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@@ -62,6 +62,11 @@ func init() {
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}
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util.InfoF("SSAccountGetRoleListReq openid=%v zone=%v account data not empty need create", msg.OpenId, msg.ZoneId)
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//数据不存在
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+ ////东南亚审核使用账号覆盖
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+ //_ = GetRoleListFromRedis("h2z8udyf8ga741708", msg.ZoneId, ack)
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+ //ack.Roles[0].OpenId = msg.OpenId
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+ //
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+ //err = SetRoleListToRedis(msg.OpenId, msg.ZoneId, ack)
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model.ServiceReplay(ev, ack)
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} else {
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model.ServiceReplay(ev, ack)
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@@ -115,6 +120,27 @@ func init() {
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ack.Err = int32(serverproto.ErrorCode_ERROR_ROLE_HAS_CREATE)
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ack.CreateRoleUid = tmpAck.Roles[0].Uid
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} else {
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+ //东南亚审核使用账号覆盖
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+ //ack2 := &serverproto.SSAccountGetRoleListAck{}
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+ //_ = GetRoleListFromRedis("h2z8udyf8ga741708", msg.Zone, ack2)
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+ //uidd := ack2.Roles[0].Uid
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+ ////获取copy玩家的基本数据
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+ //tmpRoleBase2 := &serverproto.RoleBase{}
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+ //GetRoleBaseFromRedis(uidd, tmpRoleBase2)
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+ //tmpRoleBase2.Id = cliId.SessID
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+ //tmpRoleBase2.NickName = ""
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+ //tmpRoleHero2 := &serverproto.RoleHero{}
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+ //GetRoleHeroDataFromRedis(uidd, tmpRoleHero2)
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+ //tmpRoleBattle2 := &serverproto.RoleBattle{}
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+ //GetSystemDataFromRedis(RoleBattleDataPrefix, uidd, tmpRoleBattle2)
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+ //tmpRoleEquip2 := &serverproto.RoleEquip{}
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+ //GetSystemDataFromRedis(RoleEquipDataPrefix, uidd, tmpRoleEquip2)
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+ ////复制到新号上
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+ //err := SetRoleToRedis(cliId.SessID, tmpRoleBase2)
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+ //SetRoleHeroDataToRedis(cliId.SessID, tmpRoleHero2)
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+ //SetSystemDataToRedis(RoleBattleDataPrefix, cliId.SessID, tmpRoleBattle2)
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+ //SetSystemDataToRedis(RoleEquipDataPrefix, cliId.SessID, tmpRoleEquip2)
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+ //以上
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err := SetRoleToRedis(cliId.SessID, msg.Base)
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if err != nil {
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util.InfoF("uuid=%v SSAddRoleBaseReq user base data set redis failed=%v", cliId.SessID, err)
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