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@@ -198,7 +198,7 @@ func getUidListFromRedis() []uint64 {
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return uidList
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}
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-//role_activity.go
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+// role_activity.go
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func convertActivityOldRedis(typeServerActsList set.Interface, uid uint64) {
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uidStr := strconv.FormatUint(uid, 10)
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tmpRoleActivity := &serverproto.RoleActivity{}
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@@ -251,7 +251,7 @@ func convertActivityOldRedis(typeServerActsList set.Interface, uid uint64) {
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}
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}
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-//roleanera
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+// roleanera
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func convertArenaOldRedis(uid uint64) {
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//uidStr := strconv.FormatUint(uid, 10)
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//1.竞技场赛季个人数据重置
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@@ -306,7 +306,7 @@ func convertArenaOldCommonRedis() {
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service.GetRedis().Del(model.RushArenaPrefix) //最终排行
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}
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-//rolebattle
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+// rolebattle
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func convertRoleBattleOldRedis(uid uint64) {
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//uidStr := strconv.FormatUint(uid, 10)
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tmpRoleBattle := &serverproto.RoleBattle{}
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@@ -332,7 +332,7 @@ func convertRoleBattleOldRedis(uid uint64) {
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}
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}
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-//rolecompetition
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+// rolecompetition
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func convertRoleCompetitionOldRedis(uid uint64) {
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uidStr := strconv.FormatUint(uid, 10)
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service.GetRedis().Del(model2.RoleCompetitionDataPrefix + uidStr)
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@@ -381,7 +381,7 @@ func convertRoleCompetitionOldCommonRedis() {
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}
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}
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-//roleguild
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+// roleguild
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func convertRoleGuildOldRedis(uid uint64) {
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//serverproto.SSGuildBossRefreshNtf
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//公会个人数据清楚
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@@ -453,6 +453,7 @@ func convertRoleGuildOldCommonRedis() {
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for idx := 0; idx < len(tmpList); idx++ {
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service.GetRedis().Del(tmpList[idx])
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}
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+ //公会战合服
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service.GetRedis().Del(model7.GuildBattleRankPrefix)
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tmpList, _ = service.GetRedis().Keys(model7.GuildBattleRankPrefix + "*").Result()
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for idx := 0; idx < len(tmpList); idx++ {
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@@ -467,7 +468,7 @@ func convertRoleGuildOldCommonRedis() {
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service.GetRedis().Del(model7.GuildBattleTablePrefix)
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}
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-//roledaochang100
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+// roledaochang100
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func convertRoleDaochang100OldRedis(uid uint64) {
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uidStr := strconv.FormatUint(uid, 10)
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//1.log状态重置
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@@ -507,7 +508,7 @@ func convertRoleDaochang100OldCommonRedis() {
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}
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}
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-//rolemail
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+// rolemail
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func convertRoleMailOldRedis(uid uint64) {
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uidStr := strconv.FormatUint(uid, 10)
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keyStr := model2.RoleMailDataPrefix + uidStr
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@@ -526,7 +527,7 @@ func convertRoleMailOldCommonRedis() {
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}
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}
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-//rolemap
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+// rolemap
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func convertRoleMapOldRedis(uid uint64) {
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//uidStr := strconv.FormatUint(uid, 10)
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tmpRoleMap := &serverproto.RoleMap{}
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@@ -554,7 +555,7 @@ func convertRoleMapOldCommonRedis() {
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}
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}
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-//rolerune
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+// rolerune
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func convertRoleRuneOldRedis(uid uint64) {
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uidStr := strconv.FormatUint(uid, 10)
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keyStr := model2.RoleRuneDataPrefix + uidStr
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@@ -584,7 +585,7 @@ func convertRoleRuneOldRedis(uid uint64) {
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}
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}
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-//rolerush
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+// rolerush
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func convertRoleRushOldRedis(uid uint64) {
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//1.技能盛典个人数据清除
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uidStr := strconv.FormatUint(uid, 10)
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@@ -636,7 +637,7 @@ func convertRoleRushOldCommonRedis() {
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}
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}
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-//rolecross
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+// rolecross
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func convertRoleCrossOldRedisCommon() {
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//1.巅峰之塔
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service.GetRedis().Del(model5.CrossMaxFightPowerRankPrefix)
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@@ -651,7 +652,7 @@ func convertRoleCrossOldRedisCommon() {
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service.GetRedis().Del(model6.YuanHangTrialRankPrefix)
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}
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-//roletower
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+// roletower
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func convertRoleTowerOldRedis(uid uint64) {
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//个人冲榜数据清除
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tmpRoleTower := &serverproto.RoleTower{}
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@@ -668,7 +669,7 @@ func convertRoleTowerOldRedis(uid uint64) {
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}
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}
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-//1.12背包数据删除(背包内的活动数据)
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+// 1.12背包数据删除(背包内的活动数据)
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func convertRoleBagOldRedis(uid uint64) {
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tmpRoleBag := &serverproto.RoleBag{}
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err := model2.GetSystemDataFromRedis(model2.RoleBagDataPrefix, uid, tmpRoleBag)
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