csv:"LevelRank10"` //第10层
  3219. }
  3220. func TopTowerCfgLevelLoad(path string) {
  3221. cfg := []*TopTowerCfgLevel{}
  3222. TopTowerCfgLevelLoader = map[int32]*TopTowerCfgLevel{}
  3223. loadCsvCfg(path+"TopTowerCfgLevel.csv", &cfg)
  3224. for _, row := range cfg {
  3225. TopTowerCfgLevelLoader[row.LevelId] = row
  3226. }
  3227. }
  3228. var TopTowerCfgRewardLoader map[int32]*TopTowerCfgReward
  3229. type TopTowerCfgReward struct {
  3230. LevelId int32 `csv:"LevelId"` //层数
  3231. RewardItems []string `csv:"RewardItems"` //层数奖励
  3232. BuyRoadCost []string `csv:"BuyRoadCost"` //买路花费
  3233. }
  3234. func TopTowerCfgRewardLoad(path string) {
  3235. cfg := []*TopTowerCfgReward{}
  3236. TopTowerCfgRewardLoader = map[int32]*TopTowerCfgReward{}
  3237. loadCsvCfg(path+"TopTowerCfgReward.csv", &cfg)
  3238. for _, row := range cfg {
  3239. TopTowerCfgRewardLoader[row.LevelId] = row
  3240. }
  3241. }
  3242. var TransportCfgLoader map[int32]*TransportCfg
  3243. type TransportCfg struct {
  3244. ShipLevel int32 `csv:"ShipLevel"` //飞艇等級
  3245. Duration int32 `csv:"Duration"` //远航完成時長
  3246. Consume []string `csv:"Consume"` //飞艇升級消耗
  3247. Probability int32 `csv:"Probability"` //飞艇升級成功率
  3248. TranspoertReward []string `csv:"TranspoertReward"` //远航完成奖励
  3249. RobberyTimes int32 `csv:"RobberyTimes"` //被打劫次数
  3250. RobberyLose []string `csv:"RobberyLose"` //被打劫后损失奖励
  3251. RobberyReward []string `csv:"RobberyReward"` //打劫奖励
  3252. RobberyFraction int32 `csv:"RobberyFraction"` //打劫获得积分
  3253. TopLevel []string `csv:"TopLevel"` //直接升至顶級
  3254. }
  3255. func TransportCfgLoad(path string) {
  3256. cfg := []*TransportCfg{}
  3257. TransportCfgLoader = map[int32]*TransportCfg{}
  3258. loadCsvCfg(path+"TransportCfg.csv", &cfg)
  3259. for _, row := range cfg {
  3260. TransportCfgLoader[row.ShipLevel] = row
  3261. }
  3262. }
  3263. var UIFuncUnLockCfgLoader map[int32]*UIFuncUnLockCfg
  3264. type UIFuncUnLockCfg struct {
  3265. Id int32 `csv:"Id"` //ID
  3266. UIId int32 `csv:"UIId"` //界面ID
  3267. UnlockCond []string `csv:"UnlockCond"` //解锁条件列表
  3268. LockNotice string `csv:"LockNotice"` //锁定提示
  3269. NeedLock bool `csv:"NeedLock"` //需要锁定
  3270. NeedMask bool `csv:"NeedMask"` //需要按钮遮挡
  3271. NeedNotify bool `csv:"NeedNotify"` //需要提示界面
  3272. NeedGuide bool `csv:"NeedGuide"` //需要引导
  3273. NeedDisplay bool `csv:"NeedDisplay"` //需要显示
  3274. PrePose int32 `csv:"PrePose"` //前置
  3275. PostPose int32 `csv:"PostPose"` //后置
  3276. ForceGuideGroup int32 `csv:"ForceGuideGroup"` //强制引导
  3277. }
  3278. func UIFuncUnLockCfgLoad(path string) {
  3279. cfg := []*UIFuncUnLockCfg{}
  3280. UIFuncUnLockCfgLoader = map[int32]*UIFuncUnLockCfg{}
  3281. loadCsvCfg(path+"UIFuncUnLockCfg.csv", &cfg)
  3282. for _, row := range cfg {
  3283. UIFuncUnLockCfgLoader[row.Id] = row
  3284. }
  3285. }
  3286. var VipCfgLoader map[int32]*VipCfg
  3287. type VipCfg struct {
  3288. Lv int32 `csv:"Lv"` //Vip等級
  3289. QuickBattle int32 `csv:"QuickBattle"` //战斗X2加速
  3290. Reward []string `csv:"Reward"` //Vip道具奖励
  3291. VipExp int32 `csv:"VipExp"` //Vip升級所需经验
  3292. EvilFreeTimes int32 `csv:"EvilFreeTimes"` //恶魔免费刷新次数
  3293. VipLogin int32 `csv:"VipLogin"` //VIP上线提示
  3294. PetAdvance int32 `csv:"PetAdvance"` //寵物進階消耗免费
  3295. CardReset int32 `csv:"CardReset"` //卡片重铸免费
  3296. PetBreak int32 `csv:"PetBreak"` //寵物分解全额返还
  3297. SkillReset int32 `csv:"SkillReset"` //角色技能重置免费
  3298. GuildBossChallenge int32 `csv:"GuildBossChallenge"` //公会狩猎额外次数
  3299. CardInsertion int32 `csv:"CardInsertion"` //一键插卡功能
  3300. ShopWeight int32 `csv:"ShopWeight"` //黑市VIP权重
  3301. WorldBoss int32 `csv:"WorldBoss"` //世界BOSS刮奖次数
  3302. PvpReward int32 `csv:"PvpReward"` //额外荣誉之证
  3303. HangupTimes int32 `csv:"HangupTimes"` //時光之力购买次数
  3304. SilverUp int32 `csv:"SilverUp"` //银幣加成
  3305. BaseExpUp int32 `csv:"BaseExpUp"` //基础经验加成
  3306. PartnerExpUp int32 `csv:"PartnerExpUp"` //夥伴经验加成
  3307. SkillExpUp int32 `csv:"SkillExpUp"` //技能经验加成
  3308. GiftBuyTimes []string `csv:"GiftBuyTimes"` //每日禮包购买次数+1
  3309. HangupDuration int32 `csv:"HangupDuration"` //离线挂机時長上限(秒)
  3310. SignInRewardUp int32 `csv:"SignInRewardUp"` //签到翻倍
  3311. WorldBossCount int32 `csv:"WorldBossCount"` //世界BOSS购买次数
  3312. DevilsUp int32 `csv:"DevilsUp"` //挂机魔魂值加成
  3313. TransportRobbery int32 `csv:"TransportRobbery"` //飞艇被抢劫掉落减少至
  3314. }
  3315. func VipCfgLoad(path string) {
  3316. cfg := []*VipCfg{}
  3317. VipCfgLoader = map[int32]*VipCfg{}
  3318. loadCsvCfg(path+"VipCfg.csv", &cfg)
  3319. for _, row := range cfg {
  3320. VipCfgLoader[row.Lv] = row
  3321. }
  3322. }
  3323. var WishCfgLoader map[int32]*WishCfg
  3324. type WishCfg struct {
  3325. Id int32 `csv:"Id"` //ID
  3326. Name string `csv:"Name"` //名字
  3327. BoxType int32 `csv:"BoxType"` //宝箱类型
  3328. WishReward []string `csv:"WishReward"` //许愿奖励(随机/权重:道具:数量/自选/道具:数量)
  3329. AccelerateCost []string `csv:"AccelerateCost"` //加速消耗
  3330. LuckyProbability int32 `csv:"LuckyProbability"` //暴击概率(百分比)
  3331. LuckyReward []string `csv:"LuckyReward"` //暴击奖励(概率:道具:数量)
  3332. WishCountdown int32 `csv:"WishCountdown"` //倒计時(秒)
  3333. }
  3334. func WishCfgLoad(path string) {
  3335. cfg := []*WishCfg{}
  3336. WishCfgLoader = map[int32]*WishCfg{}
  3337. loadCsvCfg(path+"WishCfg.csv", &cfg)
  3338. for _, row := range cfg {
  3339. WishCfgLoader[row.Id] = row
  3340. }
  3341. }
  3342. var WorldBossCfgLoader map[int32]*WorldBossCfg
  3343. type WorldBossCfg struct {
  3344. Id int32 `csv:"Id"` //全局配置id
  3345. SummonId int32 `csv:"SummonId"` //召唤物id
  3346. StartDay int32 `csv:"StartDay"` //开服時间
  3347. Tiaozhantiaojian int32 `csv:"Tiaozhantiaojian"` //解锁条件
  3348. SummonTime []string `csv:"SummonTime"` //召唤時间
  3349. LifeTime int32 `csv:"LifeTime"` //存活時间
  3350. FirstRewardServer []string `csv:"FirstRewardServer"` //1等奖
  3351. SecondRewardServer []string `csv:"SecondRewardServer"` //2等奖
  3352. ThreeRewardServer []string `csv:"ThreeRewardServer"` //3等奖奖
  3353. Roll []string `csv:"Roll"` //中将概率
  3354. Roll2 []string `csv:"Roll2"` //衰减概率
  3355. AutoHp []string `csv:"AutoHp"` //系统掉血
  3356. }
  3357. func WorldBossCfgLoad(path string) {
  3358. cfg := []*WorldBossCfg{}
  3359. WorldBossCfgLoader = map[int32]*WorldBossCfg{}
  3360. loadCsvCfg(path+"WorldBossCfg.csv", &cfg)
  3361. for _, row := range cfg {
  3362. WorldBossCfgLoader[row.Id] = row
  3363. }
  3364. }
  3365. var WorldBossChangePlayCfgLoader map[int32]*WorldBossChangePlayCfg
  3366. type WorldBossChangePlayCfg struct {
  3367. Id int32 `csv:"Id"` //全局配置id
  3368. SummonId int32 `csv:"SummonId"` //召唤物id
  3369. Consume []string `csv:"Consume"` //消耗资源
  3370. StartTime string `csv:"StartTime"` //活动开始時间
  3371. EndTime string `csv:"EndTime"` //活动结束時间
  3372. SummonTime []string `csv:"SummonTime"` //召唤時间
  3373. LifeTime int32 `csv:"LifeTime"` //存活時间
  3374. ChangePlayId []string `csv:"ChangePlayId"` //变身
  3375. FirstRewardServer []string `csv:"FirstRewardServer"` //1等奖
  3376. SecondRewardServer []string `csv:"SecondRewardServer"` //2等奖
  3377. ThreeRewardServer []string `csv:"ThreeRewardServer"` //3等奖奖
  3378. Roll []string `csv:"Roll"` //中将概率
  3379. Roll2 []string `csv:"Roll2"` //衰减概率
  3380. AutoHp []string `csv:"AutoHp"` //系统掉血
  3381. HpSegment int32 `csv:"HpSegment"` //血条段数
  3382. }
  3383. func WorldBossChangePlayCfgLoad(path string) {
  3384. cfg := []*WorldBossChangePlayCfg{}
  3385. WorldBossChangePlayCfgLoader = map[int32]*WorldBossChangePlayCfg{}
  3386. loadCsvCfg(path+"WorldBossChangePlayCfg.csv", &cfg)
  3387. for _, row := range cfg {
  3388. WorldBossChangePlayCfgLoader[row.Id] = row
  3389. }
  3390. }
  3391. var HardLevelCfgLoader map[int32]*HardLevelCfg
  3392. type HardLevelCfg struct {
  3393. Id int32 `csv:"Id"` //唯一id
  3394. LevelId int32 `csv:"LevelId"` //场景id
  3395. MapId int32 `csv:"MapId"` //地图id
  3396. BaseExp int32 `csv:"BaseExp"` //通关base经验
  3397. JobExp int32 `csv:"JobExp"` //通关job经验
  3398. Zeny int32 `csv:"Zeny"` //通关银币
  3399. Gold int32 `csv:"Gold"` //通关金币
  3400. Parter int32 `csv:"Parter"` //通关伙伴经验
  3401. Cash int32 `csv:"Cash"` //活动通关现金
  3402. FreeInvest int32 `csv:"FreeInvest"` //通关免费充值额度
  3403. }
  3404. func HardLevelCfgLoad(path string) {
  3405. cfg := []*HardLevelCfg{}
  3406. HardLevelCfgLoader = map[int32]*HardLevelCfg{}
  3407. loadCsvCfg(path+"HardLevelCfg.csv", &cfg)
  3408. for _, row := range cfg {
  3409. HardLevelCfgLoader[row.Id] = row
  3410. }
  3411. }
  3412. var YuanHangTrialRankCfgLoader map[int32]*YuanHangTrialRankCfg
  3413. type YuanHangTrialRankCfg struct {
  3414. Id int32 `csv:"Id"` //序列ID
  3415. YuanHangTrialRankCondition []string `csv:"YuanHangTrialRankCondition"` //赛季条件
  3416. YuanHangTrialRankReward []string `csv:"YuanHangTrialRankReward"` //奖励
  3417. YuanHangTrialRankPeriod []string `csv:"YuanHangTrialRankPeriod"` //赛季周期(天)
  3418. }
  3419. func YuanHangTrialRankCfgLoad(path string) {
  3420. cfg := []*YuanHangTrialRankCfg{}
  3421. YuanHangTrialRankCfgLoader = map[int32]*YuanHangTrialRankCfg{}
  3422. loadCsvCfg(path+"YuanHangTrialRankCfg.csv", &cfg)
  3423. for _, row := range cfg {
  3424. YuanHangTrialRankCfgLoader[row.Id] = row
  3425. }
  3426. }
  3427. var CdkCfgLoader map[int32]*CdkCfg
  3428. type CdkCfg struct {
  3429. Id int32 `csv:"Id"` //禮包Id
  3430. Name string `csv:"Name"` //cdk名字
  3431. //Type int32 `csv:"Type"` //类型 1 全服 ,2 个人
  3432. Cdk string `csv:"Cdk"` //兑换码
  3433. Reward []string `csv:"Reward"` //道具
  3434. //UserId []string `csv:"UserId"` //个人uid
  3435. StartTime string `csv:"StartTime"` //开始時间
  3436. EndTime string `csv:"EndTime"` //结束時间
  3437. }
  3438. func CdkCfgLoad(path string) {
  3439. cfg := []*CdkCfg{}
  3440. CdkCfgLoader = map[int32]*CdkCfg{}
  3441. loadCsvCfg(path+"CdkCfg.csv", &cfg)
  3442. for _, row := range cfg {
  3443. CdkCfgLoader[row.Id] = row
  3444. }
  3445. }