lt 1 год назад
Родитель
Сommit
dbde445673

+ 0 - 1
RO_Server_Trunk-branch_0.1.39/roserver/game/model/role.go

@@ -3530,7 +3530,6 @@ func (this *Role) PayInfoGet(goodsType, goodsId, count int32, rushStage, rushRou
 	}
 
 	ret, payOrderInfo := this.payInfoGet(goodsType, goodsId, count, rushStage, rushRound)
-
 	ackMsg := &serverproto.SCPayInfoGetAck{
 		Error:     int32(ret),
 		GoodsType: goodsType,

+ 9 - 8
RO_Server_Trunk-branch_0.1.39/roserver/game/model/role_manager.go

@@ -154,7 +154,7 @@ func (this *RoleManager) UpdateWithTimeWheel(ms uint64) {
 	this.tw.Update(ms)
 }
 
-//task tick
+// task tick
 func (this *RoleManager) UpdateWithTimeTimeWheelTask(twTask *util.TWTask, ms uint64) {
 	chRole, ok := this.uuidRoleList[twTask.Uid]
 	if !ok {
@@ -171,7 +171,7 @@ func (this *RoleManager) UpdateWithTimeTimeWheelTask(twTask *util.TWTask, ms uin
 	}
 }
 
-//bool表示给定的cid是否已经存在role, bool是否已经存在
+// bool表示给定的cid是否已经存在role, bool是否已经存在
 func (this *RoleManager) AddRole(cid model.ClientID, openId string, selectZone int32) (RoleOuter, bool, bool) {
 	role, ok := this.channelRoleList[cid.SessID]
 	if ok {
@@ -225,7 +225,7 @@ func (this *RoleManager) RemoveRoleObjByOpenId(openId string) {
 	delete(this.openRoleList, openId)
 }
 
-//添加到uuid角色列表中
+// 添加到uuid角色列表中
 func (this *RoleManager) Resolve(role *Role) {
 	if role.GetUUid() == 0 {
 		util.InfoF("AddRoleObj uid=0")
@@ -377,8 +377,8 @@ func (this *RoleManager) GetFIFOList(idx, num int32, role *Role, exceptUidList m
 	return true, retUidList
 }
 
-//[sessionId]clientuse channelid
-//[serviceID] 所在的网关节点
+// [sessionId]clientuse channelid
+// [serviceID] 所在的网关节点
 func (this *RoleManager) KickFromGate(sessionId uint64, serviceID string) {
 	if tmpRole, ok := this.channelRoleList[sessionId]; ok {
 		if tmpRole.CliID().SessID == sessionId && tmpRole.GetState() == ROLE_STATE_ONLINE {
@@ -457,7 +457,7 @@ func (this *RoleManager) ServerMaintain(state int32) {
 	}
 }
 
-//gate端口后,game上对应role的处理
+// gate端口后,game上对应role的处理
 func (this *RoleManager) GateCloseKickRole(serviceId string) {
 	for _, chRole := range this.channelRoleList {
 		if chRole.GetState() == ROLE_STATE_ONLINE && chRole.CliID().ServiceID == serviceId {
@@ -467,11 +467,12 @@ func (this *RoleManager) GateCloseKickRole(serviceId string) {
 	}
 }
 
-//social通知game当前在线的玩家数量
+// social通知game当前在线的玩家数量
 func (this *RoleManager) PlayerOnlineNumFromSocial(onlineNum int32) {
 	this.allGameOnlineNum = onlineNum
 }
 func (this *RoleManager) IsGameOnlineNumLimit() bool {
+	util.ErrorF("online num :%v", this.allGameOnlineNum)
 	if this.allGameOnlineNum >= 6000 {
 		return true
 	}
@@ -510,7 +511,7 @@ func (this *RoleManager) GuildBattleBeginNtf(inBattle bool) {
 	}
 }
 
-//文件热加载通知操作(调用该方法时文件已经重新加载,转换部分需要这边重新处理)
+// 文件热加载通知操作(调用该方法时文件已经重新加载,转换部分需要这边重新处理)
 func (this *RoleManager) ServerReloadConfigNtf(cfgList []string) {
 	//转换
 	for _, cfgData := range cfgList {