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@@ -108,12 +108,12 @@ func init() {
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util.InfoF("SSAccountGetRoleListReq openid=%v zone=%v account data not empty need create", msg.OpenId, msg.ZoneId)
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//数据不存在
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//东南亚审核使用账号覆盖
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- //_ = GetRoleListFromRedis("h2z8udyf8ga741708", msg.ZoneId, ack)
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+ //_ = GetRoleListFromRedis("test", msg.ZoneId, ack)
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//ack.Roles[0].OpenId = msg.OpenId
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//
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//err = SetRoleListToRedis(msg.OpenId, msg.ZoneId, ack)
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//ack2 := &serverproto.SSAccountGetRoleListAck{}
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- //_ = GetRoleListFromRedis("h2z8udyf8ga741708", msg.ZoneId, ack2)
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+ //_ = GetRoleListFromRedis("test", msg.ZoneId, ack2)
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//uidd := ack2.Roles[0].Uid
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////获取copy玩家的基本数据
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//tmpRoleBase2 := &serverproto.RoleBase{}
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@@ -198,7 +198,7 @@ func init() {
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} else {
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//东南亚审核使用账号覆盖
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//ack2 := &serverproto.SSAccountGetRoleListAck{}
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- //_ = GetRoleListFromRedis("h2z8udyf8ga741708", msg.Zone, ack2)
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+ //_ = GetRoleListFromRedis("test", msg.Zone, ack2)
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//uidd := ack2.Roles[0].Uid
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////获取copy玩家的基本数据
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//tmpRoleBase2 := &serverproto.RoleBase{}
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@@ -212,12 +212,17 @@ func init() {
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//tmpRoleEquip2 := &serverproto.RoleEquip{}
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//GetSystemDataFromRedis(RoleEquipDataPrefix, uidd, tmpRoleEquip2)
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////复制到新号上
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- //err := SetRoleToRedis(cliId.SessID, tmpRoleBase2)
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+ //_ = SetRoleToRedis(cliId.SessID, tmpRoleBase2)
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//SetRoleHeroDataToRedis(cliId.SessID, tmpRoleHero2)
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//SetSystemDataToRedis(RoleBattleDataPrefix, cliId.SessID, tmpRoleBattle2)
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//SetSystemDataToRedis(RoleEquipDataPrefix, cliId.SessID, tmpRoleEquip2)
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+ //ack2.Roles[0].OpenId = msg.OpenId
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+ //ack2.Roles[0].Uid = cliId.SessID
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+ //ack2.Roles[0].DeleteTime = 0
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+ //_ = SetRoleListToRedis(msg.OpenId, msg.Zone, ack2)
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+ //GetRolePetDataFromRedis2(uidd, cliId.SessID, ev)
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//ack.Err = int32(serverproto.ErrorCode_ERROR_ROLE_HAS_CREATE)
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- //ack.CreateRoleUid = tmpRoleBase2.Id
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+ //ack.CreateRoleUid = cliId.SessID
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//model.ServiceReplay(ev, ack)
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//return
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//以上
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