package main import ( "io/ioutil" "os" "rocommon" "rocommon/service" _ "rocommon/socket" _ "rocommon/socket/http" _ "rocommon/socket/tcp" authModel "roserver/auth/model" "roserver/baseserver" "roserver/baseserver/model" "runtime" "strconv" "syscall" ) func main() { //记录gate pid用来做关闭操作 sysType := runtime.GOOS if sysType != "windows" { if pid := syscall.Getpid(); pid != 1 { fileName := "auth_server.pid" + strconv.Itoa(pid) ioutil.WriteFile(fileName, []byte(strconv.Itoa(pid)), 0777) defer os.Remove(fileName) } } //prof := profile.Start(profile.CPUProfile, profile.ProfilePath("./pprof/auth.pprof"), profile.NoShutdownHook) baseserver.Init(model.SERVICE_NODE_TYPE_AUTH_STR, nil, &authModel.AuthUpdate{}) //baseserver.Init(model.SERVICE_NODE_TYPE_AUTH_STR, nil, nil) //先建立服务器对应的连接,再监听客户端 sConfig := service.GetServiceConfig() //创建服务器之间的监听 var acceNode rocommon.ServerNode = nil if sConfig.Node.Addr != "" { acceNode = baseserver.CreateAcceptor(baseserver.ServiceParam{ ServiceType: "tcpAcceptor", ServiceName: model.SERVICE_NODE_TYPE_AUTH_STR, ProcName: "auth.backend", LisAddr: sConfig.Node.Addr, }, sConfig) } //sdk http authModel.SetHttpNodeParam(&baseserver.ServiceParam{ ServiceType: "httpConnector", ServiceName: "game", //LisAddr: "serverlist.wtgame.cn:8088", //LisAddr: sConfig.Node.ServerList, }) baseserver.Wait() //prof.Stop() baseserver.Exit(acceNode) }