config_csv.go 162 KB

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  1. package serverproto
  2. import (
  3. "rocommon/util"
  4. )
  5. const (
  6. CFG_ActiveCodeCfg = "ActiveCodeCfg.csv"
  7. CFG_ActivitiesBtChargeTaskGoldCfg = "ActivitiesBtChargeTaskGoldCfg.csv"
  8. CFG_ActivitiesBtChargeTaskRoMoneyCfg = "ActivitiesBtChargeTaskRoMoneyCfg.csv"
  9. CFG_ActivitiesBtFirstChargeCfg = "ActivitiesBtFirstChargeCfg.csv"
  10. CFG_ActivitiesCfg = "ActivitiesCfg.csv"
  11. CFG_ActivitiesCollectionCfg = "ActivitiesCollectionCfg.csv"
  12. CFG_ActivitiesDiscountsCfg = "ActivitiesDiscountsCfg.csv"
  13. CFG_ActivitiesFirstChargeCfg = "ActivitiesFirstChargeCfg.csv"
  14. CFG_ActivitiesFortnightDaysCfg = "ActivitiesFortnightDaysCfg.csv"
  15. CFG_ActivitiesFortnightOnlineCfg = "ActivitiesFortnightOnlineCfg.csv"
  16. CFG_ActivitiesGiftCfg = "ActivitiesGiftCfg.csv"
  17. CFG_ActivitiesKingTaskCfg = "ActivitiesKingTaskCfg.csv"
  18. CFG_ActivitieslikabilityCfg = "ActivitieslikabilityCfg.csv"
  19. CFG_ActivitiesPetExchangeCfg = "ActivitiesPetExchangeCfg.csv"
  20. CFG_ActivitiesRewardCfg = "ActivitiesRewardCfg.csv"
  21. CFG_ActivitiesSignInCfg = "ActivitiesSignInCfg.csv"
  22. CFG_ActivitiesTaskCfg = "ActivitiesTaskCfg.csv"
  23. CFG_ActivitiesTiredChargeCfg = "ActivitiesTiredChargeCfg.csv"
  24. CFG_ActivityRoulettelCfg = "ActivityRoulettelCfg.csv"
  25. CFG_ActRewardCfg = "ActRewardCfg.csv"
  26. CFG_AdvertisingScreen = "AdvertisingScreen.csv"
  27. CFG_ArenaLevelCfg = "ArenaLevelCfg.csv"
  28. CFG_ArenaRewardCfg = "ArenaRewardCfg.csv"
  29. CFG_ArtifactCfg = "ArtifactCfg.csv"
  30. CFG_ArtifactExpCfg = "ArtifactExpCfg.csv"
  31. CFG_BoliShopCfg = "BoliShopCfg.csv"
  32. CFG_BoliVipCfg = "BoliVipCfg.csv"
  33. CFG_BTSmashEggsCfg = "BTSmashEggsCfg.csv"
  34. CFG_CardCfg = "CardCfg.csv"
  35. CFG_CardIdentification = "CardIdentification.csv"
  36. CFG_CardReset = "CardReset.csv"
  37. CFG_CardSuitNewCfg = "CardSuitNewCfg.csv"
  38. CFG_CardUnlockCfg = "CardUnlockCfg.csv"
  39. CFG_ClimbingTowerCfg = "ClimbingTowerCfg.csv"
  40. CFG_CombinedServiceCfg = "CombinedServiceCfg.csv"
  41. CFG_CompetitionAidouluCfg = "CompetitionAidouluCfg.csv"
  42. CFG_CompetitionCfg = "CompetitionCfg.csv"
  43. CFG_CompetitionDevineCfg = "CompetitionDevineCfg.csv"
  44. CFG_CompetitionPrizeWheelCfg = "CompetitionPrizeWheelCfg.csv"
  45. CFG_ConditionCfg = "ConditionCfg.csv"
  46. CFG_DesignationCfg = "DesignationCfg.csv"
  47. CFG_DropCfg = "DropCfg.csv"
  48. CFG_EquipCfg = "EquipCfg.csv"
  49. CFG_EquipRefineCfg = "EquipRefineCfg.csv"
  50. CFG_EquipSuitNewCfg = "EquipSuitNewCfg.csv"
  51. CFG_EvilCfg = "EvilCfg.csv"
  52. CFG_ExpeditionBuffCfg = "ExpeditionBuffCfg.csv"
  53. CFG_ExpeditionBuffDropCfg = "ExpeditionBuffDropCfg.csv"
  54. CFG_ExpeditionCfg = "ExpeditionCfg.csv"
  55. CFG_FashionCfg = "FashionCfg.csv"
  56. CFG_FashionLevelUp = "FashionLevelUp.csv"
  57. CFG_FashionPaperCfg = "FashionPaperCfg.csv"
  58. CFG_FashionRandom = "FashionRandom.csv"
  59. CFG_FashionSuitCfg = "FashionSuitCfg.csv"
  60. CFG_FightCfg = "FightCfg.csv"
  61. CFG_FunctionCfg = "FunctionCfg.csv"
  62. CFG_GlobalCfg = "GlobalCfg.csv"
  63. CFG_GuildBadgeCfg = "GuildBadgeCfg.csv"
  64. CFG_GuildBossCfg = "GuildBossCfg.csv"
  65. CFG_GuildBossRewardCfg = "GuildBossRewardCfg.csv"
  66. CFG_GuildDemonCfg = "GuildDemonCfg.csv"
  67. CFG_GuildLvCfg = "GuildLvCfg.csv"
  68. CFG_GuildWarAgainstCfg = "GuildWarAgainstCfg.csv"
  69. CFG_GuildWarBuffCfg = "GuildWarBuffCfg.csv"
  70. CFG_GuildWarDojoCfg = "GuildWarDojoCfg.csv"
  71. CFG_HeadFrameCfg = "HeadFrameCfg.csv"
  72. CFG_HeadPortraitCfg = "HeadPortraitCfg.csv"
  73. CFG_HundredDojoCfg = "HundredDojoCfg.csv"
  74. CFG_InvitationTaskCfg = "InvitationTaskCfg.csv"
  75. CFG_ItemCfg = "ItemCfg.csv"
  76. CFG_JobCfg = "JobCfg.csv"
  77. CFG_JobExpCfg = "JobExpCfg.csv"
  78. CFG_KeepSakeCfg = "KeepSakeCfg.csv"
  79. CFG_LevelCfg = "LevelCfg.csv"
  80. CFG_LineMissionCfg = "LineMissionCfg.csv"
  81. CFG_MailCfg = "MailCfg.csv"
  82. CFG_MissionCfg = "MissionCfg.csv"
  83. CFG_NatureCfg = "NatureCfg.csv"
  84. CFG_NpcCfg = "NpcCfg.csv"
  85. CFG_OnlineRewardsCfg = "OnlineRewardsCfg.csv"
  86. CFG_ParterAttributeCfg = "ParterAttributeCfg.csv"
  87. CFG_ParterCfg = "ParterCfg.csv"
  88. CFG_ParterProgressCfg = "ParterProgressCfg.csv"
  89. CFG_ParterSkillTreeCfg = "ParterSkillTreeCfg.csv"
  90. CFG_PassCheckCfg = "PassCheckCfg.csv"
  91. CFG_PassiveSkillCfg = "PassiveSkillCfg.csv"
  92. CFG_PetBattleCfg = "PetBattleCfg.csv"
  93. CFG_PetCfg = "PetCfg.csv"
  94. CFG_PetEquipCfg = "PetEquipCfg.csv"
  95. CFG_PetEquipExpCfg = "PetEquipExpCfg.csv"
  96. CFG_PetEquipSuitCfg = "PetEquipSuitCfg.csv"
  97. CFG_PetExpCfg = "PetExpCfg.csv"
  98. CFG_PetpartnerCfg = "PetpartnerCfg.csv"
  99. CFG_PetProgressCfg = "PetProgressCfg.csv"
  100. CFG_PresspointPvPCfg = "PresspointPvPCfg.csv"
  101. CFG_PrivilegeCardCfg = "PrivilegeCardCfg.csv"
  102. CFG_PurseShopCfg = "PurseShopCfg.csv"
  103. CFG_QualityPointCfg = "QualityPointCfg.csv"
  104. CFG_QuickBattleCostCfg = "QuickBattleCostCfg.csv"
  105. CFG_RobotCfg = "RobotCfg.csv"
  106. CFG_RoleAttributeCfg = "RoleAttributeCfg.csv"
  107. CFG_RuneShopExploreCfg = "RuneShopExploreCfg.csv"
  108. CFG_RuneShopExploreRewardCfg = "RuneShopExploreRewardCfg.csv"
  109. CFG_RuneShopGiftsCfg = "RuneShopGiftsCfg.csv"
  110. CFG_RuneShopGuildBattleCfg = "RuneShopGuildBattleCfg.csv"
  111. CFG_RuneShopLimitCfg = "RuneShopLimitCfg.csv"
  112. CFG_RuneShopMonthCardCfg = "RuneShopMonthCardCfg.csv"
  113. CFG_RuneShopRankAidouluCfg = "RuneShopRankAidouluCfg.csv"
  114. CFG_RuneShopRankArenaCfg = "RuneShopRankArenaCfg.csv"
  115. CFG_RuneShopRankMapCfg = "RuneShopRankMapCfg.csv"
  116. CFG_RuneShopRankPetCfg = "RuneShopRankPetCfg.csv"
  117. CFG_RuneShopRankSkillCfg = "RuneShopRankSkillCfg.csv"
  118. CFG_RuneShopRankTowerCfg = "RuneShopRankTowerCfg.csv"
  119. CFG_RushListCfg = "RushListCfg.csv"
  120. CFG_RushListTargetCfg = "RushListTargetCfg.csv"
  121. CFG_ServiceRecordCfg = "ServiceRecordCfg.csv"
  122. CFG_ShieldedWordCfg = "ShieldedWordCfg.csv"
  123. CFG_ShopCfg = "ShopCfg.csv"
  124. CFG_ShopTypeCfg = "ShopTypeCfg.csv"
  125. CFG_SignInCfg = "SignInCfg.csv"
  126. CFG_SkillCfg = "SkillCfg.csv"
  127. CFG_SkillDemandCfg = "SkillDemandCfg.csv"
  128. CFG_SkillLvCfg = "SkillLvCfg.csv"
  129. CFG_SkillSlotCfg = "SkillSlotCfg.csv"
  130. CFG_SkillSuitNewCfg = "SkillSuitNewCfg.csv"
  131. CFG_SkillTreeCfg = "SkillTreeCfg.csv"
  132. CFG_SkillUpEffectCfg = "SkillUpEffectCfg.csv"
  133. CFG_SummonServerCfg = "SummonServerCfg.csv"
  134. CFG_SummonTemplateCfg = "SummonTemplateCfg.csv"
  135. CFG_SysReward = "SysReward.csv"
  136. CFG_TargetTaskCfg = "TargetTaskCfg.csv"
  137. CFG_TopTowerCfgLevel = "TopTowerCfgLevel.csv"
  138. CFG_TopTowerCfgReward = "TopTowerCfgReward.csv"
  139. CFG_TransportCfg = "TransportCfg.csv"
  140. CFG_UIFuncUnLockCfg = "UIFuncUnLockCfg.csv"
  141. CFG_VipCfg = "VipCfg.csv"
  142. CFG_WishCfg = "WishCfg.csv"
  143. CFG_WorldBossCfg = "WorldBossCfg.csv"
  144. CFG_WorldBossChangePlayCfg = "WorldBossChangePlayCfg.csv"
  145. )
  146. var CFGNameList = map[string]func(path string){}
  147. func configNameListInit() {
  148. CFGNameList["ActiveCodeCfg"] = ActiveCodeCfgLoad
  149. CFGNameList["ActivitiesBtChargeTaskGoldCfg"] = ActivitiesBtChargeTaskGoldCfgLoad
  150. CFGNameList["ActivitiesBtChargeTaskRoMoneyCfg"] = ActivitiesBtChargeTaskRoMoneyCfgLoad
  151. CFGNameList["ActivitiesBtFirstChargeCfg"] = ActivitiesBtFirstChargeCfgLoad
  152. CFGNameList["ActivitiesCfg"] = ActivitiesCfgLoad
  153. CFGNameList["ActivitiesCollectionCfg"] = ActivitiesCollectionCfgLoad
  154. CFGNameList["ActivitiesDiscountsCfg"] = ActivitiesDiscountsCfgLoad
  155. CFGNameList["ActivitiesFirstChargeCfg"] = ActivitiesFirstChargeCfgLoad
  156. CFGNameList["ActivitiesFortnightDaysCfg"] = ActivitiesFortnightDaysCfgLoad
  157. CFGNameList["ActivitiesFortnightOnlineCfg"] = ActivitiesFortnightOnlineCfgLoad
  158. CFGNameList["ActivitiesGiftCfg"] = ActivitiesGiftCfgLoad
  159. CFGNameList["ActivitiesKingTaskCfg"] = ActivitiesKingTaskCfgLoad
  160. CFGNameList["ActivitieslikabilityCfg"] = ActivitieslikabilityCfgLoad
  161. CFGNameList["ActivitiesPetExchangeCfg"] = ActivitiesPetExchangeCfgLoad
  162. CFGNameList["ActivitiesRewardCfg"] = ActivitiesRewardCfgLoad
  163. CFGNameList["ActivitiesSignInCfg"] = ActivitiesSignInCfgLoad
  164. CFGNameList["ActivitiesTaskCfg"] = ActivitiesTaskCfgLoad
  165. CFGNameList["ActivitiesTiredChargeCfg"] = ActivitiesTiredChargeCfgLoad
  166. CFGNameList["ActivityRoulettelCfg"] = ActivityRoulettelCfgLoad
  167. CFGNameList["ActRewardCfg"] = ActRewardCfgLoad
  168. CFGNameList["AdvertisingScreen"] = AdvertisingScreenLoad
  169. CFGNameList["ArenaLevelCfg"] = ArenaLevelCfgLoad
  170. CFGNameList["ArenaRewardCfg"] = ArenaRewardCfgLoad
  171. CFGNameList["ArtifactCfg"] = ArtifactCfgLoad
  172. CFGNameList["ArtifactExpCfg"] = ArtifactExpCfgLoad
  173. CFGNameList["BoliShopCfg"] = BoliShopCfgLoad
  174. CFGNameList["BoliVipCfg"] = BoliVipCfgLoad
  175. CFGNameList["BTSmashEggsCfg"] = BTSmashEggsCfgLoad
  176. CFGNameList["CardCfg"] = CardCfgLoad
  177. CFGNameList["CardIdentification"] = CardIdentificationLoad
  178. CFGNameList["CardReset"] = CardResetLoad
  179. CFGNameList["CardSuitNewCfg"] = CardSuitNewCfgLoad
  180. CFGNameList["CardUnlockCfg"] = CardUnlockCfgLoad
  181. CFGNameList["ClimbingTowerCfg"] = ClimbingTowerCfgLoad
  182. CFGNameList["CombinedServiceCfg"] = CombinedServiceCfgLoad
  183. CFGNameList["CompetitionAidouluCfg"] = CompetitionAidouluCfgLoad
  184. CFGNameList["CompetitionCfg"] = CompetitionCfgLoad
  185. CFGNameList["CompetitionDevineCfg"] = CompetitionDevineCfgLoad
  186. CFGNameList["CompetitionPrizeWheelCfg"] = CompetitionPrizeWheelCfgLoad
  187. CFGNameList["ConditionCfg"] = ConditionCfgLoad
  188. CFGNameList["DesignationCfg"] = DesignationCfgLoad
  189. CFGNameList["DropCfg"] = DropCfgLoad
  190. CFGNameList["EquipCfg"] = EquipCfgLoad
  191. CFGNameList["EquipRefineCfg"] = EquipRefineCfgLoad
  192. CFGNameList["EquipSuitNewCfg"] = EquipSuitNewCfgLoad
  193. CFGNameList["EvilCfg"] = EvilCfgLoad
  194. CFGNameList["ExpeditionBuffCfg"] = ExpeditionBuffCfgLoad
  195. CFGNameList["ExpeditionBuffDropCfg"] = ExpeditionBuffDropCfgLoad
  196. CFGNameList["ExpeditionCfg"] = ExpeditionCfgLoad
  197. CFGNameList["FashionCfg"] = FashionCfgLoad
  198. CFGNameList["FashionLevelUp"] = FashionLevelUpLoad
  199. CFGNameList["FashionPaperCfg"] = FashionPaperCfgLoad
  200. CFGNameList["FashionRandom"] = FashionRandomLoad
  201. CFGNameList["FashionSuitCfg"] = FashionSuitCfgLoad
  202. CFGNameList["FightCfg"] = FightCfgLoad
  203. CFGNameList["FunctionCfg"] = FunctionCfgLoad
  204. CFGNameList["GlobalCfg"] = GlobalCfgLoad
  205. CFGNameList["GuildBadgeCfg"] = GuildBadgeCfgLoad
  206. CFGNameList["GuildBossCfg"] = GuildBossCfgLoad
  207. CFGNameList["GuildBossRewardCfg"] = GuildBossRewardCfgLoad
  208. CFGNameList["GuildDemonCfg"] = GuildDemonCfgLoad
  209. CFGNameList["GuildLvCfg"] = GuildLvCfgLoad
  210. CFGNameList["GuildWarAgainstCfg"] = GuildWarAgainstCfgLoad
  211. CFGNameList["GuildWarBuffCfg"] = GuildWarBuffCfgLoad
  212. CFGNameList["GuildWarDojoCfg"] = GuildWarDojoCfgLoad
  213. CFGNameList["HeadFrameCfg"] = HeadFrameCfgLoad
  214. CFGNameList["HeadPortraitCfg"] = HeadPortraitCfgLoad
  215. CFGNameList["HundredDojoCfg"] = HundredDojoCfgLoad
  216. CFGNameList["InvitationTaskCfg"] = InvitationTaskCfgLoad
  217. CFGNameList["ItemCfg"] = ItemCfgLoad
  218. CFGNameList["JobCfg"] = JobCfgLoad
  219. CFGNameList["JobExpCfg"] = JobExpCfgLoad
  220. CFGNameList["KeepSakeCfg"] = KeepSakeCfgLoad
  221. CFGNameList["LevelCfg"] = LevelCfgLoad
  222. CFGNameList["HardLevelCfg"] = HardLevelCfgLoad
  223. CFGNameList["LineMissionCfg"] = LineMissionCfgLoad
  224. CFGNameList["MailCfg"] = MailCfgLoad
  225. CFGNameList["MissionCfg"] = MissionCfgLoad
  226. CFGNameList["HardMissionCfg"] = HardMissionCfgLoad
  227. CFGNameList["Hard2MissionCfg"] = Hard2MissionCfgLoad
  228. CFGNameList["NatureCfg"] = NatureCfgLoad
  229. CFGNameList["NpcCfg"] = NpcCfgLoad
  230. CFGNameList["OnlineRewardsCfg"] = OnlineRewardsCfgLoad
  231. CFGNameList["ParterAttributeCfg"] = ParterAttributeCfgLoad
  232. CFGNameList["ParterCfg"] = ParterCfgLoad
  233. CFGNameList["ParterProgressCfg"] = ParterProgressCfgLoad
  234. CFGNameList["ParterSkillTreeCfg"] = ParterSkillTreeCfgLoad
  235. CFGNameList["PassCheckCfg"] = PassCheckCfgLoad
  236. CFGNameList["PassiveSkillCfg"] = PassiveSkillCfgLoad
  237. CFGNameList["PetBattleCfg"] = PetBattleCfgLoad
  238. CFGNameList["PetCfg"] = PetCfgLoad
  239. CFGNameList["PetEquipCfg"] = PetEquipCfgLoad
  240. CFGNameList["PetEquipExpCfg"] = PetEquipExpCfgLoad
  241. CFGNameList["PetEquipSuitCfg"] = PetEquipSuitCfgLoad
  242. CFGNameList["PetExpCfg"] = PetExpCfgLoad
  243. CFGNameList["PetpartnerCfg"] = PetpartnerCfgLoad
  244. CFGNameList["PetProgressCfg"] = PetProgressCfgLoad
  245. CFGNameList["PresspointPvPCfg"] = PresspointPvPCfgLoad
  246. CFGNameList["PrivilegeCardCfg"] = PrivilegeCardCfgLoad
  247. CFGNameList["PurseShopCfg"] = PurseShopCfgLoad
  248. CFGNameList["QualityPointCfg"] = QualityPointCfgLoad
  249. CFGNameList["QuickBattleCostCfg"] = QuickBattleCostCfgLoad
  250. CFGNameList["RobotCfg"] = RobotCfgLoad
  251. CFGNameList["RoleAttributeCfg"] = RoleAttributeCfgLoad
  252. CFGNameList["RuneShopExploreCfg"] = RuneShopExploreCfgLoad
  253. CFGNameList["RuneShopExploreRewardCfg"] = RuneShopExploreRewardCfgLoad
  254. CFGNameList["RuneShopGiftsCfg"] = RuneShopGiftsCfgLoad
  255. CFGNameList["RuneShopGuildBattleCfg"] = RuneShopGuildBattleCfgLoad
  256. CFGNameList["RuneShopLimitCfg"] = RuneShopLimitCfgLoad
  257. CFGNameList["RuneShopMonthCardCfg"] = RuneShopMonthCardCfgLoad
  258. CFGNameList["RuneShopRankAidouluCfg"] = RuneShopRankAidouluCfgLoad
  259. CFGNameList["RuneShopRankArenaCfg"] = RuneShopRankArenaCfgLoad
  260. CFGNameList["RuneShopRankMapCfg"] = RuneShopRankMapCfgLoad
  261. CFGNameList["RuneShopRankPetCfg"] = RuneShopRankPetCfgLoad
  262. CFGNameList["RuneShopRankSkillCfg"] = RuneShopRankSkillCfgLoad
  263. CFGNameList["RuneShopRankTowerCfg"] = RuneShopRankTowerCfgLoad
  264. CFGNameList["RushListCfg"] = RushListCfgLoad
  265. CFGNameList["RushListTargetCfg"] = RushListTargetCfgLoad
  266. CFGNameList["ServiceRecordCfg"] = ServiceRecordCfgLoad
  267. CFGNameList["ShieldedWordCfg"] = ShieldedWordCfgLoad
  268. CFGNameList["ShopCfg"] = ShopCfgLoad
  269. CFGNameList["ShopTypeCfg"] = ShopTypeCfgLoad
  270. CFGNameList["SignInCfg"] = SignInCfgLoad
  271. CFGNameList["SkillCfg"] = SkillCfgLoad
  272. CFGNameList["SkillDemandCfg"] = SkillDemandCfgLoad
  273. CFGNameList["SkillLvCfg"] = SkillLvCfgLoad
  274. CFGNameList["SkillSlotCfg"] = SkillSlotCfgLoad
  275. CFGNameList["SkillSuitNewCfg"] = SkillSuitNewCfgLoad
  276. CFGNameList["SkillTreeCfg"] = SkillTreeCfgLoad
  277. CFGNameList["SkillUpEffectCfg"] = SkillUpEffectCfgLoad
  278. CFGNameList["SummonServerCfg"] = SummonServerCfgLoad
  279. CFGNameList["SummonTemplateCfg"] = SummonTemplateCfgLoad
  280. CFGNameList["SysReward"] = SysRewardLoad
  281. CFGNameList["TargetTaskCfg"] = TargetTaskCfgLoad
  282. CFGNameList["TopTowerCfgLevel"] = TopTowerCfgLevelLoad
  283. CFGNameList["TopTowerCfgReward"] = TopTowerCfgRewardLoad
  284. CFGNameList["TransportCfg"] = TransportCfgLoad
  285. CFGNameList["UIFuncUnLockCfg"] = UIFuncUnLockCfgLoad
  286. CFGNameList["VipCfg"] = VipCfgLoad
  287. CFGNameList["WishCfg"] = WishCfgLoad
  288. CFGNameList["WorldBossCfg"] = WorldBossCfgLoad
  289. CFGNameList["WorldBossChangePlayCfg"] = WorldBossChangePlayCfgLoad
  290. CFGNameList["YuanHangTrialRankCfg"] = YuanHangTrialRankCfgLoad
  291. CFGNameList["TowerWjBossCfg"] = TowerWjBossCfgLoad
  292. CFGNameList["TowerWjRewardCfg"] = TowerWjRewardCfgLoad
  293. CFGNameList["TowerWjRankCfg"] = TowerWjRankCfgLoad
  294. }
  295. var XmlFileList = []string{
  296. "BattleFormulaParamCfg",
  297. "Born_Scene_prontera_sd",
  298. "FrameEvent",
  299. "FrameEvent_Bafengte",
  300. "FrameEvent_Bianfu",
  301. "FrameEvent_Boli",
  302. "FrameEvent_Fengtu",
  303. "FrameEvent_Jiachong",
  304. "FrameEvent_Lvmianchong",
  305. "FrameEvent_Parter_Archer1",
  306. "FrameEvent_Parter_Mage1",
  307. "FrameEvent_Parter_Priest1",
  308. "FrameEvent_Parter_Sword1",
  309. "FrameEvent_Parter_Thief1",
  310. "FrameEvent_Role_100001",
  311. "FrameEvent_Role_100002",
  312. "FrameEvent_Role_100101",
  313. "FrameEvent_Role_100102",
  314. "FrameEvent_Role_200101",
  315. "FrameEvent_Role_200102",
  316. "FrameEvent_Role_300101",
  317. "FrameEvent_Role_300102",
  318. "FrameEvent_Role_400101",
  319. "FrameEvent_Role_400102",
  320. "FrameEvent_Role_500101",
  321. "FrameEvent_Role_500102",
  322. "FrameEvent_Shirenhua",
  323. "FrameEvent_Xiehailangren",
  324. }
  325. // load config data
  326. func ConfigInit(path string) {
  327. configNameListInit()
  328. ActiveCodeCfgLoad(path)
  329. ActivitiesBtChargeTaskGoldCfgLoad(path)
  330. ActivitiesBtChargeTaskRoMoneyCfgLoad(path)
  331. ActivitiesBtFirstChargeCfgLoad(path)
  332. ActivitiesCfgLoad(path)
  333. ActivitiesCollectionCfgLoad(path)
  334. ActivitiesDiscountsCfgLoad(path)
  335. ActivitiesFirstChargeCfgLoad(path)
  336. ActivitiesFortnightDaysCfgLoad(path)
  337. ActivitiesFortnightOnlineCfgLoad(path)
  338. ActivitiesGiftCfgLoad(path)
  339. ActivitiesKingTaskCfgLoad(path)
  340. ActivitieslikabilityCfgLoad(path)
  341. ActivitiesPetExchangeCfgLoad(path)
  342. ActivitiesRewardCfgLoad(path)
  343. ActivitiesSignInCfgLoad(path)
  344. ActivitiesTaskCfgLoad(path)
  345. ActivitiesTiredChargeCfgLoad(path)
  346. ActivityRoulettelCfgLoad(path)
  347. ActRewardCfgLoad(path)
  348. AdvertisingScreenLoad(path)
  349. ArenaLevelCfgLoad(path)
  350. ArenaRewardCfgLoad(path)
  351. ArtifactCfgLoad(path)
  352. ArtifactExpCfgLoad(path)
  353. BoliShopCfgLoad(path)
  354. BoliVipCfgLoad(path)
  355. BTSmashEggsCfgLoad(path)
  356. CardCfgLoad(path)
  357. CardIdentificationLoad(path)
  358. CardResetLoad(path)
  359. CardSuitNewCfgLoad(path)
  360. CardUnlockCfgLoad(path)
  361. ClimbingTowerCfgLoad(path)
  362. CombinedServiceCfgLoad(path)
  363. CompetitionAidouluCfgLoad(path)
  364. CompetitionCfgLoad(path)
  365. CompetitionDevineCfgLoad(path)
  366. CompetitionPrizeWheelCfgLoad(path)
  367. ConditionCfgLoad(path)
  368. DesignationCfgLoad(path)
  369. DropCfgLoad(path)
  370. EquipCfgLoad(path)
  371. EquipRefineCfgLoad(path)
  372. EquipSuitNewCfgLoad(path)
  373. EvilCfgLoad(path)
  374. ExpeditionBuffCfgLoad(path)
  375. ExpeditionBuffDropCfgLoad(path)
  376. ExpeditionCfgLoad(path)
  377. FashionCfgLoad(path)
  378. FashionLevelUpLoad(path)
  379. FashionPaperCfgLoad(path)
  380. FashionRandomLoad(path)
  381. FashionSuitCfgLoad(path)
  382. FightCfgLoad(path)
  383. FunctionCfgLoad(path)
  384. GlobalCfgLoad(path)
  385. GuildBadgeCfgLoad(path)
  386. GuildBossCfgLoad(path)
  387. GuildBossRewardCfgLoad(path)
  388. GuildDemonCfgLoad(path)
  389. GuildLvCfgLoad(path)
  390. GuildWarAgainstCfgLoad(path)
  391. GuildWarBuffCfgLoad(path)
  392. GuildWarDojoCfgLoad(path)
  393. HeadFrameCfgLoad(path)
  394. HeadPortraitCfgLoad(path)
  395. HundredDojoCfgLoad(path)
  396. InvitationTaskCfgLoad(path)
  397. ItemCfgLoad(path)
  398. JobCfgLoad(path)
  399. JobExpCfgLoad(path)
  400. KeepSakeCfgLoad(path)
  401. LevelCfgLoad(path)
  402. LineMissionCfgLoad(path)
  403. MailCfgLoad(path)
  404. MissionCfgLoad(path)
  405. HardMissionCfgLoad(path)
  406. Hard2MissionCfgLoad(path)
  407. NatureCfgLoad(path)
  408. NpcCfgLoad(path)
  409. OnlineRewardsCfgLoad(path)
  410. ParterAttributeCfgLoad(path)
  411. ParterCfgLoad(path)
  412. ParterProgressCfgLoad(path)
  413. ParterSkillTreeCfgLoad(path)
  414. PassCheckCfgLoad(path)
  415. PassiveSkillCfgLoad(path)
  416. PetBattleCfgLoad(path)
  417. PetCfgLoad(path)
  418. PetEquipCfgLoad(path)
  419. PetEquipExpCfgLoad(path)
  420. PetEquipSuitCfgLoad(path)
  421. PetExpCfgLoad(path)
  422. PetpartnerCfgLoad(path)
  423. PetProgressCfgLoad(path)
  424. PresspointPvPCfgLoad(path)
  425. PrivilegeCardCfgLoad(path)
  426. PurseShopCfgLoad(path)
  427. QualityPointCfgLoad(path)
  428. QuickBattleCostCfgLoad(path)
  429. RobotCfgLoad(path)
  430. RoleAttributeCfgLoad(path)
  431. RuneShopExploreCfgLoad(path)
  432. RuneShopExploreRewardCfgLoad(path)
  433. RuneShopGiftsCfgLoad(path)
  434. RuneShopGuildBattleCfgLoad(path)
  435. RuneShopLimitCfgLoad(path)
  436. RuneShopMonthCardCfgLoad(path)
  437. RuneShopRankAidouluCfgLoad(path)
  438. RuneShopRankArenaCfgLoad(path)
  439. RuneShopRankMapCfgLoad(path)
  440. RuneShopRankPetCfgLoad(path)
  441. RuneShopRankSkillCfgLoad(path)
  442. RuneShopRankTowerCfgLoad(path)
  443. RushListCfgLoad(path)
  444. RushListTargetCfgLoad(path)
  445. ServiceRecordCfgLoad(path)
  446. ShieldedWordCfgLoad(path)
  447. ShopCfgLoad(path)
  448. HardLevelCfgLoad(path)
  449. Hard2LevelCfgLoad(path)
  450. ShopTypeCfgLoad(path)
  451. SignInCfgLoad(path)
  452. SkillCfgLoad(path)
  453. SkillDemandCfgLoad(path)
  454. SkillLvCfgLoad(path)
  455. SkillSlotCfgLoad(path)
  456. SkillSuitNewCfgLoad(path)
  457. SkillTreeCfgLoad(path)
  458. SkillUpEffectCfgLoad(path)
  459. SummonServerCfgLoad(path)
  460. SummonTemplateCfgLoad(path)
  461. SysRewardLoad(path)
  462. TargetTaskCfgLoad(path)
  463. TopTowerCfgLevelLoad(path)
  464. TopTowerCfgRewardLoad(path)
  465. TransportCfgLoad(path)
  466. UIFuncUnLockCfgLoad(path)
  467. VipCfgLoad(path)
  468. WishCfgLoad(path)
  469. WorldBossCfgLoad(path)
  470. WorldBossChangePlayCfgLoad(path)
  471. YuanHangTrialRankCfgLoad(path)
  472. TowerWjBossCfgLoad(path)
  473. TowerWjRewardCfgLoad(path)
  474. TowerWjRankCfgLoad(path)
  475. }
  476. var ActiveCodeCfgLoader map[int32]*ActiveCodeCfg
  477. type ActiveCodeCfg struct {
  478. Id int32 `csv:"Id"` //ID
  479. Code string `csv:"Code"` //类型
  480. }
  481. func ActiveCodeCfgLoad(path string) {
  482. cfg := []*ActiveCodeCfg{}
  483. ActiveCodeCfgLoader = map[int32]*ActiveCodeCfg{}
  484. loadCsvCfg(path+"ActiveCodeCfg.csv", &cfg)
  485. for _, row := range cfg {
  486. ActiveCodeCfgLoader[row.Id] = row
  487. }
  488. }
  489. var ActivitiesBtChargeTaskGoldCfgLoader map[int32]*ActivitiesBtChargeTaskGoldCfg
  490. type ActivitiesBtChargeTaskGoldCfg struct {
  491. Id int32 `csv:"Id"` //唯一id
  492. TaskIds []string `csv:"TaskIds"` //7日累充
  493. DailyTaskIds []string `csv:"DailyTaskIds"` //每日累充
  494. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  495. Day int32 `csv:"Day"` //天数
  496. }
  497. func ActivitiesBtChargeTaskGoldCfgLoad(path string) {
  498. cfg := []*ActivitiesBtChargeTaskGoldCfg{}
  499. ActivitiesBtChargeTaskGoldCfgLoader = map[int32]*ActivitiesBtChargeTaskGoldCfg{}
  500. loadCsvCfg(path+"ActivitiesBtChargeTaskGoldCfg.csv", &cfg)
  501. for _, row := range cfg {
  502. ActivitiesBtChargeTaskGoldCfgLoader[row.Id] = row
  503. }
  504. }
  505. var ActivitiesBtChargeTaskRoMoneyCfgLoader map[int32]*ActivitiesBtChargeTaskRoMoneyCfg
  506. type ActivitiesBtChargeTaskRoMoneyCfg struct {
  507. Id int32 `csv:"Id"` //唯一id
  508. TaskIds []string `csv:"TaskIds"` //7日累充
  509. DailyTaskIds []string `csv:"DailyTaskIds"` //每日累充
  510. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  511. Day int32 `csv:"Day"` //天数
  512. }
  513. func ActivitiesBtChargeTaskRoMoneyCfgLoad(path string) {
  514. cfg := []*ActivitiesBtChargeTaskRoMoneyCfg{}
  515. ActivitiesBtChargeTaskRoMoneyCfgLoader = map[int32]*ActivitiesBtChargeTaskRoMoneyCfg{}
  516. loadCsvCfg(path+"ActivitiesBtChargeTaskRoMoneyCfg.csv", &cfg)
  517. for _, row := range cfg {
  518. ActivitiesBtChargeTaskRoMoneyCfgLoader[row.Id] = row
  519. }
  520. }
  521. var ActivitiesBtFirstChargeCfgLoader map[int32]*ActivitiesBtFirstChargeCfg
  522. type ActivitiesBtFirstChargeCfg struct {
  523. Id int32 `csv:"Id"` //唯一id
  524. Name string `csv:"Name"` //名称
  525. OpenCondition []string `csv:"OpenCondition"` //解锁条件
  526. RechargeAmount []string `csv:"RechargeAmount"` //充值金额
  527. Reward1 []string `csv:"Reward1"` //奖励1
  528. Value1 int32 `csv:"Value1"` //价值
  529. Reward2 []string `csv:"Reward2"` //奖励2
  530. Value2 int32 `csv:"Value2"` //价值
  531. Reward3 []string `csv:"Reward3"` //奖励3
  532. Value3 int32 `csv:"Value3"` //价值
  533. }
  534. func ActivitiesBtFirstChargeCfgLoad(path string) {
  535. cfg := []*ActivitiesBtFirstChargeCfg{}
  536. ActivitiesBtFirstChargeCfgLoader = map[int32]*ActivitiesBtFirstChargeCfg{}
  537. loadCsvCfg(path+"ActivitiesBtFirstChargeCfg.csv", &cfg)
  538. for _, row := range cfg {
  539. ActivitiesBtFirstChargeCfgLoader[row.Id] = row
  540. }
  541. }
  542. var ActivitiesCfgLoader map[int32]*ActivitiesCfg
  543. type ActivitiesCfg struct {
  544. Id int32 `csv:"Id"` //唯一id
  545. Type int32 `csv:"Type"` //活动类型
  546. Order int32 `csv:"Order"` //活动排序
  547. StartTime string `csv:"StartTime"` //活动开始時间
  548. EndTime string `csv:"EndTime"` //活动结束時间
  549. OpenCondition []string `csv:"OpenCondition"` //活动解锁条件
  550. BG string `csv:"BG"` //活动图片
  551. HdDrop []string `csv:"HdDrop"` //活动掉落
  552. ActShopID []string `csv:"ActShopID"` //活动商店ID
  553. NeedShow bool `csv:"NeedShow"` //是否显示活动Banner
  554. ExpiredActivities int32 `csv:"ExpiredActivities"` //过期活动
  555. ServiceMark int32 `csv:"ServiceMark"` //合服活动
  556. }
  557. func ActivitiesCfgLoad(path string) {
  558. cfg := []*ActivitiesCfg{}
  559. ActivitiesCfgLoader = map[int32]*ActivitiesCfg{}
  560. loadCsvCfg(path+"ActivitiesCfg.csv", &cfg)
  561. for _, row := range cfg {
  562. ActivitiesCfgLoader[row.Id] = row
  563. }
  564. }
  565. var ActivitiesCollectionCfgLoader map[int32]*ActivitiesCollectionCfg
  566. type ActivitiesCollectionCfg struct {
  567. Id int32 `csv:"Id"` //唯一id
  568. Order int32 `csv:"Order"` //显示排序
  569. ExchangeCondition []string `csv:"ExchangeCondition"` //兑换条件
  570. ServersReward int32 `csv:"ServersReward"` //全服奖励数量
  571. Number int32 `csv:"Number"` //兑换数量
  572. Reward []string `csv:"Reward"` //兑换奖励
  573. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  574. }
  575. func ActivitiesCollectionCfgLoad(path string) {
  576. cfg := []*ActivitiesCollectionCfg{}
  577. ActivitiesCollectionCfgLoader = map[int32]*ActivitiesCollectionCfg{}
  578. loadCsvCfg(path+"ActivitiesCollectionCfg.csv", &cfg)
  579. for _, row := range cfg {
  580. ActivitiesCollectionCfgLoader[row.Id] = row
  581. }
  582. }
  583. var ActivitiesDiscountsCfgLoader map[int32]*ActivitiesDiscountsCfg
  584. type ActivitiesDiscountsCfg struct {
  585. Id int32 `csv:"Id"` //唯一id
  586. ProductID int32 `csv:"ProductID"` //商品标识
  587. Name string `csv:"Name"` //名称
  588. TriggeringCondition []string `csv:"TriggeringCondition"` //解锁条件
  589. Money float32 `csv:"Money"` //金额
  590. Reward []string `csv:"Reward"` //奖励1
  591. Time int32 `csv:"Time"` //倒计時
  592. Value int32 `csv:"Value"` //价值
  593. Popup int32 `csv:"Popup"` //弹出次数
  594. PopupWindow int32 `csv:"PopupWindow"` //是否弹出
  595. Recharge int32 `csv:"Recharge"` //累计充值
  596. }
  597. func ActivitiesDiscountsCfgLoad(path string) {
  598. cfg := []*ActivitiesDiscountsCfg{}
  599. ActivitiesDiscountsCfgLoader = map[int32]*ActivitiesDiscountsCfg{}
  600. loadCsvCfg(path+"ActivitiesDiscountsCfg.csv", &cfg)
  601. for _, row := range cfg {
  602. ActivitiesDiscountsCfgLoader[row.Id] = row
  603. }
  604. }
  605. var ActivitiesFirstChargeCfgLoader map[int32]*ActivitiesFirstChargeCfg
  606. type ActivitiesFirstChargeCfg struct {
  607. Id int32 `csv:"Id"` //唯一id
  608. Name string `csv:"Name"` //名称
  609. OpenCondition []string `csv:"OpenCondition"` //解锁条件
  610. RechargeAmount float32 `csv:"RechargeAmount"` //充值金额
  611. Reward1 []string `csv:"Reward1"` //奖励1
  612. Value1 int32 `csv:"Value1"` //价值
  613. Reward2 []string `csv:"Reward2"` //奖励2
  614. Value2 int32 `csv:"Value2"` //价值
  615. Reward3 []string `csv:"Reward3"` //奖励3
  616. Value3 int32 `csv:"Value3"` //价值
  617. }
  618. func ActivitiesFirstChargeCfgLoad(path string) {
  619. cfg := []*ActivitiesFirstChargeCfg{}
  620. ActivitiesFirstChargeCfgLoader = map[int32]*ActivitiesFirstChargeCfg{}
  621. loadCsvCfg(path+"ActivitiesFirstChargeCfg.csv", &cfg)
  622. for _, row := range cfg {
  623. ActivitiesFirstChargeCfgLoader[row.Id] = row
  624. }
  625. }
  626. var ActivitiesFortnightDaysCfgLoader map[int32]*ActivitiesFortnightDaysCfg
  627. type ActivitiesFortnightDaysCfg struct {
  628. Id int32 `csv:"Id"` //唯一id
  629. TaskIds []string `csv:"TaskIds"` //成長任务
  630. DailyTaskIds []string `csv:"DailyTaskIds"` //今日挑战
  631. }
  632. func ActivitiesFortnightDaysCfgLoad(path string) {
  633. cfg := []*ActivitiesFortnightDaysCfg{}
  634. ActivitiesFortnightDaysCfgLoader = map[int32]*ActivitiesFortnightDaysCfg{}
  635. loadCsvCfg(path+"ActivitiesFortnightDaysCfg.csv", &cfg)
  636. for _, row := range cfg {
  637. ActivitiesFortnightDaysCfgLoader[row.Id] = row
  638. }
  639. }
  640. var ActivitiesFortnightOnlineCfgLoader map[int32]*ActivitiesFortnightOnlineCfg
  641. type ActivitiesFortnightOnlineCfg struct {
  642. Id int32 `csv:"Id"` //唯一id
  643. Rewards []string `csv:"Rewards"` //登录奖励
  644. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  645. Day int32 `csv:"Day"` //登录天数
  646. }
  647. func ActivitiesFortnightOnlineCfgLoad(path string) {
  648. cfg := []*ActivitiesFortnightOnlineCfg{}
  649. ActivitiesFortnightOnlineCfgLoader = map[int32]*ActivitiesFortnightOnlineCfg{}
  650. loadCsvCfg(path+"ActivitiesFortnightOnlineCfg.csv", &cfg)
  651. for _, row := range cfg {
  652. ActivitiesFortnightOnlineCfgLoader[row.Id] = row
  653. }
  654. }
  655. var ActivitiesGiftCfgLoader map[int32]*ActivitiesGiftCfg
  656. type ActivitiesGiftCfg struct {
  657. Id int32 `csv:"Id"` //ID
  658. Classitemid int32 `csv:"Classitemid"` //档位类型
  659. Classcostaddlike []string `csv:"Classcostaddlike"` //消耗的道具数量:增加的好感度
  660. Activityid int32 `csv:"Activityid"` //活动ID
  661. }
  662. func ActivitiesGiftCfgLoad(path string) {
  663. cfg := []*ActivitiesGiftCfg{}
  664. ActivitiesGiftCfgLoader = map[int32]*ActivitiesGiftCfg{}
  665. loadCsvCfg(path+"ActivitiesGiftCfg.csv", &cfg)
  666. for _, row := range cfg {
  667. ActivitiesGiftCfgLoader[row.Id] = row
  668. }
  669. }
  670. var ActivitiesKingTaskCfgLoader map[int32]*ActivitiesKingTaskCfg
  671. type ActivitiesKingTaskCfg struct {
  672. Id int32 `csv:"Id"` //唯一id
  673. TaskIds []string `csv:"TaskIds"` //成長任务
  674. DailyTaskIds []string `csv:"DailyTaskIds"` //今日挑战
  675. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  676. Day int32 `csv:"Day"` //天数
  677. }
  678. func ActivitiesKingTaskCfgLoad(path string) {
  679. cfg := []*ActivitiesKingTaskCfg{}
  680. ActivitiesKingTaskCfgLoader = map[int32]*ActivitiesKingTaskCfg{}
  681. loadCsvCfg(path+"ActivitiesKingTaskCfg.csv", &cfg)
  682. for _, row := range cfg {
  683. ActivitiesKingTaskCfgLoader[row.Id] = row
  684. }
  685. }
  686. var ActivitieslikabilityCfgLoader map[int32]*ActivitieslikabilityCfg
  687. type ActivitieslikabilityCfg struct {
  688. Id int32 `csv:"Id"` //唯一id
  689. Likelevel int32 `csv:"Likelevel"` //好感度等級
  690. LikeMax int32 `csv:"LikeMax"` //好感度上限
  691. Conditionrewards []string `csv:"Conditionrewards"` //好感度固定值对应奖励
  692. Activityid int32 `csv:"Activityid"` //活动ID
  693. }
  694. func ActivitieslikabilityCfgLoad(path string) {
  695. cfg := []*ActivitieslikabilityCfg{}
  696. ActivitieslikabilityCfgLoader = map[int32]*ActivitieslikabilityCfg{}
  697. loadCsvCfg(path+"ActivitieslikabilityCfg.csv", &cfg)
  698. for _, row := range cfg {
  699. ActivitieslikabilityCfgLoader[row.Id] = row
  700. }
  701. }
  702. var ActivitiesPetExchangeCfgLoader map[int32]*ActivitiesPetExchangeCfg
  703. type ActivitiesPetExchangeCfg struct {
  704. Id int32 `csv:"Id"` //唯一id
  705. Order int32 `csv:"Order"` //显示排序
  706. ExchangeCondition1 []string `csv:"ExchangeCondition1"` //兑换条件1
  707. ExchangeCondition2 []string `csv:"ExchangeCondition2"` //兑换条件2
  708. ServersReward int32 `csv:"ServersReward"` //全服奖励数量
  709. Number int32 `csv:"Number"` //兑换数量
  710. Reward []string `csv:"Reward"` //兑换奖励
  711. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  712. Type int32 `csv:"Type"` //类型
  713. Broadcast int32 `csv:"Broadcast"` //是否系统公告
  714. Scope []string `csv:"Scope"` //筛选范围
  715. ResetDay int32 `csv:"ResetDay"` //刷新天数
  716. }
  717. func ActivitiesPetExchangeCfgLoad(path string) {
  718. cfg := []*ActivitiesPetExchangeCfg{}
  719. ActivitiesPetExchangeCfgLoader = map[int32]*ActivitiesPetExchangeCfg{}
  720. loadCsvCfg(path+"ActivitiesPetExchangeCfg.csv", &cfg)
  721. for _, row := range cfg {
  722. ActivitiesPetExchangeCfgLoader[row.Id] = row
  723. }
  724. }
  725. var ActivitiesRewardCfgLoader map[int32]*ActivitiesRewardCfg
  726. type ActivitiesRewardCfg struct {
  727. Id int32 `csv:"Id"` //唯一id
  728. Type int32 `csv:"Type"` //类型
  729. Integral int32 `csv:"Integral"` //所需积分
  730. Rewards []string `csv:"Rewards"` //宝箱奖励
  731. }
  732. func ActivitiesRewardCfgLoad(path string) {
  733. cfg := []*ActivitiesRewardCfg{}
  734. ActivitiesRewardCfgLoader = map[int32]*ActivitiesRewardCfg{}
  735. loadCsvCfg(path+"ActivitiesRewardCfg.csv", &cfg)
  736. for _, row := range cfg {
  737. ActivitiesRewardCfgLoader[row.Id] = row
  738. }
  739. }
  740. var ActivitiesSignInCfgLoader map[int32]*ActivitiesSignInCfg
  741. type ActivitiesSignInCfg struct {
  742. ID int32 `csv:"ID"` //序列id
  743. SignInType int32 `csv:"SignInType"` //签到类型
  744. SignInReward []string `csv:"SignInReward"` //签到奖励
  745. VipLevel int32 `csv:"VipLevel"` //Vip等級
  746. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  747. Day int32 `csv:"Day"` //签到天数
  748. }
  749. func ActivitiesSignInCfgLoad(path string) {
  750. cfg := []*ActivitiesSignInCfg{}
  751. ActivitiesSignInCfgLoader = map[int32]*ActivitiesSignInCfg{}
  752. loadCsvCfg(path+"ActivitiesSignInCfg.csv", &cfg)
  753. for _, row := range cfg {
  754. ActivitiesSignInCfgLoader[row.ID] = row
  755. }
  756. }
  757. var ActivitiesTaskCfgLoader map[int32]*ActivitiesTaskCfg
  758. type ActivitiesTaskCfg struct {
  759. TaskId int32 `csv:"TaskId"` //任务ID
  760. TaskCondition []string `csv:"TaskCondition"` //任务枚举
  761. Reward []string `csv:"Reward"` //任务奖励
  762. ShowState int32 `csv:"ShowState"` //是否显示進度
  763. Integral int32 `csv:"Integral"` //积分
  764. }
  765. func ActivitiesTaskCfgLoad(path string) {
  766. cfg := []*ActivitiesTaskCfg{}
  767. ActivitiesTaskCfgLoader = map[int32]*ActivitiesTaskCfg{}
  768. loadCsvCfg(path+"ActivitiesTaskCfg.csv", &cfg)
  769. for _, row := range cfg {
  770. ActivitiesTaskCfgLoader[row.TaskId] = row
  771. }
  772. }
  773. var ActivitiesTiredChargeCfgLoader map[int32]*ActivitiesTiredChargeCfg
  774. type ActivitiesTiredChargeCfg struct {
  775. Id int32 `csv:"Id"` //唯一id
  776. RechargeAmount float32 `csv:"RechargeAmount"` //充值金额
  777. Reward []string `csv:"Reward"` //奖励1
  778. Day int32 `csv:"Day"` //奖励天数
  779. Index int32 `csv:"Index"` //奖励档次
  780. }
  781. func ActivitiesTiredChargeCfgLoad(path string) {
  782. cfg := []*ActivitiesTiredChargeCfg{}
  783. ActivitiesTiredChargeCfgLoader = map[int32]*ActivitiesTiredChargeCfg{}
  784. loadCsvCfg(path+"ActivitiesTiredChargeCfg.csv", &cfg)
  785. for _, row := range cfg {
  786. ActivitiesTiredChargeCfgLoader[row.Id] = row
  787. }
  788. }
  789. var ActivityRoulettelCfgLoader map[int32]*ActivityRoulettelCfg
  790. type ActivityRoulettelCfg struct {
  791. Id int32 `csv:"Id"` //ID
  792. LowNormalNum []string `csv:"LowNormalNum"` //低級奖
  793. NormalNum []string `csv:"NormalNum"` //Normal奖
  794. MiniNum []string `csv:"MiniNum"` //Mini奖
  795. MvpNum []string `csv:"MvpNum"` //Mvp奖
  796. ModProbability int32 `csv:"ModProbability"` //模板权重
  797. Probability []string `csv:"Probability"` //非MVP抽奖概率
  798. MvpProbability []string `csv:"MvpProbability"` //MVP抽奖概率
  799. ItemPrice int32 `csv:"ItemPrice"` //一個道具的价格
  800. RewardOneItem []string `csv:"RewardOneItem"` //抽一次价格(道具)
  801. RewardOneGold []string `csv:"RewardOneGold"` //抽一次价格(金幣)
  802. RewardAllItem []string `csv:"RewardAllItem"` //抽全部价格(道具)
  803. RewardAdllGold int32 `csv:"RewardAdllGold"` //抽全部价格(金幣)
  804. RefreshPrice []string `csv:"RefreshPrice"` //刷新价格(金幣)
  805. NoRewardNum int32 `csv:"NoRewardNum"` //结束本轮次数
  806. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  807. }
  808. func ActivityRoulettelCfgLoad(path string) {
  809. cfg := []*ActivityRoulettelCfg{}
  810. ActivityRoulettelCfgLoader = map[int32]*ActivityRoulettelCfg{}
  811. loadCsvCfg(path+"ActivityRoulettelCfg.csv", &cfg)
  812. for _, row := range cfg {
  813. ActivityRoulettelCfgLoader[row.Id] = row
  814. }
  815. }
  816. var ActRewardCfgLoader map[int32]*ActRewardCfg
  817. type ActRewardCfg struct {
  818. ID int32 `csv:"ID"` //ID
  819. ActiveType int32 `csv:"ActiveType"` //活跃度类型
  820. Active int32 `csv:"Active"` //活跃值
  821. Reward []string `csv:"Reward"` //奖励
  822. HdDrop []string `csv:"HdDrop"` //活动掉落
  823. }
  824. func ActRewardCfgLoad(path string) {
  825. cfg := []*ActRewardCfg{}
  826. ActRewardCfgLoader = map[int32]*ActRewardCfg{}
  827. loadCsvCfg(path+"ActRewardCfg.csv", &cfg)
  828. for _, row := range cfg {
  829. ActRewardCfgLoader[row.ID] = row
  830. }
  831. }
  832. var AdvertisingScreenLoader map[int32]*AdvertisingScreen
  833. type AdvertisingScreen struct {
  834. ID int32 `csv:"ID"` //ID
  835. Type string `csv:"Type"` //Type
  836. }
  837. func AdvertisingScreenLoad(path string) {
  838. cfg := []*AdvertisingScreen{}
  839. AdvertisingScreenLoader = map[int32]*AdvertisingScreen{}
  840. loadCsvCfg(path+"AdvertisingScreen.csv", &cfg)
  841. for _, row := range cfg {
  842. AdvertisingScreenLoader[row.ID] = row
  843. }
  844. }
  845. var ArenaLevelCfgLoader map[int32]*ArenaLevelCfg
  846. type ArenaLevelCfg struct {
  847. ArenaLevelId int32 `csv:"ArenaLevelId"` //段位ID
  848. ArenaLevelName string `csv:"ArenaLevelName"` //段位名称
  849. ArenaLevelScore int32 `csv:"ArenaLevelScore"` //段位积分
  850. ArenaLevelReward []string `csv:"ArenaLevelReward"` //段位奖励
  851. WinReward []string `csv:"WinReward"` //胜利资源奖励
  852. FailReward []string `csv:"FailReward"` //失败资源奖励
  853. WinScore int32 `csv:"WinScore"` //胜利积分
  854. WinScore1 int32 `csv:"WinScore1"` //遇强敌胜利积分
  855. WinScore2 int32 `csv:"WinScore2"` //遇弱胜利积分
  856. LostScore int32 `csv:"LostScore"` //失败积分
  857. LostScore1 int32 `csv:"LostScore1"` //遇强敌失败积分
  858. LostScore2 int32 `csv:"LostScore2"` //遇弱失败积分
  859. Section []string `csv:"Section"` //强弱区间
  860. WinStreak []string `csv:"WinStreak"` //连胜积分
  861. Win []string `csv:"Win"` //胜利匹配区间
  862. Fail []string `csv:"Fail"` //失败匹配区间
  863. LevelReduce int32 `csv:"LevelReduce"` //赛季降段
  864. }
  865. func ArenaLevelCfgLoad(path string) {
  866. cfg := []*ArenaLevelCfg{}
  867. ArenaLevelCfgLoader = map[int32]*ArenaLevelCfg{}
  868. loadCsvCfg(path+"ArenaLevelCfg.csv", &cfg)
  869. for _, row := range cfg {
  870. ArenaLevelCfgLoader[row.ArenaLevelId] = row
  871. }
  872. }
  873. var ArenaRewardCfgLoader map[int32]*ArenaRewardCfg
  874. type ArenaRewardCfg struct {
  875. RankId int32 `csv:"RankId"` //排名ID
  876. Zone int32 `csv:"Zone"` //区号
  877. StartTime string `csv:"StartTime"` //开始時间
  878. CloseTime string `csv:"CloseTime"` //结束時间
  879. Rest int32 `csv:"Rest"` //休息時间
  880. ArenaRank []string `csv:"ArenaRank"` //竞技场排名
  881. ArenaReward []string `csv:"ArenaReward"` //排名奖励
  882. }
  883. func ArenaRewardCfgLoad(path string) {
  884. cfg := []*ArenaRewardCfg{}
  885. ArenaRewardCfgLoader = map[int32]*ArenaRewardCfg{}
  886. loadCsvCfg(path+"ArenaRewardCfg.csv", &cfg)
  887. for _, row := range cfg {
  888. ArenaRewardCfgLoader[row.RankId] = row
  889. }
  890. }
  891. var ArtifactCfgLoader map[int32]*ArtifactCfg
  892. type ArtifactCfg struct {
  893. Id int32 `csv:"Id"` //唯一id
  894. Quality int32 `csv:"Quality"` //品质
  895. ArtifactMaxLevel int32 `csv:"ArtifactMaxLevel"` //最大星級
  896. ArtifacFuncId []string `csv:"ArtifacFuncId"` //效果ID
  897. JobType int32 `csv:"JobType"` //职业类型
  898. JobBranch int32 `csv:"JobBranch"` //职业分支
  899. JobStage int32 `csv:"JobStage"` //职业階段
  900. Condition []string `csv:"Condition"` //升星条件
  901. AddFight []string `csv:"AddFight"` //增加战力
  902. SmeltReturn []string `csv:"SmeltReturn"` //熔煉返还材料
  903. ReforgeCost []string `csv:"ReforgeCost"` //神器重铸消耗
  904. Times int32 `csv:"Times"` //批次id
  905. ArtifactDuration []string `csv:"ArtifactDuration"` //开服天数区间
  906. }
  907. func ArtifactCfgLoad(path string) {
  908. cfg := []*ArtifactCfg{}
  909. ArtifactCfgLoader = map[int32]*ArtifactCfg{}
  910. loadCsvCfg(path+"ArtifactCfg.csv", &cfg)
  911. for _, row := range cfg {
  912. ArtifactCfgLoader[row.Id] = row
  913. }
  914. }
  915. var ArtifactExpCfgLoader map[int32]*ArtifactExpCfg
  916. type ArtifactExpCfg struct {
  917. ArtifactLevel int32 `csv:"ArtifactLevel"` //神器位等級
  918. UpgradeCost []string `csv:"UpgradeCost"` //升級消耗
  919. Nature []string `csv:"Nature"` //增加屬性
  920. }
  921. func ArtifactExpCfgLoad(path string) {
  922. cfg := []*ArtifactExpCfg{}
  923. ArtifactExpCfgLoader = map[int32]*ArtifactExpCfg{}
  924. loadCsvCfg(path+"ArtifactExpCfg.csv", &cfg)
  925. for _, row := range cfg {
  926. ArtifactExpCfgLoader[row.ArtifactLevel] = row
  927. }
  928. }
  929. var BoliShopCfgLoader map[int32]*BoliShopCfg
  930. type BoliShopCfg struct {
  931. GoodsId int32 `csv:"GoodsId"` //商品Id
  932. GoodsName string `csv:"GoodsName"` //商品名称
  933. GoodsType int32 `csv:"GoodsType"` //商品所屬tab
  934. GoodsTypename string `csv:"GoodsTypename"` //商品页签
  935. GoodsItem int32 `csv:"GoodsItem"` //商品内容
  936. PayForType int32 `csv:"PayForType"` //消耗资源类型
  937. PayForNum int32 `csv:"PayForNum"` //消耗资源数量
  938. HdDrop int32 `csv:"HdDrop"` //活动商品
  939. SellWell int32 `csv:"SellWell"` //是否热销
  940. Proportion int32 `csv:"Proportion"` //折扣比例
  941. DiscountPayForNum int32 `csv:"DiscountPayForNum"` //折扣后价格
  942. RestrictedType string `csv:"RestrictedType"` //限购类型次数
  943. BeginTime string `csv:"BeginTime"` //开始時间
  944. EndTime string `csv:"EndTime"` //结束時间
  945. SortId int32 `csv:"SortId"` //排序Id
  946. Weight int32 `csv:"Weight"` //权重概率
  947. Weight1 int32 `csv:"Weight1"` //VIP权重概率1
  948. Weight2 int32 `csv:"Weight2"` //VIP权重概率2
  949. Weight3 int32 `csv:"Weight3"` //VIP权重概率3
  950. Weight4 int32 `csv:"Weight4"` //VIP权重概率4
  951. NtfClient int32 `csv:"NtfClient"` //是否通知客户端
  952. GoodsPic string `csv:"GoodsPic"` //图片
  953. Reward []string `csv:"Reward"` //购买后获得道具
  954. Condition []string `csv:"Condition"` //上架解锁条件枚举
  955. BoliVipLevel int32 `csv:"BoliVipLevel"` //波利特权等級显示
  956. }
  957. func BoliShopCfgLoad(path string) {
  958. cfg := []*BoliShopCfg{}
  959. BoliShopCfgLoader = map[int32]*BoliShopCfg{}
  960. loadCsvCfg(path+"BoliShopCfg.csv", &cfg)
  961. for _, row := range cfg {
  962. BoliShopCfgLoader[row.GoodsId] = row
  963. }
  964. }
  965. var BoliVipCfgLoader map[int32]*BoliVipCfg
  966. type BoliVipCfg struct {
  967. Lv int32 `csv:"Lv"` //波利特权等級
  968. QuickBattle int32 `csv:"QuickBattle"` //战斗X2加速
  969. Reward []string `csv:"Reward"` //Vip道具奖励
  970. VipExp int32 `csv:"VipExp"` //Vip升級所需经验
  971. EvilFreeTimes int32 `csv:"EvilFreeTimes"` //恶魔免费刷新次数
  972. VipLogin int32 `csv:"VipLogin"` //VIP上线提示
  973. PetAdvance int32 `csv:"PetAdvance"` //寵物進階消耗免费
  974. CardReset int32 `csv:"CardReset"` //卡片重铸免费
  975. PetBreak int32 `csv:"PetBreak"` //寵物分解全额返还
  976. SkillReset int32 `csv:"SkillReset"` //角色技能重置免费
  977. GuildBossChallenge int32 `csv:"GuildBossChallenge"` //公会狩猎额外次数
  978. CardInsertion int32 `csv:"CardInsertion"` //一键插卡功能
  979. ShopWeight int32 `csv:"ShopWeight"` //黑市VIP权重
  980. WorldBoss int32 `csv:"WorldBoss"` //世界BOSS刮奖次数
  981. PvpReward int32 `csv:"PvpReward"` //额外荣誉之证
  982. HangupTimes int32 `csv:"HangupTimes"` //時光之力购买次数
  983. SilverUp int32 `csv:"SilverUp"` //银幣加成
  984. BaseExpUp int32 `csv:"BaseExpUp"` //基础经验加成
  985. PartnerExpUp int32 `csv:"PartnerExpUp"` //夥伴经验加成
  986. SkillExpUp int32 `csv:"SkillExpUp"` //技能经验加成
  987. GiftBuyTimes []string `csv:"GiftBuyTimes"` //每日禮包购买次数+1
  988. HangupDuration int32 `csv:"HangupDuration"` //离线挂机時長上限(秒)
  989. SignInRewardUp int32 `csv:"SignInRewardUp"` //签到翻倍
  990. WorldBossCount int32 `csv:"WorldBossCount"` //世界BOSS购买次数
  991. DevilsUp int32 `csv:"DevilsUp"` //挂机魔魂值加成
  992. TransportRobbery int32 `csv:"TransportRobbery"` //飞艇被抢劫掉落减少至
  993. LuxuryPrizeWheelTimes int32 `csv:"LuxuryPrizeWheelTimes"` //豪华转盘可使用次数
  994. GiftRewards []string `csv:"GiftRewards"` //每日禮包
  995. }
  996. func BoliVipCfgLoad(path string) {
  997. cfg := []*BoliVipCfg{}
  998. BoliVipCfgLoader = map[int32]*BoliVipCfg{}
  999. loadCsvCfg(path+"BoliVipCfg.csv", &cfg)
  1000. for _, row := range cfg {
  1001. BoliVipCfgLoader[row.Lv] = row
  1002. }
  1003. }
  1004. var BTSmashEggsCfgLoader map[int32]*BTSmashEggsCfg
  1005. type BTSmashEggsCfg struct {
  1006. Id int32 `csv:"Id"` //砸蛋Id
  1007. Name string `csv:"Name"` //砸蛋名字
  1008. Cost []string `csv:"Cost"` //消耗道具顺序
  1009. Method []string `csv:"Method"` //砸蛋方式
  1010. DropId int32 `csv:"DropId"` //消耗道具1掉落包
  1011. DropId2 int32 `csv:"DropId2"` //消耗道具1掉落包
  1012. Total int32 `csv:"Total"` //保底奖励的累计次数
  1013. ExtDropId int32 `csv:"ExtDropId"` //保底奖励的掉落包
  1014. SortId int32 `csv:"SortId"` //界面排序
  1015. ShowItemType []string `csv:"ShowItemType"` //可用于表现的道具类型
  1016. UnLock int32 `csv:"UnLock"` //解锁ID
  1017. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  1018. Type int32 `csv:"Type"` //召唤类型
  1019. StartDay int32 `csv:"StartDay"` //开服時间
  1020. SummoType int32 `csv:"SummoType"` //召唤组
  1021. Show []string `csv:"Show"` //大奖预览
  1022. ClientShow []string `csv:"ClientShow"` //客户端大奖预览
  1023. }
  1024. func BTSmashEggsCfgLoad(path string) {
  1025. cfg := []*BTSmashEggsCfg{}
  1026. BTSmashEggsCfgLoader = map[int32]*BTSmashEggsCfg{}
  1027. loadCsvCfg(path+"BTSmashEggsCfg.csv", &cfg)
  1028. for _, row := range cfg {
  1029. BTSmashEggsCfgLoader[row.Id] = row
  1030. }
  1031. }
  1032. var CardCfgLoader map[int32]*CardCfg
  1033. type CardCfg struct {
  1034. CardId int32 `csv:"CardId"` //卡片ID
  1035. CardName string `csv:"CardName"` //卡片名称
  1036. FromCardId int32 `csv:"FromCardId"` //来源目标
  1037. ToCardId int32 `csv:"ToCardId"` //升級目标
  1038. CardType int32 `csv:"CardType"` //卡片类型
  1039. CardLocation int32 `csv:"CardLocation"` //卡片部位
  1040. CardLevel int32 `csv:"CardLevel"` //卡片等級
  1041. Attribute1 []string `csv:"Attribute1"` //卡片屬性
  1042. CardPicId int32 `csv:"CardPicId"` //卡片图鉴ID
  1043. BUFF []string `csv:"BUFF"` //卡片BUFF
  1044. Pro int32 `csv:"Pro"` //卡组权重
  1045. FightPower int32 `csv:"FightPower"` //卡片附加战斗力
  1046. Profession []string `csv:"Profession"` //推荐职业
  1047. Attribute2 []string `csv:"Attribute2"` //筛选用基础屬性
  1048. Attribute3 int32 `csv:"Attribute3"` //卡片相克屬性
  1049. UpCost int32 `csv:"UpCost"` //卡片升級费用
  1050. }
  1051. func CardCfgLoad(path string) {
  1052. cfg := []*CardCfg{}
  1053. CardCfgLoader = map[int32]*CardCfg{}
  1054. loadCsvCfg(path+"CardCfg.csv", &cfg)
  1055. for _, row := range cfg {
  1056. CardCfgLoader[row.CardId] = row
  1057. }
  1058. }
  1059. var CardIdentificationLoader map[int32]*CardIdentification
  1060. type CardIdentification struct {
  1061. Cardid int32 `csv:"Cardid"` //卡片ID
  1062. CardQuality int32 `csv:"CardQuality"` //卡片品质
  1063. MaxLv int32 `csv:"MaxLv"` //最大等級
  1064. CardReward1 []string `csv:"CardReward1"` //收集奖励1
  1065. CardReward2 []string `csv:"CardReward2"` //收集奖励2
  1066. CardReward3 []string `csv:"CardReward3"` //收集奖励3
  1067. CardReward4 []string `csv:"CardReward4"` //收集奖励4
  1068. CardReward5 []string `csv:"CardReward5"` //收集奖励5
  1069. }
  1070. func CardIdentificationLoad(path string) {
  1071. cfg := []*CardIdentification{}
  1072. CardIdentificationLoader = map[int32]*CardIdentification{}
  1073. loadCsvCfg(path+"CardIdentification.csv", &cfg)
  1074. for _, row := range cfg {
  1075. CardIdentificationLoader[row.Cardid] = row
  1076. }
  1077. }
  1078. var CardResetLoader map[int32]*CardReset
  1079. type CardReset struct {
  1080. Id int32 `csv:"Id"` //ID
  1081. CardType int32 `csv:"CardType"` //卡片类型
  1082. CardLv int32 `csv:"CardLv"` //卡片等級
  1083. Normal int32 `csv:"Normal"` //获得普通概率
  1084. Mini int32 `csv:"Mini"` //获得迷你概率
  1085. Boss int32 `csv:"Boss"` //获得BOSS概率
  1086. }
  1087. func CardResetLoad(path string) {
  1088. cfg := []*CardReset{}
  1089. CardResetLoader = map[int32]*CardReset{}
  1090. loadCsvCfg(path+"CardReset.csv", &cfg)
  1091. for _, row := range cfg {
  1092. CardResetLoader[row.Id] = row
  1093. }
  1094. }
  1095. var CardSuitNewCfgLoader map[int32]*CardSuitNewCfg
  1096. type CardSuitNewCfg struct {
  1097. Id int32 `csv:"Id"` //id
  1098. Suit1 []string `csv:"Suit1"` //祝福效果
  1099. TriggerConditions []string `csv:"TriggerConditions"` //激活条件
  1100. }
  1101. func CardSuitNewCfgLoad(path string) {
  1102. cfg := []*CardSuitNewCfg{}
  1103. CardSuitNewCfgLoader = map[int32]*CardSuitNewCfg{}
  1104. loadCsvCfg(path+"CardSuitNewCfg.csv", &cfg)
  1105. for _, row := range cfg {
  1106. CardSuitNewCfgLoader[row.Id] = row
  1107. }
  1108. }
  1109. var CardUnlockCfgLoader map[int32]*CardUnlockCfg
  1110. type CardUnlockCfg struct {
  1111. CardSlotID int32 `csv:"CardSlotID"` //卡槽ID
  1112. UnlockingCondition []string `csv:"UnlockingCondition"` //解锁条件
  1113. }
  1114. func CardUnlockCfgLoad(path string) {
  1115. cfg := []*CardUnlockCfg{}
  1116. CardUnlockCfgLoader = map[int32]*CardUnlockCfg{}
  1117. loadCsvCfg(path+"CardUnlockCfg.csv", &cfg)
  1118. for _, row := range cfg {
  1119. CardUnlockCfgLoader[row.CardSlotID] = row
  1120. }
  1121. }
  1122. var ClimbingTowerCfgLoader map[int32]*ClimbingTowerCfg
  1123. type ClimbingTowerCfg struct {
  1124. Id int32 `csv:"Id"` //唯一id
  1125. MaxFightingTime int32 `csv:"MaxFightingTime"` //最長战斗時间
  1126. RewardItems []string `csv:"RewardItems"` //关卡奖励
  1127. MonsterLevel int32 `csv:"MonsterLevel"` //怪物等級
  1128. SpecialReward []string `csv:"SpecialReward"` //特殊奖励
  1129. FightCheck int32 `csv:"FightCheck"` //战力校验
  1130. SpAddition string `csv:"SpAddition"` //蓝量加成
  1131. PowerWeaken string `csv:"PowerWeaken"` //战力削弱
  1132. StayTimeWeaken string `csv:"StayTimeWeaken"` //停留時间削弱
  1133. Version int32 `csv:"version"` //版本
  1134. CardUnlock string `csv:"CardUnlock"` //卡槽解锁
  1135. CloseDown string `csv:"CloseDown"` //查封配置
  1136. }
  1137. func ClimbingTowerCfgLoad(path string) {
  1138. cfg := []*ClimbingTowerCfg{}
  1139. ClimbingTowerCfgLoader = map[int32]*ClimbingTowerCfg{}
  1140. loadCsvCfg(path+"ClimbingTowerCfg.csv", &cfg)
  1141. for _, row := range cfg {
  1142. ClimbingTowerCfgLoader[row.Id] = row
  1143. }
  1144. }
  1145. var CombinedServiceCfgLoader map[int32]*CombinedServiceCfg
  1146. type CombinedServiceCfg struct {
  1147. Id int32 `csv:"Id"` //唯一id
  1148. Number []string `csv:"Number"` //合服编号
  1149. Time string `csv:"Time"` //合服時间
  1150. Tips string `csv:"Tips"` //合服预告
  1151. }
  1152. func CombinedServiceCfgLoad(path string) {
  1153. cfg := []*CombinedServiceCfg{}
  1154. CombinedServiceCfgLoader = map[int32]*CombinedServiceCfg{}
  1155. loadCsvCfg(path+"CombinedServiceCfg.csv", &cfg)
  1156. for _, row := range cfg {
  1157. CombinedServiceCfgLoader[row.Id] = row
  1158. }
  1159. }
  1160. var CompetitionAidouluCfgLoader map[int32]*CompetitionAidouluCfg
  1161. type CompetitionAidouluCfg struct {
  1162. BoxId int32 `csv:"BoxId"` //宝箱
  1163. GoodNum int32 `csv:"GoodNum"` //需要禮包数
  1164. ConditionHot int32 `csv:"ConditionHot"` //需要热度
  1165. Rewards []string `csv:"Rewards"` //宝箱奖励
  1166. }
  1167. func CompetitionAidouluCfgLoad(path string) {
  1168. cfg := []*CompetitionAidouluCfg{}
  1169. CompetitionAidouluCfgLoader = map[int32]*CompetitionAidouluCfg{}
  1170. loadCsvCfg(path+"CompetitionAidouluCfg.csv", &cfg)
  1171. for _, row := range cfg {
  1172. CompetitionAidouluCfgLoader[row.BoxId] = row
  1173. }
  1174. }
  1175. var CompetitionCfgLoader map[int32]*CompetitionCfg
  1176. type CompetitionCfg struct {
  1177. Id int32 `csv:"Id"` //序列ID
  1178. CompetitionId int32 `csv:"CompetitionId"` //赛季ID
  1179. CompetitionType int32 `csv:"CompetitionType"` //赛季类型
  1180. CompetitionCondition []string `csv:"CompetitionCondition"` //赛季条件
  1181. CompetitionReward1 []string `csv:"CompetitionReward1"` //奖励1
  1182. CompetitionReward2 []string `csv:"CompetitionReward2"` //奖励2
  1183. CompetitionReward3 []string `csv:"CompetitionReward3"` //奖励3
  1184. CompetitionPeriod []string `csv:"CompetitionPeriod"` //赛季周期(天)
  1185. BeginTime string `csv:"BeginTime"` //开始時间
  1186. EndTime string `csv:"EndTime"` //结束時间
  1187. RestTime int32 `csv:"RestTime"` //赛季休赛期(天)
  1188. HuodongItem []string `csv:"HuodongItem"` //活动道具
  1189. Level int32 `csv:"Level"` //档位
  1190. }
  1191. func CompetitionCfgLoad(path string) {
  1192. cfg := []*CompetitionCfg{}
  1193. CompetitionCfgLoader = map[int32]*CompetitionCfg{}
  1194. loadCsvCfg(path+"CompetitionCfg.csv", &cfg)
  1195. for _, row := range cfg {
  1196. CompetitionCfgLoader[row.Id] = row
  1197. }
  1198. }
  1199. var CompetitionDevineCfgLoader map[int32]*CompetitionDevineCfg
  1200. type CompetitionDevineCfg struct {
  1201. ID int32 `csv:"ID"` //ID
  1202. NowLightNum int32 `csv:"NowLightNum"` //当前点亮数
  1203. Probability int32 `csv:"Probability"` //下次点亮概率(万分比)
  1204. PledgeProbability int32 `csv:"PledgeProbability"` //连续点暗保底概率(万分比)
  1205. ItemPrice []string `csv:"ItemPrice"` //下次占道具花费
  1206. GoldPrice []string `csv:"GoldPrice"` //下次占金幣花费
  1207. LuckyPrice []string `csv:"LuckyPrice"` //下次幸运符花费
  1208. Rewards []string `csv:"Rewards"` //奖励
  1209. Point []string `csv:"Point"` //下次【占星】得到的积分
  1210. IfBroadcast int32 `csv:"IfBroadcast"` //領奖是否需要播报
  1211. BroadcastKey string `csv:"BroadcastKey"` //播报key
  1212. }
  1213. func CompetitionDevineCfgLoad(path string) {
  1214. cfg := []*CompetitionDevineCfg{}
  1215. CompetitionDevineCfgLoader = map[int32]*CompetitionDevineCfg{}
  1216. loadCsvCfg(path+"CompetitionDevineCfg.csv", &cfg)
  1217. for _, row := range cfg {
  1218. CompetitionDevineCfgLoader[row.ID] = row
  1219. }
  1220. }
  1221. var CompetitionPrizeWheelCfgLoader map[int32]*CompetitionPrizeWheelCfg
  1222. type CompetitionPrizeWheelCfg struct {
  1223. Id int32 `csv:"Id"` //ID
  1224. LowNormalNum []string `csv:"LowNormalNum"` //低級奖
  1225. NormalNum []string `csv:"NormalNum"` //Normal奖
  1226. MiniNum []string `csv:"MiniNum"` //Mini奖
  1227. MvpNum []string `csv:"MvpNum"` //Mvp奖
  1228. ModProbability int32 `csv:"ModProbability"` //模板权重
  1229. Probability []string `csv:"Probability"` //非MVP抽奖概率
  1230. MvpProbability []string `csv:"MvpProbability"` //MVP抽奖概率
  1231. ItemPrice int32 `csv:"ItemPrice"` //一個道具的价格
  1232. RewardOneItem []string `csv:"RewardOneItem"` //抽一次价格(道具)
  1233. RewardOneGold []string `csv:"RewardOneGold"` //抽一次价格(金幣)
  1234. RewardAllItem []string `csv:"RewardAllItem"` //抽全部价格(道具)
  1235. RewardAdllGold int32 `csv:"RewardAdllGold"` //抽全部价格(金幣)
  1236. RefreshPrice []string `csv:"RefreshPrice"` //刷新价格(金幣)
  1237. NoRewardNum int32 `csv:"NoRewardNum"` //结束本轮次数
  1238. RewardOnePoint []string `csv:"RewardOnePoint"` //抽一次送赛季积分
  1239. RewardAllPoint int32 `csv:"RewardAllPoint"` //抽全部送赛季积分
  1240. }
  1241. func CompetitionPrizeWheelCfgLoad(path string) {
  1242. cfg := []*CompetitionPrizeWheelCfg{}
  1243. CompetitionPrizeWheelCfgLoader = map[int32]*CompetitionPrizeWheelCfg{}
  1244. loadCsvCfg(path+"CompetitionPrizeWheelCfg.csv", &cfg)
  1245. for _, row := range cfg {
  1246. CompetitionPrizeWheelCfgLoader[row.Id] = row
  1247. }
  1248. }
  1249. var ConditionCfgLoader map[int32]*ConditionCfg
  1250. type ConditionCfg struct {
  1251. ConditionId int32 `csv:"ConditionId"` //条件ID
  1252. Condition []string `csv:"Condition"` //条件枚举
  1253. }
  1254. func ConditionCfgLoad(path string) {
  1255. cfg := []*ConditionCfg{}
  1256. ConditionCfgLoader = map[int32]*ConditionCfg{}
  1257. loadCsvCfg(path+"ConditionCfg.csv", &cfg)
  1258. for _, row := range cfg {
  1259. ConditionCfgLoader[row.ConditionId] = row
  1260. }
  1261. }
  1262. var DesignationCfgLoader map[int32]*DesignationCfg
  1263. type DesignationCfg struct {
  1264. ID int32 `csv:"ID"` //ID
  1265. Name string `csv:"Name"` //称号名字
  1266. Type int32 `csv:"Type"` //称号类别
  1267. Attribute []string `csv:"Attribute"` //称号屬性
  1268. TaskCondition []string `csv:"TaskCondition"` //任务条件枚举
  1269. TaskConditionItem []string `csv:"TaskConditionItem"` //消耗道具
  1270. Time int32 `csv:"Time"` //称号時限
  1271. DecomposeReward int32 `csv:"DecomposeReward"` //分解
  1272. RefreshDaily int32 `csv:"RefreshDaily"` //条件计数是否每日刷新
  1273. }
  1274. func DesignationCfgLoad(path string) {
  1275. cfg := []*DesignationCfg{}
  1276. DesignationCfgLoader = map[int32]*DesignationCfg{}
  1277. loadCsvCfg(path+"DesignationCfg.csv", &cfg)
  1278. for _, row := range cfg {
  1279. DesignationCfgLoader[row.ID] = row
  1280. }
  1281. }
  1282. var DropCfgLoader map[int32]*DropCfg
  1283. type DropCfg struct {
  1284. Id int32 `csv:"Id"` //ID
  1285. Rate int32 `csv:"Rate"` //出现概率
  1286. DropType int32 `csv:"DropType"` //类型
  1287. Times int32 `csv:"Times"` //随机次数
  1288. Drop1 []string `csv:"Drop1"` //掉落组1
  1289. }
  1290. func DropCfgLoad(path string) {
  1291. cfg := []*DropCfg{}
  1292. DropCfgLoader = map[int32]*DropCfg{}
  1293. loadCsvCfg(path+"DropCfg.csv", &cfg)
  1294. for _, row := range cfg {
  1295. DropCfgLoader[row.Id] = row
  1296. }
  1297. }
  1298. var EquipCfgLoader map[int32]*EquipCfg
  1299. type EquipCfg struct {
  1300. Id int32 `csv:"Id"` //id
  1301. Type int32 `csv:"Type"` //装备类型
  1302. EquipLevel int32 `csv:"EquipLevel"` //装备等級
  1303. JobType []string `csv:"JobType"` //职业类型
  1304. Forge int32 `csv:"Forge"` //锻造目标
  1305. ForgeOld int32 `csv:"ForgeOld"` //装备前置
  1306. CostMoney int32 `csv:"CostMoney"` //合成消耗
  1307. Suit int32 `csv:"Suit"` //套装ID
  1308. Attack int32 `csv:"Attack"` //物攻
  1309. MagicAttack int32 `csv:"MagicAttack"` //魔攻
  1310. Defense int32 `csv:"Defense"` //物防
  1311. MagicDefense int32 `csv:"MagicDefense"` //魔防
  1312. Life int32 `csv:"Life"` //生命
  1313. Sp int32 `csv:"Sp"` //蓝量
  1314. Crit int32 `csv:"Crit"` //暴击
  1315. Ten int32 `csv:"Ten"` //韧性
  1316. Hit int32 `csv:"Hit"` //命中
  1317. Dodge int32 `csv:"Dodge"` //闪避
  1318. PhysicalDamageBonus int32 `csv:"PhysicalDamageBonus"` //物伤加成
  1319. MagicDamageBonus int32 `csv:"MagicDamageBonus"` //魔伤加成
  1320. AtkPercent int32 `csv:"AtkPercent"` //ATK%
  1321. MatkPercent int32 `csv:"MatkPercent"` //MATK%
  1322. Str int32 `csv:"Str"` //力量
  1323. Agi int32 `csv:"Agi"` //敏捷
  1324. Int int32 `csv:"Int"` //智力
  1325. Vit int32 `csv:"Vit"` //体质
  1326. Dex int32 `csv:"Dex"` //靈巧
  1327. Luk int32 `csv:"Luk"` //幸运
  1328. }
  1329. func EquipCfgLoad(path string) {
  1330. cfg := []*EquipCfg{}
  1331. EquipCfgLoader = map[int32]*EquipCfg{}
  1332. loadCsvCfg(path+"EquipCfg.csv", &cfg)
  1333. for _, row := range cfg {
  1334. EquipCfgLoader[row.Id] = row
  1335. }
  1336. }
  1337. var EquipRefineCfgLoader map[int32]*EquipRefineCfg
  1338. type EquipRefineCfg struct {
  1339. Id int32 `csv:"Id"` //id
  1340. Place1 []string `csv:"Place1"` //部位1
  1341. Costzeny1 int32 `csv:"Costzeny1"` //消耗银幣1
  1342. Costitem1 []string `csv:"Costitem1"` //消耗道具1
  1343. Place2 []string `csv:"Place2"` //部位2
  1344. Costzeny2 int32 `csv:"Costzeny2"` //消耗银幣2
  1345. Costitem2 []string `csv:"Costitem2"` //消耗道具2
  1346. Rate int32 `csv:"rate"` //成功概率
  1347. Result int32 `csv:"Result"` //精煉效果
  1348. Suit []string `csv:"Suit"` //全身加
  1349. SuitServer []string `csv:"SuitServer"` //全身加
  1350. }
  1351. func EquipRefineCfgLoad(path string) {
  1352. cfg := []*EquipRefineCfg{}
  1353. EquipRefineCfgLoader = map[int32]*EquipRefineCfg{}
  1354. loadCsvCfg(path+"EquipRefineCfg.csv", &cfg)
  1355. for _, row := range cfg {
  1356. EquipRefineCfgLoader[row.Id] = row
  1357. }
  1358. }
  1359. var EquipSuitNewCfgLoader map[int32]*EquipSuitNewCfg
  1360. type EquipSuitNewCfg struct {
  1361. Id int32 `csv:"Id"` //id
  1362. Name string `csv:"Name"` //名称
  1363. Suit1 []string `csv:"Suit1"` //2件屬性
  1364. Suit2 []string `csv:"Suit2"` //4件屬性
  1365. Suit3 []string `csv:"Suit3"` //6件屬性
  1366. }
  1367. func EquipSuitNewCfgLoad(path string) {
  1368. cfg := []*EquipSuitNewCfg{}
  1369. EquipSuitNewCfgLoader = map[int32]*EquipSuitNewCfg{}
  1370. loadCsvCfg(path+"EquipSuitNewCfg.csv", &cfg)
  1371. for _, row := range cfg {
  1372. EquipSuitNewCfgLoader[row.Id] = row
  1373. }
  1374. }
  1375. var EvilCfgLoader map[int32]*EvilCfg
  1376. type EvilCfg struct {
  1377. Id int32 `csv:"Id"` //唯一id
  1378. MonsterList []string `csv:"MonsterList"` //召唤怪物
  1379. LevelReward []string `csv:"LevelReward"` //升級奖励
  1380. LevelTimes int32 `csv:"LevelTimes"` //升級次数
  1381. MaxFightingTime int32 `csv:"MaxFightingTime"` //最長战斗時间
  1382. }
  1383. func EvilCfgLoad(path string) {
  1384. cfg := []*EvilCfg{}
  1385. EvilCfgLoader = map[int32]*EvilCfg{}
  1386. loadCsvCfg(path+"EvilCfg.csv", &cfg)
  1387. for _, row := range cfg {
  1388. EvilCfgLoader[row.Id] = row
  1389. }
  1390. }
  1391. var ExpeditionBuffCfgLoader map[int32]*ExpeditionBuffCfg
  1392. type ExpeditionBuffCfg struct {
  1393. Id int32 `csv:"Id"` //唯一id
  1394. BuffId int32 `csv:"BuffId"` //buffid
  1395. WarriorScore int32 `csv:"WarriorScore"` //勇士积分
  1396. }
  1397. func ExpeditionBuffCfgLoad(path string) {
  1398. cfg := []*ExpeditionBuffCfg{}
  1399. ExpeditionBuffCfgLoader = map[int32]*ExpeditionBuffCfg{}
  1400. loadCsvCfg(path+"ExpeditionBuffCfg.csv", &cfg)
  1401. for _, row := range cfg {
  1402. ExpeditionBuffCfgLoader[row.Id] = row
  1403. }
  1404. }
  1405. var ExpeditionBuffDropCfgLoader map[int32]*ExpeditionBuffDropCfg
  1406. type ExpeditionBuffDropCfg struct {
  1407. Id int32 `csv:"Id"` //索引
  1408. BossID int32 `csv:"BossID"` //BossID
  1409. Buffs []string `csv:"Buffs"` //掉落Buff列表
  1410. LevelId int32 `csv:"LevelId"` //关卡Id
  1411. WarriorScore int32 `csv:"WarriorScore"` //勇士积分
  1412. }
  1413. func ExpeditionBuffDropCfgLoad(path string) {
  1414. cfg := []*ExpeditionBuffDropCfg{}
  1415. ExpeditionBuffDropCfgLoader = map[int32]*ExpeditionBuffDropCfg{}
  1416. loadCsvCfg(path+"ExpeditionBuffDropCfg.csv", &cfg)
  1417. for _, row := range cfg {
  1418. ExpeditionBuffDropCfgLoader[row.Id] = row
  1419. }
  1420. }
  1421. var ExpeditionCfgLoader map[int32]*ExpeditionCfg
  1422. type ExpeditionCfg struct {
  1423. Id int32 `csv:"Id"` //唯一id
  1424. Type int32 `csv:"Type"` //副本难度
  1425. LevelId int32 `csv:"LevelId"` //副本关
  1426. LevelNum int32 `csv:"LevelNum"` //关卡数量
  1427. BossList []string `csv:"BossList"` //召唤boss
  1428. Reward []string `csv:"Reward"` //奖励
  1429. MaxFightingTime int32 `csv:"MaxFightingTime"` //最長战斗時间
  1430. HighReward int32 `csv:"HighReward"` //是否为高級奖励
  1431. ChallengeNum int32 `csv:"ChallengeNum"` //赠送挑战次数
  1432. UnlockDesc string `csv:"UnlockDesc"` //开启条件
  1433. WarriorScore int32 `csv:"WarriorScore"` //勇士积分
  1434. LevelCoefficient int32 `csv:"LevelCoefficient"` //加成积分系数
  1435. DayReward []string `csv:"DayReward"` //每日通关奖励
  1436. }
  1437. func ExpeditionCfgLoad(path string) {
  1438. cfg := []*ExpeditionCfg{}
  1439. ExpeditionCfgLoader = map[int32]*ExpeditionCfg{}
  1440. loadCsvCfg(path+"ExpeditionCfg.csv", &cfg)
  1441. for _, row := range cfg {
  1442. ExpeditionCfgLoader[row.Id] = row
  1443. }
  1444. }
  1445. var FashionCfgLoader map[int32]*FashionCfg
  1446. type FashionCfg struct {
  1447. FashionId int32 `csv:"FashionId"` //時装id
  1448. FashionLocation int32 `csv:"FashionLocation"` //時装部位类型
  1449. FashionHideHair bool `csv:"FashionHideHair"` //是否隐藏发型
  1450. FashionSex int32 `csv:"FashionSex"` //時装性别限制
  1451. FashionUseJob []string `csv:"FashionUseJob"` //時装职业限制
  1452. FashionOpen bool `csv:"FashionOpen"` //是否开放使用
  1453. FashionQuality int32 `csv:"FashionQuality"` //時装品质
  1454. AttrNum int32 `csv:"AttrNum"` //屬性数量
  1455. SuitId []string `csv:"SuitId"` //時装套装
  1456. }
  1457. func FashionCfgLoad(path string) {
  1458. cfg := []*FashionCfg{}
  1459. FashionCfgLoader = map[int32]*FashionCfg{}
  1460. loadCsvCfg(path+"FashionCfg.csv", &cfg)
  1461. for _, row := range cfg {
  1462. FashionCfgLoader[row.FashionId] = row
  1463. }
  1464. }
  1465. var FashionLevelUpLoader map[int32]*FashionLevelUp
  1466. type FashionLevelUp struct {
  1467. Level int32 `csv:"Level"` //等級
  1468. UpMaterial1 []string `csv:"UpMaterial1"` //绿色升級消耗
  1469. UpMaterial2 []string `csv:"UpMaterial2"` //蓝色升級消耗
  1470. UpMaterial3 []string `csv:"UpMaterial3"` //紫色升級消耗
  1471. UpMaterial4 []string `csv:"UpMaterial4"` //金色升級消耗
  1472. UpMaterial5 []string `csv:"UpMaterial5"` //红色升級消耗
  1473. UpAttribute int32 `csv:"UpAttribute"` //每級屬性
  1474. }
  1475. func FashionLevelUpLoad(path string) {
  1476. cfg := []*FashionLevelUp{}
  1477. FashionLevelUpLoader = map[int32]*FashionLevelUp{}
  1478. loadCsvCfg(path+"FashionLevelUp.csv", &cfg)
  1479. for _, row := range cfg {
  1480. FashionLevelUpLoader[row.Level] = row
  1481. }
  1482. }
  1483. var FashionPaperCfgLoader map[int32]*FashionPaperCfg
  1484. type FashionPaperCfg struct {
  1485. PaperId int32 `csv:"PaperId"` //图纸ID
  1486. MakeMaterial []string `csv:"MakeMaterial"` //图纸制作材料
  1487. FashionId int32 `csv:"FashionId"` //時装ID
  1488. ResolveItem []string `csv:"ResolveItem"` //分解获得
  1489. }
  1490. func FashionPaperCfgLoad(path string) {
  1491. cfg := []*FashionPaperCfg{}
  1492. FashionPaperCfgLoader = map[int32]*FashionPaperCfg{}
  1493. loadCsvCfg(path+"FashionPaperCfg.csv", &cfg)
  1494. for _, row := range cfg {
  1495. FashionPaperCfgLoader[row.PaperId] = row
  1496. }
  1497. }
  1498. var FashionRandomLoader map[int32]*FashionRandom
  1499. type FashionRandom struct {
  1500. ID int32 `csv:"ID"` //ID
  1501. RoleId int32 `csv:"RoleId"` //目标角色类型
  1502. AtrId []string `csv:"AtrId"` //屬性类型
  1503. }
  1504. func FashionRandomLoad(path string) {
  1505. cfg := []*FashionRandom{}
  1506. FashionRandomLoader = map[int32]*FashionRandom{}
  1507. loadCsvCfg(path+"FashionRandom.csv", &cfg)
  1508. for _, row := range cfg {
  1509. FashionRandomLoader[row.ID] = row
  1510. }
  1511. }
  1512. var FashionSuitCfgLoader map[int32]*FashionSuitCfg
  1513. type FashionSuitCfg struct {
  1514. SuitId int32 `csv:"SuitId"` //套装id
  1515. SuitName string `csv:"SuitName"` //套装标签名字
  1516. SuitSex int32 `csv:"SuitSex"` //套装性别
  1517. FashionId []string `csv:"FashionId"` //套装内時装
  1518. LevelCondition []string `csv:"LevelCondition"` //套装等級条件
  1519. Attribute []string `csv:"Attribute"` //每級屬性
  1520. }
  1521. func FashionSuitCfgLoad(path string) {
  1522. cfg := []*FashionSuitCfg{}
  1523. FashionSuitCfgLoader = map[int32]*FashionSuitCfg{}
  1524. loadCsvCfg(path+"FashionSuitCfg.csv", &cfg)
  1525. for _, row := range cfg {
  1526. FashionSuitCfgLoader[row.SuitId] = row
  1527. }
  1528. }
  1529. var FightCfgLoader map[int32]*FightCfg
  1530. type FightCfg struct {
  1531. Id int32 `csv:"Id"` //屬性ID
  1532. Coefficient []string `csv:"Coefficient"` //系数
  1533. Mapping int32 `csv:"Mapping"` //映射关系
  1534. }
  1535. func FightCfgLoad(path string) {
  1536. cfg := []*FightCfg{}
  1537. FightCfgLoader = map[int32]*FightCfg{}
  1538. loadCsvCfg(path+"FightCfg.csv", &cfg)
  1539. for _, row := range cfg {
  1540. FightCfgLoader[row.Id] = row
  1541. }
  1542. }
  1543. var FunctionCfgLoader map[int32]*FunctionCfg
  1544. type FunctionCfg struct {
  1545. Id int32 `csv:"Id"` //状态id
  1546. FunctionType int32 `csv:"FunctionType"` //状态类型
  1547. Group int32 `csv:"Group"` //状态组
  1548. BuffType int32 `csv:"BuffType"` //buff类型
  1549. HurtStop int32 `csv:"HurtStop"` //伤害打断
  1550. ForbidMove int32 `csv:"ForbidMove"` //禁止移动
  1551. ForbidAttack int32 `csv:"ForbidAttack"` //禁止普攻
  1552. ForbidSkill int32 `csv:"ForbidSkill"` //禁止技能
  1553. Dodge int32 `csv:"Dodge"` //闪避
  1554. Effect int32 `csv:"Effect"` //状态特效
  1555. EndEffect int32 `csv:"EndEffect"` //状态特效
  1556. }
  1557. func FunctionCfgLoad(path string) {
  1558. cfg := []*FunctionCfg{}
  1559. FunctionCfgLoader = map[int32]*FunctionCfg{}
  1560. loadCsvCfg(path+"FunctionCfg.csv", &cfg)
  1561. for _, row := range cfg {
  1562. FunctionCfgLoader[row.Id] = row
  1563. }
  1564. }
  1565. var GlobalCfgLoader map[int32]*GlobalCfg
  1566. type GlobalCfg struct {
  1567. Id int32 `csv:"Id"` //全局配置id
  1568. IVal int32 `csv:"IVal"` //int类型数据
  1569. SVal string `csv:"SVal"` //字符串类型数据
  1570. FVal float32 `csv:"FVal"` //浮点数据类型
  1571. }
  1572. func GlobalCfgLoad(path string) {
  1573. cfg := []*GlobalCfg{}
  1574. GlobalCfgLoader = map[int32]*GlobalCfg{}
  1575. loadCsvCfg(path+"GlobalCfg.csv", &cfg)
  1576. for _, row := range cfg {
  1577. //if row.Id == 364 || row.Id == 365 || row.Id == 363 {
  1578. // util.InfoF("ccc:%v", row)
  1579. //}
  1580. GlobalCfgLoader[row.Id] = row
  1581. }
  1582. }
  1583. var GuildBadgeCfgLoader map[int32]*GuildBadgeCfg
  1584. type GuildBadgeCfg struct {
  1585. Id int32 `csv:"Id"` //ID
  1586. }
  1587. func GuildBadgeCfgLoad(path string) {
  1588. cfg := []*GuildBadgeCfg{}
  1589. GuildBadgeCfgLoader = map[int32]*GuildBadgeCfg{}
  1590. loadCsvCfg(path+"GuildBadgeCfg.csv", &cfg)
  1591. for _, row := range cfg {
  1592. GuildBadgeCfgLoader[row.Id] = row
  1593. }
  1594. }
  1595. var GuildBossCfgLoader map[int32]*GuildBossCfg
  1596. type GuildBossCfg struct {
  1597. Id int32 `csv:"Id"` //全局配置id
  1598. BossType int32 `csv:"BossType"` //BOSS类型
  1599. Challenge int32 `csv:"Challenge"` //挑战次数
  1600. SummonId int32 `csv:"SummonId"` //召唤物id
  1601. SummonLimit []string `csv:"SummonLimit"` //开启权限
  1602. SummonTime int32 `csv:"SummonTime"` //BOSS开启時间
  1603. LifeTime int32 `csv:"LifeTime"` //boss存活時间
  1604. SettlementCd int32 `csv:"SettlementCd"` //BOSS结算CD
  1605. UnlockCond int32 `csv:"UnlockCond"` //解锁条件
  1606. Consume int32 `csv:"Consume"` //开启消耗
  1607. BattleTime int32 `csv:"BattleTime"` //挑战時间
  1608. DamageSegment int32 `csv:"DamageSegment"` //伤害档位
  1609. RewardRange []string `csv:"RewardRange"` //奖励区间
  1610. ReviewAwards []string `csv:"ReviewAwards"` //挑战后的可获得奖励预览
  1611. Reward []string `csv:"Reward"` //单局档位结算奖励
  1612. MasterReward []string `csv:"MasterReward"` //大师饋赠奖励
  1613. EndBattleDamage int32 `csv:"EndBattleDamage"` //战斗终止伤害量
  1614. }
  1615. func GuildBossCfgLoad(path string) {
  1616. cfg := []*GuildBossCfg{}
  1617. GuildBossCfgLoader = map[int32]*GuildBossCfg{}
  1618. loadCsvCfg(path+"GuildBossCfg.csv", &cfg)
  1619. for _, row := range cfg {
  1620. GuildBossCfgLoader[row.Id] = row
  1621. }
  1622. }
  1623. var GuildBossRewardCfgLoader map[int32]*GuildBossRewardCfg
  1624. type GuildBossRewardCfg struct {
  1625. Id int32 `csv:"Id"` //ID
  1626. Reward []string `csv:"Reward"` //结算奖励
  1627. Note string `csv:"Note"` //备注
  1628. }
  1629. func GuildBossRewardCfgLoad(path string) {
  1630. cfg := []*GuildBossRewardCfg{}
  1631. GuildBossRewardCfgLoader = map[int32]*GuildBossRewardCfg{}
  1632. loadCsvCfg(path+"GuildBossRewardCfg.csv", &cfg)
  1633. for _, row := range cfg {
  1634. GuildBossRewardCfgLoader[row.Id] = row
  1635. }
  1636. }
  1637. var GuildDemonCfgLoader map[int32]*GuildDemonCfg
  1638. type GuildDemonCfg struct {
  1639. Id int32 `csv:"Id"` //全局配置id
  1640. BossLvCycle []string `csv:"BossLvCycle"` //开服天数
  1641. WeekDay int32 `csv:"WeekDay"` //星期几的BOSS
  1642. BossLevel int32 `csv:"BossLevel"` //Boss等級
  1643. BossLvMax int32 `csv:"BossLvMax"` //BOSS等級达到上限
  1644. FreeChallenge int32 `csv:"FreeChallenge"` //免费挑战次数
  1645. ChallengeTimes int32 `csv:"ChallengeTimes"` //挑战次数购买上限
  1646. ChallengeReward []string `csv:"ChallengeReward"` //单局结算奖励
  1647. ChallengePrice []string `csv:"ChallengePrice"` //挑战次数购买价格
  1648. SummonId int32 `csv:"SummonId"` //召唤物id
  1649. SummonTime string `csv:"SummonTime"` //BOSS开启時间
  1650. LifeTime int32 `csv:"LifeTime"` //boss存活時间
  1651. SettlementCd int32 `csv:"SettlementCd"` //BOSS结算CD
  1652. BattleTime int32 `csv:"BattleTime"` //挑战時间
  1653. DamageSegment string `csv:"DamageSegment"` //评分档位所需伤害量
  1654. DamageReward []string `csv:"DamageReward"` //宝箱奖励
  1655. DamageCheck string `csv:"DamageCheck"` //整场伤害上限校验
  1656. }
  1657. func GuildDemonCfgLoad(path string) {
  1658. cfg := []*GuildDemonCfg{}
  1659. GuildDemonCfgLoader = map[int32]*GuildDemonCfg{}
  1660. loadCsvCfg(path+"GuildDemonCfg.csv", &cfg)
  1661. for _, row := range cfg {
  1662. GuildDemonCfgLoader[row.Id] = row
  1663. }
  1664. }
  1665. var GuildLvCfgLoader map[int32]*GuildLvCfg
  1666. type GuildLvCfg struct {
  1667. Id int32 `csv:"Id"` //ID
  1668. ExpRequire int32 `csv:"ExpRequire"` //需求经验
  1669. PeopleLimit int32 `csv:"PeopleLimit"` //人数上限
  1670. ActiveLimit int32 `csv:"ActiveLimit"` //公会活跃值上限
  1671. PeopleAdd int32 `csv:"PeopleAdd"` //公会升級成员上限增量
  1672. ActiveAdd int32 `csv:"ActiveAdd"` //公会升級活跃上限增量
  1673. }
  1674. func GuildLvCfgLoad(path string) {
  1675. cfg := []*GuildLvCfg{}
  1676. GuildLvCfgLoader = map[int32]*GuildLvCfg{}
  1677. loadCsvCfg(path+"GuildLvCfg.csv", &cfg)
  1678. for _, row := range cfg {
  1679. GuildLvCfgLoader[row.Id] = row
  1680. }
  1681. }
  1682. var GuildWarAgainstCfgLoader map[int32]*GuildWarAgainstCfg
  1683. type GuildWarAgainstCfg struct {
  1684. Id int32 `csv:"Id"` //ID
  1685. Ranking int32 `csv:"Ranking"` //公会战排名
  1686. DeaconName string `csv:"DeaconName"` //会長奖励文本
  1687. DeaconReword []string `csv:"DeaconReword"` //会長奖励
  1688. GuildsmenName string `csv:"GuildsmenName"` //公会成员奖励文本
  1689. GuildsmenReword []string `csv:"GuildsmenReword"` //公会战成员奖励
  1690. PointMvpName string `csv:"PointMvpName"` //积分MVP奖励文本
  1691. PointMvp int32 `csv:"PointMvp"` //积分MVP
  1692. PointMvpReword []string `csv:"PointMvpReword"` //积分MVP奖励
  1693. KillerMvpName string `csv:"KillerMvpName"` //击杀MVP奖励文本
  1694. KillerMvp int32 `csv:"KillerMvp"` //击杀MVP
  1695. KillerMvpReword []string `csv:"KillerMvpReword"` //击杀MVP奖励
  1696. }
  1697. func GuildWarAgainstCfgLoad(path string) {
  1698. cfg := []*GuildWarAgainstCfg{}
  1699. GuildWarAgainstCfgLoader = map[int32]*GuildWarAgainstCfg{}
  1700. loadCsvCfg(path+"GuildWarAgainstCfg.csv", &cfg)
  1701. for _, row := range cfg {
  1702. GuildWarAgainstCfgLoader[row.Id] = row
  1703. }
  1704. }
  1705. var GuildWarBuffCfgLoader map[int32]*GuildWarBuffCfg
  1706. type GuildWarBuffCfg struct {
  1707. Id int32 `csv:"Id"` //公会战buffID
  1708. SortId int32 `csv:"SortId"` //buff排序ID
  1709. Price []string `csv:"Price"` //购买价格
  1710. Mark int32 `csv:"Mark"` //对应mark
  1711. }
  1712. func GuildWarBuffCfgLoad(path string) {
  1713. cfg := []*GuildWarBuffCfg{}
  1714. GuildWarBuffCfgLoader = map[int32]*GuildWarBuffCfg{}
  1715. loadCsvCfg(path+"GuildWarBuffCfg.csv", &cfg)
  1716. for _, row := range cfg {
  1717. GuildWarBuffCfgLoader[row.Id] = row
  1718. }
  1719. }
  1720. var GuildWarDojoCfgLoader map[int32]*GuildWarDojoCfg
  1721. type GuildWarDojoCfg struct {
  1722. Id int32 `csv:"Id"` //地块编号
  1723. AreaType int32 `csv:"AreaType"` //地块类别
  1724. GuildWarPoint int32 `csv:"GuildWarPoint"` //获得积分
  1725. }
  1726. func GuildWarDojoCfgLoad(path string) {
  1727. cfg := []*GuildWarDojoCfg{}
  1728. GuildWarDojoCfgLoader = map[int32]*GuildWarDojoCfg{}
  1729. loadCsvCfg(path+"GuildWarDojoCfg.csv", &cfg)
  1730. for _, row := range cfg {
  1731. GuildWarDojoCfgLoader[row.Id] = row
  1732. }
  1733. }
  1734. var HeadFrameCfgLoader map[int32]*HeadFrameCfg
  1735. type HeadFrameCfg struct {
  1736. HeadFrameId int32 `csv:"HeadFrameId"` //頭像框id
  1737. HeadFrameQuality []string `csv:"HeadFrameQuality"` //頭像框屬性
  1738. HeadFrameSource []string `csv:"HeadFrameSource"` //頭像框来源
  1739. HeadFrameType int32 `csv:"HeadFrameType"` //頭像框类型
  1740. ResolveItem []string `csv:"ResolveItem"` //分解获得
  1741. Dec string `csv:"Dec"` //备注
  1742. }
  1743. func HeadFrameCfgLoad(path string) {
  1744. cfg := []*HeadFrameCfg{}
  1745. HeadFrameCfgLoader = map[int32]*HeadFrameCfg{}
  1746. loadCsvCfg(path+"HeadFrameCfg.csv", &cfg)
  1747. for _, row := range cfg {
  1748. HeadFrameCfgLoader[row.HeadFrameId] = row
  1749. }
  1750. }
  1751. var HeadPortraitCfgLoader map[int32]*HeadPortraitCfg
  1752. type HeadPortraitCfg struct {
  1753. HeadPortraitId int32 `csv:"HeadPortraitId"` //頭像ID
  1754. UnlockCondition int32 `csv:"UnlockCondition"` //解锁条件
  1755. HeadLoadId int32 `csv:"HeadLoadId"` //頭像加载ID
  1756. HeadPortraitSex int32 `csv:"HeadPortraitSex"` //頭像性别
  1757. }
  1758. func HeadPortraitCfgLoad(path string) {
  1759. cfg := []*HeadPortraitCfg{}
  1760. HeadPortraitCfgLoader = map[int32]*HeadPortraitCfg{}
  1761. loadCsvCfg(path+"HeadPortraitCfg.csv", &cfg)
  1762. for _, row := range cfg {
  1763. HeadPortraitCfgLoader[row.HeadPortraitId] = row
  1764. }
  1765. }
  1766. var HundredDojoCfgLoader map[int32]*HundredDojoCfg
  1767. type HundredDojoCfg struct {
  1768. Id int32 `csv:"Id"` //地块编号
  1769. AreaType int32 `csv:"AreaType"` //地块类别
  1770. FunType int32 `csv:"FunType"` //功能类型
  1771. RewardList []string `csv:"RewardList"` //固定時间间隔资源产出
  1772. Robot int32 `csv:"Robot"` //初始机器人Id
  1773. TimeProtect int32 `csv:"TimeProtect"` //保护時间(分钟)
  1774. TimeReward int32 `csv:"TimeReward"` //占領時间(分钟)
  1775. ShowRewardList []string `csv:"ShowRewardList"` //固定時间间隔资源产出
  1776. }
  1777. func HundredDojoCfgLoad(path string) {
  1778. cfg := []*HundredDojoCfg{}
  1779. HundredDojoCfgLoader = map[int32]*HundredDojoCfg{}
  1780. loadCsvCfg(path+"HundredDojoCfg.csv", &cfg)
  1781. for _, row := range cfg {
  1782. HundredDojoCfgLoader[row.Id] = row
  1783. }
  1784. }
  1785. var InvitationTaskCfgLoader map[int32]*InvitationTaskCfg
  1786. type InvitationTaskCfg struct {
  1787. TaskId int32 `csv:"TaskId"` //任务ID
  1788. TaskCondition []string `csv:"TaskCondition"` //任务枚举
  1789. Reward []string `csv:"Reward"` //任务奖励
  1790. Desc string `csv:"Desc"` //任务描述
  1791. CompleteNum int32 `csv:"CompleteNum"` //可完成的最大次数
  1792. }
  1793. func InvitationTaskCfgLoad(path string) {
  1794. cfg := []*InvitationTaskCfg{}
  1795. InvitationTaskCfgLoader = map[int32]*InvitationTaskCfg{}
  1796. loadCsvCfg(path+"InvitationTaskCfg.csv", &cfg)
  1797. for _, row := range cfg {
  1798. InvitationTaskCfgLoader[row.TaskId] = row
  1799. }
  1800. }
  1801. var ItemCfgLoader map[int32]*ItemCfg
  1802. type ItemCfg struct {
  1803. Id int32 `csv:"Id"` //id
  1804. ResType int32 `csv:"ResType"` //道具类型
  1805. Quality int32 `csv:"Quality"` //道具品质
  1806. Composition int32 `csv:"Composition"` //叠加数量
  1807. AutoUse int32 `csv:"AutoUse"` //是否自动使用
  1808. Costitem []string `csv:"Costitem"` //是否消耗道具
  1809. NeedLevel int32 `csv:"NeedLevel"` //需要等級
  1810. Bang int32 `csv:"Bang"` //是否绑定
  1811. Job int32 `csv:"Job"` //是否分职业
  1812. ComposeItem []string `csv:"ComposeItem"` //合成目标
  1813. Resolve []string `csv:"Resolve"` //分解目标
  1814. ItemTime int32 `csv:"ItemTime"` //道具時效
  1815. DebrisShow int32 `csv:"DebrisShow"` //碎片展示
  1816. SourceFun []string `csv:"SourceFun"` //获取途径
  1817. NatureType int32 `csv:"NatureType"` //屬性
  1818. ActivationItem int32 `csv:"ActivationItem"` //对应藏品
  1819. ItemTimeCd int32 `csv:"ItemTimeCd"` //道具使用所需時间
  1820. }
  1821. func ItemCfgLoad(path string) {
  1822. cfg := []*ItemCfg{}
  1823. ItemCfgLoader = map[int32]*ItemCfg{}
  1824. loadCsvCfg(path+"ItemCfg.csv", &cfg)
  1825. for _, row := range cfg {
  1826. if row.Id == 8 {
  1827. util.InfoF("awawawawawa,%v,%v", row.ComposeItem, len(row.ComposeItem))
  1828. }
  1829. ItemCfgLoader[row.Id] = row
  1830. }
  1831. }
  1832. var JobCfgLoader map[int32]*JobCfg
  1833. type JobCfg struct {
  1834. Id int32 `csv:"Id"` //职业ID
  1835. JobName string `csv:"JobName"` //职业名字
  1836. Position int32 `csv:"Position"` //站位
  1837. JobType int32 `csv:"JobType"` //职业类型
  1838. JobBranch int32 `csv:"JobBranch"` //职业分支
  1839. JobStage int32 `csv:"JobStage"` //职业階段
  1840. MaxJobLv int32 `csv:"MaxJobLv"` //职业等級上限
  1841. BeforeJobId int32 `csv:"BeforeJobId"` //上階职业
  1842. AfterJobId []string `csv:"AfterJobId"` //下階职业
  1843. ChangeCond []string `csv:"ChangeCond"` //转职条件
  1844. ItemCost []string `csv:"ItemCost"` //消耗道具
  1845. Again int32 `csv:"Again"` //转生
  1846. UpBaseLV int32 `csv:"UpBaseLV"` //转职人物等級
  1847. UpJobLv int32 `csv:"UpJobLv"` //转职职业等級
  1848. Bag int32 `csv:"Bag"` //装备背包格子
  1849. HpRate int32 `csv:"HpRate"` //生命系数
  1850. SpRate int32 `csv:"SpRate"` //蓝量系数
  1851. AtkRate int32 `csv:"AtkRate"` //物攻系数
  1852. MatkRate int32 `csv:"MatkRate"` //魔攻系数
  1853. DefRate int32 `csv:"DefRate"` //物防系数
  1854. MdefRate int32 `csv:"MdefRate"` //魔防系数
  1855. HitRate int32 `csv:"HitRate"` //命中系数
  1856. DodgeRate int32 `csv:"DodgeRate"` //闪避系数
  1857. CritRate int32 `csv:"CritRate"` //暴击系数
  1858. TenRate int32 `csv:"TenRate"` //韧性系数
  1859. Aspd int32 `csv:"Aspd"` //攻速
  1860. ArmsType int32 `csv:"ArmsType"` //职业武器类型
  1861. NormalSkillIds []string `csv:"NormalSkillIds"` //普攻技能id
  1862. SkillIds []string `csv:"SkillIds"` //默认技能id
  1863. NatureId int32 `csv:"NatureId"` //屬性id
  1864. RaceId int32 `csv:"RaceId"` //种族id
  1865. AutoAddPoint []string `csv:"AutoAddPoint"` //自动加点
  1866. AlternativeSkills []string `csv:"AlternativeSkills"` //备用技能id
  1867. }
  1868. func JobCfgLoad(path string) {
  1869. cfg := []*JobCfg{}
  1870. JobCfgLoader = map[int32]*JobCfg{}
  1871. loadCsvCfg(path+"JobCfg.csv", &cfg)
  1872. for _, row := range cfg {
  1873. JobCfgLoader[row.Id] = row
  1874. }
  1875. }
  1876. var JobExpCfgLoader map[int32]*JobExpCfg
  1877. type JobExpCfg struct {
  1878. JobLevel int32 `csv:"jobLevel"` //job等級
  1879. ExpRequire1 int32 `csv:"expRequire1"` //未转身所需经验
  1880. Point1 int32 `csv:"point1"` //1转升級点
  1881. ExpRequire2 int32 `csv:"expRequire2"` //1转所需经验
  1882. Point2 int32 `csv:"point2"` //2转升級点
  1883. ExpRequire3 int32 `csv:"expRequire3"` //3转所需经验
  1884. Point3 int32 `csv:"point3"` //3转升級点
  1885. }
  1886. func JobExpCfgLoad(path string) {
  1887. cfg := []*JobExpCfg{}
  1888. JobExpCfgLoader = map[int32]*JobExpCfg{}
  1889. loadCsvCfg(path+"JobExpCfg.csv", &cfg)
  1890. for _, row := range cfg {
  1891. JobExpCfgLoader[row.JobLevel] = row
  1892. }
  1893. }
  1894. var KeepSakeCfgLoader map[int32]*KeepSakeCfg
  1895. type KeepSakeCfg struct {
  1896. Id int32 `csv:"Id"` //藏品Id
  1897. CollectionLevel int32 `csv:"CollectionLevel"` //藏品等級
  1898. MaterialMaxLevel int32 `csv:"MaterialMaxLevel"` //最大合成等級
  1899. MaterialLevel1 []string `csv:"MaterialLevel1"` //合成階段1
  1900. MaterialLevel2 []string `csv:"MaterialLevel2"` //合成階段2
  1901. MaterialLevel3 []string `csv:"MaterialLevel3"` //合成階段3
  1902. MaterialLevel4 []string `csv:"MaterialLevel4"` //合成階段4
  1903. MaterialLevel5 []string `csv:"MaterialLevel5"` //合成階段5
  1904. AddAttrLevel1 []string `csv:"AddAttrLevel1"` //增加屬性1
  1905. AddAttrLevel2 []string `csv:"AddAttrLevel2"` //增加屬性2
  1906. AddAttrLevel3 []string `csv:"AddAttrLevel3"` //增加屬性3
  1907. AddAttrLevel4 []string `csv:"AddAttrLevel4"` //增加屬性4
  1908. AddAttrLevel5 []string `csv:"AddAttrLevel5"` //增加屬性5
  1909. Job []string `csv:"Job"` //加成职业
  1910. }
  1911. func KeepSakeCfgLoad(path string) {
  1912. cfg := []*KeepSakeCfg{}
  1913. KeepSakeCfgLoader = map[int32]*KeepSakeCfg{}
  1914. loadCsvCfg(path+"KeepSakeCfg.csv", &cfg)
  1915. for _, row := range cfg {
  1916. KeepSakeCfgLoader[row.Id] = row
  1917. }
  1918. }
  1919. var LevelCfgLoader map[int32]*LevelCfg
  1920. type LevelCfg struct {
  1921. Id int32 `csv:"Id"` //唯一id
  1922. LevelId int32 `csv:"LevelId"` //场景id
  1923. MapId int32 `csv:"MapId"` //地图id
  1924. LevelType int32 `csv:"LevelType"` //场景类型
  1925. FightCD int32 `csv:"FightCD"` //挑战CD
  1926. BaseExpOl int32 `csv:"BaseExpOl"` //在线base经验
  1927. ParterOl int32 `csv:"ParterOl"` //在线夥伴经验
  1928. ZenyOl int32 `csv:"ZenyOl"` //在线银幣
  1929. CruiseOl int32 `csv:"CruiseOl"` //技能经验
  1930. GoldOl int32 `csv:"GoldOl"` //在线金幣
  1931. EvilOl int32 `csv:"EvilOl"` //在线魔魂值
  1932. DropOl []string `csv:"DropOl"` //在线掉落包ID
  1933. HdDrop []string `csv:"HdDrop"` //活动掉落ID
  1934. BaseExp int32 `csv:"BaseExp"` //通关base经验
  1935. JobExp int32 `csv:"JobExp"` //通关job经验
  1936. Zeny int32 `csv:"Zeny"` //通关银幣
  1937. Gold int32 `csv:"Gold"` //通关金幣
  1938. Parter int32 `csv:"Parter"` //通关夥伴经验
  1939. Cash int32 `csv:"Cash"` //活动通关现金
  1940. PassNum int32 `csv:"PassNum"` //通关超过人数
  1941. GuildActive int32 `csv:"GuildActive"` //通关公会活跃
  1942. Drop []string `csv:"Drop"` //通关掉落包ID
  1943. BossId int32 `csv:"BossId"` //bossId
  1944. DropTimes int32 `csv:"DropTimes"` //挑战后掉落次数
  1945. FightLv int32 `csv:"FightLv"` //BOSS挑战等級
  1946. DlgId int32 `csv:"DlgId"` //巡游前剧情ID
  1947. DlgContentId int32 `csv:"DlgContentId"` //剧情索引ID
  1948. FightCheck int32 `csv:"FightCheck"` //战力校验
  1949. SpAddition string `csv:"SpAddition"` //蓝量加成
  1950. PowerWeaken string `csv:"PowerWeaken"` //战力削弱
  1951. StayTimeWeaken string `csv:"StayTimeWeaken"` //停留時间削弱
  1952. Version int32 `csv:"version"` //版本
  1953. MapScore int32 `csv:"MapScore"` //里程积分
  1954. CloseDown string `csv:"CloseDown"` //查封配置
  1955. FreeInvest int32 `csv:"FreeInvest"` //通关免费充值额度
  1956. }
  1957. func LevelCfgLoad(path string) {
  1958. cfg := []*LevelCfg{}
  1959. LevelCfgLoader = map[int32]*LevelCfg{}
  1960. loadCsvCfg(path+"LevelCfg.csv", &cfg)
  1961. for _, row := range cfg {
  1962. LevelCfgLoader[row.Id] = row
  1963. }
  1964. }
  1965. var LineMissionCfgLoader map[int32]*LineMissionCfg
  1966. type LineMissionCfg struct {
  1967. MissionID int32 `csv:"MissionID"` //任务ID
  1968. MissionCondition []string `csv:"MissionCondition"` //任务枚举
  1969. Reward []string `csv:"Reward"` //奖励
  1970. BeginMission int32 `csv:"BeginMission"` //是否为开始任务
  1971. FollowMissionld int32 `csv:"FollowMissionld"` //后续ID
  1972. }
  1973. func LineMissionCfgLoad(path string) {
  1974. cfg := []*LineMissionCfg{}
  1975. LineMissionCfgLoader = map[int32]*LineMissionCfg{}
  1976. loadCsvCfg(path+"LineMissionCfg.csv", &cfg)
  1977. for _, row := range cfg {
  1978. LineMissionCfgLoader[row.MissionID] = row
  1979. }
  1980. }
  1981. var MailCfgLoader map[int32]*MailCfg
  1982. type MailCfg struct {
  1983. Id int32 `csv:"Id"` //id
  1984. Title string `csv:"Title"` //主题
  1985. Text string `csv:"Text"` //正文
  1986. Time int32 `csv:"Time"` //有效期
  1987. }
  1988. func MailCfgLoad(path string) {
  1989. cfg := []*MailCfg{}
  1990. MailCfgLoader = map[int32]*MailCfg{}
  1991. loadCsvCfg(path+"MailCfg.csv", &cfg)
  1992. for _, row := range cfg {
  1993. MailCfgLoader[row.Id] = row
  1994. }
  1995. }
  1996. var MissionCfgLoader map[int32]*MissionCfg
  1997. type MissionCfg struct {
  1998. MissionID int32 `csv:"MissionID"` //任务ID
  1999. MissionCondition []string `csv:"MissionCondition"` //任务枚举
  2000. MissionType int32 `csv:"MissionType"` //任务类型
  2001. Active int32 `csv:"Active"` //活跃度
  2002. GuildActive int32 `csv:"GuildActive"` //公会個人活跃值
  2003. RenovateTime int32 `csv:"RenovateTime"` //刷新時间
  2004. }
  2005. func MissionCfgLoad(path string) {
  2006. cfg := []*MissionCfg{}
  2007. MissionCfgLoader = map[int32]*MissionCfg{}
  2008. loadCsvCfg(path+"MissionCfg.csv", &cfg)
  2009. for _, row := range cfg {
  2010. MissionCfgLoader[row.MissionID] = row
  2011. }
  2012. }
  2013. var HardMissionCfgLoader map[int32]*HardMissionCfg
  2014. type HardMissionCfg struct {
  2015. MissionID int32 `csv:"MissionID"` //任务ID
  2016. MissionCondition []string `csv:"MissionCondition"` //任务枚举
  2017. MissionType int32 `csv:"MissionType"` //任务类型
  2018. Reward []string `csv:"Reward"` //奖励
  2019. GroupID int32 `csv:"GroupID"` //所属组id
  2020. GroupReward []string `csv:"GroupReward"` //所属组奖励
  2021. }
  2022. func HardMissionCfgLoad(path string) {
  2023. cfg := []*HardMissionCfg{}
  2024. HardMissionCfgLoader = map[int32]*HardMissionCfg{}
  2025. loadCsvCfg(path+"HardMissionCfg.csv", &cfg)
  2026. for _, row := range cfg {
  2027. HardMissionCfgLoader[row.MissionID] = row
  2028. }
  2029. }
  2030. var Hard2MissionCfgLoader map[int32]*Hard2MissionCfg
  2031. type Hard2MissionCfg struct {
  2032. MissionID int32 `csv:"MissionID"` //任务ID
  2033. MissionCondition []string `csv:"MissionCondition"` //任务枚举
  2034. MissionType int32 `csv:"MissionType"` //任务类型
  2035. Reward []string `csv:"Reward"` //奖励
  2036. GroupID int32 `csv:"GroupID"` //所属组id
  2037. GroupReward []string `csv:"GroupReward"` //所属组奖励
  2038. }
  2039. func Hard2MissionCfgLoad(path string) {
  2040. cfg := []*Hard2MissionCfg{}
  2041. Hard2MissionCfgLoader = map[int32]*Hard2MissionCfg{}
  2042. loadCsvCfg(path+"EMMissionCfg.csv", &cfg)
  2043. for _, row := range cfg {
  2044. Hard2MissionCfgLoader[row.MissionID] = row
  2045. }
  2046. }
  2047. type NatureCfg struct {
  2048. Id int32 `csv:"Id"` //屬性id
  2049. Name string `csv:"Name"` //屬性名字
  2050. NatureAttribute string `csv:"NatureAttribute"` //附加元素屬性
  2051. AntiNature string `csv:"AntiNature"` //承受屬性伤害系数
  2052. }
  2053. var NatureCfgLoader map[int32]*NatureCfg
  2054. func NatureCfgLoad(path string) {
  2055. cfg := []*NatureCfg{}
  2056. NatureCfgLoader = map[int32]*NatureCfg{}
  2057. loadCsvCfg(path+"NatureCfg.csv", &cfg)
  2058. for _, row := range cfg {
  2059. NatureCfgLoader[row.Id] = row
  2060. }
  2061. }
  2062. var NpcCfgLoader map[int32]*NpcCfg
  2063. type NpcCfg struct {
  2064. Id int32 `csv:"Id"` //唯一id
  2065. MonsterId int32 `csv:"MonsterId"` //怪物id
  2066. BaseLv int32 `csv:"BaseLv"` //角色等級
  2067. JobType int32 `csv:"JobType"` //怪物职业
  2068. NpcType int32 `csv:"NpcType"` //职业类型
  2069. Hp float32 `csv:"Hp"` //生命
  2070. Sp float32 `csv:"Sp"` //蓝量
  2071. SkillIds []string `csv:"SkillIds"` //技能id
  2072. NatureId int32 `csv:"NatureId"` //屬性id
  2073. PassiveSkills []string `csv:"PassiveSkills"` //被动技能
  2074. EngName string `csv:"EngName"` //英語唯一名
  2075. }
  2076. func NpcCfgLoad(path string) {
  2077. cfg := []*NpcCfg{}
  2078. NpcCfgLoader = map[int32]*NpcCfg{}
  2079. loadCsvCfg(path+"NpcCfg.csv", &cfg)
  2080. for _, row := range cfg {
  2081. NpcCfgLoader[row.Id] = row
  2082. }
  2083. }
  2084. var OnlineRewardsCfgLoader map[int32]*OnlineRewardsCfg
  2085. type OnlineRewardsCfg struct {
  2086. Id int32 `csv:"Id"` //唯一id
  2087. Day int32 `csv:"Day"` //天数
  2088. Time int32 `csv:"Time"` //在线時長
  2089. Rewards []string `csv:"Rewards"` //奖励
  2090. SpeedUp int32 `csv:"SpeedUp"` //金幣加速
  2091. }
  2092. func OnlineRewardsCfgLoad(path string) {
  2093. cfg := []*OnlineRewardsCfg{}
  2094. OnlineRewardsCfgLoader = map[int32]*OnlineRewardsCfg{}
  2095. loadCsvCfg(path+"OnlineRewardsCfg.csv", &cfg)
  2096. for _, row := range cfg {
  2097. OnlineRewardsCfgLoader[row.Id] = row
  2098. }
  2099. }
  2100. var ParterAttributeCfgLoader map[int32]*ParterAttributeCfg
  2101. type ParterAttributeCfg struct {
  2102. BaseLv int32 `csv:"BaseLv"` //夥伴等級
  2103. Exp int32 `csv:"Exp"` //需求经验
  2104. Money int32 `csv:"Money"` //夥伴升級费用
  2105. GetPoint int32 `csv:"GetPoint"` //获得点数
  2106. }
  2107. func ParterAttributeCfgLoad(path string) {
  2108. cfg := []*ParterAttributeCfg{}
  2109. ParterAttributeCfgLoader = map[int32]*ParterAttributeCfg{}
  2110. loadCsvCfg(path+"ParterAttributeCfg.csv", &cfg)
  2111. for _, row := range cfg {
  2112. ParterAttributeCfgLoader[row.BaseLv] = row
  2113. }
  2114. }
  2115. var ParterCfgLoader map[int32]*ParterCfg
  2116. type ParterCfg struct {
  2117. ParterId int32 `csv:"ParterId"` //佣兵ID
  2118. Desc string `csv:"Desc"` //描述
  2119. JobName string `csv:"JobName"` //职业名字
  2120. JobIcon string `csv:"JobIcon"` //职业图标
  2121. JobType int32 `csv:"JobType"` //职业类型
  2122. JobStage int32 `csv:"JobStage"` //职业階段
  2123. JobBranch int32 `csv:"JobBranch"` //职业分支
  2124. AvatarId int32 `csv:"AvatarId"` //模型id
  2125. NatureId int32 `csv:"NatureId"` //屬性id
  2126. RaceId int32 `csv:"RaceId"` //种族id
  2127. HeadId string `csv:"HeadId"` //頭像id
  2128. Avatar string `csv:"Avatar"` //纸娃娃
  2129. AvatarGray string `csv:"AvatarGray"` //纸娃娃简影
  2130. JobIcon2 string `csv:"JobIcon2"` //职业图标2
  2131. PostId int32 `csv:"PostId"` //显示顺位
  2132. Position int32 `csv:"Position"` //站位
  2133. Hp int32 `csv:"Hp"` //初始生命
  2134. Sp int32 `csv:"Sp"` //初始蓝量
  2135. Atk int32 `csv:"Atk"` //初始物攻
  2136. Matk int32 `csv:"Matk"` //初始魔攻
  2137. Def int32 `csv:"Def"` //初始物防
  2138. Mdef int32 `csv:"Mdef"` //初始魔防
  2139. Hit int32 `csv:"Hit"` //初始命中
  2140. Dodge int32 `csv:"Dodge"` //初始闪避
  2141. Crit int32 `csv:"Crit"` //初始暴击
  2142. Ten int32 `csv:"Ten"` //初始韧性
  2143. StrRate int32 `csv:"StrRate"` //STR成長率
  2144. IntRate int32 `csv:"IntRate"` //INT成長率
  2145. AgiRate int32 `csv:"AgiRate"` //AGI成長率
  2146. DexRate int32 `csv:"DexRate"` //DEX成長率
  2147. LucRate int32 `csv:"LucRate"` //LUC成長率
  2148. ViteRate int32 `csv:"ViteRate"` //VIT成長率
  2149. Aspd int32 `csv:"Aspd"` //攻速
  2150. NormalSkillIds []string `csv:"NormalSkillIds"` //普攻技能id
  2151. SkillIds []string `csv:"SkillIds"` //默认技能id
  2152. Chip string `csv:"Chip"` //重复分解
  2153. InitialSkill int32 `csv:"InitialSkill"` //初始技能id
  2154. BeforeJobId int32 `csv:"BeforeJobId"` //上階职业
  2155. AfterJobId []string `csv:"AfterJobId"` //下階职业
  2156. ChangeCond []string `csv:"ChangeCond"` //转职条件
  2157. ItemCost []string `csv:"ItemCost"` //消耗道具
  2158. InitFightPower int32 `csv:"InitFightPower"` //初始战力
  2159. AlternativeSkills []string `csv:"AlternativeSkills"` //备用技能id
  2160. ParterJob int32 `csv:"ParterJob"` //夥伴转职索引
  2161. AddPoint []string `csv:"AddPoint"` //推荐加点比例
  2162. }
  2163. func ParterCfgLoad(path string) {
  2164. cfg := []*ParterCfg{}
  2165. ParterCfgLoader = map[int32]*ParterCfg{}
  2166. loadCsvCfg(path+"ParterCfg.csv", &cfg)
  2167. for _, row := range cfg {
  2168. ParterCfgLoader[row.ParterId] = row
  2169. }
  2170. }
  2171. var ParterProgressCfgLoader map[int32]*ParterProgressCfg
  2172. type ParterProgressCfg struct {
  2173. Id int32 `csv:"Id"` //佣兵ID
  2174. Times int32 `csv:"Times"` //進階上限(次)
  2175. CostMoney []string `csv:"CostMoney"` //消耗银幣
  2176. CostStone []string `csv:"CostStone"` //消耗天使之泪
  2177. AddLv []string `csv:"AddLv"` //提高等級上限
  2178. Attribute1 []string `csv:"Attribute1"` //進階1增加屬性
  2179. Attribute2 []string `csv:"Attribute2"` //進階2增加屬性
  2180. Attribute3 []string `csv:"Attribute3"` //進階3增加屬性
  2181. Attribute4 []string `csv:"Attribute4"` //進階4增加屬性
  2182. Attribute5 []string `csv:"Attribute5"` //進階5增加屬性
  2183. Attribute6 []string `csv:"Attribute6"` //進階6增加屬性
  2184. Attribute7 []string `csv:"Attribute7"` //進階7增加屬性
  2185. Attribute8 []string `csv:"Attribute8"` //進階8增加屬性
  2186. Attribute9 []string `csv:"Attribute9"` //進階9增加屬性
  2187. Attribute10 []string `csv:"Attribute10"` //進階10增加屬性
  2188. Attribute11 []string `csv:"Attribute11"` //進階11增加屬性
  2189. Attribute12 []string `csv:"Attribute12"` //進階12增加屬性
  2190. Attribute13 []string `csv:"Attribute13"` //進階13增加屬性
  2191. Attribute14 []string `csv:"Attribute14"` //進階14增加屬性
  2192. Attribute15 []string `csv:"Attribute15"` //進階15增加屬性
  2193. Attribute16 []string `csv:"Attribute16"` //進階16增加屬性
  2194. Attribute17 []string `csv:"Attribute17"` //進階17增加屬性
  2195. Attribute18 []string `csv:"Attribute18"` //進階18增加屬性
  2196. Attribute19 []string `csv:"Attribute19"` //進階19增加屬性
  2197. Attribute20 []string `csv:"Attribute20"` //進階20增加屬性
  2198. Attribute21 []string `csv:"Attribute21"` //進階21增加屬性
  2199. Attribute22 []string `csv:"Attribute22"` //進階22增加屬性
  2200. Attribute23 []string `csv:"Attribute23"` //進階23增加屬性
  2201. Attribute24 []string `csv:"Attribute24"` //進階24增加屬性
  2202. Attribute25 []string `csv:"Attribute25"` //進階25增加屬性
  2203. BreachTimes int32 `csv:"BreachTimes"` //夥伴突破次数
  2204. BreachAddLv []string `csv:"BreachAddLv"` //突破获得等級
  2205. BreachMoney []string `csv:"BreachMoney"` //突破银幣
  2206. BreachCost []string `csv:"BreachCost"` //突破材料
  2207. BreachAttribute1 []string `csv:"BreachAttribute1"` //突破1增加屬性
  2208. BreachAttribute2 []string `csv:"BreachAttribute2"` //突破2增加屬性
  2209. BreachAttribute3 []string `csv:"BreachAttribute3"` //突破3增加屬性
  2210. BreachAttribute4 []string `csv:"BreachAttribute4"` //突破4增加屬性
  2211. BreachAttribute5 []string `csv:"BreachAttribute5"` //突破5增加屬性
  2212. BreachAttribute6 []string `csv:"BreachAttribute6"` //突破6增加屬性
  2213. BreachAttribute7 []string `csv:"BreachAttribute7"` //突破7增加屬性
  2214. BreachAttribute8 []string `csv:"BreachAttribute8"` //突破8增加屬性
  2215. BreachAttribute9 []string `csv:"BreachAttribute9"` //突破9增加屬性
  2216. BreachAttribute10 []string `csv:"BreachAttribute10"` //突破10增加屬性
  2217. BreachAttribute11 []string `csv:"BreachAttribute11"` //突破11增加屬性
  2218. BreachAttribute12 []string `csv:"BreachAttribute12"` //突破12增加屬性
  2219. BreachAttribute13 []string `csv:"BreachAttribute13"` //突破13增加屬性
  2220. BreachAttribute14 []string `csv:"BreachAttribute14"` //突破14增加屬性
  2221. BreachAttribute15 []string `csv:"BreachAttribute15"` //突破15增加屬性
  2222. BreachAttribute16 []string `csv:"BreachAttribute16"` //突破16增加屬性
  2223. BreachAttribute17 []string `csv:"BreachAttribute17"` //突破17增加屬性
  2224. BreachAttribute18 []string `csv:"BreachAttribute18"` //突破18增加屬性
  2225. BreachAttribute19 []string `csv:"BreachAttribute19"` //突破19增加屬性
  2226. BreachAttribute20 []string `csv:"BreachAttribute20"` //突破20增加屬性
  2227. BreachAttribute21 []string `csv:"BreachAttribute21"` //突破21增加屬性
  2228. BreachAttribute22 []string `csv:"BreachAttribute22"` //突破22增加屬性
  2229. BreachAttribute23 []string `csv:"BreachAttribute23"` //突破23增加屬性
  2230. BreachAttribute24 []string `csv:"BreachAttribute24"` //突破24增加屬性
  2231. BreachAttribute25 []string `csv:"BreachAttribute25"` //突破25增加屬性
  2232. BreachAttribute26 []string `csv:"BreachAttribute26"` //突破26增加屬性
  2233. BreachAttribute27 []string `csv:"BreachAttribute27"` //突破27增加屬性
  2234. BreachAttribute28 []string `csv:"BreachAttribute28"` //突破28增加屬性
  2235. BreachAttribute29 []string `csv:"BreachAttribute29"` //突破29增加屬性
  2236. BreachAttribute30 []string `csv:"BreachAttribute30"` //突破30增加屬性
  2237. }
  2238. func ParterProgressCfgLoad(path string) {
  2239. cfg := []*ParterProgressCfg{}
  2240. ParterProgressCfgLoader = map[int32]*ParterProgressCfg{}
  2241. loadCsvCfg(path+"ParterProgressCfg.csv", &cfg)
  2242. for _, row := range cfg {
  2243. ParterProgressCfgLoader[row.Id] = row
  2244. }
  2245. }
  2246. var ParterSkillTreeCfgLoader map[int32]*ParterSkillTreeCfg
  2247. type ParterSkillTreeCfg struct {
  2248. SkillId int32 `csv:"SkillId"` //技能ID
  2249. SkillType int32 `csv:"SkillType"` //技能类型
  2250. MaxLv int32 `csv:"MaxLv"` //技能等級上限
  2251. SkillQuality int32 `csv:"SkillQuality"` //技能品质
  2252. JobType int32 `csv:"JobType"` //职业类型
  2253. JobBranch int32 `csv:"JobBranch"` //职业分支
  2254. JobStage int32 `csv:"JobStage"` //职业階段
  2255. ParterID int32 `csv:"ParterID"` //对应夥伴
  2256. OpenLevel int32 `csv:"OpenLevel"` //解锁夥伴等級要求
  2257. OpenNeedCost []string `csv:"OpenNeedCost"` //解锁需求
  2258. Pos int32 `csv:"Pos"` //技能树位置件
  2259. Order int32 `csv:"order"` //技能排序
  2260. SuperSkill []string `csv:"SuperSkill"` //進階技能
  2261. BeforeSkill int32 `csv:"beforeSkill"` //下階技能
  2262. SkillBranch int32 `csv:"SkillBranch"` //進階职业階段
  2263. PressPoint int32 `csv:"PressPoint"` //技能压制值
  2264. StartPressPoint int32 `csv:"StartPressPoint"` //技能原压制值
  2265. }
  2266. func ParterSkillTreeCfgLoad(path string) {
  2267. cfg := []*ParterSkillTreeCfg{}
  2268. ParterSkillTreeCfgLoader = map[int32]*ParterSkillTreeCfg{}
  2269. loadCsvCfg(path+"ParterSkillTreeCfg.csv", &cfg)
  2270. for _, row := range cfg {
  2271. ParterSkillTreeCfgLoader[row.SkillId] = row
  2272. }
  2273. }
  2274. var PassCheckCfgLoader map[int32]*PassCheckCfg
  2275. type PassCheckCfg struct {
  2276. Lv int32 `csv:"Lv"` //等級
  2277. RMB float32 `csv:"RMB"` //价格
  2278. Automatic int32 `csv:"Automatic"` //自动挑战
  2279. AddLeadExp int32 `csv:"AddLeadExp"` //時光助力主角经验提升万分比
  2280. AddAttrLevel []string `csv:"AddAttrLevel"` //增加主角屬性
  2281. }
  2282. func PassCheckCfgLoad(path string) {
  2283. cfg := []*PassCheckCfg{}
  2284. PassCheckCfgLoader = map[int32]*PassCheckCfg{}
  2285. loadCsvCfg(path+"PassCheckCfg.csv", &cfg)
  2286. for _, row := range cfg {
  2287. PassCheckCfgLoader[row.Lv] = row
  2288. }
  2289. }
  2290. var PassiveSkillCfgLoader map[int32]*PassiveSkillCfg
  2291. type PassiveSkillCfg struct {
  2292. SkillId int32 `csv:"SkillId"` //技能ID
  2293. AddAttributes []string `csv:"AddAttributes"` //增加屬性
  2294. }
  2295. func PassiveSkillCfgLoad(path string) {
  2296. cfg := []*PassiveSkillCfg{}
  2297. PassiveSkillCfgLoader = map[int32]*PassiveSkillCfg{}
  2298. loadCsvCfg(path+"PassiveSkillCfg.csv", &cfg)
  2299. for _, row := range cfg {
  2300. PassiveSkillCfgLoader[row.SkillId] = row
  2301. }
  2302. }
  2303. var PetBattleCfgLoader map[int32]*PetBattleCfg
  2304. type PetBattleCfg struct {
  2305. Id int32 `csv:"Id"` //唯一id
  2306. AvatarId int32 `csv:"AvatarId"` //模型id
  2307. JobType int32 `csv:"JobType"` //寵物职业
  2308. Fame int32 `csv:"Fame"` //頭像框
  2309. NatureType int32 `csv:"NatureType"` //屬性
  2310. Hp float32 `csv:"Hp"` //生命
  2311. Sp float32 `csv:"Sp"` //蓝量
  2312. Atk float32 `csv:"Atk"` //物攻
  2313. Matk float32 `csv:"Matk"` //魔攻
  2314. Skill1 int32 `csv:"Skill1"` //技能1
  2315. Skill1Rate []string `csv:"Skill1Rate"` //技能1发动概率
  2316. Skill2 int32 `csv:"Skill2"` //技能2
  2317. Skill2Rate []string `csv:"Skill2Rate"` //技能2发动概率
  2318. Skill3 int32 `csv:"Skill3"` //技能3
  2319. Skill3Rate []string `csv:"Skill3Rate"` //技能3发动概率
  2320. Skill4 int32 `csv:"Skill4"` //技能4
  2321. }
  2322. func PetBattleCfgLoad(path string) {
  2323. cfg := []*PetBattleCfg{}
  2324. PetBattleCfgLoader = map[int32]*PetBattleCfg{}
  2325. loadCsvCfg(path+"PetBattleCfg.csv", &cfg)
  2326. for _, row := range cfg {
  2327. PetBattleCfgLoader[row.Id] = row
  2328. }
  2329. }
  2330. var PetCfgLoader map[int32]*PetCfg
  2331. type PetCfg struct {
  2332. Id int32 `csv:"Id"` //唯一id
  2333. AvatarId int32 `csv:"AvatarId"` //模型id
  2334. JobType int32 `csv:"JobType"` //寵物职业
  2335. Quality int32 `csv:"Quality"` //品质
  2336. Fame int32 `csv:"Fame"` //頭像框
  2337. NatureType int32 `csv:"NatureType"` //屬性
  2338. ConversionRate int32 `csv:"ConversionRate"` //屬性转化率
  2339. Pos int32 `csv:"Pos"` //虚拟站位
  2340. Hp float32 `csv:"Hp"` //生命
  2341. Sp float32 `csv:"Sp"` //蓝量
  2342. Atk float32 `csv:"Atk"` //物攻
  2343. Matk float32 `csv:"Matk"` //魔攻
  2344. Def float32 `csv:"Def"` //物防
  2345. Mdef float32 `csv:"Mdef"` //魔防
  2346. Hit float32 `csv:"Hit"` //命中
  2347. Dodge float32 `csv:"Dodge"` //闪避
  2348. Crit float32 `csv:"Crit"` //暴击
  2349. Ten float32 `csv:"Ten"` //韧性
  2350. AttackSpeed float32 `csv:"AttackSpeed"` //攻击速度
  2351. HpRate int32 `csv:"HpRate"` //生命系数
  2352. SpRate int32 `csv:"SpRate"` //蓝量系数
  2353. AtkRate int32 `csv:"AtkRate"` //物攻系数
  2354. MatkRate int32 `csv:"MatkRate"` //魔攻系数
  2355. DefRate int32 `csv:"DefRate"` //物防系数
  2356. MdefRate int32 `csv:"MdefRate"` //魔防系数
  2357. HitRate int32 `csv:"HitRate"` //命中系数
  2358. DodgeRate int32 `csv:"DodgeRate"` //闪避系数
  2359. CritRate int32 `csv:"CritRate"` //暴击系数
  2360. TenRate int32 `csv:"TenRate"` //韧性系数
  2361. NormalSkillIds []string `csv:"NormalSkillIds"` //普攻技能id
  2362. Skill1 int32 `csv:"Skill1"` //技能1
  2363. Skill1Rate []string `csv:"Skill1Rate"` //技能1发动概率
  2364. Skill2 int32 `csv:"Skill2"` //技能2
  2365. Skill2Rate []string `csv:"Skill2Rate"` //技能2发动概率
  2366. Skill3 int32 `csv:"Skill3"` //技能3
  2367. Skill3Rate []string `csv:"Skill3Rate"` //技能3发动概率
  2368. Skill4 int32 `csv:"Skill4"` //技能4
  2369. Skill4Rate []string `csv:"Skill4Rate"` //技能4发动概率
  2370. EmptySkill int32 `csv:"EmptySkill"` //备用技能
  2371. PetReward []string `csv:"PetReward"` //收集奖励
  2372. Contract int32 `csv:"contract"` //寵物契約继承屬性
  2373. Understand int32 `csv:"understand"` //領悟额外增加继承屬性
  2374. }
  2375. func PetCfgLoad(path string) {
  2376. cfg := []*PetCfg{}
  2377. PetCfgLoader = map[int32]*PetCfg{}
  2378. loadCsvCfg(path+"PetCfg.csv", &cfg)
  2379. for _, row := range cfg {
  2380. PetCfgLoader[row.Id] = row
  2381. }
  2382. }
  2383. var PetEquipCfgLoader map[int32]*PetEquipCfg
  2384. type PetEquipCfg struct {
  2385. Id int32 `csv:"Id"` //id
  2386. Type int32 `csv:"Type"` //格子编号
  2387. Quality int32 `csv:"Quality"` //品质
  2388. MaxLevel int32 `csv:"MaxLevel"` //最大等級
  2389. Advance int32 `csv:"Advance"` //進階目标
  2390. AdvanceCost []string `csv:"AdvanceCost"` //進階消耗
  2391. }
  2392. func PetEquipCfgLoad(path string) {
  2393. cfg := []*PetEquipCfg{}
  2394. PetEquipCfgLoader = map[int32]*PetEquipCfg{}
  2395. loadCsvCfg(path+"PetEquipCfg.csv", &cfg)
  2396. for _, row := range cfg {
  2397. PetEquipCfgLoader[row.Id] = row
  2398. }
  2399. }
  2400. var PetEquipExpCfgLoader map[int32]*PetEquipExpCfg
  2401. type PetEquipExpCfg struct {
  2402. Id int32 `csv:"Id"` //唯一ID
  2403. PetEquipLevel int32 `csv:"PetEquipLevel"` //印记等級
  2404. PetEquipID int32 `csv:"PetEquipID"` //印记ID
  2405. Cost []string `csv:"Cost"` //升級所需材料
  2406. Nature []string `csv:"Nature"` //屬性
  2407. FightPower int32 `csv:"FightPower"` //战斗力
  2408. }
  2409. func PetEquipExpCfgLoad(path string) {
  2410. cfg := []*PetEquipExpCfg{}
  2411. PetEquipExpCfgLoader = map[int32]*PetEquipExpCfg{}
  2412. loadCsvCfg(path+"PetEquipExpCfg.csv", &cfg)
  2413. for _, row := range cfg {
  2414. PetEquipExpCfgLoader[row.Id] = row
  2415. }
  2416. }
  2417. var PetEquipSuitCfgLoader map[int32]*PetEquipSuitCfg
  2418. type PetEquipSuitCfg struct {
  2419. Id int32 `csv:"Id"` //id
  2420. Amount []string `csv:"Amount"` //激活数量
  2421. Suit []string `csv:"Suit"` //6件屬性
  2422. }
  2423. func PetEquipSuitCfgLoad(path string) {
  2424. cfg := []*PetEquipSuitCfg{}
  2425. PetEquipSuitCfgLoader = map[int32]*PetEquipSuitCfg{}
  2426. loadCsvCfg(path+"PetEquipSuitCfg.csv", &cfg)
  2427. for _, row := range cfg {
  2428. PetEquipSuitCfgLoader[row.Id] = row
  2429. }
  2430. }
  2431. var PetExpCfgLoader map[int32]*PetExpCfg
  2432. type PetExpCfg struct {
  2433. PetLevel int32 `csv:"petLevel"` //寵物等級
  2434. Experience1 int32 `csv:"experience1"` //Normal升級所需经验
  2435. Experience2 int32 `csv:"experience2"` //Mini升級所需经验
  2436. Experience3 int32 `csv:"experience3"` //Mvp升級所需经验
  2437. CostMoney1 int32 `csv:"CostMoney1"` //Normal升級所需银幣
  2438. CostMoney2 int32 `csv:"CostMoney2"` //Mini升級所需银幣
  2439. CostMoney3 int32 `csv:"CostMoney3"` //Mvp升級所需银幣
  2440. Capacity1 int32 `csv:"Capacity1"` //Normal战力
  2441. Capacity2 int32 `csv:"Capacity2"` //Mini战力
  2442. Capacity3 int32 `csv:"Capacity3"` //Mvp战力
  2443. }
  2444. func PetExpCfgLoad(path string) {
  2445. cfg := []*PetExpCfg{}
  2446. PetExpCfgLoader = map[int32]*PetExpCfg{}
  2447. loadCsvCfg(path+"PetExpCfg.csv", &cfg)
  2448. for _, row := range cfg {
  2449. PetExpCfgLoader[row.PetLevel] = row
  2450. }
  2451. }
  2452. var PetpartnerCfgLoader map[int32]*PetpartnerCfg
  2453. type PetpartnerCfg struct {
  2454. Id int32 `csv:"Id"` //唯一id
  2455. Condition1 []string `csv:"Condition1"` //激活条件1
  2456. Attribute1 []string `csv:"attribute1"` //屬性1
  2457. Capacity1 int32 `csv:"Capacity1"` //战力1
  2458. AddHeroCap1 []string `csv:"AddHeroCap1"` //战力1
  2459. Condition2 []string `csv:"Condition2"` //激活条件2
  2460. Attribute2 []string `csv:"attribute2"` //屬性2
  2461. Capacity2 int32 `csv:"Capacity2"` //战力2
  2462. AddHeroCap2 []string `csv:"AddHeroCap2"` //战力2
  2463. Condition3 []string `csv:"Condition3"` //激活条件3
  2464. Attribute3 []string `csv:"attribute3"` //屬性3
  2465. Capacity3 int32 `csv:"Capacity3"` //战力3
  2466. AddHeroCap3 []string `csv:"AddHeroCap3"` //战力3
  2467. }
  2468. func PetpartnerCfgLoad(path string) {
  2469. cfg := []*PetpartnerCfg{}
  2470. PetpartnerCfgLoader = map[int32]*PetpartnerCfg{}
  2471. loadCsvCfg(path+"PetpartnerCfg.csv", &cfg)
  2472. for _, row := range cfg {
  2473. PetpartnerCfgLoader[row.Id] = row
  2474. }
  2475. }
  2476. var PetProgressCfgLoader map[int32]*PetProgressCfg
  2477. type PetProgressCfg struct {
  2478. Id int32 `csv:"Id"` //寵物ID
  2479. CostMoney []string `csv:"CostMoney"` //消耗银幣
  2480. AddFight []string `csv:"AddFight"` //進階增加战力
  2481. Attribute1 []string `csv:"Attribute1"` //1階增加屬性
  2482. AttributeRateAdd1 []string `csv:"AttributeRateAdd1"` //1階成長率
  2483. Condition11 []string `csv:"Condition11"` //1階条件1
  2484. Condition12 []string `csv:"Condition12"` //1階条件2
  2485. Attribute2 []string `csv:"Attribute2"` //進階2增加屬性
  2486. AttributeRateAdd2 []string `csv:"AttributeRateAdd2"` //進階2成長率
  2487. Condition21 []string `csv:"Condition21"` //2階条件1
  2488. Condition22 []string `csv:"Condition22"` //2階条件2
  2489. Attribute3 []string `csv:"Attribute3"` //進階3增加屬性
  2490. AttributeRateAdd3 []string `csv:"AttributeRateAdd3"` //進階3成長率
  2491. Condition31 []string `csv:"Condition31"` //3階条件1
  2492. Condition32 []string `csv:"Condition32"` //3階条件2
  2493. Attribute4 []string `csv:"Attribute4"` //進階4增加屬性
  2494. AttributeRateAdd4 []string `csv:"AttributeRateAdd4"` //進階4成長率
  2495. Condition41 []string `csv:"Condition41"` //4階条件1
  2496. Condition42 []string `csv:"Condition42"` //4階条件2
  2497. Attribute5 []string `csv:"Attribute5"` //進階5增加屬性
  2498. AttributeRateAdd5 []string `csv:"AttributeRateAdd5"` //進階5成長率
  2499. Condition51 []string `csv:"Condition51"` //5階条件1
  2500. Condition52 []string `csv:"Condition52"` //5階条件2
  2501. Attribute6 []string `csv:"Attribute6"` //進階6增加屬性
  2502. AttributeRateAdd6 []string `csv:"AttributeRateAdd6"` //進階6成長率
  2503. Condition61 []string `csv:"Condition61"` //6階条件1
  2504. Condition62 []string `csv:"Condition62"` //6階条件2
  2505. Attribute7 []string `csv:"Attribute7"` //進階7增加屬性
  2506. AttributeRateAdd7 []string `csv:"AttributeRateAdd7"` //進階7成長率
  2507. Condition71 []string `csv:"Condition71"` //7階条件1
  2508. Condition72 []string `csv:"Condition72"` //7階条件2
  2509. Attribute8 []string `csv:"Attribute8"` //進階8增加屬性
  2510. AttributeRateAdd8 []string `csv:"AttributeRateAdd8"` //進階8成長率
  2511. Condition81 []string `csv:"Condition81"` //8階条件1
  2512. Condition82 []string `csv:"Condition82"` //8階条件2
  2513. Attribute9 []string `csv:"Attribute9"` //進階9增加屬性
  2514. AttributeRateAdd9 []string `csv:"AttributeRateAdd9"` //進階9成長率
  2515. Condition91 []string `csv:"Condition91"` //9階条件1
  2516. Condition92 []string `csv:"Condition92"` //9階条件2
  2517. Attribute10 []string `csv:"Attribute10"` //進階10增加屬性
  2518. AttributeRateAdd10 []string `csv:"AttributeRateAdd10"` //進階10成長率
  2519. Condition101 []string `csv:"Condition101"` //10階条件1
  2520. Condition102 []string `csv:"Condition102"` //10階条件2
  2521. Attribute11 []string `csv:"Attribute11"` //進階10增加屬性
  2522. AttributeRateAdd11 []string `csv:"AttributeRateAdd11"` //進階10成長率
  2523. Condition111 []string `csv:"Condition111"` //10階条件1
  2524. Condition112 []string `csv:"Condition112"` //10階条件2
  2525. Attribute12 []string `csv:"Attribute12"` //進階10增加屬性
  2526. AttributeRateAdd12 []string `csv:"AttributeRateAdd12"` //進階10成長率
  2527. Condition121 []string `csv:"Condition121"` //10階条件1
  2528. Condition122 []string `csv:"Condition122"` //10階条件2
  2529. Attribute13 []string `csv:"Attribute13"` //進階10增加屬性
  2530. AttributeRateAdd13 []string `csv:"AttributeRateAdd13"` //進階10成長率
  2531. Condition131 []string `csv:"Condition131"` //10階条件1
  2532. Condition132 []string `csv:"Condition132"` //10階条件2
  2533. Attribute14 []string `csv:"Attribute14"` //進階10增加屬性
  2534. AttributeRateAdd14 []string `csv:"AttributeRateAdd14"` //進階10成長率
  2535. Condition141 []string `csv:"Condition141"` //10階条件1
  2536. Condition142 []string `csv:"Condition142"` //10階条件2
  2537. Attribute15 []string `csv:"Attribute15"` //進階10增加屬性
  2538. AttributeRateAdd15 []string `csv:"AttributeRateAdd15"` //進階10成長率
  2539. Condition151 []string `csv:"Condition151"` //10階条件1
  2540. Condition152 []string `csv:"Condition152"` //10階条件2
  2541. Attribute16 []string `csv:"Attribute16"` //進階10增加屬性
  2542. AttributeRateAdd16 []string `csv:"AttributeRateAdd16"` //進階10成長率
  2543. Condition161 []string `csv:"Condition161"` //10階条件1
  2544. Condition162 []string `csv:"Condition162"` //10階条件2
  2545. Attribute17 []string `csv:"Attribute17"` //進階10增加屬性
  2546. AttributeRateAdd17 []string `csv:"AttributeRateAdd17"` //進階10成長率
  2547. Condition171 []string `csv:"Condition171"` //10階条件1
  2548. Condition172 []string `csv:"Condition172"` //10階条件2
  2549. Attribute18 []string `csv:"Attribute18"` //進階10增加屬性
  2550. AttributeRateAdd18 []string `csv:"AttributeRateAdd18"` //進階10成長率
  2551. Condition181 []string `csv:"Condition181"` //10階条件1
  2552. Condition182 []string `csv:"Condition182"` //10階条件2
  2553. Attribute19 []string `csv:"Attribute19"` //進階10增加屬性
  2554. AttributeRateAdd19 []string `csv:"AttributeRateAdd19"` //進階10成長率
  2555. Condition191 []string `csv:"Condition191"` //10階条件1
  2556. Condition192 []string `csv:"Condition192"` //10階条件2
  2557. Attribute20 []string `csv:"Attribute20"` //進階10增加屬性
  2558. AttributeRateAdd20 []string `csv:"AttributeRateAdd20"` //進階10成長率
  2559. Condition201 []string `csv:"Condition201"` //10階条件1
  2560. Condition202 []string `csv:"Condition202"` //10階条件2
  2561. }
  2562. func PetProgressCfgLoad(path string) {
  2563. cfg := []*PetProgressCfg{}
  2564. PetProgressCfgLoader = map[int32]*PetProgressCfg{}
  2565. loadCsvCfg(path+"PetProgressCfg.csv", &cfg)
  2566. for _, row := range cfg {
  2567. PetProgressCfgLoader[row.Id] = row
  2568. }
  2569. }
  2570. var PresspointPvPCfgLoader map[int32]*PresspointPvPCfg
  2571. type PresspointPvPCfg struct {
  2572. Id int32 `csv:"Id"` //ID挡位
  2573. TriggerConditions int32 `csv:"TriggerConditions"` //差值
  2574. Buffid []string `csv:"buffid"` //触发buff
  2575. }
  2576. func PresspointPvPCfgLoad(path string) {
  2577. cfg := []*PresspointPvPCfg{}
  2578. PresspointPvPCfgLoader = map[int32]*PresspointPvPCfg{}
  2579. loadCsvCfg(path+"PresspointPvPCfg.csv", &cfg)
  2580. for _, row := range cfg {
  2581. PresspointPvPCfgLoader[row.Id] = row
  2582. }
  2583. }
  2584. var PrivilegeCardCfgLoader map[int32]*PrivilegeCardCfg
  2585. type PrivilegeCardCfg struct {
  2586. Lv int32 `csv:"Lv"` //等級
  2587. RMB float32 `csv:"RMB"` //价格
  2588. UnlockCond []string `csv:"UnlockCond"` //解锁条件
  2589. QuickBattle int32 `csv:"QuickBattle"` //战斗X2加速
  2590. Reward []string `csv:"Reward"` //特权每日禮包
  2591. PurseQuota int32 `csv:"PurseQuota"` //充值钱包额度
  2592. BuyReward []string `csv:"BuyReward"` //购买奖励显示
  2593. }
  2594. func PrivilegeCardCfgLoad(path string) {
  2595. cfg := []*PrivilegeCardCfg{}
  2596. PrivilegeCardCfgLoader = map[int32]*PrivilegeCardCfg{}
  2597. loadCsvCfg(path+"PrivilegeCardCfg.csv", &cfg)
  2598. for _, row := range cfg {
  2599. PrivilegeCardCfgLoader[row.Lv] = row
  2600. }
  2601. }
  2602. var PurseShopCfgLoader map[int32]*PurseShopCfg
  2603. type PurseShopCfg struct {
  2604. Id int32 `csv:"Id"` //禮包Id
  2605. Name string `csv:"Name"` //禮包名字
  2606. Type int32 `csv:"Type"` //类型
  2607. RMB float32 `csv:"RMB"` //价格
  2608. Reward []string `csv:"Reward"` //购买后获得道具
  2609. FirstBuyReward []string `csv:"FirstBuyReward"` //首次购买奖励
  2610. ExtraBuyReward []string `csv:"ExtraBuyReward"` //购买额外获得
  2611. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2612. SortId int32 `csv:"SortId"` //排序Id
  2613. RmbTotalPay int32 `csv:"RmbTotalPay"` //累计充值金额
  2614. }
  2615. func PurseShopCfgLoad(path string) {
  2616. cfg := []*PurseShopCfg{}
  2617. PurseShopCfgLoader = map[int32]*PurseShopCfg{}
  2618. loadCsvCfg(path+"PurseShopCfg.csv", &cfg)
  2619. for _, row := range cfg {
  2620. PurseShopCfgLoader[row.Id] = row
  2621. }
  2622. }
  2623. var QualityPointCfgLoader map[int32]*QualityPointCfg
  2624. type QualityPointCfg struct {
  2625. Count int32 `csv:"count"` //点数
  2626. Cost int32 `csv:"cost"` //消耗
  2627. }
  2628. func QualityPointCfgLoad(path string) {
  2629. cfg := []*QualityPointCfg{}
  2630. QualityPointCfgLoader = map[int32]*QualityPointCfg{}
  2631. loadCsvCfg(path+"QualityPointCfg.csv", &cfg)
  2632. for _, row := range cfg {
  2633. QualityPointCfgLoader[row.Count] = row
  2634. }
  2635. }
  2636. var QuickBattleCostCfgLoader map[int32]*QuickBattleCostCfg
  2637. type QuickBattleCostCfg struct {
  2638. ID int32 `csv:"ID"` //次数
  2639. Cost int32 `csv:"Cost"` //消耗
  2640. CostType int32 `csv:"CostType"` //消耗类型
  2641. }
  2642. func QuickBattleCostCfgLoad(path string) {
  2643. cfg := []*QuickBattleCostCfg{}
  2644. QuickBattleCostCfgLoader = map[int32]*QuickBattleCostCfg{}
  2645. loadCsvCfg(path+"QuickBattleCostCfg.csv", &cfg)
  2646. for _, row := range cfg {
  2647. QuickBattleCostCfgLoader[row.ID] = row
  2648. }
  2649. }
  2650. var RobotCfgLoader map[int32]*RobotCfg
  2651. type RobotCfg struct {
  2652. RobotId int32 `csv:"RobotId"` //机器人ID
  2653. RobotName string `csv:"RobotName"` //名字
  2654. ArenaLevelId int32 `csv:"ArenaLevelId"` //段位ID
  2655. RobotLevel int32 `csv:"RobotLevel"` //等級
  2656. RobotAvatar int32 `csv:"RobotAvatar"` //机器人模型
  2657. RobotEquip []string `csv:"RobotEquip"` //装备
  2658. RobotSkill []string `csv:"RobotSkill"` //技能
  2659. RobotHeadPortrait int32 `csv:"RobotHeadPortrait"` //頭像
  2660. PartnerId []string `csv:"PartnerId"` //夥伴
  2661. PartnerEquip []string `csv:"PartnerEquip"` //夥伴装备
  2662. PartnerLevel []string `csv:"PartnerLevel"` //夥伴等級
  2663. FightPower []string `csv:"FightPower"` //战斗力
  2664. SystemType int32 `csv:"SystemType"` //机器人系统类别
  2665. }
  2666. func RobotCfgLoad(path string) {
  2667. cfg := []*RobotCfg{}
  2668. RobotCfgLoader = map[int32]*RobotCfg{}
  2669. loadCsvCfg(path+"RobotCfg.csv", &cfg)
  2670. for _, row := range cfg {
  2671. RobotCfgLoader[row.RobotId] = row
  2672. }
  2673. }
  2674. var RoleAttributeCfgLoader map[int32]*RoleAttributeCfg
  2675. type RoleAttributeCfg struct {
  2676. BaseLv int32 `csv:"BaseLv"` //角色等級
  2677. Name int32 `csv:"Name"` //需求经验
  2678. GetPoint int32 `csv:"GetPoint"` //获得点数
  2679. Hp int32 `csv:"Hp"` //生命
  2680. Sp int32 `csv:"Sp"` //蓝量
  2681. Atk int32 `csv:"Atk"` //物攻
  2682. Matk int32 `csv:"Matk"` //魔攻
  2683. Def int32 `csv:"Def"` //物防
  2684. Mdef int32 `csv:"Mdef"` //魔防
  2685. Hit int32 `csv:"Hit"` //命中
  2686. Dodge int32 `csv:"Dodge"` //闪避
  2687. Crit int32 `csv:"Crit"` //暴击
  2688. Ten int32 `csv:"Ten"` //韧性
  2689. }
  2690. func RoleAttributeCfgLoad(path string) {
  2691. cfg := []*RoleAttributeCfg{}
  2692. RoleAttributeCfgLoader = map[int32]*RoleAttributeCfg{}
  2693. loadCsvCfg(path+"RoleAttributeCfg.csv", &cfg)
  2694. for _, row := range cfg {
  2695. RoleAttributeCfgLoader[row.BaseLv] = row
  2696. }
  2697. }
  2698. var RuneShopExploreCfgLoader map[int32]*RuneShopExploreCfg
  2699. type RuneShopExploreCfg struct {
  2700. ID int32 `csv:"ID"` //高級解锁商品ID
  2701. Round int32 `csv:"Round"` //活动轮次
  2702. GoldExp string `csv:"GoldExp"` //消耗金幣获取经验比例
  2703. MissionExp string `csv:"MissionExp"` //任务活跃度转化经验比例
  2704. MissonExpUp string `csv:"MissonExpUp"` //解锁后任务获得经验提高
  2705. RMB float32 `csv:"RMB"` //解锁价格
  2706. SellingBegin int32 `csv:"SellingBegin"` //间隔時间
  2707. StartTime string `csv:"StartTime"` //活动开启時间
  2708. SellingDuration int32 `csv:"SellingDuration"` //活动结束時長
  2709. CloseTime string `csv:"CloseTime"` //结束時间
  2710. MaxLvRewad []string `csv:"MaxLvRewad"` //满級奖励
  2711. ExpCost int32 `csv:"ExpCost"` //領取消耗经验
  2712. }
  2713. func RuneShopExploreCfgLoad(path string) {
  2714. cfg := []*RuneShopExploreCfg{}
  2715. RuneShopExploreCfgLoader = map[int32]*RuneShopExploreCfg{}
  2716. loadCsvCfg(path+"RuneShopExploreCfg.csv", &cfg)
  2717. for _, row := range cfg {
  2718. RuneShopExploreCfgLoader[row.ID] = row
  2719. }
  2720. }
  2721. var RuneShopExploreRewardCfgLoader map[int32]*RuneShopExploreRewardCfg
  2722. type RuneShopExploreRewardCfg struct {
  2723. ID int32 `csv:"ID"` //奖励ID
  2724. Lv int32 `csv:"Lv"` //探索等級
  2725. Exp int32 `csv:"Exp"` //升級所需经验
  2726. Reward []string `csv:"Reward"` //普通奖励
  2727. CashReward []string `csv:"CashReward"` //高級奖励
  2728. MaxRewardConsumen int32 `csv:"MaxRewardConsumen"` //满級奖励消耗所需经验
  2729. RewardSign int32 `csv:"RewardSign"` //是否为大奖
  2730. ActiveRound int32 `csv:"ActiveRound"` //活动轮次
  2731. }
  2732. func RuneShopExploreRewardCfgLoad(path string) {
  2733. cfg := []*RuneShopExploreRewardCfg{}
  2734. RuneShopExploreRewardCfgLoader = map[int32]*RuneShopExploreRewardCfg{}
  2735. loadCsvCfg(path+"RuneShopExploreRewardCfg.csv", &cfg)
  2736. for _, row := range cfg {
  2737. RuneShopExploreRewardCfgLoader[row.ID] = row
  2738. }
  2739. }
  2740. var RuneShopGiftsCfgLoader map[int32]*RuneShopGiftsCfg
  2741. type RuneShopGiftsCfg struct {
  2742. Id int32 `csv:"Id"` //禮包Id
  2743. Name string `csv:"Name"` //禮包名字
  2744. Type int32 `csv:"Type"` //类型
  2745. RMB float32 `csv:"RMB"` //价格
  2746. Reward []string `csv:"Reward"` //购买后获得道具
  2747. FirstBuyReward []string `csv:"FirstBuyReward"` //首次购买奖励
  2748. ExtraBuyReward []string `csv:"ExtraBuyReward"` //购买额外获得
  2749. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2750. SortId int32 `csv:"SortId"` //排序Id
  2751. RmbTotalPay int32 `csv:"RmbTotalPay"` //累计充值金额
  2752. SDKGoodsId string `csv:"SDKGoodsId"` //SDK商品ID
  2753. }
  2754. func RuneShopGiftsCfgLoad(path string) {
  2755. cfg := []*RuneShopGiftsCfg{}
  2756. RuneShopGiftsCfgLoader = map[int32]*RuneShopGiftsCfg{}
  2757. loadCsvCfg(path+"RuneShopGiftsCfg.csv", &cfg)
  2758. for _, row := range cfg {
  2759. RuneShopGiftsCfgLoader[row.Id] = row
  2760. }
  2761. }
  2762. var RuneShopGuildBattleCfgLoader map[int32]*RuneShopGuildBattleCfg
  2763. type RuneShopGuildBattleCfg struct {
  2764. Id int32 `csv:"Id"` //禮包Id
  2765. Name string `csv:"Name"` //禮包名字
  2766. RMB float32 `csv:"RMB"` //价格
  2767. Reward []string `csv:"Reward"` //购买后获得道具
  2768. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2769. SortId int32 `csv:"SortId"` //排序Id
  2770. }
  2771. func RuneShopGuildBattleCfgLoad(path string) {
  2772. cfg := []*RuneShopGuildBattleCfg{}
  2773. RuneShopGuildBattleCfgLoader = map[int32]*RuneShopGuildBattleCfg{}
  2774. loadCsvCfg(path+"RuneShopGuildBattleCfg.csv", &cfg)
  2775. for _, row := range cfg {
  2776. RuneShopGuildBattleCfgLoader[row.Id] = row
  2777. }
  2778. }
  2779. var RuneShopLimitCfgLoader map[int32]*RuneShopLimitCfg
  2780. type RuneShopLimitCfg struct {
  2781. Id int32 `csv:"Id"` //限時商品Id
  2782. Name string `csv:"Name"` //商品名字
  2783. BuyReward []string `csv:"BuyReward"` //购买奖励
  2784. RMB float32 `csv:"RMB"` //价格
  2785. SellingType int32 `csv:"SellingType"` //商品上架类型
  2786. SellingBegin int32 `csv:"SellingBegin"` //开服后起始時间
  2787. SellingDuration int32 `csv:"SellingDuration"` //开服上架持续時長
  2788. BeginTime string `csv:"BeginTime"` //商品上架時间
  2789. EndTime string `csv:"EndTime"` //商品下架時间
  2790. RestrictedType int32 `csv:"RestrictedType"` //限购次数
  2791. SeasonId int32 `csv:"SeasonId"` //赛季ID
  2792. ActiveId int32 `csv:"ActiveId"` //活动ID
  2793. RedPoint int32 `csv:"RedPoint"` //红点显示
  2794. SortId int32 `csv:"SortId"` //排序Id
  2795. }
  2796. func RuneShopLimitCfgLoad(path string) {
  2797. cfg := []*RuneShopLimitCfg{}
  2798. RuneShopLimitCfgLoader = map[int32]*RuneShopLimitCfg{}
  2799. loadCsvCfg(path+"RuneShopLimitCfg.csv", &cfg)
  2800. for _, row := range cfg {
  2801. RuneShopLimitCfgLoader[row.Id] = row
  2802. }
  2803. }
  2804. var RuneShopMonthCardCfgLoader map[int32]*RuneShopMonthCardCfg
  2805. type RuneShopMonthCardCfg struct {
  2806. Id int32 `csv:"Id"` //周卡类型
  2807. Name string `csv:"Name"` //周卡名字
  2808. AddTime int32 `csv:"AddTime"` //增加時長
  2809. BuyReward []string `csv:"BuyReward"` //购买奖励显示
  2810. DayReward []string `csv:"DayReward"` //每日奖励
  2811. TotalReward []string `csv:"TotalReward"` //总计奖励
  2812. RMB float32 `csv:"RMB"` //价格
  2813. BuyRewardServer []string `csv:"BuyRewardServer"` //获得购买奖励
  2814. RewardMail int32 `csv:"RewardMail"` //奖励邮件
  2815. Monthdec string `csv:"Monthdec"` //周卡描述
  2816. }
  2817. func RuneShopMonthCardCfgLoad(path string) {
  2818. cfg := []*RuneShopMonthCardCfg{}
  2819. RuneShopMonthCardCfgLoader = map[int32]*RuneShopMonthCardCfg{}
  2820. loadCsvCfg(path+"RuneShopMonthCardCfg.csv", &cfg)
  2821. for _, row := range cfg {
  2822. RuneShopMonthCardCfgLoader[row.Id] = row
  2823. }
  2824. }
  2825. var RuneShopRankAidouluCfgLoader map[int32]*RuneShopRankAidouluCfg
  2826. type RuneShopRankAidouluCfg struct {
  2827. Id int32 `csv:"Id"` //禮包Id
  2828. RankId int32 `csv:"RankId"` //活序号
  2829. Name string `csv:"Name"` //禮包名字
  2830. RMB float32 `csv:"RMB"` //价格
  2831. Reward []string `csv:"Reward"` //前端显示获得道具
  2832. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2833. SortId int32 `csv:"SortId"` //排序Id
  2834. SeverReward []string `csv:"SeverReward"` //购买后获得道具
  2835. RewardScore int32 `csv:"RewardScore"` //购买后获得积分
  2836. IfRequite int32 `csv:"IfRequite"` //是否解锁饋赠
  2837. }
  2838. func RuneShopRankAidouluCfgLoad(path string) {
  2839. cfg := []*RuneShopRankAidouluCfg{}
  2840. RuneShopRankAidouluCfgLoader = map[int32]*RuneShopRankAidouluCfg{}
  2841. loadCsvCfg(path+"RuneShopRankAidouluCfg.csv", &cfg)
  2842. for _, row := range cfg {
  2843. RuneShopRankAidouluCfgLoader[row.Id] = row
  2844. }
  2845. }
  2846. var RuneShopRankArenaCfgLoader map[int32]*RuneShopRankArenaCfg
  2847. type RuneShopRankArenaCfg struct {
  2848. Id int32 `csv:"Id"` //禮包Id
  2849. RankId int32 `csv:"RankId"` //活序号
  2850. Name string `csv:"Name"` //禮包名字
  2851. RMB float32 `csv:"RMB"` //价格
  2852. Reward []string `csv:"Reward"` //购买后获得道具
  2853. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2854. SortId int32 `csv:"SortId"` //排序Id
  2855. }
  2856. func RuneShopRankArenaCfgLoad(path string) {
  2857. cfg := []*RuneShopRankArenaCfg{}
  2858. RuneShopRankArenaCfgLoader = map[int32]*RuneShopRankArenaCfg{}
  2859. loadCsvCfg(path+"RuneShopRankArenaCfg.csv", &cfg)
  2860. for _, row := range cfg {
  2861. RuneShopRankArenaCfgLoader[row.Id] = row
  2862. }
  2863. }
  2864. var RuneShopRankMapCfgLoader map[int32]*RuneShopRankMapCfg
  2865. type RuneShopRankMapCfg struct {
  2866. Id int32 `csv:"Id"` //禮包Id
  2867. RankId int32 `csv:"RankId"` //活序号
  2868. Name string `csv:"Name"` //禮包名字
  2869. RMB float32 `csv:"RMB"` //价格
  2870. Reward []string `csv:"Reward"` //购买后获得道具
  2871. RewardScore int32 `csv:"RewardScore"` //购买后获得积分
  2872. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2873. SortId int32 `csv:"SortId"` //排序Id
  2874. SeverReward []string `csv:"SeverReward"` //购买后获得道具
  2875. }
  2876. func RuneShopRankMapCfgLoad(path string) {
  2877. cfg := []*RuneShopRankMapCfg{}
  2878. RuneShopRankMapCfgLoader = map[int32]*RuneShopRankMapCfg{}
  2879. loadCsvCfg(path+"RuneShopRankMapCfg.csv", &cfg)
  2880. for _, row := range cfg {
  2881. RuneShopRankMapCfgLoader[row.Id] = row
  2882. }
  2883. }
  2884. var RuneShopRankPetCfgLoader map[int32]*RuneShopRankPetCfg
  2885. type RuneShopRankPetCfg struct {
  2886. Id int32 `csv:"Id"` //禮包Id
  2887. RankId int32 `csv:"RankId"` //活序号
  2888. Name string `csv:"Name"` //禮包名字
  2889. RMB float32 `csv:"RMB"` //价格
  2890. Reward []string `csv:"Reward"` //购买后获得道具
  2891. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2892. SortId int32 `csv:"SortId"` //排序Id
  2893. }
  2894. func RuneShopRankPetCfgLoad(path string) {
  2895. cfg := []*RuneShopRankPetCfg{}
  2896. RuneShopRankPetCfgLoader = map[int32]*RuneShopRankPetCfg{}
  2897. loadCsvCfg(path+"RuneShopRankPetCfg.csv", &cfg)
  2898. for _, row := range cfg {
  2899. RuneShopRankPetCfgLoader[row.Id] = row
  2900. }
  2901. }
  2902. var RuneShopRankSkillCfgLoader map[int32]*RuneShopRankSkillCfg
  2903. type RuneShopRankSkillCfg struct {
  2904. Id int32 `csv:"Id"` //禮包Id
  2905. RankId int32 `csv:"RankId"` //活序号
  2906. Name string `csv:"Name"` //禮包名字
  2907. RMB float32 `csv:"RMB"` //价格
  2908. Reward []string `csv:"Reward"` //购买后获得道具
  2909. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2910. SortId int32 `csv:"SortId"` //排序Id
  2911. }
  2912. func RuneShopRankSkillCfgLoad(path string) {
  2913. cfg := []*RuneShopRankSkillCfg{}
  2914. RuneShopRankSkillCfgLoader = map[int32]*RuneShopRankSkillCfg{}
  2915. loadCsvCfg(path+"RuneShopRankSkillCfg.csv", &cfg)
  2916. for _, row := range cfg {
  2917. RuneShopRankSkillCfgLoader[row.Id] = row
  2918. }
  2919. }
  2920. var RuneShopRankTowerCfgLoader map[int32]*RuneShopRankTowerCfg
  2921. type RuneShopRankTowerCfg struct {
  2922. Id int32 `csv:"Id"` //禮包Id
  2923. RankId int32 `csv:"RankId"` //活序号
  2924. Name string `csv:"Name"` //禮包名字
  2925. RMB float32 `csv:"RMB"` //价格
  2926. Reward []string `csv:"Reward"` //购买后获得道具
  2927. RestrictedType int32 `csv:"RestrictedType"` //限购类型次数
  2928. SortId int32 `csv:"SortId"` //排序Id
  2929. }
  2930. func RuneShopRankTowerCfgLoad(path string) {
  2931. cfg := []*RuneShopRankTowerCfg{}
  2932. RuneShopRankTowerCfgLoader = map[int32]*RuneShopRankTowerCfg{}
  2933. loadCsvCfg(path+"RuneShopRankTowerCfg.csv", &cfg)
  2934. for _, row := range cfg {
  2935. RuneShopRankTowerCfgLoader[row.Id] = row
  2936. }
  2937. }
  2938. var RushListCfgLoader map[int32]*RushListCfg
  2939. type RushListCfg struct {
  2940. Id int32 `csv:"Id"` //RankId
  2941. RankType int32 `csv:"RankType"` //活动种类
  2942. RankId int32 `csv:"RankId"` //活动序号
  2943. StartDay int32 `csv:"StartDay"` //活动开始日期
  2944. StartTime string `csv:"StartTime"` //活动开始時间
  2945. CloseDay int32 `csv:"CloseDay"` //活动结束日期
  2946. CloseTime string `csv:"CloseTime"` //活动结束時间
  2947. RestDay int32 `csv:"RestDay"` //功能结束日期
  2948. RestTime string `csv:"RestTime"` //功能结束時间
  2949. RankGrade int32 `csv:"RankGrade"` //排名档次
  2950. Rank []string `csv:"Rank"` //排名区间
  2951. Reward []string `csv:"Reward"` //排名奖励
  2952. }
  2953. func RushListCfgLoad(path string) {
  2954. cfg := []*RushListCfg{}
  2955. RushListCfgLoader = map[int32]*RushListCfg{}
  2956. loadCsvCfg(path+"RushListCfg.csv", &cfg)
  2957. for _, row := range cfg {
  2958. RushListCfgLoader[row.Id] = row
  2959. }
  2960. }
  2961. var RushListTargetCfgLoader map[int32]*RushListTargetCfg
  2962. type RushListTargetCfg struct {
  2963. Id int32 `csv:"Id"` //Id
  2964. RankType int32 `csv:"RankType"` //活动种类
  2965. RankId int32 `csv:"RankId"` //活序号
  2966. Rank []string `csv:"Rank"` //条件区间
  2967. TargetGrade int32 `csv:"TargetGrade"` //目标档次
  2968. Reward []string `csv:"Reward"` //奖励
  2969. }
  2970. func RushListTargetCfgLoad(path string) {
  2971. cfg := []*RushListTargetCfg{}
  2972. RushListTargetCfgLoader = map[int32]*RushListTargetCfg{}
  2973. loadCsvCfg(path+"RushListTargetCfg.csv", &cfg)
  2974. for _, row := range cfg {
  2975. RushListTargetCfgLoader[row.Id] = row
  2976. }
  2977. }
  2978. var ServiceRecordCfgLoader map[int32]*ServiceRecordCfg
  2979. type ServiceRecordCfg struct {
  2980. Id int32 `csv:"Id"` //合服记录编号
  2981. ActivitiesId []string `csv:"ActivitiesId"` //活动Id
  2982. }
  2983. func ServiceRecordCfgLoad(path string) {
  2984. cfg := []*ServiceRecordCfg{}
  2985. ServiceRecordCfgLoader = map[int32]*ServiceRecordCfg{}
  2986. loadCsvCfg(path+"ServiceRecordCfg.csv", &cfg)
  2987. for _, row := range cfg {
  2988. ServiceRecordCfgLoader[row.Id] = row
  2989. }
  2990. }
  2991. var ShieldedWordCfgLoader map[int32]*ShieldedWordCfg
  2992. type ShieldedWordCfg struct {
  2993. ID int32 `csv:"ID"` //ID
  2994. Type string `csv:"Type"` //Type
  2995. }
  2996. func ShieldedWordCfgLoad(path string) {
  2997. cfg := []*ShieldedWordCfg{}
  2998. ShieldedWordCfgLoader = map[int32]*ShieldedWordCfg{}
  2999. loadCsvCfg(path+"ShieldedWordCfg.csv", &cfg)
  3000. for _, row := range cfg {
  3001. ShieldedWordCfgLoader[row.ID] = row
  3002. }
  3003. }
  3004. var ShopCfgLoader map[int32]*ShopCfg
  3005. type ShopCfg struct {
  3006. GoodsId int32 `csv:"GoodsId"` //商品Id
  3007. GoodsName string `csv:"GoodsName"` //商品名称
  3008. GoodsType int32 `csv:"GoodsType"` //商品所屬tab
  3009. GoodsTypename string `csv:"GoodsTypename"` //商品页签
  3010. GoodsItem int32 `csv:"GoodsItem"` //商品内容
  3011. PayForType int32 `csv:"PayForType"` //消耗资源类型
  3012. PayForNum int32 `csv:"PayForNum"` //消耗资源数量
  3013. HdDrop int32 `csv:"HdDrop"` //活动商品
  3014. SellWell int32 `csv:"SellWell"` //是否热销
  3015. Proportion int32 `csv:"Proportion"` //折扣比例
  3016. DiscountPayForNum int32 `csv:"DiscountPayForNum"` //折扣后价格
  3017. RestrictedType string `csv:"RestrictedType"` //限购类型次数
  3018. BeginTime string `csv:"BeginTime"` //开始時间
  3019. EndTime string `csv:"EndTime"` //结束時间
  3020. SortId int32 `csv:"SortId"` //排序Id
  3021. Weight int32 `csv:"Weight"` //权重概率
  3022. Weight1 int32 `csv:"Weight1"` //VIP权重概率1
  3023. Weight2 int32 `csv:"Weight2"` //VIP权重概率2
  3024. Weight3 int32 `csv:"Weight3"` //VIP权重概率3
  3025. Weight4 int32 `csv:"Weight4"` //VIP权重概率4
  3026. NtfClient int32 `csv:"NtfClient"` //是否通知客户端
  3027. GoodsPic string `csv:"GoodsPic"` //图片
  3028. Reward []string `csv:"Reward"` //购买后获得道具
  3029. Condition []string `csv:"Condition"` //上架解锁条件枚举
  3030. }
  3031. func ShopCfgLoad(path string) {
  3032. cfg := []*ShopCfg{}
  3033. ShopCfgLoader = map[int32]*ShopCfg{}
  3034. loadCsvCfg(path+"ShopCfg.csv", &cfg)
  3035. for _, row := range cfg {
  3036. ShopCfgLoader[row.GoodsId] = row
  3037. }
  3038. }
  3039. var ShopTypeCfgLoader map[int32]*ShopTypeCfg
  3040. type ShopTypeCfg struct {
  3041. Id int32 `csv:"Id"` //商店唯一ID
  3042. ShopType int32 `csv:"ShopType"` //商店类型
  3043. Currency []string `csv:"Currency"` //交易货幣
  3044. RefreshTime []string `csv:"RefreshTime"` //自动刷新時间点
  3045. PayForRefresh []string `csv:"PayForRefresh"` //手动刷新消耗
  3046. RefreshNum int32 `csv:"RefreshNum"` //手动刷新最大次数
  3047. GoodsRefreshNum int32 `csv:"GoodsRefreshNum"` //刷新商店道具上架数量
  3048. SortId int32 `csv:"SortId"` //商店页签排序
  3049. ActShop int32 `csv:"ActShop"` //活动商店类型
  3050. }
  3051. func ShopTypeCfgLoad(path string) {
  3052. cfg := []*ShopTypeCfg{}
  3053. ShopTypeCfgLoader = map[int32]*ShopTypeCfg{}
  3054. loadCsvCfg(path+"ShopTypeCfg.csv", &cfg)
  3055. for _, row := range cfg {
  3056. ShopTypeCfgLoader[row.Id] = row
  3057. }
  3058. }
  3059. var SignInCfgLoader map[int32]*SignInCfg
  3060. type SignInCfg struct {
  3061. ID int32 `csv:"ID"` //序列id
  3062. SignInType int32 `csv:"SignInType"` //签到类型
  3063. SignInReward []string `csv:"SignInReward"` //签到奖励
  3064. VipLevel int32 `csv:"VipLevel"` //Vip等級
  3065. SignInAddReward []string `csv:"SignInAddReward"` //累计奖励
  3066. Balloon int32 `csv:"balloon"` //气球方向
  3067. }
  3068. func SignInCfgLoad(path string) {
  3069. cfg := []*SignInCfg{}
  3070. SignInCfgLoader = map[int32]*SignInCfg{}
  3071. loadCsvCfg(path+"SignInCfg.csv", &cfg)
  3072. for _, row := range cfg {
  3073. SignInCfgLoader[row.ID] = row
  3074. }
  3075. }
  3076. var SkillCfgLoader map[int32]*SkillCfg
  3077. type SkillCfg struct {
  3078. SkillId int32 `csv:"SkillId"` //技能ID
  3079. SkillType int32 `csv:"SkillType"` //技能类型
  3080. JobType int32 `csv:"JobType"` //职业类型
  3081. JobBranch int32 `csv:"JobBranch"` //职业分支
  3082. JobStage int32 `csv:"JobStage"` //职业階段
  3083. Hide int32 `csv:"Hide"` //隐藏
  3084. BuffPoint []string `csv:"BuffPoint"` //技能点数
  3085. AddFight int32 `csv:"AddFight"` //技能升級提升战力
  3086. SpcSkillDec []string `csv:"SpcSkillDec"` //特殊技能
  3087. }
  3088. func SkillCfgLoad(path string) {
  3089. cfg := []*SkillCfg{}
  3090. SkillCfgLoader = map[int32]*SkillCfg{}
  3091. loadCsvCfg(path+"SkillCfg.csv", &cfg)
  3092. for _, row := range cfg {
  3093. SkillCfgLoader[row.SkillId] = row
  3094. }
  3095. }
  3096. var SkillDemandCfgLoader map[int32]*SkillDemandCfg
  3097. type SkillDemandCfg struct {
  3098. LearnLv int32 `csv:"LearnLv"` //技能學習等級
  3099. LvupDemand []string `csv:"LvupDemand"` //技能升級需求等級
  3100. LvupCost []string `csv:"LvupCost"` //技能升級所需消耗
  3101. }
  3102. func SkillDemandCfgLoad(path string) {
  3103. cfg := []*SkillDemandCfg{}
  3104. SkillDemandCfgLoader = map[int32]*SkillDemandCfg{}
  3105. loadCsvCfg(path+"SkillDemandCfg.csv", &cfg)
  3106. for _, row := range cfg {
  3107. SkillDemandCfgLoader[row.LearnLv] = row
  3108. }
  3109. }
  3110. var SkillLvCfgLoader map[int32]*SkillLvCfg
  3111. type SkillLvCfg struct {
  3112. Id int32 `csv:"Id"` //固定ID
  3113. Cost int32 `csv:"Cost"` //SP消耗
  3114. SkillId int32 `csv:"SkillId"` //技能ID
  3115. SkillLV int32 `csv:"SkillLV"` //技能等級
  3116. }
  3117. func SkillLvCfgLoad(path string) {
  3118. cfg := []*SkillLvCfg{}
  3119. SkillLvCfgLoader = map[int32]*SkillLvCfg{}
  3120. loadCsvCfg(path+"SkillLvCfg.csv", &cfg)
  3121. for _, row := range cfg {
  3122. SkillLvCfgLoader[row.Id] = row
  3123. }
  3124. }
  3125. var SkillSlotCfgLoader map[int32]*SkillSlotCfg
  3126. type SkillSlotCfg struct {
  3127. ID int32 `csv:"ID"` //编号
  3128. Condition int32 `csv:"Condition"` //升級解锁条件
  3129. SCondition []string `csv:"S_Condition"` //升級解锁条件
  3130. FightPower int32 `csv:"FightPower"` //技能槽附加战斗力
  3131. ParterCondition int32 `csv:"ParterCondition"` //夥伴技能升級条件
  3132. SParterCondition []string `csv:"S_ParterCondition"` //夥伴技能升級条件
  3133. }
  3134. func SkillSlotCfgLoad(path string) {
  3135. cfg := []*SkillSlotCfg{}
  3136. SkillSlotCfgLoader = map[int32]*SkillSlotCfg{}
  3137. loadCsvCfg(path+"SkillSlotCfg.csv", &cfg)
  3138. for _, row := range cfg {
  3139. SkillSlotCfgLoader[row.ID] = row
  3140. }
  3141. }
  3142. var SkillSuitNewCfgLoader map[int32]*SkillSuitNewCfg
  3143. type SkillSuitNewCfg struct {
  3144. Id int32 `csv:"Id"` //id
  3145. Name string `csv:"Name"` //名称
  3146. Suit1 []string `csv:"Suit1"` //效果
  3147. TriggerConditions []string `csv:"TriggerConditions"` //激活条件
  3148. Buffid int32 `csv:"buffid"` //触发buff
  3149. }
  3150. func SkillSuitNewCfgLoad(path string) {
  3151. cfg := []*SkillSuitNewCfg{}
  3152. SkillSuitNewCfgLoader = map[int32]*SkillSuitNewCfg{}
  3153. loadCsvCfg(path+"SkillSuitNewCfg.csv", &cfg)
  3154. for _, row := range cfg {
  3155. SkillSuitNewCfgLoader[row.Id] = row
  3156. }
  3157. }
  3158. var SkillTreeCfgLoader map[int32]*SkillTreeCfg
  3159. type SkillTreeCfg struct {
  3160. SkillId int32 `csv:"SkillId"` //技能ID
  3161. Name string `csv:"Name"` //技能名字
  3162. SkillType int32 `csv:"SkillType"` //技能类型
  3163. MaxLv int32 `csv:"MaxLv"` //技能等級上限
  3164. SkillQuality int32 `csv:"SkillQuality"` //技能品质
  3165. JobType int32 `csv:"JobType"` //职业类型
  3166. JobBranch int32 `csv:"JobBranch"` //职业分支
  3167. JobStage int32 `csv:"JobStage"` //职业階段
  3168. OpenLevel int32 `csv:"OpenLevel"` //解锁主角等級要求
  3169. OpenNeedCost []string `csv:"OpenNeedCost"` //解锁需求
  3170. Pos int32 `csv:"Pos"` //技能树位置件
  3171. Order int32 `csv:"order"` //技能排序
  3172. SuperSkill []string `csv:"SuperSkill"` //進階技能
  3173. BeforeSkill int32 `csv:"beforeSkill"` //下階技能
  3174. SkillBranch int32 `csv:"SkillBranch"` //進階职业階段
  3175. PressPoint int32 `csv:"PressPoint"` //技能压制值
  3176. StartPressPoint int32 `csv:"StartPressPoint"` //技能原压制值
  3177. }
  3178. func SkillTreeCfgLoad(path string) {
  3179. cfg := []*SkillTreeCfg{}
  3180. SkillTreeCfgLoader = map[int32]*SkillTreeCfg{}
  3181. loadCsvCfg(path+"SkillTreeCfg.csv", &cfg)
  3182. for _, row := range cfg {
  3183. SkillTreeCfgLoader[row.SkillId] = row
  3184. }
  3185. }
  3186. var SkillUpEffectCfgLoader map[int32]*SkillUpEffectCfg
  3187. type SkillUpEffectCfg struct {
  3188. Id int32 `csv:"Id"` //技能ID
  3189. SkillId int32 `csv:"SkillId"` //技能ID
  3190. SkillLv int32 `csv:"SkillLv"` //技能等級
  3191. SkillType int32 `csv:"SkillType"` //技能类型
  3192. AddAttributes []string `csv:"AddAttributes"` //增加屬性
  3193. }
  3194. func SkillUpEffectCfgLoad(path string) {
  3195. cfg := []*SkillUpEffectCfg{}
  3196. SkillUpEffectCfgLoader = map[int32]*SkillUpEffectCfg{}
  3197. loadCsvCfg(path+"SkillUpEffectCfg.csv", &cfg)
  3198. for _, row := range cfg {
  3199. SkillUpEffectCfgLoader[row.Id] = row
  3200. }
  3201. }
  3202. var SummonServerCfgLoader map[int32]*SummonServerCfg
  3203. type SummonServerCfg struct {
  3204. Id int32 `csv:"Id"` //召唤Id
  3205. Name string `csv:"Name"` //召唤名字
  3206. Cost []string `csv:"Cost"` //消耗道具顺序
  3207. Method []string `csv:"Method"` //召唤方式
  3208. DropId int32 `csv:"DropId"` //钥匙掉落包
  3209. DropId2 int32 `csv:"DropId2"` //金幣掉落包
  3210. Total int32 `csv:"Total"` //额外奖励的累计次数
  3211. ExtDropId int32 `csv:"ExtDropId"` //额外奖励的掉落包
  3212. SortId int32 `csv:"SortId"` //界面排序
  3213. ShowItemType []string `csv:"ShowItemType"` //可用于表现的道具类型
  3214. UnLock int32 `csv:"UnLock"` //解锁ID
  3215. ActivitiesId int32 `csv:"ActivitiesId"` //活动Id
  3216. Type int32 `csv:"Type"` //召唤类型
  3217. StartDay int32 `csv:"StartDay"` //开服時间
  3218. SummoType int32 `csv:"SummoType"` //召唤组
  3219. }
  3220. func SummonServerCfgLoad(path string) {
  3221. cfg := []*SummonServerCfg{}
  3222. SummonServerCfgLoader = map[int32]*SummonServerCfg{}
  3223. loadCsvCfg(path+"SummonServerCfg.csv", &cfg)
  3224. for _, row := range cfg {
  3225. SummonServerCfgLoader[row.Id] = row
  3226. }
  3227. }
  3228. var SummonTemplateCfgLoader map[int32]*SummonTemplateCfg
  3229. type SummonTemplateCfg struct {
  3230. Id int32 `csv:"Id"` //ID
  3231. BlueNum []string `csv:"BlueNum"` //蓝色
  3232. PurpleNum []string `csv:"PurpleNum"` //紫色
  3233. GoldNum []string `csv:"GoldNum"` //金色
  3234. SecurityNum int32 `csv:"SecurityNum"` //保底增加百分比
  3235. Probability1 int32 `csv:"Probability1"` //用道具抽取权重
  3236. Probability2 int32 `csv:"Probability2"` //用金幣抽取权重
  3237. CardType int32 `csv:"CardType"` //类型
  3238. }
  3239. func SummonTemplateCfgLoad(path string) {
  3240. cfg := []*SummonTemplateCfg{}
  3241. SummonTemplateCfgLoader = map[int32]*SummonTemplateCfg{}
  3242. loadCsvCfg(path+"SummonTemplateCfg.csv", &cfg)
  3243. for _, row := range cfg {
  3244. SummonTemplateCfgLoader[row.Id] = row
  3245. }
  3246. }
  3247. var SysRewardLoader map[int32]*SysReward
  3248. type SysReward struct {
  3249. Id int32 `csv:"Id"` //爬塔层数
  3250. Reward []string `csv:"Reward"` //对应奖励
  3251. }
  3252. func SysRewardLoad(path string) {
  3253. cfg := []*SysReward{}
  3254. SysRewardLoader = map[int32]*SysReward{}
  3255. loadCsvCfg(path+"SysReward.csv", &cfg)
  3256. for _, row := range cfg {
  3257. SysRewardLoader[row.Id] = row
  3258. }
  3259. }
  3260. var TargetTaskCfgLoader map[int32]*TargetTaskCfg
  3261. type TargetTaskCfg struct {
  3262. TargetTaskId int32 `csv:"TargetTaskId"` //任务ID
  3263. TargetTaskCondition []string `csv:"TargetTaskCondition"` //任务枚举
  3264. TargetTaskType int32 `csv:"TargetTaskType"` //任务类型
  3265. TargetReward []string `csv:"TargetReward"` //任务奖励
  3266. FollowTaskOld int32 `csv:"FollowTaskOld"` //后续ID
  3267. TargetTaskTitle string `csv:"TargetTaskTitle"` //任务标题
  3268. TargetTaskDescribe string `csv:"TargetTaskDescribe"` //任务描述
  3269. SkipInterface int32 `csv:"SkipInterface"` //跳转界面
  3270. ShowState int32 `csv:"ShowState"` //是否显示進度
  3271. }
  3272. func TargetTaskCfgLoad(path string) {
  3273. cfg := []*TargetTaskCfg{}
  3274. TargetTaskCfgLoader = map[int32]*TargetTaskCfg{}
  3275. loadCsvCfg(path+"TargetTaskCfg.csv", &cfg)
  3276. for _, row := range cfg {
  3277. TargetTaskCfgLoader[row.TargetTaskId] = row
  3278. }
  3279. }
  3280. var TopTowerCfgLevelLoader map[int32]*TopTowerCfgLevel
  3281. type TopTowerCfgLevel struct {
  3282. LevelId int32 `csv:"LevelId"` //区间ID
  3283. RankId []string `csv:"RankId"` //排名ID
  3284. LevelRank1 []string `csv:"LevelRank1"` //第1层
  3285. LevelRank2 []string `csv:"LevelRank2"` //第2层
  3286. LevelRank3 []string `csv:"LevelRank3"` //第3层
  3287. LevelRank4 []string `csv:"LevelRank4"` //第4层
  3288. LevelRank5 []string `csv:"LevelRank5"` //第5层
  3289. LevelRank6 []string `csv:"LevelRank6"` //第6层
  3290. LevelRank7 []string `csv:"LevelRank7"` //第7层
  3291. LevelRank8 []string `csv:"LevelRank8"` //第8层
  3292. LevelRank9 []string `csv:"LevelRank9"` //第9层
  3293. LevelRank10 []string `csv:"LevelRank10"` //第10层
  3294. }
  3295. func TopTowerCfgLevelLoad(path string) {
  3296. cfg := []*TopTowerCfgLevel{}
  3297. TopTowerCfgLevelLoader = map[int32]*TopTowerCfgLevel{}
  3298. loadCsvCfg(path+"TopTowerCfgLevel.csv", &cfg)
  3299. for _, row := range cfg {
  3300. TopTowerCfgLevelLoader[row.LevelId] = row
  3301. }
  3302. }
  3303. var TopTowerCfgRewardLoader map[int32]*TopTowerCfgReward
  3304. type TopTowerCfgReward struct {
  3305. LevelId int32 `csv:"LevelId"` //层数
  3306. RewardItems []string `csv:"RewardItems"` //层数奖励
  3307. BuyRoadCost []string `csv:"BuyRoadCost"` //买路花费
  3308. }
  3309. func TopTowerCfgRewardLoad(path string) {
  3310. cfg := []*TopTowerCfgReward{}
  3311. TopTowerCfgRewardLoader = map[int32]*TopTowerCfgReward{}
  3312. loadCsvCfg(path+"TopTowerCfgReward.csv", &cfg)
  3313. for _, row := range cfg {
  3314. TopTowerCfgRewardLoader[row.LevelId] = row
  3315. }
  3316. }
  3317. var TransportCfgLoader map[int32]*TransportCfg
  3318. type TransportCfg struct {
  3319. ShipLevel int32 `csv:"ShipLevel"` //飞艇等級
  3320. Duration int32 `csv:"Duration"` //远航完成時長
  3321. Consume []string `csv:"Consume"` //飞艇升級消耗
  3322. Probability int32 `csv:"Probability"` //飞艇升級成功率
  3323. TranspoertReward []string `csv:"TranspoertReward"` //远航完成奖励
  3324. RobberyTimes int32 `csv:"RobberyTimes"` //被打劫次数
  3325. RobberyLose []string `csv:"RobberyLose"` //被打劫后损失奖励
  3326. RobberyReward []string `csv:"RobberyReward"` //打劫奖励
  3327. RobberyFraction int32 `csv:"RobberyFraction"` //打劫获得积分
  3328. TopLevel []string `csv:"TopLevel"` //直接升至顶級
  3329. }
  3330. func TransportCfgLoad(path string) {
  3331. cfg := []*TransportCfg{}
  3332. TransportCfgLoader = map[int32]*TransportCfg{}
  3333. loadCsvCfg(path+"TransportCfg.csv", &cfg)
  3334. for _, row := range cfg {
  3335. TransportCfgLoader[row.ShipLevel] = row
  3336. }
  3337. }
  3338. var UIFuncUnLockCfgLoader map[int32]*UIFuncUnLockCfg
  3339. type UIFuncUnLockCfg struct {
  3340. Id int32 `csv:"Id"` //ID
  3341. UIId int32 `csv:"UIId"` //界面ID
  3342. UnlockCond []string `csv:"UnlockCond"` //解锁条件列表
  3343. LockNotice string `csv:"LockNotice"` //锁定提示
  3344. NeedLock bool `csv:"NeedLock"` //需要锁定
  3345. NeedMask bool `csv:"NeedMask"` //需要按钮遮挡
  3346. NeedNotify bool `csv:"NeedNotify"` //需要提示界面
  3347. NeedGuide bool `csv:"NeedGuide"` //需要引导
  3348. NeedDisplay bool `csv:"NeedDisplay"` //需要显示
  3349. PrePose int32 `csv:"PrePose"` //前置
  3350. PostPose int32 `csv:"PostPose"` //后置
  3351. ForceGuideGroup int32 `csv:"ForceGuideGroup"` //强制引导
  3352. }
  3353. func UIFuncUnLockCfgLoad(path string) {
  3354. cfg := []*UIFuncUnLockCfg{}
  3355. UIFuncUnLockCfgLoader = map[int32]*UIFuncUnLockCfg{}
  3356. loadCsvCfg(path+"UIFuncUnLockCfg.csv", &cfg)
  3357. for _, row := range cfg {
  3358. UIFuncUnLockCfgLoader[row.Id] = row
  3359. }
  3360. }
  3361. var VipCfgLoader map[int32]*VipCfg
  3362. type VipCfg struct {
  3363. Lv int32 `csv:"Lv"` //Vip等級
  3364. QuickBattle int32 `csv:"QuickBattle"` //战斗X2加速
  3365. Reward []string `csv:"Reward"` //Vip道具奖励
  3366. VipExp int32 `csv:"VipExp"` //Vip升級所需经验
  3367. EvilFreeTimes int32 `csv:"EvilFreeTimes"` //恶魔免费刷新次数
  3368. VipLogin int32 `csv:"VipLogin"` //VIP上线提示
  3369. PetAdvance int32 `csv:"PetAdvance"` //寵物進階消耗免费
  3370. CardReset int32 `csv:"CardReset"` //卡片重铸免费
  3371. PetBreak int32 `csv:"PetBreak"` //寵物分解全额返还
  3372. SkillReset int32 `csv:"SkillReset"` //角色技能重置免费
  3373. GuildBossChallenge int32 `csv:"GuildBossChallenge"` //公会狩猎额外次数
  3374. CardInsertion int32 `csv:"CardInsertion"` //一键插卡功能
  3375. ShopWeight int32 `csv:"ShopWeight"` //黑市VIP权重
  3376. WorldBoss int32 `csv:"WorldBoss"` //世界BOSS刮奖次数
  3377. PvpReward int32 `csv:"PvpReward"` //额外荣誉之证
  3378. HangupTimes int32 `csv:"HangupTimes"` //時光之力购买次数
  3379. SilverUp int32 `csv:"SilverUp"` //银幣加成
  3380. BaseExpUp int32 `csv:"BaseExpUp"` //基础经验加成
  3381. PartnerExpUp int32 `csv:"PartnerExpUp"` //夥伴经验加成
  3382. SkillExpUp int32 `csv:"SkillExpUp"` //技能经验加成
  3383. GiftBuyTimes []string `csv:"GiftBuyTimes"` //每日禮包购买次数+1
  3384. HangupDuration int32 `csv:"HangupDuration"` //离线挂机時長上限(秒)
  3385. SignInRewardUp int32 `csv:"SignInRewardUp"` //签到翻倍
  3386. WorldBossCount int32 `csv:"WorldBossCount"` //世界BOSS购买次数
  3387. DevilsUp int32 `csv:"DevilsUp"` //挂机魔魂值加成
  3388. TransportRobbery int32 `csv:"TransportRobbery"` //飞艇被抢劫掉落减少至
  3389. }
  3390. func VipCfgLoad(path string) {
  3391. cfg := []*VipCfg{}
  3392. VipCfgLoader = map[int32]*VipCfg{}
  3393. loadCsvCfg(path+"VipCfg.csv", &cfg)
  3394. for _, row := range cfg {
  3395. VipCfgLoader[row.Lv] = row
  3396. }
  3397. }
  3398. var WishCfgLoader map[int32]*WishCfg
  3399. type WishCfg struct {
  3400. Id int32 `csv:"Id"` //ID
  3401. Name string `csv:"Name"` //名字
  3402. BoxType int32 `csv:"BoxType"` //宝箱类型
  3403. WishReward []string `csv:"WishReward"` //许愿奖励(随机/权重:道具:数量/自选/道具:数量)
  3404. AccelerateCost []string `csv:"AccelerateCost"` //加速消耗
  3405. LuckyProbability int32 `csv:"LuckyProbability"` //暴击概率(百分比)
  3406. LuckyReward []string `csv:"LuckyReward"` //暴击奖励(概率:道具:数量)
  3407. WishCountdown int32 `csv:"WishCountdown"` //倒计時(秒)
  3408. }
  3409. func WishCfgLoad(path string) {
  3410. cfg := []*WishCfg{}
  3411. WishCfgLoader = map[int32]*WishCfg{}
  3412. loadCsvCfg(path+"WishCfg.csv", &cfg)
  3413. for _, row := range cfg {
  3414. WishCfgLoader[row.Id] = row
  3415. }
  3416. }
  3417. var WorldBossCfgLoader map[int32]*WorldBossCfg
  3418. type WorldBossCfg struct {
  3419. Id int32 `csv:"Id"` //全局配置id
  3420. SummonId int32 `csv:"SummonId"` //召唤物id
  3421. StartDay int32 `csv:"StartDay"` //开服時间
  3422. Tiaozhantiaojian int32 `csv:"Tiaozhantiaojian"` //解锁条件
  3423. SummonTime []string `csv:"SummonTime"` //召唤時间
  3424. LifeTime int32 `csv:"LifeTime"` //存活時间
  3425. FirstRewardServer []string `csv:"FirstRewardServer"` //1等奖
  3426. SecondRewardServer []string `csv:"SecondRewardServer"` //2等奖
  3427. ThreeRewardServer []string `csv:"ThreeRewardServer"` //3等奖奖
  3428. Roll []string `csv:"Roll"` //中将概率
  3429. Roll2 []string `csv:"Roll2"` //衰减概率
  3430. AutoHp []string `csv:"AutoHp"` //系统掉血
  3431. }
  3432. func WorldBossCfgLoad(path string) {
  3433. cfg := []*WorldBossCfg{}
  3434. WorldBossCfgLoader = map[int32]*WorldBossCfg{}
  3435. loadCsvCfg(path+"WorldBossCfg.csv", &cfg)
  3436. for _, row := range cfg {
  3437. WorldBossCfgLoader[row.Id] = row
  3438. }
  3439. }
  3440. var WorldBossChangePlayCfgLoader map[int32]*WorldBossChangePlayCfg
  3441. type WorldBossChangePlayCfg struct {
  3442. Id int32 `csv:"Id"` //全局配置id
  3443. SummonId int32 `csv:"SummonId"` //召唤物id
  3444. Consume []string `csv:"Consume"` //消耗资源
  3445. StartTime string `csv:"StartTime"` //活动开始時间
  3446. EndTime string `csv:"EndTime"` //活动结束時间
  3447. SummonTime []string `csv:"SummonTime"` //召唤時间
  3448. LifeTime int32 `csv:"LifeTime"` //存活時间
  3449. ChangePlayId []string `csv:"ChangePlayId"` //变身
  3450. FirstRewardServer []string `csv:"FirstRewardServer"` //1等奖
  3451. SecondRewardServer []string `csv:"SecondRewardServer"` //2等奖
  3452. ThreeRewardServer []string `csv:"ThreeRewardServer"` //3等奖奖
  3453. Roll []string `csv:"Roll"` //中将概率
  3454. Roll2 []string `csv:"Roll2"` //衰减概率
  3455. AutoHp []string `csv:"AutoHp"` //系统掉血
  3456. HpSegment int32 `csv:"HpSegment"` //血条段数
  3457. }
  3458. func WorldBossChangePlayCfgLoad(path string) {
  3459. cfg := []*WorldBossChangePlayCfg{}
  3460. WorldBossChangePlayCfgLoader = map[int32]*WorldBossChangePlayCfg{}
  3461. loadCsvCfg(path+"WorldBossChangePlayCfg.csv", &cfg)
  3462. for _, row := range cfg {
  3463. WorldBossChangePlayCfgLoader[row.Id] = row
  3464. }
  3465. }
  3466. var HardLevelCfgLoader map[int32]*HardLevelCfg
  3467. type HardLevelCfg struct {
  3468. Id int32 `csv:"Id"` //唯一id
  3469. LevelId int32 `csv:"LevelId"` //场景id
  3470. MapId int32 `csv:"MapId"` //地图id
  3471. BaseExp int32 `csv:"BaseExp"` //通关base经验
  3472. JobExp int32 `csv:"JobExp"` //通关job经验
  3473. Zeny int32 `csv:"Zeny"` //通关银币
  3474. Gold int32 `csv:"Gold"` //通关金币
  3475. Parter int32 `csv:"Parter"` //通关伙伴经验
  3476. Cash int32 `csv:"Cash"` //活动通关现金
  3477. FreeInvest int32 `csv:"FreeInvest"` //通关免费充值额度
  3478. }
  3479. func HardLevelCfgLoad(path string) {
  3480. cfg := []*HardLevelCfg{}
  3481. HardLevelCfgLoader = map[int32]*HardLevelCfg{}
  3482. loadCsvCfg(path+"HardLevelCfg.csv", &cfg)
  3483. for _, row := range cfg {
  3484. HardLevelCfgLoader[row.Id] = row
  3485. }
  3486. }
  3487. var Hard2LevelCfgLoader map[int32]*Hard2LevelCfg
  3488. // 噩梦模式
  3489. type Hard2LevelCfg struct {
  3490. Id int32 `csv:"Id"` //唯一id
  3491. LevelId int32 `csv:"LevelId"` //场景id
  3492. MapId int32 `csv:"MapId"` //地图id
  3493. BaseExp int32 `csv:"BaseExp"` //通关base经验
  3494. JobExp int32 `csv:"JobExp"` //通关job经验
  3495. Zeny int32 `csv:"Zeny"` //通关银币
  3496. Gold int32 `csv:"Gold"` //通关金币
  3497. Parter int32 `csv:"Parter"` //通关伙伴经验
  3498. Cash int32 `csv:"Cash"` //活动通关现金
  3499. FreeInvest int32 `csv:"FreeInvest"` //通关免费充值额度
  3500. }
  3501. func Hard2LevelCfgLoad(path string) {
  3502. cfg := []*Hard2LevelCfg{}
  3503. Hard2LevelCfgLoader = map[int32]*Hard2LevelCfg{}
  3504. loadCsvCfg(path+"EMLevelCfg.csv", &cfg)
  3505. for _, row := range cfg {
  3506. Hard2LevelCfgLoader[row.Id] = row
  3507. }
  3508. }
  3509. var YuanHangTrialRankCfgLoader map[int32]*YuanHangTrialRankCfg
  3510. type YuanHangTrialRankCfg struct {
  3511. Id int32 `csv:"Id"` //序列ID
  3512. YuanHangTrialRankCondition []string `csv:"YuanHangTrialRankCondition"` //赛季条件
  3513. YuanHangTrialRankReward []string `csv:"YuanHangTrialRankReward"` //奖励
  3514. //YuanHangTrialRankPeriod []string `csv:"YuanHangTrialRankPeriod"` //赛季周期(天)
  3515. }
  3516. func YuanHangTrialRankCfgLoad(path string) {
  3517. cfg := []*YuanHangTrialRankCfg{}
  3518. YuanHangTrialRankCfgLoader = map[int32]*YuanHangTrialRankCfg{}
  3519. loadCsvCfg(path+"YuanHangTrialRankCfg.csv", &cfg)
  3520. for _, row := range cfg {
  3521. YuanHangTrialRankCfgLoader[row.Id] = row
  3522. }
  3523. }
  3524. var TowerWjRewardCfgLoader map[int32]*TowerWjRewardCfg
  3525. type TowerWjRewardCfg struct {
  3526. ID int32 `csv:"id"` //奖励ID
  3527. Levels []string `csv:"levels"` //层数
  3528. Reward []string `csv:"reward"` //普通奖励
  3529. LevelReward []string `csv:"levelReward"` //层数奖励
  3530. SpecialReward []string `csv:"specialReward"` //高級奖励
  3531. BasicDF float32 `csv:"basicDF"`
  3532. IncrementalDf float32 `csv:"incrementalDF"`
  3533. Day int32 `csv:"day"` //赛季周期
  3534. }
  3535. func TowerWjRewardCfgLoad(path string) {
  3536. cfg := []*TowerWjRewardCfg{}
  3537. TowerWjRewardCfgLoader = map[int32]*TowerWjRewardCfg{}
  3538. loadCsvCfg(path+"WJRewordCfg.csv", &cfg)
  3539. for _, row := range cfg {
  3540. TowerWjRewardCfgLoader[row.ID] = row
  3541. util.InfoF("bbbbbb:%v", row)
  3542. }
  3543. }
  3544. var TowerWjBossCfgLoader map[int32]*TowerWjBossCfg
  3545. type TowerWjBossCfg struct {
  3546. ID int32 `csv:"Id"` //id
  3547. }
  3548. func TowerWjBossCfgLoad(path string) {
  3549. cfg := []*TowerWjBossCfg{}
  3550. TowerWjBossCfgLoader = map[int32]*TowerWjBossCfg{}
  3551. loadCsvCfg(path+"TowerWjBossCfg.csv", &cfg)
  3552. for _, row := range cfg {
  3553. TowerWjBossCfgLoader[row.ID] = row
  3554. //util.InfoF("aaa:%v", row)
  3555. }
  3556. }
  3557. var TowerWjRankCfgLoader map[int32]*TowerWjRankCfg
  3558. type TowerWjRankCfg struct {
  3559. Id int32 `csv:"Id"` //序列ID
  3560. RankCondition []string `csv:"Condition"` //赛季条件
  3561. RankReward []string `csv:"Reward"` //奖励
  3562. Day int32 `csv:"Day"` //赛季周期
  3563. }
  3564. func TowerWjRankCfgLoad(path string) {
  3565. cfg := []*TowerWjRankCfg{}
  3566. TowerWjRankCfgLoader = map[int32]*TowerWjRankCfg{}
  3567. loadCsvCfg(path+"TowerWjRankCfg.csv", &cfg)
  3568. for _, row := range cfg {
  3569. TowerWjRankCfgLoader[row.Id] = row
  3570. }
  3571. }
  3572. type CdkCfg struct {
  3573. Id int32 `csv:"Id"` //禮包Id
  3574. Name string `csv:"Name"` //cdk名字
  3575. //Type int32 `csv:"Type"` //类型 1 全服 ,2 个人
  3576. Cdk string `csv:"Cdk"` //兑换码
  3577. Reward []string `csv:"Reward"` //道具
  3578. //UserId []string `csv:"UserId"` //个人uid
  3579. StartTime string `csv:"StartTime"` //开始時间
  3580. EndTime string `csv:"EndTime"` //结束時间
  3581. Total int32 `csv:"Total"` //总数
  3582. }
  3583. func CdkCfgLoad(path string) {
  3584. cfg := []*CdkCfg{}
  3585. CdkCfgLoader = map[int32]*CdkCfg{}
  3586. loadCsvCfg(path+"CdkCfg.csv", &cfg)
  3587. for _, row := range cfg {
  3588. CdkCfgLoader[row.Id] = row
  3589. }
  3590. //util.InfoF("cdk:%v", CdkCfgLoader)
  3591. }