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@@ -2209,6 +2209,7 @@ func (this *RoleActivity) SuperChargeUnlockCheck(unlockType serverproto.UnlockCh
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case serverproto.UnlockChargeType_UChargeType_PetShopCost: //宠物商店 分解石消耗数量
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case serverproto.UnlockChargeType_UChargeType_PetShopCost: //宠物商店 分解石消耗数量
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curVal = oldValue
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curVal = oldValue
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case serverproto.UnlockChargeType_UChargeType_DailyGift: //每日礼包弹窗
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case serverproto.UnlockChargeType_UChargeType_DailyGift: //每日礼包弹窗
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+ util.ErrorF("uid=%v dailyGift id=%v", this.role.GetUUid(), cfgData.Id)
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if this.role.GetRoleLevel() >= val {
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if this.role.GetRoleLevel() >= val {
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//是否需要根据累计充值来触发
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//是否需要根据累计充值来触发
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if cfgData.Recharge > 0 {
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if cfgData.Recharge > 0 {
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